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  • SOON

    File :1227769643.jpg-(57 KB, 494x303, story.jpg)
    57 KB Anonymous 11/27/08(Thu)02:07 No.3071146  
    I was going to post a "which of these scenarios should I run in FUDGE" thread and post a bunch of various boring scenarios/settings that I'd semi-developed, when the best idea in the world hit me.

    Pic related.
    >> Anonymous 11/27/08(Thu)02:09 No.3071155
    >>3071146

    ...Okay, what is it?
    >> Anonymous 11/27/08(Thu)02:10 No.3071169
    Two zombies with afros, a guy in a vest and some half-dressed chick with a gun?
    >> Anonymous 11/27/08(Thu)02:11 No.3071172
    You fucks! It's the Warriors!
    >> Anonymous 11/27/08(Thu)02:12 No.3071181
    >>3071155
    http://www.youtube.com/watch?v=0P6MqHccBSI
    get some culture

    Basically, crappy themed gangs punch each other in the late 70s.

    The PCs would be high ranking members in an unimportant gang trying to become more important.
    >> Anonymous 11/27/08(Thu)02:13 No.3071185
    I think it's a screenshot from The Warriors...
    >> Anonymous 11/27/08(Thu)02:21 No.3071233
    >>3071172
    Thank you, jesus christ I was beginning to get worried.

    Anyway, here's the basic melee combat system I'd use. All characters (PCs and NPCs) have a number between one and seven that determines their skill in a particular kind of fighting. Let's say Ajax (Punching skill: 6) is fighting Steve (Punching skill: 4). Ajax moves next to Steve, rolls a random number between +4 and -4*, and adds it to his Punching stat. Steve rolls his random number and adds it to his punching stat. Whoever gets the higher score punches the other one and does their standard amount of punching damage. If they tie, nobody successfully does anything. If the winner wins by more than one point, he does bonus damage equal to the number of points beyond the first that he won by.

    A lot of things give buffs/debuffs to the numbers, but that's basically it. One dice roll per turn assuming no weird shit.

    Most other checks are handled the same way, only with different skills/attributes. For example, a character trying to scam a second character would roll Scam Artistry, and the target character would resist with Intelligence.

    With a decent story this could be the greatest thing.

    *it uses 3d6 and is a bell curve.
    >> Anonymous 11/27/08(Thu)02:37 No.3071298
    Ok I'm going to run an example fight in this, RIGHT HERE, because I'm bored.

    I need some names for gang member NPC classes. They should follow the (type) (noun-verber) format (Kobold Vermin-hoarder, Astronaut Ray-Gunner, etc).

    Doin stats now, I just need some names for shit. Man you are going to like some of these abilities let me tell you.
    >> Anonymous 11/27/08(Thu)03:28 No.3071466
         File :1227774493.gif-(62 KB, 575x575, w1.gif)
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    You (or according to the map, U) are Ajax*. You are pretty big and you like hitting people. This has caused you to rise to a position of moderate importance in the Warriors.

    You are in an alley with your good friend Warrior Windowsmasher** (W). You are talking about all the ladies you have had sex with. He has relatively little to contribute to this conversation, but you don't care because that makes you seem more awesome.

    You look out onto the street to see if there are any ladies you might bone, but it is three in the damn morning and the answer is no. But there are three Jones Street Boy Headkickers (J)! They are on your turf openly! This is unacceptable.

    To your right is a waist high fence, the sidewalk, a car, and the street, in that order. Up the sidewalk there are three JSBs, a pay phone, and another parking meter.

    The Jones Street Boys have not seen you yet, but they are walking towards your alley. Still, you do have many options.

    WHAT IS YOUR COURSE OF ACTION

    *Ajax:
    STR (ability to lift/move stuff, melee damage increaser): 6
    BIG (size, resistance to getting thrown/knocked around/poisoned): 5
    INT (all mental abilities): 3
    SP (hexes moved per turn): 4

    Punchan: 6
    Grapplan: 5
    Intimidatan: 5
    Sneakan: 4
    Acrobatican: 3

    **Warrior Windowsmasher
    STR: 4
    BIG: 4
    INT: 3
    SP: 5

    Vandalizan: 5
    Small Clubban: 4
    Big Clubban: 4
    >> Anonymous 11/27/08(Thu)03:31 No.3071479
    >>3071181

    That movie looks like it sucks.
    >> Anonymous 11/27/08(Thu)03:35 No.3071485
    >>3071479
    http://www.youtube.com/watch?v=ISkLxfAOTo8&feature=related

    I guess the trailer gives that impression, but it's basically the first five minutes of Clockwork Orange for an hour and a half. That's not really a bad thing.
    >> Anonymous 11/27/08(Thu)03:43 No.3071497
    >>3071479
    underage b&
    >> Anonymous 11/27/08(Thu)03:47 No.3071507
    >>3071466
    >You are Ajax
    >You are talking about all the ladies you have had sex with
    >You look out onto the street to see if there are any ladies you might bone

    Fuck yes Ajax you are the best PC evah!
    I would totally play this game/system.
    >> Anonymous 11/27/08(Thu)03:50 No.3071517
    >>3071507
    You have the opportunity to RIGHT THIS SECOND

    WHAT IS YOUR COURSE OF ACTION AJAX
    >> Anonymous 11/27/08(Thu)03:54 No.3071520
    >>3071517
    I approach the gentleman, greet them in a friendly manner, and ask if there is anything I can help them find on Warriors turf.
    >> Anonymous 11/27/08(Thu)03:57 No.3071530
    well, normally i'd think about gaining the high ground and throwing shit at the JSB donkey kong style to reduce their health/numbers, but there is a severe lack of trash cans. I guess, seeing as I'm weaponless (aside from my ever present mitts) I'll send Windowsmasher to hide behind the car, he must have more sneakan than Ajax, and I'll step out to confront/rush the JSBs. While they engage with me, WS can sneak around the car and attack them from behind, hopefully gaining a tasty bonus from the suprise attack. if all else fails, I'm sure Ajax can handle the JSBs...maybe...probably.
    Fucking wimps.
    >> Anonymous 11/27/08(Thu)03:58 No.3071537
    >>3071530
    In the Warriors vidya gaem, acceptable ranged implements are bottles and/or bricks. In fact, artillery is just a dude with a pile of infinite bottles/bricks next to him.
    >> Anonymous 11/27/08(Thu)03:59 No.3071540
         File :1227776357.gif-(62 KB, 575x575, w2.gif)
    62 KB
    >>3071520
    You approach the gentleman, greet them in a friendly manner, and ask if there is anything you can help them find on Warriors turf.

    "Yes actually we were looking for someone who isn't one of us and also isn't a total faggot"
    "HA HA HA HA HA"
    "We can't find one"
    "HA HA HA HA HA"

    (W) is hiding in the alley Vandalizan the fence and attempting to convert it into a weapon of some kind. He is failing.
    >> the op 11/27/08(Thu)04:00 No.3071543
    >>3071530
    too late lol

    also your skills are listed, you can do things that aren't listed as your skills but you might suck
    >> Anonymous 11/27/08(Thu)04:03 No.3071552
    >>3071540
    I apologize for not meeting their standards. I remind them that I am happy to, in true Warriors spirit, assist them while they are guests on Warriors turf in any way that they might need. I bid them farewell and leave.
    >> Anonymous 11/27/08(Thu)04:03 No.3071554
    >>3071543
    ok run the game with the guy that uses Ajax to negotiate, ffs. You know he'd just rush in there and punch on.
    He can do little else.
    He is Ajax.
    >> Anonymous 11/27/08(Thu)04:08 No.3071569
    >>3071554
    You prefer railroadan gaems.
    >> the op 11/27/08(Thu)04:11 No.3071576
         File :1227777061.gif-(61 KB, 575x575, w3.gif)
    61 KB
    >>3071552
    You get about two steps and they jump you.

    They charge you a little bit too fast, misjudge the timing, and just stumble into you without really hurting you at all.

    The third JSB jumps up and down on the car and yells insults about your masculinity.

    (W) continues hiding, but this time he successfully Vandalizans the fence into Wire Flail, a large club that sucks.

    >>3071554
    dude i know but i just take the first response, you need to type faster
    >> Anonymous 11/27/08(Thu)04:14 No.3071590
    >>3071576
    I respond indignantly and then attack the nearest dood with my punchan while informing my associate that he should alert the nearest constable of these ruffians' behavior.
    >> Anonymous 11/27/08(Thu)04:14 No.3071592
    wut is fudge
    >> Anonymous 11/27/08(Thu)04:17 No.3071600
    >>3071592
    ...
    >> Anonymous 11/27/08(Thu)04:19 No.3071609
    >>3071600
    I dont know this FUDGE stuff. I only play Warhammer.
    >> Anonymous 11/27/08(Thu)04:26 No.3071631
    >>3071590
    You manage a "what the FU" and then sort of trail off as you punchan the nearest dood in the face. KaPOW! It appears to injure him enough that he is less eager to fight you and he is unable to hit you back.

    The other dood catches you completely by surprise with his fist. It kind of hurts.

    (W) runs away down the alley, muttering something and shaking his head. The JSB on the car follows him.


    >>3071592
    http://www.google.com/search?q=FUDGE+RPG
    >> the op 11/27/08(Thu)04:26 No.3071633
         File :1227778007.gif-(59 KB, 575x575, w4.gif)
    59 KB
    >>3071631
    edit: lol pic
    >> Anonymous 11/27/08(Thu)04:32 No.3071648
    >>3071633
    I full attack the dude again while attempting to inform them I was only trying to help.
    >> the op 11/27/08(Thu)04:40 No.3071654
    >>3071648
    You punch the wounded JSB again. He falls over.

    The remaining JSB Headkicker says "Wait... are you... are you serious?" He looks uncomfortable, as if he is dealing with a seriously delusional person.

    Then he tries to kick your head. He's only flexible enough to kick your leg, which is ripped as hell and doesn't get hurt. FUCK YEAH AJAX

    (pic doesn't change lol)
    >> Anonymous 11/27/08(Thu)04:40 No.3071662
    I grab one of the JSBs, T style, and throw his punk ass into the other one. Then kindly inform then to stay the hell out of Warriors turf.
    >> Anonymous 11/27/08(Thu)04:41 No.3071666
    >>3071662
    Yes, I was waiting. This thread required more throwing of dudes.
    >> Anonymous 11/27/08(Thu)04:42 No.3071670
    COME OUT TO PLAAAAAAAAAAAYYYYYEEEEAAAAAAAAYYYYYYYY
    >> Anonymous 11/27/08(Thu)04:43 No.3071673
    >>3071654
    I respond with, "Yes! Faggot!"

    And then I full attack the dude.
    >> the op 11/27/08(Thu)04:52 No.3071691
         File :1227779523.gif-(58 KB, 575x575, w5.gif)
    58 KB
    >>3071662
    (turn 1)
    The JSB attempts to punch you. You grab the JSB.

    (turn 2)
    You pick up the JSB over your head. He says "Um, you know that stuff about helping us find something? I was looking for, um, the border of your territory so I could leave it without any tr"

    (turn 3)
    You throw the JSB. He lands on his face. You tell him to stay out, but he probably doesn't hear you, on account of just being thrown face first at his friend's unconscious body.

    Eventually, Warrior Windowsmasher comes back, with a couple of your thugs. He says that the constabulary arrested the JSB that chased him. Also, the constable told him to tell you to go home. The thugs look at the wrecked JSBs and seem somewhat confused.

    THE END

    (wow the dice really liked it when you behave like ajax, sorry fake ajax, no diplomatic end for you)
    >> Anonymous 11/27/08(Thu)04:53 No.3071695
    CAAAAAAAN YOUUUUUU DIG IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
    >> Anonymous 11/27/08(Thu)04:57 No.3071702
    Francis, Louis, Bill, Zoey
    >> Anonymous 11/27/08(Thu)04:58 No.3071709
    >>3071691
    In a street brawl, throwin' dudes is always the answer.

    I'mma have to find me a copy of this and watch it, now.
    >> the op 11/27/08(Thu)05:06 No.3071720
    >>3071709
    I kind of fucked up by failing to encourage ridiculous shit. The entire fight should have been nothing but dude throwing with occasional "shove someone's face through a window" or "jump off of a car and land on three dudes at once knocking them all over" maneuvers.

    Though I guess that's more encouraged with larger groups of PCs ("I trip him!" "I elbow drop the guy you tripped!" etc).
    >> Anonymous 11/27/08(Thu)05:17 No.3071738
    Fuck, now I want to play this. Original gangs could be substituted with homemade ones, right? I think it would be interesting to have players or the GM create a few with different uniforms, approaches, specialties etc.
    >> Anonymous 11/27/08(Thu)05:22 No.3071755
    >>3071738
    now /tg/ suggest some themed gangs...gogogo!
    >> the op 11/27/08(Thu)05:22 No.3071756
    >>3071738
    >Original ____ could be substituted with homemade ____, right?
    no if you change something Ajax will come to your house and punch you in the dick

    That was my general plan really, I didn't even want to set it in the Warriors universe, just the generic Themed Gangs of the Past setting.

    Basically once I make a map, figure out the various gangs and their resources/personalities, I'd just say "you are in charge of gang x, go" to the PCs and do my best to let them do what they felt like doing.
    >> Anonymous 11/27/08(Thu)05:23 No.3071762
    >>3071755
    you are kind of required to have some clowns
    >> Anonymous 11/27/08(Thu)05:26 No.3071772
    >>3071762
    There's already a group of mimes, I remember from the video game. The Hi-Hats, led by a fat fucking psycho called Chatterbox.
    >> the op 11/27/08(Thu)05:28 No.3071777
    >>3071772
    Oh I thought we were doing a total from scratch thing.
    >> Anonymous 11/27/08(Thu)05:34 No.3071790
    >>3071755
    ethnic minorities ahooooooooooyyyyyyy!

    Although most of the gangs in warriors were rather ethnically diverse (affirmative action, fuck year!)

    *Gotta have a chick gang like the lizzies/escher
    *A rich kids gang who have the best gear and throw money at their problems,
    *something like the orphans, lots of numbers but relatively weak and crap
    *a militant/military themed gang that calls their leader general and the men troops/soldiers (although most gangs call them soldiers anyways in the movie)
    *I want a fuckawesome gang based on the Village People
    *a skinhead/reacist gang
    *a religious/cult like gang or a satanist/occult gang...or both
    *a gang that cares more about style and fashion and cars and pussy more than getting up and getting turf.
    * a masked gang/always have their identity hidden
    *a redneck gang

    some of these ideas bleed into each other.

    OP will there be rules for getting turf, maintaining it, recruiting, tagging, bribing cops, raiding other gang's cribs, running protection rackets etc.?
    >> Anonymous 11/27/08(Thu)05:34 No.3071791
    The 10th Street (or whatever) Grimlocks.

    Their gimmick is to wear full helmets designed to look like Grimlock's head. Any Grimlock. Especially if Transformers doesn't exist in the campaign setting.

    The gang leader has a monocle and tophat on his helm, and speaks and acts in a rather dapper manner, even when smashing heads. Standard Grimlocks gangers are daft as your average Ork.

    Favored weapon is a flaming bat.
    >> Anonymous 11/27/08(Thu)05:39 No.3071806
    >>3071791
    take out the lame and just have a bunch of dinner suit wearing, ultra dapper brawlers who wish you a good day in perfect clipped English while the tread on your sack and bust your face open with brass knuckles...all while in immaculate dress.
    >> Anonymous 11/27/08(Thu)05:40 No.3071813
    >>3071790
    I like the masked one and the religous vs occult concept. Maybe even expanding the spiritual gang wars to an Abrahamic faith-based group of zealots, anarchic, punk/cock-of-the-walk cultists who are desperate to curry favour with ANY evil deity, and a third faction of pragmatic druid-like warriors that are fiercely territorial.
    >> Anonymous 11/27/08(Thu)05:41 No.3071817
    >>3071806
    I... don't follow.
    >> Anonymous 11/27/08(Thu)05:44 No.3071827
    >>3071790
    I approve of pretty much all of this.

    All I have done is squad based combat that the PCs are in, and small scale negotiations/social stuff (scaring/negotiating with/scamming individuals).

    I do want it to stay relatively small scale though. The smallest gangs would probably only have 10-15 people. Still, you're right, I do need to come up with large scale mechanics for territory/income stuff.

    I want the most important resource to be reputation though, naturally.
    >> Anonymous 11/27/08(Thu)05:48 No.3071846
    Boppers is the only Warriors gang allowed in the new setting. Stylishly dressed dudes.
    >> Anonymous 11/27/08(Thu)05:57 No.3071880
         File :1227783479.jpg-(227 KB, 726x762, the gang-1.jpg)
    227 KB
    >>3071827
    well if you are serious about this lets keep the ball rolling, this could be fun. I won't invoke the dreaded we get shit done gaffe, but it wouldn't take much to flesh this out further, seems mostly narrative anyhow.
    Seems liek with territory, income and reputation (as well as your standing with the law) I'me getting a post game sequence somewhat like necromunda, but with more talkan and less rollan.
    also, how do you recruit? based on reputation, the bigger you ar ethe more people want to join you? i like that idea better than the hired hel of necromunda.
    if you suck at leading your gang will the start to go elsewhere?
    is there a loyalty stat to show how quickly someone in your gang turns on you? Swan would have died before he took off his vest, but i wouldn't trust Ajax if there was some strange wool around.
    pic related, its my gang, the South End Honchos (south end has more innuendo than southstreet)
    >> Anonymous 11/27/08(Thu)06:01 No.3071893
    also to capture the feel of the warriors, most of the gang members should be relatively young, no 40 drug lords, most of these guys are highschool drop outs
    >> Anonymous 11/27/08(Thu)06:06 No.3071896
    >>3071893
    Yes agreed obviously. Also no guns or shit.

    It might get interesting if getting powerful enough made the mafia notice you, or something.

    >>3071880
    ahahahahaha

    Yeah, rep = number and quality of dudes, and it makes lesser gangs just try their best to avoid you (and more powerful ones be more likely to cause you problems).

    I guess you could spend money on mercs too.

    I'm thinking that dishonorable behaviors (especially stuff like disguising yourself as a civilian or another gang member) would carry a MASSIVE penalty to rep, and rep isn't really your ability to recruit dudes, it's your ability to keep and hold dudes. So, for example, having 10 rep means you have 20 mediocre dudes available to you, even if they aren't always the same dudes from week to week (and losing that means you go back to being crappy).

    Oh damn I just had the best idea, what if the territory holding system was basically Risk?
    >> Anonymous 11/27/08(Thu)06:07 No.3071897
    ...........
    ...................__
    ............./´¯/'...'/´¯¯`·¸
    ........../'/.../..../......./¨¯\
    ........('(...´...´.... ¯~/'...')
    .........\.................'...../
    ..........''...\.......... _.·´
    ............\..............(
    BRO FIST GANG YOU KNOW IT TO BE TRUE IN YOUR HEART OF HEARTS
    >> Anonymous 11/27/08(Thu)06:08 No.3071906
    >>3071896
    >what if the territory holding system was basically Risk?
    not familiar with it, was never big in my country. How's it work?
    >> Anonymous 11/27/08(Thu)06:11 No.3071919
    >>3071896
    >>I guess you could spend money on mercs too

    bringing in outside help might be one of the things that makes your rep take a hit..
    "Wassamatta? Cain't do the job yo'seff? You ain't a bopper."
    >> Anonymous 11/27/08(Thu)06:12 No.3071922
    >>3071906
    There's a map with different territories on it. You get soldiers, who are interchangeable. You place a number of them each turn based on how many/what territories you control. After you do that, you attack with three soldiers at a time and roll d6s to decide whether the attacker or the defender loses soldiers, and how many.

    Actually, doing it this way would take the focus away from individual feats of badassery. I don't think my idea was that great now.
    >> Anonymous 11/27/08(Thu)06:12 No.3071924
    are stats point buy or dice rollan?
    I think rolled stats makes for delicious randomness and more fun games.
    >> Anonymous 11/27/08(Thu)06:15 No.3071932
    >>3071919
    Yeah, that's a good point.
    >> Anonymous 11/27/08(Thu)06:15 No.3071934
    >>3071922
    >>Actually, doing it this way would take the focus away from individual feats of badassery. I don't think my idea was that great now.

    at least you can admit it and stay focused on what's important...boppin'.

    Territory could be more like Civilization 3 (?), the more rep you have the wider your are of influence is. Eventually you will swallow up other territories with your awesome, and the shopkeepers/citizens will default to you as the boss. Of course if the original gang takes issue with this you will have to bop right through them.
    >> Anonymous 11/27/08(Thu)06:16 No.3071941
    >>3071924
    FUDGE has mechanics for both.

    http://www.fudgerpg.com/files/pdf/fudge_1995.pdf

    I prefer point buy, really. The attributes don't make THAT much difference in this game, it's mostly about skills/gifts.
    >> Anonymous 11/27/08(Thu)06:21 No.3071972
    >>3071941
    What skills and gifts have you devised for this game? Is 'nailing down strange wool?' one of them?
    >> Anonymous 11/27/08(Thu)06:25 No.3071985
    >>3071934
    Yeah, I want to focus on boppin'. And possibly marching right through some fucks. I like the idea of large scale strategy but I'm pretty sure it's not as fun as throwing people off roofs and stuff. Now I'm conflicted.

    I have to go to bed. If this thread doesn't die I'll post more I guess.
    >> Anonymous 11/27/08(Thu)06:27 No.3071991
    >>3071985
    If the thread is gone, start a new one, I like this idea and I'd like to see where it goes.
    >> Anonymous 11/27/08(Thu)06:27 No.3071992
    Oh god stop saying bop
    >> Anonymous 11/27/08(Thu)06:31 No.3071996
    >>3071972
    quick partial list of skills I can remember
    Negotiate
    Scam
    Indimidate
    Sneak
    Unarmed Hitting
    Unarmed Grappling
    Knifing
    Bludgeoning - small
    Bludgeoning - large
    Vandalism (extra damage to inanimate objects, chance to get a weapon out of it)
    Acrobatics

    I'm not going to list gifts because I kind of expect players to make them up as to what is appropriate (and then I decide the numbers and mechanics) but they would all be either something like Good Eyesight where you get bonuses to a variety of rolls, or they would take away the penalties you would normally take while doing a ridiculous move like throwing a dude at another dude or jumping off of something onto three dudes.

    Bed for real this time I'm not even going to look to see if there are more responses


    >>3071992
    edit since /tg/ eats posts: bop bop bop
    >> Anonymous 11/27/08(Thu)07:30 No.3072103
    >>3071992
    ONCE YOU BOP YOU CAN'T STOP
    >> Anonymous 11/27/08(Thu)07:37 No.3072114
    need a trait for 'getting up' essentially, old school tagging, leaving your gang's mark. also distinguish between leaving a quick, rough tag (as in the warriors movie) or an artistic, colorful tag. Quick tags are used for maximising your gangs exposure, but the larger, more skilled ones are used to 'boast' about your importance and presence. If you had time to tag up such a large piece, you must own the place or be so in control even the cops won't touch you.


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