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12/22/07(Sat)01:32 No.9253770-1 SQUAD: BOYZ UV DA DAMNED points 12 ws 4 bs 2 s 3 t 4 w 1 i 2 a 2 ld 7 sv +6 Mob: The mob consists of between 5 and 10 Orks. Weapons: Shootas. Options: Up to one model in the mob can be armed with either a Big Shoota at +8 pts, a Rokkit Launcha at +5 pts or a Burna at +6 points. The entire mob may be equipped with frag stikkbomz at +1 pts per model and/or krak stikkbomz at +2 pts per model. SPECIAL RULES Tellyporta: Da Boyz uv da Damned use a custom-built tellyporta to appear unannounced on the battlefield. In every battle they use the special Deep Strike deployment rules, even if the mission does not normally allow troops to Deep Strike. However, the tellyporta is a bit unstable, so when rolling for deviation distance, the squad is lost in the warp on *any* doubles roll, not just on a roll of 2. Da Boyz uv da Damned may not be joined by an Independant Character, as most Nobz have better things to do. Dead 'ard: Da Boyz uv da Damned are recruited from among the ranks of the Madboyz, and have had their personas reinforced to such an extent that they truly believe they are the spectral warriors they are immitating. While they are not fearless, they do count as twice their number for any Mob checks that are taken. I.e. a squad of 3 Boyz will pass their Mob check on a roll of 6 or less. Boyz uv da Damned do not Mob Up with other units of Orks. Spooky: While their death imagery isn't nearly as frightening as the spectral icons of the true Legion of the Damned, da Boyz uv da Damned are an unsettling foe to face - Orks that attack in silence? Da Boyz uv da Damned will automatically win any 'Moral High Ground' roles, unless faced with a foe who has the same ability; then roll as normal. 'Dey appeared wifout a sound': In imitation of the Legionnaires they are emulating, Da Boyz uv da Damned move across the battlefield in silence. Thus they do not receive any benefit from the Power of the Waaagh! |