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  • 7/11/08 - News page updated.
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    File :1216354167.jpg-(6 KB, 66x100, tribalshyguy..jpg)
    6 KB Anonymous 07/18/08(Fri)00:09 No.2233956  
    So, I've been messing around with Tribal Shyguys, and here's what I've got so far:

    Troops:

    20 Tribal Shyguys w/spears, Weapon Master

    20 Tribal Shygus w/spears, Weapon Master, Battle Standard

    20 Tribal Shyguys w/spears, Weapon Master

    20 Snifits w/ Spotter, Captain

    Elites:

    15 Tribal Shyguy Raiders w/ Axes, Bersker Champion, War Totem

    15 Tribal Shyguy Raiders w/ Axes, Bersker Champion, War Totem

    Heavy Support:

    1 Poisonous Piranha Plant

    1 Poisonous Piranha Plant

    Fast Attack:

    10 Fly Guys w/ Snifit Upgrade, Fly Master

    10 Fly Guys w/ Snifit Upgrade, Fly Master

    HQ:

    Shyguy Shaman w/ Tribal Rune Staff, Mystic Totem

    Shyguy War Chief w/ War Spear, Plant Pack ( Yes, it is expensive as fuck, but 1d3 Str. 2 range attacks, along with 1d3 Str. 3 attacks in melee? Fuck yes,) War Chief Mask.
    >> Anonymous 07/18/08(Fri)00:10 No.2233961
    stat and model, then we talk
    >> Anonymous 07/18/08(Fri)00:11 No.2233970
    Mario WH? I'm interested...
    >> Anonymous 07/18/08(Fri)00:12 No.2233975
    >>2233961
    We do need to make stats for all this shit.
    >> Anonymous 07/18/08(Fri)00:15 No.2233996
    >>2233956
    You really need a Tribal Shyguy Chosen Guard for your War Chief, if only to really take advantage of his spear. Fuck, just give him an axe, or a club or something. Spears are really only good with ranks.
    >> Anonymous 07/18/08(Fri)00:18 No.2234041
    >>2233956
    A yoshi army is going to fuck your shit up.
    >> Anonymous 07/18/08(Fri)00:19 No.2234060
    >>2234041
    No, most Yoshi now count as calavary, so the spears get bonuses against them. Take that, you twelve inch moving per turn BASTARDS!
    >> Anonymous 07/18/08(Fri)00:23 No.2234104
    >>2234060
    Let me redo that then.

    A Plumber army is going to fuck up your shit.
    >> Anonymous 07/18/08(Fri)00:24 No.2234110
    >>2234104
    Well, Plumber armies fuck up everyones shit. Bastards really need to be nerfed.
    >> Anonymous 07/18/08(Fri)00:24 No.2234115
    >>2234104
    plumper army drop squads! Death from Above!
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)00:25 No.2234121
         File :1216355125.png-(27 KB, 3104x208, supermarioairforce.png)
    27 KB
    None of you stand a chance against my Koopa Army Air Force
    >> Anonymous 07/18/08(Fri)00:26 No.2234134
         File :1216355206.jpg-(55 KB, 640x439, do-want-dowantdowantdowant.jpg)
    55 KB
    omfg, mario TT

    DO WANT
    >> Anonymous 07/18/08(Fri)00:27 No.2234140
    I perfer Imperial Shyguy armies, but only because I fucking love raping things from a distance. Even Plumber armies have to stick to cover when the Shyguy Empire is on the march.
    >> Anonymous 07/18/08(Fri)00:28 No.2234147
    >>2234121

    even in super mario...
    >> Anonymous 07/18/08(Fri)00:29 No.2234160
         File :1216355392.jpg-(27 KB, 200x295, 200px-Birdo_nintendo.jpg)
    27 KB
    Just wait till I finish painting my birdos, I will walk all over this army at long range. And trust me, I can dance all day.
    >> Anonymous 07/18/08(Fri)00:30 No.2234165
    >>2234121
    Say hello to Shyguy Raiders with berserker Champions, Propeller upgrades, and melee weapons.
    >>2234140
    Don't they have a Hero that basically just lets you drop down three fortifications at the start of the game?
    >> Anonymous 07/18/08(Fri)00:30 No.2234167
    so, shuyguy savages

    koopa leigon

    Goombas' free republic milita

    Mushroom kingdom.


    i think four armies is enough, all we need are stats and minis.
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)00:31 No.2234170
    >>2234165

    They'll never get close enough to use them, I guarantee it.
    >> Anonymous 07/18/08(Fri)00:32 No.2234178
    >>2234160
    Shyguy Raiders have the Ambush Rule, so hopefully they would be able to jump out ,RAAAAAAAAAAGE, and survive long enough to fuck up your shit until the rest of my guys get there.
    >> Anonymous 07/18/08(Fri)00:33 No.2234183
    I'm in a bit of a rut . I'm due in for a war versus Space Pirates on sunday night, thing is though my Robot's army is incomplete..

    I got Dr. Wily leading several metools and everything but the thing is that I haven't quite figured what Master set I should go with...your thoughts?
    >> Anonymous 07/18/08(Fri)00:35 No.2234194
    >>2233956
    no Sniffits?
    >> Anonymous 07/18/08(Fri)00:36 No.2234207
    >>2234183

    See if you can convert a Gutstank. Shit is good times.
    >> Anonymous 07/18/08(Fri)00:37 No.2234214
    Don't you find it funny a theoretical tabletop mario wargame is more balanced than Warhammer or douchemachine?
    >> Anonymous 07/18/08(Fri)00:37 No.2234216
    no Kong Army or Toad Rebellion?

    also, i would kill any number of people for a tabletop/video game of this
    >> Anonymous 07/18/08(Fri)00:41 No.2234240
    >>2234183
    Speaking of Robot Masters, how viable is a Metalman army?
    >> Anonymous 07/18/08(Fri)00:41 No.2234241
    >>2234178
    Raider Stats:
    Sqaud Size: 5-15

    WS: 6 BS: 2 T: 4 W: 1 I: 4 A: 1 Ld: 7

    Berserker Champion: Allows the Raiders to go into a Berserk Rage on a roll of 4+, giving them +1 WS, I, and A.

    Battle Totem: +1 Ld.

    Points: 30 per points, Champion: 40 points, Totem: 5 points
    >> Anonymous 07/18/08(Fri)00:42 No.2234248
    >>2234207
    My friend, I do believe you have just saved my army! Thank you! Thank you so much!

    Now if I just nix the mets and opt for the 2nd master set...oh yeah Ridley's not standing a chance

    >>2234216
    I think I remember reading that the kongs were on a merc list, not too sure..
    >> Anonymous 07/18/08(Fri)00:43 No.2234258
    >>2234194
    I have a squad of twenty Snifits, and my Fly Guys have the Snifit Masks Upgrade.

    >>2234241
    Oh, and they have the Ambush special Rules. I think they need to have a higher point cost though.
    >> Anonymous 07/18/08(Fri)00:45 No.2234277
    >>2234258
    Yeah, you better at least make it harder for them to rage. And maybe out their WS down to 5.
    >> Anonymous 07/18/08(Fri)00:50 No.2234309
    I would like to request a writefag on a Koopa fort being attacked by a Shyguy raiding party.
    >> DA ANONYMEK 07/18/08(Fri)00:59 No.2234370
    >>2234216
    who the shit would use Toad Rebellion? They got no range, weak ass melee and the only thing going for them is their sheer number.
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)01:00 No.2234377
         File :1216357237.jpg-(89 KB, 500x281, smg_airships.jpg)
    89 KB
    Koopa Airship

    Type: Flyer
    Crew: 10 Koopa-Troopas

    A Koopa Airship Armada consists of 1-5 Airships as a Heavy Support choice for a Koopa Army.

    Points: 200
    BS 3(4)
    Front Armor 10
    Side Armor 11
    Rear Armor 10

    A Koopa Airship is armed with three Bullet Bill Cannons. These may be upgraded to Bombshell Bill Cannons for +10 points per cannon, Mad Bills for +25 points per cannon, or the two cannons may be replaced by a Banzai Bill Cannon for +50 points.

    The Koopa Airship may be upgraded to a Command Airship, and gain +1 BS for 30 points.

    The Koopa Airship may take all vehicle upgrades as described in the Koopa Army Codex.

    Bullet Bill:
    60" Str 7 AP 3 Heavy 2
    Bombshell Bill:
    60" Str 7 AP 4 Heavy 2 Small Blast
    Mad Bill: 60" Str 7 AP 4 Heavy 2, Reroll failed To-Hit
    Banzai Bill: 72" Str 10 AP 1 Heavy 1 Large Blast
    >> Anonymous 07/18/08(Fri)01:01 No.2234384
    >>2234377
    Yeah, it's for reasons like that that you need a couple flyers.
    >> Anonymous 07/18/08(Fri)01:06 No.2234416
    I came when I saw this thread.

    DO WANT.
    >> Anonymous 07/18/08(Fri)01:07 No.2234423
    >>2234377

    for 200 points, that thing better have more than 11 fucking armor.
    >> Anonymous 07/18/08(Fri)01:08 No.2234428
    Are the rumors true that both Kongs and Kremlings are merc only or not?
    >> Anonymous 07/18/08(Fri)01:09 No.2234436
    >>2234428
    They're mostly only mercs, but you can make an army out of them. Like how a lot of people use Shyguy merc to replace stuff like goombas.
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)01:10 No.2234439
    >>2234423

    It's based off the Barracuda. It's 250, has 10 all around. The tradeoff is the ridiculous amount of firepower.

    Statting the submarine next.
    >> MonkeyToho 07/18/08(Fri)01:11 No.2234445
         File :1216357917.jpg-(11 KB, 125x125, mario-sun.jpg)
    11 KB
    rolled 62 = 62

    Such an overpriced glass cannon.
    >> Anonymous 07/18/08(Fri)01:13 No.2234457
    I think Tribals would have war engines like Boss Piranha Plants, Big ass fishes, or some other kind of war beasts. And maybe some steam punk.

    Tribal War Engineers?
    >> Anonymous 07/18/08(Fri)01:14 No.2234461
    >>2234445
    I think Koopa's lost this guy a few editions ago, not too sure..
    >> Anonymous 07/18/08(Fri)01:15 No.2234470
    >>2234457

    cheep cheeps?
    >> Anonymous 07/18/08(Fri)01:15 No.2234472
    Can Chomps fly? Because I can totally imagine some Shyguys putting propellers or make shift wings on Chomps.
    >> Anonymous 07/18/08(Fri)01:15 No.2234473
    I'm the only one that uses special characters...

    General Shy Guy for the win!
    >> Anonymous 07/18/08(Fri)01:16 No.2234477
         File :1216358195.jpg-(6 KB, 120x115, shyguygeneral_4.jpg)
    6 KB
    >>2234473
    Pic
    >> Anonymous 07/18/08(Fri)01:17 No.2234481
    >>2234473
    Dude, your not the only one. I ALWAYS field Dr. Wily...

    ALWAYS..
    >> Anonymous 07/18/08(Fri)01:18 No.2234486
    >>2234470
    No. GIANT SQUIDS.
    >>2234473
    Fuck your Imperialisms. It's Tribal up in here. Unless, of course, you perhaps made some weapon trades...

    Also, I made my Shamen a Necro. Shyguy ghouls for EVERYONE!
    >> Anonymous 07/18/08(Fri)01:18 No.2234489
    >>2234258
    oh, whups, I missed that somehow
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)01:19 No.2234490
         File :1216358343.jpg-(40 KB, 962x348, bowsers sub.jpg)
    40 KB
    Koopa Submersible

    Type: Vehicle
    Crew: 5 Koopa-Troopas

    A Koopa Submarine Armada consists of 1-3 Submarines as a Heavy Support choice for a Koopa Army.

    Points: 150
    BS 3
    Front Armor 13
    Side Armor 12 (11)
    Rear Armor 11

    The Koopa Submarine has a Transport Capacity of 30 models, and no fire points.

    A Koopa Submarine is armed with two Torpedo Ted Launchers. These may be upgraded to Explosive Ted Launchers for +10 points per cannon, or a Mad Ted Launcher for +25 points per cannon. The Koopa Submarine may be given an additional Glad Ted Launcher for +35 points, reducing its side armor to 11.

    The Koopa Submarine may take all vehicle upgrades as described in the Koopa Army Codex.

    Torpedo Ted:
    60" Str 7 AP 3 Heavy 2
    Explosive Ted:
    60" Str 7 AP 4 Heavy 2 Small Blast
    Mad Ted: 60" Str 7 AP 4 Heavy 2, Reroll failed To-Hit
    Glad Ted: 48" Str 9 AP 2 Ordinance 1 Large Blast Pinning
    >> Anonymous 07/18/08(Fri)01:19 No.2234491
    >>2234477

    Dude, you're screwed so hard if the enemy fields a lot of Sparksters. I know they're merc units, sometimes serving with the Toad Rebellion, and sometimes with those way overpowered Plumbers, but they cut through heavy armor like butter. That being said, General Guy is a great hero unit, especially when deployed with a lot of his Imperial Shy Guys. Plus, some interesting armies team him with the Tribals...
    >> Anonymous 07/18/08(Fri)01:19 No.2234495
    >>2234486
    Squids are old hat. It's CARP up in here. Let's stat up some monstrous Cheep Cheep.
    >> Anonymous 07/18/08(Fri)01:19 No.2234498
    cool list, but your long range sucks. You'd be RAPED HARD by a Starfox or Starwolf army
    >> Anonymous 07/18/08(Fri)01:21 No.2234506
    >>2234473
    No you're not, I use Mario.

    It just doesn't feel right to have mushroom kingdom army without him... you know?
    >> Anonymous 07/18/08(Fri)01:21 No.2234512
    >>2234490
    I thought Shyguys usually used Submarines. Also, what about Shyguy Stilt Walkers?
    >> Anonymous 07/18/08(Fri)01:22 No.2234514
    >>2234506
    Meh, so what if the Red Bambino is leading. Arn't there any more WEEGEE fans out there?
    >> Anonymous 07/18/08(Fri)01:22 No.2234515
    >>2234498

    Which is why I use Imperial Guys. Long range, fast, efficient... A good army for a defensive player like myself. Plus, they have some good tricks up my sleeve for other long-range armies.

    BTW, is it true that the Landmaster got nerfed last update?
    >> Anonymous 07/18/08(Fri)01:22 No.2234516
    >>2234506
    That fucker is over powered, and we all know it.
    >> Anonymous 07/18/08(Fri)01:23 No.2234517
    >>2234498
    are you retarded or something... since when does starfox =/= mario
    >> Anonymous 07/18/08(Fri)01:24 No.2234521
    >>2234515
    I prefer my Tribals. I enjoy the whole 'AMBUSH RAPE RAPE RAID' feel to them, and of course they can be pretty shooty if you build it right. They get bonuses in natural cover you know.
    >> Anonymous 07/18/08(Fri)01:26 No.2234531
    >>2234521
    That and a good Shaman can generally keep ranged bastards tied up with their spells. And mass summonings, like Boos and Ghouls. You can even summon up some bugs like Wigglers to, but I tend to keep to the fear causing ones.
    >> Anonymous 07/18/08(Fri)01:27 No.2234535
    >>2234521

    Shit, really? Fuck, that'd explain my loss ratio... I suppose I need to be more tactical. I don't want to swatch armies though, I've already blown my cash on five Elite Marksmen Snifits, and Anti-Guy. He's an incredible melee unit, just incredible.

    I heard some idiot was making an underground mod set, something about 'MGS' whatever that is. It's not official though, so if you see it, don't buy it.
    >> Anonymous 07/18/08(Fri)01:30 No.2234544
    I love you guys.
    >> Anonymous 07/18/08(Fri)01:30 No.2234545
    >>2234531

    Yeah, but good Shamans tend to be rather point-whorish unless you know how to use them. You clearly do, but I bet the learning curve was like hell.
    >> Anonymous 07/18/08(Fri)01:30 No.2234548
    >>2234535
    Yeah, that's why you want to keep them stuck in wood lands and forests. In buildings thought, they're just the same as anyone else.
    >> Anonymous 07/18/08(Fri)01:32 No.2234552
    don't forget that Sonic is somehow Mario cannon now.


    Also, SSB WH?
    >> Anonymous 07/18/08(Fri)01:32 No.2234554
    >>2234544

    We love you too.

    I mean, I don't ever get to share such great tactics with people in my local group.
    >> Anonymous 07/18/08(Fri)01:34 No.2234563
    >>2234515
    landmaster got nerfed fucking HARD. you can't even use the damage barrel roll anymore, so shitsuxs.

    They powered up the Wolfen and the Cloud Runner, but since Krystal is rumored to go back to starfox next edition, my starwolf army just got raped hard.
    >> Anonymous 07/18/08(Fri)01:35 No.2234566
         File :1216359324.jpg-(4 KB, 108x145, 405407199.jpg)
    4 KB
    Me, I prefer to use the Gigyan Coalition, or New Pork Army. A few Ghosts of Starman fuck your enemies up like you wouldn't believe, ESPECIALLY when you add some Senior Mooks to the mix for ranged support and summoning. Plus, Heavily Armed Pokey is a better tank than General Guy, by far. Of course, he does tend to take to fear status way too easily...
    >> Anonymous 07/18/08(Fri)01:35 No.2234568
    >>2234517
    SOMEBODY needs to catch up... read the cross-series update, buddy

    also, LINK IS FUCKING BROKEN
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)01:35 No.2234569
         File :1216359350.png-(105 KB, 300x279, BowserMP8.png)
    105 KB
    King Bowser
    Type: HQ

    King Bowser is an Independent Character in a Koopa Army.

    Points: 180
    WS: 7
    BS: 4
    S: 8
    T: 6
    W: 3
    I: 6
    A: 4
    Ld: 10
    Sv: 2+/4+

    King Bowser is armed with Fire Breath, Crushing Claws, and a Heavy Koopa Shell.

    Montrous Creature: King Bowser counts as a monstrous creature.
    Fearless: Bowser is fearless.
    Rending: All of King Bowser's attacks are rending.

    King Bowser may be armed with Clown-Faced Flying Cup Thing for 40 points, allowing him to ignore terrain, move 12 inches in the movement phase, and be treated as having a Jump Infantry Jetpack special rules.

    Fire Breath
    S6 AP 3 Assault 1 Flame Template. Must touch Bowser.
    >> Anonymous 07/18/08(Fri)01:38 No.2234576
    >>2234566

    Fuuuuuck. Don't tell me they removed Mooks from official play? AGAIN? Goddamn. God fucking damn.

    >>2234569
    Jesus he's a mauler. It makes me want to dig out my old Koopa Army again, but it's not like I've got him.

    >>2234563
    Haha, I knew she'd go back in the end. Sucks to be you, but then again, you've still got the Wolfen, and it's a damn good Flyer, right?
    >> Anonymous 07/18/08(Fri)01:39 No.2234581
         File :1216359583.jpg-(78 KB, 300x225, wat.jpg)
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    >>2234569

    >Clown-Faced Flying Cup Thing
    >> DA ANONYMEK 07/18/08(Fri)01:40 No.2234582
    >>2234563
    God damnit, as if having Slippy wasn't enough, they want to put back Krystal? We don't need another useless hero unit.
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)01:42 No.2234591
         File :1216359728.jpg-(39 KB, 313x400, SMWBowser.jpg)
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    >>2234581

    This thing
    >> Anonymous 07/18/08(Fri)01:43 No.2234594
    >>2234582
    dude, WTF are YOU high on? her ship moves at the speed of light, and her on foot psy abilities are INSANE
    >> Anonymous 07/18/08(Fri)01:43 No.2234596
    >>2234545
    It was. I mostly just stuck to abusing Raiders.
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)01:44 No.2234599
    Maybe I should finish the entire Koopa Army codex...
    >> Anonymous 07/18/08(Fri)01:45 No.2234600
    >>2234599
    DO IT
    >> Anonymous 07/18/08(Fri)01:46 No.2234608
    >>2234599

    Man, would you? It'd really help me balance my army. Thanks a lot; I'd offer to help, but I just don't have that kind of experience with the Koopas.
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)01:47 No.2234612
    >>2234600
    >>2234608

    Expect it...eventually.
    I need to do a lot of research on it.
    >> Anonymous 07/18/08(Fri)01:49 No.2234621
    >>2234612

    Take your time. I'll see if I can't piece together the Gigyan Coalition, then... It'd be cool if we could get a combined index on most of the armies here, for tactical reasons.
    >> DA ANONYMEK 07/18/08(Fri)01:50 No.2234625
    >>2234594
    Bullshit, it's easy enough to take her down in one shot with Hunters, more so if you happen to have Dark Samus instead. Hunters roll all over Starfox, plain and simple.
    >> Anonymous 07/18/08(Fri)01:50 No.2234627
    >>2234612

    koopas: the airforce
    >> Anonymous 07/18/08(Fri)02:00 No.2234661
    >>2234625
    well yeah, the hunters were put in to balance out the cornarians, remember? People just went straight arwing BARREL ROLL LULZ
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)02:01 No.2234663
         File :1216360867.png-(27 KB, 251x251, AIRFORCE.png)
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    >>2234627

    ???
    >> Grim Dark Tau !iGRImdRKGw 07/18/08(Fri)02:32 No.2234766
         File :1216362760.jpg-(4 KB, 80x80, Grimdarktau1.jpg)
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    >>2234663

    What the fuck.
    >> Shas'o R'myr !!TZikiEEr0tg 07/18/08(Fri)02:34 No.2234776
    >>2234766

    Don't ask. Someone made it, and I saved it.
    >> Anonymous 07/18/08(Fri)04:10 No.2235198
    Is the meta upgrade worth it for Ridley? I know it ups his firepower a lot, but he doesn't regenerate as quickly, and it slows him down. As well, how many Ninja Pirates should I take? And are Phazonspawn Metroids even worth the cost? They lose their Noncold Resistance special rule, after all.


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