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  • File :1231105201.jpg-(48 KB, 1202x891, Room1.jpg)
    48 KB Anonymous 01/04/09(Sun)16:40 No.3314896  
    What do I win?
    >> Anonymous 01/04/09(Sun)16:41 No.3314906
         File :1231105280.jpg-(78 KB, 1187x880, Room1a.jpg)
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    >> Anonymous 01/04/09(Sun)16:41 No.3314907
    make 3d ruby porn
    >> Anonymous 01/04/09(Sun)16:41 No.3314908
    >> Major Maxillary !!eorO1kqUwyR 01/04/09(Sun)16:42 No.3314915
    You win my asshole.

    enjoy it at your leisure.
    >> Anonymous 01/04/09(Sun)16:43 No.3314921
    a sheet of metal to cover that nasty hole in your floor
    >> Anonymous 01/04/09(Sun)16:44 No.3314924
         File :1231105449.jpg-(113 KB, 1194x887, Room3.jpg)
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    >> Anonymous 01/04/09(Sun)16:45 No.3314928
         File :1231105501.jpg-(33 KB, 826x833, Room2a.jpg)
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    >> Anonymous 01/04/09(Sun)16:45 No.3314934
         File :1231105547.jpg-(56 KB, 764x874, Room1b.jpg)
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    >> Anonymous 01/04/09(Sun)16:46 No.3314940
         File :1231105568.png-(56 KB, 1500x600, 2a6poow.jpg.png)
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    /r/ 3D map
    >> Anonymous 01/04/09(Sun)16:47 No.3314948
    Ignore the jerks in here, Renderfag. These are obviously not SUPER ULTRA FINISHED QUALITY but they are pretty cool nonetheless. I enjoy.
    >> Anonymous 01/04/09(Sun)16:47 No.3314950
         File :1231105630.jpg-(51 KB, 1026x823, Room3a.jpg)
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    >> Anonymous 01/04/09(Sun)16:47 No.3314954

    ... That appears to be exactly what he made.
    >> Anonymous 01/04/09(Sun)16:48 No.3314959
         File :1231105695.jpg-(34 KB, 721x889, Room2b.jpg)
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    Okay, I cheated here. It's upside-down. SketchUp doesn't support non-euclidean geometry yet.
    >> Anonymous 01/04/09(Sun)16:48 No.3314962
    you have way too much spare time, but this is really awesome. ANON smiles.
    >> Anonymous 01/04/09(Sun)16:48 No.3314963
         File :1231105714.jpg-(48 KB, 1190x880, Room4.jpg)
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    >> Anonymous 01/04/09(Sun)16:49 No.3314966
         File :1231105746.jpg-(38 KB, 1129x875, Room4a.jpg)
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    >> Anonymous 01/04/09(Sun)16:49 No.3314967
    Yes, but I meant a zoomed out overview of the entire complex.
    >> Anonymous 01/04/09(Sun)16:50 No.3314979
         File :1231105815.jpg-(69 KB, 1199x875, room5.jpg)
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    >> Anonymous 01/04/09(Sun)16:50 No.3314980
    Another anon with sketchup? Nice, and this is much more detailed than anything I've ever made.
    >> Anonymous 01/04/09(Sun)16:50 No.3314983
    Thought so.
    >> Anonymous 01/04/09(Sun)16:51 No.3314990
         File :1231105913.jpg-(252 KB, 1206x894, Room5a.jpg)
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    >> Anonymous 01/04/09(Sun)16:52 No.3314994
         File :1231105938.jpg-(45 KB, 1110x871, Room6a.jpg)
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    >> Anonymous 01/04/09(Sun)16:52 No.3314996
    Can someone explain the Elemental Plane of Teeth thing? Because I'm not seeing it.
    >> Anonymous 01/04/09(Sun)16:52 No.3314999
         File :1231105976.jpg-(61 KB, 1187x878, Room6b.jpg)
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    >> Anonymous 01/04/09(Sun)16:53 No.3315006

    It's just a joke about Red and how he seemed to produce all those teeth out of nowhere.
    >> Anonymous 01/04/09(Sun)16:54 No.3315008
    Every time Red smiled, he had more and more teeth, and the smile got bigger and bigger. Someone said "Oh god, its like he has a portal to the elemental plane of teeth in his mouth," and it stuck.
    >> Anonymous 01/04/09(Sun)16:54 No.3315010
         File :1231106060.jpg-(56 KB, 1185x871, Room6c.jpg)
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    >> Anonymous 01/04/09(Sun)16:54 No.3315015
         File :1231106094.jpg-(37 KB, 1128x877, Room7.jpg)
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    To Be continued...?
    >> Anonymous 01/04/09(Sun)16:55 No.3315022
         File :1231106148.jpg-(82 KB, 1193x885, Whole1.jpg)
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    Okay. First, here goes the SketchUp sauce:

    >> Anonymous 01/04/09(Sun)16:56 No.3315030
         File :1231106212.jpg-(70 KB, 1185x890, Whole3.jpg)
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    And the two remaining locations of the 2x2x2 cube left to be explored! (plus one of two exits outside that cube!)
    >> Anonymous 01/04/09(Sun)16:57 No.3315035
         File :1231106262.jpg-(96 KB, 1163x877, Whole2.jpg)
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    Yet another shot.
    >> Anonymous 01/04/09(Sun)16:59 No.3315045
    Nice overview images.
    >> Anonymous 01/04/09(Sun)17:00 No.3315052
    That's all, folks. I may, or may not update the contents as the story progresses. There are some inaccuracies resulting from technical limitations (...make an irregular hole in a pipe in SketchUp...), but there may be errors too, so please report them!

    (okay, the rope and cord aren't drawn, I know. I can't be assed into this for now)
    >> Anonymous 01/04/09(Sun)17:00 No.3315054
    Is it really worth it to pirate the pro version instead of just using the free one?
    >> Anonymous 01/04/09(Sun)17:03 No.3315075
    No clue. That was all done in the free one.
    >> Major Maxillary !!eorO1kqUwyR 01/04/09(Sun)17:06 No.3315098

    >> Anonymous 01/04/09(Sun)17:14 No.3315171
    Thought so. The only reason I'd do it would be to export in the more common formats, but I'm sure there's a converter somewhere.
    >> Anonymous 01/04/09(Sun)17:20 No.3315212
         File :1231107656.jpg-(107 KB, 1170x855, whole4.jpg)
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    Okay, one more overview shot.
    Some interesting conclusions:
    - The blue pipe ends in the painting.
    - The "Do not open" box is aligned to an outside wall, may hide an exit.
    - Tell someone to tear down the new graph of buttons. The old one definitely came in handy.
    >> Anonymous 01/04/09(Sun)17:21 No.3315219
    what's this?
    >> Anonymous 01/04/09(Sun)17:22 No.3315223
    When's the next session, anyway?
    >> Anonymous 01/04/09(Sun)17:23 No.3315237
    Ruby Quest. Search suptg.
    >> Anonymous 01/04/09(Sun)17:26 No.3315254
    Start with "RubyQuest, Part 1"
    >> Anonymous 01/04/09(Sun)17:28 No.3315275
    >> Anonymous 01/04/09(Sun)17:36 No.3315336
    Weaver said probably tomorrow night.
    >> Anonymous 01/04/09(Sun)17:42 No.3315369
         File :1231108960.gif-(16 KB, 1214x685, castcensor.gif)
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    Who's left?
    >> Anonymous 01/04/09(Sun)17:44 No.3315379
    One of them has to be the bear zombie and/or stitches, depending on whether they are or are not the same person.
    >> Anonymous 01/04/09(Sun)17:47 No.3315394
         File :1231109235.jpg-(84 KB, 938x852, whole5.jpg)
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    Okay guys. I'm at work when the game goes, so I won't be there for you. You know which walls to check for secrets, and which parts of the geometry seem... "tricky". OP over and out.
    >> Anonymous 01/04/09(Sun)17:48 No.3315400
    >> Anonymous 01/04/09(Sun)17:51 No.3315412
    in all honesty weaver quite casually introduces new characters i mean when we met red he was just sitting down on a couch, it wouldn't surprise me if the censored parts were actually new characters we haven't met yet
    >> Anonymous 01/04/09(Sun)17:52 No.3315422
    Is there any proof that Weaver himself released this image. You know, it could be a troll post.
    >> Anonymous 01/04/09(Sun)17:54 No.3315429
    The first time it was posted, it was Weaver with his tripcode.

    2 of them are probably new, but I am still betting Stitches is one of them.
    >> Anonymous 01/04/09(Sun)17:56 No.3315443
    Which session, I would like proof of this
    >> Anonymous 01/04/09(Sun)18:01 No.3315475

    iirc it wasn't posted during one of the actual threads, but during one of the countless discussion threads which we haven't archived.
    >> Anonymous 01/04/09(Sun)18:02 No.3315484
         File :1231110159.gif-(17 KB, 701x683, 38.gif)
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    I just noticed the two mirror rooms probably don't have the same height for their ceiling, which means the blue pipe going into the background wall probably runs ABOVE the ceiling in the dummy room, rather than halting abruptly in the wall.
    >> Anonymous 01/04/09(Sun)18:03 No.3315489

    For some reason, most of them actually have been archived.
    >> Weaver !!t1PjjQn4qVX 01/04/09(Sun)18:03 No.3315493
    It's real.
    >> Anonymous 01/04/09(Sun)18:07 No.3315529
    Nice one. Get Tom to mutilate the pipe into a wider opening, and Ruby to crawl there.
    >> Anonymous 01/04/09(Sun)18:07 No.3315533
    the dummy room has a high ceiling, i think the pipe would just terminate in the wall. how strange.
    >> Anonymous 01/04/09(Sun)18:09 No.3315542
    >the dummy room has a high ceiling
    Not as high as the maintenance room. Visually, this seems clear.
    >> Anonymous 01/04/09(Sun)18:10 No.3315546

    Pretty sure this now has all the current theories on Ruby Quest in it; I've spent the past couple of hours going through it. Read only if you're up to date with the threads.
    >> Anonymous 01/04/09(Sun)18:12 No.3315559
    The pipe also gets a LOT narrower in the back room than it is elsewhere.
    >> Anonymous 01/04/09(Sun)18:28 No.3315652
    weaver's tripcode is !!vY8rj3XdjnI
    >> Anonymous 01/04/09(Sun)18:30 No.3315667
    He changed it. Keep up.
    >> Anonymous 01/04/09(Sun)18:33 No.3315684
    rolled 814 = 814

    How do we know that it's the same Weaver doing the cthulhu stuff as the zombie stuff?
    >> Anonymous 01/04/09(Sun)18:49 No.3315760
    You're right, some random other person who draws exactly the same picked up the adventure where he left off, in exactly the same way, and the original disappeared so as to leave no one to call out this new impostor.
    >> Anonymous 01/04/09(Sun)18:57 No.3315811
         File :1231113446.png-(286 KB, 500x408, reachoutandtouchsomeoneyb5.png)
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    Just gonna leave this here...
    >> Anonymous 01/04/09(Sun)19:07 No.3315871


    That is hilarious.
    >> Anonymous 01/04/09(Sun)19:11 No.3315907
    It's hardly exactly the same way; we've gone from pluasable science experiment to GET THE MYSTERY TEAM ON THE CASE!
    >> Anonymous 01/04/09(Sun)19:14 No.3315925
    Yes, but the "new" guy is using identical brushes and the exact same style. It'd take a pretty good artist and a significant amount of effort to copy it. Not to mention the risk of being called out if the real Weaver came back.
    >> Anonymous 01/04/09(Sun)19:14 No.3315932
    But the point about the original Weaver not saying anything, the drawing exactly the same, and the additional point that Weaver talks on IRC with us, and has since before the trip change, are still valid.
    >> Weaver !!vY8rj3XdjnI 01/04/09(Sun)19:17 No.3315951
    I can use my old one for proof if you like, I just changed it because of a possible leak.
    >> Anonymous 01/04/09(Sun)19:23 No.3316008
    unless he disposed of of "the original", a'la T1000
    >> Crowbar !adI.4bogd6 01/04/09(Sun)21:17 No.3316647
         File :1231121869.jpg-(1021 KB, 2560x1600, group shot-16by10wallpaper.jpg)
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    Somebody in the last thread asked for a 16:10 wallpaper version of this drawing. One was cobbled together by someone else, but I figured I might as well make one with a more nicely done background gradient.
    Since I was incredibly bored this afternoon I also made a 4:3 version, and dual-screen versions for both aspect ratios. No idea if anybody will want them but here they are.
    >> Anonymous 01/04/09(Sun)21:30 No.3316713
    I'm the guy from the other thread who requested the wallpaper. Thanks for that!
    >> Anonymous 01/04/09(Sun)21:32 No.3316719
         File :1231122725.jpg-(102 KB, 694x790, ruby sweater.jpg)
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    Bump for awesome.
    >> Anonymous 01/04/09(Sun)21:34 No.3316730
    why arent you online? ; ;
    >> Anonymous 01/04/09(Sun)21:35 No.3316735
    'cause the dude's poor; he's job hunting.
    >> Anonymous 01/04/09(Sun)21:36 No.3316741
    damnit. what a butt.
    >> Anonymous 01/04/09(Sun)21:44 No.3316783
         File :1231123479.png-(102 KB, 558x504, Rubywontputupwithyourshit.png)
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    >> Anonymous 01/04/09(Sun)21:45 No.3316789
         File :1231123542.png-(27 KB, 400x400, rubypointingup.png)
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    You said a bad word.
    >> Anonymous 01/04/09(Sun)21:47 No.3316798
         File :1231123674.gif-(15 KB, 816x469, rubycorpse awesomeface.gif)
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    Oh Ruby.
    >> Dr. Katz !!1dEir9eMImT 01/04/09(Sun)21:50 No.3316807
         File :1231123814.gif-(27 KB, 100x100, KATZ-LAUGHING.gif)
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    You mean, what do /I/ win?

    >> Anonymous 01/04/09(Sun)21:52 No.3316816
         File :1231123965.png-(76 KB, 710x538, HEAVEN OR HELL2.png)
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    True end.

    Its awesome how I take 2 pieces of fanart, combine them and add lines and call it a my own.
    >> Anonymous 01/04/09(Sun)21:53 No.3316818
         File :1231124002.jpg-(48 KB, 494x463, Awesomeface.jpg)
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    >> Anonymous 01/04/09(Sun)21:55 No.3316828

    Oh wow. I did the one on the right.
    >> Anonymous 01/04/09(Sun)21:56 No.3316833
    You sir, get to replace the old laughingred.gif on the 1d4chan article.
    >> Anonymous 01/04/09(Sun)22:01 No.3316854
         File :1231124465.png-(61 KB, 250x461, I'llkeepyousafe.png)
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    And I the one on the left!
    >> Anonymous 01/04/09(Sun)22:01 No.3316860
         File :1231124491.jpg-(21 KB, 513x429, 1215911376354.jpg)
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    So how many more of these fan-threads are going to be made before we realize there will never be a continuation of the actual product?

    It's amazing that he lasted as long as he did, I'll give him that.
    >> Anonymous 01/04/09(Sun)22:09 No.3316893
    Tomorrow night, Weaver said. If we don't get one tomorrow night, you can go ahead and say he gave up.
    >> Anonymous 01/04/09(Sun)22:11 No.3316898

    The continuation is tomorrow, sir. I understand that you might not have heard that, what with the lack of interest you hold for such things.
    >> Anonymous 01/04/09(Sun)22:11 No.3316902
    >> Freis 01/04/09(Sun)22:17 No.3316941
         File :1231125478.png-(12 KB, 328x299, MOTHERFUCKINGREDINFULL16COLORS.png)
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    >> Anonymous 01/04/09(Sun)22:18 No.3316943
    The dude can only do threads on his days off. I assume he has work or college. These sessions usally last for 8 hours.
    >> Freis 01/04/09(Sun)22:18 No.3316949
         File :1231125538.png-(15 KB, 260x426, OHGODWHATISTHISIDONTEVEN.png)
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    After. I hope you're proud of yourself for putting the idea in my head.
    >> Anonymous 01/04/09(Sun)22:26 No.3317001
    Is Weaver interested in making a vidyagame of Ruby Quest?
    >> Anonymous 01/04/09(Sun)22:32 No.3317035
         File :1231126326.gif-(14 KB, 417x338, 1227423436109.gif)
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    >> Anonymous 01/04/09(Sun)22:34 No.3317047
    Yiff in hell, I knew this was going to end up with furry shit.
    >> Anonymous 01/04/09(Sun)22:35 No.3317053
    >> Anonymous 01/04/09(Sun)22:39 No.3317079
    Fucking gateway furries.
    >> Anonymous 01/04/09(Sun)22:42 No.3317092
    Point and click games are fairly simple to make in Flash from what I understand.
    >> Anonymous 01/04/09(Sun)22:45 No.3317110
         File :1231127108.gif-(982 KB, 170x190, troll.gif)
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    >> Anonymous 01/04/09(Sun)22:46 No.3317119
    Who is Red drawn as? It looks familiar
    >> Anonymous 01/04/09(Sun)22:47 No.3317129
    It reminds me of Ruby from Marvel vs Capcom 2
    >> Anonymous 01/04/09(Sun)22:49 No.3317148
    Franziska von Karma
    >> Anonymous 01/04/09(Sun)22:49 No.3317149
    oh shit i knew it
    >> Anonymous 01/04/09(Sun)23:05 No.3317249

    There are several options, Game Maker and even Renpy might be worth a look.

    In any case if he wants to it looks like he'll have no shortage of help with the art and presentation, and I'd be willing to consider funding it.
    >> Anonymous 01/04/09(Sun)23:05 No.3317252
         File :1231128342.jpg-(142 KB, 800x800, Ruby-tzeentch.jpg)
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    Which room is the Changer of Ways hiding in?
    >> Crowbar !adI.4bogd6 01/04/09(Sun)23:10 No.3317284
         File :1231128653.gif-(5 KB, 411x334, tubytomwhoa.gif)
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    I hate to tell you this but any animal cartoon character EVER is a gateway furry.
    >> Anonymous 01/04/09(Sun)23:11 No.3317294
    All you did was color it. I animated the three panels.
    >> Anonymous 01/04/09(Sun)23:13 No.3317314
    Why hasn't anyone mentioned Adventure Game Studio? It's like... made for this.

    Weaver's said he's had at least a little experience in a lot of the previously mentioned programs. I doubt he'll ever follow through and actually make a game out of it, though. That'll probably fall to us lesser anons.

    I'm up for it. Coderfag and bad-drawfag here.
    >> Anonymous 01/04/09(Sun)23:16 No.3317341
    >> Anonymous 01/04/09(Sun)23:18 No.3317354
    Either the 666th or the 999th.
    >> Anonymous 01/04/09(Sun)23:18 No.3317358
    >gateway furry

    Ruby is fuzzy white internet chronic.
    >> Anonymous 01/04/09(Sun)23:21 No.3317377
    /tg/ - a herbivoris bunny girl
    >> Anonymous 01/04/09(Sun)23:22 No.3317380
    I actually played a really impressive horror game (The Longing Ribbon) a few years ago. I think it was gamemaker or rpgmaker or something. Simple graphics only make mindfuckery more startling when it appears.
    >> Drawde 01/04/09(Sun)23:29 No.3317452
    Oh shit, why did I not think to do this in 3ds Max?

    Oh, because I'd probably go crazy trying it with this crappy computer. Awesome work though.
    >> Anonymous 01/04/09(Sun)23:36 No.3317489
         File :1231130202.jpg-(215 KB, 800x800, gateway furry.jpg)
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    Here's what I think of when you fags spout off about GATEWAY FURRY
    >> Anonymous 01/04/09(Sun)23:40 No.3317524
    Darkseed. Ollllld game. Entirely 2D, but you'd watch people and things change into horrible shadows of themselves right before your eyes, even while having a normal conversation with them.
    Watch this for some idea of it, but turn the sound off for fucks sake the person who made this... ugh...
    >> Anonymous 01/04/09(Sun)23:48 No.3317590
    It lacks "Abandon hope all ye who enter here" over the entrance.
    Otherwise, perfect, I lol'd.
    >> Dr. Katz !!1dEir9eMImT 01/04/09(Sun)23:48 No.3317594
    Did I claim it was mine? Stop being so butthurt for being lazy.
    >> Drawde 01/04/09(Sun)23:55 No.3317639
    Freis, you fucking faggo-- IS THAT GENDERSWAPPED?!
    >> Anonymous 01/05/09(Mon)00:01 No.3317685
    Ah, I remember that one. Lots of Giger art in it. And I found the Longing Ribbon.

    >> Anonymous 01/05/09(Mon)00:02 No.3317691
    Haha, I'm lazy. Cool color job, bro. Looks like it took you hours.
    >> Anonymous 01/05/09(Mon)00:05 No.3317714
    Shit man. I hate the sound. It's always the sound that gets to me. Only reason I can probably tolerate this ruby shit.
    >> Anonymous 01/05/09(Mon)00:09 No.3317736





    What is red? :\
    >> Anonymous 01/05/09(Mon)00:10 No.3317746
    >> Anonymous 01/05/09(Mon)00:11 No.3317750
    Red was the Fox. He was creepy as hell and supposedly commited suicide in a very grisly way.
    >> Anonymous 01/05/09(Mon)00:12 No.3317767
    Hey, my Nice Cthulhu theory is there! Awesome.
    >> Anonymous 01/05/09(Mon)00:13 No.3317773
    The gate bears quite the similarity to the Auschwitz gates.
    >> Anonymous 01/05/09(Mon)00:15 No.3317791
    Zed is dead.
    >> Anonymous 01/05/09(Mon)00:23 No.3317859
    >I doubt he'll ever follow through and actually make a game out of it, though. That'll probably fall to us lesser anons.
    >I'm up for it. Coderfag and bad-drawfag here.

    Well it's up to him, and I don't know if it's true about him looking for a job but making games and selling them online can actually be a nice little earner. Especially since once you've made something decent you can take a job and let it just sit there and make extra money for you.

    Ruby has the advantage of having a clear owner (and de facto project leader) unlike a lot of /tg/ projects, which can't really be commercialised because so many (often anonymous) people are involved and could claim a portion of the rights.

    Now there's something to be said for artistic integrity and non-commercial projects, but the fact is that non-commercial projects eat up leisure time when people could be doing other things, so the temptation to go do something else leads to the death of many such projects.

    So personally I think he miiight be onto a good thing here, and should hire some of the people who've been drawfagging - and maybe you too for coding, if he isn't a great programmer himself - to work on some sort of modest commercial Ruby project and see if it flies. I'd probably invest, particularly after seeing those wallpapers - there's a mix of sort of loony tunes/silent hill/watership down that's quite eyecatching there.
    >> Anonymous 01/05/09(Mon)00:25 No.3317868

    That fa/tg/uy looks kind of cool, despite having a neckbeard. Perhaps because he's combed it out so nicely.
    >> Anonymous 01/05/09(Mon)00:25 No.3317874
    >>The hound was still, the birds said naught,
    >>The fox denied he had been caught,
    >>The bear cried "This is just our lot",
    >>And surrendered to his pain.

    First zombie is bear, second is hound. Red is fox, these are all obvious. God-zombie is probably the bird since it was pinned up on the wall above everyone and behind the sky-coloured tarp.

    The complete lack of any kind of mention of the poem dated before weaver posted it here on /tg/ is almost proof he wrote it himself.
    >> Dr. Katz !!1dEir9eMImT 01/05/09(Mon)00:31 No.3317915
    Woohoo for equal laziness, bro. Because taking pre-drawn frames and then lining them up is photoshop is so hard!

    Anyway, has anyone found out if the poem is actually real or not?
    >> Anonymous 01/05/09(Mon)00:34 No.3317933
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    >> Anonymous 01/05/09(Mon)00:36 No.3317949
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    Third stage.

    Look in to your heart, you know this to be true
    >> Anonymous 01/05/09(Mon)00:37 No.3317952
    Someone got the original of the AWESOME "I'd thought I troll... etc"
    >> Anonymous 01/05/09(Mon)06:31 No.3318025
    I'd say making a "point&click game" out of it would be a waste of time. It's the RPG'y freedom that allows us to truly enjoy Ruby. I'm pretty sure Weaver intended a totally different solution to the "gas - plant zombie - alarm" piece, and in a computer game it would be a game-over, because Ruby wouldn't use her awesome hook-fu, but instead "can't use hook on window". "What do you want to send by the pipe?" "The gas has just killed you".

    I'm also pretty sure the diagram was intended to be read directly, the fact that it was placed directly opposite the buttons was a coincidence, but Weaver decided to have mercy on your souls and followed you on your "mirrored" idea.
    >> Anonymous 01/05/09(Mon)06:36 No.3318041
    Perhaps, perhaps. We'll probably never know?

    The whole hook-zombie-alarm-circuit thing was pretty fucking awesome improv.

    Anon: OMG use the hook on teh zomb
    >Ruby uses HOOK
    >It's super-effective!
    >> Anonymous 01/05/09(Mon)06:43 No.3318075
    Making a /v/ of this /tg/ game doesn't work. Just like D&D vidyas are never quite as good as actually playing D&D with friends.

    Still, it could be a fun game if you greatly expanded what is commonly thought of as an adventure game. It would need a lot more open endedness. More adaptability to stupid Anon's style of stupid play.

    Currently that level of open endedness (that actually leads somewhere) is very difficult to implement.
    >> Anonymous 01/05/09(Mon)06:43 No.3318078

    Yeah, what makes the game experience unique is the way Weaver improvises the story according to the responses from the players.

    Taking your example, the buttons. I also think Weaver didn't intend to make the "mirror" thing at first, but it resulted a lot better that way, because the original puzzle was too easy:

    1.- Normal buttons. Tom press the correct button. Hurray.

    2.- Possibility of "mirrowed" buttons: /tg/ has a nervous breackdown trying to figure out which button will be the right one and which one will kill Tom.
    >> Anonymous 01/05/09(Mon)06:47 No.3318089

    Where the hell did you get that word from?
    >> Anonymous 01/05/09(Mon)06:47 No.3318091
    heh primarily, take an image of the eye room and the vacuum pipe room, from the moment they were entered first. Compare to images from just before Ruby tripping away.

    The utter mayhem and destruction is absolutely awesome.
    >> Anonymous 01/05/09(Mon)06:51 No.3318099
    also, I don't envy the cleaning crew.
    >> Anonymous 01/05/09(Mon)06:55 No.3318113
    Speculation tiem! Will we have a Ruby session tonight?
    >> Anonymous 01/05/09(Mon)07:00 No.3318134
    Unlikely. It should have started 4 hours ago, but zip.4chan.org was down.
    >> Anonymous 01/05/09(Mon)07:03 No.3318155
    >> Kash !gI1GvxqNys 01/05/09(Mon)07:09 No.3318178
         File :1231157397.gif-(574 KB, 322x322, 1221910696291.gif)
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    >> Anonymous 01/05/09(Mon)07:27 No.3318238



    >> Anonymous 01/05/09(Mon)07:51 No.3318318
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    >> Anonymous 01/05/09(Mon)08:12 No.3318377


    Either it's so obscure it's never appeared on google once until the 3rd of January this year or weaver wrote it himself.
    >> Anonymous 01/05/09(Mon)08:40 No.3318523
    Wait a minute.
    Wasn't the session gonna start on midnight 5th PST?
    Isn't that sort of the 6th for everyone east of the pacific ocean?
    >> Anonymous 01/05/09(Mon)09:34 No.3318752
    *Shrug*. 15h ago everyone cried "Tonight!"
    >> Anonymous 01/05/09(Mon)10:04 No.3318859
    >Yeah, what makes the game experience unique is the way Weaver improvises the story according to the responses from the players.

    I don't think that matters. A videogame for the most part is like a book, it has X amount of content in it and it delivers it to the reader/player.

    An RPG or a game like Ruby or MSPaintAdventures generates new content as you go along, which makes it potentially a lot more compelling.

    But it's still fun to read Ruby or MSPaintAdventures even if you didn't get to make any suggestions, so it's obviously possible to deliver the kind of madness this method produces to the reader in a static, book-like form and still have them enjoy it. It's never going to be the same as participating, but that's okay.

    Alternatively one could as you say make it extremely open-ended to encourage a more sandboxy style of play.
    >> Anonymous 01/05/09(Mon)10:08 No.3318875
    For someone who has never done it before, animating sprites to look fluid and realistic is really fucking annoying.

    Oh and I'm in the process of coding a Ruby computer game in homage. Expect monochrome dos graphics. I'll ask for people in IRC to test it for bugs once I've got the first few rooms done, then see what Weaver thinks about whether I finish it.
    >> Anonymous 01/05/09(Mon)10:08 No.3318878
    I wouldn't know why, since Weaver said he was working on the next session last night, and would probably run it tonight.

    I honestly think people just make shit up, and everyone else runs with it for no apparent reason.
    >> Anonymous 01/05/09(Mon)10:16 No.3318921
    methinks weaver made it up, given that te one appearence in google is a livejournal of an obvious fa/tg/uy (look at the posts before it) who obviously got it when it was posted on here
    >> Anonymous 01/05/09(Mon)10:52 No.3319052

    It's supposedly by this guy:


    If you can find a list of his poems online someone and 'The Metal Glen' isn't among them, then it's possible Weaver made it up.

    If you can't find such a list then it's likely he's too obscure for it to be mentioned online, so it's logical to assume that it's a real poem.

    I lean toward the latter - I can't find a bibliography, and the poem doesn't match Ruby closely enough to be a marketing gimmick.
    >> Anonymous 01/05/09(Mon)11:00 No.3319075
    Weaver couldn't run one today as zip.4chan was down.
    >> Anonymous 01/05/09(Mon)11:00 No.3319078
    >>the poem doesn't match Ruby closely enough to be a marketing gimmick.

    I disagree. So far the poem has matched very closely to the game. The game is either inspired by the poem or the poem was written by weaver to hint at the plot and get us interested. Again, the lack of any mention of it until now makes the latter seem most likely.
    >> Anonymous 01/05/09(Mon)11:08 No.3319104
    OR it could just be that Weaver was like us and had never heard the poem before, then when that guy posted it here and everyone pissed their pants about how much it related, he decided to go along with it, for whatever reason.
    >> Anonymous 01/05/09(Mon)11:19 No.3319140
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    Red wasn't always like that...

    ...some even say he wasn't a man to begin with...
    >> sage sage 01/05/09(Mon)11:25 No.3319162
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    Goes in every field.
    >> Anonymous 01/05/09(Mon)11:27 No.3319168

    The poem certainly sounds like the inspiration for the story, but it's not similar enough to be a marketing gimmick created for the story unless Weaver is better at misdirection than I give him credit for. The poem stands on its own perfectly well.
    >> Anonymous 01/05/09(Mon)11:29 No.3319174
    oh god what the fuck

    if you are gonna do furry porn at least make it reasonably attractive
    >> Anonymous 01/05/09(Mon)11:30 No.3319182
    Thread quickly went from awesome to shit...
    >> Anonymous 01/05/09(Mon)11:32 No.3319192
    Vegas Showgirls = porn? I don't follow....
    >> Anonymous 01/05/09(Mon)11:32 No.3319193

    >if you are gonna do furry porn at least shoot yourself in the head twenty one times first

    >> Anonymous 01/05/09(Mon)11:33 No.3319200
    You'd have to be pretty talented to get 21 shots off before dying.
    >> Anonymous 01/05/09(Mon)11:34 No.3319203

    > That
    > Porn

    Are we living in 50s? Or in an Amish family?
    >> Anonymous 01/05/09(Mon)11:35 No.3319214

    Or a communist
    >> Anonymous 01/05/09(Mon)11:39 No.3319235
    >> Anonymous 01/05/09(Mon)11:41 No.3319255

    Never heard of communists in Russia that 'committed suicides' by repeatedly shooting themselves?

    5-10 times usually.

    In reality they were executed of course.
    >> Anonymous 01/05/09(Mon)11:44 No.3319262
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    that image didn't remind me of a vegas showgirl, not enough breast.

    But it did remind me of something else... but i Just can't place my finger on it
    >> Anonymous 01/05/09(Mon)11:44 No.3319263
    Yea it takes a lot of skill to shoot yourself in the back of the head 5 times
    >> Anonymous 01/05/09(Mon)11:54 No.3319317
    ha ha ha ha ha ha oh god
    this is an awesome thing to wake up to
    >> Anonymous 01/05/09(Mon)12:00 No.3319344

    Did somebody really draw this based on the Ruby Quest threads?

    I swear, the Ruby Quest threads seemed to have spawned more erotic fanart than Sonic.
    >> Anonymous 01/05/09(Mon)12:01 No.3319353

    The resemblance is striking
    >> Anonymous 01/05/09(Mon)12:02 No.3319361
    Hahahahahahahahahahahahaha. I don't think anything can top the amount of sonic porn out there.
    >> Anonymous 01/05/09(Mon)12:09 No.3319393

    What about "normal" porn? You know, the ones involving humans.
    >> Anonymous 01/05/09(Mon)12:17 No.3319412
    He's talking about porn fanart
    >> Anonymous 01/05/09(Mon)12:18 No.3319421
    Erotic? Thats tame to compared to the average rap music video
    >> Weaver !!t1PjjQn4qVX 01/05/09(Mon)12:34 No.3319478
    [fucking SQL]
    I'm doing a lot of work for the next thread already, mostly fleshing out new scenery and drawing a few graphics-heavy sequences to save time when they inevitably show up. Nothing too far ahead, just early stuff that I know people are going to try so we can get off to a smoother start.

    Anyway, I'm really considering posting the first panel of the next session (Red's Suicide Room) now. On the one hand, I don't want to spoil things ahead of time, but then again it's only the first panel, and when a new Ruby session starts up the first several responses are usually about the existence of the thread. It would save time to have people already know what they're dealing with and be able to get right to actions rather than having to take in the whole new room all at once and figure out what to do in it right away.

    I'm torn.
    >> Anonymous 01/05/09(Mon)12:38 No.3319495

    No spoiling please.

    Keep the entire thread in itself.
    >> Anonymous 01/05/09(Mon)12:42 No.3319509
    Do it so we can spend threads upon threads speculating till it's time.
    >> Anonymous 01/05/09(Mon)12:42 No.3319510

    C'mon, post it! Give us a taste...
    >> Anonymous 01/05/09(Mon)12:43 No.3319512

    Keep it to the new thread, we can't wait :D

    No spoilers!
    >> Anonymous 01/05/09(Mon)12:44 No.3319513
    ahead of time? how much time? it almost sounds as if you're not running one tonight, but want to give a spoiler of what is to come? if so, then nah don't spoil anything. but if by 'later' you mean a few hours then fuck it, do it
    >> Weaver !!t1PjjQn4qVX 01/05/09(Mon)12:45 No.3319524
    Forgot to mention: There probably WILL be a thread tonight, but much earlier than usual, since staying up from midnight-10AM doesn't really go well with an active job search.
    >> Anonymous 01/05/09(Mon)12:46 No.3319531
    ........('(...´...´.... ¯~/'...')
    ..........''...\.......... _.·´
    >> Anonymous 01/05/09(Mon)12:47 No.3319538


    Lol, enjoy.
    >> Anonymous 01/05/09(Mon)12:48 No.3319546


    Poems and Songs, by William Murdoch.

    The Metal Glen is not in it, and while I may not be an expert on literature, I'd say the writing styles are vastly different. Either Weaver wrote it, or it was done by some other extremely obscure poet, and just misattributed to Murdoch.
    >> Anonymous 01/05/09(Mon)12:49 No.3319551
    Or, it was a 12/10 troll.
    >> Anonymous 01/05/09(Mon)12:52 No.3319567
    Or that, yes.
    >> Weaver !!t1PjjQn4qVX 01/05/09(Mon)13:03 No.3319627
    Okay, I guess the consensus is to wait for the thread tonight.
    >> Anonymous 01/05/09(Mon)13:07 No.3319644
    What time is "earlier" and what time zone are you talking about?
    >> Anonymous 01/05/09(Mon)13:08 No.3319645
    Anyone know a gif program that will automatically place all gifs centere along the horizontal, and from the lowest point vertical?

    When I program animations I use that, but I've no idea how to do it for a .gif file
    >> Anonymous 01/05/09(Mon)13:09 No.3319652
    That is, so I can quickly show a walking loop from the 1st build.
    >> Anonymous 01/05/09(Mon)13:17 No.3319704
    I animate gifs in Painter and do it by hand, so I'm not sure.
    >> Anonymous 01/05/09(Mon)13:18 No.3319714
    Unfortunately each frame is of a different width and height to match head bobbing and the feet moving back and forth. How would you sort this out in painter? Just sample each image at the largest dimensions the animation needs with transparency?
    >> Anonymous 01/05/09(Mon)13:20 No.3319732
    Actually I supose this is a fair reason to upgrade from MSPaint; what's painter and where can I get it?
    >> Anonymous 01/05/09(Mon)13:20 No.3319733

    Can you give us the hour you plan to start in your own timezone?
    >> Anonymous 01/05/09(Mon)13:21 No.3319744

    And also what timezone you happen to be in? Thanks.
    >> Anonymous 01/05/09(Mon)13:22 No.3319751
    Yeah, number the filename001-007 or however many you have, and when you open it click that "open numbered files" thing. It'll ask you to choose the first and last and then it'll import it as an animation. Don't leave anything floating though or it'll copy it to every frame as you go through them. If you need any more info contact me on Steam: DRN-004
    >> Weaver !!t1PjjQn4qVX 01/05/09(Mon)13:27 No.3319785
    I usually ran Midnight-10AM, PST.
    I'll probably be starting several hours earlier this time, depending on when things free up.
    >> Anonymous 01/05/09(Mon)13:29 No.3319801
    Not used to Steam either I'm afraid, though I just friended you; log on to the chat thing or some such, as I don't actually -have- painter anyway ;3
    >> Anonymous 01/05/09(Mon)13:40 No.3319875
    I know who you are!

    I know who you are....
    >> Anonymous 01/05/09(Mon)13:41 No.3319888
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    I'm going to head to the gym; if anyone wants to make a gif of it, here's the bmp (Bah, had to convert to gif so I could upload) that I'm using for her right side walk animation without her idle frames; I've just put them on a strip and aligned the feet to be on the right plane. Animated it should be a reasonably smooth transition
    >> Anonymous 01/05/09(Mon)13:53 No.3319965

    Gym? You mean to tell me that the anon of /tg/ not only leave the house, but exercise?
    >> Anonymous 01/05/09(Mon)14:12 No.3320121
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    here you go
    >> Anonymous 01/05/09(Mon)14:31 No.3320261
    Wow, that actually is pretty good.
    >> Anonymous 01/05/09(Mon)17:11 No.3321456
    That works well
    >> Anonymous 01/05/09(Mon)17:13 No.3321473
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    >> Anonymous 01/05/09(Mon)17:19 No.3321532
    Thanks guys, it's my first attempt at animating chracters, normally I'd just have a static frame that moves around. My games are normally turnbased.

    Thanks for animating that mate, in games I just have a script to call up each frame when actions take place, so I don't really use art programs to make gifs.
    >> Anonymous 01/05/09(Mon)17:29 No.3321601
    Ruby threads

    Invariably 230+ posts

    The only threads on /tg/ that are still being posted on when down on page 8 or 9.
    >> Anonymous 01/05/09(Mon)17:40 No.3321666
    I forgot to mention that obviously thanks, as usual on anything we make ont his subject, to Weaver. Cos you know, none of this without.

    I'm surprised the ear-bob worked out so well in the end on such a simple character.

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