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08/20/08(Wed)12:29 No.2383646>>2383516 And, to elaborate: Fourth edition turns everything wireless. Instead of needing to physically jack into the internet. Alongside that, in Third the hacker archetype needed a special computer do to this, but they made an alternate to this hacker that could do it all in their mind. They called this alternate the Otaku.
The Otaku are an aspect of Third that many players, even those who stick to third, rage over. Internet powered children who serve AIs and stuff. I don't like them simply because they make the Matrix rules even more complicated.
Anyway, they made this Otaku type a core archetype, instead of adding it into the inevitable supplement, which is a big thing I dislike about 4e Shadowrun. Because, like in DnD core, you usually come off as a jerk when you ban something in the core books.
Also: They changed magic around a bit. In third there were two types of spell slingers: Hermetic wizards, and shamanic wizards. Hermets learned their spells from books, shamans gained it from very powerful spirits called totems. The differences between the two were mechanical as well as flavorful. Think like the differences between an arcane spellcaster and a divine spellcaster. In fourth, they changed shamans, making the difference be purely flavorful, instead of including flavor and mechanic differences.
Aside from that, they did change the rules a lot. |