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  • File :1223892899.png-(77 KB, 234x185, 1223739962730.png)
    77 KB Anonymous 10/13/08(Mon)06:14 No.2794073  
    So, how is it?
    >> Anonymous 10/13/08(Mon)06:18 No.2794080
    Crunchy and full of magma.
    >> Anonymous 10/13/08(Mon)06:20 No.2794088
    Slightly weaboo, and not grimndark enough.
    >> Anonymous 10/13/08(Mon)06:22 No.2794089
    fuck randomized distribution
    >> Anonymous 10/13/08(Mon)06:30 No.2794105
    You can get the rulebook for free from the site now.

    http://www.monsterpocalypsegame.com/site-content/free-stuff
    >> Anonymous 10/13/08(Mon)07:07 No.2794171
    >>2794088
    If you had watched monsterfilms, you would have noticed that only the first Godzillafilm is a grimndark monsterfilm....


    *goes off to watch Gamera*
    >> Anonymous 10/13/08(Mon)07:09 No.2794177
    >>2794080

    Just like Dorf Fortress
    >> Anonymous 10/13/08(Mon)07:50 No.2794263
    >>2794171
    The Gamera-remakes are pretty grimdark, I thought.

    The turtle doesn't give a shit about people.
    >> Anonymous 10/13/08(Mon)07:53 No.2794274
    Monsterpocalypse is pretty grimdark. Of the six factions, only one is interested in protecting humanity- G.U.A.R.D.. Another is incredibly morally ambiguous, verging one evil, The Shadowsun Syndicate. All the others- Terrasaurs, Martian Menace, Lords of Cthul and Planet Eaters, only seem to want to smash, devour, corrupt or enslave humanity, as the case may be.
    >> Anonymous 10/13/08(Mon)08:00 No.2794294
    Just finished reading the rules. I can't really find anything wrong with it.
    >> Anonymous 10/13/08(Mon)08:05 No.2794315
    >>2794274
    Well, only the Lords of Ctul are REALLY evil. The Planet Eaters just want to eat stuff, without much malice really(think Galactus). Terrasaurs are pretty similiar, they just want to eat nuclear waste and stuff. The Martians want resources because their own stuff is depleted. Other than that, the motives and such of the factions aren't really detailed. Unlike WH40K, where it's war for war's sake, the factions have real motivations, it's just that great carnage and destruction is caused by fulfilling them.
    >> Anonymous 10/13/08(Mon)08:10 No.2794326
    Every faction looks pretty badass
    >> Phobonaut !tTBC.7oEaQ 10/13/08(Mon)08:16 No.2794333
    >>2794315
    >Unlike WH40K, where it's war for war's sake

    Something wrong with that? Or do we need to look for "weapons of massdestruction" before, sorry, after we fight?
    >> Anonymous 10/13/08(Mon)11:29 No.2794776
    BAMPU

    Pretty excited about it over here in Britfagland, not sure if many shops are going to be carrying it though.
    >> Anonymous 10/13/08(Mon)11:34 No.2794797
    >>2794776
    Privateer Press signed a deal with a European distributor, so getting MP over there should be easier than their other games have been in the past.
    >> Anonymous 10/13/08(Mon)11:35 No.2794806
         File :1223912142.jpg-(11 KB, 380x271, NetRunner.jpg)
    11 KB
    Remember when starter sets had enough in them for two people to play?
    >> Anonymous 10/13/08(Mon)11:36 No.2794807
    >>2794797

    Feels good man
    >> Anonymous 10/13/08(Mon)11:39 No.2794815
    >>2794806
    Pepperidge Farms remembers.
    >> Anonymous 10/13/08(Mon)12:57 No.2795141
    >>2794806

    Meh, that was a long time ago and didn't have a metric fuckton of dice, a play mat and miniatures in it. I have no problem buying two starters so I have enough stuff at my house for a quick pick up game.

    Except that I now feel a bit embarassed about owning a "play mat".
    >> Anonymous 10/13/08(Mon)14:40 No.2795657
    >>2795141

    Meh, it's part of the game.
    >> Anonymous 10/13/08(Mon)14:43 No.2795664
    So, who's playing which faction?

    I decided to go with Planet Eaters since that what I got the most of in my Starter + 4 Unit Boosters.
    >> Anonymous 10/13/08(Mon)14:46 No.2795687
    >>2795664

    Primarily Planet Eaters here.

    Rogzor + Belchers + Elite Belchers + Crawler. My units can actually do about as much heavy lifting as my monster at that point, which is pretty lol.

    Especially since I have a Bank Headquarters for the belchers to hold.
    >> Anonymous 10/13/08(Mon)15:27 No.2795919
    So what is the deal with this game. I get that it's a miniatures game but other than that have yet to see an explanation.
    >> Anonymous 10/13/08(Mon)15:28 No.2795925
    >>2795687

    I got a pretty decent starting PE army, including Gorghadra, 2 Explodohawks, 3 Belchers, 3 Elite Belchers, 3 Destructomites and 3 Elite Destructomites. I'm looking for more Explodohawks (those things are DANGEROUS, strong kamikaze units) and some Crawlers (they look like the kind of units meant to hold buildings and points).

    If I look into collecting a second side, I'm thinking Terrasaurs, since they look pretty neat.
    >> Anonymous 10/13/08(Mon)15:31 No.2795939
    >>2795919

    It's a fairly straightforward grid-based miniatures games. Each player has one monster and up to 15 units and each seek to kill the other's monster.

    Go download the rulebook for free and give it a once over to get the jist of it.
    >> Anonymous 10/13/08(Mon)15:44 No.2796019
    So far, I'm GUARD thanks to the starter box, but I wanna be shadowsun.

    Painted up Sky Sentinel all Mazinger style. :D
    >> Anonymous 10/13/08(Mon)15:56 No.2796111
    Lords of Cthul. Meat slaves are the ultimate healbots. Plus, Cthugrosh can summon them adjacent to him whenever he needs a quick pick me up.
    >> Anonymous 10/13/08(Mon)16:02 No.2796148
    >>2796111

    Yeah, I liek the Cthulhu guys.
    >> Anonymous 10/13/08(Mon)16:17 No.2796251
    No one like the Martians?
    >> Anonymous 10/13/08(Mon)16:42 No.2796397
    >>2796019
    May I see pics of your Mazinger?
    >> Anonymous 10/13/08(Mon)17:32 No.2796759
    Martians and Shadowsun here. Both tactics are great.

    Also, has anyone else tried adding stunting into Monsterpocalypse? Me and a friend tried it on the first day, and we had hilarious shit like Zor-Raiden frisbeeing the Ares Mothership through an apartment building.

    We just had onlookers award 1-3 blue dice, depending on quality of description.
    >> Anonymous 10/13/08(Mon)17:43 No.2796843
         File :1223934180.gif-(1.4 MB, 304x136, Bitch got owned.gif)
    1.4 MB
    >>2795919
    It's kinda like this.
    >> Anonymous 10/13/08(Mon)17:46 No.2796874
         File :1223934366.jpg-(100 KB, 386x527, Mazinger Colosus.jpg)
    100 KB
    >>2796397
    SECONDING THIS
    >> Anonymous 10/13/08(Mon)17:59 No.2796982
         File :1223935199.jpg-(611 KB, 1024x768, Tohos.jpg)
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    FUCK YEAH
    >> Anonymous 10/13/08(Mon)18:06 No.2797024
         File :1223935580.jpg-(302 KB, 772x862, Mazinger Sentinel.jpg)
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    >>2796874
    Not quite done. Work in progress.
    >> Anonymous 10/13/08(Mon)18:10 No.2797055
    >>2797024
    THIN YER PAINTS.
    >> Anonymous 10/13/08(Mon)18:15 No.2797083
    >>2797024
    FUCK YEAH
    I myself would have thought that The Big O or Giant Robo would fit the design better, but it's still fucking awesome.
    >> Anonymous 10/13/08(Mon)18:17 No.2797093
    >>2797055
    Any thinner and it's fucking watery. Tried to. There's only so much you can do with something already prepainted and plasticky. It actually looks a lot better in person.
    >> Anonymous 10/13/08(Mon)18:31 No.2797191
         File :1223937097.jpg-(47 KB, 400x300, LITTLE BITCHES.jpg)
    47 KB
    http://www.ew.com/ew/gallery/0,,20171850_8,00.html
    >It's the old 'tree falling in the woods' conundrum: Unless your giant monster is causing massive property damage, can you really call it a giant monster?
    A man after my own heart.
    >> Anonymous 10/13/08(Mon)19:28 No.2797568
    Bump
    >> Anonymous 10/13/08(Mon)20:17 No.2797947
         File :1223943435.jpg-(234 KB, 647x513, Terra Khan -v- Zor Raiden.jpg)
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    >>2796019
    Did you remove any of the paint before adding you're new coats? If so what did you use. I don't want to melt mine.
    >> Anonymous 10/13/08(Mon)20:48 No.2798151
         File :1223945325.jpg-(12 KB, 300x271, Great Super Gudis.jpg)
    12 KB
    >>2795664
    I wanna try either G.U.A.R.D. or the Shadowsun dudes

    fuck year ultraman
    >> Anonymous 10/13/08(Mon)20:50 No.2798167
    I may buy up some Martians...
    >> Anonymous 10/14/08(Tue)01:09 No.2799735
    >>2798167
    Seems like Martians are the faction that nobody is really picking up at the moment.
    >> Anonymous 10/14/08(Tue)01:16 No.2799759
    >>2799735
    Good to know. I want to get my OOOOOOLAAAAAAAH on with that tripod...
    >> Anonymous 10/14/08(Tue)01:18 No.2799778
    >>2798151

    Fuck yes, Gudis! You are the best BBEKaiju ever!
    >> Anonymous 10/14/08(Tue)01:50 No.2799918
    >>2797947
    Nah, I just dabbed paint on top. Thinned and wetted a LITTLE, but after enough of that it just got really damn watery.

    Martians are pretty cool. They're very mobile, have powerful, powerful units and build up power dice better than anyone.
    >> Anonymous 10/14/08(Tue)02:32 No.2800111
    Martians are the prime faction I see most people want they have the most power control and their unit production is just insane.
    >> Anonymous 10/14/08(Tue)03:07 No.2800269
    >>2798151
    Seems more like Kamen Rider than Ultraman to me. Kamen Rider Black specifically. I seem to recall his codename from the secret organization was Black Sun or Shadow Moon or something. Plus the older Kamen Riders could grow larger and all that jazz.

    Rider Kick!
    >> Anonymous 10/14/08(Tue)03:13 No.2800288
    >>2800111

    I got my ass beat by Planeteaters today. Their monsters can just put so much pounding into their effects.


    I have to say that this little game has a lot more to it than a simple shiny game should. It looks kinda kiddy and bright, but its a lot of fun.

    My only complaint is that there should be an intro set for 39.99$ that had enough for two people.
    >> Anonymous 10/14/08(Tue)05:17 No.2800877
    >>2800269
    Shadow Sun monsters are a mix of Ultramen and Riders.

    The only size changing Rider is J. Ultraman vs. Kamen Rider shows Rider 1 growing in size, but its status as canon is questionable.

    Kamen Rider Black was the Black Sun, his brother/enemy was the Shadow Moon.
    >> Anonymous 10/14/08(Tue)06:09 No.2801063
    They should have a Greek-inspired faction with giant Harryhausen-inspired animated stomping marble/bronze statues.

    Other missing monsters;

    giant insects
    giant apes
    giant women
    >> Anonymous 10/14/08(Tue)06:15 No.2801076
    >>2801063
    Well, there will be expansions. I'm thinking a giant mantis will make an appearance with the Naturalists faction, backed up by ak-47 wielding greenpeace activists.
    >> Anonymous 10/14/08(Tue)10:28 No.2801700
    >>2801076
    They already kind of used the Greenpeace Extremist angle with the Terrasaurs. The fluff has them being followed around by activists with AK-47s, but you are right. We need giant mantises!
    >> Anonymous 10/14/08(Tue)10:34 No.2801720
    >>2801700
    That's my point. I expected the activists to be the units of the faction, but they aren't. It's only natural there's an extension to their agenda that has them on the field, considering the fluff, but we'll see.
    >> Anonymous 10/14/08(Tue)10:58 No.2801794
    Just checked this out and I'm sorry but Monsters In My Pocket was better than this crass load of shit. For weaboos and wankers only.
    >> Anonymous 10/14/08(Tue)11:04 No.2801825
    >>2801794

    ...Explain, please?
    >> Anonymous 10/14/08(Tue)11:11 No.2801851
    >>2801825
    He's trollin'.
    >> Anonymous 10/14/08(Tue)11:12 No.2801857
    >>2801825

    He's trolling.

    >>2800111

    They only really have unit production with the Ares, and Gorghadra (of the planet eaters) has RIDICULOUS power gain.

    'Oh, you hit me? I gain a power die during your turn.'
    'Oh, you hit one of my units? I gain a power die during your turn.'
    'Oh, you hit three of my units? I gain 3 power dice during your turn.'

    Shit stacks up fast. Until they start crushing your units, anyway.

    That said, I'm the guy who talked about Rogzor and Belchers earlier, and I also have a decent-sized set of martians. Deimos-9 is pretty damned cool on the mobility front, giving all of the little attack Saucers hit and run is pretty obscene. And unlike a lot of monsters, he doesn't STOP sharing in his hyper form.
    >> Anonymous 10/14/08(Tue)11:12 No.2801858
    >>2801851
    You catch me trollin'
    you hatin'
    always wanna catch me postin' dirtyyyyyyy
    >> Anonymous 10/14/08(Tue)11:16 No.2801870
    >>2801825
    IT'S A LOAD OF SHITE. That a good enough explanation for you? Oh, and the models look fucking terrible even before we start on the "powered up" power ranger versions.
    >> Anonymous 10/14/08(Tue)11:20 No.2801885
    >>2801870

    No. it isn't an explanation. I want a bullet point list, with annotations and clarifications, of everything you think is wrong with the game.
    >> Anonymous 10/14/08(Tue)11:21 No.2801892
    I tried really hard to find something about this that sucked and I really couldn't.
    >> Anonymous 10/14/08(Tue)11:27 No.2801915
    >>2801870
    >I'm cooler than you because I don't like whats popular.
    >> Anonymous 10/14/08(Tue)11:29 No.2801926
    >>2801885
    allow me to elaborate for the man
    1) its not 40k
    2) its made by Not GW
    3) Its based off a predominantly Japanese movie genre
    4) Its not 40k
    5) its made by Privateer Press
    6) Random boosters (this is the biggest flaw I can personally see to it, but there's ways around this)
    7) pre-painted modles
    8) its not 40k
    >> Anonymous 10/14/08(Tue)11:50 No.2802000
    I'm going to play this again later tonight. Come on Zor-Maxim, bring me more giant-ninja wins!
    >> Anonymous 10/14/08(Tue)11:52 No.2802008
    >>2801926
    These are all perfectly valid reasons. Oh, and I repeat, THE MINIATURES ARE HIDEOUS. IN A COLLECTIBLE MINI GAME THAT'S NOT A GOOD THING.
    >>2801915
    Damn straight.
    >> Anonymous 10/14/08(Tue)11:54 No.2802014
    >>2802008

    Quality of miniatures is subjective. If you don't like it, that's cool, but that doesn't mean they're bad miniatures, or that people are wrong to like them. From what I've seen, they're pretty good.
    >> Anonymous 10/14/08(Tue)11:57 No.2802022
    >>2802014
    BADGER CUNT DICKS
    >> Anonymous 10/14/08(Tue)12:22 No.2802101
    >>2802095
    Remember Mage Knight?
    >> Anonymous 10/14/08(Tue)12:22 No.2802102
         File :1224001362.jpg-(29 KB, 560x424, Peach raging.jpg)
    29 KB
    > everything you think is wrong with the game.
    >> its not 40k
    >> its made by Not GW
    >> its made by Privateer Press

    I've not seen such concentrated trolling since the days of Socrates

    1/8 for the only real reason not to like it:
    >6) Random boosters

    also, I'll kill you,
    >These are all perfectly valid reasons.
    >> Anonymous 10/14/08(Tue)12:30 No.2802131
    Face it, they are shitty little prepainted plastic toys with a shitty ruleset played by shitheads who are shit. Christ, it's aimed at 10 year olds for fuck's sake, PP should feel ashamed of themselves for releasing this travesty of a game on the world.
    >> Anonymous 10/14/08(Tue)12:35 No.2802150
    >shitty little prepainted plastic toys with a shitty ruleset played by shitheads who are shit.
    40K isn't prepainted, genius.
    >> Anonymous 10/14/08(Tue)12:36 No.2802153
         File :1224002176.jpg-(8 KB, 400x259, facepalm.jpg)
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    >>2802131
    >> Anonymous 10/14/08(Tue)12:38 No.2802158
         File :1224002305.jpg-(24 KB, 320x320, mav.jpg)
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    >>2802131
    Way to be a maverick, Anon!
    >> Anonymous 10/14/08(Tue)12:42 No.2802170
    I have the artistic talent of a shovel. I have no interest in painting anything. I just want to play a fun game.
    >> Anonymous 10/14/08(Tue)12:43 No.2802174
    >>2802150
    I WAS TALKING ABOUT MONSTERPOCALYPSE, CUNTWIPE.
    >> Anonymous 10/14/08(Tue)12:45 No.2802179
         File :1224002710.jpg-(81 KB, 750x600, trolls.jpg)
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    >>this thread
    >> Anonymous 10/14/08(Tue)12:48 No.2802197
    >>2802174
    WELL GO PLAY MONOPOLY AND SAVE THE MONEY YOU WOULD SPEND ON THIS PILE OF COCKPISS.
    >> Anonymous 10/14/08(Tue)12:48 No.2802200
         File :1224002909.jpg-(3 KB, 126x126, 1222805303419s.jpg)
    3 KB
    >>2802174
    No you weren't, be honest.
    >> Anonymous 10/14/08(Tue)12:53 No.2802238
    >>2802200
    Yeah, you got me, I was talking about Warmahine.
    >> Anonymous 10/14/08(Tue)12:56 No.2802259
    Hey, fagtroll.

    We all enjoy different things, in different ways. All of these are equally valid. Calm the fuck down.
    >> Anonymous 10/14/08(Tue)12:56 No.2802260
         File :1224003387.png-(135 KB, 354x450, BloodDragonMarine.png)
    135 KB
    >>2802238
    >I was talking about Warmahine.
    >prepainted plastics

    Sorry, try again.
    >> Anonymous 10/14/08(Tue)12:59 No.2802273
    >>2802260
    >>2802259
    Both faggots. SKUB SKUB SKUB SKUB....
    >> Anonymous 10/14/08(Tue)13:03 No.2802300
    >>2802259
    Your ability to determine valid complaints leads me to believe you are mentally incapable of anything and rely on others for basic tasks such as feeding and personal care.
    One is basically "It's not my favorite game." repeated 3 times.
    I guess when you are hardboiled in GW's shit for long enough you lose all brain function. No wonder Orks are so popular.
    >> Anonymous 10/14/08(Tue)13:03 No.2802301
    >>2797024
    SKY SENTINEL WILL SAVE US ALL!
    >> Anonymous 10/14/08(Tue)13:08 No.2802328
    I, like many others, actually want to play a game rather than paint miniatures. Besides, WH40K rules suck Ork balls.
    >> Anonymous 10/14/08(Tue)13:26 No.2802398
    So, we can all agree that Mosterpocalypse is a great game if you don't hate it on principle. If you can successfully look at a booster pack of it without overwhelming nerd rage, pick it up. It is a good, fun time.

    I'll be honest. They had me when I heard that they had rules for picking up the other guy's units and beating them with them.
    >> Lazy DM V 10/14/08(Tue)13:32 No.2802430
    So how did it go with the destroying of buildings? Do we get any buildings to wreck?

    >>2802301
    To be honest, I have no relation to Mazinger (haven't seen it), I'm more of a Getter fan... But that paint job seems pretty good.
    >> Anonymous 10/14/08(Tue)13:39 No.2802479
    >>2802430

    Every unit booster comes with a statted-out building, and a wreckage tile to replace it when it inevitably gets smashed.

    Aside from making the play mat look nicer, they actually have a lot of mechanics to go with them. You can generate power dice with it if you have 3 or more units adjacent to it (and some buildings have other abilities, too), they provide cover to non-flying units, your monster can eat them in melee for a quick power boost, or you can chuck the enemy monster into it for MASSIVE DAMAGE.
    >> Anonymous 10/14/08(Tue)13:57 No.2802550
    Who is going to scan the strategy guide with unit spoilers?
    >> Anonymous 10/14/08(Tue)14:08 No.2802575
    >>2802550

    I volunteer as soon as my LGS gets a copy.
    >> Anonymous 10/14/08(Tue)14:10 No.2802587
         File :1224007854.jpg-(59 KB, 340x510, aragorn.jpg)
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    >>2802575
    If by my life or death I can protect you, I will. You have my sword.
    >> Anonymous 10/14/08(Tue)14:29 No.2802643
         File :1224008943.jpg-(27 KB, 300x301, raideen.jpg)
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    >>2802587
    And my bow.
    >> Anonymous 10/14/08(Tue)14:30 No.2802645
    >>2802131

    Are you by any chance one of the many Warmachinefags who shitted up the PP forums with their rage that Monsterpocalypse would mean PP diverting precious time and money away from Warmachine and Hordes?
    >> Anonymous 10/14/08(Tue)14:53 No.2802746
         File :1224010388.jpg-(50 KB, 648x486, axe-spray-1.jpg)
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    >>2802643
    And my axe.
    >> Anonymous 10/14/08(Tue)15:02 No.2802782
         File :1224010925.jpg-(26 KB, 360x278, monstpoc.jpg)
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    Played two games so far using both Guard Robots.

    First match was Defender X vs Terra Khan, went hyper form almost immediately into the match and started beating the shit out of his forces. Mega Defender X is rather powerful with his explosive/pushback blast attacks and pretty competent in melee too. Tank forces proved less effective that I would've preferred, but thats my fault for grouping them so tightly, at one point one of his spitter minions with the explosive attack blew away 4 tanks and a command truck in one attack. I still won in the end though.

    Second match was Sky Sentinel vs Zor-Raiden. I like how Sky Sentinel plays, he turns the Rocket Choppers into dangerous little buggers, between Elite Rocket Choppers leadership bonus, spotter bonus, and Sky Sentinel's wingcommander bonus, a group of 2 regular and 1 elite rocket chopper can be a serious through to even a heavily armored monster. Spent most of the game playing keep away from Zor-Raiden while pelting him with blast attacks (and Sky Sentinel can make two blasts when in hyper form) while also damaging him with choppers. Another win for GUARD, though he managed to defeat my hyper form this time.

    In both matches I stayed on my side of the map and made heavy use of repair trucks to keep the Robot's health up while wearing my opponent down. I like how GUARD plays. Rocket fists FTW.

    TL:DR
    Defender X is a good beatdown monster IMO and Sky Sentinal is great at attrition warfare and chopper pack attacks.
    >> Anonymous 10/14/08(Tue)15:06 No.2802804
    >>2802782
    Got a tourney coming up, but my LGS is out of unit boosters! I needs me some Rocket Choppers!
    >> Anonymous 10/14/08(Tue)15:10 No.2802813
    >>2802782

    This.

    People seem to be all up on judging the factions by how much beatdown the monsters can do, but the guard units are goddamned absurd with the right robot supporting them (shooting tanks becomes unreasonable with Defender X in play, Rocket Choppers become unholy terrors with Sky Sentinel).
    >> Anonymous 10/14/08(Tue)15:13 No.2802820
    Anyone know of a good site to buy single units other than miniaturemarket.com or ebay?
    >> Anonymous 10/14/08(Tue)15:18 No.2802838
         File :1224011899.png-(214 KB, 300x388, Guard.png)
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    You do, Sky Sentinel + Chopper is pure sex.

    Assuming they got an elite chopper in range to give his bonus, each chopper is rolling up to two white dice and two blue dice, with the enemy at -1 defense if a chopper is within two space of them. Throw in a command truck for another +1 B die to the combine attack and you've got a recipe for chopper raep. At the end of the match I had Zor-Raiden surrounded by 6 choppers (2 elite) and a command truck, I split them into two different combined attacks and finished him off that way.

    With Sky Sentinel its a real damned if you do, damned if you don't. You can go after Sentinel, in which case choppers pick you apart, or go after the choppers, in which case Sky Sentinel (who can make blast attacks 7 squares out!) snipes at you while camping a repair truck fixing any damage you might've done.

    Also, if you can spare units, try to secure a radar dish, giving all your units +2 blast range (except for units already with radar, aka Sky Sentinel/Command truck and anyone within 2 spaces of them).

    Sky Sentinel is the man, though I'll still use Defender X too, gotta love explosive, knock back back rocket fists for severe property damage.
    >> Anonymous 10/14/08(Tue)15:31 No.2802876
         File :1224012673.jpg-(44 KB, 288x442, andmyaxe.jpg)
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    >>2802746
    >> Anonymous 10/14/08(Tue)15:37 No.2802899
    >>2802838
    Until you fight Cthugrosh and he just uses Fling to send the choppers into Defender X, getting free power dice from crushing a the units. He'll probably start with the command truck, and since Fling has long range he'll no doubt be able to send it into Defender X and essentially gets two attacks, one that will almost assuredly hit and kill the unit and then Trigger Fling to use the Dice in Play against Defender X for added damage. Oh, and this is via Blast, so he doesn't have to be near either unit to do it.
    >> Anonymous 10/14/08(Tue)15:41 No.2802918
    >>2802899

    I'm not claiming its an invincible strategy, and its Sky Sentinel, not Defender X.

    Haven't fought Cthul guys yet, by fling do you mean the standard power attack "Swat" or is it something special they have?

    Anyways, unless you've got a LOT of power dice to blow back-to-back monster activations tend to be rather impractical.
    >> Anonymous 10/14/08(Tue)15:41 No.2802920
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    I think the miniatures look great. I can't wait to get my hands on the Lords of Cthul. A friend and I (HI FROG!) are trying to convince the store owner we know to carry Monsterpocalypse. He is resistant, but we will wear him down. Fuck yes, kaiju miniatures game!
    >> Anonymous 10/14/08(Tue)15:43 No.2802922
    >>2802918
    It's a Trigger Power. Anytime Cthugrosh uses his Blast he can then Fling the unit he hit up to 5 spaces (long range) and attack another figure of structure with all his dice in play.
    >> Anonymous 10/14/08(Tue)15:46 No.2802932
    >>2802918

    >Haven't fought Cthul guys yet, by fling do you mean the standard power attack "Swat" or is it something special they have?

    Cthurgosh (and the taskmaster unit) have 'fling' attached to their ranged (melee in the taskmaster's case) attacks. If they hit a unit with it, they choose a figure within 5 spaces of that unit and make an attack against it with dice in play.

    It can get pretty brutal.

    >yways, unless you've got a LOT of power dice to blow back-to-back monster activations tend to be rather impractical.

    Actually, Back-to-back monster activations tend to be game-changing. You DO need the dice for it, but some monsters are great for it.

    Hell, I pulled off three consuctive monster activations with Gorghadra, and that included needing to spend dice to step in order to catch up to the enemy monster. But then, Gorghadra is so good at farming up power dice that I wouldn't really call 3 consecutive activations something most people would be able to look forward to.
    >> Anonymous 10/14/08(Tue)16:56 No.2803303
    godzilla vs cthulhu vs Mazinger?
    fuck YEAR
    >> Anonymous 10/14/08(Tue)17:46 No.2803548
    Terrasaur player here! Gonna try a synopsis of faction playstyles; here we go!

    The Shadowsun Syndicate: Ultraman Business Ninjas. All about speed, stealth, and then hitting that fucker hard, as far as I can tell. Mini-ninjas and jets are tough, and the cars can drag around shadow gates, giving you more stealth and teleports [including Skyscrapers, be sure to grab some!]. Not to great at control, though.

    The Martian Menace: Various martian invader archetypes. All flying, all shooting. They love farming power dice, having vanguards harass for more dice, hunters pick off important units, and saucers/power pods supporting/controlling. Be sure to grab a TV network for propaganda! Not sure on the weakness, flying can be tough to deal with, but I guess choosing between defense and offense, as well as keeping your saucers and pods safe.

    Planet Eaters: Heard alot about them in this thread, alot of expendable, but powerful, units, and a big focus on the monster, who will often easily gain tons of power dice simply through attrition, and power up his units.
    >> Anonymous 10/14/08(Tue)17:47 No.2803550
    GUARD: The basic human defending giant robots. Big focus on ranged attacks, already a good breakdown of their basic strategey in this thread!

    Lords of Cthul: Alot of focus on special abilities, and doing things your foe won't expect . . . summoning, healing, throwing, flinging, flying, putting out fires, sacrificing units etc. Not the greatest stats, though, though Hyper Cthugrosh is pretty tough.

    Terrasaurs: If you've played Warmachine, think Khador. Pretty slow, but equally tough in melee or defense. Monster alphas enjoy teamwork with the smaller lizards, while the hyper/megas usually use their power-up to focus on a specific brand of monster beatdown. Units include a basic tough-statted brawler; a defensive point-holder; fast, jumping, flanking lizards [great supporting raptors]; and a rare ranged-support unit-clearing lizard.

    Anything to add? Great, fun, simple game, finishing off a close match by body-slamming Cthugrosh into a burning building felt great, man!
    >> Anonymous 10/15/08(Wed)00:20 No.2805285
    Other factions...

    Eva faction
    Military faction
    DEMONS
    >> Anonymous 10/15/08(Wed)01:15 No.2805634
    rolled 74, 8, 5, 77, 61, 86 = 311

    Do wannnnnnnnnnnt :D
    >> Anonymous 10/15/08(Wed)01:18 No.2805648
    >>2796019
    'sup Tari.
    >> Anonymous 10/15/08(Wed)01:19 No.2805654
    http://www.kidzworld.com/article/15273-monsterpocalypse-collectible-miniatures-game-review
    >> Anonymous 10/15/08(Wed)01:31 No.2805744
    My LGS doesn't have it in yet :(

    What's the pricing like on average?
    >> Anonymous 10/15/08(Wed)01:54 No.2805838
    Bump for awesomeness

    Any Ctul weaknesses I should know about?!
    >> Anonymous 10/15/08(Wed)02:07 No.2805906
    >>2802398
    They had me when I heard that they had rules for picking up the other guy's units and beating them with them.

    Come again now?
    >> Anonymous 10/15/08(Wed)02:08 No.2805917
    So I won Mega Cthulugosh over the weakened when I played in a launch tourny. Luckily I had a a lot of mini's from when I went off to Gencon indy to make a decent army.

    The main weakness of a Cthulu army is that you really need to keep your monster close to your units. Cthulugosh needs them nearby to sacrifice to get health back (because DEF 5 means everyone can hit you easily) while Yaseth needs those units attacking the enemy monster to get him health back.

    Therefore, if you can get the first blow in and then keep the fight on your side of the table (or claim the mid-table spawn points) then you should be fine. Basically all my opponents found it really disheartening to see my monster getting a health back a turn while there monster was just eaten away.

    Of course, I fear fighting SSS because they are damn ninja's that can pull off power attacks easily along with getting lots of power dice quickly. I know the first thing they will do is do two turns in a row and throw my monster across the board and keep him on there side while in the mean time his Shinobi's or Sun Fighters keep the ass raping going.
    >> Anonymous 10/15/08(Wed)02:32 No.2806050
    >>2805917

    I want to win our local tournament this weekend for the Mega Gorghadra they have there. Being the only Planet Eaters player and the only one to have enough units for a pure army, I think my chances can be good. Of course, the most collected side from what I see are GUARD and Martians, so I hope the PE work out against them...
    >> Anonymous 10/15/08(Wed)02:45 No.2806099
    My SkyZinger Sentinel whooped on the Planet Eaters last night. It was a case of just blasting Gorghadra from far off and slamming it into buildings. Carnidons are pretty good at hurting stuff, paired up. :D
    >> Anonymous 10/15/08(Wed)02:56 No.2806138
    >>2805285
    Shadowsun is the Eva faction, (though it also refers to a number of other anime and giant-robot shows like Kamen Rider).

    I REALLY want to get into this game, but the complete lack of ability to pre-purchase into certain armies scares me off. Right now, the only one I want is Shadowsun, and if I can't get that I only end up with 1-2 other people who are similarly only interested in one of the factions each.
    >> Anonymous 10/15/08(Wed)03:02 No.2806172
    >>2806138

    It's kind of like Mage Knight and other similar minis games, in that the contents of the box tend to be random, forcing you to buy more and trade with other players.

    What I suggest is whatever you get the most out in your Starter + few Boosters, go with that army first. I did so with Planet Eaters and traded the Area Mothership I got in my Starter for Gorghadra.
    >> Anonymous 10/15/08(Wed)03:03 No.2806176
    The miniatures look horrible, and the booster system is stupid, but I like the sound of a lot of the mechanics. Maybe I'll give it a shot.

    Can we get more summaries of the play styles of the various sides? I know a few people did them, but this early in a game's life I wouldn't trust the voice of just one person.
    >> Anonymous 10/15/08(Wed)03:26 No.2806280
    >>2806176

    I can provide the jist of the Planet Eaters side, but that's it.

    Planet Eaters have fast units (6 spaces with Explodohawks and Destructomites) but all have paltry defense values. Explodohawks are kamikaze units with one of the strongest attacks in the game. Belchers are ranged units capable of reaching a good length and ignore cover bonuses. Crawlers are designed to hold onto points with better defense, but can't attack and has a double-edged sword of crushing all units around it when it dies. Your best bet, overall, is move in quickly with your Explodohawks and Destructomites and do the best you can in brawl attacks.

    For the monsters, Gorghadra is a brawling master that, in his first form, gives all of your PE figures the ability to gain Power dice when hit, making PE one of the fastest Power dice generators in the game. Rogzor is the opposite, a ranged attack master, that works well with Belchers as all of the blast attacks gain Explosive and can cover 3x3 areas and potentially wiping out multiple units.
    >> Anonymous 10/15/08(Wed)12:46 No.2808523
    bump
    >> Anonymous 10/15/08(Wed)12:48 No.2808539
    >>2806172
    >mage knight
    >> Finally! Anonymous 10/15/08(Wed)13:47 No.2808794
    Goddamn american postage system is slow but I finally got the starter and a booster I ordered. Unfortunately I'm kind of stymied by what I got for units. Got Deimos 9 which is hit or miss. Didn't really want to field a martian army but I'll deal. The units is where I'm stuck. Never got much of one faction. Pretty even really which kind of sucks.
    1 Martian Vanguard
    2 Carnidons
    1 Spitter
    2 G-tanks
    1 Elite Belcher
    1 Elite Destructomite

    Have one more starter on the way, but are there any Martian players that could share their successes to give me an idea on what to field army wise. At least til my other starter comes.
    >> Anonymous 10/15/08(Wed)14:01 No.2808880
    >>2802643
    RAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIIIIIIIII!!!!

    Also how do each of the factions play? I'm interested in Martians for cheesiness (As in 50s horror movietasticness, not gaming cheese), Cthul for Lovecraftianism and Planet Eaters for my inner weeaboo.
    >> Anonymous 10/15/08(Wed)14:30 No.2809075
    I was wondering, what's the scale of the models more or less? i'm guessing 6mm, but I don't really know...

    also, does anybody have any idea on what models from other firms could I use to proxy monsters and units?

    I'm triyng to get around the whole "pre painted random" stuff, since I like painting and I love the concept of this game...
    >> Anonymous 10/15/08(Wed)14:47 No.2809199
    >>2809075
    I was originally going to take a GUARD robot cut off the mini and replace him with an Optimus Prime mini I have. You can pretty much replace any of the figs you just need the base for the stats.
    >> Anonymous 10/15/08(Wed)15:16 No.2809369
    >>2809199

    I see... what kind of stats are on the base? I know there are the power icons, like those on the last pages of the rulebook, but what's more? I'm guessing the numerical stats, anything else?
    >> Anonymous 10/15/08(Wed)15:28 No.2809447
    >>2809369
    stats are on the left side, abilities ar eon the right, and faction, alignment, and set info are on the bottom edge, along with unit cost in the case of units
    >> Anonymous 10/15/08(Wed)15:34 No.2809497
    >>2809447
    Thanks!
    I guess I'll have to find some spoiler list with the stats then, if I want to avoid the "collecting" side of the game...
    >> Anonymous 10/15/08(Wed)16:37 No.2809857
    by the way, does anybody know if the starter set minis are random or not?
    >> Anonymous 10/15/08(Wed)16:45 No.2809893
    >>2809857
    The Monster is, the units are not.
    >> Anonymous 10/15/08(Wed)16:48 No.2809911
    >>2809893
    How many units are in it?
    >> Anonymous 10/15/08(Wed)16:50 No.2809925
    >>2809893
    oh shitfuck... I knew I had to wait before ordering 4 starter sets...
    >> Anonymous 10/15/08(Wed)16:51 No.2809929
    >>2809911
    http://www.monsterpocalypsegame.com/products#rise
    >> Anonymous 10/15/08(Wed)17:22 No.2810104
    >>2808880
    see
    >>2805917
    for how Cthulu plays

    Planet Eaters are just about doing gaining lots of power dice quickly through destruction. If you take Gorga then whenever your monster or a unit of yours is hit, you gain a power dice. Gorga also has a shit-ton of health so this ability is going to stay a long time and just annoy your opponent. When Gorga goes to Hyper form, he switches from high health to low health but gains high DEF. However, all his attacks do MASSIVE damage. If your units have already put 1 damage on the enemy monster, then Gorga can easily kill them off with one power attack. Heck, you could even get lucky and have Gorga throw them into two fiery buildings and that would kill any monster out there except another Gorga at full health.

    Rogzor goes a slightly different route. He gives all your units explosive attacks that get get bonus damage. Combine this with your Range attack units already ignoring cover and that other units of yours lower the DEF of the enemy, and you will find that your army will wreck everything within range. Your units can easily put 2 damage on most monsters a turn (this is good) or just shred any enemy units with range to give yourself some power dice.

    All in all, Planet Eaters just operate like a blunt object. You can throw in your Crawlers or Destructomites to lower the DEF of the enemy and make it even easier for you to kill the enemy.

    The disadvantage of this army is that the Monsters have low DEF with no way of healing. Therefore you HAVE to kill enemy units before they plink away his health while also doing denying your opponent Power dice so he can't do a bunch of monster activations in a row.
    >> Anonymous 10/15/08(Wed)17:58 No.2810356
    >>2809925
    Guys, I thought I would never have to say that, but I must thank all of you, thanks to your warning I managed to get my order changed forn 4 starters to 2 starters, 2 monster boosters and 2 unit boosters... Nice one /tg/!
    >> Anonymous 10/15/08(Wed)18:01 No.2810374
    I got Deimos in my starter set. Now I need to get myself some Vanguards and Hunters.
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 10/15/08(Wed)18:34 No.2810593
    I've seen mention of people using a different faction's units than their monster.
    The section on choosing force and city on page 23 seems to confirm this. I there a benefit to having all of your force being from one faction, or agenda?
    >> Anonymous 10/15/08(Wed)18:40 No.2810625
    >>2810593
    As far as I know, your units just look more organized, possibly even cooler together, and compliment the strengths and weaknesses of your Monster.
    >> Anonymous 10/15/08(Wed)18:41 No.2810633
    >>2810593
    you spend dice to buy your units. some units cost more than others, but if they don't match the faction of your monster, they cost 1 more.

    in addition, some abilities only affect units that share faction/agenda
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 10/15/08(Wed)18:43 No.2810641
    >>2810625
    I'm going to have to rope somebody into a game soon.
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 10/15/08(Wed)18:46 No.2810659
    >>2810633
    I pity Shadowsun players who don't buy alot of unit boxes. The starter doesn't start with any at all.
    >> Anonymous 10/15/08(Wed)18:47 No.2810662
    >>2806138
    http://www.miniaturemarket.com/single_units___monsters
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 10/15/08(Wed)18:49 No.2810678
    >>2810662
    Oh wow, getting the Ares Mothership is cheaper than buying a booster.
    >> Anonymous 10/15/08(Wed)21:43 No.2811799
    I want to repaint my Deimos 9 to look like a Strider from Half-Life.
    >> Anonymous 10/15/08(Wed)21:53 No.2811854
    >>2810593

    You may find your faction lacking in certain things and thus want to compliment it. For example, SSS lacks a ranged punch while Martians lack units that can defend objectives well.

    I like to use a Brontox with my Martians because it allows me to spawn other Terrasaur models for only one action dice. I can only do this once an activation, but it is a nice way to set up a little camp of Terrasaurs to protect some buildings while my fast little martians fly off to cause chaos.
    >> Meatbread !gFRG2WW112 10/15/08(Wed)22:12 No.2811947
    Privateer press fucked up with this game. They pulled a wizkids "Pirates of the Spanish Main" and under estimated how popular it is. It is now sold out until sometime in November. I was going to pick it up, then I heard this.

    I will wait till next year to see if they didnt shoot themselves in the foot...

    /the demo was really fun...
    >> Anonymous 10/15/08(Wed)22:45 No.2812158
    >>2811854
    So you don't mind the initial extra cost for bringing in a non-agenda aligned unit. Seems like that would set you back for at least a turn while you spawn units that cost more than they should. And against a quick hit opponent like GUARD or a power player like PE that just seems like a bad idea.
    >> Anonymous 10/16/08(Thu)00:42 No.2812830
    >>2812158
    Just do it first turn when it doesn't matter. For 4 Action dice I can bring in the Brontox and a Spikadon. That seems like a bargain to me. Of course, once the Brontox dies then I really have to weigh the options of brining him back (if I'm holding an Apartment complex then it isn't much of an issue).

    In the end, I tend to send up the opposite direction of the rest of my army. Him and his buddies go and secure a forward negative zone and a forward spawn point for me. Sure, if the enemy wants to redirect towards them that is fine. They still have to deal with all my flying saucers and such.
    >> Anonymous 10/16/08(Thu)01:57 No.2813314
    What's the cheapest place online to get it?
    >> Anonymoose !!J/4EyXrVAFw 10/16/08(Thu)02:17 No.2813425
    >>2813314

    Probably

    http://www.paulsongames.com/Monsterpocalypse.html

    :D
    >> Anonymous 10/16/08(Thu)02:35 No.2813521
    >>2813425

    Sweet! Ty for linkage
    >> Anonymous 10/16/08(Thu)02:37 No.2813536
    Anyone have a PDF of the guide selling for approx 12 bucks?
    >> Anonymous 10/16/08(Thu)05:27 No.2814197
    >>2813536
    monstrous bump
    >> Anonymous 10/16/08(Thu)05:38 No.2814249
    >>2813425
    >paulsongames.com
    I am somewhat disappointed that his name isn't Robert.
    >> Anonymous 10/16/08(Thu)12:52 No.2815849
    You will live...forever
    >> Anonymous 10/16/08(Thu)12:55 No.2815863
    >>2814249
    I'm disappointed that it's not a games review site run by a number of men all named Paul.
    >> Anonymous 10/16/08(Thu)12:58 No.2815873
         File :1224176334.jpg-(31 KB, 400x349, highlander.jpg)
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    >>2815849


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