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06/23/08(Mon)02:14 No.2062724Pipes were all over Tolkien, an accomplished piper himself. Wizards smoke pipes, dwarves smoke pipes, hobbits and rangers smoke pipes. Elves smoked long pipes, but would probably prefer cigarettes.
Orcs'd go for cigars, I'd think. I used to use a cigar-chomping orc chieftan (10th level barbarian) NPC for an evil campaign I ran, who was constantly putting it out on flunkies, slaves, prisoners. Granted, I didn't call it a cigar, but 'rolled pipeweed'.
My DM allows free spell thematics, so I'm going to try to use it as much as possible. He could use ash to make magic circles, summon monsters could jump out of a cloud of smoke that he exhales. I'm gonna see if I can get my GM to let me light my pipe with a successful Spellcraft check.
Anyways, further ideas: chewing tobacco that allows the chewer to 'spit' with the effect of acid-type spells or with blinding effects. Wand-cigars are something I've had on my mind ever since character creation, when I saw that pic in the players handbook where Lidda has just scorched her face with what appears to be a wand of some type but could also be some kind of cigar, which sort of inspired this character.
However, rather than a 'wand', the cigars' 'charges' could be spent by lighting the end and taking a drag, which then empowers the smoker to unleash some magical effect upon exhalation. Cloudkill anyone?
It also occurs to me that this character would be horribly easy to track. If the smell doesn't give him away, the constant trail of tobacco pouches, dogends, stained walls, burnt carpets, and so forth would. Not to mention you'd only have to stop by the local apothecary and ask about 'A tall man with ashes in his beard, probably purchased tindertwigs and some chew?' |