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    File :1209474323.gif-(10 KB, 528x528, dungeonchess.gif)
    10 KB FUSION webrunner !tJbxCiP6kc 04/29/08(Tue)09:05 No.1627752  
    White to move.
    >> Anonymous 04/29/08(Tue)09:06 No.1627756
    Pretty balanced party you got there. But really I don't see why they didn't all roll Queen.
    >> Clarence, Mage 04/29/08(Tue)09:08 No.1627758
    I want this game.
    >> Anonymous 04/29/08(Tue)09:08 No.1627762
    You have to be promoted to queen
    >> Anonymous 04/29/08(Tue)09:09 No.1627764
    >>1627752

    ROOK FORTRESS
    >> Synbios !TUyewbhdRo 04/29/08(Tue)09:11 No.1627769
    >>1627762
    No. Queen prestige classes have truckloads of inconveniencing flaws and prereqs. Not to mention that this looks like a lvl. 7 party. You need to be at least lvl. 15 to fulfill the requirements for the Queen prestige class.
    >> Anonymous 04/29/08(Tue)09:11 No.1627770
    >>1627756
    Because they aren't all stupid power-gamers you fuck.
    >> Anonymous 04/29/08(Tue)09:12 No.1627777
    That knight is so fucked when they get to the smaller corridor. He can't reach the boss nor the lower level.
    >> Anonymous 04/29/08(Tue)09:14 No.1627781
    >>1627769

    Then what the fuck is that Queen doing in the party then?

    >>1627770

    I suppose you want everyone to play nothing but pawns only, final destination. But seriously, everything every class can do, Queen can do better. I mean, shit, sure the Knight can jump, big deal. A minmaxed Queen is the shit. And just because I enjoy powerful characters doesn't mean I don't roleplay.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)09:15 No.1627784
    >>1627769
    Addendum: The White Queen is obtainable at this level however, but loses most of the abilities of a full Queen class, being a lesser template. The Black Queen, however, gains an additional size upgrade from the Queen class, but is obtainable only at lvl 20.

    It's possible that the DM may reduce some of the combat capabilities of this Black Queen BBEG for the sake of a lower challenge rating, as a full-powered Black Queen CAN and WILL wipe the floor with this party, due to unbalanced spells such as Queen Fork.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)09:16 No.1627788
    >>1627781
    Predicted someone would ask this, so I looked up at the "Complete Queen" handbook, and found this tidbit: >>1627781
    >> Clarence, Mage 04/29/08(Tue)09:17 No.1627792
    >>1627777

    Yes he can. Ethereal Jaunt is practically constant with Knight, so he can go through those walls.
    >> Anonymous 04/29/08(Tue)09:18 No.1627794
    >>1627777
    That Bishop's in pretty bad shape too. Can't the Knight assume a beast form and allow the Bishop to ride it, allowing them full movement range? Or was that 2.5e?
    >> webrunner !tJbxCiP6kc 04/29/08(Tue)09:18 No.1627795
    >>1627777
    the knight took Grounded Knighthood (increases move distance but must still have a left or right turn somewhere, and can no longer skip squares). if he uses that and runs he can make it through the corridors.
    >> Anonymous 04/29/08(Tue)09:19 No.1627800
    A minmaxed Pawn can beat a minmaxed Queen IF you take the right feats.
    >> webrunner !tJbxCiP6kc 04/29/08(Tue)09:21 No.1627803
    >>1627800
    Yeah, En Passant's unlimited AOOs combined with a reach weapon can be deadly.
    >> Anonymous 04/29/08(Tue)09:21 No.1627804
    >>1627800
    I'm sorry, I don't wanna do fuckin' CALC just to make a pawn playable. Besides the Monopoly Sourcebook should have given you the option to use THE SHOE. Why not have a good-ol SHOE run?
    >> Anonymous 04/29/08(Tue)09:22 No.1627806
    >>1627800

    Who wants to roleplay a chicken infested, foul-smelling, pox-ridden pawn just for the extra game-breaking feats?
    >> Anonymous 04/29/08(Tue)09:23 No.1627810
    >>1627794

    That depends if the Bishop is the bishop of Black or White. A Knight can carry a Bishop of his alignment. But in situations like these I let the rook act as transport. They're supposed to tank, anyway.
    >> Anonymous 04/29/08(Tue)09:25 No.1627818
    Chess: the RPG?
    >> Synbios !TUyewbhdRo 04/29/08(Tue)09:25 No.1627819
    >>1627803
    Kind of difficult to pull off the old "En Passant" trap, as it needs to to fulfill specific requirements, such as distance, terrain, and initiative factors.

    Not to mention that the Queen, whether Black, White or Red, still is more than a match for even a well-statted Rook.
    >> Anonymous 04/29/08(Tue)09:25 No.1627820
    My DM won't let us use royalty, Prestige or not. Shitsux. He did let us pull in some PC's, though. My Ace of Spades will Kick your min/maxed pawn's ass ANYDAY
    >> Anonymous 04/29/08(Tue)09:27 No.1627824
    >>1627820
    Fuck your cards, asshat. Core peices only.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)09:32 No.1627840
    >>1627810
    Nope, you're wrong here. Rooks function either as tanks or long-range snipers given the right feats or level dips. If he took the feat Specialization:Castling or took at least three levels in Castler, he can soak up damage and protect softies like the Bishop at the expense of killing power.

    However, according to the "Siegemasters" supplement, a Rook can either take the Siegheil prestige class or choose to take the feat Specialization(Long Shot) at the expense of defense, and he can make AoO's at ridiculous distances.

    Your call, though.
    >> Anonymous 04/29/08(Tue)09:34 No.1627845
    >>1627840

    Why'd you want your rook to be a sniper? A Bishop with decent stats and a Smiting longbow can fill that niche.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)09:42 No.1627872
    >>1627845
    Depends on the territory. Remember that Bishops are effective with ranged Sneak Attacks, and taking a dip in the Cross Archer(find it in the "Miter Masters" sourcebook) can allow them to make Sneak Attacks against up to FOUR targets from long range.

    However, their skills are moot when they face:
    1. Either an enemy who is under cover; or
    2. An enemy who is immune to Sneak Attacks(such as other Bishops).

    Roleplaying-wise, while the Bishops use either bows(if you took Specialization(Snipe)) or spells (if you took Specialization(Divine Miter)), long-range Rooks are more apt to use heavy ranged weapons such as ballistae. Also, if you are able to survive up to lvl 15, long-range Rooks can also begin to learn some mad spells such as Impact Wave, which deals Bishop-level damage in a straight-line AoE. Perfect for those corridor battles.
    >> Anonymous 04/29/08(Tue)09:48 No.1627888
    This...this has potential.
    >> Anonymous 04/29/08(Tue)09:55 No.1627893
    So pawns are commoners, bishops are rangers/rogues, knights are druids/horizon walker and rooks are fighters/barbarian
    >> Anonymous 04/29/08(Tue)09:59 No.1627899
    Pawns are warrior NPCs. Just need to take an ass ton of crap feats to make him powerful. The Rook is ranger/rogue, and possibly cleric if you wisdom buff and take things like "Knowledge (Religion)" so you can meet the pre-req for divine casting.
    >> Anonymous 04/29/08(Tue)10:01 No.1627905
    >>1627893

    Bishops are clerics, too. Dunno what Queens are but they are awesome. I'm thinking this game should have a Fire Emblem-like system or a class having 2 advanced class choices that it can choose 1 to promote to.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)10:04 No.1627909
    >>1627893
    It's a bit difficult to classify them under mundane class names. It's easier to classify them under their roles:

    1. Pawns: Melee sneak attackers with a VERY large specialization option base
    2. Knights: Plane-shifter melee attackers
    3. Bishops: Long-range specialists(specializing in either bows or magic)
    4. Queens: Epic-level attacker
    5. Rooks: Long-range heavy assault OR defense specialists
    6. Kings: Clerics with high Leadership capabilities.
    >> Anonymous 04/29/08(Tue)10:10 No.1627921
    1. Pawns: LA +0
    2. Knights: LA +2
    3. Bishops: LA +2
    4. Queens: LA +8
    5. Rooks: LA +4
    6. Kings: LA +20

    Based in http://en.wikipedia.org/wiki/Chess_piece_point_value
    >> Synbios !TUyewbhdRo 04/29/08(Tue)10:14 No.1627931
    By the way, it should be noted that Kings are Clerics by virtue of their ability to freely a form of Turn King Aura which functions like a persistent Turn Undead zone centered around the King. Other Kings that enter this zone are forced to move back to their original space WITHOUT ANY SAVE. For more info on its possible usages, read up "Kings of the Field".
    >> Synbios !TUyewbhdRo 04/29/08(Tue)10:22 No.1627947
    >>1627921
    LA +20 for Kings? Kinda iffy. You don't get much tradeoff in the way of racial bonuses at the expense of that kind of level adjustment, considering that Kings are more or less Leadership-aligned Clerics.
    >> Anonymous 04/29/08(Tue)10:23 No.1627949
    Lol. Whole party must wait for bishop, because he is a n00b at travelling straight corridors.
    >> Anonymous 04/29/08(Tue)10:26 No.1627955
    Aren't Kings also unable to kill other Kings?

    Pretty big screw-up right there.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)10:26 No.1627956
    >>1627949
    Mobility isn't an issue when bow-specialized Bishops focus on ranged sneak attacks.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)10:29 No.1627963
    >>1627955
    facepalm.jpg

    Well-played, a King on the offensive is capable of pinning down another king through judicious use of Turn King Auras, leading them into a Rook or Queen's killzone.
    >> Anonymous 04/29/08(Tue)10:36 No.1627982
    >>1627949
    they are looking for traps carefully >.>
    >> Synbios !TUyewbhdRo 04/29/08(Tue)10:40 No.1627996
    >>1627982
    Well, yes. Of course, pawns also make excellent trap-finders.
    >> Anonymous 04/29/08(Tue)10:40 No.1627997
    >>1627955
    It's a technicality. More of a 'You'll never be in this situation unless you're an absolute retard' kinda thing.
    Example; You move your king next to the opponent's king - Check for both of you.
    .
    .
    .
    Then he takes your king.
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)10:41 No.1628007
    >>1627963
    Don't forget the fact that King's have the ability to stop time and space and resolve all war like problems when in a pinch, if they can find a safe place surrounded by an aura of danger while the party is unable to move.

    It also activates if he can spend 30 rounds without help against any enemy. But only works for that conflict.
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)10:44 No.1628014
    >>1627997
    Kings by alignment aren't allowed to kill other Kings, if they do they fall and become pawns, losing their aura of protection and their divine protection and magics are lost. Including the valuable summon rook to your side move.
    >> Anonymous 04/29/08(Tue)10:48 No.1628030
    >>1628014

    Pawns are also obligated by their pledge to sacrifice their lives to the King and take hits in his place. I've never played a pawn character, but it must suck to be a disposeable meatshield.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)10:54 No.1628045
    >>1628030
    No, not really. They have access to a truckload of feats such as "Double Step", allowing them to move twice the distance normally capable. Their strange attack pattern is often underestimated, often a surprise to overconfident Queens who look down on these 'vagrants'.

    Also, one of their deadlist feats, the "En Passant", allows them to make a free sneak attack versus targets that are not normally in their threatened squares.

    Also, one of the deadliest feats, "Promotion", allows the humble pawn to INSTANTLY attain any job choice irregardless of prerequisites.

    Given the right feats and the right maneuvers, Pawns can and will be deadly foes.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)10:55 No.1628049
    >>1628045
    Bah, correction: "En Passant" and "Promotion" ARE their deadliest feats.
    >> Anonymous 04/29/08(Tue)10:58 No.1628059
    >>1628045
    PROMOTIONS!
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)10:59 No.1628062
    >>1628030
    The problem people seem to have with playing as Pawns is that you alone aren't really to effective. The trick to playing a pawn is to take a higher classes pawnship, either NPC or PC.

    Higher tier pawns like King Pawns and coordinate a whole line of Pawns into a defensive wall that block out either dark bishops or light bishops. It also makes an instant death trap for anyone who breaks the forward pieces in the wall, making it a good shield for people playing even the most beefed up Rooks.
    >> Anonymous 04/29/08(Tue)11:00 No.1628063
    This may be a bit early, but ARCHIVE THIS SHIT.
    Only if this is new stuff, though.
    >> Anonymous, Xom's Champion !!0aKrfPDoCW4 04/29/08(Tue)11:00 No.1628066
    >>1628063
    Someone already did.
    >> Anonymous 04/29/08(Tue)11:01 No.1628069
    The Queen isn't overpowered. The player fought as a gimped pawn for several levels, overpowering far stronger enemies. It's very hard to a pawn to survive that long.

    The reward is at lvl 8, he can get the Queen prestige class, but when this happen most players are Epic level and there is really little left to do.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:02 No.1628074
    >>1628062
    Still, just a pawn wall is ineffective when you're facing Bull-Rushing Queens or Rooks because their "En Passant" feat, potent as it may be, requires many factors such as terrain, mobility and positioning of the target in question.

    Still, Pawns are the Factotum of the Chess Universe.
    >> Anonymous 04/29/08(Tue)11:04 No.1628083
    >>1628062

    Knights will rape your pawn wall from behind. That jump ability comes in real handy.
    >> Anonymous 04/29/08(Tue)11:06 No.1628091
         File :1209481618.jpg-(17 KB, 300x298, dame.jpg)
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    New edition is far superior.
    Easy streamlined rules for the win.
    >> Anonymous 04/29/08(Tue)11:07 No.1628096
    >>1628091
    But it's boring every class plays the same now.
    >> Anonymous 04/29/08(Tue)11:08 No.1628098
    >>1628091

    That's Grimandark Chess. You know, where everyone is a pawn and death is quick and sudden.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:08 No.1628100
    >>1628091
    Bah, Chess 4e sucks. Everyone is reduced to being pawns, and their single Promotion choice is just a glorified Pawn.

    Not playing that. I'd rather have flexibility in my sessions, thankyouverymuch.
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)11:10 No.1628107
    >>1628083
    No one playing a King's pawn would ever attempt a Pawn Wall without a King for back up, the mish mash checker formation is best to use when you have units behind you that need to get forward without being rushed themselves. Otherwise its best to just stack together in a pawn solid wall, granted you have the numbers to pull it off. Otherwise its important to pull off a pawn diagonal chain, which unfortunately leaves the very last pawn vulnerable while guarding the rest.

    Some people still using the checkers book believe that pawns should jump over characters diagonally, and trading your promotion for the ability to move in two more directions eitherway.
    >> Anonymous 04/29/08(Tue)11:11 No.1628109
    >>1628098
    d20 CoC?
    >> Anonymous 04/29/08(Tue)11:11 No.1628114
    >>1628100
    But pawns in 4th edition are superior, you can hit multiple opponents at ones. And you can move diagonal without restrictions.
    >> Anonymous 04/29/08(Tue)11:13 No.1628123
         File :1209482025.jpg-(8 KB, 251x251, 1209474323571s.jpg)
    8 KB
    You want to play again?
    >> Anonymous 04/29/08(Tue)11:14 No.1628124
    >>1628069
    True, Queens are best used as BBEGs or Epic-level NPCs. I hear there's a fun campaign involving 8 Queens though. Anyone hear of it?
    >> Anonymous 04/29/08(Tue)11:14 No.1628126
    Is this another Boardgames Workshop thread?
    >> Anonymous 04/29/08(Tue)11:15 No.1628129
    >>1628124
    epic adventures are epic
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:15 No.1628130
    >>1628114
    So? That's just basically taking the Queen's lvl 9 epic spell "Greater Destruction" and making it accessible it to all the characters.

    CONGRATULATIONS EVERYONE'S A MARY SUE NOW HURR HURR!
    >> Anonymous, Xom's Champion !!0aKrfPDoCW4 04/29/08(Tue)11:15 No.1628133
    >>1628124
    Overpowered weaboo shit.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:19 No.1628149
    >>1628124
    Yeah. That happened using 2.0 version rules though. Sadly, the ending of that session was everyone casting Empowered Greater Destruction at the same time. The effect, which was close to scale with Locate City Nuke, led to the eventual nerfing of the spell itself by version 3.0 with the addition of "Only one Greater Destruction spell can be cast per encounter." Shitstorm ensued, mostly from Mary Sue-fags.
    >> Anonymous 04/29/08(Tue)11:21 No.1628158
    >>1628091
    Fucking 4th edition.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:23 No.1628161
    >>1628158
    Glad to see that I'm not the only one who can see the inevitable fail that Chess 4th Ed will bring.
    >> Anonymous 04/29/08(Tue)11:25 No.1628168
    Fuck ALL you guys, me and my gaming group are sticking to version 2.0. Fuck all the stupid new bullshit rules you guys got these days.
    >> Anonymous, Xom's Champion !!0aKrfPDoCW4 04/29/08(Tue)11:25 No.1628170
    >>1628161
    I didn't like 3rd edition, either. Prestige classes, and feats? Fuck that shit.
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)11:28 No.1628176
         File :1209482894.jpg-(26 KB, 360x360, Glass_Checkers__Glass_Chess.jpg)
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    >>1628168
    It could be worse.
    >> Anonymous 04/29/08(Tue)11:32 No.1628189
         File :1209483153.jpg-(307 KB, 900x594, Facepalm collage.jpg)
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    >>1628176
    y u do dis?
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)11:36 No.1628204
    >>1628189
    4th edition might all be pawns but you can't forget how grimdark some of the fluff can really be. You play as an aristocrat and your job is to make "progress" cheating others out of their corners. By the time you manage to nustle yourself into a corner you realise that you've managed to really just cram yourself into the same problem all over again. Doomed to repeat the same thing over and over. No class feats, no special abilities. Just you and your pawns.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:37 No.1628205
    >>1628170
    Some prestige classes were nice though. Coup de Graciers made impossible En Passants possible, and the "Siegemasters" supplement ensured that Rooks were no longer just stonewallers, with the Siegheil class, which sacrificed their defense for high damage output.

    Though the "Red Crux" supplement sucked. Red Queen? We might as well take our characters and rub them on our asses for all we care, given those unbalanced feats.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:39 No.1628211
    >>1628204
    It's not even the fluff, sir. I can make 'hardened Rooks who are bound into eternal service as embittered bullies to a corrupt Pawn, who actually serves a Black Queen', and still use version 2 and 3 rules.
    >> Anonymous 04/29/08(Tue)11:39 No.1628213
    >>1628176

    GTFO WEEABOO
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:44 No.1628225
    >>1628176
    Exalted Chess was kind of good, in a weaboo sort of way, but character creation is too tedious. If it weren't for its potential to cook up interesting builds, the game itself would have sucked.

    As is, I might consider playing it a few times, but I'm sticking to the d20 version.
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:47 No.1628229
    Anyway, I have to go to sleep now.

    I hope this thread still stays alive until then.

    Next up: Epic encounters!
    >> Synbios !TUyewbhdRo 04/29/08(Tue)11:51 No.1628246
    BBEG: A Red Queen that casts Greater Destruction(caster centric spell that deals heavy damage(no save) with a Fort save vs instagibs) with the ability to insta-cast it. Also took Knight level-dips for Battlefield Jaunt.

    /tg/, I leave you with this challenge: Defeat this opponent with your own builds.
    >> Anonymous 04/29/08(Tue)11:59 No.1628263
    >>1628204

    That gives me a brilliant idea! French Revolution chess. Sell out your friends and fellow aristocrats as you try to survive and capture your aristocrat nemesis so you can appeal to the mob and try to play as some sort of sympathetic noble hero of the revolution.
    >> Anonymous 04/29/08(Tue)12:11 No.1628301
         File :1209485517.gif-(325 KB, 150x110, rpsanimationkl4tv3.gif)
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    Bah, all this minmaxing has completely ruined the RPS.

    For instance, in a session just last week, I roll up a Paper. Pretty mediocre stats, but I was going for a new experimental wizard-build, with focus on Origami. A decent character overall, strong against Rock, but horribly weak against Scissors. This I thought made a good, balanced character with decent strengths, and equally decent weaknesses.

    But then my ass-hole of partner for this run dug up some old, 3rd-party manual called "Sculpting for Dummies". Basically this book threw "balance" out the window, by allowing Rock to dual-class to Scissors. (Some bullshit fluff about "A pair of Scissors made of Rock".)

    But then you think "Oh, Scissors, I can just take that with my...oh, yeah".

    And our DM is too pussified to say something, so it all falls on me to stop this asshole from ruining our game.

    But how do I tell him to stop Mary Sue-ing, without sounding like an equal jackass?

    (Animooted related)
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)12:16 No.1628321
    >>1628301
    I had a similar problem, cept I put all my classes into folding, what you can do using origami is fold up into a thick wad of paper, chances are he spent too much time working on his likeness of scissors to gain the type bonus without raising his actual sharpness, you'll effectively fold yourself into a rock made out of paper, breaking his scissors before covering his rock.
    >> Anonymous 04/29/08(Tue)12:20 No.1628344
    >>1628321

    But if Rocksors but some points in Produce Spark?
    Seeing as he has two movable Rocks, he could just grind them together to produce a Spark, and that shit just fuck you up.
    >> Anonymous 04/29/08(Tue)12:26 No.1628365
    >>1628301
    Stop whining, faggot. At least your group knows how to play.

    One of the players in the group I'd DMing for also made an Origami-specced Paper character, but he put all his points into Scissors form without bothering to get a decent Hardness stat (yeah, like a Paper could ever get a decent Hardness stat; their lack of Hardness is supposed to be their STRENGHT). Then whenever something happens he's BAAWWing all over the place because he can't cut anything. Hell, even when he reverts to basic for he can only barely beat a basic Rock.

    So I have to seriously tone down everything he fights, just because he can't build a character right.
    >> Anonymous 04/29/08(Tue)12:30 No.1628382
    >>1628365

    Paper/Scissors?

    Goddamn. Perhaps as an Illusion-spec it could work, but then you'd have to be quite the creative player to make it not suck. (Which I guess your player-friend isn't.)

    For funsies, a Rock with maxed out Foldiness makes it able to learn Basic Paperplane. Can you say "Death from Above"?
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)12:37 No.1628404
    >>1628365
    The point of origami levels is to aim for rock/paper. Especially if he took extra levels in thickness or was blessed by the goddess Constructia. All he needs to maximize his folding to as solid as he can get, take minor damage from the first cut and then slide closer to the joint, chanes are hes not hard or sharp enough to cut a paper/rock and will either snap a blade off trying or jam his joint causing a stalemate while another piece of paper covers the scissor/rock.

    Personally I'm not allowed to play rock anymore with my DM, not ever since I used a Rock build between "Growing Minerals" and Expert Scultper. I would use all my sculpting levels to carve myself into a short barelled gun, and then use my growing minerals to exchange my cheap pewter pieces for sulphur to make bullets which really helped to stream line every encounter into one round.
    >> Anonymous 04/29/08(Tue)12:58 No.1628459
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    I've fucking had it with all those Origami players. Goddamn Mary-Sue weeaboo furries, every goddamn one of them.

    Going on about how they were orphaned when raiding scissor killed everyone in their village, and how they were raised by Asian tigers who taught them Japanese origami to fold themselves thousands of times to create the hardest Paper know to man. Bullshit, all of it.

    Real men play Rock. And I'm not talking about that faggy Sculpting bullshit eiher. I'm talking just plain Rock, with all points put into Hardness and Sharpness. No fucking Scissor player will ever stand a chance, and with maxed-out Sharpness any Paper faggot that tries to cover you gets cut like the emo bitch he is. And with enough Sharpness all it takes is one little cut to start RIPPING AND TEARING them in half.
    >> Double_Golbat !pnicnCTgx. 04/29/08(Tue)13:02 No.1628470
    >>1628459
    Scissors were made for fucking samurai wannabes. Every scissors player ever just takes up Katana blades where you're just a pair of scissors that squeezes two katanas together.

    Not one person takes the folded metal feat where you become part rock, or the ninja star feat that lets you throw yourself through paper.

    And all rock players all they care about is fighting, theres no character building or plot just MINIMIZING YOUR FOLDABILITY AND MAXIMIZING YOUR HARDNESS.
    >> Anonymous 04/29/08(Tue)13:15 No.1628512
    >>1628404
    Your DM was shit if he couldn't deal with your shit. Should've gone up against a trio midboss sort of fight;

    One being Scissors with the "ethereal cut" ability (You can get it by 3rd level but can't really do much else. Since you're running a gun we can assume he'll have other skills which, for this fight would be all dodge moves. The paper players should be too afraid to attempt GRAPPLING scissors to actually try it ANYWAYS.) that allows it to cut you off from the rest of the party where you fight an all-hardness/blocking rock which your bullets wouldn't do SHIT against assuming you're NOT at least 5 levels higher than him.
    Problems with the all-hardness/blocking rock is, of course, even a FEW paper abilities, even of the cross-class and low level sort, simply RUIN it. Hence no one uses it ever.
    But with your build you really CAN'T take paper skills/feats without gimping yourself so he's fine and safe.
    Then, the final opponent is an all-wrap paper. I'm sure you know how THAT would turn out.

    Enjoy ur dead gun.

    And that's just one over elaborate way, as I'm fond of doing things that way. Or could just go for the graffiti swarm that, unless you've got a whirlwind scissors in your party (no one ever runs those due to preqs) would SWAMP your gun and end you just the same. The rest of the party would probably be able to survive without TOO major of injuries since graffiti swarms aren't THAT scary.

    Gun is shit and newbies just THINK it's awesome because its easy to acquire and meet the preqs and has such great offenses. Not to mention any player without experience isn't going to be able to deal with it thanks to sheer damage output.
    >> Anonymous 04/29/08(Tue)13:16 No.1628515
    >>1628512
    (fucking field length. same person.)

    My paper would obliterate your gun, honestly. And I designed him specifically for taking out other paper. (The party didn't roll up any scissors so I took up the slack; and we started 1st level and I already happened to be partially down the path) Took the "Mono filament Paper cut" route and dumped a lot into upping my rigidness so I can't take hits but on a crit(up to a 35% chance now) I can cut rocks in half (and your gun, being a sculptor which have poor defenses, wouldn't even have to crit) then everything I had leftover I've thrown into dodge/speed. Oh and I also of course took the side-stance feat so It's nearly impossible to hit him 1 on 1 thanks to his mono filament feat and rigidness keeping him from bending or anything.
    >> Anonymous 04/29/08(Tue)13:24 No.1628533
         File :1209489875.jpg-(281 KB, 800x1131, rps25_outcomes1.jpg)
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    Meh, RPS was a decent system when they kept it simple. Three classes, three well-defined roles that worked well to produce a solid game. However, recently all this constant pandering to powergamers and the scaling of options on both the DM and player side has left the system so overcomplicated you have spend hours to days reading like 15 different sourcebooks to come up with a half decent game.
    >> Anonymous 04/29/08(Tue)13:26 No.1628540
    >>1628533
    Women beats man?
    >> Anonymous 04/29/08(Tue)13:26 No.1628541
         File :1209490018.jpg-(199 KB, 650x660, 1184750833450.jpg)
    199 KB
    >>1628533

    Yeah, it's flat-out ridiculous these days.
    >> Anonymous 04/29/08(Tue)13:28 No.1628544
    >>1628540

    More proof that the publishers are a bunch of pussies.
    >> Anonymous 04/29/08(Tue)13:31 No.1628553
         File :1209490319.jpg-(57 KB, 574x600, rps101.jpg)
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    >>1628541
    I'll say.
    >> Anonymous 04/29/08(Tue)13:33 No.1628558
         File :1209490429.jpg-(81 KB, 600x600, rps25.jpg)
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    >>1628533

    Well at least the PC game version handled most of the overhead for you.
    >> Anonymous 04/29/08(Tue)13:35 No.1628567
    >>1628553

    JESUS CHRIST! Is that the scan from the latest book?

    If it is, that's it. Fuck this game. I'm out.
    >> Anonymous 04/29/08(Tue)13:37 No.1628573
    >>1628567
    Apparently there's so many possibilities it can longer be printed and has to be displayed as an interactive java client.
    >> Anonymous 04/29/08(Tue)13:38 No.1628578
    >>1628553
    However these overcomplicated things ARE fucking stupid; it does point something out about the simpler system we all know and love. Rock and Scissors are really close together but for some reason paper is all the way fuck out there away from them rather than, as one would expect, them all being located with the same number of things in between them.

    What this means? Paper is god tier if done right and the system needs to be fixed so that paper can't be broken so horrendously as it can be to this day.
    >> Anonymous 04/29/08(Tue)13:39 No.1628582
    >>1628573

    Let me guess, they make you pay a monthly fee to use their online java client?
    >> Anonymous 04/29/08(Tue)14:04 No.1628722
    >>1628578

    I actually had a discussion with one of my friends on the psychology behind that. Think of the target audience for this game. You probably don't expect a whole lot of the jocks and popular kids to be caught playing this game, so who does that leave? The nerds, the bookworms and the shut-ins that most likely spend a lot of their time reading. These types of people would probably choose to associate themselves with paper due to its familiarity and its propensity to be looked upon as the softer, less assuming and overtly violent choice of the three. Therefore, it makes sense that the publishers chose to make that class potentially powerful so that their target players could feel empowered playing as one.
    >> Anonymous 04/29/08(Tue)18:35 No.1630435
         File :1209508515.gif-(6 KB, 331x365, tic tac toe.gif)
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    Sorry for bumping this but I didn't want to create a new topic. Does anyone here have a pdf of the new X's codex. I hear they were doing another fluff revision on them and I want to see if my favorite units ended up getting nerfed.



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