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File: You.jpg (56 KB, 407x750)
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Your name is Jean de Labendai and you just witnessed the trials against Lord Marius Belamy and his soldiers. You did well and impressed the king quite a bit. Also, the king lowered your taxe rate a sizeable amount.
Now it is the evening before the king and his company are about to leave.
You've got the rest of the day off and therefore decided to find someone from the royal company to train you in the arts of court and general lordship.
You ask around for a while and get a good number of names. Who would you like to ask for training?
>Lord Marac. He rules a sizable domain in the north. He could teach you quite a bit.
>Lord d'Orleans. His domain is smaller than Lord Marac's, around twice the size of yours. He might relate to the needs of a smaller realm better.
>Lord de l'Etoile. He is the king's steward. If he got time for you, he might be the best teacher you could possibly get.
>Other (write in)

----------------------------------------
Hey guys, I am back. I hope you are, too.
>>
>>851357
>>Lord d'Orleans. His domain is smaller than Lord Marac's, around twice the size of yours. He might relate to the needs of a smaller realm better.
>>
>>851357
>Lord de l'Etoile. He is the king's steward. If he got time for you, he might be the best teacher you could possibly get.

Welcome back OP.
>>
>>851357
>>Lord d'Orleans. His domain is smaller than Lord Marac's, around twice the size of yours. He might relate to the needs of a smaller realm better.
>>
>>851379
>>851385
Writing. Sorry for the delay.
>>
You decide that Lord d'Orleans would be a suitable teacher. Lord Marac's lands are way bigger than yours, even when they still had eight holds. This might throw off his frame a bit.
Also, you know the old lord already, as he assisted you in court today.
>Lord d'Orleans? Are you currently occupied with something?
you ask as you stand before his quarters.
>Not really, Lord de Labendai. How can this old man assist you?
he answers.
>Would you mind teaching me about things like court and ruling? You know, keeping your realm organized and maintaining good relationships with other lords?
He nods.
>I sure could, but there are better teachers for this. Especially in this company. Why didn't you ask Lord Marac, for example?
You tell him that he might be better at relating to the smaller area of focus, as Lord Marac's lands are huge.
>This sounds like a good decision, actually. I will do my best to help you with this, my boy.

Roll 1d20+2 for your success at learning.
>>
Rolled 18 + 2 (1d20 + 2)

>>851496
>>
>>851496
>>
Rolled 20 + 2 (1d20 + 2)

>>851502
Oopse
>>
Rolled 7 (1d20)

>>851496
>>
File: 1436083716365.png (143 KB, 672x434)
143 KB
143 KB PNG
>>851506
>>
>>851501
>>851506
>>851511
Dayum, guys. Two rolls that equal to 20 or above. That's two free rerolls for later. Also, writing.
>>
You have always been an incredibly fast learner. Still, if you look at it from the right angle, you can accelerate the process even further. Taking up the right scale and the right teacher, you learn a lot about court customs and appropriate behaviour, organization of a realm and related things.
>You're impressive, boy. I fear this old man can't teach you anything new now.
You thank him and the two of you share a good mug of dark ale.
>[You can now organize realms with up to 16 holds. Due to the bethrothal agreement having you away from home half of the year, you can reasonably organize 8. If you want to organize the whole 16, you should hire a steward. Once you go over 16, you might need a teaching again. This time for big realms.]
The night comes and goes. In the morning, you along with the Lord Sang-Valois and de Pierre wave the royal company goodbye as they are leaving.
>Well, this was... intense.
Lord Sang-Valois says before retiring to his office to catch up with some work that got a bit left behind during the stay of the king.
>Now, you made quite an impression on the king. Not many can do so.
Lord de Pierre praises you. You nod.
>I just did what I normally would do. He just happened to like it.
Lord de Pierre laughs heartily.
>That sounds just like you, Jean. Still, I have some very good news.
You look at him with anticipation.
>The king ordered me to marry Maria Belamy, who happens to be unwed so far, so that my reign in the Belamy lands is legitimized. Not only for the time of the pilgrimage, but in case Marius should not repent acceptably.
You give him a warm smile.
>That's great, Armand. Congratulations.
He smiles back.
>And this is all because of you, Jean. Hadn't it been for you, I would have returned home empty-handed. How can I ever repay you?

What a good question. But you have a good answer, too. Right?
>Well, I need land. Could we agree on something? (hard)
>My lands are mostly devoid of people. Can we possibly arrange something? (medium)
>For the people to come to my lands, they will need something to live off. Can we arrange some trade? (easy)
>Other (write in)
>>
>>851572
>For the people to come to my lands, they will need something to live off. Can we arrange some trade?

I believe that with our (growing) stewardship skills and by setting a nice foundation, people are more likely to resettle to our lands. Considering the tax reduction we just had, we might even be able to subsequent reduce our own demesne's taxes. That ought to be enough incentive (for starters).
>>
>>851572
>For the people to come to my lands, they will need something to live off. Can we arrange some trade? (easy)
>>
>>851587
Rereading that I guess it isn't 100% clear; I mean than since we have to provide less taxes to the crown, we can reduce our own local production and trade taxes and still be able to pay plus put something to our coffers (if that's how the system in this setting works).
>>
>>851626
This is how it works mostly. So your plan would work. Pretty well, even.
Also,
>>851587
>>851607
Roll me 1d20+3 for the trade quality. Best of three.
>>
>>851572
>My lands are mostly devoid of people. Can we possibly arrange something? (medium)
>>
Rolled 14 + 3 (1d20 + 3)

>>851636
>>
Rolled 11 + 3 (1d20 + 3)

>>851636
>>
Rolled 15 + 3 (1d20 + 3)

>>851636
Damn glad to see this again.
>>
>>851572
>How about you throw me on your bed and let me be your wife tonight?
>>
>>851711
gaynon pls
>>
>>851711
Full support.
>>
>Many people have left my lands. I hope that my oncoming marriage will provide political stability. Now they will need something to live off. Can we arrange some trade agreements?
you ask. He nods.
>Sure. My lands are mostly mountainous, so not much food grows there. We would buy your grains and livestock, as well as your forests' lumber and charcoal for our smiths. In return, we can provide you with iron, weapons, armors, tools and for the next years, gold and jewellery as the Belamy lands are rich in gold and such.
This sounds like a good deal for everyone and you agree on it. After some time, you are done formalizing it with acceptable conditions.
>Wonderful, Jean. Also, should one time war or other hostilities occur, we should stand up for each other. In times of war, we will send soldiers and weapons to you aid.
You nod.
>We will do the same. It might not be much at the moment, but friends should stand up for each other.
Then, both of you get back to your duties. Lord de Pierre arranges things for his trip back and you... Well, what do you do?
>There's not much left to do here. We should prepare for our return, too.
>Talk to (who?) about (what topic?)
>Train a skill (what?)
>There might be something to do here that we haven't considered yet. We should ask (who?) if they know something.
>Other (write in)
>>
>>851756
>>There's not much left to do here. We should prepare for our return, too.
>>
>>851756
>There's not much left to do here. We should prepare for our return, too.
>>
>>851756
>>There's not much left to do here. We should prepare for our return, too.
Finally
>>
>>851711
>>851736
>>851744
Guys, please... if this is so important to you, you could write a pastebin about this and link it here. This way everyone can decide to read it or not. Also, someone else should write these parts, because I suck at writing lewdness
>>851765
>>851767
Writing.
>>
>>851765
>>851767
>>851777
Really? We're not gonna go talk with Annabelle about when she will come visit? Or Ariadne about her plans? Or Sir Sang-Valois about failing to get Ariadne married off?
>>
There's not much to do. The king has left, Marius Belamy is on his pilgrimage and so is Sir Marcus. You gained valuable alliances and a wonderful girl as your bethrothed. The road back is waiting for you. You get your men to pack up the few things you brought with you. Annabelle is getting ready too, as she is accompanying you for the first time. The first three months together will be at castle Saint Michel. You say your goodbyes to Lord de Pierre and Lord Sang-Valois, who both are saddened to see you leave, but curious of what will become of your province.
Your company meets up at the castle gate, ready to leave.
>Mylord, which way shall we take?
Duncan asks you. This is a good question actually.
How about
>The main road. It's the quickest way home and now it's safe, since you routed the bandits on your way here.
>The side roads. It might take longer, but you will learn more about your province this way.
>Other (write in)
>>
>>851790
We should do all of those you are right
>>
>>851798
>other remember we actually have shit to do like all of
>>851790
>>
>>851765
>>851767
>>851777
Well, can't beat the majority.

>>851780
Can I get a question answered? What are we good/weak at? I've seen the "Train a skill" option while I read through previous posts, but I only know that we're decently good at sword & shield. I'm not asking for a character sheet, but it'd be useful if we know our lord-related strengths and weaknesses.
>>
>>851798
>The main road. It's the quickest way home and now it's safe, since you routed the bandits on your way here.
Before leaving talk with Ariadne and David like this anon said >>851790
>>
>>851798
>Other
>Lemme check with Ariadne to make sure she's not gonna do something to get us in trouble after we leave.
>After that, let's take the side roads home. I'm sure Annabelle and I would both do well to know more about the de Lebendai province.

>>851805
Also this. Can we get a character sheet?
>>
>>851798
>The main road. It's the quickest way home and now it's safe, since you routed the bandits on your way here.

We need to project power. I guess that Annabelle has some sort of personal escort (civilian and/or military) even if it's not explicitly mentioned. There's a good chance we meet good people this time around, being more confident after we beat some bandits. It'll do good to hear them out and reassure them for the future.
>>
>>851805
Well, you are good at wielding light one-handed weapons, dual wielding (both two weapons and weapon and shield) and possess basic knowledge of usual weaponry. You are below average at heavy and two-handed weapons.
You are well-trained in light-medium armor (Cloth, Leather, Chainmail), but bad at and heavier kinds. You're decently proficient at riding.
You are great at reading people (seeing through lies, reading motives), giving speeches (especially motivational ones) and have a slightly above average singing voice.
Also, you are a very quick learner.
>>
So your votes stand at doing >>851790
and afterwards taking the main road?
>>
>>851822
Hope I'm not talking much of your writting time. Thanks for the rundown. We got some of the physical down, could you perhaps rank us at Knowledge (History), Knowledge (Geography), Knowledge (Noblity and Heraldy), Math?
>>
>>851864
I think we should take the side road, but that does seem to be the majority vote.
>>
>>851798
>>The main road. It's the quickest way home and now it's safe, since you routed the bandits on your way here.
>>
>>851798
>>The main road. It's the quickest way

about time
>>
>>851879
Your knowledge of history is basic, you know about the old Gauls, Romans, Vikings and such, but not much in detail.
Your geographic knowledge is average for a lord, above average for a peasant. You know what's where in france and the direction you would have to go to get to Italy, Spain and what is to become Germany.
Your knowledge of nobility and heraldry is slightly above average, as you can differentiate between the bigger houses of France by their crests and know most simple court customs.
Your knowledge of maths is good, you know your roman and arabic numbers, can use the four basic calculation operations, a bit of probability calculation and percentage calculation. Also, you are good in economic maths.
>>
Before leaving, you decide to talk to Ariadne one last time, but aren't able to find her anywhere. Her fellow soldiers don't know as well, or they are quite tight-lipped today. Something is... odd about this. But she's a big girl. She'll manage to stay out of trouble.
>Thank you for your hospitality, David. And sorry for having brought so much trouble.
you tell Lord Sang-Valois. He shakes his head.
>Speak nothing of it. It is the right thing to do. And all this trouble went over quick, right?
You shake hands like old friends and you get back on your horse.
>One last thing, David... what about Ariadne? We were here to find a suitor for her, after all.
Lord Sang-Valois shrugs.
>Well, the Lord above has a plan for all of us. I'm sure he will make this work. Still, I would be grateful if he did so soon.
You say a last farewell and leave through the gate. Annabelle is riding on your right, Duncan on your left side. For a little moment, life seems easy.
For a moment. Only two hours of a ride later, Guy stops your company.
>There is someone ahead, blocking the road.
Your eyes open wide with shock. Bandits? But you thought you routed them?
>It's some masked knight, wearing no crest. On horseback, wielding a lance.
After he has finished speaking, the knight he spoke of turns around the bend.
>You! Jean de Labendai! I challenge you to a duel!
he speaks with a metallic voice.
This is bad news. You don't know what this guy is up to. Still, he issued a challenge.
>We should accept it. It is dishonorable to turn down a duel (you've been challenged, so you can set the terms)
>We are in the majority. Tell him to move or we will mow him down.
>Let's stay civil. We can talk about this for sure.
>He challenged us to a duel. Still, maybe we can talk him into allowing a different opponent. (who?)
>Other (write in)
>>
>>852018
>>We should accept it. It is dishonorable to turn down a duel (you've been challenged, so you can set the terms)
>>
>>852018
>We should accept it. It is dishonorable to turn down a duel (you've been challenged, so you can set the terms)
We can fight him on foot right? We haven't practiced horse mounted combat too much is that Ariadne?
>>
>>852018
>We should accept it. It is dishonorable to turn down a duel.
>We should also ask just what the hell this is for, and who he is?

>>852026
If it was Ariadne, he wouldn't sound like a man.
>>
>>852018
>>We should accept it. It is dishonorable to turn down a duel (you've been challenged, so you can set the terms)
>>
>>852031
You're right, I also support your write in. We should know who we are dueling with
>>
>>852018
>We should accept it. It is dishonorable to turn down a duel (you've been challenged, so you can set the terms)
>>
>>852018
>We should accept it. It is dishonorable to turn down a duel (you've been challenged, so you can set the terms)
1. We ask a name. Afaik, one must be an anointed knight to challenge another in a legitimate duel (although, being a lord, we could just as easily decline unless he's landed as well). We can decide what we do if he refuses depending on the manner he refuses.
2. Please let's observe him for a second before we decide the manner of our competition. What other weapon(s) is he carrying? What armor is he wearing. What kind of horse is he riding?
>>
>>852018
>We should accept after being civil and talking about it
>>
>>852064
He is carrying his lance and a shortsword of (as much as you can see) solid quality. But there is a roll of cloth on his horse that might as well hold some more weapons. He is wearing heavy full-plate armor. Also, this guy must be somewhat wealthy or influential, as he is riding a horse of the expensive breed that is bred on the Sang-Valois lands.
Is this enough information to set your terms?
>>
>>852112
Fight on foot. We need to be cautious and use his armor to tier him out
>>
>>852112
I'm not about to risk injuring one of our horses to entertain this man's grudge. We will humiliate him on foot.
>>
I'm just throwing out ideas here...

Are we fighting him regardless of the answer about his identity, guys? Is a horse race a valid competition for this kind of situations (we clearly have the advantage here, with him wearing full plate, unless our own steed is really third rate)? Or do we absolutely have to fight? In that case, our only chance is to stick to what we can do best and hope for a stroke of luck (chances are, he's better than us at everything combat related)
>>
>It seems impolite to challenge someone to a duel without even mentioning your name and intentions.
you tell the knight. After some time, the metallic voice is heard again.
>Oh, right. My name is Sans d'Importance. I am a military officer of subcommander rank. And I happened to come across some... rumours.
You nod.
>And what kind of rumours would that be?
He shrugs.
>Rumours aren't very reliable, but you seem to need a few people inside your ranks. As I happen to have quit my last position, I would like to... show you that I could be indeed quite useful as a... say, Master-of-Arms.
This guy knows you need a new Master-of-Arms. And he wants to show that he is fit for the position. In a duel. What do you want to do?

>Accept. If he manages to beat you, he might be of worth. (Fight on horseback? Fight on foot? Fight with specific weapons?)
>Decline. You won't fight someone just to show off. Might be considered dishonorable, but you don't know what this guy can do.
>Talk about this some more. (Write in your questions.)
>Other (write in)
>>
>>852160
>>Accept. If he manages to beat you, he might be of worth.
>>
>>852160
>Accept. If he manages to beat you, he might be of worth. (Fight on horseback? Fight on foot? Fight with specific weapons?)
On foot with short swords
>>
>>852160
>>Accept. If he manages to beat you, he might be of worth. (Fight on horseback? Fight on foot? Fight with specific weapons?)
do all of them start on horse the ngo to foot
>>
>>852160
>Accept. If he manages to beat you, he might be of worth.
>"We will fight on foot. I would like to see what you can do on horseback, but we still have far to travel, and I'm not keen on the idea of one of my horses getting injured because of an interview."
>>
>>852160
OK that fucking name it's Ariadne. Just say yes and let her win.
>>
>>852160
>Accept. If he manages to beat you, he might be of worth. (Fight on horseback? Fight on foot? Fight with specific weapons?)
Fight on foot

Sans d'Importance=Not important=Ariadne
>>
>>852160
>>Accept. If he manages to beat you, he might be of worth. (Fight on horseback? Fight on foot? Fight with specific weapons?)
>>
>>852180
>>852185

railroading bullshit if it is
>>
Rolled 2 (1d3)

Alright, writing.
>>
>>852160
>Talk about this some more.
"Why did you quit your last position?"
"What do you intend to gain by working for a minor lording like myself instead of someone of more reknown?"

Need to gauge his personality.
>>
>>852257
Is it railroading? I think it makes perfect sense with how the story has progressed.
>>
You step from your horse and draw your sword.
>Alright. I accept your challenge. We shall fight on foot, with short swords. I would love to see you fight on horseback, but I won't risk my planned time of travel because of an... interview.
The knight nods and gets down from his horse.
>Wonderful. I think we should fight until one of us gives up. Wouldn't do me much good if I happened to kill my potential employer.
You raise your shield and signal your readiness to fight. The other knight does so as well. The fight begins!

What do you want to do?
>Taunt him. We might be able to get him into a reckless advance which would be easy to counter.
>Stand still and wait for him to do something.
>Charge at him. Keep it simple.
>Throw your shield. He won't expect that.
>Other (write in)
>>
>>852297
>>Stand still and wait for him to do something.
>>
>>852297
>Stand still and wait for him to do something.
>>
>>852297
>Other (write in)

If 1. Our shield is polished enough to reflect sunlight, slowly circle so as to face the sun
Else 2. Slowly circle so as to have our backs to the sun

In case of 1. Don't actively try to use this trick unless he starts charging at us.

Such tricks were often used. It's more of a cunning way to fight than underhanded. It is combat after all and people want to win.
>>
>>852314
This.
>>
>>852297
>>Taunt him. We might be able to get him into a reckless advance which would be easy to counter.
>>
>>852314
sure sounds smart
il vote it
>>
You stand still and wait for the knight to do something. He starts moving. You do, too. You circle each other for a while. Once he realizes that you want to get your back to the sun, he starts charging at you, sword held high for a vertical strike.

What do you want to do?
>Block the hit with our shield. That's what it was made for, right?
>Horizontal strike. Block with your weapon.
>Dodge and try to get behind him.
>Other (write in)
>>
>>852257
Do you even understand foreshadowing Jesus. No shit it's Ariadne we specially manipulated them to make this situation.
>>
>>852330
>Block the hit with our shield. That's what it was made for, right?

We can gauge his strength based on how hard he hits us. Then we can see if we can attempt to block future hits or we have to dodge.
>>
>>852330
>Horizontal strike. Block with your weapon.
>>
>>852330
>>Block the hit with our shield. That's what it was made for, right?
but try to get under and then push up to thow him over your shouder onto the ground
>>
>>852330
>Block the hit with our shield. That's what it was made for, right?
>>
>>852330
>Summon our stand and flash step behind him.

We can do those things, right?
Fuck it, let's just use our shield to block.
>>
Shield block it is. Roll me 1d20. Best of three.
>>
Rolled 12 (1d20)

>>852396
>>
Rolled 7 (1d20)

>>852396
>>
Rolled 13 (1d20)

>>852396
>>
You raise your shield and catch the blow. You're slightly shaken, but okay.
This person seems to fight with two-handed weapons usually. A shortsword is used with less power, but more finesse. This blow was just brutish without much planning.
You throw your arm to the side, making your opponent stumble aside and now standing with their back to you. How do you want to use this small advantage?
>Shield bash to the back. Full-plate vibrates very nicely.
>Sword attack to their back. We ain't messing around.
>Let them turn around. Might be a trap, right?
>Other (write in)
>>
>>852436
>>Shield bash to the back. Full-plate vibrates very nicely.
>>
>>852436
If within range, I'd rather we kick his knee.

Otherwise:
>Shield bash to the back. Full-plate vibrates very nicely.

Give him a nice headache and taunt him. No reason to chip our sword (are we even strong enough to damage his full plate?)
>>
>>852436
>>Shield bash to the back. Full-plate vibrates very nicely.
or aim it at the back of the legs then kick in face
>>
Alright. Roll me 1d20. Best of three.
>>
So are we just gonna beat her up what's our plan here.
>>
Rolled 18 (1d20)

>>852456
>>
Rolled 10 (1d20)

>>852456
>>
Rolled 7 (1d20)

Rolling
>>
>>852436
>This person seems to fight with two-handed weapons usually.
Oh for fuck's sake, how is Ariadne not sounding like a girl right now

>Attack the side that Ariadne was hurt on in her riding accident.
>>
Rolled 1 (1d20)

>>852456
>>852457
Well we need a master of arms if they are good let's keep them if it's Ariadne definitely keep her
>>
Rolled 12 (1d20)

>>852461

And I'm adding one more roll in the off-chance we can get a kick to the back of his knee (he has his back on us) to drive him to the ground.
>>
>>852465
She got a Darth Vader Hemet from target.
>>
Rolled 8 (1d20)

>>852456
>>
You take up your shield and rush your opponent, driving the shield into their back. They are thrown forward, stumbling and finally hit by a kick to the legs. This is the end, as the knight falls over and lands on the ground noisily.
>I can't believe I went down THIS easily. And to the same trick again. Damn wimp, always great at humiliating me.
You are above your opponent, forcefully removing his helmet. Below it, waves of fiery red hair come towards you.
>Ariadne? What the hell?
you ask.
She turns her head as far as possible.
>Hey wimp. Looks like you got me again, huh?
You look at her confused, then you look at Duncan who is smiling a bit more brightly than he should.
>Duncan. You know something. And I want to know it all.
you say quickly. It was only a faint glimpse, but still this man can't fool you. You've known him for years, after all.
>Well, Mylord... At first I would like to apologize. You remember this night a few days ago? When Lady Ariadne came to our quarters, asking me to allow her to become your new Master-of-Arms? Well, I...
Ariadne has gotten herself on her knees finally. She's laughing pretty badly now.
>He said he couldn't allow it as it would be rude towards our host. But if I were to run away and do it out of my own accord, things would be different.
So this was kind of a... conspiracy between the two? You can't really believe it.
>If I were to meet you under... slightly altered circumstances and got you to agree on taking me in, it wouldn't be your fault. But with your victory... I fear this dream is over.
So all of this was a conspiracy, but not to your disadvantage. This way, you could have taken her in, since your honour would have bound you.
A tear is rolling down Ariadne's cheek. You've never seen her cry, so this is kind of shocking.

What do you want to do?
>Console her. This was a hard blow to her dreams.
>Nobody aside from Duncan and your six soldiers saw you. If they can keep quiet, we might tell it was Ariadne's victory.
>Offer a rematch and let her pick the terms.
>Ask Annabelle on what she thinks. Ari's her sister, right?
>Other (write in)
>>
>>852629
>Console her. This was a hard blow to her dreams.
>Other (write in)
She could join as a lower rank and work her way up to prove herself
>>
>>852629
>>Console her. This was a hard blow to her dreams.
>>
>>852629
>Console her. This was a hard blow to her dreams.
>Ask Annabelle on what she thinks. Ari's her sister, right?
>>
>>852629
>Ask Annabelle on what she thinks. Ari's her sister, right?
>>
>>852629
>Console her. This was a hard blow to her dreams.
>Ask Annabelle on what she thinks. Ari's her sister, right?
>Suggest perhaps starting her at a lower rank and giving her the opportunity to become the Master at Arms for the de Lebendai province.
>>
>>852629
>>Offer a rematch and let her pick the terms.
>>Ask Annabelle on what she thinks. Ari's her sister, right?
>>
Wow guys, seriously? Console her? Might as well be insulting her given how stubborn and proud of her skills she is.

>>852629
>Offer a rematch and let her pick the terms.

It's a job interview. Won't be fair unless she shows us her best.
>>
>>852629
>>Offer a rematch and let her pick the terms.
>>
>>852629
Offer a rematch and let her set the terms.
If she fails let her start at a lower rank and let her raise through the ranks.
>>
You put a hand on Ariadne's shoulder and wait until she has calmed down a bit.
>Don't worry. We will find a way.
She shakes her head.
>Not a chance. The duel is over, my cover is blown. If you hired me now, my father would be pretty damn upset. Not even at me, but at you. If you hired someone unknown because you were bound by honor, he couldn't be mad at you. But if you hire his daughter and main heir, even after knowing who she is, you will be considered an oathbreaker. At best. So it is back home for me, wearing frilly dresses and never touching a weapon again.
Well, those are bad news. Now, how do you solve this?
>Jean?
Annabelle asks. You nod and sign her to speak.
>You considered an unknown knight a honorable duel. And you are bound by honor to oblige the set terms. And your opponent was not at their best. Is this really honorable?
She's right. This little lack of clarity might be your chance.
>Ariadne. It is time for a truly honorable duel this time. You shall pick your weapons and your preferred method of combat.
She seems to lighten up a lot.
>This works? Damn yeah! Thanks, Annie. You're the best.
Ariadne gets her lance and broadsword, puts on her helmet and asks a final question.
>Your choice, wimp. Horseback or on foot?

Good question. How do you want to fight this one?
>Start on horseback. She's more experienced there, giving her the necessary edge.
>Start on foot. We can't risk to hurt our horse.
>Let her start on horseback, while we start on foot. We feel better on foot anyway, so it isn't even dishonorable.
>Other (write in)
>>
>>852808
>Let her start on horseback, while we start on foot. We feel better on foot anyway, so it isn't even dishonorable.
Like I said: I don't want to hurt any of our horses.
>>
>>852808
>>Start on horseback. She's more experienced there, giving her the necessary edge.
>>
>>852808
>Start on horseback. She's more experienced there, giving her the necessary edge.
>>
>>852808
>>Start on horseback. She's more experienced there, giving her the necessary edge.

Might as well do it the traditional way.
>>
>>852808
>Let her start on horseback, while we start on foot. We feel better on foot anyway, so it isn't even dishonorable.
I agree about not hurting our horses we're still small, we need all of our resources for expanding and improving our lands
>>
>>852808
>>Other
Blot it out your ass
>>
File: 5f0.png (219 KB, 826x339)
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>>852885
>
>>
Rolled 8 (1d20)

>We'll start on horseback. But still, please make sure not to hurt my horse. I've only got one.
Ariadne nods.
>Sure thing, wimp.
Duncan hands you a lance and the two of you take position. On a command, both of you charge towards each other.

How do you want to attack?
>Aim at her head. Hard to hit, but does massive damage upon impact.
>Aim at her shield. Easy to hit, will at least destabilize her, if not more.
>Aim at her body. Medium hard to hit, will most likely throw her off her horse.
>Other (write in)
>>
>>853062
>Aim at her body. Medium hard to hit, will most likely throw her off her horse.
No sense bashing up her face; she's already got enough trouble finding a suitor.
>>
>>853062
>>Aim at her body. Medium hard to hit, will most likely throw her off her horse.

If we go for the shield, our lance will get deflected (she is more experienced) or, worse, break. Let's go for the all in, without ACTUALY trying to kill her (pls noone suggest to aim at her head).
>>
>>853111
>>853114
Roll me 1d20+-2. Best of three.
>>
Rolled 9 + 2 (1d20 + 2)

>>853185
No whammies?
No whammies.
>>
>>853187
Damnit. That was supposed to be a minus.

That should be a seven.
>>
Rolled 20 - 2 (1d20 - 2)

>>853185
>>
>>853206
Fuck I want Ariadne to join us not beat her
>>
File: 1334329164853.jpg (18 KB, 366x380)
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>>853206
Oh for fuck's sake.
>>
>>853221
>>853217
>>853206
This makes us so good, we get it to actually look like she won
>>
>>853206
I hope she got brain damage
>>
Rolled 5 (1d20)

>>853062
>>
You decide to take on her body. If she loses balance, you might even the field. Sure, it would be nice if she won, as Ariadne would be an excellent Master-at-Arms. But still... why should you make it easy for her? She wouldn't want you to do so.
The lances clash and Ariadne gets hit in the chest. Losing her weapon and her balance as well, she hits the ground hard. Still, her lance hit you in the face pretty bad. You're lucky you didn't... fall...
With a loud thump, you hit the ground as well. Ariadne hasn't managed to climb to her feet when you finally get over your head spinning.
What do you want to do?
>We seem to have hurt her pretty badly. Maybe we should call this off.
>Let her get up. Seems fair, right?
>Close in, weapon at the ready. Just letting her win won't cut it.
>Other (write in)
>>
Well guys, that's the last post for today. I'll be back in around... 14 hours. Thank you for playing and bearing with my slow speed today.
>>
>>853356
>>Let her get up. Seems fair, right?
>>
>>853544
>Let her get up. Seems fair, right?

>>853548
Thanks for running!
>>
>>853544
>>Other
bash her head in
>>
>>853356
>Let her get up. Seems fair, right?
>>
>>853544
>>We seem to have hurt her pretty badly. Maybe we should call this off.
>>
>>853544
>>Let her get up. Seems fair, right?
Fuck, how are we winning?
shes better at this shit.
>>
>>853980
We are a God in all aspects for we are the God of luck.
>>
>>853544
Took my a while to read the old threads just got here yesterday.
>other We can't let her win. The ass kissing the political marriage.
we need Adriadne MUCH STRONGER in the Future general of our bethrovaled SANG-VOLOIS lands. Don't forget who is married to the god damm crown prince (Isabella) and we got her litte sister. (inroads)
>get up win and this time give her a pretty scar so she won't be getting married.
big picture we gotta turn around get her off the inheritance but not off of responsibility. If we can eventualy reach a negotionion of ANNA taking the inheritance this is WIN-WIN-Win
>>
>>853544
>>Let her get up. Seems fair, right?

Chivalry rules demanded this course of action, and we're following the book here.
>>
>>855530
This.

Ariadne is best girl. Annabelle a shit.
>>
>>855082
If Ariadne joins the de Lebendai house as he Master of Arms and winds up not marrying any other lords, her inheritance falls to Anna. We can have both girls in this situation: all we have to do is let Ariadne win.

>>855553
YOU ARE INCORRECT, GOOD SIR.

Armand is objectively best girl.
>>
Hey guys, I'm back. Sorry for the delay, I had to fight quite impressive amounts of traffic. I'll get started right now. Sorry again.
>>
Honor demands to let her get up. So you wait around thirty seconds until she gets back to her feet.
>Well... done, wimp. You are slightly less bad than I expected you to be.
She's already back to throwing insults, so it can't be this bad, right? She still seems pretty shaken, though.
After some time, she managed to get to her horse and draw her mace from the roll.
>Not gonna use this damn sword again. That's no weapon for a strong woman like me. Still, it's pretty impressive what a wimp can do with it.
She has taken a fighting stance again. What do you want to do?
>Charge. Keep it simple.
>Taunt and counter. She is prone to falling for this.
>Wait for her to do something.
>Other (write in)
>>
>>855605
>Charge. Keep it simple.
She knows how to respond to simple things, so why don't we play to her strengths?
>>
>>855605
>Charge. Keep it simple.
>>
>>855605
>>Taunt and counter. She is prone to falling for this.
>>
>>855605
>Wait for her to do something.
>>
>>855644
Just rub it in her face why don't you kek. Let's just wait for the next critical as we kill her confidence forever.
>>
>>855605
>Charge. Keep it simple.

This is how to lose without giving it away. She has her favored weapon and we go in like a stupid soldier who hasn't faced her before would. If she can't beat us with this...
>>
Alright, guys. Roll me 1d20. Best of three.
Or do you want to hold back a bit? Or a bit more? Tell me with your roll.
>>
Rolled 16 (1d20)

>>855677
>>
Rolled 16 + 2 (1d20 + 2)

>>855677
I'm holding back. Hopefully this does the trick...
>>
Rolled 9 (1d20)

>>855677
Yes hold back
>>
>>855696
What the fuck? That was supposed to be minus two.
>>
You charge into the fight head on. Ariadne raises her mace slowly, but can't strike at you fast enough. Your sword hits her right shoulder, making her drop to her knees. Her weapon lands on the ground with a loud clanking noise.
>You're holding... back, wimp. Stop... it. If you... meant it, my... arm would be hurt truly.
She seems quite out of breath. What do you want to do?
>Let's force her into submission before she hurts herself.
>Let her get up. She has to know herself when she can't go on.
>Try to talk about it. She might hurt herself.
>Other (write in)
>>
>>855812
>>Let's force her into submission before she hurts herself.
>>
>>855812
>let her get up. She has to know herself when she can't go on.

I mean we've been sadistic so far why stop
>>
>>855812
>Let her get up. She has to know herself when she can't go on.
Let's try again.
>>
>>855812
>Let her get up. She has to know herself when she can't go on.
It's the only way she'll learn If we can't figure out how to just make shitty rolls for once.
>>
Were just going to beat her down over and over again. Our troops are like the fuck is wrong with this dude. Duncan is just cringing. This is sad in so many ways.
>>
>>855832
We need to figure out a different plan. We seem to be incapable of losing a fight here.
>>
>>855836
We have been cursed to never lose
>>
>I'll let you get up just like honor commands. But still, I am really concerned about your health. And I guess it's not only me. Please, just stop it.
you tell her. Ariadne shakes her head heavily.
>Not... a chance, wimp. Ain't... gonna give up this... chance.
She gets up and grabs her mace again.
>Don't hold back, wimp. I... can take you... anyday.
She seems incredibly exhausted and maybe even hurt somehow. What do you want to do?
>She wants to fight? She'll get a fight. I won't let her get hurt, even if I have to take her out myself.
>Persuade her to give up. This madness can't continue.
>Throw down your weapon. If she gets what she wants, she might stop this.
>Force her into submission. Otherwise she might hurt herself even more.
>Other (write in)
>>
>>855881
>Throw down your weapon. If she gets what she wants, she might stop this.
If it's in-character, this is how everyone wins.
>>
>>855881
>>Force her into submission. Otherwise she might hurt herself even more.
>>
>>855881
>Throw down your weapon. If she gets what she wants, she might stop this.
>>
>>855881
How about a PoV switch to Ariadne?
>>
>>855945
So that she can have a a fucking chance. Nah that's too nice.
>>
>>855945
I second this motion. Rolling as Ariadne for a moment would probably make this work.
>>
>>855945
You wouldn't like what would be happening. You rolled all these high numbers, now the low ones are coming. Or would be coming, if you switched.
>>
>>855881
>>She wants to fight? She'll get a fight. I won't let her get hurt, even if I have to take her out myself.

Goddamn, i just want her to live with us.
>>
You can't let this madness continue. What if she gets hurt in a life-threatening way? Her father wouldn't like that at all.
>Ariadne Sang-Valois, please end this fight. I surrender.
you call out, dropping your weapon to the ground and raising your arms above your head.
>Don't... fuck me over... like this, wimp. Pick... them up. I will win... in a fair way.
She gets up on her shaky feet and stumbles towards you. Her mace is raised high above her head, held by a shaky hand.
>Last... chance. Pick them up. Or... I'll hurt you.

What do you want to do?
>Pick them up. We can't risk getting hurt, too.
>Stand up to this. She won't hit you. And even if she did, maybe hurting you lets her regain her senses.
>Jump her and wrestle away this weapon. We need to end this. Quickly.
>Other (write in)
>>
>>855881
>She wants to fight? She'll get a fight. I won't let her get hurt, even if I have to take her out myself.

She better be trolling us or something. Worst case scenario, she loses and go back home. I never was into this whole two-timing sisters thing.
>>
>>856047
>Stand up to this. She won't hit you. And even if she did, maybe hurting you lets her regain her senses.
We're human. As long as we're not dead, we heal. If we keep fighting, she won't have that luxury.
>>
>>856047
>>Pick them up. We can't risk getting hurt, too.

For crying out loud, let's beat her and send her home. She'll be fine. It could be that *shock* both her and us were overestimating her.

ENOUGH PLAYING AROUND, time to act like adults here.
>>
>>856047
>Stand up to this. She won't hit you. And even if she did, maybe hurting you lets her regain her senses.
>>
>>856056
>time to act like adults here
>by being unnecessarily violent
>>
>>856054
This.
>inb4 nat 20 on how well we endure the hit
>>
>>856047
>Stand up to this. She won't hit you. And even if she did, maybe hurting you lets her regain her senses.
That's not the behaviour I'd want from my master of arms.
>>
>>856047
>>Pick them up. We can't risk getting hurt, too.
Does she get rolls to?
>>
>>856063
As it stands, it looks like she can't beat us. You people are just holding onto some threesome fantasy. In all honesty (1) I wouldn't want a token Master-at-Arms that's only there so I can flirt with and doesn;t do their job and (2) She has to realise her own, apparent, weaknesses and go and train more.
>>
>>856124
To be fair, we're fucking untouchable.
Maybe getting her ass kicked will teach her to keep trying until she's the best.
>>
Alright, standing up it is. Roll me 1d20+2 for what is next to come. Best of three.
>>
Rolled 14 + 2 (1d20 + 2)

>>856124
I'm rooting the hardest for this, and I'm not holding onto any threesome fantasy.

I'm holding onto a fantasy of getting nto bed with Armand e Pierre.

>>856131
Rolling!
>>
Rolled 1 + 2 (1d20 + 2)

>>856131
>>
Rolled 13 + 2 (1d20 + 2)

>>856131
>>
>>856138
If crit fails were prioritized, our face would look like ground beef.
>>
>Ari. Don't.
you say. Mostly because there is not much more time until a mace hits you in the face.
It hurts a bit, sure. But your helmet takes off most of the edge, which this tired blow was already scarce with.
Ariadne lets the mace fall from her hand and drops to her knees.
>Still... not... giving...
She can't continue, as she slumps over completely just a moment later and apparently has lost her conciousness.
>This is bad! This is very bad! Damn stubborn girl.
Duncan calls out as he jumps from his horse.
>Frederic! Come here and take a look at her. You're our best when it comes to injury!
Frederic hurries to get from his horse and checks a few things on Ariadne. As good as he can, he removes her armor, making the unconcious Ariadne groan in pain. On her stomach, there is a large bruise. This must be where your lance has hit her.
>Mylord, what should we do about it? She is hurt badly, I think. Nobody gets this tired without injury.

What do you want to do?
>Let's treat her right here. It might not be the best environment for this and we don't have much in medical supplies, but we can't lose time.
>Let's take her to Murat-sur-les-Pleins. It's only an hour of time away. It's a medium big city and should have someone with medical equipment and experience.
>Let's take her back to castle Sang-Valois. It's around two hours of travel, but she will get the best medical attention there. Also, her father will be close.
>Other (write in)
>>
>>856241
>Let's take her to Murat-sur-les-Pleins. It's only an hour of time away. It's a medium big city and should have someone with medical equipment and experience.
We probably don't have time to get her back to her father. Let's have Duncan ride back to the Sang-Valois manor to retrieve David and bring him to us.
>>
>>856241
>Let's take her to Murat-sur-les-Pleins. It's only an hour of time away. It's a medium big city and should have someone with medical equipment and experience.
>>
>>856241
>>Let's take her back to castle Sang-Valois. It's around two hours of travel, but she will get the best medical attention there. Also, her father will be close.
>>
>>856241
>>Let's take her back to castle Sang-Valois. It's around two hours of travel, but she will get the best medical attention there. Also, her father will be close.

At this point she is more of a burden to our story. She needs to face reality and it'll be better if she does it in a familiar environment. Bruises aren't life threatening.

(Can we roll for estimation of the damage she suffered? We used to be a squire, we must've experienced similar situations)
>>
>>856271
If she's getting tired this fast, she doesn't have just bruising. She has internal bleeding. She needs immediate medical attention, and the only reason I'm not recommending that we treat her here is because she'll die an infinitely worse death if she winds up getting an infection from windswept dirt.
>>
>>856241
>>Let's take her to Murat-sur-les-Pleins. It's only an hour of time away. It's a medium big city and should have someone with medical equipment and experience.
>>
>>856281
Quite true, it's the reason why I asked for a Heal check.
>>
>Duncan, I doubt we have much time. We need to get her to Murat. If we treat her here, the wound will get infected. But we don't have time to go to castle Sang-Valois. Therefore, I want you and Guy to ride back there and get Lord Sang-Valois to Murat.
He nods and gets on his horse.
>Will do, Mylord. Best of luck to you.
It takes your soldiers a few minutes to create something that can safely carry Ariadne. But they still manage to do so faster than you imagined.
>Another trick Master-of-Arms Guillaume taught us.
Edouard tells you.
You get on your horse and hurry towards Murat-sur-les-Pleins.

Roll me 1d20+2 for Ariadne's fortitude. Best of two, since you're in a hurry.
>>
Rolled 17 + 2 (1d20 + 2)

>>856310
>>
>>856310
Rolling!
>>
Rolled 10 + 2 (1d20 + 2)

>>856310
>>856316
Why, 4chan
Why are you doing this to my rolls
>>
You guys got damn lucky again. Writing.
>>
You're lucky the road is mostly free of obstacles, so you can carry Ariadne without much of disturbance. Around an hour later you pass the gates of Murat-sur-les-Pleins. You stop a person passing by and ask for a physician
>I would advise going to Father Amadeé at the church. He studied in the capital. And not just theology, but medicine, history and sciences, too.
You thank him and head towards the church. Upon entering the highly decorated halls, a middle-aged man in the robes of a priest greets you.
>Welcome, son. How can I help you?
You tell him about Lord Sang-Valois' daughter and her injuries. The serene man gets very hasty in only a moment.
>Quick. Bring her into this room here. I will prepare my equipment in the meantime.
After bringing her into the room, you put her onto a metallic table which the priest has wiped with some strong spirit before.
>This is a pretty severe injury. You're lucky you got here so fast. Even a strong girl like her can't cope with this easily. I need some details about how she got these injuries.

What do you want to tell him?
>Everything in full detail. He might need the details.
>Tell him she challenged you in disguise. Also mention the riding combat. But keep the two fights thing out. It might upset the wrong people.
>Tell him she got hit with a lance. This should be the most important thing.
>Other (write in)
>>
>>856364
>>Tell him she challenged you in disguise. Also mention the riding combat. But keep the two fights thing out. It might upset the wrong people.
>>
>>856364
>Tell him she got hit with a lance. This should be the most important thing.
No need for details.
>>
>>856364
>Just tell him how she got injured promise to explain later if he wanted us to.
This is emergency tell him the important medical detail and shut up
>>
>>856364
>Tell him she got hit with a lance, fell off of her horse, and kept trying to fight.
He doesn't need to know that there were two fights. The first is not medically relevant.
>>
>>856364
>>>Tell him she challenged you in disguise. Also mention the riding combat. But keep the two fights thing out. It might upset the wrong people.
>>
>She got hit by a lance and fell off her horse. Then, she didn't want to stop fighting, even though she was obviously unable to continue without much problem.
He shakes his head.
>I don't even understand why Lord Sang-Valois lets this girl fight... All she ever does is get in trouble.
You shrug.
>It's not about letting her, I guess. She will do it anyway.
He nods.
>Right. Not to her best, sadly.
You ask him if you can help him any further.
>Well, most of the medical things me and my acolytes can do on our own perfectly. Still, you might stand back a bit and watch us. It's not very... appetizing but if you are interested in medicine, you might learn a thing. Also, I was getting low on some medicinal herbs. It will be sufficient, but you would save me a walk to the market. Optionally, you might just use the church and pray that this will work out correctly.

What do you want to do?
>Watch. We need all knowledge we can get. (+medical knowledge)
>Go to the market. He's helping us so we should help him, too. (+nature knowledge)
>Pray. There are lots of things up to the Lord above's favour. (+piety)
>Other (write in)
>>
>>856416
>Watch. We need all knowledge we can get. (+medical knowledge)
>>
>>856416
>Watch. We need all knowledge we can get. (+medical knowledge)
Afterward,
>Go to the market. He's helping us so we should help him, too. (+nature knowledge)
After all, two hands at work get more done than a million hands clasped in prayer.
>>
>>856428
this
If qm is making this a one or another type deal then,
>Watch. We need all knowledge we can get. (+medical knowledge)
>>
>>856428
>>856433
this
>>
>>856433
Agreed. If we're limited to only one choice of the three, medical is top priority.
>>
For the record, I wouldn't mind trying to recruit a theologician-medic-historian-scientist. And if not the man himself, at least someone following his path.

Do we have a head physician back home or was he among those that left us when the last Lord died? What about a man of the clergy?
>>
>>856448
We should recruit one of everything, except anything jewish
>>
>>856454
We're already marrying one.
>>
>>856456
I'm leaving this game for real if they're jewish. OP, please tell me everything is okay
>>
>>856458
I'm pretty sure you're leaving this game even if she's not.
>>
File: (you).gif (867 KB, 480x336)
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867 KB GIF
>>856466
Why is that?
>>
>>856471
Because if you're that fragile that a fictional rich, big-nosed boogeyman makes you cry, you'll eventually find a reason to run back home to your quarantine board.
>>
>>856448
We have a physician back home. Tuttle is his name. I think that's a weird name, but the OP of the very first thread left me with it
At the moment, he is managing our province the best he can. Which is okayishly. But we needed Duncan with us.
Also, pretty much everyone in this game is catholic. In the ruling ranks, it is everybody. We might need a priest for these people.
>>
File deleted.
>>856478
That's pure speculation and isn't accurate desu.
>>
>>856458
>>856466

Given the historic setting, it's highly unlikely. They definitely weren't given landed titles, they were merchants.
>>
>>856480
Wait, you're not the original QM of this???
>>
>I think I will watch you doing this. Maybe one day I'll be in the situation of having to do something medical myself.
The priest nods.
>Very well, brother Aurel will stand with you and explain a thing or two. He is well-versed in the theory of medicine and was a good doctor back in the day, but has shaky hands due to his old age.
An old acolyte stands next to you.
>Greetings, Mylord. I am brother Aurel and will tell you a few things about medicine.
He starts to tell you a few basics, while father Amadeé starts the operation.

Give me a roll of 2d20. First one is for remaining focus while someone is cut open in front of you which was a pretty bloody and brutal thing in the middle ages and the second one is for your success in learning.
Best of three, as most of the time.
>>
>>856486
I am the one who made 'A Realm in Ruins' 1-3, but before, there was 'A Fallen House', which was made by a different OP, who couldn't continue, so I picked up the setting.
I've been here since you embarked on the journey.
>>
Rolled 2, 19 = 21 (2d20)

>>856480
If you make a Discord for this quest, I would be happy to play assistant QM for you.

>>856481
And here comes the damage control.

>>856497
Rolling!
>>
Rolled 17, 1 = 18 (2d20)

>>856497
>>
Rolled 14, 16 = 30 (2d20)

>>856497
>>856505
Can I get a link to A Fallen House?
>>
>>856514
Sure. http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Realm%20in%20Ruins
The one called 'A Fallen House'.
>>
>>856514
Archive for A Fallen House can be found here:
http://archived.moe/qst/thread/782784/
>>
>>856530
I did read this one. I didn't notice you posting you would take over and did. Matters not, desu
>>
You have seen quite some blood before, especially during executing the bandits. These little cuts mean nothing to you.
You stay perfectly composed and listen to brother Aurel's teaching, taking the most out of it. At the time when Father Amadée closes the wound, you have learned about treatments for the most common sicknesses, wounds and feel ready to perform small operations, too. At least theoretically. All of this still has to be put to the test. [Massive boost in medical knowledge]
After this, you let Ariadne rest and head to the market, where you pick up some herbs the priest has asked you to get him. You talk to the merchants a bit and learn a few valuable things about herbs. [Minor boost in nature knowledge. You can now collect some common herbs and medical plants]
When you return to the church, Father Amadeé asks you what he owes you for these herbs. You tell him that he helped you in return and therefore, you should be even. He nods.
>Then, at least stay at my church over night. You are my guests.

What do you want to answer?
>Sure. We would like to wait for Lord Sang-Valois anyway.
>Sure, it would be our pleasure. Thank you, Father Amadeé.
>No, thanks. We need to get home to my holds as soon as possible.
>Other (write in)
>>
Well guys, this is my last post of the night. I have things to do in the morning. But I'll be back in around 16 hours. Thank you for playing tonight.
>>
>>856556
>Sure, it would be our pleasure. Thank you, Father Amadeé.

>>856562
Thank you for putting up with us!
>>
>>856562
Thanks for hosting, QM.

>Sure, it would be our pleasure. Thank you, Father Amadeé.
>>
>>856556
>Sure, it would be our pleasure. Thank you, Father Amadeé.
>>
>>856556
>No, thanks. We need to get home to my holds as soon as possible.

Hack QM
>>
>>856556
>Sure, it would be our pleasure. Thank you, Father Amadeé.
>>
>>856556
How does that work with us having Annabelle in our company? Do they have separate women's dormitory? Probably unlikely. Would they ask her to stay the night elsewhere?

(Ariadne doesn't count as she's wounded and will stay in the infirmary)

Anyway
>Sure, it would be our pleasure. Thank you, Father Amadeé.

We'll have to wait for her father now. I doubt Ariadne would want to leave her injured sister's side before she's sure she's safe.
>>
>>856626
derp'ed the sisters' names. That's what you get when our future sister-in-law is taking the spotlight over our future wife.
>>
Hey guys, I am back early. I think I will start running right now to make up for yesterday. If you are here, we can start right away. I'll start writing.
>>
>>857928
Good to see you
>>
>Sure, it would be our pleasure, Father. Thank you.
you tell him. The priest smiles.
>Wonderful. Your men can rest in the main dormitory where the brothers sleep. For you and your wife, I'll ready a nicer room. We have higher-ranking visitors once in a while, so we built some rooms that are less... spartanic.
You shake your head.
>Oh, she's not my wife yet. She's my bethrothed who is accompanying us on this journey so she can get accustomed to my holds, as she will be living there a few years from now. Just give the room to her, I'll stay around my men.
The priest seems a bit surprised, but nods, smilingly.
>A honest man. Not many people of your age would miss out on the chance to stay in the same room as a girl their age. But you seem to be a good man, focused on keeping her honor intact. I have to admit that I like that.
He turns towards the visitors' quarters to prepare a room.
You don't quite know what to do until Duncan and Lord Sang-Valois arrive.
How do you want to spend your time?
>Take a walk around the city. There might be interesting things to see.
>Talk to (who?) about (what?)
>Visit Ariadne. She can't move yet, but in case she's awake already, she might like some company.
>Train one of our skills. (One we already have? A new one?)
>You're in a church. You might as well pray.
>Just wait for them. It won't take long anyway, you guess.
>Other (write in)
>>
>>857937
>>Take a walk around the city. There might be interesting things to see.
>>
>>857937
>Take a walk around the city. There might be interesting things to see.
>>
>>857937
>Take a walk around the city. There might be interesting things to see.
>>
You decide to take a walk around the city. You decide to take Edouard and Frederic with you. Just in case.
>Father, is there anything in this city that is worth visiting?
you ask the priest. He nods.
>Well, you've seen our church already. It's one of the most artisanly crafted buildings here. Aside from it, you could always visit the market. It has a few nice shops offering a wide variety of goods.
You already knew this. You got a few nice presents for Lord Sang-Valois and his daughters here.
>Also, you might want to see the public school. Not many cities can afford to give every child an education. Also, we've got a bath house if you want to clean yourself thoroughly. Traveling tends to be a dirty job.

This is a nice variety. What do you want to see?
>The market. Maybe we'll get something interesting there again.
>The school. This is a great concept. Maybe you can learn about it. Who knows, maybe you can offer this to your own subjects?
>The bath house. We're a bit dusty, sweaty and took a few little hits that we might want to look at.
>Something else? (Write in)
>>
>>857962
>>The bath house. We're a bit dusty, sweaty and took a few little hits that we might want to look at.
>>
>>857962
>The school. This is a great concept. Maybe you can learn about it. Who knows, maybe you can offer this to your own subjects?
>>
>>857962
>The bath house. We're a bit dusty, sweaty and took a few little hits that we might want to look at.
>>
>>857962
>>The school. This is a great concept. Maybe you can learn about it. Who knows, maybe you can offer this to your own subjects?
>>
You decide to go to the bath house. The fight and hurried ride here has left you sweaty and covered in dust. Also, you would like to check if the fight left you with something that might get nasty.
>Welcome to my bath house. Tub for three?
a woman asks you upon entering. You nod.
>Alright. The changing rooms are over there.
After you got changed, you are lead to a freshly prepared tub with hot water, smelling of fresh herbs.
>Soap, oils and such are over here. The other table has various drinks. Ain't nothing like a cold drink in a hot tub.
You and the two of your men get into the tub and wash off the dust of the day.
None of your injuries are beyond minor, light bruised and such. Even Ariadne's clear hits to your head haven't left any serious damage. It will stay visible for a day or two, but not much else. If only Ariadne had been this lucky...
After cleaning up thorougly and enjoying a cold beer, you decide to go to the next room, a sauna. Inside there are sitting quite a few men and talking about various stuff. This seems to be more than a bath house, a social and economic meeting point.
What do you want to do?
>See if you can find a conversation you can join. Maybe you can find some helpful trade agreements or something.
>Start a conversation with your men. Maybe someone interesting will join in. (Talk about what topic?)
>Just keep silent. We're here to relax for once.
>Other (write in)
>>
>>858003
>See if you can find a conversation you can join. Maybe you can find some helpful trade agreements or something.
>>
>>858003
>See if you can find a conversation you can join. Maybe you can find some helpful trade agreements or something.
>>
>>858003
>>Just keep silent. We're here to relax for once.
>>
>>858003
>See if you can find a conversation you can join. Maybe you can find some helpful trade agreements or something.
>>
>>858003
>>See if you can find a conversation you can join. Maybe you can find some helpful trade agreements or something.
>>
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>>858003
>See if you can find a conversation you can join. Maybe you can find some helpful trade agreements or something.
Be honest with us, OP. How close is the next Crusade?
>>
>>858009
>>858012
>>858019
>>858050
Writing. Sorry for the delay.
>>858076
The first one hasn't started yet. But who knows what might happen once a non-catholic force takes over the holy land?
Correct, Marius Belamy will stop it on his own because he wants his fucking lands back and he can't do that without fulfilling his pilgrimage
>>
You let yours ears wander around the room. Maybe there is a conversation of interest to you.
>Well, I think we should move our shops. Or build new ones somewhere else, at least. This market has reached its maximum capacity.
one goes. Another is more like
>Well, for a truly secure city one should build a good wall first. Towers are a good addition, but only an addition still.
And a third one is like
>I think that he is wrong there. You can't just define a human as a featherless biped.
Three dialogues, three wholly different topics.
Is one of them to your liking? Which one would you like to join?
>The first one. Trade is something we should be interested in first and foremost.
>The second one. Military and military architecture are something we should know about.
>The third one. Philosophy is a beautiful thing. Not very useful in everyday life, but beautiful nontheless. Maybe it would help us with our speech talents.
>None of them are particularly interest. Let's keep out of them. I would rather talk about (what?)
>Other (write in)

Sorry for the yet another delay. Something pretty big came up.
>>
>>858166
>>The first one. Trade is something we should be interested in first and foremost.
>>
>>858166
>The first one. Trade is something we should be interested in first and foremost.
>>
>>858173
This.
>>
>>858166
Philosophy man we need to be a leader this is out specialiality comon guys
>>
>>858166
>None of them are particularly interest. Let's keep out of them. I would rather talk about (Dank Medieval and Antiquity Memes)
if not, then
>The third one. Philosophy is a beautiful thing. Not very useful in everyday life, but beautiful nontheless. Maybe it would help us with our speech talents.
>>
>>858228
I'm for dank memes as well
>>
Trade seems like something that might be of interest to you. Trade agreements are nice, sure. But what are they good for if there aren't any traders to excute them?
>Well, good Sirs. What would you define as a good place for a new shop?
you ask the men.
>Well, that's a good question, young man. I would say you would need enough customers at first. If that is by lots of possible customers or lack of possible concurrence, doesn't really matter.
Well you sure could serve him well in the second way.
>I think you need to focus on some main trade. Mainly dealing ore, wood, metals, grains... but you need one leg to stand on firmly. The other one is for smaller operations of mixed goods.
You've got a lot of wood, but lots of grains as well. You could fulfill these requirements, too.

What do you want to do?
>Invite them to our lands. We need traders.
>Talk to them a bit more. We can't just hire any trader just because his profession matches.
>They brought up some good points. Thank them and return to church. Lord Sang-Valois might arrive soon.
>Other (write in)
>>
>>858276
>They brought up some good points. Thank them and return to church. Lord Sang-Valois might arrive soon.
>>
>>858276
>They brought up some good points. Thank them and return to church. Lord Sang-Valois might arrive soon.
>>
>>858276
>Other (write in)

Casually mention about our crown tax reduction and how we're thinking of a trickle down effect.

We don't have to sound desperate. If they're worth anything, they will know how good that is for their businesses.

QM, I kinda need to know how we're placed in the trading & production map. As in, what are our neighbours trading, if anything? How far from our capital castle is a respectably big marketplace?
>>
>>858350
This
>>
>>858350
This.
>>
>>858350
Our neighbours are the Lords Sang-Valois, trading artisan goods and the kingdom's best horses, de Pierre, trading ore, metal and everything made from it, Dupont, trading in wool, clothes and such and Daymarque, mostly known for their formidable wine.
By the way, does anyone want to know why Lord de Pierre won the Belamy provinces? Everybody just assumed ass-kissing. But I even had a solid reason.
>>
>>858373
I'm interested in the lore, have at it
>>
>>858373
Just some thoughts:

Horse trade is huge in matters of importance. Only the most wealthy people could afford to buy one, and also the crown always needed horses for its armies. If we find some way in it, we're set for big things.
Wine is a pretty good trading commodity, possibly second only to horses, just not as prestigious.
Ores, metals, wool and clothes are all pretty basic stuff.
I can't rate artisan goods, it's not the province that trades it but rather the artist himself. Sang-Valois was probably lucky enough to have well-known artists flock in his court.

Forgive me if this has been asked before but what's our province's main production and in what state is it left after the Lord's death?
>>
>>858373
Yes, do tell.
>>
>>858373
I would like to know!
>>
>>858374
The choice was between the crown, the church, another Belamy, Lord Sang-Valois and Lord de Pierre, mostly. Of course, you could have been an option, but nobody picked it as you were considered an underdog without real chance of winning.
Picking a Belamy didn't cater to everyone as he was considered a disgrace and picking another disgrace was not something people like to do.
Giving it to church or crown would have let their already sizeable lands grow even more. Especially smaller, but larger lords feared for them growing in power even more, making their voices lose weight. So it was mostly between Lord Sang-Valois and Lord de Pierre. And since Lord de Pierre managed to build a slightly heroic reputation by disarming Belamy without too much effort, the lands went to him. Even the court like their hero fairytales.
>>
>>858397
We have lots of forests, mostly coniferous trees. Therefore, we've got a steady production of wood and charcoal. We used to have a coal mine, too, but that was lost with its province.
Also, we're big in grains and fruit and such. Everything a man can eat.
>>
>Well, good Sirs... trade is fruitful, if the right conditions are met. You are completely right in this. And if you would excuse me now, I have to prepare for my leave tomorrow. I am returning to my home province, where I will have to deal with trade deficiencies. But still, the king lowered my taxes, which could possibly help this, I guess.
You take a few steps towards the exit and hear hasty steps behind you.
>Mylord, Mylord! Please wait! We have an offer to make!
You smile. Of course this would work. You could have offered it directly, sure. But the conditions wouldn't be this favourable.
>Please, tell us. Where are your lands? We think we could establish a good few trade posts there. And also, we would offer a higher cut than it is usual.
This sounds very promising.
>Higher than the usual ten percent cut?
you ask. They nod eagerly.

Roll me 1d100 to determine by how many percent they go above the usual. Best of three.
>>
Rolled 57 (1d100)

>>858486
>>
Rolled 70 (1d100)

>>858486
Might as well try...
>>
Rolled 7 (1d100)

>>858486
Come on Rolland, 80 or higher
>>
Rolled 71 (1d100)

>>858486
>>
>>858499
Don't cry, Rolland. The next one will be a critical success.
>>
>>858499
STOP CALLING ON ROLLAND.
>>
>How would a seventeen percent cut sound? That would be a whole lot more.
the men offer after a short discussion. You nod.
>Well, I guess it is settled. Meet me at castle Saint Michel and we'll formalize this.
The two shake your hand with great eagerness.

You cool down it the cold water outside of the sauna and get dressed again.
During the walk back, Frederic compliments you on your negotiation talent.
>This was impressive. Acting like you didn't really care and nearly doubling your income! This is really good.
You nod and thank him.
After a while, you arrive back at the church. Just at the moment you enter, you hear a horn from the city gates.
>Father, what does this horn mean?
you ask. Amadeé answers
>The way it is played right now, only two people get announced. Our Lord and the king himself. The pope too, of course. But this is a visit that has never occured before. His holiness has to much to do to visit an irrelevant little village like ours.
He is right. You see the men of Sang-Valois and Lord David himself. They come up to the church in a hurry.

How do you want to greet them?
>David is your friend. Keep it nice and simple.
>We're in public here. Let's keep it professional.
>I think Ariadne is is main concern right now. Keep it short and bring him inside.
>Other (write in)
>>
>>858557
>>I think Ariadne is our main concern right now. Keep it short and bring him inside.

He's her father, he's probably worried. Saying that, I wouldn't know how whatever decision here will impact our relationship.
>>
>>858557
>I think Ariadne is is main concern right now. Keep it short and bring him inside.
>>
>>858557
>I think Ariadne is is main concern right now. Keep it short and bring him inside.
>>
>>858557
>I think Ariadne is is main concern right now. Keep it short and bring him inside.
Bring him Directly to Adriadne briefing him on her medical condition leave them alone privately.
>get anna we might need assistance calming down and keeping the marriage-alliance instact.
>>
>Annabelle? Your father is here.
you call for your bethrothed.
>Thanks for telling me, Jean.
she stands up from the chair next to Ariadne, which she has spent the last few hours on. You would have stayed, too. But Annabelle insisted that you probably had more important things to do and that she would stay.
Stepping outside, you see Lord Sang-Valois arrive. He jumps from his horse and runs up the stairs to the church. Duncan quickly catches the horse at the reins. He wouldn't have to, as Sang-Valois horses are usually very calm, but just for safety.
>Hello, Jean. What happened to Ariadne?
he asks hastily and out of breath. You sign him to follow.
Entering the infirmary, he looks at his daughter, now sleeping peacefully.
>How is her condition?
he asks.
>Mostly stable. She had a bent piece of armor stuck in her stomach. It was reasonably easy to get out and didn't hurt any organs, but she lost quite some blood. It will take a few weeks to recover it. Still, the wound isn't infected and will heal without much of a trace.
He seems one part relieved about Ariadne and two parts impressed by your medical knowledge. Everything as usual.
>So, she will have to stay for longer?
he asks. You shake your head.
>Father Amadeé says she should be ready for transport in a day or two. Still, she should avoid riding for another month. Did you bring anything to transport her safely?
He shakes his head.
>Didn't have the time. Still, I am the Lord of this town and have a reasonable amount of gold on me. If I can't arrange something, who could?
Then, he turns serious.
>Now tell me, my friend. What did my daughter get herself caught up in?

What do you want to tell him?
>Everything. He is my friend and her father. He deserves the truth.
>Let's make this look a little bit better. Tell him about the masked knight's challenge and the jousting with on-foot combat afterwards. Mentioning the first fight would only upset him.
>Let's keep it very rudimentary. Tell him she got hit by a lance and then decided to continue fighting.
>Other (write in)
>>
>>858629
>>Everything. He is my friend and her father. He deserves the truth.

There're at least as many ways he gets the truth as people that were present. Also why the heck would mentioning the first fight upset him? Because we gave her a second chance after we found out her identity? There're many reasons why that'd happen and we can bring them up if he gets upset.
>>
>>858629
>>Everything. He is my friend and her father. He deserves the truth.
>>
>>858629
>Everything. He is my friend and her father. He deserves the truth.
>>
>>858640
>>858649
>>858671
Roll me 1d20+1 for your speech. Don't mess up, he miiight get angry otherwise.
>>
>>858680
Best of three. I forgot to mention. Sorry. The same procedure as every year.
>>
Rolled 8 (1d20)

>>858680

I am rolling, but can we please do it some other way? I mean, "everything" would be pretty clear. We don't need to embelish. May I suggest to allow us a "Write in"-only answer in case he gets angry? We can't answer appropriately unless we know what he's accusing us for.
>>
Rolled 15 + 1 (1d20 + 1)

>>858680
>>
>>858689
I typed the wrong command, what's the ettiquete in this board? Do I reroll with the correct command? Sorry, this quest is the first one I ever participated, it was just on the Home Page and I like D&D.
>>
Rolled 14 + 1 (1d20 + 1)

>>858680
>>
>>858682
>I have learned a great lesson about treasuring family and the fragility of life
>>
>>858698
dice not working for me.
>>
>>858694
Only reroll if you use the wrong dice, like a d6 instead of a d20. To do operations involving negative modifiers, you have to add the negative. It would look like dice+1d20+-2, for example. The word dice is case-sensitive too, so make sure you don't put Dice.
>>858706
>>
>Well, it started after we left your castle. An unknown knight challenged me to a battle.
He looks quite upset now.
>The knight was Ariadne, wasn't she?
You nod in response.
>I didn't know it because she wore a helmet which made her voice sound metallic. Not wanting to be called dishonorable, I agreed to the duel. The terms were that she would have to beat me to become my new Master-of-Arms. You know, I don't have one right now.
David seems to understand.
>And you wanted to test if your opponent was up to the job. So far I can't find anything wrong with this.
You continue. The ugly part is yet to come.
>We fought on foot and with shortswords. I beat her more quickly than one would expect. One blow deflected and one kick to get her out of balance. After that, I took of her helmet. Believe me, this was quite a shock.
Lord Sang-Valois nods.
>So far you did good. But where are her injuries from?
This is going to be ugly.
>She was very, very upset that she lost this quick.
You see anger building up in Lord Sang-Valois' eyes.
>So you offered her a rematch? This is not honorable anymore, this is just stupid! She could have died!
You lower your head in shame.
>She was very, very upset. She even cried. Tell me, when did you last see your daughter cry?
The anger is gone as fast as it came.
>This... this... you... how...
You seem to have thrown him out of his composure completely now. After a while, he manages to regain it ever so slightly.
>Well, this was... before her mother died. Nearly fourteen years ago. After that, I didn't care for her enough, I fear. I've never seen her show me any emotion that was spite or anger after this. I was a horrible father.
Now he is crying. How do you want to deal with this situation?
>Console him. No matter if he might still be angry at you, but he needs this.
>Keep away from him. he wouldn't want consolation from you after what you did to his daughter.
>Ask for father Amadeé. He needs someone to talk to. And it might be better if it wasn't us.
>Other (write in)
>>
>>858742
Dudes a fucking pussy. Let's console him . But we the will have the shit I have to deal with face the whole time.
>>
>>858742
>Other

Without talking, just put our arm on his shoulder and wait till he regains his composure.

It's a surefire gesture. He knows we're there for support, feeling a strong grasp offers a sense of reassurance, we don't have to interrupt and make it worse, just let him get it out of his system. Plus we're here after he calms down to talk with him. We can advise him if he makes any decisions.

Also:

>She was very, very upset. She even cried. Tell me, when did you last see your daughter cry?
oh shi- what are you doi... oh, it worked.
>>
>>858742
>Console him. No matter if he might still be angry at you, but he needs this.
>>
>>858771
HAND! Our HAND dammit, not arm. No reason to start cuddling with him.
>>
>>858771
This.
>>
>>858771
Seconding this.
>>
>>858775
Full cuddle! Give him a kiss and a neck rub
>>
>>858742
Dude to be Father-in-Law is really comfortable around us
We gotta ask about their mother who she was etc.
seems like dead waifus really kill the lords around here. >ofc be sappy and ask how we can treat/love Anna the way he seems make him project himself onto us
>>
>>858771
This. Also, apologize to the man. At no point yet have we apologized to him for what happened.

Even if we didn't have much of a choice in the matter, we can express regret in saying that we wish we did.
>>
>>858784
This too.
>>
>>858786
Also this.
>>
You decide to keep it simple and put your hand on his shoulder. This silent gesture of reassurance seems to help him in this moment.
>Thank you, Jean. I guess I needed this.
Still, he seems pretty shaken.
>I am terribly sorry this happened. I wish it could have been avoided somehow. I threw down my weapons, I tried to talk her out of it... Nothing worked. I am incredibly sorry and I fear I'll never be able to make up for this.
He shakes his head.
>As you told me, there was nothing you could do after it happened. And I doubt you intended this to happen. If Ariadne wanted something, she would go the full length, even if that meant self-destructive tendencies. This has always been her way.
Then, he remembers another thing.
>But... she lost, didn't she? You're not bound by honor to make her your Master-of-Arms, right?
You shake your head.
>This is good. I couldn't stand seeing her hurt one more time. Please, as a friend, will you aid me in this endeavour?
You nod.
>I will do my best. But I can only warn you one last time. She will do whatever she wants to do. If she doesn't get a place in military administration, she might as well run away and throw herself to the frontlines.
Lord Sang-Valois is lost in thought now.
>I fear you are speaking the truth. But I can't stand the thought of her getting hurt in any way. I might not have been the best father, but she is my daughter and I love her.
Now, the two of you are disrupted by something you did not expect.
>Mornin... Dad. Still, no reason to wake me this cheesy? What's next? The wimp waking me with a kiss?
It's Ariadne and she is awake! She is trying to get up, but you knew this would happen. So she is now struggling against a few leather straps that are wound around the bed.
>What? This bollocks! Get this stuff away from me.
You try your best to convince her that she should stay where she is.
>Ariadne. It is only a day or two until you can walk again. But until then, you really should stay in this bed. Otherwise, you might delay walking for quite some time. And riding even further.
Lord Sang-Valois seems pretty upset still.
>Ariadne. I didn't want to realize that you were this serious about military things. Will you forgive your stupid old father and return to your home? You will be allowed to continue in your old position.
Ariadne shakes her head.
>Only being second-in-command, because you are too afraid of me getting hurt? To be married off to some jackass lords like the wimp here? Not a chance.
Still, she knows that there isn't much of a chance to do otherwise. She lost her decisive fight, after all. But what's this? An idea's spark?
>Dear Lord de Labendai, you saved my life in a dangerous situation I got myself into. To repay you, I would like to swear a life debt to you.
After she has ended, the room is completely silent. Lord Sang-Valois drops the brooch he was nervously fiddling with out of shock. It falls to the ground with a clink.

[cont.]
>>
>>858863
It's cool, we've got it. Hope her father doesn't explode or anything before we can solve it so everyone's happy.
>>
A life debt is an incredibly big thing. How do you want to react to this?
>It would not be right to decline an offer like this. You will join me and take the position as my Master-of-Arms.
>Ariadne, I can only accept life debts spoken in true honesty and with a good reason. You only want to become one of my fighters because I followed the basic laws of chivalry. So I fear I'll have to decline.
>Well, Ariadne. I will have to take you up on it. Once spoken, a debt like this is sealed in the eyes of the Lord. Still, you clearly showed that you are not fit to be a fighter, let alone a Master-of-Arms. You will serve me as a military... supporter. Doing work in the barracks, cooking, cleaning and sorting maps for the real generals.
>Ariadne, you have clearly shown that you are not responsible enough with yourself to be a Master-of-Arms. You need to accept your status as a noble lady. For this, you will work at my court as my head maid until you have learned your lesson.
>Something else? Write in your suggestion.

A piece of lore:
A life debt is an incredibly important piece of honor and the lifestyle noble have built on it. Rarely one is offered, as it puts you at someone else's mercy completely. But turning down an offered one is seen as very dishonorable, nearly a sacrilege.
>>
>>858894
>It would not be right to decline an offer like this. You will join me and take the position as my Master-of-Arms.
Tell Sang-Valois that we will do our best to keep her safe. We do have Duncan, after all.
>>
>>858894
>Take Lord Sang-Valois to the side and whisper to him. See, how stubborn she is? I don't want to see her get hurt almost as much as you do. Entrust her to me I promise I'll keep her safe. My holding is very small and uninteresting I doubt war will visit us anytime soon.
>>
>>858894
Well I've been lurking, but why not
>It would not be right to decline an offer like this. You will join me and take a temporary position as my Master-of-Arms until we find someone more experienced. Then you'll work under them.
>>
>>858894
I don't believe it's something that can be refused once offered. I mean, it's pretty much a one-sided deal, like "In my mind, I owe you a life debt. I will now live with trying to repay you."

>Something else.

"Ariadne, I am honor bound to accept your offer. I know that nothing I say will make you change your mind. If you are indeed prepared to follow through and your words were not lost to the winds, then hear me out. Recent events have clearly shown that you are not ready to assume the position you so much covet. I implore you to return to your father's holdings and do your best to improve. Train both your mind and body. And when the time comes for me to wed into house Sang-Valois, in two years' time, you shall be ready. On that day, your mettle shall be tested. And know that it will be a much harder test than it was before, for I will not stay idle but train myself in the art of combat."

That gives as AT LEAST 2 years, plus if she indeed improves her mind (personality, attitude) she might not even want to pursue this career path. (key word here is *might*).
>>
>>858921
Ooh, this one is good.
>>
>>858894
>>858930
Dude, this is brilliant.
>Something else.
>"Ariadne, I am honor bound to accept your offer. I know that nothing I say will make you change your mind. If you are indeed prepared to follow through and your words were not lost to the winds, then hear me out. Recent events have clearly shown that you are not ready to assume the position you so much covet. I implore you to return to your father's holdings and do your best to improve. Train both your mind and body. And when the time comes for me to wed into house Sang-Valois, in two years' time, you shall be ready. On that day, your mettle shall be tested. And know that it will be a much harder test than it was before, for I will not stay idle but train myself in the art of combat."
>>
>>858930
Switching to this
>>
>>858894
>accept but this will be a private matter
>>858930
Supporting
>>
>>858894
>>858930
Wow, damn. I was gonna suggest starting her lower in our ranks and letting her earn her way to the top, but this is fucking gold right here.

Supporting.

Just got back from sleeping. Good to see you guys didn't crash Jean into a wall while I was gone.
>>
You collect your thoughts for a while, letting the silence continue. Just as Lord Sang-Valois is trying to round up enough composure to speak, you start.
>Ariadne, I am honor bound to accept your offer. I know that nothing I say will make you change your mind. If you are indeed prepared to follow through and your words were not lost to the winds, then hear me out. Recent events have clearly shown that you are not ready to assume the position you so much covet. I implore you to return to your father's holdings and do your best to improve. Train both your mind and body. And when the time comes for me to wed into house Sang-Valois, in two years' time, you shall be ready. On that day, your mettle shall be tested. And know that it will be a much harder test than it was before, for I will not stay idle but train myself in the art of combat.
Whew, that was a lot of words. Everyone in the room takes a moment to properly process what you just said.
Finally, Ariadne nods.
>Disappointing, Jean. At least a bit. But I fear that I might have to admit that you're right. And believe me, I will train even harder than before.
After you left the room, Lord Sang-Valois comes up to you.
>Wonderful, just wonderful! Not everyone is able to come up with ideas like this. Now, there is one less problem with Ariadne...
The night has come and the Sang-Valois soldiers have taken up quarter at the church, too. Still, you can't just sleep yet.
How do you want to end the day?
>We should talk to (who?) about (what?)
>We should train in (what?)
>Other (write in)

--------------------------
Well guys, sorry for this late response, but I feel asleep. I'll take this as a signal to stop for today. I can't run tomorrow, but I'll be back on Thursday around the same time as always. (14 o'clock German time) Anything else you might want to know comes from my twitter (@ContraImperator). Good night and thanks for playing.
>>
>>859349
>We should train in (medicine) with Brother Auriel
>>
>>859349
>We should talk to (Brother Hank Auriel) about (medicine and medicine accessories).
>>
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>>859349
>We should talk to (Ariadne and Anabelle) about (Dank Medieval and Antiquity Memes)
>>
>>859373
This.
>>
>>859410
This it's important
>>
Hey guys, I'm back. And writing.
>>
>>863790
Welcome back
>>
You feel like you know quite some things about medicine yet. Still, all of them are only theoretical yet. Some practical experience can't hurt, right?
You approach brother Aurel.
>Excuse me, brother? I would like to thank you for your teachings of medicine earlier. Still, it is without doubt better to have done a few things instead of having heard of them only.
The old monk nods.
>This is correct. Would you like to accompany me on my... evening walk? There are quite a few people around town that can't come here anymore. This is why I am visiting them.
You nod and help him to pack a few medical supplies.

Roll me 2d20+3 for your learning and resilience to possible infections or other diseases. Best of three
>>
>>863795
Thanks. Nice to see you're here too.
>>
Rolled 14, 1 + 3 = 18 (2d20 + 3)

>>863803
Are we gonna become jack of all trades, master of none?
>>
Rolled 18, 18 + 3 = 39 (2d20 + 3)

>>863803
Rolling

>>863807
There's more to that saying.
"Jack of all trades, master of none, better by far than a master of one."
>>
>>863807
You might become a master of everything if you roll well enough.
>>
Rolled 3, 16 + 3 = 22 (2d20 + 3)

>>863803
>>
>>863811
Writing. Sorry for the delay. Also, the roll I linked just got you another two free rerolls, making your total 4 at the moment.
>>
>>863902
I've been wanting to ask: would you mind if I made a character sheet for this quest? I would need all the relevant info that you'd wanna see on it put into a pastebin.

If you'd like to know what to expect, I made this sheet for JKQ the other day: http:images/1479140682945.png
>>
You follow brother Aurel around town. First, you visit an old man with a fever.
>And what do we do against a fever?
Brother Aurel asks.
>Easy. Peppermint. Easiest way to make it work is in form of a tea.
Brother Aurel seems quite impressed. And even more, after you prepare the leaves correctly.
>Well done, I must say. You're doing great.
The next two stops are just as easy, a little child with a broken leg (desinfection and putting in a splint, followed by three weeks of rest) and an old woman with digestive trouble (A spoonful of rizinus oil twice a day).
After you return to the church, brother Aurel leaves with some more words of praise.
>Simply impressive. You're as good as any regular physician in this country now. If you put your mind to it, you might reach the great Hippocrates' level. For now, you've reached mine.
The night comes and goes quickly, like it always does after a day rich in excitement.
The next morning, you saddle your horses to leave. Lord Sang-Valois leaves you with some words of gratuity.
>Thank you for keeping Ariadne out of greater harm. Maybe she will roll back the fighting a bit.
Ariadne laughs.
>I doubt it, Father. Believe me, wimp. I'll be back in two years and I'm going to kick your ass like it never has been before.
The last four days are going to be mostly unimpressive, you guess. Is there anything you would like to do during the ride?
>Talk to someone (about what?)
>Teach/get taught in something (what? Also, has to be doable from horseback.)
>During our night stops, I want to meet up with one of the people we met. (Who? The captain of the guard? Missa, given that she hasn't traveled to your main hold yet? Ulf and Miroslav? Someone else?)
All of these options are up for combination. You might meet up with everyone and learn during the ride, for example.
>>
>>863912
Sounds nice, thanks man. I think I listed all of your abilities once, but I would like to see the following information:
>Name (Jean de Labendai, born Capet)
>Age (16)
>Relationship status (bethrothed to Annabelle Sang-Valois, marriage in two years.)
>Number of holds (3, Castle Saint Michel, City of Durnholm, Fort Trois-Tours)
>Economy (Trade agreements with Lord Sang-Valois, de Pierre and lowered tax rate from the king, 50% for two more years, 25% after that; traded goods wood, charcoal, grains, little livestock)
>Abilities (I listed them somewhere here. Also, add good medical ability to it)
The rest is up to you. I think you know best what should be added
>>
>>863955
And here is our list of abilities.
>>851822
>>
>>863946
Talk with Annabelle about economics and how are we going to manage the taxes.
And meet with Missa.
>>
>>863946
>>Talk to someone (about what?)

Talk to Father Amadee about his training.

Ask how many years he studied and where.
Ask if there're any young acolyte he knows of that shows potential to follow his footsteps.
Ask if it's possible to sponsor his studies (nothing extravagant, living quarters, food, a few academic supplies and school fee if any) and how much it's take, in exhange for him coming to our holdings when he's done.
Depending on the above answers, decide if it's worth it or not.

We only have an "okay-ish" physician, we could use an educated medicine man, plus we don't have any representatives of the church in our holdings.

Hope you guys don't die, I'll return in ~3h.
>>
>>863993
We have a good physician, he is only okayish at keeping your lands in check while you're away. Duncan would be better at it, though not as good as a trained steward.
>>
>>863946
>Talk to (Annabelle) about (whether we made the right choice or not with Ariadne)
>>
Rolled 3 (1d3)

>Hey, Annabelle? Do you have a moment?
you ask your bethrothed. She shrugs.
>I don't know. I'm pretty busy with sitting and letting my horse do all the work. But what can I do for you?
You collect your thoughts. There is so much to talk about, but you need to pick a topic to start with.
>Say... do you think I made the right choice with your sister? You know her better than I do, I guess.
She nods.
>I think so. She's a good fighter and a decent commander, but so damn reckless and not caring the littlest bit about possible consequences. If she doesn't cool down a bit, she will get herself killed one day.
This sounds true. She worked herself so hard that she collapsed. If you had any less luck, you would have possibly killed her.
>If she uses the next two years right, she might become a good commander or Master-at-Arms, even. But if she stays her usual self, she will be more of a bother than a help.
She shakes her head and sighs.
>She could be so damn good. Ari, you're troubling me. Which would actually be a BIG sister's job.
Your having a short laugh, then she smiles at you.
>I'm happy to marry a smart man like you. How you talked to Father Amadeé this morning...
Well, she is right. You did quite well, actually. You asked him for promising acolytes that you might want to sponsor. He immediately showed you brother Felix, who just returned from Paris university. He is a promising talent who will soon join you at your holds. Only half a year and he will be done with his basic classes. Still, you possibly couldn't have done that if Tuttle, your court physician, hadn't studied in Paris along Father Amadeé.
>Thanks, Annabelle. Also, how will we deal with taxes?
She shrugs.
>I'll have to see the books first. Gotta know our reserves and possibilities. Still, both of us are smart and you got a tax reduction. In a year or two, we will have rebuilt the province. Maybe we can buy back one of the lost from the lords who got them in two. Maybe one, if we manage to increase trade greatly.
At the end of the day, you arrive in Durnholm. You would like to meet up with Missa. But how do you meet her? You don't have Brogar with you, nor do you know the customs of the... secret class. You'll have to investigate a bit.

Roll me 1d20. Best of three.
>>
>>864011
We are disgustingly good at learning things are we the next level of human evolution. In 2 days we have become on part with a professional physician. Learned most of economics in 2. And are great at reading people and leading them. I'm convinced we are a lost primarch.we even went from okish in fighting to epic level in a week. Jesus the dice want us to be kings.
>>
Rolled 9 (1d20)

>>864051
>>
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Rolled 11 (1d20)

>>864051
>>864052
Lord Labendai saw greatness in us. It appears we have, either quick and genius trait, and ambitious. We are breddy virtuous desu
Now that I think about it, it's almost as if we're a Gary Stu
>>
>>864063
Not really a GS, but instead pretty lucky with rolls. Should I make them harder?
>>
Rolled 2 (1d20)

>>864051
>>
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Rolled 15 (1d20)

>>864075
pls no
>>
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>>864082
You cunt
>>
You look around the city and find a few people Brogar talked with. Still, without the common behaviours shady people use, you can't do much. You've nearly given up, when you see Ulf, the Danish bouncer stumble out of a bar.
>Ulf? Can you tell me where Missa is at the moment?
The brute shakes his head heavily.
>Missa left, now I'm out of work. Step aside, I need another bar to drink my anger away.
He seems pretty upset and just as agressive as ever. But Missa must have left already.
What do you want to do?
>Offer him work. There must be something he is good for.
>Stay out of his way. He's pissed and drunk out of his mind.
>Missa left. There's not much to do here. Let's just get a night of sleep and continue on home tomorrow.
>Other (write in)
>>
>>864099
>>Missa left. There's not much to do here. Let's just get a night of sleep and continue on home tomorrow.
>>
>>864099
>Missa left. There's not much to do here. Let's just get a night of sleep and continue on home tomorrow.
>>
>>864099
>Work.
>>
>>864075
Making the rolls just a little bit harder would probably make things more realistic. That, or changing the rolling system away from a single d20 to give more opportunity for less fortunate rolls.

If you make a Discord for this quest, we can discuss this kinda backroom stuff in private, where this kinda discussion belongs.
>>
>>864117
Okay, sounds good. I'll keep it in mind.
By the way, what is a discord anyway?
>>
>>864099
>Stay out of his way. He's pissed and drunk out of his mind.
Let's get some sleep, find him in the morning when he'll hopefully slept it off, and offer him work then. Afterwards, we bail.

>>864119
http://discordapp.com/
It's a chat service made by the same programming team that originally made Skype before Microsoft bought that and turned it into a pile of garbage. Discord's designed to be extremely light on resources and to run natively in a browser, but there's a downloadable desktop version as well. It's very popular among QMs for alerting players to when sessions are starting and for handling content that shouldn't be posted on the board, either because it's NSFW or it's a discussion between QM and co-QM that players shouldn't see or it's something else like that that shouldn't be posted.
>>
>>864119
Did we ever get the King's name?
>>
>>864129
>>864119
Don't believe his lies. Discord sucks dick, they render everything, It's a meme, you can discuss everything in thread, desu
>>
Well, Missa left so you don't have much business here. You give Ulf a few coins for another beer, so he might reconsider punching you in the face for stealing his job. Well, it works. A bit too well. Once you try to leave, he makes you an offer.
>Yer a good lad. How about I show you around town a bit? There's a nice brothel I go to sometimes.

Well, this offer is... nearly tempting. What do you want to do?
>Sure, nothing like some fun after a long day.
>Not really feeling this right now. How about going for a pint instead?
>No thanks, Ulf. I'll just... go back where I came from.
>Other (write in)
>>
>>864232
>>Not really feeling this right now. How about going for a pint instead?
>>
>>864232
>I'm kinda betrothed, Ulf. How about a pint, instead?

I take it the King hasn't been assigned a name yet?
>>
>>864269
His name is Gabriel the Strong. Of course he has a family name, but he rarely uses it.
It is Valois, as he is kind of related to David Sang-Valois. Second cousins
>>
>>864272
Not Capet???
>>
>>864275
Nope.
But he was a ladies' man in his youth. So who knows?
>>
>>864279
What I meant to say is, the original Capetian line that held France for 400 years is gone already???
>>
>Well, Ulf... I just got bethrothed, so I'm not really feeling it. How about a pint, instead?
The big man seems slightly disappointed, but nods anyway.
>Sure. I'll show you where they got the best beer.
He leads you to a bar close to the market square. It's not first class, but you didn't expect it to be this... acceptable in quality. Miroslav is sitting at the bar and waves at you.
>Hey, Ulf! How ya doing? And you brought this friend of Missa, too.
The three of you order a pint of dark ale.
>So tell me, man. What takes you here? You could be drinking fancy wine in some even fancier inn, I guess.

What do you want to answer?
>Easy. I prefer beer over wine.
>Well, actually I'm looking for people to work for me as (what position?) [You can also ask for positions these two can't fill. Maybe they know someone.]
>Oh, I just met Ulf and thought it's nicer to drink with someone I already know.
>Other (write in)
>>
>>864286
To be honest, I'm not very consistent with timelines. I didn't research them thoroughly enough for this.
>>
>>864297
Valois is a cadet branch of Capetian line and takes over at the start of the 100 year war in 1337, I believe. The original OP didn't make it clear we were in actual historical world.
>>
>>864295
>>Oh, I just met Ulf and thought it's nicer to drink with someone I already know.
>>
What DO we need? We know people left when the late Lord died, which means some positions are vacant. Do we have a cook? A master of horse? Jailor(s)? Builders to always keep an eye on our keep?

You know what would be awesome to ahve? A squire of our own. I doubt these guys can help with this and we can also keep it as a diplomatic chip (we may take some important guy's or neighbour Lord's son to improve relations).
>>
>>864295
>Well, actually I'm looking for people to work for me as (arrow sponges).

... Lemme try that again.
>Well, actually I'm looking for people to work for me as (castle guards).
Basically the same job as a bouncer, but you get to look a lot shinier while you do it.
>>
>>864325
You have an okay amount of peasants to do basic farmwork and such, especially after you saved a good lot of them from slavery.
In the administrative positions, you are missing a steward, a master-of-arms and possibly something like a cleric of some sort. Felix could fill this a year from now, but he has not much real-world experience.
You have enough staff to keep your castle in order, but only barely. Your basic troops can fill most military positions like horse-masters and jailors (still, with varying amounts of success). You've got 30 of them.
A squire of your own might be a good idea. Still, you would need someone to allow their son or daughter, not discriminating against genders to become a squire of a knight that is only sixteen himself.
>>
Let's tell him that we are looking for workers. Ask him what he is good at.
>>
>>864336
>>864295

Having a Steward is crucial (though we can do some of the most critical emergencies ourselves in the meanwhile). And Annabelle can't fulfill the role with her going back and forth (plus it's too much to ask yet). I vote for

>Well, actually I'm looking for a reliable and dependable person who knows his letters and numbers and, ideally, has some economic background (either theoretical or practical).
>>
>>864295
>>>Oh, I just met Ulf and thought it's nicer to drink with someone I already know.
>>
>Well, mostly I met Ulf and thought it would be nicer to drink with someone I know.
you tell Miroslav. The huge Polish nods and takes a sip from his pint.
>But when I think about it... I might need some people to work for me. Labourers mostly, and craftsmen. Tell me, guys... what are you good at?
Ulf seems to be thinking really hard. Well, for his capacity.
>I am pretty good at being... strong and beating up people I am told to beat up. But if you want something more useful, my dad taught me to be a brickie. I can build nice things from stone.
Miroslav nods.
>So did my dad. We didn't do it for some time, because beating up people paid better most times. Still, we should be good to go.
You nod. But there are more people you need.
>Also, do you know someone good with letters and numbers and such? I need a steward.
The two shake their heads.
>We don't know many smart people. Smart people topics are too difficult for us two. The smartest we know is Lady Missa. Maybe you should ask her?

This sounds acceptable so far. What do you want to do with these two?
>Well, guys. I need someone who can do stoneworks. So come to my holdings and we'll get you employed.
>I got people to do my stonework already. How about you work as castle guards for me? It's like being a bouncer, but wearing nice and shiny clothes.
>Huh, too bad. I doubt I really need you. Still, how about you come to my holds and we see if we find a job for you?
>Other (write in)

Also, what will you do on the steward business?
>Ask Missa, like they suggested. She is well connected after all.
>We should maybe ask Duncan. He might know someone.
>We need to find someone else to ask. (Who?)
>Other (write in)
>>
>>864405
>Well, guys. I need someone who can do stoneworks. So come to my holdings and we'll get you employed.
>We should maybe ask Duncan. He might know someone.
>>
>>864405
>>Well, guys. I need someone who can do stoneworks. So come to my holdings and we'll get you employed.
>Ask Missa, like they suggested. She is well connected after all.
>>
>>864463
+1 here.
>>
>Well guys, I need someone who can do stoneworks. How about you come to my holdings at castle Saint Michel and we'll get you employed?
The two cheer loudly and insist on paying your beer. After you finished your drinks, they get to their houses as quickly as possible, so they can start to pack up.
You head back to the inn and go to Duncan's room. He opens quickly. Seems like he still was doing work.
>Good evening, Duncan. There is a thing that I would like to ask you.
He offers you a seat on the only chair the room has, then takes a seat on the bed.
>I will be gone from my holdings half of the time in the next two years. This will keep me from doing some things at the time they need to be done. Do you know where I could get a steward or someone like this?
Duncan shrugs.
>I could try. Maybe I'll be able to reach Steward Romain, our old one. Or I could search for a new one, if you wanted me to. Still, I don't know how successful this might be.

What do you want to do?
>Steward Romain knows the lands and all. He would be the best choice.
>Steward Romain left us just after Lord Jandant died. We can't work with someone this untrustworthy. Could you try to get someone new?
>Well, I can't really decide. Could you tell me more about Romain? And maybe about some possible stewards you think might want to join us?
>You served me well in many ways so far, just as you did to Lord Jandant. I hereby promote you to my Steward and ask you to find me a suitable castellan to cover for you.
>Other (write in)
>>
>>864516
>Steward Romain left us just after Lord Jandant died. We can't work with someone this untrustworthy. Could you try to get someone new?
>>
>>864516
>>Steward Romain left us just after Lord Jandant died. We can't work with someone this untrustworthy. Could you try to get someone new?
>>
>>864516
>You served me well in many ways so far, just as you did to Lord Jandant. I hereby promote you to my Steward and ask you to find me a suitable castellan to cover for you.
>>
>>864516
>>Steward Romain left us just after Lord Jandant died. We can't work with someone this untrustworthy. Could you try to get someone new?
>>
>>864516
>>Steward Romain left us just after Lord Jandant died. We can't work with someone this untrustworthy. Could you try to get someone new?
>>
>Well, Duncan. Steward Romain left us just after Lord Jandant died. I doubt we can trust him to come back and not flee at the next point of trouble. Are you able to find someone else who might be interested in the position? And possibly even suited to it?
Duncan nods.
>I shall try my very best. I'll send a few letters before we continue our travels. Maybe they can be at castle Saint Michel in a few weeks.
You thank him and leave for your own room. In the morning, you get your horse ready for the next days of travel. At least one night, you will have to stay outside as the part of the forest doesn't have much in regards to civilization.
What do you want to do for the next days?
>Talk to (who?) about (what topic?)
>Teach/be taught (who? by whom? about?)
>Something else (write in)
>>
>>864580
>>Talk to Annabelel about her escort/entourage.

Did we establish that she has some of her people (maids and/or guards) following her? I might be confusing things.
>>
>>864591
We didn't talk about this, so I'd say she's got one or two of her maids with her.
No guards, since we already had some.
>>
>>864580
>Teach/be taught (who? by whom? about?)
Duncan teaches us combat skills
>>
>>864728
>>864591
Well guys, I'll combine these two.
Also, Duncan can possibly teach you about strategy. Not much more possible during traveling. If you're down with it, just roll me 1d20-2. Best of two because of the slightly difficult circumstances.
>>
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Rolled 19 + 2 (1d20 + 2)

>>864755
>>
Rolled 3 - 2 (1d20 - 2)

>>864755
>>
>Hey, Annabelle. Mind telling me about your entourage? I would like to know the people I travel with.
you ask her. She nods.
>Well, sure. It's going to be quick anyway. After all, they are only two. One is Maria, my headmaid. She's been looking after me and doing everything related to me- cleaning my room, clothing, cooking me stuff late at night if I happened to be hungry...- since I was a little girl. The other is her daughter Marine. We grew up together, so she can one day do her mother's work.
Interesting, so far. Lord Sang-Valois really has brought the most trustworthy servants out for his daughter. You chat a few words with the two women and then turn to Duncan.
>Duncan? Would you mind telling me about strategy and such? Fighting smartly alone and in groups?
He nods.
>Sure. It might be difficult while riding, but I'll do my best.
During the next hours, you learn about different fighting styles, like Ariadne's 'tower' style and your 'evasion and counter' style. Then, group tactics come in. You soak up the knowledge like you always do, even though it is an unusual situation. Now, you feel like you could at least lead little forces like scouting troops and skirmishers. Still, all of this is theoretical only. Also, the day might come where you might want to learn commanding bigger troops.
During the first night, you rest in the small fortificated camp you made on the way to Lord Sang-Valois. Annabelle seems to be kind of relieved about having a wall around her. You guess she never was much of an outside-type.
The next days go by, too with lots of military and economy talk. You're happy to have such good conversation partners.
Then, the big moment has finally come. You're home again. Your arrival is announced by fanfares and cheering peasants on the fields. Court physician Tuttle greets you back in the castle.
>Welcome back, Mylord. I have heard great things about your travel. I have ordered the cooks to greet you with a nice meal.
Then, he goes over to Annabelle.
>Welcome to castle Saint Michel, Mylady. It's a pleasure to have you here.
He helps her of her horse personally, then leads all of you inside, where a nice meal is prepared.
It's not as great as the things Lord Sang-Valois has offered on a regular base, but considering your situation, roasted boar in honey sounds like heaven.
After dinner, you share your stories with Tuttle and the home garison. They greatly enjoy it and cheer for your accomplishments.
After the excitement has settled a bit, Annabelle and her maids go to settle into the rooms prepared for them.
Duncan and Tuttle follow you to the meeting room, where Missa is waiting already.
>She said she wanted to be present, Mylord. As your new dance teacher it would be her duty to make sure you do nothing to hurt your feet.
You laugh and nod.
>If that's her opinion, she may stay. After all, I think she knows these lands for a while now.
Tuttle nods.
>Right... she was Lord Jandant's... err, well... how do I say?
[cont.]
>>
Missa interrupts him.
>Don't be shy, Tutty. The boy knows that I was Jandan't mistress.
Now Tuttle is completely out of composure. Missa only laughs at the awkwardness.
>Anyway, we should decide on the coming months. We have lots to do.
Duncan says. Everybody gets as quiet and focused as they can.
>First, we have an economic problem at hand. We have new trade agreements, traders and lowered taxes, yes. But we have close to no trade goods to offer. What should we do about this?
Tuttle speaks up next.
>Also, we've got a food shortage. The fields are ripe, but not nearly all were worked with. Also, people left before harvest. We need to harvest every little bit we can and hope it's enough.
Then, Missa speaks up.
>Two blokes showed up here only an hour ago. They said they wanted to do stonework and even brought tools and materials. They could build one thing until they need new material.

How do you want to decide on all of these?

Economy?
>Let's focus on our strengths. Food, Wood and charcoal. Especially the latter.
>We need something completely new. The old basics aren't cutting it anymore.
>How about we look for something the surrounding provinces lack? If there is something most of them need, we could make a pretty penny out of it.
>Other (write in)

Food shortage:
>Well, this means shortened rations to the peasants. Eat less, but survive the winter.
>Open our personal reserves, if it is needed. I'm not going to let my people starve.
>Maybe we can import food from another province? It might be expensive, but this way nobody will have any problem.
Other (write in)

Ulf and Miroslav Inc. Stone Buildings:
>Build a pigeon loft. They are faster than any other messengers, after all. You would still have to find a trainer, though.
>Build a market hall. This way, we can easily trade all year round and maybe make a buck more.
>Build a community centre in the village around Saint Michel. The people came here out of their free will and will need any encouragement to stay they can get.
>Build something else (write in)
>>
>>864886
How old is Missa? Is she milf tier or like 60 years old?
>>
>>864886
Economy:
>Other
Combine "completely new" and "lacking resources in surronding provinces". Industry is important, and if we give our neighbours refined products that they need, we can make a ton of money.

Food:
>Open reserves
We don't want to anger peasants so early in our rule.

Stone buildings:
>Market hall.
>>
>>864886
Economy?
>Let's focus on our strengths. Food, Wood and charcoal. Especially the latter.
I'd rather start playing it safe.

Food shortage:
>Open our personal reserves, if it is needed. I'm not going to let my people starve.

>Build a market hall. This way, we can easily trade all year round and maybe make a buck more.
>>
>>864886
>>Let's focus on our strengths. Food, Wood and charcoal. Especially the latter.
>Well, this means shortened rations to the peasants. Eat less, but survive the winter.
>Build a community centre in the village around Saint Michel. The people came here out of their free will and will need any encouragement to stay they can get.
>>
>>864892
She is actually close to fifty, but doesn't look a day older than thirty. Decide the tier for yourself.
>>
>We should play it safe, guys. Focus on our strengths. If we got any workers without a occupation, send them to the fields first. Once the fields are being tended to correctly, send them to the forests. We need every farmer, woodcutter, carpenter and charburner we can get. We can't live of painters and smiths alone.
The three members of your council nod.
>Wise decision, Mylord. Having every hand on the field will decrease our food shortage, too.
You continue to speak.
>Thank you, Duncan. And to get rid of it completely, we will open the reserves. I strongly doubt we will have to endure a siege. Especially during the winter. In case our problem hasn't gone away until next year, we can still start importing what we need.
Then, you turn to Missa.
>Oh, and tell Ulf and Miroslav to build a market hall. We will need every chance to make a coin or two.
And with that, the council meeting is over. Now you've got some time on your hands. What do you want to do with it?
>Meet up with Annabelle and see if she is settling in.
>Take a walk around the castle. If there is anything we need to do with it, we should know.
>Talk to (who?) about (what?)
>Train in (what?)
>Other (write in)

--------------------------------------------------------
Well guys, that's it for today. I'll be back tomorrow around the same time as today.
>>
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>>865117
>Take a walk around the castle. If there is anything we need to do with it, we should know.
then
>Meet up with Annabelle and see if she is settling in.
>>
>>865210
I'd like to build Anna's confidence and romance the crap outa her 2 years is a long time to fall out of love. (she rich af)
>>
>>865117
>Take a walk around the castle. If there is anything we need to do with it, we should know.
then
>Meet up with Annabelle and see if she is settling in.
>>
Hey guys, I'm back. I'll get right to writing.
>>
>>866196
Have a great time~! before I go
Can we train Anna in some self defence I don't want our waifu getting shanked without a fight.
>>
You decide that you should know what you are working with, so you take a walk around the castle.
It is still in acceptable shape and won't collapse in years to come. Still, it is not very nice to look at and not too great at military purposes either. Once you have enough free workers to work and harvest stone, you have a few additions in mind. Ulf and Miroslav are busy, too. And at the moment, they are your only professionals. So this will have to wait for now.
You end your walk at Annabelle's quarters.
>Hello, Maria. Hello, Marine. I would like to speak to Annabelle. You tell her two servants.
Marine goes to the next room to get her, while Maria heats water.
>I thought you might want a nice hot peppermint tea. The days are getting colder, after all.
You thank her and sit down on one of the chairs this room offers. You gave her the nicest visitor's quarters. Sure, you could have given her Lord Jandant's old rooms, but she insisted that these are yours now.
>Oh, Jean. Nice to see you here. As you might notice, we are settling in well.
Annabelle greets you.
>That's good to hear, Annabelle. Do you like my lands so far?
you ask her. She nods.
>Sure. It's not as fancy as my father had it, but he always was more of an artist than a Lord. It's pretty nice, I guess.
She seems to be settling in well. What topic do you want to bring up?
>Have you already had time to look at the books as you said? What is your plan regarding taxes and trade?
>Is there anything I can do to make you feel more at home?
>Nice to see you are settling in. I would like to stay longer, but there is something I have to do.
>Other (write in)
>>
>Taxes.
>>
>>866201
>>Is there anything I can do to make you feel more at home?
>>
>>866201
>>Is there anything I can do to make you feel more at home?

The rest can come afterwards.
>>
>You know, if I can do anything to make you feel more at home, just tell me. I'll do what I can.
Annabelle nods.
>Sure. The only thing that comes to my mind right now are lots of books, mostly. I already went to your library. It has a good selection, but honestly, it is still kind of small.
She's right and you know it. You have a mediocre selection of books, which is close to nothing compared to the huge library Lord Sang-Valois has and that Annabelle grew up with.
What do you want to do on this topic?
>We can get a few books now, if you want. Make a suggestion what we should get and we'll see what we can do.
>We need lots of books more. For this, the library is too small. We should soon add more space to it. This will be Ulf and Miroslav's new project.
>I'm not sure if we can get much in regard of books. I think we should looks over our finances first. May I ask you to help me with it?
>Other (write in)
>>
>>866234
>>I'm not sure if we can get much in regard of books. I think we should looks over our finances first. May I ask you to help me with it?
>>
>>866234
>>Other (write in)
"While I would love to expand our library, I need to focus on our finances first. Would you help me with this? I will send for a few books in the meanwhile."
>>
>>866245
>>866289
Alright guys, writing. Sorry for the delay, I just had a depressive meltdown and had to go to the butcher for punching frozen cow halves.
>>
>Some books sound like a great idea, Annabelle. Still, books aren't exactly cheap. Still, if we had the right amount of money, we could expand the library. The amount of books as well as the size of the room.
Annabelle nods.
>Alright, Jean. Lead me to your office. I will show you how a lady does it.
Maria looks at her with shock, while Marine nearly falls over laughing. Looks like they also share the same sense of humor.
>I don't know what you think, Maria. I will just show him how to do his taxes.
She get up from her chair and signs you to follow her.
>Also... Marine, would you please accompany us? Just so that your poor mother doesn't have to worry about inappropriate things that might happen.
They share a good laugh again. After some time, you arrive at your office next to the library and council hall. The shelves are full of tax reports and comparable things.
Ariadne takes a few more moments to take out some books and put them on the table. The next hours are spent looking at the current state of your province.
>Well, one thing is for sure, Jean. We are going to have to make more money.
You expected something like this. How do you want to deal with the income deficiency?
>We could lower the taxes on the people. This might attract more of them. Increased workforce will improve production, which in turn will improve trade. The toll on our road will get paid more often, increasing our income.
>We could lower the tolls on our roads. This will increase trade for sure. We might get less for a single trade, but the sheer amount will surpass this.
>If we could somehow attract fighters, we could start to train our own mercenary companies, which would sure bring some income.
>We should try and attract scholars somehow. If we got a good school going, lords would be willing to pay good amounts for the schooling of their heirs.
>Other (write in)
>>
>>866385
>>We could lower the tolls on our roads. This will increase trade for sure. We might get less for a single trade, but the sheer amount will surpass this.

Increasing trade will inevitably help with Option [1] on its own (merchants have to pay less to us -> they lower the prices to compete with neighbours -> locals also benefit from lower prices).
Option [3] will take much more effort and I don't even think we can tax mercenary companies, they can just leave whenever they want. Plus I doubt we'd gain much respect if we rely on pimpinng mercs.
Option [4] is the slowest of them all, we'd need to found some kind of institution, which would then need to gain reputation, and if we went for "the best" then it should also be marketed for "the fewest".
>>
>>866385
>>We could lower the tolls on our roads. This will increase trade for sure. We might get less for a single trade, but the sheer amount will surpass this.
>>
>>866401
You're good. You do something economy-based?
>>866483
Writing.
>>
>Tell me, Annabelle... what would you say about lowering the toll on our roads?
She nods.
>Good idea. And why?
She's testing you on the things she taught you. And you're not going to go down this easy.
>Lower tolls on the road mean that trade will greatly increase. The merchants will lower the prices in our province, because they want to be the one people buy from. As a side effect, our people will benefit from the lower prices. They can have more money without paying less taxes.
She nods and turns towards Marine.
>Didn't I tell you he is great at this stuff?
Marine claps her hands in excitement.
>You're right, he is pretty great. I'm so happy for you, Annie.
You spend some time writing instructions to your toll collection posts and send them out with some couriers right away.
>Well, Jean... we'll leave you to your ruling business again. If you need help with anything economic, just come to me.
Annabelle tells you. Then, she turns to Marine.
>Could you look away for a second? We're trying to be inappropriate here.
Marine giggles and turns her back. Ariadne hugs you tightly and you plant a kiss on her forehead.
Now, the two are gone. What do you want to do?
>I doubt we solved all our problems so fast. Better ask Duncan and the rest if there is something left to do. (Someone in particular? Or just generally?)
>We didn't eat much today. How about dinner?
>I feel like I am still lacking in (what skill?). I should train it a bit more (alone? with someone else? train someone?)
>Some conversation to end the day would be nice. I should talk to (who?) about (what topic?)
>Missa is here under the cover of being my dance instructor. I should try to keep this cover up and actually take a dancing lesson.
>Something else? (write in)
>>
>>866521
>>Missa is here under the cover of being my dance instructor. I should try to keep this cover up and actually take a dancing lesson.
>>
>>866521
>Missa is here under the cover of being my dance instructor. I should try to keep this cover up and actually take a dancing lesson
We could also discuss any information movements.
>>
>>866528
This.
>>
>>866491
I watched Spice & Wolf. 4 times. Does that count?

Naah, I'm just a little smarter than average, maybe, and I happen to have read a lot of books.

>>866521
>We didn't eat much today. How about dinner?
combined with
>I doubt we solved all our problems so fast. Better ask Duncan and the rest if there is something left to do.

Quick question, what time of the year is it? What's our current storage-of-supplies-for-winter plan? And we did return with more people than we set off with.
>>
You decide that you should keep Missa's cover up as good as possible. Therefore, you won't get around a dancing lesson once in a while.
>Missa? Are you there?
you ask as you knock on her quarters' door. She opens, smiling bright. She is wearing one of her typical dresses, expensive, attractive and only barely covering enough.
>Oh, Jean. Come in, my boy.
She must have taken most of here time her to decorate her room, as it is full with lots of decorations. Oil lamps, comfortable chairs and loungers as well as lots of carpets on the wall.
>How can I help you, sweetheart?
She is not using your title but you doubt that reminding her would help with that too much. So you just let it slide.
>Missa, you came her to be my dance teacher. If you want to keep up this cover, I will have to learn once in a while.
There's her usual mischievous grin again.
>Alright, boy. I can teach you lots of things. Formal dances, romantic ones, the newest dance crazes from the big cities... aaand a special one. One you dance while lying down.
You know what she means, so you blush heavily and start to stutter. She comes closer, uncomfortably close.
>Come on, don't be shy. I know a boy your age has needs. Also... you'll be married soon. And you don't want to embarrass yourself, right?
Seeing your shocked expression, she throws back her head in laughter.
>Look at your face! I'm only messing with you, sweetheart. So, what do you want to me to teach you?
She's only messing with you... well, this still was uncomfortable. What do you want to learn?
>Proper dances. We want to learn this for political purposes, primarily.
>Romantic dances. We have a soon-to-be-wife we might as well spoil a bit. After all, she is a big help.
>The newest dances. Need to keep up with the fashion.
>Let's ask her about the... special dance. She will shy away and we'll have embarrassed her back, right?
>Other (write in)
>>
>>866655
It's late summer, but fall is approaching fast. Our supplies will last our castle alone for four or more years, but with the peasants outside to feed(the harvest isn't going to be too good this year), we will get to spring, maybe early summer.
>>
>>866658
>>Proper dances. We want to learn this for political purposes, primarily.
>>
>>866658
>Proper dances. We want to learn this for political purposes, primarily.
>>
>>866658
>>Proper dances. We want to learn this for political purposes, primarily.

Would be nice to get an opportunity for romantic dances lesson later, preferably BEFORE our wedding day.

>"Do you do teach couples?"
>>
>>866661
>>866698
>>866714
Alright, guys. Roll me 1d20. Best of two since you're tired from the day.
>>
Rolled 16 (1d20)

>>866910
>>
Rolled 16 (1d20)

>>866910
>>
Rolled 10 (1d20)

>>866910
>>
You manage to regain your composure quickly.
>I'm not much of a dancer myself. The proper ones will do for now.
She nods, frowning playfully.
>Aw, that's the rational thing to do. And the boring one. But I'll do it.
During the next hours, you learn the basics of rhythmn and basic steps of the mostly common dances. You're not a dance master, sure. But you won't embarass yourself, if your hosts are courteous enough to take your roots into consideration.
>Well, you're not a completely hopeless case. Still, we'll have quite some work before us.
You thank her and leave her quarters. The night has come and you're faced with a decision.
Where do you want to sleep?
>Your old chamber you slept in when you were a squire. It's not big and not particularly nice, but you are used to the environment at least.
>The Lord's bedroom. It's yours now after all. It is big and nicely decorated and the bed is probably way more comfortable than your old one.
>Somewhere else (write in)
>>
>>867007
>>The Lord's bedroom. It's yours now after all. It is big and nicely decorated and the bed is probably way more comfortable than your old one.
>>
>>867007
>The Lord's bedroom. It's yours now after all. It is big and nicely decorated and the bed is probably way more comfortable than your old one.
>>
>>867007
>>The Lord's bedroom. It's yours now after all. It is big and nicely decorated and the bed is probably way more comfortable than your old one.
>>
>>867016
>>867017
>>867032
Writing.
>>
You feel kind of awkward, but after all it is your bedroom now. You walk up the stairs to your late lord's room.
Upon opening the door, you feel a familiar presence. The servants have kept this place clean, but they haven't changed anything else. You nearly expect to see your lord sitting in the chair he always sat in. You feel at home, sure. But the grief returns, too. You take a moment to pray for Lord Jandant.
After this, you fall down into the bed. It is way more comfortable than the small, shaky bed you had before. You wake up early and well rested.
You cared for the most urgent problems of your realm and the potential stewards are yet to arrive. There is not much to do for the next few days. What do you want to do?
>Same options as before the dance lessons. Write-ins encouraged.
>>
>>867170
>I doubt we solved all our problems so fast. Better ask Duncan and the rest if there is something left to do.
>>
>>867170
Can we combine eating and having Duncan bring up any high importance stuff that needs attendance? We can't think on an empty stomach.
>>
>>867333
this
>>
>>867170
We should throw some dance lessons in with Anna just so she knows the other women in our life.
>>
You go to your dining hall and ask for some breakfast. Your cook brings out some bread, fruit and milk. At the same time, Duncan arrives.
>Good morning, Duncan. Come sit down and eat with me.
He nods and takes a seat. Between an apple and a piece of bread, you bring up a topic that has bothered you for quite some time.
>Duncan, nobody approached me with any new work. There must be something to do, right? I rarely saw Lord de Labendai without work to do.
Duncan nods.
>Well, this is true. There are always things to do. But the... shrinking of the province has lowered their numbers. Also, you don't have a squire of your own. You might have noticed, but he did a whole lot of his work with you. Training his squire was his topmost priority, since most things could be handled by someone else, too. Still, there are a few things that are more... optional.
He then tells you of a few options. Do you want to pick one of them?
>Hold court for the peasants. They might like when their lord listens to them once in a while.
>Visit one of your production sites (the wheat fields/the woodchuck camp/ the charburner's lodge/the carpenter's district/the market?). This might be beneficial to their morale and make them work better.
>You might go on a hunting trip. This is entertaining and might bring in some tasty extra food.
>No, this isn't worth our time. We should rather (do what?)
>Other (write in)
>>
>>867591
Hold peasant court (but actually were looking for the best and the brightest to be the new squire)
>>
>>867591
>>Visit one of your production sites (the wheat fields/the woodchuck camp/ the charburner's lodge/the carpenter's district/the market?). This might be beneficial to their morale and make them work better.

Each and every one of them, one each day for the next few days.
>>
>>867591
>>Hold court for the peasants. They might like when their lord listens to them once in a while.
>>
>>867591
>Production site.
Burghers are practically peasants, it's good to have them on our side.
>>
>>867591
>Hold court for the peasants. They might like when their lord listens to them once in a while.
We need the serfs to be assured that we hear their plight
>>867704
I think we're too young for a squire right now
>>
>Duncan? Could you arrange for a peasant court? I think it is easier to like a lord you've seen once in your life.
He nods.
>Sure, I'll get everything ready.
Only an hour later, you make the way to town alongside him and Annabelle. The people have gathered on the market place and cheer for you loudly. Especially those you know already. You see Stephanus and his wife in the crowd, along with all the others from the bandits' den.
Now, you tell them that they might bring their problem to you. They seem excited that you will listen to their plights.
>Mylord, the fields are soon to be harvested. Will we be enough to do so? And even more, will it be enough to feed us?
You nod.
>I ordered every free worker to be sent to the fields. We need this wheat. Same with all other grains, fruits and vegetables. Also, don't worry if it will last you. In case your stocks get too low, I will open my personal reserves. I don't care if I eat only a single grape a day, as long as none of you have to starve.
The cheers get even louder than they were at your arrival.
A man steps forward and presents you with a problem. He and his neighbour are always fighting over his chickens. The chickens tend to leave their coop and scratch on his neighbour's yard. You call forward the neighbour and ask him if we would allow the scratching for a dozen eggs a week. They shake hands and the problem is solved.
Now, there is a little pause during the presentation of their wants and problems. What do you want to do here?
>Hold an inspiring speech. It's good for their morale.
>Ask them a question (what?)
>Tell them of a festivity you will soon hold. It might cost a few coins and a bit of food, but morale will skyrocket. People love celebrations. (For what reason do you want to celebrate?)
>Other (write in)

--------------------------------------------------
Well guys, that's it for tonight. I'll be on a company celebration tomorrow, so I'll be back running on Sunday. Around 14 o'clock German time. The hangover should have passed by then. Good night and thanks for playing.
>>
>>868204
>Tell them of a festivity you will soon hold. It might cost a few coins and a bit of food, but morale will skyrocket. People love celebrations. (For what reason do you want to celebrate?)
Celebrate both the old Lord Labendai, sort of a tribute, and the passover and start of a new era for the people that we can all build together
>>
>>868291
This. Also nice pic.
>>
>>868204
>Hold an inspiring speech. It's good for their morale.
Hasn't it been like a week or two since the old Lord died? I think it's too early for any party.
Did we have a funeral even?
>>
Hey guys, I'm back. Sorry for the delay, I was at a corporate party yesterday and got sliiightly drunkish. Waking up and feeling human again took a while. Sorry for this.
>>
You stand up and raise your voice.
>It barely has been two weeks since Lord de Labendai's funeral. Still, we should do all we can to remember this great man, at all times. Therefore, all of us will have the next Monday off so we can appropriately celebrate his great life and actions.
The people cheer. They hail Lord Jandant and they hail you. After this bad time, they finally see the light again.
The carpenters start to work on tables, seating and things like this, the farmers bring in whatever food they can find, Missa even arranged for a group of traveling musicians to play at the feast. Everybody is contributing.
Just like you. What do you want to contribute?
>I already pay the workers preparing things. This surely is enough.
>We've got loads of good ale stored in our cellars. We should bring out some.
>I'll get to the kitchen and prepare some food myself. Something fancy, probably.
>I'll hold a speech. People like my speeches, right?
>I'll go on a hunt and see if I can find some good game. Nice meat is a good thing to have.
>How about some wine? The neighbouring lords will surely sell some.
>Something else (what?)
>A combination of some/all?
>>
>>875483
>We've got loads of good ale stored in our cellars. We should bring out some.
>I'll go on a hunt and see if I can find some good game. Nice meat is a good thing to have.
>>
>>875497
Alright. Roll me 1d20 for your hunting success. Getting ale is easy enough that you don't have to roll for it Barely, though
Best of three as always.
>>
Rolled 6 (1d20)

>>875510
Rolling.
>>
Rolled 13 (1d20)

>>875510
>>
Rolled 2 (1d20)

>>875510
And a third one so we can continue.
>>
You order your servants to bring up some of the dark ale you and your late lord loved so much. The servants nod and prepare the transportation of the heavy barrels.
>Duncan? I would like to hunt some fresh game for the feast.
you tell your castellan. He nods.
>Sure. You best take five men at least with you. Philipp for his tracking abilities, Edouard and Frederic for their skill with a bow. The rest is up to you.
You take these three, along with Guy and Alphonse, both armed with spears made for killing big game. Yourself, you are carrying..

>Your shortsword and shield. Not a typical hunting weapon, but one you feel comfortable with.
>A bow. Best kills are made from a distance.
>A boar-killer lance. Big and heavy, but more likely to kill than a badly-aimed arrow would be.
>A club. Useful for smaller game, like rabbits and such.

You take two hours of a ride into the next forest. The weather was somewhat wet last night, so tracking is done easily.
>Mylord, we found lots of animals. Just tell us what to hunt. We can possibly hunt up to three kinds of animals today. Or one kind three times. Just tell us what to do.

What do you want to hunt?
>Boars. Sturdy fighters, but with great meat.
>Deers. Elusive, but not likely to fight back.
>Stags. Better fighters than deers, but the meat is the same and you bring back an additional trophy or material for artistic craftsmanship.
>Foxes. Not really suitable to eat, but the fur makes nice clothes. (We need one edible animal, the rest is up to you.)
>Wolves. Not edible, but making your lands safer. Also, the fur is good at keeping you warm. (Those are not much of a threat yet, as they are somewhat scarce already.)
>Rabbits. Easy to hunt, tasty and available at great numbers.
>Ducks. Tasty, but not the easiest to hunt.
>Pheasant. Medium hard to hunt, but one of the best meats there is.
>Other (write in)
And because you already forgot after reading all these options, choose three. You may as well choose an animal more than one time.
>>
>>875592
>A bow. Best kills are made from a distance.

>Boars. Sturdy fighters, but with great meat.
>Stags. Better fighters than deers, but the meat is the same and you bring back an additional trophy or material for artistic craftsmanship.
>Pheasant. Medium hard to hunt, but one of the best meats there is.
>>
>>875592
>A bow. Best kills are made from a distance.
>Pheasant, Boar, Stags (in that order)
>>
>>875624
>>875675
Alright, guys. Roll me 3d20 for your success. Best of three.
Also, you have 4 free rerolls left. Before anyone forgets.
>>
Rolled 20, 13, 5 = 38 (3d20)

>>875695
>>
Rolled 18, 5, 3 = 26 (3d20)

>>875695
>>
Rolled 14, 3, 2 = 19 (3d20)

>>875695
>>
>>875702
>>875708
>>875743
Nice. You just got yourself a fifth free reroll. Also, writing.
>>
You decide to go for the pheasants first. They used to be rare and elusive in your woods, but during the last few years, Lord Jandant didn't have much of his old strength and motivation left, making the game in your woods multiply by a great amount. You find a big group of pheasants and sink as many arrows as you can into them.
There is an incredible amount that has come together. Each and every peasant that rarely gets to eat meat will be able to eat this great meat of the kings and lords.
Then, you find a group of boars. There are around fifteen of them. You make noise to shake them up, as you would not be able to fight all of them. The sows and young run for cover, while some of the males stay. One is felled by arrows right away and two others find their end at the spears. This is a good amount of meat. Everybody should be able to eat from this.
Then, you try to track down some stags. The king of the humans versus the king of the woods- it's a duel as old as time.
And this time, you're losing. The elusive animals are nowhere to be found.
You could either go home and bring back the meat, which would be enough to feed everyone well already, or take this challenge personal.
What do you want to do?
>Let's go back. We got what we wanted.
>A trophy would be nice. Boar's teeth and pheasant's feathers just aren't the same. We should take a night shift and get ourselves at least one stag.
>This is personal now. I'll find you and I'll hang your antlers above my fireplace.
>Other (write in)
>>
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>>875805
>This is personal now. I'll find you and I'll hang your antlers above my fireplace.
Remove Stag
>>
>>875805
>A trophy would be nice. Boar's teeth and pheasant's feathers just aren't the same. We should take a night shift and get ourselves at least one stag.
>>
>>875834
>>875847
Roll me 1d20-1. Best of three.
>>
Rolled 2 - 1 (1d20 - 1)

>>875909
>>
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Rolled 10 + 1 (1d20 + 1)

>>875909
>>
Rolled 2 + 1 (1d20 + 1)

>>875909
>>
>>875925
>>875938
>>875943
Well, guys... A fail and two critical fails. Do you want to reroll? Things miiiight get messy otherwise.
>>
>>876002
No, we rolled 2, it's not a critfail desu senpai. We can reroll though
>>
>>876021
With the -1, it is. At least I treat it like one. Just like 19+1 is a crit success.
Give me 1d20-1 again, then.
>>
Rolled 14 - 1 (1d20 - 1)

>>876033
>>
Rolled 8 (1d20)

>>876033
Oh, you're doing modified crits.
Havent seen that in a while.
>>
>>876037
Good save. Writing.
>>876046
Because I am a nice person, I won't discount another roll for this. So you're at 4 free rerolls at the moment.
>>
>>876052
We get rerolls?!
>>
Rolled 17 (1d20)

>>876033
>>
>>876058
Yup. Every time you roll a critical success, you get a reroll for the future.
>>
>>876083
Holy shit that's amazing.
>>
You decide that you can't just keep it at a result this lackluster. You got yourself the meat, now you'll get yourself the glory.
After some time, you find the trail of a stag. It takes you some time to catch up. But what is this?
You seem to have found the deers main breeding ground. There are no stags around at the moment, but lots after lots of deers. There are young ones in high number and lots of old, discarded antlers. The animals look at you with surprise.
What do you want to do?
>Lots of meat, great. We shouldn't let this chance slide.
>We should leave. Attacking them here will cause distress and might bring down the newborn rate for the next year drastically. Once these animals got a set place to give birth at, they should never be disturbed there.
>Attacking them might be a bad idea, but I will not let the glory slide. If we can get ourselves a pair of antlers and a deer on our way out, nobody will notice.
>Other (write in)
>>
>>876083
Interesting. I'll put that in my quests.
>>
>>876115
>>We should leave. Attacking them here will cause distress and might bring down the newborn rate for the next year drastically. Once these animals got a set place to give birth at, they should never be disturbed there.
>>
>>876115
Keep looking for the stag.
>>
>>876115
>We should leave. Attacking them here will cause distress and might bring down the newborn rate for the next year drastically. Once these animals got a set place to give birth at, they should never be disturbed there.
>>
>>876115
>We should leave. Attacking them here will cause distress and might bring down the newborn rate for the next year drastically. Once these animals got a set place to give birth at, they should never be disturbed there.
>>
>>876115
>We should leave. Attacking them here will cause distress and might bring down the newborn rate for the next year drastically. Once these animals got a set place to give birth at, they should never be disturbed there.
>>
You decide that any further disturbance to these animals might hurt you badly in the future. Deer have set grounds where they give birth and raise their young. Anything that scares them out of there will make their reproduction rates plummet.
You signal your men to back out of this. You don't need this additional kill, after all. On your way home, you meet up with the chief of your hunters and woodsmen and tell him of the place you've seen. He nods and tells you that he will advise his subordinates to avoid this area as good as they can.
It is late now that you return. You missed dinner for sure. You send your men back to their quarters after they delivered the meat to the cook, who was still in the kitchen, doing some final cleaning. He seems pleased.
>This is some very nice meat, Mylord. And a very good amount, too. I'll get started with preparations right tomorrow morning.
Then, he continues to clean the last dirty pot. Still, this doesn't make you less hungry.
What do you want to do about it?
>Ask him if he can make us another meal. He won't like working overtime, though.
>Ask him if there are any leftovers.
>For reasons like this, you've always kept a few army biscuits in your room. They're not very tasty, but they will do.
>Wait until he is done and prepare something yourself. If you clean up after yourself, he won't mind, right?
>Other (write in)
>>
>>876229
>Wait until he is done and prepare something yourself. If you clean up after yourself, he won't mind, right?
>>
>>876229
>Wait until he is done and prepare something yourself. If you clean up after yourself, he won't mind, right?
If it turns out good we can share some with Annabelle to further impress her with our ability to do everything.
>>
>>876240
>>876267
Alright. Roll me 2d20. One for finding ingredients that blend well together and another one for actual preparation. Best of two, since it was a long day.
>>
Rolled 17, 8 = 25 (2d20)

>>876384
>>
Rolled 14, 18 = 32 (2d20)

>>876384
>>
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>>876386
>>876387
Can't catch a fucking stag but we can cook like a boss, thanks dice gods, always having your priorities in order
>>
Rolled 16 (1d20)

>>876384
>>
Rolled 5, 4 = 9 (2d20)

>>876414
Dammit.
>>
You wait until the cook leaves and enter one of the storage rooms. Quickly, you collect some fruit, eggs, flour and milk. Also, you get yourself a pan and some butter. Some pancakes and fruit will do nicely, you don't want much work after all.
You mix the ingredients into batter quickly and cut fruit pieces into it.
It only takes a few minutes and the kitchen is filled with a heavenly smell. You're quite adept at cooking since you often helped out in the kitchen during your early years as a squire, and this time is no exception.
The cook's fat cat wakes up and comes over to you. You give her the rest of the milk.
>Here, drink this. We need you at your best if a mouse comes in.
you say as you pet her.
After you are full, you wash the utensils and put some leftover pancakes on a plate.
With this plate, you walk up to the top of the western tower. Just as you thought, Annabelle is at her astronomy again.
>Hey, Annabelle. I brought you some food. I thought you might want a little late-night snack, after all the work you are doing here.
She turns around in surprise. After recognizing you in the questionable lighting, she comes towards you and hugs you as a greeting.
>So, how is the weather coming along?
you ask her. She smiles.
>Pretty good actually. A bit of rain tomorrow morning, but the days after are pretty likely to get somewhat sunny and warm. Perfect for a celebration.
This sounds good. Just like Annabelle's satisfied sounds while eating your pancakes.
>You're a cook, too.... and you still deny to be a higher form of being?
she jokes. You shrug.
>Just getting lucky, sometimes. Most of the times, you just happen to watch.
You share a good laugh and then help her to carry her equipment back to her quarters.
>I would love to invite you in, but Maria's old heart would probably stop from shock.
she tells you. You say goodbye to each other and after a kiss, you return to your quarters.
The morning comes quickly again. It was a short night, but this is not going to stop you.
You visit the carpenters and inspect the furniture for the feast. They are just as great as you remember. Then, you overlook the preparation of food and drinks. The game you hunted yesterday is getting roasted, cooked, coated in honey... This is going to be a feast nobody will forget soon.
Now, it's afternoon. You seem to have some time on your hands. How do you want to spend it?
>I guess there is official work to do. Better ask my council if they know something.
>Help with the festival setup. (Carry stuff yourself? Help with cooking? Overlook it? Something else?)
>I am still far from a dance master. Missa might teach me some more.
>I want to train in (what?)
>Some conversation would be nice. (Who?)
>Something else (write in)
>>
>Help with cooking.
This s our new hobby.
>>
>>876657
>>876674
Okay
>>
>>876674
Supporting this.
>>
You decide to help the cooks with preparing the food. They are very glad for every helping hand they can get. You end the day late again, after having glazed multiple pheasants and boars and cutting seemingly thousands of carrots. But you know you're going to greatly profit from it.
You meet up with Annabelle and your council, offering them little tasting portions of food. Never hurts to have a second opinion.
>I love this pheasant legs, Jean. Well done.
Annabelle says. Duncan has great praise for the roasted boar with honey glazing. Tuttle seems lost in ecstasy for the carrot stew. Even Missa is less sassy and more direct with her praise. Maybe you should have been born a cook?
In the morning, you take everyone to the town square. There is a giant table, arranged in a circular fashion. This way, everybody is able to sit at the same table.
The food gets brought out, much to your peasants' amazement. The ale is the final straw to make them cheer at you with incredible dedication.
The people come forward and offer you gifts. None of them are wealthy, so the gifts are more thoughtful than expensive, but you can see they put their heart into it.
The people from the bandit hideout have saved up whatever they could and got you a nice new shortsword. A farmer comes up and presents you with a puppy.
>Every lord should have a trusty hunting dog. This one is the strongest from the last litter.

How do you want to name him? (Write in)

Some more people in, Duncan arrives at your side.
>Mylord, I had everyone sign in a list to get them into some order. I just noticed that Jean and Marielle Capet-your parents- are in a very late position. Should we move them further to the front?
What do you want to do?
>Call them to me right now. They are my parents and haven't seen me in way too long, after all.
>I think they took the position on purpose. Why should I interfere with their judgement?
>The list is there for a reason. If I break the order now, chaos might ensue.
>Other (write in)
>>
>Call them.
>>
>>876934
Alright. Roll me 1d20+3 for your reason in doing so. You might want to avoid chaos and arguments.
Best of four, since the people are in a good mood.
>>
Rolled 6 + 3 (1d20 + 3)

>>877011
Well, provided that I haven't seen them in a while, I just wanna talk to them.
>>
Rolled 12, 1, 13 + 3 = 29 (3d20 + 3)

And the other rolls come from me, so we can go on.
>>
>Excuse me, my good people. May I ask all of you a question?
Your people seem to agree. At least you take it from their continued cheering.
>What is more important? Family or a list that is for the most part randomly generated?
The answer is easy. Everyone thinks family should win.
>So, good people who are only yet coming in the visitors' list, would you mind standing back for a few minutes longer so my parents can talk to me first?
The people nod, although they seem somewhat confused at first. It's like they nearly forgot you weren't Lord Jandant's real son.
Your parents come forth. They haven't changed a bit in the month and a half you hadn't seen them yet. You only visit them on your day off normally. These were once a month. And with the trouble around the inheritance, you didn't have time on your last day off. Do you even have days off anymore?
>Thank you, Mylord. It's an honor for us to be treated this specially.
your father says as her kneels before you.

How do you want to deal with this?
>Our dad has a weird humor. He must be joking this time, too. Let's keep it real and joke back.
>If that's what he feels like, we won't argue. Although it is a bit weird to have your dad kneel before you like this...
>Tell him to get up. He has no reason to do this.
>Other (write in)
>>
>Joke back.
We are like a people's guy. I can't imagine a more charismatic type of leader.
>>
>Dad, please. Stop it! You're embarrassing me in front of my friends!
you joke back. Your father doesn't get back up, but rather falls over from laughing too hard. It takes him a few moments to regain his composure and balance.
>Nice to see you haven't changed, sonny. How does your promotion feel?
You have a quick laugh before answering.
>Pretty... interesting. And the new bed is nice. So damn fluffy...
Your father nods.
>That's right. Focus on the important things in life. Like comfortable beds and beautiful women.
He walks up to Annabelle and bows.
>Pleasure to meet you. I am Jean, Jean's father.
Annabelle nods.
>I see. A very creative family overall.
Now she's done it. Your father is laughing heartily again.
>Damn, son. You have even better taste than I thought. I think you learned out of your old man's mis- OW!
He can't really end the sentence correctly, as he suddenly is hit on the head with a rolling pin. Your mother always was... convincing.
>Jean, please. Not in front of all these people.
They don't seem to mind, but rather enjoy the show. Looks like they will be able to accept that you have non-royal parents.
>Oh, right. We brought you a gift, too. Marielle, do you have it?
Your mother shakes her head.
>Didn't I tell you five times to pack it, Jean? How often should I do this?
Your dad laughs and goes back to fetch something from a friend of his.
>Just kidding, Mari. I wanted to see how you re- OW!
The next hit with the rolling pin. Your mother would have made a wonderful frontline soldier.
>Well, we never had much money. I think you still know that. So we got you something we could afford.
He takes out a hoe and a scythe, which you identify as your old tools from before your squire time.
>I thought every man needs a good hoe on the side. Just in case. Also, this scythe is the sharpest tool in the shed, so it might cover for you a bit.
The two of you laugh and the peasants laugh along. They really seem to adore your dad, although they are kind of disappointed that he dodged another hit with the rolling pin.
>Also, we had some slight modifications added to it. Just open this hook and- OW!
Not a hit from your mom, but rather his finger getting stuck. You remember exactly why your father is not a physician or a jeweller.
Then, you try yourself. The hoe turns into a pretty nice battleaxe, but also seems up to felling trees. The scythe turns into a... sword-lance... thingy. But it seems interesting. You have the speed of a sword with the range of a lance, which is actually as close to your fighting style as a weapon might come. Those are surprisingly well-thought gifts.
What do you want to say about this?
>This is great. We gave a lot of peasants some... advantages if we liked their gifts. Why not raise them to court positions?
>This is a wonderful gift. Still, just raising them to some high position might not be their style. They've always been really invested in their farm. Offer them something they might need there.
[cont.]
>>
>Well, this is nice. Still, you don't really know what they need. Ask them what they want.
>Other (write in)

---------------------------------------------------------------------------
Well guys, that's it for tonight. I'll be back tomorrow around 3pm German time. Or said differently: in around twelve hours. Good night and thanks for playing!
>>
>>877659
Good night my sweet child.
And
>Ask them what they want
>>
>>877643
>This is a wonderful gift. Still, just raising them to some high position might not be their style. They've always been really invested in their farm. Offer them something they might need there.
As always, thanks for running!
>>
>>877643
>>877659
>This is a wonderful gift. Still, just raising them to some high position might not be their style. They've always been really invested in their farm. Offer them something they might need there.
>>
>>877643
>>877659

I don't care about raising them to court positions, but they should move in with us. It's safer for both them and ourselves (what if someone tries to get to us through them?). Plus it reflects very poorly on us, very few nobles who learn about it will take us as equals and we will have to constantly prove ourselves with every deed and every word (hard ordeal).

>>876856
I suggest we name the dog Dookie/Duke (Male) or Duchess (female).
>>
Hey guys, I'm back. I'll get to writing right away. Still, I might be slow at updating today. Sorry for this.
>>
>>879546
Get your deutch ass on it, fraulein.
I have no idea how to spell those words. Welcome back.
>>
You decide to call the dog 'Duke'. He might still be small and clumsy, but this french bulldog seems like he will grow into a fine hunting dog. And when this time comes, he will need a proper name.
>Well, you two... those are great gifts. Incredibly great gifts.
Your dad grins and turns to your mom.
>I told you he would love it.
Your clear your throat to get their attention again.
>Well, I'm not quite sure what you might want for yourself. Calling you Lord Father and Lady Mother would be one thing, but I'm not sure if that would be your style. How about... some nice additions to the farm? Do you need an ox or a few cows? Sheep? Goats?
Your father nods. He really isn't much into titles.
>Well, well, well... I think I just told you what we need. Along with a few sheep maybe.
You agree to his wish.
>Alright. I will send someone to dig you a well as soon as possible. Also, I'll see that you will get your sheep. Thank you, dad.
He seems proud that you got his riddle right away.
>Still, your farm is just outside the castle gates. Sleeping in here wouldn't be much difference. Except that the beds are more comfortable. So... how about it?
you offer the two. This isn't pure nicety, but a bit of calculation, too. What if someone wanted to blackmail us? Kidnapping them during the night would be much harder this way.
>Okay, but just because you are asking this nicely. I really like our old farmhouse.
your mom says. Your father's argument is more like yours, though.
>Sure. Soft beds sound nice. Also, this way we've got more space down there. We might even get ourselves more farmhands to help with the fields. Thanks, sonny.
They say goodbye and promise to pack up to move in with you as soon as they can.
The peasants come in one after another. They present you with lots of things, mostly home-made clothing or food related things. You thank all of them and then tell them to sit down.
You say grace for all of them and the feast truly starts. Even the least wealthy get a few bites of pheasant and they swear they never ate something this great. The ale is brought in and soon, everybody is happily talking, singing along to Missa's musicians or dancing.
What do you want to do?
>Talk to someone (who?). Sometimes, drunk people give you information sober ones don't even remember conciously.
>Sing along with the people. Why not have some fun?
>Ask Annabelle to dance. We know some basic dances and so might she. We might even be able to impress her again
>Do something else (what? write in)
>>
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>>879569
I don't think my buddy is good at hunting.
>>
>>879556
*Deutsch
*Fräulein
If you were Gobble of Pokemon Quest, I would get some nice picture out of this.
>>
>>879569
I forgot the names of our courtiers.
Care to post 'em? I want to talk to some drunkards.
>>
>>879569
>Talk to someone (who?). Sometimes, drunk people give you information sober ones don't even remember conciously.
Duncan.
>>
>>879569
>Sing along with the people. Why not have some fun?
Tonight is about having fun.
>>
>>879579
Your council, you mean? it consists of Duncan, your castellan; Missa, your spymaster working under the cover of being your dance teacher and Tuttle, your court physician.
>>
>Hey Duncan, what are you up to?
you ask your castellan, who just finished his seventh portion of roasted boar and his tenth jug of ale.
>Oh, My...Mylord. It's a won...wonderful feast. I must say for sure, yep.
Looks like this much ale miiight have been too much.
What do you want to ask him?
>Write in your questions. I'll answer pretty much every one of them.

----------------
Also, sorry for the delay. Today is not my best day.
>>
>>879752
This >>879593 then.
>>
>>879757
Ask him what does he think about us and the rest of the court.
>>
>>879569
>>Talk to someone (who?). Sometimes, drunk people give you information sober ones don't even remember conciously.

Talk to Missa about any dubious dealings of the last Lord. We were his squire but if he wanted he could still keep some things private. She should know. Should we be expecting any shady guy to show up at our gates to "collect" (money, papers, specific item)?
>>
>>879757
>>879763

Damn, too slow. Can we still turn our attention to Missa? What do you guys think?
>>
>>879766
Yeah, good idea.
>>
>>879766
Sure. This will work, too. Any questions to Duncan, Missa and Tuttle are welcome.
>>
>Duncan
>Tuttle
Someone has been playing a certain Telltale game, I presume?
>>
>>879797
Took them over from the prequel's OP. I'm not guilty of anything.
>>
>>879805
I know. I was talking about OP.
>>
Writing.
>>
>Tell me, Duncan... what do you think about the rest of the court. And... me in special. Am I doing alright?
Duncan takes a moment to compose himself, then the words come out of his mouth without stop.
>Alright? You do pretty damn great! First, you pick up a burden like this. Quite a lot of people would have ran like there was no tomorrow. Then, you save my life against a famed bandit. Then, you arrest a lord, beat his forces without bloodshed, become a valuable friend of the king and everyone else there, get bethrothed to a lord's daughter... And not any lord's! The king's cousin and most important lord of the south! And on top, I can't find a soul that harbors any ill will towards you! You're amazing!
Well, this was intense. You knew that drunk people sometimes like to be rich and colourful in words, but this? You must have done quite nice, actually. But he doesn't seem to be finished.
>Well, about everyone else... Tuttle is a good guy. He always was. Bright guy when it came to sciency stuff, but not the sharpest tool in the shed otherwise.
You nod. Tuttle is a pretty good physician and scientifically adept, but you had to make quite a few changes to his organization when you came back.
>Missa is weird. But I can't remember her any other way. Might be due to her job. Still, I doubt she does anything you wouldn't like. Or even thinks about it.
This sounds good. She's good at staying hidden and keeping her actions secret. It would be... unfortunate at best, should she ever decide to leave your service.
>For the coming stewards, I picked some about which I thought you might be able to work with them best. Lotsa knowledge don't help much, if you can't stand each other.
This seems about right. You never were fond of Master-of-Arms Guillaume. When training with him, you didn't learn half as much as you did from Lord Jandant or Duncan.
>Also, Lady Annabelle. She's a good girl. I think you two will be happy and doing good stuff. Still, for my taste she's too...
his hands make a straight motion downwards.
>Still, might come later. I hope so for you.
He shakes with laughter and can't really calm down. You say goodbye to him and look for Missa. She's standing on the stage with the band and is dancing in a way that would make Bishop Renault break into fervorous praying for forgiveness. The men cheer her on with their alcohol-tainted voices.
After some time, she leaves the stage to sit at her place of the table. After she managed to get rid of the last admirers, she turns to you.
>This is the bad part of it. But everything else is just soooooo fun, sweetheart. Did you like my dancing?
What do you want to answer?
>Yeah, it was great. You should do that for me in private sometime.
>Well... it was well done, but a bit open-hearted for my taste.
>I think it was good. You understand a lot about dancing, Missa.
>Well done. I wouldn't have expected less from my personal dance teacher.
>Other (write in)
>>
>>880037
>>I think it was good. You understand a lot about dancing, Missa.
>>
>>880037
>Well done. I wouldn't have expected less from my personal dance teacher.
>>
>>880037
>>I think it was good. You understand a lot about dancing, Missa.
>>
>>880037
>"Did"? You mean you are not gonna keep dancing?
>>
>>880037
>other so how difficult would it be to teach lovely annabelle something like that. Might be a nice surprise on our wedding night.
Do you think you could go behind my back Missa teach our would be lady some interesting things.
>>
>That was great, Missa. You really understand lots about dancing, don't you?
you ask her. She nods.
>Sure. After all, I am your instructor, right? So, how can I help you, sweet prince? Do you want some emergency lessons so you can dance with your bethrothed?
You shake your head.
>Not really. She's so impressed by me, I doubt her head could handle me being great at another thing.
You two share a good laugh, then you come back to the topic that's interesting to you.
>Missa? I need some information about Lord Jandant's more... unofficial dealings. I was his squire, sure. But he could easily keep hidden what he wanted to be hidden from me, I suppose.
Missa leads you to a less open place, behind the stage with the musicians. Nobody is going to hear you and you doubt anybody would care too much about two people vanishing into the night for a while. Quite a few have done so.
>Well, first you don't have to worry about a big scary boogeyman appearing, sweetie. We rarely did something that might have been trouble. We gathered intelligence and brought in a few coins. Intelligence is important so you can keep your head and such for a prolonged time. You knew who was really bad at this? Marius Belamy. Look where he is now. And coins can't really hurt, right?
This sounds about right. Keeping your head would be a nice thing overall. But where did the coins come from?
>Well, there are quite a few options for it. We could keep it simple and have a few pubs and alehouses under our command. They don't bring too much, but do so steadily. Also, nobody will make trouble because of this. For more coins, you might pick up some poor girls from the streets and employ them in a brothel or two. Bachelors are a thing, right?
This doesn't sit very well with you. Taking advantage of someone like this? Just for your own gain?
>No, no... No worries, sweetheart. They earn well with it and most of the time come out of it in a pretty stable situation. You could always open some... gambling opportunities. This brings lots of coins.
You gulp. Isn't gambling forbidden by church and crown?
>Yeah, it is not really... allowed. But if nobody sees, everything should be fine. Also, each of these businesses had a higher tax rate than usual when I managed these. We need coin to operate, right?
She's right. The king's taxes are a flat amount and not based on your income. Every coin you can earn more won't hurt. Especially after your province... shrank like this.
>I've got a few people to set up one of these businesses and keep it running. But for more, I would need more assistance.

She offered you a few nice deals to make money. Do you want to take her up on these?
>Open a pub. It's completely legal, gives the people a place to meet and still brings in a few coins.
>>
>Open a brothel. It is going to bring in a good amount of coin, give the men a place to unwind and even though the church dislikes prostitution, the usually look away. But do Missa's recruiting strategies really sit well with your morality?
>Open a gambling den. It is going to bring in massive amounts of money. Enough to keep it hidden from the authorities above you and a big handout to you, too.
>Something else? (write in)
>One of these, but with slightly altered conditions? (write in)
>>
>>880277
Open several pubs~!
Girls only if they're trained by Missa to spy.
Gambling would lower our Piety savagly... not sure we should
>>
>>880277
>>Open a pub. It's completely legal, gives the people a place to meet and still brings in a few coins.

Umm, sure, why not, if it's our only option.

Also

> Any piece of intelligence gathered that still applies to this day? You [plural] didn't keep records...did you? How would you feel about continuing the information gathering? Or are these days behind you now?
>>
>>880277
>Open a pub. It's completely legal, gives the people a place to meet and still brings in a few coins.
>>
>>880277
>Open a pub.
>Open a brothel.
>>
>How about a pub for now? People don't have this much money to spend on whores right now. Same with gambling. But a nice pint every now and then should be possible. So I think we should start slow.
Missa nods.
>Sure. I'll have my boys right at it. And my girls, too. No pub without cute girls serving drinks.
This sounds good. Soon, you will have some more coins coming in. Which is nice, because you will have nearly another year to amass the taxes you are supposed to pay. These are collected yearly on Pentecost.
>You talked about intelligence. Is there anything that still applies to this day? Are there any... records?
Now, Missa is laughing.
>No, the last piece of intelligence that applied only two weeks ago is taken care of. At least for now. Also, records would put our secrecy into danger if somebody got their hands on them. We live from mouth to ear deliverance.
Now you are curious. What was this intelligence about?
>Everybody around here liked and respected Jandant. Except for Marius, that little rat. He didn't have respect for anyone, not even his own father, who was nearly as great of a man as Jandant was. From the day he heard about our good lord being ill, he planned on annexing this province. The only thing that mattered to him was power. Once he got himself the alliance of Lord Sang-Valois, he wanted to march here. But you... solved this little problem in an admirable fashion.
She seems less sassy and hasn't tried anything funny when she has drunk. You should get her to drink more often.
>Maybe this pilgrimage will put some sense in his head. Even if it doesn't, he won't have the necessary power after this.
Well, this is good news. You thank her and return to the feast as quietly as you can. If somebody noticed you coming out of the dark, they might get some... incorrect assumptions.
It has gotten late and the old and children have left some time ago. You could say you're completely around adults now.
What do you want to do?
>There's still someone I want to talk to. (who? about what?)
>I feel like I want to join these guys singing over there.
>There is a group dancing over there. We might join them. Dancing in a group will cover our lackluster skills.
>How about a little romance? Ask someone to dance with you (who?)
>Some young people already disappeared into the less visible regions. We should get (who?) and spread the love, too.
>There's still food and drinks left. Drink with the people that we rule.
>Join the musicians. You're somewhat decent musically (sing? play your flute? Hehe, 'play your flute'
>Something else? (write in)
>>
>>880517
>>There's still food and drinks left. Drink with the people that we rule.
>>
>>880517
>There is a group dancing over there. We might join them. Dancing in a group will cover our lackluster skills.
>>
>>880517
Bar fight Tournament anything goes no killing no maiming nothing quite like drink to bring out the bold and brash
>>
Rolled 1 (1d3)

>>880557
>>880613
>>880619
Still no clear choice? Well, then I'll just roll for a tiebreaker.
>>
You decide to have a drink with the common people. Never hurts to know what the masses think.
You grab yourself a pint of ale and join a conversation of some commoners discreetly.
>I tell you guys, this new lord is the jackpot. Someone who know what we are thinking and is working to improve our lives. Best heir our late lord could get.
You move yourself closer to the center of the conversation.
>Thank you. I'm doing my best. You know, if there is anything you need, just approach me or my administrators.
Now the peasants are at a lack of words. Their lord, this close to them and talking them casually? It takes a few moments until someone is able to speak up again.
>Oh, hello Mylord. We were just discussing what great things you did so far.
You make an appeasing gesture.
>That's nice, but if I ever do something that pisses you off, tell me immediately. My people should be first all the time. Except in my bed, I doubt my bethrothed would like that too much.
You did it. The peasants start laughing frantically, won over completely. You have a simple, pleasant chat for a few minutes, before one speaks up again.
>You're a good guy, Mylord Jean. Is there anything we can help you with?

What do you want to answer?
>Yes, (write in) would be nice.
>You did so much for me already. Just tell me about (write in a topic).
>Just stay with me on these lands. I need every last one of you doing their best.
>Other (write in)
>>
>>880782
>Just stay with me on these lands. I need every last one of you doing their best.
>>
>Actually, I wanted to ask the same question.
>>
>>880782
>>Just stay with me on these lands. I need every last one of you doing their best.
>>
>Actually, I wanted to ask the same question... but if this just became about me, I would like you to just stay with me on these lands. I need every last one of you doing their best.
Now, they are completely and utterly charmed. They swear their loyalty and tell you about their worry about the harvest and how lucky they are that there are so many unused houses right now. Nobody is living on the streets. Not every lord can say that about his province. Still, you promise them to send some wood so they can make their houses ready for the winter.
The night continues and the crowd goes home one after another. After some cleaning up and bringing leftovers back to the castle, the feast is over. It was a massive success and raised the people's morale to rarely known heights.
You take your time to sleep in this morning, because everyone has the day off anyway.
After some late breakfast largely consisting of leftovers from yesterday, you sit down on your chair in the council room. Duncan comes in.
>Mylord, the first of three possible stewards arrived just a moment ago. His name is Maurice de Montfermeil. What should I tell him?
This is a good question. But you have a good answer to it, right?
>Tell him to meet me here as soon as he can. Also, if you could assemble the rest of the council, this would be great. I'll need more than one opinion on a choice like this.
>Tell him to meet me here as soon as he can. I'll talk to him in private. In a more private atmosphere, he might talk more freely.
>Tell him to make himself at home. I would like to talk to the three together. This will make for a better overview on this.
>Tell him to ready himself for a little ride. I want to show him what he'll be working with and working for.
>Something else (write in)
>>
>Ride with him AND the rest of the council.
>>
>>880898
>>Tell him to make himself at home. I would like to talk to the three together. This will make for a better overview on this.
>>
Well guys, I'll have to call it for tonight. I'll be back in around twelve hours. Until then, the votes remain open.
Good night, guys. Thanks for playing.
>>
Surprise, I'm back early. If you are too, we can start right away. I'm writing now.
>>
>>882603
Hell yeah
>>
>Duncan, would you please gather the rest of the council? And tell him to get himself ready for a little ride? We'll show him the lands first. After all, he should know what he might soon be working with. The regular talks will be scheduled when all of them are present. Having all of them give their opinions at the same time makes comparing them easier.
Duncan nods.
>Sure. We should be done in a fifteen minutes.
He's right. Fifteen minutes later, you meet up with Duncan and Tuttle on the courtyard. Duncan on his usual combat horse, Tuttle on one of the big, calm horses that you use to carry burdens. He's never been an avid rider.
Then, Maurice de Montfermeil arrives on the courtyard. He is given a choice between a few of your own horses, as his is tired from the travel. He chooses a horse not much unlike Duncan's and joins you.
>Thank you for the courteousness of providing me with a horse. Mine has carried me for four days straight. She deserves a little rest.
Then, he introduces himself to you and Tuttle, who weren't familiar with him yet.
>Maurice de Montfermeil. Pleasure to meet you. I'll save you the details for when you ask. Feel free to do so anytime.
He seems okay so far. You are ready to leave, when Missa leaves the stables with one of these fiery horses that are bred in Spain. You guess she brought it herself. At least there wasn't one like this before.
>Mylord. Please wait for me. I would like to accompany you. After all, I must make sure you don't hurt yourself.
Maurice looks at her with curiosity.
>I don't think we've met. My name is Maurice de Montfermeil. May I ask your name, fair lady?
Now, this is new. Missa didn't seem to expect this much courteousness. It takes her a second to answer.
>Misa. Simply Missa. I'm Lord de Labendai's dance teacher.
He doesn't seem completely convinced.
What do you want to do?
>Support the claim. It's mostly true after all.
>Just stay silent and nod. Hastily coming to her aid would just raise his suspicion.
>Let them sort it out between the two of them. It's not your business, after all.
>Something else (write in)
>>
>>882616
>>Support the claim. It's mostly true after all.

Adding:

>Missa was a trusted friend and advisor of the late Lord. despite what her overall carefree personality might indicate, and under my rule, she enjoys the same kind of liberty she's used to.

I don't like how she unrefined she acts during office hours and in plain sight. Rowdy personnel reflects badly on us.
>>
>>882616
>Joke: "Actually, she's my wench."
He needs to get used to be in sevice with a rough and tumble lord.
>>
>>882616
>Support the claim. It's mostly true after all.
>>
>She's right, you know. I'm not much of a talented dancer. And since there doesn't seem anybody else at court who's much different, I need a teacher.
Now he looks at you curiously. Seems like he still needs some persuasion.
>But she was here before I was. She was my late lord's... friend and advisor and I didn't want to lose somebody this dear to my good lord who raised me from simple circumstances.
You hesitated before saying friend, because you didn't want to say mistress. Still, he seems to have understood. He ends the topic with a nod and a smile.
>Well, that's a reason. Sorry for being this personal, Missa.
She simply shrugs.
During the ride through your closest holds, you tell him a few things about it. Nothing vital, just enough to keep it interesting. Then, Duncan tells a thing or two, Tuttle, Missa, then you again.
When the dialogue comes to Duncan again, you take Missa aside.
>Missa. You need to act more refined around people. This sort of behaviour reflects on me, too.
She shakes her head.
>Still, it's a good cover. If I act too nicely, everyone will suspect I'm up to something. If I act too submissive, people will question my artistic free spirit, making my cover somewhat less believable. I know it's not the nicest thing to do, but it's needed like this. Trust me, I've got quite some experience.
Well, this is a clear point she made. Do you have something to say about it?
>Well, if it is necessary, I will have to deal with it.
>I understand your motives, but I have a reputation to keep. Please act like it.
>I know this is important. But could you please try to be a bit less indecent. Only a bit?
>Other (write in)
>>
>>882637
>I know this is important. But could you please try to be a bit less indecent. Only a bit?
>>
>I'm teasing you! This lilly-ass highborn needs to get used to work with people like us.
>>
>>882637

>I understand your motives, but I have a reputation to keep. Please act like it.

+

>Other (write in)

>"It's completely fine to act your prefered role, but you have to do so in every aspect, not however it suits your fancy. Your attitude is perfect for the dance teacher role, but dance teachers don't accompany their Lord when he's going out on official business for interviewing a potential steward saying stuff like "I must make sure you don't hurt yourself"."

She is very uncharacteristicaly contradictory. I don't want to believe she's planning something, but it seems very poor writing from my standpoint, which is worse.
>>
Rolled 1 (1d3)

Writing.
>>
>Missa? I know this is important, but could you possibly tone it down a notch? This is somewhat indecent nontheless.
Missa gives you a cheeky grin.
>Of cooourse, Mylord. I will do my very best for you.
You shake your head.
>Playing your part is completely fine, but you should do it convincingly. This guy got a bit too curious. Saying stuff like 'I must make sure you don't hurt yourself' doesn't make it easier.
She shrugs.
>Little slip-up on my part. Might be because of yesterday. The ale was just too good. Normally, I would have said something along the lines of 'making sure you don't hurt your precious little feetsies and make me unemployed.
This about explains it, but what about the possible steward?
>It should be fine with him. The situation had just enough awkwardness that he thought I was the late lord's favorite courtesan or something. And that you're keeping me around because you think of me as a surrogate mother or something.
Well, this sounds relieving. Still, this woman is weird. It was a good decision to have Duncan keep an eye on her.
You ride around the lands for some more, explaining about your fields of wheat, forests and such. The sun has started to sink on the horizon when you return to the castle.
>Well, this was a pretty nice experience, Mylord. Thank you for your hospitality.
Maurice says. Now it is evening and Duncan has informed you that the other two possible stewards will arrive sometime before noon tomorrow. So you've got some time on your hand. How do you want to spend it?
>Ask Duncan if there is any official work to do.
>Talk to (who?) about (what?)
>Teach/ be taught (what?) (by/to who?)
>Train Duke (in what skill?). He's young and eager to learn.
>Take another dancing lesson. You should possibly do so more often.
>How about dinner? You're feeling hungry. (Alone? With someone?)
>Something else (write in)
>>
>>882726
>Train Duke (in what skill?). He's young and eager to learn.
Teach him basic commands.
>>
>>882726
>>882764

If we want to be realistic, we should first of all teach him to not shit everywhere inside the house.
>>
>>882764
>>882781
Alright. Basic training like not wetting your floors and such.
Roll me 1d20+1 for your success. Best of three.
>>
Rolled 13 + 1 (1d20 + 1)

>>882782
>>
Rolled 17 + 1 (1d20 + 1)

>>882782
>>
Rolled 7 + 1 (1d20 + 1)

>>882782
And a third roll so we can continue.
>>
You get yourself some dried meat from the kitchen and begin to train little Duke.
The dog proves to be pretty responsive to dried meat. At the end of the day, he responds to his name and knows not to soil the floor in the castle. He will do his best to avoid this whenever he can. But since he is still young, you can't guarantee for it to work all the time.
The night comes and goes, and in the morning, the other two aspiring to be your steward arrive at the castle.
Their names are Friedrich Lichtenstein, a born Bavarian and Lucius, a Durnholm official.
You take Friedrich and Lucius on the same ride that you took Maurice on, so you don't create any artificial advantages. After dinner, you meet with the three for the first time.
How do you want to evaluate their abilities?
>Go at it the same way Lord Sang-Valois did. Ask a question and let everyone answer.
>We need someone who is not only theoretically good at their job. Give them exemplaric tasks to work on.
>Let them present their abilities freely. After all, everybody has a different approach to things.
>Other (write in)
>>
>>882899
>Let them present their abilities freely. After all, everybody has a different approach to things.
and then ask questions.
>>
>Good sirs, would you please get up one after another and present me with good reasons to decide that employing you would be a good idea?
They agree and take a few minutes to find an order in which to present. Finally, they agree on alphabetical sorting.
Friedrich Lichtenstein gets up first.
>Well, to make it simple, my name is Friedrich Lichtenstein and I was born fifty-two years ago in Braunau, which is in Bavaria. I studied in Munich, then worked as a simple accountant for the court. I moved up through the ranks until I finally reached the position of financial advisor to the king himself. Sadly, I had to resign from that position one and a half year ago. Therefore, I am here now, looking for lasting employment.
Then, Lucius gets up.
>My name is lucius and I worked in various offices in your province already, most time in the city of Durnholm. I was head of the city's administration, just below the mayor. Now, I would like to take the next step on this ladder.
Finally, Maurice de Montfermeil gets up.
>What can I say about myself? I am Maurice de Montfermeil, born heir to a small noble house on the border to Spain. Sadly, we lost everything except of our title because of my father's badly-thought spending. From the last few coins, we managed to get me educated in Paris, making me well-versed in economics, social studies, science and everything else related to organization of a province.

These are their presentations so far. What do you want to ask them now?
>Write in your questions to them. You might also get opinions from your council. I'll try to include everything as good as I can.
>>
>>883071
Friedrich - Why were you forced to leave the king's employ?

Lucius - So you are familiar with the province and the important people within it, excluding the court?


The third one looks the best, followed by the second. Mostly as the first has little special to offer...
>>
>>883071
Friedrich - Why did you resign from such a prestigious position?

Lucius - What would you say you best accomplishments were while working for the city of Dumholm?

Maurice - What do you expect to gain for yourself in your time working for this small province?

Do we know anything about the quality of education in Munich and Paris? Can we discreetly ask Duncan (or Missa) if we don't?
>>
>Tell me, Friedrich... Why did you have to resign from your post?
you ask the Bavarian.
>Nothing bad, Mylord. It was just that his youngest son needed a position after ending his military service. It didn't sit very well with me to return to the second row and let someone of his experience make my decisions.
A somewhat understandable reason to resign. Still, he only talked about financial abilities.
>Well, Friedrich. This sounds good so far. But still... how is your experience in anything that isn't of financial nature?
He shrugs.
>I'm a pretty decent at organization and jurisdictional stuff. But finance is my strongest suit.
You thank him and turn your attention to Lucius.
>Lucius... am I taking it right, that you are familiar with the province and the important people within it? Maybe excludding my court. You might get to know them anyway.
He nods.
>Sure. I worked in the mayor's office in Durnholm, as well as in the financial sector. I started as a simple scribe in Fort Trois-Tours. And I was active in your former holds of Albertsville and Charcarriére.
This sounds promising. Not only does he know all of our current holds to some extent, he also knows about some of the lost holds. Last, your attention meets Maurice de Montfermeil.
>Tell me, Maurice. Is there anything you are planning for the future?
He nods.
>Sure. I am only twenty-five. I want to marry, have a family and one day, save up enough money to buy back my old home. A man needs dreams, doesn't he?

They told you some additonal things which were most interesting. Do you want to make a decision now?
>No, we should gather more information about them. (Write in what you want to know)
>No, we should see them at work first.
>No, we should give this a little time. Maybe some things will be different after they really settled here.
>Yes, we should hire Friedrich (+Good connections to Franconia and Bavaria, professional training and lots of experience; -already fifty-two, mostly focused on economics)
>Yes, we should hire Lucius (+Good knowledge of our lands and former lands, many contacts in there, much working experience; -not university-trained, only worked small to medium scale until now)
>Yes, we should hire Maurice (+Aristocratic title, able to move in the higher circles, professional training; -not much experience until now, might leave after saving up enough)
>Something else (write in)
>A combination of some things (write in)
>>
>>883208
Paris is a center of culture and education, due to being capital to a sizeable country and the university there is second only to the legendary Charles University in Prague. At least on the European continent.
Munich is capital to a smaller state, Bavaria. But still it is a hub of culture. The education is good, although it might be a bit 'German' for your french view on things.
>>
>>883277
So....

No1 has medium education, good experience.
No2 has little to no education but great experience (we should value experience on local matters higher than experience elsewhere, even if No1 was working for the crown).
No3 has great education no experience.
>>
>>883268
>A combination of some things

Maurice as head Steward, Lucius as his aide-assistant-advisor on local things. Lucius won't mind because he knows he doesn't have the scientific background, and his previous experience, albeit long, it wasn't anything very prestigious (he's used to work under others). Maurice shouldn't mind either because he'll be getting paid more, which coincides with his goal and, hopefully, he should value a little help in case his inexperience makes him nervous.

What we gain with this move is Maurice's higher skill stats that will be rolling on plans previously reviewed by Lucius, so it's not like he'll be succeeding on things that will have a negative result if they do indeed succeed. Lucius should also learn a lot from someone so knowledgable and if (when) Maurice decides to leave, he can assume the position on his own.
>>
>>883268
>No, we should give this a little time. Maybe some things will be different after they really settled here.
I like Lucius the best for the position but it's too early to decide. The knowledge from our former lands will be helpful.
We got the financial part sorted with Annabelle and the other one could try to usurp our place since he's born a noble.
>>
>>883303
>>883341
>>883349
So... did you guys make a decision yet?
>>
>>883401
>>883341
I insist on mine, but it doesn't mean we can't wait. My answer will be the same regardless (and that's also for the GM to remember in case I miss the point where we have to choose), unless something big happens.
>>
>>883434
Alright. I'll get to writing, then. I think we will find something to make everyone decently happy. Or piss off everbody just the same amount
>>
>>883268
>>No, we should give this a little time. Maybe some things will be different after they really settled here.
>>
>I would like to thank all of you for your presentations. Still, this is not a decision one makes in one day. I think you will understand my decision to continue these talks tomorrow afternoon.
The three nod.
>Until we ultimately make a decision, all of you are my guests. Make yourself at home as much as you like. Also, would you want to accompany me to the dining hall? I ordered a little late-night snack for us.
They agree and you end the day in the dining hall over some leftover pheasant in honey and some ale.
You go to your bedchamber and fall into your bed right away. Still, you can't just fall asleep yet. This decision you will have to make... you don't decide this everyday. It will be decisive for the future of your province. Espeically since this person will do much of your work in the next two years.
After some time, your thoughts slow down, get inconsistent and finally let you slip into dream land.
After breakfast, you are face with your usual decision. What do you want to do? The next round of talks are scheduled in a few hours now. Until then, you can do as you please... mostly.
What do you want to do?
>We should help ourselves to make this decision easier. We should talke to one/two/all of them in private. Until now the talks were professional only, but personal things would be interesting, too.
>Another opinion would be great. We should ask (Duncan? Missa? Tuttle? Annabelle? Our dad? Our mom? Someone else?) about theirs.
>We should see how well they fit our image of a good steward. Prepare a task for them to work on.
>We should just let the talks decide our choice. Instead we should do (what?)
>Something else (write in)
>>
>>883495
wow, you fuckign suck you ruined everything ur not even gud qm lol
>>
>>883506
What is your problem with how I am doing stuff? I know I am not the best at things like this, but I want to improve. Tell me, how do I do this better?
>>
>>883519
u r just so bad u were lik lol i will write and make everyone happy but now ur like aahha actually fug u and now u just fucking suck now dude lol
>>
>>883495
>>Another opinion would be great. We should ask Duncan about his.

Also ask him if he thinks >>883341 is a good idea.

>>883506
>>883522
Welcome to the board, try to use proper words though.
>>
>>883522
I didn't make anything impossible. It all can come back later, princess. Hakuna your tatas.
>>883563
Writing.
>>
You decide that you will need another opinion on this. Therefore, you meet up with Duncan, who happens to be training with your thirty soldiers. Since you don't have a Master-of-Arms right now, Duncan has made the training his responsibility. After all, he is well-versed in fighting and strategy, too.
>Good morning, Mylord. Do you want to join our training?
he asks. You nod and join the soldiers for some of the practice. You got somewhat out of shape during the last few days, as you didn't take much time to practice.
Still, you soon feel your usual proficiency returning. Some things can't be unlearned, after all.
>Well, is there anything else I can help you with?
Duncan asks after he disbanded the soldiers for some free time. You nod.
>Sure. I would like to hear your opinion on our possible new stewards. What do you think about them?
Duncan offers you a seat on a barrel next to the training grounds.
>Well, this is a longer story. So, feel free to sit down if you like. First, Friedrich is a good man. Although he is very... German at times. The Bavarians are more strictly organized with less free time. He sure would make the court very efficient, but without much room for self-development. Some people say he has a strict schedule for everything. Including intercourse with his wife.
The two of you share a good laugh.
>Then, there's Lucius. A simple commoner without a proper education, but a very talented and experienced one nontheless. He would have some trouble dealing with nobles, but would do great in any other way.
He nods in approval.
>Yeah, and Maurice might be a good choice, too. But we can't really know. He has a title and a proper education, yeah. Still, he wouldn't do so well for some time to come, I guess. After all, he is badly lacking experience.
You thank him for his honest words and then ask him about an idea you had last night.
>So, if Lucius would do a good job, but suffer from a lack of title, but Maurice would have to learn a lot, but could sport the matching title, how would having Maurice be our steward and Lucius as his advisor and second-in-command be?
Duncan ponders the thought for some time.
>Might work, might not work. If they can work together well, it might be good. Still, this would mean a higher cost for your personnel than we are used to. Sure, we already pay Lucius, but I guess he would expect a significant rise for this. Still, it's up to you.
You thank him again and return to the castle for lunch, still leftovers. You really did a better job at hunting than your peasants did at eating.
After lunch, you meet up with the would-be steward again. Now, that you already know their basic qualifications, it's time for more personal or nuanced qualifications.
What do you want to ask them?
>Write in your questions.
>>
>>883631
Teamwork, how do they work with other people?
How do they plan to manage the province? What will be their primary focus?

Maybe ask them how would they handle an specific task.
>>
>Tell me, good sirs. How do you handle working with other people?
you ask. This is important, as this job can rarely be done alone.
>Well, I think I can work with people below me. And those above me. I should be pretty decent.
Friedrich tells you.
>I think I am doing good in this part. I always had other people around me when working.
Lucius says.
>I think I should be fine. I would rely on someone to know their stuff at first anyway, if you don't mind me being this honest. You know, not much experience and such...
Maurice closes this question.
>Well, how do you want to manage the province? What would you want to focus on?
you ask the men. They already have some plans. Friedrich wants to increase the efficiency of your people's work as they are 'slacking off way too much' as he is putting it. Lucius already has studied your economic and political style. Keeping the people motivated would not only make you popular with them, but also increase their efficiency. Focusing their low numbers on the most necessary things first would make your province stable first. After stability, growth can come. Maurice tells you about basic organization at food, material and trading good production. It's simple, but sure would avoid too much entanglement in useless things.

Do you have made a decision already?
>No, I would like to present them with a specific task first (what?)
>No, we should talk about this more. (With them? To an advisor?)
>Yes, we should hire (who?)
>How about we hire two of them? (This WILL cost extra coin. Having Lucius and another one of them would cost one and a half wage, having Friedrich and Maurice would cost two wages.)
>They all weren't very convincing. I think we should look for someone else.
>Something else (write in)

--------------------------------------------------------------------------------------------------------
Well guys, that's it for tonight. I'll be able to run on Thursday the next time. Around the same time as today. Good night and thanks for playing.
>>
I'll probably open a new thread then, as this is on page 9 already. If this is still alive by then, I'll link it here.
>>
I like Lucius and Friedrich.
>>
>>884003
>>How about we hire two of them?

I repeat my notion for Maurice (head) and Lucius (assistant).



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