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File: FLOOR06_Turn22b.png (2.08 MB, 2900x1968)
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Our Heroes Fight the Gaolers valiantly and the sounds of battle is met with the stomp of prisoner uprisings ascending the steps. There is hope yet ! A breakout is underway !

https://www.youtube.com/watch?v=UBiAA6BMxbU

Floor Phase !

Ishmael: Wendigo; Now's our chance, Third Time's the Charm yeah !?
Wendigo: RAAAAAAAAAAGGGGH
>>
File: FLOOR06_Turn23a.png (2.41 MB, 3016x2047)
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The battle is Met. Iron Clashes and the Rancor of the Gaolers is heard ! Wendigo slashes with Chidori and open grievous wounds.

However the the assault did not down their oppressor, with a bloody roar their aggressions are returned two fold--
Wendigo and Ishmael are smashed against the Rock.
Worse yet, the thrumming sensation travels through the group at the sight of Maladius and immediately it is remember why this Gaoler is the Eater of Plagues !
> A contagion curse runs through the Ewer
> A contagion /chain/ wafts through the ranks
> 2/3rds of our ranks gain Leeches !

Ishmael: Agh-- you did... a good job.. those knights are tough and I have no doubt that... . .

Feth... everything is going blank... leave us... save Nezera beyond those doors ! "

A choice.

It presents itself here and now.

=Act Phase=
> Leeches will drain HP as soon as the player acts...
https://www.youtube.com/watch?v=YUljhPwmqg0
>>
"Get up, knight! There's still more enemies to kill!"

>Force-feed K1 an entire water canteen
>Fire at moth cultist/purple mist 5E of me
>Battle Rhythm! Load 2 Pumpkin Rounds

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 1-1 HappyBday (4Crush x 5AOE) + 2 DMG (Packed Round) + 1 x Spreadshot (- 2 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 6-2/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 12/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
Millitiamen!

I believe I have just confirmed that binoculars work without direct line of sight. However, doing so is less effective.

So if you're waiting for action or can't move, I recommend that you try to map out our route to the stairs.
>>
>>827443
Ah I see where I went wrong.
I had accounted for the poison damage before but never changed it on my sheet and had expected a cleanse.
I should actually be at 2hp, but it's fine if I'm at -2hp.
>>
>>827456

You are at 2hp.
Please refrain from revising your post multiple times without first attempting to delete the original as the likelihood of msiprocessing increases by 50%
>>
>>827439
All right time, listen up.

Wendigo and Ishmael can both be saved. If you have the spare capacity, a single pulse, heal or any other kind of healing will take them out of the death timer they're both on.

We had a talk about Mass Sacred Geo Cleansing people just a bit ago - and I think it's very much time to do that.

There's a ward under Hetros and a giant ward in the room. Using those two as corners, anotehr two wards will cover most of the Hunt. Then cleanse through it and Relinquish them.

Fleur, Livia and De Lis can both take care of themselves and will not need cleansing because of the Regen. Jenny is in an Ewer, and so lives through that because Poka has her covered.

That leaves everyone else - and you can sort that out with a simple sacred geo trick if people make a pair of wards in the NW and SW corners of our starting location.

That's a basic guide Job! Bardo, anyone - do that and Thinly can Cleanse Geo most people with a minimal of fuss.

Justin can Pulse Ishmael, which mostly fixes that for now. If they tick one more Leech spell, they both die. Last time Wendigo got hurt, Latviane the Summoner went a little bit unpredictable and I do not want to see a person who conjures gods at will upset if we can avoid it. And Nezera is kickass enough as is.

This looks bad, but I trust you can pull through.
>>
>>827465
>>827466
No. We could not. Some sort of farm labourer handgun is a terrible idea.

>Don't abuse action / item gateways. Some things are possible because the system would slow to a crawl if you had to use an actual action to pick up every item around you. That doesn't mean it's possible to creatively abuse those rules to accomplish things.

Anyhow, Marines and Militia can take care of themselves if they have water. Also keep in mind that higher level players are not a priority from low damage debuffs. 2-3 Leeches isn't all that much for people with 12-18 HP, but it's pretty bad if it's all the HP you get!
>>
>-4 chi gained from damage
>Attack W cultist
>Attack W cultist
>Attack NE cultist
>Roll the hammer grenade 2 NE to explode next phase
>-Red Petals to activate at the same time
>Face SW
>-Moonsault


[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 4 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-1 Silver Kunai (Level 3, Attack +4, Silver)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 5/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
-
[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 5 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-1 Silver Kunai (Level 3, Attack +4, Silver)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 5/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
-1 Hammer Grenades
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
- Silver Large Great Wall (+14 Def, +6 Atk)
-3 Silver Arrows

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick2 Sticky Grenades
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
- Silver Large Great Wall (+14 Def, +6 Atk)
-3 Silver Arrows

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>827470
>-Leech 2
>>
>>827439
Jenny please put a wait command for healing before you act. That way we can heal both you and Ishmael who got downed beside you.
>>
>>827475
Okay it is Wendigo, I meant the Weiss trainer NPC.
>>
>>827439
"Your feeble blows do nothing !"
>-Eyes Closed
"Sadly, I have to be somewhere else. I'm sure my friends will entertain you !"
>-Leeches (-4HP)
>move 4N
>move 2N 1E 1N
"Collectors ! You're starting to seriously annoy me ! Check out this shield while you still can, because soon, it'll be way to close for comfort ! I sure hope you like silver !"
>-Kill Medusa (18 def)
[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer, Leeches 4=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>827439
"The collectors have run amok for too long. Their knowledge of the aethers may be vast, but they cannot match us in raw might should we work together. We know what their weakness is and how to exploit it. We have no more time to dawdle; whoever is closest head into the room and get in position, so we can begin blasting them to cinders.

No more quarter can be given."
>>
>>827439

>move 1N1E
>loot gun
>try to identify

[R3]Agent8 Lvl 2 Rouge

HP: 6/6 MOV: 3 ACT: 3 ATK: 2 DEF: 1(0+1) MAG 2

Equipment:
MHand-
Armor-Lvl 0 Prisoners Clothes(+1 Def)
Bag:
Lvl 1 Dagger(+1 Atk)(X4)
Dungeon Key(X2)
Thief Bomb

Skills:
[P][Back Attack]
[Weapon Throw]
[Steal]
>>
Hey, Errant_Scholar. What's that purple stuff in the eastern room, and is it related to me?

>Especially since there's a weird looking purple flashpoint next to me... but I had Happy Bday rounds loaded?
>>
>>827439
"Now, please be something useful."

>-Collect 'On the Finer Points of Potions'
>Move 3E
>Read 'On the Finer Points of Potions'

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- On the Finer Points of Potions

Prepared Spells: {Arrow+Sword} {Ball+Arrow}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>827494

There's still that purple flashpoint-looking thing at me/on K1. I'm suspecting that it's me, since I'm actually reflecting its light a bit.

So long as my overwatch wasn't triggered, I'm good, but Monday has been known to forget to erase those markers...
>>
>>827486
>>827437

That is the poison curse we took last turn, for some reason Monday missed with Bardo's cleanse so monday could either correct the cleanse and make it land where it should have, or we could get cleansed again, either way if I don't get cleansed /healed this turn I'm dead
see post >>816273
>>
>>827492
Poke my dear, for future reference, a fine potion maker as I may be, I have nothing to help the party right now. But I can at least help myself! Good luck being one of the lifelines.

>Take out Pyras Shard
>-Drop it N of me
>Move 2N, 2E
>-Pick-up part of dead cultist under me
>Autolab : Crystalize crap I just picked up

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha] [Engrave : Ball Penta]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Green Elixir (Plant Shard potion)
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
2 Plant Shards,
5 Pyras Shards, -1
5 Darc Shards,
2 Hydra Shards,
1 Hydra Solvent,
6 Beakers,
Gem Cutter,

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6
Spells : Ballx3

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
>>
>Move 1N, 3E
>-Wall Walk
>-Headbutt
>Attack
>-Lux Penta
>-Living Weapon
>Lovelier Bite. Drain it's soul.
>-Leech 1
>-Regen 2

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 17/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 12 (6+6) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
>>
>>827500

I don't think it's the poison. Bardo's cleanse didn't go off correctly due to misprocessing and him targeting a player that moved.

Additionally, it only showed up during enemy phase. If it was the cleansed poison, it should've appeared next to us during our phase.
>>
>>827516
Maybe another poison attack? either way do you have any water left? I could use some force feeding
>>
>>827520

Three more. Go ahead and stick your hands in my backpack/pockets for one.

>Or ask Burk to do it
>>
>move 2 north, 5 east

Hopefully this is right.

[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Iron Maiden(Capture Creature)
-Bomb(4 Dmg, Destroy Terrain, Timer)
-Empty

Skills: Bloodlust, Suspend
>>
File: Sacred Geos_3.png (1.65 MB, 1378x1704)
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Redoing this info post because I was confused.

To all healers

This Leech infection epidemic that suddenly struck the entire team can be cleansed but we have to be smart about it. The people that got the leeches last Floor cannot be cleansed anymore these are Justin, Thinly and Jenny.

Thinly I am not sure if you read the general thread on /tg/ where 3 different Sacred Geo placements were proposed for you to use. If you haven't seen it yet please share what you think, I posted the pic here for you. With that you would be able to cleanse the infection from the majority of the team and then after cleansing you can relinquish 2 wards to prevent from being used by the enemy. On the staring room Marco can spend 2 Acts from his 3 to ward the West corners of the Room and Bardo 1 act to ward the Bottom East corner and then you can spend one act to cleanse the room.

On the knight room the Sacred Geo placement can used to keep the whole group buffed or potentially harm enemies that enter it but I think won't have enough acts to complete it this turn.

For now we must keep the eastern group up and healer, while prepareing for the incoming fight with the collectors again. We also have 2 NPCs that will need to be stabilized, I will do it for the Weiss NPC that will heal Jenny and Kail too and the Ewer a great deal. I will bot Justin in a moment as he asked probably Warding the Slayer NPC to allow others to heal, we might not be able to fully heal them as they have unknown HP pools but it is assumed to be big, in any case we need to get them off the Deathcounter no matter what.
>>
>>827456
>>827521
the thing is once I take my turn I'm dead, now if we don't get cleansed Einhardt could use an act to force feed me some water and then I could move and force feed both you and burk, that way healers don't have to worry about cleansing us and both of you marines can act
>>
>>827529

Burk has health to spare, that's why I suggested you ask him. I realized while I was typing that as soon as you act, you'd die.

So right now, healing you is a higher priority over me and Burk, since we can hold out for a bit.
>>
>>827439

>-wait to be cleansed
>(act1) Maryland a question

"Excuse me miss, while taking a walk did you come across a big red ogre with a passion for punching? Before getting thrown in here with this lot I was searching for this pit fighter to learn how he fought."

>(act 2) use binoculars 14 NE 9N (the weird purple glowing hand)
>(act 3) use binoculars 13 North 4 North West (the thing with the question mark)

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 2/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Crafting bag: Junker gear
-Binoculars
-Unidentified Arms

Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
File: It's a me.png (618 KB, 889x545)
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Just to clarify, am I this one?
>>
>>827540
Yes, Yorbas that is you, your designation is [G1] and you will be able to act this turn.

Now as you can see at >>827439
we have an entire small scale epidemic in our hands to deal with. Please post your character sheet so that I know what you can do to help then we can see what we will do.
>>
>Move 3E, 2N
>-Pick up pyras shard while moving >>827502
>Draw a Fairy Rune N
>-Leeches 2

[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 11/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 2 WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :
-Darc Mothman (HP : 11/11, Strength: 6, Def 0, Magic 4, Move 9, Act 4, Cursed)

Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink


Crafting Bag:
-Carver Gear
-Wundercrafter Gear

Prepared : Arrow Block Block, Ball Sword Sword, Ring Ball x 4
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
File: Sacred Geos_4_1.png (524 KB, 890x541)
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>>827540
>>827546
Never mind my last post I found your character sheet at the archives. You have the Ward spell which excellent! You can be a key player for cleansing the whole group. We need to set up a rectangular formation of Wards so that [O1]Thinly can cleanse yourself and the starter group from the leeches.

You can see the plan at >>827527

I request that you Please put 2 wards to the following locations I posted with this pic, this will save the healer valuable acts! When you post be sure you to post your stat sheet, list al you acts, target appropriate squares.
>>
>>827546
Thanks! I'll change to [G1]. There it goes my character sheet

[G1] Yorbas, Level 1: Guide

=Status: Leeches 1=

HP:5/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-empty
-empty
-empty

Skills: [G] Pulse, Ward
>>
[H*] Clef, Level 1: Hunter

Status:

HP:5/5(4+1+0) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0)
ATK:4(2+2) DEF:2(1+1)

Equipment:
-Main: Hunter Chain (Lvl. 1, +1 ATK, 3 RNG, Arcs, 2hnd)
-Off:
-Armor: Hunter's Overcoat (Lvl. 1, +1 DEF, +1 ATK)
-Eqp: empty

Bag: [0z]

-x2 Chain (required for Rig, can tie people up)
-Iron Maiden (3/3HP, 3DEF)
-Hunter Bomb (Can be thrown, AoE)
-Chalk

Skills: [H] Hook and Pull, Bloodlust(P)

Zeal: 0

>Ready to Deploy! Place at start when space becomes available.
I'm eager to join the hunt - or at least to participate without getting in the way. Let me know if I'm doing something wrong!
>>
Final deployment group. Note, I do mean final. This current floor will afterwords be filled to capacity for players. If you wish to still play, please wait for the next floor.

Team Get on the Field Now
[@1] Trigger
[K3] Quaker
[R8] Sericea
[G] Lei Lei
[H] Clef
>>
>>827566

You don't have chalk in your inventory. I haven't updated that part of the paste bin
>>
>>827570
Roger
>>
[I have to post now or probably miss the phase, Team leaders hereby have permission to override bot me if crucial for strategy purposes]

>-wait to get cleansed
>-tap Kerosene
>-Pick up Ghost Box E
>Open Box, inspect contents no curse pls
>Move 2N
>-Face N

"Ahaha, doth mine eyes deceive me?! Treasure!"

[K] Nut, Lvl 4: Adept, Human
=Chillin'=
HP: 9/9 (9+0), MOV: 3 (3+0), ACT:2 (2+0),
ATK: 6 (2+2+1(+1during night)), DEF: 7 (1+1+2+3shield), MAG: 0 (Aether numb)

Equipment:
-Main Hand : Barbed Shotel (lvl2: Attack+2, Defense+1)
-Off Hand : Moon Shield (lvl3: Defense+3, +1Str During Night)
-Accessory : Knight Kerosene (Lights up to 6 spaces. Reveals ghosts)
-Armor : Raider Armor (Defense+2, Str+1)

Bag: [0z]
-3x Calorie Grams
-1x Llama Water Canteen (Heals 1, Cures Exh., Cures Burns, 4 uses)
-
-

Skills:
[K] Spin Slash, Counter, Shield Bash, Ground Slash, Challege!
[Sword Artes] Pawn Stab, Step Cut, Double Cut
[Barbed Shotel] Disarm, Vorpal Blow
Zeal: 0.4
STR: 4
>>
>>827581
-wait for cleansing-
>Move 6E, 1N, bumping north if need be
With a deep and drawn out groan the knight pushes his way forward, his aura of warmth following him.
Hp:6
Str:2
ATK:4
Mv:3
Act:2
Def:3

Taurvic
(Tottaly not a)Guirhorn

Hands:Spear
Torso:Knight armor
Inventory
2x hardtack
1xwater flask [9 sips]
-DAGGER??
-_____
>>
>>827439

>Wait for Cleanse
>Move N N E
> Eat bread ration

[I8] Spardo, Level 1 Militia

=Status: Normal=

HP:2/4(3+1) MOV:3(3+0) ACT:2(2+0) MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)


Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


[X3 Packed Round on SA-O2]


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
>>827563
Got it. Do I need chalk to draw the wards or can I do it without it? I ask because I had to remove it from my inventory since, right now, I can't start with it.
>>
Alright bossman I think I got it. Gonna try this out.

>-pick up the lance NE
>Move 2L East
>-pick up staff
>Attack the fleeing cultist
>Attack shotgun cultist E
>Move 1L West
>Face SW

Length = L
Half-step = H

That work for you bossman?

>-Moonsault
>-Two Dagger fighting

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>827599
Looking at your sheet, you have Ward as a spell, which means you can cast at the range of your wand without any need for chalk.
>>
>>827599
For Guides a Ward is a normal castable spell that creates a ward, it can be cast at casting range without a drawing implement. So in short you are all good.

Non-guide classes need something to draw the ward with.
>>
[M8][Backup] Cassidy, Level 1: Mage
"Just uh... point me to whoever I should throw these spells at... it's difficult to tell friend from foe in this chaos"
>Prepare BallBall
>Prepare BallRing

=Status: =

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Aer (Lvl 1. [Aer] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of Fire (Lvl 1. [Pyras] Word:2 +1 POW)
-Chalk
-empty
-empty
>>
>>827608
>>827609

Oh, nice! Reading the guide I understood that the Ward skill allowed you to tap to grant +1 DEF and to target the Wards from anywhere but not that it also created a ward. I'll post my actions in a moment.
>>
>>827456
>>827529

Vis, Einhardt. Burk has an ability called "Don't You Die on Me." I don't know how it works, but he assures me that he can use it to keep you guys alive. Maybe by forcefeeding you water.

Anyway, don't post until then.
>>
>>827652

Basically as long as I stand next to you your death clock increases by one each turn. Passively, it's pretty good.

But I could really use some cleanses this way because I'll be on three health if I move otherwise, come on guides.

If it kills me I'm coming back as a giant and I'm dragging one of you to the front.
>>
>>827660

Wait, so how does me standing next to K7 and R2 help?
>>
>>827443

Redoing action (again, fuck)

"Hold on, Einhardt! Help is on the way!"

>Force-feed K1 an entire water canteen
>Load 2 Pumpkin rounds + 1 Spreadshot (-2 DMG)
>Tap?: Ready pass water flasks to anyone in range
>Take 2 poison damage

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 Pumpkin Rounds (6 Fire) + 1 Spreadshot (-2 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 4/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 3 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 12/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>827663

I didn't tell you to do that. i said if you stand /me/ next to them I could do that because I'm at work and I hate phone posting.

Look I'm chancing it as it is right now, do what you were doing before
>>
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196 KB
196 KB JPG
>>827439

>Leeches do -1 HP
>Cast Ward in the square that is at 1W from me
>Cast Ward in the square that is at 2S 1W from me

Uploaded picture just in case

[G1] Yorbas, Level 1: Guide

=Status: Leeches 1=

HP:5/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-empty
-empty
-empty

Skills: [G] Pulse, Ward
>>
>>827668

Yeah, I changed it right after I made that post. I'm also ready to pass water to whoever needs it. You might want to grab one off me.
>>
>Move 3E, 2N
>-Pick up any nearby rocksalt
>Packed round
>-Reassemble
>-Bleed 1

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 12/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Silver Rounds x6 (5 Damage) +4 Damage
>>
So w-who am I-I Cleansing and/or h-healing?
>>
>>827673
>>827527
>>827694
Thank you Yorbas! You are already well contributing outside the gate. This will free up Marco to do other things.

Marco Maybe it is best if you can start moving and complete the Sacred Geometry by moving East to the empty square between Bardo and Meave and Ward the SE corner. That will free up Bardo to move towards the East and assist the Eastern group which they will need.
>>
>>827694
Also don't forget that you will take some damage because of the leech infection so put that up among your Acts as a tap action.
>>
>>827706

>Move 3 East, 2 North, 1 East
>Ward under I2

[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:7/7 (-1 from leech) ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0
Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things
Crafts: Carver, Wundercrafter (No kits)
Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>827716
Mordenkainen, Nadine and Spardo moved to that spot already.
>>
>Prepare 2x ArrowArrowArrowArrow

Status:[Fire Resistant Ghoul], [Fed A Book A Soul? +7 POW?]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared: HandHandHandHand x2, ArrowArrowArrowArrow x2
>>
>>827716
>>827725
Fine then Marco just go for it and I will ask Bardo to do the same action as well as one of his acts in case you do not get to do it.
>>
>>827439

>Botting[P1]Justin upon Request
>Tap: Leeches (-2 HP)
>ACT1: Pulse The Slayer Trainer Ishmael (1N1NE) +6HP
>ACT2: Pulse The Slayer Trainer Ishmael (1N1NE) +6HP
>Tap: Face NE
>0-Crusader Oath

[P] Justin Lv5 [Human Paladin]
=Improving=
HP 7/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 4 [b2+2o] DEF 7 [13 Front] [b2+a2+s6+2o+1w] MAG 4 [b2+a2-4o]
ATK: 5 / 2 [b2+2o+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 2 [b2+a2+2w-4o]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Spiked Silver Giant Shield (+6 ATK; +14 DEF; Attackers take damage if in Melee)
-
-

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
File: 1479119442158.png (1.09 MB, 1366x669)
1.09 MB
1.09 MB PNG
>>827439

>Move 2N 2E
>Move 4E

"AH SHIT! HEY I HAVE A WATER FLASK TO STAVE OFF THE LEECHES, IF ANYONE NEEDS IT LET ME KNOW! AND I NEED SOME ROCK SALT BULLETS IF YOU CAN SPARE SOME!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 4 (+2 DMG, +1 RNG)]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>827439
>Tap: Leeches Damage -3HP
>Tap: Wait for other spells to check for Polarize from the Collector.
>Tap: Wait for [W2]Kail to move into his position
>Tap: Use roots to sense the ground's elements around me
>ACT1: Cast Plant Pulsa [W2]Kail through Channel +5HP hitting
>ACT2: Cast Plant Pulsa [W2]Kail through Channel +5HP hitting

>Status:
>Leeched -3HP/turn
>Root elements Bone Granite [Darc],[Terras]
>Channeled By [N2]Bardo
>(Last turn end ewer: 71/78)
>(Ewer Changes: Leeches (-3-2-4-4-3=-16), Jenny -4, Poka +10+10)
>Poka's Tipped Ewer: 6/15(Poka)+8/11(Justin)+18/18(Kail)+17/18(Jenny)+16/16(Hetros)=65/78

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 3/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4, Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP), Paper talisman*4
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>827716
>>827439
>Timing override. Marco should go first before anyone else.

Processor please pay attention.
>>
>>827792
>>827716
Okay then the Sacred Geometry is complete!
Thinly now is your time to shine!
>>
>Move 1W, 5N

[K] Penny Lvl4 Adept Knight
=Dulahan: Mag adds adds +2 Str, Armor Def adds HP +2, Armor Possession, Armor Mortality=
=Wisp: +2 Mag, -1 Str=
HP:13/13(5+5+1+2) Str:4(2-1+2+1) Atk:8(4+4) Def:3(1+2) Mov :3 Mag:2(0+2) Act:2 Zeal:3
-Silver Kunai( Lvl3 Atk +4)
-Head
-Raider Armor(Lvl3 Def +2, Atk +1)
Bag: [156z]
-1x Sleep Bomb

Skills: [K] Counter, [K] Spin Slash, [K] Shield Bash, [K] Groundslash [K] Evil Does Not Rest
>>
>>827439
>-wait to be cleansed
>Twin Drill wall E
>move 2E
>-pass water flask to whoever needs it

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Skull
- Water Flask x1 (Heals 1HP, 9 Sips)
- Iron Face Plate (+1 DEF)
- Iron 2g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>Sacred Geometry : Cleanse
>-Point A : NW corner of deployment room
>-Point B : 7 E of point A
>-Point C : 2 S of point A
>-Point D : 7 E of point C

>Pulse Wendigo

[O] Thinly: Level 6: Forger
=Human, Leech 2=
HP : 7/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>>827439
-Soundless cries-

>-Regen 1
>Attack lance knight (str 6+6)
>Attack lance knight (str 6+6)
>Attack lance knight (str 6+6)
>-End turn facing E

[U]Ziegfried, Level:9, Adept
Status: Ghoul
HP:13/32(15+1)x2, MOV:6(4+2), ACT:3(3+0), ATK:6(3+3), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Spiked Shield (+6 Atk, 14 Def, Attacker takes damage in melee)
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
>>
>>827439

>Prepare BallArrow x2

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-empty
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells:

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>Attack knight SE
>-The Whole Thing
>Overwatch Leap Stab should a Collector come in range

>-Bleed 4
>-Stigmata ends


[S] Jenny : Level 8 : Adept
=Bleed 4=
17/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Demon] : Dark Oath
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
>Move 2N, 4E

[M] Miss Potts : Level 2
=Lux Sworn, Human=
HP : 5/5 (3+2) Atk : 0 Def : 1 (0+1) Mov 3 Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Teras +1 Mag
Skills : [M] Ball [M] Ring [M] Block
>>
>>828152
Rng is 7, after this shot it goes back to 5.
>>
>>828162
Not quite, soldier. The gun has 4 ammo and 2 shots - it's a double tap trigger that fires 2 bulelts when you hit it, and the ammo isn't exhausted until 4 shots total have been fired. And your prep-work stacks across the entire mag

>>827439
Right, let me just.. ahem see if I can... and the voice... so if I--ahemahem.

--

Attention,
Dead Warders. Four of the Knight-Gaolors are dead and the rest will follow. You've destroyed Gilda of the Wyrd Hunt. 16 of you was one of us. Sixteen lives is poor trade for one person you catch unaware. And you killed a friend of mine.

That makes me upset.

So I'm offering you all a deal. Let our friends go. Lay down your arms. Cower in your huts. Get out of our way. Do it, and we might let you live.

You can die if you like throwing away your lives senselessly. Do you have enough ammo, arms and armor to bite and bleed the kind of people PnuemAether itself cannot contain? Are you a moblin horde, demon army, war machine, a pumpkin-weasel blood sect, are you gods entropy itself or maddened children of a town brough to ruin by bood magic? Are you better than all of them? Because you'll have to be.

Get out of our way. Give up. Be nice, be polite, be friendly and be peaceful. And then I won't kill you all to make a giant corpse-pyre for my friend. That's the deal. You get to live and crawl to freedom over the wreckage the Wyrd Hunt leaves on the way out of here. Take a potshot at THEM if you want to feel valuable. That's more likely to benefit your health in the long run.

These Gaolers cannot stop us and neither can you.
I suggest you take the deal. It's a one time, limited offer.

--
... hahehmehem. Hehm.
Did I oversell it? I think I oversold it on the shouting part. Too rough?
Whoose turn is it to deal the next hand? Maryland? Serecea?

>Item interactions? Rest actions?
>[Try to?] Deal these [Dead Warders] their miserable lives, threaten them to retreat or cooperate (Current market value of life: 0)
>[Try to?] subdeliver [Delicius Volgan MEAT Rations] to Grave's Cell (300)
>[Try to?] subdeliver [VIP Marine Rescue Squad] with orders to rescue Quaz (1200). VIP target needs help. Volgans in the area, you get Merit for this! Also Wyrd Hunt Vouchers, which is redeemable at any TrigGold Brand Store. For bullets.
>300 + 1200 + delivery + delivery = 1700.

Lvl 7 Magnate
==Kerbold=
HP: 9 / 12 MV: 9 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 10
ZEAL: 0.5 ZNY 1708
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (2 act stun * 4)
THE CASE ( -- | -- )
-A-
The Private Eye [+4 Mov, 2x Sight, @, Etna]
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4]
'Caz' | -- | --| --
Carving Bag:
-
-
--
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[PeaceCrafts] Yes. *Junker
>>
>>828180
Oh, so my range stays for my next two shots, thank you! Is there anything else I'm missing on my turn?

Your speech brought a tear to my eye, Captain! :'(
>>
>>828152
You should only be taking the bleed damage once a turn. Not once an act.
>>
>>828220
Oh. Oh thank God. Then given the bleed damage from earlier, I'd still be at 3 HP, barring any overwatch sniping going on.
>>
>>828228
Also a few other things :

You forgot your identification number.

I do not know what NY is. The processor is most likely going to be just as confused.

You should specify just what you are shooting. Shooting blindly east doesn't exactly help anyone.
>>
File: NOTFORANTS.png (134 KB, 274x250)
134 KB
134 KB PNG
>>828202
Oh, couple of things. You're I1, so you move 2W then... NY? 1N?

Then you shoot E.

You're stepping back into the room you just left then firing out of it. Good on you for frightening the mages, they deserve it! Not too sure it works all soldierly like, though. Also you're sorta tackling Short. Good on you. Keeps his roguish reflexes in check. Step on his toes while you're at it.
>>
>>827439
Okay, so...
> Move 1N, 1
> Overwatch-Double Tap first foe that exists in my line of sight (7rng)
> tap, take 1 bleed damage.

>>828242
>>828249

I deleted my first post, is that better?


=Status=Leeched
HP:5/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
>>
>>828290
>move 1N , 1e
I hate being on mobile...
>>
"If this works, our newer Mages may have access to Hand and would be able to increase the power of their spells."

>>827439
>Be Cleansed
>Prepare Block
>Cast Poison Block through Glass Hand Hand Hand Hand on Floor
>Get Poison Block + Hand Hand Hand Hand
>Hypothesis: Create a Block of Poison on tile, then grab Poison with Hand Hand Hand Hand
>Hope it actually works


[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP:5/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Hand Hand

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
So is there a way to easily discern good guys from bad guys?
>>
>>828346
We are generally colored purple or black and white. The enemy is usually grayish. Enemies also don't typically have a number on their head and they don't look like any of the base classes.
>>
As I'm apparently unable to do jack shit for 2 more rounds I'll just have to depend on you guys to keep me alive due to Blunt and Crushing weapons reducing you to 0 HP being apparently infinity more effective than any other weapon type.
>>
>>827439
Also, Livia, be a dear and get some rigs places near the stairs because we've been delayed too damn long. You're the only one who can make it over there in a timely manner, and securing an escape route was the entire point of Vanguard.
>>
>>827439
>-Wait, let Quaker, Lei Lei, and Clef deploy first, if they desire
>Deploy, space permitting

>>828180
"My deal, Fuzzy, but I think this game is a wash. There's more royalty up sleeves than in the deck. 'Sides, boss seems to want us t'git on the field now. Leastways, she keeps sayin something about that."

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Deploying=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Sylvan Shortbow (Rng 6)
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Dagger (Lvl 1, +1Atk)
- Weaver Kit: 1xGoya's Brain-eye, 1xRunner Vellum, 2xInsect Shell
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>827439
>>828328 (You)
>Something I wanted to ask: Is it possible to throttle casting power? It probably doesn't come up often but reducing casting power kind of helps render certain experiments less deadly in case of unpredictable results.

Now that I think about it, it can be used to fake out overwatched spell counters potentially. But that's something to mull over more another time..
>>
>-Regen 2HP
>Move 2E
>Open and loot ghost chest
>Attack enemy knight 3N of me, trigger Bloodlust if slain

LVL: 3, HP: 8/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 str, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 4x
-Maiden 1x
-Hunter bomb 1x
-SaltHound 3-RNG 2-AMMO 2-SHOTS

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3, Goya's Eyes and Teeth

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
Just putting a warning to everyone. The aether-lock doors are on the far side of the library from where everyone is spawning. This means that at a certain point, those doors close, and anybody behind them is going to be taken by the Mal.

You folks -need- to move. Do not worry about other stuff, get the hell out of that room. We have 2 directions you can flood into. Our heavies have formed a wall for you to head west (which means heading towards the hellmarines, one of the collectors, and the stairs), while the east route is mostly cleared (taking you into anti-magic cultists, and rescuing our advanced class trainers).
>>
>>828835
And how many turns do we have until that happens?
>>
>>827439
>>827749
Overriding
>Tap: Leeches (-2 HP)
>ACT1: Pulse The Slayer Trainer Ishmael (1N1NE) +6HP
>ACT2: Pulse The Slayer Trainer Ishmael (1N1NE) +6HP
>Tap: Face NE
>0-Crusader Oath
>-Unshakable Terra [Front DEF: 12]

[P] Justin Lv5 [Human Paladin]
=Salvaging=
HP 7/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 4 [b2+2o] DEF 6 [9 Front] [b2+a2+s3*+2o] MAG 0 [b2+a2-4o]

ATK: 5 / 2 [b2+2o+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 2 [b2+a2+2w-4o]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Gilda's Ashes
-
-

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>827439
>Botting [N2]Bardo

>ACT1: Move 2E
>ACT2: Cast Dilate
>ACT3: Cast Dilated Cleanse 3E ([K7]'s tile)

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-1 hammer (maybe?)
-3.... Rock things?
-1 Skeleton shield

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation

Bardo this is important to remove the poison from the eastern group, We finally moved out of the starting area. With that I suppose I can leave you to tend to the Eastern group but be prepared that the Collectors will strike next turn so we are expecting tough times.
>>
>>827439
>-Wait to be cleansed/watered/feed/told to not die
>Eat Calories gram
>-finish cultist W with dagger
>Move 3N
>-ram that half broken door
>[Weapon Throw] Moblin dagger 4W 3N at the knight 2+2+1=5dmg
>-[Switch] equip Binoculars


[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2 (not here any more)
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Skulls x2
-C4x2
-Calories Gram x1
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>-Get hit with -4 health because I didn't get cleansed last turn.
>-Get cleansed by Bardo

>Step 2N over K1
>Overwatch East for threats.
>-[Don't You Die On Me] [R2] Vis
>-[Don't You Die On Me] either K1
>Loot available Rocksalt whilst I'm in the neighbourhood.

"Come on boys we gotcha, all threats have been dealt with accordingly."

[^]Burkhard, Level 8: Human
=Normal=
HP: 7/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 8/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (Gravity Infused) (6 Fire/Earth/Darc) : 14/14
Quicksilver Rounds (5 Dmg) : 15/20

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Doomsilver Bullets (4 Dmg, x2 vs Humans) (+2 Dmg) (+2 Rng) (Spreadshot, -2 Dmg)] [3/9 Ammo]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
>>827439
>>827666
>>827457

"Scholar, Sir Ispie, Sir Bardo, I thank thee!
I shall take this flask in case of emergency.
Now, where was I? Ah yes.
Oh excuse me Sir Burkhard.
'Tis quite crowded here indeed."

>-[^2] Isaac Ispie: Force Fed Water Canteen, +1HP, Cures Poison >>827666
>-[N2] Bardo: Dilated Cleansed, Removes Status >>829019
>-Take Water Flask from: [^2] Isaac Ispie >>827666
>Move 1N, 1E
>-Face E
>Counter NE

[K] Einhardt, Lv.1: Knight
=Cured, Cleansed=
HP: 3/6(5+1), MOV: 3,
ACT: 2, STR: 2,
DEF: 3(1+2), MAG: 0
>ATK: 4 (2+2), POW: 0
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2)

Bag 1/4: 0z
- Refillable Water Flask

Artes: 0.2

Skills:
[Knight] Shield Bash, Counter
>>
>>829020

You don't need to equip binoculars to use them.

In fact you can use them straight out of your bag.
>>
>>829104
Noted
>>
>>827437
>>827463

De Lis is a new hunter and will not survive long with taking 4 damage a turn, even with 2 regen. Nor am I keen on taking the front lines while taking damage every turn that negates my main source of healing.

>-Leech 3
>-Regen 2
>-Eyes Closed
>Move 1 N
>-loot box for an item from my bank, 2x Blood Alpha
>Move 2 E, 2 N
>Deflect with D'artagnan
>Deflect with D'artagnan

[W] Fleur, Lvl 6 Midian
HP: 14/15 (17) (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
>>828945
I'd not risk it past turn 15 at the latest. I'd say it'd be safest to be out by turn 20. Turn 10 is around 99% gartuneed to be the hard cut off point. Honestly if we can get everyone out and shut those doors sooner rather than later, that would be for the best.
>>
>>827463
>>829293
Yeah Trigger I'm not too keen on being ignored just because I can die from this poison in 4 turns instead of 2.
>>
>>829080

Just a note: we don't actually know how any uses a water flask has. So you may get more HP by being orce fed an entire flask.
>>
>>827439
>Tap: take 2 damage
>>Move: 2 east
>Hook and pull myself 2E and 1 NE using the doorway


[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>828735
Almost forgot.
>-Wait to get cleansed by Thinsley
>>
>>829469
>>827439
>Tap: take 2 damage (already reducted)
>Hook and pull myself 2 East and 1 northeast
>Attempt to attack the knight North of zieg


[H1]moon Lvl:3 =Human= Adept Hunter
HP: 5/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>827439

>Move: 2E
>Counter

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>829293

Oops, moved wrong

>-Leech 3
>-Regen 2
>-Eyes Closed
>Move 1 N
>-loot box for an item from my bank, 2x Blood Alpha
>Move 2 W, 2 N
>Deflect with D'artagnan
>Deflect with D'artagnan

[W] Fleur, Lvl 6 Midian
HP: 14/15 (17) (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
Timing Override. Processor please pay attention!

>Marco Smalls goes first
>>827716

>Yorbus is second
>>827673

>Thinly goes third
>>827857

>Bardo goes fourth
>>829019


Afterwords turn can proceed as posted.
>>
>>828328
>>827439
>>828487
>Sorry. I just wanted to be clear: The target is Meave's own tile
>>
File: FLOOR06_Turn23b.png (2.64 MB, 3016x2047)
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Percy the Puissant Shattered and Broken ! The air goes still in the execution site. Our prisoners proceed with their raid.

And the darkness shifts once more...

https://www.youtube.com/watch?v=9L3TqkcriqQ

Act Phase Concludes,

And Floor Phase begins.
>>
>>831049
Pretty sure the pulses on Ishmael should have been healing for 3 after Aethernumb because the POW after including the Instructor's Staff bonus is 6, not 4.
>>
File: FLOOR06event05.png (505 KB, 678x667)
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A cleansing aura flushes away the impurities and filth within our bodies !
>>
>>831059
Cleric Stance does the following;
Mag from stats are redistributed to other stats
Mag from armor are redistributed to other stats.
Mag of Instructor's staff is 2.

Ishmael should have really taken 1hp really :v
>>
>>831062

Correction: Crusader stance, not Cleric.
>>
>>831062
>>831064
>Tap: Leeches (-2 HP)
>ACT1: Pulse The Slayer Trainer Ishmael (1N1NE) +6HP
>ACT2: Pulse The Slayer Trainer Ishmael (1N1NE) +6HP
>Tap: Face NE
>0-Crusader Oath
>-Unshakable Terra [Front DEF: 12]

I was under the impression that action order was taken into effect.
>>
>>831066

You've been in Crusader Oath since the end of the previous action phase when you tapped it. It's a stance like Eyes Closed, you need to leave the stance as a tap to remove its effects.
>>
>>831073
Then if I don't tap it for a turn I haven't left the stance?
>>
>>831075

Correct. Crusader and Cleric Oaths are stances with Once Tap. So you can activate an oath, switch oaths, or disable your oath as a once tap.

Just make sure your statblock is accurate for whichever oaths are active.
>>
>>831077
Thanks for the info, and I'll keep it in mind for next phase!
>>
>>831049
Given Percy died the same turn I bit him, both with living weapon and lovelier, should I get a skill upon his death? Or is it only if I do the death blow with Lovelier?
>>
A weak smile crossed Meave's tired face. "It looks as if the experiment was a success. I don't recommend standing over the casting area when doing so, however. It could be detrimental."

"Mages who don't have access to Hand can attempt to cast through this Glass Rune on the floor. Create an element using Block Block, and the Glass Rune I have set up will enable you to hold its power and apply it another spell.

"I'll explain the details in more depth when there's time. For now, know that you can produce more powerful spell effects with a little time investing using the Rune on the floor there."
>>
>>831097
Zieg gained the deathblow bonus. It's really a matter of who /eats/ the body first at this point.
[both will risk destroying the corpse.. ]
>>
>>831115
Thank you.

>>827864
Gesture first at myself then at the knight Percy. Snap my teeth together.
>>
>>831122
-Shrugs and nods. Points to own stomach and makes barfing motion. Gives thumbs up-
>>
>>831126
Nods. Readies chains.
>>
>>831122
>>831126
>>831127
Top cute.
>>
>>831115
(Could you perhaps elaborate a bit on that corpse I found? Does it hold any properties, besides being tera and darc? Do I actually have it in my inventory? Can I do stuff with it?)
>>
>>831049
Did I end up being fed the water and taking some from Isaac Ispie?
>>
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Tom: W- We're Pinned ! The Enemy has a machine gun !? No one told us about thi-

BOOOOOM

>negotiations break down with the cultists. [if any]
>>
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Act Phase !
https://www.youtube.com/watch?v=zcZi4COlVJ4

Mission 6 Start !
>>
>>831180
Mal almighty Burk! Top yourself off!

>Move 3E
>Feed Burkhard the Green Elixir (Pow 7)

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha] [Engrave : Ball Penta]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Green Elixir (Healing, Pow7)
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
1 Teras Shard,
1 Plant Shards,
5 Pyras Shards,
6 Darc Shards,
2 Hydra Shards,
6 Beakers,
Gem Cutter,

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6
Spells : Ballx3

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
>>
>>831180

>Move 3E
>Move 2E, 1S

[I8] Spardo, Level 1 Militia

=Status: Fed=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0)MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)


Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


[X2 Packed Round on SA-O2]


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
>>831184
agent8 could you forcefeed me some water with one of your spare moves instead? I'm kind of dying right now, you could use burk's water
also there are no enemies to throw 3E of you, they are all dead
>>
>>831187
Where's the water then?
>>
>>831188
[K1] E of you have some water, and [I2] S of me(R2) also have water, this room is kinda safe for now, no enemies to kill
>>
>Remove Percy's Armor and store it
>Eat Percy
>Overwatch Arm Bind on Ziegfried's Knight

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 17/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 12 (6+6) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
>>
>>831184
8 you're throwing a friendly Knight into a pile of cultists
>>
>>831190
-Bleeding 1
-Regen 2
>>
>>831180
>-Leeches (2 Dmg)
>0- Deactivate Crusader Oath
>-catch [$1] Beckie
>Pulse [$1] Beckie [6 POW]
>Pulse [$1] Beckie [6 POW]
>-face NE
>-Unshakable Terra [10 Front DEF]

The blazing form of a shinobi catches Justin's eye, to which he makes an attempt to catch her before striking the ground. "Worry not," he whispers before the leylines pulse with life beneath Beckie's form, "I'm here to help, just in case."

[P] Justin Lv5 [Human Paladin]
=Salvaging=
HP 7/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2+0] DEF 6 [10 Front] [b2+a2+s3*] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Gilda's Ashes
-
-

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>831180
>Move 3E
>Forcefeed R2 some of K2's water
>Move 2S1E

[R3]Agent8 Lvl 2 Rouge

HP: 5/6 MOV: 3 ACT: 3 ATK: 2 DEF: 1(0+1) MAG 2

Equipment:
MHand-
Armor-Lvl 0 Prisoners Clothes(+1 Def)
(Missing)Bag:
Lvl 1 Dagger(+1 Atk)(X4)
Dungeon Key(X2)
Thief Bomb

Skills:
[P][Back Attack]
[Weapon Throw]
[Steal]
>>
>>831196
hey pal is K1 or I2
>>
>>831196
Correction K1's water
>>
>>831180

>act 1 talk to Maryland

"Wait, you /shot/ him?! Nevermind.. What's this about a northern labyrinth? How do we get there?

>act 2 use binoculars 4SE 1S of Quaz'z position
>act 3 peruse the book shelf

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 2/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Crafting bag: Junker gear
-Binoculars
-Unidentified Arms

Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
>>831196
>>829080
Einhardt, Agent8 wants some of that water, don't forget to add a >-pass water to your next post
>>
>>831101

"Hrm.. Some things have come to light and need further testing at a later time. The safest thing right now is to just use it to gather Lux if your book is capable of it."
>>
>>831203
You uhhh...
I think its north of the execution platform big ol' double doors or you can try the platform in the northwest that connects to it ??

Oy QUesti isn't this the part where I charge em ?

Questi: *facepalms*
>>
>Move 1N, 2E
>Spreadshot SE. Silver. 7x2 Damage. 6 range.


[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 12/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
- Rocksalt x5 (6 Damage, Salts)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Silver Rounds x6 (5 Damage) +4 Damage
>>
>>831215
Marco R2 was already fed Llama water at >>831196
so the poison has been neutralized so cleansing is unnecessary.
>>
>>831215
>>831218
I could use some healing tho
>>
>>831220

>Move 4 east, 2 South
>Pulse Heal R2

[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:6/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0
Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things
Crafts: Carver, Wundercrafter (No kits)
Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>Move 1W, 4N, 1W

[M] Miss Potts : Level 2
=Lux Sworn, Human=
HP : 5/5 (3+2) Atk : 0 Def : 1 (0+1) Mov 3 Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Teras +1 Mag
Skills : [M] Ball [M] Ring [M] Block
>>
>>831221
thanks marco you are the best, I owe you one, I'll save one of those wands for you
>>
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For the Guides

the Collectors have retreated temporarily so now we have a rare opportunity to organize ourselves and clean up. I will douse Torr with Water Pulsa. Sir NUT will douse Beckie and Justin and Justin will Heal her.

Priority now is to remove the leech infection from everyone we can. With the exception of Justin, Thinly and Jenny who cannot be cleansed because of a boss effect from previous floor.

This still means that we have limited time here.

>>828945
>>831221
Yorbas please go with Marco, you two will be aiding the Eastern group as they explore the cultists' village and rescue our class trainers.
>>
Thank you Justin. Back to work I go.

>Get healed and get up
>-Switch to Empty Hands
>Move 2N, pick up Ishmael, move 2W
>-Wall Walk
>Place Ishmael in front of ward S
>Equip Blade Ray
>Move 3W, 3N


[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 10/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 4 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-1 Silver Kunai (Level 3, Attack +4, Silver)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 5/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
- Silver Large Great Wall (+14 Def, +6 Atk)
-3 Silver Arrows

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>831223

I-it's not a p-problem, just t-trying to get e-e-everyone out of h-here in one p-piece

>>831228

O-okay I'm on it
>>
>>831180

> Binoculars - Attempt to view the area to the east of the Eastern lit cultists room.
> Overwatch - Fire at the first enemy that comes into Rng 6.

=Status=Fine
HP:3/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
>>
>>831180

>Move EEN
>Move EEN again

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-empty
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells: BallArrow x2

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>827926
Jenny before you move please move put up a
>Wait to be cleansed
command.

We will try to cleanse your group up there in one swoop. but we need you guys to be at one spot. with Kail Beckie Wendigo and yourself.
>>
>>831180
>>829019
Bardo I warded Kail, please do a Dilate Cleanse on that ward, this way we can cleanse 3-4 people in 1 swoop.

>Tap: Use roots to sense the ground's elements around me
>ACT1: Ward [W2]Kail through Channel
>ACT2: Use roots targeting, start from Justin's Ward 4W, Cleanse [K4]Nut

>Status:
>Root elements Bone Granite [Darc],[Terras]
>Channeled By [N2]Bardo
>(Last turn end ewer: 65/78)
>(Ewer Changes: Leeches -13)
>Poka's Tipped Ewer: 6/15(Poka)+6/11(Justin)+14/18(Kail)+13/18(Jenny)+13/16(Hetros)=52/78

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 3/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4, Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP), Paper talisman*4
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>Move 2N, 1W
>Counter West

[K] Penny Lvl4 Adept Knight
=Dulahan: Mag adds adds +2 Str, Armor Def adds HP +2, Armor Possession, Armor Mortality=
=Wisp: +2 Mag, -1 Str=
HP:13/13(5+5+1+2) Str:4(2-1+2+1) Atk:8(4+4) Def:3(1+2) Mov :3 Mag:2(0+2) Act:2 Zeal:3
-Silver Kunai( Lvl3 Atk +4)
-Head
-Raider Armor(Lvl3 Def +2, Atk +1)
Bag: [156z]
-1x Sleep Bomb

Skills: [K] Counter, [K] Spin Slash, [K] Shield Bash, [K] Groundslash [K] Evil Does Not Rest
>>
>>828485
Rule number one, Threads. Never give Jackie what she actually wants. Also I play my six kings to beat these five Queens. Anyone got 7 Aces to top that?

>>829383
>>829293
C'mon on you two. I never said "Ignore and never heal these people". That's evil and cruel, but if you all like going on about triage and first aid and Necessary Sacrifices so much it seems a mite petty to immediately want to jump to the front of the queue the moment the burden of Pain is on you. You can heal through, Regen, Draining and in De Lis' case Blood Lust. And you have more Hp than half of everyone else. You'll be perfectly fine. Unlike the lot of people who'd straight drop dead.

>>831049
Good to hear from you, Major Tom. This is Dog Control, commencing count down, operations on...

>>831178
Dog Control to Major Tom, your ainsible's dead - can you hear me, Major Tom? Is something wrong?

[Sigh]
[Tap head on desk repatedly]

Dammit. Hold on,
Back up coming up, Major Tom.
>>
>-Dismiss my moth. Wish it a speedy recovery.
>Wait for Fairy Rune to clear up
>Summon a Pyras Fairy
>Move 3N

Pyras Fairy (11/11 HP, Act 1, Move 8, Mag 15, Attack 0, Defense 0)
>Overwatch Pyras Ball Sword Sword NW
[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 2 WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :


Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink


Crafting Bag:
-Carver Gear
-Wundercrafter Gear

Prepared : Arrow Block Block, Ball Sword Sword, Ring Ball x 4
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>Deploy Team Get on the Field Now
[@1] Trigger
[K3] Quaker
[R8] Sericea
[G] Lei Lei
[H] Clef
>>
>>831279
Since deployment's over, this should be the final peacecrafter roster update.
A star means no crafter gear.
If you see any errors, reply with a correction.

Carver: Jackie, Zomzom, Trigger*, Marco*

Wundercrafter: Jackie, Zomzom*, Trigger*, Marco*

Weaver: Jackie*, Trigger*, Sericea, de Lis

Junker: Beckie, Hugo, Trigger*, Short, Torr, Eseirsha

Forger: Thinly, Trigger*, Moony

Armswright: Trigger*, Norin, Torr, Watchful
>>
>Spit out ShieldKnight N of me
>-Having him face away from me if possible
>Attack ShieldKnight (6str+6 atk)
>Attack ShieldKnight (6str+6 atk)
>-Skin Rip if doable.

[U]Ziegfried, Level:9, Adept
Status: Ghoul
HP:13/32(15+1)x2, MOV:6(4+2), ACT:3(3+0), ATK:6(3+3), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Spiked Shield (+6 Atk, 14 Def, Attacker takes damage in melee)
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
>>
Terse edition:
>>831180
>Prepare Hand Ball Ball Ball
>Prepare Hand Ball Ball Ball
>>
Deep breaths Heavy Foot. That's it, we survived again. Kinda singed though.

>Stone Skip a key to Quaz
>Wait to be healed
>Move 1H North, 3L East
>-Lightning Reflexes
>Stone Skip a key to Graves
>Move 4L W

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>831306
Sorry bossman, forgot to update health. At 2/9
>>
>>831306
Torr my apologies but we are trying to cleanse the remaining leech infection off people and we don't have anymore acts left to heal you this turn. Please move a closer to Justin/Thinly and will get to you ASAP.
>>
>>831255
Right, right... I swear, there's not enough time in the world to get everything you ask done..." complains the navigator.

>Dilate (cleanse)
>cast dilated cleanse through ward under w2
>pulse d1 poka for 6 health

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-1 hammer (maybe?)
-3.... Rock things?
-1 Skeleton shield

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>831331

Can you repost your action once I post mine?
>>
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>>828735
Ooh, Ancient Imperial Expresso Beans. I can turn that into Expresso with Water. I'll take them off your hands if you're selling, I know a few people who'd want that.

>>827856
Ooh, and a rare Wall Chicken. Those only nest in the most architectural of places, you know? We can make a whole meal here.

>>831284
I have Carver tools. But thank you for keeping track of things.

--

Fleur! Thinly! You're about to be shot full of holes curtesy of those Hellmarines. I suggest you move deflect or protect yourself. Penny is protecting you a little, but there's 6 of them and they have nasty ammo. If we Teras Pulse that burning bit we plug the hole for now, or you can deflect incoming shots or whatnot.

That large turret has about range 10 (at best) so you want to be careful where you step in that zone.

Graves was just given a key, and there's meat next to his cell. He should be fine, ish. If he gets shot a lot from a machine gun turret turn around, start running and never, ever stop. A berserk Zieg is bad enough.

There's a large gribbley monster near the stairs that was spitting out bones a bit back so if you've got spare binocs, find out what it is.

Healing Ishmael does us little good - he's AetherNumb and bleeds magic like I bleed ZNY. If we have any food or blood, it'll be much quicker. Wendigo is a better target for Healing, if any can be spared.

In that SE room there's a weak wall leading into the Dead Ward. If you have Crushing, you can blast through it. You don't have to, but you can.

The Collectors will come back soon-ish. If we can arrange for Burkhard, Watchful and Isaac to be around each other when they do, they can fire on the same target and Bring it Down with massed firepower.

A Lux Tandem or a Ball tandem from our mages could also severely damage one.

I think they've fled for now because Wendigo and Ishmael hurt them gravely, so when they come back expect them to be healed again.

There's also a few points of action:

A) Relinquish the wards in the Study Room soon. Enemy scholars can rewire.

B) Consider dropping the ewer. It was infected once, and it can be infected again. We have multiple guides with channel. Set up smaller point to point channels, then pulse as neccessary. It prevents a mass scale infection. I realize this is a lot to ask, and I think you can think of something smarter. But it is an infection vector for now.
>>
>>831180

>-Leeches 3
>-Regen 2
>-Eyes closed
>move 3 W, 1 N wallshift
>Spin slash (13 hvy, 11)
>move 1 N, 3 E
>move 2 E

[W] Fleur, Lvl 6 Midian
HP: 13/15 (17) (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
>>831180
Timing and Bumping order clarification.

>>831255
>Poka goes first

>>831233
>Beckie goes next and bumps Jenny east

>>831369
>Fleur goes next and bumps Jenny northeast

>>831331
>Bardo finishes up the action chain and cleanses everyone there.

Actions can proceed as posted.
>>
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The breakout seems to be progressing smoothly but correct me if I'm wrong but shouldn't we be trying to go the other way currently ?
If we proceed further east we might run into this place called the Death Ward. Noted for its containment of unkillable horrors... I would recommend not staying there long... "
>>
>>831380
Graves is an unkillable horror. He's also the only pilot we have for the Furiosa. We need to head east.

Your old friend is also probably there. If we came across her how would you feel about us potentially... freeing her?
>>
>>831180
>Move 3 east
>Prepare BallBall

[M8] Cassidy, Level 1: Mage

=Status: Normal=

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Aer (Lvl 1. [Aer] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of Fire (Lvl 1. [Pyras])
-Chalk
-empty
-empty

Skills: [M] Ball, Ring

[Prepared Spells: BallBall, BallRing / Ammo: ]
>>
>Cast LuxHandHandHandHand to gather the light from around me and block the Mothman rune from view
>Attempt to fuel a Mothman summoning with the excess energy from the stolen soul.

Status:[Fire Resistant Ghoul], [Fed A Book A Soul? +7 POW?]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared: HandHandHandHand x2, ArrowArrowArrowArrow x2
>>
>-Get cleansed
>-Tap Kerosene
>Move 5N 1W
>-Drop water canteen SW to douse fire
>-Face SW

"AHAHA, what would a Knight do without those of pure intent, the gracious Guides!? He would be consumed by tiny, tiny worms, that's what! And in return, I shall shield you all from being consumed by tiny, tiny bullets!
Oh, fellow Penny, let us go and face...
Hmmm...
Did you always lack a face? Surely my mind is playing tricks again...
Anyway, let us go and meet those blasted wielders of boomsticks! Meet them with our swords! Heave Ho!"

[K] Nut, Lvl 4: Adept, Human
=It's just a fleshwound=
HP: 6/9 (9+0), MOV: 3 (3+0), ACT:2 (2+0),
ATK: 6 (2+2+1(+1during night)), DEF: 7 (1+1+2+3shield), MAG: 0 (Aether numb)

Equipment:
-Main Hand : Barbed Shotel (lvl2: Attack+2, Defense+1)
-Off Hand : Moon Shield (lvl3: Defense+3, +1Str During Night)
-Accessory : Knight Kerosene (Lights up to 6 spaces. Reveals ghosts)
-Armor : Raider Armor (Defense+2, Str+1)

Bag: [0z]
-3x Calorie Grams
-1x Llama Water Canteen (Heals 1, Cures Exh., Cures Burns, 4 uses)
-
-

Skills:
[K] Spin Slash, Counter, Shield Bash, Ground Slash, Challege!
[Sword Artes] Pawn Stab, Step Cut, Double Cut
[Barbed Shotel] Disarm, Vorpal Blow
Zeal: 0.4
STR: 4
>>
>>831180
"Leaving so soon ? Come on, we still have so much to discuss ! You think you can just thrash my teacher and walk away like this ?"
>-wait to be warded by Poka and cleansed by Bardo
>-Eyes Closed
>move 4N
"Just you wait, I'm going to beat you jokers to death, and I'm going to enjoy it !"
>Reflect
>-Kill Medusa (18 def)

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>Cleanse de Lis the Hunter
>Plant Pulse Ishmael the Slayer

[O] Thinly: Level 6: Forger
=Human, Leech 2=
HP : 9/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>>831180
Fancy that, a wall chicken. Funny what you find in places like this.

>>831331
Oi, Bardo! Could you hold onto this? I'm running low on bag space.

>-give [N2] Bardo (NW of me) Water Flask
>-drop Skull
>move 1E
>-pick up wall chicken
>Twin Drill wall E

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Iron Face Plate (+1 DEF)
- Iron 2g
- Wall Chicken
- Ground Bone 4g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>Move 4N
>Bash down the door North of Kail


[S] Jenny : Level 8 : Adept
=Bleed 4=
17/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Demon] : Dark Oath
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
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>>831381
Hah ! Please don't joke with that , if Carrie sees Editors a second time I can't very well ensure that you will survive it -- if such a thing can even be defined. In a place like this one, Carrie is given peace from the Mal's pursuit and I thought for certain it was going to end there.... "
>>
>Move 6 north, 2 east

[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Iron Maiden(Capture Creature)
-Bomb(4 Dmg, Destroy Terrain, Timer)
-Empty

Skills: Bloodlust, Suspend
>>
>>831180
>>831183

"I ain't got time to bleed private, I have blblblglgl"

>-Be Feed Green Elixer, heal 7 HP I think?

"BLERGH! Tastes like mown grass and fermented piss. Thanks Coffee."

>>831357
>>831380
>>831381

"The Boss Lady is kind of right Questi. There are exactly two people in our group who know how to fly that tub, and one of them is dead. So unless someone wants to learn how to fly the Furiosa /really/ quickly, we need our pilot."

"And since it seems I'm either walking into Magical Death Row or fighting horrible mage spectres, I think I best start loading up again."

>[Packed Round] Gravity-Treated Pumpkin Rounds (6 Dmg Fire/Teras/Darc)
>[Packed Round] again.

"I swear if I shoot this thing and whatever it hits isn't a smear I'm going to complain."

[^]Burkhard, Level 8: Human
=Normal=
HP: 10/15? (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 11/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (Gravity Infused) (6 Fire/Earth/Darc) : 5/14
Quicksilver Rounds (5 Dmg) : 15/20
Rocksalt Rounds (???, Anti-Magic) 3/3

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Engraved: Ball Ball Ball Ball Ball]
[Gravity Pumpkin Rounds (6 Fire/Earth/Darc) (+4 Dmg)] [9/9]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
"I'm relieved we could cleanse that plague. It could have meant serious troubles"

>>831228
On my way, then. If I go over that square that says "mana poison" will I get poisoned (or mana-poisoned or something) or it is fine to cross over there?
>>
>>831461
That is [E3]Meave experimenting with the poison magic she snatched from the enemy. It is best not to step on it.
>>
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New plan, Threads. These chumps won't let us get into the action to do our thing--

we simply BUY another Wyrd Hunt.
>>
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>>831180
Since Spardo is leaving his place, I'm going to it

>Move 1S 2E
>Move 2E 1N


[G1] Yorbas, Level 1: Guide

=Status=

HP:4/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-empty
-empty
-empty

Skills: [G] Pulse, Ward
>>
>>831479
' Can we draft the Arkham FloorTrotters ? "
>>
"All right, let's get ready for a breaching maneuver. Just like last time, but now with extra guns!"

"K7, K1, move up to the door. It'll take us some time to prep, but I'd like you guys to open the door and be ready to repulse anything that comes through."

"Burk, I2, Coffee; get into position and be ready to overwatch anything on the other side of the eastern double door. I want to light these motherfuckers up."

"Vis, when you're good to go, I got another Jelly Hammer ready. Same maneuver as last time."

>Move 5E
>Load: 2 x Packed Round (Reassemble!)
>Tap: Pass water canteen available to anyone who wants it
>Tap: Pass 1 x C4 to [R2]Vis

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 Pumpkin Rounds (6 Fire) + 1 Spreadshot (-2 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 4/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 2 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 12/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>831419
I think I got cleansed last turn so don't worry about it.

>>831357
I'll keep them for now, thanks.

>>831273
I haven't gone on about any of that, so don't call me petty. My point is we need to actually move, and that the people actually moving should be healed just as much as everyone still around the spawn room.

>>831180
>Move 4N
>-Loot Knight 1SE or S, focus on Weaver materials and zenny
>Move 4N
>Overwatch Arm Bind N arc

LVL: 3, HP: 8/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 str, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 4x
-Maiden 1x
-Hunter bomb 1x
-SaltHound 3-RNG 2-AMMO 2-SHOTS

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3, Goya's Eyes and Teeth, Ancient Imperial Espresso Beans

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>831419
Actually nevermind guess I didn't thanks to the status effects not following my sprite, so it's much appreciated.

>>831190 #
Mind letting me loot him of anything else before you eat him? Just a simple "wait for de Lis to loot before eating" amendment. Rather not have to get it from your stomach...
>>
>>831538

Yeah, sure?

Although assuming that the water flask is identical to the one militia start with, it has 5 uses/sips, each healing 1 HP.

Might be a good assumption to make.

Also, I'd recommend giving the skulls to Coffee. I'm pretty sure he can crystallize them, or something...
>>
>>831521
>>831196
If K1 is too busy being a knight R3 can get ^2 water instead

>>831540
I can do that! also I just want to be sure I get cleansed, after the last 2 attempts filed I don't want to risk it a 3rd time

>>831180
>>831521
"Yes, Sir! First Class Volunteer Vis ready and waiting for orders, now just let me get... in this... d-don't peek!"
>-drink water and heal 1hp and get cleansed
>-get healed for 5hp and back to full
>Stand Up
>-give skulls to coffee >>831183 SE of me
>Move S 2E
>-accept C4
>Take the cultist clothes and wear them if both can be done in a single ACT


[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Skulls x2
-C4x3
-Calories Gram x2
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
[^2][CC] Isaac Ispie !IMYfe1j54Y (ID: WBPygUqk) 3 minutes ago No.831540
>>
>>831180
>>831279
>Deploy

>>831479
"I'm all for it, but to git that kinda cash wouldn't we have to sell the current Hunt? Aint an objection per se, but some of them are alright. Friendly, even.
Also, does a five and a half ace flush beat six kings?"

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Deploying=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Sylvan Shortbow (Rng 6)
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Dagger (Lvl 1, +1Atk)
- Weaver Kit: 1xGoya's Brain-eye, 1xRunner Vellum, 2xInsect Shell
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>831190
>>828735

Instead of eating the knight, should turn his blood into blood tea., De Lis is a weaver.
>>
>>831180
>Move NNW
>Move NNE
)
Hp:7(5+2)
Str:2
ATK:4(2+2)rng2
Mv:3
Act:2
Def:3
Mag:0(aether numb)
Taurvic
(For really not a-)Guirhorn

Hands:Spear(2hnds, rng2+2atk
Torso:Knight armor(+2Def)
Inventory
-2x hardtack
-1xwater flask [9 sips]
-DAGGER(+3?)
>>
>>831180
>>831279
>Deploy

>>831649
"I'm not sure that last hand was dealt properly. I only have a 3 of diamonds and this rules card."

>>831479
"What if we just buy smaller groups? Call them 'Wyrd huntlings' and send them to manage sub-deliveries, or just proper deck shuffling."

[K3] Quaker Lv2 Human Knight
HP:7/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:4(B2+2), DEF:5(B1+2+2), MAG:0(B0+0)

Equipment:
-Main Hand: Gladius (ATK+2)
-Off Hand: Round Shield (DEF+2)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Empty
-Empty
-Empty
-Empty

Skills: [K]Shield bash,Spin slash, Counter
>>
>>831180
>-Pickup Nihelfaust into inventory
>-Pickup Mortal Savage into inventory
>-Tap Once: Corner Hook my twin cheverolet Attack from North to East on corner of wall
>Tap Once Act Reset: Corner Hook my twin cheverolet from East to South on second corner of wall
>Twin-Hook and Jab the front Two Cultists with shotguns. Either to slam them into the wall between us, or to pull them all the way around and get stabbed in the face with my really strong chain. Not sure what's gonna happen.

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor, Channeled by Justin, Ewered [52/78], Contagion (-3)=
HP:13/16(5+3+8) ACT:2
STR:5(4+1)/ATK:7(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*3 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
>>831180
>>831380

"Guides! I require healing assistance!"
"Oh here you go Sir 8."
"Why aren't you dead yet?"
"HYAT~!"
"Too. MANY. RUNNERS!"
"TALLY-HO~!"

>-Tap: Pass [R3] Agent8 the Water Flask: >>831196 >>831198
>-Tap: Execute Cultist NE with Shield
>Move 1N, 2E
>-Tap: Face N
>Counter N

[K] Einhardt, Lv.1: Knight
=Normal=
HP: 3/6(5+1), MOV: 3,
ACT: 2, STR: 2,
DEF: 3(1+2), MAG: 0
>ATK: 4 (2+2), POW: 0
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2)

Bag 1/4: 0z
- Refillable Water Flask

Artes: 0.2

Skills:
[Knight] Shield Bash, Counter
>>
>>831210

I appreciate the info ma'am. About the money go ahead and ask the flea bag with the mouth. He takes care of all the money business. I'll be on my way then once things die down.
>>
>>831191
>>831184
kek I saw that

>>831180

>Attack E
>Counter

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
Alright here goes!
>Deploy
>-Leeches (-2 HP Duration 3/6)
>-Downed

[K] Heinrich Lv2
HP:0/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:5(B2+3), DEF:3(1+2), MAG:0(0+0)

Equipment:
-Main Hand: Unknown Dagger (ATK+3)
-Off Hand: Skeleton Shield (DEF+3)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-1 Calorie Gram

Skills: [Knight]Counter, Shield Bash, Ground Slash
>>
Botting

[M1]Mordenkainen
>Move 1S, 2E
>Prepare Block Arrow

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)


[H1]moon
>Destroy the wall N
>Suspend the knight Ziegfried spit out.

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 6/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)

[I2] Nid
>Move 2E, 1N
>Use binoculars 10E, 3S

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)


>>831951
Heinrich, leeches did not effect you while you were resting. You will go into this floor at your exit HP as of last floor + 6HP for a single rest period
>>
>>831942
all those cultists are dead k7
>>831521
But don't worry Isaac has a plan
>>
>>831942
>>831545
Overriding because Sigismund is trying to kill me


>-drink water and heal 1hp and get cleansed
>-get healed for 5hp and back to full
>Stand Up
>-give skulls to coffee >>831183 SE of me
>>>-WAIT AFTER SIGISMUND HAS ATTACKED AN EMPTY SQUARE
>Move S 2E
>-accept C4
>Take the cultist clothes and wear them if both can be done in a single ACT


[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Skulls x2
-C4x3
-Calories Gram x2
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>831942
Sigismund the creature in front of you is dead.
>>
>>832073
Rude, technically I'm not dead YET, burk told me to not die or I would be scuttled
>>
>>832115
I mean the partial corpse of the mothman husk.
>>
>>831942
Overriding

>>831180

>Tap: Search Cultist corpse E
>Move 2E
>Counter E


[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>832026>>831180
Overriding
>tap: loot what I am standing underneath
>Move 1 west 1 north
>Overwatch: Upon zieg spitting out the knight, suspend it.

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 5/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>831180
"Mmm. I believe I know someone whom can make use of this."

>-Take another book off the bookshelf
>Move 1S 2E
>Read the second book

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- On the Finer Points of Potions

Prepared Spells: {Arrow+Sword} {Ball+Arrow}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>832026
>>832333
>Overriding
>>
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>>831737
Good point Rookie Quaking Carapace. Wyrdlings sounds like the sort of fantastic business oppertunty we can use to our advantage.

>>831737
Drat, the rules. 3 of Diamonds beats Five½ Aces 'cause of the Crystal Cuboid Rule. That means you get the pot unless someone else plays the two of Spades or the Two Eight of Hearts. I've only got these five Knaves, which Hearts so they don't benefit from the Spades Slaughter rule.

>>831649
I guess we'n keep some of 'em around. Zieg, definitively. 'E's a harder case for transportation. Jenny, 'cause I need someone to do the leg breaking. We're keeping the LT 'cause he's special to me. Kail gets hit all the time, so we need his bad luck. Velen did his best to pull me back from Hel so I owe 'im a solid. Jackie's a nice figure head. I need Watchful and Isaac to shoot gribblies dead n' test out my munitions. I need Private Tristam and Spardo and privates first class Nid, Hugo to be the away team. They're less dyin' than the other group we hired. I need Vis and Short to step on landmines for me and yourself n' rookie Quaking there ta do business. Without Poka, Thinly, Bardo and Marco we're all so walking dead meat we can't sell 'em and I need De Lis to be cranky at me n' keep me grounded. Meave I want to keep around to see how long her psyche lasts before it splits like a egg under too much pressure and without Hetros who'd be the voice of barely constrained reason? Can't sell Coffee, need 'im for the science boffin'ing and I can't sell Nut 'cause I need him to help me talk to the Ghostly Market. Einhardt, Taurvic and Penny get stabbed so'n we don't have to, and besides, who'd pay more than 20% price of a knight without a head? The head's the best part! I need Moony 'cause I'm waiting for 'im to die doing something real funny and without Justin no one has a proper singing voice. Nadine's new but I got hopes for 'er potential and Esheria I'm thinking's good bait for the next extra dimensional horror show. Yorbas earned a solid favor for helping with the wards, so can't sell 'im and Livia I'd never find a buyer for because who needs a monstrous abominable murderer who can't talk? All the best ones at least speak small phrases! That's barely house broken, that is! Fleur and De Lis could only get sold as a pair, and sisterly midians have strange feeding requirements so I'd never find a buyer, pluswise, I need 'em to shout at to relieve stress.
>>
>>832469
Cassidy's got the runic back end, and I want at least some non-heretic summoners around. Mordenkainen's going places. Weird, strange and esoteric places - and once he gets there, it'll unlock whole new market segments so we'd best hang on for the ride. Miss Potts is too old to sell. Ain't nice to sell of the good ones who've earned a happy monster slaying retirement vacation with the Wyrd Hunt. Rabbitspaw I can never seem to get in the same room as me, and Beckie would just escape from the box I put her in with her crowbar, then throw me into a wall off a cliff through a window steal my spoon. That won't do. ZomZom's name'd make me look like a joke and Torr is too funny to sell. Even bets he steps on a dragon tail and gets burned next time. Plus, when the fella ain't dying he's remarkable competent, so it'll be good watching either way. Clef's probably worth approximately zilch and I need Lei Lei to feel like I'm not going mad being the only barking Ordonian here - plus, we promised we'd take care of her, Foos Foos and Dara Dara, so no selling orphans for slave labor. I keep my promises. I'd have to pay people to take Norin off my hands, and besides, one day he'll come up with something brilliant and it'll all have been worth it. I guess I could sell Agent 8? But if he really is an agent - and I don't know why he'd go an lie to us - then clearly that means he's a plant working for someone, and that means we can flip 'im for info. Heinreich and Sigismund are good for getting shot, n' someone's gotta take a bullet for me, so if not them, then who?

. . . hm, not a whole lotta options there, is there?

Actually the only one who'd be good for sellin' 'round 'ere is me. But no one buys old used dogs.

>>831513
They're my first pick, Questi. Just gotta find a way to get them to break their contract and switch to us-
>>
>>831180
>>831306
Override. Doesn't look like I'm getting healed this go around.

Deep breaths Heavy Foot. That's it, we survived again. Kinda singed though.

>Stone Skip a key to Quaz
>Move 1H North, 2L West, 1L North
>-Lightning Reflexes
>Move Wendigo onto ward
>Prepare Wrist Flick N

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 2/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>831437
"Questi, is this the last floor of the Pnumaether or do we have more we must traverse after this one? I ask in the interest of being uncertain how many folks are actually on this floor that we need to rescue."
>>
>>832026
>>831180

Overriding

>Apply Packed Shot
>Overwatch E
>-Apply Friendly fire to not hit allies

>>831521

"ON YOUR ORDERS SIR! WE'LL FILL ANYTHING THAT LOOKS NASTY AT US WITH LEAD AND POWDER!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 4 (+2 DMG, +1 RNG)]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>831180
>-Pay 1200zny for OPERATION GREAT ESCAPE
>[Try to?] Subdeliver ARMED Volga Smoke Grenades 1NE, 1E of Major Tom (Pay 200 + Delivery = 300)
>Tell him Quarz just recieved a key, now get the target free
>Sing motivational song

This is Dog Control to Major Tom,
Load your shots - keep your helmet on
Commencing Smoke Drop, targetting on
Six five four three two
Check your fire; and Wyrd Hunt's is with you

This is Dog Control to Major Tom,
You've mostly made the grade, come on!
And we all want to know what kinda shades you wear
Now it's time to leave your box cover
Run for better protection, if you dare

It's only potshots, hell and flame
And monsters - they were there when you came
You've got your orders and a job to do
Your squaddies dead but they ain't you
Now do the fragging mission, see the target through!

This is Dog Control to Major Tom
The Target has a key, this mission almost done
Hustle feet, hit the deck and run
Watch the bomb that's just nearby
You can spot it 3S, 2W with your eye

Major Tom, this is Dog Control

Can you hear me, Major Tom?

Is...

Is this Ainsibile even on?

Lvl 7 Magnate
==Kerbold=
HP: 9 / 12 MV: 9 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 10
ZEAL: 0.5 ZNY 508
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (2 act stun * 4)
THE CASE ( -- | -- )
-A-
The Private Eye [+4 Mov, 2x Sight, @, Etna]
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4] 'Caz' | -- | --| --
Carving Bag: Empty
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[PeaceCrafts] Yes. *Junker
>>
>Phase End.
>>
>>832469
>>832472
Awwwwwwww
All. That. Tsun.
>>
>>832947

Friendly Fire is passive. You don't need to tap to activate it.
>>
>>832751
It is unsure. But it looks like the Gaolers are closer to putting up a serious fight. Consider the idea that there are multiple pressure valves above us and all that entails.

If we get sealed down here... I'm afraid we would have to find a much much longer way around if we are to avoid the umbral sea.
>>
>>834464
"So there's multiple pressure locks, that means more floors. Damn."
>>
>>834464
>>835229

"You're joking, right? Gods, it feels like we've already been trying to escape this place for a month now. And those gaolers are going to hound us every step of the way.
If I wasn't so sure it would get us killed, I'd almost suggest laying a trap for them."
>>
>>834464
Are there any emergency measures to reclaim flooded Floors or perhaps slow the flooding process? Seal off doorways, perhaps? Some kind of pump to try to maintain some degree of pressure?
>>
>>836058
I doubt it considering the umbral sea is another manifestation of the Mal...
>>
>>835842

"IF THE GAOLERS ARE KILLED OFF, WHO WILL REPLACE THEM? AND WHO WILL KEEP THE TRULY MONSTROUS BEINGS IN THE PRISON IF THEY ARE ALL GONE?"
>>
>>836268
"The ever-encroaching stream of world-destroying darkness? I don''t know, it was a joke anyway. Though I can't say if this whole place was devoured i'd shed any tears for those lost here."
>>
>>836307

"I'M REFERRING TO THE PRISONERS PUT HERE BY THE OTHER FACTIONS, I IMAGINE IF WE ACCIDENTALLY SET THEM FREE, THEN THE WYRD HUNT WILL QUICKLY RISE TO EVERYONE'S SHIT LIST IF THEY FIND OUT."
>>
>>836345
"Yes, it'd be a shame if you accidentally released some unintended prisoners," de Lis's voice drips with sarcasm.
>>
>>836914
That would suck. Especially if they then turn out to be some sort of - random stab in the dark here - monstrous being that devours the soul and blood of others to sustain itself, growing stronger like a festering blood-cancer in the heart of humanity.

but what

are the odds

of /THAT/
>>
>>836929
"Incredibly high, like the chance a rogue doesn't live through their first floor."
>>
>>836914
I'm curious actually, De Lis, how did you even end up here ?
>>
>>836929
"Maths teachers?
Nay, I haven't seen any down here."
>>
>>837331
The hunter swings her chain absentmindedly. "I uh, had a bad run in with this Fierstrom lady a couple years ago. The less said about it the better, but right now I really, really wish to be out of this place."
>>
>>837395
"Fair enough.

Your family seems to be tied to the Fierstroms, it's strange. Could it be fate ?"
>>
>>836929
"I wouldn't worry that much about that. A lot of people seemed to have been locked up for being runners. Take me for example; the worst thing I've ever done wrong was loot some corpses, steal small things, and ocasionally perform surgery without a license, but nobody died (intentionally) and it's all normal stuff that would get you clubbed upside the head or, not thrown into a prison beyond time.
That said, unless it'll make our escapes easier, I'd suggest against unnecessary risks. Our (my) safety is top priority here, and I'd like to be out of this prison before I die of old age."
>>
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>Effective at the conclusion of Floor 6 [and perhaps sooner] Players may soon reroll as a non-human race by invoking the reputation of House M and generating a monster from the Understairs.

" Following the destruction of one of the more infamous Gaolers thought to be dead ; The 6 Knights of Malta; The Wyrd Hunt's deeds begin to spread around the corridors like wildfire due to some secreted source of information. Runners take note. "

> Wanderers can roll two random races and pick one. 2 D6 are needed
> Inheritors may roll within the same race category with 1D6, and have claim on your things.
> Apprentices who have been following you may be first in line to claim your things and continue your legacy at least until a decision can be made between floors to call on a suitable inheritor
>>
>>837652
A-are you insinuating many rerolls will be necessary after this floor?
>>
>>837681
There are 6 Gaolers.

And you have only killed 2 Knights.
>>
>>837652
A thing of note.
It should be known that while the prospect of recruiting monster races should entice the open minded folks of the hunt for the right reasons, know also what it means to be human.

> Humans upon creation gain an extra skill at level 1 and face no stat adjustments.

While it could be argued that we're by and far the middle of the road know that generations of genetic proliferation and mingling on and off with monster races have led the " iron standard" to this point.

Other qualities of humans also include;
>Being a universal food source to nearly all monster races. Hence the cultural divide.
>The current dominating race in the crystal Corridors and the Medina Spiral by a margin.
[Faeborn and other reputable races fall slightly behind]
> Magical Literacy.
>>
>>837706

>Magical Literacy

Okay but I see a few critters on there in Mage and Guide gown, what's their deal? Did they learn from another human?
>>
>>837715
Maybe they just thought Guide garb makes them look cute.
Because it does!
>>
>>837715
Races that result in Aethernumb of Aethernull [0 and -1 mag stat] in a magic class are automatically disqualified from it. Currently, no race combination save for 1 or 2 does this.
>>
>>834322
>>831521
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)


You can only wear a single piece of armor at a time. Choose the cap or the vest. Not both.
>>
>>837764

Since when has that been a thing? Seems kind of silly that I can't wear a hat and a vest at the same time.
>>
>>837827
Not THAT hat and THAT vest. It's autumn you dummy.
>>
>>837827
Always. They are both considered armor and you can only wear one armor at a time.
>>
>>837841

I'll wait for confirmation on the cap. It's hard to believe that this wasn't caught at any point during the last floor, during which me wearing the sniper hat was acknowledged from the very start.
>>
>>837862

It wasn't that apparent with how you listed it on your sheet. You do need to choose between wearing the snipers hat or the combat harness.
>>
>>837882

Well, now that I've heard it from the horse's mouth, I guess I'll go with wearing the Sniper's Cap.

There goes 1 Def and 1 HP.

Does this mean that I'm only wearing a hat now? Charging through floors in just my boxers seems haphazard.
>>
The hat is just the most important part of the outfit. You still get some slacks and a shirt. Trigger's new bowler probably comes with a three piece suit.
>>
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>>837903

Let me have my chuckle at the thought of a few of us running around in our underwear while fighting the dark denizens of this dungeon.
>>
>>837909
>>837903
I didn't weave any kerbold underthings. Aint even sure what pattern to use fer that.
>>
>>837967
Little bones, obviously.
>>
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>>837652
Updated the elemental wheel to have the official symbols for easy reference!

I'm also seeing if I can figure out a way to mark down known pulse effects without it being just a wall of text.
>>
>>837985
>>837967
>>837909
>>837903
Oi now fellas, I'm a professional - ain't no reason to get all star-eyed at me beautiful parts, ya?

They're half metal anyhow, n' the underthings come built in curtsy of my fine fur coat. 'Sides, do I strike you lot as the sort of unpatriotic type who'd ever take of his Issued Volga Standard Shirt, 3#?
>>
>>837652
What options do inheritors of formerly-human (Ghouls, Wisps, Demon-hosts, etc.) runners have? Same as baseline humans, or will they get their own table?

>>837985
Sure, little bones is a good print, but I'm talkin about the pattern. The whatsit, the mold, the template. Can't be just choppin a hole fer the tail and expect the thing to hold.
>>
>>837652

So do apprentices accompany us or are they merely hidden in the background awaiting the chance to prove themselves?
>>
>>838953
The latter. They exist, but until such a time as you're dead and let them take over they will not be on the board. We tried this briefly in an earlier map, and it leads to single players playing 2-4 characters. This isn't scalable, and leads to processing taking days and days along with single player actions dictating far too much of the game space because they control squads of units.
>>
>>839018

Also, for apprentices do you roll for race, subrace or both?
>>
>>839097
Do we get apprentices again? I thought that was just a reference to the old groups of companions like Falconi for me?
>>
>>832026
Thank you Jackie.
>>831951
Fixing previous post.
>Deploy
>-Leeches (-2 HP Duration 3/6)

[K] Heinrich Lv2
HP:5/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:5(B2+3), DEF:3(1+2), MAG:0(0+0)

Equipment:
-Main Hand: Unknown Dagger (ATK+3)
-Off Hand: Skeleton Shield (DEF+3)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-1 Calorie Gram

Skills: [Knight]Counter, Shield Bash, Ground Slash
>>
>>839097
Apprentices become available in shops. It is a small measure of predetermination for a character who has a still working build but would like to try another. Rescuing Runners yield a similar effect.
>>
>>831279
Deploy!
>>
>>837652
Would it be possible to know the pros/cons of playing races that are different sized from the norm? Like besides the obvious that larger creatures take up more spaces on the field. For example can a small creature normally wield equipment that is intended for a medium one or it has to use 2 hands for it?

Also Avians are stated to be able to fly but harpies and faerie are not does this mean that they can't fly in game?
>>
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>>841183
Some things.
Creatures with wings are capable of flight but I was definitely negotiating with the room on the sheet. Feel free to ping about any race but some are still in development and not everything is final until Floor 6 is concluded.

List of Fliers:
Fae, Harpy, Avians, and Red Thieves and SunJackets.

About Sizes
Currently the known sizes in the game are Small, Medium, Large , and Giant.

Unless listed or made visible, every runner is of medium size, can wield medium items and can wield great and small items.

Smols
-Small Creatures can slip under units bigger than them and are not barred by standing enemy creatures. They can also be carried on the backs of bigger creatures without taking up a handslot. As far as movement goes , 1 mov is 1 tile. They can also fit through holes or gaps less than a block's width.
- Medium to large creatures are in a position to do a lot of damage to them small creatures also treat medium two handed items as great weapons. They cannot wield great weapons that mediums normally wield.

==
Large
-Large creatures can take up to 4 tiles and two tiles wide. And move in Lengths. Lengths are equal to their size but can be treated as two at minimum. While they can move through 1 tile wide openings they cannot stay in it. If they do they become [Stuck] Large creatures can [Plow] through small creatures at no cost but Medium creatures are bumped aside for one movement point.
- Large creatures Can wield Giant Weaponry and treat them as great weapons. They can also wield Large weaponry One Handed.
-AoE attacks deal an additional 50% damage per tile the creature's hitbox occupies this is based on the highest damage they take when the effect is centered on them.
- They may grab Medium creatures one handed. And smol creatures may simply be back carried
==
Giant
-Currently the largest runner size discovered, taking up 3x3 tiles. For their size, moving large distances is no problem however finding a spot to stand on requires at least two tiles of standable area and 3x3 tiles of open space.
- Giants wielding Giant objects deal crushing damage automatically. Either the wielded object breaks first or their intended target does.
- Giants can only wield Large or Giant weapons. Anything smaller would require the HVY trait. Or it will break upon use.
-Giants may [Trample] enemy creatures that are Medium and smaller upon moving on their tile. And may bump Large creatures aside at the cost of one Mov.
-Giants can carry Large creatures one handed, throw them two handed equal to their strength in tiles. They can also Thrown smaller creatures one handed equal to their strength in /lengths/. Two medium creatures may ride on their back. But it offends the processor, the party involved, and Fullbeard.
-Aoe attacks deal an additional 50% damage per tile the creature's hitbox occupies. This is based on the highest damage they take when the effect is centered on them.
>>
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Base adepts
>>
File: floorsAdept2.png (1.4 MB, 1931x1404)
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Advanced adepts
>>
>>839623
That's right! Adopt yourself a protégé!

I have to find Durian, the poor boy(?) is probably hungry and cold!
>>
Processing will resume later tonight. Thank you for waiting :v
>>
>>842159
The anticipation is eating away at me.
>>
>>842297
Are you sure that is not another ghoul chewing on you?
>>
>>842431
Maybe something he ate?
>>
>>842450
Maybe, though if it can survive a ghoul's stomach and start eating him from within, we better do something about it >_>.
>>
>>842458
Sounds like a good candidate recruit for the Wyrd Hunt if that's the case.
>>
>>842159
I can't wait to die horribly! :^D
>>
>>837652
Is there no rolling for wisp races, are they accessed through other means?
>>
>>843192
They are accessible via death dice. How racial stats are applied or if they are only limited to humans is another question.
>>
>>843268
Dying as a race, allows one to be modified as a ghost of one. This makes Wisps a mutation class technically -- but a really modular one.
>>
>>843771
Does that mean wisps like Penny and Verbal will be rare wisps?
>>
File: FLOOR06_Turn24b.png (2.63 MB, 3016x2047)
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A fissure discovered. A path forged. Hope alights and then suddenly-


FLOOR PHASE.
https://www.youtube.com/watch?v=FjWk3Ci8Xqg
>>
"Okay, Vis! It looks like there's a mothcultist on the other side of the door. Intel suggests throwing the C4 now might be overkill, but if you really need to chuck it, aim for that bastard's face."

"R3, I guess you're up to open the door, seeing as the knights are a bit too slow."

"Knights, try to get over here and form a shield line. Anything that miraculously survives three barrels of death gets to be gutted like a fish."

"That's it! Move up, get your overwatches ready, and let's hope this "death ward" applies to the poor sods on the other side."

>Load: Packed Round (x2 by Reassemble)
>Overwatch E

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 Pumpkin Rounds (6 Fire) + 1 Spreadshot (-2 DMG) + 4 x Packed Round (+1 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 4/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 2 x Refillable Water Flasks, C4 x 2, Combat Knife, Lv3, ATK + 3, BLEED: 1, Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw)*
ATK: 3
DEF: 2
MOV: 4+1
ACT: 2
HP: 12/15 (+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>845824
*whispers* It's floor phase
>>
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>>845827

That it is.

I'm not deleting my post, since it's exactly what I plan to do our phase, unless some cunt on the other side of the doors decides to get the drop on us.

You can't make me delete it anyway~
>>
>I am replacing Zak as Grenouille's inheritor.
>Also I am deploying now.

[Hero][G] Karura - Lv1 Luxsworn Avian Guide
STR: 2 [1+1] DEF: 3 [1+1+1]
MAG: 4 [2+1+1] HP: 5 [4+1]
ACT: 2 MOV: 2L (4) [3-1; L]

Gear: Guide Cloak [+1DEF, +1MAG]
Main: Wand [LV1 RNG 3; +1MAG; Hydras/Teras]
Bag: - Hammer [+1ATK]
- Empty
- Empty
- Empty

Skills: [G] Pulse, Cleanse, [Fullmove Fly]

Race: Avian
+1 STR, +1DEF, -1MOV; Large
Fullmove Fly: If you spend all your actions moving, you fly.
MUTATION: Lux Sworn
+1 MAG, +3 Sight, Lux Immune, Blind Resist, Lux Element Breaths
>>
>>845820
Did I gain nothing for eating Percy?
>>
>>845820
Major Tom, this is Dog Control. Ansible says you've acquired the Alq Package. Well done, Major. Good eye on that Key.

The People to your immediate west is the Wyrd Hunt. My...
....
... subcontractors...?

They're on our side. Mostly.
>>
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>>845834

A program crash ruined this originally.

As based on this image: Gain a [K] skill and a Spear Weapon Arte for consuming this "Percy."
>>
>>845843
May I choose from among the [K] Adept skills? Or just the base ones?
>>
>>845850

Because your victim is a master knight: Choose any one from base or adept.
>>
Thank you. I shall choose Rushdown and Intercept.
>>
>>827437
I have always been fascinated by this, does OP make all the art for this game?
>>
>>845858
Yes.
>>
>>845820
do we know if this "death ward" is part of this level or is it a different one (other map)
>>
>>845867
It is the same map, its probably has a boss in it that is a bit of a big deal.
>>
>>845869
well if it is the same map I can't figure out how that door connects with the stairs, also haven't we already broke into the death ward?
>>
>>845870
It looks like it's level for a square or two before it goes to the stairs.
>>
>>845824
agent8 [R3] can move EEN and weapon throw twice to kill the closest cultist, then drop a dagger and I can move EE pick the dagger and weapon throw twice the other cultist, but we still need someone to kill that mothman
Or we can let you kill everything
>>
>>845876

Well, before any of us gets to kill stuff, we need someone to open the door(s).

Unless they're the sort that will magically open when we go, "YES, WE WILL ENTER THE DEATH WARD."

But that's just silly. Doors don't open on their own.
>>
>>845878
Given its asking Y / N then pressing the yes button will open them. Still better to wait till action phase so they can't attack you right away.
>>
>>845878
>>837715
We can try? HEY BURKHARD! YELL A BIG APPROVAL AT THE DOOR WILL YOU!
>>
Lei Lei, could you use Good Smell as one of your acts next turn?
>>
>>845880

Ho-ah, boss. I'm not arguing against another turn to find out what a spread shot on 10 range looks like.
>>
>>845820
Updating the Ewer to account for the damage that was prevented by cleansing the leeches and Bardo's healing
>(Last turn end ewer:65/78)
>(Ewer Changes: Leeches(Justin -2) (Hetros -3) Bardo +6 = +1 )
>Poka's Tipped Ewer: 12/15(Poka)+6/11(Justin)+18/18(Kail)+17/18(Jenny)+13/16(Hetros)=66/78
>>
File: FLOOR06_Turn25a.png (2.87 MB, 3016x2047)
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Floor Phase
https://www.youtube.com/watch?v=FwAiPtjDJe4

Thunder boomed from the din. A crash of fire and iron blew open the doors that kept us back and now- the doors that kept us safe.

No.

It kept us here. It kept us still. It was the reality that would deny us our names.

Runners.

Act Phase Begins- [There is no clean version]
https://www.youtube.com/watch?v=64TXvWX_lfQ
>>
>>845899
Quaz! It's good to see you in 1 piece! I'l lend you my Napalm Hug if you need a decent weapon!
>>
>>845899
Sweet Feth, what is our plan of action now?
>>
>-Maintain Arm Bind
>Move 6W
>Morning Star Knight 3S, 6W.
>-Lux Ball Penta
>-Living Weapon
>Dark Intent ; I am fired upon ; Morning Star Knight into path

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 17/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 12 (6+6) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden
-Executioner's Twisted Silver Armor

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest, Rushdown
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
Polearm Skills : Intercept
>>
>>845927
>>845899
>Timing override. Livia is to move last.

Processor please pay attention.
>>
>>845899

Let it be known that I have no idea what I'm doing! Tally-oh!

>Move 1E 3N
>-Autolab : Engrave Napalm Hug ArrowBallX4
>Shoot Knight that Livia is binding with Ticking Solution (Mag 5+4(Ball)+2(Alpha Solution) = 11 Mag Attack)

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha] [Engrave : ArrowBallx4 , +3 Range +4 Mag]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
1 Teras Shard,
1 Plant Shards,
5 Pyras Shards,
6 Darc Shards,
2 Hydra Shards,
6 Beakers,
Gem Cutter,

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6
Spells : Ballx3

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
>>
>>831233
Beckie, we need to save Fleur, she will die this turn to leeches if not cleansed. Are you able to grab her and place her on a ward so we could cleanse her?
>>
>Firing Solution
>Firing Solution

>-Reassemble

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 11/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
- Rocksalt x5 (6 Damage, Salts)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Silver Rounds x4 (5 Damage) +4 Damage
>>
>>845899
"I believe this novel is more of your purview, Poka."

>- Hand [Gardening Encompassed] to Poka
>-Wait for ZomZom to move
>Move 2E 1N
>Move 2E 1N

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- On the Finer Points of Potions

Prepared Spells: {Arrow+Sword} {Ball+Arrow}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>845899

What do I put my status as? Darc Branded?
>>
>>845899

"Onwards my friends!"
"These doors are too fierce a foe to fight!"

>Move 3E
>-Face E
>Counter E

[K] Einhardt, Lv.1: Knight
=Normal=
HP: 3/6(5+1), MOV: 3,
ACT: 2, STR: 2,
DEF: 3(1+2), MAG: 0
>ATK: 4 (2+2), POW: 0
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2, Blooded)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2, Blooded)

Bag 1/4: 0z
- Refillable Water Flask

Artes: 0.3

Skills:
[Knight] Shield Bash, Counter
>>
>>845899

Lux help us light up the darkness behind these doors.

>Move 2E 1S
>Face E
>Counter E

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>845899
"Mein Gott! No door shall hold me anymore!
BEGONE FROM WHENCE YOU CAME DOOR!"
> [Y] Enter
>>
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>>845908
" W- wait a feth. I thought the doctor let you all go in exchange for me working with him What the Hells Does This Mean !?"

" And- Uh no thanks Coffee, I got madam Grenada in my pocket. Why was I in a cage ? Well hmm I kind of screwed the pooch trying to escape, really... but third time's the charm, right !? "
>>
>>845976
>Believing an evil doctor
Ohhhh Quaz.
>>
>>845976
Just the opposite really. He had everyone captured instead. Most of us were planning a breakout for those captured then we got ambushed both on floor and in the corridors. We were just a level below this one and started breaking out a while back.
>>
>>845976
No we mostly all simultaneously busted out of the previous floor and killed a whole lot of gaolers and whatnot on the way up. And we picked up a dozen or two stragglers along the way.

We've got just about the whole team back! We did lose a few good people along the way, but that only serves to fuel the homocidal rage of our more martial members. We're going to get Graves now and we're still looking for Nezara, Runner and Latvian.
>>
>>845899
Torn between the direction an explosion came from, and a location literally called 'the death ward', Bardo makes a hard choice and advances northward. At least maybe he can get a new wand this way.

>move 3n
>move1n, 2e
>Cleanse 1ne

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-Water Flask
-1 hammer (maybe?)
-3.... Rock things?

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation

>move 3n
>move1n, 2e
>Cleanse 1ne
>>
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>>845986
..... " Well if it means anything I know for a fact Runner is out.. but who knows if even /that/ was fabricated. The others I was told went their seperate ways... and Graves... well he's just right there. He refuses to speak to me after what I did and working for the Doctor in General. I admit. I'm not exactly a shining example of anything. I've been working for this psychopath - for /nearly months/ now.
>>
>>846003
Tell us what you have learned about Mendele.
>>
>>846007
>>846000

Actions Invalidated from memory.

> Who Actually Are You !? Stop posting as anons and use Trips.
>>
>>846003
Well even if he's right or not this is the time to change a bit. We're busting out the extremely hard way. Unless there's anything else of note in your section of the ward we're grabbing Graves and bolting west. Feel free to shoot your way out with us.
>>
>>845899
>Move 3E
>Drink from Canteen
>HP is now 4

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
>>
>>845899
>Move ENN
>Move NNN
"Is the parasite laid low, by ANOTHER parasite? How poetic, it's like justice."

Hp:7(5+2)
Str:2
ATK:4(2+2)rng2
Mv:3
Act:2
Def:3
Mag:0(aether numb)
Taurvic
-Furious-

Hands:Spear(2hnds, rng2+2atk
Torso:Knight armor(+2Def)
Inventory
-2x hardtack
-1xwater flask [9 sips]
-DAGGER(+3?)
-
>>
>>845967
can you move 3E instead? if you can't or can't delete your post is fine if you keep your old move I can work with that but I'd like you to move closer to the danger that way I can go in and kill those cultist and save the purple guy
>>
>>846011
" Very little actually. He's one of the Gaolers running the show. The Gaolers themselves are a scary hierarchy of people chosen by Absolute Law to remain here indefinitely and keep the most dangerous forces in the Spiral from ever escaping. It's hellish ! And even I dont know how he does it all. But if its Mendelle we're talking, he or uh .. she ? spends their days experimenting on prisoners , and collecting them from around the corridors from various sources. The techniques they gained from doing this are an equal measure of ghastly and terrifyingly effective, from Weapons Production to Genetic Research , Mendelle has everything they need to reshape the Volgons for taking over the Spiral on Their Terms. At this point they're just egging the monster houses on to throw the first punch if they haven't already !
>>
>>846048
What have you been helping him with personally?
>>
>>845899
>Move NNN
>Cast Fire BallArrow (POW 7) at the gaoler knight, wherever he is at the moment

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-empty
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells: BallArrow x2

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>845899

>Move 3E
>Overwatch Death Ward Door, Using Double Tap if necessary to keep entrance clear of enemies

[I8] Spardo, Level 1 Militia

=Status: Normal=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0)MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)


Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


[X3 Packed Round on SA-O2]


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
>>845899

>What status do I mark my brand as?
>>845962 (You)

Short winced at the sight. It was only for a second but he couldn't tell who or /what/ he saw. The hairs on his neck stood up and then burned. He could feel a mark on his neck. Like in had been carved by a dagger.

"What the feth was that?"

>act 1 spot the stairs (4S of the 22)
>act 2 peek through the secret passage
>act 3 see if the shelf has any books of interest
>-face SE
>-moonsault away from assailant

[R6] Short, Level 3: Rogue
=Status: Darc branded (+1 Mag,???)=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:3(3+0)
ATK:3(2+1) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 2/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Binoculars
-Unidentified Arms
-

Crafting bag:
-Junker gear


Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
>>846048
Honestly ? Idiotic Projects. Error prone and dangerously designed weapons of self destruction. But mendelle liked the ideas so much it scared me into thinking that they found some kind of genius behind it. Like the Goboton cannon that takes half a day to load one shell,the aether-phobic pressure valves that messes with the pressure readings on the time locks, and even the memory boxes that stores a prisoner's need to escape but also turns those memories into literal weapons. Mendelle came up with a few things too and it almost feels like they were attempting to /impress/ me with how bad it was. I mean - solar powered lanterns ? darc powered invisiblitiy cloaks ? Anti gravity flippers? A number that went past 6 ? This is the worst scientific rivalry I got caught up in ! "
>>
>>845943

Coffee you don't have line of sight. (I think there's a wall in your way).

"Vis, Agent8; one of you get the door. Let's do this."

>Load: Packed Round (x2 by Reassemble)
>Overwatch E

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 Pumpkin Rounds (6 Fire) + 1 Spreadshot (-2 DMG) + 4 x Packed Round (+1 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 4/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 2 x Refillable Water Flasks, C4 x 2, Combat Knife, Lv3, ATK + 3, BLEED: 1, Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw)*
ATK: 3
DEF: 2
MOV: 4+1
ACT: 2
HP: 12/15 (+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>845899

Beckie and any of the guides if you could move to some place safe to be cleansed. That counter does not look like a re-raise one
>>
>>845899

>Deploy

[I]Norin Alcos Level:1
[ARM]
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
40z
-Chalk x2
Armswrite bag:
-Spring x2
-Gear
>>
>>846147
We are working on it Fleur, we will save you!
>>
>Move 2N, 2W
>-Bump Nadine SE
>Prepare Block Ring Ball Arrow Arrow
>Arc Aer Block Ring Ball Arrow Arrow 6W

Pyras Fairy (10/11 HP, Act 1, Move 8, Mag 15, Attack 0, Defense 0)
>Arc Pyras Ball Sword Sword 3N, 2W at hellmarine on pillar

[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 3 (2+1) WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :
Pyras Fairy (10/11 HP, Act 1, Move 8, Mag 15, Attack 0, Defense 0)


Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-3 Darc Shard
-1 Lux Shard
-1 Pyras Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink

Prepared : Arrow Block Block, Ball Sword Sword, Ring Ball x 4
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>>845899

>Mov NEE
>-drop 2 daggers E
>[Y] Open door
>Move W W S back to where you were

[R3]Agent8 Lvl 2 Rouge

HP: 5/6 MOV: 3 ACT: 3 ATK: 2 DEF: 1(0+1) MAG 2

Equipment:
MHand-
Armor-Lvl 0 Prisoners Clothes(+1 Def)
Bag:
Lvl 1 Dagger(+1 Atk)(X4)
Dungeon Key(X2)
Thief Bomb

Skills:
[P][Back Attack]
[Weapon Throw]
[Steal]
>>
>>846255
>>845899

>Move E E S
>-Grab Agent8's dagger (play with [Switch] to get a free hand)
>[Weapon Throw] dagger at the cultist 3E - 4dmg
>[Weapon Throw] dagger at the cultist 4E - 4dmg


[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Cult Veil
-C4x3
-Calories Gram x2
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>846279
"Repositioning to spear west since we're stalling out in that direction. Livia, we need you to stop playing around once this thing is dead and MOVE for the west. We need to start getting ready to move folks asap. The team spearing east can rescue the last two folks. We need you to get yourself under that artillery cannon and to dismantle it asap."
>Hook and pull self 4NW,1W, deliver attack to arm-bound spear knight with other hand as I fly past. (7Atk+3Mag+5*Ball, Sizing Solution Applied)
>Twin Attack Arm-Bound Spear Knight before he's morning starred. (7Atk+3Mag+5*Ball, Sizing Solution Applied)*2

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor, Channeled by Justin, Ewered [52/78], Contagion (-3)=
HP:13/16(5+3+8) ACT:2
STR:5(4+1)/ATK:7+8MagPow(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet [Sizing Solution, Ball*5](Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*8 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
>>846284
Meant to link:
>>845899
>>845927
>>
>>846167
>>845899
Overriding, I miscounted tiles.

>Move 2N, 2W
>-Bump Nadine SE
>Prepare Block Ring Ball Arrow Arrow
>Arc Aer Block Ring Ball Arrow Arrow 6W

Pyras Fairy (10/11 HP, Act 1, Move 8, Mag 15, Attack 0, Defense 0)
>Arc Pyras Ball Sword Sword 3NW at hellmarine on pillar

[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 3 (2+1) WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :
Pyras Fairy (10/11 HP, Act 1, Move 8, Mag 15, Attack 0, Defense 0)


Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-3 Darc Shard
-1 Lux Shard
-1 Pyras Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink

Prepared : Arrow Block Block, Ball Sword Sword, Ring Ball x 4
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>>846048
Great. Inter-spiral conspiracies. I see what Armistan was hinting at.
>>
>>846048
"Then I'll judge him. He will not be allowed to escape."
>>
>>845899
>move 3E
>overwatch anything coming through the Death Ward door NE with Doubleshot

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Iron Face Plate (+1 DEF)
- Iron 2g
- Wall Chicken
- Ground Bone 4g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>845899

>Move 2E 1N 1E
>-Enter Death Ward
>Overwatch E

"NOW LET'S SEE IF THE INHABITANTS OF THE DEATH WARD CAN TRULY DIE!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 4 (+3 DMG, +1 RNG)]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>Move 2N, 2E, 4N

[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Iron Maiden(Capture Creature)
-Bomb(4 Dmg, Destroy Terrain, Timer)
-Empty

Skills: Bloodlust, Suspend
>>
>Move 2W, 1S
>Counter West

[K] Penny Lvl4 Adept Knight
=Dulahan: Mag adds adds +2 Str, Armor Def adds HP +2, Armor Possession, Armor Mortality=
=Wisp: +2 Mag, -1 Str=
HP:13/13(5+5+1+2) Str:4(2-1+2+1) Atk:8(4+4) Def:3(1+2) Mov :3 Mag:2(0+2) Act:2 Zeal:3
-Silver Kunai( Lvl3 Atk +4)
-Head
-Raider Armor(Lvl3 Def +2, Atk +1)
Bag: [156z]
-1x Sleep Bomb

Skills: [K] Counter, [K] Spin Slash, [K] Shield Bash, [K] Groundslash [K] Evil Does Not Rest
>>
>Move 3N
>Prepare Ball Ball

[M] Miss Potts : Level 2
=Lux Sworn, Human=
HP : 5/5 (3+2) Atk : 0 Def : 1 (0+1) Mov 3 Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Teras +1 Mag
Skills : [M] Ball [M] Ring [M] Block
>>
File: threats to be aware of.png (560 KB, 1598x1334)
560 KB
560 KB PNG
>>845899
>Move 1N 2E
>Hook and Pull Pyras Wand (2N 1E)
>-Inspect Pyras Wand

"Everyone, may I have your attention! Those revealed helmarines look to be equipped with flamethrowers and maybe a canon. Bagmen are also among them, so please do not open up that secret path because it'll more than likely just let them into the squishier bulk of our party."

[P] Justin Lv5 [Human Paladin]
=Salvaging=
HP 7/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2+0] DEF 6 [10 Front] [b2+a2+s3*] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Gilda's Ashes
-
-

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>846527
You'll want to double check your move there, you got a wall directly north of you.
>>
>>846744
I have come to realize the bagmen are not bagmen. They are scholars. BE WARNED!
>>
>>846781
Nah, check it, boss got pushy so the hunter rook's fine. >>846295

>>846088
Don't suppose you still got any of that stuff with you?
>>
>Move 1S, 3W, 1N
>-Wall Walk
>-Switch to Empty Hands
>-Pick up Fleur NW
>Move 1S, 2E, 1S
>-Drop Fleur SE
>Equip Blade Ray
>Move 2N, 3E, 1N


[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 10/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 4 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 5/6 (4+2) : 1537z
-1 Silver Kunai (Level 3, Attack +4, Silver)
-Crystal Pick; Can mine crystals
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
- Silver Large Great Wall (+14 Def, +6 Atk)
-3 Silver Arrows

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>Order Moth to retrieve documentation. Notes, books, anything with writing or pictures.

>Prepare BallHandHandHand

Status:[Fire Resistant Ghoul], [Fed A Book A Soul? +7 POW?]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared: HandHandHandHand x1, ArrowArrowArrowArrow x2
>>
>Cleanse [V1] Hetros through ward
>Plant Pulse Wendigo through Ward.


[G] LeiLei : Level 3
=Ordonian, +1Hp , +1Mov , [Good Smell]=
HP : 5/5 (4+1+3) MV : 4 (3+1) STR : 1 (1) DEF : 2 (1+1) MAG : 3 (2+1) POW : 4 (3+1) ACT: 2 (2)
Main Hand : (Crystal Studded Wand : Mag +1, Casting Range 3, Grants Pyras, Hydras, Teras, Plant, Acid, Iron)
Armor : (Guide Cloak : Mag +1, Def +1)
Skills : Pulse, Cleanse, Channel
Bag: 200z
-Holey Shield : (Defense +4, Atk +3, Piercing Vulnerability)
-Llama Water : 25 sips
-8 fixitives
>>
>Cleanse myself
>Cleanse the Weiss Fleur

[O] Thinly: Level 6: Forger
=Human, Leech 2=
HP : 9/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>>846284
... You know Livia cannae actually respond, right? I've watched you yammer-yammar on at her for a while now and it's kinda riddling my old brain-case. She's struck with a curse of silence(ish).

>>845976
>>846003
Good to hear from ya Quarz. I missed your talky, whiney sleep-gassin' personage. Maryland says hi. Got her here with us. Stick with Major Tom there, he'll get you to her. Leave Graves to us and we'll get 'im!

Tell me Mendelle ain' working on KERO numbers higher than 6 tho, old buddy.

>>846859
Right, rookie. Hold down the fort 'ere for me, will ya? I've got a few small deals to handle.

>-Raid bookshelves N and NW. 3 inventory slots. Stuff all books in there.
>Move 5E, 3N, 1E
>[Beast Talk+Magnate Social] Contact Gobbos on GIANT CANNON west. Tell them I fancy their GIANT CANNON. Perhaps they'd run a fire mission for me? I've got a pinned down team in the Dead Ward. Can they bombard the machine gun nest there?
>While we're talking - [Deal] them the [GIant Gaoler Silver Lance] N, [Giant Gaoler Silver Shield] NE and [Cultist Shotgun]+RockSalt W.
>They're known junkers, think of the amount of stuff they can junk here! Wholesale prices!
>-Inform Major Tom of (potential) incoming support fire.

hey you guys

That's a mighty fine mega-cannon you've done gone and gotten yerselves. Speaking as a dog what appreciates bang for my buck, I've got a potential little question for ya you might all be able to help set me up with, yeah yeah? I've got this pinned down brother in arms in your line of fire. And between the five of us, hey, maybe-wise we can come to a happy conclusion? I'll show you my fusion cannon if you show me what yours can do.

Dog Control, Major Tom - be advised
The area you're in is likely to get hot soon.

Lvl 7 Magnate
==Kerbold=
HP: 9 / 12 MV: 9 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 10
ZEAL: 0.5 ZNY 208
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (2 act stun * 4)
THE CASE ( -- | -- )
-A-
The Private Eye [+4 Mov, 2x Sight, @, Etna]
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4] 'Caz' | -- | --| --
Carving Bag: Empty
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[PeaceCrafts] Yes. *Carver*
>>
>>847120
"She can nod can't she? I really need to work on teaching you folks jaeger signing like we used to do."
>>
>>846859
Ah, my mistake. Yes, our Jackie is indeed pushy.~

>>845820
Did I manage to loot anything from Percy?

>>845899
"A lovely hat to anyone who saves my dear sister!"

>-Regen 2HP
>Move 5S
>-Drop Hunter Bomb (NOT ARMED) and Maiden
>Dark Tendency, Hook and Pull self to Livia's knight if he's defeated
>Dark Tendency, LOOT ALL HIS STUFF if he's defeated
>If Knight is not defeated after everyone else has gone, attack him twice


LVL: 3, HP: 7/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 str, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 4x
-Maiden 1x
-Hunter bomb 1x
-SaltHound 3-RNG 2-AMMO 2-SHOTS

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3, Goya's Eyes and Teeth, Ancient Imperial Espresso Beans

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>847219
How lovely?

>>847214
Yeah but that's like - two crossed fingers means death and a smile means murder. Okay, wait, that's probably goign to apply a lot now that I think about it.
>>
>>847256
Actually most jaeger sign doesn't use mouth gestures because that allows something to leap down your throat or you to not be wearing a glass mask (don't ask), it's all hand or arm gestures.
>>
>>847120
>>845899
Attention
Party leader override. Overriding extremely detrimental orders. Trigger may change these orders to something else. But do not do them. If he does not change them himself then allow the actions to be wasted.
Attention


>Do not ask the gobbos fire the giant cannon in our general direction.
>Do not [Deal] the super valuable boss gear.
>>
>>845899
>Move East 3
>Overwatch cast AerBallBall at the first enemy to come in range

[M8] Cassidy, Level 1: Mage

=Status: Leeches=

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Aer (Lvl 1. [Aer] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of Fire (Lvl 1. [Pyras] Word:2 +1 POW)
-Chalk
-empty
-empty

[Ammo/Prepared Spells]: BallBall, BallBall, BallRing
>>
File: relinquish.png (294 KB, 749x390)
294 KB
294 KB PNG
>>845899
>>845961
"What is this Book Mord? You know I don't know the power of runic books. Thank you, nevertheless I'll keep it safe for later. Now let us finally do some running!"

>Tap: Put [Gardening Encompassed] from [M1]Mordenkainen into my Bag
>ACT1: Move 3E2N
>ACT2: Move 2N3E
>Tap: Use roots to sense the ground's elements around me
>Tap: Relinquish 2 Wards as pic related, +2 Pow next spell (as per Trigger's request)

>Status:
>Relinquish +2 Pow next spell
>Root elements Bone Granite [Darc],[Terras]
>Channeled By [N2]Bardo
>(Last turn end ewer:66/78)
>(Ewer Changes: Leeches(Justin -2) (Hetros -3) Kail -6 = -11)
>Poka's Tipped Ewer: 12/15(Poka)+4/11(Justin)+12/18(Kail)+17/18(Jenny)+10/16(Hetros)=55/78

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 12/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4, Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2HP,+2MAG), Paper talisman*4, Book[Gardening Encompassed]
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>845899
>Move S, S, E
>Prepare Ball Arrow Arrow Ring


[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP:5/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Hand Hand
Hand Ball Ball Ball
Hand Ball Ball Ball

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
>>846073

>OVERRIDING

>>845899

>act 1 spot the stairs (4S of the 22)
>move 1S 5E
>-moonsault

[R6] Short, Level 3: Rogue
=Status: Darc branded (+1 Mag,???)=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:3(3+0)
ATK:3(2+1) DEF:1(0+1)
>>
>>847304
Uh, that ain't your call to make. This ain't the army, and you ain't my commanding officer. You have approximately and completely no ability to tell me what to do when where and why, although I'll always happily listen and then mostly ignore ya. You're party leader, not dictator. That's asking and directing, not commanding. No one gave you the ability to tell others to step-march, and you ain't ever had it. Poka, Burkhard and myself when we wore the shiny boots didn't either. So pipe down there, magic kid. You represent. You don't dictate. I didn't sign off on being your nameless flunky, and you ain't paying me enough to be so.

I ain't seen anyone claim the stuff on the ground either. If they had, put it in their pockets or say so, all nice-like. It's first come, first serve, although we always share nicely. It's been like that for the last Five-½ Floors, 'cause it is, 'cause thats the way it works. That don't change on your magic say-so either just 'cause this bits is somehow extra shiny. We can't use the tools , and while scrapping it for silverbits might be wortwhile, you can all choose to scrap the bits you find and got. There's another eight bops and two knights somewhere. Or is breaking them for scrap somehow dfferent then breaking them for gold? I got these ones, and I'm selling it. Done deal.

Also that cannon both can't fire now 'cause they'll take forever to reload, and ain't firing anywhere near our general direction unless you somehow teleported yourself on top of a building on the other side of the map. You do spooky stuff like that. Mite silly, though. I'm asking if they can bombard the place. I want to know their range and power output. Much as explosions are pretty, I'm not much one for enjoying them all intimate like.

So I'll continue doing what I'm about to do, thank you.

(plus - hey

we'll murder our way through those gobbos in a minute anyhow, so if you're all worred, just pick it up on the way)
>>
>>845899
"So, leading me here, huh ? Come on now, it sounds like an obvious trap."
>-Eyes Closed
>move 1N 1E 2E
"I'LL DO IT ANYWAY !"
>Reflect
>-Kill Medusa
"No matter what kind of trap you prepared, I'll still beat you to death."

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>845899
-Has a mouth but can't scream-

>-Worry about Durian and Graves
>-Believe in Burkhard
>-Regen 1
>Move 1E
>Backstab ShieldKnight (Str 6 + 6 Atk + 1 Backstab)
>Backstab ShieldKnight (Str 6 + 6 Atk + 1 Backstab)

[U]Ziegfried, Level:9, Adept
Status: Ghoul
HP:14/32(15+1)x2, MOV:6(4+2), ACT:3(3+0), ATK:6(3+3), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Spiked Shield (+6 Atk, 14 Def, Attacker takes damage in melee)
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
>>
>>847491
I'd say you should wait until we rescue the stranded manlet in the death ward, you might get better deals, but if you do that someone might take the silverware from you, so yeah go doggo get us the best deal
>>
>>847491

Trying to deal with stuff that isn't yours (yet) sounds like bad policy. Especially since one of ours could pick up those things and refuse to hand them over.

I am also uneasy about a danger-close fire mission conducted by our enemies. It'd be easier/more fun to just rush the tank and take it, instead of trying ro strike a deal with the current owners.
>>
>>847514
>OVERRIDE
>-Eyes Closed
>move 1N 1E 2N
>Reflect
>-Kill Medusa
>>
>>846003
"Quaz.. What did you do for the Doctor?"
>>
>>845899

>Move 3E
>Move 3E

"Finally get to stretch my legs! Maybe I'll get to swing my arms sometime this floor as well."

[K3] Quaker Lv2 Human Knight
HP:7/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:4(B2+2), DEF:5(B1+2+2), MAG:0(B0+0)

Equipment:
-Main Hand: Gladius (ATK+2)
-Off Hand: Round Shield (DEF+2)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Empty
-Empty
-Empty
-Empty

Skills: [K]Shield bash,Spin slash, Counter
>>
>>847660
Well, given that I move and pick 'em up then they are by rights mine. So that ain't an issue. I mean I can't sell stuff what ain't mine. That'd just be straight impossible! And if it was someone elses, I'd never sell it either. That'd be Stealing. It needs to fit in the case and whatnot. Not even entirely sure these things do fit in the case though. They're rather unwieldy. And sharp. Nicked me paws.

Gunners there either don't fire at all, fire n' hit the damn murderer of a machinegun nest or fire eastwards into what looks like a likely wall bit - which takes out a chunka marines. We win either way. S'is can blow us up too, I guess, but I don't really have any magic beans to sort out that little spot of bother right now.

>>847565
That Gobbo over there ain't stranded, 'es straight dead. Bled more blood than a stuck pig. I mean, just look at the lad! Red stuff gushing everywhere. 'Leastwise its a cunnin' disguise perhaps? Figure he wasn't worth saving, so I didn't even try. 'Sides, why would I need a better bargaining position? Do you know how good I am at this gig?

Son - I sold a ghost /Nothing/. Entropy is publically available good that naturally increases over time!
>>
>Move 3E
>Pulse Wendigo through ward [MAGPOW5]

[Hero][G] Karura - Lv1 Luxsworn Avian Guide
STR: 2 [1+1] DEF: 3 [1+1+1]
MAG: 4 [2+1+1] HP: 4
ACT: 2 MOV: 3

Gear: Guide Cloak [+1DEF, +1MAG]
Main: Wand [LV1 RNG 3; +1MAG; Hydras/Teras]
Bag: - Hammer [+1ATK]
- Empty
- Empty
- Empty

Skills: [G] Pulse, Cleanse

Race: Avian
+1 STR, +1DEF
Fly
MUTATION: Lux Sworn
+1 MAG, +3 Sight, Lux Immune, Blind Resist, Lux Element Breaths
>>
>>847932

Hey boss mage, can I just shoot him? I think he's more drunk than usual. I promise he won't die. It'll just hurt... A lot.
>>
>>848056
Yes
>>
-Wants to tell everyone that having issues mid-deathfight isn't the best way to handle life, the universe, and everything. But he can't-
>>
>>848056
You shut up. I'm drunk! I'm not! I don't drink on the job. Often. Or a lot. I mean, I'm a little drunk. And also there's a ghost whispering suicidal thoughts in me 'ead, but lettin' that lie for a moment I'm pretty sure I'm not drunk.

Much.

What I 'ad to kill time somehow what with'n the waiting around. And it's not a...I'm not an alcoholic! It's a wake.What with... Majors Dick & Harry and Gilda. Gilda died! Sweetest hungerer for the flesh of man you' ever met, really. Miss her already.
>>
>>848133
>>848090
>>848056

"Alright everybody stop before someone gets shot please."

"Trigger, let's hold on dealing with these buggers until we find out who they are actually working for. If they are working with the doctor then we are already dealing from a disadvantage there.

>>845899

>[Reassembled] [Packed Round] one more time for MAXIMUM DAMAGE.

"Alright boys let's mosey, we get our ghoul and we /leave/ although not from the same door it seems because of stupid Obedia magic law shit."

>-Burkhard Spits

"The sooner we leave this bastard murder hell prison the better."

>Move 3S, 1E

[^]Burkhard, Level 8: Human
=Normal=
HP: 10/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 11/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (Gravity Infused) (6 Fire/Earth/Darc) : 5/14
Quicksilver Rounds (5 Dmg) : 15/20
Rocksalt Rounds (???, Anti-Magic) 3/3

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Engraved: Ball Ball Ball Ball Ball]
[Gravity Pumpkin Rounds (6 Fire/Earth/Darc) (+6 Dmg)] [9/9]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
>>845899

>Move 2E
>Dilate
>Cast Dilated Ward with centre Directly NE of me

[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:6/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0
Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things
Crafts: Carver, Wundercrafter (No kits)
Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>848176
'Course they're working for the Doctor. S'is his marines, his biological experimens, his overly developed hell-cannon, her monster things. It screams Mendelle.

'Course I pledge a bit of an insider knowledge there, eh? Proud Experiment #8764 and all. Too bad we lost that Trigger finding compass, I liked being the pinpoint of the merchant marines. Meant I never got lost from myself
>>
>>845927
Since you're probably planning on eating this guy later too, mind making sure you wait for others to actually get a chance to loot them first? Kinda asked the same about Percy or whatever his name is but I guess it was ignored.

>>848056
>>848090
Jeeze, just shoot him before he hands over some weapons that would serve someone very well if they were used against half our group.
>>
Heavy Foot here could use a heal

>Move 1L N, 1L W
>-Lightning Reflexes
>Stone Skip an ax at Hellmarine 6W
>Stone Skip an ax at Hellmarine 6W
>Move 1L E, 1L S

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 2/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys, Spear
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>Move 3N, 1W
>Overwatch Leap Stab on first enemy I see North
>-The Whole Thing


[S] Jenny : Level 8 : Adept
=Bleed 4=
17/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Demon] : Dark Oath
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
Botting, feel free to override

[K4] Nut
>Move 1S, 3W, 2N
>Face SW
>-tap Kerosene


[K] Nut, Lvl 4: Adept, Human
=Chillin'=
HP: 9/9 (9+0), MOV: 3 (3+0), ACT:2 (2+0),
ATK: 6 (2+2+1(+1during night)), DEF: 7 (1+1+2+3shield), MAG: 0 (Aether numb)

[H1] moon
>-Drop suspend
>Attack knight
>Attack knight again

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
>>
>>847411
"I think you'll find that this novel is one of a very different sort."

"With regard to the tank, I believe the best course of action is for someone mobile like Beckie or Livia to neutralize the pilot. However, I believe Graves is the only person among us with knowledge of piloting advanced crafts such as that tank. If we wish to use it ourselves, we will need to rig Graves from his cell to the tank."
>>
>>848968

If Livia can lovelier blood sucks the pilot she may be able to learn how to pilot the tank.
>>
File: quazmeme03.png (139 KB, 946x919)
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Processing begins !
>>
>>849125
Tank ? Oh no no that's no tank. That's the Gobboton Cannon. Once it fires it takes 3 turns for it to load up. But Once it does. It can fire at just about any point during the Turn ! Not to mention that the yield is so huge that it unimpeded it will deal a massive 5~ Radius Blast !
>>
>>849375
Quaz, would you help us free Graves? There is a machine gunner's nest to your northeast that could use someone with the ability to throw up smokescreens and such. Plus I bet poor Tom would appreciate the cover.
>>
>>849395

Knowing this I'm wondering what they were shooting at. Quaz were there other prisoners besides us that had a means to escape? You said you tried three times with Wendingo and the others. Were there more?
>>
>>849437
>>849375
-Desire to free his undead progenitor intensifies-
>>
File: QUESTSCHOLARMEME10.png (145 KB, 1012x862)
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Alright kids put on your polity hats let's talk Party Structure.

= Party Leader Heirarchy and going Pumpkin =
Typically in classic Avalonian a band of adventurers must recognize a leader to follow no matter who no matter /why/ but they must or a singular party of unified resolve can't be achieved. To account for this, scholars of free thought instituted a method of /civil disobedience/ cause let's face it. The Rule of Absolute Law was kind of boring, predictable and too /complete/ to allow the free spirit of choice to explore its own consequences. And now that we've descended to the anarchy of Runner Life it's actually encoded as Going Pumpkin. [Because Rogues didn't actually like the earlier etymology of the term]

Party Leaders can at any point
-Override party actions at risk of disapproval of their peers.
- Invoke a fair judgement from Illuminated parties [that's me]. No trial will be held all evidence must be presented forthwith if secretive actions are involved and an ultimatum is presented before the next phase.
-Be elected by rule of collective and recognized by Illuminated parties [That's me !]
-Allowed the administrative reach necessary to facilitate a successful plan. Endowed such a chance but not entitled to it.
-Declare outsiders as part of the group or determinen friend or foe.
>>
>>849875
Pumpkins can at any point.
-Go Pumpkin and disenfranchise themselves from the party at risk of discountment from friendly fire mechanics and FOF recognition.
- Executed by their peers who will face no judgement of treachery from Illuminated parties [Also Me] and will face no judgement themselves if they acted in self defense. This will be treated as a mutual anarchy.
- Act of their own free will. But have no claim over their assets which are held by party treasury.

But before we go to these extremes, let me tell you what law abiding party members /are/ allowed to do.
- They may use Spoiler Tags to secret an action away from recognition of Illuminated parties [that's me] and by extension the party leader. This ruling however is overridden by Rules of Iron. Rules of Iron are classified as the current physical reality anyone follows despite all this mess. Meaning that anyone within sight range will always witness a secret action. And for that matter, burst transmissions, and witness data collected by a VeilBreaker who are under Oath to circulate only Truth at risk of their credibility going down in the Veil.
- The act of looking into Spoiler Tags outside of that and then acting on it using Party Law will simply have no effect unless illuminated Parties [That's me] recognize proof of the defendant's misdeeds. A witness testimony is sufficient, and those who lie to me are automatically cursed. Acting on a cause that was veiled by secrecy can't be recognized legitimately by illuminated parties until actionable proof is presented.
- For this matter, misdeeds done turns ago can't be undone. Due to rules of Iron. As well, by acting in the dark, the collective is deprived of reliable information such as your whereabouts unless publicly stated in action listings.
- As well, a party leader is well within their rights to suspect one of their own is plotting something if too many [Secret Actions] are occuring. While this alone isn't enough to enact disenfranchisement, they may also employ secret actions themselves to ensure the welfare of party cohesion is intact and may motion for disenfranchisement that Illuminated parties [that's me] must approve.
>>
>>849885

Now if it matters to you what i think about this.
We've been doing massively well so far about how we've been going about this but as the floors get more dangerous this will become more important down the line; but the Office of the Party Leader must be recognized for what it is or we simply don't have the Wyrd Hunt anymore but a group of Fight-Crazy Runners that ought to stay in the Pneumaether. It doesnt matter if you elect a pineapple, or even a bag of dice but a party leader in place allows us to coordinate as one and allows them to volunteer their energy in reading the board and keeping the party up to date. Without such, we will easily be stuck here for a /fourth/ time. And please before you raise your pitchforks I will put my foot down on another matter.

> I won't Allow a change of Party Leaders Mid Floor unless they themselves have stepped down.

So impressing or intimidating them out of their position is very unsporting. You would simply have to make do and wait till the end of the floor.
>>
>>849928
Is eliminating them from the position unsporting?
>>
>>849928

>-Talk to Ghost

Hey some of this seem familiar to you? Strange disagreements, people acting funny, groups getting strained?
>>
>>848326
>'Course I pledge a bit of an insider knowledge there, eh? Proud Experiment #8764 and all.

"Wait hold on what do you mean 'experiment'? You're a candid canine because of a mishap and rescue involving Hel. Your whole deal was with Yig, not Mendel-" The paladin takes a moment and remembers another piece of information earlier stated.

>'And also there's a ghost whispering suicidal thoughts in me 'ead'

"... is the traitor a ghost?"
>>
>>847482
>>846073
>>850332
>>845899

>Ammending post

Dammit it all Ghost

>- Execute Tricker AT THE START OF MY TURN THEN MOVE
>>
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EFFECTIVE NOW.
An ultimatum on advanced runes. [Cause I'm tired of edgecases really]

Sword:
Root: Melee RNG, Targets DEF. +2ATK
Modifier: RNG Reset to 1, Targets DEF. +2Pow


Glass:
Root: Can only be a rune tile if used as a base.
Modifier: Reshapes the spell after the first "set" is executed. The word after Glass becomes another Root Word

Eye:
Root: Visible personal range becomes targetable. MagPow set to 0.
Modifier: Cannot be used as a Modifier word.

Hand:
Root: Gathers elements based on reach , aoe, magpow and element of focus. When "grabbed" element hovers in close proximity to caster; Held.
Modifier: Overrides spell combination into a form of hand. The result of hand: A handed element can be wielded or tapped to boost a non-hand spell.

I'm not writing this a second time.
>>
>>850847
"I'll admit that I'm not confident on my knowledge involving the events which brought you to be a canine, but it just strikes me as an odd thing to say. Present company included."
>>
>>850426
If'n you want to yammer on about how the world whichs - which you're allowed to - I'd appreciate it if you at least got it right. 'Speciall when you want to start lecturing people on their personal history, like. Telling them their lives didn't happen is what we commonly call "Rude".

Or did you miss that entire part where I got into a gunfight with people who had a compass pointing out where'n I was /or/ that bit where I told everyone that Mendelle is a giant weapons facilitator in with the Volgans? I get how that's easy to miss. It was only a murder-hit squad that almost killed me. Apparently that sort of thing just isn't noticable around here. I mean, I certainly care, since I nearly effin' died.

And what ghost? What traitor? Did you not see... there was that entire... I mean it was-- it was right there? There's a spooky suicidal death-wish ghost named Etna and now she lives in my hat? I thought that was rather obvious. The hat is a giant unblinking ghost eye.
It's KIND of NOTICABLE. You gotta pay a bit more attention, lad, or the world'll slip you by. Maybe polish up your helmet or something. Stop drinking so much. Take a few less blows to the head.

>>849395
Ah! Excellent. So they can help me with my little machine gun nest problem. Dick & Harry shall be avenged, eventually!

>>849875
>>849885
>>849928
I'm all good with we all agreeing someone handles oversight and communication, as we do. That's how its worked for a while and it's effecient. Besides with like 30-ish people, it's not like we can all communicate with specific points at the same time. And Timing Overrides makes sense for master communication.

I am not good with a single person being allowed to boss other people around directly and "override" their actions. Why is that the case? That's archaic, silly and leads to anarchy or blatant favoritism. It also creates weird escalation loops of people going
>Do X
>Leader cancel X
>Declare self not part of Wyrd Hunt because I want to do X
>Leader can't cancel X
>X Happens
>Declare self part of again

Party leaders have not had this power, were not originally stated as having this power, and in an open format where we're all here to act together should not have this power. This is not an army, and I didn't sign on to be a nameless flunky. It also invites spoiler tags, backstabbing and utter silliness. "I want to do X, but Y won't allow me... so I'll just spoiler it! Yay!".

We saw how that all went with WD, and it was a nightmare. Can we please /not/ step back in that mire? Multiple mini teams, constant affilaton changes and bickering isn't going to help anyone survive, nor be very much fun to mediate.
>>
>>850964
No, it's not been exercised before. It's actually a lot gentler than the older style, which was literally "I delay your action until after mine and shoot your character in the head for insubordination." You were asking them to fire a cannon into a zone that was within blasting distance of several of our own folks.

Monday's lain out the rules, because you don't get to declare yourself back in the team once you've gone traitor >_> you're a rogue agent at least for the remainder of the floor, so your action chain wouldn't be valid anyway.

Trigger, you're running off with a boss item is part of the problem. First come first serve sure, but bartering with a boss item is a bit low, they're literally the best things we can get right now and that's the crux of the matter.
>>
>>850982
Also, the option is always there to unelect the party leader if you can get the support for it.
>>
>>850987
>>850982
The cannon can't even fire
We're not anywhere near the blast zone
The impact wouldn't hit anyone we care about, or anyone we know, or even /splash/ damage near anything we know.

Also: I cannot mind control people into actually firing their giant cannon at different targets. I can just ask if they'd want to, and them maybe pay them. For "Fire this cannon now", you want Livia. Who has mind control.

what the heck, guys
what the heck

Why are you all suddenly worried you'll die to death by mega-cannon when it's not going to bloody happen? Because it's impossible?
--
And for as for those items.Okay. Let me just be clear here: This is total bullshit. I try not to curse, or be angry, but this is *silly* and you all need to step down.

Livia can drop an entire knight /into/ the Mal - no problem.
Jenny can eat an entire knight, armor weapons and all - no problem
Zieg can devour an entire knight - no problem
Beckie can (try to) Red Petal super valuable shields - no problem.

The moment I try to use stuff that's ON THE GROUND and therefore COMMONLY AVAILABLE I'm told I'm "Running of with a boss item"? No. Fuck that. That's not how that works, that's not how its ever goddamn worked and its blatant fucking favoritism that destroying, eating, blowing up and detonating super valuable gear is totally okay but magically the moment they can be used for something productive that's just hard no'ed for no reason.

Do people somehow forget that I can sell this bullshit TWICE THE PRICE? There's another six or seven items /Right/ there that I didn't even go near. No one can use this these items anyway, since you're not Large, Lvl 10 or a goddamn knight.

So no. I am not "bartering" with anything. I am using a class ability - which by the way the only person who can use is me - and I'm selling stuff that I found, on the ground. Which will then give me money. So I can fucking buy you ITEMS or ask for LITERAL CORRIDOR SHOPS or CRAFTING MATERIALS or fucking *artillery airdrops* did no one see the armed smoke grenade in the fow? Or the marine team? I'm trying my best to be supportive here but I'm starting to maybe feel a little bit shit upon.

Or I guess I'm not becaue by divine mandate that's just not allowed because.... blowing things up and throwing them into the mal or eating them is great and fine and perfectly okay, but selling for hilarious amounts of money when we're going to be junking them and destroying them anyway is apparently... not allowed? Because somethingsomethingsomethingsomething bad dog don't do that or we'll shoot you.

And now we're living in a party leader autocracy that no one ever agreed to.

This isn't the army. You can't tell me what to do and I disagree vehemently with the institution of an organized position that reduces 40 people's choices down to "Step in line or die". I didn't sign up for this and I disagree with the general logic being displayed here.

>>850448
!
>>
>>851060

Well, what about the people who aren't Lizia, Zeig, or Jenny? Well, even then, a junker could take those high level things apart into something immediately useful to our not-high level peeps. Though part of it is you claiming dibs without actually grabbing the damn things.

There's also the fact that you didn't ask Jackie, or anyone, for that matter, about trying to convince those gun operators to fire that thing in our general direction. I think if you had done that beforehand, there wouldn't be so much resistance.

Also, this is what, maybe the second time that Jackie did something leaderish? Did you think the leader had no authority whatsoever? This isn't an autocracy. Jackie is exercising powers that were previously implicit but now explicitly outlined by Monday.

tl;dr try to deal with the marines or scholars instead. That makes people much less uncomfortable.
>>
>>851102
Yeah, I guess I did assume the leadership stuff was nominal figurehead and specific decisions. I wasn't sold on the authority and it's never really been mentioned.

But yeah, sure, all right. I disagree with the implementation. This isn't an army, I don't expect a hierarchical command structure. If that's the way it works, I'll voice my disagreement, but hey, I can't chang the laws of reality.

also I can't sell stuff I don't pick up. They're right there. I walked over to the items in queston. I can't call dibs without grabbing things because grabbing things is calling dibs.

But none of this matters now, the action is cancelled so I'll just... hang around.
>>
>>851142

Try to deal with the marines, scholars, or cultists then. I think anyone with money on them would be happy to donate to the cause.

Now, if you somehow convinced that gun to fire on the monster hiding next to the stairs? That's a plan, I think...
>>
>>850964
> Players can't redeclare themselves as part of the group they just left. The Party leader handles recruitment.
> My posting of these rules doesn't mean I condone the gameplay that is going to emerge from it. I am simply if anything washing my hands of any future edge cases that will result from acts of civil disobedience or self imposed anarchy. These are your rights. This is what Im willing to put up with, this is what is acceptable in the setting. If this means people will break the law of the group then it falls on the group to self enforce themselves or call on a higher power who can. My intervention is actually limited to the NPCs of the world and even /they/ can be disarmed.

You should stop trying to appeal to one person about all your problems about this game. Your problems about this game isn't mechanical. It is social. It is political it is literally /everyone else/ and yes it is you as well. If I truly wanted to create a game based on a perfect utopia then I would be writing a book.
>>
Processing Cancelled.
File Corruption just as I was about to conclude. And legal litigation for an entire 7 hours is not fixable with the amount of alcohol on hand.

Actions Are Locked in place.

Will resume whenever.
>>
>>851165
I think there might be some misunderstanding there. I was not trying to appeal to some higher authority (As in: Literally, actually you Monday). I was stating a general query.

This is not my house and not my game, so I don't dictate the rules of neither table nor game space. I have voiced my disagreement, but that's just what it is - disagreement. No more, no less. If expressing that disagreement is being read as a demand of changing those rules, then I apologize. That's stupidity and poor phrasing on my part
>>
>>845927
I swear I'm the only one who noticed but why are you swinging your morning star into fellow runners?
>>
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Laughter could be heard through faint traces of the ainsible. And Gordon the GoldJoy smashed through a bloody trough of indignity. A Scholar's work is interrupted and now two runners are found bloodied by the hands of their colleague. The laughter continues.

https://www.youtube.com/watch?v=UFBmem35WJ0
>>
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Clean version.
If action is unprocessed link here with your action.
>>
It's Floor Phase.
>>
>>851363
>>846274
don't know if my action was unprocessed, I missed, or the mothman ate my knives


>Move E E S
>-Grab Agent8's dagger (play with [Switch] to get a free hand)
>[Weapon Throw] dagger at the cultist 3E - 4dmg
>[Weapon Throw] dagger at the cultist 4E - 4dmg


[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Cult Veil
-C4x3
-Calories Gram x2
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>851219
I did not. My action was to move into the Hellmarine room, then throw the knight at them. I was using my own position as a point of reference. Not the knights. It has always been that you use your current position as a point of reference.
>>
Damn time zones and irl duties, I lost my turn. Well, I'll keep going east unless someone needs me to do other things.

>>832469
I want you to know that I was moved a little by this :^)
>>
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>>851352
What does this symbol mean? Also, does it apply to me or Burk?
>>
-Hungers for the vanquished knight-
>>
>>851352
>>851363
"Tristram, if you could do me a favor I would greatly appreciate it. When the next phase occurs, I am going to hand you a book; please take this to Coffee 5E of your position. I am sure he will appreciate it."
>>
>>851377
"Yessir! It will take both my move actions to get over there, can Coffee take the book from me with an action?"
>>
>>851384
>It would be a tap to take the book from Morde once he hands it to you, and then another tap at the end of your movement to hand the book to Coffee.
>>
>>851352
"Did I just counter that fireball into the Moth?
Mein Gott! I am amazing!"
>>
>>851386
So it would look like:

>Tap, Take Book from Mordenkainen
>Move 3E
>Move 2E
>Tap, Give book to Coffee

Also, what happens if I move to a space where someone has moved before? will I get shunted to a neighboring space?
>>
>>851352
>>851363
What was that sound? Trigger, Sericea noooo! Help them now!
>>
>>851363
Excuse me, I think my override was missed.

It's right here : >>847735
Real sorry for the inconvenience. I'll understand if it's not changed.
>>
>>851352
>Nope.

Just have me move outta sight again bossman.

Kinda find it strange that you can throw bombs and keys and such just fine with full hands, but throw an ax and suddenly it's not kosher.
>>
>>851375

It means double packed round was loaded, and it applies to Burk.
>>
>>851352
>>851398
>-Witness
"That sound? That was Short deciding to git blood and fur and meybe some brain all over the hat I just Fething MADE! And my face. Which is gross. Kerbold blood is not a fashion accessory."
>>
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>>851374
I am sorry Yorbas I forgot to bot you last turn.

>>851352
Guides here is my input on our situation as of now, I predict a lot of terrible things happening next turn and we are behind so I'll prepare a list on what we have left at the end of this turn.

Fleur needs to be taken to a safe spot so that she could regenerate her wounds since we have no spells to heal her and I don't know if anyone has some blood packs left.

Urgent healing is needed for [O1]Thinly,[@1]Trigger, [R8]Sericea

Then other people are low [R5]Torr 2/9, The class trainers Wendigo (Weiss) 16/24 Ishmael (Slayer) ?/? .

People that will likely be in danger are [K4]Nut, [K6]Penny, [E1]Jackie and pretty much the whole Deathward group.

Poka's Ewer is at 55/78 which can always use a few heals but it is not a priority

The following are still leeched, [V1]Hetros(3), [^7] Watchful(1) and either [P1]Justin or Ishmael the Slayer class trainer for (1)?

This is all I have right now plus the Deathward Group getting into the fray if you have someone in danger that I missed link here and say it.

Next turn we will probably have a lot more stuff to deal with so get this is a reminder list for myself and everyone.
>>
I'll get our magnate friend up on his feet again. Hoo. Neither Veritas nor the order would approve of what I have just witnessed!

>I'll get Trigger up on his feet again as is my duty
>>
>>851517
>>851532
and I'm 4/6 ,good thing we have good old Marco with his handy pulses
>>
>>851517
>>851535
[R2] is at 4/6 and I am at 3/6
>>
>>851535
>>851539

Hey, can one of you smudge the blood circle on the stairs? It looks like a trap.
>>
>>851569
"I would prefer Sir Vis to do so, as I must advance into the fray as a shield for all of us."
>>
>>851569
just ask someone with a spare water canteen to clean it
>>
>>851363
Did my Overwatch go off? What happened to that Mothman thing?
>>
>>851582
Mothman got filled with bullet holes and a sword to the face.

>>851577
I got a water flask so if you guys take care of the remaining nasties, I can wash it off.
>>
I'm just worried that stepping on it will trigger some nasty spell or something.
>>
>>851517
I don't see any damage being dealt to me, just blood-splatter and a ward dissolving. Am I missing something?
>>
>>851363

It looks like I went AWOL. Shouldn't I have just ended in the east room? "Tricker" really was Trigger so he wasn't the traitor gaoler I thought he was. Do I not have control over my own PC anymore? I'll keep spoilering text to keep the game going this way.
>>
*Snorts*
"UghhaaaAAAAH!
I must have dozed off. Where were we again, talking about lemon sorbet? Oh right, the prison.
Aha, it seems like my heroic feet have led me right towards adventure! Quite a lot of adventure... With big boomsticks...

Who's blood is this? Bloom, is this yours?
Ah, nay. Midians don't bleed. It'd be my own.
And yet this aching feeling of loss, it's not because of the blood, is it?

Oh woe! These gloomy times call for a shield raised high, a lamp burned bright and a mind set on determination.
Fear not, my fellows..."
>>
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>>851363
>>851352
S-see Etna
I promised you
ain't no one more likely to g-get shot

was that a good deal or...
>>
>>851517
No worries Poka, we hadn't talked about it or anything : ^) But now that you mention it, it would be pretty nice if you could bot me in case I will miss the turn or something like that.

On healing duties: if it's needed, I can go north and pulse Trigger in this turn.
>>
>>846162
>>851363

"I suppose I have rested long enough."

>Deploy

[I]Norin Alcos Level:1
[ARM]
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
40z
-Chalk x2
Armswrite bag:
-Spring x2
-Gear
>>
>>851352
"Short. You had better stabilize Trigger immediately or so help me you will not like what occurs."
>>
>>851371
Livia, we always our own -except- when we hook and pull a target. Morning star is an offensive form of hook and pull, you're moving the enemy, not yourself in those cases!
>>
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>>851893
>>848289
Yes I sometimes bot the healing but I didn't do it last turn. Leilei and Karura should have Tigger covered, please go on and join the Deathward group to the east. They will need your help.

Also do not forget that we healers must work together, since the damage and other horrible effects are almost always much more than we can handle individually this is why placing wards are so crucial. The Deathward group will likely encounter much more than you and Marco can handle alone so it can be a better solution to just place a ward to a key location so other guides of the group can help. We might even call upon you to help who knows?

Your team mates will move around so before you target someone check if that person moved or not compared to the last turn. Also both of you remember that by default Knights are Aether Numb so they take only half the damage from magical attacks but it also halves the healing we do to them.

Marco in the rare occasion that you get a free turn consider selecting 2 players to channel so you can target them regardless of your map position.

And of course but stay safe and out of danger if you can help it.
>>
>>851376
"No no no! I see that look! It's not even dead yet, but when it is, I'm giving its blood to Fleur to heal her up, /everyone/ got that?!?"
>>
There's someone under the Gobboton Cannon
>>
>>852315
"So long as it's not any of ours..."
>>
>>851371
>>852008
No the issue here is that armbound targets don't get moved with you when you move. It's not a grab.

>>852346
I'm referring to the enemy knight that just got smashed into Thinly.
>>
>>851371
2. Arm Bind: Bind Move Range to Target. Target cannot use Arms.

Binding Move Range to target applies to both parties and cap ended by the range of the cord weapon.
>>
>>852458
The point of reference was simply not specified.
>>
>>852440
>>852470
>>852458
>>852440
I asked about it much earlier when Choke was used and binding means you can move to the end of the chains length. Which would have been 1W of where she is now and still let her hit the marine group with that morning star if it had been processed using herself as a reference instead of the knight.

IRC log
<Monday> actually its the reach of the weapon
<Monday> so if its taut then neither party can move except towards each other
<Monday> but if there's a wall between
<Monday> then really there's getting around it XD
>>
>>851363
>>848509
Correcting for fairness/processing:
HP: 6/9 (9+0)
>>
>>851413
Axes are a weapon and uses the Weapon Throw Function. I can understand if it was "Throwing Axes" much like the daggers in one's pockets are "throwing knives" it would allow the function then but they are essentially weapons according to processor.
>>
>>852653
Understood bossman. Though I did kinda think that is what weapon throw did. Treat everything like throwing knives.
>>
>>852315
I am sorry, the knight is dead. We learned its name upon its death like we did the other knights. Might I suggest the cultist to your east who is slowly dying? Ziegfried can carry it to Fleur, or you can carry Fleur to it.
>>
>>853413
I know it's dead now (despite my actions not going through if it was), but sure, if Ziegfried is willing to bring the cultist over with him to the knight's corpse then I'll go with that.
>>
>>853551
Your actions might have gotten missed in the crash. Might I suggest linking your action post with >>851363
>>
>>853564
Let's hope it's noticed.

>>851363
From what I can tell you missed half my actions in >>847219
>Dark Tendency, Hook and Pull self to Livia's knight if he's defeated
>Dark Tendency, LOOT ALL HIS STUFF if he's defeated
>>
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Act Phase.
https://www.youtube.com/watch?v=p5dTeRroCZI
>>
>>854244
>>853602
Yeah this was missed.
>>
>>854276
> We found it 30 minutes ago this guy is still alive.

> Ps. He's still alive.
>>
>>854290
I don't think it's going to be getting back up seeing as it suddenly has a death timer, but I guess this is what I get for listening to anyone here when they tell me something is dead. Regardless, did my actions for it /not/ being dead go through?
>>
>>854244

>Move: 1E 1S 1E
>Move: 3E

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>854340
We factored that in and you did 2 damage with the hunter's chain.
>>
>>854244

What's the view cone for overwatches when something is way above you?
>>
>-Loot books retrieved by moth
>Examine books
>Prepare EyeRingRingRing


Status:[Fire Resistant Ghoul],
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared: HandHandHandHand x1, ArrowArrowArrowArrow x2, BallHandHandHand x1
>>
>>854244
"Well, things are the opposite of how I was told, so..." The hunter moseys over to the fallen knight, taking care to gently push the injured Thinly aside. "There we are, don't worry Fleur," She says, looking over at her injured sister, "I'll take care of you, you take care of me, just like the way it used to be..."

>-Regen 2HP
>-Drop skeleton knight axe and shield for [K5]
>Move 1S, 3W, 1S, bump [O1]Thinly 1S
>Bite, finish off, and suck the blood of the enemy Knight, mouth to mouth feed blood to [W1]Fleur
>Full action to loot the enemy Knight, zenny, crafting materials, anything.

LVL: 3, HP: 8/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 str, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 4x
-SaltHound 3-RNG 2-AMMO 2-SHOTS

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3, Goya's Eyes and Teeth, Ancient Imperial Espresso Beans

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>854418
"YOU! THERE'S A GRENADE IN THE ROOM! Throw it back would you please? Otherwise we'll be losing quite a bit of people to it."
>>
>>854418

Uhhhh that's grenade right in front of you and it had a 5x5 aoe last time
>>
>>854244
"Ah geez, now I'm going crazy. Hang on, Jenny, I'll catch up with you."
>-Eyes Closed
>move 2W 2N
>move 3N 1E
>-Kill Medusa

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>851363
If I am who I think I am, move
>Move 1E, 3N
>Move 3N

Or if this runs into a wall, just let me know which one of the figures is mine. I looked very carefully on the deployment update and I saw names from my team being deployed but I didn't see mine named explicitly! Sorry, I'm just not very good at reading the map yet.
>>
>Move 3E
>-Pickup the grenade
>Move 3N, through the hole
>Throw the Grenade 2W, 2NW
>-Accept fate
"Only two ways outta this prison, seems both involve pain and explosions. Feth me."

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Serene=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Sylvan Shortbow (Rng 6)
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Dagger (Lvl 1, +1Atk)
- Weaver Kit: 1xGoya's Brain-eye, 1xRunner Vellum, 2xInsect Shell
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>854244

>Apply Packed Round
>-Wait for the rune/ward on the stairs to be washed away or smudged
>Move 3E

"JUST ONE NOW DEAD MOTHMAGE AND A TRIO OF LIFELESS BODIES. PLUS AN OMINOUS DRAWING ON THE STAIRS IN FRONT OF US. I FEEL A DEATHLY CHILL GO UP MY SPINE! BETTER ADD SOME MORE POWDER."

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 2 (+3 DMG, +1 RNG)]
Skills: 2.1 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>Move 3W
>Teras Pulse 3NE to raise block

[Hero][G] Karura - Lv1 Luxsworn Avian Guide
STR: 2 [1+1] DEF: 3 [1+1+1]
MAG: 4 [2+1+1] HP: 4
ACT: 2 MOV: 3

Gear: Guide Cloak [+1DEF, +1MAG] (MAGPOW 5)
Main: Wand [LV1 RNG 3; +1MAG; Hydras/Teras]
Bag: - Hammer [+1ATK]
- Empty
- Empty
- Empty

Skills: [G] Pulse, Cleanse

Race: Avian
+1 STR, +1DEF
Fly
MUTATION: Lux Sworn
+1 MAG, +3 Sight, Lux Immune, Blind Resist, Lux Element Breaths
>>
>>854244
"Oh for the love of... Can we go for one minute without hitting each other or killing ourselves or IS THAT A GRENADE?!"

>Move 1n, 1w
>Pulse heal thinly (O1, 2w, 1n. Thinly and only thinly, I don't wanna be hitting them midians or that night) for 6 hp
>Repeat the above actions ( If even a sliver of health is getting to that night, abort operation and flee)
>Realize there's a grenade on the field just north and duck and cover behind the platform.

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-Water Flask
-1 hammer (maybe?)
-3.... Rock things?

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>854244
>-Be leached for 3
>Drop 1 Rig South of my location
>Suspend recently morning starred knight south and west of me.
"KILL THE DAMN THING ALREADY!"

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor, Channeled by Justin, In Poka's Ewer, Contagion (-3)=
HP:7/16(5+3+8) ACT:2
STR:5(4+1)/ATK:7+8MagPow(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet [Sizing Solution, Ball*5](Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*8 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
>>854427
Amending action:
>Do the bitey blood thing after it's suspended by >>854542
>Do the looty after it is dead, Dark Tendency if needed etc.
>>
File: grenade.jpg (30 KB, 345x197)
30 KB
30 KB JPG
One of you three should probably toss that grenade back so we don't all explode please.
>>
>>854494
psst kid
don't throw your life away
just pick up the grenade and throw it in there, you've got a bird brain putting up a barrier. No reason to get yourself hard vaporized. That's a mite terminal.
>>
>>854493
Post your sheet, or it'll get missed more than likely. Also, given that you're new and there are no newbie-looking hunters on the map: you need to
>Deploy
before you'll be shown on the map in the first place.
>>
"Two cultists left. K1, R2; feel free to take 'em out with extreme prejudice."

>Move 4E
>Use 1 use of water flask to wipe away part of blood mark on ground

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 1 Pumpkin Rounds (6 Fire) + 1 Spreadshot (-2 DMG) + 4 x Packed Round (+1 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 4/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 2 x Refillable Water Flasks (9 uses remaining), C4 x 2, Combat Knife, Lv3, ATK + 3, BLEED: 1, Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw)*
ATK: 3
DEF: 2
MOV: 4+1
ACT: 2
HP: 12/15 (+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>854244
>Move N, E, E
>Move S, E
[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP:5/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Hand Hand
Hand Ball Ball Ball
Hand Ball Ball Ball
Ball Arrow Arrow Ring

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
>>854244

>- muttering under his breath
"Great, first I make a bad call on the flea bag and now my legs are walking on their own. Ghost you get any ideas I'll be happy to comply.

>Act 1 DISCREETLY Shimmy up the Pilar staying low to the ground
>act 2 stealth 2s 4w
>-moonsault

[R6] Short, Level 3: Rogue
=Status: Darc branded (+1 Mag,???)=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:3(3+0)
ATK:3(2+1) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 1/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Binoculars
-Unidentified Arms
-

Crafting bag:
-Junker gear


Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
>>854244

>-Hand [On the Finer Points of Potions] to Tristram
>Move 3N
>Cast Acid BallArrow on the enemy goldjoy gaoler knight guy. (POW 9)

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- EMPTY

Prepared Spells: {Arrow+Sword} {Ball+Arrow}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>854673
I said deploy twice, once before I got a team and once after. But maybe it got missed because I said deploy without my sheet posted? I understand it's easy to miss, no worries.

>>854493
>>854244
>>851363
>>840919
>>831279
Please make sure I am deployed if I am not

[H*] Clef, Level 1: Hunter

Status:

HP:5/5(4+1+0) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0)
ATK:4(2+2) DEF:2(1+1)

Equipment:
-Main: Hunter Chain (Lvl. 1, +1 ATK, 3 RNG, Arcs, 2hnd)
-Off:
-Armor: Hunter's Overcoat (Lvl. 1, +1 DEF, +1 ATK)
-Eqp: empty

Bag: [0z]

-x2 Chain (required for Rig, can tie people up)
-Iron Maiden (3/3HP, 3DEF)
-Hunter Bomb (Can be thrown, AoE)

Skills: [H] Hook and Pull, Bloodlust(P)
>>
>>854244

Going forward, changing of actions, redos, amendments to actions resets your position in when that action is processed.
EX:

A
B
C
D
-B's changes to their action is their new position for when it will get processed.

Please take this into account when doing actions that rely on other runners.
>>
>>854904
Bro Um you wont be deployed unless you use the username thingy. And a uhh trip so put it in the name like this
[H*]Clef#a password
The # is essentially a trip so that we can make sure across threads its you and not someone else..So do that
>>
>>854244

>Move 3E
>Use Binoculars E

[I8] Spardo, Level 1 Militia

=Status: Fed=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0)MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)

Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


[X3 Packed Round on SA-O2]


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
>>854244
"TAURVIC I NEED YOU TO HELP ME NO TIME TO EXPLAIN WE NEED TO RESCUE A GHOUL!"
>>Tap: Wait until taurvic loots items off the ground then proceed with actions
>>Act1: Hook and pull [K5]/Taurvic, 6 east
>>Act2: Hook and pull myself 3 north east and 3 east.
>>StatusEffects:

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 5/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>855031
You don't need to move to pick up items from adjacent spaces, so you're using an action. You also cannot overwatch without using an action, so you're trying to use three actions at the moment.
>>
>>854244
>-Leeches (-2 HP)
>-Crusader Oath [Activate]
>Throw [D1] Poka Cold Wand [lv8; +6 POW, 6 Range; Pyras+Darc]
>Move 1N 2E
>-Hand off Llama Bread to [^7] Watchful

"Here, this should help you for now."

[P] Justin Lv5 [Human Paladin]
=Salvaging=
HP 5/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2+0] DEF 6 [10 Front] [b2+a2+s3*] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Gilda's Ashes
-
-

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>854736
Hey Isaac buddy, if you ever have a chance I would love to take that old combat harness off your hands.
>>
>>854244 #
Taurvic huffs at the hunter who dropped him gear, steam rising from his body for a moment as he makes strangely indistinguishable noises through his mouth guard
"Thank you, little parasite, mayhap you are not so bad after all"

>-Tap Drop spear
>Move S,W
>-Tap skeleton shield into hand
>-Tap axe into hand
>Move E
>Face E
>Overwatch counter E

Hp:7(5+2)
Str:2
ATK:5(2+3)
Mv:3
Act:2
Def:6(1+2+3)
Mag:0(aether numb)
Taurvic

-Furious and flabbergasted-

Hands:
Left:Axe(+3Atk)
Right: skeleton shield (+3Def)
Torso:Knight armor(+2Def)
Inventory
-2x calorie gram
-1xwater flask [9 sips]
-
>>
>>854244

>>848289
"Hey Marco can you help us here, we could use some healing" (can you heal me and einhardt? i'll move this turn so you will need to spend an act moving to be in range, but you can use your 2 remaining acts to heal us)

>Move 2E 1S
>-[tap] equip moblin dagger in my empty main hand
>Stab cultist E with moblin dagger -4dmg
>-[tap]grab back the knives I threw last phase, they should be in the mothman corpse
>-[tap][Switch] to change to the dagger
>[Weapon throw] dagger at cultist 2E -4dmg
>-[tap]equip moblin dagger in my empty main hand

[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 4/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: (Moblin Dagger lvl-1 ATK-2) in hand (Dagger ATK-1) for reference
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Cult Veil
-C4x3
-Calories Gram x2
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>854244
>>854345
>>854504
>>854736
>>855047

"Onward! Always forward!'

>Move 3E
>-Face E
>Counter SE

[K] Einhardt, Lv.1: Knight
=Normal=
HP: 3/6(5+1), MOV: 3,
ACT: 2, STR: 2,
DEF: 3(1+2), MAG: 0
>ATK: 4 (2+2), POW: 0
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2)

Bag 1/4: 0z
- Refillable Water Flask

Artes: 0.4

Skills:
[Knight] Shield Bash, Counter
>>
>>854244

>Tap, Take Book from Mordenkainen
>Move 3E
>Move 2E
>Tap, Give book to Coffee

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
>>
>Move 3S, 3W
>-Wall-Shift
>-Headbutt wall to destroy it
>-Turn the page to Twin Chevrolet
>Twin attack ; Choke scholar W ; Arm Bind Hellmarine S
>Twin attack ; Meteor star scholar into other scholar ; Meteor Star Hellmarine into overwatching Hellmarine W
>-Living Weapon
>-Lux Ball Penta

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 17/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 11 (6+5) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden
-Executioner's Twisted Silver Armor

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest, Rushdown
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
Polearm Skills : Intercept
>>
>>854857

I should clarify the pillar to my west for the first act and to move stealthily for the second and third act.
>>
>>855139
Updated stats after turning the page

HP: 17/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 8 (6+2) ; DEF: 5 (2+2+1) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6

Weapon stats
Twin Chevrolet ; Lvl 5 ; Two Handed ; +2x2 Attack ; +1 Defense ; 5 Range ; Hidden Skills : Twin Hook and Jab, Hook and Scissor
>>
>>854606
"People, there's still a LIVE GRENADE RIGHT THERE! Potts! Jackie! Somebody get that out the room, will you?!"
>>
>-Switch to Blade Ray
>Move 2S, 2W, pick up grenade, 2W
>Stone Skip Grenade 7W, 4S
>-Red Petals
>Stone Skip Silver Arrow 5W, 4S
>-Red Petals
>Move 2E, 1N


[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 10/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 11 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 5/6 (4+2) : 1537z
-1 Silver Kunai (Level 3, Attack +4, Silver)
-Crystal Pick; Can mine crystals
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
- Silver Large Great Wall (+14 Def, +6 Atk)
-3 Silver Arrows

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>855139
>>855146
It's your business what you do. I'd perhaps reconsider both activating the overwatches from scholars, machine gunners and flamethrowers and ending your turn inside the blast radius of the hellfire grenade Sericea throws back where it come.

You'll sort of die a lot in a painful manner.
>>
Sericea's got a bad case of the suicide blues. I did say that's how rogues tend to behave. Someone needs to grab her and drag her back into the study room after she's hucked her grenade.

Lei Lei has the movement and strength to do it.

So does Yorbas.

It would be good if either Lei Lei or Yorbas drop their wands for the moment, move to get Sericea, then drag her back in ere.

Do it, then Karura has already acted, and will put a block up in the little entrance so the explosion will be contained. We all live. Mostly, anyway. Set Karura to act last in the initiative order and everything's fine.
>>
File: moves.png (2.73 MB, 3016x2047)
2.73 MB
2.73 MB PNG
Fellow running persons, behold a summary of the movement for this turn made visual.

An immediately visible problem is that De Lis miscalculated her movement. On the other hand, both grenades seem to be of no danger to us.
>>
>-tap Kerosene
>Step cut: shift 1N and attack W
>Shield Bash W
>-hide behind pillar
>-face S

"AAAHRaaah!
You've made many mistakes, you boomstick-wielding scoundrels! Yet, the mere thought that there's safety in numbers when facing me might be your worst mistake yet!
Sir Walter Nut does not falter in bravery! Sir Walter Nut does not flee!
To arms!"

[K] Nut, Lvl 4: Adept, Human
=Fuck me right?!=
HP: 1/9 (9+0), MOV: 3 (3+0), ACT:2 (2+0),
ATK: 6 (2+2+1(+1during night)), DEF: 7 (1+1+2+3shield), MAG: 0 (Aether numb)

Equipment:
-Main Hand : Barbed Shotel (lvl2: Attack+2, Defense+1)
-Off Hand : Moon Shield (lvl3: Defense+3, +1Str During Night)
-Accessory : Knight Kerosene (Lights up to 6 spaces. Reveals ghosts)
-Armor : Raider Armor (Defense+2, Str+1)

Bag: [0z]
-3x Calorie Grams
-1x Llama Water Canteen (Heals 1, Cures Exh., Cures Burns, 4 uses)
-
-

Skills:
[K] Spin Slash, Counter, Shield Bash, Ground Slash, Challege!
[Sword Artes] Pawn Stab, Step Cut, Double Cut
[Barbed Shotel] Disarm, Vorpal Blow
Zeal: 0.4
STR: 4
>>
>-Regen 1
>Move 8E
>Knockdown crate E of me down the hole

[U]Ziegfried, Level:9, Adept
Status: Ghoul
HP:15/32(15+1)x2, MOV:6(4+2), ACT:3(3+0), ATK:6(3+3), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Spiked Shield (+6 Atk, 14 Def, Attacker takes damage in melee)
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
>>
>>855215
Taurvic hears a fellow knights call in the distance with a roar he echoes it
"To arms!"
>>
>>854857
>>854244

>>Ammending action
>>854936
Would you like the full Stat block for amendments or the truncated version.

>Act 1 DISCREETLY Shimmy up the pillar 1W staying low to the ground
>act 2 stealth 2s 3w
>-face north
>-moonsault

[R6] Short, Level 3: Rogue
=Status: Darc branded (+1 Mag,???)=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:3(3+0)
ATK:3(2+1) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 1/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Binoculars
-Unidentified Arms
-

Crafting bag:
-Junker gear


Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
>>855047

>Move 1N, 2E
>Pulse Heal Vis
>Pulse Heal Einhaardt

[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:6/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0
Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things
Crafts: Carver, Wundercrafter (No kits)
Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>855174
If Sericea edits her actions and we set Karura to act after her then we shouldn't have any problem
>>
>>854857 (You)
>>854244

>>Ammending action (Mobile posting won't let me delete amendments)
>>854936
Would you like the full Stat block for amendments or the truncated version.

>Act 1 DISCREETLY Shimmy up the pillar 1W staying low to the ground
>act 2 stealth move 3 south
>act 3 stealth move 3 west
>-face north
>-moonsault

[R6] Short, Level 3: Rogue
=Status: Darc branded (+1 Mag,???)=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:3(3+0)
ATK:3(2+1) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 1/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Binoculars
-Unidentified Arms
-

Crafting bag:
-Junker gear


Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
>Prepare Arrow Ball Ball Ring Ring
>In Tandem Spirit Arrow Ball Ball Ring Ring 6W, 2S. [12 Pow]

Pyras Fairy (9/11 HP, Act 1, Move 8, Mag 15, Attack 0, Defense 0)
>In Tandem with Jackie Pyras Arrow Ball Ball Ring Ring [12 pow]
>Overwatch Aer Ball Ball Ball Ball Ring 1 NW to deflect incoming grenades just before they land

[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 2 (2) WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :
Pyras Fairy (9/11 HP, Act 1, Move 8, Mag 15, Attack 0, Defense 0)


Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink


Crafting Bag:
-Carver Gear
-Wundercrafter Gear

Prepared : Arrow Block Block, Ball Sword Sword, Ring Ball x 4
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>>855277
>>854244
Approving this override.
>>
>>855215
The Weisskrieger hears the shout of the knight, and sighs, then bellows : "Nuuuuuut, you better ot be doing what I /think/ you're doing ! I swear to Veritas I'll beat the feth out of your soul if you die !"
>>
>>854244
Well, I'll continue going east since, in the worst case, Lei Lei can pull Sericea back. If it's needed, feel free to edit my actions (Poka/Trigger/Jackie/Whoever can do it)

>Move 3E
>Move 3E


[G1] Yorbas, Level 1: Guide

=Status=

HP:4/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-empty
-empty
-empty

Skills: [G] Pulse, Ward
>>
>>855297
>>855223
[It is a common known fact that, just like how all women instinctively know when they should go to the bathroom together, all knights instinctively know when one of their own is going to do something brave/reckless. Though they all share this sixth sense, they can't agree whether they feel bravery or recklessness, so they commonly refer to it as 'Bracklenness'.]
>>
>>855292
Updating my stat sheet to reflect damage, and pyras fairy clarification.


[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 1/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 2 (2) WORDS : 5 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :
Pyras Fairy (8/11 HP, Act 2, Move 8, Mag 15, Attack 0, Defense 0)


Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink


Crafting Bag:
-Carver Gear
-Wundercrafter Gear

Prepared : Arrow Block Block, Ball Sword Sword, Ring Ball x 4
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>>848339
Torr I will heal you up to max before you move could you run save Sir Nut from the mortar is about to crash on him? Get him out of danger.
>>
Understood bosslady. Waiting to be healed.

>Wait to be healed.
>-Drop koutetsu S
>Move 1L S, 1L W
>Stone skip axe at guy West to throw off his aim
>-Lightning Reflexes
>Move 1L W, 1H S
>Grab Nut SW
>Move 1H N, 2L E
>Face West

[R] Torr : Leve