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10/20/08(Mon)20:02 No.2845698>>2844382
>- Almost the only way to make characters different from each other are the "disciplines" (= skills - why not just call them skills when that's what they are?), which you have to make up yourself. It's the same problem Risus has: when you tell somebody to make up whatever they want, out of the blue, a lot of people either can't come up with anything, or won't feel the need to bother. Also, all of them work exactly the same, which makes things nicely uniform, but also fucking boring.
Actually, we've got a system set up where players can ask for their disciplines to do different things, like extra damage, or grant bonuses. One character actually has a discipline that does different things whenever he uses it.
>- Reducing the game to a strict form of season = 26 episodes, episode = 4-5 scenes, scene = 3-6 skill rolls with the events automatically moving to the next scene when the current one is completed is complete railroading faggotry. Just treat each episode as an adventure and let the players find their own way through it like in a regular RPG.
We actually don't adhere to this.
>- Giving the players rights to narrate things? FUCK THAT, PEDRO. The GM does all narration in this neighborhood!
Well, that's just like your opinion man. We enjoy narrating our attacks very much, and each Director has had no problems with it.
>- The "lawyerly" writing style only makes the rules harder to read. Don't do that.
I have no response to that, I agree entirely. |