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  • File :1232604788.jpg-(31 KB, 474x357, p64741-Voss_Norway-Preserved_Medieval_Fa(...).jpg)
    31 KB Harvest Moon WFRP Black Saloon 01/22/09(Thu)01:13 No.3481101  
    Okay, I have this idea for WFRP where the setting is one of the rural provinces of the Empire. All of the characters will play a group of young guys who have moved to a small farming and mining community and want to start a life there (in the spirit of Harvest Moon).

    PCs will be able to pick only one of a small handful of career choices (Charcoal Burner, Fisherman, Hunter, Miner, Peasant, Roadwarden, Servant, Tradesman, Watchman and Woodsman only), and will move to this small town and begin their lives. The idea is that none have a 'secret past' or are Chaos worshippers, they are all just young guys looking to start a new life.

    The idea of the game is to live out their lives. Farmers will have to grow crops or raise livestock (and keep away pests), woodsmen will have to cut wood and help build new houses, roadwardens will have to hunt down bandits and outlaws and so on. The idea is to eventually get a massive estate and have a family who will either continue the character's legacy or move off and become adventurers.

    In saying that, PCs will be able to start families with some of the local NPCs in town like a barmaid or farmer's daughter, or maybe a travelling NPC in a theater troupe or the like. Courtship will take a time, but the timeskips explained ahead will help there.
    >> Black Saloon 01/22/09(Thu)01:13 No.3481105
    Every session or two of the game, at the end PCs will be told that at the start of the next session a year or two will have passed. At that point they will be asked what two things their character wants to focus on in that time, be it growing pumpkins and potatoes, clearing forests, building a better house, intimidating the troublemakers before they start to become outlaws or even courting one of the NPC women. At the start of the next session they will be informed of changes in the village, have the handful of gold earned calculated and given to them and sent on their way.

    Of course, combat will be present but it will not be a mainstay of the game unless bad things happen. Bandits will raid, Goblins will leave the forests and so on, and the farmers will have to form a Peasant Militia to fight them off. Their homes and the lives of their families will be at stake, so there is added pressure not to lose or let enemies through. In addition, if a family member or close friend is dragged away or killed, the party may focus on revenge for a few sessions and seek to hunt down the mangy currs responsible, hopefully bringing the person back if they are alive.

    If at any point the village is decimated and only a handful of people are left, PCs may then go out and become adventurers, if only to avenge their loved ones.

    What does /tg/ think?
    >> Anonymous 01/22/09(Thu)01:16 No.3481132
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    >> Awful Good 01/22/09(Thu)01:16 No.3481134
    I'd play, sounds awesome.
    >> Black Saloon 01/22/09(Thu)01:26 No.3481197
    Well, my only problem is that it may not be Warhammer-ey enough. I'm trying to think of things which would give the game some extra dimensions again.

    An example is that a Wizard of the Golden Order lives just out of town in a tower, where he may perform experiments in peace. He is prepared to sell PCs potions and concoctions which will help them in their daily lives. Examples are a strength potion which will let the PC life the rocks in the south field and hurl them over the fence, or a potion of rapid growth for plants (which may or may not work or kill the plants outright).

    I also am considering instead an Imperial Engineer who tests new weapons near the village, earning the villiager's ire because the explosions scare the sheep etc.
    >> Gaow? 01/22/09(Thu)01:27 No.3481215
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    It sounds like an interesting concept, though warhammer fantasy seems like an.. well, interesting choice.

    That said, I don't see any problem with the choice. This is a game where the rules will matter less then the role playing.

    What are the starter home/dwelling situation going to be like? Will the village recently have been depopulated by raids, sickness or an overzealous witch hunter? Any of those could seem to leave several homes abandoned to the elements, with the added possibility of people coming back to try and reclaim them later.

    It also seems like it would be -lots- of fun to explore the village, met the NPC cast then see how those develop and change as the story progresses. I especially like the idea of a gangly, exceedingly awkward and shy teenager blossoming into a romantic interest in one of the intermissions.
    >> Anonymous 01/22/09(Thu)01:29 No.3481223
    A feral cat appears.

    Half of the farmers go missing.
    >> Anonymous 01/22/09(Thu)01:31 No.3481235
    >>3481215

    Don't forget to have her father be from Kislev and look like Zangief in peasant clothes. When the PC goes to the house to see her, have him silently stare at him and threaten to beat him if he breaks her heart.
    >> Gaow? 01/22/09(Thu)01:34 No.3481267
    >>3481197

    Warhammer-ey things..

    Every able bodied man is recruited to take on a bunch of Orcs or northern maruaders. It's the players first chance to see the horrors of war, and the difference between there rabble of peasants and even the comparatively poorly trained forces of the Count's halbriders.

    Someone's a chaos worshiper. The great part about this is that it doesn't have to be played out in a fast, episodic way. You can have the hidden chaos worshiper living in the village for years. It could be a major plot point with a romantic interest.. what if her mother was a witch? What if -she- is a witch?

    Plauge ravages the village. The player characters might get real sick, and might be called on to help burn or bury the dead, or even uncover someone turning desperately to the worship of Nurgle in an attempt to survive.
    >> Black Saloon 01/22/09(Thu)01:35 No.3481268
    >>3481215

    You make an interesting point.

    I would probably err on the side of either a Witch Hunter or plague. Anything like an Orc raid would leave the homes burnt down and all, and while that is cool to have in the middle of the campaign it's not really something you want to hit you in the face at the start.

    And yeah, the NPCs will mostly have a short background, although none will really have anything crazy in there. One or two may have fought in wars against Skaven or the Undead and be scarred, but that would be about it.
    >> Anonymous 01/22/09(Thu)01:37 No.3481290
    Just imagine an Exalted one...

    But, you know, I like the idea of no chaos and such. Just peasants. Oddly enough WHFRP system seems good for this.
    >> Black Saloon 01/22/09(Thu)01:43 No.3481348
    Forgot my point.

    Now looking at what province would suit the campaign best.

    Averland would mean that Elves, Dwarves, Brettonians and travellers from the Border Princes could come through every now and then. It would make for a very random setting, but I'm not sure all that diversity is such a good thing.

    Stirland would be suited to a Horror setting, with zombie attacks, skeletons rising from the Garden of Morr and the diabolical lord, "Livin' in that there no-good castle two days East."

    Hochland could lead to a more Hillbilly feel and open a door to more guns being involved, but the whole incestuous feel may be a little thick...

    Are there any others worth considering?
    >> Anonymous 01/22/09(Thu)01:47 No.3481382
    PROTIP: Don't forget the other village half a day's ride from that of the PCs, which everyone in town despises just because their parents did (Something not quite right about those folk...). Calling someone an inhabitant of the other village is grounds for a right thumping.

    On certain dates every year, hold a competition between the two villages and have it a big deal whether the PCs win or lose their events.
    >> Anonymous 01/22/09(Thu)01:52 No.3481431
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    Chaos attacks. Hilarity ensues.
    >> Hive 01/22/09(Thu)01:53 No.3481440
    >>3481101
    Can I play? This sounds fun.

    Also, any chance I could be a beekeeper?
    >> Anonymous 01/22/09(Thu)01:55 No.3481461
    >>3481440

    Beekeeper sounds cool. You'd have to be on the lookout for bears though. And the other PCs, trying to rob the hives and bring honey to their sweethearts.
    >> Gaow? 01/22/09(Thu)01:56 No.3481465
    >>3481348
    Averland sounds good, given that you control how cosmopolitan the setting feels, and it offers the option of introducing exotic NPCs when you feel like.

    Going to work up a list of available homesteads for the players to pick from?
    >> Hive 01/22/09(Thu)01:59 No.3481492
    >>3481461
    Awesome if I can play. Also, might I suggest a more horror-y setting? Stirland, I heard?
    >> Black Saloon 01/22/09(Thu)01:59 No.3481495
    >>3481465

    Well, it would depend on their profession. For example, farmers would inherit the land and maybe some of the legacy of the former occupants (apple orchard, for instance), whereas Watchmen would get a smaller place in town and barkeepers would live above their bar. And some may have to build their own home, such as a miner living in the nearby mountains or a woodsman.

    As for actually fully creating a homestead, that sounds pretty cool. Let me think for a moment.
    >> Anonymous 01/22/09(Thu)01:59 No.3481505
    >>3481215
    >>It sounds like an interesting concept, though warhammer fantasy seems like an.. well, interesting choice

    To be honest WFRP is ideal for this, as a class-based system that realistically emphasises a character's background and place within a medieval society rather than the feats of badassery they can accomplish. It's probably a better use for WFRP than the standard grim-dark-chaos-everywhere mode.
    >> Gaow? 01/22/09(Thu)02:00 No.3481514
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    >>3481461

    God damn.. now I want to play a beekeeper too. Just the idea of being the person that makes candles and honey sounds like it would be fun.
    >> Black Saloon 01/22/09(Thu)02:02 No.3481528
    >>3481492

    Yeah, that would give it the whole Sleepy Hollow feel huh.

    Split on my decision here between Stirland and Averland. Each would give the game a completely different spin...
    >> Anonymous 01/22/09(Thu)02:04 No.3481543
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    >>3481514
    >>3481492

    Taking your bees, and there's not a Gods-damned thing you can do about it.
    >> Hive 01/22/09(Thu)02:04 No.3481545
    >>3481514
    Are you sure you don't wanna be anything else? Miller? Mason? Smithy?

    >>3481528
    I much prefer the scary.

    Also, how much is that ex-chaos worshiper thing going to factor in?
    >> Black Saloon 01/22/09(Thu)02:20 No.3481683
    Okay, here's one of the possible farms, tell me if there's a better format or if I've forgotten some things.

    Old Beyer Farmstead

    History - Built almost forty years ago, this farmstead has been vacant for almost five years following both the death of Granny Beyer and her grandson leaving to seek his fortunes in Nuln. In it's heyday it boasted an orchard of renown, much of which was made into conserves by Granny Beyer herself.

    Area - Four Acres. Apricot, pomegranete and apple trees cover one third of this land.

    Condition - The farmhouse itself is dilapidated but still going, and will only need about a week's work to fix with one person working. The barn needs a new thatched roof and replacement of rotted timbers. The henhouse and supply shed have collapsed entirely and will need to be made anew.

    The east third of the farm is the orchard, but the undergrowth has started to take a hold. The middle third was a strawberry, blueberry and blackberry field, but it has been left to grow over. The west field is filled with broken rocks, and a great oak stands in the center. It will need much work.

    The farmstead sits at the front of the block in the eastern field, in front of the orchard.

    Ideal for - Fruit farming, fowl, small livestock. Soil is surprisingly good, so if the trees were cut down it could be turned to other uses.
    >> Black Saloon 01/22/09(Thu)02:21 No.3481696
    >>3481545

    Not sure, but it may be a case of he practises in secret and doesn't want any other followers. On the other hand, he may slowly draw others to his cause...
    >> Black Saloon 01/22/09(Thu)02:27 No.3481756
    After writing >>3481683, I'm starting to think that I'll need a goddamn map. Not only for the village and surrounding areas, but also for each and every bloody farm.

    Son of a bitch.
    >> Anonymous 01/22/09(Thu)02:30 No.3481776
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    this is good stuff,
    someone archive it.
    >> Gaow? 01/22/09(Thu)02:33 No.3481805
    >>3481683
    >>3481756

    You could wait until they pick farms to map them.

    That said, I like the idea. If I was really playing I'd likely pick a hunter or farmer to play. Beekeeper is more an option that would be fun as a sideline. That said, the orchard would make a good place to keep a hive or two.
    >> Black Saloon 01/22/09(Thu)02:45 No.3481876
    Farm Two

    Unknown Farmstead

    History - Three years ago, a young family moved into the village and built a farm close by. Sadly, soon after it was finished they all died of the plague, and none rightly remember their names. Nasty business, that. Still, good news for anyone looking to move in. And close to the village, too.

    Area - Half an acre

    Condition - The farmhouse is in excellent condition (and almost fully furnished), as is the pigsty outside. The back had been plowed, but that was as far as the family got. The grass reclaimed that, but it will be almost no work at all to turn over.

    Ideal for - Pig farming, vines, potatoes and fowl.
    >> Hive 01/22/09(Thu)02:45 No.3481878
    >>3481805
    I think I might actually have a place either A. between the farms, or B. renting a shack on someone else's farm- 'cause bees ARE kind of a secondary thing.
    >> Anonymous 01/22/09(Thu)02:45 No.3481879
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    >>3481805
    are there stats for BEEEEEES in WFRP?
    >> Black Saloon 01/22/09(Thu)02:53 No.3481959
    Farm Three

    The Hills

    History - A large place up in the hills above the village. Majority untamed, the ruins of a burnt out farmhouse reside here. Rumours place it as either an accident with a lantern or the forest folk's displeasure.

    Area - Six Acres, the northern fringe of which is against a forest but the rest of which is hilly grassland.

    Condition - The farmhouse needs to be built from scratch. Any other buildings also need to be built from scratch, but timber is abundant as the forest is right there.

    A small stone fence runs along the road to the village, which marks the farm's south border. It is in good condition, only a few stones have fallen.

    Ideal for - Sheep, goats, grapevines and maybe vintnery (winemaking, especially if a stone cellar was created).

    >>3481879

    No.
    >> Anonymous 01/22/09(Thu)02:58 No.3481995
    Okay, this is looking fucking cool. In the meantime, let's think of female PCs for the characters to court.
    >> Anonymous 01/22/09(Thu)02:58 No.3481996
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    >>3481959
    well i think you might need to make some (stats), 'cause of your beekeeper idea. just sayin'.....
    >> Hive 01/22/09(Thu)03:00 No.3482007
    >>3481996
    shush! If they have stats, then they're able to be afflicted by in-game convention! Like, say, some kind of crazy chaos mutation infection.

    >>3481959
    Oooh, that place kind of catches my interest.
    >> Black Saloon 01/22/09(Thu)03:00 No.3482010
    >>3481996

    Wait a minute. We talking about ACTUAL bees, or the creatures in your pics? I got lost here...
    >> Anonymous 01/22/09(Thu)03:03 No.3482024
    >>3481683
    >>3481876
    >>3481959

    Great ideas, but the farms need to be bigger. Googling indicates a conversion is 30 acres of land feeds one family (take it with a grain of salt, but it's not a bad sounding number); a farm would probably be a good bit bigger to have anything left over to sell.
    >> Black Saloon 01/22/09(Thu)03:03 No.3482026
    Just a note here:

    In this setting, most farms nearer to towns are small. Like in real life, if a farmer amasses enough wealth he can purchase land outside of town and have a field to grow crops in in adittion to his own farm, and he travels to and from there every day.
    >> Anonymous 01/22/09(Thu)03:04 No.3482034
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    >>3482010
    normal bees, i got these from Hive, and i wanted to post em' again...
    >> Black Saloon 01/22/09(Thu)03:05 No.3482035
    >>3482024, while I will say >>3482026 I still admit, duly noted. Will think more.
    >> Anonymous 01/22/09(Thu)03:07 No.3482044
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    >>3482034

    Vespa! I missed you...

    Still having honey sold to the Prisoner of the White Tower?
    >> Anonymous 01/22/09(Thu)03:09 No.3482058
    >>3482035

    Yeah, it was funny we both posted something along those lines at about the same time.

    You could always just dodge the whole thing and keep the farm size unspecified, instead just using "small," "bigger than the one next door, but still not too big" or similar. Not like they'd be able to properly measure it anyway.
    >> Black Saloon 01/22/09(Thu)03:11 No.3482070
    Okay, should I make more farms, or move onto other things? I can either look into other properties like bars, smithys and mills or I can look into some of the NPCs, in particular possible wives.
    >> Black Saloon 01/22/09(Thu)03:12 No.3482073
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    >>3482058

    Good call, man.
    >> Anonymous 01/22/09(Thu)03:12 No.3482075
    >>3482070

    You really need NPCs -- that's what'll bring it to life. Their buildings should easily follow from their personalities, and you can make empty properties for your PCs later.
    >> Anonymous 01/22/09(Thu)03:16 No.3482107
    Can...can I play? I've been dying for some WFRP and this sounds exactly like the sort of campaign I've been looking for.
    >> Anonymous 01/22/09(Thu)03:17 No.3482113
    >>3482107

    At the very least upload your work. I'd totally run this.
    >> Anonymous 01/22/09(Thu)03:21 No.3482135
    >>3481514Just the idea of being the person that makes candles and honey sounds like it would be fun.

    and I'll be the tanner and roper

    I make whips, belts, and rope
    >> Anonymous 01/22/09(Thu)03:23 No.3482150
    when do we get the Dark Heresy Moisture Farmer edition?
    >> Black Saloon 01/22/09(Thu)03:31 No.3482204
    >>3482075

    Agreed. May as well start (excuse the quick rundowns here, we can flesh them out as we go)

    Keep in mind that there are not many eligible men in the town, most being conscripted to fight in the Chaos Invasion (PCs were too young to go at the time).

    Engelhart Family

    The Engelhart family are the wealthiest family in [insert village name here], the father Max being the Mayor for over ten years. They live in the center of town in the biggest house, and host most of the village's great feasts in the village square.

    Family members
    Max - Mayor, starting to acquire gray hair in his black combover. Generally well liked, akthough he is averse to doing work himself.
    Ilsa - Wife of Max. Tall and elegant, she dyes her hair black to conceal her age. Usually seen in a fox fur coat. Speaks with an Altdorf accent even after all these years.
    Jonas - Son of Max, not seen for many years as he is studyin in the Colleges of Altdorf.
    Lilith - Daughter of Max, long black hair and light skin from not being outdoors for long periods. While young, she is already quite comely but is aware of the fact. Has a taste for jewelery and fashion from Nuln.
    >> Black Saloon 01/22/09(Thu)03:36 No.3482241
    Quick question: would it be easier to find out what PCs want to be so that I don't make people pointlessly (have a bartender not being used because a PC stepped in)?

    Oh yeah, feel free to throw in if you have an idea as well
    >> Anonymous 01/22/09(Thu)03:43 No.3482290
    >>3482241

    The time for talk has passed. Let's talk about getting this game rolling!
    >> Anonymous 01/22/09(Thu)03:45 No.3482296
    >>3482290
    I CHOP DOWN EIGHT LOGS.
    ONE BECOMES A CARPENTER'S WORKSHOP.
    THE REST ARE FOR BEDS.
    >> Hive 01/22/09(Thu)03:49 No.3482324
    >>3482296
    can I have some for hives?
    >> Black Saloon 01/22/09(Thu)03:51 No.3482338
    Well, I wouldn't mind playing it on here but I can't use /tg/'s RP system. Hey, if anyone else can use them and wants to run it, these ideas can be expanded. Unless there's another place we can run this?
    >> Anonymous 01/22/09(Thu)03:52 No.3482343
    >>3482324
    SURE, HERE'S MY AXE.

    I GRAB A PICK AND TUNNEL INTO THE SIDE OF THE MOUNTAIN, MAKING A CORRIDOR THREE SQUARES WI-

    TIME FOR A DRINK!
    >> Black Saloon 01/22/09(Thu)04:06 No.3482423
    Okay, fuck the whole families, let's just stat the women. That's all that is truly cared about.

    Okay, we've already touched on the rich, uppity girl who will take a lot to win over. So let's roll somewhere different.

    Picturing the daughter of a Watchman or Roadwarden. Her mother died when she was young, and having no siblings her father trained her in the ways of the sword. She is a bit of a tomboy with a pair of long brown braids, and seeing her father can still support them both she either stays at home and trains or hunts fields for rabbits and traps them.
    Loves the outdoors, but doesn't know whether she wants to leave or stay.
    >> Anonymous 01/22/09(Thu)04:10 No.3482451
    >>3482423
    >Okay, fuck the whole families, let's just stat the women. That's all that is truly cared about.

    This is wrong. That's not to say that you can't just start out with the women plus a few extras, but keep the entire families at least in the back of your mind.
    >> Black Saloon 01/22/09(Thu)04:12 No.3482470
    >>3482451

    Oh yeah, sure. But it's like, they are a bit of the start point, right? Like now, we're assuming that there is now a guardsman who has a deep past, possibly the military. He wanted a son, but brought up his daughter like that anyway.

    Don't worry, I'll still be suggesting the moonshine running brothers who are simultaneously the idiots of the village.
    >> Anonymous 01/22/09(Thu)04:27 No.3482541
    >>3482470

    Shit, if none if these dicks is gonna help the I fucking will.

    Farmgirl, light brown, almost blonde hair. Wears cheap long dresses which have been repaired many times and a hair bonnett over her hair. Has a few freckles and is ashamed of them. Stays at home and helps out by baking with her mother and looking after the chickens and geese. During harvest she works alongside her brothers in the field.
    She is a quiet girl whom attends mass at the Temple of Sigmar every second day, but despite her insular personality she is reasonably upbeat and can see beauty in a lot.

    Awesome concept mate, I'm thinking of doing this myself now man. Kudos.
    >> Anonymous 01/22/09(Thu)04:41 No.3482623
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    Did someone say Harvest Moon?
    >> Anonymous 01/22/09(Thu)04:43 No.3482630
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    is homosexuality frown upon in the Empire?
    >> Anonymous 01/22/09(Thu)04:44 No.3482635
    >>3482630
    >frown

    LEARN TO TENSE
    >> Anonymous 01/22/09(Thu)04:47 No.3482653
    This thread makes me want to move to the country.
    >> Anonymous 01/22/09(Thu)04:47 No.3482655
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    >>3482623
    >>3482630

    THE EMOTIONS...
    >> Anonymous 01/22/09(Thu)04:48 No.3482657
    TWIST: one year, some rowdy no-good adventurers come around town

    one of them has an eye for your love interest.
    >> Anonymous 01/22/09(Thu)04:50 No.3482670
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    One of the girls is secretly aligned with Slaanesh, and takes pleasure in the pain of animals. But by the time you find out, you are both completely betrothed.

    WHAT DO YOU DO?
    >> Anonymous 01/22/09(Thu)04:51 No.3482680
    >>3482670

    Dress up like an animal.
    >> Anonymous 01/22/09(Thu)04:51 No.3482682
    >>3482670
    Fuck her brains out as she tortures animals.
    >> Anonymous 01/22/09(Thu)04:53 No.3482689
    >are both completely betrothed.

    I wasn't aware that betrothal was an analogue state?
    >> Anonymous 01/22/09(Thu)04:53 No.3482694
    Doesn't sound as heroic as I would like, sounds pretty fucking boring to be honest.
    >> Anonymous 01/22/09(Thu)04:56 No.3482710
    ... and I dub this use of WFRP to forevermore be known by all as, Farmhammer Fantasy Roleplay.
    >> Anonymous 01/22/09(Thu)05:00 No.3482743
    >>3482710

    Wilderness Farm Role Play
    >> Anonymous 01/22/09(Thu)05:07 No.3482770
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    "Oh, hey, good to see you!"

    ...

    "What? Of course I'm human! Why would you think otherwise?!"
    >> Anonymous 01/22/09(Thu)05:08 No.3482779
    >>3482770
    Your abnormally large, uh...

    TITTIES.
    >> Anonymous 01/22/09(Thu)05:10 No.3482789
    I predict this will either be THE CAMPAIGN that the OP's players compare all subsequent campaigns too, or it will crash and burn.
    >> Hive 01/22/09(Thu)05:12 No.3482797
    I'm logging for the night- hope there's still some talk of this in the mornin'
    >> Ruler 01/22/09(Thu)05:15 No.3482816
    Quickly reading over this thread, has anyone played Rune Factory? its made by the same guys, and is basically Harvest Moon with caves, that you can get more land out of, and its quite fertile soil, having to invade a beastmens cave with your farming hoe and your fellow farmers could be an excellent idea.
    >> Anonymous 01/22/09(Thu)05:18 No.3482820
    >>3482816

    Yeah, up until the part where the defiled Beastman fecal matter infects the soil and you put that on your crops.
    >> Anonymous 01/22/09(Thu)05:30 No.3482885
    >>3482338


    Maybe try the sup/tg/ server at suptg.thisisnotatrueending.com for the IRC?
    >> Black Saloon 01/22/09(Thu)05:32 No.3482907
    >>3482885

    That was what I was talking about. I've never used it before, and it would make for one crappy, gay game for me to fumble my way through it.
    >> Ruler 01/22/09(Thu)05:38 No.3482953
    >>3482907

    Go on the server and ask for help with running a game, I'll show you how to run it and that, and all the things you'll need. Really quite easy.
    >> Black Saloon 01/22/09(Thu)05:53 No.3483012
    >>3482953

    Well that's all well and good, but I haven't thought about much of this shit at all, you know? It's still going to be half-baked. Just trying to get some ideas together here and make sure that the concept is alright. I'd need to put a lot more thought into it, otherwise the PCs are going to walk into a world which has about three things in it.
    >> Ruler 01/22/09(Thu)05:57 No.3483030
    >>3483012

    Well, offers still standing for me to show you the ropes of IRC gaming, come by anytime and I should be on, I run quite a few games on there, and I'm quite interested in playing as well. Sounds like a lot of fun.
    >> Black Saloon 01/22/09(Thu)05:59 No.3483037
    >>3483030

    That would be fucking mint mate, cheers.
    >> Cooking Mama 01/22/09(Thu)06:00 No.3483042
    Now this is worth archiving. It's a fucking awesome yet fresh idea.
    >> Anonymous 01/22/09(Thu)06:05 No.3483064
    >>3483037
    GET TO DA IRC

    I really want to play this.
    >> Ruler 01/22/09(Thu)06:07 No.3483072
    I already archived it. Now a swell idea is to maybe have one year a border Prince try and take over the territory even though he has no rights to the land, that could go a potiential of interesting ways.
    >> Black Saloon 01/22/09(Thu)06:11 No.3483092
    Alright, I'll go. But I can't promise that the game will be amazing, I'm pretty tired.

    But first, what about character creation? Will all players need their own book, or am I supposed to create them all?
    >> Black Saloon 01/22/09(Thu)06:12 No.3483101
    Oh, and... how di I get to the IRC?
    >> Anonymous 01/22/09(Thu)06:16 No.3483123
    how about we do this, but with ONLY DWARVES!!
    >> Ruler 01/22/09(Thu)06:18 No.3483131
    >>3483101

    Go to Suptg.thisisnotatrueending.com on the left side, there will be chat, click on it, replace anon with your chosen nick, click continue, volia, you are chatting.
    >> Black Saloon 01/22/09(Thu)06:23 No.3483147
    >>3483131

    ... it's on a blank screen, apparently waiting for the site. Anyone else having trouble getting on?
    >> Anonymous 01/22/09(Thu)06:28 No.3483165
    >>3483147
    Download an irc client such as mIRC or XChat. Install and run it.
    Type:
    /server irc.thisisnotatrueending.com
    >> Ruler 01/22/09(Thu)06:30 No.3483175
    >>3483147

    Hmm, alright, this will help you out in the long run, download mIRC, when you start it up, go under servers, click add. write suptg under discription, and for the IRC server, its irc.thisisnotatrueending.com. Then click ok, fill out your name, e-mail and that (doesn't need to be true), and make sure your alt is different than the main, then connect. mIRC is "free" in the same sense as winrar.
    >> Black Saloon 01/22/09(Thu)06:30 No.3483179
    >>3483165

    Which one of them is the better one?
    >> Anonymous 01/22/09(Thu)06:32 No.3483190
    >>3483179
    Personally, I prefer XChat, but it seems Ruler likes mIRC. XChat is more intuitive to get started with so that's why I'd reccomend it.
    >> Gaow? 01/22/09(Thu)06:51 No.3483275
    Oh, and you can feed a person on about an acre or two of land, supplemented by other options (hunting, gathering, keeping a milk cow or chickens, though those would require land as well, of course). Working alone, a man can work about five to ten acres, assuming decent pre-industrial tools and accesses to a draft animal.

    Granted, he wouldn't need that every day. Better to share the plow, furrow and ox with a bunch of his friends. This would also be a huge help when it was time to harvest. If you don't like the people around you, you could always just have a large family to provide the workforce you need.


    As far as my character.. I think I'd go with the son of a very butch, aggressive watchmen from a nearby village that moved away to escape his father's expectations and start working a small farm, maybe the Hill, start by getting a milk cow and a few sheep, selling wool, milk, cream and butter in the village.
    >> Black Saloon 01/22/09(Thu)06:55 No.3483287
    Okay,. cool. Quick update, learning how to use mIRC at the moment so yes I finally did connect.

    When suptg comes back on I'll organise a time and fate for all this.
    >> Gaow? 01/22/09(Thu)07:13 No.3483347
    Oh, that an acre can support a person is based on that you can, typically, grow about 600 pounds of wheat an acre. This gives you about a pound and a half of wheat a day to eat.. an ok, that would keep you alive until malnutrition killed you..

    But your going to be tithing 10%, and the tax rate might be between 5% and 15%. And you -will- have crops fail sometimes. To keep fit you will need more. And of course, if your planting one crop you will be trading some of it in return for a bit of butter, some cheese or, you know, clothes and tools.
    >> Anonymous 01/22/09(Thu)07:16 No.3483358
    I like this idea, but it is insufficiently grim thus far. Your peasants seem like mostly decent people. Where are the family feuds, abused children and disease? Though if you go too far that way you'd end up playing a Brettonian game.
    >> Gaow? 01/22/09(Thu)07:23 No.3483374
    >>3483358

    So one of the possible love interest should be a timid, shy brunette that secretly is a boy, raised as a girl by his father after the mother died giving birth, kept at home to be the lady of the house.. and lately, used as such by his drunken, abusive father?

    Wait, that's not grimdark, that's the other thing /tg/ loves.
    >> Anonymous 01/22/09(Thu)07:27 No.3483389
         File :1232627261.png-(6 KB, 119x112, HarvestMoonDS Majou-Sama.png)
    6 KB
    >>3481267
    >What if -she- is a witch?
    This, give the player the option to slowly fall to the dark gods to make her love him
    >> Anonymous 01/22/09(Thu)08:34 No.3483661
    I. Want. To. Play. This. Game.
    >> Anonymous 01/22/09(Thu)08:53 No.3483743
    >>3481101
    >PCs will be able to pick only one of a small handful of career choices (Charcoal Burner, Fisherman, Hunter, Miner, Peasant, Roadwarden, Servant, Tradesman, Watchman and Woodsman only),

    Needs moar Rat Catchers.
    >> Anonymous 01/22/09(Thu)08:55 No.3483756
    This sounds like a fun game, I'm considering running something like it myself. We've done nothing but high-powered D&D or M&M (waiting anxiously for them to finally release Warriors and Warlocks) and I think a low powered game might be just what we need.
    >> Anonymous 01/22/09(Thu)09:14 No.3483911
    >>3483743

    Rat Catchers are predominantly in the bigger cities. Admittedly, they could stake out grain banks and the like, but what kind of game would the Rat Catcher play anyway? In the intermission, their goal during the year would be 'Add another cardboard box to house, reinforce existing cardboard with sticks or maybe a curtain rod'
    >> Anonymous 01/22/09(Thu)09:19 No.3483956
    >>3481101
    Marissa, this is your brother, nigger nigger nigger
    >> Anonymous 01/22/09(Thu)09:19 No.3483957
    >>3483911

    And what can a servant do during the interlude?
    >> Anonymous 01/22/09(Thu)09:20 No.3483963
    >>3483911
    Yes, and?
    >> Anonymous 01/22/09(Thu)09:21 No.3483973
    >>3483957

    Pole dancing if they are fit.
    >> Black Saloon 01/22/09(Thu)09:22 No.3483982
    >>3483743
    >>3483963

    Point taken. Rat catchers can come in, but like one or two of the other positions ther will be a maximum of one.
    >> Anonymous 01/22/09(Thu)09:23 No.3483984
    >>3483973
    Whoring if they aren't.
    >> Black Saloon 01/22/09(Thu)09:55 No.3484203
         File :1232636156.gif-(22 KB, 181x161, Mega Michiru.gif)
    22 KB
    Okay, I'm off to bed guys.

    I have a solid two days of drinking before my mate flies home, but in the downtime I will try and work everything together. When it's playable I'll announce recruitment, so expect that in a few days.
    >> Anonymous 01/22/09(Thu)10:12 No.3484336
         File :1232637123.jpg-(67 KB, 587x882, hillbilly11.jpg)
    67 KB
    God knows I'm already planning my character.
    >> Anonymous 01/22/09(Thu)10:15 No.3484370
         File :1232637359.png-(349 KB, 340x505, HERP DERP.png)
    349 KB
    Me too. I call bartender.
    >> Anonymous 01/22/09(Thu)10:29 No.3484433
    Needs moar grim* to be WHFRP.

    refer to one of the first illustrations in Knights of the grail where beastmen stalk a rural town from the forest.

    *(With this I mean shitloads of beastmen, witch hunters looking for mutants anddd.... WH in general)
    >> Anonymous 01/22/09(Thu)14:41 No.3486145
    >>3482623

    FUCK YES KAREN

    Also, have one of the possible story arcs include a large portion of the village starting to turn to Chaos due to conscription/an overzealous Witch Hunter/etc. and the PCs having to work to either halt - or help - the cult's spread.
    >> Black Saloon 01/22/09(Thu)18:24 No.3488147
    Okay, awake again and looking to continue my work here. Before going to sleep I learned to use mIRC, so I think this will be a go.

    Anyone got any more suggestions? I have a few up my sleeve.
    >> Black Saloon 01/22/09(Thu)18:54 No.3488412
    >>3488147

    Yeah, I'll let it go.

    The recruitment thread will be up in a few days guys. Thanks for all your help, /tg/ still gets shit done I hear.
    >> Anonymous 01/22/09(Thu)19:17 No.3488650
    >>3488147

    Stick up a game listing on suptg in case you end up losing players so that you can keep a wait list for anyone who's interested but didn't make it into the initial party.
    >> Anonymous 01/22/09(Thu)22:16 No.3490285
    This sounds awesome. I demand transcriptions of the sessions be posted once they start.
    >> Anonymous 01/22/09(Thu)23:01 No.3490676
    THIS IS NOW OUR NEXT 4E CAMPAIGN
    >> Anonymous 01/22/09(Thu)23:04 No.3490702
    >>3481101
    OP I want this game bad now...
    >> Anonymous 01/22/09(Thu)23:05 No.3490707
         File :1232683531.jpg-(17 KB, 380x380, you are being monitored.jpg)
    17 KB
    >> OrkKaptin 01/22/09(Thu)23:09 No.3490735
    >>3481348
    If you-all are going to be in Hotchland I would PLAY THE FUCK OUT OF THIS.

    OrkKaptin here, and I SWEAR BY GORK, MORK, AND THE EMPEROR THAT I WILL NOT DO ANYTHING RETARDED.
    >> Black Saloon 01/22/09(Thu)23:28 No.3490918
    Alright, listing it. But I have some questions here:

    Playing it over IRC, never done IRC before (although Ruler showed me the ropes last night and I can weild it alright). What would be the max pople I could handle without people being pissed off, seeing as I;ve never run over IRC before?
    >> Anonymous 01/22/09(Thu)23:31 No.3490952
    >>3490918

    5 is the standard number. Can't go wrong with a 5 man band
    >> Reverend Laughing Man !!CwndNHTjLMy 01/22/09(Thu)23:39 No.3491006
         File :1232685549.jpg-(79 KB, 734x404, 1232171517064.jpg)
    79 KB
    OP.

    You will never need to feel lonely. Because I will always love you.
    >> Black Saloon 01/22/09(Thu)23:51 No.3491107
    >>3490952

    Alright, cool. I may have a go with six, see how that goes.

    When it's posted I'll start a new thread, this one's probably going to check out soon.
    >> Anonymous 01/22/09(Thu)23:54 No.3491124
    >>3490735
    OI! GIT BAK TO DAT SPESSWAAAAAAGH TING!
    >> That Damn Mouse 01/22/09(Thu)23:58 No.3491156
    I demand that the results of this be posted on /tg/ for the glory of the people.
    >> Desert Fatguy 01/23/09(Fri)00:32 No.3491391
    I definitely want to play in this. Dibs on fisherman.
    >> Anonymous 01/23/09(Fri)00:47 No.3491521
         File :1232689626.png-(507 KB, 841x1200, 1226349279786.png)
    507 KB
    >>3491391

    Make it a crazy fisherman and I'll agree.
    >> Anonymous 01/23/09(Fri)00:54 No.3491603
    >>3481101

    Just a quick skim, so I haven't checked, is TOWN GUARDSMAN already taken? Because I love being dumb muscle.
    >> Anonymous 01/23/09(Fri)03:06 No.3492834
    >>3482623

    I'm pretty sure I heard someone say Harvest Moon!

    http://www.youtube.com/watch?v=97HaTinwsRo
    >> That Damn Mouse 01/23/09(Fri)03:12 No.3492879
    >>3491521

    When he grows up, he wants to be....a harvester of the sea.



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