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File: Opening8.jpg (93 KB, 1024x576)
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Girls Und Panzer Quest 8: Meeting Yuzu’s Parents! Two weeks to the finals!

Pastebin: https://pastebin.com/u/RafaelQM1
Twitter: https://twitter.com/rafaelqm1
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Wednesday 1st August (Day 116)

You wake up in an unfamiliar location. You freeze for a minute, unwilling to move without knowing where you are. You slowly look around and relax when you figure out your location. You’re still at the History Club’s house, in the lounge area to be more specific. You have a blanket thrown over you and the room is empty. With nothing better to do and a rumbly stomach, you head to the kitchen.

It’s not as well-stocked as your own, but it’s enough. You borrow some eggs, bread and milk to make French toast. It’s not your favourite dish given the name but it’s quick and easy enough to do for five people with what you have.

The history buffs start appearing as you finish breakfast, almost as if drawn by the smell.

“That looks nice,” yawns Caesar. “Thanks, Mackensen.”

“No worries,” you shrug off the compliment. The five of you sit down to eat and after a good meal with the history girls, you head for home.

As you walk back, you consider what you need to do today before the duel.

> Try to get some Intel on Pravda’s newest toy from Yukari
> Ensure all your tanks are in tip-top shape
> Consult Werewolf on any possible knowledge he might have of such a tank
> Miho’s fought Katyusha more than you have, see if she can help you out
> Write-in

Good evening all, let's get started. Sorry about the impromptu ban.
>>
>>4422023
>> Try to get some Intel on Pravda’s newest toy from Yukari
>Get the message out to the teams to inspect their tanks.

That last Yuzu was a little too juicy for the mods it seems.
>>
>>4422069

Indeed. I got a bit too excited about that new Yuzu Doujinshi
>>
>>4422069
+1
>>
>>4422023

Writing.
>>
>>4422123

Did you forget all our votes from the last thread?
>>
>>4422123
>>4422134

There were two votes for asking Werewolf, including bringing Yukari along to do it.
>>
>>4422134
>>4422136

Don't worry, I remembered. Just wanted to leave it open to see if anyone else wanted to contribute to it.
>>
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>>4422123

>Get the message out to the teams to inspect their tanks.

You pull out your phone and navigate to the Sensha-Dō team group chat. You leave a message instructing Duck and Rabbit team to check out their tanks before the match. You leave a separate one on the Werewolf team group chat and receive three affirmatives with different amounts of enthusiasm.

> Try to get some Intel on Pravda’s newest toy from Yukari
>Consult Werewolf on any possible knowledge he might have of such a tank, bring Yuraki along too.

With that done, you turn away from the warehouse and towards Ōoarai’s main street. It’s a short walk, and a few minutes later you’re in front of the Akiyama’s barbers. It’s open and you walk in.

“Good morning!” You’re greeted by Yukari’s mother sitting by the counter. “Are you here for-oh! You’re Yukari’s friend aren’t you?”

“I am, yes.” You confirm. “Is she awake?”

“She is, she’ll be down in a minute.” Mrs Akiyama answers. Sure enough, a few minutes later you hear a Thump Thump Thump Thump as someone comes running down the stairs. Seconds later, she emerges from behind the curtain separating the living area from the shop.

“Hi Mu- Fritz! What are you doing here!?” She asks.

“We have a match with Pravda, I wanted a second opinion on the IS-3,” you explain.

“Of course! Talk as we walk?” She suggests. You nod your agreement and the two of you begin the short trek to school.

“So, the IS-3 huh?” She begins. “That’ll be a toughie, even for you guys!”

“Sure will,” you agree. “That’s why I wanted a second opinion from yourself.”

The two of you make your way back to the warehouse. When you arrive, Duck and Rabbit team are both going over their tanks with the help of the automotive club. You walk towards Werewolf and see Leo and Ruby sitting by the track. When you approach with Yukari, they both perk up.

“Hey Fritz! Hey Yukari!” Ruby greets you both.

“Hi Ruby!” Yukari waves back. Max pops out of his hatch and takes a look at Yukari.

“She ‘ere ta replace Axel? About time,” he jokes. For his effort he gets a wrench thrown at him by the aforementioned loader from your hatch which he promptly dodges.

“Nothing of the sort, Yukari’s just here to help us to plan our fight. Doesn’t hurt she’s probably the most successful at talking to tanks outside of us.”

“I sure am!” She agrees readily as she places a hand on Werewolf. “I was even able to talk to the Ankou!”

“That means we’re tied at two each,” you joke as you place your hand next to hers. “Alright bud, you know anything about IS-3s?”

> Roll 1d20 Bo3

To see if Werewolf can recall anything about the IS-3. DC: 8. With 1 reroll, feel free to use it. You’ll get Yukari’s take on it regardless of the result.
>>
Rolled 19 (1d20)

>>4422170
>>
Rolled 4 (1d20)

>>4422170
>>
Rolled 1 (1d20)

>>4422170
>>
>>4422170

Writing.
>>
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>>4422227

> Rolled 1

What you see is hazy. It may be because Werewolf is only just waking up again, or it may be simply that Werewolf has little experience with Soviet tanks, a very possible explanation given what you know of Werewolf’s combat experience, but what you hear is far more revealing. Explosions, very metallic explosions that remind you of the time Max made a pipe bomb and almost got you all arrested for domestic terrorism. Fun times. You also hear lots hushed German voices, though you’re not able to make out any words.

You come around a moment later, your crew and Yukari following over the next couple seconds.

“So, what do you make of that?” You ask.

“The gun,” Ruby and Yukari reply simultaneously. They look at each other and giggle before Yukari expands.

“The gun is really poorly designed, if you hit the turret close enough to it then poof! The gun will explode like a pipe bomb!” She explains excitedly.

“Sounds sort of dangerous,” Leo muses. Yukari nods.

“It was! That’s why they fixed it on the IS-3M model! But that upgrade is illegal in Sensha-Dō!”

“I see,” you nod, you can already see Ruby noting it down. “Do you have anything else we can use?”

“Well, the driver’s hatch and the plate on top of the gun are very thin, if you get higher than the IS-3 and fire down you can take it out with one shot!”

“Good to know,” you reply, memorising the weak points your fluffy tank nerd revealed. “Thanks Yukari.”

“No problem Fritz!” She chirps, throwing a salute your way. “We’ll be rooting for you!”

“I’m glad,” with that, Yukari skips out of the warehouse and you’re left to load up Werewolf onto the waiting transporter. It doesn’t take long and a little while later, the other two tanks are also loaded up. As the transporter makes its way off the carrier and towards the field, you explain to the crews what Yukari and Werewolf told you. Azusa studiously makes notes and the volleyball club nods along to your words. You arrive at the filed minutes after your briefing ends.

The stands are packed to the brim, far more so than usual. You’re able to make out the Ōoarai contingent though you’re unable to see anyone in particular. You ignore that though and instead focus on the Pravda contingent opposite you. An IS-3, a ISU-152 and a T-44 all stand opposite you.

You turn to your own tanks. Werewolf, the Rabbits’ M6 heavy and Duck team’s Comet.

> Go yourself, you reckon you’re good enough to deal with any of them
> Send Rabbit team, their heavy armour makes then a good match for the IS-3
> Send Duck team, they may be at a technical disadvantage but they’re crazy enough to make it work
>>
>>4422288
> Send Rabbit team, their heavy armour makes then a good match for the IS-3
>>
>>4422288

>Send Rabbit Team

Let's give the Rabbits some time to shine in their new tank with their Ace capabilities.
>>
>>4422288

Writing. Next update will be the last for tonight and we'll do the duel in earnest from tomorrow.
>>
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>>4422417

> Send Rabbit team, their heavy armour makes then a good match for the IS-3

“Azusa, how do you and the girls feel about taking on an IS-3?” Commander Hermann asks

“Eh?” You reply, having been caught off guard. “Me? Us?” You ask to confirm. Commander Hermann looks round dramatically before returning his gaze to you.

“I don’t see any other ace tankers named Azusa around here,” he remarks drily. That gets a giggle from the rest of your crew and a laugh from his driver. You look back to your friends who all nod and smile their agreement.

“Right! We’ll do it!” You declare to cheers from the rest of your crew.

“That’s the Azusa I know,” Commander Hermann chuckles as he pats your head. You fight back a blush and turn back towards your tank. You’re Ace Tanker Azusa Sawa and you’re going to win this fight!

Of course, no ace tanker is complete without her ace crew. Your friends and crew scramble up onto then into the massive tank. You follow them and quickly find yourself standing in the far too big Commander’s Cupola. You wait a minute for your friends to get to their positions then begin speaking over the intercom.

“Ready girls?” You ask. You receive affirmatives across the board. “Alright then! Panzer Vor!”

Slowly but surely, your tank moves to the starting position. It takes a few moments to get there, but you barely have time to slow to a halt before the flare signalling the beginning of the match flies overhead. Yuuki hands you a map and you quickly take stock of the situation.

> Head straight for the enemy tank (Orange)
> Move for the high ground to try hit those weak spots (Blue)
> Head east so you can maybe get a flank off (Black)
> Write-in

That's it for tonight, thanks for playing.
>>
>>4422453
> Move for the high ground to try hit those weak spots (Blue)
>>
>>4422453
>> Move for the high ground to try hit those weak spots (Blue)
>>
>>4422453
>>4422493
>>4422968

> Roll 4d20 Bo3
>>
>>4422987

Trip
>>
Rolled 13, 20, 19, 16 = 68 (4d20)

>>4422987
>>
Rolled 18, 13, 18, 4 = 53 (4d20)

>>4422987
>>
Rolled 15, 2, 16, 19 = 52 (4d20)

>>4422987
>>
Rolled 20, 7, 10, 3, 5, 13, 13, 9, 7, 20, 9, 17 = 133 (12d20)

>>4422987
Rolling for the Is-3

>>4423000
This 20 can be rerolled
>>
Rolled 19 (1d20)

>>4423157
Rerolling
>>
>>4423162
I should stop rolling for the day.
>>
>>4423157

Rerolling these 20s

>>4423164
I mean you cancelled the 20 and got that 2 so good roll?
>>
Rolled 11, 18 = 29 (2d20)

>>4423169

Would help if I actually rolled...
>>
Rolled 70, 72, 69 = 211 (3d100)

>>4423171

Awareness 13 vs 5 – IS-3 goes first

Rabbit team
Mobility – 2 – Success
Accuracy – 16 – failure (reroll-able/take -1 to next accuracy dc)
Penetration – 4 – success

IS-3
Mobility – 7 – Success
Accuracy – 9 – success
Penetration – 3 – success

Can I have 1d100 Bo3 to contest your mobility failure? If you score lower than whatever I roll in this post you get your reroll back.

You can also reroll that accuracy failure if you wish, but you only have five rerolls so up to you…

Katyusha has 3 rerolls left
>>
>>4423181
>Katyusha has 3 rerolls left

1 reroll left, she’s not an ace*
>>
Rolled 42 (1d100)

>>4423181
ok, giving it one more go. Rolling to contest the mobility.
>>
>>4423181

Just gonna get writing so I can get another update in before we begin tonight.

>>4423184
This passes anyway, so you're back to 5 rerolls.
>>
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>>4423234

> Move for the high ground to try hit those weak spots (Blue)

You take a minute to think before you act. What would the Commander’s do? You scan the field in front of you and you’re easily able to tell what Commander Hermann would do. He would climb the hill and take the high ground. He seems to do that a lot now that you think about it. What Commander Nishizumi is harder to imagine but you reckon she’d probably try get behind the IS-3.

“Azusa?” You hear from your driver over the intercom. It snaps you out of your thoughts and back into action.

“Right!” You reply. “Karina! Take us towards the hill to the left!”

“You got it Azusa!” She shouts back. Your tank rumbles to a start and you slowly chug towards the base of the hill. It’s slower than you would have liked and for a minute you find yourself wishing for the M3. You promptly banish that thought from your mind. The M6 has far better armour and a far bigger gun.

You begin to climb the hill and as you do you think about your next move.

> Face directly into the town (Green)
> Face the other hill (Orange)
> Face towards the other end of the town (Blue)
> Write-in
>>
>>4423258
>Face directly into town (green)
>>
>>4423258
>> Face towards the other end of the town (Blue)
>>
>>4423258
>> Face towards the other end of the town (Blue)
Keep an eye on the western side just in case.
>>
>>4423340
To specify, western side of the hill
>>
>>4423258
>roll 4d20 bo3
>>
Rolled 10, 10, 18, 6 = 44 (4d20)

>>4423380
>>
Rolled 1, 6, 17, 8 = 32 (4d20)

>>4423380
>>
Rolled 19, 20, 13, 11 = 63 (4d20)

>>4423380
>>
Rolled 6, 19, 7, 17, 1, 18, 5, 20, 17, 8, 18, 1 = 137 (12d20)

>>4423380

Rolling for the IS-3

>>4423397
>>4423399
>>4423411

Mobility and Accuracy have both failed, you can contest Mobility and reroll Accuracy.

So could I have
>1d20 bo1 for Accuracy
>1d100 bo3 to contest the mobi failure
>>
Rolled 6 (1d20)

>>4423416
Acc
>>
Rolled 15 (1d100)

>>4423416
Mov
>>
Rolled 94 (1d100)

>>4423416
Mobility
>>
Rolled 88 (1d100)

>>4423416
>>
Rolled 2, 49, 54 = 105 (3d100)

>>4423416

Rolling to contest
>>
Rolled 89 (1d100)

>>4423416
Mobility
>>
Rolled 14 (1d20)

>>4423435

Looks like you don’t keep a reroll, but you get a regular pass.

Rolling that 20 again>>4423416

Katyusha has no rerolls left and you have 2
>>
Rolled 3, 1 = 4 (2d3)

>>4423438

Rolling for hit locations, your shot first
>>
>>4423473
1, 6, 6, 6 vs 1, 8, 6, 1

Awareness 1 vs 1 - Azusa moves first (Ace vs Veteran)

Rabbit team
Mobility - Pass
Accuracy - 6 - dc 5 + 3
Penetration - 6 dc 10 + 10 - 19 = 1 = failure

Katyusha
Mobility- 8 = pass
Accuracy - 6 - dc 5 + 3
Penetration - 1 dc 10 + 12 - 27 = - 5 = failure [module damage negated by crit winning awareness]

Sorry about the delayed, my steak attacked me.

It’s kind of funny how neither of you can penetrate the other frontally. Aside from certain weakspots you know of
>>
>>4423479

> Face towards the other end of the town (Blue)

As you reach the top of the hill you’re already thinking about your next step.

“Aya! Move the gun right a bit!” You say into the intercom.

“Where should I aim?” She asks back as the turret slowly turns. You ignore the question for a minute as you consider your opponent. The IS-3 can move fast but from what you recall it takes a while to get there.

“Aim towards the other end of the town!” You order.

“You sound like such a professional Azusa!” Yuuki chips in as the turret swings round.

“Yeah! Like Commander Hermann or Commander Nishizumi!” Ayumi suggests.

“Guys...” you whine. You’re about to retort when you spot something in the town. “The IS-3! Aya!”

“I see it!” She shouts back. Your turret clicks slightly as she hand cranks it to fine tune the shot. “Firing!”

The shot screams forward, buffeting you from the recoil.

“We hit it! We hit it!” Aya crows. You have a look at the IS-3 and sure enough you can see a gouge on the front plate where it hit. Unfortunately it looks ineffective.

A flash and a crack. The IS-3 fires back. You don’t see the shell but you feel when it slams into the turret. It throws you about but thankfully your tough gun mantle absorbs it.

“Azusa! Azusa! Are you alright!?” You hear over the intercom.

“I’m fine,” you groan. You look back at the IS-3 and see it advancing towards you.

> Counter charge them!
> Don’t move and try to hit one of those weakspots
> Don’t shoot and pre-aim where they’ll be if they crest the ridge
> Write-in

Also
Use double shot?
>yes
>no
>>
>>4423535
>> Don’t move and try to hit one of those weakspots
>yes

We know where to hit em and our frontal armour is tough enough to take it.
Neither elegant nor graceful but it'll do.
>>
>>4423542
+1
>>
>>4423542
+1
>>
>>4423542
>>4423544
>>4423554

Can I have

> 5d20 Bo3

First for awareness, second and third for shot 1, fourth and fifth for shot 2
>>
Rolled 20, 4, 15, 3, 9 = 51 (5d20)

>>4423562
>>
Rolled 2, 4, 3, 20, 7 = 36 (5d20)

>>4423562
>>
I have to go so feel free to reroll my 20, anons.
>>
>>4423562

Someone can roll again if they want.
>>
Rolled 18 (1d20)

>>4423569
reroll
>>
Rolled 2, 4, 12, 17, 13 = 48 (5d20)

>>4423562
>>
Rolled 7, 12, 16, 6, 4, 13, 19, 11, 15, 17, 19, 20 = 159 (12d20)

>>4423562

Rolling for Katyusha

>>4423575
This 20 can be rerolled but unless Katyusha wins awareness it’s superfluous
>>
Rolled 3, 2 = 5 (2d3)

>>4423615

Rolling your shot hit locations
>>
>>4423616

2,4,3,20,9 vs 4,12,16,20

Awareness 2 vs 4 - Rabbit team goes first

Rabbit team
Accuracy - 4 dc 4 (weakspot) - success
Penetration - 3 dc 10 + 10 - 6 = 14 = success
Accuracy - 20 dc 4 - failure
Penetration - failure

Katyusha
Mobility - 12 - success
Accuracy - 16 - dc 5 + 3 = 8 = failure
Penetration - failure
>>
>>4423626

> Don’t move and try to hit one of those weakspots
> Use double shot

“Karina! Don’t move!” You order immediately. “Aya! Fire!”

There’s a several second delay between your order and Aya’s response. You’re bot answered by your glasses wearing gunner but the rapport of your one-oh-five millimetre gun.

You brace against the cupola as it fires, still rocked despite your bracing. You watch the shell fly lazily through the air towards the IS.

It doesn’t look good for a second, but at the last second the spin corrects upwards slightly positioning it perfectly to hit the driver’s hatch.

The IS-3 stops as soon as you hit it.

“Did I kill it?” Aya asks. You don’t answer and instead watch the enemy tank. Sure enough, a few seconds later you see the small knock out flag fly out the top.

“It’s dead!” You shout excitedly. “We did it!”

“Alright!”
“Easy as pie!”
“Ōoarai number one!”
“...”

You laugh at the excited cheers of your friends.

- - - - - - -

You clap along with your team and the rest of the spectators at Rabbit team’s win. They did well, probably exactly as you would in their spot.

“They’ve sure come a long way huh?” Leo says to you.

“Definitely,” you nod, thinking back to your first match with Gloriana. “They’re real tankers now.”

You see Azusa’s M6 slowly puttering towards the damaged IS on the screen.

> Go join Azusa in talking to Katyusha
> She’s a big girl, leave her to it and go talk to one of the other competitors (Jatkosota/Black Forest)
> You have time before you have to go back to school. Find Yuzu and shirk your duty a little bit
> Write-in
>>
>>4423679
>She’s a big girl, leave her to it and go talk to one of the other competitors (Jatkosota/Black Forest)
>>
>>4423679
>> You have time before you have to go back to school. Find Yuzu and shirk your duty a little bit
>>
>>4423679
>>4423688

+1, find Mika
>>
>>4423679

Writing.
>>
>>4423752

> She’s a big girl, leave her to it and go talk to one of the other competitors (Jatkosota)

“I’m going to go say hello to Mika,” you say as you stand.

“The Finnish broad?” Max asks from the other side of Leo. “With the kantai?”

“The Finnish girl with the kantele,” you correect him. “I’ll be back in a bit.”

It’s not a long walk to the Jatkosota camp. You approach the lone BT-42 and sure enough, there sits Mika a top the tank.

“Hi Mika,” you greet. “Just you again?”

“Just me,” she confirms. “My teammates come and go with the wind and the breeze seems to be very weak today.”

“Seems like it’s weak every match day,” you muse. That gets a snort of laughter from the ginger drive.

“Perhaps my teammates are too dense to be moved.” Mika allows, a small smile on her face. “Either way, my crew, my tank and myself are here and that’s all I need.”

“You could use more than that,” you reply looking over her BT-42. The damage from previous matches is roughly patched and the damage you inflicted on the tank over a week ago is still clearly visible. “Your tank doesn’t seem to be in great shape.”

“Not all of us are blessed with a competent repair team, or the money to pay one.” She shrugs. “At any rate, as long as we survive the next few match days we get a big enough payment that this won’t be a problem for the rest of the year.”

CLANK

A road wheel falls off the tank. None of them look surprised, the small Blonde and the Ginger driver hopping off the tank to fix it. To your horror they pull out a large roll of duck tape.

> “Look, let me help you out.” You’re no mechanic but you at least know your road wheels.
> “Are you able to get this to Ōoarai after the match?” You can probably convince the automotive club to give it a one over.
> “We have a BT-5 laying about if you need it.” Offer her the recently restored BT-5 as an alternative
> write-in
>>
>>4423792

>"Here let me help you out fixing that. By the way, if you can get to Ooarai after the match, I could see about having my people give your tank a once-over. And, we have a BT-5 available, perhaps we could loan it to you if you end up needing a backup tank?"
>>
>>4423797
+1
>>
>>4423792

Writing.
>>
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>>4423856

You stop the two of them before they can attempt to use the duct tape.

"Here let me help you out fixing that,” you easily take the roadwheel from the two very small schoolgirls and place it on the ground to examine it. It’s cracked, but not irreparably so and certainly not enough to put it out of action.

“Hold this up,” you order the two girls either side of you. They dutifully do so and you carefully, and properly, reattach the wheel to the tank.

“There you go,” you say whipping the sweat off your brow. “That should hold for the match.”

“You have my thanks Fritz,” Mika says earnestly. “I’d hate for my BT-42 to be put out of commission.”

“If you can get to Ooarai after the match, I could see about having my people give your tank a once-over.” You reply, waving off the praise. “And, we have a BT-5 available, perhaps we could loan it to you if you end up needing a backup tank?"

“We would appreciate that Fritz.” Mika says again. “If I didn’t know better I’d say you’re going to ask us for something.”

“Just helping a fellow tanker out,” you laugh. “As a close friend once said, this too is Sensha-Dō.”

“Wise words,” Mika nods. She looks up at the sun then back to an approaching official. “It seems our time is up, unless you’d like to ride with us. Aki could always use a loader.”

“Isn’t that against the rules?”

“Maybe,” Mika shrugs. “I’ve never been one for being tied down though.”

> “Alright, Bet.” You’re not Axel, but you’re strong enough to load.
> “I’d rather not.” You don’t feel like risking getting caught breaking any rules.
> Write-in

This is the last post of the night as I have work tomorrow. We'll do a full length session starting tomorrow at 9 PM BST till 4AM BST then. Anyways, thanks for playing.
>>
>>4423907

>”I’d rather not be the cause of a disqualification for you. That and adding someone new at such a crucial time could throw off a team’s rhythm. May the wind blow in your favor this match, Mika.”
>>
>>4423907
>"I’d rather not.” You don’t feel like risking getting caught breaking any rules.
>>
>>4423918
+1
>>
>>4423918
+1
>>
File: MikaDisplay.png (1.5 MB, 1080x1486)
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Rolled 7, 14 = 21 (2d20)

>>4423907

> ”I’d rather not be the cause of a disqualification for you. That and adding someone new at such a crucial time could throw off a team’s rhythm. May the wind blow in your favour this match, Mika.”

“It always seems to,” she acknowledges with a nod. “At least, unless I’m against yourself or your Commander.” Before you can ask her to elaborate, she strums her Kantele again and stands up. “Come Aki, come Mikko. We have a match to win.” The two of them scramble up from where they’ve been helping you and into the tank. As Mika climbs the turret she turns back to you. “See you on the other side Fritz…”

With that, she disappears into the tank and a few seconds later it rumbles to a start and trundles off.

You consider heading back to the stands, but you’d probably miss the start of the match. You therefore decide not to bother and instead take a seat on the hill Mika was situated on.

Mika heads to the south side of the field and a Panzer IV from Black Forest takes to the other. It’s good to see they’ve learnt from Pravda’s mistake of fielding a heavy tank against a team like Mika.

The match starts and Mika immediately begins gunning it to the east, the same way she did against you. It seems however that the Black Forest commander has done her research as she heads the same way in order to force a confrontation.

Mika seems surprised if the way she slows slightly when she sees the Panzer IV is any indication but she picks up again quickly as she approaches.

First roll for Mika, second for the Black Forest Commander. Mika gets -3 due to crew rating difference.
>>
>>4424548

A shot flies forth from the Panzer IV but at the last second Mika serves out the way. It tips the tank precariously to the side but Mika’s driver is skilled and she slams the tank back onto both tracks and powerslides behind the Panzer IV. The rest is a forgone conclusion.

> Head over and assist Mika in getting the tank back to Ōoarai
> Leave that to Mika and head back to Ōoarai. You should get back in time for evening practice.
> See if you can find anyone of interest in the stands
> Write-in
>>
>>4424554
>Head over and assist Mika in getting the tank back to Ōoarai
>>
>>4424554
>> Head over and assist Mika in getting the tank back to Ōoarai
When we offer we should make good on it ourself.
>>
>>4424554
>Head over and assist Mika in getting the tank back to Ōoarai
>>
>>4424573
+1
>>
>>4424554

Back and writing, let's get started.
>>
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>>4424760

> Head over and assist Mika in getting the tank back to Ōoarai

As soon as the match is declared over and the field safe, you start trudging over towards the two tanks.

After a short walk, you arrive at the knocked out Panzer IV and to your surprise, Koume is climbing out of the Commander’s hatch.

“Koume?” You ask/state when you see her. She perks up and looks around when she hears your voice.

“Hi Fritz,” she smiles as she climbs down the tank. “You watch the match?”

“Sure did, sorry about your loss.”

“Aww, you weren’t the one that beat me so there’s nothing to apologise about!” She laughs as she slugs your arm. “So, what are you doing here?”

“Offered to help Mika out given they’re poor as church mouse,” you explain.

“Help them out how?” Koume asks, cocking her head.

“Just give their tank a once over and lend them a BT-5 we have lying around as a spare.” Koume makes a face as you say that. “Something wrong with that?”

“No, nothing’s wrong,” she reassures you. “It’s just don’t expect to see that BT-5 again.”

“Really?”

“They have a habit of misplacing other people’s things, we lent them a Panzer III and we haven’t seen it since.”

“I’ll keep that in mind,” you promise. You give Koume a quick hug and leave her to walk over to Mika. “How’s it looking?” You ask as you walk over. The girls are all sitting atop the turret, Mika strumming her Kantele.

“It runs,” she answers. “We’re going to take it back to our boat, would you like to ride with us?”

“Sure,” you nod. Mika offers you a hand and pulls you up with a surprising amount of strength. Aki and Mikko hop into their positions and you follow them in, Mika joining you afterwards.

It’s a short drive from the field to a river with their boat and once you’ve strapped down the BT-42 a short ride to the schoolship, far faster than over land. Ōoarai’s crane lifts the tank up and out of the boat, followed shortly by the boat itself for safekeeping. After assuring the naval studies student assigned to it that it’s a temporary arrangement, you head to the warehouse. No one, sans the automotive club is present. They’re who you’re here to see though.

“Hey guys!” You shout as the BT-42 rumbles in. “You got a minute?”

“We sure do! What’s up Commander?” Hoshino asks as she walks over.

“Can you look over this tank for me and get the BT-5 ready to move?”

“Sure we can, why the BT-5 though?”

> “We’re probably never going to use it so I thought we could donate it to our peers.”
> “Because they have another three matches to do and I don’t know if their tank can handle it.”
> “We’re just loaning it for the duelling league.”
> Write-in

Can I also have
> 1d20 Bo3
>>
Rolled 5 (1d20)

>>4424800
>> “Because they have another three matches to do and I don’t know if their tank can handle it.”
>>
Rolled 18 (1d20)

>>4424800
> “Because they have another three matches to do and I don’t know if their tank can handle it.”
>>
Rolled 9 (1d20)

>>4424800
>"We’re just loaning it for the duelling league.”
>>
Rolled 14 (1d20)

>>4424800
>> “Because they have another three matches to do and I don’t know if their tank can handle it.”
>>
>>4424800

Writing. Attached is the current standing of the league at halfway through.
>>
>>4424850

We're going to need to send GUTS against the Finns.
>>
>>4424800

> “Because they have another three matches to do and I don’t know if their tank can handle it.”

Hoshino takes another look at the BT-42. Whatever she sees seems to convince her.

“Ah yeah, I can see it,” she nods. “Poor thing looks like it’s going to fall apart.”

“They don’t have much in the way of mechanics,” you explain with a nod. “They might get disqualified simply for their tank not being in good shape.”

“And we wouldn’t want that, would we?” She finishes with a rhetorical question. “Alright, give me and the girls some time and we’ll have it right as rain.”

“Thanks Hoshino,” you offer as she leaves. She waves off the praise.

“Thank us when we’re done.” She says. You leave them to it and walk back over to Mika and her crew. They’re sitting in the lounge area on one of the sofas.

“The automotive club is looking at your tank now,” you say as you sit opposite them. “The BT-5 is also in working shape, so if you need it, feel free to use it.”

“Thank you Fritz,” Mika replies gently strumming her Kantele. “We’ll be leaving it here unless we need it if you don’t mind? Our boat doesn’t have much room on it.”

“Sure, that’s fine. Just let us know when you need it.”

You end up sitting there, just chatting with Mika and her crew for a good couple hours though it honestly feels like it’s only been minutes when Nakajima enters the lounge area.

“We’re done,” she announces when she enters. “We’ve repaired the broken roadwheels and patched up the holes. We gave the engine a once over too and it seems to be running at a hundred percent.”

“Thank you for your help,” Mika says earnestly. “We’re indebted to you, truly.”

“Ah it’s no biggie compared to some of the work we have to do on some of the bigger tanks.” Nakajima replies. “You’re welcome though.”

With her tank repaired, you escort Mika back to the offloading point where the boat, then the tank is lowered into the water. As she leaves, you wave goodbye. It’s returned by an enthusiastic wave from Aki and Mikko and a single movement of the hand from Mika, followed by an upbeat riff of her Kantele.

Evening Free time
> Find out if someone is free (who)
> Might as well call the head of the German Tankery team
> Have a quiet night in with Erika
> Talk to Duck team about how the volleyball tournament is going
> Date night with Yuzu
> Write-in

Roll was to see if Mika steals anything. You passed so she didn't.
>>
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>>4424896
>>
>>4424896

You mean it *wasn't* for orgy with the Finns?
>>
>>4424896

>Date night with Yuzu
>>
>>4424896
Find out if someone is free (Azusa)
>>
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>>4424912

You haven't even bought them dinner yet...
>>
>>4424896

>>4424923 = 1

>>4424939 = 2
>>
Rolled 2 (1d2)

>>4424959
>>
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>>4424962

> Find out if someone is free (Azusa)

As the small Finnish boat disappears into the night, you turn and head for home. On a whim, you pull out your phone and dial Azusa. It doesn’t even ring once before she picks up.

“Hi Commander!” She says very enthusiastically. “What’s up?”

“Are you free Azusa?” You ask. “You want to do something to celebrate your win over Pravda?”

“Yes!” She replies immediately. “I’d love to! Give me half an hour.” She rattles off her apartment number and hangs up.

Her apartment isn’t far so you wait about fifteen minutes before you slowly begin to make your way. At half an hour exactly, you’re standing outside a small bungalow. You consider knocking on the door but instead you send her a text telling he you’re outside. Sure enough, a minute later Azusa appears.

“Hi Commander,” she greets you. “How do I look?”

“You look lovely Azusa,” you answer getting a blush from her. “Shall we head out?”

“Sure!” She chirps, she takes a spot next to you and the two of you begin walking. “So where are we going Commander?”

You hum as you consider it. You give it a minute of thought before you shrug and give up.

“I don’t know,” you confess. “It was a sort of the spur of the moment thing.”

“Well, Ōoarai is docked until midnight, so we could go into town.” She suggests, somewhat nervous and excitedly.

“That’s a good idea,” you nod. You consider it. A time limit isn’t really a problem given that you can borrow a helicopter to get back, especially since your club paid for them.

“So, what do you say Commander?” She asks again.

> Take her into town, why not have a little fun? (where will you go?)
> Best keep it to the schoolship. You don’t want her to get the wrong idea.
> Don't take her for a meal, do something else. Perhaps a bike ride?
> Write-in
>>
>>4424996
>> Best keep it to the schoolship. You don’t want her to get the wrong idea.
>>
>>4425019
Maybe see if Miho is free to join in too.
>>
>>4424996

Writing.
>>
>>4424996
> Take her into town (by bike), why not have a little fun?
Are we able to get custom patches for all the rabbits?
>>
>>4425083
+1
>>
>>4425083
>>4425087

I did say writing but given this has gotten more votes, we'll go with with this.

Unless anyone else wants to crawl out of the woodwork.
>>
>>4425083
Still want to invite Miho, Azusa would probably like having both commanders, and it would be bad if she got the wrong idea or if rumors would start to spread. Yuzu is a little emotional right now. Backing the idea about patches though, good thinking.
>>
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>>4425077

> Take her into town (by bike), why not have a little fun?

You don’t really want to give Azusa the wrong idea, but at the same time, her excited face is pretty adorable. You try to steel yourself and keep it to the schoolship but you can’t manage it and sigh.

“Let’s head into town,” you say getting a cheer from her. “Let’s go grab my bike.”

“Okay!” She cheers again. You begin walking back towards your apartment with Azusa skipping along besides you. It’s a bit awkward getting her onto the bike in her long skirt but some strategic tying up means that you’re able to get her on without getting it caught in the back wheel.

You have to go slow on the school carrier given everyone there knows where you live but the minute you’re off the school ship you’re able to open the throttle.

“Faster!” Azusa cries in joy as you tear through the mountain roads towards the nearest city. You oblige her, opening the throttle to whoops of joy from your passenger. You keep up the speed expertly through the twists and turns of the road. Eventually, you have to slow down as you come up to the city. “So where are we going Commander?” She asks as you slow to speeds where you can hear Azusa without her shouting.

“Well Anglerfish team has those cool patches, don’t they? I thought why not try get some for you guys?” You answer.

“That sounds cool!” Azusa replies enthusiastically. “Do you have any idea where we can get something like that?”

“Well any fabrics shop should be able to help us, or maybe a Tankery shop might have what we need,” you muse. You’re undecided for a minute but you spot a tankery shop as you’re crusing and your mind is made. “Let’s head inside and have a look.”

“Sure.” You find a parking spot nearby and the two of you head to the shop. It’s a big one. Far bigger than Takumi’s on Ōoarai but from the name you don’t think that it’s a chain store either. You take a look around and while you see several patches that could be stitched onto a tankery jacket there’s no rabbits and definitely no ‘Usagi-San’.

“How about we ask if they do custom patches?” You suggest to a deflated looking Azusa. The two of you head to the front desk to ask, but when you do the old man’s eyebrows shoot up.

Cont.
>>
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>>4425143

“Say, are you two from Ōoarai?” He asks.

“We sure are,” you confirm. “We were wondering if you did custom patches?”

“For you guys certainly! What are you looking for?” Azusa holds up a picture of Rabbit team’s mascot and the man nods.

“Sure I can do this for you, young lady. I’ll have them ready in a week!”

“And how much will it be?” You ask reaching for your wallet but the man stops you.

“No charge, no charge. If Commander Sawa signed my calendar I’d be happy.” He grabs one of the Ōoarai calendars you made that had been sitting behind the counter and flips to the Rabbit team page.

Azusa looks to you and seeing no reason to say no, you give her a nod. She takes the marker and signs the page with her name a little heart.

“Perfect!” The man smiles. “You’ll have them in a week.”

“Thank you, sir.” The two of you thank him. With that sorted, the two of you head back to your bike. While you’d have liked to get dinner too, you’d be cutting it very close if you did and taking your bike back on a helicopter wouldn’t be fun.

A very fast bike ride later and you’re back at port with time to spare. You take her back to her house and she daintily steps off the bike.

“Thank you, Commander,” Azusa murmurs a massive smile on her face. “I had fun today.”

She leans forward to hug you.

> Accept the hug
> Accept the hug but gently remind her that you have a girlfriend
> Stop her, you want to make sure she doesn’t get the wrong idea (anymore than she already has)
> Write-in

Morning Tankery Training
> Work on increasing the size of wolfpacks
> Work on a new wolfpack
> Put a team through the advanced crew training area
> Work on a new skill for your crew (what?)
> Help a veteran team develop a new skill (which/what)
> Work on acclimatisation training
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council again
> Check the Panzer Market
> Write-in
>>
>>4425146
> Accept the hug
> Put a team through the advanced crew training area
> Meet with a group/Person (automotive club)
check up on their recruiting plans
>>
>>4425146
>Accept hug, but remind her you have a girlfriend
>Put GUTS! through advanced training
>Eat with the student council

We’ve been ignoring Yuzu too much
>>
>>4425172
+1
>>
>>4425172
+1
>>
>>4425146

Writing.
>>
>>4425210

I realise I also need a roll for duck team.

Can I have 1d100 bo1

DC:40
>>
>>4425225
>>
Rolled 54 (1d100)

>>4425225
>>4425254

The hell, it ate my roll
>>
>>4425258

Almost. Next DC is 45.

Anyways, back to writing.
>>
>>4425146

> Accept the hug but gently remind her that you have a girlfriend

You accept the hug. Azusa is warm and she hugs you tightly, sharing that warmth. You return it but take care not to hug her back too tightly lest she take it as a sign you’re interested. After a good twenty seconds she begins to pull away. You let her but continue to hold her shoulders.

“That was nice Azusa but don’t make it a habit okay? I have a girlfriend I love and I’d hate to hurt her or you.”

“I know Commander,” Azusa sighs. “The last thing I want to do is hurt Koyama-Senpai but I couldn’t pass up the opportunity.”

“I suppose it’s also my fault for enabling it huh?” You muse. “Never mind, if anyone asks then we only went out to get those patches okay?”

“Okay!” She nods. You wait outside till she gets inside then cast off, back to your apartment.

Thursday 2nd August (Day 117)

Your morning is the usual, detach from Erika, detach from Otto, make breakfast, eat. The only real oddity is that Erika wakes up before you have to threaten to throw her off the bed not after.

Once sleeping beauty is woken and fed, the two of you head for the warehouse.

>Put GUTS! through advanced training

Since Rabbit team are now qualified aces, there’s no reason to put them through the grinder again. Instead, you turn to Duck team, one of the highest skilled teams you have and they definitely show it.

They put up a good display in the advanced training area, doing quite well for people that have only been in there a couple times. Unfortunately, it’s not enough but that doesn’t seem to dishearten them so you’re happy to just pat their backs and tell them they’ll get it next time.

Miho also informs you that since most of your crews are veterans now she’s able to focus on those that aren’t, rapidly increasing the progress they make.

> All non-Veteran crews gain + 20 xp

>Eat with the student council

At lunch, you head to the council office. You knock, receive your ‘enter’ and head in. As usual, Yuzu and Momo are hard at work while Anzu is hard at work petting your cat.

“Hey Fritz, how’s it going?” Anzu asks.

“Not bad, you overworking my girlfriend again?” You shoot back.

“Are you overworked Vice-President?”

“Well I haven’t had time for lunch Prez,” Yuzu says in lieu of answering the question.
>>
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>>4425286

> Kidnap Vice-President Koyama.
> Kidnap Vice-President Koyama and also Kidnap Momo so Anzu has to do some work
> Feed her some of your lunch as she works.
> Threaten to revoke cat privileges if basic labour laws are not respected
> Write-in

Evening Practice
> Spend some of Ōoarai’s cash/Check the Panzer Market
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Do some more acclimatisation with the teams with new tanks
> Write-in

Evening Free time
> Find out if someone is free (who)
> Might as well call the head of the German Tankery team
> Talk to Duck team about how the volleyball tournament is going
> Invite Yuzu over and ask about her parents
> Call your crew together and make a final decision on Henschel with your new information
> Write-in
>>
>>4425292

>Kidnap Yuzu, Momo, AND Otto
>Acclimatize new teams to their tanks, especially the hall monitors
>Call crew together and make final decision about Henschel (We staying in Japan!)
>>
>>4425292
>>4425319
+1
>>
>>4425319
+1
>>
>>4425292

Writing.

Can I have

> 3d20 Bo3 please
>>
Rolled 14, 7, 9 = 30 (3d20)

>>4425349
>>
Rolled 15, 17, 11 = 43 (3d20)

>>4425349
>>
Rolled 16, 16, 3 = 35 (3d20)

>>4425349
>>
Rolled 7, 10, 7 = 24 (3d20)

>>4425349
>>
>>4425349

Uh-oh, Rafael got sent to Gulag by Katushya.
>>
>>4425552

I had tostop typing to wait and fell asleep, oops.
>>
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>>4425349

>Kidnap Yuzu, Momo, AND Otto

“Sounds like overworking to me!” You say gleefully. Before Anzu can protest you scoop up Yuzu, pick Otto from her lap and deposit him on top of Yuzu and grab Momo’s hand.

“We’ll be back after they’ve had a proper lunch!” You shout after you as you rush out of the student council office.

“Fritz! We have work to do!” Yuzu admonishes you.

“Well I’ve been appointed to the student council and it’s my job to look after my colleagues’ health and welfare,” you explain pointing to your honorary student council member badge.

“You realise you have no actual power, right?” Momo interjects dimly from behind you.

“Well then consider this a coup,” you say dismissing Momo’s complains. “My demands are the council comp lunch for us, and we’ll surrender peacefully.”

“You’re insufferable,” Momo declares with a sigh.

“He is, isn’t he?” Yuzu asks rhetorically with a big smile on her face. She cranes her neck up to give you a kiss on the cheek

You end up going back to the cafeteria where the three of you grab lunch and steal a sofa in the corner to sit on. You grab a little extra, and sure enough about ten minutes later Anzu appears.

“I’d like my subordinates back please,” she says, slightly annoyed. You can’t help cracking a grin at that given it’s the very first time you’ve not seen her with a smile on her face. You just hand her the spare tray.

“Eat first.” It turns into a very nice lunch.

> Do some more acclimatisation with the teams with new tanks

At evening practice, you grab the three teams with new tanks, Cheetah, Ocelot and Mallard and out them through their paces in order to get them used to their tank. It goes well and by the end of it, you can confidently say they only need another session or two at most to get used to their tanks.

Cheetah team, 29/40
Ocelot team, 37/40
Mallard team, 26/40
>>
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>>4425637

>Call crew together and make final decision about Henschel

After lessons you head back to the apartment complex you share with Werewolf team. Thankfully, all of them are in the lounge area, something that doesn’t happen often.

“You got a minute fellas?” You take a chair from the table and spin it so the back is facing them then take a seat. “Got some new information from my mum about Henschel.” You wait for them to finish what they’re doing then explain.

“Mother said the deal till October is an alright one, but that we could ask for double, maybe triple.”

“And what about the job and moving to Germany?” Ruby asks.

“She said to focus on being the best tankers in the world instead of wasting time on a job and that on average tank crews make about three million but she expects us to be the best.”

“And how much do the best make?” `Leo asks on your crew’s behalf.

“Around thirty million,” you say. “Honestly guys after hearing that…

> …I think we should decline the job and stay in Japan.” [Take October offer + Stay in Japan]
> …End our association with Henschel and keep pressing on.” [Decline October deal + Stay in Japan]
> …go for both the October offer and the job offer.” [Accept the job and move to Germany]

Since this is an important vote, I’ll be leaving it open till there’s a clear majority or about 12 hours. The votes for staying in Japan are cumulative so both of the first two options count towards it.
>>
>>4425638
A the specifics of the October offer again. Either way I think we should stay in Japan.
>>
>>4425708
*What are
>>
>>4425638
>...I think we should decline the job and stay in Japan.” [Take October offer + Stay in Japan]
Let's try negotiating 2.5x the offer
>>
>>4425638
> …End our association with Henschel and keep pressing on.” [Decline October deal + Stay in Japan]
>>
>>4425638
>> …I think we should decline the job and stay in Japan.” [Take October offer + Stay in Japan]
>>
>>4425638
>> …I think we should decline the job and stay in Japan.” [Take October offer + Stay in Japan]
And negotiate for more.
>>
>>4425708
“If you stay till October, we’d be willing to offer you 250,000 (25 credits) dollars and your crew 100,000 (10 credits) dollars each.

That's exactly what Henschel offered you in exchange for a weekend a month till the beginning of October
>>
>>4425756
Do we have flexibility on what weekend? Either way
>>4425711 +1, maybe try and push for a bit more if we can, but don't get too greedy
>>
>>4425764
>Do we have flexibility on what weekend?

Yes, it'll take up all your work slots that weekend but you can choose as long as it's one a month
>>
>>4425638
>> …I think we should decline the job and stay in Japan.” [Take October offer + Stay in Japan]
>>
Looks like we’re pretty much in agreement. I’ll close the vote and begin writing in about an hour
>>
>>4425638

Writing. Let's get started
>>
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>>4426389

> …I think we should decline the job and stay in Japan.” [Take October offer + Stay in Japan]

You say. “I spoke to my Mother and she reckons we can get double or triple for our services helping Henschel perfect his fake Panthers.” Ruby lets out a whistle at that and you can see the others are impressed by it too.

“So, you think we should stay Fritz?” Ruby asks.

“I do and I think we’ll be better off for it,” you say as you take a seat opposite them. “Though we’re not a dictatorship so what do you guys think?” Nothing is said for a minute before Ruby speaks up.

“Sounds like a plan, Hana will be happy I don’t have to go,” she says.

“Aye, Saori ‘ll like the news too.” Max nods, you see Leo next to him too. You look to Axel, the person who had been most enthusiastic to move to Germany and he looks back. You cock an eyebrow, silently asking a question. He replies with a small nod and a smile, telling you everything you need to know.

“Looks like we’re staying in Japan,” you say. The rest of your crew verbalises their agreement. You sit back in your seat and watch as they happily chat amongst themselves.

Friday 3rd August (Day 118)

Your morning begins slightly different. Instead of a limpet on your back, you’re the bottom slice of a Hermann + Cat sandwich. While Erika is not heavy, she’s right on top of your diaphragm. With no other way out, you tip to your right and dump her off the bed.

“Oof!” She lands with a crash. You casual get up and ignore the crumpled Hermann and head to the bathroom. After a shower, breakfast and evading Erika’s assassination attempts the two of you head to the warehouse.

Morning Tankery Training
> Work on increasing the size of wolfpacks
> Work on a new wolfpack
> Put a team through the advanced crew training area
> Work on a new skill for your crew (what?)
> Help a veteran team develop a new skill (which/what)
> Work on acclimatisation training
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become routine
> Talk to the automotive club about their recruitment campaign
> Phone Henschel to arrange a meeting
> Check the Panzer Market
> Write-in
>>
>>4426430
>> Eat with the Student Council as has become routine
> Phone Henschel to arrange a meeting
We can work as we eat.
>>
>>4426430
>Work on acclimatization training
>Eat with student council + phone henschel about a meeting
>>
>>4426437
Forgot to add
>> Work on acclimatization training
Does Turtle Team need to be retrained or nah b/c its a conversion?
>>
>>4426430

Roll me
>3d20 Bo3
For acclimatisation

>>4426498
Nah, they don't need any.
>>
Rolled 7, 4, 20 = 31 (3d20)

>>4426503
>>
Rolled 17, 19, 4 = 40 (3d20)

>>4426503
>>
>>4426504
>>4426505

These rolls are good enough. Writing.
>>
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>>4426524

>Work on acclimatization training

Cheetah team, 40/40
Ocelot team, 40/40
Mallard team, 40/40

As expected, it only takes one more session to get the teams used to their new tanks. Mallard team in particular you think will help you given their rocket pod which as far as you know have never been used before in Sensha-Dō. You can’t, however, discount the Challenger. While its turret is slightly weirdly designed its gun is very big and strong enough to go through the heaviest of armour. You can’t help but chuckle at Ōoarai’s assembled forces. They’re an eclectic mix of tanks which, as you well know, plagues both the automotive club and the student council’s parts budget.

>Eat with student council + phone Henschel about a meeting

After morning classes, you buy lunch from the cafeteria and head for the council office. You knock, get the ‘enter’, and go in. Things are as expected, Momo and Yuzu hard at work while Anzu ‘manages’ from her desk.

“Fritz,” she greets you as you enter. However, her smile quickly turns to a frown and she holds Otto tighter and away from you. “You’re not here to steal my subordinates, again are you?”

“I’m not,” you reassure her. “Just here to have lunch and make a phone call.”

“I’m watching you,” she warns.

“Of course,” you take a seat next to Yuzu who stops her paperwork for a minute to give you a hug. You return it and set down your lunch on your table. You pull out a box of pineapple chunks and dial Henschel. As you wait, you alternate feeding Yuzu and yourself the chunks.

“Henschel speaking,” the phone answers. You put down the chunk you were holding and lean forwards.

“Hi, it’s Fritz.”

“Hello, Fritz! Have you come to a decision?” He asks.

“Not yet,” you reply. “I wanted to meet sometime to discuss it, when are you free?”

“I’m free this Sunday, as well as anytime next weekend.” He replies. “You already have my email address so feel free to drop me a message.”

“I will, thank you.”

“Then I look forward to our meeting Fritz.” You end the call and Yuzu is looking at you curiously.

“What was that about?”

> “We’re staying in Japan.”
> “Just setting up another meeting with Henschel.”
> “I’ll tell you tonight.”
> Distract her with a kiss
> Write-in

Evening Practice
> Spend some of Ōoarai’s cash/Check the Panzer Market
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Start getting ready for the second half of the duelling league finals
> Write-in

Evening Free time
> Find out if someone is free (who)
> Might as well call the head of the German Tankery team
> Talk to Duck team about how the volleyball tournament is going
> Invite Yuzu over and ask about her parents
> Write-in
>>
>>4426560

>I’ll tell you tonight
>Give Azusa a lesson in reading the battlefield
>Invite Yuzu over
>>
>>4426560
> “I’ll tell you tonight.”
> Distract her with a kiss

> Write-in
IDK if this is too involved for evening practice, but work fixing on Momo's aim.

> Invite Yuzu over and ask about her parents
Also tell her about are decision.

How long do we have to get a hold of the German Tankery Team?
>>
>>4426570
>How long do we have to get a hold of the German Tankery Team?

You don't know. You do know that the World Cup is next year though.
>>
>>4426560
> “I’ll tell you tonight.”
> Develop rocket tactics with Mallard team as it is unfamiliar territory
> Invite Yuzu over and ask about her parents
>>
>>4426568 = 1

>>4426570 = 2

>>4426596 = 3

>>4426596
This write-in is pretty good, so even if it doesn't get picked I'll make sure it's available next evening.
>>
Rolled 3 (1d3)

>>4426626
>>
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>>4426626

> “I’ll tell you tonight.”

She pouts at you when you say that.

“You’re only saying that to get me to come over tonight aren’t you?” She accuses.

“Well it’s working isn’t it?” You grin back. She gives you a glare for a minute before swapping it for a smile.

“Sure, you’d better put a sock on the door for poor Erika though,” she giggles. You laugh with her.

Something bounces off you. You look at the floor and see a sweet potato chip.

“Less talking, more working,” Anzu drawls from her chair.

“That’s rich coming from you,” you grumble getting another laugh from Yuzu. Anzu threateningly holds up another potato chip and you get back to work, still giggling like children.

> Develop rocket tactics with Mallard team as it is unfamiliar territory

After lessons, you head for the Warehouse as usual. You head for Mallard team who are inspecting their new Sherman.

“Hello girls, how are you finding the tank?” You ask.

“It’s a step up from the previous one, Commander,” Sodoko informs you as you approach. “Far easier to crew with only three people too.”

“Good to hear,” you nod. “I’d like to talk to you about your missile launcher if you had a moment.”

“Well that is what evening practise is for right?” You take that as agreement and direct them to the lounge where they take a seat on one side of the table. You take a seat opposite them and begin talking.

“I wanted to work on how you’re going to use the rockets,” you begin. “I know you’re working actual training on them into your normal; training but that’s no good if we don’t actually use them.”

“Of course,” Sodoko nods. “So, what do you think then?”

> Focus on Suppression – Hit DC is lowered in exchange for forcing composure rolls against tanks in the square
> Focus on dispersion – Rockets can be fired at multiple squares instead of one at a time
> Focus on accuracy – higher DC to hit enemy tanks
> Write-in
>>
>>4426655
>> Focus on dispersion – Rockets can be fired at multiple squares instead of one at a time
Does this mean clustered together, or can they be separated?
>>
>>4426671

Basically it means instead of only being able to hit one square at a time you can hit several with varying amounts of rockets. E.g. instead of only hitting one square with 4 rockets you can fire 1 at 4 squares.
>>
>>4426655
>> Focus on accuracy – higher DC to hit enemy tanks
Another thing we might work on is using them in direct fire.

Also checking those insane digits
>>
>>4426655

>Focus on Suppression and surprise buttsecks -- Suppression is good for long range, but also focus on close-in surprise buttsecks accuracy
>>
>>4426682

I mean, imagine being able to surprise-buttsecks the Maus with rockets and completely track that beast. It'll be immobile for the rest of the match and we can just avoid it.

Or the Doom-turtle the All-Stars have.
>>
>>4426682
>Focus on Suppression and surprise buttsecks

Hate to say it, but you'd have to pick one. While one of your better crews could hand this Mallard team are nothing extraordinary.
>>
>>4426688

Surprise buttsecks then
>>
>>4426671
+1
>>
>>4426676
Oh wait you switched to this. I 'll go with accuracy too then

+1
>>
>>4426655
> Focus on accuracy – higher DC to hit enemy tanks
>>
>>4426655

Writing.

>>4426676
>Also checking those insane digits

Consider them check'd
>>
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>>4426721

> Focus on accuracy – higher DC to hit enemy tanks

“Focus on your accuracy, your supply of missiles is limited, so the more you hit the better.” You explain to the Public Morals Committee.

“That makes sense,” Pazomi nods. “Alright, in training we’ll work on our accuracy with the rockets.”

“Good stuff, I don’t expect miracles given how inaccurate they are but I’m sure that smart girls like you can figure it.”

“I’m sure we can,” Sodoko nods back at you. “We’ll work on it. If that’s all?”

“It is, I’ll leave you to it.” They file out of the lounge and back into the main warehouse. After a minute, you stand up and follow them.

> Invite Yuzu over and ask about her parents

As practice finishes you walk over to Yuzu. She’s facing away from you towards Momo and Anzu so you place your head on her shoulder and talk.

“You coming over now or later?” You ask. She squeaks in surprise and turns.

“Fritz,” she pouts. “I’ll be over later; I have to pack a bag.”

“Sure, see you then.” You inform Erika and head home. As you’re cooking a simple dinner there’s a knock on the door.

As expected, Yuzu is there. You let her in and after a hug you release her to the sofas as you finish cooking.

“Talked to my crew,” you begin conversationally. “We decided to stay in Japan.”

“Really?” She asks excitedly. “Why did you choose to stay?

“We reckon that we can make more being the very best tankers we can than we would if we were training and working for Henschel,” you explain. “That and he kind of stiffed us on the offer.”

“Well, I’m glad,” Yuzu murmurs as she approaches. She wraps herself around your back.

“What are your parents like?” You ask. “I’m meeting them tomorrow and I know nothing about them.” She thinks for a moment before replying.

“Well, they’re pretty normal I suppose, my dad is a businessman and my mum stays at home to look after my brothers.”

“How many do you have?”

“Four,” she answers. You almost choke at the number.

“That’s a lot,” you murmur. “I’d shoot myself if I had four Erikas to deal with.”

“They’re not that bad,” she laughs. “Most of the time anyway.”

“That fills me with confidence,” you reply drily. You finish cooking and the two of you eat. After dinner, the two of you end up scrolling through the TV shows available, lounging on the Sofa.
>>
>>4426777

> Mention that you went shopping with Azusa for patches
> Apologise for accidentally taking Azusa on an almost-date
> Say nothing
> Write-in

Work Options
> Check the Panzer Market
> Tell someone about their machine-spirit
> Have a look how the automotive club’s recruitment drive planning is going
> Give Azusa a lesson on something tankery related
> Assist the Student Council with whatever they’re doing
> Look over the field for the next part of the duelling league
> Write-in

Social Options
> Meet Yuzu’s family [locked in]
> Sit in on a session of Saori’s love corner
> Play a sport [Volleyball/Sword Club]
> Ask the volleyball club how the tournament is going
> Meet with a team/person (who)
> Write-in

Pick any 3, Meeting Yuzu’s family is locked in so don’t worry about that.
>>
>>4426778

These options are for Saturday. Anyway, that's it for tonight, thanks for playing.
>>
>>4426778

>Mention you took Azusa shopping for patches. Muse that it could be something to do for each crew that reaches Ace standing.

>Automotive club’s recruitment drive aka drifting tanks

>Give Azusa a lesson on reading the battlefield before a match

>Ask GUTS! how the tournament is going
>>
>>4426778
> Mention that you went shopping with Azusa for patches
> Have a look how the automotive club’s recruitment drive planning is going
> Look over the field for the next part of the duelling league
> Give Azusa a lesson on reading the battlefield before a match
>>
>>4426778
>>Mention you took Azusa shopping for patches. Muse that it could be something to do for each crew that reaches Ace standing.
> Assist the Student Council with whatever they’re doing
> Sit in on a session of Saori’s love corner
>>
Rolled 3 (1d4)

>>4426778

Just do you guys know, I'm moving to a secure tripcode so it'll be different from now on.

>Ask GUTS! how the tournament is going = 1

> Look over the field for the next part of the duelling league = 2

> Assist the Student Council with whatever they’re doing = 3

> Sit in on a session of Saori’s love corner = 4
> Mention that you went shopping with Azusa for patches
> Have a look how the automotive club’s recruitment drive planning is going
> Give Azusa a lesson on reading the battlefield before a match
Are locked in
>>
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>>4427308

> Mention that you went shopping with Azusa for patches

“I went shopping with Azusa yesterday,” you mention casually.

“Oh, you did?” Yuzu asks distractedly. “What did you buy?”

“We got some patches, for Rabbit team, to celebrate them reaching ace standing.”

“What a cute idea,” Yuzu muses. “I wouldn’t want our other teams to feel left out though.”

“Well, I thought it could be a reward for any of our crews that get to Ace.”

“All three of them?” Yuzu asks. She’s lying on your lap and turns to face you, and begins running her hands through your hair. “Maybe we get patches for everyone and you can have a badge or a shoulder patch for your aces club?”

“It’s not a club,” you whine in protest. “I’ll think about it.”

“Good,” she replies. She pushes her head up to kiss you which you eagerly accept. The rest of the night follows a fairly predictable and pleasurable course.

Saturday 4th August (Day 119)

You wake up in bed with Yuzu in your arms and Otto atop you. It’s a familiar scene and one you’d have no problems getting used to. You shift a little to relieve the tension on your arm. Unfortunately, it has the added effect of waking Yuzu up.

“Morning,” she yawns.

“Oops, did I wake you? Sorry.”

“Don’t worry about it,” she says, silencing you with a kiss. “I needed to be up anyway.”

“Got work to do?” You ask.

“Sure do,” she nods.

> Assist the Student Council with whatever they’re doing

“Do you want some help? I am an honorary member of the council you know?”

“Hmm? Well I suppose I could use some help this morning,” she answers. “Do you want to help me auditing the Naval Studies accounting or inspect some damage that needs to be dealt with, with me?"

> Naval Studies Paperwork
> Go have a look at the damage.
>>
>>4427410
> Go have a look at the damage.
>>
>>4427410
>> Go have a look at the damage
>>
>>4427410
>> Go have a look at the damage.
>>
>>4427410

Back and Writing. Let's get started.
>>
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>>4427850

> Go have a look at the damage.

“That damage sounds like it could be a problem, why don’t we deal with that?” You say. Yuzu groans but nods.

“I hate dealing with it but you’re right.” The two of you spend far too long getting out of bed, but eventually you make it out of your apartment. Instead of heading for school like you usually would, you head for a nearby service door.

“We can use this to get beneath deck quick,” Yuzu explains as she swipes a keycard and the door opens. “We’ll grab some tools from a maintenance storeroom and then head to where the damage is reported. Our job is to see if it’s fixable here or if it needs to be dealt with next time, we’re in port.”

“Is the ship in danger of sinking?” You ask. Yuzu laughs and shakes her head.

“No, if that were the case evacuation would be underway already. It’s just that it’s an old ship so this stuff happens every so often.” You’re no expert on schoolships so you accept her opinion and follow her down.

It’s very cramped, the small passageways lined with pipes running overhead which you have to duck and weave to avoid. You reach the storeroom and Yuzu hands you a toolbox to carry before swapping her school shoes for some wellington boots and heavy waterproof trousers.

“I hate wearing these, they’re always so dirty.” She grumbles. Once she’s changed, she begins trudging deeper into the ship. You walk for a good five minutes before she calls you to a halt in front of the door. She pulls out an old rusted key and slots it into the door. The minute she undoes the lock, the floor starts to flood as water rushes out.

“It’s not a lot!” Yuzu reassures you. “It just means there’s a leak somewhere that we have to find.” You peak into the room and don’t like what you see. It’s dark, the lighting system having been turned off to ensure that you and Yuzu don’t get electrocuted. There’s water up to your ankles and lots of high shelves with stuff on them.

“I’m going in,” Yuzu says, taking some tools from you. “Just wait here.”

> Go in with her
> Have a look around, see if you can find anything useful
> Insist she stay out of the room and look for the source of the leak yourself
> Write-in
>>
>>4427902
>> Go in with her
Muh honor, must protect gf
>>
>>4427902
> Go in with her
>>
>>4427902
>> Write-in
Stop her. See if the room seems rusty, get the fuck outta there and leave to to pros.

Because the rust might have consumed the oxygen in that closed room and we'd be both both get dizzy, fall unconscious and drown in ankle-deep water before we know it.
>>
>>4427902

Writing

>>4427960
While the room is rusty, the door is open to the main passageway where your standing and breathing now, so you should be alright.
>>
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>>4427966

> Go in with her

“I’ll come in with you,” you say as you put down the toolbox. “Four eyes are better than two right?”

“I’m a big girl you know, I can handle this myself.” Yuzu replies, eyebrow raised.

“Maybe,” you shrug. “But I’d rather you not slip and crack your head open on the floor.”

“Fair enough,” she gives in. “But you can’t complain about wet socks okay?”

“Got it,” you nod. Yuzu pulls out a torch and the two of you step in.

As expected, your shoes get wet the minute you enter the room. You ignore the weird slimy feeling and press on, instead choosing to focus on how the waterproof trousers flatter Yuzu’s behind. She comes to an abrupt stop and so do you, almost slipping given your lack of grip.

“Be careful,” Yuzu admonishes you. She carefully kneels and begins pointing her torch around a small area. “The water seems to be coming from here somewhere, I just need to find the source and how big it is.”

“I’ll look too.” You pull out your phone and turn on the flashlight. It takes some searching but sure enough, you find it.

“Yuzu! Over here!” You call. Yuzu wades over and examines where you’re pointing the light.

“Good job,” she says, kissing you on the cheek. “Let’s measure how big it is.” She pulls a tape measure out of her pocket. She hands one end to you and kneels down again to measure the hole.

“Done!” She exclaims. “It’s small enough we can get the naval studies students to patch it.”

“Great!” You cheer as you wade out of the room. The two of you slam the door closed and Yuzu locks it. “I’m going to need a shower after this.”

“Hmm, well so do I~” Yuzu giggles.

> Have a look how the automotive club’s recruitment drive planning is going

After a very nice shower, you begin heading towards the warehouse in search of the automotive club.

Sure enough, you find them there tinkering with their car.

“Hey guys!” You shout as you walk over. Nakajima rolls out from under the car.

“Hey, Fritz!” She replies. “How’s it going!?”

“Not bad,” you nod as you walk over. “How’s planning on the recruitment drive coming?”

“Well,” she confirms. “The fliers are being made and the CVs are ready, the naval studies students the council was able to get us are a help too.”

“That’s good to hear,” you nod. “Is everything else going alright?”

“More or less,” she confirms. “We were just wondering whether to put the stall on the back of the Tiger, we think it’d be pretty unique.”

“Yeah, but it’d be kind of intimidating wouldn’t it?” Suzuki opines.

> Maybe don’t put it on the Tiger, you want people to be able to reach the stall to talk to people
> Why not? It’d probably get people interested.
> Write-in
>>
>>4428012
>> Maybe don’t put it on the Tiger, you want people to be able to each the stall to talk to people
Maybe drape the top of the stall over the barrel, their should be enough overhang.
It should still make a pretty good impact.
>>
>>4428012
>>4428038
+1
Set up lawn chairs and parasol with a cooler on the back of the tank for a more lived in, less intimidating feel. Doubles as a rest area.
>>
>>4428049
Nice addition, +1 to what you suggest
>>
>>4428012

Writing.
>>
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>>4428073

> “Maybe don’t put it on the Tiger,”

You say. “You want people to be able to each the stall to talk to the people running it, if you put it on the Tiger P sure it’ll look impressive but will it be effective?” You ask.

“Probably not,” Nakajima sighs. “Guess it’s back to the drawing board.”

“Well you don’t have to scrap the idea,” you reassure her. “Why not drape the stall over the barrel? It’ll still have a big impact. Hell, you can set up chairs and an umbrella on the back of the tank as well, both a rest area and a lived-in feel rather than intimidating and impressing everyone.”

“That’s a good idea,” Tsuchiya nods.

“Commander Hermann to the rescue again hmm?” Hoshino muses.

“Not really,” you chuckle. “Just putting out the fires that I can you know?”

“Well then you’re a real firefighter,” she teases. “Hot as one too~”

“Excuse Hoshino,” Suzuki sighs. “She was dropped as a kid.”

“Eh, don’t worry about it,” you shrug. “I’m used to simps.” The entire automotive club has a laugh at Hoshino’s expense at that.

> Give Azusa a lesson on reading the battlefield before a match

As you’re chatting with the automotive club, you text Azusa, asking if she’s free for a quick lesson. She rapidly replies yes and arrives at the warehouse about fifteen minutes later.

“Hi Commander!” She cheers as she arrives. “What’ll we be doing today?”

“I was thinking we could chat about reading the battlefield,” you say as you direct her to the lounge. “I’ve got a map of the field for the second half of the league finals and I thought we could chat about it.”

“We can’t go visit it?” She asks. You shake your head.

“Nah, I’m meeting Yuzu’s folks tonight so there’s no time.” You explain. She makes a face, but nods and looks over the map.

> Roll 1d20 Bo3
>>
Rolled 7 (1d20)

>>4428102
>>
Rolled 10 (1d20)

>>4428102

How badly does Azusa want to be our little simp of a sextoy vs how much she fears/respects Yuzu I wonder...

We’ve got to be getting close to a tipping point. Do we need to find her a mini-Fritz?
>>
>>4428154
>How badly does Azusa want to be our little simp of a sextoy

She wants to be your girlfriend, anon...

She does like you a lot, but you've put up clear boundaries.

Then again, do teenage girls understand those?
>>
>>4428154
>>4428159
If things get out of hand, we should consult Romance Master Saori.
>>
Rolled 4 (1d20)

>>4428102
>>
>>4428102

Writing.
>>
>>4428159
>>4428176

Just waiting for that tipping point, honestly. Where Azusa goes from "infatuated" to "obsessed".
>>
>>4428220
I don't think it'll get that bad, just need to maintain clear boundaries. Maybe involve Miho more with her training activities
>>
>>4428226

Hopefully, unless she goes full yandere
>>
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>>4428208
> Rolled 4

Slowly, Azusa gets it. At first, she looks at the map like any other person – a way to see how to get from point A to point B if you don’t have a GPS on you. But, through careful explanation and discussing how you’ve used the map to win duels before she finally understands maps. More specifically, she understands that maps are also a way to use the terrain of the field. She’s not as good as you, and that’s to be expected given how long you’ve put into learning how to read maps and how to exploit that but she learns fast and by the end of your impromptu lesson you’d say she’s got a pretty good grasp of reading the battlefield.

> Map artist - Planning for a battle and visiting the battlefield beforehand gives Azusa a -1 to awareness and Mobility rolls for that battle.

“You’ll need to see the field as well,” you explain as you roll up the map. “But even if you don’t, understanding the map will help you out tremendously throughout your career.”

“My career?” She asks. “You think I could make it as a pro?”

“I meant regarding the Sensha-Dō club at Ōoarai but honestly, I’ve seen worse professionals than you Azusa.”

“Thanks, Commander…” She replies blushing. You don’t really get that – why blush when you’re just stating a fact?

Cont.
>>
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>>4428283

> Meet Yuzu’s family

You leave the warehouse shortly after that and head home. As you walk, you pull out your phone and call Yuzu.

“Hi sweetheart, what is it?” She asks.

“We’re going to see your parents, tonight right?” You ask rhetorically. “What should I wear? Should I bring anything? What time are we leaving?”

“Yes; something similar to what you wore on our first date; just yourself and about an hour,” She replies calmly. “Anything else Fritz?”

“No, that’s it Yuzu,” you reply, calmer for having spoken to her. “See you in a bit?”

“I’ll meet you at yours when it’s time to leave.” She confirms. “I’ll see you then.”

With a bit more of an idea of what to do, you go about the process of getting ready. Erika watches amused from the living room as you scramble about getting different articles of clothing ready. Exactly an hour after your call, Yuzu knocks on the door.

“You look very handsome when you’re dressed up,” she observes when she sees you.

“And you’re beautiful all the time,” you reply getting a dramatic swoon from Yuzu and a retching noise from Erika.

“I need him to cook for me so don’t let your parents kill him okay Yuzu!?” Erika shouts from the sofa.

“I’ll have him home in one piece,” Yuzu promises before wrapping herself around your arm. “C’mon, let’s go.” The two of you head for your bike. Yuzu gives you the address and you pop it into google maps. Once your route has been calculated, you kick off and get riding,

It’s a short ride to Yuzu’s house, only twenty minutes by bike. You zip through the city and towards the outskirts before your phone tells you to stop.

“It’s that one,” Yuzu says, pointing out a particular house.

It’s big, far bigger than your house for sure and bigger than lots of the surrounding houses. As if sensing your awe, Yuzu begins to explain.

“Papa wanted us all to have our own rooms,” she says. “We moved here when I was just starting middle school.”

“Must’ve been pretty expensive,” you muse. “A five bedroom? House in a good area.”

“Seven actually,” Yuzu corrects as she steps off the bike. “We have a guest room too.”

“My mistake,” you say sarcastically, getting a giggle and a light smack from Yuzu.

“No more sarcasm,” she orders. “Papa sees it as a form of dishonesty.”

“Yes ma’am,” you answer. You turn off your bike and climb off it. Yuzu waits for you and as soon as you’re ready she grabs your hand and begins walking towards the door.

Cont.
>>
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>>4428291

Ding Dong

Yuzu presses the buzzer and you hear the bell go off. There’s motion on the other side of the door. A minute later, it slides open and a woman who looks almost exactly like Yuzu appears.

“Yue!” She cheers before engulfing your girlfriend in a hug. “It’s been so long!”

“It has Mama,” Yuzu replies, hugging her mother back. “This is Fritz, my boyfriend.” Yuzu’s mother disengages from her and turns to you. Your eyes slide over to Yuzu who is subtly gesturing to the smiling woman, though what she’s trying to say, you can’t make out.

> Hug her
> Offer a handshake
> “Hi, I’m Fritz Hermann. It’s a pleasure to meet you.”
> A short bow
> Write-in
>>
>>4428312
>“Hi, I’m Fritz Hermann. It’s a pleasure to meet you.”
>> A short bow
>>
>>4428326
Seconded. But NO BOW
>>
>>4428312

>"Hi, I'm Fritz Hermann. It's a pleasure to meet you."
>>
>>4428312

Writing.
>>
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>>4428397

> “Hi, I’m Fritz Hermann. It’s a pleasure to meet you.”

“And I’m Kiyomi Koyama. The pleasure is all mine sweetheart.” She replies, a gentle smile on her face.

“Yuzu,” she says turning to her daughter. “Why don’t you tale Fritz through to the dining room and sit him down? Your father will be home soon, and we can have dinner.”

“What about the boys?” Yuzu asks as she begins to move to the dining room.

“They’re at Mina’s so I don’t know whether they’ll be back.” Kiyomi answers. “Mikan is here though, she’s already in the dining room.”

“Alright, c’mon Fritz,” Yuzu grabs your hand and begins making her way through the house. You follow her through the corridors until you come to another sliding door. Yuzu opens it and inside is a western dining table. Mikan is seated in the middle of it, sipping a carton of milk as she always seems to.

“Sup?” She asks casually, still sipping away.

“Not much, how’s It going for you?” You ask as you move towards the table. Yuzu takes a seat next to her sister so you take one opposite Yuzu.

“Been better, been worse.” Mikan shrugs. “Just want to watch, see how this plays out.”

“I didn’t take you to be interested in my love life,” Yuzu teases. Mikan shakes her head.

“I’m not, no offence Hermann but this is good information for future use.”

“None taken,” you reply drily. You’re about to respond further, but the door slides open again. In walks a very tall man.

“Papa!” Yuzu cheers as he walks in. She stands and walks over to her father.

“My little angel is back!” He says in mock surprise, sweeping her up in a hug. “It’s been too long Yu-chan.”

“Papa! I’m almost an adult!” Yuzu protests. You watch fondly as they squabble for a good minute over the semantics. Eventually, however, Yuzu’s father puts her down and walks towards you. You stand as he approaches.

“I am Aman Koyama, Yuzu’s father,” he states holding out a hand.

“Fritz Hermann,” you reply as you take it. “A pleasure sir.” After a shake, he releases your hand and takes his spot at the head of the table.

“So, Fritz. Tell me a bit about yourself.”

(List these in order of importance. Feel free to expand on what you want to say for any of them.)
> Tell him about your goals
> Tell him about your hobbies
> Tell him about what you do at Ōoarai
> Tell him about your plans for the immediate future
> Tell him about Germany
> Write-in

> Any counter questions?

That's it for tonight, have a good one.
>>
>>4428456

>Tell him about what you do at Ooarai
>Tell him about your plans for the immediate future.
>Tell him about your goals
>Tell him about your hobbies
>Tell him about Germany
>>
>>4428470
+1
>>
>>4428456

Apologies I wasn't able to get an update out during the day.

Writing.
>>
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>>4428456

>Tell him about what you do at Ooarai

“Well sure, I’m the vice-Commander of Ōoarai’s Sensha-Dō team as you might know and so basically, I handle toe organisational end – the budget, training, planning for matches and commanding during the matches are all me.”

“The budget you say?” Yuzu’s father asks. “What do you mean by that?”

“Well, we win money when we win matches and I’m in charge of deciding what it’s used for,” you answer.

“So, you’re good with money?” He surmises from that. “And if you run the team you must be a good organiser too.”

“He sure is papa,” Yuzu chips in. “Fritz has taken on a lot of work we’d otherwise have to do.”

>Tell him about your plans for the immediate future.
>Tell him about your goals

“That’s good to hear,” he nods.

“It’s a good stepping stone,” you agree. “Shimofusadai offered me a tankery scholarship because of it.”

“The same university you want to go to?” He asks Yuzu who nods in confirmation. “So where is that going to take you?”

“I want to go professional,” you reply immediately. “We recently turned down a job with Henschel Arms to stay in Japan and focus on Tankery.”

“Some would say that you’re taking a risk,” he warns. “That turning down a stable job is risky.”

“Maybe,” you allow. “But Humanity didn’t get this far without taking risks and my crew is the best.” Aman is silent for a minute and you think you’ve fucked it up. Then he cracks a smile.

“I suppose so,” he nods. “We’ve been watching Ōoarai’s matches haven’t we dear?”

“We’ve been rooting for you,” Kiyomi confirms with a smile. “And you’ve done rather well.”

“All thanks to Commander Hermann,” Mikan chips in. You look over and she winks at you, still sipping her milk carton.

>Tell him about your hobbies

“Aside from Tankery I play the piano and the trumpet,” you offer. “I’m a bit of a history nerd too.”

“Which has been useful for helping me with my paperwork,” Yuzu chips in again. Aman smiles at his daughter and reaches for her hand. Yuzu gives it to him and he gives it a little squeeze.

“One last question sweetheart,” Kiyomi says.

“Go for it,” you nod.

“When’s the wedding?”

> “Not you too!”
> “You’re just like my mother.”
> “After university.” Deadpan
> Groan and smash your head on the table.
> Write-in
>>
>>4429385
>"When I can comfortably support a family."
>>
>>4429385
> “You’re just like my mother.”
>>
>>4429385
>> “You’re just like my mother.”
>>
>>4429385
>> “You’re just like my mother.”
> “After university.” Deadpan
>>
>>4429385

Writing.
>>
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>>4429477

> “You’re just like my mother.”

You sigh. “We’ve only been dating for a few months and when we went to Germany she asked me about it too.”

“Well it’s never too early to start planning,” you turn to look at Aman as he says that. He looks serious but you can see the mirth in his eyes.

“I hate you all,” you grumble. That gets an actual laugh out of Aman and Kiyomi while Yuzu just reaches a hand across the table to give yours a squeeze.

“Enough about that,” Yuzu’s father declares. “Kiyomi, do you have dinner ready? I’m starving.”

“Of course, darling,” she replies, shuttling back and forth from the kitchen. “Just hold on a moment.” Slowly but surely, she moves several lamb shanks along with mashed potatoes and vegetables to the table. You offer to help, but she shoots you down. As she finishes you hear a banging on the door.

“That’s probably the boys,” Yuzu informs you. Sure enough, in storm four boys ranging in age from about fifteen to five.

“Who’s this!?” The eldest one asks, looking at you.

“That’s Fritz.” Yuzu informs them. “My boyfriend.”

“OOOH, YOUR BOYFRIEND~” They coo, almost in unison.

“Have you kissed yet?” The second oldest looking one asks.

“Haru!” Yuzu hisses, red in the face. “Don’t ask such things!”

“Yuzu and Fritz! Sitting in a tree! K-I-S-S-I-N-G!” Yuzu looks to you, furious but you just shrug. How are you meant to reign in someone else’s siblings?

“There will be none of that,” Kiyomi announces as she re-enters the dining room. “Not unless you want dinner.”

“We do!” The oldest announces, scrambling for a spot. The others quickly follow, taking the remaining seats at the table. Dinner is a lively affair, the Koyamas laughing and chatting as they eat, a stark contrast to the loving but far more subdued dinners you’ve shared with your own family.

“How was it, Fritz?” Kiyomi asks as you finish. “Would you like more?”

“It was great and no thank you Miss Koyama,” you reply.

“Just Kiyomi sweetheart,” she corrects you lightly. You spend the rest of the evening in the Koyama lounge area. Just like the rest of the house, it’s big and you find yourself sinking into a large sofa.

“It’s getting late Fritz,” Kiyomi says, interrupting your conversation with Aman on the state of Japanese Tankery. “Would you like to stay the night? I think Haru is about your size.”

> “I’d love to,” [Stay for breakfast with the Koyamas, 3 slots tomorrow.]
> “No thank you, I have work to do.” [Don’t stay the night, 4 slots tomorrow]
>>
>>4429535
>> “I’d love to,” [Stay for breakfast with the Koyamas, 3 slots tomorrow.]
>>
>>4429535
> “I’d love to,” [Stay for breakfast with the Koyamas, 3 slots tomorrow.]
>>
>>4429535
> “I’d love to,” [Stay for breakfast with the Koyamas, 3 slots tomorrow.]
>>
>>4429535

Writing.
>>
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>>4429587

> “I’d love to,” [Stay for breakfast with the Koyamas, 3 slots tomorrow.]

“Lovely!” She cheers lightly with a little clap. “The guest bedroom is already made, so you can stay there!”

“Thank you Miss-uh, Kiyomi,” you reply.

“No worries!” You follow her to the bedroom where Haru, the oldest hands you some pyjamas. They’re a little small on you, but they’re good enough for the night. You settle into the double bed and go let yourself fall asleep, all the while dreaming of citrus fruit…

You wake up with the sun as the light filters in through your window. You try to turn over, but find your arm pinned under something. You crack an eye open, to your surprise and pleasure you see a head of dark brown hair on your arm. You consider waking her in order to let her get back to her room before her parents wake up but decide against it for now. You wrap your arms around her a little tighter and go back to sleep.

Click

You crack an eye open at the strange noise and to your horror, Kiyomi is standing by the door.

“This isn’t what it-“ You begin to explain but she cuts you off, waving a camera.

“A picture for the scrapbook,” she winks at you. “My husband has already left for work so you’re safe.”

“Thanks, Kiyomi,” you say. She nods and slides out the door.

About an hour later, you re-reawaken. Yuzu leaves for her room after kissing you good morning and you change back into your day clothes.

Breakfast is a similar affair to dinner but instead of the dining room, you’re seated at an Island in the kitchen next to the stove. Kiyomi hums as she cooks, flipping pancakes, cracking eggs and frying bacon. A literal cooking machine.

“Good morning Fritz,” she greets you as you enter. “How was your sleep?”

“It was great thank you,” you reply. “I left Haru’s pyjamas on the bed.”

“I’m glad,” she smiles as she flips another pancake. “What’ll you be doing today?”

(Pick 3)
Work Options
> Check the Panzer Market/Shop
> Tell someone about their machine-spirit
> Help Mallard team training with their rockets
> Work on a new skill for yourself
> Work on a new skill for one of your crews
> Work on making Erika a legend
> Write-in

Social Options
> Go into town with Yuzu
> Sit in on a session of Saori’s love corner
> Play a sport [Volleyball/Sword Club]
> Ask the volleyball club how the tournament is going
> Take the Rabbits out somewhere
> Meet with a team/person (who)
> Write-in
>>
>>4429634
>> Work on a new skill for yourself
Work on Momo's aim
> Help Mallard team training with their rockets
> Work on making Erika a legend
> Sit in on a session of Saori’s love corner
>>
>>4429634
> Help Mallard team training with their rockets
> Work on making Erika a legend
> Go into town with Yuzu
>>
>>4429687

+1
>>
>>4429634

Writing.
>>
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>>4429703

> Go into town with Yuzu

“I think I’ll be taking Yuzu into town this morning,” you reply as she heaps eggs and bacon onto your plate. “Or at least I will if she’s free this morning.”

“If who’s free this morning?” Yuzu asks as she walks in.

“If you’re free this morning,” you reply. She walks over to give her mum a hug then to you to kiss your cheek. She takes a seat next to you and begins loading her plate, though not as much as yours.

“As I told your mother, I thought we could head into town this morning before we go back to Ōoarai.”

“Sounds like fun,” she smiles.

“Oh, poor you,” Kiyomi sighs. “You just agreed to take Yuzu shopping.”

“Is there something wrong with that?” You ask, suddenly on alert.

“You’re going to be there a while~” Kiyomi sings. You look at Yuzu who gives you a very innocent smile.

After a big breakfast and a minute to digest your food, the two of you head out. Yuzu and you climb onto your bike. The mall is not a long journey and you quickly find yourself walking down the shopping centre with Yuzu. What’s not so quick is shopping. As Kiyomi alluded to, Yuzu is a very typical female shopper, dragging you from store to store and buying lots of things you’re pretty sure she doesn’t need. The one relief is she buys most of it yourself, saving you from taxing your wallet too much.

Your final stop is a clothing store. You collapse onto a nearby bench, with the shopping as Yuzu peruses the clothes. She’s humming a tune to herself, as she does, selecting clothes, creating a large pile in her arms.

“Come along Fritz,” she assures you towards a bench closer to the changing room. “You’re going to judge my outfits.”

“Yes dear,” you sigh as you retake your seat. Yuzu disappears into a stall and you await the end of the trip.

“What do you think?” Yuzu asks as she re-emerges. “I’ve been doing Ikebana with Hana and she recommended I pick up some florist clothes.”

> “Suddenly this trip is worth it.”
> “You’re the prettiest Florist I’ve ever seen,”
> “You always look good in a skirt.”
> Write-in
>>
>>4429742
> “You always look good in a skirt.”
>>
>>4429742

Writing.
>>
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>>4429793

> “You always look good in a skirt.”

That seems to be the right thing to say if the way she smiles, and blushes is any indication.

“Charmer,” she says, giving you a little spin. “Let me change back and we can head to Ōoarai.” Yuzu slips back into the changing stall and re-emerges a minute later back in her normal clothes. After paying, you head to the parking lot and remount your bike. It’s slightly precarious given the number of bags you have, but careful driving lets you get from the mall to port unmolested.

“Thank you for the ride,” Yuzu says as you drop her back to her apartment on Ōoarai. She plants a kiss on your helmet, though thankfully on the side rather than the middle of the visor.

“Anytime,” you reply as she walks away. You track the swish of her hips as she walks.

> Help Mallard team training with their rockets

Once she’s back inside, you slowly begin cruising towards the warehouse. On a whim, you contact Sodoko to see how she’s getting on with the whizzbang.

“Hello Commander, how can I help you?” Sodoko asks professionally when you call.

“Hello Midoriko, I was wondering how it was going with the rocket training,” you get a sigh in response.

“Not well Commander, we’ve made progress but not much,” she explains.

“Well how about I come to help you?” You offer. You rev the engine and pick up your pace slightly.

“That would be helpful, thank you, Commander.” Sodoko answers. You kill the call and make your way towards the warehouse.

You find Mallard team in the practice field, letting of controlled bursts of dummy rocket fire. If the intact targets about five hundred meters away are any indication, it’s not been going well. You sit and watch for a minute, observing their drills.

As they finish their next salvo, you walk over to them.

“Hello Commander,” Sodoko greets you. “What do you think?”

> “You need to work on your map reading.” – Bonus to missile dc when stationary
> “Let’s work on your target acquisition.” – 2 renewable missile accuracy rerolls

(Currently, the DC for a missile to hit is about 20, depending on the target, range etc. The bonus will bump up the accuracy 1d5+5 averaged)

That's it for tonight, thanks for playing.
>>
>>4429851
> “You need to work on your map reading.” – Bonus to missile dc when stationary
>>
>>4429851
>> “You need to work on your map reading.” – Bonus to missile dc when stationary
>>
>>4429876
>>4430008

>1d5 x3

Please. Result will be averaged.
>>
Rolled 4 (1d5)

>>4430283
>>
Rolled 2 (1d5)

>>4430283
>>
Rolled 1 (1d5)

>>4430283
>>
>>4430283

> Mallard team gets +7 to missile dc when they haven’t moved that turn

> “You need to work on your map reading.”

“Map reading?” Sodoko echoes. “What does that have to do with firing missiles?”

“Quite a lot actually,” you explain. “You can use your position on the map compared to an approximation of your enemy’s to calculate how far away they are. You have to be stationary but it can’t be any worse than you’ve been doing so far.” Sodoko flushes at that but Gomoyo chips in.

“He does have a point Midoroko-san.” Sodoko seems to consider it for a moment before nodding.

“Alright, teach us.” She asks. You happily oblige.

It’s tough work, but by the end of it you’re happy to say they’ve improved, at least while stationary. The rockets still miss more often than not, but you’d put that down to the rockets themselves rather than any fault on Mallard team’s part.

After they finish their training, you accompany them back to the warehouse where you part ways. They head out and you head to the lounge area and take a seat. There’s no one else around, but that’s expected.

> Work on making Erika a legend

You consider your little sister. Already an Ace without any of the trials and tribulations yourself or Azusa had to go through, a clear indication of her talent if anything. That in combination with your father’s words on Tanks being in your blood and Erika being gifted as well as what you’ve observed yourself leads you the conclusion that quite frankly, Erika had the potential to be a better tanker than you. You’re not really sure how to feel about that but push that to the side in favour of helping her get there.

You walk over to the theatre room where thankfully, recording of all of Ōoarai’s matches, including Erika’s are available. As you watch, you come to a conclusion.

> Erika’s an instinctual tanker. Double down on that by putting her into unfair situations and letting her fight her way out.
> Erika doesn’t think enough, her ram of Anchovy being evidence of that. Put her through intense theoretical lessons the same you’ve put Azusa through.
> You don’t know the correct course of action. Consult someone more knowledgeable on how to bring out the best in her
> Write-in

(Unsure if secure trip changes if your Ip does. Will confirm it’s me on Twitter if it does.)
>>
>>4430451
>> Erika’s an instinctual tanker. Double down on that by putting her into unfair situations and letting her fight her way out.
>>
>>4430451
>> You don’t know the correct course of action. Consult someone more knowledgeable on how to bring out the best in her
Miho immediately, maybe shiho for more or to see if she has anyone she would recommend.
>>
>>4430451
>Erika’s an instinctual tanker. Double down on that by putting her into unfair situations and letting her fight her way out.
>>
>>4430451

Writing.
>>
>>4430606

>Erika’s an instinctual tanker. Double down on that by putting her into unfair situations and letting her fight her way out.

Unfair situations, that’s a tricky one. Erika’s good, meaning most of the one on ones you can put her against in Ōoarai can’t really be considered unfair. Neither can the duelling league duels unless your opponents pull out some really powerful tank, but so far they’ve been rather mundane.

You sketch out a couple of ideas, some involving handicapping her in some way and others stacking the odds against her in some way such as by putting her against more than one tank or tanks that are better than hers.

Ultimately, you shelve those ideas for another day as you’re running out of time to go see Henschel.

You drop a message on the Werewolf team group chat to meet you by the helipad. Affirmatives trickle in over the next couple minutes so you head over yourself. Thankful, thanks to the upgrades the Sensha-Dō club funded there’s a helicopter ready to go and a crew in need of flight hours.

“So I ‘erd from Yukari this factory is not something ta scoff at.” Comes the accented voice of your gunner. You look over at him and see him approaching with the rest if your crew. “We’re gonna be negotiating with him aye?”

“We are,” you confirm.

“How much?” He asks. “It’d be nice to be on the same page when it comes down to it.”

> Double (50 credits for you/20 each for your crew)
> Triple (75 credits for you/30 each for your crew)
> Double but a bit more even (30 credits for you/25 each for them)
> Triple but a bit more even (50 for you/36 for each of them)
> write-in
>>
>>4430653
>> Triple but a bit more even (50 for you/36 for each of them)
>>
>>4430653
> Triple but a bit more even (50 for you/36 for each of them)
>>
>>4430653
>> Triple but a bit more even (50 for you/36 for each of them)
>>
>>4430653

Writing.
>>
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>>4430742

> Triple but a bit more even (50 for you/36 for each of them)

“We’ll push for triple the credits we were offered, we’re the only ones in Japan who can help him.” You explain. “I’ll also push for a more even split.”

“Appreciated,” Max nods. The rest of your crew looks just as happy at the news and you shrug.

“I wouldn’t have got this far without you guys.” The impromptu dogpile you see coming is only interrupted by the whir of the helicopter engine starting up. You promptly escape into said helicopter with them following in shortly afterwards. You see them considering it but the confines of the helicopter limits their ability to jump you and they reluctantly shelve the idea.

The trip to Henschel Japan is the same as before, differing only in the lighting you get from the setting sun rather than the high noon it was last time. When you land on the roof, Henschel’s assistant is waiting for you like last time.

“Good to see you again Commander,” she nods to you. “Is this your crew?”

“It is,” you confirm. “I though since this involves them it’d be best to include them in the conversation.”

“A smart choice,” she nods. “If you’ll follow me?” She turns and walks towards the building with the five of you following after her. The trip to Henschel’s office is a short elevator ride away.

You’re let straight in when you arrive at the door. It seems Heschel was expecting your crew as well, given five chairs are arranged before him.

“Commander Hermann, Werewolf team,” he greets you. “Please, take a seat.” The five of you sit in front of him and he looks you in the eyes. “Have you come to a decision?”

“We have, we’d like triple, and a more even split.”

“Triple,” he repeats. “Care to explain why?”

> Give me your most convincing argument or roll a d100.

D100 will be Bo3, contested against Henschel who gets 4 rolls if it comes to that and what you get based on degrees of success/failure
>>
>>4430796
> Bring up the fact that we are the only experts that can be relied upon in Japan when it comes to the Panther II. Good luck finding the proper experts if they want an aggressive and fast entry into the market.

If they want to keep to their planned marketing and production schedules, they have no other choice but to go through us. They stand to gain a lot more than they lose through our salary increase. The smoother and faster their entry is into the market the better it is for them. They can better direct their efforts towards fighting the opposition against them if they have a steady production of high end legal vehicles to show off. Right now, they've got too many enemies with connections and not enough friends.
>>
>>4430891
+1
>>
>>4430796

Writing.
>>
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>>4430796

“Well, for starters, we’re the only experts you can rely upon in Japan when it comes to the Panther II,” you say. “You could try without us but good luck getting a fast and aggressive entry into the market without us helping you.”

“There are other experts available around the world,” Henschel counters. You hear your crew snicker at that.

“Maybe,” you allow. “But how many of them know the Panther II inside out like we do? Every mistake means you’re back to the drawing board and if you want to begin production as you said, it’ll take divine intervention to get you back on track.” Henschel’s good, a professional businessman and all the harder to read for it. You can, however, see him wavering slightly.

“Look, Fred,” you stress his name. “You’ve got enemies. Krupp, the Nishizumis, established schools and teams in the tankery arena. Are you going to be able to fight them off and constantly stop and restart production at the same time? You stand to lose the millions already invested in this if you do which isn’t much compared to how much you’ll be paying us to help.”

“Alright,” he sighs. “Triple. You effectively have me by the balls.” He admits. Your team cheers behind you at the very large allowance they’ve just been gifted but you have one more question

“Why bank it all on us?” You ask. He makes to brush past the question but pauses and thinks the better of it. You see emotions flit across his face for a minute before he apparently just decides to tell the truth.

“I thought you’d be easy,” he admits. “Most people your age, wave a big enough number in front of their face and you have them hook, line and sinker.”

“We’re not most people,” Ruby chips in. You smirk at that, given she’d been suckered in just as much as the rest of you before you called your mother.

“And what about the job offer?” Henschel asks. “Have you considered that?”

“We won’t be taking it,” You say firmly. “We want to stay in Japan for the foreseeable future.”

“You do? Unfortunate but understandable,” he sighs. “I believe that’s almost everything then.” He pulls out a drawer and hands you each a contract. “This a contract of employment. Feel free to read it at your leisure and send a scan with your signature back. As soon as I have all five I can pay your first installment.”

“That sounds good,” you say as you give it a read. You’ll have to give it a proper examination later, but it looks fine. “We’ll see you soon then.”

“See you soon,” he replies. You each shake his hand, then make your way back to the helicopter on the roof. The five of you manage to make it back into the helicopter and let it take off before bursting out into cheers.
>>
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>>4430991

Monday 6th August (Day 121)

Morning Tankery Training
> Work on increasing the size of wolfpacks
> Work on a new wolfpack
> Put a team through the advanced crew training area
> Work on a new skill for your crew (what?)
> Help a veteran team develop a new skill (which/what)
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become routine
> Check the Panzer Market
> Write-in


That's it for tonight, unfortunately, I have work today and tomorrow so tomorrow's session will also be slightly shorter but what can you do? Thanks for playing.
>>
>>4430995
> Put a team through the advanced crew training area
> Eat with the Student Council to discuss a new idea
I think it would be a good idea to see if we can get the former Type-5 Chi-Nu crew to visit the team. Perhaps to observe and to give some advice/inspiration/stories.
>>
>>4430995
For morning practice, let's see if we can't fix Momo's aim.
+1 to this >>4431012 for lunch.
Maybe we can get the Type 5 back in shape for the Unlimited League. It wouldn't hurt to diversify what the club does.
>>
Rolled 2 (1d2)

>>4431012 = 1

>>4431022 = 2

If anyone wants to vote to break the tie, feel free
>>
>>4432028

Can I have
>1d100 Bo3

To see if you can help Momo out, please.
>>
Rolled 93 (1d100)

>>4432056
>>
Rolled 14 (1d100)

>>4432056
>>
Rolled 81 (1d100)

>>4432056
>>
>>4432056

Someone can roll again.

If not I'll roll it myself shortly.
>>
>>4432162
>>4432084
>>4432069

Nevermind, I got them. Writing now.
>>
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>>4432172

Monday 6th August (Day 121)

You wake up that morning at the bottom of a Werewolf team (plus Erika!) dogpile. You rack your brain for a minute for what happened before you remember the money you still hadn’t made getting to your head. You chuckle at that, Henschel had been right when he said the dollar signs would change how someone your age thinks and you’re very glad you consulted your mother on the whole thing.

It’s tough going, but you manage to worm your way out from underneath the pile-up. You also take the time to move Ruby from the bottom lest she be crushed by the weight of three almost-grown men and one little sister. With that, you head to your apartment to make breakfast.

By the time you’re finished, your team is awake. They shamble like zombies towards the food and you happily oblige them, dishing out plates to all of them.

> Work on Momo’s aim

After breakfast and a change of clothes, you head to the warehouse as usual. However, instead of torturing training someone in the advanced crew training area, you head for turtle team.

“Hey Fritz,” Anzu greets you as you approach. “Watcha need?”

“Your tank and your gunner,” you answer. “As well as yourself and Yuzu to crew the tank.”

“Well I guess we have no choice then,” she shrugs. “Koyama! Kawashima! Mount up!” The three of them mount up and you follow them in given the abundance of room in the tank. You wait till you’re out to the firing range before you pop out of the tank.

“Alright Momo,” you say eying the targets. “Let ‘er rip.”

Momo does, in fact, let it rip. In the wrong direction. It‘s a running theme, you quickly realise. Even when you correct her or pulled Ruby and Hana out of training to try help her it doesn’t help, meaning at least it’s not her technique that’s lacking. Meaning it’s something else.

> Try impress how much money she’s wasting her per shell
> Give up on Momo, try moving Anzu to the gunner position
> Consult someone else on how to proceed. You’re stumped.
> Write-in
>>
>>4432222
>> Try impress how much money she’s wasting her per shell'
inb4 she just needs a good dicking.
Nice quads btw.
>>
>>4432222
> Try impress how much money she’s wasting her per shell
>>
>>4432222

>Roll 1d20 Bo3

>>4432231
I waited a couple minutes to try get it.

Also, I’d completely forgotten, but you’re owed 40 credits worth of stuff from Krupp
> https://pastebin.com/UYdW9Wis

Feel free to pick some things while I lift weights.

Next update about an hour from how.
>>
Rolled 20 (1d20)

>>4432292
>>
Rolled 1 (1d20)

>>4432292
>>
>>4432323
>>4432340
Lmao what are the odds?
>>
>>4432323
>>4432340

>mfw
>>
Rolled 16 (1d20)

>>4432292
-Superior Commander’s sights – can reroll awareness failures for free (5) for Turtle team
-Engine enhancement - grants enhanced engine perk - 1 mobi failure can be negated (10) for the Ducks and Rabbits
That's all I could think of, anyone else feel free to add on.
>>
>>4432292

Writing.

We'll go with >>4432351 unless there are any objections.
>>
>>4432391

> Rolled 1 & 20

“That’s three dollars,” you say.

“Six hundred~” Anzu sings.

“Nine hundred,” Yuzu chips in. It continues like that for a while, increasing as Momo keeps missing.

“I get it!” Momo snaps at you as she misses another shot. “I’m wasting money! I know!”

“You know, yet you insist on wasting it,” Anzu observes. Momo gnashes her teeth at that and goes for a different shell.

“I’ll use high explosive,” she declares. “That’ll be cheaper.”

“Another two hundred down the drain then I guess,” Anzu drawls. That might’ve been a jab too far, as you watch Momo’s eye start to twitch.

“You can’t aim well with a twitchy eye Momo-chan!” Yuzu interrupts.

“I’ll show you a twitchy eye!” She screeches, turning towards the three of you. As she does, she pushes the gun down and almost unconsciously begins to squeeze the trigger. Your life flashes before your eyes as she does. It won’t kill you, certainly but it could hurt, and damage the tank.

Kawashima up!” You bellow. He hand and the gun jerks up and she finishes squeezing the trigger. You climb up onto the casemate and watch as the shot hits the furthest target right in the centre.

“Huh,” you say eloquently, thinking about what just happened.

“Nice job Momo-chan!” Yuzu cheers, you just look at an equally confused Anzu and shrug.

> Momo Kawashima can now shoot like a normal person!

> Eat with the Student Council to discuss a new idea

After morning lessons, you make your way to the council office. You don’t even bother to knock this time. Anzu, Momo and Yuzu are not surprised to see you, offering you a wave, a hello and a hug respectively. You accept the hug and pet the cat resting on the president before you take a seat opposite the President.

“Fritz,” she greets you.

“Prez,” you greet back. “I have an idea.”

“Then enlighten me,” she replies.

“Is it possible to get the Type-5’s crew in to talk to everyone? The finals are coming up and maybe they could give us some advice or inspiration.”

“Maybe,” Anzu nods as she mulls it over. “We don’t know where they all are but we can look.”

“I’d also like to look into restoring the Type-5 for the unlimited league in America.”

“Denied,” she says immediately. You’re slightly offput by her immediate rejection.

“Why?”

“Because we’re planning to send you.”

Cont.
>>
>>4432453

> “Why?”
> “Epic, sign me up.”
> “Can I at least know a little more about it?”
> Write-in

Evening Practice
> Spend some of Ōoarai’s cash/Check the Panzer Market
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Start getting ready for the second half of the duelling league finals
> Write-in

Evening Free time
> Find out if someone is free (who)
> Might as well call the head of the German Tankery team
> Talk to Duck team about how the volleyball tournament is going
> Go over that contract Henschel gave you
> Write-in
>>
>>4432454
> “Can I at least know a little more about it?”
> Start getting ready for the second half of the duelling league finals
> Go over that contract Henschel gave you
>>
>>4432453
>> “Can I at least know a little more about it?”
> “Epic, sign me up.”
> Start getting ready for the second half of the duelling league finals
> Might as well call the head of the German Tankery team
Shouldn't wait much longer on this.
>>
Rolled 2 (1d2)

>>4432461
= 1
>>4432465
= 2
>>
File: StudentCouncilBunny.jpg (14 KB, 184x274)
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>>4432544

> “Can I at least know a little more about it?”

“Sure,” Anzu nods. “It happens in late August and the only rule is you have to use a tank that uses rolled homogenous armour.”

You rack your brain quickly.

“So that means that post-World War II tanks…?”

“Are allowed,” Anzu confirms. “Well sort of, there’s a strict list of tanks that are allowed and those that aren’t. The meta has shifted from thirty years ago, the Type-5 was competitive then, but it isn’t anymore. Now stuff like Super Pershings, Black Princes and even Israeli Super Shermans are commonplace. Werewolf is the only tank that does.”

“I see,” you nod. “Anything else I should know about the League?”

“Not really, some modern stuff is allowed: GPS, small aerial drones but that’s it. Otherwise it’s a 100-man free for all in the middle of the desert. Last man standing wins.”

“Sounds interesting, I’ll get back to you on it.” You promise. Anzu smiles and nods.

“Glad to hear it! As for the Type-5, you’re welcome to restore it if you get the funds but honestly, I think there might be better uses for it.”

“I’ll keep that in mind.” You promise again. You spend the rest of lunch in the council office.

> Start getting ready for the second half of the duelling league finals

You head into evening practice with a plan, you’re going to prepare for the rest of the duelling league and make sure you don’t lose a single match. You’ve gotten this far undefeated and intend to keep it that way. You start by making sure your tanks and those that the other teams you’ve been taking with you to the duels are in top condition. As that’s being done, you think on what to do next.

> Put your best crews through drills
> Go over the map with all the relevant commanders
> Put Erika into an unfair fight (against who?)
> Write-in
>>
(Gonna leave it here tonight. We'll have a full session tomorrow.)
>>
>>4432617
> Go over the map with all the relevant commanders
>>
>>4432617
>> Go over the map with all the relevant commanders
>>
>>4432617
>> Go over the map with all the relevant commanders
>>
>>4432617

> Go over the map with all the relevant commanders

You gather several tank commanders, in particular, those being Azusa, Noriko, Erika and Miho. Since you’re holding the briefing in the theatre room on the big projector, others have also elected to join you, such as Hippo team who you can see at the back as well as Ocelot and Cheetah team somewhere in the middle.

“Alright ladies,” you begin as you turn to the map. “We’re currently three for zero and I’d prefer to keep it that way,” you point to the map. This is the field we’ll be fighting on, lots of high ground and lots of concealment as well as not a lot of urban areas.”

“And all of that is good for us,” Miho sums up.

“All of that is indeed good for us,” you nod. “We’re against Jatkosota first on Wednesday.”

“You beat them last time right Commander!?” Erwin calls from the back.

“Sure did,” you confirm. “Jatkosota is fast, you guys all saw how they moved.”

“They also like to try to get behind you,” Azusa muses. “Every single fight they won, they won from a shot to the back of the enemy tank.”

“Exactly,” you nod again. “If we can keep them in front of us, we can beat them.”

“Do we know what side of the field we’re starting?” Erika asks.

“it’s a coin toss before the match, so we have no way of knowing,” Miho explains. “It’d be best if we planned for both sides.”

“Let’s get to it then,” you say. Yourself, the commanders with you and the crews watching from above all get started on analysing the map and by the end of it, you’re pretty sure all of them have a good idea of what’s to come.

> Werewolf team, Duck team, Rabbit team, Hound team and Anglerfish team all gain +1 non-renewable reroll for the all matches on the second stage field.

Tuesday 7th August (Day 122)

Morning Tankery Training
> Work on increasing the size of wolfpacks
> Work on a new wolfpack
> Put a team through the advanced crew training area
> Work on a new skill for your crew (what?)
> Help a veteran team develop a new skill (which/what)
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become routine
> Check the Panzer Market
> Read Henschel’s contract
> Write-in
>>
>>4433715
> Put a team through the advanced crew training area
> Read Henschel’s contract
>>
>>4433715

Can I have
>1d100 bo1 for duck team

DC 40
>>
>>4433715
>> Put a team through the advanced crew training area
The ducks.
> Read Henschel’s contract
>>
Rolled 86 (1d100)

>>4433784
>>
I should stop rolling d100s. It's been bad every time.
>>
>>4433715

Back and writing.

>>4433784

DC is 45 next time

>>4433801
At least that one time high is good we know who to call.
>>
Rolled 69 (1d100)

>>4433784
>>
File: Duck.Team.full.2361528.jpg (1.68 MB, 2890x4100)
1.68 MB
1.68 MB JPG
>>4433822

Tuesday 7th August (Day 123)

That morning, you wake up in an unusual position. On the floor. You take a minute to figure out what’s happening and when you look up onto the bed at Erika and Otto you get the idea. A certain small blonde gremlin slowly shoved you out of the bed over the course of the night in order to take the blanker for herself. No doubt assisted by the smug-looking helmeted demon rat snuggling with her. You’re half tempted to dump her on the floor as well but you stay your hand as you’re not 100% sure if it was intentional or not.

> Put a team through the advanced crew training area (Ducks)

You head to the Warehouse as normal and approach the volleyball club.

“Ladies,” you greet as you walk up to them. For once, they’re not playing volleyball during practice, a pleasant surprise. “You ready to become aces?”

“We’re already volleyball aces! How hard could it become another kind!?” Noriko declares.

“Yeah!” The other three cheer.

It turns out that it’s very hard. Duck team do better than Rabbit team did at the same point in time, but they still fail horribly. You’re on standby to comfort them but duck team are a hardy bunch and bounce back from their failure quickly, declaring they’ll do it next time.

> Read Henschel’s contract

After lunch, you head to the library. All you bring is your bag and your lunch. You slip into an isolated corner and pull the contract out of your bag. You give it a scan once more before you get started reading it but see nothing. Then again, you’d rather not risk it.

> Roll 1d20 Bo3 [History skill]
>>
Rolled 9 (1d20)

>>4433877
>>
Rolled 18 (1d20)

>>4433877
>>
Rolled 14 (1d20)

>>4433877
>>
>>4433877

Writing.
>>
File: YuzuKindergarden.jpg (47 KB, 694x457)
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>>4433914

The legal jargon is difficult to breakthrough. That’s made harder by the fact that the document is in Japanese and uses English law. You’re barely able to translate the document from Japanese to German, with many words requiring more than google translate to find the definition of. You then have to cross reference that with English terms. When you finally manage to get it into readable German, it looks alright. Some of your translation is janky, but you’re able to get the idea and from what you’re able to understand, its fairly reasonable.

> Go ahead and sign the contract then scan and send it
> Ask your lovely girlfriend to have a look through the contract
> Send a German translation to your mother to look over
> Write-in

Evening Practice
> Spend some of Ōoarai’s cash/Check the Panzer Market
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Read up a little more about the Unlimited League
> Write-in

Evening Free time
> Find out if someone is free (who)
> Call the head of the German Tankery team
> Talk to Duck team about how the volleyball tournament is going
> Look into the All-Stars team you’ll be facing after the finals
> Write-in
>>
>>4433924
> Ask your lovely girlfriend to have a look through the contract
> Read up a little more about the Unlimited League
> Call the head of the German Tankery team
>>
>>4433924
>> Ask your lovely girlfriend to have a look through the contract
>> Send a German translation to your mother to look over
> Read up a little more about the Unlimited League
> Call the head of the German Tankery team
>>
>>4433959
>>
>>4433924

Writing.
>>
File: YuzuSloppedAF.jpg (61 KB, 640x853)
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>>4433999

> Ask your lovely girlfriend to have a look through the contract
> Send a German translation to your mother to look over

You finish writing out a German translation for your mother to look over, take a picture of it and send it. You include the Japanese as well, just in case. She replies back with a short message promising to look into it. You also file away the original to give to Yuzu to have a look at.

> Read up a little more about the Unlimited League

At evening practice, you retreat to the lounge. After asking your girlfriend to have a look at the contract (and convincing her with some PDA) you take a seat at a nearby table and pull out your laptop. Once again, you look up the unlimited league. A free-for-all in a desert circle with a diameter of 14 kilometres. You look up the recent winners and are unsurprised to see late war tanks and post-war modified tanks at the top every time. A quick search of the competitors reveals similar, with the vast majority being made post 1943. While you wouldn’t say you’re the only competitive team at Ōoarai, you at least agree with Anzu when she says you’re the most competitive.

> Call the head of the German Tankery team

After practice, instead of heading home, you head to the roof. It’s slightly quieter up there than your apartment is with Erika around.

You pull out the number that Ludwig gave you at the display and dial it. It’s mid afternoon in Germany so you should get a response. It rings for a couple seconds before someone picks up.

“Schmidt here. Who’s calling?” A gruff voice asks. You’re taken aback for a minute but answer anyway.

“I’m Fritz Hermann, of Werewolf team.,” you answer.

“Hermann…Hermann,” he mumbles, rolling your name around his tongue. “Oh yeah! You’re the kid that’s been stomping other kiddies in Japan right?”

“Uh, yes. That’s me.” You answer.

“Well then, when are you returning to Germany? We’re looking for talent and you have it, Commander Hermann.”

> “Is that necessary?”
> “We’re not planning to return till after university.”
> “What are our chances this year?”

> Write-in (Any other questions?)
>>
>>4434044
>“Is that necessary?”
>>
>>4434044

"I just wanted to touch base. Talk about the World Cup piqued my interest. I have obligations keeping me in Japan at the moment, but I would like to know more about the team and the World Cup."
>>
>>4434044
>>4434076
+1
>>
>>4434044

Writing.
>>
File: ErikaHermann.jpg (550 KB, 1080x1920)
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>>4434083

"I just wanted to touch base. Talk about the World Cup piqued my interest. I have obligations keeping me in Japan at the moment, but I would like to know more about the team and the World Cup."


“You do? That’s a damn shame,” he mutters. “Well, I suppose it’s no hard to tell you a bit about it. As you know, the World Cup is happening across February and March. The qualifiers are done, so it’s just the tournament itself left to do.”

“I see,” you reply. “What about the team and our chances?”

“The team is the best we’ve ever fielded,” he says with no small amount of pride. “Not since our great win streak right after the war have fielded a team as good as this.”

“And our chances?” You ask.

“Almost as good as the great win streak,” he replies immediately. “Relatively, the Americans are stronger compared to us than they were back then, but the other teams are nothing, next to nothing one and all.”

“So, you think we’ll start winning again?” You ask.

“Damn straight,” he grunts. “So, you’re not planning to come back to Germany anytime soon?”

“Unfortunately not,” you say.

“A shame,” he replies. “Can’t recruit you to the team if you’re not here. Hit me up when you come back for good.”

“I will,” you promise. He cuts the call there. Since it’s getting dark, you lock your phone and head home.

Wednesday 8th (Day 123)

That evening, you make sure that Erika is unable to kick you out of bed. By positioning her right to the edge of the bed and yourself in the middle, even when she knocks you around you manage to stay on the bed.

That morning, you wake up right at the edge of the bed. It seems like your prevention methods worked. You carefully climb out of bed and begin getting ready for the day. As you do, you consider what to do.

Picking tanks for the duel. You knew something had slipped your mind. As you make breakfast, you consider who to take with you.

> Werewolf team (Panther II)
> Hound team (Panther)
> Leopon team (Tiger P)
> Rabbit team (M6A2E1)
> Anglerfish team (Pz IV)
> Duck team (Comet)
> Write-in
>>
>>4434118
(Pick 3)
>>
>>4434118
> Duck team (Comet)
> Anglerfish team (Pz IV)
> Hound team (Panther)
>>
>>4434118
Managed to get it working. Writing.
>>
File: MikaHat.jpg (24 KB, 362x512)
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>>4434215

> Duck team (Comet)
> Anglerfish team (Pz IV)
> Hound team (Panther)

You decide not to go. You’re probably one of the worse tanks to face her, given Mika’s uncanny ability to deal with tanks bigger than hers. You might have beaten her once and you’re sure you can do it again but there are probably better options. You also have Black Forest and Pravda to face again so you’d rather save yourself and Werewolf to deal with them.

You call Miho and Noriko to inform them.

“Uh, good morning, Fritz.” Miho yawns. “Do you need anything?”

“Morning Miho,” you reply. “You and Anglerfish team up for an early morning duel?”

“It’ll be a pain waking Mako up,” she jokes. “But we’ll be there.”

“Good to here,” you hang up and call Noriko.

“Hello Commander!” She pants as she picks up. “What *pant* do you need!?”

“Got a match soon, against Jatkosota. You free?”

“We sure are! *huff* *huff* We’ll meet you there!” She says before cutting off the phone. With two out of the three teams sorted, you head for the bedroom. As expected, Erika is still sound asleep.

“Wakey wakey!” You shout gleefully as you shake the blanket. “You got a match!” She leaps into action, tactically rolling off the bed and subduing the floor with a well-paced headbutt. You lean down closer and elaborate. “Against Jatkosota.”

“Screw you,” she groans. Confident she’s awake you head back to the kitchen to have breakfast.

After both of you eat, yourself and Erika head for the warehouse. You’re the first to arrive and the two of get to work getting Erika’s tank ready to go. A few minutes later, the volleyball club and Anglerfish team dragging Mako along appear. They do the same for their tanks. Between the three crews, you make short work of the preparations and are soon on the way to the field.

It’s a longer drive to this field than the last one but only by about twenty minutes. You get to the rendezvous point for Ōoarai and slowly begin unloading. As expected, Mika only has her BT-42 with her. When she sees you looking at her she gives you a small wave which you return.

Which team will you send?
> Duck team (Comet)
> Anglerfish team (Pz IV)
> Hound team (Panther)

Will leave it here tonight. We begin with the duel tomorrow.
>>
>>4434268

>Anglerfish Team

If Duck had gotten Ace, I think they would be better...but we need to trust in the Miho, The Fluffy, The Sleepy, The Love Guru, and the Sniper.
>>
>>4434268
> Anglerfish team (Pz IV)
>>
>>4434268
>> Anglerfish team (Pz IV)
>>
Rolled 2 (1d2)

Rolling to see what side you start.

1 = Green

2 = Red
>>
>>4434864

Just a note, I'm tweaking the combat system slightly.

> When I do the maths I'll state what does what addition/subtraction to the dc to be a bit more transparent
> I'm going to be stricter on ranged penalties
> Accuracy penalty for shooting at foes at an increased height
> Only rolling Awareness and mobility till the enemy is spotted
> Accuracy penalties if you moved significantly that round

I think this should be pretty fair for this fight, as it'll impact both you and Mika.

Will try to get an update out before tonight, but if not, expect one about 9pm BST
>>
>>4434876

Back and writing. Let's get started
>>
>>4435181

Aye Aye Cap'n!
>>
>>4435181

> Anglerfish team (Pz IV)

“Anglerfish team,” Fritz announces. That catches your attention and you perk up. You’re Miho Nishizumi, Commander of Anglerfish’s Pz. IV and overall Commander of Ōoarai academy’s Sensha-Do team.

“R-right!” You exclaim. “We’ll fight Jatkosota!”

“Sounds like a challenge,” Hana smiles.

“We’re right behind you Miss Nishizumi!” Yukari saultes. Fritz nods and gives you guys a small smile.

“Glad to hear it Ankou team, knock ‘em dead.”

After Saori is finished saying goodbye to her boyfriends the five of you mount up. Mika does the same and you rumble towards the beginning position.

“Miporin! The match has started!” Saori helpfully informs you.

“Thanks, Saori,” you reply looking at the map.

> Head for the cover of the rocks on the middle hill (Orange)
> Head east where you could get onto the hill or use the flanking road (Blue)
> Head towards the cathedral on the hill where you have a great view of your surroundings (Black)
> Write-in
>>
>>4435228

>Head towards the cathedral on the hill where you have a great view of your surroundings (Black)
>>
>>4435228
> Head for the cover of the rocks on the middle hill (Orange)
>>
>>4435228
>> Head for the cover of the rocks on the middle hill (Orange)
>>
>>4435228


>roll 2d20 Bo3

(Awareness and Mobi since we won't be rolling accuracy/penetration till we see her)
>>
Rolled 16, 5 = 21 (2d20)

>>4435320
>>
Rolled 6, 1 = 7 (2d20)

>>4435320

We should've gone for better visibility...
>>
Rolled 12, 7 = 19 (2d20)

>>4435320
>>
>>4435340
I don't fancy a showdown at the cathedral. The terrain, buildings and obstacles favor Jatkosota. We're far better off in more open areas.
>>
Rolled 3, 1, 1, 9, 9, 15 = 38 (6d20)

>>4435320

Rolling for Mika
>>
>>4435320

(Sorry about the delay, boss is a turbocunt)
>>
>>4435385

6, 1 vs 1, 3

Awareness 6 vs 1 – Mika moves first

Anglerfish
Mobility – 1 – Crit success

Mika
Mobility – 3 – success

Writing.
>>
>>4435390

> Head for the cover of the rocks on the middle hill (Orange)

“Mako-San, let’s head for the hill in the middle!” You order.

“On it,” your sleepy driver answers. Your engine goes from a rumble to a roar as you push off from your starting point, Mako skilfully making short work of moving your tank. You approach the hill and your tank whines slightly as you begin climbing it. Mako shifts the gear down and the whine stops.

You brace as you crest the ridge and you’re thrown around a little bit, but you ignore it like the expert you are. You scan the top of the hill and quickly see a good spot to set up.

“Mako-San, can you position us next to those rocks?” You ask.

“Yes,” she answers plainly. She swiftly moves the tank to park it next to the rocks before idling the engine.

You peek through the bushes and quickly formulate a plan.

“Hana-san, can you…

> …aim south towards the other hill?” (Orange)
> …aim east towards the eastern road?” (Blue)
> …aim behind us towards the Cathedral?” (Black)
> Write-in
>>
>>4435416
> …aim behind us towards the Cathedral?” (Black)
Ride high up on the hatch as we usually do and scan. Have Yukari open her hatch and scan as well.
>>
>>4435416

>Roll 2d20 Bo3
>>
Rolled 12, 12 = 24 (2d20)

>>4435463
>>
Rolled 1, 1 = 2 (2d20)

>>4435463
>>
Rolled 19, 11 = 30 (2d20)

>>4435463
>>
Rolled 17, 6 = 23 (2d20)

>>4435463

Rolling for Mika

>Rolled 1, 1

Huh.
>>
Rolled 12, 19, 8, 17 = 56 (4d20)

>>4435491

Forgot the other two...
>>
>>4435494

1,1 vs 8,6

Awareness 1 vs 8 – Miho moves first

Anglerfish
Mobility – 1 – crit success

Mika
Mobility – 6 – success
>>
>>4435505

> …aim behind us towards the Cathedral?” (Black)

“Of course, Miho-San,” Hana answers calmly.

“Saori-San, Mako-San could you watch the cathedral with Hana-San? Yukari-San, lookout east with me please.”

“Of course, Miss Nishizumi!” Yukari answers

The turret whirs west to watch the cathedral. You leave surveillance of it to your other three teammates and watch east.

“Miss Nishizumi!” Yukari shouts, getting your attention. You follow Yukari’s finger. “The BT-42! On the road!” Sure enough, you see the Finnish tank, zipping up the road. They don’t seem to have seen you yet but they’re quickly getting closer.

“Hana-San! Target spotted!” You announce. You quickly take manual control of the turret and point it in the rough direction of the oncoming tank.

> “Fire when ready!”
> “Hit it as many times as you can!” [Use Fanatical loader and keep shooting till they’re dead]
> “Hit it… amount of times!” [Use fanatical loader/how many shots?]
> “Hold fire till they get closer!”
> Write-in

(The reason you're able to fire on her is due to the mobi crit. The awareness crit + the write-in for Miho and Yukari to watch other places allowed you to spot her.)
>>
>>4435527

>"Hit it as many times as you can!" [Use Fanatical loader and keep shooting till they're dead]

Channel our inner Muldoon...

SHOOT HER! SHOOOOT HER!
>>
>>4435527
> “Hit it as many times as you can!” [Use Fanatical loader and keep shooting till they’re dead]
>>
Rolled 3 + 1 (1d3 + 1)

>>4435527

>>4435530
>>4435535

>Roll 6d20 Bo3

(This is for the first three shots, if she's not dead after this then you can roll more.)

Rolling for how many shots before Mika can return fire
>>
Rolled 10, 20, 1, 17, 20, 8 = 76 (6d20)

>>4435558
>>
Rolled 18, 8, 16, 17, 9, 14 = 82 (6d20)

>>4435558
>>
Rolled 16, 14, 1, 9, 15, 20 = 75 (6d20)

>>4435558
>>
>>4435558

Mika doesn't get a roll yet.

Doing the maths now.
>>
>>4435619

10, 20(8), 1(d), 9, 20(9), 20(8)

Shot 1
Accuracy = 10 dc 5 + 1(year bonus) – 2 (extra long range)+2 (height advantage) = 6 = failure
Penetration = 20 – shot failed = failure

Shot 2
Accuracy = 1(double) = auto success
Penetration = 9 dc = 10 + 8 – 3 = 15 = success – cannot be negated by [Christie Suspension] due to double accuracy crit

Shot 3
Accuracy = 20 = failure
Penetration = shot failure

OK, so you have a couple of options. You have 1 accuracy auto-success, meaning shot 1 will connect. I therefore need:

> 1d20 x 3

If you want to reroll all your failures. This will leave you with 2 rerolls + 1 non-renewable reroll for Anglerfish
>>
>>4435638
I think we should reroll
>>
>>4435650
>>4435638

Agreed, let’s reroll it.
>>
>>4435650
>>4435656

Good enough for me.

Three 1d20s please
>>
Rolled 14 (1d20)

>>4435661
>>
Rolled 5 (1d20)

>>4435661
>>
Rolled 9 (1d20)

>>4435661
>>
>>4435661

Shot 1
Accuracy = 10 dc 5 + 1(year bonus) – 2 (extra long range)+2 (height advantage) = 6 = failure
Penetration = 14 dc = 10 + 8 – 3 = 15 = success

Shot 2
Accuracy = 1(double) = auto success
Penetration = 9 dc = 10 + 8 – 3 = 15 = success – cannot be negated by [Christie Suspension] due to double accuracy crit

Shot 3
Accuracy = 5 dc 5 + 1(year bonus) – 2 (extra-long range)+2 (height advantage) = 6 = success
Penetration = 9 dc = 10 + 8 – 3 = 15 = success

That's three successes, beating Mika before she can shoot back.

Writing.
>>
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>>4435740

> “Hit it as many times as you can!” [Use Fanatical loader and keep shooting till they’re dead]

“On it Miho-San,” Hana replies calmly. She quickly adjusts her aim, squaring herself on the BT-42 thundering down the road. You duck down into the turret for a second.

“Are you ready Yukari-san?” You ask your loader. You see her grimly stacking shells next to her position.

“Ready Miss Nishizumi,” she answers.

“Alright,” you nod as you climb back up. “Fire when ready!”

CRACK

The first shot flies forth. You watch it sail lazily through the air. For a second it looks like the shot is going to miss but it rights itself at the last second, it corrects itself, slamming into the front of the tank.

CRACK

Another shot creams forward. This one doesn’t waver, moving like a railgun towards the BT-42. It slams straight into the drivers hatch which Mikko only just manages to close in time.

CRACK

Hana fires again. Once again, it looks like it’s going to go off target but you trust your gunner and it’s paid off when it stops spinning about and corrects itself. It hits Mika’s turret. The white flag pops up and the tank slowly grinds to a halt.

“Cease fire!” You order. You hear a thump in the fighting compartment and look down. You see Yukari slumped on the floor, Saori and Hana tending to her.

“Are you alright Yukari-San?” You ask. She gives you a weak thumbs up.

“All good Miss Nishizmi.”

> Take Yukari to the medical tent. Just in case.
> She’s just tired, head down to Mika
> Head back to Commander Hermann and the rest of the Ōoarai contingent
> Write-in

That's it for tonight, good job and good rolls all.
>>
>>4435797
> She’s just tired, head down to Mika
>>
>>4435797
>> She’s just tired, head down to Mika
>>
>>4436050
Give her a good headpat later.
>>
File: MikaKantele.jpg (174 KB, 1920x1080)
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Rolled 11, 7 = 18 (2d20)

>>4435797

> She’s just tired, head down to Mika

“All right Yukari, good job,” you nod as you climb back up.

“Thanks, Miss Nishizumi!” She manages to cheer weakly. You can’t help but giggle at her enthusiasm.

“You’re welcome Yukari-San, Mako, take us over to Mika please.”

“On it,” your driver grumbles. The engine follows suit, grumbling as you roll down the hill. You follow the road and cross the bridge where the stricken BT-42 lays. Mika sits atop the BT-42, looking very amused with the whole situation.

“Miho,” she greets you. “The wind changed just before we began our match, I expected this to happen.”

“Uh, okay?” You reply, caught slightly off-guard.

“This happened last time we fought too,” she continues, strumming her Kantele. “We almost had your sister cut off then the wind changes and suddenly you appear. Don’t waste your gift Nishizumi.”

“I…won't?” You promise, thoroughly confused. That seems to be more amusing to Mika than whatever entertained her earlier.

“Good. I’ll be needing that BT-5 you generously offered for my next fight if you wouldn’t mind.”

“Of course, we don’t!” You answer. “I’ll make sure Fritz brings it with him.”

“Thank you,” she inclines her head slightly.

--

You watch Miho go over to talk to Mika as the match finishes. She did well, as expected, though you reckon poor Yukari must be tired give the frenzied pace she had to load at and feel a strong urge to give her a head pat.

You file that for later and instead turn your attention to the screen. Black Forest and Pravda are going at it again and it seems that yet again, it’s an IS-3 vs a Tiger II. Big Erika looks thunderous, sitting in the cupola of her tank with an expression that could turn a man to stone. You can understand why given that Black Forest hasn’t won a duel yet.

The match starts and you're surprised to see strategy thrown to the wind on both sides, both heavy tanks charging straight towards each other.

First roll for Erika, Second for Katyusha. Erika gets -2 due to the difference in skill rating.
>>
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>>4436667

It goes the same way the first fight went. They trade shots as they close, bouncing or missing every time. Then, Katyusha gets lucky. A shot hits Erika’s track, spinning her to the left. That gives Katyusha enough time to slam another shot into the side, knocking out Erika’s tank.

> Go talk to Erika about her loss
> Go congratulate Katyusha on her win
> Head home for evening practice
> Write-in
>>
>>4436687
>Go talk to Erika about her loss
>>
>>4436687
>> Head home for evening practice
>>
>>4436687
>> Go talk to Erika about her loss
See if Miho wants to come too, it's time to cheer up the wani.
>>
>>4436687

Writing.
>>
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>>4436762

> Go talk to Erika about her loss

You wouldn’t say that you’re Erika’s best friend, nor her closest confidant but you do reckon you know her well enough to know she’d be pissed after a result like that.

“I’m going to go say hello to Erika,” you announce to your sister.

“Tell her I’m taller than her,” Your Erika replies, thoroughly uninterested. You take off in search of a vehicle to get there and you manage to convince one of the judges to lend you a jeep, perhaps something to look into another time. Especially since every other school seems to have non-combat cars.

You drive the jeep down to where Miho is talking to Mika and pull up alongside Anglerfish team.

“Hey! Anglerfish team!” You shout. “Good job!”

“Thanks, Commander!” Saori shuts back as you cut the engine. You walk over to where Yukari is resting on Saori’s thighs and make sure to give her a pat on the head before walking over to Miho. She’s watching Mika’s BT-42 be dragged onto a transporter.

“Miho, nice work.” You say as you walk over. She jumps slightly but turns and smiles when she sees you.

“Oh, thanks Fritz,” she replies. “What brings you down here? We would’ve been back in a minute or so.”

“I’m going to go see Erika,” you say gesturing to the nearby wreck. “Want to come with me?”

“Uh– sure!” She replies. You walk back to the borrowed Jeep and Miho hops into the passenger seat. You start the jeep, almost stall, and get moving towards the Tiger II.

As you get closer, you stumble upon an odd scene. Erika, absolutely wailing on her tank. Left, right, left, right, she doesn’t stop, pistoning away at it like a machine.

“That doesn’t look healthy,” Miho murmurs.

“No, it doesn’t,” you agree. “Hey Erika! You alright?”

“You!” She shouts as she turns towards you. “How the fuck do you won every damn duel!”

> “Push-ups, sit-ups and plenty of juice.”
> “Not by boxing with my tank… you’re losing by the way.”
> “I mean, duels have been happening for decades longer in Europe than in Japan.”
> Write-in
>>
>>4436833
>There's no one clear answer, but becoming one with my tank has saved me in a duel. (possibly introduce her to the concept of machine spirits)
>>
>>4436874
+1, good idea anon
>>
>>4436833

Writing.
>>
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>>4436919

> ”There's no one clear answer, but becoming one with my tank has saved me in a duel.“(possibly introduce her to the concept of machine spirits)

“One with your tank?” Erika asks derisively. “What the hell do you mean by that?” You look over at Miho who looks confused for a second before realising what you’re talking about. She gives you a small nod and you take that as your cue to explain it to her.

“Exactly what I said Erika,” you say. “Werewolf acted of his own accord to help me out against Mika. I was facing south-east on the north hill of the last field, looking into town. All of a sudden, my turret started rotating clockwise and sure enough, Mika was there about to barrel out from behind a ridge.”

“So, your gunner turned the turret?” She asks confused.

“She was just as confused as I was,” you deny. “Ruby and I had nothing to do with it.”

“So, it turned by itself?” Erika asks incredulously. “Yeah right.”

“It’s true Erika,” Miho chips in. Erika’s glare turns from you to her startling Miho for a second, but she continues. “Just try talking to your tank. Trust me.”

“Trust you?” Erika sneers. “You can leave if you’re done making fun of me.” Miho sighs and shakes her head as Erika stomps away.”

“You alright?” You ask, nudging Miho.

“A week,” she replies. “Within a week she’s going to have realised we’re right and come crawling back.”

“You sound very sure of that.”

“We were friends at Black Forest,” Miho explains. “Or at least I like to think we were.”

“I’m sure you still are,” you reassure her. “Let’s head back.”

Evening Free time
> Find out if someone is free (who)
> Talk to Duck team about how the volleyball tournament is going
> Look into the All-Stars team you’ll be facing after the finals
> Have a quiet night in with Erika and your crew
> Ask Yuzu/your mother how it’s going with the contract
> Write-in
>>
>>4436963
> Ask Yuzu/your mother how it’s going with the contract
>>
>>4436963
>Talk to Duck team about how the volleyball tournament is going
>>
>>4436985 = 1

>>4437034 = 2
>>
Rolled 1 (1d2)

>>4437076
>>
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>>4436963

> Ask Yuzu/your mother how it’s going with the contract

That evening, you arrive back at Ōoarai slightly too late to bother with evening practice. You’re not too concerned given that your team has been progressing leaps and bounds up until this point though the spectre of the finals and the match with the University team you have coming up is still front and centre in your mind.

When you arrive back on the schoolship the first thing you do is text Yuzu asking if she’s free. She texts back an affirmative and offers to meet at yours in an hour or so. That’s fine for you so you text back a confirmation before dialling your mother’s number.

Given the time difference, it should be mid-afternoon in Germany. The phone rings and a few moments later your mother picks up.

“Hello Fritz,” she greets you. “You’re calling about the contract you sent me?”

“I am Mother, how is it?”

“Well it looks…fair,” she decides.

“You hesitated,” you point out. She chuckles lightly at that.

“I don’t mean to imply anything.” She reassures you. “Just that you’re going to be working hard during your time with Henschel.”

“What do you mean by that?”

“The contract stipulates looking over six tanks a weekend and while I’m not an expert, even I can tell that’s going to be a lot of time spent working. The only reason I’m not telling you to complain is because of how much you’ll get paid for just the weekend.”

You chat with your mother a little longer after that as you walk home. When you get home, you throw the phone to Erika who happily takes it to chat with your mother as you kick her out the apartment.

Shortly after that, Yuzu arrives. You greet her at the door with a hug and let her in. She chucks her bag into your bedroom before taking a seat at the table.

“I read through the contract Fritz,” she says with a frown. “I don’t think you should take it.”

“Why not?” You ask, though you expect you already know the answer.

“Inspecting six tanks a weekend, that’ll take a while. I don’t think you’ll have any time to do anything else on those weekends.”

> “Well I won’t have much else to do given the Tournament and the All-Stars match will be over by the first one.”
> It’s only once a month, I have like three more weekends per month.”
> “You raise a good point…”
> Write-in

Thursday 9th August (Day 124)

Morning Tankery Training
> Work on increasing the size of wolfpacks
> Work on a new wolfpack
> Put a team through the advanced crew training area
> Work on a new skill for your crew (what?)
> Help a veteran team develop a new skill (which/what)
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become routine
> Check the Panzer Market
> Write-in
>>
>>4437161
> It’s only once a month, I have like three more weekends per month.”
> Put a team through the advanced crew training area
>Meet with a group (Automotive club)
>>
>>4437161
>> It’s only once a month, I have like three more weekends per month.”
> Put a team through the advanced crew training area
> Eat with the Student Council as has become routine
>>
>>4437179
>>4437188

>1d100 bo1
For advanced training area please
>>
Rolled 17 (1d100)

>>4437223
>>
Rolled 1 (1d2)

>>4437281

That's a pass, rolling for Lunch.

1 =
>Meet with a group (Automotive club)

2 =
> Eat with the Student Council as has become routine
>>
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>>4437283

> It’s only once a month, I have like three more weekends per month.”

Yuzu makes a face but concedes the point.

“Fair enough, but don’t let him take advantage of you okay? I’d hate for my handsome boyfriend to be ruined from working too hard.”

“Is that all I am to you? A trophy boyfriend?” You ask in mock hurt. Yuzu huffs and hits you with a tissue box.

“I was joking! I was joking!” You laugh. You eventually manage to grab the tissue box and wrestle it out of her hands though that wrestling turns into another kind of wrestling which eventually ends up in the bed.

Thursday 9th August (Day 124)

You wake up next to Yuzu with Otto lying across the top of you. You reach across Yuzu for your phone, but it’s suspiciously covered in a turtle team case. It takes you a minute to realise it’s Yuzu’s phone and not your own.

You put the phone back down and gentle shake her awake.

“Hmm? Oh good morning Fritz,” she greets you.

“Morning, we have to go to school.” Yuzu groans at that and you laugh. “I didn’t take you for one to skip school.” That earns you a pillow to the face.

> Put a team through the advanced crew training area

After a shower and breakfast, you both head for the warehouse. On the way there, you run into Erika who chucks you your phone. Out of battery, great.

When you arrive, you go straight to Duck team to put them through the advanced crew training area. They respond with their usual enthusiasm.

“We’ll make short work of it!” Akebi declares.

“We’ll spike our way to victory like we’re doing at the tournament!” Noriko pipes up.

“Both tournaments!” Taeko inserts. Shinobu just sighs and drags then to the tank.

They ace it. No other way to put it. You see Azusa ‘hmph’ at how easy they do it and you can’t help but empathise. It took her quite a few tries and Duck team took probably half that.

> Duck team are now considered aces!

>Meet with a group (Automotive club)

At lunch, you head to the warehouse. As expected, the automotive club are tinkering with their car.

What do you want to talk to them about?
> The CV33s
> How the planning for their recruitment drive is going
> What they’re doing with their car
> Write-in

Evening Practice
> Spend some of Ōoarai’s cash/Check the Panzer Market
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Write-in

Evening Free time
> Find out if someone is free (who)
> Talk to Duck team about how the volleyball tournament is going
> Look into the All-Stars team you’ll be facing after the finals
> Have a quiet night in with Erika and your crew
> Write-in
>>
>>4437339
> The CV33s
> Tell someone about their machine spirit
> Look into the All-Stars team you’ll be facing after the finals
>>
>>4437366
+1
>>
>>4437339

Writing.
>>
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>>4437376

> The CV33s

“So how are the CV33s coming along?” You ask as you approach. Nakajima rolls out from under the car when she hears you.

“Oh, hi Commander!” She greets you. “They’re coming along great!”

“We’ve refurbished them and serviced them so they’re ready for action.” Hoshino says

“Though they’re probably not Sensha-Dō legal anymore.” Tsuchiya laughs. You raise an eyebrow.

“Why?”

“We uh, got a bit excited,” Nakajima admits. “We tricked ‘em out, tuned up the engine, replaced the motors with newer ones, modern tracks. We figured that you probably wouldn’t need them for Sensha-Dō.”

“They can be returned to Sensha-Dō spec though,” Suzuki reassures you.

“You might not want to though,” Nakajima says grinning. You debate it, but decide to take the bait.

“Why not?” You ask.

“Because it’s legal in Tankathalon,” she shoots back.

> “What’s Tankathalon?”
> “Convert them back anyway.”
> “Well, we’re not planning to use them, so do what you want with them.”
> Write-in

(Short update as this is a good opportunity to ask questions. Evening Practice/Free time vote will be left open overnight.)
>>
>>4437396
> “Well, we’re not planning to use them, so do what you want with them.”
>>
>>4437396
>> “Well, we’re not planning to use them, so do what you want with them.”

> “What’s Tankathalon?”
>>
>>4437396
>> “Well, we’re not planning to use them, so do what you want with them.”
>>
>>4437396

Sorry about the delay, had an IRL TTRPG session.

Anyways, writing.
>>
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>>4438283

> “Well, we’re not planning to use them, so do what you want with them.”

“Aw, nice! Thanks Commander!” Nakajima cheers. “We appreciate you helping out with this ya know? Sometimes all we have to work in is the Leopon and our car.”

“No problem,” you reply. “We have a bunch of tanks in storage so feel free to use them or tinker with them.”

“We will! Thanks a bunch!” Suzuki smiles. You spend the rest of lunch chatting with the automotive club as they tinker with their car.

> Tell someone about their machine spirit

After lessons are over, you head to the warehouse for evening practice. As you enter the warehouse, you take a minute to observe the team. They’re beginning to move like a well-oiled machine. Azusa and Rabbit team are working on their tanks like experts, with Leopon team only needing to give the smallest of nudges; Hippo team are recalibrating their gun sight, ready for the tomorrow’s practice and Miho is assisting Anteater with a small problem with their tank. It’s enough to make you smile, they’re a far cry from the group of beginners they were at the beginning of the year.

“What’s the smile for?” Yuzu asks as she walks up next to you. You spare her a smile before you answer.

“The team, it feels like just yesterday I arrived at a diplidated warehouse with a single rusty Panzer IV in it.”

“Yeah, time goes real fast doesn’t it?” She replies, smiling softly. “So what are you going to do now?”

“Tell someone about the ghost that inhabits their tank.” Yuzu laughs at that and hits you gently on the arm, no doubt thinking your joking. You don’t correct her, content to let her enjoy what she thinks is a joke for now.

>Which team will you talk to?

>The Student Council
> Anteater team
> Leopon team
> Ocelot team
> Shark team
> The Sherman teams
>>
>>4438336
>>The Student Council
>>
>>4438336

Which ones do we know saw battle?
>>
>>4438359

>Panzer IV –most combat-experienced tank
> 38t – somewhat experienced
> I-Go –1 battle
> JgPz IV – success – saw lots of combat in the east - contacted
> M3 Lee – success – experienced, north Africa
> Chi-Nu –1 battle
> Tiger P – success – experienced
> Crusader –somewhat experienced
> StuG III –lots of experience
> Char B1 – success – lots of experience
> Mk. IV – success – lots of experience
> Jumbo 1 – somewhat experienced
> Jumbo 2 – somewhat experienced
> Jumbo 3 – success – somewhat experienced
> CVs – success – most experienced tanks that you own

This is the list, anything not listed you haven't researched.
>>
>>4438336
>>4438361
> Leopon team
they're dealing with the most experienced tanks as well as their tiger
>>
>>4438361
>>4438336

>Student Council

Maybe their tank can also help Momo's aim...
>>
>>4438336

Writing.
>>
>>4438353
Switch my vote to>>4438375
>>
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>>4438388

>Student Council

You consider for a moment who to inform of their possible friend living inside their tank. Or was it the tank itself? You’re still slightly unsure on the specifics of it, perhaps a question for the Occult club another time. You scan the crews in front of you and though your eyes linger on Leopon, it is a very experienced tank you decide to talk to the Student Council. Perhaps the Machine Spirit would be able to help Momo aim? Werewolf had assisted Ruby in aiming against the ISUs and with Mika. With that in mind, you head off towards the council.

“Heya Fritz,” The president greets you as you arrive. “Watcha need?”

“Hey Prez,” you greet the President. “Momo, Yuzu.” You wave once to the PR manager atop the tank and give Yuzu a hug and a peck on the cheek. “I need to talk to you about something.”

“Ooo~, something serious?” Anzu jokes. You smile back to reassure her it’s not a big emergency but shake your head.

“Remember I joked about ghosts that lived inside tanks?” You ask to Yuzu.

“You going to tell me you weren’t joking?” Yuzu giggles.

“Yes,” you say deadly serious. She laughs again but seeing your face she stops. “You’re serious.”

“I am,” you answer. Yuzu looks at you slightly worried.

“Ghosts in tanks Fritz? Are you alright?” She puts a hand to your head. “He doesn’t seem to have a fever, perhaps the pressure is getting to him?”

“I’m fine,” you reassure her as you reach up to take her hand. “And it’s more like the spirit is the tank.”

“Prez?” Yuzu asks, looking to Anzu. The president shrugs and swallows a sweet potato.

“It’s a pretty tall claim Fritz, could you tell us a bit more?”

> Explain how to talk to their own tank’s machine spirit
> Take them to the other crews you’ve told so they can back you up
> Take them to Werewolf, he’s pretty active nowadays
> Write-in
>>
>>4438432
>> Explain how to talk to their own tank’s machine spirit
tell them to talk to the other crews if they don't believe us.
>>
>>4438432
> Take them to the other crews you’ve told so they can back you up
>>
Rolled 1 (1d2)

>>4438463
= 1

>>4438466
= 2
>>
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>>4438491

> Explain how to talk to their own tank’s machine spirit

“Sure, it’s not that hard to talk to them yourself,” you say. You walk over to the Hetzter and place a hand on it. “I’ll forward you all the information I know about this tank but the long and the short of it is your tank saw a lot of combat during the war and the more combat a tank’s seen the easier it is to contact.”

“But how do we contact it Fritz?” Momo sighs. “It’s all well and good telling us about the combat history but if you don’t tell us how to go about doing it we can’t do it!”

“Just think.” At Momo’s impressed face you expand. “Just put a hand on the tank and think about it and eventually you’ll just feel a presence.”

“Feel a presence,” Momo echoes.

“Feel a presence,” you confirm. “And that’s your tank’s machine spirit. You can ask Anglerfish or Hippo team or any of my crew and they’ll confirm what I’ve just told you.”

“Well, we’ll try Fritz, you’ve earned that much from us.”

“That’s all I ask, Prez.”

> Look into the All-Stars team you’ll be facing after the finals

After evening practice and a pass at getting Yuzu to come home which is shot down by both her and Erika for tonight, you head back to your apartment. You elect to sit in the Werewolf team common area where the rest of your team and Erika are also sitting. Erika and Ruby have taken control of the TV, trying to beat one another at Super Smash Bros. Axel, Leo and Max are loudly debating football, not a subject you’ve ever really had an interest in.

You turn your attention back to the screen and the face staring back at you. Alice Shimada, a thirteen-year-old Sensha-Dō prodigy that you’ve met before- at a Boko store in fact, with Rabbit team and Miho.

There’s a wealth of information on the University team, as far as you can see, they mainly utilise Mid to Late war tanks, with the M4 Sherman making up a surprising number.

“Hey, Nerd!” Your sister shouts. “Come over here so I can whoop you at Smash!”

> “You’re gonna regret that…” [What Smash Character does Fritz play?]
> “Maybe another time.” [Continue looking into the team]
> Write-in
>>
>>4438560
> “Maybe another time.” [Continue looking into the team]
>>
>>4438560
>>4438579

>Roll 1d20 Bo3

For your History Skill
>>
Rolled 15 (1d20)

>>4438611
>>
Rolled 20 (1d20)

>>4438611
>>
Rolled 10 (1d20)

>>4438611
>>
Writing.
>>
>>4438650

> “Maybe another time.” [Continue looking into the team]

“Booo,” Erika heckles you. You stick out a tongue in return and she sticks hers out at you in retaliation before turning back to her game. You follow suit and turn back to your computer.

Further information on the All-Stars team is hard to come by. There’s plenty of old footage of them competing against adult teams and winning many of those matches as well as against other All-star teams from across the world. What you can’t find is any news on them now, it’s almost as if over the last month or so they’ve gone radio silent. They’re still playing matches and still winning most of them but news about the team’s new acquisitions has seemingly dried up. Very odd and very annoying for trying to find out more about them.

After a fruitless half an hour you put the computer down and join Erika and Ruby playing Smash. Perhaps next time…

Friday 10th August (Day 125)

Your morning begins as it usually does, trying to escape Erika’s clutches. It’s a difficult task, one you’re sure that you shouldn’t be having to do anymore given Erika’s fifteen and surely old enough to not need a giant Fritz shaped teddy bear. You ponder the question for a good minute, but the pressure in your bladder forces an end to that line of thought and you wriggle out, then head to the bathroom.

After that’s taken care of and you’re changed into your tankery clothes, your mind shifts to today. The penultimate day of the duelling league, as you do the maths, you’re pretty sure that if you win today then it’s more or less confirmed that you’ll win the entire thing.

You’ll be fighting Pravda and they won’t be able to field there is-3 given they used it against Black Forest last match.

(Pick 3)
> Werewolf team (Panther II)
> Hound team (Panther)
> Leopon team (Tiger P)
> Rabbit team (M6A2E1)
> Duck team (Comet)
> Write-in

(We’ll leave it here tonight and pick up with the match tomorrow. Thanks for playing.)
>>
>>4438701

>Werewolf Team
>Rabbit Team
>Duck Team
>>
>>4438701
> Rabbit team (M6A2E1)
> Werewolf team (Frederick the Great)
> Duck team (Comet)
>>
>>4438797
+1
Thanks for running
>>
>>4438701

Back and writing, let’s get started,

I assume we’re taking Frederick the Great given that’s the only tank specified? Either way, with your selection you’re casting the net wide.

Updates will be a little slow.
>>
>>4439810

No, the Panther II since that was the default choice
>>
>>4439813

Fine by me. Thanks for correcting me.
>>
Rolled 1 (1d2)

>>4439810

> Werewolf team
> Rabbit team
> Duck team

You take a minute to consider your choices, there’s lots of good options for fighting Pravda given their known affinity for heavy tanks. You decide on Rabbit team; they did well against Pravda’s IS-3 last time and Duck team who’ve performed well up to this point in the league. You consider the last spot and since Anglerfish team is unavailable, you decide on yourself. You text Noriko and Azusa to get their tanks ready to go who reply an affirmative. Azusa’s is delayed enough you’re about to call her but you get a ‘yrs’ back so you put it down to a late start. You then text Werewolf team and tell them to get Werewolf ready to move. After a string of profanities about sending messages so early in the morning from Max, Axel confirms that that he’s on the way to the warehouse to deal with it. Thank god for reliable loaders.

You head to the warehouse, and sure enough all three teams are present. As the transporter arrives and the teams start up their tanks to load them, your phone starts to buzz.

“Hello?”

“Hi Fritz,” Miho yawns into the phone. “Have you left yet?”

“Not yet, you need something?”

“Mika needs you to take the BT-5 if you can.” You look to the transporter and see just enough space for the small Russian tank.

“Sure thing Miho,” you reply. “Let her know that we’ll bring it with us.”

“Thanks Fritz,” Miho yawns. “We’ll be rooting for you.”

“I’m glad,” you reply before cutting the call. You put the phone away and move towards your tank to help with the loading.

You arrive at the field a short while later. By this point, it’s routine; you head to the rally point and quickly unpack your tanks, Pravda opposite you doing the same.

An IS-2, a T-44 and an ISU-152. A very wide variety of very dangerous late war tanks. As expected, the IS-3 is no in the lineup since they used it against Erika last time. You examine the lineup again and make your choice.

> Werewolf team (Panther II)
> Rabbit team (M6A2E1)
> Duck team (Comet)

Rolling for what side you start.
1 = red
2 = green
>>
>>4439870
>> Werewolf team (Panther II)
>>
>>4439870
>> Werewolf team (Panther II)
>>
>>4439870

Writing.
>>
>>4439978

> Werewolf team (Panther II)

“Werewolf team, let’s roll,” you order. Your team moves towards your tank to get it ready as you head over to the judge to enter your choice. You head back to your tank and as you leave, Klara walk towards the judge to do the same for Pravda. She gives you a wave as she walks which you return.

A few minutes later, you’re on the move. You see the T-44 from Pravda doing the same opposite, an expected choice given you were in the line up.

“Match is on, Fritz.” Leo informs you as the flare signalling the start of the match pops in front of you.

“Thanks, Leo,” you reply before shifting your attention to the field.

>Head for the same northern central hill, it’s worked well for Azusa (Blue)
>Head for the urban area to your southwest, you can then head to the cathedral (Orange)
>Head for the raised ground to the east, it’s more open but less predictable (White)
>Write-in
>>
>>4440027
>>Head for the raised ground to the east, it’s more open but less predictable (White)
>>
>>4440027
>Head for the raised ground to the east, it’s more open but less predictable (White)
>>
>>4440033
>>4440034

>Roll 2d20 Bo3
>>
Rolled 20, 16 = 36 (2d20)

>>4440048
>>
Rolled 20, 10 = 30 (2d20)

>>4440048
>>
File: 1589051090257.jpg (1.65 MB, 1920x1080)
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fuck
>>
Rolled 14, 6 = 20 (2d20)

>>4440027
>>
Rolled 18, 15 = 33 (2d20)

>>4440048

Rolling for Pravda

>>4440087
Fuck indeed.
>>
Rolled 10, 6, 10, 18 = 44 (4d20)

>>4440096

Gotta remember the other two...
>>
>>4440101

20 (d), 6 vs 10, 6

Awareness 20 (d) vs 10 – T-44 moves first

Werewolf
Mobility – 6 – success

T-44
Mobility – 6 – success

Sorry about the delay, writing.
>>
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>>4440121

>Head for the raised ground to the east, it’s more open but less predictable (White)

You take a second to think about your options, the Cathedral and the height advantage it offers is pretty tempting, but it’s pretty far away. Similarly, the middle hill is also tempting but by now your tendency for heading for the high ground is well known. You decide on a middle option, and head for the high ground on the east. It’s more open but affords similar advantages too if you went for the middle hill.

“Max, take us east, to the hill at C8,” you order. Werewolf roars to a start and lurches forward as Max begins moving.

“You got it, boss.” You listen to the roar of the engine as it slowly spins up while you move towards the hill.

BANG

That’s an unusual sound.

BANG BANG

You look behind you and figure out what it is. Your engine is misfiring.

“Max?” You ask. Your reply is swearing.

“That feckin’ happens, it’s not dangerous but we have to stop the engine to fix it, they probably also know where we are now.”

“Damn.”

“Prolly not good ta use Overdrive either,” he informs you.”

> Shut the engine to fix the problem [Can’t move this turn.]
> Head for the cover of the rock (Red)
> Manoeuvre slightly east so your western flank is covered (Orange)
> Push forward anyway (Blue)
> Write-in
>>
>>4440166
> Manoeuvre slightly east so your western flank is covered (Orange)
We shouldn't stay where we are to fix it, it's way too open.
>>
>>4440166

>Roll 2d20 Bo3
>>
Rolled 16, 2 = 18 (2d20)

>>4440222
>>
Rolled 2, 3 = 5 (2d20)

>>4440222
>>
>>4440222
Checking those fine numbers you have there.
>>
>>4440238

I seem to be on a roll this thread.
>>
Rolled 20, 17 = 37 (2d20)

>>4440222
>>
Rolled 10, 1, 7, 12, 14, 8 = 52 (6d20)

>>4440222

Rolling for Pravda

>>4440249
You can reroll this for free due to the superior commander's sights.
>>
Rolled 18 (1d20)

>>4440253
>>
>>4440253

2, 2 vs 7, 1

Awareness – 2 vs 7 – Werewolf moves first

Werewolf
Mobility – 2 = high success

T-44
Mobility – 1 = crit success

Writing
>>
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>>4440259

> Manoeuvre slightly east so your western flank is covered (Orange)

“God damn it, Max, let’s cross the river and head for behind that small hill at D9.”

“On it, Fritz,” Max cautiously rotates Werewolf towards the bridge and you rumble forwards. The engine is still misfiring and banging and you cringe every time it does. Thankfully, the T-44 is either too far or too slow to capitalise on your crippled state, though there’s no doubt they’ve heard and are responding to it.

You ford the river easily, the water shallow at the crossing point and swing past the rock by the crossroads. Thankfully, Werewolf’s engine is quite the last few meters and as soon as you’re behind the hill, Max cuts the engine and you jump out of the tank. Fortunately, between Max who’s an expert on his engine; Leo who can hold tools and be shouted at and yourself who has been hanging about the automotive club you manage to diagnose the problem and fix it. It’s cost time, but at least it’s dealt with.

> Crest the ridge and peak South-West (Orange)
> Continue to advance South (Blue)
> Ford the river and head back to the North-East hill (Black)
> Write-in
>>
>>4440297
>> Continue to advance South (Blue)
Keep an eye open for positions we could use for an ambush.
>>
>>4440297
> Continue to advance South (Blue)
>>
>>4440297
>>4440325
>>4440327

> Roll 2d20 Bo3
>>
Rolled 17, 17 = 34 (2d20)

>>4440340
>>
Rolled 19, 5 = 24 (2d20)

>>4440340
>>
Rolled 5, 17 = 22 (2d20)

>>4440340
>>
Rolled 11, 4, 1, 5, 18, 6 = 45 (6d20)

>>4440340

Rolling for the T-44
>>
>>4440412

5, 5 vs 1, 4

Awareness – 5vs 1 – T-44 moves first

Werewolf
Mobility – 5 = high success

T-44
Mobility – 4 = high success

Writing
>>
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>>4440426

> Continue to advance South (Blue)

“Alright, Max. Let’s keep heading south.” You order. Your engine whines then roars as it comes to life again, thankfully without the far louder misfiring from before.

You trundle south, easily climbing the small hill ahead of you without any noticeable drop in speed before going down the other side. You weave between the rocks ahead of you as you follow the path south. As you do, you hear a weird humming sound.

“Anyone know what that sound is?” You ask. Leo pops his hatch to listen before paling.

“That’s a tank engine,” he hisses with urgency. You listen again closely and you can hear it too, the distinctive track on ground sound confirming Leo’s assessment.

“And it’s behind us,” you grumble. You look back, but thankfully, the line of sight between you and the T-44 is blocked by one of the rocks you past.

> Climb onto the hill and try to get above and behind the T-44 (Orange)
> Use Overdrive to go wide around the hill to get your front facing the T-44 (Blue)
> Turn so you’re facing towards the T-44 and reverse to create distance (Black)
> Write-in
>>
>>4440445
> Climb onto the hill and try to get above and behind the T-44 (Orange)
>>
>>4440445
>> Climb onto the hill and try to get above and behind the T-44 (Orange)
Be ready with smoke if they are ready for is.
>>
>>4440445

> Roll 4d20 Bo3

>>4440457
Got it, any other skills/Abilities you want to use?
>>
Rolled 17, 7, 7, 13 = 44 (4d20)

>>4440471
Not until we know their disposition.
>>
Rolled 13, 1, 4, 16 = 34 (4d20)

>>4440471
>>
Rolled 8, 11, 11, 13 = 43 (4d20)

>>4440471
>>
Also, inb4 Black Forest debuts the Maus at the duel finals against us
>>
Rolled 7, 10, 9, 2, 6, 12, 9, 5, 5, 19, 9, 12 = 105 (12d20)

>>4440471

Rolling for T-44

>>4440492
I wouldn't do that to you :)
>>
Rolled 3, 1 = 4 (2d3)

>>4440495

Rolling for somethings.
>>
>>4440495
>>4440510

We done got penned
>>
>>4440495

8, 1, 4, 13 vs 5, 10, 9, 2

Awareness – 8(-1 Floodlight) vs 5 – T-44 moves first

Werewolf
Mobility – 1 – crit success - - 5 enemy accuracy dc
Accuracy – 4 dc 5 + 2(HV) + 3(Year bonus) + 1(Rangefinder) +1 (Range) = 12 = success
Penetration – 13 dc 10 + 9(calibre)x1.5(HV) – 15 (Hull armour) = 4 = failure

T-44
Mobility – 10 – Success
Accuracy – 9 dc 5 + 4(Year bonus) – 2(Height difference) – 5 /2 (Smoke grenade) = 1 = failure
Penetration – 2 dc 10 + 12(Gun calibre) – 2(Turret armour) 2 = 0 = Failure

TLDR
You hit, they missed but you didn't penetrate.

Would you like to try re-roll penetration? If so, DC is 4

Open to anyone for 15 minutes before I go with no and get writing.
>>
Rolled 1 (1d20)

>>4440523

Sure, I’ll reroll
>>
>>4440525
Noice
>>
>>4440525

boom
>>
Rolled 2 (1d4)

>>4440525
Natural crit, rolling for module damage.

Crits damage modules 1d4 = (Suspension, Gun, Turret, Ammo Rack)
>>
>>4440523

> Climb onto the hill and try to get above and behind the T-44 (Orange)

“Well we can’t have that,” you declare. You take a minute to assess your surroundings before your eyes fall to the hill next to you. “Max, up the hill to our west then turn north!”

“Aye, Fritz,” Your driver responds. You hear him throw the lever around for a minute before Werewolf turns up the hill. Your turbine roars as it does, Max no longer concerned about keeping the noise down since you’ve already been spotted.

You reach the top of the hill and immediately continue turning, you round the corner of the massive rock that had shielded you earlier and see the T-44 pointing right at you.

“Ruby!” You shout as you squeeze the trigger for the smoke grenade launcher.

Thump, Thump, Thump.

It proves to have been a good decision as the smoke grenades explode just before the T-44 fires, putting their aim off. The shot goes wide, screaming off into the distance.

“On the way!” Ruby shouts. There’s a brief delay before Werewolf sings, you feel a brief rush of euphoria and anger draining away as the gun fires. It takes you a second to place it – that’s Werewolf’s feelings likely due the engine annoyance.

Werewolf’s shell flies forward and impacts the T-44’s front plate with a solid thud before detonating on the carbon protection layer. Definitely a solid blow, but more important is the shrapnel that flies up and cracks the gun barrel, making it unsafe to fire without them getting out to fix it.

> Use your radio to try get them to surrender
> Take your time and put another shot into them
> Try to circle round and put a shot into their rear
> Write-in
>>
>>4440556
>> Use your radio to try get them to surrender
If not, then Initial P around to the back to finish them off, using Overdrive if necessary.
>>
>>4440556
> Use your radio to try get them to surrender
>>
>>4440556

>1d20 Bo3

You have 2 rerolls, 1 from your radio set and 1 from Leo.

DC:5

Write-in arguments can improve this.
>>
Rolled 16 (1d20)

>>4440595
>>
Rolled 20 (1d20)

>>4440595

>You’re gun’s cracked, firing it could prove dangerous for you and your crew, and I do not want to see anyone hurt due to a misfire. Surrender with honor, you fought well.“
>>
Rolled 5 (1d20)

>>4440595
>>4440609

Uhhh...rerolling?
>>
>>4440609

>*Your, not you’re...stupid auto correct
>>
Rolled 1 (1d20)

>>4440595
> "Looks like we got lucky with that shot. Surrender, your maintenance crew will appreciate it."
>>
>>4440611

I don't see a point in waiting so I'll take it. Writing.
>>
>>4440622

Or maybe there was. Crit success it is.
>>
>>4440629
Does that mean she defects?
>>
>>4440633

'Fraid not, Maybe if you'd got double ones but a crit success after you just broke their gun is not
enough to steal them.
>>
>>4440624

Axel quickly loads another round and slams the breech shut. Ruby immediately fine-tunes her aim, making minute adjustments with the hand crank.

“Fritz, let me at ‘em!” She demands, waiting for you to give the order to fire.

“Down sparky,” you chuckle. “Leo, can you use that thing to talk to them?”

“It’ll take a minute to find the right frequency, but I can,” he confirms. “Why, do you want to speak to them?”

“Sure do, can you put me through?” Leo fiddles with his radio for a minute, all the while the T-44 stares you down, unable to do anything while you have the gun trained on them.

“I’m in,” Leo informs you. “I’m patching you through now.”

“Thank you, Leo,” you then address the enemy crew. “Looks like we got lucky with that shot, your gun’s cracked and firing it could prove dangerous for you and your crew, and I do not want to see anyone hurt due to a misfire. Surrender, your maintenance crew will appreciate it."

Nothing happens for a minute before you hear a sigh on the other end of the Radio.

“We’ll do it,” to your surprise, a male voice replies. “Good fight.”

“Good fight to you too,” you reply. A second passes, then the white flag pops out the top of the T-44, signalling their surrender.

“Other male tankers in Japan?” Max wonders aloud. “When did that happen?”

“Worried you’re not as unique as you think,” Ruby snipes. The two start to bicker as you slowly rumble over to the stricken T-44. Sure enough, when you arrive you see several males climbing out of the tank, followed by two girls.

As Werewolf comes to a stop close to them, you hoist yourself up out of the turret then climb your way down and off the tank.

> “I thought we were the only ones.”
> “Sorry about the gun.”
> “So, what brought you to Pravda?”
> Write-in

That's all for tonight. Ran a little later than usual so we could finish this. Thanks for playing and see you same time tomorrow.
>>
>>4440666
> “So, what brought you to Pravda?”
>>
>>4440666
>> “So, what brought you to Pravda?”
> “Sorry about the gun.”


You just keep getting digits
>>
>>4440666

>Sorry about the gun. Tanking under Katushya must be...an experience. Fritz Hermann, by the way.” Stick out our hand to greet him.
>>
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Rolled 5, 13 = 18 (2d20)

>>4440666

You walk over to the white-haired man standing at the front of a group of tankers huddled before you.

> “Sorry about the gun.”

He blinks at that before replying in German.

You speak Heмeцкий, uh, German correct? Would you mind if we switched? My Japanese is not very good.

That’s fine by me,” you reply. “Sorry about the gun again.

It’s no matter,” he says, waving off your apology. “My benefactor pays for the repairs, so it is no skin off my back.”

Who? Pravda?” You ask and he grunts an agreement. “So, what brought you to Pravda?

You,” he replies. You can’t help but let out a bark of laughter at the way he says it.

Really?

Indeed,” he confirms. “I was recruited mainly due to my tank being a match for yours, on paper anyway.

Well, there’s always next time,” you offer. You chat for the few minutes longer it takes for the transporter to arrive. That’s enough time to get his name, Dimitri Lev Stepanovich, or Lev for short.

After that, you return to the rally point to load Werewolf back onto the transporter. You notice the BT-5 is missing though Azusa informs you that Mika came to claim it for her use in the match against Black Forest.

She’s against a Panzer III this time, it seems that Black Forest decided to go more manoeuvrable than the Panzer IV they fielded last time though you’re not sure whether that’s playing into Mika’s hands or not. They both gun it towards the hills at the centre. It’s not long before they meet.

Shots fly back and forth. Both tanks are manoeuvrable enough that hitting the other is hard. Mikko’s experience driving BTs is evident though in the way the she moves.

First for Mika, second for the Panzer III. Mika gets -2 only due to being in a new tank
>>
>>4441287

It seems that as always, Mika is favoured by the wind. By luck or skill, they manage to jockey behind the Panzer III. The crack of the 45-millimetre main gun seals the deal.

> Go reclaim your BT-5
> You can get the tank later, if you leave now you’ll be back in time for evening practice
> You wonder what the mood is like in the Black Forest camp, they’ve not won a single match
> Write-in
>>
>>4441295
>> Go reclaim your BT-5
Text Koume about the mood at black forest.
>>
>>4441295

>Congratulate Mika, you can reclaim the BT-5 later though.

Consider gifting Mika the BT-5. Making the Finns our friends will be good, and we hate to see talent forced to lose due to lack of tonks.
>>
>>4441337
Change mine to this, but keep the part about Koume.
>>
>>4441295
>Go reclaim your BT-5
>>
>>4441295

Writing.
>>
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>>4441415

> Congratulate Mika, you can reclaim the BT-5 later though.

As with last time, you manage to beg the usage of a vehicle to get to the battlefield. This time it’s a small motorbike but you’re more than comfortable riding one, so you happily accept it and start zipping towards the hill.

It takes a minute to get there but arrive you do, just as Mika was about to leave.

“Oh, Fritz, we were just heading back to Ōoarai’s rally point.” Mika smiles as you approach. You scan the BT-5 and you’re infinitely amused to see a piece of paper either side of the tank with the Jatkosota logo on it stuck over the Ōoarai symbols on the turret.

“I’m sure,” you reply. “Well, you can continue to use the BT-5 for now if you need to.” Mika looks to her crew before looking back to you.

“You’re letting us keep the BT-5?” She clarifies.

“Yeah, for now. We don’t need it so you can hold onto it for a bit.”

“We’ll gladly take you up on that offer, Fritz.” Mika replies, strumming her Kantele to create an upbeat tune. “Thank you Fritz.”

“Anytime,” you reply. You watch as the tank trundles away towards a nearby river.

As you head back on the tank transporter, you take a minute to text Koume. According to her, the mood inside the Black Forest camp is horrible. All those who took part are horribly demoralised at being allegedly the best team in Japan and yet not winning a single match. Shiho is also furious from what you’ve heard and as a result, Erika’s job is on the line since she was the one in charge of the duelling league, the fight against Ōoarai on Sunday being her last chance to keep it.

Evening Free time
> Find out if someone is free (who)
> Talk to Duck team about how the volleyball tournament is going
> Call Big Erika about her predicament
> Spend the night with Yuzu
> Have a quiet night in with Erika and your crew
> Write-in
>>
>>4441460
>> Spend the night with Yuzu
MILKING TIME
>>
>>4441460
>>4441486
Actually scrap that, didn't notice this option at first
>Call Big Erika about her predicament.
It is our duty help all Erikas, big or small, angry or annoying.
>>
>>4441460
>Call Big Erika about her predicament
>>
>>4441460
>Call Big Erika
>>
>>4441460

Writing.

Sorry 'bout the delay, on days that I work now's the only time I get to lift.
>>
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>>4441593

That doesn’t sound great to you, while you wouldn’t say you’re that close to her you still consider her a friend and Erikas are Erikas no matter how big or small, angry or annoying.

You wait till you get back to Ōoarai. After making sure all the tanks are put away safely and finishing off your vice-Commander-ly duties for the night, you head home. Instead of heading straight for your apartment, when you get to your building you head for the roof. You’ve found that roofs are pretty good places to make calls from on a school ship and don’t see any reason to break the pattern.

> Call Erika about her predicament

You pull out your phone and dial Erika’s number, it takes a minute to connect but it soon goes through.

“What do you want?” Erika snaps from the other side of the phone. There’s no heat behind it though, in fact she sounds almost resigned.

“How’s it going Erika?” You decide not to launch into her almost losing her vice-captaincy straight away.

“Just peachy,” she grumbles. “Now I know this isn’t a social call, so what do you want?”

“I heard about your problems,” you say. “You know, in regards to the duelling league.”

“You just trying to rub it in?” She snaps back. You weather it with the patience of a man used to angry small Erikas.

“I would never do something like that to a member of my harem,” the choking on the other end tells you that you caught her off guard. “Or were you just trying to headbutt me after our match?”

“What can you really do though?” Erika sighs.

> “I can talk to Instructor Nishizumi and try to get her to go easy on you.”
> “I can teach you a bit more about one on ones tomorrow.”
> “I can get Ōoarai to throw the fight.”
> Write-in
>>
>>4441637
> “I can teach you a bit more about one on ones tomorrow.”
>>
>>4441637
>> “I can teach you a bit more about one on ones tomorrow.”
If things don't go well, we will vouch for her to shiho, and I'm sure we could get some others too.
>>
>>4441637

Writing.
>>
>>4441716

> “I can teach you a bit more about one on ones tomorrow.”

She’s silent for a moment.

“You would do that for me? Even though I’m against your school?” She asks.

“Sure, I would, you’re a friend Erika,” you reply.

“You would let a Friendship get in the way of your school winning undefeated?” She asks. There’s no way that you’re going to lose the duelling league anymore, but to someone from Black Forest that took pride in their winning streak it probably sounds like a big deal.

“Of course, I would,” you reply almost immediately. “And I’m sure any of my crews would do the same.”

“Ōoarai sure is a different place huh,” she muses. “Alright Fritz, is the same field we used for the duelling league alright?”

“Sure, it is.”

“Then I’ll see you there tomorrow morning.”

“Of course, Erika, bring your tank.”

“Hmph,” she says eloquently. “I’ll see you tomorrow then.”

“See you then Erika,” she cuts the call and you put your phone away.

Saturday 11th August (Day 126)

You’re up early on Saturday given your training morning with big Erika. You slip out of your sister’s grasp and message your team to get ready. They’re reluctant this early in the morning but once you explain what it’s for, they agree to help.

It’s a short journey to the field. The transporter already paid for by a donor from Ōoarai city for the duration of the league. When you arrive at the field, you can see Erika right in the middle of it, already set up. After getting Werewolf off the transporter and starting him up, you roll over to her.

“You’re late,” she greets you. You decide to ignore it in favour of telling her what’s happening.

> “We need to work on your awareness,” moving first is half the battle.
> “We need to work on your positioning,” fights can be won based on the ground picked
> “We need to work on your manoeuvring,” especially in her massive tank
> Write-in
>>
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>>4441789
>>
>>4441789
> “We need to work on your positioning,” fights can be won based on the ground picked
>>
>>4441789
>> “We need to work on your positioning,” fights can be won based on the ground picked
>>
>>4441789

Writing,
>>
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>>4441853

> “We need to work on your positioning,” fights can be won based on the ground picked

“My positioning?” Erika echoes. “All I need to do is them once and I win, I could just go straight at them.”

“And how many times has that worked?” You ask.

“Zero,” she mumbles. “Zero,” you repeat. “Exactly, so listen when someone who’s never lost a duel tries to talk to you.” You feel kind of bad for her when you say that, especially as you observe the way she flinches but Erika respects strength, so you don’t feel a little tough love is out of the question.

“Come on,” you say slightly gentler. “Let’s get cracking.”

You spend the rest of the morning tearing up the field with Erika. You go across the whole thing, explaining the advantages of the high ground to her and generally why you spend so much time on hills. She seems to slowly understand you, going from sceptical to understanding to chipping in her own thoughts and observations about each hill you end up on. After a good few hours heading around the field, you stop at a rally point nearby for snacks.

“So, do you get it now?” You ask between bites of a burger.

“I do,” she acknowledges begrudgingly. “Surely positioning can’t be everything though?”

“It isn’t,” you nod. “But it’s a very important part, and the only one I can really teach you in one morning.” Erika nods at that and looks down.

“You didn’t have to do this you know,” she murmurs.

“Do what?”

“You know, this. Help me out. It’s not your problem what happens to me.”

> “Well I am partially to blame.”
> “I could never leave an Erika in need.”
> “You’re a friend.”
> Write-in

Work Options
> Check the Panzer Market
> Tell someone about their machine-spirit
> Scan the document and give it to Henschel
> Check in on the Volleyball club
> Give the tanks a once over before the last match of the League
> Give Azusa a lesson on something Tankery related
> Write-in

Pick 2, that's it due to Work tomorrow. Thanks for playing guys.

We'll have a full session tomorrow,
>>
>>4441882
> “I could never leave an Erika in need.”
> Tell someone about their machine-spirit (Leopon)
> Scan the document and give it to Henschel
>>
>>4441882
>> “You’re a friend.”
> “I could never leave an Erika in need.”
> Give the tanks a once over before the last match of the League
> Scan the document and give it to Henschel
>>
>>4442197

+1
>>
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>>4441882

> “I could never leave an Erika in need.”

“You could never? I don’t look anything like your sister!” Erika replies somewhat irate.

“I don’t know – short, blonde, blue eyes and annoying as all hell – you’re basically the same person!” She opens her mouth to reply but apparently can’t think of anything to say. She closes her mouth, crosses her arms and looks away.

“Thank you anyway,” she grumbles out. “For helping me.”

“You’re a friend, it’s no problem.” She seems to like that and you can see a ghost of a smile in her face.

“A friend huh?” She muses. When she looks back you just smile.

> Give the tanks a once over before the last match of the League

While you’d have liked to stay on the field with Erika a bit longer, unfortunately duty calls. You say your goodbyes and begin loading up Werewolf to head back to the warehouse.

As you head back, you send a message to the Sensha-Dō team to look over their tanks before tomorrow for those involved in the duelling leagues and before Wednesday for everyone else.

Once you arrive back at Ōoarai, you head for the warehouse. After you’ve rolled Werewolf off the transporter and into the warehouse you get to work on Werewolf. While you usually keep him in good shape, the engine problem earlier erked you. It’s also good form to check your tank anyway to keep them in good shape.

> Focus on the engine again, you’d rather not have any loud bangs
> Focus on the tracks, the road wheels are always in need of TLC
> Focus on the hull, Werewolf’s not taken many hits recently but better safe than sorry
> Write-in
>>
>>4442717
>> Focus on the engine again, you’d rather not have any loud bangs
>>
>>4442717
>> Focus on the engine again, you’d rather not have any loud bangs
>>
>>4442717

Writing.
>>
File: Hana_in_Tank.jpg (1.11 MB, 2895x4083)
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>>4442750

> Focus on the engine again, you’d rather not have any loud bangs

You decide to focus on the engine. While Max said it shouldn’t happen again you want to make sure of it.

“Max, Leo. Let’s have another look at that engine, shall we?” You say. Ruby and Axel break off to deal with the rest of Werewolf’s maintenance while you three focus on the engine.

You pull the cover of the engine deck off Werewolf and using the Bergepanther’s crane, move the engine out of Werewolf for inspection. The three of you begin pouring over it. All three of you are more familiar with the old Maybach Panther engine you gave to your sister but between the three of you, with no small amount of help from the automotive club, you manage to do a proper examination of the turbine engine.

“A faulty fuel line,” Max surmises. “Either feeding too much or too little to the engine and causing the very loud misfires, but never long enough to stop us moving.”

“Well good that we found it, then right?”

> Scan the document and give it to Henschel

After that’s dealt with and you’re done talking to some of the crews who’ve arrived to look over their tanks you grab the signed copies of the contracts from your crew and head to the school.

It’s a weekend, so it’s basically abandoned but it’s still open given that various clubs that run over the weekend need a place to run. You head past the classrooms to an administrative area at the back. Your Honourary Student Council Member badge gets you passed a suspicious teacher and into the reprographics area where you’re able to scan and send all five contracts. You shoot a message to Henschel to confirm it then leave the school to head home.

It’s then that you get a message from Ruby on behalf of Hana inviting you to a Flower Exhibit.

> Go to the exhibit
> Decline and do something else

If you choose to decline, then your other social options are:
> Play a sport [Volleyball/Sword Club]
> Ask the volleyball club how the tournament is going
> Meet with a team/person (who)
> Spend the night in with Yuzu
> Write-in
>>
>>4442786
>> Go to the exhibit
Presumably we can bring Yuzu along?
Make it a double date.
>>
>>4442786
>> Go to the exhibit
>>
>>4442786
>>4442822
+1
>>
>>4442786

Writing. Let's get started.
>>
>>4442885

> Go to the exhibit

You text back asking if you can bring Yuzu and Ruby replies a second later saying that she’s been invited anyway given Yuzu and Hana’s friendship. You briefly recall Yuzu mentioning going Hana and Ikebana when you went shopping with her a while back.

With Yuzu’s presence confirmed, you head home to get changed. After a minute debating yourself, you change into a smart shirt and nice trousers, a very safe option. Once that’s done, you call Yuzu.

“Heya,” Yuzu answers as she picks up the phone. “How are you?”

“I’m good. You’re going to Hana’s flower exhibition too, right?”

“Sure am,” she confirms.

“Alright, I’ll meet you at port?”

“Meet you at port,” she confirms. “See you there.”

With Yuzu’s presence confirmed, you take a walk towards the disembarkation point. A few minutes later, you arrive at port. As you wait, Anglerfish sans Hana appears.

“Hey Fritz!” Saori waves at you as they approach. “What are you doing here!?”

“Waiting for Yuzu,” you reply. “We’re going to Hana’s flower exhibit, which I assume you guys are too.”

“We sure are! Let’s walk together!” Saori declares. You wait for Yuzu and talk to the other Ankous while you wait. Once she arrives, the six of you hop on a bus towards the convention centre where the flower exhibition is being held. It’s a very big building, far bigger than you expect an Ikebana convention to be.

“Woah! It’s so big!” Miho exclaims. You’re about to make a ‘that’s what she said’ joke, but Yuzu, as if sensing your intentions, glares at you and you decide against it.

The six of you peruse the displays, they’re quite colourful and no two displays are exactly the same. You can hear people around you discussing them using very complicated Ikebana terms, but the nuance is lost on you.

“Look at this one!” Yukari exclaims, drawing your attention. “It’s a tank!” You turn to look at it.

“Huh, it sure is,” you reply.

“Ah, girls, Vice-President, Fritz, it’s good to see you!” You hear a voice say softly from behind you. You turn and see Hana wearing Ikebana clothes. “What do you think of my display?”

> “Very…flowery.”
> Pretend you know what you’re talking about [Requires roll]
> Look to Yuzu to speak on the subject for you.
> Write-in
>>
>>4442929
>> Write-in
Comment on the obvious tankery influences, this should be within our abilities.
>>
>>4442929
> Look to Yuzu to speak on the subject for you.
>>
>>4442947
= 1

>>4442966
= 2
>>
Rolled 2 (1d2)

>>4442978
>>
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>>4442979

> Look to Yuzu to speak on the subject for you.

“It looks great Hana!”
“Yeah! So flowery!”
“They’re powerful! But so gentle!”

“Aw, thank you girls,” Hana replies blushing slightly.

As the other girls give their complements, you subtly look to Yuzu. It takes her a second but she realises what you’re trying to convey.

“We think it looks wonderful,” she speaks for you. “The colours remind me of a tank being knocked out.”

“Yes! That’s exactly what I was going for!” Hana says excitedly. “When I saw a tank get knocked out for the first time I understood, and it inspired me!”

“They certainly do have personality and freshness.” An older lady who looks remarkably like Hana says as she approaches. You almost laugh when you see a glum looking Ruby following behind her. Poor girl was probably abandoned by Hana to her mother’s tender mercies.

“Oh! Mother!” Hana almost gasps. As Hana and her mother discuss the crossover between Tankery and Ikebana a question bubbles to the top of your mind.

“So, is this a competition or just a show?” You ask.

“Just a show,” Hana says, “Not everything is a tournament Fritz!”

“I suppose not,” you chuckle. You take a step back as Yuzu walks over to discuss the flowers more in depth with Hana, her mother and Ruby who looks a lot better now that she has someone else to talk to. As you move back, Yukari pulls up to your side.

“How are you finding the display Yukari?”

“It’s great!” She replies. You mull over her reply for a minute.

“You’re just as clueless as me, aren’t you?”

“I sure am!” You can’t help but let out a chuckle at that.

It turns out that while there wasn’t a competition, there was a highlight at the end of the exhibition. It's no surprise to you or anyone else in your group that Hana’s made it up there.

Morning Tankery Training
> Work on increasing the size of wolfpacks
> Work on a new wolfpack
> Put a team through the advanced crew training area
> Work on a new skill for your crew (what?)
> Help a veteran team develop a new skill (which/what)
> Work on acclimatisation training
> Write-in

Lunch
> Meet with a group/Person (who)
> Do a sport (Volleyball/Sword fighting)
> Eat with the Student Council as has become regular
> Figure out how to bring out Erika’s potential somehow
> Check the Panzer Market
> Write-in
>>
>>4443001
>> Work on acclimatisation training
> Eat with the Student Council as has become regular
Maybe they have an idea for how train smol Erika, a different perspective wouldn't hurt. We should ask miho about it sometime as well.
>>
>>4443001
> Work on increasing the size of wolfpacks
> Figure out how to bring out Erika’s potential somehow
>>
>>4443021
+1
>>
>>4443001

Writing.
>>
>>4443021
>>4443103

Sorry guys, I realise now there's no acclimatisation training to be done, do you want to vote for something else? That's my bad for copy pasting the list.
>>
>>4443108
I’ll go with
> Work on increasing the size of wolfpacks

Then
>>
>>4443115
+1
>>
File: StudentCouncilWinter.jpg (480 KB, 900x614)
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>>4443105

The rest of the day is uneventful. After Hana’s display, she changes out of her Ikebana clothes and back into normal clothes. The seven of you leave the exhibition shortly afterwards for the carrier. It seems Hana’s mother does not, in fact, know about Ruby and Hana yet, the two citing her traditional-ness as a reason to hold back on that.

Monday 13th August (Day 127)

Your mornings have become routine at this point and you breeze through said routine. Waking up; escaping Erika; escaping Otto; making Breakfast and eating before heading to school.

Once at school, you finally shift out of the morning autopilot and into gear. Today is probably the first day you don’t have a clear plan on what to do, up till this point you’d always had a goal – a specific type of training; training up your teammates; getting teams to Ace and improving yourself.

> Work on increasing the size of wolfpacks

You decide to work on wolfpacks. You’ve not used the tactic for a while and you’d like to change that. As far as you can see, the main problem and reason you haven’t been able to use them is that you can only coordinate it with one other person. If you could work on them to the point you could extent the benefit to more people then you reckon you could make them very useful.

You spend the rest of practice working on the theory side of it and are satisfied with the results. All that’s really left to do is test them in practice.

> Eat with the Student Council as has become regular
> + Talk about training Erika

After morning lessons, you grab your lunch from the cafeteria and head to the Council office. You walk past the main office then knock on the door to the council office to the back. After receiving the ‘enter’ you walk in.

“Hey, Fritz,” Anzu waves from her position as she gives Otto scratches with the other hand. “What’s up?”

“Nothing much,” you answer as you take a seat next to Yuzu. “Just thinking about how to train Erika,”

“Just throw her in the deep end,” Anzu shrugs. “Easy.”

“Wha?”

“Just throw her in the deep end,” Anzu repeats.

> “Could you expand on that a little bit?”
> “Brilliant idea, Anzu.”
> “Yuzu am I missing something?”
> Write-in

Evening Practice
> Spend some of Ōoarai’s cash/Check the Panzer Market
> Give Azusa a lesson on something Tankery related
> Tell someone about their machine spirit
> Pick who you’re taking to the final duel tomorrow
> Write-in

Evening Free time
> Find out if someone is free (who)
> Talk to Duck team about how the volleyball tournament is going
> Look into the All-Stars team again, you’ll get it this time
> Spend the night with Yuzu
> Have a quiet night in with Erika and your crew
> Write-in
>>
>>4443141
> “Yuzu am I missing something?”
> Pick who you’re taking to the final duel tomorrow
> Look into the All-Stars team again, you’ll get it this time
>>
>>4443170

+1
>>
>>4443141

Writing.
>>
File: RabbitTeam2.png (593 KB, 720x508)
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>>4443222

> “Yuzu am I missing something?”

“Mmm, I don’t think so Fritz, Prez was pretty clear on what to do.”

“And that is…?” You ask still terribly confused.

“Yup!” Yuzu confirms. You must look very confused as it’s Momo who sighs and explains it.

“Vice-President Koyama, you forget that Fritz isn’t part of the councils so won’t understand the President.”

“Oh, oops.” Yuzu gently smacks herself on the head and turns back to you.

“What Prez is saying is that you can only hold someone’s hand for so long before you’re just holding them back.”

“That’s especially the case for your sister,” Momo chips in. “From what I understand, she’s at your level or approaching it so you can’t really help her in that regard. What you can do is push her forward by challenging her to break her limits.”

“Huh,” you nod finally understanding. “Is that what you meant Prez?” You ask, looking to her with a newfound respect

“Huh? What?” Anzu says as she jerks awake. “Yeah sure, totally what I meant.” Your newfound respect drops.

> Pick who you’re taking to the final duel tomorrow

After an uneventful lunch and lessons so boring you can’t remember them even right afterwards, you head for the warehouse. The familiar environment refreshes you, and after hours of ‘learning’ you feel like yourself again.

“Commander! Are you alright!?” Azusa asks as herself and Rabbit team run up to you. “You’ve been standing there for ages!”

“Nothing, just being an old man,” you laugh. “I need to pick who take to the duel tomorrow.”

“Well that’s easy right?” Azusa replies. “Duck team, Anglerfish team and us!”

“You’d rate yourself that highly huh?” You joke. She goes red when you say that and you pat her head to show you mean no harm.

> “Sure, let’s go with that.”

Otherwise, pick 3
> Anglerfish team
> Hound team (Panther)
> Leopon team (Tiger P)
> Rabbit team (M6A2E1)
> Duck team (Comet)
> Write-in

Gonna leave it here tonight, thanks for playing all.
>>
>>4443249
> “Sure, let’s go with that.”
>>
>>4443249
>> “Sure, let’s go with that.”
>>
So, it’s probably gonna be Erika’s Tiger II.

I’m thinking GUTS! are crazy enough to pull a Mika.
>>
>>4443249

Back and Writing. Let's get started
>>
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>>4444102

> “Sure, let’s go with that.”

You shrug. “Sounds like a pretty solid pick of some of our best three crews.”

“You really mean that?” Karina asks.

“Yeah, why wouldn’t I?” You reply nonchalantly. You see them looking at each other as you say that. “You guys have done well in every match you’ve been in.” You remember their first one against St. Gloriana. “Almost every match you’ve been in.”

“Aww, Commander!” The cry. You don’t have much warning before the six of them jump you. The first three you manage to hold up, but when Aya hits your legs you crumple and hit the floor.

It takes a full seventeen minutes to get them off you and that’s with the help of Yuzu and Erika prying them off.

After which you have a moan at the Rabbits for attacking you, for which they are unrepentant.

> Look into the All-Stars team again, you’ll get it this time

After practice, you head back to your apartment with your crew. Max and Axel are in an intense debate regarding the Bermuda triangle, or at least as intense as debate can be when one party doesn’t talk, while Leo and Ruby act as agitators, attempting to egg them both into physical violence.

It doesn’t happen, but it’s a close-run thing only stopping because you reach the front of your apartment complex.

Instead of heading to your room, you head to the common area. You collapse into an armchair and pull out your laptop. Information on the All-Stars won’t evade you again, you didn’t give up on a social life for nothing.

> Roll 1d20 Bo3
>>
Rolled 9 (1d20)

>>4444121
>>
Rolled 9 (1d20)

>>4444121
>>
Rolled 11 (1d20)

>>4444121
>>
>>4444121

Writing.
>>
(Sorry about the delay, had to do something. Back and writing.)
>>
File: ErikaSAd.png (460 KB, 600x1080)
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>>4444152

> Rolled 9

You open your laptop and get looking again. It’s annoying, most research you do seems to be easy, something you could do in your sleep or at least hungover. Research on this damn All-Stars team seems to be different.

You’re not able to find out much, more than yesterday but still not much. You’re able to find documents submitted to the Sensha-Dō federation by a third party, requesting a Karl-Gerât siege mortar, but thankfully it seems to have been denied.

Aside from that, information is scarce, you see an article that suggests the team is going to be re-equipped from their current stock of M4 Shermans but to what you are unsure and the information you’re able to find doesn’t specify the replacements.

You close your laptop, annoyed to have more or less wasted your time when you have an important match the next day.

Tuesday 14th August (Day 128)

You wake up the following morning earlier than usual. You’ve got a match today, the final one of the duelling league in fact. As you rise and head to the bathroom, you consider the situation.

Your win is guaranteed, and this match is only really to look good. Erika’s dilemma also plays on your mind though you’re unsure what you can really do about it.

After breakfast, you head for the warehouse. The three teams you picked yesterday are ready to go and loaded onto the transporter already, it almost brings a tear to your eye how organised they are.

“Ready to go, Commander!” Azusa declares, snapping off a salute at you. You can’t help but laugh.

As you arrive at the Ōoarai rally point, you cast an eye over to Black Forest’s camp. The mood seems stormy, as you’d expect from the greatest high school team that hasn’t won a single match of the second stage. You leave your teams to unload their tanks and take a step forward to examine your opposition. Erika’s Tiger II, a Jagdpanther and a Panther.

> Send Anglerfish team, they’re skilled enough to deal with any tank Black Forest can throw
> Send Rabbit team, their tank should be strong enough to take a hit from any of those tanks
> Send Duck team, they’re at a disadvantage tank-wise, but their skills make up for it
>>
>>4444214
> Send Rabbit team, their tank should be strong enough to take a hit from any of those tanks
The Rabbits have the potential to lead Ōoarai in the future, we should let them loose to get more experience.
>>
>>4444222
+1
Nice digits
>>
>>4444228
Also adding on, maybe we should talk to Maho about Erika's problem, see if she has any ideas.
>>
>>4444214

Writing.

Azusa's stats are in here
> https://pastebin.com/PUj4WG7N

Erika's are in here
> https://pastebin.com/Za9PdYqh
>>
Rolled 1 (1d2)

Rolling for what side
1 = red
2 = green
>>
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>>4444253

> Send Rabbit team, their tank should be strong enough to take a hit from any of those tanks

“Rabbit team,” Commander Hermann calls out. “You guys up for fighting a Tiger II?”

“We sure are Commander!” You answer. You’re Azusa Sawa, Ace tanker and protégé to Commanders Nishizumi and Hermann.

“Good luck then,” Commander Hermann nods. You nod back and turn to your crew.

“Alright girls! Let’s mount up!” The six of you scramble into your tank as Commander Hermann goes to inform the judge. The six of you get into your tank and start it up. The massive M6 rumbles to life and Karina slowly guides it to the starting point.

“Azusa! The match has started!” Yuuki informs you.

“Right! Thank you Yuuki!” You answer. You look to your map then back to the field.


> Head for the hill, it’s not gone wrong for Ōoarai yet
> Head for the Cathedral, her gun is super-high velocity! So you need to see her first!
> Head east, you might not be fast but you’re not slow!
> Write-in
>>
>>4444260
> Head for the Cathedral, her gun is super-high velocity! So you need to see her first!
With the M6, we can afford to be more aggressive considering our mobility advantage.
>>
>>4444260
>>4444279

>Roll 2d20 Bo3
>>
Rolled 20, 11 = 31 (2d20)

>>4444291
>>
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why does this keep happening
>>
Rolled 3, 18 = 21 (2d20)

>>4444291
>>
>>4444291

Someone can roll again if they want.
>>
Rolled 11 (1d20)

>>4444333
>>
Rolled 11, 20 = 31 (2d20)

>>4444333
>>
Rolled 16 (1d20)

>>4444350
>>
Rolled 18, 14, 16, 3, 5, 11 = 67 (6d20)

>>4444291

Rolling for Erika

>>4444303
Dice gods just don't seem to favour you today,
>>
>>4444369

Awareness – 3 vs 5 – Azusa moves first

Rabbit team
Mobility – 11 – success

Erika
Mobility – 3 – success

Writing.
>>