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Girls Und Panzer Quest 1: Boy in a Girl’s World! First Time on a School Ship!

Combat Mechanics Pastebin: https://pastebin.com/6azH2G41

April 7th

As you approach the ferry to take you to Ōoarai Girls Academy you stop to gather your nerves. Surrounding you are 100s of schoolgirls, ready for a new year of school. The Ōoarai Student Council scouted you and your crew – they’re restarting their Tanker – no wait Sensha-dō program and scouted you to help them get it off the ground in exchange for a full scholarship on a Japanese school carrier for your last two years of high school as well as a chance to compete in the prestigious National High-School Sensha-Dō Tournament – the most famous of its kind anywhere in the world.
You and your crew jumped at the chance to get a leg up in the Tankery world, despite most of you being male.
Being in Japan also gives you an opportunity to compete in the newest tournament the Sensha-Dō Federation has introduced, a high-school tank duelling league, something your crew is eager to try.


You look down at the form clutched in your hands, a final bit of paperwork you hadn’t had the chance to hand in due to your rushed entrance to the school. It reads:

SENSHA-DŌ ENROLLMENT FORM

Name:
>Write-in

Country of Origin:
> Britain (+ 1 St. Gloriana Contact)
> Germany (+1 Kuromuromine Contact)
> USA (+1 Saunders Contact)
> Russia (+1 Pravda Contact)
> Italy (+1 Anzio Contact)

School of Tankery:
> Radley-Walters School (When operating independently enemy critical successes downgraded to regular success and your critical failures upgraded to regular failures)
> Knispiel School (Plus 1 to accuracy DC)
> Pool School (Mobility rolls only impact accuracy on a crit)
> Kolobanov School (Can roll to Oppose 4 Penetrations)
> Pascucci School (All rolls made while defending a teammate while on 1 HP are auto success)

Hobby:
> Art (Gain skill Camoflage - If you didn't move last turn enemy autofails awareness if your camo matches the surroundings)
> Boxing (Gain skill Toughness - can roll off against the enemy when penetrated twice)
> Journalism (Gain Media Contact - wins give Ōorai more fame and funding)
> History (Bonuses when looking for information on anything)
> Maths (Helps to 'find money in the budget')
> Volleyball (Push past the limits - Mobility rolls only have a negative impact on crit fails)

Cont.
>>
>>4226210
Finally, your eyes trail down to the most important part of the form, the tank declaration.

You declared your:
> King Tiger
> Panther II
> T26E4 Super Pershing
> Centurion Mark V

Reply to this post with all your choices, the tank you choose is important so this vote will run longer than normal
>>
>>4226211
>Fritz Hienelstien
>germany
>Pool school
>maths
>Panther 2
Ey a GuP quest, havent seen one of these in a while
>>
>>4226211
>John Johnson
>USA
>Pool School
>History
>T26E4 Super Pershing
>>
>>4226211
> Oliver Adams
>Britain
> Knispiel School
> History
> Centurion Mark V
>>
>>4226223

Indeed, and Das Finale has got me amped up so I thought why not
>>
>>4226210
>Heinrich Hermann
>Germany (+1 Kuromuromine Contact)
>Kolobanov school
>History
>>4226211
>Panther II
>>
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>>4226223
>>4226231
>>4226236
>>4226328

Looks like you're from Germany, I'm gonna give it an hour while I have dinner for any extra then write up your combat stats and the post.
>>
>>4226400
Calling for
>Fritz Hermann
>Germany
>Pool School
>History
>Panther 2

Can I please get a 1d3 to randomise your friend at Kuromuromine
>>
>>4226520

By randomise, I mean select from the main named girls from Kuro
>>
Rolled 3 (1d3)

>>4226520
>>
>>4226520
whi didn't you roll yourself ?
>>
>>4226525
Writing now.

>>4226529
It's more fun for me if you guys do as much of the rolling as possible
>>
>>4226520
>>4226525

>Gained contact Koume Akaboshi
>MC Skillsheet: https://pastebin.com/2ZM2x0dW

You declared your trusty Panther II. Found on your Uncle’s farm 60 years after the war it was in a sorry state when you found it. But, between yourself, your uncle and the Munster Tank Museum, you’ve managed to get it into fighting shape.

Name your tank
>write-in

Cont.
>>
>>4226555
Blau Maus
>>
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>>4226555

Stuffing the enrolment form back into your pocket, you look towards the ferry. It’s an old-looking thing, cast iron and covered in rust. As you approach you see the shipping container holding your tank being slowly lowered into the hold to be transferred to the school ship with you.

You hear the thud of the schoolgirls in front of you and your footsteps as you make your way across the gangway onto the ferry and you decide to:

> Go check on your tank in the hold.
> Go to the canteen and see if you can find your crew.
> Go to the canteen and find someone to talk to.
> Find somewhere to sit and text Koume. About what?
>Write-in

Now that Character Gen is over updates will be faster
>>
>>4226555
>Blitz
>>
>>4226571
> Go to the canteen and see if you can find your crew
>>
>>4226571
>Go to the canteen and see if you can find your crew.
>>
>>4226555
Otto
>>4226571
> Go to the canteen and see if you can find your crew.
>>
>>4226555
>Werewolf

>>4226571
> Go to the canteen and see if you can find your crew.
>>
>>4226555
>Were wolf

Or

>Salamander

>>4226571
> Go to the canteen and see if you can find your crew
>>
>>4226571
>to the canteen boyz
>>
>>4226654
I’ll support this name
>>
Rolled 2 (1d2)

>>4226555
>>4226571

Rolling 1d2 to tie break
1 = Otto
2 = Werewolf

> Go to the canteen and see if you can find your crew.
Writing.
>>
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>>4226571

Italics indicates another language, usually German

>New Contact: Ruby (Gunner)

You descend into the bowels of the ferry, ducking the low hanging pipes that threaten to take your head off and weaving through the narrow corridor between groups of schoolgirls loitering in the hallway and moving through it themselves.

You make it to the canteen, and find it packed to the brim. Mostly your soon to be classmates, chatting loudly about boys or fashion or whatever else it is teenage girls talk about. You also see a smattering of kids and adults around, likely the families of students and those who work in the shops on board the carrier.

Scanning the room, you see a familiar bob cut attached to a familiar face. Eyebrows burrowed in concentration, you see your gunner Ruby, the sole girl on your team scratching away at her notebook with her pencil.

Hey Ruby”! You shout, waving your arm at her, struggling to get her attention over the noise in the canteen.

Upon hearing her name Ruby’s head perks up, scanning the room till her eyes meet yours before smiling and returning the wave.

Fritz, over here”. She says as you walk over “ Thank God you’re here, Axel, Max and Leo got on an earlier boat and didn’t tell me! I was afraid I’d get lost and fall off the schoolship! ”.

You chuckle at the exasperation and obvious relief in her voice and catch a glance at the book she was scribbling in. “Japanese for dummies? Bit late to be just getting started”.

Pffffft, I’m kilometres ahead of you Fritz but it doesn’t hurt to brush up on the basics”. Casually dismissing your jest before settling back down and continuing to write away. “Don’t want to use the wrong suffix and have someone coming for my head with a katana or something”.

“I suppose so”. You reply, looking out the window you see the shape of the carrier looming ahead of you. You probably have time to do one more thing before you reach the ship.

You decide to
> Chill with Ruby until the ferry reaches Ōoarai
> Go check on Werewolf
> Text Koume
> Look for anyone interesting in the canteen (Roll 1d20)
> Write-in
>>
>>4226743
> Text Koume
> Go check on Werewolf

Weird thought but seeing an Autocannon tank in GuP would be really cool. I know we've already picked a tank but I kinda wanna see a 40mm Autocannon in the future.
>>
>>4226743
> Text Koume
> Go check on Werewolf
>>
>>4226743
> Go check on Werewolf
>>
>>4226748

The rules of the 1v1 Tournament mentioned in the OP haven't been decided yet. If you can get the support of the rest of the thread and find the money/a light enough tank I'll make it like the Tankathalon in Ribbon warrior instead of a normal 1v1
>>
>>4226757
No no it's not something I want that much just a curious thought.

More me questioning why we've never really seen Autocannons in the shows since iirc Bofors 40mm is fairly decent velocity.
>>
>>4226743
>check out werewolf
Ah yes the panther 2, from what i remember in history all its parts were complete and a working one was to be assembled till the allies did the classic bomb everything to smitherines buisness on the main factory it was being assembled at. So werewolf is even more rare than a maus or king tiger i presume.
>>
>>4226743
>Text Koume
>>
>>4226743
How would MG fire, buttoning and suppression work? Will we just learn as we go?
>>
>>4226751
Support
>>
>>4226743
Writing for
> Go check on Werewolf
> Text Koume

>>4226762
From what I remember Anzio used tanks with autocannons for all the good that did them

>>4226776
Well spotted, remind me of this when talking to Maho for the first time and I'll give you something nice

>>4226791
I was going to expand during the training sequence but since you asked:

MG fire works off accuracy, if you crit an accuracy roll or are at really close range you can use the MGs for free in order to force a contested composure roll (you roll against them and if you roll lower their next shot misses, this goes both ways).

Being unbuttoned provides an awareness boost but if the enemy crits an accuracy roll you may be knocked unconscious and vice versa. Buttoning/Unbuttoning is free to do every turn.

Suppression happens when your accuracy roll misses the dc by 2 or less and adds a negative modifier to the tank being suppressed's accuracy.

No numbers yet because I'm fiddling with them for balance but you'll have concrete numbers before St. Gloriana
>>
>>4226818
Ahh yes getting knocked out by the completely safe high explosive cannons and heavy machine guns. Shensha-do is truly the most wonderful and totally safe sport kek.
>>
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>>4226818

“I’m going to check on Werewolf” you say to Ruby, getting a murmur of affirmation in response, her attention still directed towards her scribblings in her textbook.

You walk over to the window and snap a quick picture of the carrier to send to Koume before turning towards the stairs leading further into the ship and sending the picture, along with a small caption:

<AppleFritz>: Be seeing you at the other end of my gun barrel soon

Her reply is instant

<Akaboss> Not if I see you first

Followed by

<Akaboss> OMG you go to Ōoarai? Since when? Why didn’t you tell me you’re in Japan? Have you brought along my dear Pup as well?

<AppleFritz> Yes, Today, I wanted to surprise you, yes in that order

You reply, smiling as you remember Koume’s year in Germany, helping the Munster tank museum where she helped restore Werewolf and the two of you became close friends, bonding over your love of Tankery and ironically named Big Cats.

<Akaboss> Well you certainly surprised me! Let me know when you make a port call, we can try arrange something!

<AppleFritz> Will do. I’ve gotta go but I’ll talk to you later diver.

You smirk as you put the phone away, the buzzing of your phone going off confirming her swim during the finals of the 62nd High School Sensha-Dō Tournament was still a sore point for her.

cont.
>>
>>4226864

You arrive at the container holding Werewolf and unlock it, the large metal door groaning as it opens, the light from the hold illuminating the crate.

There he sits. Werewolf in all his glory. You do a round of the tank giving the tracks a kick for good luck; as you run your hand along the surface of the tank that made you and your crew a minor celebrity in the German tankery scene.

Strapped on the back of Werewolf, under a tarp so you could sneak it to Japan with you was your:

>1950s Harley Davidson – you got it from your Dad, ex-Bundeswehr who bought it from Americans in Germany after the war. It’s your pride and joy (apart from werewolf of course).
>Kawaski Versys – X – You’re a bit of a petrolhead, and you’re in Japan for more than just tanks
> Vespa scooter – you just need to get around

I know according to Japanese law you shouldn’t be allowed to ride but travelling is a big part of the social aspect of this quest. Plus I love motorcycles.

As your examining your technically-illegal-according-to-Japanese-tanking-rules modification (listed below) to your tank you hear the door to the container creaking open and see the light from the hold flooding the rest of the container.

Technically-illegal-according-to-Japanese-tanking-rules modification:
>Internal and External Speaker system
>Modern Commander and Gunner night vision scopes
>Engine tuned up ever so slightly by the tank museum
>Write-in

Response to opening door
>That you Ruby?
> You can come in, I don’t bite but Werewolf might
> Say nothing
> Start spouting facts about your tank
> Write-in
>>
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>>4226868

Forgot picture
>>
>>4226868
>1950s Harley Davidson
>Internal and External Speaker system
so we can blast Powerwolf while tanking
> Start spouting facts about your tank
>>
>>4226868
>kawaski
>scopes
>that you ruby?
>>
>>4226853
"One of the safest sports on the planet" :)
>>
>>4226868
>time for facts
>>
>>4226868
>>Kawaski Versys – X – You’re a bit of a petrolhead, and you’re in Japan for more than just tanks

>>Engine tuned up ever so slightly by the tank museum

Okay okay hear me out here if anybody's interested.
>Write-in
>Autocannon Co Ax replacement

>You can come in, I don’t bite but Werewolf might
>>
>>4226868

>>Kawaski Versys – X – You’re a bit of a petrolhead, and you’re in Japan for more than just tanks

>>Engine tuned up ever so slightly by the tank museum

>You can come in, I don’t bite but Werewolf might

>>4226898
There's no way in hell you can hide an autocannon on the co ax and not get caught! Maybe some sort of Heavy MG instead or a twin linked secondary Medium MG.
>>
>>4226868
>1950's Harley Davidson
>Modern Commander and Gunner night vision scopes
>You can come in, I don’t bite but Werewolf might
>>
>>4226868
Counting and Writing now

>>4226898
Despite this being an absolutely based idea >>4226904 is right about the autocannon

Can I also get 3 1d20s, I'll need them in an update or two but if they're rolled now I can write a little faster
>>
Rolled 6 (1d20)

>>4226932
What's the Shensha-do rule involving putting extra weapons onto the hull of your tank though? I don't expect being able to do it but you can put Sponsons on everything! Just ask 40k!!!
>>
Rolled 16 (1d20)

>>4226932
Gotcha
>>
Rolled 2 (1d2)

>>4226932
Rolling to resolve tie between Scopes and Engine
1 = Scopes
2 = Engine
>>
>>4226935

Normally I would say you have to look up the answer to this but since you took the History skill I can tell you that extra weapons are fine as long as they are either pintle or hull slot mounted and are 'historically plausible' meaning, unfortunately, no autocannons but you can add a MG 34 to your pintle mount if you find/buy one
>>
Rolled 12 (1d20)

>>4226932
rolling
>>
>>4226935
>>4226937
>>4226949

Lowest roll of 6 is a solid success.

You'll find out what you rolled for in 2 updates.
>>
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>>4226950
Aww man too late but look at this little bastard. Some mad lad strapped a 20mm onto the Centurion!
>>
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>>4226950

“You can come in, I don’t bite but Werewolf might,” you say to the air, betting that someone was at the door and that Ruby would’ve said something by now.

“Hwah, Werewolf? THE Werewolf? The only operation Panther II in existance? Scourge of Fulda and one of the best Sensha-Dō teams in Europe? Ahhhh I feel dizzy”. You turn around and see a girl suspended horizontally, hanging off Werewolf’s gun barrel.

“I wouldn’t put it quite like that but yes. Werewolf is the only Panther II in the world. I’m Fritz Hermann by the way nice to meet you”

THUMP.

You see the girl fall off the gun and flip into a landing before dusting herself off and promptly bowing to you deeply.

“Sorrysorrysorry I totally forgot my manners for a second I’m
Akiyama Yukari. It’s a pleasure to meet you Hermann-dono. It’s just that I love tanks and seeing such a rare tank with such a distinguished Sensha-Dō career… I couldn’t control myself”. The Japanese come out far too fast and you almost miss it.

You can hear the ferry pulling close to the carrier, according to the Student Council President you’d be allowed to drive the tank straight off the Ferry into Ōoarai once it was unloaded

> Don’t sweat it Yukari, just Fritz is fine and it’s a pleasure to meet you too.
> If you like Werewolf that much would you like to ride with us to the school yard? He’s been boxed up for a month and I want to take him for a spin. I just hope my driver is close…
> No Problem, my gunner is the same except with guns instead
> The pleasure is mine. If you’ll excuse me Akiyama I’m busy inspecting my tank
> Write-in

[Spoiler] The Vote was for if your crew are waiting at the docks. If you failed, they would not have been there. Fritz is good at many things, but tank driving is not one of them. [/Spoiler]
>>
>>4226989
>> If you like Werewolf that much would you like to ride with us to the school yard? He’s been boxed up for a month and I want to take him for a spin. I just hope my driver is close…

An MG 131 exists! It's the .50 cal equivalent that's smaller but with an even faster RPM.
>>
>>4226989
>So many formatting errors
>Why live

Next update or the one after is probably going to be the last one tonight. I wanted to get some combat done today but I can promise we'll see it tomorrow.
>>
>>4226989
>> If you like Werewolf that much would you like to ride with us to the school yard? He’s been boxed up for a month and I want to take him for a spin. I just hope my driver is close…

You know what else would have been hilarious? Hull mounted rockets! Too bad only the british really had that on their tanks.
>>
>>4226989
>If you like Werewolf that much would you like to ride with us to the school yard? He’s been boxed up for a month and I want to take him for a spin. I just hope my driver is close…
>>
>>4226989
>> If you like Werewolf that much would you like to ride with us to the school yard? He’s been boxed up for a month and I want to take him for a spin. I just hope my driver is close…
>>
>>4226989
> If you like Werewolf that much would you like to ride with us to the school yard? He’s been boxed up for a month and I want to take him for a spin. I just hope my driver is close…
>>
>>4226989
> Don’t sweat it Yukari, just Fritz is fine and it’s a pleasure to meet you too
>>
>>4226989
Counting and Writing

>>4226994
Good find, once school has started you can look for a way to acquire one if you want
>>
>>4226994
>>4227088
That's going to have to be a solid yes.
>>
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>>4227088
“If you like Werewolf that much would you like to ride with us to the school yard? He’s been boxed up for a month and I want to take him for a spin. I just hope my driver is close…”

“You’re offering ME a chance to ride such a rare Panzer! Oh thank you ever so much Hermann-dono”. That’s about all you catch before her Japanese gets too fast for you to follow.

------------Line Break----------

It takes less than an hour for your tank to be unloaded, a time that would be surprisingly fast if you were anywhere but Japan, the home of efficiency. An hour was also long enough for Yukari and Ruby to become acquainted the two chatting animatedly about all things tanks and tank guns.

“Hermann” A sharp authoritative voice rings out across the docks “Good to finally meet you. I’m Kawashima Momo, PR manager of the student council. You have a form for me”.

Cont.
>>
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>>4227158

“I do”. You say as you hand over the form. “Nice to meet you too“. Before you can get another word in Momo starts again.

“Take your tank straight to the Sensha-Dō garages behind the school. The automotive club will give make sure it is in fighting shape. The Sensha-Dō club starts after school two days from now. Understood?”

You can barely nod your head before she turns around and marches off clearly a woman on a mission

What crawled up her butt and died” You spin around and see your small, angry and half-Irish driver, Max staring at Momo’s retreating form with Axel and Leo, your Loader and Radioman respectively bringing up the rear. “Maybe she was on her period or something”.

Cont.
>>
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>>4227161

“Max, you shouldn’t say things like that! There are ladies present – you’ll be eaten alive”. You hear from your radioman, switching the conversation to Japanese, the biggest softie you know and a hopeless romantic. Ever coming to the defence of the fairer sex.

“Please” Max snorts. “Ruby is one of the boys by now and the other one is too busy fawning over Werewolf to care”.

Axel just stands there, looking to you for direction.

Like dealing with twelve-year olds”. You mutter before dragging Yukari away from Werewolf before she can molest him any further. “Yukari, this is my crew Max, Axel and Leo, this is Yukari fellas. Let’s load up and…

You decide to
> head to the schoolyard. See you tomorrow Yukari”.
> head to the schoolyard. You want to come with us Yukari”?
> take her for a spin. Need a lift Yukari”?
>>
>>4227161
Aww man I can't wait to flirt with Momo even if she's not top tier Waifu for me.

> head to the schoolyard. See you tomorrow Yukari”.

Night QM have a good one and see you later.
>>
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>>4227165

And a picture of Axel for reference

This is the last update tonight but I'll be on for about half an hour if you have any questions
>>
>>4227167

Thank you, hope you enjoyed the run so far.
>>
>>4227169
>Waifu limit and Hardlocking?

Personally the weaponary's enough to keep me invested but there's bound to be a lot of people who want to bang a lot of different girls.

GuP just on it's own is full of best girls and you're adding girls from other media like RWBY.

It's best to make obvious where you stand on it so we don't get disappointed later and it doesn't turn into a mess.

Honestly I kinda with you'd just pull a Merc and insta lock us on a best girl early so it doesn't turn into a mess but with this being a fandom quest that's unlikely.
>>
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>>4227170
Look at this shit, I'm not gonna push Rukuriri but she's one of the characters with the least amount of good art!
>>
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>>4227170
This isn't even mentioning Darj, Kay, Erika or one of the other best girls!
>>
>>4227165
> head to the schoolyard. See you tomorrow Yukari”.
Have a nice sleep QM
>>
>>4227172
By this I mean what's your plan on >Waifu limit and Hardlocking? derp
>>
>>4227165
>head to the schoolyard. See you tomorrow Yukari”.
>>
>>4227172

>GuP just on it's own is full of best girls and you're adding girls from other media like RWBY.

This is true, Ruby is the only non-GuP girl you'll interact with and she only exists to facilitate the tank. She won't be an option unless anons specifically pursue her.

>Waifu limit and Hardlocking?

The limit will be one waifu, there are two (2) cases where you can achieve a ménage à trois but you would have to 1. be a super suave ladies man and 2. know which girls but I'm not going to say who they are.

You'll get a chance to interact with the girls from other schools including Rukuriri who is 2nd best girl and the Motorbike is to help facilitate a relationship with girls on other ships who have homeports elsewhere in Japan.

You will see the option :
>KISS HER
and after that you are hardlocked

The plan is for the hardlock to happen before Pravda if its a girl from another ship or earlier if they're from Ōoarai.

Hope this answers your question.

>>4227174
Rukuriri makes me feel things I shouldn't
>>
>>4227202
I don't wanna keep you but important question my internet dad's drilled into me.

>Does the werewolf have smoke discharges?

Too many best girls to pick from D:
My internet dad has a thing for St. Gloria's girls but Erika and Maho are the only ones with these heart tugging wedding ring art.
>>
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>>4227219

No, but they can use the same smoke launchers as other German tanks

do with that what you will

>Erika and Maho are the only ones with these heart tugging wedding ring art.

what about a wedding dress?

I’ll be back 17:00 UTC till then have a good one fellas
>>
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>>4227229
Uggh Il Duce is soo cute and she can be so hot depending on the artist but there's no way in hell she's getting any support as a waifu. Maybe this is just my Akun mindset but she's got too weak stats. She's a good commander and organizer all things considered but only really a decent scout with an incredibly weak tank.
>>
>>4227229
Yukari's mom's pretty hot though
>>
>>4227229
So we can load red phosphorus for marking targets and canister loads for area denial?
>>
>>4227240
Pfftt hhahahaha holy shit dude I didn't even think about that! The Sensha-Do legal, perfectly safe white phosphorus for legal area marking and carbon coated safe shrapnel from canister rounds to keep their heads down.
>>
>>4227165
Hi all, as I said earlier I'll be running from 17:00 UTC today, just wanted to leave some questions for you guys to chew on before I get started this evening

> Give Yukari ride now as promised
> Apologise, blame momo and promise to let her in Werewolf another time

>>4227240
I won't say but you have the skills to make an easy roll to find out if you get a copy of the rules

Most important question:
>what kind of music does Fritz listen to while studying
>>
>>4227472
>Give Yukari ride now as promised
>what kind of music does Fritz listen to while studying
That’s easy, sabaton and/or ww2 chants/marches
>>
>>4227472
> Give Yukari ride now as promised
>what kind of music does Fritz listen to while studying
Fritz is definitely a power metal type of guy so Sabaton, Powerwolf, Hammerfall, etc
>>
>>4227611
Sabaton in swedish ofcourse
>>
>>4227611
>>4227620
>>4227736

Good to see y'all, am going to start writing for a 1700 start given this choice isn't all that important.
>>
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>>4227165
>>4227472

Gentlemen load up”. You bark, cutting through the idle chatter of your crew. They quickly get into gear, scrambling for their hatches, fluidly slipping into position. You are no different, scaling Werewolf and offering Yukari a hand up and into the tank.

“Oh, thank you!” You hear from Yukari, the platitude going ignored as you run through your startup checklist. Your diligence is rewarded by the roar of Werewolf’s engine baying for blood. The vibration beneath your hand. The smell of oil in your nose. Answer to a question you hadn’t even asked – commanding a tank – that’s where you belong.

Easy boy” you murmur softly to Werewolf as you pat the side of you cupola. “Max! Advance!” your command receives no verbal response but the lurch as Werewolf lumbers forward is answer enough.

Rolled 6 – Driver & crew appear = no mobility roll required for out of combat navigation

Your trip to the school is uneventful, Max is a skilled driver and was able to deftly navigate to the schoolyard without complication. The only point of note being Yukari earning your driver’s approval by figuring out your engine was tuned up just by hearing it.

You pull your tank up to one of the large warehouses behind the school, the automotive team rushing out to guide Werewolf in. Off to the side you see Momo, Anzu and another girl you haven’t met yet standing to the side, watching the proceedings.

You decide to
>Hop down and talk to them
>Wait for Werewolf to stop and take your crew to talk to them
>Talk to the automotive club
>Write-in

Updates might be a little slower today, but I'll try to make them larger and will run a bit longer if they are
>>
>>4227841
>>Wait for Werewolf to stop and take your crew to talk to them
>>
>>4227841
>Wait for Werewolf to stop and take your crew to talk to them
>>
>>4227841
>Wait for Werewolf to stop and take your crew to talk to them
>>
>>4227846
>>4227848
>>4227852

Writing for
>Wait for Werewolf to stop and take your crew to talk to them

Update will be out in about an hour.
>>
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>>4227875
>Wait for Werewolf to stop and take your crew to talk to them

Werewolf slowly lumbers to a halt, the big cat’s engine dropping from a roar to a purr to nothing as Max slowly kills the engine.

“That. Was. Amazing!” You smile at Yukari’s excitement, having felt much the same the first time you commanded Werewolf. Leaving her to the tender mercies of your gunner, you and Leo approach Anzu and her entourage, trusting your driver and loader to debrief the automotive club.

“Fritz. Good to see you again”. The reason for your even being in Japan starts “Ōoarai’s glad to have tankers of your calibre to help the Sensha-Dō team hit new heights. We have the 63rd National High-School Sensha-Dō tournament and the first annual tank duelling league coming up and Ōoarai has to win capeesh?”

“Capeesh? Wha-“

“Excellent, glad you understand Fritz. I knew you were a good pick”. She returns, interrupting you and pulling out a packet of sweet potato chips. “Any questions?”

You can hear the rest of your crew and Yukari coming up behind you. You think you have time for one question before they get impatient and drag you away.

>” Tell me more about this tank duelling league”
>” What’s the Sensha-Dō team like”
>Ask your crew if they have any questions
>No thank you, we’re good [Timeskip to morning]
>Write-in
>>
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>>4227875

Things are going to start picking up now fellas, we'll see combat today. (2 days in-game time)
>>
>>4227999
>Ask your crew if they have any questions
Mystery question gets us mystery answer
>>
>>4227999
>"Wait wait are we getting thrown straight into the tournament two days from now? We haven't even met any of the other teams. I'm sure my crew doesn't mind if you let us loose on the enemy but there's no way we can just win on our own. If we mess up my team and the other teams might get I each others way or friendly fire if we don't know how to move together."
>>
>>4227999
>” What’s the Sensha-Dō team like”
>>
>>4227999
>Ask your crew if they have any questions
>Ask about the whole getting thrown into the tournament two days from now that
>>4228009 is on about
>>
>>4226210
That is like the dumbest picture I've ever seen. That seriously would draft like, 100 meters, maybe 125 meters. That would have to be the deepest slip ever conceived.
>>
>>4227999
Counting and writing, update should be out in about 1/2 an hour
>>4228042
It gets worse when you realise the ship is 7km long
>>
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>>4228073

>"Wait wait are we getting thrown straight into the tournament two days from now? We haven't even met any of the other teams. I'm sure my crew doesn't mind if you let us loose on the enemy but there's no way we can just win on our own. If we mess up my team and the other teams might get I each others way or friendly fire if we don't know how to move together."

“Two days from now?” She says, eyes furrowed. “The tournament isn’t for- ah” she cuts herself off, smile growing as if she’s caught onto something. “Fritz I think some information got lost in translation. The instructor for the Sensha-Dō course arrives in two days and we were planning to have a mock battle! Test our tankers ya see? The tournament isn’t for a month! Nothing to worry about”. You feel no small measure of relief, as good as you and Werewolf are, two days of training is nowhere near enough time to get ready for a tournament.

Before you can express that relief Anzu pulls you to the side “We do however have a practice match with St. Gloriana at the end of the week day 7 so it’ll be down to you, me and another exciting prospect to whip our team into shape. Clear?”

NB: Apologies if I wasn’t clear earlier gentlemen. To clarify: in two days you will face combat for the first time in the form of a training match with the other tankers from Ōoarai. The tournament doesn’t start until May 8th, 30ish days from now

With that out of the way you quickly say your goodbyes, however not before you were treated to the display of Yuzu pulling a business card out of her bra and handing it to Anzu who in turn hands it to you. You aren’t sure what to feel about that.

>Gained contact Yukari Akiyama
>Gained contact Student Council
Cont.
>>
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>>4228122

Given we have a lot of days to get through, most of which are skipped in the show for days where not much happens I will ask your choices in the form of

Lunch activity
>Option 1
>Option 2
>Write-in

Sensha-Dō training
>Teamwork
>Marksmanship
Evening activity
>Socialise
>Plan something

Etc. etc. then write it up so we don’t spent 3 hours on one day. This will go into effect after the St. Gloriana match on day 7.

Now, on to day 2!

>Any questions so far?

Cont.
>>
>>4228134

Can I get a 1d10, please?

This determines your neighbour
>>
Rolled 9 (1d10)

>>4228142
>>
>>4228152

Rolled 9 - The automotive club

You won't see them today, but there will be opportunities in the future.

Update coming shortly
>>
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Rolled 11 (1d20)

>>4228157

April 8th (Day 2)

You’re up early today, your father always taught you to be punctual and you wouldn’t want to let him down after how proud he was at you for getting a scholarship on a prestigious Japanese schoolship. Despite your crew’s and your enrolment being very last minute, Ōoarai managed to find some nice bottle green blazers for you to wear.


After a short walk to school, you find yourself in front of Ōoarai Girls Academy. The irony is not lost on you, as you walk through the gates. Nor on the schoolgirls surrounding you.

Despite your excitement to be starting at a new school, classes are as boring as they ever were. You already had a pretty good grasp on English and Maths in Japanese is twice as hard as it needs to be.

Before you know it, it’s lunch as your packing up you hear a voice.

“Hey, Nishizumi, new boy over here!~” you turn and see a cute redhead and a tall brunette looking at you. “You guys wanna join us for lunch?”

>Wasn’t the girl that saved Koume named Nishizumi (Ask Miho)
> Wasn’t the girl that saved Koume named Nishizumi (Stay Quiet)
>As in instructor Nishizumi?
>Sure I’d love to, call me Fritz. You are?
>Thank you but I have prior arrangements
>Write-in

NB: Stay Quiet can be chosen in conjunction with another option

>Rolling for [REDACTED]
>>
>>4228134
>Nishizumi as in Maho the black forest tiger? I've heard a lot about her and her tactics.
>>
>>4228186
>Ask about Maho, Miho likes her older sister and Maho's pretty gap moe cute
>>
>>4228186

>Sure, I'd love to, call me Fritz. You are?
>>
>>4228186
>Sure I’d love to, call me Fritz. You are?
>>
>>4228186

>Wasn’t the girl that saved Koume named Nishizumi (Ask Miho)

Thank her for saving Koume, at this point she hates Senshado so if we thank her it might help endear her to it and us

Then
>Nishizumi as in Maho the black forest tiger? I've heard a lot about her and her tactics.
>>
>>4228186
>Sure I’d love to, call me Fritz. You are?
>>
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>>4228186

Going for a run, will count and write in 30 mins.

Enjoy this picture of Maho in the meantime
>>
>>4228247
Counting and Writing
>>
>>4228333

>Sure I’d love to, call me Fritz. You are?

“Only if you call me Saori cutie~”. The redhead answers with a win “And this fine lady to my left is Hana”. Prompting a wave from her.

“And ah, I’m Nishizumi Miho, but you can call me Miho”. Comes the reply from

“Great, c’mon lets go get some lunch, we can talk more in the cafeteria!” Saori grabs your arm, pulling you with her before you can protest the other two following behind.

Before long you find yourself seating in the with your new friends. Unfortunately, there is no Bratwurst, but the salmon teriyaki is a decent substitute. You dig in, listening with half an ear as the girls talk about Birthdays. Miho even knows yours!

>Ask about Maho

“Say Miho, you don’t happen to be related to a girl named Maho do you? Her and Black Forest High School are pretty famous in German Sensha-Dō circles”. Miho visibly flinches at the mention of Black Forest but is obviously smiling as she talks about her sister.

“Yes! Maho is my older sister. She’s really really good at Sensha-Dō”. She pauses to take a bite. “Are you into Sensha-Dō too?” Her voice full of trepidation.

“Indeed”. You reply “Me and my crew are here on Tankery scholarships to help Ōoarai win the upcoming tournaments”.

“Waaaaaah? No Way” Saori chimes in. “We haven’t had a Sensha-Dō team in twenty years! This’ll be great! Ahhhhhh we’re going to have so much fun! I can feel it”.

“Agreed, Sensha-Dō would be the perfect extra-curricular to stay active”. Hana muses.

Miho doesn’t seem to agree…

Cont.

Well done mentioning Maho, Miho loves her sister big time
>>
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Operation flirt with Sayori later?
>>
>>4228418

Your conversation with the girls turns away from Sensha-Dō as you walk back to the classroom, the girls discussing a meet up to have bubble tea, something you’ve never tried before. Apparently Saori also managed to make friends with your gunner, no mean feat given how awkward she can get.

“Oh hey, Nishizumi”. A familiar voice rings out, the room going silent as Anzu and the student council walks over. “And Hermann too, glad to see you’re already acquainted. Let’s talk Nishizumi”. The three of them promptly leaving the room with Miho in tow.

“I wonder what that’s about” muses Hana.

Saori responds promptly - “Perhaps they both love the same boy! And the President is challenging Nishizumi for his love aaaah how romantic”.

Somehow you doubt that’s the case.

When Miho enters your doubts are confirmed, you’d heard about the thousand-yard stare before, but this was your first time seeing it. The entire class noticed taking peeks at an absent Miho. Saori and Hana look particularly worried.

The trance continues the rest of the hour until the teacher notices something is obviously wrong. "Something wrong, Nishizumi? Are you OK?" Miho’s only answer is the stare. ”If your ill head to the infirmary Nishizumi.” Only now Miho moves slowly heading for the door

"Teacher! I have stomach pain!" Saori calls, catching the teacher’s attention.

Hana claims a chronic condition.

> Go see if Miho is ok (Roll 1d20 Bo3 to convince the teacher)
> Sit tight, you can check on her during homeroom
> Offer to escort them to the infirmary
>Write-in
>>
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>>4228458
Forgot image
>>
>>4228418
> Offer to escort them to the infirmary
>>
>>4228458
> Offer to escort them to the infirmary
>>
>>4228458
> Offer to escort them to the infirmary
>Write-in
>ask her if it’s about tanking given we know what happened with Koume and saw how tense she got when we mentioned it
>>
>>4228485
+1
>>
>>4228458
Duck's got a 37mm short barreled right? Do they have just a ton of skills that make up for their completely shit tank like in canon?
>>
>>4228458
>Offer to escort them to the infirmary
>>
>>4228458
Counting and writing

>>4228500
I don't want to spoil too much but Duck's unique skill 'Pedal to the Metal - Can't be hit unless the enemy crits if moving at full speed'

Should make up for that
>>
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>>4228511
> Offer to escort them to the infirmary

“Teacher!” You call out as you stand. “Please allow me to escort my friends to the infirmary! I don’t wish for them to be hurt further!” The teacher’s eyes narrow, staring at you as if to scrutinise your intentions. Whatever she finds satisfies her.

“Very well, just hurry back or there will be trouble.” You mutter your thanks and run after the girls.

>ask her if it’s about tanking given, we know what happened with Koume and saw how tense she got when we mentioned it

“It’s about Sensha-Dō right?” Miho stops and turns to face you, her face even more distraught than before. Saori and Hana are silent, likely sensing the mood. “The 62nd National High-School Sensha-Dō tournament, one of your subordinates almost died.” You continue. “And now the student council wants you to tank for Ōoarai”

“Y-yes that’s it” Miho barely manages to murmur. Her legs look weak, but you and Saori manage to steady her before she can fall. “I don’t know if I can do it again…”

“Then don’t Miho, why don’t we pick a different elective, screw the student council!” Saori’s words, crass though they are help. A ghost of a smile appearing on Miho’s face as your little groups slowly starts moving towards the infirmary again.

You reach the door to the infirmary, it’s time for you to return to class, but you manage one last sentence to Miho before the girls disappear into the infirmary.

“I never thanked you Miho,” she turns to you an unwritten question on her face for what? it asks. “Saving Koume, during the finals. She’s a good friend of mine and I don’t know what I would have done if I had lost her. So, thank you Miho.” As you turn to leave you see the first real smile on Miho’s face since the student council visited her.

Hana gives you a smile as Saori escorts Miho into the infirmary. She’s in good hands as far as you’re concerned.

Cont.
>>
>>4228536

The rest of class is uneventful, returning to maths in Japanese isn’t the most exciting thing but thinking about tankery helps to alleviate some of that boredom. Frankly, you reckon you could take any tank you come up against in the duelling league even if it’s a M-

Your thoughts are interrupted before you can finish that thought. "Attention students. Please gather in the Gym. I repeat, please gather in the Gym.”

You arrive in the gym a few minutes later, and begin searching for a familiar face, you see your crew standing next to the stage, behind the line of public morals committee members.

Anyone know what’s happening? And why are you guys standing here?” you ask.

Extracurriculars and Tankery Fritz! The student council is going to show us and Werewolf off to drum up interest!” Comes the reply from your gunner.
Anzu takes the stage and Momo shouts. “Everyone quiet! You will watch an introduction to our newest elective!”

The film is old, you can tell that much from the grainy nature and old-fashioned title card. What follows is the biggest load of bull you’ve ever heard.

“Senshado, studied by girls across the world to become the best they can be! Practitioners of Senshado will be beautiful like the sound of the iron tracks and have deadly passion like the main cannon.”

Ruby’s head falls into her face, as the rest of your crew struggles to hold in their laughs. You see Miho near the front too, shaking her head and muttering to herself. You hope she’s alright.

The film ends, and the elective sheet is put onto the screen, Sensha-Dō right at the top.

"Next year, the Sensha-Dō World Cup will take place." Momo announces in her usual sharp, authoritative way. "The Ministry of Education has demanded that more girls take up Sensha-Dō!"

"That’s why it’s back after twenty years! You won’t regret it if you pick Sensha-Dō!” Anzu chimes in

Yuzu, who you’d never heard speak before opens up. “Those who take Sensha-Dō will receive two hundred absences, one hundred food coupons and triple credit on other subjects!”

“Wow, you don’t want to miss that” Anzu turns to you and smirks “We’ve even brought some German Sensha-Dō experts! Who’ve brought a tank with them! Now ladies! Presenting Ōoarai’s first tank, commanded by Commander Hermann, WEREWOLF.”

The projector screen rises and Werewolf is sitting on the stage. You brace for the worst.

.

.

.

It’s not that bad actually, you were expecting Werewolf to be bright blue or something but instead it has a little Ōoarai logo on the front, on top of the hull machine-gun. You can also see Werewolf’s been cleaned and a banner saying ‘GO ŌOARAI. WE CAN WIN.’ Is flying over the top

>Say something to the crowd
>Get one of your crew to speak (Who?)
>”Smile and wave boys, smile and wave”
>How did they get Werewolf on the stage?
>Write-in
>>
>>4228587
>”Smile and wave boys, smile and wave”
let's go for the penguins of madagascar approach
>>
>>4228587
>”Smile and wave boys, smile and wave”
>>
>>4228587
>”Smile and wave boys, smile and wave”

Yeah I forgot that Tankery's an incredibly effeminate sport. Good thing Germany's so progressive .
>>
>>4228587
Writing for
>”Smile and wave boys, smile and wave”
>>4228601
Less progressive more nuts about Tanks. German tankery can easily involves 100s of tanks
>>
>>4228629
Doesn't change the fact that we're a faggot RIP.
>>
Cool, Trap und Panzer quest is making a comeback!
>>
>>4228629
>”Smile and wave boys, smile and wave”

You and your crew wave back to the crowd of schoolgirls, already excited by the video the appearance of 4 male tankers (and Ruby) seems to send them into overdrive, the cheering getting even louder than before. You see some of your new friends in the crowd and make sure to acknowledge them individually. A smile for Yukari, a wink for Miho and a wave for Hana. You’d try get Saori’s attention, but it seems to be squarely on Axel who is steadfastly ignoring it.

“Commander Harmann,” you hear from behind you. You turn and see Anzu addressing you. “Care to join me in my office after this? I think we should discuss the Sensha-Dō club before it starts tomorrow no?”

Seeing no reason to object, you agree “Of course President, lead the way.”

.

.

“Ah, finally behind closed doors, so. Fritz. Let’s get into the details of what’s going to happen. I thought to consult you since you’re our foreign specialist.” A smart choice if you do say so yourself. “Tomorrow the Sensha-Dō club will officially begin, I want you there early. Your tank up and out to give the girls some inspiration! After that we’re goin-“

Anzu is cut off as Miho walks in, Hana and Saori next to her. Miho scans the room and catches your eyes, giving you a small smile before looking to Anzu. Jaw clenched; she takes a deep breath.

The words come out quiet but resolute. “President, I refuse to take the Sensha-Dō elective!”

“Oh? And why not?” The President seems bored all of a sudden, pulling potato chips from somewhere and beginning to munch on them.

Momo shares none of the President’s restrain. “Unacceptable, Nishizumi has to take Sensha-Dō or we are sure to lose.”
Yuzu is no better, looking like a kicked puppy “We're finished!”

“How could you be so selfish? To force a girl into an elective she doesn’t want to do?” Saori is livid “For shame President.” Hana is no better.

"You can't force her!" she says, grabbing Miho’s hand as Saori grabs the other.

“You’re right, I can’t.” Anzu begins, lazily inspecting her nails. “But you won’t be able to come back next year if you don’t.”

You speak up
>”President, I know Ōoarai’s Tankery must be in a rough state but surely you aren’t that desperate as to press gang anyone into it?”
> On second thought you don’t this isn’t your fight. Stay out of it.
>Anzu is right, appeal to Miho to join the Sensha-Dō club, offer to shoulder as much of the burden as possible
>Write-in

Also, any questions for Anzu?
>Write-in
>>
>>4228638
I know it's an akun thing to say but I wish we are a trap/androgynous person who is easily mistake as female. AKA that faggot twink. Like totsuka saika.
>>
>>4228688
>On second thought you don’t this isn’t your fight. Stay out of it.

This is between Miho and Anzu. We don't know the circumstances why.
>>
>>4228688
>”President, I know Ōoarai’s Tankery must be in a rough state but surely you aren’t that desperate as to press gang anyone into it?”
>>
>>4228688
>”President, I know Ōoarai’s Tankery must be in a rough state but surely you aren’t that desperate as to press gang anyone into it?”

>>4228699
>>4228536 tells us why it’s happening
>>
>>4228688
>”President, I know Ōoarai’s Tankery must be in a rough state but surely you aren’t that desperate as to press gang anyone into it?”
>>
>>4228688
>”President, I know Ōoarai’s Tankery must be in a rough state but surely you aren’t that desperate as to press gang anyone into it?”

Question for Anzu:
>Why wouldn't she be able to come back next year if she doesn't participate?
>>
(Btw I didn't watch Girls und Panzer so I actully have no Idea why this is kinda of happening. If someone feelslike giving me the short version. Feel free, but if not i'll just follow along & learn as we go :)))
>>
>>4228688
>On second thought you don’t this isn’t your fight. Stay out of it.
>>
>>4228688
>On second thought you don’t this isn’t your fight. Stay out of it.
>>
>>4228688
>On second thought you don’t this isn’t your fight. Stay out of it.
Start doing pushups to flex on everyone.
>>
>>4228728
Tankery/Shensha-do is a Japanese martial sport involving tanks aimed at young girls to groom them to be determined and beautiful women as well as teach them the importance of cooperation and planning. The sport involves a group of WW2 tank crews working together to either knock out all the enemy crews(annihilation ) or a specific flag tank ( I forgot the gamemode name.)

The sport itself is also perfectly safe with hulls being protected by carbon frames and bullets being coated in carbon coating... Perfectly safe.
>>
>>4228746
Think of it like ballet, knitting or Japanese spear fighting but with tanks.

And all perfectly safe.
>>
>>4228749
Carbon coated white phosphorus rounds, high explosive fragmentations and armor piercing shells. Not even doing a wink wink nudge nudge it really is all SOMEHOW perfectly safe.

Here's an explanation video of the first half of the first season
https://youtu.be/UyVkSgH6nZs
>>
>>4228746
>>4228749
Thanks for the info
>>
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>>4228688

We're tied 4-4 between
>”President, I know Ōoarai’s Tankery must be in a rough state but surely you aren’t that desperate as to press gang anyone into it?”
and
> On second thought you don’t this isn’t your fight. Stay out of it.

If there is no tiebreaker I will roll a 1d2 in 10 minutes
>>
>>4228756
Real mens' sports are helicopter fighting, everybody knows tanks are for women and faggots
>>
>>4228765
10 minutes have passed
>>
Rolled 2 (1d2)

>>4228765

1 = ”President, I know Ōoarai’s Tankery must be in a rough state but surely you aren’t that desperate as to press gang anyone into it?”

2 = On second thought you don’t this isn’t your fight. Stay out of it.
>>
>>4228781
Writing for
> On second thought you don’t this isn’t your fight. Stay out of it.
>>
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>>4228781
>>
>>4228771
I think that IFVs the armored cars are for both genders though so the answer is obviously to get. The answer is obviously to get a team made up entirely of armored cars and SPGs! Get both men and women together.
>>
>>4228797
Ohh wow I had a stroke, sleep time now bye.
>>
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>>4228783

> On second thought you don’t this isn’t your fight. Stay out of it.

You sit back, conflicted. You want to do something, anything to try resolve the tension. You settle for a small smile to try reassuring Miho and a look that you hope says ‘please go easy on her to Anzu’. You hope the message gets through.

Evidently it does not. The volume continues to escalate, Saori looks ready to square up to the council and Yuzu read to cry.

“I’ll do it.” The small voice cuts through the argument like a hot knife through butter. “I’ll join the team.” Her volume rises slightly, fists clenched, looking Anzu in the eyes “I’ll do it for my friends who are standing up for me, despite the risk to themselves!”

You slump back in relief, eyes closed, your crew who had been silent throughout the exchange just as relieved as you are.

“And what a great reason that is Nishizumi~” You can hear the grin on Anzu’s face “Very noble, I look forward to working with you.” Miho and her friends leave the office leaving you and your crew in the office with the student council.

“If you do not have any questions for the President feel free to leave” says Momo, sounding oddly exhausted. “We can continue this discussion another time.”

Any Questions for the President? (Some questions may require a roll)
>Write-in

What do you do afterwards
>Shoot the shit with your crew [Timeskip to tomorrow]
>Yukari mentioned a tank shop – Maybe talk to her?
>Tell Koume you met Miho
>write-in

This vote isn’t very important so I will allow slightly less time so we can get to the Sensha-Dō club tomorrow

>>4228802
Your stroke is more coherent than most of my writing
>>
>>4228808
Any Questions for the President?
>Does werewolf get a budget and if so who do we send our expense invoices too?

What do you do afterwards
>Tell Koume you met Miho and if Koume wants us to tell Miho anything or if she's okay if we mention her to Miho.
>>
>>4228808
Questions:
>What are the tournament rules, and can we have 2 written/typed copies of them?
>Why is Miho so important to the team?

Afterwards:
Search for schematics/purchase options for the MG 131
>>
>>4228808
>Does werewolf get a budget and if so who do we send our expense invoices too?
>Tell Koume you met Miho and if Koume wants us to tell Miho anything or if she's okay if we mention her to Miho.

I really wanna tell Miho about Koume but in canon they only really met after Miho's gone to a better place mentally. Right now she's still dealing with a lot of conflicting thoughts and it might be for the best for her to find her own answers. Realize for her self that what she did was right and find her own school of Tankery.
>>
>>4228814
Also want to back this.
>>
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>>4228808
Calling here. Writing almost done.
>>
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>>4228862

Questions for the President
>Does werewolf get a budget and if so who do we send our expense invoices too?

“Yes you do Fritz.” Anzu nods, happy to be moving into more familiar territory. “It should be enough to cover ammunition, fuel, paint blah blah blah. Anything more than that you have to find yourself or talk to Momo about finding money in the budget. Make sure you send the invoice to one of us three.”

>What are the tournament rules, and can we have 2 written/typed copies of them?

“Bah, the rules are FAR too long and complicated for me to explain, but I’ll have Momo email your team a copy have fun with that.” She pauses for a second. “Well you are a History nerd so maybe you will!”

>Gained a copy of the Sensha-Dō rules, you can now role History checks to glean information from the rules!

>Why is Miho so important to the team?

“Oh my dear Commander Harmann.” She sighs “You know why, Miho is a Nishizumi, and was vice commander for Black Forest girls last year. Her experience is invaluable

What to do afterwards
>Tell Koume you met Miho and if Koume wants us to tell Miho anything or if she's okay if we mention her to Miho.

You bid the Student Council and your crew fair well as you leave Ōoarai academy, it’s dark now and getting colder. You pull your scarf up slightly to better cover your neck and pull out your phone

<AppleFritz> Met Miho today.

<Akaboss> So she went to Ōoarai? Makes sense given that didn’t have a Sensha-Dō club till now. Did you tell her?

Koume seems more deflated than usual. You know exactly why.

<AppleFritz> I did. The accident left her hesitant to partake in Tankery. Just got out of her arguing with the president about it.

<Akaboss> How horrible! Please tell me when you make a port call so I can come and thank her in person! Do you have any idea what I can get her as a thank you gift?

>Roll 1d20 Bo3
>>
Rolled 3 (1d20)

>>4228865
>>
Rolled 4 (1d20)

>>4228865
>>
Rolled 10 (1d20)

>>4228865
(Do we need High or low?)
>>
>>4228870

Lower the better. You guys have succeeded nicely
>>
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>>4228872
You think for a second, recalling what little you know of Miho

<AppleFritz> She has a lot of merch for that bear that gets beat up, Boku? Bokan? She’s got one on her bag and it’s her phone’s wallpaper too

<Akaboss> A Boko? Perfect! I know exactly what to get her! Thanks Fritz I gotta go!

You put your phone down as approach your apartment door

.

.

.


9th April (Day 3)

You’re up early today, it’s the first day of the Sensha-Dō club and you are excited.

You and your crew are running final checks on Werewolf, all of you eager in anticipation. You aren’t the best in Germany (at the high-school level anyway) for nothing and by god you’re going to prove it.

The plan is for Werewolf to exit the tank garages, and do a round of the small field, to inspire the girls. At least that’s what Anzu’s hoping…

You see the doors open and hear your radio crackle to life, Yuzu’s voice in your ear. “Werewolf you’re clear to go, give them a show.”

Cont.
>>
>>4228880

“Understood.” You were never very verbose will tanking “Max get us moving! Left as we exit the building!

You got it, Boss.” Werewolf roars to life leaving the garage behind. You exit into the light and see twenty or so girls lined up outside, gawking at your tank.

Your lap of the grounds seems to go down well with the girls – All of them excitedly murmuring about the tank, the display and you.

“Alright, everybody!” You hear Anzu shout. “Let’s get straight into it!” The doors to the other garages are flung open. Everybody rushes to have a look.

.


.

.
And they find a single broken-down Panzer IV. Max, the insensitive bastard, bursts out laughing, much to the dismay of the assembled would-be tankers.

“Don’t worry ladies! We just have to find the rest!” Anzu exclaims, somehow managing to stay cheerful despite the less than stellar haul.

“Umm President where are the other tanks?” One brave freshman asks.

“We don’t know! So get looking!” Anzu says, managing to sound chipper despite the situation she found herself in “Chop Chop!”

You and your crew decide to
> Relax, you already have a tank
> Tag along with one of the search groups
> Dig through the archives and see if you can find anything (Roll 1d20 Bo3 Skill: History)

This is your first chance to seriously change the timeline. I will run finish today's session at the conclusion of today's events so no combat unfortunately
>>
Rolled 13 (1d20)

>>4228895
>Relax, chuckle along with Max
>Dig through the archives and see if you can find anything (Roll 1d20 Bo3 Skill: History)
>>
>>4228895
>First chance to change the timeline
What originally happen here?
>>
Rolled 9 (1d20)

>>4228895
>>4228907
Also +1 support
>>
>>4228895
> Tag along with one of the search groups
>>
>>4228912
>What originally happen here?

Only 5 tanks are found at this point in time in the anime. Since you guys are here and took the information skill (History) you can roll to find more, and improve your chances
>>
>>4228915
Sorry, I forgot to make it clear.

If you want to tag along with a group please make it clear which one

(Freshmen, Miho, Volleyball club, History club, Student council)
>>
Rolled 12 (1d20)

>>4228907
this
>>
>>4228907
Already 3 rolls but support.
>>
>>4228912
The different groups find their tanks

Movie Club(Rabbit): M3 Lee
Volleyball Club(Duck): Type 95 ha-go
History Club(Hippo): Stug 3
Main Characters(Anglerfish): Panzer 4 A-E? The shortbarreled low velocity Panzer 4
Student council(Turtle): Panzer 38T.
>>
>>4228939
So the question now is: do we get a second tank for ourselves?
>>
>>4228926
Tag along with miho
>>
>>4228914
Lowest roll 9 = Regular success
You guys found the Chi-Nu, well done.

Next update will be the last for today.
>>
>>4228942

That will be addressed
>>
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>>4228948
Oh! The one that didn't see combat (according to wikipedia) Nice! I liked how it looked plus it mounts quite the gun.
>>
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>>4228956

Indeed, perhaps the second most powerful gun on the team after your own
>>
>>4228942
Probably not unless we can get a sponsor. A big thing with the show is Oorai's blatant lack of funding. The beginning line up is frankly half junk with the type 95 only really being able to stay in the field because of Duck team's literal shonen willpower, pretty much the same with the 38T except student council president super powers.

They had to make due though because they didn't have any other ways to get tanks except to find the basically forgotten wrecks in their school and repair those.

Also tanks are basically their own characters. I think it's for the best you learn to love and trust the Werewolf instead of thinking of replacing him!
>>
>>4228942

Essentially this >>4228967

But the commanders of the other academies have 'obselete' tanks laying around and they all love a good wager. Make of this what you will
>>
>>4228967
>I think it's for the best you learn to love and trust the Werewolf instead of thinking of replacing him!

He's also very upgradable!
>>
>>4228964
Doesn't the Hippo have a slightly longer gun though? Iirc with the designations the Stug 3's barrel is 10 shells longer than the Chi-Nu while both have the same diameter.

Mallard team's got nothing on Hippo though. Those girls are skilled in Combat Tactics, Camouflage, Armor specifications and marksmanship. They're one of the most skilled off crews and unlike Duck they actually have a decent tank.

ngl I wouldn't mind dating a Hippo girl
>>
>>4228978

You are correct, just consulted my notes and Hippo gets the High-Velocity perk whereas Mallard does not, meaning the gun is superior
>>
>>4228971
Ahh so what you're saying is that we should do what Germany wouldn't which is to say steal Russian and American tanks then give them to Poland?
>>
>>4228983

Exactly. Less steal, more bet for though
>>
>>4228983
Why not just steal the crews too? Then we don't have to worry about compatibility issues between crews and tanks.
>>
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>>4228983
Finland not Poland
>>
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>>4228986
Great Idea! We just gotta seduce their commanders like in those porn games!!! I say we pick Erika but even if her stats and tank are amazing (King Tiger) she doesn't appear till pretty late game.

Took me wayy too long to find a picture while on a phone so I just defaulted to this
>>
>>4228948
You allow yourself a laugh, German tankery was usually a serious affair, making moments like this one rare. “Alright guys, and Ruby, we’re surplus to requirement here. You’re dismissed until the rest of the Sensha-Dō club reconvenes. Ruby immediately leaves to tag along with Saori’s group, dragging a reluctant Axel. You wonder if that’s because he dislikes socialisation or the attention he’s getting from Saori. Max and Leo make like cats, rolling out a heat-proof mat on the back of Werewolf and promptly blasting some shitty American rap song or the other.

You make for Momo, you studied history to a high standard and your information gathering was second only to your professor.

“Momo-Senpai” you begin, addressing her politely. “Is it possible to access the archives? I wish to have a look to see if I can find any more tanks.” You say adding a small polite bow.

It seems that was the right course of action, if her beaming smile is anything to go off.

“Of course, you can!” She smiles at you. “Head to the Library and ask for the Sensha-Dō archives. Tell them Momo sent you. Just do one thing for me?” You cock your head at her question, prompting her to continue. “Call me Momo-Senpai one more time.”

“Momo-Senpai?”

“You hear that Yuzu! Momo-Senpai! Not Momo-Chan! Momo! Senpai!” You leave before you can get dragged into an argument.

.

.

.

The library is quiet, you are more or less alone. Following the directions given to you by the librarian you find the Sensha-Dō archives. You pull out the giant tome and plug in your headphones and get to work.

https://www.youtube.com/watch?v=bRhg2zvalXc


After an hour of scanning the pages a passage catches your eye

“Chi-Nu tank last used in urban combat manoeuvres, parking lot B 34. After this it went missing.”

Could it be? Another tank? You pick up your phone, punching in the number for the student council. It rings twice before Anzu picks up.

“Commander Hermann? That you? Where are you?” She asks.

“Yes, the library and I’ve found another tank.” You pause for a second before continuing. “Parking lot B 34, a Chi-Nu.”

“Oh? Well done commander, and here I thought you were slacking like the rest of your crew. I’ll send someone to get it, head back to the garages.” She hangs up and you take off for the Sensha-Dō warehouses.

You are greeted by a sight that raises your hopes for Ōoarai ever so slightly. 6 tanks, lined up next to Werewolf, ready to be born anew.

----

Well done today guys! I’m going to finish up this scene and update the pastebins in the morning

I have a couple questions
>What do you think of my writing so far?
>Do you like the history skill mechanic?

Otherwise take care and catch you same time tomorrow to finish this arc!
I’m on for another half an hour or so for questions.
>>
>>4229006
>What do you think of my writing so far?
Its great. You’re great. Quests great.
>Do you like the history skill mechanic?
History skill mechanic best skill mechanic
>>
>>4229006
>What do you think of my writing so far?
it's fine
>Do you like the history skill mechanic?
yes. i presume later will get bonus (negative in this case coz roll under) to our rolls after we get more information ?
>>
So are we gay? That's a rare sort of protag.
>>
>>4229013
Glad you like the quest so far :)
>>4229014
>i presume later will get bonus (negative in this case coz roll under) to our rolls after we get more information ?

Sort of the more you use the skill the greater your modifier. You may even get to the point of auto-successes
Rolling well on History will increase the dc on other types of roll, like the search here. Except in this case, the dc for the Chi-Nu search was already high so it became an auto success

>>4229016
That’s up to you guys, but I doubt it. You’ve not had much chance to talk to the girls recently but that will train after the kiddie wheels come off (the match with Gloriana)
>>
>>4229006
>What do you think of my writing so far?
No complains although I do wish we can spend more time with the girls. I'm sure you want to get us to a fight as quick as possible though but even IC it's a bit jarring we just got here then we're being put to work and now we're practice training. Barely even got time to find out about the school which is alright for me since I watched the show.
>Do you like the history skill mechanic?
I don't mind but I hope we don't just keep locking ourselves in a room looking over papers every downtime.

Personal wishes, I wanna flirt with or at least tease Momo and Saori.
>>
>>4229024
Well, we are effeminate, at least? If we don't have something along those lines from choosing a sport like Tankery, this will be just as god-awful as all those self-insert fanfics where boys stick their ugly mugs into the sport.
>>
>>4229027
Thanks for the honesty! I agree with you on needing more time to talk to the girls. After the training battle Royale tomorrow, you’ll have a lot more time to spend how you see fit, including flirting with any girls you wish to flirt with.

>don't just keep locking ourselves in a room looking over papers every downtime.

Excellent point. I’ll consider a cool down period on the skill of a week or so if this gets to egregious
>>
>>4229016
Out of a sea of best girls you really wanna go after OC Ikeman 1 or OC Ikeman 2? Maybe if this was Jojo with amazing Jojobros or male characters but really man we'd have to actively look for a decent male character everybody will like. And since males usually don't play Tankery they'd be an OC which is an immediate minus for me.
>>
>>4229037
I don't want to go after any of the girls, just play tankery.
>>
>>4229033
I’ve posted a picture of our MC further up in the thread.

I get your complaint about ruining Tankery and don’t worry, the majority of the Tankers you come across in Japan feel the same way you do. Ōoarai just doesn’t have a choice
>>
>>4229039
I’m also anxious to get to Tankery, but knowing 4chan regardless of our gender we’d probably end up dating someone.
>>
>>4229045
I don't wanna waste time on dating when we could be practicing taaanks!
>>
>>4229039
I honestly wouldn't mind that but there's gonna be alot of downtime/bonding. Preferably we pick a girl early so it doesn't turn into a waifu war or saltfest later. GuP is like 50% slice of life though so comedic interactions like suggesting to Saori instead of boyfriends some girls might be dating other girls or bullying Momo as hard as everybody else in the student council because she really doesn't deserve that confidence will probably be par for the course.

>>4229043
I think he just really wants to have a trap protagonist. Iirc he's been saying how or somebody else went on praising this quest for having an effeminate gay protagonist.
>>
>>4229046
You can't just lone wolf it. Tankery is a team sport, it involves working together towards a common goal and a shared passion. The dint of combat forges incredible bonds of friendship on both sides and the sacrifices each crew makes to see their team to victory hardens it even more.

There's a good chance something else sprouts from the friendship. There's even a good chance something else will sprout from any rivalries we make. This is a sport usually filled with respect and awe for both teams involve, add to the fact they're all cute girls and it'd be hard for /qst to resist when the time comes.
>>
>>4229054
Yeah, but we don't have time for dates with Oarai's season coming up.
>>
>>4229055
Depends on what you mean by dates, even in the show they had downtime after every match. It's not like everybody's always practicing all the time.

Plus if everybody votes to abuse the history skill we might still spend a lot of time with the History club girls(Hippo) or Yukari. All of whom love tanks and information. Yukari straight up secret agent infiltrates other schools to learn more information.
>>
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>>4229060
>Caesar takes a page from Nero's songbook
>>
>>4229006
Everything you'll need for combat tonight will post an update in a couple of hours after I write an essay

>Combat Pastebin: https://pastebin.com/nyjWMycL
>MC Skillsheet: https://pastebin.com/L39SZiYs
>Ōoarai Skillsheet: https://pastebin.com/PUj4WG7N

Any questions just reply to this post. Otherwise, see you 1700 UTC
>>
i molest all the girls
all of them
even the cleaning lady
>>
>>4229411
Ohh Duck gets a slightly upgraded tank? It's kinda sad to see them change tanks but then again they haven't gotten that attached to the type 95 and the type 89 still seems like shit.
>>
>>4229607

Sorry, I may not have made it clear. To clarify our conversation yesterday on acquiring tanks yesterday:

Duck team still has the type 89 they get originally for now, and in the coming update, you'll see Anzu draft what becomes anteater team into the fold so the Chi-Nu is ready for St. Gloriana

Regarding the wagering I mentioned: The commanders of other schools are eager to see whether your crew and tank are worth giving the time of day and the best way to see that is some kind of tankery competition. The majority of commanders are open to a wager of some kind on those competitions. An opportunity to acquire new tanks or rare upgrades like that MG 131

I will begin writing today's first update in about 20 minutes.
>>
>>4229614

“A Type-89 medium tank; a Panzer 38(t) light tank; an M3 Lee medium tank; a Panzer III Ausf. F. with an assault gun; a Panzer IV Ausf. D and a Chi-Nu medium tank.” You arrive in time to hear Momo say, scratching her head. “How shall we divide them?”

“How about they just take the one they found? We’ll take the 38t.” Comes Anzu, answering as if it’s the most obvious thing in the world.

“Right!” Comes Momo’s response. “Listen up ladies, your assignments are as follows.”

>Panzer IV – Team A – Nishizumi, Takebe, Akiyama and Isuzu
>Type-89 – Team B – The Volleyball club
>StuG III – Team C – The History Club
>M3 Lee – Team D – The Freshmen
>38t – Team E – Student Council

“We’ll have to find more tankers for the Chi-Nu.” Momo mutters before turning to you. “Hermann your tank will be Team W, for Werewolf.” She says with a little smile

>That’s fine
>Actually, I’d like to be… (Write-in)

“Our instructor arrives tomorrow afternoon, make sure you behave appropriately and get your tank clean by the end of today! Understood!”

“Yes Momo!” Comes the response from the other female soon to be tankers present.

You see the girls disperse into their teams, Erwin reprimands the other club members for insulting the Finnish somehow and the Freshmen girls oh-ing and ah-ing over their tank having two guns.

You decide to
>Relax with your Crew
>Help Miho and your other new friends
>Help the Volleyball Club
>Help the History Club
>Help the Freshmen
>Help Anzu find a crew for the Chi-Nu
>Help the Student Counc- well Yuzu

(Pick 3)
>>
>>4229614
Ahh I'm dumb for some reason I remembered Duck having the type 95 and not the type 89 derp.
>>
>>4229651
>That’s fine
>Help Miho and your other new friends
>Help the Student Counc- well Yuzu
>Help the History Club

I want to talk to both parties about Miho's forced joining. I voted to keep quiet before because I don't like arguing with command in public but we'll have relative privacy.
>>
>>4229664
+1
>>
>>4229651
>That’s fine
>Help Miho and your other new friends
>Help the Student Counc- well Yuzu
>Help the Volleyball Club

>>4229664
Agreed but I also want to build social links with Duck. They become one of the greatest manuever based crews around and I think we might be able to learn something good from them. Maybe Ninjitsu since they all had ninja training.
>>
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>>4229664
>>4229666
>>4229667

Voting is still open for another 10 minutes but it looks like talking to Anglerfish is locked in. How do you want to approach the topic of Miho's forcible enlistment?
>>
>>4229677
Writing for

>That’s fine
>Help Miho and your other new friends
>Help the Student Counc- well Yuzu
>Help the History Club
>>
>>4229687
The girls leave to change into clothes more suitable for the wetwork they’re going to be doing. You resolve yourself and decide to help as many of them as you can.

Grabbing a tracksuit from one of Werewolf’s storage bins you head to a bathroom to change. Thankfully being a school Ōoarai is still required to have a male toilet. Somewhere…

> Help Miho and your other new friends

“Hey!” You look over to the Panzer IV where Miho’s shout came from and see Saori absolutely drenching her friends with the hose

“Saori… It’s too cold.” You here Hana moan. You sigh to yourself and grab a brush, starting your wet, soapy work with the rear engine deck.

“Hey Yukari, Girls.” You address your first friend. “Mind if I help you out?”

Miho smiles at you and gives a tiny bow of thanks. “Of course not Fritz. Thank you for helping.” The rest of the girls joining Miho in giving their thanks. You smile and get to work.

You eventually find yourself alone with Miho, cleaning the inside of the Panzer IV. Miho is steadfastly working on removing the grime from the driver’s seat. You are steadfastly ignoring the way she is bent over, focusing on cleaning the gun breech.

“Hey Miho,” You start, waiting for her to turn around. “Are you really alright with doing Sensha-Dō again? I heard the argument and I know you took last year’s final pretty hard. If you really don’t want to be here I can talk to Anzu about it…” You trail off seeing the small smile on her face.

“No.” She begins, a quiet wistful look on her face. “Thank you for asking, I’m glad I could make a friend who cares so much in so little time.” Her smile grows. “But if I leave now then I’m abandoning my friends who fought so hard for me and I could never do that.” Her smile is beaming now. It’s infectious and you find yourself smiling as well.”

Cont.
>>
>>4229718

>Help the History Club

You leave the Panzer IV after your talk with Miho and head over to the History club. You’d been meaning to talk to the History club for a while given your shared love of the subject.

“Cross the Rubicon!” Goes one.

“Tanks and Water, reminds me of Normandy’s DD tanks.” The one you know is Erwin says with a reminiscent sigh she has no right to make.

“I’d say tank cleaning is going more like Dieppe than Normandy at this point.” You remark with a wry grin as you approach their tank, bucket in hand. “Need another hand? One history nerd to another?”

Erwin stares at you, eyes burrowed, judging your intentions. Whatever her verdict she approves, breaking out into a smile. “Any historian is welcome here! No matter their speciality or Gender.”

“THAT’S RIGHT!” The rest of the History club exclaim as you get to work.

Working with the History Club is quite frankly fun. Full of historical jokes and little tibbits from the various eccentric personalities that compose it. Erwin even lets you borrow her hat!

“Hermann,” Ceasar says, looking at you deadly serious just as you jump off the StuG. “I think I speak for the entire club when I say we enjoyed your company.”

“That’s right!” The rest chorus. Caesar continues

“You need a soul name to be part of the History Club! Any ideas?”

Ah, you think. It suddenly makes sense why Japanese schoolgirls are named after historical figures.

You decide on:

>Soulname Write-in
>>
>>4229750
>Henryk Dobrzański or just Dobrzański
Aka the Mad Major and the first Guerrilla warfare commander in the second World War.
>>
>>4229750
>Manstein, German’s greatest General for its greatest Tanker.
>>
>>4229750
>Henryk Dobrzański is good

Or if you want to be more strategic and German

>August von Mackensen Aka Hindenburg's Brain for his contribution to German Military Theory. This isn't even mentioning his work in the field crushing Russians in East Prussia. He was also called "The Last Hussar" for always wearing a death's head hussar badge.
>>
>>4229772
+1 for Manstein
>>
>>4229777
Actually change my Mackensen.
>>
>>4229777
+1 for Mackensen
>>
Rolled 1 (1d2)

>>4229750
>New Soulname: Mackensen - Gained skill Military Theorist: Planning for a battle and visiting the battlefield beforehand gives you a +1 to the dc of all rolls in that battle!

> Help the Student Counc- well Yuzu

The History club unanimously approves your choice as you walk away, promising to meet with them again soon. You move further down the line, and see poor Yuzu trying to clean the 38t by herself (in her underwear?). Anzu god knows where and Momo ordering Yuzu around.

You sigh and head over. “Yuzu? You need some help?” You ask, readying your bucket and brush. The smile she gives is nothing short of elated.

Please,” She says, huffing from the effort of trying to clean a tank by herself. “Momo and Anzu are no help and I forgot my gym clothes! You’re a sight for sore eyes, Fritz.”

“No Problem,” You smile and shrug off your tracksuit top, handing it to Yuzu so she has a little more insulation from the rapidly declining temperature as the sun begins to set. “Let’s get moving Yuzu, I want to be done before it gets too cold.”

Between the two of you, you manage to finish the cleaning only slightly after everyone else does.

“Oh thank you, Fritz!” Yuzu exclaims, tired but beaming. “I could never have done it without you!” She continues, giving you a quick hug and a peck on the cheek. “Let me wash this top before I give it back.”

Before you can respond, Momo speaks up. “Well done, we’ll get the automotive club to do the rest of the maintenance tonight. You are all dismissed.

You decide
>Head home and relax with your crew [Timeskip to tomorrow]
>Yukari mentioned a tank shop, maybe you can tag along with team A
>You need to get your Tracksuit back, go find Yuzu
>Write-in
>>
>>4229801

Ignore the die, I was going to roll a tiebreaker but >>4229791 broke it
>>
>>4229801
>Yukari mentioned a tank shop, maybe you can tag along with team A
>>
>>4229801
>Head home and relax with your crew [Timeskip to tomorrow]
Let's get this over with, it seems like QM really wants to test the combat mechanics and I'd like to see how it goes too.
>>
>>4229825

I do, but this social choice might be worth pursuing, and I don't mind if you do. That choice is just there as its a viable course of action

Your choice to help Yuzu opened her route by completing her secret mission and you have an opportunity to do more here
>>
>>4229801

>Yukari mentioned a tank shop, maybe you can tag along with team A
>>
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>>4229831

Going for dinner, will count and write when I get back
>>
>>4229801
>Yukari mentioned a tank shop, maybe you can tag along with team A
>>
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>>4229801
Right changing my vote to
>Yukari mentioned a tank shop, maybe you can tag along with team A
then. Maybe we can get some smoke shells.
>>
>>4226853
It's probably a technical foul (or whatever they would call them in sensha-do) to knowingly fire on an unbuttoned commander using a machine gun, for safety reasons.
>>
>>4229899
Nope, there've been multiple instances of commander taking MG fire while unbuttoned. There've been multiple instances of commanders taking CANNON fire while unbuttoned. Hell there have even been instances of tanks getting blown away at angles that would break the entire crew's bones.

It's all perfectly safe though don't worry about it, they turn the 38T into a Hetzer by just putting a new turret on it, a Churchill can keep up with a Tokyo Drifting P4. There's some liberties in physics.
>>
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>>4227172
The only girl our germanic self needs, is pic related.
>>
>>4227177
>Kay
If only we were an American, and not a damned dirty Kraut.
>>
>>4229915
You mean like Matildas moving faster than a brisk jog?
They're my very favorite TeaTank, but they were an infantry support model, so speed was not a priority.
>>
Have an idea for a rival schoolship: The very first school ship made for international relations between Japan and the Dutch, used to be known as Dejima, but got renamed to Dyke Academy for Girls and their tanker team are known as the Dutch Wives.

Their rivals are Blue Division over what has come to be known as "The Windmill Incident" and they use flood attacks in their matches.
>>
>>4229925
We can still Lewd Ruku!
>>4229923
I don't mind Rommel but I think of the History Girls, Ceasar's better.
>>4229939
You can assume pretty much all tanks move almost the same speed unless their a super heavy or small(not even light just small) tank.
>>
>>4229954
"Hans Brinker Academy for Young Ladies" might be a better (read, slightly less obvious) lesbians joke. Hans Brinker is the fictional Dutch boy who stuck his finger in the dyke.
>>
>>4229968
Thanks, that's a very good reference. Hahahaha!
>>
>>4229841
Counting and writing, expect an update in about half an hour
>>
>>4229987

Name fell off.
>>
Does anyone who's been keeping up with GuP media other than the anime know if the whole "boys normally do simulated airplane combat" thing is actually canon, or just fanwank?
>>
>>4229987

Actually, could you guys vote on who to talk to as you walk so I can include it
>Talk to Miho
>Talk to Saori
>Talk to Hana
>Talk to Yukari
>Just listen to them

and
>What do you talk about
>>
>>4229999
>Just listen to them
In the words of Teresa Moreno, "We have two ears, and only one mouth. So a good leader should listen twice as much as he talks."
>>
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>>4228978
>Hippo
>camouflage
Goofy Japanese banners, man. Got 'em wallbanged through a fence.
>>
>>4229999
>Just listen to them

>>4230014
Might actually work if we go the Snake Eater route of wearing the other school's flag, but Perfidy is unsporting, even if Skorzeny did the same with Operation Greif.
>>
>>4230022
Radios. It'd buy us maybe a second or two while they call their team and ask if anyone's on the parallel street.
>>
>>4229999
>Talk to Yukari
>>
Can we use guns with carbon coated bullets that match the trajectory of our cannon shots to pull a Bullet Farmer in foggy or night battles?
>>
>>4229999
>Yukari mentioned a tank shop, maybe you can tag along with team A

“Hey, Yukari!” You call, weaving your way through the huddled schoolgirls “Wait up!” She turns, and you see her eyes light up.

“Hermann!” She exclaims, throwing her arms in the air. “It’s great to see you again! What’s up?”

“You mentioned a tank shop earlier, I was wondering if you could give me directions.” You ask her.

“I can do you one better,” She smirks. “The rest of team A and I are heading there on the way home, why don’t you come with us?”

“That sounds great,” You say, “Meet you in front of the school?” She nods in response, and you split off in order to get changed.

.

.

.

You meet Yukari and the rest of Team A by the gates and begin walking with them to towards the tank shop.

“I wonder which way the ship is headed.” You hear Miho say. “It can hard to tell sometimes…”

“I hope it’s towards a port,” Saori butts in, “I need to go shopping at a proper mall and have boyfriends to see. I have one in every port on the east coast of Japan you know!”

“I’ll believe it when I see it.” You and Hana say in unison. You turn to each other and share a small smile, before continuing your journey don’t the street. Saori spluttering excuses behind you.

Cont.
>>
>>4230048

You arrive at the tank club. “This is amazing…” Hana sums it up pretty succinctly.

Saori doesn’t seem to agree, “They all look the same,” she grumbles setting off Yukari.

“That’s not true! They all have different personalities! And change depending on who drives them!” Nodding along with Yukari you peruse the shelves and decide to buy

>A Panther II model kit
>A spiffy-looking replica German tanker cap
>A gift for someone (what for who?)
>Ask the shopkeeper if he has anything more exotic (What? Roll 1d20 Bo3)
>>
Rolled 17 (1d20)

>>4230068
>Ask the shopkeeper if he has anything more exotic (What? Roll 1d20 Bo3)
A book with pictures of skirts, up skirts, and down skirts, all so we can determine which would be best for the tanks.
>>
>>4230068

Just a note, you can choose more than one option here and there are other things tank related in the shop
>>
>>4230068
>Ask the shopkeeper if he has anything more exotic (What? Roll 1d20 Bo3)
>>
>>4230068
This is a bit of a risky ask, but do they have a book/sports almanac on the old tankery team's exploits? Perhaps we could get a history bonus.
>>
Rolled 9 (1d20)

>>4230068
>>Ask the shopkeeper if he has anything more exotic (What? Roll 1d20 Bo3)
>A supply of 88mm smoke shells.
>A spiffy-looking replica German tanker cap
>>
>>4230084
Please specify what, and roll for it

>>4230090
I like this ask, roll another 1d20 for it and we'll see what happens
>>
Rolled 8 (1d20)

>>4230098
>>
Rolled 3 (1d20)

>>4230068
>Ask the shopkeeper if he has anything more exotic (What? Roll 1d20 Bo3)
Specialty ammunition (AP rounds, smoke systems) or aiming devices (rangefinders, scopes, etc)
>>
Rolled 1 (1d20)

>>4230098
> 88mm explosive shells
>>
>>4230103
>>4230106
this is a roll under quest right? :D
>>
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>>4230103
>Rolled 3
>>4230106
>Rolled a crit

>Mfw

I'm gonna ignore the Bo3 because I asked for another roll. Good job anons

>>4230109
Yes

Writing now...
>>
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>>4230106
>>
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>>4230111
yey
>>Ask the shopkeeper if he has anything more exotic (What? Roll 1d20 Bo3)
>A supply of 88mm smoke shells.
>A spiffy-looking replica German tanker cap
>>
>>4230109
Yes
>>4230106
HE shells come standard iirc. They been firing it off in the show without upgrade montages.
>>Ask the shopkeeper if he has anything more exotic (What? Roll 1d20 Bo3)
>Mg131
>>
>>4230117
A little late, but don't worry, I'll make the shells worth the crit
>>
>>4230124
This update might be a little longer than usual, I'm just consulting my notes so I can make sure to give you something good
>>
>>4230139
Thanks!
>>
>>4230139

>A book with pictures of skirts, up skirts, and down skirts, all so we can determine which would be best for the tanks.
>Rolled 17 = Failure

You ask the shop keeper about any side skirts he may have available or if he knows how to go about acquiring any for your tank. Unfortunately, he doesn’t and has no idea where to get them.

>Non-standard ammunition, aiming devices, other nicknacks
>Rolled 9 (Standard Success)
>Rolled 3 (High success)
>Rolled 1 (Critical Success)

The shopkeeper’s smile goes the wrong side of deranged as he takes a quick glance around the shop. Seeing no one but the members of Team A he leans over the counter to talk to you.

“Yer in luck kiddo, I have just the thing for you. Say you’re that German kid with the Panther II, right? Werewolf?” You nod your confirmation “Excellent, have a look at this.” He says as he shoves a catalogue under your nose. You have a look at what’s available:

>Suped-Up High explosive ammunition - No high explosive penetration reduction, double damage on penetration (2HP instead of 1) you can carry 5
>High Velocity armour piercing - +1 to accuracy dc, penetration auto success you can carry 5
>Smoke shells - All shots fired by enemy tank aimed at miss for 1 turn you can carry 5
>Smoke grenade launcher – free use - targets marked by smoke have a +3 to dc for allies to fire at them or enemy accuracy dc halved if used on yourself
> Infrared and Telescopic rangefinder – accuracy dc permanently increased by 1, penetrations crit on 1-3 instead of only 1
>MG 131 – free use once every 3 turns you can force a composure check on an enemy target (any range apart from ultra-long range)
The shopkeeper offers to sponsor you, if you let him stick a decal on the side of your turret
-----

Accept his offer?
> Yes (1 free item from catalogue, you may roll after each match win to see if he’ll give you another) some purist tankers may think less of you though…
> No (Try to convince the Student Council to pay) Roll 1d100 DC: very low

This vote will be up a little longer than usual, remember the combat and skill sheet pastebins
>>
>>4230099
Forgot to include this, assume it's thrown in for free if you buy/accept his sponsorship

>>4230182
>Gained 1 German tanker cap!
>>
Rolled 37 (1d100)

>>4230182
>Infrared and Telescopic rangefinder – accuracy dc permanently increased by 1, penetrations crit on 1-3 instead of only 1
>No
>>
Rolled 54 (1d100)

>>4230182
> Infrared and Telescopic rangefinder – accuracy dc permanently increased by 1, penetrations crit on 1-3 instead of only 1
> No (Try to convince the Student Council to pay) Roll 1d100 DC: very low
>>
>>4230182
> Yes (1 free item from catalogue, you may roll after each match win to see if he’ll give you another) some purist tankers may think less of you though…
Stick it on the back, Ippo style.
>>
>>4230182
>Yes

>>4230196
Let’s take the guaranteed buff for a little social flak
>>
>>4230182
>Preemptive question
>What does the Decal look like?
>>
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>>4230182
>> Infrared and Telescopic rangefinder – accuracy dc permanently increased by 1, penetrations crit on 1-3 instead of only 1
>MG 131 – free use once every 3 turns you can force a composure check on an enemy target (any range apart from ultra-long range)

>Accept his offer and ask the student council to bankroll another upgrade. We're a commodity here, I'm sure they can find funds if we insist.
>>
>>4230182
>High Velocity armour piercing - +1 to accuracy dc, penetration auto success you can carry 5
Some of these are pretty interesting, let's take the most general buff for now since I'm unsure about our strengths
> Yes (1 free item from catalogue, you may roll after each match win to see if he’ll give you another) some purist tankers may think less of you though
Guaranteed buff for minor social debuff: no problem
>>
>>4230212
If we can do this then lets. Council's just lucky to have us and we'll just show them we're a worthwhile investment.
>>
>we get makeup kits and stockings shoved in our shoe locker
>>
Rolled 86 (1d100)

>>4230212
>>
>>4230218
>>4230212
>>4230201
let's have some honor guys
>>
>>4230230
And we'll honor the store by never showing our back to the enemy nor getting the decal damaged.
>>
>>4230230
Honor's overrated compared to survival. If in the slim chance Ooarai loses then the school's gonna shut down because the funding for their carrier town's already being cut to non existance.
>>
>>4230237
they managed to get going in the anime and we'll manage with 2 buffs. no need to lower our standarts
>>
Honestly I don't see what the big with the decal is. This shop's the only tank store on the Ooarai ship and Yukari one of the most tank loving character around loves this place. This isn't even like getting sponsored by apple or sony. This is like getting sponsored by Joe's autoshop.
>>
>>4230250
Not even Joe's autoshop, more like Joe's Novelty store in the corner of Apple Street.
>>
>>4230182
>MG 131 – free use once every 3 turns you can force a composure check on an enemy target (any range apart from ultra-long range)
>No (Try to convince the Student Council to pay) Roll 1d100 DC: very low
We're already gonna be taken a dim view of due to being a guy. Let's not make it even worse.
>>
>>4230182
Just to be clear I changed my vote from
>>4230200
To both and rolled 54 on the student council roll.
>>
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>>4230182

Calling now to count.

If you voted YES and NO wins you may roll as well linked to THIS POST
>>
>>4230182
I think I already voted, but if not I vote Yes
>>
Rolled 3 (1d100)

>>4230315
wait so who do you want to roll or are you just saying link the roll?
I voted
>Both
>>
>>4230323
I see my ID further up, ignore this please QM
>>
>>4230324

If you voted YES to >>4230182 you can roll 1d100 now incase the NO vote wins, this vote is 1 per id

Only need to link to this one


>rolled 3 on a d100
> :0
>>
Rolled 27 (1d100)

>>4230329
>>
>>4230329
_..----.._
]_.--._____[
___|'--'__..|--._
__ """ ; :
()_ """"---...__.'""!": / ___ :
"""---...__\]..__] | / [ 0 ] :
"""!--./ / """ :
__ ...._____;""'.__________..--..:_
/ !"''''''!''''''''''|''''/' ' ' ' \"--..__ __..
/ /.--. | | .' \' ' '.""--.{'.
_...__ >=7 //.-.: | |.' \ ._.__ ' '""'.
.-' / """"----..../ "">==7-.....:______ | \| | "";.;-"> \
""""; __.." .--"/"""""----...."""""----.....H_______\_!....'----""""]
_..---|._ __..--"" _!.-=_. """"""""""""""" ;"""
/ .-";-.'--...___ ." .-""; ';""-""-...^..__...-v.^___, ,__v.__..--^"--""-v.^v,
; ; |'. """-/ ./; ; ;\P. ; ; """"____; ;.--""""// '""<,
; ; | 1 ; ; '.: .' ;< ___.-'._.'------""""""____'..'.--""";;' o ';
'. \__:/__ ; ;--""()_ ;' /___ .-" ____---""""""" __.._ __._ '>., ,/;
\ \ /"""<--...__; '_.-'/; ""; ;.'.' "-..' "-. /"/ `__. '. "---";
'. 'v ; ; ;; \ \ .' \ ; //// _.-" "-._ ; : ; .-'__ '. ; .^".'
'. '; '. .'/ '. `-.__.' /;;; .o__.---.__o. ; : ; '"";;""' ;v^" .^
'-. '-.___.'<__v.^,v'. '-.-' ;|: ' : ` ;v^v^'.'. .;'.__/_..-'
'-...__.___...---""'-. '-'.;\ 'WW\ .'_____..>."^"-""""""""
>>
>>4230315

No takes it 4-3 according to my count, could someone double-check?

Something as come up, next update will be in an hour
>>
>>4230230
You don't have honor, you have vanity, wanting others to take hardship for you instead of finding a way to take it on yourself, and not trusting in the goodwill of others if it would bring a bad reputation from associating with them.
>>
>>4230336
No has 3 votes
Yes has 2
Both has 2

Honestly If No's winning, I'd rather change my vote to yes.
>>
>>4230336
>>4230349
Yeah if No'd win I'd change my vote for no to Yes.

>>4230342
Not to mention the fact limiting your craft and your potential because you think somebody won't like you is dumb. We love tankery, we love what we're doing and we should do what we can to be the best sportsman we can be instead of being afraid of what other people think if their opinion is obviously dumb like which ever purist QM is talking about.
>>
>>4230342
Honor's a pretty weird concept in GuP world huh. If honor was everything then both teams would agree to field the same number of tanks at least instead of having giant number and quality discrepancies like Ooarai's hodge bodge versus Black Forests' fleet of Tiger Is, Jagpanthers and a MAUS that couldn't be penned except for the sky facing engine.
>>
Going to write for yes in a little bit but I love the debate. I’m going to try weave the division into the narrative. Update soon.
>>
>>4230377
>Yes (Close vote)

>Gained Infrared and Telescopic rangefinder – accuracy dc permanently increased by 1, penetrations crit on 1-3 instead of only 1
>Gained Takumi’s Tank Club sponsorship – can roll after a victory for more upgrades
>Gained Ōoarai notorious – TTC is well known in Ōoarai, winning dramatically increases the amount of fame and funding Ōoarai academy has and increases your personal reputation in the city
>Gained Man or money? – Fritz is conflicted about accepting sponsorship, roll 1d100 Bo1 at the beginning of a battle if more than 95 is rolled, bonuses of sponsorship gear is negated, some Tankery practitioners look down on sponsorship and will start off disliking you
>Gained German tanker cap – Black Forest Peak tankers will start off neutral to you at minimum

You are conflicted. On the one hand, you know that you’re gonna need every advantage you can get to win given Ōoarai’s Tankery club being in such a sorry state. On the other, it feels dishonourable to bring money into a sport Germans consider to be the epitome of virtue. In the end, pragmatism and fact most teams accept sponsorship anyway win out and you take the deal.

Leaving the shop owner behind, you head over to the girls. Miho looks sad. You look around the room and see her sister, Maho, being interviewed about Kuromuromine’s Sensha-Dō victories. It doesn’t take you long to put two and two together.

You decide to
>Comfort her, it's best she gets it out of her system now
>Distract Miho, you’ve known her less than a week consoling her would be awkward (How?)
>Let the girls handle it, you can already see Saori moving in
>Write-in

Hope this compromise on the sponsorship is acceptable
>>
>>4230451
>Wait for Saori to finish consoling Miho then go out for lunch, try to get the focus changed to food or at least some other less intense subject.
>>
>>4230451
>Let the girls handle it, you can already see Saori moving in
>>
>>4230489
+1
>>
>>4230451
>Comfort her, it's best she gets it out of her system now
If we get more than 95, will the people who dislike us think otherwise ?
>>
>>4230451
>Try to change Miho's focus on something else, maybe uhhh superheros? Crocodile plushies? What do girls like to talk about.
>>
>>4230494
>>
>>4230492

Rolling higher than 95 only affects combat performance, nothing else
>>
>>4230451

Calling and writing

Can I get 1d20 Bo3 for Fritz’s cooking skills please
>>
Rolled 3 (1d20)

>>4230544
MREs pls
>>
Rolled 13 (1d20)

>>4230544
>>
Rolled 9 (1d20)

>>4230544
>>
>>4230550

Rolled 3 (High success)

Looks like Fritz knows a thing or two. Stand by for an update.
>>
>>4230570

>Wait for Saori to finish consoling Miho then go out for dinner, try to get the focus changed to food or at least some other less intense subject.

You start to move towards Miho, intent on doing something to deal with her mood but Saori stops you. A wink, a smile and a little warning wave is enough, and you cede to Saori. You are not disappointed.

“I know! Let’s hang out at yours Miho!” She exclaims cheerfully, confusing Miho out of her mood. Hana jumps onto Saori’s idea.

“That’s wonderful! I’d love to come to!” Hana says with a smile.

“Great! Akiyama, Fritz. Why don’t you come as well! Let’s get some cooking supplies! It’’ll be great.” You smirk at the mention of cooking and nod your agreement. You have an idea about how to cheer Miho up.

.

.

.

“It’s kind of messy but come in,” Miho leads you into her room, and begins cleaning up some odd bits and pieces. You take a look around and see a lot of stuffed bears. A lot.

“Hana, peel the potatoes for me,” Saori’s in her element and it is reflected in her voice.

“I’ll cook the rice!” Yukari says as she begins unpacking a mess set. Her preparedness impresses you.

“AH,” you hear from the kitchen. “It seems I’ve cut myself…”

Miho begins to scramble around looking for bandages and you hear Saori sigh “Fritz,” she begins “I hope you’re not as useless as the rest of the girls are.” She sounds resigned. Your smile surprises her.

“You handle dinner Saori,” you say, getting started on your contribution. “I’ll handle dessert…”

Cont.
>>
>>4230592

Saori’s dinner is great, perhaps the best Japanese food you’ve ever tasted. The rest of the girls seem to agree, digging in with gusto you wouldn’t expect.

“Wow, Saori! This is delicious!” Miho exclaims before going straight back to destroying her plate.

“Beef stew is the best dish for seducing a man you know! ~” She says smiling smugly. Hana doesn’t seem to buy it and turns to you.

“Well, Hermann? Is it the best dish?” Four sets of eyes turn to you expectantly.

> “It is.” Said completely deadpan, as German as you can muster
> Avoid the question “Who wants dessert?”
> Tease Saori “It certainly is~” and wink at her
>>
>>4230610
> “It is.” Said completely deadpan, as German as you can muster. In Japanese, monotone "Aishite imasu" to Saori.
>>
>>4230610
>"Who's to say I needed a plate of stew to be seduced by you or that I wasn't already? I'll keep my heart in check though since I know you're already busy with your other boyfriends and I'm sure you won't settle for just me :3"
>>
>>4230628
+1
>>
>>4230610
>Completely dedpan "Who says you haven't seduced me already."
>>
>>4230644
What we think we're saying: I love it.
>>
>>4230628
+1
>>
>>4230628
+1
>>
>>4230610
Calling for >>4230628 and writing

This vote is just a nice character-building moment, so I'm keeping the voting period short
>>
>>4230671
you dropped your trip, king
>>
>>4230681

Thank you for reminding me, I forget to check.
>>
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>>4230671

> “It is.” Said completely deadpan, as German as you can muster. In Japanese, monotone "Aishite imasu" to Saori.

“It is.” You say completely deadpan as you turn to Saori. “Aishite imasu Saori-chan.”

You don’t know whether it’s the delivery, the words or the familiarity suggested by the nickname but she falls for it. Hook, line and sinker. Saori immediately goes red, glasses steamed up, furiously fanning herself with her hand.

“Fritz,” she starts, refusing to look you in the eyes “you shouldn’t say such things to a maiden! Not until you at least by her dinner first!”

“But I did dear Saori,” You say, somehow managing to contain your smirk as you walk past her and carefully grab the tray from the oven. “Or at least I made you dessert.” You set it down on the table and lift the foil. “Voila.” The room is silent.

Yukari is the first one to speak. “Apple Fritters?” Your smirk grows, unable to be contained.

“Yep.” You know they can hear the smile in your voice.

The girls, apart from Saori who stays red, burst out laughing but you can live with the embarrassment. Especially when it means Miho forgets all about that interview...

Cont.
>>
>>4230710
The perks you acquired from the Tank Club such as the range finder don’t go into effect until after this match


You can’t sleep that night. The excitement getting to you. You finally. Finally get to start tanking again. You barely stop yourself from sprinting to school as soon as it hits a reasonable hour.

Your instructor is late. So is Miho too for that matter, but that mystery is solved when she arrives in a run, taking her spot next to the rest of her crew. Suddenly, you hear a rumble overhead. A large transport plane buzzing the parking lot you’re waiting in. It drops a tank.

.

.

.

That takes you a minute to process, and you’re not sure how to feel. Your gunner does.

“That was so cool!” She exclaims and it seems like the rest of the girls agree. Murmuring excitedly as the tank crushes the principal’s Ferrari. You hope he’s insured.

The tank looks modern, way too modern to be used in Sensha-Dō you muse as it pulls up in front of you and a tall Japanese woman hops out the top.

“Hi there,” she says as she hops down, and heads to the garages where the student council is standing. You move to the left of them, this instructor is here for the girls but you’ll listen out of respect

Cont.
>>
>>4230746

“This is special training instructor Ami Chono,” Momo introduces before Chono talks herself.

“Nice to meet you all, I heard there are a lot of people here doing Sensha-Dō for the first time but let’s do the best we can.”

“Wait, aren’t you the daughter of instructor Nishizumi?” She asks Miho “Is your sister doing well?” Miho is taken aback for a second before she replies.

“Yes…” Chono goes on to explain the Nishizumi style and its history to the girls, but you already know and tune it out till she walks over to you.

“And you must be Commander Hermann, I’ve heard a lot about you,” she says. “A pleasure to finally make your acquaintance.”

Before you can reply she turns back to the crowd of schoolgirls. “Let’s start with a practice battle girls! There’s no better way to learn the basics!”

The girls burst into commotion, talking nervously among themselves.

“Here’s your maps ladies, head to your starting points and we’ll begin!”

The girls enter the garage, while they’re working on figuring out their tanks instructor Chono approaches you.

“So, Commander Hermann,” she begins. “What’s your plan?”

You decide to
> Wait an hour or so, let the newbies figure out how to move before you go crack some skulls
> Find a nice spot to hole up, so you can watch the battle for a bit before you show the others why you’re the best in Germany

Roll 4d20 Bo3 for combat whatever you pick.

You will be deployed at the top centre of the map, by the fork in the road. The Chi-Nu bottom right in the forest. The rest will deploy at the white points
>>
Rolled 19, 9, 20, 5 = 53 (4d20)

>>4230782
>> Find a nice spot to hole up, so you can watch the battle for a bit before you show the others why you’re the best in Germany
>>
Rolled 11, 12, 3, 18 = 44 (4d20)

>>4230782
>Hunt everyone down one by one like a murder in the woods.
>>
Rolled 1, 3, 19, 18 = 41 (4d20)

>>4230782
>Find a nice spot to hole up, so you can watch the battle for a bit before you show the others why you’re the best in Germany
>>
>>4230782
> Find a nice spot to hole up, so you can watch the battle for a bit before you show the others why you’re the best in Germany
>>
>>4230788
>>4230794
>>4230799

rolls: 1,3,20,5

Would you like to reroll that 20 using ace tanker or the long 88 skill to make it a regular success?
>>
>>4230811
No, thank you!
>>
>>4230811
>Yes
>Use Long 88
>>
Rolled 10, 10, 15, 17, 15, 1, 6, 20, 9, 2, 11, 4 = 120 (12d20)

>>4230811

rolling for your first opponent.

You critted awareness so I can tell you it's the StuG
>>
>>4230817

Stug rolled 9, 1, 6, 20, waiting for consensus on whether to reroll the 20
>>
>>4230811
>Yes, long 88
>>
>>4230820
Use the long 88
>>
>>4230823
>>4230822
>>4230816
>>4230815

Doing the maths now, post imminent
>>
>>4230835

Awareness 1 vs 9 you see them first

Werewolf
Mobility 3 Pool School (Mobility rolls only impact accuracy on a crit) – nothing happens
Accuracy 20 Long 88 Auto success use (one more this match) hit
Penetration 5 dc 10 + (9x1.5) – 8 = 15 – successful penetration

StuG III
Mobility 1 – crit success – +3 to penetration dc
Accuracy 6 – Base DC 6 + 0 – Success
Penetration – 20 – critical failure – bounces off the front plate

Results of first round will write up the round in just a second.
>>
Rolled 2 (1d3)

>>4230843

Forgot to roll Stug hit location
>>
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>>4230843
>>
>>4230843

Sorry Gentlemen, parents called and I had to take it. Writing now
>>
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>>4230843

Assume Team W is speaking German among themselves

You decide to hole up, by the fork in the road you were deployed by, from there you could see any approaching tanks and get the jump on them if they continue up the road.

You hear something over Werewolf’s idling engine and begin scanning the horizon. You see Erwin’s StuG, trundling up the road. You immediately call out the target to your gunner.

“Ruby! Contact! 2 O’clock, range 200 meters!” You nudge the turret using your manual control into the general direction and let go when Ruby takes control, fine-tuning the shot.

“Target sighted, awaiting fire permission.” Comes the calm reply of your gunner, ever the professional. You watch with a small smile as Erwin positions her assault gun in a position to ambush you as you come down the road. From that angle, she could hit your far more vulnerable sides and rear. Having seen enough you give the order.

“Fire when ready.” The 88mm shell rockets out the barrel with a mighty crack and an explosion, 10 kilograms of death heading towards the hapless StuG.

It hits with a mighty THUMP, the force of the impact lifting the front of the StuG slightly. To their credit, they react quickly and their gunner knows her stuff. The return snapshot shooting towards you almost instantly.

It bounces off Werewolf’s front plate. You allow yourself a small smile.

“Axel! AP now! Ruby fire when ready! Max…

>Advance!” Advancing now will scare the living daylights out of the newbie tankers and might ruin their aim
>be ready to move!” Their gun is best at range but yours is better, teach them to fear the 88

Roll 4d20 for combat
>>
Rolled 16, 18, 6, 18 = 58 (4d20)

>>4230942
>>be ready to move!” Their gun is best at range but yours is better, teach them to fear the 88
>>
Rolled 14, 6, 13, 17 = 50 (4d20)

>>4230942
>be ready to move!” Their gun is best at range but yours is better, teach them to fear the 88
>>
Rolled 16, 8, 20, 16 = 60 (4d20)

>>4230942
>be ready to move!” Their gun is best at range but yours is better, teach them to fear the 88
>>
Rolled 7, 16, 11, 20, 13, 2, 12, 16, 1, 8, 12, 16 = 134 (12d20)

>>4230942

Rolling for the StuG
>>
Rolled 13, 11, 4, 19 = 47 (4d20)

>>4230942
>be ready to move!” Their gun is best at range but yours is better, teach them to fear the 88
>>
>>4230953
another crit kek
>>
>>4230963
I am getting scared here. 5 general re-rolls left & 1 long 88. Personally I think i'll vote to keep one of the Long 88 rolls this time but good gawd.
>>
>>4230956
Awareness: 14 vs 1 – Stug fires first

Werewolf
Mobility – 6 - Success
Accuracy – 20 dc 6 + 2 + 2.5 (3) + 1 = 12 - Failure
Penetration – 16 dc 10 + 9x1.5 – 8 = 15 - Failure
Enemy
Mobilty – 8 - success
Accuracy – 11 dc 6 + 0 – failure
Penetration – failure

You both miss this turn, would you like to use a reroll or long 88?
>>
>>4230983
No reroll
>>4230963
>>4230974
I mean every time we roll 4d20 there's like a 20% chance we get a crit
>>
>>4230983

To keep combat moving, I'm going with>>4231017 if I get no more replies within 5 minutes
>>
>>4230983
>No, reroll
Btw, this is the moment Erwin & Caesar get scary when it comes to shooting
>>
>>4230983
reroll
>>
>>4231021

Trip again ffs

>>4231022

I see someone's been reading the pastebin. Very good.
>>
>>4231021
Also trip fell off qm
>>
>>4230983

Writing now
>>
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>>4231035

be ready to move!” Their gun is best at range but yours is better, teach them to fear the 88.

You don’t see the StuG’s second shot, but you certainly hear it as it screams past you head and you definitely feel it, your bones vibrating as the displaced wind buffets you.

“Firing,” your gunner says calmly. She swears less calmly when her shot goes wide, barely scrapping the StuG as it whistles on into the woods.

You take stock of your position, your gun is better, no denying that but the 75-millimetre gun on the StuG can do a lot of damage under the right conditions… Like if they get a still target and a good firing position.

“Leo AP now!” You bark, your loader diligently scrambling to get your eighty-eight loaded

> ”Max get moving! Flank using the road!” You need to force the Stug to move, to throw off their aim.
> “Max use the forest!” Your offroading is deceptively good, the trees will force them to hesitate
> “Ruby, fire when ready!” You’ll settle this the old fashion way. A gun duel…

Roll 4d20 Bo3 for Combat
>>
Rolled 1, 9, 3, 17 = 30 (4d20)

>>4231060
> “Max use the forest!” Your offroading is deceptively good, the trees will force them to hesitate
>>
Rolled 14, 6, 10, 6 = 36 (4d20)

>>4231060
>> ”Max get moving! Flank using the road!” You need to force the Stug to move, to throw off their aim.
>>
Rolled 5, 17, 17, 5 = 44 (4d20)

>>4231060
>“Max use the forest!” Your offroading is deceptively good, the trees will force them to hesitate
>>
Rolled 4, 17, 2, 5 = 28 (4d20)

>>4231060
>“Max use the forest!” Your offroading is deceptively good, the trees will force them to hesitate
>>
>>4231060
> ”Max get moving! Flank using the road!” You need to force the Stug to move, to throw off their aim.
LMAO imagine not having a turret, TDs btfo
>>
Rolled 19, 16, 3, 12 = 50 (4d20)

>>4231070
>>
Rolled 4, 15, 12, 11, 1, 17, 14, 12, 2, 14, 10, 19 = 131 (12d20)

>>4231060
Rolling for StuG

I've decided that 4 HP is too much after playing around with the system, I'm replacing it with 2 HP and 2 toughness rolls. I will elaborate in the Pastebin later
>>
>>4231060
> “Max use the forest!” Your offroading is deceptively good, the trees will force them to hesitate

They don't even need to bother with aiming anymore
>>
>>4231070
tbf if you're in a turretless TD and you're somehow in CQB either you've fucked up or something has gone really wrong somewhere.
>>
Rolled 2 (1d2)

>>4231073

Rolling to resolve a tie
>>
>>4231073

Awareness: 1 vs 1 – coin toss – you move first

Werewolf
Mobility – 6 - Success
Accuracy – 3 dc 6 + 2 + 2.5 (3) + 1 = 12 - Success
Penetration – 5 dc 10 + 9x1.5 – 8 = 15 - Success
Enemy
Mobilty – 14 – failure (Turretless = Can’t shoot)
Accuracy – failure Turretless
Penetration – failure Turretless

You kill the Stug this round, Well done.

Writing now.
>>
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>>4231089

> ”Max get moving! Flank using the road!” You need to force the Stug to move, to throw off their aim.

For a large tank, the Panther can move fast and your driver is the best in the business. Werewolf suddenly moves, a walk, a jog, a run and all of a sudden, you’re on the road, barrelling parallel to the StuG in the forest.

You rotate your turret to the right, guiding Ruby in the general direction of the StuG before she instinctively takes over control to fine-tune her shot. The StuG is struggling to keep up the turn. It hits a tree and is unable to turn in time to stop you from firing.

“Firing.” Max barely stop for a second before Ruby unleashes Werewolf’s main gun on the StuG. It stands no chance.

You’re rewarded with a solid TWANG as the shell auto-detonates on the safety lining and a small white flag pops out the top.

With a small salute to a dishevelled Erwin climbing out the top you turn the turret forward and have another look at the map.

You decide to:
>Head down the road. Miho deployed by the next fork in the road. If you can take her out ther is no other tanker of your calibre left
>Head through the forest and cross the river to the right. The 38t and the Lee were deployed there. Easy pickings
>Cut through the forest to the left. Werewolf is hungry, and there are three tanks to feast on to that way.

Use the map in >>4230782 I can't post it again.

>4d20 for combat
>>
>>4231135
>>Cut through the forest to the left. Werewolf is hungry, and there are three tanks to feast on to that way.
>>
Rolled 3, 6, 17, 5 = 31 (4d20)

>>4231135
>Head down the road. Miho deployed by the next fork in the road. If you can take her out ther is no other tanker of your calibre left
>>
>>4231135
Correction, there are only 2 tanks to the left, you just knocked one out
>>
Rolled 10, 6, 5, 4 = 25 (4d20)

>>4231135
>>Cut through the forest to the left. Werewolf is hungry, and there are three tanks to feast on to that way.
>>
>>4231143
Your roll anon
>>
Rolled 16, 8, 12, 3 = 39 (4d20)

>>4231168
>>4231135
>>
Rolled 20, 20, 7, 10, 17, 17, 3, 5, 8, 1, 6, 20 = 134 (12d20)

>>4231135

Rolling for the enemy
>>
Rolled 2 (1d3)

>>4231177
>>
>>4231177

Awareness: 3 vs 20 – you move first

Werewolf
Mobility – 6 - Success
Accuracy – 5 dc 6 + 2 + 2.5 (3) = 10 - Success
Penetration – 5 dc 10 + 9x1.5 – 8 = 15 - Success
Enemy
Mobilty – 20 – failure
Accuracy – 3 dc 6 + 0 + 2 = 8 - success
Penetration – 20 – failure

Can a kind anon roll me a 1d3 for hit location?
From now on a 1d3 will be rolled with every combat roll to determine turret/hull hit
>>
Rolled 2 (1d3)

>>4231190
>>
>>4230863
Part of why, as much as War Thunder's grind is worse, I prefer it. Its damage system is still arbitrary in arcade battles, but at least it's not the stupid fucking hitpoint system WoT uses.
>>
>>4231190
In the future, for special loads can we specify where we want to aim, or will that also be left up to the dice? Different types of shot have different places and angles that they accel at damaging, so leaving it totally up to dice could result in a failure to or less successful penetration/damage despite having good acc and pen rolls from the 4d20.
>>
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>>4231190
>>Cut through the forest to the left. Werewolf is hungry, and there are two tanks to feast on to that way.

As you rumble through the forest your Radioman speaks up for the first time this match.

“Fritz, news from Chono,” He begins. “The Lee and the 38t knocked each other out, and Nishizumi has knocked out the Type-89”.

“Thank you, Leo, keep me informed.” This means you were right to cut through the forest. With any luck, you should run into Miho or the Chi-Nu instead of wasting your time as you would have if you went right.

“Max! Full Stop!” You call as you near the edge of the forest. Taking your binoculars you look across the road at the clearing on the other side and see the Chi-Nu, struggling to move.

“Contact 12 O’clock, 300 meters!” You call. “Fire when ready!”

“Firing.” Comes Ruby’s duo-syllable reply.

Werewolf’s gun sings, 1000 meters a second streak across the sky. You nail the Chi-Nu clean through the front, the little white flag popping out the top.

They manage a lucky shot, however, and to their credit, it hits your front plate but stripped of all momentum, it bounces off and lands next to your track.

“Contact eliminated.” You inform your gunner. “Axel, AP! Now! Max…

> through the clearing.” Your tank’s long eighty-eight works best with long sightlines
> follow the road towards the river.” You can move faster on the road, you may be able to catch Nishizumi manoeuvring
> through the forest, we ford the river.” She won’t be expecting this, and Werewolf knows know fear.

>Roll 4d20
>Roll 1d3

Remember, Miho is just as good a commander as you. Possibly better
>>
>>4231229

Training will allow you to make called shots in future.
>>
>>4231232

Sorry, the 4d20 is best of 3
1d3 is best of 1
>>
Rolled 12, 5, 11, 2 = 30 (4d20)

>>4231232
>> through the forest, we ford the river.” She won’t be expecting this, and Werewolf knows know fear.
>>
Rolled 5, 6, 14, 16 = 41 (4d20)

>>4231232
>Through the forest, we ford the river.” She won’t be expecting this, and Werewolf knows fear.
>>
Rolled 3, 18, 13, 2 = 36 (4d20)

>>4231232
>Through the forest, we ford the river.” She won’t be expecting this, and Werewolf knows fear.

sHe WoN't ExpEct tHiS
(Were about to eat poo poo)
>>
Rolled 2 (1d3)

>>4231232
rolling 1d3
>>
Rolled 4, 11, 16, 2, 20, 8, 16, 10, 16, 16, 16, 20 = 155 (12d20)

>>4231232

Rolling for Miho
>>
Rolled 20, 7, 10 = 37 (3d20)

>>4231262

20, 8, 16, 20 (Miho) vs 3, 5, 11, 2

Miho uses 3 rerolls
>>
>>4231270
>3 20s
Cursed
>>
Rolled 1 (1d3)

>>4231262
>>
>>4231262

Awareness: 3 vs 20 – you move first

Werewolf
Mobility – 5 - Success + 1 to accuracy dc
Accuracy – 11 dc 6 + 2 + 2.5 (3) + 1 = 11 - Success
Penetration – 2 dc 10 + 9x1.5 – 8 = 15 - Success
Enemy
Mobilty – 8 – success
Accuracy – 7 dc 6 + -2 + 1 = 5 - failure
Penetration – failure

Given the critfail you get Awareness advantage next turn

Writing.
>>
>>4231285
Nice we just drained a bunch of her re-rolls
>>
>>4231285
> Penetration – 2 dc 10 + 9x1.5 – 8 = 15 - Success

This should be 2 dc 10 + 9x1.5 – 3 = 19 as your awareness advantage got you a side shot.

ANyway, writing
>>
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>>4231285
>Through the forest, we ford the river.” She won’t be expecting this, and Werewolf knows fear.

It seems, for the third time today, you made the right choice tactically. As you move through the forest, you catch a glance of Nishizumi’s position through the trees. She’s chosen it well, she gets a clear line of sight if you were to choose to come barrelling down the road and her rear is covered, meaning if you’d come through the clearing, she would’ve been able to reposition. However, like the French during World War 2, she didn’t think you crazy enough to go through the forest. Much less ford a river to do so.

You enter the river with a SLAM, water washing past Warewolf’s sides as he wades through the water, growling like his namesake. You pause in the middle of the River.

“Max full stop! Ruby! Target 11 O’clock 200 meters!” It takes 4 seconds. Three to aim, 1 for the shell to travel.

It slams into the side of the Panzer IV, rocking the tank side to side and throwing Miho around. Their return shot goes wide, the 75mm Howitzer nowhere near as accurate as your eighty-eight.

> ”Axel! AP! Ruby! Fire at will!” Finish them off from a distance where their howitzer is useless
> ”Max advance!” Close in to secure the kill

>roll 4d20 Bo3
>roll 1d3 Bo1
>>
Rolled 3, 14, 4, 17 = 38 (4d20)

>>4231315
>> ”Axel! AP! Ruby! Fire at will!” Finish them off from a distance where their howitzer is useless
>>
>>4231315
If we were to disengage and attempt to flank, would there be a penalty?
>>
>>4231320

It would certainly give Miho a chance to escape, and you already have the side of the tank so yes, there would
>>
Rolled 10, 3, 15, 7 = 35 (4d20)

>>4231315
>”Axel! AP! Ruby! Fire at will!” Finish them off from a distance where their howitzer is useless
>>
Rolled 2, 10, 12, 2 = 26 (4d20)

>>4231315
>"Axel! AP! Ruby! Fire at will!" Finish them off from a distance where their howitzer is useless
>>4231322
I was sort of asking for in general how you will deal with disengagements, but it sounds like it'll be situational.
>>
Rolled 5, 7, 7, 16, 2, 14, 10, 20, 19, 1, 3, 10 = 114 (12d20)

>>4231315

Rolling for Miho

>>4231327
Generally, if you get the awareness advantage you can choose to disengage safely. Having smoke or cover of some kind helps with this
>>
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>>4231329
2, 3, 4, 2 (you) vs 2, 1, 3, 20 (miho)

With rolls like these, I'm not even gonna bother with the maths. Final update of the day shortly.
>>
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Rolled 2 (1d3)

>>4231336
THEY
JUST
CAN'T
PENETRATE
>>
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>>4231336

> ”Axel! AP! Ruby! Fire at will!” Finish them off from a distance where their howitzer is useless

You both move at the same time. There is no way that Hana is still driving the Panzer IV like at the beginning of the day. The driver manages to twist the front of the tank to face you impossibly fast. Their howitzer lobbing a shell through the air towards you.

Ruby fires a split second after their gunner, your gun firing straight and true a rapid bark and a puff of smoke the only evidence the round ever existed. That and how it hits the Panzer IV head on and knocks it over. Oops.

The 75 Millimetre howitzer shell impacts a second later. It hits just under your gun, the conical shape of the mantle deflecting the deflecting all but the heat of the explosion from you. A small white flag pops out the bottom of the Panzer IV. 6 shots and 3 kills, not bad if you say so yourself.

“Good job gentlemen,” you rumble over the intercom. “Let’s go help Nishizumi out.”

With that the baying of Werewolf’s engine increases as you slowly trundle forward.

-----

That’s it for today, thank you for playing fellas! This thread will finish this evening approx. 1700 UTC and we’ll deal with the aftermath and the buld up to the St. Gloriana match.

Some questions for you guys
> Was the combat writing good? Would you prefer all updates to be fast like this or do you like the meatier chunks during social bits of the thread
> Would you change anything about the combat system?
> Did you feel too strong? Or do you think Ōoarai is too weak right now?

I’ll be on for about half an hour to answer any questions.
>>
>>4231350
Combat was good, meaningful decisions and speedy. Dialogue is fine as well. If anything, the sheer amount of dice is my only gripe. Just isn't aesthetically pleasing.

Dice, as I said. Not actually important.

Tactical competency and overwhelming equipment advantage will do that to you. If anything, it bothers me that the long 88 wasn't killing faster. But I don't watch this show, I just like armor. Maybe there's a lore reason for it.
>>
>>4231357
Glad to hear you enjoyed the ride.

Realistically, it should have been killing everything in one hit but for balance reasons it will usually take 2 or so
>>
>>4231350
>> Did you feel too strong? Or do you think Ōoarai is too weak right now?
I mean objectively speaking Ōoarai's equipment throughout the entire series is pretty trash compared to the big schools so ofc our Panther is going to feel like a big fish in a small pond. Unless we start breaking away from purely show stuff and decide to start standardising our tanks.
>>
>>4231350
>Combat
Feels like a pretty good speed, and the writing is fine, might suggest typing things out in a text editor first and doing a quick check for grammar before posting. This probably isn't a very good time to ask about the combat system, since we already know Ōoarai is supposed to be weak, and we are just better than them, we might need some more combat training situations to figure it out.
>Meatier chunks
Highly suggest writing out all of your update at once in a text editor before posting; it leads to less delay between posts and can read smoother.
>>
>>4231366
Yes, this is true. I don’t think I’ll stray too far from the show but I think opportunities to upgrade some of Ooarai’s shitter tanks wouldn’t go amiss
>>
>>4231367
You raise a good point. I was considering nerfing you guys slightly after this curbstomp but I think I’ll hold off on that until after the Gloriana and Maginot training matches at the very least

>text editor
Do you have any suggestions on good ones?
>>
>>4231350
>Was the combat writing good? Would you prefer all updates to be fast like this or do you like the meatier chunks during social bits of the thread
tbf I prefer the combat text to be fast, unless it's a special battle or something else happens
> Would you change anything about the combat system?
don't have experience to suggest something like that
> Did you feel too strong? Or do you think Ōoarai is too weak right now?
well, it makes sense they're weak now and most of their tanks are light anyway. I'd say the balance it's good for this initial match
>>
>>4231368
Yeah obviously we're not going to get a Maus or something but some upgrades would be good (I'm looking at you Mark IV)
>>4231370
To me so far most of the issues seem to be dice dependent; like there were really a whole load of 20s being thrown about this skirmish. So yeah let's do the other matches first and see how it goes.
>>
>>4231357
+1 regarding the dice, everything is cool questwise but I don't want to have to wade through 10 rolls to see if we did a good
>>
>>4231076
Or you're lurking undetected in an alleyway or side street to get a clean sideshot from point blank.
>>
>>4231368
Get them out of that Lee and into something a bit beefier. Maybe Kay has an M6 Heavy she could be persuaded to part with? They never got out of trials, but they ARE a war-era model, and 40 were built.
>>
>>4231412
Because while the M3s, both Lee and Grant performed admirably in the desert, they're really just a strictly inferior proto-Sherman, a stopgap measure meant to get a long barreled 75mm into the field as fast as possible.
>>
>>4231413
M3s aren't a heavy tank though. Thematically a standard Sherman should be more appropriate.
Also the Type 89 needs to go, it's literally a late 1920s tank.
>>
>>4231423
True, but 6 is 2 too many for a Sherman, but exactly the crew size of an M6, so they can upgrade without benching 2 members.
>>
>>4231430
Correction, 1 too many. I forgot the Sherman still had an "assistant driver" for a second there.
>>
>>4231432
Plus its armament (a 76mm and a 37mm) is similar to what the Lee fields, albeit without the independent targeting the casemate-and-turret setup allows.
>>
>>4231423
Agreed about the Type 89, though.
That thing is an abomination.
>>
>>4231370
It depends on what OS you have, but notepad++ is pretty good for really any type of Windows. I use GNU Emacs, though I wouldn't suggest it if you don't like programming.
>>
>>4231370
You could also have the other schools escalate in response and start bringing their own "ringer" tanks to deal with us, once word of Werewolf's existence gets out.
>>
>>4231448
Our Panther II isn't really that exceptional anyways when you look at the top schools.
>>
any possibility that the 38t could be upgraded to a hetzer, or the panzer 4 could be upgraded with long barrel 75?
>>
>>4231468
happens in the anime so there will be a chance here too
>>
>>4231400
>I don't want to have to wade through 10 rolls to see if we did a good

I see. Unfortunately, I don't have a way to fix this as of yet. Would it help if I wrote out the rolls so you know what you got?

e.g. 2,7,4,15 vs 6,1,12,13
>>
>>4231412
>Get them out of that Lee

Thinking about replacing tanks, I don't want to change too much but I will at the very least give you guys a chance to do something about the I-Go.

Hopefully, the freshmen will be a little less shit when they level up and get some rerolls
>>
>>4231440
Thanks, I will consider this
>>
>>4231448
This is exactly what happens
>>4231468
See >>4231474
>>
>>4231629
That'd certainly be enough for me.
>>
Rolled 71 (1d100)

i rape all of them
>>
>>4231350
Going to start today with some of my thoughts on combat
> All tanks are now going to have 2 HP, this is to stop matches getting too long when we get to the 10 tanks + stage. You will get some Toughness roll offs to compensate.
> Howitzer/SB accuracy debuff will be removed but the penetration debuff will stay
>Going to increase how fast crew rating increases at early levels so Ōoarai stands more of a chance I still don’t expect you to beat Gloriana though
> Considering scrapping the mobility roll to be replaced by narrative choices.

Anyways, onto the update. There will be fewer and they will be slower today. Running for 12 hours yesterday was tiring.

Just as you knock the Panzer IV out, you hear your radioman on the horn.

"Commander, Chono calling all teams," He begins. "The exercise is over, we are to return to the yard for a debrief."

You consider the new orders, as your gaze falls to the Panzer IV crew examining their upside down tank."Max," you start. "Let's...

>give them a ride." A couple of schoolgirls riding back with you won't hurt
>head home." The other crews are walking, why not them too? Return as normal.
>>
>>4232039
>give them a ride." A couple of schoolgirls riding back with you won't hurt
It is only polite
>>
>>4232059
+1
>>
>>4232039
>give them a ride." A couple of schoolgirls riding back with you won't hurt
>>
>>4232039
Writing for
>give them a ride." A couple of schoolgirls riding back with you won't hurt
>>
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>>4232039

Just as you knock the Panzer IV out, you hear your radioman on the horn.

"Commander, Chono calling all teams," He begins. "The exercise is over, we are to return to the yard for a debrief."

You consider the new orders, as your gaze falls to the Panzer IV crew examining their upside down tank."Max," you start. "Let's...

>give them a ride." A couple schoolgirls riding back with you won't hurt
>head home." The other crews are walking, why not them too? Return as normal.

>give them a ride." A couple of schoolgirls riding back with you won't hurt

You roll over to where Miho and her crew are examining their tank. It's then you spot a girl sleeping, propped against the inverted Panzer. Your eyes narrow as you count the number of schoolgirls. Five. They left with four. You decide not to give it too much thought.

"Ladies." You call out to them as Werewolf approaches. "Need a lift?"

Yukari is first to answer. "Oh yes please!" She cries as she expertly scrambles up the tank, climbing into the jumpseat she used last time. "Ready Commander Hermann!". You chuckle at her enthusiasm and watch as Saori and Hana lift their sleeping comrade onto the front of the tank, the three of them taking positions by the gun mantle.

Miho easily climbs the tank as you'd expect of a Nishizumi taking a spot next to your cupola. Seeing all the garupans are aboard you give the order. "Max, advance!"

"So who's sleeping beauty?" You ask Miho as you cruise towards the Sensha-Dō warehouses. "Last minute recruit?" Miho smiles and blushes. "Well... we almost ran her over and it was safer inside the tank than to leave her out there. She turned out to be a pretty good driver too!"

"Sure she won't fall asleep at the wheel?" You ask with a smile. The look on Miho's face says she isn't so sure.

Cont.
>>
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>>4232129

You arrive at the garages and survey the assembled tankers standing before instructor Chono.

“All of you did a good job! Very nice! I couldn’t ask for more from newbies!” She turns to you. “And well done Team W, you really showed what a great Tanker looks like!” You accept the praise with a small smile, your crew saying their thanks as Chono continues. “All you need to do now is practice moving and firing every day! If there’s something else you need to know just send me an email!”

You do a double-take as she calls for a bow. Is she done instructing them?

.

.

.

Your crew disperses, the other tankers doing similar. You make to do the same but before you can you hear your name.

“Commander Hermann! Over here!” You turn and see Yuzu coming towards you, your tracksuit top in hand. “Thank you for lending me your top. I’ve washed it for you!” She hands you the tracksuit and scurries off before you can say anything in return.

You stuff the top into your bag, and see a small slip of paper fall out. You pick it up and read it.

Thank you for helping me clean the panzer. – Yuzu it reads, with a phone number at the bottom.

You head back to your apartment and after a shower, you’re sitting in your kitchen, wondering what to do with the evening.

>Sleep [Timeskip to tomorrow]
>Saori mentioned her and Team A were going shopping, join them?
>Call Yuzu (say what?)
>>
>>4232158
Id like to
>Call Yuzu
But ain't sure what do go for... Any ideas?
>>
>>4232158
I think I got it
>Call Yuzu & ask if she wants to go for a ride around town to show us around
>>
>>4232158
>Call Yuzu
Hello. What are your thoughts about sensha-do ? are you nervous about our coming real match ?
>>
>>4232158
>Call Yuzu (say what?)
Ask Yuzu if she wants to go shopping with Team A.
>>
>>4232188
Ill back this, seems like a good chance to take the bike for a spin.
>>
>>4232158
>Call Yuzu & ask if she wants to go for a ride around town to show us around
Sure let's flex with the sweet ass bike.
>>
>>4232158
>Call Yuzu
Talk about the recent training exercise and the merits of the Panzer IV.
>>
>>4232158

>Call Yuzu

Writing after dinner
>>
>>4231629
Yeah, that would help
>>
>>4232269

Sorry fellas, I conked out but I've had my caffeine so we'll be running for another 6 hours or so.

Anyways, back to writing
>>
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>>4232269

>Call Yuzu & ask if she wants to go for a ride around town to show us around

Just a note fellas, this doesn’t lock you into anything. At this point Yuzu considers you a friend along the lines of how Saori, Yukari and Miho see you. She was particularly impressed with your kindness in helping her and some of the other teams with their tanks. This can change if you want it to though

You take a deep breath and call the number on the card, hoping its actually Yuzu and not some kind of prank. It rings twice before someone picks up.

“Hello?” It’s Yuzu, you breathe a sigh of relief. But the easy bit is over, you were never very suave.

“Hi Yuzu, it’s me,” You decide to start slow. “I just wanted to say thanks for returning my jacket.”

“Hi Fritz! Don’t worry ‘bout it,” you can hear the smile in her voice. “If anything, I should be thanking you!”

“Ah, no problem Yuzu, I could never leave a lady in distress like that,” it’s barely out of your mouth before you start kicking yourself, her giggling on the other end not helping your ego. You decide to just dive in before you die of embarrassment.

“Anyways,” you clear your throat. “I’ve been meaning to take my bike for a spin and I thought why not invite someone along while I explore the ship?"

"And you thought of me?"

"I did." She's silent for a second before she speaks again.

"That sounds wonderful," she says softly. "Be at mine in half an hour."

.

.

.

You pick Yuzu up from the front of her apartment block, your bike humming underneath you as she approaches. "Hey Fritz," you hear as she smiles at you. You say hello back and toss her a helmet as she climbs on the bike behind you.

You spend the next couple hours zipping across the carrier, you end up going up and down the length several times at high speeds Yuzu hanging on to you for dear life and screaming in joy at the same time. You think she'd be used to it given she drives such a fast tank but you chalk it up to the mysteries of women and leave it at that.

You end up at the edge of the carrier, leaning on the railings separating you from the sea with some fizzy drink from a nearby vending machine Yuzu next to you.

She looks troubled, staring hard at the setting sun, deaf to the world around her. She suddenly turns to you.

"Hey Fritz," she says, continuing when you make eye contact. "Do you... do you think Ōoarai can win? Like any of the tournaments, the duelling league or the national championship? We could right?" Her questioning sounds desperate for some reason.

> Well this is Ōoarai's first year competing so I don't know
> We have the duelling league in the bag but I don't know about the tournament
> Yes
> Write-in
>>
>>4232685
>We have the duelling league in the bag but I don't know about the tournament
>>
>>4232685
>I've seen a lot of potential in the team's I've seen so far even if they've only started. I can't guarantee we'll win but with Werewolf and Miho's team I think Ooarai's gonna get pretty far.
>>
>>4232685
>Well this is Ōoarai's first year competing so I don't know. I can say with more certain after our match against Gloriana
>>
>>4232685
>I think Ooarai has the potential to get pretty far in the national tournament but whether they have the explosive growth needed to win the tournament is still up in the air.
>>
>>4232685
>Depends. Are you willing to push yourself past your known limits?
>>
>>4232755
>>4232746
>>4232742
>>4232741
>>4232694
Aww man 4 votes and no copies huh. Can we all agree that Fitz isn't confident in Ooarai's skill as a whole to win the tournament right now and some of us agree that Fitz is still waiting to see how much the teams are willing or able to learn or improve?
>>
>>4232767
Ye, I mean OOC we all know the girls are gonna be some of the best tankers around but IC realistically it's not good.
>>
>>4232685
>>4232767

Hmmm, I think I'm going to write for:

>Fritz is uncertain that Ōoarai would win but can see the potential

Any objections?
>>
>>4232786
I kinda just wanna make past it without saying anything autistic or putting too much responsibilty for us so this works for me.
>>
>>4232786
>+1 on this
Something like "The tides of the battle to victory have only just started moving"
>>
>>4232786
Writing for this then. Also:

This thread is going to end before the Gloriana match but it’s up to you guys where. Would you like to do all the planning now or leave that for next week? If you want to do it next week I’ll run a little flashback tank duel to finish this thread.

This vote is open for 1 hour
>Planning today
>Planning next week and flashback today
>>
>>4232819
>>Planning next week and flashback today
>>
>>4232819
>>Planning next week and flashback today
>>
>>4232819
>Planning next week and flashback today
>>
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>>4232819

>Fritz is uncertain that Ōoarai would win but can see the potential

You suck in air at that question. You can see how distressed Yuzu is at the possibility of losing. Surely, she should know it’s next to impossible for a team like yours to win. You consider your next words carefully.

“It would be difficult. To put it mildy.” You say, stroking your chin as you talk. “Ōoarai is weak right now… we have some potential – I read the after-action report of yesterday’s practice match and I can see lots of it. Erwin’s team are smart and know how to use their tank; Miho is some sort of prodigy and you were not bad behind the wheel yourself- “she blushes at that, “but I don’t know if that potential will come out before the tournament.” You sigh, rubbing your head. “but there’s problems too – our tanks are old; the freshmen lose their composure too fast and Momo can’t shoot for shit.”

“But that’s why you’re here right?” She asks, her voice barely a whisper. “To help us find that potential…”

“That’s why I’m here,” you echo. “And I’ll do my damnedest to bring home a victory.”

“Thank you…” you hear but only barely. You’re barely 18 but you already feel too old for this shit.

“C’mon, let’s get you home.”

Fin.

-----

Fritz flashback choice
> That arrogant little cunt of a Pershing driver
> The phantom SP 1 C
> That’s a big gun…

Am gonna take a little break, a flashback will happen afterwards
>>
>>4232887
>> The phantom SP 1 C

Recce Rival time?
>>
>>4232887
>> That arrogant little cunt of a Pershing driver
Wait no changing to this, the SP 1C wasn't a thing in WW2 so it's probably some sort of Milf from the older Tankery games.
>>
>>4232887
>That’s a big gun…
For u
>>
>>4232887
> That arrogant little cunt of a Pershing driver
>>
>>4232887
>> That arrogant little cunt of a Pershing driver
>>
>>4232887

> That arrogant little cunt of a Pershing driver

Will begin writing in 1/2 an hour

you’re against kay’s little sister
>>
>>4233031
okay...
>>
>>4233031
Desire to waifu Kay intensifies.
>>
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>>4233031

You are FRITZ HERMANN, ace tanker, commander of the Panther II Werewolf and all-around badass if you do say so yourself. As you sit at the starting point, ready to throw down against the uppity Pershing commander who

>Reminds you of your little sister
>Is very good at getting on your nerves
>You don’t really care about

You reflect on what led you here.

----

It happened on the way back from France, after a pleasant week stomping French tankery teams, you stopped close to the border on the way back to Munster for a little R&R. That’s where she found you.

“Fritz Hermann!” A voice behind you screeches. You turn around and lock eyes with a kid, who can’t be more than fourteen, she sees you and stomps forward till she’s right in front of you. She barely reaches your chest.

“Mount up Buckaroo! I’m about to go all Cologne cathedral on your ass!” She boasts. “My Pershing is undefeated so far and you’re going to be my 16th win!” You’d normally be hesitant to fight a little girl, but you can’t let an insult to Werewolf go like that. It'd also feel really good to burst the kid's bubble.

A vicious, almost malicious grin on your face you accept and start unloading Werewolf, you have work to do.

Cont.
>>
>>4233186
>Reminds you of your little sister
Little sisters are dreadful creatures. Much as this is.
>>
>>4233186
>Reminds you of your little sister
Bully Mode Activated.
>>
>>4233186

>Layla's skill sheet
https://pastebin.com/DHX738m2

Next post soon.
>>
>>4233186

You both have 3 HP, this is an encounter battle so you win if you can hold the cap for 4 turns. It takes about 2 turns to reach the cap from your deployment point (green side)

You look down at the map of the Tankery field based on the Siegfried line and consider how to approach this battle.

> Go west through the open fields, it gives you the best view and sightlines to take advantage of your long eighty-eight millimetre gun.
> Go straight down the middle, she won’t expect it and you can get the drop on her.
> Go into town, she knows she’s better at urban combat and the cap is there so you have to match her.
> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
>>
>>4233237

>Roll 4d20 for combat
>>
>>4233237
> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
>>
>>4233237
> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
>>
>>4233237
>Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
The next most open,but unexpected area looks to be on the eastern edge of the capture point, but I'm not sure we could rush that in one turn.
>>
Rolled 10, 17, 17, 6 = 50 (4d20)

>>4233237
>> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
>>
Rolled 7, 9, 18, 4 = 38 (4d20)

>>4233237
> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
>>
Rolled 1, 15, 5, 1 = 22 (4d20)

>>4233237
> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
Pershing has better armor, range will let us put the 88 to work.

>>4233239
K
>>
Rolled 10, 11, 4, 16 = 41 (4d20)

>>4233237
Forgot dice
>>
>>4233237
> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
>>
>>4233186
>Reminds you of your little sister
>>
>>4233266

>1,5,1
Checked

Combat will be a little slow to start but it’ll pick up soon.

Next update about 30 minutes
>>
Rolled 2, 2, 4, 7 = 15 (4d20)

>>4233237
> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.
And then I roll horribly.

>>4233266
Oh thank goodness.
>>
Rolled 9, 6, 8, 20, 7, 5, 14, 3, 18, 2, 6, 11 = 109 (12d20)

>>4233275

Rolling for Layla

Please can I have 2 rolls of 1d3
>>
Rolled 2 (1d3)

>>4233331
>>
Rolled 3 (1d3)

>>4233331
>>
Rolled 6 (1d20)

>>4233331

1, 9, 5, 1 (You) vs 7, 5, 6, 20 (Layla)

Layla chooses to reroll the 20
>>
Rolled 3 (1d4)

>>4233349

Awareness 1 vs 7 – you move first

Werewolf
Mobility – 9 - Success
Accuracy – 5 dc 6 + 2 + 2.5 (3) = 11 - Success
Penetration – 1 dc 10 + 9x1.5 – 13 = 11 – Crit Success (Rolling for module damage)

Enemy
Mobilty – 5 – success + 1 to accuracy dc
Accuracy – 6 dc 6 + 2 + 2.5(3) + 1 = 12 – success
Penetration – 6 dc 10 + 9x1.5 – 15 = 9 – success
>>
>>4233367

>Rolled 3 - Turret Jammed

>Writing now
>>
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>>4233372

> Hide by the lake, you have an okay line of sight into the cap and can interrupt her win.

“Max! Move right!” You bark, your gunner moving as soon as the whistle is blown. You decide to head for the lake, over the western plains. You have no doubt you would’ve dominated the Pershing commander IF she went west, but the Cap is in the town to the east and that is where the battle will be won.

Your driver pulls Werewolf to a stop by a little building next to the lake. It covers most of Werewolf’s bulk and you get a good view into the Cap. You wait.

And wait.

Finally, you spot movement, on the far end of the town you spot a big, ugly, US Army star. The perfect target for your gunner.

“Contact, One O’clock, Five hundred meters,” You say, almost sedated. You are calm, hunter instincts keeping your heart rate low. No two-bit pint size Yankee is going to beat you on your home turf.

“Firing,” your gunner says calmly. The serene scene before you shattered by the roar of Werewolf’s gun. It seems, however, that the Pershing commander is better than you give her credit for, her gun is pointed in your direction as she rounds the corner and her shot leaves the barrel milliseconds after yours.

They impact simultaneously, you see Ruby’s shot go straight into the gap between the hull and the turret, a 1 in 100 shot, lodging itself in the turret ring, that isn’t moving anytime soon.

Unfortunately, not all is good news, the Pershing’s return shot is almost as accurate slamming into Werewolf’s front plate and detonating. You hear some swearing from your Radioman inside, rocked by the high velocity ninety millimetres.

You decide to
> Advance quickly, Werewolf is deceptively fast, and the Pershing’s turret is jammed meaning she won’t be able to track you. She’s already hit you once
> Disengage and loop around through the town, stalk your prey then pounce when right (Left or right?)
> Stay where you are, her last shot was lucky. Yours wasn’t

>Roll 4d20 for combat UNLESS you pick DISENGAGE Roll 1d20 for DISENGAGE
>>
Rolled 15, 16, 16, 8 = 55 (4d20)

>>4233423
>> Advance quickly, Werewolf is deceptively fast, and the Pershing’s turret is jammed meaning she won’t be able to track you. She’s already hit you once
>>
Rolled 7, 20, 6, 8 = 41 (4d20)

>>4233423
>> Advance quickly, Werewolf is deceptively fast, and the Pershing’s turret is jammed meaning she won’t be able to track you. She’s already hit you once
>>
Rolled 18, 19, 7, 19 = 63 (4d20)

>>4233423
>> Advance quickly, Werewolf is deceptively fast, and the Pershing’s turret is jammed meaning she won’t be able to track you. She’s already hit you once
>>
Rolled 9 (1d20)

>>4233423

Rolling for turret repairs. Turret works again turn after this one if they roll less than 10
>>
>>4233423

Rolling for Layla
>>
Rolled 17, 16, 15, 3, 13, 12, 18, 1, 8, 19, 12, 9 = 143 (12d20)

>>4233457

...you saw nothing
>>
>>4233461
>you saw nothing
>rolls a natural 1
And the twist was that we actually died via a 90mm shell going through the cupola.
>>
>>4233461

7, 20, 6, 8

vs

8, 12, 12, 1

Would you like to reroll that 20 or use the enhanced engine skill to negate it?
>>
>>4233467

It was a 1 for penetration, not accuracy so you don't die. Yet.
>>
>>4233469
Use the skill. So we mutually kill each other?
>>
Rolled 9, 6, 2, 6 = 23 (4d20)

>>4233423
>Advance quickly, Werewolf is deceptively fast, and the Pershing’s turret is jammed meaning she won’t be able to track you. She’s already hit you once
>>
>>4233472

No, the turret damage means her accuracy dc increases so she may not even be able to hit you despite the crit success
>>
>>4233469

Waiting for a consensus on reroll/skill
>>
>>4233497
Well shit, sorry boss.

>>4233469
Yes, use the skill.
>>
>>4233497
skill
>>
Rolled 6 (1d20)

>>4233499
>>4233472

Don't worry bout it, I need 2 1d3 please

Layla chooses to reroll her accuracy 12
>>
Rolled 2 (1d3)

>>4233505
>>
Rolled 2 (1d3)

>>4233505
Rollin!
>>
Rolled 1 (1d4)

>>4233505

Awareness 7 vs 8 – you move first

Werewolf
Mobility – Enhanced engine auto-success
Accuracy – 6 dc 6 + 2 + 2.5 (3) = 11 - Success
Penetration – 8 dc 10 + 9x1.5 – 13 = 11 – Success

Enemy
Mobilty – 12 – success
Accuracy – 6 dc 6 + 2 + 2.5(3) - 3 = 8 – success
Penetration – 1 dc 10 + 9x1.5 – 15 = 9 – Crit success (Rolling for module damage)
>>
>>4233505
Can you explain this 1d3 ?
>>
>>4233445
Wait a moment, isn’t their turret damaged ? Shouldn’t her shot don’t go ?
>>
>>4233515

>Rolled 1 - Suspension damage

>>4233516
Hit location, if you roll 1 then it hits the turret which has significantly more armour for both of you

>Writing now
>>
>>4233518
She succeeded the mobility requirement probably. Turretless tanks can still fire by moving the whole thing.
>>
>>4233518
Turret, not the gun. She received a - 3 to accuracy due to turret damage. Sorry, I should've made it more clear

>Accuracy – 6 dc 6 + 2 + 2.5(3) - 3 = 8 – success
>>
>>4233518

>>4233524 too, if she had rolled 1 higher she would've failed mobility and been a sitting duck
>>
>>4233525
>>4233528
>>4233524
Ok, makes sense
>>
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>>4233521

“Forward Max! Keep her on her toes!” The order comes out as a roar, and Werewolf responds picking up speed as you race towards the crippled Pershing, juking left and right to stop her from rotating the tank to match you.

“Max, 10 degrees right! Ruby! Gun to ten O’clock, be ready to fire!” They both comply instantly, you strafe past the edge of the river and for a fraction second, both guns are pointed straight at each other.

Both gunners prove their worth. Ruby takes the opportunity and slams a shot home. It screams through the air and finds a new home in the glacis of the Pershing, making a nice black mark across the front of the Army star.

Unfortunately, yet again Layla proves to be better than expected. Using the force of your shot to forcibly shift her gun to face you, her gunner taking that second to slam a shot into the left edge of your front plate, fragments of the shell tumbling through your tracks.

Worst of all it seems she’s got her turret working. Great.

>Suspension damage – 3 to mobility dc (now 10)

[You both have 1 HP, it’s do or die now. You’re too close to disengage but you have other options]

You decide to
> Keep moving, swing through the right of the town and try to flank her
> Stand and deliver. You end this now man to ma-er woman
> Write-in

Roll 4d20 for combat
>>
>>4233578
We got an MG?
>>
Rolled 12, 2, 12, 5 = 31 (4d20)

>>4233578
>Keep moving, swing through the right of the town and try to flank her
>>
>>4233585

Yup, since you're close you can roll them for free
>roll 1d20 Bo1
>>
Rolled 16 (1d20)

>>4233591
I'll try that
>>
Rolled 8 (1d20)

>>4233591
>>
Rolled 13, 10, 17, 14 = 54 (4d20)

>>4233578
>Keep moving, swing through the right of the town and try to flank her
>>
Rolled 2, 2, 3, 13, 6 = 26 (5d20)

>>4233578
>> Stand and deliver. You end this now man to ma-er woman
>Fire MG
>>
Rolled 10, 8, 19, 19 = 56 (4d20)

>>4233578
>> Keep moving, swing through the right of the town and try to flank her
>>
Rolled 15, 1, 19, 8 = 43 (4d20)

>>4233578
>Keep moving, swing through the right of the town and try to flank her
Fucking Pershings git out of my reality.
>>
Rolled 7 (1d20)

>>4233592

rolling to contest this MG roll
>>
Rolled 19, 8, 9, 12, 12, 14, 14, 15, 18, 4, 19, 10 = 154 (12d20)

>>4233578

Rolling for Layla
>>
>>4233597
God dammit what a waste of rolls
>>
>>4233620

[I the first 4 of those rolls, don't worry]
>>
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>>4233625
Danke
>>
>>4233609

Awareness 2 vs 12 – you go first

Werewolf
Mobility – 2 + 3 to accuracy dc
Accuracy – 12 dc 6 + 2 + 2.5 (3) + 3 = 14 - Success
Penetration – 6 dc 10 + 9x1.5 – 13 = 11 – Success

Enemy
Mobilty – 4 – success + 3 to accuracy dc
Accuracy – 9 dc 6 + 2 + 2.5(3) + 3 = 14 – success
Penetration – 10 dc 10 + 9x1.5 – 15 = 9 – fail

Layla has 1 re-roll but fails twice (Awareness and Penetration) congratulations on your win.

Next update will be slightly delayed as I think of a suitable reward

You were meant to lose so Fritz could have a character-building moment but you played it well and rolled better. Good fucking job
>>
>>4233638
It was close enough that it would be jarring anyway.
>>
>>4233638
I wouldn't say we played it THAT well. We made not awful decisions and got lucky. It's not like we were doing Creed levels of maneuvers, that requires more pieces on the board and this was more just a duel.
>>
>>4233638
To be honest I wouldn't be made of salt if we lost. Anyone that fights us and wins did it the hard and fair way.
>>
>>4233638
Character building <<<<<<<<<<<<<< reputation building. Also, good on ya for not scripting the fight.

>>4233643
I can't wait to tactically genius a Maus behind a telephone pole
>>
>>4233638
tbf we got lucky with some rolls, specially this final one
>>
>>4233647
We tactically outmanuever the Maus by just ignoring it and its 20kms/hr speed.Any meaningful engagement'd be over by the time it gets there.
>>
>>4233647
>Also, good on ya for not scripting the fight.
Fucking THIS. It has a measure of tension because the fights can go either way instead of just "hurr hurr I asspull you into a lose situation because you're up against one of the main cast."
I think this is why I'm liking this quest so far.

>>4233653
Oh hell yeah we've been damn lucky, no doubt about that.
>>
>>4233643

>we made not awful decisions
Each choice I list has a ranking best to worst and that has secret effects on the dice and how lenient I am. You didn’t pick perfectly but you picked well

> not like we were doing Creed levels of maneuvers

This is true
>>
>>4233638

Thought of something, writing now.
>>
I know you just took a child Kay picture but that's definitely not 14, Kay's sister looks 10 MAX.
>>
>>4233695
So this is were we gained our love for beating the shit out of kids?
>>
>>4233695
>>4233186
>Can't be more than fourteen

Fritz didn't take maths or biology for a reason

I just really like this idea so this is my shitty justification to steal it

Update Soon.
>>
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>>4233687

>Gained Perk – Pershing Kill Marker: The girls of Saunders know, fear and respect you. For better or worse. High-level tankers at other schools also recognise this feat.
> Gained perk – Babysitter: You’re good with Kids. Chicks dig this.

>Keep moving, swing through the right of the town and try to flank her

It’s fair to say that you’ve had Werewolf most of your life. It’s also fair to say that you’re the most experienced Panther commander in Germany and therefore, the world. That’s why you’re not going to let some jumped up American brat take you out. On your home turf no less!

“Max! Right, through the buildings! 80% Power!” You know how damaged your tracks are, and you know just how far you can push them. Your heart is hammering, straining to break free of your ribcage but your head is calm. This is what you were born for.

Werewolf gives a weary roar. Battered by the mighty T15E2M2 he refuses to give up, mirroring his valiant (and only) actions during the war.

You take stock of the situation. There are several houses on your left between you and the Pershing. She’s good. Really good. Perhaps the best tanker you’ve ever faced, she’d be expecting your appearance behind her previous position.

You look at the ruined houses between you and smirk.

.

.

cont.
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>>4233772

CRASH Werewolf roars through the house putting his horsepower to good use. You look to the Pershing and see the girl, Layla, look at you in horror before shouting orders to her crew. The Pershing starts to turn, and even gets the gun in position but yours was there first.

Werewolf howls, a painful sound that gives you the chills. High calibre death spiralling through the air and into the Pershing’s turret cheek. Stubbornly refusing to stop until the safety layer auto-detonates the shell.

A white flag. Silence. A dishevelled little blonde climbing out of the tank. Crying. The retort to her previous comments about Cologne dies on your lips as you jump out the turret and run over, ignoring the celebrations of your crew. She may have been a prick but looking at her reminds you of your sister Erika. You always had a weak spot for her…

She glares at you balefully as you approach, eyes puffy and red.

“Hey kid, you did well,” you begin. Seeing no response you begin again “How old are you?”

“Twelve.” Comes the muffled response. You blink. At twelve you could barely command a tank let alone with the level of skill she did here.

“At your age I could barely tank at all let alone with the skill you showed, give it 6 years and you’ll be far better than me.”

She looks at you, still sceptical “You’re not just saying that? To make a silly little girl feel better?”

“I promise,” you say with your most sincere smile. You stand up and hold out your hand “Let’s get our crews and get out of this dump. I know a place that makes a killer DRØMMEKAGE. We can talk about what we could’ve done better there.”

She smiles tentatively and takes your hand. The smile growing bigger when she realises it isn’t a trick.

“Okay!” She replies, skipping alongside you. You may have come close to losing but by God does it feel good.

Fin.

[closing post coming soon]
>>
>>4233776

That's it for today guys, hope you enjoyed the run. As always a few questions
>What do you think of the module hit and crit mechanic?
>Did you feel like me posting the die scores helped make things a bit clearer
>Do you want to see more of these interludes to Fritz's past?
>What impact do you think this win is going to have on Fritz's future?
>>
>>4233780

Feel free to ask me any questions in return. I'm on for a bit.
>>
>>4233780
>>Do you want to see more of these interludes to Fritz's past?
Sure
>>What impact do you think this win is going to have on Fritz's future?
Match against Saunders is going to be interesting
How long ago is this flashback?
>>
>>4233780
>What do you think of the module hit and crit mechanic?
No opinion
>Did you feel like me posting the die scores helped make things a bit clearer
I liked it, it made me a lot less anxious at least.
>Do you want to see more of these interludes to Fritz's past?
I do, at least until after the tournament finishes. I'm of the personal opinion that the National Tournament is Miho and Ooarai's story and so the focus should still be in large part about their growth.
>What impact do you think this win is going to have on Fritz's future?
Obviously that chicks dig us even more :D

Or maybe Kay'd ask us to babysit which is a good tie in to her contact and future interactions.
>>
>>4233780
>What do you think of the module hit and crit mechanic?
I must admit it is odd for opponents to be able to repair damaged modules mid-battle.


>Did you feel like me posting the die scores helped make things a bit clearer
Yes

>Do you want to see more of these interludes to Fritz's past?
Certainly, although do be careful. There is a point you can reach where, while characterizing him, we forget he is still ultimately involved in a more important "current" narrative.

>What impact do you think this win is going to have on Fritz's future?
Big notoriety bby
>>
>>4233788

The summer before he joined Ōoarai, less than a year
>>
Last and most important question
> did you enjoy the thread? Anything I could do to improve it?
>>
>>4233780
>What do you think of the module hit and crit mechanic?
seems good
>Did you feel like me posting the die scores helped make things a bit clearer
yes
>Do you want to see more of these interludes to Fritz's past?
Seems interesting if you keep doing it between important events like this
>What impact do you think this win is going to have on Fritz's future?
Considering it was a close win with a younger commander, i'd say something along the lines of not underestimating his opponents
>>
>>4233791
> odd for opponents to be able to repair damaged modules mid-battle.

I will take this into account. I just don’t want us to end up crippled by a lucky shot during an important match. Perhaps I’ll make it permanent for the match and slightly less severe
>>
>>4233797
>> did you enjoy the thread? Anything I could do to improve it?
You had a lot you could have improved but I think you actually pretty much fixed them mid thread.

At first I had a few issues with lack of character interaction and some of the combat dragging on, but by the end we had a good time with all the girls and the combat scenes felt more concise. That last part might just be because this was a duel but I think the showing roll results also helped made things a lot easier to process as a watcher and voter.

All in all great job for your first thread.
>>
>>4233802
Or make it so that you can do field repairs but they only reduce the debuff slightly and only when you're not under fire.

Maybe that'd even be one of the mechanical club's talents is completely removing their debuffs or being able to field repair mid firefight.
>>
>>4233804
Because some of the later matches go multiple battles. There was even that joke of that one black forest commander that had to rethread her tank TWICE because she'd get it knocked out the moment they got into combat.
>>
>>4233807
kek
>>
>>4233803

Thank you for the kind words and criticism, feedback helps me make the thread better for next time

>>4233804
I like the field repair mechanic but I feel we may reach a point where combat is too bloated. Especially with larger tank battles coming up.

(Which I have to figure a slightly different system out for :( )
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>>4233780
>What do you think of the module hit and crit mechanic?
Seems fine so far. Is there a cheat sheet for the module chart that we can look at?
>Did you feel like me posting the die scores helped make things a bit clearer
Yes, very much so.
>Do you want to see more of these interludes to Fritz's past?
Well yes it would be nice to see every once in a while.
>What impact do you think this win is going to have on Fritz's future?
It's gonna earn us a bit of infamy. Maybe even a minor bit of insight into how a baseline american crew operates at the dueling level. Most certainly it will put the belief of never underestimating your opponents into his head.

>>4233797
>did you enjoy the thread?
Fucking YES
>>
>>4233802
>>4233803
I agree that field repairs should mostly be done out of combat, but certain types of internal repairs can be done during combat. Maybe there should be a debuff to repairing during combat?
>>
>>4233827
Hmmm. Yes I’ll consider this when I play around with the system tomorrow

I’d also like to say I’m quite glad you guys took the non-anime route and chose to hang out with Yuzu today. Gave me some variety instead of having to stay parallel to the anime

Anyway I’m calling it here.

I’ll make a Twitter or something and share it here tomorrow. Otherwise look out for thread 2 Wednesday or Thursday.
>>
>>4233821
> cheat sheet for the module chart

Not yet, I have my version but that has way too many spoilers on it. I’ll make one for you guys before next thread
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>>4233846
>Not yet, I have my version but that has way too many spoilers on it. I’ll make one for you guys before next thread
That's fine m8, I'm a sucker for those kinds of sheets. But I can be patient if needed.
>>
>>4233841

Thread archived
http://suptg.thisisnotatrueending.com/qstarchive/4226210/
Twitter
https://twitter.com/rafaelqm1

Next thread will be about 1700 UTC on wednesday.
>>
>>4226211
>> T26E4 Super Pershing
Honestly, I don't know why this isn't chosen more and I'm a wehraboo. Bouncing niggas all day.
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>>4235165
Larping >>> Superior 1000 times folded American steel (actually German Panther steel)
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>>4235165
One of the first garupan quests back on /tg/ was an American crew and their Super Pershing, in a setup similar to this one.
>>
>>4235220
http://suptg.thisisnotatrueending.com/archive.html?tags=GuPQ
>>
Aw, we don't have a Panzer II?
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>>4235245
Nope all the choices were late war high quality tanks(Except no Comet for some reason) and this isn't a Tankalathon. iirc QM said if we wanted to try playing Tankalathon we might be able to get something small with an autocannon like a P2.
>>
>>4235270
But I thought the whole point of being a Werewolf was that we had shitty equipment due to being a recently drafted and transferred student and just there to fill a quota even if our quality suffered. (Or maybe that was Volksturm?)

https://en.wikipedia.org/wiki/Werwolf

So we have a really, really, really good tank that outshines the main characters'? Kinda lame. Seems like it caters to a power fantasy.
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>>4235270

Looking at how combat has worked so far I think a comet would’ve been a pretty shit choice

> QM said if we wanted to try playing Tankalathon we might be able to get something small with an autocannon like a P2.
Yeah he said in >>4226748 we could go for a tankathalon. Wonder how it would fit in with the tournament and this 1v1 thing
>>
>>4235270
Any tank is allowed in Sensha-do, there's no weight requirement like there is in Tankathlon. Even CV-33s are driven in Sensha-do.
>>
>>4235302

Tankathlon is < 10 tons though.

>>4235291 werewolf is just a name we chose
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>>4235308
Okay, fuck off with explaining things to me when I already know what is allowed in Sensha-do and Tankathlon, please?
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>>4235310
:(
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>>4235316
I know you're trying to be helpful, but I am already informed on the matter, and you're not supplying new information.
>>
>>4235316
Thanks for telling me that the Werewolf name is meaningless though.
>>
>>4235245
But the real question here is how cute will it be? It's not like we're going to get a Kettenkrad anytime soon.
>>
>>4235323

My bad. There were a couple anons in this thread who hadn’t heard of GuP before. In hindsight it’s pretty clear youRe already aware of it though

>>4235328
No problem
>>
>>4235302
I meant the starting tank choices, there weren't actually any BAD tanks. Most of them were really good.

>>4235296
I dunno it's a well balanced tank and the first main battle tank to actually work well. It'd probably even have more mobility and speed than the Panther 2.
>>
>>4235337
Tbh the Cromwell is my favourite tank so a Comet would have been nice.

Wonder why we didn’t get a Russian or French choice?
>>
>>4235357
Probably because Frances' tanks weren't exactly that good but that might be a cop out answer because the show's filled with really shitty tanks like the Mk 4.

For the Russians I really don't know, they've got access to some really good once, especially the T-55. The first prototype of which was finished in iirc 1944 or 45.
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Saw the activity, thought I'd hop in and say hi I'm kinda drunk doe

>>4235220
This was the inspiration for this quest

>>4235373
>France - Pic related
>Russia - this was an oversight on my part, I meant to offer you guys an IS-2 or a T-44 but it slipped my mind when it came to the post

>>4235331
Very cute It comes with a little sister

>>4235291
Oh, anon you've got it wrong You're a big fish in a tiny pond right now

>>4235357
>the Cromwell is my favourite tank

Absolute Patrician taste, remind me of this next thread and I'll give you something nice.

drunk qm out!
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>>4235402
>>