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File: Villainous Vixen 2.png (13 KB, 340x340)
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Or "Villainous Vixen Quest", that works nicely too.

We are Sirena Le Doux and we seek revenge against our former master. So far, we've learned some new spells, killed the father of two siblings and are manipulating them without them knowing. The boy, Ben, remained at the farm, while the girl Merriam is with us.

We seek a necromancer to teach us more, and he lies just further ahead...

Our story continues!

Current Spells and Inventory: http://pastebin.com/kAZS1yN0

Shill Stuff:
Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v
>>
The further you press on into the southwestern portion of the woods, the more change you start to see. Dead trees become common. Markings, in paint or scratched into the bark can be seen on most trees. They are tribal in nature; this land is wild and untamed. You must be cautious.

Thankfully, you needn't go very far to find what you are looking for. Up ahead, you see a graveyard surrounded by thin, dead trees, and along one side is a great chapel, long since abandonned by its worshippers. It is in disrepair and holes can be seen in its roof.

Merriam holds tightly onto your arm. "Mary, I'm afraid of this place," she says. "I've heard stories... They say the dead walk here, and that nobody who was put into a grave ever stayed inside."

'Sounds perfect, then,' you think. You assure her that you both will be fine and you think of how you want to approach this.

>Go through the graveyard to the chapel
>Go around the graveyard and up to the back of the chapel
>Stay and observe for a while
>Send Merriam ahead to act as bait for any potential traps
>Other
>>
>>916015
>Go around the graveyard and up to the back of the chapel
>>
>>916015
>Go through the graveyard to the chapel
>>
>>916015
>>Go around the graveyard and up to the back of the chapel
>>
>>916015
>>Stay and observe for a while
>>
>>916015
>Go around the graveyard up to the back of the chapel
>>
>>916015
>>Go through the graveyard to the chapel
>>
>>916015
>>Go around the graveyard and up to the back of the chapel
>>
>>916015
>>Go around the graveyard and up to the back of the chapel
>>
>>916014
>Or "Villainous Vixen Quest", that works nicely too
I C what you did there, m8y

>>916015
>Stay and observe for a while
>then
>Go around the graveyard and up to the back of the chapel
>>
>>916015
>Go around the graveyard and up to the back of the chapel
Really don't need to be giving away too much just yet.
>>
>>916059
Eh, changing my vote to include this as well.
>>
Also we should dump the old shrooms.
They must be 3 days old now, and we carried them here and there... Might not be fresh anymore besides the fact we don't know if they are venenous.
>>
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>>916025
>>916029
>>916032
>>916048
>>916056
>>916059
>>916062
>>916064

With Merriam quickly following, you sneak around the fenced-lined graveyard. You both stay low and move quickly until you reach the back of the building.

There is a door here, but it is locked. Merriam helps give you a boost up to one of the windows and you look inside.

The interior is a mess, and devoid of life. Broken pews, shattered altars and torn tapestries can be seen, all caked in dust and covered in cobwebs.

'Strange... I don't see any necromancer. Perhaps he's out?'

You hear a noise, then, or at least you think you do; it is dull, faded, and far away, as though echoing up from below.

'A cellar, perhaps...?' you think.

"Mary!" Merriam whispers sharply. "Do you see anything?"

"Not much... I want to go inside."

"Oh, hells, I was worried you would say that," she replies.

>Sneak in through the window and unlock the door
>Bring Merriam up to you and both go in through the window
>Attempt to open the locked door from the outside
>Go around and enter the church through the front
>Other/write-in
>>
>>916071
>Bring Merriam up to you and both go in through the window
>>
>>916071
>Bring Merriam up to you and both go in through the window

No splitting up
>>
>>916071
>>Bring Merriam up to you and both go in through the window
>>
>>916071
>>Go around and enter the church through the front
>>
>>916071
>Leave Merriam behind, tell her to wait
>Sneak in through the window
>>
>>916071
>>Bring Merriam up to you and both go in through the window

Because lesbian points
>>
>>916071
>Bring Merriam up to you and both go in through the window
>>
>Bring Merriam up to you and both go through the window
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>>916071
>Bring Merriam up to you and both go in through the window
>>
>>916071
>>Bring Merriam up to you and both go in through the window
"Don't you know, you never split the party!"
>>
>>916089
Damn right. Give us a chance to feel up that fine farmergirl ass while we give her a boost up.
>>
>>916071
>>Bring Merriam up to you and both go in through the window
>>
how do we handle Merriam meeting our new teacher?
>>
>>916107
Depends on what they're like.
>>
>>916107
We either use this as an opportunity to convince her that 'necromancy isn't evil, necromancers are' speech, if he/she is okay. Or we use this to induce her into our crusade as we fight him and kill him for his stuff.
>>
>>916014
>Ben, remained at the farm, while the girl Merriam is with us.
Surprise surprise
You faggots dominated the shit out of that lesbian cunt yet?
>>
>>916125
I hoped for something like that
>>
>>916128
Sorta. We kissed her with a mind control kiss.

But in terms of how /u/ this is going to descend into, we haven't gone full retard on that front yet.
>>
>>916090
>>916089
>>916082
>>916080
>>916076
>>916091
>>916092
>>916104

You turn around and hold your hand down to Merriam. "Grab on," you instruct her. She reaches up and takes your wrist and manages to climb up with your help, putting her feet on footholds. You pull her up and sit her alongside you.

"We're going in there," you tell her. "Stay close to me. We don't split up."

"Okay," she whispers, clearly afraid but far, far too wrapped up in what's going on to turn back now.

The two of you touch down into the dark, dusty and destroyed chapel and begin to explore. There doesn't appear to be much valuable left; no nice chalices or books. Time has ravaged this place; it was looted and pillaged long ago.

But there are sighs of activity, here. There is a door leading down into a crypt, and you can hear noises.

"A-are you sure about this?" she asks.

You think about your next move.

>Go downstairs
>Wait silently up here, hide and observe
>Make some noise up here
>Split up, even though you just said you weren't going to
>Other
>>
>>916128
both merriam and ben have been hit with a thralldom kiss. they pretty much can't say no to anything we say. were having ben wait a bit while we train up magic then iirc were forming a faux adventuring party aimed at mordax with ben as the figurehead leader with us pulling the strings behind said party.

basically setting things up for a classic jrpg plot but with us as a plot-twist villain behind everything at the end.

unless im forgetting something anyway.
>>
>>916140
>Other

Knock on the door to the crypt
>>
>>916140
>>Make some noise up here
knock on the door leading into the crypt.
>>
>>916140
>Try to catch a glimpse of what's going on downstairs without being caught
>>
>>916146
It's good to be polite.

+1
>>
>>916146
I'm about that life
>>
>>916150
>>916154
And if he wants to chop us up for parts?
We don't exactly have a lot of muscle with us right now.
>>
>>916146
This
>>
>>916159

We don't really have any way of taking him out in general.
>>
>>916146
+1

>>916159
well, if he reaaaally wants that, we have Merriam... but I doubt it.

>>916142
>setting things up for a classic jrpg plot but with us as a plot-twist villain behind everything at the end
ugh, please no.
>>
>>916164
We can at least confirm that he's not gonna kill us first. And there's always the option of the sneak attack.
>>
>>916170

He's just as likely to catch us since we suck at sneaking and then he'll just insta-gib us as intruders.

We have charm wit and manipulation. That's it.
>>
>>916159
Seeking tutelage from other mages generally involves taking the approach that is least likely to offend, so as to make the prerequisite that they won't kill you straight off as likely to be true as possible.

If they do end up wanting to kill you, you're unlikely to be able to take them in a fight. Which is the point at which you make sure you can run faster than the slowest member of your party.
>>
>>916142
Don't overestimate the kiss. While it is working, that doesn't mean it's invincible or foolproof. Fuck, we created the spell accidentally, it's probably one of the lowest level thralldom spells.
>>
>>916146
>>916147
>>916150
>>916154
>>916161
>>916167

"Don't worry. I have a plan."

You approach the door to the crypt and knock, rather politely. Merriam turns white. "What are you doing?"

"Being polite," you shrug.

From down below, you hear the noise cease. Then, footsteps coming up stairs. You hear what could best be described as a muffled grumbling.

Finally, a figure appears in the doorway. He is unnaturally tall; at least two and a half feet taller than you. His limbs are also long and gangly, with seemingly elongated fingers. He is dressed entirely in black, with a thick black cloak, long gloves and a white plague doctor mask. From behind two holes, he stares at you with eyes you cannot see. His mask tilts along with his head as he looks you up and down, the large beak of the mask dipping as he does.

"You aren't the delivery boy," he says in a muffled tone. He sounds somewhat old, and annoyed. "Explain yourself before I make you regret wasting my time."

You swallow, knowing well that you are in the presence of a potentially much stronger magic user. He could have undead minions ready to swarm in at a moment's notice.

>I am Sirena, this is Merriam, and we want to learn magic.
>I am a necromancer, too!
>Elder Grey sent me here.
>I'm... a replacement delivery girl.
>Other
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>>916191

True, I think our plan with Ben is fine because our orders end up being in his interests and is even the easiest of the paths he had to take. It's Merriam that we should be keeping an active hand in (wink wink)
>>
>knock on the door to the crypt
>>
>>916194
>I am Sirena, this is Merriam, and we want to learn magic.
>Elder Grey sent me here.

That's all of the relevant information
>>
>>916198
not the best idea to do that in the middle of the conversation

>>916194
>Elder Grey sent me here.
the least likely to offend
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>>916194
>I am Sirena, this is Merriam, and we want to learn magic.
>Elder Grey sent us here.
chance to prove ourselves
>>
>>916194
>>I am Sirena, this is Merriam, and we want to learn magic.
>>I am a necromancer, too!

Although try to downplay how good a necromancer we are.

>>916206
Do we really want Merriam to know we've met Elder Grey?
>>
>I am Sirena, this is Merriam, and we want to learn magic
>>
>>916194
>Elder Grey sent me here.
>>
>>916206
>>916208
>>916209
>>916210
>>916214

Whoops, meant, "I am Mary"

Since I assume we're maintaining our disguise for now
>>
>>916217
Thank god i was about to point this out.
>>
>>916194
>I am [strike]Sirena[/strike]Mary, this is Merriam, and we want to learn magic.

Offer him an apple if he'd like one. Only picked yesterday.
>>
>>916194
>>Elder Gray sent me here
Let's not give him our fake name or just avoid mentioning names.
He seems powerful so let's not offend him and humbly ask him to take us in.
>>
>>916210
do we really want her to learn we are a necromancer?

But you ARE right.

Okay:
>I am Marry, this is Merriam, and we want to learn magic

is the only viable thing to say
>>
>>916222
this
>>
>>916194
>I am Sirena, this is Merriam, and we want to learn magic.
>Elder Grey sent me here.
>>
>>916210

I don't think that Merriam is familiar with Elder Grey so we can just pass it off as something we were told when we were kicked out
>>
>>916194
>I am Mary, this is Merriam, and we want to learn magic.
>A while ago, I met a woman, old and grey, who told me you would make a better teacher than she would.
>>
>>916225
Our story holds water even if Merriam thinks we're a necromancer.

Its hard to continue to sell the "banished/lost our whole family story and in need of help" if she knows we met somebody else before her family.

The assumption is that the Miller family or whatever their name is were the first people we stumbled upon.
>>
>>916235
then the question remains: why didn't we do something as an undead killed her father? did we do something?
it's NOT a good idea to reveal that now
>>
>>916242
We just have to fake having an 'affinity' but little actual knowledge. We can impress with our knowledge of other magic, and her father being killed by an undead is the reason we came to learn.

>"I... heard that necromancers could control undead. Maybe if I hadn't rejected my ability I would have been able to..."

Or something like that.
>>
>>916242
The idea is we're a weak necromancer unable to control an undead which is why we couldnt stop the thing that killed her father.

Honestly, this whole crisscross of a story is needlessly complicated as fuck and kinda stupid but that's completely on us.

We probably shouldn't have brought Merriam along.
>>
>>916242
Didn't we already tell her that we have a gift with magics to do with the dead, but that we weren't able/strong enough to prevent the undead from killing her father? Or something of that sort.
>>
>>916242
Changing my vote to keep Elder Gray out of the conversation
>>
>>916242
Cause we're evil and wants to destroy the family
>>
>>916250
See, I like that line of thought. I'd like to use that when asked.
>>
>>916252
We said we weren't strong enough at magic and we tried our best.
>>
>>916222
This, and mention Lady Grey.
>>
Honestly bringing her along was stupid and useless desu, she's really can't do anything
>>
>>916206
>>916208
>>916209
>>916210
>>916214
>>916216
>>916222
>>916223
>>916225
>>916230
>>916234
>>916262

"I am Mary, and this is Merriam," you introduce yourself and her.

"This is the part where you explain why I should care," he says, leaning down to stare into your face. He doesn't know or care much for personal boundaries, evidenced by his long fingers growing closer.

"Elder Grey told me about you," you quickly tell him, and that makes him stop.

He rears backwards, up to his unnaturally tall height. "You don't say... the old woman still lives. Or was she dead, and sent you anyway?"

"She lives," you reply. "Though, at her age, I know not for how long."

He chuckles beneath his mask. 'Good, at least he isn't without a sense of humor.'

"So, why did she send you?" he asks, tilting his head again.

"We want to learn magic," you tell him. "She said you know more than she does."

"Ah... and you learnt some from her, then?"

"I did."

"I see..." he looks at your friend, then leans over to get in her face. She flinches as he stares at her. "And you? You want to learn magic?"

"Y-yes, s-sir, I d-d-d--"

"Enough of that," he snaps back to standing up straight. "You want to learn my ways? I must warn you, they aren't for the... weak of heart." He looks back at Merriam. "I deal in death, my young ones. I enjoy my work very much, and my solitude. I prefer the company of corpses, so if you want to learn from me... do not interfere, and do not make much noise. I could have use for some assistants."

He turns back to the crypt and bows his head to fit into the passage. "Coming?" he says without turning around.

>Go down into the crypt with him
>Leave Merriam here for now
>Give her a pep talk, then both go
>Stay up here for now
>Write-in
>>
>>916263
>using 'desu'
I'm sorry but I can't take you seriously anymore
>>
>>916268
>Leave Merriam here for now
Do we really want to taint a girl who knows nothing? She won't be useful and might die
>>
>>916268
>>Write-in
Give her the option to continue, but explain why it would be in her best interests to learn from him.
>>
>>916268
>>Give her a pep talk, then both go

>>916275
Taint, corrupt and mold into something of worth for us. Yes, we do.
>>
>>916272
Fuck that filter
>>
>>916268
>>Give her a pep talk, then both go
"If we want to know the best ways to keep things like yesterday from happening again, we must learn. I'm right here with you."
>>
>>916268
>Give Merriam a pep talk
"As terrible as this all may become, we must not falter. If we can learn to control the dead, then... (throw in a choked sob) then no one will ever be harmed like your father again."

Let's remind her why we went to the necromancer.
>>
>>916276
Supporting
Also add that Mary should keep quiet since we don't want any trouble with our potential teacher
...yet
>>
>>916280
You're assuming everyone can learn magic. If she can't she has no use for us
>>
>>916263
Kinda agreeing with you mate.

I'm honestly already wary of shit and although it hasnt become too large a problem, I'm seeing the seeds of detrimental /u/ faggotry.

>>916272

Wordfilter, newfag.

>>916268

>Give her a pep talk, then both go
>>
>>916260
Then all we have to do is give her a daily reminder of this and claim that fighting fire with fire is the best/only option.
>>
>>916290
She'll have use, just less than predicted. How would her brother react?
>>
>Give her a pep talk then both go
>>
>>916268
>Give her a pep talk, then both go
>>
>>916290
You are assuming not everyone can learn it.
We said so ourselves, as written by our QM, everyone CAN learn it, how fast is the question with her. Once we reach the level where we can leave our new teacher, we can go on and teach her a bit. Teaching, in itself, is a form of practice and will help us, twofold at that.
>>
>>916283
This.
>>
>>916290

She can still be useful even in the possibility of having zero magic aptitude. We could use an assistant or a meatshield in case we get attacked and at worst, she would make a pretty zombie. I would personally mold her into an alchemist if she cannot into magic, that way she would be still useful for our trade
>>
Also we don't want her to be as powerful as we are... Or do we?
>>
>>916305

I feel like that's putting too much power into someone who could potentially betray us.
>>
>>916313
I didn't say we'd teach her everything. Also we will hone our enthrallment. Toying with the living will be so much fun.
>>
>>916311
>>916313
Nice sync :P
>>
>>916310
This, as I said last thread, transformation and alchemy is a power combination.
>>
>>916319
Then we'll be wasting our time if we're teaching elementary skills to her.

You only start improving from teaching if you're teaching things you yourself find at least moderately challenging.

Your premise falls apart under scrutiny.
>>
>>916322
Poisonous. Iron-skinned. Zombie-Hulks.
Stitching, Transmuting and Treating.
>>
>>916313

She's not the only one leveling up. So long we don't teach her about the thralldom school, our growing powers to influence minds will make sure she stays as our loyal minion and she will be none the wiser about our influence. Or we might not even need to do that, we are performing fine mindgames on her and she's quite reliant on us so far
>>
>>916331
I feel like we should have specialized minions so that they keep a weakness.
Ben can wield a sword.
Merriam can be a necromant OR a transmuter OR an alchemist.
etc.
Let's make up our pirate crew!
>>
>>916319
This, but if this crypt seems like it might be too traumatizing for her, perhaps a kiss and "stand guard upstairs while mommy does the dirty work 4u" may be necessary.
>>
>>916344
But at that point she seems really useless. She needs to learn some sort of magic.

Unless we're keeping her around just to sell her down the river at the first moment it becomes overwhelmingly convenient.
>>
>>916328
>>916328
>You only start improving from teaching if you're teaching things you yourself find at least moderately challenging.
Reinventing and refining basics is a way to perfect the more difficult aspects of a trade and that can be done by reexamining them from a more knowledgeable point of view. Repeating something till it comes easy as a heartbeat is never wrong and in her making mistakes new discoveries might be found as well.
Even then, a bargaining chip is useful to have and gaining more trust from her gains us a stronger bond to exploit.
>>
>>916342

And then we will be the "heroes" who uncovered the scheme of the vile royal wizard. And how convenient, the king and the rest of the royal staff "accidentally" died during our duel at hands of the royal wizard, leaving a void in the power we can fill.
>>
>>916351
Maybe make her our first subject? A pretty zombie can't go wrong
>>
>>916361
no gentle repose.
>>
>>916356
>Reinventing and refining basics is a way to perfect the more difficult aspects of a trade and that can be done by reexamining them from a more knowledgeable point of view. Repeating something till it comes easy as a heartbeat is never wrong and in her making mistakes new discoveries might be found as well.

Except that itself lends to the notion of a mass use of various apprentices with varying levels of tackling the problems, which makes them more disposable and something we should entertain purely to empower ourselves rather than keep one apprentic we keep pumping magical skills into.
>>
>>916369
Never said anything against that.
>>
>>916361
Aligns in the dick move area.
>>
>>916369
Main premise of our MC is that she's selfish. Everyone else are disposable pawns for revenge
>>
>>916383
Pretty sure everyone agreed with the lawful evil thing.
>>
>>916276
>>916280
>>916283
>>916285
>>916298
>>916302
>>916307

You face Merriam and put your hands on her shoulders. "Listen to me: it's going to be alright."

"But he makes dead things," she whispers. "Zombies and walking corpses and--"

"I know," you cut her off. "Just trust me. I told you that I had some skill related to the dead, but it wasn't strong enough. I can make it stronger if I learn from him -- if WE learn from him. It's the best way we're going to keep things like what happened to your father from happening again."

"I know, but... it's not natural. Things that are dead should stay dead."

"We have to learn," you repeat. "As terrible as this all may become, we must not falter. Your brother is depending on us."

Slowly, she nods. "As long as you're with me," she says. "I'll try to stay brave for you."

You smile and take her by the hand as you lead her down into the crypt. It is a dark place, lit only by torches and candles. The walls are covered in bones and skulls line stone shelves. The exapnsive underground crypt must run far under the graveyard itself; it is a complex structure with many passages and rooms.

"This way," the necromancer says. You lead her to his workchamber, and Merriam shuts her eyes.

There are many slabs here, upon which rest corpses of all kinds; human, elf, orc, even a dwarf and a goblin. There's at least one dog, too. They are in various stages of decomposition, some are worse than others. He also has shelves of jars with various fluids, and a table with many instruments. And books. Books everywhere! Journals, sketchbooks, notebooks, scrolls, all kinds of books just lying around.

"This is where I do my work," he mutters. "This is where I make what some would call mad dreams into reality."

"This is a very impressive laboratory," you compliment him.

"I know it is," he snaps. "Don't say the obvious. Never repeat what I tell you or ask me to say it twice. If you can't learn from me hearing it or reading it, you won't learn it. Understood?"

You nod. You then move your hand up and make Merrian nod as well.

"Good. Now then... Show me what you can do." He motions to a human corpse.

>Reanimate it
>Thoroughly dissect the body
>Stitch some stuff together
>Look through the books first
>Other
>>
>>916392
>Reanimate a dog instead
Don't overplay our hand, especially not in front of Merriam.
>>
>>916351
her job is to be a warm flesh pillow and personal 'masseuse' while also helping us maintain our humanity by keeping us from going full retard/bitch-mode and providing an alt ending where we turn good, heroically defeat mordax and live happily ever after
>>
>>916392
>>Thoroughly dissect the body

If Merrian sees us controlling a corpse unless she is an absolute idiot she should suspect us.

Downplaying our initial skills will make this apprenticeship much more laborious but its the only way if we want to keep merrian with us.
>>
>>916392
>>Look through the books first

and then

>Reanimate it

Just to pretend we are still learning the basics. If we show that we can outright animate something off the bat, Merriam would find suspicious that we didn't help her father as we can already animate the dead
>>
>>916401
>>916392
I second this.
>>
>Thouroughly dissect the body
>>
>>916392
>Reanimate it
Merriam has no reason to know about where different spells are in the skill tree, for all she knows this is pretty basic. If we fail to impress this guy he'll probably kick us out.
>>
>>916404
>her job is to be a warm flesh pillow and personal 'masseuse' while also helping us maintain our humanity by keeping us from going full retard/bitch-mode

Ben is much more suited for that purpose.
>>
>>916418

Why not both?
>>
>>916392
>>Stitch some stuff together
show him that you did in fact learn something from elder grey and tell mirriam that you learned to sew stitches in first aid class.
>>
>>916392
In this order:
>dissect the body(s)
>stitch them together
>try and reanimate it
>>
>>916418
And Ben would likely lose his mind and try to kill us if we had brought him instead.
>>
>>916424
>>916424
Well we only brought Merrian. Of course if we had brought Ben instead I don't think he'd be particularly happy with necromancy. Of course I also don't know if he'll be happy when we come home and show him we made his sister a gay necromancer.
>>
>>916431
What makes me sort of confused is why Merrian isn't, y'know, I wouldn't say trying to kill us. But why doesn't she suspect this necromancer of being responsible for her dead father?
>>
>>916430
Seconding.
>>
>>916434
More like a bi Necromancer, but yeah, I get your point.

Also, OP described this girl as being hot. To what extent that is, matters greatly on her fate.
>>
>>916434

He will be okay with gay necromander after a simple kiss. That and because he totally wants to bone us, he will be much more receptive to our enthrallment. Also, revenge and stuff should in theory be more important than sexually changing his sister's preference. By the time we return to him, he should've improved a bit his sword skills and I assume there's a school for enchantments so we could teach ourselves or his sister enchantment spells to buff his sword or himself.
>>
>>916447
>he should've improved a bit his sword skills

How? By swinging it at tree trunks with no competent teacher?
>>
>>916401

Seconding this, though ask first, he did point us to the human corpse
>>
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>>916408
>>916411
>>916430
>>916426
>>916417
>>916440

You approach the body, looking it over. It's had some work done on it already. Picking up a knife, you note previously cut lines on his body that have been sewn shut. You undo them and expose his innards, which you discover to be mostly gone, allowing you to see his bones.

"This won't do," you say, looking him over. "His spine is in terrible condition, he won't be able to walk upright."

"Correct," he notes, very impressed that you caught this. "He fell from a horse, I believe."

"Merriam, come look at this," you note. She walks over, but one look inside makes her sick and she turns away. To her credit, she does not vomit. "I can fix this," you say aloud, looking at the nearby orc corpse. You inspect it next; he died from head trauma. Specifically, his head was cleaved in half by an axe, but his spine is in perfect condition.

You look up at the doctor. "I can make a servant out of these two bodies."

"Oh?" he says slyly. "Show me."

>Swap heads
>Swap the spine from the orc onto the man
>Swap heads, and add some stuff from the dog
>Attempt to combine both bodies into a hideous amalgamation
>Other

>>916456
>with no competent teacher?

He actually does have a competent teacher there. We'll see when we catch back up to him. Faith, anon.
>>
>>916456
By itself swinging a sword will improve you ability to handle it. His form will be terrible no doubt but at least he'll make sure he has the proper muscle groups to actually into combat.

If Mirriam turns out to be worthless we don't have to care. If not, we can deal with him after we have her actually able to cast a spell and thoroughly wrapped around our finger.
>>
>>916467
>Swap heads
>Work slowly, as if to avoid making mistakes.
>>
>>916467
Can we not sew together the best parts from both in a still-humanoid combination?
>>
>>916484

Yeah, that's an option
>>
>>916484
We probably can, the question is, do we want to show that level of expertise in from of Mirriam.

I only hope that he has books about some other subjects, because she clearly does not have the bent to be a necromancer.

But if that turns out to be the case, at least we brought raw materials.
>>
>>916467
>>Swap heads

Easiest solution, enough to prove your skills but not too advanced let Merriam know their extent
>>
>>916467
>sew the best parts of both of them into something humanoid
>>
>>916467
>>Replace parts of the corpse with the orc's

I assume that head aside, the orc body is in perfect shape, and orcs are naturally stronger than humans, so just giving it a functional head should be enough. BUT he wanted us to work on the human corpse, so we can't just fix the orc body and instead we should cannibalize its spine and some additional muscles to strenghten the human corpse's body
>>
>>916467
>>Swap heads
>>916489
I figured we were gonna make her a healslut.
>>
>>916484
>swap the spine from the orc onto the man
>>
>>916489
>she clearly does not have the bent to be a necromancer

Maybe our necromancer teacher knows some other mage with a less disgusting specialization for Merriam?

We can always ask later on.
>>
>>916467
>Attempt to combine both bodies into a hideous amalgamation

>>916501

I like the healslut idea
>>
>>916501
>I figured we were gonna make her a healslut.

>>916521
>I like the healslut idea

So do I.
>>
>>916521
>>916501
You know, that's a good idea. If she has no magical talent, then at least here she can learn how to stitch someone together properly.
>>
>>916548

And alchemy, don't forget alchemy. Surely having an assistant handy in creating potions and stuff would be of some use.
>>
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>>916500
>>916484
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>>916521

You begin your grim work. Merriam cannot bear to watch at first, but slowly, as you take parts from the orc and bring them over to the man, she does take quick glances.

The necromancer observes your work in silence. You focus and take your time, not wanting to disappoint. The orc is in perfect condition, except for his head. They make good brawlers, so some arm muscles will help this corpse. Taking the best of the orc to the corpse of the man, you begin the difficult process of putting him together.

It is complicated work, and you have little experience in such matters. You improvise where you need to and rely heavily on Elder Grey's stitching spell. The spine is the hardest part; in the end, you brace it with metal joints to hold it in place. It doesn't matter if the spine actually functions normally, what matters is that it holds up the body. One of the important lessons you learn early on is that things aren't going to be perfect; you have to make due with the occasional oddity.

In the end, you have a put-together corpse, one slightly more functional than Boris was. You then put your hands together and start to really work your magic, holding them over the body. The moment of truth comes sooner to you this time; more naturally. Purple and green energy swirl about the body, and soon, it opens its eyes and sits up.

"I must admit, you have done well," he says. He then holds up a hand and mutters a spell, taking control of the undead back from you. You feel the power of his spell; even if you wanted to keep him, you couldn't fight back against that level of control. Yet. "He will make a nice addition to my collection."

"What will you use him for?"

"My own purposes," he vaguely replies. "Now then... about teaching you."

Remainder of Day 1:
>Learn new magic power
>Spend time helping Meriam overcome her fear
>Focus on assisting and building up trust in the Doctor
>Study books, study study study
>Begin nurturing Marian's magical skills; see what she is good at
>Other
>>
>>916572
>>Spend time helping Meriam overcome her fear
If we wish to continue here, we will need this.
>>
>>916572
>Begin nurturing Marian's magical skills; see what she is good at
>>
>>916572
>>Focus on assisting and building up trust in the Doctor

Learn by watching. And also push Meriam into watching as well to make her get over her fear. We could sweeten the deal by saying that revenge is a path often bloody and she will see plenty of corpses ... or will have to stitch together mutilated body parts from her brother due the injuries close quarter warriors sustain
>>
>>916572
>>Spend time helping Meriam overcome her fear
>>Begin nurturing Marian's magical skills; see what she is good at
This pays the best dividends later, even if we don't get as much done today.
>>
>>916572
>>Focus on assisting and building up trust in the Doctor
new powers are very tempting, but theres other things we should worry about right now
>>
>>916572
>>Focus on assisting and building up trust in the Doctor

>Spend time helping Meriam overcome her fear
Even if its just being friendly and trying to help her out,
>>
>>916572
>Spend time helping Meriam overcome her fear
>Begin nurturing Marian's magical skills; see what she is good at
The two don't seem mutually exclusive. We also need to assuage any doubts she has in us after that display.
>>
>>916572
>>Learn new magic power
>>Study books, study study study

We came here to learn, we must show him we are ready to do so
>>
>>916633
This.
>>
>Spend time helping Merriam overcome her fear
>Begin nurturing Merriams magical skills;see what she is good at
>>
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>>916592
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>>916709

After this is done and the necromancer takes the undead away, you lead Merriam to a corner.

"Are you alright?" you ask, wanting to maintain a sympathetic edge to your voice.

"I... I think so, or I'm trying to be," she says, keeping her eyes off the walls. "I don't feel comfortable here. Surrounded by dead things... things that might not stay dead for long..."

"But I can learn how to control them, like he does."

"I know, but... I thought magic would be more, um, magical? Pretty colors and things, not... not like this..."

You lead her away to a corner of the crypt and sit her down. You hug her and tell her again that everything is going to be okay. Although the repetition is getting to your nerves, you know it is needed. She needs a solid foundation; she needs to rely on you.

"What I did in there, that didn't frighten you too much, did it?"

"I know it's just magic," she says, convincing herself. "I know it's just you doing magic, but it still seems... wrong. I heard stories about magic, about making water out of nothing, beautiful fireworks, changing hair and making yourself beautiful, the kinds of things elves do, you know."

A smile comes to your lips. "I do know, in fact. I'm going to spend some time teaching you some stuff that I know, okay? At the very least, it will help keep you distracted."

She nods. "I'd like that. But not the dead stuff, right? Maybe that light you made, or letting me see in the dark?"

>Teach some illusionary magic
>Teach some transmutation magic
>Reinforce the basics of magic in her; hand signs and such
>Talk to her more; comfort her, nurture her, meld her more
>Write-in
>>
>>916572
>Focus on assisting and building up trust in the Doctor
>Study books, study study study
Show him we are serious about this
>>
>>916721
>>Talk to her more; comfort her, nurture her, meld her more

She's a long term investment. The sooner we get her to overcome her barriers and make her rely even more on us, the easier will be to make her do anything we want. Or at least I think we can afford using one or two days to mold her into a good disciple
>>
>Teach some transmutation magic
>>
>>916721
>>Teach some transmutation magic
>>
>>916721
>>Talk to her more; comfort her, nurture her, meld her more
>>
>>916721
Teach a simple parlour tricks and get studying
>>
>>916721
>Reinforce the basics of magic in her; hand signs and such
>>
>>916721
>Reinforce the basics of magic in her; hand signs and such

All the while

>Talk to her more; comfort her, nurture her, meld her more
>>
>>916721
>>Reinforce the basics of magic in her; hand signs and such
>>Talk to her more; comfort her, nurture her, meld her more
>>
>>916721
>Reinforce basics
No sense jumping in too quick, we don't want her fucking up and turning us or someone else into something. Also don't want her being better than us
>>
>>916775
Shit, hadn't thought of that. Changing my vote to this.
>>
>>916763
This. If she has a solid understanding of the basics, it'll make it easier for her to learn everything else.
>>
>>916721
>>Reinforce the basics of magic in her; hand signs and such

Maybe Prestidigitation could be a nice way to comfort her with magic, but don't get her too deep into illusion, that's our field.

We need to find her a transmut/restoration/elemental teacher later on. Anything useful but that fits her mindset, maybe even holy.
>>
>>916775

Man, it would be hilarious if she ended up having a lot more magical potential and aptitude than us. But considering she wasn't taken to learn under the royal wizard, it is fair to assume she will be a slow learner compared with us
>>
By the way, how come we know almost nothing when:
>>909059
>>You are a villainous sorceress, once the greatest apprentice to your master, the court wizard of the strongest kingdom in the realm.
?
>>
>>916818
Because the greatest 5th grader still doesnt know much compared to an idiot in college.
>>
>>916818
>once the greatest set of tits to your master, the court wizard of the strongest kingdom in the realm
>>
>>916818
According to the QM's discord chat we were half eye candy, half potential.

Mordax ditched us before we could learn enough to be even remotely considered a threat, I guess.
>>
>>916843

Which makes it all the more puzzling how easily the king and the others were fooled into thinking somebody with merely a basic understanding of magic could somehow perform forbidden and advanced experiments
>>
>>916853
>Court mage is buddy buddy with the court
>trusted by all, loved by all
>takes on a new apprentice
>"She's been dabbling in dark secrets! Look at her workshop!"
>Everyonebelieves.jpg
>We actually were dabbling in dark magic
>Forced to flee the kingdom without being able to defend ourselves

Not really.
>>
>>916832
>5th grader

>>916839
>greatest set of tits

> "I see... Great... Potential..." -- Mordrax 2016
>>
>>916853
Well the king probably did not pay *that* much attention to his wizards apprentices
>>
>>916853
Possibly Mordrax is just very good at kissing.
>>
>>916878

Very likely. That and my personal bet is that he used enthralling magic on the king, strong enough to influence him, but subtle enough to not be noticed by other wizards.
>>
>>916818

We got hired because we have great tits and made him look good. Raw magical talent and apititude for learning came secondary.

>>916731
>>916743
>>916756
>>916763
>>916770
>>916775
>>916783

As the necromancer resumes his work, evidently not caring when you decide to observe him, you remain with Merriam in the faraway corner, making sure she cannot see him and what he is doing, lest she becme unnerved. You cast a spell of light and hold it in your hands, sitting against her back as you hold your palms in front of her.

"It's so amazing you can do this," she whispers.

"I'll show you," you reply, nuzzling her neck, "...and so much more."

You begin to go over the basics of magic with her, simple concepts. There is a universal arcane power that can be tapped into in a manner of ways; there are many different ways to do so. Magic is one's will made reality, and so some of the simplest of spells are simply matters of knowing how to harness the energy to shape the caster's imagination.

Hand motions, words of power, a focused mind, these are some of the things simple spells require. Others are more complicated, but you don't worry about those with her right now. No, instead you focus on showing her how to move her hands and lips, all the while feeding her more comforting words and a warm embrace. Occasionally, you show her some greater affection, a kiss on her neck or a compliment, all at key moments designed to make her care for you even more. She melts in your arms, sighing when you do these things; she's yours and you know it.

"I don't think I'll ever be as good as you," she says. "You're just amazing, Mary. You say all this came naturally?"

"And with practice," you reply. "Lots of practice."

The hours draw on. It is late now, and you must sleep. There is a small chamber where you and she can be afforded privacy, one with no corpses in it, which she appreciates. She goes about setting up the sleeping area while you speak with the necromancer.

"Your friend will need more than one afternoon and evening's worth of lessons," he notes as he leans over a body, inspecting it.

"She's a long-term work-in-progress," you reply.

"Regardless, I don't intend on feeding you. You'll have to find your own supplies while you are here."

"I have some food. Don't you eat?"

He looks up. "Not in ways you understand." He leaves it at that, and then resumes his work.

>Stay up late studying his books
>Sleep
>Give some extra lessons to Merriam
>Ask the necromancer some questions
>Other
>>
>>916894
>>Stay up late studying his books
>>
>>916894
>Sleep
We'll need all our energy for tomorrow when we begin studying in earnest.
>>
>>916894
>Stay up late studying his books
We ARE here to learn, after all.
>>
>>916894
>>Give some extra lessons to Merriam

She needs all the lessons she can get to not become a burden later when we move to advanced shit.
>>
>>916922
+1 We need our assets to be less dead weight sooner.
>>
>>916894
First, did he give us petition to touch his books? If not, ask. But otherwise'
>Stay up late studying his books

I we are denied to study books then,

>Give some extra lessons to Merriam
>>
>>916894
>Give some extra lessons to Merriam
Maybe try to teach her how to cast a light or the night vision spell.

Also, this necromancer guy is fucking awesome.
>>
>Stay up late studying his books
>>
>>916894
>>Sleep
Studying late just makes our studying tomorrow less effective.
>>
>>916894
>Stay up late studying his books
>>
>>916894
>>Stay up late studying his books

Y'know we really should have thought ahead.

If we were going to just spend all our time teaching Merrian magic we could have done it somewhere much less offputting. Like the forest or something.
>>
>>916894
>Stay up late studying his books
>>
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>>916934
I'm having a rough time hearing his voice. I can't decide between deep and mysterious or Skeletor.
>>
>>916894
>Stay up late studying his books
>>
>>916894
>Stay up late studying his books
>>
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>>916909
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>>916980

You look around at his many books and journals. "You have so many tomes here," you note. "May I look at them?"

"You may look," he mutters as he carefully takes off the top of the elf corpse's skull, exposing its brain. "Understanding them is another matter entirely. They are there to be read, but don't lose any of my bookmarks or so help me I'll use your skull as a paperweight."

You begin to search for an interesting read, and dig in. The books cover all manner of topics, and many contain his personal notes, offering much deeper insights into what can be learned. This makes choosing a subject all the more difficult...

>Focus on anatomy
>Focus on rites of resurrection
>Focus on types of undead and controlling them
>Focus on matters relating to spirits and souls
>Focus on other elements of necromancy unrelated to raising/controlling dead
>Write-in
>>
>>916984
>>Focus on matters relating to spirits and souls
Ghosts are fun.
>>
>>916984
>>Focus on anatomy
>Focus on anatomy

GM said that we weren't very knowledgeable on the anatomy of people. Let's fix that, the foundation of Necromancy is the body we use.
>>
>>916984
>>Focus on rites of resurrection

Bring Dad back to life!
>>
>focus on rights of resurrection
>>
>>916984
>Focus on matters relating to spirits and souls
>>
>>916984
>>Focus on matters relating to spirits and souls
>>
>>916984
>Focus on anatomy

If there's one thing I know about art, is that you got to know proper anatomy.
>>
>>916984
>>Focus on matters relating to spirits and souls

I am intrigued.

Also knowing the different kinds of undead could be profitable for specialization.
>>
>>916984
Spirits and souls are tempting, but I highly doubt we're going to find a beginner level text. Thus, I think we should stick with something more familiar and work up form there.

>Focus on rites of resurrection
>>
>>916984

>Focus on anatomy
If we would paint, we must understand the canvas and the nature of our paints.
>>
Try not to mess with the necro-boy unless it's worth great benefit, he might be a great long-term ally, some kind of knowledge reference.
>>
>>916984
>>Focus on matters relating to spirits and souls

It could open another school of magic to us
>>
>>917090
We already have 4... Do you really want to be THE super-duper-uber-almighty mage or just have fun with moderation?
>>
'Anatomy... Spirits... Resurrections... So many choices! Mass rituals under the blood moon, the musculature of minotaurs, the seventy-seven spirits of star lake! Notes on banshee screams, voodoo zombies, a geneological history of goblins!'

In the end, you find yourself torn and flipping between the three. Spirits, however, get the most attention from you. You have studied the body and can influence the flesh, but what of the soul? Ghosts, phantoms, wraiths, spectres, phantasms, hauntings, so many different kinds...

>New Spell Gained: Necromancy
Detect Ghost
Cast this on an area to allow you to detect the presence of a lingering spirit. You will gain a general idea of where it is and how to communicate with it, but you will not be able to control it with this spell alone.

You study long into the night while the doctor works tirelessly, putting brains in jars and other organs in other jars. You occasionally look over to see what he is doing, be it draining blood or dissecting a body, and he takes notice.

"You require sleep," he says. "I, however, do not."

"You're dead, then?"

"Not in the way you would understand it," he says again, very cryptically. "There is not only 'dead' and 'alive.' There is 'what you know' and 'what you do not know' and for now, you needn't know what I am."

He looks up from his table. "Let me ask you a question, then, since you have done the same of me: are you strictly a necromancer hopeful?"

"I hadn't planned on solely using necromancy," you reply. "I'd like to learn more."

"Well, I know little of what does not interest me, and that is the only school of magic that interests me. Well, I must admit that there are some aspects of divination and restoration that I enjoy, but only in a clinical and hygenic sense. But if you wish to learn more, I can point you in the right direction."

"More? From whom?"

>Give me some 1d20s for randomly-generated characters!
>>
Rolled 8 (1d20)

>>917149
Oh boy, here we go!
>>
Rolled 14 (1d20)

>>917149
>>
>>917149
dice+1d20
>>
Rolled 15 (1d20)

>>917149
>>
Rolled 19 (1d20)

>>917149
>>
Rolled 6 (1d20)

>>917149
>>
Rolled 11 (1d20)

>>917149
>>
Rolled 3 (1d20)

>>917165
>>
Rolled 19 (1d20)

>>917149
Let me give it a roll then.
>>
I really like this witch doctor guy.
This is exactly what we need to make Mirriam useful.
>>
>>917159
>>917164
>>917165
>>917166
>>917167
>>917173
>>917181
>>917183
>>917206

"My brothers," he replies casually. "I am the eldest of our family. My younger brother Vincent -- very jealous of me, he is -- prefers enslaving others to his will through making them thralls. A silly school, if you ask me -- undead are more reliable than people, much more simple as well."

"And your youngest brother?"

"I was getting to him! Ah, yes, Herbert... an alchemist. He supplies me things I need, various fluids and ointments."

"To help with your expriments?"

"Because I'm old, not that it's any of your business asking that!" he says defensively.

"I apologize," you say. "Where might they be?"

"My brother Herbert the Alchemist lives in the swamp. Not an easy person to reach, but when the delivery boy arrives you can accompany him if you like. He knows a way into the swamp past that green dragon. I don't think you'd like to meet that beast. As for my brother Vincent, he prefers to be closer to civilization... he owns a tavern on Cross Lake."

'Cross Lake -- that's just north of Ben and Merriam's family farm!'

He's not used to speaking with company. He lets something slip. "Together, we three each ser..." He stops mid-sentence and stares at you before correcting himself. "...Serve our own purposes."

Your eyes slightly narrow. 'He was about to say something else,' you think. But you don't press the matter as you look up at him. "I thank you for telling me this. But if I am going to learn from you, and possibly your brothers, may I know your name?"

"Call me Dr. Albert," he says with a nod. "And if you forget the 'Dr.' I needn't remind you of the paperweight."

"Of course, doctor." You then yawn. He is right -- you need sleep. You retire for the evening, crawling into the sleeping roll with Merriam.

She doesn't wake up, but shifts slightly in her sleep. You wrap your arms around her; she's good to keep warm with. No need to kiss her while she sleeps, and she won't hear any compliments you slip her now. It's just as well; you're certain she's not going to resist you much longer. A little more time and she'll be all yours, forever.

Until you no longer need her, but if she proves useful, that won't be for a long time. And you've enough patience to give her time to prove herself.

>Sleep...
>>
>some aspects of divination and restoration
How convenient
>>
>>917258

The next morning, you and Merriam prepare for another day. You eat some bread and an apple apiece. As you take a bite of one, Merriam leans over and takes a bite out of yours. You are about to react in anger, as that is YOUR apple, but hold yourself in check when she playfully giggles. She's only playing. This is a good sign, at least she is trying to act normally given what she's going through. You should encourage it. You do so by taking a bite out of her apple.

Partially to make her laugh, and partially so that you don't have a net loss of apple. It balances out.

Once breakfast is over with and you move out to the lab, you find him working tirelessly. Likely because he does not tire, as he implied.

"How long may we stay here?" you ask him.

"As long as you like, provided you do what I say when I ask for assistance," he replies. "

>Spend time with the Necromancer until your supplies run out
>Make plans to travel to his Alchemist brother in the swamp
>Make plans to travel to his Thrallherd brother at his tavern
>Explore the surrounding region and look for additional supplies
>Other
>>
>>917267
>>Explore the surrounding region and look for additional supplies
>>
>>917267
>>Explore the surrounding region and look for additional supplies
>>
>>917267
>>Explore the surrounding region and look for additional supplies

And then

>Spend time with the Necromancer until your supplies run out
>>
>>917280
This.
>>
>>917267
>Merriam leans over and takes a bite out of yours. You are about to react in anger, as that is YOUR apple, but hold yourself in check when she playfully giggles. She's only playing. This is a good sign, at least she is trying to act normally given what she's going through. You should encourage it. You do so by taking a bite out of her apple.
>Partially to make her laugh, and partially so that you don't have a net loss of apple. It balances out.

Autism speaks.

>Explore the surrounding region and look for additional supplies
>>
>Spend time with the necromancer till your supplies run out

We just got here, we may as well learn as much as we can before setting off
>>
>>917267
>Make plans to travel to his Thrallherd brother at his tavern
>>
>>917267
>>Explore the surrounding region and look for additional supplies
We've only got so many apples, and I wouldn't trust the freshness of any sources of meat hanging around here.
>>
>>917304
No one claimed that the evil sorceress was going to be an even tempered and balanced individual.
>>
>>917267
>>Spend time with the Necromancer until your supplies run out
>>
>>917304
>Autism speaks.

Eh, I wanted to write it differently, just wanted to emphasize that she's quick to be selfish.
>>
>>917333
I thought it was hilarious
>>
>>917280
>>917297
>>917301
>>917318
>>917328
>>917303

You turn to Merriam and take her off to the side so as not to disturb the good doctor Albert. "Alright, we're going to go exploring for supplies," you tell her. "Food, water, anything we can find. I don't think we want to eat the meat around here."

She shakes. "Ugh. Definitely not."

"Let's gather up our things." You take only what you need, and leave the heavier supplies here for now. You return with her to the top of the church, leaving through the front door. You notice undead begin to rise, but they do not make a move to attack you. Still, Merriam holds tightly onto your arm.

>Take some undead with you as protection
>Go out with just the two of you
>Do not stray far from the chapel and graveyard
>Explore farther out
>Other
>>
>>917363
>>Go out with just the two of you
>>
>Take some Undead as protection
>>
>>917363
>>Go out with just the two of you
>>
>>917267
>>Spend time with the Necromancer until your supplies run out
That's why we came here after all
>>
>>917363
>>Take some undead with you as protection
We can say this was something we made sure to learn right away.
>>
>>917363
>Explorer farther out
>>
>>917363
>>917372
This.
>>
>>917370
Wow this post actually reached the server after 30 minutes haha

>>917363
Ask Dr. Albert if the surrounding are dangerous. If so
>>Take some undead with you as protection
else:
>>Go out with just the two of you
>>
>>917372

But this is exactly the same thing that we said we failed at with her father
>>
>>917363
>Go out with just the two of you
>>
>>917363
>Go out with just the two of you

"One day Merriam, one day we will never have to fear those again, they will be under my control and you will be safe."
>>
>>917389
Which is why we immediately chose to study it. You know, since we "hadn't done much necromancy at all before" no sir. Now it can be something to show that we are taking this seriously, and can in fact protect her.

It's important we explain it to her in an offhand way.
>>
>Alone
>>917394
>>917393
>>917368
>>917366
>With Undead
>>917372
>>917367
>>917375
>>917387

You pat her arm. "One day Merriam, we will never have to fear these corpses again. They will be under my control and you and everyone else will be safe."

"I hope that comes sooner than later," she says.

As you walk by them, you subtly cast a spell to have three of them follow you, but at a distance. Their lack of closeness will keep Merriam at ease, and they will make for a useful backup plan should you run into much trouble.

"Keep your eyes peeled for supplies," you tell her. "Anything we can use or eat, or drink as well."

"I will," she says, not letting go of your arm.

>Give me 1d100s for random encounters!
>>
Rolled 23 (1d100)

>>917426
>>
Rolled 20 (1d100)

>>917426
>>
>>917372
>>917389
Surely we could animate dogs or some other animals, and claim when asked that they're easier to control than knights?
>>
Rolled 41 (1d100)

>>917426
>7
>>
Rolled 58 (1d100)

>>917426
>>
Rolled 31 (1d100)

>>917426
>>
Rolled 6 (1d100)

>>917426
>>
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Rolled 91 (1d100)

>>917426
Come on lizardman corpse!
>>
Rolled 2 (1d100)

>>917426

Let's see if my shit rolls in another quest doesn't transfer here
>>
>>917487
Luckily, when asked for d100 rolls in this quest, it's usually played against a result table rather than an actual good roll vs bad roll result.
>>
>>917497

Yeah, it's a nice thing rolls aren't everything here and when they count, they merely determine how successful the action is unlike other quests where if you don't get an specific roll number, you get the worst possible outcome besides getting a natural one.

And shit, I better stop rolling for today
>>
Rolled 72 (1d100)

>>917426
>>
Rolled 24 (1d100)

>>917426
>>
I don't think we've actually rolled for anything other than random encounters. Didn't QM say that they do a lot of the rolling on other sites?
>>
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>>917541

Most of this is for random generation. We're building the world as we play it.

>>917432
>>917433
>>917438
>>917439
>>917443
>>917478
>>917480
>>917487
>>917521
>>917530

It doesn't take long before you and Merriam run into someone. However, thankfully, they are helpful. Four men, a pack of dogs and a herd of sheep. They explain that it is fortunate that you found them before most others of this region.

As you sit among them, drinking water they provide, one of the shepherds explains, "This land is home to barbarians. There are a few tribes of men, and from the west come the orcs. They keep each other busy. The red-faced goblins, however, have become a greater threat because of this conflict. They breed in much larger numbers because the other barbarians no longer cull them."

"It is an sad state to be in," another shepherd says. "The tribes of wild men keep the orcs at bay, but the goblins now grow bolder..."

You sit in silence as you listen. As Merriam plays with one of the pups, you notice that the dogs all tend to stick around only one of the men, a large and hairy one. There is something about his eyes; they are golden, like shining rings. You think you have read something about this somewhere, but you cannot be sure.

>Ask them for supplies and head back
>Continue exploring
>Speak to the man with the dogs
>Ask where their home is
>Other
>>
>>917561
>Ask them for supplies and head back
Spooky dogs stay away
>>
>>917561
>Ask them for supplies and head back
>>
>>917561
>>Speak to the man with the dogs

Smells like a potential magical encounter
>>
>>917561

>Ask them for supplies and head back
We don't have much to trade. Maybe just a couple remaining apples and a copper ring.

That coin of ours is going nowhere till we can find out what it does.
>>
>>917561
>Ask them for supplies and head back
Don't get distracted, remember our goal
>>
>>917561
>>Ask them for supplies and head back
>>
>>917591
And those mushrooms we never figured out they were good or not.
>>
>>917561
>>Speak to the man with the dogs

Golden eye?
1: 007 or 2: oracle?
>>
>>917561
>Speak to the man with the dogs
i like dogs
>>
>>917600
We still have them, we could ask Mary or a shepherds
>>
>>917605
>>917608

They must be 5 days old now...
>>
>>917561
Dogs can never be a bad thing.
Unless they are humans turned into dogs. Those make me sad.
>>
>>917614
Dried shrooms still have a use, if they can be.
>>
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>>917575
>>917582
>>917591
>>917593
>>917599

Though the man raises your curiosity, you eventually simply focus on asking the shepherds for some supplies, explaining that you do not have much. They prove to be very generous, handing you a few loaves of bread, a second water canteen and some dried meats and fruits.

"What do you ask in return?" you ask, suspicious.

"Only that you stay safe, and within the light of the grace of the gods," the shepherd replies.

'What a blithering fool, giving away so much for nothing.' You smile at him. "Thank you for your kindness."

Merriam parts with the cute small animals and you head back. She sighs. "Those dogs and sheep reminded me of home..."

You put a hand on her shoulder. "Worry not. See how well they were prospering here? I'm sure your family is doing just fine."

"I know, but still..."

You walk back in silence, until you encounter the three undead. Merriam, who is still unaware that you commanded them to follow, hides behind you.

>Dramatic moment; control the dead, act like you only now unlocked this power
>Run away from the non-threat
>Simply walk by them
>Make it seem like they are attacking you and run back to the shepherds for help
>Other
>>
>>917634
>Dramatic moment; control the dead, act like you only now unlocked this power
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power

Act like you are desperately trying to control them and only at the very last second you stop them.
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power
Hopefully we can pretend to be suitably surprised.
>>
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>>917641
>>917655
>>917657
>>917660
>>917661
>>917672

'Opportunity!' you realize. You act desperate and hold up your hands. "They're coming closer..." you tell her, subtly commanding them to do so. They shuffle towards you.

"Mary!" she says, pulling on your arm. "Let's run!"

"No..." you say, putting on an act. "I... can... control them... to STOP!"

At your word, they immediately cease. You hold up your hands for a while longer, until Merriam notices. "You... You did it!" she says, hugging you from behind. "You actually did it!"

You return her hug. "I read about it last night... If only... If only I had this power when your father was..." You shun your eyes and put on your best fake cry.

She holds you tightly. "Oh, Mary, it wasn't your fault... You can't blame yourself! I'm sure you did everything you could while you were there!"

'Oh, you have no idea,' you think, suppressing your smile. 'If irony were a cake I'd be one fat woman.'

"Can you make them go away?" she asks.

You raise your hand and tell them to leave. They turn around and walk towards their home.

"You're getting stronger every day with your magic," Merriam says. "Maybe... Maybe I truly can, too! Maybe I can learn just like you!"

"Now you've seen it for yourself," you say with a smile. 'Even if you don't know what's really going on.'

"We should hurry back," she says, taking your hand. "I don't want to run into those red goblins!"

During the quick trip back to the graveyard and the chapel, you can barely contain your smile. This has all gone so perfectly, and now her motivation to learn magic is doubtlessly doubled, and there is no chance she suspects you had anything to do with her father's death.

'Just as planned.'

>Spend the day practicing necromancy
>Spend the day training Merriam
>Half-and-half of the above
>Study more, learn more
>Write-in
>>
>>917734
>Half-and-half of the above
>>
>>917734
>>Half-and-half of the above
>>
>>917734
>Spend the day practicing necromancy
>>
>>917734
>>Half-and-half of the above
>>
>>917734
>>Half-and-half of the above
>>
>>917734
>>Half-and-half of the above

It wouldn't hurt to have a half-decent necromancer with us in case we need to mass necro several minions. Get her to a level where she's useful and then when we can visit other masters, get her to learn a discipline she's more suited for like alchemy
>>
>>917734
>>Half-and-half of the above

Let's see now if Mirriam actually turns out to be worth anything in the long run. I hope so. It would be such a shame to have spent so much time on her for it to be a worthless investment.
>>
>>917754
Well we could still get her booty and then sell it to some rich noble later on. Not so bad.
Or have her convince her family to let Ben go with us.
>>
>>917825
True, but I'll still be disappointed if she doesn't turn out to be anything more useful than a pawn anyway.
>>
>>917854
She's clearly not in her element here though.
We could try sending them to a brother of the Dr.'s, but then the dependancy would wither away with time.
>>
>>917874
That's why I think we should teach her what magic we know now, and then when she reaches the limit at that we can move to a brother and both learn what he has to teach.

While this still lowers dependency some, it will foster a deeper sense of camaraderie as we learn magic together. There's also only so much necromancy we can justify learning before it becomes suspicious.
>>
I think I'm not cut out to play evil characters. I'm already attached to Merriam
>>
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>>917892
True. I think I'd like to try learning from MENTOCK THE MINDTAKER Vincent, the middle brother once we've learned enough here, if just so we can learn to fully cement Merriam's dependence on us.
>>
>>917738
>>917740
>>917746
>>917750
>>917752
>>917754

Upon returning to the crypt, you dedicate yourself to both honing your own craft and that of Merriam's new training. It seems you truly have had an effect on the girl's motivation; she focuses much more intently on mastering the basics now. While she practices in her room, you stay outside with the doctor, observing his work.

You notice something else as you do this; he seems to be focusing on creating various undead servants, but you haven't seen too many around. As soon as he finishes one, he sends it off somewhere. You also learn that he hires a number of people to secure him bodies; gravediggers, battlefield looters, famlies of murder victims... he has a near constantly supply. His corpses must be going somewhere, but where?

You don't press your luck by asking. Instead, you study more books, pouring yourself into your research.

It's near midnight when you hear Merriam call for you. You were nearly falling asleep reading one of the tomes. Closing it, you walk to the back, where you suddenly see a strange light.

You run into the doorway and see the girl sitting on the floor, holding a small orb of shifting light in her hands! Her eyes are wide. "Mary! Mary, I--"

Suddenly, it blinks out with a small series of sparks. You can hardly believe it -- prestidigitation. She actually did it.

"I did it!" she cries, jumping up to hug you. "I did it, Mary!"

'It wasn't THAT impressive,' you think. Your own prestidigitation skills far outweigh hers. But this is also the first bit of magic she's managed to pull off, which means she is capable of learning, and where one can learn, one can improve.

Suddenly, she kisses you. The act takes you by complete surprise -- you're fairly certain, in fact, that this is the first kiss you've ever had that you didn't initiate. She pulls away and hugs you tightly. "And it's all because of you, Mary. You're just so, so, so wonderful!"

You're torn. Part of you is almost offended by her presuming she can kiss you without your permission, and yet her initiative in both learning the spell and in taking that step clearly shows progress in some direction. Should you encourage it, or discourage it?

>You will be the only one to initiate intimacy
>Encourage her actions
>Tell her to calm down and take things a little more seriously
>Shoot down her enthusiasm with some hard criticism
>Other
>>
>>917901
We have been very little evil yet.
Only taking advantage of the zombie knight, really.

We still don't even have a dagger... The most harmful things we did besides that were kissing people and convincing a girl on a journey without telling her family... Doesn't sound so evil to me.

Not that I dislike that, one thing at a time. Only the rich can be generous, only the powerful can be evil.
>>
>>917943
>>Encourage her actions
ENGAGE /u/ THRUSTERS
>>
>>917943
>>Tell her to calm down and take things a little more seriously
>>
>>917943
>>Encourage her actions

While it's important for us to be in control, it's even more important for her to be unguarded around us.
>>
>>917943
>Encourage her actions
>>
>Encourage her actions
>>
>>917943
It's late night
>go to bed
>reward her with your tongue to regain dominance

Always stay a step ahead.
>>
>>917943
>>Encourage her actions
It's easier to train her when she thinks we care about her. We'll just have to put up with her initiating affection for now.
>>
>>917943
>>Encourage her actions

Active and motivated minions are good minions
>>
>>917949
We literally killed this woman's father so she would develop a sense of dependency upon us so we can exploit this trust to get her to do what we want.

We're evil, don't worry.

>Other

Don't be autistic. Tell her we love her and make her think we're her girlfriend.
>>
>>917943
>>Encourage her actions
A QT!
>>
>>917955
Wait wait, hold on....

>>917943
Changing my vote to while laughing a bit, saying something like "Hey now, I'm the one who does the kissing here. Still proud of you, though."
>>
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>>917943
I fear that if her confidence and skill gets too good she'll eventually be too competent to manipulate later.

Also at this point we're basically just dating...
>>
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>>917949
>Only the rich can be generous

That's simply not true, son. You can give of yourself to many people, in many different ways. Every day you can make a difference. A simple hello, a thank you, a handshake. Small deeds that go a long way. We all touch each other's lives in meaningful ways that we don't even know. Cold is the man who never greets his neighbor, shallow is the person who never offers the most beautiful thing in the world: a smile.

We have the power to do such good, son, even in the smallest ways. It's our responsibility.

With great power, comes great responsiblity.

Excuse me while I go die now

Anyway, I need to get to bed, gents.

Good news is, I'll be active in the morning. Late work call, and I'll be getting home a little later.
>>
>>917943
>Tell her to calm down and take things a little more seriously
No lewd until we say so
>>
>>917943
>Encourage her actions
>Tell her to calm down and take things a little more seriously
>>
>>917943
>>You will be the only one to initiate intimacy
>>
>>917994
This.
>>
>>918014
>Encouraging people to be good in an evil enchantress quest
I like it
With such a loose definition of 'generous' comes an equally loose definition of 'rich'


Anyway I just want to leave an idea here for discussion while I'm at work tomorrow:
We need to figure out how to learn thralldom without Merriam figuring it out.

After we learn all about necromancy and leave Albert to go visit his brothers, we could visit the Alchemist first and leave Merriam there while we learn from the Thrallherd.
However, leaving her alone with the Alchemist, she may ask about his family and risk him telling her about thralldom and possibly exposing our ruse.

Thoughts anyone?
>>
>>918408
considering how un-talkative albert is I doubt the other brothers are chatter boxes. that said we should stay with her for the first part of her alchemist training at least (2-3 days?), then maybe go see the thrallherd, though... what are the chances the thrallherd will want to ensnare us?
>>
>>918408
>We need to figure out how to learn thralldom without Merriam figuring it out.

Sounds like we need some other form of mind control first. Hypnosis or something to wipe her mind or simply block her from seeing certain things.
>>
>>917943
>>You will be the only one to initiate intimacy
>>
>>918701
No need to do that at all. If she trusts you, she trusts you.
>>
>>918523
>what are the chances the thrallherd will want to ensnare us?
If he has a taste for eye candy, pretty high.
>>
>>918719
Too simple, I'm afraid - too trusting, if you permit.

You trust in Merriam being too stupid or lovestruck to connect the dots, but I think that a girl who got the basics of Prestidigitation down in two days has more than dry hay in her head, even if she was literally born in a barn.

Managing seedling doubts is much easier if you can prevent them from happening in the first place.
>>
>>918719
Never hurts to double down your dominance
>>
>>917943
>>Encourage her actions
>>
>>918719
Trust is good, control is better.
>>
>>918719
>>918725
>>918748

Who said we need to tell her what we are studying exactly?

She doesn't have to know whether it's thralldom, necrolol or divination.
>"I'm going to study for a while." or "I'm going to rape people's mind for a while."?
>>
I'm up for playfully scolding Merriam and showing her howthings will get even better if she keeps doing what we say. Let her give us a little something and we give her something back. Sooner or later serving us will become niherently pleasurable for her andshe will do it on her own volition.
>>
>>917943
>Tell her to calm down. Tell her you will be the only one to initiate intimacy. Show her doing what you say will be in her interest. Doing so to the best of her abilities, even more.
We really should use her emotional high.
>>
>>918523
>>918723
in that case, we need to work out how our new power of thralldom works and how to protect against it.
We are inherently genius at magic, so improvising should not be too much of a problem until then.
>>
>>917943

>>918837
Backing this up
>>
Morning. Writing coming up in a bit.
>>
>>918837
Take note on how this is a form of encouragement. And psychological conditioning for that matter.
>>
>>918862
>>918868
forgot the second link...
>>
>>918837
+1
This one's great and balanced
>>
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You blink in surprise for a moment, then simply smile and wrap your arms around her shoulders. "Hey now, I'm supposed to be the one who kisses you, not the other way around," you say playfully. She blushes hard as you do just that, slowly pushing her back against the wall. She moans into your mouth, squirming while you deepen the kiss.

When you pull away, leaving a thin trail of saliva between you that snaps after a second, she takes a deep breath. "I'm sorry," she says. "I was just so excited that I did magic, I--"

"Shhh," you put a finger to her lips. "I'm not angry at you. I'm very pleased. I was just surprised, that's all."

"But what comes next?" she asks in a fast manner. "I mean, with magic? Do I learn more spells? What do we--"

You interrupt her again with your hand. "Merriam, calm down. Listen to me closely." You stare into her eyes, seeing her desire to listen, her desire for your approval. "I'll be the one who shows you what you need to do, and when. Follow me and do as I say; trust me. It's in your best interest, don't you think?"

She nods slowly. You then ask, "You want to make me happy, don't you? You want my approval, yes?"

"I do," she whispers, her voice weak and needy. "I mean, yes, Mary."

"Then do so to the best of your abilities," you whisper. "...And let me be the one who leads." You lean in and kiss her again, almost forcefully, dominatingly, and she immediately falls in line, submitting to your desire. All defenses fall before you, her emotions tuned nearly perfectly to obeying your commands. She's yours.

And you love it.

>Sleep
>Establish further rules for your relationship
>Have her show you the spell again; refine it
>Take advantage of her
>Write-in
>>
>>918856
>>918874
>>918868

Thanks guys
>>
>>918890
>Establish further rules for your relationship
>>
>>918890
>>Establish further rules for your relationship
>>Take advantage of her
>>
>>918890
>>Have her show you the spell again; refine it

I would love to take advantage of her, but I think we should make her get better at magic so she becomes useful earlier. And then take advantage of her when she's all excited about making even more progress
>>
I know it's still fairly early, so I'll give it a little more time.
>>
>>918890
>>Have her show you the spell again; refine it
>>
>>918890
>>Have her show you the spell again; refine it
>>
>>918890
>>Have her show you the spell again; refine it
>>
>>918890
>Have her show you the spell again; refine it
Time to make our investment start paying dividends.
>>
>>918890
>Have her show you the spell again; refine it

Well, it's become obvious that she's capable of magic. Time to create an apprentice!
>>
>>918916
Fuck, ignore this, I don't know how that went through.
>>
>>918890
>Have her show you the spell again; refine it
>Once she's happy with success again, take advantage of her
>>
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>>918902
>>918909
>>918915
>>918916
>>918917
>>918920

Though her emotional state is ripe for just about anything, you focus on having her show you the spell again. You correct a few of her mistakes, finger placement, pronounciation, etc. and soon the fruits of your labor show when she performs it again, this time much more refined. A small rainbow appears in her hands, different colors shining so vividly. Her eyes sparkle in wonder as she does this. Next, you give her tips on how to sustain the spell, on the importance of focus.

"You can sustain certain spells indefinitely," you explain. "If they are not too taxing, physically or mentally, all you need is to focus on doing what you did in the final moments of the spell's creation."

"I understand," she says, furrowing her brow as she sustains the rainbow in her palms.

You smile as a devious idea comes to mind. "Remember, you must be careful about... distraction!" You then attack her neck with your mouth, lightly biting and suckling. She immediately loses focus and drops the spell.

"Oh, Mary..."

You pull back with a grin. "See?"

"I'm sorry..."

"Don't be. You'll learn." You take her over to the bedroll and the two of you settle in for the night. Merriam lays her head on your chest as she sleeps, making good use of your ample pillows. You smile and pat her head, brushing her hair as she lulls offto sleep.

'This is going swimmingly,' you think to yourself. 'She could turn out to be a fine minion if she can learn more magic. I must be careful, though, that she doesn't become too powerful... Perhaps I should have her focus in the non-combative arts? Healing, or potion mixing, or illusion...'

As you think about what to do with her, sleep eventually finds you and you drift off.

>Sleep...

You have supplies for at least four more days. How do you want to spend them?

>Three days here, one day travelling back
>Three days here, one day travelling north, to the swamp
>Spent all four days here and secure more supplies
>Spend only one more day here, and the rest planned for going somewhere else
>Write-in/suggestion
>>
>>918890
>>Have her show you the spell again; refine it
then
>>Sleep
It's past midnight guys, and they don't have electricity.
>>
>>918938
>Three days here, one day travelling back
The thrall guy would teach far more useful things
>>
>>918938
>Spent all four days here and secure more supplies
We came for us first.
>>
>>918938
>>Spent all four days here and secure more supplies

>>918944
We need to be really good on necromancy before starting pluralism.

Also when we get back to the tavern we all know we are also getting back to the farm to get the boy. Give him some time to train his sword proficiency.
>>
>>918938
>>Spent all four days here and secure more supplies

I would rather learn more necro spells or at least speed up how fast we reanimate a corpse, all while during the free time teaching our student more about basic magic control so she's ready to learn actual magic schools. And of course, if she becomes capable of handling corpses, she could become our lovely assistant for when we are preparing an undead minion.
>>
>>918938
>>Spent all four days here and secure more supplies
Let's learn what we can from the man, then move onto the other magics. Saves us from traveling back and forth. After this, I vote we head to the Thrall guy. Time we start learning how to make un-undead slaves.
>>
>>918955
I'm pretty sure our friend can learn some anatomy from books and clean corpses, or some basics about magic flows and stuff from the books. That won't bother her and will prove to be useful when learning healing magic.
>>
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>>918947
>>918951
>>918955
>>918967

You decide to spend the remaining four days you have here, studying more necromancy and assisting Dr. Albert. He doesn't often require help, but occasionally he needs things moved or reorganized, sometimes holding a tool for him. Overall he's a very undemanding teacher, one who teaches by example; simply watching him do his work allows you to learn much. Occasionally, Merriam helps as well, though once he learns she is good at chores, he has her do most of the physical cleaning; sweeping, dusting, getting rid of cobwebs.

You also learn about the 'delivery boy' who comes. It's a small child's skeleton, animated to be a servant, who carries notes and deliveries between Albert and Herbert.

>Focus on dead preservation and mimicking the appearance of being dead
>Focus on using necromancy to inflict pain on living things
>Focus on greater commanding of dead and speaking to them
>Focus on creating and animating skeletons
>Focus on harnessing the power of spirits
>Other
>>
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>>918975
>>Focus on creating and animating skeletons
DID SOMEBODY SAY SKELETONS?
>>
>>918975
>Focus on using necromancy to inflict pain on living things
>Focus on creating and animating skeletons
[EVIL LAUGH]
>>
>>918975
>Focus on harnessing the power of spirits
Because spirits can be much more subtle and just as damaging as zombies or skeletons.

>Our MC whe she's a little older and wiser
Or perhaps right now, minus a few wrinkles in the face. Maybe it's her "empress overlord" look.
>>
>>918987

Saved, thanks
>>
>>918975

Spirits are tempting, few people can actually fight them... But

>>918975
>>Focus on greater commanding of dead and speaking to them
>>Focus on creating and animating skeletons

I WANT AN ARMY
>>
>>918975
>>Focus on greater commanding of dead and speaking to them
>>Focus on creating and animating skeletons

Being able to speak to the undead is a very valuable skill to learn. IT opens up many things for us.
>>
>>918987
>>918989
Speaking of, is there a point where Sirena will drop her glamour and reveal her true appearance and name to Miriam? We can't keep calling ourselves Mary forever, and we have to remind ourselves our name is Sirena and we have rocking tits and hips.

>>918990
We can become the minion lord later. We need to diversify.
>>
>>918995
We could tell her that we need to use a fake name, and this "fake" name vousd me Sirena haha
>>
>>919001
Damn
would be*

>>918995
We won't have many chances to learn advanced necromancy though, our teacher is here, push it in one field, we can diversify our basics with books later on.
>>
>>919005
+1 Learning advanced magics is cool. Not to mention the massive utility value of being able to talk to them.
>>
Also we could use a strong physical task force, if we want to be a transmuter illusionnist using thralldom... We don't have the swordsman yet.
>>
>>918975
>>Focus on harnessing the power of spirits

It comes with the bonus of being able to speak with the dead and maybe send them as stealthy scouts
>>
>>918995
We still are using the same vixen outfit though, pretty sure we still look smoking hot
>>
Altering >>918987 to
>Focus on harnessing the power of spirits
>Focus on greater commanding of dead and speaking to them
>>
>>918979
>>918978
>>918990
>>918993
>>919008

Very well.

>Spell Gained: Necromancy School
Minor Create Skeleton
Provided you have enough bones, you can now animate a full skeletal corpse. The skeleton is bound to your will, and unlike a corpse must be maintained by the magic and focus of its user, or else it will fall apart. You can animate one skeleton at a time, and cause it to fall apart at any moment. The skeleton must be whole and cannot be made of parts from different species, but close enough humanoids can substitute.

>Spell Gained: Necromancy School
Speak with Dead
You can now speak to the dead in a way they understand, and have them speak back to you. They don't make the best for conversation, but they understand your commands on a deeper level and can now relay to you what they have in their limited memory.

Albert is impressed with your work. "I personally prefer corpses," he says, "but skeletons have their uses."

There are more than enough bones in the crypt for you to take and keep. You now carry a sack of bones, which you can pour out and animate at any time. When you are done, you can collect the bones back up into the bag.

After four days of working on your new spell, and helping Merriam master prestidigitation, which she can now do easily, you find yourself running out of supplies and must collect more.

>Seek out the shepherds again
>Explore north
>Explore east
>Explore west
>Explore south
>Other
>>
>>919025
Nah, "Mary" has been in villager rags ever since she exposed herself to the Cutters. The skintight vixen outfit (in all its myriad forms) is either stashed somewhere or hidden very well under the villager clothes.
>>
>>919027
>Explore north
>>
>>919027
>>Explore north
North sounds like a good idea.
>>
>>919027
>Explore north

Might as well start heading towards the Alchemist brother right? Just to scope out the area if nothing else.
>>
>>919029
Let's try to gradually change the appearance so that it won't be noticed.
Same goes for Merriam
She can't stay a fucking lame village girl forever
>>
>>919035
The babby skeleton in >>918975 is the messenger who relays between the three brothers. If we ever wanted to change tutelage, we would explicitly follow it.
>>
>>919040
When Miriam is completely spellbound by Sirena, we can give her som extra outfits "to show you belong in my company." Nothing fancy or overtly risque, but at least something that matches our color scheme.
>>
>>919041
Yes but we'll still have to go to the swamp.
It would still be helpful to know what the journey might be like and what we might run into.
>>
>>919032
>>919034
>>919035

Give me a few 1d100s for random encounters, for food and otherwise.
>>
>>919051
>>
>>919046
I like the idea of matching colours
Maybe we can even create our own emblem if we want to go for the undead army approach
>>
Rolled 42 (1d100)

Damashi (good shit on MKK, by the way), question.

Would we be able to tell if an undead minion under our control ever gets taken out? Like, if Boris back in the abandoned village gets ganked by some errant barbarian, would we be able to feel it or otherwise know that connection has been severed somehow?

>>919051
>>
>>919040
Lets use our glorious vixen outfit and finally reveal to Merry who we are. Teach her a thing or two about seduction
>>
Rolled 83 (1d100)

>>919051
>>
Rolled 65 (1d100)

>>919051
Here ya go.
>>
Rolled 6 (1d100)

>>919051
>>
Rolled 99 (1d100)

>>919051
>>
>>919046

We should slowly but constantly corrupt her to the point she inherits our taste for clothings and is willing to die for us. We won't make the same mistake of our former master, he didn't bother with making us trust him and willingly take the fall for him, he will pay for it while we obtain completely loyal minions.
>>
>>919058
Later, when we're in a better position and Miriam becomes absolutely dependent on us and wouldn't care either way.
>>
>>919057
>Would we be able to tell if an undead minion under our control ever gets taken out? Like, if Boris back in the abandoned village gets ganked by some errant barbarian, would we be able to feel it or otherwise know that connection has been severed somehow?

I think if he isn't under our direct influence at the moment, no. There may be spells for such a thing later, possibly divination, like one that you would cast that would tell you if someone dies.
>>
>>919071
Makes sense. So if a minion is on standby, like Boris or the knight that killed Miriam's dad, they're outside our sphere of observation, and we wouldn't immediately know if they're down.
>>
Rolled 95 (1d100)

>>919066
>Rolled 99 (1d100)
Close enough

It could be cool to have a small pet skeleton that could sneak in to spy temporarly
>>
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>>919057
>>919059
>>919062
>>919063
>>919066
>>919088

Packing up your things, you and Merriam head straight north. After moving through a small forest, you come upon the site of an absolute slaughter. There are at least twelve dead bodies, hacked to pieces or cleaved in half, littered about the area. From their bodies and clothing, they looked like both men and orcs, barbarians all.

And in the center of it all, sitting upon a tree stump next to a massive axe, covered in blood and looking very tired, is a minotaur. His massive, bulky frame is sullen and his shoulders are slumped. Merriam hides behind a tree as you poke your head out and watch.

He's just sitting there, apparently recovering. His eyes are closed and he is breathing heavily, and has not noticed either of you. The bodies are fresh, very fresh -- this battle must have just happened recently. You can see armor, weapons, gold even! All simply lying around their previous owners.

>Approach him
>Go around him
>Reanimate a corpse from a distance
>Wait and watch him for a while
>>
Damashi, are skeletons stronger, more resilient than corpses, or the opposite ?
I don't see the point of being able to control a single skeleton requiring concentration and energy when you can have 5 undead requiring nothing.

Except for the fact than you can fold them into a bag and they smell better...
>>
>>919106
>>Wait and watch him for a while

Maybe he leaves and lets us get all the sweet loot. If only our reanimation were faster we could tire him out with our good amount of corpse.
>>
>>919106
>>Wait and watch him for a while
>>
>>919106
>>Reanimate a corpse from a distance
There's a lot of good bodies there. We don't have to interfere with the minotaur, we can just make the bodies give us their loot.
>>
>Wait and watch him for a while
>>
>>919111

They have different advantages. Skeletons can be reanimated, and are on the whole quicker than shuffling corpses. They can still be defeated by other means, but are easier to store and produce.

Apples and Oranges, anon.

And we can eventually get to a point where they can be animated indefinitely.
>>
>>919106
>Wait and watch him for a while
>>
>>919106
>Reanimate a corpse from a distance
Time to test our new powers out
>>
>>919106
We need that goddamn Minotaur undead!!!

>>Wait and watch him for a while
> prepare the bones
>>Reanimate a corpse from a distance
> make the corpse poke him and run away in another direction
>> create an illusion of an armed man far in that direction.
> reanimate other corpses to build a small army while the minautor is away
> loot witht he help of the undead
> if he comes back, reanimate the skeleton and attack him while you run away with half the loot
>>
>>919106
>Wait and watch him for a while
>>
>>919126
Risky, but I like it.
>>
>>919114
>>919115
>>919119
>>919123
>>919137

After a while of watching, the minotaur stands up and takes his axe. He hefts it over his shoulder and simply walks away.

'Where is he going?' you wonder. 'He's leaving all of his gold behind!'

Completely ignoring his kills, he simply wanders off, in a southwestern direction.

'How curious... He seems to be alone, as well. I thought minotaurs travelled in herds, or something... tribes? Clans? Hmm.'

He doesn't look back as you and Merriam step out from the forest.

>Loot the bodies!
>Get the minotaur's attention
>Run up and intercept him
>Prepare a few corpses
>Other
>>
>>919148
>Loot the bodies!
"Vulture? Oh, no no no. I call this 'opportune resource gathering.'"
>>
>>919148
>>Get the minotaur's attention
>>
>>919148
>Loot the bodies!
Stay hidden, reanimate the corpse, have them loot themselves and deliver it to you.
Maybe try to talk with their spirit to find out what happened
>>
>>919148
>Get the minotaur's attention
>>
>>919148
>>Get the minotaur's attention
>>
>>919148
>Loot the bodies!
DOSH!
>>
>>919148
>Get the minotaur's attention

He would be the perfect meatshield
>>
>>919160
Loot first, minotaur later
>>
>>919148
>>Loot the bodies!
>Prepare a few corpses

What the fuck are you people doing? We have ZERO attack spells. Why the hell are you trying to get the attention of something that just killed a horde of people?
>>
>Loot the bodies
>Get the Minotaurs attention
>>
>>919148
>>Loot the bodies!
>>
>>919176
Testing new powers
>>
Also we could talk to the dead and find out why he killed them. Maybe they provoked him
>>
>>919182
Testing what powers? We have none to attack this fucker.
>>
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>>919156
>>919160
>>919161
>>919163
>>919164
>>919165
>>919170
>>919176
>>919178

"Merriam, check those bodies for goods." You start walking towards the minotaur.

"What are you DOING?" she says in a hushed whisper.

"Merriam, LOOT!" you tell her, then you focus on the minotaur. You approach him and stop halfway between him and the bodies. "Minotaur!" you shout.

His shoulders slump and he lets out what seems to be a loud sigh. He turns around, then his cowlike face seems to twist into confusion when he sees you. He snorts once, then turns around and walks off.

"Hey... Hey! Don't you ignore me!" you shout at him. "Turn around, RIGHT NOW!"

He stops again, and does so. He stops hunching over and stands up fully, revealing a height of at least eight or nine feet. His axe is the size of your entire body. "Go away," he grunts.

"You killed all of those men?" you ask.

He shrugs. "They try to kill me."

"Why? Why did they?"

"Two groups. Man. Orc. Both want me join them. Join their fight. Fight each other." He twists his head slightly, cracking his neck. "Not care about their fight. Not care about them. Kill them."

'Well, his command of the common tongue could use some work, but at least he can speak... and is very, very strong.'

>Attempt to convince him to serve you
>Ask him what he does care about
>Compliment him on his skill
>Ask if he is alone or what he is doing in these lands
>Other
>>
>>919193
>Compliment him on his skill
>Ask him what he does care about
>>
>>919193
>Ask if he is alone or what he is doing in these lands
>>
>>919193
>>Ask him what he does care about
>>Ask if he is alone or what he is doing in these lands
>>
>>919193
>Compliment him on his skill
>Ask if he is alone or what he is doing in these lands
>>
>>919193
>>Ask him what he does care about
>>
>>919193
>>Ask him what he does care about
>>
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>>919196
>>919198
>>919199
>>919204
>>919216
>>919222

"Well, you are very strong," you compliment him. "Well done! To have slaughtered a dozen barbarians, you must be one of the mightiest in the land!"

"Not care." He turns and walks away. You find yourself growing more and more frustrated, and so you run up to him.

"Well, what DO you care about?" you ask him.

He doesn't look down. "Not care about fighting for others. Fight for myself."

"And what are you fighting for? Family? Clan? Are you alone?"

He stops and looks down, leaning in close. He is quite intimidating, and he stares at you with wide, possibly angry eyes. Did asking about family pull the wrong lever? "Too many questions. Tired. Go home. Eat."

He straightens and walks off, leaving you to put your hands on your hips. Merriam runs up with a sack of coins. "The barbarians didn't have much, but they did have these," she says. "I've never seen this much money, it must be at least over a hundred!"

"Any food?" you ask.

"Some. Mostly uncooked meat and rabbits they were carrying. They must have been hunters before..." She looks at the minotaur's back. "...Him."

"Well, they're dead now, so that doesn't much matter," you shrug. "That one is a curiosity. Perhaps we'll see him again."

"I don't think it's a good idea to follow him," Merriam says. "There might be more out looking for him, or looking for those men he killed..."

>Set up camp and cook the food
>Keep going north
>Spend some time reanimating the bodies
>Take other things from their bodies; furs, weapons, etc.
>Other
>>
>>919231
>Set up camp and cook the food
>Take other things from their bodies; furs, weapons, etc.
At least a knife. We can work our way up to "magician's knife" later.
>>
>>919231
>Take other things from their bodies; furs, weapons, etc.
Arm ourselves with knowledge (well, steel, but whatever)
>>
>>919231
>>>Spend some time reanimating the bodies
>>Take other things from their bodies; furs, weapons, etc.
>>
>>919231
>Spend some time reanimating the bodies
>Take other things from their bodies; furs, weapons, etc.
>>
>>919231
>>Keep going north
>>Spend some time reanimating the bodies
>>
>>919231
>>Spend some time reanimating the bodies
>>Take other things from their bodies; furs, weapons, etc.
>>
>>919231

>>Spend some time reanimating the bodies
>>Take other things from their bodies; furs, weapons, etc.
(A dagger for each one of you, anything of good facture)
> Take sone food, but camp further away, or we might be accused
>>
>>919231
>Spend some time reanimating the bodies
>Set up camp and cook the food
>>
>>919237
>>919238
>>919240
>>919241
>>919245
>>919246
>>919260
>>919261

We have acquired some furs, and Merriam and you are now armed with knives that are mostly used in skinning and hunting, but can be used for self-defense.

As you prepare to use some of the bodies for necromancy, Merriam gathers up other potentially useful supplies, and secures two packs for you and her to use.

>1d20 to see if more barbarians stumble upon you as you perform the rituals
>In this instance, the higher the better
>>
Rolled 4 (1d20)

>>919268
FUCKING BARBS
>>
Rolled 19 (1d20)

>>919268
>>
Rolled 3 (1d20)

>>919268
>>
Rolled 18 (1d20)

>>919268
>>
Rolled 3 (1d20)

>>919268

Rolling
>>
Rolled 11 (1d20)

>>919268
>>
Rolled 1 (1d20)

>>919268
>>
>>919284
welp here we go boys
>>
Rolled 12 (1d20)

>>919286
is 1 critical and 20 critical failure or the opposite ?
>>
>>919293
20 is usually always crit success.
>>
>>919293
>>919297
According to QM discord Damashi is taking an average of the rolls. So currently we're boned. Average is like sub eight right now.
>>
>>919286
inb4 entire barbarian army finds us.
>>
>>919271
>>919275
>>919278
>>919284
>>919281
>>919293

You only get ten or so minutes into preparing the first body, however, before Merriam taps your shoulder.

"What is it? I'm in the middle of a ritual, Merriam."

"M-Mary..." Her voice is shaking and weak.

You look up and turn around, discovering that there are four horsemen emerging from the woods. They are all men, warriors and raiders obviously by their garb, and their eyes are fixed upon the slaughter with you in the middle.

'Shit,' you think to yourself. 'This was amateur. Caught out in the open, nearest forest is a good run away, and they're on horseback...'

The largest among them, the leader of this scouting group, looks down at you. It is hard to read his expression, but he doesn't seem pleased.

>Attempt diplomacy
>Run
>Fight!
>Surrender
>Write-in
>>
>>919308
>>Attempt diplomacy
We can tell them that we found them dead, and that we know a spell that can let us find out who killed them. This has the advantage of all being true and hopefully getting them off our case.
>>
>>919308
>Attempt diplomacy
Explain about the minotaur. Stall for time while our zombies we grabbed from the crypt come around to attack and stall them.
>>
>>919308
>Fight!
Reanimate all skeletons
>>
>>919308
>>Attempt diplomacy
>>
>>919318
We can only animate one skeleton at a time, and any other animation takes several unhindered minutes. We are clearly outnumbered, under-equipped and in immediate danger.
>>
>>919308
>Attempt diplomacy
>>
>>919308
>>Attempt diplomacy

We stumbled upon the battlefield and tried to save what we could. Alas, it was too late for them and there's no point in the dead clinging to their belongings
>>
>>919308
>>Attempt diplomacy
Explain what actually happened.
>>
>>919308
>>Attempt diplomacy
Explain what actually happened, tell them the minotaur direction.
If needed, tell Miriam to give the gold she has, keep what you carry on you discretly
>>
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>>919311
>>919315
>>919322
>>919332
>>919337
>>919342

'Let's see if they're willing to talk.' You hold up your hands in a friendly manner. "Hello," you begin, putting on a smile. "I know what you may be thinking, but I assure you, we were not responsible for this. There was a minotaur who--"

The lead scout, apprently not interested in speaking, holds up his and and points at you both. Two horsemen alongside him immediately ride forward.

'Oh, hells. They aren't. Bloody savages...'

You and Merriam both react in different ways; you manage to duck as the barbarian tries to grab you, but she tries to run and is immediately caught. He scoops her up with one strong arm and lifts her onto the horse. She screams and kicks, trying to reach for her dagger but she is an untrained young woman and he a fully-grown barbarian. Odds are not in her favor, nor are they for you.

The one that missed you turns around and comes back for another pass!

>1d20 to attempt escape!
>Or surrender
>Other
>>
Rolled 19 (1d20)

>>919344
Run, and maybe the doctor could help
>>
>>919344
>Other, reanimate your skeleton to fight them.
>>
Rolled 9 (1d20)

>>919344
Those zombies from the crypt could really come in handy right now.
>>
>>919344
>Or surrender

Well, can't see any way we can kill enough of them to be meaningful, let's scheme from the inside
>>
Rolled 4 (1d20)

>>919344
>>1d20 to attempt escape!
We can come back with zombies I suppose. Not too sure how well I like the average roll system though.
>>
>>919351
You can't, our best hope is to flee and ask the doctors help
>>
>>919344
>>Other
use magic to make merriam look ugle and hage like so they drop her
>>
Rolled 15 (1d20)

>>919344

>1d20 to attempt escape!

Sorry for her, but priorities. And we will have our revenge once we send an army of undead to destroy those puny barbarians. Hopefully we can do it before they take her virginity because we might need virgins if we end up summoning demons later
>>
>>919360
>http://pastebin.com/kAZS1yN0
+1 Make her look like an old woman.
>>
>>919360
>>919366
What if they kill her for being an old hag witch?
>>
>>919360

If she looks ugly, they might kill her on the spot because you know, barbarians.
>>
>>919373
>>919374
Old women can still be made to clean and take care of other menial tasks.

>>919360
+1 On this, we'll be hard-pressed to even come close to escaping men on horses. We should also uglify ourselves whiles where at it too.
>>
I'm more content with letting them capture Miriam as is, rescuing her immediately afterwards (in our true form), and truly making her dependent on Sirena.
>>
Rolled 15 (1d20)

>>919344
Break away, maybe get the Minotaur, get Zombies, end those barbarians.
>>
>>919376
The spell's not forever, we have a better chance running away and finding help>>919376
>>
>>919350
>>919352
>>919357
>>919364
>>919379

You make a run for it, but the lead scout sends out a second horseman. It is only a matter of time before they encircle you, and easily overpower you.

Ten or so minutes later, and you are marching behind the horses, your hands bound in rope. Try as you might, you cannot undo them. The horses move at a slow pace, so as not to harm you, and one of the barbarians rides behind to keep an eye on you both. Not only are your hands tied together, they are leashed to the back of one of the horses, preventing escape.

Your knives and other valuables, the bag of coins and such, are taken away from you and put on one of the horses. They did not search you thoroughly, however, and thus you still have the coin you stole from Mordrax.

'Damn,' you think as you march behind. 'Should've returned to the crypt. Should've kept going north. I knew this was barbarian country. Well, I'll make a mental note: where there's one barbarian, there's usually more nearby.'

Merriam is holding up, all things considered. She whispers to you, "What's going to happen to us now?"

"Don't worry, I'm thinking..."

"I don't want to end up a wild man's wife!" she says urgently. "I've heard terrible stories..."

"Shh," you tell her. "That's not going to happen." You pause in thought. 'Though, if it keeps it from happening to me, it might.'

>Attempt diplomacy, again
>Use your magic to create some kind of distraction
>Use your cosmetic spell to make you and Merriam unattractive and old-looking
>See where they are taking you
>Write-in
>>
>>919382
>Use your magic to create some kind of distraction
>>
>>919382
>See where they are taking you
>>
>>919382
>Use your magic to create some kind of distraction

Maybe it will give us a chance to steal or kill a couple of horses and get away
>>
>>919382
>See where they are taking you

I say we stay beautiful, the better we look the more likely it's the leader who takes an interest in us giving us the opportunity to use thralldom and get some shit done
>>
>>919382
>>Use your magic to create some kind of distraction

mybe some fightign sounds over a rige or a minouter? goblens something
>>
>>919390
This. Stay as is, see what game the barbarians have. And if there isn't anything Sirena can immediately do, the impending zombie backup should help too.
>>
>>919382
>>Use your magic to create some kind of distraction
>>
>>919390

I like this plan. Barbarians aren't exactly known for their magical knowledge, so we could take advantage of barbarians being horny fucks and if we end up with the leader, we could enthrall him
>>
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>>919397
Unless barbarian tribes have their own shamans or elementalists.
>>
>>919384
>>919389
>>919391
>>919396

"Just stay alert for now," you tell her. "I'll think of a plan..."

When night falls, they stop to make camp. Two of them go off hunting, while two remain. You and Merriem are still leashed to the horses, but now you can rest your weary feet.

You look up at the night sky, thinking of a plan. You have read about advanced forms of prestidigitation, ones that create grand illusions in the sky for entertainment. But perhaps, it can be used as a distraction, or a signal...

You close your eyes and focus as hard as you can. You picture a beautiful, bright shower of sparks in the sky. With your palms open and facing upwards, you envision the power of the illusion and focus as hard as you can...

>1d20 for success! The higher, the better!
>>
>>919403

Probably all their magical knowledge if any extends to totems and communing with spirits, I doubt that will do any good detecting the use of enthralling and illusions, although shamans might be able to detect the undead
>>
Rolled 4 (1d20)

>>919406
>>
Rolled 20 (1d20)

>>919406
>>
>>919406
>>
>>919410
KIREI HANABI DA ZE
>>
Not the biggest fan of roll averaging. Wasn't it calculated a while back that most rolls would be shit/subpar when you do that?
>>
Rolled 18 (1d20)

>>919406
>Reply to Thread No.916014
>>
>>919419

I don't exactly average, I tend to compare favorable results against unfavorable results. More above the target number = good, more under = bad. It's not a complex system and I might adopt something else as time goes on to suit this quest better; I'm still in somewhat of an experimental phase with it.

>>919408
>>919410
>>919421

Something suddenly clicks in your head; an advanced application of prestidigitation. Just as harmless, but potentially much, much more useful. A small ball of light appears in your hands. At your command, it shoots upwards, into the sky! You and Merriam both watch as it burts into a colorful shower of sparks, illuminating the forest quite a distance all around. The small lights that emerge from the central blast, which also makes a loud popping noise, linger as they slowly go downwards.

>New Spell Acquired: Illusion
Firework Signal
You can launch a signalling flare up into the sky. It will explode with a loud noise and a shower of bright sparks that linger for several minutes. It can be of various colors, and can take shapes like stars, arrows and skulls.

The barbarians stand up, staring at the sparks above, whispering amongst themselves. They head towards the horses when noise is suddenly heard from the forest. Horses!

A rival scouting group of barbarians is heading towards you! Before the barbarians can properly prepare and escape, they are on the scene, attacking!

>1d20+5 to take advantage of the confusion, and escape!
>>
Rolled 14 + 5 (1d20 + 5)

>>919423
>>
Rolled 20 + 5 (1d20 + 5)

>>919423
>>
Rolled 1 (1d20)

>>919423
Get our shit and gtfo.
>>
Rolled 12 (1d20)

>>919423
>>
Rolled 16 + 5 (1d20 + 5)

>>919423
>>
>>919439
should see if we can make more imges and get both the groups to kill each other then we take the bodies and sthings
>>
Rolled 2 (1d20)

>>919423
>>
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>>919427
>>919428
Cancelled each other out.

>>919425
>>919431
>>919439

As the barbarians attack, you reach up and grab Merriem, telling her to get on the horse! She climbs up, trying to control the creature while you go around the front and try to undo the rope keeping the horse tied up, but the knot is too strong.

Suddenly, a dead barbarian lands next to you, his sword falling out of his grasp. You smile and pick it up. 'Thank you.' You swing, and cut the horse free! You look over and see your things; the bag of gold! You grab them and hoist them up to Merriem before climbing up yourself! You take the reigns in your bound hands and ride off into the forest!

It is night, but the spell is still illuminating the area. You ride hard and fast, glad to have received those brief riding lessons in the capital for those days you would accompany Hordrax with the royal family on their 'hunting expeditions' into the woods. Of course, those were under heavy guard.

You can hear pursuit; two horsemen are riding after you. You've already been captured by ONE barbarian bad today, you do NOT want to make it a second! At least you have a headstart!

>1d20+2 to escape pursuit!
>>
Rolled 20 + 2 (1d20 + 2)

>>919445
>>
Rolled 5 + 2 (1d20 + 2)

>>919445
>>
Rolled 19 (1d20)

>>919445
can we use an illusion to make a tree or thick bush look like empty space and they can crash into ti
>>
>>919449
>>919452
Hell yea.
>>
>>919452
>>919449
Nice.
>>
>>919449
>>919452
Okay now let's stop rolling.
>>
>>919452
Sirena's illusions are visual only; they're not yet aural or tactile.
>>
Rolled 2 (1d20)

>>919445
>>
Rolled 12 (1d20)

>>919445
>>
use light to blind the horsman and make them fall over
>>
Rolled 1 (1d20)

>>919445
I want to roll too!
>>
>>919464
Don't. Ever again.
>>
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>>919464
>>
>>919464

Next time you get the feeling, I'd suggest ignoring it
>>
Rolled 14 + 2 (1d20 + 2)

>>919445
Rollin'

>>919464
...I have no words.
>>
>>919464
What the fuck is wrong with you.
>>
Seriously, though, a lot of 1s in this quest. Is there a specific average number of rolls he takes before he stops taking numbers? If so, I haven't noticed.
>>
>>919464
Why must you ruin everyones fun?
>>
>>919473

Nah, he just uses them in compared to the target, if more of them go over then we're good
>>
>>919464
Kys
>>
>>919473
I think it just depends on how many people are active at a time.
>>
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>>919449
>>919464
It's okay about the 1, it just cancels out the 20 we already had.

>>919451
>>919452
>>919460
>>919461
>>919471

You ride like the night wind, twisting between trees and weaving around rocks. You come upon a small ravine and leap over it, and continue riding on. Occasionally, you shoot lights off into the distance to draw their eyes.

Eventually, you've gone too far for them to pursue and still return, and their shouts fade. Merriam holds tightly onto you as you slow down, but keep going forward.

After a while, you stop and look back. There is nothing following you. "Mary," she whispers. "D-did we make it?"

"Yes," you say with a smile. She gasps in relief and hugs you tightly.

"I never should have doubted you," she says. "I'm so sorry! I thought we were done for."

"It's okay. I thought we were in real trouble there, too." You pull the horse off to one side and set down, taking the dagger out of a bag. You cut Merriam's hands free, and then she does the same for you. Once you are free, she hugs you tightly, kissing your cheek over and over. "Alright, alright, enough," you say, pushing her back. "We're still in the woods. We need to find shelter."

"Right, sorry," she says. You climb back up onto the horse and help her up to sit behind you.

"Now, let's look for something suitable..."

>A shady group of trees
>A cave
>Collection of large rocks
>A clearing in the forest
>Write-in
>>
>>919492
>Collection of large rocks
>>
>>919492
>>A cave

Worked for us before.
>>
>>919492
>>A cave
>>
>>919492

>A shady group of trees
>>
>>919492
>>A cave
when this hosrse dies can we get a undead one? forver rideing and naver neededing food
>>
>>919449
YEEEEES

>>919464
FUCK YOU.
Wither inthe pain of ten thousand kicked crotches.
>>
>>919492
>>A cave
>>
>>919492
>A cave
>>
>>919492
> A cave
Use transmutation to disguise yourselves. Or in our case, look like our natural selves (we disguised ourselves when we met miriam right?)
>>
Think it is pretty impressive that we have kept up that Mary Illusion for so long.
>>
>>919492
>A cave
Try to upgrade Transmutation by growing the entrance shut, maybe?
>>
>>919519
>>919521

Yes, we're still in disguise. The cosmetic spell lasts until you naturally "grow" out of it, about the rate of hair growth. Eventually, unless reapplied, you go back to normal.

>>919495
>>919496
>>919503
>>919510
>>919519
>>919526

You look around, activating your darkvision spell to allow for better sight, eventually managing to find a small cave. It's not large enough to stand upright in, but it isn't deep, either. You tie the horse up and both of you dismount to look at the cave.

Merriam takes out your packs. "At least those wild men didn't go through our things," she says. "We still have everything!"

"Yes, lucky," you say, and that word sticks out to you. "Lucky, lucky, lucky..." You take out the coin from your pocket and hold it up, inspecting it. 'Lucky...'

"Can you imagine what would have happened if you hadn't cast your spell?" she asks as she sets up the bedroll.

"They were probably taking us back to their village," you tell her as you pocket the coin. "There, we and everything we own probably would have been given to the chief. That's usually how these barbarian types work."

She shivers. "Gods, I was so afraid..." She looks up at you and smiles. "But you weren't were you?" She hugs your waist tightly. "You knew we could get out."

You run a hand through her hair. "You just need to be confident. I told you I would protect you."

She smiles warmy and hugs you again. It takes a moment to disentangle yourself from her, but within minutes you and she are curled up in your bedroll. Merriam holds onto you, resting her head on your shoulder.

"You've done so much for me, Mary," she whispers. "You've showed me magic, saved me from wild men... I've never felt about anyone like I do for you, not even Samson back home. Do you... feel the same?"

>Profess 'love'
>Keep things as they are, for now
>Shoot down romance
>Dodge it and go to sleep
>Other
>>
>>919532
>>Keep things as they are, for now
Preferably, we bang.
>>
>>919532
>Dodge it and go to sleep

Not really the best time for that right now
>>
>Profess love
>>
>>919532
>>Keep things as they are, for now
>>
>>919532
>Dodge it and go to sleep
>>
>>919532
>>Profess 'love'
>>
>>919532
>>Profess 'love'
This gets her further into our pocket.
>>
>>919532
>Keep things as they are, for now
Let her make the profession first.
>>
I had a late work call this morning.

Quest is on pause for the next, say, three hours or so. Gotta go drive.

We'll resume then!
>>
>>919532
>>Keep things as they are, for now
>>
I want to be honest, this is not a good time, not for any of us two. She probably rides that adrenalin high still and magic as well as our tricks did a hardnumber on her, we have to dodge it, because EVERYTHING we saycan get us in a disadvantageous position here.
>>
>>919540
>>919545
>>919549
If we go too far in this direction, things can get emotionally tangled and dangerous. For her, not us, I mean.
>>
>>919532
>Profess 'love'

Just drag her in more, maybe throw in something about being attracted to both sexes but that she will always hold a special place
>>
>>919532
>Keep things as they are, for now
>>
>>919555
just tel her thta love is baotu doing all the things for the person you love and naver qustioning them, and we will help her, and keept her by our side and do and show her things she naver would have befor meeting us
>>
>>919554
That's what I want to happen. Putting her further off balance lets us use cognitive dissonance to mold her into a more effective tool.
>>
>>919532
>Keep things as they are and sleep
>>
>>919532
>Keep things as they are, for now
If we profess love, any jealousy she ends up harboring from our future actions is more likely to be destructive in nature. If we play hard to get, we can channel that jealousy constructively more easily.
>>
>>919532
>>Keep things as they are, for now
>>
>>919563
>cognitive dissonance
On paper a nice idea, but not so much in the long term. Cognitive Dissonance WILL end up making her unsatisfied and emotionally unstable in the worst way possible.
Let's keep going the conditioning route for now
>>
>>919532
>Profess 'love'
>>
The faster we take this relationship, the faster she realizes we aren't nearly as into it as she is, and sooner we lose our hold over her.
>>
>>919611
THIS
Keep her on the leash, be vague, have her desire BIND her to us not our prefession bind US.
>>
>>919613
Agreed. She's the one making the attachment, while Sirena fosters it.
>>
Let's not get in an equal relationship.
I want her to be a devout follower who will die for us anytime.
(would be cool if she even tried to resurrect us if we died)
>>
>>919595
That's not really how it works, we're in the position to help her resolve that discomfort. There won't be long term issues.
If you're trying to condition her here why vote to dodge it rather than provide positive reinforcement?
>>
I'm of the opinion that it's too soon for "Mary" to declare love for Merriam, as that could tweak the dynamic we're probably shooting for (making Merriam a willing thrall to Sirena). Let Merriam make that jump herself, so that it's more organic and deeply rooted than anything we may attempt to speed it along. Granted, we've saved her life on several occasions and taught her magic, so most of the work is already done.
>>
"I like you very much, Merriam," you say, and she smiles when she hears it. You're coming to mean a great deal to her, which is good. But you mustn't let things progress too far, too quickly. "Let's just worry about getting somewhere safe, first. Saving our hides doesn't mean anything until we're actually safe."

That seems to calm her down. She nods in understanding, but still snuggles in close. You hold onto her protectively, and not just for her sake. You have designs in motion for her and her brother. What they are, and what roll they will play in your revenge, is yet to be seen.

But you have put considerable time into this girl, and you're going to make your investment pay off.

But for now, sleep. Then, in the morning, you'll need to figure out just where in the hell you are.

>Sleep...

"We're lost?" Merriam asks in dismay.

You take another chunk out of the cooked rabbit. "We'e NOT lost. I just need to get my bearings. We're still in the forest, aren't we?"

"Yes, Mary, but it's a big forest."

"Don't worry. I have a plan."

You can tell from the sunrise what direction things are in. But your plan, despite your assurances, is what, exactly?

>East
>North
>West
>South
>write-in
>>
>>919532
Use magical kiss.
Make her think that you care about her deeply, but have never been in that kind of relationship before and are too shy/uncertain.
Attempt new thralldom magic to form the idea in her head
>>
>>919949
>>South
>>
>>919949
>>East
>>
>>919949
>North

We were going to find that Alchemist right?
>>
>>919949
>South
We came from the South, and that's where we found the minotaur and the battle.
>>
>>919949
>South
can we try and sense corpses? getting a squirrel to climb up a tree so we can get some idea of where we are would help

>>919958
can we focus on getting out of the woods first?
>>919964
No we were out for supplies, we just got very very sidetracked
>>
>>919949
Try to head back to the barbarian slaughter fest where the Minotaur was. Drag some barbarians away and reanimate them
>>
>>919949
>>North
>>
>>919964
If we're changing teachers, we need to follow the undead babby courier. Let's return to the Necromancer's crypt first.
>>
>>919970
>Going back to where we were captured in the first place
Brilliant idea.
>>
>>920003
Yeah, I dunno if that's a smart move either.
>>
>>919949
>>Going back to where we were captured in the first place
>>
>>919949
>Remember in what direction the river was flowing, try finding a high point to look for it and proceed from there on
>>
>>920003
yea but now we are on a horse. the difference between getting ambushed and investigating is pretty big
>>
I'm heading back from work now. I have a world map ready to go when I get home.
>>
>>920492

Fantastic. Thanks for your efforts, OP
>>
>>920068
Seconding.
>>
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Here we go. I've tried adding everything so far.
>>
>>920637
neat
>>
>>920637
It's good to be able to get our bearings here.
>>
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Alright, I decided to redo the last vote because now you have better idea of where we are, and let's say that Sirena was able to orient herself once she got out in the open.

Let's say we're here, at the red X (lower left corner)

Where to from here?

>North
>East
>West
>South
>Other
>>
>>920713

East until reaching the river, then follow it north
>>
>>920724
Seconding.
>>
>>920724
>>920742

A 1d100 for random encounter generation, please.
>>
Rolled 24 (1d100)

>>920749
>>
Rolled 81 (1d100)

>>920749
I will shit myself with rage if we run across more barbarians.
>>
Rolled 42 (1d100)

>>920749
>>
Rolled 2 (1d100)

>>920749
>>
Rolled 58 (1d100)

>>920749
>>
Rolled 30 (1d100)

>>920749
I want to roll too!
>>
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>>920758
>>920763
>>920766
>>920782
>>920812
>>920838

Travelling east on horseback with Merriam's arms wrapped around your waist and your packs carried upon the horse's saddle, you soon find the river. Judging its flow, you determine that Cross Lake must be north, and so you follow along its edge.

As you come to a hill, you see a building in the distance; it appears to be a multi-floored cottage with a smaller building adjacent to it, built right on the river's edge with a pier. Merriam grows excited that there may be food and other things there, but you narrow your eyes when you see a boat docked at the pier. The riverboat says, in bright lettering on one side, 'Azure Serpent'.

"That man on the toll bridge," you say to Merriam. "He mentioned that ship."

"So... are they pirates?"

"River raiders, more like," you guess. "This must be their base. It looks like an inn or a tavern..."

"What should we do?" she asks.

>Approach it openly
>Camp nearby and watch it
>Attempt to sneak onto the property
>Disguise yourself or Merriam
>Other
>>
>>920840
>>Approach it openly

Find our friend!
>>
>>920840
>>Other

Avoid it like the plague, even if it makes you take a small detour. I think that after barbarians, we aren't in the mood for pirates/raiders
>>
>>920840
>>Camp nearby and watch it
>>
>>920840
>Other
I'm VERY not interested in dealing with these guys. I say we watch them for a bit to see if they're looking our way then bolt north at first opportunity.
>>
>>920840
This >>920855
for cryin out loud, we're being Evil Stupid again. why would we want to get involved, we have no minions, no worthwhile companion, we're tired, and we're carrying a big bag of gold as two guard-less females.
WHAT COULD GO WRONG
>>
>>920840
Swing wide and dodge it. I want to get back to the safety of the crypt.
>>
>>920855
Backing this, we've been side tracked enough.
>>
>>920840
>Camp nearby and watch it
Then at night
>Attempt to sneak onto the property
>>
>>920855
This
>>
If we had more offensive means of protecting ourselves, then I'd be more willing to check it out, but as it is, I just cannot be fucked to deal with these raiders.
>>
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>>920867
>>920862
>>920855
>>920870
>>920892
>>920930

"I'd rather NOT deal with that potential problem right now," you say, swinging the horse westwards and riding around the place.

"I'm glad," Merriam admits.

The two of you continue onwards until you start seeing familiar aspects of the landscape; namely, dead trees. Soon enough, you spy the chapel in the distance and the graveyard attached to it. You ride around the front, intending on entering it to see Dr. Albert, but then you see the delivery boy -- the child skeleton who carries things between Albert and his brother Herbert in the swamp -- leaving. As you walk by, the delivery boy looks up at you, removes his head like one would raise his hat to greet a lady, and then places it back. He then keeps going.

>Follow the skeleton boy
>Go in and speak to Dr. Albert
>Go another direction from here
>Now that you have a horse, revisit the barbarian massacre site
>Other
>>
>>920972
>>Now that you have a horse, revisit the barbarian massacre site

I want some fucking zombies
>>
>>920972
>>Follow the skeleton boy
>>
>>920972
>Go another direction from here
Its still day, plenty to do
>>
>>920972
>Follow the skeleton boy
We've built up a healthy base for our Necromancy. It's time to diversify and get out of this region.

Next stop, Alchemy or Thralldom, whichever comes first.
>>
>>920972
>>Follow the skeleton boy
>>
>>920972
>>Go in and speak to Dr. Albert

We need to buff our necro powers and maybe create a few zombie bodyguards. We can leave visiting the massacre site for tomorrow and we can go to the other two potential masters anytime
>>
Not a smart idea to got the swamp when we have hardly even mastered necromancy
>>
>>921030
Shit, right. Dude was in the swamp. Uhm... in which case I'm changing my vote to

>Go in and speak to Dr. Albert
>>
>>920986
Albert has plenty of corpses to use

>>920972
Depending on how much food we have now,
>Go another direction
or
>Continue necro-study
>>
>>920972
>>Go and speak to Dr. Albert
>>
>>921030
In Sirena's defense, she's good at learning organically, and the messenger knows a definite safe route.
>>
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>>921015
>>921044
>>921087

>>921086
About a day's worth.

>...

Riding past the skeleton boy, you approach the chapel and head downstairs. There, you encounter Dr. Albert, holding up a vial of green glowing liquid.

"Doctor," you greet him.

He doesn't say hello. "My undead sentries tell me you have a horse now," he says. "You wouldn't by any chance be donating it to me, would you? For parts."

"I hadn't planned on it yet. Unless you can make me an offer."

"We'll see," he says. "I don't recall you leaving with a horse."

"We encountered some barbarians."

"Ah. They know well to avoid this area. I taught them that a long time ago." He sets the vial aside, within a case, and closes it. "Come to resume your studies? Or for something else?"

>Stay here for the day, study
>Mention to him that you want to learn offense-oriented magic
>What's that green stuff? Is it from Herbert?
>Ask about the barbarians or a minotaur
>Other
>>
>>921136
>Mention to him that you want to learn offense-oriented magic
Time to hurt people
>>
>>921136
>>Ask about the barbarians or a minotaur

And because that takes just a few times

>Mention to him that you want to learn offense-oriented magic

I bet he could teach us something like bone arrows, necro bolt or something
>>
>>921136
>>Mention to him that you want to learn offense-oriented magic
>>What's that green stuff? Is it from Herbert?
>>Ask about the barbarians or a minotaur
>>
>>921136
>Stay here for the day, study
>Mention to him that you want to learn offense-oriented magic
>>
>>921136
>>Mention to him that you want to learn offense-oriented magic
My goal is to hurt people.
>>
>>921136
>Mention to him that you want to learn offense-oriented magic
>>
This quest: confirming anything with boobs in the OP will get infinite bumps
>>
>>921192

Can I get fries with that salt?
>>
>>921192
This post: confirming that anon didn't read the actual quest.
>>
>>921192
If QM is a shit writer people would come but not stay
>>
>>921192

If I wanted tits, I would just read porno novels or watch hentai. I admit that having a sexy seductress with a lewd body helped for a first attraction, but I stayed for the cool premise and setting
>>
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>>921151
>>921154
>>921157
>>921163
>>921166
>>921183

You fold your arms. "I'm tired of running away from everything I encounter. I want to be able to hurt things."

"Have you tried talking them to death?" he says, amused by his own joke.

"I want to learn spells that hurt."

He straightens and tilts his head. "Necromancy has many uses, my dear, but it is a subtler art, nuanced in--"

"I'm going to interrupt you there," you say, doing just that. "There's nothing subtle about raising an army of stitched-together corpses."

"Hmph. I was going to make a point, and a damn good one, but fine. If you are that impatient... But don't interrupt me again." He reaches for a book at the top of his shelf and dusts it off. "This tome contains a myriod of spells that are of the more evocation-driven side of necromancy. Some necromancers specialize exclusively in this subschool; I personally find them to be individuals of little taste and tact, but so be it."

He drops the book on the table. It has no title, as it is bound in human flesh and its pages inked in blood, but flipping through its pages shows you a variety of spells you could study, all of them designed to bring pain, misery and torment to their victims.

>Choose a Spell to Study

>Inflict Pain
>Choking Dust
>Drain Life
>Enfeeblement
>>
>>921273
>>Enfeeblement
Debuffs are king.
>>
>>921273
>>Drain Life

In life, they will empower us, in death, they will serve us..
>>
>>921273
>Inflict Pain
>Choking Dust
>>
>>921273
>>Drain Life
>>
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>>921192
>>921202
>>921209
>>921213
>>921217
>>
>>921273
>>Enfeeblement
>>
>>921273
choking dust
>>
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>>921318
>>
>>921273
>Enfeeblement
>Choking Dust

Does 'Drain Life' actually siphon their health or just drain it away?
>>
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>>921339
>mfw the QM resets his timer to respond to me, a troll
>>
>>921273
>Drain Life
>>
The guy's not even really trolling.

I mean this seems to be the most popular thing Damashi has ever run and what is the biggest difference between the premise for this quest and his Mortal Kombat quest?

Not enough Mortal Kombat tits.
>>
It's a tie between Enfeeblement, Drain Life and Choking Dust so far.
>>
>>921382

On that very specific note, I was thinking of starting off all my MKK threads with this pic from now on. I feel like it would better communicate my intentions.
>>
Rolled 1 (1d3)

>>921384
waiting for more votes or want a roll?
>>
>>921392
Dm lightning strikes from the shadows, you are torn and cant decide, gm rolls to pick
>>
Rolled 2 (1d3)

>>
>>921273
What's the difference between Drain Life and Enfeeblement?
>>
>>921392
are your MK quests all about that Mortal Kombat pussy?
>>
>>921411
drain life deals damage and heals, enfeeblement weakens opponents preventing them from doing damage
>>
>>921411
I would assume enfeeblement is a strength debuff while drain life would just remove enemy HP and possibly give it to us.
>>
>>921384
wait, Choking Dust wouldn't be Area of Effect would it?
>>
>>921392
>starting posts on a blue board with that photo
>>
>>921411

Drain Life: They lose health, we gain health.

Enfeeblement: Weakens them physically/exhaustion, fatique, etc.

>>921433

Slightly.

>>921418

Hahaha, no, what would ever give you that idea?

http://pastebin.com/Sphbv5PD
>>
>>921433
It probably would be, if only because otherwise I see no way that it's not just strictly worse than enfeeblement
>>
>>921273
>Choking Dust
We need an aoe, and combined with our illusion we can use it as area denial. It's a great survival spell
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>>921448
midmax phaggot. just choose a spell! doesn't matter whats best
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>>921467
I think choking dust should come second. We have very little ability to capitalize on something like choking dust currently, which is why drain life should be our first choice of spell.
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>>921445
Shoot, sounds to me like we oughta gather food and stay another week.
Learn all three of these and a day each on preservation, commanding, skelly & spirit stuff.
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