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  • File :1214034559.jpg-(74 KB, 443x333, 1213613488638.jpg)
    74 KB Budding PRG Anonymous 06/21/08(Sat)03:49 No.2047216  
    My friends and I are trying to build an RPG from scratch with an original concept. I’d like to run it past you and, if possible, get some feedback about realistic “what would I do” factors and maybe some gameplay ideas.

    The date is now, current year, current reality, and the world goes about it’s business as usual. However, one night, at midnight, something happens (cosmic radiation or something, hadn’t been finalised), and all of humanity (i.e.: the human body only) is reduced in size by a factor of 36 (Scale 1:36). Meaning, a 183cm (6’) man will end up being 5cm (1.96”). All technology, and all other creatures are unaffected. Unfortunately, this means that humans fitted with implants like pacemakers do not survive, as their bodies shrink, the implant does not. Immediately, this has the effect of breaking down society. Without police, cars or even clothes, humanity is forced into a very odd form of the Middle Ages.

    People group together and pick at foodstuffs from kitchens and vending machines (a single Doritos chip can feed a large family for a few days). Gangs form and abuse, steal from and enslave people. Some good-hearted groups have taken a stand, made weapons out of what they could find, such as spears made from skewers, and bow and arrows from elastic bands, paper clips and sewing needles. Some take things a step further with their knowledge and build basic vehicles with Lego, Meccano and the like, powered by 2-stroke model engines or batteries. They defend themselves by barricading sections of buildings like houses and even shopping malls. [cont...]
    >> Anonymous 06/21/08(Sat)03:49 No.2047219
    1 week after the event, all power grids shut down, since no workmen have been maintaining it. Unfortunately just before, a massive spike in power causes massive overloads in many places. All but the largest and most important buildings catch on fire as the basic household fuse does not cut it, but the ones protecting the aforementioned malls, do (for insurance purposes). Many die as their household forts burn to the ground without any fire department to come to the rescue. The water mains hold out a little longer, maybe a month or two, same for the gas mains. Within the space of 3 months, all utilities are useless, and everyone must find a way to survive. Note that with the exception of the “cosmic radiation” or whatever, nothing is different (there is no magic or psychic powers). Enter the players.

    How would you survive? How would you live your life? Become a gang member (now known as “raiders”, as they don’t support themselves, but steal goods from others)? Get a group of family a friends together and fortify a location in a mall, or if you had the resources and know-how, build a fort of your own with home-made construction vehicles (cranes and such) out of cinder blocks, retaining wall stones and house bricks? Also now bugs and other animals are going to be a problem. Maybe live way out in the country / desert and concentrate on farming? Put your time and effort into maintaining a small ex-RC model plane to get around? The limits are endless, but right now we need more people’s input and ideas. Please everyone, give us a hand! What would you do?
    >> Anonymous 06/21/08(Sat)03:54 No.2047250
    Fucking awesome setting. Totally solves the whole "we need an endless tide of monstrous things to kill" problem without seeming contrived.

    Being the social type, I'd probably be in one of the forts, trying to contribute.
    >> Anonymous 06/21/08(Sat)03:55 No.2047262
    If only the humans shrink and nothing else. Everybody with something like a filling is killed. Actually, anybody who has eaten is killed. By their own shit.
    Interesting.
    >> Anonymous 06/21/08(Sat)03:59 No.2047291
    You should definitely never explain why it happens. Drop a few vague hints, maybe, but mostly just "one night we all woke up fucking small."
    >> Anonymous 06/21/08(Sat)04:19 No.2047427
    OP here: it's been suggested that if you had a base / fort of some kind, you could make use of some Solar LED garden lights to provide light at night, and if you live in a windy location, get a desk fan or PC cooling fan and adapt it into a wind generator to store energy and / or run small equipment, like radios, iPods, motors for make-shift lifts if the fort is high enough...
    >> Anonymous 06/21/08(Sat)04:36 No.2047538
    Very, very interesting.

    Housecat killing a commoner? No longer so absurd, are we!
    >> Anonymous 06/21/08(Sat)04:43 No.2047568
         File :1214037787.jpg-(145 KB, 1000x1500, gendomonocle.jpg)
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    When the food goes bad (and most food is perishable. And now that there's no electricity it would take dozens of people and a few engineers to figure out how to operate anything as simple as a can opener, so most nonperishable foods are now fucked, too) how will people eat? More or less everything is too big to farm, so unless everyone has wide access to berries (not that you'd be able to maintain any berry bushes you plant) people are pretty much fucked and are going to die of starvation.
    >> Anonymous 06/21/08(Sat)04:45 No.2047581
    This is all sorts of win.

    I re-tame somebody's pet rats and train them as mounts, then start raiding until I find a town worth turning around and protecting.
    >> Anonymous 06/21/08(Sat)04:49 No.2047611
    >>2047568
    Hydroponic farming of root vegetables, from seeds. To scale, even most of the larger seeds are still small enough to be carried by one person. The garden is fit with a drainage hatch so we don't need to build excavation equipment to get at our crops.
    >> God !jKivQN915w 06/21/08(Sat)04:50 No.2047620
    >>2047581
    RAT RIDING RAIDERS

    Awesome.
    >> Anonymous 06/21/08(Sat)04:55 No.2047647
    /rs/ for superconducting brains.
    >> Anonymous 06/21/08(Sat)05:15 No.2047747
    >>2047611

    How will you cut down most of those crops? A single carrot or potato would take you months of work to cut to bits. By then it'd be bad.
    >> Synbios !TUyewbhdRo 06/21/08(Sat)05:18 No.2047769
    >>2047747
    A single carrot is good enough for a small family for the next few days.
    >> Anonymous 06/21/08(Sat)07:23 No.2048306
    This can be somewhat of a horror campaign. Just imagine some person waking up one morning really, really small. As they're trying to figure out what the fuck happen they see their hyperactive pet dog coming at them.

    A brief joy turns to terror as they are maimed by their beloved pet who innocently believes they just found the next best chew toy. The owner's screams and calls for help go unheeded as they die a horrible death in the jaws of man's best friend.
    >> Anonymous 06/21/08(Sat)07:27 No.2048318
    little peoples
    >> Anonymous 06/21/08(Sat)07:36 No.2048343
    >>2048306
    Pffft, dogs are easy to deal with; it's the fucking cats you'd need to watch out for. Sadistic buggers, they are.
    >> Anonymous 06/21/08(Sat)07:37 No.2048346
    What i'm wondering is how the hell would you get out of bed? It'd be a pretty long fall, and although a carpet would be a shock absorber it'd still break your leg. tonnes of people would die from just falling off their beds.
    >> Anonymous 06/21/08(Sat)07:37 No.2048348
         File :1214048266.jpg-(38 KB, 301x400, THE LITTLES.jpg)
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    >>2048318
    >> Anonymous 06/21/08(Sat)07:42 No.2048362
    >>2048346
    You'd survive that drop easily for the same reason Godzilla can't walk. Small things can fall further without hurting themselves; your bones now have a cross-section 1/1296th of what they used to be, but you weigh only a 46656th of what you used to, so you don't place nearly as much stress on them.
    >> Anonymous 06/21/08(Sat)07:52 No.2048393
    >>2048362
    Yeah and now you basically have a body structure intended for a creature much larger than you are now.

    I don't have the link but there was some scientific article talking about how if a flea that could jump 3 feet was enlarged to the size of like a dog would still only jump 3 feet and that humans if shrunk down to small sizes would operate like star athletes. Because of their weight and size they can still run as fast and jump as high as if they're still normal size.

    Of course for the tiny human they would probably feel like they're mother fucking spiderman or some shit. To climb things easier as if your body weighed nothing, running way faster than you could ever run in their life, and being able to jump over houses granted they're barbie houses but still.
    >> Anonymous 06/21/08(Sat)07:52 No.2048396
    What if, rather than a sudden event it's a gradual process like in the shrinking man film? That way, as people realise what's going on they move things to ground level, open doors and so on before it's too late. End result is the same but you lose the problems of "Why didn't their shit explode their bowels?" or "Wait, if they climb with a floss rope, how did they get to the floss in the first place?"
    >> Anonymous 06/21/08(Sat)07:52 No.2048398
    Assume that organic material is affected so that people aren't killed by their own shit. Organic material within the human body that is, not all organic material everywhere of course.
    >> Anonymous 06/21/08(Sat)07:55 No.2048403
    >>2048346

    Different poster but curious to know how people would be affected by their now incredibly huge clothes/bedsheets from the night before (i.e. crushed by weight, suffocate, etc)
    >> Anonymous 06/21/08(Sat)08:00 No.2048413
    >>2048403
    You wouldn't be crushed and I doubt you would suffocate. Although small you would be pretty sturdy. Most likely scenario is that alot of people will wake up scared and confused as they're surrounded by clothe on all sides and having to navigate the maze of sheets.
    >> Anonymous 06/21/08(Sat)08:00 No.2048415
    I'll get two itty bitty swords and will ride around on my cat.
    >> Anonymous 06/21/08(Sat)08:01 No.2048419
    Guys. Think of the poor sods with nipple piercings.
    >> Anonymous 06/21/08(Sat)08:01 No.2048421
    >>2048393
    Also, we'd need to have much faster metabolisms so we don't get hypothermia due to having small masses compared to our new surface areas. Look at how mice are fat with tiny little legs.
    >> Clarence, Mage 06/21/08(Sat)08:03 No.2048423
    >>2048419

    Or penis piercings.

    Or breast implants.
    >> Anonymous 06/21/08(Sat)08:04 No.2048426
    >>2048423
    Teenagers with braces are totally fucked.
    >> Lil piece o´fluff 06/21/08(Sat)08:04 No.2048427
    >>2048419
    Uh oh...

    Well, then simply assume the piercings tear out with minimal loss of blood, or the person tears away from it with minimal loss of blood.

    Still, it would be hilarious if someone had to be rescued from under their belly piercing.
    >> Anonymous 06/21/08(Sat)08:04 No.2048428
    >>2047216
    >hadn’t been finalised
    >finalised
    I was just about to help you, but I stopped reading right there. I don't help Eurofags.
    >> Anonymous 06/21/08(Sat)08:06 No.2048434
    >>2048421
    Well with our spiderman agility and newfound David The Gnome strength foraging for food would be rather easy if people banded together.
    >> Anonymous 06/21/08(Sat)08:06 No.2048435
         File :1214049987.jpg-(77 KB, 750x600, 1181228869239.jpg)
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    Hi everyone, OP here; first of all, thanks for everyone's input! We're getting a lot of great feedback on this. Also, after the concerns raised about "stuff" inside bodies not shrinking (using 2047262 as reference), we've come up with this: items / things inside the human body shrink, things outside do not. hence, people with pacemakers, tooth fillings, or have eaten coins on a dare survive, but their clothes remain the same.

    One other thing too, about the relative strengths / weaknesses idea; we were condidering, since the body is 36 times smaller, adjusting strengths / weaknesses to match (i.e.: a 1kg weight is now considered to be a 36kg weight).

    By all means, let us know if an idea sucks, this thing is still in the works and we greatly appreciate all this input! Keep it up!
    >> Anonymous 06/21/08(Sat)08:13 No.2048454
    >>2048428
    Well, isn't that a bit elitist of you. A good idea ain't American, so you can't help? Thanks, real cool.

    In other news, OP, this idea is awesome and you should feel awesome. I am liking the idea of running around armed with a box of matches, pulling my insta-torches to bear at a moment's notice.
    >> Anonymous 06/21/08(Sat)08:18 No.2048467
    >>2048454
    It's not that, but the cultural differences would make helping him hard, if not impossible.. It's for the best.
    >> Anonymous 06/21/08(Sat)08:18 No.2048469
    >>2048435
    Strength is proportional to the cross section of the muscle, so objects would count as 36^2 or 1296 times as heavy. So a 1kg weight would be as hard to move as a 1.2 tonne weight is to us.

    People would weigh about 47000 times less. Big obese guys would do well as their weight will be less of a hinderance and will make starvation harder.

    As for food, we'd need to eat 36 times as much in relative terms. Or, rather, we'd eat 1296 times less food by mass, but as we're 47 thousand times smaller it will seem like 36 times as much.
    >> Anonymous 06/21/08(Sat)08:22 No.2048483
    >>2048435
    Sounds about right on the weight part. Full coke cans would end up being awkwardly sized barrels for a tiny man. And they would still be strong enough to open it up if they want some soda.
    >> Anonymous 06/21/08(Sat)08:22 No.2048485
    >>2048454
    Taking the standard rpg backpack assumptions, that would be very awesome.
    >> Anonymous 06/21/08(Sat)08:25 No.2048492
    >>2048483
    I should state this would be alright for fantasy reasons.

    >>2048469
    This guy has a better idea about realistic strength.
    >> Anonymous 06/21/08(Sat)08:27 No.2048497
    As much as I'm sure there is precise math for relative strength on a scaled down human being.

    The question is: Does rigorously applying this standard until the tiny people are functionally unable to interact with the remnants of the full-sized world make the game BETTER, or simply MORE REALISTIC (in as much as a game about overnight shrinking can be).
    >> I apologized on 4chan 06/21/08(Sat)08:28 No.2048499
    >>2048419

    Look, unless the transformation is instantaneous Piercings, most dentistry (with the possible exception of permanent braces and dentures) would fall out long before it became a problem. It would get too big, either break the tooth or body part it's attatched to and the persong goes JESUS FUCK OW and removes the item.

    People wearing dentures overnight would be fucked though, and would have to try and snap the fuckers in two before they split the guys mouth in half.
    >> Anonymous 06/21/08(Sat)08:30 No.2048507
    Just imagine a moving city as a heavily modified car. A scavenger society that's constantly looking for resources with strict rules on how to operate the car because of the huge amounts of "oh shit! we're fucked" if the car wrecks or breaks down.
    >> Anonymous 06/21/08(Sat)08:35 No.2048518
    >>2048507
    It'd be like a massive ship, too. Think high fantasy battle cruisers without useful control panels.

    There'd be ropes tied to the gear shift and steering wheel, and at least two people on dial-reading duty. There'd be SEVERAL lookouts, and they'd have to provide very explicit directions to the ones turning the wheel. It'd be very difficult for the ones working the pedals; hard labor there. And heaven forbid they end up with a manual gearshift car. A clutch pedal would be horrid to get up and running.

    I can just imagine the initial panic the first time they begin to run low on gas.
    >> Anonymous 06/21/08(Sat)08:36 No.2048521
    I think we'd be pretty lucky in my city... our local shopping center has a big garden on the roof, complete with allotments where people grow crop plants. just drag all the lego onto the roof, and set up a city in the open air. we'd need to watch out for pigeons though...
    >> Anonymous 06/21/08(Sat)08:38 No.2048525
    >>2048521
    and normal rain becomes a viable threat for hypothermia. And being bludgeoned to death by large water drops. And being blown away by strong winds. And any mice or bunnies you run across.

    ...Outside is a horrible place for these people to be.
    >> Anonymous 06/21/08(Sat)08:38 No.2048527
    Eh, not gonna happen. Everyone would die in less than 3 months due to cats and whatnot.
    >> Anonymous 06/21/08(Sat)08:40 No.2048530
    >>2048525

    Build the lego city near the heating vents or something... or, just build it in the ante-room which leads to the roof, with a few outposts on the roof itself for gathering in the crops and keeping watch.

    Hmm... thinking about it, we'd probably raid the LGS for appropriate sized weapons.
    >> Anonymous 06/21/08(Sat)08:41 No.2048534
    >>2048518
    The commander would be some hardass with a lego admiral hat with a razor blade attached to a stick in which he uses it like a giant axe.

    He'd have gas management planned weeks, possibly months in advance after the first scare. I can imagine it with some elaborate pulley system with a hose leading to the nozzle in which they siphon fuel from other cars if needed.
    >> Anonymous 06/21/08(Sat)08:42 No.2048538
    Is anyone else reminded of terry pratchetts Bromeliad trilogy? You know, the gnomes, who hijack a truck in the first book, and then a digger, and then turn out to be aliens with a fuckhuge spaceship waiting on the moon
    >> Anonymous 06/21/08(Sat)08:49 No.2048563
    >>2048538
    Funny, I was thinking about the book "The Carpet People." With the people so small that the mine for metal from a penny.
    >> Anonymous 06/21/08(Sat)08:51 No.2048574
    Dude, imagine a raid from an ant colony. Fucking starship troopers anyone?
    >> Anonymous 06/21/08(Sat)08:53 No.2048578
    With a mamoth effort a group of 3,000 men and women have pulled together a fortress on a small hill-top. The most impressive feature of which being (as well as the regions largest stockade of marmite ) the construction of 4 artillery-decks; working pre-shrink pistols and ammunition have been draw to the top of the hill and secured with fields of fire across the slopes - a full magazine can be loaded and fired via a series of pullies and winches within five minutes.
    While the might of the pistols are too inaccurate to be effective against infantry (burried hand-genades proving to be a greater repellant) the fortress enjoys freedom from ferral animal attack and as such as begun to attract a huge surge in refugees.
    >> Anonymous 06/21/08(Sat)08:54 No.2048580
    >>2048574
    The ants would be like the size of tarantulas to them. Just imagine a fire ant swarm. It's like being attacked by a shitload of really hard-shelled tarantula sized bugs that fuck you up when you get stung.
    >> Anonymous 06/21/08(Sat)08:56 No.2048584
    >>2048580
    No, they'd be closer to small dogs, I'd think. Like early in Metroid Prime 2, where the giant bugs attacked the GIs? I think ants would be around that size.
    >> Anonymous 06/21/08(Sat)08:56 No.2048585
    >>2048574
    Dude, 5cm isn't that small!
    You could hold an ant in your hand - swarms might be a problem though...

    The real new danger is from birds...
    >> Anonymous 06/21/08(Sat)08:56 No.2048586
    >>2048578
    And to deal with the refugee problem, the fortress commanders often trick them into going into underground safehouses which are then flooded with water. Another popular tactic is to prematurely open the drawbridge, smashing many as it falls to the ground.
    >> Anonymous 06/21/08(Sat)08:57 No.2048594
    >>2048586
    The ones who played DF as biggies will definitely have an advantage in this world, yes, if only for their dwarven disregard for life.
    >> Anonymous 06/21/08(Sat)09:02 No.2048604
    >>2048497
    As I said, things would seem 1200 times as heavy. To make it easier, something weighing 1 gram counts as weighing 1kg. Not hard math at all.
    >> I apologized on 4chan 06/21/08(Sat)09:03 No.2048607
    >>2048580

    Of course tarantula's and tarantula sized spiders would no be huge.

    Expect everyone in Australia to die in the space of 12 hours.
    >> Anonymous 06/21/08(Sat)09:04 No.2048615
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    Imagine a MIT group on some college campus that specialized in robotics. They'll help build some crazy clockwork society that runs off batteries harvested from cars with a mile of their operation.

    Relatively primitive robots being used for construction and security purposes for their new society. Just think of one those battlebots they had on tv defending them against a raiders.
    >> Anonymous 06/21/08(Sat)09:09 No.2048624
    Humanity's contribution to global climate change would become insignificant.


    Oh, wait...
    >> Anonymous 06/21/08(Sat)09:11 No.2048630
    >>2048604
    ............
    If this were a physical conversation, I would be staring at you dumbfounded for almost a full minute before erupting with "DID YOU EVEN FUCKING READ IT?!?".

    Let me try again. I'll shave off a couple of unnecessary phrases for ease.

    I'm sure there is precise math for relative strength on a scaled down human being. The question is whether applying this math without deviation across the board will make the game better, or simply more realistic.

    I feel the latter, because there might be a couple times where letting tiny PCs interact with the old environment slightly more than their size should suggest would be more fun.
    >> Anonymous 06/21/08(Sat)09:13 No.2048635
    The objective of the quest could be to stop a BBEG (some corporate jackass?) from obtaining a chemical that an reverse the change, which would essentially make him a god.

    NIGHTMARE MODE: He succeeds, and your party must now fight a six foot behemoth.
    >> Anonymous 06/21/08(Sat)09:15 No.2048637
         File :1214054104.jpg-(18 KB, 350x207, shadow-of-the-colossus-4.jpg)
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    >>2048635
    Not a problem.
    >> Anonymous 06/21/08(Sat)09:16 No.2048639
    >>2048607
    Africa would totally be fucked.
    >> Anonymous 06/21/08(Sat)09:17 No.2048644
    >>2048630
    but you'd have to be alot more inventive with how to do stuff the other way, moving a 250g mug would be equivelant of pushign a 250kg big thing, pushing buttons would be hard, etc. etc.
    >> Anonymous 06/21/08(Sat)09:19 No.2048647
    >>2048637
    And he's running around with some hairspray and a lighter. Or worse he has a blow torch or actual flamethrower.
    >> Synbios !TUyewbhdRo 06/21/08(Sat)09:19 No.2048651
    >>2048644
    Of course, if humans survive for a couple of years, then miniaturization research will soon receive a huge boost in support.
    >> Anonymous 06/21/08(Sat)09:20 No.2048652
    >>2048644
    Sounds like an interesting premise, yes. But the intent here is to create a roleplaying game. It might necessary to have them able to navigate interesting environments without bringing a team of laborers along to block-and-tackle a pile of lincoln logs out of the path.
    >> Anonymous 06/21/08(Sat)09:21 No.2048653
    Would people be able to survive during winter? People in cold places would probably have big 'underground societies' with passageways dug out below the surface of the snow...
    >> Anonymous 06/21/08(Sat)09:26 No.2048666
    >>2048653
    Hungry polar bears, wolverines, badgers, or wolves would be like some epic challenge to overcome for them.
    >> Anonymous 06/21/08(Sat)09:29 No.2048679
    >>2048652
    The point is it wouldn't be easy to get the blocks out of the way, so they have to go around or climb over them. The way I see it, environments would be huge open expanses, with some places (ie on top of desks) cluttered with objects. Probably people would have eventually set up series of string walkways up to and around raised area.
    >> Anonymous 06/21/08(Sat)09:31 No.2048686
    >>2048666
    cats, gekkos, rats, birds (fuckers are dangerous, beaks and claws and shit), alot of other things, and all the players have are toothpicks or razorblades fashinoned into axes (fuck yeah)
    >> Anonymous 06/21/08(Sat)09:31 No.2048689
    >>2048666
    I was thinking more in terms of hypothermia, but yes, a whole society with thousands of people trying to kill the godlike monster their forefathers called 'the wolf, bringer of death', would be kind of neat.
    >> Anonymous 06/21/08(Sat)09:35 No.2048701
    "OH SHIT IT'S A CAT"
    "QUICK GET IN THE MILK BOTTLE"
    >> Anonymous 06/21/08(Sat)09:37 No.2048707
    >>2048689
    Small embers would probably be enough to keep a bunch of warm for awhile.

    Bears would be like fucking legends. Talks of a great beast born from a mountain of ice that's rumored to come with a snow storm. Ravens and crows would be like nightmare fuel especially with the handling of shiny objects. Owls would be the silent death from above.
    >> Anonymous 06/21/08(Sat)09:39 No.2048718
    >>2048707
    Unless somebody thinks of it and remembers, they might not even identify it as owls. Sometimes at night a man of the community, alone and out of doors, simply...vanishes. Sometimes there is a feather nearby.
    >> Anonymous 06/21/08(Sat)09:45 No.2048732
    >>2048718
    Eventually rumors would spread. Ghost stories will be told. Fantasy becomes a shaky reality.

    In one micropolis our intrepid heroes are hired to find out why people are disappearing leading to an epic battle with a hungry local snow owl that's been picking clueless people off instead of hunting field mice.
    >> Anonymous 06/21/08(Sat)09:46 No.2048736
    Why am I imagining tooth pick ballista?
    >> Anonymous 06/21/08(Sat)09:50 No.2048746
         File :1214056203.jpg-(29 KB, 330x229, Pop_Pop_Snapers_Fireworks.jpg)
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    >>2048736
    I'm imaging those small fireworks that pop when you throw them to the ground being used as weapons.
    >> Anonymous 06/21/08(Sat)09:50 No.2048748
    >>2048707
    I can see it now, a small party of scavengers looking for supplies in the freezing night, seeing the silhuette of the beast, returning to the tribe with tales of moving mountains...
    >> Anonymous 06/21/08(Sat)09:51 No.2048755
    Does it have to be all of humanity? Pure genetic chance says at least one poor schmuck has to be immune.
    >> Anonymous 06/21/08(Sat)09:52 No.2048756
    >>2048686
    Rather than that, the encounters would relyon the players working out a plan. Like hiring a few men to help steal/loot/scavenge some dynamite then luring a wolf/bear onto it and exploding it. Or dig a hole under a window and ducking into it as the raven/owl chases the player (splat, dead bird).
    >> Anonymous 06/21/08(Sat)09:52 No.2048759
    >>2048748
    I'm wondering about how webs will work with humans. No longer will we be able to just brush them aside - they will be pretty powerful restraints.

    Spiderloom body armour, anyone?
    >> Anonymous 06/21/08(Sat)10:02 No.2048797
    >>2048759
    Simple leather from from clothes would be like fucking kevlar to these people. Spidersilk clothing would be like some major trade item.
    >> Synbios !TUyewbhdRo 06/21/08(Sat)10:05 No.2048803
    >>2048797
    Spider farms are the new black gold.
    >> Anonymous 06/21/08(Sat)10:06 No.2048806
    >>2048701
    THERE ARE NO MILK BOTTLES IN AFRICA.

    ONLY TINY AIDS.
    >> Anonymous 06/21/08(Sat)10:09 No.2048814
    Penny Breast-plated, Rat-Riding, Needle Wielding MASTER OF THE UNIVERRRRRSE!!!
    >> Anonymous 06/21/08(Sat)10:11 No.2048825
    Small things tend to breed very rapidly, and there's a shitload of them. Sure there's a lot of humans, but that's for our size. As a hopeless minority in the world of smalldom, we'd be doomed.


    But that aside...

    With the ease of moving a joystick, RC cars would probably be useful. Tape the control to the top of the car. Batteries would be easier to have to haul around then trying to siphon gas, after all.


    A community could have a tape recording of the owner's voice and use it to summon the dog as a uncontrollable weapon of mass destruction.

    What size are we talking about here? If it's as you say that humans are now spidermans who can begrudgingly haul around a full can of coke, though it's an awkward size for them, then I imagine lighters would become the most awesome thing ever. It'd be like hauling around a flame-thrower, really, size-wise. Rope it around yourself so you can carry it better while still being able to aim and fire at a moment's notice.
    >> Anonymous 06/21/08(Sat)10:18 No.2048846
    >>2048825
    See that's the thing, without modern medicine we'll just end up like our forefathers again. Mankind will be having like 12 odd children and considering it a decent sized family. Because of the relative abundance of resources and now advanced knowledge of the world there will be a population boom that will buffer mankind from the ravages of nature just long enough em to adjust.
    >> Anonymous 06/21/08(Sat)10:18 No.2048850
    An enemy town's wizard snuck into our village and dropped a mento into the coke 2-liter we'd been using as a well at the center of town...
    >> Anonymous 06/21/08(Sat)10:19 No.2048856
    >>2048825
    people would be ~5cm tall (2inches), I'm not sure if whole bottles of soda would be possible to lift (~330kg if 1g -> 1kg), though they could easily be rolled around. It all depends on how realistic you want the setting to be.
    >> Anonymous 06/21/08(Sat)10:21 No.2048858
    >>2048846
    See this can also lead to alot of adventure hooks. Large extended families all over the place spreading rumors and news from "far off lands."
    >> Anonymous 06/21/08(Sat)10:24 No.2048861
    The fighter wearing penny-armor and wielding a massive straight-razor anti-cavalry halberd, the rat-riding ranger dual-wielding needles, the cleric carrying band-aids and chipped off pieces of various pills, the wizard with his matches and powders (pepper and cayenne as weapons, garlic to conceal their scent trail and to repel insects, etc.)
    >> Anonymous 06/21/08(Sat)10:27 No.2048872
    So, proportion wise, mice become our cows and our rat-riders are like goblin warg-riders?
    >> I apologized on 4chan 06/21/08(Sat)10:28 No.2048876
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    >>2048756

    Is anyone else thinking Monster Hunter?

    Because it occurs to me, that if ordinary farming is out, then it's time to switch to a mostly meat diet.

    Oh sure, to begin with that Cat is going to be the unholy scourge of hundreds, but as soon as were able to scavenge the bleach from under the sink in a safe manner, we trap the thing with superglue and kill it with bleach fumes.

    THEN THE FEAST OF THE TINY PEOPLES BEGIN.
    >> Anonymous 06/21/08(Sat)10:29 No.2048880
    So animals haven't shrunk?
    >> Anonymous 06/21/08(Sat)10:30 No.2048883
    >>2048872
    You don't want mice around when you're 2" tall.
    >> Anonymous 06/21/08(Sat)10:30 No.2048884
    >>2048876

    With mice-raising as the most reliable form of meat, cats will be the most hated scourge of these civilizations once their canned goods run out and they switch to agriculture.

    The rat-riders have to defend the city from the cats.
    >> Anonymous 06/21/08(Sat)10:31 No.2048887
    >>2048880
    Shit, forgot to add dogs'll be like red dragons
    >> Anonymous 06/21/08(Sat)10:32 No.2048891
    >>2048887

    "I'll try a diplomacy check!"
    >> Anonymous 06/21/08(Sat)10:35 No.2048907
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    >>2048876

    That cover...
    >> Anonymous 06/21/08(Sat)10:36 No.2048911
    >>2048891
    lulz
    >> I apologized on 4chan 06/21/08(Sat)10:49 No.2048960
    >>2048907

    Isn't there another one of those somewhere with Youmu?

    Also, is it somewhat sad of me that I recognize what longsword Cirno is using in that?
    >> Anonymous 06/21/08(Sat)10:50 No.2048962
    >>2048876
    Or, y'know, just find a lighter.

    Cats don't take well to fire.
    >> Anonymous 06/21/08(Sat)10:52 No.2048973
    This thread needs to be archived. It's full of win. Fuck yeah, razor blade axes!
    >> Anonymous 06/21/08(Sat)10:56 No.2048983
    They'd quite easily develop aluminium (can) armour, beating it into shape with screws and bolts after heating it with lighter-fluid furnaces.
    >> Anonymous 06/21/08(Sat)11:10 No.2049041
    What about lightweight plastic armor? I've yet to see a cats claws perforate a 2-liter.
    >> Anonymous 06/21/08(Sat)11:10 No.2049043
    Hey everyone, OP here again! Wow, in all seriousness, we didn't expect this much support of our idea, we are all simply stunned. Many thanks to all of you!

    Leather and Alu Can armour? Honestly we hadn't thought about that, fantastic! Mouse "cow" farms might seem yuck at first, but when you sit down and think about it, it makes a lot of sense, same with the "Rat Riders"... We used to walk through hardware stores, pick up stuff and ask: "What could we have used this for?" Makes for some good discussion. Imagine what a nail-gun would do against an enemy horde! Although, that "Tooth Pick Ballista" isn't such a bad idea also.

    These are all great ideas, there are a lot of supportive and smart people out there.
    >> Anonymous 06/21/08(Sat)11:17 No.2049062
    Mice are good foraging and can live on some stuff we couldn't (like cows are with grass) and they breed prodigiously, so if you could control the mice, they would be a great food animal that you wouldn't have to grow crops yourself to feed. Take em out to graze like you would a herd of cows or a flock of sheep/goats. Of course in the West we lack a lot of goat-herders, and those are the kinds of skills (along with more armament and caution) that would be necessary for handling a group of mice out foraging and bringing em back.
    >> Anonymous 06/21/08(Sat)11:17 No.2049064
    >>2049043
    Now just imagine if they were to find a way to use normal sized pistols/rifles/whatever.

    Or, for that matter, modern artillery.
    >> Anonymous 06/21/08(Sat)11:19 No.2049070
    >>2049064

    Fireworks would be best as they're frightening enough on this scale and can be launched just by lighting their fuses.
    >> Anonymous 06/21/08(Sat)11:24 No.2049084
    >>2049070
    Grenades.
    >> Anonymous 06/21/08(Sat)11:40 No.2049121
    bump for awesome.
    >> Anonymous 06/21/08(Sat)11:56 No.2049229
    >>2049041
    The way some of the bottles are shaped, they could be fashioned into believable breastplate.
    >> Anonymous 06/21/08(Sat)11:59 No.2049245
    >>2049041
    yeah, i'd go with plastic armor too, it's hard to cut, but with a razor or something, wel, it'd take a while, but it's doable, you could cut it into small bits and but together a scale mail of a sorts (molding it would be really hard).
    Most fired weapons would be ineffective at that scale, sure you could fire off a toothpick, but when was the last time you saw someone or something get seriously hurt by a toothpick, not to mention that it can't fly worth shit. I thought maybe toothpicks could work as spears, but i think i'd rather use a small steel nail then, despite it being slightly heavier. Of coruse with siege weapons (such as nail guns) it's a different story, but those would take more than one person to operate. if you were to make a ballista i could better see a kind of crank-driven slingshot, if you use a slingshot with a metal cramp, well, you can pretty much kill shit.

    As for construction materials, shit to build protection out of, and make the armor stick togetehr, i'd totally go for supeglue, those small 3-5g superglue bottles could be held by our little fellas, and could easily be used for glueing together armor/weapons/bunkers/palisades.
    those who saved their old lego cars with electric lego motors will be most happy to now have a convenient method of transportation.
    i could imagine nail clippers being better for cutting/fashioning things than scissors.
    >> Anonymous 06/21/08(Sat)12:00 No.2049249
    >>2049084
    How would they be thrown? Sure, they could pull out the pin, but then they'd all just blow up.
    Maybe some crazed form of catapult? It functions normally, except there's a piece of string tied around the pin and the catapult, connecting them. Of course, the fault here is just how drastically the pulling of the pin in this method will slow the grenade.
    >> Anonymous 06/21/08(Sat)12:01 No.2049251
    Holy shit! This thread is indeed worth archiving! I’m no role-player, but if someone made this, I’d give it a try.
    >> Anonymous 06/21/08(Sat)12:22 No.2049326
    >>2049251
    Same here. I want to play this so bad. A good question though, what system is this going to use?
    >> Anonymous 06/21/08(Sat)12:23 No.2049335
    >>2049245
    Since we would be just as fast (and could jump just as high) if we were 2" long, I don't see why people would want to drive around in lego cars...
    >> Anonymous 06/21/08(Sat)13:20 No.2049599
    Given the rather feudal short-range lifestyle of the average person in this environment and their newly increased agility, I imagine transportation for speed of movement rather than as a mobile shelter won't be in big demand.

    Thumbtacks and needles are far superior to toothpicks and nails (which are relatively blunt).
    >> Anonymous 06/21/08(Sat)13:30 No.2049651
    Hmm... in this micro-world, would paper-aeroplane gliders allow for effective short range air travel? I'm not talking the crappy, 5 mins and a sheet of A4, but those awesome ones engineers build which can fly for up to ten minutes with the right altitude. you'd need a team of people a carefully creasing and folding the paper to make it work though... as for throwing it, that would be an effort
    >> Anonymous 06/21/08(Sat)13:31 No.2049664
    All mentions of toothpicks should be replaced with mentions of sewing needles.

    >>2049326
    Personally, I think d20 Modern is your best bet here. I've seen it used for really gritty fantasy settings with great effect, so I think it should be able to handle the weird fantasy/modern mix.

    However, this really would be a good thing to dedicate the time to making a custom system for. Most systems have lift capacity and maximum leverage and such as afterthoughts. Here, things like that are vitally important and should be really central to the system. Also much more emphasis on typically unused skills like climb, agriculture, and any form of crafting.
    >> Anonymous 06/21/08(Sat)13:40 No.2049703
    Question. Do our cells shrink? Or do we lose cells in a manner that makes us appropriately cellularly constructed for creatures our size?
    >> Anonymous 06/21/08(Sat)13:47 No.2049736
    >>2049703
    Of course they would shrink. Think about nerve cells. Now think about losing 99,99% of your brain matter. Now try to think after that.

    Not gonna work.
    >> Anonymous 06/21/08(Sat)13:53 No.2049758
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    what if there was one (or a small number of people) who were not affected by it. At first they would roam around as if they were the Omega man until noticing small people running around. Their impact on the new small society. Would they abuse their size advantage or help out their species.
    PIC NOT RELATED
    >> Anonymous 06/21/08(Sat)14:35 No.2049985
    >>2048973

    http://suptg.thisisnotatrueending.com/archive.html

    Vote for archiving here, it's the last one at the bottom.
    >> Anonymous 06/21/08(Sat)14:45 No.2050055
    I keep reading people converting Grams to KG, and that's fine, but the benchmarks would change for a 2 inch tall humanoid. Lifting 350 kg may be impossible for a normal human, but the equivalent weight lifted by an equivalent shrunken human may be possible with the proper strapping and prep-work. Given time and rudimentary tools, I could set up an lever/sledge system to move a 700 pound weight by myself, so as a 2 inch tall man, I'd probably be able to lift a scaled down version of that weight. Now the problem comes from the size of the object. If the little people can't get their arms around a thing, they can't lift it, and not many things are built for 2 inch people to use, but moving the weight may not be so hard for them.
    >> Anonymous 06/21/08(Sat)16:10 No.2050742
    Needs moar archive votes.
    >> Anonymous 06/21/08(Sat)16:15 No.2050781
    >>2050055
    not that many admittedly, those whit Lego collections, who build maquettes and models of any kind and who own small tools like jewellers are obviously better equipped. then again, you can always use thread, sticks and glue.
    >> Anonymous 06/21/08(Sat)16:17 No.2050791
    >>2049758
    Wow, who be that?
    >> Shas'o R'myr !!TZikiEEr0tg 06/21/08(Sat)16:19 No.2050804
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    >>2049758

    I know what I'd do.
    >> Anonymous 06/21/08(Sat)16:33 No.2050909
    I love this thread, please don't let it die. I may abandon my all flesh must be eaten campaign and take up this.
    >> Shas'o R'myr !!TZikiEEr0tg 06/21/08(Sat)16:39 No.2050946
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    Final boss is a crazed survivalist in full body armor who somehow was not shrunk and goes out of his way to purge the mutants with flame and lead. Your party of midgets must save your tribe or some bullshit and stop the "giant".
    >> Anonymous 06/21/08(Sat)17:37 No.2051325
    If you need some more ideas you should check out the movie called "the borrowers". I know, it's a stupid kid’s movie, but I think it could be quite useful to get ideas from it.
    >> Anonymous 06/21/08(Sat)17:39 No.2051335
    iIjust noticed OP used PRG instead of RPG
    >> Anonymous 06/21/08(Sat)18:00 No.2051460
    bump for awesome
    >> Anonymous 06/21/08(Sat)18:01 No.2051471
    >>2051335

    People's Revolutionary Game
    >> Anonymous 06/21/08(Sat)18:07 No.2051510
    >>2049249
    Catapult, with a lever to pull the pin and a lever to launch it. Pull lever 1, pull lever 2.
    >> Anonymous 06/21/08(Sat)18:16 No.2051558
    How about a kingdom that lives within a garage that had a large stash of 4th of july fireworks inside?

    They have torn some open to collect the material inside from, and others they use to scare off any animals that won't leave their yard areas where they forage and whatnot.

    The party is part of a caravan headed there to buy explosive powder.
    >> Anonymous 06/21/08(Sat)18:32 No.2051624
    >>2051558

    Fort Wilderness is located in the Johnson family garage, the city proper built on a ping-pong table as a sort of massive tent city under a tarp, to provide defense against ceiling dropping spiders and floor-crawling roaches.

    These threats are dealt with by the Inner Guard, who thanks to everyone trading for explosive powder while it's still fresh have the finest arms and armor, but are noticeably lacking in skill; not possessing the discipline to ride rats or avoid a high turn-over rate of guardsmen. But, seeing how the insect menace are more deadly than damaging to the equipment, they just throw the expensive gear on some fresh bodies and keep at it.

    The outer guard are the ones who primarily use the fireworks as weapons, and they keep watch over the workers that go out into the yard each day. These activities are necessary because the one thing Fort Wilderness doesn't have much of is food, and they need to supplement what they can trade for with what little they can gather.

    Being a city high up on a platform and with a tarp-roof over their heads, the city proper is dark, overcrowded, and stinks.

    The Overlord's office is inside the fuel tank of the lawnmower, which, once all the fumes cleared out, was turned into an unbreachable fortress, with it's shrinkman sized narrow opening guarded at all times and in times of great urgency can be capped.
    >> Anonymous 06/21/08(Sat)18:40 No.2051669
    >>2051624

    At a bar in the inner-city, basically a counter around a can of beer that's been tapped and is mostly just warm foam left now, the PC's hear that a roach queen has taken root somewhere in the garage's hidden recesses, and the Overlord is willing to pay good reward to anyone who can find and eliminate the nest.
    >> Anonymous 06/21/08(Sat)18:48 No.2051718
    >>2047219

    I'd attempt to find some ex-workers, and try to get these utilities back online somehow. Size be damned.
    >> Anonymous 06/21/08(Sat)18:48 No.2051721
    If the dark, overcrowded multistory tarp-city ontop the pool table is bad, the Clutter stacked in a high pile beneath the table is worst. This labyrinthine ghetto of tunnels built into boxes and random piles of junk isn't patrolled by the Inner Guard and is filled with shanty-towns, "mole"men, and the ever-moving headquarters of the Fort Wilderness Temp Agency, which is more or less publicly known to be the thieves guild.
    >> Anonymous 06/21/08(Sat)18:51 No.2051735
    sage for shit homebrew. this shit is never popular
    >> Anonymous 06/21/08(Sat)18:56 No.2051772
    Lately the Outer Guard have been distracted from their duties of watching over the yard workers by insurgents from the Liliputian Front, who are trying to capture the city in order to seize the fireworks for the revolution in the brutal dictatorship of Petesylvania down the block.
    >> Anonymous 06/21/08(Sat)18:59 No.2051796
    As for the how to handle the physics of it, whether people should interact with the world how they'd expect it to, or how they actually would, take the elements that would make the game the most fun, ignore the rest and explain it as a side effect of whatever shrunk them in the first place.

    For instance, proportional strength. Everyone being like spider-man since they DO have the proportional size of a spider is awesome. And really, at 5 cm, they're going to need any advantage they can get. Additionally, if they're brains have the same number of cells, those cells are going to be packed in a whole lot closer together. That's more than good enough excuse for creating characters with super smarts, or giving them bullet time reaction speed. Hell, call it a spider-sense.

    Other things, like the need for increased food consumption due to the massive increase in relative surface area. Not so fun. Doesn't really add anything to gameplay except that the PCs will need to spend most of their time eating. Make it so that everyone has 3 times their normal appetite, and leave it at that.
    >> Anonymous 06/21/08(Sat)19:02 No.2051820
    The Overlord of Fort Wilderness, Gus Feynman, is a military junta style tyrant himself, and is currently in diplomatic negotiations for an alliance with His Majesty Johnny "Petey's Boy" Williams of Petesylvania.
    >> Anonymous 06/21/08(Sat)19:05 No.2051834
    >>2051735
    >I hate creativity.
    >> Anonymous 06/21/08(Sat)19:09 No.2051874
    In a Fort Wilderness campaign, the PC's could receive adventures from the Overlord, the "Temp Agency", Liliputian Front infiltrators, or other random patrons within the the city and the Inner and Outer Guards.

    The PC's could of arrived in a trade caravan trading for explosive powder or perhaps hired by the Petesylvanians to put down the Liliputians at Wilderness in order for the proposed alliance between the two nations to go without a hitch (or perhaps sent to aid the insurgents from the Petesylvanian central command of of the LF).
    >> Anonymous 06/21/08(Sat)19:16 No.2051941
    >>2051874

    How can you say no to DnD style adventure mixed with tiny tiny marxists?
    >> Anonymous 06/21/08(Sat)19:50 No.2052207
    A pooltable would barely house a campus at 2 inches tall.

    I like the idea of being spider people. And the funny thing is, you have plenty of stuff to make a place for your miniatures.

    Legos would become *insanely* valuable. They are incredibly light, incredibly durable(Seriously, what have you seen happen to a lego on accident?) and incredibly tight-locking. Dead air is one of the best insulators around, after all. And its modular nature means that in an emergency you can repurpose just about anything.

    Nerd's bedrooms would be invaluable caches of treasure, since they have all the miniatures and toys. A force of space marines could be turned into moderately durable armor in nothing flat. Minor electronics would serve as a bountiful selection of small metal parts if nothing else. CDs could be made into a morse code reflector system.

    Rats would be insanely useful because they can chew through just about anything. Lots of effort would probably be put into taming insects too. Imagine if they could get tameable dragonflies.

    Even non-powered vehicles would be useful for long trips over the sidewalk, as long as they have a flintstones-style opening in the bottom for personal motive force.
    >> Anonymous 06/21/08(Sat)19:53 No.2052224
    >>2051735
    Seems the weight of previous posts acts as evidence against your claim.
    >> Anonymous 06/21/08(Sat)19:55 No.2052238
    >>2052207

    ping-pong table, but I get your point. But I still like the general idea of it and the Clutter beneath.
    >> Anonymous 06/21/08(Sat)19:55 No.2052243
    Any homes next to office supply stores, toy stores, or hardware stores would be *insanely* well supplied. A wal-mart would be like a nuclear shelter for a few hundred thousand being found by a few hundred apocalypse survivors.

    Ironically, advanced societies would arise around hobbyshops first, rather than electronics stores. Toy railroad tracks can now connect entire houses, nevermind the appropriately sized furniture and whatnot. Model kits provide cheap plastic shells for whatever purpose. If you're lucky, you can get solar cell kits or wind recharging kits.

    Grocery stores would become deathtraps in a few months. All the rotting meat and produce would be insane. However, I could see raiding the canned goods, snack foods, bottled water, etc as being insanely profittable.

    Dear god, anyone who migrated to a hydroelectric dam or a windmill would have a practical utopia.

    Fireworks would be a huge deal. A pack of saturn missles is practically a seige weapon on its own. A little work and pen casings + those little fire-cracker sized pop rockets w/ report and you now have antipersonal rocket launchers. Drop-pops are... practically useless, actually, unless you build a melee weapon that uses them. M-800s are good grenades, and an M-80 would be a bomb. Those little paper tanks would be incredible on the offense.
    >> Anonymous 06/21/08(Sat)19:57 No.2052248
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    A pooltable would barely house a campus at 2 inches tall.

    If a door is two-inches high, you'd only be able to fit four reasonably sized houses on a pool table. A campus would be a football field.
    >> Anonymous 06/21/08(Sat)19:57 No.2052250
    >>2052207
    I have this awesome image of raiders on an old skateboard, punting it along with short sticks like bargepoles.

    Lilliputian longship, go!
    >> Anonymous 06/21/08(Sat)19:58 No.2052259
    >>2052248

    Pingpong table!

    And yes, I get the point, even if it was built up like Tokyo or New York.
    >> Anonymous 06/21/08(Sat)20:00 No.2052272
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    Huh. Waterways would be practically USELESS for anything aside from travel.
    >> Anonymous 06/21/08(Sat)20:00 No.2052274
    >>2052259

    Maybe the whole garage is one giant mass of stacked clutter (like mine) and the ping-pong-table surface is basically where the rich and elite live?
    >> Anonymous 06/21/08(Sat)20:02 No.2052285
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    We should run this by /toy/ and see what they can give us. Here, have a battery powered towing vehicle. Disable the shell-movement gears and you could fit two people in there. Would be rather cramped though, and I'm not altogether sure on how to steer...
    >> Anonymous 06/21/08(Sat)20:04 No.2052297
    >>2052274
    2 inches isn't *that* small!!
    >> Anonymous 06/21/08(Sat)20:08 No.2052328
    >>2052297

    I can picture it now- a dense urban metropolis: layers of boxes and clutter stacked high all around, shelves lining the walls, an open-doored large freezer, the boxes stacked everywhere providing the base structure that the city was built out of. Like one giant hive.
    >> Anonymous 06/21/08(Sat)20:19 No.2052388
    >>2052328

    But I get why my original thoughts from this idea were a more primitivistic "isolated village" set-up.
    >> Anonymous 06/21/08(Sat)21:04 No.2052668
    Prisons would be the birthplace of instant raider armies. 500 prisoners suddenly becomes a highly mobile strike force that rape and pillage.
    >> Anonymous 06/21/08(Sat)21:14 No.2052720
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    they should live underground. and there should be a lower caste of workers who actually build everything and do all the menial labor. the upper caste would be the nobles and adventurers. just venturing into a garbage dump would be a major quest for little people.
    >> Anonymous 06/21/08(Sat)21:19 No.2052752
    >>2052668
    But they have no ability to get away from the prison, and prisons are usually marked by their geographical distance. And y'know, there will be closed doors that aren't just bar-gates.
    >> Anonymous 06/21/08(Sat)21:33 No.2052811
    >>2052752
    Plus there are drug dogs and not a lot of easily accessible food, they'd probably die first. Assuming we don't go with piercings/bracers = instakilled.
    >> Anonymous 06/21/08(Sat)22:10 No.2052977
    Spring loaded toy weapons would be fairly useful if you could rig up thumb-tack or drop-pop warheads. Especially Attacktix spring loaded weapons. Those things are POWERFUL.
    >> Anonymous 06/21/08(Sat)22:32 No.2053102
    I feel the need to buy lots of cereal after reading this thread. and lots of miniaturization stuff, like trains and legos.

    solar cells in calculators anyone?
    would the internet still work? imagine jumping on the keys. Laptops would rule.
    >> Anonymous 06/21/08(Sat)22:45 No.2053183
    Think of the how convenient this setting would be for minis and maps. Just use minis about the size of the people you're playing and your house for the game setting. This would require use of rulers instead of grids, but it would really help with visualization.
    >> !Ep8pui8Vw2 !moot/UIi/o 06/21/08(Sat)23:00 No.2053265
    >>2053183
    YES

    I am now 8 years old again. We should really tell /toy/ about this.
    >> Anonymous 06/21/08(Sat)23:15 No.2053361
    I'm trying to think of an equally colorful city/version of the city on the proper scale...
    >> Anonymous 06/21/08(Sat)23:37 No.2053548
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    Hi everyone, it's the OP again! We can't believe the amount of people coming up with ideas for this, it's great! A lot of things we have never thought about are popping up left right and center, just goes to show what many minds can come up with. Also, I have just posted in the /toy/ board, asking anyone who has ideas to pop in and put their 2 cents in.

    Anyway, thank you everyone for all your brainstorming!
    >> Anonymous 06/22/08(Sun)00:10 No.2053792
    the garage, door from kitchen closed
    -"The Clutter", the city's dark reflection. The garage is not recognized or protected and is thus full of outcasts, refugees, and criminals. Organized crime and gatherer militias police the entrance/exit, which was painstakingly carved through the thin cheap garage door, and leads to the front yard. The garage is filled with a labyrinth of boxes and junk stacked high, hence the area's name. The place is barely touched by light through the garage-door window and consists of clusters of criminals and gatherers hiding out in nooks and crannies inside of boxes and junk-piles, hiding out and bunched together for protection from insects and other vermin. Each morning they open up the covering on their entrance, the fugees going to gather from the sparse but unpatrolled front yard or to join the criminals in sneaking through the fence to the back-yard and trying to blend in with the gatherers in order to get into the main city, this and paying the city gatherers themselves to smuggle things back and forth acts as the illegal line of trade between the city and the Clutter.

    the backyard, fenced in
    -"The Fields", where city gatherers go everyday; to tend to planted seeds (aquired fromt raders), to gather acorns fallen from the Tree, to gather water from collection puddles, to chop grass for fires, and to pick at the slightly more promising looking vegetation for (low-energy-yield but still) food. The Guard exists almost as much to slay squirrels (not an easy proposition mind you) for food as they do to protect the gatherers. Through the fence into the Fields and then through the doggy-door is the way in and out of the city.
    >> Anonymous 06/22/08(Sun)00:11 No.2053796
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    While not directly related to the characters, this might help you for the world-building. Things like the sudden lack of light pollution (Biggest cause is aircraft, which was evident in the days following 9/11) usually aren't taken into consideration, and can help add a better feel.

    That being said, awesome campaign idea is awesome. I'd probably not even make it out the doorway, but still, awesome.
    >> Anonymous 06/22/08(Sun)00:11 No.2053800
    the kitchen
    -"The Market"; heart of the city. On the floor are the various shops and trading posts. The doggy-door is here, guarded at all times and sealed at night. There is a ramp leading up to the chair where there is a lamp leading up onto the table where nonperishable goods are sometimes sold or given out. The table has ramp that can be pulled away at a moments notice, connecting it to the counters. The counters are all connected together one way or another, creating a whole other level over the marketplace. This is where the nonperishables are kept and coincidentally where the Guard barracks. The king's private quarters were built into one of the cabinets up there with cloth covering for privacy but with enough holes to allow light. An open drawer serves as the armory, loaded with utensils and aquired weapons and armor. The fireworks are kept in a cupboard next to the sink, that's always secured closed and under heavy guard. A firework is always kept in the sink itself in firing position though- the window right above the sink is always kept partially open, but sealed off. In a moment's notice it can be unsealed, revealing the ready firework waiting on ramp to be launched through the opening. Launches into the air of the Fields has proven enough to scare away the larger and more dangerous birds molesting gatherers and the larger animals that have managed to bypass the Fence.

    the hall
    -the actual market part of the Market continues on through here, though it's a less safe area, open to the "uncivilized" parts of the house, including the shut front door and the Stairs.
    >> Anonymous 06/22/08(Sun)00:12 No.2053808
    the den and the living room
    -the two rooms taking up the half of the ground floor adjacent to the kitchen, these are the camps where the plebians live, the gatherers and other works. This encampment actuallys extends across the living room's access to the hall and up the stairs, though no one lives beyond the top step as the rest of the house is unsecure and the subject of many day-time raids and explorations.
    So is this version more on scale?
    >> SKELET0R !!/WW4u5xv66s 06/22/08(Sun)00:14 No.2053821
    Heard abut this from /toy/.
    Well, I second the thought of the Miniatures and body armor, but I see one issue; at 2 inches, alot of things are gonna be ridiculously out of scale. I suggest 3.5 inches (G.I.Joe/Star Wars). Then you have a bigger opportunity for customizing your stash of geeky shit that people said would serve you no good (EAT A DICK, JOHNATHAN) as well as making movement easier.
    Looking through my own stash of /toy/s, I can already find a bunch of weapons and things to modify. The Gundam Models, the Transformers, the Lego Technic...
    This could be played, as suggested, with minis and a ruler. Just use your house as the map! That would add a whole other level to the meta game, such as setting up your house a certain way in case your friends want to come over and play, to clean up or not to clean up, etc.
    >> Anonymous 06/22/08(Sun)02:13 No.2054729
    Household things of ambiguous use
    -Wristwatches (digital, normal)?
    -Magnifying glasses?
    -Gum and gum wrappers?
    -Cell phones?
    -Bug zappers?
    -Duct tape?
    -Fans?
    -CDs?
    -Magnets?

    And does anyone use the microwave for Holy Sacrificial Explosions?
    >> Anonymous 06/22/08(Sun)02:30 No.2054849
    uh, what? aircraft don't cause light pollution.

    There was a drop in temperatures due to high-altitude clouds not being created by contrails, but those are way too high to reflect street lighting.

    Also, that timeline is a little suspect. Methane is a byproduct of bovine herds, and they're not going to go extinct just because nobody's around to pen them up and slaughter them. The buffalo will once again roam the prairies en masse.
    >> Osmosis !9tXs6pTphg 06/22/08(Sun)03:22 No.2055223
    Hey guys, I just came from /toy/ and although I've never played any RPG, I really like this idea, it could probably even get me into RPG.
    >> Anonymous 06/22/08(Sun)03:28 No.2055274
    Im surprised no one has realized the truly most effective weapons would be the ones we designed for use against pests; poison chemicals. Actually fighting with tiny sharp things at this scale would be laughably ineffective vs. anything other than say mice, because the amount of damage a thumbtack would do to say a cat is pathetic. Firearms as siege weapons is a cute idea, but honestly impractical, its already difficult trying to aim at small, fastmoving targets, it would be impossible trying to with ropes and levers.

    Awesome (impractical?) idea for a weapon though: tiny taser powered by a watch battery.
    >> Anonymous 06/22/08(Sun)03:36 No.2055318
    Tiny remote control electric motorcycle toy - plastic driver figuring + little wires rigged into the circuit board for control + one of those high powered laser pens = TETSUO!
    >> Anonymous 06/22/08(Sun)03:45 No.2055348
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    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUGGGGGGGGGGGGHHHHHHHHHHHHHHHHHH
    >> Anonymous 06/22/08(Sun)04:07 No.2055458
    Just imagine the MIT scientists types with the battlebots siege weapons in several hundred years. They'll have working human sized mechs. An impossible to beat challenge for all except the most clever or insanely skilled adventurers.

    This brings up the question of military groups and the weapons left behind. A simple tank becomes the equivalent of an artifact. That could be a race against time adventure to stop a group of baddies with world conquering ideals or religious zeal from acquiring one and raining destruction on all.
    >> Anonymous 06/22/08(Sun)04:14 No.2055486
    If i ran this, i might actually set it long after the initial change, and not explicitly tell them its a world gone shrunk. just describe it how someone born into the society sees it, and see how long it takes them to guess.

    Also, contraband would become even more valuable. the normal amounts of cannabis, cocaine or tobacco would essentially be enough to run a business on for years. then again, there are no chances of new supplies coming in, which would cause problems later on.

    Also- what about the crews of those gigantic ocean-going freighters? Are they utterly screwed, or might they be able to survive with all the stuff their transporting, perhaps even manage to get the ship under control after a few years and keep up a reliable multi-continent trade route with their gigantic floating country?

    Perhaps, long term, they'd convert large surfaces of the ship into a garden, while the cargo containers provided the majority of cheap, protected housing...
    >> Anonymous 06/22/08(Sun)04:17 No.2055496
    >>2055486
    it'd be an epic war of them against the hordes of rats.

    which actually sounds kind of cool, at 1 in the morning.
    >> Anonymous 06/22/08(Sun)05:02 No.2055685
    What about a military group controlling an aircraft carrier? They could form a floating, military empire with that amount of ordinance. and with all that land space to turn into plots of land or housing, it could work really well.

    hmm... i wonder if micro-controls could be rigged up to make aircraft work
    >> Anonymous 06/22/08(Sun)05:27 No.2055769
    >>2055685
    Do you know the amount of work and maintenance that goes into getting a fighter airborne?

    A reasonable compromise would be something like a Predator UAV, which is far less complex, and can be loaded with Hellfire missiles.
    >> Anonymous 06/22/08(Sun)05:30 No.2055778
    >>2055769

    Now thats a thought... robotics would have massively greater utility in the micro-society. Universities and research groups would become powerhouses, with huge populations, massive amounts of knowledge and resources and, for campus Uni's, what essentially amounts to an independent city within a city...
    >> Anonymous 06/22/08(Sun)07:21 No.2056083
    Hmm... crossover between this and the "Accursed Toys" thread a few days ago? could be interesting...
    >> Anonymous 06/22/08(Sun)09:54 No.2056520
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    Hi ho everyone, OP here. To “SKELET0R !!” (2053821), we can understand why that would make things a bit easier, but we wanted to make the players large enough to still make use of everyday items, but small enough to make them come up with more original ideas about equipment, rather than “my warrior has G.I. Joe chest armour and helmet, a shield from an old Roman Gladiator action figure and Batman Forever Glider Backpack with spring-loaded missiles”.

    This would more than likely reduce character building to a competition between people looking for the best action figures on the internet. Of course, the spring-loaded missiles wouldn’t be a bad idea, but would have to be a mounted weapon or be a 2-man crew, like a WWII mortar. This might also give rise to interesting siege weapons, like Nerf Dart Launchers loaded with flaming sticks or chemical-soaked foam to burn / maim / suffocate the defenders.

    Also an idea come up with was a variation of the aforementioned “Mobile Fortress” (2048507). We live relatively close to a golf course. Perhaps instead of a proper gas-guzzling car, a modified golf buggy towing a light trailer with solar panels on the roof to charge the batteries, making fuel a non-issue. Anyway, everyone’s doing great, please keep up the hard thinking and keep the ideas flowing!
    >> Superman !xi8/JKFwzo 06/22/08(Sun)11:09 No.2056804
    >>2056520
    Glad you like the mobile fortress.

    Electric wheelchairs that can go just about anywhere would be fucking gold to groups who want to do some urban traveling. Simple to operate and through trial and error keep it going with batteries they find.

    Segways would suck for everyone. They can probably get things going if they got a bunch of people on it leaning in concert, doubt it though.
    >> Anonymous 06/22/08(Sun)11:13 No.2056820
    >>2056804
    Whoops now everyone knows I'm trolling /co/.
    >> Anonymous 06/22/08(Sun)11:17 No.2056837
    Hmm... i just had a funny thought. People have mentioned RC cars being quite effective, but what about those controllable robots, like the Robosapien V2? One or two guys perched on its back manipulating the controls, maybe modify it to exert more power etcetera (Its been done before, and if your smaller you can manipulate the electronics more effectively) and you have a mecha.
    >> Z B !0J0CjlcZ/Y 06/22/08(Sun)11:47 No.2056948
    OP, you and your friends should check out Mouse Guard. It's a graphic novel (comic book) written and illustrated by one guy. The author sums the story up in the intro:

    “Mice have a culture all their own; too small to integrate with other animals.”

    The book is amazing in its own right, but it seems especially relevant to your game as the mice routinely encounter large, unfriendly animals and use found objects as tools and weapons. Oh, and did I mention they KEEP BEES for honey and for DEFENSE OF THEIR CITY??
    >> Anonymous 06/22/08(Sun)11:57 No.2056989
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    >>2056948
    Suddenly the asian giant hornet is even more dangerous encounter. Those things are bad mother fuckers. 12 of them are more than enough to take out a honeybee colony of thousands. Just imagine people fighting them...
    >> Anonymous 06/22/08(Sun)11:57 No.2056991
    >>2056989
    We have fire and poison.
    >> Anonymous 06/22/08(Sun)11:59 No.2057007
    >>2056989
    Need to borrow the gasmasks from Death Korps or Steel Legion minis, then fill the air with canisters of pyrethrine or borax.
    >> Anonymous 06/22/08(Sun)12:03 No.2057033
    >>2056991
    You say that but imagine an adventuring party of 6 running into a small swarm of them. Things start getting deadly and pretty fucking scary.
    >> Anonymous 06/22/08(Sun)12:28 No.2057166
    This is the best thread I have seen on /tg/ for a long time, hell this is the best I have seen on all of 4chan for a long time.

    Thank you, OP, for starting this awesomeness.

    I will now proceed to steal your idea.
    >> Anonymous 06/22/08(Sun)12:59 No.2057323
    >>2057166
    Indeed. This is the kind of thread that makes /tg/ awesome, not this summer failure.
    >> Anonymous 06/22/08(Sun)14:08 No.2057841
    On the subject of whether the size change increases your physical abilities, I agree with the OP in that the decision should be made based on whatever's the most fun.

    I'd suggest having generally increased physical capability for the reasons that Science says we should, but not to the same extent.

    Specifically:
    Falling: due to decreased weight, falling does far less damage to you; treat falls as if they were 1/16 as far

    Climbing: due to decreased weight, climbing is much easier. Climbing up a full flight of stairs, assuming carpet, is very tiring but possible for most people.

    Speed: speed of thought and movement are generally increased. We don't perceive this as us speeding up so much as everything else slowing down; centipedes and other fast-moving bugs don't seem to be moving at 40 miles an hour. Additionally, days are a bit longer.

    Strength: we're strong enough to punch through the carapace of most bugs with a sewing needle, but not bare-handed. Grams->kilograms for lifting.
    >> Anonymous 06/22/08(Sun)14:21 No.2057947
    For the people talking about roach attacks: Roaches aren't predators, they're scavengers and as far as I know they don't attack living things ever. In fact, given enough time, they are probably smart enough to replace the dog as man's best friend (dogs originally evolved from wolves that scavenged from human trash heaps). Imagine a sled or chariot pulled by a team of roaches (they're damn strong). Of course, enough generations of humans would have to pass for people to get over the 'ick' factor.

    Also, the following scenario idea occurred to me, possibly because I've been watching Cloverfield too much lately:

    The relative peace of the community is shattered by the arrival of a giant, rampaging dog. The destruction and loss of life from the dog itself is bad enough, but there is actually an even worst problem: It's got fleas.
    >> Anonymous 06/22/08(Sun)14:47 No.2058128
    >>2057841
    This guy is moving in the right direction. So lets establish the types of COMMON societies to pop-up post-shrinkage. I'll get things started.

    Nomads: Probably the most common group of people you'll find is just wanderers. For whatever reason they've decided not to settle down in one area. Reasons might be taking the opportunity to travel, effective way to find food, or survival from various environmental dangers. These people spread information far and wide keeping a primitive line of communication across entire continents in some situations. These people are likely to be traders or raiders. The most successful of this type might be people who manage to get large vehicles to work and establish moving cities. Multiple vehicles would basically be a 'fleet.'
    >> Anonymous 06/22/08(Sun)14:49 No.2058139
    >>2057947
    Roaches are tropical insects. They only are a pest for us because our heated homes make such good habitat. When the power goes out they'll all die come winter.
    >> Anonymous 06/22/08(Sun)15:01 No.2058224
    Fuck! No longer self-bumping and suptg is apparently down. I hope it gets the rest of this thread. Well guys it's been a fucking great run. Lets hope the OP comes back with updated campaign data in a future thread.
    >> Anonymous 06/22/08(Sun)15:03 No.2058236
    Common creatures and their stats, part one:

    Spider (any medium-sized spider that's not a pansy like a daddy longlegs)
    A little shorter than you, but much larger overall; it's about as big around as you are tall. If you stay on your toes, you can move faster than it, but it can move in any direction at any time while you have to sort your feet out. You're a good deal stronger than it, one of your limbs will easily overpower one of its - however, unless you are very strong two of its limbs will overpower one of yours, and it has 8. Although it's pretty fragile, it must think the same of you; if it bites you it'll rip a large chunk of your flesh off and then your flesh will start to drop off the bones as the poison spreads.

    Many species of spiders make webs, which are visible but easy not to notice in bad lighting or if not paying attention. If you touch a spider web, you can pull yourself off if you don't panic. If you do panic, you'll get more of your body caught in the web. Once you're attached in multiple places you're stuck, and as good as dead. Web building spiders will generally only attack humans if they enter the web.

    Other spiders are free roaming and do not build webs. Most individual spiders will only attack a human once in their life, as humans are much harder to eat once killed than their usual prey. However, a very hungry spider will still attack humans even after learning this lesson. Additionally, some spiders, such as wolf spiders, carry their young with them, and will always attack if approached while doing so.
    >> Anonymous 06/22/08(Sun)15:16 No.2058310
    >>2058139

    Except of course in tropical locations.
    >> Anonymous 06/22/08(Sun)15:26 No.2058367
    House Centipede
    It comes up a little higher than your knee and is at least as long as you are tall. It's fast. Really fast. If you were alive before the shrink, it might remind you of horses. It's also a good deal more maneuverable than you might think; although you're easily more agile than it, you have no chance of tripping it up, and its turn radius is much better than you want it to be. Its limbs are even weaker than those of a spider, but come in much greater numbers - if you try to pick a fight with its sides it will probably pull you under and pin you until it gets a chance to bite you. And if it bites you, you'll be dead even faster than if a spider bit you. Their armor is also a little thicker than a spider, and they are much less likely to care about their injuries.

    House centipedes can be found in any cool, damp place, especially indoors, and in hordes during the spring. They actively hunt just about every other common bug, and are less likely to show up if you can keep the population of prey species down. Although they won't actively hunt humans, they'll still chase any they see down and attempt to eat them.
    >> Anonymous 06/22/08(Sun)15:29 No.2058381
    >>2058310
    Of course.

    And hey does ageru stil work?
    >> Anonymous 06/22/08(Sun)15:30 No.2058389
    >>2058381
    Nope. Guess not.

    I'll start archiving the bits I've been writing on common creatures. Appreciate if somebody else does as well.
    >> Anonymous 06/22/08(Sun)15:43 No.2058440
    >>2058224
    Did we make the request for 4chanarchive? Because if suptg's down, that would still get it.
    >> Anonymous 06/22/08(Sun)15:46 No.2058448
    >>2058389
    I typed up alot of the speculative stuff in the thread so I'm holding on to my extra stuff for the next time the OP starts it up. I'll voice a final opinion though, d20 Modern seems like a solid choice so far for this setting. I welcome other systems with tweaks though.
    >> Anonymous 06/22/08(Sun)15:48 No.2058457
    >>2058440
    I made a request for 4chanarchive. Funnily enough suptg just came back online.
    >> Anonymous 06/22/08(Sun)15:59 No.2058505
    >>2058448

    I've been thinking Savage Worlds or good old GURPS.
    >> Anonymous 06/22/08(Sun)17:06 No.2058894
    GURPS and d20 Modern are my top picks unless we do a custom system. I don't know GURPS too well though, so leaning towards d20. Also, if we did d20 modern we could probably steal the monster rules from D&D 4E, which would be nice because those are prettymuch superior to everything.

    A custom system would be very good for this though. A custom system can be built with a lot of attention to movement rules and other neglected things like crafting and agriculture. Additionally, I think a combat system with a much smaller turn resolution would be a good choice, along with the option to go Shadows of the Collosus on your opponents.
    >> Anonymous 06/22/08(Sun)17:16 No.2058987
    Natural disasters would be a billion times worse.

    Better start building a really good boat if there's a flood coming.


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