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File: BATTLE_LINDLORE_01a.png (2.1 MB, 2887x2112)
2.1 MB
2.1 MB PNG
Sound the alarm ! The Enemy has made themselves known ! Villagers and children are to vacate in the cellar under the church !

The Year is 7989 of Avalon on the 23rd day of Nihilid

ACT PHASE! Phase ends in 30 Minutes or 15 Actions Posted !
https://www.youtube.com/watch?v=0s7Jyxl2gCs&index=9&list=PLEFE333A7537D4666

Report to your stations, we know not where the enemy will strike !

Curious about the game ? Check out the recruitment thread at >>>/tg/50800365
>>
>>967787
"Reporting for duty Sir!"
>>
>>967787
"Hmmmm... Yo boss, you mind if I put one of these scum down?" Hetros says conversationally into the magical ansible in his ear, directing it to Van Ludow

>Move 2N,1W,1S
>Overwatch [Aim] against anyone who comes within bowshot to my SW

=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:5(4+1)]
>14 Wood Arrows (+1 Atk)
>>
Reporting in.

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-4x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 1f
-Firewater (10 sips, 10 Potency)
>>
Rolled 4, 4, 2, 1, 2, 6, 1, 4 = 24 (8d6)

>>967787
>Move 3 North
>Pray for Dawn Light [8d6 vs CR3] [Radius 4]

"Darkness may come our way, but light will render us a true path to follow. Do not shield thine eyes lest ye misstep."

Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 4 RES: 5
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
>>967795
>Good idea to include the actual character.

>Hold Action.

= Sir Garlan Coldwater =

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
Cleaving 1

Equipment
Longsword and Armour [4atk] [1def]
>>
I need teams to scout North and South. Someone should post themselves on the North gate.

Liren, you like to talk. Stall them.

Ranged units get on the walls.

Keep the nobles in this room, at least one knight block the door physically.

Teams as previously determined, move into position. Do not leave the town yet. We may be forced to destroy the manufactory, the rebels are already present there.
>>
>>967787
"Ha! Is cold here! Good cold place to make grave! Come now, is time to dig many grave!"

>Move 3N
>Move 3N

Comrade Mikolov
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Mwk. Telescopic Rifle (6+PER RNG, Ammo 1r, 1+TEK+POT DMG | Spot)
Hand 2: Mwk. Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x20 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 0f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>move 6S

Male Norr Knight Servant

STR - 4 (base+male+knight+norr)
END - 4 (base+male+knight)
WIL - 5 (base+BP+knight+servant)
PER - 1
SPD - 1
TEK - 1

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 8]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def]
>>
>Reporting in

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 4 | MOV 5 ATK 7
Tek 2

Equip:
-Longbow 10 Range [SPD 4 + Archer 1 * 2] 7 Atk [SPD 4 + ATK 2 + Archer 1]
-Scout Garb +1 Mov +1 Res
Inv:
-20x Black Arrow +2 Atk

Archer I: Ranged, Scouting, Traps, Evasion
Sharp Shot: Called Shot
>>
>>967800
We dont have the supplies to feed an occupation army. But we're more than equipped to deal with them. Do it. "
>>
>>967787
>I have a female sprite and I'm a male

>>967816

I'll check south

>move 5s1w
>move 3w3s

=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
STR: 3 FrnArm: 6
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 2 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def, {GroundSlash}]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
>>967787
>Move 5S
>Move 3E2N, up on the wall
>-Face E

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx20 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
>>967833
"Understood. We'll put these bottom feeders down."
>>
>>967787
>Move 3W
>Block S

Shark, Male Norr Plague Doctor
STR: 4/4
END: 4/4
WIL: 2/2
PER: 2/2
SPD: 2/2
TEK: 2/2
MOV: 3, FRN: 4, FLK: 4, RES: 2
ATK: 6 Ripping, 3-Limb Cut?

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
8 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
>>967787

>Move 4N
>Move 1W 3N

"Vwhat?! It's time to fight already?! Gah! I didn't even had time to find a nice sitting place before these stupid rebels showed up!"

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 20 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS
>>
>>967787
"I will serve wherever I am needed. Please make use of my skills as you see fit."

>Move SWWNN
>Move NEEN
>-Face N, see what's there

[As4]Fuko
Female Wylds Armslave Street Urchin

Weapon: Longsword (+4att +1def) (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 2 END 2 WIL 2 PER 2 SPD 6 TEK 2

[ATK 12] [FRN 4] [FLK 3] [MOV 5] [RES 2] [DODGE 8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
>>967787

"Blow, wind! Come, wrack!
At least we’ll die with harness on our back."

>Face W
>Move 1W
>Block Door

= Sir Garlan Coldwater =

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
Cleaving 1

Equipment
Longsword and Armour [4atk] [1def]
>>
>Move 1S, 2E
>Examine the forts walls

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-4x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 1f
-Firewater (10 sips, 10 Potency)
>>
File: lindlore_heightmap.png (1.86 MB, 2887x2112)
1.86 MB
1.86 MB PNG
For your benefit, relative map heights, bridges, gates, doors as surveyed.
>>
>>967834
>>967787
If that's a female sprite then I seem to have a male sprite. This could create confusion.
>>
>>967787
Tactical assessment of the current map

1) The gats are barred, but they are no necessarily impenetrable, at least the gates to the north, south, and west.
2) The dock area is not bocked by walls, and can be taken without taking the town. This is a bad thing and our machinists should look to it.
3) The south is entirely undiscovered right now. We have no idea what the tactical situation of the southern part of the town is, we should correct this immediately.
4) The west appears to be a structure... chances are the mayor's family is not in that one, but further west and we'll have to do a door to door search for them.
5) There is a rope under my position, and we should consider using the ropes and similar to move out of the town without opening the gates.
6) If we must open the gates, somebody must stay behind to shut them.
>>
>>967865
maybe that sprite works for both? Idk I thought top was male bottom was female
>>
>>967862
I've come to notice there are two Cl2's on the map. Mind if I ask which one is me? If the choice is allowed, I would appreciate being the one who is in the same room or on the platform as the shrine.
>>
Rolled 2, 2, 5, 3, 4, 1, 4, 6, 6, 4, 4, 3, 4, 3, 1, 3, 6, 1, 2, 1, 5, 3, 4, 1, 1 = 79 (25d6)

>>967787
"We respectfully refuse."

>Called Shot END, Rapid Fire 3 Iron Bolts into the leader making the demands: (Base 3 + Iron 3 + TEK 4 + Archer Rank 1)x3
>Move 1S, 4W
-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3, EVA: 4

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 3+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory: x17 Iron Bolts 3ATK, x10 Wood Bolts 1ATK, x1 Potion, x1 Ether
>>
Rolled 4, 5, 5, 2, 1, 6, 4, 5 = 32 (8d6)

>>967880
>Rest of the dice.
>>
>>967866
"My Lord, if we do not control the south township, then do we control access to the battlements? - I fear the archers may be left defenceless should the mongrels seize them"
>>
>>967865
You're a girl?! Is this what they call a /tom boy/?
>>
>>967866
1. 3. & 5. are correct.

As for 4. West is the manufactory, not the governor's family. They should be to the East.

For now just hold the walls and gates. We may be eventually forced to plan a defense in depth, but first we need more intelligence on what remains in the fog of war.
>>
>>967899
That's what is written in my papers. I trust them.
>>
>>967890
That's why we need to secure the southern battlements. I don't see anybody on them do you? Fix it.

And knock off the "Lord" Shite. We don't call people 'my lord' or 'my lady' where I'm from boy. Just Hetros, or Het if you save my life or buy me a drink.
>>
Processing Has begun. Override actions are prohibited. In this game.
>>
Rolled 3, 6, 5, 3, 5, 3, 4, 6, 6, 2, 1, 3, 5 = 52 (13d6)

>>967787
>Cast Backwards & Forwards [Water Ball] W, dice 13 feedback 1. Take feedback to convert result to Bloqs. Anything that won't kill me.
>Materia Heart 1 Aquacyte for +1pot success. (Also it's the foci)
>13 dice, success on 3, 4, 5, 6

>>967816
Sure thing boss.

>>967787
HEY YOU, YOU'RE IN flagrant breach of the standing imperial agreement on preserving the peace of small towns! I must insist that you cease your activities or face fines for potentially disrupting the flow of trade goods.

Also I see you didn't bring a flag Parley! If you wish to return to your domicile and acquire one a proper parlay can be set up within 3 working days, minus holidays or festivals dedicated to Gaia or other Star Deities! But as you didn't bring one, I imagine instead we'll settle for

>>967800
HETROS! Give them our eloquently stated one point counter proposal, please.

>Liren
Female Oceanian Tactician
>A Noble
STR: 1
END: 1
WIL: 3
Per: 1
SPD: 1
TEK: 1

[FRN 2] [FLK 2] [MOV 5] [RES 5] [DODGE 1] [ATK 1] [CAST 8]

Equip:
Left: Dense Tactical Book( +4 Casting, +1 Res, [Observe])
Right: Tiny Chemist Kit (+2 Alquem, +2 Item Slots)
(Light) Tactical Uniform (+1 Res, +1 Armor, +2 Move)
--Inventory--
1x FiraCyte Crystal ((2 Pot, 6 Gram)
1x AquaCyte Shard (1 Pot, 1Gram)
2x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Empty--x1
Skills:
[Studies] Gaia Of The Blue Moon Lore 1, Tactician 1
[Magic] Elementalism 5, MetaMagicks 1
[Crafting] Alquemistry 1, Magical Science 1, Machinist 1
Obtuse Skill Applications: +2 discovery, +2 Study.
Spells:
[Gaia 1]
Thoom
[Elementalism 5]
Flint, Water Ball, Earth Wall, Alight, Materia Heart
[MetaMagicks 1]
Back & For, (+1 from Science) Enlarge
[The Royal Game of Chess]
>>
>>967902
Understood. Once we blunt the initial offense, permission to go beyond the walls and scout?
>>
>>967919
Eh? You can't look down your trousers or something? How do you relive yourself?
>>
>>967787
Not sure which of the II-labelled Clerics I am, but reporting in.

Female NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4 | Spd 1 | Tek 1
[Wpn 4] [Armor 5/4] [Res 5] [Mov 3]
[Blk 1] [Par 4]
Cleric I: +Healing, Prayer, Resistance
Faith II: Gaia of the Blue Moon *Water *Earth
Prayer Stance
-Thoom
-Mend

Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Mag, Strike Res
>>
>>967928
Yes. Do it earlier if there's a lull.
>>
>Move 1S, 3W
>Block W

Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 2
Spd: 3
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 3
Atk: 10

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Skills: Knight 1, Mace 1
>>
>>967931
That was a joke.
>>
>>967950
Then it is not funny joke then. Joke is when you shoot practice arrow at comrade when they are slacking off the job and see them yelp and scream. Not that I will do something like that to you, I feel enemy will shoot real arrow at such people in this situation.
>>
>>967926
>I do have also have that bandoleer equipped, as the sprite indicates. This is true. Bought that for 5 for extra space.

>I was mis-using the smith rules earlier however, so my book is sadly not a functional teras-foci. That was simply too expensive.
>>
>>967787
>Move S, E, S, S, S, S
>Move S, S, S, W, W, W


Female Wylder
Archer

STR: 2
END: 1
WIL: 2
PER: 3
TEK: 4
SPD: 5
MOV: 5(6*), FRN: 1, FLK: 1, RES: 2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
Couple of notes from my estimates of this turn.

First. Limited numbers of units acting in one phase will complicate matters.

Second. Tacticians, get the Game up. I've been preoccupied setting up supplementary information so unable to act at the moment.

Third. We are unsurprisingly presenting a strong front on the West. But we need at least one melee folk East as well.

Fourth: The sooner we get intel and can confirm or deny the presence of an enemy tactician the better. The geography here is extremely beneficial to rooks.
>>
>>968000
Finally: Don't forget that you can prepare block, dodge, or parry as defensive abilities. You may need them considering what is arrayed against us.
>>
>>968000
"What's the policy for enemy tacticians detected in the field?"
>>
>>968020
Kill with extreme prejudice. The sooner we get board superiority the better.
>>
Objectives for next phase:

1. Blunt the attack from the West and destroy the forces present there.

2. Scout the East. Determine if there is any danger and prepare an expedition to go out in 2 phases.

3. Fortify the South.

4. Those unable to do these things, strip this town of all useful materials for traps, alquemy, crafting, etc.
>>
>>968020
Please destroy them if you can. Preferably in as explosive a manner as possible.

>>968000
I was waiting for your go, Ludow. You're the boss, so didn't want to go ahead. Tell you what, I'll start the game by granting her Majesty the King. Gets the game going, and we need to keep her alive anyway so we might as well stack twice on the same piece. Concentrates vulnerability.

Unless you got a preference.

>>968054
Also you've got a squad of friendly Spearmen over on the east bank there, holding tight. As Commander for this outing, I think you can perhaps convice them to join us.
>>
Map of Killzones (Red), Chokepoints (Orange), and safe elevated zones (Green) (Safe meaning likely not targettable from outside the walls). Use this for reference to lure enemies in or set up ranged overwatch.
>>
>>968108

I'm the fastest fighter you have and I have ground slash. Bot me to deal with the South side since I'm there and will be gone for several hours.
>>
>>968108
"Commander, consider naming your engagement areas to aid in the coordination of forces"
>>
>>968119
South side is probably the docks, not east. I had gotten turned around.
>>
>>968120
As of this moment you can determine them by the lines drawn by Lindlore's walls. Subject to change later with greater intel.
>>
File: Tactics.png (1.41 MB, 2310x1690)
1.41 MB
1.41 MB PNG
>>968166
Just so we're clear -

The Manufactury is WEST - Confirmed hostile presence.

The Town and greater supplies lies EASTERLY - Confirmed hostile scouting team.

The Docks are to our SOUTH. Current status unknown.

NORTHERLY of us is an expanse. Also unknown. Potentially more hostiles that way.

Current enemy groups will focus from the West - manufactury and a small host East. If those East rouse some of the town to fight, or find reinforcemens, that will grow to be a larger host.

The docks are blockaded by a few blockade ships, and the cold winter makes seagoing reinforcements unlikely. Smaller boats could come in from other towns, however, so don't discount that entirely.
>>
>>968185
Not sure the folks east are actually hostile, they have the same colors as some of the guards inside the walls.
>>
>>968185
This is correct, with the addition that so far it appears the docks are an unsecured entry point into the town. And also the possibility that East is friends not foes. Be wary.
>>
Turn over.
>>
File: BATTLE_LINDLORE_01b.png (2.36 MB, 2825x2277)
2.36 MB
2.36 MB PNG
Enemy Phase.
First blood is drawn. The facade falls away at three points.
https://www.youtube.com/watch?v=_96ss_IWLk0
>>
>>968233
Ah that's a moat. Makes sense.

As feared, they've already infiltrated from the South, and they're preparing to invade from the North. Jenny, Garland, prepare to sortie if the enemy approaches the wall. The 3 South will need to execute the targets present there.

Get positions ready in the North. The East is more secure than originally estimated but we still need to send an expedition in that direction.
>>
>>968243
"I await the glory of combat!"
>>
>>968233
Uh-huh, and then we--- woah. Okay. Okay slightly more water than originally intended, sorry, whupsee, my bad.

Excuse me your Royal Imperial Highness, sorry, emergency situation. Imperative need to safeguard the sancticity of your person. Need this water for later to provide succor for the wounded.
I just gotta put this.. uhm. huh.

Sorry Monandaes, sorry. It's all under control. I just gotta gotta. . . fix . . . this.

>What's the sip value or quantity of a bloq?
>Toolkit with tubes and 1 item slot and 4 slot ammo bandoleer for tubes, so put it there. 15 sip total space.
>So a bloq of water isn't a bloq of aquacyte you can use for other spells. The things you learn.

>Query - what's the difference between a bloq of water and an onze of water? Is bloq of water is not an actual, physical bloq of 0.1 gram aquacyte?
>>
>>968233
"NEVER RELEASE THE DRAWBRIDGE FORTIFY IT! We need to create a static defence or place where movement is impeded before this day ends I am having some very delicious cookies for dinner tonight."


Garth-, Tactician,noble
STR: 1
END:2
WIL: 3
Per: 2
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
File: BATTLE_LINDLORE_02a.png (2.43 MB, 2921x2421)
2.43 MB
2.43 MB PNG
>>968269
A bloq can produce 10 [bottles] similar to a galleon.
An onze is capable of covering one tile and may produce a sip.

>Taking Damage. The end result of enemy phase is notable for the damage taken. Due to the variable nature of the damage system, it is up to the player to determine where to allocate damage as a >-tap action and declare the changes made on their character sheet. Failure to do so will lead to [reeling] until rectified.

ACT PHASE. The rebels have joined steel with ours ! Move !

https://www.youtube.com/watch?v=GkKfijqhvRI&index=29&list=PLEFE333A7537D4666
> Phase ends in 30 Minutes.
> After Phase ends there will be a 6 hour break.
>>
>>968309

" The Bart Company owner ? I thought for certain he died without naming a successor, did the workers there simply decide on their own ? "
>>
>>968309
Anyone who is damaged in the South retreat behind knight chokepoints. Maintain defensive positions at the West gate. Strengthen the North. DO NOT drop that drawbridge.

We need ranged support on those walls and bridges NOW.
>>
Rolled 2, 6, 6, 5, 4, 4, 2, 1, 5, 2, 5, 1, 3, 5, 3 = 54 (15d6)

>>968309
"WE GOT AN ARCHER MISSING!"
>Fire shot into back row of eastern soldiers, specifically northern most spearman.
>Fire second shot into same man

=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:5(4+1)]
>12 Wood Arrows (+1 Atk)
>>
Rolled 6, 4, 5, 6, 1, 5, 4, 6 = 37 (8d6)

>>968309
>Drop down 1 West, move 2 South
>Pray for Warmth centered 4 South (is that a thing?) [8d6 vs CR3] [Radius 4]


Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 4 RES: 5
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
>>968315
"The enemy approaches the gates, shall Jenny and I sally forth to engage them. Or do you wish us to await them behind the comfort of cold stone?"

= Sir Garlan Coldwater =

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
Cleaving 1

Equipment
Longsword and Armour [4atk] [1def]
>>
>>968324
Don't sortie yet. Wait until they're pounding at the gate.
>>
>>968327
Boss? Could you please designate a color for our company so that we are more able to tell ourselves from others operating in the area?
>>
>>968309
>Move 6 S

Shark, Male Norr Plague Doctor
STR: 4/4
END: 4/4
WIL: 2/2
PER: 2/2
SPD: 2/2
TEK: 2/2
MOV: 3, FRN: 4, FLK: 4, RES: 2
ATK: 6 Ripping, 3-Limb Cut?

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
8 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
>>968327
"Aye Commander, though I fear their shield wall if they have time to prepare it"

>I have no idea what im doing. What are the <6 and ]2's and such. Presumably something to do with defence but idk how attacking and damage works yet.
>>
>>968309
"I will stand ready to repulse the enemy if they breach the northern gates."

>-Take 1 damage to Str, Tek, Will
>Move SSE, dropping down
>Dodge

[As4]Fuko
Female Wylds Armslave Street Urchin

Weapon: Longsword (+4att +1def) (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 1/2 END 2 WIL 1/2 PER 2 SPD 6 TEK 1/2

[ATK 12] [FRN 4] [FLK 3] [MOV 5] [RES 1/2] [DODGE 8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
>>968309
"Oi! Bart Company Miss! Make your way over here if you can't hold out, but we'll try and help!"

>Reload Iron Bolt
>Move 4W, 1N
>-Tell the purple mook archer to start shooting for goodness sake

-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3, EVA: 4

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 4+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory: x17 Iron Bolts 3ATK, x10 Wood Bolts 1ATK, x1 Potion, x1 Ether
>>
Preliminary bots. Dice to come later.

Botting [Tc4]
>Place King on Royal 2S1W of me

[Tc2] Van Ludow Actions
>Place Knight on [Kn2]
>Block S

Botting [Kn2]
>-Take 4 damage to Wil, reduced to 1
>Block W
>Move 2S1W

Botting [Kn1]
>Move 3S
>Greatsword cleave slash two adjacent enemies

Botting [Cl3]
>Move 1S
>Aide [Ac4]

Botting [As3]
>Move 1N2W
>Greatsword cleave two adjacent enemies

Botting [Ac4]
>Left Knife enemy in front of me
>Right Knife enemy in front of me
>>
Rolled 4, 2, 1, 4, 3, 4, 4, 3, 5, 1, 1, 1 = 33 (12d6)

>>968309>>968315
"Brah chill were on it, okay if i read my manual right this....should work if not i dont know whats going to happen."

>Imbue elements RNK:3: enchant crossbow with the fire pit right next to me and the aether water crystal in my pocket. 7 dice to resist/cast
>Cast
>oncetap: tomahawk at the general crowd of wylders north of yuko 5 dice to attack and resist feedback assuming combined
>Fire crossbow at wylders 9 dice

Garth-, Tactician,noble
STR: 1
END:2
WIL: 3
Per: 2
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
Rolled 2, 4, 5, 2, 2, 6, 5, 5, 2 = 33 (9d6)

>>968340
>968340
Oops...forgot to roll 9 dice for xbow attack
>>
Rolled 3, 2, 6, 5, 6, 6, 6, 4, 5, 4, 3, 4, 4, 5 = 63 (14d6)

My stats. [Kn2] has Block 3. 9 dice for his attack + Authority bonus = 14d6 for rushdown.

[T]Van Ludow
-----
Male Ignyllian Tactician

STR - 2 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

Tactician Rank I
Scholar Rank I (Knight)
Knight Rank II
Runic Arms I (Imbue Element)
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

2Teracyte
2Ferri
>>
Rolled 5, 3, 4, 4, 4, 6, 2, 6, 2, 6, 2, 5, 4, 6, 3, 3, 2, 6, 5, 4, 3, 1 = 86 (22d6)

Two greatsword attacks for [Kn1].
>>
>>968309
"Soldat Mikolov, here to provide support for Manufactory retreat! Pleased to be giving covering fire!"

>Move 2W 1N
>Move 1N 1W

Comrade Mikolov
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Mwk. Telescopic Rifle (6+PER RNG, Ammo 1r, 1+TEK+POT DMG | Spot)
Hand 2: Mwk. Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x20 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 0f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>968338
I'm all right with that move, though it's 5 feedback Mend, so entering Prayer stance after that move would be ideal. That should be 9d6 vs 2. Without prayer it's 8 vs 5.

Female NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4 | Spd 1 | Tek 1
[Wpn 4] [Armor 5/4] [Res 5] [Mov 3]
[Blk 1] [Par 4]
Cleric I: +Healing, Prayer, Resistance
Faith II: Gaia of the Blue Moon *Water *Earth
Prayer Stance
-Thoom 7 d6
-Mend 8/9 d6

Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Mag, Strike Res
>>
Rolled 5, 5, 5, 6, 4, 6, 5 = 36 (7d6)

Aide roll for [Cl3]
>>
>>968334
" But ! But the Factory ! If it falls under their control they'll... "
>>
Rolled 1, 5, 4, 3, 2, 2, 5 = 22 (7d6)

>>968340
Because i am a idiot I checked and assuming i have to roll for casting form weapon... I promise it wont happen again apoligies to the proccesor.
>Cast form weapon 7 dice
>>
Rolled 6, 5, 4, 6, 4, 1, 1, 3, 6, 3, 3, 4, 3, 6, 3, 4, 3, 1, 4, 5, 5, 5, 2, 3, 3 = 93 (25d6)

Dice for [As3] Greatsword. 1 more dice after this.

Override bot actions as you wish if you're actually here.
>>
Rolled 2, 5, 1, 3, 4, 4, 3, 3 = 25 (8d6)

>>968309
>Climb up E, Move 3N, on the top of the drawbridge
>Shoot the axe-wielder 6E, Atk8
>- minus1 arrow

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx19 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
>>968361
>so how does this combat work, how are you determining how many dice to roll for greatswords and such?
>>
>>968358
"I'll be over presently ma'am." Hetros calls, "Just hold out a little longer."
>>
Rolled 1, 3, 3, 4, 3, 6, 4, 1, 4, 6, 1, 4, 3, 5, 3 = 51 (15d6)

1 dice for [As3] Greatsword. 14(?) dice for [Ac4] Knives.

>>968366
Give me a bit to write up. Not a good moment
>>
>>968358
"Did you miss me saying only if they can't hold out? With all due respect pay attention."
>>
Rolled 5, 4, 1, 5, 6, 5, 6, 4, 5, 6, 5, 1, 2 = 55 (13d6)

>>968309
Okay, okay, so I vastly over-did it on the water. New plan. Just gotta bring it along... sorry.. excuse me. This was a bad idea. Sorry. I thought I could handle this! I had a plan! I was going to--- bloody hell it's leaking everywhere.

Sorry! I thought I knew what I was doing! Okay, okay, I just gotta get rid of it before it falls everywhere ooh dear - come along.

Hey fellas! I need help with my over-eager casting complication! Give a lady a hand here, please!

DAMMIT, THIS IS LAST TIME I BUY A MAGICAL BOOK WRITTEN IN OLD IGNYLLIAN. It said bloques of watery cohesion! How is this *cohesive*

>Move 2S, 3W. Concentrate to bring rapidly falling 1.3 bloq along. Accept some drop-off. If impossible, then 12 sip space in belt, 6 sip space in bags.
>Cast [Enlarged] Rank II Force Water Ball 6W, 2S (3 Feedback, 13dice)
>[Materia Heart] all this water with the spell. Accept -dice for extra cast range, as appropriate.

>Liren
Female Oceanian Tactician
>A Noble
STR: 1
END: 1
WIL: 3
Per: 1
SPD: 1
TEK: 1

[FRN 2] [FLK 2] [MOV 5] [RES 5] [DODGE 1] [ATK 1] [CAST 8]

Equip:
Left: Dense Tactical Book( +4 Casting, +1 Res, [Observe])
Right: Tiny Chemist Kit (+2 Alquem, +2 Item Slots)
(Light) Tactical Uniform (+1 Res, +1 Armor, +2 Move)
Bandoleer | 3 Sip-Water x4 (12 sips) | Tubes | Quickdraw
--Inventory--
1x FiraCyte Crystal ((2 Pot, 6 Gram)
2x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
Water ( 3 Sip )
Water ( 3 Sip )
Skills:
[Studies] Gaia Of The Blue Moon Lore 1, Tactician 1
[Magic] Elementalism 5, MetaMagicks 1
[Crafting] Alquemistry 1, Magical Science 1, Machinist 1
Obtuse Skill Applications: +2 discovery, +2 Study.
Spells:
[Gaia 1]
Thoom
[Elementalism 5]
Flint, Water Ball, Earth Wall, Alight, Materia Heart
[MetaMagicks 1]
Back & For, (+1 from Science) Enlarge
[The Royal Game of Chess]
>>
>>968366
I belive it is you STR plus your weapon ranks/class and your attack
For you it would be: 4(str)+1(WR)+1(CR)+4(atk)
So you would be rolling 10 dice the WR means weapon rank and because your a knight you get a +1 to attacking in melee.
>>
>>968366
For a Knight, dear Sir, you would rolly your

[STR] + [Weapon Atk] + [Weapon Ranks] + [Knight Training]

Presently for you, that amouns to 10. Which is rolled when you swing once.

>>968332
The <6 indicates they have [overwatched] and attack for 6 dice if you walk in their range.

The ]2 is a block for 2.

If they attack you, they roll 6 dice.

If you attack them, the ]2 indicates you would lose 2 dice from the final result curtesy of their BLOCKING shields.
>>
>>968377
>>968375
"Many thanks"

>>968309
>Face East
>Overwatch the entryway

= Sir Garlan Coldwater =

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
Cleaving 1

Equipment
Longsword and Armour [4atk] [1def]
>>
File: AUSTERE_MEME02.png (325 KB, 628x441)
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You go over the basics...
Every stat is rolled in dice multiples,
For example, a 5STR Roll will be
5d6 or 5 rolls of d6. where 4s, 5s, and 6[x2] are successes. 6s do not explode, but do take note that they count as two successes.

1s[-1] , 2s, and 3s are failures where 1s have the added effect of subtracting one success from the result. Furthermore, they denature a 6 from [Matching] with another another 6. More on this later...

This game has 5 or so major operations which costs one action. Every Human in the realm has 2 ACTs

Moving. Every human on Dearth moves a number of tiles equal to their SPD stat +2. This costs one action to perform. Be sure to specify facing or it will default towards the last direction you moved.

Attacking: [melee]
Str+Weapon ATK+Proficiencies are rolled. Successes are counted as Damage against a target.
A hand weapon may attack once per turn. A second weapon will be needed to attack once again using an action. An overwatched attack or a counter that happens the next phase is fine however

Damage: Damage counts as two types yet so far; Physical and Aetherial. Physical damage is always mitigated by your Flank Armor, if your armor is bypassed then it will be your your remaining ENDURANCE stat. This is rolled on the DM's side unfortunately for easier processing. Aetherial damage is deducted from your RESISTANCE through WILL

At the beginning of your turn, if you recieve damage you must deduct it from a stat die of your choosing. Enemies in Dearth follow this same rule. A stat with 0 is a Wound, two Wounds, or 0 END will lead to your DESTRUCTION.

Blocking: Should one commit a Block action the combined DEF stat of their hand equipment will act as an automatic dice penalty for the attacker. The remaining dice are rolled. And once again your armor mitigates the rest.

Parrying: Should one ready a Parry action, they use that hand's Weapon Attack to fend off the next oncoming attack. This is not rolled but instead readied as the DM will process this.
>>
Rolled 1 (1d6)

>>968383
>>968357
Linking correct post and actually rolling.
>>
[Bot] AC5 RISTRETTO

>Move 1E, 4N
>Overwatch Crossbow NW (ATK 13)

Female Oceanian (+Per , +Will , +Tek)
Archer (Crossbow Style)

Str:2
End:2
Will:2
Per:3
Spd:3
Tek:5

Skills : Archer Rank 1, Weapon Rank (Crossbow) 1
Life Choices : Guardsman
>>
File: AUSTERE_MEME05.png (321 KB, 627x440)
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>>968385
Parrying Parte 2:
Should one succeed in overtaking their opponnent with their parry, the success will then divert to the enemy as a COUNTER and damage them thusly. Since this is an attack that will take place on the ENemy's phase, it does not count as a second attack with the same hand on that turn. Two Parries may be prepared with with a second weapon.

Dodging: SPD+EVA is readied and a direction of the dive is specified within MOV range. Open the first attack the Dodge will trigger and open success vs the Attack roll, will move entirely out of the target tile and move to a new one in the direction you specify. Enemies that intended to attack you must do so from where they stand which may cancel their attack entirely. If you move into the range of another enemy however...

Updating your stats.
When you take damage, your stats degrade, be sure to take stat wounds into account when rolling your active die.

Wounded COnditions:
Str is 0. You cannot Attack.
End is 0. You die.
Will is 0. You pass out.
Spd is 0. You cannot Move
Per is 0. You are Blind and cannot cast spells
Tek is 0. Your hands cannot be used.

> Note that this was the working mechanical language in Dearth of Gods, a different game from SwordBorne. This version of the game is slightly different so ware any assumptions based on setting differences.
>>
Going to be away a bit, if I'm not here for the next action phase someone please bot me into reloading a wood bolt and shooting it at the nearest enemy, or moving to a safe distance towards the inner city if we're being overrun.
>>
>>968309
>Overwatch NE with Longbow Called Shot to End (RNG 22, DMG 10+2+1 = (13) )

[Bot]
[Ac3] Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 20 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS
>>
>>968369
I only have 6d6. No weapon proficiency.
I deleted my post since you seem to have a plan already in motion.
>>
>>968385
>>968391
Thanks heaps.

So with readied parries / blocks / dodges can you for example.

Act I: Overwatch with sword
Act II: Parry with sword

The intent being attacking the first thing that comes into range, and then parry the inevitable counter attack?

Likewise can you

Act I: Overwatch
Act II: Overwatch

to attack twice on the first target / attack the first two targets?


Just not sure what I should be doing thats all. Thanks.
>>
>>968402
It's attack once, then if the target survives, attack them again. If they don't survive, then wait for the next dude to enter range.
>>
Rolled 1, 4, 1, 1, 6, 2, 6, 3, 4, 5 = 33 (10d6)

>>968309
ALL RIGHT, DAMMIT - Sorry, I was busy getting everything wet because I am a klutz.

Zornkind! Watch the door!
[Mc3] Zornkind
>Move 3E
>Overwatch W (RNG 6, DMG 8)

Dirk! Watch that that wall!
[As2] Dirk Waveson
>Move 2W
>Overwatch NW ( RNG 8, DMG 8)

Roylat! Back up those guards!
[Pd1] Roylat
>Move 1E
>Fire xbow tube gun 3NE, 3E ( Potency 10 Leeches. This is rolled.)
>-Controlled Splash to splash further E -
>-Hits target 3NE3E + 3NE4E + 3NE5E at 1 sip Success Pot / square
>>
>>968402
No. They would happen in the same phase and therefore conflict.

A better way to treat this is. 1 act / phase unless that weapon endows quick acts or ignores the follow thr-

>Follow Cut.
Huh.
>>
Heading to bed guys.

Next turn, bot me to use the rope I'm sanding on, tie it to an arrow, shoot it across the gap to the manufactury, and climb across to be a daring hero? Thanks.
>>
>7 successes assuming a 5 dice penalty on that water ball.
>Phew.

Okay, I think I got rid of all the water. Sorry about that everyone. I didn't quite know the proper working of that spell. The good news is we'll never thirst or burn, and we've got an endless supply of water for Roylat and Shark's... stuff ...

Well, that arcane mishap aside!

Tacticians!

I suggest we provide K3 Sir Garland with a [Rook]! He has a cleaving great weapon, and is facing danger. Hardening his armor with the Defensive Rolls benefit would be good - then he can sortie out once they get closer and hold the field - and we can back up the manufactury. Do the same to a melee fighter on the East Side.

We have a Knight to spare, which grants Rushdown and Leap. A fast Armslave like Jo would be ideal for long range.

Pawns mean if you attack diagonally, you may add a tacticians [will]+[rank] bonus to your attacks as potency. If we can create a small screening force of Pawns that will aid our endeavours. Knights and Armslaves for those.
I know you can sacrifice them for a hit, but try to avoid doing that because the magic goes /right/ out and I have to glue them back together again later. Any takers?

Bishops and Queens are more interesting, and some heavy munitions. With a Bishop I or Evergreen can provide support magic through it, so if you'd help a girl out I can splash water on things /other/ than our chairs. I suggest we reserve those for now, as they are also useful in capturing enemy pieces.

Ludow, Sir! Any larger plan with these pieces? We've got decent holding West, and need to reach that manufactury. The breach South looks bad though.
>>
>>968309
>stats here >>50836979
"Ah ! Am I late ? I'm late again aren't I ? Well fear not, I, Kail, loyal retainer of the Gerean family, will assist you !"
>deploy

Kail, Male Ignyllian Knight
Servant (+2 BP, no monies)

STR 5 (3+2)
END 7 (5+2)
WIL 3 (2+1)
PER 1
SPD 3 (1+2)
TEK 1

Mov : 4
Frn armor : 10
Flk armor : 9
Wpn attack : 11
Res : 3

Knight Rank I (+blocking, +attacking melee)
Weapon Rank I (weapon class can be upgraded, increasing profienciency)

Equipment : Huge Sword (2hnd, Cleaving, +4atk, +1def)
Knight Armor (armor 2)

>>968372
>>968494
"Lady Liren ! It's dangerous out here ! Please be careful, and call for me if you need assistance.

Forgive lady Liren, she's a bit... Eccentric. But she's a lovely person once you get to know her !"
>>
>>968338

Unless I have both I only have ground slash and follow cut. I was asked to only pick grounds slash of cleave
>>
>>968317
I'm halfway sure you meant west
>>
>>968338
>>968309
>OVERRIDE if I can
>Join SCOUTS

>Move 4S 6W

STR: (1/1) ATK: (1)
END: (3/3) FRN: (4) FLK: (4)
WIL: (3/3) RES: (5) CAST: (8)[E:12]
PER: (3/3) DIS: (5)
SPD: (3/3) MOV: (5) EVA: 3
TEK: (1/1)

>EQUIP:
-Student Notes (+3CAST +1RES +[OBSERVE])
>ARMOR:
-Masterwork Tactician Uniform (+1MOV +1RES +1ARMOR)
>BAG: 45f


PROF:
>[Tactician] Rank II
+2 Discovery
+2 Casting
+2 Study
>[Royal Tactics]
>[Tutoring]
-[Elementalism]
>[Scholar] Rank I
-[Elementalism]
>[Day Classes]
-[Elementalism]
-[Elementalism]
-[Tactician]
>[Elementalism] Rank IV
-[Flint]
-[Earth Wall]
-[Alight]
-[Water Ball]
>>
Rolled 2, 4, 6, 5, 2, 3, 2, 3, 1, 5, 3, 3, 2 = 41 (13d6)

>>968309
Overiding
>>968338

>-act last
>Move 2 North 1 West
>groundslash West (13 dice 7spd +1 As +1Wr +4atk)

=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
STR: 3 FrnArm: 6
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 2 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def, {GroundSlash}]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
>>968309
Zzz... Hmph? A fight? Why didn't anyone wake me? Bring me my longsword, ho!

>move 3E
>move 2N 1E
>-face N

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 6
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Longsword (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
>>
File: BATTLE_LINDLORE_02b.png (2.78 MB, 3154x2599)
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Quick Thinking. Decisive judgement. Even at the spurs of battle we hardly falter.

Revolution Phase.
https://www.youtube.com/watch?v=tKhv8ZqoqA0&index=37&list=PLEFE333A7537D4666
>>
>>968510
Ser Kail! It's so good to see you! Join us! I've just got a bit of a snow-fight snowball problem that spiralled totally out of control. Sorry. I know I shouldn't try cantrips without supervision.
--

[Cl1] Gardenia (F)(Luna) - Avalonian - Staff and book
[Cl2] Elaine (F)(Apollo) - Ignyllian -Staff and lantern
[Cl3] Indrie (F)(Gaia) - Ignyllian -Staff and Latern

[Kn1] Lucile -Norr -GreatSword
[Kn2] Vilmer -Norr -Sword and Shield
[Kn3] Sir Garland - Wyld -GreatSword
[Kn4] Jenny -Norr - Mace and Greatshield
[Kn5] Gregore -Avalonian - Longsword & Shield
[Kn6] Kail (M) - Ignyllian -Huge sword

[Mc1] Slowjax (M) - Oceania - Gas Gun
[Mc2] Comrade Mikolov (M) - Wyld - Telescopic Rifle
[Mc3] Zornkind (M) - Ignyllian - 'locks

[Ac1] Hedera (F) - Wyld - Longbow
[Ac2] Is (F)- NearEastern - Crossbow
[Ac3] Nordus (M) - Norr - Longbow
[Ac4] Zatasha (F) - Wyld - Throwing Knives
[Ac5] Ristretto (F) - Oceanian - Crossbow
[Ac6] Becka (F) - NearEastern - Longbow
[Ac7] Agent 8 - Wyld - Throwing Knives

[As1] Hetros - Wyld - (Yumi)
[As2] Dirk Waveson - Oceanian - (Yumi)
[As3] Jo -Wyld- (Longsword)
[As4] Fuko -Wyld- (Longsword)

[Ta1] Garth -Oceanian- XBow
[Ta2] Van Ludow - Ignyllian - Rapier and Buckler
[Ta3] Liren -Oceanian - Book / Bag
[Ta4] Evergreen - Avalonian- Student Notes
[Pd1] Roylat - Oceania - Tube Dart
[Pd2] Shark - Norr - Locksaw + Funny Bag

==Officers==
==Scouting / Procurement:==
As3 Stiles
Ac1 Hedera
As1 Hetros

==Defense / Security==
Mc3 Zornkind
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth
Ta2 Ludow** [Sir Bossman Sir]
>>
>>968608
>Question
Can I spend the ferris I have left from character creation? Can I do so instantly or do I need to find a merchant and buy whatever I need?
>>
>>968626
The villagers and the cleric tending to the sanctuary should be able to provide. Having someone from logistics deliver it to you should be viable as well.
>>
>>968608

>cut a dude in half like it was nothing

Okay sure so I have Cleave along with follow cut and groundslash? I shouldn't have been able to cleave but I'll take it.
>>
>>968631
Thanks, also since you are here, I have another question, what does the tactician's starting book's skill [Observe] do?
>>
>>968612
You do remember what happened the last you tried to... Experiment, right ?

Just try to be careful, please. You aren't listening to me, are you ?
>>
>>968608
>Face East
(im abit retarded and meant to do that last time)
>Overwatch door

"At this rate the mongrels won't even breach the door! Har Har Har"

= Sir Garlan Coldwater =

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
Cleaving 1

Equipment
Greatsword and Armour [4atk] [1def]
>>
>>968651

Not action phase yet senpai

Enemies have to go first
>>
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>>968652
i.... see.

Oops.
>>
>>968651
And once they do, you'll be there waiting Sir! Which is a surprise and a half.

>Unfortunately you'll be facing the wrong direction
>However, that happens to literally everyone all the time. Still doing well!
>Clearly it's just a cunning ploy to lure the enemy into a false sense of security

>>968639
H-hey! HEY! That was ONE chapel! ONE and I don't even know /how/ that frog managed to grow those giant claws.

I... mean. Uhm. Nothing happened last time. Certainly nothing I'll pay you 20 ferris never to mention ever again to any living soul, you clanking can of metal.

>>968626
We'll do our best to provide.
>>
>>968656
"You are indeed a veteran of many a battlefields to have so easily seen through my battlefield deception."

>What are the actual downsides to having turned my back? I /hope/ they have to break through the door first.
>If not is it just lower AC? It doesn't go full dark souls on me does it? does it?!
>>
>>968656
You know even if you had done something, I still wouldn't say anything. But you did absolutely nothing, so it's a moot point.
>>
Being asleep when the game starts is never a good thing! But thank you for the botting. Here is completed and nice to look at stat sheet for the sake of having it in this thread.

Female Oceanian
Archer

STR:2
END:2
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 2, FLK: 2, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 1R, DMG 3+ATK+TEK)
-10 Iron Bolts (+3 ATK)
-10 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 1 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 1

Belongings:
15fl
>>
>>968676
No worries. I did expend 1 of your Iron Bolts however. But hey, you winged that pyromancer looking fella up there so... I hope that's okay.

>>968661
>Front attacks is vs front def - armor + end + def stat. Also you can [block] versus the front.
>Flank attacks (anything else, also the back) is versus armor + end. It'd drop you a few points, but not so much.

>Some skills can do extra damage from behind.

----

Also just to make it easier for accounting purposes, the bot actions means that

AC3 Nordus | -1 Black Arrow
AC5 Ristretto | - 1 Iron Bolt
Pd1 Roylat | -1 Leech Tube fired

of your ammo.
>>
>>968709
That's good to know I wasn't even sure if I had hit anyone yet. Or even if I did damage. Hopefully he does down well enough.
>>
>>968608
Off to bed. Please bot me, until the morning.

Fairwell!
>>
>>968400
Please don't feel pressured to keep bot actions just because it looks like I have a plan. My only concern is getting the people in danger to act before phase time limits, not pulling puppet strings for some grand plan. Also because I'll forget things, like [As3]'s Ground Slash, and the whole "attack only once with each weapon a turn" rule.

>>968494
Garland is fine, certainly not in any danger. It's Vilmer who is in most danger, and we've got him a knight piece already. Be ready to have him retreat next turn if he lives, he can eat 6 more damage I think and he's blocking to the West. We'll need Clerics south to help him. Possible bishop on Cleric 3 to boost diagonal cognicast for Mend.

>>968632
I think Cleave 2 is a base property of the Greatsword, the weapon arte would've probably boosted that stat higher.

>>968382
For reference. WEST is left, EAST is right. This will get you killed in the future if you get it wrong.
>>
For the record: I recommend that when next action phase is posted, you make a post within the first 5 minutes to state you intend to act this turn. Hopefully that way less botting will be necessary.

Also, you may be able to order local militia members (in blue) to act if you scream at them.
>>
>>969044

Cleave 2 let's you cut people in half..... Cleave 3 must be even more brutal.

"Ludow, throw me a Knight piece over here will ya. I'll have the South side silent by the 2nd hour.
>>
File: Militia.png (1.35 MB, 1893x1560)
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>>969044
>>969057
We've got Indrie nearby to aid Kn2 Vilmer. I know Kn3 Garland will be fine, he's a stout type. I meant we could work together to rook him, then send him to help with the manufactury.

We've got two trapped civilians over there, and a knight is a fair match for the wounded pack outside (I overdid it on the water. Sorry). Opening the gates here westerly for a short time would draw their attention, and allow the people in the manufactuary to escape. Hell with enough of a distraction we can get in there and disable it.

Or we can push to it.

----

Commander Ludow means the 4 militia archers indicated here, and the 4 spearmen on the easternly side of the Moat. They're apt to follow your directions if you give them. Try not to confuse the dears.

----

Also, people! If you are wounded and cannot hold over the course of the next few rounds of battle, make your way towards the central chamber sanctuary. We'll provide aid the best we can. I've got this new batch of almost-certainly-not-going-to-turn-your-hair-blue home remedies Kail swears is almost edible! And I'd rather have cowardly live friends than heroic, dead companions. We can see this rabble of if we stick together!

And hey! Hey Royal Highness is watching! Do right on this one, and we'll walk away with a royal commission I just about /bet/.
>>
>>969074
Technically Cleave 2 lets you hit 2 enemies adjacent to you at once. And I'll consider it.
>>
>>968631
How do we join his game? I've looked at the intro thread, but is there a preset point new characters can join?
>>
>>969129
I believe it is currently open for new characters to just drop in. All you need to do is make the character, roll the dice for BP in a post, and post the completed sheet in response to the current action phase post. Below is my character sheet which you can use for reference:


Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 4 RES: 5
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
>Knight Lucile reporting in

[Knight] Lucile
==
STR: 5, [ATK]: 10
END: 5, [FRN]: 8, [FLK]: 7
WIL: 3, [RES]: 3
PER: 2
SPD: 1, [MOV]: 3
TEK: 1
-Equipment-
Great Sword: 2h, Cleaving, +4ATK, +DEF
Armor: +2ARM
-Perks-
[Base]: Fair, Norr, Servant
[Knight]: Knight Rank I, Weapon Rank I
>>
"Oh terrible badness! Slowjax misses start of fight because of busy sleepings."

"Will correct mistakes. Yes."

Slowjax Breakrox - Machinist

STR 2 / END 4 / WIL 3 / PER 2 / SPD 2 / TEK 5
MOV 3 / FRN 4 / FLK 4 / RES 3 (5 vs Elem)

Gas Gun: Lob Rng: 4, Spray Rng: 3. Ammo: 1 Infinity. Potency: Pot+Tek. >Attach Tool, >Load Anything. [Empty]
Pnm. Jack. Dmg: FRC, CRSH, KNK.
Machinist Coat: +2 Elem Resist, +2 Item Space

Machinist Rank I,
Civic Proficiency I
-Surveying/Mining: >Bonus to Searches, >Bonus to Gathering.

Bag [1/??] +2 Spaces
-Air Canisters x Many
-Flame Canisters x 5
-Elemental Xtal x 1 (What eez deez?)
>>
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>>969129
That present point is RIGHT NOW SQUIRE! Join the company! Leave the barracks! Hustle out of your rest and join the battlefield! You would simply make a character, join our ranks, make some choices, then when it is an action phase ("Eventually") you would do like Ser Kail >>968510 here and you would post a
>DEPLOY
with your

stats:

>A NAME
What, Where, How ("Female, Oceanian, Tactician")
>A BACKGROUN
STR: XX
END: YY
WIL: PP
Per: CC
SPD: DD
TEK: ZZ

[FRN = Armor + END + Def ] [FLK = END + Armor] [MOV = ½SPD (round up) +2] [RES = WIL + Res] [DODGE = Spd + Evasion ] [ATK = Stat + Weapon ] [CAST = Stat + Weapon (If Spells)]

Equip:
Right : NAME ( Stat 1, Stat 2, Stat 3)
Left: NAME ( Stat 1, Stat 2, Stat 3)
BODY: NAME (Stat 1, Stat 2, Stat 3)

--Inventory--
--Stuff--
--Stuff--
--Stuff--

Skills:
[XXXX]
[PPPP]
[YYYY]

---

AND THEM BOOM, YOU'RE IN
The company accepts all comers! We have BASICALLY no background checks! We should, but we don't!
>However, updating will be very slow over the next while, until at least 4-5 days because of vacation. Feel free to make a character though.

>>969144
Good to see ya, you sleepy bastard.
>>
Rolled 3, 5 = 8 (2d6)

My dice aren't rolling at all
>>
>>969153
>Deploy
Emlis Male, Near-east, [Plague Doctor]
STR: 2
END: 3
WIL: 3
Per: 3
SPD: 1
TEK: 4

[FRN = 3] [FLK = 3] [MOV = 3] [RES = 3, 5 (Plague), 5 (Elemental) ] [ATK = Stat + Weapon ] [CAST = Stat + Weapon (If Spells)]

Equip:
Right : Sting ( Reach 2, Attack 2 , Ammo "3R", Potency: TEK+POT+2, Inject )
Armor: Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
BODY: Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)

--Inventory--

Skills:
Plague Lore

Did I do this right?
>>
>>969153
Emlis Male, Near-east, [Plague Doctor]
STR: 2
END: 3
WIL: 3
Per: 3
SPD: 1
TEK: 5

[FRN = 3] [FLK = 3] [MOV = 3] [RES = 3, 5 (Plague), 5 (Elemental) ]

Equip:
Right : Sting ( Reach 2, Attack 2 , Ammo "3R", Potency: TEK+POT+2, Inject )
Armor: Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
BODY: Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)

--Inventory--

Skills:
Plague Lore
>>
Imperial Scholar, please either match our unit's shading on the map to the nobles or else shade us green. For clarity.
>>
File: The Olde Shoppe.png (1.55 MB, 1800x2100)
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>>969218
Got it in one, Emlis. As a new Pd, you also get [Plague Doctor 1]. You don't even have to pick! It comes along with the [Plague Lore].

Now the only thing to do is wait out this infernal siege, and maybe brew up a murder-potion or two or ten.

You could also spend your BP on Night Classes (Alquemistry is popular), although I see you threw them into stats. Good thinking. Keeps you alive.

>Looks fine to me. You'll be the plague doctor with a 3 on their skullmask, but again - with accidental starting around moving parts Imperial Scholar is probably going to be missing for a bit.

>Also you /may/ need to re-deploy come action phase.

Oh, but one more thing. If you like, you get 15 Ferris to buy stuff here, in the Old Shop, before you spawn.

And if you want to be /clever/, Plague Lore 1 allows you to make concotions = plague lore rank while you wait around for the fighting to start, so you could do some shopping and get your mixing in early.

>Welcome aboard! Nice to have you!
>>
>>969247
Taking 2 Tonics, 2 Shards of Firacyte for 12 F. 3F remaining.
Making 6 sips of POT 5 Demon Fever, loading 3 into my sting, 1 vial in my bandolier.
>>
Garland, Jenny. Prepare to sortie from the gates to clear the West and reinforce the manufactory. Determine the threat and either destroy it or secure it. Someone will need to close the gate behind them.

The force to the South is much stronger than originally predicted. If you survive down there, retreat behind the knight line. Shark, try to keep the Southwest wall secured but retreat if endangered. I need clerics focusing South to restore the injured to fighting shape. Funnel that mass of squires into the killzones.

Continue to fortify defenses at the North gate. Any ranged characters who can engage those wylders without too much danger, attempt to do so.

Keep surveying the East. At the moment we can afford to leave that front sparsely defended, but it is still threatened from the South.
>>
Until Vonc comes on, going to make these declarations

Short Term Operational Orders

1) We need to melt the ice to the south where the docs are. It's a massive hole in our defenses. If our machinists can, especially the defensive officers, please move south, start establishing defenses down there, even if it's just digging up a ditch on one side and building a chest high wall on our side of the ditch, anything to slow down attacks from that direction.
2) The Manufactury cannot be allowed to fall into enemy hands. I'll be heading over shortly as our side of that area appears to be in good hands.
3) Once these fires are put out, then we need to begin moving east, secure food supplies and the town, evacuate as much of the town as we can into the keep, but priority goes to the mayor's family due to operational security. IE: we don't want them being held hostage and the mayor betraying us by telling the rebels that we have royalty in here.

Target Priorities
1) Tacticians are at the the top of the list. You see an enemy tactician? You kill them. They have too much ability to effect the field, and even if you don't kill them, wounding them lowers their ability to help the enemy. If you don't think you can kill them, make called shots for the head so that you can lower their perception or wisdom, which in turn will hinder their ability to operate on the field at all.
2) The enemy has freaking wyzardes (pointy hat dude in the north), wylders (all the cloaked dudes with axes), and clerics. Wyzardes -must- be killed at all costs. Every kill they make will give them more fuel for their abilities, and will suck up your immortal soul. Clerics come in next highest priority, as they have all the neat little spells for healing folks. Keep in mind though, their BEST abilities aren't going to do much against us, as we're mostly lawful and neutral around here, none of us chaotic. Wylders have the ability to heal themselves and others, and can even tame wild beasts, but it's their field-craft healing that worries me the most, ESPECIALLY if they can secure a source of food which multiplies their healing abilities.
3) Any ranged fighters you see. Archers, but especially yumi armslaves, as if a yumi armslave gets the ball rolling experience wise, they can outclass even archers like Nordus in the medium term.
>Yumi also has an ability called Body Fly, which causes knockback equal to the amount of range the yumi DIDN'T use shooting somebody, considering that I can smack somebody from 12 spaces away, if I do my shots right I can effectively cause upwards of 5 damage by knock back into walls, considering we have more walls where we are? Anybody with Body Fly is going to give us a world of pain.
>>
>>969337
Corrections:
It's currently too late to fortify the South, the enemy already infiltrated in force. Anyone in the open there needs to pull back so our defense in depth can whittle down the opposing force.

Also Street Urchins count as Chaotic. Those folks are in significant danger from clerics.
>>
>>969344
Only Archer Street Urchins.
>>
Rolled 1, 4 = 5 (2d6)

Oh god, these skirmish games always look so complicated at first...
>>
>>969344
Fair point.

I take it we're still going with the Zero-Zone policy on enemies breaching the perimeter? No survivors?
>>
>>969303
Won't brew itself, doc.
>You'll need to roll for your plague:
>Wil+Plague Lore 1+ Medical <These are rolled.
>Tonic + Shard < These mats are added.
>Plague Doctor 1 will give you one medical, and you may be able to use a friend's medical kit.
>>
Oh, I minored in Apocalypse-Studies. Can I see? Please?
>Crafting rules were clarified a little bit earlier.
>You'd roll your own [Will] + [Plague Lore Ranks] + [Medical Ranks] + [Tools] as xd6.
>The tools available is +2, atm.
>The Materials would give +1 pot automatically per pot, and your succeses then go on top of that.
>So the total roll is... I think 3+ 1 (plague lore) + 3 (tools + medical rank) -- 6 dice + 2 auto successes in Pot.
>Fail and lose the stuff though!

>>969337
"Wound the tacticians".
That wounds me. What ice is it you want melted? Point it out to me. Also all our adorable Urchins are [Chaotic] (The rascals). That means you, Jo! Duck and cover!

But as your co-tactician, I feel I should point out that we can't defend the south any more. It's been overrun. Getting the walls clear of ice won't do much, 'cause they're already on the inside of 'em! Hunkering down in the access area though secures this courtyard, and two knighs side by side can hold it until the stars stop shining.

Also that ain't no Wyzard, that's a pyromancer with a bank of 9 heat! He's practically shimmering. He can make fireballs! That's /way/ outta my league! Shoot him please. I don't like arcane competition other than Evergreen. And even then. . .

>>969347
That's a cute thought, but it's also likely not the case.
>That one appears to be an issue of a typo more than an intent

>>969352
Hey newbie! Grab a sword and fight the other guys.
>At first!
>>
>>969394

"They will not break my shield."
I hope.

Sir Duran
Male Ignyllian Knight
Servant
STR 6
END 7
WIL 2
PER 1
SPD 1
TEK 1

[FRN 13]
[FLK 9]
[MOV 3]
[RES 2]
[ATK 9/8]

Equip:
Right: Mace +2atk
Left: Greatshield +4def +1atk
Body: Armor +2def


Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
>>
>>969394
Pyromancer's just a fancy word for Wyzarde! Just one who think's he's all jumped up and special. Bet he still uses souls!
>>
>>969308

"Aye aye, It will be done."

= Sir Garlan Coldwater =

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
Cleaving 1

Equipment
Longsword and Armour [4atk] [1def]
>>
>>969308
This'll depend on the events of enemy phase, but just mentioning that more healing will be available in the South if they form a front outside the chokepoint and retreat slowly from there. If they retreat immediately, I'll only be able to safely reach them by going North around the building. Elaine's healing may be enough though, so make of this what you will.
>>
Rolled 5, 6, 2, 2, 2, 6, 4 = 27 (7d6)

>>969387
so I have 3 Will, 1 rank in Plague lore, 1 in medical, and tools of +2 due to situation. So I roll 7d6 to get the quality, then add my tek (5) and rank (1) to get the number of sips?
Then my Potency is 6 due to Will (3) + rank (1) + 2 (Materials(1 tonic+1 Crystal) Leaving me with 1 shard and 1 tonic.
>>
>>969492
Roll dice - 7.
Get 6 succcesess total.

Add in Potency of materials - (total - 2)

8 Potency.

Look at [Made Quantity] - Tonics have 3 Sips

-->

3 Sips of 8 Potency Daemon Fever. 3 x 1 sip tiny tube, or 1 x 3 sip mega-tube.

Deadly stuff.
>>
>>969509
Cool. Making a 1x3 sip dose, and loading that into my sting, making it potency 10 when used. Time to shank some people and make them vomit!

STR: 2
END: 3
WIL: 3
Per: 3
SPD: 1
TEK: 5

[FRN = 3] [FLK = 3] [MOV = 3] [RES = 3, 5 (Plague), 5 (Elemental) ]

Equip:
Right : Sting ( Reach 2, Attack 2 , Ammo "3R", Potency: TEK+POT+2, Inject )
Ammo: 3 sips of POT 8 Demonfever
Armor: Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
BODY: Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)

--Inventory--
1 Tonic
1 Shard Firacyte
Skills:
Plague Doctor Study 1 (Medical 1, Alchemy 1, Discovery 1)
Plague Lore
>>
>>969509
Unless matched 6s come into play for crafting
>>
>>969394

Unless otherwise specified I'm not chaotic
>>
File deleted.
With the Advent of Nightfall. The battle seemed all but finished until our very gates have lit up the night !

Act Phase.
https://www.youtube.com/watch?v=isw_tM_P6MM

Due to the extended break to happen. The game will pick up again In 48 Hours. Where regular turns may occur until [High Activity Days] may allow for hourly processing
>>
File: BATTLE_LINDLORE_03a.png (2.58 MB, 3209x2674)
2.58 MB
2.58 MB PNG
File Modified for Size. ACT PHASE
>>
>>970360

>dat resolution
>>
>>970368
just how I like it
>>
Rolled 6, 4, 3, 4, 3, 2, 3, 5, 1, 4, 5, 4 = 44 (12d6)

>>970367

>Move 4E 1S
>cast Alight II [+1 radius 4 difficulty] 4N4W

STR: (1/1) ATK: (1)
END: (3/3) FRN: (4) FLK: (4)
WIL: (3/3) RES: (5) CAST: (8)[E:12]
PER: (3/3) DIS: (5)
SPD: (3/3) MOV: (5) EVA: 3
TEK: (1/1)

>EQUIP:
-Student Notes (+3CAST +1RES +[OBSERVE])
>ARMOR:
-Masterwork Tactician Uniform (+1MOV +1RES +1ARMOR)
>BAG: 45f


PROF:
>[Tactician] Rank II
+2 Discovery
+2 Casting
+2 Study
>[Royal Tactics]
>[Tutoring]
-[Elementalism]
>[Scholar] Rank I
-[Elementalism]
>[Day Classes]
-[Elementalism]
-[Elementalism]
-[Tactician]
>[Elementalism] Rank IV
-[Flint]
-[Earth Wall]
-[Alight]
-[Water Ball]
>>
Rolled 5, 5, 4, 2, 4, 1, 4 = 25 (7d6)

>>970360
"Miss Owner! I'm throwing you a line! We'll reclaim the manufactury but we need you alive!"
>Attach Rope at feet to 1 Wooden Arrow
>Fire Arrow into the wall by the owner's feet
>If actions left, try to assist her over to this side.

=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:7(4+2+1)]
>11 Wood Arrows (+1 Atk)
>>
Everyone in the south retreat back to the central courtyards. Do not dally, you will not survive long where you are currently.

Garland, Jenny, if you're confident in your chances you may still sortie. I personally wouldn't though.

Clerics move to the west for triage support.

It is ABSOLUTELY VITAL that we get the North under control THIS TURN. I want those Wylders OVERKILLED.
>>
Rolled 6, 1, 4, 5, 5, 3, 3, 3, 4, 1, 6, 5, 5 = 51 (13d6)

>>970367
>>970360

>[Called shot]: END at the closest hostile wylder to the NE (10+2+1 =13 dice)
>Overwatch to the NE (13 dice)
>-Order the npc archer to attack the nearest enemy


"HEY! TOWN GUARD OR SOMEONE! START SHOOTING!

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 19 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS
>>
Rolled 6, 2, 2, 5, 4, 3, 5, 5, 1, 1, 3, 3 = 40 (12d6)

>>970367
>Stab the Rebel twice more (2x 6d6)

Female Wylder
Archer

STR: 2
END: 1
WIL: 2
PER: 3
TEK: 4
SPD: 5
MOV: 5(6*), FRN: 1, FLK: 1, RES: 2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
Rolled 2, 3, 6, 6, 6, 5, 4, 1 = 33 (8d6)

>Move 1N, 2W
>Load the Tube Gun with a Leech Tube
>Shoot the 3 encroaching axemen 5N 6W with a controlled splash of 3 sips of 4 Potency [Leech]
>-Load Rhythm another Leech Tube

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-2x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 1f
-Firewater (10 sips, 10 Potency)
>>
>>970367
>Face East
>Overwatch door
Can you ready actions such as:
>Ready action: Charge enemy soldiers once the gate has been breached
If so, that.

"—Arm, arm, and out!—"

= Sir Garlan Coldwater =

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
Cleaving 1

Equipment
Greatsword and Armour [4atk] [1def]
>>
Rolled 3, 4, 1, 1, 6, 1, 4, 5, 2, 2, 5, 2, 6, 6 = 48 (14d6)

>Reload Iron Bolt
>Called Shot END, enemy archer to the SW, Rapid Fire
>-Shout at Bart Company lady to get across that rope to our walls
>-Shout at all our NPC ally archers to start firing at will jesus christ we are under attack

-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3, EVA: 4

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 4+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory: x15 Iron Bolts 3ATK, x10 Wood Bolts 1ATK, x1 Potion, x1 Ether
>>
>Overwatch W
>Block W

Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 2
Spd: 3
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 3
Atk: 10

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Skills: Knight 1, Mace 1
>>
>>969226
>>970367
>>
>>970414
>>970435 Ac4 Zatasha's staying stuck in.
If Kn1 Lucile moves S, it may be possible for them to hold a position I can support. If anyone retreats North, it's minimum 1 turn delay before I can safely support them.
>>
Ah also Garlan, Jenny please note the bomb your enemies have placed on that gate. I would Block in that direction.

>Big Booms not healthy, watch yourselves.
>>
>>970496
I did not see that. A: Can I change my action after i've posted. and B: If it destroys the door can I seize the moment and charge through the burning wreckage in all my glory as a readied action? (as is current plan)
>>
>>970495
It's foolish to stay stuck in. Jo is on the edge of death. Vilmer's endrance is fading fast, he can't take many hits more. If you move toward that fight you're archer bait.

>>970504
If you're still able to delete the post perhaps the action can change. But if you can't I'm pretty sure you're stuck. The readied action is... I wouldn't. Things like that don't always get processed well.
>>
Liren reserve your actions I may need you to help me with positioning Kail and Jo (you two should reserve your actions as well).
>>
One of you two knights at the door should slam it open to knock the bomb away instead of cowering.
>>
>>970495
>>970414
Don't hold yourselves up on my account
>>
>How much exp did I get for cleaving that mook in half?

>>970517
Okay I'm down but can likely get teleported to safety if Liren or Garth use an active order.

I can groundslash to hopefully knack them a few points before getting teleported too. I'm in the perfect position. Let's plan on what to do tomorrow.
>>
Rolled 2, 2, 5, 4, 1, 6, 6 = 26 (7d6)

>Sharp shot the closest axeman's heart NE.
>Overwatch Sharp shot on any enemy survivors NE

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 4 | MOV 5 ATK 7
Tek 2

Equip:
-Longbow 10 Range [SPD 4 + Archer 1 * 2] 7 Atk [SPD 4 + ATK 2 + Archer 1]
-Scout Garb +1 Mov +1 Res
Inv:
-20x Black Arrow +2 Atk

Archer I: Ranged, Scouting, Traps, Evasion
Sharp Shot: Called Shot
>>
>>970517
>All right. I can spend my turn heading N around the building, or have a heal ready for Jo if you get him around my corner.
>>
>>970619
I have a bishop on me. You may be able to cast through the bishop onto me.
>>
>>970619
Jo might be fine actually, these damage numbers looked worrying at first but might not be that bad.
>>
>>970628
That action isn't finalized yet, and the cleric would not be able to do that. Far as I'm aware only Tacticians can cast through bishop pieces
>>
>>970628
>>970630
All right. sorry for the ninja delete.
>>
>-Yell at guard W of me : They're inside! Move to the ledge and shoot one of them, hurry!
>Reload Xbow With Iron Bolt
>Move 4S
>-Face NW

Female Oceanian
Archer

STR:2
END:2
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 2, FLK: 2, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 1R, DMG 3+ATK+TEK)
-9 Iron Bolts (+3 ATK)
-10 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 1 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 1

Belongings:
15fl
>>
>>970435
Just noticed the -2
>Take 2 Per Dmg
>>
Rolled 1, 4, 2, 5, 2, 4, 6, 1 = 25 (8d6)

>>970367
>>970392
>>970469
"Matryona! Privet! Fall back to defense line! You are not Matrosov! Regroup, and avenge fallen comrades!"

>Fire Telescopic Rifle at Manufactury Knight (RNG 8, DMG 8, AP)
>Reload AP round into Telescopic Rifle

Comrade Mikolov
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Mwk. Telescopic Rifle (6+PER RNG, Ammo 1r, 1+TEK+POT DMG | Spot)
Hand 2: Mwk. Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x20 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 0f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>970367
The new recruit staggers out of his bunk as a loud explosion finally wakes him from his slumber. Pulling on his mask and gloves, he mutters about how no-one attacks at a decent hour anymore, before carefully syringing a large dose of red liquid into the bulbous container at the hilt of his sting.
>DEPLOY
>STR: 2
>END: 3
>WIL: 3
>Per: 3
>SPD: 1
>TEK: 5
>[FRN = 3] [FLK = 3] [MOV = 3] [RES = 3, 5 (Plague), 5 (Elemental) ]
>Equip:
>Right : Sting ( Reach 2, Attack 2 , Ammo "3R", Potency: TEK+POT+2, Inject )
>Ammo: 3 sips of POT 8 Demonfever
>Armor: Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
>BODY: Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
>--Inventory--
>1 Tonic
>1 Shard Firacyte
>Skills:
>Plague Doctor Study 1 (Medical 1, Alchemy 1, Discovery 1)
>Plague Lore
>>
>Move 2 N, attempt to make a running leap E onto the platform with the shrine.

Shark, Male Norr Plague Doctor
STR: 4/4
END: 4/4
WIL: 2/2
PER: 2/2
SPD: 2/2
TEK: 2/2
MOV: 3, FRN: 4, FLK: 4, RES: 2
ATK: 6 Ripping, 3-Limb Cut?

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
8 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
>>971123

Updated inventory
7 Sips of Tonic- 1,3,3 in vials on bandolier
>>
Rolled 5, 5, 2, 3, 4, 6, 5, 6, 5, 3, 4 = 48 (11d6)

>>970367
>-Take 1 damage to Spd
>Limb Cut (arm) at the wylder to NE
>Dodge SWSWS

[As4]Fuko
Female Wylds Armslave Street Urchin

Weapon: Longsword (+4att +1def cleave) (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 1/2 END 2 WIL 1/2 PER 2 SPD 5/6 TEK 1/2

[ATK 11/12] [FRN 4] [FLK 3] [MOV 5] [RES 1/2] [DODGE 7/8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
>>970517
Sure thing.

>>970390
Wrong spell, Green! Flip your book the other way around! You want to cast [Flint], not [Alight].

>>970635
Our pieces, our actions yeah.

>>970630
>>970628
>>970536
Jo is Bleeding 1, Stunned 1 and at -3 HP. So that's bad. Vilmer, though? Knight Vilmer gained +2 HP when he was hit by that Shining Beacon spell just a moment ago - and lost that 2 HP just now.

In total, despite 7 attacks he has only suffered -4 DMG to his own capabilities.

My suggestion is that Vilmer strikes those near him, then dear Garth, Evergreen or Ludow [Flying Assault] 2 Kn Vilmer at that Cleric at the cleric. He can also attack, then use [Leap] to move to relative safety on the walls.

Jo needs to retreat or stand firm. If retreating, he's open. So stand. A [Rook] will fortify, and Lucile can move to Cleave, Jo can Cleave. You can chew through that entire group this very turn if you stand. It's dangerous and up to yourselves.
>>
>>970367
>Deploy

"At your command sire."

Sir Duran
Male Ignyllian Knight
Servant
STR 6
END 7
WIL 2
PER 1
SPD 1
TEK 1

[FRN 13]
[FLK 9]
[MOV 3]
[RES 2]
[ATK 10/9]

Equip:
Right: Mace +2atk
Left: Greatshield +4def +1atk
Body: Armor +2def

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
>>
" The enemy approaches the south and destroyed the gates faster than we can even anticipate. Nevermind how they got such intimate knowledge of the port's layout but To think that the enemy chanced a land invasion using the frozen waters it beggars beli- Wait... if they're fighting on thin ice then... "
>>
>>971259
"Fucking break the ice! Get a caster or a engine over here and get it done!"
>>
>>971264
O-oh! Was that what Hetros meant?
Vilmer! Jo! Get off of the ice floe! Leg it!
>>
Rolled 5, 4, 4, 6, 4, 2, 6, 2 = 33 (8d6)

>>970367
>Move 3 South
>Pray for Dawn Light [Fire* 8d6 CR3, Radius 4] Illuminate and allies in light may heal 1.

"Strive for light which is life, lest the darkness become death. Let thee be cleansed by the dawn granted by great Apollo."

Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 4 RES: 5
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
Rolled 3, 2, 2, 3, 2, 5, 3, 3 = 23 (8d6)

>>970360
>Shoot the axe-wylder 7E
>Prepare Parry E, Atk6 or 8, depending on if the black arrow is included.
>- -1arrow
>>968391
In the cases of Parried ranged attacks, how is the Counter done?

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx18 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
>move 4E 2N
>face W

Male Norr Knight Servant

STR - 4 (base+male+knight+norr)
END - 4 (base+male+knight)
WIL - 1 [5-4] (base+BP+knight+servant)
PER - 1
SPD - 1
TEK - 1

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 8]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def]
>>
>>970367
*huff huff* I'll get you bastards, just you *huff* wait! Blast, all this running will be the death of me.

>move 4N 1W
>face W

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Longsword (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
>>
>>971216

Ground slash will let me cut at least 2 if not 4 of these guys. If I had another action I'd go for it. I already have a bishop on me so I can be teleports with an active order.
>>
>>970367
Tacticians, report!
Where am I needed on the battlefield?
Have I been assigned as a piece, yet?
>>
>>970367
>>970390
>>971216
ups I wrote the wrong spell, I wanted to cast [Flint] instead, even used flint modifiers and dice, can I override the post and cast the right spell? otherwise, well I'd be casting the wrong spell with the wrong dice
>>
Rolled 6, 4, 2, 4, 5, 3, 1, 1, 4, 2 = 32 (10d6)

>>970367
>>970495

"'HYA~!"

>Move 3S
>Attack Enemy S

[Knight] Lucile
==
STR: 5, [ATK]: 10
END: 5, [FRN]: 8, [FLK]: 7
WIL: 3, [RES]: 3
PER: 2
SPD: 1, [MOV]: 3
TEK: 1
-Equipment-
Great Sword: 2h, Cleaving, +4ATK, +DEF
Armor: +2ARM
-Perks-
[Base]: Fair, Norr, Servant
[Knight]: Knight Rank I, Weapon Rank I
>>
>>971388
Yet it is not the case. There is no Bishop on you, Jo - Sorry. And if there was to be one, most of the benefits would be rather wasted on your flamboyant fighting style. Pawns suit you better. You'll have to walk like the rest of us mortals if you intend to get out of the vice on the nice ice.

>>971389
Lucile, not yet! We're trying to organize a defense, maybe you could help--
Oh, I see that you did. Okay! Godspeed! Help see of the south section, then prepare to hold that dockside!
>>
>Place Bishop on [As3]
>Place Rook on [Kn6]

Alright, on reflection my original plan stands. I'll place a rook on [Kn6] Kail and a Bishop on [As3] Jo. Jo will ground slash W. Liren will teleport Jo to the NE next to the clerics, and intercept Kail 5N. From there, Kail can move to attack the wylders.
>>
Remaning to act:

[Ac7]

[As2]

[Cl1]
[Cl3]

[Mc1]
[Mc3]

[Ta1]

Expect bots later tonight if no actions posted.
>>
>>971514
I'm considering moving 2S and Thoom-ing to aid in breaking the ice. If you don't think Jo's enough out of harm's way yet, I'll heal instead.
>>
>>971525
If the actions go through as planned Jo should be out of danger. Watch out for at least 1 archer but you're in the clear otherwise.
>>
Rolled 5, 3, 4, 2, 5, 1, 4 = 24 (7d6)

>>971529
All right. I'd appreciate an Eclipse from Gardenia if possible, though with a range of only 3, it'll be a commitment to reach me. Might need her elsewhere.

>>970367
THE GROUND QUAKES!
>Move 2S
>Thoom, attempting to break the ice

Female NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4 | Spd 1 | Tek 1
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric I: +Healing, Prayer, Resistance
Faith II: Gaia of the Blue Moon *Water *Earth
Prayer Stance
-Thoom 7/8 d6
-Mend 8/9 d6

Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
>>
Rolled 6, 5, 2, 6, 6, 5, 4, 6, 2, 1, 6, 2, 2 = 53 (13d6)

>>970367

I appreciate it bookie. Here's a parting gift for you lot.

>-DAMAGED 2 STR 1 TEK
>-bleed? 1
>-regen 1
>-stun
>groundslash West (13 dice 7spd +1 As +1Wr +4atk)

=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
>STR: 3-2 FrnArm: 6
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
>TEK: 2-1 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def, {GroundSlash},{Cleave 2}]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
>>971529
I'd love to help, Van, but I can't teleport the lad to somewhere I can't see. That's how you get missing arms and lost eyes and discorporated voices haunting yer skull!

Nnnnhhh okay okay

JO! CRACK THAT ICE
>>
>>971549

>match 4 6's with 12 successes

Yeah that ice is cracked alright.
>>
>>971549
Though I think you are being exceedingly cautious with dangers that don't exist, at least teleport her off the ice then?
>>
Alternately have Garth Teleport Jo instead.
>>
>>970367
>[Active Order] - [Kn6 Kail]s Rook - [Intercept Move] Kn6 Kail 5N (4dice if requred to roll, unrolled)
>[Active Order] - [As3 Jo]'s Bishop - [Cardinal Teleport] As3 Jo 3NE (4dice f required to roll, unrolled)

>>971555
Of course! Everyone aboard Liren's One Way Interdimensional Railway Shockjump! Keep your eyes and arms inside the ride at all times and
>>971553
Zipzip, slashy-- woosh! TRY NOT TO THINK ABOUT PINEAPPLES!
WOoooh magic

did. . . did he make it? Please tell me he made it. I really don't want to turn someone else into a cat.

>>968510
Kail! C'mon metal-man, do that stuff you can! I might've gone and made you maybe invincible. Well, Ludow did but I helped! Yeah. So there ya go, knock 'em dead, metal-man! Which ones?

The ones over here! Woosh!

>>971579
>>971555
Means I can get off this wall! I'd prefer to avoid arrow related cranial surgery. It's getting a bit windy out here too. Ah well, I can see 'em, so I'll do 'em.

If someone can watch my back, I'd like it though! It's a bit. . . murdery . . . out here.

>Liren
Female Oceanian Tactician
>A Noble
STR: 1
END: 1
WIL: 3
Per: 1
SPD: 1
TEK: 1

[FRN 2] [FLK 2] [MOV 5] [RES 5] [DODGE 1] [ATK 1] [CAST 8] [Cast-RNG : 1 ]

Equip:
Left: Dense Tactical Book( +4 Casting, +1 Res, [Observe])
Right: Tiny Chemist Kit (+2 Alquem, +2 Item Slots)
(Light) Tactical Uniform (+1 Res, +1 Armor, +2 Move)
Bandoleer | 4x 3 Sip Water | Tubes | Quickdraw
--Inventory--
1x FiraCyte Crystal (2 Pot, 6 Gram)
2x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
3 Sip water
3 Sip water
Skills:
[Studies] Gaia Of The Blue Moon Lore 1, Tactician 1
[Magic] Elementalism 5, MetaMagicks 1
[Crafting] Alquemistry 1, Magical Science 1, Machinist 1
Obtuse Skill Applications: +2 discovery, +2 Study.
Spells:
[Gaia 1]
Thoom
[Elementalism 5]
Flint, Water Ball, Earth Wall, Alight, Materia Heart
[MetaMagicks 1]
Back & For, (+1 from Science) Enlarge
[The Royal Game of Chess]
>>
>>970367

>Move 1N, 2W
>Move 3N

Slowjax Breakrox - Machinist

Str 2 End 4 Wil 3 Per 2 Spd 2 Tek 5
MOV 3 FRN 4 FLK 4 RES 3 (5 vs Elem)

Gas Gun: Lob Rng: 4, Spray Rng: 3. Ammo: 1 Infinity. Potency: Pot+Tek. >Attach Tool, >Load Anything. [Empty]
Pnm. Jack. Dmg: FRC, CRSH, KNK.
Machinist Coat: +2 Elem Resist, +2 Item Space

Machinist Rank I,
Civic Proficiency I
-Surveying/Mining: >Bonus to Searches, >Bonus to Gathering.

Bag [3/6] +2 Spaces
-Air Canisters x Many
-Flame Canisters x 5
-Teracyte Xtal x 1
>>
Rolled 5, 6, 6, 5, 4, 1, 5, 5, 5, 5, 2, 3 = 52 (12d6)

>>970367
>Grant [Fuko/AS4] pawn
>Grant the mustached peon all the way to the east [pawn].
>Oncetap: Cast form weapon with the water aether crystal [pot 1] to make a tomahaw 7 dice to cast and 5 dice to throw
Garth-, Tactician,noble
STR: 1
END:2
WIL: 3
Per: 2
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
Rolled 2, 3, 4, 6, 1, 3, 6, 5, 3, 3, 3 = 39 (11d6)

>>970367
Sir Ludow, lady Liren, your trust honors me. Now watch, I shall make you proud.

>-receive a Rook from Ludow
>-be moved 5N by Liren
>move 3E 1N
I am Kail of Ignyll ! Blade of the Gerean ! Protector of lady Liren ! And I shall NOT LET YOU THROUGH ! Step back, or face my fury !
>cleave attack N (11 weapon attack)

Kail, Male Ignyllian Knight
Servant (+2 BP, no monies), Ludow's Rook

STR 5
END 7
WIL 3
PER 1
SPD 3
TEK 1

Mov : 4
Frn armor : 10
Flk armor : 9
Wpn attack : 11
Res : 3

Knight Rank I (+blocking, +attacking melee)
Weapon Rank I (weapon class can be upgraded, increasing profienciency)

Equipment : Huge Sword (2hnd, Cleaving, +4atk, +1def)
Knight Armor (armor 2)
>>
>>971603

Thanks little lady. This might be the stab wound talking but am I supposed to be seeing double? Also what's a pineapple? Some noble witchcraft or something?
>>
Bookkeeping time. I'm withdrawing units who have not acted on their own initiative since the start of the thread.

Botting Actions:

[As2]:
>-Take damage: All stats 1 except for STR which is 0.
>Move 3E, 3S

[Ac7] - Withdraw
[Cl1] - Withdraw
[Mc3] - Withdraw
>>
>>970467
Also for the last time Garlan, WEST = LEFT side of image, EAST = RIGHT side of image.
>>
>>970467
>>974311
Do you play wow? Remember the map of azeroth. Eastern kingdoms are on the right side of the screen.
>>
File: BATTLE_LINDLORE_03b.png (2.67 MB, 3243x2373)
2.67 MB
2.67 MB PNG
THE ICE CRACKS

Revolution Phase.
https://www.youtube.com/watch?v=GyiyM7J2-jQ
>>
>>972548
Perfectly normal side effect of moving through the boundary markers of common geography. Don't worry, Jo, I promise but IF you start bleeding spiders or sneezing acorns maybe mention that.

>>971294
Parry is a melee fighter's gimmick, Hedera. I think it involves swords and whatnot. Someone getting shanked, surely. Can't parry ranged attacks, and can't counter with ranged attacks.

>>971545
Will 4 + Gaia 2 + Casting 1 + Cleric 1 = 8 Thoom Cast.

>>970467
STR 4 + Sword 4 + Knight 1 + Weapon 1 = 10 ATK. [Block] = Def + 1 = 2.

>>971318
STR 4 + Sword 3atk + Knight 1 + Weapon 1 = 9 ATK
( Shield = 4 STR + Knight 1 = 5 atk )
[Block] = 2def + 1 Knight = 3 block.

>>971396
STR 5 + Sword 4 + Knight 1 + Weapon Rank 1 = 11 ATK

>>971868
Day Classes: Rank 2 Imbue Arms is actually [Day Classe: Rank 3 Runic Arms].

FRN Armor is END 2 + ARMOR 2 = 4
Flank is 4
Resistance is Will 3 + Uniform 1 = 4

>>970469
EVA = SPD 3 + Turtleneck 1 + Archery 1 = 5

DMG 4 + ATK 3 + TEK 4 + Archery 1 = 12.
12+1 (wood bolt) = 13
12+3 (iron bolt) = 15.
Somehow you're droppng a die in there.

>>970435
RES = Will 2 + 1Armor Res = 3

ATK STR = STR 2 + ATK 2 = 4
>5 if archery 1 counts
OR
ATK TEK = TEK 4 + 2 ATK + 1 Archery = 7.

How 6? TEK + ATK, without Archery?

>>970436
TEK 4 + Medicine 1 + Alquemistry 1 + Pot 4 = 10.

>>971198
FLK = 2 END + 0 ARMOR. = 2
Body gear def =/= body gear armor

>>971548
FLK = 4 End + 0 Armor

>>971603
Who wrote this stat list? It's unreadable. Format your stuff properly, damm-- oh wait that's myself.
>>
>>974886
"Ms. Owner! Get across the line! We'll need you if we're to retake the manufactury!"
>>
>>974905

Heh so Def is just pure DR. okay that's interesting. Now can you do something about my bleeding?
>>
>>974905
I don't think my Cleric rank applies because Thoom isn't healing.

>>974886
Where'd I go? A-am I drowning?
>>
>>975166
Cleric ranks apply for faith spells, which Thoom falls under. Healing is required for anything that heals. Otherwise you'll use prayer alongside it.
>>
>>975202
Really? I'm taking the Cleric rank's +s to be /bonuses/ to healing, gaia prayer stance, and resistance. Cleric ranks don't grant the ability to cast healing spells. Ranks in Faith are what do that, right?
>>
>>974905
The character does not have "Archery." The +1 die from Archer I applies only to Ranged Attacks. The stats on the knives say Str|Tek, so I chose to apply Tek.
>>
>>975234
Well here's the formulae I got from Monday while in the IRC:
I cast Warmth (As an example)
I have 4 WIL [4]
I am wielding the staff [4+1 Cast]
I have 2 Faith ranks [4+1+2 Faith]
It is a healing spell, so the healing proficiency from Cleric rank is added in [4+1+2+1]
Total comes out to 8d6 rolled.

In terms of say Dawn Light, which is not healing but is still a prayer, Cleric Rank 1 is still applied because of the >prayer proficiency. Therefore both spells are at 8d6.
>>
>>974905
So you say.
>If I can knock a sword out of the way with a knife, I should be able to knock a flying axe out of the way with a stout length of wood.
>Countering I could see working with an empty hand vs a ranged attack, but elsewise no, agreed.
>>
>>975293
I see. Did he specifically say that all cleric spells count as prayers? Prayer Stance is the only place I see it explicitly written out.
>>
>>975487
I'll admit that I only used the Apollo spells as examples in the IRC, but if all three of those spell types were okay'd then it would make sense for other spells in the faith class would function the same way. Keep in mind that overlapping proficiencies in a rank (like prayer and healing in cleric) do not stack if both apply. Doesn't matter that much since they should be the same modifier though?
>>
Sleep and work leaves me likely unavailable for the next phase. Your primary concerns:

1. Primary targets remain Tacticians (if spotted), but now add in Wyzardes then Clerics. Magical evocations are of such potency compared to most people's resistance that a spell will inflict great damage to even the stoutest of us. Rejuvenation of our enemies is obviously a concern.
2. Stay off the ice. If it hasn't shattered entirely break it.
3. Any incursions into the keep must be dealt with immediately, with overwhelming firepower and movement denial.
4. Watch that line of fire from the Southwest. Try to engage incoming forces there where you can rely on ranged support. Try to push for the manufactory if the enemy is light enough (I don't think they are, be wary of ambush).
5. Finish off the wylders in the North.
6. Find a way to begin scouting the East, Northeast especially. Do not drop the drawbridge unless we have reduced the battle to only 2 fronts and an expedition is assembled and ready to cross it. Ultimately we need a read on all areas surrounding the walls.

Known enemy compositions in fog: A wyzarde and assassin in the North. Elsewhere is unknown.
>>
>>975507
What the heck's the point of the healing/prayer distinction, then? A bonus to using potions or leeches?
>>
>>974905
If body gear Def isn't armor, then what does it do?
There is no mention of body gear Def in any of the formulas. Only specifically hand equipment Def.
>>
>>975571
Specialist bonuses, training, potentially can be improved through a variety of means. Wouldn't be that far-fetched for it to also work as a means of distinction for mundane versus divine mechanics.
>>
I practically guarantee you all that +1DEF on the Armslave robes is effectively a synonym to +1 Armor.
>>
>>974311
>>974531
Yeah im retarded. Idk why I can't seem to grasp the simple idea of W = L E = R.

One day maybe... One day.
>>
Rolled 5, 5 = 10 (2d6)

This is interesting. I'll drop in later.
>>
File: BATTLE_LINDLORE_04a.png (2.44 MB, 3010x2373)
2.44 MB
2.44 MB PNG
Act Phase.
"We have recieved word the Governor's carriage approaches from the eastern route. Ensure the best time to open the gates. It will take an entire [TURN] to open or close. They may reach the gates in 2 turns pray the Worgs do not.... well let's not jinx it. "

https://www.youtube.com/watch?v=kkZu8xj3lvs
>>
Upon the Hours of 9pm est, ACTIVE PROCESSING may begin.
>>
Rolled 3, 2, 2, 2, 2, 5, 3, 2, 1 = 22 (9d6)

>>975865
>Reload Wood Bolt
>Fire at Archer SW

-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3, EVA: 5

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 4+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory: x15 Iron Bolts 3ATK, x8 Wood Bolts 1ATK, x1 Potion, x1 Ether
>>
Rolled 2, 4, 2, 6, 6, 4, 6 = 30 (7d6)

>>975865
>Hold out Bow to help her out the rest of the way onto the castle walls
>Aim, Torso, at non-blocking swordsman rebel 1SW, 9S, 1SW (total range, 11) of my position


=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5
7xp

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:7(4+2+1)]
>10 Wood Arrows (+1 Atk)
>>
Rolled 4, 4, 4, 3, 2, 1, 5 = 23 (7d6)

>Draw arrow
>Sharp Shot the SW wizard's heart

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 4 | MOV 5 ATK 7
Tek 2

XP : 10

Equip:
-Longbow 10 Range [SPD 4 + Archer 1 * 2] 7 Atk [SPD 4 + ATK 2 + Archer 1]
-Scout Garb +1 Mov +1 Res
Inv:
-19x Black Arrow +2 Atk

Archer I: Ranged, Scouting, Traps, Evasion
Sharp Shot: Called Shot
>>
Rolled 2, 2, 3, 6, 5, 6, 5, 3, 6, 4, 1 = 43 (11d6)

>>975865

>Move SE
>Limb Cut (Axe Arm) at Wylder to NE

[As4]Fuko
Female Wylds Armslave Street Urchin

Weapon: Longsword (+4att +1def cleave) (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 1/2 END 2 WIL 1/2 PER 2 SPD 5/6 TEK 1/2

[ATK 11/12] [FRN 4] [FLK 3] [MOV 5] [RES 1/2] [DODGE 7/8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
Rolled 5, 4, 3, 6, 2, 5 = 25 (6d6)

>>975865
>-Take damage [-2 WIL -1 PER]
>Kneel
>Pray for Dawn Light [Light, 6d6 CR3, Radius 3]

"A darkness have overtaketh thy soul. Thy loss of thy light hath sought the shadow of wrath, of furious anger, of desperation for thyself to seek outlet. If ye sanguine hunger be sated with mine, if ye truely wish to bring an end to the life of one who will naught bring harm, I beg of you do so. However, if thy true desire seeks peace lay down thy arms and let loose thy tongue for I shall lay witness to thy claims. I, Elaine, will vow to set right for thine executioner's soul and spirit, in the name of the blessed twin stars. I, by right of my charge, shall seek for you the brighter path to follow lest ye bring harm to those innocent. Lest ye bring harm to those aught of clemency."

Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 2/4 RES: 3/5
PER: 3/4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
>>975865
"Oh that...is not pretty...ohhhh.....I do not feel good.
>-take damage 5/4 (doesent matter) allocate it to str and take a wound
>Drink potion
>equip tomahawk in left hand

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>975911
With regular bows you don't need to spend a full action to load them, though you're still limited to one shot a turn.
>>
>>975865

>Block SW (towards open door)
>Overwatch W & SW Grid Squads
>Taunt enemy swordmen

"Come rebel scum! Test your mettle, I will show you the might of a true knight's blade. Come, and die with honour!"

= Sir Garlan Coldwater =

Male Wyld Knight Servant.

STR - 4 (base+male+knight+BP)
END - 4 (base+male+knight)
WIL - 3 (base+BP+knight)
PER - 2 (base+BP)
SPD - 3 (base+Bloodline+BP)
TEK - 1 (base)

[FRN 7] [FLK 6] [MOV 4] [RES 3] [ATK 8]

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
Cleaving 1

Equipment
Greatsword and Armour [4atk] [1def]
>>
>>975865
I don't mean to be a bother, but As2 was botted to move here >>973352. Dunno what's to be done about that.
>>
>>975918
Elain, no redoing posts that you rolled on. Please delete this one.
>>
File: FrogMeme02.png (64 KB, 684x648)
64 KB
64 KB PNG
To ensure easy processing these are some things you can do.
> Declare your rolls or actions and their bonuses apparent. Processing keeps an eye out for circumstantial bonuses dont worry
> Declare automatic functions like DOTS, HOTS, and buffs as a tap action. They will trigger the moment your turn starts.

>>975934
Processing assistant typically keeps track of these. The window for these errors to be spotted is before enemy phase concludes and after the act phase is processed. PA's are typically player volunteers
>>
>Overwatch W
>Block W

Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 2
Spd: 3
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 3
Atk: 10

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Skills: Knight 1, Mace 1
>>
Rolled 2, 2, 5, 3, 4, 4, 6, 1, 1 = 28 (9d6)

>move 1E 1S
>attack archer S


Male Norr Knight Servant

STR - 4 (base+male+knight+norr)
END - 4 (base+male+knight)
WIL - 1 [5-4] (base+BP+knight+servant)
PER - 1
SPD - 1
TEK - 1

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
>>
Rolled 5, 3, 5, 2, 6, 5, 4, 6, 3, 6, 4, 6, 3, 3 = 61 (14d6)

>>975865
>Take Damage: 1 Wil, 1 Spd, 1 Per
>Throw Knives in hands (2x) at Knife wielding Rebel cutting up the Cleric NW of me (7d6 each)
>Pick up Spear with now empty hands


Female Wylder
Archer

STR: 2
END: 1
WIL: 2 /1
PER: 3 /2
TEK: 4
SPD: 5 /4
MOV: 5(6*), FRN: 1, FLK: 1, RES: 3/2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
Rolled 6, 4, 4, 3, 2, 3, 5, 3 = 30 (8d6)

>>975865
>Shoot the wylder 6E again. Atk8
>Overwatch E, Atk8
>- -1Arrow
>-Wonder why I can't recall the terrain outside these walls at all
"Need more east, when able. Duran, ready on the chain. Drop on tac's order, not before."

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx17 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
>>975865
"Can someone grab the arrows from the body of my fellow armslave? Once the wilders at the north gate are dealt with, and get them over to me? I'd prefer to have a bit more of a full quiver than I have right now."
>>
>>976002
"I dont know how it is where you're from, but If you're going to loot the dead, do the deed yourself "
>>
There are no eyes on the path the carriage will take, and our guard beyond these walls are quickly succumbing to the enemy. Those also on the eastern walls should seek to give them succor. For I have done what I can.

>Move 3N
>Overwatch NE, splash any enemies not afflicted by the leech plague.

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-2x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 1f
-Firewater (10 sips, 10 Potency)
>>
>>976023
"Generally, where I'm from, we loot the dead and distribute their affects to those in the clan who can best use them. Do you think they cared more about the sanctity of their corpse than in getting the job done? We are slaves to our arms, not to burial rites."
>>
>>976031
Good sir, I am a Plague Doctor, I know all about dealing with the defilement of corpses and even I know you do not separate an Armslave from their weapon. Even death does not part that bond.
>>
Rolled 3, 3, 5, 6, 6, 3 = 26 (6d6)

>>975865
"Haha! Very daring, Matryona! Welcome to preispodnyaya, and you are in luck! Eh, how do you say... yes, 'Hell has frozen over!' But you still have warm body, da? Then we fight off Hell together!"

>Spot 7 NE of current position
>OVERWATCH: If enemy Wyzard is revealed, fire Called Shot - Body from Telescopic Rifle. (RNG 8, DMG 6, AP)

Comrade Mikolov
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Mwk. Telescopic Rifle (6+PER RNG, Ammo 1r, 1+TEK+POT DMG | Spot)
Hand 2: Mwk. Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x20 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 0f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>976034
"Who said anything about their -weapon-. Their yumi is their own. I would not dare take that from them. I speak of their -arrows-. Do not insult me to suggest I would take a sibling's arm!"
>>
>>976036
So you want his arrow eh? I'll have to recommend against such an act. Necrophilia can lead to all sorts of terrible afflictions. Especially given the company he was keeping shortly before his death.
>>
>>976040
"I was asking for that one, tell you what plague doctor, you lay off the wise cracks and I'll see about helping you test some of your vile potions through my arrows if you want some long distance, safe testing on rebel scum."
>>
>>976044
I'll stop making jokes when I'm dead. As to testing out my concoctions I'll have to make more then I can use myself first. I'll keep you in mind should that happy day arrive however.
>>
May need a Tactician to override the move here so Vilmer doesn't walk onto cracking ice. >>975960. Or allow the attack, then leap him with the Knight and hope he still has footing.

Should I go shore up the north and aid the mayor's defense or stay south? Elaine's support seems sufficient against footmen, but with wizards on both fronts, it's anybody's guess.

>>975920
Ya gotta pay the full 4 from your stats, unfortunately. Can't soak it just because it's a single attack.
>>
>>975733
I'll note when I'm ready to deploy. First I need to get this character right.

Have 5 BP and 15 ferris, none spent

Nesli
Male Avalonian Plague Doctor

STR 2/2
END 3/3
WIL 3/3
PER 2/2
SPD 1/1
TEK 2/2

[MOV 3] [FRN 3] [FLK 3] [ELEM RES 5] [PLAGUE RES 5] [RES 3]

Equip:
Flying Encore (Range = [STR] +2, Nancy Toss)
Scary Adult Clothes (Elem Res +2, Plague Res +2)
Mini-Bar (Medical Kit +2, Alquemy Kit +2, +4 Item Slots)


Skill:
Plague Doctor Study I (Medical 1, Alchemy 1, Discovery 1)
Plague Lore I (use Medical Kit for maluses, use Alquemy Kit for ailments)
>>
Rolled 3, 2, 4, 6, 1, 6, 1, 6, 1, 1, 3 = 34 (11d6)

>>975865
What did I just say ? You won't get past me. Why even try ? You listen even less than my lady.
>-rook
>cleave the two wilders east (11 wpn attack)
>move 2N 1E
>-face N

Kail, Male Ignyllian Knight
Servant (+2 BP, no monies), Ludow's Rook

STR 5
END 7
WIL 3
PER 1
SPD 3
TEK 1

Mov : 4
Frn armor : 10
Flk armor : 9
Wpn attack : 11
Res : 3

Knight Rank I (+blocking, +attacking melee)
Weapon Rank I (weapon class can be upgraded, increasing profienciency)

Equipment : Huge Sword (2hnd, Cleaving, +4atk, +1def)
Knight Armor (armor 2)
>>
Rolled 5, 5, 5, 1, 5, 4, 5, 4, 6, 6, 1, 5, 1, 4, 3, 3 = 63 (16d6)

>>975865
It is time for you to meet your maker, methinks.

>attack wilder 2W (8d6: STR + ATK + Knight I + Weapon I)
>attack wilder 2W (8d6: STR + ATK + Knight I + Weapon I)

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Longsword (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
>>
>>975944
What is Flying Encore? How is it used?
>>
Rolled 4, 3, 3, 3, 4, 1, 6, 5, 1, 2, 2, 5 = 39 (12d6)

>>975865
"Ok so [Flint] is the one that burns people right? I shouldn't have skipped that class"

>Move 5W
>Cast [Flint Rank II]+[Elementalism Rank IV] direction: 5SW (+1 AoE, 4 difficulty, 12d6) Using the wyzarde heat as extra fuel/focusi, target any flammable clothes, weapons, buildings in that area


STR: (1/1) ATK: (1)
END: (3/3) FRN: (4) FLK: (4)
WIL: (3/3) RES: (5) CAST: (8)[E:12]
PER: (3/3) DIS: (5)
SPD: (3/3) MOV: (5) EVA: 3
TEK: (1/1)

>EQUIP:
-Student Notes (+3CAST +1RES +[OBSERVE])
>ARMOR:
-Masterwork Tactician Uniform (+1MOV +1RES +1ARMOR)
>BAG: 45f


PROF:
>[Tactician] Rank II
+2 Discovery
+2 Casting
+2 Study
>[Royal Tactics]
>[Tutoring]
-[Elementalism]
>[Scholar] Rank I
-[Elementalism]
>[Day Classes]
-[Elementalism]
-[Elementalism]
-[Tactician]
>[Elementalism] Rank IV
-[Flint]
-[Earth Wall]
-[Alight]
-[Water Ball]
>>
>>975865
"I shall make all due haste to the eastern gates then."

(can I drop off the wall safely? If so)
>Move 1W 2N
>Move 2W 1N

(otherwise)
>Move 1E 1S 1W
>Move 1W 2N


Sir Duran
Male Ignyllian Knight
Servant
STR 6
END 7
WIL 2
PER 1
SPD 1
TEK 1

[FRN 13]
[FLK 9]
[MOV 3]
[RES 2]
[ATK 9/8]

Equip:
Right: Mace +2atk
Left: Greatshield +4def +1atk
Body: Armor +2def


Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
>>
Rolled 4, 4, 5, 3, 4, 1, 6, 5, 3, 5, 5, 1, 6, 3, 2, 4, 3, 4, 3, 3, 3, 4, 5, 1, 4 = 91 (25d6)

>>975865
>Cast Flint V on the Black Arrow Ac6 Becka shot 7SW (It's in the pyromancer)
>+1 Radius for +1 Difficulty.
>-Enlarge metamagic for +1 Size / Aoe at +2 feedback
>-Materia Heart 3 grams of Firacyte for +3 Potency
>-13dice, 4 difficulty, 2 feedback, +2 AOE, +3 success.

>Cast Flint V on the Spearman 2E, 1S of that Pyromancer. (Rank III targetting to hit, using the Brazier on the wall and the fire explosions)
>+1 Radius for +1 Difficutly
>-Enlarge metamagic for +1 Size / Aoe at +2 feedback
>-Materia Heart 3 grams of Firacyte for +3 Potency
>-13dice, 4 difficulty, 2 feedback, +2 AOE, +3 success.

>>976106
It lights candles, Evergreen. And doors. And houses. And metal. And people, if you're cruel. Are we? I g-guess we are. At least they die warm.

Knights Jenny and Garland! You're on your own from here, because I'm out foci to offer spells support. If you would like a Rook or a Knight imbuement, please tell me and you shall have it. Then the path to the manufactury outside should be clear, and if you intend to sortie the enemy weakened.

>Liren
Female Oceanian Tactician
>A Noble
STR: 1
END: 1
WIL: 3
Per: 1
SPD: 1
TEK: 1

[FRN 2] [FLK 2] [MOV 5] [RES 5] [DODGE 1] [ATK 1] [CAST 8]

Equip:
Left: Dense Tactical Book( +4 Casting, +1 Res, [Observe])
Right: Tiny Chemist Kit (+2 Alquem, +2 Item Slots)
(Light) Tactical Uniform (+1 Res, +1 Armor, +2 Move)
Bandoleer | 4x 3 Sip Water | Tubes | Quickdraw
--Inventory--
1x FiraCyte Crystal (2 Pot, 6 Gram) (Used this turn)
2x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
3 Sip water
3 Sip water
Skills:
[Studies] Gaia Of The Blue Moon Lore 1, Tactician 1
[Magic] Elementalism 5, MetaMagicks 1
[Crafting] Alquemistry 1, Magical Science 1, Machinist 1
Obtuse Skill Applications: +2 discovery, +2 Study.
Spells:
[Gaia 1]
Thoom
[Elementalism 5]
Flint, Water Ball, Earth Wall, Alight, Materia Heart
[MetaMagicks 1]
Back & For, (+1 from Science) Enlarge
[The Royal Game of Chess]
>>
Rolled 1 (1d6)

>>976156
>- 9 success + 3 auto = 12
>- 4 Success + 3 auto = 7 + 1 more dice
>>
Rolled 2, 4, 3, 1, 5, 3, 5, 2, 5, 3, 1, 2, 4 = 40 (13d6)

>>975865
>Move 1E, 2S, 2E
>Shoot enemy axe user east of me that is attacking the lance wielding allies
>-Yell at the spearguys to the east : RUN BACK TO THE GATE AND REGROUP WE WILL COVER YOU!

Female Oceanian
Archer

STR:2
END:2
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 2, FLK: 2, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 1R, DMG 3+ATK+TEK)
-8 Iron Bolts (+3 ATK)
-10 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 1 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 1

Belongings:
15fl
>>
A Flying Encore is a small drinking jug what can store 5 sips of any concoction.
Known for its small design and easy to handle grip the Flying encore was used prominently in stageplays until it got its infamous name for being a proficient throwing weapon even while intoxicated. The minibar may contain a multitude of these bottles but once a concoction is produced, will take up a space on the inventory. And said concoction may be splashed onto thrown targets or [nancy tossed] to friendlies, allowing the concoction to be drank from range without the aide of hands

In short:

>It's throwable
>It can autoapplicate on allies
>it contains 5 sips
> You have a bunch of these
>>
>>975865
>Move S1, W2

STR: 2
END: 3
WIL: 3
Per: 3
SPD: 1
TEK: 5
[FRN = 3] [FLK = 3] [MOV = 3] [RES = 3, 5 (Plague), 5 (Elemental) ]
Equip:
Right : Sting ( Reach 2, Attack 2 , Ammo "3R", Potency: TEK+POT+2, Inject )
Ammo: 3 sips of POT 8 Demonfever
Armor: Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
BODY: Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
--Inventory--
1 Tonic
1 Shard Firacyte
Skills:
Plague Doctor Study 1 (Medical 1, Alchemy 1, Discovery 1)
Plague Lore
>>
I'm doing fine so far but I'll need something to do stop this bleeding. It seems prayer won't be enough to stop it.
>>
Rolled 3, 1, 1 = 5 (3d6)

>>975865
>>976035

>Attempt to scout the area 7 NE of me (2 PER + 1 PROF = 3 Dice)
>OVERWATCH: If enemy Wyzard is revealed, fire Called Shot-Head with Long Bow: Black arrow (RNG 22, DMG 13)

"Aye! It is much warmer with friends in this hellish place! Now if you can spot that pryomancer, things would be much better!"

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 18 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS
>>
Rolled 6, 3, 3, 6, 3, 1, 3, 5, 3, 2, 3, 4, 1 = 43 (13d6)

>>975865

"I ain't got time to bleed."

>-bleed 1
>-regen 2 (heal TEK)
>move 1E 3S
>attack archer S(13 dice 7spd +1As +1Wr +4atk)

=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
>STR: 3-2 FrnArm: 6
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 2 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def, {GroundSlash},{Cleave 2}]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
Rolled 3, 2, 3, 2, 6, 3, 2, 2 = 23 (8d6)

>>976099
A single weapon can attack only once on your turn. Dunno what the rules may be about following it up with an overwatch, block, or parry, though.

>>975865
"...for though man's steps on the earth are numbered, I do- what. Where are you- oh, you dolts, you turkeys, you tin-pated glory-hounds. If you're too heavy, you'd better drown before I have to help you!

>Move N, W
>Enter Prayer Stance if possible and Mend Cl2 if I have line of sight. Otherwise, Prayer Stance and Mend Ac4.

Female NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4 | Spd 1 | Tek 1
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric I: +Healing, Prayer, Resistance
Faith II: Gaia of the Blue Moon *Water *Earth
Prayer Stance
-Thoom 8d6
-Mend 8d6

Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
>>
>>976083 (You)
>>976228
Thanks. Now to update.

>Distribute 4 BP to stats: STR+1, WIL+2, SPD+1
>Spend 1 BP on nightschool to learn Cooking

>Buy 1 Firacyte and 5 Tonics, 1 ferris left
>It's the holidays, be Trap Santa
>Trap Santa wakes up at noon on Xmas day, ready to give gifts to all
>Only have my last purchases on me, so good enough, not like I have any money
>Start passing out the brown liquor for a trade, cause Trap Santa gets when he gives
>For a glorious Tonic, local minister gives a handshake, a prayer, and a finger to the attic with woodrot. Go and pick up 1 vial of Woodrot.
>Catch up with Stoop Kid
>Dude's been afraid to leave his stoop in the past month, so we spend time in each other's company talking on the stoop, using up 1 Tonic
>Pick up 1 vial of Mooncap from the stoop

Nesli
Male Avalonian Plague Doctor

STR 3/3
END 3/3
WIL 5/5
PER 2/2
SPD 2/2
TEK 2/2

MOV 3, FRN 3, FLK 3
RES 5, Plague RES 7, Elem RES 7

Equip:
Flying Encore: Range = STR+2, Nancy Toss, stores up to 5 sips of any

concoction per bottle
Scary Clothes: Elem RES +2, Plague RES +2
Mini-Bar: Medical Kit +2, Alquemy Kit +2, +4 Item Slots
--Which Contains--
x1 Firacyte shard (1 Gram, 1 Pot)
x3 Tonics (5 Sips, 1 Pot)
x1 vial of Woodrot fungi
x1 vial of Mooncap fungi

Skill:
Plague Doctor Study I: Medical 1, Alchemy 1, Discovery 1
Plague Lore I: use Medical Kit for maluses, use Alquemy Kit for ailments
Cooking/Scavenging I: convert flora and fauna into foodstuffs, meals autosucceed during rest
>>
Rolled 5, 5 = 10 (2d6)

Rolling
>>
Rolled 2, 2, 2, 1, 3, 5, 6, 2, 4 = 27 (9d6)

>>976498

>Rolls for first concoction = 5 WIL + Medical 1 + Medical Kit 2 + Plague Lore 1 = 9 rolls
>Concoct a Daemon Fever brew of 5 sips with 1 Firacyte shard and 1 Tonic
>Store in Flying Encore bottle to be placed in Minibar
>>
>>967787
Could I get the details on Windmill Stance and Advancing Storm for the Imperial Spear?
>>
Rolled 1, 2, 1, 6, 5, 4, 5, 6, 4 = 34 (9d6)

>>976524

>Daemon Fever POT = 4 successes + 2 mats = 6 POT

>Concoct 5 sips of Mooncap brew with 1 Mooncap and 1 Tonic, to be stored in another Flying Encore in Minibar
>>
>>976537

If these results are correct, I should be ready to deploy.

>Correction: Daemon Fever POT = 5 bc failure roll of 1 took away one success
> Mooncap Brew POT = 6 successes + 2 mats = 8
>Equip daemon fever Encore in free hand

Nesli
Male Avalonian Plague Doctor
1 ferris

STR 3/3
END 3/3
WIL 5/5
PER 2/2
SPD 2/2
TEK 2/2

MOV 3, FRN 3, FLK 3
RES 5, Plague RES 7, Elem RES 7

Equip:
Flying Encore of Daemon Fever brew: Range = 5, Nancy Toss (5 sips, 5 POT)
Scary Clothes: Elem RES +2, Plague RES +2
Mini-Bar: Medical Kit +2, Alquemy Kit +2, +4 Item Slots
--Which Contains--
x1 Flying Encore of Mooncap brew (5 sips, 8 POT)
x1 vial of Woodrot fungi
x1 Tonic (5 sips, 1 POT)

Skill:
Plague Doctor Study I: Medical 1, Alchemy 1, Discovery 1
Plague Lore I: use Medical Kit for maluses, use Alquemy Kit for ailments
Cooking/Scavenging I: convert flora and fauna into foodstuffs, meals autosucceed during rest
>>
>Deploy

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 10

XP : 0

Equip:
-Imperial Spear 2 Range 10 Atk [TEK 6 + ATK 2 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 2: Spear
>>
>>975865
Overriding
>>976099
>attack wilder 2W (8d6: STR + ATK + Knight I + Weapon I) (take the first eight dice on the original post)
>block W

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Longsword (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
>>
>>976855
if you've rolled dice on a thing, you can't override it generally in these games.
>>
>>976898
Yeah, I was assuming because that second attack wasn't valid the rolls could be ignored. I guess I'll wait and see.
>>
>>976926
in floors that'd be the case, but in Monday's games in the past, no matter what other rules you broke, once you rolled the dice, you're locked in.
>>
>>975991
"Hedera, we got a problem, the draw bridge takes a full turn to open or close, and the mechanism is on the southern tower. You're the only person who can reach it in a single act right now. Next turn you'll need to move to open it."
>>
>>971124
Hey, Shark, if you're still around, could you change your tag to Pd2? Makes your actions easier to track when you're formatted like the others.
>>
>>977026
Sir Hetros, Sir! We've got a few more avenues of approach to that particular snarl. Let's see the lay of the land when it comes. If it's important, the gate downed, we can down it. Scoot an armslave up there perhaps.

>>976095
What was that, Kail? Yes, you're the best rook.

>>976572
As5

>>976064
Much as I hate to admit the fact, I can't actually control your minds with nebolous arcane power (much). Vilmer gets to walk into the icy soup as much as he likes, n' I get to laugh. Then we dredge him out. Leastwhile he'll have company.

>>975920
You need to spread the stat damage out. A potion would heal one individual physical stat. With 4 damage taken, 3 of your stats are at 1 if you have taken no wounds. Also what tomahawk? Garth, you. . . you're seeing ghost tomahawks where none exist! Do you want me to get you a tomahawk? Would that help?

>>976553
I'm sure they're correct, but how are you just picking up ingredients out of thin air to make things with?
>>
>>977397
You'll have to check but I believe potions aren't limited to a single stat like they were in dearth.
>>
>Place Pawn on [Kn4] Jenny
>Block S

[T]Van Ludow
-----
Male Ignyllian Tactician

STR - 2 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

Tactician Rank I
Scholar Rank I (Knight)
Knight Rank II
Runic Arms I (Imbue Element)
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

2Teracyte
2Ferri
>>
Rolled 1, 5, 4, 1, 6, 6, 6, 3, 1, 4, 3 = 40 (11d6)

Botting:

Bot [Kn1] Lucile
>Greatsword Slash Archer to W (11d6)
>Overwatch NW

Bot [Pd2] Shark
>Block W

Bot [Mc1] Slowjax
>Move 2N
>>
>>977397
There's one in his face.
>>
>>977524
So Garth spent so long trying to conjure an Aetherial Tomahawk a real one came instead.

Nice one, Garth! Better magician than me!
>>
>>975875
For those unaware, this post means Scholar intends to attempt to complete a phase an hour, which means short action phases. Here's what this means for you:
-----

At the next action phase, if you intend to act I need you to post a quick message of whatever sort within the first 20% of the phase (probably about 5 minutes). After that point I am forced to assume you will need botting.

Botting Disclaimers:
-----
Botting will prioritize people in active engagements with the enemy. Botting is not guaranteed to be processed correctly or even at all, it's merely my attempt to make it so you don't die for not being here. I may assign other players to bot you in my place.

If you are leaving midway through please leave a message to be added to the bot list, so I am previously aware of that fact.
>>
>>977421
But will a potion be able to heal all the stats that have been damaged? I'm aaaaalmost certain that potions are not general-purpose stat heals because that would make Ether extremely cost-inefficient by comparison.

If Potions are indeed all-purpose, then mathematically, the only time you'd buy an Ether would be if you're expecting to need drinkable recovery (specialized!) once. Ether wouldn't even work as something you buy in bulk. Even buying 2 Ether would be a bad deal; you could buy a potion for more effect and 2 fewer Ferris, with the caveat that it doesn't come packaged separately like Ether for distribution. Its only niche would be if you're strapped for cash like at character creation. I mean, it's an interesting design choice to consider, making Ether a "baby steps" item, but I don't think it's the case.

Am I missing something?
>>
>>977692
Potions heal physical stats, aka not WIL or PER. Ether heals those two.

Called shots exist in this game that might not allow you to choose which stats get damaged.

Also I think ether is specifically oriented towards people casting feedback spells and failing, thus taking WIL damage.
>>
>>977716
Indeed. All I'm saying is that Garth can't walk off all the damage he just took with a potion. He doesn't have the physical stats to soak it all.
>>
The Company currently employs...

[Cl2] Elaine (F)(Apollo) - Ignyllian -Staff and lantern
[Cl3] Indrie (F)(Gaia) - Ignyllian -Staff and lantern

[Kn1] Lucile (F) -Norr -GreatSword
[Kn2] Vilmer (M) -Norr -Sword and Shield
[Kn3] Sir Garland (M)- Wyld -GreatSword
[Kn4] Jenny (F) -Norr - Mace and Greatshield
[Kn5] Gregore (M) -Avalonian - Longsword & Shield
[Kn6] Kail - M - Ignyllian - GreatSword
[Kn7] Sir Duran - M - Ignyllian - Greateshield + Mace

[Mc1] Slowjax (M) - Oceania - Gas Gun
[Mc2] Comrade Mikolov (M) - Wyld - Telescopic Rifle

[Ac1] Hedera (F) - Wyld - Longbow
[Ac2] Is (F)- NearEastern - Crossbow
[Ac3] Nordus (M) - Norr - Longbow
[Ac4] Zatasha (F) - Wyld - Throwing Knives
[Ac5] Ristretto (F) - Oceanian - Crossbow
[Ac6] Becka (F) - NearEastern - Longbow

[As1] Hetros (M) - Wyld - (Yumi)
[As3] Jo (M) -Wyld- (Longsword)
[As4] Fuko (M) -Wyld- (Longsword)
[As5] Song - F - Spear

[Ta1] Garth (M) -Oceanian- XBow
[Ta2] Van Ludow (M) - Ignyllian - Rapier and Buckler
[Ta3] Liren (F)-Oceanian -
[Ta4] Evergreen (F) - Avalonian- Student Notes

[Pd1] Roylat - Oceania - Tube Dart
[Pd2] Shark - Norr - Locksaw + Funny Bag
[Pd3] Emlis (M) - NearEast - Sting
[Pd4] Nesli - M - Minibar

29 mostly willing souls

==Officers==
==Scouting / Procurement:==
As3 Stiles
Ac1 Hedera
As1 Hetros

==Defense / Security==
Mc3 Zornkind
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth
Ta2 Ludow** [Sir Bossman Sir]
>>
>>977724
Then i will just take a wound and just heal it with a potion....Its simple???
>>
>>977724
This is correct he will need to take 1 damage to either WIL or PER to calculate this properly without dying.
>>
>>977752
Garth, all points of damage must be assigned legally prior to your actions. This means each point must deduct 1 from a stat of your choice. You can't reduce a stat below zero to soak extra damage. In your case this means you can take 1 END, 1 SPD, 1 TEK, 1 PER and heal the END, SPD, and TEK damage with a potion. The 1 damage to PER would remain in this case.
>>
>>975920>>977774

Fine fine fine updated stats

STR: 1
END:2
WIL: 3
Per: 1
SPD:1
TEK:2
>>
>>977783
make sure when posting your actions in future to include your stat block, class, gender, and race as well. Sometimes Monday has to redo sprites from scratch.
>>
>>977795
The sentiment is valid but the reason is extreme. I need stats and fields for a great many other reasons involved with the politics of the inner game.
>>
>>977804
well I was using that to explain why you need to write down your gender and race as well.
>>
>>977687
Thanks for the explanation, hope everyone sees it.
>>
Guess it's safe to say processing will continue at a much later time?
>>
File: BATTLE_LINDLORE_04b.png (2.98 MB, 3058x2599)
2.98 MB
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" The Southern front is in shambles. Machinists I reccomend you move in to [Repair] what damages there are, I'll send for a team to lay down the needed supplies. Everyone else take stock of yourselves , I predict this night will be long "

https://www.youtube.com/watch?v=23oE6cB9Vkc


> Characters may require to [rest] or [eat] every 12 turns or so lest the winter drains on them so. Any fireplace or encampment is sufficient for a [rest] action and food buffs taken here will last for 6hours into next day after you have rested. Resting allows one to ministrate their wounds or prepare spells, concoctions, crafts etc..
The services or nearby campers such as Cooks or Storytellers may be procured as well.

>However to level up one would need to [Sleep] For a minimum of 4 Hours. When this occurs, EXP can be used to level up and a point of healing can be applied for every Hour taken. This will not expire the timer on food buffs. Sleeping resets exhaustion stacks to zero and cures fatigue.

> The consequences of not sleeping for 12 hours results in Exhaustion stacks which will subtract 1 from every active roll.
>>
>>978561
The window for active processing got compromised. We may return to a normal processing. Thanks for dropping by.
>>
>>978618
Considering I'm directly adjacent to that wall, could the shadows be removed? If only because I want to see what's in my word bubble!
>>
>>978646
" Breathing Technique "

ALso no. Its a blindspot. It hides 50 clowns and a terrorist. Dont win.
>>
>>978654
The leech plague damage happened last action phase but not this one. Is it supposed to happen every action phase or every enemy phase?
>>
>>978666
It is enemy phase.
>>
>>978661
start of enemy phase usually, like normal debuffs
>>
>>978618
This is going surprisingly well.

1. It is time to sortie from the walls. Small teams need to try and retake the manufactory as well as move out to the East. If [Kn7] and [As5] are ready, we can drop the drawbridge to get them out East. [Kn3] and [Kn4], move to finish off the group that just got firebombed.
2. They have Norrwolves. This is a problem. High mobility, and likely the ability to ignore terrain. Walls will not protect you from these creatures, kill them quickly or else prepare overwatch to prevent them from slipping past you and killing the less hearty amongst our ranks.
3. Wrap up by killing that archer South. Watch the ice. Once that's done, we'll have mostly secured that front and can reposition forces elsewhere. Also, [As3] and [Kn2] need to either get out of the river themselves or else recruit Tactician support to get them out.

We are pivoting our strength from the South to the East primarily, West secondarily. A consistent defensive force must maintain positions in the North to prevent Direwolf attacks. And a token presence to the South, in case of trickery.

Kill priority: Tacticians -> Wyzardes -> Wolves -> Clerics -> Wylders -> Knights -> Squires
>>
>>978682
I can swing up north and start infecting the Norrwolves. Should be less of a threat with Demonfever pumping through their veins, and allow the more damaging sorts to kill them safely.
>>
>>978682
"Should I engage the Wolf or start trying to peg folks in the manufactury first boss?"
>>
>>978688
I was actually going to do leech plague on them, since as far as I can tell they are in range of my gun right now.
>>
>>978690
The top 3 target priorities should be executed on sight.
>>
>>978694
Well Im sure there will be more than one. And if some get too close before you can leech them, your leeches won't purge my Demonfever, only the other way around. you have a choice in what your leeches do, or have I misread the Plague Lore section?
>>
>>978703
"Understood, what about bow users? Any higher priority than normal?"
>>
>>978709
If you see a truly trained marskman out there. But not a mere squire barely experienced drawing a string. Though, priorities are merely guidelines. If your companion is threatened by a middling bow with around 6 dice, and you can defend him by executing that bowman, then do so. The only dogmatic part of that list is the top three priority units that must be destroyed immediately.
>>
>>978682
You'll need to fish us out and we're likely out for a bit if we don't outright drown. Luckily we both can get out with an active order. Garth can you get that done for us?
>>
Ah woosh. That is a nice cantrip. Shame about that building, but it's hardly the first one. Well, weakened as they are it's your job to finish the lot.

>>978722
This is what happens when you walk out on cracking, groaning ice you dolt. Fish yerself out, it's yer damn sudden bout of ice fishing. Then you and Vilmer can both go recover at the nice warm fire we just provided in the spirit of mutual support.
>>
>>978775
>>
>>978804
I feel the truth of this overtake me each passing turn.
>>
>>978618
"Xa! Xotite potancevat? I have already pierced heart!"

"Eh, Matryona... how many boevik in manufactury? I make sure I have enough bullet for all!"
>>
Rolled 6, 1, 3, 1, 2, 4, 5, 3, 5, 3 = 33 (10d6)

>>978682
"Ready sire, I shall take up position at the drawbridge and await its deployment."

>>978618
>Move 3E
>Overwatch with mace (10d6)

Sir Duran
Male Ignyllian Knight
Servant
STR 6
END 7
WIL 2
PER 1
SPD 1
TEK 1

[FRN 13]
[FLK 9]
[MOV 3]
[RES 2]
[ATK 10/9]

Equip:
Right: Mace +2atk
Left: Greatshield +4def +1atk
Body: Armor +2def

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
>>
>>979103
I think we are still in enemy phase
>>
>>978618
>>979103
(Belay that overwatch if it turns out that it needs to be me opening the drawbridge, in which case make that second action:)
>Ready to open drawbridge at Ludow's command
>>
>>979105
Oh? My mistake then. Disregard the preceding.
>>
>>978722

*annoyed drowning noises*
>>
>>979231
*louder praying*
>>
>>979106
I don't think you can unless you moved back into position. The mechanism is in the southern tower.
>>
>>979106
>>979359
I have it. Be ready.
>>
Rolled 2, 3 = 5 (2d6)

Eseirsha from Floors here.

Is there still the chance of joining? I suppose I'll roll these dice for my character and let them be final. Here goes!
>>
>>980143
Should be. We withdrew a few people not too long ago for inactivity even.
>>
>>980143
come along. Looks like you got 2 bonus points there.

Depending on where you spawn in you can come help with various objectives! We got wolves coming from the north, a manufactury to reclaim or explode (hopefully after looting the hell out of it) in the west, and the governor incoming from the east. We also got to secure food supplies in the east as well.

I'm going to be heading into the manufactury soon, but what we -really- need is somebody to start repairing the gates on all sides before the second wave comes in.
>>
File: tactical assesment.png (3.16 MB, 3058x2599)
3.16 MB
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Tactical Assessment incoming.
>>
>>980375
If we ask the royals about their journey and how they managed it, we may have an idea of what to expect from the south.
>>
Guide to Called Shots
1) We don't know the exact deficit, you might be taking a straight minus to your rolls, or your successes are only on 5s and 6s, it's unclear.
-Sharpshooter is a passive for Archers that lets them make called shots without penalty
-Aim is a weapon skill attached to the yumi giving Armslaves the same capability, but unable to combine it with other yumi skills.
2) You choose a body part, not a stat to hit. Each body part is associated with two stats
>Head: Per/Wil
>Body: Str/End
>Arm: Tek/Str
>Leg: Tek/Spd

Keep in mind that you die when any two stats are dropped to 0, or when End hits 0.

Keep this in mind when picking your targets. You see a knight? You probably want to go for the head shot if you can, they might just have low enough per and wil to be able to one shot. That said, if their end is rediculously high, it might mean that they avoid the entire problem unless your damage spikes high enough, in which case it might pay to make called torso shots, and reduce their effectiveness as a front line warrior.

In general, when making a called shot, unless you're pretty sure that you can definitely 1 hit KO the guy, aim for where their STRONGEST stats are. Cripple them rather than kill them. That wyzarde might have as much as 12 combined Wil/Per, and it's not likely you're going to put out enough damage with a called headshot to kill him, but you'll destroy his ability to use his spells. Same thing for a knight. Go for the arm or the torso.

Leg shots are also generally good ideas for any melee fighter. Their spd is likely to be average to low, so shoot them in the leg. If you can kill their spd or their tek? Then you eliminate their ability to move or use their hands.
>>
>>981245
Final bit of advice. It's a good bet that anybody who looks like an important character or a supremely tough character can take three wounds. It wouldn't surprise me if those big wolves can take 3 wounds before dying.

In such cases, hammer their torsos, reduce their End as much as you possibly can.

If the enemy in question has some ability that makes them a threat? Focus fire on the body parts related to that stat. For example? Archers and Yumi Armslaves should go for Legshots on the wolves. No single called shot is going to put them down, but we can obliterate their ability to move, and thus remove the wolves' chief advantage.
>>
File: BATTLE_LINDLORE_5A.png (3.21 MB, 3693x2537)
3.21 MB
3.21 MB PNG
And of course.. there really were howls in the night
ACT PHASE !
[Phase Ends in an Hour or until 20 posts are achieved ]

https://www.youtube.com/watch?v=7WGP7VF3-BA
>>
1. Kill those wolves and the wylder in the walls, for god's sake.
2. Kill that Archer South then get out. A Tactician should pair with Jo or Vilner for this.
3. Small squads sortie West and East immediately. Deal with recapturing the manufactory and escorting that convoy. Drop the bridge.
4. Be wary of wolves in the fog. More overwatch from ranged characters needed.

Those who don't post a message within the next 10 minutes should expect me to start planning bots.
>>
>>981260
>>981245

An astute assessment but know that for the unseasoned the penalty for making a called shot is a Shade penalty of 1. This means that die successes will register on a 5 or 6 only on situations where they would normally succeed on a 4 , 5 and 6. A less trained hand would be 33% less effective but the desired effect would still be possible if one's objective is to prick at the enemy's Ascheron's Heel.
>>
>>981319
can I move or am I too busy being eaten by a doggo?
>>
>>981265
I didn't take any wounds from being in freezing ice?
>>
>>981343
You will probably catch [Hypothermia] and gain your wounds upon exiting.
>>
>>981324
I imagine you can move, just take 8 damage first.
>>
>>981318
If you find me a healer I can stay and fight, if no I'm running
>>
Rolled 1, 3, 6, 5, 2, 6, 3, 2, 5, 3, 3 = 39 (11d6)

>>981265
>-Have Bart Company sniper lady start picking off enemies at the manufactory
>Reload Iron Bolt
>Shoot Wolf immediately SE, Called Shot legs

-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3, EVA: 5

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 4+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory: x14 Iron Bolts 3ATK, x8 Wood Bolts 1ATK, x1 Potion, x1 Ether
>>
Rolled 5, 1, 2, 6, 2, 3, 3, 1, 5, 6, 5, 4, 5 = 48 (13d6)

>>981265

>Fire a Called Shot: Body at the closest wolf to the S of me (13 dice)
>Overwatch: Called Shot: Body to the South (13 dice)

"WOLVES IN THE FORT! TAKE THEM DOWN!

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 17 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 7
>>
>climb out of ice hole N
>move 1E 2N

Male Norr Knight Servant

STR - 4 (base+male+knight+norr)
END - 4 (base+male+knight)
WIL - 1 [5-4] (base+BP+knight+servant)
PER - 1
SPD - 1
TEK - 1

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
>>
Rolled 3, 3, 1, 3, 4, 4, 5, 4, 3, 6, 1, 4, 3, 2, 4, 6, 1, 4 = 61 (18d6)

2 Speed, 1 Percerption damage

>Attack wolf with Mace 10 Atk
>Attack wolf with Great Shield 8 Atk

Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 1 2-1
Spd: 1 3-2
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 3
Atk: 10

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Skills: Knight 1, Mace 1
>>
Rolled 5, 1, 3, 6, 5, 2 = 22 (6d6)

>>981265
"I CAN FLYYY!!!!!!"
>shoot the wylder 6 dice
>Rank 3: Windraw myself to archer:5 or Ristretto (no need to roll?)


STR: 1
END:2
WIL: 3
Per: 1
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>981265
Botting: [Ac1]Hedera
>move 3 south 1 west
>Release drawbridge so wagon can pass
>>
Rolled 1, 1, 1, 6, 3, 3, 3 = 18 (7d6)

>Head shot on the wolf to my north
>Overwatch heart shot on the wylder

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 4 | MOV 5 ATK 7
Tek 2

XP : 10

Equip:
-Longbow 10 Range [SPD 4 + Archer 1 * 2] 7 Atk [SPD 4 + ATK 2 + Archer 1]
-Scout Garb +1 Mov +1 Res
Inv:
-18x Black Arrow +2 Atk

Archer I: Ranged, Scouting, Traps, Evasion
Sharp Shot: Called Shot
>>
>>981412
>>981426

Do not bot people this early in the phase. There are 40 minutes left. Just prepare actions and then post bots within the last 5-10 minutes of phase.
>>
>>981403
Windraw requires the use of your own weapon.
>>
>>981265

>jump out ice and move 3N 1E 2N
>Move 3N 2E 1N
=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
>STR: 3-2 FrnArm: 6
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 2 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def, {GroundSlash},{Cleave 2}]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
>>981450
am I getting bot healed or should I run?
>>
Rolled 2, 1, 2, 5, 1, 6, 1, 4 = 22 (8d6)

>>981426
No. Overriding.
>>981412
>Move 3S1W
>Lower Drawbridge
>If lowering the drawbridge is a tap action, shoot the remaining wylder to the East (2N, 8E), Atk8
>-Arrow will be subtracted if shot is fired
>-Face E
"Tacs, Use guard-pawn on wolf. Bridge dropping."

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx18 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
>>981460
No healing of an appreciable quantity is close enough to you, barring inventory contents that I do not have the time to micromanage. Run.
>>
>>981265
>>981472
Linking properly. Sorry
>>
>>981475
Roger

>>981265
"AAAAHHHHH AAAAAHHHHHHH NOT THE WOLVES AAAAHHHHHHHHHHHHHH NOOO AAAAAAAHHHHHHHHHH"

>-take 8 damage -2end -2 will -2 per -2 spd
>Move 6E 2N
>-Request to buy two tonics and get them delivered to me
>-prepare to [Rest] and use the tonics to heal myself
STR: (1/1) ATK: (1)
END: (1/3) FRN: (4) FLK: (4)
WIL: (1/3) RES: (5) CAST: (8)[E:12]
PER: (1/3) DIS: (5)
SPD: (1/3) MOV: (5) EVA: 3
TEK: (1/1)

>EQUIP:
-Student Notes (+3CAST +1RES +[OBSERVE])
>ARMOR:
-Masterwork Tactician Uniform (+1MOV +1RES +1ARMOR)
>BAG: 45f


PROF:
>[Tactician] Rank II
+2 Discovery
+2 Casting
+2 Study
>[Royal Tactics]
>[Tutoring]
-[Elementalism]
>[Scholar] Rank I
-[Elementalism]
>[Day Classes]
-[Elementalism]
-[Elementalism]
-[Tactician]
>[Elementalism] Rank IV
-[Flint]
-[Earth Wall]
-[Alight]
-[Water Ball]
>>
>>981458
Forgot this

>take 1 TEK damage
>>
>>981457
>>981403
okay overriding the windraw
>instead of windrawing move 3 east
>>
>>981265

>Recover 1 Spd
>Move N, W
>Stick Spear in Corpse
>Stuff Inventory with Knives
>What happened to Knife Rebel's Corpse?

Female Wylder
Archer

STR: 2
END: 1
WIL: 2 /1
PER: 3 /2
TEK: 4
SPD: 5
MOV: 5(6*), FRN: 1, FLK: 1, RES: 3/2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)

EXP: 17 (+10?)
PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
Rolled 5, 5, 2, 3, 2, 4, 6 = 27 (7d6)

>>981265
>Aimed Legshot at the wolf being ridden by a wylder 4E of me
>Dodge against attacks 3N,1E

=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5
11xp

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:7(4+2+1)]
>9 Wood Arrows (+1 Atk)
>>
>>981265
So what is *Morale Break thing next to my XP
>>
Rolled 2, 1, 2, 5, 2, 2, 3, 3, 6, 6 = 32 (10d6)

Did my leeches do their damage?

Also two of the wylders I infected died. Shouldn't I have received some XP for assisting in their demise?

>Move 3 W
>Controlled Splash with Tube Gun on wolf and rider.
>-Load Rhythm Leech Tube

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 4

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-1x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 1f
-Firewater (10 sips, 10 Potency)
>>
Rolled 6, 6, 1, 2, 6, 6 = 27 (6d6)

>>981265
>Perform Locksaw Surgery on the Wolf to my N
>6 ATK, Ripping, 3-Limb Cut

Shark, Male Norr Plague Doctor
STR: 4/4
END: 4/4
WIL: 2/2
PER: 2/2
SPD: 2/2
TEK: 2/2
MOV: 3, FRN: 4, FLK: 4, RES: 2
ATK: 6 Ripping, 3-Limb Cut?

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
8 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
>Move 2E
>Overwatch E

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 10

XP : 0

Equip:
-Imperial Spear 2 Range 10 Atk [TEK 6 + ATK 2 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
Weapon Artes : Advancing Storm
>>
>>981265

>-Suffer 1 WIL
>Move 2E 4N

>Female NearEastern Devout Cleric
>Str 3 | End 4 | Wil 4-1
>Per 4 | Spd 1 | Tek 1
>[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
>[Blk 1] [Par 4] [Dod 1]
>Cleric I: +Healing, Prayer, Resistance
>Faith II: Gaia of the Blue Moon *Water *Earth
>Prayer Stance
>-Thoom 8d6
>-Mend 8d6
>Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
>Armor: Robe +1 Res to Mag*, Strike^
>>
Rolled 2, 5, 1, 4, 6, 2, 6, 5, 6, 4 = 41 (10d6)

Incoming bots:
[Kn3]Garlan
>Greatsword slash wolf S (10d6)
[Mc2]Mikolov
>Reload AP
>Shoot wolf 3SE1E
[As4]Fuko
>Move 2W1S
>Attack Wolf+Wylder with Greatsword+Authority Bonus (16d6)
[Cl2]Elaine
>Cast Dawn Light (8d6)

Dice for Garlan included.
>>
>>981318
Archer S looks pretty well marooned.
>>
Personal actions:

>Move 2N1E
>Block W
>>
Rolled 2, 6, 5, 1, 2, 2, 3, 5, 1, 4, 6, 3, 6, 3, 3, 4, 1, 4, 1, 5, 3, 4 = 74 (22d6)

Dice for Mikolov (6d6) & Fuko (16d6)
>>
Rolled 3, 5, 1, 1, 6, 2, 5, 2 = 25 (8d6)

Dice for Elaine
>>
Phase End, 20 acts and over an hour.
>>
>>981667
Did you perhaps mean Flint or Levin Strike? Alight seems to be illumination only.
>>
>>981689
Ah a common rookie error
>>
>>981632
you're 2 dice short boss. I was under the impression authority bonus meant those extra dice were auto successes.
>>
Rolled 4, 2, 4, 3, 1, 5, 3, 1, 6, 5, 1 = 35 (11d6)

>Reload Wooden Bolt
>Shoot Wylder between the spearmen allies Eastward

Female Oceanian
Archer

STR:2
END:2
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 2, FLK: 2, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 1R, DMG 3+ATK+TEK)
-8 Iron Bolts (+3 ATK)
-9 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 1 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement Change)
-Weapon Prof : Crossbow 1

Belongings:
15fl
>>
Hey Nesli think you can do something about this bleeding I have?

>requesting to bot Nesli to patch me up
>>
Rolled 4, 3, 1, 2, 4, 2, 5 = 21 (7d6)

>>981265 #
>-Heal for 8 [All wounds removed]
>-Bleed for 1 [-1 WIL]
>Move 2 South, 1 East
>Pray for Dawn Light [Fire, 7d6 CR3, Radius 4]

A soft prayer akin to last rights passes Elaine's lips, as she strides over the remains of her would-be executioner. "I know naught of thy Maria. If she lay witness to thine actions in thy moment of demise... perhaps her eyes would observe thyself as hound. Thy choice be darkness." She gives a soft smile after looking to her rescuer. "What fate would suffer the world lest bright spirits as thyself ward it from harm? Thine efforts shall be recognized at least by this candle."

Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 3/4 RES: 4/5
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
File: BATTLE_LINDLORE_5B.png (3.21 MB, 3799x2757)
3.21 MB
3.21 MB PNG
Revolution Phase.
https://www.youtube.com/watch?v=k1qyjLdnivI

[Act Phase soon]
>>
Oh dear. Well. Wolves just rocketed up to Priority 1: Kill at all Costs. Focus ALL of your fire on them now. We'll need it.

[As3], [As5], [Kn7], [Ac5]; go out to the town and escort that convoy. [Ac1] Support them from the wall and ready to raise the drawbridge.
>>
>>982146
"Miss Owner, I don't believe I caught your name, do you believe you could take a moment? Give us a basic sketch of the layout of the manufactury and the area around it? Perhaps tell us what was in there specifically?"
>>
>>982184

S-s-sorry boss but I'm kind of b-b-bleeding /and/ freez-z-zing to death here. I'll need these ailments gone b-b-before venturing forth.

How the hell do you cure bleed? Hypothermia probably requires being inside and warming back up but praying doesn't work.
>>
>>982198
We have doctors, ask them. Never mind their masks.
>>
>>982198
Get by a fire.
>>
>>982184
Modifying. [As5], [Kn7], [Ac5] will lead squad. [Ta1] use your pawn over there to supplement.
>>
File: BATTLE_LINDLORE_6a.png (3.26 MB, 3912x2715)
3.26 MB
3.26 MB PNG
The enemy steals 2 of our own. Make them pay in Irons.

Act Phase !
https://www.youtube.com/watch?v=u5xZbJDZZo4

>>982230
Wind Draw works only on weapons you *can* wield. This also includes weapons not currently owned or held by anyone since the Royal Arms does not deign itself to use weapons claimed by /others/ as a construct of honor, it has limitations based on Ownership.
>>
>>982325
"LIREEEN NOOOOOO YOU WERE THE ONLY ONE THAT CRACKED JOKES AND WAS FUNNY!!!"
>>
>>982325
Welp. Same rules: 10 minutes to post an acknowledgement that you're present or I'm planning bots.

There's an actual literal assassin in the North west. I need help in the center. Focus fire on those wolves! Those that I already called, move East. Everyone else - the wolf I am fighting is the strongest one. Kill them all!

>Seriously this thing will kill me, these wolves are rolling up to 9 on their defense.
>>
Things have been all go on my end and I haven't really had the time to play how I wanted to, so.

>Withdraw
>>
Rolled 3, 1, 6, 1, 5, 3, 5, 6, 4, 3, 4 = 41 (11d6)

>>982325
>Reload Iron Bolt
>Shoot Wolf SE, Called shot legs

-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3, EVA: 5

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 4+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory: x13 Iron Bolts 3ATK, x8 Wood Bolts 1ATK, x1 Potion, x1 Ether
>>
Rolled 2, 4, 3, 4, 5, 2, 6 = 26 (7d6)

>>982325
>Aimed Torso shot at the entity that just tried to hang Machinist II
>Dodge 4E


=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5
11xp

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:7(4+2+1)]
>8 Wood Arrows (+1 Atk)
>>
Personal actions out of the way.
>3 DMG: -2 SPD, -1PER
>Imbue Element Rapier using Teracyte in inventory
>Block W (5 pot)

[T]Van Ludow
-----
Male Ignyllian Tactician

STR - 2 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 1/2
SPD - 1/3 [MOV: 3/4]
TEK - 1

Tactician Rank I
Scholar Rank I (Knight)
Knight Rank II
Runic Arms I (Imbue Element)
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

1Teracyte
2Ferri
>>
I'm here. Likely will drop a heal on Evergreen. Jo and Vilmer aren't quite at crisis yet.
>>
Rolled 1, 2, 5, 2 = 10 (4d6)

>>982325
"To the lady on top of the wagon do not fret i can see you and here have a royal tactics spell imbued onto you. Defend the wagon for now and please do not release the beasts we will be sending you troops and ranged projectiles soon enough."
>Imbue the mook on top of the wagon with [pawn]
>Active order: Get mustachio to [charge] the wolf (im so sorry mustachio.)


STR: 1
END:2
WIL: 3
Per: 1
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>982325
>-10 Damage: -8 STR, -1 PER, -1 TEK
>Move 2S, 2E
>Move 1N, 3E

"GRK!....ugh n-need treatment!"

Nordus
Male Norr Archer

STR: 2/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 1/2
TEK: 1/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 17 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 7
>>
File: The sneaky fucker here.png (168 KB, 704x532)
168 KB
168 KB PNG
>>982353
Clarification of which sneaky fucker I'm shooting.
>>
Rolled 3, 6, 5, 4, 4, 2, 4, 5, 6, 6, 5 = 50 (11d6)

"I will take care of this one."

>Move WSSS
>Limb Cut (leg) at the wolf to SW (+authority bonus from Pawn)

[As4]Fuko
Female Wylds Armslave Street Urchin
=Pawn (Garth)=

Weapon: Longsword (+4att +1def cleave) (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 1/2 END 2 WIL 1/2 PER 2 SPD 5/6 TEK 1/2

[ATK 11/12] [FRN 4] [FLK 3] [MOV 5] [RES 1/2] [DODGE 7/8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
>>982409
>>982325
Link lost.
>>
>>982184
"HEY! FOLKS!"
>>979108
>>981848
>>981609

"Listen to the boss and go secure that carriage asap!"
>>
>-1 END
>move 3E 1N 1W warm up near the brazier
>face S

Male Norr Knight Servant

STR - 4 (base+male+knight+norr)
END - 3 [4-1] (base+male+knight)
WIL - 1 [5-4] (base+BP+knight+servant)
PER - 1
SPD - 1
TEK - 1

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
>>
Rolled 1, 5 = 6 (2d6)

>>982325
>-Bleed 1 WIL from last phase
>-Bleed 1 PER from current phase
>-Heal 1 WIL
>Apply First Aid on self to remove Bleed [2d6 CR?]

"I shall take nary a moment to deal with this troublesome ailment myself."

Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 4 RES: 5
PER: 3/4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
[Pd3] Emlis I heartily recommend you take this chance to introduce this wolf in front of me to your demon fever brew.
>>
>>982409
>reminder to myself that I have 14 xp
>>
Rolled 5, 1, 4, 1, 2, 4, 6, 3 = 26 (8d6)

>>982325
>Shoot at the wolf 3N8W, lob shot over the central tower, Atk8
>Overwatch E
>- -1arrow
"East. Go, scout, kill."

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx16 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
>>982325
>Heal 1 PER
>Grab Corpse (with the spear stuck in them hopefully)
>Drag/Carry Corpse E, E, E, E, E, N
>Drag/Carry Corpse N, N, E, E

Female Wylder
Archer

STR: 2
END: 1
WIL: 2 /1
PER: 3
TEK: 4
SPD: 5
MOV: 5(6*), FRN: 1, FLK: 1, RES: 3/2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)


EXP: 27
PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
Rolled 6, 6, 3, 5, 4, 5, 3 = 32 (7d6)

Those with an interest in helping bleeding people should know that the attempt is a turn-ending action, rolling TEK and any relevant ranks, such as Cleric or Plague Doctor.

>>982198
Jo (or anyone botting him), consider ending next phase by me so I can drop a Mend and patch you up.

>>982325
>Move N, E
>Prayer Stance Mend 7d6 to Ta4

Female NearEastern Devout Cleric
Str 3 | End 4 | Wil 4-1
Per 4 | Spd 1 | Tek 1
[Wpn 4] [Armor 5/4 +1^] [Res 5/6* -1] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric I: +Healing, Prayer, Resistance
Faith II: Gaia of the Blue Moon *Water *Earth
Prayer Stance
-Thoom 8d6
-Mend 8d6
Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
>>
>Move 4E
>Overwatch SE

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 10

XP : 0

Equip:
-Imperial Spear 2 Range 10 Atk [TEK 6 + ATK 2 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
Weapon Artes : Advancing Storm
>>
Rolled 1, 5, 1, 3, 4, 4, 5, 4, 5, 5, 1, 5, 3, 5, 4, 3, 3, 5, 6, 3, 3 = 78 (21d6)

Bots incoming. Dice included for Lucile & Garlan on this post.

[Kn1] Lucile
>Move 3N
>Overwatch N (11d6)

[Kn3] Garlan
>Move 1N1E
>Greatsword Cleave Wolf E (10d6)

[Kn4] Jenny
>Move 1E1N
>Greatsword Cleave Wolf to N and Wolf to NE (10d6)

[Kn5] Gregore
>Move 1E5S

[Pd2] Shark
>Bonesaw Limb cut wolf N (6d6)

[Pd3] Emlis
>Move 1W
>Inject wolf 2W with Demon Fever (15d6)

[Ac6] Becka
>Bow called shot: Shoot wolf to SE in Leg (7d6)
>Prep Dodge 2W
>>
Rolled 5, 5, 6, 1, 6, 5, 4, 4, 4, 5, 1, 6, 6, 2, 5, 6 = 71 (16d6)

Dice for Jenny & Shark
>>
Rolled 1, 6, 4, 4, 1, 5, 1, 5, 3, 6, 1, 6, 4, 3, 1, 4, 5, 6, 6, 1, 6, 4 = 83 (22d6)

Dice for Emlis & Becka
>>
>>982325
"Ah? Is silly prank, no funny at all!"

>Grab onto rope.
>Climb back onto wall with rope.

Comrade Mikolov - 15 XP
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Mwk. Telescopic Rifle (6+PER RNG, Ammo 1r, 1+TEK+POT DMG | Spot)
Hand 2: Mwk. Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x18 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 0f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
Rolled 4, 5, 5, 4, 3 = 21 (5d6)

>Harvest Leech Eggs from nearby corpses and bottle them in 3 vials. Rolling for potency.
>Overwatch Tube Shot W


Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 16

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-1x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 1f
-Firewater (10 sips, 10 Potency)
>>
Mark. Phase End.
>>
File: SquiresPlease.png (321 KB, 1560x1137)
321 KB
321 KB PNG
=When One falls...=
Our dear company, boys and girls faces dangerous work which is why we dont shy away from training the locals or any waywandering adventurer in our ways. If you are without experience, pray then take up our offer as a Squire.
> Squires are a transitory class that can during level up change to a a basic class.
> They do not gain BP but earn them through battle, unspent BP maybe used for the next class.
> Squires become the only class option after 2 deaths under the same trip. Taking a squire prematurely will not count towards those 2 deaths.

Squire's Discipline and Open mind allows them to boost their rolls towards an assigned weapon which can be chosen during rest periods. Discipline allows them to gain ranks in a skill that their "Superior Officer" has. Anyone that commands a squire may bot them freely as a CO would anyone else. It is adviseable that Squires attach themselfs to an established veteran. This doesnt count towards what class you will ultimately transition to but their Alignment will affect yours.
>>
>>982611
>Offers Fire
As an element, or ignition source to make something like a campfire?
>>
Rolled 6, 3 = 9 (2d6)

>>982325
Kail! I see a wolf here! I might need some help!
Kail?

. . . dammit. I said I said it was murdery out here. Y-you were all supposed to watch my baaaaa---
>>
>>982611
>Male, Wyld, Servant Squire

STR 4
END 4
Will 2
PEr 2
Tek 1
SPD 3

[FRN] 4 [FLNK] 4 [Mov] 4 [Res] 1

Open MInd (Torch)
Dicipline

Lamp + Torch
>>
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1 mongrel Slain. What Say you now beast !?

https://www.youtube.com/watch?v=r69uVI2vmnQ

Revolution Phase.
>>
Time to push back the darkness! Being in a Fightin Company is so much more exciting than my old masonry job!

Tallyho!
>>
>>982853
Hm, is that Phys 8 only going to heal Evergreen's physical stats? Didn't seem to have that limitation before.
>>
(Son of a bitch. Did I just sleep through the entire player phase or is there still time to act?)
>>
>>982888
It's Revolution Phase now. It will be Act again next.
>>
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" Ah... they finally went and done it they did. And they took me Fa's shoppe. If these walls are the only ones left to maintain order in these dark times I shall lend ye me aide. My name's Bonny L'Barte and our shoppe there was on the bleedin edge of coming up with a way to ease the burden for our working folk who work very hard to meet the quotas of our faraway lordlings. Tell me, might you be the coats working with the Gov? You'se seem like you havent been much past the walls so let me apprise you to our wonderful towne. "

Act Phase. [Processing will pick up to active again later Tonight]

Monandeas: Well then it seems the enemy is about fleeing at this rate...

" Quickly someone aide that Mabs Frazil deal with that [Wild Worg] Inside that carriage is reportedly the Governor and his family measure your forces well and then go on and secure that cart while the night is young"

https://www.youtube.com/watch?v=wHpMdgM0Sb4
>>
>>982912
>>982912
>Climb down S
>Use [Torch] to help Jo recover from Hypothermia

Secure the Governor? YES SIR

Master Jo, Sir, please let me provide succor to your wounds. A foul beast such as yonder is no match for a man of feeble skill.

STR 4
END 4
Will 2
PEr 2
Tek 1
SPD 3

[FRN] 4 [FLNK] 4 [Mov] 4 [Res] 1

Open MInd (Torch)
Dicipline

Lamp + Torch
>>
Rolled 2, 5, 3, 6, 1, 3, 3, 1, 3, 3, 5, 5 = 40 (12d6)

>>982912

>-Take 2 damage to Spd
>-Clench teeth
>Sip a potion (heal 1 Str, 3 Spd, 1 Tek)
>Limb Cut (leg) at the wolf to SE (+authority bonus from Pawn)

[As4]Fuko
Female Wylds Armslave Street Urchin (54 xp)
=Pawn (Garth)=

Weapon: Longsword (+4att +1def cleave) (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 2/2 END 2 WIL 1/2 PER 2 SPD 6/6 TEK 2/2

[ATK 12/12] [FRN 4] [FLK 3] [MOV 5] [RES 1/2] [DODGE 6/8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
>>982931
Correct Dodge is 8/8
>>
>>982912
"Do not worry Matryona. We will be takingk back hard workingk factory for hard workingk people. Workingk people put food on table! Workingk people build road and city! Workingk factory not be left behind!"

>Remove noose from neck
>Reload AP round into Telescopic Rifle

Comrade Mikolov - 15 XP
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Mwk. Telescopic Rifle (6+PER RNG, Ammo 1r, 1+TEK+POT DMG | Spot)
Hand 2: Mwk. Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x17 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 0f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
Rolled 3, 2, 6, 2, 5, 5, 4, 5 = 32 (8d6)

>>982912
>-Bleed 1 [PER 2/4]
>Move 1 South 2 West
>Pray for Dawn Light [Fire, 8d6 CR3, Radius 2]

"Alas I forgot of thine own lack of medical proficiency. There shall be a means to take tutelage lest the burden bared by Apollo grows heavier."

Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 4 RES: 5
PER: 2/4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
>>982931
Tek is not a physical stat apparently, so it should be 1/2. This won't affect the action though.
>>
Jo, if you want your status effects purged, accept this fellow's help>>982929#and then stand by me. Keep in mind that it's come to light that Mend is physical stats only, and Tek is not one. I think you'll have taken 4 damage. Successful clotting not guaranteed.
>>
>>982912
"C-Can you hear me Ms. Scholar, I'm at the other side of the door and I have three little questions, do I need a xtl to cast [earth wall], do I need to touch the point of origin or just see it and the least question... C-Can I go inside I think that wolf ate my liver and half my face and I have problems focusing my magic...please urhg..."
>>
>>982959

Monandeas cranes her head towards the base of the stairs. Evergreen is at it again with her fits but this time around at least hearing a rousing explanation from her magick studies will have her return to her work as effectively as it drummed her to sleep. She thumbs open a chapter;

=On Earth Wall=
Legends of dorfs stomping their feet in unison with the use of their mining tools was considered to be an infectious dance. Upon hearing it, the fae of Dragonspyne range replicated the same dance- in honor of their dorven friend only to end up "stomping the ground so soundly that the collective floors of the mine collapsed and they saw stone rise around them "

The Spell Earth Wall then requires contact with the ground's surface, causing a bloq to rise upon contact. One can will the sounds of their stomps to travel further in more intricate directions with STR range. Or utilize sound magicks to achieve the same effect. Again, a contiguous expanse of ground is needed lest the spell falls on loose and erant slabs that offer no such unity as dorfs and fae did that fateful night. Pray sit still while we run a courier to aide you already. "
>>
Rolled 3, 5, 1, 3, 3, 2, 2, 3, 3, 1, 4, 1, 3, 5, 3, 6, 3, 1, 2, 4 = 58 (20d6)

>>982967
now with rolls

>>982912
>>982963
"*Cough blood all over the Plague Doctors* T-Thanks Docs, and thanks Scholar now is my turn to repay them, dogs fear [Fira] right?"

>-Heal +2end +2spd
>Aim at the wolf's flammable fur in front of me and cast [FLINT] without the Rank II bonus [(12-2)10d6] [0 AoE] [3 Difficulty]
>Aim at the wolf's flammable fur in front of me and cast [FLINT] without the Rank II bonus [(12-2)10d6] [0 AoE] [3 Difficulty]
>-In case I'm not in range or something like that, the doggo is between the furnace and a torch so I'll use the [Flint] Rank III skill and set the point between two fires on fire, which happens to be where the doggo is standing
>-I don't know what is this *morale break thing I got a couple of turns ago but if it can boost my rolls I'll use it, same with the doggo's daemon fever

STR: (1/1) ATK: (1)
END: (3) FRN: (4) FLK: (4)
WIL: (1/3) RES: (5) CAST: (8)[E:12]
PER: (1/3) DIS: (5)
SPD: (3) MOV: (5) EVA: 3
TEK: (1/1)

>EQUIP:
-Student Notes (+3CAST +1RES +[OBSERVE])
>ARMOR:
-Masterwork Tactician Uniform (+1MOV +1RES +1ARMOR)
>BAG: 45f

PROF:
>[Tactician] Rank II
+2 Discovery
+2 Casting
+2 Study
>[Royal Tactics]
>[Tutoring]
-[Elementalism]
>[Scholar] Rank I
-[Elementalism]
>[Day Classes]
-[Elementalism]
-[Elementalism]
-[Tactician]
>[Elementalism] Rank IV
-[Flint]
-[Earth Wall]
-[Alight]
-[Water Ball]
>>
Rolled 6, 3, 5, 6, 2, 4, 4, 4, 4, 2, 2, 3, 4, 5, 5, 4, 3, 6, 3, 4 = 79 (20d6)

" I suppose its about time I stepped in to stop this problem, Mokome is it ? I'll have you:

>- Take this Pawn Piece, courtesy of myself.
> 2 South , stab on the worg's back, to pin it to the ground. +2Drop ATK +10 Authority Bonus
[20dice]

> Cut off its Head. [18dice] Called shot Head.
>>
>>982912
*wheeze*

>move 2S 4E

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Longsword (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
>>
Rolled 2, 6, 2, 4, 2 = 16 (5d6)

>>982912
>Strip corpse of belongings including Rebel Uniform
>Cut up body for useful parts, including Bone Dust (Tek(4)+Plague Lore I =5d6)


Female Wylder
Archer

STR: 2
END: 1
WIL: 2 /1
PER: 3
TEK: 4
SPD: 5
MOV: 5(6*), FRN: 1, FLK: 1, RES: 3/2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)


EXP: 27
PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)


OTHER BELONGINGS:
• 4fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
>>
>>982912
"ZZZZZZZZ-Nghmh, wh...whuh? Ah!? We're moving! Chaaaarge!"

>Move 3E
>Move 3E

Sir Duran
Male Ignyllian Knight
Servant
STR 6
END 7
WIL 2
PER 1
SPD 1
TEK 1

[FRN 13]
[FLK 9]
[MOV 3]
[RES 2]
[ATK 10/9]

Equip:
Right: Mace +2atk
Left: Greatshield +4def +1atk
Body: Armor +2def

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
>>
>>981260
>>981245
>1 hit KO the guy, aim for where their STRONGEST stats are. Cripple them rather than kill them.

A wound delivered to their weakest stat carries crippling penalties.

Wounded COnditions:
Str is 0. You cannot Attack.
End is 0. You die.
Will is 0. You pass out.
Spd is 0. You cannot Move
Per is 0. You are Blind and cannot cast spells
Tek is 0. Your hands cannot be used.

A called shot forcing reduction of TEK / SPD makes a knight unable to move or attack.

A called shot forcing reduction of TEK / STR makes a knight unable to attack or block.

A headshot on a knight makes them blind or unconscious, and no Knight has all that much Per or Will.

5 damage delivered to a knight's Visor will make them either blind, unconscious or both. I would strongly suggest you do target the enemies weakest implied point, because a crippling wound is a severely crippling wound. And unconscious foes aren't foes at all.
>>
>>982983
I just realized my other belongings is slightly out of date:

1 bottle of Tonic (5 Sips, 1 Pot)
2 Fl (not 4)
>>
>Load Iron Bolt
>Move 1S 1W 2S 1E

Female Oceanian
Archer

STR:2
END:2
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 2, FLK: 2, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 1R, DMG 3+ATK+TEK)
-8 Iron Bolts (+3 ATK)
-9 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 1 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement Change)
-Weapon Prof : Crossbow 1

Belongings:
15fl
>>
>>982611
>2 Deaths / Trip
>-1 Death
>So I can still generate an actual class with this trip so:

>>982912
>For good measure - withdraw to offmap infirmary, to await rerolling as Liren if Welkland dies
A new character with same class + name + trip is basically the same person, right?

h-help
i'm under the wolf
it landed on my e-everything
i t-think it broke my tactical supremacy

aw.
>>
>>983029
was 9/11 an inside job?
>>
>>983032
FiraCyte Shards can't smelt steel beams!
>>
>>982525
Lady Song, Ma'am! My squire friends over east battling that ferocious beast are all wielders of Spears, much like your graceful self.

Would you take them under your wing to show them the proper way of pokin' that beastie?

Some of 'e lads ain't quite finished with training right n' propah
>Granting [Dicipline]-Spears to the Squires will make them better fighters!
>>
Rolled 2, 6, 1, 3 = 12 (4d6)

>Take damage to everything
>Left with 2 STR 1 everything else
>Attack the wolf again, switching arms if necessary? 4 Ripping ATK

Shark, Male Norr Plague Doctor
STR: 2/4
END: 1/4
WIL: 1/2
PER: 1/2
SPD: 1/2
TEK: 1/2
MOV: 3, FRN: 1, FLK: 1, RES: 1
ATK: 6 Ripping, 3-Limb Cut?

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
8 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
Rolled 2, 5, 6, 4, 1, 1, 3, 6, 1, 2 = 31 (10d6)

>Move 1W
> Attack SW with mace
>-Pawn

Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 1 2-1
Spd: 2 3-1
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 3
Atk: 10

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Skills: Knight 1, Mace 1
>>
>>982325
>>982912
"KILL THE BLOODY THINGS ALREADY!!!! And to those standing on the battlements I would prefer that we prioritize the wolfs rather than standing like I do waiting for fresh cookies waiting for the bakery to make a move first."

>Active order: Have jenny charge the werewolf +4 authroity bonus.
>Active order pawn: Have mustachio finish off the worg while it is being pinned and being assulted by the surprisingly strong squire. +4 authority bonus

STR: 1
END:2
WIL: 3
Per: 1
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
Rolled 3, 2, 2, 3, 2, 4, 3, 4, 6, 6 = 35 (10d6)

Could I get the details on the spear sword artes?

>Move 4 E
>Attack the wolf

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 10

XP : 0

Equip:
-Imperial Spear 2 Range 10 Atk [TEK 6 + ATK 2 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
Weapon Artes : Advancing Storm
>>
Rolled 4, 5, 2, 6, 2, 1, 3 = 23 (7d6)

>Body shot on the wolf S
>Move 4E, 1S

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 4 | MOV 5 ATK 7
Tek 2

XP : 15

Equip:
-Longbow 10 Range [SPD 4 + Archer 1 * 2] 7 Atk [SPD 4 + ATK 2 + Archer 1]
-Scout Garb +1 Mov +1 Res
Inv:
-18x Black Arrow +2 Atk

Archer I: Ranged, Scouting, Traps, Evasion
Sharp Shot: Called Shot
>>
>>982954
Appreciate the help. Heading over now

>>982929
I'll take that

>-take 4 SPD damage (Bleed and Hypothermia last phase and this phase)
>grab torch
>>982929
and warm up to cure [Hypothermia]
>move 1 South for Indrie to heal me >>982954
=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
>STR: 3-2 FrnArm: 6
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
>SPD: 7-4 Eva: 9-4
>TEK: 2-1 Mov: 6-2

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def, {GroundSlash},{Cleave 2}]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
>Move 3W, 1S, 2W, 1S

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 16

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-1x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 1f
-Firewater (10 sips, 10 Potency)
- 4 Leech Eggs (5 Potency)
>>
Rolled 5, 3, 3, 4, 2, 6, 4, 4, 6 = 37 (9d6)

>>982912
"I'd let you learn your lesson from a few days bedridden, but it's a bloody mess everywhere."

>Mend Jo 7d6
>Attempt to stop Jo's bleeding 2d6. He should be by me at this point.

Female NearEastern Devout Cleric
Str 3 | End 4 | Wil 4-1
Per 4 | Spd 1 | Tek 1
[Wpn 4] [Armor 5/4 +1^] [Res 5/6* -1] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric I: +Healing, Prayer, Resistance
Faith II: Gaia of the Blue Moon *Water *Earth
Prayer Stance
-Thoom 8d6
-Mend 8d6
Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
>>
>>983113
b-but sir! my torch? I need it to lit my way in the darkness! It's my only weapon against the terror of the night

oh

. . . okay
>>
>>982912

>Move 3E, 1S
>Move 2S, 1W
>-Face E

"t-this fucking hurts! i-is there a priest nearby to tend to my wounds?"


Nordus
Male Norr Archer

STR: 2/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 1/2
TEK: 1/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 15 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 7
>>
>>983163
"You'll get it back."

>>983172
"Up on the battlements and you'll catch me on the way out."
>>
Rolled 5, 4, 1, 5, 5, 6, 3, 6, 3 = 38 (9d6)

>>982912
>Reload Wood Bolt
>Shoot Wolf SSW of me, Called Shot head

-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3, EVA: 5

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 4+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory: x13 Iron Bolts 3ATK, x7 Wood Bolts 1ATK, x1 Potion, x1 Ether
>>
>>982952
>>982954
TEK is a physical stat. Look at the divide between Potions/Ethers: Potions heal physical stats, but Ethers only heal WIL and PER.

>>982968
I think morale break was an effect of your fireball spell earlier which caused the enemies in that formation to rout rather than continue their assault. It's not a continuing effect.

>>982992
The appropriate doctrine depends on the enemy's Endurance. If they're high endurance, always use body shots, since it will be a struggle to land any damage on a called shot to begin with, and damage will enable others.

If you can't kill a melee target immediately take their legs out from under them.

Please note that Hetros' assumption for this postulate was a unit unable to inflict a crippling wound. His logic is sound if you don't think you're capable of inflicting a wound on your target. At that point chipping away their primary stat is an acceptable alternative.

>>983070
It would have been better to have Jenny use pawn hit in this case. Don't forget to take into account if your piece has already moved.
>>
>>982494
I'm putting Hedera as nominal leadership of team =Scout= in the East, comprised of:
The squires to the East (non-pawns)
[Kn5]
[Kn7]
[As5]
[Ac5]
[Sq1]

This means I am granting you limited ability to direct and bot these individuals on this theater of combat. You personally should remain where you are and cover your team from the walls, be ready to raise the drawbridge if they can escort the convoy or else need to retreat.

>I am basing this on prior availability during phases. This is a heavy responsibility, inform me immediately if you are not up to the task or do not think you can be present for active phases. I reserve the right to withdraw this authority at any time for any reason.

>Botting Ettiquite: Give people 10 minutes after phase post to make a comment that they intend to act this phase. Begin planning bots for anyone not meeting that requirement. Wait until 10 minutes remain in the phase before actually posting bots. Do not override active players. Only bot players assigned under your leadership. Your priority for botting is trying to keep people alive, DO NOT get fancy. I will withdraw this authority in a heartbeat if I find you abusing this.

Team =Scout= you are on your own outside those walls. I cannot spare further reinforcements for your mission. If you are overwhelmed retreat for the drawbridge.

[Ta1] Garth, continue to support team =Scout= with your pawns in the East.
>>
Rolled 4, 3, 1, 5, 3, 6, 6 = 28 (7d6)

>>982912
>Aimed Headshot at southern wolf (head is 1SE, 7S of current position)
>Move E4

=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5
11xp

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:7(4+2+1)]
>7 Wood Arrows (+1 Atk)
>>
Rolled 6, 1, 4, 5, 6, 1, 1, 4, 3, 4, 6 = 41 (11d6)

Personal actions.

>Rapier Strike wolf directly W
>Block W
>>
Rolled 1, 1, 6, 3, 2 = 13 (5d6)

>Allocate damage to STR, WIL, SPD, TEK

>Toss Flying Encore of Daemon Fever 2 W 1 S for a controlled splash of 5 sips at 5 POT
>Drink 1 sip of Tonic to recover WIL

Nesli
Male Avalonian Plague Doctor
1 ferris

STR 2/3
END 3/3
WIL 4/5
PER 2/2
SPD 1/2
TEK 1/2

MOV 3, FRN 3, FLK 3
RES 5, Plague RES 7, Elem RES 7

Equip:
Flying Encore of Daemon Fever brew: Range = 5, Nancy Toss (5 sips, 5 POT)
Scary Clothes: Elem RES +2, Plague RES +2
Mini-Bar: Medical Kit +2, Alquemy Kit +2, +4 Item Slots
--Which Contains--
x1 Flying Encore of Mooncap brew (5 sips, 8 POT)
x1 vial of Woodrot fungi
x1 Tonic (5 sips, 1 POT)

Skill:
Plague Doctor Study I: Medical 1, Alchemy 1, Discovery 1
Plague Lore I: use Medical Kit for maluses, use Alquemy Kit for ailments
Cooking/Scavenging I: convert flora and fauna into foodstuffs, meals autosucceed during rest
>>
>>983341
That's true. I don't know how I could say that after involving myself in the potion discussion. Sorry.
>>
>>983694
The description says tonics can heal during rest, but it doesn't say if there's any effect for drinking outside it. Just a heads-up for youn it might not do what you want.
>>
>>983396
>So long as active phases continue to happen at night, this will be fine.

>>982912
>-Order (pawnless)Squires to the east to attack the wolf. Suggest they [Discipline] on As5
"Squires! Kill to live. Spears are long, use them. Watch Song, learn."
>Rest, if Brazier west counts as a fireplace
>Rest Act: Purchase Lumicyte Crystal, -4ferris

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx16 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot
Ferris:5-4=1
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
Rolled 3, 4, 5, 1, 3, 2, 2, 4, 3, 5, 3, 5, 3, 2, 2 = 47 (15d6)

>>982912
>Move 6E
"I can't add any more to this fight here, its already infected. I'll go help with the governers coach!"
sorry for missing a turn was visiting family

STR: 2
END: 3
WIL: 3
Per: 3
SPD: 1
TEK: 5
[FRN = 3] [FLK = 3] [MOV = 3] [RES = 3, 5 (Plague), 5 (Elemental) ]
Equip:
Right : Sting ( Reach 2, Attack 2 , Ammo "3R", Potency: TEK+POT+2, Inject )
Ammo: 3 sips of POT 8 Demonfever
Armor: Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
BODY: Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
--Inventory--
1 Tonic
1 Shard Firacyte
Skills:
Plague Doctor Study 1 (Medical 1, Alchemy 1, Discovery 1)
Plague Lore
>>
>>983827
Whoops ignore the dice, was going to attack again before I realised I would do very little after ignoring demonfever
>>
Rolled 6, 1, 6, 4, 3, 1, 3, 6, 3, 3, 6 = 42 (11d6)

>>982912
>>982533
>Override

"Hmm? Ah! I must have dozed off there for a second."
Lucile shivers.
"It's so damnably cold out here."

>Move 3N
>Parry N [ATK: 11]

[Knight] Lucile
=EXP: 10=
STR: 5, [ATK]: 11
END: 5, [FRN]: 8, [FLK]: 7
WIL: 3, [RES]: 3
PER: 2
SPD: 1, [MOV]: 3
TEK: 1
-Equipment-
Great Sword: 2h, Cleaving, +4ATK, +DEF
Armor: +2ARM
-Perks-
[Base]: Fair, Norr, Servant
[Knight]: Knight Rank I, Weapon Rank I
>>
>>983947
Can't override an action phase that already got processed. But that'll do for your action for the current action phase.
>>
>>983957
Yes, I had forgotten to remove that before posting.
>>
>assuming the knight piece allows me to jump over other units, move 1E 2N 3E

>else, move 1S 5W

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 3/4 ] (base+male+knight)
WIL - [ 1/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
>>
File: BATTLE_LINDLORE_7b.png (4.17 MB, 5400x3750)
4.17 MB
4.17 MB PNG
Despite how awful this year is getting. This too shall pass.

Revolution Phase.
https://www.youtube.com/watch?v=Itzm8-kcOAg&index=22&list=PLzZTz0gUHzyrw4Hmujsb-FjpAoPeE92QE
>>
>>985489
Fuck 2016

Harambe didn't die for this shit
>>
Next Turn will be another long phase.
Long Phases will persist until Thursday where activity will begin to pick up.
>>
>>985489
"Uh, guys, where's one of our defensive targets?"
>>
>>985546
"Fighting a woof."
>>
>>985507
Ah yes the Primal Guardian. May his benevolence find forgiveness for our treachery and weakness.
>>
>>985552
You mean the one who was about to kill a kid and had to be put down? Still don't see what folks are up in arms about that, guardian or no.
>>
File: kQmkR2K.jpg (251 KB, 1123x1532)
251 KB
251 KB JPG
Only you friend, Only you.
>>
Kill those wolves & rest up, sounds like hour 24 will be bad weather. Start scrounging for supplies, we're going to need them. Some people should start resting now so they can cover the defenses when the bad weather hits. Preferably those with elemental defenses.
>>
>>985839
Guess it would be a good time to salvage those wolf furs.
>>
>>985849
Yes loot corpses. Also, torches appear to allow you to rest, following Hedera's example. So you don't need to return to the central annex to rest.
>>
>>985839
"Everybody heading to deal with the carriage should see it on it's way, and then tackle the farm, grab as many supplies as they can get, and haul them back."
>>
File: BATTLE_LINDLORE_8a.png (4.06 MB, 5400x3750)
4.06 MB
4.06 MB PNG
Act Phase. [Long Phase]
>>
Rolled 3, 1, 3, 2, 1, 6, 2 = 18 (7d6)

>>985978
>Aimed headshot at living wolf directly south of me
>Move 2e,1n, 1e


=Hetros, lvl.1 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 3
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:4
>FlkArm:4
>Res:1
>Eva: 5
11xp

-Skills-
Armslave Rank I
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+1 Evasion
>+1 Poise
>Aim

Bow Rank I
>+1 Bow Proficiency

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:12({4+2}*2), Dmg:7(4+2+1)]
>6 Wood Arrows (+1 Atk)
>>
Rolled 6, 6, 6, 1, 2, 4, 6, 3, 6, 3, 6 = 49 (11d6)

>Move 1N2W
>Rapier strike wolf to SW

[Ta]Van Ludow
-----
Male Ignyllian Tactician

STR - 2 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 1/2
SPD - 1/3 [MOV: 3/4]
TEK - 1

Tactician Rank I
Scholar Rank I (Knight)
Knight Rank II
Runic Arms I (Imbue Element)
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

1Teracyte
2Ferri
15XP
>>
Rolled 4, 1, 5, 6, 2, 6, 3, 4 = 31 (8d6)

>>985978
>-Heal 1
>-Take 1 Damage (PER, remains unchanged)
>Move 1 West, 1 South, 1 West (up the spiral staircase, specifically)
>Pray for Dawn Light [Fire, 8d6 CR3, Radius 2]
>-request aid from [Pd2] Shark, or whoever is botting him to remove the bleed >>982533
>-Call down to the cleric and squire to the west with a friendly greeting

"Good doctor, I shall continue to heal thine injuries if thou would be so kind to tend to an injury of mine which refutes restorative magic." From the ramparts she notices a couple of people outside in the dark, and waves her lantern in greeting. "Hail travelers!"

Elaine [Cleric]
STR: 1 ATK: 2
END: 3 FRN: 4 FLK: 3
WIL: 4 RES: 5
PER: 2/4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: N/A
Ferris: 0

-Cleric Rank 1-
+Healing +Prayer +Resistance
-Faith Rank 2- [Apollo of the Twin Suns]
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [8d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [8d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
>>
Rolled 6, 2, 3, 5, 5 = 21 (5d6)

>Move 2W, look south
>harvest nearby wolf's blood in vial, roll for potency

Nesli
Male Avalonian Plague Doctor
1 ferris

STR 2/3
END 3/3
WIL 4/5
PER 2/2
SPD 1/2
TEK 1/2

MOV 3, FRN 3, FLK 3
RES 5, Plague RES 7, Elem RES 7

Equip:
Throw hand empty
Scary Clothes: Elem RES +2, Plague RES +2
Mini-Bar: Medical Kit +2, Alquemy Kit +2, +4 Item Slots
--Which Contains--
x1 Flying Encore of Mooncap brew (5 sips, 8 POT)
x1 vial of Woodrot fungi
x1 Tonic (5 sips, 1 POT)

Skill:
Plague Doctor Study I: Medical 1, Alchemy 1, Discovery 1
Plague Lore I: use Medical Kit for maluses, use Alquemy Kit for ailments
Cooking/Scavenging I: convert flora and fauna into foodstuffs, meals autosucceed during rest
>>
>>986008
Are we sure about the bad weather? I'm thinking of donning a Rebel Uniform and checking out the Factory. Maybe dropping a few traps on the way.
>>
Rolled 3, 4, 2, 2, 4, 4, 5 = 24 (7d6)

1 per, 2 will, 3 strength damage

>Attack the wolf
>Move 3S

Female Norr Knight

Str: 3 6-3
End: 5
Will: 1 3-2
Per: 1 2-1
Spd: 2 3-2
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 3
Atk: 10

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Skills: Knight 1, Mace 1
>>
Rolled 1, 5, 5, 6, 2, 6 = 25 (6d6)

>>985978
"Mmmm. Perhaps we warm ourselves by fire, Matryona. Be wanted on wall to be shootingk the boevik, da?

>Spot 8N 5W
>OVERWATCH: Called Shot - Head with Telescopic Rifle to closest Enemy unit within revealed area. (RNG 8, DMG 6, AP)

Comrade Mikolov - 15 XP
Male Wyld Machinist

STR2 END3 WIL1 PER2 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Mwk. Telescopic Rifle (6+PER RNG, Ammo 1r, 1+TEK+POT DMG | Spot)
Hand 2: Mwk. Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x17 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank I - Crafting / Machine Prof.
Machinistry Rank I - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/8]: 0f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>986101
Pretty sure. Also a reminder that you'll start eating penalties if you go 12 turns without resting - everyone needs to start alternating rests to avoid us all resting at the exact same time.
>>
Rolled 1, 2, 5, 5, 2, 3, 6 = 24 (7d6)

>Move 1N, 3W
>Body shot on enemy cleric 8S, 7W

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 4 | MOV 5 ATK 7
Tek 2

XP : 15

Equip:
-Longbow 10 Range [SPD 4 + Archer 1 * 2] 7 Atk [SPD 4 + ATK 2 + Archer 1]
-Scout Garb +1 Mov +1 Res
Inv:
-18x Black Arrow +2 Atk

Archer I: Ranged, Scouting, Traps, Evasion
Sharp Shot: Called Shot
>>
Rolled 1, 1, 3, 1, 5, 3, 2, 1, 2 = 19 (9d6)

>Shoot Wolf SW of me, Called Shot head
>Reload Wood Bolt

-----
Female NearEast Archer

STR - 2
END - 2
WIL - 2
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 3, RES: 3, EVA: 5

Archer Rank I, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 4+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory: x13 Iron Bolts 3ATK, x6 Wood Bolts 1ATK, x1 Potion, x1 Ether
>>
>>986152
I can rest with the Rebels. Or, if things don't go as planned, hang among them. I'm prepared to take the risk, however.
If you'd rather I not, just say the word.
>>
Rolled 4, 3, 4, 2, 3, 3, 3 = 22 (7d6)

>Move 3S
>-Pick up the medical bag that dropped from an old friend.
>Harvest Wolf Blood from the nearby corpses. Rolling for potency. Medical bag should give me flasks for gathering samples.

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 3 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 25

Equip : Tube Dart (Range 6, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-1x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study I, Plague Lore I

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 1f
-Firewater (10 sips, 10 Potency)
- 4 Leech Eggs (5 Potency)
>>
Rolled 3, 5, 2, 4, 6, 3, 1, 2, 2, 3, 3, 5 = 39 (12d6)

>>985978
"..."
"That was an excellent strike, miss Mokome."

>Limb Cut (leg) at the wolf to SW (12d6, + 4 authority bonus from Pawn)
>Parry

[As4]Fuko
Female Wylds Armslave Street Urchin (61 xp)
=Pawn (Garth)=

Weapon: Longsword (+4att +1def cleave) (Prof 2)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory: Potion(3/3) x1, Tonic(5/5) x1, Water x1 (gourd)
Money: 2

STR 2/2 END 2 WIL 1/2 PER 2 SPD 6/6 TEK 2/2

[ATK 12/12] [FRN 4] [FLK 3] [MOV 5] [RES 1/2] [DODGE 8/8] [POISE 1]

Longsword artes: Limb cut

Armslave rank 1
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 1
>>
Nordus or anyone botting him can go up on the walls for a heal from me and a shot at the wolf.
>>
Rolled 3, 1, 5, 6, 6, 2, 1, 1, 6, 5 = 36 (10d6)

Maintain separation. Dodge or move. Watch out for the wolf pivoting. Even if it cannot move it can still reach everything within 2 tiles of its center mass.

We can do this.

>Attack the wolf
>Dodge 4 SE

Female Oceania Armslave
Life Choice: Sword Dancer

Str 1 [-1]
End 1 | FRN 2 FLK 2 [-2]
Wil 1 | RES 1 [-1]
Per 1 [-1]
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 10

XP : 0

Equip:
-Imperial Spear 2 Range 10 Atk [TEK 6 + ATK 2 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
Weapon Artes : Advancing Storm
>>
Rolled 5, 2, 4, 4 = 15 (4d6)

>>985978
>Active order: Cast through the bishop enchanting [As3] or [Jo] with the power of fire. Rank 3 imbue arms using [Sq1] or [Welkland ]'s torch as a element. Resist 4 dice
>Active order: Have mustachio attempt to [pawn hit] it again +4 authority bonus
STR: 1
END:2
WIL: 3
Per: 1
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 3/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot

Skills:
Scholar rank 1: Gaia of the blue moon
Day classes:Rank 2 imbue arms,Aide
Tactician rank 1: +1 discovery,+1 cast,+1 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>985978

"Indrie you're the best. I promise not to do anything too stupid. Hedera you might want to tell the squires to fall back. They've done plenty for today."

>>986299

"What's this? This will come in handy."

>-heal +7 HP and cured of [Bleed],[Hypothermia]
> Move 1S 11E


=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
STR: 3 FrnArm: 6
END: 4 FlkArm: 5
WIL: 1 Res:1
PER: 1 Def: 2
SPD: 7 Eva: 9
TEK: 2 Mov: 6

-Equipment-
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>'Borrowed' Zweihander [4 Atk, 1 Def, {GroundSlash},{Cleave 2}] [Fyra Imbued, +3]

-Skills-
=Armslave Rank: 1=
+1 Eva +1 Poi
>Weapon Attunement (Swords)
>Follow Cut
Weapon Proficiency (Swords)
=Weapon Rank: 1=
>>
Rolled 4, 4, 1, 3, 4, 2, 1, 1, 1, 6, 6, 5, 6 = 44 (13d6)

>Move 4E
>Shoot the Woof

Female Oceanian
Archer

STR:2
END:2
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 2, FLK: 2, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 1R, DMG 3+ATK+TEK)
-7 Iron Bolts (+3 ATK)
-9 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 1 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 1

Belongings:
15fl
>>
Rolled 1, 5, 4, 1, 6, 2, 4, 1, 5, 2, 5 = 36 (11d6)

>>985978

"Hmph, not coming for me are you now?
HYAT~!"

>Move 3N
>Attack Wolf's Rear W [ATK: 11]

[Knight] Lucile
=EXP: 10=
STR: 5, [ATK]: 11
END: 5, [FRN]: 8, [FLK]: 7
WIL: 3, [RES]: 3
PER: 2
SPD: 1, [MOV]: 3
TEK: 1
-Equipment-
Great Sword: 2h, Cleaving, +4ATK, +DEF
Armor: +2ARM
-Perks-
[Base]: Fair, Norr, Servant
[Knight]: Knight Rank I, Weapon Rank I
>>
Rolled 5, 5, 6, 1, 1, 2, 6, 1, 2, 2 = 31 (10d6)

>>985978
"Have at thee!"

>Move 3E
>Attack NE enemy with mace (10dice)

Sir Duran
Male Ignyllian Knight
Servant
STR 6
END 7
WIL 2
PER 1
SPD 1
TEK 1

[FRN 13]
[FLK 9]
[MOV 3]
[RES 2]
[ATK 10/9]

Equip:
Right: Mace +2atk
Left: Greatshield +4def +1atk
Body: Armor +2def

Knight rank 1
>Blocking, Melee Attack
Weapon rank 1
>Can be upgraded
>>
>>986720
My friend, if I am not mistaken it would appear that enemy is dead.

>>985978
>move 3E
>block E

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 2

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Longsword (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
>>
>>985978
>Move 1S, 7E
>-Strip [Wylder] of arrows, axes, coat and supplies. Also his boots. That's proper leather, that is!
>-LanternLight to illumiate area
>-Tap Dicipline for As5 Song, who is apparently providing instructions to me. How do I Armslave?

Onwards! Oh this is so exciting. And look! Yonder payday. Hah, things are looking up Whelk. No more watery soup or snowball meals for me, I get paid in the spoils of war.

Smells a bit, mite, and these boots kinda funny. At least 'em they don't got no holes.

Fight on noble sers! Old Whelk'lll be right 'ere holding up the backline with me trusty torch. Some of this Norrthen Wyldsmen have pouches of herbs, me ma' used to say. Maybe we can use that.

STR 4
END 4
Will 2
PEr 2
Tek 1
SPD 3

[FRN] 4 [FLNK] 4 [Mov] 4 [Res] 1

Open MInd (Torch)
Dicipline ( I work for As5 now? )

Lamp + Torch
>>
>>985978
>-Attempt to crawl into the house
>-Notice miss Scholar
>-stand up, adjust my student cap and act as dignified as I humanly can
"P-pleased to see you again miss, what a nice weather isn't it? a pity I'll have to enjoy it in the fire place, now if you excuse me I'll be taking a nap next to the fire, oh wouldn't you know what kind of services we can get in this erhm frontier outpost? I certainly could use a warm meal!"
>-translation: can I buy food and all that or only the stuffs in the sepia image?
>Move 2N
>[Rest] [sleep]

>-these should be the fully healed stats since I intend to stay here long enough to get my hp back to full

>[Evergreen] [Avalonian] [Female] [Tactician][Xp:35]
STR: (1) ATK: (1)
END: (3) FRN: (4) FLK: (4)
WIL: (3) RES: (5) CAST: (8)[E:12]
PER: (3) DIS: (5)
SPD: (3) MOV: (5) EVA: 3
TEK: (1)

>EQUIP:
-Student Notes (+3CAST +1RES +[OBSERVE])
>ARMOR:
-Masterwork Tactician Uniform (+1MOV +1RES +1ARMOR)
>BAG: 45f

PROF:
>[Tactician] Rank II
+2 Discovery
+2 Casting
+2 Study
>[Royal Tactics]
>[Tutoring]
-[Elementalism]
>[Scholar] Rank I
-[Elementalism]
>[Day Classes]
-[Elementalism]
-[Elementalism]
-[Tactician]
>[Elementalism] Rank IV
-[Flint]
-[Earth Wall]
-[Alight]
-[Water Ball]
>>
>>985978
>>986720
>>986776
Ah. I see.
>Amend attack if possible to move 2E 1N and face W
>>
>>986823
Shit! I meant face east!
>>
>move 6E face N

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 3/4 ] (base+male+knight)
WIL - [ 1/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
>>
>>985978
"Squires, heed Song, hear Mabs. Avoid the mouth. Whelkland, beware the leeches."
>Begin replacing the head of a Black Arrow with the Luminacyte, to create a flash arrow
>-I believe this to be a tek roll, but I would like to know if weapon rank or +traps will apply, and if I can extend it over two turns to improve odds of success. Dice will follow response.

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:1 FRN:1 FLK:1
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 8 (Archer1+Weapon1+Str2) Atk 6(Str2+Ac1+Wpn1+Arrows2) or 8(Spd4+Ac1+Wpn1+Arrows2)
-Black Arrowsx16 +2atk
Armor: Archer's Coat and Beret- +1mov +1res
Inventory: Potion- 3sips, 5pot. Luminacyte Shard- 1g, 1pot
Ferris:1
Background: Drifter

-Skills-
Archer Rank 1
Weapon Rank 1
>>
>>985978
>>986253

>Move 4E
>-Wait to be healed by someone
>-Put all healing into STR
>Fire Called Shot: Head at the Worg near Mab's House

"Ugh, Please hurry up with the mending! The chilly wind does not feel very good blowing against the holes in my back!"

Nordus
Male Norr Archer

STR: 2/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 1/2
TEK: 1/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 15 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 7
>>
>>987127
Aye, your ladyship, I see 'em wriggley fellas. One of yer arrows gots on right clean through. I'll just scrape 'em off for ya, yessi--yessma'm.

Don't'cha worry none. Old Whelk'll 'ere will 'ave yer arrows back safe n' sound. You keen ya'll be wanting this fellas boots and whatnot?
>>
>>987297
Only, err, yer most high ladyship be terribly upset if'n I poach these squiggly leeches with de carcass? Y'see me stomach's doing the old timey grumply and its mighty right cold out, n' these gorged fellas look prime fit to bursting with juices. I reckon its all nutrients, like.
>>
Rolled 6, 5, 4, 3, 4, 3, 1 = 26 (7d6)

>>985978
>Move 3E
>Prayer Stance Mend Nordus, 7d6

>>986323
"Whuf. I'm unacustomed rush jobs."

>>987153
"I much prefer my crises staggered and staggering."

Fair NearEastern Devout Cleric
Str 3 | End 4 | Wil 4-1
Per 4 | Spd 1 | Tek 1
[Wpn 4] [Armor 5/4 +1^] [Res 5/6* -1] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric I: +Healing, Prayer, Resistance
Faith II: Gaia of the Blue Moon *Water *Earth
Prayer Stance
-Thoom 8d6
-Mend 8d6
Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
>>
>>987297
>>987308
"Don't get bit. Share."
>>
Rolled 5, 6, 1, 4, 5, 3, 4, 3, 1, 5, 6, 6, 1 = 50 (13d6)

>>987327
>>987153

>-Get healed for 8 Physical damage
>-Put it all into STR
>rolling for the called shot (13 dice)

"AH! You have my thanks priest! Now Nordus is back in business!"

updated sheet

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 1/2
TEK: 1/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 15 (+2 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 7
>>
>>987478
>>985978
Forgot to link to the act phase
>>
>>986152
Actually, I'm going to head up to the Farm, maybe look around, hopefully find a shovel. Maybe plant my corpse for some Road Blossom.


>>985978
>Move E, E, E, E, E, E
>Move N, N, E, N, E, E (Into Shadows)


Female Wylder
Archer

STR: 2
END: 1
WIL: 2 /1
PER: 3
TEK: 4
SPD: 5
MOV: 5(6*), FRN: 1, FLK: 1, RES: 3/2

WEAPONS:
• x6 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR:
• Archer Uniform (+1 MOV*, +1 RES)


EXP: 27
PROFICIENCIES/SKILLS:
• Archer Rank I (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking I (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore I (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 12fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• Clean Water (in a sturdy container)
• 1 bottle of Tonic (5 Sips, 1 Pot)
• Bones
• Blood
• Organs
• Spear
• Corpse
>>
File: OnFireplaces.png (801 KB, 1800x1707)
801 KB
801 KB PNG
=On Idle Actions=
As one suffuses to the hearth, they are possessed with the spirit of their domain as a gardener would to their garden. Even trifling torches staked on the ground provides sufficient work conditions for those delved in the hard work of working the land.

> Starting a Hearth requires a stack of dry logs or bones
> Those who Rest in it may soon find themselves doing various rest actions according to their reputation.
> In relative safety and comfort, one may also [Sleep] or [Dine] with present company.

Example: The Salvager/Cook Rank may utilize the present hearth and its surroundings to throw together a fully cooked meal which will benefit those presently resting or [sleeping] in the camp.

Requirements and Kits:
Even without a kitchen or workshop, those who possess ranks in any of such skills likely possess the basic tools of the trade that provide for such functions only during rest. Those possessing a [Kit] in hand allows them utilize those same skills in the midst of battle. [ex. Medikits, Funnybags, Alquemy Kits]

> These notes are currently incomplete as the book of war eversoshifts.
>>
>>987127
Hey Hedera, your trip got messed up. You might want to swap that?

Also I need reports of anybody who is willing to help scouting west to reclaim the manufactury. Anybody interested and on the west side please link this post.
>>
>>987785

You may count me in if you deem me desirable for such a mission.
>>
>>987785
I am interested, but I'll be sleeping for the next 4 turns, also you might get caught in the [Tundra] if you wait too long / go too slow
>>
>>987795
>>987797
Add [ScoutWest] to your trips in the same position I have [ScoutWestLead]
>>
>>987785
Yes it did, thanks.
>>987127
>Not an armslave
>>
Rolled 6, 3, 1, 6, 3 = 19 (5d6)

>>985978
>Didn't realize someone asked for help!
>Put any healing(should be 2 points now?) into my arm first so I can use it.
>Collect my Funny Bag back up
>Move 1S
>Attempt treatment of [Cl2] Elaine's bleeding(Medkit+2, Medical +1, TEK+2, I have Tonic and Clean Water if that helps for materials) 5 dice

Shark, Male Norr Plague Doctor
STR: 2/4
END: 1/4
WIL: 2/2
PER: 1/2
SPD: 1/2
TEK: 2/2
MOV: 3, FRN: 1, FLK: 1, RES: 1
ATK: 6 Ripping, 3-Limb Cut?

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
8 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
>>985978
Does the Cleric's starting book have the same stats as the Tactician's starting book?

>>969153
>>
>>987907
Just letting you know that instant actions like recovering hp are best denoted with >- instead of >. Also, could you change your tag to Pd2 please? Easier to track that way.
>>
>>988076
Right, will make a note of that in the future, sorry about that.
>>
The Company
--
I h-have headache and there's wolfblood all over my everything. Also I think I might be dead. It just ruins my paperwork, lemme tell ya.
--

Mikolov is your acting machinist. I would find him a way to get access to a gate to repair it. Evergreen with Earth Wall could block one, but they are sleeping. Perhaps the wolf corpses and the governors carriage can be used to strategically block off one approach. Reimburse the Gov after you live through the fighting.

Lady Bart would also know, so offer to get her manufactory back in exchange for aid with the gates.
--
You are running low on chess pieces. Suggest not imbuing any more people unaffiliated with the company, because a pawn does better work on one of you than the city watch.
--
Those worgs did pretty hefty damage, but you can combat it with rest. If you need fires and warmth, burn the chairs in the central annex. Don't do it inside the room, please.
--
There's an [Asssassin] associated with the Rebels.
Possibly more than one. They move fast and hit hard and scale walls. Some watchers on the north and west walls to prevent being shanked could be considered. Assassins favor dodging, and if they look like they're dodging you're better of not attacking them at all and instead overwatching for them to move. If you fire at them, they'll bend under the attack and come right at you. Or use explosives.
--
The Rebels fight as small groups, young ones led by officers backed by clerics, knights and pyromancers. You can take the officers down like Is did at first, and it might cause them to occassionally rout or deny them a [Dicipline] bonus if they get it. The officers will look older, be more experienced or otherwise stand out. Zatasha stole a pair of Lords Shivs of off one, so look for stuff like that. Good targets for archers.
--


[Cl2] Elaine
>2 dmg
[Cl3] Indrie
>1 dmg

[Kn1] Lucile
[Kn2] Vilmer [Knight Piece]
>5 dmg
[Kn3] Sir Garland
[Kn4] Jenny [Pawn Piece]
>8 dmg
[Kn5] Gregore
[Kn6] Kail [Rook Piece]
[Kn7] Sir Duran

[Mc2] Comrade Mikolov

[Ac1] Hedera
[Ac2] Is
[Ac3] Nordus
>2 dmg
[Ac4] Zatasha
>1 dmg
[Ac5] Ristretto
[Ac6] Becka

[As1] Hetros
[As3] Jo [Bishop Piece]
[As4] Fuko [Pawn Piece]
>1 dmg
[As5] Song
>4 dmg

[Ta1] Garth
[Ta2] Van Ludow
>3dmg
[Ta4] Evergreen
>Resting.

[Pd1] Roylat
[Pd2] Shark
>7 dmg
[Pd3] Emlis
[Pd4] Nesli
>3 dmg

[Sq1] Whelkland

28 mostly willing souls

==The Game==
King - On The Princess
Pawn - Squire
Pawn- Moustachio
Pawn - Royal Protector
3 pawns left
1 knight
1 rook
1 bishop
1 queen

==Officers==
==Scouting / Procurement:==
As3 Jo
Ac1 Hedera [Scout East Lead]
As1 Hetros [Scout West Lead]

==Defense / Security==
Mc2 Mikolov

==Headquarters / Logistics==
Pd1 Roylat
Ta1 Garth
Ta2 Ludow** [Sir Bossman Sir]
>>
>>988677
>Possibly more than one. They move fast and hit hard and scale walls. Some watchers on the north and west walls to prevent being shanked could be considered. Assassins favor dodging, and if they look like they're dodging you're better of not attacking them at all and instead overwatching for them to move. If you fire at them, they'll bend under the attack and come right at you. Or use explosives.
Overwatching might be pointless if they pull that shadowy thing again. The best chance you have of noticing them is keeping an eye on where the fog of war is, and to travel in semi-dispersed groups that remain close enough to assist each other, but possess overlapping, expanded, lines of sight that'll reduce the chances of any pool of shadow not standing out like a sore thumb, as the assassin who I failed to wound (due to a def roll, not a dodge roll) was doing.

If there's a place where shadows should not lie but they are? Attack it.
>>
>>988677
Also scouting..Noone has until now ventured outside the walls...I would prefer if we had some vision outside.Get on that if possible.
>>
>>987953
The books clerics carry with them is a collection of their spells and typically of their collective faiths, one that can be studied when bequeathed at the moment of their death. The church of the second light confers no such gifts as their order is closely guarded like the noble lines of Alexandria and Ignyll. [They are also famously composed mainly of women.] When such texts are [transcribed] to one's own book [boosted by Scribe, Magical Science, Scholar, and Cleric Ranks] one may inherit the contents of the spell as their own.

The bequeathment of Faith ranks occur when the book is given up to pyre along with the body in funerary fashion. The custom of placing two ferries over the eyes is observed here.
>>
As a note, phase will be processed much later. And will resume with ACT phase tomorrow when an ACTIVE PROCESSING PERIOD BEGINS with periodic breaks to observe new years on the international dateline.
>>