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05/29/08(Thu)20:11 No.1853406The power of an attack is dependant on the number of consonants used, and maximum number of foes you can affect at one time is based on the number of vowels plus one.
For example, Bat-guy swings down on his zippline with a "Whoosh", he can hit up to two additional foes besides his target with a four Point attack.
Meanwhile the speedster SilverBullet rushes through a gaggle of foes, with a powerful "Zoooom", allowing him to hit up to five foes, but only with a two point attack.
Defense is handled the same way, by creating a word to protect against an attack, such as rolling out of the way of an enemy lazer's "freem" with a quick "swish".
You can combine up to two ability scores to make words, however an Ability can't be used for both attack or defense on the same turn, so you will be limited on what you can and can't do.
Each consonant more an attack has than the defense word against it gives you an *. Five or more * and you're knocked out.(perhaps five or more * and your weakened(1 less to each score) and ten or more is knocked out....)
At the end of the night the players vote on a best word of the night, and that player gets an !(exclaimation) mark for the next game. That player can use the Exclaimation on any word, and it automatically overcomes any defense(or defends against any attack) regardless of the number of letters. They can hang onto excliamation marks if they want, but no character can have more than two.
This is a very barebones system idea, but what do you guys think? |