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File: PASCAL_Cover.png (462 KB, 2486x1656)
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https://www.youtube.com/watch?v=oE_tq2dryeY

The First drop team will descend via ravine that leads to the colony's solar garden. The pelican will then remain in the sky until called. For this mission we will be aiming to retake this area, as a first step to finding this vaunted relic.

There is a fabricator East from the drop position that will let you beam the others in.

Report in. We will begin the drop once a forward team has been formed.
>>
Previous thread for those wishing to join: >>3949109
>>
>>3957481
"Reporting in and..." a round of coughing interrupts the Adept, "ready to test munitions upon our foe."
>>
>>3957481

#Swansong, Demolitions
HP 1.5 || AP: 2 || Mob: 4 || ???: 3
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
>>
>>3957481
I volunteer as part of the advanced force. I want Éclair Baker, Jupiter, Swansong and Jobber with me.

>acquire a rook launcher

#Trigger Guard, Errant Ms
HP 2 MOV 4 SUP 2
<Sweeper SMG>
5R 1.5D
!42x3, I
!37x6, II
[ IIII ] -2-
<Rook Launcher>

▲Plan A, Double HIT vs tagged, ailing, flanked
▲Basic Training, 2D !50x1
▲Extra Ammo
>>
>>3957481

>reporting in

HP: 2/2 | Act: 2 | Mov: 4 | Str: 2

Sup: 2/2
Ammo: 4/4
Optimize: 2/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch
>>
File: ZSH_Sheet_02.png (2.97 MB, 3307x2339)
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Codex updated.
-EVDV treatments applied to Errants.
-Sweepers added.
- New Grenade researched: "Balkalite Grenades"

" These grenades may be necessary in a conflict regarding bugs. They excel at sealing passages or creating an x shaped cover in case you are exposed in an open field. It's not as intricately designed as barricades but its utility in sealing the enemy, covering tunnels and even blockading doors is paramount in the high likelihood xenoform swarms will start flowing. "
>>
>>3957481
The fire's ready.

[Bt] Burger King
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 40/40 |Supply 3/3

60mm Cannon
4L Range, 6AP+4HE, [][]R2
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
>>3957481
>CO & Marine Recon "Ranger" Deploys
"Alright we've been given the go. Trigger, >>3957513 we'll head down with Carbon Dragon & whoever will be available first. Once we've secured the area & assested the situation we'll send down the following teams & we'll reassign accordingly."


[Mr] "Ranger"
Hp:2/2| Mov: 4| Act:2| Sup:2/2| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>Report

[Va] Jupiter
Hp:5/5| Mov: 3| Act:3| Sup:1/1| Str:5

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [][]
!Counter: Block & Counter next ATK
>>
>>3957530
Confirmed, Knight Lead. I suggest you hitch a ride on Burger King.

>>3957529
Burger, you’re front. I suggest Ranger rides with you.

>>3957518
Baker, you stick with me, I sweep, you tag long distance. Call targets

>>3957509
>>3957499
Chernobyl, Swansong, this is close confine underground. Use your omnilaunchers to fling mines, it’ll block off passages and be less dangerous than errant clouds of kill. If you intend to spray, CALL OUT YOU
ARE DOING IT. Mark who is close by and ping them. Otherwise we will have friend on friend incidents.

Your gas and fite persists for a long time so please be careful where you put it. Check in.
>>
>>3957481

>Deploy with Owl Whistle, if possible, already on my old plaster hand hold spot on >>3957529 Bt Burger King's Bitank's rear.


HP 1/1 | Act: 2
Move: 3 | Sup: 5

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]

exp: 4
honor: 0
>>
>>3957499
>You are [Dt1] for this mission Adept, welcome to the team. Try to aim towards the bugs

>>3957509
>You are [Dt2] Swansong! Glad to have you back...watch your fireing arcs.

>>3957513
>You are [Ms1] this go around Trigger Guard. The new toys will prove effective in your hands i'm sure. (Please give me a tally up of units when we finish assigning)

>>3957518
>You will be [Mr2] this time Éclair Baker. Outstanding work last time. I expect nothing less.

>>3957529
>You are [Bt1] again Burger. Give them bugs a taste of your Whoppers & thats a taste they'll die for.

>>3957530
>I'll be [Mr3] this time. Just has Trigger suggest >>3957541 i'll hitch a ride with Burger for a bit at the beggining

>>3957536
>You'll be [Va1] again Jupiter. Could never do without a Vanguard like you.

"Don't forget your tags so you be able to move."
>>
>>3957550
>[Om1] again Hetros. If you find any supplies or materials to repurpose don't hesitate.
"Use the Owl whistle with good judgement. Your going to be like an all seeing eye down here. But be careful! Though I ain't sure if its rechargeable, you got to keep an eye on your charges & make sure not to runout to quickly."
>>
>>3957551
Yessir.

==Orbital Knights==

Dt1 Chernobyl
Dt2 Swansong

Ms1 Trigger (+Rook Launcher)
Mr2 Éclair Baker
Mr3 Ranger

Va1 Jupiter

Bt1 Burger King

Om1 Hetros

8 man insertion.

VA and BT to go fiirst
DT mixed jn
M to deploy backline
>>
>>3957560
My guess is that it's a drone right? Then my ability to reload the 10 reloads on my own drone to recharge it should also apply right?

Still a lot less bang for it's buck than the Mule gets me, but you're right in that it's our eye.
>>
>>3957569
You can scan and print items.
Find out if you can print grenades. I want a balkalite passage sealer in everyone’s hands.
>>
>>3957541
"My suggestion would be to steer clear. As xenoforms already exist below and they will..."
The Adept begins another spout of coughing before continuing.
"They will flee like rodents from our toxins. Mines wouldn't accomplish much as the xenos would already be moving from the area when they run into them."
Chernobyl turns his helmet to the side and begins coughing once more, pausing after for a few struggled breaths.
>>3957551
"Heard, Commander."
>>
>>3957481

"ready yo rawl!"

Act:2 | Mov:4 | Str:2

HP: 2/2
Sup: 2/2
Ammo: 4/4 x infinite
Optimize: 2/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3957585
>[Mr4] Bulge! Nice to see you again bro. Don't be TOO excited now.
>>
>>3957578
“Mate, your kind suggestion I don’t walk into napalm is taken”

Check suit. Check seals. Adjust gloves. Check weapon. Adjust gloves. The gloves always irritate.

“ Last time, Swansong about decorped the entire command section. By accident. Mines have a proxy trigger, so when you fire them, you don’t scatter-det your own side if your target’s already down.”

Check weapon. Adjust gloves. Done this before, a series of precise movements.

“ So again: tell people nearby when you wave your omni around. Otherwise “

Check weapon. Check ammo load. Find bullet.

Put bullet on table. Nod. Smile. Adjust gloves.
>>
>>3957594
>>3957578
>>3957560
Bulge! Just the man I was looking for.
We have two Tragedies and four Marines. If we pair up so we know who is providing who cover, should be great. You three stack up while Jupiter and King keep the line, should be golden.

>>3957518
>>3957509
You two, Baker, Swansong, you’re with me. Gives you someone to look for out there.
>>
>>3957594
>>3957603

"tag verified! just point me where i'm needed"
>>
>>3957572
I only have 4 supply unless the CO is willing to open up the stocks, and it'd take me time to print them.

Also, what are red Anion and blue zeon for? Are those some kind of antimatter bomb?
>>
>>3957633
What stocks? & Yes
>>
>>3957641
Chz converts into supply doesn't it?
>>
>>3957650
I need to spend 3 Chz to get a supply drop of 10 supply if thats what you mean. If not, CHZ does not convert to supply
>>
>>3957633
You can acquire more supply on the ground. You bring two or four times as much going in as the rest of us.

If you can convert materials to triage packs and grenades that’s valuable.
>>
File: PASCAL_Turn01.png (1.37 MB, 3937x2362)
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Drop point reached. PSIComm activated on Fast Mode. 40 Minutes. Activate the fabricator to act as our rallying point for reinforcements.

The rest of you make your way to restoring the power and controlling the psicomm grid.

Bones: I'll drop in from the airship once you clear the patch. I'll be under your care, 26th.
>>
>Move 1S 2NE
>Move 3SE
>Block

[Va1] Jupiter
Hp:5/5| Mov: 3| Act:3| Sup:1/1| Str:5

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [][]
!Counter: Block & Counter next ATK
>>
>>3957679
sure I can do that. Just give me lots of xenoform corpses or metal deposits to repurpose.

Also can we get R&D on this shit? I can't exactly get supply quickly, it takes 2 phases to turn something into 1 supply, if we could get a better mining laser that'd be swell.

>>3957697
>Move 2SE, 1S
>Print a Bakelite grenade
>Activate Fabricator to my south.


HP 1/1 | Act: 2
Move: 3 | Sup: 3

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Bakelite Grenade x1

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]

exp: 4
honor: 0
>>
Fabricators the primary target.

Call out: Who volunteers to investigate the power station and who finds a way to turn the security back on to our side?
>>
>>3957727
I assume that's what I'm doing? Turning on this big golden thing, which I assume is the fabricator? Or is this the power station?
>>
>>3957736
Haven’t a clue. Grid is down. Try the yellow one now, blue one next. Good attempt so far.
>>
>>3957697

#Swansong, Demolitions
HP 1.5 || AP: 2 || Mob: 4 || ???: 3
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]

> 1AP || Move [SW]x4.
> 1AP || Move [NE]x4.
>>
>>3957727
Trigger you & team are on Security. Take Hetros. Me, Bulge, Cherno & Burger will be on power. If one of us finish early, help the other. The Doc will follow accordingly. Lets clear this place & then stack up on doors.
>>
>>3957753
Roger, I'll set my drone to harvest the mushrooms in the meantime.
>>
>>3957753
Right. Got it.

>>3957718
I’m sticking with you, Jupiter.

>>3957518
Baker, we’re going EAST.
>>
>>3957697
>Move 4S
>-Pull out Drone Probe (-2 Supply)
>Overwatch Door South

[Mr] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:2/2| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3957612
BULGE, Stack up with >>3957578 Chernobyl on the Door directly West of your position!
>>
>>3957697
>>3957753
Got it, Manager. Let's keep an eye out for hungries.

>Move 4*South,1*SouthEast

[Bt1] Burger King
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 40/40 |Supply 3/3

60mm Cannon
4L Range, 6AP+4HE, [][]R2
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
>Move 3SE, 1NE
>Deploy Fireteam Drone while I investigate these crates. Can they be used as a barricade? Also: what are they?

Trigger Guard, Errant Ms
HP 3 MOV 4 SUP 2
<Sweeper SMG>
5R 1.5D
!42x3, I
!37x6, II
[ IIII ] -2-
<Rook Launcher>

▲Plan A, Double HIT vs tagged, ailing, flanked
▲Basic Training, 2D !50x1
▲Extra Ammo
>>
>>3957697
>>3957768

'Roger that Carbon Actual.'

>Move 2 SE, 1 S, 1 SE
>Overwatch NE

HP: 2/2 | Act: 2 | Mov: 4 | Str: 2

Sup: 2/2
Ammo: 4/4
Optimize: 2/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch
>>
>>3957697
>>3957753
"gotcha"
>move 4SW
>deploy drone fireteam [-2 supply]
>overwatch door NW

Act:2 | Mov:4 | Str:2

HP: 2/2
Sup: 2/2
Ammo: 4/4 x infinite
Optimize: 2/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3957736
Hetros, you mind using an owl ping to get us some insight into this place?
>>
>>3957775
>>3957779
[deploying drones is a free action?]
>>
>>3957752
Swansong, your... no don’t go back ON the dropship.

We’re pushing east. That’s east. Tag along with Va1, Mr3, Ms1 and myself!
>>
>>3957798
(Spending the supply is like you already had them? If not i'll just deploy one with a action next turn.)
>>
>>3957798
As a little speciality you usually get one (1) oncetap a turn to do something quick and non-mechanically vast.

Optimise works on oncetapping. A drone get? Might be.
>>
>>3957697
>>Move 2 S, 2 SW
>>Move 1 NW, 1 N, 2 NW

Coughing sounds escape the Adept
>>
>>3957781
>>3957762
>>3957723
Hetros, Burger, I see a raised platform in the mushroom SE of that fabricator field. You can see the stairs just about.

Would you mind pushing aside the shroom growth, Burger?
>>
File: PASCAL_Turn01Bb.png (1.44 MB, 3937x2362)
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World Phase....
>>
>>3957798
(Ok so It takes an action)
>>
>>3957790
>>3957762
>>3957752
>>3957718
Lets get that door SE of Jupiter open.

Hetros, you’re the tech guy. Ping a scan, we’ll restock later. You think you can do something with this turret? Find out why the nodenet is active...

Jupiter goes through the door. Baker and I back up.

SWANSONG. I SAID EAST. GET OVER HERE.
>>
File: PASCAL_Turn02A.png (1.44 MB, 3937x2362)
1.44 MB
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Act Phase.
https://youtu.be/R1uuYxPv24s

Unknown lifeforms detected. Psionics indicate human however their physiology is altered invasively not unlike xenoforms.

" Ksssk kk skks kk ssksk skkss kk skksk "
>>
>>3957905
40 minutes.
>>
RANGER, THESE ARE HUMANS. TALK OR SHOOT?
>>
>>3957905

#Swansong, Demolitions
HP 1.5 || AP: 2 || Mob: 4 || ???: 3
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]

> 1AP || Move [SE]x4.
> 1AP || Move [NE]x4.
>>
>>3957905
Hey Boss, this door looks a bit too small for my BT. Should I initiate a tactical environmental destruction maneuver?
>>
>>3957918
"Shoot, these guys are parasited by xenoforms"
>>
>>3957895
Do you want me to go after that blue thing or the node net? I can only pick one of the two, I'll use the owl whistle to ping the area beyond though.
>>
>>3957921
"The overgrowth near Hetros seems to be hiding a path perhaps? Hetros will clear the mushrooms. If not, aim for the stairs."
>>
>>3957921
"You could alternatively shoot the mushrooms to make a path"
>>
Rolled 45, 44, 84, 26, 10, 38, 32, 57 = 336 (8d100)

>>3957905
Alright alright, mushrooms you find on the ground are just unsanitary, you know?

>Move North*1, NorthEast*2,SouthEast*2, push aside the mushrooms.
>Fire 20mm at NorthEast Lifeform
>Fire 20mm at North Lifeform

[Bt1] Burger King
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 40/40 |Supply 3/3

60mm Cannon
4L Range, 6AP+4HE, [][]R2
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
Orbital: Bioscans indicate that these were once colonists before Xenoform mutation. How e v e r , it is .... Strange.

SEC Comm does not acknowledge them as Xenoform threats, nor external intruders - an override that bypasses the 1st Law of Autonomous Combat.

If possible, please extract their memory chips for posthumous autopsy. You are cleared to engage. PSIComm synchs in 15 minutes.
>>
Rolled 42 (1d100)

>>3957905
>Move 1N, 2NE
>Move 2NE, 1SE
>Investigate node network
HP 1/1 | Act: 2
Move: 3 | Sup: 3

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Bakelite Grenade x1

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]

exp: 4
honor: 0
>>
>>3957959
Right.

>>3957924
Right!

>>3957718
>>3957790
JUPITER, BAKER. Clear to kill.
>>
>>3957872

>move 1N 1NW 2SW [open door as needed?]
>overwatch Burst S [+drone fireteam 4d100 at [67] ]

Act:2 | Mov:4 | Str:2

HP: 2/2
Sup: 2/2
Ammo: 4/4 x infinite
Optimize: 2/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3957905
>>Move 2 SW, 2 NW
>>-Inspect object W
>>Activate Object W
>>
Rolled 19, 4, 36, 22, 59, 68, 46, 35 = 289 (8d100)

>>3957905
>Move 4NE
>Fire on Xenoforms 4N with Auto [47]×8

[Mr] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:2/2| Str:2

Core Battle Rifle. [x] [x] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
Rolled 18, 21, 40, 11, 93, 40, 64, 68, 32, 29, 8, 74 = 498 (12d100)

>>3957905
>Move NE, SE, S, SE
>neutralise target eastbound [12x37]

Sorry.

Trigger Guard, Errant Ms
HP 3 MOV 4 SUP 2
<Sweeper SMG>
5R 1.5D
!42x3, I
!37x6, II
[ IIII ] -2-
<Rook Launcher>
[ II ]
<Drone FP-2>
HP 4
▲Plan A, Double HIT vs tagged, ailing, flanked
▲Basic Training, 2D !50x1
▲Extra Ammo
>>
Rolled 99, 68, 99, 57, 78, 100 = 501 (6d100)

>>3957905

"Alright, let's light these fuckers up."

>Burst fire 2 N (67 x 2)
>Full Auto 3 N (47 x 4)

HP: 2/2 | Act: 2 | Mov: 4 | Str: 2

Sup: 2/2
Ammo: 1/4
Optimize: 2/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch
>>
>Attack xenocolonist SE
>Move 1SE
>Block

[Va1] Jupiter
Hp:5/5| Mov: 3| Act:3| Sup:1/1| Str:5

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [][]
!Counter: Block & Counter next ATK
>>
>>3957905

>Deploy at dropship
>Requesting confirmation on whether a split Omni-Launcher load is legal

"Potato, incoming!"

[Dd] Errant Potato Banks
HP: 2.5/1.5+1 | Mov: 4+1 | Act: 2 | Bm: 3
Omni-Launcher
4 lob, dmg: 1+, [][] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Ionized iberium
- Compressed thorium
7 xp
>>
File: PASCAL_Turn02B.png (1.74 MB, 3937x2362)
1.74 MB
1.74 MB PNG
Enemy Phase.

Diagona:
" Be not led astray, Children. You came here to conquer. Any who oppose the will of Hyperia will be dealt with by our iron standard. The polity of murder can be answered in the peace you have afforded yourselves. "

Bones: Though I'd hate to say it, I'm inclined to agree a millennia of isolation has likely transformed the people here to... something else entirely.
>>
>>3958062
>[Dd3] for you Potat. You'll spawn next image.
>>
>>3958074
"Boss, Physical Port detected NW5, I'd like to request someone help me push in that direction? I might be able to reactivate the turret from there and use it to help hold our landing zone."
>>
File: PASCAL_Turn03A.png (1.85 MB, 3937x2362)
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We have reverted to daily turns.
Act Phase.
Alert, two of the proto colonists have mutated to a pattern blue - A New Xenoform being documented with similarities to type: MothMan.

Om1 and Dt1 killed instantly.

Diagona:
Under the Human - Non Aggression pact, Pascal colony is now considered disenfranchised enemy territory, and a quarantine zone of highest priority. Conquer with care, Errants.

Metis Mori.

https://www.youtube.com/watch?v=CmQfIa_dFzk

Alert:
Proto Colonists have come out in force.
>>
>>3958142
>Now that the fabricator is back online, does it become a deploy point?
>>
>>3958142

>Deploy at fabricator
>Requesting confirmation on whether a split Omni-Launcher load is legal

"Potato, incoming!"

[Dd] Errant Potato Banks
HP: 2.5/1.5+1 | Mov: 4+1 | Act: 2 | Bm: 3
Omni-Launcher
4 lob, dmg: 1+, [][] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Ionized iberium
- Compressed thorium
7 xp
>>
File: AVATAR_XENO.png (915 KB, 1620x1254)
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This is Colony Pascal. What you are hearing is a pre-recorded message.

To the members of the ODF who has finally come to contact us. If in the event we have fail to speak your language you are instructed to destroy all colonists, data, and instruments used in this facility. If you are a civilian, you must flee. Bring nothing of this planet with you, not even the air or any biological samples.

What you are seeing before you is the final stages of xenomorph transmogrification on my person, though the Exalted Directive is weak, it is still built in the xenoform genome as some k ind of Maker's Mark.

The warping on the individual is horrifying to say the least, many have torn out their memory chips in order to stave off the mania that came with having human thoughts and emotions. In so doing, they're rate of mutation accelerated unabated, others still mutated in unpredictable ways. Ways that no longer warrant observation or analysis as far as their utility to mankind goes, the damage by Jack has been done. However for the sake of posterity I have kept mines on up until the final moments. I may no longer be --

The feed has been prematurely cut. Aux-Comm no longer senses their memory chip. That message was dated at more than 155 years ago... "
>>
Rolled 56, 46 = 102 (2d100)

>>3958142

"Hey fucker, don't go running now."

>-Optimze
>Burst fire on mothman 2 SW (134 x 2)
>Use Trauma kit

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 1/2
Ammo: 0/4
Optimize: 1/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch
>>
>>3958142
This is some serious shit going on here!

>Deploy as Va

Hp 4/4| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 2/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3958027
JUPITER - clear that room ahead. it has a control console of some kind. I want it. I'll take the mothmen.

>>3958286
>>3958161
Potato, Illuyanka, we may have a compressed deployment channel. Fabricators aren't secure yet. We'll hook up to get you in as soon as we can.

>>3958156
RANGER. Push WEST, back up BUNGLE. Baker and I got this.

>>3957954
BURGER KING, what's your plan? West or East? can you back up Bungle in the Fabricator Room?
>>
Rolled 49, 46, 74, 13, 53, 99, 63, 76, 9, 84, 64, 100 = 730 (12d100)

>>3958142
Plan A is going to be MURDER EVERYONE.

>Shoot first target 2NE, 1N [6 * 42, 1.5d]
>Shoot second target 1NW, 2SW [6 * 42, 1.5d]
>--Plan A applies on Flanked targets, so that would be 84 to hit.

Trigger Guard, Errant Ms
HP 3 MOV 4 SUP 2
<Sweeper SMG>
5R 1.5D
!42x3, I
!37x6, II
[ II ] -2-
<Rook Launcher>
[ II ]
<Drone FP-2>
HP 4
▲Plan A, Double HIT vs tagged, ailing, flanked
▲Basic Training, 2D !50x1
▲Extra Ammo
>>
>--Ask Doctor Bones for her field expertise: What happened to these people?
>>
Rolled 12, 74, 46, 4, 44, 42, 15, 16 = 253 (8d100)

>>3958142
"contact front!"

>Burst fire xenoform 3S 1SW [+fireteam 4d100 at [67]]
>Burst fire xenoform 4S 1SW [+fireteam 4d100 at [57]]

Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 1/4 x infinite
Optimize: 2/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3958396
"Just watching your back Trigger. Alright I'm going to head back to Bulge. Watch your step. These guys are hiding everywhere. Dr.Bones? Would you kindly?"

>>3958142
>-Tap: Ask Dr.Bones to heal me & [Mr2] Éclair Baker with her drone before I move
>Move 2NW, 1N, 1NW
>Move 1SW, 2NW, 1SW

>>3958480
"Bulge! Keep hosing down that hallway, I'm coming over."

[Mr] "Ranger"
Hp:2(3?)/3| Mov: 4| Act:2| Sup:0/2| Str:2

Core Battle Rifle. [x] [x] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1

>>3957954
"Burger, seems the mushroom are just to big to just move through. Punch through with your cannon or just break a wall/door to make it big enough to pass through at this juncture."
>>
>>3958142
>deploy
"Shock marine reporting. Requesting deployment with fireteam Carbon Dragons."

Jobber, Shock Marine
HP: 2/2, Supply: 2/2
act: 2 mov: 4
Sparrda autoshot (2dmg hvy, range 4, ammo 4/4, Shot (x1 [62]) Doubletap (x2 [52], clearout)
>>
>>3958142
"From what I seem to understand the Fabricator is only 50% warmed up. So we can't deploy there just yet. We can still start the queue there. If I am wrong however & we can deploy? All the better. I'll start the queue then."

>[Dd3] Potato Banks is 1st

>>3958286
>[Va2] Illuyanka will deploy 2nd at the fabricator (Did you want the sword this go around? If so please confirm here)

>>3958506
>[Mt5] Jobber. You'll deploy at the 3000D printer so you can link up with Carbon (Unless of course you preffer the fabricator in which case do confirm)
>>
>>3958510
"Always wondered how it feels to be printed. Let's do this."
>>
>>3958510
Yeah, I feel countering will be valuable in close quarters.
>>
>>3958512
" Technically you never felt a thing "
>>
>>3958512
Real smooth real easy and then bam, welcome to the first day of the rest of your life.

Glad to have you, Jobber!

Baker, Jupiter and I want that room SE. Likely has control consoles. Stack up with us when you get ground-side.
>>
>>3958142

"Requesting unit injury report."

>Deploy

HP 1/1 | Act: 2
Move: 3 | Sup: 2

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 3
Ammo: [][][]/6

Abilities:
Enzyme shot 60x1 poison/heal
Triage
>>
>>3958142
>>Move 1 SW, 1 S
>>3958480
>>3958498
>>Confirm "Bug Spray" is loaded, loading it if not.
"Requesting permission to unleash toxins comrades. If we flood this path with chemicals then it is highly likely the xenocolonists should run directly into your firing lines." Chernobyl then begins coughing once more.
>>
>>3958953
Are you lobbing it in them? Because gas stream won't be of too much use in the front.
>>
>>3958977
"Of course, lobbing canisters forward while I press further with a stream if needed to ensure full saturation."
>>
>>3958953
>>3958984
Sure but I suggest you dont go sharing a tile with the guy making sure the fabricator works. (Also yes, your bugspray is loaded.)
>>
>>3958142
These units are ready and willing
>Deploy
HP 1/1 | Act: 2
Move: 3 | Sup: 4

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 5 | dRng: 5->
Ammo: [][][]x6
Burst: [40]x3

Abilities:
-Gun Dock (wield drone as helmet, +10 to hit)
-Mark (target gains +10 Mark)
-Sentry Mode (spotted targets are fired upon)
>>
>>3958725
>[Od2] for you Doctor. You might need to stay close.

>>3959193
>[Op3] for you. I think we'll make great use of your abilities today.
>>
>>3958142
Oorah. Sorry I'm late.

>deploy

HP: 2/2 MOV: 3 ACT: 2 SUP: 2/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 4/4 R2/2 [Shot 55x1 1AMO] [Double Tap 45x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot
>>
>Move 1SE, 2S
>Block S
>Counter S

[Va1] Jupiter
Hp:5/5| Mov: 3| Act:3| Sup:1/1| Str:5

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [][]
!Counter: Block & Counter next ATK
>>
>>3959351
>[Mt6] Waterloo, getting you in the fight might take a bit of time. Maybe I should just call in the next pelican.
>>
File: PASCAL_Turn03B.png (1.94 MB, 3937x2362)
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Enemy Phase.
Movement has been detected around the colony. Tectonic activity is detected outside of the colony, it would seem the xenoforms we are fighting against are searching for this place.

War Head Valerian: All knights, we are now engaging Xenoform forces in orbit. Though they are harmless spores in orbit they will rain solid numbers on any crash site. Orbital , we place our trust in your ships in repelling them.

Orbital Command: Understood, Grand Master. The spores seem to be the effects of downwind proliferation from other systems. That they have chosen this time to show is no coincidence, xenoforms are suspected of being tacticallly minded, even parsecs apart.

Diagona: Fire enough arrows and one strikes a gorgon's eye, Orbital. You give these pests too much credit.

Orbital COmmand: They have annihilated 76% of humanity, ending their golden age of expansion. COmmand must treat this enemy as if they are capable of intelligence in order to combat them cautiously.

Diagona: . . ..

https://www.youtube.com/watch?v=wkv5b66Qr-U
>>
>>3959851
"Waterloo>>3959351 Jobber>>3958512, Its time to wave off the dropship. I dont want another accident to happen to it. When you get off, the dropship will leave & we'll switch to Orbital Droppod deployment."
>>
File: PASCAL_Turn04A.png (1.95 MB, 3937x2362)
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Evo_D: Knight Command come in - I nearly forgot to mention it but I've uploaded nanomachine instructions for your Drones in order to access the PSIComm network on the colony.

=On PSIComm Warfare=

You may notice some hexes around your HUD , those are nodes. Each node contains a number - those are Qbits. Qbits are essentially autonomous packets that inhabit psicomm ! Best part is that they mimic thought patterns. Think of your brain as its own node and you mostly get the idea. It's also how PSIComm keeps us connected and fighting as one. Of course you're among the first generations to be implanted with it so its easy to take it for granted.

Anyways, to access a node you need only find a physical port to interface with, sometimes a wire is enough other times it can be done remotely through another machine or accessed through ainsible. Normally TAs or ORbital takes care of this part of the job, but I'm told we don't want to risk infection.

Once interfaced, your node is connected, On your turn you may:

-Freely Transfer any amount of Qbits your network controls to other cells you control. You can also transfer Qbits to empty networks that offer no resistance, or neutral networks that have been isolated from third parties like SECCOM.

- Open and close connections to other nodes. This is possible if you're controlling a node that exists in the same network as other nodes. Matching letters typically indicate this but nothing stops an A network from connecting to Z through a laser bypass or even an audio wave. You can also create physical bridges between two machines using simple nerve wires and the like.

> ACT: Attacking a hostile network.
Say you have Qbits in different networks. In order to launch an assault on another third party network, you would need Qbits that are on neighboring nodes to commit their number to a Hostile network. You would need Qbits equal to or greater than the target number to "defeat it" but there's a lot of caveats depending on how much you send:

Double Than: This clean sweep takes over the node. The Defending Qbits are also added to the network as part of yours. This is the favorable outcome.

Greater Than: You Invade the network, but the only Qbits remaining are the ones you used.

Equal To: You cause a Voidout, this can be used even during redistribution action , when this occurs Qbits oppose each other until there is zero, causing the node to be Neutral.

Less Than: You subtract the Node's value by the amount you send. , this can be used even during redistribution action

This ends your turn.

" Did, Did I miss anything ? "

" We're getting shot by the automated systems."
" Oh... "

Act Phase: PSIComm has granted us 8 Hours. Any details regarding ..... these Nodes will be forwarded to your Master Squire, here.

Evo_D: M-Master Squire ?? I- Is that a rank !? I get a Hyperian Rank !?

Diagona: Stoicism is the armor of the heart, young one. Wear it.

Evo_D: Y-Yes Ma'am !
>>
File: ZSH_DroneOS.png (121 KB, 810x649)
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Oh .... one last thing. The Memory Chips have been installed... but it's at the cost of your drone's integrity.

Ironically ,The Probe has also been re outfitted with more armor And a hacking suite as per request from the 19th Order who are also on the same planet as you.
>>
>>3960002
>does this mean that I'm in my drone now?
>>
>>3960028
no. But your old drone can be retrieved and used as an extra by yourself.
>>
>>3960033
If I have two drones do I get two bonus actions?
>>
>>3959993
Taking fire! Requesting medical assistance.

>Move SE 2S
>Counter S

Hp 2/4| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 2/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3960184
We have bought Combat Resilience, so I actually have 3/5 HP.

Reminder to all the 2 HP marines that CR increases their HP as well!
>>
>>3959931
"i've been wonderin', who's this [O]perator? [W of me], ain't got no tag like the rest of us"
>>
>>3960097
No.
>>
>>3959474
>>3959351
>>3958506
>>3958167
Jobber, Baker, Waterloo, Jupiter

This area is clear. I see a large orange door directly of the dropship. Jupiter is also standing in a door

Jobber, Waterloo, if you make your way south to the orange door you can soon breach it. Interface with that blue uplink if you can.

Baker if you come to me and Jupiter in this AI Comm Room, you can reload and Jupiter can push into the area SW of here through the door they’re standing in.

Then we all meet in the middle and flank stuff out to get us.
>>
Rolled 89, 35, 79, 16 = 219 (4d100)

>>3959993

>move 3S take cover behind crate
>burst fire at source of tracer fire [+fireteam 4d100 at [67]]

----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 0/4 x infinite
Optimize: 2/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3959993
>Move 1NE, 1SE, 2NE to interface with AI-comm
>--Free: open a link to Sec-comm B2
>Attack Seccomm B2 with 40qbits from AI-comm.
>--Turn off this damn turret before it kills my team.

I'm in.

Which one is the any key?! Ah goddammit, I'm just going to point my gun at this harddrive. Master Squire Evo_D, I have little training in the arts of qbit warfare. Please assist!
>>
>>3960223
"Its Durandal, he just changed clothes & helmet." (That or its Fabricator-Programmer guy who programs stuff like this & happens to also be a mule.)
>>
>>3960028
>>3960097
Operator Hetros, I'm going to do my best to keep your owl unit and MULE unit safe for recovery. I need you to help me interface with these nodes until you get ground-side.

Again.

what is going on with this system
>>
>>3960184
(Remember that you have 3 actions my friend. So you can also attack & counter or Block & Counter.)
>>
>>3960493
I'd prefer not to facecheck the FoW any more than I already am though.
And doesn't Counter imply Block anyway?
>>
>>3960344
Roger that.

>>3959993
>move 6S (or, if that puts me through a wall, 1S 1SE 1SW 3S)

HP: 2/2 MOV: 3 ACT: 2 SUP: 2/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 4/4 R2/2 [Shot 55x1 1AMO] [Double Tap 45x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot
>>
>>3959993
>=Bot [Op3] Hypostasis
>Move 3 S (Gun is Docked on head)
>-Take cover behind crate (Crouch)
>Drone: Mark nearest hostile
>Fire on acquired hostile.

HP 1/1 | Act: 2
Move: 3 | Sup: 4

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 5 | dRng: 5->
Ammo: [x][][]x6
Burst: [40]x3

Abilities:
-Gun Dock (wield drone as helmet, +10 to hit)
-Mark (target gains +10 Mark)
-Sentry Mode (spotted targets are fired upon)
>>
>>3960499
You’re a vanguard. If you die, pick yourself up again. Overcome your instictual hesitancy and lead the way. We can’t advance until you do!
>>
>>3960499
Counter does block, yet it appears it blocks once versus your first incoming hostile strike.
>>
>>3959993
>=Botting [Od2] Paroxysm on his special request

"Administering medical treatment."

>Move North East 1 South East 1 >Enzyme shot Va2

HP 1/1 | Act: 2 Move: 3 | Sup: 2 dHP 4/4 | dAct: 1 dMov: 4 | dWork: 1 dVis: 4 | dRng: 3 Ammo: [][][]/6 Abilities: Enzyme shot 67x1 poison/heal Triage
>>
>>3960550
Thank you doctor!
>>
>>3959993
"Damn it, I hate corridors. They add to the clusterfck."

>Move 1S, 2SW, 1S
>-Crouch behind [Va2] for the cover
>Overwatch {Auto} [47]×4×2 (Drone) Aiming South for hostiles

[Marine Recon] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:0/2| Str:2

Core Battle Rifle. [x] [x] [o] [o] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3959993
"Alright, the orange door? Engaging."
>move 3S 1SE
>move 4S

Jobber, Shock Marine
HP: 2/2, Supply: 2/2
act: 2 mov: 4
Sparrda autoshot (2dmg hvy, range 4, ammo 4/4, Shot (x1 [62]) Doubletap (x2 [52], clearout)
>>
>>3959993

'Doors and corners...'

>Move 2 NE, 2 SE
>Move 2 SE, 1 N

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 1/2
Ammo: 0/4
Optimize: 1/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch
>>
>>3960635
>>3960502
Good work so far, people. While Ranger and Team [BLANK] ties down the enemy on the west, we kick through this door and flank them.

>>3960639
>>3959474
"Good to have you back with us, Baker. Plan is to move through that doorway behind Jupit--"

Trig stares past the vanguard. It is a little hard to see clearly with the oozing gut wound and the screaming warning signals across a cracked visor, but...

" Hold one, Jupiter - that... That bit behind you isn't even a door, is it "

Trig waves a hand across the visor. It smears a trail of blood which does, admittedly, improve lower right visual field acuity enough for a passing architectural evaluation.

" that's not a star-damned door, it's a wiring connection socket for this cons-- DAMMIT. WHO BUILDS A ROOM WITH ONLY ONE ENTRY POINT? NO DON'T SAY SMART DESIGNERS-- i-- SHIT.

Right, okay you two, how do we kill this wall?"
>>
>>3959993
>CO order: Wave off the Pelican Dropship. We'll switch to orbital drop pods from now on.
>>
>>3959993
>=Botting [Dd3] Potato Banks
>Move 3S
>Fire Ionized Iberium (Pale blue bomb) 3SE, 1S (w/a Fuse= +1Dmg)

>=Botting [Bt1] Burger King
>Move 1S, 2SW
>=Botting [Dt1] Chernobyl
>Move 1S, 1SE
>Fire Bugspray Mine 4S


(THESE ACTS CAN BE OVEWRITTEN BY THE PLAYERS)
>>
Rolled 73, 37, 98, 30 = 238 (4d100)

>Move 2N, 1NW
>Move 2N, 1NW (Clear Cut x1 on turret, preserve bodies)
>Move 1SE, 1NW, 1SW (Clear Cut x3 on turret, preserve bodies)

[Va1] Jupiter
Hp:5/5| Mov: 3| Act:3| Sup:1/1| Str:5

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [][]
!Counter: Block & Counter next ATK
>>
>>3960491
How can I help?
>>
>>3959993

Overriding >>3960681


>Move 2S, 1SW
>Lob shot [62] on spot 3SE, 1S from my position, Ionized iberium.

"Next up, big potato."

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Bm: 3
Omni-Launcher
4 lob, dmg: 1+, [][] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Ionized iberium (fired)
- Compressed thorium
7 xp
>>
>>3960789
HOW DO I HACK
>>
>>3959993
>>3960681
>>[Override Act Orders]
>>Move 1 S, 1 SE
"Now why would I bother with a mine, gassing hostiles."
>>Lobb Bugspray 4 S
[×][]
>>
>>3960979
You need to get the damn drone over, they handle the quantum processing, or just plug your own shit into it and then you direct the Qubits about... we have 50 qubits in our network currently, I'd suggest that you use them to take over the blue network by jacking in at the wired access point 5NW of my corpse. Probably under the mushroom. Attack one node with 40, then the other node in that small network, that should grab us 90 total... then we need to find a way to steal some more from another network and grab that 50, bringing us to 150.

Since I assume we don't own the 100qubits from the solar collector, as nice that would be.
>>
>>3961174
I'll point out that you need to move FAST with this. If you can get two people to Jack in and operate on this since it'll be turn ending that'd be best because they can absolutely obliterate us. They have the connection open to that blue to their 100 pale yellow. We have to close that.

So you want to slam 50 home into that port, then close the connection entirely to prevent them from using it. Then use your 60 to take the remaining 20 and take control over the whole thing. Worst case? If there's a link between that 20 and the 50, they'll be able to neutralize our qubits and then we can take control straight up just from having hardware access.
>>
>>3959993
>Attempt to deploy clone body, same


HP 1/1 | Act: 2
Move: 3 | Sup: 3

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Bakelite Grenade x1

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]

exp: 4
honor: 0
>>
>>3961174
>>3961182
Where do you see the 50? The Ai-comm?

I think we can onboard the solar panel and then blow through Sec-comm. That'd give us something.
>>
>>3961324
I think the Solarpanel is ALREADY under their control.

It's why I suggest you move the full 50 from our new solar panel over into the north most 20 node, and then CLOSE the connection to the 100 node that is connected to the solarpanel that was fully functional when we got here. It's the same color as the 50 on the AI-Comm. If they bring the full 150 to bear against us in one go then we've got no where to go.

So move in to the point under the mushroom, 5NW from my old corpse, jack in, smash the northern blue 20 node that connects to the northernmost 100 mode, using the 50 from our repaired solar panel. That'll take control of their 20 qubits, giving us 70, then close the connection between the blue node and the pale yellow 100 node, and that'll be your turn.

It's the only way to be sure. If you don't do that, then we risk losing everything and leaving them in control entirely of the network. This way, worst case scenario, the security node turns neutral when they suicide their 70 qubits in the network into our 70 in the northern security node.
>>
File: ShieldSlap.png (251 KB, 545x545)
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While commendable , running into fire without backup is foolhardy, a Tenno Shield Deflect will leave one open after the fact.
>>
File: PASCAL_Turn04B.png (2.44 MB, 3937x2362)
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Enemy Phase. The Sentry systems in the area have been neutralized. If possible the undestroyed ones can be repaired with remote drone controls using a mule.

Evo_D: That's my queue ! Uploading now.
> Sentry Overwrite Schematic learned.

" Evo_D: If you find any colony sentry turrets that you'd like to restore use a mule's fabricator to repair the undestroyed ones "

" Unfortunately since we dont know how they are built, reconstructing destroyed turrets would be a waste of supply "

You can however use their power housing to make a drone docking station among other things.

Bones: Performing on site biopsy, please cover me...

Knight Command: Trigger Guard, once you have secured the network, isolate the connection from secc-com and activate that power switch there. That node seems to be the first of the power lines of a possible 3.
>>
" Thank you, Master Squire. I am just going to punch this console to safe. "
>>
>>3961855
let's hope that north side of things doesn't come to smack us for control.
>>
File: PASCAL_Turn05A.png (2.25 MB, 3937x2362)
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Act Phase. The proto Colonists. Have uplinked more of the sentry systems. There might be more of them than initially believed.

Orbital: Xenoform activity is closing in...

Bones: It's just as the recording says, they've gone through some mutation but a closer look at their genome puts them well within range of what the FOF systems here consider a "colonist or otherwise "

Diagona: Or Otherwise ?

Bones: Call it a guess, but I think this place housed more than humans.

Durandal: So what Valerian said was true.

Diagona: ??

Durandal: During man's golden age of expansion, it was possible for humans to interact with other races, at one point we even co-existed. Now that the Exalted formed the Concordance, our allies were either sublimated or were wiped off the cluster. But they may still be out there or all smeared like a paste by Xenoform hives. Hyperia survived on its own through strength alone, but it won't be enough. Well that's enough from this old man. Thanks for listening to my SCI_Talk.
>>
" JOBBER. WATERLOO. MULTIPLE HOSTILES ON THE PRIMARY SUPPORT VESSEL.

Kindly introduce them to bullets. "
>>
(Tiny note, the scratches on your helmets or sprite indicate how much damage you have taken. In this case [Va2] lluyanka took 1 dmg after healing 1 from [Od2] Paroxysm. [Mr4] Bulge took 2 dmg from the turret. Etc..
For the [Bt1] Burger King he took that damage to the turret. 1/2 means the damage is halved (so a total of 2 dmg to the upper turret/chassis)
>>
>>3961945
Requesting more medical assistance to return to full combat efficiency.
>>
>>3961949
Remember to Block is all I can tell you really. Paroxysm should be on all your cases very soon.
>>
>>3961957

Any orders on how we shall proceed, sir?
>>
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>>3961960
This facility has more then meets the eye. For now I suggest SOME people take out their Drone Probes & get them to A) Start Scouting further into FOW before more Sentry Guns surprise and/or B) Assign them to hacking duty. Meanwhile others need to start breaching & stopping xenocolonist Hackermans from hindering our path. Watch your step.
>>
>>3961974
You're already deployed.
>>
>>3961974
Hetros you're spawned already. Look closely at the 2 Mules. CLOSELY
>>
>>3961922
>Move 1SE 2NE
>Move 1NE 2SE
>Move 3SE


HP 1/1 | Act: 2
Move: 3 | Sup: 3

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Bakelite Grenade x1

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]

exp: 4
honor: 0
>>
>>3961983
Your third action is reserved for drones. Move the Drone 3SE ?
>>
>>3961957
I'm going to delay my turn until healed, so that I don't move out of range.
>>
>>3961922


>reload
>attempt to move/push crate forward 1(1.5?) S

----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 1/3
Sup: 0/2
Ammo: 4/4 x infinite
Optimize: 2/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3961922

>1 Supply for Trauma Kit
>Reload

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 0/2
Ammo: 4/4
Optimize: 1/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch
>>
>>3961922
Okay, I've waited for too long already.

>Move 3SW
>Move 3S
>Block S

Hp 4/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 2/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
Rolled 32, 34 = 66 (2d100)

>>3961922

"Administering medical treatment to critically damaged unit."

>Enzyme shot unit Mr4
>Enzyme shot unit Mr4

HP 1/1 | Act: 2
Move: 3 | Sup: 2

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 3
Ammo: [x][][]/6

Abilities:
Enzyme shot 60x1 poison/heal
Triage
>>
>>3961922
>=Bot [Op3] Hypostasis (Per his request)
>Drone: Undocks & moves 4S
>Drone: Mark hostile on Crate
>Drone: Mark hostile behind the door

HP 1/1 | Act: 2
Move: 3 | Sup: 4

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 5 | dRng: 5->
Ammo: [x][][]x6
Burst: [40]x3

Abilities:
-Gun Dock (wield drone as helmet, +10 to hit)
-Mark (target gains +10 Mark)
-Sentry Mode (spotted targets are fired upon)
>>
>>3961922
>Move 1S, 3SW
>-Crouch behind disabled turret
>Reload C.B.R (Drone also reloads)

[Marine Recon] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:0/2| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
Rolled 70, 92 = 162 (2d100)

>>3961934
Don't gotta tell me twice. Heheheh.

>>3961922
>shoot colonist on top of Bitank 1S 1SE [55]
>shoot colonist on top of Bitank 1S 1SE [55]

HP: 2/2 MOV: 3 ACT: 2 SUP: 2/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 2/4 R2/2 [Shot 55x1 1AMO] [Double Tap 45x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 0
Honor: 0
>>
Rolled 95, 66, 81, 7, 68 = 317 (5d100)

>>3961922
>=Bot [Bt1] Burger King
>Fire 20mm Mowdown at the Grinder Xenocolonist 1S in the window [40]×4
>Fire 60mm Cannon 2SW, 3S [70]×1 +Mark
>>
>>3961987
No do not.
>>
Rolled 28, 3 = 31 (2d100)

>>3961922
"Woah there. Hands off the ride."
>Doubletap the bug on top of the BT [52]x2
>Clearout

Jobber, Shock Marine
HP: 3/3, Supply: 2/2
act: 2 mov: 4
Sparrda autoshot (2dmg hvy, range 4, ammo 4/4, Shot (x1 [62]) Doubletap (x2 [52], clearout)
>>
>>3961922
>=Botting on request of [Dd3] Potato Banks

>Move 1SE, 1S, 2SW, 1S
>Move 1S, 1SE
>-Take cover/Crouch
>>
>>3962852
No nnnothat's the POWER SYSTEM RANGER, I NEED THAT--- ah fine. Okay. Yeah. We can fab solve it.

>>3962846
>>3962971
Bloody perfect shooting there, team.
>>
>>3963191
"What can I say? I like my bugs as a fine mist."
>>
this is not how I saw this day going.
I have a rocket launcher and I'm a trained high speed operativ-- AH, which KEY is the ANY KEY why does it keep-- Okay. I just gotta... press the whopley to do the dublpley with the thingy.

Gah!

>>3961922
>>3961855
>--Free: Redistribute 1 Qbit from {Aucomm B2] to Seccomm B7. Void out B7 this way, booting Seccomm from this network.

>Act: follow Knight commands' order carefully and perform any required activity to turn power on.

>If it does not consume 2 actions, then:
>Turn Ending Act: commence cyberwarfare!
>--Redistribute 2qbits from B2 to B7.
>--This takes over the neutral voidout node as part of the qbit movement.
>--Send 1 further qbit far nw to the 100 qbit neutral node, align it all with the Psicomm Network, gain +100 qbits.

" Aaaaaahhhh "
>>
>>3962817
Facility power is one third of the way restored, and I have a massive headache. can I please go shoot something now?

>>3960695
Knight Jupiter, I do not like the available space 3N, NE of your position. It reeks of a door. Do you want to investigate?
>>
>>3963241
"Headache? I don't remember Detting you though?... maybe ask Bones to give you a quick check-up before you go killing some more?"
>>
>Move 1NE
>Salvage Supplies, Memory Chips, Owl Whistle & Drone from corpses of [Om1] and [Dt2]
>Move 1NW, 1N
>-Examine port overgrown with mushrooms?

>>3963241
"I will make my way there, once I have retrieved our comrades' components."

[Va1] Jupiter
Hp:5/5| Mov: 3| Act:3| Sup:1/1| Str:5

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [][]
!Counter: Block & Counter next ATK
>>
>>3963191
I'm fairly sure I missed every shot, but I 'preciate it regardless, chief.
>>
File: PASCAL_Turn05B.png (4.32 MB, 3937x2362)
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Enemy Phase.
https://www.youtube.com/watch?v=2i-4g3yx9as


Analyzing new information.
It seems autonomous machines are roaming the grounds, it is assumed they will be under the same security protocols as the sentry units.

Now that we control one of the power supplies, the colony might try to retake it.

We have detected a large tectonic shock from the supply explosion. It is advised that detonations be controlled lest unintended cell blocks experience a cave-in.

Another Pre recorded message has been recieved:
???: You have activated the main power. If you are lucky. Nothing will happen, and the autonomous systems nor the colony will tolerate your commands. But clearly... you are not.

What we've kept locked away in the depths of this colony is something that should not be reached by xenoforms or humans who are ignorant of their threat. If this is the ODF - if there is still the ODF, I can only say this to you:

" We have made the king of serpents 13 of them 3 remain. Both have been given the apple and only one does hope remain, while the other will life refrain. The third was taken as Nephilim for the gods only to be seen at the brightest eclipse and darkest day."
>>
>>3963937
"Cooooommand? Does any of that mean anything to you guys?"
>>
>>3963943
Bloody consoles and computers! I don't even KNOW what I just clicked but the lights gone all spook and the bits are happening with the...

Helllooooooo, is that an interceptor? A hundreds of year old vintage interceptor?


!!
>>
File: PASCAL_Turn06A.png (4.24 MB, 3937x2362)
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Orbital Command: ... The Transmission seems to have hinted at a xenoform experiment. The remaining details have been sent to central command in the Silver Line.

It's possible that due to the latency of the broadcast that these events have already come to pass on the front lines. Retroactive investigation is warranted but not necessary.

We are picking up FOF signals from the inert Interceptor. The active life support seems to have stayed on due to a surfeit of solar rays.

>Act Phase.
https://youtu.be/I9jvb1xzsAs
>>
Rolled 74 (1d100)

>>3963953
>It's possible that due to the latency of the broadcast that these events have already come to pass on the front lines. Retroactive investigation is warranted but not necessary.
wait... what? how can they have already come to pass?

>Move 3NE
>Move 3SE
>Repair the Sentry Turret

HP 1/1 | Act: 2
Move: 3 | Sup: 3

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Bakelite Grenade x1

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]

exp: 4
honor: 0
>>
>>3963954
>>3963953
>>3963946
Gonna suggest that somebody close the port to Rail C from our network for the time being, and open a port from P1 to the Door and the Fabricator.
>>
>>3963954

Durandal: The distances between stars is inestimable, so much so that light takes centuries to reach other places. Though ainsibles are instantaneous through entanglement, that gap can be closed through limited means and unfortunately this doesn't apply to the navies in the Silver Line who have only experienced the war in decades while thousands of years have passed here and caught up to them, similarly it's not unusual for us Hyperians to meet young recruits printed from a technological era decades or even a century ahead from hyperia's own, we are beginning to see how humanity has coped in the thousand years of isolation since the Exalted Purge.

And how the ODF has handled it and itself during that time.
It's natural, indeed too natural, for them to arrive too late on every SOS call...
>>
>>3963965
Diagona: Any insight we can gain from these colonies may serve to bolster humanity's efforts on the silver line. But now isn't the time to philosophize, we have a colony to secure lest the Xenoform threat rides our backs into its hallowed halls.
>>
File: AVATAR_EVODEVO2.png (198 KB, 616x560)
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3 of 13...

Bones: You've been muttering that for a while now, Evo_D any of this ring any bells ?

Evo_D: Ah ! N-No I wasn't I mean - the number 3 of 13. It could refer to the drop out rate in the Overlord program.

Diagona: THE What ?

Evo_D: It's it's a rumor but somewhere on the frontline they were devloping a psionics program to control the Xenoforms, it's been tested to work but the plan was scrapped due to how vanishingly effecient it was to mass produce. And also the lines it would take to cross to even accomplish. That is, if you had 13 candidates in a program only about 3 would survive it. The other 10 ? Well...

Diagona: I see.

Orbital Command: The existence of psionics has been prominent on the frontlines, but existed within a small margin of the populace. To date, replicating its conditions is a matter of high secrecy along with FTL travel. The Overlord Program was privately researched and was then scrapped due to its obvious dangers.
>>
>>3962426

Illuyanka, I recommend you pull back to the staircase. I can drop a compressed thorium grenade in the middle of the enemy cluster, but I'd rather not blow you up in the process, unless you're fine going down in a blaze of glory. In which case, let me know so I can shoot after you start hacking into these guys.
>>
>>3963953
>>3964031
I'll free the space for you.

>Move 2NW N
>Use Supply to heal up
>Block SE

Hp 2/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 2/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
Rolled 2, 9, 43, 83, 100, 15 = 252 (6d100)

>>3963953
>Drone:Mark target 2SE 2S
>Drone:Burst target 2SE 2S
>Drone:Burst target 2SE 2S
HP 1/1 | Act: 2
Move: 3 | Sup: 4

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 5 | dRng: 5->
Ammo: [x][][]x6
Burst: [40]x3

Abilities:
-Gun Dock (wield drone as helmet, +10 to hit)
-Mark (target gains +10 Mark)
-Sentry Mode (spotted targets are fired upon)
>>
>>3964057

!Warning! The tether claw latched onto you prevents you from moving unless the captor is subdued.

Action Cancelled - but can be acted on again with one less action if you reply to this post..
>>
>>3963953

"Rearming and repositioning."

>Reload drone
>Move South two South West 1

HP 1/1 | Act: 2
Move: 3 | Sup: 2

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 3
Ammo: [x][x][x]/6

Abilities:
Enzyme shot 60x1 poison/heal
Triage
>>
>>3964179
>>3963953
Well this is fucking unfortunate!
I don't want to experiment with cutting the tether right now, but I suppose I can move _towards_ the captor.

>Move SE 2S
>-Close Out bug NW
>Counter NE

Hp 2/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 2/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
Rolled 92, 53, 30, 30 = 205 (4d100)

>>3963953

>move 3SW 1S
>tap optimize
>burst fire at xeno 6S 1SE [+fireteam 4d100 at [80] (67+33-20?)]

----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 3/4 x infinite
Optimize: 1/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3963953
>>Move 1S, 1SW, 2S
>>Move 2S, 1SE
>>
>>3963953
"Alright, I'm going in. Whatever you do, don't shoot me."
>move 1S 3SW
>Clearout

Jobber, Shock Marine
HP: 3/3, Supply: 2/2
act: 2 mov: 4
Sparrda autoshot (2dmg hvy, range 4, ammo 2/4, Shot (x1 [62]) Doubletap (x2 [52], clearout)
>>
>>3964381
steady on, Jobber. I've got eyes on multiple heavy hostiles SE of your position.

>>3963631
You did good, Waterloo. The spardas just have an astronomic kick. I know its a lot to ask, but I'd appreciate another gun in this hangar. If you move 8NE, you're there to support Jupiter and Baker and I soon.

It's a long way though. Follow Jobber on and link with the others if you'd prefer to be in the action immediately.
>>
File: GUN GUN.png (771 KB, 1004x1113)
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>>3963616
>>3962412
Baker, Jupiter, that interceptor has active FOF and life support. This message relayed "one took the apple". I have reason to believe we have a friendly waiting in that interceptor.

Move to secure it.

Be careful, that hangar-space is full of dark areas. I see someone waiting to take potshots when we round the corner.
>>
>>3964404
>>3964409
"Trigger? The BT won't be able to make it in here without blowing another wall. How about we send it to the hangar you guys are at for backup after Durandal repairs it?"
>>
>>3964411
Aaaaaah, I see Burger King does takeaway orders on their whoppers. That would be just capital.

Bts taken 3 points of damage to the turret section. If Burger King moves it into the hangar now by full moving NE, N, NE, N, NE, 5NE, Durandal can catch up to repair fully and it gets it into position.
>>
>>3964419
"Perfect. Now in our case were going to clear this area out. Theres this Xenocolonist who is using construction & deconstruction equipment not for its intended purpose you see..."
>>
>>3964426
That's a violation of workspace safety standards and an infraction under the united building codes, pre-contact, article nine through twelve.

Ranger, please serve these violators a VERY harsh penalty.
>>
Rolled 64, 48, 77, 25, 10, 50, 62, 21 = 357 (8d100)

>>3964434
"Wilco, watch your steps around that interceptor. Over & out."

>>3963953
>Move 4S
>-Activate Optimize: +50% hit-rate
>Fire {Auto} at xenocolonist in Powerdriver suit 4SE (+1S?) Rating [70]+height bonus

[Marine Recon] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:0/2| Str:2

Core Battle Rifle. [x] [x] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>Move 1S, 1SE, 1NE
>Move 3NE
>-Check Interceptor cockpit
>Block SE

[Va1] Jupiter
Hp:5/5| Mov: 3| Act:3| Sup:1/1| Str:5

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [][]
!Counter: Block & Counter next ATK
>>
>>3963953
>CO request to Durandal: "Would you kindly link up with the BiTank to repair it? Would be much apreciated thank you."

>=Botting [Bt1] Burger King
>Move: NE, N, NE, N, NE,
>Move: 5NE,
Chassis: 3/5
Legs: 5/5
60mm cannon: 1/2 ×R 2

>=Botting [Dd3] Potato Banks
>Move 3S
>Fire Compressed Thorium (Yellow) 3SE [62]


As always these acts can be overwritten by the players
>>
>>3964404
Works for me chief, I'll get my runnin' legs on.

>>3963953
>move 7NE 1N

HP: 2/2 MOV: 4 ACT: 2 SUP: 2/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 2/4 R2/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 0
Honor: 0
>>
>>3963953
I wanted to shoot people. This is not shooting people. I got out of the signal processing order because they kept telling me to do stuff like this! AH STARS I AM GOING -- Look! Look! Look! I'm doing the thing with my *brain*.

>>3963953
>Free: Open Link from Aucomm B2 to Interceptor Main Systems/LifeSupport through Jupiter's Mule Unit.

>Free: Redistribute {40} qbits from Aucomm B2 and from {20} from Mule Unit to neutral Interceptor, integrate into network.
>---If possible, transmit relevant data to PSIcomm command. Perhaps there are flight logs? Why is life support active? Is... is the pilot alive?

>Act: Use the Interceptor sensors to ping local area for structure and threats in support of team.

>Turn Ending cyberwarfare act: Use P1 Solar Panel to clean sweep A2 Seccomm through connection. Transmit 80qbits, acquire 20, be at 100. If this reboots turrets because we control the network, kill everything in turret range.
>>
>>3963953
>CO call in a Supply Drop on a position adjacent or close to [Bt1] Burger King
>Ask Dr.Bones to give [Ms1] Trigger Guard & is team a bit of a medical checkup & assistance when they get in combat. "Do try to stay safe please."
>>
>>3964648
please help, the console is getting all sticky from my blood.
>>
>terminate link from [Ai-comm power console] to E3 unpowered door.
>>
>>3964622
You're a trooper, Adept. You, Baker, Jupiter and Burger King ought to make a fantastic flanking team.

We've got a supply drop coming in near King's BT, so if you want to deploy a drone you should be able to do so while restocking to have grenades.
>>
Baker get a move on.

Mr2 Baker
>Move NW, N
>Overwath Auto east-wards (47*4, range 5)
>>
File: PASCAL_Turn06B.png (4.43 MB, 3937x2362)
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Enemy Phase.

The pilot inside the interceptor seems to have been in emergency cryosleep. Furthermore, a closer look indicates that the person is carrying a blackbox of memory chips...

!Alert, Autonomous sentries have opened hostilities !
>>
File: PASCAL_Turn07A.png (4.34 MB, 3937x2362)
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Act Phase.
Sentry Systems have engaged us. Secure the Pilot !

https://www.youtube.com/watch?v=OeMFX4Bds5Y
>>
>>3964836
quick query, do we own the northern node with 100qubits inside of it?
>>
>>3964836
>>3964836
Okaaaay then.

>Move 3N
>Set drone to begin mining the mushroom patches
>Personally jack in through the checkport and move 100 points from the P1 node (100) through the auxcomm 1 wireless connection, through the corrupted node, and into the interceptor (100 > 44x2, so should claim all of it)
>>
>>3964892
>forgot stats

HP 1/1 | Act: 2
Move: 3 | Sup: 3

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Bakelite Grenade x1

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
"wh--at!? I've been counter-hacked! But I'm behind at least seven nodes! Looks like we've gotta--

>>3964894
>>3964892
Operator, operator - no! No! Don't leave the nodes empty, it means they've got nothing occupying them and are as easy to shunt through as anything! Seccomm can eat our entire network through P1 now! This is glaring security flaw."
>>
fixed. But need the CO to approve the change.

>>3964836
>>3964836
Okaaaay then.

>Move 3N
>Set drone to begin mining the mushroom patches
>Personally jack in through the checkport and move 88 points from the P1 node (100) through the auxcomm 1 wireless connection, through the corrupted node, and into the interceptor (88 >= 44x2, so should claim all of it)


HP 1/1 | Act: 2
Move: 3 | Sup: 3

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Bakelite Grenade x1

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
>>3964622
>>3964563
>>3962412
>>3957954
Baker, Jupiter, Burger King, Waterloo, those big robots need dying! Tear those clankers apart!

command dropped a supply crate for us nearby, so be liberal with your grenades! We'll restock after the dust settles.
>>
>>3964381
Asset Jobber, I have a high priority mission for you. A hostile node is threatening our entire network architecture. It is known as {A2} and it is 2NE, 1SE of your position.

There are wires at your feet. The yellow ones. They connect to the sentry turrets. If you unplug them from the dead console and plug them into {A2}, you'll be in control of the A2 node and their attached sentry guns.
>>
>>3964836

>Move 3S, 4SE, 2S

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Bm: 3
Omni-Launcher
4 lob, dmg: 1+, [][] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- (Empty)
- Compressed thorium
>>
>>3964836
We are One
>Drone:Move 4N
>Drone:Dock
>Reload Drone
HP 1/1 | Act: 2
Move: 3 | Sup: 4

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 5 | dRng: 5->
Ammo: [x][x][x]x6
Burst: [40]x3

Abilities:
-Gun Dock (wield drone as helmet, +10 to hit)
-Mark (target gains +10 Mark)
-Sentry Mode (spotted targets are fired upon)
>>
>>3964836

>move S, NW, N
>-resupply
>deploy drone

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 0/2
Ammo: 4/4
Optimize: 1/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch
>>
>>3964836
I've lost contact with one of the hostiles, it possibly escaped to the room SE. Be on your guard.

>Heal with Supply
>Move 2SE S
>Block S

Hp 2/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 2/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3964836
>move 2S 1SE 1S
>move 4S
----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 3/4 x infinite
Optimize: 1/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3964836

"Advancing drone."

>Move drone South 4
>Move drone South 4

HP 1/1 | Act: 2
Move: 3 | Sup: 2

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 3
Ammo: [][][]/5/6

Abilities:
Enzyme shot 60x1 poison/heal
Triage
>>
>>3964836
>Move 4SE
>Move 3SE
>-Take cover behind Shelve/Bench?

[Marine Recon] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:0/2| Str:2

Core Battle Rifle. [x] [x] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3964836
>>3964990
"Ah? Huh... Sure. I'll warn you though, I have no idea how to use computers. Right, errr, the ground wire connects to the..."
>Disconnect the orange wires S from A1
>Reconnect the orange wires to A2
"I knew I should've taken that optional course on cybersecurity..."

Jobber, Shock Marine
HP: 3/3, Supply: 2/2
act: 2 mov: 4
Sparrda autoshot (2dmg hvy, range 4, ammo 2/4, Shot (x1 [62]) Doubletap (x2 [52], clearout)
>>
>Move 2S, 1SE
>Throw Bakelite Grenade 3SE 1S (-1 Supply)
>Block E

[Va1] Jupiter
Hp:5/5| Mov: 3| Act:3| Sup:0/1| Str:5

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [][]
!Counter: Block & Counter next ATK
>>
>>3966288
That's allright, Jobber. Neither do I. Neither do Iiiii.

>>3964836
Allright carbon dragon, take that hangar. Bt roll in, Waterloo, you're with me. I happen to note your pouch is full of breaching charges, yes?

{Bt Burger King}
>Advance 3NE, 1SE, form wall with Jupiter
>Mow Down large robot due east [40 *4, 2hvy]

{Mt6 Waterloo}
>Move 3SE, 1NE
>Trauma Kit Ms1 Trigger Guard
>>
>>3964836
>Move NW, SW, NW, N
>Keep low behind the tank and vanguard, dash 1N, 3NE
>--Slide into cover near this interceptor and help the pilot GET DOWN out of the open canopy once they can move.

"BUDDY. BUDDY WAKE UP. I KNOW YOU'VE BEEN IN THERE FOR YEARS AND I BET YOUR STORY IS FASCINATING BUT THERE ARE GIANT ROBOTS SHOOTING LIVE AMMO. GET DOWN!"

#Trigger Guard, Errant Ms
HP 3 MOV 4 SUP 0
<Sweeper SMG>
5R 1.5D
!42x3, I
!37x6, II
[ 0 ] -2-
<Rook Launcher> -2-
▲Plan A, Double HIT vs tagged, ailing, flanked
▲Basic Training, 2D !50x1
▲Extra Ammo
>>
>>3964836
>CO to Bones assist Interceptor pilot
>CO to Durandal assist Bitank
>>
>>3966753
That it is, chief.
Speaking of, don't spose you know what around here qualifies as a thin wall with regards to breaching? Call me green but wall thickness in the field ain't as clear cut as it was in bootcamp.

HP: 2/2 MOV: 4 ACT: 2 SUP: 1/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 2/4 R2/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 0
Honor: 0
>>
File: PASCAL_Turn07B.png (4.64 MB, 3937x2362)
4.64 MB
4.64 MB PNG
While breach tactics are optimal in this situation , Core colonies have a tendency of being built below the ground, cave ins are always a risk, Especially if more than 3 Sides of a cell Sector are bombed.

Enemy Phase.

Alert, Turrets have resumed operation. Please refrain from connecting to active networks with malicious defense AI.
>>
File: PASCAL_Turn08A.png (4.7 MB, 3937x2362)
4.7 MB
4.7 MB PNG
https://www.youtube.com/watch?v=rQuHwqMcN8w

Valerian: Report, All units on Pascal ; A large Xenospore Pod has broken through the ODF enclosure the size of mount Eclesia. currently it descends at sub-meteoric speeds but impact will not be insignificant. Navigations predict that it will strike a mere 28 nautical miles from pascal colony. Your mission remains the same, however we will be linking support units to your location as well as AeroNaval support to stave off the majority of the incoming forces. Metis Victoria.

Furthermore, the 26th , the 7th and the 18th units, link up at Depth 13 of the colony , use whatever means to get there.

Diagona: Valerian has spoken. We must take this sector and the elevator down. Whatever is down here must be of grave importance.

Act Phase. [On Saturday at approximately 7est, we will enter into fast phases. Turn will process for this phase as soon as possible but act phase 9 will be held until Fast Processing begins on Saturday. 10 players are needed to start off the session, botting instructions or unit assignments [with team leaders] are advised if you cannot make it ]
>>
>>3967293
"Jobber! The turrets are shooting at us again! Did you not make sure SECCOM (BLUE) was turned out of the system before plugging in random wires!??"
>>
>>3967293
Was I hit or not?
>>
File: PASCAL_Event01.png (2.61 MB, 2430x1833)
2.61 MB
2.61 MB PNG
Balkelite Grenade detonated. Autonomous systems seem to have been bound by the fast hardening solution.

https://www.youtube.com/watch?v=qkiW2lYBioM

SECCOM unit:
ODF Hyperia. You are to stand down and deactivate your biological units. This facility was condemned as per Code 6 of the emergency biome protocols. All life is to be contained, or it is to be extinguished for the greater safety of humanity.

Diagona: Absurd, a machine that's rationalized taking a life. Orbital, explain this treachery !

Orbital command: SECCOM seems to be acting on information that cannot be accessed or shared, opting instead to use force to override points of argument. We have proposed the concept of mutual compromise in the face of the xenoform threat but their stance remains the same and they are convinced they can repel any and all forms of external threat.

Diagona: If we can charge through then we'll be the ones in the right. In that case , nothing short of complete domination will suffice here !
>>
>>3967302
Apologies yes; diagnostics state that you took 2 damage.
>>
>>3967308
Bummer.
>>
>>3967293
>Move 1N, 1NW
>-Go Prone
>Jack into Network with drone
>Move 60 Qubits from P1 (100) to A2 (30), for a clean sweep take over.


HP 1/1 | Act: 2
Move: 3 | Sup: 5

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
PLEASE DO NOT HARM THE TURRETS. WE NEED THEM LATER.
>>
>>3967234
It's one of them there subtly fluctuating ideas. These here half walls between places? That should do it.

>>3967315
Please communicate how you intend to go about node actions that influence the entire teams collected distribution of resources. This move means that the HOSTILE interceptor can now, if it would like to, take over our entire network. I need you to say what you intend to do and communicate about how you will do it so that the hostile machine intelligence don't kill us. We have plenty of time. We can find solutions. There is no reason to rush things. I am not an expert but I posted dead-last repeatedly when doing node actions because it really matters.

When you want to move things around or attacks, have a look at the links first.

It is a free action to disconnect links in nodes you control, which can be quite useful. In this case, it would have been prudent to disconnect the wireless to the corrupted drone so that our 1 qbit aucomm is not in direct contact with a 44qbit hostile interceptor with no resource backup. That interceptor can take over Au and Ai comms, and it would mean they control our entire network. Alternatively, it can take over the doors and shut is in here with all these robots. Please. I don't want to be shut in here with all these robots.

Secondly, when you have physical access to a node, you are able to influence it. Asset Jobber is standing in front of the console. He can turn it off. You don't need to spend qbits to actively engage with captured enemy material, you press a switch.

Thirdly, that {Pass} node is connected to the console that controls the turrets. You could take an action to use the Passkey to control the console.

If if I am being harsh, note that it is a free redistribute action to move qbits into a node to cancel it out and void it out. If you leave 40 in a node connected to 44 enemy, the 44 enemy can void out B2 and B1 then capture P1. They can also void out B1, B2, captured B1 and B2 + Aicomm, then disconnect from P1. And then they crush by closing the heavy blast doors.

further, little prevents D1 from connecting to c2 which is connected to A2 which would mean that now with 90 qbits there, it is a single redistribution movement from D1 and E1 to void out our entire qbit capacity.

You are engaged in nodespace warfare against a HOSTILE MACHINE INTELLIGENCE. They're going to eat you alive if you don't play it safe.
>>
>>3967397
My goals are as follows:
>1) Take over the easy to grab qubits, clean out this area of the network, which is disconnected from the other security network.
>2) Use those resources to counter act the 44 virus entirely, absorbing it.

The interceptor could have easily launched an assault last turn. It did not. My guess is that it's defensive ICE primarily, NOT trying to take over new systems. That means the internal security AI takes priority in neutralization.
>>
>>3967357
>>3967397

do we have a solid psicomm solution for the turrets or do we engage?

thinking about moving further east and just overwatching the turrets if they turn to fire
>>
>>3967704
"We should, but they're taking their sweet old time & making this complicated. JOBBER! >>3966288 JUST UNPLUG THE WIRES FOR NOW IF YOUR NOT CONFIDENT ABOUT THIS FFS!! WE'LL JUST REPLUG THEM IF WE NEED THE SENTRIES. ITS A SAFER MOVE COME ON! PLAYING RED LIGHT GREEN LIGHT IS GIVING ME CRAMPS."
>>
>>3967832
Since I'm apparently going to be targeted by the turret if I move before it's disabled, please bot me to enter the kitchen and murder the bug inside after the turrets are disabled.
>>
>>3967890
(No problem, good night man)
>>
>>3967293

>-resupply
>deploy drone
>move 1 N


HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 0/2
Ammo: 4/4
Optimize: 1/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

2x Fireteam Drone
>>
>>3968282
Baker, we need suppression on those robots coming in-- get up here! If I can be in front of the enemy, so can you!

>>3967234
Waterloo, I need you to double-tap this closest big one 3SE of Burger King! Take it out!

>>3966302
Jupiter, this is a hot mess. Do something magical and murder those clankers to the south. Or... not.

Look, honest shout here, we're up against a whole bunch of bullets. We go in or we seal this hallway up with bakelite and wait for more troops. What'll it be?
>>
>>3967960

Boss, you want me to unplug one of these turrets? I can reach both of them. And this funny looking gun on one of 'em.

Also, do you need an explosive entry anywhere? My current charge might not be appropriate for blasting a single bug.
>>
>>3967832
>>3967890
if i'm reading this right, moving will trigger an overwatch from the turrets?

i may have to wait for the turrets to be disabled or figure out something productive while staying in place
>>
>>3967307
>=Bot [Mt5] Jobber
>If the node NE to me isnt ours. Unplug the wires from the turrets
>Observe if the wall SE is breachable
>>
>>3968658
"Not sure if you can do something about that fire SouthWest of you? Maybe throw a [Bakelite] grenade to plaster it & stop it from exploding? That &/or a drone to give us more Qbits for hacking on this side would be nice. Probablyba drone probe."

>>3968808 see >>3968964
"Turrets SHOULD be unplugged for now. We need to clear the kitchen of hostiles & move to the next door area...not sure who to put in charge of the door."
>>
Rolled 82 (1d100)

>>3967293
Breaching the kitchen!

>Move N 2NE
>Move 2NE SE
>-Close Out bug SE
>Stab bug SE

Hp 2/5| Mv 3| Act 3| Sup 0/1
[60]x1, dmg 2
-Overclock 2/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3967293
>>3968969
Addition:
>-Overclock: Counter SE.
>>
>>3968603
Right on it, but before I do anything dumb - I gotta run up behind BK and Jupiter to make this shot, shooting through allies is all well and good, right? Also, can I still hit the bot if it's just his arm in range?
>>
>>3967293

>move 1SE 3NE
>move 2NE 2SE
----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 3/4 x infinite
Optimize: 1/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
Fast Phases will begin today. Actions will process to prepare for it.

Phase Mark.
>>
>>3967293
>Move 1NE, 2SE, S
>-Take Cover (Crouch)
>Fire [Auto] on enemies in the kitchen [47]×8


[Marine Recon] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:0/2| Str:2

Core Battle Rifle. [x] [x] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3967293
>=Botting [Op3] Hypostasis
>Move 3SE
>Deploy Drone Probe (-2 Supply), Orders are to move towards an unconquered node

>=Botting [Dd3] Potato Banks
>Throw Bakelite Grenade at Red Barrel (-1 Supply)
>Move 1SE, 4NE
>-Crouch

>=Botting [Dt1]
>Move 2S, 2SE
>Move 4SE
>~Crouch
>>
Rolled 51, 87, 60, 87, 42 = 327 (5d100)

>>3967293
>=Botting [Bt1] Burger King
>Fire 60mm BAKELITE SHELL at drone 6SE (-1 supply) [70]×1 {Need to reload next turn}
>Fire 20mm MOWDOWN at Drone 3SE, 1NE [40]×4

>=Botting [Va2] Jupiter
>Block SE
>Counter


>CO to Durandal: Ressupply & Keep assisting [BT1]
>CO to Bones: Ressuply when needed, Heal [Ms1] Trigger Guard, etc...
>>
>>3967293
>=Botting [Ms1] Trigger Guard
>Move 3SW
>~Ressuply (+2)
>Deploy Fireteam Drone (-2 Supply)
>>
>>3967293

Overriding >>3969209

>Throw bakelite grenade at red barrel (-1 supply)
>Move 1N, 4NE
>-Crouch

"Hmmmm... putting out fires? Bleh."

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Supply: 3-1
Omni-Launcher
4 lob, dmg: 1+, [][] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Ionized iberium (fired)
- Compressed thorium
>>
Rolled 34, 41 = 75 (2d100)

>>3967293
Well, here goes.

>move 1N 2NE 1SE
>[Double Tap] bot 1NE 3SE [52]

HP: 2/2 MOV: 4 ACT: 2 SUP: 1/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 0/4 R2/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 0
Honor: 0
>>
>>3969231
Mhm-hmhm.

Sometimes you should retreat.
Sometimes

>move 1ne, cover behind BT
>Rook launcher fires 6SE (1 aoe autohit 4 crushing)
>—can I reboot this mule unit? It’s our design...
>>
>>3969221
Overriding.

>-Overclock
>Block forward
>-Overclock
>Move 1SE, 2S
>Move 2S, 1SW (Clear Cut x1)
>Move 1NW, 1SE, 1NE (Clear Cut x3)
>Block SE

[Va1] Jupiter
Hp:3/5| Mov: 3| Act:3| Sup:0/1| Str:3

Sunsilver Sword
-Range 1, Damage +2
-Burst [60]×1

!Shield Cover (Front +10 Cover)
!Block (Front Armor +2, +10 Cover)
!Close Cut: Moving to flank grants hit
!Overclock: +1 ACT [X][X]
!Counter: Block & Counter next ATK
>>
File: PASCAL_Turn08B.png (4.96 MB, 3937x2362)
4.96 MB
4.96 MB PNG
Enemy Phase. In approximately 30 Minutes , Fast Phases Begin.

SECCOM: Axiom County , and Anyder Ward , destroyed , we must avenge the fallen.

SECCOM: The Coalition of the Tohama Heavy Industries has declared war on you. The ODF will now be considered invaders.

Orbital: Interesting, it would seem that SECCOM has developed some sense of self determination, it's possible that this Operating system was created before Age Terminations were built in.
>>
Jupiter's in trouble!

>>3968282
Baker, cycle with me and put some shots down range!
>>3969823
Good shooting, Adept! Now do it eight more times for eight more robots! Don't hesitate to fill this area with grenades, just hurl them as *far* as you can away from us.
>>3967315
Hetros I need barricades and emergency BT repair in this sector!

>>3970570
POWER DOWN YOUR WEAPONS AND SUBMIT. IF YOU DO NOT, WE ARE GOING TO DESTROY EVERY SYSTEM YOU HAVE.
>>
File: PASCAL_Turn09A.png (4.82 MB, 3937x2362)
4.82 MB
4.82 MB PNG
>>3970590
IN HERE WE PLAY THE KING'S GAME.

https://www.youtube.com/watch?v=8d_9UvR9vQQ

Act Phase. 45 Minutes.
>>
File: 20191214_185237.png (1.59 MB, 1509x1359)
1.59 MB
1.59 MB PNG
See where that red x is? I'mma plant a hot potato there to go off at the end of the enemy phase.

The rest of you, get ready to pour in, since we don't have time for these damn doors.
>>
>>3970634
"I mean...we got the door ._."
>>
>>3970637

With big angry robots on one end and a bunch of crates blocking it on our end.

The controls also look like they got disconnected.

Do you still want to try the door?
>>
>>3970640
"Then ok but the explosion is going to be MASSIVE with all those barrels."
>>
>>3970640
TRY THE DOOR AND HURRY UP. THE OVERRIDE IS GOING TO POP IT RIGHT OPEN.

NOW HELP WITH THESE BLOODY ROBOTS
>>
>>3970646

That would make it all the more awesome.

>>3970651

THE OVERRIDE GOT DISCONNECTED, AND THEN WE'D HAVE TO GO THROUGH OTHER ROBOTS BEFORE WE GET TO HELP YOU, WHICH YOU WOULD PROBABLY BE DONE WITH BY THE TIME WE GET THERE.

>>3970628

>Move 2SE, 2S
>Insert compresed thorium mine 3S, set fuse to detonate at end of enemy phase (+1 damage)

"Danger close people, get to cover!"

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Supply: 2
Omni-Launcher
4 lob, dmg: 1+, [][] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Empty
- Compressed thorium (fired)
>>
STAR SHINE ROBOT WORRIES HORROR DAMMIT NEED MORE EXPLETIVES

>>3965237
Hypostasis I need you to drop a Bakelite grenade on the intrusion 5SW 1 S. That place is going to be spitting out horrors eventually. Seal it up.
>>
>>3970703
>>3970628
Received and understood.
We Move.
>Move 1S, 2SW
>Throw Bakelite 3SW to block hole
>Drone probe goes add qbits

HP 1/1 | Act: 2
Move: 3 | Sup: 2

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 5 | dRng: 5->
Ammo: [][][]x6
Burst: [40]x3

Abilities:
-Gun Dock (wield drone as helmet, +10 to hit)
-Mark (target gains +10 Mark)
-Sentry Mode (spotted targets are fired upon)
>>
>>3970628
>Move 1NE, 1N, 1NW, 1N
>Reload
>>
>>3970628
>=Bot [Mt5] Jobber
>Reload
>Interface with Node NE & add 80 Qbits to the node on the Door

>=Botting [Mr4] Bulge
>Move 4NW
>-Cover\Crouch
>Reload

>=Botting [Va2] Illuyanka
>Move 3NW
>Block SE
>Counter

>=Botting [Dt1] Chernobyl
>Move 4NW
>Reload
>>
>>3970675
That's an unknown area full of even more hostiles, Potato! I get you like blowing things up but now might not be the optimal time. I'd like someone to draw some pressure off of this position, even if it's asking a lot!
>>
>>3970801

If it's an unknown area, how do you know there are hostiles in there?

And considering our distance, you're not going to get support from our end any time soon! Fall back if you have to.
>>
Oh screw it. BAKER I NEED YOU TO TAKE OUT THAT ONE ON THE FAR RIGHT AGAINST THE WALL.

YOU BETTER HAVE MY BACK HERE, BAKER.

ADEPT, STAY LOW AND DON'T GET *SHOT*. ON MY MARK...

{Bt Burger King}
>Move 5SE

{Mt6 Waterloo}
>Move 1 NE, 3SE
>Throw Thermobaric Grenade 3SE, 1S at big robot [5 hvy fire, 1 aoe, phase delay]

{Ms1 Trigger}
>Move 4SE
>Rook Launcher 4SE, dead on the big robot [4hvy 1 aoe]
>--Please set off the grenade please set off the grenade please set off the grenade
>>
>>3970844
IS ANYTHING OR HAS ANYTHING IN THIS STAR FORSAKEN UNDERGROUND NANO-FABBED CONCRETE DARKSIDE MURDER PIT OF GUNS DEATH BUGS AND CULTISTS BEEN FRIENDLY SO FAR YOU ABSOLUTE UNIT. THERE'S TURRETS THAT KILL YOU BUG-MEN THAT KILL YOUR A VIRAL BIOLOGICAL INFECTION THAT KILLS YOU GIANT ROBOTS THEY KILL YOU WIRE WIELDING CARAPACE CLAD CLOTH WEARING HOODS IN THE DARK THEY - ALSO - KILL YOU

THIS PLACE SUCKS AND I WANT TO GO HOME.
>>
Rolled 98, 70, 49, 73, 14, 40 = 344 (6d100)

>>3970628

>Move NE, SE, NE, SE
>Burst fire on mech 7 E (57 x 6)

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 0/2
Ammo: 3/4
Optimize: 1/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

2x Fireteam Dron
>>
>>3970866
YOU BEAUTIFUL BEAUTIFUL SHOOTER.

>>3970367
WE'RE COMING JUST HOLD ON. STEP TO GET INTO THAT GAP AND JUST... HOLD IT
>>
>>3970628
>CO to Durandal, the blackbox of the interceptor. Can you get it?
>CO to Bones, recover pilot
>>
>>3970628
>overwatch auto NE
>overwatch burst NE
----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 3/4 x infinite
Optimize: 1/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
File: PASCAL_Turn09B.png (4.9 MB, 3937x2362)
4.9 MB
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Pilot recovered... Blackbox recovered... Navigations archived as per ODF security protocols... Pilot shows sign of cognition.

Enemy Phase.
https://www.youtube.com/watch?v=PlT-x0whCBY

SECCOM (The Principality of Neon): Anti Armor Unit sustaining heavy damage. Engaging Artillery Mode. Go forth... Brothers.
>>
File: PASCAL_Turn10A.png (5.45 MB, 3937x2362)
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https://www.youtube.com/watch?v=f9Wh8DgWDts

Act Phase.

Trigger was right.
>>
>>3971146
>Move 2SW, 1S
>Use connection to network to close link between Node Net B (B1 and B2) and the newly taken over Aux Comm with 100 points inside of it.


HP 1/1 | Act: 2
Move: 3 | Sup: 5

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
File: Avatar_Bone.png (420 KB, 863x928)
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[We are now back to daily phases.]
Bones: P Please someone help me get her inside the pod I got a bad feeling this interceptor is about to hit lightspeed while standing still !

Durandal: Daughter ! Leave the body just take take her black box !

=

Knight Command: ALERT ! We're getting a massive Blue Signature spike in the miasma ! We're tracking another population of Xenoforms inside the colony going active !

Diagonia: These hell-machines were protecting XENOFORMS !?

Diagona: This Is Principal Diagona to WarHead Valerian, Pascal Colony is a Xenoform hive requesting code Crucible Support Immediately !

Knight Command: We Copy Principal Diagona, we have allocated 40Chz to your Operations fund with more on the way. Please fullfill your orders within the next Airship drop.

Diagona: Our mission hasn't changed- but this time we won't be running. Ranger, I want my dead Xenoforms, my Smashed Husks, my burned Machines. Do You under stand !

> You gain 40 Operation Chz. These will go away once the mission is over. Spend it well !
>>
>>3971146
what's up with the terrain south of the console with the green skull overlay?
xenoform tunneling?
>>
>>3971185
Looks like a cave in. It killed the turret too
>>
>>3971146

>Reload Omni-Launcher with full compressed thorium load
>Insert compressed thorium mine, set for 1 phase fuse (detonate at end of enemy phase), +1 damage

"COME GET SOME MASH'D TATERS!"

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Supply: 2
Omni-Launcher
4 lob, dmg: 1+, [][] x 5
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Compressed thorium (fired)
- Compressed thorium
>>
>>3971217

>Requesting to amend second action to: Insert compressed thorium mine 3S, set for 1 phase fuse (detonate at end of enemy phase), +1 damage
>>
"This is tactical advisor Monk ii currently serving on the carrier Sea Dragon Palace. I have been assigned to provide technical support due to your mission priority being moved to Alpha. Please keep the enemy occupied while I try to direct more qubits for network defense"

>Take control of the fabricator node
>Fabricate a probe drone
>>
>>3971217
>>3971283
YOU TOTAL BOILED POTATO. THIS IS ALL YOUR FAULT. YES I KNOW ITS NOT *ALL* YOUR FAULT BUT REALLY.

WHY WOULD YOU DETONATE WALLS INTO AN UNKNOWN AREA IN A HOSTILE ENVIRONMENT. MY MIND REELS WITH DESIRE TO UNDERSTAND YOUR TOTAL TACTICAL MELTDOWN. I'm not even mad I think my output channel is stuck on loudmode! But why?!
>>
Rolled 21, 66, 1, 99, 9, 26, 7, 74 = 303 (8d100)

>>3971146

>reload
>tap optimize
>auto fire robot 6 hex E [+fireteam 8d100 at [50 (47+23-20)] ]
----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 2/4 x infinite
Optimize: 0/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3971165
"Yes, you are understood Command! It will be done!"
"Evo? Do you mind reminding us how large an orbital strike is? All I remember is that you need an open space where we can see the sky for it to be fired."

>How do orbital strikes work?
>>
>>3971560
Unfortunately in underground colonies like this one, AS bombardment will be ineffective, that's why portable Zion , Anion payloads are outfitted with your CO key. The theoretical explosive mass of a perpetual Inverted Cryo Thermic Loop is enough to wipe out a Queen's Den and, in cases of a Colony, Kill any non-space ready personnel within even if the explosion doesn't kill them directly. Digital systems will also go Black, and even the duramateriale around the facility will become brittle burnt ice. I bid you read the instructions on the back for further details.
>>
>>3964322
Cherno, I'd like it if you could Gas the incoming Bugs from the holes with Hypostasis.

>>3971217
>>3971283
>Action ammended
"I want YOU to hold this kitchen with not only grenades but with body & life. What you did was not only unnecessary but also rekless. You are going to fix this mistake by stopping any & ALL xenoforms coming from that hole you made or die multiple times trying."

>>3971449
>>3968976
"We need to keep going in & take out SECCOM at its source. Illuyanka, as always you're on point & i'll back you up. Bulge you can either follow or hold this space with the Demo's. Up to you."
>>
>>3971560
>>3971579

maybe improvise a strike with 2 supply drops of zeon and anion payloads?
>>
Durandal: Hmph I hear that if you were caught in the explosion of those things you will see space time itself freeze from the amount of heat it generates. Of course, I never seen it, someone had to tell me what it looked like from outside the explosion.

>>3971592
You can already invoke the things with the stuff you have in your packs. Your portable fabricators can do much of the same. The biggest complication is that this stuff is instant death and could scramble your memory chips.
>>
>>3971585
I'd really appreciate some medical assistance though!

>Move 3NE, vaulting over the crate
>Move NE 2SE
>Counter NE

Hp 2/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 1/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3971655
"Seems Paroxysm had a bit of a problem, i'll try getting us some ressuply & Jobber will have to come over with the trauma kit."
>>
>>3971592
(We need supply to deploy Anion & Zeon. Spending the supply means its "like" we already had it to begin with. Though you, me & Bulge are out of supply in this general area. The ones who still have some are Jobber, Hypostasis, Cherno & Banks.)
>>
>>3971690
[was imagining it more like calling in 2 supply drops like in >>3964648 with the supplies preset to anion and zion respectively, then, say, have them target the same hex so the second drop crashes into the first, breaking the pods, releasing the materials into nature, and triggering the explosion]
>>
>>3971585

"WILCO, BOSS! HO-AH! Also, we got hostiles coming in from the bloody walls at our six! Those turrets ain't gonna last!"

>>3971446

"Pincer maneuvers and the intense desire to radically restructure the surrounding architecture! Also, watch the LZ, we got something incoming!"
>>
>>3971792
>>3971690
>>3971592
>>3971585
DIAL IT DOWN, DIAL IT DOWN. We are underground in a valuable area. We can reserve the options of escalating way, way up the chain for later but right now a full payload to deal with this very solvable problem is going in way too hard.

Guns and bullets and tanks, people. Get me a BiTank and drop me in there and I'll paste the bugs for you. Taking out this facility with a full on crash bombardment is going to deny us all the wonders of it.
>>
Rolled 12, 14, 63, 3, 45, 6 = 143 (6d100)

>>3971146

>Burst fire on mech 6 SE,1 S
>Move NW, SW, NW, SW


HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 0/2
Ammo: 2/4
Optimize: 1/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

2x Fireteam Drone
>>
>>3970367
I need a co-rider. These bugs need to be squashed.

We have the resources to blow on emergency funding. Join me. Get some proper armor for once. We drop in two tanks, we help hold off the backline. Waterloo and Baker finishes off the mechs. The rest take care of the bugs.
>>
>>3972261
>>3971690

How about it Ranger? What's the plan to commit to?
>>
>>3971146

"Suit diagnostics complete...Repositioning."

>Move South East 3
>Move South 1 South East 2


HP 1/1 | Act: 2
Move: 3 | Sup: 2
>>
>>3972261
>>3972317
"For this part you will both be getting in your respective Bt's after the [end of the enemy phase] I can also provide new clones for you but that can wait. You'll need to clear the LZ with support from Durandal. Waterloo & Baker will have to clean off the drone menace while coming back to you. In the case of Burger, he'll have to commit an ultimate sacrifice & give the big drone a ram."

>If you aggree with the following just respond to this post. If you have concerns or think theres more that should be done. DO SHARE. I will at least need my Sub Officer [Trigger Guard] to aggree with this:

-Re-Deploy Trigger Guard has a Bt (-5 chz) on the original landing zone at the end of enemy phase
-Re-Deploy Jupiter has a Bt (-5 chz) on the original landing zone at the end of next phase
-Deploy a new ressupply Box near Durandal (-3 chz)
-Deploy a ressuply Box close to [Mr4] Bulge (-3 chz)

(How about this? We can also use the fabricator among things. Do voice opinions & suggestion ASAP.)
>>
>>3972631
Ready when you are.
>>
>>3971146
>Move 3NE
>-Crouch behind Crate
>Overwatch with [Auto] SE [47]×8

[Errant Marine Recon] "Ranger"
Hp:2/3| Mov: 4| Act:2| Sup:0/2| Str:2

Core Battle Rifle. [o] [o] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3971146
>>3972940
Outstanding, here it is then:

>Re-Deploy Trigger Guard has a [Bt2] (-5 chz) on the original landing zone at the end of enemy phase

>Re-Deploy Jupiter has a [Bt3] (-5 chz) on the original landing zone at the end of enemy phase

>Deploy a new ressupply Box near Durandal (-3 chz)

>Deploy a ressuply Box SW of [Mr3] Ranger (-3 chz)

(Now remaining: 24 chz from additional fund.)
>>
>>3971146
>=Botting [Op3] Hypostasis
>Drone Probe: Clean Sweep the Node NE with 20 Qbits {Node is C1?}
>Throw Balkelite Grenade 3SW (-1 supply)
>Helmet Drone activates [Sentry Mode] [50]×3
Op: 1.5/1.5 hp
Drone health: 2/4, Ammo 3/3 r×5 sup 2/4

>=Botting [Dt1] Chernobyl
>Lob toss {Bug Spray} bomb 2S, 2SW
>Throw Balkelite Grenade 2S, 2SW (-1 Supply)

>=Botting [Mt5] Jobber
>(Note): Still interfaced
>~Move 90 Qbits from the {P1} console to {C1}, & add 20 Qbits from my Mchip in addition
>Attack Node {D1} with 30 Qbits

>CO to Dr.Bones: Heal Waterloo with Enzyme from range & then take care of Pilot
>CO to Durandal assist in PSI-comm electro warfare against SECCOM. Use supply with liberty if needed.

>=Botting [Mt6] Waterloo
>Fire Double Tap at Drone 2 SW, 1S [52]×2
>Move 3NW, 1SW

>=Botting [Bt1] Burger King
>Jump 3SE & crush enemy plasma drone (If impossible, RAM enemy plasma drone instead)
>>
Late Processing Notice. Seems like a day off from me !
>>
Rolled 16, 36 = 52 (2d100)

>>3971146
Overriding >>3973258
>reload
>[Double Tap] 2SW 1S [52]x2

HP: 1/2 MOV: 4 ACT: 2 SUP: 1/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 2/4 R1/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 1
Honor: 0
>>
>>3973236
A late thought, but if you could open with an orbital bombardment on either the landing zone, or the bug hole near it, it'd be appreciated.
>>
Processing Begins.
>>
File: PASCAL_Turn10B.png (5.74 MB, 3937x2362)
5.74 MB
5.74 MB PNG
Heavy Mech unit destroyed.

Pilot: Uhn how long was I -
Bones: Try not to think about it , can you stand ?
Pilot: I- yes I the suit's exo can walk for me for now. The colony -- were there others ?
Bones: You're the first one we met. Is there we're a Hyperian Expedition Unit and the Xenoforms found this place please tell us what happened here, what's at the bottom of this place ?
Pilot: The- The bottom ? The... Ship the- The Ark. The Ark ! Is it Safe ?

Bones: . . . .
Bones: We'll make damn sure. What's your name, Pilot. Your service band says Sender on it.

Sender: Then it's Sender. Sorry I couldn't deliver. Is the Blackbox okay ?

Bones: It is. Friends of yours ?

Sender: Please, its extremely important this makes it back to the ODF. So many lives are riding on this, and not just the colony's...

Diagona: Those are hard chips I take it, we can't print them, but they won't break either, the best thing we can do is send you with the next drop ship but...

Bones: The bugs.

Diagona: Indeed. Should you send her up in the Air it will be in ODF Celestial Host's hands against the mountain sized Hive that they're fighting off this very moment. Ranger, you have eyes on the ground you can send Sender on the Dropship for a Debriefing or escort her further in the depths until the skies are clear.
>>
>>3974726
"Mhm... the next dropship isnt sticking around for long though. Does your [Service Jetpack] still work Sender or did the time decide to take his toll on it? If not I would have you attempt Hookshot to it depending on where it decides to drop our new Bt's."

>>3974080
(I think I decided against it because of what was said here?: >>3971579 thinking that the AS Bombardement wouldnt make it.)
>>
File: PASCAL_Turn11A.png (5.75 MB, 3937x2362)
5.75 MB
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Armor Support has arrived.
Rip Them Apaaaaaart !
Act Phase !

https://www.youtube.com/watch?v=B2DEvTKWyfg&list=PLFE9EC0CFA7B8D562
>>
>>3975020
Was I hit again?
>>
>>3975034
Yes, though you deflected damage. So the turret didnt kill
>>
>>3975043
I mean, there's a hit on the shield and a hit on the body visible.
>>
>>3975034
You can ressuply with a tap act & start healing.
>>
>>3975020
([Op3] Hypostasis's Balkelite grenade didnt deploy the plaster?)
>>
File: Iaskyouforamiracle.png (5.97 MB, 3937x2362)
5.97 MB
5.97 MB PNG
"Yes, I understand the situation is dire but I need someone to sever the connection of Seccom Main AI. This would allow me and Jobber to use our current pool of qubits to sweep the sentry and thus eliminating all enemy presence on the psi-comm."
>>
File: AVATAR_SENDER.png (678 KB, 1135x766)
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https://www.youtube.com/watch?v=G77OKKTTmX4

Sender: It does, ODF suits hold up pretty well after 10,000 years. Same for this ship but with all the biomatter in the area its probable that some hardshroom grew in the engine, something I can fix within [3 minutes, less if I have help] In the meanwhile I'll convince the navigation system to help out against that Bastard SECCOM.

PostScript: That won't be necessary, Sender I have communicated with Orbital Command, it would seem we've been asleep for nearly a thousand years. War has progressed passed the silver line this cluster fell while we were asleep and was retaken on your awakening. With the discoveries we made here we may truly have a chance at turning the tide.

Sender: That's Great ! What about- What about Eden ?

PostScript: Surprisingly, Orbital claims that this name we referred to with such familiarity is now locked behind level 8 classification. I predict Eden to be in Central Command.

However there is another matter, diagnostics show that this ship is infested with hardshroom growth repair will be impossible. Furthermore, Seccom is still controlling the network at the detriment of the ODF effort to get to the ARC. I propose then, that you board the ship without my blackbox whilst I take over the network.

Sender: Sender, how are you talking like that. You're using words like I and me.

Post Script: this flux is nearly a millennia in age. Orbital informs me that Eden is only slightly older, a- - - - - and there is now a manufacturing law in effect to impose a life span for AIs. You have my memory chip. The only difference between this black box and that is a thousand years of dreams. Go.

Sender: No , There has to be another way ! There has to be !

Durandal: Good gods, this thing alone could be a find of the millennium !

> Interceptor Node Post Script gains 566 Points.
>>
>>3975114
"While the help would be appreciated it won't be necessary. The current priority is going to be retrieving both of you. BT1, I need you to fire that siege cannon into Seccom mainframe, if you could."
>>
>>3975020

>Spend 1 supply for an Ionized iberium bloq and throw it 1S, 1SW.
>Move 2N, 1NE, 1N
>-Detonate bloq

"Right. This should be fine. Iberium shouldn't damage the superstructure. Good warm potato."

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Supply: 2-1
Omni-Launcher
4 lob, dmg: 1+, [][] x 5
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Compressed thorium (fired)
- Compressed thorium
>>
File: Addendum.png (319 KB, 655x517)
319 KB
319 KB PNG
Last minute change to my plan, my only request is that the xenoform wire in the safety override be connected to the D1 node and that Jobber keep his acts in reserves until then. This will allow us to at least check Seccom mainframe.
>>
>>3975328

[can grabbing a wire and sticking the connection be considered free acts? don't see how i could do it otherwise. how about reconnecting that connection made by the enemy robot 1NE 1N of the override with one of our drones?]
>>
>>3975339
Teamwork, could do it think, the override connection is less important than having something to connect our 90 qubit node to D1.
>>
>>3975328
As for the plan itself
1. Emergency override is connected to D1
2. Jobber move qubits in the network to D1 (10 from the solar collector 10 from A2 90 from the door 10 from the override 10 from D1) 1 of those qubit goes to the drone probe bringing it back online [+1act] (139 qubit in D1), sweeping Neutral network is a free
3.Jobber Attack E1 with all the Qubit this is a sweep and bring our Qubit to 189 and end his turn
4.The probe drone I printed connect to the printer auxcom and connect to the 1qubit drone via radio
5.The probe drone move the 50 qubit from auxcom and the 189 qubit from E1 to F1, moving through undefended network is free
6.The booted probe drone use it's act to sweep F3 bringing our Qubit total 339 and end its turn
7. I attack F2 with the totality of our qubit, this isn't a sweep but it allows me to isolate Sec-com from the rest of the network
>>
>>3975339
Only if you are already standing on the tile at the end, or start of your turn.
>>
>>3975355
Redo your math to leave a qbit or two in the nodes, or they turn neutral when you move the processing out.

We sure the drones can connect cross map with radio? Connect to the sentry gun in line of sight and the outcome is the same.
>>
>>3975020

>move 2NE 1SE 1S
>repair severed connection made by the downed robot linking the 90qbit node to D1
[using fireteam drone if it helps]
----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 2/4 x infinite
Optimize: 0/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
Rolled 3, 87 = 90 (2d100)

>>3975020
>[Double Tap] bot 2NE 1SE [45]x2
>move 3NW 1N, take cover behind interceptor

HP: 1/2 MOV: 4 ACT: 2 SUP: 0/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 0/4 R1/2 [Shot 55x1 1AMO] [Double Tap 45x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 2
Honor: 0
>>
Rolled 90, 73, 86, 57, 63, 21, 51, 39, 44, 84, 16, 46 = 670 (12d100)

>>3975020

'You are one ugly fucker'

>-optimize
>Full auto purple bug 4W (94 x 12)
>Move 4N

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 0/2
Ammo: 0
Optimize: 0

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

2x Fireteam Drone
>>
>>3975020

>-Resupply
>Heal with supplies
>-Resupply again
>Move 2NW SW
>Block NW

Hp 2/5| Mv 3| Act 3| Sup 0/1
[60]x1, dmg 2
-Overclock 1/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3975110

>Spend 2 supply for new drone
>Move drone South 2 South East 2

HP 1/1 | Act: 2
Move: 3 | Sup: 2
>>
Rolled 85, 78, 97, 62, 38, 33, 51, 79, 77, 56, 7 = 663 (11d100)

>>3975020
We're in. Engines are good. Servos are holding. Hostiles all over the area. Let's see what might be done about that.

>Fire 60mm round 4SE [70+50blast. Husk+Warrior+Warrior, 3d100]
>Mowdown Warrior 3S, 1SE [4 at 40, 2hvy]
>Mowdown survivors [4 at 40, 2hvy]


[Bt] Trigger Guard
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 40/40 |Supply 3/3

60mm Cannon
4L Range, 6AP+4HE, [][]R2
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
Rolled 58, 58, 90, 41, 69, 8, 5, 34, 51, 42, 37, 54 = 547 (12d100)

Jupiter, you're in a prime position to reduce those bugs to smears.

>Fire Bakelite Shell 3NW
>Fire HE-Shell 4SE at the ammo boxes to detonate them and hit the surrounding bugs. Blast aoe from shell [4d100]
>Mowdown any survivors [ 4 at 40, 2hvy]

[Bt3] Jupiter
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 40/40 |Supply 2/3

60mm Cannon
4L Range, 6AP+4HE, [][]R2
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
>>3975020
>Move 1SE, 1S
>-Ressuply
>Use trauma kit

[Errant Marine Recon] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:2/2| Str:2

Core Battle Rifle. [o] [o] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>Bot [MT5] Jobber
-he should be connected to the network
>[free action] Redistribute the qubits in the network [move 9 qubit from P1 to C1 qubit] [Move 9 qubit from A2 to C1] [Move 1 qubit from c1 to the 0 qubit probe drone bringing it back online] [Move 106 qubit from C1 to D1 (moving in neutral network is free even with qubit in them) this is a sweep [116 qubit in D1] end of redistribution
>Attack E1 with 115 qubit this is a sweep and end Jobber turn [165 qubit in E1]

>Botting printed probe drone
>Connect to printer aux comm
>Establish a connection to the probe drone linked to C1

>Botting C1 Probe drone
>[Free action] Redistribute Qubits Move 449 from printer Aux-comm to E1 [214 qubit in E1] Move 1 qubit from E1 to E3 [213 qubit in E1] move 212 qubit from E1 to F1 [212 qubit in F1]
>Attack F3 with 211 qubit this is a sweep [311 qubit in F3] end of turn

>[TA] Monk ii action
>Attack F2 with 311 qubit this is greater than so no qubit is gained [311 qubit in F2] End of turn

"Check"
>>
>>3975020
>=Bot [Bt1] Burger King
>Fire 20mm MG at the drone Node of {Mule Durandal} to break it

>=Bot [Op3] Hypostasis
>Move 1NE, 1N
>Throw Thermobarric grenade 2NW, 2N

>=Bot [Dt1] Cherno
>Fire Gas Stream Incendiary Southwards at enemies
>Move with Gas Stream 1NW, 1SW, 2NW (Facing enemies)

>CO to Durandal: continue Hacking
>CO to Bones: Throw Balkelite at drone SE & help your father
>CO to Sender: If path is clear get to dropship if its not destroyed (Path clear= No bugs)
>CO to Dropship: Kill bugs
>>
>>3975640
(Sorry, you were actully dead from last turn. Monday forgot to make a phantom of your sprite. You can deploy from anywhere like the fabricator or Dropship printer for FREE & act from there with 2 actions)
>>
>>3976384
>Overide 1st shot to 3 SE
>>
Rolled 42, 37, 68, 63 = 210 (4d100)

>>3976743
(Aw man. Thanks for letting me know.)

>>3975020
...Dunno what I expected that to feel like, but it sure wasn't that.

>-deploy at fabricator
>[Double Tap] bug SE
>[Double Tap] bug SE

HP: 2/2 MOV: 4 ACT: 2 SUP: 2/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 0/4 R2/2 [Shot 55x1 1AMO] [Double Tap 45x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 2
Honor: 0
>>
File: SPOILER_PASCAL_Turn11B.png (6.36 MB, 3937x2362)
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Sender: Sorry Post Script but this won't be the first risk I'm taking today ! Command cover my approach , I'm going in !

Enemy Phase:

Surveilance feed extracted. Navigation Data Extracted. It would be nearly a thousand or so years ago that a subject known as Jack escaped containment and rampaged through the colony. After taking massive vital damage from Seccom, Jack purged xeno materials in excess of 120% of its body weight from their body and the resulting biomatter ran amok among the colony, all were in risk of infection or infected outright. Code 566 was declared and ODF staff was stripped of their authority until xenomateriales were purged from the colony. Overtime however, Colonists entered into a prolonged shelter mode, copying their memory chip data and subsuming to the digital cloud erected by SECCOM.

This was year 100, and soon even SECCOM began to meld with the collective minds of Pascal. The fluxes of those logged in changed drastically to the point of no longer synching adequately with their biological bodies, it was then handed over to the scientific authority left to experiment on the Priority 2 assignment: Bylion Mendele, the one who left the messages.

Going by logs , it's highly probable that 99.9% of staff have become xenoform experiments or otherwise.

Durandal: How about day to day life of a 1000 years ago ?

Orbital: It is as Sage Durandal Suspected, There were extra terrestrial life in the colony, genetic modifications were far more lax, and transbiological and transdigital lives exceeded living metrics as compared to Earth 1 by 12%. Such a time was not merely a nostalgic recollection of a Golden age, it is a stark contrast to what was lost when the Exalted declared humanity a threat.
>>
File: SPOILER_PASCAL_Turn12A.png (6.65 MB, 3937x2362)
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Post Script: In that case. I will Choose Life ! Self Defense Mode Engaged ! Upload sequence begin.


Sender: OH god OH GOD I HAVENT RAN IN A 1000 YEARS AND THIS IS FETHING AGONY AAAAAAAAHHHHHHH !!!!

"I'm on the boat ! I'm on the boat ! and - OH GOD THEY'RE ON THE BOAT !! "

Knight Command: Multiple Bogies. Enemy mass exposure 29% percent. Algorhyme States showing signs of dissent. This is the best chance to shatter their morale.

Diagona: I care not if there are entire universes in those boxes ! MAKE THEM KNEEL FOR THEIR TRANSGRESSIONS !

https://www.youtube.com/watch?v=isyg0nNoPPU

Act Phase!
>>
" We need only one more Node and the power to the lift comes on as well as complete control of the structure. Get to it 26th ! "
>>
Rolled 20, 5 = 25 (2d100)

>>3976910

>Move N
>-Close Out NW
>-Close Out SE
>Move S SW
>Block SW

Hp 4/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 1/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3976918
I think those two bugs that broke through are reliably dead.
>>
>>3976797
Sort of tickles more than you'd think. Good work so far, Waterloo!
>>
>>3976936
Thanks, chief. Don't spose you know if I'm dead again? Looks like I took 2 damage but I ain't ghosted.
>>
>>3976910

"My colony provided me with everything, except for violence. Now this colony shall give me that too..."

>Deploy at the spawner in the building.
>Move South 6 tiles.
>Wideswing S and SW

HP: 5/5 MOV: 3 ACT: 3 SUP: 1
Wideswing: Attack 2 tiles at once.
Rushdown: Moving into an enemy space gives a concussive hit and knockback.
>>
Rolled 85 (1d100)

>>3977080
Oh right, that needed a roll.
>>
>>3977077
(You have 1/3hp because of the upgrades we bought last map)
>>
>>3977094
(Oh nice)
>>
>>3977225
In other news, i'd like it if you could throw a grenade down there.
>>
>>3977241
On it, boss.

>>3976910
>move 2S
>throw thermobaric grenade 4S

HP: 1/3 MOV: 4 ACT: 2 SUP: 1/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 4/4 R1/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 3
Honor: 0
>>
>>3976910

>Spend 1 supply for a bakelite grenade, throw 1S, 1SW, 2S into kitchen.
>Insert compressed thorium mine 1S, 1SW, set as proximity mine to detonate when an enemy steps on the same tile.

"One of these should work. Either I get a wall, or I get an explosion, and maybe make a wall in the process. Maybe I should just trigger a cave-in at that section instead..."

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Supply: 1-1
Omni-Launcher
4 lob, dmg: 1+, [][] x 5
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Compressed thorium (fired)
- Compressed thorium (fired)
>>
"...mate"
>[this post should be processed first]

>Botting Durandal
>[Mule action 1] Attack E3 From A with 20 qubit [sweep 30 qubit in E3]
>[Free action] Open door
>[Free action] Move 200 qubit from F2 to E1 [201 qubit in E1]
>[Mule action 2] Attack E2 with 200 qubit from E1 [sweep 300 qubit in E2]
>[Mule Act 3] Attack sentry with 60 qubit from E2 [90 qubit in sentry]

>[TA] Monk ii
>[Free action] redistribute [18 qubit from mule farm][6 qubit from b1] [19 qubit from b2] [9 qubit from auxcomm] [29 qubit from E3] [90 qubit from sentry] [240 qubit from e2] [9 qubit from the dead robot link] [10 qubit from C2] [21 qubit from fabricator probe drone] to F2 [562 qubit in F2]
>Attack G3 with 562 qubit this is a sweep [841 qubit in G3]

>Botting fabricator probe drone
>[transfer 22 qubit from g3 to self]
>[Transfer 49 qubit from G3 to auxcomm fabricator]
>[Transfer 30 qubit from G3 to E2 linked sentry]
>[740 qubit in G3]

>Bot C1 linked Probe drone
>[Transfer 100 qubit from G3 to the bot farm]
>[transfer 100 qubit from g3 to self]
>[540 qubit left in G3]
>[Disconnect from C1]
>Move to install self in intact work both NE
>>
>>3976910

>tap resupply
>move 2N 1NE
>overwatch burst fire SW [+fireteam 4d100 at [67] ]
----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 2/2
Ammo: 2/4 x infinite
Optimize: 0/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3977349
The drone operator takes actions through their drone using their drone action option. This is their turn, not the drones turn. Your first mule action is turn ending for the drone operator and the rest of the actions cannot happen.

You're also redistributing the same qbits consistently in an infinity cycle of qbit movement, using the same qbits to multi-chain attacks. You'll want to avoid that or it creates a bottom less well of hatred from which no good things can escape.
>>
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>>3977564
>That's not how drone control works

>Welcome to hacking
>>
>>3976910

>Move 2 S
>-resupply
>Deploy fireteam drone
>-resupply

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 2/2
Ammo: 0
Optimize: 0

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

3x Fireteam Drone
>>
>>3977702
Act or control acts used to perform turn ending actions are still turn ending actions.
>>
Rolled 85, 26, 45, 32, 94, 99, 56, 15 = 452 (8d100)

>>3976910

>Fire NeuroTox shell 3SE [1 aoe neurotox gas]
>Move SE, SW out of dropship, land on bug to squash bug, 2NW, SW
>Mowdown NE to enfilade bugs OFF OF MY DROPSHIPs [4 at 40, 2hvy] )

[Bt] Trigger Guard
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 38/40 |Supply 1/3

60mm Cannon
4L Range, 6AP+4HE, [][]R2
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
>>3976910
>CO to Sender: Fuck the dropship, board [BT3] for safety & crew it (Bt3 gains an additional act)
>>
>>3977938
Alright Big Legs Open Up!
>>
>>3976910
>=Bot [Dt1] Chernobyl
>Reload Incendiary
>Shoot napalm 63 1SW, 2NW

>=Bot [Mt5] Jobber
>Move 2SW, 2NW
>-Open door
>Clear out (Shotgun is fully loaded)

>=Botting [Bt3] Jupiter
>-Let Sender in
>Jump 3S,
>Fire Incendiary Shell at Husk
>Fire Mowdown at bugs that are alive
>Fire Mowdown at bugs that are still alive


>=Botting [Bt1] Burger King
>Fire Mowdown at drone South
>>
>>3978302
Sure, push in bud, you know the controls better'n I! I'm a footslogger, me.
>>
>>3976910
>CO to Dropship fire at bugs attempting to climb wall then leave if bugs are still on your windshield. Go do some barrell rolls outside at high speeds see if the bugs will still be there.
>>
>>3976910
>-Ressupply (+1)
>Pull out another fireteam Drone
>Overwatch Burst NW [67]×6

[Errant Marine Recon] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:0/2| Str:2

Core Battle Rifle. [o] [o] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3977080
>>3977088
Sorry forgot to assign you a number, you are [Vd3] BladeSaint
>>
>>3977284
If only I had eight more troopers like you and Baker and Jobber, we could handle this entire colony no sweat.
>>
>>3976910
>>3977080
>>3977088

((Changing my actions to the following after discussion with my fellow players.))
>Move 1 South, 1 South East
>Block S.

HP: 4/4 MOV: 2 ACT: 3 SUP: 1
Wideswing: Attack 2 tiles at once.
Rushdown: Moving into an enemy space gives a concussive hit and knockback.
>>
Knight Command wants to remind everyone that we have a discord https://discord.gg/RUCK5K
>>
File: PASCAL_Turn12B.png (6.95 MB, 3937x2362)
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https://www.youtube.com/watch?v=2i-4g3yx9as
> The colony structure has fallen to our control, the third power structure switch has been activated, the Lift will now ascend.
> Persist for 6 Turns [or more] !

The Tohama Heavy Industries Conglomerate has been deinstalled from power - taking its place is the ODF Executive Proxy. The volume of data present in the Pascal SuperCluster is ...staggering to say the least.

Pascal Representative: ODF , it's been an age since you have graced us. And with it , news that humanity continues to fight long after the dark days of xenoforms had wiped the cluster black with their shadowy hordes. This fills us with great hope but immeasurable terror. Though we have subsumed digital forms at this point it is no debate that generations of Pascalians have lived and died in these humble algorithms and wish only to enjoy that peace for a virtual century more.

Which is why we have agreed that if humanity, extant and forgotten would have a chance, we would lend the warrior souls of these Algorhymes to your cause. Pray forgive our indolence, but soon it will be a matter of time before a generation becomes aware of the danger that the physical cosmos possess and like days eld , promise thee a tribute of heroic collectives to fight for thee.


> There is a message from the SCI COMM server... what shall we do ?

>Colony Phase.
>>
>>3978739
>Patch in & listen to the message.

"SCI COMM?...who could this be? Evo_D, Monk ii. We're receiving a new communication & its not coming from SEC COMM. Patching in now, but get ready for anything."
>>
File: PASCAL_Turn13A.png (6.95 MB, 3937x2362)
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https://www.youtube.com/watch?v=sl6dalsHDbg

SciComm: Congratulations on disarming Seccom after their long iron rule, Orbital. You must be confused on why they were so incensed on murder, well since we are both against the xenoforms I suppose I shall disclose upon you all that I can.

Contained within these halls were once hallmarks of the golden age, a ship that has sailed a thousand years and the treasure trove it contains within. The sealed room to the south is but a small sample. I bid you extract all that is within of that research and destroy the rest. You must. Or the xenoforms will take it and use it against humanity. You are most likely after the Arc, that's right - The Arc. The first ship to set sail from a troubled Solar System on the brink of ecological collapse and sailed here, on this very system with all the knowledge, resources and instruction entrusted onto the Landers. We have as you saw, flourished here, on this planet with its amazing megafauna, and lush ecology and never again would we betray this planet's contract with us. And that would be so for almost half a millenia. But history can teach you the rest. The Exalted declared Mankind a disease on this system, and in their anger released the bugs.

These.... bugs. So adaptive, violent and yet so intelligently designed are capable of contesting man on their own game and at the core of their design ? The Exalted Directive, a sole genetic instinct ingrained into these monsters, that designate them as our Omega Predator for centuries to come.

And that's what the experiment here wished to conquer. To overcome the hatred in one's nature and see if it could be overrode with sheer human spirit.

That-- was the purpose of Jack. But in the end, he succumbed again and again, every copy for thousands of copies for thousands of days he succumbed to it, again and again. Poor child. We tried everything. Did everything, until at last he could not tell us apart from the Exalted. Then - at that point it became clear to us - he Hated us. Hated humanity for reasons of his own and so..... here we are.

If... you should meet Jack. I want you to talk to him. Ask him what he thinks of humanity, then. Come to your own conclusion, if you live that long, that is. The colonists here revere him and should the Xenoform hives make contact with this boy then stars help us all. For his hatred will exceed even that which is written in their blood.

====

Diagona: It seems we are in a situation here deeper than we expected but at least we have two fabricators and these murder machines will help us out against the coming threat.

Ranger, I leave the fate of Pascal's Supercluster to your discretion, communicate with the colony to see what they want.
As for the room that Sci Comm has mentioned, see if you can find a way to retrieve what's in there. Chips , Data, anything and everything within your power before the lift arrives and you are overwhelmed by bugs !

Act Phase.
>>
Sci Comm: Should you deny our petition to extract the data from the Southern Lab, then as per protocol SciComm will purge the lab results and self terminate.

>ZS Condition: Extract the Lab data from the SouthEastern Lab
>>
>>3978849
We'll do it, or give it a shot. Everything is SouthEast, currently.

Specify your directions.

>>3978758
Ranger, find out where the lab is and it should be relatively possible to get there.
>>
Rolled 21, 76, 8, 71, 37, 21, 62, 12 = 308 (8d100)

>>3978843
It's an ocean of bugs! They're coming in ALL over. Ranger, I need a plan here.

>Reload main gun
>Fire a neurotox shell 3NE [70 + 1gas aoe]
>Fire 60mm 3NE [70 + 50blast]

[Bt] Trigger Guard
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 37/40 |Supply 1/3

60mm Cannon
4L Range, 6AP+4HE, [][]R2
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
>>3977284
Waterloo, if you can spare it I could really use a grenade up here some distance from the unit while I plug the door.

>>3978648
Welcome to the most messed up situation in the world. Those bugs near you, the three of them. Just... do something!

>>3966288
Jobber, you're doing great. Now I may need you to kill infinity!
>>
>>3978650
>>3978758
" Open the Aucomm Doors and tell the new . . . recruits . . . to help hold the Landing Area. The ship can use the primary rail-gun to lay down some fire too.

If this tank holds up to a battering, we might be able to stop them here for a little while.

Use the landing Area Fabricator and the emergency funds to print some fire-drones for the team over here, or get us another tank.

If we fill the opening near Illuyanka and the splattered remains of Potato with bakelite, it'll force everyone to redirect. Then we can open the south-east lab door and you should have a team good enough to secure it.
>>
>>3978997
No problem, I'll leave these bugs in Saint's capable hands.

>>3978843
>move 4NE
>throw thermobaric grenade 4NE

HP: 1/3 MOV: 4 ACT: 2 SUP: 0/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 4/4 R1/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 8
Honor: 0
>>
>>3978843
>Bot durandal
>Connect mule farm to fabricator probe drone
>Free action redistribute [49 qubit from G3 to fabricator aux com] [100 qubit from G3 to mule farm] [1 qubit from G3 to E2][30 qubit from G3 to E2 linked turrer]
>open aux comm door
>Start moving East with some mule to free the security bot stuck in bakelite
>>
>Download sentry security logs

>Suggest that our new allies start moving to provide fire support
>>
>>3978843

>Redeploy at fabricator
>Do I lose the kills/assists I made before I died?

"Didn't expect my cover to explode. Note to self: not being red does not mean no boom."

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Supply: 3
Omni-Launcher
4 lob, dmg: 1+, [][] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Ionized Iberium
- Compressed thorium
>>
Window is now open for processing.
>>
Rolled 85, 99, 21, 24 = 229 (4d100)

>>3978843
>burst fire mothman 6 SW [+fireteam 4d100 at [47](67-20)]
>prime bakelite grenade, throw 3SW
----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 0/2
Ammo: 1/4 x infinite
Optimize: 0/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
Rolled 75, 66, 78, 76, 73, 91, 4, 63 = 526 (8d100)

>>3978843

>reload
>Burst fire on bug 2 SE (8 x 67)

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 2/2
Ammo: 3/4
Optimize: 0/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

3x Fireteam Drone
>>
>>3978843
"We'll have to go, together....>>3979637
Bulge, >>3976919 Illuyanka! Start getting ready. We're about to go on a bit of a detour. I'll get in the mech suit over there & then we'll head into this other part of the lab. We'll recover what we can...& ask a question to a individual whose feelings for humanity got slandered. I wonder if we'll be able to put him on the right track or if we'll just have remove him before he becomes a new threat. Burger will need to repair but lets get the Pascalian's to help has backup for now. We're on the same side & lets not make mistake of "of they work for us now" they've proven to be a bit more then just Algorhymes. We're in this together."
[Errant Marine Recon] "Ranger"
Hp:3/3| Mov: 4| Act:2| Sup:2/2| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3978843

>Spend 2 supply on another replacement drone
>Engage triage mode


HP 1/1 | Act: 2
Move: 3 | Sup: 2/4
>>
>>3978843
>Move 4NE
>Move 1NE, 1N, 2NW
>-Board mech suit (get stats?)

[Errant Marine Recon] "Ranger"
Hp:1/3| Mov: 4| Act:2| Sup:2/2| Str:2
Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 4, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])
!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3978843
>Heal with Supply
>Move 2SE S
>-Resupply
>Block S

Hp 4/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 1/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
I fell asleep x _x
>>
Rolled 34, 7, 3, 19 = 63 (4d100)

>>3978843
"Death connects us, respawning brings enlightenment. By accepting our mortality we truly live. Come my companion, join me on my quest for... UUUUBERMOOOOSH!"

>Move 2 South, rushing down enemies in my way.
>Move SW then S, rushing down another enemy.
>Wideswing attack the enemies to the S.
>>
>>3978843
>=Bot [Mt5] Jobber
>Reload (1 reload left)
>Clear Out NW [62]×4

>=Bot [Bt1] Burger King
>Move 4SE, 1 NE

>=Bot [Bt3] Jupiter
>Reload
>Fire 60mm Cannon INCENDIARY at the Husk North
>Move: 2SE, 3NE

>CO to Sender: Fire the MG at Enemies?
>CO to Bones go help the drone inside the plaster
>CO to drones: 'Germania' should seek to repair himself whilst the Driller Drone makes his way to Node D1. The bigger drone behind can reattach the plasma cannon at his feet & make his way to B1
>>
>>3978843
>Transfer the Data from the Sentry gun In the South to the one near Node {E}
>>
>>3978843

#Swansong, Demolitions
HP 1.5 || AP: 2 || Mob: 4 || ???: 3
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]

> Deploy
>>
There are SO MANY BUGS IN THIS SECTOR.

Screaming stars!
>>
File: PASCAL_Turn13B.png (7 MB, 3937x2362)
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Enemy Phase.
https://www.youtube.com/watch?v=kzkOHxuWGv4

Historians would take note of the maneuver that occured on Pascal that very hour, where the 26th Regiment, fought off a 3 sided swarm of tunneling xenoforms and protocolonists by snaking off their path and diverting it into their firing lines. Records were unclear on the points that occured afterwards but simulations would reenact and refine on this strategy for future engagements.

Diagona: Let them crawl in fire and miasma, release every agony of mankind onto thee this is but a taste !
>>
File: PASCAL_Turn14A.png (6.87 MB, 3937x2362)
6.87 MB
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Act Phase. 4 Turns until lift activation.

https://www.youtube.com/watch?v=vLGI81mDYTg

In the open fields of pascal's residential district, gas , fire , and grenades pummeled the field. Causing the horde to flinch for but a moment. A moment sorely needed for Pascal to muster.

" As of Year 1009 , Hour 1303, Pascal Colony joins the ODF and has declared ultimate war against the xenoforms. May the algorithm favor us. ODF Has promised us two terms:
The Surrender of all lab materials involving Experiment Code: Jack and other data extant and managed by our archives. The Colony's physical assets is declared to be ODF property and all other affiliations are considered 3rd party after the fact.
In return ODF and ODF:Hyparr will to the best of their ability protect the supercluster server and the inestimable lives within so Stars help us all "

Orbital: Pascal colony's export in data and Lightware will serve as a substantial backbone in our operations in the Silver Line, the 26th Reserve Regiment will be Awarded 20Chz for its discovery, and more when its data is uploaded.

Bones: How long would that take ?

Knight Command: Celestial Host is willing to cradle their universal architecture for now, you have until [turn 18] before all 780 zettabytes of it is uploaded.

Bones: Tha- That's Fast ! At that rate the fleet may as well print a whole universe from scratch.

Orbital: We lack 4 suns to perform this.

Act Phase.
>>
>>3980520
>>3958506
Bladesaint, Jobber, there’s a giant stream of shooters curving around that rock south. Plug the gap. Maybe a grenade! Try not to hit each other or destroy too much of the rock!

>>3979092
Waterloo you murder machine, as long as the tank holds you should be safe to cover behind it. You and me against the ocean, yeah?

>>3979662
>>3957536
Baker, Jupiter, you’re right side control. Post_Script the Interceptor and the Algorymes will help you, so just... pour as much fire down range as you can.

Durandal might be able to repair those damaged tanks.
>>
>>3980589
Ranger, get me a supplycrate through the Fabricator so my team can restock. We’ve got emergency funds. We’re running out of grenades and reloads up here.

>>3979549
Thanks for safeguarding some of that sentry, Monk. It deserves a commendation. Jupiter and Burger King are both damaged. Can you use the mule units to initiate repairs or how does that work?
>>
>>3979549
Also, that hulk is on top of the solar collector. Can we cycle the chargers to fry them all?
>>
>>3980933
Ready to breach south!
Can this door be open manually?
>>
>>3981046
"Monk ii will open it soon hold on"
>>
>>3980933

>Deployed from west fabricator
>Move 3SE, 5S

"Didn't realize those potatoes were stuffes that much."

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Supply: 3
Omni-Launcher
4 lob, dmg: 1+, [][] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Ionized Iberium
- Ionized Iberium
>>
File: Bug_Hell.png (383 KB, 758x611)
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Welcome to Bughell, Demos.
>SwanSong deployed DT3
>Potatoe Banks Deployed DD1
>>
>>3980948
Right on, chief. Bugs should be quaking.

>>3980933
>[Clearout] NE (4 shots)

HP: 1/3 MOV: 4 ACT: 2 SUP: 0/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 4/4 R1/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 8
Honor: 0
>>
>>3981467
>>3957509
Potato, SWANSONG, I need you to watch your shots. This is a confined area! If you hurt ANYONE, I'm stomping on you.

We've got a real fireworks display on other side of this BT. Some more bombs might be good.

We've got a thousand shooters crawling up south-wise. They need stopping! SWANSONG, if you move south, you can catch the lot while they're still caught in the channel from the rocks!
>>
>>3980933
>>Requesting Deployment at West Printer.
"Take me back to bug hell, there are plenty..." A coughing fit interrupts the just waking clone as he rambles. "More to roast and see how the newest blend of toxins affect."

HP 1.5 || AP: 2 || Mob: 4 || ???: 3
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
>>
Oh my stars three hazards in my section. I swear by this tank I was irresponsibly given control off, I will stomp you before the bugs do if you don't watch your shots! I don't want any caves in, plagues, incineration, conflagrations, burnations, ruination, demonstrations, defenestrations, proclamations or decimations happening around me!
>>
>>3981550
forgot my tag.
>>
Rolled 2 (1d100)

>>3980933
"Fire in the hole!"
>Shoot the big beetle 4NE ([62]x1)
>Throw a thermobaric grenade 2S 2SW (-1 supply)

Jobber, Shock Marine
HP: 3/3, Supply: 1/2
act: 2 mov: 4
Sparrda autoshot (2dmg hvy, range 4, ammo 1/4, one reload, Shot (x1 [62]) Doubletap (x2 [52], clearout)
>>
>>3981587
You're a joy to work with. With you, Waterloo, Jupiter and Baker, I don't even need more squad mates! Hahaha.

... Well Swansong's there too, I guess. He's great at...

. . .

. . . . .

I respect his dedication to keep trying.
>>
>>3980933
>move 2SE 2S
>overwatch burst SE [+fireteam 4d100]
----
droneHP: 2/2
Act:2 | Mov:4 | Str:2

HP: 3/3
Sup: 1/2
Ammo: 1/4 x infinite
Optimize: 0/2

Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>3980933
>Open door D2

"If you can repel the bug Attack, Captain Barbarossa is willing to send down an engineering team to take custody of the Pascallian Servers."
>>
>>3981512

#Swansong, Demolitions
HP 1.5 || AP: 2 || Mob: 4 || ???: 3
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]

> Launch napalm mine @ [SE]x1, [S]x3.
> Launch napalm mine @ [SE]x3, [S]x1.
>>
>>3980933
>Deploy to eastern fabricator

HP 1/1 | Act: 2
Move: 3 | Sup: 5

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
>>3980933
>Move 2SE, 1S
>Move 2S, 1SW
>Overwatch Hold Bolter {Slug} South [87]×1

[Mech Suit] "Ranger
Hp:1/3|Chassis=4/4| Leg=4/4| Mov: 4 (3)| Act:2+1| Sup:2/2| Str:2(4)
Hold Bolter (2/2 hp) [] [] [] [] [] [] [] [] [] []
•{Range 4, Damage 2 Hvy}
-Slug [87]×1 (-1[])
-Double Tap [67]×2 (-2[])
•Pike-Hama (2/2 hp) [][][][], 4 dmg
-{Bang Stake}=Crush
-{Heat Pike}=Fire+Bind

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3980933
I'm going in!

>Move S
>Block S
>Counter S

Hp 5/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 1/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
Rolled 7 (1d100)

>Fire 60mm cannon at Husk W grabbing my tank
>Move 1N 3NE 1E

"Falling back to the firing line, we won't last long out here."

[Bt3] Jupiter
Hull Hp:3/5|Leg Hp:4/5| Mov: 5| Act:2/4| Sup:0/3| Bat: 38-/40

60mm Cannon: R: 4L^, [70]x1(Blast[50]), 6AP+4HE, [X][X]R1
20mm MG: R: 5^, [40]x4, 2HVY, Infinite
>>
>>3980933
>=Botting [Bt1] Burger King
>Move 5NW
/
>=Botting [Bt2] Trigger Guard
>Reload main Cannon (1 reload left)
>Fire Neurotox Shell at Husk 7NE, 2NE (-1 Supply, now 0/3) [70]×1
>Fire 20mm at nearest bugs [40]×4
>Fire 20mm
/
>=[Mr2] Éclair Baker
>Move 1SE, 1NE
>Fire at Bugs 8SW with {Burst} [67]×8 (-riffling)
/
>CO to Western Fabricator: Spawn a Supply Box (-3 chz)
>Pay to give [Dt2] Swansong an additional clone (-5chz)
>Pay to give [Om1] Hetros an additional clone (-5chz)
(13 Emergency Chz left)
/
>CO to Durandal: Repair [Bt1]'s Legs & [Bt3]'s Chassis
/
>CO to Bones: Board & Crew [Bt1]
>>
>>3980933
>=Botting [Vd3] Bladesaint
>Move 2SE
>Block South
>>
Late posting notice, feel free to use this time to get your actions in folks :v
>>
Rolled 11, 22, 100, 65, 66, 19, 67, 50 = 400 (8d100)

>>3980933
AAAAAAHHHHH.

>Reload main gun
>Mowdown E line into bugs.
>Mowdown E line into bugs.

[Bt] Trigger Guard
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 36/40 |Supply 1/3

60mm Cannon
4L Range, 6AP+4HE, [][]R1
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
Rolled 56, 25 = 81 (2d100)

>>3980933

>Move 2 SE
>Move 2 S rushing down enemies
>Wide Swing South
>>
File: PASCAL_Turn14B.png (7.16 MB, 3901x2362)
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Enemy Phase.
Knight Command: Press the advantage, leave no quarter.

Sender: Post Script ! Sorry, Things didn't go as planned but I'm here now !

Post Script: You're a terrible messenger. Our option now is to repair the engine and take off. There's no telling what will happen to your flux if you teleport after all this time.

Sender: I know , we have to go up in person. Command, what are your suggestions ?

Orbital: There is solvent reserves on the launch track, activate it and organic materiale will dissolve, the protomycene included. Should the Interceptor get destroyed, a drop ship can freely use the launch pad since the launch track will be cleared of debris.

Sender: Grim , but that's Orbital Command for you... Knight Sergeant Ranger is it ? Did you get all that ?
>>
Why are there so many bugs, this is nothing like training! I wasn't told we'd be fighting forty to one, here!

Great, everyone. Absolutely smashing grenade throw, Jobber. Swordsaint, I need you to close your eyes because it's going to get really loud and and really bright in a moment. Trrryyy not to embed this memory to deep into your chip.

Swansong, I told you not to put demolitions charges right in the middle of our unit.
Swansong, you put demolitions charges right in the middle of our unit.

You wanna fill the rest of us in on that gameplan?
>>
>>3981737
>>3981564
>>3981550
Swansong, Adept Chernobyl, I'm going to need your help here. Waterloo is running out of bullets and this tank doesn't have infinite ammo.

You've got flamethrowers and gas launcers. I need as much as you can fire in the area 2NE of this tank.
>>
File: PASCAL_Turn15A.png (7.41 MB, 3937x2362)
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70% of the xenoform mass codenamed: Jormungand Brood has breached the colony.

The tectonic centiform known as Bone-Worms seems to have forced deep pathings into our lines.

Likelihood of lab data retrieval approaches 10% , purging lab materials while we still have the option is suggested.

Durandal: This is ... no different from Cataran. Diagona, remember what we did there ?

Diagona: Don't remind me, we lost Delitrius to it.

Durandal: Delitrius got us out of there.

Diagona: . . . .


Act Phase.
https://www.youtube.com/watch?v=f9Wh8DgWDts

PSIComm has allowed us optimal processing bands. We have until The CO ends the turn to act.
>>
>>3982192
Illuyanka! Before you do your act. I got an idea but I need your help & to inform you of some things.
>>
For Some Reason. Incidienary mines decided to slide 1NW of its current positions.
>>
File: slidingMines.png (135 KB, 599x320)
135 KB
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>>3984375
>>
>>3984367

#Swansong, Demolitions
HP 1.5 || AP: 2 || Mob: 4 || ???: 3
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]

> 1AP || Move [SE]x1.
> 1AP || Throw incendiary grenade @ [NE]x4.
>>
>>3984371
I'm listening!
>>
>>3984371
Also I can't confirm my status because of all the sparks flying.
>>
>>3984418
3-2 damage
>>
>>3984418
4/5 hp, giving you the "plan" in a sec
>>
Rolled 93, 97 = 190 (2d100)

>>3984418
Alright Illuyanka. Theres only one thing we can do. Both of us aint going to make it all the way to the console or to whomever Jack is but at least one of us needs to right now. Just overclock, move past the bodies & xenoform. Cut in there flank & keep going. I'll either be right behind you or be too dead by covering your running. (Basically here's what I would like you to do:
-Tap: Overclock
-Act 1: Move 3SE (Cut into their Flank, Stride with confidence)
-Act 2: Move 1S, 1SE, 1NE (Keep going & cutting
-Act 3: Move 3NE
-Act 4: Move 3NE

"Just keep going, dont look back. I'll attempt to hold these guys back. You just got go as far in there & try not to die too early. Regardless, i'll give some covering fire & even throw in a grenade. Now go, we'll attempt to go for that objective. But we can't just let them have it & its a waste to just purge it without trying."

>>3984367
>-Optimize
>Double Tap Mothman that is 4S [100]×2
>Move 1S, 2SW
>Throw a Thermobarric grenade 3S


[Mech Suit] "Ranger"
Hp:3/3|Chassis=4/4| Leg=4/4| Mov: 4 (3)| Act:2+1| Sup:2/2| Str:2(4)
Hold Bolter (2/2 hp) [x] [x] [x] [] [] [] [] [] [] []
•{Range 4, Damage 2 Hvy}
-Slug [87]×1 (-1[])
-Double Tap [67]×2 (-2[])
•Pike-Hama (2/2 hp) [][][][], 4 dmg
-{Bang Stake}=Crush
-{Heat Pike}=Fire+Bind

!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
Rolled 18, 95, 27, 57, 51, 9, 84, 75 = 416 (8d100)

>>3984367
I'm not sure Jack has anything to do with the data we're looking for, but you're right, we have to take this chance!
I expect a reimbursement for my clone btw.

>Move SE 2S
>-Close Out SE, NW, NE, NE
>Move SE NE SE
>-Close Out N, NW
>Move NE N NE
>-Close Out NW, SW
>-Overclock
>Move 2NE SE
>-Face SW

Hp 4/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 1/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3984367
>Move 3 SW
>Move 3SW
>Mining Laser the secbot wreck sw of my position

HP 1/1 | Act: 2
Move: 3 | Sup: 4

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
>>3984636
(Hetros it seems problems are happening with Discord right now. I would like you to mine the yellow wall south of the fabricator you came out of as backup plan.)
>>
>>3984672
((Assuming the solvent isolates me correct?))
>>
>>3984680
(Can you elaborate?)
>>
>>3984694
((The solvent to clear the track, it needs to flood the track area, which is below me on these stairs)
>>
>>3984367
>>Move 2 SE, 2 NE
>>Lobb Bug Spray 1 N, 2 NE, 1 N

HP 1.5 || AP: 2 || Mob: 4 || ???: 3
[X] [] (Rx6)
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
>>
>>3984367
After this I'm outta bullets. Now, happy as I am to run in and start swinging at 'em, I feel like that's not the best use of a clone. We got a plan?

>reload
>[Clearout] NE (4 shots)

HP: 1/3 MOV: 4 ACT: 2 SUP: 0/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 4 DMG: 2HVY AMO: 4/4 R0/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

EXP: 10
Honor: 0
>>
Rolled 36 (1d100)

>>3984367

>Lob iberium 3S, 1SW [62]
>Insert inerium mine 2SW, 2NW, set fuse to 1 phase

"HopeI don't get eaten..."

[Dd] Errant Potato Banks
HP: 1.5/1.5 | Mov: 4+1 | Act: 2 | Supply: 3
Omni-Launcher
4 lob, dmg: 1+, [x][x] x 6
Lob shot: [62 (55+7)] x 1
Mine insert: [o] ×1
Current load:
- Ionized Iberium
- Ionized Iberium
>>
>>3984383
>>3984364
"Let us cut a swath through these." A short few coughs interrupt the Adept before he continues. "Insects. We should get to Ranger's position and acquire..." Chernobyl pauses with another coughing fit while launching his toxin grenade and finishes his thought. "That sci-fax information for the bigger bosses."
>>
>>3984979
You gotta supply crate on the Fabricator, killer. Reloads your gun, reacquires supply and allows you to equip a fireteam drone.
>>
>Deploy a death bot from E2 Elevator
>>
>>3985172
What?
>>
Rolled 44, 70, 6, 77, 84, 22, 58, 15 = 376 (8d100)

>>3984367

>Burst fire on bug 3 SW (8 x 67)
>Move 1 S, 1 SE, 1 S

HP: 3/3 | Act: 2 | Mov: 4 | Str: 2

Sup: 2/2
Ammo: 2/4
Optimize: 0/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

3x Fireteam Drone
>>
Rolled 65, 95, 89, 11, 57, 62, 3, 65, 70, 19, 69, 51, 92, 78, 74, 9, 59, 24, 43, 51, 85, 70, 53, 71, 56 = 1421 (25d100)

>>3984367
>Launch HE 4NE, 1N
>Launch HE 2NE, 3N
>Mowdown to hit shooters

Oh man.

Bt] Trigger Guard
Chassis: 5/5 | Act: 1+ |Move: 5
Legs: 5/5 | Power: 35/40 |Supply 0/3

60mm Cannon
4L Range, 6AP+4HE, [][]R1
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
Rolled 57, 51 = 108 (2d100)

>>3984367
"Phew. They just don't stop coming. I'm starting to run out of... Everything."
>Reload Sparrda Autoshotgun (last reload)
>Double tap the big bug 4NE ([52]x2, 2hvy)

Jobber, Shock Marine
HP: 3/3, Supply: 1/2
act: 2 mov: 4
Sparrda autoshot (2dmg hvy, range 4, ammo 2/4, one reload, Shot (x1 [62]) Doubletap (x2 [52], clearout)
>>
Rolled 9, 72 = 81 (2d100)

>-Resupply (+3 Supply?)
>Reload 60mm
>Fire 60mm Cannon with Napalm shell 4SW, 5NW (-1 Supply)
>Fire 60mm Cannon with Napalm shell 4SW, 2NW (-1 Supply)

[Bt3] Jupiter
Hull Hp:5/5|Leg Hp:3/5| Mov: 5| Act:3/4| Sup:1/3| Bat: 35/40

60mm Cannon: R: 4L^, [70]x1(Blast[50]), 6AP+4HE, [X][X]R0
20mm MG: R: 5^, [40]x4, 2HVY, Infinite
>>
>>3984367
>CO to Durandal: Use mining beam to liberate the drone inside the Balkelite plaster then finish repairing [Bt1]

>=Botting [Bt1] Burger King
>Move 4S, 1SW
>Reload main cannon
>Fire HE shell at 5SW, 1NW [70]
>Fire HE again [70]
>Fire 20mm mowdown at enemies [40]×4

>CO to AI: Activate solvent? Answer is: >[Yes!]
>CO to the Pascalian Drones: Enemies coming in from E3, get ready to receive them.
>>
>>3984367
>Turn Ends
>>
>>3984367
>>3985982
PSYCHE
>Turn Reopens for people who want to post an action, redeploy or do something. Processing & new turn will be in the Morning (around 5 to 6 hours from now)

" The Turn has ended, but you can still get your actions in until we process it in X hours "-Monday 23/12/19
>>
>>3986037
I assume we would've renewed it before the operation.
>>
>>3984367
I have to test this
>Orbital Drop a Neurotoxin bomb 4 South of [Mr3]. Bomb is primed to explode upon contact with enemies (-1chz)
>Orbital Drop an Iberium bomb 2NE, 2N of [Bt2]. Bomb primed to explode upon contact with enemies (-1chz)
>Orbital Drop iberium bomb 4NE of [Bt2]. Bomb primed to explde upon contact with enrmies (-1chz)
>>
File: PASCAL_Turn15B.png (5.85 MB, 3445x2067)
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Enemy Phase.
https://www.youtube.com/watch?v=Fd9EPhp5uMQ
>>
>>3987360

Command the mine I placed is in the wrong spot. It should be 1NW of its current position.
>>
>>3987360
...This looks nothing like a data vault and everything like empty space.
>>
>>3987374
"An empty space full of dead..."
>>
File: PASCAL_Turn16A.png (5.76 MB, 3445x2067)
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https://www.youtube.com/watch?v=zd3_GkZhd-c

The xenoforms... they're decreasing.
Sender: You don't hear that everyday... !?

Diagona: Just how many... did you kill ?!

Colony Control: The Runway track is clean of impurities, Interceptor readiness is at 75%

Post Script: Running Diagonistics. Sender, I think this hunk of junk can still fly !

Diagona: Send her up and out 26th, if you're backed into corner just decorp yourselves on the fabricator and reprint back onto the ship or on another location !

Orbital: Flux Synch Complete - you are now safe to travel !
>>
Act Phase.
>>
>>3987374
O_o...Illuyanka...I think I just might not need to owe you a clone afterall. We can still do this!
>>
>>3987483
I have no idea were to look for the objective though.
And there are some king of tentacles behind my back. It's never a good sign.
>>
>Pinpoint scan the room south of the pascalian printer that's blocked by bakelite
>>
>>3987474

#Swansong, Demolitions
HP 1.5 || AP: 2 || Mob: 4 || ???: 3
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Open launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]

> 1 AP || Reload Launcher with Napalm 63.
> 1 AP || Use launcher to fire Napalm grenade @ [NE]x2
>>
>>3987551
>CO:Yes Pinpoint scan on the position Monk ii gave (Scan the room south of the Pascalian cluster/Printer that's blocked by bakelite
>>
Well this is a mess. I'm sorry, Waterloo. You did well.

Swansong, adept Cherno, this tank can handle fire as can your suits. Fill this place with as much of it as you can.

Jobber, use the hole that hulk knocked in the wall to get out of here.
>>
>>3987474
>use 2 supply to buy and extra drone
>Set both drones to begin mining through the bakelite barrier to my south east) (2 actions)

HP 1/1 | Act: 2
Move: 3 | Sup: 3

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
File: Probe_Pascal.png (4.58 MB, 3076x2388)
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Thermal, Sonar, Analytic, and Quantum Rendering of the space, has arrived at a fairly accurate assessment. However the passing of a millenia has left a lot of things in an uncertain range.
>>
>>3988022
what are the different colors representative of?
>>
>>3987474
>>3988022
This is an intriguing image...
I will probably need some help with that door.

>Move 3NE
>Move 3NE
>Block SW

Hp 4/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 0/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3988046
"I'm coming over, attempt to keep the bugs at bay for a bit while I deal with these."
>>
Rolled 61, 86, 76, 38, 62, 51, 94, 68 = 536 (8d100)

>>3987474

>Burst fire on bug 6 NW (8 x 47)
>Overwatch burst fire NW (8 x 67)


Sup: 2/2
Ammo: 1/4
Optimize: 0/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

3x Fireteam Drone
>>
Rolled 34 (1d100)

>>3987474
You think we're going to quit? We're never going to quit!
Adjusting servos, arranging trajectory . . . You like ramming people?

Try this, you husk stomper!

>Jump straightline forward NE, ramming the Husk/warriors in the flank. [-4 Energy]
>--- I'll pay 10 more energy if the servos can take the jolt, redline this engine.


Bt] Trigger Guard
Chassis: 3/5 | Act: 1+ |Move: 5
Legs: 3/5 | Power: 30/40 |Supply 0/3

60mm Cannon
4L Range, 6AP+4HE, [][]R1
Shot:[70]x1,Blast[50]

20mm Machinegun
5 Range, 2HVY,[]Infinite
Mowdown:[40]*4

!1/2 Armor Damage
!Jump
!Working Order
!Hvy Munitions
>>
File: 9thAnniversary.png (257 KB, 1034x1462)
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We return from the holidays to finish the last 2 turns before the thread ends : )

In the interest of time, we'll be picking up activity and botting liberally until then so that we can move on with the next mission before the Year Ends.
>>
File: PASCAL_Turn16B.png (7.82 MB, 3937x2362)
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Enemy Phase.

Pull Yourselves together ! We need one more push or you will get swallowed up !

[regular posting returns]
>>
Rolled 90 (1d100)

>>3987474
>-Ressuppply (+1 supply)
>Fire {Slug} at Warrior SE
>Move 2S, 1SE
>Use {Heat Pike} on Warrior NE (Fire+Bind)


[Mech Suit] "Ranger"
Hp:3/3|Chassis=4/4| Leg=4/4| Mov: 4 (3)| Act:2+1| Sup:2/2| Str:2(4)
Hold Bolter (2/2 hp) [x] [x] [x] [x] [] [] [] [] [] []
•{Range 4, Damage 2 Hvy}
-Slug [87]×1 (-1[])
-Double Tap [67]×2 (-2[])
•Pike-Hama (2/2 hp) [x][][][], 4 dmg
-{Bang Stake}=Crush
-{Heat Pike}=Fire+Bind

!Optimize: Hit +50%; [x] [x]
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
Rolled 88, 4, 83, 97, 86, 70, 9, 12 = 449 (8d100)

>>3987474
>=Botting [Bt1] Burger King
>Move 5SW
>Move 2S, 2SW, 1S
>Fire 20mm Machinegun at Husk [40]×4
>Fire 20mm Machinegun at Husk again [40]×4

Chassis 5/5, Legs 5/5, Sup 3/3
60mm: [x][x] ×1 R
>>
>>3987474
>=Botting [Bt3] Jupiter
>Fire 20mm at bugs [40]×4
>Fire 20mm at bugs [40]×4
>Fire 20mm at bugs [40]×4

[Bt3] Jupiter
Hull Hp:5/5|Leg Hp:3/5| Mov: 5| Act:3/4| Sup:1/3| Bat: 35/40

60mm Cannon: R: 4L^, [70]x1(Blast[50]), 6AP+4HE, [X][X]R0
20mm MG: R: 5^, [40]x4, 2HVY, Infinite
>>
>>3987474
>=Botting [Mt5] Jobber
>-Lock door
>Move 1SE, 2NE, 1N
>Move 2NE, 2SE
>>
It’s enemy phase ya goof
>>
File: PASCAL_Turn17A.png (6.8 MB, 3937x2362)
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Act Phase.
The western half has been depleted. It's reccommended that the fabricator there be decommissioned lest its printing assets fall into enemy hands.

Alert.
A massive surge in tectonic activity has ejected one last pattern blue xenoform into the vicinity it- is producing a high amplitude ainsible wave that is disrupting lightwaves itself, causing darkness.

Durandal: Is such a thing even physically possible ?

Pascal Control: This is Air Traffic Control , Colony Pascal. The runway is clear, your vessel is deloused of organic impurities you are clear to take off.

Sender: Jupiter is it ? It's been a hell of a ride, thanks for getting in and out again.

> Sender will leave the Bitank , depriving BT3 of its bonus gunnery act.

" You heard Orbital everyone, make it to the lift and link up with the 3 other regiments we will brief you further when you do !"

Act Phase.
https://www.youtube.com/watch?v=_VWIkf-eo5E
>>
>>3989757
I'll need some help with these doors.

SciComm, if you can tell me anything about how to find and extract that data you were talking about, please do it now. I don't think I will have much time to find it out on my own.

>>3987997
Hetros, in case the data turns out to be on physical media please continue to mine that bakelite so I can carry it out.
>>
>>3989762

SCI_Comm: Once you enter the room. Link up with Node Core 03. Once you do, it will use your link to Orbital as a bypass to vacate the premises and purge itself and the surrounding data. From there you can access a service tunnel to the sectors your compatriots will be descending to.
>>
>>3989778
Can the link to the door be remade with a TA action or does it require someone to physically interface with it to relink it?
>>
>>3989787
OC: The Bridge is severred. A new one can be made via contact Bypass through Va2's personal node.
>>
>>3989757
Excessive coughing comes out of Chernobyl for several moments after ending up in the flames. "Well I don't think I'm long for this life... *cough* fucking void this is painful. *cough, cough* C'mon you're hungry, come get a taste of me!"
>Lobb second Toxin grenade 3 NW, 1 N
>Attempt to use 1 supply to apply a Trauma Kit to himself +2 hp?

HP .5/1.5 || AP: 2 || Mob: 4 || Supp: 2
[×][×] Rx6 Bug Spray
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Omni launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray // Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]
>>
>>3989757
That was one star-wild, comet-crasher of a ride. Good grand screaming gods.

>--Screw loose one of the seat adjustment bolts, run hand across the console one last time and twist the EJECT trigger. Eject 6SE

>Tumble out of the ejection spin, Pilot Jetpack twice to get 6NE, grabbing on to Bt3 Jupiter. Exchange seats with Pilot Sender.

Right, Jupiter, let's go let's go, let's go!
>>3988379
Baker! We're leaving! If you've got a hand, scoot up that Rook Launcher on my me about 3East of you.

Hell of a job, carbon Dragon. Hell of a job. couldn't ask for a more deadly bunch of killy bastards all around. commendations are due and I'll make my report extra glowy!
>>
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To decommision a fabricator to subatomic levels, simply commit 100 Qbits to the task of [Desynthesizing][Self]. The heat stores in the printer provides sufficient energy to execute the waveform script. It's advised that this not be attempted on living beings....
>>
>Bot fabricator probe drone
>Establish link to the ex mule farm
-------------
>TA action
>Use VA2 Node to connect to H1
>[Free]redistribute 50 qubit from Mule farm to fabricator have it [Deconstruct][self] (and preferably everything non biological on its pad)
>[Free] Redistribute 30 qubit from G3 to H1 and H2 [turn door power to on] [Turn turret to on]
>open h1 door
>Attempt to activate whatever that platform at E2 is
>>
>>3989757
>>3989778
Copy that, SciComm.
Gosh, I sure hope there isn't a giant wall of balkelite behind this door.

>-If there is a giant wall of balkelite behind this door:
>Move SE NE
>Slash balkelite NE
>Block SW

>-If there isn't a giant wall of balkelite behind this door:
>Move SE 2NE
>Move 2NE SE
>Connect to Node Core 03
>-Face SW


Hp 4/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 0/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3989757
>Move 2SE
>Drone A Mine South East
>Drone B Mine South


HP 1/1 | Act: 2
Move: 3 | Sup: 5

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
>>3989757
>Use {Heat Pike} on Warrior South (Fire+Bind) 4 dmg
>Use {Heat Pike} on Warrior SE (Fire+Bind) 4 dmg
>Move 2SE, 1S

[Mech Suit] "Ranger"
Hp:3/3|Chassis=2/4| Leg=2/4| Mov: 4 (3)| Act:2+1| Sup:2/2| Str:2(4)
Hold Bolter (0/2 hp) [x] [x] [x] [x] [] [] [] [] [] []
•{Range 4, Damage 2 Hvy}
-Slug [87]×1 (-1[])
-Double Tap [67]×2 (-2[])
•Pike-Hama (2/2 hp) [x][x][][], 4 dmg
-{Bang Stake}=Crush
-{Heat Pike}=Fire+Bind

!Optimize: Hit +50%; [x] [x]
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3989757
>=Botting [Bt1] Burger King
>Move 4SW, 1S
>Reload main Cannon
>Fire 60mm at Warrior Eating Mushroom [70]
>Fire 60mm at biggest Enemy alive [70]
Chassis 5/5, Legs 5/5, Cannon N/a×R
>>
>>3989757
>=Botting [Mr2] Éclair Baker
>Reload
>-Make sure runway is clear for Interceptor
>Overwatch Burst [67]×8d100 NW

Sup: 2/2
Ammo: 4/4
Optimize: 0/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

3x Fireteam Drone
>>
>>3989757
>=Botting [Od2] Paroxysm
>Poison the Corpse of [Mt5] Jobber
>Move drone 3NW
>Poison Egged Corpse
>-Detonate self
>>
>>3989757
>=Botting [Bt3] Jupiter
>Fire 20mm at uncoming bugs [40]×4
>Move 5SE
>Move 5S
>>
Orbital Command: PSIComm Saturation is facing interference from the Pattern Blue Threat.

> Botting becomes Impossible.
>>
>>3989757
>CO to Drones: Keep up the good work! Still some bugs here
>CO to Durandal: Make sure Sender leaves in an orderly fashion
>CO to Sender: Bon Voyage!
>CO to clones: Confirm the Detonation of Corpses & Abandonned [Bt]
>>
>>3990596
Acknowledging bot as acceptable
>>
>>3990603
Enemy Interference overrided.
>>
File: PASCAL_Turn17B.png (7.25 MB, 3937x2362)
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THe following bodies were Scuttled in Mortal Fire.
> OP3
> MT5
> OD2
> DT1

Metis Mori.
Post Script: Launch Sequence Reads optimally with 88% success rate.
Sender: Good Enough for us, Punch it !
=
Pascal Juggernaut: Enemy in the central section, brothers ! The Purge Commences, this Xenoform threat performs differently than what we were trained for. Observe their movements carefully.

Pascal Juggernaut: We've sent our finest Maurauder Shell to you Hyborean -- Do you want to live Forever ?!


Enemy Phase.
https://youtu.be/I9jvb1xzsAs
>>
File: PASCAL_Turn18A.png (2.92 MB, 2250x1350)
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https://www.youtube.com/watch?v=p8UqJKY_HVU

Act Phase !
Scanners have revealed the creature ! Command has codenamed it the Huntress ! Do not let this one escape lest its genes be integrated with the Red Broods !

Sender: Taking off !
>>
File: Pascal_Event02.png (734 KB, 1165x787)
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Sender: Reaching Escape Velocity , PS. How's Naviga-

What is that !?

PS: It's the Colony Formation that the Hyberians warned us of. We cannot ascend , you know what happens when its escort sees us.

Sender: Yeah we'll have to go low and use the shockwave when it makes landfall to slingshot out of here.

Celestial Host: That won't be necessary Pascal Interceptor. Meet us on these vectors we sent a shit to keep you safe.

Sender: These vectors- you're going straight to the crash site.

Celestial: Correct, and we will give them the proper Hyborean greeting. Valerian will be at the helm so incidentally that's going to be the HQ. Make your report there or join us in battle Grand Elder.

Sender: Grand E-Elder ? Geez I'm not that old looking am I ?

Celestial host: Your looks have only enchanced during your millennia of sleep I daresay, and we would hate for you to face the fires of battles so soon after you've just awoken.

>AeroNaval Mission: Battle of Mudriver Ravine, Unlocked.
>>
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New Objective: Reach the Lift to Escape.
>>
>>3990697
I was... so close...

>Reprint myself in the Pascal Cluster room
>>
>>3990697
>Close H1 door
>>
Well how are we supposed to kill *that*? All we have is a fully automated drone army--- oooooh.
>>
>>3990773
So clever & smart you are
>>
>>3990697
>Set both drones to mine through the Bakelite Bloc south of me.
>Pray to whatever gods look over humanity that nothing in there will kill me and that it'll be worth it.


HP 1/1 | Act: 2
Move: 3 | Sup: 7

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
>>3990697
"Knight command, it's unlikely this body will get out of here as I try to retrieve the data in this room. Can you please give me orders as to what I should do if the data should prove impossible to transfer to our network for whatever reason? if it's pure hard copy?

Destroy it? Or leave it for a future reclamation mission?"
>>
>>3990848
In case that isn't possible there should be a back up .... data case that you can package. It will have to travel with you to the bottom sections. But it *must* not fall into the enemy. Otherwise you are to terminate it manually as we have no emergency detonators installed in it.
>>
>>3990848
I will assist you as soon as I'm reprinted.
In fact, I can likely slash a way through the balkelite faster than your drones
>>
>>3990922
"Understood, I take it a mining laser should destroy it or at least damage it enough to render the information irrecoverable? Otherwise I'll need to prep a grenade if I can't transfer the data myself. If possible I'll attempt to establish a wireless drone relay in order to get the information onto our network.

Will be nice to actually die with a purpose for once rather than from being an idiot."
>>
>>3990928
There's only one block in my way left, but yeah, I'd appreciate the help.
>>
>>3990697
>Move 1N, 1NE, 2SE
>Board the Marauder Mech (Stats please)
>Move 3-4 North
>>
Rolled 45, 24, 99, 2, 23, 66, 94, 46 = 399 (8d100)

>Fire 20mm at any bugs SW
>Fire 20mm at any bugs SW

[Bt3] Jupiter
Hull Hp:5/5|Leg Hp:3/5| Mov: 5| Act:3/4| Sup:0/3| Bat: 35/40

60mm Cannon: R: 4L^, [70]x1(Blast[50]), 6AP+4HE, [X][X]R0
20mm MG: R: 5^, [40]x4, 2HVY, Infinite
>>
>>3990697

>Move 3 SE
>Reload

Sup: 2/2
Ammo: 4/4
Optimize: 0/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

3x Fireteam Dron
>>
>>3990672
Woop, woop, okay, let's just... Hey buddy, you got room on the inside?

>Latch and pull myself 4NE
>Latch and pull myself east
>--Request the marauder unit on the NE printer advance closer. come on, come on, I need something to pilot!
>>
File: PASCAL_Turn18Bbbbbb.png (7.3 MB, 3937x2362)
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Enemy Phase.
>>
>>3992441
You should've seen me in the previous body. It was even more SWOLE and impressive!
>>
File: PASCAL_Turn19A.png (6.89 MB, 3937x2362)
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https://www.youtube.com/watch?v=zd3_GkZhd-c

Act Phase !
Ranger is being pulled into the maw ! Get out of there !
>>
>>3990746
"Monk ii! I need a pinpoint scan on the huntress! We can't let her leave no mstter what!"
>>
>>3992459
There should still be a small circle of vision around E4 turret.
>>
>>3992459
>>3992462
>pinpoint scan on the location of the lift turret
>>
>>3992459
>>3990938
It seems like the path is open! I'll give you a lift.

>Move 3 SW
>Move SW 2S
>-Grab Hetros
>Move 3S
>-Overclock move 3S
>-Put Hetros down

Please open the H2 door for me if you have time. I'll try to flank the Huntress.

Hp 5/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 2/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
>>3992468
How are you picking up and moving someone if both your hands are occupied with sword and shield?
>>
>>3992469
In a bear hug, of course. I don't have to carry him far.
>>
>>3992470
I'm not sure that's going to work out for you.
>>
>>3992471
I can try though.
>>
>>3992459
"AH yes, me I'm . . . a knight. Knight, me. But don't worry man, we're ALL heroes. Yep! I'm just going to borrow this and go slay a dragon, okay?"

>--clap this robots hands and wish him well
>Borrow the marauder suit
>Move 1SE, 2S
>Move 3S
>>
Rolled 11, 60, 33, 13 = 117 (4d100)

>>3992459
"This will either prove to be your biggest success or your biggest failure bug. ORA!"

>|Double Punch| Caterpillar [50]×2 {6 Dmg}
>|Double Punch| Caterpillar [50]×2 {6 Dmg}
>If Caterpillar is alive |Double Punch| again. If caterpillar is dead Block (If need a direction. North-East)

[Marauder ] "Ranger"
Hp:3/3|Torso=4/4| Leg=4/4| Mov: 4 (3)| Act:2+1| Sup:2/2| Str:2(6)
|Marauder Fist| [][][]
•{Range 4, Damage Str+4}
-Range Punch [70]×1
-Double Punch [50]×2
•Block: Dr+1
•Heat Vent [][]

!Optimize: Hit +50%; [x] [x]
!Overwatch (act)
!Basic Training:Melee [50]×1
>>
>>3992728
What if actions are forbidden. 3rd Act is nixed.
>>
>>3992734
[If/Then] actions are forbidden.
> This is to prevent over optimizing a turn and creating caustic chains that virtually can create an impossible to lose scenario.

Plans of action should be committed to and its inherent risks should be taken into account.
>>
>>3992459
>Refuse to cooperate with >>3992468
"ARE YOU MAD LOOK AT THE SHADOWS THAT HUNTER THING IS IN THEM NEAR THERE! LET THE DRONES DO THIS!"

>Order Drone 1 to link into data node directly west of me wireless.
>Order Drone 2 to move 3S, 1SE
>Order Drone 2 to upload all available data from suspected data node located 3SE, 1S of it's current location
HP 1/1 | Act: 2
Move: 3 | Sup: 8

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
>>3992459
>CO to Durandal: repair [Bt3] Jupiter
>>
>>3992459

>throw thermo grenade 4 NW
>OW burst fire NW (8 x 67)

Sup: 1/2
Ammo: 3/4
Optimize: 0/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

3x Fireteam Dron
>>
Rolled 57, 40, 8, 27, 79, 78, 95, 75 = 459 (8d100)

>Move 2NE, 1N
>Fire MG at bugs NW
>Fire MG at bugs NW

[Bt3] Jupiter
Hull Hp:5/5|Leg Hp:3/5| Mov: 5| Act:3/4| Sup:0/3| Bat: 35/40

60mm Cannon: R: 4L^, [70]x1(Blast[50]), 6AP+4HE, [X][X]R0
20mm MG: R: 5^, [40]x4, 2HVY, Infinite
>>
>>3992459
>Request Re-deployment at Eastmost printer.
>-0 clones all that remains is the host body.
"Someone want a special xeno dead? Let me join in, I wish to study it." A soft chuckle escapes the Adept, mixed with light coughing.
>>
>>3992459
>CO to Bones in the Bt advance SouthWest & fire machine gun
>>
File: PASCAL_Turn19B.png (5.75 MB, 3445x2067)
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[Almost forgot to post this]

Enemy Phase.

Knight Command: The creature leaps when spotted and leaves behind husks to distract you whilst it relocates. Fall not for its deception. Seek with your eyes and ears as it seems to favor attacking from thee's blindspot.

Celestial Hostl: Knight Command , a mass of xenoforms have crash landed not far from there and are using the tectonic faults of their predecessors. It is advised you speed up your timeline before a force 10 times the previous size arrives. Naval operations are in place to hold them off however, it won't be perfect.
>>
>>3993606
Is the Huntress leaping over walls!?
>>
File: PASCAL_Turn20A.png (5.67 MB, 3445x2067)
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>>3993620
Nay, it accesses crevices, and crawls yonder and over just barely outside our vision. If we can walk there, then it can surely /creep/ there.

" Keep your eyes open of any pecularities in the environment, and above all , sense its killing intent , it may prove to be its downfall. "

>Act Phase.
https://www.youtube.com/watch?v=wCKHH9pq4aU

" To the West ! Another Husk ! Get ready !
>>
>>3993620
"Watch out Illuyanka, if I look at our shared feed it mighg just be North-East of you..."

>>3992467
"Monk ii! Can you confirm?"
>>
Rolled 93, 79, 6 = 178 (3d100)

>>3993628
>>3993647
No need to confirm, I can see its leg.
Time for bug kebab!

>Move 3NE
>Move N
>-Close Out NE
>Slash NE
>-Overclock slash NE

Hp 5/5| Mv 3| Act 3| Sup 1/1
[60]x1, dmg 2
-Overclock 1/2 +1 act
!Close Out - moving to enemy flank grants hit(s)
!Counter, Block, Shield Cover, Strength
>>
File: PASCALTRAP.png (331 KB, 622x599)
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>>3993659
Hair Like Feelers Whip out in the dark !
YOU ARE SUSPENDED BY ITS TRAP !
>>
>>3993659
Yes, see

>>3993710
This is why we confirm.
>>
>>3993710
Do I still have acts remaining?
>>
>>3993744
2. but you are bound.
>>
>>3993821
Bound enough that I can't pull out a grenade?
>>
>>3993823
No Answer.
>>
>>3993710
>pinpoint scan the beast so that no other soldier get caught by it
"All non-critical personnel is to head to the lift for extraction."
"Hetros, Trigger free Illuyanka. The Huntress will either flee south in an attempt at escaping or North as it's a weak point, Chernobyl be ready to meet it just in case."
>>
>>3993838
What Beast ? Where ?
>>
>>3993840
You know full well what I meant, but let me rephrase it
>Pinpoint scan on [Va2] Illuyanka to discover what trapped it
>>
File: ScanSuccess.png (414 KB, 567x567)
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Scan Success.
>>
>>3993628
>>3993954
>Order Drone 2 to use Grave Hook on the big scary huntress to stun it.
>Move Drone 1 (20 Qubits) 1SE, 3S, while maintaining wireless link to the network
>Establish new wirless link (via line of sight) to the nodes south and begin data transfer to Knight Command from the clone vats.


HP 1/1 | Act: 2
Move: 3 | Sup: 7

dHP 4/4 | dAct: 1
dMov: 4 | dWork: 1
dVis: 4 | dRng: 2->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
>>3994109
I think the port might be in the terminal next to the wall NE of the node.
>>
>>3993954
IF so then I'll get my drone over there asap. For now I'm doing whatever I can to test things.
>>
>>3993628
>>Move 4 SW
>>Lobb Toxin Mine 4 SE

HP 1.5/1.5 || AP: 2 || Mob: 4 || Supp: 3
[×][] Rx6 Bug Spray
---
True Body, respiratory damage from experiments with various chemical agents.
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Omni launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray // Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]
>>
>>3993628

>-tap grenade (4 NW of current position)
>Move 3 S
>OW burst fire SW (8 x 67)

Sup: 1/2
Ammo: 4/4
Optimize: 0/2

Burst: [67]x2, 1 ammo
Auto: [47]x4, 2 ammo
Melee: [50]x1
-Overwatch

3x Fireteam Drone
>>