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08/28/08(Thu)11:01 No.2449060Angry Marine librarian powers:
Angry Weirdo has stats of chaplain, is equipped with quipped Force Weapon and psychic hood. He can take 75 points of equipment from Angry Marine Armory.
Angry Weirdo has a chart of 6 psychic powers. At the beginning of each turn you roll a d6 to see which power he MUST use that turn.
For 30pts, he may be upgraded to Angry Freak , who can re-roll for psychic powers. The powers are as follows:
1. Headblow: as Explosive Rage below, but place the template over the Weirdo. Angry marine weirdo cant contain his and his comrade's anger, and it explodes violently in storm of psychic discharge inside his skull (with quite violent consequences to him and everybody around him)
2. Explosive Rage!: shooting attack that auto-hits with Range=24" S=6 AP=3, assault 1 blast and pinning. -- Angry Weirdo lets the psychic wave of his anger explode in midst of enemy ranks, boiling their minds inside their skulls!
3. Bolt of fury!: shooting attack that auto-hits with Range=36" S=10 AP=2, assault 1 and counts as a melta weapon. -- Angry Weirdo's anger is so fucking great, that he can litteraly melt armour plates and burn his enemies with his gaze!
4. Kick their fucking asses!: the Angry Weirdo and any unit he is with gain +1 attack for that turn. -- Fraction of Weirdo's anger is transferred to his comrades, increasing their own Anger.
5. Get Those Fuckers, now!: the weirdo and any unit he is with are removed from the table and automatically come in via the Deepstriking rules. They may assault, of course. -- Weirdo's desire to get the enemy is so great, that the warp disturbance causes him to teleport staright to fight.
6. Haul your fucking ass!: the weirdo and any unit he is with get a free fleet move. In addition, they can fire their weapons BEFORE or AFTER the fleet move. |