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File: New Map.png (1.99 MB, 7464x6080)
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Welcome, players, old and new alike!

Bulgar's fantasy civ is based on faction gameplay - it's not mandatory to make a faction, but it makes you much more involved in the story and makes the world richer!
For a general explanation of the rules on factions, magic and gods, see this:
http://pastebin.com/etm1V11S
You can ask about anything, anytime!
We also have a discord in which we meme a lot.
https://discord.gg/KBDjg
Archives of the older threads are here, newer ones you can find in the catalog/archive
http://pastebin.com/wr6BTGrX
Story summary in next post.
Year 216
>>Population:111k humans, 47k goblins
>>Food production:3/10
>>Food stockpiles:3/10
>>Resources:3/10
>>Morale:3/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills,ruins;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, writing on stone and parchment, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:No royal army left
>>Navy:12 triremes
>>Religion: old gods shamanism, Pantheon worship
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>437084
A.
>>
>>437084
Assets:


1 regular Inquisitors

Small group of reserves

A boot camp like base

The city of castil

Madrid + salt mines
>>
>>437084
A
>>
>>437084
A
>>
>>437084
A
>>
>>437084
A
>>
File: Map of Paitras.png (1.05 MB, 6872x4448)
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A summary of the story so far:
In ages past men lived simpler lives - they would hunt, farm, fight and always respect the might of the Old Gods. Shamans led the clans with their elemental magic - so it was for many generations, before history was ever written down. The great hero Rog united a dozen human clans into a tribe that would form the foundation of our future Kingdom.One day Rog mysteriously vanished - then came the Great Storm - when it passed, the shamans could no longer feel the presence of the Gods and had lost the source of their magic.
Our civilization would have to progress on its own and so for generations we worked the lands, expanded in numbers and territory. We adopted goblin miners, fought dragons and welcomed a demonic warband. Adventures were had, technology progressed as we explored more and more of the world, largely adopting the faith of the New Gods of the Pantheon.
In the last year and a half a terrible war ravaged the land. Dark elves, dragons, orcs, centaurs, ogres, norsemen and demons sought to bring about the end of the mighty Kingdom of Paitras. Roggar's King and his closest friends were seduced by a dark elf witch into pledging their aid for the Horde. As the Legions of Paitras fought to protect the Duchy of Kulargar from invasions, a civil war raged within Roggar between supporters of Paitras and supporters of the Horde. Battles, betrayals and struggles culminated in the Siege of Nayte, the center of secular science in Roggar and home to our demon community. Outnumbered and outmatched by the enemy, the defenders of Nayte set off a powerful magical explosion that wiped both the city and the attackers off the face of the Earth, leaving only a large crater.

Spring came again and the leaders of Roggar's warring factions came together in the capital, Dragonstomb, to select a new Dragonking.
Great Crow of the Crow clan was chosen after a heated election and Contest, but he was slain and overthrown by Cassius Whitevayne the Fifth, leader of the Iron Legion faction, who did not take part in the war and instead built up his forces, which include giants, lizardmen, legionnaires and an Ice Dragon.
Cassius Whitevayne the Fifth is now King of Roggar.

In the east, the war goes on. The Horde is encroaching on Paitran soil, their target is the holy capital, Dominas.
>>
>>437084
Assets

Godric Isle Naval Base

A small shipyard

Some sailors
>>
>>437084
>A.Food production & growth
here are my assets : http://pastebin.com/qpHbnV9m
>>
>>437084
A
>>
Rolled 86 (1d100)

The factions agreee unanonimously, food must be our primary concern.
Tens of thousands of fighting age men were lost in the war, the soldiers must now return home and tend to their crops and herds if we wish to avoid starvation.
Rolling for our own development
>>
>>437084

Assets: Dragonfist millitia, Dragonfist soldiers, Horses,human and goblin farmers, Muttville and it's fortress, farms, Temple of Divata
>>
>>437084
Assets;
>Towns
Gobopolis(temporarily)
Hist
>Mines
2 gold mines, salt mine, tin mine
>MISC
Minotaur household guard
Milita
>>
>>437109
The people are weary of war. We've begun our rebuilding efforts, the first priority being food.
Though there's less mouths to feed, many of the most skilled hands that fed them are now gone, but our people are strong. Through their perseverence and the blessings of Zemel, Ezdar, Divata and Gyolas, we've been able to stabilise the situation with food and have even started rebuilding some ruined settlements like Centerhold.
Priests examined the Nayte Crater and found that there appears to be no immediate danger to people passing through - the rocks have cooled off after the fiery explosion and the area is barren. There is still some residual magical energy in the air and ground and the nearby lake's shores are very close to the edge of the crater - there is a serious danger of the crater being filled with water, which could also mean that the lake will diminish in return.
A.Let the waters flow freely
B.Help fill the crater up with water
C.Erect barriers to prevent the crater from filling up with water

For making new factions, wait until my next post when I'll clear a certain question up
>>
>>437134
A
Magic water time.
>>
>>437134
>C.Erect barriers to prevent the crater from filling up with water
>>
>>437084
Assets
Shekelsburg
Gem mines
Wealth
>>
>>437134
>A
>>
>>437140
forgot the trip
>>
>>437134
A
>>
>>437134
C
Rebuild or proper memorial
>>
>>437134
A.
>>
>>437134
C
>>
>>437134
>C.Erect barriers to prevent the crater from filling up with water
>>
>>437134
>C
Erect it bby
>>
>>437134
C
>>
>>437134
C
>>
>>437177
Forgot my name.
>>
Assets-
Academy of Dragon's Tomb
Refugee's villages and Farms
Fortress of Trusted Defense
Mages and Priests of the Pantheon
Guardsmen
>>
Rolled 8 (1d100)

C it is
We'll set up the barriers.

Now rolling for Paitras' performance in their fight against the Horde
>>
>>437192
F
>>
>>437192
F
>>
>>437192
F
>>
>>437192
F
>>
>>437192
F is for fucked
>>
>>437212
U is for You and Me (Us)
>>
>>437214
N is for No Survivors!!!
>>
>>437218
Here in the deep blue sea!
>>
News has reached Dragonstomb....
The Horde has sacked the capital of Paitras, Dominas. The Kingdom has practically crumbled, the royal family was slaughtered along with much of the High Priesthood and the elites of Paitras.
Several outlying provinces have declared their independence. The norse have started invading en masse from the north, likely with the intention to settle.
The Horde is continuing its campaign of destruction throughout the Kingdom.

In other news, an interesting thing has ocurred within Roggar. For miles in every direction from the crater of Nayte, humans were affected by the massive magical discharge. Some died of disease, others lost their minds, some have retained both body and mind, but the scary thing is what's happened to the babies that were born in these months after Nayte exploded. They have been dubbed "Manaborn" by observing priests - it appears the mana has seeped into their being, which for some has caused slight deformations and abnormalities(mutations), but the common trait among all manaborn is that their natural magical affinity seems to be stronger than that of normal humans, though weaker than that of elves or demons.
You may now start creating new factions. I have to greenlight a faction's creation for it to be canon, so either post the info here in the thread or consult me on discord beforehand.
Year 217
>>Population:113k humans, 48k goblins
>>Food production:5/10
>>Food stockpiles:5/10
>>Resources:4/10
>>Morale:4/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills,ruins;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, writing on stone and parchment, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:No royal army left
>>Navy:12 triremes
>>Religion: old gods shamanism, Pantheon worship
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>437228
It's even funnier if you consider that Wave is involved.
>>
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>>437234
Forgot pic
>>
>>437234
>>A.Food production & growth
>>
>>437234
>A.Food production & growth
>>
Rolled 11 (1d100)

>>437234
H; Hire more Minotaurs from the place I went before
>>
>>437234
D
Then we must expand
>>
Rolled 56 (1d100)

>>437234
>>H.Faction project
Construct a fortress across the river from Trusted defense along with a bridge connecting them. See if we can begin trading with the new nations that are springing up.
>>
Rolled 77 (1d100)

>>437234
H
Invite dark elves to my towns for the breeding program
>>
>>437246
What will it be called?
>>
Rolled 31 (1d100)

>>437234
H.
Build a fortress near the bridge that gives access to Muttvile isle
>>
New thread is up lads
>>437232
>>
Rolled 53 (1d100)

>>437241
>>437234
Changing to H, rolling to improve the farms and pasture around Lakton
>>
>>437251
Trusted Steadfast or Trusted Foothold. Which sounds better?
>>
>>437234
>>D.Military
>>
>>437246
You've set up an outpost and built a bridge.
It seems most of the ogres who had lived here have moved out, having joined the Horde.
No contact with the new nations yet...
>>437244
No success
>>437248
You successfuly invited dark elves into Great Nest for your breeding program.
It seems that men who lay with dark elves are put under a spell of some sort, compelling them to follow the elf's will.
This is what led to the civil war in Roggar in the first place.
>>437253
You've started building up an outpost.
>>437258
You're on track to restoring pre-war levels of production. Still a ways to go, mostly because of the lost manpower.
>>
>>437259
Foothold
Rolls off the tongue better
>>
>>437262
>>437263
The new fort will be called Foothold
>>
Rolled 78 (1d100)

>>437234
Rolling to improve the farms and pasture around any of my cities that need it.
>H.Faction project
>>
Fishermen on the Longfork River have whispered of strange things since the destruction of Nayte; now, these whispers are shouts. A swarm of lunatics have settled in the forest in the furthest south-west forest in the realm of Roggar.

The first generation are merely men and women whose minds were fried by the magic unleashed at Nayte; sadly, the madness is all their children will ever know, along with their own myriad of issues, physical and mental.

Assets: -Manman
-Medium sized group of mad people
>>
>>437263
Do you have a faction ded? If not you should start one.
>>
Rolled 14 (1d100)

>>437234
H. Expand my shipyard
>>
>>437262

Hawthorne Family

The Hawthorne Family started back in the early days after the explosion. Rowan Hawthorne, a man in his late 20s, became feverish and ill, but recovering a few days later. No one can say what he was thinking, but during the time a minor mutation occured on his body, causing him to grow 2 extra fingers on both hands. He set out, recruiting the injured and mutated, with these followers eventually becoming a part of his mercenary group. He married shortly after forming the group, solidifying both the Hawthorne family name, and the Hawthorne family mercenaries as his personal legion.
>>
>>437286
>>437262
My holdings are a small well trained band of mercenaries, and farmlands near Lakefound.
>>
>>437284
Varinor Sempronius your at my island right? You should always build a shipyard in Dragon Tomb.
>>
>>437284
No success
>>437270
You've returned to pre-war levels of food production for your lands.
>>437286
Green light, but keep in mind that you're still starting relatively small for now, a couple hundred people maybe.
Mercenaries are expensive. Perhaps you could consider them your household guard or something like that, you know, dudes that are sworn to you. Mercenaries require constant payment, they are blades for hire. You wouldn't have a lot of money right now for that, the economy's in the shtitter.
I'd like to see some dynastic factions being set up, so I like the main part of your description.
>>437273
Green light, I suppose.
>>
>>437302
Oh yeah, I mean I imagine most died from the magic residue anyway.
>>
Rolled 57 (1d100)

>>437234
H expand the citadels facilities to field and equip more troops
>>
>>437302
New faction?
Ogre labor league
Base in three mine
Assets:
Ogre workers
Disaplinary live snake (for beating bad ogres)
>>
>>437295
I didn't know I could I'll do that next time
>>
Rolled 41 (1d100)

>>437302
H claim the hole and surrounding lands, purge the mutants
>>
>>437318
We Warhammer now?
>>
>>437324
Yes
>>
The war had taken a great toll on Roggar. Thousands died, all for Kingdom filled with Ashes.
From the flames of this terrible wasting war, came the Dragon Guard. These soldiers the are survivors from both sides of the conflict, come together over the horrors they fought against, and survived.

Assets-
Couple hundred survivors, experienced.
>>
>>437309
Medium amount of success, you've built a barracks and smithy and increased your existing militia force by 10%.
>>437315
We don't have any ogres in our Kingdom. Ogres would have to come from outside and if they were to be accepted into our Kingdom a vote must be held. Ogres have been our enemies for centuries, even before written history, so there would likely be cultural clashes.
Still, that idea can be done.

D now
A CLARIFICATION FIRST
When I post the stats for every new Turn, I list a >Military which is the Royal Army - these are professional soldiers who do nothing else but train, fight and serve the Kingdom. That means their upkeep is done by the tax payers of the Kingdom. The Royal Army serves the Kingdom in general, traditionally the King is considered its supreme commander, but individual leaders can be appointed to lead it into the field.
Factions can have their own forces as well.
Keep in mind that if you have PROFESSIONALS, that means you're paying them money and that they're soldiers who need to be fed, while they themselves aren't working the mines and fields.
Now, throughout the Kingdom all adult men are trained to use at least one kind of weapon and can be made to fight in the militia if it's time for war, but otherwise they work normal jobs - growing food and gathering resources.
Only the factions that stayed firmly neutral during the war have any troops left - that is to say, mostly Whitevayne's personal forces.
Whitevayne, if you want, you can give some of your personal troops over to serve as the basis of the Royal Army.

Now, for a general vote
What direction should we take in regards to the Army?
A.The King's personal forces(both professional and militia) will form the Royal Army.
B.Set a limit to the number of professionals that individual factions can train for their own use. Everything above a certain number goes to the Royal Army
C.Start recruiting soldiers for a new Royal Army(One that belongs to the Kingdom as a whole, listed in the stats) - expensive choice
D.Other
Pick One
>>
>>437340
C
>>
>>437340
>C.Start recruiting soldiers for a new Royal Army(One that belongs to the Kingdom as a whole, listed in the stats) - expensive choice
>>
>>437340
>C.Start recruiting soldiers for a new Royal Army(One that belongs to the Kingdom as a whole, listed in the stats) - expensive choice
>>
>>437340
C
>>
>>437340
>B.Set a limit to the number of professionals that individual factions can train for their own use. Everything above a certain number goes to the Royal Army
>>
>>437340
C
>>
>>437340
>C.Start recruiting soldiers for a new Royal Army(One that belongs to the Kingdom as a whole, listed in the stats) - expensive choice
>>
>>437340
C
>>
>>437340
>B.Set a limit to the number of professionals that individual factions can train for their own use. Everything above a certain number goes to the Royal Army
>>
>>437340
A
>>
>>437302
Rangers Of Roggar

During the first days of the civil war the rangers choose not to take a side but instead hide and rebuild once it is over. However during the closing days of the war they spotted the massive explosion come from nayte.

In the days that came however they began to feel its effects and gain minor mutations. They still wish to rebuild the kingdom dispite their new differences.

Assets:
>A small town town hidden away deep in the forest south west of dragons tomb
>A Ranger school
>A small group of rangers skilled in marksmanship and scouting.
>>
>>437340
So, a vote on whether ogres can work in the kingdom please.
>>
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>>437370
Okay, you've got a village/town with a wooden palisade in the woods.
What should it be called?
Otherwise, green light.

We've started rebuilding the Royal Army.
Word from the east is that Paitras has now fractured into multiple states and that the Horde has also broken off into smaller forces, some looking to settle on new lands, others continuing their raiding.


>>437383
An Ogre faction wishes to join our Kingdom and to set up operations in the town of Threemine.
A.Accept them
B.Reject them

(Consider answering the way your faction would, rather than the way you the player would)
>>
>>437394
>A.Accept them
>>
>>437394
A
>>
>>437394
B
Fuck off immigrants
>>
>>437394
>A.Accept them
>>
>>437394
A
I don't really care.
>>
>>437394
A
>>
>>437394
Name the town Green Haven.
>>
>>437394
B. Fuck off opportunistic vulture's
>>
>>437394
>B.Reject them
My faction would say no.
>>
>>437394
>A.Accept them, as slaves, servants, a lesser race.
>>
>>437394
>B the Numenorians want no ogres
>>
Followers of the academy - A group of humans from an outlying satellite village near Nayte, most of their number survived the initial blast with all retaining their sanity, but suffering from reduced fertility and susceptibiliy to mutation as a result of their exposure to the magical radiation from what was once Nayte. They are few in number, only 250 at present, but possess potent magical acumen, stopping short of demons, but greater than any non-irradiated human, and are heir to various heirlooms left to them by their magically-trained ancestors. They are worshippers of Charodei, but practice secular magic as well. Their ultimate goal is dominion over magic in general, evverything else is a distraction. Science is k, but takes a backseat. OC donutsteel magic users

Assets are some enchanted heirloom weapons and a few magical artifacts, along with a decent understanding of magic. Currently camped on the eastern end of the Nayte crater.

Leader is Keir Stormhands, charismatic everyman-turned mage. Aligned with Storm magic, good with swords.
>>
File: New Map.png (1.98 MB, 7464x6080)
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We've accepted a community of 200 ogres who have settled in Threemine.
With the destruction of Clan Notajo, the tin mines are open for business for anyone.

MUPDATE
A new age has dawned upon the lands of Man.
The great Kingdom of Paitras no longer exists. In its place stand numerous small states, while much of its lands are ravaged or in the process of being settled by foreigners.
Of particular interest to us is the Duchy of Kulargar - the Duke and his family were killed by norsemen early on and with the destruction of Paitras the Duchy has also dissapeared as a political entity. The lands of the Kulargi were ravaged by the war, the population reduced by half. Individual communities are now struggling to survive and rebuild.
>>437449
Green light

Year 218
>>Population:115k humans, 49k goblins, 200 ogres
>>Food production:4/10
>>Food stockpiles:4/10
>>Resources:4/10
>>Morale:4/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills,ruins;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, writing on stone and parchment, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:500 iron hoplites, 300 archers, 100 horsemen, 500 goblin soldiers, various local miltias and faction troops
>>Navy:12 triremes
>>Religion: old gods shamanism, Pantheon worship
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
Rolled 23 (1d100)

>>437460
H - settle a fishing village between Madrid and Bullcoast.
>>
>>437460
>A.Food production & growth
>>
Rolled 85 (1d100)

>>437460
H. Flay the skin of the wood and drape the torn apart corpses in the hides of the walking fur, and call it Riverhugger, or home.
>>
Rolled 52 (1d100)

>>437460
>H
Rolling to migrate to the Ranger's school for the time being.
>>
>>437460
I
ANSCHLUSS TIME
>>
>>437460
A
>>
Rolled 56 (1d100)

>>437460
H
Convince to Join/Take Kulargar (the city)
>>
>>437460
A
>>
>>437460
>>A.Food production & growth
>>
Rolled 27 (1d100)

>>437470
Supporting.
>>
>>437470
You lack the resources to do that yourself. You should ask someone to help you, maybe promise to help them in return later.
>>437474
Should it be around the former Mercurial farms?
>>437482
You've established contact with the locals - they would welcome liberators, but it seems that the major towns and cities are still frequent targets of norse raids. Kulargar in particular is where a norse warlorde has set up his base of operations and extorts nearby settlements. Similar situations can be found elsewhere across the Kulargi lands - norse warriors bossing around the local peasantry.

>>437478
You've migrated to the woods near Green Haven.
>>
>>437490
>>437470
50/200
Kek, but thanks for the support.
>>
>>437460
>>I.Diplomacy & war
Diplomatically convince the Kulgar remnants to join our nation for protection.
>>
>>437494
The homeland is the wood of the longfork near the border of the Roggar world, where the water meets the edge of eternity, away from the unenlightened.
>>
Rolled 33 (1d100)

>>437460
>H.Faction project
I think this is right, the OLL shall take command of the tin mine, we need to get straight to the working after all.
>>
>>437502
As it turns out, it appears the Notajo clan had transferred the rights for the tin mine to their friends, the clan Godric!
The ogres of the OLL are now left without any mine to call their own. They will either have to find a new one or work for hire in the existing mines, or be unemployed. Or look for another field of work.
>>
>>437502
I happen to know a person who own a certain copper mine.
>>
Rolled 50 (1d100)

>>437507
Hmm, the OLL cannot simply wait until someone is ready to hire us, we need to establish a base income, let's see whether these ogre have the attention spans nessesary to run some farms around the area. (Is there a dice roll or do I reuse the old one?)
>>
>>437518
But buddy we're already offering you a job. No wait needed.
>>
Rolled 18 (1d100)

>>437460
>H. Use swampweed to get OGRE THUGS.
>>
>>437522
>>437512
Why thank you, we could certainly use the work, (is there an established minimum wage in the kingdom?)
>>
>>437518
>>437512
Well that went over you head. I am offering you work in my copper mines, you will be payed(either monetary or by a percentage of the ore mined) , also you are going to have a free meal while working there.
>>
>>437527
Nope

(Slave labor)
>>
>>437501
>>437494

The home is in the direction of the centaur following the flow of the longforl from the glade that is eternal.
>>
>>437527
No Minimum wage :^) But you should talk with Erden he is the one who hires.
>>
>>437527
Also, get in the discord : https://discord.gg/aJdGM
>>
>>437532
Wave I know that's you :^)
>>
>>437528
Hmm, I'm thinking a percentage equal to 50% of the work performed by the ogres themselves. Going straight to the OLL, (the ogres get fed by us normally, so I could go as low as 25%) of course this does not include the ore mined by human workers.
>>
>>437542
What do you say about a 35% of the work performed by the ogres themselves?
>>
>>437547
Is there any rules the Orges have to follow while in the mines, and near humans?
>>
A - restoring food production
Small time-skip
Several years have passed as Roggar has worked on rebuilding its agriculture. The population is now growing steadily and there is no major risk of starvation.
The Norse seem to have set themselves up as rulers of the Kulargi over the past few years.
In the east, the Horde seems to have disbanded. The centaurs settled in the open fields in the south of Paitras, the ogres took to forests and hills, while the orcs have set up their own Kingdom and have begun enslaving the humans of Paitras.

Year 223
>>Population:129k humans, 58k goblins, 230 ogres
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:6/10
>>Morale:5/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills,ruins;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, writing on stone and parchment, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:500 iron hoplites, 300 archers, 100 horsemen, 500 goblin soldiers, various local miltias and faction troops
>>Navy:12 triremes
>>Religion: old gods shamanism, Pantheon worship
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>437552
Same rules as for humans(but no race-mixing), thought as long as they work in the mines they can enter my cities(Lakton only really unless you count hamlets).
>>
>>437547
Precisely what I was suggesting.
>>
>>437558
>>B.Culture & religion
>>
>>437558
>C.Construction
>>
>>437558
>>C.Construction
rebuild the wall, rebuild what was lost or destoryed
>>
>>437558
>>B.Culture & religion
>>
>>437566
Changing to this
>C.Construction
Let it be completed, no gaps.
>>
>>437558
B. Stare into the faces of the walkers above and make them our own.
>>
>>437558
>C.Construction
Gotta rebuild the damages
>>
Rolled 47 (1d100)

>>437558
H
Send a force to subjugate ostygol
>>
>>437558
G
>>
>>437558
C.
>>
>>437578
Your forces alone were not enough. Ostogyol is now ruled by one of many norse warlords.
>>
Rolled 31 (1d100)

>>437558
>H.Faction project
We begin making our services available during harvest season to make it easier to move large amounts of food in three mine and the surrounding countryside. The mass production of food goods may just begin, I hope.
>>
>>437597
Bunny you can't go H every turn you have to wait turns
1 You use H
2. No H
3. No H
4. Now you could use H
>>
Construction
Pick one or two projects(if two, resources will be consumed)
A.Make the King's Hall a proper King's Palace
B.Improve infrastructure - roads, bridges, ports
C.Rebuild ruined settlements
D.Repair and continue building the eastern wall
E.Build more temples to the Pantheon
F.Other
>>
>>437603
>C.Rebuild ruined settlements
>D.Repair and continue building the eastern wall
>>
>>437603
C
>>
>>437603
C.Rebuild ruined settlements
D.Repair and continue building the eastern wall
What happened to the halflings during all this?
>>
>>437603
>C.Rebuild ruined settlements
>D.Repair and continue building the eastern wall
>>
>>437603
>C.Rebuild ruined settlements
>D.Repair and continue building the eastern wall
>>
>>437603
C. Fix the scars of the past with more chunks of Roggar's flesh.
>>
File: whocouldbebehindthat.jpg (27 KB, 1440x1080)
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>>437608
The halflings remained neutral and have continued to grow in numbers and wealth and live in peace. The only problem they've had from all of this is that they've lost most of their eastern trading partners, so they'll have to look elsewhere.
>>
>>437602
It was revealed that it was impossible last turn wasn't it? Did that count?
>>
>>437603
>C.Rebuild ruined settlements
>>
>>437619
Ask Bulgar
>>
>>437617
Did the project that I couldn't have possibly completed count? I did Change over to a labor agreement I think?
>>
>>437628
Agreements between players don't take up a turn and so you've got that.
As for your rolls, it doesn't matter with either of them since they both failed.
But now you have to wait 2 turns for cooldown.
>>
>>437603
>C
>D
>>
Rolled 78 (1d100)

We've continued our WALL project and will also be spending resources on rebuilding ruined and damaged settlements.
I'm making a roll for the Norse now. High is good for them
>>
>>437645
Well good luck boys
>>
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>>437647
>>437645
>>
>>437645
Norman fuckers inbound
>>
File: norsemen1.jpg (39 KB, 400x551)
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As some of you may remember, when Knurig united the Norsemen into a single Kingdom some decades ago, he converted to the Pantheon faith. A part of his people also accepted the New Gods, but missionary work in the north was always slow, only about a third ended up converting by the time the Second Horde War began in 215....
King Engeral came to power in 210 - he was a staunch opponent to the Pantheon faith and repressed the believers in his Kingdom, forcing many of them to settle in the harsher northern areas.
Knowing this now, it is no big surprise that the Norsemen turned on the Paitrans. Aside from just raiding and plundering, the norsemen have started settling in the south. It seems their own lands are becoming more inhospitable as the climate is getting colder. There are even rumors that the Ice Dragons of the High Peaks have awoken - certainly, the Ice Dragon that Cassius Whitevayne The Fifth allied himself with and brought over here is proof of that.
It seems Engeral still holds power over his realm. He has proclaimed himself to be the Northern Emperor and has set his sights on conquering the lands across the Godsjaw Sea(the one that separates our Kingdom from his).

Pantheon-worshipping norse refugees have arrived at our borders, seeking protection in our Kingdom. They flee Engeral's oppression, knowing that our Kingdom is the only large human Pantheon-worshipping nation left.

The current wave of refugees numbers 3000 and they say more wish to flee from the North.

What should we do about this?
A.Accept them with open arms, they are our brothers in faith, let them settle wherever they think is best
B.Reject them, they must be spies!
C.Allow them to pass through our lands and settle somewhere else
D.Settle them in the east, where we've sustained the most damage and casualties during the war
E.Settle them in the south near the dangerous borders beyond which orcs, centaurs and ogres hail
F.Settle them in the west, where it is safest
>>
>>437701
A.Accept them with open arms, they are our brothers in faith, let them settle wherever they think is best
>>
>>437701
D.Settle them in the east, where we've sustained the most damage and casualties during the war
>>
>>437701
>A
>>
>>437705
Forgot my trip
>>
>>437701
>D
>>
>>437701
>D.Settle them in the east, where we've sustained the most damage and casualties during the war
>>
>>437701
>D.Settle them in the east, where we've sustained the most damage and casualties during the war
>>
>>437701
I give them a place to stay in the city if Centerhold, it has a temple to the Pantheon and it could use some people. Let them come to Centerhold
>D.Settle them in the east, where we've sustained the most damage and casualties during the war
>>
>>437701
A
>>
>>437701
>D.Settle them in the east, where we've sustained the most damage and casualties during the war
>>
>>437701
>A.Accept them with open arms, they are our brothers in faith, let them settle wherever they think is best
>>
>>437701
D
>>
>>437701
D. Send the men of snow to the land of the infernal away from the intact flesh of Roggar.
>>
D
The norse refugees will be allowed to settle throughout our eastern provinces.

Year 225

>>Population:138k humans, 61k goblins, 245 ogres
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:5/10
>>Morale:5/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, writing on stone and parchment, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:800 iron hoplites, 500 archers, 200 horsemen, 800 goblin soldiers, various local miltias and faction troops
>>Navy:12 triremes
>>Religion: old gods shamanism, Pantheon worship
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>437742
>>B.Culture & religion
>>
Rolled 19 (1d100)

>>437742
>H
Found a settlement on the coast in between dragonstomb and inkport
>>
>>437742
>>B.Culture & religion
Get our morale back up.
We are the last civilized Human nation.
It is our duty to remain strong.
>>
>>437742
C
we need to improve our resource gathering abilities
>>
>>437742
>>B.Culture & religion
>>
Rolled 22 (1d100)

>>437742
I want to start a new town
At short fork river
Where the mountains meet the river south of Three mines
>>
>>437742
C. Sculpt the void into a new vision.
>>
Rolled 28 (1d100)

>>437763
>>437742
>H.Faction project
Helping Inky.
>>
>>437749
>>437763
2bad
>>
>>437742
>E.Government & laws
*Jewish plotting*
>>
>>437767
I really can't do anything with my rolls
>>
>>437742
>B
>>
Rolled 8 (1d100)

>>437742
H - Get some resources, specifically wood and other building materials.
>>
Rolled 78 (1d100)

>>437784
Rolling to support so the trees don't collapse on him
>>
>>437751
Trusted Adviser, mind helping me out with my faction project next turn?
>>
>>437792
>>437784
Thank you for not letting me get killed by trees.
>>
>>437798
Sure, I think my H option will be reset then.
>>
>>437803
Thanks mate
>>
>>437806
Anything to help the nation
>>
>>437784
>>437792
With help from Stormhands, some progress is made.

Culture & religion now
Pick one or two
A.Strengthen the faith of the Pantheon - religious hierarchy
B.Seek guidance from a God of the Pantheon
C.Seek knowledge from the Ice Dragon Ledevlast(the one Whitevayne brought over)
D.Develop folk culture
E.Develop arts
F.Other
>>
>>437742
H
Create war smiths those specialized in the creation of weapons and armor for the war council armies
>>
>>437815
C.Seek knowledge from the Ice Dragon Ledevlast(the one Whitevayne brought over)
>>
>>437815
A.Strengthen the faith of the Pantheon - religious hierarchy
B.Seek guidance from a God of the Pantheon
Let's create a pope or something
>>
>>437815
C.Seek knowledge from the Ice Dragon Ledevlast(the one Whitevayne brought over)
D.Develop folk culture
>>
>>437815
>E.Develop arts
>>
>>437815
>D.Develop folk culture
>E.Develop arts
>>
Rolled 61 (1d100)

>>437815
A
C
>>437819
Also roll is for this
>>
>>437815
C. Scales of ancient white contain the minds of men of snow to purify.
>>
>>437815
>B.Seek guidance from a God of the Pantheon
>C.Seek knowledge from the Ice Dragon Ledevlast(the one Whitevayne brought over)
>>
>>437815
>C.Seek knowledge from the Ice Dragon Ledevlast(the one Whitevayne brought over)
>D.Develop folk culture
>>
>>437815
>C.Seek knowledge from the Ice Dragon Ledevlast(the one Whitevayne brought over)
>B.Seek guidance from a God of the Pantheon
>>
>>437815
C
B
>>
>>437815
>C
>E
>>
B&C
What God should we ask for Guidance?

>Abagar the Wise
>Charodei, Lord of the Arcane
>Batahl the Trickster
>Drana the Healer
>Mor, Lord of Death
>Kovag, the Smith
>Stoman, the Warrior
>Zemel, the Farmer
>Ezdar, the Tamer of Beasts
>Divata, Lady of the Wilds
>Juras, Lord of Justice
>Gyolas, Lord of the Seas
>Domna, Lady of Hearth & Home
>>
>>437870
>Zemel, the Farmer
>>
>>437870
>>Zemel, the Farmer
>>
>>437870
>>Abagar the Wise
He's know what to do
>>
>>437870
>>Abagar the Wise
>>
>>437870
>Abagar the wise
>>
Rolled 16 (1d100)

Rolling on behalf of Cassius, since he's drunk, for establish a settlement near Sancre Tor
>>
>>437870
>Abagar the Wise
>>
>>437870
The sky-face who tells the walkers of flesh to drive the reformed earth into others.
>>
>>437870
>Zemel, the Farmer
Can i make Zemel into the patron god of Lakton? Or do i have to make an new city?
>>
>>437870
>Charodei, Lord of the Arcane
Magic is always the answer
>>
>>437870
>>Abagar the Wise
>>
>>437890
Well, Zemel would mean crop specialisation, whereas Ezdar would mean herd specialisation, so pick one of them for it.
A faction project on building a nice temple would get you a steady amount of blessings.
>>
>>437870
Charodei
>>
>>437890
I think you need to build a temple to have a patron god
>>
Rolled 39 (1d100)

>H
Build a town north of sancre tor
Get mine in hold s
>>
>>437815
>D.Develop folk culture
>>
File: abagar.jpg (490 KB, 800x600)
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Rolled 9 (1d100)

Abagar the Wise
Abagar is the patron of sciences, writing and learning. He taught the humans of Paitras how to write 200 years ago, developing the first written human language. Priests of Abagar help the community by acting as teachers and scriptors, while their magical spells can help strengthen the mind or be used in the act of enchantment and the creation of magical artefacts.
Through the guidance of Abagar, we've refined our writing system into a more efficient one and we've made our first books - the codex.

Now rolling for knowledge we gain from Ledevlast
>>
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>>437943
>>
>>437955
No truer words were spoken, friend.
>>
>>437955
Where did you get all of these pictures
>>
>>437959
The internet. They were also posted a lot in an old three kingdoms inspired quest I followed on /tg/ once.
>>
File: icedragon2.jpg (124 KB, 1135x704)
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The Ice Dragon Ledevlast graced the people of Dragonstomb with a visit.
"I am a guest of my own free will, invited by your current King."
"You wish to learn the secrets of my kind?"
"I will tell you this - we have been here long before any of you mortal races rose up and we will be here long after you all fall down"
"My kind, the Ice Dragons, are stronger than those puny cousins of ours that you've faced - Earth, Storm, Water, Flame, Wind. Only Light and Dark can match our strength, but they are few in numbers. My brothers in the north are now awakening. I came down here to see what it's like, but I now have important business to attend to. I'll be back one way or another."
Ledevlast looked towards the fields outside of town and flew over, grabbing several cows for himself and flying off to the north...

Year 227 - another 3000 norse refugees sought safe haven in our lands

>>Population:147k humans, 65k goblins, 260 ogres
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:5/10
>>Morale:4/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, Codex books, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:1000 iron hoplites, 500 archers, 200 horsemen, 800 goblin soldiers, various local miltias and faction troops
>>Navy:12 triremes
>>Religion: old gods shamanism, Pantheon worship
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
Rolled 14 (1d100)

>>437972
H get me that hole
>>
>>437972
>A.Food production & growth
>>
Rolled 99 (1d100)

>>437972
H
Invite more Norse refugees to settle in Shekelsburg ;)
>>
Rolled 98 (1d100)

>>437972
>H. Use swampweed to get OGRE THUGS.
>>
>>437972
A
>>
>>437972
A
>>
Rolled 87 (1d100)

>>437972
H. The home of Riverhugger does not have enough flesh of Roggar, cut apart his face and extract the precious muscle within to put in the infernal and forge anew.
>>
>>437972
>>A.Food production & growth
>>
Rolled 13 (1d100)

>>437972
H. Improve the Dragon Guards military wing with training, equipment, and recruits.
>>
>>437972
>A.Food production & growth
Stronk farming.
>>
Rolled 76 (1d100)

>>437990
Supporting
>H
>>
>>437955
Help friend
>>
>>437992
Thanks mate!

If you ever need help, I'm always willing to lend a hand.
>>
>>437972
D
>>
>>437983
What make you think swamp weed will...
>Rolled 98 (1d100)
...fuck.
>>
>>437997
It was no problem. Does your faction have a permanent stronghold yet? I would suggest setting one up as there are certain individuals who seek only the destruction of our nation.
>>
>>437972
>A
>>
>>438009
Ogres like swampweed.
>>
>>438010
Who?
>>
>>438029
Begins with a g and ends with a y...
>>
File: New Map.png (2.02 MB, 7464x6080)
2.02 MB
2.02 MB PNG
>>437988
Riverhugger has discovered an iron mine that is now in exploitation.
>>437990
>>437992
With help from the Adviser, the Dragon Guard gains access to military facilities in Trusted Defence.
>>437981
Shekelsburg is made bigger and better than ever and the gem mine is once again productive with the influx of cheap new labour
>>437983
DUDE
SWAMPWEED
LMAO
Great Crow manages to attract a small community of ogres from the swamps to join his clan in return for a steady supply of Swamp weed. They're big, tough and obedient, these ogres - 300 new ogres have arrived, so if no new ones arrive, your clan will be the patron of half of our ogre population(unless someone makes an Ogre stoners faction kek)


We've continued working on agriculture and growth as we've settle further along the rich farmlands of the Longfork.

MAP UPDATE
Last turn now, probably
Year 230

>>Population:158k humans, 71k goblins, 600 ogres
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:6/10
>>Morale:5/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, Codex books, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:1000 iron hoplites, 500 archers, 200 horsemen, 800 goblin soldiers, various local miltias and faction troops
>>Navy:12 triremes
>>Religion: old gods shamanism, Pantheon worship
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>438010
Not yet, but hopefully that will change soon. Meanwhile, would you mind if my men and I stayed at Trusted Defense and Foothold for the time being? We would help you in securing your lands.
>>
>>438035
>>G.Research & development
>>
>>438035
>H
Start building a small navy
>>
>>438035
>A.Food production & growth
Give me that 10/10 food production.
>>
>>438035
>I
>>
Rolled 63 (1d100)

>>438046
Forgot my roll
>>
>>438035
A. Feed the grasscrawlers.
>>
>>438035
C
>>
>>438038
No problem. I can help you roll again for your fortress.
>>
>>438035
>>A.Food production & growth
>>B.Culture & religion
>>C.Construction
>>D.Military
>>E.Government & laws
>>F.Exploration & colonization
>>G.Research & development
>>H.Faction project
>>I.Diplomacy & war
>>J.Other
>>>438043 # >>438046 # >>438049 #
>...Guttsu of the Dragon Guard (ID: AEIC6MAU)
>08/02/16(Tue)16:46:47 No.438038
>>>438010 #
>Not yet, but hopefully that will change soon. Meanwhile, would you mind if my men and I stayed at Trusted Defense and Foothold for the time being? We would help you in securing your lands.
>...Great Crow !!vvSdPtOEf/J (ID: Vb0oBmW8)
>08/02/16(Tue)16:47:52 No.438043
>>>438035 #
>>>G.Research & development
>...Varinor Sempronius !!K4A5mba/bSZ (ID: Woszz1uP)
>08/02/16(Tue)16:48:28 No.438046
>>>438035 #
>>H
>Start building a small navy
>...Erfried of Erden !!NzBEs+VgX/7 (ID: AD2YSnwf)
>08/02/16(Tue)16:48:30 No.438049
>>>438035 #
>>A.Food production & growth
Let's make it an even 10 shall we?
>>
>>438035
>A.Food production & growth
>>
>>438061
Damn phone

Sorry bout that guys
>>
>>438035
A
>>
>>438035
A

In case you didn't want to read that wall of text from before
>>
>>438060
Thanks. I will not forget this kindness, Trusted Adviser.
>>
>>437972
Also, love the artwork Civ
>>
Rolled 85 (1d100)

>>438054
You've set up a base of operations in Dragonstomb and have built 2 triremes of your own.

We've continued focusing entirely on food production and growth in our Kingdom, allowing us to experience a baby boom!
In 233 Dragonking Cassius Whitevayne The Fifth put into law a restriction on individual factions' militaries - if your faction is not dedicated to military purposes, you may only hold up to 300 soldiers of your own. Military factions must swear loyalty to the King.
As an unelected King whose power is backed by his own army, Cassius is able to put such a restriction into law without consulting his subjects.

Since this is the end for today and I won't be around for this week, one last spicy roll for event incoming
>>
Rolled 62 (1d100)

>>438035
The Mad born are those residents who lived in the area's surrounding Nayte. Who were now inscribed with power from the residual magics.
They saw the damages of war caused to the great nation of Roggar, and now seek to eliminate any threat to it.
While they are battle mages, They seem to lose them selves when they go in for fights and training. The Madborne seem quite eccentric seem to know what they are doing only to ramble on with an enemy mid fight. Many of the new battle mages, grew up with these mad born as mentors and parents. With even the new generation being complex to say the least.

They seek battle during times of war so the future will be cleansed of the madness that is war.
Knowledge of all things magical.
They lose them selves in battle to fight to win or die at the cost of everything.
>>
>>438035
>A.Food production & growth
>>
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>>438103
We've had several excellent harvests in the last few years, the climate seems to be stabilising once again.
The latest wave of norse refugees has also spread news to us.
Emperor Engeral died a violent death at the hand of his cousin after a dispute. A dynastic war has erupted in the Northern Empire over who is to succeed him and as a result some of the outlying norse territories have split off from the Empire - the ones in Kulargar, interestingly, have done so as well, confident that they do not need the protection of the homeland.
>>438150
Green light

END STATS FOR THIS SESSION:
Year 234

>>Population:180k humans, 80k goblins, 675 ogres
>>Food production:10/10
>>Food stockpiles:10/10
>>Resources:7/10
>>Morale:7/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, Codex books, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:1200 iron hoplites, 800 archers, 500 horsemen, 1200 goblin soldiers, various local miltias and faction troops
>>Navy:14 triremes
>>Religion: old gods shamanism, Pantheon worship


Unfortunately, this is as far as we go for today and for the next few days as well!
Tomorrow I'm heading off to gather with my clanmates, because on Thursday we're going on a LARP in the mountains for three days or so.
I might check on this thread every now and then and answer questions, maybe approve new factions or discuss ideas, but I can't make story progress posts on my phone, so we'll probably continue on Monday!
Cheers, everyone!
>>
>>438177
Great.
Following Charodei, Lord of the Arcane
Anyone interested in battle mages? Or I'll just set up a place some where around the capital.
>>
>>438185
I'm very intrested
>>
>>438103

Great Crow to Cassius Whiteayne!

O Fake King, with courage of goblin, damned brother of demons and dragon's cocksucker. What kind of warrior are you if you're afraid of your own shadow. Your army eats demon's excretes.

If you have something to say you jester, pig's snout, mare's arse, slaughterhouse cur, you may visit me in Great Nest if you dare you spineless son of a bitch, go screw your own mother.

So the Great Crow Clan declares, you vermin, now we'll concluding since time's wasting on you.

Signed GREAT CROW.
>>
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>>438228
Here's your (you)
>>
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>>438177
"Hello, neighbors! I represent a ~small~ group of halflings, looking to settle someplace new to try and see what new things we can grow! Looking at the map, I think there's place for a town between Muttville and Malkog, as a trading post and farmland. We'll be technically outside your borders, as defined by the border posts, I think, but we still wanted to ask, especially as we'd probably draw water from ~short~fork river. So, what you think?"

>Sure, halflings are fine.
>Pft, we already have goblins if we want annoying short things.
>SKREE! MALFORMED WANNABE GOBLINS! KILL!

(If I remember correctly, there used to be some goblin factions not particularly fans of halflings. :P)
>>
>>438282
You just missed him
>>
>>438282
We have enough trouble as is, you might want to turn back
>>
>>438293
He said he "maybe approve new factions"

Also, seeing I'm from the outside, the civ has to vote to allow me in, if they want to. Might as well get that out of the way.
>>
>>438294
"I'm not named Moxstep for being cautious! Boldly treading where maybe I shouldn't is literally my last name!"
>>
>>438282
>Sure, halflings are fine. But Wave isn't
WAVE LEAVE REEEEEEEE
>>
>>438303
You see kind lady, your nation won't be sovereign for long, run along now
>>
>>438308
"Sovereign? Nation? Pfft, you think I care who calls himself king? If you want us to be vassals, I've got no argument with that. We would be right on the edge of your territory."
>>
>>438316
No, you don't understand, your people won't be seeing the light, they will be mining salt in Madrid
>>
>>438298
Well, you will have a chance to prove your worth soon. A storm is coming. Be ready for the Napalm.
>>
>>438325
Wait, you are going to nam, never mind
>>
>>438337
"Uh, kay, thanks for the rescinding of threatening to enslave my kin? I thought a fellow Pantheon worshiping country would be nicer."
>>
>>438353
Well, you see we are having civil war part 7 Vietnam edition
>>
>>438353
We just alittle on edge. Civil War just happened, thousands of our people died, our demons went and blew themselves up, glorious bastards. We just came out of a wasting war, a war that devastated our nation, and we are under theat by other great powers. We may be alittle testy, but bo you blame us?
>>
>>438377
"Fair, fair. Need a beer?"
>>
>>438391
Yes please
>>
>>438363
Ahhh, I love the smell of Napalm in the morning!
>>
We also don't have good experience with female characters who talk in POV.
>>
We're back lads
>>438466
>>
>>438391
Small fleshwalker trods on the scarred face of Roggar. Is it going to become the flesh of Roggar? Star faces press through the mind; the one which reforges the flesh to shape the form of the void.
>>
>>438282
Fuck it, magical fallout, insane 'kings' warring, dragons gallivanting around Dragonstomb, Paitras coming apart at the seams, and the Northern Empire devolving into civil war like us, why not add a bunch of midgets into the mix.

Just remember that nobody *plans* on losing their entire faction in a conflagration larger than any city in the world.
>Sure, why the fuck not, literally cannot get worse
>>
>>438282
Greenlight on the concept.
You get up to 1000 starting settlers(this includes women and children) and can use your H to attract more settlers from the homeland in future.

The Halfling Kingdom has a population of around 300 000 at present.
>>
Hell Yea
Wave is back
Welcome :^)
>>
>>439962
Tough crowd huh?
>>
>>444534
Nigger. I fucking hate Wave.
>>
>>444660
I thank you, random anon, for your well thought out comment. Truly no one has ever been so eloquent as this.
>>
Yo, I am at the LARP now, will tell stories when I get back tomorrow or monday
>>
>>447901
:^)
>>
>>447939
GODRIC CLAN CONFIRM ARYANS
>>
File: New Map.png (2.03 MB, 7464x6080)
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I'm back from LARP, I'm on the discord and I'm now continuing the quest!
I'm making a sorta "World map" on photoshop at the moment, for a general overview of the known world.
>>438177

Year 234

>>Population:180k humans, 80k goblins, 675 ogres
>>Food production:10/10
>>Food stockpiles:10/10
>>Resources:7/10
>>Morale:7/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, Codex books, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:1200 iron hoplites, 800 archers, 500 horsemen, 1200 goblin soldiers, various local miltias and faction troops
>>Navy:14 triremes
>>Religion: old gods shamanism, Pantheon worship

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>454314
>I.Diplomacy & war
We need to annex Kulargi while the Northmens are occupied with civil war
>>
>>454314
>I.Diplomacy & war
Go take over the norse's land in the east while they are having a civil war up north.
>>
>>454314
>C
>>
>>454314
H claim the hole
>>
Rolled 19 (1d100)

>>454314
H claim the hole
>>
Rolled 20 (1d100)

>>454330
>>
>>454314
F. Drift in the tears of Roggar.
>>
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>>454330
>tfw no hole
>>
>>454314
>C.Construction
>>
>>454359
>>454314
Changing it into I.Diplomacy & war
>>
Rolled 8 (1d100)

>>454314
>>454330
>>454323
Rolling to support so the hole isn't made larger.
>>
>>454330
>>454336
>>454375
You guys suck at this
>>
>>454375
>hello darkness my old friend
>>
I it is.
The Norse Empire is engulfed in civil war and the warlords who sought to conquer or colonize the south are mostly split off from the homeland now.
What should we do? Pick one
A.Make contact with the warring factions in the Norselands
B.Marshall our forces and march out to liberate the lands of the Kulargi by force
C.Attempt to deal with the norsemen in Kulargi lands through diplomacy first
D.Seek contact with the heirs of Paitras in the east
E.Enter into negotiations with the halflings
F.Other idea
>>
>>454314
>>I.Diplomacy & war
>>
>>454383
>B.Marshall our forces and march out to liberate the lands of the Kulargi by force
>>
>>454383
>B.Marshall our forces and march out to liberate the lands of the Kulargi by force
>>
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>mfw I try to do a nice thing and this happens
>>
>>454383
B
>>
>>454383
>B.Marshall our forces and march out to liberate the lands of the Kulargi by force
>>
>>454383
>C and D
>>
>>454383
I'll send as much train troops the king allow me too.
>B.Marshall our forces and march out to liberate the lands of the Kulargi by force
>>
>>454383
>A.Make contact with the warring factions in the Norselands
>>
>>454383
>B.Marshall our forces and march out to liberate the lands of the Kulargi by force
>>
Decisively B

Gimme two rolls now
>Raising militia
>Enemy prep
>>
Rolled 74 (1d100)

>>454413
>>
Rolled 55 (1d100)

>>454413
>>
Rolled 1 (1d1)

>>454413
Rolling to win
>>
>>454424
nice 1d1
>>
>>454431
Thanks
>>
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We've assembled a sizable force:
2500 professional human soldiers
1200 professional gobs
7000 human militiamen
3500 goblin militia
and 500 various others - non-human mercs and shit


The Kulargi lands are split in four parts at present - three norse warlords rule over the coastlines, while the town of Podermos and its surrounding areas are still ruled by surviving Kulargi nobility, though they are forced to pay tribute to the norsemen every now and then.

What should we do?
A.Establish contact with the surviving Kulargi nobility near Podermos
B.March on Kulargar!
C.Negotiate with one of the warlords, get them to fight each other
D.Other idea
>>
>>454526
>C and D
>>
>>454526
>A.Establish contact with the surviving Kulargi nobility near Podermos
>>
>>454526
>A.Establish contact with the surviving Kulargi nobility near Podermos
>>
>>454526
>A.Establish contact with the surviving Kulargi nobility near Podermos
>>
>>454526
>A.Establish contact with the surviving Kulargi nobility near Podermos
>>
>>454526
A
>>
>>454526
A.Establish contact with the surviving Kulargi nobility near Podermos
>>
>>454526
A
>>
>>454526
>A.Establish contact with the surviving Kulargi nobility near Podermos
More allies and possible vassals is never a bad thing.
>>
House Yalmfrid
The Kulargi tribe started around the same time as the Tribe of rog
Cadet Branch of The Ruling House of Kulargi, they survived the Purge of The Northmen due to not being Heir to the throne themselves but are still liked amonst the population.
By Bloodright they technically inherited most of the kingdom apart fromt the lands to east who should belong to paitras due to cumbersome mariages imposed to The kulargi to ensure peace.
House Yalmfrid is well know to come from Kulargas JelFried "The lustful" King of Kulagar before Kulagar was vassalized by Paitras.
Before Roggar accepted the pantheon House Runivrid accepted the Pantheon and Kulargi became a Monarchy thus discrediting house Jelfried and Yalmfrid supremacy making House Runivrid the royal house until their demise due to the Northmen purging them.
Nowadays House Yalmfrid live in their main County since the foundation of the house Podermos to hide and rule from there far from the Norse's reach to survive the massacre of House Jelfried, they do little apart provide tributary when needed and trying to admnistrate what is left of the Kulargi Duchy instored by Paitras.
Few Houses can pretend to a better claim than them for the Throne of Kulargi at the moment and fewer are still alive whilst being able to do so.
For now their position on Roggar is thankful, thanks to the diversified position Roggar has toward Kulagi the Yalmfrid were able to survive by Hiding in the fortress of Trusted defence during the war and are thankful for it.
Their Emblem is a Ship with shields on it's side one the sea.
The color scheme is different for house Jelfried and Yalmfrid.
A blue sea and Red shield for with brown boat whilst Yalmfrid emblem has a Red sea with brown shields and a Blue boat.
The current head of the Clan is Armled a 37 year old man who saw the war and survived the Horde, he doesn't Know what Happened in Nayte but believe that Divine Intervention happened to slay the demons and the Horde.
He want the tributary to end is ready to help anybody able to do so.
He wish his family to rise again to power and to have the stain of being a cadet branch removed.
>>
>>454569
+1
>>
We've sent envoys to Podermos to meet with the surviving Kulargi aristocracy
>>454569

This is the ruler of Podermos, Armled Yalmfrid. He has the ability to raise no more than a thousand men at present, but his presence would inspire the Kulargi to take up arms and to join us.

He was technically a Count when Paitras was still standing, now he's the last semi-independent ruler of the Kulargi.
He has the best claim to the throne of Kulargar, but has expressed his willingness to work with us.
In return he asks that he recieves the title "Duke of Kulargar" and be granted the lands currently ruled by Warlord Skruglan. His own holding, Podermos, he is willing to give over to the Trusted Advisor Faction of Roggar.
The other Kulargi lands we could liberate are something we'll decide on later(preferably I'd like them to belong to younger factions or be used for the founding of new ones)

A.Agree to his demands - he will be given his title and the lands around the city of Kulargar
B.Tell him to sod off
C.Other
>>
>>454595
A
>>
>>454595
>C.not fair if i get a vote
>>
>>454595
>A.Agree to his demands - he will be given his title and the lands around the city of Kulargar
Also are mariages possible?
>>
>>454595
>C give him the lands he requests but he must become a vassal of us
>>
>>454595
>A.Agree to his demands - he will be given his title and the lands around the city of Kulargar
Some more marriages please
>>
>>454607
That was implied in the deal
Duke < King
>>
>>454595
A
>>
>>454595
>A
>>
Rolled 46 (1d100)

A it is
Gonna make a roll for the norse now, high is good for them
>>
>>454595
>His own holding, Podermos, he is willing to give over to the Trusted Advisor Faction of Roggar.
I feel like a friendship from another lifetime is being rekindled.
>>
>>454638
We'll you did accept to house people in Trusted Defense in times of war making us escape the Northmens Noble Purge of Kulagar so we own you our lives.
>>
>>454621
The warlords, it seems, are content with the occasional skirmish between each other, but otherwise don't bother their neighbours. They haven't reacted to our negotiations with Count Yalmfrid yet.

We've now assembled our forces outside Shekelsburg. Count Yalmfrid has sent 300 warriors, led by his marshall, a minor noble by the name of Ersfen Kufrid.

By our scouts' estimates, our forces greatly outnumber those of the Warlord Skruglan who we will be fighting now - we liberated Vudles with ease and now march on the city of Kulargar, where the Warlord has had the locals build a strong wooden fort for him.

A.Besiege him until surrender
B.Try to meet him in the open field of battle
C.Assault his fort
D.Try to assassinate him
E.Offer to spare the lives of him and his men if they surrender and go back to the North
G.Offer to spare the lives of him and his men if they surrender and serve us as warriors(with no lands of their own for now This could become a faction if we pick it

You can pick one or two, if they can be combined logically
>>
>>454675
E
>>
>>454675
D.Try to assassinate him
My rangers can finally put their sniping skills to the test.
>>
>>454675
>D.Try to assassinate him
I'm straight up mercenary group so I can get it done.
>>
>>454689
Forgot my name
>>
>>454675
>B.Try to meet him in the open field of battle
I want vengence but i want to regain my holds in good condition that should be mine by Bloodrights.
>>454689
>>454692
Thoses are barbarians kill one another rise to take it's place as Duke when all they are a bunch of muderer,rapists and usupers
>>
>>454675
>A.Besiege him until surrender
>D.Try to assassinate him
Send assasins first to try and kill him if that fails continue the siege
>>
>>454675
D.Try to assassinate him
>>
>>454675
If the assassinate fails go for the siege, have Yalmfrid have the people rise up.
>>
Rolled 30 (1d100)

We'll try to take the Warlord out - if it goes well enough, it might discourage the pagans enough so that they can give up fighting us
>>
In the pastebin I can only find up to thread 7. While on the archive the oldest one I can see is from ep10. Anywhere I can find thread 8 & 9?
>>
>>454755
http://suptg.thisisnotatrueending.com/qstarchive/393183/
http://suptg.thisisnotatrueending.com/qstarchive/404486/
>>
Sorry about that, I've yet to add those to the pastebin, but they should be on suptg. The pastebin wasn't my first choice when assembling the archive, but we started a bit late. They'll all be on suptg from now on, as well as the pastebin.
>>
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Warlord Skruglan is an old, experienced and cruel war leader, he was a young warrior when the norsemen invaded these lands during the Second Horde War.
Our assassin failed to take him out and was captured, tortured, interrogated and executed publicly. Before we could stop them, messengers rode out to the east to warn the two other warlords of the danger we pose.

The fort has strong wooden walls, gates and towers and a garrison of around 1300, with abundant supplies.
We have an army of around 15 000 and we have ballistae and onagers at our disposal.

A.Assault the fort(faster, more losses)
B.Besiege it until surrender(fewer losses, slower)
>>
>>454761
thanks m8, will read though them and then hopefully join up here.

How did you find these btw? so that I don't need to ask moving forwards.
>>454772
Just saw this. Still how does suptg work? http://suptg.thisisnotatrueending.com/qstarchive/

On this page here it seems quite chaotic.
>>
>>454779
B
>>
>>454779
>B.Besiege it until surrender(fewer losses, slower)
wait a bit before assaulting.
Wait for hunger to drive them mad.
>>
>>454779
>B.Besiege it until surrender(fewer losses, slower)
>>
>>454779
>B.Besiege it until surrender(fewer losses, slower)
>>
>>454779
B
>>
B it is
Roll three times for siege
>>
Rolled 88 (1d100)

>>454804
>>
Rolled 95 (1d100)

>>454804
>>
Rolled 82 (1d100)

>>454804
>>
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>>454805
>>454806
>>454808
>>
>>454782
On mobile rn and I forget the site that does the automatic archive I use, but I'll link it soon as I get home. For using suptg, just google suptg, search by title/desc, and search "fantasy civ" and it'll be under august 2016. Those are the two archived thus far.
>>454779
>B
>>
>>454817
I'll send you the records of Podermos sooner than expected it seems.
Hope you'll like you new position as Count of Podermos
>>
>>454805
>>454806
>>454808
>88
95
92
>Average is 88
>It's 8/8 in both American and European calendar.
>The year is 2016
>16=2*8

Hitler is here with us right now.
>>
>>454825
The Trusted Advisers will ensure that the city prospers under our guidance.
>>
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Average of 88
First reply was 88
And the date today is the eight day of the eight month in '16(which is two times eight)

Our siege engineers were struck by some holy/unholy inspiration - they launched diseased corpses and animals into the fort. The norsemen took too long to react and by that time the diseases had already claimed many victims.
After the warlord himself died, the garrison continued to resist for a few days before the last 300 men surrendered.

Our priests are certain they can treat these survivors back to health

A.Just kill them off quickly, don't risk exposing others to the disease
B.Treat them and make them fight for us
C.Pretend to treat them, then send them on their way, making sure they go to the other warlords where they may spread the disease (if this backfires, we'll have an epidemic on our hands, but the possible gains are also great)
>>
>>454863
>A.Just kill them off quickly, don't risk exposing others to the disease
too big of a risk
>>
>>454863
C
>>
>>454863
A
>>
>>454863
>A.Just kill them off quickly, don't risk exposing others to the disease
>>
>>454863
A
>>
>>454863
>A.Just kill them off quickly, don't risk exposing others to the disease
No Plague for us
>>
Rolled 12 (1d100)

A

We killed them off in order to not risk exposure.
The westernmost regions of the Kulargi lands are now liberated, but now I'll roll for the norsemen - they'll have heard of what happened here by now
>>
>>454895
100 - 12 = 88
>>
>>454909
Oh shit
>>
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>>454895
100 - 12 = 88
>>
We must blitzkrieg our way to victory
>>
The warlords Sredgnarr and Orrignan had heard of the news and decided to put their differences aside and gathered their forces - around 4000 norse warriors by our estimates - at Ostogyol.

The interesting thing is that the Warlord Sredgnarr has sent us a messenger in secret.
He is offering to betray Orrignan and to offer his services to us - most of the remaining norsemen would not resist and would either return home or also fight for our Kingdom.
Sredgnarr says that he has been the most kind(which is to say, least tyrannical) of the norse warlords, he hasn't been harassing the locals as much as the others and he will swear eternal loyalty to our Kingdom, provided we let him keep his current territory
A.Agree, but only if he converts to the faith of the Pantheon and renounces his heathen ways
B.Offer to spare him, but only let him keep Marbleton
C.Offer to spare him, but only let him keep Ostogyol
D.Offer to spare him and let him fight for us, but he won't get any lands
E.Tell him we agree, then betray him once he's eliminated Orrignan
F.Tell this heathen to swim back to his frozen homeland and never come back
>>
>>454963
A
>>
>>454963
>A.Agree, but only if he converts to the faith of the Pantheon and renounces his heathen ways
>>
>>454963
>D.Offer to spare him and let him fight for us, but he won't get any lands
don't give traitors land
>>
>>454963
>D.Offer to spare him and let him fight for us, but he won't get any lands
>>
>>454963
D.Offer to spare him and let him fight for us, but he won't get any lands
>>
>>454963
F is for fuck off
>>
>>454963
>D.Offer to spare him and let him fight for us, but he won't get any lands
>>
>>454963
D
>>
Rolled 71 (1d100)

D it is
>>
>>454963
>A.Agree, but only if he converts to the faith of the Pantheon and renounces his heathen ways
We will also take steps to limit his power.
>>
>>454963
D
>>
[This is an opening for a faction that now if anyone wishes to play it, I'll control it's actions until then]
We won't give him any lands yet, but he'll be able to fight for us, perhaps prove himself useful - Warlord Sredgnarr killed his rival, Orrignan and has taken over the remaining norsemen warriors in Kulargar.
Those who weren't killed fled to the north, leaving us with a force of 2800 norse warriors eager for action.
They've relinquished control of all Kulargi lands now to us.
Armled Yalmfrid has been granted the title of Duke and the lands around Kulargar are his personal demense.
This war is over now - all the lands as far east as Patvas are now ours.
Further east, into former Paitran lands, some norse warlords still rule over the locals.

With the newly added territories, we've expanded our human population with 100 000, of which around 15% are norse settlers.

Year 235

>>Population:285k humans, 83k goblins, 695 ogres
>>Food production:8/10
>>Food stockpiles:7/10
>>Resources:8/10
>>Morale:7/10
>>Buildings: great forge,stone roads,docks, barracks, arena, monument, King's Hall, watermills;
>>Economy:irrigation,drawn carts,horse riding,improving textiles, advancing crafts,bronze,currency, trade,iron,basic steel
>>Culture: festivals and folk culture, Codex books, dragonslaying, medium arts, warrior cult
>>Government:improving bureaucracy, Lawkeepers,Legisature, trial of ordeal, elective monarchy, Council
>>Military:1500 iron hoplites, 1000 archers, 800 horsemen, 1200 goblin soldiers,2800 norse warriors, various local miltias and faction troops
>>Navy:14 triremes
>>Religion: old gods shamanism, Pantheon worship

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>455043
Can I take the Norse warriors to act as my naval infantry?
>C
>>
>>455043
I, talk to dark elves
>>
>>455043
>C.Construction
We need Walls to stop getting raided guys
>>
>>455043
H. A face for my face, made of the flesh of roggar himself, burnt and seared and shaped into a new form to be worn.

A face to be given to the small walkers that are yet to come, so they become one with the flesh of roggar too.
>>
Rolled 18 (1d100)

>>455055
>>
Rolled 47 (1d100)

>>455043
>H. Use swampweed and Ogre thugs to exert influence over New Ogre Haven.
>>
Rolled 93 (1d100)

>>455043
H
Expand Muttville yet again
>>
Rolled 72 (1d100)

>>455043
>>H.Faction project
I'd like to Expand constantinople with a Grand victory arch and just expand it in general
>>
Rolled 13 (1d100)

>>455043
H
Found a town near sanaro tor
>>
Rolled 85 (1d100)

>>455043
>H.Faction project

Expand on the facilities and personal in the ranger school. I want it to be spitting out proper special forces.
>>
>>455043
An excellent war, little to no loses and swathes of land gained with two military victories.
>>455043
>>I.Diplomacy & war
Make contact with the Paitrans under norse rule, inspire them to rebel.
>>
Rolled 31 (1d100)

>>455043
>>H.Faction project
>>
Rolled 86 (1d100)

>>455043
>H.Faction project
Building a temple to the god Zemel in Lakton. This will be one magnificent temple i tell you
>>
>>455079
Was going to buy some rights to mable mine, but it didn't work
>>
Rolled 100 (1d100)

>>455079
Changing to help Inky
>>
>>455091
Thank you so much Trusted Adviser. We now own Marble ton. It will help the kingdom build strong walls.
>>
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>>455091
Excellent
>>
>>455071
Success, you now have a proper barracks and enough facilities and personnel for all your needs.
>>455070
>>455057
Failure
>>455058
The New Ogre Haven territory is home to less than 20 000 ogres nowadays, but you've started creating a market for your swampweed in that area.
>>455080
Great success, you build a magnificent temple to Zemel, who is now the patron God of Lakton.
>>455079
>>455091
With help from the Trusted Adviser (Whose faction name I keep forgetting) clan Godric purchases the rights to the Marble quarries in Marbleton.
>>455066
You've built a Grand victory arch and some monuments and other structures in Constantinople. People appreciate quality.
>>455060
You've expanded Muttvile and made it into a prospering small city. The artificial island it is located on is now full and there's no more room for horizontal expansion on it.
>>
>>455098
Trusted Adviser do you want to have some marriages between our families? Anything we can do to help the kingdom?
>>
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>>455106
Scratch that, there's still room on Muttvile's island, but it's no longer being used for farming much.
>>
>>455043
>C
>>
>>455108
Ah the Trusted Advisers is a collection of people from across the kingdom represented by a single wise man. (I always imagined them as human but I suppose other races intellectuals would join). However I would ask your help with something, I believe it is in the nations best intrests to continue it's expansion across territoty and so in 4 turns I will be rolling to inspire a rebellion in the Norse controlled parts of Paitras, with the hopes of moving in and bringing them under out influences. Failing that then building a newer town to the south.
>>
>>455126
I'm all for this, provided the Followers of the Academy can stay in a portion of the territory gained
>>
>>455132
Was planning on doing something similar in terms of land request. Perhaps we could work out a deal?
>>
>>455126
I'll be happy to help.
But in those 4 turns lots of things can change. The Norse could prove too strong, or they not a threat anymore. The dragon warning is still something to worry and prepare about. But if we are going to build a new town, will be shared with who helped build it.
>>
>>455139
We're just looking to get away from the irradiated crater, m8. If I can help thr kingdom while doing it, great, but getting the fuck innawoods is the primary objective.
>>
>>455147
Well I'm hoping for land either on the coast or on the river near the trees so perhaps a resource deal?
>>
So, time for construction now.
Pick two projects
A.Upgrade the King's Hall, make it a proper Palace!(It's a medium-sized one-story building in Dragonstomb right now)
B.Build up the defences of our settlements
C.Build up our infrastructure(roads, bridges, ports)
D.Build a Wonder of some sort
E.Finish THE WALL(which will now separate our Kingdom from itself, actually)
F.Dismantle the wall, it no longer serves a purpose
G.Other
>>
>>455164
>B.Build up the defences of our settlements
>C.Build up our infrastructure(roads, bridges, ports)
>>
>>455164
>B
>>
>>455164
>B.Build up the defences of our settlements
>C.Build up our infrastructure(roads, bridges, ports)
>>
>>455164
B.Build up the defences of our settlements
E.Finish THE WALL(which will now separate our Kingdom from itself, actually)
>>
>>455164
>C.Build up our infrastructure(roads, bridges, ports)
>D.Build a Wonder of some sort - GREAT CROW MONUMENT.
>>
>>455164
>B.Build up the defences of our settlements
>C.Build up our infrastructure(roads, bridges, ports)
i really need walls
>>
>>455164
C E
>>
>>455164
B
E
Protect the inner kingdom
>>
>>455164
>B
>C
That wall is gonna sit there for a good long while, and hopefully remind us to not be retarded in the future.
>>455162
Sounds good.
>>
>>455164
>B.Build up the defences of our settlements
>C.Build up our infrastructure(roads, bridges, ports)
>>
>>455164
>A.Upgrade the King's Hall, make it a proper Palace!(It's a medium-sized one-story building in Dragonstomb right now)
>B.Build up the defences of our settlements
About time we finish it. We're a civilized nation now.
>>
>>455190
To act like rome we must at least have roads as good and bridges.
>>
>>455164
>B.Build up the defences of our settlements
>C.Build up our infrastructure(roads, bridges, ports)
>>
>>455193
A fair point, changing my role on A to
>C.Build up our infrastructure(roads, bridges, ports)
>>
>>455164
>B.Build up the defences of our settlements
>C.Build up our infrastructure(roads, bridges, ports)
>>
Rolled 45 (1d100)

B&C
We've improved existing roads and built new ones to connect outlying hamlets to our road network. Every town and city now has stone walls, which will henceforth be the standart in our Kingdom.

Rolling for event now
>>
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During the Second Horde War, Nayte and its surroundings were destroyed by a massive magical explosion that wiped out thousands and left many scarred for life, while their children now bear slight abnormalities and are referred to as "Manaborn" humans.
We built dams and barriers to prevent water from flooding the Nayte crater. Warning signs tell people to avoid entering the area, but it has been ignored time and time again as researchers, explorers and scavengers have toured the crater over the years.
Explorers recently discovered a strange new feature - a rocky structure similar to a large doorway. It was a curious thing to note, but what's more curious is that now - a couple of months later - we've detected magical energies stemming from that gate. Priests of Charodei, known also as "Wizards", have said that this must be one of the legendary "Portals", one of the most powerful manifestations of magic on the Mortal Plane - some are said to be able to bypass the barriers between the Planes, in fact!

What shall we do about this?
A.Send scouts into this gate
B.Try to destroy it ASAP
C.Just wait and see
D.Deploy forces at the portal to be ready for anything
E.Other
>>
>>455274
>A.Send scouts into this gate
>>
>>455274
A.Send scouts into this gate
>>
>>455274
>A.Send scouts into this gate
Our priests of Charodei, wouldn't mind leading the scout.
>>
>>455274
>A
MAGIC TIME BOYS
>>
>>455274
>D.Deploy forces at the portal to be ready for anything
this isn't a joke
>>
>>455274
E. MOTHER AND FATHER CALL TO ME, RELEASE THEM, OPEN THE GATE AND SCAR THE FACE OF ROGGAR NOW NOW NOWNOWNOW DO IT
>>
>>455274
>A.Send scouts into this gate
But as always remain cautious.
>>
>>455274
>A.Send scouts into this gate
>D.Deploy forces at the portal to be ready for anything
>>
>>455274
>B.Try to destroy it ASAP
>>
>>455294
this if it's possible.
>>
>>455274
A its adventure time
>>
>>455294
agreed
>>
>>455274
>A.Send scouts into this gate
>D.Deploy forces at the portal to be ready for anything
This is going to end bad.[/spoilers]
>>
>>455274
>A.Send scouts into this gate

I volunteer to scout.
>>
>>455274
A
>>
>>455274
>A.Send scouts into this gate
>>
Rolled 6 (1d16)

It's just some nameless scouts for now that we're sending in - a party of 20...let's see what happens.
I've got a list of my own that will determine what will happen now, keeping it secret.

Here's something to listen to while waiting
https://www.youtube.com/watch?v=eE5oaOOwInE
>>
>>455336
NONONO THIS IS ALL WRONG, THEY'RE THE WRONG MEAT PUPPET FLESHWALKERS, THIS IS WRONG WRONG WRONG
>>
>>455336
Should have sent my twenty good men instead
>>
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12 hours passed by and the party returned from the other side of the portal - bruised, exhausted and looking weary - some of them having started growing beards, despite having gone in with shaven faces.
The scouts say they felt as though several days had gone by after they entered the portal.
It didn't take them long to realise where this portal leads to....Hell.
On the other side they soon spotted demon guards. Our scouts were able to hide themselves and saw a strange sight - demons fighting demons. The guards were outnumbered and slowly, but steadily being swarmed by a more numerous horde of demonic creatures of all sizes.
The party managed to get a shot at escaping through the gate again and took it, but now that we've taken a headcount, only 19 have returned...
A.Destroy the Portal, Pantheon help us!
B.Prepare forces to defend the Portal
C.Prepare a band of adventurers to cross the Portal
D.Other
>>
>>455392
>C.Prepare a band of adventurers to cross the Portal
>>
>>455392
>C.Prepare a band of adventurers to cross the Portal
Here we go let's take a place in Hell
https://youtu.be/wa-0hOsYTcg?t=6m3s
>>
>>455392
>D.Other

Do both
>B.Prepare forces to defend the Portal
>C.Prepare a band of adventurers to cross the Portal
>>
>>455392
>A.Destroy the Portal.
>>
>>455392
C INTO THE BREACH
>>
>>455392
>C.Prepare a band of adventurers to cross the Portal
>>
>>455392
D. LETTHEMOUTLETTHEMOUTLETHEMOUT I HEAR THEM CRYING MAKE IT STOP LET THEM OUT PLEASE
>>
>>455274
>C
OPERATION HELLISH FREEDOM GO
>>
>>455392
>>455408
Change to
>D
Let the demon guards out, they're being slaughtered

HELLISH FREEDOM
>>
>>455392
C.Prepare a band of adventurers to cross the Portal
>>
>>455392
>A.Destroy the Portal, Pantheon help us!
The Heresy must be confined in Hell, mortal men should not cross into hell for that is the will of the gods! Clan Erden won't be participating in this heretical expedition.
>>
https://www.youtube.com/watch?v=MH3wP3kXXEQ

C it is
FACTIONS!
Prepare your adventurers!
You may take up to three characters each.
Describe them in your reply to this post.
In the meanwhile I'm making another roll.
Again, I've got a separate list that will determine the result, so you won't know until I reveal it.

Here's a glimpse on what the previous roll I did could've been:
1.High Elvenland
2.Beastenland
3.The South
4.Heaven
5-8 Hell
9.Darkelfland
10.Lizardlands
11.Northlands
12.Futureland
13-16. [REDACTED]
>>
>>455422
3 cowardly book writers here to write down all they see and to take artifacts to preserve
>>
>>455422
AS FAR AS THE HOLY SCRIPTURES GO:
Some of the priests present believe that a short-term expedition wouldn't be against the will of the Gods - to attempt to permamently conquer or settle another plain is wrong and to be there for too long would also be heretical, but circumstances can be used to forgive an expedition - regardless, priests of the Pantheon are all in agreement that this Portal should be destroyed or at the very least deactivated as soon as possible.
This expedition may actually help with that, which is why it is being sanctioned.
>>
>>455422
I send Shin-Hui an accomplished mage of the Academy along with Berek Dunluth the finest soldier in all the guard, bearing an experimental sword said to be inlaid with magic.

Also hype for an adventure, been a while since we did one of these.
>>
>>455422
5 Dragon Legionaries
1 Captain named Tiber Septim
>>
>>455433
>>455430
Hive mind
>>
>>455422
Rowan Hawthorne, a man in his late 30s, two extra fingers on both hands. Good with swordfighting due to strong grip.

Merc 1, Merc 2 - Doesn't really matter about their backstory, but they're basically just highly trained mercenaries. Merc 1 is good with a bow, and Merc 2 is a mace user.

All are equipped with daggers as well as light armor consisting of leather and metal strips in more easily attacked areas.
>>
>>455422
I don't want my family, or anyone that share the Godric name in that portal if we get killed do we lose our souls? I'm not going to risk it.
But I'm going to send some mercs paid to make they way into Hell and find out what is happening.

I send three norsemen, they were with the Godric clan, when they leave Norseland.

They trained in the art of war, and are gear in the best weapons and armor money can buy. From my smithy, and some magic. They are skilled in long ranged fighting , and have a shield and a axe to back them up.
They will write down, what they find and bring back anything of worth looking at. They are meant to not fight until they have too, since I want to keep them alive.
>>
>>455422
I'll Send my marshall Ersfen Kufrid to the depth of Hell along with two High competent soldiers who fought in the War again the war Thorm Kampfbjorn "The Thunder" and Azkarl Finlt Holy Priets of Stoman and mighty warrior.
They each wear Lorica segmentata but Ersfen us a shield and spear, Thorn wield a powerful and heavywarhammer made out of heavy iron and Azkarl use a shortsword.
They all hope to find a way to turn off the portal or to retrieve artifacts that have been stolen by the Unholy souls that reside in Hell.
>>
>>455422
Elfric - guy that surprise rapes goblins.
Moore - guy that rapes ogres he beats.
Flagg - guy that used to consort with demons.
>>
>>455422
Ineedtoseethemletmegothroughplease

-I am Hyd, and I wish to follow "manman" through.- !AND SO DO I! -Apologies, but Jek is coming too.-

Rat. Rat. Rat. I am Rat. Rat is following.
>>
>>455422
Clan Erden won't be participating in this expedition. Efried believes that the portal should be destroyed as soon as possible and he doesn't wish to see a demon ever again in his lifetime.
>>
>>455422
Storm Dragonfist, current ruler of Muttville, goes inside armed with her crossbow and her spear and she is escorted by two priests of Divata, two female hunters one human and one Goblin armed with bows.
>>
>>455422
Firstly I will be sending the current Grandmaster of the ranger order. He is an aged and experienced man and is primarily going so he can be apart of one last great thing before he passes. He already has a successor for his title should he not come back.

Accompanied with him is two senior members of the order which volunteered to join him.

They are all equiped with the standard ranger loadout consisting of a long bow their primary weapon and a short sword their backup. They are protected by a cloak and their armor made of hardened leather reinforced with metal in key places.
>>
>>455446
Oh, and as for intentions? Recruit demons to help us get shit done on the surface, and failing that, see if we can get info on the afterlife. I need some peace of mind about Nayte. I knew too many friends who died that day, and I can't just leave without knowing what happened to them.
>>
Followers of the Academy are sending Keir Stormhands, smooth-talking, self-motivated, power-hungry dick with a heart of bronze, along with an old Nayte golem, used for carrying potions and gear. He's a distinguished lightning mage and a solid swordfighter, using an antique spatha enchanted with low level lightning magic that basically makes it a long, sharp taser. He'll always take the path of least resistance, which frequently means talking his way out of situations. He's also wearing some battered steel armor from the Roggar Rebellion, a relic from his deserter grandfather. Minor protection enchantment, but really just a standard issue cuirass and skirt.
>>
>>455422
Praetor a skilled soldier with sword and shield and medium armor all made of steel is the war councils champion.
He brings 3 other soldiers equipped the same as him.
>>455467
maybe well find more demons to join us
>>
>>455467
>taking demons out of hell
No
>>
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>>455422
Guttsu
Soldier of Raggor. Survivor of Mor's Forests. The leader of the Dragon Guard. Believed to be cursed by Mor himself, he is a powerful warrior, experienced, deadly.
2 other soldier's of the Dragon Guard follow, seeking glory.
>>
>>455473
>>455467
Inb4 female semen demons.
>>
>>455461
>her crossbow
>Her
>current ruler of Muttville
NO
NO NO WHO ALLOWED WOMENS TO RULE.
COGNATIC PRIMOGENITURE NOW OR CIVIL WAR
>>
>>455482
Fuck off foreigner, royal blood so I make my own rules
>>
>>455484
>royal blood.
I recond that you've shed enough blood every month that the one in you vein is not fit to rule.
I as much royal blood is my veins that you filth, Clan Godric maried the JelFried so our clan have royal blood both in Kulargi and Roggar.
>>
>>455479
Now watch dem low rolls.
>>
>>455470
Forgot, motivation is to find demons to bring back, or at least learn higher level fire and dark magic from. Best possible teachers, and he thinks Charodei would understand bending the rules just a bit in the pursuit of arcane knowledge.
>>
Rolled 2 (1d5)

ehh, only thought up of 5 possibilities at the moment
You've still got a couple of minutes to prepare.
>>
>>455492
If I come back from the expedition expect a proper duel I'm going to teach you what happens when you try to fuck with a proper dynasty
>>
>>455502
>implying Obelix will let you come back Alive
>>
>>455502
I'll fuck you both hole of your limp dead body noble whore , womens can't rule Roggar and i'll teach you that with steel, pain and blood.
>>
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>>455456
Ok I'm gonna say it. I don't trust these guys and think they like the idea of leaking hell into our plane and will most likely try to pull some stupid shit while were there. Anyone else feel this?
>>
>>455511
This is obviously true and i think we should Kill Storm bitch Dragonfisted also while we're at it
>>
>>455511
Yep
>>
>>455511
you make a good point.
>>455517
and your argument for that is....?
>>
>>455511
>>455517
>>455520
>>455523

pleasepleaseimfineimfineimgooditsgoodiwantthecryingtostopmakeitstoppleasePLEASEMAKEITSTOP

-Don't be absurd.- !I'LL TAKE CARE OF THEM! -Yes, WE will.-

Rat. Rat. Rat follows the men. Rat follows the meat.
>>
>>455511
>Not wanting demon blood to drink to get juiced up like those ogres did years back
>Not wanting increased magic capabilities to rival the gods
>Not looking to get what we want from demons and then fuck consequences

Adviser, the Followers and I respect you greatly, and truly admire your foresight and responsibility as they shine through the crowd od children wearing crowns that we're forced to call 'leaders' these days, but we all want to know:

Why do you not want to reach for power never meant for mortal minds? Do you seriously want to respect the laws of creation? Why would you EVER DO THAT?!

I'm pretty sure we're going to bear witness to a demon civil war, and OOC, it's almost certainly going go fuck us over somehow, but manaborn are mostly magic junkies looking for more shit to cast. Not gonna reason with us when we think ridiculius shit is reasonable.
>>
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A total of 50(39 slots taken, 11 reserves for mooks and late-joiners) have prepared and have crossed the Portal.

Upon crossing, we spot the remains of a battlefield.
We approach the demons that seem to have been guarding this portal - about 20 of them remain, having fortfied themselves in a position that overlooks the exit of the canyon that one must go through in order to reach this point. Using this chokepoint, the guards have been able to hold out this long against more numerous opponents.

The demon guards aren't all that surprised by our presence.
"Well, hardly unexpected to see mortals here. I thought you'd actually take less than two weeks to get in here, heh"
Strange, given how the Portal's been open for less than two days on the other side...
"You're not really supposed to be here, but the Portal shouldn't be open either."
What is this place, your party asks
"This is one of many smaller entrances, you could say. Not really The Gates of Hell, more like a tiny backdoor, but it's completely open to the Mortal World and in both directions, which is strange."
Why are these other demons fighting these guards?
"We are meant to be guards of Hell, servants of Mor, you could say...though this is a job we've been doing since before that, but that's another topic. Well, some unruly bastards like the ones we're fighting really don't like staying around here, so any chance they get, theyll use to try and cross over to your World. It's our job to stop them, but it's gotten harder now with the opening of this Portal. We need to close it. Something's keeping it open, though we're not quite sure what. We'd have to get to the closest Headquarters to see our superiors. For that purpose, we could use your help - I could spare one or two of my subordinates to go along with you, they must reach Headquarters to find out what's going on. The rest of us must stay here to guard the Portal."
A.Agree to the demon's offer
B.Kill these demons
C.Go home
D.Just explore around on our own
>>
>>455570
A.Agree to the demon's offer
>>
>>455570
>The rest of us must stay here to guard the Portal.
>D.Just explore around on our own
I don't trust thoses demons.
>>
>>455570
A
>>
>>455570
A
>>
>>455570
>D.Just explore around on our own
We need to hear both sides dammit
>>
>>455570
>A.Agree to the demon's offer
>>
>>455570
>B.Kill these demons
>>
>>455570
>D explore
Find these would be escapees, we cant kill 20 heavily armed demons with only 50 men.
>>
>>455570
D
>>
>>455570
D. letmegoletmegoineedtofindthemineedtofindthemstopthecryingstopthepainnomore

-Whatever he said.-

Rat. Rat. Rat wants meat.
>>
>>455570
D
>>
>>455570
>A.Agree to the demon's offer
making deals with the devil
top lel
>>
>>455596
Who is rat?
>>
>>455604
This is Rat.
>>
>>455604
Rat is just the guy with the big nose, smelling the ground for meat.
>>
>>455604
Rat. Rat. Rat is the rat. Rat follows the manman. Rat wants meat.
>>
>>455604
Rat is one of Manman's colleagues, and he happens to be a cannibal. He usually eats dead bodies, if that's what I've been able to tell. Hell I don't know, perhaps he's just a supercarnivore!
>>
>>455606
kek
>>455608
harry potter refference?
>>455609
Who do you need to find, who is them?
>>455613
where is rat and what does he look like?
Does he exist did he invent him?
>>
Rolled 20 (1d100)

D it is, we'll just do our own thing...
>>
Rolled 1 (1d100)

>>455616
Securing the portal so that it can be destroyed ASAP and preparing the troops for the worst possible scenario.
>>
>>455615
ineedtofindthecryingonesthecryingithurtspleaseineedtofindthemineedtomakeitstopplease

-You aren't going to get a decent response, trust me.- !THE IDIOT HAS BEEN LIKE THIS FOR A WHILE NOW! -You should just leave him to it for the moment.

Rat. Rat. Rat is hungry.
>>
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Our party was passing through the cannyon when we were caught in an ambush.
Demons are approaching from all sides and we're trapped inside.
It seems they may outnumber us and they're demons after all...
A.Try to talk to them
B.Hold positions
C.Try to break through and go forward
D.Try to break out and go back
>>
>>455642
>D.Try to break out and go back
FORTIFY THE PORTAL
>>
>>455642
>A.Try to talk to them
>>
>>455642
D
>>
>>455642
D
>>
>>455642
A. pleasetakemetothecryingonesineedtoseethempleasehelpmehelphelpplease

-This can only end badly.-

Rat. Rat. Rat says hello to the meat.
>>
>>455642
A
>>
>>455642
D.Try to break out and go back
>>
>>455642
>D we must destroy the portal
>>
>>455642
>A
Our other option is to try and fight fucki g demons in hell. We all saw what some 400 demons did years ago, now imagine them on their home turf. Anything else is suicide.
>>
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>>455642
>C.Try to break through and go forward
Fight
>>
>>455642
>A.Try to talk to them
>>
>>455642
>A.Try to talk to them
hello mistah
>>
>>455642
>D.Try to break out and go back
>>
Think about it this way people, it's certain death or almost certain death - which would you choose? At least fucking try to parley!
>>
>>455653
Praetor:I've reconsidered and I think we should try and talk our way out
>>
>>455642
Changing my vote to
>A.Try to talk to them
Because fuck it, why not?
>>
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A it is
We express our desire to negotiate, rather than immediately engage in hostilities.
Our party has been approached by a peculiar-looking female demon...quite the eye-catcher, in fact.
"Oh how good it is to see fresh...faces. Say, you came through the Portal? How quaint! You know, Hell gets quite boring after a while. I've heard the weather and food in the Mortal Plane is sooooo much better.
Say, what do you think about helping us take a trip to the Portal?Those dull guys that are guarding it are troublesome. I'd see to it that you were rewarded for helping us with our little problem. We won't bother you afterwards, hehe."
A.Try to just let them pass and ask not to be attacked as long as we don't attack them
B.Agree to escort them to the Portal and take out the guards, they won't bother Roggar afterwards on their part
C.Offer to settle them in Roggar
D.Refuse them
E.Attack them
F.Other
>>
>>455724
>D.Refuse them
FLEE YOU FOOLS
>>
>>455724
>A.Try to just let them pass and ask not to be attacked as long as we don't attack them
Bulgar, can I roll for recruiting some?
>>
>>455724
>E.Attack them
but DTF
>>
>>455724
A
>>
>>455724
A.Try to just let them pass and ask not to be attacked as long as we don't attack them
>>
Rolled 1 (1d3)

>>455724
STOPITSTOPITSTOPITSTOPITBEQUIETSTOPCRYINGSTOP

-Hmm, an interesting proposal...- !SLAUGHTER THEM ALL! -Jek, by quiet.-

RAT. WANTS. MEAT.
>>
>>455724
>C
We'd love to have you come and show us your magic! In fact, I know just the place! Let the nice lady through, boys, c'mon!
>>
>>455724
>F.Other
Talk more.
What happening in Hell?
>>
>>455724
A
>>
>>455724
>D.Refuse them
Non human women tend to led to bad things, like a civil war.
>>
>>455744
changing to this
>>
>>455724
>D.Refuse them
>>
>>455724
>C
We'd love to have you come and show us your magic! In fact, I know just the place! Let the nice lady and her friends through boys, c'mon!
>>
>>455745
Actually changing to this. Lets get our bearings here a bit more before we rush into anything.
>>
>>455745
nevermind, this
>>
>>455745
changing to this keep them here instead of going to the portal
>>
>>455745
changing to this keep them here instead of going to the portal
>>
As Rat and Hyd hang back, bothered by their own particular problems, something breaks inside the head of Manman, worse than before. Tears well up in his eyes. "ITWONTEVERSTOP!" He screams out. What was left of the man inside Manman is gone.

He lets out an almost bestial roar of insanity, and hurls himself at the nearest person, with intent to kill.
>>
>>455745
This because tards want the obviously evil demons to go through the portal and this is the only way to stop this vote from winning.
>>
Rolled 21 (1d100)

>>455745
This

Also rolling to flirt with demon lady
>>
Rolled 62 (1d100)

>>455745
recruit roll if Mill is flirting
>>
>>455773
NO YOU FOOL! WHAT HAVE YOU DONE!
>>
Rolled 33 (1d100)

>>455724
Rolling to call her a heretic and telling her we won't be tempted by her
>>
As we're trying to stall for time and possibly save our skins, Manman snaps and attacks the succubus with his bare hands.

"GET AWAY FROM ME!"
The succubus lets out a scream and pushes him away

"Hmpf. We should've just slaughtered you fools to begin with."
With a snap of her fingers, the demons in the area prepare their weapons and begin their attack!

It's a fight! And those rolls you just did don't matter

Every participating faction, roll a 1d100 now! I'll then roll one for the demons and we'll see the results of round 1
>>
Rolled 43 (1d100)

>>455796

Goddamnit Manman
>>
Rolled 48 (1d100)

>>455796
>>
Rolled 82 (1d100)

>>455796
Praetor:TO WAR
>>
Rolled 17 (1d100)

>>455796
Seeing this happen the trio take position in the center of our group and begin firing arrows.
>>
Rolled 76 (1d100)

>>455796
Fuck! I won't be getting my fucking Lordship.
>>
Rolled 48 (1d100)

>>455796
THEYCRYANDSCREAMANDITHURTSHURTSHURTSHURTSMAKEITSTOPMAKEITSTOPMAKEITSTOPPLEASEMAKEITSTOP
>>
Rolled 79 (1d100)

>>455796
fucking nigga
I want battle succ
>>
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Rolled 24 (1d100)

>>455796
TO WAR MEN!
CHARGE!
>>
Hey Ms. Demon lady, how about we ditch these losers and talk about dark ma- I mean, succ? Succ, right? Yeah, I love succ. Let's go talk about succ, and maybe we can work something out about you going topside, yeah?
>>
Rolled 57 (1d100)

>>455796
Try to flee and hide until the battle stop.
>>
Rolled 48 (1d100)

>>455796
I warned ya
Didn't I warn
But you thought it's just a cute wee madman how could it ever hurt anybody.
>>
Rolled 7 (1d100)

>>455796
Rolling to call her a heretic
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Rolled 45 (1d100)

>>455796
MOTHERFUCKER. GREAT JOB YOU FAGS, NOW YOU DONT GET SUCC, AND I DONT GET DARK MAGIC. NOW NOBODY WINS.
>>
>>455802
My roll was to get out of there
>>
Rolled 53 (1d100)

>>455796
>>
Hoping for a nat 1 from the demons
>>
Rolled 55 (1d100)

Rolling for demons
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>>455840
Hyd is still arguing with Jek in the middle of the battle.

Rat twitches repeatedly.
>>
Rolled 2 (1d2)

>>455843
>>
>>455824
>>455805
Ded
>>455810
The two soldiers you brought along with Guttsu were slain

A few nameless members of our party also got killed.

It seems the demons outnumber us...this is not looking good at all. Talking with them gave them time to prepare even further and we're in a rough spot now. None of ours have managed to escape in this attempt.
https://www.youtube.com/watch?v=4qGi9ppL34E

Round 2! Roll for your lives(unless ya ded)
>>
Rolled 80 (1d100)

>>455848
Have my priests call for divine intervention and try to escape
>>
Rolled 7 (1d100)

>>455848
I just wanted magic! Don't fucking fight me, kill the others and then show me how you did that fire thing just now!
>>
Rolled 65 (1d100)

>>455848
NOT RAT TOO
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Rolled 71 (1d100)

>>455848
Rolling to strike the female demon down with my holy blade
My mage will try to chain destroy the demons with a blast of lightning.
>>
Rolled 17 (1d100)

>>455848
one of the soldiers tries to throw rat at the demons to distract them
>>
Rolled 35 (1d100)

>>455848
I really need to go away to deactivate the portal one way or the other.
here goes hoping i don't die.
>>
Rolled 34 (1d100)

>>455848
PLEASESTOPSTOPSTOPSTOPSTOPSTOPSTOP

RAT. WANTS. MEAT. STOP MOVING FOR RAT.
>>
Rolled 52 (1d100)

>>455848
KEEP FIGHTING!
>>
Rolled 89 (1d100)

>>455848
Rolling for the other 2 to defend and buff the others
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Rolled 95 (1d100)

>>455848
Have my guys pray for divine intervention and try escape.
>>
Rolled 89 (1d100)

>>455848
here I am to die
Tiber tries to escape
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Rolled 60 (1d100)

>>455848
Don't mind me just having some prayers outside the gate. I hope all you guys don't die :^)
>>
>>455867
Oh nice
Then we all make it out
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Rolled 68 (1d100)

>>455848
>>
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Rolled 25 (1d100)

Demonic roll now
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TO THE GATE!
>>
>>455879
don't go to the portal numb brain they'd tail you and bring an army to the kingdom.
This is a solo sneaking mission.
>>
Let somebody sneak out and tell the others to bring the armies to the gate
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>>455882
Honestly, I just did this to post more pics.
>>
>>455853
The succubus blasted Keir Stormhands' head apart with a spell
>>455856
You're down to Praetor and 1 soldier
>>455857
Your warriors suffer wounds
>>455858
Rat goes into a berserk frenzy, trying to eat demonflesh


The other rolls were high and had a lot of divine intervention in them.

Our priests channeled their spells and are now countering the demonic magical attacks, while our warriors have cleared a perimeter around them.
We have a chance to break out of our encirclement now!
A.Go for the Gate
B.Go forward into the unknwon
C.Fight the demons
>>
>>455902
>C.Fight the demons
>>
Rolled 99 (1d100)

>>455902
>C.Fight the demons
I fight the Demons, here i stand here i die but some must flee we must not all die here.
>>
>>455902
A
I escape
>>
>>455902
A
Praetor: Return to the portal!
>>
Rolled 48 (1d100)

>>455902
B. IKNOWTHECRYINGITSHERMYDAUGHTERMYLIFEMYPRECIOUSWHYWHYWASSHETHEREWHYDIDSHEDIENONONONONOEMILYCOMEBACKSTOPCRYINGNO
>>
Rolled 70 (1d100)

>>455902
>C.Fight the demons
CONTINUE THE CRUSADE!
>>
>>455902
My guys will go and try to get the other demons that guard the gate, and try to find out how to close the gate
D. I rolled a 95 to escape
>>
>>455902
>A.Fight the Gate
>>
>>455917
>>
Rolled 3 (1d100)

>>455902
A
Die another day, thank you.

>>455915
I'm grabbing Manman with my men and pulling him out. I don't wish to see one of my kind die here.
>>
>>455902
>B.Go forward into the unknwon
For the sake of the nation I must attempt to stop this mad man>>455915
However I will also stand with >>455917
And face the demons
https://www.youtube.com/watch?v=NkYYYew8CUI
>>
>>455943
And I with you, brother. Until the end.
>>
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>>455943
Don't kill him. There's a man still inside that crippled mind.
>>
https://www.youtube.com/watch?v=NUIZvAe3RBg

>>455929
Attempting to grab Manman, Rowan and his companions are swarmed by demons, who are determined to make the mad man pay for attacking their mistress

Every participant now(unless you're already dead)
What will you individually do?
A.Fight
B.Flee
>>
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>>455943
>>455950
>>
>>455962
I thought i was clear >>455908
>>
>>455962
B
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>>455950
If you and I die here then we will come back as pic related and continue to watch over the nation
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Rolled 51 (1d100)

>>455962
B. LETMEGOLETMEGOLETMEGOEMILYIMCOMINGSTOPCRYINGPLEASEMAKEITSTOPMAKEITSTOPEMILYSTOP
>>
Rolled 55 (1d100)

>>455962
Warn our forces on the other side of the portal and the demons at the gate
>>
>>455962
>Mfw was I rolled that 95 to flee :^)
>B.Flee
>>
>>455962
>A.Fight
>>
>>455962
>A.Fight
>>
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>>455970
HERE HERE
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>>455962
A
Going down fighting the swarm
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>>455962
>A.Fight
TO VICTORY OR DEATH!
>>
Not all need to die here flee while we slow them do not look back.
>>
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>>455997
>>
Rolled 85 (1d100)

Some choose to flee, some choose to fight...
Demon roll, here I go
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>>455999
Trips speaks the truth.
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>>456007
Hopefully my role was high enough for at least one of my guys to survive
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Rolled 49 (1d100)

>>456007
>>
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Rolled 38 (1d100)

>>456007
TO THE END, BROTHERS!
>>
Rolled 91 (1d100)

>>456007
the war council troops make a break for the portal to warn the other side
>>
>>455962
>B.Flee
>>
Rolled 19 (1d100)

>>456007
Do we need to roll?
>>
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>>456046
NO! BROTHER!
>>
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>>456067
>>
Of the 50 that entered the Portal, few managed to return. Ambushed by the demons, most in the party perished.
A few escaped back into the Mortal Plane, warning the Kingdom of the coming threat.

I'm too tired to write stuff now, so if you want, I'll let each of you write the final scene of your respective characters (if they died) or what happened or whatever you want.
That's all for today, maybe tomorrow will be the next thread.
>>
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>>456078
Until then, friend.
>>
>>456090
As the demons tore away his flesh, the person known to most as "Manman" cried out, not just in pain, but in sadness. The only thought in his mind was not his impending death, but of Emily, the child he once knew in his former life as a functioning human being.The daughter who was one of many who died that fateful day in Nayte. The one whose tears finally shredded the last dregs of sanity when Manman needed them most.

As the last breath leaves his lungs, a young girl's sobs echo throughout the burning landscape of Hell.
>>
>>456090
Merc 2 survived, passing on Rowan Hawthorne's sword to his son Rory. He succumbed to his wounds a few days later.

Rory never forget what his father's last actions were. Despite Rowan wanting power, in the end he sacrificed it all to try and save a friend. In his time, he seeks to strengthen bonds among the Manaborn, and bring stability to Paitras, whether through blood or diplomacy. But he will never forgive demons for what they did to his father and comrades, as long as he lives.
>>
>>456099
The one called "Hyd", or perhaps "Jek" depending on when you talked to him, had his tale end slightly differently. He was last seen talking to himself as the chaos began around him; and then he just seemed to have disappeared.

Those who spoke to Jek would say he must have stood his ground and fought to the end. Beating down demon after demon, never giving in or surrendering, fighting them back until he was no longer able, drowning in his own blood and spit as he mus brutalised, yet still smiling all the way.

Those who spoke to Hyd, however, tell a different story. They say he was wise, and chose to flee with the other troops rushing back to the portal, disguised as one of them. Wearing the blood stained armor of a fallen man, and becoming them heart and soul. Still living to this day, a stranger, and yet a friend. Living amongst us without us even knowing.

How do we know which is true? Flip a coin, and find out for yourself.