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/qst/ - Quests


We are Sirena Le Doux and we seek revenge against our former master. So far, we've grown more powerful, but there is much more to learn. With our list of allies and teachers slowly growing, and after a particularly troublesome encounter with a perverted archmage, Sirena is rather weary but far from about to give up.

Having left the tower of Archmage Francis, we find ourselves in camp with our disciple and puppet, Merriam, as we decide what to do next...

Our story continues!

Current Spells and Inventory: http://pastebin.com/KLrxPVfF

Shill Stuff:
Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v
>>
Not far from the tower of Archmage Francis, whom you now know to be both exactly what he appears to be and also much, much more, you take a brief break from horseriding and take stock of your inventory.

In addition to your supplies, you secured five things from his tower: a ruby necklace, a wand, a jar of truth serum, and a bottle of oily lubricant (Mk. III). And, of course, you still have possession of your coin, though the nature of its magic (if indeed it is magical at all) eludes you.

While some of these items may be magical in nature, all of them pay in comparison to the Codex Arcana, which you have recently seen the power of. You even glimped inside of it, which greatly impressed Francis -- considering most who do turn mad!

But you feel fine. Better than fine, in fact! Your misadventure at the tower, as strange as it may have been, resulted in you gaining new spells and an enchantment of permanent youth up until the moment of your death by natural causes. While not true immortality, it's certainly a start.

Merriam is nearby, petting the horse's head and keeping him calm. She's good with animals -- must come from being on the farm most of her life. She looks over at you and asks, "Mary? Something on your mind?"

Truth be told, there is. Your talk with Francis, and your experience with the Codex Arcana has raised strange emotions within you. Not only is he aware of who you truly are, but your brief brush with the writing of the gods could have had all sorts of strange side-effects upon you. Strangely, you feel a vulnerability you haven't felt since you first ran away. Everything since then has been in the interest of protecting yourself and building up power to take revenge, but you were almost completely helpless in that situation if you look at it in a certain way. Francis was playing you, and now he knows your secret.

You find yourself worried about what comes next, and this causes you to think of what to do next.

>Pack up and head somewhere
>Test the wand
>Inspect the necklace
>Try out some of your new spells
>Other/Write-In
>>
>>933086
>>Other/Write-In

Tell Merriam who we really are: Sirena La Douche - The Framed Assistant of the Evil Wizard Mordrax.
>>
>>933086
>Inspect the necklace
>>
>>933099
This.
If it gets enough votes, reveal who we are to Merriam.
>>
>>933086
>Try out some of your new spells
Then
>Inspect the necklace
>>
>>933104
first this
>>933091
then this
>>
>>933086
>>Inspect the necklace
>>
>>933086
>Inspect the necklace
>>
>>933091
Thats a terrible idea.
>>
>>933123
I concur, don't reveal who we are.
>>
>>933086
>Inspect the necklace
>>
>>933123

We've talked about it in the discord and it really isn't.

The idea is that this information has already leaked and its best to have it leak with OUR spin upon it rather than a bounty hunter or some other foreign actor.

Get ahead of the accusations, make our excuses, explain we were framed. Etcetera
>>
>>933091
>>933102
>>933108
It's too soon to reveal Sirena's identity. It should only be done when Merriam is fully under her control.
>>
>>933145
Merriam wasn't there for the heart-to-heart with Francis, I'm pretty sure. As far as she's concerned, Mary is Mary.
>>
>>933146
K, let's be more careful
>>
>>933155
Doesn't matter. Releasing the information on our own terms rather than risk someone else releasing it at an inopportune time is just going to have a larger chance of Merriam turning against us.
>>
>>933086
>Inspect the necklace
>Tell Merry she's gonna spend a little while learning alchemy
>>
>>933099
>>933104
>>933112
>>933122
>>933140
>>933170

You push aside the conflicting and confusing thoughts that were raised by your visit to Francis' tower, and instead focus on the more physical aspects of the trip: the things Merriam managed to loot while you were distracting him.

Walking up to where she has the items laid out on the blanket, you look at the lubricant, the truth serum, the wand and finally the necklace. You lift it up and see how, despite its seemingly ordinary nature, the ruby sparkles unnaturally and beautifully, almost like it has some light trapped inside of it that it occasionally lets mortal eyes glimpse.

There's some magic in it, you're sure of it. But how to draw it out and use it? You also notice Merriam staring at it, similarly transfixed by its beauty. You wonder if it's the most expensive piece of jewelry the farm girl has ever seen.

>Put it on, see if anything changes
>Try casting a spell on it
>Give it to Merriam for now until you can identify it for later
>Attempt to use it
>Keep it with you, but nobody uses it
>Other
>>
>>933167
Fine. If we're going to reveal that we're the crown's public enemy number one, then we should at least assert to Merriam that whether or not she's guilty, she will guarantee the future of the Cutter homestead before anything else. Make sure to get across that Sirena is on Merriam's side.
>>
>>933173
>Put it on, see if anything changes
>>
>>933173
Lets find someone who can teach us Divination so we can identify it. Rather not put on the Necklace of Genderbender by mistake
>>
>>933173
>>Try casting a spell on it

And then if that doesn't work

>Keep it with you, but nobody uses it

This was in Francis's tower. Who knows what sick perverse thing it might to do whoever puts it on.
>>
>>933173
>>Keep it with you, but nobody uses it
>>
>>933183
>>933187
>>933194

Though it tempts curiosity, you decide to put it away.

"You're not going to wear it?" Merriam asks. "...May I, then?"

"I don't quite trust anything we took out of that pervert's tower until I know exactly what it is," you tell her.

She casts her eyes downwards. "Oh, I see. Alright then."

Next, you look over at the wand, ornate in its silvery craftsmanship, but similarly unknown in purpose. You pick it up and give it an experimental swish and a flick.

>Same thing, do nothing
>Cast a spell with it as an implement
>See if there is any magic contained within
>Use Merriam as a test dummy
>Other
>>
>>933223
>>Cast a spell with it as an implement

Use a tree as a test dummy.
>>
>>933223
>See if there is any magic contained within
If yes,
>Cast a spell with it as an implement
>>
>>933223
>>See if there is any magic contained within
>>
>>933223
>>Cast a spell with it as an implement
>>
>>933223
>>Cast a spell with it as an implement
go to a remote location in the forest first
>>
>>933244

We are.

>>933230
>>933236
>>933240
>>933229

Looking at a tree, you point the wand at it and cast a spell, a simple arcane bolt. However, you find that what comes out is not an arcane bolt, but rather a concentrated spray of green liquid! The liquid hits the tree and bleeds off, to no apparent effect.

"Strange..." you mutter as a few drops fall off the tip of the wand and onto the backpack below. You notice that where it falls upon the fabric, it immediately starts dissolving it and leaves a tiny hole.

You kneel down and inspect it. The green liquid is, thankfully, harmless to the touch of your skin. You take out one part of the blanket and wipe the wand clean on a corner of it, whereupon you confirm that it dissolves the fabric that it touches.

'Harmless upon a tree, harmless to skin, but dissolves fabric nearly instantly...'

You almost slap yourself in the face when you realize EXACTLY why someone like Francis may have wanted to create this wand.

'I'm not even surprised.'

>Keep the Wand of Clothing Dissolution Gel on your person
>Carry it with the other things, do not use it
>Throw it away
>Use it on Merriam, as a prank
>Other
>>
>>933268
>Carry it with the other things, do not use it

It can either be useful in destroying other mages enchanted robes or fetch some sort of price.
>>
>>933268
>Keep the Wand of Clothing Dissolution Gel on your person
Because you never know when you need to flash-embarrass someone.
>>
>>933268
>>>Keep the Wand of Clothing Dissolution Gel on your person
>>
>>933268
>>Carry it with the other things, do not use it
>>
>>933268
>Keep the Wand of Clothing Dissolution Gel on your person
>>
>>933268
>>Keep the Wand of Clothing Dissolution Gel on your person
>>
>>933281
This, it would also make great foreplay to melt Merriam's clothes off.
>>
>>933268
>>Keep the Wand of Clothing Dissolution Gel on your person
>>
>>933268
we should also test out our new spells
>>
>>933268
>Keep the Wand of Clothing Dissolution Gel on your person
>>
>>933281
>>933284
>>933294
>>933295
>>933302
>>933325

With a smile, you slide the wand into an easy-to-reach place, ready to grab whenever you need it. Who knows, perhaps it could dissolve rope as well? That would've gotten you out of that nasty barbarian situation, perhaps.

The final two items are the "Oil of Lubrication Mk. III" and the truth serum. You hold up both and think that they seem fairly self-explanatory, and so you put them away for later use.

Standing up, you look over at Merriam, who finishes with the horse and walks over. "So, what's next?" she asks. "Are we going to learn more magic?"

"Perhaps," you reply, scratching your chin. "But with my new powers, I may also be able to solve this Digger mystery and secure the well for your family."

She lights up upon hearing that. "I was hoping you would suggest that," she says, clasping her hands together. "I can't tell you how happy that would make me, Mary!"

'Mary...' Your eyes drift away as you think about this disguise you have worn for so many days. Your cosmetic spell is, of course, flawless -- to the point where you had almost forgotten being called by your own name.

That's what perhaps chilled you the most when Francis used it. You shake your head and try to brush aside your worries, but they don't quite leave you.

"Mary?" she says, and the name seems foreign to you again. "Is something the matter?"

>"No, nothing, let's go."
>"Merriam... What if I told you I wasn't who you thought I was?"
>"I have something to confess, Merriam."
>"My name isn't Mary. It's Sirena."
>>
>>933334
>"No, nothing, let's go."

We are not at all in position to reveal the truth
>>
>>933334
>"Merriam... What if I told you I wasn't who you thought I was?"
>>
>>933334
>>"No, nothing, let's go."
>>
>>933334
>"No, nothing, let's go."
>>
>>933334
>>"Merriam... What if I told you I wasn't who you thought I was?"
>>"I have something to confess, Merriam."
>>"My name isn't Mary. It's Sirena."
>>
>>933346
Actually, strike that. Switch to
>"I'll tell you later, after we secure the well."
>>
>>933334
>"No, nothing, let's go."

Wait until after we solve this family well, it gives us a huge concrete event to point at and keep her on our side of the story
>>
If we reveal who we are her first question will be "why didnt you save my father?"
>>
>>933367
Same excuse as before except with the added "we're nowhere near as powerful as the poster implies" . . . which is 100 percent true.

We're pretty fucking weak for a wanted magical criminal.
>>
>>933355
Exactly.
>"It doesn't matter who you think I am; I just secured your family's future. I think that counts for something, don't you?"

>>933367
"Because I wasn't nearly as strong at the time, that much is for absolute certain. I may have been an apprentice to the court wizard, but he taught me a fat lot of nothing during that time. I legitimately was helpless when your father died, and if I could've saved him, I would've."
>>
>>933379
>>933380
Follow up with "Why do you think I'm going to all these magic teachers?"
>>
>>933380
>>933379
And why the heck should she believe us when we lied so much about so many things.

The woman she is falling in love with doesnt exist. So will be pissed. Not to mention that there is that reward out on us.

Dont be like batman and reveal our secret idendity to every pretty girl
>>
>>933334

>>933355
>>"No, nothing, let's go."
>Wait until after we solve this family well, it gives us a huge concrete event to point at and keep her on our side of the story

This.
>>
>>933390

She will find out eventually. And the issue is when the reveal isnt on our terms it'll be a lot harder to explain.
>>
>>933390
For one, Merriam is the only "pretty girl" we know.
For another, Sirena can't be "Mary" forever. Better head off a major lie with most of the truth than not.

And to be fair, Sirena wasn't lying when she said she escaped her home with her life.
>>
>>933334
>"No, nothing, let's go."
As for myself, I don't object to telling her in itself, but I don't feel now is the best time to do so.
>>
>>933345
>>933347
>>933349
>>933354
>>933355
>>933391
>>933421

You shake your head. "No, nothing. Let's go."

Approaching the horse and climbing atop it, Merriam wordlessly follows and slides onto the saddle behind you, wrapping her hands around your waist.

"Are you certain nothing is bothering you? Ever since we left that tower and that creepy mage you've seemed distracted."

"I'll tell you after we settle this family matter," you promise her.

She smiles and rests her head on your shoulder. "Are we going there now?"

"I am not certain," you reply honestly. "We could, but we could always learn more..."

"I am worried that if we wait too long, the Diggers will only more firmly take control of the well and their family will only become stronger. Their deal with the mayor, whatever it is, will only get stronger, too."

You pause as you hold onto the reigns. She does raise a point...

>Ride towards the Digger Farm
>Ride towards the Magical Well
>Ride towards Cross Lake
>Ride towards Bridge Town
>Other Location (specify)
>>
>>933423
>>Other Location (specify)

Cutters Farm. See the situation, maybe get some help from Ben
>>
>>933423
>>Ride towards the Magical Well
Let's find out what this thing actually is.
>>
>>933423
>Ride towards the Magical Well
Let's find out what the prize is before we start making headway towards the Digger Farm.
>>
>>933423
>>Ride towards the Magical Well
>>
>>933423
>>Ride towards the Magical Well
>>
File: Map 2.png (173 KB, 5912x3064)
173 KB
173 KB PNG
Current Map

We're currently not far from Francis' tower.
>>
>>933423
>Ride towards the Digger Farm
>Teach Mirriam the basic illusion spell on the way there.
>>
>>933460
We might as well visit the Cutters since they are on the way.
>>
>>933460

Is Hamtown a P'orc village?
>>
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16 KB
16 KB JPG
>>933472

Mostly, yes.
>>
>>933480
Are all orcs the pig things or are p'orcs merely a sub species?
>>
>>933480
have we been inside the small cave before?

It seems relatively irrelevant to be on the map so I feel we must have rested inside there at some point or it must have some significance.
>>
>>933484

We have greenskins and pigfaces, those are the two big species, but the greenskins are much more common. Half-orcs are rare but they're out there; mostly among the barbarian tribes or villages most near the orcs.

>>933494

We slept in it at one point. That night where we heard someone chopping with an axe and stayed quiet.
>>
>>933484
>>933501
Have a greenskin shamanka.
>>
>>933423
>>Ride towards the Magical Well

Also seconding >>933463
about the teaching
>>
File: 13QbI.jpg (196 KB, 601x1204)
196 KB
196 KB JPG
>>933504
And a greenskin dervish.
>>
>>933429
>>933439
>>933442
>>933447
>>933505

Random encounter generation time!

1d100's, please.
>>
>>933406
>Sirena wasn't lying when she said she escaped her home with her life.
I think we should expand upon this to tie into our original story tho.
>I was a simple farm girl from a northern village who was scouted for magic potential by the court mage.
>Then after a few years of fetching him coffee and learning cantrips, he framed me for his crimes.
>When I ran back home, he sent baddies after me to destroy my village.
>Then I ran away and met you and you gave me hope to carry on.

So that way we didn't lie about anything, we just withheld some info.
>>
Rolled 22 (1d100)

>>933529
>>
Rolled 5 (1d100)

>>933529
>>
Rolled 79 (1d100)

>>933529
Come on RNGesus!
>>
Rolled 43 (1d100)

>>933529
>>
Rolled 6 (1d100)

>>933529
They see me rollin'
>>
Rolled 81 (1d100)

>>933529
>>
Rolled 93 (1d100)

>>933529
>>
Rolled 72 (1d100)

>>933529
>>
Rolled 85 (1d100)

>>933529
>>
>>933532
>>933533
>>933535
>>933537
>>933539
>>933540
>>933541
>>933557
>>933622

"I think we will. And we'll see about visiting your family as well." Merriam squeezes you tightly in a hug as thanks as you and she ride off.

Riding northeast towards the Cutter Farm, you come across a small valley. The impassable terrain forces you southwards, but unfortunately that is where you come upon a heavily-armed man in armor and loaded with weapons. Not only that, but he is not alone -- others like him are nearby, hiding behind trees. Not very well, but the threat is clear.

"Hold!" he calls out. You bring your horse to a stop and curse under your breath; what now?

'A raider? A barbarian, perhaps?'

The man stops some distance away and takes out a piece of paper, unravelling it. "I seek the treasonous witch Sirena! The vile sorceress fled into these woods."

Your heart quickens as you hear this. 'Bounty hunters!' you realize. 'Looking for me!'

He steps closer, clearly scrutinizing you both with suspicious eyes. "It is not hard to conjure up a disguise. You," he points directly at you, "speak quickly and prove you are not the witch in hiding!"

"I am offended, sir," you say to him. "I am but a local woman of the forest!"

"And I am Merriam Cutter!" Merriem says. "My family lives not far from here! This is my friend, Mary, and I don't rightly appreciate my friend being accused of being something she isn't!"

The man doesn't seem convinced, but then one of his associates speaks up. "Cutter? I've seen them around! They bring the logs to log town."

The leader bounty hunter pauses, then looks back up at you both. "Very well, you may pass. I apologize for keeping you, ladies."

You nod at him, barely able to hold back a smile. "Good day to you, sir." You ride past, gleefully grinning once you are clear.

"I hope they find that terrible witch," Merriam says. "With our luck, we might just run into her before they do!"

>Proceed to Cutter farm
>Go straight to the magical well
>Stop for a while and camp
>Head to Bridge Town
>Other
>>
>>933664
>>Go straight to the magical well
Pretty sure this was the decision beforehand.
>>
>>933664
>Proceed to Cutter farm

Yeah, she is a real piece of work.
>>
>>933664
>>Proceed to Cutter farm

But only to see Ben and enlist his help in this first of our rpg style quests
>>
>>933664
>Proceed to Cutter farm
Time to recruit Ben in secret and get this Digger business settled.
>>
>>933664
>>Go straight to the magical well
>>
>>933664
>Go straight to the magical well
>>
>>933668
>>933698
>>933709

>>933669
>>933672
>>933685

I know the well was our original decision, I just thought I would offer one last chance to stop along the way, now that we've encountered our first (and certainly not last) bounty hunters.

Anyway, I'll need a tie breaker.
>>
>>933728
>Go straight to the magical well
>>
>>933728
>Pick up Ben at the farm
then
>Head to the well
>>
>>933728
I'll switch to go to the well, so we can at least see the prize. Then we can go on to the Diggers and scout the area before we go back for Ben and get ready for the final push.
>>
>>933735
>>933728
I'll vote for this
>>
>>933728

>>933737
So do I, sounds fine.
>>
Unable to break the tie, damn captchas!!!
>>
I think the net result is to go to the well first.
>>
>>933728
Pick up ben
>>
>>933728
>>933737
This, go straight to the well first.

Ben is a hot-headed fighter, he would just get in the way on a stealthy recon mission.
>>
>>933728
>>933735

Voting for this I guess?
>>
File: 209MagicRemoved.png (3.11 MB, 1920x1080)
3.11 MB
3.11 MB PNG
>>933733
>>933737
>>933742
>>933668
>>933698
>>933709
>>933737

Riding northeast for most of the day, you go south of the Cutter farm and find a shallow river crossing. As the sun dips just above the horizon, painting the sky orange and red, you look upon the clearing that contains the magical well.

"So, that's it?" you ask Merriam as you both peer at it from atop a hill, laying on your stomachs. "There's nothing much special about it on the outside, is there?"

"Not quite," she confirms. Indeed, it looks quite normal and mundane on the outside. In fact, were it not for the presence of two of the mayor's guard standing watch over it, one would think it completely and utterly ignorable.

But as it does have two attentive guards posted around it, wearing heavy armor and carrying spears and shields with swords belted at their hips, you certainly cannot deny that there is something special about this well.

"You said it cures disease?"

"And helps crops grow twice as fast," Merriam explains. "Or flowers in your garden, or... Look!"

She hushes up as three young men walk into the clearing from the east. Their hair is dark black, and their skin is rather dirty with coal residue and dirt.

"Diggers," Merriam says, though you could have guessed. "Marcus, Kyle and Samson."

The third one in line, the one Merriam fancied -- or perhaps still fancies -- is the shortest of the bunch, but is still as well-built as his cousins. Nothing special.

They appear to be talking to the guards about something.

>Observe for a while
>Return to the Cutter farm
>Head to the Digger farm
>See if you can ambush the Digger boys
>Other
>>
>>933777
>>See if you can ambush the Digger boys

And by ambush I mean . . . seduce or talk to?

I assume this option includes

>observe for a while
>>
>>933777
>Observe for a while
>>
>>933777
>>Observe for a while
>>
>>933777
>Observe for a while

>>933782
There are three diggers and two armed guards. Not gonna happen.
>>
>>933777
>>Observe for a while
>>
>>933791
Well I mean more like follow after them once they leave and are away from the guards

Also by ambush I don't mean attack them
>>
No need to vote if people are being reasonable
>>
>>933777
>>Observe for a while
>>
>>933797
>Also by ambush I don't mean attack them
That's what it means though
>>
>>933777
Observe for a while
>>
>>933805

That's why I wrote that other stuff. Did you actually read my vote?
>>
>>933783
>>933790
>>933791
>>933796
>>933804
>>933809

Keeping low, you observe something else happen; the trio are not alone. Near where they entered the clearing, a young woman can be seen, walking up. She is very plainly dressed in simple villager clothing. Merriam tilts her head in recognition. "I think I know that girl. She's from Bridge Town. What is she doing here?"

The younger Digger brother, Kyle, sees this and breaks away from the conversation with the guards to go talk to the girl. He puts a hand on her arm, keeping her from coming any closer as he speaks to her. Unfortunately, you are too far away from either conversation to hear.

Eventually the other two finish speaking to the guards and they, along with the girl, leave, heading eastward.

>Follow the diggers
>Approach the guards
>Head to Cutter Farm
>Stay here for now, hidden
>Other
>>
>>933847
>>Follow the diggers

Remember young women have been disappearing from Bridge Town I think.
>>
>>933847
>Follow the diggers
>>
>>933847
>Follow the diggers
>>
>>933847
>Follow the diggers
>>
>>933847
>Follow the diggers
>>
>>933847
Follow the diggers
>>
File: awakening025.jpg (91 KB, 800x339)
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91 KB JPG
>>933849
>>933853
>>933854
>>933858
>>933872
>>933876

"Come on," you whisper to Merriam, and you both slip back down the hill and towards the horse, get on it and ride around, following the progress of the Diggers. It's only when you hear the sound of a scream in the night that you know exactly where to go.

"What was that?" Merriam asks, worried.

You dismount from the horse and sneak ahead with Merriam close behind. You can hear a struggle happening, along with a hushed, desperate voice.

"We shouldn't be doing this!" you hear someone say.

"Can it, Samson -- ain't nothing wrong with having some fun before we get her to where she's going."

"We did it with all the others," another voice adds.

"That's them!" Merriam whispers. "The Diggers!"

Now, from behind a tree, you catch a glimpse of them. The two brothers, Marcus and Kyle, have the girl on the ground with her face in the dirt, on all fours with her rear end pointed up. One of them takes out a knife and starts cutting her dress.

Samson, off to the side, protests. "You didn't say this was a part of it!"

"It isn't, really, just a... What'd you call it, Kyle?"

"Fringe benefit," he smiles as he holds the girl's mouth shut.

"I'm not having any part in this," Samson says, turning around and stomping off. Kyle moves to go after him, but his brother holds him back. "Let him go. Who's he gonna tell, and who's gonna care?" They both smile, and resume their business of getting ready.

"Mary... We have to do something!" Merriam pleads. "We can't just... just leave her like this!"

>Step out and seduce the brothers into letting her go, then attack
>Attack with your magic
>Send Merriam after Samson
>Both go after Samson
>Other
>>
>>933887
Knew we should have brought Ben along. He'd love defeating his arch rivals who also happen to be rapists.

>>933887
>>Attack with your magic

Sneak attack arcane bolt the fuckers.
>>
>>933887
>Step out and seduce the brothers into letting her go, then attack

Watch carefully, this is how you play with men
>>
>>933887
>Step out and seduce the brothers into letting her go, then attack
>>
>>933887
>>Step out and seduce the brothers into letting her go, then attack
>>
>>933887
>Step out and seduce the brothers into letting her go, then attack
>>
>>933899
>>933898
>>933901
>>933904

I almost want to do this but I think giving up the element of surprise is not worth the risk of the seduction angle not working. Right now they literally have their pants around their ankles and once they know of our presence they'll be much more prepared to handle us.
>>
>>933887
>Step out and seduce the brothers into letting her go, then attack
>>
>>933908
Our new evocation spells haven't been field tested yet, and I'd prefer not to miss on the first shot.
>>
>>933912
Read the fine print.

>Strikes unerringly.
>>
>>933916
Then I'd be concerned of how powerful the Arcane Bolt is. If we can take out a Digger in a single shot, then we can sneak attack with it.
>>
>>933887
>Attack with your magic
>>
>>933925
If we're attacking these guys we're using evocation magic no matter what.

So I don't understand what giving up the element of surprise will get us.

Unless the plan is to kiss them so they are our minions but I don't think that's what that option will lead to.

I don't know.
>>
>>933901
Change this to just normal magic attack.
>>
>>933887
Attack with your magic
>>
>>933898
>>933899
>>933901
>>933904
>>933910

You look back at Merriam and tell her to remain hidden. You open your shirt and slip out of your dress with ease as she looks on, questioning what the hell you are doing. 'This worked on Francis, initially. So, assuming these two aren't archmages...' Stepping out into the open, you then remove your cosmetic spell to allow yourself to appear as beautiful as you truly are and whistle sharply.

They both look up from their captive, and then their jaws drop when they see your body. You hold up a finger and beckon them. "Boys, boys, boys... why play with her, when you can play with me?"

There is some initial hesitation as they question the sudden appearance of this beautiful and busty woman, until you sway your hips and shake your chest. Like the fools they are, they drop her and approach you with their pants around their ankles, ready for a new round of fun. The girl in the background is too shaken to get up right away, and so simply remains curled up and crying.

>Arcane Bolt!
>Magical Kiss
>Curse one of them
>Forceful Push!
>Other
>>
>>933941
>>Forceful Push!

Knock them on their asses
>>
>>933953
>Forceful Push!
>>
>>933941
>Arcane Bolt!
Forceful Push only does damage if they actually hit something.
>>
>>933941
>>Arcane Bolt!
Make it shaped like a ghostly fist flipping the bird.
>>
>>933959

But it knocks them down so we can arcane bolt them
>>
>>933959
They have their pants around their ankles. Once the're on the ground, they'll have great difficulty getting back up.
>>
>>933941
>>Curse one of them
Because it's less spotted.
We might have the time to send another spell before they realize.
>>
>>933941
Forceful push
>>
>>933953
>>933955
>>933959
>>933962
>>934010

As they approach, you hold up both hands. With a word of command, you create a kinetic pulse that knocks them both backwards with your spell of Forceful Push! Caught completely unawares, they fly backwards, hitting the ground hard and sliding through leaves and bushes.

As one of them tries to get back up, you lower one hand and then cast Arcane Bolt, which flies unerringly at his head. It blasts him in the face, and with no armor or magical protection, takes away half of the skin on the right side of his head along with one of his eyes, most of his hair and his ear, too. He is left screaming in pain.

The other brother's eyes go wide. "It's the witch! The witch!" He gets up and tries to run, but trips due to his pants. He struggles to get them all the way off and escape, apparently having left his brother to his fate.

>Kill both
>Strike down the runner
>Leave both alive, but injured, for interrogation
>Let the other one go, and focus on the one who is wounded
>Other
>>
>>934023
>>Strike down the runner
>>
>>934023
>Strike down the runner
>>
>>934023
>>Strike down the runner

Remember. No Russian.
>>
>>934023
>Strike down the runner
>>
>>934023
>Leave both alive, but injured, for interrogation

Let's make an illusion come out in front of the guy trying to run
Why did we drop our full glamour again?
>>
>>934023
>>Leave both alive, but injured, for interrogation
The truth serum is in our hands for a very good reason.
>>
Anyone got the archive links for previous threads?
>>
>>934023
>>Leave both alive, but injured, for interrogation

They are still useful, but once we know what is going on ...
>>
>>934023
>Leave both alive, but injured, for interrogation
>>
Merry must have passed out now...

>>934023
>>Let the other one go, and focus on the one who is wounded
>then reanimate him and speak witht he dead

>>934045
https://twitter.com/DamashiKonquest
>Read OP
>>
>>934045

http://suptg.thisisnotatrueending.com/archive.html?searchall=evil+sorceress

>>934060

No, no, this is my fault, I forgot to put an archive in the OP.
>>
>>934027
>>934028
>>934031
>>934035
>>934036
>>934041
>>934049
>>934052

With your hand held up high, you blast the other brother in the back, right in the spine. He goes down in the dirt, screaming, but alive.

'What a thrill,' you think to yourself, curling your hand into a fist. 'The power, the absolute power I have over these pathetic country bumpkins... I should have done this a LONG time ago!'

Merriam runs out and helps the woman, taking her off to one side. You make sure she doesn't see your true face as she does this, but you do redress. After doing so and reapplying your cosmetic spell, you grab the one you shot in the spine and drag him over to his brother.

You place your hands on your hips and smile down at them. Both injured, too hurt to walk, but still alive and able to speak.

"Talk," you command. "What were you going to do with that girl?"

"F-fuck you, witch!" the one you hit the spine -- Kyle, you believe -- spits out. "Burn in hell!"

"That's not polite," you say, shaking your head. "What to do, what to do..."

>Hurt them both more, but do not kill
>Destroy one as an example for the other
>Hurt one of them until he or his brother cracks
>Destroy both of them and talk to the girl
>Other
>>
>>934111
>>Destroy one as an example for the other
>>
>>934111
>Hurt one of them until he or his brother cracks
>>
>>934111
>Hurt one of them until he or his brother cracks
>>
>>934111
>>Hurt them both more, but do not kill

Killing one is just going to make the other more reluctant to speak.
>>
>>934111
>Hurt one of them until he or his brother cracks

Hurt the one with the burned face
>>
>>934111
>>Hurt one of them until he or his brother cracks
Pain is one of life's greatest teachers. They're overdue for a lesson.
>>
>>934111
>Hurt one of them until he or his brother cracks
>>
>>934036
This.
Dropping the glamour and then not even trying to kiss them was a comicbook villain tier mistake.
Our only chance is to use an illusion to stop the runner and curse them both with something to make them stop screaming, but still able to be interrogated.

Choking Dust and Enfeeblement would be useful about now.
>>
>>934111
>>Hurt one of them until he or his brother cracks
>>
>>934036
>>934134
Because apparently, Sirena's base form is her most beautiful form, hence how she was easily able to stop the Diggers. It's not like they're not going to die anyway.
>>
>>934111
>Drain Life
If we're gonna hurt them without killing them or causing more screaming, this is probably our best option.
A few drops of Truth Serum would probably be better tho.
>>
>>934111
>>Hurt one of them until he or his brother cracks
>>
>>934111
>Hurt one of them until he or his brother cracks
>>
>>934143
I'm more concerned with the screaming and the missing persons report that will no doubt be blamed on Sirena or the Cutters and cause increased security in the whole area.
Enthralling them or Scaring them off with a monster illusion would have been much safer and produced better results.
>>
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>>934118
>>934119
>>934122
>>934125
>>934129
>>934140
>>934160
>>934172
>>934181

You put your foot on the older brother's chest and hold up a hand. He's bleeding, alright, and so you begin to drain his life. He screams in pain as he feels an unknown pain wracking through him.

"You can stop this, you know," you tell the other brother. "Speak!"

He looks at his brother's pain for several moments, perhaps out of fear for his own life, before he finally caves. "ALRIGHT! ALRIGHT! I'll talk!"

You smile and stop the spell. The older brother gasps, still some life left in him, as Kyle speaks up.

"We... were just doing what we were told!"

"You were told to kidnap local girls and rape them?"

"N-not that part..." he says. "We just did that for fun."

"My, my, what fun indeed," you reply, holding up your hand and charging it with arcane energy, preparing to unleash another bolt.

"WAIT! It's part of a deal!" Kyle gasps.

"No..." Marcus says weakly. "Don't... Don't talk..."

You lift up your foot and stomp on his chest. "Quiet, you. You, talk! Now.

Kyle closes his eyes and cries. "We were just doing what we were told. Pa made a deal for the mines with someone up north."

"Who? And what was the deal?"

"NO!" Marcus shouts, reaching up and grabbing your leg. "Don't... talk!"

>Kill Marcus
>Subdue Marcus, knock him out
>Keep him alive for now
>Keep talking
>Other
>>
>>934036
Support.
>>
>>934188
>Subdue Marcus, knock him out
>>
>>934188
>Keep talking
Or Marcus dies.
>>
>>934188
>>Subdue Marcus, knock him out
>>
>>934188
>Subdue Marcus, knock him out
>>
>>934188
>>Subdue Marcus, knock him out
Useless scum. He's lucky we're trying to look like someone who's got empathy and not just looking for a better angle.
>>
>>934188
>>Subdue Marcus, knock him out
"I think you know what will happen if you do talk..." drain Marcus unconscious, "As opposed to if you don't."
>>
>>934188
>>Subdue Marcus, knock him out
>>
>>934188
>>Subdue Marcus, knock him out
>>
>>934212
Seconding
>>
>>934212

Supporting
>>
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>>934197
>>934201
>>934202
>>934210
>>934212
>>934214
>>934217
>>934278
>>934284

With just a bit more life drain, Marcus is out cold, but still alive. You look at his brother. "He's alive, but for how long depends on you." You lean down and command him, "Now tell me everything!"

"Alright... Alright! We don't know who he is. Only Pa knows that. But he wants girls... so we got 'im girls! We take them out to a place and he comes and gets them... and that's all I know!"

"What is he?"

"I don't know! He's just a man!"

"So you take the girls to this place. Where is it?"

"Cross Lake... Cross Lake! The tavern!"

You hesitate for a moment. 'Wait a moment... Cross Lake Tavern... Albert's brother, what was his name? Vincent?'

Suddenly you hear a rustling of leaves to your right. You turn your head and are suddenly tackled! Samson flies out of the bushes. He may be a bit on the short side, but his center of gravity is more than enough to send you and he tumbling off of the pair and into the grass.

You struggle with him for a moment, but he is physically your superior. He is about to overpower you completely when suddenly Merriam is on him, pulling him back! "Samson, stop! It's me, Merriam!"

He hesitates as he looks back at her. "Merriam...?"

>Blast him!
>Let her talk to him
>Check on the other two
>Forceful Push him off of you
>Other
>>
>>934318
>>Check on the other two
>>
>>934318
>Check on the other two
>>
>>934318
>Check on the other two
>>
>>934318
>>Check on the other two
In case he gets aggressive:
>>Forceful Push him to a tree besides the road. (With the small area push y'know)
>>
>>934318
>Check on the other two
>>
>>934331
Seconding.
>>
>>934318
>Check on the other two

They are our bargaining goods for when/if we confront the patriarch of this family. Besides, fuckers had it coming, what with the rape and sending girls to a fate potentially worse than death
>>
>>934318
>Check on the other two
>>
>>934323
>>934324
>>934325
>>934331
>>934334
>>934342
>>934354

As soon as Merriam pulls him off, you get up and walk back. Sure enough, Kyle is crawling away, trying to escape and leaving his brother behind.

"Oh, there's no bond like the bond of a family," you whisper in his ear when you straddle his back and hold a hand up to his face. "You've seen what it does. TALK!"

"Don't hurt them, please," Samson shouts as Merriam stands in front of him. "They're my family!"

"I'm very certain you're the only one who cares," you reply. You decide to prove your point. "You. Kyle. If you tell me to kill Samson right now, I will let you go."

His eyes go wide. "Kill him! He's not even a real Digger! He's just my cousin!"

Samson is at a loss for words. You smile and thank the man, then push his face into the dirt for a moment. You look back at the cousin. "So, why are you here?"

"I... Came to see them. Maybe stop them. I don't know. Then I saw you, and I..."

"Right, you made a judgment call, not surprising." 'Especially given how stupid you locals tend to be, and your family haven't exactly set a very high standard.' You look down at Kyle and lift his head up. "Tell me about Vincent. Why does he want the girls?"

"I don't know! It's part of our deal and he supplies the labor!"

You smile. Now you're getting somewhere. "What labor?"

"G-goblins! The lake goblins! We put them to work in the mines, f-for scraps!"

"So you don't pay them," you surmise. "Slave labor. No wonder your profits have gone up." You turn your head to one side. 'Huh. Goblins. And here I was thinking it would be undead. But if Vincent is the one supplying the goblins, in exchange for girls, and if he is a thrallherd... It isn't hard to wonder how he gets those goblins in the first place.'

Merriam speaks with Samson as you wonder what to do with the brothers now.

>Kill them both
>Keep them alive, for leverage
>Kill one of them
>Let Samson and Merriam decide
>Other
>>
>>934367
>>Let Samson and Merriam decide
>>
>>934367
>>Let Samson and Merriam decide
I know they'll do the right thing, thereby playing right into our scheme.
>>
>>934367
>Keep them alive, for leverage
>>
>>934367

>>934374
>>934383

>>Let Samson and Merriam decide

This is so wrong haha
>>
>>934367
>>Let Samson and Merriam decide

Oh lady Mary, she's so merciful. Even despite they are scum, she lets them be judged by the cousin they tried to sell.
>>
>>934367
>>Let Samson and Merriam decide
Cripple them to make sure they can't run away
>>
>>934383
Wait, what?
>>
>>934367
>Let Samson and Merriam decide
>>
>>934367
>>Let Samson and Merriam decide

Fugg it.
>>
>>934367

Ask them how heavily the mine is guarded before they potentially die.
>>
>>934374
>>934383
>>934391
>>934395
>>934403
>>934408

"What do you say, Samson? Merriam? Death, or life?"

They both look at each other. Samson, spurned by Kyle's words, tightens his hands into fists. "I say kill them."

Merriam is shocked. "What? Samson, why?"

"Merriam, they were going to rape that girl. They raped others! And Kyle just condemned me!" He shakes his head and spits on the ground. "I hate what the family's become. I think we should just wipe the whole damn slate clean."

You stand up and turn around as Kyle pleads in the dirt. "That's surprisingly harsh," you reply. 'I like it.'

Merriam bites a finger as he approaches you. He looks you up and down, clearly impressed by what he sees. "I don't know who you are, but you're some kind of witch, right?"

"I prefer the term sorceress."

"Whatever you call them. Look, maybe you can help me. I've been wanting to try and stop this for a while now. I hate what the family is doing, kidnapping girls for goblin slaves. We work those things to death in the mines and replace them with new ones, and for what? Gold. It's not damn right."

"Help you with what, exactly?"

"Taking over the Digger farm."

"No..." Kyle moans.

Samson kicks him. "Shut up, you damn sellout." He looks back up at you. "Look... You help me and my pa take over, and I'll owe you." He holds out a dirty hand. "What do you say?"

>Shake his hand; deal
>Agree but don't shake his dirty, filthy hand
>Ask him what he is going to do about these two
>Set terms
>No deal
>Other
>>
>>934367
Well fuck. This is what happens when you derail the thread with rash power fantasies.
Now we have four witnesses and if we kill them, Merriam will probably resent us.

>Render Kyle unconscious while we figure this mess out.
>Try to turn Samson against the Diggers.
Perhaps attempt some form of thralldom that doesn't involve kissing.
>Figure out something to do with the girl.
>>
>>934435
>>Ask him what he is going to do about these two
Suggest using them to publicly out the current patriarch.
>>
>>934435
>Set terms
>>
>>934435
>>Shake his hand; deal

We still must pretend we consider them equals.
>>
>>934435
>Other
Double arcane bolt execution of both brothers.

Then,

>Set terms
>>
>>934435
>Ask him what he is going to do about these two
>Set terms
The Cutters get the lion's share of the magic well. When you want the well, you ask them.
>>
>>934435
>>Set terms
Share the well, get rid of the mayor with the support of both families.
Request approval of the father.
>Ask for Merriam's opinion _after_ all this.
>>
>>934435
>Shake his hand; deal
>Set terms

He works for us now.
>>
>>934435
>>Shake his hand; deal
>Ask him what he is going to do about these two
We can degrade ourselves just this once. Merrium is watching and not wanting to shake hersoon to be former crush's hand makes us look bad.
>>
>>934460
I'm not sure about removing the mayor so quickly. That'll throw Bridge Town into chaos.
>>
>>934448
I would rather drain them to death.
For the style.

>>934471
We don't need to kill him. We just need him to stop owning the well.
>>
>>934435
>>Shake his hand; deal
We licked Francis's nasty hand, I don't see why a miner's dirty hand is any worse.

Well that went easier than expected thanks to based Damashi's mercy. But when he goes to town and sees the wanted posters he may still turn on us.
Tell him that this was just a disguise to scare them. We're not really Sirena.
>>
>>934435
>Shake his hand; deal
>>
>>934487
Yes we are. This whole thing is why we need to come clean now. Or at the very least very soon. If someone else outs us- and we just came close to that happening- we're going to get put on the back foot. We need to tell them so that we can control the narrative.
>>
>>934445
>>934448
>>934453
>>934460
>>934466

"Hold it," you say. "First, terms. The feuding with the Cutter family ends."

He nods. "I have nothing against the Cutters." Looking back at Merriam, he says, "In fact... I rather admire them."

She blushes and looks away.

You then snap your fingers to get his attention back. "Next, the Cutters control the well. When you need it, you have to ask them. Not the other way around."

"Done."

"And third, you work for me now."

"What does that mean, exactly?"

"I get a share of the mine's profits. You control it, but only because I helped you, remember?"

He stands fast for a moment, then nods. "Deal."

>>934446
>>934466
>>934469
>>934487
>>934511

You then shake his hand. "What about these two?"

"I'll handle them," he says grimly. "I can pin it on the axe-murderer in these woods. You have a hatchet or anything?"

You nod, pleased with how quick he was to turn on them. He may prove an excellant servant for your schemes if he continues being this surprisingly willing to cross such a line. You approach Merriam and ask her to fetch the hatchet from the horse. After a moment, she does so, returning with the tool but not sticking around to watch. He takes the hatchet from your hand.

"Tomorrow night," he tells you. "I'll go home tonight and get things ready, tell them I found the brothers chopped up in the woods and the girl got away. When the sun goes down, make your move and I'll do the same."

You nod, and then follow Merriam back to the horse.You then say to her, "What's wrong?"

"I just... There's a lot happening," she replies. "Is this really happening, Mary? We're about to kill the Diggers and put Samson in charge of their farm?"

"You heard the terms yourself," you say to her. "Sometimes, deals can be dirty. But this gets your family the well, and it removes almost all of your other problems."

"I know, but... But what are we going to do about the children? I... I don't know if I can be there for this, Mary. I know it's going to help my family, and it's right to stop them, but..."

>Merriam will stay at home; you'll take Ben tomorrow night
>Merriam and Ben will both come along
>You'll do this alone with Samson
>Other
>>
>>934568
>Merriam will stay at home; you'll take Ben tomorrow night
If Samson is as good a man as he says, the children will be taken care of.
>>
>>934568
>>Merriam will stay at home; you'll take Ben tomorrow night
>>
>>934568
>Merriam and Ben will both come along

We don't need to kill the women and children necessarily.
>>
>>934568
>>Merriam will stay at home; you'll take Ben tomorrow night
We should begin our work on him.

You know, I'm actually a little surprised the Diggers weren't using undead workers. It would have made pinning the death of the Cutter patriarch on them incredibly easy.
>>
>>934568
>>Other

Shit I almost forgot.

AXE MURDERER?

Ask Samson for deetz because we totally almost got murdered by that guy recently.
>>
>>934568
>Merriam and Ben will both come along

My dear poor Merriam, both Ben and I will be there to protect and support you but this is sometimes how things must go. Sometimes you must dirty your own hands for the people you love.
>>
>>934568
>Merriam will stay at home; you'll take Ben tomorrow night
>>
>>934568
Merriam and Ben will both come along
>>
>>934568
>Merriam and Ben will both come along.

Good medicine can sometimes tast foul. Alternatively, sometimes to save the body from sickness, a limb must be cut off. Pun not intended.

Either way girl, you best learn to inure yourself. Bettering the world will often involve such grisly work.
>>
>>934597
>AXE MURDERER?

We heard him one night, chopping away.

Maybe we'll see him again.
>>
>>934568
>>Merriam will stay at home; you'll take Ben tomorrow night

Children are spared. Women are not.
Feminism guys, is this 2016 or what?
>>
>>934568
>Merriam will stay at home; you'll take Ben tomorrow night

No need to put an risk to the mission
>>
>>934614
Just because they're spared from murder doesnt mean we can't do something horrific to them.

Sex slavery!
>>
>>934614
>>934638
Samson said he would get the place ready for tomorrow. That most likely involves sending the children away for the day.
>>
>>934583
>>934591
>>934596
>>934600
>>934614
>>934619

>>934592
>>934598
>>934605
>>934606

Alright, slight edge to Merriam staying behind. Writing now.
>>
>>934555
I don't have a problem with telling Merriam at some point.
But that's a big reward to pass up for a guy trying to start-up a farm.
>>
I think telling Ben, Samson and Merriam who we really are in a private meeting might be a good idea soon.

Maybe not Samson, but we did just watch him fucking murder his cousins so I think we're pretty good on the keeping each other's secrets table with him.
>>
>>934568
>Use zombies/skelly to attack the farm
If we keep showing our face on the front lines, we're gonna get caught.
The whole point of minions is to shift the blame and hide our involvement.
>>
>>934674
Merriam needs to know first at least, so that she can help persuade the guys that we're truly the good guy.
And somehow make sure that they don't go blabbing about the good witch of the forest or persecuted underdog or some crap.
>>
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>>934645

You lean forward and give her a supportive hug and a kiss on the cheek. "Don't worry. You don't have to come to this. I know it may seem harsh, but with all the terrible things the Diggers have been up to that we now know of, this is for the best."

"You... You're right." She sighs. "But those children... They have such a sweet little girl, Mary! And a little baby boy!"

You nod. "I'll make sure that Samson handles them. Sends them away into town... Something. For tonight, however, let's get you home."

"We're going home?" she asks, surprised, her spirit lifted.

"One thing at a time," you say, heading back towards Samson. You round a tree and see him hacking away at Kyle. You have to admit, his handiwork is nice to watch. You approach him from behind and get his attention. "What about the kids?"

"I said I'll handle it," he replies.

"I'll take your word on it," you tell him, then head back to the horse. You climb atop it with Merriam and begin riding west. Along the way, you explain the plan; you'll take Ben, and she'll remain behind with her family. "If all goes well and we secure your family's protection, then both of you can come with me," you say to her.

"You really think so?"

"Think about it. With the Diggers out of the way, and if we expose the mayor, and get the well for your family, AND have the mine working for us instead of against us, your family will be set. The extra money you'll get can go to hiring help, and I'm sure Uncle Jed and Jonah could handle the work without Ben." You turn and wink at her. "Then it would be the three of us. You'd like that, wouldn't you?"

"Oh, I would!" she replies with a smile. "I can see it now... the three of us, going on adventures, me learning magic and Ben learning how to fight like a champion! We could be heroes!"

'Precisely,' you think to yourself. 'And who better than to slay the evil wizard Mordrax than a group of heroes?'

You reach the lumber mill. It is late, and everyone has gone to bed.

>Sneak into Merriam's room through the window
>Wake Ben up and meet with him outside
>Wake up the family for a reunion
>Reunion tomorrow; sleep for now
>Other
>>
>>934721
>Wake Ben up and meet with him outside
>>
>>934721
>Wake Ben up and meet with him outside
>>
>>934721
>>Wake Ben up and meet with him outside
>>
Note that Ben doesn't get his "prize" until after the Diggers are wiped clean. We have to make sure he's fit to be a proper champion, after all.
>>
>>934721
>>Wake Ben up and meet with him outside
>>
>>934721
>>Wake Ben up and meet with him outside


Uncle Jed is the new patriarch.

Jonah is the former adventurer friend.

Who is Ben's older brother?
>>
>>934750
I don't know if Ben has an older brother, but he's got two brats for younger brothers.
>>
>>934721
>Wake Ben up and meet with him outside
>>
>>934721
>Wake Ben up and meet with him outside
>>
>>934757

>Those shitty little boys are annoying Elder Gray to this day.

Makes me cri evry tim.
>>
>>934769
That's why Boris is there. You remember Boris, right?
>>
>>934721
>Wake Ben up and meet with him outside
>>
>>934769
we could fulfill our promise to our second teacher and scare them strait.

After seeing us they're definitely going to be strait
>>
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>>934775
...Yeah.
>>
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>>934729
>>934733
>>934746
>>934748
>>934750
>>934758
>>934760
>>934776

You send Merriam up and ask her to go get Ben. She approaches his window and whispers his name.

A moment later, he appears in it, looking out at you both. "Merriam! Mary!" He hops out of the window right from his bed, shirtless and in his loose night pants. He hugs Merriam, then gives you a hug as well, enveloping you in his strong arms. "What are you doing here?"

After a brief explanation of why you are back without going into detail, you send Merriam back inside to go to bed. You lead Ben off to the side of the house to talk to him about the Digger situation. Before you can, however, he suddenly puts his hands on his hips and kisses you, hard. Your eyes go wide as he does this, boldly taking the first step. As nice as his strong arms, and surprisingly soft lips, and firm grip feel, you put a hand on his chest and push him back. "Not yet," you tell him with a smile.

"I'm sorry, I just have been thinking so much about you," he says. "Every day, at practice, at work, I've been distracted."

"And as much as I love that you've been thinking about me... I'm going to need you to be on top of your game tomorrow night." You then explain the full situation to him... Perhaps with a few more details. As it unravels, you see his expression change. Goblins? Girls raped and given to some fiend? Possible undead involved? You see the burgeoning hero within him start to reveal itself.

"So, will you help me?"

"Of course I will," he says without the barest hint of a doubt. "We'll topple their slave labor, expose that good-for-nothing mayor for his involvement in this, and secure the well for my family."

"And you'll be a hero," you whisper in his ear. "...I like heroes."

You feel his valiant heart pounding in his chest as he repeats, "I'll be a hero..."

>Kiss him
>Promise him a great reward
>Leave it at that and go to bed
>Feed more into his growing heroic amition
>Other
>>
>>934897
>>Kiss him
>>Promise him a great reward
>>
>>934897
>>Kiss him
>>Promise him a great reward
>>
>>934897
>Kiss him
>Promise him a great reward
>>
>>934897
>>Leave it at that and go to bed
The trick is going to be getting Ben and Merriam to both be ok with sharing us. If we do, however, the group dynamic should be pretty strong in this little party we've formed.
>>
>>934924

Thrall Kiss is invaluable here since they both want to kiss us anyways
>>
>>934897
>>Promise him a great reward
>>Leave it at that and go to bed
>>
>>934931
We don't even need the kiss anymore, though. Merry and Ben have come to fall for Sirena mostly of their own accord.
>>
>>934897
>>Kiss him
>Promise him a great reward
>>
>>934897
>>Leave it at that and go to bed

I know some are planning on taking Ben with us after this, but how are we going to explain our necromancy and involvement Vincent to such a self-righteous hero?
I'm thinking we should leave him at home until we're ready to fight Mordrax. Then we can send him through the front door while we go in the back.
>>
>>934945
By not showing him that part.
>>
>>934945
Nah, dude. Ben's been infected by the adventurer wanderlust. There's no stopping him unless we bring him along and grow with us.
>>
>>934897
>Kiss him
>Promise him a great reward
>>
>>934897
>>Kiss him
>>Promise him a great reward
>>
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>>934907
yeeeeeeeeeeep

+1
>>
>>934907
>>934910
>>934915
>>934941
>>934963
>>934981
>>934985

Turning his head, you look into his eyes. "Not to mention there will be other rewards for a hero..."

This time, you're the one who initiates the kiss, but he responds almost immediately. He is eager to please, holding you tightly and making you feel small in his arms as he tilts his head and thrusts his tongue into your mouth. For a moment your breath is stolen away as your back hits the wall of the mill while his hands roam all over your sides, coming to rest on your hips.

'How strange... he kisses like his sister, but more boldly...'

As your arms encircle his neck, your fingers buried in his thick sandy-blonde hair, you feel something strain against the inside of his pants. Your eyes go wide as his hips bump into yours.

'Mmmm... They grow them big out here in the country...'

Despite this, however, you maintain control and don't lose yourself to the moment. You break the kiss and push him back slightly, staring into his eyes. "Easy there, Ben. What did I say? You're too... excited."

"Yeah," he says breathlessly. "I should, uh, I should get to bed," he says, turning away. As he approaches his home, he looks back. "I'm ready to be your hero tomorrow," he smiles, and then heads inside.

'Bless him and his useful stupidity,' you think to yourself with a dreamy smile. 'I can't wait to make the most of him.'

You then go inside and slip into Merriam's bed. She looks over at you and asks, "Is he on board for tomorrow?"

"Of course," you slyly reply. "I wasn't hard to convince him." A thought then crosses your mind, and you satisfy a sudden curiosity by kissing her. She is surprised, but quickly gives in, softly moaning into your mouth. 'I was right! They even taste similar.'

>Sleep...

The next day, after a stern talking to by Merriam's mother about whisking her daughter away and getting kicked out of their home by Uncle Jed (and really, who can blame them? They'll be singing a different tune after you hand them the well anyway) you then think about how you're going to spend your day before meeting up with Ben tonight to take on the Digger family and their mine.

>Go find that Undead Knight
>Go get Boris
>Spend the day preparing yourself mentally
>Spy around Bridge Town
>Spy around the Digger Farm
>Other
>>
>>934955
We're gonna need to use the skeleton in our backpack eventually. And zombie servants.
If we have to keep hiding our necromancy then what good is it?

>>934960
Well we better prepare a convincing speech for why skeletons, zombies, ghosts, thrallherds, plague doctors and pervy archmages are our friends.
Merriam understands that she is weak and needs whatever help she can get, but Ben may try to fight anything that isn't good aligned on sight.
>>
Last update for the night. Got to get to bed for work tomorrow. I'll see you when I get home!
>>
>>935076
>Spy around the Digger Farm
>>935082
Thank you for running.
>>
>>935076
>Go find that Undead Knight
We need to get ready to help Ben enact his "vengeance" and avenge dear old dad immediately after the Diggers are wiped out.
>>
>>935078
Not hide it. Just use it without him noticing or anyone else for that matter. Be Subtle about it.


And night night Damashi
>>
>>935076
>>Go find that Undead Knight
>>Go get Boris
Not sure how we'll reconcile them yet, but if it doesn't work out then we can send both back to Grey anyway.
>>
>>935076
>Go find that Undead Knight
>>
>>935093
I believe we can only control one at the time.
>>
>>935076
>>Go find that Undead Knight
We're going for full tilt emotional impact. Ben is gonna feel like the biggest goddamn hero.
>>
>>935076
>>Go get Boris
>>
>>935106
>I believe we can only control one at the time.

Five zombies, one skelly.
>>
>>935108
>>935099
>>935088
Undead knight killed Ben's dad. Controlling it probably isn't a good idea. It will plant a seed of suspicion even though we do have a reasonable explanation.

I think our evocation spells should be enough for this battle. Best stay away from undead at the moment.
>>
>>935121
Ben doesn't know Serina's level of control. We're not going to use it to assist in the Digger massacre. We're going to stage a fight without Ben's knowledge that will let him beat the Undead Knight and avenge his father.
>>
>>935128
>>935128
You got my plan exactly without me saying a single thing more.
>>
>>935076
>Spy around the Digger Farm
>>
I have an idea. How about we knock on Pa's door with the corpses of Kyle and Samson, pieced together into one horrifying creature? Maybe we could make him think he's being punished for his sins or something.
>>
>>935151
This isn't the place for scare tactics. This is the place for straight killing.
>>
>>935108
until he travels with us and finds out that we're a necromancer.

Not saying that it's a bad plan.
But it might polarize him even further that undead=evil=kill it with fire

Maybe if Ben charges into the Digger farm only to see the Knight already fighting them, it would confuse his justice sensor enough that we could give him the spiel about learning necromancy to prevent further tragedies and then we were attacked by him again on the way back to the farm and decided to use him to fight the Diggers.
Then deliver the final message that zombies are just puppets to their creator and the creator of the Knight was likely the evil Mordrax, who btw is the same guy who framed us for his crimes.
>>
>>935185
I like this
>>
>>935076
>>Go find that Undead Knight
>>
>>935185
Nice logic.
>>
>>935446
I'm thinking something like this:
>When I was a little girl, the dead were attracted to me. It was probably something to do with my innate magical ability. I’d see spirits in my bedroom, zombies in the graveyard, it was so terrifying! I just wished that I could tell them to go away. Then a horde of undead attacked my village when I ran away and found you. Then that zombie killed your dad right in front of us. At that point I finally decided that I couldn’t keep running away from them anymore. I decided that I would learn how to tell them to go away. And more than that, to turn them against the evil wizards who created them. So after I left your farm, I studied necromancy and learned how these things work, so now I can stop them and use them against the bad people who rely on them for their dark bidding.

I'm thinking we can either do this,
OR go ahead with this plan >>935128
Then edit the speech to the future tense and use it after the true identity speech to explain that we're going to the chapel to learn more necro for a week before going on to the alchemist and thrallherd.
>>
>>935537
I don't think we need more necromancy right now. It's already our biggest school of magic and has a healthy number of spells in it already. We need to branch out.
>>
>>935545
We need that Enfeeblement debuff and Choking Dust AoE so we can hurt people without them screaming bloody murder.
Also cover the basics of spirit summoning, get better control of skelly and do some basic anatomy and resurrection so we can reverse engineer healing magic maybe.

After that we can check necro off the list and move on with our life to focus on thralldom, illusion and transmutation.
>>
Need to learn about healing magic.
>>
>>935076
>Go find that Undead Knight and send it to Elder Grey
>Prepare mentally
>>
>>935076
>Spy around the Digger Farm

Lets bring Samson along with us after this, Merriam will be super happy and she gets a partner while we can spend more time with Ben. Super Win Win
>>
>>935076
>>Go find that Undead Knight
But keep him out of sight, he's on the way anyways.

>>Spend the day preparing yourself mentally
And blow trees with force pushes, the stronger the better! Plus that's a good excuse for going into the forest (to find the knight).
>>
>>935799
Samson needs to stay and run the mine.
>>
Travelling southward, you find the area where you first encountered the undead knight and set Ben upon the path to becoming a hero -- and your pawn. You remember well that moment, and the direction the undead fled to. With the horse, you have the mobility to effectively search the area much more quickly, and so it only takes an hour before you find him. The undead followed your instructions and fled right up until your orders effectively "wore out" from his memory, and so you come upon him in a clearing where he stands still and alone.

He turns and looks at you, and his undead eyes hold no recognition. He begins to approach as though to attack, until you hold up a hand and issue the words of command. He stops and lowers his sword arm, now completely subservient to you.

"You're going to help me," you tell him, putting a hand on his armored shoulder. "But how to use you..."

>Send him to the Digger Farm, hidden, and have him wait for further command
>Send him to attack the Digger mine
>At the opportune moment during tonight's operation, have him attack Ben
>Keep him on the reserve for now; save him for later, after the operation
>Other
>>
>>935980
>Send him to the Digger Farm, hidden, and have him wait for further command

During our attack we will make appear. Make Ben think it was controlled by the Diggers the entire tim and then he strikes it down
>>
>>935980
>Send him to the Digger Farm, hidden, and have him wait for further command
>At the opportune moment during tonight's operation, have him attack Ben
Specifically, immediately after the raid ends, so we can fully control the dynamic of the "fight" with Ben and not get interrupted by anything.
>>
>>935980
>>At the opportune moment during tonight's operation, have him attack Ben
>>
>>935980
>>Send him to the Digger Farm, hidden, and have him wait for further command
>>At the opportune moment during tonight's operation, have him attack Ben
>>
>>935980
>>Send him to the Digger Farm, hidden, and have him wait for further command
>>At the opportune moment during tonight's operation, have him attack Ben
>>
>>935985
Support this
>>
>>935980
>>At the opportune moment during tonight's operation, have him attack Ben
>>
Casting your spell of speaking to the undead, you then ask him, "Who were you, in life?"

"Hedge knight," is all the answer you receive.

"And how were you killed?"

"Great battle."

"And who resurrected you?"

"I know not."

"Why were you in the road when we came upon you?"

"I know not."

You smile to yourself as you think about the possibilities this undead knight offers. While his origin still remains a mystery -- undead knights don't tend to spring out of nowhere -- all you care about right now is what he represents to your plans, and to Ben. He wants revenge, just like you do, but he is noble, true of heart, young and adventurous -- qualities that are ripe for exploitation. Much like how you have turned his sister into an almost willing thrall, you will wrap him around your finger like a golden ring.

But first, you must plan. It won't do to have this undead knight accompanying you alone in the forest -- after all, you're already wanted! Bounty hunters are on the prowl. You mustn't get too ahead of yourself and forget this. For all the power you have obtained, for all the schemes and plots, you can still die when some lucky hunter or warrior eager for a ten-thousand gold reward buries an axe in your head.

Remember, Sirena: you are still mortal, and still very exposed and vulnerable. That's where surrounding yourself with allies, like Ben, will come in handy. Not only will they help you remain hidden once they are fully in your thrall, but they will also serve to assist you in your magical endeavors, protection from harm and... other, more base urges. You shiver slightly as you think about how eager Ben has become, how thirsty he is for you. Eager to please and ready to worship the ground you walk on.

Yes... you like that, you like that very much.

But back to the matter at hand. A simple illusion spell from your small pool of them allows you to turn the undead knight into one of the local guards from Bridge Town. That should waver any suspicion on your part if you are seen travelling with him. From here, you then guide the undead knight towards Digger Farm.

By the afternoon, you are staring at the Digger Farm for the first time. It is a simple place with a few buildings and gardens, along with a barn. The mine must be nearby, but you aren't certain where. Things are quiet, for now.

You leave the undead knight in a hidden position that you can easily return to and put him into action. You leave him with a few simple instructions; to come when you call for him and to attack Ben, the boy the knight has seen before. With your advanced form of command undead and your speak to undead spell, you can exert a much greater deal of influence and control over the knight.

"Give him a fight," you tell him, "but do not kill. Make him work for it."

The undead understands, even though it does not reply. Such simple conversationalists, these brain-dead corpses. Turning back to the farm, you wonder what to do next.
>>
>>936074

>See what Samson is doing at this moment
>Head back and wait near Cutter Farm until night
>Go to the Old Town with Elder Grey and Boris
>Look for the mine and see if you can sneak inside
>Other
>>
>>936074
>Head back and wait near Cutter Farm until night
>>
>>936075
>Go to the Old Town with Elder Grey and Boris
It's more productive that just sitting around Cutter Farm.
>>
>>936075
>>Head back and wait near Cutter Farm until night
>>
>>936074
>>Go to the Old Town with Elder Grey and Boris
>>
>>936074
>wrap him around your finger like a golden ring
Did someone say anal fingering?

>>936075
>>Go to the Old Town with Elder Grey and Boris
>Ask her if she can identify the necklace.
>>
>>936126
>Did someone say anal fingering?
I don't know how you conflate a common idiom with butt stuff.
>>
>>936075
>Go to the Old Town with Elder Grey and Boris
>>
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>>936136
>>936126
well, there's certainly a ring involved...
>>
>>936136
English isn't my mother language, I don't know much about its common idioms. Always have to analyze all possible meanings. topkek
>>
Next, you head west, across the river at another shallow crossing. You approach the old town you first stumbled upon after running away and immediately proceed to Elder Grey's home, finding her sitting and munching on a piece of stale bread. Boris sits nearby, with several undead cats curled up around him, one of which is on his head and another in his lap. As you enter, they both look up at you; Elder Grey sniffs the air.

"Ah," she says, giving you a toothless smile. "I was wondering when you would return."

"I see you are still here," you say to her as you sit down.

"There have been whispers about you," she says, which surprises you. "Things carried on the wind by faraway voices."

You cannot help but feel she is simply mad, but you humor her. "Oh? What have you heard?"

"You are sought," she whispers.

"Yes, by bounty hunters."

"No!" Elder Grey says, pointing a bony finger at you. "Not anything so simple! My sisters."

"Your... sisters?"

"Ones like me," she says with a grin. "I left to be alone from them, but they exist yet. They have heard of you and now seek you."

"And what do they want with me?"

"What they want with all the young women with talent in magic they ensnare; to join their coven."

"No offense, Elder Grey, but I'm not interested in joining a coven of hags. I've heard of what happens to those who do, and I rather like my independence."

"So do I," she replies. "That's why I left! But they still speak. Old women, women closer to the earth than you. They are looking for you, and they will try to take you willingly or otherwise."

"Do they think they stand a chance?"

"They have been around much longer than you, child. They are powerful in old ways. I prefer my lovelies and the company of corpses like this wonderful specimen you left here, but they deal in... darker things."

Now your interest is piqued. "Go on..."

"They speak with foul things from other worlds. Eyes that look upon our waking realm with infernal designs and plots."

"Demons and devils," you say, understanding what she means. "But what do I have to do with any of that? Are they just low on their recruitment quota?"

"You seek vengeance," Elder Grey says.

You remain calm and state, "Nonsense. I've said nothing of the sort."

"You never had to. They can smell it. You are ripe with it, my dear... your heart burns for revenge and you are in their forest, and so they have felt it. They can sense these things and are closing in. They seek you now to make you an offer."

"I take it that they can offer me what I want in exchange for joining their demon-cult?" You scoff. "As if I would want someone else to do the work for me."

"They will find you soon enough," Elder Grey warns. "Be on your guard, child."

>Thank her for the warning
>Take Boris with you
>Leave Boris here for now
>Ask her more about these hags
>Other
>>
>>936202
>Thank her for the warning
Remember, say no to demon summonings. The real cool kids avoid it.
>>
>>936202
>>Thank her for the warning
>>
>>936202
>Thank her for the warning
>Ask her more about these hags
>>
>>936202
>>Thank her for the warning
>>Take Boris with you

She's been helpful, we don't need to burn the bridge with her. As long as we respect her, she (probably) won't sell us out.
>>
>>936218
IDEA

We should enthrall some gobbos during the fight and send them to kill the Cutter kids, as the favor we promised to Elder Grey.
>>
>>936221
>>936221
dont really need to do that,
she has boris now so jus tmake it so she can controle him and he should be able to kep the kids from fucking up the cats, deal is done
>>
>>936221
We're not going to kill the Cutter brats. Elder Grey has Boris to scare them off now.
>>
>>936232
So much this.
At best we unify the Cutters and the Diggers and have both of them under our nail. We'll have a strong base with both of them and the mayor exposed for being in a vile deal such as that, but I really think we should go to that Thrallherd and make sure we DON'T make a potentially powerful enemy here.
>>
>>936248
do you think he is truning all the girls into sex slavs to be sold or kepping them around??
>>
>>936248
I was going to suggest that after we finish the Cutter/Digger business and make sure Merry and Ben are firmly under our control after revealing our true identity, we head straight for the Thralldom trainer to continue expanding our toolkit.
>>
>>936254
if he's me then he'll test ride them and make a decission based on that.

>>936256
Well if he knows we cut his supply of fresh young women, we'll get in trouble with him. Better find a way to get him on our good side fast.
>>
As an aside, let's ask Elder Grey if she knows how to identify magical items and if she can teach us how. If there's anything witches are good at besides hexes and summonings, it's divination. The sooner we learn Identify, the sooner we can start putting our magic items to use and building our collection of relics.
>>
>>936261
>Well if he knows we cut his supply of fresh young women, we'll get in trouble with him. Better find a way to get him on our good side fast.
I'm sure he'll figure out an alternative. Besides, he'll probably be impressed at Sirena's latent resistance to Thralldom. I have no question that the first thing he'll try to do when we approach is attempt to mind-control us.
>>
Updates on pause. Currently sitting in a pizza place with three Sergeant Majors all around me at the table.
>>
>>936202

>>936266
Seconding
>>
oh yeah
>>936202
> They are powerful in old ways.
>they deal in... darker things
Tentacle Sorc incoming?
>Demons and devils
aaaaawww
Eldritch sorcery would have been nice...
>>
>>936278

Give it some time, I'm sure we'll eventually roll some eldritch shit
>>
>>936282
I like you Damashi, I really do.
>>
>>936283

On that note, there's all sorts of things we could end up encountering. Everything that has populated the map so far had been the result of random generation, and there are still plenty of things we haven't seen. That's why I started this quest with just a character and a long-term goal; everything else has been made as we go.
>>
>>936273
It's like Commando. They're asking you to return to the front lines because you're the best damn soldier they've ever seen, but you're retired and chopping wood in the mountains now.
>>
>>936293
They've got a damn good internet connection up in that pizza place in the mountains.
>>
>>936293

"I don't deal in war anymore. Now, I deal in waifus."
>>
>>936301
I want to get the newspaper article about what happened after he said that to them pinned in the catalogue.
>>
>>936301
"Son. The laifu is getting too big. Soon there will be no more waifus. We need you on the frontline"
>>
>>936202
>Thank her for the warning
>Ask her more about these hags
>Ask if she can i.d. the necklace and teach us how too.

>>936248
I'd still like to stop by Albert's and pick up enfeeblement and choking dust so if Vincent tries getting fresh, we can weaken him and push him away instead of burning his face off.
>>
"Thank you for the warning," you say to her. "Do you have any advice, per chance, if I should come up against them?"

"Keep your wits about you," she advises. "Gods know that I don't have any left, and neither do they!" She cackles as she strokes one of her cats.

Amused, you chuckle softly and decide to change the subject. "I am wondering, Elder Grey, if you have time to teach me some more."

"Oh? I may lack in wits but I've knowledge to spare. What is it you seek?"

"I lack the power to see beyond what my eyes tell me. Surely you, as old and blind as you are, must know something of this."

"Your other senses are not good enough?"

"I meant with magic. Every so often I come upon something I do not know. When I look upon a potentially magical item, I wish to be able to identify its properties."

"Ah," she nods. "Sight without sight, now I know what you seek. It is true; though my eyes are useless, I see things and hear things around me. This is not difficult, you need only know how to see and hear."

"Divination is a school I have never given much consideration towards," you admit. "I never thought I would find much use in it."

"I did not learn schools of magic. I simply leant magic! Now, pay attention..."

>Divination Starting Spells Acquired!

>New Spell: Farsense
By standing still and focusing on a point that you can see in the distance up to three hundred meters away, you can slowly extend your sense of hearing and sight to that point. This effectively works like a telescope combination sound amplifier, though you must focus on a stationary object or person. If you move, or the thing you are focusing on moves, you must quickly adjust or lose focus, snapping back to your present location. This will allow you to see and hear things from great distances. Provided your object or person of focus is not moving TOO quickly, you will be able to track your eyes on them even if they grow nearer or farther away (up to the aforementioned three hundred meter distance).

>New Spell: Identify Magic
By casting this spell on a specific item either in your hand or directly in front of you, you receive categorial information on its magical properties: its function, how it is wielded, the nature of its magic, etc. This spell does not inherently give you specific instructions; ie, it will tell you that a secret door will only open with a password, but it will not tell you the password. The same is for any magical item that is activated by a specific phrase or action.

In the time it takes to learn both of these spells, it is now the evening. Soon enough, the last light of the day will be upon the land, and you must bid Elder Grey farewell.

For now, you decide to leave Boris here; he may only complicate the mission. As you bid them farewell and ride south, you take out the ruby necklace and inspect it, casting your new spell upon it.
>>
>>936521

As it turns out, in addition to looking like a beautiful, sparkling ruby, it is a necklace of charm and functions much like the spell of the same name. Wearing it serves only to further enhance your beauty though subtle magical aspects. This Ruby of Regis, as it is known, will work so long as you wear it openly. Francis probably used it to flirt with tavern wenches. Slipping it around your neck, you ride to the Cutter Farm and find Ben not far from it, with his father's sword hanging from his belt.

"Mary," he says with a smile. He runs up to you and takes your hand. "Are we ready?"

>Leave straight for Digger Farm
>First go to the well
>Speak with Merriam first
>Go over the plan with Ben
>Other
>>
>>936526
>Go over the plan with Ben
>>
>>936526
>>Leave straight for Digger Farm
>>
>>936526
>>Leave straight for Digger Farm
>>
>>936526
>Go over the plan with Ben
>>
>>936526
>Leave straight for Digger Farm
>>
>>936526
>Leave straight for Digger Farm
>>
>>936526
>>Go over the plan with Ben
>>
>>936526
>>Go over the plan with Ben
>>
>>936534
>>936547
>>936556
>>936560

>>936538
>>936540
>>936549
>>936553

He climbs up onto the horse, taking the reigns as you settle in behind him, hands around his waist. "I know where the mine is," he tells you as he kicks the horse into movement and takes off into the evening forest.

"Our plan is to liberate the goblins in the mine, and then finish off the rest of the Diggers with Samson," you tell him. "We'll need to be as stealthy as possible at first."

"Right."

"And Ben, this is important -- don't get in over your head. I know you're very eager, but take things carefully."

He nods his head. "Got it! Take things as they come."

"And do as I tell you! I don't want you getting killed because you think you know better. You've been at the farm, and I'm the one who has been involved in all of this. Understood?"

"I do. I promise."

"Good boy," you say, leaning over to kiss his cheek. "Make it out of this alive, and you'll have quite the surprise waiting for you..."

Within the hour or so, you and Ben have made it into Digger territory and are outside the mine. The mine itself is located northeast of their farm, not too far away, but far enough to be secluded. As you look at the dark entrance, you see no guards.

'Curious...'

>Wait for a while
>You go in, Ben follows
>Ben leads, you follow
>Go check on the farm first
>Other
>>
>>936638
>Go check on the farm first
If only we knew a Detect Life spell
>>
>>936638
Using dark vision would be good
>>
>>936638
>Wait for a while
Samson said he and his dad would meet us, wouldn't they?
>>
>>936638
>>Other

Use farsense to see into the mines. And I dunno if it is possible, to also combine it with dark vision in case farsense doesn't provide night vision
>>
>>936638
this >>936649
>>936653
>>
>>936654
I'm fairly sure Darkvision and Farsense can stack. After all, Farsense is about extending your senses, and Darkvision is about augmenting your senses.
>>
>>936638
>Use Farsense on the mine's entrance.
If the coast is clear, creep up to the entrance and cast darkvision as you enter.

>Ben follows
If anything shows up, hug the wall and cast illusion.
>>
>>936638
>>Wait for a while
>Use Far sense to check out the mine and farm.
>>
>>936638

Seconding >>936659

Also this >>936670
>>
>>936649
>>936653
>>936654
>>936659
>>936663
>>936670
>>936675
>>936691

"What now?" Ben asks, taking out his sword.

"Give me a moment," you tell him, casting darkvision upon yourself. You focus on the mine entrance and peer inside, but all you see is a tunnel winding downwards. You'll have to descend into the mine in order to see what is inside. Turning to Ben, you take a moment to cast the spell of darkvision upon him as well, to allow him to better see in the tunnels.

He blinks as his eyes adjust to the darkness. "That's amazing!"

"Shh," you whisper, hearing someone approach. You look off to one side and see Samson walking towards the mine. You and Ben step out into the open.

"Well?"

"I got the children out of harm's way," he tells you. "But Uncle Leonard didn't take the news of his sons' deaths too well. He's taken my father down into the mine, along with any of the guards."

"As a captive?"

"I can't be sure. He seemed to agree with me that things have gone too far, but..."

"Well, let's not waste more time then," you say, looking back at the entrance. "Ben, if you would please lead the way."

Ben, then you, and finally Samson, all enter the mine as quietly as you can.

>Give me some 1d100s, please
>>
Rolled 21 (1d100)

>>936728
>>
Rolled 42 (1d100)

>>936728
>>
Rolled 71 (1d100)

>>936728
plz rngeesus
>>
Rolled 20 (1d100)

>>936728
Also where exactly is the undead knight?
Outside, besides the mine, besides the farm?
>>
Rolled 75 (1d100)

>>936728
>>
>>936743
Outside in a nondescript location. Just know that he'll come when summoned.
>>
Rolled 14 (1d20)

>>936728
>>
>>936728
>DO NOT, I Repeat, DO NOT, let Samson stand where you can't see him. Just don't. We have NO reason to trust him.
>>
Rolled 23 (1d100)

>>936728
whoops, rerolling >>936750
>>
>>936747
How can we summon him if he doesn't hear us though...
>>
>>936754
This. It could be an elaborate ruse.
We can't let some farm hick pull a Francis on us.
>>
>>936743

Left near the farm.

>>936741
>>936742
>>936743
>>936746
>>936750
>>936754
>>936755

You creep along the mines until you can hear voices up ahead. The three of you come to a wider passage and Samson explains, "This is the main shaft. It's a rather large chamber..."

"Where are the goblins kept?"

"Mostly in pens in a tunnel on the right." He stops whispering when he hears another voice; his father's.

"It isn't right!"

"I know it ain't damn right, but I don't care," Leonard says. The three of you sneak up to the entrance of a large and well-lit central area, with the walls dug out and supported by beams of wood. You look down and spy, in the primary ore sorting area, Leonard, Samson's father and three armed guards.

"I'm not giving my son to that thing!" his father says.

"Someone has to make up for the loss," Leonard tells him. "And I'm not giving up my children."

Ben looks over. "Are they talking about you, Samson?"

"This ain't right! We're kin!" His father is suddenly grabbed by two of the guards as Leonard takes out a knife.

"Now, Vincent don't care what we bring him, so long as it's someone he can use. Your boy wasn't there to save my sons. He goes, or I kill you and send him off anyway!"

You see Samson about to stand up, but put a hand on him and tell him to keep quiet. Nearby, you see the shaft with the goblin pens.

>Free the goblins; start a riot
>Attack the guards
>Do nothing for now
>Cause a distraction
>Other
>>
>>936768
>Cause a distraction
>>
>>936760
Our Necromancy has gotten pretty buff since the last time we had to fuss with them. He'll come.

>>936768
>Free the goblins; start a riot
>>
>>936768
>Free the goblins; start a riot
>>
>>936768
>>Free the goblins; start a riot
Viva La Revolution!
>>
>>936778
God Wizard has spoken.
Following His word.
>>
>>936768
>>Free the goblins; start a riot
>>
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>>936775
>>936776
>>936778
>>936784

You grab Samson's arm and pull him off to the side, and though he wants to help his father, he relents and takes you over to the goblin cells. He holds up the keys. "I swiped these earlier. I don't think he anyone noticed."

You look at Ben and tell him, "Get the goblin's mining tools ready. They'll need weapons."

Finally, you look upon the goblins as Samson picks up a torch and shows you them. They are ugly, short, mishapen things, weak and starved.

Even upon opening the cell doors, they don't want to move, fearful of what may happen to them. You kneel down to look at one, and he shies away from your gaze. It is difficult to tell if they are enthralled or not, but they're not in much fighting condition, either.

>Drain the life out of a few to empower the others
>Threaten them or frighten them into a panic
>Attempt to communicate freedom to them
>Just arm them and send them out
>Other
>>
>>936768
>Free the goblins; start a riot
>Secretly Force push Leonard and the Guards away, allowing Samson's father to get away.
>Use a scary thing or false wall illusion to chase them towards the gobbos or visa versa.
>>
>>936811
>Attempt to communicate freedom to them
>>
>>936811
>>Attempt to communicate freedom to them
If they don't understand, arm them anyway and show them what to do by killing some of the guards.
>>
>>936811
>Attempt to communicate freedom to them
>>
>>936811
>>Drain the life out of a few to empower the others

ARE WE EVIL OR WHAT
>>
>>936811
>Drain the life out of a few to empower the others
>>
>>936811
>Attempt to communicate freedom to them
>>936822
This
>Force push the guards & leonard while Samson and Ben charge in to arrest them.
>>
>>936830
Honestly, I want to know how many goblins there are before I start killing any.

QM, how many goblins we handlin' here?
>>
>>936811

>>Attempt to communicate freedom to them

>>936830
riots need quantity not quality.
>>
>>936822
This.
>>936830
No need for that.
>>
>>936837

Oh, about a dozen or so.
>>
>>936830
Ultimately, yes, but we're very efficient about our evil. We're not going to kill something if it serves our needs in another way.
>>
>>936843
strange thing about old /tg/ and by extension /qst/. we have the philosophy that any decent villain at least tries to get his grunts somewhat happy.

Reminds me of this one manga with a Tsun demon queen or whatever, where the one character points out that she's a good person with all the ways that she treats her captured servants and minions, and she goes and acts all tsundere about it.
>>
>>936859
Purefags everywhere, maybe a Wojak catharsis.
>>
>>936859
We ultimately don't care if the gobbos live or die, only that they do their job in this instance.
>>
>>936838
>>936817
>>936822
>>936825
>>936835

"Go!" you whisper urgently to them. "Free! Outside!"

Ben walks up with picks and shovels and drops them at their feet. This causes some noise, making the guards curious.

"What was that?" Leonard asks. "Go check on those damn goblins."

You thrust a pick into the hands of one goblin and then send him running towards the guard. "They're free!" the guard cries before picking up a boot and kicking it down.

That seems to motivate the others some more! They all arm themselves and charge out. Even if they cannot gain freedom, they can at least get some revenge on those tormenting guards!

You, Ben and Samson follow the goblins out as they attack the guards. Leonard looks upon you. "What? The Cutter boy?!"

"Samson!" his father shouts.

As Ben swings his sword at one of the guards who blocks it with his shield, you charge your hands with arcane energy. Samson takes out his hatchet and shouts, "It's over, Leonard! I'm not letting you kidnap any more people!"

"That's what YOU think!" he shouts back, taking out a whistle. He blows on it, hard, though there is no noise that you can hear. Something does, however, and a screech emerges from the lower tunnels.

"What was that?" Ben asks.

"My little insurance policy against meddling interlopers like YOU!" Leonard cries, making a break for the exit and pushing Samson's father to the ground! You take aim at him, but then your shot is blocked when a giant creature emerges from one of the nearby tunnels, flying down and landing in the main area. The massive bat screaches at you three, and then snaps a blue goblin up in its jaws!

The three guards back away as the bat steps forward, using its winged forearms to crawl closer!

>Go after Leonard
>Stay here and fight the bat
>Focus on the guards
>Focus on protecting Ben
>Other
>>
>>936843
We might even have learnt a "life energy transfer" spell there, we only know how to take it for ourselves right now.
>>
>>936843

Yeah. We aren't stupid evil nor evil just because we can. Evil is a means to an end, not something we are.

If we gain more being good than being evil, then we will be good, but if there's more to gain from being evil, such as when we killed the father to make his offspring more susceptible to manipulation, then we will be evil
>>
>>936865
>>Stay here and fight the bat
CURSE THE FUCKER. Give it the negative combat rolls modifier.
>>
>>936865
>Stay here and fight the bat

A curse would be good. Any chance we can activate the undead knight we ave ?
>>
>>936865
>>Stay here and fight the bat
Curse it first of all.
>>
>>936865
>Stay here and fight the bat

>>936873
We're not bringing in the knight. That's only going to confuse Ben, and we can't afford that.
>>
>>936865
Bats have very good hearing, and are nocturnal. You know what that means?
>Flare the bat in the face as loudly as possible and chase after Leonard.
>>
>>936865
> stay here and fight the bat

https://www.youtube.com/watch?v=7imO--wdiNY

Got us a theme song
>>
>>936865
>Stay here and fight the bat
>>
>>936871

Supporting. Let's curse with bad rolls that fucker
>>
>>936865
>Fight the bat
Cursing it sounds good. Maybe we can tell one of our allies to go after Leonard?
>>
>>936865
> Arcane Missile
>Life Drain
>EMPOWER THE GOBLINS!
>>
>>936865
>Blast or Curse Leonard and the Guards to cripple them so they can't escape
We need to deal with the witnesses before they get away.
Then deal with the bat.
>>
>>936871
>>936873
>>936874
>>936878
>>936880
>>936883
>>936884
>>936889

As the goblins keep the guards busy, you spark your hands with a minor illusion to keep the bat's attention on you and Ben. It screams, then lunges forward with its wings spread, mouth frothing! Ben's grip tightens on his sword and he doesn't back down -- not with you here!

>COMBAT!

I've been debating about combat for a while; I'm going to try sticking with what I know from MKK and giving it a shot here. So, here's the rundown:

>Roll 1d20 and describe an action (Cast Arcane Bolt! Curse him! Pick up a rock and throw it! etc.)

>The higher the roll, the more likely you are to succeed.
>Each enemy has different difficulty thresholds, kept secret by the QM.
>Each roll within a ten-minute period will be counted; good and bad.
>The QM will keep track of damage based on successes and failures.
>Nat 1s and Nat 20s will cancel each other out.
>>
Rolled 1 (1d20)

>>936918

>>936901 seems like a good idea
>>
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37 KB
37 KB JPG
Rolled 20 (1d20)

>>936918
CURSE! CUUUURSE!
>>
Rolled 1 (1d20)

>>936918
>Use your firework spell to deafen the bat, disorienting and blinding it critically.
>>
Rolled 7 (1d20)

>>936918
Forceful Push it into the wall. We need to arrest its movement before we can touch it to curse it (according to the discord, Bestow Curse requires a touch action).
>>
>>936923
I dont think I'll be rolling for a while

>>936925
thank you

>>936927
welp
>>
Rolled 8 (1d20)

>>936918
Curse
>>
Rolled 17 (1d20)

>>936918
Curse plz destroy 1
>>
Rolled 17 (1d20)

>>936918
Into BATTLE
>>
>>936938
>>936937
forgot the curse part
>>
Rolled 16 (1d20)

>>936923
>>936925
>>936927
>curse
What are the odds of this happening?
>>
>>936859
Did you read the evil overlord list?
>>
Rolled 47 (1d100)

>>936918
>Curse the bat.

>>936945
0.0125%
>>
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>>936927

Knowing what you know of bats, you attempt to cast your firework spell to blind and deafen it! But as you do, the bat's left wing-arm lunges forward and jabs you in the stomach like a punch. You are knocked off your feet and sent flying backwards, whereupon you hit the wall.

"Mary!" Ben shouts. He turns towards the bat and hacks at it, managing to score a cut on its wing before it howls at him, then knocks him away like it did you.

>>936928
>>936932

You grit your teeth and get back up, but then the bat flaps its wings and flies up into the air. Its feet reach out and wrap around your shoulders, and soon enough you are flying up into the air with it! Your legs dangle as the bat carries you up towards the ceiling!

Ben shakes his head and looks up. He immediately looks around and sees a ladder, which he runs towards and begins to climb.

>>936937
>>936938

With the creature's claws around your shoulders, digging into your flesh, you can now safely touch it to deliver your daily curse! You shout the words of power and touch its feet, transferring the arcane curse into the monstrous creature. It lets out another screech as you bestow a curse of weakness upon it, sapping its strength! It stops circling the room and hovers for a moment.

>>936945

This gives Ben the opening he needs! Kicking off the wall, he falls with the ladder and then leaps onto the bat's back! It struggles to get him off, dropping you in the process! You fall and thankfully land on one of the guards, knocking him out.

You look up and see Ben holding on tightly, trying to position his sword for a killing strike!

>1d20 and describe an action!
>Daily curse is used up.
>>
Rolled 19 (1d20)

>>936964
We can't Forceful Push, because that'll slam Ben into the wall. Let's try the Firework again to disorient it.
>>
Rolled 4 (1d20)

>>936964
>>1d20 and describe an action!
Use more fireworks to distract/deafen it.
>>
Rolled 16 (1d20)

>>936964
>slowly drain him so he is compelled to land
>>
Rolled 15 (1d20)

>>936964
Firework!
>>
>>936973
I mean drain, didn't read the whole thing
>>
Rolled 18 (1d20)

>>936964
Arcane bolt
>>
Rolled 19 (1d20)

>>936964
Life drain it while Ben is on the frontline.
That might even heal us.
>>
UNDEAD GIANT BAT INCOMING GUYS
>>
>>936974
Change my vote to life drain, the goblins being the receivers.
>>
>>936970
>>936974
>>936972

Now that you are free, you put your hands together and create the ball of light for your firework spell, and launch it upwards!

It explodes with a resounding pop, especially in this confined area, that stuns everyone, but doubly so for the bat. The mine lights up as the harmless sparks shoot off in all directions. The bat, now stunned and blinded, screams as it flaps in circles.

Ben recovers his wits and shouts as he angles the sword and impales the beast through the shoulder, drawing blood!

>>936973
>>936984

Now you can drain the beast! You point one hand at its open wound while the other goes through the finger motions and you mutter your spell. Blood seeps out of its shoulder as you begin to drain the life energy of the creature! A dull red glow encircles its wound and your hand while you do this.

Soon, the bat is too tired to fly. It slowly lowers towards the ground, landing on all fours.

>>936981

Too weak to escape or dodge, you then cut off the life drain to instantly cast an arcane bolt! It flies towards the creature's head, hitting it unerringly between the eyes!

This does not kill it, but wounds it greatly. Ben, holding tightly onto its back, sees it rear its head up in response to your strike, and so he prepares one of his own! He holds his father's sword high over his head, and then chops it down right into the bat's neck! He buries the blade halfway in, nearly cutting the head cleanly off but not quite. The bat's eyes go wide and then it slumps to the ground, deaf, blind, bleeding and, finally, dead.

Ben withdraws his sword and holds it up high, letting out a triumphant cry!

But the battle is not over, for a guard who has shaken off the goblins now sees a chance and charges at him from behind!

>1d20 and an action!
>>
Rolled 14 (1d20)

>>936995
Arcane Bolt the guard in the face.
>>
Rolled 8 (1d20)

>>936995
Bust an arcane bolt in this guard's ass.
>>
Rolled 4 (1d20)

>>936995
Arcane Bolt
>>
Rolled 2 (1d20)

>>936998
This.
>>
>>936995
>Arcane Bolt
To delay the guard and give Ben time to react
>>
>>937009
dice+1d20 goes in the options field.
>>
Rolled 9 (1d20)

>>937009
Forgot
>>
Rolled 11 (1d20)

>>936995
rolling for the least likely result to succeed
>>
>>936998

Your eyes widen as you hold up a hand and blast the guard with a surprising arcane bolt! It flies past Ben and strikes him in the head, though his helmet absorbs most of the blast. Ben sees this and turns around, ready to defend himself!

>>936999

You throw out another, but the guard blocks it with his shield. He sees Ben swing his sword and blocks it with his own, then shoulder-checks the young man off of the bat corpse.

>>937000

Another arcane bolt! But again, the guard blocks it, now all-too-aware of your stategy. He holds up his sword and leaps at Ben!

>>937003

You are about to hurl out a final arcane bolt when suddenly another one of the guards pushes a goblin backwards and into you, where you then fall before you can cast it.

The first guard lands over Ben and stabs him in the left shoulder! Ben shouts in pain as the guard withdraws the blade, preparing for a death blow!

That's when Samson comes up behind him with his hatchet and buries it in the man's neck. The guard falls over, choking on his blood. Ben sits up, picking his sword back up in his right hand. Samson helps him up.

>>937016

You look over at the other two guards; they seem well distracted by the goblins. You throw out an arcane bolt here as well, but it doesn't do much. Running over to Ben's side, you check his wound; though it is bleeding, he does not appear seriously injured.

"We need to get Leonard!" Samson says. His father walks up behind him, holding a pick.

>Heal Ben first; use Drain Life on the remaining guards
>All four go out to get Leonard
>You and Ben will go; Samson and his father will remain here
>Pursue Leonard alone
>Other
>>
>>937030
>Heal Ben first; use Drain Life on the remaining guards
>>
>>937030
>Heal Ben first; use Drain Life on the remaining guards
>>
>>937030
>>Heal Ben first; use Drain Life on the remaining guards
>>
>>937030
>Heal yourself using drain on the remaining guards.

>>937034
>>937035
>>937043
Goddamnit we are no charity foundation, and we are bleeding.
>>
>>937030
>>Heal Ben first; use Drain Life on the remaining guards
>>All four go out to get Leonard
Send Samson and his dad out first, we'll catch up in a minute.
>>
>>937030
>>937049
Amen to that.
If we have time, drain a goblin stealthily and heal Ben a bit, so he's in better condition to pursue Leonard.
>>
>>937030
>Heal Ben first; use Drain Life on the remaining guards
>All four go out to get Leonard
>>
>>937030
I gtg for a few hours.
If/When ya'll decide to do the big reveal, I wrote out a speech that ya'll can use.
>Mirriam, Ben, listen. I-I really appreciate everything you’ve done and how you’ve always been there for me through thick and thin. When we first met, you asked about what happened to my home, and I wasn’t able to talk about it. But, now- I’m ready. I want to share my full story with you if you’re willing to hear it.

>I mentioned before that as a girl, I had some sort of innate magical ability that had to do with the dead. The truth is that the dead were attracted to me. Being a little girl and not understanding this, I was terrified. I’d see spirits in my bedroom, zombies in the graveyard, I couldn’t stand it! I just wished that I could tell them to go away. Then one day a wizard came through town. Somehow he was able to detect my magic ability and offered me a chance to be his apprentice. I was delighted and he whisked me away to his tower where he did magic for the nobility. I learned a few basic spells and helped him around his lab, it was great. But one day, as I was fetching something for him, I accidently saw him performing some sort of terrible magic. I felt horrified that he would do such a thing. Then it got worse. To prevent me from exposing his secret, he publicly accused me of committing the act. Betrayed by my mentor, I ran home. However, he then sent an army of undead to attack my village and silence me for good. So once again I ran and ran until I was lost in the forest. And then, I met you, and everything changed. You gave me a family, you gave me love and most of all you gave me hope. That someday I could defeat that evil wizard and clear my name.

>That evil wizard was Mordrax. And that girl was Sirena le Doux, who you know as Mary.

>I’m sorry I lied to you about my name and I’m sorry I hid it from you for so long. But I was scared, and everyone was out to get me, and I didn’t know what else to do. If this changes the way you feel about me, I understand. But I never meant to hurt you. And for what it’s worth, thank you, for everything.
>>
>>937070
I'm ok with using this once we got this adventure squared away.
>>
>>937070
You're telling a very elaborate story just to justify a master focus in Necromancy, and we don't even know how much of that story is true in relity.
>>
>>937034
>>937035
>>937043
>>937049
>>937056
>>937057
>>937062

"Go after him. We'll be right behind you!" you tell them.

Samson and his father nod and run up towards the mine exit. Ben wants to go with them. "I'm fine," he insists.

"Not yet, you aren't." You look over at the guards and notice they are bleeding from small wounds sustained during the fighting. You raise a hand and begin to drain one of them, channeling the life essence into Ben. The guard immediately weakens and the wound on Ben's shoulder stops bleeding. This causes the guard to become open, and a blue goblin buries a pickaxe in his leg. Another two descend on him with shovels, and he is soon dead.

The other guard is then taken down in a similar manner. You quickly drain him until he is too weak to fight, then the goblins take him down. Ben is nearly fully healed, with only a scar in his shoulder left.

"That's amazing," he says. But there's no time for him to marvel at your power -- you have to catch Leonard!

The two of you run out of the mine and towards the farm. There, you see Leonard with a pitchfork, fending off both Samson and his father.

"It's over, Leonard!" Samson shouts at him.

"Never! Damn you, I have the mayor on my side! You think you can just take everything I've built and burn it down!? I'll kill you!"

>Finish him off
>Keep him alive
>Let Ben fight him
>Bring in the Undead Knight
>Other
>>
>>937085
>Finish him off
>>
>>937085
>Finish him off
>Bring in the Undead Knight

Shock and horror. The Diggers were in control of the undead knight the entire time!
>>
>>937090
This.
>>
>>937085

>>937090
>>Finish him off
>>Bring in the Undead Knight
>Shock and horror. The Diggers were in control of the undead knight the entire time!

Hell yea!
>>
>>937085
>Finish him off
>Bring in the Undead Knight
*Gasp* He's one controlling it!
>>
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436 KB GIF
>>937085
>Bring in the Undead Knight
>Finish him off
>>
>>937096
Seconding this.

What a masterful reveal!
>>
>>937096
>>937097
no.
too obvious.
>>
>>937085
this >>937097
>>
>>937097
>>937085

I support this
>>
>>937109
The last part was just a joke,really.
>>
>>937117
See what that joke did?>>937110
>>937112
>>
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101 KB
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>>937089
>>937090
>>937095
>>937096
>>937097
>>937100
>>937108
>>937110
>>937112

You raise a hand and blast the man's leg with an arcane bolt, which puts him down. Leonard shouts in pain and goes down, and soon both Ben and Samson are hauling him up to his feet against the barn wall.

'Now's a good time,' you think to yourself with a devious smile. You loudly say, "You should take him down now!" While it seems that you are advocating them putting down Leonard, you are actually commanding the knight to appear. They are about to question Leonard when Samson's father shouts out in pain; the knight came up behind him and stabbed him in the leg.

As you earlier had commanded him not to kill, he doesn't finish off the old man; he was merely in the way. Now the knight sets his sights on Ben, whose head turns and his eyes go wide.

You shout out at Ben, "It's Leonard! He's controlling the knight!"

Ben looks at the man and accuses him, "You did this?! You killed my father?!"

"What? No!" Leonard shouts desperately. "I wanted him dead, but--"

That very poor choice of words results in Ben stabbing the man in the gut with his father's sword. Samson lets go of him as Ben withdraws his blade. The knight begins to approach Ben, who holds up his sword. "Samson! Mary! Stay back -- THIS ONE'S MINE!" He charges at the knight. "FOR MY FATHER!"

>Let's have some 1d20s for Ben
>>
Rolled 15 (1d20)

>>937132
>>
Rolled 5 (1d20)

>>937132
>>
Rolled 19 (1d20)

>>937132
Kick his ass Ben.
>>
Rolled 1 (1d20)

>>937132
FOR THE HOOORDE
>>
>>937132
Well, this way we hqve two witnesss that can accuse the digger of necromancy and on for additional murder
>>
>>937150
MotherFUCKER
>>
>>937150
The Horde suck.
>>
Rolled 4 (1d20)

>>937132
>>
Rolled 12 (1d20)

>>937132
>>
>>937150
Thrall became orc jesus and that's when everything went wrong
>>
Rolled 6 (1d20)

>>937132
Stick it up his undead ass
>>
>>937150
Horde sucks, dice roll confirms.
>>
Rolled 8 (1d20)

>>937132
>>
Rolled 17 (1d20)

>>937132
>>
Rolled 15 (1d20)

>>937132
>>
>>937137

Ben runs up to the knight and swings his sword. The undead blocks the first few strikes, playing defensively. Ben whacks away at the accursed undead with practiced but novice skill, hacking and chopping away, battering against a stronger defense. He has heart, but needs experience to temper it with.

>>937147

When the undead sees an opening, he bashes Ben in the face, knocking him back. His nose is bleeding.

>>937148

But he's not quick to give up! He rolls to the side as the undead swings down at him, then kicks the thing's leg out from under it. He pops up and bashes the undead's helm with his pommel, knocking the helmet free.

>>937150

That's when the undead bashes him in the stomach with his shield, knocking the wind out of him. He then brings the shield up and hits his chin, putting him on his back. You and Samson both watch as the undead brings up a boot and stomps on his chest, and then does it again.

>>937167

Samson has had enough watching. He runs forward and tackles the undead off of him, much like he did to you last night. He and the undead tumble away, giving Ben a chance to breathe again.

However, the knight doesn't have the same orders to not kill Samson, and so stabs him in the leg with his blade. The young man shouts as Ben gets back up!

>>937168

"HEY!" Ben cries, attacking the knight from behind. He stabs his sword clean through the knight's chest, which it doesn't seem to feel at all. It stands up and turns around, wrenching the sword from the young farmer's grip.

Unarmed and staring down a stronger opponent, Ben's options are limited.

>>937173

The undead swings at him, again and again, and Ben barely manages to dodge each one. The blade narrowly slices through the air, but when he steps back to dodge he trips on a rock and falls.

'I'm really going to have to work on him,' you think to yourself. 'He's very rough around the edges.'

>Help Ben out
>Stay out of it; this is his fight
>Give him just a little bit of a helping hand
>Make the undead stumble
>Other
>>
>>937219
>>Stay out of it; this is his fight
>>
>>937219
>Give him just a little bit of a helping hand
>>
>>937219
Do the whole I can controll it this time.
>>
>>937219
>Give him just a little bit of a helping hand
>>
>>937219
>>Make the undead stumble
"Leonard's commands must be weakening!"
>>
>>937219
>>Stay out of it; this is his fight
Whatever, a scar won't harm.
P.S.: Sorry about that roll Ben.
>>
>>937219
>>Give him just a little bit of a helping hand
>>
>give him a little bit of a helping hand
>>
>>937219
>Stay out of it; this is his fight
Let him finish the fight himself. The knight is already under strict orders not to kill him.
>>
>>937219
>>Give him just a little bit of a helping hand
This seems like the best option to pretend we care both about his safety and his honorable revenge thing.
>>
>>937281
We don't want to cheapen Ben's "victory" (too much).
>>
>>937219
>>Stay out of it; this is his fight

Man has to learn to kick ass by himself.
>>
>>937219
>>Give him just a little bit of a helping hand
Just enough for him to get his weapon back
>>
Plus it's an actual training.
>>
File: quest-for-glory-3-640.jpg (362 KB, 640x450)
362 KB
362 KB JPG
>>937281
>>937260
>>937253
>>937244
>>937234
>>937320

>>937233
>>937251
>>937267
>>937292


'Well, I had better give him a hand.'

With a simple and subtle command, whispered from where you are, the undead knight then trips over the same rock, ending up on its stomach. Ben's eyes go wide as he sees his father's sword sticking out of its back! He leaps to his feet and runs up to it, pulling it out and then immediately impaling it back downwards -- this time in the knight's head!

You watch as he withdraws his sword, then holds it up high before chopping it downwards, decapitating the undead. The head rolls way from its body as Ben stands up, triumphant, his sword held high! He then closes his eyes and brings the blade close to his face, as though praying to his father. The sight is nothing short of inspiring, and for you, it is a culmination of your work so far.

He's a hero. A naive, brash and inexperienced one -- but he's YOUR hero.

When he lowers his sword and sees you approaching, he takes a deep breath, unsure of what comes next.

>Congratulate him
>Tend to the others
>Kiss him
>No time to waste -- secure the well
>Other
>>
>>937347
>Kiss him
quick one

>No time to waste -- secure the well
>>
>>937347
>Congratulate him
>Tend to the others
>>
>>937347
>>Congratulate him
>>Kiss him
>>Tend to the others
>>
>>937359
This.
>>
>>937359
This.
>>
>>937347
>>Congratulate him
>>Tend to the others
>>Kiss him
>>
>>937359
+1
>>
>>937359
This
>>
>>937359
support
and lets give him the knights armor while where at it if it's not too rusted.
>>
>>937359
>>937365
>>937367
>>937370
>>937378
>>937387

You place your hands on his chest and give him a kiss -- but only a quick one. You pull away and tell him, "The well. We must secure it, and quickly."

Though he wanted more, your words get through to him. "You're right. Let's go!"

Samson waves you both off when you approach. "Go. I'm fine. I'll clean up here..." He reaches for Leonard's pitchfork and uses it as a crutch to stand on while he goes to help his father.

Within minutes, the two of you are riding towards the well. When you get there, however, what greets you is not what you had imagined.

The two guards posted there are dead. Two figures dressed in white are hunched over them while a third in black looms over them. As your horse enters the clearing, the figure in black turns around.

Your darkvision allows you both to see him plainly. He has pale skin and white hair, and his leather jacket hangs loosely from his shoulders.

"Who are you?" Ben demands, looking past him at the dead guards.

He holds up his hands and smiles a bright, white smile. "I'm a friend."

Ben takes out his sword. "Why don't I believe you?"

Something is strange about this man... the way he moves, the way he looks, the way he speaks...

"But down your sword, boy," the white-haired man commands, and Ben slowly obeys. "Good. Now then... This doesn't have to end violently. My previous deal seems to no longer be in effect, so I'm here to make a new one." His thralls behind him look up and hiss, their faces covered in blood from the necks of their victims. Their fangs drip with it.

Your eyes go wide as you realize who -- and what -- he is.

'Vincent... he's a vampire!'

>Tell him you know Albert
>Let him speak first
>Ride out of here
>Handle the talking in case he attempts to enthrall you
>Other
>>
>>937421
>>Tell him you know Albert
>>
>>937421
>Handle the talking in case he attempts to enthrall you
>>
>>937421
>Tell him you know Albert
In fact, we've been looking for you.
>>
>>937421
>>Tell him you know Albert

So is Albert a vampire?
>>
>>937421
>Tell him you know Albert
>Handle the talking in case he attempts to enthrall you
>>
>>937441
No, Albert's just weird. He hangs out with zombies all day.
>>
>>937443
This
>>
>>937421
>This >>937443
>>
>>937421

>>937443
This.
>>
>>937443
Agreed
>>
Didn't Albert say his brother hates him?
>>
>>937431
>>937435
>>937440
>>937441
>>937443
>>937463
>>937501
>>937511
>>937515

You speak up. "You're Vincent -- Albert's brother, aren't you?"

He seems genuinely surprised. "My reputation precedes me? Fantastic. And it seems my brother got to meet this fair, beautiful maiden before I... I suppose I shouldn't be surprised, given how fate toys with me and seems to favor him. Were fate a woman, not even I could seduce her."

You lean in to whisper in Ben's ear, "He's a vampire... If we're not careful, he'll make slaves of us!"

"What do we do?"

"Let me handle this -- I can resist him with magic." You gulp. 'Here's hoping...'

His thralls linger behind him non-threateningly, but within distance to defend their master as he approaches. "Well, since you know me, allow me to ask to whom I have the pleasure of speaking to, since you are the ones I will be negotiating with from this point onwards."

"We'll have nothing to do with you, vampire," Ben says, but you put a hand on his shoulder to calm him.

"I am Mary, and this is Ben Cutter. We know the Diggers were delivering young girls to you. To feed on, I'm guessing?"

He holds up his hands in an innocent manner, but then adds, "A man must eat. But no, not all of them were fed upon..." He looks back at his two thralls. "Here are two of them now, after all."

"So you turned them into monsters," Ben says through gritted teeth.

"All in the purpose of a higher cause," the man explains. "You see, I delivered the goblins to the Diggers for use in their mine, in exchange for more promising youthful souls."

"To what end -- what higher purpose?" you ask, intrigued.

"I cannot speak of such matters here," he explains. "After all, you know not who might be listening." He gestures to the guards at the well, very much dead. "But I have helped clean up for you, to allow you to more easily take over the well. If you are now the ones I am going to be dealing with, I thought it prudent to offer a gift of friendship."

"We don't need your--" Ben begins, but you stop him again.

"So, that's your gift?"

"Not quite." He takes out a scroll and drops it to the ground. "That is. My contract with the Digger patriarch, signed in his blood. And the mayor's, too. Proof of our deal."

You look back up from the scroll to him. "I take it you'll be returning to the tavern, then? At Cross Lake?"

"Indeed I shall. And when you want to speak to me, come and pay me a visit. I assure you that you are most welcome. There, in private, we can discuss what is truly going on and come to a new arrangement." He gives an elaborate bow, and then before your eyes he and his thralls turn into vampire bats in a cloud of smoke and fly away into the night sky.

It is curious -- he didn't attempt to enthrall you at all during your conversation. You would have known it if he had.

"I don't like this," Ben says. "Vampires..."

>Ride back to Digger Farm
>Hide the bodies here at the well
>Head to Cutter Farm
>Head south, to Bridge Town
>Other
>>
>>937543
They didn't talk about the family dynamics much, only that they have a symbiotic relationship and keep in touch.
>>
>>937550
>Ride back to Digger Farm

Make sure everything has been taking care of then return to the Cutters and reward Ben.
>>
>>937550
>Hide the bodies here at the well
>Head to Cutter Farm
>>
I AM SO FUCKING GLAD WE TOOK THE RESIST THRALLDOM PERK RIGHT NOW HOLY FUCKING SHIT WAS THAT A GOOD MOVE ON OUR PARTS!


>Hide the bodies here at the well

We need ourselves more zombie soldiers
>>
>>937550
>>Ride back to Digger Farm
>>
>>937550
>>Head to Cutter Farm
>>
>>937556
This
>>
>>937550
>>Hide the bodies here at the well
>>Ride back to Digger Farm
>>937571
Technically, it hasn't done anything yet.
>>
>>937600

Incorrect; the fact that nothing registered during this conversation means he DIDN'T try to enthrall you, which could hold some significance.
>>
>>937600
It makes me not terrified of talking to the vampire who could mindfuck as at any moment he decides we're no longer useful
>>
>>937555
>>937572
>>937600

>>937556
>>937574
>>937595

So far it's an even split between doing to the Diggers and going to the Cutters.
>>
>>937550
>Other
"You're not the only one that smells something foul...but those we be concerns for later, I suppose." Because yeah, not even a token attempt? Hm.

Then >>937555
>>
>>937556
Seconding this.

Time to 'reward' Ben.

I didn't like how uppity he got during that conversation though, especially after we told him we'd take the lead.
>>
>>937607
>>937611
I meant that it hasn't yet actually helped us resist anything, not that the informative part can't make us better informed.
>>
>>937628
Changing my vote to diggers farmer to break the tie.
>>
>>937628
Question: does Ben get his reward before or after the big reveal? We still need to take him and Merry into private to reveal our identity.
>>
>>937633
It does give us more viable options, however.

Remember how many anons were scared of meeting a thralldom teacher?

Well, with that fear gone it changes the range of our options. I like it.
>>
>>937641
We were going to see the Thralldom teacher anyway to learn his spells. We lucked out and got mind resistance from the Codex Arcana ahead of time, because Sirena is kind of a badass.
>>
>>937555
>>937556
>>937572
>>937571
>>937595
>>937600
>>937628

After picking up the contract scroll and hiding the bodies, you ride back to the Digger farm, but not before getting some water from the well. There, you find Samson with a makeshift bandage around his leg. You give him some of the water for him and his father.

"It's done," he says to you. "Leonard is dead. That means my father inherits the farm."

You nod. "What about Leonard's wife and children?"

"His wife died a long time ago. The kids, well, they'll fall in line. They weren't here so we can tell them whatever we'd like. I sent them into town with my mother earlier today."

"I hope you'll remember our agreement," you reply. "We have proof that can expose the mayor, so very soon the well will be between us to settle."

"I will, I promise. You've my absolute word on it, Mary. Thank you for your help." He looks up at Ben. "And you, Ben. I know your father and my uncle didn't get along... for good reason. But I hope this means we can stop this fighting between the Cutters and the Diggers."

Ben leans down to shake his hand, and soon enough you're both riding off into the night.

"Well, aside from a few hiccups, I don't think that could have gone better," you say to him with a smile.

"I agree. It was amazing... I avenged my father! I slew a great beast in the mine!"

"That you did," you whisper. 'With MY help, not that you need to know or care.'

He puts a hand on yours, currently resting on his stomach. "I couldn't have done this without your help, Mary."

'Oh. He actually is acknowledging my help. How about that?'

He looks back as the horse trots along at a slow pace. "I don't exactly know what comes next, but... I want to be an adeventurer. A hero, like the ones you always hear about in the stories. And I want you to be there with me."

>"And Merriam, too?"
>Kiss him
>Ride to the Cutter farm
>Stop the horse and give him his reward
>Other
>>
>>937682
>"And Merriam, too?"
Depending on his response
>Stop the horse and give him his reward
>>
>>937682
>"And Merriam, too?"
>I'd think she could do well with her magic potential.
>>
>>937682
>"And Merriam, too?"
>>
>>937682
>"And Merriam, too?"
First confirm we're in charge.
>Stop the horse and give him his reward
>>
>>937710
+1
>>
>>937682
>"And Merriam, too?"
>Stop the horse and give him his reward
>>
>>937697
>"And Merriam, too?"
>Kiss him
>Stop the horse and give him his reward
>>
>>937682
>>"And Merriam, too?"
>>Kiss him
>>
>>937682

>>937710
>>937758
This.
>>
>>937697
>>937703
>>937709
>>937710
>>937715
>>937719
>>937758
>>937797
>>937846

"And Merriam, too?" you ask him.

"Well sure. She's learning magic. Do you really think she could learn to be as good as you?"

"Perhaps," you reply. "But those are thoughts for another day." Slowly, your hands travel from his waist to up his shirt. "Right now, I'm thinking of something else..."

He swallows a lump in his throat. "My, uh, reward?"

"Oh yes," you whisper in his ear. "You did such a good job tonight. I was so worried while we were fighting, but you were so brave..."

"Really?"

"Ben... Let's get off the horse."

He keeps his eyes trained forward as his breathing grows slightly heavier. He turns the horse towards a mossy, moon-lit clearing and then dismounts, reaching up to help you off. After tying down the horse, you open the saddle pack and take out a blanket. You approach the center of the clearing and lay it out, then sit on it, leaning on one arm as you lift up your dress to expose a single leg.

"Come here, Ben," you tell him with a sly smile and a firm tone. "It's impolite to keep a woman waiting."

The young man steps forward and sits on the blanket, setting his sword off to one side. You stare at him with your eyes half-lidded, invitingly beckoning him with a finger. He crawls towards you, seemingly hypnotized.

"Mary, I..." He seems suddenly so nervous, whereas before he was confident.

You raise a brow. "Have you ever done this sort of thing before?"

"...No," he admits, his throat suddenly dry. You smile at his honesty.

While his lack of experience apparently extends from fighting to lovemaking, you have to admit, there is something... enticing about a fresh, ripe, unplucked fruit, dangling within reach.

>Make him wait a while longer; delay lewd
>Play around with him; don't go all the way
>Go all the way;
>Reveal yourself as Sirena
>Other/Write-In
>>
>>937854
>Go all the way;

Bugger has earned it

maybe even >Reveal yourself as Sirena
?
>>
>>937854
>Make him wait a while longer; delay lewd
Delay the reveal until both Ben and Merry are present.
>>
>>937854
>Play around with him; don't go all the way
>>
>>937874
This.
>>
>>937874
This isnt the reveal. It is his reward. Bit of a dick move to just blueball him like that
>>
>>937854
>>Play around with him; don't go all the way
>>
>>937854
>Go all the way;
>>
>>937854
>>Go all the way;
Only after a decent amount of playing around. It'll be better if we have him more deeply enthralled before we reveal our true identity. Merriam is probably reliant enough to handle the reveal already, but we should have some fun with her first as well, just to cement that bond.
>>
>>937854
>Go all the way;
>>
>>937888
This
>>
>>937854
>>Go all the way;
>>
>>937874
This.
>>
>>937854
> Play around with him; don't go all the way
>>
>>937885
If Ben's getting cold feet, then hold him at bay for a bit. Let him take the initiative on this one. After all, "a hero claims his own reward," right?
>>
>>937937
we don't want him taking the initiative unless we tell him to.
>>
>>937854
>>Go all the way;
>>
>>937854
>Play around with him; don't go all the way

I mean there's nothing saying he can't pop.

We can give him a handy.
>>
>>937970
yeah i'll go for this
>>
>>937970
Sirena doesnt really like giving.
>>
>>937983
Sirena doesn't like giving if she's not getting anything of equal or greater value in return. Ben is a long-term investment, so this is fine by her.
>>
>>937983
Unless its, y'know, for something of equal or greater value.

Give a handy to simultaneously delay his access to "THE PRIIIIIIIIIIZE" and also string along his loyalty.
>>
>>937870
>>937888
>>937889
>>937907
>>937910
>>937911
>>937916
>>937962

You smile as you lean in and capture his lips in a kiss. Tilting your head, you moan as you deepen it, drawing him in with your hand until you are both lying upon the blanket, bodies slowly shifting and entwining. You wrap a leg around his waist, pulling him even more tightly against you as your chests rub together.

"Mary," he whispers as you break the kiss. "You're... You're amazing, I..."

"I know I am," you say with a sultry smile, your hand rubbing his hard chest. "What else am I?"

"You're beautiful," he says as he attacks your neck, kissing and feeling your back with his hand while the other travels up your leg.

"Go on..." You softly gasp as you feel something hard straining against his pants rub against your thigh, straining to get out.

"And I, I want you," he says into your ear. "You're magical, and smart, and... And..."

You smile and let a sleeve fall down your shoulder, exposing part of your chest. With a little more work, you get the rest off, and whereas before he was at a loss for more words to describe you by, but now he is stunned into silence when his eyes feast upon the glory of your breasts.

'Worship me,' you think as your take his head and rest it between your breasts, moaning as you do. 'My body is a temple, and you must worship it!'

There are no words from that point on; other than moans, throaty gutteral growls and screams of pleasure, none are needed.

The following vote affects the smutbin that will be eventually written by the end of this thread detailing exactly how much Sirena is going to direct the lovemaking; how "in control" she decides to be, essentially.

>100% Take; do only that which gives you pleasure; make it only about you
>75% take/25% give; do a little bit for him but not too much
>50/50: equal parts servicing him and being serviced by him
>25/75: Please him, do things to him he has never dreamed; make it mostly about him
>Other/Write-In
>>
>>938008
>75% take/25% give; do a little bit for him but not too much
>>
>>938008
>75% take/25% give; do a little bit for him but not too much
>>
>>938008
>>75% take/25% give; do a little bit for him but not too much
>>
>>938008
>75% take/25% give; do a little bit for him but not too much
Force him to take the lead at least once, but otherwise, we have to walk him through it.
>>
>>938008
>>75% take/25% give; do a little bit for him but not too much
>>
>>938021
guess i'll go with this. do enough that we're in control but he still has the illusion that he's hot cheese
>>
>>938008
>75% take/25% give; do a little bit for him but not too much
>>
>>938016
>>938021
>>938025
>>938028
>>938029
>>938045
>>938046

Well that seems fairly unanimous

I'm going to take a quick break for a snack, then we'll resume with the morning after

Smutbin will be written and posted by thread's end
>>
>>938008
>>100% Take; do only that which gives you pleasure; make it only about you

What does he care he has no past reference.
>>
>>938064
Thank you for running
>>
>>938008
Keep it 100 my nigga.
>>
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You awaken the next morning with a yawn, a stretch and a sore, satisfied feeling between your legs. As your eyes flutter open to take in sunlight and your ears pick up the sounds of birds singing, you experience a faint weakness in your lower limbs, a trembling that slowly crawls up your spine to deliver a pleasurable sensation that makes you sigh.

'Gods, it had been too long,' you think to yourself. You bite your lip as your hands roam over your body as you lay on the dishevelled blanket, eager to touch, to feel, to recapture some of that delightful post-orgasmic bliss that was followed by a damn good night's sleep. But try as you might, your efforts are in vain as the sensations slowly bleed away. A delightful ache yet remains, one you'll enjoy for some time... until your next session with your lover.

Speaking of which, he is still asleep, snoring soundly alongside you. You cannot help but smile; he was indeed satisfactory, even if he snores. In fact, with some more training and experience, which you plan to give him plenty of if he continues to perform to expectation. 'Mmm, yes indeed,' you think as you lay an arm on his chest. 'We'll be having more nights like that, I think. MANY more such nights.'

Your smile widens as you think about the events of last night play through your mind. His shortcomings, though admittedly few, will have to be worked on. But he's young, eager to please, and oh so capable of learning. Your lips find his skin and taste it; your tongue drags slowly across his shoulder and up to his neck. 'You're mine now, Ben. All mine. To do with as I please...' As your hands trail across his chest, his snoring ceases and he wakes up.

"Mary..." He hasn't even seen you yet, and the first word out of his lips is your name.

Well, not your real name.

Not yet, anyway.

"Good morning, lover."

He looks over at you, then down at your nude form, then up at the sky. He takes a deep breath. "Oh, wow..."

You smile at his reaction.

>Get dressed and head south, to Bridge Town
>Get dressed and ride west, to Cutter Farm
>Get dressed and set up camp; eat and go over your plans
>Hell, why not go for a little morning romp?
>Other
>>
>>938373
>Hell, why not go for a little morning romp?
>Get dressed and ride west, to Cutter Farm

PROMOTIONS and extra lewdbins.
>>
>>938373
>>Get dressed and ride west, to Cutter Farm
>>Get dressed and set up camp; eat and go over your plans
>>Hell, why not go for a little morning romp?

Reverse order.
>>
>>938373
>Get dressed and ride west, to Cutter Farm
We don't want Merriam to think we died at the Digger farm or anything.
>>
>>938373
>Get dressed and ride west, to Cutter Farm
>Hell, why not go for a little morning romp?
>>
>>938373
>Get dressed and ride west, to Cutter Farm
>>
>>938373
>Other
>Tell him the 'truth.' because now we 'trust' him.
Then
> Get dressed and set up camp; east and go over your plans.

I think now is the time.
>>
>>938396
>>Tell him the 'truth.' because now we 'trust' him.

I've seen a lot of discussion saying the reveal would be preferred to be in front of Merriam and Ben both

Thoughts?
>>
>>938407
Prefer that we completely enthrall them first.
Threesome?
>>
>>938373
>>Get dressed and ride west, to Cutter Farm
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>>938396
No. Sirena reveals her identity to Merriam and Ben at the same time. We're going back to the Cutter farm, getting everyone caught up and telling the family the well is there, then we're pulling Merriam deep into the woods with us and Ben so no one hears us during the reveal.

>>938407
By doing the reveal to both of them, they're both sworn to secrecy and protection of Sirena, since neither of them can back out at that point. They're both fully committed at that point.
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>>938373
>>Get dressed and ride west, to Cutter Farm

>>938396
I think we need to tell Merriam at the same time or before.
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>>938407
Definitely prefer them both to be there. At least so we don't have to do the reveal twice.
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>>938415
>>938417
Okay, makes sense.
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>>938411
We don't need to thrall them any more. They're already 95% in Sirena's pocket, willingly, I might add. Anything they do from this point forward is strictly of their own volition.
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>>938415
yeah, this is the plan.
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>>938424
I agree with this completely.
External chains are weak compared to the chains that Ben and Mirriam are wrapping around themselves.
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>>938415
>>938431
Should we wait until after the Mayor is dealt with and this whole episode is wrapped up?
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>>938463
The mayor can be dealt with on its own timetable. We have to do the reveal now while the iron is hot and before we head into civilization proper. By letting them know now, they will be in a better position to protect us and won't be swayed by whatever the guards or wanted posters say.
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>>938463
I think we should tell them before the mayor.
That way we have something to distract them with after we achieve initial acceptance. This'll give our truth time to establish itself in their minds, as opposed to them having a lot of time to think it over.
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>>938378
>>938383
>>938391
>>938384
>>938394
>>938412
>>938417

You look down and see him, ready to go. As entertaining as a morning romp would be, you decide to sit up, find your clothing and get dressed. Ben, though somewhat sheepish, is more confident around you now, putting his arms around your waist and kissing your neck, apparently still interested in the idea.

"Later, lover," you tell him. "Business first." You are firm with him, and he doesn't challenge you; likely he is far too smitten to do so.

After getting him and yourself dressed, you ride west towards his family farm. Despite your words, you take the opportunity to feel his chest up, which makes him swell with pride. You've no doubt in your mind that he thinks the two of you quite the pair.

He rides up to the mill with you clinging onto him, right up to his family as they do their morning chores. Though they are initially unhappy, thinking you stole him away for the night, the truth is much greater and when the good news hits them their mood and opinion change almost immediately.

And even though you did steal him away last night to sleep with, they don't seem to mind or care.

That breakfast, you allow Ben to regale them with tales of his heroism and the great battle within the mines, his defeat of the undead knight and their claiming of the well. He presents the proof of their encounter with Vincent, and of the mayor's involvement in their crimes.

His brothers listen closely, looking up to him like the hero he feels like. His Uncle Jed and his mentor Jonah are both proud, as is his mother, but all three are mostly glad he is safe. Merriam, sitting next to you at the dinner table, lays a hand on your own underneath it. She throws a knowing wink you way; she clearly knows who was responsible for at least half of the victory.

But Ben doesn't leave you out; he is quick to sing your praises and mend bridges between you and his family. They all thank you and say that they are in your debt for what you have done for the family.

>Take Merriam and Ben away for a private chat
>Announce your plans to adventure with Ben and Merriam
>Next step: taking down the mayor
>Spend some alone time with Merriam
>Other
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>>938512
>>Take Merriam and Ben away for a private chat

It. Is. Time.
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>>938512
>Take Merriam and Ben away for a private chat
then
>Next step: taking down the mayor
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>>938512
>Take Merriam and Ben away for a private chat
>Announce your plans to adventure with Ben and Merriam
>>
>>938512
>>Spend some alone time with Merriam
Let's have that morning romp with her, and then do the reveal on the way to town, before taking down the mayor.
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>>938512
>Take Merriam and Ben away for a private chat
>>
>>938512
>>Take Merriam and Ben away for a private chat
>>
>>938533
This
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>>938512
>>Take Merriam and Ben away for a private chat
We're ready.
>>
>>938512
>>Take Merriam and Ben away for a private chat

It. Is. Time. for copypasta

>Mirriam, Ben, listen. I-I really appreciate everything you’ve done and how you’ve always been there for me through thick and thin. When we first met, you asked about what happened to my home, and I wasn’t able to talk about it. But, now- I’m ready. I want to share my full story with you if you’re willing to hear it.

>I mentioned before to Merriam that as a girl, I had some sort of innate magical ability that had to do with the dead. The truth is that the dead were attracted to me. Being a little girl and not understanding this, I was terrified. I’d see spirits in my bedroom, zombies in the graveyard, I couldn’t stand it! I just wished that I could tell them to go away. Then one day a wizard came through town. Somehow he was able to detect my magic ability and offered me a chance to be his apprentice. I was delighted and he whisked me away to his tower where he did magic for the nobility. I learned a few basic spells and helped him around his lab, it was great. But one day, as I was fetching something for him, I accidently saw him performing some sort of terrible magic. I felt horrified that he would do such a thing. As I gasped and dropped what I was holding, he caught me looking. To prevent me from exposing his secret, he publicly accused me of committing his crime. Betrayed by my mentor, I ran home. However, he then sent an army of undead to attack my village and silence me for good. So once again I ran and ran until I was lost in the forest. And then, I met you, and everything changed. You gave me a family, you gave me love, and most of all you gave me hope. That someday I could defeat that evil wizard and clear my name.

>That evil wizard was Mordrax. And that girl was Sirena le Doux, who you know as Mary.

>I’m sorry I lied to you about my name and I’m sorry I hid it from you for so long. But I was scared, and everyone was out to get me, and I didn’t know what else to do. If this changes the way you feel about me, I understand. But I never meant to hurt you. And for what it’s worth, thank you, for everything.

This isn't revealing anything about our necromancy skill yet. Just dealing with our true identity and setting the stage for the necromancy speech later.
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>>938551
This is pretty good, I'd prefer a dash of Sirena Le Doux confidence in there. But otherwise solid.
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>>938551
Nah, dude, fuck that. You're adding too many details and orchestrating an elaborate and frankly unnecessary sob story. Serina already secured their allegience through the merit of her actions; we don't need to go to such lengths to endear Sirena to them, because it's already been done. Just be up front about who she is, what she's accused of, that it's all a lie and that she needs their help to get her vengeance.
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>>938533
this sounds nice too tbpf.

I wouldn't do the reveal on the way to town though. Riding down the road seems like an awkward place to have such a heavy, dramatic conversation.
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>>938532
this, but also mayor plans.
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>>938521
>>938522
>>938532
>>938536
>>938541
>>938546
>>938551

Whelp, it's time I guess

Now, there's a lot that could go into this, or not so much

So, let's see if I can narrow this down to a few options

>Be as blunt as possible and trust that you've built up enough trust in them to make them believe you
>Omit a few details and lead them on somewhat; play it fast and cool yet safe
>Essentially, sob story; make them believe you by stacking on more lies but mix in the truth
>Use equal parts persuasion, equal parts magical kiss, equal parts enchanted ruby; maximize your chances
>Write-ins encouraged and discussion appreciated
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>>938570
>Be as blunt as possible and trust that you've built up enough trust in them to make them believe you
>Omit a few details and lead them on somewhat; play it fast and cool yet safe
>Use equal parts persuasion, equal parts magical kiss, equal parts enchanted ruby; maximize your chances
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>>938576
The only lie by omission we have to worry about is that Sirena is the one who let the undead knight kill their dad. Beyond that, tell them everything.
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>>938570
>>Be as blunt as possible and trust that you've built up enough trust in them to make them believe you

Facts, half-truths, and our opinions disguised as facts will be our weapons here.

Mordrax was and is conspiring against the crown, we "found out," he pinned the entire thing on us.

>>938580
You mean aside from us having originally been in on the plot against the crown with Mordrax, right?
>>
On that note, I think I'm going to go to bed for the night.

We'll resume tomorrow! Please, by all means, continue to discuss the ideal way for us to come out to Merriam and Ben.

See you tomorrow! and I'll see about getting that smutbin done
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>>938570
>>Omit a few details and lead them on somewhat; play it fast and cool yet safe

We're not who we first said we are. Please understand, and wait till the end in order to judge us.
We were an apprentice of the court mage Mordax, and caught him in the middle of an experiment that was clearly evil.
To avoid suspicion he instead blamed it all on us, and we had to run because no one would listen to us.
At first we couldn't trust anyone, but we trust you two enough to tell you the truth, even if we might end up dead because of it.
We know that he has terrible plans for the kingdom, as the only one who knew it falls to us to stop him.
We fear that he may even be behind the recent upswing of undead.
Please help us bring him to justice


Something like this.
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>>938576
>>938580
Furthermore, only use the magical kiss if we're at serious risk of losing them (which I sincerely doubt). Our natural charm should carry us through.
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>>938560
>>938561
feel free to edit and whatever. This was just what I cooked up as a template.
I'm sure Damashi will add his touch to the finished product.

I added all the details as an attempt to tie in everything that we had already told them and make it a coherent narrative instead of going "btw everything I told you about me before was a big fat lie."
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>>938584
>You mean aside from us having originally been in on the plot against the crown with Mordrax, right?
That too, yeah.
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>>938570
>Be as blunt as possible and trust that you've built up enough trust in them to make them believe you
>>938585
Goodnight
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>>938580
>Beyond that, tell them everything.
Including that we're a necromancer, or saving that for later?
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>>938627
We can't really deny that one. Merriam watched us training under a necromancer for a couple weeks. If Ben asks why we didn't help with the undead knight when it killed his dad, we say we didn't have the power to stop the knight at the time.
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>>938627
Additionally, we have training in the magic school of Necromancy. That does not strictly make us a "necromancer." If they must question what to call us, call us a "sorceress."
>>
How does everyone feel about this?

>Mirriam, Ben. I truly appreciate everything you’ve done for me and how you’ve always been there for me from the day we met. I know now that I can trust you with anything, so please, hear me out. I have a secret that I must reveal, before I can in good conscious go a step farther.

>I mentioned before to Merriam that as a girl, I had some sort of innate magical ability that had to do with the dead. The truth is that I had some talent magic in general. Because of this, I was taken as an apprentice to a powerful wizard. I was delighted and he whisked me away to his tower where he did magic for the nobility. I only studied under him for a short time, but one day I stumbled across him performing some sort of terrible magic.

>I thought to reveal him, and fled. To prevent me from exposing his secret, he publicly pinned his crime on me. He was famous, I was not. He was powerful, I was not. He was believed, I was not. Betrayed by my mentor, I was forced to flee, hunted by all, with no one to trust or turn to. And then, I met you. You gave me a chance, you gave me love, and most of all you gave me hope. It is with that hope that I entrust this secret to you, that you will help me set this to rights.

>That evil wizard was Mordrax. And I Sirene Le Doux, the wanted sorceress, to the world. You are the only ones who know the truth. The only ones who I have found that I can trust.

>I’m sorry I lied to you about my name and I’m sorry I hid it from you for so long. But I felt that I had no other option. Please know that, even after the first few days, I knew that I was going to reveal this to you, because you were both good people, strong and upstanding.

>The only reason I waited this long was in the hope that you would grow to trust me just as much as I trusted you.

>Now that you have heard my tale, tell me, Mirriam, Ben, will you help me right this wrong? Will you help me stop the evil that is Mordax before he causes even more suffering?
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>>938561
>Serina already secured their allegience through the merit of her actions
Until they sit and consider how when we first met, we instantly made up a story and cried big fat alligator tears about our 'lost family'.

Once they consider what a good liar/actor Sirena was to keep this hidden so long, they may begin to wonder if everything she says and does is an act.
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>>938651
It's a little too flowery, but at least it gets the same point across with fewer lies. Part of me feels she's more blunt around her associates.
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>>938660
How do you lie about murdering the Digger clan and securing the well for the Cutters? How do you lie about saving Merry from the barbarians?
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>>938668
Half the confession, honestly, is Merry corroborating everything we did.
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>>938666
I cut out a lot of the flowers from the first suggestion, but I think being a little effusive might be good here. This is supposed to be her -big- secret.
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If we are forced to explain about our original lie of something terrible having happened to our family, I feel we should say something about not being able to find them, only having found their home burnt down.
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>>938570
>>Omit a few details and lead them on somewhat; play it fast and cool yet safe
Don't tell them we killed their dad, claim that Mordax 100% framed you and that we were not involved in any way, and downplay our magic ability slightly so that they do not know about certain abilities such as the magic kiss. Otherwise honesty.
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>>938689
Do we even know what actually happened to our family? Do we even have family?

Also, we can just say that yes it was a lie, we made up a backstory because we couldn't very well tell them all we were wanted by the crown.
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>>938651
good. we should, of course, stretch the truth just a bit and make sure that they understand how grateful we are for their actions. at the same time, being candid and dropping the mary act should save us a ton of trouble in the long run, since i'd imagine we'll have to adopt several other fake identities along the way to mordrax and beyond

also we've gotta follow through with this mayor thing. since he's a semi-major political figure he may have some kind of connection to mordrax
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>>938697
We truthfully don't know anything about Sirena's life before Mordrax's betrayal. The running idea is that Sirena was made Mordrax's chief apprentice because her ability to be amazing arm candy and her massive magic potential (her qualifications were weighted more towards arm candy, to be honest). Beyond that, we really don't know anything about Sirena's life before she became the court wizard's chief apprentice.
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>>938732
To say nothing of her interactions with the royal court at large during her tenure as apprentice.
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>>938651
Looks good to me. I see what you meant by the touch of confidence.
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