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  • File :1224727581.jpg-(142 KB, 450x675, spiritofthecenturycover.jpg)
    142 KB TIME FOR A SPIRIT OF THE CENTURY THREAD Anonymous 10/22/08(Wed)22:06 No.2859899  
    Best Spirit of the Century characters. Post them.
    >> Anonymous 10/22/08(Wed)22:07 No.2859910
    I saw this one here:

    A robot priest -- FATHER STEEL, TWO-FISTED IRON MAN OF THE CLOTH.
    He carried a laminated card with an Ex Cathedra pronouncement that he did, in fact, have a soul.
    >> Anonymous 10/22/08(Wed)22:10 No.2859922
    I'm starting a SotC campaign soon, and one of my players just sent me a guy named Niels Blackwell.

    He has the aspect "99 problems but a bitch ain't one."
    >> Anonymous 10/22/08(Wed)22:13 No.2859928
    I ran one game with SotC. I think it was one of the best sessions I ever had. The Clockwork Countess kidnapped a scientist by the method of AIRLIFTING HIS ENTIRE LECTURE HALL with one of her many, many airships. Our heroes leaped into action - the tough as nails gumshoe with a tragic past! The steely eyed gunslinger who won his pistols in an adventure called "Hell Dorado!" The pipe-smoking scientist who was all about "Science. AMERICAN science, damnit! The most innovative kind there is! Just look at this professor being kidnapped - why his weather-controlling machine is a work of pure American genius!"
    So they ran around defeating the Countess' tin soldiers and having a showdown with her in the cockpit of the airship and saving the day and awesome.
    >> Anonymous 10/22/08(Wed)22:18 No.2859949
    I ran an SotC game with a sci-fantasy bent to it. (think Battle Angel Alita crossed with Firefly and you're pretty close to the feel of the game)

    The captain of the "firefly" ship (in this case parodied as "dragonfly") was a war vet who had his legs blown off and now uses cyborg legs.

    he was also the most clueless captain in all of existence and routinely makes the dumbest decisions that always gets the group into trouble no matter where they go.

    It was an awesome campaign because of him.
    >> Anonymous 10/22/08(Wed)22:22 No.2859967
    I. Must. Try. This. System.

    We're thinking about waiting for the Dresden RPG, though, instead of switching in the middle.

    >>2859922

    That aspect is sheer brilliance.
    >> Anonymous 10/22/08(Wed)22:25 No.2859989
    >>2859922
    >>2859967
    Oh, and the character is blind, but got an atomically powered radio transmitter linked to his brain (carried around in a backpack) from a mad scientist buddy, allowing him to "see" via the radio waves.
    >> Anonymous 10/22/08(Wed)22:28 No.2860002
    >>2859967
    Do both.
    >> Anonymous 10/22/08(Wed)22:29 No.2860011
    >>2859899
    I just joined a group starting this up, and I have to say it's pretty awesome. I ended up making a character that was a cross between Daniel Jackson (more focus on Linguistics) and House. With a swordcane.
    >> Anonymous 10/22/08(Wed)22:31 No.2860027
    >>2860011
    I swear swordcanes are practically a requirement in SotC. At least one person in every group seems to have one.
    >> Anonymous 10/22/08(Wed)22:38 No.2860073
    >>2860027

    that's because they are AWESOME.
    >> Anonymous 10/22/08(Wed)22:42 No.2860094
    >>2860073
    It's true, in any pulp game there is always at least one character with a sword cane or some other wierd sword-hidden-mundane objects.

    we had a guy with a sword umbrella in our game.
    >> Anonymous 10/22/08(Wed)22:45 No.2860110
    SWORD TRIPOD
    >> Anonymous 10/22/08(Wed)22:47 No.2860124
    >>2860002

    Maybe. Not sure if we have enough time to run a SotC campaign as well as a Dresden one.
    >> Anonymous 10/22/08(Wed)23:14 No.2860226
    >>2860110
    >>2860094

    FUND IT
    >> Anonymous 10/22/08(Wed)23:23 No.2860266
    We played a game where a player created a southern gentleman invested exclusively in resources and resources stunts.

    He bought Hell.
    >> LogicNinja !X/WncDCXNA 10/22/08(Wed)23:43 No.2860394
    >>2859910
    I posted that--it's from some guy I talked to, not someone I actually played with, but it remains absolutely the best SotC character I've heard of.

    My group's longest-running SotC game was "Spirit of Eberron".

    Malzen of Xen'drik, immensely notorious drow swashbuckler, had something like Intimidate +5, Weapons and Athletics +4, Survival, Endurance, and Deceit +3, Academics, Resolve, Stealth, and Resources +2, and Art, Alertness, Archery, Mysteries, and Might +1.

    His Aspects were... uhh... let's see. As close as I can remember:
    Tiny Dinosaur, "I have *many* knives", Glorious Bastard, Civilized on the Inside, Master of Close Combat, Fearsome Savage, "Have *you* saved the Pontiff of Thrane?", Old Flames, Celebrity Status, and.... something related to being intimidating. A couple of Weapons stunts and three Intimidate ones.

    Another PC's novel blurb and my responding guest-star blurb:

    CAPTAIN MARINE AND THE DROW AMAZONS OF XEN'DRIK:
    Sky Captain Jean-Jacques Marine of His Majesty's Royal Air Service has been captured and enslaved by beautiful but evil Xen'driki drow maidens. On the Dark Continent, those who try to use swords or wits to defeat the drow are doomed to failure. Can Marine identify another tool that he can use to subdue the Maidens and free himself and his crew?

    MALZEN OF XEN'DRIK, guest-starring in Captaine Marine and the Drow Amazons of Xen'drik:
    When a Royal airship captain is captured and pressed into bondage by Xen'driki natives, Malzen of Xen'drik is the natural choice to rescue him! Sent back to his homeland, Mal confronts an Amazon tribe! Stripped of his weapons and outnumbered by the domineering amazons, Mal has only his empty hands and his cunning tongue with which to ensure his and the Captain's release!
    >> LogicNinja !X/WncDCXNA 10/22/08(Wed)23:46 No.2860413
    >>2860266
    I've been wanting to try a character like that. "I buy his moon base out from under him!"
    >> Anonymous 10/23/08(Thu)07:23 No.2862791
    >>2860394
    >>"Have *you* saved the Pontiff of Thrane?"

    Fuck yes. "Have *you* saved the Pope?" is going to be an aspect for my next SotC character.
    >> Anonymous 10/23/08(Thu)07:32 No.2862816
    One character I played had "I punched Trotsky."
    >> Anonymous 10/23/08(Thu)07:37 No.2862830
    >>2862791
    The Pope is my next SotC character.
    >> Anonymous 10/23/08(Thu)07:40 No.2862838
    >>2860394
    I now have an incredible urge to play a SotC game set in Eberron.
    >> Anonymous 10/23/08(Thu)07:44 No.2862856
    >>2862816
    Yes!

    >>2862830
    FUCK YES!
    >> LogicNinja !X/WncDCXNA 10/23/08(Thu)07:47 No.2862873
    >>2862838
    As long as you avoid PC spellcasters, it works *amazingly* well. I highly recommend it. I even prefer it to regular SotC in many ways.

    We did some awesome, ridiculous stuff.
    >> Anonymous 10/23/08(Thu)07:50 No.2862883
    >>2862873
    AVOID PC spellcasters?
    Then how the hell am I supposed to use the aspect "Vulgar Display of Power"?
    >> LogicNinja !X/WncDCXNA 10/23/08(Thu)07:52 No.2862889
    >>2862873
    ...BTW, we thought up (although we never got there in-game) the existence of a Sky City in Eberron--a stolen chunk of Sharn's Skyway, moved somehow to another manifest zone, accessible only by airships, full of all sorts of interesting people.
    >> Anonymous 10/23/08(Thu)07:52 No.2862890
    >>2862883
    Drop your pants, maybe?
    >> LogicNinja !X/WncDCXNA 10/23/08(Thu)07:52 No.2862892
    >>2862883
    Play a character with a lot of Might. Crush things with your hands.
    >> Anonymous 10/23/08(Thu)15:35 No.2864730
    What are Aspects and how do they work?
    >> LogicNinja !X/WncDCXNA 10/23/08(Thu)15:44 No.2864778
    >>2864730
    An Aspect is a short, punchy phrase that defines the character in some way (or one the character uses a lot). For example, a character might have the aspects, Strong as an Ox, or Mental Giant, or Luck o'the Irish, or Trained by Montcharles, or Sucker for a Pretty Face, or "Gimme a minute".

    In SotC, players have Fate Points, and they can "tag" an Aspect (to get a reroll or a +2 bonus) by spending a Fate Point and describing how it relates to the situation. For example, a character might tag Trained by Montcharles in a combat situation, by describing how Montcharles taught his character to overcome his opponent's exact fighting style.

    The SotC SRD is here: http://zork.net/~nick/loyhargil/fate3/fate3.html
    And explains it in greater detail.
    >> Anonymous 10/23/08(Thu)16:13 No.2864979
    http://www.maxalding.co.uk/maxick/maxindex.htm
    >> Anonymous 10/23/08(Thu)17:16 No.2865372
    I want to play a SotC character with a mustache related aspect.
    Something like...
    "Beard of Granite" or
    "It seems my beard is harder than your hand!"
    >> Anonymous 10/23/08(Thu)17:45 No.2865505
    I've always wanted to play a system which would let me be an acrobatic rock-star midget with a sword-guitar who rides a robotic turtle who also serves as his amp.

    You're telling me that in this system, I could not only play this character, but have him fight the robotic skypirate reincarnation of Blackbeard...and practically have the system encourage this behavior?
    >> Anonymous 10/23/08(Thu)17:47 No.2865511
    >>2865505
    practically, what? that's what SotC is FOR.
    >> Anonymous 10/23/08(Thu)18:17 No.2865631
         File :1224800230.png-(325 KB, 444x366, LoveThisThread.png)
    325 KB
    >>acrobatic rock-star midget with a sword-guitar who rides a robotic turtle who also serves as his amp

    This cinches it.
    >> Anonymous 10/23/08(Thu)18:19 No.2865643
    >>2862791
    >>2862816
    These should be combined into a single aspect, really.

    "Have *you* punched the Pope?"
    >> Anonymous 10/23/08(Thu)18:42 No.2865753
    >>2865505
    Yes.
    >> Anonymous 10/23/08(Thu)19:32 No.2865992
    This thread is now about the most epic aspect you have seen on a SotC character.
    >> Anonymous 10/23/08(Thu)19:38 No.2866024
    >>2859910
    That's awesome. That's totally a character that punches you in the balls and says "I want to play that!"

    Too bad last time I tried SotC it took 2 sessions just to create character and by then I didn't want to do it anymroe.
    >> Anonymous 10/23/08(Thu)19:47 No.2866078
    >>2866024
    >>it took 2 sessions just to create character

    Really? It only took me about 10-15 minutes to make mine the first time. It's a lot easier than chargen in other systems that I've tried.
    >> Anonymous 10/23/08(Thu)19:52 No.2866110
    >>2866078
    And a lot more FUN. SotC chargen with a group of people guest-starring and shit is more fun than actual game sessions of a lot of other games.
    >> Anonymous 10/23/08(Thu)19:57 No.2866137
    >A robot priest -- FATHER STEEL, TWO-FISTED IRON MAN OF THE CLOTH.
    >He carried a laminated card with an Ex Cathedra pronouncement that he did, in fact, have a soul.

    I would have made it an engraved brass plate bolted to his torso.
    >> Anonymous 10/23/08(Thu)19:59 No.2866157
    I tried to make a SotC character once, but I couldn't figure out how to work out the world's fastest man (not superpowers and not a daredevil driver/pilot, just a all-american athelete hero) as a pulp character.
    >> Anonymous 10/23/08(Thu)20:04 No.2866178
    >>2866157
    Give him a cool hat and a whip. You're set.

    Possible aspects for your speedster:
    I nailed your mother this fast, too
    Silly bitch, your car cannot catch me!
    'round the world in 80 days on foot (really)
    >> Anonymous 10/23/08(Thu)20:10 No.2866212
    >>2866178

    The adventures of THE FASTEST MAN ALIVE, Jake Williams. Yeah, a black pulp character but I wanted him to be all about the athletics and not "THE SON OF STAGGER LEE" or "BLIND BLUES PLAYING NINJA" or anything like that.

    Another idea for a black pulp hero, Doc Sampson (think John Henry as a superscientist) and his sidekick, the pilot extraordinaire Sanji (who flew for the British in the Battle of London)
    >> Anonymous 10/23/08(Thu)20:25 No.2866276
    >>BLIND BLUES PLAYING NINJA
    I'm sensing a lot of win here.
    >> Anonymous 10/23/08(Thu)20:27 No.2866288
    >>2866276
    Best make your last rites, for your life is forfeit...
    ...when you hear THE BLIND NINJA BLUES.
    >> Anonymous 10/23/08(Thu)20:30 No.2866301
         File :1224808254.jpg-(131 KB, 555x417, Brilliant!.jpg)
    131 KB
    >>2866288
    >> Anonymous 10/23/08(Thu)20:34 No.2866319
    >>2866276
    He kills you with his ninja creole and then writes a song about it.
    >> Anonymous 10/23/08(Thu)20:59 No.2866454
    Bumping a close to epic thread.
    >> Anonymous 10/23/08(Thu)21:10 No.2866532
    I really want to run a game with a flying air pirate lair, like in Disney's TailSpin. Think Don Carnage as the main villain.
    >> Anonymous 10/23/08(Thu)21:16 No.2866564
         File :1224810978.jpg-(141 KB, 719x613, 1219935067981.jpg)
    141 KB
    >>2866532
    That reminds me of when I made a SotC pilot character modeled after TaleSpin's Baloo after I saw the non-furry version here. Good character. Pic related.
    >> Anonymous 10/23/08(Thu)23:35 No.2867312
         File :1224819302.jpg-(113 KB, 500x496, Awesome Mustache.jpg)
    113 KB
    >>2865372
    Something like this, perhaps?
    >> Anonymous 10/23/08(Thu)23:45 No.2867337
    >>2866532

    I like that show Cheers too.
    >> Anonymous 10/23/08(Thu)23:49 No.2867353
    Got a mix between Ernest Hemingway and Orson Wells, for a two-fisted filmmaker intent on capturing the mysteries of the world on film before they're lost forever.
    >> Anonymous 10/24/08(Fri)00:42 No.2867571
    >>2867353
    Basically a mix between Carl Denham from King Kong and Ernest fucking Hemingway. A burly, bearded film director who ostensibly makes travelogues, but mostly abuses his expense account in order to seek out the mysteries of the world and capture them on film before they disappear entirely. A two-fisted, hard-drinking type, he's accompanied at all times by his silent cameraman, a tall African whose life he saved in the bush. The native pledged himself to him in order to repay the debt.

    Saved from an old thread.
    >> Anonymous 10/24/08(Fri)00:52 No.2867613
    >>2867571
    Yes, that was mine. I chose Orson Wells this time. Same drive and passion, real person.
    >> Anonymous 10/24/08(Fri)01:03 No.2867650
    >>2867613
    I ought to show this character to a friend of mine who loves being able to play slave-owning characters in his RPGs, or close approximations of it.

    And yet he can't stand slavery in the slightest IRL. It's the oddest thing.
    >> Anonymous 10/24/08(Fri)01:11 No.2867679
    >>2867650
    Less like a slave/master relationship and more like a...Han Solo/Chewbacca relationship. Including the strange fact that the African only speaks in his native tongue and the character only speaks English, yet they both seem to understand each other.
    >> Anonymous 10/24/08(Fri)01:14 No.2867694
    TailSpin is basically a fucking manual to an awesome SotC game. Except for the fucking animal-people.
    >> Anonymous 10/24/08(Fri)01:17 No.2867706
    >>2867694
    And if you're not terrified of playing an anthropomorphic animal in some desperate attempt to make sure everyone knows you're not furry, SotC would work just fine for it too. You'd just use aspects for the more animalistic features.
    >> Anonymous 10/24/08(Fri)01:22 No.2867727
    >>2867706
    I'm not so much worried about that as I like my pulp with a little realism. I know how stupid that sounds, but when I think awesome pulp, I think fistfighting Nazis on the undercarriage of a zeppelin, and those Nazis aren't fucking tigers.
    >> Anonymous 10/24/08(Fri)01:25 No.2867749
    >>2867727
    Well, it's basically the same thing since, generally, being animals didn't change anything in TaleSpin. But yes, I know what you mean, too.

    Actually, if you played SotC straight up, you wouldn't ever fight Nazis. It's set too early for that. You'd be more likely to fight remnants of the Kaiser.
    >> Anonymous 10/24/08(Fri)01:29 No.2867766
    >>2867749
    Have you EVER played a RPG setting as is?
    >> Anonymous 10/24/08(Fri)01:34 No.2867795
    >>2867766
    Unknown Armies and the Freedom City setting of Mutants and Masterminds.
    >> Anonymous 10/24/08(Fri)03:37 No.2868302
    More!
    >> Anonymous 10/24/08(Fri)05:12 No.2868590
    when I ran my sci-fi SotC game, I created a bunch of stunts for respectively cybernetic/cyborg stuff and expanded the mystery stunt list to include some more developed uses with the mystery skill. (Basically allowing players to mimic River Tam to a degree)

    one of my players when the cybernetic brain computer route and at first had "head full of circuits" as an aspect.

    But as the game progressed, he eventually downloaded the blueprints to a wormhole device into his cranial computer. The aspect "head full of gears" now became "wormholes in my head".

    man, I milked that aspect for every bit of it's worth.
    >> Anonymous 10/24/08(Fri)08:19 No.2869291
    >>2867749
    True, but this game really calls for zombies with jetpacks. Even better if they are nazi zombies with jetpacks.
    Fighting around a zepplin.
    In a storm.
    ...
    This game is so much win.
    >> Anonymous 10/24/08(Fri)08:30 No.2869335
         File :1224851444.jpg-(32 KB, 572x502, DNF.jpg)
    32 KB
    I'm going to play a time traveling blond, flat-topped musclebound badass with horrible fashion sense with the Aspect 'I'm here to kick ass and chew bubblegum, but I'm all outta gum!'
    >> Anonymous 10/24/08(Fri)08:42 No.2869381
    >>2867749
    This is why you make them Time Nazis. Come from the future to ensure the victory of the Third Reich!
    >> Anonymous 10/24/08(Fri)10:30 No.2869775
    >>2869381
    Time Nazi Vampires.
    >> Anonymous 10/24/08(Fri)10:37 No.2869796
    >>2869775

    Chronoleeches (Time Vampires) whose travel through time is dependent on them draining the years out of people.
    >> Anonymous 10/24/08(Fri)10:39 No.2869801
    >>2869796
    Some of the time they drain is recycled back into the Cosmic Clock which keeps the Universe stable. By all accounts the Universe should have ended in heat-death centuries ago. It is only the work of the Chronoleeches that keep the world running on stolen time.
    >> Anonymous 10/24/08(Fri)10:42 No.2869818
    >>2869801
    "Livin' on borrowed time..."
    >> Anonymous 10/24/08(Fri)10:59 No.2869865
    >>2869801
    >>2869796
    Well, I think I have my next pulp villains.
    >> Anonymous 10/24/08(Fri)11:32 No.2870004
    >>2869796
    Can they also be Nazis?
    >> Anonymous 10/24/08(Fri)12:28 No.2870256
    >>2870004
    YES
    >> Anonymous 10/24/08(Fri)13:25 No.2870469
    So time traveling Nazi vampires that also happen to keep the universe from dying out?

    Nice, /tg/. Nice.
    >> Anonymous 10/24/08(Fri)13:31 No.2870504
    my threadomatic detects alot of win in this area, baron wittengiest
    >> Anonymous 10/24/08(Fri)13:32 No.2870508
    >>2870469
    They are bound to keep the Third Reich going for the thousand years it was promised. But that time is fast coming to an end, and their resources are scant and the action of the PCs have steadily sapped their operational abilities.

    Have them fight the Nazi time-travelling vampires and win only to realise that they need to find a way to fix time before OH SHI-

    So your PCs become bad guys for a while. AND THEN WHO WAS PHONE?
    >> Anonymous 10/24/08(Fri)13:38 No.2870520
         File :1224869907.jpg-(21 KB, 498x238, troosevelt1.jpg)
    21 KB
    My next SotC character is going to be Teddy Roosevelt. He didn't actually die in his sleep, that was just a story to get the public eye away from him. Ever since he beat the crap out of Death while laying on San Juan hill with several bullets in him, Death has been too afraid to come back. Teddy, now convinced of some serious threat to the United States that must be kept quiet, is going after it himself, to stop it with extreme prejudice.

    He's going to be built with his top skills as Endurance, Resolve, and Leadership (Survival, Guns, and Fists will also be big). His stunts will be focused on letting him take unbelievable punishment, and come back from certain death. I also plan to make frequent use of the "It takes more than a bullet to stop a Bull Moose!" aspect.
    >> Anonymous 10/24/08(Fri)13:39 No.2870524
    >>2870520
    Hm. An immortal TR seems more like an NPC character to me.
    >> Anonymous 10/24/08(Fri)13:40 No.2870526
    So what do you do if a new guy enters a pre-established SotC party, or if the players just can't create all their characters at the same time? Try to figure out how to shoehorn the new characters into the "blurbs" of the previous ones?

    Also, the Aspect system sounds like it would be piss-easy to abuse. My aspects would be "Good at Everything" 1 through 5, or something else that can be used almost anywhere.
    >> Anonymous 10/24/08(Fri)13:42 No.2870536
         File :1224870142.jpg-(342 KB, 700x1541, OceansUnending2.jpg)
    342 KB
    >>2870508
    And then the setting becomes like the Sluggy Freelance storyline where time is something to be carefully hoarded, and where you can freeze in time if you're not with other people to form constructive interference in each other's timelines. And there's pirates in flying ships.
    >> Anonymous 10/24/08(Fri)13:44 No.2870541
    You'd completely miss the point of SotC then
    >> Anonymous 10/24/08(Fri)13:45 No.2870546
    >>2870526
    >>So what do you do if a new guy enters a pre-established SotC party, or if the players just can't create all their characters at the same time? Try to figure out how to shoehorn the new characters into the "blurbs" of the previous ones?
    "Players who join after the initial character creation session should ask for volunteers to be in their book (volunteers do not get additional aspects, however). They should also pick two books that sound interesting to costar in."

    >>Also, the Aspect system sounds like it would be piss-easy to abuse. My aspects would be "Good at Everything" 1 through 5, or something else that can be used almost anywhere.
    You'll run out of Fate points really quickly that way, and then be unable to tag your aspects. Also, the DM would smack you for being a dumbass.
    >> Anonymous 10/24/08(Fri)13:49 No.2870560
    >>2870524
    Well, just -nearly- immortal. Maybe I'll revise it so that Death doesn't want to come for TR until he's unable to fight back. That'd explain how he'd still be alive at his old age; and he's too much of a badass for old age to slow him down (this is TR, after all).
    >> Anonymous 10/24/08(Fri)13:53 No.2870581
    >>2870520
    Making it just "Bull Moose" would be a better aspect. Instead of just helping you shrug off hurt, it has political connotations as well, and can be used for situations when stubbornness would be a factor.
    >> Anonymous 10/24/08(Fri)13:56 No.2870587
    >>2870526
    You DON'T want to be good at everything. That's the point. You need to fail because of your flaws, face an impending doom and then save the world at the last minute with the good side of your aspects. That's what pulp is all about.
    >> Anonymous 10/24/08(Fri)13:56 No.2870590
    >>2870536
    Ah, Sluggy. Fails so often, but when he comes up with win, he goes all the way with it.
    >> Anonymous 10/24/08(Fri)14:01 No.2870612
    >>2870536
    That was such an epic setting idea that it makes up for the years of fail before and after it.
    >> Anonymous 10/24/08(Fri)14:03 No.2870631
    >>2870590
    Oceans Unmoving was one of the most reviled plotlines Pete ever came up with, mostly because it took for-fucking-ever for anything to happen. Plot Unmoving, they called it.

    Me, I liked it.
    >> Anonymous 10/24/08(Fri)14:04 No.2870634
    >>2870587
    Yes, listen to this Anon.

    The rules also mention why 'bad' aspects are worth taking: "So why put such aspects on your sheet if they’re only going to make trouble for you? Simple: you WANT that kind of trouble.
    On a basic, game-rules footing, “bad” aspects are a direct line to getting you more fate points – and fate points are the electricity that powers some of the more potent positive uses of your aspects. We’ll get more into how aspects can generate and use fate points later on in this chapter.
    Outside of just the rules, a “bad” aspect adds interest and story to a character in a way that purely positive aspects cannot. This sort of interest means time in the limelight. If someone’s trying to take advantage of the fact your character’s a Sucker, that’s an important point in the story, and the camera’s going to focus on it. “Bad” aspects also immediately suggest story to your GM; they tell her how to hook your character in. From the perspective of playing the game to get involved and have fun, there’s nothing but good in this sort of “bad”.
    Clever players will also find positive ways to use “bad” aspects. The Drunkard might get looked over more easily by prying eyes as “just a drunk”; someone who’s Stubborn will be more determined to achieve his goals. This brings us the “secret” truth about aspects: the ones that are most useful are the ones that are the most interesting. And interesting comes most strongly from aspects that are neither purely good nor purely bad."
    >> Anonymous 10/24/08(Fri)14:08 No.2870654
    >>2870631
    Yeah, I was reading the whole thing in the archives, so the slow plotline didn't bother me much. Every time he deviated from the main plot to flesh out the setting more, I was happy (even though most of his fans must have been pissed).

    It was a better plot than any other storyline he's had. The only other one I really enjoyed was the "trapped in a demon world" one.
    >> Anonymous 10/24/08(Fri)14:15 No.2870692
    >>2870654
    I used to be a daily reader (hell, I used to moderate on the Sluggy.net boards), but now I read Sluggy in weekly chunks. I find it better when you can absorb whole storylines at once.

    However, nothing Pete's done yet can compare to the anguish and pain of being a daily reader the night he put up the Gwynn Turned Around comic.
    >> Anonymous 10/24/08(Fri)14:23 No.2870732
    >>2870560
    >>2870520

    Hmm...fuckin wow. Now if only I could remember who was it that said "Death had to take Roosevelt sleeping, for if he'd been awake there would have been a fight"...
    >> Anonymous 10/24/08(Fri)14:24 No.2870737
    >>2870692
    >>2870654

    I think That Which Redeems is probably still the landmark storyline.
    >> Anonymous 10/24/08(Fri)14:28 No.2870755
    >>2870732
    That'd be Vice President Thomas Marshall.
    >> Anonymous 10/24/08(Fri)14:50 No.2870852
         File :1224874244.gif-(12 KB, 200x300, 010314a.gif)
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    >>2870692
    It took me a while to find it, but when I did lulz were had.
    >> Anonymous 10/24/08(Fri)14:52 No.2870856
    This sounds absolutely kickass. Does anyone have a pdf? I think it could become a favourite system of mine
    >> Anonymous 10/24/08(Fri)14:55 No.2870868
    >>2870856
    >>>/rs/spirit+of+the+century
    >> Anonymous 10/24/08(Fri)14:57 No.2870872
    >>2870852
    And if I remember right, there was like a day delay between that and the next comic.

    So cruel.
    >> Anonymous 10/24/08(Fri)15:13 No.2870961
    >>2870856
    There's also a bunch of free SRDs for it online (for sharing with people who refuse to download, or when using someone else's computer). Just google it.
    >> Anonymous 10/24/08(Fri)15:18 No.2870983
    >>2870961
    Don't even need to Google it. The SRD is right here.

    >>2864778
    >> Anonymous 10/24/08(Fri)15:22 No.2871002
    >>2870634
    >>2870587

    So... one "sucks at everything" aspect for charging up fate points when needed, the rest "good at everything" so I can succeed whenever I want?

    Don't tell me I'm missing the point, I want to see if the system supports the point.

    Gotta admit that rewarding failure with things that let you succeed later is a nifty idea. The only other time I've seen it is the Star Wreck RPG.
    >> Anonymous 10/24/08(Fri)15:24 No.2871019
    >>2871002
    >Don't tell me I'm missing the point, I want to see if the system supports the point.
    The system, like ANY system, assumes you're playing it in good faith. No system survives someone playing it *not* in good faith.

    tl;dr don't be a fag.
    >> Anonymous 10/24/08(Fri)15:25 No.2871022
    >>2871002
    No, the system does not support douchebags.
    >> Anonymous 10/24/08(Fri)15:25 No.2871023
    Besides, "Good at Everything" isn't an Aspect, and the GM will ask you to, y'know, make some real aspects.
    >> Anonymous 10/24/08(Fri)15:29 No.2871035
    >>2871002
    "Look, guys, this system totally sucks when you play it like a fuckin' retard!"
    >> Anonymous 10/24/08(Fri)15:32 No.2871052
    >>2871002
    Not quite. If you were trying to pull something like that, the GM could tag your "sucks at everything" aspect every time you tagged you "good at everything" aspect. And only at that time, if they chose to. So then you're spending effectively double Fate points every time you want to rock out, and not getting them charged up either.

    tl;dr: Don't be a dick. The GM doesn't have to put up with it.
    >> Anonymous 10/24/08(Fri)15:32 No.2871054
         File :1224876727.jpg-(88 KB, 600x819, star wreck.jpg)
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    >>2871002
    >Star Wreck RPG

    I need to know more about this.
    >> Anonymous 10/24/08(Fri)15:41 No.2871086
    >>2871023
    Even if a literal "Good at everything" is disallowed, it seems easy to come up with Aspects that are so broad they can be applied to any situation you want. Something like "heroic resolve" sounds innocent, but would work in literally any situation.

    >>2871035
    Not claiming it sucks (yet), just checking how well it can handle the most elementary efforts to min-max. Which by the way is not "playing like a retard". Quite the opposite, really.

    >>2871019
    >The system, like ANY system, assumes you're playing it in good faith. No system survives someone playing it *not* in good faith.

    Systems have varying levels of robustness: some systems are extremely hard to break, others so easy that you'll do it by accident more often than not. Besides, in most cases it's fair to assume that players will attempt to make their characters as powerful as the game allows. That's pretty much what the whole "game" part in role playing games is about.

    It's a good thing that there are some safeguards in place (limiting positive aspect use with fate points, making increase of fate points dependent on using aspects in negative ways), but let's say I'm very suspicious of any system that not only lets you make up your own skills but also lets them be extremely vague and usable to almost anything.
    >> Anonymous 10/24/08(Fri)15:45 No.2871114
    Rule Zero.

    /discussion
    >> Anonymous 10/24/08(Fri)15:49 No.2871133
    >>2871086
    >Besides, in most cases it's fair to assume that players will attempt to make their characters as powerful as the game allows.

    This is only true of bad players. The kind of people who try to take Incantatrix and abuse Polymorph in 3.5.

    SotC characters are already pulp heroes. They're good at stuff. Trying to design your Aspects to be as broadly applicable as possible, and therefore making your novel blurbs work towards that end, and etc, sucks a lot of the fun out of the game.

    You have to play the game in good faith. This isn't a drawback. Anyone who refuses to do this isn't worth playing with anyway.
    >> Anonymous 10/24/08(Fri)15:49 No.2871136
    >>2871086
    The GM has more control over your character in regards to your Aspects. "Heroic resolve" sounds like a catchall aspect, and it kind of is, but it is also definitely something the GM can use against you. "Oh, you want to run away? Too bad, your heroic resolve compels you to stay."

    It's a rules-lite game that is much more of a cooperative story experience than, say, D&D. There are even rules to let the players declare that something is so in the game, and if they make it it becomes truth. My group used this when we were being chased by electro-planes in the midwest, so we made a railroad water tower appear and crashed one of them through it, shorting it out.
    >> Anonymous 10/24/08(Fri)15:51 No.2871142
    Archived

    http://suptg.thisisnotatrueending.com/archive/2859899/
    >> Papa Bear 10/24/08(Fri)15:52 No.2871143
    >>2871054
    That isn't Star Wreck. Georgey La Forgery would never let the ship leave dock without its Cup-and-Saucer Section!
    >> Anonymous 10/24/08(Fri)15:52 No.2871145
    >>2871143
    Oh god I lol'd
    >> Anonymous 10/24/08(Fri)15:58 No.2871164
         File :1224878285.jpg-(29 KB, 299x541, elpadre.jpg)
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    Another one from the old thread, The Masked Luchador "El Padre." Priest, wrestler. Aspects like "Off the top rope!" and "The power of Christ compels you!"
    >> Anonymous 10/24/08(Fri)15:59 No.2871173
    >The power of Christ chokeslams you!"
    >> Anonymous 10/24/08(Fri)16:10 No.2871232
    What I think is really fun is that characters don't just have aspects...almost anything could. The plot device weapon could have the aspect 'easily overheats' so you only get to use it once to save your britches, then when you try again, the GM tags that aspect and the weapon fails...but you get a Fate point.

    Or if you're being chased through an ancient temple by some Nazis, the GM could tag the 'Deadly Traps' aspect of the temple, giving you a fate point, but making you have to survive a hallway full of statues that shoot poison tipped darts.

    Conversely, you could then tag that same aspect to lead the Nazis into a trap as well. Or you could say that it makes sense for an old temple to be riddled with cobwebs. You pay a fate point, the temple gets "Riddled With Cobwebs" as an aspect, and maybe it slows the Nazis up.
    >> Anonymous 10/24/08(Fri)16:13 No.2871244
    >>2871232
    On another level, scenes or even entire stories/campaigns can have Aspects.
    >> Anonymous 10/24/08(Fri)16:29 No.2871320
    >>2871232
    Whoa. I hadn't realized that. I'm about to GM my first SotC campaign, and that's an incredibly good thing to know. Thank you.
    >> Anonymous 10/24/08(Fri)16:37 No.2871350
    >>2871320
    Glad I could help! SotC is a game where it's good to have some notecards. Because you can write down scenes or locations ahead of time, with a few aspects on them that players could potentially figure out and tag.
    >> Anonymous 10/24/08(Fri)16:40 No.2871361
    >>2871320
    If you haven't read all the way through the book, it's really worth it. It's full of great advice.
    >> Anonymous 10/24/08(Fri)18:06 No.2871798
    This thread has made me realize that there are probably a lot of historical figures that would make awesome SotC characters, with a little stretching of the truth.

    Take Winston Churchill for instance. His book "My Early Life" should have been named "I Was a Badass Even Before WW2." Emphasize his strengths, add a bit of pulp awesomeness to jazz him up further, and you're set. Plus... you have motherfucking Winston Churchill as your character. Nay. Winston Churchill, with a JETPACK.
    >> Anonymous 10/24/08(Fri)19:50 No.2872241
    >>2871798
    >>there are probably a lot of historical figures that would make awesome SotC characters

    Okay, if we're keeping it in the 1920ish setting SotC has... who would you use? Winston Churchill, Teddy Roosevelt, and the Pope have been mentioned. But I'm having trouble thinking of more people from that time frame (history was never my strongest subject). Thoughts?
    >> LogicNinja !X/WncDCXNA 10/24/08(Fri)19:51 No.2872243
    >>2872241
    >Winston Churchill, Teddy Roosevelt, and the Pope
    In the same game.
    With players that are history majors (or at least well-informed), this could be epic.
    >> Anonymous 10/24/08(Fri)19:54 No.2872250
    >>2872241
    Adolf Hitler springs to mind. Just make him a badass painter.
    >> Anonymous 10/24/08(Fri)19:55 No.2872254
    >>2872243
    Holy fuck, YES.
    >> Anonymous 10/24/08(Fri)19:56 No.2872260
    >>2871798
    Make sure to play up Gallipoli. Wait, what?
    >> LogicNinja !X/WncDCXNA 10/24/08(Fri)20:02 No.2872279
    >>2872241
    http://en.wikipedia.org/wiki/La_Maupin
    http://www.eldacur.com/~brons/Maupin/LaMaupin.html

    NO STRETCHING OF THE TRUTH REQUIRED
    >> Anonymous 10/24/08(Fri)20:19 No.2872338
    >>2872279
    I'm thinking that she doesn't need the jetpack.
    >> Anonymous 10/24/08(Fri)20:29 No.2872375
    >>2872241
    Babe Ruth, Einstein, Chaplin, Capone, Charles Lindberg, Picasso, J. Edgar Hoover, Ella Fitzgerald, and oh so many more!
    >> Anonymous 10/24/08(Fri)20:54 No.2872483
    >>2872338
    what?
    >> Anonymous 10/24/08(Fri)20:55 No.2872488
    >>2872279
    >Eventually she grew bored of Serannes and became involved with a young lady. When the girl's parents put her away in a convent in Avignon, d'Aubigny followed, entering the convent as a novice. There she stole a body of a dead nun, placed it in the bed of her lover and set the room afire to cover their escape.

    HOLY SHIT!
    >> Anonymous 10/24/08(Fri)21:01 No.2872518
    >>2872488
    BALLS OF STEEL aspect?
    >> LogicNinja !X/WncDCXNA 10/24/08(Fri)21:01 No.2872519
    >>2872488
    Yes.

    Also, she repeatedly fought three guys at once and won. One of the times, the one she wounded turned out to be the son of a duke, and he refused to be tended to by anyone other than her. They became lifelong friends.

    She is like something out of the best historical fiction book ever, except actually real.
    >> Anonymous 10/24/08(Fri)21:06 No.2872554
    >>2872279
    I am highly surprised there isn't a movie about this one.
    >> LogicNinja !X/WncDCXNA 10/24/08(Fri)21:07 No.2872562
    >>2872279
    >An encounter with another actor at the Opera shows that not only hecklers, but even personal acquaintances could mistake her for a man when she dressed the role. He was Duménil, an ex-cook elevated to a tenor with the Paris Opera due to his magnificent voice. He is said to have been a dull and stupid fellow with an enormous ego, the sort who strutted like a peacock and coarsely propositioned the women of the Opera, and to have made off with their worldly valuables as well as their virtue. On the night in question he angered La Maupin by first insulting and embarrassing Mlle Rochois and then Fanchon Moreau and her sister. He then turned his eye on La Maupin. She rebuffed him and he replied with a vulgar epithet. With quiet menace, La Maupin warned "it does not end here."

    >Later that night she donned the clothes of a nobleman and waited for him at the Place des Victoires. There she challenged him to a duel but he refused to cross swords with him so she paddled him severely with her cane and took his watch and snuff box. The next day Duménil told his friends at the Opera that he had been assaulted by a trio of robbers and though he fought back they overwhelmed him and stole the watch and snuff-box. This was just what La Maupin had hoped for, the opportunity to disgrace him publicly, which she did by declaring, "Duménil, you liar and base coward! It was I alone who defeated you. You were afraid to fight and so I gave you a sound thrashing. As proof, I return to you your miserable watch and snuff-box."

    Ownage.
    >> Anonymous 10/24/08(Fri)21:42 No.2872736
    >>2872562
    Holy crap, that lady's made of awesome.
    >> LogicNinja !X/WncDCXNA 10/24/08(Fri)21:48 No.2872755
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    >>2872736
    She's like some kind of real-life Mary Sue. If you used her as a character, any GM would tell you to GTFO and come back with something realistic.

    Runaway noble-born bisexual opera-star duelist woman in the 17th century.
    >> Anonymous 10/24/08(Fri)22:02 No.2872804
    >>2872755
    Wow, you can feel the Exalted.
    >> Anonymous 10/24/08(Fri)23:39 No.2873293
    >>2872483
    As in, she's awesome enough without it. With a jetpack she'd be firmly in EXALTED! territory.

    >>2872375
    >>Babe Ruth, Einstein, Chaplin, Capone, Charles Lindberg, Picasso, J. Edgar Hoover, Ella Fitzgerald, and oh so many more!

    Babe Ruth. Hell YES. The Sultan of Swat is my next SotC character.
    >> Anonymous 10/25/08(Sat)01:05 No.2873882
    Holy shit. This thread has so much win. I really, really want to play Spirit of the Century now.
    >> LogicNinja !X/WncDCXNA 10/25/08(Sat)01:07 No.2873900
    >>2873882
    It's quite possibly the best RPG ever printed.
    >> Anonymous 10/25/08(Sat)01:14 No.2873935
    Jack Churchill.

    Not nearly as EXALTED as Julie d'Aubigny, but still...
    >> Anonymous 10/25/08(Sat)01:23 No.2873980
    >>2873935
    Jack Churchill is good enough though. Now let him meet said girl due to timeslip or something... (SCIENCE! springs to mind)
    >> LogicNinja !X/WncDCXNA 10/25/08(Sat)01:26 No.2873991
    >>2873980
    I was going to run La Maupin in a SotC game, flung forward in time during a conflict with a sorcerer.

    The other characters were a Martian prince, Springheeled Jack, The Vox (a +5 Mysteries hypnotic-voice dude), the world's best pilot (with the world's fastest experimental plane/car/etc)...
    We were basically the Pulp JLA.

    Too bad the game died.
    >> Anonymous 10/25/08(Sat)01:26 No.2873992
    >>2873980
    Their child would be the marysuest claymore-wielding bisexual duelist badass timetraveler with long flowing hair and differently colored eyes ever.
    >> Anonymous 10/25/08(Sat)01:26 No.2873994
    >>2873935
    I read that as Jack Thompson for a second and thought you were insane.
    >> Anonymous 10/25/08(Sat)01:28 No.2873999
    >>2873994
    lolz

    Jack Thompson would be a great comic relief.
    >> Anonymous 10/25/08(Sat)01:29 No.2874002
    >>2873992
    Just falling through a dimensional hole to become Dr. Tachyon?
    >> Anonymous 10/25/08(Sat)10:31 No.2876226
    >>2873991
    Oh, nice. *Writes down for future use*

    >>2873935
    Is it possible to accurately roleplay someone as badass as Jack Churchill?
    >> Anonymous 10/25/08(Sat)10:44 No.2876273
    >>2876226
    D&D fighter can be fun in a similar way.

    Wizards can do some reality exploding shit, druids turn into gigantic animals and eat people (while having a different/smaller spell list), artificers can have fully automatic wands of blasty death. Clerics can basically act similar to a wizard, except they have options that turn them into great beatsticks.

    You use a sword. (or spiked chain. fuck that for being such a good weapon in d&d and so impractical in real life)

    Basically it's the same if you say that magic in d&d = guns and shit in ww2.
    >> Anonymous 10/25/08(Sat)10:49 No.2876282
    >>2874002
    I don't think I wrote GAYlien anywhere in that post.

    That said, I didn't know there was going to be a Dresden RPG. I'm looking forward to it now.
    >> Anonymous 10/25/08(Sat)11:03 No.2876337
    >>2876273
    This is why I prefer Iron Heroes. But to remain on subject...

    >>2876226
    >>Is it possible to accurately roleplay someone as badass as Jack Churchill?
    On that note, TR would be horribly tough to roleplay without seeming like the greatest Mary Sue ever. I'm in the middle of the book "Theodore Roosevelt's Letters to His Children," (good read) and not only was the man a badass of the highest caliber, he was one of the nicest, most caring individuals around. Oh, and an excerpt from the book to demonstrate his badassery:
    (he's hunting mountain lions)
    "This time, after a couple of hundred yards, the dogs caught him, and a great fight followed. They could have killed him by themselves, but he bit or clawed four of them, and for fear he might kill one I ran in and stabbed him behind the shoulder, thrusting the knife you loaned me right into his heart. I have always wished to kill a cougar as I did this one, with dogs and the knife."

    HE KILLED A MOUNTAIN LION BY STABBING IT IN THE HEART. BADASS.
    >> Anonymous 10/25/08(Sat)11:06 No.2876354
    >>2876226
    If you run out of ammo and it looks like you're going to lose the conflict, just play away on your motherfucking bagpipes.
    That's all I have to offer.
    >> Anonymous 10/25/08(Sat)13:55 No.2877062
    >>2872375
    This gives me the idea for a campaign where the players are all American folk heroes. Paul Bunyan, John Henry, Davy Crockett, Annie Oakley, even Johnny Appleseed.
    >> Anonymous 10/25/08(Sat)15:53 No.2877774
    >>2877062

    The robber baron Carnegie bellowed out a harsh laugh as the group before him reeled from the burning, noxious fumes. "I will have this land, and once I finish taking the timber, I will pull all the metals from the ground, to lay the largest rails the world has seen!" The gasses from his machine and the echoing of his voice made even the unparalleled sharpshooter Annie unable to pinpoint the scoundrel. Paul raised his mighty axe and gulped in a vast sum of air; as one he and Babe the enormous blue ox let out a torrential wind to drive the fumes back.

    "I came prepared for YOU, Bunyan!" Carnegie cried, and the machine began shaking and roaring. "Even you can't stop my device when I give it a forest's worth of coal!"

    Johnny's eyes grew dark as violets, and his nostrils flared. He looked down at the trusty, living apple tree that had served as his walking stick through many winters and many dangers. Stroking its gnarled bark gently, he shed a single tear of molten gold dust, then strode up to the expanding cloud of sulphur. In a soft voice almost swallowed up by the machine's clanking, he declared, "You have no further business here, Carnegie." He sent the tree into the edge of the smoke, and its branches began to scream and shake. Johnny strode forward as the clouds receded, not letting up, even as the leaves of his walking stick withered into dust. The rest of the group followed behind, until the smoke parted and the machine was visible to all, Carnegie astride the top, surrounded by levers.

    He growled, "You think you've won, Appleseed? Well, let me tell you--*BLAM*"

    Annie holstered her pistol as Carnegie gasped his last. "We're finished here."
    >> Anonymous 10/25/08(Sat)15:55 No.2877784
    >>2877774
    I came.
    >> Anonymous 10/25/08(Sat)16:12 No.2877895
    >>2877774
    I need to take this, go watch Wild Wild West and a bunch of old "B" westerns, and write out a campaign setting.
    >> Anonymous 10/25/08(Sat)16:54 No.2878168
    >>2877895

    Make sure it's the original TV episodes of the Wild Wild West. Movie sucked.
    >> Anonymous 10/25/08(Sat)20:39 No.2879173
    >>2877774
    >>He growled, "You think you've won, Appleseed? Well, let me tell you--*BLAM*"

    CLANG
    >> Anonymous 10/25/08(Sat)20:40 No.2879179
    >>2879173
    WHAT THE FUCK WAS THAT?!
    >> Anonymous 10/25/08(Sat)21:12 No.2879322
         File :1224983558.jpg-(7 KB, 130x97, 340tfl9.jpg)
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    >>2877774
    "Bury me with my money!"
    >> Anonymous 10/25/08(Sat)22:28 No.2879719
    The character I'll soon be playing:

    Lance Flash, Crusader of Reason. Think "Knight Templar" except that he has absolute faith in science. His steed is his motorcycle, and his weapons of choice are his two ray guns. A Heat Ray gun and an X-Ray Gun... The latter has two settings. "Look through things" and "CANCER!"

    He rides into battle standing on his steed with one foot on the seat and the other on the handlebars (One Hand on the Wheel may well be my second-favorite stunt in the game... the first being Unsafe at Any Speed).
    >> Anonymous 10/25/08(Sat)22:34 No.2879743
    >>2860027
    I found swordcanes to be a bit of a cliche'... As a result, when I wanted to stat out a dapper mad scientist, I did a little soul searching for something more inventive. As a result, Maxwell Storm found himself the proud inventor/user of a Tesla Cane. Essentially a glorified cattle prod.
    >> Anonymous 10/25/08(Sat)22:43 No.2879795
    >>2879743
    >>2879719
    I am writing these down for inspiration (read: copying) in the future.
    >> Anonymous 10/25/08(Sat)22:56 No.2879871
    >>2879795
    Glad to hear it!

    There's another guy in the group who built a classic Old-Guy Martial Artist sort of character. Mister Doctor Professor Ping Feng Chang... He's a martial artist who also drives. The player went the hilarious way and gave the character a moderately low Drive and Unsafe at Any Speed... The character is a walking (and driving) stereotype of a terrible asian driver.
    >> Anonymous 10/25/08(Sat)22:58 No.2879893
         File :1224989937.jpg-(5 KB, 170x140, tesla_rod.jpg)
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    >>2879743
    I see what you did there.
    >> Anonymous 10/25/08(Sat)23:01 No.2879919
    >>2879893
    What's that from?
    >> Anonymous 10/25/08(Sat)23:03 No.2879932
    >>2879919
    Arcanum
    >> Anonymous 10/25/08(Sat)23:05 No.2879949
    Oh... And I take it that it is some manner of Tesla Cane?
    >> Anonymous 10/25/08(Sat)23:07 No.2879962
    >>2879949
    To be frank, it's more like a quarterstaff in length, but you could call it a tesla cane. Fit it to a scoped rifle and tinker around a bit to get a tesla gun.
    >> Anonymous 10/25/08(Sat)23:11 No.2879993
    >>2879962
    Ah. I see.
    >> Anonymous 10/25/08(Sat)23:19 No.2880029
    >>2879962
    First off, I question the assertion that a Tesla coil based weapon would be viable out to a range at which a scope would be beneficial. Even if it had the range, there's really no telling what is going to interfere between here and there.

    Secondly, I can't imagine that a quarterstaff-lengthed rifle would be manageable in the slightest. Maybe if it were half that long.

    And third, I've channeled the electricity from a Tesla coil. Made my hair stand on end. Not the most reliable of weapons.
    >> Anonymous 10/25/08(Sat)23:23 No.2880044
    >>2880029
    You're posting in a thread in which the OPic features a gorilla piloting a biplane.

    I'm not sure your reasoned argument makes much of a difference here.
    >> Anonymous 10/25/08(Sat)23:27 No.2880077
    >>2880029
    This is Spirit of the Century. Most things attributed to Exalted by /tg/ are true for SotC. What do you think, tesla gun or not?
    >> LogicNinja !X/WncDCXNA 10/25/08(Sat)23:28 No.2880093
    >>2880029
    >First off, I question the assertion that a Tesla coil based weapon would be viable out to a range at which a scope would be beneficial.
    That's what they said. But I showed them all! I made it work... with SCIENCE!!
    >> Anonymous 10/25/08(Sat)23:31 No.2880119
         File :1224991915.gif-(14 KB, 450x450, 1219618451540.gif)
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    >>2880093

    SCIENCE!
    >> LogicNinja !X/WncDCXNA 10/25/08(Sat)23:34 No.2880134
         File :1224992075.jpg-(109 KB, 800x600, WTFNoSense.jpg)
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    >>2880119
    SCIENCE!
    >> Anonymous 10/25/08(Sat)23:41 No.2880173
    I just approved one of my player's request to play The Capitalist Commando. (He might change it to The Capitalist Crusader.) Someone who is going to swear by Smith, Rand and the system of natural liberty. He's going to have a personal archenemy dubbed Captain Commie (who will insist with an accented screech that "Eet ees Capitan CommunEEST!"). I plan to give the Captain a red airship. Or maybe a red airship fleet.
    >> Anonymous 10/25/08(Sat)23:46 No.2880205
    I had a character who was deep in Mysteries and Resources who lived in his aspected "Carfaix Manor, the Most Haunted House in the World!" He has a arcane gadget that was his wand that let him use Mysteries to do Firearms things (with flames and ectoplasm). I also took a "rare artifacts" stunt to have the aspected "1,000 Whispered Words" that were basically spells that he knew (each word had a different effect and he used them like universal gadgets).

    Doing it that way, playing a spellcaster in Ebberon (whith it low magic threshold, IIRC) should be a breeze.
    >> Anonymous 10/25/08(Sat)23:47 No.2880213
         File :1224992874.png-(383 KB, 650x723, geist-panik tesla.png)
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    >>2879893
    I prefer this version.
    >> Anonymous 10/25/08(Sat)23:50 No.2880224
    Why must the best images be posted when I'm not on my computer?
    >> Anonymous 10/25/08(Sat)23:52 No.2880241
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    >>2880134

    That would have worked if they hadn't stopped him...
    >> Anonymous 10/25/08(Sat)23:53 No.2880242
    >>2880224
    It's all good, the thread's archived on suptg. See >>2871142

    Since it's within the past few days, it'll be really easy to find within the suptg archive.
    >> Anonymous 10/26/08(Sun)00:14 No.2880350
    >>2880242
    Good threads getting archived?! BULLY!
    >> Anonymous 10/26/08(Sun)01:26 No.2880778
    >>2880350
    It happens on occasion. This one deserves it for sure. Surprisingly on topic and civil, repeated occurrences of win throughout its entirety... and it's lasted over 3 days.
    >> Anonymous 10/26/08(Sun)02:38 No.2881096
    >>2880778
    The amazing thing is that this happened despite LogicNinja posting.
    >> Anonymous 10/26/08(Sun)10:10 No.2882516
    >>2881096
    That's the telltale sign of an epic thread, but it goes for all tripfags.
    >> Anonymous 10/26/08(Sun)11:49 No.2882851
    >>2881096
    Hell, he even made some fine contributions. I'm tempted to see if this thread can last 4 days now, but I'm probably pushing it...
    >> Anonymous 10/26/08(Sun)11:55 No.2882886
    >>2882851
    Three posts from autosage now...
    >> Anonymous 10/26/08(Sun)12:33 No.2883076
    How about this?

    A character who is a disgraced socialite from London. He's fled to America to escape the scandal that nearly cost him everything he holds dear and he's working to redeem himself and his family's name.

    He's a werewolf.

    Possible Aspects:

    The better to see you with!
    Silver and Wolfsbane
    His hair was perfect.
    >> Anonymous 10/26/08(Sun)12:35 No.2883088
    >>2883076
    Through in something about a taste for chinese food.
    >> Anonymous 10/26/08(Sun)12:37 No.2883097
    You should do it the other way around, and make his aspect "An American Werewolf in London".
    >> Anonymous 10/26/08(Sun)12:40 No.2883113
    >>2883097
    That would certainly work too! Hm. Might even be better.

    Depends on where the game is set, I suppose.
    >> Papa Bear 10/26/08(Sun)13:27 No.2883314
    Guys I just want to say this thread is awesome. I had wanted to play Spirit of the Century before, but now I know that I have to convince my group to play it. Guess that means that I'll have to run it. What's some advice for an SotC GM? What are some of the most fuck awesome stories you've been in?
    >> Anonymous 10/26/08(Sun)13:42 No.2883407
    Captain Morgan. After a successful career as a pirate, he dies happily in bed, surrounded by loved ones on his Jamaican rum plantation.

    Not satisfied, he arranges that upon his death to be turned into a zombie by Hatian zombie magic, and walks the earth ever since, championing whatever cause takes his fancy.

    Aspects such as Like a Drunken Sailor, 80-Proof Beatings, and Only a Flesh Wound.
    >> Anonymous 10/26/08(Sun)13:44 No.2883416
    Better yet, he's been preserved not by zombie magic but by the amazing qualities of his original-recipe rum, which is now very rare, and the supply of which is his most significant Flaw.
    >> Anonymous 10/26/08(Sun)13:48 No.2883449
    >>2883314
    For convincing your group, try showing them this thread. Something that might also win them over is saying "I'll let you make ANY character you want, as long as it follows the chargen rules; here's the setting." I did that and my players ended up making characters that were only somewhat outlandish, but I was ready for robo-dracula on a raptor mount. And that would have worked out fine, too.

    As for GMing advice, I'd recommend starting a new thread for that. This one's getting really close to autosage.


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