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!!UfuiQdKkigU 01/21/09(Wed)12:56 No.3475424I'd say more along the lines of:
Terran Marine | 9 points/model Marine - WS 3 | BS 3 | S 3 | T 3 | W 1 | I 3 | A 1 | Ld 6 | Sv 3+
Unit Size: 5-20 Marines. Wargear: Power armor, Gauss rifle Options: The entire squad may be equipped with stimpacks at +1 point per model. One model may be upgraded to a Medic at +6 points. If the squad numbers more than 10 models, up to three models may be upgraded to Firebats at +10 points each.
Gauss Rifle Range 24" | Str 4 | AP 6 | Rapid Fire Combat Sidearm Range 12" | Str 4 | AP 6 | Pistol
Special Rules: Stimpacks: Terran marines are drawn from prisons and labor camps; they are the dregs of colonial society, and as such they can make unreliable soldiers, even after the implantation of aggression-inhibitors. As such, they are often given 'stimpacks', or a cocktail of various combat-oriented drugs before being shipped out.
Once per game, the marine unit may expend its stimpacks, if equipped with them, at the beginning of any phase. The effect is based on the phase in which the stimpacks are used. The effect lasts until the end of the phase. When used, each model immediately suffers a single S2 hit with no saves allowed. Roll to wound as normal.
Movement: Unit may move up to 12" this turn and ignores difficult terrain. Shooting: Unit fires double it's maximum shots allowed this turn with all weapons at the closest enemy target. Assault: Unit may charge up to 12" this turn. Unit also gains the Fearless and Furious Charge special rules. |