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!.rJAKvns6g 09/05/08(Fri)16:09 No.2510948>>2510599
Shadowrun magic is pretty powerful, but within the confines of the setting and the system, its overwhelmingly so. Besides, casting any spells at all requires making checks or taking damage, and the damage system in shadowrun is fucking crazy-lethal. You have 12 Boxes of Stun, 12 boxes of Wound. Ever. This amount never goes up, no matter what you do. Wounds are expressed as a number + a rating. Ratings range from Light(L), Medium (M), Serious (S), or Deadly (D). A light wound causes one box of damage, a medium causes 6, a Serious causes 9, a Deadly causes 12. At 12 damage boxes of stun gone, you are unconsious, at 12 boxes of Wound gone, you are in critical condition (EG: Get to a Hospital Right the Frak Now).
Casting Magic makes you take a check or you start taking stun damage from the strain of doing it, and you can straight up kill yourself if you try to throw a big enough spell. Its entirely possible to max out your Wound track by spellslinging all over the place; PC in the game I played that rigger in almost gave himself a stroke from hurling mojo at some bug spirits.
Spirits are a whole different ball game though: Spirits are magically active monsters, basically, and they are flat out immune to normal weapons most of the time. They range in Force ratings up to, oh, 12 or so. They take no damage from mundate weapons with a base power = to double their force rating or less. So, you can hit a Force 12 Spirit in the face with an RPG and its going to laugh at you and keep coming. THOSE things are overpowered, imo, but I generally play mundanes. |