>> |
12/30/07(Sun)05:25 No.951361 File :1199010318.jpg-(166 KB, 496x702, Flandre Brown.jpg)
>>951359
Locate City affects a 10-mile/level radius, centered on you. At caster level 8th, thanks to Arcane Thesis, that's an 80-mile radius, or a 422,400-foot radius. Anyone who fails both the Fortitude save and the Reflex save, which should each be DC 15 assuming you have 18 Charisma, will be pushed to the nearest edge of the area, taking 1d6 damage for every 10 feet moved. If someone was right in front of the caster and failed both saves, he'd be hurled the full 80 miles and take 42,240d6 damage (average 147,840 damage). That's going to be a very forceful and painful trip indeed. Once you cast it, all structures in a 80-mile radius will be utterly destroyed, and approximately a third the population will fail their saves and violently get killed. Now that I think about it, the ground would take damage and auto-fail its saves as well, so you'd end up with a crater 80 miles deep. Then after a round of being dazed from Born of Three Thunders, you cast it again and again and again, putting up a Lesser Globe of Invulnerability as needed.
That is what you can do at 6th-level. Now we'll need to go Incantatrix for the next 10 levels, but unfortunately, we don't happen to have Iron Will. However, the retraining rules from the Player's Handbook II lets us switch out a feat of our choice for another feat before leveling up, so we're free to switch out Born of Three Thunders for Iron Will right before we take Incantatrix. We'll get BoTT right back since Incantatrix gives you a bonus metamagic feat at 1st-level. Right before hitting Incantatrix 4, we'll switch out Energy Substitution for a non-metamagic feat, and then get the former right back as a bonus feat. Before hitting Incantatrix 7, we'll do the same by switching out Explosive Spell for another non-metamagic feat of our choice, and then get Explosive Spell back as a bonus feat. Once we reach Incantatrix 9, we'll simply take Heighten Spell as our bonus metamagic feat. |