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  • Does anybody have a screenshot of the old "Who the hell is Seem, and WTF is he doing?" thread from /sug/ (about 4 years old)? If so, please e-mail it to moot.

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    210 KB Peasants and Pestilence - a homebrew system a.non.moose 06/24/08(Tue)09:34 No.2072431  
    My brother and I have been brainstorming this for a day or two. I'll share what we've got so far, and if anyone feels like sharing their own ideas or posting sage in all fields without reading, there's not really anything I can do to stop you either way.

    First off, why does this system exist? It's supposed to be set in a world somewhere between a real medieval Europe and the magical world of Dungeons and Dragons. There are no brave paladins, no wise mages. Just normal folk. Peasants and Pestilence puts you in the shoes of a normal peasant, with one of many different jobs. The lord of your manor, resting in his mead hall, calls upon you to help protect his land. You aren't his first choice, or his second. You're pretty far down the list, but all the brave knights in the land are off fighting the crusades. Anyway, your lord calls upon you to go kill this or that to make his property value go up while he sits around in a dusty, dark hall and drinks until he cannot walk.

    The game system was inspired by Dwarf Fortress. I love the fact that you don't just swing, let the enemy swing, swing again etc. till someone runs out of HP. The battle is full of broken fingers, punctured organs, and all that jazz. I tried to make a wound system that could follow that line of thinking without being too complex. In the following posts I'll describe classes, the stat system, the wound system, and everything else we've thought of so far. It's not even done enough for playtesting yet, but I'd love to see if people are interested in it, or would like to contribute ideas.
    >> Anonymous 06/24/08(Tue)09:35 No.2072436
    So, you're doing what Warhammer Fantasy RP already did?
    >> sage 06/24/08(Tue)09:36 No.2072443
    Did you just rename FATAL? Before I start reading it, I need to know this.
    >> a.non.moose 06/24/08(Tue)09:38 No.2072454
    First off, the stat system. It's the Five Ss of Survival. These are Strength, Speed, Stamina, Smarts, and Sluck. Luck starts with an S, that's just something most people overlook. Each stat has five bubbles, which you fill in as you level up. A bubble in a stat will increase your % chance of succeeding at an action that involves that stat. In addition, you gain a power for your first, third, or fifth bubble in a stat. The bubbles would look somewhat like this:

    Strength **---
    Speed -----
    Stamina *----
    Smarts -----
    Sluck *-----

    2 strength, 0 speed, 1 stamina, 0 smarts, 1 sluck.
    >> a.non.moose 06/24/08(Tue)09:42 No.2072480
    I'm assuming warhammer's fantasy RP game involves magic, powerful items, and skilled warriors. The point is to be comically bad at things a real hero would easily be able to accomplish. For example, a crazed man riding a horseplow through a field and firing a bow at anyone who comes near. A hero could just charge up to the plow and kill the guy, but as a peasant this crazed armed man may mean the death of you. The arrows could puncture your lung, the plow could run you over and crush your legs, the horse could kick you and break your ribs, etc. If you get close enough to hit the guy, it might just take one well-placed swing to lop an arm off and make him go into shock and die.
    >> a.non.moose 06/24/08(Tue)09:46 No.2072504
    Anyway, most rolls in the system will be done with d% dice. Your attack rating is based on your stats, the weapon your're using, and the conditions of the battle. More strength or speed may increase your chance of hitting, but if you're swinging a pitchfork at point blank range it'll be harder for you to hit someone than the guy with a knife.

    Out-of-combat checks such as heavy lifting, jumping, swimming, recalling a tidbit of history, etc. are all based on a % as well. Smarts would increase your chance of knowing some historical fact, strength makes you less likely to drown, and so on.
    >> sage 06/24/08(Tue)09:46 No.2072509
    >I'm assuming warhammer's fantasy RP game involves magic, powerful items, and skilled warriors.

    You have chosen... poorly.
    >> Salamanders Fanboi !!i9thzEvfUtp 06/24/08(Tue)09:46 No.2072510
    You have no idea how WHFRP works, do you.
    >> a.non.moose 06/24/08(Tue)09:50 No.2072526
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    The classes are still kind of murky, but we're paving them out. I'd like to see what /tg/ would recommend be added or removed.

    Farmer: You wield weapons such as a pitchfork, sickle, or thrown horse shoes. You can grow crops in the downtime between quests to support your party and family with food and money. As you level up, you gain abilities such as an animal companion. This is a plain old farm animal such as a chicken. It would not be able to attack, but does provide food for you. Also, it almost never dies until after the farmer has died first, making it an excellent shield if you can hold onto it.

    Anyway, I have to go to work so I'll be back to post more in about 15 minutes.
    >> a.non.moose 06/24/08(Tue)09:51 No.2072534

    I guess not, seeing as I don't know what's in it. I was assuming it was standard fantasy fare because the warhammer tabletop game has orcs and demons and stuff, doesn't it? Anyway, I'll be back in about 15 minutes so you can ridicule me more while providing little input then.
    >> Anonymous 06/24/08(Tue)09:52 No.2072536
    This sounds like a decent system to run a PnP Oregon Trail game with.

    (Would WHFRP work well for the Oregon Trail?)
    >> Anonymous 06/24/08(Tue)09:56 No.2072555
    This all sounds very good, and I applaude your creativity. However, as anon has pointed out, WFRP does support the farm-hand/rat-catcher dying of dysentery after being bitten by a rat.
    >> Anonymous 06/24/08(Tue)09:56 No.2072559
    Do we roll for Anal Circumference?
    >> Anonymous 06/24/08(Tue)09:57 No.2072563
    We would reccomend you read-through WFRP.
    >> Anonymous 06/24/08(Tue)10:02 No.2072591
    The guys are being dicks somewhat, but yeah WHFRP is kinda like that. You play lowlifes (whores, peasants, roadwardens, rat catchers) not heroes. Every combat is quite lethal, there are horrid diseases and magic is often more likely to kill the caster than the target of the spell and so on. Also, it uses a % mechanic.
    >> Anonymous 06/24/08(Tue)10:02 No.2072592
    Do peasants even have anuses?
    >> Anonymous 06/24/08(Tue)10:02 No.2072596
    I would still like to hear your wound mechanic.
    >> Anonymous 06/24/08(Tue)10:04 No.2072601
    It's 4chan everyone is a dick.
    >> Anonymous 06/24/08(Tue)10:06 No.2072616
    Sounds good OP, keep working on it.
    >> Anonymous 06/24/08(Tue)10:07 No.2072619
    WHFRP gives you the potential to become a "hero." But even as one the chances of you dying to a crazy guy with a bow is fairly high. Here's a sample of some of the starting careers;

    -Rag Picker
    -Rat Catcher
    -Camp Follower

    At the "top end" (in terms of the ability not to die horribly in a fight) you've got militamen, bandits and the like. You start off as someone blindingly common 99% of the time. Not quite as squalid as your homebrew, but it's close.
    >> Anonymous 06/24/08(Tue)10:10 No.2072629
    Peasants yes, peasant girls no. Girls don't poop.
    >> a.non.moose 06/24/08(Tue)10:10 No.2072630
    I'll give the WHFRP rules a look, as it sounds relevant to my interests. I'm still going to make my own system, because homebrewing is fun.

    Back to the proposed classes:

    Blacksmith: A hardy man with hardier armor. You can make your own metal armor, but it slows you down to the point of you being a giant turtle/tank. You are an impregnable fortress that your allies can hide behind. Don't go near water or steep slopes. Weapons you may use include hammers and other blacksmithing tools. Your armor has an achilles' tendon though. One random area is vulnerable to attack. It could be your shoulders, it could be your crotch. Who knows, until something hits you there.
    >> Anonymous 06/24/08(Tue)10:11 No.2072636
    Think you could /rs/ this for us. I have to go to sleep but want to get the rest.
    >> a.non.moose 06/24/08(Tue)10:16 No.2072658
    I'll RS the notes I have, which are kinda shorthand.
    >> M:tG Rules Guy !!FE5SPyuM+g0 06/24/08(Tue)10:17 No.2072663
    WHFRP does enable you to do something similar to this, but I like where your homebrew stuff is going.

    Especially the 5 S's.
    >> Anonymous 06/24/08(Tue)10:19 No.2072673

    This might be relevant to your interests, OP.
    >> Anonymous 06/24/08(Tue)10:22 No.2072684

    WS: 30
    BS: 24
    Str: 40
    Tgh: 22
    Agi: 40
    Int: 26
    Wil: 36
    Fel: 40
    Atk: 1
    Wounds: 10
    Fate: 2

    I think I just rolled some sort of super-peasant.
    >> Anonymous 06/24/08(Tue)10:24 No.2072691
    Plot hook for peasant:
    Unbelievably this peasant claims to actually be a frog that was turned into a man by an Elf Sorceress. He will go to great lengths hopping around, ribbiting and splashing about in ponds to try and prove the point, of course his brother claims he is just doing it to get out of cleaning the privy pit.

    This thing is amazing.
    >> Anonymous 06/24/08(Tue)10:27 No.2072710
    A constant worrier this small and scruffy peasant is constantly nay saying and warning doom upon those around him. Every plan of action prompts the peasant to suck his teeth and sharply intake his breath, usually accompanied by much head shaking

    A vegetable has grown in the shape of the Grail on the peasant's farm, but unfortunately before he could report the miracle his wife ate it. Now he is equally afraid that this has either called down a curse upon his home or turned his wife into the Lady incarnate and is hiding in a haystack until the mess is sorted out.

    Constant hacking cough, which brings up bloody lumps of lung butter. -10% to Toughness Characteristic.

    We really should stop derailing the OP's thread.
    >> a.non.moose 06/24/08(Tue)10:29 No.2072715

    All I have written so far. It's not much, but hopefully whoever wanted the notes can understand it. I'm kinda busy at work, so I can't keep posting every couple of minutes. Luckily we're closing early though, so I should be home and ready to post the rest of the notes with explanations in a few hours.
    >> Anonymous 06/24/08(Tue)10:35 No.2072728
    Thank you OP now I can sleep in peace my curiosity sated.
    >> Anonymous 06/24/08(Tue)10:40 No.2072752
    I would still like to hear how you wanted to make the wound system work.
    >> a.non.moose 06/24/08(Tue)10:59 No.2072823

    Basically, if you or an enemy gets hit, you roll dice to determine where the hit lands, and how badly it hurts whoever it hits.

    A primary roll is made on a d4. This determines if you got hit in the head, torso, arms or legs.

    A second roll is made to localize the damage
    Head - d4: skull, neck, face, back of head
    Torso - d6: crotch, butt, stomach, back, left chest, right chest
    Arms - d4: hands, funny bone, arms, shoulders
    Legs - d4: feet, shins, knees, thighs

    I may revise this to add more bodyparts or change them.

    Anyway, after you've determined where it hits, you roll a d10 to see how much damage it does.

    Lower = less lethal, higher = YOU GON' DIE

    Say you've been hit in the left chest. The damage roll lands on an 8. This is probably going to involve broken ribs if the weapon is blunt, pierce lungs if it is sharp, etc. If it is a 1, then you may only be knocked down or just get a really nasty bruise.
    >> a.non.moose 06/24/08(Tue)11:03 No.2072834
    in addition to that, different weapons reduce or increase the damage roll's number. A large weapon may be innacurate but give +2 damage when it hits.

    I'm not sure whether to write out a specific table, or just say "1-3 is minor such as bruise, knocked down, 4-7 is broken fingers, ears chopped off." I would like to make a chart if I have the time, with effects written for each weapon type.
    >> Anonymous 06/24/08(Tue)11:04 No.2072837
    This sounds fairly like WHFRP, except without the buffer of Wounds and dipping straight into the critical damage tables. How it works

    -Roll to hit
    -Roll for location
    -Roll for damage
    -If damage drops targets into negative wounds roll a d10, add the number of wounds below 0 the character has and consult the corresponding critical damage table for that location. If the total is 7 or greater the character almost always dies.

    Of course, PCs have fate points (usable to death via some trick of luck or fate), but you can happily remove those if you want to accurately represent your average peasant.
    >> Anonymous 06/24/08(Tue)11:15 No.2072869
    That's going to be horribly unwieldy. The WHFRP approach fortunately only needs tables when your character is almost dead, and you can ignore the effects for enemies (0 wp = gonner). With so many dice to roll and tables to consult for a single attack, combat will take forever (even if it is over in two or three blows, there'll be too much to remember which means lots of looking things up).
    >> kasdaye !Em2GySICrs 06/24/08(Tue)11:19 No.2072884
    What about using a d8 for hit allocation?

    8 - Head - d4: skull, neck, face, back of head
    5, 6, 7 - Torso - d6: crotch, butt, stomach, back, left chest, right chest
    3 (Left), 4 (Right) - Arms - d4: hands, funny bone, arms, shoulders
    1 (Left), 2 (Right) Legs - d4: feet, shins, knees, thighs

    >> Anonymous 06/24/08(Tue)11:22 No.2072896

    Just think up two more parts you can injure and make it a single D20 roll.
    >> kasdaye !Em2GySICrs 06/24/08(Tue)11:26 No.2072915
    Break the arms more. There are a ton of easily destroyed things in there.
    >> Anonymous 06/24/08(Tue)11:27 No.2072920
    Make tables for each one. Definately. I wanna play a game with Dwarf Fortress combat rules!
    >> Anonymous 06/24/08(Tue)11:29 No.2072923
    But 20 is far too many, certainly too many to remember. 1d6 being Legs, Abdomen, Chest, Arms, Hands, Head would be within the bounds of memory (not least because if you can forget you can just count up). It might not 100% represent hit distribution (hands are probably less likely to be hit than arms), but it's faster and good enough. Then you can make it relatively simple by having thresholds WHFRP-style instead of rolling yet more dice. Take the damage, sub their 'toughness' or whatever, and for example to the abdomen might scale from 1 point over threshold being winded to 10 points being a belly cut with intestines going all over the shop.
    >> a.non.moose 06/24/08(Tue)11:34 No.2072940
    I like that idea.

    Also the combat system would seldom have someone hit like this, so you wouldn't be consulting tables all the time. It'd be maybe once per battle, with you using other checks and abilities to get to the point where you can make your attack. Enemies would have their own simplified damage tables with maybe 6 or 8 wound possibilities total. A "boss" encounter could be as complex as another player, with many wound possibilities.
    >> a.non.moose 06/24/08(Tue)11:36 No.2072952
    The reason I'm using such complex tables for damage is because I want to accurately portray how terrible you are at combat, and how terrible and painful it is when you get hit. And if you're terrible at combat, you stand a good chance of dieing. If you're going to die, your death better be entertaining.

    That was my train of thought, at least.
    >> Anonymous 06/24/08(Tue)12:06 No.2073086
    bump for awesome

    OP post more classes
    >> a.non.moose 06/24/08(Tue)12:17 No.2073165
    Lumberjack: You are a hearty woodsman, who lives by the grit of his own teeth or something. A lumberjack is skilled in the use of axes and saws, and has more stamina than most commoners. A lumberjack may survive wounds that would be lethal to other folk.

    Another thing I hadn't posted yet is that guards are likely to arrest you or harass you if you're holding a weapon like a sword or a mace. If it's a work tool, the guards will pay no mind. This keeps grubby peasants from getting their hands on fine weaponry and overthr- I mean, it's for their own safety. Someone could get hurt, you know.
    >> a.non.moose 06/24/08(Tue)12:23 No.2073200
    Leatherworker: You're the town's tanner. You skin animals and make clothing out of them. A leatherworker is skilled with the use of knives, and the creation of leather. Leather armor won't stop two-handed axes from cutting you in two, but it might make that arrow sink into your stomach a little less deeply.

    Beggar: You are skilled at fighting with your bare hands, scrounging for the booze you need to survive. Beggars do not gain income, and can beg for money once a day.

    Troublemaker: That one guy everyone hates. Kicks chickens, breaks windows, tips cows. Troublemakers often use slingshots, and are skilled in the prestigious are of name-calling.

    Clothesmaker: You make fine linen, cotton, and hemp clothing for your town. The material you work with allows you to use a thread and needle to some use in battle. You're excellent at ropework as well.

    Fisherman: Maybe there's a pond nearby, or you live near the shore of Our Great Kingdom. In any case, your prowess with a fishing pole and nets might find use in combat. You're able to find food for yourself and others as well.

    Gravedigger: Someone has to do it. Armed with a shovel and lantern, you're more at home in the veil of night than other peasants. There are few things you fear. So few in fact that you have more teeth than fears. You only have eight teeth.
    >> a.non.moose 06/24/08(Tue)12:29 No.2073235
    Monk: You are one of the few members of the lordship who are literate. Your reading skills may actually be useful. Your only weapon is the holy book of your church, The Babble. Whether your bore your enemies with verses, hymns and litanies or you just knock them over the head with 20 pounds of leather and vellum, your skills are useful enough to warrant your lordship's attention.

    Potter: Your ceramic pots are used throughout town. They can be thrown as weapons, used to store food/water/waste/anything, and you are also somewhat skilled at using the trowel in combat.

    Butcher: You're not the brightest fellow in town, but you are the...smelliest, maybe. Wielding a meathook and cleaver, you're skilled at carving flesh from farm animals.

    Wanderer: You've stumbled into town. Maybe you've travelled a few miles from the next lordship over, or maybe you're from the far lands across the sea. In any case, you know how to read a map, and have two random skills from a table (table's still in the process of being made). You might be well-versed in merchant-talk and know the value of any spice. You might be skilled at jumping great heights. Your skill may involve inserting large numbers of fish heads into every orifice as a member of a travelling freak show. Who knows?
    >> a.non.moose 06/24/08(Tue)12:30 No.2073237
    My break's over, so I'm going back to work. I'd love to see if anyone has their own recommendations for classes.
    >> Anonymous 06/24/08(Tue)12:31 No.2073247
    Butcher, only put stats in strength.

    >> Anonymous 06/24/08(Tue)12:52 No.2073350
    The Miller: Your profession calls on you to grind oats for oatmeal, corn for cornmeal, bones for bonemeal and blood for bloodmeal. When in the sanctum of your mill (powered by one of the three traditional elements: wind, water, or sheer brute strength), there is no problem you can not grind away to a fine powder. Unfortunately for you, you are occasionally called upon to deal with problems out of your element; in these situations, you must make do with your abrasive mannerisms and a heavy burlap bag of flour.
    >> Anonymous 06/24/08(Tue)13:00 No.2073382
    Oh god I want to play Harvest Moon now
    >> Anonymous 06/24/08(Tue)13:07 No.2073414
    Shoveller: Your skilled with a shovel, and can shovel large amounts of various things quickly, and efficently allowing you to clean out stables, move hay, dig holes, or shovel shit from one pile to another. Your filthy, disgusting, smell but get paid surpraisingly well, and are actually mildly useful in a fight due to years of experience using your shovel.
    >> Anonymous 06/24/08(Tue)13:10 No.2073435
    >Shoveller: You shovel well. You can shovel large amounts of various things quickly, and efficiently allowing you to clean out stables, move hay, dig holes, or shovel shit from one pile to another. You're filthy, disgusting, and smelly but get paid surprisingly well, and are actually mildly useful in a fight due to years of experience using your shovel.
    >> Anonymous 06/24/08(Tue)13:11 No.2073441
    This is very cool, OP, but you really do NEED an infection system, preferably with a high chance of gangrene.
    >> Anonymous 06/24/08(Tue)13:13 No.2073448
    Fool: You are the greatest warrior in the land of Eberron. Your mighty thews have split giant orcs in twain. Your magic sword speaks to you and can throw fireballs at will. The King himself looks to you for advice.

    For some reason people laugh at you whenever you tell them about all this.
    >> Anonymous 06/24/08(Tue)13:14 No.2073460
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    is dat sum sharpened entrenchment tool i see?

    'cause I think someone just said "combat shuvel"
    >> Anonymous 06/24/08(Tue)13:15 No.2073467
    >First off, why does this system exist?
    >> Anonymous 06/24/08(Tue)13:21 No.2073488
    Because it can be fun to play a shit-smeared peasant who dies horribly of gangrene after he was bitten by a rabbid dog while trying to run away from a pack of goblins stealing his crops and raping his daughter?

    Because we don't want to talk about 4E all the fucking time?

    Because it can?

    Because it's great seeing how some people get all riled up when someone proposes a homebrew on /tg/ and some shit starts yelling "play a real game, hurrr"?
    >> kasdaye !Em2GySICrs 06/24/08(Tue)13:22 No.2073493
    What about a Smith profession?

    Smith: Years spent toiling over the hot coals of the forge have honed your body and skill. Though you are no warrior, you know the ways of iron in a manner no high-born knight will ever understand. Unless you live in a large city, your skills are likely in high demand, giving you a position of respect among the townfolk.
    >> Anonymous 06/24/08(Tue)13:23 No.2073497
    I love this one.
    >> kasdaye !Em2GySICrs 06/24/08(Tue)13:24 No.2073498
    Don't feed the trolls!
    >> Anonymous 06/24/08(Tue)13:31 No.2073534
    Wittol: You are a Wittol your beautiful wife has sex with other men, and you get paid for it. This can be anyone from a noble, to your bestfriend. As a result your secretly the laughing stock of the town. But at the same time surpraisingly popular.
    >> Anonymous 06/24/08(Tue)14:26 No.2073880
    Have a custom D20 made with pictures rather than numbers, illustrating different body parts. Each side is 5% chance, so you could put 4 torso pictures for 20%.
    >> Anonymous 06/24/08(Tue)15:31 No.2074395
    Bump for secret amounts of awesome.

    Very cunning, anon, very cunning. In fact you could build an entire game system with stickers and tiny pictures over the sides of your dice.
    >> a.non.moose 06/24/08(Tue)15:37 No.2074443
    Back from work. Gotta say I like the idea of a miller profession, as well as an infection system. I'd been planning on having quite a few diseases to...collect.

    >>2073493 I am including a blacksmith profession, in which you can make excellent armor but you're not trained to use it. You become a wall of metal for your party members to hide behind.
    >> a.non.moose 06/24/08(Tue)15:43 No.2074481
    oh, also I'm downloading the WFRP core rulebook right now. I've never designed a game system, but I have done many custom settings before. Hopefully reading through it will give me a little help so I don't end up making one unbalanced class or something. Not that any class should really expect to live without some terrible tragedy befalling them.
    >> Anonymous 06/24/08(Tue)15:44 No.2074492
    Publican: It looks like piss, it tastes like piss but God knows if it isn't the life-blood of every village. As owner of your own establishment you're pretty high on the who's-who of the boonies, your main talents laying in looking well-fed and red-faced, spitting into tankards, lending a sympathetic ear and sweeping drunks under the carpet.

    No wine mind, we don't stick with that foreign muck 'round 'ere lad.
    >> Boston Tentacle Party !!sS2TVHm9A4b 06/24/08(Tue)15:55 No.2074571
    Have you looked at Kobolds Ate My Baby yet? It's a wonderful game in which you play kobolds. KAMB kobolds are even more incompetent than D&D kobolds. It has wonderful things to roll on like the Kobold Horrible Death Chart.

    I would give it a look. Very deadly combat, but the game is meant to be played quickly, for a short one-shot and some laughs when the DM can't make it or something. It's a Beer & Pretzels RPG.
    >> Anonymous 06/24/08(Tue)16:04 No.2074633
    Civil Servant: A gaunt face under a stupidly pointy hat, your presence as local representative of His Grace's will is immediately recognisable and eternally begrudged. It's not that you're publicly hated, but after the seventh time of being asked to move his hedge by a gangly, nasal youth even the stoutest of farmers can grow impatient.
    Solving petty disputes and being a runner for the real movers and shakers, you're resigned to a life not even your modicum of schooling can get you out of.
    >> Anonymous 06/24/08(Tue)16:11 No.2074695
    Squire: Oh praise the fates child! For you have been chosen by the knightly classes as an apprentice… of a sort. You’ve a sharp knife and all the packs you can carry; the hours are long, the horse-shit is heavy and there's no money, but if you work hard enough maybe one day you'll have a horse and a sword of your own. Until then, well, let's just say Knights often get lonely on those long, chivalric journeys...
    >> Anonymous 06/24/08(Tue)17:09 No.2075133
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    Poor neglected thread of much win. I will revive you!
    >> Anonymous 06/24/08(Tue)17:26 No.2075289
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    So will I!
    >> Anonymous 06/24/08(Tue)18:02 No.2075599
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    >> Anonymous 06/24/08(Tue)18:14 No.2075708
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    I really like the idea of occupations defining a character rather than abstract classes.

    What might be cool is to give your character an age, then choose (or roll-up) various occupations over the course of that character's life from the age of 10. If said character is 30 and spend 20 years as a Blacksmith your strength (and dex to a lesser degree) stats and knowledge of smithery would be maximal, however other stats, skills and knowledges would be beyond your ken.
    The more years you put into something the more focused your character becomes in that thing. So a second character spent 10 years as a student so gets bonuses to Int, literacy, numeracy and subject-specific knowledges. Then became a junior officer in the army (fluff: our scholar enlisted with the outbreak of war) and got some bonuses for str, charisma, horse-riding and small-arms skill. The stat/skill growth of these two occupations is not as great as the blacksmith's 20 years but offers a more rounded character accounting for the various life-experience gained.

    Younger characters would obviously have less statistical experience but would gain from the mental and physical dexterity of youth. Old characters would have a broad range of skills and abilities but would suffer from the ravages of age.
    >> Anonymous 06/24/08(Tue)18:44 No.2075944
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    The dustruction of Mary Sue backstories by making them a quanifiable game-mechanic? Yes, yesss... excellent.
    >> Anonymous 06/24/08(Tue)18:48 No.2075979
    You know, prince charmings and fairie princesses be damned, all the best heroes of the real Grimm's type fairy tales were peasants.

    If you think about it, at a certain point in Europe when peasants were returned to getting treated as badly in the feudal era/dark ages, they had reached the point where being the tenants and tenders of the land had become a greater profession than just clinging to your bit of it trying to provide for your lord and your family during the dark ages.

    Basically, you can talk about the late medieval period's guilds being the beggining of the middle class all you want, but the development in the profession of peasantry and of farming, the zenith of the agricultural and animal husbandry sciences of the philosophy of land tending, were not unimportant either.

    Basically you can play a peasant without it being a game about being a plague-riddled illiterate oppressed feudal serf.
    >> Anonymous 06/24/08(Tue)18:49 No.2075988
    I've seen this before. Traveller, Twilight 2000, Mechwarrior RPG, I think they have similar systems. Albeit, none with as much focus on them.
    >> Anonymous 06/24/08(Tue)19:00 No.2076060
    PEASANT'S WAR c.1510!!! FUCK YEAH!!!
    >> Anonymous 06/24/08(Tue)19:01 No.2076065
    Really? You know, I always meant to look into Traveller. Huge fan of Legend of the Galactic Heroes, see.
    >> Anonymous 06/24/08(Tue)19:02 No.2076074
    You can die in character creation!
    >> Anonymous 06/24/08(Tue)19:02 No.2076075

    Hey that guy got shot with a cannon on the lake of my hometown. Fukken Swede.
    >> Anonymous 06/24/08(Tue)19:03 No.2076080

    >> Anonymous 06/24/08(Tue)19:05 No.2076088
    There needs to be a some sort of roll that reflect characters just dying randomly due to unforeseen shit. Like for instance freak Turnip accident, or giving up hope, or hell death due to viking.
    >> Anonymous 06/24/08(Tue)19:05 No.2076095
    I don't want to be one of those "why are you doing this homebrew" guys, but that's exactly what Burning Wheel's lifepaths do. Precisely. There is literally no difference between what you suggest and its systems for lifepaths.
    >> Anonymous 06/24/08(Tue)19:09 No.2076126
    I'd imagine that slows character gen a little.

    We'll do it because we can!
    >> Anonymous 06/24/08(Tue)19:22 No.2076234
    Class Idea (not OP here)
    Old fart: years of hard living have left you, well, old and mad about it. You are even more terrible than other Peasants when it comes to fighting but you have some other useful skills such as detecting when the weather will change and a large amount of diseases and damage that for whatever reason you are immune to "you call that a head wound, well in my day..." etc.
    >> Anonymous 06/24/08(Tue)19:40 No.2076360

    Must roll over 30 on your age roll in order to take this path. In addition you can access to one random skill of a different profession.
    >> Anonymous 06/24/08(Tue)19:41 No.2076374
    Class Idea:
    Fuck you.
    >> Anonymous 06/24/08(Tue)19:41 No.2076377
    Plot Hook:
    Something has fallen from the sky! Landing just beyond the hills with a great flash and a good deal of dust. Two knights and their three loyal retainers have arrived in short time to your small town to explore the crater and return this 'fallen star' to the Capitol far in the east. The knightly duo have paused in the town to rest-up and hire (or coerce) labour for this so-called excavation.
    Seems though that a strange, wasting sickness has come across those who wandered too long in the ruined pit, and even the horse doctor (the most medically knowledgeable man in town) cannot find cause. Things are getting edgy, certainly with talk of the Stone being the secret of eternal life, to those pure of heart...
    >> Anonymous 06/24/08(Tue)19:52 No.2076455
    Plot Hook:
    Something is wrong below the old inn. The old innkeeper insists it's your mind that's wrong, but you're certain there are strange noises coming from the inn's basement at night. Strange men have been seen going in and out carrying large bags that could hold bodies, or jugs of what look like blood. Could it be a demonic cult?

    (Reveal: the innkeeper has built a still and is smuggling some rather dark liquor; it's hard to see well at night, you know)
    >> Anonymous 06/24/08(Tue)20:00 No.2076524
    One word:
    >> Anonymous 06/24/08(Tue)20:04 No.2076553
    But no one is actually a witch... because magic doesn't exist?
    >> Anonymous 06/24/08(Tue)20:05 No.2076566
    Exactly! Isn't having a man running about burning people alive for no just cause all the more terrifying?
    >> Anonymous 06/24/08(Tue)20:06 No.2076568
    >> Anonymous 06/24/08(Tue)20:09 No.2076595
    As a class?

    I'd imagine there would be tiers. Low being shit-shovellers, rat-catchers and pig-farmers. Mid being Smithies, Monks and scholars. Epic tier being elected officals, witchfinders and knights.
    >> Anonymous 06/24/08(Tue)20:09 No.2076601
    Oh, well, you've got to have 'Minon' as a peasant class.
    >> Anonymous 06/24/08(Tue)20:16 No.2076660
    >> Anonymous 06/24/08(Tue)20:45 No.2076911
    Brewer: You buy wheat and sell happiness. Everybody in town loves you, and some of them love you so much they want to kill you and take your place.
    >> Anonymous 06/24/08(Tue)20:47 No.2076925
    This sounds like a game system for accountants and FATAL players.
    >> Anonymous 06/24/08(Tue)20:55 No.2076989
    Tinker: You wander the land forging mighty spoons out of tin. You also repair metal goods. Your skill with the tinker's hammer is unparalleled, and all manner of utensils fear your wrath.
    >> Anonymous 06/24/08(Tue)21:32 No.2077290
    Maid: You are a maid your job is to clean the masters palace or manor, bring them they're clothes, or food, and if neccesary bend over the nearest piece of funiture, hold up your skirt, and let them bugger you until you walk funny.
    >> Anonymous 06/24/08(Tue)21:43 No.2077413
    plot hook:
    rats in a basement.
    What is usually a staple mission for beginning adventurers, turns into an epic bloody ordeal for you poor fuckers.
    the party loses 2d4 eyes and 4d10 fingers, or the maximum amount of eyes and/or fingers, whichever is lowest.
    >> Anonymous 06/24/08(Tue)22:25 No.2077796
    Large Rat: eats 1d6 investigators per round
    >> Anonymous 06/24/08(Tue)22:27 No.2077809
    I'd still do it not as miserable ill-fated Monty Python rejects but as the rustic burgher and farmer caste, for all their strengths and faults, dealing with the fickless of fate- be it wars, famines, plagues, or even the supernatural (as in fairy tales that often intrigue commoners with death, the devil, and so forth).
    >> Anonymous 06/24/08(Tue)22:31 No.2077846
    This definitely needs rules for how many turnips or potatoes you can plant per acre in the spring, and a random encounter table that is basically "1-30 rain 31-70 sun 70-90 clouds 91-98 excessive wind 99 tornado/hurricane 100 the plague/potato blight"
    >> Anonymous 06/24/08(Tue)22:34 No.2077875
    There's some lovely filfth over there. The Lord massively drunk rides into the village one day, and issues a decree that the entire village must be moved from one side of the road to the other within the next day or all the male peasents will be decapitated.

    After the town is moved. He rides back into town asks what the hell is going on, and tells them to put everything back.
    >> Anonymous 06/24/08(Tue)22:43 No.2077936
    One day, the Inquisition rides into town. "Due to the recent crop failures in this region, His Holiness has determined that there is a witch in this town. We will not leave until we have rooted out this wickedness."

    Who is guilty? Will the peasants be able to find a suitable witch before planting season? What will YOU do?
    >> Anonymous 06/24/08(Tue)22:48 No.2077965
    I declare I am the witch and submit myself to the inquisition to be killed, to spare my fellow comrades the wrath of the Inquisition.

    >> Anonymous 06/24/08(Tue)22:51 No.2077984
    Well, I suppose someone had to die, given the system.
    >> Anonymous 06/24/08(Tue)22:55 No.2078017
    The inquisition determines that you are holding back for the sake of your coven, and that there is now sufficient proof that there is witchcraft to kill indiscriminately. You and 2d20 villagers die.
    >> Anonymous 06/24/08(Tue)22:56 No.2078020
    Yeah but it kinda removes the challenge doesn't it, if a character is willing to sacrifice himself.
    >> Anonymous 06/24/08(Tue)22:58 No.2078033
    Well then their wasn't really much of a thing I could do, now was their? So it really doesn't fucking matter.
    >> Anonymous 06/24/08(Tue)22:59 No.2078043
    You're doing that on purpose.
    >> Anonymous 06/24/08(Tue)23:02 No.2078067
    Sure there is. Leave "evidence" that someone in a neighboring village did it. Find a way to bribe them. Turn in some sucker.

    >> Anonymous 06/24/08(Tue)23:09 No.2078107
    congratulations! you've comprehended the futility of life in the dark ages!
    >> Anonymous 06/24/08(Tue)23:25 No.2078200
         File :1214364306.jpg-(112 KB, 900x300, PBF106-Billy_the_Bunny.jpg)
    112 KB
    Hm, I usually don't get into this sort of "everything you do will fail" game, but looking at it as a parody of (say) Exalted's power levels makes it pretty fun.

    Plot hook: an army marches over the nearby hills, headed straight for your turnip fields. Another army soon becomes visible headed to meet them in the middle of said fields. Can you stop or divert them and save the few turnips that survived the late frost? (Answer: no)

    Plot hook: Rabbits are infesting your carrot fields! You must delve deep into their underground tunnels to find their source and destroy it! (Picture mostly related)
    >> Anonymous 06/25/08(Wed)00:01 No.2078434
    Plot hook: You break your leg. Whoops. Try to survive the winter.
    >> Anonymous 06/25/08(Wed)00:02 No.2078442
    Burning Wheel could run this easily.
    >> Anonymous 06/25/08(Wed)00:05 No.2078468
    No shit, but lots of systems can run other concepts easily. That's not the point.
    >> Anonymous 06/25/08(Wed)00:06 No.2078474
    Plot Hook: Slumming Lords daughter. The Lords daughter looking to have a thrill decides to sneak into the village, and have a bit of fun. Amazingly enough she finds you attractive, and after you get her roaringly drunk the two of you have sex in the barn.

    A couple of months latter the Lords men come to the village to hunt you down because you knocked her up. What do you do?
    >> Anonymous 06/25/08(Wed)00:16 No.2078533
    Plot hook: Draft.

    You get drafted. Well, shit. At least try not to shit yourself before you die.
    >> Anonymous 06/25/08(Wed)00:19 No.2078555
    Plot Hook: Stolen pig. Your pig has been stolen. You must find it or you will be killed by the pissed off Butcher who said he would buy it. He doesn't fuck around. Find your pig!
    >> Anonymous 06/25/08(Wed)00:29 No.2078631
    Plot Hook: Harvest

    Are you a bad enough dude to stock up enough for you and your family to survive for the winter? (Answer: probably not)
    >> Anonymous 06/25/08(Wed)01:12 No.2079011
    This is sufficiently grim and dark.
    >> Anonymous 06/25/08(Wed)03:06 No.2079889
    bump for low-power campaigns and games, and now I sleep
    >> Anonymous 06/25/08(Wed)03:12 No.2079924
    Harlot: You are the village whore. You make a surpraisingly good income but your husband beats you, and takes all your money from you then spends it on booze. The other woman of the village hate you. You have Syphilus, and just caught TB from your last job. Your Husband intends to start pimping out your daughter when. Roll 2d6 to see how much longer you live for.
    >> LogicNinja !X/WncDCXNA 06/25/08(Wed)03:14 No.2079931
    >(Answer: probably not)

    For some reason this makes it hilarious.

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