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Goo Girl Drunken Master variant take 2
05/23/08(Fri)22:17 No.1804282>>1804228 Goo Girl (Medium Outsider, Extra-Planar, Water [Augmented Ooze Mephit]) HD: 6d8 + 24 Init: +6 Speed: 30 ft, Fly 40 ft (average), Swim 30 ft AC: 17 (+5 natural, +2 dex), touch 11, flatfooted 15 Base Attack/Grapple: +6/+6 Attack: Claw +8 melee (1d3) Full Attack: 2 claws +8 melee (1d3) Space/Reach: 5ft/ 5ft Special Attacks: Breath Weapon, Spell-like abilities, summon Goo Girl, Intoxicating Grapple Special Qualities: Damage reduction 5/magic, blindsight 60 ft, fast healing 2 Saves: Fort +9, Ref +7, Will +5 Abilities: Str 10, Dex 15, Con 18, Int 12, Wis 11, Cha 15 Skills: Bluff, Escape artist, Hide (+8 in water), Listen, Diplomacy, Disguise, Move Silently, Spot, Swim (+8), Use Rope Feats: Improved Initiative, Weapon Finesse, Improved Grab. Environment: bath-houses. Organization: solitary or bevy Challenge rating: Treasure: Goo Girls are servants and rarely have anything of their own. Alignment: Usually Neutral Advancement: Level Adjustment: +3 (cohort)
The semi-transparent creature before you looks like an attractive young woman composed of gel; she smells like perfumed soap. |