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04/01/08(Tue)19:56 No.1453109>>1453033
Then again, LARPers aren't out to do anything except simulate swordplay in a way that's safe in an unstructured environment.
Yes, your average fencer is aces in a one-on-one fight.
I find from years of experience it doesn't mean much when you sneak up on one and backstab them with a boffer knife. Or stab you with a long spear. Or in a line fight where the fencer isn't stuck in a pretty little lane with a single opponent that they can fight with no distractions whatsoever.
In that, your average "peasant" tends to have the advantage. They don't fight "fair" by fencing standards, in any way shape or form other than certain areas being off limits for strikes.
You'll clean house on a duel, of course. Most boffer/fantasy LARP fights aren't duels however. I've seen plenty of folks with kendo, fencing, and formal weapons training- it's helpful and useful, but it's not the same when you have 30-40 people in a rough line, attacks come in from any direction, and total focus on a single opponent is impossible due to the environment. Muscle memory is always a good thing for a fighter. Situational awareness on a melee field is another animal entirely, and fencing doesn't teach that well.
You are "reading" a single opponent, their stance and grip, with the intention of landing a single strike before being struck.
Your LARPing opponent may not even care if you "kill" him, as he's playing a blood-raging orc NPC whose gawds will give him paradise if he dies in the process of cleaving you in two anyway. Or he may be wearing enough protection to turn that initial stab aside from being lethal, while your fancy foppish shirt gets a new slash in it as the axe your opponent was using takes an in-game chunk from your arm.
In before LARPing = serious business (which it isn't, it's a freakin' game and fun). |