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/qst/ - Quests


You are a villainous sorceress, once the greatest apprentice to your master, the court wizard of the strongest kingdom in the realm. Great were your ambitions, but greater were his. He promised you a place in his new kingdom once you helped him take over, and so the two of you began to plan. But then, he betrayed you! On the verge of being discovered for the nefarious schemer he is by the captain of the guard, he sold you out to the royal family and put all the blame on you for his twisted magic experiments, playing the innocent! Another ploy for this own gain, for now he is even more trusted, and you doubly villified!

Narrowly escaping execution into exile with only the barest of essentials, you now find yourself in the large woods to the north, alone and armed only with your potent magic. It won't be hard to survive with your power, but now you are the most-hunted individual in all the lands of the kingdom! Everyone will be looking to collect on your bounty. The fools! You may be selfish and greedy, but the true villain lies at the heart of the royal court, protected on all sides as he plots to take over from within!

But for how long? For now you seek to avenge yourself upon him! He will suffer for the indignity, the betrayal! He wants an enemy? You'll give him one! You need resources! You need expendable minions! You need a lair! YOU NEED REVENGE!
>>
You are a beautiful, fair-skinned, raven-haired and buxom woman of both human and elfish decent, enough from both bloodlines to be nigh-irresistible, and your revealing outfit is catered to this advantage. Your talent in magic is strong and growing stronger, matched only by your greed, self-centeredness and hunger for vengeance upon your former master. But you are no fool, you know well the cards you have been dealt. For now you will have to survive on your cunning, intellect and beauty to build up enough resources to strike back at him, for he is in a much greater position than you, with influence, protection and magical artifacts aplenty. But it won't save him once you get back on your feet.

What is your name?
>>
>>909061
Livia.

There's a family name of course, but she doesn't ever speak it. There is no need for more than one name for one of her measure after all. R
>>
>>909061
Sirena Le Doux
>>
>>909090
>>909092

I'm going to need a tie breaker or some backers, or I'll roll the die (flip a coin, etc).

I'll give it a few
>>
>>909092
+1
>>
>>909092
>>909113

Sirena Le Doux, or simply Sirena; an apt name for one so gifted with such enviable assets.

Now, for MAGIC!

Choose three of the following schools of magic to gain your starting spells for this story:

Abjuration - Spells that protect, block and banish all manner of magic.
Conjuration - Spells that create, summon and transport anything and everything.
Divination - Spells that see, reveal and foretell minds and future events.
Enchantment - Spells that enhance, strengthen and imbue items with magic.
Thralldom - Spells that control, enslave and break weak-willed subjects.
Evocation - Spells that destroy, disintegrate and deconstruct anything.
Illusion - Spells that trick, deceive and amaze with images and sounds.
Holy - Spells of goodness, positive energy and virtues most true.
Necromancy - Spells of reanimation, death and defiance of it.
Transmutation - Spells of changing, transforming and altering things.
Restoration - Spells of healing, curing and purifying the body.
Elementalism - Spells of fire, water, earth, wind and lightning.
Shamanism - Spells of spirits, rituals and communion with those passed on.
Druidry - Spells of plants, animals and the natural world.
Alchemy - Potions of all kinds are not exactly a school of magic, but close enough.

These are only starting spells. We will learn much more as time goes on and our character progresses. Eventually, we will come to master many different disciplines of magic!

I'll count multiple votes for same schools, feel free to discuss or ask me questions.
>>
>>909130
>Abjuration - Spells that protect, block and banish all manner of magic.
>Divination - Spells that see, reveal and foretell minds and future events.
>Illusion - Spells that trick, deceive and amaze with images and sounds.
To best fuck with people.
>>
>>909130
>Restoration - Spells of healing, curing and purifying the body.
>Necromancy - Spells of reanimation, death, and defiance of it.
>Shamanism - Spells of spirits, rituals, and communion with those passed on.
Perfect zoms.
>>
>>909130
Alchemy - Potions of all kinds are not exactly a school of magic, but close enough.
Transmutation - Spells of changing, transforming and altering things.
Illusion - Spells that trick, deceive and amaze with images and sounds.

Transmutation is the best, and combine that with Alchemy? Sounds promising.
>>
>>909130
>Conjuration - Spells that create, summon and transport anything and everything.
>Thralldom - Spells that control, enslave and break weak-willed subjects.
>Necromancy - Spells of reanimation, death and defiance of it.
Undead and slave army build
>>
>>909130
>Holy - Spells of goodness, positive energy and virtues most true.
>Necromancy - Spells of reanimation, death and defiance of it.
>Transmutation - Spells of changing, transforming and altering things.
>>
>>909130
>Conjuration
>Evocation
>Illusion
>>
>>909142

That's definitely a good set if we wanted a trickster who doesn't outright control people's minds with thralldom.

>>909144

A full-on necromancer could be fun, too -- plenty of evil to be had there.

>>909145

That certainly would be a potent combination, mastering the physical aspects of changing things.

>>909148

A good set to match with >>909144's theme.

>>909149
>>909153

Not bad.

Necromancy: 3 votes so far
Transmutation: 2 votes
Illusion: 3 votes so far.

I'll give it just a little bit longer for any backers or additional votes.
>>
And I just want to point out that anything we don't pick up at the beginning CAN be picked up later; this is just for a starting skill set and initial specialization.
>>
> even MORE char gen

Yep, definitely time for sleep. Damn shame though.
>>
>>909158
+1 necromancy
>>
>>909161
Will it be harder to learn some skills rather than others?
>>
>>909158
Illusion, Divination, Thralldom

taking from >>909142 but replacing abjuration with thralldom so someone can go on the offensive even if we don't. i'm picturing brainwashing a grizzled soldier or something to be our right-hand man
>>
Don't know why so many people like illusion.
Illusion just seems really too dependent on the situation to me.
>>
>>909177
Its versatile and pairs well with stuff like necromancy, I figure.
>>
>>909180
Don't know how it should pair up with Necromancy
Explain please
>>
>>909175
Thralldom is inelegant. It is a far greater feat to break a man with words and images pulled straight from his deepest secrets than simply flay his mind with brute force.

Besides, Illusion is a perfectly viable school to go on the offensive with. Illusory pain can still cripple, and a mind is only as alive as it thinks it is.
>>
>>909177
I'm more confused as to why people don't like transmutation. You can turn things into other things, it's super versatile.
>>
>>909182
You could disguise your undead minions, which is handy in cases where being accompanied by skeletons would be a problem.
Generally being able to disguise your troops is a good thing.
>>
>>909182
Make zombies appear like people
>>
>>909170
>>909172

That makes:

Necromancy: 4
Transmutation: 2 votes
Illusion: 4
Thralldom: 2
Divination: 2

So let's go with Necromancy and Illusion, and then narrow it down:

Vote:
>Transmutation
>Thralldom
>Divination

>>909180
>>909182
>>909177
>>909164
>>909172
>>909183
>>909187
>>909190

Again, this is just a starting roster of spells. As we gather resources, we will learn more.

And as for the salty guy who didn't get his name picked, there's ONE more thing to decide on after this, and that's the artifact that our (not-so-heroic) hero stole when she fled her master's tower in the kingdom.

Anyway, vote!
>>
>>909194
divination
>>
>>909194
>Thralldom
>>
>>909194
>Transmutation
Thralldom seems less useful if we have already necromancy, and Transmutation is neat and versatile
>>
>>909130
Abjuration
Evocation
Transmuation
>>
>>909194
Transmutation.
>>
>>909194
Necromancy
Thralldom
Illusion
>>
>>909194
>Divination
On the assumption that it'll actually let us actively avoid and/or prepare for challenges in play, and not just be something useless that only barely works when your GM lets it, because otherwise it fucks up his railroad.

Don't disappoint me, OP.
>>
>necromancy

faggots
>>
>>909204
>On the assumption that it'll actually let us actively avoid and/or prepare for challenges in play, and not just be something useless that only barely works when your GM lets it, because otherwise it fucks up his railroad.

I know you don't know me or anything about me, so everything I say is to be taken at face value, but I plan for this to be a sandbox with random generation.

I mean I have plans for an overarching story and a skeleton of a world map drawn, but for now in the beginning I'd like it to be sandbox.
>>
>>909202
>Transmutation
IRON HAND ZOMBIE
>>
>>909214

With that vote, it comes to

Div xx
Thrall xx
Trans xxxx

So, our starting spell set will be Necromancy, Thralldom and Transmutation. I'll post the spell list after our next (and LAST) bit of chargen.

If you didn't get what you wanted, don't worry, other spells are locked away in books and scrolls and items of power that we can find, or we can be taught from characters we meet! Or we can force them to teach us, we'll see.

Remember, it's not WHAT spells you use, it's HOW you use them that determines how good of a villain you are!

>Continuing...

You only had time to grab ONE thing from your master's collection of artifacts!

The problem is, you don't know what any of them actually do, so you just picked one at random!

What did you take?

>Spellbook
>Staff
>Wand
>Crystal Ball
>Amulet
>Tiara
>Bracelet
>Cloak
>Ritual Dagger
>Horse Statue
>Map
>Coin
>Mirror
>Birdcage
>Empty Sack
>>
>>909221
>Tiara
>>
>>909221
>Necromancy, Thralldom and Transmutation

WHOOPS

I meant, Necromancy, ILLUSION, and Transmutation, they got the most votes.

Sorry!
>>
>>909221
Do you mean coin in the singular or plural?
>>
>>909227

Singular, solo, one coin.
>>
>>909221
>Ritual Dagger
Even if we don't figure out the magic, it can still be used to stab someone if needed.
>>
>>909221
>Spellbook
Hardly any apprentice worth her salt would ever not grab a spellbook given the choice between that and something else.
>>
>>909221
>>909230
>Coin
It seems the least cliche, and I'm guessing it's luck based.
>>
>>909221
>coin
Oy vey
>>
>>909221
>Cloak
>>
>>909241
coin seems like it could be neat
>>
>>909227
>>909241

That's two for coin. Any more votes?

Otherwise we'll get right into it.

>>909252

That's three. I think we're good.

>>909233
>Hardly any apprentice worth her salt would ever not grab a spellbook given the choice between that and something else.

I guess she was in a hurry to have only grabbed a single coin!
>>
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You are somewhere in the woods. The trees are tall and thick, the moon is shining fully, and you don't know how long you've been running. It seems pursuit is lost, for now. So many guards, so many dogs, so many miles behind you... But you're still alone, in exile, deep in the dark woods and villified to the entire country.

And just a little upset.

"Damn that Mordrax! I could have ruled the kingdom by myself if I had known he would betray me. Poison in his tea, a pillow over his face, and he would have been gone! Then I could have done anything. Seduced the crown prince, or the king -- hell, the princess if that's what it would take! The kingdom would have been mine for the taking! Well, just you wait, just you wait..."

You pause when you hear something nearby.

>Roll 1d20 for a random encounter!
>>
Rolled 10 (1d20)

>>909261
>>
Rolled 2 (1d20)

>>909261
>>
Rolled 14 (1d20)

>>909261
>The trees are tall and thick, the moon is shining fully, and you don't know how long you've been running. It seems pursuit is lost, for now. So many guards, so many dogs, so many miles behind you...
We're trained in Illusion AND Transmutation. Why didn't we just become someone else for a while instead of running like some common thief?

We've clearly got some ways to go on this.
>>
Rolled 7 (1d20)

>>909261
>>
>>909271
>Why didn't we just become someone else for a while instead of running like some common thief?
Presumably because our former master is better at seeing through magical disguises than we are at making them.
>>
>>909271

Oh, sorry, I forgot. Said I would do a thing that I didn't do, my bad.

Current list of spells:

>Thralldom
Lesser Charm: Cast this upon a single target to gain a bonus in all conversations as you appear more charming, charismatic and beautifully alluring. You don't actually physically change, you're just affecting the mind of the target to make them THINK you are more interesting.

Lesser Suggestion: Cast this upon a single target to implant a suggestion in their mind that they have difficulty arguing against. The more self-harmful it is, the easier it is to resist.

>Illusion
Minor Image: You can create images about the size of a man, of varrying complexity. These are merely illusions, and can be passed through with no harm or obstacle. You can cast this upon others or yourself to make them appear different than what they are, but the effect is purely visual.

Prestidigitation: Fancy tricks such as sparks, light, shapes of light and more that are harmless, but fun to look at or serve as a distraction.

>Necromancy
Lesser Reanimate: You can reanimate lesser corpses: animals, small things, children. These mindless, shuffling corpses follow extremely basic commands, but tend to be forgetful. Lasts until the undead figure is destroyed.

Command Dead: You can command dead creatures to a degree but not entirely. Pre-existing undead are subject to this, as are ones you reanimate yourself. You can implement more complex commands with this spell, allowing the cohesion of groups. The commands will stay for a longer period of time than normal.
>>
>>909288
Yes, but we were being chased by guards and dogs. If our master especially wanted to find us, he'd already have scryed on and teleported directly to us (or summoned us directly back to him). Which, I suppose, means that our present survival and escape is some necessary component in his future plans.

Or perhaps that we're both supremely intelligent wizards with no common sense.
>>
>>909300
You mixed up Thralldom with Transmutation again.
>>
>>909300
>Thralldom
Ok once is fine, but doing it twice...
>>
>>909300
>>909316

Wait, I did it again, didn't I?

Not thralldom, transmutation.

Damnit.

Okay, LAST TIME, I swear. I'm being too hasty in copying/pasting. I'll take time and double-check my posts, I have a habbit of just quickly going through and posting.
>>
>>909320
It's fine man, remember to tell us our transmutation spells though.
>>
>>909320
>>909300
>>909330

ACTUAL list of spells:

>TRANSMUTATION
Cosmetic Change: You can cast this upon yourself or a willing target to change minor details about appearance: hair color, eye color, skin tone, freckles, etc. It can make someone who is old appear young, or the other way around, but is purely skin-deep. Over time, unless re-applied, it will fade and the natural appearance of the target will grow back.

Darkvision: Cast this upon yourself to gain the ability to see in the dark, even complete darkness, for a period of a few hours.

>Illusion
Minor Image: You can create images about the size of a man, of varrying complexity. These are merely illusions, and can be passed through with no harm or obstacle. You can cast this upon others or yourself to make them appear different than what they are, but the effect is purely visual.

Prestidigitation: Fancy tricks such as sparks, light, shapes of light and more that are harmless, but fun to look at or serve as a distraction.

>Necromancy
Lesser Reanimate: You can reanimate lesser corpses: animals, small things, children. These mindless, shuffling corpses follow extremely basic commands, but tend to be forgetful. Lasts until the undead figure is destroyed.

Command Dead: You can command dead creatures to a degree but not entirely. Pre-existing undead are subject to this, as are ones you reanimate yourself. You can implement more complex commands with this spell, allowing the cohesion of groups. The commands will stay for a longer period of time than normal.

Now, moving on with the rolls for the random encounter.
>>
>>909263
>>909266
>>909271
>>909284

You hear a slamming noise, like that of a window or door. 'Perhaps a carriage door?' you think. 'Or someone's home?' Then it comes again, and again... repeating at odd intervals, seemingly random.

Having already cast your spell of Darkvision, you crouch low to the bushes and sneak closer to the noise. You peer through the trees and in the distance see a building that is dark, with no lights in any of its windows.

Investigating more closely reveals why: it is destroyed, its roof caved in and half its walls demolished -- and it isn't the only one!

You stumble upon a small village, about seven or so buildings. There may have been more at some point, but you can't be sure. Stones and other things lie scattered about because the entire place is destroyed, ransacked, pillaged and thoroughly left to rot. The buildings are all in terrible condition, but might make good shelter.

In the center of the village, a large oak tree stands, burnt to a crisp. Its trunk remains, as do some of its scorched branches. Whatever happened here happened some time ago; there aren't even corpses or fresh kills lying about. This town is old and dead.

The banging comes back, almost making you jump! It's nothing more than the wind causing the shutters of a window to open and close. Still, it drew you here, so perhaps you are lucky?

In the distance, a howl is heard. Not a dog's... a wolf's.

Perhaps not so lucky.

>Check the buildings
>Inspect your coin
>Search the streets
>Call out and see if anyone responds
>Write-in!
>>
>>909342

Sounds like a good set of abilities. Here's hoping we can eventually polish transmutation to the point you can permanently turn people into harmless children/babies and reshape our looks at will
>>
>>909357
>>Check the buildings
>>
>>909357
>>Check the buildings
>>
>>909357
>Check the buildings
Try looking for bodies of dogs or children to animate, we need some muscles if wolfs are around
>>
>>909357
Could we use lesser reanimate on a plant? Would it's fruit still be good to eat?
>>
>>909370
Restoration would have been perfect for that.
>>
>>909370

I don't quite think so. Bringing a plant back to the point of bearing useful fruit would fall more under druidry.

>>909362
>>909365
>>909367

"What a fine place to have ended up," you mutter as you pick your way through the buildings. "One of the most promising pupils of Mordrax, hand-picked, one of the fairest in the land... sent running and hiding in the ruins of a forgotten village in the middle of the forest. What a--"

Suddenly, as you near one stone, a cat jumps atop it and hisses at you! But this is no normal cat, as you see with your darkvison -- half of its face and all of its body fat, along with most of its fur, is gone!

The undead kitty hisses at you. It is soon joined by several more of its undead kin, cats all. They stare at you with blank eyes or hollow eyesockets, mouths open, looking to feed.

You smile to yourself. What luck! Ready-made undead minions. With a wave of your hand and the casting of a simple spell of command, due to your knowledge of necromancy, it is a laughably trivial matter to take control of them.

The cats stop advancing and sit where they are, awaiting command.

>Fetch me food!
>Take me to your master
>Guard me in the night
>Begone, I have no need for you; scatter into the forest
>Other
>>
>>909385
>Take me to your master
>>
>>909385
>>Fetch me food!
>>
>>909385
>Take me to your master
>>
>>909385
>Take me to your master
>>
>>909385
>Take me to your master
>>
>>909385
>>Take me to your master
>>
>>909388
>>909394
>>909395
>>909396
>>909404

"You didn't come about by accident, my little pretties. Take me to your master," you command the cats.

They all quickly turn and walk towards one of the buildings. This one is less destroyed than the rest, but no more distinctive. Had you not known better, you'd have walked by, assuming no one lived here.

You stroll into the home and find the cats encircling an old woman who sits on the floor. She has more lines on her face than cracks in the walls, and her eyes are milky white. Blind.

"Who goes there?" she whispers in a weak voice. "Who has come to visit?" Her shaking hands pet the dead cats around her, including one in her lap.

You tap a finger to your chin and think. 'She clearly knows nothing of current events. I could lie to her still, feed her another name, or remain anonymous. She is blind! She can't identify me, but I doubt anyone knows she is here.'

>Tell her who you are and nothing more
>Ask to stay in her home for the time being
>Ask about this place, this village
>Tell her a lie; or tell her nothing at all about yourself
>Ask about herself
>Other write-in
>>
>>909414
>>Ask about herself
>>
>>909414
>Ask about this place, this village
>Tell her a lie;
>>
>>909414
>Ask about herself
>>
>>909414
>Ask about herself
>>
>>909414
>Ask about herself
>>
>>909423
>>909430
>>909433
>>909436

"Who are you, old one?"

"I have no name," she says with a cackle. "I did, once, but it has not been spoken of for many years! You may call me Elder Grey."

"What manner of mage are you? A witch? Necromancer?"

"I never cared for titles," she says, shaking her head. "Bah. Conjurer, evoker, diviner... I simply am!"

You smile. 'Not exactly an academic, this one.' You look at the cats. "And these cats are yours?"

"Yes, my lovelies, my beautiful lovelies," she says, feeling them with her hands as she pets them -- flesh, bone and all. She scratches the chin on one and it falls off.

"You reanimated them yourself, then?"

"I have always had them!" she insists. "Death finds them not, because I willed it so! They keep me company, keep me guarded from those awful children, bring me rats to eat."

Your stomach growls, but as wonderful as rat sounds, you'd prefer an actual meal.

>Can you make better food?
>What children?
>Do you have anything you can teach me?
>Introduce yourself
>Other
>>
>>909468
>What children?
>Do you have anything you can teach me?
>Introduce yourself
>>
>>909468
>What children?
>Introduce yourself
>>
>>909468
>What children?
>Introduce yourself
>>
>>909468
>Introduce yourself
Followed by
>What children?
Should she send you on a task
>Do you have anything you can teach me? It might help.
>>
>>909468
>>What children?
>>
>>909468
>>Do you have anything you can teach me?

Maybe she can upgrade our necromancy. Also include mentioning you are an aspiring necromancer
>>
>>909468
>Introduce yourself
One mage to another.
>What children?
>>
>>909479
>>909480
>>909483
>>909484
>>909485
>>909489
>>909490

"Well, Elder Grey, I am Sirena. I think we have much in common -- we know the same kinds of magic, don't we?"

"Yes, I can tell!" she says with a mostly-toothless grin. "My lovelies did not attack you. You must know what I know."

"Perhaps not all that you know," you say with a sly smile. "Perhaps you could teach me, hm? Some things I do not know?"

"I could, yes... I could," the old woman nods. "...If my lovelies approve!"

She leans down to her cats. One of them nibbles on her ear, which draws a curious look from you. After a moment, she leans back up. "Yes, they like you very much, and that means I like you very much! They have good eyes for these things, you know."

'What few eyes they have left among them,' you think with a smirk. "Before we move on, you mentioned something about children?"

Her face twists into a grimace. "Yes, the little devils! They come into my village, and throw rocks at my lovelies! They even kick them! No discipline, no respect!"

"They don't live here, do they?"

"No! Not far... a farm. Near the old mill, the lumber mill! The sons of the farmer. The old one tells them not to stray to my village, but they laugh! Call me hag, witch, vile names. They think it a game, and my lovelies monsters! Oh, what I could give to show them a true monster..."

>Ask to be pointed towards the farm
>Move onto lessons
>Offer to remove her child problem for her
>Ask about this village and why it is destroyed
>Other
>>
>>909533
>Move onto lessons
>Offer to remove her child problem for her
>Ask about this village and why it is destroyed
>>
>>909533
>Offer to remove her child problem for her
>>
>>909533
>Move onto lessons
>Ask about this village and why it is destroyed
Save the child annihilation for another day, they might be good sacrifices for later.
>>
>>909533
>>Offer to remove her child problem for her

Consider it payment for magic lessons
>>
>>909533
>Ask about this village and why it is destroyed
>Move onto lessons
>Other
We may perhaps not be able to remove her problem entirely, but if she wishes to show these children, who do not know basic respect for a true mage, a true monster, we may happily oblige.
>>
>>909533
>Move onto lessons
>Ask about this village and why it is destroyed
We'll fix her child problem later.
>>
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>>909546
>>909563
>>909566
>>909568
>>909571
>>909596

"Perhaps I can do something about those children," you say, attempting to get in her good graces for the time being. "But later. For now, lessons, yes?"

"Yes," she nods, reaching for a candle. "Sometimes my pretties are hurt. Those nasty little devils break them. I can fix them, make them better again."

You look at one of the cats, which is clearly cobbled together from two cats. "Yes, I can see..."

"It is not difficult," she whispers, taking out a needle and thread. "Like sewing a blanket. I have quilted many a lovely in my time..."

"I do not doubt it."

She goes now into the ritual, showing you how it is done. You have studied similar principals of necromancy before, but this goes deeper, beyond the books. You have to admit, there is something refreshing about this form of learning, something tried and true.

'She's no Mordrax, but she knows a thing or two,' you admit to yourself. 'Still, definitely a step down. But in my position, I have little choice in who I learn from, so long as I learn.'

Movements of the hands, words of power, and, of course, dead flesh. As the night drags on, you learn quickly -- one of the things that made you such a good student was your excellent memory and aptitude to learn new spells -- and by the time the moon is at its peak you have learned your new spell.

>Necromancy
Corpse Stitch: You can sew a body back together, or parts of different bodies together, in preparation for reanimation. This can be done on a corpse or a reanimated subject, to repair or even enhance, but this ritual takes time and patience. Can only be used on one target at a time due to the focus it requires.

During your time with her, you learn of this place. It was once called Wineleah, and was a lovely little town, until it was ransacked by barbarians. Left to die, nobody ever returned to rebuild it, though she remained -- she was born here and plans to die here, always with her lovelies.

Eventually she goes off into the corner to sleep on a pile of hay with a tattered blanket. You yawn, feeling tired, hungry and sore from being on the run.

At least you doubt anyone will find you here.

>Sleep
>Send the cats for food
>Search for food yourself
>Kill the old woman
>Other, write-in
>>
>>909642
>>Search for food yourself
>>
>>909642
>Search for food yourself
>Take a few cats as scouts
>>
>>909650
Seconding this
>>
>>909650

Thirding, but ask for permission first, they are the old woman's pets after all
>>
>>909642
>Search for food yourself
Find the least groady looking dead cat and look through the ruins for lootz.
>>
>>909647
>>909650
>>909653
>>909664
>>909666

'It's not too late to go looking for food,' you think, rubbing your belly. 'I haven't eaten since fleeing the capital. I need energy. We can't all be walking corposes around here.'

She looks back at the old woman, fast asleep. 'She won't mind if I borrow a few of her 'lovelies' while she is asleep.'

Using your spell to command them, and refreshing your darkvision, you step out into the night and begin your search! With the cats acting as scouts, you won't be taken by surprise.

>Roll 1d20 for what you find, and possible random encounters!
>>
Rolled 15 (1d20)

>>909674
>>
Rolled 11 (1d20)

>>909674
>>
Rolled 4 (1d20)

>>909674
>>
Rolled 11 (1d20)

>>909674
>>
Rolled 2 (1d20)

>>909674
>>
>>909679
>>909685
>>909688
>>909689
>>909693

'There must be SOMETHING useful in this town.' You prowl through a building, searching and finding rubbish. Building after building. Useless pile after useless pile.

In one building, however, you come across a bucket full of rolled-up parchments. You unravel and inspect them, finding them blank. Disappointing, but not useless. A student like you could always use parchments. You roll them back up and think. 'I'll need some ink, too. Might need to get creative with that.'

Not long after, the 'lovelies' return with prizes of their own which you inspect. One has a single dirty copper ring, nearly worthless. "Now, where did you get this?" you ask it, and it leads you to the back of the village.

Here you see an old graveyard, a rather small one full of unmarked graves. You smile and tap a finger to your lips. 'Umarked graves just means that they are free game and no one will miss them once empty.'

A skeletal hand sticks out of the ground. That, apparently, is where the ring came from. You lean down and lif the hand up, causing it to fall off of its joint. "Seems like death did you part," you smile.

Another lovely comes back with a fat mushroom in its mouth. Upon command, it leads you to a nearby field, full of mushrooms! "What luck," you say, bending over to pick one up. "Provided they are edible..."

As you bend over to pick up the mushroom, something falls out of your pocket. 'The coin!' you think. 'I had forgotten it!'

You pick it back up. It is covered in strange runes of a language you do not know, or perhaps it is not a language at all. Your knowledge of symbology is weak. But it was among Mordrax's collection. Is it valuable, you cannot say, but he owned it... and now it is yours.

>Flip it
>Eat the mushrooms
>Don't eat the mushrooms
>Work on the graveyard
>Search more for more food
>Write-in
>>
>>909766
>Search more for more food
Toying with unknown magical artifacts is just asking for trouble, and eating unidentified mushrooms is seldom a good idea either.
>>
>>909766
>Flip it
>Don't eat the mushrooms
>Search more for more food
We can ask the old lady once we go back if they're edible.
>>
>>909766
>Search more for more food
>>
>>909766
>Don't eat the mushrooms
>Search more for more food
>>
>>909774
>>909775
>>909778
>>909788

Some 1d20s, please. Searching further out increases the danger, so we may run into trouble! Roll well!
>>
Rolled 16 (1d20)

>>909792

Rollin
>>
Rolled 13 (1d20)

>>909792
>>
Rolled 9 (1d20)

>>909792
>>
Rolled 7 (1d20)

>>909792
Damn, we're going to get attacked by children, aren't we?
>>
Rolled 18 (1d20)

>>909792
>>
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>>909797
>>909798
>>909803
>>909808
>>909851

Putting away the coin and deciding not to eat the mushrooms without experimenting first, or asking the old woman about them, you walk to the edge of the town and further on with the cats. To your delight, you come upon a tree of fruit. Apples, to be specific. Not in the most ready condition, but good enough. You pluck one and take a bite, relishing its juiciness.

You pick a few until you have a large armful, but then you hear a growling noise.

You turn around, and in your darkvision you see a creature approaching, sniffing the air. The creature is large, furred and has a snapping jaw. Not a bear, not a wolf, but a... wolverine.

A dire wolverine.

It growls again as it sniffs the air. It must smell you, you were running all day. But perhaps it cannot see you?

>Sneak away
>Drop the apples
>Attack, kitties!
>Flip the coin
>Write-in
>>
>>909870
>Create a bunch of sparkling lights somewhere to your side, so that it won't run into you when it investigates nor into your direction to get away from them. Then try to sneak away.
>>
>>909870
>>Sneak away
Rub some apple in your armpits, then leave the apple behind. If it smells you, it can smell the apple, and by covering up the unfamiliar scent with a familiar one, you've got a better chance to run away.
>>
>>909870
Prestidigitate our smell to something different, assuming it extends beyond visual illusions. Perhaps a field of flowers?

Otherwise, Minor Illusion a small animal running in the opposite direction from us to lure it away.

In all cases, sneak away after.
>>
>>909870
>Flip the coin
I'm curious.
>>
>>909901
Assuming this works like D&D Prestidigitation, it should.
>>
>>909916
the spell says it creates little sparks or coloured lights.

That does not sound anything at all like the D&D version at all. So probably not
>>
>>909898
>>909901
>>909916

You bring an apple up to your chest and rub it on your bare skin, then under an arm just to be sure. You throw it away, making sure to cause some noise, which draws the attention of the animal. After a moment, it follows, giving you a chance to sneak back to the village.

You mentally note the direction the dire wolverine was in and sigh. 'Close. And me, with so little in the way of offensive magic... I need meat-shields, damnit. Minions. Not these cats...'

Well, with apples aplenty for the time being, you retire, munch on them and sleep, but not before commanding the cats to not gnaw on you in the night.

>Sleep...

The next morning, you wake up and stretch your arms. The old woman is up, tending to her cats.

'Hm, what next?'

>Find the nearby farm she spoke of
>More lessons
>Search for clean water
>Explore the area
>Write-in
>>
>>909937
>Search for clean water
>>
>>909937
>Search for clean water
>>
>>909937
>>Search for clean water
>>
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>>909937
>>Search for clean water
Time for a bath! Being an evil sorceress means nothing if we don't look fabulously evil!

OH-HOHOHOHOHO!
>>
>>909937
>>Search for clean water

Lewd bath scene to get rid of all that sweat
>>
>>909937
>Search for clean water
Is Prestidigitation just visual only in this setting? Can Minor Illusion or Cosmetic Change be tied to objects? Do we automatically disbelieve our own illusions? How intact do corpses have to be for Lesser Reanimate, and what is our limit in terms of the number we can raise at once?

The greatest utility comes from spells when you know what their absolute limits are.

To begin with, we ought to have Cosmetic Changed our eyes, hair and facial structure hours ago to elude capture.
>>
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>>910008

For now, I think just audio/visual. Smell and other complex things can come later. We know what our illusions are and we control them. Minor illusion can be cast on objects, cosmetic change is for living targets only. As for corpses, we cannot yet animate skeletons, so there needs to be something of a musculature remaining. As for a limit, let's say that it takes time and effort, which can exhaust someone, but let's have a nice hard cap of only reanimating one per hour at the moment. Once reanimated, they stay that way.

Generally speaking, while I'm basing this stuff on other works, it's looser and not as mechanically tight. I'll tweak it as we go. For now, I just work with the rule of common sense.

>>909944
>>909947
>>909950
>>909983
>>909997
>>910008

Bidding the woman farewell for the time being, you explore at her behest to the south east. You don't want to go too far south, lest you leave the forest and rejoin civilization, but to your delight you learn that you don't need to go too far to find what you are looking for: water. Clean water! A river, to be precise. After getting a quick drink, you decide to clean yourself of mud and less desirable things until your skin is immaculate once more, then put your clothes back on.

You hear noise further to the south. Investigating carefully, as it is no longer night, you come upon a lumber mill by the river. It has a water wheel and a bridge that spans the river, along with a farmhouse not far away. You carefully note all that you can see: some men, likely a patriarch and his brother, along with an elder son. You can't tell which man the son belongs to, the familiar resemblance is powerful.

They work hard, chopping wood, felling trees, dragging the timber and using the saw mill to make logs and workable pieces. 'Country men,' you think to yourself. 'Simple, no-nonsense.'

Children, then. Two young boys, playing with a chicken. Their mother chases after them, and they run away laughing. 'Those must be the 'little devils'. And their mother. Hm, and a sister...' You see the sister now, a lovely young woman with matching sandy brown hair as the rest of the family.

They are completely surrounded by the woods. News probably hasn't reached them yet about you. Still, perhaps it would be better to be cautious?

>Don't approach them for now
>Disguise yourself
>Approach them openly
>Wait for an opportunity to approach an individual
>Other
>>
>>910040
>Don't approach them for now
>Return to the graveyard
I want at least remotly usable minions before approaching any group of people. A farmer still got enough sharp implements to be a threat.
>>
>>910040
>Wait for an opportunity to approach an individual

The elder son, we can play up the beautiful sorceress angle while pumping him for information
>>
>>910040
>>Don't approach them for now
Let's not get up in their grill just yet. Pitchforks really fucking hurt, and we have no minions whatsoever.
However...
>Take a nice long look at some delicious man abs. Om-nom-nom.
>>
>>910040
>>Disguise yourself

AND then

>Wait for an opportunity to approach an individual
>>
>>910051
Why on earth would a simple farmer decide to harm a poor girl like ourselves?
We can even make up a nice little sob-story about a village burned by bandits/barbarians/nasties.

Well it would probably work if our clothes werent such high quality (I assume), so a scared and traumatized girl of some minor nobility from far away, victim of the same as above.

Why bring a heavy hand when we dont have to?
>>
>>910081
>Why on earth would a simple farmer decide to harm a poor girl like ourselves?
I'm not in the risk taking business if I have no reason to. Taking a bit of time to raise some minions and then come back costs us nothing, thus I see no reason not to do it.
>>
>>910040
>Don't approach them for now
Visual disguises only go so far.

>Generally speaking, while I'm basing this stuff on other works, it's looser and not as mechanically tight. I'll tweak it as we go. For now, I just work with the rule of common sense.
Fair enough. It's just that being vague on spell effects makes it harder to know when a particular spell is applicable for a given situation.

For instance, if there was no limit on reanimation, we could easily have a jar full of undead fire ants as a weapon. If Prestidigitation extended to smell and taste, we could use it to poison people. If Minor Illusion could be used to project the image of a contiguous area of blackness, that would be a massive boon in combat. And so on.

But if we walked into those situations thinking that we could do something when in actuality we couldn't, we'd probably be rather upset. Conversely, if our magic can do things we don't know about, we might end up passing over or fleeing from situations that, in your estimation, we ought to have easily managed.
>>
>>910081
I'd rather be able to have a fall-back plan if things go tits up.
>>
>Don't approach them for now
>>
>>910096
I see a lot of reasons, first and foremost it screams ´'stories of necromancer, just like the one you're looking for". Secondly there are two kinds of paranoia, the healthy kind and the unhealthy kind.

Assuming a bunch of labourers will start stabbing pretty girls for no reason is definetly the latter.

If we want to interact with them at all it will be easy as fuck to work them.
Without making us a threat, and remember, anything we raise can only follow the very simplest of commands. "Wait here and come if I scream" is probably far to complex, so if something would go down, due to our own stupidity in that case, we would have to leave and fetch them. Which wouldnt do anything about your pitchforks and sharpened broom handles
>>
>>910120
>can only follow the very simplest of commands
If they can be send out to find edibles and other matieral, then "come when I scream" is by comparison extremly simple.

>>910120
>first and foremost it screams ´'stories of necromancer, just like the one you're looking for"
What would scream that? We wouldn't SHOW our undead to them, just have them nearby.
>>
>>910103

Yeah, you raise good points. I try to be thorough with the descriptions, and will continue to be moreso to avoid such confusion as possible.

>>910051
>>910057
>>910068
>>910070
>>910103
>>910116
>>910117
>>910096

'Hm... Best not to approach for now. There certainly is plenty to look at, though...' You subtly lick your lips. There is something nice and attractive about dull country-grown stock: well-built, doesn't think too hard, not very experienced in the wider world.

Still, you probably look a might bit too suspicious. Your cosmetic spell does not extend to creating new clothing, and though you could use illusionary magic to make yourself appear more plain, that only goes so far, especially if you are touched.

Best to find a new outfit, perhaps. Oh, but you so enjoy your revealing, tight, impractical leather outfit...

You observe the family for some more time. They have a dog -- that could complicate things. Best to keep away for now. The lovely daughter and handsome elder son go inside with the mother and two children while the men stay outside and talk about something. She is still certain they are brothers, but is not sure who the father of the family is yet; one is bearded, while the other is more clean-shaven.

You slip away, having satisfied your curiosity... for now.

>Explore upriver
>Sneak around the mill and follow the river south
>Return to the town
>Explore westwards
>Other
>>
>>910145
>Explore upriver
>>
>>910145
>Return to the town
Time to find a shovel
>>
>>910142
Nearby, alright. We already know they let their kids run loose, certainly all the way up to the village with the zombie cats.

So unless you wish to deal with the kids or anyone else running into the zombies. Yea, no. 'That' is an unessesary risk for absolutely no gain.

Also the cats are not our creations, I honestly dont know if they are smarter then our creations or not, but considering they are a labour of (fucked up and twisted) love spanning decades...They are probably better crafted then a 5 minute zombie
>>
>>910145
>>Return to the town

Maybe there's some rags to give the poor and homeless woman looks, although we are so beautiful and drop dead gorgeous that we will look like the universe's most beautiful hobo
>>
>>910161
>So unless you wish to deal with the kids or anyone else running into the zombies.
Ilusions.
>>
>>910145
>Return to the town
>>
>>910153
>>910169
>>910177

Give me a 1d20 for anything we encounter on the way to town, or once within the town, since it's a new day.
>>
>>910171
you clearly put more trust in our magical ability of hair dyeing to conceal zombies.
>>
>>910145
>>Return to the town
>>
Rolled 17 (1d20)

>>910180
>>
Rolled 20 (1d20)

>>910180
Here goes!
>>
Rolled 8 (1d20)

>>910180
>>
Rolled 72 (1d100)

>>910180
>>
>>910184

I know that the spell descriptions aren't 100% concrete fullproof, but I'm not going to actively try to fuck with something the players decide to do. The point of having magic is HAVING magic. We'll make it work.
>>
Rolled 1 (1d20)

>>910180
>>910184
I put quite a lot of trust in our ability to make them lay low and conjure the illusion of a bit of grass over them. At worst the kids would find dead bodies, worrying, but not really connectable to us.
>>
>>910200
Shit.
>>910197
Well, whatever I guess.
>>
>>910193
>>910197
>>910198
>>910206

Taking a slightly different path than usual, rather than following the river to the point where you originally found it, you travel northwest, back towards the town.

However, along the way, you encounter a macabre sight: a man hanging from a tree by the neck, perhaps half a week old.

"Goodness me, how ever did you get there?" you say aloud. There is a sign hanging from his neck: "Deserter"

You smile. "Not very loyal, were you? Perhaps I can fix that."

Less than an hour and some dragging later, you are back in town with a workable corpse and a new length of rope! That could come in handy. You finish getting him into town and sigh. 'I need minions for this kind of work.' Nothing useful in his pockets, but his clothing might be workable into some ragged clothes for yourself, should you choose. His neck is in poor condition, but you might be able to fix that with a brace.

"What to do with you, my little deserter?" you ask, running your hand through his dark hair. He stares up with glassy, dead eyes.

>Strip him, prep him, keep him somewhere where nothing will get to him
>Chop him up for spare parts
>Take his clothes and make a disguise
>Attempt to reanimate him with your lesser spell
>Other
>>
>>910258
>Strip him, prep him, keep him somewhere where nothing will get to him

Let's check in with our new teacher and see if she has any advice when it comes to raising human dead
>>
>>910258
>Attempt to reanimate him with your lesser spell
>>
>>910258
>>Strip him, prep him, keep him somewhere where nothing will get to him
See if we can work with some of the bodies from the graveyard to patch him up, like what Elder Grey does. Then see about learning more spells from her.
>>
>>910258
>Strip him, prep him, keep him somewhere where nothing will get to him
The Lesser spell will likely fail. Better to keep him preserved in case we need him.
>>
>>910258
>Strip him, prep him, keep him somewhere where nothing will get to him
>>
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>>910266
>>910282
>>910283
>>910319

After dragging him inside and getting him onto a table ('I really NEED minions!') you begin the work of stripping him. You leave him in all except his underwear.

Looking this way and that, you lift up the remaining fabric and take a peak. "Oh. That's a shame." You set it back down and pat him gently. "There, there. I understand."

You take a brief trip to fill up your new bucket with water, then come back to clean the body. Hopefully, none of the cats will find him.

You return to Elder Grey and sit down in front of her. "What can you tell me about bodies? Human bodies. I want to reanimate more than just cats and small corpses."

She cackles. "You need only practice. The spells are the same, it is a matter of knowing how to apply them. And you must have the will."

"I have incredible will!"

"You may, but you lack the understanding," she says. "I do not doubt that you will not give up, but one can have the will to bash their head against a rock all day and all they will get is a headache! Or end up dead." She cackles again as she strokes her cat. "You must know HOW to apply what you know to a greater form, you must understand how that form works and what you intend for it! Only then can you master it!"

"So, how? Practice?"

The old woman points in the corner of her room at a shovel. "Practice."

You pout. 'Digging is minion work.' You grab the shovel and head out to the graveyard.

>Roll 1d100 for the quality of corpses we dig up!
>>
Rolled 6 (1d100)

>>910356

Come on mysterious plague that left them untouched for some reason
>>
Rolled 77 (1d100)

>>910356
>>
Rolled 1 (1d100)

>>910356
>>
Rolled 97 (1d100)

>>910356
>>
Rolled 71 (1d100)

>>910356
>Rolls

>>910364
Wow.

I really hope that the rolls are for each grave...
>>
>>910364

Whelp, looks like there aren't any corpses in these graves, must have been an avant-garde art installation
>>
Rolled 25 (1d100)

>>910356
>You leave him in all except his underwear.
While I know what it is you intended to say, this is still a hilarious image you've painted.
>>
>>910396
>You leave him in all except his underwear.

doops

>>910361

And so you dig. Thankfully, the graves are not very deep. You still work up quite a sweat; you NEVER had to do this much work in the wizard tower!

You think with each bit of dirt dug up, 'When I get a minion... He's going to be big... and strong... and handsome... and with bulging, rippling muscles... and able to do all of this... himself!'

The first coffin is mostly empty, only useless bones. You put them in a pile off to the side.

>>910363

The second coffin is much better. The body is rotten, but thankfully mostly in one piece. Missing a hand and an arm, but technically one piece.

>>910364

This coffin is dust! Useless! And you got your outfit dirty when you opened it up. Do you have any idea how hard it is to get corpse dust out of a decent villainous vixen outfit?

>>910367

The next coffin couldn't be better. The body is all in one piece, easily only recently dead. You wonder how he got here. Doesn't matter! More fodder for your use!

>>910378

The next one is useful as well. Only missing a leg! The rest is in good condition, at least as good as the second coffin you dug up.

When you are done, it is the early evening. You take stock of your findings as you impale the shovel into a mound of dirt.

>One hung man corpse
>One nearly-perfect corpse
>One aged corpse, missing arm and hand
>One aged corpse, missing leg
>Pile of bones

You drag the bodies inside and dust yourself off. You'll need another dip in the river after this! But first, time to work.

>Roll 1d100 to see how well our first day of experiments go!
>>
Rolled 27 (1d100)

>>910419
>>
Rolled 17 (1d100)

>>910419
>>
Rolled 62 (1d100)

>>910419
>>
Rolled 53 (1d100)

>>910419
Here goes!
>>
Rolled 37 (1d100)

>>910419

I say we use the one missing his arm and hand for spare parts
>>
Rolled 30 (1d100)

>>910419
>One aged corpse, missing arm and hand
>>
Rolled 47 (1d100)

>>910419

Dice gods, guide my roll!
>>
>>910426
>>910428

Early results are not promising. You're working with poor tools, in a poor setting, with hardly any experience or textbooks to help. At best, you're learning more about the human body, and at worst you're just slapping body parts together and hoping you get something workable.

>>910432
>>910434

Some success is beginning to be found the further you go, but you're not quite there yet. You have a workable body or two, but reanimating all of it at once is proving difficult. You try to do individual pieces, but without the whole to guide them, you're just wasting time. You move on.

>>910437
>>910438
>>910494

Patience yields to impatience and frustration mounts. You finally give up, sitting in a huff with your arms crossed.

'This isn't going to work,' you think as you hold up a twitching arm, its fingers grasping at nothing. Mechanically, it works -- but there is nothing guiding it, no will. 'I need a better teacher than an old blind woman.'

You head upstairs and sit back in front of her. "Do you know of any others? Witches, warlocks, necromancers? Other than you."

"These woods are home to many things!" she says weakly. "But... I know of one that you speak."

"Where is this person?"

"The southwest of the forest is a desolate place... barbarians roam there. Battlefields and great fields of corpses..." You lean in close, listening with rapt interest. "There, an old chapel... long dead, like the things the man within it resurrects. Go to him. He will show you more than what I can!"

"An old chapel... This necromancer will have what I need."

>Thank her and leave in the morning
>Kill her and take her cats
>Turn her cats against her and leave
>Continue working your experiments for now
>Other
>>
>>910530
>Continue working your experiments for now
>>
>>910530
>>Kill her and take her cats
>>
>>910530
>>Continue working your experiments for now

Learning advanced stuff won't work if we don't even get the basics right
>>
>>910530
>>Continue working your experiments for now
We should get the best bang for our buck.
>>
>>910530
>>Continue working your experiments for now
>>
>>910539
>>910546
>>910547
>>910556

Alright. We'll stay and work for a while, and this will result in our first minion of our own creation.

Let's have some 1d100s to see how well he turns out!
>>
Rolled 55 (1d100)

>>910563
>>
Rolled 89 (1d100)

>>910563
>>
Rolled 87 (1d100)

>>910563

Rollin
>>
Rolled 4 (1d100)

>>910563
>>
Rolled 100 (1d100)

>>910563
>>
>>910577

Hey hey, nice
>>
>>910577

Damn anon, you are one lucky guy.
>>
File: Dancing Meth Head.gif (2.79 MB, 200x220)
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>>910577
>>
>>910567
>>910570
>>910571
>>910572
>>910577

After another day of tireless work, refusing to give up despite a major setback at one point, you perservere and are rewarded with your very first minion!

He isn't pretty, he isn't symmetrical, but he is big, cobbled-together out of the best parts you had available (along with a few other things, like a box of rusty nails and a boot) and strong. When you feel the power infuse into his body, you open your eyes and become practically giddy with excitement as the figure lets out an earthy moan and sits up.

"Fantastic!" you cry, inspecting your work. He's a good foot taller than you are, and should serve nicely as dumb muscle. Perhaps as a side effect of your lack of knowledge, he cannot independently operate himself. You must command him to do everything he does, otherwise he will simply remain where he is or doing the last thing he was doing, whether it was following you, digging or simply standing.

"At least you won't wander off," you muse.

But with the experience you gained here, you feel that the next one will be even better.

>Spell Unlocked
>Greater Reanimate
You can now reanimate adult corpses and those of roughly adult size. Your power will allow you to maintain five corpses at a time, and they will follow extremely basic commands, but tend to be forgetful. There is no range to controlling them; they last until they are destroyed. It takes roughly ten to thirty minutes to reanimate a single corpse.

With this done, you finally have some decent protection. He will make a sufficient meatshield and battering ram.

Will you name him, or are you not the sentimental type?
>>
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>>910627
Name him Mr Rodgers.
>>
>>910627

We shall call him ... Boris
>>
>>910645
Only if we give him a ushanka first.
>>
>>910645

I like that.

Any backers?

No offense Mr. Rodgers, big fan
>>
>>910647

But of course
>>
>>910645
Agreed.

Sorry, Mr. Rodgers.
>>
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>>910657
>>910650
>>
Boris
>>
>>910645
>>910657
>>910647
>>910669

"Boris," you smile. "The first of many! This is the first step on my road to revenge... you will be the foundation upon which my ambitions will be built upon! I plan to avenge myself upon Mordrax and then -- who knows? Take over the kingdom? Rule my own empire? Become a new goddess of death? I know not! But for now I will focus on revenge, and when I look back on this moment, I will look back on it as when my quest TRULY began! What do you think of that, Boris?"

He stares at you, blankly.

"Good boy."

>Go west, to the necromancer
>Go north, follow the river upstream
>Go east, to the log mill
>Go south, back in the direction you originally came from
>Remain here for now
>Other

Current Inventory:

Strange Coin
Villainous Vixen Outfit
Peasant Clothing
Bucket
Rope
Shovel
Five Blank Parchments
Some apples
Some mushrooms
Box of nails
Single copper ring
Spare bones

Current Minions:
1 Mindless Stitched Corpse (Boris)
>>
>>910681
>>Go west, to the necromancer
It is time to learn from a master.
>>
>>910681
>>Go west, to the necromancer
>>
>>910681
Experiment with the coin, see what it does.
>>
>>910691

Backers?
>>
>>910696
>>910691
I guess we can do that on the way of us heading west.
>>
>>910681
>Go east, to the log mill

Let's do our brief teacher a favor and take care of that family
>>
>>910681
>>Go west, to the necromancer

>>910691
Sure, might as well.

Should we also consider making a brassiere out of the unused skulls we have?
>>
>>910681
>Other
Northeast
>>
>>910721
This is such an incredibly tacky idea I can't say no to it.
>>
>>910681
are we just not doing the thing with the kid? go back to that with the fleshy guy and we'll freak the fuck out of the family
>>
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>>910721
>>910726
Sort of like this?
>>
I'm going to hit bed! I have work in the morning. Stick around in this thread or look for an announcment in the general; I may be able to update at times like lunch tomorrow.

Hope you guys are liking this so far! We've taken our first step on the road to revenge. There's plenty more to come: more monsters, more undead, future sexy hijinks and more if all goes as planned!

Catch you later.

I hope you don't mind the Liliana artwork; there's just a lot of it so it's useful

Anyway, let me know how you're liking it and what you'd like to see when I get back tomorrow.
>>
>>910743

That's what I am voting for, might as well tie up the loose end before moving on
>>
We should deal with the children and then go to the necromancer
>>
>>910103
>For instance, if there was no limit on reanimation, we could easily have a jar full of undead fire ants as a weapon.

At an hour per Resurrection no we couldnt.

>If Prestidigitation extended to smell and taste, we could use it to poison people.

Not even. That spell doesnt work like that in any medium


>If Minor Illusion could be used to project the image of a contiguous area of blackness, that would be a massive boon in combat.

only slightly smart thing u said
>>
>>910768
This. We need to get rid of the brats and take the stud-muffin and beautiful daughter as apprentices.
Assuming we had learned thralldom like a proper seductive vixen
However, since that's not the case, perhaps we could seduce the brats and then have boris break their necks while they're 'preoccupied'
>>
>>910749

VJ What time zone you in? Im guessing U.s? This´ll be hard for me to catch, even so it seems very promising
>>
>>910749
hope you return soon like too play more
>>
>>911445

Eastern Time Zone New York.

>Lunch update!

After taking a night to rest, you wake up and head out with Boris. You take time to wash yourself off in the river, you and Boris both head south along the river's edge towards the lumber mill. From a safe distance, you spend some time observing the family and noting their daily morning routine. They are a happy and productive family, each with their own set of chores that they accomplish in a swift and regimented order. From cooking, to cleaning, to tending to the small number of animals they have at the farm, they all do their part, even the small children.

You'll also notice someone who does not resemble the family, perhaps a hired hand or a family friend? He also participates in doing the morning chores. Whereas their hair is a sandy blonde his is a dark brown.

You also notice the patriarch speaking to his brother quite often. You are now very certain that the bearded one is the father. You cannot tell what exactly they are speaking about, but they are certainly worried about something due to the look on their faces. You cannot be certain if it is you they are worried about, as they have not seen you, but it is always possible that news of you and your escape into these woods may have reached them in the time that you were gone.

>approach the family in disguise
>approach a specific member of the family in disguise
>attempt to lure someone out into the woods or wait for an opportunity to do so
>observe the family more for the time being and see what you see
>write-in
>>
>>911101
>At an hour per Resurrection no we couldnt.
We need to check on this. since we learned the new spells it should be shorter now.

>>910627
>It takes roughly ten to thirty minutes to reanimate a single corpse.
>>
>>911582
>>approach a specific member of the family in disguise
Daughter
>>
>>911582
>>approach the family in disguise

hide boris useing minor illusion and have him stand still
>>
>>911582
How old do the bearded man and the shaved one look? You said we were unsure which was the father, maybe neither is.

Also do we need to tell our minions orally what to do or do we mind-control them?

Going home right now, I'm joining the party!
>>
>>911582
>>911597
Sure, backing.
>>
>>911597
dont Think that a good ide thy might be looking for her then it will be anoying too getawy from them
>>
>>911597
>>911611

After commanding Boris to remain still on the ground and using a minor illusion to turn him into a bush, you then don your disguise as a simple woman, which consists of the simple and dirty clothing you took from the corpses along with your Cosmetics spell to make yourself appear slightly more plain. Your hair is made a lighter shade and you change your eyes; even if they have heard of the runaway sorceress, they will not be able to tell your true identity.

You pick your target: the daughter. She is a lovely young woman, clearly recently bloomed into adulthood, with a simple yet pretty face. Attractive, in that country way; she certainly couldn't hold a candle to the women at court but you don't really care about that right now. What is important is that you don't appear to be too beautiful, in order to make yourself more relatable to her and thus more easily trusted.

You notice her carrying a load of laundry out to the river in a basket. After checking to ensure that Boris is in a location that no one will accidentally stumble upon, you wait for the right moment and approach her as she works.

"Excuse me," you say to her, attempting as best you can to hide your Noble Highborn accent.

She looks up, surprised. "Who are you?"

"My name is..."

>Sally
>Jennifer
>Mary
>I can't remember! Anything!
>write-in
>>
>>911643
>Mary
we are fleeing troble from our villige (be vague) and seem to be very lost
>>
>>911643
>>Mary
>>
>>911643
>Livia
May as well use that name we didn't use.
>>
>>911643
>Jack (short for jacqueline)
>>
>>911658
>>911661

"...is Mary."

Her face seems to light up and she smiles. "Your name is Mary? My name is Merriam, but everyone just calls me Mary!"

'What luck,' you think. 'Of all the names I could have gone with, I chose the one she identifies with!'

"What are you doing here alone?" Merriam asks.

You put on your best sad face. "My home, it's... gone. Attacked! I... I think I may be alone, the only one..."

"Oh, no," she whispers, moving in to hold your hands. "Who was it? Those terrible goblins? The barbarians? It wasn't the dragon, was it?"

'Hmmm... There's quite a bit going on in this forest, it seems. More neighbors than I would have guessed.'

>I don't want to think of it! Please, I need help.
>Goblins
>Barbarians
>The Dragon!
>Other
>>
>>911678
>>I don't want to think of it! Please, I need help.
>>
>>911678
>>I don't want to think of it! Please, I need help.

ask what is going on and if it safe´here
>>
>>911678
>Goblins

If goblin slayer taught me something, is that fuck goblins, they are never ending and loves to pillage and rape.
>>
>>911678
>Other
A group of pillagers, the guards said they were unknown to them...
I have been wandering since them, looking for someone who could pay for the work of a weak woman...
>>
>>911685
>>911697

"I don't want to think of it! It's all so horrible!" You hug Merriam, easily scoring some more sympathy points. She hugs you back tightly and says, "Don't worry, Mary. It's safe here. Come, this way."

She takes you to her family and explains what happened. You are questioned very lightly about your home; you lie on the spot and remain vague.

"It must have been one of the communities to the northwest," the bearded father, Jon, says. "They live too damn close to the bad parts of the forest, and too close to the swamp."

He and his brother Jed own the mill. How father, Mark, lives with them. The young children, the boys Todd and Fred (or Toad and Frog, for they are always jumping around) are the only ones of their age. The dog is named Max. They are the Cutter family; how appropriate for their work.

You are fed good soup and given a warm blanket. The Elder son, Ben, is the one who hands you the bowl. A simple young man, hardy and strong; now that you are up close you can see what a fine young specimen he is, well-muscled and tall.

"Stop staring, Ben!" His mother, Jan, commands. "Go help your Uncle Jed!"

"Yes'm," he says, stealing one last glance at you before leaving.

You smile. 'He would be easy to wrap around my finger...'

"Do you have any family, dear?" the mother asks.

>All dead
>Only child
>Dodge the question
>You don't know what happened to them
>write-in
>>
>>911722
>How father

His father*

Autocorrect.

Anyway, lunch is over. Back to work! I'll return in a few hours.
>>
>>911722
>Dodge the question
Doooodge
>>
>>911722
>Dodge the question
>You don't know what happened to them

so what is the our goel here im mostly looking for info About the info
>>
>>911722
>>You don't know what happened to them
>>
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Would it be possible to reanimate a dick and go for a ride?
>>
>>911722
>You don't know what happened to them
>>
>>911733
ops that was bad
>>
>>911733
I thought maybe we could ask brothers to go with us to see if someone survived and then Boris them.
>>
>>911722
Ask about any recent news.

>>911733
I'm assuming to seduce & kill the young boys, then to somehow turn Ben and Merriam into henchmen.
>>
>>911746


We could bring the kids as a parting gift to Grandmammy Grey.
>>
>>911733

I guess we could try to get a guide, we don't know shit about this place, the granny from the dead village is too blind and old to be of any help in that sense and probably they could tell if there's danger in the way to the necromancer's home (obviously not telling them why we are going there or who we are going to visit)
>>
>>911746
thats seem like evil for the sake of evil but im not aginst that ide we do need more minions
>>
>>911722

>>911728
>Fake a burst of tears when he mentions your family.

>Fake interest in the area, grind information on the neighborhood, maybe a city in the area.
>>
>>911753
Well, we promised to deal with the kids for Granny Gray. And OP keeps mentioning how beautiful/handsome Mary/Ben is, so that seems like a hook of some kind. It'd be a shame to waste such potential.
If only we could enthrall instead of zombify them.
Maybe we can just return for them later.
>>
>>911781
There's always the option to use threats, violence or other methods to control someone.
>>
>>911789
Why subjugate when you can just use your charm?
>>
>>911799
Sounds good to me. Even if it's not right now, I do like the idea of eventually having at least 1 servant around who isn't a mindless corpse, regardless of how we acquire them.
>>
>>911815
We would need to trick him into leaving his family though, especially if we want to kill the children.

OH GOD I KNOW
>kill the children
>bring them to the grandma
>(she might teach you a few things or give you something in teturn)
>bring the guy to the grandma and kill her to avenge him
>make your minion kill the others one way or another
>tell him it's her deed because she's a necromancer (show him the cats)
>he has nothing to lose and follows you
> you tell him you are starting to learn necromancy AFTER that (else he might suspect you). You might say you have to fight fire with fire or something.

I am evil
>>
>>911845
>Imply maybe, someday, you may even be able to bring them back to life as they were
>>
>>911845
we gotta keep pretty gril alive too. she's two qt to kill.
>>
>>911864
>thinking with your dick
Anon...
>>
>>911867
>Thinking with your ovaries

Keep it in character, anon.
>>
There are only 2 problems:
>how do we kill a whole fucking family with only 1 undead
>how powerful is the grandma
Maybe she can defend herself properly. She can surely take over our undeads, but we would have the help of Ben, which is non-negligeable.
>>
ones we have some info about this area we can leave and speak to the necromancer then if we feel like it we can allways return and kill them(enslave/hire)
>>
>>910711
This.
>>
>>911736
L-Lewd!
>>911753
Yeah, personally I'd like for us to be friendly with people who we have nothing against.
>>911960
Forgot to update the posts. Yes, I went full retard.
>>
>>911736
>Would it be possible to reanimate a dick and go for a ride?

Well, ignoring the issues of necrophilia entirely, there's still the issue that the dick is essentially just muscle without any supporting bone. Without any blood going to it, it's just going to flop around uselessly. I'm more of the opinion that we should either go for living minions for hanky-panky, or learn how to make golems, then develop a golemized marital aid for our own use.
>>
Heading home now update coming soon
>>
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>>912095


From what I understand corpses popping boners after they've expired is actually a thing.

https://en.m.wikipedia.org/wiki/Death_erection

They don't call em rigor mortis for nuttin!
>>
>>912194
supposedly the practice of auto-erotic asphyxiation (choking yourself till you get a boner) came about cause someone noticed a hanged dude had an impressive boner.

supposedly, mind you.
>>
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>>911728
>>911733
>>911737
>>911756

"I don't know what happened to them," you say, working up your best tears. "They... They... It all happened so fast, I... There were such screams!"

Merriam puts an arm around you as her mother holds your hand.

"There, there, it's all over now."

"I have nowhere to go," you whisper.

She takes the bait. "Well, you're welcome to stay for as long as you like, Mary." As Jan stands up, you notice a slight swell in her belly that you hadn't seen before from a distance -- she is with child, perhaps only by a few months.

'These country folk breed in large numbers. Good to know.'

"We should have someone take her to Bridge Town," Grandpa Mark says, sitting in the corner. "Where is she going to sleep? The barn with the animals?"

'Bridge Town,' you think and think hard. 'The name isn't familiar. Must not be notable.'

"We can use a spare blanket and let her stay in Merriem's room," Jan replies. "It's the sensible thing to do. What good will she find in Bridge Town? That place is a swindler's den."

"I can work around here, if you'd like," you say, though the idea revolts you. Working for OTHERS? But in your position, you must do what is needed.

Jan pats your wrist. "That's perfectly fine, dear. We have enough men around here for the heavier chores, but by all means you can feel free to help when you like."

>What is Bridge Town?
>Is the local area dangerous?
>Ask about their family and farm
>Thank you. Eat soup
>Other(write in)
>>
>>912260
>>>What is Bridge Town?
>>
>>912260
>Is the local area dangerous?
AKA any competition?
>>
>>912260
>What is Bridge Town?
>>
>>912260
>What is Bridge Town?
>>
>>912260
>What is Bridge Town?
>>
>>912095
>>912194
It's because lower blood pressure=erection. Your body actually makes an effort not to have an erection 24-7.
>>
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>>912261
>>912266
>>912269
>>912281

You look up from the bowl. "What is Bridge Town?"

"A very cleverly-named place," Jan smirks as she sits back down. "Never heard of it? You really must be from up north, then. It's just downriver, by about a day. The town is built around a large bridge. It's a trading post, mostly, because the road running through it is a major trade route between the capital and the elves."

Your eyes widen. Now this is starting to sound familiar! Ever since the elves and the humans made peace a few generations back, when that human king and that elven queen bumped uglies and started the new line, trade has flourished between the two kingdoms. There are a few major trade routes, and one of them runs just along the eastern edge of the massive forest that separates their realms. Bridge Town must lie along this road.

"It's where we sell our logs and such," Merriam adds. "I sew dresses and blankets that I sell there sometimes."

"It's not place for a girl with no family, though," Jan points out. "Unless you're going elsewhere, staying in Bridge Town is a fast way to work the streets for money, used by men. Terrible thing for a girl like you."

"Yes, I wouldn't want that," you reply. While not completely above using your body to get what you want, professional prostitution is not on your list of things to end up doing. You are Sirena Le Doux, not some tavern wench or used brothel whore.

"And the mayor is a pig who cares only for money," Jan sneers. "He fosters the rivalry between our family and the Diggers."

"The Diggers?"

"Another farm," Merriam explains. "They own the local mine."

'Ah, of course they do,' you think, trying as hard as you can to keep from rolling your eyes. 'Diggers. These locals are so simple...'

"My father has a long history of fighting with their father," she goes on. "You see, there's this local well..."

Jan puts a hand on her arm. "Hush, dear. Let's not burden her with such matters; let your father worry about the Diggers. Mary, do you need anything? Clothes, a bath?"

'These folk are willing to give so much for nothing, the fools.'

>Take full advantage of their hospitality
>Take only what you need; remain modest
>Find some alone time with Merriam
>Meet other members of the family
>Other
>>
>>912288
>Take only what you need; remain modest
>Find some alone time with Merriam

Let's see if we can get ourselves a living minion out of it
>>
>>912288
>Take full advantage of their hospitality
>>
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>>912260


>mfw haughty sorceress becomes good old down home valued community member.

Harvest moon (with magic revenge) quest is go.
>>
>>912288
>>Take only what you need; remain modest
>>Find some alone time with Merriam
>>
>>912307
+1 it's fine
>>
>>912288
>Take only what you need; remain modest
>>
>>912288
>Take full advantage of their hospitality
>>
>>912288
>Take only what you need; remain modest
>Find some alone time with Merriam

We don't want to gain a bad reputation from the start. Besides, the concept of a chivalrous Necromancer tickles my fancy.
>>
>>912288
>Take only what you need; remain modest
Don't know exactly what they know. Need to stay careful.
>>
>take only what you need; remain modest
>>
>>912326
>Besides, the concept of a chivalrous Necromancer tickles my fancy.
Of course it does, because questers always wants to be chivalrous.
>>
>>912319
First Namefag, huh? Since it's cool know, i'm going to mercilessly leach off of it.
>>
>>912296
>>912307
>>912314
>>912319
>>912326
>>912329
>>912330

"Thank you so much," you say as sincerely as you can. "I don't want to take anything more than I need... I would hate to take advantage of your hospitality."

"You speak so nicely," Jan compliments you, which puts you slightly uneasy. "You must be well-read."

"I can read only a little," you lie.

"Well, I think you are a fine young woman. You're welcome in our home and at our table."

"Thank you," you say again. You, who has feasted at the royal table at Mordrax's side, you who has tasted the finest wines and the most succulent of meats… are welcome at this simple country family’s table.

‘It’s a start.’

Less than an hour later, you are in Merriam's room with her, and she is brushing your hair. "You must have been outside for quite a while," she says, picking a leaf out of it.

"I was running for a long time, then didn't know where I ended up." You smile back over your shoulder. "I'm glad to have found this place, though."

"Oh, most certainly," she says. "Imagine if something else that lurks in these woods had gotten you..."

>Ask about the locals from the town and the other farm
>Learn more about the dangers of this forest
>Get to know Merriam; earn her trust
>Inquire about where you will be sleeping tonight
>Other
>>
>>912332
That, and the fact that Necromancers are so typical for a BBEG. Just having even a neutral one is a breath of fresh air.
>>
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>>912351

Picture wouldn't upload for some reason, try #2
>>
>>912351
>Learn more about the dangers of this forest
>Get to know Merriam; earn her trust
>>
>>912351
>>Learn more about the dangers of this forest
>>Get to know Merriam; earn her trust
>>
>>912351
>Get to know Merriam; earn her trust
>Inquire where you will be sleeping tonight
>>
>>912351
>Ask about the locals from the town and the other farm
>Get to know Merriam; earn her trust
>>
>Learn more about the dangers of the forest
>Get to know Merriam; earn her trust
>>
>>912351
>>Inquire about where you will be sleeping tonight
>>
>>912336
I participate in a lot of quests, and I don't care to clear the name field when I post. Participate in any quests aside from this one, Hex?

>>912351
>Learn more about the dangers of this forest
>Get to know Merriam; earn her trust
>>
>>912394

Read through a few, Lamia Daughter Quest being the most recent. Decided to finally participate in one.
>>
>>912360
>>912361
>>912362
>>912363
>>912372
>>912394

"What might have found me?" you ask, curious about who else holds sway in these woods.

"There's dangerous things in these woods. Goblins, owlbears, wolves... and wild, awful men. It's dangerous to be alone, and unarmed. There's a guard tower not far from here, a forest post -- it keeps watch on things 'round these parts. We have a bell that we ring that reaches their ears."

'Guards. That could be a problem. But then again, they're just posted in some backwoods tower. But since the capital must know I fled into the forest, they could have been alerted... best to avoid any and all instances of running into guards.'

"You mentioned a dragon earlier?"

"Oh, that terrible lizard," she shakes her head. "He doesn't come this far south. A great green one he is, living in the Old Gate."

"The Old Gate?"

"Stories go that long ago there used to be a gate between the forest and the swamp. It was abandonned before we ever came here, smoked out they say. It's a temple, and that's where he lairs. Nobody knows too much about him or his servants. They say he likes pretty young girls," Merriam says with a shiver. "When I was a lass and misbehaved, Da would say the dragon would come and get me."

"Thank goodness that never happened," you smile.

She smiles back. "Hehe, that's true. You said you could read? I can read a little, too. Not much cause for it out here."

"I'm a quick learner. At least, I was before... my family..."

You have learned well to milk her for sympathy. She hugs you again, holding you close. "There, there, Mary. Maybe they'll come south if they're back?"

"I just fear so terribly that they're gone," you say as you hug her back. 'That's right, buy it, buy it...' "I'm so afraid I'll be alone forever now. I have no friends."

"I'll be your friend," she says warmly. "I promise."

"Thank you, Merriem! That means so much to me," you lie, but there is a small level of honesty in it; after all, you need friends at a time like now. 'Who knew making friends was this easy? I'm even starting to actually like her.'

"I don't have any women my age to be friends with," she admits. "You're the first."

>Ask her about her love life
>Ask about the locals and the other farm
>Go spend time with someone else
>Skip to night and sleep
>Other
>>
>>912408
>>Ask about the locals and the other farm
we can talk lewds later.
>>
>>912408
>>Ask about the locals and the other farm
>>
>>912408
>Ask about the locals and the other farm
Not a lot of farmers' daughters around eh?
>>
>Ask about the locals and the other farm
>>
>>912408
>Ask her about her love life
Anyways how is your sex life?

Except don't actually do this.
>>
>>912431
>Hey Merriam, did you ever try sleeping with a girl? Just a question.
>Where do I sleep tonight, again?
>>
>>912431
Kek
>>
>>912434
Supporting for
...reasons
>>
>>912431
+1ing this. toss around rock in lieu of football
>>
>>912431
She's pregnant guys. Really?
>>
>>912459
While this is pretty awkward come-on, I'm pretty sure Jan is the one who's pregnant.
>>
>>912408
>Ask her about her love life
>Ask about the locals and the other farm
>Compare each others boobs
>>
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>>912459

Her mother Jan is pregnant.

>>912414
>>912419
>>912421
>>912425

"So, not a lot of farmers' daughters around, eh?"

"No, unfortunately. The Digger's have a little girl, but she's barely ten I think. They have plenty of nice young men though," she says with a blush.

"Who are these Diggers, and why was your mother so afraid to talk about them?"

Merriam looks at her closed door, just to be sure. "It's not my mother being afraid, she just is fed up with the situation. There's this well, see? It's a magic well, the water is said to cure things; make crops grow and help sick people get better. So the land the well is on is being fought over by my family and the Diggers. We have our mill, they have their mine, and our father and their father hate each other, so we compete. It's been like this for years..."

"Interesting..." You think as she resumes brushing your hair. 'A magic well? Rival families? A trading outpost? There may be opportunity here if the right person were to tip the scales of balance.'

"The only other farmers are in a small village further west of Bridge Town, out of the forest. It's sometimes dangerous living here, but we're closer to the trees, and the well."

"You said your families compete? To who?"

"The mayor, that pig... He technically owns the land, but whichever family pays him the most gets to use the well the most. It takes time to fill back up, so we can't use it all at once. The mayor takes his share of the magic well-water and whichever family is cushy with him gets their share, too. I don't doubt that he sells it at a high price in the town."

>>912431
>>912434
>>912440
>>912443

"Hm, I see... You said the Diggers have fine young men?"

She blushes. "Yes... There's one, his name is Samson. He's such a sweet boy... He's a cousin to the main family but still works with them."

"You fancy him?"

"Well, I don't know... Maybe..." She giggles lightly.

>Ask some more questions
>Skip to night
>Spend time with another family member
>Check on Boris
>Other
>>
>>912480
>>Check on Boris
>>
>>912480
>Spend time with another family member
Anything from mom then

Skip to night
>>
>>912480
>Try to work on her fashion
>Compare each others boobs
>Skip to night
>>
>>912480
>>Check on Boris
hmmm.. I hope that magic water doesn't have anti-undead properties...
>>
>>912480
>Check on Boris
>Skip to night
>>
Step 1: we "befriend" her and get her to trust us fully
Step 2: we make her love us
Step 3: we leave and get better Necromancy
Step 4: make the bandits or someone else to slaughter the farm but make sure she doesn't get hurt
Step 5: save the day by killing the bandits with undead
Step 6: we now should have a loyal right hand who is emotionally dependent on us
>>
>>912480
>Seduce!
>>
>>912505

Not a bad plan actually, we should try to organize this. We won't be able to stay here for too long, let's help her work on her fashion and help with the well issue
>>
>>912480
>Check on Boris
>DO NOT seduce anyone
>Go to sleep
>>
>>912521
Is flirting still on the table?
>>
>>912505
This could work. Definitely better than my seduce option.
>>
>>911845
This
Also works with her
>>
>>912488
>>912496
>>912503
>>912521

In the later evening, you and Merriam walk around the farm. She shows you everything; the barn, the lumber mill, the guest quarters.

"Why won't I sleep in there?" you ask.

"It's occupied by our family friend," Merriem explains, pointing him out. You look over and see the four men hard at work; father Jon, uncle Jed, son Ben and friend Jonah.

'Awful lot of J's around here...' you note. "He's a family friend? Does he work for money?" You watch them as they hoist up a log and take it over to the saw, sweat glistening on their bodies, dirt caking their hard chests.

"He does take his share, yes. Keeps mostly to himself, but a decent man. Lost his wife and home to bandits, so I hear, but I never asked him about such things."

"I see..." You and she walk away for a short while. "I'm going to go handle some business," you tell her, and she gives you privacy, warning you not to go too far.

You then check on Boris. He's still there, lying still as a corpse, and disguised as bushes. You take a moment to redo the spells to make sure they last and then find a tree nearby to actually relieve yourself. Of all the lies you have told today, that's not one of them.

As you finish up and ready yourself, you head back and suddenly have a stone launched at you! It misses, hitting a tree. One of the little boys -- Toad or Frog, you can't tell -- runs away into the pushes, laughing.

'I see why the old woman doesn't like them,' you muse.

>Sleep
>Find the boys
>Speak to one of the men
>Talk to the mother
>Write-in
>>
>Sleep
>>
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>>912529
Only if we don't follow through and leave them wondering "what if" for years to come.
>>
>>912543
>Talk to the mother

Let's go ahead and ask for any chores we might take on for the next day and while doing them talk to the men folk at the farm, maybe find an angle on that magic well
>>
>>912543
find the boys
>>
>>912543
>Find the boys
we have minor transmutation yeah... do we know any old wives tales about misbehaving children turning into goblins or anything like that? find the boys, mention story, inflict minor changes such as lengthening their noses and greenish skin.
>>
>>912543
>Talk to the mother

Ask if there are chores we can do. nothing builds trust like honest work.
>>
>>912543
>Sleep
>>
Say no to attention whores.
>>
>>912551
>>912578
>>912555
>>912573
>>912556
>>912571

That's two votes for each.

Can I get a tie breakers?
>>
>>912543
>sleep

Talk tomorrow
>>
>>912543
>Talk to the mother
>>
>sleep
>>
>>912543
>Talk to the mother
>>
>>912584
Well, that didn't solve anything. I recommend flipping a coin.
>>
>>912584
>Sleep
>>
>>912551
>>912578
>>912587
>>912593
>>912618

It's getting late. After a simple dinner, during which you occasionally catch the eldest son Ben staring at you (after which he immediately looks away or pretends he was looking at something else) you retire to bed.

Some pillows on the ground and a blanket are all they can muster up. But due to your earlier heart-to-mostly-heart, Merriam says, "If you like, you can take my bed, and I'll sleep on the floor."

You look at her bed. It could hold two people... if they were close together and comfortable being so. She has enough furs, blankets and pillows to certainly make the bed a more attractive option, but should you pursue it for yourself, or with her inside the sheets with you?

She's far from unattractive, but still, it may be too early to make such advances... it wouldn't be wise to press your luck.

Then again, you could have some fun.

>Sleep on the floor
>Sleep in her bed; she's on the floor
>Convince her to let you sleep with her; platonic
>Convince her to let you sleep with her; teasing/flirty
>Convince her to let you sleep with her; lewd
>Write-in!
>>
>>912627
>Convince her to let you sleep with her; platonic.
>>
>>912627
>Convince her to let you sleep with her; platonic
Friends first, lovers later.
>>
>>912627
>>Convince her to let you sleep with her; teasing/flirty
Work some of that magic
I want her to make the first move
>>
>>912627
>Convince her to let you sleep with her; platonic
>>
>>912627
>Convince her to let you sleep with her; teasing/flirty

We're classy, we aren't going to fuck on the first date. But that doesn't mean we can't improve our relationship.
>>
>>912627
>>Sleep in her bed; she's on the floor
>>
>>912627
>Convince her to let you sleep with her; teasing/flirty

The most important decision yet
>>
>Convince her to let you sleep with her; platonic
>>
>>912627
>>Convince her to let you sleep with her; teasing/flirty
>>
>>912627
>Sleep in her bed; she's on the floor
As fun as the idea of teasing her is, I'd rather not be forced to share a bed with some backwoods nobody
>>
Platonic
>>912632
>>912633
>>912637
>>912644

Flirty
>>912635
>>912638
>>912641
>>912651

Pretty evenly split. I think we can find a balance. I'll make it a 50/50; nothing TOO overt so as to potentially offend.

Writing
>>
>>912658
YES! Compromise! Such a wise OP.
>>
>>912658
yeah that's fine, just didn't want to push too hard too early, I'd rather have some sort of base or tower by the time we start actually having relations with people so we have a way to keep them somewhat safe so they can't be taken hostage or other wise used against us.
>>
I'm really starting to like this quest.
>>
I know it's not part of the skill options, but would it be possible to learn demonology later? Being able to summon lesser demons as familiars and make pacts with greater demons sounds like it would be something a powerful sorceress would do.
>>
>>912661
So annoying.
>>
>>912722
Summoning Demons and what not would be involved in Conjuration. Though, that isn't to say we can't specialize in demons.
>>
"This isn't so bad..." you say, picking up the blanket. "But you know what would be better? If none of us had to sleep on the floor."

"Well, I only have the one bed," she says.

"Exactly. Let's just share!"

She blinks. "Well, you're not exactly my sister or anything..."

You reach over and take her hand. "You trust me, right?"

"...Well, sure I do," she replies honestly. She looks at your nightgown, borrowed from her own. "I didn't mean anything by it, it's just I'm not used to it, is all. Sharing."

"Ever had a sleepover?" She shakes her head. "It's fun! Come on, you'll see."

"O-okay." She crawls into the bed and you do the same, taking the blanket and pillows with you. She blows out the candle on her nightstand as you and she get settled in. Room is sparse, and so your legs touch. You take some initiative and pull her into a hug. Nothing complicated, just a simple embrace.

"Thanks for this," you whisper. "I really can't tell you how much I appreciate everything you and your family's done for me so far. I was worried I would be alone out there."

"It's nothing," she assures you, hugging you back. You can feel her heartbeat and her breath on your neck.

"It isn't," you whisper some more, snuggling close. You can tell she is getting nervous; that's alright. You decide to lay on the compliments a little harder. "You're one of the nicest people I've met, and you're wonderful in other ways, too."

"Aw, come on... I'm nothing special, now..."

"That's not true," you insist. "You're my friend, and that's very special to me."

You can feel your words working on her; she relaxes, followed by her leaning up and kissing you on the forehead. "Goodnight," she whispers in an excited tone.

'Yes... Even without using a single spell, I can work magic,' you think. 'This is going very well. Whether she is a pawn, a minion, expendable or something... more, I have done well for being on the run.'

As she falls asleep, you think hard about your next move. You're fairly certain that this family will trust you, so long as you don't rock the boat too hard... Merriam is in your pocket, this you can be sure of. Perhaps she will be enough for now, but you still hunger for revenge.

You must never forget: everything you do, every step you take, each breath you draw is in service towards killing Mordrax. Everything else is secondary, even what comes after. For now, you'll play your part, at least until better opportunity presents itself.

'Yes... I mustn't allow myself to get too distracted. Or attached...' You shift your arms slightly, feeling her back. As she sleeps, moonlight streams in through the window, illuminating her features. You stare at her for a while, feeling her leg rub gently against your own. The things you could do in this position... it is tempting.

'Pleasure of the flesh is sweet in the moment... but revenge will be sweeter.'

You close your eyes and sleep.

>Sleep...
>>
When morning comes, you hear heavy footsteps outside the door. Your eyes open to behold Merriam's sleeping face in the morning sun. The door rattles with a few knocks; it is her father outside. She wakes up.

"Girls, up and at it. Time for chores."

"Yes, da!" she says, quickly disentangling herself from you and blushing as she dresses.

You smile and dress in one of her borrowed dresses as well. It seems a nice day outside; slightly foggy.

>Sit back and allow them to be hospitable (do no chores)
>Help Merriam
>Help mom with breakfast
>Help the men
>Help the boys with the animals
>Other
>>
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>>912754
>>
>>912759
>Help mom with breakfast
>>
>>912759
>Help Merriam
or
>Help mom with breakfast

I'm going to assume the men are going to do physical labor, we want not part in that. Fuck messing with animals. Let's just do something simple.
>>
>>912759
>>Help the boys with the animals
That way we can make sure they don't pull any shit with Elder Grey's cat zombies.
>>
>>912759
help merriam. making her dependent on us is the plan, isn't it?
>>
>>912772
Nobody's doing it RP here.
>>Sit back and allow them to be hospitable (do no chores)
And get to see how the bush is doing.
>>
>>912759
Replied to the wrong post...
>>Sit back and allow them to be hospitable (do no chores)

Go and see Boris.
>>
>>912759
>>Help mom with breakfast
>>
>Help Mirriam
>>
>>912759
>Help Merriam
>>
>>912772
>>912773
>>912775
>>912797
>>912798
>>912801

Early chores are fairly simple. You quickly learn that life on the farm is nearly constant work, but your earlier observations from days previous gives you something of an edge! You know what some of their chores already are, and can anticipate their needs. Fetching eggs, laying out empty baskets, preparing candles, it's like you fit in already, alternating between helping your new friend and her mother.

Only you don't fit in, not truly. Inside, you really don't like this. You'd rather be studying new spells, plotting new ways to get revenge, creating more minions... but to fit in for the time being, you will take whatever steps need be taken.

As you round a corner, you nearly run into Ben. For a moment, his shirtless chest is all you see. "Oh, I'm sorry, excuse me," he quickly says, moving off.

You're no fool. He's hardly started working, and is already shirtless? In this morning fog? More like he wanted you to look and engineered this little run-in.

You smile. You rather admire that; it's a sign of him wanting your approval.

You head inside and help prepare breakfast, a simple yet filling meal. You eat with the others as the men chat.

"I'm headed into Bridge Town today," the father, Jon, announces. "We don't have a shipment ready, but I need to get word to a friend there."

"I could go," Jonah offers.

"I'd rather myself," Jon says. He looks at you. "Would you like to come along? Maybe someone you know is at Lake Town."

'That's precisely what I would like to avoid,' you think to yourself.

>Go to Lake Town
>Stay here for now
>Mention that you'd like to go for a walk, but not to Lake Town
>Go to Lake Town, but bring someone else as well
>Other
>>
>>912824
>>Go to Lake Town, but bring someone else as well
>Ben, because if he wants to fuck us he is easily manipulated
>>
>Stay here for now
>>
>Go to Lake Town, but bring someone else as well
Bring Marriam. We need to start molding her.
>>
>>912824
>Mention that you'd like to go for a walk, but not to Lake Town
Our nerves aren't quite up to it yet, so we might say.
>>
>>912824
>>Stay here for now
>>
>>912824
>Take a walk
We should investigate other denizens of the forest and make more minion
>>
>>912860
+1
>>
>>912824
if it's a sizeable town
>>Go to Lake Town
So that we can evaluate the worth of our coin
>>
>>912867
if it's a small town find another corpse
>>
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>>912839
>>912860
>>912878
>>912877

"I'd like to go, just to see the town," you say. "I don't know if anyone else from my home made it, though..."

"Very well. We'll leave today and take two of the horses."

"Just the two of us?" you ask. "I'd feel more comfortable with another..."

"I'll go," Ben immediately volunteers.

His father holds up a hand. "Hold it. Merriam, do you have any new quilts to sell?"

"Only one," she says. "I usually only go when I have two or four or so..."

"I wouldn't mind going," Jonah adds in again. "I could pick up a few things."

>Take Merriam
>Take Ben
>Take Jonah
>On second thought, stay here
>Write-in
>>
>>912894
>Take Merriam
>>
>>912894
>Take Merriam
>>
>>912894
>>Take Merriam
>>
>>912894
>Take Ben
>>
>>912894
>Take Ben
>>
>>912894
>>Take Ben
can we cut the /u/ shit? besides a young man that's impressionable and in good health is more useful than a farmgirl.
>>
>>912894
>>Take Ben
if he wants to go that means he's liking us
turn this spark into a fire
>>
>>912920
We've already made progress with Merriam, him wanting to fuck us is useful in the short term, but I can see us twisting Merriam much easier. We're her first friend.
>>
>>912920
lol, try to bang one chick and now it's /u
>>
>>912909
>>912914
>>912920
>>912924

"Ben can come along, if that's alright," you say with a smile. The father seems to agree with you.

"I'd rather go with more things to sell," Merriam nods her agreement as well. Jonah shrugs and resumes eating.

Less than an hour later, and Ben and his father are saddling up the horses. You walk around the equine and approach the young man.

"It won't be a long ride," he says. "It's about a day's walk, but only an afternoon's ride. It'll be high noon when we get there!" He smiles.

"I hope the road won't be too bumpy," you reply as he climbs up. You take his hand and climb up behind him, sliding your arms around his waist. "Still, I had better hold on tight."

His father leads the way and the two horses and their riders leave the farm, heading southeast along the river. As you ride, you hold onto the young man. He's perhaps one or two years younger than you are, though easily a foot or so taller.

>Ride in silence
>A nice, simple ride with easy conversation
>Subtly flirt with him; compliments and such
>Overtly flirt with him; feel him up and more
>other, write in
>>
>>912894
>>Take Merriam
>>
>Take Ben
>>
>>912894
>Take Ben
We can sleep with merriam when we get back.
It's hard to find time to spend with Ben.
Can we learn thralldom through this ploy?
>>
>>912961
>A nice, simple ride with easy conversation
>>
>>912961
>Subtly flirt with him; compliments and such
manipulate as many people as possible.
>>
>>912961
>Subtly flirt with him; compliments and such
Vixen gotta vix
>>
>>912961
>>Subtly flirt with him; compliments and such
>>
>>912961
>Subtly flirt with him; compliments and such
>>
>>912961
>Subtly flirt with him; compliments and such
>>
>>912961
>A nice, simple ride with easy conversation
>>
>Subtly flirt with him; compliments and such
>>
>>912961
>>A nice, simple ride with easy conversation
>>
>>912961
>Subtly flirt with him; compliments and such
>>
>>912961
>>Subtly flirt with him; compliments and such
>>
>>912754
>every step you take, each breath you draw is in service towards killing Mordrax
On the road to Lake-Bridge Town you ponder the meaning of this phrase and slowly devise the ultimate plan for revenge.

You decide that by pursuing a simple and healthy lifestyle, you can increase your lifespan and overall quality of life. Meanwhile Mordrax will die of stress/old age/treason while you live happily with your new family. The best way to "devote every step and breath to killing him" is to devote every step and breath towards keeping yourself safe and happy while letting karma run its course.
The End
>>
>>913003
Needs more zombies, bisexualism, and tight leather outfits.
>>
>>913015
Agreed.
>>
>>913003

Ah, living a long life and dying fulfilled, surrounded by family and friends. The ultimate revenge!

>>912975
>>912977
>>912979
>>912984
>>912989
>>912993
>>912996

You smile. 'This one should be simple.' Holding him tightly and pressing your breasts into his back, your hands rest upon his abdomen as you say to him, "Thank you for coming. I feel much safer with two big, strong men here to protect me."

"Well, I'll keep an eye on you while we're in Bridge Town," he says earnestly. "It can be not very safe for women there, so I'm told."

"You don't know how much I appreciate that. You're so thoughtful."

"Ah, yeah..." he smiles, slightly nervous. "I just thought you might not want to be alone, that's all."

You smile as you squeeze his chest slightly. "You must work so hard. Don't you ever relax? Have fun?"

"Sure I do," he swallows a nervous lump in his throat. "I like to go fishing, and hunt, and... I've thought about joining the guard, you know."

"You don't say..." you reply. 'He's not exactly the most interesting, but he's clearly interested. That's what's important. "Are you a good fighter?"

"I'm good enough to protect you," he says, trying to sound smooth. Cute, but slightly clueless, which is also somewhat cute. Still, best to play it up.

"Oh, I'm sure you are," you say without trying to sound sarcastic. "Please, stick close to me. I don't like being alone." Especially since you left Boris behind, but Ben will do for now.

>Too long since a random encounter.
>1d20 for something to happen on the way to Bridge Town!
>>
Rolled 14 (1d20)

>>913030
>>
Rolled 10 (1d20)

>>913030
>>
Rolled 18 (1d20)

>>913030
Rolls!

>>913018
I gotta admit, tho, becoming a hot, plump necromancer milf would be a pretty good ending...
>>
Rolled 14 (1d20)

>>913030

Putty in our hands
>>
>>913030
also... this kid seems like block-headed shonen hero material, now we just need to craft a narrative that has mordrax as the bbeg and give the dude a magic sword of "destiny" and watch things play out.
>>
>>913041
That'd be great. Certainly something you wouldn't expect out of a Necromancer.
>>
Rolled 20 (1d20)

>>913030
rollan

>>913041
You also raise a good point...
>>
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>>913048


I like the way you think anon.

Just imagine; while those fools are looking through all the mountain skull fortresses and isolated towers of the land, we will have been in adventure starting zone all along! Its the perfect hideout!

No one suspects the homely peasant village!
>>
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>>913036
>>913045

As you speak with Ben, slipping in compliments and feeling his chest, his father suddenly calls for a halt. Both horses stop and you all look ahead and see a lone man in the road, wearing armor, with his back to you. He looks like a guard and you subtly hide half your face behind Ben's shoulder.

"Sir!" Jon calls out. "Sir, is everything alright?"

Slowly, the man turns. But he is no man at all -- or at least, not anymore. The undead night looks upon you three with dead eyes, then draws his sword.

Your eyes widen. 'An undead knight... what a fine work... whose is it?'

"Damn!" Jon says. "Quickly, around him!"

Ben makes to follow his father, but the knight is surprisingly swift for an undead. It slashes at his horse, missing but causing it to panic! Ben tries to control the horse but cannot -- perhaps it is the smell of the knight, but it rears up and you both fall off. The horse runs away.

The knight stares at you both. Ben quickly gets to his feet, taking out a hatchet from his belt. "Stay behind me, Mary!" he shouts, moving to stand between you and it. His father notices and turns around, making for you three.

You look around. There is no one else here -- no controller. You could command this undead with your spell, but you would have to be subtle about it... Your mind is torn between wanting to keep this potential minion and remaining seemingly innocent. Of course, that would be no concern if they were to both perish...

>Let him fight the undead with no interference from you
>Subtly control it; make it kill Ben
>Subtly control it; make it kill his father
>Subtly control it and make it lose
>Attempt to kill them both
>Write-in
>>
>>913015
As the miller family comes to know and love you, you introduce them to ZOMBIE farmhands to help them expand their farm.
Grateful for your help, they decide to let you marry Ben and have Merriam as your secret lesbo lover and sometimes BISEXUAL threesomes
Finally you chose the TIGHTest LEATHER OUTFIT you can find to be your wedding dress, sparking a huge fashion trend that Merriam capitalizes on by selling leather dresses and lingerie, thrusting you and your new family into the lap of luxury.
The End
>>
>>913131
>>Subtly control it; make it kill his father
then
>Make it knock ben out
>>
>>913131
>>Subtly control it and make it lose
Man abs, Sirena. MAN. ABS.
>>
>>913141
Seconding.
>>
>>913131
>Subtly control it and make it run away for later use.
>>
>>913131


>Subtly control it; make it run at Ben but just keep running strait past him until its out of sight.
>>
>>913131
>Subtly control it; make it kill his father
>>
>>913131
>Subtly control it; make it kill his father
now just find a way to blame mordrax for the undead and we have a classical rpg story in the works with us behind the scenes.

hell we had some necromancy to begin with from being mordax's apprentice, it might actually be something caused by him.
>>
>>913146
Changing from >>913144 to this.
>>
>>913131
>Subtly control it; make it kill his father
>>
>>913131
>Subtly control it and make it lose
Make it play dead and then hide somewhere for you to collect him later.
>>
>Kill his father
>>913141
>>913145
>>913153
>>913154
>>913160

>Lose/Run Away
>>913144
>>913146
>>913147
>>913161

That's a close vote, soooo......

littlemexicangirl.jpg

Writing
>>
>>913131
Can we tell him to go to where Boris is at and hide there?
>>
You know, that story about the magical well and it's water. I wonder if the water can be used as a reagent to make better/special undead?
>>
Guys let's not do anything too drastic until we've cemented our position and relationships first.

If there was a time to carelessly dispose of random extras before getting involved in anything that's already passed.
>>
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The undead's sword clashes against Ben's hatchet! Despite his youthful strength, he is unable to overcome the undead knight's arm. Until, that is, his father rides up, taking out his own sword!

He shouts as he stabs the undead in the back from his horse. The undead stumbles slightly.

A plan forms in your mind. In that instant, you smile and come up with a scheme... a long-term scheme. Remove one chess piece from the board, embolden another... All while controlling the table.

After all, do chess pieces truly know who is picking them up, moving them and removing them?

You whisper your spell and wag your fingers. In the confusion of the fight, they can't possibly notice, and they don't. The undead is now under your control.

"Ben, look out! He's attacking your father!" you shout your command in the form of a warning.

The undead turns and hacks at the horse he rides, cutting its throat. The horse goes down kicking and the father rolls off.

Ben hacks at the armor with his hatchet. "Ben! He's going to knock you down!"

The undead swiftly smashes him in the face with the pommel of its sword. Ben falls back with a bloody nose.

"Jon! Get up, he's coming for you again!"

The undead turns to the father and their swords clash. You watch with rapt attention as you hold onto Ben, helping him up. "Go for his legs!" you shout, and the undead obeys. It cuts his father down onto one knee with a bright red slash on his other leg.

"NO!" Ben screams, running.

"Behind you," you whisper sharply. The undead turns and smashes him again in one smooth motion, knocking the young man completely off his feet. You look at Jon as he kneels and reaches for his sword. You look at Ben, seeing that he is knocked out. Then you look at the undead. "His throat. Do it!"

The knight looks upon Jon once, and then impales his throat with the blade. He withdraws it and faces you. "Run into the forest," you command the knight. "Find a rock and hide under it!"

The undead takes off running as best it can.

You run up to Ben and help him. "Ben! Oh, Ben, wake up!"

He slowly comes to. "Father... Father!" He looks around, seeing his slain father. "No, no, no, NO!" Scrambling over to the man, he holds his head against his chest. "FATHER!" He rears his head back and lets out a cry. "RRRAAAAAAAAGGGGHHHH!!! FATHER!"

You embrace him from behind, holding tightly onto him. He is crying as he holds his dead father. It's good that he cannot see your face right now, nor its smile.

He reaches for his father's sword, and picks it up. Holding it aloft, you can almost see the gears turning in his head. "Father..." he mutters, making a solemn vow.

You hold onto his arm, allowing yourself to appear so intensely saddened by his plight.

>Return home with the body
>Take the corpse to Bridge Town
>Go to Bridge Town while he goes back with the body
>Convince him to go back and that you will go get help (but secretly follow that undead)
>Other
>>
>>913271
>Return home with the body

Gotta maintain control of the narrative, make sure they don't start poking holes in it
>>
>>913271
>Return home with the body
>>
>>913271
>Return home with the body
>>
>>913271
>>Return home with the body
>>
>>913271


You know if you go along the causal chain long enough, it would be technically correct to say that Mordrax is responsible for Jon dying.
>>
>>913271
>>Take the corpse to Bridge Town
Well, it'd be a shame to come all this way for nothing. Lets finish our trip and grab some snacks. I'm sure Jon's business partner is waiting.
Nah, just jesting. Let's play sincere.
>>
>>913345
We could also possibly spin this into an excuse for us to 'learn' magic. Gotta fight fire with fire right?
>>
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>>913292
>>913294
>>913302
>>913304

Loading the corpse onto the horse, you walk the way home. He is mostly silent, and so you are as well, playing the supportive damsel.

"Oh Ben, what are we going to do? This is terrible..."

"We'll bury him," Ben replies, not looking at you. "And then I'm going to destroy every undead filth that walks out of its grave..."

"Ben..." you bury your face in his arm. "You can't. Your family..."

"They'll understand. We've been ignoring this problem for years... And it's not just the undead! Goblins, barbarians, monsters -- I'm going to take them all on!"

"You're angry, and confused. Let's just get you home."

Returning home is a sad occasion. The boys cry, as does Merriam. Jan weeps for her husband and their as-of-yet unborn yet orphaned child. You watch from nearby as Ben explains what happened to Jed, who covers his face and kneels alongside his brother. Jonah watches from nearby.

No one reacts in anger; even if the others had come, there is no chance that anything different may have happened. Merriam cries on your shoulder and you support her, holding her close. You're sure to remain emotionally strong, or at least give up the front of being so.

That evening, he is buried nearby. A simple burial, a simple headstone, everyone mostly silent. Now the issue of what comes next is at the dinner table.

"I won't allow it!" Jan says to Ben. "You're not leaving this house, not in this time!"

"I want to make a difference," he insists. "I want to do right by pa!"

"You'd do right by him by staying here and supporting your family!" his mother orders. That shuts him up, and he sits back. Jed, the now de-facto man of the house, takes her side.

"We need you here, Ben. If we can't keep up the mill, we'll lose the well to the Diggers. Your father wouldn't have wanted that."

He is silent.

>Console Merriam
>Convince Ben to run away in the night
>Convince Ben to stay at the farm
>Make plans to leave tonight yourself
>Other
>>
>>913376
>>Convince Ben to stay at the farm
>>
>>913391
This. Also
>Console Merriam
>>
>>913376
>Convince Ben to stay at the farm
>>
>>913376
>Convince Ben to run away in the night

My thinking is, Ben goes and seeks revenge, we follow him and find another necromancer, have Ben killed and bam we got a new teacher.
>>
>>913376
>Console Merriam
She's at her weakest, and I'd consider her the most viable candidate for keeping alive. We could arrange Ben's death, but in a manner than would allow us to take control of him post-mortem.
>>
>>913376


>Convince Ben to stay for now, but we want to follow him on adventure. First quest; secure the well for the Family.
>>
>>913376
>Console Merriam
>Convince Ben to stay at the farm
We'll go in his place. We have no home to return to anyway. We'll learn magic ourselves, if necessary, to fight fire with fire and stop such a thing from ever happening again.
>>
>>913405

Might not be a bad way to go, you have my vote
>>
>>913376
>>Convince Ben to run away in the night
>Concoct a story of us being a novice in the dark arts, our old master must have sent the monster at us after we left. We drove it away but not before the damage is done.
>>
>>913405
Hmm... Switch my vote to this.
>>
>>913405

When they inevitably argue with us we should remind them that our own family died too (kek) and if we can't find peace here of all places we shall become strong enough to make peace
>>
>>913376
>Comfort the distressed males with your body.
Take advantage of their emotional instability to get REALLY close to Ben and the younger boys.
Then go do the same for Merriam.
Tomorrow we can work on the Widow and Uncle.
>>
>Convince Ben to Stay at the Farm
>Console Marrium
>>
>>913391
>>913394
>>913395
>>913398
>>913402
>>913405
>>913434
>>913435
>>913446
>>913479

"You should stay," you join their side. "Your family needs you. At least give it some time, Ben... Would your father want you to be this rash?" Ben's flustered state deflates somewhat, disarmed by you. He clearly is conflicted, but with everyone insisting he remain, he simply stands up and goes outside to vent, leaving his father's sword at the table.

Merriam stands up then and goes to her room to cry. You follow her, sitting with her on the bed and holding her, giving her a shoulder to cry on. She says many things, about not knowing what to do or what will come next, but you continue to console her all the same.

"Mary... is this how you felt? When you lost everything?"

"It hurt so terribly," you whisper, stroking her hair and hugging her. "So much, in so short a time..."

You stay with her for some time, eventually the two of you lie on her bed. Your shoulder is well soaked with her tears by now.

"I'm not good at this, Mary," she whispers. "Not like you. You took it better than I am."

"We're all different," you whisper back. "It's okay."

"I'm just so sad," she cries. "He was taken so early, I..."

"Shhh. I'm here. I'm here..." You hold her head against your chest as you keep yourself as something to focus on. "Pain gives us focus, Merriam... Nobody wants it, but we can use it. I know it hurts, now, but you can turn it into something great..."

She looks up, staring into your eyes. "What should I do?"

In this vulnerable state, she could be manipulated into all kinds of things. But what to do with her for now?

>Stay here and support your family; wait for my return
>Stay away from the Diggers
>Come with me
>You should run away to Bridge Town
>Other/Writein
>>
>>913472
Hold on there buddy
I know everyone deals with grief differently, but I don't know many who's first reaction is to go and bone strangers.
>>
>Come with me
>>
>>913488
>>Stay here and support your family; wait for my return
>>
>>913488
>Come with me
>>
>>913488
>>Come with me
Fingers crossed for first companion. Scratch that, Slave.
>>
>>913488
>Other/Writein

Alright, so idea, let's find ourselves a private space away from people and say "I am so sorry Mary, I haven't been entirely truthful. I was thrown out from my family just before the attack because they found out I had talent, magical talent, and that's why I didn't want to see if any of them had survived in Bridge Town. The talent relates to the dead. They couldn't abide having me under their roof and I just wanted so badly to go back to the way things were, to live on a farm and to love. But then this attack happened and I tried, I really tried Mary to take control of the knight, to prevent the attack. But I am not strong enough, I couldn't do it. I need a teacher to make it so that we can fight these things, so that something like this might never happen again to anyone and I want you to come with me, I cannot do it alone."
>>
>>913530

Feel free to help with refining the speech or shitting on it if it is a terrible idea
>>
>>913488
>>Stay here and support your family; wait for my return
>>
>>913537
This, but be sure to add that we didn't learn the powers, we were born with them. So, it kind of shifts the blame off of u, slightly.
>>
>>913530
This is pretty good. I like it
>>
Seems most want her to come along.

To what extent do we reveal our powers?

>Say we are going to learn magic; act like we know none
>Say we know some magic already
>Say that we were once apprenticed and know a few things
>Admit to necromancy ala >>913530 but, you know, try to downplay it
>>
>>913558
>>Say that we were once apprenticed and know a few things
>>
>>913491
just trying to take advantage of our best assets.

>>913488
>>Come with me
Lock in Merriam as a life-long companion then try to cement your bond with Ben before leaving.
>>
>>913558
>Say we know some magic already
>>
>>913568
>Best assets
Our magic? Our mind? Our dedication to revenge?
>>
Admit to necromancy, but downplay it a ton. Also don't tell her unless she agrees to come with and only once we leave
>>
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>>913558
>Admit to necromancy ala >>913530 but, you know, try to downplay it

Like REALLY downplay it
>>
>>913611
This.
>>
>>913558
>>Say we know some magic already
"Small Illusions, nothing more. I want to learn more, to make a difference! Maybe you can too!"
>>
>>913558
>>Admit to necromancy ala >>913530 but, you know, try to downplay it

There's more than magical means to manipulate the living.
>>
>>913611
Jesus Christ, we're really going with this aren't we? Well, if we admit to Necromancy, we need to make it sound that we didn't learn it, we gained it without choice. Say we were born with it or something and that you've been trying to learn how to control it.
>>
Just getting dinner, brb
>>
>>913640
What he said
>>
>>913640

Definietly this, hence why I put into the original speech that they "found out" we had talent and that we weren't strong enough to fend off the attack at all

But yes saying we were born with it is probably a good cover
>>
>>913640
We should also talk about how we know a bit of our other magical talents. Make something up, like you read in a story book that a sorceress gets three magic classes at first when they trigger or whatever.
>>
Just something to keep in mind folks; the best deceptions do not use falsehood.

For example, 'I know some magic', or 'I want to learn more, to accomplish what I feel so strongly about', or 'you are valuable to me', are all technically true.

The deception comes from the target deceiving themselves.

And when the deception is not a lie, it can also become reality.

That is the acme of deception.
>>
Writing now
>>
>>913579
Our Yuge tracts of land obviously.
>>
"I want you to come with me."

She pauses. "C-come with you? Where?"

"To learn more about magic."

"Magic?!" she says, louder than before.

"Shh," you urge her, looking at her closed door. "Please, listen. I have talent in magic. I don't know where it comes from... but I have it. I wasn't strong enough to stop what happened, but it's why I was forced out of my home. Everything's changed for me... I have no family. I could leave, go anywhere."

"I don't quite understand..." she says.

"You know about magic, right?"

"Sure, in stories. But..."

"You can LEARN magic. From books, from things, from people. I know it naturally, maybe because I am part elf."

"What... what kind of magic?"

"A few different kinds... There are many schools of it, different practices. The magic of the elves, the magic of the druids, all sorts of things. I can do things related to the dead..."

Her eyes widen. "W-wha--"

"Shh. I wasn't responsible for what happened, Merriam, please believe me. But I wasn't strong enough to save your father, either." You lean closer, holding her cheeks. "But together, we could learn."

"I... I don't know..." she says softly. "My home, my family... Ben..."

"Ben should stay here, for now. Until your family gets on its feet. We could even find a way to use my magic to secure the well for your family; isn't that what you want?"

"Y-yes..."

"If I learn more magic, I could make things better for your family. I want to learn more. I could do that with your help." You stare into her eyes. "You are valuable to me, Merriam."

"I... I think I understand..." she says, sniffling. "What... What do we do?"

>Sneak away; do not tell your family
>Tell your family, try to get supplies
>We sneak away but speak to Ben
>We wait until tomorrow
>Other
>>
>>913774
>>We sneak away but speak to Ben
Need a swordsman.
>>
>>913774
>We sneak away but speak to Ben
>>
>>913774
>We sneak away but speak to Ben

ooohh this could be awesome, we get the classic adventuring party together work with them, aim them at mordrax, kill mordrax, then we either go full plot-twist bbeg or somehow bind them to us permanently.
>>
>>913774
>>We sneak away but speak to Ben
We should tell him about our 'undying thirst' for him or some other bullshit and say we'll be back for him once we're strong enough to force the undead back with magic.
>>
>>913774
>Wait til tomorrow
meanwhile give Ben a quickie and say you love him.
>>
>>913774
>>We sneak away but speak to Ben
>>
>>913798
>undying thirst
I snerked.
>>
>>913803
Seconded
>>
>>913774
>We sneak away but speak to Ben

Someone needs to explain to the household once we're gone
>>
>We sneak away but speak to Ben
>>
>>913796
Classic adventure party go!
>>
I'd just like to take the opportunity here to say, damn we're fucking good
>>
>>913774
>Sneak away; do not tell your family
>>
>>913781
>>913786
>>913796
>>913798
>>913809
>>913822
>>913823

"We should leave, tonight," you tell her.

"But, what will we do for food? For money? Where will we go?"

"I have a plan for that, don't you worry." You kiss her forehead. "Trust me, Merriam. You want to do right by your father, don't you?"

"Yes... I do..."

"Then gather as much as you can, in secret."

"But why can't I tell my family?"

"They would try to stop you, but you'll be alright. You'll have me, and I'll teach you magic while I learn. Understood?"

After a moment, she nods. "...Yes, I do Mary. But, Ben..."

"We will talk to Ben. He's the only one who would understand."

"Will we ever come back?"

"What we do is in service to your family. We're going to help them, and of course you will come back." You don't know how much of what you're telling her will end up true, but that doesn't matter now. Hell, she could die to a goblin's arrow and you'd bring her back as a corpse.

But that's slightly less preferable. Or is it? Corpses don't need to be fed.

She goes about getting things ready as you sneak outside. You find Ben skulking near the woods, talking to himself.

"It isn't fair. It isn't right! I should do something..."

"Perhaps you can," you tell him, and he whirls around.

"Mary? What are you doing out here?" he says in a softer tone.

"I'm taking your sister to go and learn magic with me."

"What?!"

"Shhh!" You look back at the house, confirming that nobody heard. You face him again. "I said, your sister and I are going to be mages. We're going to learn magic, and come back for you."

"Then let me come with you! I can protect you! I... I want to be an adventurer, a hero!"

"No, you... eager boy." You take a deep breath and lay on the bodily charm, giving him a smile. "I need you to stay here, Ben."

"I..." his voice trails off as you pin him up against a tree. "Mary..."

"Listen to me," you whisper. "I need you to train. Become strong. Work here, protect your family, prepare for a great journey... and wait for us. Wait for me."

"Wh... When will you come back?"

"When we are ready... So be ready when I come back, won't you?"

"Mary... You're taking my sister, I... I can't..."

>Kiss him!
>Kiss him, but pour magic into the kiss.
>Promise him a great reward when you return.
>Take him into the woods...
>Other
>>
>>913890
>Promise him a great reward when you return

No need to give mixed signals if we're trying to seduce his sister. Which I think is the goal?
>>
>>913890
>Promise him a great reward when you return.
draw close and whisper this promise in his ear, so that certain things are implied but not stated.
>>
>>913890
>>Kiss him, but pour magic into the kiss.
then
>Take him into the woods...
>>
>>913890
>Kiss him!

'Undying thirst' heh.
>>
>>913890
>>Promise him a great reward when you return.
>>
>Kiss him, but pour magic into the kiss.
Then
>Promise him a great reward when you return.
>>
>>913907
Seconded
>>
>Kiss him and pour magic into the kiss
>>
>>913906
I suppose I'll attach a kiss to this... if we court both him and his sister and keep them in the dark about it we can reveal that info later to hurt them if we need it.
>>
>>913907
Naw, change my vote. I feel like this will make a much more lasting impression.
>>
Alright, tallied it up, bit of a complicated answer; essentially four for magical kiss, and three for promise/take him into the woods each, so I'll come up with a bit of a combo.

Writing
>>
>>913898
>Which I think is the goal?
We're trying to seduce both of them desu nay
>>
>>913898
I think his sister will be our slave?
I don't actually think we have intentions of having a real relationship with either of them really.
>>
>>913964

Bah, why have slaves when we can twist them around our fingers and have them ready to die for us at a moments notice

It's so much more satisfying to break them into wanting to help us than to just enslave them
>>
>>912288
>Diggers

I fucking hate those lazy, useless Diggers.
>>
>>913964
The whole point is to have companions that aren't mindless drones. Being a necromancer is cold and lonely work. That's why being a seductress is better.
>>
>>914001
This.
>>
You lean up and silence him with a kiss, moaning into it as you do. You want to make it as convincing and alluring as possible. Predictably, he melts like butter in your hands, putting his arms around you as you tilt your head and lean into the kiss.

Inside, you feel a magical sensation building, tied to him somehow, and so you direct the natural flow of energy up to the connecting point: your lips. You have heard of this kind of spell before... many a vixen, siren and succubus have made use of it. And you just learned how to do it without even studying!

Who says you don't get anything out of practical experience?

>Spell Unlocked
>Thralldom School
Magical Kiss: Target a willing subject and affect their mind with a kiss. The subject must not be hostile to you and be willing to receive the kiss. Immediately afterwards, they will be greatly susceptable to suggestion that is difficult to resist, but more self-harmful it is, the easier it is to resist. If no suggestion is given, the effects will linger for a period of time, but eventually fade.

You pull back and smile at him. "Stay here, Ben. Wait for me to return with your sister, and you will be... greatly rewarded," you whisper into his ear.

"Y... yes... I will..." he swears.

"Good." You kiss him again, just for good measure. "Now, what are you going to do?"

"I'm going to wait for you..." he repeats. "And I'll be rewarded."

"Yes... You will. Do you want to know with that?"

"Revenge?"

"Oh, yes, there will be revenge... I promise you there will be revenge. But for now..."

You're about to take him into the woods for an extra treat when you hear his sister sneaking out of the window. She's going to find you in a minute.

>Go into the woods with him anyway
>Let them say their goodbyes and get on your way
>Tell Merriam to wait here for a moment
>Write-in
>>
>>914008
>Let them say their goodbyes and get on your way
>>
>>914008
Damn it!
...
Fine
>Let them say their goodbyes and get on your way
>>
>>914008
>Let them say their goodbyes and get on your way

Just lightly brush our hand up against his crotch and give a pouty face like we've been interrupted unfortunately
>>
>>914008
>Let them say their goodbyes and get on your way

But grope him some just in case
>>
>>914008
>Let them say their goodbyes and get on your way
>>
>Tell Merriam to wait for a moment
>Take Ben into the woods
>>
>>914008
CAST ILLUSION!
>>
>>914034
No, anon! You have to save yourself for marriage!
>>
>>914008
>>Let them say their goodbyes and get on your way

I'm so proud of our girl for being able to figure that spell out on her own. She really is a fast learner.
>>
>>914038

I'm relatively certain that that ship has sailed already
>>
>Let them say their goodbyes and get on your way
And grope him
>>
>>914052
Nonsense, anon. The MC is pure!
Pure!
>>
>>914071
> Debating fucking a zombie earlier
> Pure
Okay
>>
>>914008
>>Let them say their goodbyes and get on your way
>>
>>912934
I mean to be fair there is no benefit to banging the chick.

The character seems the type to bang people almost purely to advance her station.
>>
>>914076
That was *one* anon.
MC a pure.
>>
>>914008
>>914090
Is semen a magical reagent in this world?
>>
>>914092
Keep telling yourself that when her preferred mode of dress is tight-ass, cleavage-o-matic leather.
>>
>>914095

There are succubi so yes?
>>
>>914019
>>914020
>>914029
>>914030
>>914031
>>914039
>>914062
>>914089

You give him a pouty face as your hand gently strays between his legs, feeling what dwells there, painfully confined. His back straightens as you do this. "Sorry... maybe next time..."

"Ben!" Merriam calls as she runs over. He quickly gets his act together. "Ben... we're--"

"I know," he interrupts her. "You're leaving. I understand..." He looks at you, then at her. "Be safe, won't you both?"

You look at the supplies she gathered. The girl didn't pack well, but she grabbed some useful things. "We will," you promise him. The bother and sister hug tightly.

"I'm going to learn magic," she says to him. "And when I come back, we can avenge father... together."

"I'll be ready," he promises.

"You two finish up, I need to do something very quickly," you tell them. "Make your goodbyes important! I'll be back. Uh, relief and all that. You know!"

They understand. You quickly run over to Boris.

>He'll come with us; come up with an explanation for Merriam
>Keep him here to watch over the family
>Hide him somewhere more permanent
>Send him back to the town with Elder Grey
>Other
>>
>>914099
>Keep him here to watch over the family
>>
>>914092
I like to imagine every command is like a thought passing through the MCs head, even if they don't act on them. It makes Quest MCs so much more colorful.
>>
>>914095
It should be
>>914099
>Send him back to Elder Grey
>>
>>914099
>>Send him back to the town with Elder Grey
She was cool to us and I liked her cats, dead though they were. It would be too fucking hard to explain him to Merriam at this point anyway.

Zombies are disposable assets anyway. We can always make another.
>>
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>>914095

Uh

Sure

Magical semen is powerful stuff

There exist casters who use this all-natural substance to empower their spells, the Fluid Druids

Some martial artists use it to enhance their muscles by rubbing it all over themselves and mastering handjobs and footjobs, the Spunk Monks

And, of course, succubi who steal it to empower themselves, the nefarious Semon Demons

this is not canon
>>
>>914099
>Send him back to the town with Elder Grey

I wish there was a way to tell her to watch her back because the older brother is now going to be gunning for any sniff of necromancy out there
>>
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>>914112
>the Fluid Druids
>>
>>914099
Make him 'attack' but then you save the day by controlling him with greatly exaggerated effort.
>>
>>914099
>>Send him back to the town with Elder Grey
>>
>Send him back to the town with Elder Gray
>>
>>914099
>>Send him back to the town with Elder Grey
>>
>>914121
I feel like a smart person would figure out we killed her dad if we keep emphasizing our ability to control the dead
>>
>>914104
>>914110
>>914142
>>914146
>>914162

You get him up. "Go back to the town. Go to Elder Grey. Stay with her until I come get you."

The corpse understands the place of its birth. It begins walking in that direction, and so you hurry back to find brother and sister parting.

"Good luck, Merriam. I love you."

"I love you too, brother."

Ben gives you one last, longing look before heading back inside. You smile as you approach Merriam and put an arm around her shoulder, taking her into the woods.

"I promise you, Merriam, this is going to be an adventure. Don't worry."

"I-if you say so, Mary. But... it's going to be dark soon..."

"I have magic," you say, holding up a hand and casting a bit of light. Her eyes widen in wonder. 'So easily impressed...' "So don't worry. I can take us where ever we need to go. Speaking of which, tell me about some of the places around here...

>North, to Cross Lake
>East, to Digger Farm
>West, to the Chapel with the Necromancer
>South, to Bridge Town
>Write-In
>>
>>914189
>Cast Darkvision on yourselves
I love transmutation and it hasn't really had a time to shine yet.

as for the rest of the choice
>North, to Cross Lake
>>
>>914189
>West, to the Chapel with the Necromancer
>>
>>914198
>I love transmutation and it hasn't really had a time to shine yet.

On that note, should we take a moment to change our appearances at all?
>>
>>914189
>>Write-In
Practice in the forest for awhile then head to

>West, to the Chapel with the Necromancer
>>
>>914189
>>West, to the Chapel with the Necromancer
>>
>Cast dark vision
>West, to the chapel with the Necromancer
>>
>>914189
>West, to the Chapel with the Necromancer

Cast darkvision on both of us, the light might attract beasts
>>
>>914182
True enough, but we have to reveal it to her eventually.
We also have no protection now on the way to necro-school.
>>
>>914189
>>West, to the Chapel with the Necromancer

Best way to fight these things is to control them.
>>
>>914210
>On that note, should we take a moment to change our appearances at all?
Would probably really weird out our friend too much to justify doing. There's a chance she could find it fun and wondrous, but there's also the chance it'd just be weird and creepy.
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>>914210
We've already done so once, so at least we shouldn't be recognized on sight by guards. But it's too late to do so again without drawing suspicion from Merriam.

Darkvision should be active at all times.
>>
Alright, we'll activate Darkvision and downplay the lights.

I need to get to bed, gents. We'll be resuming tomorrow after work!

Are you having fun? Liking how things are going? More's on the way!
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>>914300
Yeah this has been fun! thanks for running Op
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>>914300
Having a wonderful time OP
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>>914300
Great quest OP, can't wait for more.
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Thanks for running. It's so refreshing to see anons actually talking to each other and making jokes too.
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>>914300
Thanks for running.
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>>914300
This is a great quest! Thanks for running it
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>>914300

I like your quest a lot QM.
>>
Just found this. Not gonna lie, I'm super psyched to be the unrepentant villain for once.

So anons, how hard do you think it will be to 'discover' that Mordrax is responsible for the undead who 'attacked' us. Hell, it might not even be a lie, all things told.

Us having a 'affinity' for the dead will play into that. And as long as we show ourselves to be 'learning' our spells, we should be able to allay suspicion. It even gives us an excuse to kill other necromancers and steal their knowledge, because clearly we would never work with such disgusting refuse!

From there the epic tale of heroism practically writes itself.
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>>914473
I don't think blaming Mordrax is the way to go. Why would the most powerful wizard in the land have a random skeleton warrior wandering around some isolated woods killing peasants?
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>>914585
the undead could be leavings from experiments or stray members of an undead army he's building.
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>>914585
Kill drone hunting for us because we're a loose end and he can't be arsed to leave court?
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>>914603
The difficulty there lies in how much about our past we want to reveal. If we want to let Mirriam know that we're actually from the king's court it should be soon, but it shouldn't be too difficult to convince her that we were a bright eyes prospective apprentice who was then framed for all of Mordax misdoings when we started to 'figure out' his experiments.
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>>914603
Yeah, but then we'd have to change our story to Marriam again. So it would work but we'd have to wait a while and she still wouldn't trust us as much.
>>
>Build up a hero to slay Mordrax
>Be his constant companion and lover
>After slaying the evil wizard reveal we were the evil mastermind all along
>The Hero, dismayed at our sudden betrayal, decides he must 'vanquish' us

I'm swooning.
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>>914634
What we have to do then is make her understand that we were afraid because we were on the run. After she grows to trust us a bit more we can explain that, and add in how we feel responsible because we failed to stop Mordax. Granted it would be more drawn out than this, with a suitable amount of 'evidence' to back up our clams. We don't even have to say the skell was after us, just that it was probably one of his stray experiments.
>"Before he caught me I caught a glimpse of this and much worse"

It's a risky gambit, but if we build up her loyalty and amazement enough at us, then we should be able to pull it off given proper timing. The difficulty with that then lies with Ben, but since he's already head over heels for us, the details can be glossed over with appropriate applications of kisses and sex.
>>
One thing I've been wondering about is the viability of necromancy when facing other necromancers. Twice now we've been able to take control over other's creations and we're still untrained. If we plan on facing other trained powerful necromancers we'll need to have something other than corpses that can be taken over in the blink of an eye.
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>>914658
That's pretty crafty. I like it. You make an excellent evil vixen
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>>914675
Presumable those with higher levels of autonomy will be harder to subvert. Futhermore, each undead that we've taken control of was functioning outside of the presence or direct control of its/their master(s).

Though, becoming a sort of 'anti-necromancer' certainly has some appeal. It meshes well with our new heroic image, if we choose that route. Having more elegant undead of our own (taken only from the corpses of fallen evil foes of course, so that they may make amends for their past deeds) is still on the table.

>That's pretty crafty. I like it. You make an excellent evil vixen

Like I said, this plotline practically writes itself.
The only thing we need to do is find a suitably magical sword with some light or fire connotation and we have our own little hero party prepped and ready to go. It certainly doesn't hurt that we have an actual villain waiting to be exposed.
Honestly if Mordax attempts his coup it just makes our job easier and our cause more legitmate.
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>>909059
http://suptg.thisisnotatrueending.com/qstarchive/909059/

For you VeeJay, lest we forget.
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>>914300
Can't really take part due to time zone differences, but it makes an entertaining read. I'll stick around.
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>>915034
Pretty much same as me, wish I could participate but timezones make it difficult
>>
We could initiate Merriam to transmutation. Transmutation is nice but we don't need to be the caster ourselves.

She could be the one spending time looking for information about transmutation, and then teach us how to
>grow a dick
control it while we concentrate on Necromancy and illusion
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>>915105
Right, they play right when I sleep...
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>>915118
+1 for futa
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>>915118
Supporting for futa.
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>>915118
/d/, pls go and stay go.
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>>915121
>>915127
>>915133
Kidding, please keep it relatively serious.
>Good quest and QM are rare enough not to mess with them.
Keep it to things most people would do IRL. /u/ is OK if it's soft and/or occasional though.
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>>915006

Hey, thanks. I was going to do it but I appreciate your initiative.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Evil%20Sorceress%20Quest

>Quick update before work:

Deciding that it would be better to downplay lights (due to the danger of being seen) and instead use Darkvision, you take a moment to cast it upon yourself and Merriam. "Stay still," you say to her.

She blinks, her eyes adjusting instantly to the dark. "Mary... I can't believe it! I can see in shadows and the dark, like it's all lit by the moon!"

"Just one of my simple tricks," you say with a smile. "Stay close to me. We can see in the dark, but not many other things can. This will allow us to move much more safely."

She takes your hand just to be safe. "I'm just so unsure... So much has happened... My father, and you, and leaving..."

"I know, I know. But sometimes these things happen. You find yourself having to run from everything you thought you knew and your plans of the future, your home and you're all alone..."

Her voice is sympathetic. "You really do understand, don't you?"

You look back with a smile. "More than you know."

After a while, you stop in a shaded place and take stock of her supplies.

She grabbed a blanket, some bread, some candles, some flint and steel for firestarting, a waterskin, a lantern, a hatchet and a single bedroll.

Not a bad start, but...

"You only grabbed one bedroll, Merriam."

"I couldn't find any others," she admits sheepishly.

"That's alright, we'll share it, like last night."

"R-right..."

>Sleep up in a tree
>Find a cave
>Sleep under a set of large rocks to your back
>Sleep in a clearing
>Write-in/other
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>>915149
>>Find a cave
>>
>>915149
>>find a cave
Maybe try to kill a bird or some other kind of small animal so we can have it watch the entrance and wake us up if danger approaches
>>
Btw I came up with an idea:
We do have transmutation magic and are able to create undead from sewn up corpses
So how about we create some undead knights by stuffing muscle and some sensory organs into armor, transmute the flesh so it works like a human body and the armor will work as an exoskeleton. Essentially creating the Knights from resident evil 4.
Heck, we could even try to create some biological tools to help us creating better undead.
Or we make a more intelligent zombie, hive him precise fingers and more arms and get us a flesh weaver
>>
Here is a question. Do we still have the undead knight that murdered the dad under our control?
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>>915163
IIRC, the MC can control up to five undead creatures at this time, without any limit on range.

So while the Undead Knight is probably unable to hear MC's commands right now, he remains enslaved to her, along with Boris.
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>>915155
+1
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>>915155
Good thinking
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>>915155
Nice numbers But try and keep showing of dark arts at a minimum for now. Do not want to spook her out too much.
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>>915118
The things I miss while I'm asleep.

>futa
.............+1

>>915149
>Find a cave
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>>915149
>Find a cave
There's no way that this will end poorly.
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>>915215
poorly for the bear, maybe
>>
I'd like a 1d20 to see how well things go in the night, please.
>>
Rolled 12 (1d20)

>>915231
>>
Rolled 8 (1d20)

>>915231
>>
Rolled 3 (1d20)

>>915231
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>>915232
>>915235
>>915237

With your keen sight in the darkness, you quickly find a good place to sleep in the form of a cave. You both sneak up to it and peer inside; thankfully it is not very deep and is uninhabited. After clearing some space to make a comfortable surface on which to lie, you and Merriam bust out the blanket and sleeping roll.

"Mary," she says as you get ready for sleep. "I'm afraid."

"Of what?"

"It's just the two of us, and I don't know any magic yet. What if something happens?"

"I can protect us. I'm good at surviving bad situations. I survived my home, I survived the undead when it ran away, I even encountered a large beast in these woods and was able to distract it by throwing an apple and escaping. Just lucky, I suppose." You scoot over and hug her. "Stick around me, and you'll be lucky, too."

'Luck... Yes, I have been rather fortunate, haven't I?' you think, reflecting on your thus-far successes. 'Finding Elder Grey, then the success I've had in resurrection, and of course my manipulation of her family and the events... stumbling upon that undead knight... It all seems so convenient, now that I think about it. Could it be the coin? Or, perhaps, this is all just coincidence...'

Merriam buries her face in your shoulder. "I'm just so scared," she admits, holding onto you tightly. You are fast becoming her rock, a stable base to cling to. She is coming to support on you and your judgment more than ever; now that you are alone, you are all she has. "I've never left home without my father, or my brother... I... I think I want to go home."

"We just left," you say, rocking her back and forth, speaking soothingly and encouragingly. "Won't you at least give it a chance? Give me a chance?"

"I want to. Part of me does, truly... But I'm still so sad about my father... and what if something happens to us? What if something happens to my family? The farm, my ma, my brothers..."

'Such simple and small matters,' you think as you hold her shivering body. 'But it's all she's ever known. I suppose she cannot be blamed for not looking at the bigger picture, especially since she can only see it through such a small lens... the lens of her view on the world, and the lens I have allowed her to look through.'

>Appeal to a sense of adventure and wonder; the wider world, etc...
>Appeal to her desire to make those who killed her father pay
>Appeal to the benefit her family can gain from her learning magic
>Use the Magic Kiss; like brother, like sister
>Write-in
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>>915242
>Write in
"Bad things happen to all of us in this world. That is why it is important to become strong, and to trust in those dear to us."
"Trust your brother to keep your family safe, and trust me to do the same for you. Together, we will be able to overcome any difficulty."
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>>915242
>>Use the Magic Kiss; like brother, like sister

Let the bisexual harem route begin!
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>>915246
>>915247
Voting to combine these.
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>>915246
>>915247
combo vote
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>>915242
>>Use the Magic Kiss; like brother, like sister
>>
>>915242
>Use the Magic Kiss; like brother, like sister
Then
>Appeal to the benefit her family can gain from her learning magic
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>>915246
>>915247
>>915248
>>915249
Seems good.
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>>915254
MC must still stay pure though
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>>915256
Might have missed the boat on that one a little.
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>>915258
Kissing and flirting doesn't taint you
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>>915259
No, but being an explicitly evil person on a quest for revenge does lol
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>>915242
>Use the Magic Kiss; like brother, like sister
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>>915260
Manipulating someone to join us after we killed her daddy is totally not evil
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>>915256
>Quest Title
You missed the boat by a mile.
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>>915263
What if we get her to be her brother's "reward" once we come back with better thrall magic? Is that evil?
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>>915266
Yes, but it also gets us closer to my bisexual harem goal.
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>>915266
Now that's pure evil. I approve of this anon
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>>915266
I think we should try to get from just thrall magic to straight up mind control in order to aquire corpses faster.
So we force people to fight for us before and after their death.
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>>915270
Bonus points if we convince them both it was somehow her idea.

Tantric rituals anyone?
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Anons....You guys are scaring me

Keep it going

I wonder when we can lift the disguise though
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>>915278
Points for convincing her that it is holy and would resurrect her dad
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>>915282
A mask sounds like a good idea.
Our enemies will not know who we are and Merriam won't know who we really are until we want her to know.
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>>915288
a mask? And deny the world our beauty? a face like this should be seen, anything less is a travesty.

Now perhaps it needs to be altered a little, for the sake of survival. But atleast its not hidden away like that.
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>>915294
Just carry it with us just incase we meet somebody who knew us before
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>>915296
Why not a spell for disguise instead, it's way simpler and handier
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>>915307
I think a powerful enough wizard could be able to see through our illusion
The same thing can't be said about a solid piece of wood or metal
>>
"Shhh," you calmly whisper. "We live in a hard world, Merriam. Sometimes, terrible things happen. Those who are weak stay weak when they do, but those who are strong become stronger when faced with such things. You must become strong, Merriam. WE must become strong, and so must your brother. But more than that, you must trust in him to protect your family. You must trust in me to do the same for you, because I will."

You brush the hair out of her pretty face and stare deeply into her eyes. "Do you trust me, Merriam?"

"I... I do, Mary, of course I do..."

"Then trust me now," you whisper, leaning in close. "Trust me..." She hesitates when your face draws close, putting up a second's worth of protest -- before your lips meet in a soft, tender and loving kiss. Closing your eyes and focusing, you feel her resistance fade as you begin to work your magic. This spell is not like the others; some require verbal words of power or motions of the hand. This one requires but a connection with someone -- in this case a willing kiss -- and soon, like her brother before her, she is powerless to resist you. This strange sensation is new to her, foreign, but not unpleasant. In fact, the more you apply the magic, the more she gives in, until all protest is gone.

You pull away. "You enjoy this, don't you?"

She nods, as though in a dull haze. "Yes..."

"You want more, don't you?"

"Yes, Mary..."

"And you trust me more than anyone, isn't that right?"

"Of course..."

"Good girl," you whisper before kissing her again. She tilts her head and gives off a light moan as you brazenly deepen it, tongues dancing against each other. Inside, you feel a thrill unlike any you've ever felt before! Manipulating both brother and sister in such a way, how lurid! The power you feel, to be the one in complete control, gives you a rush of satisfaction, a high of monstrous proportion! The fact that they are not undead adds to the appeal; it is one thing to control something that cannot think for itself, but to have so firmly gained control over something that can...

But you must control yourself. You pull away from her, and are delighted when she tries to follow, wanting more. You put up a hand to stop her.

"More later," you tell her, and her impressionable mind obeys. "Sleep for now."

"Yes," she whispers. You both crawl into the sleeping roll and snuggle close. She looks at you as your bodies entwine in the tight confines. "I've never felt like this before... I mean, with a boy, sure, but you and I are..."

"It's perfectly natural," you assure her, and she immediately trusts and believes you. "Don't worry about a thing. You can trust me."

As the two of you are about to sleep, a noise rings out throughout the woods in the darkness. Merriam holds you tight; it sounded like an axe chop.

You listen, but do not hear another.

>Investigate
>Stay still and quiet
>Cast an illusion over yourselves
>Send Merriam out to see what it is
>Other
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