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    File :1217926936.jpg-(1.41 MB, 1250x1750, 1193940015764.jpg)
    1.41 MB Anonymous 08/05/08(Tue)05:02 No.2303345  
    One of you just happened to remind me of the awesome that was Godhand. Chirst, I loved that game.
    As we know, fast paced beat-em-up action is difficult on the tabletop, what will a million and one grapple checks an all. However, I think I might have a solution; a system that could speed up combat to more entertaining speeds:

    Each player is given a deck of cards and, to succeed in a combat action, must draw and place a run or set of cards beating your opponent (royals beating numbers, ace over royals). The more points you put into a skill or move the more cards you can draw and the remainder left after the resolution of a combat action can be used again in related skills or, where applicable, in following combos.
    Certain hands could grant different effects perhaps, but generally it'd be a furious whirlwind of blows and blocks as players and their opponents draw and outdraw one another.

    Good for a start, ideas?
    >> Anonymous 08/05/08(Tue)05:09 No.2303386
    First of the north star, etc etc
    >> Anonymous 08/05/08(Tue)05:10 No.2303397
    Fuck you, I thought that was going to be a God Hand picture.
    >> Anonymous 08/05/08(Tue)05:12 No.2303404
    >>2303397
    I wish I had one. Care to help?
    >> Anonymous 08/05/08(Tue)05:12 No.2303406
    >>2303404
    "google"
    >> Anonymous 08/05/08(Tue)05:15 No.2303426
         File :1217927723.jpg-(77 KB, 492x562, godhandokami.jpg)
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    Isn't that what dice are for?
    >> Salamanders Fanboi !!WmNRuHzTW9D 08/05/08(Tue)05:16 No.2303432
    You could do grappling like the dogfight system from Dawn Patrol
    >> Anonymous 08/05/08(Tue)05:17 No.2303436
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    I support this idea.
    >> Anonymous 08/05/08(Tue)05:25 No.2303465
         File :1217928314.jpg-(229 KB, 1280x1024, God_Hand_(PlayStation_2),_(...).jpg)
    229 KB
    Oh yeah!
    >> Anonymous 08/05/08(Tue)05:27 No.2303478
    >>2303426
    Instant recognition of results and the ability to keep drawn cards is a bonus that dice don't easily have.
    >> Anonymous 08/05/08(Tue)05:29 No.2303489
    You could use mahjong tiles and have a wuxia themed game.
    >> Anonymous 08/05/08(Tue)05:39 No.2303526
    Good for opposed checks but what about standard tests?
    >> Anonymous 08/05/08(Tue)05:44 No.2303547
    >>2303526
    I suppose tasks can be given their own difficulty level measured as a hand of cards. So something easy would be against a pair of fives, while something tougher would be three 10s or double jack.
    The turn structure would have to be organised that, as long as the player can keep laying successful hands he can keep moving - so you could fist-of-the-north-star it until your foe either draws well and throws you or dies
    >> Anonymous 08/05/08(Tue)06:03 No.2303613
         File :1217930594.jpg-(297 KB, 1200x560, assaultship2.jpg)
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    >>2303547
    This actually sounds pretty funky OP. Don't know how good it'd be for a serious campaign but it sounds the the beginnings of a great beer and pretzels game.
    Any ideas for skills, moves and hip-hop beats? God Hand has, I dunno, hundreds?
    Good luck.
    >> Anonymous 08/05/08(Tue)06:10 No.2303640
    Shadowrun is pretty good for quick combat. Just two dice rolls, one to hit, one to beat damage resistance.
    >> Anonymous 08/05/08(Tue)06:16 No.2303657
    >>2303640
    Well, yeah, but, you know, sometimes I like to pretend I'm creative.
    >> Anonymous 08/05/08(Tue)06:54 No.2303781
         File :1217933651.jpg-(25 KB, 343x332, bat-dakka.jpg)
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    Even the batman knows guns are superior.
    >> Marca Reg !!XL717J3DDe9 08/05/08(Tue)06:57 No.2303788
    >>2303657

    Well, good on you, because this sounds like it has the makings of an interesting system.
    >> Anonymous 08/05/08(Tue)07:01 No.2303792
    >>2303657
    Alright. Just tossing out a suggestion. This stuff sounds good, don't get me wrong.

    I would like to hear how your play tests go, though.
    >> Anonymous 08/05/08(Tue)08:44 No.2304081
         File :1217940261.jpg-(337 KB, 1225x836, zball.jpg)
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    Thanks, I'm having trouble figuring out how would turn order would work? I suppose the ability to interrupt somebody's current action would be key, but this means it's all the harder to make it fit into place smoothly.
    >> Anonymous 08/05/08(Tue)08:54 No.2304113
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    >> Anonymous 08/05/08(Tue)09:05 No.2304154
    Any ideas for a setting, or is this just surrealist beat-em-up?
    Party work or pvp?
    >> Anonymous 08/05/08(Tue)09:48 No.2304350
         File :1217944093.gif-(12 KB, 518x389, 1192128696679.gif)
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    >>2304154
    Surrealism is definately good. Metanarrative and magic realism FTW. Bit of Godhand, bit of Jojo's bizzare adventure. Superheroes, ghosts, demons, soliders, housewives, supernatural abilties, wuxia wire-work, organised crime syndicates, soviets, robots, aliens, macguffins and the power of friendship - if I fill the sandbox to the brim I'm sure my players can find someone to beat up. Or they can fight amongst themselves, we'll see.
    Or they can battle the king of the cosmos who balances the eternal powers of Love and Strife for ultimate control of the universe. (God'sback.jpg) Whatever comes up.
    >> Anonymous 08/05/08(Tue)09:56 No.2304383
    You should do a search for yomi the fighting card game; you may find some good ideas there.
    >> Anonymous 08/05/08(Tue)10:06 No.2304427
    >>2304350
    >Or they can battle the king of the cosmos who balances the eternal powers of Love and Strife for ultimate control of the universe. (God'sback.jpg) Whatever comes up.
    Little bit of a Gurren Lagann vide there.I like it!
    >> Anonymous 08/05/08(Tue)10:43 No.2304611
    >>2304383
    Hmmm.. Looks good, though it's deffinately a sitdown-n-play M:tG style affair, rather than a roleplay aid which is what I'd intended. Perhaps a little formal, but it has some nice ideas.

    Stolen.
    >> Anonymous 08/05/08(Tue)11:14 No.2304774
    >>2304611
    Yeah, it's more of a VS game than an RPG, but the combo-throw-block system is niiiiice. I can imagine the player building his hand throughout the game to combo the boss with a string (only for him to burst out with a joker, but its still awesome).
    >> Anonymous 08/05/08(Tue)13:14 No.2305310
    Bump

    Wanna see where this goes.
    >> Britfag 08/05/08(Tue)13:18 No.2305326
    Bindun.

    http://www.bayn.org/blur/index.html
    >> Anonymous 08/05/08(Tue)14:44 No.2305837
    >>2304774
    Well, I was thinking of having general categories that moves and skills are listed under ('punch type', 'kick type', 'dodge type', 'block-', 'throw-', 'shoot-', 'charge-' etc etc) and in character creation the player would put points into the skills they wanted which would indicate the number of cards they would draw when attempting that skill (so, all characters could try all things but it'd be fluky succeeding on just a single card).
    So I put 5 points into the GALAXYPUNCH(!!!) move, say, so I draw five cards and place a set of 3 that beats my opponent - rather than shuffle the two remainder back in my deck, I put them in a 'punch type' stack which I can use anytime I'd use punches.
    So a player could store the best cards for boss fights or to pour combo upon combo onto unsuspecting fools. If each player has a deck I’m expecting ultimate moves like “SUPER KICK OF THE SIXTEEN ACES!”
    >> Anonymous 08/05/08(Tue)14:49 No.2305866
    >>2305326
    S-s-stolen!
    >> Anonymous 08/05/08(Tue)16:07 No.2306349
    Sounds hectic but awesome. I wish there was a card-dealing mechanic somwhere online.
    >> Anonymous 08/05/08(Tue)16:46 No.2306531
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    >> Anonymous 08/05/08(Tue)16:59 No.2306600
    >>2305837
    Piecing the heavens?

    Row row..
    >> Anonymous 08/05/08(Tue)17:21 No.2306699
    >>2306600
    fight da POWER!
    >> Anonymous 08/05/08(Tue)17:25 No.2306716
    >>2306531
    What the shit is this fuck?
    >> Anonymous 08/05/08(Tue)17:35 No.2306772
    For GodHand as a D&D 3.5 class, I suggest taking the 3.5 Sohei(Oriental Adventures, updated in Dragon 318), giving him Full BAB, and then taking Superior Unarmed Strike.

    From then, I think the item itself should grant you Divine Rank 0. If you manage to find 2, the bonuses won't stack, I really don't know how I'd handle that.

    The template for Divine Rank 0 can be found here(Deities & Demigods update): http://www.wizards.com/default.asp?x=dnd/dnd/20030718a
    >> Anonymous 08/05/08(Tue)17:43 No.2306822
    >>2306772
    Oh yeah, since the item would be an artifact, you can add on a 3/day Tenser's Transformation, and would allow you to make ranged unarmed strikes at a distance, I'll say 20 feet + 1 foot/HD that deal Force damage.

    Anyone else think it should be able to do more?
    >> Anonymous 08/05/08(Tue)17:43 No.2306824
    >>2306716
    first boss fight.
    >> Anonymous 08/05/08(Tue)19:10 No.2307362
         File :1217977829.jpg-(157 KB, 800x354, 1184610988144.jpg)
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    >>2306772
    >>2306822
    Sounds good, but I wanted to take a break from D&D with this. Thanks though.

    Any ideas for strange combatants or moves to offer my players?
    >> Anonymous 08/05/08(Tue)19:16 No.2307393
         File :1217978189.jpg-(300 KB, 1100x848, 1196014460645.jpg)
    300 KB
    The world map.


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