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  • File :1213117609.png-(25 KB, 780x550, Picture12.png)
    25 KB Skullmurdered Thread 2: FUCK, SKULLS! Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)13:06 No.1957603  
    1st Opal

    I am beginning to wonder about the nature of this cult that surrounds me. They are heavily splintered and it is surprising they can aim themselves towards any one goal when they are arrayed against each other in such a manner.

    For most of the month my digging partner has been trapped outside. She was extending the moat at the behest of the engraver so as to allow us to produce a drawbridge. Her actions were ill received amongst the masons, and in general I do not think they like that she will socialize with 'He-man'. As punishment for what I can only assume to them is fraternizing with the enemy they did not finish the drawbridge on time. Why she dug a channel between her and the rest of the fortress as opposed to staying on the other side I do not know, but she did it around the 4th of Moonstone and they've just gotten to work on producing the bridge. I wonder if this punishment will change her mind.

    Outside of the cult, we have struck massive quantities of magnetite within the area where we were producing the Noble's Quarters. As usual we found another long vein of coal, but the magnetite here is in great quantity. If it is a vein it is thick with iron ore, if it is a patch it is massive in size. When I informed the engraver there was a certain gleam in his eyes. Most of his mannerisms up until this point have been odd but ignorable. He's always seemed very kind, but that gleam was something otherworldly and sickening. He told me to dig out the metal smithing district after we had finished the Noble's Quarters. He has entrusted me to lead the mining team.

    That trust, that gleam in his eyes... he has begun to sicken me. He remains my only friend in this place, after nearly a year of being with this group, but I see it in his eyes. He plans something horrific with our find.
    >> Anonymous 06/10/08(Tue)13:42 No.1957802
    A magnetic cult?
    >> Anonymous 06/10/08(Tue)13:46 No.1957823
    >> Anonymous 06/10/08(Tue)13:49 No.1957838
    Is the archive up?

    And can I be told where it is via the medium of links?
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)13:55 No.1957866

    >> Anonymous 06/10/08(Tue)13:58 No.1957891
    Man, what you smoking? You don't make bedrooms out of magnetite. You mine it out and MAKE DAT IRON.
    >> Anonymous 06/10/08(Tue)13:59 No.1957905
    I had a guy make a legendary bed out of limonite once. I didn't know whether I should face palm or cry out of sheer awesomeness. So I decided to do both.
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)14:00 No.1957906
    I didn't know there was magnetite at the time. I'm just letting them finish mining it all out before I break down the walls and construct new ones.
    >> Anonymous 06/10/08(Tue)14:01 No.1957916
    "That bed looks AWESOME!"
    >> Anonymous 06/10/08(Tue)14:01 No.1957919
    Leave it up, it'll make a great bedroom for He-Man!
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)14:05 No.1957957
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    1st Obsidian

    They are not my friends.

    I thought I had allies here, but they are not my friends. The farmers are in line with them. Now I know why the others look so strangely upon them. They are above them. Only the engraver seems to have power akin to those two.

    We had finally finished up half of the rooms and the engraver was delegating to us our beds. When I sleep he is to the right of me and one of the farmers is to the left of me. Last night as I laid myself down to sleep I heard the farmers talking. They speak strangely and often finish each other's sentences, but what I heard scared me. They spoke of the river and its connection to me. They noted that no one else but I in this fortress can see the river clearly. How could they know that?

    And they, they are the ones that stopped me. I heard them speak of that event. An event no one else should know, but they know it. They spoke of how they do not know if they can recreate that magic again. That the fortress is getting too large and its will is too strong to bend to a lesser.

    How can a fortress have a will of its own? It is but rocks and metal! These things do not think, and yet they speak of the fortress, of the entire mountain range, as one large entity. Slumbering but aware. Amused yet frustrated with the meanderings and diversions the fortress has immersed itself in.

    They also spoke of the Engraver as not quite a dwarf. That he is somehow more than any other living creature. 'Not an extension', they said, 'But a child. An ignorant child.' What does that mean?

    I am beginning to think it unsafe to regularly maintain this journal. Perhaps... I will think of that later.
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)14:07 No.1957968
    I had some one make a bed out of slate. I'm not completely sure how comfortable that'd be, but fuck it it was awesome.

    I don't know if magnetite is hardkore enough for He-Man.
    >> Anonymous 06/10/08(Tue)14:10 No.1957989

    But you can't make engravings on constructed walls, so your nobles will piss and moan about their sub-par accommodation.
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)14:10 No.1957997
    The only nobles I give a fuck about will have non-constructed walls. Like my records keeper. And He-Man. the rest can go fuck themselves, I need steel.
    >> Anonymous 06/10/08(Tue)14:11 No.1958007
    By the time nobles turn up he'll probably have high level engravers. Besides, he can always just throw some statues or some shit in there to bump up the value if need be.
    >> Anonymous 06/10/08(Tue)14:12 No.1958015
    One of my Dorfs made a table out of gems.

    Nothing else. Just gems.
    >> Anonymous 06/10/08(Tue)14:14 No.1958033
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    >> Anonymous 06/10/08(Tue)14:16 No.1958048
    It was a pretty damn good table. It's the kind of table I'd like to own.
    >> Owner of Threegorge 06/10/08(Tue)14:20 No.1958081
    I wish my guys would make cool artifacts. I mean, all I've done recently is get about 25 if them slaughter after throwing my entire population at an invasion force of eighty goblins, with all their leaders with them. I do suspect though that any engravings they make now will include lot's of dead people.
    >> Anonymous 06/10/08(Tue)14:28 No.1958130
    Please proofread your posts, that was painful to read.

    How did you manage to get besieged before you got a population of 80? And my first sieges are usually about 20 goblins, what did you DO to piss them off so bad?
    >> Anonymous 06/10/08(Tue)14:29 No.1958140
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    So far, my fortress's artifacts have been:
    A willow crown
    A chalk bed
    An iron crossbow
    A highwood earring
    A wolf leather thong
    >> Anonymous 06/10/08(Tue)14:31 No.1958150
    >Wolf leather thong

    >> Anonymous 06/10/08(Tue)14:31 No.1958153
    Does an artifact crossbow have a damage multiplier or would you need artifact bolts for that?
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)14:34 No.1958166
    If I remember correctly both the crossbow and the bolts have damage modifiers. Part of the reason ranged is OH GOD GOBLIN ARCHERS
    >> Anonymous 06/10/08(Tue)14:35 No.1958175
    Melee damage multiplier.

    Yes, I know. Shit sucks.
    >> Anonymous 06/10/08(Tue)14:35 No.1958179
    >> Anonymous 06/10/08(Tue)14:35 No.1958181
    But don't all crossbows do the same damage at range regardless of material?
    >> Anonymous 06/10/08(Tue)14:36 No.1958184
    Because otherwise our way of life would be really really boring.
    >> Anonymous 06/10/08(Tue)14:36 No.1958187
    I suppose. And we'd have less iron.
    >> Anonymous 06/10/08(Tue)14:37 No.1958193
    From the wiki:
    >The quality of the crossbow is added to the marksdwarf skill. The material of the crossbow DOES NOT affect the damage done when firing, however it does affect the damage done when used as a melee weapon.
    >> Anonymous 06/10/08(Tue)14:38 No.1958204
    So, an artifact crossbow makes an AWESOME hammer.
    >> Anonymous 06/10/08(Tue)14:41 No.1958219
    And we might have to consider making stuff to sell rather than just gathering all the loincloths.
    >> Anonymous 06/10/08(Tue)14:43 No.1958237
    They pay way too much for those loincloths. It reminds me why we left the Mountainhomes. They're fucking crazy up there.
    >> Anonymous 06/10/08(Tue)14:56 No.1958328
    Goblins > Dorfs

    At mining apparently.

    Also, I thought that when a Dorf made an artifact he would be reluctant to let anyone else touch it? i.e. he carries it around until the day her dies?
    >> Anonymous 06/10/08(Tue)14:57 No.1958335
    Giant cave spider silk? No matter whose nether regions it's been girdling, it's in high demand.

    One day, I'm gonna have a war giant cave spider guarding my fortress. One day.
    >> Anonymous 06/10/08(Tue)14:57 No.1958336
    That was the old version. Artifacts can be used now.
    >> Anonymous 06/10/08(Tue)14:58 No.1958345
    >>1958328Nah, those bastards stole it all from dwarves, how many fortresses full of iron have YOU lost to those narrow gits?
    >> Anonymous 06/10/08(Tue)15:02 No.1958372
    thats a random chance on completion, its fairly rare tho
    >> Anonymous 06/10/08(Tue)15:14 No.1958470
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    >> Anonymous 06/10/08(Tue)15:16 No.1958491

    Jesus christ.

    >> Anonymous 06/10/08(Tue)15:20 No.1958529
    Mmmm, sounds nice and soft.

    If macedwarf slept in it, you'd have artifact buttock marks for posterity.
    >> Anonymous 06/10/08(Tue)15:23 No.1958551
    Yeah, and that bed seems to be the only awesome artifact in the world because every time I find something with an image or is engraved, the damn thing is on it.
    Goblins/Humans/Elves/Dwarves loev gold bed it seems.
    >> Anonymous 06/10/08(Tue)15:24 No.1958557
    Now THAT is fit for a Dorf king
    >> Anonymous 06/10/08(Tue)15:29 No.1958598
    Out of curiosity, what happens if your King dies\is murdered\meets an "unfortunate" accident?
    >> Anonymous 06/10/08(Tue)15:52 No.1958812

    Game over. Followed by hot dickings.
    >> Anonymous 06/10/08(Tue)16:06 No.1958923
    I take it you've struck adamantine?
    >> Anonymous 06/10/08(Tue)17:00 No.1959316
    >> Anonymous 06/10/08(Tue)17:06 No.1959353
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    Oh fuck.
    Angricus, did any dwarf happen to migrate FROM your fortress? I think I might've got one.
    >> Anonymous 06/10/08(Tue)17:11 No.1959383
    And here is the product.
    Sure, it's fucking awesome but the name is...
    Well, disturbing.
    >> Anonymous 06/10/08(Tue)17:14 No.1959406
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    I suck cocks. Forgot the pic.
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)17:25 No.1959464
    >> Anonymous 06/10/08(Tue)17:39 No.1959565
    Any magnetite nearby?

    I'm going to be paranoid whenever I find that stuff now.
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)18:24 No.1959912
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    1st Granite

    I am going to have to space my entries out by another month. This journal is the last thing that is keeping me sane in this hole in the ground, filled as it is with enemies and fanatics, but my work load is getting increasingly worse. I have been told by the engraver to prepare the other miners for exploratory mining. We are only half finished with the Noble's Quarters and the metal smithing district but he expects us to delve deep underground soon. He pushes all of us hard these days. We have one metal smith, and he is expected to turn our mounds of coal into usable fuel and then smelt as much steel as possible.

    We cannot rest. He expects us to dig deep into the ground in search of something. He cannot be looking for more iron, for we have so much of it. It cannot be more coal, for we could power the mountain homes for a year with the amount we have and we are barely a fraction of the capital. He wants something more. Something of greater value than the most precious of gems.

    He has told me there is something of great value in the rocks. He will not name it, but I think I know what he speaks of. This place is filled with gems and valuable ore, so I would not be surprised if indeed we did stumble across adamantite but...

    But I have heard nothing good come of it. Any adamantite the mountainhomes have is picked from destroyed fortresses. Most of it is lost to forces unnamed. I have always been told that adamantite is the personal bounty of the rocks and should not be taken from it. Perhaps there is some truth to that, but the engraver is confident.

    And worst of all, our leader. I cannot say no to him. I can only prepare for what I imagine will be a storm of foul forces and malicious entities.
    >> Anonymous 06/10/08(Tue)18:47 No.1960033
    >I have always been told that adamantite is the personal bounty of the rocks

    Fucking love this line, dwarven legends are born here!

    Oh, and tiny typo to fix for the archive, Adamatite)
    >> Anonymous 06/10/08(Tue)18:58 No.1960113
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    NO U

    l2spell fantasy materials

    look it up on the wiki
    >> Anonymous 06/10/08(Tue)19:04 No.1960168
    Damn, I did as well.

    Searching adamantite linked me to the adamantine page and I couldn't find any mention of adamantite there.

    I'm just going to blame my spellchecker.
    >> Anonymous 06/10/08(Tue)19:06 No.1960184
    Lots and lots and lots of magnitite.
    >> Anonymous 06/10/08(Tue)19:08 No.1960201
    To be fair, both spellings are used in fantasy and comic books.
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)19:53 No.1960537
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    1st Felsite

    Things are becoming a bit hectic. The farmers entered into some sort of trance or state. I don't know for sure. They were mindlessly walking the halls, carrying objects to who knows where. Our food stores have been low up until now but this was absolutely devastating. If that weren't enough, we had to deal with elves and twenty for more migrants have come to the fortress. All undoubtedly a part of that foul cult. But our food stores could not handle the surge, and our food stores quickly hit bottom. We still have no plump helmets and the alcohol has run dry.

    But there is a bright side to this. The migrants brought three more farmers and the other two farmers have finally snapped out of their trance. We have many plump helmet seeds and given their quick growing nature we can hopefully rebuild our food stores. In my downtime it is almost beautiful to watch them work, so devoted and dedicated. Perhaps...

    No, their cult is as bad as I imagine it to be. I know the nature of the foul and malign beast they worship and serve. I cannot be lulled into a sense of false security now out of exhaustion.

    The Noble's Quarters is rich in gems and ore. More so than initially anticipated. Exploratory mining has been pushed back as we mine out all that we can from this place. That part is my doing. What he wants us to look for is dangerous. The practical uses of gems and ore convinced the engraver, but he still mutters of riches beyond what we have now below the surface. He is becoming increasingly erratic and withdrawn from me. I worry I may lose the closest thing I have to a friend here.

    There is not much else to speak of. Another mason has walled himself in, this time while building a mason's workshop. I don't understand why they do that, but I'm beginning to find it a little amusing.
    >> Anonymous 06/10/08(Tue)20:00 No.1960604
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    Seeing as there's a thread up for DF.

    New player here, found a volcano in a mirthful area with a stream near by and I was wondering two things.

    1: Will this make a good site?

    2: I know it's a volcano, but where can I ensure there will be Magma?
    >> Anonymous 06/10/08(Tue)20:02 No.1960615
    You see that little wavy red tile? That is where the magma is.

    You'll probably want to include the river, since water is nice to have.
    >> Anonymous 06/10/08(Tue)20:17 No.1960732
    Use the umkh keys to move your area over the red lava tile.
    >> Anonymous 06/10/08(Tue)20:19 No.1960749
    Open magma vent = fire imps. You'll have FUN :D
    >> Anonymous 06/10/08(Tue)20:20 No.1960755
    >> Anonymous 06/10/08(Tue)20:21 No.1960761
    Just had to rape the subtlety right out of my joke, didn't you? >:(
    >> Anonymous 06/10/08(Tue)20:23 No.1960783
    Is there a graphical tile set patch for this game? I lost interest in ascii games back when dialup BBS's were all the rage, but the concept of this one intrigues me.
    >> Anonymous 06/10/08(Tue)20:24 No.1960788
    >> Anonymous 06/10/08(Tue)20:24 No.1960792

    YAY FUN.

    That said, whenever I park on a map with an open lava vent I generally bring a general "bitch-dwarf" who is a trained marksdwarf. Ironically, not a single imp attacked me last time but I got harassed by three firemen (which the marksdwarf easily took out but not before me losing two of my initial seven dwarves. My carpenter and my mason :( ).
    >> Anonymous 06/10/08(Tue)20:26 No.1960815
    Yeah I've heard about such things, the magma vent is half exposed above ground in it's own little cave.

    Is there any way I can use this to my advantage? Also, any tips on how to design\layout my interior?
    >> Anonymous 06/10/08(Tue)20:28 No.1960829
    Wall it off until you're ready for magma? Getting them in caves like that is great, it makes stopping the imps from getting to you easy.
    >> Anonymous 06/10/08(Tue)20:42 No.1960917
    if you dig out an area you can engrave the floor under it and then throw the wall up with blocks insted of raw stone, i hear doing that is close to if not the same value as a normal engraved wall
    >> Anonymous 06/10/08(Tue)20:46 No.1960948
    Have a legendary engrave engrave the floors, then rewall with Platinum Blocks.
    >> Anonymous 06/10/08(Tue)20:54 No.1961016
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    >> Anonymous 06/10/08(Tue)20:58 No.1961039
    Oh wow.
    >> Anonymous 06/10/08(Tue)21:02 No.1961067
    So, me fortress is being hacked out of the stone itself right now and I have a few idlers. Should I plunk some workshops outside to put them to work right now or should they do something like smooth walls?
    >> Anonymous 06/10/08(Tue)21:04 No.1961072
    >> Anonymous 06/10/08(Tue)21:04 No.1961073
    Smoothing walls is a fast way to up their stats. You might also want to have them harvest plants or fish, if you are low on food. Aside from that, maybe make them stone-crafters and start making things to sell to the merchants?
    >> Anonymous 06/10/08(Tue)21:05 No.1961078
    Hay guise, what happens if I kill the King when he arrives? Will I have a massis clusterfuck of grief-spawned murders?
    >> Anonymous 06/10/08(Tue)21:06 No.1961083
    if its just starting, i would suggest get the starting items you would want, 7 beds, a bucket, and a chest/coffer for each dorf. maybe some outside gathering/treecutting. set up the workshops outside if you need, its alot faster than waiting for them to be dug out and you can just take them apart later though if you do want to smooth for value, make a craftdorf workshop also, rock crafts /R gets you alot of value/trading items quick even with an untrained dorf set to do only that (though you want alot of bins)
    >> Anonymous 06/10/08(Tue)21:07 No.1961087
    The regular, non-adamantine King? You'll get a new one. I don't know about the adamantine King; I think he can die without anything special happening as well.
    >> Anonymous 06/10/08(Tue)21:07 No.1961090
    the game starts to put random 0s and 1s to your hardrive
    >> Anonymous 06/10/08(Tue)21:08 No.1961095
    Why do people bother getting dwarves coffers so early? I don't know anyone that starts the economy until much later...
    >> Anonymous 06/10/08(Tue)21:15 No.1961134
    Beds will be fine, bucket can be wood right? Do I have to make bins? Where do you stockpile stone crafts? How long will 100 food stores (that's what status tells me) last? How can I tell the passage of time?
    >> Anonymous 06/10/08(Tue)21:17 No.1961150
    >Is their a god? how do I use Google? How do I shoot web? Hey did we have homework over the summer? Whats a meme?
    >> Anonymous 06/10/08(Tue)21:19 No.1961161
    Bins are nice because you can transport a bin full of stone crafts and such in one go. Not strictly necessary if you have plenty of extra dwarves to do hauling. Bins also mean you require fewer stockpile squares. Stone crafts go in a "finished goods" stockpile.

    100 food should last you at least until autumn, probably into winter. That said, get started growing plump helmets by summer at least.

    Press 'z' to bring up a page with the time of year.
    >> Anonymous 06/10/08(Tue)21:20 No.1961163
    You guys should make a Skullmurdered page on the DFwiki and link it to the AnoniB board.
    >> Anonymous 06/10/08(Tue)21:21 No.1961171
    >>>Is their a god?

    How about, how do I grammar? Fuck off
    >> Anonymous 06/10/08(Tue)21:21 No.1961172
    Oh yeah, bins can be made from wood or metal. You'll probably need more barrels before you need bins, though; empty barrels are needed to make booze.
    >> Anonymous, Xom's Champion !!0aKrfPDoCW4 06/10/08(Tue)21:23 No.1961181
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    He's asking if there's a god known as their.
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)21:25 No.1961197
    Have to? No. Should you? Unholy hell yes. Bins can store a lot of stuff on one square. 10 metal bars can be stored in a bin which takes up one square, or 10 metal bars can be stored without a bin taking up 10 squares.

    >> Anonymous 06/10/08(Tue)21:38 No.1961276
    Why did I start the game with 7000 monies worth of architecture? I haven't even built anything yet.
    >> Anonymous 06/10/08(Tue)21:38 No.1961279
    I've got a shit load of murky pools as water near by but I can't find any fresh running water, is this bad?
    >> Anonymous 06/10/08(Tue)21:41 No.1961298
    :D you got hidden fun stuff
    >> Anonymous 06/10/08(Tue)21:42 No.1961302
    your map is hot, it evaporated. unless you have a running stream/aquifer you will need a underground lake for water now
    >> Anonymous 06/10/08(Tue)21:43 No.1961304
    I dug a underground cistern (2 levels) and channeled three or four pools into it, IIRC dorfs get bad thoughts from drinking pond water but they don't get one from a well.
    >> Anonymous 06/10/08(Tue)21:44 No.1961311
    its not the quality of the water, its just that they have a bucket and dont have to lie on the ground face to face with carp to drink
    >> Anonymous 06/10/08(Tue)21:47 No.1961325
    i just list it cause it makes the fucks happy, and your first 2 nobles mayor/sheriff want one anyway
    and yes, i forgot barrels on that list, needed for boose and food storage.
    >> Anonymous 06/10/08(Tue)22:13 No.1961488
    Well, this means that any injured people will definitely die. That's all. However minor the injury.
    The common cold, they're toast.
    >> Anonymous 06/10/08(Tue)22:16 No.1961518
    Wiki says it's only going to make them unhappy. Anyway, found some silty cavern floors which means I can grow stuff there right? Then I'm set for food I guess.

    Yes sir, Musclesteel is turning into a fine little hole in the wall. Once I'm settled in, what do I do?
    >> Anonymous 06/10/08(Tue)22:19 No.1961543

    Duh, bring down the wrath of every man, elf, and goblin in the area.
    >> Inquisitor Angricus !IT5VxStGLw 06/10/08(Tue)22:21 No.1961561
    Anything silty, sandy, or just plain soil you can grow on without having to make it muddy.
    >> Anonymous 06/10/08(Tue)22:32 No.1961658
    prosper, make crafts. increase the value of your fort with doors/statues/smooth shit. get workshops up. get a military(and metal working system) mine for more shit/bigger area
    >> Anonymous 06/10/08(Tue)22:33 No.1961674
    it does make dorfs unhappy to be unaccessible to water, but wounded/hurt dorfs ONLY drink water.
    no water=no drink=dehydration=dead
    >> Anonymous 06/10/08(Tue)22:52 No.1961841
    Steel muscle now proudly can boast native copper and Oripment in our mountain! Anyway, how do I look at stuff I've made, like statues or crafts?
    >> Anonymous 06/10/08(Tue)23:09 No.1961986
    go to the related storage they would be in, you can see the statues that arnt placed, and the crafts if not in bins, 'k' highlight and enter if they are. if you have your recordkeeper keeping tabs though, you can look through the stocks screen at all items you got (n scroll to bookkeeper i think then change his setting to all accounts accurate for a while and he counts it all)
    >> Anonymous 06/10/08(Tue)23:43 No.1962254
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    >> Anonymous 06/10/08(Tue)23:48 No.1962294
    Somebody here saved the grindstone made out of chalk?
    >> Anonymous 06/10/08(Tue)23:57 No.1962361
    my dwarves made the best legendary item ever

    its was a rose gold warhammer, with sapphire incrusted images of a burning goblin, it also has menacing spikes of platinum.

    i have it to my legendary wammerdwarf
    >> Anonymous 06/11/08(Wed)00:02 No.1962402
    Shit, immigrants! Now I have to stop my sweet ass engraving project to make a home for them.

    Should they prove a threat to my current dorfs by eating too much and working too little, what can I do to murder them? Can I assign the meeting area over the volcanic vent and watch them walk in?
    >> Anonymous 06/11/08(Wed)00:09 No.1962456
    >> Anonymous 06/11/08(Wed)00:31 No.1962633
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    My dwarves like dwarves. A lot.
    >> Anonymous 06/11/08(Wed)00:38 No.1962685
    Hey, you got a new puppy!
    >> Anonymous 06/11/08(Wed)00:42 No.1962719
    ...Wow. Population density much?
    >> Anonymous 06/11/08(Wed)00:45 No.1962744
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    >> Anonymous 06/11/08(Wed)00:45 No.1962748
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    >> Anonymous 06/11/08(Wed)00:46 No.1962757
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    Can you make one of these in Dwarf Fortress?
    >> Anonymous 06/11/08(Wed)00:48 No.1962771
    Oh, and at the moment I have 54 idlers.
    >> Anonymous 06/11/08(Wed)00:49 No.1962790
    yes actually. in two exotic flavors.
    >> Anonymous 06/11/08(Wed)01:04 No.1962889
    I tried really fucking hard to get into Dorf Fortress, it's just too damn difficult.

    Spent a good two weeks trying to figure out all the commands, after like 40 failed attempts I finally got a decent upstart.

    Dug down into an underground pool, tried to get the silt wet by setting up a channel with a lever.

    It fucked up, completely ruined everything, drowned two of my dorfs.

    Haven't played since.
    >> Anonymous 06/11/08(Wed)01:07 No.1962908
    a tip for people starting out is turn off invasions, it lets you get the actual mechanics of the game down, that and possibly turning down the max pop cap to 50. less to worry about going on at one specific time
    >> Anonymous 06/11/08(Wed)01:13 No.1962950
    Oh Yeah? I just tried to kill my fortress off because I felt like a fresh start, only my plan failed when I realized that murky pools dry up over the summer
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)03:01 No.1963675
    Well, just so you know if you ever try again, silt doesn't need to get wet. Everything else does, but anything that's brown in the embark menu and that your guys dig through very quickly is considered soil and doesn't need any water to farm on. It's assumed it magically gets all it needs.
    >> Anonymous 06/11/08(Wed)03:54 No.1964032
    >> Anonymous 06/11/08(Wed)04:30 No.1964192
    nearly 3 hours too late
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)05:16 No.1964347
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    1st Malachite

    Our little food crisis has been averted. The food stores were fluctuating between non-existent and transient for all of Felsite and most of Hematite, but they've finally begun to grow. The stills are starting to rumble to life again so soon enough I can stop having to deal with everything while sober. I hope.

    Yet things are still going south. We ran into a small chunk of platinum while digging out another district, this time room for a community tomb and a jail. The jail has been finished and the tomb is coming along nicely, both things we'll need if we continue to have these long months of sobriety. But that's all that we've managed to find recently. It's becoming increasingly more difficult to convince the engraver that we need to finish more of the fortress before we begin the exploratory project. I can only hope that the adamantite is either deeper under the surface than anticipated or, if we're lucky, above the Noble's Quarters.

    The dreams have started to return. Up until last night they have been more fragments of a vision than a genuine dream. In this dream I am back in the mountainhomes. I am attempting to rest in my bed, lulled by the soft sounds of mining and away from Skullmurdered. But the bed... the bed is too soft. It's not the wooden bed I am familiar with. I eventually give up on sleeping and head towards the door so that I may walk the familiar streets of the mountainhomes only to discover the bed I sleep upon is composed of flesh. The sounds I hear are is labored breaths as it seems to struggle to stay alive. I turn to run through the door and there is the engraver, his face covered in cracks revealing a red sky dotted with stars. He takes my hand and I realize then my body has changed. My skin has peeled backwards in some places to reveal a barely stable watery form. As he touches my hand his body unravels, swallowing all the world inside him.

    I hate this place.
    >> Anonymous 06/11/08(Wed)05:21 No.1964369
    oh god, i dont even know what the fuck is going down in skullmurdered anymore...
    >> Anonymous 06/11/08(Wed)06:51 No.1964708
    You're pretty good at Dwarf FOrtress but you're far better at this fiction.
    >> XmasApe 06/11/08(Wed)06:53 No.1964722
    ...and now I'm prowling the internet to find me some Dwarf Fortress.
    >> Anonymous 06/11/08(Wed)06:55 No.1964738
    You can build a traditional catapult.
    You can build a drawbridge catapult - whether wooden or rock. Or even metal, I am not sure.
    >> Anonymous 06/11/08(Wed)06:57 No.1964752
    Does the glowing pit extend all the way to the bottom level? Could you not collapse the chamber on top of it or dig really deep below, cut into the pit's shaft and seal that tunnel up while you claim the precious admanintium above?
    >> Anonymous 06/11/08(Wed)07:00 No.1964763
    If you have the reveal utility, you can just mine out the squares which don't connect to the chamber and just leave a one tile wall up around it. Kind of cheating, but if it makes you feel better you can kit out your champions in adamantine gear and send them to KILL BY DEMONS.
    >> Anonymous 06/11/08(Wed)07:55 No.1964959
    I never thought I would say this but..
    Christ, Toothrot's got all the crazies.
    >> Anonymous 06/11/08(Wed)08:02 No.1965000
    So has anyone made a city beneath the ocean where the Craftdwarf would not fear the censor, where the Butcherdwarf would not be bound by petty morality and where the small would not be constrained by the tall?
    >> sage 06/11/08(Wed)08:06 No.1965029
    yep. Takes MASSIVE pump constructions on the top floor until you build down into the bedrock, or alternatively a tunnel system from the beach under the water which is later collapsed... but building a whole glass structure IN the ocean normally requires you dig a hooooge hole in the beach, build the city in there, then break the wall causing the hole to flood.
    >> Anonymous 06/11/08(Wed)09:07 No.1965242
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    This is so awesome.
    >> Anonymous 06/11/08(Wed)09:16 No.1965264
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)13:05 No.1966434
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    1st Limestone, 1502

    I have decided to date this better, for when I die I want some one to know my story.

    The engraver has become increasingly frustrated with my putting off of the mining project. We found a small cluster of limonite and the need for a large residential district has been enough, but just barely. I've been putting off ordering the miners to mine out the magnetite deposits, much to the engraver's dissatisfaction but he accepts my explanation of 'residential expansion and stone based instability'. The second half is a load of bull, but I think he may be too busy with something else to properly inquire into it.

    He's gotten so busy in fact I've had to turn to one of the farmers for companionship. It's desperate and when I think about it I feel my stomach churn, but I need some one to talk to here. The farmers may hold me in some sort of reverence, I don't know, but they have no problem speaking freely with me now. That alone has begun to spoil my alcohol. It may be better than being universally hated by these cultists, but not by much.
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)13:05 No.1966436
    Something of interest happened Galena. One of the engravers was taken by an odd mood. I had heard of such fey moods before but this... this was different. The stories spoke of dwarves possessed by passion and laboring over the production of some artifact with great care. This was different. The engraver wasn't even really present. When the mood came upon him his neck went limp, his head lolling about his shoulders and occasionally being seized by spasming fits as his mouth uttered a demon's name over and over followed by foul passages in forgotten tongues. The engraver ordered a hauler to drop his job and build a craftdwarf's shop. How he could know that is what the babbling mason wanted I do not know, but the second it was finished the mason scurried from the residential district to the shop. He produced a bracelet of chalk, gabbro, and almandine named ódad Lakàl. I have never seen something so foul in my life. The very air around it tastes smoky and charred yet the Engraver looked upon it as an almost holy artifact.
    >> Anonymous 06/11/08(Wed)14:08 No.1966902
    you can turn those off in the init.txt as well. God damned turtle shells killing off all my dwarves.
    >> Anonymous 06/11/08(Wed)14:20 No.1967034
    I just get the feeling that skull murdered will end up being a fine example of a fortress rather than a travesty.
    >> Anonymous 06/11/08(Wed)14:26 No.1967090
    what was the seed for the skull map again?
    >> Anonymous 06/11/08(Wed)15:28 No.1967599
    If the Emperor wills it.
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)16:21 No.1968112
    Check the archived first thread. It's one of the early posts.

    Adamantite. That'll ruin it if nothing else does.
    >> Anonymous 06/11/08(Wed)16:24 No.1968138
    The finest fortresses are the ones with the most awesome destructions.
    >> Anonymous 06/11/08(Wed)16:25 No.1968144
    Oh, cool. Adamantite. So what's this... huh. A big hole underground. Looks... weird. All sorts of weird carvings and OH FUCKING CHRIST SEAL IT BACK UP SEAL IT BACK--
    >> Anonymous 06/11/08(Wed)16:32 No.1968224
    I chose the unthinkable; I chose.. Dwarf Fortress
    >> Anonymous 06/11/08(Wed)16:55 No.1968400

    you do know DF physics just require 1 square contected to earth to hold up anything. Theoretically you could build the entire fortress above the Ocean with a lever to the support, once you build the entire enclosed fortress you close up and pull the lever dropping your fortress underwater. Most of your Dworfs will die in the fall and the ones that live will probably be a injured and all your workshops destroyed but you would have an entire fortress underwater.
    >> Anonymous 06/11/08(Wed)16:57 No.1968435
    i think constructed walls can be hurt in the fall too, not too sure though
    >> Anonymous 06/11/08(Wed)16:59 No.1968453
    They can. Natural stone, however, can't. So you can get away with this plan if you build the fortress out of cooled magma.

    Getting your dwarves to survive the fall, however, is a different story.
    >> Anonymous 06/11/08(Wed)17:00 No.1968462
    I thought that your floors start collapsing once you get more than 9 tiles away from some kind of support.
    >> Anonymous 06/11/08(Wed)17:00 No.1968464
    well if you are building it out of anything becides cristal and gem glass, why even bother
    >> Anonymous 06/11/08(Wed)17:01 No.1968470
    nope, toady might want to make it that way, but if there is at least 1 support, you can dig out a whole mountain
    >> Anonymous 06/11/08(Wed)17:05 No.1968521
    Then you remove the support and the mountain drops on top of your fortress.
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)17:07 No.1968546
    Yeah. He's not particularly pleased with the current cave in formula, but won't deal with it again until he hast he time to really get it right.
    >> Anonymous 06/11/08(Wed)17:11 No.1968601
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    Put your dwarves outside and build the entrance to the fort as a tower that will stick just above the water.
    >> Anonymous 06/11/08(Wed)17:34 No.1968848
    That is the least dwarfish dwarf i've ever heard of, OP.
    He should die.
    >> Anonymous 06/11/08(Wed)17:40 No.1968892
    You could use the obsidian to contain an air-bubble inside of which you can build your crystal fortress. I haven't QUITE figured out how you can mine out the obsidian later, but I am sure someone will come up with a clever plan.
    >> Anonymous 06/11/08(Wed)17:54 No.1969020
    Needs more lava tube release system to burn the outer landscape.
    >> Masterwork Bastard !wl59mComes 06/11/08(Wed)18:40 No.1969428
    Well, what happens then?
    >> Anonymous 06/11/08(Wed)18:51 No.1969565
    you mean in inquisitor's story? he has been playing/writing the fort for a week i think. he is writing it as it happens so we are probablly up to date.
    >> Anonymous 06/11/08(Wed)18:59 No.1969652
    Guys, carve huge area, leave large block, carve fort into block, channel and pump water into the carved out area
    to seal it of, DWARF LAKE KINGDOM
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)20:06 No.1970283
    Yeah. Every time I finish a two month period I snag a picture of something quasi relevant, save, and write the next journal entry.
    >> Anonymous 06/11/08(Wed)20:46 No.1970598
    does anyone know if water pressure works? is it used like multiple heights of water are released and its the sheer amount that makes the pressureor is it water dropped from a height then freely flows with force? i want to piss off the goblins obviously
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)20:52 No.1970641
    Water has 7 levels. If another water level is pushed into that tile, it then becomes 'pressurized' and will spew out another tile in the nearest direction. If it's at 7/7, that more or less means up. Water pressure more or less has to be forced by containing a source of water or pumping water into a contained room, since an aquifer will never produce more water than can be contained without pressure and a river would have to be dammed to do anything like that.
    >> Anonymous 06/11/08(Wed)20:59 No.1970699
    ah sweet thanks, i dont need to build a fancy dropout floor to get it to work then, just a vertical lake
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)21:51 No.1971110
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    1st Timber, 1502

    There has been a birth in the fortress. Were I back in the mountainhomes I'd join the festivities but this child has been born in Skullmurdered. The baby's eyes look dead. I would not be surprised if this place has sucked out its soul while it was in the womb. These people... the event was so somber. I glanced down upon it while digging out the magnetite in the Noble's Quarters. They laid the baby on a makeshift altar in the downpour. It did not cry, it simply stared up in that ever cloudy sky. They made motions, spoke words... they do not hide their vile faith from me. But what am I to do? I am stranded here, subject to their whims. I can only hope to keep on their good side.

    And soon that will mean digging for adamantite. The magnetite vein, while massive, has been mostly dug up at this point. The communal areas have been expanded and we have room to grow in the residential district. Though some veins of coal are still only half mined, our coke stores are well into the hundreds and the veins are being mined more to get them out of the way rather than necessity. It is getting harder and harder to convince the engraver to delay the project much longer. Shin save my soul when we mine out that foul substance for there is nothing left I can do but mine and wait until that day we doom ourselves with the ore.

    The only other thing of interest that happened in the last two months was the caravan arriving from the mountainhomes. But, just as before, we traded nothing and communicated none. They set up shop and looked ready to receive any trade goods we could provide them with, but we simply have no need of anything they have. This mountain is rich in gems, fuel, wood, and ore. Unless they bring magma with them next time I believe we will ignore them again.
    >> Anonymous 06/11/08(Wed)21:52 No.1971116
    Holy shit, I just got around 17 migrants.
    >> Inquisitor Angricus !IT5VxStGLw 06/11/08(Wed)21:53 No.1971128
    Yeah. Fortress wealth seems to factor into that, and the first few years tend to lead towards explosive growth as your industries get up and running, meaning lots of cheese makers and future wrestlers.

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