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Recap Edition

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG

TL;DR: use ctrl+f to skip to: It is 4033 and nearly ten years have passed since you first joined the military.

https://www.youtube.com/watch?v=vFe2q4zzJTs

You are Sonia Reynard.

In the year 4023 at the age of 19 you joined the space forces of House Jerik-Dremine.

Your House is one of hundreds that make up the greater Dominion of Royal Houses.

At one time the Dominion was the most powerful Faction in the known universe, but in the centuries since that height it has weakened considerably. Often divided by internal conflict between Houses the Dominion is derided by the other powers for its weak leadership. At the same time it is respected for the strength and experience of its military.

The other multi-species alliances collectively referred to as the Factions haven’t been at open war for centuries, preferring the stability of trade and the status quo.
The first few decades of the 41st century were not quiet though, with pirate groups growing in strength and number. Eventually they became so numerous that the other powers worried they might become a new Faction, radically altering the balance of power.

Anticipating the worst wave of pirate raids in history The Dominion, the Terran Alliance and the Rovinar Federation geared up for war. They would not only repel this latest wave but were determined to drive it back to its source and destroy it.

After a month of accelerated training, including the use memory imprinting techniques, you were transferred to a training squadron. Piloting an old corvette pulled out of mothballs you gained first hand experience, fighting pirates, kidnappers and finding long lost starships.

Before you had even officially finished training you and your wingmen Mike Serth and Alexander Palaiologos disabled and captured a pirate Attack Cruiser. Claiming salvage rights on the ship you were later able to take possession, renaming it the Bittenfeld.

In the Battle of Loran II your training squadron fought with distinction, covering the advance of Terran warships carrying rare Shield Piercing torpedoes and allowing your side to turn the tide of battle. Several of your fellow trainees were killed and your own corvette crippled. Rather than give up or wait for repairs you joined the forces fighting on the planet's surface flying shuttles and starfighters.

Following promotion to the elite Attack Squadrons of the House you were assigned to the expeditionary fleets. The forces of your House fought with distinction, pushing the pirates out of Dominion space. Actions both in space and on the surface in the Battle of Gesaur earned you the attention of Knight Commander Abigale Winifred who would sponsor your training to become a Knight of House Jerik-Dremine.
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Your attack cruiser being a model common among the Pirates brought an offer from Intelligence. Infiltrating the enemy fleet you helped to distribute "captured" torpedoes fitted with tracking devices then hunted down a stolen cloaked ship.
With the help of an intrusion specialist by the name of Duncan you were able to covertly recover data on the latest Rovinar cloaking shield. Your House would need to sit on the data for five years to avoid suspicion but despite the wait it has proven to tremendously valuable.

The capture of the cloaked ship and its return to the Rovinar earned you your first fortune and some of your best toys.
A suit of light Power Armor fitted with holographic and silent movement systems for covert missions proved to be one of the most useful.

In the Smuggler's Run campaign you were given command of your own attack squadron. While you often found yourselves doing the most dangerous work it was also some of the most rewarding. Salvage from old battle sites and surrendered pirates allowed upgrades to the squadron.

New friends and your Power Armor allowed you to sneak aboard the main enemy station in the Run, clearing the way for Marines and the later arrival of your fleet. An enormous starship crippled centuries ago and later converted into a base, the Forbearance had shipyards and manufacturing your House desperately needed.
Reconstruction of the ancient ship-turned-base after its capture would increasingly consume House resources in the years to come but it has repeatedly proven to have been worth it.

Finally Knighted you took on increasing responsibility eventually taking the role of Wing Commander, leading multiple squadrons. Upgrading your elite units became a priority and thanks to recent investments your ships were outfitted with tough new armor able to ward off serious torpedo hits. It would come in handy.

While three Faction fleets were stopped in House Lat'tham space for resupply the House turned traitor. Seizing thousands of ships and attempting to take the crews hostage for ransom, both sides fought desperately for days before a victor became clear.
The escape from the Lat'tham Ball became a famous event you are probably most well known for among the higher ranks of the Dominion. Using stolen walkers you and several others escorted most of the key officers and Nobles to the nearest spaceport and escaped the planet.

Your squadrons and Marines suffered serious losses during the battles of the Lat'tham Coup. In some ways they might be your finest hours but in others they were certainly the darkest.
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The fleets moved on into the South Reach cluster where you continued to fight hard, capturing valuable resources and planets for your House. You forced the surrender of Surakeh, a world stricken by a bioweapon outbreak, to allow a proper medical aid to get through. The industry of this world made it an excellent base of operations in the region and became your primary fleet base after terrorists destroyed your former port.

Rather than waste downtime waiting for a refit of your squadrons to finish, you went on a treasure hunt with fellow Knight Fredric Saputo. Looking for the long lost Terran ship Vieona you soon found yourselves in a race to reach it first. With the aid of the revived crew your Marines were able to drive off the pirate boarding parties. There were still some close calls, including your first encounter with a Neeran soldier able to see through your holographics.

With the Vieona secured you returned to your unit. You weren't able to keep the ship but you did get a small stockpile of medical injectors Sapuo claimed would grant near immortality and make the user invulnerable to subspace radiation.

Back to the fighting the allied Factions prepared to launch Operation Typhoon. With a Civil War in the Republic over they were now able to block the other lines of retreat the Pirates might use. Typhoon would be an all out lighning offensive targeting infrastructure the Pirate Warlords of South Reach needed to survive.

Continuous combat over two straight days took its toll on your ships and personnel but dealt a crippling blow to the Warlords. Your former wingman Mike was able to use the operation to champion the use of whole squadrons fitted with antimatter injector "afterburners" to provide greater mobility.
The operation was also one of the first times you were forced to abandon ship, though it would be salvaged and later rebuilt.

Follow up raids against fleeing ships and convoys would bring in one of the largest salvage hauls of your career at the time. Working with your allies you were able to cripple a super heavy cruiser. Your House was able to trade its claim to the ship to the Ruling House in return for money, technical assistance and crew training. Training that would prove invaluable when reconstruction of the Forbearance was completed, ensuring your House had veteran crews ready and waiting.

As the pirates retreated the Factions closed in, forcing a final showdown at their main shipyard.

A showdown that apparently had been intended as a trap.
The Pirate Warlords had been provided with the means to create an artificial wormhole by the Neeran. One they could use to escape to fight another day while crippling the Faction fleets with clone crewed ships and Veckron Torpedo super weapons they left behind.
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As agents from the Factions soon uncovered, the wormhole was a fake. The pirates who fled would unknowingly be killed passing through a chokepoint too small for any ship and most of the operational Faction fleets would be crippled or destroyed in the fighting.

Agents tipped off one of the lesser Warlords to the sabotage who quickly moved to disable the wormhole. With no means of quick escape the old Warlord and leader of the South Reach League stalled and attempted to negotiate.

While others dithered your unit worked to stop a civilian ship from trying to kick off a Mutually Assured Destruction scenario, preventing it from launching a Veckron weapon.


In the hours after thwarting the attack the Neeran Empire began its invasion of Shallan space with overwhelming numbers. A treaty with the Pirate Warlords was hastily signed and the Faction fleets were diverted to dealing with the newer and more serious threat. The fleets reached Shallan space just in time to prevent its fall, buying time for the Factions to mobilize and send a relief force.

As part of the treaty arrangements the SRL Warlords now act as mercenaries hired to fight the Neeran. They were forced to give up all slaves and cloning technology, and any who returns to piracy soon find themselves with a hefty bounty on their head.

Many Warlords have joined the Dominion in the years since, some even forming new Houses, significantly strengthening the Dominion's fighting strength. Others have been killed fighting the Neeran or by rivals wanting to take their remaining ships.

The South Reach League grows weaker by the day but even years later it is far from dead.

Along with the other you went to the front as well, first hunting down raiding units that had penetrated the lines then helping in Shallan space. Fighting these new invaders put your skills to the test and in some cases your salvaged if upgraded equipment was not up to the task.

Crippled in battle you were forced to abandon ship. Making your way to a friendly Shallan spaceport and then back to your unit took time. Your surviving pilots and crews had been recalled to a training base by then to assist others in developing new tactics.

Staying at the base for the remainder of your deployment you helped teach crews from the other Factions how to better operate mixed units using ships from a wide number of sources. A skill you were all too familiar with after salvaging ships in the Smuggler's Run. These officers would help form the core of new attack units from the Factions using Dominion tactics.

Your return home is interrupted when an Isolationist Neeran Super is captured by the enemy and you're forced to pursue. A boarding mission is launched to stop if from reaching the Republic. The mission pays off but your marines take serious losses and you lose your right arm in the process.
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Shark madness reaches an all time high as players insist that the replacement cybernetic arm have shark skin. The madness later wears off and they eventually have it returned to a normal appearance.


>For House & Dominion: Home Front

With relief forces arriving from home your expeditionary force eventually returned home to a hero's welcome.

Knight Commander Winifred was named Baron of Surakeh and all were recognized for their achievements in the previous year. You could only spend so much time visiting the rest of the family and soon turned to other pursuits.

Like raiding black market hubs and setting up your own salvage company.

Heading back to South Reach once more you helped bring in the company's first big salvage haul using data collected while looking for the Vieona. It doesn't make you a billionaire overnight, but almost.

Thanks to this early big haul and military support from Baron Winifred to protect it, RSS has been able to grow into a powerhouse of a company. It now not only salvages and repairs ships but produces new ones and other war Materiel for the conflict against the Neeran.


>For House & Dominion: Neeran War

When you next returned to the front lines things had changed. A new organisation called the Factions Alliance had by this time been put into place to combine the efforts of the Dominion, Terran, Rovinar, Republic and others into a more unified force. While still part of the Dominion you would act under the Alliance's more unified command structure.

The system had its downsides but the upside was that you could requisition equipment and weapons from other Factions while fighting for the Alliance. Using it to good effect your units raided behind enemy lines an in attempt to slow the continuing Neeran offensive.

After hearing rumors the Neeran have destroyed a planet and are launching an even stronger offensive you decide a distraction is in order. With the help of a Shallan Admiral you propose an operation to draw off enemy reserves and strike a serious blow to the Neeran. Soon after your arrival near one of the destroyed planets you discover them building shipyards and new Super Heavy warships in the remains.

A bloody and hard fought battle, it exceeded many expectations destroying more Neeran supers at once than any other. It does have far reaching consequences, some that were not immediately known. In the years since you've seen ships that were crippled in the fighting rebuilt to carry spinal mount weapons better suited to targeting other Super Heavies.
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A few weeks later you inadvertantly trigger the Neeran to launch an early assault on the Apsis system. Lacking the numbers they really needed you were able to halt the attack.

At least part of the thanks goes to Warlord Krussk who followed an earlier proposal you had made for a ship length repulsor weapon firing scrap and salvage. The "Scrap Cannon" has become one of the main siege weapons used by the remaining Warlords, something you're wishing your lawyers could win a pattent lawsuit over.

>For House & Dominion: Home Front II

Your next visit home was not like you expected. The usual business work is done but you're taken quite by surprise by an early morning kidnapping attempt. While a failure they did accidentally set your lodge on fire burning down half of it.
An attempt to trace the kidnappers contacts managed to net you a team of mercenaries and a few people at nearby cargo terminals that were involved. It wasn't until talking to House intel after that it occurred to you your family might become targets.

With your younger sister and several of her classmates kidnapped you kicked off a whirlwind investigation that had you stumbling into House affairs it proved safer to stay away from.
Eventually your sister was returned safely and more than half of the ransom money was recovered.

This event sparked the creation of your own intelligence agency tied to RSS through its Reynard Tactical Systems(RTS) subsidiary.

In an effort to gain more contacts within the House you quietly handle a situation involving an imported Neeran invasive species. With the help of Alex the situation is cleaned up and you stumbled upon the remains of an old base on Dreminth netting you a trove of ancient Terran arms and equipment.

>More Neeran War

Back at the front you planned out a series of large scale actions behind enemy lines.

A rival commander from another House attempted to have you killed after getting in the way of their promotion. Fortunately your friends pulled through and covered for your absence.

Continued actions against the Neeran behind enemy lines earns you the title "Warlord of the Maelstrom" though it is soon overshadowed by the exploits of a much larger Alliance fleet trying to copy your technique.

The Shallan Government is unable to reimburse you for ships you lef behind with resistance efforts behind the lines kicking off heated arguments. Despite this you're still able to grab a pile of salvage and once again return home rich.
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>Home Front III

By this time it was becoming increasingly apparent that your upwards mobility in Dominion society was being hindered by a lack of political connections. You set out to solve this using the many connections you've built up while on campaign, working to secure valuable trade and arms deals with other powers and Houses.
You also attend a few balls and start to work on your swordsmanship.

In an effort to secure more and better armor for your House fleet it comes to light that investments in House Possat are less stable than you might have believed. With the help of Earl Jerik you lead a force to secure manufacturing centers you've invested in before the Ruling House can annex Possat's assets.

Striking a deal with the crumbling House, Possat agrees to provide you with certain resources of similar value to what they'd tried to cheat you out of.

You decide to take a planet and become the largest landowner on the world of Rioja. The only downside is that Rioja needs to finish being re-terraformed after the Warlords dropped its moon out of orbit a few decades ago.

Shore Leave is Rescinded when the Neeran launch a new offensive attempting to invade the Pandora cluster. While you rushed to the area with your fastest ships mercenaries were quickly hired to extract your father from a logistics station. Stations the Neeran were quite eager to crush. They only barely manged to get him out in time.

Every Faction rushed as many reserves to the Pandora cluster as possible and while the Alliance was ultimately victorious the brief campaign was still one of the costliest. The Dominion suffered some of the worst losses and as a result many Houses withdrew their support for the war effort.

With their resources already strained the Ruling House was forced to cut all economic support to those Houses unwilling to support the war effort, making things worse for many. This would have repercussions that others were quick to take advantage of and relations between many Houses began to worsen.

A time skip saw several in game years fly by with Sonia and other pilots being assigned to training bases rather than the front lines during their months away from home.

You couldn't pass up the opportunity to visit distant Watch space though. With one of the fast ships you acquired over the years you helped escort a diplomatic party and then accompany back the first batch of Mega class Supers to be built for the war effort.
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Issues with Krath and Rovinar spies lead to firefights and investigations you later use as leverage to get more toys. Surviving long enough to reach your destination the treaties are signed and it seems like the deadly inter-Krath feud has been paused.

Attempts at diplomacy backfire after making a promise to House Helios then doing then complete opposite of what they asked for. Relations between your House and Helios take such a hard hit that it takes years and multiple black ops missions for them to return to normal. Needless to say the head of your House was furious.

You had far more success in South Reach later that year working to improve relations between the Dominion and remaining South Reach Warlords. Several were convinced to join the Dominion while others secured valuable trade contracts for reconstruction of their civilian industrial base.

As usual you couldn't leave well enough alone. The charismatic Şivan Berwari was preparing to overthrow a Warlord about to join the Dominion. Knowing it was best for the Dominion if he failed you sold him out... but still felt guilty enough to rescue his ass and send him into exile in the Pandora cluster.

You're not sure if that was a good, bad or worse idea but he's made a strong recovery in the years since.

Still in South Reach guarding against an increase in piracy you were forced to deal with the planetary Governor of Surakeh. Baron Winifred was called off due to worries your cloaking shield project might be compromised leaving the Governor the opportunity to remove their positional enemies in advance of the planets first election in decades.

It's hard to say if you make the right decision or the best decision. Not wanting to act too soon with a planetary assault that would have killed thousands among the PDF and militia you held off. Because of this most of the political prisoners were killed before you could get to them. What evidence could be found was used to arrest the Governor and take them into protective custody until Winifred could return.

With most candidates either dead, arrested or in critical care facilities it took you some time to find a new one to Run for governor. Luckily an old business acquaintance of yours was convinced to run and became the first Kavarian planetary governor in your Houses history.

With the former Governor sent back to the House homeworlds under arrest for murder you soon found yourself the target of political retaliation. You made enemies of several of the powerful old families on Dreminth and it would be some time until their desire for vengeance was put down.
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>Neeran War 4th Tour

The Neeran launched their next invasion attempt, this time targeting the Centri Cluster. Despite the political meddling at Surakeh you were named Knight Commander of the House fleet sent in response.

With a direct threat to Dominion holdings even Houses that had withdrawn support for the war effort hurriedly sent forces to assist. This allows you the chance to work with at least one rival Baron and get a good look at what your neighbouring Houses are now fielding.

Working together you and other Faction Alliance Generals began to systematically take down the Neeran fleets or turn them back. Before long much of the offensive was halted and the chase was on to catch fleeing Neeran fleeting trying to escape with stolen technology.

Despite having to fight off an enemy attempt to board the Heavy Carrier Majestic you were able to catch up. Given command of new siege weapon equipped super heavies your fleet were able to intercept several Neeran fleet groups and prevent their escape.

Some of the enemy escaped taking with them samples that might level the playing field eventually but your side had done enough damage to claim partial victory. With that victory came salvage rights and you were able to covertly sneak out hundreds of SP Torpedoes that would have otherwise returned to Terran hands.

The return home suffers a slight detour when you and several of your old crew mates are called in to help deal with a situation. Due to your experience salvaging equipment from hazardous space zones the Alliance admiralty recruits your aid in recovery of valuable weaponry.

Investigating a partially destroyed station your teams worked against the clock to recover remaining V-Torp stockpiles. Despite the risk you continued to search for Neeran technology and managed to recover a remote energy draining system. With the new technology now in Alliance hands you looked up a few old friends before returning home.

Civilian morale was at an all time low. While the Alliance had succeeded in defeating the latest invasion it was now known that dozens of worlds had been bombarded and Billions of civilians were dead or displaced.
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>Home Front IV

You were unable to personally enjoy the parade celebrating the successful return of your fleet. Political enemies had planted evidence that you had illegally opened classified correspondence between the Earl and a Planetary Governor. Accused of treason you were forced into house arrest for most of a year as both sides attempted to determine what happened and who was really at fault.

It also seems your bodyguard Valeri Fusaro had become an unwitting pawn making matters worse.

While other options were considered, including temporary exile, ultimately it was agreed that house arrest provided the most options and kept you close enough to the capital to respond to additional charges against you.

Your lodge in the mountains might seem a small retreat to most but over the years you've outfitted its garage and quietly constructed sub-basement with enough gear to rival the batcave. While stuck at home you were able to maintain your many business connections and set up additional projects. The most important of these were station construction at Surakeh, and accelerated development of Rioja.

Pouring millions in resources into the construction of sealed habitats you established a new city on your land. Vital infrastructure was rebuilt and settlement of refugees fleeing the Neeran war began. The influx of settlers and construction of industry has led to short bursts of near exponential growth of the colony. So far you've shaved more than a year off the terraforming schedule.
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>For House and Dominion: Civil War

Your time in house arrest came to an end when one of Jerik-Dremine's rivals, the neighbouring House Erid, launched a covert attack to cripple House industry. This it they hoped to force the surrender of Jerik-Dremine's outer colonies, those bordering their space.

With the government in a state of panic there was a short lived coup attempt to depose Earl Jerik. In the space of less than an hour the coup had failed, the plotters betrayed from within. Baron Archivald ordered your immediate reinstatement and return to active duty.

Rather than give in to House Erid's terms your House rallied dissatisfied elements within Erid itself and fought back. Stealing the promised replacement industry your House then fought a brief campaign to overthrow Baron Ukalah. Erid nobility that supported your side were able to keep their holdings and were rewarded. Others needed to negotiate.

Your short war with House Erid lasted only days but it was a sure sign to others that the peace between the Houses had ended. The impending civil war may not have started yet but it was close at hand.

At last the time for promotions arrived. At your request you were named Baron or Rioja and charged with the defense of the Smuggler's Run and its vital trade lanes.

You quickly worked to exploit Rioja's position, increasing the growth of trade, local industry and beginning a massive expansion of the House military in the area. When war came to the Smuggler's Run you were relatively well prepared.

While the major Houses began to declare war on minor Houses accused of having been subverted by foreign powers your little corner of the universe remained relatively quiet. It couldn't last forever. Houses Bonrah and Nasidum employed a carrot and stick approach to encourage minor Houses in your Nav Relay to join of them. Privateers were used to enact large scale piracy on the area, all while Nasidum engaged the local Ruling House fleets preventing them for helping. Those that allied with the still neutral House Bonrah would have protection from pirate raids.

Wiping out the new wave of pirates plaguing the Smuggler's Run you and your allies began a large scale anti-piracy campaign. Helping Houses enough to give them a fighting chance then securing trade routes helped to slowly bring things under control. With enough support on your side you declared war on House Nasidum and helped the Ruling House drive them from the region.

With a few months of respite you sent out raiding fleets to assist your allies, gain experience and to recover valuable equipment and intel. In the process you were able to slowly rebuild your relations with House Helios. In return for your assistance they permitted you access to new, experimental or hard to acquire weapons systems.
With these plus recent victories your House could finally be taken seriously as one of the mid range powers within the Dominion.
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Allying with the Ruling House and House Ber'helum your side eventually declared war on House Bonrah, knowing your enemies would use their space as a staging ground in future invasions. Things did not go exactly as planned. While your side gained control of the DRH 1 Relay, Bonrah in turn secured former House Lat'tham space in the DRH 2 Relay.

South Reach League mercenary Bernard Foss, with the help of your special forces, was able to retake one of two super heavy cruisers Bonrah had managed to steal from them. This ship was brought back to the Smuggler's Run and upgraded in return for an extended defense contract. With it your allied fleets would stand a chance in the fighting you would face in the new year.


It is 4033 and nearly ten years have passed since you first joined the military.

You are Sonia Reynard, no longer a simple front line officer of the House, you are now Viscount of Rioja! You Command all the forces of House Jerik-Dremine in the DRH1 Relay.

A combined fleet from Houses Nasidum, Bonrah and Xygen have attempted to invade your new home. With the help of your Ruling House allies, and those from Ber'helum, Helios, and many others you have not just held them back but defeated them outright.

She smashed remains of the House Nasidum's prototype mobile fortress now lies on the surface of the planetoid Avoubic. What elements of that fleet that haven't been destroyed or surrendered are now fleeing. The hulks of more than ten thousand starships now litter the Avoubic system, and while many belong to the enemy, far too many are belong to your own side.

It has been a bloody and hard fought victory but one that has ended clearly in your favour. Now you must pick up the remains and see to liberating worlds occupied by enemy troops.
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>>567757
OH SHIT
FOR HOUSE AND DOMINION
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>>568046
Hello
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Yo TSTG!
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As there may (or may not) be new players encountering H&D for the first time, and because I've largely wrecked myself writing this summary, this week's thread is going to mostly review and Q&A.

Next post will be about the eternal ship scales naming conventions..
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>>567972
>Despite the risk you continued to search for Neeran technology and managed to recover a remote energy draining system.
There was also the Neeran HLV Sleeper tech shuttle we recovered, I think. Did that ever prove to be useful?

In fact, this really makes me want to go back and read every thread for any little detail to talk about.
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>about the eternal problem with ship scales naming conventions.

A note on ship sizes: H&D uses a somewhat non-standard approach to scaling conventions.

Originally the largest warships were Carriers and Battleships. These are around a mile (1,600m) long. Anything that got bigger than that were the occasional special command ships or mobile dock yards like the Anchorage. (Which were much less mobile back then.)

The Kavarians developed what are now considered Medium cruisers first but they were treated more like mobile gun platforms.
The Terran LTSC's were the first medium cruiser sized Carrier but it was known as a super carrier in its day.

The Terrans and Dominion developed a number of very large ships which were initially given all sorts of designations. Super Dreadnoughts, super heavy cruisers, etc.

Starting in the Expeditionary Wars and leading into the Faction Wars there were an increasing number of large ship classes well above Battleships. When the Kavarians started producing what are now referred to as super heavy cruisers the Light, Medium and Heavy designations were reassigned. Battleships and carriers kept their old names and have always remained around the same size.

>Have I thought about changing this?
Yes.
With the creation of the Factions Alliance and their fleets there is an opportunity for them to use a different system of naming conventions. I haven't fully worked everything out yet but ships like Attack Cruisers and Light Cruisers would be designated Destroyers and Destroyer Escorts.
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>>568295
My personal view goes like this:
Old New
Corvette - Corvette
Frigate - Frigate
Light Cruiser - Light Cruiser
Battle Cruiser - Battle Cruiser
Battleship - Armored Cruiser
Carrier - Light Carrier
Medium Cruisers - Battleship
Medium Carrier - Carrier
Heavy Cruiser - Dreadnought
Heavy Carrier - Fleet Carrier
Superheavy Cruiser - Super Dreadnought
Superheavy Carrier - Super Carrier
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>>568295
>Yes.
I actually like the way it is now.

Sure it's a little confusing and clunky, but I think it adds a lot of character to the worldbuilding.
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>>568394

I have to say I agree with this guy.

If anything, I'd suggest that idea someone once (I think, at least) tossed around to call Medium/Heavy/Super 'Cruisers' 'Capitols'.
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>>567757
FOR HOUSE AND DOMINION!

Good to see that you are alive with your sanity intact TSTG.
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>>568281
>Did that ever prove to be useful?
Almost certainly. All of the equipment you recovered was sent off to various secure R&D facilities.

Subspace tech research can be a bit slow and they're still trying to figure out what went wrong with the Alliance sleeper fleet. Their ultimate hope is to learn what happened and if possible use it to keep the Neeran ships and mines currently parked in and around that fleet base asleep.

>>568466
>If anything, I'd suggest that idea someone once (I think, at least) tossed around to call Medium/Heavy/Super 'Cruisers' 'Capitols'.
Well the new Alliance Supers have a similar sort of names.
ACS - Alliance Capital Ship
ACC - Alliance Capital Carrier
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>>568046
Excellent summary TSTG!
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>No one asked the Krath to steal an SP production module(s) for us

Why even live
SP Veckron beams never
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>No mention of Dyson sphere or wizard pal in recap

Did we fuck up our access to the endgame somehow?
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>>568644
I like to think Sonia stays awake some nights every year re-reading Svidur's letter hoping there's some kind of invisible ink on it.
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>>568661
I can 100% imagine that. Trying to figure out if there is something they missed and making sure they don't forget. I imagine she does that for a few things.
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>>568644
Also no mention of House Veritas...

I wonder if they are kill
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>>568481
I'm on some weird antibiotic for a week until they yank my problematic tooth. It's messing me up a bit more than lack of sleep would. Hence the Q&A thread.

>>568564
>SP Veckron beams never
I do actually have plans drawn up for that. I hope I never have to use them.

>>568644
With everything else going on and just trying to get as much straight with the recap as I could it just didn't make it in.

I figured an additional plot line recap with the Neeran could wait until the Civil War was over. It has less bearing on what's going on right now in the Dominion. Or does it? Do you want it to wait or would you like one now?
>>
>>568706
Fine with waiting, we've certainly got enough internal problems to occupy our attention for now.

>>568704
Of all the crazy things we've managed, convincing a bunch of fiercely independent radicals to sarcastically participate in feudalism is probably my favorite.
>>
>>568706
>I do actually have plans drawn up for that.
The absolute madman!

Speaking of weapons, what's the cheapest stasis-fusion canister we can make and launch from a repulsor turret, and would it be effective as flak or against enemy ships?
>>
Does Sonia ever use the energy converter to spook people?
>>
>>568780
>would it be effective as flak or against enemy ships?
There are cluster nukes that use the new warheads to act as a flak round. Not that great damage wise against ships but they create one hell of a light show.

There are artillery grade ones you could use to help with point defense. These smaller ones would of course be worse against ships.

>>568704
http://houseanddominion.wikia.com/wiki/House_Veritas

While I haven't updated it House Veritas continues to survive.

House Myra's initial invasion attempt failed both both sides taking heavy losses. A follow up invasion that would have secured the previous battle site was prevented when the Myra government switched sides and allied with Nasidum. As a result they suddenly needed to do battle with the entire Ber'helum South Reach fleet.

Veritas has been spared, for now, but this could be their weakest moment.

You can't directly help them right now but Ber'helum is ideally placed to either aid or conquer them if you pressed them to. Capturing House Veritas space would give Ber'helum a substantial foothold in South Reach that would be hard for any other House to take from them. Or if Ber'helum aided them it could win over an ally more valuable in the mid to long term.

1A) Tell Ber'helum that Veritas is weak and the time to strike is now
1B) Ask Ber'helum to aid Veritas, winning them a new ally
1C) Don't bring it up

2) Provided they're not wiped off the map these guys may have some salvage. Did you want London to start negotiations for salvage and repair work?
2A) Yes, salvage everything as always
2B) Stay away, too dangerous

See you in the morning! I'm working later in the day tomorrow but will resume after.
>>
>>568926
>[x] 1C
I want to let BH decide on their own
>[x] 2B


What were the results of the survey from last time by the way?
>>
>>568926
1B - I like their style too much to have them conquered
2B - Too far away from reliable backup and too many shifting alliances near South Reach
>>
>>568926
>1B) Ask Ber'helum NICELY to aid Veritas, winning them a new ally
>2A) Yes, salvage everything as always
>>
>>568706
>that spoiler
Wouldn't that just be a beam of SP casing shavings energized and then accelerated through repulsors to near C?
>>
>>568926
1B
2A
>>
>>568926
1B) Ask Ber'helum to aid Veritas, winning them a new ally
>2A) Yes, salvage everything as always
We need a new infusion of quick cash
>>
>>568926
I also had a really stupid idea.
What would happen if one were to crush a large amount of veckron pearls into dust, dispersed it over an area and then activated the PDPA in the middle of it?
>>
>>569221
Subspace radiation.
>>
>>569221
>>569262
And if we took one of those miracle injections and did this with our handheld PPDC thingy we could make everyone in a two kilometer radius get space cancer
>>
>>569282
>took one of those miracle injections
The summary makes them seem like that but I am pretty sure there's bad side effects that we were meant to get a report on but never did.
>>
>>568926
Any news from our R&D people?
>>
>>569318
It has been a while since we last heard from Cpt Saputo or any of the other potential immortals we know
>>
>>569016
Seconding.
>>
>>No mention of becoming one of the most successful Small arms tycoons in our houses space

>>No mention of salvaging so much so quickly command/logistics begged for mercy

>not a single shark pun
>>
I just wanted to come in and say thanks tstg! I got on this quest recently at the beginning of basidium invasion of DRH-1 and loved it instantly. This summary helps me A LOT with understanding where Sonia comes from and who are at least some of the side characters. So in short, thanks for your hard work!

Also I hope your dental and work problems will solve themselves quickly and painlessly.
>>
>>569897
It doesn't mention quite a few things, like when the House told Sonia to stop dragging in new colonies because they couldn't hold all that success.

Doesn't mention the whole Mike retcon thing either.

>>568926
>House Veritas continues to survive

We could put them in contact with the aliens that don't use FTL. Veritas probably uses the most advanced large scale spaceships without FTL in known space. It should give them a chance to trade production rights, or design ideas.

>House Myra

Can we have somebody look into what their problem is? A House with close ties to the Republic could be incredibly useful in the future.

>Capturing House Veritas space would give Ber'helum a substantial foothold in South Reach that would be hard for any other House to take from them.

That seems like an Afghanistan-tier bad idea.

>2) Provided they're not wiped off the map these guys may have some salvage. Did you want London to start negotiations for salvage and repair work?

Maybe create a new company especially for this? Having it operate from Republic space should give us some anonymity, at least until the civil war is over.

>>569016
This seems like a decent idea. Alternatively, we could try to get multiple major Houses involved so that all of them start throwing money and equipment at Veritas to ensure they stay neutral.

>>567808
>The South Reach League grows weaker by the day but even years later it is far from dead.

They managed to secure some unclaimed territory at one point. How are things going for them there? Considering several local companies have gained lots of experience rebuilding and terraforming Rioja, are there any business opportunities to be had?

>>567921
>Knowing it was best for the Dominion if he failed you sold him out

To be fair, his plan seemed to be pretty... chaotic and just as likely to result in both sides crippled beyond repair. Personally, I wouldn't mind quietly supporting his bid against one of the more problematic remaining SRL elements. Or whatever he's planning. Although that has potential to backfire.

>>568196
>this week's thread is going to mostly review and Q&A.
>Q&A

Noice, way too much time spent on a plane last week allowed me to write down some questions and suggestions, although most of them are related to the situation after the battle last thread. I will post them once I can remember where I put them.
>>
I'm still catching up to the current thread from homefront 3, just wanted to say I'm glad you're still going.
>>
>>569960
>Personally, I wouldn't mind quietly supporting his bid against one of the more problematic remaining SRL elements.
Remind me, why do we support/help this guy again...?
>>
>>570015
We saved him because he was a talented guy that helped us with our initial Alliance Mixed Wing stuff, and once we got him to take the threat of the Neeran seriously (and set up a boxing ring on the side), he was very helpful in getting his crews to stop fighting.

It seemed a waste to throw away a talented Factions Alliance commander.

>>568926
1C
1B

I know everyone got excited when we managed to turn these guys into a Dominion House, but lets remember that we were trying to avoid bleeding out the anti-warlords fleets. Unless Veritas has made some MAJOR changes, they are still an internally balkanized regional power that was literally a terrorist organization that helped bring the warlords to power in their relay.

While they may be a powerful ally for Ber'Helum, they could also highly damage B'H's ability to bring together a ruling mandate later on. Sort of like if they suddenly became best buddies with that slave-holding House with no friends.

We don't want to damage BH by encouraging a vietnam/afghanistan, or to encourage them into a potentially damaging alliance, either.

that said, I like the way this guy here thinks >>569960
>Can we have somebody look into what their problem is?

This may be that one warlord's House that had Veritas kill a bunch of her people?

If so, perhaps we could obtain a superior ally for ourselves or BH if Myra could be turned away from Nasidium?

(Personally, I'd be willing to sacrifice Veritas for that, since I have always argued they're a shitty regional power only by virtue of needing to be genocided to quell them.)
>>
>>570027
Fuck that. I don't want Ber'helum getting stuck in space Afghanistan. That being said, the stabilization and integration of Veritas is something associated with us so we have a vested interest in promoting its success since the will reflect well on us.

I'd rather we turn it into space Ireland than space Syria.

>>568926
1B

2A

I feel like I didn't vote already, but I'll have to check after posting.
>>
>>570040
Nope we good.
>>
>>568926
Also

> We could put them in contact with the aliens that don't use FTL. Veritas probably uses the most advanced large scale spaceships without FTL in known space. It should give them a chance to trade production rights, or design ideas.

I want to support this.
>>
>>570015
He's a very competent commander, can keep SRL forces in line, and supports the alliance. He seemed worth keeping around.

>>570027
>they are still an internally balkanized regional power

I don't remember them having trouble with internal cohesion but the threads have been long ago.

An update on their general situation from TSTG would be nice.

>We don't want to damage BH by encouraging a vietnam/afghanistan, or to encourage them into a potentially damaging alliance, either.

One of the old threads compared them to medieval Switzerland (inaccessible territory, easy to defend, don't see eye to eye with their neighbors when it comes to nobles), and I think we should deal with them like the (smarter) major powers did back then.

Hire their military as mercenaries if needed, allow trade to happen, exile your vocal anti-feudalist dissidents there, keep diplomatic relations distant but friendly, and otherwise let them do their thing. Don't try to drag them into an alliance, it will only cause problems in the future. Good fences, good neighbors.

Twitter deleted my account because I didn't want to give them my phone number. Well, okay. Back to checking stuff on there the inefficient way.
>>
>>568912
The converter isn't really the best for that sort of thing. It can nullify the effects of many camo systems, for the user at least, and might be able to mess with communications or soak off energy weapons fire. (This last one is not recomended!)

The Recon armor would be much better if you were trying to sneak up on people or generally be spooky.
Sonia does this occasionally to keep security on their toes, but hasn't since the attack on the capital.

>>568985
>What were the results of the survey from last time by the way?
These three for sure.
-Industry / Station modules
-New Holographic Camo systems
-IOU for future Krath armor

Followed possibly by these three
-New Holographic Camo systems
-Funding
-Krath E-beams


>>569164
It would be a little more complicated than that.

>>569221
>PDPA
If you mean the lightning gun anyone inside that cloud would probably explode.
>>569262
Not as much as you might think
>>
>>570063
How is Eshik Medel doing? Have we started plans for helping him/her retake his house?
>>
>>570063
>New Holographic Camo systems
You've listed that one twice.
>>
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>>569318
>I am pretty sure there's bad side effects that we were meant to get a report on but never did.
>>569467
>It has been a while since we last heard from Cpt Saputo or any of the other potential immortals we know

Fortunately you recruited Rob Ecord to your forces after you became a Baron. He brought with him a small team of people who survived that particular mission.

Known side effects include sterility, but you already knew that ahead of time. There are often visible signs of premature aging. Not as much as someone becoming an Ori Prior in SG1, but it would be noticed by most people.

Rob informs you that he often finds himself feeling more tired than normal, like things are not quite right with him. Still he's able to push through it and its not as bad as being genuinely fatigued.
He also quietly informs you that he was able to shrug off a stun pistol shot without any armor at one point.
"My entire body hurt like hell but let me tell you I was the exact opposite of tired for a few minutes. I think I was able to fight the hardest I ever had in my entire life."
>>
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So I've been thinking. when we got the AM Medium I was under the impression we would be using it against the fortress. This did not happen and instead we used to great effect against the enemy fleet.

But I was like I said thinking. Would it be possible to direct the force of the Am explosion or the like into a more focused area instead of just it going every where it can. Pic related.
>>
>>570091
It is probably a good idea to set up a black site to research this stuff.

Not only in terms of side effect mitigation, but serum replication as well.

Somewhere on the unpopulated side of Rioja will work.
>>
>>570091
That sounds spooky.

Almost seems like it's bloodstream nanites designed to soak up any energy directed at the body.
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>>570063
>>570075
Right, thanks ...and I almost did it again.
The second one should be Krath special assistance (Spec ops missions, Covert Fleet relocation)

>>569366
>Any news from our R&D people?
The advanced cloaking shield project is still taking up resources but has mostly switched to production. Abandoning the secret base is being discussed as there are concerns intelligence agencies from other Houses or Factions are by now trying to locate it.

Winifred still has a copy of the original scan data but the ones used by the R&D team have now been destroyed to prevent the Rovinar from conclusively proving you screwed them over.

Main House R&D are currently working on reverse engineering the various examples of Aries stealth coatings. With them they hope to make the Nocturn class even harder to detect, especially when its cloak is down for one reason or another.

Plenty of research assets remain locked into the Assault Corvette development program. More have been set aside recently to help with drone starfighters.

>>569897
I touched on it briefly but didn't go into detail.
>RSS has been able to grow into a powerhouse of a company.

>>569960
>House Myra
>Can we have somebody look into what their problem is?
Well they're a bunch of pointy eared bastards for starters.
If you mean between them and Veritas then here.
http://suptg.thisisnotatrueending.com/archive/48938041/#p48943218

>[SRL] managed to secure some unclaimed territory at one point. How are things going for them there?
Things are quiet. Probably a bit too quiet. The Guild are also not happy people have gone there. Its not the best place to start up new businesses at the moment.

As for Terraforming the Harmen family are still stretched to their limits. They need several years before going looking for more projects. The ones near the outskirts of Veritas space are largely on hold because of the civil war being too dangerous.

>create a new salvage company based out of Republic space
As you already have a substantial share in an infrastructure construction company based out of the Republic it should be possible for them to spin off a subsidiary.

Do so? This would of course only be done if you support salvaging there.
>>
>>570159
>Do so? This would of course only be done if you support salvaging there.
I don't really see the point.
>>
>>570159
Sure. Always happy to decentralize our legal responsibility.
>>
>>570159
>The second one should be Krath special assistance (Spec ops missions, Covert Fleet relocation)

Awww, people didn't want R&D assistance?

>cloaking shield

How does the one the enemy has been able to produce compare to the ones we have? Is it comparable to our baseline version?

>Its not the best place to start up new businesses at the moment.

Didn't our company gain the ability to construct rugged, cheaply produced station modules? We could offer to set up and run a station as part of our payment for Foss' fleet to his boss.

>As for Terraforming the Harmen family are still stretched to their limits.

We still have a company with lots of experience reconstructing and building structures in hostile environments. Didn't Erid have a sizable arcology production industry? Maybe our SRL mercs would be interested in several of these?

>Well they're a bunch of pointy eared bastards for starters.

Maybe we can work together with the Republic to make them get along a bit better with the rest of the relay? They might be willing to listen now that Ber'helum has kicked them enough for them to consider declaring neutrality.
>>
>>570015
>Remind me, why do we support/help this guy again...?
Is it his magnificent beard?

He was one of the first officers from the South Reach League you ever worked with in a positive cooperative manner. Also this:
>>570027

>Unless Veritas has made some MAJOR changes, they are still an internally balkanized regional power that was literally a terrorist organization that helped bring the warlords to power in their relay.
Their government was still in its infancy and has had time to mature considerably. There are still problems but its moving towards becoming a more genuinely democratic state.

Some of their former government leaders returned to the military and have threatened to sack the upper assembly if they don't get their shit together. So far the threat has been taken seriously.

>space Afghanistan
Or ADVENT controlled Earth. The analogy would probably become an accurate one if invaded.

>medieval Switzerland
That works too.

>>569960
>>570044
>We could put them in contact with the aliens that don't use FTL.
May be possible after normal trade is restored.

>>570049
>Hire their military as mercenaries if needed, allow trade to happen,
Could work.
>exile your vocal anti-feudalist dissidents there
Now that's an interesting idea. Count Jerik was probably worried about the remifications of sending such people to Surakeh where they still might be a problem. Even Winifred can only do so much to keep people like that from causing trouble.

>Twitter deleted my account because I didn't want to give them my phone number.
I've never given them mine.
[worrying intensifies]
>>
Quick questions here -

We've seen the development of many new and exciting things like our own Plasma weapons, Anti-torp armor, AM weapons and afterburners and now cloaks.

Have there been any significant improvements to shield technology? Is it expensive and slow research like phase weapons?
>>
>>570070
>How is Eshik Medel doing? Have we started plans for helping him/her retake his house?
Early planning is starting to get into place. Ber'helum intel is also getting a team together to assist.

On that front, Medel is probably going to want to borrow one of your Nocturn class ships once the local situation calms down.

>>570113
>I was under the impression we would be using it against the fortress.
Me too.

>direct the force of the Am explosion
That's a good question. I really don't know enough about antimatter. Fusion explosions are easy, you can redirect most of their energy with magnetic bottles, or more fuel to soak off the rest of the released energy, converting more of it into plasma.

With large scale Matter–antimatter reactions I'm not sure if you'd be able to pull it off with a bomb. It would just be incredibly difficult to direct in that form. As a beam or exhaust jet I could see it working better.

>>570120
>It is probably a good idea to set up a black site to research this stuff.
You talk to Rob about this since he's understandably one of the few people you trust on this topic.

"About that. You know those Veckron Warheads we recovered and that some of them were traded to the Ruling House? Well not all of them were. Some were quietly hidden away in case we ever became a more powerful House and needed them. So that's an option."

>Somewhere on the unpopulated side of Rioja will work.
Once terraforming finishes there wont be too many such regions on the planet.
But that's what shadowy high security bases are for right?
>>
>>570311
I'd rather our super black ops was conducted inside the no-fly zones. A space station that's a week at slower than light travel from anything remotely looking like jumpable subspace that's disguised as a rogue planetoid with all traffic being stealthed and stealth coated.
>>
Where the nanite tech at
Are the FA bastardy still holding on to it?
>>
>>570311
>On that front, Medel is probably going to want to borrow one of your Nocturn class ships once the local situation calms down.
Fine with me.
>>
>>570239
They lock your account first, asking for a phone number to send a verification code to. A week or so after that they delete it. There should be enough time to do something about it if it happens and you want to keep your account.

>Finally find the file with the ideas... it's corrupted. The lines are in random order, and there's Chinese characters replacing some words. Wonderful.
>Random ideas, questions, and suggestions. Just dumping them here instead of hoping to remember the file during the next proper thread:

I would like to suggest we issue Power cell armor + holographic camouflage to various people instead of the standard issue vacuum suits. Several losses during the fight on the bridge of Avun's carrier could have been prevented if they had had better protection. Avun, Knight (Lieutenants?) and higher, commanders of important ships etc could probably use some additional protection.
Perhaps commission a limited series as a gift for the allied commanders during the recent campaign? Admiral Tama probably could use one as well.

Would the Ruling House be interested in turning their remaining low value planet in the Run into a free port?

Are any of the other Houses interested in establishing a free port in the region? Maybe there is a suitable planet available in territory that was considered off-limits before the guild started taking new scans?

How much do the various Houses owe Foss?

Would the ex-SRL merc in the other relay be willing to trade his newly captured super heavy cruiser for something more manageable in size? I would assume a heavy carrier with a wing of corvettes or several squads of attack cruisers or battleships should be suited to a wider variety of task, and make it easier to find work during less interesting times.

What does Helios think about the redesigned Deci in general? Is it a decent mass production battleship and escort now that it doesn't explode after every other penetrating hit?
Would the Dominion mass production carriers be able to repair them efficiently?

Anything we can do to improve the effectiveness of the light siege cannon?

Which of our ship types did will, which performed poorly?

We should meet the commanders of the Helios and Kharbos forces in DRH 1.

Could you explain why the three dukes are in so much trouble with their Houses? Losing large campaigns sucks but it tends to happen every now and then, why would they have to worry about excessive punishment?

The people in the Avoubic system really helped us out a lot in that last battle. We should see if we can do something nice for them.

Can we start building shield platforms, maybe even design a support ship around them?

We still have the design team of the Dusk AC. Did they get any ideas for upgrades after seeing the enemy's ships during this campaign? Could the ship be expanded into a battle cruiser? I think Sonia's House doesn't build any ships in that class yet.
>>
>>570342
I know I'm still threads behind in regard to details, but Foss isn't SRL anymore? Did his boss that we worked with for the SRL investment/Dominion Houses stuff turn traitor?
>>
Do we have a medal for 'Saved a shit ton of lives by killing a Veckron ship as it was charging'?
The Array crew all deserve that, and anyone else that got hits in on that launcher.
>>
>>570342
>I think Sonia's House doesn't build any ships in that class yet.
Yeah we do. We build the Fast Battleship and the Gunginir type.
>What does Helios think about the redesigned Deci in general? Is it a decent mass production battleship and escort now that it doesn't explode after every other penetrating hit
Still of the opinion that its a terrible design, and light siege cannons are better used on fortifications like our moonbase
>Would the Ruling House be interested in turning their remaining low value planet in the Run into a free port?
I'd prefer to acquire it in horse trading at some point.
>Anything we can do to improve the effectiveness of the light siege cannon?
Create a tribarrel mount and put it on our moonbase.
>>
>>570193
>>cloaking shield
>How does the one the enemy has been able to produce compare to the ones we have? Is it comparable to our baseline version?

The cloaking shields used by Dominion Frigates and Aries ships in the attack on the Relay were slightly better than those used aboard your Fast Battleships. Fortunately Kim's ships have modified engines to make them harder to detect.

The old style Rovinar cloaks used by your two Silent Hunters are a step above those for the most part. Some of the newer Aries cloaks may be this good. Newer model battleship grade cloaks your House is hoping to field soon would be at about this level.

The advanced cloak used aboard your Nocturn class ships are a couple steps above all of them.

>Didn't our company gain the ability to construct rugged, cheaply produced station modules?
Yes. You can only do that in South Reach atm.
>We could offer to set up and run a station as part of our payment for Foss' fleet to his boss.
Right now they owe you for the upgrades to the Sam Bellamy, not the other way around.

Billy the Kid is the Warlord who has sent forces out to investigate that other area and you don't have any deals with them.

>Didn't Erid have a sizable arcology production industry?
Yes. They're investing in Rioja whenever its not cut off from trade. They may expand trade to South Reach once those routes are open again.

>>570282
>Have there been any significant improvements to shield technology? Is it expensive and slow research like phase weapons?
Shields have increased in power by more than 50% since the start of the war. Most designs are now built with more backup shielding than they were before and more power systems are set aside to make sure they can recover more quickly.

Phase and pulse weaponry is now 10% stronger while pulse weapons have gained 10% effective range.

>>570334
You have to go talk to them about it. You've been told to take one of your Excalibur class battlecruisers to a particular set of coordinates. Since its a Terran ship design it would raise less suspicion in a Terran controlled relay. You're to use an Alliance IFF code.
>>
>>570311
>That's a good question.
I don't suppose we could make use of stasis tech or something like it to help direct the blast in the direction we want it to go?

Like some sort of advanced Torpedo/Cannon hybrid in that it shoots out of the ship like a regular torpedo and when it reaches it's designated point it fires off it's AM charge into the cone shape or the like and then becomes just a small useless piece of metal that may or may not have disintegrated in the process.

Unless ofcourse it is intercepted along the way in which case it's just your regular old boom.

But like you I am not that well versed in Anti-Matter science. Then again you are the QM and get to say if something works or not.

>It is probably a good idea to set up a black site to research this stuff.
I agree with this. It would be good R&D if only to research the Serum and it's none immortal functions mentioned like the resistance to energy weapons.
>>
>>570360
Pretty sure everything other than the Veckron immunity was just a side effect.
>>
>>570348
>but Foss isn't SRL anymore

Meant the Berwari guy, couldn't remember his name while writing that list.

>Still of the opinion that its a terrible design, and light siege cannons are better used on fortifications like our moonbase

The redesigned hull in general, not the siege variant.
>>
>>570354
You've been told to take one of your Excalibur class battlecruisers to a particular set of coordinates.

Or we surround the FA base with our vastly superior fleet and tell them to hand over what is ours or the whole FA is going to feel the pain once we're done with this civil war.

Fuck those guys.
>>
>>570376
No. Bad anon
>>
>>570376
holy shit are you insane?
>>
>>570385
>>570389
They are interfering in inter Faction politics which they are not suppose to.

They have stolen from one Faction which they are not suppose to.

They have destroyed property from one Faction which they are not suppose to.

This is a Dominion matter and they are butting in where they do not belong. This is not mentioning how they do not trust us with things which we own a decide to take it from us.
>>
>>570354
>You have to go talk to them about it. You've been told to take one of your Excalibur class battlecruisers to a particular set of coordinates.
BASTARDS


How has the rifle business been doing? Can we make a second version of the iconic repulse rifle that's even more ridiculous like 200% better in every aspect (except price).
>>
>>570328
You'll probably want to wait until the Navigators have finished checking what damage was done to subspace everywhere as a result of this campaign.

>>570342
>I would like to suggest we issue Power cell armor + holographic camouflage to various people instead of the standard issue vacuum suits.
Your House developed a special style of light power cell armor designed to mount holographic camo systems. This is issued to House Intel's Commando forces. You've upgraded a few of these teams into Recon Power Armor.
Properly working holographic camo systems for use by sneaking teams are difficult to get hold of. Most of the ones you had back in the day had been stolen by pirates then sold in their black markets.
Increased efforts will be made to get hold of more.

>Several losses during the fight on the bridge of Avun's carrier could have been prevented if they had had better protection. Avun, Knight (Lieutenants?) and higher, commanders of important ships etc could probably use some additional protection.
As Avun was on the enemy's side at the time before joining you Commando armor was unavailable. Avun does indeed have a suit of power Cell armor, but wearing it aboard the bridge of her ship while already under suspicion would not have been possible.

>Perhaps commission a limited series as a gift for the allied commanders during the recent campaign? Admiral Tama probably could use one as well.
Could work.

>Would the Ruling House be interested in turning their remaining low value planet in the Run into a free port?
Probably not, as that would open up all sorts of problems. You do have some more pull with the RH now. You could ask them to step up training and development of the planet. Some of them were being screened for entry to Rioja.

>Are any of the other Houses interested in establishing a free port in the region? Maybe there is a suitable planet available in territory that was considered off-limits before the guild started taking new scans?
The other Houses in the Run Alliance do not want one inside the Run itself. Belu Fortress already used to act as one to a limited extent and it caused huge problems for security.

>How much do the various Houses owe Foss?
Not too much. The Mercs main debt remains with you. Fighting in the recent battle has allowed them to paid off a good chunk of their debt to you.

>Would the ex-SRL merc in the other relay be willing to trade his newly captured super heavy cruiser for something more manageable in size?
Probably not.
>Laughing Mercenaries.jpg

>I would assume a heavy carrier with a wing of corvettes or several squads of attack cruisers or battleships should be suited to a wider variety of task, and make it easier to find work during less interesting times.
The Ship Berwari took has scrap cannons. Unless you're planning to offer him one of the crippled Talos class Heavy Carriers I doubt he'd be willing to make such a trade.
>>
>>570342
>What does Helios think about the redesigned Deci in general? Is it a decent mass production battleship and escort now that it doesn't explode after every other penetrating hit?
They don't care for it, primarily becasue its not a Dominion design.

>Would the Dominion mass production carriers be able to repair them efficiently?
Probably?

>Anything we can do to improve the effectiveness of the light siege cannon?
The light siege cannons on Avun's Talos are a bit more powerful. Techs can try to look over the designs to see if they can borrow elements.

More of these questions to be answered later.

>>570376
>Or we surround the FA base with our vastly superior fleet
You're going to take your fleet deep into Terran space, past a heavily armed blockade you guys encouraged the Terrans to create?

Have to step out for a bit. Will try to make a few more posts before work when I get back.
>>
>>570403
The nightmare engine and associated scary bullshit are pretty obviously not of Dominion origin and the implications of nanite based weaponry are probably still above our paygrade. My only real interest in it is finding out who exactly wanted us dead so bad.
>>
>>570434
What's Avun's long term plans now? I assume we're supposed to help her gain a job in our house, but how do things look on that front?

Also, since this is a Q&A session, lets talk about Noble Titles. Reworking the Dominion Noble titles to work better has been something we've talked about in the crazy Ideas page, but I have a revised proposal that I'd like to bring up.

Emperor
Archduke /Dauphin (head of Major house/Heir to Royal house. Prince is also acceptable, because there were independent nations ruled by princes historically called principalities.)
Taishōgun (temporary noble rank)
Duke
Landgrave (German rank above count)
Marquess/Margrave/Shogun (Specialty noble ranks)
Count
Burgrave
Earl
Altgrave
Viscount
Baron
Knight Commander
Knight Captain
Knight Lieutenant
Knight
This would give 10 mainline Noble titles in Baron or above, which should be enough even for the Dominion.
>>
>>570438
>pretty obviously not of Dominion origin
It was mentioned that some parts of it weren't even of Faction or Neeran origin too, so we have no idea who we're dealing with.

I'm not gonna give up the Nanite dream just yet. Think of all the things we could make with them. Smaller reactors, higher quality ship structure like the Neeran nanoweave, etc
>>
>>570474
It might dovetail nicely with Ecords energy absorbing abilities.
>>
>>570438
Most of our ships in the beginning where not of Dominion origin, such as the K-types and the like. Does not mean we owned them. Same thing applies here. Point is they stole from us and broke away from the most important thing that makes up the entirety of their organization. The fact that they are suppose to remain out of the Factions politics and focus on threats outside of the Factions, such as the Neerans.

>>570434
>You're going to take your fleet deep into Terran space, past a heavily armed blockade you guys encouraged the Terrans to create?
I was under the assumption that the FA had taken the nanites to their base at the end of the Run.
>>
>>570558
>threats outside of the factions

Like, for example, nanomachine nightmare fuel from outside of the factions.
>>
>>570558
Even assuming they had stayed in a place we could reach and overpower them do you really think that attacking the factions alliance could end in any positive outcome? Hell this is such a bad idea I can't really imagine a situation where it would be warranted.
>>
>>570573
Except we had already laid claim to it in every way you can and by the laws of the Dominion. They could have asked. They could have offered to buy it from us but they decided to steal it from us.

>>570585
Attack? No, attacking would be bad. Threatening and giving them a show of force however should solve most problems. The threat that we work to pull the Dominion out of the Alliance alltogether should certainly help in that regard.
>>
>>570599
I can't even. You think the factions alliance wouldn't consider blackmailing them into giving something to us an attack on their organization?
Fuck we couldn't even make our own house withdraw from the FA much less all of Dominion and everyone knows this.
>>
>>570554
>Solid state rifle constructed by nanites that's lighter and more efficient
yes please
>>
>>570434
>More of these questions to be answered later.

Thank you.

>>570447
>Taishōgun

I'm not really sure about that one, all other titles are European in origin, so Taishogun kinda stands out.

>>570438
Maybe Aries managed to build their own AI somewhere?

>>570354
>You have to go talk to them about it.

Have our guards bring several shopping carts along when we arrive on the alliance ship/station and start putting random expensive items in our carts. "Ooooh, I think my sister wanted one of these." "Do you think this would look nice on a redwood desk?" "Can you detach that section?" "What do you mean you won't hand over your armor?"
not serious, ofc
>>
>>570608
And them stealing from us, destroying our property and threatening everything and everyone round them with Veckrop torpedoes should they approach is okay then? And while I am unsure we could get the Dominion to withdraw we could cause plenty of damage to their standing with the Dominion and their credibility as a organization.

If this was another House we wouldn't take this kind of crap from them. At the very lest we should make sure they know we are not happy and we except some damn large compensation besides our stuff back
>>
>>570699
Essentially yes. The reason we're not treating them like another house is that they command forces that dwarf the entire dominion and are the only thing preventing the Neeran Empire from simply steamrolling everyone.

Of course we're going to express our displeasure at them doing things without prior agreement with us but that's pretty much all we can do without damaging everyone including ourselves.
>>
How many threads cover this nanite event? It seems I need to read up on it.
>>
>>570716
Nanite attack:
https://archive.4plebs.org/tg/thread/46438779/

FA "secures" nanites:
https://archive.4plebs.org/tg/thread/48244399/#48248016
>>
>>570713
Poking me head into this but technically aren't all the FA's forces made up of volunteers from the factions and them reciving all of their funding and R&D from them as well. It being a joint organization under the factions in order to better coordinate all the different forces of the faction in a more efficient way than if they all worked as separate units.

Kind of like space NATO except not that close of an alliance.
>>
I agree with the general sentiment on the FA having stolen the nanites, it's an unforgivable betrayal ESPECIALLY since we invited them to Rioja on good faith, despite the fact they rendered no assistance during the attack.

Threatening them, however, is the wrong approach. We provided them the Neeran blueprint plate, the Wormhole blueprint, and the bio-reactor artifact.

If we want to threaten them effectively, demand the immediate return of all the artifacts to our possession, and subtly imply that any research on other artifacts in our possession will remain a solely Dominion effort.

I'm sure they'll be more cooperative when we with-hold the cooling artifact they need to amp up Republic plasma cannons, and then equip it to Dominion variants.
>>
>>570713
That's bull and still does not make it right as the Alliance does not work on the principles of "Might makes right" as they are made by all the Factions working together. What they've show here is that they work together and do what they should do as long as it does not relate to the Dominion because apparently they now are allowed to police them and confiscate things from them. It would be like the UK walking into France and laying claim to their stores of nukes because they think it's too dangerous for them to have it. Completely bonkers.
>>
>>570699
>>570770
>>570790
Magical.
>>
>>570793
Did I get it wrong? It's just how I have come to understand the FA
>>
>>570770
Voter ID's have been very enlightening about thing like when you post with your name on vs. Name off.

> Poking me hhead into it

You realize we can see you've been the one guy carrying this argument? I'm disappointed.
>>
>>570803
Here's a hint. Check your Unique ID.
>>
>>570808
I regret nothing. Anon is being unreasonable.
>>
>>570815
You're the one advocating going against the combined might of everyone else while still being an extremely minor player.
>>
>>570820
That's not how the FA works and you know it. Better to make our displeasure known than to roll over on our back.
>>
>>570815
I just want to "poke my head in" to say that I don't support threatening the FA. We have more projects then we have R&D support for anyway, so I'm completely fine with setthing for losts of money/favors.
>>
>>570832
Fine fine. I'll drop it.
>>
I think we should actually talk to the alliance before we decide to do anything else.

Escalating this any further isn't in anybody's interest. I hope we'll go to the alliance coordinates, work out something sensible with them, and largely forget the incident ever happened. Maybe there's even some protocol buried in a top secret part of the alliance treaty for situations like this one.

We'll see.
>>
>>570790
Poor analogy. More like if aliens had crashed a UFO in France, they'd called NATO for help, had a civil war, and got pissed when NATO took the UFO to prevent them from doing something terminally stupid with it. And even then not a great analogy.

We called in the FA as soon as we saw Neeran tech on the LST, you even voted for it. If we wanted to keep it for ourselves we should have kept it to ourselves. Throwing a fit about it now is just going to get us killed by Terran black ops.
>>
What if the nanite attack was Versa trying to save herself and that's why we have to go to Terran space

Versa still best marriage candidate so far and potential Dominion Cyberknight
>>
>>570862
I am still partial to Foss but that's just because I think him and Sonia are similar people.
>>
>>570868
This we can agree on
>>
>>570862
>What if the nanite attack was Versa trying to save herself and that's why we have to go to Terran space

I doubt Versa would use four insane criminals who hate Sonia for something like that. Ricky the AI facility janitor redshirt could do the job just as well, and most likely without killing hundreds of civilians in the process.
>>
>Which of our ship types did will, which performed poorly?
When operating in their intended role most of the existing designs did well enough. Plenty of mixed units found themselves in close quarters brawls and were out maneuvered at times.
The Dusk II did quite well since it was designed to handle itself better in close quarters than most attack cruisers, while still doing well at longer ranges.
Hard to pick out many that did exceptionally bad.

>We should meet the commanders of the Helios and Kharbos forces in DRH 1.
Meeting scheduled.
>Could you explain why the three dukes are in so much trouble with their Houses?
You may find out more about this later.

>The people in the Avoubic system really helped us out a lot in that last battle. We should see if we can do something nice for them.
Besides salvage contracts I'm open to ideas.
>Can we start building shield platforms, maybe even design a support ship around them?
You do have a few platform designs intended to carry the shield platform equipment. Only a few were built for Magdalena. Most of those were taken aboard your super heavies and brough to Avoubic for the battle.

Platforms construction in the Run will take some time to get operational again.

>We still have the design team of the Dusk AC. Did they get any ideas for upgrades after seeing the enemy's ships during this campaign?
They'll be getting the combat data in a few days and will look over additional options.
>Could the ship be expanded into a battle cruiser?
Probably not. It doesn't scale up particularly well.

>>570447
>What's Avun's long term plans now? I assume we're supposed to help her gain a job in our house, but how do things look on that front?
You do have a few planets in the Run, one of which was supposed to go to Saputo, but he was asked to become Baron of one of the homeworlds instead. That is one of the worlds Avun would have been after had House Sulos held onto the Run.

Count Jerik would of course need you to vouch for Avun before allowing it. The Count would also try to ensure there were enough people loyal to your House stationed on that world to hold it in case the Knight Commander decided to switch again. There would be a similar situation on the Heavy Carrier. People loyal to you or the House would need to make up a good portion of the crew, as would the Marines aboard.
>>
>>570933
I'm willing to vouch for her.
>>
>>570933
>Avun
I'm fine with vouching for her to be a Baron
>>
>>570933
[x] Vouch

We should really deepen links between her planet and Rioja.

Training exercises between the two of us as much as possible.
>>
>>570793
The double edged sword of /qst/.
Would it have been better or worse if they'd all been anonymous posts?

>>570447
>Burgrave
>Altgrave
Neat. Didn't even know about these.

Definitely thinking making the Archduke title the leaders of the Seven would be a good idea.

I will seriously consider this list after the civil war is over and reforms to Dominion Nobility can be enacted.

>>570662
>Taishōgun
>I'm not really sure about that one, all other titles are European in origin, so Taishogun kinda stands out.
That was one of my concerns as well back when it was first suggested

>>570558
>I was under the assumption that the FA had taken the nanites to their base at the end of the Run.
Oh, sorry. Figured you meant taking the fleet to the meeting point.
In that case there's nothing stopping you from doing that aside from the Alliance warnings and the unwillingness of your allies in the major Houses to follow you there.

>>570844
>I think we should actually talk to the alliance before we decide to do anything else.
That might be a good idea.

I should probably ask in the quest thread general if there's an easier way to do text formatting. Maybe I need to update 4chanx because currently I have to manually input formatting.

I need to get ready for work. Will hopefully be back around 9PM EST.
>>
>>570933
Also speaking of loyalty we should probably be letting Vanderwal off the hook with a generous bonus and a polite recommendation to retire somewhere outside of House space sometime soon.
>>
Heya TSTG. Was looking through the Wiki after reading the summery and generally trying to catch up on H&D and was wondering what kind of government the Rovinar Federated Assembly & Hune Republic. (The Republic info seems to be more on their race than governing system)
>>
>>570933
Vouching for Avun as well.
>>570980
agreed.
>>
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>>570933
How many Shallan medium cruisers does the Ber'helum commander want to order?

>Count Jerik would of course need you to vouch for Avun before allowing it.

I would like to ask her why she decided to switch sides. If she's explained it before, I must have missed it.

>Besides salvage contracts I'm open to ideas.

Provide some level 3 medical facilities to each of the large forts and stasis containers to the smaller ones?
Maybe open a small factory producing stasis devices here?

Hydroponic garden platforms to improve the local food situation?

Can't think of much else.

>>571006
>Sonia_contemplating_the_alliance.gif

>>571015
in b4 he shows up raising hell in srl alongside berwari a month later
>>
>>571015
I'm against letting go of Vanderwal. He's been very useful and will continue to be if my gut is right.
Getting him to officially work on the RSS intel division as a trainer and special operative would be ideal.
This lets us or someone we trust to keep tabs on him while benefitting from his apparently massive amount of experience in black ops and counter intelligence.
>>
>>571283
did you mad bastards actually secure Shallan medium production?!
>>
>>571400
That, and more.

We were working on a MK.2 variant with upgraded engines, power, and shields. Also space for Medium Dominion plasma weapons.
>>
>>570933
Speaking of ships. I was thinking we should work on an update to the Bombard Class as right now it's just a standard Frigate with everything replaced with a a LD.

I was thinking we make a similar hull for it as it has now that fits it a wee bit better and add two small cannons to it, either one on each side or one below and one above, for dealing with Corvette pilots so they wont laugh at them as they are right now. With just a bit more added mobility to it as well and it will make a very nice ship. Not that it isn't right now.

I am very agreeable with vouching for Avun. We do need more Barons in the house after all and I feel we can trust her.

>>571006
Not feeling it with the Taishogun at all and I did not know Burgrave and Altgrave where things until they where suggested. But the Grave titles should help flesh out the ranks if anything.

>>571400
We did even if I personally did not see much purpose with it what with our Level 3 yard already out producing them with ships that are slightly worse but much much cheaper and more updated than the Shallan Medium.
>>
>>571400
Kinda. We updated the design in several areas where Dominion tech is more advanced, or where the Shallans were unable to implement various advances in factions tech because they were busy trying to hold the Neeran invasion back.

It's a smaller project as we only have a level 1 shipyard building them, and the first prototype finished production just in time for the invasion of DRH1.

During the invasion we decided to let Ber'helum take command of it because J-D couldn't afford to field it logistics-wise, and because it was the closest thing to a heavy cruiser Ber'helum's commander could get as a flagship in the relay after their relief fleet got bullied hard by the enemy.
>>
>>571485
Fucking Sonia and her Gotta Go Fast.

I love it.
>>
>>571375
Agreed. He has proven himself to be mighty useful!
>>
>>571375
>>571584
I'd say we need to talk to him and asses his interest in helping us. If we'll force him into service for too long and he'll start to hate us... That's an easy way to get ourselves killed.
>>
>>570734
holy fuck.

Those medical nanites keeping the attackers alive seem to defy the whole in-universe problem that Sonia has been running into with her wounds screwing up muscle memory. (mostly fluffed, but definitely mentioned once or twice) Did we get any improvements for our own medical nanite tech out of those?

On another note, were those attackers Marson Edict Crew/Clones?
>>
>>571786
Well we didn't get time to research them really.
>>
>>571786
>Marson Edict Crew/Clones?
The last one was confirmed to be him, and a few other unpleasant enemies we'd made over the years.

I have a feeling he'll show up again though.
>>
It just occurred to me, the invading troops might have damaged our vineyards on Rioja.

Our first batch of fine wine might be destroyed!
>>
>>572295
Unforgivable! Execute -Everyone-!
>>
>>571477
>update to the Bombard Class as right now it's just a standard Frigate with everything replaced with a a LD.
A range boosted LD.

Certain upgrades will be difficult with the current hull but your engineers will look into it once repairs to the Run's logistics are farther along.

>>571485
The design you've built is still notably lacking in upgrades in some areas.

>>571786
>On another note, were those attackers Marson Edict Crew/Clones?
One of them was.

>>571882
>and a few other unpleasant enemies we'd made over the years.
"Madness as you know is like gravity; all it takes is a little push."
Especially when someone is committed to making it look like you ruined their lives. South Reach alone has no shortage of such people.

As time goes on less such people will be around to pose a threat to you, or be willing to act. I'm sure you'll still get the occasional nazi hunter equivalent decades later but that would be rare.
>>
>>572594
>Certain upgrades will be difficult with the current hull but your engineers will look into it once repairs to the Run's logistics are farther along.
Which is why I was thinking we make a new hull for it which more properly fits it. Kind of like Bombard Class Mrk.2

>I'm sure you'll still get the occasional nazi hunter equivalent decades later but that would be rare.
Would it possibly have to do with certain warcrimes that may or may have involved a nuke on a Super Heavy Cruiser?
>>
>>572594
>The design you've built is still notably lacking in upgrades in some areas.
What's it missing?

I remember we started the mk2 project with the intent to modernise it as much as possible. It would be a bit of a waste if we spent all that R&D dev time and didn't get them as close to new as possible.
>>
Can we do the 'go to Terran space to pick up our shit' mission this thread?
>>
>>572594
Are there any plans for counter-attacking Nasidium and Bonrah any time soon?

Can we also get some new info on whats happening out at the Neeran front and the Dominion?
>>
>>572738
Figure we would take them out in DRH2 now before we turn around and attack them in the Centri Cluster.
>>
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>>572627
>I remember we started the mk2 project with the intent to modernise it as much as possible.
I believe the complete redesign wouldn't be ready in time so the first ship built was closer to Shallan standard with whatever upgrades you could put on it.
Construction of the first Mk 2 has been interrupted by the invasion.

>>572632
I'll try to do so.

>>571283
>I would like to ask her why she decided to switch sides. If she's explained it before, I must have missed it.
The day after the battle of Avoubic you take a minute to sit down with the Knight Commander and talk. It's the first time you've seen them in many years and Avun looks worn out from the recent fighting. As you find out the loss of her command ship's first officer also weighs heavily on her.

"I lost a lot of good people to this crazy stupid plan."

"So... why did you do it?" you finally ask. "Everyone on your homeworld probably thinks you're a traitor and my boss is going to be reluctant to trust you."

Avun stands and walks towards one of the walls showing an external view from the ship's sensors.

"Fuck the House Sulos homeworlds. This!" She gestures to the stars of the DRH 1 Relay. "This place, is my home. I may not have been born here but it's where I spent most of my adult life. I fought and did everything I could to keep it and it still wasn't enough. Then my House sold it out from under me. I was ready to jump ship then, but they said they wanted me to keep an eye on Possat and wait for a chance to stab them in the back and take this space back from them.

I know, it's House politics, but what does that really say about them? That they were ready to destroy another House that had just paid for a whole swath of territory because it was more... convenient for them.

I hate House politics, I'm a soldier. So I stayed out here fighting pirate invasions until it got me captured. My House never bothered checking to see if there was a ransom on me, they just wrote me off as dead."

You quietly set out a bottle of the good stuff and a pair of glasses.

"You got me out of there. I gave you the reward my House didn't deserve, and got you aboard Forbearance. They weren't happy about that.

Of course by then they needed me more than ever. The wars against South Reach and the Neeran left them with a lot of dead Knights. I thought maybe I could give them another chance even though- well the rest didn't seem important right then. But then fucking Bonrah's bullshit. Why side with them? We'd aligned with Kharbos before they decided they wanted to be 'the good guys' again.

I saw the sort of shit Bonrah was pulling and realised our House was going to be doing the exact same thing themselves. That's when I decided to leave. I wanted to go home and your House is the best way to do that. I know your record and Winifred's. I paid attention to what happened on Surakeh. As long as people like you are running your House it'll be better than my old one."

Anything else you want to ask?
>>
>>573006
Does she have anyone outside the relay she needs relocated?
>>
>>573031
This sounds good.
>>573006
We should probably give her the basic run down on internal JD politics. Wouldn't do for her to get tripped up.
>>
>>573006
Assure Avun that those that don't want to fight under us will be treated adequately and returned to Sulos space after the war is done.

Assure Avun that while she might be possibly demoted out of Knight Commander rank, we can try to get her posted to the next nearest or equivalent rank.

Ask if there is anything in our power to grant in the short term, and what her long term goals are and how we can help.
>>
>>573089
Also its a good way to integrate JD crew into her ship if they were to replace crew that wish to remain loyal to Sulos
>>
>>573072
>>573006
Worth also noting that going over the J-D Politics is also a way for us to remind ourselves, since that's what this thread is all about anyway.
>>
>>573006
>I hate House politics, I'm a soldier.
"That's a very respectable position to take, Avun, one that I myself held, and still do in some ways. I want you to know you'll have my full support in any endeavours. Is there anything I can do for you personally?"

"Have you given any thought as to what you'll be doing with your granted land yet?"
>>
>>573031
>Does she have anyone outside the relay she needs relocated?
Anyone House Sulos might concieveably threaten has been looked after.

>>573112
>Worth also noting that going over the J-D Politics is also a way for us to remind ourselves, since that's what this thread is all about anyway.

http://houseanddominion.wikia.com/wiki/House_Jerik-Dremine#The_Birth_of_Jerik-Dremine

The short version is that more than a century ago House Jerik and House Dremine found themselves in a losing war with several of their neighbours. Their solution was to merge the two Houses and combine their military strength. It didn't work as well as they'd hoped but saved them from being wiped out.

The Harmen family negotiated a peace treaty with the other Houses, granting J-D worlds which could be easily terraformed. As the Harmen family had terraforming technology they made a fortune off of this, becoming one of the most powerful in your House.

Many of the worlds in J-D territory were originally settled by independent Human colonists and House Jerik was a human led House. When the two Houses merged an unusual means of combined government was agreed upon.

The designated leader of the House (previously the Earl, now the Count) is supposed to be human.

Dremine Council
The Council are the remains of House Dremine and effectively act as advisors to the Count and usually help determine succession. Their job is generally to advance the cause of the Dro'all population within the House. The Count is normally someone descended from House Jerik and represents the human elements of the House. The Count can overrule the council but this is usually a bad idea. It does happen though.
Whether the council is more powerful than the Barons is debatable.

The Count has final say over who can become a Planetary Governor but has to play politics and allow some undesirables though to maintain support of the established nobility. The Count and the council generally have to agree when making someone a Baron, but as always there are exceptions.

As in most other Houses the Barons control the mobile fleet and military assets of the House. They're considered to be higher ranked than the Planetary Governors. This makes them a considerable threat to the both the Count and the Council.
If a Baron were to gain enough support from the nobility and the military it is conceivable that the Council might withdraw their support from the current head of the House and nominate this Baron as a new one.

The rest of the Dominion considers J-D's way of doing things to be a bit screwed up.
>>
>>573328
>The rest of the Dominion considers J-D's way of doing things to be a bit screwed up.

I didn't know the rest of the Dominion could collectively win understatement of the year...
>>
>>573328
>The rest of the Dominion considers J-D's way of doing things to be a bit screwed up.
What kind of structure do most other Houses have?

Surely a popular enough Baron in another House could rally support and overthrow the head of that House... Or would they be more likely to just declare independence and form their own House?
>>
>>573328
From what I recall, the Council's power has been waning because it has had a lot of conservatives, and the conservative faction of our house has been had the crap kicked out of it by the New Bloods. My understanding of the current house factions goes like this:
New Bloods: Favors reformist social policy such as adding new species to the House Nobility. Largely composed of recently elevated Knights and Barons. Leaders: Sonja, Winfred.
Moderates: Allows for limited social change, and focuses on Keeping Current Allies happy, and expanding the House's power. Leaders Count Jerik, Baron Archivald.
Conservatives: Want the traditional power structure to change as little as possible, as they were in charge. Leaders: Surkarah's ex governor, a few people in Prison/shallow graves.
>>
>>573328
So what happened with the fortress? Is it cleared out and ready for use?

Do we know if the three dukes are still in-system? If so, I feel putting a kill team on them might be the most productive thing. There's also the one who teleported out. We should be putting an insane bounty on him.

They're critical to the greater war effort, keeping Bonrahs allies together.
>>
>>573337
Your House is reluctant to change things right now as doing so would remove checks and balances that keep both the Earl and Council from getting out of control and making a mess of things. It's worked so far because J-D was such a small House for so long.

In other Houses the leader of the House is kept in check directly by their Barons and Planetary Governors like in a feudal society.

The main Political groups in your House are currently in a state of flux. After the Warlords campaign and rapid expansion of the military to fight the Neeran the old guard found itself at odds with the new nobility.
People like you and Baron Winifred were seen to be a serious threat to the status quo after agreements were made to maintain Surakeh as a democracy. Having the planet Tourta as a free port also wasn't the best received by some though House Intelligence thoroughly supported it.

For many years there were legitimate concerns that if allowed to come to power you would institute additional democratic reforms on worlds such as Rioja. If this were to spread to the Homeworlds like Dreminth or Loran it could severely disrupt the entire House.

Elements of the old guard are believed to be behind planting evidence that led to Sonia's arrest. Things escalated and when there was an opportunity to remove both the Earl and the Council from power during their evacuation from Dreminth parts of the old guard decided to act. Their Coup failed as the leader off the home fleet, Baron Archivald, had never fully supported many of their planned hardline policies.

Had they succeeded there likely would have been an all out attack on Sonia's property in order to prevent her from fleeing and joining Winifred's fleet.

As it is most of their concerns had little basis in fact. Rioja follows many standards of Dominion law with only minor alterations to allow election of certain local officials. The position of Governor remains one appointed by the Count with no plans to change it. Even despite annoying Terran refugees wanting more voter control over the government.
>>
>>573353
>Or would they be more likely to just declare independence and form their own House?

>>573368
More or less. That description of the new bloods is what the conservatives see many of the younger Knights as, even if they're not. Really most are fine with only the most minimal of reforms and would be considered moderates. It's the extremists that tend to stand out more. Given the way you've decided to handle Rioja it would put Sonia more solidly into the moderate camp, though still leaning towards new bloods.

The remaining old guard / conservatives in your own House probably fear democracy more than allowing more species into the nobility at this point.

Alright, first thing in the morning we're going to get some stuff done with re-securing the Smuggler's Run and then hopefully get on to talking to the Alliance.
>>
>>573006
>As you find out the loss of her command ship's first officer also weighs heavily on her.

Can Eldal help? Their medical technology must be far ahead of the Dominion's.

>>573420
I think they way things are right now is okay. WIth its rapid expansion, and territories in 3 different galaxies, J-D currently needs political stability more than anything.
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>>573828
You help people work through grief, you don't drug that shit away, or mind wipe the person.

And for some reason I think an alien counselor would be a poor choice.

Instead we should ask if there's anything she would like us to do for him, like rename her ship, or to do for any family he left behind. Not like we aren't in a similar position of command although we've been lucky not to lose anyone close to us.

And make a note for house intelligence that she feels that way and could use some support.
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>>574178
We still have the corpse. Maybe the race with the most advanced bio tech can fix the him.
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>>573828
>>574207

>thinking anyone can fix a railgun slug to the head
If Avun has the data needed, he could be cloned, but it sounded like his brain is both scrambled and scattered across the bridge (and associated ceiling).

>>574178
>inform House Intelligence that someone we'd like to bring into the House has an emotional vulnerability.
Considering how Sonia has generally been private about her own psych evals, I feel like she wouldn't turn over that sort of information to the House. Who knows what sort of shit they'll pull with it?

>>573006

I think something important to ask may be "what do you want to do now?"

Avun says they hate House Politics, but they'll have to play politics if they want to become a Baron of a world in the run. Are they willing to take up such a position?

We can't be soldiers forever.
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>>573463
>Given the way you've decided to handle Rioja it would put Sonia more solidly into the moderate camp, though still leaning towards new bloods.
Where do our friends (Mike, Alex, etc) sit politically?
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>>574237
>Avun says they hate House Politics, but they'll have to play politics if they want to become a Baron of a world in the run. Are they willing to take up such a position?

"We can't be soldiers forever." you point out.
"I'm old enough to know that Reynard. I hate politics, that doesn't mean I'm bad at it. I generally have a pretty good idea if something I'm bout to do has serious political implications.
Besides I'm perfectly fine with your Count assigning a few political advisors if that's what it takes."

"So what do you want to do now?"
"Clean up this mess and prove that I'm willing to do it. We have however many hundred thousand enemy troops stuck on planets across the Relay right now. Some will have fled with the retreating fleets or are working on securing transport. Others will try to hold ground for as long as they can, buy time for their allies and inflict losses to our infantry we may have a harder time replacing.

Their Houses have billions of ground troops to draw on, your House may have millions."

In the Run you know you have less than that. Rioja's army is still solidly below a million. Not counting PDF that is. There are still more troops drawn from the other J-D worlds in the relay.

Skirmishing elements have begun to sweep the Run, but there are still pockets in most sectors that they haven't confirmed clear of enemy activity. Many facilities and colonies are still held by enemy troops.

Rioja is partially occupied with the enemy holding many key industrial areas. The Governor and the PDF have launched an offensive to retake Rioja city but they'll need your army to secure the rest of the planet.

Your allies, especially House Kadnil, have a much harder fight ahead of them as Nasidum troops were able to occupy most of their planets. Your HAG's would be quite helpful on these planets where they face an uphill battle.

Some ground troops have already surrendered in places, mostly outposts that you'll need to sweep and ensure they're brought to POW camps.

Did you want to focus your Army on retaking Rioja first, helping your more hard pressed allies, or sweeping up surrendered troops?

[ ] Secure Rioja
[ ] Help allies
[ ] Sweep surrendered troops
>>
>>573463
I'd argue what defines the New Blood is their support for new nobility, especially those that come from backgrounds that don't prepare them for their new role. They run a support structure for lower class knights that provides social and finicial advice. And protection from the Old Guard, which they consider a bunch of backstabbing snakes.
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>>574299
>[ ] Secure Rioja
We should be able to give material support to our allies in the run in the form of orbital bombardment and HAGs but most of our ground forces are needed to take back Rioja.
>>
>>574299
>[ ] Secure Rioja
Let some of the minor allies that don't have other commitments sweep up the surrendered troops
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>>574299
Rioja can hold on it's own for the moment. They've done it so far and I have faith in their abilities. Our allies seem to be in far greater need than Rioja is of our support.

[ ] Help allies
>>
>>574299
[x] Sweep surrendered troops

If allowed to linger, they'll drain our resources in the long run.

Take them out, then concentrate against enemy strongpoints.
>>
Apparently I missed putting up a post this morning.

>>573828
>>574207
The only thing that can be done for the first officer medically would be to clone them.

>>574178
>Instead we should ask if there's anything she would like us to do for him, like rename her ship, or to do for any family he left behind.
"He had a letter prepared basically disowning his family in order to sever ties. Partially for their own protection. I'm thinking it might be better to send a different one saying that he was killed in battle."

>>574305
>>574309
You'll take the army and as much of the House fleet that's mobile to Rioja.

>>574310
>>574312
Did you want Kim to help with either of these? Kim's Battleships can carry enough troops to help with the sweep and should have enough point defense left to provide some bombardment support.
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>>574299
[X] Help allies
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>>574324
Sure.
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>>574324
Kim can help our allies.
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>>574324
I would say have Kim help out our allies with Bombardment and point defense support.
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>>574299
>[x] Secure Rioja

Any comment about this TSTG?>>572738
>>
>>574339
>>572738
>Are there any plans for counter-attacking Nasidium and Bonrah any time soon?
Some of your allied forces have already launched to assist in the DRH 2 Relay. It was decided your own fleet would focus on securing DRH 1.

>Can we also get some new info on whats happening out at the Neeran front and the Dominion?
The Neeran are continuing to launch sneak attacks on colonies using their upgraded cloaking systems. Many of the Relays closer to the front have suffered small attacks which usually only last long enough to cripple a world's ability to support the war effort before withdrawing.

It isn't as bad in Shallan space. It looks like they're intentionally targeting the other Factions.

As a result remaining worlds near the front lines are becoming increasingly fortified with demand for shield and defense platforms through the roof.

http://houseanddominion.wikia.com/wiki/Orbital_Defense_Platform
The remaining hulls of crippled Neeran Super Heavies are increasingly being moved to surviving worlds for use as Rampart defense platforms.
Severl planetary governments have placed orders for Bastion class platforms as well. With their now slightly improved industrial base the SRL is working on outfitting a pair of their Super Heavies as construction ships to build these.

In the Dominon Helios has launched a full scale offensive against House Bonrah on all fronts. Bonrha hasn't been taken completely by surprise but in the few days since the start of the offensive they've been unable to mount a suitable defense.
Civilian experts are estimating that Helios will only be able to maintain this level of attack for a month but that it really depends on Bonrah's ability to adapt to the new situation.
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>>574299
Allies.
>>
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You arrive at Rioja to find the orbital stations a mess. Its clear they took some damage during their capture and a bit more as enemy ships have departed. A pair of corvettes that must have been trying to finish last minute repairs detach from one platform and make a run for it. A few of your ships pursue.

The defenses of the planet's small moon look like they were only partially repaired. A few small missile batteries and LD plasma cannons on the South pole open fire on your fleet. Heavy phase cannon turrets from both hemispheres also open up at maximum range. The crews of your Bombard Frigates return fire but it looks like some of the moon's planetary shields are operational.

Did you want to bring in Forbearance and use your superior firepower to batter down the shields? Or would you prefer to position your fleet on the far side or Rioja while special forces and cloaked ships try to infiltrate the base?

[ ] Superior firepower doctrine
[ ] Move to other side of planet
[ ] Other
>>
>>574351
>[x] Superior firepower doctrine
>>
>>574351
>[ ] Move to other side of planet
Land enough specialists to take control of the moonbase and continue on to the planet using it as a shield against the moonbase if it can still reach.
>>
>>574351
Move to other side of the planet

Arnt those supers maintenance heavy? They've been used nonstop for the past little bit wouldn't want anything to break down.

But if they don't require the maintenance time of a German super tank then by all means bring them in to batter down those shields and rotate them to deal with other hard targets
>>
>>574351
>[ ] Move to other side of planet
>>
>>574351
> [ ] Superior firepower doctrine

Honestly I feel this should be how we operate in general.

Try to keep troops together and force quick victories on planets. Offer to allow surrendered troops to go fight the Neeran, just fucking dump all our problems on the FA.
>>
>>574357
>Arnt those supers maintenance heavy?
They have their own parts fabrication for certain things, plus repair Scarabs for minor hull repairs. Their large crews make it easier to look after more minor fixes. Damage to weapons and especially their engines would require a lot more support. Fortunately you have smaller repair ships and some hidden supply stockpiles to keep them in action. Right now they mainly need to worry about fuel.

After everything is over it would probably be a good idea to give the shield gens and siege weapons a quick overhaul to be sure they're holding up under heavy use.

The Sam Bellamy took some hits that will need work from a major shipyard to fully repair but they're used to operating with that kind of damage for long periods of time.
>>
>>574373
>will need work from a major shipyard
Did we ever get the rotating maintenance ring idea developed? It was meant to be a smaller alternative for Supers to use instead of having to bring massive shipyards. It was a scaffolding that anchored in place and the ring moved around the super to slowly work on it sections at a time.
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>>574351
>[x] Superior firepower doctrine
>>
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>>574357
>But if they don't require the maintenance time of a German super tank then by all means bring them in to batter down those shields
So it looks like Superior firepower doctrine?

Forbearance jumps in outside the gravity well and turns its siege weapons on the small moon. The Deci class ships add what fire they can with their light siege guns as does Avun's Heavy Carrier.

After a minute of fire your fleet launches a torpedo barrage, timed to overwhelm the weakening shield. When the defenses go down you give the order for the siege weapons to cease fire rather than risk damaging the underground production facilities. Mike and several other afterburner equipped units micro jump to the edge of the moon's gravity well then drive for the surface before the shields can come back online.

"LST's are away." reports Mike shortly after.

"Weapons on the north pole have ceased fire."
"Northern defenses are signaling their surrender."

There isn't much there for them to surrender. The previous base commander took out an enemy medium cruiser just above the surface when Nasidum invaded. As a result of the following explosion much of the surface weaponry was destroyed. The occupation force didn't have much time for repairs.

Within an hour Marines have stormed the moon's southern defensive emplacements and secured the missile and plasma weapons. The Phase cannons take a bit longer but by then you're begun operations to secure the stations in lower orbit.

Both of the civilian platforms offer little resistance. There are still some refugees and civilian administration personnel aboard as well as the occasional Nasidum or Xygen engineering team that was left behind.

Maybourne reads off the latest reports.
"It looks like the PDF has been stopped outside of Rioja city. Mons Abyla base reports that enemy aircraft are trying to attack their docking bays and are forcing them to keep the mountain sealed."

General Rna is preparing a planetary assault. Did you want to leave the planning to them or did you have a preference to what areas to secure first? The main space ports are located at Strymon or Rioja city and will be needed to supply the full army if the invasion lasts more than 12 hours. While Mons Abyla can act as a space port with capacity for full fleets it has poor connections to the cities to supply a large army.
Then again the invasion may not take long.

1A) Leave it up to the General
1B) Secure Rioja City, it has the larger space port
1C) Secure Strymon, it has war factories
1D) Secure Mons Abyla
1E) Do all the things. We have reserves

2) Liberation of the planet would be a great propaganda opportunity. Do you want to pull a MacArthur-esq "I have returned" to increase your popularity? Or would your rather your PR people help the general with that to increase army recruitment?

2A) A Viscount can never have too much popularity
2B) A popular General can help the Army
>>
>>574443
>1A) Leave it up to the General
>C) Joint announcement. MacArthur was an ass.
>>
>>574443
1a
2b
>>
>>574443
>1A) Leave it up to the General
>2B) A popular General can help the Army

Can we take our mech down too?
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>>574479
>>574443
ooh seconded.
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>>574479
I'd rather run around in stealth armor.
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>>574516
That's fine for taking out tactical objectives like a shield generator on a ship but this is an invading force of many units and we need firepower more than anything.
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>>574526
Could we use our stealth armor to capture the head of house Me'vac when Medel begins his campaign to retake his homelands?
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>>574414
There was talk of doing this with the existing fleet support stations. One of them has been destroyed and another will need its vital equipment put back to get it operational. It could be used to test this method before developing a smaller more mobile version.

It will be at least a month until such tests could start in this Relay. RSS could open negotiations with some of the Houses in South Reach to see if they could get a contract to start work on a test platform there.

Would this be ok?

>>574457
>Joint announcement.
Harder to pull off.

>MacArthur was an ass.
Yes, and?
Such a speech can still an effective political tool regardless of who gives it.

>>574479
>>574508
>>574516
>>574526
So would you guys like to take your Gunship down? And if so where?
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>>574559
Get the ball rolling on the super repair yard.
Gunship deployment will be up to the General since they're in charge.
>>
Generan Rna orders the army to split into two groups. The largest will land south of Rioja city while the remainder will go after tye Strymon City spaceport, approaching from the west.

Starfighters that are less suited to atmospheric flight are ordered to assist Mons Abyla as the main docking bays are in the much thinner upper atmosphere.

"General, I'm interested in taking my Gunship down. Is there anywhere I could provide assistance to the troops?"

"Understood Viscount. Let my people assess the situation and I'll see what I can do."

Within a minute of the Assault transports landing the army has already forced an armored spearhead and make for the spaceports at top speed. Everything seems to be under control.

A few minutes later the General calls you back.

"Viscount, the RSRIU is reporting that the second assault transport that attacked the mountain base earlier this week may still be in the area. If its there I'm not sure our starfighters would be able to handle it with non-nuclear munitions."

The air is quite thin at that altitude and it is your planet if you wanted to make an exception and use phase cannons.

[ ] Take your Gunship to investigate
[ ] Send HAGs instead
[ ] Gunship plus HAG escort
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>>574640
Let s investigate with our gunship.
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>>574640
>[ ] Gunship plus HAG escort
>>
>>574640
Oh right I forgot Baron Dante sent a few extra mass production gunships that have the swap-able armor. You could also take a couple of them as escort.
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>>574640
>>574685

[x] Gunship + HAG & MP Gunship Escort

Potential combat data on all of them vs whatever may be encountered
>>
Sorry, doing some cooking and it took a bit longer than planned.

Writing.
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>>574685
>>574660 here, I'd be okay with taking 2-3 mass production gunships as wing men.
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>>574775
>>574685
Supportan
>>
https://www.youtube.com/watch?v=7LX1x_rZ-T8

"Don't worry." you assure your bodyguards while loading up. "This thing has shields, stasis barriers and enough armor to stop anything of an SP Torpedo. I'll be fine."

"Just try not to overdo it sir." cautions Rufaro.

Valeri turns visible a few feet to Rufaro's left.
"An LST with heavy Marines and two point defense gunships will be standing by at high altitude to assist if you run into trouble sir."

You resist the urge to roll your eyes.
"Fine. Get some sleep while I'm gone, I may decide to do a Recon mission later."

A few seconds later you're dropping toward Rioja, your escort forming up to either side of you. The atmospheric entry is a bit steep but with the added protection of shields the various gunships in your group can take it.

The backseat ECO warns you to be careful around the Mons Abyla plateau.
"The top andsome of the sides may look smooth from a distance but they're really not. The air is thin but there are jet streams and wind currets that will impact our course, especially on the north and south sides."

"Copy that."

You have your officers link you to the Rioja Special Response & Investigative Unit and ask where that assault transport is.

"It's invisible sir, we don't have an exact fix. If they launch any walkers that will be a good indicator that they're in the area. Last time they were concentrating in the bay doors large enough to get inside or to let them escape with captured Corvettes."

You can see wweapons fire from starfighters nearby. Pulling up and using more engine power you try to help slow your descent as there won't be enough atmosphere to do it for you.

"If they're attacking the base again they must be after something besides keeping PDF reinforcements pinned inside." you muse aloud.

The mountain has all sorts of entrances but all of them heavily guarded and fortified. Especially after the recent attack. The biggest bays are those cut into the side of the plateau using the Alliance FOB mining module. These could handle transports and even some models of battlecruiser. There are smaller ones for LST's and Gunships that you've used before, and then there are the starfighter and shuttle launch ports.

Where did you want to focus your search? Or alternatively what did you want to ask your contacts in the base?
>>
>>575028
Probably safe to assume there are stealth coated drones and possibly a stealthed ship. Grid search with full power scanning starting at the larger openings towards the smaller ones should be our best bet.
How close are the closest entrances to a lake or ocean?
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>>575028
probably a crazy question, but do we have any ships with fusion cannons?

If so, could said fusion cannon fire for a 'shallan fusion gun' effect over areas we suspect have the enemy cloaked ship?

Basically, throw just enough fusion to pop holographic camo over a wide area. We'll probably have to evac our starfighters and any exposed infantry. Or could a phase/pulse cannon do this?
>>
You see one of your starfighters explode not too far away from your flight path. There are several enemy shuttles flying around outfitted with additional particle beam turrets acting as gunships. They're not very fast but the extra guns make them a hazard to the fighters. Most are trying to use the broken terrain on the sides of the plateau to conceal their movements or provide cover from return fire.

They may not have shields but they can take a few more hits than a fighter can.

>>575061
Starfighters have confirmed that there are some Aries stealth drones outfitted for atmospheric combat, though not a lot. Most enemy forces attacking the exterior Abyla base are made up of shuttles and infantry with jetpacks.

Those better not be from your stockpile of jetpacks that the army was testing at one of the bases.
>>575061
>Grid search with full power scanning starting at the larger openings towards the smaller ones should be our best bet.
Start near the big ones. k.
>How close are the closest entrances to a lake or ocean?
Not very. New rivers around the edges of the plateau are still in the process of forming.

>>575092
>but do we have any ships with fusion cannons?
They're not very common.
There should be a battleship you captured that has some fitted, if they weren't replaced with LD's that is.

>shallan fusion gun' effect over areas we suspect have the enemy cloaked ship?
You mean light the atmosphere on fire over a wide area? This is the sort of reason why using starship grade weapons in the atmosphere is banned.

>throw just enough fusion to pop holographic camo
>Or could a phase/pulse cannon do this?
Actually as you were recently reminded in a particular incident, phase weapons can be refit into giant EMP weapons. There should be an older model Republic DEMP gun or two in one of the Run's salvage yards.

Roll 4d100
>>
>>575134
>fusion cannons
>They're not very common.*

*Among your newer more upgraded fleets. Especially true since you use top of the line LD plasma weapons and sell them to pretty much everyone in the Relay.

Foss definitely has some fusion cannons.
>>
Rolled 52, 87, 72, 17 = 228 (4d100)

>>575134
Rolling
>>
Rolled 65, 25, 63, 79 = 232 (4d100)

>>575134
>>
Rolled 67, 11, 60, 67 = 205 (4d100)

>>575134
>>
Rolled 89, 70, 39, 8 = 206 (4d100)

>>575134
Rolling.
>>
>>575179
It looks like there's 1 listed as being operational it just needs a power source. One of your older Vengeance types could pick it up and have the weapon fitted in place of an outboard phase cannon. It would take them at least an hour.

Would you like a team to get this ready just in case?
Or would you like Foss to fire a fusion cannon into the area on low power to... wait, hang on. You could just have a starship use their engine wash to super heat the air in an area. Sure it'll be messy and the terraforming crews will probably be angry with you but it should be just as dangerous, uh, I mean effective.

[ ] Ready the pulse weapon
[ ] Bring in a Frigate, torch the area
[ ] Keep searching, they should turn up
>>
>>575240
>[ ] Ready the pulse weapon
[ ] Keep searching, they should turn up
>>
>>575240

[ ] Ready the pulse weapon
[ ] Keep searching, they should turn up

We shouldn't set back our terraforming efforts if we don't have to.
>>
>>574344
>As a result remaining worlds near the front lines are becoming increasingly fortified with demand for shield and defense platforms through the roof.
I smell a business opportunity.

>>575240
[ ] Ready the pulse weapon
>>
>>575240
>>575240
>[x] Ready the pulse weapon
>[x] Keep searching, they should turn up

>the terraforming crews will probably be angry
-10 Rufaro points
>>
>>575240
> [ ] Bring in a Frigate, torch the area

Technically not a war crime returns, Same Sonia Channel, Same Sonia Time!
>>
Grid search with full power scanning starting at the larger openings towards the smaller ones should be our best bet.
How close are the closest entrances to a lake or ocean?

You have your ECM and escorts increase power to sensors and behind a search of the areas closest to the large starship docks. If they wanted to bring their Assault Transport inside the base to sause serious damage they'd need to hit one of those.

Elsewhere your superior numbers of fighters are taking their toll on the enemy shuttles. It looks like none of the ground troops have been able to make it inside but patrols have been increased just in case.

You're just finishing your grid search of the last north side docking bay when you get reports of jump jet equipped walkers assaulting the doors to two of the LST docks. Its over on the north west side which you should be able to reach in a few minutes.

"Were detecting what looks like several of the new walker types and what may be a modified variant of an old MacLeod."

It looks like they bays they're trying to get into each has a pair of LST's inside.

Did you want to have the bay crews set them for self destruct if the enemy gets through? You should be able to reach the closest one before they can cut through the doors.

1) Do you want to attack the walkers themselves or hand back and see if you can locate their assault transport?
[ ] Engage them ASAP
[ ] Hang back at range, locate the transport

2) Blow up the LSTs if they get through the doors?
>Y/N?
>>
>>575422
>1) Do you want to attack the walkers themselves or hand back and see if you can locate their assault transport?

Have the mass production gunships attack the walkers, HAG and Sonia hang back and continue to look for that transport. The bro Baron wanted combat data of his gunships against these designs anyway.

>2) Blow up the LSTs if they get through the doors?
What's the worst these walkers can do if they manage to get inside?
>>
>>575422
>[ ] Engage them ASAP
I'm guessing we're the only thing that can take on the threat in any reasonable time.

>2) Blow up the LSTs if they get through the doors?
Y
should also rig the entrances leaving hangar deeper into the base rigged to collapse
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>>575434
>What's the worst these walkers can do if they manage to get inside?
Steal the LSTs. Their docking clamps are locked down but the teams that stole the assault corvettes a few days ago faced similar problems. If they have hacking modules able to break through the security systems from a bay control booth they'd be able to disengage the clamps and fly them out of here.
Troops posted in the bay could slow them down or try to prevent them from reaching the LST's cockpit.

Checking the manifest it looks like they should be FTL capable.

>>575471
>I'm guessing we're the only thing that can take on the threat in any reasonable time.
You could have starfighters engage but these things do have tough armor.

Some of the PDF could also try flying the LSTs out of the bay or remote linking their control to one of your ships. Either of those options have risks.
>>
>>575422
[X] hang back, find transport
[X] blow the LSTS

Can the LSTS be set to full throttle for a kamikaze ram?
>>
>>575537
Yes. Would you want them to fire up the engines before or after they got the doors open?
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>>575512
>able to break through the security systems from a bay control booth they'd be able to disengage the clamps and fly them out of here.

Just cut the lines from the control booths in the area?

Anyway, I'm not in favor of blowing up the LSTs.
>>
>>575512
Can they drain the Fuel on the LST?
>>
>>575580
>not in favor of blowing up the LSTs.
>>575594
>Can they drain the Fuel on the LST?
Yes.
It would be faster to jettison the fuel stores into the bay. It would be harmless to the ships might be a bit dangerous for any of the PDF still there.
>>
>>575566
Get the engines and reactors near redline. Punch it as the doors are breached. Minimum time before detonation.

If we are lucky, they detect the plan and withdraw, and we can repair damaged engines/reactors.

If not, face full of boom instead of troop recovering loot for them.
>>
We should just tell them we're gonna make sure they don't leave alive if they don't surrender.
>>
>>575625
Disable the LSTs, and get the PDF out of there. When their pilots are busy trying to reactivate the LSTs, we can have th PDF counter attack.
>>
>>575422
1) Do you want to attack the walkers themselves or hand back and see if you can locate their assault transport?
[ ] Engage them ASAP
[ ] Mass production gunships attack walkers, hang back with HAGs
[ ] Hang back at range, locate the transport

2) LST situation
[ ] Disable LSTs, evac PDF, prepare to counterattack
[ ] Redline engines, unmanned kamikaze if doors breached
[ ] Unmanned kamikaze before they realise what's going on
>>
>>575733
1
>[x] Engage them ASAP
2
>[x] Redline engines, unmanned kamikaze if doors breached
>>
>>575733
>1
>mass production

>2
>disable LSTs
>>
>>575733
>Engage ASAP
Close fast and engage with Beam Saber

>Disable LST
Really, just vector in a Frigate or three if the LST get compromised and are attempting to escape. No point in blowing up perfectly good transports and anyone in them will probably just surrender instead of being turned into debris.
>>
>>575766
>Close fast and engage with Beam Saber
http://houseanddominion.wikia.com/wiki/Dante_Class

You could suggest close combat weapons as an upgrade package in the future.
>>
>>575825
Fine then.

Close fast and engage at point blank range
>>
"Reynard to Abyla base. Disable the LSTs in the bays that are under attack then evacuate non essential personnel. Have PDF standing by to counterattack and retake the bays."

"Copy that sir. We'll get it done."

Next you contact the fleet and tell them that you'll be engaging the enemy. "When that Vengence type arrives have them bombard areas where the assault transport may be hiding."

You hit the throttle, staying as close to the jagged peaks as you dare.

"And have Frigates from the Carrier groups standing by to drop that ship."

Repulsors try to maintain the aerodynamic pocket around the gunship despite the shields and turbulence as you close in. The HAG's pull up to get a better view and clear shots with their heavier guns.

A heavy drone making a long range strafing run is hit by a pair of mass driver shots from ahead, momentarily sending it out of control. Just as it starts to recover three particle beam shots hit it, destroying it outright.

"Glad we've got shields." you mutter.

[ ] Aim for one of the new models
[ ] Go after the command walker

Roll 2d20
>>
Rolled 16, 14 = 30 (2d20)

>>576049
[x] Command walker

Go for the decapitation strike in the initial pass.
>>
Rolled 4, 9 = 13 (2d20)

>>576049
>[ ] Go after the command walker
>>
Rolled 17, 11 = 28 (2d20)

>>576049
>[x] Go after the command walker
I wonder if we can survive body-slamming it?
>>
>>576075
>Go for the decapitation strike in the initial pass.

>>576110
>I wonder if we can survive body-slamming it?

Try to stay at range or take full advantage of your shields?
>>
>>576172
Take full advantage of the shields!
>>
Rolled 9, 10 = 19 (2d20)

>>576049
>Go after the command walker

>>576172
Full advantage of our shields
>>
It's been bugging me for a while now, so I figured I'd ask.

In the finale of the Nanite attack, with the last enemy about to challenge us to a duel, you mentioned it would have made things 'interesting' if we'd had the Convertor and Lightning gun on us and accepted. What did you mean by this? Was it going to be the only two items the nanites couldn't duplicate?
>>
>>576335
I didn't write it down so I don't remember with 100% certainty what I was planning back then but...

Wait, shit I can't tell you that. You might have to face weapons like that in the future depending on how things go. That would spoil everything!
>>
>>576335
my guess is that the lightning gun would have functioned as EMP allowing us to seriously damage the nanite transformer while the Convertor might have allowed us to shut them down by converting the energy powering the nanites into heat or light.
>>
>>576335

Energy Converter likely could have drained the nanites, and lightning gun likely would have risked a feedback if it hit the power source.

Probably would have been super fucking effective, though. On that note, fusion weapons lighting up the atmosphere should also been crazy effective, as the nanites would likely end up as slag. Or they could cause a fuel-air style explosion, if they can actually combust due to power sources?
>>
"Sir, we're coming in awful hot." your backseater warns.

"I know. Inertial compensator to full. Be ready with the point defense and countermeasures."

Your gunship rounds the final section of mountain revealing the man made entrance and vehicles scattered about. The Command vehicle is already highlighted on your HUD and you power towards it while firing your beam weapons. Missiles fly out at the others and point defense laser fire fills the air from both sides.

Somewhat reluctantly you kick the leg engines down into place to slow your approach to more survivable speed as late as you dare. You activate the stasis shields too as a precaution.

The Commander swivels and tries to jump to the side. Unfortunately there's a slight delay as the engines spool up so he's barely moved at all by the time you slam into the other vehicle. The impact drops your forward shields and sends the older walker flying back into the bay doors embedding it there.

A split second later a storm of particle beam and missile fire from six newer models hits your gunship from every direction. Your point defense lasers are useless with the stasis shields up as they block fire in both directions.

Kicking off you return fire with the guns until the main shields come back up, then flip off the now failing stasis barriers so you can fire missiles and lasers. The others are much harder to hit, maneuvering much more like power armor than a heavy ground vehicle. Focusing all of your weapons on killing a single target manages to take them down but by then you've taken a lot of fire.

Even with your two escorts drawing fire it looks like you're going to have to reboot the shields. Pulling back you tell the HAGs fire a volley into the mix once your wingmen are clear.

The mountainside explodes outwards with the impact of their heavy guns, filling the air with dust and debris. Your ECO brings up the ECM pod to full power and it buys you enough time for the shields to recharge. Stasis systems seem to be back up as well.

Moving forward slightly into the thinning cloud you spot a pair of humanoid figures leap out towards you, impacting the top and front of your shield.

>What do?
>>
>>576558
Accelerate and bank sharply or do a roll throwing them off, or maybe even crushing them on your shield
>>
>>576558
Try spinning, that's a good trick.
>>
>>576558
What size humanoid figures? People? Power Armor? That FA bigger than PA armor?

Can we throw our stasis shield on and sever chunks of them like that rovinar stealth drone?
>>
>>576558
Weeeeeell. How about a barrel roll? If that fails I faintly remember a certain simulation where one of these crashed through a building with little problem.
>>
>>576606
>What size humanoid figures?
The other walkers you were fighting against.

>>576573
>>576598
>>576623
Try to roll them off so they don't penetrate your shield. Use stasis to keep them off, try to crush them.

Sound good?

If there are no objections roll 3d20
>>
Rolled 17, 9, 9 = 35 (3d20)

>>576662
>>
Rolled 8, 6, 15 = 29 (3d20)

>>576662
>>
Rolled 5, 4, 13 = 22 (3d20)

>>576662
>>
The instant the two walkers impact your shield you know exactly what they're trying to do. You've done it enough times in your career; land on a bigger ship's shield try and get through it.

Hitting the pedals and cranking the throttle to full you roll hard to try and keep up the speed differential. Stasis barriers are brought up too just in case that doesn't work.

"Sir the mountain! We-"

You crash hard into the rock face, damaging one of the walkers but more importantly sending both of them flying away from you.

Losing sight of one of them you see the other jet over to a higher rock outcropping then jump off it back towards you. Flicking off the barriers you send a spread of missiles towards it. Two hit and send it flying while the others either miss or are shot down.

Looking to your left for the second you you spot it just in time to see a particle beam retract and an oversized HF blade extend from its arm. Your block the incoming slash with your left gun arm, and the weapons on that side light up with damage warnings. As the blade cuts through the guns you reverse engines, using your heavier mass to rip the weapon free of the other walker.

The trick partly works but the backup power systems for the big gun starts to overload and most of the assembly jettisons itself. The reactor explodes right in the face of the other walker and the force knocks you back.

"Incoming starboard!"

You thrust backwards and away, firing your remaining missiles at the smaller target. The other pilot uses a damaged particle beam to swat a missile out of the air that would have hit him. Behind him the mountain lights from his jump jet engines as takes off, leaping up into the air over top of you.

You've seen too many action movies to know where this is going.

Turning 90 degrees you thrust your right gun arm upwards just as your opponent descends, slamming the tip of the gun barrel against the walker's torso. Just as the armor crumples around it you fire off the particle beam putting a shot clean through it and out the back.

The external fuel tanks on the back of the walker explode lighting up the air around you but the vehicle itself doesn't look like it will follow suit.

"Power levels dropping off. Looks like its disabled sir."
>>
Your wingmen are a little beat up but they've each managed to rack up a kill or two.

"This is HAG one, we're tracking a pair of fleeing walkers descending to lower altitudes. Do you want us to try for a shot? If we miss there's a good chance we won't be able to pick them up for awhile through the debris clouds."

[ ] Fire
[ ] Wait to see if they'll lead you to the carrier
[ ] Other
>>
>>576984
>[ ] Wait to see if they'll lead you to the carrier
>>
>>576984
Track them. Either they regroup with a bigger group that makes a better target for the HAG or the lead us to the Carrier.

Either way conventional ground forces should be flooding the area from the PDF/Marines so I doubt they will stay active for long.
>>
>>576984
[x] Put a few off target shots down, make them think they're evading successfully.
>>
>>576964
>"Sir the mountain! We-"
Zero fucks given. Good ol Sonia. Also this is some grade-A level Mech on Mech action.

[ ] Wait to see if they'll lead you to the carrier
>>
>>577011
>>577016
>>577051
>>577052
The remaining walkers head north west, in the general direction of the ocean, following the terrain as much as possible and sticking to the few valleys that have started to form.

The vengeance type arrives back in system with the old republic pulse gun fitted and is soon moving into lower orbit.

"We're ready to fire sir. This doesn't violate the factions treaty does it? Because the just following orders trick doesn't seem to work so well at warcrimes trials."

"Its an electromagnetic pulse, not a phase cannon. We'll tell everyone to go to ground before you fire and retract the local shields."

On that note you call up the Governor and have them issue warnings to PDF personnel.

>Either way conventional ground forces should be flooding the area from the PDF/Marines so I doubt they will stay active for long.
The bulk of the ground forces are away near the cities. Repulsor tanks aren't well suited to the sides of a plateau where you might have 70 degree slopes in places.

Maybourne has the techs do a few calculations just in case.
"It shouldn't be fatal but people not hiding in tanks or vehicles should probably get underground just in case."

[ ] Fire the pulse weapon!
[ ] Hold off, keep tracking those walkers

Roll 2d100
>>
Rolled 71, 9 = 80 (2d100)

>>577242
I rolled the wrong dice.
>>
>>577242
>[ ] Hold off, keep tracking those walkers
>>
Rolled 44, 63 = 107 (2d100)

>>577242
>Fire the pulse weapon
>>
Rolled 85, 17 = 102 (2d100)

>>577242
[x] Fire the Pulse Weapon

If those walkers manage to reach the ocean, they'll be impossible to track.
>>
The sky lights up as the pulse interacts with the planet's magnetic field creating a technicolour light show. Some of your systems fuzz out a bit but you're protected by your shields and the sensors are able to recover to a limited extent in just a few seconds.

The starfighters nearby lose their targeting sensors and have to break off from combat to perform a quick reboot before re-engaging. Enemy troops caught out in the open using their jet packs in many cases are not so fortunate.

Towards the south west the pulse reveals a newer model assault transport, the exact same model as the one your people previously captured.

"They're headed away! The remaining Walkers are trying to draw us off them."

The HAG's open fire with their big guns, sending a barrage in the direction of the fleeing ship. They raise aft shields long enough to soak off the incoming fire then reactivate their holographics.

You and your wing men take off and head in pursuit, several starfighters joining you. Up in orbit a trio or Frigates begin to descend into the atmosphere.

"Fire another pulse. Adjust targeting 300km south by southwest."

The second shot isn't great but your corrected targeting point is enough that it overloads their holographics again. It soon becomes clear that inside the atmosphere they're too slow to escape the forces closing in on them. The ship reduces speed and changes course to take it over a patch of land clear of the plateau. They must intend to set down on the surface.

Maybourne contacts you. "Sir, they're surrendering and requesting passage to Terran space to enlist with the Factions Alliance."

Do you agree to their terms?
>>
>>577569
>they're surrendering and requesting passage to Terran space to enlist with the Factions Alliance.
Assuming they're abandoing all their equipment and leaving it to us, then yes. For the immediate future they'll be placed in a POW camp like every other enemy combatant and be given the choice to sign up to the FA when we have our situation dealt with.
>>
>>577569
"Their request will be taken into consideration should they surrender immediately and not conduct sabotage of their vessel. No further negotiations."

I sure as hell want to know who these guys fight for and arrange assurances that they can't escape back to their Houses to fight us again, first.

Oh, and the remaining walkers must surrender intact as well.
>>
>>577614
>"Their request will be taken into consideration should they surrender immediately and not conduct sabotage of their vessel. No further negotiations."

>>577596
>Assuming they're abandoing all their equipment and leaving it to us, then yes.
They're landing with intent to surrender.

They would probably prefer to hand their ship over to the Alliance but all cargo, supplies and equipment aboard would be yours.

>Oh, and the remaining walkers must surrender intact as well.
"We'll signal them to surrender but you must know how stubborn some Knights can be a times. We're merely their means of getting here."

See you in the morning!
>>
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>>577665
>They would probably prefer to hand their ship over to the Alliance but all cargo, supplies and equipment aboard would be yours.

Cute.

We never promised not to ship them to Terran space in bulk via stasis chamber, and personally I'd like to see that happen. I'm sure the Terrans would talk about it for years.
>>
>>577569
Granted, but war material stays with us. They can be shipped off in a transport with other like minded soldiers.
>>
>>577665
The FA gives all their enlisted troops the equipment they require so they don't need the ship. They'll be placed in stasis and put on the next supply ship to a FA space station in Terran space.
>>
I wonder how much energy a stealth field can handle.
If it's not starship weapons grade we might be able to use a pod attached to an LST or scarab that functions as a Lidar using fighter grade phase weapons or even an actual Lidar cranked up to "does not blow up fighters immediately" power levels.
>>
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Awww, I managed to miss everything but the ground combat was incredibly fun to read. We should help with all the ground invasions. And after that go to the other relay to help out over there as well.

We should also ask around if somebody we know knows how to bake, so we can give the baron who developed them little self-made chocolate gunships next time we meet.

>Anyway, we'll have likely managed to salvage a ton of disgraced nobles, soldiers and criminals by the time we defeat the enemy ground froces, like the ones that tried to board our ship.

Would anybody interested in offering a limited number of them a French Foreign Legion type deal? They serve with the House for a set time, after which they get a new identity or get simply rehabilitated, if they want to keep their name. It doesn't necessarily have to be military service, as many of the nobles likely have administrative skills that could be useful elsewhere. I'm sure there are enough unpleasant enough jobs in low and mid level admin work, or hard manual labor during the terraforming effort.

>Pulse weapon
We should put these into limited production once things normalize.

>>574443
>aboard as well as the occasional Nasidum or Xygen engineering team that was left behind.

Excellent, see if we can get some additional volunteers for the fortress S&R effort.
>>
>>577665
> They would probably prefer to hand their ship over to the Alliance but all cargo, supplies and equipment aboard would be yours.

No? Still pissed about the Dukes trying to use Veckron torpedoes.
>>
I had a look at the new wikia pages.

>Malyutin Class

These seem incredibly overpriced at 15 million a piece. A budget Dante costs a third of that and seems like an even match.

If we or our allies ever start using these for one reason or another, we could develop a stasis shield to for one of the CC weapon slots.

Should the price go down, they could be an interesting design for certain situations with the general setup being:

close combat <------> generalist <------> long range
Malyutin <------> Dante <------> HAG

Malyutin and Dante walkers would obviously be limited to specialized units and used in limited numbers but they could prove useful.

>Bonrah/Ceres Heavy Carrier

Does anybody have an idea for a better name? It kinda looks like a shotgun shell but I can't think of any name that references that and still works for a starship. It also looks a bit like a brick but I'd guess there are a lot of starships that do.
>>
>>578871
Man. I just want, like, specialized boarding LSTs that have ramming/drilling prows and recessed weapons.

And then they just ram into enemy ships and drill through their insides until they get to an engine room or bridge.

Burrowing around like little worms with fusion cannons and lightning guns.

Like, who puts starship armor inside their ship?

Note to self - put starship armor inside ship.
>>
>>578909
Oh. And I forgot mine laying capabilites.

Just so that we can say it spits fire and lightning and shits explosives.
>>
>>578871
dear god, did Ceres turn to Bonrah or get conquered?

Playing catchup during the civil war is suffering.

That said, what about either going with 'Dram' (shotgun shell charge measure, archaic) or 'Caster' (mostly an outlaw star reference initially, as it sort of reminds me of the shells for the gun. Also apparently a salt/pepper shaker, which sort of works.)

>>578909
>>578925
>who puts starship armor inside their ship?

I imagine that most Super Heavies have larger scale compartments with armor-grade bulkheads, along with critical areas sort of like our battleships (ww2 era ones, not the Dominion ones). Though internal armor layers are probably still going to end up cooking the crew due to the weaponry employed in combat being energy.
>>
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>>578584
>I wonder how much energy a stealth field can handle.
Holographics can generally take less than cloaking shields, but cloaks don't work as well in atmosphere.

>>578657
>Pulse weapon
>We should put these into limited production once things normalize.
That's really unnecessary. They can be salvaged from old battle sites bought as surplus from the Republic.
Most Pandora class frigates used to carry an EM pulse weapon but they weren't effective against shields and most were removed over time. Some had them replaced or modified into a pulse cannon able to do damage. Others were swapped out for additional shields or sensor arrays to let them act as fast scouts.
There were attempts to swarm Kavarian Supers with Frigates mounting them in an effort to captured them, but it only worked twice and the attackers took severe losses.

>>578871
>These seem incredibly overpriced at 15 million a piece. A budget Dante costs a third of that and seems like an even match.
Yeah I just threw that number in there quick as a maximum what with their armor.


>>578909
>Man. I just want, like, specialized boarding LSTs that have ramming/drilling prows and recessed weapons.
Their cutting gear is on the underside of the ship so that it is still moderately aerodynamic for use in atmosphere. Part of being used as a troop ship.

You can have an LST outfitted just for that.

>who puts starship armor inside their ship?
Warships do have transverse bulkheads, they're just not as thick as the external armor.

>with fusion cannons and lightning guns.
>mine laying capabilites.
An LST hull is small enough that it needs to be built to do one job generally to be good at it. Most of the ones you have are equipped for carrying troops and cutting through the outer hull of a ship. Their bays are large enough for very small vehicles.

The army uses LSTs that can land tanks and troops, but generally use them for insertion of special forces. These lack the cutting gear to quickly get through starship armor, though they can be refit given a few hours.

Then you've got specialized versions like the point defense gunship and the HAG.

You can get a new design built specialised to not just burn through the outer hull of a ship but continue to bore inside it. Doing so means it's going to suck at everything else.
>>
>>578957
>dear god, did Ceres turn to Bonrah or get conquered?
No, Bonrah bought a production license for their giant asteroid Tug but were forced to buy the advanced FTL systems for them separately. This would allow Ceres to cut them off if relations worsened.
Bonrah instead fit the Tugs out as a cheap heavy carrier with conventional FTL systems.

>>578909
>>578925
>>579062
Continuing on with this, I see two other options for the rest of those features.

One is take one of those ramming Battlecruisers you encountered in the invasion and refit it differently.

The other is using a Vengeance type hull and modifying it since it has enough room and power systems to power maybe one lightning gun plus fusion cannons. Also there is already a minelayer variant.

Sure they won't be able to bore through bigger ships like that modified LST design but they could serve as motherships for them.
>>
>>579062
> You can get a new design built specialised to not just burn through the outer hull of a ship but continue to bore inside it. Doing so means it's going to suck at everything else.

Define "suck at everything else".

I mean, we have handheld lightning guns yes? Why can't we slap some of those babies on? It doesn't need to drill and shoot at the same time yeah? Same with the fusion guns, we have man portable ones. Just take out the ability to transport troops, and fill it with power for the cutting gear and anti-personnel weapons.

That way it can crawl around and wreck power systems and such. I assume the majority of the ships aren't going to be large enough for tanks and such to merrily speed down, this solves that problem with dedicated dynamic entry.

Were you thinking I meant starship grade weapons? Because that would be awesome but overkill.
>>
>>579123
>>579097
And just have it be able to drop AP mines at intersections it passes through to screw with repair crews, or stall defenders following its trail of destruction, or to support assault teams supporting it.

But it would have any transport capability on its own.
>>
>>579130
* would not

Maybe just like two dorsal fusion cannons and a ventral lightning gun, just infantry grade, and a mine dropper at the back.

Even if it just slowed down pursuers would be enough so that it would have time to reach its targets.

I mean, we can carry mines ourselves. How hard would it be to have a box with like 30 mines that just tosses a couple out?
>>
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>>578957
>it sort of reminds me of the shells for the gun. Also apparently a salt/pepper shaker, which sort of works.
I thought it came out looking like a work or camping light.

>>579123
>Define "suck at everything else".
>I mean, we have handheld lightning guns yes? Why can't we slap some of those babies on?
You have one. Which was not built by you or anyone you know that is capable of reproducing them. It is an artifact weapon, making it even more rare than your plasma pistol.

As far as you are concerned it is a unique item.

>Same with the fusion guns, we have man portable ones. Just take out the ability to transport troops, and fill it with power for the cutting gear and anti-personnel weapons.
Oh, so you're going more for a giant tunneling torpedo. No troop capacity makes things quite a bit easier.

>Were you thinking I meant starship grade weapons?
Kind of, yes.

>>579130
>And just have it be able to drop AP mines at intersections it passes through
That might cause some problems what with having just burned through sections behind it but there are ways to solve that.

>But it would [not?] have any transport capability on its own.

Could work actually. J-D R&D crews are a bit busy at the moment. Did you want to contract out development to one of your allies in the Run?
>>
>>579143
I think it's a dumb idea
>>
>>579143
Seems pointless and very prone to being taken out by PD while being ridiculously expensive.
No on the idea.
>>
>>579143
>Could work actually. J-D R&D crews are a bit busy at the moment. Did you want to contract out development to one of your allies in the Run?
Sounds like another shark to me. I suppose we can ask for a quick feasibility study.
>>
>>579143
While I can think of a number of interesting ideas for such a thing, I do not see value in pursuing it at this time.

That said, elements of the FA might be interested in such a concept. If they could get a handful of these things into a Neeran Super, get them to burrow as deep as possible, then self destruct the thing's reactors and fuel. Potentially unmanned, if they can get cloaked ships to deploy them under shields, they could be a potent rear area terror weapon.

If we do suggest this to the FA, we file a patent first?
>>
>>579147
>>579154
> Equivalent of a bunker buster

How would it be any more prone to being taken out by PD than our current LSTs full of valuable men and equipment?

Instead we could have it heavily armed and armoured to work with combined arms forces to bypass or break through security hard points. Ideally so that we can take things like super heavies out of comission with fewer troops.

Because we do have a serious troop deficit to deal with.
>>
>>579169
What you're proposing to make is a bigger, glorified manned torpedo that's using the hull of an LST. Who in their right mind would pilot this? Plus it's definitely larger than most starship corridors for that minelayer plan of yours as well.
>>
>>579200
> Plus it's definitely larger than most starship corridors for that minelayer plan of yours as well.

Uh yeah, that's kind of the point behind the drill head bit.

And you'll note I said nothing about it blowing up? The mines are to stop people from following the bigass hole it drills.

Did you miss the part where it would be supported by regular troops?

Or alternatively you could have SF with recon armor use it to disable key systems the retreat and blow it up if necessary, or just retreat and wait to be picked up.

Like, an LST to disable a super is a pretty good trade IMO. Or the ability to avoid enemy hard points and provide armor support, or to place it armory choke points to prevent enemy forces retaking key positions where they can't get tanks in is also good.

Even if they blow it up, what then? It's still there blocking the path.

Hopefully I've clarified what it would be used for, since you seem to think it would just be a burrowing torpedo.

Which isn't a bad idea either IMO.
>>
>>579216
so would it be manned or not?
>>
>>579163
>I suppose we can ask for a quick feasibility study.
This would be fairly cheap.

>>579168
>If we do suggest this to the FA, we file a patent first?
It will be filed quietly so as not to alert enemy Houses.

The trio of Frigates land around the assault transport and soon troops are sent aboard to secure it. With all of the EMP effects from interaction with Rioja's magnetic field your sensors have lost track of the two remaining walkers.

A bounty is issued for their recovery or information leading your forces to them. There are only so many ways off this planet, they'll turn up.

In the North the army is able to swiftly reach the spaceport coming in fast out of the agricultural zones. Encircling the spaceport troops quickly begin to secure it to allow reinforcements and supplies in from the fleet. Before the end of the day they've secured 3/4 of Strymon.
They might have taken the whole city that day were they not bogged down with surrendering troops in the western quarter.

The main army employ similar tactics in Rioja City, staying out of the denser urban areas as much as possible until after the port is secured. With the PDF keeping the remaining troops pinned, and thanks to superior air power, General Rna's army groups are able to completely encircle the remainder.

By midnight the remainder attempt to perform a break out towards the space port only walk into a trap. Enemy special forces in the deeper structures fare better and actually breach the spaceport defenses but find no ships there to use. Facing mounting numbers of wounded they eventual surrender later the next day.

A more limited series of planetary assaults are conducted in the Southern hemisphere to secure the main population center there and mines in the Southern Wastes.

In most cases the HAGs are not as useful as would normally be expected as the front line commanders are worried about causing excessive collateral damage.

"I estimate we'll have completed a full sweep of the planet for any stragglers in two more days. We don't need HAG support for that. I recommend that we send what Gunships and heavy tanks we have to support allied landings on other planets."

1) Are you ok with this?

2) If willing how much of your army would you like to make available to assist allied Houses in the Run?
>>
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>>579216
The dimensions of an LST is between 30 - 90m and looks like pic related man.

It wouldn't make man sized holes so much as the size of a small house at that point. Any AP mines that would be placed would be nearly useless at that point.
>>
>>579228
Say a third of our army?
>>
>>579219
It would be manned. But we could also make an LST that just carves through the outer hull and dumps a bunch of unmanned torpedoes or "bunker buster" style torpedoes into ships.

It's just that when dealing with ships the size of super heavies, I see no reason to have our limited forces get chewed up by choke points and static defenses. Why not have an LST that continues to chew through the ship and provide fire support, and have other troops follow behind it to take over control centres?
>>
>>579228
>1) Are you ok with this?

Definitely.

>2) If willing how much of your army would you like to make available to assist allied Houses in the Run?

How much can we send without endangering the troops on Rioja? 50%?

Maybe ask for volunteers among the PDF, if the governor is okay with it. Limit potential volunteer deployments to planets from the Run alliance.
>>
>>579236
Not if it shoots out 5 at a time.

Besides, that would mostly be to keep defenders from chasing it down before it reached its target.

And then you have a heavily armored vehicle to provide fire support for troops moving with it.

How shitty would it be to go and try to recapture a key installation and find out you're facing that, and that the attackers weren't whittled down by your static defenses or trapped and slowed down by choke points?
>>
>>579260
>>579228
This seems good to me.
>>
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>>579252
Like this?
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>>579228
>>579260
seconded.
>>
>>579236
Oooh. What if we even made it as a dedicated support ship ththat could be taken apart to quickly reinforce places after penetrating to it? Drill to the engine room so the troops can flood in after it, then take it apart to block off approaches and use the generator to start powering up heavy weapons instead.

Maybe too ambitious. But the idea is that it could take over key systems in larger ships so we could salvage more. We're much more capable of producing equipment than we are troops.

If we could make our troops more effective in key areas, then we could get by with fewer.
>>
>>579228
>This would be fairly cheap.
The FA had yet to capture one of those jell-o shields intact (at least when Sonia could still access their data), maybe we can sell them on the idea that these burrowing LSTs might help with that.
>>
>>579283
Pretty much.

Put some weapons on the sides so that if it crosses a corridor is can just unload onto whatever troops are coming.
>>
>>579283
Just have a dedicated ramming battleship that craps those out? Heck they can even be used in conjunction with burrowing torpedoes designed to hit power junctions and such.

Wouldn't even have to be remote controlled, at first at least since I assume there's some standardization to where they're located.

Given the issue with Jell-O shields that we're having, and the superiority of Neeran commandos, we gotta up the game somehow.
>>
>>579300
It just seems rather pointless. I can't figure out a way to use them without having already disabled the super heavies capability to defend itself from other starships. a HLV lends the heavy support needed without stranding our troops inside enemy territory.
>>
>>579228
>1
Yes. Should be no problem to mop of up all the remaining resistance.

>2
All that can be spared really. We want the Run to be up and running ASAP and our allies would appreciate the help.

>>579283
I am kind of liking this whole idea. Risky as hell and I am betting most Marines wont like it so it would probably have to be a volunteer force but I am still licking it. Only problem would be to have it get through shields.
>>
>>579242
>Say a third of our army?
>>579260
>How much can we send without endangering the troops on Rioja? 50%?
The General could probably get the job done with 50%. The concern is more the number of your troops that could get bogged down in fighting or be out of action.

Depending on how things go in DRH 2 Winifred may call for reinforcements for her ground troops.

Troops to be made available in the Run:

[ ] 50% (seems to be the top vote)
[ ] 33%
[ ] More
[ ] Less
>>
>>579355
>[ ] 50% (seems to be the top vote)
Quite frankly our ground troops aren't the asset we should be expected to bring to the fight.
>>
>>579355
>[ ] 33%
>>
Shai Hulud Class tunneling ship sounds fun but would probably have to move really slowly and be made out of seriously expensive durable materials. Also power and heat generation issues.
>>
>>579355
>[ ] 50% (seems to be the top vote)
>>
>>579355
>[] 33%
>>
>>579325
It would be able to give heavy fire support to troops taking over key systems, and allow us to devote fewer troops to each super heavy.

It's very rare that we've actually completely disabled a super heavy before boarding it, and the weapons that weren't disabled were still threats during combat.

As well, if we combined it with dedicated ramming ships, we could possibly use them on non-disabled SH and disable them from the inside.

>>579352
Get a ramming ship to carry them through the shields.

>>579355
> [ ] 50% (seems to be the top vote)

And the EMPulse Cannon
>>
>>579355
>[X] 50% (seems to be the top vote)
>>
>>579355
[x] 50%

Any chance the Baron that surrendered at the planetoid or another ranking PoW can order some of their forces to lay down arms?

Especially if they are from the smaller Houses that were supporting the Dukes, it may be better for them to surrender and aim for prisoner exchange or ransom, rather than throw away their men.
>>
>>579355
Yes this was me.

>>579385
>It would be able to give heavy fire support to troops taking over key systems
If you want one of these with guns giving you fire support. I wouldn't but that's just me.

>Get a ramming ship to carry them through the shields.
That's what Nasidum decided to do with the Ramming Battleships and boarding Scarabs to deal with that problem.
>>
>>579364
We already have the equipment on LSTs for getting through starship armor. This would just be a matter of continuing that through the thinner interior bulkheads.

Honestly, it can't be any more difficult than power and heat generation issues in space, where radiation is the only option. Like, inside a ship you have conduction, convection etc.

Oh yeah, I suppose the area behind the tunneling ship would also be exposed to hard vacuum. Maybe we don't need mines being laid at all!
>>
>>579385
>It would be able to give heavy fire support to troops taking over key systems
Not really. the ships would just make a hole without carrying any appreciable number of troops which could be abused by our enemy too.
>>
>>579409
Well, I mean you have to stop it at some point. Might as well re-purpose all the energy you were using to run that drill into shooting at people, and using the drill for cover.

Otherwise it's going to sit there doing nothing like a big girls blouse, and that just offends my soul.
>>
>>579355
>[ ] 33%
Let's go with that. It'll still allow us to send more force once Rioja has been secured, while giving our allies a nice boost in combat strenght.
>>
>>579413
That's why I wanted it to lay down mines.

Also, I don't think they would have bulkheads sealing over the hole it makes, so they would have to be prepared for hard vacuum. And like I keep saying, this way you don't have to worry about fighting through places the defenders have reinforced. Like, oh no these doors are heavily guarded and impenetrable. Let's go through the wall.

And once it reached it's target, you have a big generator and a bunch of metal that you can put between you and incoming enemies. Use the generator to power heavy weapons for faster/more powerful shots.

The idea would be that the troops would actually follow behind it, not be in it. Kind of like how combined arms doctrine works today with infantry supporting tanks.
>>
>>579412
Drills get real hot man
>>
>>579442
So do starship engines. And pretty much everything else on them. And there's nowhere for the heat to go in space.
>>
>>579442
>>579453
So either we can handwave that, or I demand to know how LSTs normally handle heat distribution and why we can't use that here, where at least the heat can be conducted partially to the ship we're drilling through, not to mention being cooled by the air rushing past it to be sucked out into the void in our wake.
>>
>>579457
Different guy, but I think you're missing how hot drills get, especially when hitting hardened metals. You would need a slurry system to prevent the drill from overheating on the cutting edges and losing the ability to cut effectively, before you even get into the drill's ability to bite into and cut up the target ship's innards instead of say jamming and getting the whole machine stuck. Physical drills are also really, really slow.

Something like an e-beam drilling system may be needed. Sort of like how Alliance Pilots would do that Kestrel Run and tunnel into Neeran Supers with pulse cannons thru a hangar.

A crusher/mangler deal might also work on non-bulkhead portions, but I don't think it would be practical overall.
>>
>>579485
I'm perfectly okay with using the same sort of set-up LSTs already use to cut through starship armour.
>>
>>579364
>Also power and heat generation issues.
>>579485
>I think you're missing how hot drills get, especially when hitting hardened metals.
That's what e-beams are for.

You make half of your army's ground forces available to help liberate the other worlds in the Run. Hopefully the extra manpower and weaponry will help things go more smoothly.

On their own the HAGs provide provide a considerable boost to available firepower.

Rioja and its orbital space are now secured, for the most part, and your fleets are free to spread out and secure smaller facilities and outposts.

Media broadcasts are restored and General Rna announces that the planet has been liberated. The Governor in a follow up broadcast informs the populace when curfews are expected to be lifted and in which cities.

A good portion of the Ruling House fleet passes through the system on their way to liberate their regional capital. The Array is being guarded by the remaining defenses and platforms in the Avoubic system.

A few hours after the RSS fleet passes through headed the other direction escorting your Anchorage class ship to the new salvage field.

Most of the war factories and other manufacturing in the Strymon industrial sectors are undamaged. Convoys to Magdalena and Merah are established within the day bringing in food supplies for the civilians. The stockpiles are still sufficient to last for months but having the convoys running helps morale.

With so much infrastructure damage to repair facilities you may have to prioritise your salvage efforts. Medium cruisers and smaller ships can be repaired in the Avoubic system. Their underground docks were undamaged by the fighting. All of the Heavy and Super Heavy repair facilities need work.

You could focus on getting the remaining fleet support station in the Spit operational and use it for Heavy Cruiser repairs. This wouldn't take too long, a week tops, but would take time to cycle all of the heavy cruisers through it.

Or you could use the same parts that you evacuated from there to get the Forbearance yard operational again to repair the three crippled Mega class ships. This would take longer to set up but would speed up Super Heavy repairs immensely. The downside is that it would then take 3 weeks to get repair facilities operational for a Heavy.

[ ] Focus on Heavy repair station
[ ] Focus on Forbearance station
>>
>>579522
> [ ] Focus on Forbearance station

Get those Megas now!
>>
>>579522
What's the salvage rights situation for that anyway? Does our house even want a Mega class warship?
>>
>>579522

Again, I've missed threads, but unless we or our allies have the crew for Megas sitting around, we can't crew (or, possibly, simply support) more Megas.

But wouldn't Forbearance Station be able to repair 2 heavies or possibly more at a time instead of a Mega?
>>
>>579522
We had a deal for the stuff we evacuated with the RH, it might technically be their property, so let them decide which facility they want to get online more quickly.

If it's actually our equipment, I would prefer
>[X] Focus on Heavy repair station
We don't have the necessary crew numbers in the relay to get the super heavies operational again, while we might be able to crew a carrier or two. These, in turn, would speed up salvage and repair operations considerably.
>>
>>579544
>Again, I've missed threads, but unless we or our allies have the crew for Megas sitting around, we can't crew (or, possibly, simply support) more Megas.
I know we can't support another Super locally. Not sure what our population situation is, though I expect we've come close to tripling our population in the last 10 years.
>>
>>579535
>What's the salvage rights situation for that anyway? Does our house even want a Mega class warship?
That is up for debate. The major participants will be allowed to discuss salvage rights over the various ships once things are a bit more stable. Until then joint crews will work on repairs and getting some partially operational.

Ber'helum is already expressing an interest in using the entirety of their claim against one of the Megas and are prepared to pay off any other claims to the rest of it.

>>579544
>wouldn't Forbearance Station be able to repair 2 heavies or possibly more at a time instead of a Mega?
While possible it was built specifically to refit, repair and maintain super heavies. There would be a reduction in speed and efficiency.
>>
>>579522
>[ ] Focus on Forbearance station
>>
>>579522
Focus on heavy repair station.

We have more flexibility with multiple heavies being able to hit multiple targets. With a super heavy we need to dedicate a larger escort and losing one or having one disabled is a huge logistical drain.
>>
>>579544
I think the forbeaeance yard is specifically designed for super heavies, havingit work on other classes would probably require a major overhaul to refit and retool those slipways and then having to do that again when it goes back to dealing with supers
>>
>>579544
See, that's why I want to sell the Megas off. Our finances are hurt.

Alternatively, we could put up our claim on the Mega Ber'Helum wants against them helping us crew and operate one of the other Megas while we would retain ownership of it.

We've tied our star to theirs pretty thoroughly, so I'm not concerned about it.
>>
>>579597
Having a heavy is a huge logistical boon though, since it can provide support for the rest of our ships.
>>
>>579522
>[ ] Focus on Forbearance station
>>579626
We will be demanding reparations for the damage caused from the enemy alliance so short term benefit shouldn't be considered top priority. A second super heavy would be a boon since the Forbearance could be left in the run to protect the trade route while allowing our house to project force.
>>
>>579662
Our finances in the short term ARE a concern, long term less so. You don't get reparations until you win the war, and there's a lot of damage to be repaired.
>>
How damaged are the 3 megas, and how long would it take to get them operational again after the super heavy yard is repaired?
>>
>>579725
Its hard to give a solid estimate. Some parts will need to be brought in from the Major Houses, or bought from the South Reach league.

Cannibalizing parts from the most damaged mega will lengthen its reconstruction but speed up the other two. You should be able to get two of them rebuilt in 5-6 months once you get them to the yard.

Should I add this to the next survey? Also heads up that I'm leaving for work in another 20 minutes or less.
>>
>>579765
>Should I add this to the next survey?
Sure.
>>
Headed out. Hoping to be back for 9PM EST.

Di you guys want to use the lull in the fighting to visit Terran space and talk to the Alliance?

Are you planning to bring any ships besides the Excalibur class?
>>
>>579898
Yes. I feel bullying them is something we will want to do
>>
>>579898
Yes.
Bring along our best stealthed ships.
>>
>>579898
>Di you guys want to use the lull in the fighting to visit Terran space and talk to the Alliance?

Yeah although I'd rather help out with the other ground battles in Sonia's funship

>Are you planning to bring any ships besides the Excalibur class?

Do we have any other ships we can pass off as Alliance ships without raising too much suspicion? Perhaps another Excalibur or two? Does the Ber'helum refit Lance look significantly different from the standard design used by mercs and security companies?

>>579910
We could probably bring all active ships we currently have, and still get bullied.
>>
>>579898
Bring the two Nocturne class in case someone tries something and just excepts our one BC?
>>
I'm not really a fan of taking our most advanced stealth ships off duty to follow us to one of those maximum paranoia fa bases.

I'd suggest we bring one of those Nasidum stealth frigates along, which they'll probably detect, just so they know we have another set of eyes around to make sure Sonia doesn't disappear.
>>
>>579898
Bring a Krath escort.
>>
>>579898
Bring at least one stealth ship, but either one of Kim's or the captured frigates, no Nocturnes. We want to avoid giving a bunch of Terrans the opportunity to point sensors at our new shiny.
>>
>>579968
>>579765
Supporting

>>579992
People turned that down in favour of station modules/goods like we couldn't get more from selling a second Veckron, or like that was somehow worth the shit like having the Krath help us out with the war or research.

So much fucking research we have on the go, and we didn't invest in it.
>>
>>579935
>although I'd rather help out with the other ground battles in Sonia's funship
Us usual when Sonia has too much fun things break. The Gunship will be in the shop for a day or two and the stasis shields might have to be fully replaced. Fortunately they'll be replaced with models that are 6 months newer in design so they should take more fire.

>Do we have any other ships we can pass off as Alliance ships without raising too much suspicion?
Your shipyards in the Run produce Alliance Escorts Carriers which you sold in quantity before the civil war started. They're produced by plenty of other people.
There's also your Artemis class Fast-BS which Aries can only sell to the Terrans or the FA.

>Perhaps another Excalibur or two?
You only had two I believe and only one of these are operational.
>Does the Ber'helum refit Lance look significantly different from the standard design used by mercs and security companies?
Yes. Both the ones Ber'helum has modded on their own and the ones that RSS are refitting for them. In addition the Terrans know all the serial numbers of the latter since its a program they've supported.

>>579943
>>579912
2x Nocturn

>>579968
>>580029
>>580027
Dominion cloaked Frigate

Looks like we're taking our operational Excalibur and a Dominion cloaked Frigate. As usual you will have a contingent of your personal guard along.

Last minute changes?
>>
>>581490
Bring along two recon teams? Call me paranoid but I don't think we need them in the Run and I would like them around if anyone tries to pull a kidnapping.
>>
>>581490
A bunch of anti nanite/anti AI phase rifles & equipment.
>>
>>581560
>>581579
You have some of the Recon teams readied and call in a few squads of the marines that were less traumatized by their experiences with the nanite attack.

A squadron of fast battleships and EC-K's escort you to the nav station where you switch over your IFF before jumping. The big armored shutters on either side of the ship retract exposing the drive plates for better FTL performance.

There isn't much point, you'll have to stick slightly closer to normal speeds so as not to out distance the cloaked ship. Your speed's still fast enough to give the impression you're on a timetable.

It's been awhile since you were last aboard one of these ships. Last time it was on a flight into Watcher space to help escort a diplomatic mission to the Kavarian Protectorate. That was an interesting mission.

With a few days spare you have time to go over reports, take care of paper work and get some time in exercising.

Baron Dante is probably excited to get your report on the performance of his Gunship versus the jump jet equipped walkers.
What do you plan to say?
>>
>>581733
"I fought some other walkers and then they jumped on top of me so I crashed into a mountain to get them off me. All in all, a great experience, would recommend it."
>>
>>581806
Sounds about right. Send video.
>>
>>581733
"A truly riveting experience, the only issue is that some rabble are able to cling to the Stasis shielding in a futile attempt to disable it. Perhaps a method of blasting everything away from it in close range?"

"It held up fantastically well against a HF blade, too."
>>
>>581733
"Assessment skewed in favor of Gunships due to element of surprise, with Gunships enjoying a notable advantage due to shielding systems. Walkers enjoyed arguably slight advantage in close quarters due to HF blade. Highly recommend exploration of combined arms tactics between Gunships and supporting HAGs. Also highly recommend investigation of stasis shield modifications allowing 'anti-boarding' effects. Mountains or buildings may not always be available to dislodge assaulting forces."

That should cover it, plus toss in the encounter's deployment numbers and assessments of damage to participating units, if they are available?

We may want to consider reserving that enemy command walker that we took out as a future gift for Baron Dante.
>>
>>581733
I like this >>581847 and maybe mention that a melee package might be something to look into. Nothing says "OH GOD" like a Gunship dropping in low to chop at things or swatting shuttles/starfighters out of the air. I will say though those jump jets were pretty impressive thought the moment or so it takes to "spool up" can be critical if you are being chased around.
>>
>>581806
>>581847
You start off the report with a general commentary on the battle. From previous conversations and tales you suspect the old Baron would enjoy the more personalized retelling of events before the more detailed technical discussions.

>>581979
>plus toss in the encounter's deployment numbers and assessments of damage to participating units, if they are available?
They'll be sent in a follow up report from your forces.


When your ships drops out of FTL you're almost immediately challenged by the Terran blockade force who demand your flight plan. From what you see of the deployment of their forces they're not set up to detect cloaked ships with dedicated formations like you employed. They must consider it not worth the resources required to actively stop cloaked ships from passing through.

Probably just as well, you know Arron has had to sneak through here once. Stopping your potential enemies from doing so could be just as harmful to you.

"Alliance ship, your flight plan has been cleared, you may proceed on course. Be advised; as your flight plan takes you into restricted space any deviation from your planned course may result in your ship being stopped and searched. Please acknowledge receipt of message."

[ ] Acknowledge
[ ] Act indignant
[ ] Claim your Alliance authorization trumps Terran regulations
>>
>>582143
>[ ] Acknowledge
>>
>>582143
>[x] Claim your Alliance authorization trumps Terran regulations
Well, as we've learned over the past years, apparently Alliance > Everyone.

Time to put it to the test.
>>
>>582143
[x] Acknowledge
[x] Request updated restricted zone data relevant to our flight plan (Where the restrictions are)
>>
>>582143
>>582143
[X] Acknowledge

But after we get off the coms

[X] Act indignant
God dam Terran's and their God dam blockade. Give us nothing but trouble except for introducing us to Versa. Even then they cause problem! A.I.s need friends too! (Basically just rambling)
>>
What's the bump limit on this horrible board?

I don't want to burn out our dear QM.
>>
>>582490
750 or 3 days
>>
>>582490
Stupidly high. I'm stopping tomorrow and I don't know when precisely I'll be able to run the next game. One of my coworkers quit (before he could be fired on suspicion of stealing stuff) so I may be getting more hours. But that could just as easily not be the case so I'm going to start looking into other means of supplementing income soon. People keep telling me I should get into radio.

You acknowledge then request confirmation update of restricted access zone perimeter. They don't give you any trouble about the update and soon you're on your way.

According to public records the system you're headed towards is listed as once being the home of a civilian science facility. Or it was before the war. Apparently it was hit by a sizeable Warlord fleet and ransacked. It not said what sort of work was going on there but according to your own intel database the Dominion suspects it to be one of the locations AI components were stolen from that were later used in the Lat'tham Coup.

It was shut down for several years until the surviving facility was refurbished then donated to the Alliance.

"Okay, so signs of AI research. That's never good."

Rufaro informs you she'll go help refit some of the stun pulse grenades.

When you drop out of FTL at the designated coordinates you find a system with one near habitable world that has obviously seen some terraforming. Most of the system seems extremely resource poor, there isn't even a gas giant.

An odd model of LST leaves the surface shortly after your arrival and the they hail you by name, welcoming you to the system.
"We have a number people that are very interested in talking to you Viscount. Please transmit the details of your landing party. Number of guests, if you plan to be heavily armed, etc."

Choose your outfit!

Alliance Dress Uniform
Alliance Dress Uniform*
Dominion Viscount Dress Uniform
Dominion Viscount Dress Uniform*
Reinforced duty uniform
Commando power cell armor
Recon Armor (With optional false outfits)
Jump Jet power armor (really?)

* = additional reinforcement & vacuum seal
>>
>>582563
>Alliance Dress Uniform*
>>
>>582563
Recon Armor.

Never not recon. We need to upgrade it with nutrient injectors then we never have to take it off.
>>
>>582563
Recon Armor
>>
>>582563
>Recon Armor
>>
>>582618
>>582700
>>582940
Recon Armor.

Who are you taking with you for your landing party? Try not to take everyone, things could get crowded.

[ ] Valeri, Rufaro (Recon x2)
[ ] 2x Jump Jet Bodyguards
[ ] 2x Ceremonial Power armor
[ ] Power Cell personal guard
[ ] Armored Dress Uniform personal guard
>>
>>582955
>[x] Valeri, Rufaro (Recon x2)
>>
>>582955
>[ ] Valeri, Rufaro (Recon x2)
>[ ] 2x Jump Jet Bodyguards
>>
>>582955
>Valeri, Rufaro (Recon x2)
>2x Ceremonial Power Armor
>>
Got some stuff written but not going to be able to assemble a post with anything legible tonight.

See you in the morning!
>>
Starting off, I'm new. I've skimmed most of the wiki and read a few threads here and there in the past, so I sorta know about the universe but not really. So I'm sure someone's thought of this before. If they haven't, though, then I might have an idea.
See, wayyy back in the archive (I believe it was during the Smugglers Run fiasco, just after Winifred capture the Medium with the abnormally large sensor arrays,) we ran into a Navigator's Guild Medium with a massive drive array, giving it exceptional sublight speeds.
Using Ares drones (or perhaps designing our own; you'd want something cheap for this,) most of the space and personnel related to carrier operations are eliminated, allowing you to use smaller ships.
So, if we had cheap enough drones, possibly even cheap enough to consider as disposable as SP torps, would a medium-class ship with a massive drive array that just jumps into a location moving at max speed, dumps all its drones and a few relay buoys, and then jumps out to a location that's close enough to maintain control but far enough away to be safe from harm be useful? I think it'd be a good addition to Serth's Dragoons, what with them specializing in speed and all.
>>
>>582955
The last time we visited a terran AI facility, we had to wear regular armor because the locals were worried our automated systems could be compromised. Wouldnt it make sense to bring one or two soldiers in regular marine armor?
>>
>>583403
That would be an escort carrier with fighters replaced with drones.
We've never really used them because recalling the fighters was slow and forced us to commit.
>>
>>582955

>[ ] Valeri, Rufaro (Recon x2)
>[ ] 2x Jump Jet Bodyguards
>[ ] Armored Dress Uniform personal guard

Lets pass it off as us wanting to show off due to our new status, also we are producing Jump Jet PA right? Marketing!

Armored Dress Uniform personal guard is clearly our butler. He buttles for us. Or she.

I say Rufaro stays with the shuttle.
>>
I don't know much, but holy shit this has been running for a long time.
catch you guys in a few days. or a month. the number of archived threads are ridiculous.
>>
>>583924
> Or a month

Damn, son, you read fast.

Or are way optimistic.

Shark Fever Shark Fever Shark Fever! I love how we have an embarrassing edgy past when we were up and coming and now we've matured. Mostly. We did still just ram a mountain.
>>
>>583932
Im a lurker but I caught up with this around 6-8 months ago, it took me less than two weeks to catch up.
>>
>>582955
>[x] Valeri, Rufaro (Recon x2)
>[x] 4 Armored Dress Uniform personal guard
>>
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>>583403
Those sort of tactics would be possible. You've seen similar tactics used for manned starfighters using Dominion Carriers or Escort Carriers.
As for a faster Medium Carrier they tend to be a bit too big to be extremely mobile. Escort carriers are as fast as attack cruisers and they're cheap which gives them a number of advantages.
You could combined tactics and use a Medium carrier to dump the drones then have an escort carrier as a control ship.

>>583899
>also we are producing Jump Jet PA right?
Not personally. I'm not even sure you guys invested in it. I believe you invested some of the power cell armor upgrade projects.

>>583924
>>583932
>>583937
I took me the better part of a week to re-read most of Zeonquest last month. Though I probably spent most of that time finding mobile suit pictures to create a list of everything our team used.
>>
>>584116
Ringo!!!!!!!!!!
>>
You have Valeri and Rufaro accompany you while more of your body guards in jump jet armor will standing by in the LST when you land. If necessary they can hijack it to help save your ass. Not that you hope it will come to that, just being prepared.

"Pack everything you might conceivably need to get an LST in the air. Don't let those Nasidum guys show up our hijacking ability if it comes to it."

You're contacted by the bridge. "Sir we've received a quick transmission from our cloaked escort. They've detected what looks to be a network of stealthed probes scattered around the system centered on the planet. They're staying outside it just in case they're capable of detecting their movement through the cloak."

"Understood. We expected they'd be able to detect the Frigate. Any other signs of sensor arrays?"

"No others inside the system that we can see."

The modified LST docks and your team heads aboard. There are a pair of squads in power cell armor waiting but nothing excessive. They welcome you aboard and the craft detaches and heads for the surface. The trip is a silent one, though you get the impression a few of the Alliance soldiers would like to ask you something.

After setting down on the surface and disembarking you're welcomed by a human introducing himself as Thomas Colmar.

"Welcome Viscount, we're honoured to have you here. Obviously I wish it were under better circumstances. If you'll follow me please? Also if you and your bodyguards would please keep holographic camouflage systems deactivated so as to not cause too much racket from the security systems, that would be appreciated."

[ ] Keep them off
[ ] No promises
>>
>>584264
>[ ] No promises
>>
>>584264
>[ ] Keep them off
>>
>>584264
>The trip is a silent one, though you get the impression a few of the Alliance soldiers would like to ask you something.

If we go back on the same LST, see what they want to ask. It's not their fault their officers decided to be dicks, so I wouldn't mind a less boring trip back.

>Obviously I wish it were under better circumstances
"That makes two of us."

>[x] Keep them off
>>
>>584264
[x] No Promises

"I have no intent to activate camouflage systems, but you'll forgive me for not signing a binding contract removing the option due to current circumstances?"
>>
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It's probably for the best to keep the holographics off for now you decide. As fun as it might be to trade places with the others it would just complicate things later.

Only four guards accompany you and your team inside. Either they don't expect you'll really pull anything or they're extremely confident in the rest of their security systems stopping you. You didn't get a good look at the exterior of the base on the way in. Most of the interior corridors are smooth and devoid of features while lighting is minimal.

"What can you tell me about this place without losing your job?" you ask after a minute of walking.

"Its an older base for starters, though its been brought up to modern standards. It's also secure enough for our purposes.

While most of the samples and technology that were hastily removed from Rioja have been quarantined at the Alliance base at the border of your territory, all of the earlier samples we acquired were moved here.
The Terrans built this base for AI research beyond the realm of safe or legal practices. According to calculations there are insufficient resources in this system for an escaped AI to easily leave it. If it did it was believed there would be ample warning time to formulate a response."

"Great planning." you grumble sarcastically.

"Most of the dangerous activities here had ceased long before the Warlord raids hit it. You would know better than I what they must have still found here."

Most of the AI's that were used in the attack on the TCS Loreto were primarily intended for support duties you recall. It was only two of the big ones that seemed to have offensive capability.

Did you have any questions before you talk to the Admiralty?
>>
>>584264
>[x] No promises
I mean, an alliance staff member 'honored to have us here'? Something's up, way too suspicious
>>
>>584390
Nope
>>
>>584390
>Did you have any questions before you talk to the Admiralty?

Who, exactly, is he?
What kind of LST modifaction was that?
>>
>>584390
What's his position at this base?
>>
>What kind of LST modifaction was that?
If anything they're removed many of its advanced system features but it still retains shields and point defense. Its engines are modified to allow VTOL operations without the use of repulsors if necessary.

>>584407
>>584399
You ask Colmar who, exactly, is he and what his position here entails.
"A former Terran scientist. I specialize in studying advanced cyber warfare for the Alliance. Everything from AI's and drone weaponry to weaponized nanites. I'm not old enough to have worked on the development of any AI's personally but I have pushed a number of detailed threat assessments for the Admiralty. Heavily classified of course.

Presently I'm acting director of the team studying the systems used in the attack on your station. Very advanced, very scary stuff."

The acting director seems to be very excited about just how "scary" the nanite attack was. Should this guy really be in charge here?
>>
>>584446
>published a number of detailed threat assessments

WTF? You cannot delete a post this old? What the hell is wrong with this crazy board?
>>
>>584446
"Anything linking ARES to it?"
>>
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>>584446
>Very advanced, very scary stuff
Any idea where it could come from?

> I'm not old enough to have worked on the development of any AI's personally
Have the Terrans stopped growing/building/whatever AIs?

>Presently I'm acting director of the team studying the systems used in the attack on your station
He's currently studying Sonia's systems and Sonia's nanites.
>>
>>584446
Has he met Versa?

"It's nice to meet you Colmar, at least I know who to abduct for my intellectual labor camps in future."
>>
>>584521
>at least I know who to abduct for my intellectual labor camps in future
Hush, it's supposed to be a suprise.
>>
Well deletion works for me and I am pretty sure there isn't special rules for OPs when it comes to deletion other than deleting the whole thread.

I've seen QMs delete stuff in autosage before too.
>>
>>584619
Well it's not working for me.

Wait, was it autosage triggered by number of posts, or the thread timing out like this one has?

>>584474
>Have the Terrans stopped growing/building/whatever AIs?
Most were created pre-war.
They're still building some but those duties would be the job of older more experienced people.

"Anything linking ARES to it?"
"Aries? Why would you- oh you mean because of the LST. No, no it's completely different from their technology base. If they'd been involved there would have been signs of particular structure manipulation quite unlike what we found. Were you briefed on the- right, no you wouldn't have been."

The scientist silently considers for a moment before deciding on the best course of action.

"Some of the Admiralty are going to be brought up to speed on recent developments. That's probably the best time. So I suppose its time to move onto the main event."

Deeper inside the facility you're led into what seems like a conference room. A soldier in basic armor enters carrying a case marked with explosive hazard warnings. Opening it he pulls out a device which is inserted into the top of a pillar in the center of the room.

Holographics light up in eight places showing communication status reports as connecting. They eventually resolve themselves into images of members of the Alliance Admiralty. You recognise a few you've talked to before like Admiral Chen.

[ ] Let the scientist give the briefing first
[ ] Ask why they've taken your stuff
>>
>>584676
>[ ] Ask why they've taken your stuff
>>
>>584676
>[x] Let the scientist give the briefing first

Let's try to stay quiet until we've gotten that admiralty level briefing.
>>
>>584676
[X] Let them start
>>
>>584676
>[ ] Let the scientist give the briefing first

God I hope it doesn't wind up with a long hiatus again man. I don't think I can handle another long one happening.
>>
>>584676
>[X] Let the scientist give the briefing first

Listening is the best source of intel
>>
Once communications are all firmly established Colmar greets the Admirals and apologizes for having to hold the briefing on such short notice.

Ralthan immediately dismisses it. "The sooner we find out the particulars the better."
Chen agrees. "We need to know what we're up against and if this will require diverting resources to handle."

Colmar immediately begins. "We've analyzed and compared materials and equipment recovered from all of the major attacks so far. These include Bristo, Crazal, Rioja, Salbukh, Sangwon and Vulcia. They were are all from the same source or manufacturer, though delivery methods have been wildly different."

A projector in the middel of the room lights up showing one of the modified suits of power armor your people fought against.

"The open type reactors and offensive capable nanites used in all of the attacks were identical in construction and configuration. Alliance Intel with the assistance of the Krath have been able to provide us with information pointing to its potential origin.
We believe it to have been produced by another uh "race" that are fighting the Neeran on one of their distant borders. If accurate the reports point to them being an entirely machine or AI based society.

From interviews with Neeran POW's we believe it to be the only other conflict in which the Neeran have made use of their Scorchers."

You hear at least two of the admirals curse.

[ ] Keep listening
[ ] Say / ask something (what?)
>>
>>584809
>[X] Keep listening
Well you have my attention.
>>
Let's try this again.

>>>584809
>[x] Keep listening
We should wait with our questions until he has given his presentation. These scientists types tend to deliver better results if they can stick to their script.

>Questions for later
How big is the Neeran empire?
Have all these incidents been hostile like the one in orbit around Rioja?
Is this other race a recent discovery of the Neeran empire, or do they have a longer history?
>the only other conflict in which the Neeran have made use of their Scorchers
Is the Neeran empire currently fighting against multiple other political entities?
Was that the reason why the incursion into Terran and Dominion space a few years back was only at half the originally planned strenght?
>fighting the Neeran on one of their distant borders
Do we know why they bother the FA races in that case?
>"race"
Do they have a name?
>>
>>584809
>[ ] Keep listening
So, uh, did we know about the attacks on these places before hand?

And, note that they used a clone of a man we knew. So they have to be getting help from someone within the FA.

Ares Ares Ares Ares
>>
>>584926
>And, note that they used a clone of a man we knew. So they have to be getting help from someone within the FA.
Lets look for actual intel before we accuse them
>>
>>584942
We aren't accusing them, sorry, I guess I should have said they're getting help from someone within the Factions.

Like, who is providing them with intel and people to clone for this?

It's more terrifying if they haven't infiltrated the FA and are instead able to move with impunity among us.
>>
>>584809
[x] Keep listening

Only question I'd ask is if all the attack sites are within the Dominion, but that is more a meta question unless Sonia doesn't actually know.
>>
>>584809
Given the limited contact with the machines, why the hostility?
>>
>>585125
likely Neeran infiltration teams like that one we encountered aboard Vieona and the Surekah station. Ones we can't see and such.

They may be directing the larger Dominion rebel faction, like the Warlords during the war against them.
>>
"What else do we know about them? Their name even?"
"Yes, is it possible to make contact with them by tracing how they entered our space?"

The scientist clears his throat.
"The reports indicate that while the Neeran defeated their military and exterminated most of their populace, they were unable to completely wipe out resistance. It's possible this could be propaganda as we have no POW's who claim to have actually fought against them.

We haven't been able to verify their exact name yet, merely names the Neeran gave them which appear to be a joke about Hexavalent chromium. There were some written notes left by one of the obviously disturbed attackers mentioning contacting the "Kythera" but these could easily be an intermediary."

"The Power armor, is it possible we can learn from it?" asks the Norune Admiral.

Colmar highlights the body of the armor itself on the hologram.
"The power armor used in the attacks may have been acquired from manufacturers in Faction space. They share some similarities with the now common power cell armor and older Terran Light Power Armor, but these were probably chosen simply to make them easier to use by the hosts."

You notice a heavily scarred Shallan Admiral lean forward while asking; "Hosts?"

"Yes. In all cases the armor seems to make use of an odd AI-host setup. It looks as though the AI itself is comparatively simple in nature though we haven't recovered one to be certain. As the wearer suffers damage from the reactor's radiation the nanites rebuild or replace the host's organic matter with advanced cybernetics. Eventually the hosts entire body becomes artificial.

As the hosts cognitive functions are replaced or upgraded the capability to more accurately control large groups of offensive nanites increases. Based on observations some of the hosts original personality may remain intact but its unknown if or how much would be replaced."

"So this secondary AI, does it control the nanites before that?"

"Only to a limited extent.

My staff and I do have a number of working theories. If their society was originally organic and later uploaded themselves into machinery, AI's like the ones that were present may exist specifically to do this to other species. There would be little to stop them from making alterations during the transposition process that would leave the person more inclined to carry out particular sets of orders.
If used for infiltration purposes to subvert instead of attack they could be a severe threat."

"Duly noted." replies Chen.
His holographic projection looks to the others present. A few of them trade text messages before he speaks again.
"To finish getting everything out here, why the hell are they attacking us, and how do we get them to stop."

>Cont.
>>
>>585159
Do you think the in-universe space /pol/ of H&D is having a civil war too? One side knows it's the Krath who are behind everything, and the other side now knows everything has always been the Neeran's fault.

I wonder which side has the better memes.
>>
"It's probable that they're trying to counter Neeran infiltration efforts in Faction space. We know that they're able to provide intel despite some of our best efforts and have been active in our space for decades. We also have numbers of Neeran POWs and there have been concerns, even in the media, of Neeran using their strange capabilities to influence the decision making of the Factions."

"Those accusations have mainly been directed at the isolationists." Ralthan points out.

"True but we have no way of knowing if they'd see a distinction between them.

Another reason for their attacks may be explained by the worsening situation at the front. If our front lines were to collapse for any reason, the machines own infiltrated forces would be in a position to make the Neeran invasion much more difficult. These attacks could be a test of how quickly they could build up a force to counter them.
This is off course all speculation.

As for your second question, we still don't know enough about their movements to be able to contact them effectively."

Chen sighs. "I propose we set up a special taskforce with heavy assistance from the Krath to work on contacting these people or developing better countermeasures."

Fortunately Colmar has notes prepared on readily available weapons to fight this threat in the short term. For now that means Phase weaponry set to AI war specifications. Ralthan promises to contact the Republic and have them refurbish some of their old EM pulse weapons that used to be mounted on the Pandora Class Frigate.
He'll try to have small response forces deployed to each Nav Relay by the start of next month.

It seems the floor is open.

Ask these?
>>584855
>>584992
Or something else?
>>
>>585227
Do they have any active nanite samples we can test the converter on?

Are they going to return the samples from Rioja?

And more importantly, why are they telling us? We are just a lowly viscount, even if we were a target for attack.
>>
>>585227
>Ask
>the Neeran defeated their military and exterminated most of their populace
Do we know what is wrong with the Neeran that makes them shit on their neighbours to that extent?

>As for your second question, we still don't know enough about their movements to be able to contact them effectively."
We could drop invitations to parley on the space internet, encrypted in a way that's easy for an AI to find .

>obviously disturbed attackers
Maybe the process doesn't work properly yet for other species?
>>
>>585227
Mention that we do have one in operation on a vengeance attack cruiser in DRH 1 that we are willing to sell. And speaking of events in DRH 1 let's talk about the factions treaty
>>
>>585326
Why would we want to sell it?
>>
>>585344
Price inflation due to sudden demand. It's avaliable now, so we can sell it for a premium.
>>
>>585354
I doubt it, TSTG said the republic has so many of them sitting around, they're not worth building. Or you can just modify existing phase cannons.
>>
>Questions for later
>How big is the Neeran empire?
"We've located what we believe to be their capital. It would take our fastest ships three weeks to reach it from the edge of Shallan space. Provided of course that they didn't need to drop out of FTL every week. Because of that it will probably take longer for any forces to reach it."

>Have all these incidents been hostile like the one in orbit around Rioja?
To some extent or another yes.

>Is this other race a recent discovery of the Neeran empire, or do they have a longer history?
The Neeran's main war against them was roughly 80 yeas ago.

>Is the Neeran empire currently fighting against multiple other political entities?
"There are internal pressures that we're still learning more about that require a good portion of their fleet strength. possibly as an occupation force in some."

>Was that the reason why the incursion into Terran and Dominion space a few years back was only at half the originally planned strength?
The attack on the Pandora cluster (see: shore leave rescinded) was at reduced strength because of political issues within their fleets already in Faction space, as opposed to those back in their empire.

>Do they have a name?
Going with "Kythera"

>ask is if all the attack sites are within the Dominion
No. Most were scattered among in the nav relays or the Pandora Cluster.

>Do they have any active nanite samples we can test the converter on?
"I'll see if I can arrange that." Says Colmar. "You may need to wear a clean suit in place of your current armor."

>Do we know what is wrong with the Neeran that makes them shit on their neighbours to that extent?
In the case of the Kythera the Neeran officially declared them to be a threat to all life in their propaganda broadcasts and destroyed them to protect the other client species of their empire. It's not known how much if any truth there is to this.

>obviously disturbed attackers
"Maybe the process doesn't work properly yet for other species?"
"We're considering that, but the psych profiles of the people we've identified as having taken place in the attacks indicate they already had problems."
>>
>>585399
> Have we found any links between who they selected to clone, and power blocks that could be helping them out? IE if they were all cloned pirates, or prisoners, or political refugees or outcasts etc.
>>
>>585227
>It's probable that they're trying to counter Neeran infiltration efforts in Faction space

Have investigations shown any Neeran activity around the sites of these attacks?

What have the Neeran done with the original territory of that species? Has it been quarantined? Recolonized?
>>
>>585227
>Another reason for their attacks may be explained by the worsening situation at the front

How bad are things?
>>
>>585399
>Kythera
How about Theran for simplicity?

Do they have any methods to determine nanite infiltrators with any certainty yet? Any ideas for large scale destruction of nanite swarms?
Have they shown any space vessel capability?
Any capture ideas?
>>
>>585399
Is there any evidence that the Neeran themselves deployed their defeated AI's tech in an attempt to disrupt the Factions, rather than the AIs themselves?

An AI crisis in addition to the Dominion Civil War could have resulted in a crippling blow to the Factions, if it hadn't been stamped out.
>>
>>585399
I'll just ask the obvious as well, have these nanites been helpful in the development of our own tech?
>>
>What have the Neeran done with the original territory of that species? Has it been quarantined? Recolonized?
"We're not sure. Presumably the new taskforce will send ships to investigate as part of their contact mission."

>>585495
>How bad are things?
"Not good, but they're unable to take and hold territory outside of Shallan space so they're not as bad as they could be. Right now all they can do is systematically destroy our forward logistics. And by that I mean colonies."

>>585422
Colmar looks questioningly to the Admirals and then back to you.
"Most of those who participated in the attacks were not clones. I mean some of them were. Unless you mean their altered artificial state selves. I never really thought of looking at it from the same standpoint as cloning. I'll need to talk to my colleagues."

>IE if they were all cloned pirates, or prisoners, or political refugees or outcasts etc.
"Outcasts, yes. Many of them were distanced from society at some level. We know Mister Edict had a vengeance complex presumably centered around you. Or would that be Miss Edict... I don't know.
Most of them were not right in the head and tended to come from backgrounds where they had experienced loss."

>>>585506
>Do they have any methods to determine nanite infiltrators with any certainty yet?
"We haven't seen any, they're just speculative at this point, just those who participated in the attacks. A short range hit with an AI war set phase rifle should still do the trick though."

>>585514
>Is there any evidence that the Neeran themselves deployed their defeated AI's tech in an attempt to disrupt the Factions, rather than the AIs themselves?
"We don't which is one of the reason we're also planning against it as well."

>Are they going to return the samples from Rioja?
>And more importantly, why are they telling us? We are just a lowly viscount, even if we were a target for attack.
>And speaking of events in DRH 1 let's talk about the factions treaty
These are all related.

>cont.
>>
"Why am I getting this full briefing?"

Chen answers this.
"Because we're worried what you'll do if we give you that technology back." He points to Colmar who explains.

"Viscount, you attract money and rare technology like you're the hero of some grim bloody fable. Things don't work like that for most people. We don't want a potentially hazardous technology that this new enemy could suddenly and easily take control of being spread around faction space. Especially if you find some way to interface it with the other weapons systems you're constantly developing.

We're also worried that there may be hard coded cyber weapons built into their technology that could infect our AIs."

"That technology is a threat to all of Faction space." says Ralthan. "And if it's been brought in by the Neeran or others its a clear external threat."

"And that's why you stole my shit? Why wait until Nasidum launched their invasion?" You try to control your voice but it still comes off sounding rather incredulous.

"We were still verifying if the attacks were connected before that, and it was safer not to move materials to keep from disturbing evidence if at all possible.
We had also just been warned by the Krath government that House Nasidum has begun employing a small number of former Neeran POW's as mercenaries.

If the Neeran are in any way responsible for the nanite attacks their personnel could not be allowed to come into contact with them. With Rioja actively threatened by a Nasidum fleet the decision was made to evacuate all materials to a location where they could be destroyed if necessary. Which is why the Alliance base near the Smuggler's Run is currently rigged with enough explosives to destroy a small moon."

>What say?
>>
>>585627
"That's an interesting argument, but ultimately, if you want to prohibit a certain avenue of research, its up to you to get the factions treaty amended to give you the power to suppress that research. It is not your place to decide "what's best" for the factions and begin interfering in our internal affairs. In fact, you are quite specifically prohibited from doing so."
>>
>>585627
What would you like me to do?
What are your plans regarding the civil war?
What's the Ruling House's opinion on this?
>>
>>585627
"Well...that's understandable, although I'm sure you can understand my anger especially when I invited your investigators in good conscience."

"Now that I've been briefed I assume the technology will be returned and any developments shared?"
>>
>>585718
I don't want to ask any of those questions.
>>
>>585738
>I don't want to ask any of those questions.

>>585709
>>585718
>>585728
Is there support for asking any of these things?
>>
>>585753
>Is there support for asking any of these things?
>>585728
This one is fine
>>
>>585738
I don't exactly want to say your statement either but at 4 active players it's not like we'll get anywhere if we start vetoing everything we don't like.

>>585753
>>585728 is fine, we'll never get anywhere otherwise.
>>
>>585753
I don't mind >>585728 and they said they were thinking about setting up a task force for the job correct? My memory is a little fuzzy but did we set it up so we can have a stockpile of the Phase weapon modification? If there were survivors from the other incidents that weren't too shaken up they should most likely be among the people the task force (Which of course includes marines loyal to us).
>>
"Well...that's understandable, although I'm sure you can understand my anger especially when I invited your investigators in good conscience."

"That's why I wanted to get you in here to talk things over instead of having you shout at us until you're blue in the face." Says Chen.
"That or before you could blow yourself up trying to assault that station. They didn't even tell me how many Veckron launchers they installed."

"Now that I've been briefed I assume the technology will be returned and any developments shared?"
This prompts some nervous glances.

Colmar turns to you again.
"Viscount I hope you understand we're reluctant to return the physical samples, especially anything related to the AI systems we've discussed. We know Ber'helum evacuated some nanite samples from the Relay, though we don't know to where. While the Krath government is taking steps on their own to deal with the Neeran mercenaries working with Dominion Houses they haven't found all of them. The threat remains.

We can provide higher resolution scans and materials data than what your own House would be able to produce with its own technology.
I've been informed that some compensation would also be in order? Level four shipyard upgrades, improved medical systems."

"I'm sure I could come up with a shopping list..."

[ ] "...but I still want those samples. I have salvage rights under law."
[ ] "... but don't expect it to be cheap."
[ ] "... but you're going to owe me a favour."
>>
>>585934
>[ ] "... but don't expect it to be cheap."
>>
>>585627
>We had also just been warned by the Krath government that House Nasidum has begun employing a small number of former Neeran POW's as mercenaries.

What the fucking shit? Where the fuck are they getting these POWs from? Between this, and "other" issues that you're not free to discuss here, but rest assured that we are sick of getting fucked by the FA not being able to keep Nasidums fingers out of their fucking pies.

If anything, it looks like YOU'RE a far bigger security threat for leaks than I am.

I understand why it was originally done, and I can accept that it was the best choice at the time, but now I have to ask that my property is returned. And, if you're capable of sticking to any parts of the treaties you sign, it would be nice if you could fulfill the rest of your obligation and share any developments.
>>
>>585880
>[ ] "...but I still want those samples. I have salvage rights under law."
>>
>>585934
>[ ] "... but you're going to owe me a favour."
>>
>>585967
No ranting.
>>585969
I'll support this.
>>
>>585934
> [ ] "... but you're going to owe me a favour, and don't expect it to be cheap."

Ignore >>585967, too late now.

Also, we should offer to share with them some of our future research regarding Energy Dampners and the Cold gun thingy.

But make it clear that it will a) Also not be cheap, and b) they won't ever get access to physical samples either, since they have sticky fingers.
>>
>>585934
An SP torpedo production module.
>>
>>585934
[ ] "... but don't expect it to be cheap."
>>
>>585987
Oooh. It is about equivalent.
>>
>>585934
>[X] "... but you're going to owe me a favour."

Somewhere there is a Rovinar representative waking up from have a salvage filled nightmare.
>>
>>585987
>>585934
Actually, can we work this into negotiations?

Maybe start out with "The equivalent would be an SP torpedo manufacturing module." and then work our way down from there? Always start high.
>>
>>585987
>>586006

Terrans are known to fuck over anyone Dominion who thinks they have a finger on their monopoly of SP Torpedo production. Thus why Winnifred gave our little bro a diamond to signal something is up with out super duper secret project that is only about diamonds and nothing else because we care more about shiny rocks then shiny torpedo's.
>>
>>586006
The Trump method.

Open high and broker down. Maybe a Veckron production module even.

Imagine the kind of stuff we'd have if they put us in charge of the FA.
>>
>>586034
>>585987
No, what >>586032 said
>>
>>585987
>>586006
Why would we want something that the Terrans will just send deniable black ops team to take away from us.

We could hide it away and produce SP's but eventually word is gonna get out and they will hit us, hard, fast and utterly destroy our house and everyone we know.
>>
>>586045
Nah dude there's no harm in asking.

We don't even want it for the torpedos, the SP plasma cannons would be a possibility if we could make the material.
>>
>>586032
We wouldn't be making any hint towards that, just establishing the value of the nano-bots as "of something they can't give in equivalent value", like SP torp production.

As a matter of fact, the entire premise lies on the fact that both them and us know that sort of thing is completely off the table.

So instead of buying us off with some upgrades, they're going to OWE us. Owe us big. As big as if they were yanking out SP torp production from under us.
>>
>>585987
I agree with >>586032 on this that while it would be great the Terrans would most likely be trying to sabotage us pretty quickly and its not like we don't have our own diamond mine to consider. We'll get it one way or another.
>>
>>586064
Well, if we were in any way serious about it, we could make it so that they set up their own SP torpedo production facility within our space to produce SP torpedoes exclusively for us.

It would be Terran owned and operated, and with a zone of exclusion where only Terran ships could be.

Unlimited SP torpedo works when within the run for us?
>>
>>586068
>>586082


My only fear is that somehow some way the Terrans learn that we are somehow working on getting SPs and if we say something about WANTING actual equipment for SP creation that's liable to get Terran attention real quick, probably. Of course when it comes to Terrans and their SP monopoly best to play it safe then end up a foot note in history.
>>
>>586078
Once again, my plan was to use that as a starting point to establish just how big the favour they would owe us would be. Like, "Would you be willing to give us an equivalent exchange then? Okay, that would be a SP torpedeo manufacturing module. No? Not surprising, but that's how we feel about the Nanites. In the interest of the greater concerns at large, however, we'll accept you owing us. Owing us a great deal."
>>
>>586082
Why would they build it in the run? If their just gonna give us """Free""" Torpedoes forever, wouldnt they be better off just shipping us surplus (not likely since last we heard all available sp was being sent to the front) instead of building a production facility in the run where it could be more easily compromised. Besides do you really want a Terran base in the run where they can launch all sorts of spooky black ops from.
>>
>>586092
If they had any suspicions about us, it would already be too late. Mentioning it here as a clear bargaining point is a completely different issue.
>>
>>586097

Fair enough, I may just be parinoid about how good Terrans are with their black-ops thing. Not to mention they and Krath are better buddy buddies then Krath are with Dominion. Unless I am mistaking how the Krath prefer their allies.
>>
>>586095
That's one of the reasons why I can't imagine why we would be serious about it, or why anyone we're negotiating with would think we might be serious about it.

As to "why have it located in the run", well guaranteed supply is one reason. Having it located there ensures that we will always have the supply chain, as opposed to having people try to prioritize them elsewhere or intercept them. As well, it gives the Terrans incentive to use their spooky black-ops to help stabilize and protect the run.

But yeah, way too high risk.

I would say ask for Veckron torpedo production capability instead, but the Dominion already has that.

The point is, that they're asking for a possible technological advantage at the same level of their current one with SP torpedo production. So we have to make it clear that we consider THAT to be the value. If they want to take it from us, they have to pay the maximum possible value, not the minimum.

They aren't our insurance company.
>>
>>586110
Pretty sure we're ranking high up there with the Krath.

We did them some solid favours over the years. Returned their larval stage, kept their adrenaline allergy secret, helped reconcile their two factions, let them yank the secret tech from the fortress. We haven't been cheap, but I'm willing to bet the Terrans have never been either.
>>
>>586115
>I would say ask for Veckron torpedo production capability instead, but the Dominion already has that.
As was mentioned in a recent thread the Dominion doesn't have that. Or maybe it does and they don't even realise it?

>>586130
>let them yank the secret tech from the fortress.
Those were Neeran Mercenaries they were after.
>>
>>586169

Huh I thought we did... well as >>586115 & >>586034 suggested lets ask for Vekron tech? Unless that will put us down the same path to being blammed in the back of the head by a Terran Black OPs team.
>>
>>586186
I'm okay with that too. The point is that we make a categorically unreasonable claim.

Like for Vera to run Rioja for us, and aid fortifying the system to insane degrees.
>>
>>586186
I'm just gonna throw this out there that yes asking for a method to produce the equivalent of space nukes is probably blam worthy. Suspiciously beneficial salvage deals given to RSS in addition to a level 4 cruiser yard with unlimited blueprint updates to latest Terran attack cruisers, weapons, form fitting shields and engines would be acceptable.
>>
>>586169
Every post you make, it hurts my soul that we didn't get Krath help with research.

Maybe something to do with gravity? We know gravity affects sub-space.
>>
>>586223
Golan II defense platforms?
>>
>>586223

And I am more and more agreeing with you on that now that I think or at least think I understand what you're getting at.
>>
Let's ask for construction nanites so we can build super tough ship parts!
>>
>>586229
More blame worthy than getting ahead of the game with nanomachines?

When all we're doing is asking so as to establish how much worth the nanomachines are?

I wouldn't be scared unless the Terrans appeared to be considering it.

Seriously. Stop shadowrunning so hard.
>>
>>586248
Getting ahead of the game with nanomachines was never on the table.
Asking might not be blam worthy but actually getting one would have us get into a tragic accident.
>>
>>586169
>>586239
>>586248

Oh yeah! Better nano-machine tech as well. Maybe reverse engineer that shit to repair our armor and hulls. Like in EVE. Or us the nano-machines for medicinal purposes like regrowing lost limbs and organs. The things can already convert tissue to synthetic. Would it be out of the question to make the things more survivable?

I can only think back to Clear Skies and John Rorke getting stabbed with experimental tech that patched him up and left him the same in appearance.
>>
>>586231
Sure.

The thing is, we always run into the manpower issue. So we need to get things that will be relevant long term. So either technology, or favours, or goods in insane amounts.

I personally would think production capability and license to produce contured shields would be nice.

Especially for ramming. Dedicated ramming ships.
>>
>>586276
yeah contoured shields is a requirement
>>
>>586323
Contoured shields AND a favour.

Point out how they keep a lock on tech like Veckron and SP tech as reason for asking so much. The argument could be made that we're surrendering the Dominions future capability as a whole. IE, the favour is for the Nanites. The Contoured shield tech is for keeping quiet that they took them.
>>
>>586323
>>586356
And we can offer our aid in dealing with Neeran mercenaries, as we have prior experience and have worked with the Krath before. Keep it secret that the FA allowed that to happen and interfere with the civil war.
>>
>>586356
The contoured shield tech is just one of the demands.
I'd like to also demand an license with perfect future proofing (All updates and the same for whatever replaces the design) for some attack cruiser sized ship along with a level 4 production yard. I'd also like a production license for E-beams.
>>
>>586356
Do remember that contoured shields are too expensive to economically deploy. Even the Terrans rarely have them for elites.

For a ship designed to ram into other ships, that may be a very expensive choice.
>>
>>586239
>>586272
Faction Nanite technology gets scrambled by phased energy particles. Its why it's something of a big deal that this alien nanite tech is fairly resistant to it.

>>586229
>unlimited blueprint updates to latest Terran attack cruisers
>>586370
>an license with perfect future proofing (All updates and the same for whatever replaces the design) for some attack cruiser sized ship
Less helpful than you may think. Both of your newer attack cruiser designs are at or towards the top of the heap.
The production licenses will cover all basic upgrades until the war is over.

"I have always wanted an SP torpedo production module..."

Chen has his poker face on as does the Shallan Admiral, but a few of the others are not sure what to make of you.

Before things get completely unreal you speak up again.
"I'm not serious, just putting it out there as a price point. AI and nanite tech taken away from us is a big deal. We could do a lot with that level of technology, even if we couldn't fully analyse it like your sensors can. This is the sort of value you want me to bribe me away from.

You're going to owe me for going along with this, don't expect it to be cheap."

"It never is." points our the Rovinar representative.

After some haggling they manage to get you down to a slightly lower number. Still well in your comfortable range.

Survey being assembled. What other junk can you think of adding to the list before the survey goes up?

[PL] = Production License

Nanite tech higher resolution scans and materials data
LVL 4 Assault Corvette Line
LVL 4 Attack Cruiser Line
Debt coverage (-1 war debt)
Advance on profits made from future nanite tech
Rovinar E-beams [PL]
Rovinar Siege E-beams [LIMITED PL, 4 runs only]
Contour / Surface Shields [PL]
Heavy Pulse Cannon Array [PL]
Shield Platform [PL]
New Mega Class sublight drives [PL]
New Mega Class sublight drives (Salvage rights)
Salvage contracts
Latest medical tech
A favour
>>
>>586451
God I love looting... I mean "rewards"
>>
>>586451
Light Siege Cannon, production license
>>
>>586451
What is the current status of Ares? I saw some mention of them taking over a House or something. (still behind on threads)
Could we ask for the FA to open an investigation into Ares as saboteurs due to their Dominion bullshit? Or just publicly consider listing them as a terrorist/subversive element?

As for other stuff, maybe equipment to quickly repair Forbearance Yard?
>>
>>586451
>Faction Nanite technology gets scrambled by phased energy particles. Its why it's something of a big deal that this alien nanite tech is fairly resistant to it.

Do things assembled by the nanites have to be kept together by the nanites? I meant using them, for example, to assemble nanoweave hull like the Neeran use in their ships.
>>
>>586484

The Domion branch of Ares was either 'disowned' or 'detached' itself from the main parent corporation. Though the two still get a long just fine, the Terrans are putting stricter rules or whatever on Ares to keep them out of Dominion affairs. Or so that's the word. I could be mistaking things of course.
>>
>>586451

Get more backing from the FA to help put down Nassidium and co. The RH was the defacto governing body at the start of the war. And while this is technically a 'civil' war. Why not go further and label Nassidum and co. as terrorist? That oh so over used word.

Or more another thing to think about. Terraforming tech! We need planets! Moar planets to colonize and send those poor SOBs to when their colony gets torched.
>>
>>586451
> Contour / Surface Shields [PL]
> Rovinar E-beams [PL]
> A favour

Contour shields, because more knowledge about shields = more knowledge on how to pierce them.

>>586434
The cost of ramming ships is why I want contoured shields for them. Higher survivability. There's no such thing as a cheap ramming ship.

Regardless, our whole motif is smaller elite forces so it'll be useful for non-ramming as well.

Rovinar E-beams. Partially because the Rovinar will be cheap is they think it's reducing their favour obligation, and we've scarred them. Partially because E-beams for melting through ships after ramming. Those jelly shields are a bitch.

And a favour, because favours have always proven more useful than anything.
>>
>>586538
It's more damaging for a faction in the dominion to get outside help than it's worth.

I do like the terraforming idea, but we're already having problems with refugees/immigrants like on Rioja.
>>
>>586451
Wait. Could we make an upgraded siege array using Rovinar siege E-beams?
>>
>>586451
>>586553

The lets for Terraforming equipment to hasten the rate in which Rioja would be fully livable so peeps dont need suits to go outside in areas. Also I think the Harmen Family would also owe us a favor if we gave them some shiny new terraformers.
>>
>>586484
>maybe equipment to quickly repair Forbearance Yard?
Added.

>>586499
Right, yeah that's fine. It's more or less how sections of level 4 shipyards work.

>>586501
More or less this.

The part in the Dominion has been forcibly formed into a House after they were supposedly brought to heel by Nasidum and their allies. Some restrictions have been placed upon their business transactions to limit the undermining of other Houses.
Your side are still trying to beat them into the ground wherever you find them.

>>586538
>Terraforming tech!
Good idea. Added.
>>586570
>Also I think the Harmen Family would also owe us a favor if we gave them some shiny new terraformers.
Pretty much.

>>586561
>Could we make an upgraded siege array using Rovinar siege E-beams?
NO. That only works with plasma weapons. Republic plasma weapons are off the table for the negotiations.

On contour shields and ramming. I'm not 100% certain they'd be better. They would provide advantages yes but there would be some drawbacks as well.
>>
>>586570
I am not spending favour from the Terrans and Rovinar to get favour from the Harmen family.

That's like trading a 20 for ten 1s.

Hell no.

Let's use this to get shit we otherwise can't get.
>>
>>586587
Well the other part is that we have a very high ratio of elites in our house, and more production capability than manpower.

So I'm still for getting contoured shields.

And sexy e-beams that aren't limited.

And the rest as Favour.
>>
>>586587
Since we are talking about secrets and everything we might as well put it on the table to see if they know anything, but aren't telling. (Also it has been awhile since we prodded them about it)
>>
>>586590

Terraformers were the only thing I could think of. Everything else looked to be taken (already thought of) and I kinda like the idea of making people in our own house respect us a little more. Or not so quick to throw us under the rug.

I'm sure you guys got better ideas, I'm throwing Terraformers out there as something we need. Especially if we want to grow and have more people to man all these new toys(ships).
>>
>>586598
Our house may be low on manpower but our bigger allies certainly aren't.

Sell to our allies at fair prices and we can decide which house becomes new RH just by changing the price of our contour shielded E-Beam toting assault corvettes.
>>
>>586617

Wasn't our space wizard captured by the Empire Neeran? At the outside of the Neeran war I think.
>>
>>586623
True, but that works as a means to outfit ALL our elites with contoured shields.

Sell one run to RH, one run to Ber'helum, one run for us, one run for Helios, one run for us and repeat.
>>
>>586624
He emergency teleported away via wormhole and we haven't seen him since.
>>
>>586624
Technically he was aboard the command sphere aboard the Neeran Isolationist ship they tried to ram into Republic space. The Sphere basically teleported away and from the report that I remember we have not seen hide nor hair of it sense. Though with this recent development of Neeran Mercs my bets are on some Dominion bastards
>>
>>586652
>>586660

Thanks for correcting me. I had forgotten what had happened to him. Its been a long time since that was covered.
>>
>>586651
Sure we outfit our own house first with the previously agreed upon discount but we're going to have to scale back production if we don't start selling to our allies and they might find that some houses have to pay a bit extra if they don't offer our house and us favourable concessions when they become/stay RH
>>
>>586690

> Sell one run to RH, one run to Ber'helum, one run for us, one run for Helios, one run for us and repeat.

See my game plan here.

Heck, if we could offer training for elites as well with dedicated iCruiser interfaces for systems such as Afterburner squadrons and Contoured Shields that would be great.

Get a combination of elite pilots, and political elites, brand it up and start creating an association of top military performers across several houses. In the interest of preventing another issue like the outbreak of civil war from happening again. Play up using dueling between the best of the best ships to resolve inter-house conflicts, invite other ship producers to try and compete etc.

Maybe that's getting too far ahead.
>>
Survey almost ready but as always there's one more thing.

"Viscount, after the recent battle we know there is a crippled Fortress sitting on the surface of Avoubic. We don't have scans of our own but its a safe bet that if it crash landed it'll be in rough shape.

We have an offer we would like you to take to the Ruling House and your allies. Given the amount of salvage you have to deal with it's unlikely you'll be able to quickly restore the fortress to full operation.
Sell us the hull. We can refit it for use as a mobile repair dock like others Nasidum intends to sell to us. You would keep all of the weaponry and other equipment you saw fit to remove from it.

Would you be willing to recommend this to your allies?"
>>
>>586724
Splitting the selling into runs seems rather pointless unless they demand certain changes to the product.

Training and other such venues don't seem profitable and creating some kind of association or group from various houses is quite far from my original plan of being glorified gun runners.

You seem to want to create some kind of elitist user base that tries to influence who we sell things to.

>>586741
I'm going to say yes just because I don't really see much use for it right now and we can use this to wrangle a bit more from the FA
>>
>>586741
Yes. Its not like our house could use one of these.
>>
>>586741
I'm down with this, but we would have to work that out with our allies - or get a high enough price that we could buy off their concern about not being represented.

Also, could we get more from the Rovinar if we opened by saying that it's hard to put a price on something as valuable as the Nanites, so it might be best to just leave it as them owing us a favour - and then when the Rovinar delegate begins displaying distress however Rovinar do we say that we'd be willing to accept their tech instead, given our history with them?

Gotta use that reputation we built up over the years.
>>
>>586741

sure but lets add this >>586779
>>
>>586765
Well, I want to create an elitist user base that will consistently buy our cruisers despite the higher price because it'll be tied to status as well as effectiveness.

I don't think shields and e-beams alone will be enough to tip the balance when the larger houses can still swamp elites with men.

And I want to leverage that into creating contacts for selling our equipment that can be used for the masses.

Stuff like our HAGs and Reynard Rifles and Power Cell armour and jump jet power cell armour.

I want Nobles to feel that they aren't someone unless they have contoured shielding for themselves at least, and houses to consider getting shielding and e-beams so their elites remain competitive with other houses elites, instead of saying fuck it lets just throw 4x the men at them.
>>
>>586800
I want us to become the Rovinar equivalent of the fair folk.
>>
>>586741
We should also bring up the Megas we've captured.

And the possibility of allowing PoWs to sign up with the FA. The Admiralty would likely need time to consider if they could put enforcement measures to satisfy that anyone taking the FA path out could be prevented from rejoining the Civil War and taking FA stuff with them. And the possibility of various... undesireable Dominion Houses ending up with FA promotions and ranks.
>>
>>586813
With unlimited PL we can scale up production to bring down the costs. Assault corvettes have never been this cost effective!
>>
>>586861
Did the Republic pay us off to not reveal that one of their Senators was also helping out Nasidium? If not, do they have a representative here and could we use that fact to get some of their siege cannons?
>>
>>586883

I think they did, but they also said the equipment was old news. But they did give us a bounty for the old ships that slipped the Republic control. I am not 100% certain this was what was done.
>>
>>586866
Eventually. But we can make more by restricting them at first and then cutting deals to contract to build large quantities as "favours" afterwards.

It's always best to build ships that have already been paid for.

And then we can raise the price for the public release model.

And make them forward compatible with e-beams, then charge for refits while offering a deal on newer models with already integrated e-beams
>>
>>586765
>>586774
>>586779
>>586800
So it looks like you'll recommend it to your allies and then you'll decide as a group what it will be sold to the Alliance for. About as good as they were hoping.

>>586861
>The Admiralty would likely need time to consider if they could put enforcement measures to satisfy that anyone taking the FA path out could be prevented from rejoining the Civil War and taking FA stuff with them.
Preventing them from taking Alliance stuff with them isn't so much of a problem. The real problem is keeping them from going back to the Dominion when they're officially on leave from the Alliance.

>>586883
>do they have a representative here
Yes. Admiral Ralthan.
>and could we use that fact to get some of their siege cannons?
Absolutely not. Iratar had to start building their own siege weapons because the Republic cant build their heavy plasma cannons fast enough to keep up with demand.
1/3 of the ACS class ships under construction will have to settle for the Iratar or Rovinar built guns.

SURVEY!

surveymonkey com /r/ 7WWNGBQ

As usual the link will be reposted on the wiki front page and the twitter soon.
>>
>>586892
The equipment was old news, but Nasidium having them because of corruption would be embarrassing.

But if they already paid us then we should say nothing.

If they just offered a bounty then we should cut the Krath in on it separately. After all, one of their goals is to be more independent of the Rovinar. The opportunity to build good will with the republic would be nice I think.
>>
>>586901
I won't lie, part of the reason I'm voting for a favour is the thought of the Rovinar ambassadors face.

> "Viscount, you attract money and rare technology like you're the hero of some grim bloody fable.

The legend must grow!
>>
>>586901
As an aside, what's the reputation of House J-D at this point, and what's the informal ranking right now?
>>
>>587032

We're a medium house now.
>>
>>587032
Barely a medium house with limited manpower but well trained and equipped with more elites than usual - in no small part due to out achievements and efforts.
>>
>>587043
Yeah, but a "medium" medium house, or one of the 21 official medium houses. Dominion noble terminology's a bit outdated.
>>
What does 'latest medical tech' actually include?

Things to extend Sonia's life or save Avun's dear crew member?
>>
Also I feel like we should ask how our donated Artifact projects are getting on.

It was the Wormhole generator, Neeran data plate, and the Super Veckron, right?
>>
>>587098
The technology to perform scans for cloning backup is easier now.
Equipment for field medics has gotten a bit better.
There have been some recent breakthroughs in medical stasis fields.
>>
>>587171
Thanks for running a super long thread, TSTG.

Have a nice weekend.
>>
>>585934
Damn I missed a lot because of work. We should have asked for one of those fleet command modules for the Forbearance! Got to read up
>>
>>587148
Alliance projects
>Plasma weapon
>"Super Veckron"
Reaching the end of what they can make progress on at this time.
The plasma weapon has unlocked new avenues of research for plasma weapon small arms which could be incorporated into future plasma pistols, blasters and anti-tank weapons.
New areas of theoretical research have been opened by the big veckron crystal but it will take years of study which will probably involve long months of not needing the thing in between tests.

You could probably ask for either of these back for awhile, though they would want to know what you intend to do with them.

>Tissue regeneration
This is still a project that is being actively studied with great interest. They're hoping to develop working models of similar devices within a few years but cant project how long after that it could be used for actual treatment.

With the Rovinar:
>E-beam project
They believe they'll be able to scale down E-beams for use by smaller attack craft without the same sort of penalties usually incurred by it. Still needs time but there is definite progress being made.
>>
>>587454
And this is me.

Also I archived the thread shortly putting up the survey.

See you next time!
>>
>>587459
But mindjacking command module for fleets that we put in Forbearance! D:
>>
>>585934
>We know Ber'helum evacuated some nanite samples from the Relay

If the stuff is really that dangerous, we might want to advise Ber'helum to sell/trade it to the alliance. Or at least keep it in a stasis field for the next century.

We should also drop some hints to House intel about not touching the samples they have likely hidden away somewhere.

>>586901
How many of these options can we expect to get? No option to get Vista - why even vote?

>LVL 4 Attack Cruiser Line

Can the lvl 4 AC yard be used for the Dusk II and EX-K?

>>587454
>The plasma weapon has unlocked new avenues of research for plasma weapon small arms which could be incorporated into future plasma pistols, blasters and anti-tank weapons.

So.. does that mean whenever one of these is sold or produced once these upgrades have been installed, Sonia gets some shekels?

>though they would want to know what you intend to do with them

I want them back so I can ask for more free stuff when you need the items for your research again.

>Alliance projects
What about the wormhole project?

>>586169
>Those were Neeran Mercenaries
Maybe tell Eldal he could have gotten them much cheaper if he had told Sonia what he wanted before he contacted them officially. Unless he wanted his government to pay us more like the good guy krath he is.
>>
>>586901
>surveymonkey com /r/ 7WWNGBQ

I almost forgot, the knight commander in charge of the cloaked ship wanted one of those rovinar medium crusiers with a cloaking device.

Another idea would be three (four if drh2 works out) of those secure instant communication devices, one for each relay j-d has worlds in.
>>
>>588931
I like how you do deals! But let me tweak some parts.

> If the stuff is really that dangerous, we might want to advise Ber'helum to sell/trade it to the alliance. Or at least keep it in a stasis field for the next century.

Get paid twice. Charge the FA to convince Ber'Helum to consolidate their nanites and the research for security purposes both regarding possible theft, possible use (FA could be concerned about this happening in response to Nasidium doing questionable things to win, or as a desperate measure like nukes for Japan - wins the war and saves lives and materials ultimately, small chance of setting the atmosphere on fire).

So we charge a retainer to negotiate like we do when we do what we does all day erry day. We convince Ber'helum that it's worth the price to secure the war now as opposed to researching sketchy nanites AND unnerving the FA AND painting a target for Nasidium, Terran Black Ops (oh, the system they're in just happened to fall. Looks like a Nasidium stealth ship loaded up and vanished. Must have been Nasidium, they didn't shoot it. Sucks to lose that system though.) and finally not to mention whoever sent the nanites.

Then we see if they know who sent the nanites, and if not then we tell them that we did find out as part of when we were compensated for having ours taken without permission.

And we offer to sell them THAT information. I don't care if it's for favours, for troop support so we can capture and man more ships (earlier I stated and still stand by hiring out crews from the larger houses like Ber'Helum and really only them, to run captured supers while our elite officers command them. If necessary, we could even offer some political favours to allow Nobles in our house to "officially" command them but then hire elite Ber'helum crews to actually run them and make sure they "Commanders" give the right orders.

Or use them to give the new guard of Knights the opportunity to move up the ranks. Probably better idea long term, and they would be more understanding about listening to their Ber'helum elite officers advice.

Anyways, too many ideas. But just because we got the info on the new race of Aliens, Kytherans, for free doesn't mean we have to give it away for free. Even if the FA would also give it to Ber'helum for free, if they don't know already well we're here and FA ain't.

So charge them for our intel, and charge more because it explains why giving up the nanites is a good plan. Not a lot more, honestly just a token payment for why it's a good plan is enough. Honestly, selling nanite related "secrets" will probably get us the attention of someone serious and that connection is more valuable than the payment.

Anyways, why do the research on damaged recovered nanites that are unsecured and "hot" digitally and maybe physically still when the FA will do it and take care of security.
>>
>>589912
Cont.

I mean, long term the possible tech advantages and control of that tech would be a concern. Another SP or Victory torpedo production issue and leverage against future Dominion interests. Possible even somehow rendering those two things themselves obsolete or less relevant and decreasing the power of the dominions current stockpile.

So fucking what? They aren't the ones making it anyways. Sudden immediate breakthroughs on that level are unlikely, especially given the potential danger of nanites from a machine race. AI levels of paranoia are what they are using as the framework for referencing where the minimum security levels for this nanomachine stuff is. So any short term tech increases or research won't be worth withholding anyways.

And why worry about how to get long term benefits from them, when we can deal with the source directly? The Dominion is more than capable of doing so, we're still a major power. It's unlikely that the Kytheran haven't infiltrated the Dominion, and Ber'helum has the resources and the clout to not only look for them discretely, but to make a deal to let them in. Not as a refugee, not as a lesser client race like the Neeran, not as a Cat's Paw like the Krath for the Rovinar, not as if not a slave then still not a citizen and with the ever present IMPLICATION of being a slave the Terrans have for their AI.

But we're a genuinely multi-racial society of equals that they could start a house in and bam! full rights and representation. Industrial economic base to start rebuilding as partners.

It would be a big change, and a big risk, but gaining another ally against the Neeran for the FA? And their tech advantage for the FA, subsidized and regulated by the Dominion naturally since we're taking the risks if it goes wrong.

So why worry about some nanites, that's like worrying about giving up a V-torp, when you can hold the means of production.

Heck, it might even make sense to have the house that sets it up be responsible for the entire dominion. After all, if they can negotiate and integrate that, they would probably be able to handle the fallout of the civil war. Might even be necessary, take war reparations for the damage to the Dominion as a whole from Nasidium & co to provide the Kytherans with some territory.
>>
>>589949
Whoops, forget I had a name on.

Anyways. TL:DR Act as middleman for FA & Ber'Helum and charge a percentage of the transaction for our services. FA gets our expertise in negotiating and our voice that the nanites are both dangerous and not worth it, Ber'helum gets our services as an expert negotiator and the advantage of selling at the price we set instead of negotiating their own which frankly is unlikely to be higher, and our opinion on the risks vs. rewards of nanites and why we decided to sell instead of demanding them back and selling instead to a Dominion faction for instance as well as the opportunity to buy what intel we have from what research we did get done, and regarding what we discovered regarding the source of the nanites, and have 3rd party confirmation of whatever the FA might tell them. So we could charge them to tell them about the Kytheran and the Neeran commandos, then let them see how much the FA lets loose when they talk to them.

The rest is honestly just crazed ambition, but I honestly do think we could swing it long term.

Things to keep in mind

- FA is still doing business with Nasidium, re: Contracts to buy forts as mobile logistics stations.

- The sale of the Fortress could be an excellent cover for moving money and goods between us and the FA depending on how people vote, same for Ber'Helum.

- Krath have been stated several times to be seeking more independence from the Rovinar. Possible to act as middleman, get them to help us find nanomachines then call in Ber'helum to negotiate with them. Possibly sympathy from Krath if we frame it as creating precedent for if the Krath wanted to start a Krath house in the Dominion later on.

After all, if you can't find your own territory (cough KURDS) go full Space Jew and diaspora so you have territory in everyones territory. Maybe market it as a reconciliation effort between the two krath cultures under the protection of the Dominion.

Terran salt reaches toxic levels as the Feudal Dominion is seen as more diverse and multicultural than the Federation. Youths begin wearing Dro'all clothing incorrectly and pseudo-militarizing. Space UKIP gains one seat.

- Act as middlemen, inform the Krath on the bounty for the Athena (?) battleships snuck in from the republic, let them know we'll give them shares of the reward AND political credit with our contact in the republic if they help, amount of shares to vary depending if it's information, tracking, destruction, or capture of the ship. Political credit to be the same regardless though, and with our backing that it's a Krath action not a Rovinar one. If they want. Otherwise we can just do cash and they can keep it on the DL.

- We should be getting on Propaganda. I would love to be able to time our reinforcements from the run coming to aid Ber'helum, RH, & Helios with a media blitz of the defeat of the Fortress after the Dukes tried to use V-torps in the area and us ramming shit.
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We should ask for all our artifacts back just to fuck with them.
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>>590011
>- FA is still doing business with Nasidium, re: Contracts to buy forts as mobile logistics stations.

I'm not sure the FA is actually getting any fortresses at the moment. We had a contract with the FA for our improved gunship heavy, and Winifred and Daska just grabbed it the moment it was finished. Nasidum and their allies might be in a worse situation, having just lost a major fleet while incurring only rather insignificant damage on RH, Ber'helum, and Helios property in return.

>- The sale of the Fortress could be an excellent cover for moving money and goods between us and the FA depending on how people vote, same for Ber'Helum.

Agreed.

>Ber'helum shenanigans

I think we should tone down the short term cost we're incurring on the alliance. Don't ask for additional pay, goodwill from the alliance in addition to what we already have is probably worth more in the future. And asking for more right now could seriously upset people we currently have decent relations with, which I don't want to do.

Also, even the nanites in Ber'helum's possession at the moment should technically still be Sonia's (or J-D's) property.

If we want long term promises from the alliance, ask for first pick when we start dividing conquered Neeran territory.


>House AM

I think that's more trouble than it's worth. Put them under FA observation, or give them a deal like the Kavarians had - a limited occupation force for a century or so, and then slowly scale things down after people have seen they're not that much trouble any more.

>Multi-crew ships

That's just asking for trouble, even between closely allied houses, iirc. TSTG wrote something about that way back when the disabled that super heavy after forbearance, I think.

>I mean, long term the possible tech advantages and control of that tech would be a concern.

I think we're already going to get a percentage of these, as we've contributed to their research material. The survey mentions an "Advance on profits made from future nanite tech".

>Krath have been stated several times to be seeking more independence from the Rovinar

I can't remember any of these posts, could you be so kind and link one?

>Act as middlemen, inform the Krath on the bounty for the Athena (?) battleships

I think they're trying to stay out of this conflict until stuff they consider really dangerous, like those Neeran, turns up.

>>590026
I'm not in favor of causing additional trouble just for the sake of annoying them.
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>>589912
>>589949
>>590011
I actually agree with most of this however a few points.

We shouldn't be selling ourselves like a negotiator but as an information dealer and inside source to both sides.
I swear I had another point.
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What if Sonia is a sleeper nanite-AI?
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Jesus Christ, this thread is still on page 5?
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>>594533
This board sucks and doesn't move at all.

Come back in a week and we might be on page 9 or 10.
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>>592862
We're selling ourselves as BOTH! As a negotiator to the FA, and as a source of intel to Ber'helum!
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>>597310
I don't think the FA sees us as a skilled negotiator. The most FA can benefit from us backing them is us being a part of Dominion.
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>>597812
>I don't think the FA sees us as a skilled negotiator.

What the crack are you smoking? Did you miss the part where we built up a financial empire and rocketed through the ranks of our house, and have successfully negotiated multiple deals with all the major powers over the years?

And here we are, as another member from the Dominion, who could tell Ber'helum that they're on the up and up and that's why we gave them our nanites - or we could tell them that they bullied them out of us and it's a matter of the future of the dominion that they retain their nanites.

The fuck you saying, not a skilled negotiator.
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>>600508
Because our financial empire was based on insider knowledge and a war economy and our increase in standing inside our house was mostly due to our military service and only when it became absolutely necessary did we engage in politics.
The only things about us that point to us being a skilled negotiator are when we're discussing payment and our establishment of the Run Alliance.
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>>600823
Our administration of Rioja, making deals for all of our fucking factories, handling first the Shallan and then the Terran refugees into Dominion space and our planets.

The fucking entire diplomatic mission we went on the the Cold aliens and the Other Krath.

And shit, negotiating getting paid is like THE most crucial one.

And the Run Alliance wouldn't be impressive on it's own?

How about how we handled the whole Posat issue with their shitty financial situation and turned the war around?

How about all the people we've made deals with instead of shooting at?

Have you even read the fucking quest?
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>>600998
>Our administration of Rioja, making deals for all of our fucking factories, handling first the Shallan and then the Terran refugees into Dominion space and our planets.
Most of our RSS dealings have been through London and we didn't negotiate so much as find an untapped market with the refugees.

>The fucking entire diplomatic mission we went on the the Cold aliens and the Other Krath.
We didn't actually negotiate in that. Hell we didn't even attend the negotiations just hauled the professionals to their destination.

>And shit, negotiating getting paid is like THE most crucial one.
True and I mentioned it.

>And the Run Alliance wouldn't be impressive on it's own?
It's impressive but not enough to immediately put us into "professional negotiator" category

>How about how we handled the whole Posat issue with their shitty financial situation and turned the war around?
I forgot this one and do agree it was a situation where Sonya got to practice negotiation even if it was at gunpoint.

>How about all the people we've made deals with instead of shooting at?
Most of those were in situations where our superior military planning allowed us to negotiate from a position of power.

>Have you even read the fucking quest?
Yes and this question is pointless.
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>>601068
>Most of those were in situations where our superior military planning allowed us to negotiate from a position of power.

> Most of our RSS dealings have been through London and we didn't negotiate so much as find an untapped market with the refugees.

What do you think negotiation is? Those are perfectly fine negotiation tactics.

>The fucking entire diplomatic mission we went on the the Cold aliens and the Other Krath.

You mean aside from all the cloak and dagger politics when we found the Rovinar stealth drone and chased down and ferreted away infiltrators, preventing the other negotiations from being ruined and possibly leading to war?

And then fucked the Rovinar dry for Favour?

And started exporting holo-booths to a fresh new market?

Like, it's easy to cut down someone for doing something that seems obvious after the fact, but nobody else did it so fuck them.

Like, shit, and here's some more secret ops shit backroom deal negotiation that is our bread and fucking butter, and you think they won't want us arguing for them instead of against them?

And to reference >>597812
We aren't just "part of the dominion" we're a rising star that was partially responsible for advancing our house to the point they had to rein us in multiple times, and hell half of our business empire was made out of as much necessity to keep all possible salvage as it was greed.

Not only that, but we just fucking SHONE defending the run, son.

And finally, we are the ONLY OTHER (known) DOMINION BODY TO HAVE HAD NANOMACHINES, SON.

At the very least we're setting precedent.

I imagine the FA will be more than happy to have us also set the tone in a manner that makes it seem like they're stepping in to help instead of pushing dominion factions around to maintain their superiority, which it might come of as without us being there to vouch that it actually IS the best idea.

Hey, remember early in this thread when you were shitting your pants about asking the FA for SP torpedo production to set the bar for what value the Nanites had?

Or later when you started saying that production of higher end elite corvettes could somehow make us the puppet master of Houses literally big enough to just swamp us if even all our our forces were corvettes?

Or just start making their own with their resources and finances that are multiple magnitudes above our entire house, much less our own personal industrial base?

You know what happens with people who try to play silly buggers at that level without being able to back it up? The two sides you are trying to play off against each other team up and kill you and take your shit.

I'm far more interested in the practical matters of getting those shields and e-beams to better shepard our most valuable and limited resource, our elite troops.

Maybe one day at best we can become Swiss Mercenaries in Space.

So maybe you could just trust me that we have the rep for this.
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