Thread Title Description Tags Added Score May 2011 14855274 Binder Quest III The story of Brother Gregory, a young scribe and monk, continues. Having accidentally called forth a being from an ancient book and made a pact with the strange being of the abyss, Tenebrotep, he has now been thrust into an assignment by the King himself to discover the secrets behind these strange powers. Secrecy is paramount as he tries to unfold the origins of the legends surrounding these magics and guards himself from another monk, named Arnold, who has shown himself to also be a binder through the summoning of the bestial spirit Gourmander. However, he does not seem to know our secret, though he knows of our assignment, after having his memory doctored by ourself in the night. Having gained privacy and security in a locked tower, we are set to investigate the strange book again and call forth another creature under cover of night. A lot of plot development and suspense building. Parts 1 and 2, which were not archived, are posted as screen caps. Binder , Quest , Binder Quest , Quest Thread 2011-05-09 39 14867881 Binder Quest IV The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We attempt to strike another bargain with Tenebrotep and find we have been used. Our body is taken from us by the shadowy spirit and we awaken to find the groundskeeper's daughter bleeding to death in the forest by our hand. We form a pact with a new spirit, Seno and Eno, and use their power to heal her from her wounds, gaining ourselves a nasty scar in the process. Binder , Quest , Binder Quest , Quest Thread 2011-05-10 33 14881826 Binder Quest V The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. Having healed the young maiden we inadvertently kidnapped with the power of Seno and Eno, we learn a bit about her, including that she possesses some elven blood that she has kept secret from the inquisition. After some careful talking we learn about what the treacherous Tenebrotep did and possible find a mutual friend in the beautiful Rosemary. However, we have a nasty scar that we now have to worry about hiding. We sneak back into the castle under cover of night and find everything as we left it. We summon the serpent sisters again but find they cannot help us in our quest to understand the language of the void. We do, however, learn a bit about their past in exchange for a small errand to complete. We leave off collapsing into bed after an exhausting night. Binder , Quest , Binder Quest , Quest Thread 2011-05-11 27 14901515 Binder Quest VI The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. After sleeping in late, we repay our debt to Seno and Eno during the day. We meet a strange and secretive man that claims to know have known our father. We finally talk to Arnold and learn that he is actually a member of a secret order and that they are devoted to protecting the secret of the power of binding. We also get to see some of Gourmander's power. We return to the tower and experiment with the book more and discover a bit about the power of two more of our vestiges: the crazy time-traveler Xepoc and the silent and enigmatic Kuzo. Binder , Quest , Binder Quest , Quest Thread 2011-05-13 26 14914514 Binder Quest VII The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We turn in for the night after gaining more understanding of Xepoc's gauntlet and sleep with time frozen. Upon awaking we learn more through Arnold about the mysterious artifact from his sources within the Order. The inquisitor has arrived in town and we do our best to avoid him. We get our bandages fixed up proper before finally meeting up with the chaplain to have and overdue chat. Binder , Quest , Binder Quest , Quest Thread 2011-05-13 25 14923850 Binder Quest VIII he story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. After our conversation with the chaplain we meet the inquisitor and receive an invitation to join him in returning to the capital city. While we consider the offer we seek out Arnold and stumble upon the strange old man Leonard in town again. He shows us what looks to be another artifact but we turn down his offer and finally find Arnold. We tell Arnold everything and learn Leonard is actually a Duke and not a member of the Order. We end by making our way to the tower and calling upon Asam'Ano Mora, the last of our vestiges. Binder , Quest , Binder Quest , Quest Thread 2011-05-14 23 14934742 Binder Quest IX The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We learn of Asam'Ano Mora's power to carve things instantly from stone and create elaborate mechanisms to meet our every need. Later, we call Xepoc again and are introduced to his A.I. Rem that inhabits the gauntlet. We also form another pact with Asam'Ano Mora and try to use both powers together, but find that stopping time also stops our other vestige. Not dissuaded, we dig an elaborate network of carefully hidden tunnels beneath the castle to allow us more subtle access around the monastery. Sleeping in most of the day, Arnold wakes us to inform us that the Order has a new mission for the both of us. We finish our sleep, have dinner and head off to meet him that night, forming a dangerous pact with the morbid Acheron. Having become a pale skeleton with icy powers, accompanied by Arnold in the shape of a dog, we make our way to investigate the Baron. We end gaining entry to second floor of his manor only to make a startling discovery. Binder , Quest , Binder Quest , Quest Thread 2011-05-16 26 14957154 Binder Quest X The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We eaves drop on the Baron and learn he is Rosemary's uncle. Then we do a little breaking and entering and end up leaving Rosemary unconscious. A search of the manor with Arnold turns up a hidden passage into a secret laboratory where another binder is chained up. After disabling the Baron we end up in a fight with the fiery minotaur of a binder when he mistakes us for our father. We learn from the Baron what the order's true purpose is and what our father's involvement in all this was. We return to the monastery after a night of meditation with Acheron and examine our newly acquired seals and learn how to add the vestiges to the Veritalignicon. We plan a meeting with Rosemary to get the Baron to examine the artifact for us. Binder , Quest , Binder Quest , Quest Thread 2011-05-18 25 14979799 Binder Quest XI The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We make arrangements to meet with Rosemary and Leonard for the night and give her the imitation artifact. We try out all three of our new Vestiges, the lawful Quorim, the pyromaniac Narcosis, and the gambling Red Jack while learning a bit about each of them. While supernaturally lucky, we talk to Arnold about what to do in relation to the order before heading off with Rosemary and making amends with her for the attack the previous night. We talk to Leonard a bit about binding and magic over dinner before the Inquisitor shows up. We hide, but use the power of Xepoc to stop time and scour the house for any heretical things needing hiding. Binder , Quest , Binder Quest , Quest Thread 2011-05-20 24 15002071 Binder Quest XII The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We finish our discussion with Leonard and display some of our powers to him and head off with Rose. She tells us about her family and asks to come with us on any adventure we may set out on, to which we agree. We spend the evening digging a tunnel under the city to Leonard's secret lab from our tunnel network. We then receive a letter from our elusive brother revealing that the inquisitor is preparing to lead a force to wipe out the nearest elf settlement. We begin to plan how best to stop the inquisitor's genocidal march. Binder , Quest , Binder Quest , Quest Thread 2011-05-22 23 15012249 Binder Quest XIII The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. After much indecision on how to handle the imminent attack by the inquisitor upon the elf village we give Leonard a visit to hear his opinion. He is mostly of the opinion that there's no point in trying to save the elves but we want to try anyways. We infiltrate the military encampment with the aid of Tenebrotep and remove all traces of their plan of assault before picking away the inquisitor's memories. But upon picking through Ranta's memories we find he was the one who killed our father. We chase down the bird carrying a message to bring reinforcements from Surdrime and return to the castle where we make another clock to pay our debt to Xepoc. Binder , Quest , Binder Quest , Quest Thread 2011-05-23 24 15070728 Binder Quest XIV The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We wake to find the inquisitor has been quite busy. While he seems to have turned his ambitions away from invasion he now seeks conspiracy from within. We talk to him and he tells us his suspicions and sets new precautions for us, including a personal guard and a house in town. We leave and go to contact Arnold but find him missing and his room pulled apart. We go about our day in paranoia before retreating to the woods to call upon Acheron. Binder , Quest , Binder Quest , Quest Thread 2011-05-29 25 September 2011 16442647 Binder Quest XV The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. Summer Hiatus Ends and story is recapped. We make our pact with Asch and use the power of soul sight to find the Inquisitor. After leading the guards on a hunt through the woods we find the Inquisitor. We use our power to confirm that Arnold is still alive before draining twenty years of life from the Inquisitor as payment to Acheron. We escape by the river and emerge at nightfall. Binder , Quest , Binder Quest , Quest Thread , Collective Game 2011-09-28 29 October 2012 20995061 Avatar: The Last Air-Binder A discussion about binders, and the campaigns that may spring from them. binder , dungeons and dragons , magic 2012-10-06 11 May 2013 24903419 Binder Quest XVI The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. Hiatus ends AGAIN and story is recapped. We make our complete our pact with Asch after confirming Arnold is alive and decide to lay low for the rest of the night. But a waiting sentry escorts us the Inquisitor's camp where we find him still alive. He orders us to hide with the artifact in town for two weeks time after which he is taking us to the capital. We go to see Baron Leonard about a place to stay and make plans for the future. Binder , Quest , Binder Quest , Quest Thread , Collective Game 2013-05-19 23 June 2013 25177887 Binder Quest XVII The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We learn more about the events of last night and discover another of the Baron's connections before he hooks us up with a new place to stay in town. We use Mora to fortify our new location and try to build new tunnels before trouble shows up in the form of another binder. We flee to the forest and summon Tenebrotep after some rough negotiations only to find it is Arnold and Gourmander now pursuing us. Binder , Quest , Binder Quest , Quest Thread , Collective Game 2013-06-02 15 25322475 Binder Quest XVIII The story of Brother Gregory, a young scribe and monk gifted with the power of binding Vestiges from beyond existence, continues. We disable Gourmander and search Arnold's memories to learn how this terrible fate befell him. Deciding to try to save him we drag him to the Baron's manor. The Baron gives him an experimental treatment to expel his vestige and we try our best to hide as much information about Tenebrotep from him as possible. We stay the night and wake up to find Arnold seemingly recovered. Binder , Quest , Binder Quest , Quest Thread , Collective Game 2013-06-09 15