One of you just happened to remind me of the awesome that was Godhand. Chirst, I loved that game. As we know, fast paced beat-em-up action is difficult on the tabletop, what will a million and one grapple checks an all. However, I think I might have a solution; a system that could speed up combat to more entertaining speeds: Each player is given a deck of cards and, to succeed in a combat action, must draw and place a run or set of cards beating your opponent (royals beating numbers, ace over royals). The more points you put into a skill or move the more cards you can draw and the remainder left after the resolution of a combat action can be used again in related skills or, where applicable, in following combos. Certain hands could grant different effects perhaps, but generally it'd be a furious whirlwind of blows and blocks as players and their opponents draw and outdraw one another. Good for a start, ideas?
First of the north star, etc etc
Fuck you, I thought that was going to be a God Hand picture.
>>2303397I wish I had one. Care to help?
>>2303404"google"
Isn't that what dice are for?
You could do grappling like the dogfight system from Dawn Patrol
I support this idea.
Oh yeah!
>>2303426Instant recognition of results and the ability to keep drawn cards is a bonus that dice don't easily have.
You could use mahjong tiles and have a wuxia themed game.
Good for opposed checks but what about standard tests?
>>2303526I suppose tasks can be given their own difficulty level measured as a hand of cards. So something easy would be against a pair of fives, while something tougher would be three 10s or double jack. The turn structure would have to be organised that, as long as the player can keep laying successful hands he can keep moving - so you could fist-of-the-north-star it until your foe either draws well and throws you or dies
>>2303547This actually sounds pretty funky OP. Don't know how good it'd be for a serious campaign but it sounds the the beginnings of a great beer and pretzels game.Any ideas for skills, moves and hip-hop beats? God Hand has, I dunno, hundreds? Good luck.
Shadowrun is pretty good for quick combat. Just two dice rolls, one to hit, one to beat damage resistance.
>>2303640Well, yeah, but, you know, sometimes I like to pretend I'm creative.
Even the batman knows guns are superior.
>>2303657Well, good on you, because this sounds like it has the makings of an interesting system.
>>2303657Alright. Just tossing out a suggestion. This stuff sounds good, don't get me wrong.I would like to hear how your play tests go, though.
Thanks, I'm having trouble figuring out how would turn order would work? I suppose the ability to interrupt somebody's current action would be key, but this means it's all the harder to make it fit into place smoothly.
Any ideas for a setting, or is this just surrealist beat-em-up?Party work or pvp?
>>2304154Surrealism is definately good. Metanarrative and magic realism FTW. Bit of Godhand, bit of Jojo's bizzare adventure. Superheroes, ghosts, demons, soliders, housewives, supernatural abilties, wuxia wire-work, organised crime syndicates, soviets, robots, aliens, macguffins and the power of friendship - if I fill the sandbox to the brim I'm sure my players can find someone to beat up. Or they can fight amongst themselves, we'll see.Or they can battle the king of the cosmos who balances the eternal powers of Love and Strife for ultimate control of the universe. (God'sback.jpg) Whatever comes up.
You should do a search for yomi the fighting card game; you may find some good ideas there.
>>2304350>Or they can battle the king of the cosmos who balances the eternal powers of Love and Strife for ultimate control of the universe. (God'sback.jpg) Whatever comes up.Little bit of a Gurren Lagann vide there.I like it!
>>2304383Hmmm.. Looks good, though it's deffinately a sitdown-n-play M:tG style affair, rather than a roleplay aid which is what I'd intended. Perhaps a little formal, but it has some nice ideas.Stolen.
>>2304611Yeah, it's more of a VS game than an RPG, but the combo-throw-block system is niiiiice. I can imagine the player building his hand throughout the game to combo the boss with a string (only for him to burst out with a joker, but its still awesome).
BumpWanna see where this goes.
Bindun.http://www.bayn.org/blur/index.html
>>2304774Well, I was thinking of having general categories that moves and skills are listed under ('punch type', 'kick type', 'dodge type', 'block-', 'throw-', 'shoot-', 'charge-' etc etc) and in character creation the player would put points into the skills they wanted which would indicate the number of cards they would draw when attempting that skill (so, all characters could try all things but it'd be fluky succeeding on just a single card).So I put 5 points into the GALAXYPUNCH(!!!) move, say, so I draw five cards and place a set of 3 that beats my opponent - rather than shuffle the two remainder back in my deck, I put them in a 'punch type' stack which I can use anytime I'd use punches.So a player could store the best cards for boss fights or to pour combo upon combo onto unsuspecting fools. If each player has a deck I’m expecting ultimate moves like “SUPER KICK OF THE SIXTEEN ACES!”
>>2305326S-s-stolen!
Sounds hectic but awesome. I wish there was a card-dealing mechanic somwhere online.
>>2305837Piecing the heavens?Row row..
>>2306600fight da POWER!
>>2306531What the shit is this fuck?
For GodHand as a D&D 3.5 class, I suggest taking the 3.5 Sohei(Oriental Adventures, updated in Dragon 318), giving him Full BAB, and then taking Superior Unarmed Strike.From then, I think the item itself should grant you Divine Rank 0. If you manage to find 2, the bonuses won't stack, I really don't know how I'd handle that.The template for Divine Rank 0 can be found here(Deities & Demigods update): http://www.wizards.com/default.asp?x=dnd/dnd/20030718a
>>2306772Oh yeah, since the item would be an artifact, you can add on a 3/day Tenser's Transformation, and would allow you to make ranged unarmed strikes at a distance, I'll say 20 feet + 1 foot/HD that deal Force damage.Anyone else think it should be able to do more?
>>2306716first boss fight.
>>2306772>>2306822Sounds good, but I wanted to take a break from D&D with this. Thanks though.Any ideas for strange combatants or moves to offer my players?
The world map.