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  • File :1211592206.jpg-(39 KB, 389x598, OozeGirl.jpg)
    39 KB Goo Girl Anonymous 05/23/08(Fri)21:23 No.1803964  
    My last attempt at a Goo Girl didn't win any applause, so I shall try again until you like it, anon:
    Goo Girl (Medium Outsider, Extra-Planar, Water [Augmented Ooze Mephit])
    HD: 6d8+12
    Init: +0
    Speed: 30 ft, Fly 40 ft (average), Swim 30 ft
    AC: 15 (+5 natural), touch 11, flatfooted 15
    Base Attack/Grapple:
    Attack:
    Full Attack:
    Space/Reach: 5ft/ 5ft
    Special Attacks: Breath Weapon, Spell-like abilities, summon Goo Girl, Intoxicating Grapple
    Special Qualities: Damage reduction 5/magic, blindsight 60 ft, fast healing 2
    Saves: Fort, Ref, Will
    Abilities: Str 7, Dex 15, Con 18, Int 12, Wis 11, Cha 15
    Skills: Bluff, Escape artist, Hide (+8 in water), Listen, Diplomacy, Disguise, Move Silently, Spot, Swim (+8), Use Rope
    Feats: Improved Unarmed Strike, Improved Grapple, Weapon Finesse.
    Environment: bath-houses.
    Organization: solitary or bevy
    Challenge rating:
    Treasure: Goo Girls are servants and rarely have anything of their own.
    Alignment: Usually Neutral
    Advancement:
    Level Adjustment: +3 (cohort)

    The semi-transparent creature before you looks like an attractive young woman composed of gel; she smells like perfumed soap.
    >> Goo Girl continued Anonymous 05/23/08(Fri)21:23 No.1803966
    Goo Girls are Ooze mephits reshaped to better serve the purposes of the mage.
    A Goo Girl is about 5 ft tall and weighs about 100 pounds. Goo Girls speak Common and Aquan.
    Breath Weapon (su): 10 foot cone of hot, soapy caustic bubbles (this has the same effect as a Grease spell). Living creatures that fail their reflex saves are tormented by burning eyes unless they have immunity to acid or are otherwise protected; this effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds (the save DC is Con based and includes a +1 racial bonus). This attack will extinguish small unprotected fires.
    Spell-Like Abilities: once per hour a Goo Girl can hurl a Caustic Blob that functions like Melf's Acid Arrow (Caster Level 6). Once per day she can create a mass of vapors similar to a Fog Cloud spell, except that the vapors are intoxicating (Fort negates) [Variant Stinking Cloud; replace "nauseated" with "Intoxicated" in the spell description]; the save DC is Charisma based. (The fog is not flammable.)
    Intoxicating Grapple: Goo Girls produce alcohol within their bodies; grappling with one is essentially the same as soaking in a vat of sake. Each round of the grapple is equivalent to drinking one mug of beer.
    Fast Healing: a Goo Girl heals only if in a wet or alcholish environment.
    Skills: a Goo Girl has a +8 racial bonus on any swim check to perform a special action or avoid a hazard; she can always choose to take 10 on a swim check, even if distracted or endangered; she can use the run action while swimming, provided she swims in a straight line.

    General: as a Mephit, a Goo Girl can use her breath weapon every 1d4 rounds as a standard action.
    Once per day, a Goo Girl can attempt to summon another Goo Girl (as Summon Monster) with a 25% chance of success. A Goo Girl who has just been summoned cannot use her own Summoning ability for 1 hour.
    Goo Girls have blindsight instead of darkvision because they spend much of their time underwater.
    >> Anonymous 05/23/08(Fri)21:25 No.1803976
    Just to let you know I shit in your milk
    >> Anonymous 05/23/08(Fri)21:26 No.1803980
    >vat of sake
    >vat of sake
    >vat of sake

    Excuse me, ur Japan is showing
    >> Anonymous 05/23/08(Fri)21:27 No.1803989
    >>1803980
    you foolishly forgot your sage...
    >> Anonymous 05/23/08(Fri)21:28 No.1803992
    I would put my PENIS in a goo girl.
    >> Anonymous 05/23/08(Fri)21:28 No.1803995
    I would put my PENIS in a girl's goo.
    >> Anonymous 05/23/08(Fri)21:29 No.1804001
    My PENIS would put goo in a girl.
    >> Anonymous 05/23/08(Fri)21:30 No.1804004
    I would put my goo in a girl's PENIS
    >> Anonymous 05/23/08(Fri)21:30 No.1804006
    i would sage this thread
    >> Anonymous 05/23/08(Fri)21:30 No.1804007
    I would
    >> Anonymous 05/23/08(Fri)21:33 No.1804017
    I remember you from the monstergirl template. Long time no see. This looks much better, mainly because it is in an actual monster format. You forgot its saves and attacks though. I also thought Mephits, had a claw or a slam attack, so wouldn't improved unarmed be a waste?
    >> Double_Golbat !pnicnCTgx. 05/23/08(Fri)21:34 No.1804024
    Considering the cone of bubbles is being sprayed from her innards since she consists of goo/water or whatever, isn't she in turn spraying out her essence/quantity out which would be a bad idea if she were to ever be used/played out of water?
    >> Anonymous 05/23/08(Fri)21:39 No.1804055
    I'd use her out of water if you know what I mean
    >> Anonymous 05/23/08(Fri)21:39 No.1804056
    Goo Girl (Medium Mary Sue with Every Fucking Type)

    Fuck you, loser.
    >> Anonymous 05/23/08(Fri)21:40 No.1804067
    i love how you took a neat concept and reduce it to ENDLESS WALL OF NUMBERS
    >> Anonymous 05/23/08(Fri)21:46 No.1804097
    I would put a goo girl in my PENIS
    >> Anonymous 05/23/08(Fri)21:48 No.1804110
    >>1804017
    Mephits do have a claw attack, but I wanted this character to rely on her poison grapple. She needs Improved Unarm to get Improved Grapple, or am I wrong?

    >>1804024
    Yes. Mephits generally do badly outside their associated element.

    >>1804067
    The wall of numbers is actually quite incomplete, and a seperate post from the fluff entry. For example, her hit points are wrong for her constitution.
    >> Anonymous 05/23/08(Fri)21:52 No.1804134
    >>1804110
    Actually, it would probably make more sense to give it a slam attack and Improved Grab(representing slapping something with atendril of goo and realing them into her mass with it).

    At least in terms of grappling without provoking.
    >> Anonymous 05/23/08(Fri)21:53 No.1804139
    >>1804110
    you realize that nobody would actually care about the stats and just wing it
    >> Anonymous 05/23/08(Fri)21:59 No.1804174
    >>1804134
    Agreeing with this guy. That way she wouldn't have to give up attacking just to grapple.
    >> Anonymous 05/23/08(Fri)22:02 No.1804194
    >>1804134
    Improved Grab requires Large size to be effective against a human.

    >>1804139
    Yes, that's why I didn't put any real effort into them.
    >> Anonymous 05/23/08(Fri)22:03 No.1804209
    >>1804194
    Fine, take New and Improved Grab. Can be used against any size creature.
    >> Anonymous 05/23/08(Fri)22:06 No.1804228
    >>1804194
    Actually you can always specify that it works on up to medium creatures, it's not required to work only on creatures smaller than the googirl... claim it's because of her adhesive properties or something.
    >> Anonymous 05/23/08(Fri)22:07 No.1804237
    shit sucks
    >> Anonymous 05/23/08(Fri)22:07 No.1804240
    this thread has reached a new level of faggotry
    >> Anonymous 05/23/08(Fri)22:10 No.1804256
    >>1804240
    Amazing, and just about the time you showed up too.

    Coincidence?
    >> Anonymous 05/23/08(Fri)22:13 No.1804266
    Be interesting to lure players into "oh a cute loli lol" RAEP
    >> Anonymous 05/23/08(Fri)22:14 No.1804268
    >>1804256
    I am the gandalf of fagggotry
    I arrived just in time to sage
    >> Anonymous 05/23/08(Fri)22:16 No.1804278
    Stormcrowbump
    >> Goo Girl Drunken Master variant take 2 Anonymous 05/23/08(Fri)22:17 No.1804282
    >>1804228
    Goo Girl (Medium Outsider, Extra-Planar, Water [Augmented Ooze Mephit])
    HD: 6d8 + 24
    Init: +6
    Speed: 30 ft, Fly 40 ft (average), Swim 30 ft
    AC: 17 (+5 natural, +2 dex), touch 11, flatfooted 15
    Base Attack/Grapple: +6/+6
    Attack: Claw +8 melee (1d3)
    Full Attack: 2 claws +8 melee (1d3)
    Space/Reach: 5ft/ 5ft
    Special Attacks: Breath Weapon, Spell-like abilities, summon Goo Girl, Intoxicating Grapple
    Special Qualities: Damage reduction 5/magic, blindsight 60 ft, fast healing 2
    Saves: Fort +9, Ref +7, Will +5
    Abilities: Str 10, Dex 15, Con 18, Int 12, Wis 11, Cha 15
    Skills: Bluff, Escape artist, Hide (+8 in water), Listen, Diplomacy, Disguise, Move Silently, Spot, Swim (+8), Use Rope
    Feats: Improved Initiative, Weapon Finesse, Improved Grab.
    Environment: bath-houses.
    Organization: solitary or bevy
    Challenge rating:
    Treasure: Goo Girls are servants and rarely have anything of their own.
    Alignment: Usually Neutral
    Advancement:
    Level Adjustment: +3 (cohort)

    The semi-transparent creature before you looks like an attractive young woman composed of gel; she smells like perfumed soap.
    >> Anonymous 05/23/08(Fri)22:17 No.1804283
    >>1804278
    stormcrow sage
    >> Anonymous 05/23/08(Fri)22:19 No.1804291
    >>1804282
    Goo Girls are Ooze mephits reshaped to better serve the purposes of the mage.
    A Goo Girl is about 5 ft tall and weighs about 100 pounds. Goo Girls speak Common and Aquan.
    Breath Weapon (su): 10 foot cone of hot, soapy caustic bubbles (this has the same effect as a Grease spell). Living creatures that fail their reflex saves are tormented by burning eyes unless they have immunity to acid or are otherwise protected; this effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds (the save DC is Con based and includes a +1 racial bonus). This attack will extinguish small unprotected fires.
    Spell-Like Abilities: once per hour a Goo Girl can hurl a Caustic Blob that functions like Melf's Acid Arrow (Caster Level 6). Once per day she can create a mass of vapors similar to a Fog Cloud spell, except that the vapors are intoxicating (Fort negates) [Variant Stinking Cloud; replace "nauseated" with "Intoxicated" in the spell description]; the save DC is Charisma based. (The fog is not flammable.)
    Intoxicating Grapple: Goo Girls produce alcohol within their bodies; grappling with one is essentially the same as soaking in a vat of sake. Each round of the grapple is equivalent to drinking one mug of beer.
    Fast Healing: a Goo Girl heals only if in a wet or alcholish environment.
    Skills: a Goo Girl has a +8 racial bonus on any swim check to perform a special action or avoid a hazard; she can always choose to take 10 on a swim check, even if distracted or endangered; she can use the run action while swimming, provided she swims in a straight line.
    Feats: the Improved Grab of a Goo Girl works against any size opponent. If she grabs an opponent equal or larger to herself in size, she is pulled into his space instead of him being pulled into hers.
    >> Anonymous 05/23/08(Fri)23:12 No.1804552
    Myrdenkaenen's Magnificent Bath-house-
    Conjuration(Creation) Sor/Wiz 7.
    As Mord's Magnificent Mansion, except that the interior is a bathhouse, and the transparent servants are Goo Girls.

    See also: Murd's Magnificent Whorehouse -er wait.
    >> Magnificent Mansion variants Anonymous 05/23/08(Fri)23:19 No.1804579
    >>1804552
    Trajan's Magnificent Stable - a mansion for centaurs
    Namor's Magnificent Mansion - an aquatic variant.
    Mary's Righteous Temple - Cleric 7th. The mansion is Consecrated Ground, with an altar to the caster's diety.
    Yggdrasil's Magnificent Grove - Druid 7th.
    Paradise Theatre - Bard 6th.
    >> Mephits Anonymous 05/23/08(Fri)23:49 No.1804789
    Does anyone know why Earth and Salt mephits have no ability to move in their native environment?
    It seems strange.
    >> Anonymous 05/23/08(Fri)23:57 No.1804839
    >>alcholish

    Sigh.

    Anyway, why can it fly?
    >> Anonymous 05/24/08(Sat)00:08 No.1804920
    >>1804839
    Because Ooze mephits can fly. Before I change that, I want to understand the principle behind why Earth memphits can fly but not burrow.
    >> Anonymous 05/24/08(Sat)00:17 No.1804966
    >>1804920
    Because they have wings.
    >> Anonymous 05/24/08(Sat)00:21 No.1804983
    This creature fucking sucks
    >> Anonymous 05/24/08(Sat)00:31 No.1805036
    >>1804966
    They live in the earth. Does having wings allow a creature to fly through the dirt?
    >> Anonymous 05/24/08(Sat)00:38 No.1805072
    >>1805036
    No it allows them to fly through the air. They CAN'T travel through the earth, remember?
    >> Anonymous 05/24/08(Sat)00:53 No.1805154
    >>1805072
    Right; earth mephits live in the earth, an environment in which they cannot see, hear, or move. Sucks to be them.

    But I will grant that Goo Girls have no reason to fly, so:
    Goo Girl (Medium Outsider, Extra-Planar, Water [Augmented Ooze Mephit])
    Speed: 30 ft, Swim 40 ft
    >> Mary Sue Anonymous 05/24/08(Sat)07:12 No.1806907
    >>1804056
    I can honestly say that being an indentured servant at soaplands is not my idea of a good time.
    >> Anonymous 05/24/08(Sat)07:13 No.1806912
    I'd her gooiness.
    >> Anonymous 05/24/08(Sat)07:52 No.1807007
         File :1211629935.png-(222 KB, 750x1100, Dragon_Half_v3_c53_pg218.png)
    222 KB
    >>1803964
    Perfect Princess Vena = slime-half.
    >> Anonymous 05/24/08(Sat)08:08 No.1807051
    >>1807007
    source?
    >> Anonymous 05/24/08(Sat)08:10 No.1807060
    >>1807007
    Those tits look dangerous. As in capable of drawing blood dangerous.
    >> Anonymous 05/24/08(Sat)08:13 No.1807074
    >>1807051
    See the imagename.
    >> Anonymous 05/24/08(Sat)08:14 No.1807082
    >>1807074
    I can only find up to chapter 52
    >> Anonymous 05/24/08(Sat)08:19 No.1807108
    >>1807082
    http://dragonhalf.aswembar.net/
    >> Anonymous 05/24/08(Sat)12:52 No.1808458
    >>1807007
    Someone should stat Mink

    Girl: -4 Str
    Dragon Half: +504 Str


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