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  • hang in there, fella

    File :1228880388.jpg-(120 KB, 750x435, 1203207744487.jpg)
    120 KB Anonymous 12/09/08(Tue)22:39 No.3144478  
    So we all know how magic has its 8 schools, and 4-12 elements, right? Well, I was thinking about an approach to a similar concept as a developing world (no fucking steam) in a setting I'm coming up with. Instead of the College of Magic, the College of Munitions, to cut to the point , and I was wondering how they would break it down.
    School of Explosion, School of Accuracy, School of Incendiaries (Or would that be a subschool of Explosion...) School of Lead (Damage?) School of Ballistics (Artillery style), etc,

    The students are divided into Houses, House Small (Pistol and rifle style), House Heavy (Bazookas, Grenade launchers, small cannons, etc), House Emplacements ("emplacement" weapons like primitive machine guns, mortars, medium cannons), and House Siege (rocket batteries, big cannons, etc)

    With each student as a member of a House and a member of a School, it would determine their profiencies (House Small and School of Incendiaries uses a flaregun, etc)

    I'm kind of coming up with this stuff as I type it out, so can you think of other Schools? Other Houses? Or just better names?
    >> Anonymous 12/09/08(Tue)22:42 No.3144493
    And just to specify, I'm not look for /k/fag takes on the situation, I want to see this organized like a non-modern school.
    >> Anonymous 12/09/08(Tue)22:55 No.3144555
    fucking homebrew. nobody fucking cares about your stupid fucking low magic steampunk reminagined fantasy bullshit.
    >> Anonymous 12/09/08(Tue)22:59 No.3144577
    Poor lonely little butthurt troll...
    >> Anonymous 12/09/08(Tue)23:05 No.3144602
    so just gunnery right?

    School of the Hollow Point (extra deadly versus non armored)
    School of the Automatic
    >> Anonymous 12/09/08(Tue)23:05 No.3144605
    Schools- Explosive, Projectile, Prototype
    Houses- Small, Large, Siege

    Exp/Small- Grenades, grenade launchers, light flamers
    Exp/Large- Rocket launchers, det packs, heavy flamers
    Exp/Siege- Mortars, mobile artillery, air strikes

    Proj/Small- Pistols (single/akimbo), single shot/semi-auto rifles (non-scope)
    Proj/Large- Automatic rifles, shotguns
    Proj/Siege- Scoped weapons, recon abilities

    Proto/Small- Energy pistols, EMP grenades
    Proto/Large- Energy Rifles, light railguns
    Proto/Siege- Large railguns, target painting

    The School of Explosives is limited in its mobility because of the wait of its weapons' weights, but has more flexibility in weapon choices.

    The School of Projectiles is lighter and faster, with easily maintained weapons and reliable damage.

    School of Prototypes is tactically efficient, high damage, but lower rates of fire on single targets, particularly effective against robotics.

    House Small is quick and personal, they sneak behind enemy lines or attack up front.

    House Large is good for laying down suppressing fire at a distance or quick bursts of heavy damage up close.

    House Siege is good for long range attacks and command abilities.

    I dunno, that's my take on how it could work. I'd imagine you are proficient in all weapons belonging to your school, but get significant bonuses to those of your House.
    >> Anonymous 12/09/08(Tue)23:08 No.3144623
    >Energy rifles, railguns
    >a developing world (no fucking steam)

    >> Anonymous 12/09/08(Tue)23:10 No.3144634
    Woops, guess I missed that. Frankly if we're dealing with a pre-steam world, nothing more than flintlock pistols, muskets, and cannons makes sense.
    >> Anonymous 12/09/08(Tue)23:19 No.3144678
    What I meant by no steam was that I didn't want it to be steampunk, wherein every weapon would be governed in gears and sprockets and do crazy shit for no reason while weilded by tuxedo wearing yahoos. By developing world, I mean they're starting to understand the sciences (At least as they apply to this world), including early radio.Though I'd like to stay away from anything more advanced than WW1, it by no means is a bad suggestion. After all, a wand of scorching ray is just an energy pistol that won't let just anyone fire it.
    >> Anonymous 12/09/08(Tue)23:31 No.3144728
    School Of Ammunition, obviously. You have to be able to make more!
    >> Anonymous 12/09/08(Tue)23:41 No.3144776
    You've just grossly misinterpreted steampunk. DIAF, faggot.
    >> Anonymous 12/09/08(Tue)23:44 No.3144788
    If you're talking pre-WWI, there aren't many ways to separate weapons other than projectile and explosives, unless you split automatic and semi/single.
    >> Anonymous 12/09/08(Tue)23:50 No.3144824
    What, are you stupid? Ballistic and siege weapons have been around since the 1400s.
    >> Anonymous 12/09/08(Tue)23:59 No.3144878
    In my earlier division, ballistic and siege weapons were part of the Explosives school.
    >> Anonymous 12/09/08(Tue)23:59 No.3144879
    Nevermind the nonweapon schools like accuracy and crap.
    >> Anonymous 12/10/08(Wed)00:02 No.3144895
    That seems silly, "I'm really accurate with guns that I'm not really that qualified to use."
    >> Anonymous 12/10/08(Wed)00:05 No.3144911
    Well, do you think riflemen and snipers and spotters are going to give a fat fuck about how to fire an 18 pounder or flamethrowers. OP said he wants a college, not a proficiency system.
    >> Anonymous 12/10/08(Wed)00:06 No.3144918
    School of Suppression - Weapons designed more to prevent enemy movement than damage them; mostly automatic weapons and weapons that otherwise make terrain unusable (mines, barbed wire, etc.)
    >> Anonymous 12/10/08(Wed)00:07 No.3144933
    ..Considering the low tech level, automatic weapons would go good here.
    >> Anonymous 12/10/08(Wed)00:20 No.3145017
    Seems like with firearms as they are, if you're using a School AND House system, your characters get too specified. Firearms just don't separate into that many varieties. If we go back to the OP, if you pick any of those combinations, you end up with one, maybe two kinds of weapons for any given PC.

    Maybe that's what he's after, but it seems highly restrictive.
    >> Anonymous 12/10/08(Wed)00:22 No.3145029
    With magic that doesn't work out too badly, a Conjuration-Fire user could summon a variety of minions for different situations, lay down a field of fire, or give his allies a smoke screen; the House Small-School of Incendiaries user can shoot with his flare gun... or shoot with his flare gun.
    >> Anonymous 12/10/08(Wed)00:25 No.3145045
    lol see
    >OP said he wants a college, not a proficiency system.

    Though it does look a little specific. but then most soldiers generally train with their primary weapon and maybe a sidearm. Not like 3.5 Fighter's "I KNOW ALL WEAPONS EVER"
    >> Anonymous 12/10/08(Wed)00:31 No.3145089
    But thats magic. You can bullshit anything with magic. I conjure the Pure Primal Ancient Elemental Overgod (of fire) to grant all my wishes and make me immortal! Its conjuring and fire so it works!
    >> Anonymous 12/10/08(Wed)00:37 No.3145132
    needs School of Trigger Discipline

    >> Anonymous 12/10/08(Wed)01:03 No.3145246
    So no steampunk, randomly high tech, but super restrictive proficiencies? Fuck, just make proficiencies for each gun and leave it at that.
    >> Anonymous 12/10/08(Wed)01:41 No.3145417

    School of Steelfire (LET IT ALL BURN!)
    School of Shellshock (They're gonna have to glue you back together... IN HELL!)
    School of Sureshot (One shot is all I need)
    School of Leadrain (SPRAYANPRAYAN games)

    Houses would be

    House Hand (Handguns)
    House Arm (Rifles/SMGs)
    House Shoulder (MGs, Bazookas, etc.)
    House Body (Siege Weapons)

    "I am a student of Sureshot of the Arm"
    "I am a student of Fire of the Hand"
    "I am a student of Leadrain from the Shoulder"
    "I am a student of Shellshock from the Body"

    Basically, it'd sound good if it sounds more similar to magic schools. The names above are examples, but better than just Accuracy, Incendiaries, and Explosives, in my opinion.
    >> Anonymous 12/10/08(Wed)01:43 No.3145427

    Oh, and "leadrain" would be the dual-wielding school when it comes to handguns.

    Training to use two machine-pistols at the same time with maximum efficiency would be a school trademark.
    >> Anonymous 12/10/08(Wed)01:57 No.3145488
    Well that looks a fuckton better than the OP, but I still think there should be some other non-weapon stuff in there at least, like speciality ammunition making.

    Also, Grenades should probably go under Hand House.
    >> Anonymous 12/10/08(Wed)01:57 No.3145489

    Well, with Magic, techncally, the student has only ONE weapon they learn from it - the magic itself. It's just exceedingly flexible.

    The point of the schools is to teach the student how to be the most efficient and most flexible that they can be with their chosen weapon.

    Basically, Accuracy Handweapons, while seeming to be extremely limited at first, could entail all of the following;

    Bullet "Curving" (a la Wanted)
    Gun-kata (the jerky, blocky kind, not the fluid failure)
    Almost sniper-level accuracy from a pistol from several specialized techniques just for pistol shooting
    Quick-draw that won't miss more than half the time
    Tactics that greatly enhance stealth, balance, and precision and accuracy while on the move
    Shooting bullets out of the air
    A school ban on Grenades, as they are messy and wasteful.

    Precise with a focus on taking out the target as cleanly and efficiently as possible.

    Incendiaries handgun would be stuff like

    Targeting environmental objects for maximum morale destruction (setting nearby objects on fire)
    The most efficient methods with two different handgun types that allow you to douse and ignite in a single action
    Fire barriers with several well-placed, well-timed shots
    Napalm grenades and tactics that allow you to get the most out of them for whatever purpose you need.
    A school ban on, say, shrapnel and explosives; why dismember what you would rather see burn and cause more damage even after it expires?

    A focus on utterly obliterating enemy morale and cutting off all escape points with flame.

    Granted, mundane weapons like guns will never match the flexibility of arcane weaponry like magic itself, but there's more to it than "point and shoot" that each school could specialize in. It just means the DM has to spend a lot of time making up all the different techniques that can be employed.
    >> Anonymous 12/10/08(Wed)01:59 No.3145497

    I figured specialty ammunition was a no-brainer.

    And grenades would be used under Hand of course, they're single-hand weapons. Sureshot might not have much use for frags, but I know House Shellshock loves the shit out of them (Hand House for Shellshock probably focuses entirely on the use of grenades, or at least has pistols and other hand guns as a secondary goal. Stereotypical demomen with sticks of TNT and vests of grenades are all over Shellshock from the Hand.)
    >> Anonymous 12/10/08(Wed)02:03 No.3145503
    Go with these names, at least. I like 'em. I'd love to call myself a Hand of Sureshot. Sniping with my .44, shooting punks through walls, ricocheting shots around corners, blasting swords in half. Hellz yeah.
    >> Anonymous 12/10/08(Wed)02:04 No.3145508

    Leadrain focuses on suppression and beating the odds through superiority in the number of bullets flying; they probably also specialize in heavy armor to help them defend most against enemy bullets. Shock troops and tanks, pretty much.

    Shellshock would be focused on killing as many opponents as possible as quickly as possible, with an emphasis on getting the most boom out of as few sticks as possible.
    >> Anonymous 12/10/08(Wed)02:06 No.3145518

    Schoolmaster during training exercises, bullets *plink*ing off of his superior heavy armor and heavy-duty helmet visor: "YOU'RE AN ARM OF LEADRAIN, FOR CHRISSAKES, HUNKER DOWN AND TURN HIM INTO SWISS CHEESE!"
    >> Anonymous 12/10/08(Wed)02:07 No.3145520

    Working from this, we could make awesome gun schools.
    >> Anonymous 12/10/08(Wed)02:10 No.3145527

    lead rain would seem to have perfect synergy with most of the other schools. "keep them occupied while I do my thing" kind of thing.

    then the pyros would set people on fire and cut off their escape while demos and snipers pick them off, or leadies cut them down in a hail of bullets

    i don't think, though, that explosives would have any real synergy with the snipers, unless it's "i flush them into the open so you can pick them off"
    >> Anonymous 12/10/08(Wed)02:10 No.3145529
    Whats Leadrain from the Hand do? Or Steelfire of the Body?
    >> Anonymous 12/10/08(Wed)02:13 No.3145544

    Leadrain of the hand - Machine Pistols akimbo, efficiently and with minimal extra spray. Basically, they learn how to brace themselves with the most efficiency and can lay down a ton of cover fire with two fairly easy-to-carry weapons, with the downside being longer reload times and more vulnerability while reloading.

    Steelfire of the Body - Napalm mortars and incendiary cannons among other large siege-type weapons. Also; large-scale fire trap tactics and resource annihilation. Admittedly, probably the least flexible of the house/school combinations.
    >> Anonymous 12/10/08(Wed)02:15 No.3145545

    Leadrain from the Shoulder

    >> Anonymous 12/10/08(Wed)02:15 No.3145546
    Everyone who read that in John Cleese's voice raise your hand.
    >> Anonymous 12/10/08(Wed)02:17 No.3145553
    Leadrain of the Body: Metal Storm, huge ass gatling cannon, large calibre autocannon.
    >> Anonymous 12/10/08(Wed)02:17 No.3145557

    I read that in Gilbert Gottfried's voice because that's what I read everything on /tg/ in, but I can see John Cleese too.
    >> Anonymous 12/10/08(Wed)02:17 No.3145558
    I was reading that post with BRIAN BLESSED's voice...
    >> Anonymous 12/10/08(Wed)02:18 No.3145563

    Never thought about it that way.

    Still think that this shit's limiting as fuck, though.
    >> Anonymous 12/10/08(Wed)02:18 No.3145565
    Very low tech, no magic:

    There are the things you throw (throwing knifes, shurikens (in during weaboo), discs, throwing darts)

    There are things where you use something mechanical to throw (arrows, catapult stones, blowing darts, ballista missile)

    There are things that go boom (anything with powder).
    >> Anonymous 12/10/08(Wed)02:19 No.3145570
    Leadrain of the Hand sounds kind of... shitty. Spray and pray already sucks, and when you're dual wielding with a tiny inaccurate gun? Arm shoulder and body, okay, I can see that, but Machine pistols never really did anything special for anyone but gangbangers. I think Leadrain from the Hand should just be dual wielded pistols.
    >> Anonymous 12/10/08(Wed)02:22 No.3145583

    First, we'd need to set the schools' main principles and taboos.


    School Sureshot:

    Goal: One shot, 1+ life
    Favored Attributes: Patience, Mathematical minds (for calculating trajectories and shit on the fly) I imagine this school would train them very, very extensively on trigonometry and physics in addition to physical exercises.
    Taboo: Wasting ammunition, even one bullet, on frivolous shots

    This makes shit like shooting environmental hazards or wasting bullets on other bullets almost anathema, save for extreme circumstances, like shooting a bullet to save their own life or the life of a teammate.
    >> Anonymous 12/10/08(Wed)02:23 No.3145586
    Contradicts the Leadrain philosophy. It's about getting accurate results with inferior weapons - and that shows.
    >> Anonymous 12/10/08(Wed)02:23 No.3145587

    Dual wielding anything, really, I just think that embodies the idea of the school extremely well.

    Besides, the point of the schools is that these people are capable of doing more shit with mundane weapons than anybody in real life every could. You never know, mac-10s akimbo might be a valid and useful strategy in the game world.
    >> Anonymous 12/10/08(Wed)02:24 No.3145588

    Yeah. Think about it; Leadrain. "Rain of Lead"

    Like, "OUR BULLETS WILL BLOT OUT THE SUN" kind of rain.
    >> Anonymous 12/10/08(Wed)02:26 No.3145594
    Fighting a war on HARD MODE doesn't make you a better soldier. There's no reason why someone should favor a machine pistol over an SMG save for concealability, and if you need to keep your weapons on the down-low, you're basically just a drive-by shooter. The whole concept of leadrain implies inefficiency, because you're really just putting bullets into the air to put bullets into the air. Should be called Leadwall.
    >> Anonymous 12/10/08(Wed)02:26 No.3145595
    My next character is going to be a Leadrain of the Shoulder.

    Because shoulder-mounted machine guns on a guy in full combat plate are awesome.
    >> Anonymous 12/10/08(Wed)02:27 No.3145600
    It is the point of them? Since when?

    Oh, and what about shotguns? I don't see shit for shotguns here.
    >> Anonymous 12/10/08(Wed)02:29 No.3145604

    They're not necessarily inferior, they just put out a lot more bullets at expense to precision, and the point of the school is to minimize precision loss through their techniques and specialized ammunition while still maintaining that huge amount of lead in the air.

    Not to mention that, in a tabletop game, even spray-and-pray (preferably from cover) should be considered viable if just to give people an option beyond sniper or army grunt when it comes to conventional weaponry.
    >> Anonymous 12/10/08(Wed)02:29 No.3145607
    Its metaphorical, numbnuts. Shellshock From The Body doesn't chest-bump TNT out.
    >> Anonymous 12/10/08(Wed)02:31 No.3145614
    I still don't see how you're getting efficiency out of a Tec-9 or something like that. Especially from a primitive machine pistol. Especially anything worth taking instead of just an SMG.
    >> Anonymous 12/10/08(Wed)02:31 No.3145616

    Don't see shit for sniper rifles or chainguns or nonfrag/incendiary grenades either. Give us a break.

    They've probably got their places in all the schools, too, like Sureshot using single slugs and incendiary using them for shot+napalm or some shit like that, and leadrain packing as much into them as possible.

    And yes, that's the point of insane schools like these, that's why they only exist in fantasy gaming.
    >> Anonymous 12/10/08(Wed)02:33 No.3145626

    This is why this thread's in /tg/ and not /k/.

    We're going for a fantasy setting, not what already works real life. Why aren't you talking about bullet curving or gun-kata, which are also stupid by real-world physics and standards?
    >> Anonymous 12/10/08(Wed)02:34 No.3145627

    It should.

    Then I could be Cyrax.
    >> Anonymous 12/10/08(Wed)02:37 No.3145642
    Sniper Rifles go under Sureshot of the Arm. "One shot one kill" ring a bell? Chainguns? Leadrain of the Body. Incendiary grenades? Steelfire of the Hand.

    But shotgun doesn't really fit into those. And just because its for a game doesn't mean the OP wants Exalted shit where taking the school for Pistols means that you're an expert duelist able to make your shots curve through space and time.

    I'm completely ignoring that post
    >> Anonymous 12/10/08(Wed)02:39 No.3145652
    >And just because its for a game doesn't mean the OP wants Exalted shit where taking the school for Pistols means that you're an expert duelist able to make your shots curve through space and time.

    Yeah, you're right. Let's hear what the OP has to say in regards to how he wants it to develop. I'm a personal fan of making it Exalted shit, but making the schools and houses being simple doctrines and weapon-selection would work out, too, I guess.

    I'm sorry, I'm just of the opinion that if you're going to try to do stuff like this with mundane weapons in fantasy settings, might as well make them as fantastic as magic can get.
    >> Anonymous 12/10/08(Wed)02:41 No.3145658

    Well, what's the primary use of a shotgun? Close-quarters takedown, right?

    It could very well fit into the philosophy of Shellshock, actually. Explosive, percussive force with the possibility of taking down more than one person, with a lot of "BOOM!" to mix in. Not to mention a simple modification could allow it to safely launch grenades when needed (rifles too), could make it a decent Shellshock from the Arm weapon.
    >> Anonymous 12/10/08(Wed)02:43 No.3145666

    Also forgot to mention their use as breaching tools, which could also fall under the Shellshock philosophy, which I assume includes "nothing on the battlefield is safe, not even the battlefield."
    >> Anonymous 12/10/08(Wed)02:44 No.3145674
    In other words, "dieselpunk."
    >> Anonymous 12/10/08(Wed)02:49 No.3145697

    I, for one, think that doing both in this thread wouldn't hurt anything.
    >> Anonymous 12/10/08(Wed)02:51 No.3145703
    Well, the one thing he did specify was a "college" of schools, not eastern martial arts schools, which is what that kind of thing was leaning towards. I like the whole Shellshock and Sureshot (If a little too much alliteration in those examples) and Hand/Arm concept, but the higher end stuff can be left for the heroic-types. Maybe now and then a studen will have the hidden ability to bend trajectories, but you don't count on that happening. You just teach the fundamentals of your school.

    I like the format, but thats assuming your average d00d can shoot bullets out of the air. Uh-huh.

    Lets do the fundamentals, and then we'll see from there, how about that?
    >> Anonymous 12/10/08(Wed)02:54 No.3145715

    So, starting with what we have.

    College: Sureshot
    Goal: 1 bullet, 1+ life
    Favored: Patience, Mathematical minds
    Taboo: Wasting bullets

    College: Shellshock
    Goal: ?
    Favored: ?
    Taboo: 1:1 kill ratios

    College: Steelfire
    Goal: Morale Destruction
    Favored: ?
    Taboo: ?

    College: Leadrain
    Goal: Suppression and Superior Firepower
    Favored: Coolness under fire, ?
    Taboo: Hesitation?
    >> Anonymous 12/10/08(Wed)02:58 No.3145737

    College: Shellshock
    Goal: "Nothing is safe on the battlefield, not even the battlefield.", emphasis on anti-armor.
    Favored: Quick judgment, inventiveness
    Taboo: 1:1 kill ratios

    College: Steelfire
    Goal: Morale Destruction, emphasis on infantry
    Favored: Emotional control, Chemistry-focused minds
    Taboo: ? Ionno.
    >> Anonymous 12/10/08(Wed)03:03 No.3145758
    What would each house focus on?

    Hand: Hand-held explosives, grenades, pistols, flareguns, small SMGs
    Arm: Rifles, Shotguns, heavier SMGs, Grenade Launchers
    Shoulder: Rocket Launchers, RPG Launchers, flamethrowers
    Body: Cannons, Mortars, Machine Guns and other really heavy weapons that absolutely need a ground brace and setup?
    >> Anonymous 12/10/08(Wed)03:08 No.3145783
    Shellshock should definitely favor physical prowess, as chucking grenades and explosion backwash is not for the weak, as well as engineering knowledge (Structural weaknesses)

    Steelfire can probably be considered anti-organics too, depending on how Fantasy the setting is (Flamethrowers vs owlbears still kicks ass). Their taboo should be enemy formations, lol.
    >> Anonymous 12/10/08(Wed)03:09 No.3145787
    College: Steelfire
    Goal: Morale Destruction, emphasis on infantry
    Favored: Emotional control, Chemistry-focused minds
    Taboo: Premature Detonation. It's two things in one, a dick joke AND a bomb one. GET IT?! (I feel so ronery)
    >> Anonymous 12/10/08(Wed)03:14 No.3145800
    Holy motherfucking shit. /tg/ is getting shit done for once. Not tripfags, not a brainless link dump, but motherfucking anonymouses, multiple, cracking shit out. Holy goddamn shit.
    >> Anonymous 12/10/08(Wed)03:15 No.3145807

    College: Sureshot
    Goal: 1 bullet, 1+ life
    Favored: Patience, Mathematics
    Taboo: Wasting bullets

    College: Shellshock
    Goal: Knock out the Weakest Link, Anti-Armor/Structure focus
    Favored: Physical Prowess, Engineering
    Taboo: 1:1 kill ratios

    College: Steelfire
    Goal: Morale Destruction, Anti-Infantry focus
    Favored: Self-Control, Chemistry
    Taboo: Allowing enemies to regroup or retreat?

    College: Leadrain
    Goal: Suppression and Superior Firepower
    Favored: Coolness Under Fire, ?
    Taboo: Hesitation?
    >> Anonymous 12/10/08(Wed)03:16 No.3145812
    It's hard to say since all of them allow you to be awesome with certain weapons, within your limited scope.
    >> Anonymous 12/10/08(Wed)03:18 No.3145825

    Yeah, but even then, certain weapons need to fall under certain houses, so that you KNOW the types of weapons you're in for when you choose to study, say, Steelrain from the Shoulder or something.
    >> Anonymous 12/10/08(Wed)03:18 No.3145827
    I daresay this one makes a little bit better sense than my dickjoke. Though now I'm imagining a guy in extreme heavy armor wading forward through a hail of gunfire with dual miniguns in either hand. All because of this thread.
    >> Anonymous 12/10/08(Wed)03:19 No.3145831
    I imagine some schools have Preferred Weapons and Forbidden Weapons.

    Like, Sureshot prefers sniper rifles and pistols, and forbids full-auto guns and grenades.
    >> Anonymous 12/10/08(Wed)03:21 No.3145842

    Yeah, Leadrain should definitely favor Armor-makers, simply because they would definitely enjoy heavy armor most out of all the colleges.

    Sureshot seems like the guys who would prefer not to wear armor.

    Steelfire and Shellshock might mix it up a lot depending on their weapon specialization.
    >> Anonymous 12/10/08(Wed)03:22 No.3145850

    Steelfire Taboo: Quick kills.

    >> SEAnon 12/10/08(Wed)03:28 No.3145874
    Steelfire Taboo: Leaving things usable?

    As in, leave nothing unscathed, scorched earth tactics, shit like that.
    >> Anonymous 12/10/08(Wed)03:34 No.3145893

    I like that. "Taboo: Leaving combustibles untouched."

    Fucking insane freaks.
    >> Anonymous 12/10/08(Wed)03:34 No.3145896

    Just archived it on suptg
    >> Anonymous 12/10/08(Wed)03:39 No.3145918
    Pistols, machine pistols and compact SMG's have the advantages they have in real life, naturally - concealability and high ease of handling and drawing. Small arms such as these are more or less always inferior to rifles with the exception of the option of concealed carry, so perhaps most non-explosives hand schools would concentrate on assassination, espionage and scouting at which they have the most advantage. Perhaps they'd employ suppressors most efficiently of all schools. Also, perhaps for the sake of lightness and ease of handling of their weapons hand schools could be granted some sort of an initiative bonus, which could make them effective in trench-cleaning duties or other close quarters combat "housecleaning" situations.
    >> SEAnon 12/10/08(Wed)03:47 No.3145931

    Also, mobility. This, coupled with the concealability, would make them adept at operating behind enemy lines, for covert operations and such.

    Sureshot: Assassinations
    Steelfire: Destroying ammo caches, food stores/supplies
    Shellshock: Bombing key enemy infrastructure
    Leadrain: Get in close behind enemy frontlines, and start cutting off reinforcements or something.
    >> Anonymous 12/10/08(Wed)03:48 No.3145935
    Leadrain Preferred: Any that allows for lots of bullets to be launched.
    Leadrain Forbidden: Singleshot ANYTHING. Some teachers even believe semi-automatic is out of the question. "There exists a belief in our 'other' school that the way to enlightenment is through shots fired with great skill and pains to ensure that skill. That is not the point of this school. We are here to ensure our enemies are drowned in the rain of lead our weapons are capable of, and no amount of sure shots can take down an APC now can they?"
    Steelfire Preferred: Anything with FIRE. Includes weaponry normally considered ballistic but given incendiary ammunition.
    Steelfire Forbidden: Anything that explodes rather than setting ON FIRE. Because why explode something when you can PUT IT ON FIRE!? "You see, students, as the pitch and napalm catches fire upon the skin of your enemy, several things are going through his mind at once. One, there is an extreme amount of pain coming from the closest thing to him; his skin. Two, mankind's worst enemy and best ally is now attached to his skin. And three, Where is his god now?"
    >> Anonymous 12/10/08(Wed)03:48 No.3145936
    Sureshot Preferred: Anything singleshot, as to prevent accidental waste of ammunition.
    Sureshot Forbidden: Fullyautomatic weaponry. Wasteful to be allowed even to think to fire such large amounts of weaponry. As such some teachers think even weapons with a full auto setting should be forbidden. "There are those in our allied schools who would believe that ammunition is just another field supply, to be used and thrown away. No. We believe that our ammunition, is *sacred*. Every shot we take, must be done in a manner, so that we take pride in the craftsmanship of the one who made it. Spent time on it. Crafted it. Loved it. We must give them the same dignity that they gave our ammunition."
    Shellshock preferred: Explosives, and lots of them.
    Shellshock Forbidden: Flame weaponry. As per this example "You are here to destroy the enemy and his buildings in a quick and timely manner, soldier! NOt to piss around and burn everything and everyone. WHILE they are still alive, or the BUILDING IS STILL STANDING, even while it is ON FIRE, THEY are STILL capable of firing back and STILL capable of providing cover, BECAUSE YOU chose to burn them down rather than swiftly killing or destroying them."
    >> Anonymous 12/10/08(Wed)03:56 No.3145954

    Yes, these are great.
    >> Anonymous 12/10/08(Wed)03:56 No.3145958
    So what system were you tihnking about using OP?
    >> Anonymous 12/10/08(Wed)03:58 No.3145970

    >> Anonymous 12/10/08(Wed)03:59 No.3145974
    Awesome, thank you
    >> SEAnon 12/10/08(Wed)04:34 No.3146066

    There we go.
    >> Anonymous 12/10/08(Wed)05:25 No.3146194
    College: Hardass
    Goal: Jumping on a tanks and bending off the MG barrels with a crowbar. Running satchels into fully manned bunkers. Inspiring courage through acts of defiance towards death.
    Favored: No man left behind, leadership from the frontline.
    Taboo: Hesitation, concern for self.

    Yeah, it's a bit of a rough caricature, but everyone old enough to remember their grandfathers have heard the stories about Sergeant whatshisname who didn't duck and cover when things were going to shit. That's a kind of an universal tribute to the unknown soldier.
    >> OP 12/10/08(Wed)11:34 No.3146958
    Holy crap guys. I'm blown away. This is really something now. I've got a few bits of contention, but I need to run into the store real quick, so I'll ponder those before I get back.
    >> Anonymous 12/10/08(Wed)11:50 No.3146999
    This thread is full of win, except for this post. Its bad and you should feel bad
    >> OP 12/10/08(Wed)13:09 No.3147226
    Okay, back. First off, I love the House names. Shellshock and Leadrain sound kind of off... First one sounds like a GI Joe member and Leadrain.. the words just don't seem to carry the same punch. But not like I can come up with anything better, just random ideas like Backblast and Bullethail which have their own problems.

    I *love* the Hand/Arm/Shoulder/Body House setup. Much more oomph when you say "I am a Steelfire From The Shoulder" instead of "I has a flamethrower"

    Hmm. What should Steelfire From The Arm get to use?

    As you can probably guess, your average rank and file soldier is not going to be a member or graduate of the College of Munitions. Things are turning over in my head, but I'll probably build some fluff on the houses for you guys.
    >> Anonymous 12/10/08(Wed)14:59 No.3147640
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    Head of House Sureshot.
    >> Anonymous 12/10/08(Wed)16:58 No.3148316
    >>(no fucking steam)
    >> Anonymous 12/10/08(Wed)17:06 No.3148353
    >>3147640 Head of House Sureshot.

    referring to his penis
    >> Anonymous 12/10/08(Wed)17:39 No.3148538
    The College of Munitions
    -Department of Arms [School of Manufacture, School of Implementation]
    -Department of Ammunition [School of Manufacture]
    -Department of Fortifications [School of Manufacture]
    -Department of Supply [School of Trade]

    Department of Arms: Houses Steelfire, Shellshock, Sureshot, Leadrain

    Department of Ammunition: Share Arms houses, additionally have two budding houses - House Flytrue (developing guided missiles) and House Rideforth (developing weapons platforms such as tanks, gunships, and fighter planes)

    Department of Fortifications: Mostly a mere House itself, though some members have joined Rideforth recently

    Department of Supply: No Houses but all students in Department are apprenticed, through the School of Trade, to the Guild of Arms Merchants
    >> Anonymous 12/10/08(Wed)17:41 No.3148552
    Maybe I'm still not completely clear on the distinction between steelfire and shellshock.
    From what I can tell steelfire emphasizes morale damage, and shellshock favors killing efficiency.

    Where would poison gas go?
    >> Major Maxillary !!eorO1kqUwyR 12/10/08(Wed)17:50 No.3148598
    munitions fall into two categories, with a third category in development;
    explosive and kinetic are what we've been using since forever, and the third is cohesive energy.

    there's lots of different names for them, but that's what I call it.

    explosive weapons use heat and overpressure created by a violent explosion to do damage, and is seen in General purpose bombs, sachel charges, and offensive, aka concussion, grenades. when you get cought in a big enough bomb's blast you'll likely die of your innards rupturing into goo than you will of the heat it produces.

    kinetic munitions use kinetic energy to kill you, these are the most common and can take the form of anything ffrom a simple rock or arrow to a huge asteroid/comet. they're just objects moving so fast they kill you, and the faster they go the more deadly. bullets are in this category as well as weapons that use fragmentation to kill like most grenades.

    then there's directed/cohesive/ect energy which cuts out the middleman and just beams damaging heat and whatever else right into the target. these are not in use and are only theoretical today, but they can take the form of lasers, microwave guns, sonic weapons, and anything else that doesn't use a physical body to deliver energy to the target.
    >> Major Maxillary !!eorO1kqUwyR 12/10/08(Wed)17:53 No.3148611

    there's also the ones like flamethrowers and chemical weapons that I just assign to their own classification of "shit that don't fit elsewhats."
    >> Anonymous 12/10/08(Wed)17:57 No.3148632

    This got me imagining Hogwarts, only with angry drill sergeants and longcoat uniforms. Also, trench digging and weapons drills replacing the wand-waving, and combat exercises instead of Quiddich.
    >> Anonymous 12/10/08(Wed)18:09 No.3148713
    No fucking way. Split them up across all colleges somehow.
    >> Anonymous 12/10/08(Wed)18:12 No.3148735

    Either distribute them across schools, or have a separate, smaller school of Nonlethal Weapons. Or just don't bother with that shit since it's WWI in OP's setting and they weren't using faggy-ass riot control shit in the war.
    >> Anonymous 12/10/08(Wed)19:07 No.3149080
         File :1228954058.jpg-(2.07 MB, 1103x1053, BrowningGun-Rifle.jpg)
    2.07 MB
    >> Anonymous 12/10/08(Wed)21:06 No.3149702
    House Arms is the largest and most diverse of the Houses. Arms recruits range from common folk who simply wish to become skilled at one of these new weapons to help defend their homes, to those who wish to make their skill an art, to budding adventurers who seek powerful new tools, to just about everyone. the school of Sureshot dominates the house, but the diverse level of skill in the House does not give Sureshot as large a lead over the other schools as one might think. While it does have its own interest groups, the House of Arms is generally too diverse to apply any one label to.

    The House of Shoulders arguably has the highest average skill of the 4 Houses, though is has one of the smallest student bodies. The weapons employed by the House of Shoulders are powerful and effective, and the rigors of wielding and carrying them ensure that they are physically fit. The House Dean exerts strict control over House Shoulder than the other Houses, mostly able to do so thanks to its lesser size. House Of The Shoulder students are often seen marching in full gear in the early mornings, and disciplines are often more strict.
    >> Anonymous 12/10/08(Wed)21:21 No.3149787
    Dude, its over, let the thread fucking die.
    >> Personguy 12/10/08(Wed)21:26 No.3149815

    Would a Sureshot of the Shoulder use something like a slug cannon for instance?
    >> Anonymous 12/10/08(Wed)21:38 No.3149875
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    He'd probably use something like the OP's pic. Orrrrrrrr maybe this
    >> Anonymous 12/10/08(Wed)21:50 No.3149947
    Or an elephant gun.
    >> Anonymous 12/10/08(Wed)22:23 No.3150138
    Whats a slug cannon?
    >> Anonymous 12/10/08(Wed)22:23 No.3150146
    >> Anonymous 12/10/08(Wed)22:31 No.3150184
    Full bore rounds for shotguns are called slugs. In that case, it would be some large caliber single shot weapon.
    >> Anonymous 12/10/08(Wed)22:51 No.3150288
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    it is really fucking hard to find pics of deiselpunk guns.
    >> Anonymous 12/10/08(Wed)22:53 No.3150300


    >> Anonymous 12/10/08(Wed)22:56 No.3150314
    >> Anonymous 12/10/08(Wed)23:14 No.3150398

    butthurt about something
    >> Anonymous 12/10/08(Wed)23:26 No.3150476
    Steelfire is an AWWWWFULLY narrowminded house in terms of weapons. I mean, what the fuck does Steelfire/Arms do?
    >> Anonymous 12/10/08(Wed)23:47 No.3150571

    Yeah, unfortunately a lot of house/school combinations are either way too broad or way too narrow.

    I guess it's just a problem with the way guns are made, themselves.

    Perhaps Carbines should be Arm and Rifles should be Shoulder?
    >> Anonymous 12/11/08(Thu)00:01 No.3150645
    Doesn't help Steelfire at all. And going from the house fluff, just makes House Shoulder the only house worth a shit.
    >> Anonymous 12/11/08(Thu)00:07 No.3150675
    >> Anonymous 12/11/08(Thu)00:25 No.3150750
    if this fantasy world has any degree of fun, there should be oddball weapons like >>3148682
    >> Anonymous 12/11/08(Thu)00:27 No.3150756
    >> Anonymous 12/11/08(Thu)00:42 No.3150805
    not everything has to be steampunk, faggot.
    >> Anonymous 12/11/08(Thu)00:49 No.3150838
    Guess who's the faggot here. PROTIP: The quote points at a double faggot.
    >> Anonymous 12/11/08(Thu)00:50 No.3150843
    Obviously extremely butthurt over the fact that there's actually good homebrew to be found here. Go and play on the highway.
    >> Anonymous 12/11/08(Thu)00:55 No.3150862
    And whats wrong with Dieselpunk?
    >> Anonymous 12/11/08(Thu)02:01 No.3151225
    And whats wrong with steampunk?
    >> Anonymous 12/11/08(Thu)12:13 No.3153226
    Fear of Success: /tg/ abandons good post after first good moment. Goodnight.
    >> Anonymous 12/11/08(Thu)12:38 No.3153349
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    Its overdone and annoying, while dieselpunk favors practicality more and not SHINY BRASS GEARS EVERYWHERE.
    >> Anonymous 12/11/08(Thu)12:40 No.3153362
    You mean modern? Or Pulp.
    >> Anonymous 12/11/08(Thu)12:46 No.3153403

    This looks like the RCMP decided to trade in their horses for HERCs
    >> Anonymous 12/11/08(Thu)12:48 No.3153415
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    Right. Steampunk is practical and simple looking, just like a world under development. No pointles doodads everywhere.
    >> Anonymous 12/11/08(Thu)13:02 No.3153451
    You're taking Danny, the epitome of fag-ass cosplay, as a benchmark? Climb a wall of dicks.
    >> Anonymous 12/11/08(Thu)13:06 No.3153477
    What? Retrofuturism is Buck Rogers and Flash Gordon style stuff.
    >> Anonymous 12/11/08(Thu)13:24 No.3153548
    Actually its just a random pic out of my steampunk folder. I like steampunk, just not all the time every time.
    >> Anonymous 12/11/08(Thu)13:28 No.3153564
    ...and it's still the main power source of our society. Think about it, even nuclear reactors are little more than fancy boilers!
    >> Anonymous 12/11/08(Thu)13:35 No.3153591
    Internal combustion might be more efficient, but the groundwork of the electric network still mainly consists of steam turbines, with various ways to heat the water. In all probability, even that fancy fusion reactor they're building in Europe will do nothing more than.... right, boil water.
    >> Anonymous 12/11/08(Thu)13:41 No.3153614
    Quite OK, but that goes for all pressure based systems. You don't see many pneumatic tubes anymore.
    >> Anonymous 12/11/08(Thu)13:42 No.3153618
    ...as is saying that electrical energy is the power source of our society.
    >> Anonymous 12/11/08(Thu)14:32 No.3153785
    >> Anonymous 12/11/08(Thu)15:53 No.3154167
    Oh cool a steampunk thread.
    >> archivist 12/11/08(Thu)15:54 No.3154172
         File :1229028846.jpg-(59 KB, 500x499, airburst.jpg)
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    I enjoy this thread quite a lot and endorse any products here-from

    that and as a test, what designation do you give someone who uses this weapon
    >> Anonymous 12/11/08(Thu)15:59 No.3154198
    Let's put this thread back on track, shall we? Here are some ideas for Sureshots:

    Sureshot of the Hand: Economical close-combat emphasis, with an additional emphasis on silencers. Usually behind enemy lines, assassinating important leaders.

    Sureshot of the Arm: Sniper rifle emphasis. Usually in the front lines, killing high-ranking and/or dangerous enemy infantry.

    Sureshot of the Shoulder: Economical anti-vehicle weapons emphasis. Usually in the front lines, destroying enemy vehicles and emplacements from a distance.

    Sureshot of the Body: Economical artillery focus. Usually behind friendly lines, directing fire calculated to destroy as much as possible with as little expenditure as possible.
    >> Anonymous 12/11/08(Thu)16:02 No.3154215
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    sage because this thread is a shitty homebrew. Wicked shitty. All homebrews are stupid, but this is fuck-tarded.
    >> Anonymous 12/11/08(Thu)16:09 No.3154241
         File :1229029757.jpg-(22 KB, 356x313, bullets, shotgun FRAG-12 e(...).jpg)
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    and yet how long has this thread lasted?

    also shell-shock of the arm I think
    >> Anonymous 12/11/08(Thu)16:15 No.3154264
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    All three of you idiots in this thread have managed to keep this alive far to long.

    Huuuurr its like technology with out the tech! DURP!
    >> Anonymous 12/11/08(Thu)16:19 No.3154276
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    please both of you fill out the proper paperwork before complaining
    >> Anonymous 12/11/08(Thu)16:42 No.3154341
    >> Anonymous 12/11/08(Thu)17:13 No.3154490
    all the contributors left. Now the only people left are masturbating over snipers.
    >> Anonymous 12/11/08(Thu)17:35 No.3154643
    Should probably flip the houses and schools. Houses should teach general philsophies, while the schools teach the broad and the specialized. And probably shouldn't make each school focus on certain things. I mean, I see no reason why Sureshot would be nothing but snipers and assassins, or why Steelfire would be nothing but psycho pyros

    Probably add a few more in there on one or the other.
    >> Anonymous 12/11/08(Thu)17:43 No.3154686
    sage for homebrew
    >> Anonymous 12/11/08(Thu)17:49 No.3154723
    homebrew sucks and you deserve to die
    >> Anonymous 12/11/08(Thu)18:33 No.3154998
    hogwarts with guns? wut?

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