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Oh shit nigger it's a /qst/ civ thing.

5 tribes inhabits a nondescript generic fantasy land: the human barbarians, the orc nomads, the treehugging elves, the cave dwelling goblins and the greedy dragons.
Each tribe gets 4 players to guide them through the tribal era and hopefully not die while advancing their culture, technology n shit.

Just give yourself a name to identify which tribe you belong to. Ex: "Elf Faggot"

Each tribe gets 2 actions. The first action can be a regular action (ex: scouting), a cultural action (ex: declare pants are gay) or a tech action (ex: sharpen sticks to make spears). The second action is an extra that differs for each tribe. Humans and Orcs gets an extra regular action, Elves and

Dragons gets an extra cultural one while Goblins get an extra tech.

After consulting with your team members, reply to my post with your turn.

Currently, Turn 11 has started and no recap for each tribe has been made.

Last thread: >>469168
A dragon getting hit by rocks was the highlight

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES
>>
Rolled 6 (1d10)

not sure for how long, but I'll throw some rocks tonight
>>
>>479938
Time to hug some trees.
>>
>>479938
reporting in
>>
>>479938
Ayy Gobbos
>>
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Oh and here is map
>>
>>479938
Ah yeah dragons here
>>
>>479946
>elves are tripfags
I fucking new it
>>
>>479944
yey so what we gonn' do? (i replaced someone at the end of last thread fyi :)
>>
Rolled 2 (1d10)

>>479963
throw a rock, new guy

what do. we can try to scout (AGAIN) and find undead, then try to recruit them in our ranks or something. Cause we are low on manpower.
or find new blood
>>
>>479952
Oh right our recap

Culture:Ask dragon god for wind magic with a offering of loot

Action:keep helping on the citadel while also adding our own Draconic touches
>>
>>479950
Woo more goblins
>>
Rolled 9 (1d10)

Eeeyy
>>
>>479975
Supporting
>>
>>479981
hey there hat guy
nice to see you in higher rocking spirits
so
what do
>>
>>479970
i know that we are all about physical power and rocks.. but have we considered any kind of magic?
besides that, the scouting part sounds okay
>>
>>479990
Rock magic?
Or Fist magic?
throw a rock dang it
>>
>>479952
ok well it seems I'm the only Orc on so far
SO first action: make a shaman to help us talk to orc god.
2nd action: Ask orc god through shaman if we can make tech to kill more people
>>
>>479952
Alright, since we agreed upon this last thread
Action: Work on the Citadel
Tech: Shroom Mills to make shroom bread.
>>
>>479988
Expand wall or build rock house. 2nd action is all you baby
>>
>>479938
Since I'm the only elf on.
Pray for a divine tree to act as a shrine for tree god and to enhance his influence.

Culture. Encourage training and enhancing magic.
>>
>>479997
Yup. I still have the votes. Also, this is for next turn.

Weapons/Armor 1
Tool Molds 1
Organization
Mining 1
Mechanics
Citadel 1
Dragon forges
Shroomology
Traps

Little Green Manlet voted (Mining & Citadel)
King Gobbo voted (Tools (Tool Molds I'm guessing) & Weapons/Armor
>>
>>480003
well your rock throw was better, so can't go against that unless new guy actually throw a rock.
But do we really need a wall to the castle/fort/tower thing we have already?
And what purpose of house?
>>
>>480010
We only have a wall according to OP.
>>
>>480010
We can make weaponized slingshot hats also
>>
>>480007
I support this. Although at a later date we should explore south of the forest.
>>
>>480012
really? I remember there was a tower.
>>480016
I vote for fucking GIANT slingshot for anti-air defense against dragons. Made out of stone and bones.
also can work as artillery
>>
>>479952
When we build the citadel, will it be on the map? *makes cute eyes*
>>
>>480025
Hats are mobile artillery
Dragons will just break the slingshot
>>
>>480028
Depends if the citadel is an underground one or not. Of if its huge enough
>>
To my orcish partners: we need to develope weapons (crude sharpened sticks with their points slighlty burned), shields (bark or nailed/tied logs), a personal, loyal guard for our Boss (so it's rule is longer and more stable), rides (more boars like the one we got for our chief) and armors (fur, bone and wood). And maybe start diplomacy with elves and dragons.
>>
Gobbo votes for turn 12

Weapons/Armor 1
Tool Molds 1
Organization
Mining 1
Mechanics 1
Citadel 2
Dragon forges
Shroomology
Traps

Little Green Manlet voted (Mining & Citadel)
King Gobbo voted (Tools (Tool Molds I'm guessing) & Weapons/Armor
Manlet voted (Mechanics & Citadel)
>>
>>480038
but what if we do PREEMTIVE strike?
We'll notice them from tower. and build slingshot on tower.
FIRST BLOOD
BEST DEFENSE IS OFFENSE
>>
>>480028
Preferably it would be a hidden citadel in the depths of the mountains and caves

>>480025
It's humans against the world. Dragons are only one of your problems.
>>
>>480044
We dont know where they live.
>>
>>480046
>It's humans against the world. Dragons are only one of your problems.
until goblins stab you in the back with hitech weaponry
>>
Ayo

Horny Dragon reporting
>>
>>480043
Mechanics and tool molds
>>
>>480025
There is no tower, only a crude wall made of rocks and other stuff
>>
>>479975
Supporting
>>
>>480054
We would never! How dare you accuse us of such treason?

vote change:

Weapons/Armor 2
Tool Molds 1
Organization
Mining 1
Mechanics
Citadel 2
Dragon forges
Shroomology
Traps

Little Green Manlet voted (Mining & Citadel)
King Gobbo voted (Tools (Tool Molds I'm guessing) & Weapons/Armor)
Manlet voted (Weapons/Armor & Citadel)
>>
>>480054
yeah, in like 50 threads when we have shared tech. That'll work well
>>
>>480059
fug
>>480051
okay, let's build tower thingie
second action - explore north? for valuable resources. (3rd thread is a charm)
>>480061
you keep being diplomatic, I know what you plan all along
>>
>>480061
Egh, oops

Vote change that isn't wrong:

Weapons/Armor 1
Tool Molds 1
Organization
Mining 1
Mechanics 1
Citadel 2
Dragon forges
Shroomology
Traps

Little Green Manlet voted (Mining & Citadel)
King Gobbo voted (Tool Molds & Weapons/Armor)
Manlet voted (Mechanics & Citadel)
Frustrated Midget Advisor voted (Tool Molds & Mechanics)
>>
>>480068
Build tower, explore North. What are we looking for?
>>
>>480068
sounds good, explore north!
>>
>>480071
FUCKING CHRIST

Weapons/Armor 1
Tool Molds 2
Organization
Mining 1
Mechanics 2
Citadel 2
Dragon forges
Shroomology
Traps

Little Green Manlet voted (Mining & Citadel)
King Gobbo voted (Tool Molds & Weapons/Armor)
Manlet voted (Mechanics & Citadel)
Frustrated Midget Advisor voted (Tool Molds & Mechanics)
>>
>>480072
The orcs are at north

You guys might find their new camp :DD
>>
>>480064
>he doesn't think he'll find atom bomb in dragon layers in 50 threads
haha
>>480072
well we probably notice undead and shit
we look for ANYTHING valuable, strategic resoures, other human tribes to assimilate, other shit. ANYTHING OF INTEREST DANG IT
we can't keep finding jackshit over and over again
>>
>>480076
Man this 3 way tie will be the downfall of democracy
>>
>>480085
If all else fails we can stay at home and study Rockology.
>>
>>480085
Dont forget we cursed you with bad rolls
>>
>>480087
Yeah sry 'bout that xD
>>
>>480072
We gon' pop yo ass if we see as much as one of ya bitches in our hood, gotcha?
>>
>>480093
We beat one of your Dragons blind and gave him a Rock Phobia. Also stole his teeth and made a fence with them.
>>
>>480093
don't forget that 10% of your population now has rockfobia
and we always have rocks to spare to increase that percentage
>>480092
actually nice idea. let's go with that

where we do confirm turns. OP post?
>>
>>480087
>>480076
>>480096
Making wheels for mechanics is good, so is having better tools since our blacksmithing will get better.
>>
>>480087
Hopefully more gobbos come to break the tie. Otherwise, we'll have to make a tiebraker vote.
>>
>>480103
Yes
>>
>>480115
>>479995
>>
>>480108
Or we can reassign votes that didnt make it into the top ones so king goblin and myself could reassign our votes into the top three
>>
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Meanwhile, God is contemplating which of his divine duties he should pursue
>>
>>480126
God should roll for it.
>>
>>480122
What do you think about this, fellow?
>>480040
>>
Rolled 5 (1d10)

>>479938
barbarian turn:
1st action : explore the north with scouts in hope of finding ANYTHING valuable. Resources, mounts, pets, artifacts, people, god of death, lolisniffer, better rocks, worse rocks, liquid rocks. ANYTHING WILL DO, JUST NOT JACKSHIT

2nd action : build a tower thingie (out of rocks) so we'll be able to notice incoming enemies, also it'll provide some shelter in case of attack

throwing rock for a good luck sign
>>
>>480103
Rockology instead of explore?
>>
We should consider looking for resources after we develope sciences from our culture. Here I have a plan:

We need to reserve one action for building the citadel until it's done. To speed build it.

We're presumably going to get wind magic, which will be dope. We will be able to fly super fast and create storms, fucking dope

After that I say we hold off on the earth magic research and the dragon fu, we make it so that the pursuit of knowledge is just as cool as getting dosh. The seer will convince them since he is the smartest and can use the citadel project as a prime example of how knowledge is dope.

Then we research geometry, astronomy and physics in that order. This can smooth up and be interpreted in the citadel. We can upgrade our maps to find exact distances and shit.

Then we finish earth magic research and dragon fu.

With all of this we should have major bonuses to searching shit, and find resources left and right to give bonuses to us.

>>480126
Also yeah totally roll for it.
>>
>>480136
technology is basically bad to us orcs because thinking is too hard.
We need a shaman to ask our god if it's ok to do so.
>>
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>>480131
>>480143
And so god rolls
>>
>>480141
today luck is mediocre
could be worse.
could be manlets under dragons I guess

>>480142
next turn if we'll find jackshit, I thought you meant that. Sorry, trying to multitask here
>>
>>480125
Yeah ok. I'll mark it with VOTE if someone has a vote left.

Tool Molds 2
Mechanics 2
Citadel 2

Little Green Manlet voted (VOTE & Citadel)
King Gobbo voted (Tool Molds & VOTE)
Manlet voted (Mechanics & Citadel)
Frustrated Midget Advisor voted (Tool Molds & Mechanics)
>>
>>480143
Let's dig under our mountains and see if we find something
>>
>>480107
>>480108
>>480125
I think we should focus on Mechanics and tool molds. Mechanics will let us haul big stones around using wheels, while having better tool molds will let us mine even faster with better pickaxes.
>>
>>480148
Good plan. I suppose that we do need other race to make the thinking for us. But we need better weapons. At least bark shields or sticks to use as clubs.
>>
>>480152
Next turn. Its all good.
>>
>>480126
OP, we had turn 11 already, so the votes we are doing atm are for turn 12. turn 11 is Shroom Mills and Citadel work. Just so you don't get confused with our votes atm.
>>
>>480160
So you change your vote to Mechanics & Tool Molds? Ok.

Tool Molds 2
Mechanics 3
Citadel 2

Little Green Manlet voted (VOTE & Citadel)
King Gobbo voted (Tool Molds & Mechanics)
Manlet voted (Mechanics & Citadel)
Frustrated Midget Advisor voted (Tool Molds & Mechanics)
>>
>>480143
But at the moment we dont really need those save for maybe geometry as we already have a map and were self sufficient.

I say next turn have the seer try to upgrade our wind magic so it'll have better synergy with our fire.
>>
Rolled 4 (1d10)

>>480162
Rock throwing culture is the best culture to develop friendly community in our civilization
those uncultured savages will never understand
have a rock, brother
>>
>>480153
I'm gonna double vote on the citadel. I think gobbo dragon relations should be a priority
>>
Rolled 7 (1d10)

>>480162
Ah yes. Hats. Have one.
>>
>>480143
Geometry? Don't you need mathematics and shit for that? I think mathematics should be A prerequesite for geometry, astronomy and physics.
>>
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The humans, using their experience in building a wall of rocks n shit, ability to build mud huts and knowledge of rocks in general, build a tower from huge rocks, kept together through unspecified means involving bones, mud and other unmentionables. Topped withsome spare dragon teeth.

Forming another scouting party, the barbarians scout north

Barbarians, roll 1d100
0-9: terrible encounter
10-49: bad encounter
50-69: jackshit
70-89: okay encounter
90-100: good encounter

>>480163
Confusion will cause a smiting
>>
>>480161
no bad thinking thinking hard remember!
but we are teamed with elves so we can throw dead trees at enemies.
>>
>>480175
>>480172
Quited myself. Derp.
>>
Rolled 23 (1d100)

>>480182
IN BROCK WE TRUST
>>
>>480186
throw rocks in piece..
>>
>>480183
Nobody has teamed up with anybody because the humans killed the negotiators
>>
Rolled 7 (1d100)

>>480182
I want more hats... and women.
>>
>>480186
fug
at least it's not jackshit
WE ARE GETTING SOMEWHERE
THROW DEM ROLLSCKS, WE CAN DO IT
>>480188
THROW A FUCKING DICE dice+1d100 in options!
>>
>>480190
oh shit really? fucking humans, getting in the way and shit.
>>
>>480188
Dice+1d100 in options field
>>
>>480192
>>480186
The dragon curse is working...
>>
Rolled 31 (1d100)

>>480182
>>480195
aaahhh srry
>>
>>480198
WE BROKE JACKSHIT CURSE
THAT IS BETTER
I guess.
>>480199
>>480192
well fug
BRACE FOR IMPACT
>>
>>480199
For once humans found something, but it'll probably try to kill them. The dragon curse is doing its job.
>>
>>480208
I think they'll find the beast cave or the orcs
>>
>>480208
Nah. We always have shitty scout missions
>>
>>480212
It's the undead actually.
>>
>>480216
I actually forgot they existed
>>
Can we just, fight and kill whatever bad encounter is?
with rocks? And get loot?
>>
>>480219
if you weren't as good as staying afloat, you'd remember one of your kind being animated into living corpse
>>
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The barbarian scouts encountered the undead! Walking skeletons made from the bones of dead humans, orcs and elves. And some animals thrown in too for good meassure!

As soon as they noticed the scouts, they attack!

Now, what do the scouts do in response?
>>
>>480223
That was just a departure post from op
>>
Throw rocks and retreat to orc territory ?
Make it their problem
>>
>>480220
Your proficiency with rocks is commendable, however I still call bullshit when you nearly took out a dragon.

Also yeah let's slot in aldgebra before geometry, we need more complex counting for our increasing loot piles. Btw thanks gobbos for being Bros and giving us lots of dosh.
>>
Rolled 10 (1d10)

>>480224
NEAT, FREE BONES
WE DIDN"T EVEN NEED TO CARRY THEM
Make sure they all follow us back to the village and run for it (while making sure they follow)
WHILE BEING OVERJOYED ABOUT ACTUALLY FINDING SOMETHING

here is a rock for those who disagree with my plan
>>480229
orcs are not there anymore
>>
>>480230
They had the buff of Brock's favor to lash out and release all of their pent up anger from being treated like shit by the world

It gave them a +40 buff
>>
>>480231
what can POSSIBLY go wrong with making mob train to our only village?
We'll just disassemble all them when we get back
>>
>>480231
Well shit. We gonna die.
>>
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Can barbarians confirm if this is really how they mate
or if its just a mantlet rumor
>>
>>480241
they punch eachother until a baby pops out
>>
>>480240
>>480239
>>480231
>Barbarians in charge of not dying
>Literally leading the undead back to where you live
???
>>
>>480241
HEY! we manlets are very truthful when it comes to rumors. we only talk about what we see.
>>
>>480235
True, I'm guessing everyone has a defensive bonus so no one can die. Also they have a shrine.

Speaking of a shrine we should totally make a bank runned by the dragon boss in the citadel that doubles as a shrine to the dragon God. That should be both practical resource manegment and religious devotion.
>>
>>480243
>barbarians managed to confuse the smart manlets with their logic
>>
>>480241
I use hats.
>>
>>480240
I known for making smart decisions
>>480243
manlets like you don't understand what overcoming the challenges is all about
>>
>>480247
U there! Vote!

Tool Molds 2
Mechanics 3
Citadel 2

Little Green Manlet voted (VOTE & Citadel)
King Gobbo voted (Tool Molds & Mechanics)
Manlet voted (Mechanics & Citadel)
Frustrated Midget Advisor voted (Tool Molds & Mechanics)
>>
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THE BARBARIANS DECIDED TO LEAD THE UNDEAD BACK TO THEIR VILLAGE!

Barbarians, now roll 1d100 for results of this plan
0-19: extremely terrible outcome
20-59: terrible outcome
60-79: bad outcome
80-95: okay outcome
96-100: good outcome
>>
Rolled 13 (1d100)

>>480259
BELIEVE IN BROCK
>>
>>480264
The curse is real
>>
>>480264
well
...
shit
...
guys?
>>
>>480264
Holy fuck you dumb rock
>>
>>480259
dis gun be gud
>>
>>480250
No actually scratch that. The dragon boss is the feudal monarch of the dragons, rather elections amongst the dragons overseen by the dragon boss should pick a 'serene doge of the coin' that manages the bank. Obviously the doge has to comply fully to the dragon boss to make share he doesn't become a corrupt fuck.
>>
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>>480126
>>480270
>>
>>480270
OTHER TWO GUYS ARE YET TO ROLL
NOT PANICKING
>>480252
>>480199
plz
>>
>>480277
VOTE I demand it.
>>
Rolled 79 (1d100)

>>480259
>>
>>480283
>LITERALLY ONE NUMBER AWAY FROM OKAY OUTCOME
AHAHAHAHAHAHAHAHA
>>
>>480283
Missed the okay by 1 point
>>
>>480283
This is golden.
Just low enough to be bad.
Curse is real.
>>
>>480283
THE DRAGONS CURSE STRIKE AGAIN
>>
>>480283
I knew we needed to sacrifice elves before such important mission
well
at least SOMEONE will survive
probably
>>480290
I blame elves
>>
Rolled 88 (1d100)

>>480283
>>480264
Rolling for dragon amusement
>>
It'll only get worse humies. This is what happens when you declare war against the world.
>>
Hey. Brock-buddy. Dragons cursed us without Divine approval. Is this cool?
>>480290
>>
Rolled 9 (1d10)

>>480304
have a rock
>>
Rolled 9 (1d100)

>>480300
Rolling for midget amusement....
>>
Anyone wanna go finish off the hummies?
Dragons can have the survivors for slave labor for all I care.
>>
Rolled 9 (1d10)

>>480310
Fuck you I can play your silly game
>>
>>480312
Wow we are so bored right now.
>>
>>480307
>>480290
I demand roll bonuses for being only nation who have altar and actually pleased gods on multiple occassions
other nation did jack shit
>>
>>480312
Appropriate
>>
Rolled 69 (1d100)

>>480312
ill make the amusement fun!
>>
>>480317
For once I agree with this elfs idea
>>
>>480329
>69
>69
Ayyyyyyyy
>>
>>480317
It's amusing in its own way to see them suffer

Prolonged suffering is the best. At this point, death is an escape
>>
>>480329
oh god that number.
>>480333
>>
>>480323
No the Orc gods are pleased too. And the elf gods have pleased their gods too, the mantles have no gods. The dragons are the worst off in terms of god like reverence. But we haven't pissed him off yet.
>>
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Idea time

How about instead of a culture graph we have village pictures?

Basically an image of the village and you try to include newly made structures and units in it to show off our cultures?

It'll take some work from OP but it'd be hot shit

Proof of concept ahooooy
>>
>implying other nations while being turtles will actually bring fun to the game
YOU WON'T SURVIVE WITHOUT US FAGGOTS
>>480337
>No the Orc gods are pleased too.
thanks to us
>And the elf gods have pleased their gods
it's just elves being high
>>
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The human scouts ran back to the village, attempting to lure the undead back. But sadly they were caught and killed, adding to the undead horde. Only one managed to escape.

>>480323
Again, your bonus only happens in direct combat because Brock honors combat. If you want something else, maybe try praying to him
>>
>>480335
Maybe we should make a move against them.
Kinda wanna ally with you guys now.

You take the hummies.
We ship aphrodisiacs to keep your and their numbers up.
We get tickets to watch them suffer.
>>
Rolled 6 (1d10)

>>480343
You got a point there

I'm throwing a rock as a salute to you having a point.

For once.
>>
>>480347
It's fine as it is.

At this rate, all of the alliances will make the enjoyment stale
>>
>>480340
Text graphs are quicker and saves moar space
>>
>>480344
>>480340
>>
>>480344
It's amusing looking at undead double skulls
>>
>>480347
Plus you shot at us and your people are a bunch of hipster pussies. We can't stand for that.
>>
>>480344
Hey, I expected worse

I'm okay with that
so humans are only nation who knows about undead

my turn proposition - cause outside is bad we become neets and study our rocks via Rockology
other action will be sacrificing fucking elf prisoners as bloody as possible to get ask Brock to do something about undead. not sure what
maybe develop our own necromancers and shit or ability to revive from corpses
>>
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The elves prayed to their god for a proper place of worship. In response, he erected a huge tree in the middle of the forest to act as his temple/shrine/altar/youth center. Truly, the elves have got wood.

In other news, promoted magics helped the people use it better
>>
>>480373
HOLY SHIT COLOR
>>
MANLETS! idea!

What if we can study the undead and use their power to raise our dead and grow our population in undead? like, what if we become the undead cave city?
>>
>>480373
Well atleast we have a giant fucking target to burn
>>
>>480380
No deal, we gotta stay alive. We're not dumb like the humans.
>>
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The orcs appointed a particularly wise looking orc, for orc standards, as the tribe's official shaman.

The shaman can now commune with the Orc God, the first time he called the God answered his plea for tech with "You can discover new tech, as long as it's used for the goal of spilling more blood....and if your brains can handle it"
>>
>>480380
>>480386
Think about it! the humans and orc got gods, the elves and dragons got magic, and we dont have any tech at all!why not become Dr.Frankenstein?
>>
Rolled 7 (1d10)

>>480371
Elf sacrafice, pray for warriors and power and Rockology 2nd.
>>
>>480386
>No deal, we gotta stay alive. We're not dumb like the humans.
you are boring as shit tho
>>
>>480373
See what happens if we poke our arrows in poisonous plants. We can make poisonous arrows.

>>480375
Jealous?
>>
>>480380
>We don't know about the undead
No meta-gaming. Also, I think it's really risky. Getting undead into our city? They have the undead plague. One epidemic and the gobbos go bye-bye. We had this idea (sort of) once.
>>
Dragons, want to designate a room as our treasury and pool in our hoards together to act as a shrine for our God?
even if he is fake

He might gift us a cool buff and we can segregate the seperate piles to determine who's hoard is whose
>>
>>480398
So basically the dragons first bank, I like it.
>>
>>480395
oh shit yeah,i forgot about not knowing about them.... damn, sorry op. i just rejoined today, i didnt know what all was going down.
>>
Then we get weapons.
>>
Rolled 8 (1d10)

>>480391
I'll switch them places (cause technically 2nd action can't be research), but yeah. You saved my ass back there, so going with all that as soon turn ends.

I'll throw a rock just in case
>>
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The goblins, in their continuing endeavour to utilize mushrooms, figured out they can used the stones n shit they found to crush and grind the shrooms into powdery shit. Building on this they developed mills for the shrooms.

In other news, a goblin was heard saying "Do we eat anything else besides shrooms, why is there so many shrooms, please, I jsut want something else to eat"

Oh and they continued to work on their citadel with the dragons, who knows when will that finish
>>
>>480405
Gotcha. Have a hat friend.
>>
>>480389
YESSSSS!
OK Orc dudes and dudettes, I say we should start mixing rock and mud technology, and set up a new negotiation with the elves.
>>
>>480408
Gobbos, we're gonna have to expand what we eat. We might need some animals for a ranch.
>>
Allright manlets! next turn,farming and agriclture, and if we make a water tube pipe thing for watering the plants, we should also create waterwheels
>>
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The dragons also continued to work with the goblins on their citadel.

Meanwhile, the Dragon Seer spoke to the Dragon God, asking for wind magic in exchange for riches.

The dragon god answered "You know you have huge wings right. Have you tried flapping them really hard to create winds?"

What is the seer's response?
>>
>>480420
I thought about mole hunting.
>>
>>480425
>"DOUBLE THE WIND.
IN EVERY DIRECTION"
>>
>>480408
Maybe we could appointment a chief engineer? Also, what about rat or pig farms.
>>
>>480394
We should invent liquid poison first by doing the same thing as the medicine.

And make babies.

Unless the orcs send out a negotiation party in which case I wanna meet them again.
>>
>>480426
We should get some weapons for that then. We should find more crops too.
>>
>>480425
"We'll let you have sex with the brood mother if you give it to us"

That way if it works we get dragon jesus

Or just flap our wings reaal hard and say thanks for bestowing this on us
>>
>>480420
What can eat shroom we harvest?
>>
>>480409
we are praying for generic power up then and more people?
Or maybe some special power up - any ideas while turn lasts? Going berserker, casting fist, being able to control undead.
>>
>>480425
Flapping our wings wont blow back arrows/rocks. Also kickass magic combinations oh great one.
>>
>>480425
We can use the wind to fly at supersonic speed. For supersonic raiding, and fuel our fires and make storms
>>
>>480443
Also this
>>
Rolled 3 (1d4)

>>480430
One
>>480438
Two, get yourself a dragon name since you're in their team now
>>480443
Three
>>480448
Four

So which answer is it
>>
For the midgets, I suggest Citadel and Weapons/Armor
>>
>>480454
Everything except one, that's kinda silly
>>
>>480442
Bezerker mate. Cmon
>>
>>480461
We used the same logic when getting fire magic
>>
>>480461
Even the taking the broodmother part
>>
Rolled 10 (1d10)

>>480465
Berserker is nice, but right now we are only ones aware of undead, maybe try to capitalize on that?
>>
>>480404
you are an orc right? I forget who's an orc here with out having orc in their name.
>>
>>480471
Taking the brood mother? It says free sex op. Free sex is not enslavment
>>
Name get, offer him all the sex
>>
>>480471
Ehh... leave that part until after we get our magic.
>>
>>480431
>>480426
We'll have to find an animal that eats shrooms. If we expand our food options, our pop will grow and they'll be less discontent. Also, appointing a Chief Architect/Engineer is a good culture action.
>>
>>480473
We are too dumb for magic but you tossed the rock.
>>
>>480484
well how about not magic, but just ask for "power which let us deal with undead"? and see how OP will figure that out for us
Undead are most immediate threat atm
>>
>>480482
well we have a king, a advisor/ administrator, i could change my name to Manlet Engineer.

Also "A wide range of animals are known to eat wild mushrooms – some examples include badgers, deer, mice, pigs, rabbits and squirrels. Wild mushrooms are also eaten by slugs, snails and many insects including ants and termites which cultivate their own fungus gardens."
>>
>>480482
So maybe appoint a chief architect who's in charge of the Citadel project? And then maybe make Weapons/Armor, Weapons for mole huntin' and armor for bigger mole huntin'.
>>
>>480490
Not if we have anything to say about it.

We probably don't considering we are working on domestics.
>>
>>480389
>>480413
sweet we can get tech that helps us now.
>>
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The Dragon God agreed to the dragons' terms. He has gifted the tribe with the magic to create gusts of wind. After he took half of the tribes' treasure. And the broodmother. Into his divine bedroom. He'll return her next turn.
>>
>>480497
shut up, chicken brain
>>
>>480490
That works theb
>>
>>480505
JESUS IS COMING
>>
>>480512
gotcha, will confirm the turn soon
>>
>>480505
GUYS GUYS

WHAT IF NEXT TURN WE COMBINE FIRE AND WIND TO MAKE A FIRE INFERNO.

BLOW AWAY AMMO AND BURN SHIT
>>
>>480505
Dragon God is a furry confirmed
>>
>>480413
also yeah, we could set up negotiations with the elves again, we can be mercenaries for them or something.
>>
>>480494
>>480492
Alright, I think we should have someone in charge of the Citadel Project and all future ones.
If the dragons could appoint one too, we'd work even faster. I'm gonna approve on a culture action to promote a gobbo to Chief Architect. Let's get weapons/armor to go hunting.
>>
>>480512
Side not: the undead are skeletons. therefore, killing them will not create bloodshed, especially if no hummies die. no hummies will die if they rekt the skeletons easily. therefore, I doubt he'll give such power to you.
>>
>>480501
>>480413
Brethren
>>
>>480505
Worth if for potential jesus

Although guys we gotta stop wasting turns on magic this basic
>>
>>480513
Dragon Jesus, he's infinitely cooler

Also We should take a page from the elves and convince the dragons that magic and the arts are just as cool as shinies
>>
>>480494
I think mole ranching is a good idea
>>
>>480523
No one will worship him if they are all dead
>>
>>480505
black dragons incoming
>>
>>480520
I think it would be better if we where mercs for everyone. That way nobody can hold our tribe as a whole acountable.
We'll fight for anyone and everyone, aslong as we can get bloodshed and something nice
>>
>>480532
We could be like mole rednecks.
>>
>>480520
OK then
OP
For first action Orcs Develop weapons
Second: we want to negotiate with Elves again but we'll be on guard from undead
>>
>>480522
Actually guys, the mantle has a point, we should appoint a council of the arts to help with the citadel.
>>
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We now interrupt this game session for a message from the future: "lmao barbarians" - The King

And now we return to the game.
TURN 12 STARTS, REPLY TO THIS POST WITH YOUR RECAPS
>>
>>480541
>>480545
Are we the Russia to their Hitler Germany reign?
>>
>>480550
>>480544
>>
>>480550
That's a human King, make it a dragon and we won't revolt.
>>
>>480538
Worship Brock for battling non-human threats! That covers all!
>>
>>480558
YOu gotta specify what kind of weapons nig

>>480561
Every tribe in this quest is dead in the future thanks to being killed by the King's army anyway
>>
>>480561
So I say we make the bank/shrine this turn so we can get on gods goodside
>>
I say as a culture action we have a dragon begin to horde knowledge that way we can learn our own magic shit from now on, hopefully he/she will work passively and have something for us every few turns
>>
>>480550

If hemp isn't here.
We send a armed group of diplomats to talk to the orcs.
Maybe they know what happened.

Also as a cultural
We appoint the most beautiful elf maiden as a divine priestess who only prays to tree god and asks him for magics and stuff and hugs trees.
>>
Ok dragon bros considering the gibbons want to do a chief architect to help with the citadel, we should totally have a council of the arts that can work on citadel too, also they can serve other purposes outside of biulding
>>
>>480558
make spears? or perhaps clubs out of trees?
>>
>>480550
I believe the midgets have made their decision:

WEAPONS/ARMOR
AND
CITADEL LEAD APPOINTMENT

In the future, they'll be interviewing the lead in documentaries.

OP HOW LONG DO GOBBOS LIVE?
>>
>>480574
This for our culture action
>>
>>480575
I can agree to this. Send an envoy to the Orks and appoint a priest to watch over the tree.
>>
>>480577
>>480581
Should the dragons and gobbos take a vote on who to appoint to be the leads of culture?
>>
>>480574
The seer already does this
>>480573
Putting that on the list
>>
>>480579
we have no trees negotiations failed because of humans
>>480568
What do we have already OP
>>
>>480581
>>480550
Aye, our cultural action is appointing a Chief Architect/Engineer
Our tech action will be making weapons like a spear plus armor to go hunting.
>>
>>480581
10 are going to die of old age this turn

>>480593
Check your screen nigga >>480389
>>
>>480591
No you guys have your own lead of tech and we will have our lead of culture. It's perfect because if they both work on the citadel it'll be dank as fuck
>>
Barbarian turn

1st action : We started to find our rocks fascinating enough to actually study them with our brightest minds! Rockology research process initiated. Also everyone out there is a jerk, fuck outside world

2nd action : After hearing the news about undead from scout that actually found something beside jackshit, whole village decided to finally use Brock's altar and BLOODY MURDER FUCKING 2 ELVES PRISONERS RIGHT ON IT CAUSE IT'S THOSE HIPPIES FAULT I TELL YA and ask for Brock for power against these unhuman threats! And also for more people plz, running low on people.

>>480566
will this do?
>>
>>480591
I don't know. Technically, until we declare democracy a thing, King Gobbo appoints shit
>>
>>480593
we didn't have many trees, but we've been throwing trees before, surely we have trees.
>>
>>480600
fug, forgot to link to >>480550
I blame elves
>>
>>480600
Perfect. Use it
>>
>>480604
We could make clubs out of the undead?
>>
>>480592
We dont really need to appoint someone like the gobbos really because were so small in numbers we dont need the organization, I say we just keep working on magic or something else culture based.
>>
>>480598
They get replaced by births though?
>>
>>480598
fuck man I mean are we in a barren mud area? fuck it
>>480579
We should hunt some bores and make weapons from their bones but leave big bore alone for big orc chief.
>>
>>480599
Yo my nigs, can we do this? To speed the citadel shit up and make culture research faster
>>
>>480611
Yeah, in the next turn
>>
>>480607
already did
I wonder if elves expected those 2 ever back
oh well
should've teach us archery
faggots
>>
>>480609
>>480604
hmmm we can do that, but we need to hunt them. Hopefully we can attack undead orcs and make them in to weapons and the trees we do have in to clubs.
>>
Yes. I think the main focus of the Dragons and Gobbos should be the citadel. We should be devoting all available resources to it.
>>
>>480595
We could use the metal picks as weapons for now
>>
>>480621
you don't know about undead
you can't plan about undead
>>
>>480622
>>480623
indeed.

appointed engineer and work on citadel.
>>
>>480621
>>480604
>>480609
Oh we should develop Orc Martial arts for helping us hunt. It doesn't take a genius to learn Orcng Fu!
>>
>>480623
We want spears and armor for mole hunting. We might as well. Then, when we start mole hunting, we'll get more population which, in turn, will speed up the Great Citadel Project (GCP).
>>
Alright let's not have a council but one dragon as chief of the arts so he can give culture bonuses and work on the citadel.
>>
>>480632
>>480550
Fug
Alright then.
Appoint Chief Engineer/Architect and work on Citadel. All gobbos agree.
>>
>>480633
we are natural masters at orcfu so we could try that too yeah.
>>
>>480635
Fine then, lets elect a grand designer whos job is to build pretty shit that wont collapse.
>>
>>480641
but we should learn to catch things, we are used to letting rocks bounce off us.
>>
I declare that the Great Citadel Project will now be called the GCP.
>>
>>480644
Okay that's one dude who agrees.

We will build the shrine after this turn and then earth magic research from our seer the turn after that.
>>
>>480620
Oh well. Slingshot works for now.
>>
I want to burn the edge of the elven forest because why the fuck not
>>
>>480550
Whatever I'm just going to throw this out there, I'm tired of waiting

Dragons will:

-work on citadel
-elect a chief of the arts to amass and perfect cultural knowledge to work on the citadel.
>>
>>480657
I think your good to just link it now. Also earth magic is a waste of time we made no progress and almost made the seer insane.
>>
>>480638
>>480550
Cancel this last post of mine. Going with the original plan of weapons/armor and appointing Chief Architect/Engineer.
Gobbos discuss a bunch
>>
>>480475
Yup. Clan Blacroc from WC.
Sooo... hunting then? Ok, bones and hide are good for weapons and armour. Plus we can tame more boars.
>>
>>480665
That would probably be seen as an act of war which will then trigger a war in which many dragons will die at Elven hands.
>>
>>480660
we just need to follow path of ROCK
screw these fancy bow-shmow
Rock is essential to everything. Rock is the fundament of reality.
We just need heavier rocks. Or bigger rocks. Or both
>>
>>480641
>>480609
Ok Orcs how bout this, first action we develop our OrcFu
2nd we hunt undead to make weapons out of them
>>
>>480687
YOu don't know undeads exist yet ingame
>>
>>480679
you already fired arrows at them and never hit
your forest is fucked
>>
>>480683
You realize evolution and tech will eventually make that useless right? Thats why we pray.
>>
Oh, and we should pursue "peace" with the humans. That way, we can exchange our mercenary services for clothes, food, weapons and other stuff from other races.
We need to be ready to be hired by anyone, so we must remain neutral.
>>
>>480687
So no negotiation for fallen trees?
>>
>>480699
>Peace with zealots of rock culture
>>
>>480692
>oh look me I'm a rock throwing barbarian who annoyed one dragon enough to leave. I'm invincible!

I hope you get swarmed by more undead.
>>
>>480702
Your god took away your battle bonuses the last attempt you made.
>>
>>480694
okay, let's guess what wins
fully armored knight or a huge fucking rock which is flying at him
come on, we managed to damage motherfucking dragon with few regular rocks. if we'll have better rocks, we'll fucking murder EVERYTHING

The simpler the weapon is - the more reliable is it
>>480699
>trying to steal eggs
>talk about peace
well we always can use spare orc "hats"
>>
>>480694
>>480692
im srry i left so suddenly, wife called for rock things...
but im back so good!
>>
>>480687
sure yeah sounds good, but we could also hunt animals and make weapons out of their bones, and hide can be used for armour.
>>
>>480687
I'm up for drilling our tribesmen, everyone must know how to fight due to our aggressive nature. Let the training begin!
>>480704
No all friends and huggies peace. We simply remain neutral towards you and vice-versa. We can kill for you guys... at a price.
>>480713
You've been raiding us. That's not very polite D----:<
>>
>>480713
HATS
Also Magic and Arrows
>>480716
We could have used you :/
>>
>>480713
god damn, whos your leader? Gabe newel? talking about hats.
>>
>>480690
fuck block me at every turn, but open window you do.
very well
Guys?
>>480677
>>480641
>>480540
OK how bout this
We develop Orcfu or if we already know it we make it better
Then we
>>480699
NO PIECE ORC GOD DOES NOT LIKE THAT!

Any ways we clubs from trees we have or tame more boars?
>>
>>480707
>oh look at me, I'm ancient dragon race which did jack shit and turtles all the way, and when they meet any challenge - run away like coward they are as soon their fireballs doesn't work

Well I guess it makes sense for chicken to have chicken brains
>>
>>480550
Refine the poison plants by breaking it down and adding magic power so that we can dip our arrows in it.


Appoint beautiful elf maiden as divine maiden that communes with tree god through the divine tree and asks for cool magics and miracles.
>>
>>480726
Your talking to an elf

Lmao
>>
>>480717
hmmm we could do that
>>
>>480732
So you're NOT meeting the orcs?
>>
>>480719
>You've been raiding us. That's not very polite D----:<
you tried to steal our eggs first, we held the grudge
>>480723
we are cultured civilization, not like you - savages
everything solved peacefully and democratically
via rock throws.
>>480721
what about hats out of ROCKS
>>
>>480726
That's an elf, bro
>>
Rolled 3 (1d10)

>>480721
i know...
im sorry
>>
>>480733
I blame elves
>>
>>480744
>>480721
can't we try to melt bones into some sort of glue...
we can use it to make better walls and towers
>>
>>480744
Rock Hats?!?!?! :,D
>>
>>480742
No they are neutral apparently and we can make deals with them later.
>>
>>480749
Elves got the druggie aura

Anyone who interacts with them get high
>>
>>480717
I agree
>>
>>480717
Supporting.
>>
Rolled 4 (1d10)

>>480752
We are not a science culture. Rocks and bones only with our God Brock
>>480747
Higher throw means forgivness
>>
>>480746
it's 3AM
they have similar attitude
>>480754
research rock carving and we all set!
>>480759
we'll get rid of them soon

sooon
>>
Give this post >>480550 your recap, orcs
>>
>>480761
ok so it's settled then
first action: Work on our Orcfu
2nd action: hunt in order to get supplies for weapons
>>
>>480776
>>480550
Linking turn
>>
>>480776
>>480550
for recap
1st action: work on orcfu
2nd action: hunt animals for supplies to make weapons.
>>
>>480768
ah, i get it
what if we accidentally drop some bones into a fire
>>
>>480787
What's fire?
>>
>>480788
Fire is in your tech tree
>>
>>480788
we have fire technology, just never used it. see any status page
we can try to combine rock and fire
>>
>>480796
Maybe it'll be part of Rockology
>>
>>480799
depends on type of rocks we'll get
it'd be fun if we get something flammable
>>
who and or what are we waiting on foe the post to progress?
>>
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The humans studied their rocks further, gaining a deep understanding of rocks.

Sacrificing the elven prisoners, the barbarians asked their god Brock for power. He has this to say:

"I need more sacrifices, 20 sacrifices - 20 skulls. Fresh skulls, gained from combat. Acchieve this then I shall grant you power over the undead. Or the ability to punch mountains in half, depends on what you pick if you can complete this task. 50/50"
>>
>>480828
>The humans studied their rocks further, gaining a deep understanding of rocks.
but what does it MEANS?

>"I need more sacrifices, 20 sacrifices - 20 skulls. Fresh skulls, gained from combat. Acchieve this then I shall grant you power over the undead. Or the ability to punch mountains in half, depends on what you pick if you can complete this task. 50/50"

so raidin elves confirmed
>>
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Having gained a giant tree temple, the elves appointed a priestess to look over it. She now communes with the Tree God and hugs his wood.

Oh and they learned to apply to poisonous plants onto their arrows.

>>480835
Humans can now use rocks better for things. If I had to spell it out, a +2 to rolls involving rocks
>>
>>480835
or just killing ourselves...
also he never said that it had to be humanoids....
>>
>>480828
>>480835
Are rocks an instrument?
>>
So Dragon have we asked what our god actually wants from us yet?
>>
Rolled 8 (1d10)

>>480841
considering we can't find jackshit around us (including animals) and north is plagued by undead - so we can't get to orcs
Elves are our only choice.
WHO WITH ME

>>480840
>Humans can now use rocks better for things. If I had to spell it out, a +2 to rolls involving rocks
Stingy. Oh well, we'll figure it out.
>>
>>480854
Phat loot
>>
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The orcs hunted the nodescript animals around them and finds their horns can be used as clubs! Or stabbing instruments when needed, whoah, 2 in 1 !

They then developed the Orcfu. A martial arts system where the only move is hitting things really hard until they die.

>>480857
YOu already have a bunch of other combat bonuses already
>>
>>480854
Booty
>>
>>480865
>YOu already have a bunch of other combat bonuses already
can we at least tell different types of rocks apart now and experiment with them
for science
>>
>>480877
shiny rocks, vs rock rocks
>>
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The goblins, in order to see the citadel project complete faster, picked one of themselves to become the Head Architect. He even got a little metal headband to help others regconize him. He now oversees the project.

In other news, the goblins find that their sharp and pointy metals can be tied to their shitty wooden spears. Creating simple metal spears

>>480877
Yeah probably
>>
>>480884
rocks with manlet blood vs rocks without manlet blood (yet to throw ones)
>>
>>480891
Ayyy, we now have a Manlet Engineer.
Let's go hunting next turn.
>>
>>480904
Just fyi, im changing my name from midget worker.
>>
>>480904
Hunting for pigs or moles. Let's try experimenting with different metals and elements with alchemy or make mechanics
>>
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The dragons continues to work on their citadel. They also appoint a dragon as the Chief of The Arts. She hoards culture and knowledge in the form of tablet writings and oversees the citadel building.

In other news, The Dragon Broodmother has returned from heaven and now carries the Dragon Messiah inside her. She can no longer be a broodmother as the Dragon Messiah will take 10 turns to be born and "I can no longer be sastified by mortal penises" as she says it.
>>
>>480916
hunt and then experiment. But which of the two?
>>
Rolled 7 (1d10)

>>480857
Only if i get the priestess and her hat. Not that i know she exists.
>>
so barbs
what do
being neets and turtle as boring faggots other civs are
or just kill all fucking elves hippies for greater good.
>>
>>480934
We wont have home turf advantage, but hopefully our other bonuses will support us. We arnt attacking trees. We want elves, right?
>>
>>480918
Next turn I say we vote for dragon god bank and fire/wind magic combinations
>>
>>480933
>>480937

you are free to get all hats in the world.
So - full on raid then?
With everyone or just part of population?
Or find flammable rocks before that and THEN raid. putting their forest of fire
>We want elves, right?
more like their skulls
all for safety of our people from undead

OP - can we use TWO actions for raid? Like, double attack or something
>>
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In completely unrelated news. 10 goblins died of natural causes and were buried. There was a funeral and everything. The day after some goblins reported rumblings in the walls but they soon disappeared.

TURN 13 STARTS, REPLY TO THIS POST WITH YOUR TRIBE'S RECAP
>>
>>480865
OK Orcs we should make some spears and learn to hit things hard in different ways.
Also make some bone armor?
>>
>>480920
>>480916
Alright hunting is a definite action since we need different types of food. We should definitely get mechanics this turn or armor to help with hunting.
>>
so fellow orcs what do we do now? try to establish contact with the other tribes? try to negotiate with the elves first since we already tried that and we should do that again. maybe try getting more mounts? boar mounts? make the horns we just got also function as battlehorns for a morale boost?
ask the shaman to talk to the orc god for guidance? make a shrine to the god out of the fallen human bones we still have?
>>
>>480948
Explore south of the forest and pray to the tree God for more spikey vines.
>>
>>480947
You can have two raid actions, provided they're not raiding the same location as that would be redundant
>>
Ayyy, which tribe's got less players right now?
>>
WE PAMPER THE MOTHER OF THE MESSIAH LIKE CRAZY

Also magic training and shit
>>
>>480828
Okay, I'll be the first to say, that deal made me saltier than the Pacific Ocean, first thing we do after the citadel is done we go over there and knock down that shitty fucking shrine and desecrate their precious rocks with fire and human shit
>>
Hold on gobbos, killing stuff makes them undead. We either need to burn the and cook the corpses quick or farm the animals.
>>
>>480961
hmmm, so doesn't work for same location
can we use something in 2nd action what we make in 1st action?
>>
>>480947
i think we need some knowledge about stones, then attack with rocks :)
>>
>>480968
>can we use something in 2nd action what we make in 1st action?
wat
>>
>>480966
WE DON'T KNOW ABOUT THE UNDEAD

I think, as gobbos, we should A) continue on the citadel and B) try and find out wtf those rumblings were.
>>
>>480947
If we attack the forest, elves get a bigger bonus. I say we make rock tower sheilds to protect from arrows and then raid elves
>>
>>480939
Let's get the dragon god shrine and appoint a new Broodmother.
>>
>>480965
Alright so how does keep working on the citadel and magic combinations sound?
>>
>>480963
Elves
>>
>>480975
Right, let's investigate the rumblings and hunt for food. The Citadel is worked on passively, we don't have to work on it every turn, we even have the Chief Architect working on it.
>>
>>480981
Nah, lets action the citadel and culture the bank shrine. After that earth magic research
>>
>>480956
we do have human bones. I say we tame for more bore mounts. Then set up a merc alliance with knife ears so we can get better technology.
>>
>>480985
Are you sure it's worked on passively? OP, is the citadel worked on passively by us? if so, then sure let's hunt for moles.
>>
>>480969
we can keep turtling forever and never actually reach other civs
I prefer action instead.
eliminating other weak civ will put us ahead.
>>480974
well for example
1st action - make a shield out of rocks - get bonus defending
2nd action - attack elves - already equipped with shields

or
1st action - find flammable rocks
2nd action - raid elves and start attacking by firing flammable rocks which we set on fire

>>480977
I just don't want to waste whole turn turtling tech while elves will know we are planning to get them
>>
>>480990
You don't have human bones, none of the orc actions in the last thread was about collecting human bones and you moved form your last location. Which is where the human bones were.

And it's Boar
>>
>>480985
Actually since the gobbos arnt rushing the citadel let's support their searching of the caves so that they don't die by a massive worm monster, and let's also build dat bank shrine
>>
>>480958
We have to pick one.
Sending out scouts is a normal action.
The vines would be magic research.

I say we pray for the spike constricting vines.
And we encourage our guys to make babies.
>>
>>480990
alright, that's good too!
>>
>>480992
We can only do one regular action a turn however.
We can either investigate the rumbling or go hunting. Likewise, our tech action will have to be mechanics then.
>>481002
Dragons, if you're investigating, we need another food source or our pop's unhappy.
>>
>>480992
The citadel is worked on passively, direct actions makes it go faster
>>
>>480996
If we set the forest on fore WE are set on fire. And they have water magic. Shields are better.
>>
>>481001
You spell boar in your human words
bore in orc speech when we feel like it
>>
>>480996
elves will rek us with their bows and poisonous bows and their camoflage, we need to lure them out into the plains..
>>
>>481010
OP, if we take altar with us, or make portable altar
will we get bonuses during raid?
>>481011
fug, missed rain magic part
no use without oil then
>>
>>481002
We should first get a new Broodmother so we have that passive population increase
>>
>>481002
Nah they can handle the caves on their own. If it gets serious we'll just use fire breath and purge it. I say we do magic combinations as our second thing.
>>
Dragons should check out rumbling. We have a deal in which they protect us.
>>
>>481007
OK any other orc want to throw in their ideas?
>>
>>481008
Ah ok. So I think the rumbling are more important than extra food. We have enough food for stagnated 100 pop, and we don't know what the rumblings are. So I think we should research mechanics and investigate.
>>
>>481023
YOu already get bonuses during raid, the fuck did you think the +40 bonus in the last thread came from
>>
>>481017
I forgot the camo... set forest on fire as an action then? They will just douse it tho. This is tricky.
>>481023
We always had the bonus without the alter.
>>
>>481027
We don't protect you from random rumblings that don't threaten you.

If you recognise its a threat then call us
>>
>>481016
I do think we should try to please our god more, we should bring corpses the next time we kill animals and people so we can make a huge shrine with the corpses
>>
>>481005
I guess we could be doing other stuff besides scouting considering events in the right now. However, will the babies be born in time if the humans were to attack?
>>
>>481027
They don't know about the rumbling unless we tell them about it. That's why I think next turn we should get some sort of signal thing working, so that we can quickly give them notice of an attack.
>>
>>481030
>>481027
Alright gobbos, we'll investigate the rumbling with our miners and spearmen.
Our tech will be researching mechanics.
If we're good to go, I'll link the post with our recap.
>>
>>481031
Sorry for my dum dum brother, God.

>>481023
Just make shields and rock armor.
>>
>>481027
We need to honor the alliance. They already give us 70% of their loot.

We search with them and what else?
>>
>>481036
um we can produce a lot of smoke so they will have to comeout of their forest
>>
>>481045
I am fine with this.
>>
>>481040
ok we can do that, Merc werc will help with that I assume.
>>
>>481017
all those faggots want is to hump each other and smoke weed.
I don't know how we manage to get 20 of them in open plains


hmmmm
elves actually don't know that we killed them when they met the orc
we can act as a "refugees" from undead
get into their village/town thing
and then murder everyone

>>481031
I want to ensure our chances, doesn't hurt to ask
>>481036
well I guess shields is only good way of action
>>
>>481040
Maybe before battle one, or all of us cut ourselfs and and spill some blood for our god's favour
>>
>>481054
yeah the merc work will help with that, we just tell them that we will use the fallen enemies to please our god.
>>
>>480948
Action: Investigate the rumblings in the walls with our miners and spearmen.
Tech: Research mechanics for things like the wheel.
>>
>>481055
So... a question... you want to attempt a stealth mission? That would be fucking cool. You'd sneak in and kill them one by one.
>>
>>481049
>>481044
See above

As I said, our first priority is appointing a new Broodmother to start our passive population growth and do the shrine
>>
>>481056
yeah fuse that ritual with the battle horn we can make out of our weapons and we're all pumped up for battles.
>>
>>481055
When we explored there territory they ambushed us and killed most of the scouts. Elves are hostile to humans. Thats why we killed them. Logically.
>>
>>481043
Maybe we could hide in the trees. Then constricting vines.
>>
>>481043
I don't think it matters.
We out number them anyway.
Plus we have home turf.
>>481055
>Implying we'll let you in our forests.

We didn't even offer to let the orcs in our forests.
Plus you already attacked us.
We're shooting you on sight.
>>
>>481049
Okay how about this, action to elect a new brood mother and culture to make Earth magic.
>>
>>481066
Do some martials arts style meditation and enter into battles in berserker mode
>>
Alright, were for sure doing dragon bank/shrine
Whats second? Were split 3 ways so I say we roll a 1d3 for it.
>>
>>481064
seems like more logical solution than .... aaah wait, we are hostile
won't work

>>481067
yeah. fuck that then
so - 1st action - making shields and armour out of rocks (thanks to Rockology?)
2nd action - raid elves head on cause WE FUCKING CAN
>>
>>481031
OP can we use a culture move to research magic?.
>>
>>481055
Starting to think you missed a good chunk of what happened in the past already. Elves and Orcs were hostile first. Dragon was our fault.
>>
>>481078
Appoint a new Broodmother
>>
>>481055
>confess to the elves
>be like omg so srry
>give them a giant stone tree sculpture
>hide all our warriors in it
>at night we come out and kill all the elves
>>
>>481054
what do you think of this? >>481059
>>481066
>>481073
>>
>>481072
We already breath fire so a fire gust doesn't help anyone, fireballs are at least concentrated and can travel further.
>>
>>481081
Yes, magic is a culture action
>>
OK elves you up from negotiations again?
>>
>>481079
No raid. We are turtles right now. We will raid when we physically can. They outnumber us, have home advantage and forest bonus. We. Will. Lose.
>>
>>481082
my head is full of rocks
it;s fucking 4AM man
>Dragon was our fault.
no, he had crossed our AIR SPACE
FUCK THAT GUY
>>
>>481086
That sounds kinda hot
>>
>>481079
this is not going to work we need a good plan and some defensive things
>>
>>481069
>>481071
We probably should spend this time to increase our ranks. I'm sure we'll have time while the Barbarians contemplate. We'll probably even have enough time to grow more trees and fortify the forest.
>>
>>481069
Let's culture to research thorny constricting vines.

Then have our priestess pray for good ice magic.
>>
>>481094
hold on elves I have to put you on hold
>>
Rolled 5 (1d10)

>>481095
>We. Will. Lose.
Don't you know famous barbarian phrase which goes from generation to generation?
LOSING. IS. FUN.
Now toss a rock, hat guy. It'll solve everything.
>>
>>481096
He said 'Hi'

How about we make rock shield and armor....

And a giant fire rock catapault/slingshot to fire at the forest?
>>
Rolled 10 (1d10)

>>481104
no raiding.
>>
>>481086
yeah I can see that working, ok so you guys want to use orcfu meditation to get berserk mode when ever? then we negotiate with elves or get mounts?
>>
>>481100
We could culture magic constricting vines this turn then lay them down as traps for fortifications.
>>
>>481110
noice
>>
>>481110
>>481109
>>481109
okay so what do? stone armor
we cant do 2 techs so we can scout towards the river to look for river pebbles
>>
>>481110
THANK YOU.

Do you like this?
>>481109
I took your idea into account.
>>
Rolled 2 (1d3)

Still no decision I say lets let the dice handle this and we pick the picked guys idea

1. Horny dragon
2.Draconian hitler
3.Radical dragon
>>
>>481101
We could also use culture to assign someone to the planting and growth of new trees. Like, the Sacred Forest Druids
>>
>>481121
>another scouting
whatcouldpossiblygowrong.png
>>
>>481110
DANG IT
okay okay
>>481109
>>481110
So, 1st action - developing armour out of rocks thanks to rockology
2nd action - building huge ass slingshot which will reach forest out of our village
on top of tower

like that?
>>481118
ruining all my fun
>>481121
scouting is bad
>>
>>481116
Here are my ideas on how to protect the first
>Plant trees that block certain path
>Get more water spells to use on the ground and make quicksand
>Have a lot of orgies to outnumber the humans and kill them

Personally I think the first two are more sound.
>>
>>481124
okay we can do that but we would have to do it at the edge so it will take a time for them to find it
>>
>>481138
Hey you're the one who wanted to throw rocks to decide things in the first place
>>
>>481138
You guys should scout more

It's useful and amusing

Mostly amusing
>>
>>481139
If we want quicksand we should go into earth magic.

Earth magic would also be helpful against the hummies and their rock throwing.
>>
>>481141
Edge of what? Im saying build in IN TOWN.
>>
>>481127
Alright make the recap hitler, also remember two of us dont want to investigate rumbling so pick your other things.
>>
>>481148
I'M JUST ANGRY
ANGRY ABOUT ELVES
but honestly no complains to our rock throwing culture
it stopped nation extinction by me for Brock's sake
>>
>>481114
I think making battle horns and using an orcfu stance will help us get pumped for battle, which is good for morale. I would do this before becoming mercs.
>>
>>481166
Okay, so we build the shrine and learn earth magic. Done. The gibbons can hit us up if shit goes down, no magic combos seem useful enough at the moment. Let's do it.
>>
>>481141
>>481163
guys, will you plan to stick till the end of thread?
you obviously make better turtling decisions, I think I'll head off to sleep now.
>>
>>481163
was talking about where to fire it at
>>
>>481183
I seriously suggest we get a new Broodmother. Its population increase is passive so we get dragons
>>
>>481141
Well thanks for the inspiration
>>481138
Yes, thats a good action as long as senpai agrees.
>>
>>481183
>>480948
Alright linking, also I blame you if we make no progress again with earth magic.
>>
>>481188
i do
>>
>>481170
ok any one else?
>>
>>481200
shriine what? Ya gotta elaborate with your recaps
>>
>>481208
Sounds good
>>
>>481215
We're designating a treasury where we keep all of our wealth in.

Functions as a shrine as well since the Dragon God loves wealth
>>
>>481188
We gotchu.

>>481189
Oooh yes.
>>480948
1st action we develop rock armor thanks to Rockology.
2nd. We build a giant slingshot on the rock tower which can reach the elf forest.
>>
>>481215
The plan was it was going to be a bank but also a shrine in honor of the dragon god. You know, since their will be loads of loot there.
>>
>>480948
So priestess prays for earth magic so we can earthbend.
Priestess also prays for ice magic.
>>
>>481159
Sounds good.
What about regular action? Do we just plant tons of trees? Or make babies?
>>
so our actions are tame boars for mounts and make a battle ritual which involves making battle horns out of some leftover horns of the animals and using orcfu for a berserker stance?
>>
>>481236
Those should be our two actions.
(We only get 2)

We can plant trees and make babies next round.
It seems the hummies might be planning a super rock thrower.
>>
>>481236
I say make more babies. I never I would the day were elves outnumber humans but it turns out they're just that stupid.
>>
>>480948
Orcs
1st action: meditate to get berserk
2nd action: use bones to make horns for battle bonus
>>
>>481245
Dont we already have boar mounts?
>>
>>481250
Oh, i didn't know the regular action could also be used for praying
>>
>>481258
we only have the giant boar that our chief uses
>>
>>481269
It can.
We get 2 actions.
One is anything we want.tech, normal, cultural.
The other one is a culture.

And praying for magic is cultural.
>>
>>481279
Oh, gotcha. What do we need the ice magic for, though?
>>
>>481245
i assume the meditation will take an action
so we can get boars next turn
>>
>>481257
>>480948
also don't forget the battle horns we make out of the horns which also is used for our battle ritual/boost
>>
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>>481201
>>481226
cool.
good luck, may Brock be with you
I'd love to stay but it seems I wasn't much help today so better not to make it even worse with lucky throws which will be my doom.
here is visualisation as a charm
>>
>>481258
Yes. Regular orcs have normal boars while da chief gets the super boar
>>
>>481295
didn't I say that?
>>
>>481290
Just in case the dragons try to burn us down again.
Personally I don't wanna go fight them.(I don't care what they do as long as they leave the forest be)

But they wanna burn us to the ground.
>>
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The humans used their knowledge of rocks to create armors out of the stop. And they build a giant slightshot atop their tower, it's made from dragon teeth.
>>
>>481299
Good night friend
>>
Rolled 7 (1d10)

>>481317
TEST FIRE EVERYWHERE
HAHHAHAHAHAH
now I'm really gone
>>
>>481299
bye bye
>>
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The elf priestess prayed to the Elven Tree God for Earth magic. The elves were then granted to magical power to create small rumblings in the earth, creating cracks and helping to reshape the ground to their needs.

The elf priestess then asks for ice magic and the Elven Tree God says to wait til winter and then elves can learn how to chill their water streams.
>>
>>481317
DEMOLISH THIS
REEEEEEE
>>
>>481348
I sort of want to kill the hummies...
>>
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The orcs meditated in order to learn the secrets of the universe.

They immediately get mad because meditation is boring and has no combat. They get so mad they unlock the ability to go berserk in battle if they get pumped up enough. Or when they think about things that piss them off. Like humans.

They also finds the horns theiy're using can be used as...horns. They like the sounds they make when they blow into them so this give them a morale boost in battle.
>>
>>481357
The giant metal spike of death is still on the table.
>>
>>481348
10% of your population is afraid of our armor :)
>>
>>481348
Now I'm kinda regretting not killing the hummies.
>>
>>481357
Sneak in at night and sabotage it.
Since we don't know about it, when we find out the next time we scout we'll send in gobbo commandos
>>
Fuark, any slots free? I'm late...
>>
>>481331
Next we can study the combination of fire AND rocks and get those elves knocked down a few pegs.
>>
>>481373
Humans have 2 free slots right now, friendo:)
>>
>>481374
>Humans have rocks on fire.
>Elves can make it rain.

Dragons are still better at the fire thing than you.
>>
>>481361
I keep forgetting new technology can be evil, ok guys what's next?
Boar Mounts?
>>
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One day, a goblin noticed the round shape of their shroom tablets and thought to himself "Whoah shit, what if we used this roundness for more stuff?"

He then rallied the other goblins to recreate this shape, but using the mined materials instead.
And they discovered the wheel. They like the way it spins.

AND NOW, THE GOBLIN EXPIDITION TO INVESTIGATE THE MYSTERIOUS WALL RUMBLINGS
GOBLINS, Roll 1d100
0-19: extremely terrible outcome
20-59: terrible outcome
60-79: bad outcome
80-95: okay outcome
96-100: good outcome
>>
>>481382
We can decide where the fire lands :)
You need to reach it first
>>
>>481370
>>481348
Should we get in contact with orcs and elves just so we can fuck up humies?
>>
>>481383
You already have boar mounts, it's even the first item in your tech list, goddamn
>>
Rolled 66 (1d100)

>>481384
HEY GOBBOS LET'S ROLL LIKE OUR WHEEL
>>
>>481382
We still have the rocks themselves to worry about. But one or two other turns of praying for earth magic should fix that, right? Or, we could just put trees in defence.
>>
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>>481380
Wait, can I join the humans too?
>I haven't be able to use my character yet so I'm pretty excited.
>>
>>481391
we ment more gawd dad
>>
>>481386
>Dragons have aimed balls of fire.
>Humans need hard to aim slingshot.

I think I'm liking the dragons better than the hummies.

At least they don't constantly harass us.


>>481396
Can we trade.
Metal arrow tips for food and medicine?
>>
>>481402
Have you read the previous threads?
>>
>>481064
>>481027
LET'S ROLL, GOBBOS
>>
>>481406
Don't talk to me like that young man. No raiding until you finish your homework
>>
I'm thinking about praying the tree God to make the trees and forest tougher. He can do some dope magic and make them harder and more flame retardant. If this is okay with GM would anyone else support this?
>>
>>481415
common! orc wrestling is about to start!
>>
>>481410
Gobs and elves dont know each other yet
>>
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>>481380
Thanks dude, I guess I'll be joining you guys then!
>>
>>481416
We can do that and get more earth magics.
I'd be up for it.
>>
>>481410
nah dude
you guys do drugs
we don't trade with drug dealers
>>
>>481335
this is complete bullshit, we had magical proggression of quakes in the first place op. Mother fucking rigged. This stupid piece of shit game is fucking.... God my salt levels, the humans are going to get a major bonus because of lolrandumb rocks that take out dragons, they build a tower out of rocks even though they don't know how that shit works out in the first place, rockology is a thing. The orcs manage to steal the idea of a martial art with the same fucking suffix that capitalizes on their strength.

Answer me this op. Answer me this.

Is this a lol random game that gives success out to the most 'thematicly enthusiastic' and 'lol he made a funny' race or is it actually a fucking civ game.

This back and forth is destroying my patience, matter of fact because your so shit at balancing trying to find a way to nerf our shit in the name of 'fun storytelling' imma drop this quest harder than I dropped my social status.

God damn I can't take this shit.
>>
>>481420
Too bad, go to your hut
>>
>>481430
We haven't even reached your turn yet
>>
>>481427
Yeah, i like that plan.
>>
>>481411
Yeah I've been around I just haven't posted. I was gonna join earlier but their was a lot of people on the human team at the time.
>Golden Greg is just a name.
>I was in the submarine thread too.
>>
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>>481432
fine....
>>
>>481430
You should've added NEIN NEIN NEIN at the end of this post
>>
Rolled 65 (1d100)

>>481384
WE CAN DO IT GUYS
>>
>>481426
Great! Welcome. We need to kill 20 creatures in battle, and collect their skulls to please our god so he can grant us powers to fight inhuman threats. Such as the entire world.

We are turtling and plotting to kill elves to make that sacrifice because zombies/undead block all other paths.
>>
>>481429
And y'all gobbos grow shrooms. We're on the same boat, homie
>>
ROLL GOBBOS! MY ROLL WILL FUCK US OVER!
>>
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>>481443
I gotta shitty google image for that
>>
>>481456
Hell naw. Your plants are mind altering. Unlike you, we managed to find the good shrooms that aren't poisonous.
>>
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>>481463
>>
>>481442
*calling other orcs from mud hut*
hey guys got grounded again!
what do we wanna do?
>>
Rolled 20 (1d100)

>>481384
PLEASE NO I DONT WANNA DIE
>>
>>481402
Yea one of the humans went to bed.
>>
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>>481463
If you leave, you will be missed
>>
>>481465
We didn't make them like that nature did.
We just use t as healing potions and stuff.

Plus we have food that aren't shrooms.
You sure you don't want that?
>>
>>481469
Ah man, again?! But orc wrestling is about to start!
>>
>>481450
Don't worry dude, I'm up to date with the quest. Hopefully won't be too nooby, I've been lurking hard.
>>
>>481465
Nah, man, there ain't no mind alteration, homie. We jus' relaxxx. An' den we see the tree god. Das' how we get our magics, ya know? You jus' lay back an' enjoy yo' herbs. We could get a biznizz together, ya feel me?
>>
>>481469
dad never lets us fight, it's not fair
>>
>>481430
Cmon man... its supposed to be fun... :( this is our fault now?
>>
Rolled 20 (1d100)

>>481384
GO GOBLINS
>>
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Oh fuck it's a cave-in, the expedition had to be cancelled due to the death of its members
>>
>>481477
I'll read from the archives cause it's funny, but I honestly have the wrong mindset for this kind of game, whenever I open my eyes I just see progressively more bullshit.
>>
>>481501
>>481473
>>481449
>>481396
Who's cursed now Gobbo Bitches? HahahahahahaahhahaHa
>>
>>481483
I KNOW MAN! FUCK MACHORC RUNDY DAMAGE IS ON TONIGHT!
>>481494
right!? well you guys can do stuff
>>
>>481505
calm yo tits
>>
>>481485
oh hey new guy im less new guy!
>>
>>481488
>>481482
Nah, goblins aren't addicts. You're gonna have to give us something better than food and drugs.
>>
>>481512
They're cursed by being manl- err
'vertically challenged'.
>>
>>481485
Awesome.
>>
>>481518
Your gonna have to give us elf manlets

DRAGON MANLETS WHEN
>>
>>481518
HI little green man. Want some stuff that helps make more guys like you? We have the stuff for it.
>>
I VOTE TO FUCK THE HUMANS UP
ACTION 1: MAKE THE WAR CAPSULES I THEORIZED ABOUT
ACTION 2: METAL ARMOR
>>
>>481514
OP can we teach the goblins the minor earth magic we have?
And the growth spell?
>>
>>481525
When you guys wont die if we so much as bump into you. Which will probably be never.
>>
>>481526
No, not a good idea. They already reproduce like crazy. The only reason they're strong is because there's many of them. We can give them poison.
>>
>>481529
NO

ACTION 1: MAKE THE METAL SPIKES OF DEATH
ACTION 2: FINISH THE METAL SPIKES OF DEATH

NEXT TURN

RAIN METAL SPIKES OF DEATH
>>481532
YOU DONT KNOW WE EXIST rawr i is scary.
>>
>>481529
>>481538
HOLD ON GOBBOS
WE DON'T EVEN HAVE ARMOR YET
WE GOTTA PLAN WITH THE DRAGONS
OUR FOOD SOURCE NEEDS TO BE TAKEN CARE OF TOO
>>
>>481537
We have our own shroom aphrodisiac.

>>481538
THAT IS WHAT THE METAL SPIKES OF DEATH ARE! THEY ARE HUGE METAL SPIKES FILLES WITH GOBBOS! SO WAR CAPSULES ARE MY NAME!
>>
>>481485
>>481515
Remember anything rock related we do, its +2 so we get an armor with a bonus of 2 and all rock attacks are +2. We got it good.

Do we agree on fire rocks? What about a second action?
>>
>>481515
What's up famalam? Seen any good rocks recently?
>>
>>481538
How about you faggots cure your manletness by eugenics
>>
>>481539
FUCK OFF

Seriously, I wanna kill something. I think we should:
Action 1:Metal war capsule spikes. brace the fall with shrooms. Door so the gobbos can get out. If the capsule buries too deep, have picks in the capsule so they can dig their way out.
Action 2: Make metal armor! Spears + Armor + War capsules + Dragons = death of the hummies.
>>
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The dragons used a huge cave to house the tribe's hoards, in the middle was a stone-carved statue of the Dragon God. This place is now both a vault and a temple.

IN other news, the Dragon Seer started hearing things in th walls, they told him secrets. He then shared these secrets with other dragons. Now they can conjure boulders out of thin air to lob at people. Except for one dragon with a toothbrush whisker, cuz he's a fag, lol.
>>
You know what gobbos? Let's vote. Everyone gets one vote. Either vote for:

WAR
or
NOT WAR
>>
>>481557
Why is the statue not humanoid with a dragon head hat?
>>
>>481556
If we're gonna get aggressive, all right. I think the Dragons are itching for war too. They've even got new magic spells.
I'll agree to both actions.
>>
>>481557
GUESS WHAT HUMIES WE CAN TOSS ROCKS ALSO
>>
>>481542
I'd say some kind of observation of undead, but that might be wasted once we get our sacrifices.

Maybe lay some traps, to catch said sacrifices?
>>
I VOTE FOR WAR
>>
>>481514
Nope, I'll come back when I'm in the mood. Shit is too stupid to fully comprehend.

>hey let's learn earth magic to Make earthquakes and fuck up the elves!
>you talk to a wall and fail, oh yeah and like 6 turns later the elves learn minor quakes in one turn

>sup humans, oh you throw rocks I see, well I have super fire powers and also a fucking dragon
>fire gets deflected by a rock and dragon loses an eye to said rock, has a 70% chance of dying

>let's learn dragon fu!
>yeah he thrashes about senselessly and doesn't do anything productive, also the orcs who are stupider than you will learn how to do it in one turn and steal the name orc fu to subconsciously spite you.

This isn't a kind of game that you want extensive explanation and rules as its for good silly fun
this is also a game that has over half of its fundementals based on a game type that relies on extensive explanation and rules.

Learn to balance properly or pick one.

K thanks for the salty release
>>
Rolled 10 (1d10)

>>481567
FUCK ROCKS THOSE TINYYYYY

ROLLING FOR BOULDER THROW
>>
>>481572
If you want, join us. We're plotting to kill them. There's no way they can stand against the might of The Dragobbo empire
>>
>>481562
Not war
Need more weapons or people to throw at them, also dragon riders and bombs
>>
>>481572
It wasn't dying, it was falling. Who said anything about dying.

And incase you missed the joke, Orcfu is literally what the orc has been doing all along but now with a fancy name.

PLus the elves get bonus to nature magic because they're elves.
>>
>>481572
Dragon wasnt dying. It was to not fall out of the air. It would have been ground battle after that. Then death. It was several stages, friend.
>>
>>481583
>>481579
Gobbos, we've got to train first with the dragons so we get all those sweet bonuses.
>>
>>481584
can I come out now?
>>
>>481583
That, my friend is what my actions (>>481556) will fix :)
>>
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TURN 14! Gimme dem recaps

>>481588
Yes

>>481564
Because nobody turned on the lights yet so you can't see it clearly.
>>
>>481557
Also OP you forgot to adjust the messia countdown.
>>481592
Gobbo/Dragons vs Humies soon.
>>
I suggest (also for dragons) that we prepare for full scale war. We build war capsules and metal armor. Next turn, we will build big armor for dragons and start training with the dragons.
>>
>>481592
Humans are weak

Lets fuck with the elves. They've been getting uppity now that they have more magic

Our raid may ""coincide"" with the human raid
>>
>>481601
Oh yeah, good eye
>>
>>481608
What if we combine fire and earth magic to make thrown magma bombs.
>>
>>481608
I vote for killing the hummies. They did, after all, leave one of your dragons (10% OF YOUR POPULATION) with PTSD.
>>
>>481569
We dont know traps. We have no idea whats around us because of failed scouting. We only know attacks on elves is safe
>>
>>481588
OK Orcs
we can open negotiations with elves, pray to irc god for maybe some orc magic if it's not too haaaarrd, scout, build some spears.
>>
So, I suggest for midgets:

War capsules
Armor for ourselves

Next turn, we will make armor for dragons.
>>
>>481618
Post traumatic stone disorder
>>
>>481618
8% actually since we have 11 dragons
Also following what >>481616
Those would be SUPER effective and hey, elves don't throw your boulders back at you
>>
>>481607
>>481583
>>481608
>>481616

We'll make metal armor this turn, but I want to make armor for the dragons this turn as well.
The war capsules will have to be tested extensively before we send our gobbos in them though.
I personally want us to train with riding the on the dragons, along with testing the metal spike capsules so its streamlined into one action.
>>
>>481608
Take that to the orcs, please. I don't want dragon shit in my yard
>>
>>481586
Come on guys, let's sharpen our rocks while the dragons age getting their
>salty release

Realised my trap idea wouldn't count as fresh from battle though, unless we took them alive, and battled them in the arena. Ideas are hard.
>>
>>481627
Exactly.
If we let hummies perfect their stone throwing techniques, they will become unstoppable. Also, the magma bombs will explode (hence magma BOMBS), leaving nothing to throw back.
>>
>>481630
I personally think the capsules are a bad idea.
You guys should be sneaky sneaky and assassinate since you can see in the dark and you guys die in one hit. One and a half for elves.
>>
>>481636
The idea is to flush elves from the forest after a barrage of slingshot fire. And then we can attack them when they are exposed.
>>
>>481627
Ayyy, so we'll be doing that as culture. Whats next then? Maybe have the boss dragon train the dragons in group combat. Maybe raid elves also while humans also raid them.
>>
>>481637
Their stone throwing is nothing. They're only this efective because they're blessed with a +40 roll bonus in combat.
Forgetting combat, they get shit on every other rolls
>>
>>481640
Well, the capsules are a bad idea, but throwing giant metal spikes at the humans is a good idea.
>>
>>481641
Yeah, sorry, I got muddled. I thought you meant fiery rocks when you said "fire rocks".
>>
>>481655
Oh god please no you'll just give them more dangerous ammo to throw back.
>>
>>481655
How are you gonna recover the pikes?
They can pick them up and throw it back at us. With +40 roll bonus because combat
>>
>>481659
Oh no. Thats exactly what i mean
>>
>>481600
More earthbending.
Even more earthbending.
>>
>>481660
>>481624
>>481662
RIP Manlet's ideas.
Well, we can make armor for the dragons and train normal dragon riders, but that's pretty much all we can do.
>>
>>481623
hey elves you up for negotiations again?
>>
>>481667
Okay well any thoughts for second action? Do we want something that contributes to the elf cull, or something unrelated?
>>
>>481670
Or you can you know... actually start training in formations to make use of your numbers.
>>
>>481643
Group combat should be a good idea.

For culture, we should appoint a new broodmother since the previous one can't do her work
>>
>>481673
Build stone tower shields to protect from arrows.... and fire
>>
>>481672
Yes.

In fact come negotiate in the forest.
Bring all your guys too.

Fully armed of course.
>>
>>481669
I tought we wanted to earthbend and rhen toughten up the forest. Wasn't that what we agreed on?
>>
Hummies gonna raid elves
Dragons raiding the forest

Elves and orcs meeting up

Holy shit we got a big HAPPENING coming up
>>
>>481676
>>481676
OH fug, we can group train together. We need armor too, so doing that this turn for us gobbos will be good.
>>
>>481673
Ooor we can attack while they meet in the forest again. Learn fire rocks, light up the forest.
>>
>>481669
We should at least have an orgy. War could be just around the grove and we need more warriors.
>>
>>481680
hmmmmmmmmm I have to talk to my other orcs first
>>
Magic in these tribes is basic as fuuuck

Guess its because theres not a clear guide on wht does and doesnt exist like in sunbro quest
>>
>>481690
I'm down with that. Fire the fire rocks. Shields are secondary to throwing rocks.
>>
>>481698
Yup! Sounds like a plan.

You good, Barbarian Senpai?
>>
>>481693
Orgy won't take effect before the fight.
>>481684
We can do that and negotiate with the orcs after the big throwdown.
>>
DragonGuys

How about we try and get DragonGod to give us some kind of summoning power so that we can spend more time basking in our hordes
>>
>>481697
To be fair, OP said we're in the dumbass tribe phase and we don't even have kingdoms

Our numbers don't even reach 40 excluding the manlets
>>
>>481688
>>481678
Hey we can do a joint traing exercise together for a better bonus and so we dont accidentally blow up gobbos in a actual fight.

Also about the broodmother, I guess we can but lets culture magma bombs next turn. Unless barbarians attack elves this turn in which case we should also do that
>>
>>481706
Anything we ask from the dragon God requires the sacrifice of half our hoards

He's Jewish
>>
>>481600
Tech: Metal armor for us gobbos
Action: Joint training exercise with the dragons, formations and being yelled at by the boss dragon if we fuck up.
If we gobbos are going to war, I think this is good. Metal armor for the dragons next turn and we should be good.
>>
>>481703
>I'm down with that. Fire the fire rocks. Shields are secondary to throwing rocks.
okay so attacking and fire rocks? sounds good, although i would've prefered more preperation...
>>
>>481705
We should at least do something besides just earth magic before the big fight happens. We should use this time to swell our ranks or make the forest more defensible. Earth magic alone won't guarantee aid. We might just get something like small ditches.
>>
>>481712
But we can be the better jews and use this as an investment opportunity

If we can summon minions then we have expendable units that we can send into caves and camps to get us more loot, and if they die who gives a fuck,

As is we are too few to go into any situations that can be risky, hell we only scouted and managed having one of our units killed
>>
>>481724
Thats what gobbos are for.
>>
>>481696
How about we make a shaman who can do stuff like religious ceremonies and maybe get some sweet orc magics
>>
>>481724
The scout wasn't killed, on hit it in the face with rocks
>>
>>481720
Well what would you do to prepare? The orcs might meet them soon. Gobs and dragons are plotting too. Any prep is good prep. You gotta speak up!
>>
>>481724
We can try asking I guess.

>>481708
Do we drop joint exercise or broodmother for summoning magic
>>
>>481630
So revision?

This turn, armor for both dragons and ourselves. Then next turn build war capsules and train with the dragons. Also test them and practice maneuvers with them.

Also, I have an improvement for the war capsule. make the tip explosive with magma bomb. supershield the tip with metal, so the gobbos inside survive the blast. Then, when havoc happens due to boom boom, the gobbos get out.
>>
>>481721
Then let's pray for tree god to make the trees tougher and the forest more defensible.
>>
>>481738
>>481715
Sheit, already made the turn.
>>
>>481729
we have a shaman already
so we can have him dabble
but we have the elves, and they want us to meet in the forest with all our guys and fully armored, me thinks they are gonna attack us.
>>
>>481734
I really dont think summoning magic would be worth it. If we even get anything which I doubt it'll probably be even weaker than gobbos.
>>
>>481721
Earth magic is the only magic that i think would be useful, in this situation. We can either do that two times, or do something else defensive, like more trees in srategic points. We're gonna build a wall, and the humans will pay for it!
>>
>>481738
You guys are making this overly complicated.
Can't you gobbos take advantage of your night vision and be ninjas?
Heck you guys are green and you can blend in the forest
>>
>>481748
We gobbos are complicated because we've got to overcompensate you see
>>
>>481746
What could possibly be weaker than gobbos?

If we're getting the weakest shit, we might end up summoning a goblin...
>>
>>481740
Meh, 'tis fine.

However, I am intrigued. What if we forge some sort of strong alloy capable of holding molten stone? Then we make spikes, constructed to brake at a certain velocity. Then, it crashes on the hummies, releasing it's juicy contents (lava).
>>
>>481757
That's a good joke, I'm taking it
>>
>>481746
Are the gobbos willing to sacrifice that much for us though?

What happens when they exceed us in firepower?
They beat us already at everything else so far so I dont see them keeping an agreement that has a ton of their resources going to us when we outlive our usefullness
>>
>>481757
Kek, but really I dont think it would be worth it. If were done lets do the turnpost. We qlso cant really spare the loot since we just recently got wind from god.
>>
>>481742
As much as i get that they're scared, i dont like sending all our guys to a single spot in an unknown place
>>
>>481761
Hmm. We've gotta get our basics down before we get into experimental stuff. Training with the dragons, making armor for us and them, that's what we need right now.
>>
>>481637
Maybe we should work on getting swole again that worked a little last time.
If were gonna go to war lets use our knowledge of what mushrooms not to eat to coat our spears.
If we can load up on dragon back and make it rain spears on one of the other tribes thatd be dope.
I think the pods idea isn't a good one I cant see it going the way we want it too.
>>
>>481732
Well we can start to train our warriors to be more athletic and stuff, so they can fight better in the woods or other terrains
>>
>>481732
>>481720
Honestly lads, simple plans are best plans. While the manlets try to make flying spiky armoured lava bombs over the course of a thousand turns, they forget that we will have pretty much conquered everyone with glorious rocks while they were tinkering with abstract concepts.
>>
>>481767
same here we need to negotiate on a spot for this to work, especially if there are traps and shit.
>>
>>481771
>>481761
Getting stronger is good. Our warriors should be strong too, and they've been training since turn 1 along with mining. We should be way stronger than we look I think.
>>
>>481761
We could also have a catapultation mechanism. So:

The capsule breaks, yeah? We have 2 panels on opposite sides of each other, the spike being cylindrical until the spike part. We use the velocity of the impact to have a reaction, turning the panels at rapid speeds. Therefore, the lava is also thrown everywhere. If we're not going to have people down there, might as well destroy everything. We could also have a compartment that drops a sphere with water inside into the lava. The water creates steam, pressure builds up, the sphere explodes, spewing even more shit everywhere.
>>
>>481765
>Beat us at everything else
>Whats our magic
>Whats size and strength
Also they really aren't using the gold for anything that were getting. We also have been good friends since we met.
>>
>>481776
True.

>>481772
We need access to terrain to do that. We need to rid the elves, but by that point its useless to learn.

In short we can only use what we have to train or research. But yes. We do need to act before the tech and magic gets out of control.
>>
>>481772
Muscles go well with rocks. Maybe a workout regime involving lifting progressively heavier rocks. It might allow our warriors to wield larger rocks in combat too.

I still think we should just rekt the elves this turn, but I would concede to getting swole if it's the popular option.
>>
>>481787
We would never betray you.
>>
>>481786
No more spikes for now, we've gotta focus on stuff that works.
>>
>>481791
Well its a 2/3 fuck elves choice. And all 3 agree for fire rocks. Is that our turn then?
>>
>>481791
>>481790
youre right
well im going to sleep now.. have a rocky night
>>
>>481799
:C

Ok, I admit, my mind was having pretty cool ideas that will probably not work but are pretty cool. Let's just get armor for now.
>>
>>481793
Word dragons are just big bad ass goblins as far as im concerned
>>
>>481600
Research and develope Fire Rocks for handling and weaponizing.

Use Fire Rocks with sling shot and rain hell around the elvish forest repeatedly
>>
>>481804
Yep sounds good.
>>
>>481785
>Our warriors should be strong too, and they've been training since turn 1 along with mining. We should be way stronger than we look I think.

Hey OP can we get a strength update this turn?
>>
>>481823
>>481600
On and around***
>>
>>481787
You forgot one thing

>>height
>>
>>481600
So pray for the forests to be tougher and more defensible.

And more earthbending.
>>
>>481830
Sure.

Here it is, you can now stab eachother to death succesfully.
>>
Well we seem to have a consensus. Will we be doing this dragons?

Culture:Elect a new broodmother for baby making since our old one is busy with dragon jesus

Action:Group training with gobbos, boss dragon will be present and yell at any dragons or gobbos that mess up.
>>
>>481844
So your telling me that
>gobbos had wooden weapons since turn single digits
>metal weapons a couple turns ago
>too wimpy to do a lethal strike
>>
>>481847
Sure
>>
>>481851
I mean they can

If the target was having a bad day, plus a cold a fever. And they were a cripple. And currently high. And also drunk. And had all their limbs chopped off.
>>
>>481847
>>481600
Our turn
>>481859
I legitimately feel bad for you gobbos.
>>
>>481842
Pretty much this
>>
It seems only the orcs are left
>>
>>481879
oh shit umm
ok
>>
>>481600
Orcs
First Action: Shaman work on some Orc Magic
Second action: try to make spears from bones
>>
>>481888
Got a top tip for you guys. Have you heard of rocks? You should look into them.
>>
>>481906
Thats a secret meng
>>
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Combining fire and rockology, the humans were able to create fire rocks. They just set rocks on fire and throw them.

And now they're using the slingshot to shoot in to the elf lands.

BARBARIANS AND ELVES, roll 1d100

Bonuses:
Hummies: Brock's favour +40, Rockology +2
Knife ears: Forest god magic +35, Water magic: +5
>>
Rolled 69 (1d100)

>>481940
>>
>>481940
>Humans somehow set rocks on fire
Are they secretly wizards or something?
>>
>>481947
Secretly we're all wizards
>>
>>481947
With Rocks anything is possible.

Praise Brock
>>
Rolled 47 (1d100)

>>481940
Fucking mon-keigh - I mean humans.
>>
Rolled 79 (1d100)

>>481940
>>
>>481906
rocks huh.... sounds like human magic
>>
>>481960
Fug
>>481906
Roll Bonehead!
>>
Rolled 33 (1d100)

>>
>>481953
It's not a secret though
>>
>>481960
>>481942
RIP humies
>>
>>481947
>Not knowing how to set rocks on fire

It's like you haven't spent multiple turns contemplating the deeper truth of rocks.
>>
>>481973
Roll dummy!
>>
>>481940
OP if we succeed can the tree gods send the rocks back at the hummies.
>>
Rolled 35 (1d100)

Rollan
>>
Suck on my bonsai, you savage stonefuckers
>>
>>481982
We are kill
>>
>>481979
Yesss, give humies a taste of their own rocks.
>>
>>481979
Eh, needs to have a final difference of higher than 10 to make a damaging counter, like in battles. If the difference is less than 10 then it's more of a draw and both sides don't accomplish much.
>>
>>481994
Safe!
>>
>>481994
That rocks! :^)
>>
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The barbarians shot their flaming rocks at the forest, but the elves used their water magic to put out the fires mid-air and then let the strong trees catch the rocks harmlessly.
>>
>>482001
We should study aim and trajectory next. Get a nice bonus maybe?

What do you think?
>>
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The elves continued to pray for protection from the Forest God. Seeing that his forest is indeed in danger from outside forces, the Forest God gives his followers further powers to protect his wood. Their Growth spell is strengthened, any trees this is used on will not only grow faster, but also stronger and sturdier. Oh and they can summon dirt pillars from the ground now.
>>
I have two proposals next turn. Declare a party in celebration of rebelling the human attack, orgy included, and send a scouting party to show that we're better at exploring those rock throwers.
>>
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having seen that using dead animal parts as weapon is a good idea, the orcs continued down this part and made crude spears from sharp bones they found.

Meanwhile, their shaman tried to unlock the magical secrets of the world. And was approached by the Orc God, whom told him that the orcs can gain the gift of blood magic, but only if they can make a commitment of blood. They must first sacrifice one of their own to unlock the power, then everytime they want to use it they must draw their own blood. He awaits the orcs' answer in the next turn
>>
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Having made metal weapons, the goblins now want to also protect themselves from this tall, dangerous world. Using simple metal plates that are big enough to cover their bodies, the goblins created their own metal armor.
>>
>>482038
what does blood magic do? can it make trees for us to throw?
>>
>>482035
I say we do the orgy and then some more magic, since we can't do both. We should boost our numbers first and then start scouting.
>>
>>482035
Let's have the orgy then start researching wind magic.

So we can learn to fly then wall off the forest with dirt pillar.
>>
>>482018
Perhaps competitions rewarding the best stone thrower to encourage such behaviour.

Also contemplate/research how rocks can defend us in battle. Either walls or shields.
>>
>>482056
>Learn to fly
You knife ears are going to be cramping our style. Airbattles soon.
>>