Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • このサイトについて - 翻訳

  • After four months of being ad-free, we're running some ad tests. We ask that you bear with us as we filter out the shitty ads and see what works. Also, please don't block them, and be sure to click those that interest you. Thanks!

    File :1233019421.jpg-(21 KB, 280x280, XCOM.jpg)
    21 KB Anonymous 01/26/09(Mon)20:23 No.3528944  
    X-COM thread now please?
    >> Anonymous 01/26/09(Mon)20:24 No.3528954
    We had one yesterday.

    At least start us off with an amusing anecdote or something.
    >> Anonymous 01/26/09(Mon)20:27 No.3528977
    This one time, at band camp,
    A chrysalid.
    >> Anonymous 01/26/09(Mon)20:40 No.3529083
    Why does it seem like /tg/ is the only place to go to appreciate classically awesome games like X-Com?

    For that matter, is anyone here a fan of the Quest for Glory series? Any attempts to PnP that world?
    >> Anonymous 01/26/09(Mon)20:43 No.3529108
    X-Com - friendly fire mandatory
    >> Anonymous 01/26/09(Mon)20:48 No.3529155
    What X-Com is the best to start off with: UFO Defense, Apocalypse, or Terror From the Deep? I just noticed that they had X-Com on Steam and want to start off on a good footing.
    >> Anonymous 01/26/09(Mon)20:49 No.3529163
    Buy 'em all. It's like fifteen bucks for ALL the games.

    But chronologically it goes UFO Defense->Terror from the Deep->Apocalypse, and it's usually best to play them that way.
    >> Anonymous 01/26/09(Mon)20:49 No.3529167
         File :1233020977.jpg-(27 KB, 255x315, qfg1enh.jpg)
    27 KB
    Oh hell yes.

    Did they ever release the remake of Quest for Glory II, or is it still in the last stages of testing?
    >> Anonymous 01/26/09(Mon)20:50 No.3529177
    It's done. Go grab it dude.

    Be warned, it really IS a remake. It's significantly different while being really familiar.
    >> Anonymous 01/26/09(Mon)20:52 No.3529203
    Sweet nostalgia, here I come.

    Shit, but I don't think I have my Quest for Glory 1 file anymore...
    ... Looks like it's going to be a busy night.
    >> Anonymous 01/26/09(Mon)20:54 No.3529217

    This. Definitely start with UFO Defense and work forward.
    >> Anonymous 01/26/09(Mon)20:55 No.3529219
    QFG II Remake:

    >> Anonymous 01/26/09(Mon)20:55 No.3529222


    Quest for Glory 1 & 2, updated versions.
    For anyone else who's interested.
    >> Anonymous 01/26/09(Mon)20:56 No.3529232
    The chronology itself isn't that important, short of the hybrids there's not really anything from Xcom 1 in Apocalypse.
    >> Anonymous 01/26/09(Mon)20:57 No.3529236
    QFG had one of the only fictional Paladins that struck me as awesome. You're bound by a moral code to do right, the laws of the land mean less than the law of doing karmic good. Your sword burns with the passion of your soul. Badass.
    >> Anonymous 01/26/09(Mon)21:05 No.3529297
    Yeah, my brother and I homebrewed in flaming swords as a Paladin class feature HARD after playing the QFG games.
    >> Anonymous 01/26/09(Mon)21:08 No.3529317
         File :1233022085.jpg-(162 KB, 800x600, Joygasm.jpg)
    162 KB
    I'll just leave this here.
    >> Anonymous 01/26/09(Mon)21:20 No.3529397
    >> Anonymous 01/26/09(Mon)21:20 No.3529403
    There a way to make these games work on Xp machines? I had it back in my win 98 days and havent been able to get it to work on an XP machine yet.
    >> Anonymous 01/26/09(Mon)21:21 No.3529407
    Google DosBox.

    Then google DBGL frontend.
    >> Anonymous 01/26/09(Mon)21:24 No.3529420
    An orgasm... in your computer.
    >> Anonymous 01/26/09(Mon)21:28 No.3529445
    i rebought it on steam the other day
    oh god i was crying when i played again
    i love this game so much
    >> Anonymous 01/26/09(Mon)21:40 No.3529520
    I'm trying to play QFG4. Shit moves like it's been drinking Powerthirst. What's a program I can download to make everything slow down?
    >> Anonymous 01/26/09(Mon)21:42 No.3529534
    Did you set the game speed to something lower? Dosbox can slow it down too if you need.
    >> Anonymous 01/26/09(Mon)21:43 No.3529540

    Again, might I recommend DosBox with the DBGL frontend.
    >> Anonymous 01/26/09(Mon)21:44 No.3529552
    Yeah, I just found out about the built in throttle. It seems to crash the game if I set it too low though. I'll jigger with it and try to find a sweet spot, but it's possible I'll need something to augment it fully.
    >> Anonymous 01/26/09(Mon)21:55 No.3529647
    >> Anonymous 01/26/09(Mon)22:11 No.3529770
    *Cries manly tears of joy*
    >> Anonymous 01/26/09(Mon)22:14 No.3529793
    I didn't find the program particularly helpful, but thank you anyway.
    >> Anonymous 01/26/09(Mon)22:34 No.3529970
    The last news was from June 2008.... It's dead. Just like UNATCO Born... FFAAAAGGGGSSS!!!!!
    >> NightStockAnon 01/27/09(Tue)00:11 No.3530731

    Anyone need iso's of the X-com games?
    >> Anonymous 01/27/09(Tue)00:12 No.3530739
    PC oldfag here.

    I never played X-com before.

    Tell me clearly and concisely, why I should want to play this game.

    Thank you.
    >> Anonymous 01/27/09(Tue)00:25 No.3530839
    First, just to give my perspective.

    If you can only get one, get the original. Terror from the deep was decent, but added nothing to the experience. Apocalypse changed everything for the worse, avoid it.
    >> Anonymous 01/27/09(Tue)01:44 No.3531483
    It's a very deep tactical turn based strategy game. There's a variety of enemies, and you have to do some base management as well.. soldiers get more badass with time, and you have to manage funding by keeping you funding countries happy (by kicking alien ass.)

    If that sounds up your alley, you might like it. But it is very frustrating at first, and is a very difficult game over all. But still, nothing like having one guy spot a alien, and then having a 15-mission sniper pop the fucker in the head with a plasma round.
    >> Anonymous 01/27/09(Tue)01:44 No.3531490
    This thread needs to be bumped.

    Talk about this game fuckers.
    >> Anonymous 01/27/09(Tue)01:54 No.3531583

    uh. ok.

    Let see. I had some copypasta around here...


    I decided to raid the muton (bad-ass alien's, they're like fucking space marines in terms of toughness) base whose supply ships I was raiding, mainly because the high stats of mutons (and my lack of psionics) keep me from engaging them without notable casualties. (kinda hard to "raid" a race that can take a plasma round to face without flinching.) So I figured I might as well wipe them off the map, to keep them from getting the free points and fucking with my funding.
    >> Anonymous 01/27/09(Tue)01:55 No.3531589


    Well, most of my good men just got killed on the last mission raiding a landed terror ship (it was so worth it, though, 200 elerium!) leaving me with a few of my best soldiers, who've I've creatively names "Sniper! ***" (! indicating she has accuracy above 70; *** indicating that she is commander rank. But let's just call her Margaret, shall we?) Another guy who’s my best sniper, and another guy who's a captain or something. And the rest of the base in filled with "garrison" troopers, which means they suck. The real problem, however, is I’m out of blaster bombs. I could run this mission with 3 guys and a small child if I had blaster bombs. But I don’t, so every one gets Heavy plasma, except for the snipers, who get plasma rifles. (snap shots at 65% standing? Auto at 35% or more? Hell yes.)
    >> Anonymous 01/27/09(Tue)01:56 No.3531595

    So fuck it, a rocket HWP and laser HWP and 3 half-decent (but still expendible) garrison troopers and we're off to the races. The decent folks have powered armor, which is decided hit and miss about keeping people alive, but hell, at least it does that much. Everyone else has personnel armor, because I ,like any decent commander of a shadowy paramilitary organization, now have gobs of alien alloy lying around everywhere. The damn engineers are now all making hats out of it.

    And this, is where things get fuzzy, because you know how I don’t have blaster bombs? Well, they’re kind of game breaking, because even though I have the equivalent of the Master-freaking-chief wandering around their base, even he can’t stand the might of blaster-freaking-bomb blowing their asses to slag.
    >> Anonymous 01/27/09(Tue)01:57 No.3531603

    So I go forth. Everyone get’s blown up, except for sniper, who kills a lot of dumb mutons by virtue of virtue of taking a lot of bullets before dying. Huzzah for powered armor.

    I reload. Everyone is exploded messily.

    I reload. Blasters fall, everyone dies.

    >> Anonymous 01/27/09(Tue)01:57 No.3531610

    So at this point, I need to change my strategy. So I decide that since blaster bombs are DA BOMB (oh that was so terrible), I decide the best is to spread every one out, even though I risk losing people to individual mutons instead of en masse to a single bomb.
    So, mission begins, and the two tanks, the sniper and some…one are in one lift. Margaret, and the captain are hanging out with two handy meat shields. Well, I prime smokes, wait a turn, drop to throw it... and the guy with smoke on team tank are dead. Leaving a lone trooper and two tanks. One with a obsolete weapon. And both tanks have targeting systems made from old dvd-players and a cell phone camera. Not good. Meanwhile Team Marge drops, someone spots a muton, and repeated plasma rifle snap shots end it.
    >> Anonymous 01/27/09(Tue)01:58 No.3531617
    Second turn, something magical happens- a muton is in front of the lift, but can’t see sniper, and is thus downed. Next turn a muton and a “floating acid bladder” (or whatever they’re called) float into view, get a alien grenade to the feet, (from team Margeret now coming into view) and a spare plasma round to the face. Sniper gets out of dodge, spots two more mutons, also blinded by smoke, and the rest of team spends TU’s to gun them down. The tanks hold the rear… and are annihilated by a blaster bomb which barely misses sniper. Wily alien bastards. Better the tanks then anyone good, though.
    >> Anonymous 01/27/09(Tue)01:59 No.3531622

    So, now the team has easily wiped out half of the really dangerous units (Are muton terror units supposed to be “dangerous” or something? Give me a break.) I still have to find mister blaster and wax his ass. We enter the trademark mineshaft-style tunnel near the control room, and the expendable scout hears a bomb go off!... but nothing happen. I do, however, hear a nice noise: the sound of a muton dying. I continue to investigate, find a muton facing the wrong way, shoot it, and another poor bastard lying next to a bunch of completely destroyed tiles. If I was smart I would have searched the bodies now, but I’m not, so I don’t.
    >> Anonymous 01/27/09(Tue)02:00 No.3531632

    Anyways, marge and the cap’n blow the place, and don’t go home but rather, ransack the bodies. And lo and behold! Plasma rifles and clips! But wait, there’s more- a blaster launcher! And look jimmy, blaster bombs! Hallelujah!

    Anyways, a panicked straggler is found, (and thank god he is panicked, he turns out to have another blaster launcher.) and are shot. I never find the last pet rock the mutons had roaming the place though. I hope they don’t breed or anything.

    Anyways, the moral of the story is, don’t waste blaster bombs on crashed ufo mission if you have alien bases on the map, since raiding muton bases with no psy and bombs is baaad idea unless you have a lot of guys to throw around.
    >> Anonymous 01/27/09(Tue)02:06 No.3531687

    Fun Fact: I had to sacrifice Marge 2 months later in a suicidal dash to grab a unconscious ethereal, as Pys attacks were completely destroying my operations. didn't help that she had absolutely no resistance to it, and would promptly kill half the damn team every time I responded to a terror mission. I actaully ended that mission with everyone dead except 2 mind controlled troopers firing at the last sane one (carrying the ethereal) with laser pistols, which do dick to powered armor. A painful mission, but at least I know who's not total shit in against psy anymore.
    >> Anonymous 01/27/09(Tue)02:09 No.3531713
         File :1233040189.png-(152 KB, 600x375, 380850-sectoid_dead_super.png)
    152 KB
    It's Jagged Alliance meets Stargate meets Independence Day.

    You represent a secret organization formed by the united nations to combat the extraterrestrial menace. You build big underground bases and hangers. You send fighters out in a 3d global map to intercept and shoot down the UFOs. You fly a transport filled with soldiers and fight the survivors at the crash site in a turn-based isometric squad combat mode. Then you haul the corpses back to dissect and the artifacts for your science and engineering department to reverse engineer and create new technologies and spacecraft to fight the aliens. Keep the governments happy by keeping the aliens from messing stuff up to get paid. Or trickle laser firearms onto the black market for massive profits like everyone else.

    The game isn't as hard as people claim, it's just very unforgiving. And the AI cheats.
    >> Anonymous 01/27/09(Tue)02:11 No.3531726

    Torrents, please.
    >> Anonymous 01/27/09(Tue)02:15 No.3531758
    >> Ruler 01/27/09(Tue)02:19 No.3531791

    Here is the easy install Dosbox version of X-com 1 and two, for all of you without the knowledge of DOS.
    >> Anonymous 01/27/09(Tue)02:21 No.3531806

    Why should you play it? Possible because it is still one of the greatest games made.

    Its fun because when you start off you have half decent soldiers, nice base and enough supplies. After an hour or so you come to releases that your fight for survive relies on hard working scientists and engineers who are working at break neck speeds to unlock their secrets. From there on you will experince your first Psy rape as the Aliens rape your best soldiers and force them to run while they control your weakest ones to mow them down. You will howl in rage as you first discover Muttons as they literally rape your men face to face and eat your Plasma weapons for dinner.

    You will develop Power Armor and finally lock the secret of their Infantry weapons and then they start dropping advanced type UFO's that will RAPE your human tech craft. Now is where you have to decide do you research more tech for your ground forces or do you start working at discovering and building new Fighters and Transports that dont burn down at the sight of the new UFO's.

    Also dont forget to send your men out every second day to save nations from terror attacks.

    The true joy comes though when you sitting there and you reliease, holy shit I cant really protect the entire Earth. So you decide to only protect the nations that are giving you good cash because you have already sold other Alien tech to terrorists and shadowy governments.
    >> Anonymous 01/27/09(Tue)02:31 No.3531871

    The unsung heroes of X-Com. Scientists and Engineers.

    >> Anonymous 01/27/09(Tue)02:53 No.3531982
    I've seen X-Com PnP rules done up for Unisystem, but has anyone designed or seen a different rules set done up for X-Com? It really in a great game idea, Could be a good inbetween from full out military games and a mercenary game.
    >> Anonymous 01/27/09(Tue)03:00 No.3532003
    Christ, I don't know what it is, but Russia and China have an insatiable thirst for Saucerman dick. Seriously, in almost every game, by the end of February they've ducked out.

    Of course Nigeria has TWO fucking alien bases inside it for 4 months straight and stayed loyal. Thanks guys, I totally appreciate this collection of seashells and spent Kalishnokov rounds you call money.
    >> Anonymous 01/27/09(Tue)03:03 No.3532012
    in all the games i've played japan never turned traitor to xenos. i've never started anywhere near asia either.
    >> Anonymous 01/27/09(Tue)03:05 No.3532027
    I've run a d20 Future X-COM campaign. It's really easy since most of the weapons and even some of the aliens have a direct counterpart in the core rules.
    >> Anonymous 01/27/09(Tue)03:05 No.3532029
         File :1233043542.jpg-(46 KB, 1024x768, 1229138818434.jpg)
    46 KB
    This game is total tactical win.

    Those moments with your fingers stretched out across the keys, bloodshot eyes straining at the timer count down... a silent prayer escapes your lips...

    24 hours until your scientists unlock the secrets of Power Armor/Plasma/Bananas/Whatever


    Don't let them strike again before that

    I don't know if were gonna make it back home this time.....
    >> Anonymous 01/27/09(Tue)03:10 No.3532038
    Laser Weapons are always the best bet to start researching.

    Not only do they provide a cheap main rifle they also dont use ammo meaning you can dump them into you secondary bases for you troops to use or just keep them around.

    I find that I even tend to use them as my regular rifle alongside some Plasma and Blaster weapons. Recruits and newbies deserve Lasers until they level up a bit.
    >> Anonymous 01/27/09(Tue)03:15 No.3532055
    So many times this has happend to me

    just MOMENTS away from unlocking that LOL OH HEY ALIENS TIME TO GET BUTTFUCKED technology, only to have the shit hit the fan so much you have to pull out Kamikazi tactics just to save a base
    >> Anonymous 01/27/09(Tue)03:18 No.3532068
    Laser weapons is like a game starting cheat, once you got them you pretty much dont need to buy/build ammo and weapons anymore untill you actually NEED plasma or blaster bombs
    >> Anonymous 01/27/09(Tue)03:18 No.3532071

    Laser Rifle IS the perfect sniper rifle.
    >> Anonymous 01/27/09(Tue)03:21 No.3532085

    When I started producing the power armour I got a terror site attack.

    ...night mission.

    >> Anonymous 01/27/09(Tue)03:28 No.3532107
    lasers also have a higher base accuracy than plasma weapons.
    >> Anonymous 01/27/09(Tue)03:37 No.3532132
         File :1233045467.png-(6 KB, 320x276, lolwut.png)
    6 KB
    This is my face when the aliens invade my base.
    >> Anonymous 01/27/09(Tue)03:40 No.3532138
    You know how in the Sky Ranger all of the surplus you bring comes with you and ends up in that left rear square? When I get the blaster launcher I make sure the first soldier I select for the mission is the one that is going to get the blaster launcher. Then with all those footballs at their feet they just crouch and provide arty support the whole mission.
    >> Anonymous 01/27/09(Tue)03:50 No.3532171
    UFO Gold+Fan Patches=Heavy Laser love.

    Best sniper weapon ever.
    >> Anonymous 01/27/09(Tue)03:53 No.3532182
    I bought this game from Egghead Software. Bought it again when I thought I lost it and the manual. And now bought a third time off of Steam. I will not however give a dime to these knockoffs that keep coming out.
    >> Anonymous 01/27/09(Tue)04:00 No.3532207
    The blaster bombs are an awesome design decision. No other squad combat game has something even half that devastating. Until you see one go off yourself, you wouldn't even believe how terrible they are.
    >> Anonymous 01/27/09(Tue)04:00 No.3532208

    Actually, aliens just invaded my backup base, the one filled with laser rifles and a mostly sqaddie/rookie group, there was even an autocannon in there, this isn't going to turn out that great.
    >> Hiro !J02Ujjg4Nw 01/27/09(Tue)04:03 No.3532225
    Am I the only one irritated that the Steam releases of UFO Defense and Terror from the Deep both run through DOS? They made collector's edition versions of them that ran off Windows 95, like 6 years ago. It can't be that hard to make a version compatible with the newer Windows.
    >> Anonymous 01/27/09(Tue)04:04 No.3532232
    I loved those things when I used to play the game, back in the day. I'd create paths with the maximum number of waypoints, and specifically going through windows and up staircases, for the lulz.

    Also great because they can breach UFO hulls.
    >> Anonymous 01/27/09(Tue)04:05 No.3532236

    The windows version is horribly glitchy
    >> Anonymous 01/27/09(Tue)04:08 No.3532254
    Think you fellers might appreciate this playthrough. Superhuman difficulty, one base only in antarctica, no combat save/loading. This guy likes pain, I'd say.

    >> Hiro !J02Ujjg4Nw 01/27/09(Tue)04:10 No.3532265

    Worked fine for me.
    >> Anonymous 01/27/09(Tue)04:13 No.3532278
    its like god himself hands you a weapon to help fight the alien menace, i can image DOUK using one while spouting one liners as he levels whole city blocks
    >> Anonymous 01/27/09(Tue)04:16 No.3532295
    Speaking of which, I still eagerly await for the first FPS that allows similar levels of enviromental destruction. And similarily destructive weapons.
    >> Anonymous 01/27/09(Tue)04:20 No.3532309
    i wonder how a blaster bomb launcher would do in the hands of a Rookie XCOM soldier who was at the end of the line when getting outfitted, with him expecting to get a shitty human rifle, only to get one, hell THE most powerful weapon in the game
    >> Anonymous 01/27/09(Tue)04:21 No.3532311
    The compelete lack of flamethrowers is the only thing that bugs me in this game.

    >> Anonymous 01/27/09(Tue)04:24 No.3532322

    Autocannon plus I ammo.

    >> Anonymous 01/27/09(Tue)04:24 No.3532324
    a minigun with incendiary rounds not enough
    >> Anonymous 01/27/09(Tue)04:31 No.3532353
    Incendiary rockets and autocannon rounds.
    >> Anonymous 01/27/09(Tue)04:32 No.3532355
    Stupid cheap copies and replacements! I want REAL flamethrowers!
    >> Anonymous 01/27/09(Tue)04:35 No.3532367
    Autocannons shooting out incendiary rounds is more hardcore
    >> Anonymous 01/27/09(Tue)04:37 No.3532379
    What about a gun that shoots lightsabers?
    >> Anonymous 01/27/09(Tue)04:38 No.3532383
    Nah, lightsabers seal wounds as soon as they cut, no blood bro
    >> Anonymous 01/27/09(Tue)04:44 No.3532404
    What about an autocannon that shoots out flaming tiny angry marines?
    >> Anonymous 01/27/09(Tue)09:05 No.3533599
         File :1233065122.png-(18 KB, 640x400, UFO_Enemy_Unknown_opening_scre(...).png)
    18 KB
    Sure is UFO: Enemy Unknown in here.
    >> Anonymous 01/27/09(Tue)09:52 No.3533786
    I'm a noob and this game is killing me on beginner

    any tips for beginners?
    >> Anonymous 01/27/09(Tue)10:03 No.3533842
    always make sure your landing craft are full to capacity of soldiers, and that you have enough gear for them in your lander.

    try to do all your missions during the day, ESPECIALLY terror responses. In fact, don't even mess with terror missions until you know what you're doing
    >> Anonymous 01/27/09(Tue)10:05 No.3533852
    can i miss terror missions?
    >> Ruler 01/27/09(Tue)10:07 No.3533871

    I just started it up again about a week ago, my suggestions are to either build your starting base around Chicago in America, or in midwestern Europe, that gives you good coverage, and when you go to make another base, put it in the others place. For just starting out, I'd say to ditch the pistols, too weak to do much damage, I like autocannons a lot, give them to your squad, and have a few rifles in there to act as snipers. Buy one of the HWP tanks, preferably the missle one, and use it as a scout/damage sponge. Only downside is it takes away experience from your troopers if you kill all the time with it, so leave its turret for destroying terrain or when you NEEd to kill that one alien.
    >> Anonymous 01/27/09(Tue)10:08 No.3533882
         File :1233068911.jpg-(28 KB, 424x271, 1191726872547.jpg)
    28 KB
    Yes, but only if you can't deal with them (low resources). But you shouldn't ignore them altogether else your funding will go bye bye.
    >> Anonymous 01/27/09(Tue)10:10 No.3533892
         File :1233069006.jpg-(30 KB, 300x439, XCom_Soldier_by_TheBLML.jpg)
    30 KB
    >> Ruler 01/27/09(Tue)10:10 No.3533893

    I'd say still go to terror missions, ignoring them is harsh on your score. just got to be careful as there are a lot of aliens on those missions, and if you are ill prepared, you'll get eaten badly, play it smart, use your tank or some poor rookies as scouts and you should be fine.
    >> Anonymous 01/27/09(Tue)10:11 No.3533900
    You CAN, but the country in question will hate you for it and you'll probably lose funding (because you didn't even bother to show up and help them so why should they pay your wages?) Try to at least land on Terror missions, even if you then just instantly bug out on your first turn. You'll still take a hit, but they'll appreciate the fact that you actually bothered to turn up and try to help.
    >> Ruler 01/27/09(Tue)10:23 No.3533987
    More starting advice... Work on laser weapons, the rifle is in my opinion the second best weapon in the game, after the heavy plasma, and the fact that it doesn't take ammo will really help during the beginning few missions. One thing I notice is hard for people to get used to is UFO doors, Make sure that your attacker has enough time points to get in there, fire off a autofire round or two, and move out of the way so others can shoot/get inside. Opening the door, throwing a grenade and heading back out is also an excellent idea.
    >> Anonymous 01/27/09(Tue)10:28 No.3534016
    Yes, plus going laser early is one of the quickest ways to get a good moneymaker. Build lasers, sell lasers, buy more engineers, repeat until rich as Creosote.
    >> NightStockAnon 01/27/09(Tue)10:34 No.3534061

    Damn right. X-com/UFO is one of the best series ever in my opinion.
    >> Anonymous 01/27/09(Tue)10:34 No.3534064

    so i just started the game what should i do ?

    i set the clock to 5 seconds

    where do i build my first base ?

    what do i build?
    >> Ruler 01/27/09(Tue)10:46 No.3534112

    I'd say Around Chicago, go research laser weapons, work your way to laser rifles, then go for medkits.hire more scientists, buy a few autocannons and rifle clips, a HWP rocket and the ammo right under it. Buy avalanche launchers for one of your interceptors, this will be to take down bigger ships, leave your other one with the shittest weapons in the game to take down small saucers and not destroy them. Go on every mission you can and try to unlock heavy plasma soon. When you get it researched, making laser rifles is a good way to make money. Researching Alien alloys gives you much needed armor, and works on upgrading your ships.
    >> Anonymous 01/27/09(Tue)10:47 No.3534121
    I heard you have to kidnap aliens how do you do that?
    >> Anonymous 01/27/09(Tue)10:49 No.3534137
    Attack them with smoke grenades and stun prods. You'll need an alien containment unit at your base.
    >> Anonymous 01/27/09(Tue)10:55 No.3534163
    why do you kidnap aliens?
    >> Anonymous 01/27/09(Tue)10:56 No.3534170
    ...read the fucking manual, or an FAQ or just play the fucking game, eh?
    >> Anonymous 01/27/09(Tue)10:56 No.3534172
    >> Anonymous 01/27/09(Tue)10:57 No.3534173
    Ironic revenge.
    >> NightStockAnon 01/27/09(Tue)11:22 No.3534310

    And a little alien poon tang.
    >> Anonymous 01/27/09(Tue)12:17 No.3534588

    i know very little about DOS and can't seem to get it to work for me.

    Whenever i start up the DosBox, i get Z:\> (is that supposed to be correct?) instead of C:\>. How do i change this?
    >> NightStockAnon 01/27/09(Tue)12:21 No.3534612

    Looks like you have a virus, try clearing your C:Windows/System32 folder.

    Hope that helps.
    >> Ruler 01/27/09(Tue)12:30 No.3534652

    Anon, use this install and follow the instructions, all your DOSBOXing is done so you don't have to.

    >> Blacksheepcannibal 01/27/09(Tue)12:30 No.3534655
    I always loved how the opening scene shows guys in basic armor jumping out of a ship and using autocannons and rifles to take down mutons. lolwut? Those things shrug off heavy cannon explosive rounds like you are throwing candy at a fucking parade.

    Why has nobody mentioned flying suits? For later parts of the game, and ESPECIALLY against mutons, snake people, or giant two-legged furry monster tanks, flying suits are hax.

    DO NOT research heavy lasers.
    DO research heavy plasma (best infantry gun in the game in later levels. Round or two of heavy plasma will drop even mutons).

    I recommend your first base be in europe (covers the most countries/most money) and your second in US.

    Always a good idea to have a base in the arctic or antarctic as a research platform.
    >> Anonymous 01/27/09(Tue)12:34 No.3534677
    Flying suit = NO MORE ZOMBIES
    >> Anonymous 01/27/09(Tue)12:40 No.3534721
         File :1233078019.png-(775 B, 105x57, Lasercannon.png)
    775 B
    Terrible advice. The laser cannon comes after the heavy laser. The laser cannon is the single most profitable thing a base can produce for sale. 44 engineers producing laser cannons in an engineering bay will make 107 laser cannons a month and 1,968,000 net profit after salary and manufacturing cost.

    I get a warm and fuzzy feeling at the thought of the world's armies being equiped with laser cannons. International house of lasers outlets everywhere.
    >> Anonymous 01/27/09(Tue)12:43 No.3534737

    Woo! after taking a second look at it, i found out where i messed-up, and it's working now. Ty!

    I delete all the crap in there on a daily basis. I don't know why it all keeps coming back. damn viruses.
    >> Anonymous 01/27/09(Tue)12:50 No.3534797
    >so i just started the game what should i do ?
    >so i just started

    You'll DIE. Make no mistake.
    >> Anonymous 01/27/09(Tue)12:52 No.3534805

    Alien interrogation is integral to the game. Plus its nice to brandish an anal probe at an Etheral and say "Noooow we will discuss the location of your hidden rebel base..."
    >> Anonymous 01/27/09(Tue)13:08 No.3534917
    Later in the game when the aliens start attacking your bases keep in mind that aliens can only enter your base thru the Access Lift and Hangars. My 2nd base gets started as soon as I have $5 Mil, placing the access lift in the lower left corner. Then a hangar goes to the left of the lift low as possible on the grid, spaced by a general store, another hangar then the rest of the base snakes up and back to the left never connecting to the hangars. When they come a knockin I have an already established front to work from.
    >> Anonymous 01/27/09(Tue)13:13 No.3534961

    Yea, in fact, it advisable to rearrange one's own base into a choke point as soon as you start the game, by constructing 2 hangers up top, and demolishing you useless ones in the orners when they are done. Even if you have nothing but rifles and rockets, one can hold off a determined sectoid invasion abusing choke points. The main issues is psy attacks, but just bury that guy in a storm room as soon as he freaks.

    That said, it is NOT fun having 12 guys plinking at a cyberdisc with rifles, hitting it like 20 times in one turn and doing nothing. x-com never felt so imperial guard for me as that particular moment did.
    >> Anonymous 01/27/09(Tue)13:15 No.3534981
    Whenever i think of XCOM interrogations i always get the image of a giant german woman in BDSM gear and with the alien cowering in the corner

    i dont know why, im not even into BDSM
    >> Anonymous 01/27/09(Tue)13:20 No.3535006
    >>3534961 The main issues is psy attacks, but just bury that guy in a storm room as soon as he freaks.

    OMG they just know who to chose to mentally attack. Like the last time I ever gave the blaster launcher to the rearmost soldier. You can imagine how that ended up.

    "Under alien control? Damn didn't he have....FFFFUUUUUU"
    >> Anonymous 01/27/09(Tue)13:24 No.3535046

    No, plasma has a better accuracy by far. Plasma rifles are the best sniper weapons in the game. They have the highest snap shot accuracy of any weapon in the game, on a good trooper, you'll be getting accuracy of 65% or so, which is damn good. Heavy plasma similarly has a really damn good aimed shot,but you can only use it one turn. At least it drops most enemy infantry in one shot.

    The main use of laser rifles is that they're cheap, and infinite ammo, making them the ideal garrison weapon.

    Laser pistols are less "sidearm" and more sub-machinegun. you can fire it auo loke 3-4 times in one soldier's round! 2- or 3 guys can put out a staggering amount of firepower. it's pretty weak, but it's very good for flushing out enemies in or behind buildings. Don't use laser weapons against mutons, however, I've shot them on full auto with laser rifles at point blank range, and had them turn around and cap the guy shooting them.
    >> Anonymous 01/27/09(Tue)13:28 No.3535069

    Once one of my guys got mindraped by aliens and he dropped his gun. He still had 5 alien grenades on him though.


    >> Anonymous 01/27/09(Tue)13:30 No.3535077

    I just pictured it being said in Vader's voice. Well played, anon.
    >> Anonymous 01/27/09(Tue)13:31 No.3535081

    The worse thing of mind control is if you end a mission and someone is mind controlled, you lose them forever. even if they're on the sky ranger. such bullshit.
    >> I apologized on 4chan 01/27/09(Tue)13:31 No.3535085
    >Whenever i think of XCOM interrogations i always get the image of a giant german woman in BDSM gear and with the alien cowering in the corner

    >i dont know why, im not even into BDSM

    I think it's safe to say that a part of you probably is. Just a little.


    I second all you are saying, except about the part that advocates the use of ANY plasma weapon other than heavy plasma. It's just a waste of your Scientists paycheque. Research the heavy plasma, it can easily be amongst the first alien salvage you get in the game, and it's the best damn weapon aside from the Fusion Bomb Launcher, which is really more of a support weapon.

    That and it leads to the Plasma Cannon for your fighters, which is far and away the best gun for Intercept missions. A pair of normal Interceptors with twin Plasma's can down a Battleship with luck.

    But yeah, Laser Rifles are for the times BEFORE you have sufficient elerium and Heavy Plasma's to go around. By the time Mutons are on the scene you should all be in power armour and plasma cannons at the very least.
    >> Anonymous 01/27/09(Tue)13:33 No.3535101

    You wish to be the little Sectoid
    >> Anonymous 01/27/09(Tue)13:33 No.3535105

    You're missing my point. Alsmot everyone should have heavy plasma, except for your best couple of snipers, who should get plasma rifles (which you won't need right away since, you need exp to get good snipers anyways) since they're good accuracy allows them to take full advantage of the benefits of plasma rifle snapshots.

    That's how I do it, anyways.
    >> I apologized on 4chan 01/27/09(Tue)13:39 No.3535134

    Well, if that playstyle works for you then I'm not knocking it.

    It's just that by and large most of the fighting is done in close cramped quarters, where range isn't the issue, but Damage Output is. This is where the Heavy Plasma shines, as it's light enough to be uses like a rifle and not a support weapon, has a full auto setting, plentiful magazines, and the highest damage per hit aside from a Fusion Bomb.

    If I turn the corner of Snakeman base and find a Crysalid, I don't range, I want a weapon that can down that bastard in one hit, but will fire 3 just make damn sure anyway.
    >> Anonymous 01/27/09(Tue)13:45 No.3535166
    I like to research and use, progressively, the laser pistol and laser rifle and laser cannon and then plasma pistol and rifle and plasma cannon. It gives a cool feeling of getting stronger and is fun, as opposed to being a metagame-whoring bitch who turtles until he gets the best equipment in the game.
    >> Anonymous 01/27/09(Tue)13:46 No.3535171
    You are not fighting in close quarters once you get Fusion Launchers.
    >> NightStockAnon 01/27/09(Tue)14:14 No.3535335

    Good plan - just keep those damn .dll viruses from infesting your pc!



    My thoughts as well.
    >> Anonymous 01/27/09(Tue)15:14 No.3535756
    I tried running x-com using Mongoose Traveller it went pretty well, and to think it all started from just going "ang on... the Pinnace looks like a sky ranger..."
    >> Anonymous 01/27/09(Tue)15:43 No.3535927
    Download... print... play.

    >> Anonymous 01/27/09(Tue)16:17 No.3536232

    someone needs to draw this
    >> Anonymous 01/27/09(Tue)16:32 No.3536368
    you are now what makes it worse your into Xeno BDSM
    >> Anonymous 01/27/09(Tue)20:50 No.3538568
    Damn this thread made me think about playing all day at work. Alright you alien sonsuvbishes... bring it
    >> NightStockAnon 01/27/09(Tue)23:10 No.3539628
    Laser pistols! Fuck year!
    >> Anonymous 01/27/09(Tue)23:20 No.3539688
    So I tried this today... and I'm afraid I didn't like it.

    I like the base buildan, interceptan, reverse-engineeran... basically, everything but the combat missions. Those were just irritating.

    I go to a terror mission, right? My ship lands in the middle of the fucking map, surrounded by aliens. I step down the ramp and die. Nothing I can do about it; can't choose where the ship lands, only one way off the ship, and the alien weapons are one-hit kills.

    The rest of the mission is just irritating. One mechanic I simply cannot stand, will not tolerate, is "protect something weak, that have no control over, that wanders randomly into danger." Fucking civilians. There's no fucking strategy there; I just have to hope the aliens keep missing the civvies with their rapeguns long enough for me to kill them.
    >> NightStockAnon 01/27/09(Tue)23:22 No.3539697

    What about that is not fun?
    >> Anonymous 01/27/09(Tue)23:27 No.3539722

    I like strategy. "Hope they miss" is not a strategy.
    >> NightStockAnon 01/27/09(Tue)23:30 No.3539743

    Use cover, go to ground- I've beaten two terror missions without armor on my squad from tactical thinking.
    >> Anonymous 01/27/09(Tue)23:33 No.3539763
    I'm usually like you and very anal about not being in control of everything. But I'm okay with it in X-COM. You just need to get yourself in the roguelike mentality: you don't play to be a perfect guy that never has any bad shit. Stuff WILL go badly and you'll need to salvage a mission once in a while. It's a game where you actually need to retreat sometimes. It asks for some guts to consider whether you think the situation calls it.

    Also, don't do night operations. They are very bad.
    >> Anonymous 01/27/09(Tue)23:37 No.3539782

    Throw a smoke grenade out first.

    Buy a weapons platform and let it roll out first.

    Don't move a soldier that got spotted by an enemy, use your other soldiers to kill it instead.
    >> NightStockAnon 01/27/09(Tue)23:37 No.3539784

    Also, save before Terror missions, and just randomly try them a few times, if you do not what happens, reload and try again.


    Give X-Com a second chance.
    >> Anonymous 01/27/09(Tue)23:40 No.3539799

    I've beaten this game so many times, last 3 or so on superhuman.
    >> Anonymous 01/27/09(Tue)23:41 No.3539804
    Try not to do twilight operations, either.
    >> NightStockAnon 01/27/09(Tue)23:42 No.3539806

    >> Anonymous 01/27/09(Tue)23:42 No.3539809
    >>3539782 Buy a weapons platform and let it roll out first.
    This, my friend, is a powerful advice. I love weapon platforms. It replaces sending rookies to their death on recon mission. And conveniently, it means you have no rookies on death mission who gets zombified by chrysalids when they turn a corner.
    >> Anonymous 01/28/09(Wed)00:24 No.3540136
    So I'm playing Terror from the Deep.

    Fucking alien submarines and their fucking flying technology! What the hell is the point of a submarine that flies anyway? Other then raping me out the ass on the funding front that is.
    >> Anonymous 01/28/09(Wed)00:25 No.3540148
    Fuck yes tanks, you are the best recon unit ever. Right up to the point where you get hit twice by some sectoids anyway.
    >> Anonymous 01/28/09(Wed)00:28 No.3540164
    You are now picturing a X-COM squaddie shwacking a vampire with a plasma gun.
    >> NightStockAnon 01/28/09(Wed)00:32 No.3540208


    >> Anonymous 01/28/09(Wed)00:33 No.3540219
    Am I the only one who gives people armor by rank? For me it's something like this:


    Squaddie: Congratulations, you either have a very fast trigger finger, or are very, very lucky. Now get in front of the Sargent and try not to bleed on him and his shiny new power armor to much.

    Sargent: Jesus Christ! We just can't kill you can we? Here, have this shiny new power armor for being such a good sport about it.


    Of course, I just started playing, so I might be doing it wrong.
    >> Anonymous 01/28/09(Wed)00:35 No.3540235
    how the fuck do you bring those fuckers down anyway?
    >> Anonymous 01/28/09(Wed)00:37 No.3540250
    do you give them weapons by rank to? Because I'm imagining rookies being dressed in rags and armed with some kind of rusty pistol.
    >> NightStockAnon 01/28/09(Wed)00:38 No.3540263

    I'd give my rookies a sharp stick and hope they can keep from gouging their own eye out with it honestly.
    >> Anonymous 01/28/09(Wed)00:40 No.3540275
    Drown the enemy in the corpses of your rookies.
    >> NightStockAnon 01/28/09(Wed)00:42 No.3540290

    Sounds like the Khornate thing to do. I like it.
    >> Anonymous 01/28/09(Wed)00:42 No.3540292

    Fuck yeah, Imperial Guard style X-com. Drown the wretched xenos in your blood!
    >> Anonymous 01/28/09(Wed)00:43 No.3540297
    The actual inside of his base must be interesting. The way he describes his captains, I imagine them as some kind of religious fanatics.

    I bet the rookies are forced to sleep under the squaddies beds and get blamed if they do anything wrong. Not sacked, blamed. They just get shipped out on a rust bucket with no other weapons then some shock sticks, and thrown into the nearest Terror Mission.
    >> Anonymous 01/28/09(Wed)00:47 No.3540328
    If they capture a Xeno then they're heroes!
    >> Anonymous 01/28/09(Wed)00:49 No.3540348
    Commissar Sargents
    >> Anonymous 01/28/09(Wed)00:52 No.3540372
    Friendly fire is always on.


    Also, anyone play Poorly Trained Militia mode? Basically, you fire all the people with high bravely. Makes it much more interesting.
    >> NightStockAnon 01/28/09(Wed)00:53 No.3540377
    I love keeping this thread alive. Can we archive it for later X-com discussion info?
    >> Anonymous 01/28/09(Wed)00:53 No.3540381
    >> Anonymous 01/28/09(Wed)00:57 No.3540412
    Rookies get a pistol and one of those cattle prod things. Then they get sent into buildings en masse so that at least one of them can stun an enemy unconscious for capture and study.
    >> Anonymous 01/28/09(Wed)01:02 No.3540446
    During one game I had a guy who who had 100% accuracy snap shots with the rocket launcher, Even with him carrying two at the same time he had a accuracy of about 70%.
    >> Ruler 01/28/09(Wed)01:14 No.3540527
    Well, just lost that save due to a bad alien base invasion that killed off some key members of my good group, then my base that was just getting up plasma defences ends up getting invaded, that glitch where not all of the doors appear came up, so I was doomed. Then I wouldn't see any UFOs, just get terror mission after terror mission, and these poor rookies just couldn't deal with the stress, ended up killing my score too much in the end of the month and for the next month. Oh well, to a new game!
    >> Anonymous 01/28/09(Wed)02:08 No.3540857
    I beeline for laser rifles, and use a small number of them even after researching Heavy Plasma, because they can get more shots off in a round (and the ammo thing).

    Personally, I like to build my first base near Lichtenstein. Why? I can basically ignore America for 6 months, and they'll keep funding me, if at reduced levels. Meanwhile, all of the EU countries together will fund me better than America can if I start there. Essentially, I protect the maximum number of countries while leaving my most loyal and naive supporters out to dry until I get an Avenger and can reasonably get over there in time to save them.
    >> Anonymous 01/28/09(Wed)05:01 No.3541895
    Can anyone give me some pointers on how to find those annoying aliens? I've been scouring the level for at least 5 minutes trying to find what I'm convinced must be the last alien but I can't find him, I just keep hearing hydraulics during thier turn. And I can't find a door into thier ship -anywhere- so unless there's a way in that I'm missing...
    >> Anonymous 01/28/09(Wed)05:12 No.3541957
    Found the bastards. They must have been in the UFO because they ambushed some of my guys right near the thing. Only one casualty for the whole mission though.

    How do you get inside those things anyways? I seriously couldn't find a door, unless there's a way to rotate the map that I wasn't finding
    >> Anonymous 01/28/09(Wed)05:13 No.3541964
    All spacecraft have doors on the ground level, no exceptions.
    >> Gaow? 01/28/09(Wed)05:16 No.3541982
    Come on, a few months and you should have enough cash for a detection base in the US. Expand it to a intercept when you have the money.
    >> Ruler 01/28/09(Wed)05:18 No.3541989

    On the ground level around the UFO, look for two lines going up on a square, once you have seen one door, you'll be able to see them all the time, even if you don't see it, just try to enter into the wall the same way you would a door, one of them will go through and allow you to see which ones are the door. Most of the smaller crafts have one entrance on the south? side, so look there first.
    >> Anonymous 01/28/09(Wed)05:32 No.3542049
         File :1233138723.jpg-(15 KB, 335x190, UFO_120MAP-L1.jpg)
    15 KB
    What does the ship look like?

    Small scouts are just small pods, only way to enter them is to stand under them and "float" up. There's only room for 1 person in it.

    Medium scouts, which look like flying squares, have a door on the "western" edge, between the two windows.

    Large scouts, which look like flying crosses, have a door on the "southern" edge.
    >> Anonymous 01/28/09(Wed)05:34 No.3542061
         File :1233138841.gif-(10 KB, 273x273, LargeScout.gif)
    10 KB
    Here's a floorplan for the large scout. Watch out as aliens like to hide in the engine room in the middle.

    If you wait 20 turns, aliens get bored and will rush you. That's one way to clear large ship.

    >> Anonymous 01/28/09(Wed)05:41 No.3542099
         File :1233139263.jpg-(23 KB, 562x304, UFO_150MAP.jpg)
    23 KB
    >> Anonymous 01/28/09(Wed)05:58 No.3542171
    PROTIP: Agents injured during missions remain injured. Rest is required to heal. Bringing injured agents on missions greatly decreases their survival rate, even with armor.

    PROTIP: Hire 150 soldiers, fire all the ones that suck. Rename the rest so you know not to fire them. Hiring soldiers is pretty cheap.
    >> I apologized on 4chan 01/28/09(Wed)06:13 No.3542237
    >All spacecraft have doors on the ground level, no exceptions.

    Even if you have to make them yourselves.
    >> Anonymous 01/28/09(Wed)06:21 No.3542278
    This is why I always make sure there's at least one person in every group I put together for missions that carries a laser rifle. Not as good as plasma, but fuck - it's infinite ammunition and with an auto shot you can usually make a breach to use for entry into a house/alien base.
    >> Anonymous 01/28/09(Wed)06:22 No.3542285

    You know that Laser is x2 effective against "Walkers"
    >> Anonymous 01/28/09(Wed)06:23 No.3542298

    Yeah, I always take two guys with laser rifles and spam autoshots on the flanks, or use them for breaching soft buildings like you said.
    >> I apologized on 4chan 01/28/09(Wed)06:25 No.3542305

    OH FFFFFFFFFFFFFF It's a Terror Ship!

    Goddamn missons later one were hardcore. Though I did think it was a little unreasonable that a landed UFO could still fly off after you stole all of it's elerium and smashed all of it's power generators.

    Most manly Trooper I ever had was a guy called Arnold.
    I don't even NEED to tell you his second name do I?
    Anyway, it was early one, and I was in a Floater Terror mission that was going bad. REALLY bad. I should have bugged out ages ago, but I'd hung in there anyway because their floaters for fucks sake.
    Anyway, it ends up with just Arnold (no armour, Normal Rifle, Maybe some Greandes) and Rawket Lawnchair Guy.
    We spot a floater across the forecourt of a petrol station, and Arnold takes a few potshots at him, he misses and the Floater counter fires, hitting a couple of the pumps and taking out rocket launcher guy.

    This leaves just Arnold as my last living trooper on the map. Deep in enemy territory, no idea of how many of the bastards are left, smoke and flames from the station everywhere. Covered in ash and blood.
    He picks up the rocket launcher.
    He states a cheesey one liner.
    He takes out the single floater with a rocket. He then dumps the launcher, pulls out his rifle and crosses the road, looking for the rest of them.
    Out of nowhere a plasma bolt hits him. He takes it.
    Again, it's early on, and he's not wearing armour. Normally most people die when that happens.
    But he takes it, finds the shooter and takes him down in a flurry of bullets.
    He get's shot again. TAKES IT AGAIN.
    Turns around to find TWO floaters about five meters away from him.
    He takes them both out with a single autofire.

    Mission Ends. He gets promoted LIKE THE FIST OF THE NORTHSTAR.

    Died next mission natch, but that's X-Com for you.
    >> Anonymous 01/28/09(Wed)06:25 No.3542308
    Nice to know. I guess I have two reasons to carry them now.
    >> Anonymous 01/28/09(Wed)06:28 No.3542323
    An open-source UFO clone made with the Quake 2 engine. Fun, but incomplete.
    >> Anonymous 01/28/09(Wed)06:29 No.3542329
    Did you let him rest and heal so he was no longer at 1 health, or did you take him on your very next mission?
    >> Anonymous 01/28/09(Wed)06:31 No.3542336
    Awesome. I've had X-com UFO Defense and Terror From the Deep on my PC for a few months now, I guess I'll have to try them.

    Never actually played X-Com before, but I did fall in love with that style of game after finding some of the crappy X-com clones (actually I quite liked UFO Aftermath), then playing some of the open source remakes.
    >> I apologized on 4chan 01/28/09(Wed)06:31 No.3542341

    Don't you HAVE to let them heal if they're injured after a mission anyway? That was the reason I missing my Captain during that terror mission in the first place.
    >> Anonymous 01/28/09(Wed)06:35 No.3542364
    No, but in the long run it's better to have several teams full of scarred, battle hardened badasses than one team that constantly rotates FNG's in only to have them die and get the rest of the team killed.
    >> Anonymous 01/28/09(Wed)06:41 No.3542396
    Are there any high-definition packs or mods out there for X-com?
    >> Anonymous 01/28/09(Wed)09:46 No.3543248
    Is there something similar to how the 1.13 mod for Jagged Alliance 2 worked for this? Its hurting my eyes to focus on its very low resolution on a modern screen.
    >> Anonymous 01/28/09(Wed)09:47 No.3543252
    Okay, I'm about to go out on my first terror mission. Equipment: Motion Detectors, Rifles, Assault Cannons, Heavy Cannons, Stun Rods, one rocket launcher, smoke grenades, grenades, and a fuck load of ammo. What are my chances of surviving?
    >> Anonymous 01/28/09(Wed)09:51 No.3543272
    Flip a coin. Did it land on edge?
    >> Anonymous 01/28/09(Wed)10:02 No.3543309
    Bumping for X-com
    >> Anonymous 01/28/09(Wed)10:12 No.3543358
    I have begun my assault! The problem? MINI UFOS! Fuckers are everywhere. I've sighted at least four, and have managed to take down two via mass rifle and heavy cannon fire. Also, I have reason to believe there is an enemy psyker in the area, because one of my men got mind controlled. The poor man has been dealt with.
    >> Anonymous 01/28/09(Wed)10:14 No.3543368
    X-Com Casualties so far: About two or three.

    Xeno Casualties: Two MINI UFOS and one sectoid, along with one unknown alien who got killed by friendly fire via a grenade.
    >> Ruler 01/28/09(Wed)10:17 No.3543383

    I would have taken a HWP out on a terror raid, excellent for scouting out the "saucers" and allowing your team to stay well out of the explosion radius and get some nice kills in.
    >> I apologized on 4chan 01/28/09(Wed)10:17 No.3543385

    Oh fuck. Sectoid Terror mission.

    Also those mini-ufo's are crazy hard. Flying, Plasma Rifles and self destruct over a wide area when killed. Hard as nails too.

    Still at least it wasn't night time. Or snakemen.
    >> Anonymous 01/28/09(Wed)10:18 No.3543387
    Two more X-COM officers down due to a particularly good round of shooting on the Xeno's part. Another MINI UFO has been shot down.
    >> Anonymous 01/28/09(Wed)10:22 No.3543409
    One more officer down as he runs into two sectoids in search of the psyker witch. Three more MINI UFOS discovered.

    I'm going to need more cannons.
    >> Anonymous 01/28/09(Wed)10:27 No.3543425
    >> Anonymous 01/28/09(Wed)10:30 No.3543443
    Guess the Coin landed heads
    >> NightStockAnon 01/28/09(Wed)10:49 No.3543528
    Can we archive this beautiful, manly thread please? I'm gonna request as much as it takes.
    >> Anonymous 01/28/09(Wed)11:07 No.3543622
    Archived on sup/tg/ now.
    >> Ruler 01/28/09(Wed)11:12 No.3543660

    Goddamnit Anon, I just archived it as well.

    New game started, Within the first month of play, I've gotten two terror raids, and ONE UFO. This is going to hurt the stocks of elerium if this keeps up.
    >> NightStockAnon 01/28/09(Wed)11:15 No.3543683

    Thank you both fellow Smar/tg/entleman. I shall praise your names as I vivisect Sectoids with pin-point laser fire.
    >> Anonymous 01/28/09(Wed)12:22 No.3544134
    Okay, so we discussed UFO defense. How about we discuss Terrors from the Deep now?
    >> Anonymous 01/28/09(Wed)13:37 No.3544641
    i played tftd back in the day but never touched the first one. now i tried it and FUCK i cant open/close doors with the right mouse button. somehow this makes it almost unbearable for me.

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]