!cLAc5rAVRA 10/30/08(Thu)20:25 No.2911007|
With these skills, 1=dabbling, 2-3=competent, 4-5=masterful, 6=legendary. Costs 1 point/level up to 5, 3/level after. Special skills cost 2/level up to 5, 5/level after.
Acrobatics, Acting, Beautician, Brawling, Bureacracy, Cheating, Climbing, Computer Hacking, Computer Programming, Computers, Craft(*), Dancing(*), Demolitions, Disguise, Dodge, Driving(*), Electronic Surveillance, Electronics, Engineer(*), Escapism, Fine Arts(*), First Aid, Gambling, Guns(*), Haggling, Hand Weapon(*), Humanities(*), Instruction, Intimidation, Language(*), Lock Picking(*), Martial Arts(*), Mechanic, Medicine(*), Myth and Legend(*), Notice, Occult Knowledge, Pick Pocket, Piloting, Play Instrument(*), Questioning, Research/Investigation, Riding(*), Rituals(*), Running(*), Sciences(*), Seduction, Singing, Sleight of Hand, Smooth Talking, Sport(*), Stealth, Storytelling, Streetwise, Survival(*), Swimming, Throwing, Tracking, Trance, Traps, Unconventional Medicine(*), Vetinary Medicine(*), Weight Lifting, Writing(*).
Acrobatics, Martial Arts, Medicine and Trance are 'special' skills.
(*) indicates pick a type.
1 point for a specialty, which gives +2.