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Girls und Panzer Quest 12: Return to Japan! Doing Tankathlon!

Pastebin: https://pastebin.com/u/RafaelQM1
Twitter: https://twitter.com/rafaelqm1
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Tuesday 12th September (Day 154)

It’s very late at night when you finally reach Japan. The flight was almost eleven hours long but given the time difference, it’s still Tuesday. Yuzu’s asleep against your shoulder and Maho’s reading a book on a tablet in the dim light of the cabin. You can’t see your crew, but they’ve not caused any trouble as far as you can see.

You consider waking Yuzu as you get closer to landing. The change in pitch of the engine does the job for you.

“Good morning,” you greet her as she wakes.

“S’ not morning,” she yawns back. You fasten her seatbelt for her as the light comes on for landing, getting you a pleased smile. Landing goes smoothly, and not long later, you’re taxiing towards the terminal. You catch a roll of the eyes from Maho at a person or two clapping. You watch in slight amusement as people begin scrambling to be first off as soon as the plane lands. Even more amusingly, you notice that Max and Leo are scrambling with them.

After letting the rush subside, the three of you get up and begin to file out of the plane. You spot Ruby as well as Erika and Koume. Max and Leo, you saw leaving already.

As you exit the plane and make your way through customs, you notice Erika looking for something.

“You lose something?” You ask.

“Yeah, I haven’t seen Shima or Roda anywhere,” she replies. You look around too, and sure enough, Erika’s gunner and loader are missing.

“Axel’s nowhere to be seen either,” Ruby murmurs. “I hope he’s alright…”

>“Axel’s a big boy, he’ll be fine. So will your crew if they’re with him.”
>”Maybe he got lost on the way to the toilet or something?”
>“I’ll have a little look around; I doubt there’s anything nefarious going on.”
>Write-in
>>
>>4648931
>“Axel’s a big boy, he’ll be fine. So will your crew if they’re with him.”
>Text Axel to see if he's with Shima and Roda

He certainly wasted no time with them, eh?
>>
>>4648931
>>4648949
Supporting this. Thee wonders of modern communication tech ruining any suspense, again.
>>
>>4648931

Took you long enough. And don’t give us that uni crap, we all know it was staring at Yuzu lewdz.
>>
>>4648949
+1
If we don't get a reply in a few minutes, go look for them.
>>
>>4648968

...maybe.

Good to see you all again, updates will begin a little slow but we'll pick up soon.

Next update shortly.
>>
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>>4648931

>“Axel’s a big boy, he’ll be fine. So will your crew if they’re with him.”
>Text Axel to see if he's with Shima and Roda

“I’m sure they’re just peachy,” Erika grunts. “I’m more concerned about missing our flight.”

“How long do you have?”

“An hour,” Koume answers for her.

You turn to Yuzu. “How long do we have?”

“About forty-five minutes,” she declares after checking her watch.

“Text him, Ruby,” you decide. “If he doesn’t reply then we’ll go searching for him.”

“We’ll do the same,” Erika nods as she fishes out her phone. With the messages sent, the lot of you find a small café to sit at and wait for a response. Max and Leo also reappear and proceed to order the sugariest drinks they can. You don’t think they’ll be getting much sleep.

“Anything?” You ask about ten minutes later.

“Nothing,” Ruby frowns.

“Nothing on my end either,” Erika responds, equally gloomy.

“Axel’s meant to be the responsible one,” you sigh as you stand.

“This is very unlike them,” Maho adds, she’s been quieter than usual. “Let’s split up and look for them.”

The Black Forest girls end up roping in Tsuneo to come with them. Max and Leo head off with Ruby, leaving you, Maho, Koume, and Yuzu to form the last search party. After picking a random direction, the four of you get moving. You periodically dial Axel’s number in an attempt to get through to him, with no luck.

As the minutes tick on, you get more and more worried. If they were getting busy, you don’t think it’d take that long to finish. There’s a small chance that could be the case, but if it is that, Axel deserves a medal, not a reprimand. Your little group splits up as you approach the toilets near the back of the terminal. The girls with you move together to check out the ladies' bathroom, instinctually moving in a group. You begin to head to the men's bathroom but stop in front of the disabled bathroom when you hear a familiar tune, Axel’s ringtone. After looking around to make sure there’s no one to see you looking like a creep, you put your ear to the door.

You hear grunts, as well as the sound of flesh on flesh, though in the good way or not, you can’t tell. You can also hear something or someone hitting the walls. The longer you listen, the more confused you get. If anything, it sounds more like a fight, but Shima struck you as a feisty one, and different strokes for different folks, right?

You look down at the door and see that it’s unlocked.

>Listen a little longer.
>Knock on the door, remind Axel you’re on a timer.
>Burst in, you rarely get a chance to fluster Axel.
>Write-in

>Roll 1d20 bo3 for [REDACTED]
>>
Rolled 6 (1d20)

>>4649089
>Knock on the door, remind Axel you’re on a timer.
>>
Rolled 6 (1d20)

>>4649089
>>Knock on the door, remind Axel you’re on a timer.
>>
Rolled 5 (1d20)

>>4649089
>>Knock on the door, remind Axel you’re on a timer.
>>
Rolled 20, 1, 11 = 32 (3d20)

>>4649089
>>
>>4649140
That sure is a... result!
>>
>>4649140
Nat20 AND nat1 in a single roll. Qm, the dice gods sure like a challenge - do you? Also welcome back!
>>
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>>4649089

5 vs 1, perp escapes

>Knock on the door, remind Axel you’re on a timer.

Knock, knock, knock

“Axel, I get you’re enjoying yourself, but we’re on a timer, you know?” You say, almost sniggering as you do.

It goes silent inside as you say that, whatever action that was happening stopping.

“Fritz!” Shima sobs, instantly putting you on guard. “Help u-“

She’s cut off as the door bursts open. You weren’t expecting it, and you’re thrown

She’s cut off as the door flies open. A man in baggage handler uniform storms off, kicking open an access door then sprints down it.

“What happened?” You demand as you glance to the two of them. “And where’s the other one?”

“Roda’s not with us,” Shima spits out, she’s hastily covered herself with Axel’s shirt. “We came in here to uh, you know and she left to go to the bathroom, find somewhere to talk to her boyfriend.”

“So, you don’t know where she is,” you summarise. You look to Axel. He’s panting hard, and he’s clutching his left arm but he otherwise looks unharmed. “You alright? They attacked the two of you?”

Axel shakes his head, then gestures with his thumb back towards himself. Attacked me.

You look back to the door, you can still see him running, if you gave chase, you might be able to catch him.

>Get running, make sure all that cardio isn’t for nothing.
>Stay with Axel and Shima, chasing a criminal probably isn’t the smartest idea.
>Maho and Koume are nearby, ask if one of them can confirm Roda’s location.
>Write-in

>>4649182
Probably not the result you were expecting :)

>>4649189
Thank you, glad to be back!
>>
>>4649190
>Get running, make sure all that cardio isn’t for nothing.
>>
>>4649190
>>Stay with Axel and Shima, chasing a criminal probably isn’t the smartest idea.

Tsuji

Tsuji

Tsuji

Tsuji Tsuji
>>
>>4649199
+1, get in contact with the others and tell them to be careful, then get in contact with airport security, there is bound to be footage of this guy

What airport are we at? I know e of the main ones for tokyo has some of the toughest security in the world
>>
>>4649206

Haneda

[s]He’s probably not getting very far[/s]
>>
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>>4649190

>Stay with Axel and Shima, chasing a criminal probably isn’t the smartest idea.

You decide not to chase the possibly dangerous criminal. Instead, you step out of the room to call your crew and let Shima change. Axel recovers his shirt and also steps out.

“Ruby, I found them,” you say the second she picks up, “they were attacked.”

“Attacked!” She cries. “Is he alright?”

“He looks fine,” you reply as you give him the once over. “It looks like he’ll have a nasty bruise on his arm but he’ll live.”

“Don’t move, we’re bringing Instructor Nishizumi and heading right over,” she orders. She cuts the call before you can tell her where you are. You sigh, and put away the phone. She’ll figure it out.
Maho, Koume and Yuzu soon return, Roda in tow. You explain what happened to the three of them, and none look happy. They don’t compare to Instructor Nishizumi who looks positively murderous when she arrives, flanked by two police officers and followed by the rest of your crew and the Black Forest girls.

“Axel!”
“Shima!”

Ruby and Erika cry out almost simultaneously. The two break away from the group and run over towards you. You move out of the way, allowing them to crash into their intended targets.

Ruby just hugs Axel, sniffling into his chest. Erika is fussing over Shima.

“I’m fine, Eririn, just help me stand,” Shima says, waving off Erika’s concern.

“You’re injured!?” Erika accuses.

“Well, I can’t really walk, but not because of the crook.” It takes you all of a second to put that together, and all of two for Max and Leo to realise what she means and burst out laughing.

As the mood slowly improves, you turn to Instructor Nishizumi who’s staring at the open access door that the police officers are heading down.

“You alright there?” You ask her.

“Heads are going to roll for this,” she replies. “At least one, possibly two.”

You’re not really sure what to make of that.

“You should probably go, you’ll miss your plane if you don’t run.”

>“You don’t want us to give a statement?” You want to see this guy caught as soon as possible.
>“Sounds good to me.” You’ll be safest on Ooarai’s school ship.
>Write-in
>>
>>4649271
>“You don’t want us to give a statement?” You want to see this guy caught as soon as possible.
>>
>>4649278
+1
>>
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>>4649271

>“You don’t want us to give a statement?” You want to see this guy caught as soon as possible.

“You don’t want to head back to your schoolship?” She asks.

“Not really, I’d rather see this guy caught. I think we’ll be safer if it's dealt with.”

“Take a seat then,” She shrugs. “I’m sure an officer will be along soon enough to take statements.”

You gather up your crew and direct them to a nearby bench. You have to wake Ruby up, who’s somehow managed to fall asleep while hugging Axel. You’re unsure whether that says more about how comfortable it is or how tired she is.

“So, Axel. Got your self a girlfriend now?” Max asks. You just listen in as Yuzu makes herself comfortable on your chest. She’s a little heavy, but you appreciate the contact.

Axel shakes his head in response and waves an arm in front of him.

“Damn,” Max whistles. “Keeping it casual, and here I thought Fritz was a player, going out and getting himself a girlfriend in a few weeks.”

“Fritz is a gentleman,” Yuzu replies immediately. “Most of the time.” That gets another round of laughter. It’s interrupted by the arrival of the police officer and an airport official.

He takes your statements. Axel’s is a little hard given he doesn’t talk too much, but between hand gestures, creative interpretation, and some guessing they get something out of him. You also give yours which mostly consists of describing the sounds of the fight and getting knocked over as the assailant fled.

The officer leaves shortly afterwards and the airport official finally approaches. He then does something very unexpected, he gets on his knees and bows.

“Haneda airport apologies for what has transpired here today,” he says as he raises himself off the floor. “This was an unacceptable lapse of security on our part.”

>“Well, I don’t mind calling it even if you can get us a flight home.”
>“Just see to it the perpetrator is caught and we’ll be happy.”
>“My disappointment is immeasurable; my day is ruined. My good friend here was attacked, you know?”
>Write-in

Last post for tonight, thanks for playing.
Sorry if that was a little dark for some. We're back to our regularly scheduled cute girls doing cute things from now, things won't get any darker than now.
>>
>>4649363
>“Just see to it the perpetrator is caught and we’ll be happy.”
>>
>>4649363
>>“Just see to it the perpetrator is caught and we’ll be happy.”
>>
>>4649363

>”Just see to it that the perpetrator is caught and we’ll be happy.”

I can’t believe that guy attacked poor Axel in the middle of giving that girl help with her clothes!
>>
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>>4649363

>“Just see to it the perpetrator is caught and we’ll be happy.”

“Yes, yes,” the man nods. “Haneda airport will be cooperating with the police in full in order to solve this.”

After some more pleasantries, the man leaves to observe the crime scene with the police officers present.

“That’s all well and good, but it doesn’t get us any closer to home,” Leo complains.

“No, it doesn’t,” you sigh. You turn to Yuzu. “When’s the next flight?”

“A couple of hours,” she groans. “Come with me, let’s see if we can extract a replacement flight from the airport.”

“Sure.” The two of you stand and walk back over to the airport official. With a little bit of charm from Yuzu and a little bit of guilt-tripping, you’re able to extract a promise for the five of you to be on the next flight. She’s an absolute machine, even managing to get you all bumped up to first class, though you’re not sure how big a difference that’ll be on a short-haul flight.

Your musings are interrupted by the departure of the Black Forest girls, they still have time to make it to their plane. You get hugs from Maho and Koume as they leave as well as a nod from Erika. Instructor Nishizumi is similarly taciturn, but Tsuneo is far more open, giving you a hearty handshake and promising to ‘crush the person responsible's balls in a vice’.

After they leave, you soon find out the difference. You get bigger seats, but that’s it. Nevertheless, the five of you make good use of them, getting a few hours of sleep on the plane to Ibaraki. Once you reach the province, it’s a final taxi journey to the school ship. By the time you’re on board the carrier, it’s almost the time you’d leave for practice in the morning.

>Swing by Erika’s room. You do have an almost new phone you could give her.
>Just head to practice. Not to participate, just to see everyone.
>Head back to your dorm. Interaction can wait till you have a full night (day) of rest
>Write-in
>>
>>4649831
>>Just head to practice. Not to participate, just to see everyone.
We can always nap in the lounge
>>
>>4649831
>>Just head to practice. Not to participate, just to see everyone.
>>
>>4649831

>Head to practice, watch, give Smolika the new phone, say hi to the garupans, and bask in the fact that you won 2 million.
>>
>>4649831

>Just head to practice. Not to participate, just to see everyone.

You stop by Yuzu’s apartment to drop her off. She isn’t as eager as you to go to practice. You then quickly swing by yours to drop off your luggage, no point lugging that around with you.

With your load significantly lightened, you begin the walk to the Tankery Warehouse. It’s not been long, less than a week, but it’s still something you missed.

It’s not long before you’re there, and as you approach you notice the figures, moving about the warehouse, in particular, you note the two CVs and a Panzer II sitting out front next to Duck team’s old tank, skid removed.

“Commander Hermann!” You’re distracted by a very familiar cry. A second later, something collides with your stomach. Two seconds later, five further masses collide with your stomach and you struggle to stand, being forced to prop yourself against a nearby tree.

“You won, Commander! With our flag!” You look down, and see Azusa attempting to wrap herself around your midsection and the rest of the Rabbits wrapped around her.

“I sure did girls,” you wheeze as you’re pressed into the tree. “Your help was invaluable.”

“Azusa and Commander Nishizumi were commenting on your performance as we watched the match!” Karina crows as the rabbit pile slowly breaks up. “She called you an idiot for trying to take a Tiger II in a straight gunfight!”

“I did not!” Azusa rounds on her crewmate. “I just said it wasn’t the smartest move!”

“Well, you’re right about that,” you laugh as you pat Azusa’s head, getting an embarassed squeak out of her. “Long-range gunfights in the open? Tiger II’s wet dream, it’s good luck I wasn’t swatted with the first shot.”

“But you won anyway!” Aya says, “It was so cool! There were so many others, but you and the Black Forest Vice-Commander demolished them!”

“I guess we did,” you laugh.

>“Have you guys seen the Prez around?”
>“The small tanks are out front, you guys getting ready for Tankathlon?”
>“You guys know where Erika is?”
>“How have things been while I was gone?”
>Write-in
>>
>>4649917
>>“How have things been while I was gone?
>>
>>4649917
>“How have things been while I was gone?”
>“The small tanks are out front, you guys getting ready for Tankathlon?”
>“You guys know where Erika is?”
>Give phone to Erika
>Sleep in lounge
>>
>>4649984
+1
>>
>>4649984
>>4649917

Sure why not
>>
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>>4649917

>“How have things been while I was gone?”

“Normal,” Yuuki answers for the group. “Nothing noteworthy has happened, really. St. Gloriana’s Tankathlon tournament has kicked off, but we’ve not had a match yet.”

“Do we have one coming up?” You ask.

“On Friday,” Azusa replies. “In Ooarai. This match decides what happens in the second stage Miss Darjeeling is organising.”

“Yeah, I can see the small tanks out front,” you say. “You guys feeling ready for your match?”

“We sure are!” Karina answers.

“Glad to hear it,” you chuckle. The seven of you end up inside the warehouse, moving as you talk. You wave hello to a few other crews you see, like Anteater team or the literature club. Eventually, you all end up seated on or around the Panzer II.

“How’s prep going?” You ask Azusa as you make yourself comfortable on the Panzer II. She puts herself right next to you, struggling to make herself comfortable on the hard metal.

“Yesterday, the schoolship was docked, so we went around the town again,” Azusa recalls. “We also managed to get crews for all the tanks!”

“Really?” You ask. “Who volunteered?”

“Duck team took their old tank, and Karina, Aya, and I took this one,” she says. “Your sister and her driver took one of the CVs and Yukari’s in the other with Hoshino.”

“Interesting teams,” you nod. “You’re commanding them?”

“Uh, yeah,” she nods, looking down at the ground. “Commander Nishizumi let me take charge of it. But since you’re back, you can take over if you want…”

You consider the offer for a moment, Tankathlon does look like a lot of fun, but Azusa doesn’t seem very happy at the prospect of being replaced. You’d also probably have to replace someone, somewhere or squash yourself into a CV…

>“Thank you, Azusa. That sounds like a great idea.” You will fight as Fritz.
>“No thanks, I trust you can handle it.” You will fight as Azusa.
>Write-in
>>
>>4650193
>>“No thanks, I trust you can handle it.” You will fight as Azusa.

Can't hog literally all of the glory!
>>
>>4650193
>>“No thanks, I trust you can handle it.” You will fight as Azusa.
>>
>>4650214
Did we ever fit those CVs with the 20mm AT rifles?
>>
>>4650193

>”Nah, you got this Azusa.” Give her headpats.
>>
>>4650216

yes, you paid for them last thread afaik.
>>
>>4650193
>“No thanks, I trust you can handle it.” You will fight as Azusa.
>>
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>>4650193

>“No thanks, I trust you can handle it.” You will fight as Azusa.

“You, you do?” She squeaks. As she gets redder, you notice the Rabbits taking an increased interest in the proceedings.

“I do,” you confirm as you pat her on the head again. “I can’t be hogging all the glory after all, right?”

“Yeah...” she replies, staring a hole into the ground.

“Huh, it appears Azusa has stopped working,” you observe to Aya.

“Yeah, you have that effect on her,” she quips back.

“Will she be alright?” You ask.

“Yeah, this happened when she saw you on the TV a couple days ago,” Aya nods seriously. “She’ll be fine in a few minutes.

“Well, I suppose my presence isn’t helping,” you laugh. You pat Azusa again before you stand. “I’ll be rooting for you.”

“I won’t let you down,” she mumbles, recovering slightly.

“Good stuff,” you nod. “Anyone know where Erika is?”

“By the Bergepanther, the automotive club were working on the AT rifles for the CVs and your sister was with them.” Ayumi answers.

“Alright, thanks girls,” you give Azusa a final headpat and move off.

It’s not hard to find Erika, you just have to follow the shouting. As you reach the Bergepanther, you spot her, wielding half the AT rifle. The barrel and magazine are sitting with an amused looking Hoshino while Erika threatens any passer-by with the rifle’s receiver.

You get closer. Erika hears your approach and spins, thrusting the gun towards you with impressive strength for a teenage girl.

“Your money or your li- Fritz!” She cheers as she realises who it is. She gently puts down the AT rifle then throws herself at you. “You won! You won!”

“I did,” you say, allowing yourself to bask in the praise. “How have you been? How’s Rosehip? Any luck?”

“No,” she sighs, letting herself sink into your chest. “Haven’t been able to bring myself to do ask.”

“Well I got something that might cheer you up,” you console her as you hand her the phone.

“A new- but these are so expensive!” She’s doing her best fish impression. “Are you sure, Fritz?”

>“Call it an early birthday present.”
>“I got it for free, so no worries.”
>“I know, I’m the best.”

>Talk to someone else (Hoshino/Prez/Write-in)
>Head for the lounge and sleep
>Ask Erika what she thinks of the upcoming Tankathlon match
>Write-in
>>
>>4650336
>>“Call it an early birthday present.”
>>“I got it for free, so no worries.”
>Ask Erika what she thinks of the upcoming Tankathlon match
>>
>>4650336
>“Call it an early birthday present.”
>Ask Erika what she thinks of the upcoming Tankathlon match
>Head for the lounge and sleep
>>
>>4650375
>>4650336

+1
>>
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>>4650336

>“Call it an early birthday present.”

“Daw, thanks Fritz,” she tightens the hug. There are coos from some of the assorted tankers watching. Erika immediately breaks the hug, rounding on the spectators.

“What’s so funny!?” She demands. She looks ready to lunge at Max but before you can, you’re able to grab her shoulder.

>Ask Erika what she thinks of the upcoming Tankathlon match

“So, what’re your thoughts on the upcoming match?” You ask her before she can go into attack mode.

“Huh? Oh! The baby tank match!” She brightens as she says it. “It should be fun! We’re against some St. Gloriana impersonators and we’ve beaten them, so no sweat, right?”

“Impersonators?” You ask.

“Yeah, West Kureouji Grona Academy! They look like cheap copies, it’s real weird.”

“That’s interesting,” you nod before a yawn slips through. “I’m going to get some sleep, will everything be alright for practice without me?”

“Yeah, Commander Nishizumi is leading it. She’s better than you, you know?”

“I’m sure,” you reply drily. You release her shoulder and watch her head for the CV. You promptly head for the lounge, find a comfortable looking sofa, and pass out.

You wake up to Anzu staring at you. You blink a couple of times, trying to get your bearings as she grins.

“Good afternoon!” She chirps. “It’s lunchtime, you slept through morning lessons!”

“I’m not going to get in trouble for that am I?” You ask with a yawn.

“Nah,” she replies. “You have the day off, so no harm done.”

“Nice,” you throw off the blanket that someone kindly deposited on you and stand. After a moment to stretch, you look at the still grinning Anzu.

“You’re in a happy mood,” you observe.

“Sure am,” she nods. “I think we both know why.” As she says it, your stomach growls. “Wanna join us for lunch?”

“Like I do everyday?” You ask rhetorically. “Sure, let's go.”

She leads you back to the Council room. Yuzu’s not present, likely still in her apartment. Momo’s their though and shoots out of her chair as you enter the room.

“Fritz! Congratulations!” She says.

“Thanks, Momo,” you smile back. She hands you a bowl of fish curry, which you happily take and start eating.

>”So, about that prize money.”
>”So, about Tankathlon.”
>”So, is there anything I need to know about upcoming events?”
>Write-in
>>
>>4650560

>"So, is there anything I need to know about upcoming events? Oh, and I've got 2 mil to spend, wondering how I should invest it. Maybe stocks?"
>>
>>4650597
+1
>>
>>4650597
+1
>>
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>>4650560

>"So, is there anything I need to know about upcoming events? Oh, and I've got 2 mil to spend, wondering how I should invest it. Maybe stocks?"

As soon as you say that there’s a flash of amusement in Anzu’s eyes. She glances at Momo who’s hiding a smile behind a bowl.

“In terms of upcoming events, there’s this little Tankathlon thing, I think you already know about it. One fight on Friday and then the second stage on Sunday.”

“I do… what was so funny?” You ask.

“We’ll get to that,” Anzu grins. “After that little sideshow, the Commemorative Cup begins on Monday.”

“Commemorative cup? I’ve not heard of that.”

“Because it’s not a big thing,” Anzu nods. “Small tournament to keep everyone on their toes after the National High School Tournament, since we won, it’ll be hosted in Ooarai. It also has allotments for smaller regional schools that don’t get anywhere near the main tournament.”

“Ok,” you nod as you mull over the new information. “Format? Rules?”

“Same format as the national tournament and five tanks to a side. To help the smaller teams.” She clarifies. “If you end up against any small schools, I want you matching them, ok? No throwing heavy tanks at poor schools.”

“We’re a poor school,” you point out, getting a flat look. “Can I ask why?”

“It’d look bad to ‘seal-club’,” she replies. “Some schools can get away with it, we’re not quite in that position yet.”

“I see,” you nod. “Now are you going to tell me what’s so funny?”

“Sure, a quick question did you read what the cheque said on it?” Anzu’s grinning like a shark now.

>“Sure. ‘To the crew of Werewolf’.”
>“I’m too tired for games, Prez. Can you just tell me?”
>Write-in

Evening Tankery Practice
>Work with Azusa on the upcoming matches.
>Coordinate with Miho on the Commemorative Cup.
>Just relax a little longer, you can get back to work tomorrow.
>Write-in
>>
>>4650785

>"It said to the Most Awesome and Glorious Commander Fritz Herman and His Crew of Ultimate Badasses."

>Coordinate with Miho on the Commemorative Cup and catch up with her.
>>
>>4650793
+1
>>
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>>4650785

>"It said to the Most Awesome and Glorious Commander Fritz Herman and His Crew of Ultimate Badasses."

“I’m sure it did,” Anzu says, rolling her eyes. “Since your eyes don’t seem to be working properly, I’ll remind you that it was on behalf of the school.”

“Damn, so you mean I don’t get two million dollars?” You pout. “What was the point then?”

“Aside from getting an opportunity to galivant around the desert in a tank?” Momo asks, eyebrow raised. “And a vacation?”

“Yeah, aside from that.”

“The love and respect of us and your colleagues,” Anzu quips. The two of them laugh when your face falls.

“Not worth it,” you grumble into your bowl, renewing their laughter.

Unfortunately, getting money out of Anzu is like getting blood out of a rock. Despite your wheedling, she holds firm, leaving you out of luck. It’s not as big a deal as you make of it, but according to your aunt, complaining is an age-old tanker tradition. One you see no reason for abandoning.

You make use of your day off and the Student Council office to do nothing of value. To your great surprise, Yuzu also shows up partway through the day, and since the President is still technically a student you’re allowed to stay in the office and do nothing with Yuzu. Though not before the President reminds you not to try anything. She’s still sore about her office being used for a quicky apparently.

>Coordinate with Miho on the Commemorative Cup and catch up with her.

In the evening, you head to the Tankery warehouse. You’re met with more congratulations from the teammates you didn’t get to talk to in the morning. It’s a little tiring, but they all mean well and they’re just as excited as you were about it. You eventually make it through to the lounge area at the back, which has been turned into an impromptu briefing room.

“Hey Miho,” you greet her as you enter.

“Fritz! Congratulations!” She cheers. “I know you must be tired of it, but everyone was so excited when you won! It was wild!”

“Eh, I don’t mind the praise, I think we deserve it,” you joke.

“Definitely!” Miho nods. “Are you here to help with the Commemorative Cup?”

“Sure am,” you nod. “Do you need any?”

“Well, we know where we’re fighting and we know all the major competitors,” Miho says. “Ooarai, Black Forest, Saunders, Pravda, Bonple High, Gilbert High, Bellwall Academy, and BC Freedom will all be competing. It’s those smaller schools I want some information on. You know, tanks, any notable wins, stuff like that.”

“Do I need to grab Yukari for these?” You ask. Miho shakes her head.

“No, no!” She says. “No need for serious spy works when it’s a friendly competition. Just whenever you get a chance, look into them for me, ok?”

“Sure thing,” you nod.
>>
>>4650927

Evening Free time
>Ask Miho if she’s free tonight
>Research one of the smaller schools
>Catch up with how Erika’s love life is going
>Pester Instructor Nishizumi about the case
>Write-in
>>
>>4650928

>Research Gilbert or Bellwall
>>
>>4650928
>Ask Miho if she’s free tonight
>>
>>4650934
+1
But still pester lil erika about the hips of the rose.
>>
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>>4650927

>Research Gilbert or Bellwall

After practice, you begin to make your way back to your apartment. Erika decides to tag along, ostensibly to spend time with you, but the second you enter the apartment she begins laying the table.

“Expecting someone?” You ask as you watch her set out two plates, cups, and cutlery.

“No,” she answers. “But you’re going to cook right?”

“If I have anything in the fridge to cook with,” you answer. You take a second to consider Erika’s behaviour, before you realise why.

“Erika, what have you been eating while I was gone?” You ask as you search your fridge for cooking materials. There’s nothing fresh, but you have eggs and potatoes, so Bratkartoffeln is an easy fix.

“Ramen and takeaway!” She replies. “And I hated it!”

“You should learn to cook then,” you reply. “Mother and I won’t always be around to do it for you.”

“Eh, I got a long time till I’m alone,” she argues. “Now cook!”

“Why not do something for me while I do,” you say. “Grab my laptop and research Gilbert High or Bellwall Academy.”

“Gilbert,” Erika snorts. “What a dumb name, I’ll look them up.”

You work in comfortable silence, Erika tapping away at the computer while you cook. Eventually, you’re done, and you bring the pan to the table.

“So, what have you found?” You ask as you spoon some potatoes and eggs onto her plate.

“Yeah, they used to be a part of Blue Division High School a long time ago, used old Spanish tanks which just sort of means inferior German tanks.” Erika begins. She takes a second to inhale the food before continuing. “Saunders took control after a dispute before they were given independence not that long ago.”

“Ok,” you nod as you munch away. “What do they look like tankwise?”

“Old Saunders stuff,” she answers. “They’re not rich enough to get their own stuff yet, so they rely on hand me downs.”

“Huh, good info, Erika.” You nod. The two of you finish your dinner, then get to cleaning up.

>“So, you want me to lock you in a tank with Rosehip?
>“I’m good friends with Darjeeling, I think, I could ask if she knows what Rosehip thinks of you.”
>Don’t bring up Rosehip, just chill.
>Write-in

Morning Practice
>Use the automotive club’s SUV to follow the Tankathlon team onto the field
>Do Morning Practice as normal
>Take the team into the centre of the schoolship town to practice urban combat

Lunch
>Each lunch with the council
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
>Write-in
>>
>>4651485
>>“So, you want me to lock you in a tank with Rosehip?
>>“I’m good friends with Darjeeling, I think, I could ask if she knows what Rosehip thinks of you.”
>>4651485
>>Use the automotive club’s SUV to follow the Tankathlon team onto the field
>Each lunch with the council
We did promise to help with the backlog from the trip to America
>>
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>>4651485

>“So, you want me to lock you in a tank with Rosehip?”

You ask as she hands you a dish. She almost drops it, but quickly recovers.

“No, I do not,” she says, glaring at you. “I will commit grievous bodily harm against you if you try it.”

“Well, it worked for Ruby, right?” You argue. “Could do the same for you…”

“I don’t even know if she feels the same way!” She argues back. “We’ve talked about boys before.”

>“I’m good friends with Darjeeling, I think, I could ask if she knows what Rosehip thinks of you.”

Erika’s silent for a good minute, considering it. She doesn’t say anything until you’ve finished with the dishes.

“Just be… low key about it, ok?” She asks quietly. “I’d rather not screw things up accidentally.”

“Subtle is my middle name,” you reassure her. That doesn’t seem to help too much.

Thursday 14th September (Day 156)

>Use the automotive club’s SUV to follow the Tankathlon team onto the field

Erika doesn’t stay the night, heading back after a few hours. The next morning, you get up and go through your normal morning routine. You also see Otto again. You don’t know who he’s been staying with, but he looks well-fed and happy to see you.

After some petting, you head to the warehouse. Azusa and her Tankathlon team are readying themselves for some practice. You head behind them to the corner the automotive club’s claimed.

“Yo,” You greet Nakajima as you arrive. “You guys not joining morning practice?”

“Nah, Hoshino’s on the team, so we’re out of practice till Monday,” she replies. “You need something?”

“I was hoping for a lift to watch practice,” you reply. She gestures to their car. “Hop in, I’ll take you out.”

You climb into the truck and after a second to start it up, the two of you head off after the Tankathlon team.

>Focus on how Azusa does as a leader
>Focus on how they do as a team
>Focus on the performance of one of the tanks (Pz II/CV(Erika)/CV(Yukari)/Duck Team)
>Write-in
>>
>>4651606
>>Focus on how Azusa does as a leader
>>
>>4651606
>Focus on how Azusa does as a leader
>>
>>4651606
>>Focus on how they do as a team
>>
>>4651606

>Focus on how Azusa does as a leader

You decide to watch Azusa. Nakajima follows them for a short while, before pulling away towards an observation tower.

“I think you’ve been here before, but it’s the best spot to observe training in my experience.”

“You’ve done this before?” You ask as the two of you climb up.

“Mainly while we’re doing laps of the town,” she explains. “The residents get angry if we do it too much, so it’s a rare occasion.”

“That’s a shame,” you frown as you reach the top. She pulls out a pair of binoculars which she hands to you.

“Cheers,” you nod. You scan the horizon for the tankettes. It takes a minute given how small they are compared to regular tanks but you soon spot them storming through the woods, into a clearing and then into a forest on the other side.

“They’re certainly moving fast,” Nakajima observes.

“I’m more concerned about how they’re moving,” you reply. You manage to get a fix on Azusa’s Panzer II for a brief moment. “She’s outside the tank, good.”

“Sounds kinda dangerous to me,” Nakajima replies.

“It helps with situational awareness,” you explain. “If you see them first, you can shoot first so you don’t get hit.”

“Smart,” she grunts. The two of you watch a bit longer. To your infinite amusement, Azusa stages an ambush on the main team. She doesn’t do any damage, and Miho quickly reorganises the team to defend but by then the nimble little tanks are gone.

Towards the end of training, she reappeared at the base of the observation tower.

“How did I do, Commander!” Azusa calls up to you.

>”Great teamwork!” +2 team Rerolls
>”Exemplary situational awareness!” -1 awareness for each tank
>”Good defence!” +1 Toughness reroll
>>
>>4651997
>”Exemplary situational awareness!” -1 awareness for each tank
>>
>>4651997
>>”Great teamwork!” +2 team Rerolls
>>
>>4651997
>>”Exemplary situational awareness!” -1 awareness for each tank
>>
>>4651997

>”Exemplary situational awareness!” -1 awareness for each tank

“You think so!?” Azusa shouts back, clearly happy at your appraisal.

“Sure do! Be careful when you have your head out the tank though!”

“I will!” Azusa promises. A few moments later, her and the other small tanks are on the move. Erika waves at you from one of the CVs which you return as they depart towards the warehouse.

“Shall we head back too?” You ask Nakajima.

“Good idea,” she nods. The two of you head down the observation tower and back to the automotive club’s truck.

It takes a second to start it, but soon you’re on the move. You make it back to the warehouse shortly after the Tankathlon team and you’re followed closely by the main team coming back from training.

>Eat lunch with the council

After lessons, you head to the council office. You knock and as usual wait for the ‘enter’ to come through.

It’s a familiar sight: Yuzu working, Momo ‘working’, and Anzu petting Otto.

“Hey guys,” you say as you take a seat at Yuzu’s desk. “How are things?”

“Going well,” Anzu drawls. “Lots of paperwork to do though.”

“I know the deal,” you sigh. “We’ll get to it.”

“Excellent!” She chirps. You share a look with Yuzu, then with a crack of the knuckles, get to work.

It’s not hard work, but it’s long. You and Yuzu blaze through the pile up. You’re nowhere near close to finished - the pile up is almost a week large, but you get through a lot.

“Good job!” Anzu cheers as you finish. “I have a present for you guys!” She goes for something under her desk then pulls out a box. “Lunch!”

It tastes really good.

Evening Practice
>Tell Miho what you’ve learnt about Gilbert
>Work with Azusa on her plan for the match
>Write-in

Evening Free time
>Call Darjeeling about Rosehip
>Chill with Yuzu
>Pester Instructor Nishizumi about the case
>write-in
>>
>>4652344
>>Tell Miho what you’ve learnt about Gilbert
>>Work with Azusa on her plan for the match
Leader meeting

>Call Darjeeling about Rosehip
>>
Hmm, so Gilbert uses hand-me-downs and was taken over by Saunders.

I’m betting M5s and their variants
>>
>>4652420
+1

>>4652344
I know at least the initial stages are only 5 tanks, but does the tankathlon ever get up to more than that? If it does, we may need to order some new ones in advance.
>>
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>>4652344

>Tell Miho what you’ve learnt about Gilbert
>Work with Azusa on her plan for the match

That evening when you arrive at the warehouse, you make a beeline for the Tankettes. Given her match is tomorrow, you don’t really expect Azusa to be anywhere else. She’s there, helping clean the tanks.

“Dirty work, huh?” You ask as you approach.

“Sure is!” Azusa replies. She spins around and you can see her sports kit is covered in dirt, with smudges across her face. “But it has to be done!”

“Sure does,” you nod as you ruffle her hair. She goes red and mumbles about not being a kid. “You up for a strategy meeting with Commander Nishizumi and myself? We’ll be discussing the Commemorative Cup too.”

“Sure!” She makes to move for the lounge but freezes. “Five minutes to change?”

“Go for it,” you nod. She runs off towards the changing rooms, and five minutes later, on the dot, reappears in her Tankery clothes.

The two of you head for the lounge which looks even more like a bad police drama. Miho’s acquired a corkboard and all the notes have now been pinned to it, red string connecting them. The only one you can really understand are the connections going from the various teams to the picture of the commemorative cup in the middle – you’re not sure what Bokos have to do with Panzer IIIs.

“Uh, Commander?” Azusa begins. Miho spins around to look at the two of you.

“Ah, Fritz, Azusa. What is it?” She smiles.

“We’re here to talk strategy, about the Commemorative Cup and Tankathlon.”

“Sure! Let’s start with Tankathlon since that’s tomorrow.” You and Azusa head for the table while Miho goes for an umbrella bin. There are no umbrellas. Instead, she pulls out a cardboard tube and from the tube, a map of Ooarai.

“You’re well prepared,” you observe.

“We’re a little flush with cash right now,” Miho answers. “I think that’s thanks to you.” She unrolls the map and places it on the table. “Alright Azusa, take us through your plan.”

“Uh, right!” She takes a breath before beginning. “So, the people we’re up against, West Kureouji Grona Academy are using Tetrarch light tanks. Those tanks have better guns and penetration than we do, so we have to be closer to knock them out.” She sighs. “They know this, so they chose to start in the open fields to the north.”

“And so what do you plan to do about it?” You ask.

“I want to send the CVs and myself up as bait,” she explains. “Duck team has the only gun guaranteed to penetrate at range, so I want to draw them in and hit them with that. We also need a team name and a Yojimbo.”

“Why and what?” You ask, confused.

“A team name, because the Sensha-Do Federation doesn’t really like Tankathalon, and a Yojimbo is an extra participant, it can be anyone – another tanker or something else entirely.”
>>
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>>4653196

Plan
>Approve of her plan
>Suggest an alternative (Write-in)

Team name
>Not Ooarai Academy
>Killer Rabbits
>Something else (Write-in)

Yojimbo
>“I don’t know who could help you by being a Yojimbo, you’ll just have to figure out how to get around theirs.”
>Something else (Get creative! It can be anything!)

>>4652737
The Commemorative Cup has the five limit, and it applies for every round. For Tankathlon there are no rules about the number of tanks, just 1. They must be under 10 tons 2. don't kill anyone
>>
>>4653197
>Plan
>Approve of her plan
Even if we can think of a better one, it's better for her to be doing this herself and taking responsibility.

>Team Name
>Oarai Academy
Technically different, no this is not a typo

>Yojimbo
>Check the online tank catalogue to see if there are any light tanks that are in good condition available to arrive in time for the match.
If they can't arrive in time for the first match, perhaps they might be here for the others?
>Call Saunders to see if we can buy/rent a light tank
>If all else fails, we have that repair tank, right? Maybe we can get a couple extra AT rifles?
>>
>>4653334

I like this, but I say as Yojimbo we go up in a helicopter and spot for them. It can be anything, right QM?
>>
>>4653339
This is good too, but I'd rather look into getting an extra tank before we do this option.
>>
>>4653197

>Approve her plan

>Name the team Caerbannog (Home of the Hily Grail Killer Rabbit)

>Yojimbo just screams Bob Semple. Find one or build one from scratch.
>>
>>4653358
I like this team name better, so I'll switch my team name vote to this
>>
>>4653339

Sure could, we'll see if any tanks are available for rapid delivery first though

Roll me
>4d100 x 3
to see if there's anything available.

>>4653358
Bob Semples are built from the heart, not a plan
>>
Rolled 68, 13, 20, 82 = 183 (4d100)

>>4653366
I don't think we have anyone crazy enough to operate one properly anyways. /Maybe/ literature club?
>>
Rolled 98, 68, 90, 42 = 298 (4d100)

>>4653366
>>
>>4653366

Someone can roll again if they want.
>>
Rolled 39, 10, 1, 61 = 111 (4d100)

>>4653519
>>
>>4653366

Plans? We don’t need no stinking plans!


And who needs heart when we have GUTS!
>>
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>>4653197

>Approve her plan
>Name the team Caerbannog (Home of the Holy Grail Killer Rabbit)
>Check the online tank catalogue to see if there are any light tanks that are in good condition available to arrive in time for the match.

“I’m fine with your plan,” you nod. “Miho? Your thoughts?”

“It’s a smart way of dealing with your team’s deficiencies,” she smiles at Azusa. “Unfortunately, I can’t think of any team names that might fit.” The three of you are silent for a moment as you consider the question with the utmost care. A good name can make or break a team.

An idea comes to mind.

“How about Caerbannog?” You offer. Azusa’s face instantly lights up.

“You’ve watched The Holy Grail!?” She asks excitedly. It takes her a second to remember what you’re in the middle of.

“Oh, uh, sorry,” she mumbles sheepishly.

“I guess you approve then?” Miho giggles.

“I, uh. Yeah! Caerbannog it is!” Azusa confirms.

“Then that leaves us with the Yojimbo problem,” you say as you turn back to the map of Ooarai. “Perhaps we can check the Panzer Market? They might have something we could use?”

“The computer in the theatre room is logged into Ooarai’s account,” Miho offers. “We can go and have a look?”

The three of you head out of the briefing room, and into the theatre. Miho heads to the computer at the front, while you and Azusa make yourself comfortable. A moment later, the projector is running, and you can see the Panzer Market webpage.

Miho enters the search criteria and your options rapidly diminish. The most drastic cut is when you enter the need for it tomorrow.

“Well, we don’t have too many options,” Miho frowns. “Only two that could be in Ooarai by tomorrow.”

“And even then, they’re expensive,” you frown. “Almost double what they’d normally cost.”

On-screen there are two tanks left, a Harry Hopkins Light tank and a T-60.

“Are they even usable?” Azusa asks.

“Important question,” you murmur. Miho clicks on in turn. The T-60’s in pretty good shape, a day with the automotive club would see it ready for action. You’d have to rush them on Friday morning, but it’s doable. The Harry Hopkins is almost factory new, and more expensive for it.

>44 credits, T-60, good condition (2 days)
>40 credits, 35 credits, Light Tank Mark VIII, perfect condition

>Try to convince Anzu to buy one
>Float the idea of someone doing recon from a helicopter
>Try another approach – (Call Saunders, write-in)
>>
>>4653682
>Call Saunders to see if they'd be willing to sell/rent us a light vehicle.
>Afterwards, have a group discussion to compare the options.

Both of these light tanks look fine, but I imagine Saunders would probably give us a better deal, especially considering our already established relationship.
>>
>>4653697
+1
We could also ask Erika to see if Rosehip is interested. St. Gloriana's is sure to have a Tetrarch. If we do some research on the opposition, we might be able to match their paint and cause some confusion. Barring that, I think the helicopter is a good idea. Bonus points for a big NEWS decal to deflect suspicion.
>>
>>4653697
>>4653752

+1

Though as far as I know, Rosehip’s on a tankathlon team in the manga this stuff comes from
>>
>>4653682
>Float the idea of someone doing recon from a helicopter
>>
>>4653808
That wouldn't stop her from being the yojimbo in this match.
>>
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>>4653682

>Call Saunders to see if they'd be willing to sell/rent us a light vehicle.
>Afterwards, have a group discussion to compare the options.

“How about I call Saunders?” You offer. “They like us and knowing their arsenal, they might be able to lend us something?”

“I hope they have something,” Azusa murmurs. When you look towards her, she elaborates. “They had to recall some of their lend-lease tanks to participate.”

“Ah, that’s a shame,” you sigh. “Can’t hurt to try though, right?”

“No, it can’t.” She agrees.

You pull out your phone and dial Kay’s number. It takes a moment to get through to her, but she answers enthusiastically.

“Hey! It’s Kay! You doin’ O’Kay!?”

“I’m doing fine Kay,” you laugh. “How are you doing?”

“We’re good!” She answers. You make small talk for a few minutes. Layla also makes an appearance, quickly asking how Erika’s doing before leaving again.

“So, Kay. You guys happen to have any light tanks lying about? Preferably ones that weigh less than ten tons?”

“Less than ten? Oh! I get it! You guys are doing Tankathlon, aren’t you!?”

“We sure are,” you confirm. “You guys are too, right?”

“Technically, Saunders University High School has condemned Tankathlon as unsafe,” she begins. “However, Flying Tankers Volunteer Group are participating, who happen to be using all of Saunders’ light tanks.”

“So, you don’t have anything?” You ask.

“We had to ask for a couple of tanks back,” she admits. “We’re flat outta light tanks.”

“Do you have anything at all?”

Kay inhales and sighs.

“Gimme a minute, O’kay?” She asks before putting you on hold.

It’s a good ten minutes before she gets back to you.

“Hey! Fritz! You still here?” She asks.

“I am, what’s up?”

“Ok, we don’t have much, but we have an M2, but it doesn’t have a gun and a T1E6. We’d be happy to deliver either to you tomorrow morning.”

“How much for them?”

“We’ll lend one to you, but we’ll need it back once you’re done with it.”

“Alright, you mind if I go talk to the team about it?”

“Sure thing! Take your time!”

With that, you cut the call and turn to Miho and Azusa who had been listening in to the conversation.

>“We can grab an AT gun from a shop on land and fit it to the M2.”
>“An extra tank in that T1E6 might be useful.”
>“I say we beg Anzu for another tank (which?)
>“The helicopter and knowing where they are will be most useful.”
>Write-in (Rosehip option/anything else you can think of)
>>
>>4653941
>“An extra tank in that T1E6 might be useful.”
>>
>>4653941
>>“The helicopter and knowing where they are will be most useful.”
>>Write-in (Rosehip option)
If we Rosehip can't make it, the copter would even the odds as much as another tank.
>>
>>4653941

We seem to have a tie.

I'll roll in the morning if there's no tiebreaker.

Thanks for playing tonight.
>>
Rolled 1 (1d2)

>>4654179
>>4653947 = 1

>>4653977 = 2
>>
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>>4653941

>“An extra tank in that T1E6 might be useful.”

“That’s certainly the safe choice,” Miho nods as you say it. “That’s just our opinion though. Azusa?”

“Oh, I can decide?” She asks.

“It’s your match,” you shrug. You can see her considering it for a moment, but she nods and smiles.

“We’ll take it, it’s not the best tank in the world, but another tank is another tank, isn’t it?”

“Sure is,” you nod. “I’ll give Kay a call, but we’ll also need people to crew it. We also need to figure out how it works in a couple of hours when it arrives.

“Don’t worry, you can leave that to me!” Azusa promises. “The rest of Rabbit team wanted to take part anyway.”

“And training?” You ask.

“We’ll figure it out,” Azusa promises. “Trust me.”

You look to Miho.

“Well, you’ve given us no reason not to trust you,” she laughs. “Why don’t you make the call, Fritz?”

“Sure thing.” It’s a quick job to call Kay and ask for the T1 to be delivered. With a promise from the Saunders Airlift Division to get it to Ooarai for you tomorrow.

With that sorted and it getting late, you begin to disperse. The rest of the Sensha-Do team has already left.

>Call Darjeeling about Rosehip

When you get back to Werewolf team’s apartment block, you head straight up to yours. Erika thankfully hasn’t come along making this easier than if you’d have needed to kick her out.

You dial Darjeeling’s number and a second later, she picks up the phone.

“Fritz, what a pleasant surprise,” Darjeeling begins. “I wasn’t expecting you to call, to what do I owe the pleasure.”

>“You know by any chance if Rosehip’s gay?”
>“I’ve been thinking about how well Erika and Rosehip get along.”
“Let’s say hypothetically, that I had a sister. And let’s say hypothetically, you had a subordinate named Redhip. Do you think they’d start dating?”
>Write-in
>>
>>4654979
>“Let’s say hypothetically, that I had a sister. And let’s say hypothetically, you had a subordinate named Redhip. Do you think they’d start dating?”
>>
>>4654979
>“Let’s say hypothetically, that I had a sister. And let’s say hypothetically, you had a subordinate named Redhip. Do you think they’d start dating?”
>>
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>>4654979

>“Let’s say hypothetically, that I had a sister. And let’s say hypothetically, you had a subordinate named Redhip. Do you think they’d start dating?”

“If you hypothetically had a sister?” Darjeeling asks. You can hear the confusion in her voice. “And I don’t have any- ah!” She makes a sound of understanding.

“Well, do you think it’s possible?” You ask.

“Hmm,” you can hear her thinking over the question. It takes a moment, but she quickly begins to speak again. “I think, that if – hypothetically – they were good friends, and that, hypothetically, they spent a lot of time together then all it would take is one to tell the other what they feel and the rest will sort itself out.”

“Do you think it’s that simple?” You ask. “It sounds like it could horribly wrong.”

“It could,” she acknowledges. “It could turn out that Rose- sorry, Redhip doesn’t care for your sister in that way and she’ll lose a close friend. It all depends on whether she’s willing to take the risk. I don’t think it’s much of a risk, to be frank, but the risk is still there.”

“You think she’ll say yes?”

“I think that the only way to know for sure is to ask her,” Darjeeling says. “Though that would give the game away to dear Redhip, wouldn’t it?”

“Probably,” you sigh. “Alright, thanks for letting me know, Darjeeling.”

“Any time, Fritz.”

With that, you cut the call. It’s not as straightforward an answer as you would’ve liked, but it’s better than nothing. At least Darjeeling who knows Rosehip better than you thinks it’d be likely.

Morning Practice
>Help Azusa with moving tanks to Ooarai
>Wait for the tank drop then help the rabbits learn to use it
>Leave those tasks to Miho and handle morning practice
>Write-in
>>
>>4655154
>Help Azusa with moving tanks to Ooarai
Azusa said to leave learning the tank to her, so at least we shouldn't pick the second option.
>>
>>4655154
>Help the garupan leader
>>
>>4655154
>>Help Azusa with moving tanks to Ooarai
>>
File: SaundersAirlift.png (386 KB, 960x408)
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>>4655154

>Help Azusa with moving tanks to Ooarai

Friday 15th September (Day 157)

Your morning is a very normal one. It begins with shooing Otto off you, the cat complaining loudly as you do. He shuts up when you throw a treat to him. After taking a minute to get changed and eating a bowl of cereal you head off towards the tankery warehouse.

You arrive a few minutes later, the tank transporter is there, as is Azusa and the tankathlon team. You approach Azusa who’s struggling with a clipboard.

“Commander!” She greets you as you approach. “Thank god you’re here!”

“Something the matter?” You ask.

“Ah, he, he… just a little bit,” she hands you the clipboard and explains. “I thought that you only had to get the tank onto the transporter and off it.”

“But you forgot about the paperwork,” you summarise.

“I didn’t know there was paperwork!” She complains.

“Well no worries,” you say, supressing a laugh at her distress. “We can sit in the cab and go through it while the others load the tanks up.”

“Right! Thanks, Commander!” The two of you hop in and get to work as the others go about loading. You’re not particularly familiar with the forms in question but your experience with paperwork makes it relatively easy.

The rest of the team loads up and a few moments later, you’re on the way into Ooarai. The journey is short, only necessary to preserve the tanks from too much wear and tear. The tanks are set down on the beach, opposite the chosen starting point of West Kureouji Grona Academy. It’s then that your phone rings.

“Hey! It’s Kay!” Kay shouts into the headset. “We’re approaching Ooarai now, where do you want the tank?”

“We’re on the beach,” you answer.

“The eastern one or the south one!?” Kay shouts back. You take a second to consult Azusa.

“East!”

“Sure thing! Keep your heads down!”

A few moments later, the Saunders Super Galaxy comes into view. The lot of you watch as it swoops in low over the beach and drops the T1 before rapidly climbing again. They depart as quickly as they arrived, waggling their wings as they leave.

“Thanks Kay!” You shout into the phone.

“No problem!” She shouts back before cutting the call.

>Go see if you can get a look at West Kureouji’s team [Stay as Fritz till the match]
>Investigate the T1 and get to training [Switch to Azusa from here]
>Write-in
>>
>>4655348
>Investigate the T1 and get to training [Switch to Azusa from here]
>>
>>4655348

>Go see if you can get a look at West Kureouji’s team
>>
>>4655348
>>Investigate the T1 and get to training [Switch to Azusa from here]
>>
>>4655348
>Go see if you can get a look at West Kureouji’s team [Stay as Fritz till the match]
>>
>>4655348
>Go see if you can get a look at West Kureouji’s team [Stay as Fritz till the match] =1
>Investigate the T1 and get to training [Switch to Azusa from here] =2
>>
Rolled 1 (1d2)

>>4655526
>>
File: The imposter is sus.png (223 KB, 354x536)
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>>4655348

>Go see if you can get a look at West Kureouji’s team [Stay as Fritz till the match]

You observe for a while as Azusa examines the T1. It starts off slow, figuring out how to even open the hatches takes a dangerously long time. It starts to speed up when Aya finds a guide online. You have to remind her that despite what people are saying, taking off your clothes doesn’t help with driving tanks.

After that, it starts to pick up speed. They’re able to get the engine started and gently begin doing laps of the beach. They soon start to pick up speed, and Azusa assures you again that she can handle it. You trust her judgement, so wave goodbye and begin to make your way across town.

It’s an easy trip thanks to Ooarai’s public transport. You note with no small amount of pride that Tankery is starting to have more of a presence in the city. Posters using the material from the calendars you did a while back, as well as new material that Anzu probably got done without telling you. Several people even recognise you, though that’s to be expected given the finals of the National High-School Tournament was televised.

You soon make it to the fields out west and thanks to a kind farmer all the way to West Kureouji’s starting point. You examine their tanks. Four Tetrarchs with Little John adaptors. By themselves, they’d be hard to deal with but with those they can slice through the tanks, Azusa has at her disposal. Then, a woman pops out the top of one of the tanks.

“Darjeeling?” The name spills out of your mouth based as you see the girl.

“Alas, no. Though I may try, I’ll never be as great as Miss Darjeeling. I am Kilimanjaro, commander of West Kureouji Grona Academy.” The girl says as she climbs out of the tank. Her uniform is the exact same as well, from the jacket to the boots. You do see some differences though, hair drills, and slightly shorter hair.

>“Why do you look like Darjeeling?”
>“Fritz Hermann, Vice-Commander of Ooarai Academy.”
>“Fritz Hermann, give my Kouhai a good fight, okay?”
>Write-in
>>
>>4655603
>“Fritz Hermann, Vice-Commander of Ooarai Academy.”
>"Give my Kouhai a good fight, okay?”
>>
>>4655608
+1
>>
File: Assam_Look-alike.png (223 KB, 418x398)
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>>4655603

>“Fritz Hermann, Vice-Commander of Ooarai Academy.”

“Oh! So that makes you the Commander of the opposing team?” She asks. “I know Tankathlon has no rules, but isn’t this a rather brazen form of reconnaissance?”

“I’m not fighting you,” you shrug. “My subordinate is in charge of the Ooarai’s Tankathlon team – or Caerbannog I suppose. I was just curious what they’d be up against.”

“And what do you think? Of us?” She says.

“Well, I’ve not seen you fight, so I couldn’t say,” you shrug. “You’ve picked your tanks well at the very least, good choices for Tankathlon.”

“Thank you!” She beams at your comment. “I thought to about what Miss Darjeeling would do and picked accordingly.”

“I take it you’re a big fan then.”

“Yes! I am! I was awestruck by the graceful and elegant demeanour she fought with and when given a chance I reformed West Kureouji’s Sensha-Do team along St. Gloriana lines.”

“Well, how did it go?”

“Well, for the most part,” she says with a smile. “We’ve lost our fair share of matches but so has St. Gloriana.”

“Well, I’m glad for you.” You check your watch, it’s getting close to match time.

>"Give my Kouhai a good fight, okay?”

“Yes! I will!” She promises. “And I hope she’ll do the same in return!”

“I have no doubt that she’ll try her hardest.”

“Well, that’s all I can ask of someone, no?”

After saying goodbye, you depart from West Kureouji’s camp. You make your way back into the city. There’s not long left till the match.

>Find somewhere nice and high up to watch
>Head back to Azusa and see how training went
>Head back to Ooarai to watch with the others on the big screen
>Write-in
>>
>>4655768
>Head back to Azusa and see how training went and wish Azusa good luck
>Find somewhere nice and high up to watch
>>
>>4655781
+1
>>
File: Tankathlon 1.png (472 KB, 815x816)
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>>4655768

>Head back to Azusa and see how training went and wish Azusa good luck
>Find somewhere nice and high up to watch

You decide to head back to Caerbannog first, to see how it’s going. Ooarai’s buses once again come in clutch, letting you quickly make your way back to the beach. When you arrive, you’re happy to see the T1 moving confidently on the sand. It’s nowhere near as fast as the CVs or the Panzer II but it has a 37mm gun and should be perfect for keeping up Duck team’s Type-89.

“I see it’s going well,” you observe as move to stand next to Azusa.

“It is!” She says. “We had to put Saki as the loader because uh, she wouldn’t be much good at anything else.”

“So someone is gunner and commander?” You ask.

“Yes! Ayumi is! And Yuuki is driving!”

“Well, it seems you have it under control,” you say. “Do you know a good, high spot I can watch from?”

“Yes! The High-Point Café! Head to the town centre! There are signs for it everywhere!”

“Well, I’ll leave it to you then,” you say as you pat her head. “Good luck.”

“And me!” Aya complains, sliding up next to Azusa. You comply and pat her head.

“And me!” Yuuki slides into line. You have to go through all six rabbits, your sister, and Yukari before you can escape.

--

You watch as Commander Hermann leaves for the café. You don’t have long till the match begins.

“Uh, everyone!” You begin. “Let’s mount up!”

“Sure thing, boss,” Erika grunts as she climbs into her CV. Your other teammates also climb into their tanks and quickly start their engines.

There’s no announcer – just an agreement the match begins as soon as it hits the hour. You watch the clock tick down. At two minutes you begin to give orders.

CVs
>Send the CVs on a wide flank to try spot them (Blue)
>Send them straight forward to try bait out fire (Yellow)
>Write-in

Main force
>Move your tanks as far forward as they can be while remaining unspotted (Green)
>Go around wide (Purple)
>Write-in

>Roll 1d20 Bo3

(Last post for the night, thanks for playing)
>>
>>4655984
>Roll 1d20 Bo3

Should be 4d20
>>
Rolled 2 (1d20)

>>4655984
>Send the CVs on a wide flank to try spot them (Blue)
>Move your tanks as far forward as they can be while remaining unspotted (Green)
Remember, we're trying to bait them into close quarters, but we need to be in position for that first.
>>
Rolled 16, 12, 6 = 34 (3d20)

>>4656026
other d20's
>>
Rolled 18, 18, 19, 16 = 71 (4d20)

>>4655984
>>Send the CVs on a wide flank to try spot them (Blue)
>Move your tanks as far forward as they can be while remaining unspotted (Green)
>>
>>4655984

Someone can roll again. I'll roll in a little bit if not.
>>
Rolled 5, 2, 3, 7 = 17 (4d20)

>>4656610
>>
Rolled 14, 6, 11, 17, 3, 17, 12, 13, 19, 18, 8, 6 = 144 (12d20)

>>4655984
>>
>>4656686

Oops, I forgot about Duck team, could I get a 3d20 please
>>
Rolled 18, 2, 2 = 22 (3d20)

>>4656694
>>
File: Tankathlon 2.png (433 KB, 818x815)
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>>4655984

2, 2, 3, 6 vs 3, 6, 8, 6

>Send the CVs on a wide flank to try spot them (Blue)
>Move your tanks as far forward as they can be while remaining unspotted (Green)

Pz. II – 2
Duck Team – 2
CV (Erika) – 2
CV (Yukari) – 3
T1E6 – 6

“Alright! Erika! Take Yukari and head South-West!” You order. “Try to flank and spot the enemy force!”

“Aye, aye, captain!” Erika laughs. “Akiyama! Let’s roll!” Erika doesn’t wait for the hour or Yukari’s confirmation to shoot off. You consider stopping them, but with only a couple of seconds to go there’s no point. “The rest of us will head straight towards the enemy and try to find a concealed position to attack from!”

“Aye, Commander!” Noriko confirms. It feels a bit weird, to be called Commander but you push that feeling to the side as it strikes the hour.

“Panzer Vor!” You order. The three of you set off. You quickly climb off the beach and onto the road.

You’re immediately struck by the difference between Tankathlon and Sensha-Do. Tankathlon, being an unofficial event, means there’s no requirement for people to clear the streets. The Ooarai city council’s done their best, but people still line the streets. It’s thankfully mostly free of cars – you’d rather not be responsible for mass property damage.

As you approach the motorway, Erika’s voice crackles in your ear.

“Hey! Sawa!” She begins. “Me and Akiyama can’t move.”

“Why not?” You ask.

“We’re stuck in a car park – there’s a drone floating about nearby. I’d bet they’re trying to find us.”

“How do you know it’s their drone?”

“Cos, I asked a townie,” she replies. “Helpful guy, all it cost was a picture.”

>Have them divert up through the streets, it’ll take time, but they probably won’t be spotted (Green)
>Tell them to continue on the main road, they’ll be spotted but speed is their cover, not stealth (Yellow)

>Roll 5d20 Bo3
>>
Rolled 20, 2, 7, 19, 4 = 52 (5d20)

>>4656716
>Have them divert up through the streets, it’ll take time, but they probably won’t be spotted (Green)
We anticipate them camping in the open anyways, and if they're moving forward into the urban area, that's only better for us. Better to keep out of their vision.
>>
Rolled 4, 1, 4, 12, 8 = 29 (5d20)

>>4656716
>>Have them divert up through the streets, it’ll take time, but they probably won’t be spotted (Green)
>>
>>4656724
>>4656921

One of you can roll again if you want
>>
Rolled 13, 14, 13, 18 = 58 (4d20)

>>4656936
>>
Rolled 15, 5, 20, 19, 18 = 77 (5d20)

>>4656936

Since

>>4656939
Forgot a die
>>
>>4656950

(Oops, just take the first one or something)
>>
Rolled 10, 19, 15, 8, 6, 15, 2, 1, 10, 5, 15, 13 = 119 (12d20)

>>4656939
>>4656950

Thanks, I also need a reroll for the 20

Rolling for them.
>>
Rolled 9 (1d20)

>>4656956
>>
Rolled 1 (1d20)

>>4656956
>>
File: Tankathlon 3.png (401 KB, 761x760)
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>>4656716

4, 1, 4, 12, 8 vs 6, 5, 2, 1

Pz. II – 4
CV (Erika) – 1
CV (Yukari) – 4
Duck Team – 12
T1E6 – 8

>Have them divert up through the streets, it’ll take time, but they probably won’t be spotted (Green)

“Head through the streets!” You order them after a moment’s consideration. “It only helps us if they keep coming closer so stay hidden.”

“Good thing these tanks are small,” Yukari muses. “Hiding normal-sized ones would be very difficult!”

“These ones also move a lot faster!” Erika laughs. “Drive!”

The radios cut as the two get moving. With only two people in the tank, it's hard to use it while driving. You and the main force continue your journey towards your chosen concealed position. There’s a couple of cars you have to navigate around and crowds that get way too close to be safe, but you manage to make it to the park you’ve chosen to position yourself at without being spotted or running anyone over.

“How’s it going?” You ask into the radio. You don’t get a reply for a good minute, but Yukari soon gets back to you.

“We are about to cross the bridge!” She reports. “We’ll let you know what we find!”

>“Go for it.” Let them cross and wait for their intel. (Purple)
>“Why don’t you hold fire for a moment.” Go do some recon on foot, Tankathlon has no rules so it isn’t against any.
>Write-in

>Roll 5d20 Bo3
>>
Rolled 6, 13, 5, 12, 15 = 51 (5d20)

>>4657005
>“Go for it.” Let them cross and wait for their intel. (Purple)
Better not to leave the tanks imo.
>>
>>4657005
>>“Go for it.” Let them cross and wait for their intel. (Purple)
>>
Rolled 11, 9, 12, 7, 3 = 42 (5d20)

>>4657214
>>
>>4657005
>>4657019
>>4657214

Someone can roll again.
>>
Rolled 19, 5, 14, 5, 13 = 56 (5d20)

>>4657236
>>
Rolled 15, 17, 11, 9, 10, 4, 13, 8, 16, 7, 8, 6 = 124 (12d20)

>>4657236
>>
File: Tankathlon 4.png (314 KB, 761x760)
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>>4657005

6, 5, 5, 5, 3 vs 10, 4, 8, 6

Pz. II – 6
CV (Erika) – 5
CV (Yukari) – 5
Duck Team – 5
T1E6 – 3

>“Go for it.” Let them cross and wait for their intel. (Purple)

“We’ll let you know what we find!” Erika whoops. “Onwards!”

You wait.

“Sandwich?” Aya asks you from below.

“Huh? Uh sure!” You take the sandwich from her and take a bite. Cheese. “Why did you have a sandwich?”

“Why not?” She counters. “There’s no time limit for the match, so who knows how long we could be here?”

“We’ve been here less than an hour, Aya…”

“Really? That little time?” She gawks.

“Yeah, you should probably ration any supplies a little better…”

“You’re right, Azusa!” Aya nods furiously. “That’s why you’re the commander!”

“Yeah! I wish I was as smart as you!” Karina crows. You have to hold in a sigh. It’s not that extraordinary, right?

Crack

A shot’s fired.

“We found em!” As soon as Erika’s voice comes over the radio, you’re instantly paying attention.

“Where and how many!?” You ask immediately.

“The edge of the forested area ahead of us and no idea!” She shoots back. “At least one!”

You check the map, the position of the tank they’ve encountered is further south than you expected. You also have no idea where the other three tanks are.

“Just give me the order, Azusa, I’ll tear through them!” Erika interrupts your train of thought. “We got ‘em by the balls!”

“They probably don’t even have balls…” you hear her driver grumble, getting a laugh from Aya.

>“It’s time for some recon in force!” Order them to engage the enemy and find out how many are watching south. (Purple)
>“Stay safe please!” Order them to bypass the Tetrarch and scout the rest of the fields. (Blue)
>Write-in

Your group
>Stay where you are for now
>Push to flank the southern enemy tank/tanks (yellow)
>Write-in

>Roll 5d20
>>
Rolled 20, 19, 14, 9, 13 = 75 (5d20)

>>4657272

>It's time for some recon in force!
>Stay where you are for now.
>>
Rolled 3, 8, 8, 18, 2 = 39 (5d20)

>>4657272
>“It’s time for some recon in force!” Order them to engage the enemy and find out how many are watching south. (Purple)
>Push to flank the southern enemy tank/tanks, but only with one tank (yellow)
Initiate the bait, and fall back across the bridge when they send reinforcements.
>>
Rolled 9, 5, 14, 9, 1 = 38 (5d20)

>>4657667
+1
>>
Rolled 1, 9, 8, 6, 18, 17, 2, 11, 7, 16, 5, 11 = 111 (12d20)

>>4657272
>>
Rolled 20 (1d20)

>>4657513

Reckon this 20 needs a reroll, right?
>>
>>4657972

No more rerolling for you
>>
Rolled 6, 5, 3 = 14 (3d20)

>>4657972

It did, thank you, shame about the result.

Sorry about the delay, had a doctor's appointment. Update will be out in a little bit.
>>
File: Tankathlon 5.png (328 KB, 757x757)
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>>4657272

20, 5, 8, 9, 1 vs 1, 9, 2, 6

Pz. II – 20
CV (Erika) – 5
CV (Yukari) – 8
Duck Team – 9
T1E6 – 1

Enemy tank shooting at Erika rolled 3 dc 5 – 1 – 2 = 2 = miss

>“It’s time for some recon in force!” Order them to engage the enemy and find out how many are watching south. (Purple)

“Are you telling us to go in?” Erika asks.

“I’m telling you to go in,” you confirm. “Find out how many are there and report back to me.”

“We’ll find out everything!” Erika promises. You hear a whoop of joy, before the line cuts.

“She’s certainly excited, isn’t she?” Aya laughs.

“She has guts!” Noriko chips in. You’re not sure what that means.

>Push to flank the southern enemy tank/tanks, but only with one tank (yellow)

Crack

Another shot is fired. There’s no indication of what’s happening for a moment before Yukari comes on onto the radio.

“The Tetrarch took a shoot at us and is now retreating north!” She says.

“Right! I’m sending in another tank!” You reply. “Karina! Let’s-“

Your engine cuts.

“Oops, stalled it,” she laughs. “Give me a minute.”

Since you can’t move and you need Duck team’s gun to do any damage, it’s down to the other half of Rabbit team to be the bait.

“Ayumi!” You say. “Move forward to flank the fleeing Tetrarch!”

“We’re moving!” It takes a moment, and it’s more awkward than you would’ve liked, but they’re soon on an intercept course for the enemy Tetrarch.

You watch her go. There’s no sign of the enemy, and the Tetrarch is continuing north. The CVs will probably be able to open fire soon, as will the T1E6.

>Let them continue the pursuit to guarentee a shot (Blue)
>Tell them to stop and open fire (Purple)
>Write-in

>Roll 5d20 Bo3
>>
Rolled 19, 4, 12, 16, 17 = 68 (5d20)

>>4658054
>Let them continue the pursuit to guarentee a shot (Blue)
>>
>>4658054
>>Let them continue the pursuit to guarentee a shot (Blue)
>>
Rolled 17, 12, 2, 8, 4 = 43 (5d20)

>>
>>4658075
>>4658173

Someone can roll again if they want.
>>
Rolled 18 (1d20)

>>4658184
>>
Rolled 12, 19, 20, 4, 7 = 62 (5d20)

>>4658184
>>
Rolled 20, 19, 8, 9 = 56 (4d20)

>>4658184

Rolling for them

>>4658198
Could use a reroll for this 20
>>
Rolled 9 (1d20)

>>4658201

Hopefully it goes better this time...
>>
Rolled 19, 4, 13, 14, 10, 20, 11, 4 = 95 (8d20)

>>4658201

forgot the other die.
>>
Rolled 20, 18 = 38 (2d20)

>>4658211
>>
File: Tankathlon 6.png (277 KB, 761x761)
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>>4658054

12, 4, 2, 4, 4 vs 20, 4, 8, 4

Pz. II – 12
CV (Erika) – 4
CV (Yukari) – 2
Duck Team – 4
T1E6 – 4

>Let them continue the pursuit to guarentee a shot (Blue)

“Keep chasing them!” You order. “Don’t stop till you can nail them!”

“Copy that, we’ll chase them down!” Erika shouts back. You can’t see what’s going on from where you are, but you can easily hear the roar of the CVs engines chasing the Tetrarch. It continues like that for a good couple minutes until you hear a loud bang.

“Erika! Yukari!” You call out immediately. “Are you alright!?"

Suddenly, Erika bursts out laughing.

“Uh, Erika?” You ask. “What’s happened? Is everyone okay?”

“The Tetrarch messed up a gear shift and stalled,” Yukari reports. You can hear her struggling to contain a giggle too. “Erika’s moving to destroy it before it can restart the engine and continue running.”

“Uh, yeah! Good idea!” You reply. With that tank taken care of, it’d put you at five tanks to three, helping tip the balance in your favour. There’s little chance it’s going to escape given the CVs are faster and closing in.

“Uh, Azusa?” Ayumi begins. “There are more tanks in the woods… I don’t think this tank can move fast enough to escape.”

“How many?” You shoot back.

“At least two!” You can hear her starting to panic – Ayumi isn’t as used to the burden of command as you are. “Azusa what should I do!?”

You take a second to consider. You could tell them to run, but Yuuki isn’t an expert driver and she’s in a new tank which could go horribly wrong. Ayumi, on the other hand, is a decent gunner, though whether she’ll get a chance to fire or not is up in the air.

>“Calm down and get moving, you’re harder to hit that way.”
>“Sit tight and fire back! You might take one out!”
>Write-in

You and Duck Team
>Move in! You know where they are now! (Blue)
>Wait for them to expose themselves further! Sacrificing the T1 is worth it.
>Write-in

>Roll 10d20 Bo3 (Movement/Awareness + Shooting)
>>
Rolled 2, 1, 9, 9, 18, 11, 6, 8, 5, 2 = 71 (10d20)

>>4658242
>“Sit tight and fire back! You might take one out!”
>Move in! You know where they are now! (Blue)
>All tanks that can, button enemy tanks with MG's
>CVs to finish off that one Tetrarch and charge through the others, causing confusion and getting on their rear armor
They're in close quarters now, no reason to sit back and wait when we already have tanks engaged.
>>
Rolled 13, 9, 5, 10, 3, 15, 1, 8, 15, 14 = 93 (10d20)

>>4658250
+1
>>
Rolled 12, 16, 1, 10, 4, 4, 19, 7, 11, 16 = 100 (10d20)

>>4658250
+1
>>
Rolled 7, 8, 20, 13, 17, 19, 9, 13, 13, 6, 7, 8 = 140 (12d20)

>>4658242

Their movement
>>
Rolled 7, 5, 1, 2, 12, 14, 7, 19, 8, 2, 2, 13 = 92 (12d20)

>>4658412

Shootin'
>>
Rolled 9 (1d20)

>>4658412
>>
File: Tankathlon 7.png (270 KB, 759x759)
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>>4658242

2, 1, 1, 9, 3 vs 7, 6, 7, 8

Pz. II – 2, 4 (hit)
CV(Erika) – 1, 1 (hit)
CV(Yukari) – 1, 6 (miss)
Duck Team – 9, 7 (miss)
T1E6 – 3, 8 (miss)

Tetrarchs
7, 7 (miss)
6, 2 (hit)
7, 1 (hit)
8, 2 (hit)

>“Sit tight and fire back! You might take one out!”

“I know you can do it, Ayumi!”

“Really?” She sniffs.

“Really,” you reply. “I know you can do it, Ayumi!”

“Right!” She answers a bit more confidently. “We’ll take them out!”

“That’s the spirit!” You shout back. With Ayumi suitably calmed, you turn your attention back to the match.

>Move in! You know where they are now! (Blue)
>CVs to finish off that one Tetrarch and charge through the others, causing confusion and getting on their rear armor

“Duck team! Let’s move forward!” You order.

“Duck team moving out!” Noriko confirms. “What do you need to win ladies!?”

“GUTS!” They shout, loud enough for you to hear without the radio.

“And what do we have!?”

“GUTS!” Duck team motors forward, faster than you expected them to.

“Karina! After them!” You order.

“Moving out!” She confirms. As you move forward, you get onto the radio.

“How’s it going with that immobilised tank?” You ask.

“It’s dead,” you can hear the grin in Erika’s voice. “Man, I love this gun.”

“Alright! Charge the other Tetrarchs in the trees to your east!”

“Heh, heh, heh. Yes ma’am! Yukari! Let’s roll!”

Seconds later, you can hear the fruits of your labour.

“I see the tanks in the woods! Three of them!” Yukari reports. “Engaging now!”

You cross the bridge and make it to the edge of Ooarai in time to see the results.

Yukari missed her shot, the forest blocking her. So did Ayumi, panicking and firing early.

“On the treeline, Aya!” You shout. Karina knows the drill by now, quickly stopping to allow Aya to fire.

Bang, Bang, Bang, Bang!

She lets loose with the autocannon. A couple shots go wide, but enough hit to knock out one of the Tetrachs.

“You got it Aya! Good job!” You say excitedly. You’re up three tanks on them now. Then they respond.

Two shots, two kills.

Both tanks hit their targets, immobilising both the T1E6 and Yukari’s CV. The T1 was expected – Ayumi hadn’t moved in a while, making her an easy target. Hitting a CV moving at full speed is a different matter, though by skill or luck, they manage it.

>Continue the charge, there’s three of you and two of them (Purple)
>Pull back, they’ve inflicted a lot of casualties but so have you (Yellow)
>Write-in

>Roll 6d20 Bo3
>>
Rolled 1, 18, 12, 10, 17, 6 = 64 (6d20)

>>4658504
>Continue the charge, there’s three of you and two of them (Purple)

no point in pulling out now
>>
Rolled 15, 7, 1, 17, 16, 3 = 59 (6d20)

>>4658504
>>Continue the charge, there’s three of you and two of them (Purple)
>>
Rolled 7, 13, 6, 6, 11, 17 = 60 (6d20)

>>4658504
>>Continue the charge, there’s three of you and two of them (Purple)
>>
Rolled 1, 12, 9, 8, 20, 10, 7, 8, 5, 18, 11, 7 = 116 (12d20)

>>4658504
>>
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>>4658504

>Continue the charge, there’s three of you and two of them (Purple)

“All tanks! Advance!” You order. “We have them right where we want them!”

“You heard her ladies!” Noriko cries. Duck team gives a war cry as they charge forwards.

“Karina! After them!” You order.

“Moving out!” She confirms. You hear the thunk of gear change and you’re quickly moving.

The two of you cover the distance quickly. You see Erika doing the same on the other side of the woods before she disappears into it. You quickly come upon the two remaining Tetrarchs and waste no time getting stuck in.

“All tanks! Open fire!” You order. “Aya! Dead ahead! Tetrarch on the right!” You make sure to say it on the radio, letting Duck team know to aim for the one on the left.

“Firing!” She shouts back. Your autocannon fires away at the Tetrarchs with Duck team’s gun joining in a moment later. Both are hit and immediately you see the white flags raise.

“That’s four!” Aya exclaims.

“Yeah! We got them!” You say into the radio. “Good job everyone!”

Your tanks slowly come to a halt, though you can see Erika’s CV still whizzing around.

>Go talk to the enemy Commander, that’s what Commander Hermann does, right?
>Call Commander Hermann, find out what he thought of it
>Make sure that your teammates that got knocked out are ok
>Write-in
>>
>>4659511

>Go talk to the enemy commander, that’s what Daddy...I mean Commander Herman...does, right?
>>
>>4659511
>Make sure that your teammates that got knocked out are ok
>Go talk to the enemy Commander, that’s what Commander Hermann does, right?
>>
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>>4659511

>Go talk to the enemy Commander, that’s what Commander Hermann does, right?

A cursory glance towards the knocked-out tanks reveals that your teammates are alright. Yukari and Hoshino are laughing as they attempt to roll the CV back onto its tracks, it having been tipped over when it was hit. Ayumi and her half of rabbit team just look glad to be out of their T1E6.

“Karina! I’m going to hop out of the tank!” You inform your driver so she doesn’t accidentally run you over. It’s far easier to climb out of the Panzer II than the M6 or even the M3. Once out, you start walking towards the main group of Tetrarchs.

It’s a short walk. You do a double-take when you see that they’re wearing St. Gloriana uniform – you’d known that West Kureouji took inspiration from St. Gloriana but to copy their uniform? You’re not sure what to make of that.

You soon find yourself face to face with Darjeeling, but not exactly Darjeeling and you can’t really tell the difference, but you know it’s there. The confusion must show as the woman laughs and shakes her head.

“Worry not, I am Kilimanjaro, not Miss Darjeeling,” she says. “This sort of confusion is more common than you think.”

“Somehow, I doubt that,” you mutter under your breath. “Regardless! Thank you for the match!”

“No, thank you,” Kilimanjaro says as she steps off the tank. “You’ve shown me that I still have a way to go till I can match the finesse that Miss Darjeeling fights her battles with.”

>“St. Gloriana lost to us before. Twice. So don’t feel too bad about it.”
>“Darjeeling loves her fans, so I’m sure she doesn’t mind too much that you lost.”
>“Maybe next time?”
>Write-in
>>
>>4659673
>“St. Gloriana lost to us before. Twice. So don’t feel too bad about it.”
>“Darjeeling loves her fans, so I’m sure she doesn’t mind too much that you lost.”
>>
>>4659673

>You’ll get there! Miss Darjeeling would probably enjoy helping out an admirer on the finer points of tankery.
>>
Rolled 1 (1d2)

>>4659679
=1
>>4659692
=2
>>
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>>4659673

>“St. Gloriana lost to us before. Twice. So, don’t feel too bad about it.”

Kilimanjaro takes a moment to consider that before nodding slowly.

“Yes, I suppose they did, didn’t they?” She finally decides. “Though I blame St. Gloriana’s second loss on Pravda! So really, it’s one and a half losses.”

“Eh, heh, heh. Sure?” You reply.

>“Either way, Darjeeling loves her fans, so I’m sure she doesn’t mind too much that you lost.”

“Yes! You can see that from all of her interactions with the public! It’s part of what drew me to her! I hope I’ll get a chance to meet her on Sunday at the Cauldron!”

“Oh, you’re going to be there?” You ask. “Do you know anything about it? I’ve not been told much.”

“To be honest, I know barely any more than you,” she sighs. “All Miss Darjeeling has told anyone is to be there with their tanks, whether they lose or not.”

“Interesting,” you reply. “We weren’t even told that!”

“We only stitched it together by talking to other schools,” she admits. “Miss Darjeeling is keeping the whole thing very secretive for some reason.”

You chat a little longer with Kilimanjaro. She’s nice enough, though the resemblance to Darjeeling remains uncanny. You’re interrupted by a familiar motorcycle with a lone rider. It takes you a second to place it as Fritz’s since he rarely uses it. You notice Erika running over towards it as soon as she notices it.

>Get moving as well! You don’t want to miss out on the headpats.
>Stay calm, Commander Hermann wouldn’t leave without congratulating you.
>Write-in
>>
>>4659987
>Stay calm, Commander Hermann wouldn’t leave without congratulating you.
>But get moving as well
>>
>>4659999
supporting this

>>4659987
>>
>>4659999
+1
How can I not support these digits?
>>
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>>4659987

>Stay calm, Commander Hermann wouldn’t leave without congratulating you.
>But get moving as well

You’re tempted to run over as well, but you stop yourself. Right now, you’re not Azusa Sawa you’re Commander Sawa of Ooar- Caerbannog so you need to keep up appearances to outsiders.

You talk with Kilimanjaro for five more, agonising minutes before she needs to leave to see to the recovery of her tank. The second she’s out of sight you spin on your heels and power walk towards Commander Hermann. He’s chatting to Yukari who’s eagerly retelling the story.

“Speak of the devil,” he says as you approach.

“Huh? Devil?” You murmur. Commander Hermann laughs and shakes his head.

“An English figure of speech,” he replies. “It just means we were talking about your performance.”

“Oh, how did I do?” You ask. You might’ve won, but you did lose a lot of tanks…

“Great.”

“Huh? Really?” You ask.

“Definitely,” he nods. “Your plan was well thought out and well executed, you might have lost half your number, but this isn’t the eastern front, so that’s fine. Good job.”

He emphasises his point with a headpat. You pointedly pretend not to enjoy it as much as you do.

“I’m only a year younger than you,” you complain.

“Would you like me to stop?” He asks.

“N-no,” you admit. That gets a laugh from him and wins you another couple seconds of patting.

Unfortunately, Fritz is forced to stop in order to persuade Erika to put down the AT Rifle. She managed to unbolt it from the tank, getting Hoshino’s ire, and proclaimed it her ‘emotional support weapon’. It takes a lecture on Japanese gun laws and threats of a call home from Fritz to get her to put it down.

“Sorry about that,” Fritz says as he returns. “Erika gets a little… excitable, but you know that already, don’t you?”

“Hehe, yeah…”

“Is there any way I can reward you? This is your first win after all.”

>Ask for a ride on the bike back to Ooarai
>Another shopping trip with Rabbit team this weekend
>Even more headpats
>Write-in
>>
>>4660215
>>Another shopping trip with Rabbit team this weekend
>>
>>4660215
>Ask for a ride on the bike back to Ooarai
>>
>>4660215
>>Ask for a ride on the bike back to Ooarai
>>
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>>4660215

>Ask for a ride on the bike back to Ooarai

“I…” You consider it. You could ask for a shopping trip – you know the entirety of Rabbit team would enjoy it. They were also over half the team. On the other hand, it’s rare Fritz pulls out his bike, and even rarer there’s an opportunity like this.

“I want a ride back!” You decide. “On your bike instead of in the transporter.”

“You don’t fancy being cooped up with the others, huh?” Fritz laughs. “Sure, hope on.”

“But you said I could ride back!” Erika counters, scandalised.

“That was before you started waving around an antitank gun,” Fritz shoots back. You give Erika an apologetic look before speed walking over to the bike. You glance towards the rest of Rabbit team who are enthusiastically giving you a thumbs up. You subtly return it before climbing onto the bike.

“Here,” he hands you a helmet. “Yukari knows enough to handle the clean-up, so we can get moving.”

“We’re going to ditch them?”

“Not ditch,” he quickly clarifies. “Commander stuff.”

“Commander stuff,” you repeat. “Sure, let’s go with that.”

“Good, now hold on tight.” You barely have a second to wrap your arms around Fritz before he guns the throttle. It’s exhilarating, he moves so fast, darting through the traffic. Fritz can’t go too fast – there are laws and lots of cars but the way he moves between the cars is very exciting.

It’s almost a shame when it ends; Fritz has to slow down when he reaches the docks and you’re almost dreading the end when he arrives in front of the warehouse.

“No, five move minutes?” You whine.

“Afraid not,” he laughs. “I didn’t compete, so I have to get back to lessons. Unfortunately, my life isn’t all Sensha-Do just yet.”

“M’kay,” you climb off the tank and hand Fritz the second helmet back. “The ride was great though.”

“I’m glad,” he replies. “You earnt it.”

That gets another blush from you which only worsens when he hugs you.

“I’m proud of you, Azusa. You’ve changed a lot from the girl that ran against St. Gloriana.”

“Yeah…” you manage to answer as he lets go. “Okthankyoubye.” You quickly blurt out a goodbye and make for your apartment.

These choices are for Fritz
Evening Practice
>Look into what’s happening on Sunday
>Make sure the main team’s in proper shape for the Commemorative cup
>Write-in

Evening Free time
>Research one of the smaller schools (Bellwall, Bonple, BC Freedom)
>Pester Instructor Nishizumi about the case
>Hang out with your crew
>See what a group is up to (Anglerfish, Hippo team, etc.)
>Yuzu Sloped Armour Time
>Write-in
>>
>>4660456

>Make sure the main team’s in proper shape for the Commemorative cup

>Research Bellwall, Bonple, and BC Freedom by enlisting the History Club
>>
>>4661141
+1
>>
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>>4660456

You watch Azusa make her escape with a smile. You know exactly why she’s acting the way she is and you’re discreetly aware of the fact that perhaps you shouldn’t be encouraging her. She did a great job though, so spoiling her just this once shouldn’t be to big of a deal.

>Make sure the main team’s in proper shape for the Commemorative cup

That evening, you head into the warehouse and turn your attention back to the main team. While Tankathlon might be the pressing matter, it’s also less important. Azusa’s also shown you can trust her with it so you don’t need to stick your nose in.

You decide to begin with the tanks that have members doing Tankathlon. Anglerfish is doing well, as expected. There’s a bit of complaining from Saori about having to load during training but aside from that, they’re doing fine. The automotive club you know is taking care of their tank given the frequency that they work on it. Even the rest of Erika’s crew are doing well in their maintenance of Hellhound. The only problem is Rabbit’s M6. All six members of Rabbit team have been drafted into Tankathlon, leaving their tank unmaintained. It should still be fine – it’s only been a week, but you’d rather not leave anything to chance. After assembling a crack team of whoever you can coerce from the three Sherman Jumbo teams (excluding Monika, because she’s scary) you manage to do a proper maintenance of it.

>Research Bellwall, Bonple, and BC Freedom by enlisting the History Club

After practice, you quickly approach the history club for help. The four of them agree to help but are quick to point out that they haven’t had dinner yet. You’re able to put two and two together.

>Cook a comfort food from home
>Cook something Japanese, you’ve been meaning to do more Japanese stuff
>Find the biggest slab of meat on the Schoolship and do something with that
>Write-in
>>
>>4661327
>>Cook a comfort food from home
>>
>>4661327

>German comfort food. Give the History Club the wurst.
>>
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>>4661327

>Cook a comfort food from home

You quickly agree to the deal, an hour or so of cooking isn’t much compared to getting all the information you need for the Commemorative cup right there and then. The five of you walk back to Hippo team’s shared house, stopping only to pick up some cooking supplies. Hippo team has a relatively well-stocked, if slightly unused, kitchen, so you happily get to work on making dinner as the four of them begin their research on the academies you’ve never faced before.

Unfortunately, you don’t have a sausage maker in Japan. The local supermarket had decent enough substitutes to homemade ones though and you’re happy to get those cooking. The real star of currywurst though, is the curry. That, you make yourself. You can’t exactly remember the recipe your mother uses but you know most of it so you’re able to estimate the rest and it turns out good.

You serve it with some thick fries, and as far as you’re concerned it turned out pretty good. Hippo team agrees if the way they’re demolishing it is anything to go by.

“So, what have you found?” You ask as you sit down to eat with them.

“Well, Bonple was the easiest to find information on,” Oryou begins. “Their hatred of Pravda is well known, as is their dominance on the Tankathlon scene.”

“And their tanks?”

“Also well documented, they mainly use Polish tanks – like the 7TP or TKS tankettes but word is they’re saving up to buy something a bit bigger which packs more of a punch.”

“Any idea what?” You ask.

Oryou shakes her head. “None, I’m afraid.”

“No matter, what about the other schools?”

“We looked at Bellwall next,” Saemonza begins. “They fought West Kureouji a few weeks ago for a spot in the commemorative cup, they only had four tanks.”

“Which four?”

“A Tiger, a Jagdpanther, an Elefant, and a T-44,” she replies.

“Heavy armaments, but not that many,” you summarise. “And BC Freedom?”

“All we know is that the school was formed from the merger of two,” Erwin sighs. “That and they use French tanks, so it shouldn’t be that big a problem.”

“Well, you can’t find everything on the internet,” you shrug. “Thanks for the help girls.”

“And thank you, for cooking!” Caesar replies.

Saturday 16th September (Day 158)

Work Options (pick 3)
>Assist the Student Council with whatever they’re doing
>Do your day at Henschel for the Month (Takes two work slots)
>Give Azusa a lesson on something tankery related
>See if you can get more information from Darjeeling on ‘The Cauldron’
>Talk to Yukari about reconning one of the schools
>Write-in

Social options (pick 1)
>Sit in on a session of Saori’s love corner
>Go into town with Yuzu
>Meet with a team/person (who)
>Write-in
>>
>>4661407

>Do your day at Henschel
>Talk to Grampa Freddy, see if you can glean any advice from his war stories

>Go into town with Yuzu
>>
>>4661407
>Do your day at Henschel for the Month (Takes two work slots)
>Call people back home in Germany and see if they can look for the L/100

>Go into town with Yuzu
>>
>>4661407
>>Assist the Student Council with whatever they’re doing
>>Do your day at Henschel for the Month (Takes two work slots)
>Go into town with Yuzu
Or just hang with the student council in general.
>>
Rolled 1 (1d3)

>>4661407
>>Talk to Grampa Freddy, see if you can glean any advice from his war stories
=1

>Call people back home in Germany and see if they can look for the L/100
=2

>Do your day at Henschel for the Month (Takes two work slots)
=3
>>
>>4661611

3 is meant to be
>Assist the Student Council with whatever they’re doing

Not
>Do your day at Henschel for the Month (Takes two work slots)
Which is definitely locked in.
>>
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>>4661407

Saturday 16th September (Day 159)

>Do your day at Henschel for the Month

You wake up in an unfamiliar place. It takes you a moment to figure out where. You’re still in the history club’s living room – Erwin broke out the Weird War 2 miniatures which dragged you and the rest of the club into a night of gaming. The history girls are likely around, somewhere, but you see no reason to disturb them, instead sending a text to Caesar thanking them for their hospitality and making your way back to your apartment.

Otto seems rather annoyed at you – he had no chest pillow to sleep on, but a couple neck scratches and breakfast seem to appease him. As you pour a bowl of cereal you send a message to the Werewolf team group chat suggesting you get your monthly work with Henschel done today. There’s the usual moans and groans but no one has anything pressing so it’s set for later today. You send a message to Henschel confirming it which gets you a smiley face wearing sunglasses. You assume that’s a yes.

After assembling the team and borrowing a helicopter, the five of you begin the Journey to Henschel Japan on the mainland. Interestingly you note construction work going on around the heliport. Perhaps something to talk to Anzu about.

It takes just under an hour to reach the facility. You can see the signs of its move to Japan beginning. There are less Panther IIs lined up for you than you’d have expected and the part of the factory they’d been rolling out of before is almost gone.

Like before, the five of you are guided down to the tanks waiting to be inspected. Your crew swarms one of the tanks, examining it for discrepancies but before you can join them you feel a hand on your shoulder.

“Commander Hermann,” he greets you. “Good to see you again.”

“Mr. Henschel, the same,” you nod.

“Congratulations on your win in America, taking the Werewolf brand international, hm?

>“Well, that’s the plan.”
>“I see it more as taking Ooarai international.”
>“Honestly? I just do what my boss tells me to do.”
>Write-in

>Roll 2d100 x3 for your inspection of the tanks
>>
>>4661682
>>“Well, that’s the plan.”
>>
Rolled 15, 69 = 84 (2d100)

>>4661682
>>4661693
And the roll.
>>
Rolled 87, 41 = 128 (2d100)

>>4661682
>“Well, that’s the plan.”
>>
Rolled 84, 39 = 123 (2d100)

>>4661682
>>“Well, that’s the plan.”
>>“I see it more as taking Ooarai international.”
A bit of both
>>
>>4661682

>“Well, that’s the plan.”

“It’s also a bit of taking Ooarai international if you know what I mean.”

“Ah, corporate venture?” He asks.

“Sort of, yeah.” You reply, he nods in understanding.

“Yeah, the board has tried to push a lot of weird stuff on us, I assume it’s the same for you?”

“Eh, the Prez isn’t that bad, I’d prefer it if she kept me in the loop a bit better though.”

“Hah! Don’t we all?” He laughs. “Either way, you’ve done well for yourselves.” He’s interrupted by a phone call. “Excuse me, Commander.”

He turns around and walks away leaving you to help with the tanks.

DC 20 - 1 success

Either Henschel’s tanks have improved, or your crew have gotten sloppy. Given only a couple days ago you were terrorising ninety-nine others in America, you doubt it’s that.

There are little differences - the wiring is different, more modern, though that’s apparently for safety according to a passing engineer. It also has the old V-12 gasoline engine instead of the turbine you’ve been using for the last few months so you have to make a few guesses on that.

Only one tank is truly suspect. You’re not sure how they managed it but they fitted an American 75mm gun from a Sherman of all things. Ruby makes sure to drag the engineer responsible over the coals for that.

The others are fine, and once you sign off on them you note with satisfaction the big paycheque and the bonus for finding an unacceptable tank.

>Talk to Grampa Freddy, see if you can glean any advice from his war stories

With that done, the five of you make your way back to Ooarai. Henschel is happy enough with the results to lend you his helicopter which is far faster than Ooarai’s. You’re back in half an hour. Your crew disperses and you head for the garage to talk to Frederick the Great.

>Ask about fighting big tank destroyers like the Elefant
>Ask about dealing with fast tanks like the 7TP
>Ask about French tanks
>Write-in
>>
>>4661832
>Ask about dealing with fast tanks like the 7TP
I figure we already have the shell skipping for things we can't penetrate, and french tanks is a bit narrow of a category.
>>
>>4661836
+1
>>
>>4661832

>Ask about dealing with the frogs

I kinda just want to see the sheer disdain Grampa Freddy would have for them
>>
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>>4661832

>Ask about dealing with fast tanks like the 7TP

You walk through the garage to Frederick’s spot. He’s parked right next to Werewolf, as usual. You don’t use him as much as you probably should, but between your crew and Miho who’s crewed a Tiger before you keep him in top condition.

It takes a moment to wake him but he’s as grumpy as ever when you do.

“Hey Gramps,” you say as you take a seat on him. If he had eyebrows to raise, they probably would be. You can’t hear Werewolf since you’re not in contact with him but you’re sure he’s laughing at Frederick’s misfortune. Before he can get angry at you, you ambush him with the question.

“Do you know anything about fighting fast tanks? Like a 7TP for example?”

Confusion,questioning. He doesn’t know what one of those is.

“Oh yeah, a little before your time,” you chuckle. “What about a T-26? You fight one of those before? Any tips on dealing with fast, lighter tanks?”

Understanding, acceptance. He understands now. You’re used to the feeling by know and you feel yourself getting thrown into a flashback.

Unfortunately, this time you have less control, though you’re not sure if it’d have made much of a difference given how much of a turkey shoot it seems to be. You do take note of the ammunition used though. Your grandfather is exclusively loading High Explosive Anti-Tank against the attacking T-26s. They stand little chance, all of them exploding like fireworks as the round penetrates.

With the useful information gleaned, you focus your attention on the battle itself. Frederick’s memory places it around a year and a half after he was made and that makes it late 1942 to 1943. It takes your Grandfather glancing down at the map several times to figure it out, but you manage to place it as being in the Caucasus region. You just enjoy it for a while – almost no one alive, and no historian has seen something like this, and you make full use of the spectacle.

Unfortunately, all good things must come to an end, you slowly come out of the flashback as Frederick finishes showing you the relevant bit. He promptly goes silent. Likely still smarting at being called ‘Gramps’.

“Well, thanks for your help,” you say as you hop off him. “I owe you one.”

>Go into town with Yuzu

With that done, you message Yuzu suggesting spending the evening together. She agrees and asks if you have any plans.

>You have a bike and both of you can cook. Mountain top picnic?
>You’re in Ooarai and that same Italian restaurant is nearby. One more time?
>Anzio’s schoolship is nearby thanks to the helicopter. Free food?
>Leave it to her
>>
>>4662355

>Leave it to her, say “What do you feel like tonight?”
>>
>>4662372
+1
>>
>>4662355
>You’re in Ooarai and that same Italian restaurant is nearby. One more time?
No one likes the buck being passed to them on deciding what to eat, it's better to take the initiative here. If she really felt strongly about a place to eat she would tell us.
>>
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>>4662355

>Leave it to her, say “What do you feel like tonight?”

That gets you a frown and thinking emoji combined. You scratch your head over what you did to deserve that as you walk back to your apartment.

‘Somewhere nice on ur bike?’ Is the reply Yuzu gives.

‘Nice view or nice food?’ You respond.

‘Both.’ It’s followed by a link. When you click it, it takes you to the website of a small café garden.

‘???’ She sends afterwards.

‘Looks fine to me.’ You reply. ‘30 mins?’

You get a thumbs up and a kissy face which you assume means yes. With that sorted, you head into your apartment and change. Krupp’s suit is tempting for a moment, but then you remember the hassle of getting it on and settle for a nice shirt and proper trousers. The café isn’t that fancy a place anyway.

About twenty five minutes later, you’re outside Yuzu’s apartment. You breath a sigh of relief when you see her. She’s wearing that cute green sweater with a skirt meaning you’re not underdressed.

“You look very pretty,” that gets you a peck on the helmet. She frowns at the second one when you hand it to her but accepts it and puts it on. A minute later, you’re on the way to the café.

It’s not a long journey, but it’s not a short one either. There’s enough mountain road you can open the throttle slightly but little more. You soon reach the café on the very outskirts of Ibaraki, well past the fields you’re familiar with. After parking the bike and helping Yuzu off, the two of you are guided to a table outside on a wooden deck; one that’s close enough to the flower garden to appreciate them, but far enough away you won’t be bothered by any insects.

You move to grab a menu, but Yuzu stops you.

“Trust me,” she winks. You do, so you let her order and listen in amusement as she very confidently rattles off what sounds like a lot of dishes. The waitress heads back to the kitchen with the order and you turn to Yuzu.

(Pick up to two)
>Ask her what she’s been up to since your return from America.
>Ask her about the future, what she wants to do after university.
>Ask her about the restaurant, has she been here before?
>Write-in

Last post since I was up watching westerns. Thanks for playing.
>>
>>4662797
>Ask her what she’s been up to since your return from America.
>Ask her about the future, what she wants to do after university.
Perhaps we can ask about the restaurant after we get the food?
>>
>>4662797
>>Ask her what she’s been up to since your return from America.
>>Ask her about the future, what she wants to do after university.
>>
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>>4662797

>Ask her what she’s been up to since your return from America.

“So, what have you been doing since we returned from America?” You ask. “I don’t think I’ve seen too much of you.”

“And I haven’t seen too much of you,” she says, lightly admonishing you. “We’ve been busy planning and organising the Commemorative Cup.”

“Isn’t that usually the Sensha-Do Federation’s job?” You ask.

“Usually they do most of the work and we just have to double-check it to make sure it’s all good,” she explains. “For some reason, the Federation’s paperwork has been very shoddy recently leaving us to pick up the slack, and even coordinate with the Ooarai town council. It’s a good thing they like us so much otherwise we’d have to cancel the entire thing! That would be embarrassing.”

You reach across the table and grab her hand. “Well, if you need help with paperwork… you can ask me for help.”

“A man after my own heart,” she jokes, squeezing your hand. “It does give us a lot of freedom though – we can decide the format the battles take.”

“Really now?” You ask, sitting up. “And guys didn’t think to tell me?”

“Anzu just wants to stick with an elimination battle, do what we know,” Yuzu replies. “But if you wanted to do something different, you could let her know tomorrow, I don’t think she’d care too much.”

She lets go of your hand before looking to you. “Your turn, what have you been up to?”

“Nothing as interesting as you,” you joke getting a flat look from Yuzu. “I’ve just been getting the team ready for the Commemorative Cup, gave Azusa a couple of pointers on commanding a team and brought her back to the school ship on my bike.”

You’re interrupted by the arrival of food. You do a double-take when you see how small the serving is.

1/2
>>
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>>4663196

“Yuzu,” you begin before she cuts you off.

“Trust me,” she winks again. You give her the benefit of the doubt and dig in. It’s tasty – some kind of fish you can’t quite identify but it lasts all of three bites.

“Is that it?” You ask. You’re given an answer when the dish is swapped out for another one, this time a chicken dish of the same size.

“Do you get it now?” Yuzu asks with a grin. It takes another couple of dishes for it to click for you.

“How many did you order?” You ask.

“Seven dishes,” she replies. “Plus desert.”

“And if each one is a couple of bites…”

“It adds up to a filling meal!” She says. “The first bite is always the best, so why not have more of them?”

“That’s…pretty smart,” you acknowledge with a nod.

“I know,” her smile at that is a little too cocky. You aim an olive at her but she notices. “Fritz.”

“A joke, a joke,” you say raising your hands in surrender. “What were we talking about before?”

“Your little protege,” Yuzu smiles. “Be gentle with her okay?”

“Gentle?”

“I’m sure you’ve noticed her crush on you right?” She asks.

“Yes…” You draw it out, unsure if you’ve fallen into a trap.

“So, all I’m saying is be careful,” she says with a small, reassuring smile. “She’s a sweet girl and I’d hate for her to suffer any heartbreak, got it?”

>“I understand.” It’s probably for the better that you don’t indulge her too much.
>“Surely she understands there’s no chance right?” Maybe Yuzu’s overthinking things?
>“Could you just say it outright?” You want to be a hundred percent sure you’ve interpreted this correctly.
>Write-in
>>
>>4663197
>>“I understand.” It’s probably for the better that you don’t indulge her too much.
>>
>>4663197

>”I understand. She’s like another Erika, a little sister. I’ll make sure there are no misunderstandings.”
>>
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>>4663197

>“I understand.”

“I don’t see her like that, you know? More like another little sister.”

“See, I know that,” Yuzu replies. “But does she?”

You ponder that point for a moment before replying. “I’ll make sure there are no misunderstandings.”

“Good,” she smiles. “I think the two of you are very cute sometimes, I’d just hate for that to end thanks to a misunderstanding.”

She’s interrupted as the waiter approaches with yet another dish. This time it appears to be beef, a sort of mini steak. As the waiter takes away the old dishes, you turn the conversation to more relaxing grounds.

>Ask her about the future, what she wants to do after university.

“Have you ever thought about what you wanted to do after university?” You ask. “I know we’ve talked about university but not much beyond that.”

“After university, hmm.” Yuzu pauses eating to think. “Aside from having a big family, I’ve always wanted to be a lawyer.”

“Any particular kind of lawyer?” You ask.

“Hmm, I haven’t really decided yet, but I want to be able to work across the world.” She sighs and rubs her nose. “That means studying English law and that means learning proper English.”

Your English is pretty good though,” you reply, switching to the language.

I can speak it alright,” she replies, following you. “It’s a lot harder to do law in it though, hundreds of new, difficult words to learn.

You’ve already started?” You ask.

A little bit, there are some works I need to read before university begins, and I thought why not get a head start?

“Smart,” you reply, going back to Japanese.

“You’ve said that before,” Yuzu smiles lazily.

“Does that make it any less true?” You ask.

“And what about you?” She asks. “What do you want to do after University?”

You begin to answer, but she interrupts you. “No! Wait! Silly question. What would you do if you couldn’t do Sensha-Do afterward?”

There goes your easy answer.

>“I wanted to be a soldier, but my mother shut that idea down fast.”
>“Who doesn’t dream of being an astronaut?”
>“After a particularly brutal telling-off, I thought about joining the circus. Never quite worked out…”
>Write-in
>>
>>4663351
>>“Who doesn’t dream of being an astronaut?”
>>
>>4663351

>A historian specializing in armored warfare or a history professor.

Both of these really fit Fritz’s background
>>
>>4663487
+1
>>
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>>4663351

>A historian specializing in armored warfare or a history professor.

“If I couldn’t do Sensha-Do, hmm?” You think aloud. “Probably something to do with history. An armoured warfare historian maybe? Or perhaps a history professor?”

“Still tanks huh?” Yuzu grins.

“Still tanks,” you confirm.

“One of these days I’ll have to stage an intervention for you,” she sighs.

“I’d die of withdrawal symptoms,” you quip. The two of you break into laughter. You can see a dirty look or two, but there are just as many who don’t care at all. You regain your composure as dessert arrives.

“Chaux Ice Cream Puffs,” Yuzu says. “My favourite.”

The two of you dig in, you note with no small amount of amusement that for once she’s eating something faster than you. You soon finish and it gets to the bit you’ve been dreading, paying.

Surprisingly, it’s not that bad. For all the different dishes plus the desserts, it’s a little more than a steak and dessert would cost, an acceptable price for a night out. You pay most of it, but Yuzu chips in too. You try to stop her, but you’re unsuccessful.

With that done, the two of you head back to Ooarai. You suggest going out somewhere else, but Yuzu rightly points out that the second stage of Tankathlon is happening tomorrow and she has other work to do related to the Commemorative Cup. That doesn’t mean she can’t spend the night though.

Sunday 17th September (Day 159)

(Pick 1 – The battle will take up most of the day)
>Ask Anzu about changing the battle’s format
>Talk to Yukari about reconning one of the schools
>Help Azusa prepare for the Cauldron
>Write-in
>>
>>4663667

>Help Azusa prepare, make sure there are no misunderstandings regarding how we feel about her
>>
>>4663667
>Help Azusa prepare for the Cauldron
Does the cauldron have weight restrictions on tanks? If not, we may want to switch the tanks out, also this: >>4663973
>>
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>>4663667

>Help Azusa prepare, make sure there are no misunderstandings regarding how we feel about her

When you wake up in the morning, Yuzu is gone. In her place is a nicely written note explaining that they’re very busy today and wishing you good luck with the Cauldron. There’s also a very tasty breakfast in the kitchen waiting for you. You wonder, as you down the eggs, how early Yuzu was up if she was able to get all this done without you noticing.

Regardless, with breakfast eaten, you head to the warehouse. Azusa and the rest of the Tankathlon team should be preparing for the match. It’s the exact same rules as the last one in Ooarai as far as you know, but Darjeeling’s told all participants whether they’ve won or lost to appear.

When you reach the warehouse, you’re happy to see that the loading of tanks is going well. Azusa learnt from Friday and is slowly but surely getting all the tanks loaded up. The transporter technically is only meant to handle three tanks, but the CVs are so small you’re able to argue it counts as one.

“Hey, Commander!” Azusa greets you as you walk in.

“Just Fritz today,” you reply. “I believe it’s Commander Sawa for you though right now, right?”

“Er, right!” She replies. “It still sounds a little weird though…”

“You’ll get used to it,” you laugh. You resist the urge to pat her head upon seeing the expression on her face, Yuzu’s words ringing through your head. You could talk to Azusa now, but if she takes it poorly, it might affect her performance at the match…

>Take Azusa aside and try not to hurt her feelings
>Tell her afterward, it can wait till there’s nothing pressing
>Write-in
>>
>>4664577
>Tell her afterward, it can wait till there’s nothing pressing
>>
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>>4664577

>Tell her afterwards, it can wait till there’s nothing pressing

You decide not to say anything now, instead going about helping with what remains of the loading. There’s not too much, just extra ammunition and fuel to be loaded. As you’re loading it, you’re reminded of the Unlimited class and Leo’s drone.

“Don’t leave without me,” you say to Azusa.

“Sure?” She offers as you powerwalk out the door. After a short walk back to your apartment block, you manage to Shanghai Leo’s drone. Technically it belongs to the school since it was bought with school funds but he’d be hard pressed to find another like it in Japan, so you promise to take good care of it.

You arrive just as the Tankathlon team finishes packing. You squeeze into the cab, next to your sister as the driver sets off.

“What’s that?” Erika asks, gawking at the drone.

“It’s a UAV,” you reply. “There’s no rules in Tankathlon, right? So I thought you guys might like to make use of it.”

“It’s pretty big,” Azusa observes, ignoring the ‘that’s what she said’ from Erika. “It’d be pretty unwieldy to use from tanks as small as ours.”

“Well, it’s something to consider,” you say. “You have the entire journey to decide, ‘Commander’”

“Commander,” she murmurs. The journey thankfully is short. Either God or Anzu is looking out for you as the schoolship was docked close enough that the journey in the cramped cabin wasn’t unbearable.

When you arrive, there’s a lot going on. There are students from across Japan, and schools you haven’t heard of unloading tanks and assisting in the logistics. It’s a very impressive operation, but you’re unsurprised Darjeeling can manage it.

(Pick 2)
>Give someone a crash course in drone usage so they can use it during the match
>Try to find Darjeeling and find out a bit more about the match
>Explore a bit to try and find the other competitors
>There seems to be festival stuff, go do festival stuff
>Write-in
>>
>>4664833
>Give someone a crash course in drone usage so they can use it during the match
>Try to find Darjeeling and find out a bit more about the match
>>
>>4664735
+1
>>
>>4664848
>>4664997

Meant to plus this lol
>>
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>>4664833

>Give someone a crash course in drone usage so they can use it during the match

“Right, who wants to learn how to use a drone?” You ask. You never actually used it in combat, but you know enough about them and using it to teach someone else. Probably.

“Oh! Me! Me!” Erika waves her hand in the air. No one else seems to be as interested as her, so Erika it is.

“Come on then,” you sigh, jerking your head to your left. Erika happily trots after you.

She picks it up quickly. The controls themselves are fairly intuitive and with a little bit of guidance, she has it soaring about through the air like you’d expect. Unfortunately, you have to ward off some more esoteric ideas.

“I want to strap a AT rifle to it.”

“Would it even manage to lift an AT rifle?” You ask.

“Probably.”

“How would you get it to fire?”

“Hoshino can do something.”

“In an hour or so?” You ask. You can see the gears in her head turning.

“What about a kamikaze plane? We’re in Japan, right? Strap a tank shell to it and slam it into an enemy tank and boom! No more enemy tank!”

“Aside from the fact that Leo would kill you for breaking his drone?” You ask. “It’d also only be useful once, if that.”

“Ah damn,” she pouts.

“Maybe next time,” you laugh as you ruffle her hair.

>Try to find Darjeeling and find out a bit more about the match

After escaping death by Erika, you go out looking in search of Darjeeling. The place is big, so it takes you longer than expected to find her. Fortunately, following the scent of tea and some strategic phone calls help you to locate her.

“Fritz,” she greets you as you walk in. “A pleasure to see you.”

“Darjeeling,” you nod. “What’s with the mask?”

“I’m not Darjeeling,” she replies. “I’m Black Tea Mask, of Team Guy Fawkes.”

You look around.

“I only see one tank and Assam.” You wave at the girl. She waves back before returning to work on the Harry Hopkins light tank.

“Now, you mentioned questions on the phone?”

>Ask about the format of the battle
>Ask how she manage to organise it
>Ask why even defeated teams are here
>Write-in
>>
>>4665032
>Ask about the format of the battle
>Ask how she manage to organise it
>>
>>4665171
+1
>>
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>>4665032

>Ask about the format of the battle

“So, uh, Black Tea Mask. What’s the format of the battle going to be like?”

“That, would be telling, Fritz,” Darjeeling replies. “Besides, it wouldn’t do to give team Caerbannog an unfair advantage if they knew what was happening in advance.”

“What if I didn’t tell them?” You ask. “Just for my own personal curiosity?”

“You’ll find out in about an hour, Fritz.”

“Please?” You ask. She maintains your gaze for a few seconds before relenting.

“Alright,” she sighs. “But not a word of this gets back to any competitors, understand?”

“Understood.”

“Good,” she smiles. “As you know, the teams that lost the first round are present. Those teams are going to be attached to the one that beat them. Then that enlarged team will be attached to another at random.”

“So, each team will be four teams?” You ask.

“I suppose you could put it that way,” Darjeeling nods. “It’s scored on a point system – one point for destroying an enemy tank and twenty for capturing a marked central zone.”

“How long will the match last?” You ask.

“Till the zone is captured,” Darjeeling says. “It’s captured by getting a tank in there and unharmed for ten minutes.”

“Interesting,” you reply. “Certainly, a unique way to structure it.”

“Thank you,” Darjeeling replies. “There’s also a hard six-hour time limit, just in case.”

“Smart, otherwise the match might drag,” you nod.

“There’s also a repair point – staffed by most of Leopon team in fact. If your team isn’t knocked out, you can keep yourself in the game.”

“I love it, Darjeel- Black Tea Mask,” you correct yourself at Darjeeling’s look. “How did you even manage to organise it?”

“It took a lot of effort,” she admits. “And a lot of help – most of your Leopon team is working in the repair area and Anteater is helping with the rescue team. I have help from Maginot, Black Forest and every school in between, let alone convincing the Sado city council to let us host the match here. I hope it works out…”

“I have faith it’ll work out,” you reply.

“Faith is a living, daring confidence in God’s grace, so sure and certain that a man could stake his life on it a thousand times,” she replies. “If I had dear Pekoe here, she could tell you where it comes from but alas, her and Rosehip are part of another team.”

“Rosehip’s here you say?”

“As is your sister, yes. Good luck to her.” Darjeeling winks. You chat with her a little longer, before she shoos you away to finish her preparations leaving you with a little time before the match.

>Extol the virtues of your sister to Rosehip
>Let your sister know Rosehip is around & Tell Azusa the details (Even though you shouldn’t)
>Go see what Leopon team is doing in the repair area
>Write-in
>>
>>4665506
>Text your sister to let her know Rosehip is around and go see what Leopon team is doing in the repair area
>>
>>4665506
>>Extol the virtues of your sister to Rosehip
>Go see what Leopon team is doing in the repair area
>>
>>4665506
>>4665534

+1
>>
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>>4665506

>Text your sister to let her know Rosehip is around and go see what Leopon team is doing in the repair area

As you leave, you text your sister, letting her know Rosehip’s around. You immediately put your phone away and ignore the barrage of messages she’s firing your way, likely asking about the validity of your information and where she is. You ignore it and make your way to the repair area.

The repair area is based around a gas station, right at the centre of the city. Supplies are flowing into the building, everything that’ll be needed to repair the wide range of tanks fighting in the battle, if they can make it there.

“Hey! Commander!” Nakajima waves at you as you approach. “Fancy seeing you here!”

“Nakajima,” you reply with a wave. “The team is here so why wouldn’t I be?”

“Fair, fair,” she replies with a laugh. “You here to check up on us?”

“Just wanted to see what you’re doing,” you shrug.

“We’re doing repairs, and lots of them!” Sukzuki replies. “We’re going to enter a Grand Prix one day, so we’ll need all the experience we can get working on vehicles under pressure.”

“Aren’t tanks a little different from cars? And what about Hoshino?”

“Experience is experience!” Tsuchiya replies. “And Hoshino’s going to drive for us when it happens, so it’s perfectly fine!”

“It does leave us a little short-handed though,” Nakajima sighs. “A lot of tanks, a lot of work.”

>“Well if you need a hand, I’m free for the battle.”
>“Well, good luck. I don’t think you’ll need it though.”
>Write-in
>>
>>4666225
>>“Well if you need a hand, I’m free for the battle.”
>>
>>4666225
>>“Well if you need a hand, I’m free for the battle.”
>>
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>>4666225

>“Well if you need a hand, I’m free for the battle.”

“Really, Commander? You’d help us out?” Nakajima asks. “We appreciate it, but it’ll be hard work – we’d understand if you change your mind.”

“Nah, I’ve worked on tanks before, who do you think maintained Werewolf before Ooarai?” You reply.

“He also helped us before, remember?” Suzuki says, nudging Nakajima. “An extra pair of hands would be real useful if the tanks start piling up.”

“Hmm,” you can see Nakajima thinking it over. “Alright, we’ll take you, but don’t say we didn’t warn you.”

“I’ll be honest,” you reply with a grin, “I think I’ll out last you.”

“You do, do you?” Nakajima grins back. “Well, pull up a seat. Darjeeling, sorry, ‘Black Tea Mask’ is going to be explaining the rules and the teams to the competitors any second now.”

--

You listen as Darjeeling explains the rules. It’s pretty simple, you’ll be combined with three other teams to create a mega team, then it’ll be a free for all between those five teams. There’s a resupply and repair point, along with a capture zone that would end the match if captured. It’s also scored on points – twenty points for the capture of the zone and one for any knocked-out tank. You idly note that makes the zone worth less as the match progresses and people have time to rack up the kills.

You notice the rest of the team perk up as the assignments are made. They’re not random. Instead, it’s based on who the opponent would’ve been if it was a normal bracketed tournament.
Red team
Centipede team w/ Flying Tankers + Bonple w/ Chindits

Blue team
Nibelungen w/ Tategoto High School + Schwarzwald Kampfgruppe w/ Gregor High

Yellow team
Polite Girls w/ Fifth Republic Platoon + Chi-Ha-Tan Academy w/ Maple High School

Green team
Anzio High School w/ Katyusha's Volunteer Army + Maginot Girls' College w/ Viggen High School

Pink team
Guy Fawkes Team w/ Kebab High School + Caerbannog w/ West Kureoji Grona High School

“Azusa! We’re on the pink team!” Aya points out from next to you. You nod as you examine the map. You can see the repair point and no fire zone marked in white on the screen which you copy onto your own map. You also see the capture zone, marked in purple about a kilometre and a half north of the repair point.

The briefing quickly concludes, and you’re left with little time to go before you need to leave for your starting point to the south.

>Get to know the rest of Pink team as much as you can
>See if you can acquire anything useful last-minute (write-in what)
>Try to find out more about the compositions of the other teams
>Write-in
>>
>>4666314

>Get to know the Pink Team, we must prevent removal of kebab by Pravda
>>
>>4666323
+1, team synergy is going to be important here
>>
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>>4666314

>Get to know the Pink Team, we must prevent removal of kebab by Pravda

“Girls,” you begin, addressing your team, “and boy,” you nod to Erika’s driver. “Let’s go meet the rest of our team then, shall we?”

“Guy Fawkes Team sounds like St. Gloriana!” Erika exclaims as she stands. “I wonder if Rosehip’s with them…”

The rest of the team stands and follows as you begin to make your way out of the crowded briefing area. You’re pondering how best to go about gathering the rest of Pink team when you don’t know where they are or how to talk to them when you’re interrupted by an unfamiliar voice.

“You are the little rabbit in charge of the team that won the national championship, yes?”

You turn to face them. The girl is slightly taller than you, with long black hair and wearing a long flowing blouse. It takes you a second to realise she’s not wearing a long dress, rather very baggy trousers. Funnily enough, she’s wearing both a headscarf and a fez.

“Uh, I’m Azusa Sawa! Commander of Caerbannog team!” You reply. “It’s a pleasure to meet you.”

“And you little rabbit,” she nods. You frown at the nickname but ignore it for now.

“Do you know where the other two teams are?”

“Well given one of our teammates is the organiser, I’d assume they’re prepared for this,” she replies.

“So, we wait?” You ask.

“We wait.”

The wait is awkward. Neither the Commander, who still hasn’t given her name, nor any of her team makes any move to engage in conversation. Your saving grace comes in the form of Darjeeling and the Darjeeling impersonator.

“I see you’ve already gotten acquainted with Bosporus,” Darjeeling smiles as she approaches. “This is Kilimanjaro of West Kureoji, but you’ve already met them, correct?”

“Is Rosehip around?” Erika butts in as soon as she’s given an opening.

“Rosehip is with the Chindits, I’m afraid,” Darjeeling replies with a grin. “But absence makes the heart grow fonder, no?”

“I’ve met Kilimanjaro before,” you reply, ignoring Erika. “And we’ve fought before a couple times at least.”

“Yes, we have,” Darjeeling nods. “I do believe we should establish a chain of command and something of a plan though, correct?”

“Ah yeah, that’s probably a good idea…”

“It’s between us, Commander Sawa, as the two victorious team leaders.” Darjeeling continues. “We could put it to a vote if you wish?”

>“You’re probably better suited to being in command…” Let Darjeeling take charge
>“I think I’d make a good leader.” Put yourself forward
>“So, do you have a saying about democracy?” Put it to a vote, though you know which way it’ll probably go
>Write-in

Tactical suggestion
>Cordon off the repair area to strike anyone taking it
>Search and Destroy the other teams one by one
>Attempt to rush the capture zone
>Write-in
>>
>>4666376
>How about the tried and true decider passed down by our ancestors: Rock Paper Scissors.
>Though we should also establish backup commanders in the case the lead commander is taken out.

>Before we can make tactical plans, we should familiarize ourselves with our own composition and see if anyone knows of those of our opponents, preferably those starting nearer to us.
>>
>>4666397
+1
>>
>>4666397
>>4666400

First round
>Rock
>Paper
>Scissors

Second Round
>Rock
>Paper
>Scissors

Third round
>Rock
>Paper
>Scissors

Best of three, pick one for each
>>
>>4666495
>Rock
>Paper
>Paper
>>
Rolled 1, 1, 1 = 3 (3d3)

>>4666495
>>
>>4666574
Lol, seems like someone has a stubborn streak.
>>
>>4666585
"surely they won't expect me to pick rock a third time in a row"
"shit"
>>
>>4666585

Rock is strong, sturdy, and steady like the Churchill and Matilda
>>
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>>4666376

>How about the tried and true decider passed down by our ancestors: Rock Paper Scissors.

“What about Rock, Paper, Scissors?” You ask. You see Darjeeling’s gunner, Assam, shake her head and Darjeeling’s eyes light up.

“Miss Darjeeling, is there no, more mature method to solve this?” Bosporus frowns. Kilimanjaro says nothing, looking instead to Darjeeling.

“Excellent idea!” She declares, ignoring Bosporus. “Assam, count us down.”

“On shoot,” Assam sighs. “Best of three.”

“Right!” You nod. Assam looks to Darjeeling who also nods her agreement.

“One, two, three…shoot!”

You throw up a fist the second Assam says it. You glance over to your opponent and she’s also thrown up rock.

“First round is a tie,” Assam says. “One, two, three…shoot!”

This time, you throw up paper. Darjeeling’s thrown up rock, again.

“Second round goes to Commander Sawa,” Assam declares. “One, two, three…shoot!”

You take a split second to think about your pick. Darjeeling’s thrown up rock twice in a row now. Maybe she’ll do it again? You doubt it, but it’s better than leaving it to chance, so you throw paper.

“Third round goes to Commander Sawa,” Assam states. “I suppose that makes her the commander.”

“Oh dear,” Darjeeling frowns. “It seems like Lady Luck abandoned me today.”

“You threw the same hand everytime,” Bosporus notes, amused.

“The rock is strong, sturdy and steady like St. Glor- Guy Fawkes Team,” she corrects herself. “Only we were out manoeuvred by paper.”

“So, uh, Black Tea Mask? I’ll be needing a Vice-Commander if you’re willing?” You ask, interrupting the exchange.

“Of course, Commander Sawa. I look forward to seeing what you’ve learnt from Commanders Hermann and Nishizumi. Shall we discuss tactics over tea?”

“Miss Da... No, Miss Black Tea Mask, it has to be coffee,” Bosporus interjects. Any attempt at getting anything tactics related is paused until the beverage crisis gets solved. It eventually does, taking far more time than you’d have liked, with both sides making their separate drink. You decide to have a coke instead.

1/2
>>
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>>4666646

>Before we can make tactical plans, we should familiarize ourselves with our own composition and see if anyone knows of those of our opponents, preferably those starting nearer to us.

“So, uh, what are our capabilities?” You begin once the beverage battle has wound down. “I know we have a couple of CVs, a Panzer II; a T1E6 and a Type 89. West Kureouji has tetrarchs, but what do you guys have?”

“We have three R35s,” Bosporus states.

“We have Assam and I in Mark VIII light tank,” Darjeeling says.

“So, you’re our hardest hitter then,” you state, getting nods from the other three commanders present. You look at the map. “Do we know what the others have? Preferably Yellow or Green team?”

“Well, I know Pravda is on both teams, certainly Jajka has made it clear she intends to deal with them,” Bosporus states.

“I confess, what tanks each school has in operation slips my memory, but I recall Anzio in Green being fond of those CV’s that you use, no? Certainly, they brought quite a few.”

That’s not much to go on, but it’s better than nothing…

“So, we don’t know much about enemy tanks, but what can ours do?” You ask.

“Our R35’s can take any punishment that can be thrown at them,” Bosporus states. “They have the armour to take a bruising and come out on top.”

“Our tanks are fast! Very fast!” Kilimanjaro offers. “With great guns too! We can strike from further than most!”

“And aside from Centipede team, I believe my dear Harry Hopkins can take out anything on the field from further away than they can retaliate,” Darjeeling adds.

Tactical suggestion
>Cordon off the repair area to strike any one taking it
>Search and Destroy the other teams one by one
>Attempt to rush the capture zone
>Ask the other Commanders for their opinions
>Write-in
>>
>>4666649
It sounds like we have a strong team for open decisive battles, with R35s as our front line and the british picking them off from range, and our other nimble tanks acting as scouts. With this in mind, we'll probably want to try and stick to open environments with long lines of sight, which there seems to be more of on the West and South sides of the map. Unfortunately, unless they actively move south to attempt to hunt us, we'll probably not be seeing much of anyone else down South. Something else of note is that depending on how see-through the trees and fields to the South and West of the Capture point are, that might be a rather close quarters environment.

As for our strategy, I believe we're in a poor position to rush the capture point. We would open ourselves to flanks, and would likely not even be able to get there first, especially with other CVs in play. However, we can't really ignore it either. Also, I think we have to few tanks and not enough good geographical locations to be able to properly cordon off the repair area unless we were to focus on specific approaches to it, and we would be ill-suited to attempting to restrict access to it from the North and West.

My idea is to
>Search and Destroy the other teams, ideally on one side of the map, then move into the Capture Zone
This makes us less likely to be flanked or ambushed from an unexpected direction, and help us to take our ideal engagements in proper formation and at long range. I believe we should go to the North West first to try to take out Yellow, since there is little urban environment over there and Green team is likely more mobile than us and will probably be able to reach urban areas before we can catch up to them. Going from there will be tricky though, since the rest of the map looks tight.

I'd like to know what others think here, and we should definitely tag in
>Ask the other Commanders for their opinions
for whatever we submit.
>>
>>4666684
+1
Let's not forget we have our drone, with a 2 hour battery life + recharge, we should be able to use it for most a good chunk of the match. Let's not get over confident because of it, these tanks are small and easy to conceal
>>
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>>4666649

>Search and Destroy the other teams, ideally on one side of the map, then move into the Capture Zone
>Ask the other Commanders for their opinions

“Hmm, well, I think we’d be best served by fighting in the open,” you say. “Between the R35s as a strong front line, and the tetrarchs and Harry Hopkins as a gun line behind it, we should be in a good position to fight anyone at range. We also have some pretty fast tanks, so that just makes being in the open even more useful.”

“And what of the capture point?” Bosporus asks. “Is it not important to seize that and win the match as soon as possible?”

“That comes afterwards,” you reply. “Once we’ve secured a flank, we can push into it – we’d probably only be second or third there given how slow the R35s are – no offence.”

“None taken,” Bosporus replies.

“If I may,” Darjeeling begins, “I’d recommend going after Yellow first. It happens to be led by dear Katyusha who Jajka in red hates with a passion. At worst, we go for a little drive, and at best, we come in from behind as they fight.”

“Yeah! I was going to suggest it because Green team is probably faster than us, but that’s as good a reason as any! We also have a drone! So we can tell in advance if we’re wasting our time. Uh, any thoughts?”

“If Miss uh, Black Tea Mask agrees with it, then I suppose I do too,” Bosporus nods. “I hope you will not let us down.”

“Well, you beat us, so I believe you know what you’re doing,” Kilimanjaro smiles.

“Then the plan is settled, ladies,” Darjeeling smiles. “We leave for our starting point in ten minutes, so if you have anything to do, I suggest you do it now.”

>Give your team a pep talk. That’s a thing Commanders do, right?
>Ask Commander Hermann for advice, he’s good at this kinda thing right?
>Write-in

We begin with the battle next post.
>>
>>4666864
>Give your team a pep talk. That’s a thing Commanders do, right?
>>
>>4666864
>>Give your team a pep talk. That’s a thing Commanders do, right?
>>
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>>4666864

>Give your team a pep talk. That’s a thing Commanders do, right?

As the other Commanders disperse and head for their teams, you do the same. They’re gathered together, Duck team playing volleyball, somehow using their tank as a net. Erika has joined them, though she’s not doing particularly well. The rest of your crew is strewn out between the tanks, doing last-minute checks, or just relaxing and waiting.

“Everyone!” You begin, getting their attention. “We’re going to go out and fight now! Do your best and have fun!” You scan the team for their reaction. No one seems to have disliked it but it feels a bit… short. You decide to continue with a little bit on tactics.

“We’ll be moving into the open areas on the west of the field! That way we’ll be able to make full use of our speed and the rest of our team’s strengths!” That gets some appreciative nods - a small boost to your confidence. “We don’t have the most tanks, but we have the best people crewing them so lets get out there and win!”

That gets a cheer, so you reckon you’ve said something right. You and your teammates mount up and follow Darjeeling to the starting point.

Once there, it takes time to arrange yourselves. There's a lot more congestion and near-collisions than there should be, but you put that down to not being used to working together. You end up with the R35s at the front, the British tanks behind them, and your team ready to break out behind them.

You wait for the start order to be given and the second it is, you begin giving out orders.

R35s
>Make a beeline for Yellow through the fields (Blue)
>Skirt the edges of the field (Yellow)
>Try going over the hills(white)
>Write-in

Tetrarchs/Mk VIII
>Follow the R35s
>Do something else (Blue/Yellow/White)
>Write-in

Caerbannog
>Sweep wide through the hills (Red)
>Follow the rest of the team
>Write-in

>Roll 12d20 Bo3
>>
Rolled 15, 2, 20, 10, 2, 7, 15, 14, 7, 14, 13, 10 = 129 (12d20)

>>4667747
>Make a beeline for Yellow through the fields (Blue)
>Follow the R35s
>Follow the rest of the team, but have one CV sweep wide through the hills (Red) while sticking to cover and being careful to avoid detection.
>>
Rolled 18, 13, 2, 9, 16, 18, 20, 13, 12, 14, 1, 4 = 140 (12d20)

>>4667747
>>Make a beeline for Yellow through the fields (Blue)
>>Follow the R35s
>>Follow the rest of the team, but have one CV sweep wide through the hills (Red) while sticking to cover and being careful to avoid detection.
>>
>>4667862
>>4667891

One of you can roll again.
>>
Rolled 2, 18, 6, 17, 10, 11, 7, 19, 8, 9, 13, 15 = 135 (12d20)

>>4667959
>>
>>4667862
>>4667891
>>4667970

>2d20

for rerolls.
>>
Rolled 6, 20 = 26 (2d20)

>>4667973
>>
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>>4667747

>Make a beeline for Yellow through the fields (Blue)
>Follow the R35s
>Follow the rest of the team, but have one CV sweep wide through the hills (Red) while sticking to cover and being careful to avoid detection.
“Ok! Everyone! Lets head straight for the Yellow team by the fastest possible route!” You order.

“The fastest possible route is through the fields,” Bosporus remarks.

“Then that’s the way we’ll go!” You say.

“I do hope the farmers won’t be too displeased with us,” Darjeeling muses. You ignore it as Pink team begins to set off. There’s some friction – the Tetrarchs are constantly starting and stopping behind the slower R35s that are trundling forwards.

“Erika, can you head through the hills?” You ask. “Sweep wide through them, make sure nothing is coming through it, and try not to get spotted.”

“Sure thing!” Erika break from the rest of the group. You watch as she zips off into the hills, disappearing behind one of them.

It’s slow going for the rest of you as you push your way through the fields. Some are freshly plowed, making it difficult to cross and others are awaiting harvesting, meaning you have to fight your way through the crops. It takes a good fifteen minutes to get through it, but you come out the other side intact and ready to fight.

“I got some!” Erika’s voice crackles on the radio. “I’m in a dense forest to the south of ‘em and I see maybe half the team? They’re taking firing positions on the hills!”

“Have they seen us?” You ask.

“Nah, there’s a hill in the way,” Erika dismisses the idea. “Seem to be just doing a general set up, preparin’ to be attacked.”

“Perhaps they’re aware of Jajka’s intentions?” Darjeeling muses.
2:15
>Go through the heavily forested hill to ensure they won’t spot you till you reach close range (Red)
>Move through the open to get better, long-ranged shots (Green)
>Pull back and try to come in from the south
>Write-in

>Roll 12d20 Bo3
>>
>>4667974

This 20 didn't have an effect as it landed on Kilimanjaro who has a skill for it
>>
Rolled 4, 13, 1, 16, 15, 10, 6, 15, 15, 19, 1, 20 = 135 (12d20)

>>4668065
Interesting that we got here before Red team. Anyways, we shouldn't engage them first if we suspect Red is coming for them, and we definitely shouldn't close to close range.
>Set up in our current position to engage them from range if they attempt to move for the city, hiding in the fields if it's possible to still be in firing range.
Do we know the combat capabilities of type 95s? If not:
>Consult teammates on Type-95s to inform on how to engage them.
>>
Rolled 3, 18, 5, 6, 8, 9, 13, 2, 15, 13, 15, 5 = 112 (12d20)

>>4668075
+1
>>
Rolled 9, 3, 11, 16, 7, 18, 13, 4, 19, 2, 19, 7 = 128 (12d20)

>>4668065
>>
Rolled 18, 17, 18, 12, 7, 9, 6, 1, 11, 12, 12, 8, 19, 3 = 153 (14d20)

>>4668075
>>4668336
>>4668375

Thanks, a d20 for that 20 reroll

I'm rolling for the other teams off thread, but as they appear, I'll roll here
>>
Rolled 3, 2, 20, 2, 1, 14, 9, 15, 1, 6, 19, 11, 10, 7 = 120 (14d20)

>>4668396
>>
Rolled 2, 12, 9, 10, 12, 8, 1, 8, 13, 1, 19, 17, 15, 3 = 130 (14d20)

>>4668397
>>
Rolled 13 (1d20)

>>4668396
>>
Rolled 20 (1d20)

>>4668397
>>
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>>4668065

>Set up in our current position to engage them from range if they attempt to move for the city, hiding in the fields if it's possible to still be in firing range.

“Jajka might be coming, right, Darj- Black Tea Mask?” You ask. You can’t actually see the enemy but you look towards where you know they are.

“She will be coming,” Darjeeling corrects you. “It’s simply a matter of time.”

“Let’s not get in the way of that then!” You declare. “We’ll retreat to a field where it’s hard to see us and we can hit them if they head for the city.”

“I do not like this waiting around,” Bosporus states.

“Well, for now, just deal with it,” you reply. “You’ll have time to fight later.” You can see the frown on her face as she turns her R35s around. She listens though. You’re not sure if that’s because she’s giving you the benefit of the doubt or if she’s only following you because Darjeeling is. Either way, she listens and heads for the fields. It takes some creative manouvering to do it in a way that doesn’t trample too many crops but you manage it and you’re soon set up, ready, and waiting.

You settle in, ready for a long wait, there are quite a few hours in the match left, so they may not move for a while. You don’t have to wait long.

“Hey, Azusa!” Erika chimes in. “I can hear shots being fired! And some tanks are moving north!”

“Can you see what they’re moving against?” You ask.

“I have no idea!” She replies cheerfully. “I could send the drone up, though!”

>Let Erika send the drone up and have a look
>Tell her to hold on to it for now
>Write-in

Rest of the team
>Stay in position
>Try to swing south and up into the enemy’s position (red)
>Write-in

>Roll 12d20 Bo3
>>
Rolled 17, 4, 5, 14, 20, 12, 5, 13, 5, 4, 8, 9 = 116 (12d20)

>>4668482

>Drone it Smolika!

>Stay in position
>>
Rolled 20, 4, 12, 12, 5, 13, 12, 16, 16, 9, 20, 15 = 154 (12d20)

>>4668482
>>Let Erika send the drone up and have a look
>Stay in position
>>
Rolled 5, 20, 10, 18, 14, 12, 20, 3, 4, 4, 11, 6 = 127 (12d20)

>>4668482
>Let Erika send the drone up and have a look
>Wait a few minutes, then try to swing south and up into the enemy’s position (red)
Might as well take a good high ground position while we can.
>>
Rolled 10, 12, 10, 10, 10, 9, 16, 3, 6, 17, 15, 19, 15, 19 = 171 (14d20)

>>4668482

I'll need 5d20 for those 20s
>>
Rolled 3, 18, 12, 18, 9, 19, 11, 4, 1, 2, 10, 10, 16, 15 = 148 (14d20)

>>4669363
>>
Rolled 4, 5, 5, 9, 15, 11, 20, 14, 1, 9, 17, 2, 13, 8 = 133 (14d20)

>>4669366
>>
Rolled 6, 18, 20, 17, 8 = 69 (5d20)

>>4669363
>>
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>>4668482

>Let Erika send the drone up and have a look
>Stay in position

“Good idea, Erika! Do it!” You reply. “We’ll hold fast until you let us know what’s going on.”

“Sure, sure,” Erika doesn’t seem to care, more excited to be able to use the drone.

“What are we waiting for?” Bosporus asks.

“Intelligence,” you reply. “My teammate’s deployed a drone to have a look at what’s going on.”

“Are drones allowed?” She frowns. “Miss Black Tea Mask?”

“What a brilliant idea!” Darjeeling smiles with a little clap. “Well Bosporus, there are no rules against them, so yes, they are allowed. Assam! We must look into a drone for us!”

“I wasn’t aware we were planning to continue with Tankathlon,” she replies. “I’m sure that drones are against Sensha-Do regulations.”

“What a pity,” Darjeeling sighs. You tune out their discussion over drones as you turn your attention back to the match.

“Erika, can you see anything?”

“We can see a lot!” She replies. “I can see half of Yellow in a gunfight with half of red and the other part of Yellow about to fall into a red trap!”

“But what about the tanks watching us?” You ask. “The ones on the hill?”

“There’s like two left,” Erika replies. “An R35 and Type 95, we could take em easily. Plus, that one rear-guard Type 95.”

“So what you’re telling me, is that that they’re open?”

“Yep! And in a couple of minutes, half of them will be dead! Man, I wish I could put a gun on this thing…”

You don’t think you were meant to hear that part. You consider your options. You could let the fight happen, but the match is scored on kills so each one a team gets is putting you further behind. The teams are still at full strength though which might make it a tough fight if you get involved too early.

>Try to get behind Yellow’s main force (White)
>Push through what is left of their rear-guard (Pink)
>Get involved in the close-range gunfight that’s going to happen with superior numbers (Green)
>Write-in
>>
>>4669384

>Roll 12d20 Bo3
>>
Rolled 10, 7, 17, 16, 5, 5, 7, 6, 17, 14, 9, 4 = 117 (12d20)

>>4669384

>Try to get behind Yellow’s main force (white)
>>
Rolled 12, 8, 14, 6, 9, 5, 2, 13, 14, 7, 10, 5 = 105 (12d20)

>>4669384
>Try to get behind Yellow’s main force (White)
>>
Rolled 9, 2, 16, 19, 11, 15, 20, 4, 16, 5, 14, 3 = 134 (12d20)

>>4669384
>>Try to get behind Yellow’s main force (White)
>>
Rolled 8, 9, 1, 1, 5, 19, 3, 2, 6, 18, 9, 4, 4, 10, 7, 2, 11, 19, 13, 10, 16, 8 = 185 (22d20)

>>4669384

Only 1 failure, so a d20, please.
>>
Rolled 2, 3, 16, 8, 20, 7, 2, 4, 18, 13, 15, 16, 20, 9, 9, 7, 19, 14, 2, 13, 12, 16 = 245 (22d20)

>>4669477
>>
Rolled 12, 19, 14, 11, 5, 2, 6, 2, 9, 10, 6, 15, 9, 20, 20, 16, 19, 12, 20, 7, 5, 2 = 241 (22d20)

>>4669478
>>
Rolled 8 (1d20)

>>4669477
>>
Rolled 20, 3, 12, 18, 3 = 56 (5d20)

>>4669479
>>
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>>4669384

>Try to get behind Yellow’s main force (White)

“Let’s try heading for Yellow’s main force!” You decide. “We need to knock out tanks, right? And that’s where the biggest, easiest concentration of tanks to take out, is!”

“Hmph, a good choice. We will smash through their picket then destroy them before they have a chance to respond!” Bosporus adds. You’re glad she likes that order given she’s complained about most of the ones before.

“Erika, hold position!” You say into the radio. “We’re heading your way and we’ll smash into the back of the enemy’s main force!”

“Sure thing,” she replies distractedly. “Man, this thing is cool…”

You ignore Erika’s fascination with the drone and begin issuing orders to get your team moving. It’s hard work co-ordinating four different teams, but they’re slowly hitting their stride and getting used to working with each other. You just wish there were fewer collisions.

The eleven of you begin to head towards the hills. It's pretty hard giving directions from the back, but ‘go around the mountains to the south of the enemy’ is easy enough and if nothing else, Bosporus is a skilled tanker, easily taking her team of R35s through the narrow valleys between the hills. You meet up with Erika only minutes before you encounter Yellow team’s southern picket. There’s only three of them, but you’d rather avoid any unnecessary casualties given how time consuming it would be to drag them to a repair centre.

>Ensure the picket forces are knocked out before progressing (Pink)
>Deal with them as you continue your advance (Blue)
>Write-in

>Roll 12d20 Bo3 for gunnery
>>
Rolled 2, 17, 11, 9, 15, 1, 7, 17, 17, 1, 20, 15 = 132 (12d20)

>>4669512
>>Ensure the picket forces are knocked out before progressing (Pink)
>>
Rolled 5, 3, 20, 15, 15, 16, 2, 8, 7, 17, 16, 8 = 132 (12d20)

>>4669512
>Ensure the picket forces are knocked out before progressing (Pink)
>>
Rolled 17, 4, 9, 13, 13, 17, 16, 10, 17, 6, 9, 3 = 134 (12d20)

>>4669512

>Kill the pickets
>>
Rolled 13, 12, 16, 9, 13, 7, 17, 14, 18 = 119 (9d20)

>>4669512

Rolling for the picket forces...
>>
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>>4669512

>Ensure the picket forces are knocked out before progressing (Pink)

You decide to play it safe. Neither Yellow, nor Red can disengage without taking big damage in the retreat, meaning you have time to deal with the picket tanks.

“Let’s split up and deal with those picket tanks on the hills in front of us!” You order. It’s immediately apparent why teams are meant to train a lot together. The team breaks up haphazardly, mostly into their constituent parts and that leaves it down to their commanders which ones to go after.

“Uh, Bosporus! We could use a front line, please!” You ask/order as you notice all three of the R35s heading towards the two picket tanks on the left. You receive no verbal response, but an R35 breaks away from the main group and heads towards Caerbannog which had been left alone against one of the pickets. You doubt you would’ve lost against it, but you’d rather not lose the only teammates you can operate with well.

Your fears are apparently ill-founded. The picket tanks fire hasty shots as they attempt to retreat, missing all of them. Your return volley is better aimed, and the Type 95 is knocked out by a shot from Erika and confirmed by one from Aya.

“Nice shooting!” You congratulate your gunner and Erika. “Darjeeling, how is it going on your end?”

No response. It takes you a moment to remember why.

“Black Tea Mask, how is it going on your end?”

“Both tanks have been knocked out for no losses,” she reports. “Shall we advance on the skirmish that’s north-north-east? It doesn’t seem to be going well for yellow team.”

“Hold that thought,” you reply. “Erika, what’s it looking like?”

“Yeah, she’s right!” Erika reports after a moment fiddling with the controls. “Yellow’s lost two tanks for one, and one for none further up.”

>Destroy the small Yellow-Red Skirmish. You’ll be able to turn it into a three-way gunfight where you have a massive number advantage (Pink)
>Continue to the Yellow main force. The small skirmish is over a kilometre away from your route to them so you can ignore it. (Blue)

>Roll 12d20 Bo3
>>
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Rolled 8, 4, 19, 1, 4, 2, 19, 8, 2, 10, 15, 7 = 99 (12d20)

>>4669609
>Regroup and gather on the hill in pic related, engage and destroy all tanks involved in the small skirmish at range (red)
>One CV each on the hills to the West and South East to watch our flanks (brown X's)
>Move drone further North as we gain line of sight of the battlefield
Divide and Conquer while taking advantage of our strengths.
>>
Rolled 13, 8, 16, 7, 16, 17, 6, 13, 13, 12, 11, 1 = 133 (12d20)

>>4669609
>>4669615
supporting
>>
Rolled 16, 11, 19, 5, 20, 11, 18, 18, 6, 19, 3, 18 = 164 (12d20)

>>4669615
+1
>>
Rolled 18, 5, 19, 9, 9, 2, 13, 13, 20, 3, 4, 3, 6, 3, 2, 4, 2 = 135 (17d20)

>>4669609

I'll need a d20 for that 20
>>
Rolled 15, 2, 20, 13, 19, 13, 13, 5, 1, 10, 7, 4, 2, 13, 12, 13, 18 = 180 (17d20)

>>4669746
>>
Rolled 18, 20, 19, 4, 19, 8, 9, 10, 12, 10, 1, 16, 14, 7, 10, 20, 18 = 215 (17d20)

>>4669749
>>
Rolled 8 (1d20)

>>4669746
>>
Rolled 12, 19, 17 = 48 (3d20)

>>4669751
>>
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>>4669609

>Regroup and gather on the hill in pic related, engage and destroy all tanks involved in the small skirmish at range (red)
>One CV each on the hills to the West and South East to watch our flanks (brown X's)
>Move drone further North as we gain line of sight of the battlefield

“We’ll mop up the small skirmish first!” You decide. “All tanks! Move to the far north of the hill that we’re on, same formation!”

The various commanders confirm their understanding of your orders and you quickly begin shifting to the northern edge of the hill. “Erika! Yukari! I need you to take positions to watch our flanks. Erika, head for the northern end of the hill you’re on, and Yukari, you head for the hill to our southeast!”

“Of course! Moving right away!” Yukari confirms. You watch her CV break formation and zip towards the hill.

“I was born to kill, not do reconnaissance,” Erika complains. She complies though, heading for the hill. “My baby only has about half its battery left by the way.”

“Your ba- oh, the drone. Um, move it further forwards for now,” you order. “Make sure nothing else is coming from the north!”

“Sure thing,” she replies, spirits slightly buoyed by being able to use the drone. It doesn’t take long to get into position and you’re able to observe the end results of the skirmish with your own eyes.

“It seems the remaining Type 95s of Yellow team are fleeing!” Kilimanjaro observes. “At high speed as well!”

“That just puts them on the road closer to our guns,” Bosporus states. “We are opening fire shortly.”

She doesn’t phrase it as asking permission, but you give it anyway. Before you do, you take a quick look at the potential targets. Yellow team is closer, but they’re moving faster. Red team is further away, and behind a row of trees, but you can see Centipede team which Darjeeling singled out as a massive threat earlier. “Right! All tanks…

>…fire on the fleeing element of Yellow team!”
>…fire on the chasing element of Red team!”
>Write-in

>Roll 12d20 Bo3 for gunnery
>>
Rolled 14, 5, 1, 1, 12, 20, 9, 18, 8, 20, 5, 16 = 129 (12d20)

>>4669792
>Brit tanks on Red team, everyone else on Yellow
>>
Rolled 15, 19, 7, 5, 15, 1, 8, 20, 3, 19, 10, 15 = 137 (12d20)

>>4669814
+1
>>
Rolled 11, 14, 17, 18, 5, 6, 17, 7, 10, 11, 2, 2 = 120 (12d20)

>>4669814
+1
>>
Rolled 2, 14, 12, 6, 17, 13, 10, 4, 7, 14, 3, 17 = 119 (12d20)

>>4669792
>>
Rolled 15, 19, 19, 15, 13, 17, 17, 16, 3, 7, 14, 20, 3, 15, 9 = 202 (15d20)

>>4669792
>>
Rolled 4 (1d20)

>>4670604
>>
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>>4669792

>Brit tanks on Red team, everyone else on Yellow

“Actually, scratch that! Caerbannog and Kebab, open fire on the fleeing Type 95s! Guy Fawkes and West Kureouji target the T7s and the Te-Ke!” You order.

“To be shooting at Centipede team… I hope that we won’t be regretting this later…” You hear Kilimanjaro mumble.

“Why would we?” You ask as Aya begins sighting one of the Type 95s. “Surely they’re just another team?”

“Have you seen Centipede team fight?” Darjeeling asks.

“Uh, no?”

“Then I suppose you’ll find out what they’re capable of soon,” you can hear the smile in Darjeeling’s voice. You don’t get a chance to ask why they’re so dangerous as the enemy tanks come into gun range.

“Aya! Five hundred meters ahead of us! Fire when ready!” You order. Your gun fires almost in unison with the other guns aiming at the fleeing Yellow team. A couple of shots go wide, slamming into the road around the two tanks, most hit though, including most of your autocannon clip, knocking out the two tanks.

“Nice job! We got them!” You exclaim, before remembering that there was another element you were fighting. You switch your attention to the tanks that had been pursuing your targets a second later, just as the British tanks open fire. Unfortunately, that second is long enough for Centipede team to respond. A shot rings out, followed shortly by an arrow of all things. The arrow hits the ground ahead of you and promptly explodes into smoke, obscuring your vision as West Kureoji and Darjeeling fire.

“Did we take any hits? How are we doing?” You ask as the smoke begins to spread. It doesn’t go too far – an arrow can’t carry that large a payload, but it’s enough you can’t get a good shot off at them anymore.

“We hit one of the T7s!” Kilimanjaro exclaims.

“But one of my R35s got hit,” Bosporus grumbles. “Damn Centipede team cheating…”

“Cheating?” You ask.

“They haven’t broken any rules,” Darjeeling replies. “Bosporus is just annoyed she’s lost a tank.”

“Right…”

>Continue towards Yellow’s main force (Green)
>Push through the smokescreen to try to take out Centipede team and the T7 (Blue)
>Write-in

>Roll 11d20 Bo3
>>
Rolled 9, 14, 9, 5, 6, 20, 15, 11, 18, 11, 1 = 119 (11d20)

>>4670635
It looks like we have line of sight to both of them, so
>Recall Drone

Also, the other two team seem content to have a staring match, so we're in no rush.
>Wait for the smoke to dissipate.
>>
Rolled 18, 1, 4, 6, 14, 2, 12, 4, 6, 4, 1 = 72 (11d20)

>>4670738
+1 afaik they’re shooting at each other, right QM?
>>
>>4670738
>>4670787

Yep, and given the range neither side is doing a very good job of it.

One of you can roll again if you want.
>>
Rolled 7, 20, 19, 11, 12, 16, 4, 3, 11, 17, 5 = 125 (11d20)

>>4670793
>>
Rolled 13, 15, 20, 8, 5, 15, 15, 8, 11, 3, 9, 16, 6, 18 = 162 (14d20)

>>4670635

I need 2d20 for the 20s you rolled
>>
Rolled 3, 12, 13, 12, 16, 15, 18, 16, 5, 9, 14, 7, 8, 17 = 165 (14d20)

>>4670809
>>
Rolled 17, 7, 18, 9, 6, 13, 15, 7, 19, 17, 1, 5, 16, 12 = 162 (14d20)

>>4670811
>>
Rolled 3, 18 = 21 (2d20)

>>4670809
>>
Rolled 6 (1d20)

>>4670809
>>
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>>4670635

>Wait for the smoke to dissipate.

“Well, I suggest we wait,” you say as you eye the smoke in front of you. “I don’t fancy charging through that, and they seem content to blast away at each other all day.”

“I wonder how long their cold war will last,” Darjeeling muses. “No one is attempting to capture the base yet, so they could go on for a while.”

“How do you know that?” You ask.

“There’s a rather loud siren that one of the administrators will trigger when it begins,” Darjeeling explains.

“It’s pretty far away,” Bosporus observes.

“And the siren is pretty loud,” Darjeeling counters. “Trust me, you’ll hear it.”

“If you say so,” Bosporus doesn’t look convinced, but given the esteem she holds Darjeeling in, it looks like she’s willing to give her the benefit of the doubt.

The smoke soon clears, and you immediately look for Centipede team. They’re not where they last were, and neither are their knocked-out T7 allies implying they’ve been dragged away to potentially repair later.

You turn your binoculars north and you’re able to see most of the main elements of both of the warring sides.

“Erika, how much battery does the drone have?”

“Just under half,” she replies.

“Then bring it back in, we don’t need any aerial recon right now.”

“Okay…” she seems reluctant but doesn’t fight it. You’re able to see the drone as it swoops down and is recovered by Erika.

“So, what now?” Bosporus asks. “Do we just watch and wait?”

“We could have a tea party if we do!” Kilimanjaro suggests excitedly.

>Get moving towards the city, you’ve gotten a couple of points and there are more important things to be doing (Green)
>Attack Yellow or Red team, they’re your closest source of points. (Which?) (Blue)
>Wait. The balance will shift eventually, and you’ll be able to take advantage of it.
>Write-in

>Roll 11d20 Bo3
>>
Rolled 15, 2, 11, 2, 20, 2, 19, 10, 12, 4, 15 = 112 (11d20)

>>4670848
>>Get moving towards the city, you’ve gotten a couple of points and there are more important things to be doing (Green)
>>
Rolled 10, 6, 11, 12, 10, 8, 8, 12, 15, 14, 11 = 117 (11d20)

>>4670848
>Attack Yellow, they’re your closest source of points. (Blue)
>Maintain range on them, they seem to be unable to effectively fight at range
Going to the city doesn't get us anywhere, and it goes against our plan, and sets us up to be flanked for basically no gain.
>>
>>4670848
I’ll change to supporting >>4670867
I honestly completely forgot about the search and destroy plan
>>
Rolled 14, 12, 9, 18, 11, 16, 17, 6, 16, 3, 19 = 141 (11d20)

>>4670867
+1
>>
Rolled 18, 9, 15, 18, 12, 5, 7, 14, 18, 2, 3, 14, 4, 14 = 153 (14d20)

>>4670848

1d20 for that failure.
>>
Rolled 5, 10, 15, 10, 13, 20, 20, 11, 2, 18, 5, 15, 17, 4 = 165 (14d20)

>>4670988
>>
Rolled 6, 5, 19, 16, 14, 13, 1, 15, 6, 20, 14, 2, 1, 5 = 137 (14d20)

>>4670990
>>
Rolled 8, 3, 13 = 24 (3d20)

>>4670992
>>
Rolled 4 (1d20)

>>4670988
>>
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>>4670848

>Attack Yellow, they’re your closest source of points. (Blue)
>Maintain range on them, they seem to be unable to effectively fight at range

“I don’t think we’ll be having any tea parties,” you say, shooting down Kilimanjaro’s suggestion. “Dar- Black Tea Mask, Kilimanjaro. You outrange the yellow tanks, right?”

“All except Centipede’s Te-Ke,” Darjeeling responds.

“Yes! The same for us!” Kilimanjaro adds. “By quite a considerable margin too!”

“Right, so do you think you can hit them from here?” You ask. “If we keep hitting them at range, we can get some more points off them while they’re keeping Red team at bay.”

“Uh, we’re slightly out of range here,” Kilimanjaro says hesitantly. “It’s possible, but it’d be more luck than any form of skill.”

“So, is there anywhere nearby you’ll be able to get good shots from?” You ask. “What about the hills to our west?”

“Those would do,” Darjeeling replies. “Preferably the hill furthest west which is closer, but the one little Commander Hermann is on would do too.”

“Little Commander Hermann,” you hear Erika snort at the nickname. “I’m almost as tall as you.”

“At that kind of range my R35’s are little more than parade tanks,” Bosporus snorts. “If they can’t hit you at that distance then let me move forward under covering fire and put some extra pressure on them.”

“But what if they counter while you’re isolated?” Kilimanjaro retorts.

“Then it’s a good thing I have my comrades with accurate guns to cover me, no?” Bosporus replies in kind. You listen as the two begin to bicker. Both have a point, it’d be safer for the R35s to stick with you but it’s hard to blame Bosporus for wanting to get stuck in, even if it might screw up your strategy a little bit…

R35s
>Make sure they stick with the rest of the group. Use Darjeeling as pressure if you must.
>Let them move forward. The extra pressure will help
>Write-in

Main group
>Move to the hill Erika is sitting on. It’s a harder shot, but there’s no way they’ll be able to fire back (Pink circle)
>Move to the hill further west. It’s an easy shot but they could do some damage if they switch their attention. (Blue circle)
>Write-in

(No need to roll as there was no movement – it’ll carry over to the next turn)
>>
>>4671016
>Make sure they stick with the rest of the group. Use Darjeeling as pressure if you must.
>"Please have patience, you'll have plenty of time to bloody your hands. Now is not the time."

>Move to the hill further west. It’s an easy shot but they could do some damage if they switch their attention. (Blue circle)
Drawing their attention might not be so bad. Doesn't red team really have it out for yellow? I doubt they'd want anyone but them being the ones to defeat yellow. If yellow is pressured into turning and coming to us, not only do the R35s get some action, but red team is very likely to leave their elevated position to try to get yellow team before we finish them.

Also
>CV1 to rejoin main force
>CV2 to keep an eye on that Te-Ke, but making absolute sure to stay out of vision, and is to retreat to the main force if it is approached.
>>
>>4671034

+1
>>
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>>4671016

>Make sure they stick with the rest of the group. Use Darjeeling as pressure if you must.
>"Please have patience, you'll have plenty of time to bloody your hands. Now is not the time."
“You’re playing an important part in us winning, so just trust me for now. If not, trust Black Tea Mask, she’s following my orders.”

“I must admit, I’m quite curious to see where this goes,” Darjeeling says in response. “I shan’t stop you Bosporus, though I won’t be following you if you chose to depart.”

“Tch,” it’s obvious Bosporus doesn’t like it, but she heels into line and says nothing else, awaiting orders.
>Move to the hill further west. It’s an easy shot but they could do some damage if they switch their attention. (Blue circle)
>CV1 to rejoin main force
>CV2 to keep an eye on that Te-Ke, but making absolute sure to stay out of vision, and is to retreat to the main force if it is approached.

“Alright, everyone! Let’s head to the hill furthest to the west! It’s closer to the enemy so we’ll get better shots!” You order. “Erika, rejoin the main force! Yukari, keep an eye on that Te-Ke! Let us know if it moves, but don’t engage!”

“Of course! We’ll watch it like a hawk!” Yukari promises. You know you can trust her, so that’s one problem dealt with for now.

The lot of you move to the far western hill. As always, it's tough coordinating three teams put together into one but there are no collisions or any angry swearing this time, so you count it as a success. It’s rather cramped on the hill given how thin it is, all of the Tetrarchs and the Harry Hopkins are able to line up shots which is important, but yourself and the other Caerbannog tanks will have to be careful not to hit anything important. It also makes you an attractive target.

“Let’s not give them the chance,” you mumble. “All tanks! Open fire!”

>Roll 10d20 Bo3 for Gunnery
>>
Rolled 18, 11, 16, 15, 4, 15, 17, 14, 3, 12 = 125 (10d20)

>>4671203
>>
Rolled 1, 16, 4, 5, 10, 1, 20, 7, 6, 8 = 78 (10d20)

>>4671203
>>
Rolled 14, 1, 10, 12, 16, 20, 14, 7, 2, 17 = 113 (10d20)

>>4671203
>>
Rolled 18, 4, 15, 4, 14, 19, 1, 7, 19, 16, 9, 6, 2, 2 = 136 (14d20)

>>4671203
>>
Rolled 12, 1, 13, 14, 3, 20, 10, 4, 17, 3, 16, 11, 11, 3 = 138 (14d20)

>>4671251
>>
Rolled 17, 19, 16, 20, 17, 8, 1, 4, 9, 2, 19, 13, 5, 7 = 157 (14d20)

>>4671253
>>
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>>4671203

Shots roar out from the guns of the assembled tanks. It seems that the other two teams had similar ideas, also letting loose with similar volumes of fire. Not much comes your way, but a couple of shots do.

You follow your shots in visually as they fly through the air. Unfortunately, it seems a shot from Centipede team landed first, claiming one of the Mark VI light tanks on the hill. It’s quickly followed by a shot from a 7TP slamming into a T-60 – Jajka or one of her underlings getting revenge it seems.

The next kill surprisingly is claimed by Erika. You hadn’t been expecting much when she opened fire with her anti-tank rifle at such long range but either the rifle is that good or Mark VIs are that thinly armoured and she managed to take one out.

“Man, I love this thing,” you ignore her accidental communication and continue to focus on Yellow team. An enemy Tetrarch on Red team finally manages to hit and knock out an enemy tank followed by one of your own Tetrarchs nailing another one. You're surprised for the second time in two minutes as you track the autocannon shots your Panzer II fires most miss, but a lucky one wings the final MK VI and given its apparently very poor armour the white flag pops out.

“I do believe that’s Yellow team eliminated,” Darjeeling muses. “With quite a few of the kills going to us, no?”

“I counted three for us from that engagement,” Bosporus replies. “Making it nine in total.”

“What now?” Kilimanjaro asks. “Do we remove the Centipede threat? Push for the centre?”

>Wait and see what Red team does
>Push to Yellow’s position and get into a gunfight with Red (Yellow)
>Pull out of the fight and head towards the city (Blue)
>Write-in

>Roll 11d20 Bo3 for movement
>>
Rolled 20, 10, 5, 7, 8, 11, 16, 10, 3, 7, 12 = 109 (11d20)

>>4671284
A rather embarrassing performance from yellow team this match.

>Push to Yellow’s position and get into a gunfight with Red (Yellow)
>All guns focus on Centipede team until it goes down
It seems they only have one decent ranged shooter, we take them out, the rest should follow.
>>
Rolled 18, 2, 20, 7, 12, 6, 18, 15, 9, 11, 5 = 123 (11d20)

>>4671284
>>Push to Yellow’s position and get into a gunfight with Red (Yellow)
>>
Rolled 14, 13, 8, 14, 6, 4, 6, 3, 19, 4, 3 = 94 (11d20)

>>4671284

>Push into Yellow's position to get into a gunfight with Red (Yellow)
>>
Rolled 9, 12, 12, 4, 7, 7, 6, 6, 1, 15, 3 = 82 (11d20)

>>4671295
+1
>>
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>>4671284

>Push to Yellow’s position and get into a gunfight with Red (Yellow)

“Let’s push to where Yellow was,” you decide quickly. “We can take their position and take out read team!”

“And we won’t suffer Yellow’s fate because?” Bosporus asks.

“Because we have better and longer-ranged firepower is why,” you answer. “Yukari! Rejoin with the main force! We’re headed for Yellow’s old position on the oval hill to our north.”

“Of course! Headed that way now!” She replies. Your team slowly begins to move. You’re about halfway to your new position when Yukari crackles through the radio.

“Uh, Azusa! The Red team is no longer occupying that hill!” She says. “I took the long way around and I can’t see them on the hill anymore!”

“Do you know which way they went?” You ask.

“North! Probably!” She replies. “The trees and the height difference stop me seeing anymore!”

“We could give chase to them!” Erika suggests.

“Go ahead,” Bosporus replies. “If you want to progress at any speed then I’m afraid your current plan of hiding behind us won’t work.”

“Oh yeah, slow heavily armoured tanks,” you mutter. “Kilimanjaro, can your Tetrarchs catch them?”

“They have Tetrarchs too,” she replies. “We could possibly keep up with them, but catch them? Probably not.”

“I could catch them!” Erika exclaims. “Just let me at ‘em.”

“I’m sure you could,” you sigh.

>Chase Red team over the hills (Pink)
>Use the road to chase them so at least the R35s can keep up (Green)
>Break off the chase and head into town (Yellow)
>Write-in

>Roll 11d20 Bo3
>>
Rolled 4, 16, 12, 11, 17, 14, 14, 2, 16, 4, 7 = 117 (11d20)

>>4671863

>Break off and head into town (Yellow)

It’s a trap, we crest that hill or go around, they’re waiting for us.
>>
Rolled 1, 16, 5, 18, 3, 2, 3, 18, 11, 3, 8 = 88 (11d20)

>>4671863
>Break off the chase and head into town (Yellow)
Nice wide open area with the bonus of potentially repairing our tanks if they don't take the fight.
>>
Rolled 7, 11, 17, 8, 16, 17, 20, 13, 7, 9, 13 = 138 (11d20)

>>4671863
>>Break off the chase and head into town (Yellow)
>>
Rolled 18, 14, 10, 16, 9, 18, 8, 12, 14, 5, 18, 6, 9, 9, 7 = 173 (15d20)

>>4671863
>>
Rolled 7, 2, 17, 5, 7, 17, 11, 10, 20, 1, 9, 20, 8, 4, 5 = 143 (15d20)

>>4672019

I'll take a d20 for that 20 you got
>>
Rolled 8, 17, 11, 8, 20, 9, 11, 10, 6, 18, 16, 16, 3, 8, 9 = 170 (15d20)

>>4672021
>>
Rolled 18 (1d20)

>>4672021
>>
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>>4671863

>Break off the chase and head into town (Yellow)

“No, let’s not chase them,” you decide. “Going over that hill might get us ambushed.”

“So where to instead? The city?” Bosporus asks. “That way I can get my third R35 back online.”

“Yeah, that’s the plan,” you reply. “It’s nice and open the whole way to the repair area which plays to our strengths too.”

“Fine,” Bosporus acquiesces to the plan, a welcome change from earlier intransigence. “I will tow my other tank to the repair area.”

“Wait! Why not let us do it so you can say at the front!?” Your order/ask. This time unfortunately it goes ignored as Bosporus and her other remaining R35 veer off towards their immobilised.

“It might be better just to pick your battles, no?” Darjeeling suggests as her tank pulls up next to yours. The column is stopped while you wait for Kebab to recover their third tank. “Let her have this so she’ll listen to you later on.”

“I suppose,” you sigh. “It’s just planning would be a lot easier if everyone listened.”

“Well, no plan of operations can extend with any degree of certainty beyond the first encounter with the enemy’s main body,” she replies.

“Bosporus is meant to be on my side though!” You exclaim slightly exasperated. That gets a laugh from Darjeeling.

“Well, it can be hard to tell with her, but she has her heart in the right place.”

You’re not so sure about that, but Darjeeling’s never been one to lie so you leave it be for now.

“All done,” Bosporus declares. The third R35 is hooked up to the two working ones. “We can move now.”

The R35s roll to the front and a few moments later, your column begins moving again.

>Continue along the road and into the repair area (Yellow)
>Cut through the fields (Red)
>Swing north through the fields and towards the capture point (Pink)
>Write-in

Other orders
>Send the CVs ahead as scouts
>Make sure the column moves at reduced speed to stay behind the R35s
>Write-in

>Roll 11d20 Bo3
>>
Rolled 17, 6, 2, 6, 8, 5, 10, 20, 10, 5, 6 = 95 (11d20)

>>4672077
>Continue along the road and into the repair area (Yellow)

>Send the CVs ahead as scouts, one to East North East across the bridge (similar to the red arrow) and one to the East
>Make sure the column moves at reduced speed to stay behind the R35s
>Have some fast tanks tow the disabled red tanks to the South East (and briefly cover them while they hook up)

Cheeky tank stealing so that they can't repair
>>
Rolled 13, 20, 20, 16, 12, 3, 20, 4, 9, 2, 19 = 138 (11d20)

>>4672077

>Continue to the repair area (Yellow)

>Have the CVs scout and the rest of the column form up ahead and on the flanks of the R35s, they’re towing, so their combat ability is reduced
>>
Rolled 9, 6, 8, 3, 6, 9, 15, 5, 17, 4, 8 = 90 (11d20)

>>4672077
Supporting >>4672091
>>
>>4672077

dice+12d20
>>
Rolled 15, 2, 19, 11, 16, 3, 17, 3, 10, 18, 10, 7 = 131 (12d20)

>>4672264

Excuse me, am Retard

I also need 4d20 for those 20s
>>
Rolled 8, 9, 9, 1 = 27 (4d20)

>>4672270
>>
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>>4672077

>Continue to the repair area (Yellow)
>Have the CVs scout and the rest of the column form up ahead and on the flanks of the R35s, they’re towing, so their combat ability is reduced

“Right, let's move to the repair area then. We can drop off the R35 and keep moving,” you say. “Erika, Yukari. Why don’t the two of you scout ahead? See if you can find anything interesting and report back.”

“We’re on it, aren’t we, Erika!?” Yukari replies immediately.

“Yup, let’s roll,” Erika confirms. The two of them shoot off, Erika rockets down the road towards the repair point and Yukari turns left and heads over the bridge into the large park south of the capture zone.

“Right, while they’re heading out let’s form up again!” You say. “West Kureouji, Black Tea Mask, Caerbannog. Let’s form up and escort Kebab to the repair point so they can drop off their friend.”

“Awfully kind of you,” Bosporus says. You look back at her and see her nod appreciatively.

“Teammates look out for one another,” you reply. It takes a moment to rearrange the formation but it happens and soon you set off. As you pass the bridge Yukari used your two scouts start reporting back.

“I’m approaching the repair point!” Erika shouts “I see three green team tanks under repair and two CVs guarding it to the north!”

“Anything between us and the repair point?” You ask.

“Just a sign!” Erika shouts back. “No entry unless damaged or towing a damaged tank? Pah!”

You can’t see the sign Erika’s referring to but you assume it’s to stop tanks being pursued using the zone to get away.

“Yukari what about you?” You ask. “Can you see anything in the park?”

“Nothing yet! I am approaching the wooded-” Her transmission is cut off by the sound of gunfire. “Ambush!”

Shells scream out of the forested area. Not very many – from the volume you estimate maybe three or four, and not very accurate either. It seems Yukari stumbled upon their ambush prematurely and you watch as shells splash into the river or go screaming over your head. One autocannon burst, unfortunately, does make it past the tree line on the river and hits a Tetrarch but thanks to Yukari, the damages are relatively light.

>Ask Bosporus to cut herself free and immediately begin pushing the ambush while you and the rest of the column follow (Pink)
>Scatter into the nearby fields for cover then regroup and head for the repair area (Red)
>Keep pushing for the repair zone (Yellow)
>Write-in

>Roll 9d20 Bo3
>>
Rolled 17, 2, 15, 7, 8, 14, 5, 13, 8 = 89 (9d20)

>>4672351
>Scatter into the nearby fields for cover then regroup
>Launch drone to locate enemy positions
>Try to get shots on from range using information from drone
>>
Rolled 17, 20, 6, 18, 7, 3, 18, 16, 4 = 109 (9d20)

>>4672351
Supporting >>4672363
>>
Rolled 15, 5, 5, 20, 17, 3, 2, 9, 9 = 85 (9d20)

>>4672363
+1
>>
Rolled 13, 4, 1, 20, 19, 20, 12, 17, 1, 6, 9, 14, 17, 9, 3 = 165 (15d20)

>>4672351
>>
Rolled 15, 18, 20, 15, 10, 19, 3, 4, 11, 20, 7, 14, 15, 8, 3 = 182 (15d20)

>>4672618
>>
Rolled 6, 5, 4, 7, 5, 15, 6, 3, 17, 18, 4, 20, 7, 1, 4 = 122 (15d20)

>>4672637
>>
Rolled 8, 3 = 11 (2d20)

>>4672453
>>4672611

You want reroll?
>>
Rolled 14, 14, 6, 12 = 46 (4d20)

>>4672643

Yes, I was just about to ask. Thanks
>>
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>>4672351

>Scatter into the nearby fields for cover then regroup
“Scatter! Into the fields!” You order. You can hear some muttered apologies from Bosporus to her teammates in the disabled R35 as they cut the lines and follow the rest of the team into the fields.
You don’t stop driving for a good minute or so. Not until you have a couple hundred meters between you and the road do you call for a regroup. When you do, you’re split among three fields filled with high crops. There’s no way they can see you, but also no way you can see them.

“Everyone, what’s your status? Who did we lose?” You ask.

“We lost Yukari,” Ayumi informs you helpfully from the T1E6.

“We also lost one of my Tetrarchs,” Kilimanjaro adds. You frown at that, two tanks for none but it could’ve been worse.

>Launch drone to locate enemy positions

“Erika, can you launch your drone?” You ask.

“Thought you’d never ask,” she replies gleefully. Seconds later, the drone is in the air. “I spy with my little eye, four tanks looking our way – two CVs and two T-60s and three T-60s looking the other way. I think they’re in a gunfight? Probably Blue team.”

>Try to get shots on from range using information from drone

“Okay, Kilimanjaro, Black Tea Mask. Do you think you can take those tanks out from range with information from the drone?"

“We could,” Kilimanjaro begins, “but the forest plus the treeline makes it hard, even though they have worse guns they’d have better shots than us.”

“Little Rab- Azusa,” Bosporus interrupts. “My R35s can weather the storm of fire long enough to get us to the riverside. Two or three tanks right behind us – can get there and take shots imperviously.”

>Advance the bare minimum for the Tetrarchs to get shots (Yellow)
>Go with Bosporus’ plan and send two or three tanks behind hers to the shore (Red)
>Write-in

>Roll 9d20 Bo3
>>
Rolled 9, 6, 7, 2, 12, 15, 9, 16, 2 = 78 (9d20)

>>4672664
>>Go with Bosporus’ plan and send two or three tanks behind hers to the shore (Red)
>>
Rolled 4, 16, 5, 2, 19, 13, 15, 8, 17 = 99 (9d20)

>>4672664
>Go with Bosporus’ plan and send two or three tanks behind hers to the shore (Red)
>Try to get a tank or two behind that close building to the North East to fire from cover
>>
Rolled 4, 12, 12, 2, 8, 6, 5, 17, 11 = 77 (9d20)

>>4672703

+1
>>
Rolled 14, 19, 17, 3, 7, 4, 19, 17, 13, 1, 17, 20, 20, 15, 3 = 189 (15d20)

>>4672664
>>
Rolled 5, 1, 18, 17, 14, 5, 5, 12, 5, 17, 5, 15, 19, 3, 20 = 161 (15d20)

>>4672834
>>
Rolled 5, 10, 7, 14, 18, 11, 12, 11, 18, 3, 18, 6, 14, 1, 13 = 161 (15d20)

>>4672836
>>
Rolled 19, 18, 17, 5, 2, 3, 20, 6, 1, 10, 18, 3, 9, 11, 10 = 152 (15d20)

>>4672837
>>
File: Valley 19.png (285 KB, 815x811)
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>>4672664

>Go with Bosporus’ plan and send two or three tanks behind hers to the shore (Red)
>Try to get a tank or two behind that close building to the North East to fire from cover

“Well ok, Bosporus, if you’re sure,” you say. “We can also try to get a tank or two behind that harbour building to the north-east.”

“I’ll go behind Bosporus,” Kilimanjaro offers. “Everest will come with me.”

“Then I suppose I’ll take your other teammate with me to the harbour,” Darjeeling decides. It’s a sound choice, so you see no reason to say otherwise.

“Whatever you’re gonna do,” Erika interrupts, “do it fast. The three tanks they have repairing are about to come online.”

“Right! Get moving then!” You order.

“Very well! Let us move!” Bosporus commands. Her and her other teammate in the R35 thunder forward, followed very closely by Kilimanjaro and her teammate. Simultaneously Darjeeling moves, her and the third Tetrarch moving for the harbour building.

You watch as fire begins to rain down on your advancing tanks but sure enough, the R35s hold despite several solid hits connecting with them. The advance is agonisingly slow and with each hit you cringe, expecting them to be knocked out but they prove their worth, enduring the fire right up until they reach the riverside.

“How are your shots looking from where you are now?” You ask.

“Perfect!” Kilimanjaro replies. “Firing shortly.”

“Go for it,” you nod. “Black Tea Mask?”

“Adequate,” she replies. “It’s a shame we can’t fire on the recently repaired tanks till they leave the neutral zone.”

“Ignore them for now, just take out those in the forest!”

>Roll 6d20 Bo3 for gunnery

Any other orders?
>Order Erika to move the drone further north
>Move to recover your knocked-out teammates
>Write-in
>>
Rolled 9, 13, 17, 16, 19, 2 = 76 (6d20)

>>4672870
>>Move to recover your knocked-out teammates
>>
Rolled 6, 6, 2, 11, 17, 17 = 59 (6d20)

>>4672870
>>Move to recover your knocked-out teammates
>>
Rolled 11, 1, 13, 17, 15, 5 = 62 (6d20)

>>4672870
>>Move to recover your knocked-out teammates
>>
Rolled 5, 3, 1, 16, 17, 10, 19, 11, 15, 16, 18, 1 = 132 (12d20)

>>4672870
>>
Rolled 14, 1, 11, 15, 3, 9 = 53 (6d20)

>>4672870
>No other orders, do NOT move to recover knocked-out teammates

>>4672932
>>4672956
>>4672985
Now is REALLY not the time. We're in the middle of a firefight, and the knocked out teammates are in the enemy's line of fire. There is no reason not to wait until the fighting's done.
>>
>>4673075
>>4672870

THIS
>>
>>4673075

Ah, you right. Is too late to switch QM?
>>
File: Valley 20.png (297 KB, 815x814)
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>>4672870

>Move to recover your knocked-out teammates

“Now’s our chance!” You say as fire turns towards your teammates. “Ayumi, let’s recover the knocked-out tanks!”

“Right behind you, Azusa!” Ayumi declares. The two of you head towards the R35 and the Tetrarch that had been knocked out earlier. As you do, the gunfight between your team and Green team erupts in earnest.

Darjeeling scores first blood, her Mark VIII pulling its weight and nailing one of the T-60s hiding in the forest. Unfortunately, second and third blood goes to Green team. It took a lot of fire, and if Bosporus’ swearing is anything to go by several lucky shots, but the R35 goes down. It's promptly avenged by its charges, the two Tetrarchs making short work of the pair of CVs followed by Darjeeling’s battle buddy knocking out the last one.

As you reach the tanks, the crews are prepared with tow cables in hand. You only have to pull up next to them and they scramble out, attaching themselves to you.

“Hey, uh Azusa? Bad news,” Erika begins.

“Alright, hit me,” you reply.

“Green team’s tanks have left the repair zone, and they’re getting ready to tow the tanks we just knocked out into it,” she says. “Blue team has also appeared – about five of them and have taken up fighting positions close to the capture point. They don’t have any knocked out tanks with them though.”

“We stand a good chance of dissuading them from collecting their teammates,” Darjeeling states. “Perhaps even knocking the three repaired tanks out if we get lucky. Though we’d have to sacrifice pulling our R35 back to the repair zone right now to do so.”

“I’d very much appreciate being recovered,” Bosporus states flatly.

>Tell Kilimanjaro to focus on killing the recently repaired Green tanks
>Tell Kilimanjaro to get Kebab’s tanks into the repair zone
>Write-in

Other orders
>Tell Erika to move the drone further north
>Write-in

>Roll 8d20 Bo3

>>4673094
Sorry mate, for combat after I roll there are no changes.
>>
(That's it from me tonight, thanks for playing.)
>>
Rolled 13, 5, 6, 5, 10, 17, 11, 8 = 75 (8d20)

>>4673116
>Tell Kilimanjaro to focus on killing the recently repaired Green tanks
>Tell Erika to move the drone further north
>>
Rolled 11, 19, 1, 4, 20, 3, 9, 11 = 78 (8d20)

>>4673116
Yeah I’ll go with >>4673126
>>
>>4673126

+1
>>
Rolled 12, 19, 12, 5, 20, 8, 4, 19 = 99 (8d20)

>>4673606

Oops
>>
Rolled 17, 13, 3, 10, 10, 8, 8, 3, 16, 17, 5, 1, 3, 4, 10, 1, 11 = 140 (17d20)

>>4673116
>>
Rolled 14, 15, 20, 13, 12, 11, 13, 12, 9, 8, 7, 18, 18, 16, 15, 20, 13 = 234 (17d20)

>>4673630
>>
Rolled 5, 10, 16, 3, 1, 2, 17, 7, 15, 5, 14, 19, 6, 4, 11, 18, 13 = 166 (17d20)

>>4673632
>>
Rolled 8, 5 = 13 (2d20)

>>4673635
>>
File: Valley 21.png (303 KB, 815x815)
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>>4673116

>Tell Kilimanjaro to focus on killing the recently repaired Green tanks
>Tell Erika to move the drone further north

“Now is uh, probably not the best time to be recovering tanks,” you say, cutting off that idea. “Maybe wait until we win the firefight? No offence, Bosporus.”

“None taken,” she sighs.

“Glad to hear,” you reply. “Kilimanjaro, focus on those repaired green tanks rejoining the fight okay? I don’t want to deal with any more enemies than necessary.”

“Of course!” She replies. “We’ll begin firing momentarily.”

“Great! Erika, can you move the drone a little further north? I want to make sure there are no other nasty surprises.”

“Sure thing,” she grunts back. A few moments later she gets back to you. “Uh, Azusa? You know you said you don’t want any surprises?”

“Go on,” you sigh. You can already guess what it’s going to be.

“Red team have set up just north of the train station. I can’t see their knocked out comrades but they might’ve dropped them a little further back.”

“How many are there?”

“Five. Maybe they got into a scuffle with Blue team beforehand?” Erika offers. “They had nine when they fought us earlier…”

“Well, they’re not our problem right now, are they?” Darjeeling asks. “We’re also preparing to fire on Green team by the way.”

“Right! Go for it!” You nod.

>Roll 5d20 Bo3 for gunnery
>>
Rolled 15, 19, 15, 16, 14 = 79 (5d20)

>>4673651
>>
Rolled 1, 17, 15, 3, 20 = 56 (5d20)

>>4673651
>>
Rolled 19, 2, 1, 3, 6 = 31 (5d20)

>>4673651
>>
Rolled 8, 14, 1, 3, 6, 18, 14, 17, 4 = 85 (9d20)

>>4673651
>>
File: Valley 22.png (299 KB, 816x815)
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>>4673651

A shot from the Stridsvagn begins the engagement. It hits and bounces off the front of an R35. Your team promptly returns fire. The shot from the R35 goes wide, no surprises there, but the Tetrarchs behind are more accurate. Shots from them slam into one of the Stridsvagns and an FT-17 that’s competing for some reason. You don’t get off scot free – a shot from the remaining Stridsvagn manages to hit one of the Tetrarchs, knocking it out. It’s promptly finished off by Darjeeling’s Mark VIII.

“Three for one,” you mutter. “That’s not bad.”

“Blue team has managed to knock out the only CV guarding the north of the repair zone,” Erika chips in. “Green team’s remaining T-60s are moving south too.”

“Into gun range?” You ask.

“Not unless you can shoot through a tank then hit the other one behind it,” Erika replies. “I’m pretty sure that simulation ammunition makes that impossible though.”

“And for good reason,” you sigh. “At least that means they won’t be able to shoot at us as well.”

“That gives us some time, no?” Bosporus asks. “Enough time to recover some knocked out tanks maybe?”

“We’re getting to that, Bosporus,” you sigh. “You just have to wait till it’s safe for us to do so – you saw what happened to Green when they tried to recover tanks under fire.”

“Well, wouldn’t now be the time?” Darjeeling asks. “Green is distracted by Blue and their teammates giving us an opening to get our allies to the repair point.”

>Acquiesce and get tanks heading towards the repair area
>Move to get better firing positions and that’s it
>Write-in

>Roll 7d20 Bo3
>>
Rolled 11, 2, 11, 5, 20, 1, 10 = 60 (7d20)

>>4673865
>>Acquiesce and get tanks heading towards the repair area
A real quick drone sweep as well.
>>
Rolled 17, 10, 13, 11, 20, 19, 18 = 108 (7d20)

>>4673865
>>Acquiesce and get tanks heading towards the repair area
>>
Rolled 18, 19, 10, 18, 8, 16, 2 = 91 (7d20)

>>4673946
+1
>>
Rolled 4, 14, 12, 2, 12, 10, 3, 16, 10, 17, 13, 16 = 129 (12d20)

>>4673865
>>
Rolled 17, 15, 3, 19, 16, 19, 1, 3, 15, 9, 5, 8 = 130 (12d20)

>>4674222
>>
Rolled 5, 16, 7, 15, 12, 10, 7, 2, 1, 4, 14, 8 = 101 (12d20)

>>4674229
>>
File: Valley 23.png (347 KB, 813x815)
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>>4673865

>Acquiesce and get tanks heading towards the repair area
>quick drone sweep as well

“Fine,” you sigh. “Just be quick about it.” Your knocked out R35 and Tetrarch by the river are very close to the repair point, meaning it shouldn’t be too difficult to get them in. The tanks you and Ayumi are hauling are far enough away from the enemies still in play to be able to take the road up to the repair point safely.

As you and Ayumi get moving hauling the Tetrarch and R35 you look over to the forest. You can’t see much past the treeline but there’s no gunfire. You’d have expected some, even if Green is stuck behind their knocked-out friends.

“Kilimanjaro, how’s it going?” You ask. “Green isn’t trying anything?”

“Well, they’re closer to being knocked out that we are,” she replies. “So they don’t want to start anything if we don’t.”

“Fair enough,” you nod. “Get our teammates in then get out through the road to the south.”

“Sure thing!” She replies. Green team manage to shove three of their tanks in first, but your four knocked out tanks are next. There’s only Commander Hermann and most of the automotive club working the repairs, so you don’t think you’ll get the tanks back very quickly, but at least they’ll be back in action eventually. The only tank that won’t is Yukari’s CVs. You idly note Darjeeling complaining of engine trouble but it doesn’t seem seem to be too serious.

“Hey, ‘Zusa? Blue team is rushing green,” Erika chips in. “Just so you know if you want to- hey!”

“What happened?” You ask.

“That idiot in the Te-Ke is firing arrows at my drone!” Erika complains.

>Regroup your tanks behind the harbour building and let Blue and Green skirmish (Yellow)
>Push up into the park again to get involved in the fight between Blue and Green (Red)
>Head to the lightly wooded area south of the road and prepare to fire on the winner of the skirmish if you get a shot (Pink)
>Write-in

Other orders
>Withdraw the drone slightly south so it can’t be shot down
>Write-in

>Roll 7d20 Bo3
>>
Rolled 11, 5, 16, 9, 1, 20, 1 = 63 (7d20)

>>4674290
>Head to the lightly wooded area south of the road and prepare to fire on the winner of the skirmish if you get a shot (Pink)
We should pretty easily overpower whoever wins here.

>Withdraw the drone slightly south so it can’t be shot down
>>
Rolled 16, 19, 10, 15, 13, 15, 2 = 90 (7d20)

>>4674290
Supporting >>4674298
>>
Rolled 10, 18, 19, 5, 10, 5, 9 = 76 (7d20)

>>4674298
+1
>>
Rolled 10, 13, 18, 6, 2, 6, 10, 18, 16, 20, 8, 17, 19 = 163 (13d20)

>>4674290
>>
Rolled 2, 16, 17, 9, 6, 13, 11, 1, 8, 3, 9, 2, 14 = 111 (13d20)

>>4675297
>>
Rolled 1, 6, 5, 11, 4, 19, 13, 1, 10, 5, 11, 4, 3 = 93 (13d20)

>>4675299
>>
Rolled 8 (1d20)

>>4675301

I also need a d20 for your crit fail.
>>
Rolled 18 (1d20)

>>4675302
>>
File: Valley 24.png (277 KB, 817x818)
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>>4674290

>Head to the lightly wooded area south of the road and prepare to fire on the winner of the skirmish if you get a shot (Pink)
>Withdraw the drone slightly south so it can’t be shot down

“Let’s not risk her succeeding then, withdraw the drone south,” you order.

“With pleasure,” Erika says. “We won’t have eyes on Red team anymore, but we should still be able to see the other teams.”

“That’s fine,” you reply. “Everyone! Let’s retreat to the wooded area south of the road! We’ve got our teammates into the repair zone so there’s no need to risk a gunfight!”

No one complains about your reasoning, so the seven of you set off for the road. Darjeeling’s tank looks shaky for a minute but manages to make it the kilometre to the fork in the road.

“Erika, what’s happening with the other teams?” You ask.

“Blue’s advanced into the forested area after Green,” she replies. “I think this might be it for them.”

“It depends on how quickly the repair team works,” Darjeeling replies. “If those tanks are knocked out before they’re repaired then Green team is out. If they’re repaired before, then Green still has active tanks and can continue fighting.”

“I see, do we have a shot at Green from here?”

“They’re within effective gun range,” Kilimanjaro replies. “Though whether that means we can hit them through the trees and the knocked-out tanks in between… maybe?”

“Maybe,” you echo. “Well, we’re not really hurting for ammo, are we?”

>Shoot anyway, maybe you’ll get lucky and hit something.
>Don’t bother, let Blue and Green’s fight play out then clean up the survivors
>Write-in

>Roll 7d20 Bo3
>>
Rolled 6, 20, 12, 11, 16, 16, 12 = 93 (7d20)

>>4675350
>Don’t bother, let Blue and Green’s fight play out then clean up the survivors
>>
Rolled 6, 17, 5, 17, 17, 4, 1 = 67 (7d20)

>>4675350
>>Don’t bother, let Blue and Green’s fight play out then clean up the survivors
>>
>>4675492
>>4675517

One of you can roll again
>>
Rolled 2, 18, 5, 10, 18, 17, 20 = 90 (7d20)

>>4675524
>>
Rolled 10, 1, 11, 11, 15, 19, 16, 5 = 88 (8d20)

>>4675350
>>
Rolled 11, 4, 19, 15, 17, 10, 18, 16 = 110 (8d20)

>>4675529
>>
Rolled 18, 14, 8, 4, 4, 9, 19, 7 = 83 (8d20)

>>4675531
>>
Rolled 7, 19 = 26 (2d20)

>>4675532
>>
File: Valley 25.png (314 KB, 819x817)
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>>4675350

>Don’t bother, let Blue and Green’s fight play out then clean up the survivors

“Let’s just wait it out,” you say. “We outnumber both teams and once they’ve bloodied each other a bit more, we’ll outnumber the survivors even more.”

“Then we sweep in and take them out?” Erika asks.

“Then we sweep in and take them out,” you confirm. “Until then, we wait.”

There’s a moment of relaxation as your team realises there won’t be any combat in the immediate future. Darjeeling and Assam hop out of their tank to do field repairs and they’re assisted in that effort by Kilimanjaro’s crew.

“What’s it looking like Erika?” You ask your drone operator.

“Blue team is going ham on what’s left of Green team,” she replies. You can hear the fight in the distance as Erika narrates it. “One of Blue’s tanks – I think the Ha-Go, took a hit but it’s still moving.”

“It did, did it?” You ask.

“Sure did,” Erika answers. The fighting reaches a crescendo before slowly diminishing. “Yeah, they knocked out Green team. Rest in Peace.”

“That leaves us, Red and Blue, right?” Kilimanjaro asks. “My girls will be finished helping Miss Black Tea Mask soon, so we can head in to attack soon.”

“The only problem I can see,” Darjeeling begins, now back in her tank, “Is suitable cover to contest the capture point. We can either cross the bridge into the park and risk fire from Blue team, move into the field to the west and be in the open for large stretches or try to circle around behind Red or Blue team and hope neither side takes the capture point.”

>Try moving forward and using the tanks of Green team as cover. They won’t mind. Probably. (Green)
>Hide in the fields until you can see a good moment to strike (Yellow)
>Circle around behind Blue team and hope no one goes for the base. (Red)
>Write-in

>Roll 7d20 Bo3

(Your damaged tanks will be back online in ~3 turns)
>>
Rolled 6, 15, 10, 13, 19, 4, 17 = 84 (7d20)

>>4675575
>Try moving forward and using the tanks of Green team as cover. They won’t mind. Probably. (Green)
>Recall drone if/when we get visual of blue team
We'll have cover from both the forest and the disabled tanks, we can contest blue getting repairs, and we can potentially get CV 2 in to repair depending on how blue reacts. Red plan is suicidal. Yellow plan isn't bad on paper, but it would be much harder to regroup with out repaired tanks and contest blue team getting repairs.
>>
Rolled 6, 6, 16, 15, 9, 14, 18 = 84 (7d20)

>>4675575
Support >>4675590
>>
Rolled 19, 15, 5, 4, 7, 3, 11 = 64 (7d20)

>>4675575
>>Try moving forward and using the tanks of Green team as cover. They won’t mind. Probably. (Green)
>>
File: Valley 26.png (250 KB, 813x815)
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>>4675575

>Try moving forward and using the tanks of Green team as cover. They won’t mind. Probably. (Green)
>Recall drone if/when we get visual of Blue team

“Let’s take that risk then,” you reply. “We outnumber Blue team so we can push them harder than they can push back.”

“I will take point,” an unfamiliar voice offers. It takes the sole remaining R35 moving for you to realise that it’s Kebab’s lieutenant.

“Right! Go for it!” You say. It takes a few moments for your team to get moving but you’re soon rolling towards the bridge. You cross it without any difficulty and you soon have Green team’s immobilised tanks in view.

“Everyone! Pick a tank and get behind it! It should be good enough cover that other tanks can’t hit you.” You order. You pick out a nicely angled T-60 that should give you plenty of cover.

“Hey!” Someone shouts at you as you stop. “My tank isn’t your cover!” You look up and see a rather short girl in Pravda uniform.

“Uh, sorry?” You offer. “It’s in a pretty good spot though.”

“All you’re going to be doing is adding to the repairs!” She continues. “It’ll be bad enough repairing what’s already been done, let alone what’ll happen if you use it as a hardpoint!”

“Uh, you shouldn’t have been knocked out in a good spot?” You offer. That doesn’t seem like the right answer as she locks herself back into her tank, cursing Ooarai and you. Ouch.

“Hey, ‘Zusa,” Erika pipes up. “Blue team’s retreating east of the repair zone, back into the city. You should be able to see them now.”

You look through your binoculars and sure enough, you can see them. Not very well though.

“You should probably leave it up,” you tell Erika.

“Epic!” Erika declares.

“We don’t know where Red team is though,” Darjeeling points out. “So our position might not be as secure as we think.”

>Open fire on the Blue team, you have nothing better to do and they can’t shoot back
>Hold fire in case a better target presents itself
>Write-in

>Have Erika’s drone sweep around further out, it won’t get shot down if you’re quick
>Withdraw the drone. You know where Blue is and you should be able to spot Red easily
>Write-in

>Roll 7d20 Bo3
>>
Rolled 13, 15, 18, 6, 11, 11, 5 = 79 (7d20)

>>4675934
>Open fire on the Blue team, you have nothing better to do and they can’t shoot back
>Have Erika’s drone sweep around further out, it won’t get shot down if you’re quick
>Have the drone go to a higher altitude if possible to make it harder to shoot
>Have CV1 tow CV2 into the repair zone
>>
Rolled 14, 6, 5, 5, 19, 12, 8 = 69 (7d20)

>>4675934
>>Hold fire in case a better target presents itself
>>Have Erika’s drone sweep around further out, it won’t get shot down if you’re quick
>>
Rolled 14, 16, 14, 20, 12, 9, 6 = 91 (7d20)

>>4675934
>>Open fire on the Blue team, you have nothing better to do and they can’t shoot back
>Have the drone keep watch on our flanks, we don't want any surprises from Red team
>>
>>4675934
I’ll add
>Have the drone go to a higher altitude if possible to make it harder to shoot
from >>4675956 to my vote >>4675957
>>
Rolled 11, 7, 2, 17, 5, 12, 13, 13, 14, 6 = 100 (10d20)

>>4675934
>>
Rolled 14, 8, 14, 2, 6, 9, 19, 7, 15, 10 = 104 (10d20)

>>4676151
>>
Rolled 13, 8, 20, 7, 15, 17, 11, 17, 9, 14 = 131 (10d20)

>>4676155
>>
File: Valley 27.png (251 KB, 815x817)
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>>4675934

>Open fire on the Blue team, you have nothing better to do and they can’t shoot back
>Have Erika’s drone sweep around further out, it won’t get shot down if you’re quick
>Have the drone go to a higher altitude if possible to make it harder to shoot

“All tanks! Open fire on Blue team in the city!” You order. It’s not a great shot – between the distance and the trees it’s unlikely much is going to happen but you have nothing else to do and even if it just keeps their heads down you’d consider that a success.

Your tanks slowly open up. There’s no urgency to their shots given you’re not under direct threat but at worst it’ll give them a breather and at best help their aim so you say nothing. Instead, you turn your attention to Erika.

“Erika,” she flinches as you call her name. The shot she was aiming goes wide, flying into the forest, and blows apart a dangerous looking tree.

“Ugh. What?” She asks.

“Can you move the drone slightly higher and sweep further out to make sure we’re not getting flanked by Red?”

“Higher? Why would- oh! I get it. Sure thing!” She puts down the Anti-tank rifle and begins fiddling with the control tablet for the drone. “Hmm, I can move it higher, but I’d have to bring it back immediately after a sweep otherwise it’ll die in mid-air.”

“Fine, do it,” you reply. “It was about to die anyway right?”

“Eh, more or less,” Erika answers.

You wait as Erika fiddles with the drone. Aya even fires a burst but it doesn’t seem to have any effect. Blue team even returns fire, managing to hit one of the T-60s you’re hiding behind prompting another angry outburst from the Pravda girls crewing them.

“Hey ‘Zusa?”

“Yes, Erika?”

“They’re hiding in a field to our west about a kilometre awa- Oh my god!”

“What is it!?”

“Rosehip looks cute in Bonple uniform!”

“Thanks, Erika,” you sigh. “Didn’t need to know that.”

>Attack Red, they won’t be expecting it and you need to deal with one of your enemies. (Yellow)
>Attack Blue, they’re dug in, but you have greater numbers. Plus, you have several tanks coming online soon so you can recoup your losses. (Red)
>Retreat across the river again. If Red doesn’t give chase it’s probably the safest option. (Pink)
>Write-in

>Roll 7d20 Bo3
>>
File: PekoeHipBonple.png (1.18 MB, 2079x2074)
1.18 MB
1.18 MB PNG
>>4676229

Reference for Rosehip in Bonple uniform
>>
Rolled 9, 4, 16, 3, 8, 12, 8 = 60 (7d20)

>>4676229
>>Attack Red, they won’t be expecting it and you need to deal with one of your enemies. (Yellow)
>>
Rolled 3, 14, 7, 17, 6, 17, 3 = 67 (7d20)

>>4676229
>Enter the forest and get to cover facing Red Team
We should wait until our teammates are repaired before attacking anyone. And besides, why would we leave this position?
>>
Rolled 4, 17, 11, 19, 18, 4, 4 = 77 (7d20)

>>4676382

+1
>>
Rolled 20, 3, 8, 12, 12, 20, 2, 1, 9, 16 = 103 (10d20)

>>4676229
>>
Rolled 3, 20, 5, 12, 1, 11, 15, 8, 3, 14 = 92 (10d20)

>>4677163
>>
Rolled 15, 13, 10, 14, 1, 5, 3, 9, 18, 19 = 107 (10d20)

>>4677164
>>
File: Valley 28.png (216 KB, 761x759)
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>>4676229

>Enter the forest and get to cover facing Red Team

“A two-front war, huh?” You ask nobody in particular. “Everyone! Get into the forests!” We can use the knocked-out tanks as cover against both sides!”

“Sorry Yukari!” Erika shouts a loud as the seven of you head into the forest to take up positions.

“That’s alright!” She shouts back. “Go and win!”

“We will!” Erika shouts back. It’s not a very long journey, but what does take time is rearranging the knocked-out tanks to make space for your own. Moving them is a rather quick and dirty affair – there’s no time to tow them around and they’d been occupying some of the best space. Instead, a little bit of pushing and shoving is called for. That draws you more ire – this time from Anzio tankers angry their rather fragile CVs are being pushed around but Erika tells them, somewhat politely, where they can shove it with Darjeeling helping smooth over the interaction.

You end up in a rough circle of your tanks inside the knocked-out ones. They won’t provide the best cover, but it’d be better than nothing.

“I wonder why Red team is swinging north,” Kilimanjaro observes. “They could come straight for us.”

Your head snaps around to Red team where sure enough, you can see them heading North-East instead of towards you.

“Are they trying to capture the point?” Erika asks.

“I doubt it, we are right here after all,” you reply. “All it would do is get them clear of… the forest. Blue! They’re trying to get Blue team to attack as well!”

You see an arrow flies out of the Te-Ke and towards the general vicinity of Blue team. You don’t know what it was for, but there’s no smoke and no explosive dangerous enough to take out a tank could be fired like that.

Seconds later, Blue team starts advancing.

>Focus fire on one of the teams (Red/Blue)
>Let everyone fire on whatever is closest
>Write-in

>Roll 7d20 Bo3 for Gunnery

(Your tanks will be repaired and ready for action next turn)
>>
Rolled 12, 12, 1, 6, 10, 13, 16 = 70 (7d20)

>>4677193
What? How on earth were they able to communicate to arrange this?

We have Duck Team Right? I can't tell from the spaghetti of tank names, but that should be the Type 89 I-Go from the Skillsheet iirc. If so:
>Focus fire on one of the teams: Blue
>Throw smoke grenades to obscure our team from Red team
>>
Rolled 1, 5, 2, 8, 20, 13, 16 = 65 (7d20)

>>4677295
+1

Maybe the arrow? You can attach a piece of paper to one maybe.
>>
>>4677295
>>4677419

One of you can roll again.

The arrow had a message, but what did it say?
>>
Rolled 8, 7, 20, 20, 20, 19, 12 = 106 (7d20)

>>4677447
>>
>>4677450
yikes...
>>
Rolled 17, 19, 2, 10, 4, 7, 3, 8, 6, 11 = 87 (10d20)

>>4677193

Oh dear, those are some poor rolls... let's hope it isn't too bad
>>
Rolled 3, 13, 20, 4, 12, 18, 4, 8, 3, 18 = 103 (10d20)

>>4677473
>>
Rolled 3, 10, 19, 2, 3, 11, 14, 8, 16, 9 = 95 (10d20)

>>4677478
>>
Rolled 7, 6, 14 = 27 (3d20)

>>4677482
>>
Rolled 3, 6 = 9 (2d7)

>>
Rolled 7 (1d20)

>>4677526
>>
File: Valley 29.png (238 KB, 759x757)
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>>4677193

>Focus fire on one of the teams: Blue
>Throw smoke grenades to obscure our team from Red team

You experience a brief moment of terror before training takes over and you begin issuing orders again.
“Duck team! Smoke grenades! Towards Red now!”

“On it!” Noriko confirms. The Volleyball club, that’s been strangely quiet this match, pops open the various hatches on their tank before lobbing the grenades out of the tank towards red team. They quickly burst, filling the air with smoke and obscuring red team’s view of you. That doesn’t stop some fire being directed towards you. Most of it goes wide but one shell bounces off the front of the R35.

“All tanks! Fire on Blue team!” You order now that the red threat has temporarily been dealt with. It takes a second for your tanks to open fire but the highly experience Black Forest girls opposing you fire first.

The chatter of their autocannons fills the air. Most of it goes wide or slams into nearby forest but a couple of bursts get lucky. Darjeeling’s Mark VIII gets hit, a white flag popping out the top, as does Duck team leading to their tank also giving up on them.

Curiously, you also note Blue team firing towards Red team though given the smokescreen you can’t see the result of it.

Your tanks promptly return fire. You make good your losses – Aya knocking out one Panzer II and Erika another.

BANG

You turn towards the sound and see one of your Tetrarchs smoking. Before you can ask what’s going on, Kilimanjaro is on the radio.

“Gun failure,” she states. “We’re not out of the fight but we can’t really aim with any degree of accuracy.”

“Myself, my other R35 and the two Tetrarchs are back online,” Bosporus interrupts. “I thought you’d also like to know some rather damaged Ha-Gos have also made it here for repair.”

“What team are they from?”

“Blue,” she replies. “It’s quite impressive actually, they did field repairs on one…” You let her talk as you consider your plan of action.

Repaired tanks
>Ask your newly repaired tanks to push Blue team and knock them out (Yellow)
>Ask Bosporus to link back up with you (Green)
>Write-in

Main force
>Push your damaged tanks into the repair zone
>Hold position and prepare to continue firing
>Try to escape back across the river
>Write-in

>Roll 10d20 Bo3
>>
Rolled 18, 5, 4, 18, 11, 11, 17, 1, 2, 20 = 107 (10d20)

>>4677561
>Ask your newly repaired tanks to push Blue team and knock them out (Yellow)
>"You wanted action right Bosporus? Now is the time! Teach them what happens when you trespass on the lands of Caerbannog."

>Hold position and prepare to continue firing
>>
Rolled 1, 17, 13, 1, 17, 14, 14, 13, 6, 17 = 113 (10d20)

>>4677561
>>Ask your newly repaired tanks to push Blue team and knock them out (Yellow)
>>Hold position and prepare to continue firing
>>
Rolled 8, 15, 12, 2, 10, 2, 17, 12, 1, 8 = 87 (10d20)

>>4677576
+1
>>
Rolled 6, 11, 14, 6, 10, 3, 18, 13 = 81 (8d20)

>>4677561
>>
Rolled 3, 5, 16, 1, 5, 13, 9, 14 = 66 (8d20)

>>4677689
>>
Rolled 6, 2, 12, 18, 9, 8, 1, 19 = 75 (8d20)

>>4677690

I'll take a d20 for that fail as well.
>>
Rolled 2 (1d20)

>>4677691
>>
File: Valley 30.png (245 KB, 759x759)
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>>4677561

>Hold position and prepare to continue firing

>Ask your newly repaired tanks to push Blue team and knock them out (Yellow)

>"You wanted action right Bosporus? Now is the time! Teach them what happens when you trespass on the lands of Caerbannog!”

The radio is dead silent when you say that. As the seconds tick on you begin to shrink slightly. Did I say something wrong? Any self-doubt is washed away when you hear Bosporus laugh.

“Finally! You are talking sense!” She cheers. “It seems I misjudged you! Yallah! Black Forest may dominate Sensha-Do but Tankathlon is our domain!”

You hear a muffled cheer in the distance coming from the repair area, Bosporus’ speech apparently going down well with the others. You think you can make out the shapes of their tanks heading down the road next to the park, but the trees preclude anything more and you don’t have the time to be focusing on them.

“All tanks not with Bosporus! Prepare to engage Red team! We don’t know where they’ll be when the smoke clears so be on guard!” Almost as soon as you finish speaking, you hear engines through the smoke.

“I can tell you exactly where they are,” Erika quips but you ignore it and refocus. A second later, what’s left of Red team bursts out of the smoke. Red team is led by the girls in the Te-Ke – Centipede team if you remember correctly. You lock eyes with the girl commanding the tank. You don’t know much about her, but her and her bow have been very annoying this match.

>Order your R35 to ram them. It’s the only tank you have that’ll survive something like that.
>Ram her yourself. You need to stop their momentum and it’ll take too long to explain yourself to an ally.
>Just stand and deliver. There’s a reason charges went out of fashion.

>Roll 10d20 Bo3
>>
Rolled 7, 15, 14, 20, 18, 6, 3, 7, 6, 11 = 107 (10d20)

>>4677746
>>Just stand and deliver. There’s a reason charges went out of fashion.
>>
>>4677746
>Just stand and deliver. There’s a reason charges went out of fashion.
>Any MGs available suppress
>>
Rolled 9, 15, 3, 18, 19, 4, 14, 1, 4, 10 = 97 (10d20)

>>4677767
>>
Rolled 12, 7, 3, 1, 17, 2, 5, 20, 20, 7 = 94 (10d20)

>>4677746
>>Just stand and deliver. There’s a reason charges went out of fashion.
>>
Rolled 18, 9, 16, 20, 16, 18, 12, 2 = 111 (8d20)

>>4677746
>>
Rolled 15, 2, 16, 13, 7, 13, 4, 10 = 80 (8d20)

>>4677848
>>
Rolled 3, 16, 15, 4, 10, 18, 17, 14 = 97 (8d20)

>>4677850
>>
Rolled 5 (1d6)

>>4677852
>>
Rolled 4 (1d6)

>>4677870
>>
Rolled 2 (1d4)

>>4677873
>>
File: Valley 31.png (254 KB, 761x761)
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>>4677746

>Just stand and deliver. There’s a reason charges went out of fashion.

Charges are scary. No matter who you are and what you’re in, there’s always a little primal part of you that freezes up when faced with one. Especially when it’s led by a slightly insane-looking woman in full armour.

You stomp down on that part of yourself. You have a job to do and breaking now would be a disservice to yourself and your team. As well as Commander Hermann.

“All tanks! Fire when ready!” You order. Your R35 closest to the oncoming enemies fires first. It manages to hit the lone 7TP part of the formation, leaving the Tetrarch behind to swerve desperately out of the way to avoid a collision.

Your shot leaves the barrel a split second later, going wide as the Te-Ke swerves out of the way.

The undamaged Tetrarch behind you doesn’t miss. The shot slams into an enemy Tetrarch, sending it swerving out of control. The other Tetrarch returns fire before whizzing past to your left. The shot slams into Erika’s CV, sending it spinning and knocking her out.

“Got you!” A familiar voice shouts. You look over and see a familiar mop of pink hair passing you. Ayumi’s T1E6 finishes the encounter, nailing a Saunders T7 that was part of the group. As they finish their pass you count the casualties. Two tanks for three, a good trade.

“Bosporus! How’d it go!?” You shout into your radio. You’d heard their fight in the background but hadn’t seen anything.

“Two for zero!” She laughs. “We have them on the run!”

>Get yourself out of the metaphorical graveyard and after the Red team tanks. (Red)
>Back up towards the capture point. Force them to come to you (Yellow)
>Start shoving tanks towards the repair point
>Write-in

Bosporus’ team
>Hunt and destroy the last Pz. II (Green)
>Leave it and reinforce the main team (Pink)

>Roll 8d20 Bo3 for movement/awareness
>>
Rolled 11, 17, 18, 6, 17, 8, 7, 8 = 92 (8d20)

>>4677912
>Get yourself out of the metaphorical graveyard and after the Red team tanks. (Red)
>Hunt and destroy the last Pz. II (Green)

Best to eliminate these team entirely and not let their reinforcements repair.
>>
Rolled 8, 9, 18, 19, 20, 3, 16, 12 = 105 (8d20)

>>4677912
Supporting >>4677931
>>
Rolled 19, 1, 17, 12, 9, 20, 1, 18 = 97 (8d20)

>>4677931
+1
>>
Rolled 10, 13, 6 = 29 (3d20)

>>4677912
>>
Rolled 10, 8, 11, 7, 3, 3 = 42 (6d20)

>>4678710

I'll take a two d20s for those 20s
>>
Rolled 6, 11 = 17 (2d20)

>>4678711
>>
Rolled 16, 15 = 31 (2d20)

>>4678711
>>
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>>4677912

>Get yourself out of the metaphorical graveyard and after the Red team tanks. (Red)
>Hunt and destroy the last Pz. II (Green)

“Well let’s not let them get away!” You shout back. “Bosporus get your tanks after that last Panzer II! All other tanks! Let’s get out of this forest and after Red team!”

What’s left of your team slowly begins to emerge from the forest. By now it’s littered with knocked-out tanks of all kinds, so you have to be careful in how you manouver out, lest you ram into something and knock yourself out. That would be embarrassing.

Thankfully neither yourself nor any of your remaining teammates are that clumsy and you’re able to quickly extricate yourself from the graveyard. The second you’re clear, you put on the speed turning around and chasing straight after Red team.

You pursue them across the park. They quickly spot the bridge and head across it, going back the way you came.

“After them!” You declare again. You and your column of tanks continue rumbling after them. The R35 with you begins to fall behind – it’s not as fast as your tanks or Red team’s tanks but the rest of you are able to maintain pursuit and not fall behind.

“Bosporus! How’s it going for you!?” You ask as you continue your pursuit.

“The last tank is fleeing into the city in an attempt to escape us. We have split up to surround and destroy it!” She replies.

>Stop by the riverside and open fire
>Have the R35 stop and fire while the rest of you continue the pursuit
>Write-in

Bosporus
>Tell her not to split up, she risks her tanks getting picked off one by one
>Let her continue what she’s doing
>Write-in
>>
>>4678742

>Roll 8d20 Bo3
>>
Rolled 5, 13, 4, 12, 18, 15, 4, 8 = 79 (8d20)

>>4678742
>Stop by the riverside and open fire
>Let her continue what she’s doing
>>
Rolled 13, 19, 16, 5, 5, 7, 1, 5 = 71 (8d20)

>>4678742

>Stop by the riverside and open fire. Gun-line those tanks.

>Have Bosporus work in pairs to prevent her tanks from gettin picked off one by one.
>>
Rolled 3, 17, 5, 17, 17, 2, 6, 4 = 71 (8d20)

>>4678742
>>Stop by the riverside and open fire
>>Let her continue what she’s doing
>>
Rolled 2, 2, 13, 8, 6, 20, 20, 11, 2 = 84 (9d20)

>>4678742
>>
Rolled 5, 8 = 13 (2d20)

>>4678963
>>
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>>4678742

>Stop by the riverside and open fire
>Let her continue what she’s doing

You consider asking Bosporus not to split her tanks up or even to stay in pairs while hunting the Panzer II down. At the end of the day however, Bosporus knows what she’s doing and only recently started listening to you, so you’d rather not push your luck. There’s also the fact that you’re not there so you might screw up whatever plan she had by micromanaging.

“Okay! Good luck!” You reply, instead focusing on the two fleeing Red tanks. You’ll never catch them – they’re far too fast for that and chasing them means letting them dictate the terms of the next engagement. That’s something you’d rather not do given your reduced force.

You scan the ground ahead of you as you approach the river. Aside from the trees at the riverside, there’s nothing between you and the enemy tanks. They’re also still at relatively close range.

“The only thing between us is the trees,” you mutter to yourself. “But what if we’re right under them?” That gives you an idea.

“All tanks with Caerbannog! Advance to the riverside then open fire!” You order. You reckon it’s a sound plan as you either take them out here and end the match or head back to the capture point and win through forcing them to come back. Either way you win! At least that’s the plan.

Your tanks quickly reach the riverside, sans the slightly lagging R35. You cast your eye out back to the fleeing red tanks and they’re still within gun range, if approaching the light woods next to the road a little too fast for your liking.

>“Open fire!” Tell your tanks to shoot at whatever’s convenient
>“Take out that Te-Ke!” It’s been very annoying this match
>Write-in

>Roll 8d20 Bo3 for gunnery
>>
Rolled 20, 2, 15, 5, 1, 6, 9, 15 = 73 (8d20)

>>4678992
>“Take out that Te-Ke!” It’s been very annoying this match
At this point, that tank's dodged so much that I think it has a skill or something that requires us to specifically focus fire it to take it down, and it's obviously a more threatening target.
>>
Rolled 8, 18, 12, 13, 19, 5, 18, 4 = 97 (8d20)

>>4678992
>>4678997

+1, concentrate forward firepower, I want nothing getting through.
>>
Rolled 17, 14, 12, 13, 12, 15, 4, 17 = 104 (8d20)

>>4678997
+1
>>
Rolled 4, 11, 19, 11, 5, 12, 16, 16, 8 = 102 (9d20)

>>4678992
>>
File: Valley 34.png (215 KB, 757x754)
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>>4678992

>“Take out that Te-Ke!” It’s been very annoying this match

There’s no verbal acknowledgement of the order, but you can see all four guns present now trained on the fleeing tanks.

“Fire when ready!” You order again as everyone gets into position. The fleeing Tetrarch and Te-Ke fire before your team can follow up on that. It’s rather ineffective given they’re firing backwards as they flee. You note with a small amount of amusement that one shell skips along the water like a stone before detonating somewhere underneath you.

Then, your team replies.

The air is filled with fire as you and your team through everything you have at Centipede team. Your autocannon shells don’t get anywhere near the Te-Ke and neither does the T1E6 for that matter. Your teammates have more luck, a lucky shot from the R35 clipping the tracks, slowing it down enough for your sole remaining Tetrarch to finish it. You breath a sigh of relief as the very dangerous tank is finally put down, spiralling out of control and stopping somewhere in the woods. That just leaves Rosehip’s Tetrarch but that’s a far more manageable prospect than the Te-Ke was.

“Bosporus, how’s it going?” You ask.

Bitti. It’s finished,” she replies. “She took out a single Tetrarch, but I took her out. Very dangerous this Nishizumi Mask was.”

“Well good job,” you say. “That leaves the eight of us against one enemy tank.”

“Not a very daunting prospect is it?” Bosporus asks with a laugh. “You could chase her down if you wanted, Red didn’t have any tanks in the repair zone last I checked.”

>Chase Rosehip down
>Just head back to the capture point
>Try to get Erika to talk Rosehip down
>Write-in

>Roll 8d20 Bo3 for movement.
>>
Rolled 1, 3, 18, 14, 16, 2, 18, 13 = 85 (8d20)

>>4679206
>Just head back to the capture point
>>
Rolled 19, 2, 17, 1, 4, 9, 15, 8 = 75 (8d20)

>>4679206
>>Just head back to the capture point
Use the drone or a tank if the drone doesn't have any battery, to monitor the repair point, for any tanks leaving or coming in
>>
Rolled 1, 14, 8, 9, 12, 11, 6, 10 = 71 (8d20)

>>4679206
>>Just head back to the capture point
>>
>>4679242
I kinda doubt the one tank will be able to drag any significant number of other tanks, and that they will be able to be repaired within 10 minutes. I'd say we're better off concentrating our forces together in the capture point.
>>
Rolled 8, 6, 4, 20, 18, 3, 6, 18 = 83 (8d20)

>>4679206

>Fall back to the capture point while letting Smolika flirt/talk into surrender Rosehip
>>
File: Rosehip Sport.jpg (273 KB, 1536x2048)
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Rolled 12, 16, 4 = 32 (3d20)

>>4679206

Go Rosehip, go!
>>
File: Valley 35.png (219 KB, 756x758)
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>>4679206

>Just head back to the capture point

“No, there’s no point chasing her,” you sigh as you watch her speed off. Her Tetrarch seems to have picked up far more speed – certainly faster than any Tetrarch you have under your command. “We’ll be heading back to the capture point, Bosporus.”

“Then we will also head back,” Bosporus states. “See you there.”

“See you there,” you echo. “Alright ladies, let's head back to the capture point.”

It takes a moment to turn around, then your column begins moving towards the capture point. You cast your eyes to the west, you can still hear her Tetrarch zipping around, somewhere, but you’ve lost sight of it. Either way, there’s no way she can kill all eight tanks in ten minutes.

It takes a couple of minutes to reach the capture point. You arrive just as Bosporus’ group does. The eight of you file into the capture zone.

Immediately, the siren goes off. You instinctively flinch and cover your ears.

“Why is it so loud?” You shout. No one can hear you and they’re similarly disposed of. You duck back into the tank and close the hatch for a moment. It’s still loud, but not deafening like before. “All tanks! Fan out and keep an eye out for that last tank!”

You’re not sure all of them hear you, but enough do and begin to fan out that the others get the gist and follow suit. You end up in a loose circle, watching all directions.

“I see…Red tank…west!” You manage to hear over the siren. You immediately begin whipping around and you can see the lone Tetrarch charging towards you. You’re reminded for a brief second of a poem you had to read in English once – The Charge of the Light Brigade. You don’t remember much apart from it being an ill-fated charge but that seems to fit the situation.

“Light her up!” You order.

>Roll 8d20 Bo3 for gunnery
>>
Rolled 9, 15, 8, 12, 7, 2, 20, 5 = 78 (8d20)

>>4679394
>>
Rolled 6, 13, 2, 2, 10, 4, 17, 19 = 73 (8d20)

>>4679394
>>
Rolled 17, 14, 17, 3, 16, 9, 16, 1 = 93 (8d20)

>>4679394
>>
Rolled 3, 8, 10, 5, 20, 13, 18, 6 = 83 (8d20)

>>4679394
>>
File: Azusa M3.png (5.24 MB, 3200x1800)
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>>4679394

As expected, it doesn’t end well for Rosehip. A couple of your jumpier teammates fire and miss, shots going wide as Rosehip darts about the field as she charges forward. For a moment, it looks like she’s making good progress – she even manages to hit one of your Tetrarchs despite the radical manoeuvres she’s doing.

That’s the extent of her progress. It only takes a couple of seconds for the rest of you to get a fix on her and a second longer to fire. Four tanks fire almost in unison, raking the Tetrarch with fire. The tank grinds to a stop almost instantly and it happened so quick you don’t know who to credit the killing blow to.

Almost the second she’s taken out, the siren stops. You take a moment to massage your ears which still ring slightly after the beating the siren gave them.

“I do believe we’re the last tanks standing,” Kilimanjaro observes.

“Does that mean we’ve won?” You ask.

“Probably,” Bosporus replies. “The match is scored on kills, no? So, it’s possible that someone could still have outdone us.” She takes a second to glance back towards the graveyard in the forest. “I think that’s unlikely though.”

“We’ll have to head back and ask before we celebrate then,” you sigh. As you do, another problem comes to your mind. How are you going to thank the other commanders when there are four of them and they’re spread across such a massive area?

>Just head back to the repair area. They’ll all end up there eventually. Also, Commander Hermann is there.
>Drive around a little bit and try find them. It can’t be too hard right.
>Just wait where you are. Someone will eventually tell you who won.
>Write-in
>>
Rolled 15, 10, 8, 3, 5, 7, 20, 13 = 81 (8d20)

>>4679394
>>
>>4679470
>>Just head back to the repair area. They’ll all end up there eventually. Also, Commander Hermann is there.
>>
>>4679470
>>Just head back to the repair area. They’ll all end up there eventually. Also, Commander Hermann is there.
See who we can help back
>>
>>4679532
+1
>>
File: Nina Pinup.jpg (428 KB, 1000x1414)
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>>4679470

>Just head back to the repair area. They’ll all end up there eventually. Also, Commander Hermann is there.
>See who we can help back

“We’ll just head back,” you decide. “Karina, let’s see if we can tow anyone then head back to the repair area.”

“Sure thing, Azusa! Where are we headed?”

“Hmm,” you take a second to consider that. “Take us back to the forest, there are plenty of people we can tow there.”

“Aye, aye, Captain!” Karina crows. She turns the tank around and begins heading back towards the forest. Some of the other tanks around you also notice and begin to follow you back.

“Here to use our tanks as cover again?” The short Pravda girl snipes, eyeing you suspiciously as you approach her T-60.

“No, the match is over,” you reply. “Do you want a lift back to the base?” She says nothing, still glaring at you for a moment.

“Yes, please,” she relents, sighing. “We’d appreciate the tow.”

“Sure!” You climb out of the tank and grab a tow cable from the back. You hand it to her and she hooks it to the front of her tank. She takes a moment to make sure it’s secure before climbing back up onto her tank. “We’re ready!”

“Right! Karina, get us moving!” You order. Your Panzer II slowly starts moving. You can’t go particularly fast towing another tank that’s almost the same weight, but the repair area isn’t too far away so you’re able to make it in good time.

As you reach the repair zone, you unhook your tank from theirs.

“Thanks for the tow!” The girl waves at you. “I’m Nina by the way!”

“Azusa! And you’re welcome!” You reply before moving on. Karina maneuvers you towards the centre where the automotive club, and Commander Hermann, are working on one of the tanks that have come in. Nearby you can see Darjeeling and some of the other Commanders talking.

>Go talk to the other Commanders
>Go get praised by Commander Hermann
>Continue bringing tanks in
>Write-in
>>
>>4680472
>>Continue bringing tanks in
No reason not to help
>>
>>4680472
>>Continue bringing tanks in
>>
>>4680472
>Delegate a skeleton crew to continue bringing tanks in
>Go talk to the other Commanders
No reason to have the full crew involved in the towing job
>>
File: Amaretto.png (115 KB, 771x1043)
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>>4680472

>Continue bringing tanks in

It’s tempting to go talk to the other Commanders. It’s even more tempting to go see the Commander – especially when you can see he’s wearing a very tight shirt. Unfortunately, you’ve been trained better than that, and it’d be an insult to your teammates who fought so hard to be stuck out there while you’re relaxing.

“Karina, we’re heading back to the forest,” you order.

“You don’t want to stay here and ogle the Commander?” She asks. If it was anyone else, you’d think it duplicitous but Karina is genuinely asking.

“Uh, no. I don’t.” You mumble back to Aya’s laughter.

You head back out to the forest and shack yourself to the first tank you see. It’s one of Anzio’s CVs and the crew of it are very helpful, helping you connect the towing cables before hopping on top of their tanks. The CVs are so light that you’re able to tow two of them at a time meaning you’re quickly able to bring in the rest of Anzio’s tanks. Other still mobile or recently repaired tanks have caught on and begin to help. That combined with the recovery vehicles they had on station means you’re quickly able to retrieve every tank in the forest.

By the time you’re done, it’s getting late. The impromptu Commander meeting has also dispersed. Most of your team is gone and the only people you can see are students that are helping to organise the return of the tanks to the right people and their repair.

“Good job, girls,” you say to Karina and Aya as they dismount. “We did good today.”

“Do we know if we won yet?” Karina asks.

“Someone should know by now,” Aya offers. As the three of you relax on the tank a very familiar voice pipes up.

“You scored twenty-seven points,” it says. You instantly perk up.

“Commander Hermann!” You cheer as you turn to him. Unfortunately, he’s wearing a jumper now. Unlike last time you fought a match he stops a couple meters away and looks slightly apprehensive. “Did we win?” You ask now somewhat less excited than you were a moment ago.

(This is for Fritz)
>“Yes, you girls did great, come here.” You promised Yuzu you’d create some space but they deserve the praise.
>“Yes. You did good.” Leave it at that and direct them back to Ooarai’s camp.
>Write-in
>>
>>4680578

>”Yes, you did! You did good, now go get cleaned up and get some rest, you deserve it, Commander Azusa.”

Put emphasis on the Commander part to let her know we’re proud of her.
>>
>>4680590
+1
>>
I am not pleased with you morning anons, you deprived Azusa from Congratulations and Talking with the other commanders in her first big engagement to do something that she was absolutely not obligated nor expected to do to no real benefit to her, right before she's about to be officially rejected by Fritz. Shame on you.
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>>4680643

I came in late, but would’ve preferred talking to the other commanders.
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>>4680671
you're good, I was specifying "morning anons"
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>>4680590
+1
>>
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>>4680578

>”Yes, you did! You did good, now go get cleaned up and get some rest, you deserve it, Commander Sawa.”

You see the relief on Azusa’s face as you say that. It was close – Blue team was able to farm quite a few points out of Green team but Azusa and Caerbannog managed to pull through and win. You approach the Rabbits, but instead of a hug or a head pat, you put a hand on her shoulder.

“Go on, if you take too long, all the food Anzio’s making will be gone.”

“Uh, right!” She nods. She seems slightly disappointed, but you put that to the side for now. “Come on, let’s go, girls!”

You watch as the Rabbits bounce off towards the nearby hotel being used as a staging point for the Tankathlon and after a second to let them pull ahead, you walk after them.

As you walk, you watch the recovery efforts. Teams from each of the competing schools are slowly loading up their damaged tanks to get them home. They’re all being very careful about it – after the match, all you and the automotive club did was patch them up enough they wouldn’t fall apart on the ride home.

You reach the small field just outside the hotel where Anzio has set up. As usual, they’re going through their post-match routine with vigour. What’s unusual is that no one has been allowed to start on account of a rather loud group of Anzio students who refuse to serve anyone till "that sweet lil’ commander has arrived."

It takes you a second to realise they’re referring to Azusa and not Katyusha who’s nearby complaining loudly to Nonna about being hungry.

Eventually, Azusa does return, and the eating can begin. After grabbing yourself a plate, you look around for someone to talk to.

>Talk to Kay about returning the T1E6
>Talk to one of the other Commanders hanging about (who?)
>Find Azusa and set the record straight
>Write-in
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>>4680578
Supporting >>4680590
>>4680643
Stop being autistic
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>>4680828
>>Find Azusa and set the record straight
We need to get this out of the way and help from her simping
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>>4680828
>>Find Azusa and set the record straight
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>>4680839
help her from*
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>>4680831
no you

>>4680828
>Find Azusa and set the record straight
>>
>>4680828

>Find Azusa and set the record straight

As you munch on your plate of spaghetti – perhaps the best one you’ve ever had – you spy Azusa. She’s sitting with Orange Pekoe, the two of them having an animated conversation over plates of Anzio food.

When you walk over, you see them laughing about something, but you’re too far away to hear the joke. As you approach, they notice and turn towards you.

“Oh! Hi Commander Hermann!” Orange Pekoe greets you. “I didn’t see you out there today.”

“I was with the automotive club in the repair centre,” you reply. “All the good work out there today is on Azusa.” You flick an eye over to her and she’s looking down to her pasta with a pleased smile.

“Pekoe, would you give us a moment?” You ask. “I just wanted to have a quick word with Azusa.”

“Of course!” She replies before turning to Azusa. “I’ll see you later.”

“See you,” Azusa smiles back. Pekoe picks up her plate and heads off, leaving you alone with Azusa. You take a bite of your spaghetti before beginning the conversation.

“I know I’ve already said this, but you did well out there today.”

“Y-yeah,” she nods. “You and Commander Nishizumi keep saying it but I find it a little surreal, you know? Like that’s the most tanks I’ve ever commanded, and I won!”

“You did.”

“And I have you and Commander Nishizumi to thank for that, Commander,” she says. She lightly taps her head against your shoulder before looking up at you and smiling. “Thank you, Commander.”

“You’re welcome,” you reply before sighing. This is going to be more difficult than you thought…

>“Azusa, I want to make sure you’re not getting the wrong impression.” Leave no room for misinterpretation.
>“You’re like another sister to me.” Make it clear you don’t have any romantic interest in her but you’re more than just friends.
>”So, about us…” Hope that she realises what you’re talking about
>Write-in
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>>4680940
>“Azusa, I want to make sure you’re not getting the wrong impression.” Leave no room for misinterpretation.
but after we make this 100% clear:
>“You’re like another sister to me.” Make it clear you don’t have any romantic interest in her but you’re more than just friends.
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>>4680948
+1
Sister from another mister, if you will
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>>4680948
>>4680940

This
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>>4680940

>“Azusa, I want to make sure you’re not getting the wrong impression.”

You let that hang for a moment as you examine her face. She still has a small smile on her face, but it looks slightly less sure than before.

“The wrong impression about what?” She asks. “Did I do something wrong during-”

“You did nothing wrong,” you reply, cutting her off. “I dare say I would’ve made the same calls as you.”

“So, what are you talking about?” She asks.

“I’m talking about us, Azusa,” you say. You consider your next words very carefully. “I don’t want you to think that I’m interested in you romantically. I’m sorry if I’ve led you on but I wanted to save you any heartache.”

“Oh,” is all the reply you get from her. You wait for any further response and you’re rather surprised when she