/tg/ Thread Archive

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Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
April 2011
14712324Gladiatrix Manager Quest 3In which Gneutered turns down a deathmatch, coaches said deathmatch anyway, has her fighters take on a dire jackal, makes a pile of money, and gets ready for a party.party, gladiatrix, manager, quest, female, gladiator, gneutered, gnoll, lizardfolk, SSssS, Slicks, Antonina, Septimia2011-04-25 7 
February 2012
17968729Lizard Folk Civilization ThreadLizard Folk are banished, then kill human, befriend DwarvesCivilization Thread, Lizardmen, LizardFolk,2012-02-16 7 
17973055Lizard Folk Civilization Thread #2Banished Lizardfolk continue to grow, fight filthy heathensCivilization Quest, Lizardmen, Lizardfolk2012-02-16 5 
18062118Lizard Folk Civilization Thread #3Planning, indecision, a tower is put up, then.. SPOOKY ISLANDCivilization Thread, Lizardmen, LizardFolk,2012-02-23 1 
December 2012
21997124The World's Monitor Civilization QuestCivilization quest in which we research some stuff and just get setup for the first game The World, Lizardfolk, Collective Game, Civilization Quest, Monitors2012-12-12 1 
July 2013
25996456Civilization Game: The Cult of OtimgoThe cult is born! Our lizards start a heresy, build a home, slaughter some humans, and encounter a dragon. collective game, civilization, civilization game, lizardfolk, lizardmen2013-07-14 2 
26011441Civilization Game: The Cult of Otimgo IIWhere big plans crumble before the looming human threatcollective game, civilization, civilization game, lizardfolk, lizardmen, Culf of Otimgo2013-07-15 1 
November 2014
36119387Lizardfolk Jungle Civ 1First thread. Hopefully not the last Collective Game, Lizardfolk, Civ, Civilization2014-11-12 4 
36128912Civilization: Lizardfolk #2In which we pick up speed, explore, and find the harpy den!Collective Game, Lizardfolk, Civ, Civilization2014-11-13 3 
36151780Civilization: Lizardfolk #2.5Just a short addendum to #2. Hunting Party returns and harpies join as allies.Collective Game, Lizardfolk, Civ, Civilization2014-11-14 2 
36191526Civilization: Lizardfolk #3Where we begin our journey to becoming a real power within the jungle.Collective Game, Lizardfolk, Civ, Civilization2014-11-16 2 
36232175Civilization: Lizardfolk #4Where we become hippies. And nerds. Yay. Oh, and we consider shanking some giants.Collective Game, Lizardfolk, Civ, Civilization2014-11-18 3 
36417376Civilization: Lizardfolk #5FLAWLESS VICTORY!Collective Game, Lizardfolk, Civ, Civilization2014-11-27 3 
36435811Civilization: Lizardfolk #6Where we gather information and speak of meta matters.Collective Game, Lizardfolk, Civ, Civilization2014-11-28 2 
December 2014
36494224Civilization: Lizardfolk #7Short thread, firebird project is a go, and started some more basic techs.Collective Game, Lizardfolk, Civ, Civilization2014-12-01 0 
July 2016
392852Forest Lizardfolk Quest/CivThe story begins as Kroxconqua awakens in a different world and starts to lead people.Lizardfolk, Forest, Quest, Civ2016-07-22 1 
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This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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