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  • News page updated 06/26/08. *Click*

    If you haven't read the news since February 2008, for the love of God—GET CAUGHT UP! It will take you ten minutes tops.
    (In before bawww )

    File :1214457400.jpg-(211 KB, 799x1086, 1214456112531.jpg)
    211 KB Anonymous 06/26/08(Thu)01:16 No.2088233  
    How do I make my players die inside?

    Even if it's just a little?
    >> Anonymous 06/26/08(Thu)01:18 No.2088245
    In D&D?

    Rust Monsters. Lots of em.
    >> Anonymous 06/26/08(Thu)01:19 No.2088249
    Loli sidekick who joins them helps them out and is cute as a button. Little orphan urchin type.

    Ends several sessions later with them finding her dismembered and violated, strung up in a butchers store room. The one with the relevent skill makes a check and finds out it took her hours to die.
    >> Anonymous 06/26/08(Thu)01:20 No.2088259
    If they have a lot of magic items, especially ones that enhance their ability scores, antimagic fields.

    Recalculating everything sometimes is enough to make a grown man cry.
    >> Shas'o R'myr !!TZikiEEr0tg 06/26/08(Thu)01:21 No.2088267
    Make it so no matter what they do,bad things happen.

    Cases in point:
    -Players quest for a cure for some old woman's terminal illness, get it, give it to woman, woman dies that night from old age
    -Players quest to find evidence that some guy is assaulting and battering his daughter. Just as the players return with the evidence, BOOM FATALITY.
    -Players quest for some bullshit macguffin to protect a town from some evil, and need to find it before a timeline. Players find it, find out they forgot Daylight savings time. Town is dead. Make sure to have a lot of families / old people hugging and shit in death.

    A lot of stuff like in Bioshock also helps.
    >> Sage Sageicus, Sage !!SOJTvLiutsP 06/26/08(Thu)01:22 No.2088268
    >>2088249

    I hope to god neither you or anyone as evil as you ever DM for me.
    >> Anonymous 06/26/08(Thu)01:22 No.2088270
    Come to the table naked, you tub of faeces.
    >> Anonymous 06/26/08(Thu)01:24 No.2088280
    >>2088268
    Bonus points?
    Have them make listen checks while they are one floor above her as she's being tortured, perhaps while investigating the rash of disappearing children. Tell them they fail no matter what.

    Make sure this slowly dawns on them later.
    >> Anonymous 06/26/08(Thu)01:25 No.2088286
    There's a spell in the Book of Vile Darkness which makes the person's next roll automatically fail, but they believe they succeed. Then, the next round they realize they failed, and they take a moral penalty for the rest of the battle.

    Use it frequently, and make the successes sound ridiculously good.
    >> Anonymous 06/26/08(Thu)01:26 No.2088295
    A titan with improved sunder, or if you can find the post on the wotc optimization forums, there was a character called mr sticky fingers or something like that. Essentially, after a party member got a brand new shiny sword, he goes to work. In the same round he teleports in, fucks them up, steals their shit, and teleports away. My DM used him in a campaign because one of the players fucking loved his sword. The player got so damn pissed.
    >> Anonymous 06/26/08(Thu)01:27 No.2088299
    Jesus fucking Christ, just show them the pictures you posted, OP. Nursing home shit is fucking depressing as hell, but the masks... they just make things worse somehow.
    >> Anonymous 06/26/08(Thu)01:28 No.2088312
    Bestow Curse variant from BoVD, it causes target's closest (emotionally) loved one to take a pile of damage.
    >> Shas'o R'myr !!TZikiEEr0tg 06/26/08(Thu)01:28 No.2088314
    >>2088295

    I would suggest against this from prior experience. Some players can get violent.
    >> Anonymous 06/26/08(Thu)01:28 No.2088316
    1. Make them attached to something.
    2. Take it away.
    3. Give it to someone else.
    4. Destroy it.

    Do this, in any way, and they will die inside.
    >> Anonymous 06/26/08(Thu)01:29 No.2088318
    There's always the old standby of your players finding out that what the goblins were defending so fiercely wasn't treasure, but a nursery.
    >> LogicNinja !X/WncDCXNA 06/26/08(Thu)01:30 No.2088319
    "How do you hurt the man who has lost everything?

    Give him back something broken."
    >> Anonymous 06/26/08(Thu)01:30 No.2088320
    >>2088318
    No one cares about goblin babies.
    >> Anonymous 06/26/08(Thu)01:30 No.2088326
    Ghostly Dragon from the Draconomicon.

    "Enjoy your level loss and permanently reduced physical scores."
    >> Anonymous 06/26/08(Thu)01:31 No.2088328
    >>2088320
    If you have sane or even semi decent players, as opposed to the internet tough guy, then any sort of humanoid baby will tug at a few heart strings.
    >> Anonymous 06/26/08(Thu)01:32 No.2088331
    >>2088319
    I'M WRITING THAT DOWN
    >> Anonymous 06/26/08(Thu)01:32 No.2088332
    >>2088318
    Not OP here, but this has to be a winner!
    >> Anonymous 06/26/08(Thu)01:33 No.2088333
    >>2088280
    If they manage to confront the insane serial killer, have him ask them which one is named <insert name here>. When they ask him why, have him say "Well she kept on begging for you to save her is all".
    >> Anonymous 06/26/08(Thu)01:33 No.2088335
    >>2088328
    My Monk used them as improvised weapons.

    Baby Goblins do 1d6 damage, by the way.
    >> Anonymous 06/26/08(Thu)01:33 No.2088336
    >>2088328
    You'd have to be some sort of sad sap to think everyone is going to give a rat's ass about a bunch of ugly cretins who fight before talking and they're rotten kin.
    >> Anonymous 06/26/08(Thu)01:33 No.2088340
    ITT, "HEY GUYS EVERYONE HATES DMs, LET'S GIVE THEM A BIGGER REASON TO"
    >> Anonymous 06/26/08(Thu)01:34 No.2088343
    >>2088318
    Oh my god. Oh my god fuck that.
    I wish my DMs were that awesome.
    >> Anonymous 06/26/08(Thu)01:34 No.2088345
    >>2088336
    >They're
    >> Shas'o R'myr !!TZikiEEr0tg 06/26/08(Thu)01:34 No.2088348
    >>2088333

    And then the players remember they have 5000 gp and a diamond (I think that's how it goes?)
    >> Anonymous 06/26/08(Thu)01:34 No.2088351
    >>2088328

    STFU bitch. Strings my ass. You mean to tell me that a group of adventurers, called looters and thugs IRL, would actually care when after killing hundreds od creatures.... oh wai-

    FUCK YOU TROLL!
    >> Anonymous 06/26/08(Thu)01:35 No.2088352
    Ask them if their grandchildren have visited them lately.
    >> Anonymous 06/26/08(Thu)01:35 No.2088355
    >>2088267

    >>and shit

    Yes, be sure to make light of the fact that people defecate themselves after dying.
    >> Anonymous 06/26/08(Thu)01:35 No.2088357
    good times
    >> Anonymous 06/26/08(Thu)01:37 No.2088362
    >>2088348
    A. "Sorry sir, I can resurrect people, not bloody chunks of flesh."

    B. "I'm sorry, there's nothing I can do. The soul connected to this body was too scarred and afraid. Whatever happened shattered more than just her physical being."

    C. It works, but she never says or does anything, just sits in the corner rocking. Always rocking. Staring.
    >> Anonymous 06/26/08(Thu)01:37 No.2088367
    If you know what a person's loved ones look like, can you magically change a person's appearance to that, kill them, and raise them as a zombie?
    >> Anonymous 06/26/08(Thu)01:38 No.2088370
    Found him!
    http://forums.gleemax.com/wotc_archive/index.php/t-789365 <-- complete article including three more horrible builds.

    Sir Sticky Fingers (aka the Phantom): Silverbrow Human Rogue 1/Totemist 9/Umbral Disciple 3/Teflammer Shadowlord 5, Umbral Disciple 2

    Feats: Able Learner (1st), Shape Soulmeld - Theft Gloves (human), Expeditious Dodge (3rd), Mobility (6th), Spring Attack (9th), Blind-Fight (12th), Bonus Essentia (15th), Double Chakra Bind (18th).

    tems: +6 Item of Dexterity, +5 Tome of Dexterity, +10 Sleight of Hand competence bonus item, Incarnum Gauntlets.

    Here’s how he works. First, he uses a move action to move through the dungeon wall (using his shoulder-bound Phase Cloak), ending up next to one of the PCs. Next, he uses a free action (granted by his insane Sleight of Hand check!) to steal anything off the character that isn’t nailed down. His skill bonus should be 23 (ranks) + 12 (34 Dex) + 12 (Theft Gloves) + 10 (Competence Item) = +57. You can get it higher by improving his competence item if you like. Now he uses a second move action to either move back through the wall or dimension door using his blink shirt (if he’s got to move up through the ceiling instead of just back through a wall). He can do this all day, robbing the PCs and fading away before they can do anything about it!
    >> Shas'o R'myr !!TZikiEEr0tg 06/26/08(Thu)01:38 No.2088373
    >>2088355

    I meant other things I can't think of.

    >>2088362

    C woul actually be best. A constant reminder of their failure.
    >> Anonymous 06/26/08(Thu)01:39 No.2088376
    >>2088367
    Most spells that change the person's body (like polymorph) end when the subject dies.

    But polymorphing them -afterwards- is all fine and dandy.
    >> Anonymous 06/26/08(Thu)01:39 No.2088377
    >>2088367
    Yes.

    Also Dopplegangers and the spell MINDRAPE from BoVD work well in similar plans.
    >> Anonymous 06/26/08(Thu)01:39 No.2088379
    Tell the paladin he's being seduced by someone. Force him to fail his saving throw because all men naturally want to be seduced. After they fuck, tell him he loses his paladin powers for breaking his code of celibacy.
    >> Anonymous 06/26/08(Thu)01:39 No.2088382
    Force the players to kill a villain then have his son meet them later. He's a nice guy and really likable. He doesn't know at first that the heroes are his fathers killers. When he finds out force them into killing him. Then have his young daughter confront them.
    >> Anonymous 06/26/08(Thu)01:40 No.2088384
    I sometimes like to subtly twist things to take away some sense of accomplishment.
    In one campaign every time the players went out of the city to do a quest (which they were generally sent on by the city's sheriff) when they came back they noted that the city seemed more prosperous.
    Later on they found out that it wasn't because of their actions, but whenever the sheriff sent them out of town he would start rounding up the thieves, the homeless, the diseased, and certain races, only to have them killed. The absence of thieves, beggars, and the diseased made the city seem more prosperous and the players attributed it to themselves.
    >> Anonymous 06/26/08(Thu)01:41 No.2088394
    >>2088367
    For maximum effect when the person's loved one is miles away and thinks that they're in perfect safety.
    >> Anonymous 06/26/08(Thu)01:43 No.2088401
    >>2088384
    Hmn, I like this one, a little heavy handed but you can really work it into a good heart wrencher. Maybe incorporate it into shit like that orphan loli thing from before.
    >> Anonymous 06/26/08(Thu)01:44 No.2088413
    >>2088377
    The mindrape spell, in ANY application, should be more than enough to hurt a player's soul.

    Fuck, give every spellcaster a few scrolls of it, they're not that expensive.
    >> Anonymous 06/26/08(Thu)01:49 No.2088431
    >>2088413
    I used it in the Evil game we ran to really fuck with my DM. Oh, you mean your self insert has a loved one? Not any more you self righteous prick.
    >> Anonymous 06/26/08(Thu)01:50 No.2088433
    >>2088413

    If you had a doppleganger that traveled with the party and cast that every night on sleeping victims, that would be one of the most ungodly bastard ass things i've ever heard of.
    >> Anonymous 06/26/08(Thu)01:50 No.2088437
    >>2088362

    Better yet; for a resurrection to occur, the god(s) demand a sacrifice, The life of an innocent (preferably a little girl). And/or the attempted resurrection brings the soul of the killer, not the girl back. So you have the serial killer inhabiting (and possibly masquerading as) the little girl. Think of the possibilities..
    >> Anonymous 06/26/08(Thu)01:52 No.2088446
    >>2088362
    >C. It works, but she never says or does anything, just sits in the corner rocking. Always rocking. Staring.

    Or sits there most of the time, but screams and cowers any time <insert player here> comes near her.
    >> Anonymous 06/26/08(Thu)01:52 No.2088449
    >>2088437
    GRIMNDARK
    It's not just for chainswords anymore.
    >> Anonymous 06/26/08(Thu)01:52 No.2088455
    >>2088437

    I shudder to think that there is a player somewhere that, once realizing that the killer inhabits the body, begins raping the girl, "reasoning" its a taste of own medicine.
    >> Anonymous 06/26/08(Thu)01:53 No.2088459
         File :1214459617.jpg-(273 KB, 1441x859, 1213057375697.jpg)
    273 KB
    >> Anonymous 06/26/08(Thu)01:54 No.2088463
    >>2088446
    Occasionally whimpers "Why didn't you come? You said you would always be there."

    "Bad girl, Bad girl, Bad girl, Bad girl"
    >> Anonymous 06/26/08(Thu)01:54 No.2088464
    You're all a marvelously sick bunch of bastards.
    >> Anonymous 06/26/08(Thu)01:54 No.2088466
    >>2088455
    The easy way to avoid this is not to play with the kind of horrendous neckbeards that would "reason" that way.
    >> Shas'o R'myr !!TZikiEEr0tg 06/26/08(Thu)01:54 No.2088468
    >>2088437

    If this little girl were as good-hearted and helpful as you say, I'd have no problem smashing and shelling my way through entire cities.
    >> Anonymous 06/26/08(Thu)01:57 No.2088483
    >>2088466

    >The easy way to avoid this is not to play with ANYONE IN THIS THREAD
    >> Anonymous 06/26/08(Thu)01:58 No.2088493
    >>2088468
    No namefag you are the zombies
    >> Anonymous 06/26/08(Thu)01:59 No.2088497
    >>2088488
    I'm an idiot who doesn't know what tab he has open, please disregard.
    >> Shas'o R'myr !!TZikiEEr0tg 06/26/08(Thu)02:00 No.2088502
    >>2088493

    And then I was a lich.
    >> Anonymous 06/26/08(Thu)02:00 No.2088506
    >>2088497

    delete button, do you use it?
    >> Anonymous 06/26/08(Thu)02:00 No.2088508
    >>2088488
    The cake was never there! You just ate a frosted rock!
    >> Anonymous 06/26/08(Thu)02:00 No.2088510
    Play out to the fullest a pc death scene, going to the greatest depths of gore, revoltion, smells, sounds, pain and time. Drag it out. And make sure at all times to show how truely little his character mattered.
    >> Anonymous 06/26/08(Thu)02:01 No.2088511
    >>2088483
    I dunno, I think some of the people in this thread are looking at it as DMs as bait for particularly dramatic moments that actually affect their players emotionally. None of the stuff in this thread would be stuff to try without knowing for certain all the players at the table would be ok with it, but some of it would make for good drama with the right group.

    I at least hope at least a few people are looking at this thread this way.
    >> Anonymous 06/26/08(Thu)02:01 No.2088515
    Going with the theme of killing an innocent to resurrect her, the players rationalize the act, and proceed to kidnap a girl to sacrifice in an unpleasant ritual to bring the girl back (which will, hopefully, haunt them). Not only is it murder, but the act of bringing one back from beyond is an affront to the gods. She returns, but different. Obsesses over simple superstitions, murmurs to herself ("they" are coming to bring her back), and has a deep seated fear of symbols of death and the afterlife, as well the gods of death and the afterlife (think The Mummy). Her presence is unsettling, which may manifest as seeing her as a walking corpse for a fragment of a second, having her smell of freshly dug earth, and other disquieting things.
    >> Anonymous 06/26/08(Thu)02:02 No.2088524
    >>2088511
    But you don't want no drama. No, no drama, no, no drama.
    >> Anonymous 06/26/08(Thu)02:03 No.2088532
    I'm trying to avoid the old standby of "LOL U WORKED FOR BADGUY WHOLE TIME", but perhaps a scenario where you catch a thief who stole the kings gold, you take him alive but find out he's due for the gallows. A little bit later you find out he made Robin Hood look like a dick, and without his little "taxes" on the rich, all the cities orphanages/religious institutions will go bankrupt.
    >> Anonymous 06/26/08(Thu)02:04 No.2088537
    >>2088468

    >If this little girl were as good-hearted and helpful as you say, I'd have no problem smashing and shelling my way through entire cities.

    After which you find her covered in blood, with a satisfied smile on her face.
    >> Anonymous 06/26/08(Thu)02:04 No.2088543
    do an all psionics campaign. guaranteed to piss off almost anyone.
    >> Shas'o R'myr !!TZikiEEr0tg 06/26/08(Thu)02:06 No.2088551
         File :1214460363.jpg-(128 KB, 626x643, fuck tzeentch.jpg)
    128 KB
    >>2088537

    Dammt Tzeentch your plots suck balls.
    >> Anonymous 06/26/08(Thu)02:06 No.2088553
    Have the players all contract vampirism and think they're going to be all powerful and then have the bad guy freeze time at noon.
    >> Anonymous 06/26/08(Thu)02:06 No.2088556
    This is another old one from novels across the ages, but the starvation scenario.

    Holed up in a castle under siege, no food for weeks, and then you notice that, hey, there actually is a source of meat available....
    >> Anonymous 06/26/08(Thu)02:08 No.2088562
    force them to use things like fence posts and shovels for weapons until they reach a certain point
    >> Anonymous 06/26/08(Thu)02:09 No.2088568
    THE ULTIMATE DIE INSIDE!

    No matter what they do,

    No matter how hard they try,

    No matter what lengths they go to.

    Eliminster will step in at the last minute, cast magic spells that FIX EVERYTHING AND SAVE THE WORLD. After which, he says some words about being wise and cautious and how he just had sex with mystra and the gals of the silverhand at the same time. Smoke some pipe, swipe all the stuff, and dissapear.

    Later, people will come by asking them what was eliminster was like, and how brave and kind he was to save us. and tell them stories of other awesome things Elminster has done.
    >> Anonymous 06/26/08(Thu)02:09 No.2088572
    >>2088524
    Not out of game drama, in game drama. The people going for out of game drama caused by in game events are fags.
    >> Anonymous 06/26/08(Thu)02:10 No.2088574
    >>2088551

    It's late, and I'm running off of half remembered snippets from Heroes of Horror. So sue me.
    >> Anonymous 06/26/08(Thu)02:10 No.2088576
    >>2088568
    That's more of a "make the DM die on the inside and outside because the players just ganged up and hateraped him to death" thing.
    >> Shas'o R'myr !!TZikiEEr0tg 06/26/08(Thu)02:11 No.2088585
    >>2088568

    I would pull my knife on the DM. Everyone else would pull their knives. The DM would then pull out his knife. Who moves first will be remembered forever.
    >> Anonymous 06/26/08(Thu)02:11 No.2088587
    >>2088511

    Bullshit. This thread is a "HAY GUYS GIVE ME STUPIDLY HORRIBLE THINGS TO DO TO MAKE MY PLAYERS LEAVE." I'm surprised it hasn't become a MAKE THIS PALADIN FALL thread, it's sure made by the same kind of DM.
    >> Anonymous 06/26/08(Thu)02:13 No.2088599
    >>2088587
    You strike me as the blackleaf kind of player. Oh god actually challenges and/or plot development? FUCK THAT.
    >> Anonymous 06/26/08(Thu)02:14 No.2088612
    >>2088587
    The OP was like that in the initial question, and so are a lot of the responses, but not all of the responses are.
    >> Anonymous 06/26/08(Thu)02:16 No.2088627
    >>2088587
    No, if we were having that thread, you'd see suggestions like, "And it turns out it was all a dream."

    "And then <dmselfinsert> saves the day"
    >> Anonymous 06/26/08(Thu)02:16 No.2088629
    >>2088585

    Beyond the worrying fact you all bring weapons to the gaming table, that situation sounds awesome.
    >> Anonymous 06/26/08(Thu)02:26 No.2088680
    >>2088599

    Again, bullshit. The little orphan girl that you adamantly force the players to watch die horribly, that they can't save, ever? Then you continue rubbing it in their faces? That's not drama, that's "LOL GUYS SO I WAS ON /guro/ THE OTHER DAY"
    >> Anonymous 06/26/08(Thu)02:37 No.2088745
    Players are commissioned to stop Smugglers, who have been stealing Herb X, a very potent substance, from caravans leaving the city and to return the stolen shipments. Players kill smugglers on the road, but track the shipments to Town Y, where they find out that the people there a suffering from a devastating plague and they need Herb X to cure their ailment.

    lol firefly.
    >> Anonymous 06/26/08(Thu)02:38 No.2088758
    "Congratulations, you killed Jasmine and put an end to world peace."
    "No, we didn't stop world peace... Did we?"
    >> Anonymous 06/26/08(Thu)02:39 No.2088760
    >>2088745
    >>2088758
    Whedon mind?
    >> Anonymous 06/26/08(Thu)02:44 No.2088782
    Some good stuff in this thread, a lot of which I've saved in a .txt to work into future adventures.
    >> Anonymous 06/26/08(Thu)02:44 No.2088785
    >>2088745
    I have this vision of an Artificer creating the perfect little golems, but then he accidentally adds an extra ingredient to the concoction:
    HERB X.
    >> Anonymous 06/26/08(Thu)02:45 No.2088795
    This thread is now about what to steal from Joss Whedon to make your players die inside.

    http://www.youtube.com/watch?v=1emJI9DICzE
    >> Anonymous 06/26/08(Thu)02:59 No.2088885
    >>2088785
    Thus the power-gamer golems were born! Using their ultra-munchkin powers, Flesh, Clay, and Iron have dedicated their lives to crime, and the forces of evil!
    >> Anonymous 06/26/08(Thu)03:01 No.2088898
    >>2088680
    There's nothing wrong with not letting your players do something no matter what they do, as long as they don't feel like it was inevitable. Thus ideally for a "there was no way to save her" to work emotionally for players, they need to be able to obviously affect the end result of most things you put in your game.
    >> Anonymous 06/26/08(Thu)03:34 No.2089087
    lamentations of the women and kids over their dead husbands and fathers you just axed, wailing ,crying, spitting curses, crying for their loved ones to get back up, and demanding WHY

    unless they are powerleveling assholes or
    fatguys immune to emotion, this should make the characters squirm a little.
    >> Anonymous 06/26/08(Thu)03:36 No.2089103
    Just rub their tummies :3
    >> Anonymous 06/26/08(Thu)03:37 No.2089109
         File :1214465878.jpg-(86 KB, 1024x768, wutwutwutwut.jpg)
    86 KB
    >>2088233

    WHAT THE FUCKING CHRIST IS GOING ON IN THIS PICTURE?
    >> Anonymous 06/26/08(Thu)06:19 No.2089718
    If it's a modern setting make an adventure in a haunted mall, stuck at christmas time.

    Play 3 annoying christmas song on repeat for the whole evening, they are going to go insane, or the players are going to waste all their ammo to destroy the speakers of the place.
    >> Anonymous 06/26/08(Thu)06:23 No.2089727
    as they slay a goblin, suddenly they hear a scream to their side, and see a goblin matron, wide-eyed dropping what looks like a lunch-package, sobbing first, then getting a crazy look in her eyes and charging them with her kitchen knife - they just murdered her son.
    >> Anonymous 06/26/08(Thu)06:25 No.2089736
    >>2089727

    I knock her down then club her to death with her son's body. Finally I loot the knife.
    >> Anonymous 06/26/08(Thu)06:25 No.2089738
    >>2089087
    Well, you just covered about 95% of D&D players.
    >> Anonymous 06/26/08(Thu)06:32 No.2089766
    Give the players the mission to infiltrate a powerful evil organisation that took over a peaceful village and uses it as their temporary base.

    Make them squirm as the surviving innocent villagers get abused every day, have them do immoral missions to get deeper into the organisation, reward them with tainted, fuked up evil items that are powerful, but require a terrible price to work.
    >> Anonymous 06/26/08(Thu)06:40 No.2089813
    >>2088431
    Awesome!
    >> Anonymous 06/26/08(Thu)06:42 No.2089822
    >>2089109

    halloween you fucking retard
    >> Anonymous 06/26/08(Thu)06:49 No.2089851
    So this adorable little orphan girl? I'm loving that idea. But what tactics can we use to make sure ALL players think she's adorable and helpful.
    >> Grimmnir 06/26/08(Thu)07:13 No.2089933
    >>2088233
    I don't play dnd, but could you have the players invading a town to get some kind of artefact, thinking its some kind of evil orc town or something, but the whole time they have been under a spell. Its actually their home town, and the wizard needs the townspeople sacrificed for some great spell or summoning.
    You could have one of the players only half affected, so he keeps getting flashes of the real town and the dying people (rather than dying orcs). The players then have the choice of continuing to butcher people, or listen to the party member who half sees the real thing.
    The end game can be once the town is fully slaughtered and they go after the wizard, or if they decide to stop, the wizard comes after them.
    Another alternative would be get the players to choose the wrong course, without it seeming too biased, ie two items can be obtained to save a town, both as powerful, but one turns out to be cursed (players need to spot the curse?)
    >> Anonymous 06/26/08(Thu)07:20 No.2089972
    if the players a paladin have a curse bestowed on him that makes him constantly smelling of booze. Then make it so that no one ever believes him, and eventually he loses his paladinship due to this.
    >> Anonymous 06/26/08(Thu)07:26 No.2089986
    >>2089972
    this could also tie in to the whole loli thing. Have it so that he is the only one in the group that knows about the killer inside the loli's body, but nobody believes him. So as they travel on and he loses his paladiness, and eventually the killer starts to murder wherever they go. Eventually the group is blamed and former friends of the paladin is sent out to kill the group.
    >> Anonymous 06/26/08(Thu)07:40 No.2090035
    >>2089986
    IT ALL TIES TOGETHER INTO A NEAT LITTLE PACKAGE!
    >> Anonymous 06/26/08(Thu)07:59 No.2090132
    Tons and tons of gelatinous cubes
    >> Anonymous 06/26/08(Thu)08:18 No.2090199
    Anything that destroys equipment pisses off most players.
    >> shoggothfag 06/26/08(Thu)08:33 No.2090266
    In mutant: UA there is a sort of astral being that can join a persons mind if they allow them too. In time, the astral swallows the persons mind and take their body but the original owner is fully aware of this from the start.

    I had a quest where the party had to save a pcs sister only to find that she was already gone as an astral had consumed her mind.
    >> Anonymous 06/26/08(Thu)08:54 No.2090362
    >>2088464
    Thanks. We try.
    >> Anonymous 06/26/08(Thu)09:25 No.2090505
    MOAR!
    >> Anonymous 06/26/08(Thu)10:30 No.2090867
    >>2089718
    I really like this one, I have a All Flesh Must Be Eaten book and a Manhiem Steamroller cd. Insanity WILL insue.
    >> Sage Sageicus, Calculus Logi !!SOJTvLiutsP 06/26/08(Thu)10:31 No.2090878
    >>2090867

    You are a cruel, cruel man.
    >> Anonymous 06/26/08(Thu)10:36 No.2090908
    >>2090867
    Anybody who works retail will want to strangle you to death.
    >> Anonymous 06/26/08(Thu)10:38 No.2090922
    Have your FINAL FIGHT take place and have the BBEG's 5 year old son/daughter run in after/before it begins.

    EXTRA BAD END, have the youngster pick up their dead parent's weapon and have them attempt their hardest to kill the PC's, either forcing them to disarm the kid or kill it.
    >> Sage Sageicus, Calculus Logi !!SOJTvLiutsP 06/26/08(Thu)10:38 No.2090926
    >>2090908

    You don't, perchance, work at Borders?

    I worked retail once. I knew a guy. I wanted to strangle him.
    >> Anonymous 06/26/08(Thu)10:41 No.2090944
    >>2090908
    The GM that came up with the idea works retail.

    >>2090867
    Tell us how it went. :3
    You could loop a really annoying section, then use that version to simulate a skipping CD... :)
    >> Phobonaut !tTBC.7oEaQ 06/26/08(Thu)10:42 No.2090955
    When your BBEG manages to incapacitate the party, pick a girl/innocent/likable/social character.

    Proceed to kill that character slowly, very slowly while talking about how much pain and suffering the character has.
    The BBEG needs to get the fuck out, leaving the dying PC behind while the other PC's struggle out of their constrictions.

    The next time the party faces the BBEG, pull off the same...
    >> Anonymous 06/26/08(Thu)10:59 No.2091067
    >>2090908 its really true i work for home depot and i wanna strangle 95% of my customers. >>2088249 that whole little girl deal would make me die a little. sadly my players wouldnt flinch off of that. they are all chaotic evil and make it a point to do horrible things like that.
    >> HiddenKrypt !kbKrhQTmts 06/26/08(Thu)11:07 No.2091130
    Look. Goddamnit. Half this thread is doing it wrong. Making the players die inside != pissing them off with random DM dickery.
    Destroying/stealing equipment is dickery. it's just "rocks fall" but for equipment. You want a real EMOTIONAL RESPONSE. You either want them to suffer ennui, depression, or best cast, horrible shame and internal defeat. The "Bittersweet victory" thing.

    >>2088312
    lol, i forced u to fall!
    This is doing it wrong, right there.

    >>2088556
    This is pretty good

    >>2089972
    so is this. But to make it GREAT, make sure the player realizes that they have been cursed by the BBEG at the start of the fight. The player should NOT know what the curse is. As the BBEG drops and is dying in front of the players, he sputters out the truth: The curse causes all the pain and injury(damage) they cause others to be copied onto their loved ones, family, and friends.

    If the players have no NPC friends or family (like in a hack n' slash game) then just use a nearby town as the victims.

    TERRIBLE MODE: The BBEG tells the players about the curse as they enter his chambers, just before launching into melee. And make sure that the players have every reason to believe he is lying.

    See, the best ones are where the players KNOW that certain actions will have horrible reprocussions and side effects, but the consequence of NOT doing it is even worse.
    >> Anonymous 06/26/08(Thu)11:07 No.2091132
    Challenge:
    Make players of evil characters die inside.

    Simple suggestion: ruin their shit, destroy equipment, kill familiars etc.

    Complex suggestion: curse them with goodness.
    The wizards damaging spell all heal/cure innocent targets.
    The fighters can't raise their weapons against innocent bystanders, have the urge to help old ladies cross the street.
    Rogues can't steal and lie anymore, they always pay huge tips to barmen and traders.
    >> Anonymous 06/26/08(Thu)11:12 No.2091169
    >>2088362
    All three of those are retarded attempts to stir up drama, and make your players hate you.
    >> Anonymous 06/26/08(Thu)11:18 No.2091207
    >>2088463
    Their called heal spells, they work on mental trauma.
    >> Anonymous 06/26/08(Thu)11:18 No.2091212
    >>2091132
    Evil characters are not that much different, only in how they'll respond. They'll still have loved ones, or some grand project that they will want to work on.

    This of course assumes you didn't mean the type of player that thinks Chaotic Evil means Chaotic Stupid.
    >> Anonymous 06/26/08(Thu)11:19 No.2091216
    >>2091207
    Do they? I've never seen any indication that this would be so.
    >> Anonymous 06/26/08(Thu)11:19 No.2091218
    >>2091169
    Better ideas?

    You could have some goodie two shoe paladins smite the shit out the characters, but that's not mindfuckery.
    >> red black spiderman !!gmZ7B9l1yE+ 06/26/08(Thu)11:20 No.2091225
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    >>2091132
    Ruin their plans just before completion in the most unfair, anticlimactic and unsatisfying way possible. Don't give them any chance for revenge either.
    >> Anonymous 06/26/08(Thu)11:20 No.2091229
    >>2091207
    Mindrape might work, but I've never seen a healing spell that claims to cure mental trauma.
    >> Anonymous 06/26/08(Thu)11:23 No.2091266
    Maybe have a BBEG trump the evil players in every way, steal their objective and flaunt it in their face that all they could ever accomplish is insignificant compared to his dark glory.
    >> Anonymous 06/26/08(Thu)11:23 No.2091267
    >>2091225

    In the evil game we're currently running I made it very clear, that no matter what, at the end a plucky teenager and his 3 companions were gonna stop them at exactly the last moment. The evil pc's will have never seen them before that they can recall, but the teens seem to think they've fought countless times and foiled all sorts of plots.
    >> Anonymous 06/26/08(Thu)11:25 No.2091273
    >>2091207

    I've never heard of them working on mental trauma.
    >> Anonymous 06/26/08(Thu)11:25 No.2091279
    Depends on your evil player. The cleric type would feel it, if after all his sacrifices, his promised "ascension" is just a one way ticket to his masters dinner table in the abyss.

    Wizard would eventually find out that there is no real point to his magic accumulation, save more magic.

    Fighter type is ALWAYS gonna want some kind of loyal underling or loved regiment.
    >> Anonymous 06/26/08(Thu)11:26 No.2091281
    Make one of the the generic fightingcharacters grow a big fleshy balloon from his back that allows him to gain flight speed 15 or 20. The balloon of flesh has a personality and just wants to be friends. It dies a horrible and tragic death after getting in an argument with the fighter.
    >> Anonymous 06/26/08(Thu)11:30 No.2091316
    >>2091132
    this is an AMAZING idea and im gonna have to implement this with my evil players
    >> SageHoge !!mp3WVEd4fDm 06/26/08(Thu)12:06 No.2091528
    b4 the game starts have each of the players pick a overall goal for their character.

    Force them to choose between the other PC's lives and their achiving their goal. Make sure that they won't get another chance at fufiling the goal if they pass it up. And when they choose what they want have it fall through anyways so they end up with nothing.

    and if you want to really fuck up let one of the other PCs live through it and let him/her get some revenge.
    >> Anonymous 06/26/08(Thu)12:37 No.2091698
    RE: Loli.
    To endear the Loli to all members of the group, introduce her as a scout for an urban mission of some variety. She leads the group to location X so they can kill group Y. Along the way they all chat about the upcoming mission, and how the girl has some grudge against group Y (maybe they're why she's an orphan). Once the group arrives she gets paid and then says her job is done and she's leaving and wishes them good luck.
    Then flub a roll so that the whole group gets captured and tied up James Bond style. While the leader of group Y is holding them in his lair and mocking their stupidity have the loli appear out of the shadows and free them.
    After the climactic battle, just as they're about to deliver the coup-de-grace to the LBEG, she screams "Stop", and begs them not to shed any more blood. If they do, the LBEG goes to the local prison and the loli joins the group.
    For additional Mindfuckery, have the LBEG be the guy who shreds her.
    >> Anonymous 06/26/08(Thu)12:45 No.2091754
    Give the BBEG a good reason for doing what he did, have him explain that although some may be harmed initially in the long run he will save more people. After he is killed allow the players to witness what he tried to prevent.
    >> Anonymous 06/26/08(Thu)12:48 No.2091767
    >>2091132
    Create some goody two shoes NPC character and make him really well liked and respected in the local village/city. Perhaps by having him interfere with the party's evildoing and winning with people's support.
    Then, when the party is involved in some other evil quest, let them know they have competition and have that competition be the same good character. If they fail have them captured and imprisoned, while the good character completes the quest, becomes richer and more powerful, and still enjoys pristine reputation.
    >> Fuuka <3 !pZS1G/xQVc 06/26/08(Thu)12:51 No.2091784
    >>2088249
    ...You are a very bad man.
    >> Anonymous 06/26/08(Thu)13:37 No.2092036
    As this is relevant - in the campaign I am currently DMing, one of the characters has been commissioned by the thieves guild to steal a powerful artifact from a cult based in a mountain town.

    At some point, she discovers that the cult is actually an underground humanitarian group that distributes food and protection to peasants in the area, protecting them from bandits and other dangers.

    She discovers this, of course, after the entire populace of the area has been slain by an invading warband.
    >> Anonymous 06/26/08(Thu)13:37 No.2092040
    Wow, you're all twisted fucks.
    >> Anonymous 06/26/08(Thu)15:27 No.2092673
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    If you have read this comic book you know what to do.
    >> Anonymous 06/26/08(Thu)15:31 No.2092689
    >>2088233
    Play FATAL
    >> Anonymous 06/26/08(Thu)15:37 No.2092735
    I actually loved the idea of the "Goblin Nursery" and the tortured little girl. Maybe I can twist this shit for my current campaign.
    >> Anonymous 06/26/08(Thu)16:02 No.2092883
    >>2091767
    Add insult to injury. Have the good guy act all benevolent, working with the system to try and get the characters reformed, but not give them a 'get out of jail free' card. Give them sadistic parole officers who are petty villains (lesser than the players), but are never found out by the good guy. Put them under a geas (or other unbreakable compulsion) and make them do charity work, where they have to work their arses off trying to exploit any loophole to gain anything selfishly, or get the satisfaction of doing something evil. Only allow them to kill things when they're sent off to stop something even more evil.
    >> Anonymous 06/26/08(Thu)20:39 No.2094678
    Bump for the bump gods!
    We need more ideas!
    >> Anonymous 06/26/08(Thu)20:46 No.2094743
    >>2089822

    No shit, nigger, but it's the retard ward setting thats creeping me out.
    >> Anonymous 06/26/08(Thu)20:48 No.2094765
    Have an orphanage in hell, with helpless cambion children whose parents were killed by the PCs. Make the destruction of the orphanage a quest goal.
    >> Anonymous 06/26/08(Thu)22:46 No.2095481
    Make them play mage the awakening as written.
    >>2088568

    No dice, Our solar Circle traveled through a dozen dimensions to kill him and then gangbang mystra.
    >> Anonymous 06/26/08(Thu)23:04 No.2095570
    >>2088382
    better make >>2088249 his daughter.
    >> Anonymous 06/26/08(Thu)23:10 No.2095596
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    >>2088249
    >> Anonymous 06/26/08(Thu)23:12 No.2095608
    Noh.

    But then she explodes horrifically for no apparent reason.
    >> Anonymous 06/26/08(Thu)23:16 No.2095638
    >>2095596
    /tg/ is full of very disturbed people.
    >> Anonymous 06/26/08(Thu)23:21 No.2095667
    Rather than tricking the players into doing horrible atrocities and other misc bad things, get them into rationilizing their actions against a greater good, and/or give some heavy unforseen consequences.

    For example, If they want to have an edge vs the BBEG, they need some artifact guarded by some temple in some town. Not an evil temple, just some hard working folk, defending the temple and the artifact with their lives. Even if the PCs manage to steal the artifact and make a clean break, they'll find out later the artifact held something at bay, and perhaps a demon was no longer imprisoned and killed almost all the town on escape.

    Or regularly put well intention people trying to foil them, either out of ignorance, or perhaps as revenge for crimes commited by the pcs.
    >> Anonymous 06/26/08(Thu)23:31 No.2095730
    >>2091266
    >>2091267
    Combine these two, the BBEG has been actively strengthening the plucky teenage group, just so he can use them as a execution tool for rivals/dickery. Have him give the evil party a good luck speech before their final (fatal) battle.
    >> Anonymous 06/27/08(Fri)00:07 No.2095940
    This is great, just great...

    Except it wouldn't fit in with my plans at all.

    Damn.
    >> Anonymous 06/27/08(Fri)01:02 No.2096261
    >>2091267

    I should definitely use this for an evil Mutants and Masterminds game I'm running
    >> Anonymous 06/27/08(Fri)01:03 No.2096269
    I've always thought that the bitterest pills to swallow where the ones that seem like random chance and not DM dickery.
    Tweak your DM rolls and then look worried, re-roll just to be sure and then look a little annoyed. THEN kill the loli, like you didn't really plan on it. Set it up to give them extra incentive to win and then snatch it back.
    >> Anonymous 06/27/08(Fri)01:19 No.2096348
    this thread is a thing of beauty
    >> Anonymous 06/27/08(Fri)02:25 No.2096656
    >>2096348

    Yes
    >> Anonymous 06/27/08(Fri)03:44 No.2097117
    >>2096348
    archive worthy even?
    >> Anonymous 06/27/08(Fri)03:52 No.2097154
    In a recent WarHammer Fantasy game the players had searched for 4 weeks the daughter of a now dead duke. Leads brought them to a small underground cave inhabited by goblins who had taken the girl. After pushing through spider dens and masses of the pointy nosed bastards they finnally came upon the central cave where a few goblins were holding the sobbie little girl, the shaman holding a knife to her throat.

    Our teams leader drew his weapon and let out a thunderous speech on how he would hunt the greenskin to the end of the earth if they laid a finger on the girl.

    Unfortunately the goblin shaman was spooked by the size of the player's blade, and quickly slit the throat of the girl, mounted a spider, and ran away.

    The players all sat there jaws on the floor, letting the reality that goblins don't give a fuck about hostages in lieu of self-preservation settle in.
    >> Anonymous 06/27/08(Fri)04:02 No.2097181
    Bump this thread for great justice. I´m gonna use a lot of these ideas! Thanks Anon!
    >> Anonymous 06/27/08(Fri)06:40 No.2097939
    >>2097154
    THIS.
    ALL THE TIME.
    D&D STANDS FOR DAAAAWANDDARK.
    >> Anonymous 06/27/08(Fri)06:43 No.2097959
    >>2088249
    If being a DM is that cool then I want to be one.
    >> Anonymous 06/27/08(Fri)06:49 No.2097999
    >>2088233

    http://rapidshare.com/files/27771153/Little_Fears_Core_Rules.pdf

    Get this. Read it. Study it. Apply it to your gaming sessions.

    Watch your players break.
    >> Anonymous 06/27/08(Fri)12:51 No.2099635
    >>2097999
    Seconded.

    Also, bump.


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