>A new Skirmish Appears. >A game will drop in a few days. Will be accepting players. Turns will post daily , but fast phases will occur on the first turns of battle and at the end." Come traveller, you seem weary, I know of a town you might be interested in- no need to clutch your dagger so tightly. I care not from whence you came see. You might be the son of a great soldier back at the war, or a knight to a fallen kingdom. "Or perhaps the church sent you to sniff out the ghoul problem we've been having. Aye , these are dark times but you'll only find turnips in my home. "Do you read ? I've many books as well, our - well - The librarian here is quite well read, and decided to share her books with us. Might you come from the scholomance then ? " Either way, you seem like you're well traveled, and seen your fair share of dangers. If you wish to make few coin I might know someone who could use your skills. "> Welcome to Swordborne. A high lethality Skirmish game where you Fight in a band of mercenaries during troubled times where heroes are 100 years overdue.
" Countess Lisbet was her name. You'd do well to seek her out at the end of this road and into a flourishing town where she means to do something about the bandit problem there. Of course it would be you and not a small number of bands as well vying for the position. Seek you a proper leader then I can point you towards a certain someone in the wayhouse a bridge over I'm sure you can join the others already arguing about who should be the leader ">Consult your CO to get started. https://www.youtube.com/watch?v=cQRw28JhyKY
The Scholar gives you a careful study..." Or perhaps you are far greener than my eyesight lets on.. Here, anothersomething from Her Ladyship's Library "
Rolled 1, 6, 4, 6, 2, 4, 6, 3, 4, 5, 3, 3, 6, 5, 4, 1, 3, 6, 2, 5 = 79 (20d6)>>3208608I vote for leader whomsoever is not I.
Rolled 3, 6, 6, 1, 5, 3, 4, 6, 4, 3, 5, 4, 4, 1, 6, 6, 4, 2, 5, 6 = 84 (20d6)>>3208608I'll begin. 10d6 for the first attempt at chargen, 10d6 for the 2nd.
" Oh ! Are you from the nearby scholomance ?"" As per regulation, I would ask you fill out this Forme. Be sure to update with us every week so we don't Mistake you for a Wild Mage "
Rolled 2, 2, 1, 3, 6, 3, 1, 6, 3, 3, 2, 6, 6, 1, 2, 5, 3, 4, 1, 5 = 65 (20d6)>>3208608
Rolled 4, 1, 1, 5, 4, 2, 2, 5, 3, 1 = 28 (10d6)>>3208608LET'S A GO!!!
Rolled 5, 2, 5, 6, 6, 2, 3, 5, 6, 1 = 41 (10d6)>>32086373, 3 3 3 4 3Super average :Doh yes another roll i guess =v=
Rolled 6, 6, 5, 2, 3, 3, 5, 4, 4, 1 = 39 (10d6)>>3208608>Being born
Rolled 2, 2, 4, 1, 5, 5, 3, 5, 2, 2, 2, 5, 5, 2, 1, 6, 5, 2, 3, 4 = 66 (20d6)>>3208608
Rolled 3, 3, 6, 4, 6, 4, 3, 1, 5, 5 = 40 (10d6)>>3208608>Having a 2nd chance
Rolled 2, 1, 6, 1, 4, 2, 6, 3, 4, 1, 2, 1, 5, 5, 1, 4, 1, 5, 1, 4 = 59 (20d6)>>3208608Rolling for both sets.
Ask me if you require assistance getting your footing. I've been here for a bit already.>Taking character generation questions or gameplay questionsFernandVIT 5 | STR 6 | DEX 6 | INT 7 | CHR 4 | LUK 4HP: 28/28 | SP: 18/18 | MOV: 4 | EVA: 6 | MEN: 6Brave Oceania Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9, Taut 10d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
Rolled 6, 2, 6, 5, 1, 1, 6, 5, 5, 4, 6, 3, 5, 3, 3, 4, 6, 5, 6, 1 = 83 (20d6)>>3208608Rolling for two sets
>>3208673I've written the incorrect origin for myself, goes to show you some get it wrong.>From Lindlore, Not Oceania
Rolled 5, 2, 2, 2, 4, 4, 2, 5, 6, 6 = 38 (10d6)>>3208608Let's see how this goes.
>>3208673How do 1 and 6 determine luck?
>>3208682So I got 4Vit 2Str 4Dex 3Int 6Chr and 2LukNow I roll again?
>>3208688Ah, yes. Your luck is determined by the total of 1s and 6s you rolled in your 10d6 stat generation. In my case, the set I chose had 4 1s or 6s - thus 4 LUK.
>>3208696Yes, and once you have, you may choose the set of stats that you want to keep for your final character generation.
Rolled 5, 1, 6, 5, 6, 4, 5, 2, 3, 2 = 39 (10d6)>>3208705Ah, okay
Rolled 5, 6, 2, 3, 5, 1, 5, 4, 2, 1 = 34 (10d6)>>3208608Rolling.
>>3208707So this one is 3Vit 6Str 5Dex 4Int 3Chr and 3Luk
>>3208697>>3208674So assuming I read this right I can choose between?VIT: 4STR: 6DEX: 1INT: 6CHR: 5LUK: 5orVIT: 5STR: 4DEX: 4INT: 6CHR: 4LUK: 4
>>3208711That is correct, by my calculation. Then, you will apply modifiers based on your starting gender, origin, and class.
Rolled 3, 2, 4, 3, 6, 1, 4, 5, 2, 1, 4, 2, 3, 4, 2, 6, 2, 6, 2, 5 = 67 (20d6)>Rolling two sets of dice to see what I have to choose from.
Rolled 2, 5, 4, 2, 1, 4, 1, 1, 3, 3 = 26 (10d6)>>3208708First attempt rollVit = (5+6)/2 > 5Str = (2+3)/2 > 2Dex = (5+1)/2 > 3Int = (5+4)/2 > 5Cha = (2+1)/2 > 2Luk = 3Hmmmm.... fuck it, rerolling, seeing if I can do better.
Rolled 5, 2, 5, 3, 5, 5, 1, 4, 3, 3, 4, 2, 5, 3, 5, 4, 2, 5, 6, 1 = 73 (20d6)Hark, a vagrant
How many items do I take?StegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 24/24 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I
>>3208759For an untested squire such as yourself, you'll choose between the standard guild armaments:(Guild Short Sword + Buckler) or (Guild Lance + Buckler)
>>3208755Vit = (2+5)/2 > 3Str = (4+2)/2 > 3Dex = (1+4)/2 > 2Int = (1+1)/2 > 1Cha = (3+3)/2 > 3Luk = 4okay... going to work out derived stats in a bit and figure it out from there.
Rolled 1, 1, 6, 2, 2, 6, 1, 1, 1, 3, 1, 5, 2, 1, 2, 6, 1, 2, 2, 4 = 50 (20d6)>>3208608Haha! Here we go!
>>3208759Just double checking for you - I think you've misplaced a point. Assuming you took your 2nd set of rolls, I think you should have 5 VIT and 6 INT, based on what you've written for your picks.
>>3208777Hahah, ignore this. A little birdy told me to stop working off outdated information!
>>3208762Is this all right?StegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)
>>3208790Absolutely. Perfect work.
If I take the first set, I think this is right.VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5Brave Lindlore QuemistAstrix Hood- +2 HP, +4 SP, +1 EVAInstructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 TopplePrometheus Lantern- +2 POT, Feed Ember36 SilverParry- Roll Parry Vs Attack to Counter. Act.Dodge- Double EVA, choose direction, 1 Act.Nancy Toss- Throw Potion to Ally.
Use these: >>3208658 and be born!He-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
>>3208673Now to correct my own stats. Such foolishness, in the old days men were a bit more meatheaded.VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 26/26 | ARM: 1 | SP: 20/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9, Taut 10d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
Rolled 6, 2, 2, 3, 1, 5, 6, 2, 5, 4, 4, 2, 5, 3, 6, 2, 2, 5, 1, 6 = 72 (20d6)I like the artwork, wow
>>3208656I shall use this one! :D>>3208608"Hello comrades I am the noble Linksof and i have come to aid thee!"LinksofVit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
>>3208827Why hello there. Did you steal that armor or find it on the side of the road? No knight born of nobility would have a name so vulgar - that makes you a proper Ritter then.
For hearth and home!>>3208634>Second set: 4, 4, 3, 3, 3, 4>Fair Easterner Squire, +2Vit, +Str, +Dex, +Int, +2ChcIndrie, Rank 1(?) Squire22 HP, 22 SP, 3 Mov6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk4 Eva | 5 Men | 6 Blk | Guild Sword/Buckler9/5 Hit | 5/6 Blk | 10/8 Par 4 Silver>>32087767 Luck? Impressive.>>3208813Do we begin with the bonuses listed by our class rank icons, or do we gain those only on rank-up?
>>3208832"Found it my friend, and pardon me for asking where did you find yours? Where you tutored? Or did you do independent study and claimed the weapons to be your own?"
>>3208846You begin with the stat bonuses indicated with '+'. Level up gains are determined solely by the roll of the dice (you do not gain the + bonuses again upon level up).
>>3208846"Yes! For hearth and home....Wherever that may be at the moment, this helmet is quite hard to see in so pardon me for asking where we are."
>>3208851That I get. I'm wondering about, say, +1 Support bonus next to Squire Ranks. Do I start with 1 Support, or do I have to rank into it?
>>3208755Stat set I'm working with.Vit 5Str 2Dex 3Int 5Chr 2Luk 3---->Take Brave (+1 Str, +1 Int)>Take Norr (+1 Str)>Take Dark Hunter (+1 Str, +2 Dex, +1 Int)Final Stat line up:Vit 5Str 5Dex 5Int 7Chr 2Luk 3Derived stats20 HP14 SP4 Mov4 Eva5 Men-------->Take Stranger's Coat (+6 HP, +1 Eva, +1 Armor)>Take Sapping Wire: 8 Atk(5Dex+1Rnk+2 Sla), Reach 2, 8 Range>24 SilverFinal SheetHetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
Rolled 6, 3, 6, 5, 1, 5, 1, 3, 2, 3, 5, 2, 2, 2, 5, 4, 6, 5, 6, 5 = 77 (20d6)>>3208608>1st & 2nd set
>>3208850I sacrificed a noble name and cut a swathe of blood through creatures of darkness to earn these bloodsoaked garbs. My studies were in making the dead stay that way.>>3208856By starting as a class, you will have 1 rank in that class, thus you will begin with a +1 Support bonus. This will grant you a bonus to actions/attacks while adjacent to a teammate, and it will also benefit _them_ by granting them a +1 while adjacent to you. Squires are quite selfless that way.
Rolled 6, 1, 2, 1, 5, 3, 4, 2, 4, 5 = 33 (10d6)>>3208608[Generating first roll...]
>>3208867*Fetches a warm mug of brew*"Did you now? Sounds rough tell me what would you say is the best way to ensure a creature of the night stays in the ground? A friend suggested sharpening the other side of my spear and staking them with that what say you?"
Rolled 1, 3, 4, 3, 5, 2, 4, 6, 6, 5 = 39 (10d6)>>3208873[Vit 4] [Str 2] [Dex 4] [Int 3] [Chr 4] [Luk 3][Generating second roll...]
>>3208861Actual final sheetHetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Unmen-Dodge (Double Eva, Choose Direction, 1 Act)-Imbue (8sp, Lightning)
>>3208879First result: [Vit 4] [Str 2] [Dex 4] [Int 3] [Chr 4] [Luk 3]Second result: [Vit 2] [Str 4] [Dex 4] [Int 5] [Chr 6] [Luk 3]
>>3208885second build looks best for making a far back caster type.
>>3208882"Hail hunter! May I ask who you are and where you come from? My name is Linksof, and i hail from Ignyll!"*offers hand*
>>3208867Very nice. Regarding the rule about one attack per arm, does that prevent me from attacking with a shield and then blocking with the same shield?
>>3208918That's actually a good question - I don't believe it prevents this, as I believe that rule is primarily to limit the number of attacks any one person is outputting. I'll let you know if I hear otherwise, however.
>>3208899"I'm from Norr little man!">Giant moustachioed and bearded man in dark clothing grips the Ignyllian's hand in a friendly man"We face ghouls for mother church yes? Knowing that kind, I expect unmen as well, nasty creatures, always creeping about with dark things."
>>3208931>The ritter shakes the norrian hunter back with a smile on his face if it was visible through his helm"Oh yes! Ghouls are a threat to not only the common man but to us as well. I see that you bear a sappers wire? Not many hunters use that tool, too many lost fingers and limbs I hear from failed students on the road. What do you say of such things?"
>>3208608>>3208776Luck, sometimes, is a suitable substitute for skill.BoxenVIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3Fair Oceanian Duelist 1Inventory:-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (13d6)-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)7 goldSkills:-Adroid Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon (Swords)CharmRealm Lore>>3208846I just keep my eyes open, s'all.
>>3208959"Baaaaah. Thick troll hide gloves. They do the job. Not good for much else. More likely to lose a limb to an angry pack of moblins before they chew your tripes out of your body while you scream for mercy than to cut off your own arms... Not our fault that companions sometimes walk into the wires."
Rolled 6, 5, 1, 5, 5, 4, 4, 2, 1, 6, 6, 3, 1, 1, 5, 2, 1, 3, 5, 5 = 71 (20d6)>>3208608
>>3208962"Hail duelist! Now may I ask where you come from or who you are?"
>>3208962>oocly, please tell me you're going to play this guys as a near brainless fop with that int score of 1?
>>3208965"I see, a mercenary friend of mine lost a nose and a hide from a lone moblin when he approached it when it was cowering. I shall remember to be on guard when I meet them in combat! As for the wires I shall be sure to stay out of the way."
Retainer Jeromis: I recieved word that you have some takers for the Job. " Aye to an extent... a list but I'm unsure of the party leader " " Then make certain - Everyone ! If I can have your attention I am Jeromis , Retainer to Countess Lisbet Hellsing and Captain of House Hellsing's Guard. Now , who among you can I speak to as your representative... > Eyes FernandIs it You perhaps ?
>>3208971As my mother used to say, just because you aren't that smart, doesn't... um... mean that...I... I don't remember the rest of the saying.
>>3208982Aye, my lineage represents an old Lindlore line. I can speak to the countess on this behalf.
>>3208885Using this set for the character.Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?)]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>3208661Array: 2-3-5-4-2 (2)AliceFair Ignyllian Dark HunterVit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (13 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit Fighting
[D1] Fernand (male, brave, oceania sapping wire)[D2] Hetros (male, brave, norr, sapping wire)[D3] Alice (female, fair, ignyllian, The Harvest)[N1] He-Man (male, brave, Oceanian, Iron Great Sword)[Q1] Owl (???, brave, lindlore, Instructors Cane+Prometheus Lantern)[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)[S1] Stegal (male, brave, lindlore, ???)[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
>>3208982"I represent the owls. They say you're too loud during the day, and make it difficult to sleep."
>>3209075I'll put your gender down as 'owl' then.[D1] Fernand (male, brave, oceania sapping wire)[D2] Hetros (male, brave, norr, sapping wire)[D3] Alice (female, fair, ignyllian, The Harvest)[N1] He-Man (male, brave, Oceanian, Iron Great Sword)[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)[S1] Stegal (male, brave, lindlore, ???)[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
>>3209084"You left a l off my name dear hunter, also I wield a sword and shield."
>>3209084[D1] Fernand (male, brave, oceania sapping wire)[D2] Hetros (male, brave, norr, sapping wire)[D3] Alice (female, fair, ignyllian, The Harvest)[N1] He-Man (male, brave, Oceanian, Iron Great Sword)[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
Rolled 3, 1, 2, 6, 1, 1, 4, 6, 1, 3, 4, 4, 2, 5, 2, 3, 5, 2, 1, 3 = 59 (20d6)>>3208608Form decides function, and from this vessel I shall be...
>>3209101"Thank you kindly for correcting the mistake dear hunter."
>>3208608>>3208862>set2>>3208673>Please review for mistakes>>3209101[Cicuta]VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2HP 20/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7Fair Wylds Duelist 1Inventory:-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 and atk, m2=man behind, m3=armor ignore (12d6/10d6)-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)-House Colors: +6Hp, +4Sp2gpSkills:-Adroit Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon 1 (Daggers)Charm 1Realm Lore 1
>>3209004https://youtu.be/WqKcvq0XxNs?t=2828You enter a dusty study inside a dim library, inside you pass a librarian carting unsorted books past with a look of defeat in his eyes. Then a sharp call beckoned for you, breaking the silence of the library." You must be the Merc- er, Adventurers that Jeromis spoke of yes ? "You confirm as much. " Very well as far as I can gather, you seem to have at least half a dozen reliable men under you, and the number is sure to grow. I'll pay your band well, but an army is beyond my family's coffers, as we deal in a different line of work, and unfortunately I am only a small beneficiary of it, save for this library. "" Your work should be simple, Jeromis' Guard can't keep up with every problem that happens on the highway and when it comes to desertors wearing a dead lord's colours, I'm inclined to think twice about sending my nightwatch after them. "" Anyways how does 10 Gold sound ? Do this for me, and perhaps I'll have more need of your work, Good hunter "
Pregame Bug Fix 1. -Nomads get a parryCarry on.
>>3208608 How do you determine VIS?
>>3209110>Choosing set 1, I'll add the weapon stats later I'm phone posting right now.JoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling-Polished Stone-Skirmisher's Padded Tunic-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
>>3209165Humans have a base of 5 vision. This fluctuates based on elevation and time of day.
Rolled 2, 5, 5, 3, 1, 5, 4, 5, 6, 3, 6, 4, 5, 5, 4, 1, 3, 4, 5, 1 = 77 (20d6)>>3208608Rollan
>>3209169thx>>3208966Set One:6, 5 = 11 = 61, 5 = 6 = 35, 4 = 9 = 54, 2 = 6 = 31, 6 = 7 = 3Luck: 4Fair Wylde Squire IVIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4Vis: 6+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)4 Silver
>>3208814VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6HP: 25/25 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4Brave Norr Archer IInventory: Highland SlingPolished StoneSkirmishers Padded Tunic8 SilverSkills:Called ShotCorner ShotDodge
Rolled 4, 3, 5, 5, 4, 5, 3, 2, 3, 3, 6, 4, 5, 3, 6, 4, 2, 2, 3, 3 = 75 (20d6)>>3208608
Rolled 5, 4, 1, 4, 3, 5, 5, 6, 1, 5, 1, 6, 2, 5, 4, 3, 5, 1, 2, 5 = 73 (20d6)Rolls
Rolled 1, 1, 5, 5, 3, 2, 4, 2, 2, 5 = 30 (10d6)>>3208608From the aether we are born.
Rolled 3, 6, 3, 2, 6, 1, 5, 3, 6, 3 = 38 (10d6)>>3208608To the aether we return.
>>3209247With the second set of rolls ( 6, 4, 5, 3, 6, 4, 2, 2, 3, 3) I got this:WertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - - HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x30 Fresh Arrows (+2 prc)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT)
Rolled 6, 5, 4, 1 = 16 (4d6)>>3209304From the aether we are reborn.Brave, Norr, NomadVIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>3209336+36 copper
Rolled 6, 1, 1, 3, 2, 4, 3, 2, 2, 3, 6, 5, 6, 1, 6, 1, 1, 5, 4, 3 = 65 (20d6)>>3208608rolling for a cute toonpls don't fuck me in the ass dice gods
Rollan
Rolled 4, 1, 1, 4, 4, 1, 6, 5, 4, 5 = 35 (10d6)>>3209599Let's try that again
Rolled 5, 4, 5, 5, 2, 4, 4, 4, 1, 1 = 35 (10d6)>>3208608"Hmm, what has this harsh world to offer the fresh and fair of Lindlore? Show me my path.">Rolling stats, pre-choosing Lindlore bloodline and Fair descriptor.
>>3209605I'll be a healer thenVit 2 (3-1) | Str 4 (3+1) | Dex 3 | Int 7 (5+1+1) | Chr 4 | Luk 4HP: 14/14 | SP: 14/14 | Mov: 3 | Eva: 4 | Men: 6 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +2 HP, + 2 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air potSkills:Parry+1 AeromancySecond Wind
>>3208615Good scholar, would her Ladyship happen to have a copy of the Scholomance's Approves Primer for Elementary Casting? I seemed to have lost mine on my journey here...
>>3209664Hmm. If I'm reading things correctly I can chance Fate once more but with rounding down instead of up on the stats? Otherwise looks like I've got, these to aid in choosing my profession.(+'s due to being Fair and of the Lindlore line.)Vit 5 +1Str 5Dex 3Int 4 +1Chr 1 +1Luk 2
>>3209664>>3209719No it means you can roll two sets of stats and pick the one you preferThe rounding is for your stat calculations that do not divide into whole numbers, you round up if the first die is higher than the second die, and down if the second die is higher than the first. Your posted stat-line is otherwise completely correct.
>>3209719Thanks! In that case there is little reason to not roll a second set of ten. Otherwise, with my first set I'm going to play a Face Taker Nomad.
Rolled 4, 3, 1, 6, 1, 4, 2, 4, 3, 5 = 33 (10d6)>>3209771Shoot forgot the important part.
>>3209146Aye, we can clean up this rabble for you. I assume Jeromis will have the details?You have an interesting set of servants here, to afford a contingent of hunters but no levy. I predict that next time, you may have a problem more suited to my old line of work, eh?
>>3209345the rightmost char design plsEvergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
Rolled 3, 6, 6, 2, 6, 4, 5, 3, 5, 3 = 43 (10d6)>>3208608"Let us see what sort of foolish forme begot here"
>>3209855The people can ill afford to pay taxes if their fields are being plundered. While some lords would find that a weak stance, those same lords can't count past the fingers on their hands. And thus we turn to the surplus of talent arriving here everyday waiting to prove themselves. Jeromis.Jeromis: Very Well, My ladyship. >Jeromis approaches unfurling a map against the chalk board." We predict that the Bandits will make their next approach in this area as we have pulled out all but a few watchmen, additionally, it is a major crossroad from here to the woods west and one of the last places struck tha- "Lisbet: JeromisJeromis: Right. As you can see you will be marching north west until you come upon these brigands. If there are no sign of them, simply hold steady in one of the homes. We mean to ambush them, capture their leader, and put a stop to this menace.> You can deploy on the SOUTH EASTERN road or await for your prey from the house SOUTH WEST.Ready your men.
>>3209694>psst, these are your actual statsVit 2 | Str 3| Dex 4 | Int 9| Chr 6 | Luk 4HP: 14/14 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Rolled 2, 3, 5, 4, 5, 1, 2, 4, 6, 6 = 38 (10d6)>>3208608>>3209892"Hmm. Good in all things, but a master in none. Let us see the other forme."
Game begins in approximately 2-3 Hours.
>>3209903Very well, thank you.Everyone, this is ultimately an ambush to capture the enemy's commander. I'd like to present a weaker force on the road to draw the enemy in, then split the enemy with a stronger wedge force from the house. I leave you to personally determine where best you fit in this schema, then tell me so I can organize the deployment correctly. Respond to this post with your chosen deployment.
>>3209903>Deploy on the South Eastern road."Is for the best I keep distance and rain rocks from afar, yes?"JoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])-Polished Stone (+1 Atk, Blunt)-Skirmisher's Padded Tunic (+5 Health, +1 Mov)-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
>>3209918I myself will>Deploy in Southwest house
>>3209664>>3209719I think I like this set just fine.Is it possible to have different hair styles as the Nomad? A mohawk would be lovely but honestly I'm not picky. Think this is what my sheet should look like based on the others in thread.>>Deploy in the House pleaseEleanor Skelter Fair Lindlore NomadVIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2HP 28+10 | SP 18 | MOV 3 | EVA 3 | MEN 4Equipment:-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]-Journeyman's Garb (+10 HP +1 STR at Max HP)-24 CopperRank 1 Nomad:-Monster Lore +1-Resistance +1Skills:-Monster Harvest-Parry
>>3209918>>3209903>Deploy in SouthWest HouseHe-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest]Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
>>3209904No, those aren't my stats. The stat increases next to the class stat blocks are for when you level up, or so I've been told.>>3209903Please deploy me from the SW house.
>>3209990You gain the '+' numbers immediately upon character generation. The only thing relevant for level ups are the dice probabilities.
Is this made by the same person who was running (the late) Iron Hearts?
>>3209999You also get the '-' VIT for Wyzhatte, if that wasn't clear.>>3210001Yes it is.
>>3209903"I wonder what wounds I'll have to patch up once this is over.">Deploy at the South Eastern road.StegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support Bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg: Blunt)Guild Short Sword(+4Atk, +2Parry)3 Silver
>>3209903Ooh, does this make us heroes? I want to be a hero.>deploy in southwestern houseBoxenVIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3Fair Oceanian Duelist 1Inventory:-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (13d6)-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)7 goldSkills:-Adroid Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon (Swords)CharmRealm Lore
Rolled 4, 6, 6, 4, 3, 5, 2, 3, 5, 4, 3, 2, 6, 6, 3, 5, 6, 2, 3, 1 = 79 (20d6)>>3210012I thought the style looked familiar. Let me roll up the stats
Updated statsVit 2 (3-1) | Str 4 (3+1) | Dex 4 (3+1) | Int 9 (5+1+1+2) | Chr 6 (4+2)| Luk 4HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +4 HP, + 4 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air potPurse: 4 silverSkills:Parry+1 AeromancySecond Wind
>>3209918"Forgive me that it took so long to arrive, this armor does not help to abate my natural clumsiness. I presume I should deploy from within the house?"This sheet looks good, right?ArdeneVIT 5 | STR 6 | DEX 2 | INT 6 | CHR 6 | LUK 5HP: 32/32 | ARM: 2 | SP: 22/22 | MOV: 2 | EVA: 3 | MEN: 6Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parrt vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
>>3210067>>3209101Updated:[D1] Fernand (male, brave, lindlore sapping wire)[D2] Hetros (male, brave, norr, sapping wire)[D3] Alice (female, fair, ignyllian, The Harvest)[N1] He-Man (male, brave, Oceanian, Iron Great Sword)[N2] Thundarr (Brave Norr Iron Great Sword)[N3] Eleanor Skelter (Fair Lindlore Facetakers)[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)[R2] Ardene (Fair, Oceania, Ritter, Longsword+Kite Shield)[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)[S3] Peony (Fair Wylde GuildLance+Buckler)[S4] Evergreen (Brave Oceanian GuildSword+Buckler)[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)[U2] Cicuta (Fair Wylds Estoc+Dirk)[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)[W2] Jose the Steady (Brave Lindlore Aeromancer)[A1] Joy (Fair Norr Slinger)[A2] Verdun (Brave Norr Slinger)[A3] Wertrar (Brave Oceanian Varisian Bow)
>>3209918"I'll join the first-bitten, then.">Southeast road>>3210002"Tempting prey we look, two neophytes fresh on patrol. Wounds we'll have, but with Heaven's grace, we'll hold."
>>3210067>This sheet looks good, right?Can you link me your rolls so I can check?
Alright, just to keep things moving. The player entries under the '---' are my suggested deployment zones. If you do not post by the time first turn begins, you will be deployed by default in the given area. If you do not act on the first turn, you will be withdrawn.Southeast Road[A1] Joy (Fair Norr Slinger)[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)---[S3] Peony (Fair Wylde GuildLance+Buckler)[S4] Evergreen (Brave Oceanian GuildSword+Buckler)[A2] Verdun (Brave Norr Slinger)[A3] Wertrar (Brave Oceanian Varisian Bow)[W2] Jose the Steady (Brave Lindlore Aeromancer)[D2] Hetros (male, brave, norr, sapping wire)[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)Southwest House[D1] Fernand (male, brave, lindlore sapping wire)[N1] He-Man (male, brave, Oceanian, Iron Great Sword)[N3] Eleanor Skelter (Fair Lindlore Facetakers)[W2] Jose the Steady (Brave Lindlore Aeromancer)[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)[R2] Ardene (Fair Oceanian Longsword & Shield)---[D3] Alice (female, fair, ignyllian, The Harvest)[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)[U2] Cicuta (Fair Wylds Estoc+Dirk)
>>3210099>>3208674
>>3208608>>3209892"We shall adopt this forme.">Deploy to the Southeast RoadThe Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut) - Boomerang [A]: RNG 6 - Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
>>3209265Fair Norr RitterVit 8 Str 4 Dex 4 Int 5 Chr 5 Luk 3Longsword, shieldFull stat block soon
Rolled 2, 5, 5, 1, 2, 1, 3, 3, 2, 2, 3, 6, 2, 4, 6, 6, 4, 5, 3, 2 = 67 (20d6)>>3208608What if I'm both courageous AND cute?
>>3209903>>3210103>Deploy on Southeast Road"I'll go where stone needs tending."Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
At this time, the house is full. All other deployments will need to be on the South East road.
>>3209918I'm fine with depolying at the southeast road.
>>3210177"Then you are neither fair nor brave. You are cute and courageous."
>>3209918>>3210181(Linking posts)
>>32100255,5,4,2,5,2 first set3,6,4,4,2,4 second setI will choose the second set.Fair Lindlore QuemistVIT 3+2 | STR 6 | DEX 4+1 | INT 4+2 | CHR 2+2 | LUK 4HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5Astrix Hood: +2HP, +4SP, +1EVAInstructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]Prometheus Lantern: +2 POT, [Feed Ember]Proficiencies:Rank 1 Quemist: +Alquemy, +BIO RES, +MAG LoreParry: Roll parry vs attack to counteract. Dodge: Double EVA, choose direction. Nancy Toss: Throw potion to ally.Alquemy:-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.-Annul: 2SP, drinker is dispelled, see also: salt-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile-Glaci: 3SP, can be imbued to weapon or thrown, 5 tileI'll deploy where I'm most needed.
It was a misty morning - broken by the sounds of screams, in a flash a riot of people ran down the road, but not nearly enough. It was clear that the bandits were here. " Bandits ! Bandits wearing the Daggers of Prae's colours ! Ser you must help us ! Our lands they'll be - " Bandit:" Oh my looks like we got a merry band of performers from the east. Think that countess is going to be smart enough to scare us with mere performers ? We know her lands to be ripe or did she not tell you that you'll be facing the Real Armies of this County. Once we're done with you, we'll go help ourselves to siring a few bastards with 'er eh ? " Jeromis:You ride in with the mist ? What cowards would cling to such underhanded tricks with a false banner at that ! Mercenaries, these are your men. Do with them as you will !
>>3210105Thanks. I'm going to assume Fern's check is good, so let me see.. It looks like you didn't add all of your bonuses? It looks as if you went with your first set:Fair: Vit+1, Chr+1Ritter:Vit+2, Str+1, Chr+1VIT: 4+1+2 (7)STR: 6+1(7)DEX: 1INT: 6CHR: 5+1+1(7)LUK: 5You would then get:HP: 28/28 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Add in your equipment and your HP is 38/38 and your Eva is 2
>>3210259Act Phase. 40 Minutes.
>>3210259If you are not deployed, make your first action>Deploy at Southeast roadAnd you will join the fight.
>>3210259>Move North 4>Move North 1 East 3Brave, Norr, NomadVIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>3210259"Just try and hit me ya yellow belly cowards!">Move 4 West.>Move 4 WestStegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)3 Silver
>>3210259>Move: 2 west.>Block westLinksofVit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
>>3210259>DeployFair Lindlore QuemistVIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5Astrix Hood: +2HP, +4SP, +1EVAInstructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]Prometheus Lantern: +2 POT, [Feed Ember]Proficiencies:Rank 1 Quemist: +Alquemy, +BIO RES, +MAG LoreParry: Roll parry vs attack to counteract. Dodge: Double EVA, choose direction. Nancy Toss: Throw potion to ally.Alquemy:-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.-Annul: 2SP, drinker is dispelled, see also: salt-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>3210177Using the second set of course.Mom always told me: "Don't ever go into melee son. It sucks."Don't deploy me for now, please. Bad timezone.Rungekutta - Brave (but also cute) Oceanian ArcherRank 1[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4][HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-30x Fresh Arrows (+2 prc)-8 silverSkills:-Draw Arrow (oncetap)-Mark (1 act, shoot outside of VIS)-Fire (1 act)-Dodge (Double Eva, choose direction, 1 act)
>>3210259>Move 1S, 1E, 1S, 1E>Move 2EHe-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
>>3210259>Move 4 West>Move 3 West 1North>Look NorthWestEvergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>3210261Ah, I thought the class bonuses didn't apply at first level, correcting that now. Wouldn't my evasion be 3 since 7/2 = 3.5, which rounds up to 4, and is then subtracted to 3?>>3210259"Stand and deliver if you are as hardy as you claim!">Move S,S>Move E,EVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
Rolled 4, 5, 4, 6, 1, 4, 6, 5, 1, 6 = 42 (10d6)>>3210259"Performers? I guess I shall make this rock disappear. Hyup!">Move 3W>Sling the bandit 6NW, 2W (10 Atk)JoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])-Polished Stone (+1 Atk, Blunt)-Skirmisher's Padded Tunic (+5 Health, +1 Mov)-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
>>3210313Hello Ardene, It would seem I mistook you for another player that requested for sprite customizations. As a result I will change your sprite appearance. Carry on. For more info on sprite customization visithttps://www.patreon.com/MondayDestroy
>>3209121>>3210261"Bloodshed in the north already. We must see what has become of the rest of the village. Peony, Cicuta, with me?">3210259>Move 2E N>Move 3NIndrie, Rank 1 Squire22+10 HP, 22 SP, 3 Mov6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk4 Eva | 5 Men | 6 Blk | +1 SupportGuild Sword/Buckler9/5 Hit | 5/6 Blk | 10/8 Par 4 Silver
Rolled 3, 4, 4, 6, 4, 4, 1, 1 = 27 (8d6)>Move 2S, 1W, 1N>Imbue (Fire) onto Sapping Wire (8d6, -8SP)I will try not to tangle people up too heavily, but I'll need you all to watch your step and not get in my wires.=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 26/26 | ARM: 1 | SP: 20/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9, Taut 11d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
>>3210259>>3210269>>Move N1, E1, N1>>Face East ready to parry/counterEleanor Skelter Fair Lindlore NomadVIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2HP 28+10 | SP 18 | MOV 3 | EVA 3 | MEN 4Equipment:-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]-Journeyman's Garb (+10 HP +1 STR at Max HP)-24 CopperRank 1 Nomad:-Monster Lore +1-Resistance +1Skills:-Monster Harvest-Parry
>>3210313 Oh. I forgot to note the +1 Dex for Oceana but it looks like you have that on your sheet, so that's good.(Dex 2+Luk 5 = 7/2 is 4 -Armor is 3) I misread the Eva mod as 2* The little dice on the class stats are your target rolls when you advance. So whenever that happens, you roll 1d6 per stat and check to see if you meet or beat those numbers. If you succeed, you gain +1 in that stat.
>>3210259Haha, only three? Is this a jest?>move east, north, 3 east>dodge eastA dance, then?BoxenVIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3Fair Oceanian Duelist 1Inventory:-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)7 goldSkills:-Adroid Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon (Swords)CharmRealm Lore
Rolled 2, 2, 2, 5, 3, 2, 3, 3, 2, 4, 1, 6, 3, 3, 6, 1, 3, 5, 6, 4 = 66 (20d6)rolling for chargen
>>3210259>Deploy to the Southeast RoadThe Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
>>3210358While I'm asking, I know I'll get 7 dice for strength and 5 for my longsword on attacking, but where does the proficiency bonus come from? Is it +1 to melee that comes with Ritter Ranks and then +1 from being proficient in swords?
>>3210259>Move 1E, 3N>Overwatch Dodge (Eva 5x2)Fair Wylde Squire IVIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4Vis: 6+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)4 Silver
>>3210259> Move 1W, 4N> EvadeVIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4Brave Norr Archer I- Proficiency: Called ShotSkirmishers Padded Tunic (+5HP, +1MOV)Highland Sling (STR+4 Range, STR+3 Attack)Polished Stone (+1ATK)- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet8s
Gear proficiency only allows one to use weapons. Ranks in said proficiency add dice. To my knowledge you have yet to get this so in the end your melee bonus is it.
>>3210259"I am with you. Let us put an end to these brigands.">Move 2 South, 2 EastAliceFair Ignyllian Dark HunterVit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (13 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit Fighting
A wanderer approaches the road...>Take the south-east road to adventure!Brave Lindlorean WyzzhatVit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5Hp 18 | Sp 20 | Ev 5 | Me 8 @ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )# Umbrella ( 1 Atk, 2 Parry, 2 Reach )! Wyzzhat 1 ( Hydromancy )
Phase end.
Rolled 4, 3, 5, 4, 5, 2 = 23 (6d6)>>3210259>Move E>Shovel Stone E [6 Atk, Match1: Stone Break]Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>32103712,3,3,3,3,03,3,4,4,5,5choosing second setBrave Lindlore Pyromancer Wyzhatt (Rank 1)Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5HP:14/14 SP:22/22 EVA:5 MEN:8 Mag Atk: 11Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)Poker (2 Atk, 3 Parry, 2 Reach)Lantern (+2 Fire Potency, +1 Light Potency)Lumis Chalk (can write Runes)Proficiencies and Skills:+1 SpellcraftDodgeSpells:Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)>Deploy
I need to clarify for folks. When you take the Dodge action, you need to specify a direction and movement that will take place when the dodge triggers. You can't just dodge in place - so something like "Overwatch Dodge 1W" or "Dodge 3E" etc.
>>3210259>Deploy houseFair Norr RitterVit 8 Str 4 Dex 4 Int 5 Chr 5 Luk 3Hp: 34 Mov: 3 Arm: 2Longsword, shield
>>3210377>>3210413 Assuming this is correct
Enemy Phase. The bandits find themselves ambushed by our band. They steel themselves and turn their attention to the newcomersThe first stone has been cast.
>>3210516>>3210516Raises a clammy hand to wave at an esteemed fellow patron of the Arts.“ Charlesssss! So good to see your pointy hat in dusty old Whereveria “
>>3210548"Heraldry in the north. Two daggers pointed down-left? Appropriately treacherous."
" Form Up ! We march forward ! Win this one and this land is ours and we take back our name !" " You heard the boss ! Clear the fields , it's harvest season ! " https://www.youtube.com/watch?v=KXuVP4yGWDgAct Phase; 30Minutes.
>>3210679>:face north >ready a overwatch with my spear >ready a block LinksofVit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
>>3210679>Move North 2 West 2>Move West 2Brave, Norr, NomadVIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>3210293Stegall I'm going to stick next to you, don't mindlessly rush head, you go first
>>3210679>Anchor Point 2N on wall on east edge of tile>Prep Dodge 4S=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
Rolled 3, 5, 3, 5, 4, 2, 6, 1, 5, 5, 6 = 45 (11d6)>>3210647"Ugh, Rashinen... Ahem, I mean Rashi! I haven't seen you since the, uh, incident! How have you been doing, better than me I would suppose?">Move 4N>Fireball at Squire 4N 2W [Mag Atk 11]Brave Lindlore Pyromancer Wyzhatt (Rank 1)Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5HP:14/14 SP:22/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)Poker (2 Atk, 3 Parry, 2 Reach)Lantern (+2 Fire Potency, +1 Light Potency)Lumis Chalk (can write Runes)Proficiencies and Skills:+1 SpellcraftDodgeSpells:Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>3210679>Concoct Glaci, -3 sp 10 dice(Int 7+1 Prof+2 POT)>Gather fallen leaves from the tree for lantern fuel.VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5Brave Lindlore QuemistQuemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. LoreAstrix Hood- +2 HP, +4 SP, +1 EVAInstructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 TopplePrometheus Lantern- +2 POT, Feed Ember36 SilverParry- Roll Parry Vs Attack to Counter. Act.Dodge- Double EVA, choose direction, 1 Act.Nancy Toss- Throw Potion to Ally.
Rolled 2, 1, 3, 3, 5, 3, 1, 4, 4, 3 = 29 (10d6)>>3210679"I have many, many gifts friend! Have another!">Move 3W>Sling the Bandit in the back of his head 5NW, 2W (10 Atk)JoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])-Polished Stone (+1 Atk, Blunt)-Skirmisher's Padded Tunic (+5 Health, +1 Mov)-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
>>3210679I'll handle the two enemies on this side of the house. The rest of you need to create a narrow front to try and negate their superior numbers. Bozen, you need to find a safe place to survive.Hold out until the others can link up.
Rolled 3, 6, 3, 1, 4, 3, 3, 5, 6, 2, 5, 1, 6 = 48 (13d6)>>3210679The Shape flits to the edge of town, and sings a blade through the mist.>Move 2E 3N>[Boomerang] Confessor 3NW 2N (RNG 6, 13 ATK)The Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
>>3210679"So we're cleaning up some bandit mess?">move 3 W>move 3 NVit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5Fair Norr RitterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Longsword: +5 attack, +2 Parry, wide slash, stabHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]Purse: 3 gold, 2 spareBlock, Parry
Rolled 3, 3, 6, 4, 6, 1, 2, 6, 6, 3, 1, 4 = 45 (12d6)>>3210679>Move 2E 3N>Lunge: move 1N, Prc bandit squire NW W. 12d6[Cicuta]VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2HP 20/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7Fair Wylds Duelist 1Inventory:-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 and atk, m2=man behind, m3=armor ignore (12d6/10d6)-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)-House Colors: +6Hp, +4Sp2gpSkills:-Adroit Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon 1 (Daggers)Charm 1Realm Lore 1
Rolled 1, 2, 3, 4, 5, 2, 6, 6, 6, 1 = 36 (10d6)>>3210718>THE DICE I APPARENTLY DIDN'T ROLL???
Rolled 3, 1, 3, 2, 6, 4, 5, 3, 1, 2, 2, 6, 4, 4, 3, 1, 1, 1, 6, 5, 6, 2, 3, 1 = 75 (24d6)>>3210713"Just wonderful,you delightful back of pyromanic complexity theory in action. And yes . . . the incident . . . a sad time time for the advancement of science and structural integrity of Scholomance chemistry labs. ">Move 1E, 3N>WaterGun the two squires NW ( 12d6, Force type damage, 3x1 AoE from impact. Use 24d6 if it its "roll per target" )Brave Lindlorean WyzzhatVit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5Hp 18 | Sp 20 | Ev 5 | Me 8 @ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )# Umbrella ( 1 Atk, 2 Parry, 2 Reach )! Wyzzhat 1 ( Hydromancy )
>>3210341"Holding here, Indrie, if you have a plan, I'd love to hear about it!">>3210679>Move 1W, 1S, Face E>+1 Support>Overwatch Spear E ( Reach2, 4+2Atk+Support? )Fair Wylde Squire IVIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4Vis: 6+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)4 Silver
>>3210679"Oh my, I dare say the excitement of the situation doesn't do anything for my complexion.">Prepare Succor>Prepare FortificaFair Lindlore QuemistVIT 3+2 | STR 6 | DEX 4+1 | INT 4+2 | CHR 2+2 | LUK 4HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5Astrix Hood: +2HP, +4SP, +1EVAInstructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]Prometheus Lantern: +2 POT, [Feed Ember]Proficiencies:Rank 1 Quemist: +Alquemy, +BIO RES, +MAG LoreParry: Roll parry vs attack to counteract. Dodge: Double EVA, choose direction. Nancy Toss: Throw potion to ally.Alquemy:-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.-Annul: 2SP, drinker is dispelled, see also: salt-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
Rolled 6, 3, 6, 2, 1, 2, 2, 4, 6, 1, 4, 5, 3 = 45 (13d6)>>3210712>>3210712"Hold strong, fellow Hunter, I will aid you. Now have a taste of blood, my Harvest!">Move 4W>Scythe Form attack 2NFair Ignyllian Dark HunterVit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (+6 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit Fighting
"Stand together. Blunt them before they force us back.">>3210679>Move 3E>Parry NW with sword, 5St + 2 Parry + 4 ATK(?) + 2(?) Support from self and Peony Indrie, Rank 1 Squire22+10 HP, 22 SP, 3 Mov6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk4 Eva | 5 Men Guild Sword/Buckler9/5 Hit | 5/6 Blk | 7/7 Par 4 Silver
>>3210478" Tress, dearest! Would you mind terribly blocking of some of that open channel betwist the House and the Field? Those knights seem apt to be a right *bother* "
"Those in the southeast, let's form up between the houses to meet the enemy, and let our slingers and archers whittle away these bandits."
>>3210679>>3210762
>>3210762No, really don't do that. I have this handled! Oh no, you're going to get tangled in my wires...This actually hinders me more than it helps.
>>3210762Also I meant 5W *facepalm*
>>3210767 " Capital idea ! "
>>3210775>>3210779There's no helping it. Don't worry about the action, but the others needed your help much more than I.
>>3210679>Move 3W>Overwatch Slash E (Atk 14)He-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
>>3210679>>3210711"I'm far to cautious to simply rush in.">Move 2 West 2 North>Prep BlockStegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)3 Silver
>>3210727"Aye sir, I shall hold the front cobbles with my plate and shield, I trust the rest of you to strike at them. The Nomads should ready themselves to meet a flank from the hole in the fence by the tree.">>3210363"If you wouldn't mind I'd like to stand where you are so that I can block their means of entry."
>>3210796Sorry I'm noob
>>3210679>>3210818"A shield wall it is then">Move 4 West>Block (6str+1block+2support) NorthEvergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5 | 6 Silver+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>3210821"We all are, in a sense "
>>3210821Don't worry about it. My weapon is a bizarre thing that can kill friends as easily as foes, I misread your initial move and thought you'd moved into the wire area. Would have made me need to reset it and set me back a turn in setup.
Rolled 3, 2, 2, 2, 1, 6, 1, 5, 2, 2, 4, 2 = 32 (12d6)>>3210679"Well that stung somethin fierce. Seems there's a bunch of em though.">Move 3E>Attack with Face Takers against the SE Bandit (Str 7+ Atk 5 right?)Eleanor Skelter Fair Lindlore NomadVIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2HP 28+10(-7) | SP 18 | MOV 3 | EVA 3 | MEN 4Equipment:-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]-Journeyman's Garb (+10 HP +1 STR at Max HP)-24 CopperRank 1 Nomad:-Monster Lore +1-Resistance +1Skills:-Monster Harvest-Parry
Botting [D2] Hetros>Move 4N>Anchor Point 3N 2NW=====Hetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>3210679"This is the best I can do with the Duelist in front, but nonetheless test yourselves versus Ignyllian steel, bandits!">Move E>Block EVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
Rolled 12 (1d20)>>3210679>Sharp Rock Jut N6 E4 [Pot 10d6] (Hp=Success)>Sharp Rock Jut N7 E3 [Pot 10d6] (Hp=Success)>-6 SP spent"Take care, as the slate is sharp."Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 22/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>3210755>>3210767"Quite. Everyone west of A1 Joy, focus on stalling out the northern approach. Once they're bogged down, any of our excess support can filter through the central hut to break up the western situation. Little time for caution, now!"
Phase End.
Rolled 6, 1, 1, 3, 6, 5, 1, 2, 4, 5, 2, 2, 3, 1, 3, 2, 6, 1, 5, 5 = 64 (20d6)>>3210679>>3210848Curse you, auto-complete!
>>3210679>Move 1S, 2E, 1S
>>3210863Let's see... 4 Success, Match 02 Success, Match 0
Rolled 1, 3, 1, 4, 2, 1, 6, 4, 4, 3, 2, 3, 4, 3 = 41 (14d6)>>3210679Woe! A vicious misstep!>slash east>dodge westBoxenVIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7HP 13/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3Fair Oceanian Duelist 1Inventory:-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)7 goldSkills:-Adroid Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon (Swords)CharmRealm Lore
Since enemies keep pouring in through the wheat fields and there are no reinforcements on sight feel free to join the Discord and help us plan this skirmish's next winning move! before we all horribly die https://discord.gg/hcHGvB
>>3210885Let's try and keep the planning here.
If my move gets processed, I should be able to start healing people, but I need you to be within 2 spaces of me. If you need healing, let me know and I'll do what I can.
>>3210718" Owl, sagacious friend, is that the glorious scent of distilled ice I smell? I think I maybe viciously utilise your concoction if i slather it all over my . . . umbrella. Ice and water, mesh so well! "
Rolled 6, 5, 3, 6, 3, 4, 4, 2, 2, 3, 6, 5, 2, 1, 5, 1 = 58 (16d6)>>3210679>once tap: draw arrow>shoot at enemy at 7N 2E>once tap: draw arrow>Move 3W 1NWertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - - HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x30 Fresh Arrows (+2 prc)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT)
>>3210955"But of course, friend! I will toss it to you shortly!"
How do weapon abilities like Wide Slash and Stab work? Do they have a cost?
The fight rages. A moment's hesitation beckons a lifetime of torment. > Cicuda was hit by watergun for 2 damage this turn. [Lunge moves forward only to strike at the enemy, even if diagonally.]https://www.youtube.com/watch?v=-xG1eeop3T4Enemy Phase.
>>3211051They do not, however they are unrestricted in their violence as wide slash attacks your front arc of 3 tiles, and stab simply oppresses forward at pinpoint accuracy.
>>3209121" Well now you see hereI mean thatI'm--My bad ! "
>>3210713" Well Charlessss, I guess its up to us to be proper heroes and help that there fancy hatted fair warrior. I say you and I stick together, supportive-like, like a warmth hearth in a monsoon. "
>>3211056>[lunge] mov 1 and atk>-Corrected: [lunge] mov 1 towards target and atk>Why has facing shifted?>>3211065"Mmhm..."
>>3211094"Ah, yes. Comforting and reassuring, like a geyser in a blizzard. I look forward to showing these vagabonds just how *warm* I can be."
>>3211114If this is you, then the facing changed due to a stone I erected shunting you out of the tile. My apologies.
Act Phase https://www.youtube.com/watch?v=bWDQgvZljWE" Break your swords against them ! Let them know that the lands our forefathers bled on will not simply be taken by a mere fact of birth ! Steel has ever been the foregone solution! " 30 Minutes~At the conclusion of this phase there will be an Hour Break.
Rolled 3, 1, 5, 1, 5, 2, 2, 6, 5, 5, 2 = 37 (11d6)>>3211148"What a wonderful way to practice Pyromancy in a state sanctioned way!">Move 1N 1E>Fireball at Squire 4N [Atk 11, SP3]Brave Lindlore Pyromancer Wyzhatt (Rank 1)Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5HP:14/14 SP:19/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)Poker (2 Atk, 3 Parry, 2 Reach)Lantern (+2 Fire Potency, +1 Light Potency)Lumis Chalk (can write Runes)Proficiencies and Skills:+1 SpellcraftDodgeSpells:Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
Rolled 6, 1, 6, 2, 3, 6, 6, 5, 1, 6, 2, 5, 3, 3, 1 = 56 (15d6)>Pull wire Taut (15d6 Fire Imbue)=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
"Wire on its way. Watch your steps!"
Rolled 4, 4, 4, 5, 6, 4, 6, 6, 2, 5, 1, 5, 6, 4, 1, 2, 4, 5, 2, 1, 4, 6, 3, 1, 2 = 93 (25d6)>>3211148"The blood! It calls to me!">Move 1S>Scythe Form attack 2N, hitting 2 enemiesFair Ignyllian Dark HunterVit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4HP 15/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (+6 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit Fighting
>>3210818"So... Do you have a plan? I don't think charging their shieldwall is the best idea"
Thundarr, don't move West or you'll get tangled in wire. Would be best if you found a way to get out of the way of D2 throwing wires at the moment.
Rolled 4, 1, 1, 5, 1, 2, 5, 4, 6, 5, 3, 6, 5, 5, 3, 3, 6, 6, 1, 1, 3, 5, 4, 4, 6 = 95 (25d6)>>3211148The Shape Cuts.>[Boomerang] Confessor 1 NW 4N at Squire (RNG 6, ATK 13)>[Boomerang] Confessor 1 NW 4N at Squire (RNG 6, ATK 13)The Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
Rolled 1, 3, 5, 5, 4, 5, 2, 1, 5, 6, 4, 5, 1, 4, 1, 5, 2, 4, 4, 6, 3, 6, 3, 2 = 87 (24d6)Gooooooo luck
Rolled 6, 1, 1, 4, 2, 3, 3, 6, 3, 5, 1, 2, 2 = 39 (13d6)>>3211148"Here to help!">Move 2W, 1S>Cast Second Wind (13 die, 4 complexity) on the Ritter 2W of meVit 2 (3-1) | Str 4 (3+1) | Dex 4 (3+1) | Int 9 (5+1+1+2) | Chr 6 (4+2)| Luk 4HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +4 HP, + 4 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot-Lumis chalkPurse: 4 silverSkills:Dodge+1 AeromancySecond WindRoll: 9 + 1 + 3
>>3211148>Move 4 East>Move North 1 East 1Brave, Norr, NomadVIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4HP: 21/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Rolled 1, 4, 6, 2, 3, 6, 4, 5, 4, 6, 5, 6, 5, 1, 4, 6, 1, 2, 5, 6, 2, 5, 1, 2 = 92 (24d6)>>3211148"Yes! Come and face your destiny!">> Attack downed Squire N (Face Taker 7+5 *2 Ripping)>> Attack Squire S (Face Taker 7+5 *2 Ripping)Eleanor Skelter Fair Lindlore NomadVIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2HP 28+10(-7) | SP 18 | MOV 3 | EVA 3 | MEN 4Equipment:-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]-Journeyman's Garb (+10 HP +1 STR at Max HP)-24 CopperRank 1 Nomad:-Monster Lore +1-Resistance +1Skills:-Monster Harvest-Parry
>>3211148Potions! Potions! I have potions here for you, my pretties!>Move 4W>Prepare PyraFair Lindlore QuemistVIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4HP: 24/24 SP: 16/22 MOV: 4 EVA: 6 MEN: 5Astrix Hood: +2HP, +4SP, +1EVAInstructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]Prometheus Lantern: +2 POT, [Feed Ember]Succor potionFortifica potionProficiencies:Rank 1 Quemist: +Alquemy, +BIO RES, +MAG LoreParry: Roll parry vs attack to counteract. Dodge: Double EVA, choose direction. Nancy Toss: Throw potion to ally.Alquemy:-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.-Annul: 2SP, drinker is dispelled, see also: salt-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
Botting [D2] Hetros>Anchor Point 2NE, 3N on wall; wires between anchor points>Dodge S=====Hetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>3211148>Move 4N (Up to the roof)>Use stairs to get to the roof (Face NE)He-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
>>3210870>>3210884>>3210838"Hah! Put a bit more weight behind it next time boy! Boxen, Eleanor, Jose. Take those three fellows north of us, I've got these five bandits right where I want them."
>Move 4 N>Nancy Toss Glaci to RashinenVIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5Brave Lindlore QuemistQuemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. LoreAstrix Hood- +2 HP, +4 SP, +1 EVAInstructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 TopplePrometheus Lantern- +2 POT, Feed Ember36 SilverParry- Roll Parry Vs Attack to Counter. Act.Dodge- Double EVA, choose direction, 1 Act.Nancy Toss- Throw Potion to Ally.
Rolled 5, 3, 5, 6, 5, 4, 6, 3, 4, 3, 3, 2, 5, 2 = 56 (14d6)>>3211148>slash northwest>dodge westI-I...I'm going to die here.BoxenVIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7HP 1/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3Fair Oceanian Duelist 1Inventory:-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)7 goldSkills:-Adroid Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon (Swords)CharmRealm Lore
Rolled 3, 4, 5, 1, 6, 2, 2, 1, 5, 5 = 34 (10d6)>>3211203>Rolling dice I need to roll sorry about that
>>3211178"I think we should move up slightly and hunker down again. Make them come to on our terms you know. What ya think?"
>>3211219"Good, don't get into range of their axes, I'll follow you"
Rolled 3, 4, 5, 6, 6, 5, 6, 5, 6, 3 = 49 (10d6)>>3211148>Stone Jut (Sharp) N7 E3 [Pot 10, HP=Success, 3SP]>Move W1Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 22/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>3211148>mov 2 N>block N 7Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5Fair Norr RitterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Longsword: +5 attack, +2 Parry, wide slash, stabHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]Purse: 3 gold, 2 spareBlock, Parry
>>321122612 Success, match 4
Rolled 5, 2, 5, 3, 4, 4, 3, 6, 4, 5, 5, 2, 3 = 51 (13d6)>>3211211"Hold courage Boxen, I have your flank handled!">>3211148"Now that I'm good and settled in, let me show you how a true knight fights, squire!">Swing Longsword at Squire E (13d6)>Block EArdeneVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
>>3211202"I would, if not for the fact that I cannot "take" those fellows in any way that doesn't result in my death."
>>3211148"Come on ya bloody cows, to afraid to come at some young whelps? Pathetic.">Move 2 North>Prep BlockStegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)3 Silver
>>3211237"My apologies, I did not realize you were a healer. Speaking of, why did you heal Alice and not Boxen, who is on death's door?"
>>3211148>move 1 north 1 east >Block north LinksofVit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
>>3211234I'll try.It's... it's more than a little difficult.
Rolled 1, 2, 1, 4, 5, 1, 4, 3, 6, 2, 2, 6, 3, 6, 4, 5 = 55 (16d6)>-Umbrella becomes Glacia Imbued, +4>Move 4W>Watergun 1NW, 4N (Hits 3 Squires, 12+4Glacia = 16d6 Force per Squire in a line)>--hope that glacia imbuement means the water is really, really cold.Brave Lindlorean WyzzhatVit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5Hp 18 | Sp 14 : 20 | Ev 5 | Me 8 @ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )# Umbrella ( 1 Atk, 2 Parry, 2 Reach )! Wyzzhat 1 ( Hydromancy )
>>3211245"Because in my advanced age, my eyes have become less than steady, and it is sometimes difficult for me to figure out who I am looking at."
>>3211244>>3211148>Move 2N>Block North (6str+1Block+2support)Evergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5 | 6 Silver+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>3210755"Two in the back of the south-most, Peony, and hope Hetros' wire holds.">>3211148>Move S, bump Peony N>Move W 2NIndrie, Rank 1 Squire22+10 HP, 22 SP, 3 Mov6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk4 Eva | 5 Men Guild Sword/Buckler9/5 Hit | 5/6 Blk | 7/7 Par 4 Silver
Rolled 2, 5, 5, 1, 1, 3, 2, 6, 6, 3, 2 = 36 (11d6)=A2 Verdun="Say, Verdun, friend, why don't you help our friends over there?">Brain squire 4N, 1E (11d)>Dodge South: 10 EvasionVIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4Brave Norr Archer I- Proficiency: Called ShotSkirmishers Padded Tunic (+5HP, +1MOV)Highland Sling (STR+4 Range, STR+3 Attack)Polished Stone (+1ATK)- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet8s
Phase End
>>3211148Question: does the Squire support bonus affect allies in diagonal directions?also does it proc at the end of the turn, at the beginning or both?
>>3211148>Move 1S 3E 1S>-Face N>Parry with Dirk. 12d6[Cicuta]VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2HP 7/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7Fair Wylds Duelist 1Inventory:-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 towards target and atk, m2=man behind, m3=armor ignore (12d6/10d6)-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)-House Colors: +6Hp, +4Sp2gpSkills:-Adroit Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon 1 (Daggers)Charm 1Realm Lore 1
Rolled 2, 3, 1, 3, 4, 6, 5, 1, 3, 4, 1, 3 = 36 (12d6)>>3211148>Move 3W 1N>once tap: draw arrow>shoot at enemy at 6N 3E>once tap: draw arrowWertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - -HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x29 Fresh Arrows (+2 prc)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT)
Rolled 2, 3, 2, 1, 2, 5, 1, 4 = 20 (8d6)>>3211148>+2 Support Bonus>Attack nearest Brigand NE (Lance: 2Reach, 4+2+2Atk) >Overwatch Dodge to the S (5x2)Fair Wylde Squire IVIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4Vis: 6+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)4 Silver
>>3211234" That's the spirit, Lady Ardene. Excellent work with the maiming. . . . Do you call it maiming? Or is it flaying? I can never tell. Not my area.">>3211237" You can twap them over their stolid heads with your branch. It may not sound much, but if you do it steadily, it'll wear a great big dent in their foreheads. It may help a notch. Not much, I grant."
>>3209245Oy mate, you aren't supposed to get called shot for free.
>>3211302"I prefer maiming, flaying is for Dark Hunters and their razor wires. Maiming is certainly more efficient in my humble opinion."
Rolled 2, 5, 4, 3, 6, 3, 1, 1, 5, 3, 4, 3, 1, 2, 5, 5, 4, 4, 4, 1 = 66 (20d6)>>3208608Let us begin!
>>3211200Confirming this. Thanks for covering for me, overslept enormously today.
I'm going to sleep, so feel free to bot me if necessary.
>>3211200>>3211355Tip: Your EV is 6 base (4 luck + 5 dex --> 4.5 round to 5 + from coat) >>3211211" It may help to know that when you Dodge, you can define how far you want to dodge. Dodge West is 1 step west on your dodge trigger. Dodge West 4 is "I move 4 west once I have dodged". It could save your life! "
" A lance of Ice ! These are no mere performers ! The Countess has commissioned heretics to protect her lands ! " " Danev's head shattered ! You didn't tell us we'd be fighting daemons ! " " ENOUGH ! Form up you whoresons! Or the arrows you will get !" https://www.youtube.com/watch?v=K5At-p6tROc&index=9&list=PLA17B5B91EC928B1CJeromis: The concoctions of the Quemist, in concert with the magelings ! To put together such a masterplay . .. the Countess has made the right choice ! Enemy Phase ![There will be a 1 hour break. Act Phase will post after then !]
Jeromis: But it's not over yet. Now that mages have taken to field, there's no doubt the enemy will break ranks just to put them to blade ... !
>>3211566"This is why wizards should not be trusted."
>>3211590" Well now you see here -- it's just -- gosh moist frolicking waterlilies, I am so dreadfully sorry. "The wyzhatt tugs at their soggy hat and scrounges up their shoulders, trying to fade into the background against the tree." I'm s-sure it will come right back on with some salve? " >>3211161 " Charlessss! I think they're on to us! Be careful over there! "
>>3211604"Save your magics wizard. I have received enough of them already."
>>3211629" Naturally, naturally, I understand... "
>>3211604"I'm standing right beside you, Rashinen! There's no need to yell into my ear."He irritatedly drives a finger into his ear.
>>3211604>>3211692"Would you wish for me to raise some more obstructive cover? Scant little support that I may provide otherwise."
>>3211707Would you kindly, Miss, uh, Tress?
>>3211707" Excellent idea, collegue of the rainbow. My cousin and I have this area well in hand and some people with tremendous thews are about to do great violence.They'll be coming quite a bit closer. Talk to Erica and Listof and the three of you can make a choke point!"
>>3211200I will need to be botted for the next 3 hours. Here are my stats (my magic was not cast last phase due to misreading the map).Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +4 HP, + 4 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot-Lumis chalkPurse: 4 silverSkills:Dodge+1 AeromancySecond Wind
https://www.youtube.com/watch?v=xLnaTI5ThgU&list=PLA17B5B91EC928B1C&index=29Eleanor Skelter is Slain ! A fact of life. The sudden veracity of death. We are reminded of the shaky sacrifices that have led us to this age. And the senseless cost. Act Phase ! 45 Minutes.
>>3211707"Tress! Requesting cover to my north, I can't hold this point with the Marksmen killing us out here!"
>>3211811>Gather more leaves to fuel my lantern with.>Gather some soil, as well. I need materials for SCIENCE.VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3HP 20/20 | SP 15/18 | MOV 4 | EVA 5 | MEN 5Brave Lindlore QuemistQuemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. LoreAstrix Hood- +2 HP, +4 SP, +1 EVAInstructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 TopplePrometheus Lantern- +2 POT, Feed Ember36 SilverParry- Roll Parry Vs Attack to Counter. Act.Dodge- Double EVA, choose direction, 1 Act.Nancy Toss- Throw Potion to Ally.
>>3211271 So I heard that intentional bumping isn't a legal move (anymore.) I'll try to link up with you again but I think you might need to fall back a bit
>>3211811>Move/Climb 1 north.>[Block] NorthLinksofVit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 6 gold,
Rolled 2, 4, 4, 6, 6, 2, 1, 5, 2, 3, 5, 5, 5, 5, 3 = 58 (15d6)>Pull the wire Taut again>-=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
Rolled 1, 1, 2, 1, 1, 2, 1, 5, 2, 4, 4, 3, 6, 5, 3, 2, 6, 5, 5, 3, 4, 1, 2, 2, 5 = 76 (25d6)>>3211811The Shape Slices.>[Boomerang] Confessor 1 NE 5N at Knight (RNG 6, ATK 13)>[Boomerang] Confessor 1 NE 5N at Knight (RNG 6, ATK 13)The Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
Rolled 5, 5, 3, 6, 5, 2, 3, 5, 2, 5, 3, 2, 3 = 49 (13d6)>>3211811>Attack squire west>Attack squire westBrave, Norr, NomadVIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4HP: 13/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Rolled 2, 5, 5, 1, 4, 6, 1, 4, 1, 5, 1, 5, 4 = 44 (13d6)>>3211856>-second attack
Rolled 1, 1, 1, 4, 5, 2, 3, 3, 3, 2, 3, 1, 6, 3 = 38 (14d6)>>3211811>lunge: move 1 east, attack northeast>dodge west 2 tilesThis... this is much more manageable.BoxenVIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7HP 1/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3Fair Oceanian Duelist 1Inventory:-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)7 goldSkills:-Adroid Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon (Swords)CharmRealm Lore
Rolled 3, 4, 3, 6, 3, 4, 6, 3, 1, 6, 3, 6, 3, 3, 3, 5, 4 = 66 (17d6)>>3211811"Ah, you wish to have a taste of this steel, do you?">Fireball at squire N [Atk 11, SP3]>Attack Squire NW [Atk 6]Brave Lindlore Pyromancer Wyzhatt (Rank 1)Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5HP:14/14 SP:16/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)Poker (2 Atk, 3 Parry, 2 Reach)Lantern (+2 Fire Potency, +1 Light Potency)Lumis Chalk (can write Runes)Proficiencies and Skills:+1 SpellcraftDodgeSpells:Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
Rolled 4, 5, 1, 2, 4, 5, 6, 6, 2, 6, 4, 6 = 51 (12d6)>>3211811>-take 1 dmg>Attack bandit N (6str+4atk+2support)>Parry North (6str+4parry+2support)Evergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5 | 6 Silver+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
Rolled 3, 1, 6, 4, 3, 3, 6, 3, 2, 4, 2, 1, 2 = 40 (13d6)>>3211811>Move 4N (Dont forget to Parkour Roll!)>Cleave/Slash the 3 tiles North (Or more precisely, at the Crossbowman)He-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
Rolled 6, 1, 5, 3, 3, 6, 1, 2, 5 = 32 (9d6)>>3211811"You... you lot really did, walk right into my trap. I hope Hel is gentle on your souls for dieing in so ignoble a manner.">Move 1N, 3W>Pull TautHetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>3211811"Dammit, you're all going to pay for this!">Move W,W>Block EArdeneVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 34/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
>>3211811Alice lets out a sadistic laugh as she surveys her gory handiwork, the bandit's hewn remains lying at her feet. For a moment she gazes rapturously at the blood spattered on her gloves and blade, until then the cry of Eleanor's death rouses her. Realizing the threat of marksmen, she retreats to cover behind the house and guards her station.>Move 1S, 4E>Overwatch Scythe EastFair Ignyllian Dark HunterVit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (+6 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit FightingDark Hunting: Slide
Rolled 3, 5, 1, 5, 3, 1, 2, 1, 2, 6, 2, 5, 5, 6, 1, 1 = 49 (16d6)Botting [A3] Wertrar>Archer's Mark at Archer 2NW, 9N on roof (4d6)>-Draw Arrow>Fire Varisian Bow at Archer 2NW, 9N (12d6, +Mark)WertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - -HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x28 Fresh Arrows (+2 prc)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT)
>>3211829"The snipers on the head lie beyond my scope, but I can either route the sniper nearby, route one of the squires on your location, or provide your choice of cover. Please respond with haste."
>>3211908"I'm moving here, put it on whichever circle you think'll block their line of sight better."
>>3211811It seems you might be needing some help over here soon, dear!>Move 4W>Move 2NFair Lindlore QuemistVIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4HP: 24/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5Astrix Hood: +2HP, +4SP, +1EVAInstructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]Prometheus Lantern: +2 POT, [Feed Ember]Proficiencies:Rank 1 Quemist: +Alquemy, +BIO RES, +MAG LoreParry: Roll parry vs attack to counteract. Dodge: Double EVA, choose direction. Nancy Toss: Throw potion to ally.Alquemy:-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.-Annul: 2SP, drinker is dispelled, see also: salt-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
Rolled 5, 4, 4, 6, 5, 2, 3, 4, 6, 2, 6, 3 = 50 (12d6)Botting [W2] Jose the Steady>Move 1E>Cast Second Wind on Duelist Boxen (12d6)Jose the SteadyVit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4HP: 16/16 | SP: 16/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +4 HP, + 4 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot-Lumis chalkPurse: 4 silverSkills:Dodge+1 AeromancySecond Wind
>>3211908Raise at A!
>>3211918>>3211908Raise the stone at the left-hand circle in Ardene's image. It'll protect her flank in melee as well as block line of sight.
Rolled 4, 6, 1, 2, 4, 5, 6, 1, 6, 2 = 37 (10d6)>>3211918"As you wish. I pray a heavy slate lies below.">>3211811>Rock Jut (Flat) N6 W15 [Pot 10, HP=Success, 3SP]>Move S1 W2 (Face N)Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 19/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
Rolled 5, 4, 3, 3, 2, 1, 4, 5, 6, 6, 3, 6, 4, 4, 2, 4 = 62 (16d6)>>3211811" Charles! ">-Take 7 Damage, Wince!>Watergun 1E, 2NE (2 Squires, Glacias Imbued, 16d6)>Beat That Ruffian 1NW, 1W With My Umbrella (11d6, Glacias Imbued)Brave Lindlorean WyzzhatVit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5Hp 11 : 18 | Sp 14 : 20 | Ev 5 | Me 8 @ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )# Umbrella ( 1 Atk, 2 Parry, 2 Reach )! Wyzzhat 1 ( Hydromancy )! Glacias Imbued Umbrella, +4
>>32119497 Success, Match 1"Hardly enough a rocks finger, certainly worth a trial."
Rolled 1, 1, 1, 6, 1, 3, 4, 2, 6, 4, 5, 1 = 35 (12d6)>>3211811"Hey there, Fair One. Lend us a hand, yes?">Estoc Stab that Squire 1E, 1NE (12d6)>Parry nearest hostile (12d, Dirk)==U2 [Cicuta]==VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2HP 7/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7Fair Wylds Duelist 1Inventory:-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 towards target and atk, m2=man behind, m3=armor ignore (12d6/10d6)-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)-House Colors: +6Hp, +4Sp2gpSkills:-Adroit Fighting: Use DEX instead of STR-Parry: Roll Parry vs Attack to Counter (1 act)-Dodge: Double EVA, choose direction (1 act)-Block: STR+DEF (turn ending)Favored Weapon 1 (Daggers)Charm 1Realm Lore 1
Rolled 5, 1, 3, 3, 6, 3, 1 = 22 (7d6)>>3211811>Stab Bandit Squire NE (Lance: 2Reach, 4+2+1Atk)>Block N (4+1+Support)Fair Wylde Squire IVIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4Vis: 6+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)4 Silver
>>3211811>OW Stab W (14)>Block N (7)Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5Fair Norr RitterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Longsword: +5 attack, +2 Parry, wide slash, stabHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]Purse: 3 gold, 2 spareBlock, Parry
Rolled 3, 6, 2, 4, 3, 4, 1, 6, 1, 2, 6, 4, 2, 4 = 48 (14d6)>>3211811"Ohh! Now ya getting feisty, I like it!.">Attack bandit N (6str+4atk+2support)>Parry North (6str+4parry+2support)StegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)3 Silver
Rolled 6, 5, 1, 1, 1, 2, 4, 2, 6, 3, 6 = 37 (11d6)==A2 Verdun==" You consider keeping it up, lad? ""Say, Verdun, friend, why don't you help our friends over there?">Brain squire 2N (11d)>Dodge South: 10 EvasionVIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4Brave Norr Archer I- Proficiency: Called ShotSkirmishers Padded Tunic (+5HP, +1MOV)Highland Sling (STR+4 Range, STR+3 Attack)Polished Stone (+1ATK)- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet8s
>>3211811>Botting Indrie to fall back>Move 3S, Face N>Block N (5+1+2)Indrie, Rank 1 Squire22+10 HP, 22 SP, 3 Mov6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk4 Eva | 5 Men Guild Sword/Buckler9/5 Hit | 5/6 Blk | 7/7 Par 4 Silver
>>3211981Wait I meant to type 8 Str not 6, my bad.
>>3211860" Alas, big friend. That. . . won't work. "
>>3212004"Ah, uh, Rashinen? I feel I may have made an error here. Would you care to lend a hand at your earliest possible convenience? Or perhaps one of our good Quemist compatriots could do so?"
>>3211970>approved. Thank
>>3212021" Hold on kid! "
>>3211853"Take care as you're missing some activity?"
>>3212079A little preoccupied strangling a man to death, yes.
>>3212096Meant you've got a >- marked but nothing afterwards.
>>3212108There's a bug with 4chan html that means if you do a greentext arrow as the first character of your post after rolling dice, it doesn't greentext. So I do have an action there, it's just normal-text formatted.
>>3212121(What about the second arrow? There's nothing after it except a tap indication)
>>3212137No other actions would have helped that turn.The bot which GM uses to grab actions from the thread for processing doesn't see the posts unless you have a greentext action in them, so including the blank act helps prevent having my action lost
>>3212216(Oh that's very useful information. Thanks for the insight and sorry for the bother.)
https://www.youtube.com/watch?v=7s645U57yEw&list=PLA17B5B91EC928B1C&index=45At the wake of the morn , 4 exchanges of swords, 4 exchanges of magic, 4 exchanges of blood, and steel , stone , and bolt. A band yet unnamed stood 4 turns long against the Knights of Prae in what could be a fated match. The bandits drop one by one while their number stood strong and stronger for each fallen brave and fair. This group will be fodder to the crows yet. " > Slow Phases Begin. Next Phase Will Post tomorrow. Welcome to Swordborne ! Jeromis: The situation is stable but soon one side or the other will gain the advantage and soon the scales will tip. Needless to say I am concerned, if we are routed here, I fear they will go for the Countess in retaliation !
>>3212227Rock Jut was placed N5 instead of N6.
>>3212235A note has been made for reference.
>>3212227>To the cry of dismay"Fraid so buddy. Now, surrendur and we might just tie you up and give you to the justicars... or I can keep tugging."
>>3212227>Soon one side or the other will gain the advantageOh yeah, that's me! I'm your advantage!>Deploy southwest.Rungekutta - Brave (but also cute) Oceanian ArcherRank 1[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4][HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-30x Fresh Arrows (+2 prc)-8 silverSkills:-Draw Arrow (oncetap)-Mark (1 act, shoot outside of VIS)-Fire (1 act)-Dodge (Double Eva, choose direction, 1 act)
>>3212227How many turns does the archer's mark last?
>>3212227>>Are the dead able to make next of kin or entirely new and deploy into the fray again? Or should I wait until the next mission/thread?"Mother, I... I'm sorry I didn't listen. These.. people... needed help..."The violence around Eleanor slips into silence as she staggers from the arrows in her back. Muscular body sinking to the dirt and grass, with the woman's last words and breath drifting out upon the wind.
Rolled 6, 1, 1, 5, 3, 1, 1, 2, 1, 1, 4 = 26 (11d6)>>3211309'+1 ranged prof' doesn't mean 'gain one ranged proficiency'? I'll be forgiven for making that mistake. What does it mean then? +1 to attack rolls?3212227> Fire a polished stone at the crossbow on the windmill roof> EvadeVerdunVIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4Brave Norr Archer ISkirmishers Padded Tunic (+5HP, +1MOV)Highland Sling (STR+4 Range, STR+3 Attack)Polished Stone (+1ATK)- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet8s
>>3212579That's a lot of ones
>>3212372And what an advantage it is. Can you see about taking out this riffraff on the roof along with Wertrar?
>>3212579Ah, Verdun - you might not know Called Shot but you can pick a single Skirmishing Skill to go with your weapon. Such as that jar of oil.
>>3212718Being on the west side, I might not be able to reach there, depending on where precisely I'm deployed.
>>3212035>>3212021>>3211855" You three! Cicuta, Charles and... Shape. I think we, together, can handle this there knight that the Shape valiantly dinged just a moment ago. If we concentrate our power, his armour is no match.">>3212819" Being that most newcomers arrive by the road, I will wager you can. Stake a copper bit on it, Advantage? "
>>3212826I only play if the odds are stacked in my favor. It's a life philosophy that has served me well.
>>3212580One suspects it is because you don't have a proper tag.
The knight errant raises her sword high , even as razor wire that press like a 100 guillotines tighten against her every fibre. Milluda: Brace yourself sister- Arvelle: No don't do it- Milluda: IMMA DO IT ! > She does it.Arvelle: AAAAAAAAAAAAAAAAAHHHHHMilluda: AAAAAAAAAAHHHHHHH KILL !
>>3213118" Oh good merciful dragons, they're tearing each other APART out there! If only Vilord Hogan was here witness this !"
>>3211271"They've broken the wire! Indrie, take my spear and I'll take up a sword!"
>>3213118They're crazy. Dangerous crazy people.
>>3213118"These warriors are insane! Why do they rush forward so recklessly?!"
>>3213146>>3213151>>3213157" Something motivates them, fear or fury. The Leader that Jeromis spoke of must have them held in thrall. Maybe the Squires can be made to surrender, but these Knights must be dealt with. Concentrate the attacks!"
>>3212792Jar of oil it is, then. Thanks!
>>3211976" Your block is actually 8, Lady Erica. 4 Str + 3 Block + 1 Ritter Prof "
>>3213146"And shore up Erica's side, I should think."
>>3213118"Fools! you could have just surrendered and we'd have tied you up, now two of your companions are almost certainly going to bleed out."
Act Phase. Phase Mark; Tonight. https://www.youtube.com/watch?v=sTcCtRPDM9g" The enemy presses the attack ! Find a soft spot and strike !" Cicuda is slain ! Crimson floweth as her oppressor walketh forth. " Hmph it seems you've put my men to sword, very well I will appreciate the True Soldiers in my own ranks who survive as well as take the best of you as my own prisoners to train on. But don't worry, if you survive that I will personally see you to the frontlines against the false Countess "
Rolled 6, 5, 1, 3, 2, 2, 6, 1, 3, 6 = 35 (10d6)>>3213301"Great work Erica, now lets deal with these false knights!">Stab the knight north of me with my cross spear (10 dice)>Block north (11 Dice)LinksofVit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
Rolled 3, 6, 1, 6, 2, 1, 4, 2, 4, 1, 2, 2, 6, 6, 1, 2 = 49 (16d6)>>3213301" I do not intend to flee, neither in the face of exams, the Abyss, the storm.Or *you*.HOLD THE LINE!Archers! Take out those crossbowmen!">Ice-Gun the Knight NE, N (16d6, Ice)>Ice-Gun the Knight NE, N (16d6, Ice)Brave Lindlorean WyzzhatVit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5Hp 11 : 18 | Sp 14 : 20 | Ev 5 | Me 8 @ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )# Umbrella ( 1 Atk, 2 Parry, 2 Reach )! Wyzzhat 1 ( Hydromancy )! Glacias Imbued Umbrella, +4
Rolled 3, 4, 4, 2, 2, 3, 1, 5, 4, 6, 2, 6, 6, 2, 3, 1 = 54 (16d6)>>3213331>MORE ICE
>>3213301I can't seem to find myself.>DeployRungekutta - Brave (but also cute) Oceanian ArcherRank 1[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4][HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-30x Fresh Arrows (+2 prc)-8 silverSkills:-Draw Arrow (oncetap)-Mark (1 act, shoot outside of VIS)-Fire (1 act)-Dodge (Double Eva, choose direction, 1 act)
Rolled 4, 6, 2, 2, 5, 6, 4, 3, 1, 5, 4, 6, 4, 2 = 54 (14d6)>>3213301 A second bandit is cleaved in twain. The Harvest now drips with guts and gore. Alice's bloody onslaught abates not.>Move 3E>Scythe Form NorthFair Ignyllian Dark HunterVit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (+6 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit FightingDark Hunting: Slide
Rolled 2, 2, 2, 3, 1, 6, 1, 3, 2, 6, 2, 6, 1, 6 = 43 (14d6)>>3213341Second target.
>>3213340>>3213336There is no one there - your target ran to the east. As for sword, you can use them once.
Rolled 2, 4, 4, 3, 4, 4, 2, 1 = 24 (8d6)>>3213216"Tak! Here!">>3213301>Face West>Squire Support = 2>Stab Squire NW with Lance (2Reach, 4+2+2Atk)>Drop Spear 1SW (Give to Indrie)>Get/wield Sword from dead Squire NEFair Wylde Squire IVIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4Vis: 6+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)4 Silver
Rolled 5, 5, 2, 3, 5, 3, 5, 3, 4, 6, 4, 4, 6 = 55 (13d6)>>3213301>Move West>Cleave N,Ne,W (13)Brave, Norr, NomadVIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4HP: 13/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Rolled 3, 3, 1, 4, 5, 2, 2, 6, 6, 1, 5, 3, 5, 4, 6, 6, 3, 2, 3, 2, 5, 1, 6, 2, 1 = 87 (25d6)>>3213301The Shape Stabs>[Boomerang] Confessor 3N 1NE at Knight (RNG 6, ATK 13)>[Boomerang] Confessor 3N 1NE at Knight (RNG 6, ATK 13)The Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
" Dammit, what are you made of? We little more juice over here! "
Rolled 5, 1, 5, 3, 4, 6, 3, 4, 6, 4, 4, 3, 5 = 53 (13d6)>>3211797"If no one is in more pressing need, mind topping me up medicine man?">>3213341Ardene watches the poor squire fall like wheat to Alice's scythe."Haha, keep fighting like that Alice and we'll be home before lunchtime!">>3213301Shrugging off the blows the enemy squires hammer her with, she smiles underneath her helmet."Speaking of, my feet are good and planted. Time to turn the momentum on you knaves!">Wide Slash E>Block EArdeneVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 25/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
Rolled 6, 3, 3, 6, 5, 4, 4, 4, 3, 4, 2, 1, 6 = 51 (13d6)>>3213301"Such dishonor among these ranks.">Move 2W 2N>Attack bandit N (8str+4atk+1support)StegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)3 Silver
Rolled 6, 6, 4, 6, 4, 4, 5, 1, 4, 3 = 43 (10d6)>>3213301>[God's Arrow] the targeted tile, set for 2 turns. (-4 SP, 10 Atk+14 Pot)>Move 3WJoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 12/12 (-4) | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])-Polished Stone (+1 Atk, Blunt)-Skirmisher's Padded Tunic (+5 Health, +1 Mov)-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
Rolled 1, 5, 2, 1, 4, 6, 1, 2, 5, 2, 1, 5, 3, 1 = 39 (14d6)>>3213301>Anchor Point stab sapper wire into bandit squire 1W of my location, the one who just bumped into me. (2Atk+5Dex+1Rnk=8d6)>hook and pull squire over myself, hurling them over my head and into the side of the knights to my east (rolling str+ranks, or 6d6 for this)Hetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 24/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>32134401 success on the anchor point attack0 successes on the hook and pull
Rolled 5, 1, 6, 4, 5, 6, 6, 3, 6, 4, 3, 2, 4 = 55 (13d6)>>3213301>Move 2W 2N>Attack bandit W (6str+4atk+3support)Evergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5 | 6 Silver+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
Rolled 4, 4, 5, 5, 5, 1, 2, 3, 1, 5, 2, 6, 2, 6, 1, 3, 6, 5, 4, 5 = 75 (20d6)>>3213301"Let us drive these bandits back!">Wideslash NW (10) (3 enemies hit?)>Block NW (8)Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3HP 21/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5Fair Norr RitterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Longsword: +5 attack, +2 Parry, wide slash, stabHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]Purse: 3 gold, 2 spareBlock, Parry
Rolled 4, 4, 1, 3, 1, 1, 6, 6, 2, 4 = 32 (10d6)>>3213446>more dice
>>3213452thanks for the dice pal
:y
Rolled 4, 6, 6, 5, 4, 2, 5, 3, 2, 5, 2, 1, 6, 3, 1, 3, 3, 1, 1, 1 = 64 (20d6)>>3213301There is a squre next to me, so I get 1 extra die on each of my attacks right? > Toss oil STR range? North two spaces, West 4 spaces (rolled 7str+1 dice)> Sling at the rooftop archer again (rolled 7str+4eq+1 dice)VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4Brave Norr Archer I- Oil SlickSkirmishers Padded Tunic (+5HP, +1MOV)Highland Sling (STR+4 Range, STR+3 Attack)Polished Stone (+1ATK)- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet8s
>>3213478Hit 8 match two and hit -2 match 0? Is that right?Someone up above really wants that archer to live.
>>3213491Probably because the second attack is illegal.
>>3213508Why's that?
Rolled 1, 4, 4, 2, 6, 4, 4, 1, 3, 5, 4, 4, 5 = 47 (13d6)>>3213381>Rolling dice for second target of wide slash
Rolled 6, 4, 2, 4, 5, 4, 4, 5, 3, 4 = 41 (10d6)>>3213301>Concoct Pyra>Imbue Lantern with Pyra"Let's see what happens next."VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5Brave Lindlore QuemistQuemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. LoreAstrix Hood- +2 HP, +4 SP, +1 EVAInstructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 TopplePrometheus Lantern- +2 POT, Feed EmberFresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)36 SilverParry- Roll Parry Vs Attack to Counter. Act.Dodge- Double EVA, choose direction, 1 Act.Nancy Toss- Throw Potion to Ally.
>>3213534Oil toss constitute as a sling attack. Weapons attack once per phase.
Rolled 5, 5, 6, 2, 5, 2, 5, 1, 5, 1, 2, 4 = 43 (12d6)>>3211949"Gaps in our central line. Keep Erica unflanked, could you?">>3213350>>3213449"Thanks, Peony. With you, Erica!"//also, adjacent Squires grant you +1 each.>>3213301>Throw Guild Sword at Squire 2N NW. 9+3Support (Self+Peony+Erica)>-Pick up dropped spear>Block NW, 6+3SupportIndrie, Rank 1 Squire12/32 HP, 22 SP, 3 Mov6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk4 Eva | 5 Men Guild Sword/Buckler9/5 Hit | 5/6 Blk | 7/7 Par 4 Silver
Rolled 6, 5, 6, 2, 1, 1, 2, 4, 3, 3, 2, 5 = 40 (12d6)>>3213381"Gladly, dear child.">>3213301>Move 1S, 1E>Cast Second Wind on [R2] Ardene (12x6)Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4HP: 16/16 | SP: 16-4/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +4 HP, + 4 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot-Lumis chalkPurse: 4 silverSkills:Dodge+1 AeromancySecond Wind
Rolled 1, 3, 6, 1, 6, 4, 5, 5, 3, 2, 4, 5, 1, 4, 6, 5, 3, 4, 5, 3 = 76 (20d6)>>3213301>Stone Jut (Sharp) N6 E7 [Pot 10, success = HP]>Stone Jut (Flat) N11 E3 (Inside the house) [Pot 10, success = HP]"I fear for the fields and housing with all of these bounders surfacing."Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 19/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>32136665 Success, Match 0 (N6 E7)7 Success, Match 0 (N11 E3)"Ah, heavy yet quite average rocks below."
Rolled 3, 3, 5, 2, 2, 3, 5, 4, 4, 1, 3, 1, 2, 5, 4, 3, 3, 3, 2, 5 = 63 (20d6)Cmon, daddy needs a new pair o' shoes
>>32137381st:VIT 3 | STR 5 | DEX 2 | INT 5 | CHR 3 | LUK 12nd:VIT 2 | STR 4 | DEX 5 | INT 3 | CHR 3 | LUK 1
Rolled 6, 4, 2, 1, 6, 1, 3, 3, 1, 2, 2, 5, 3, 6, 3, 5, 1, 4, 3, 6 = 67 (20d6)>>3213301>Punch Crossbowman NW (7 Str/Atk)>Slash at Crossbowman, Keep facing North (13 ATK)He-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
>>3213978Make sure to note that as a Ritter, you have +1 Melee & +1 Parley dice, as well as proficiency in Block and Parry
Rolled 6, 1, 3, 6, 4, 6, 5, 2, 4, 1, 1, 2, 6, 6, 3, 1, 5, 4, 4, 1, 1, 3 = 75 (22d6)>>3213301"A funeral pyre for thee, Sir Knight!">Fireball at Knight 2N 2W [Atk 11, Fire]>Fireball at Knight 2N 2W [Atk 11, Fire]Brave Lindlore Pyromancer Wyxhatt (Rank 1)Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5HP:10/14 SP:13/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)Poker (2 Atk, 3 Parry, 2 Reach)Lantern (+2 Fire Potency, +1 Light Potency)Lumis Chalk (can write Runes)Proficiencies and Skills:+1 SpellcraftDodgeSpells:Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>3213978Also, your STR roll of 5, 2 makes 4 your initial STR.
Rolled 2, 6, 3, 6, 6, 1, 3, 4, 2, 6, 6, 6, 5, 3, 3, 3 = 65 (16d6)>>3213301>Correction: since me first action didn't get processed, after this action I'm at 28 arrows>Archer's Mark at Archer 2NW, 9N on roof (4d6)>once tap:Draw Arrow>Fire Varisian Bow at Archer 2NW, 9N (12d6, +Mark)WertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - - HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x29 Fresh Arrows (+2 atk)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT)-God's Arrow
>>3214018>forgot name
>>3213990>>3214019Turns out I can't read or count, thanks for picking those up>>3213762Taking 1st, this time with peer-reviewed maths>>3213301It is Time, Gods willing, to go Ape Shitt>deployGrollVIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5Brave Oceania Ritter+1 Melee +1 ParleyEquipment:- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack- Ignyllian Mail: +10 HP -1 EVA 2 Armor- Purse: 3 GoldProficiencies:- Block: STR+DEF vs Incoming Attacks. Turn Ending- Parry: Parry vs Attack to Counter. Act
>>3213331Seeing as you have only a single focus. only One spell is possible per turn :v
Since there seems to be a lot of this happening.Let it be noted that this is the current ruling on attacking multiple times.>You fething cannot. There is a cooldown Per Arm. Per Phase.Should one wish to attack twice in the same phase, they do so with with their Left hand Weapon AND their Right. Should one wish to attack twice with the SAME weapon, then they cannot do it in the same phase. But Perhaps the Enemy's ? Such is the old way. And such is the error that will lead many to falter in the coming turns if they are not tempered.
>>3214072It should be noted.
>-Reel in Wires>Move 3N>Anchor Point 7NE, 1E=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
I'm calling phase end at the top of the hour. 18 minutes.
Official phase end.
>>3214310Agh, just a little too late to act. What bad luck.
>>3208608>Question. Can you make a power couple of duelists who use a tap action to cheer one another each turn?
>>3213301>Has this >>3212489 been answered?
>>3212489=On Death= [I am quite sorry by the way.]Upon Death the player may retrieve their things when they roll their next of kin, due to arrive at the conclusion of the battle where they are to receive word by raven. Alternatively, it is possible to deploy as their squire, who - bereft of belongings, and fortune must pick up their things and fight for their honor. The squire, sent by the Guild to oversee their deeds may pick up where their employer left off until they honor their contract or simply fight in their stead in the coming days. This of course, is an option left entirely to the player.Arriving as the Next of Kin allows one to choose other classes (than the squire) at Rank 1 and of course lay claim to their late predecessor's belongings, save for one silver, as a boon to the squire who had been fielded (if they have been fielded).other things the Next of Kin may keep:-2 of their predecessor's base stats.-Rights to their predecessor's possessions and purse.Things they cannot keep:- Their Rank- Mutations , Curses, and other such alterations to their personage.-
Things to consider, deploying late into battle and redeploying in excess will draw out more enemy numbers and reinforcements. It is suggested that upon defeat, one waits out the battle unless it is unreasonable to do so.
>>3213335Word from commandYou are now A4, and you are now deployed
>>3214685Sounds good. I can't see Skele bringing a squire. Instead figuring she joined up with the party of mercs to help and cause it seemed fun. So for next of kin; between her older sister, younger brother, or mother I'll decide.But from there Skele had 24 copper, so regardless of fielding a Squire, her next of kin would want to give a silvers worth to the "company" for keeping the body from being desecrated. And if I'm reading this right, when I roll stats for next of kin, they can choose to keep up to 2 of Eleanor's base stats instead?They wouldn't likely need her equipment except for sentimental value, but theoretically could start with say a different Nomad weapon and have Skele's claws? I'm sure this will be more important once we start acquiring new gear though.
Rolled 1, 5, 1, 2, 2, 3, 1, 1, 1, 6, 2, 2, 3 = 30 (13d6)>>3213301>>3214734Great! Does it mean I'm already on the map somewhere? If so, then>-Draw arrow>Mark the archer on the roof of the eastern house (I should be able to reach him from anywhere on the road)>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows = 13 prc + mark) Rungekutta - Brave (but also cute) Oceanian ArcherRank 1[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4][HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-30x Fresh Arrows (+2 prc)-8 silverSkills:-Draw Arrow (oncetap)-Mark (1 act, shoot outside of VIS)-Fire (1 act)-Dodge (Double Eva, choose direction, 1 act)
>>3214804That was pretty bad, huh.
>>3214685why other than the squire? Inheritors cannot be squires?
>>3214804It's a good thing you do not exist yet : )
>>3214747not "instead"
>>3214846Seems more to say that rerolling as a non-Squire is possible only after mission end.
>>3214847I have to agree on that point.
" Oil ! Reinforcements ! Milluda this raid is not in our favor we should - " " DO NOT FALTER ! OUR TOILS ARE ONLY BEGINNING TO BEAR FRUIT ! JUST WAIT AND SEE ! " >Enemy Phasehttps://www.youtube.com/watch?v=sTcCtRPDM9g
>>3214857(Any clarification regarding the particle effects around me would be appreciated)
>>3214862k sorry :v
Above, processing interpreted Wertrar's shot as hitting a crossbowman 1 z-level below the specified target. Corrections being made for Act Phase.
! Spread out ! Break Their line upon your knee ! Suffer not the sacrifices of our sisters just so we run away ! Jeromis: For one to show such ferocity for a mere barn raid - this is abnormal ! What resolve drives you so ?Milluda: Hellsing dog, did you not realize this in your many attempts to stop us ? We are no mere bandits but mislibelled knights , Beholden to the Late Lord Ingram, shamed and cheated his fair due after the Great War ! All these lands were his and they were whored out by Predatorian snakes , Silvers for Coppers to make ends meet ! Jeromis: And you would harm the good people here to prove that point ?Milluda: Look around you , Knight Captain, not a single farmer in sight, we had them gathered outside the field so they can see for sooth what measure of character this Countess is ~ Now ! Let's see how you answer this ! https://www.youtube.com/watch?v=GHtJ08FWmP0
Rolled 2, 1, 3, 2, 5, 5, 6, 4, 4, 2 = 34 (10d6)>>3214940>Stone Jut (Sharp) N2 [Pot 10, Success = HP, 3 SP]>Dodge W4 [EVA 8] (EVA 4x2)"Long strides and tall riders still return to the earth, lest it return to you. Such is the great mother's answer."Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 16/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>32149455 Success, Match 0
Rolled 5, 5, 5, 6, 6, 6, 3, 4, 4, 3, 3, 1, 2, 2, 2, 4, 6, 3, 3, 1, 2, 4, 1, 4, 2 = 87 (25d6)>>3214940" I c-can't staunch the flo-- "
Rolled 2, 6, 3, 1, 4, 6, 1, 5 = 28 (8d6)>>3214940>Move 1S, 3W>Anchor Point Stab into the Bandit Squire's FlankHetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 24/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>32149494 successesDouble 6s denatured by double 1s
Rolled 3, 4, 2, 6, 2, 4, 3, 2, 5, 2, 3, 3, 5, 6, 1, 2, 2, 6, 6, 5 = 72 (20d6)>>3214940>Punch the crossbowman NW again! (7 str/atk)>Slash/Cleave Crossbowman and face N (13 ATK)He-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
Rolled 4, 5, 2, 5, 3, 2, 1, 3, 4, 2, 4, 3, 6, 4, 2 = 50 (15d6)>>3214940Holy mackerel he just cut off that guy's head! Somebody do something!>-Draw arrow>Mark the archer on the roof of the eastern building (rng 12)>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows + 2 marks = 15 prc if I understand this right) Rungekutta - Brave (but also cute) Oceanian ArcherRank 1[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4][HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-30x Fresh Arrows (+2 prc)-8 silverSkills:-Draw Arrow (oncetap)-Mark (1 act, shoot outside of VIS)-Fire (1 act)-Dodge (Double Eva, choose direction, 1 act)
>>3214940"Fools, you gathered the townsfolk to show them what? That you were a bigger bunch of murdering bastards than the people sent to protect them? What is that but a threat by another name."
Rolled 2, 6, 5, 6, 1, 4, 1, 2, 1, 4, 6, 2, 1, 1 = 42 (14d6)>>3214940>Scythe Form attack N>Dodge EFair Ignyllian Dark HunterVit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (+6 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit FightingDark Hunting: Slide
Rolled 1, 5, 2, 3, 2, 4, 6, 3, 5, 3, 4, 5, 6, 5, 6, 2 = 62 (16d6)>>3214940>Archer's Mark at Archer 2NW 9N on the roof (4d6)>once tap:Draw Arrow>Fire Varisian Bow at Archer 2NW 9N on the roof (12d6, +Mark)WertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - -HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x27 Fresh Arrows (+2 atk)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT)-God's Arrow
Rolled 1, 1, 2, 1, 3, 2, 3, 6 = 19 (8d6)>Parry incoming attack from Ritter to my NE(5+3=8d6)>Dodge 2E"Oh dear. That's not what I was expecting."VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5Brave Lindlore QuemistQuemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. LoreAstrix Hood- +2 HP, +4 SP, +1 EVAInstructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 ToppleNo Lantern?Pyras Shard x 5Pyras Xtal x 1Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)36 SilverParry- Roll Parry Vs Attack to Counter. Act.Dodge- Double EVA, choose direction, 1 Act.Nancy Toss- Throw Potion to Ally.
Rolled 4, 1, 2, 1, 5, 5, 2, 3, 3, 1 = 27 (10d6)>>3214940>Move 1W 3N>Attack the squire N Grif? (6str+4atk) >-loot the corpses around meEvergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5 | 6 Silver+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
Rolled 3, 1, 5, 2, 2, 3, 6, 3, 5, 2, 2, 1, 1 = 36 (13d6)>>3214940>Move West 1>Cleave North, North West, WestBrave, Norr, NomadVIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4HP: 6/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Rolled 2, 5, 3, 1, 2, 4, 6, 2, 2, 5 = 32 (10d6)>>3214940>Sling the Ritter 3E, 2NE (10 Atk)>Evade WJoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])-Polished Stone (+1 Atk, Blunt)-Skirmisher's Padded Tunic (+5 Health, +1 Mov)-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
Rolled 2, 2, 1, 2, 4, 6, 6, 6, 6, 2, 6, 6, 2 = 51 (13d6)>>3214940>[Boomerang] Confessor 3N at Knight (RNG 6, ATK 13)>Dodge 2S (14 EVA)The Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
Rolled 6, 5, 4, 3, 3, 2, 6, 5, 2, 4, 6, 3, 1 = 50 (13d6)>>3214940"Seems things are starting to go in our favour now.">Attack bandit NW (8str+4atk+1support)>Prep Block NStegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)3 Silver
Rolled 3 (1d6)>>3215125Wait I was supposed to roll one more die because of Evergreen's support bonus
Rolled 1, 5, 1, 2, 6, 3, 3, 1, 1, 1 = 24 (10d6)>>3214940>move 3N>Block NW (6 + 1 + 3 = 10) (Does this *Counter Attack by default due to the shield skill?)GrollVIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5Brave Oceania Ritter+1 Melee +1 ParleyEquipment:- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack- Ignyllian Mail: +10 HP -1 EVA 2 Armor- Purse: 3 GoldProficiencies:- Block: STR+DEF vs Incoming Attacks. Turn Ending- Parry: Parry vs Attack to Counter. Act
Rolled 3, 4, 4, 3, 4, 4, 4, 2, 4, 4, 2, 4, 1, 1, 2 = 46 (15d6)>>3214940This petty would-be lordling is an fool. Bringing war onto the peasants' lands will do nothing to strengthen his cause, they care nothing for noble squabbles, and the nobility will not suffer an usurper this weak. All of you have a contract and pay you are beholden to - lest you become oathbreakers, hold to it and win this battle!Capture that knight alive if you can as well. I blame no one for killing him given the situation.>Pull the wire Taut (15d6, imbue fire)=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
>>3214940Ah! You brute! How dare you!>Throw Pyra at Ritter 1N>Dodge 2EFair Lindlore QuemistVIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5Astrix Hood: +2HP, +4SP, +1EVAInstructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]Prometheus Lantern: +2 POT, [Feed Ember]Pyra x1Succor x1Fortifica x1Proficiencies:Rank 1 Quemist: +Alquemy, +BIO RES, +MAG LoreParry: Roll parry vs attack to counteract. Dodge: Double EVA, choose direction. Nancy Toss: Throw potion to ally.Alquemy:-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.-Annul: 2SP, drinker is dispelled, see also: salt-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>3215234>what do the shards and pyras xtal do?>was i supposed to roll for the potion throw as well?
That brawl in the east is what it is - when fighting for your life being commanded doesn't do much more than motivate. I'd recommend ganging up on single targets where possible, and try to maintain a line so your backs don't get exposed.Varisian archers should continue to focus fire on one enemy crossbowman at a time. Slingers should fire at will.Clean up the west flank and move to engage the East ASAP. I would suggest swinging around to the enemy's rear, but our frontline needs reinforcement first.
>>3215262Should we let Squire Griff retreat to wrap things up faster?
>>3215287"They'll return another day. We need to end this once and for all. No mercy, but give quarter and accept surrender."
>>3213534"We need to slow them down before this becomes a rout. Group up with me and Peony and see if you can stun that madwoman southmost. I'll help cover you from the squires."
Rolled 3, 6, 3, 5, 5, 4, 4, 6, 2, 6, 2, 4, 2 = 52 (13d6)>>3215295"Aye sir, I shall let the swifter chase down those that flee.">>3214940"You have a knight's heart squire, a shame you fell in with these renegades.">Move E>Attack Squire east with LongswordArdeneVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
Rolled 2, 2, 3, 5, 6, 1, 2, 3, 3, 3, 3, 4, 3, 4, 1, 1, 6, 6, 1, 5 = 64 (20d6)>next of kin roll
>>3215092"Bloody good throw, Hunter!"//Where will you aim that Tendon Cut?
Rolled 1, 4, 1, 1, 3, 6, 2, 4, 5, 3 = 30 (10d6)>>3214940>Stab the knight north with my spear (10 dice)>Block north (11 dice) "Hahaha!! A small cut won't stop me Erica let us...Erica? Where did you g- oh your dying. Stomach kill i'm afraid, I am deeply sorry i will be sure to silence it soon. Alright cousin how about sending a bo- oh your dead too through the head it seems...."*Hmm*"I admit you and your sisters are effective but you will not get past me the great linksof Vray have at thee!!!"LinksofVit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 33/38, SP 24/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
Rolled 5, 3, 6, 3, 2, 5, 2, 3, 5 = 34 (9d6)>>3214940>Spear to Squire 2N, 7+2support>Block N, 6+2supportIndrie, Rank 1 Squire12/32 HP, 22 SP, 3 Mov6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk4 Eva | 5 Men Guild Spear/Buckler7/5 Hit | 5/6 Blk | 5/7 Par 4 Silver
Rolled 6, 3, 6, 1, 6, 3, 2, 2, 1, 5, 2, 3, 2, 6, 2, 4, 4, 1, 4, 6 = 69 (20d6)whatsallthisthen?
Rolled 1, 3, 3, 2, 3, 4, 2, 3, 1, 1 = 23 (10d6)"Kurwa! Skurwielu! Taste steel, scoundrels!">>3214940>Move 2W, Face N>Get Erica's Equipment>+2Support>Attack Squire NE with Guild Shortsword (4+4+2Atk)Fair Wylde Squire IVIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4Vis: 6+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)(Indrie has it!) Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)4 Silver
>>3214940"Friends, I will make haste to the west; sadly, I am Jose the Steady, not Jose the Swift.">Move 1N, 1E, 3S, 1EVit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +4 HP, + 4 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot-Lumis chalkPurse: 4 silverSkills:Dodge+1 AeromancySecond Wind
Shall we dance?>join Fernand’s Band and deployThe Fox - Fair Oceania Dark HunterVIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5HP: 28/28 | SP: 20/20| EVA: 8 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times40 SilverReach Weapons IFavored Enemy I - MenDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgDagger Throw
Bloodbathed brethren, who do we hunt? Tell the Fox who must end.
>>3215430((You'd be DH4 I believe))See the folks in maroon armor? Rip into them! Send them onto Valhalla and save us a spot if you go ahead of us.
Rolled 5, 3, 2, 6, 6, 1, 2, 4, 6, 5, 1 = 41 (11d6)>>3214940"Rashinen, good god...">Fireball at Gutter Knight 1N 2W [Mag Atk 11]>Move 2S 1WBrave Lindlore Pyromancer Wyxhatt (Rank 1)Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5HP:10/14 SP:10/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)Poker (2 Atk, 3 Parry, 2 Reach)Lantern (+2 Fire Potency, +1 Light Potency)Lumis Chalk (can write Runes)Proficiencies and Skills:+1 SpellcraftDodgeSpells:Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>3215430>>3215440>>3215457(Wrong. You are D5)
>>3215440 #The goredrenched Robber Knights. It is Understood.
I'm calling phase here so we can get a turn today.
Fires rage, arrows rain. Their numbers dwindle and soon it will come to an end. https://www.youtube.com/watch?v=OmnVOUtpAZ0
=On Capture and KnockOut=It's possible to defeat someone prematurely before expiring them. To do so , one must render them unable to act or fight. In such rare cases, those who meet such a fate can be taken for [Prisoner] by the winner, and done with as seen fit. Such cases involve: Being trapped and unable to act until the end of battle.Being knocked unconcious by being rendered such via stat damage or other means until the end of battle. Ailments such as FRZ , Petrification, or Surrendered until the end of battle. It is also possible to make one surrender via parley , but doing so requires Leverage. Empty threads are easy to see through and may simply enrage the enemy further. =The Treatise of Prisoners=Various fates exist for Prisoners of War. Be it benevolence or fates worse than death. - Freedom: Freedom is granted to the prisoner, it is highly likely their loyalty to their lord will not waver, and they will report to them. - Execution: Death is granted to the prisoner after they are made to dig their own grave. Their things belong to you. Their will be recorded and passed on to those concerned. - Interrogation: One must pry information from their foe and what better source than your prisoners. Promise freedoms, Lavish them with rewards ! Beat them inside a barrel ! This is the most fun of all. - Slavery: Selling them to a travelling merchant to fates unknown has been a good source of funds. Perhaps you'll find them working under another lord, perhaps you can buy them yourself. Perhaps they will be buying you. - Indoctrination: Is your cult of character strong enough to show them a new light ? Convincing them to follow you to the ends of the earth ? Probably not, but a whip , a mashing rod, and a bag-headed man who claims to be their lover does wonders. Wait and See ! - Turning them in to the proper Authorities: . How honourable. Yawn.
Dogged Knight: Milluda ! The Watch Comes ! Drop your attack and retreat ! Hounds ! Any Whoresons left are Yours ! Milluda: Dammit ! Why now !? Fall back the lot of you ! Jeromis: And let you get away ? Fernand, what say your men ? https://www.youtube.com/watch?v=7XxaoWk5_sE&index=24&list=PL260D14FD8EFEA3C6
>>3216322>act phase has not been called. We're waiting on a CO decision.
>>3216303I quite like being paid, to be honest. I assume everyone else here does too!>If you retreat you get paid in air. Enough to breathe.>If you bring me that dog knight you get double provisions!I've made my choice, steel your resolve!
https://www.youtube.com/watch?v=Y4Hy3tFKeOU&index=32&list=PL260D14FD8EFEA3C6Act Phase !
>>3216373On that note, I have plans incoming.
I would ask specific people to give this plan a shot.>Apologies for classic shit MS Paint arrowsA2 lays oil for Char to ignite. Hetros sets a tripwire for the hounds to entangle themselves (hopefully, maybe use a higher anchor point). A3 & A4 focus fire the nearest hound.The rest of you work on finishing off the remaining squires and knights. This is more manageable than it looks at first glance.
>>3216394Someone ought to also disable that squire threatening Hetros.
Rolled 1, 3, 4, 4, 4, 2, 2, 4 = 24 (8d6)>>3216303>Anchor point fence 5NE of my position as [er the blue line in >>3216394>Overwatch Dodge North"Come now lad, your own leader is about to feed you to the dogs... why not surrendur, join up with us, we'll say you were along the entire time ehn? No reason to die for someone who's willing to make you into dog shite right?"Hetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 22/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>3216397"Honestly sir? The lad's got spirit. Can we keep him?"
>>3216379"Ah the spoils of war, such a delight treat.">Take axe from Squire corpse>Move NEEEStegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)3 Silver
Rolled 6, 3, 6, 2, 5, 4, 4, 3, 3, 3, 2, 1, 4, 4, 3 = 53 (15d6)>>3216303>Pull the wires taut again (15d6)>Prep Dodge (12) 2S=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
>>3216419>Correcting HP=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 12/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
>>3216410just incase. Don't cross the blue line in >>3216394
>>3216303>>3216379>Move 2N>-Retrieve [Flying Confessor] from Knight's eye.>[Dodge] 2S (14 EVA)The Shape has no need for its flesh. You can have it.The Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
>>3216303>>3216410>>3214960>>3216322 (Dead)"Get ready, we are going to hunt that dog!">>3216303>Vault over the fence>Sheathe my sword and pick the bandit's Axe SW and anything valuableEvergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5 | 6 Silver+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>3213534>>3216394>>3215042>>3214973>>3215445Please note this plan, it should greatly assist us in preventing more deaths.
Rolled 2, 4, 1, 4, 1, 2, 6, 5, 1, 6, 2, 3, 3, 1, 5, 6, 6, 3, 1, 3 = 65 (20d6)
>>3216379>Loot the KO'd Ritter of their fancy toothed sword, so they can't wake up and kill me with it, and then anything valuable they might be carrying, because I just destroyed my expensive lantern. Pass the embedded Confessor to The Shape, when they pass by.>Get bumped out of the way by people doing useful things because they didn't destroy their primary tool.VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5Brave Lindlore QuemistQuemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. LoreAstrix Hood- +2 HP, +4 SP, +1 EVAInstructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 ToppleNo Lantern?Pyras Shard x 5Pyras Xtal x 1Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)36 SilverParry- Roll Parry Vs Attack to Counter. Act.Dodge- Double EVA, choose direction, 1 Act.Nancy Toss- Throw Potion to Ally.
>>3216303>-Tap act take the Crossbowman's Crossbow and as many bolts I can swiftly take>Move 1E, 1N, 1E, 1N >Move 1E, 2N, 1EHe-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
Rolled 6, 3, 6, 5, 6, 6, 2, 4, 5, 2, 1, 4, 2, 3, 5, 4, 6, 1, 4, 6 = 81 (20d6)>>3216303>>3216373>Draw Element from Boulder N2 W4 [POT 10] (Draw element source to use for spells you possess no {Focus} for)>Rock Jut (Sharp, bump S?) N14 [POT 10, Success=HP]"Bounty for the alpha? Mine efforts shall see them caged post haste!"Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 13/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>3216469Draw Element: 11 Successes, Match 4Rock Jut (Sharp, bump S): 6 Successes, Match 0
>>3216448 Set 2 2, 3 = 5 = 23, 1 = 4 = 25, 6 = 11= 56, 3 = 9 = 51, 3 = 4 = 2Lu = 4 Fair Ignyllan Squire I VIT 2+1+1+1(5) | STR 2+1(3) | DEX 5+1(6) | INT 5+1(6) | CHR 2+1(3) | LUK 4HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)4 Silver>deploy
>>3216379"Steady... steady...">Move 6EVit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +4 HP, + 4 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot-Lumis chalkPurse: 4 silverSkills:Dodge+1 AeromancySecond Wind
Rolled 2, 2, 5, 6, 2, 6, 1, 3 = 27 (8d6)"I should think they'll fight to the death rather than retreat to a wire they know will be full of dogs. A little less warning, courtesy of Peony...">>3216303>Move N E>Throw Spear at squire 3W NW, obscure cause of death(?). 7+1Support>-Take Buckler from dead squireIndrie, Rank 1 Squire12/32 HP, 22 SP, 3 Mov6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk4 Eva | 5 Men Peony's Spear/Buckler7/5 Hit | 5/6 Blk | 5/7 Par 4 Silver
>>3216394Right you are!But I would need someone to mark that dog first.
>>3216442"I suppose I shall go to reinforce the main line, too slow to be of any use hunting those dogs. Good luck to you all!">>3216303>Move E,E>Move S,SArdeneVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
>>3216303>>3216379"...Alright Linksof you've done this once you can do it again.">Move 1 south>Block north (11 dice)LinksofVit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 27/38, SP 24/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
Rolled 1, 6, 1, 1, 1, 4, 5, 5, 5, 4, 2, 2, 5, 6, 1, 5, 3, 3, 4, 1 = 65 (20d6)>>3214685>>3214747>>3214849>>3209664So lots of post links. If I'd keep any of my prior stats it'd be Vit and Str; a 5,4=5 and 5,5=5 respectively. Rolling next of kin stats.
>>3216303What a fracas this has become... You there, Sir Knight! Take this!>Nancy Toss Succor (2 pot + 6 Int + 2 = 10 HP) to Ritter 2N 1W>Nancy Toss Fortifica (+Defense?) to Ritter 2N 1WFair Lindlore QuemistVIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5Astrix Hood: +2HP, +4SP, +1EVAInstructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]Prometheus Lantern: +2 POT, [Feed Ember]Pyra xtal x1Shard x5Succor x1Fortifica x1Proficiencies:Rank 1 Quemist: +Alquemy, +BIO RES, +MAG LoreParry: Roll parry vs attack to counteract. Dodge: Double EVA, choose direction. Nancy Toss: Throw potion to ally.Alquemy:-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.-Annul: 2SP, drinker is dispelled, see also: salt-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>3216303"Ah yes such good boys! Come and fetch!">Move 3E>Overwatch N for dogs (10 Atk)JoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])-Polished Stone (+1 Atk, Blunt)-Skirmisher's Padded Tunic (+5 Health, +1 Mov)-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
Rolled 6, 4, 3, 1, 3, 5, 1, 6, 3, 3, 5, 1, 5, 2, 2, 2 = 52 (16d6)>>3216394"I'm on it, Fernand">>3216303>Archer's Mark the Hound at 6NW 4N (4d6)>once tap:Draw Arrow>Fire Varisian Bow at Hound at 6NW 4N (12d6, +Mark)WertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - -HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x26 Fresh Arrows (+2 atk)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT)-God's Arrow
Rolled 1, 6, 3, 6, 3, 2, 6, 4, 4, 2, 1, 3, 5, 4, 4, 3, 1 = 58 (17d6)>>3216303>>3217049Thanks for the mark mate!>Move 4W>-Draw arrow>Shoot marked hound 5NW 5N (8 dex + 2 bow + 1 prof + 2 arrows + 4 mark = 17 prc)Rungekutta - Brave (but also cute) Oceanian ArcherRank 1[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4][HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-29x Fresh Arrows (+2 prc)-8 silverSkills:-Draw Arrow (oncetap)-Mark (1 act, shoot outside of VIS)-Fire (1 act)-Dodge (Double Eva, choose direction, 1 act)
Rolled 2, 1, 2, 2, 6, 6, 4, 3, 3, 1, 4, 6, 4 = 44 (13d6)>>3216303"Demon dogs. I know not how much longer I can fight, but fight I shall.">Move 1 West>Attack squire North WestBrave, Norr, NomadVIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4HP: 6/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5-Monster Lore +1-Resistance +1[Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>3216373Double provisions. How exciting. >>3216303>Dash 10 tiles Northwards>@Knifethrow enemy within 6 ( 12d6 )>Defense: EV 8 and 1 ArmorThe Fox - Fair Oceania Dark HunterVIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5HP: 28/28 | SP: 20/20| EVA: 8 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 5- Triple Swipe [F]: Attack 3 times40 SilverReach Weapons IFavored Enemy I - MenDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgDagger Throw
Rolled 3, 5, 6, 4, 2, 1, 6, 1, 4, 4, 1, 1, 1, 5 = 44 (14d6)>>3216303>Move 1E, 1S, 2E, 1N>Slide 3E, Saw attack 1EFair Ignyllian Dark HunterVit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (+6 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit FightingDark Hunting: Slide
Rolled 3, 3, 6, 3, 3, 6, 3, 5, 1, 4 = 37 (10d6)>>3216303>>3216394I've fucked up every stone so far so I agree, let's keep the oil flowing! Looks to be... in range too. Probably. Who knows at this point.This one's for Lirenit![A2] VerdunVIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4Brave Norr Archer I- Oil SlickSkirmishers Padded Tunic (+5HP, +1MOV)Highland Sling (STR+4 Range, STR+3 Attack)Polished Stone (+1ATK)- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet8s
>>3217400That is, uhh...> Oil! On those Dogs! As according to plan!> Evade!
Rolled 3, 2, 4, 4, 1, 6, 6, 1, 6, 6, 4, 2, 3, 1, 5, 3, 3, 3, 3, 6 = 72 (20d6)What a bounty of corpses.
>>3217403This post won't be noticed if you don't link it to the act phase post.
Rolled 4, 1, 1, 2, 6, 1, 2, 1, 1, 5, 5 = 29 (11d6)>>3216303"Oh Rashinen... what has become of you, dear cousin? Your killer is no more, but I feel no better for it.">Move 4W>Fireball at Oil Slick puddle 5NW 1NBrave Lindlore Pyromancer Wyxhatt (Rank 1)Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5HP:10/14 SP:7/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)Poker (2 Atk, 3 Parry, 2 Reach)Lantern (+2 Fire Potency, +1 Light Potency)Lumis Chalk (can write Runes)Proficiencies and Skills:+1 SpellcraftDodgeSpells:Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>Forward! Rally! Deploy!VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7Vis: 5 | 6 SilverFair Oceanian Squire+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>3217529>>3217403The processing assistant bot picks up on greentext rather than post links, actually. But linking to act phase is good form!
Phase End in 5 minutes. Processing to begin soon.
>>3218117 Phase end.
It has occured to processing that Q1 and Q2 were temporarily confused on key actions. As a result, Q2 - Stryxd accidentally burned their lantern and procured Fire Xtals of unknown origin.Q1 - Who burned their lanter lost it anyway but wasn't aware of the the fire xtals they recieved in exchange.As a result.>Q2 retains their lantern. But their fire xtals and shards transfer to Q1. Please reply to this post to acknlowedge this transaction.
>>3218437>agreed
>>3218437Very well then
Enemy Phase. https://www.youtube.com/watch?v=LyidJZzoPVo&list=PL260D14FD8EFEA3C6&index=33 Things Have come to a head. No more Units may enter the field as no honor may be gained from it.
Arvelle: Go Sister ! If one is to carry our good name it must be you ! I will make sure these cowards do not follow ! Dog Knight: Now ! Take the stock and burn the rest, if we can't have it, neither should they ! Act Phase. Arvelle and some Hounds are on a Warpath ! https://www.youtube.com/watch?v=NPBil8d8L8cIndrie and Thundarr, are Slain !
>>3218973>Move 4W>Move 4W, Face N>Provide +1 SupportFair Ignyllan Squire I VIT 2+1+1+1(5) | STR 2+1(3) | DEX 5+1(6) | INT 5+1(6) | CHR 2+1(3) | LUK 4HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)4 Silver
Rolled 5, 2, 6, 5, 1, 2, 3, 6, 6, 4, 5, 3, 2, 4 = 54 (14d6)>>3218973"Stand strong! These curs are naught but wretched beasts!">Saw attack E>Dodge WFair Ignyllian Dark HunterVit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (+6 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit FightingDark Hunting: Slide
Rolled 4, 2, 4, 6, 1, 3, 1, 6 = 27 (8d6)>>3218973*Cough*"...As much as I miss you, I'm not so eager to see you again, Rashi. You there, Owl or Strygid, would you kindly put your Quemist skills to work and supply a chap with that sweet ambrosia known as Succor?">Move 1W 3S>Draw Element from Hedge [Leaf=Air?] [POT 8]Brave Lindlore Pyromancer Wyxhatt (Rank 1)Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5HP:3/14 SP:4/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)Poker (2 Atk, 3 Parry, 2 Reach)Lantern (+2 Fire Potency, +1 Light Potency)Lumis Chalk (can write Runes)Proficiencies and Skills:+1 SpellcraftDodgeSpells:Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
Rolled 1, 6, 3, 2, 3, 3 = 18 (6d6)>>3218797"Repent, child! Behold the stick, and repent, whilst I go to mend the wounds you and yours have dealt!">Hit enemy squire 1NE, 1E of me (reach 2, 6 die)>Move 2S, 1EVit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2Brave Lindlare Aeromancer Wyzhatt 1Equipment:-Scholomance hat +4 HP, + 4 SP, +2 M. Def-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot-Lumis chalkPurse: 4 silverSkills:Dodge+1 AeromancySecond Wind
Rolled 3, 3, 3, 6, 5, 6, 6, 5, 3, 6, 5, 2, 3, 3, 1, 3, 5, 1, 2, 2 = 73 (20d6)>>3218973>Draw Element from nearby boulder N1 E5 [POT 10]>Stone Jut (Sharp, bump S) N17 W5 [POT 10, Success=HP, 3SP]"Oh, that was quite a slate to rise. Splendid. Now, as for that which has been concealed with smoke, I spy squires guarding cargo. Why, of course a thief would attempt to conceal a crime with faux sabotage. Mons Tumet!"Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>3219114Draw Element: 10 Successes, Match 4Stone Jut (Sharp): 0 Successes, Match 0"Hm? Is there no stone which dares to rise? Barely felt the ground tremble on that one."
Rolled 2, 1, 5, 6, 6, 1, 4, 3, 2, 4, 6, 4, 5, 1, 1, 5, 4 = 60 (17d6)>>3218973>Imbue Wire with Lightning (Grants 7 Lightning Potency)>Pull Taut (17d6)Hetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 22/26 | SP: 6/14 | MOV: 4 | EVA: 6 | MEN: 5Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
Kill that crossbowman in the windmill and deal with the stragglers. Leave the retreating forces.
>>32191304 Successes on Imbuement5 successes on Pull Taut
Rolled 1, 3 = 4 (2d6)>>3219041>>3219121Didn't realize I had Support.
>>3219114>>3219121>>3219189Draw Element: 9 Successes, Match 3Stone Jut (Sharp): 0 Successes, Match 0"AH! Sorry, didn't see you there."
Rolled 1, 3, 2, 4, 6, 1, 5, 6, 6, 6, 6, 1 = 47 (12d6)>>3219146As you wish. >Move 4Westwards, 1South>@ Knifethrow the Crossbow Man in the back of the neck ( 12d6 )>Boomerang Confessor at Crossbow Man ( 14d6 )>Tap: tip over frozen squire. The Fox - Fair Oceania Dark HunterVIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5HP: 28/28 | SP: 17/20| EVA: 8 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 5- Triple Swipe [F]: Attack 3 times40 SilverReach Weapons IFavored Enemy I - MenDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgDagger Throw
Rolled 1, 6, 5, 6, 3, 5, 3, 1, 4, 4, 1, 3, 3, 6 = 51 (14d6)>>3219287>knife: 9 match 2 >cut here
>>3218973>>3219079Ah, finally! Hush now, dear. I'll fix you right up!>Concoct Succor potion>Nancy Toss Succor to Wyzhatt 4E [10HP]Fair Lindlore QuemistVIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5Astrix Hood: +2HP, +4SP, +1EVAInstructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]Prometheus Lantern: +2 POT, [Feed Ember]Proficiencies:Rank 1 Quemist: +Alquemy, +BIO RES, +MAG LoreParry: Roll parry vs attack to counteract. Dodge: Double EVA, choose direction. Nancy Toss: Throw potion to ally.Alquemy:-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.-Annul: 2SP, drinker is dispelled, see also: salt-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>3219361>>3218973>Also, can I get an answer on whether I need to roll for Nancy Toss? I notice tge action went through regardless, but the other Quemist is rolling anyways. I'd like to be sure.
>>3219367Nancy Toss: STR RangeDex to roll. Potions have a seperate potency that was rolled on creation. If this wasn't done previously it must be done now.
Rolled 6, 3, 4, 6, 5, 2, 6, 4, 3, 5, 2, 2, 6, 3, 3, 4, 2 = 66 (17d6)>>3218973Damn that smoke, I wanted to nail the dog knight!>-Draw arrow>Mark the crossbowman inside the mill>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows + 4 mark = 17 prc)Rungekutta - Brave (but also cute) Oceanian ArcherRank 1[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4][HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-28x Fresh Arrows (+2 prc)-8 silverSkills:-Draw Arrow (oncetap)-Mark (1 act, shoot outside of VIS)-Dodge (Double Eva, choose direction, 1 act)-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>3219381I think this is 13 match 4, we should be rid of that guy now.
Rolled 6, 3, 5, 5, 4, 1, 2, 5, 1, 5, 2, 4, 2, 6, 6 = 57 (15d6)>>3219373Thank you! I'm guessing the [Pot+Int+2] is how many dice I'm supposed to roll and NOT how the actual amount it healed?
>>3219392yes
Rolled 3, 3, 5, 6, 2, 1, 2, 2, 5, 6 = 35 (10d6)>>3218973"A bit close but workable.">Step back 2S>Sling the unfriendly dog 4N, 1NE (10 atk)JoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])-Polished Stone (+1 Atk, Blunt)-Skirmisher's Padded Tunic (+5 Health, +1 Mov)-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
Rolled 6 (1d6)>>3219512I have a support bonus I'm informed so, one more die
>>3218973" You are doing great, everyone ! Support ! ">Advance 1N, 2W, 1N>Advance 2N>--Recover Rashinen's Umbrella and put it on my back, for it is my Duty as their Squire (close the eyes on their decapitated head, too).>--drop my sword and turn to Quemist Owl>>3218439Master Owl, I see a wicked blade wielded by your well-worn hands. Might I use it, in our coming battle? Yon dogs come closer.I wish to stand against them. But pass the blade to me. VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7Vis: 5 | 6 SilverFair Oceanian Squire+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>3218973"Any minute now...">Move S-E>Move S-EArdeneVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
Rolled 6, 6, 4, 1, 3, 5, 2, 4 = 31 (8d6)>>3219525>-Pass fancy Sawtoothed blade to [S6]Tovani>Concoct Pyra>Imbue Sawtoothed Blade with Pyra(8d6)VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3HP 20/20 | SP 9/18 | MOV 4 | EVA 5 | MEN 5Brave Lindlore QuemistQuemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. LoreAstrix Hood- +2 HP, +4 SP, +1 EVAInstructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 ToppleNo Lantern?Pyras Shard x 5Pyras Xtal x 1Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)SapphireOnyx x1Aetherial Tincture5 Gold39 SilverParry- Roll Parry Vs Attack to Counter. Act.Dodge- Double EVA, choose direction, 1 Act.Nancy Toss- Throw Potion to Ally.
Rolled 1, 5, 2, 2, 2, 6, 4, 4, 6, 2, 1 = 35 (11d6)>>3218973Oh god, everyone is dying. Point blank shot!> Fire a stone at the knight, WWN> Move SSSSWVIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4Brave Norr Archer I- Oil SlickSkirmishers Padded Tunic (+5HP, +1MOV)Highland Sling (STR+4 Range, STR+3 Attack)Polished Stone (+1ATK)- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet8s
Rolled 3, 6, 6, 3, 6, 5, 1, 6, 6, 5, 3, 6, 3, 3, 1, 5 = 68 (16d6)>>3218973>Archer's Mark the Hound at 3NW 3W (4d6)>once tap:Draw Arrow>Fire Varisian Bow at Hound at 3NW 3W (12d6, +Mark)WertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - -HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x25 Fresh Arrows (+2 atk)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT)-God's Arrow
>>3218973I'm going to Get you eventually, Big Bastard>move 1W 2N>move 3WGrollVIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5Brave Oceania Ritter+1 Melee +1 ParleyEquipment:- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack- Ignyllian Mail: +10 HP -1 EVA 2 Armor- Purse: 3 GoldProficiencies:- Block: STR+DEF vs Incoming Attacks. Turn Ending- Parry: Parry vs Attack to Counter. Act
>>3218973"Nope. Not gonna go over there now">Move EENN>Loot corpses of valuablesStegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)Axe?3 Silver
>>3218973>Move 2E>Loot the other corpseEvergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5 | Silver 7+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)LH: Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Bag:-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>3219782>>3218973I bloody confused E and W again! Why does this keep happening to me.>Move WWNN>Loot corpses of valuablesStegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)Axe(+7Atk, +1Parry)3 Silver
>>3219832Oh, it happens to everyone all the time.Sometimes it takes lives
Rolled 5, 5, 4, 5, 2, 5, 6, 4, 2, 5, 5, 6, 2, 1, 4 = 61 (15d6)>Pull the wire taut again (15d6)>Move 1N 3E
>>3218973"Lords...of light."
>>3218973"AGGGHH GET OFF ME!!!">-lose 1 SP from fortifica >Stand up>Block north (Dice: 11 and +4 from defence?)LinksofVit 67 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 30/36 (38), SP 23/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
>>3218973>Move 3E, 1S>Move 1S (Face East to peer into the smoke)He-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
>>3218973>[Boomerang] Confessor 4W at Knight On Fire (13 ATK, RNG 6)>[Dodge] 5SThe Shape commends the hard one. The armor will fail before long.The Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
Phase Mark.
Rolled 3, 1, 6, 5, 3, 4, 5, 4, 4, 1, 6, 3, 6 = 51 (13d6)>>3220993>Dice
https://www.youtube.com/watch?v=q9pGPfqkp1oAmidst the great blaze the earth rises, Lightning crackles, and ice shatters. The bandits of- Nay - the Knights of Praetor meet their match against a lowly band assembled by the stars themselves ! Enemy Phase.Arvelle: 13 Swords Unite ! 13 Banners March ! But at the end of the bloodstained path was Fire- And Fire Alone !
>>3221510Explain my error, please, Scholast. I stepped on the unconscious bandit 1 west. My blades should be in the crossbow soldier. Not this wall. Do the doors and window not allow it?
>>3221539[A simple wall blocks a straight thrown knife, but a round thrown knife like the Confessors get around this.]=Act phase=The Fates decree it, that this maybe the final turn. Ensure the defeat of these brigand knights lest they escape north to redouble their efforts next. https://www.youtube.com/watch?v=gfI9E6TaltY
>>3221616Let's wrap this up. >Declare fast phase on the premise that this will be the final turnAnyone who escapes, leave them. We need to secure the town.
>>3221616>Move 4N>Block NE (6str+1Block+1support)Evergreen, Brave Oceanian Squire VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5Vis: 5 | Silver 9+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)LH: Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Bag:-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)-Soft Boiled Egg x1
>>3221629>>3221616You have until the hour ends to get your action in.
Rolled 4, 2, 5, 4, 5, 1, 2, 1, 3, 6, 3, 3, 2, 1 = 42 (14d6)>>3221616>Pull Taut (10d6 Sapper Wire+ 4d6 Imbued Lightning)>Dodge WestHetros JistinBrave Norr Dark Hunter IVIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4HP: 22/26 | SP: 6/14 | MOV: 4 | EVA: 6 | MEN: 5Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>3221616"Come at me fools!">Move NNNN>Prep block NE (8str+1Block+2support)StegallVIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5Brave Lindlore Squire I+1 Support bonus-Block-Parry-DodgeAdept's Mail(+10HP)Guild Buckler(+1Block, +2Parry, Dmg:Blunt)Guild Short Sword(+4Atk, +2Parry)Axe(+7Atk, +1Parry)3 Silver
>>3221616"Lady Ardene, here to the rescue...oh dear.">Move E,E>Move E,EArdeneVIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7Fair Oceania Ritter I(+1 Melee Bonus, +1 Parley)-Block: Roll Str + Def per incoming attack until next turn, ends turn.-Parry: Roll Parry vs Attack to Counter, Act.Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep CutIgnyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 CounterattackIgnyllian Mail: +10 HP, -1 EVA, 2 Armor7 Gold
Rolled 3, 4, 2, 6, 4, 1, 2 = 22 (7d6)>>3221616>Move 2N, 1W, 1N>Support +1>Attack Dog with Guild Shortsword (3+4+1=7Atk)Fair Ignyllan Squire I VIT 5 | STR 3 | DEX 6 | INT 6 | CHR 3 | LUK 4HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)4 Silver
Rolled 6, 2, 1, 4, 3, 6, 3, 1, 5, 5, 1, 5, 3, 6, 3, 3 = 57 (16d6)>>3221616>Oncetap:--Take up the Bloody Imbued Fire Blade held by Owl>Stride 3W, 1N>Strike Arvelle, The Knight (16d6, Ripping, Fire)This battlefield is choked with corpses. Surrender, my lady. We will treat you with mercy. VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7Vis: 5 | 6 SilverFair Oceanian Squire+1 Support Bonus-Block (Str+Def per Inc Atk until next Turn)-Parry (Parry vs Atk to Counter)-Dodge (x2Eva)Adept's Mail (+10HP)Guild Buckler (+1Block, +2Parry, Dmg: Blunt)That Bloody Blade (+6Atk Rip, +2 Parry)!+4 Imbued Fire
Rolled 1, 2, 2, 4, 1, 1, 3, 4, 6, 3, 6, 5, 1 = 39 (13d6)>>3221616>Move 3N, 1E>Slash cleave South (13 ATK)He-ManVIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5Male Oceanian Nomad I-Monster Lore +1-Resistance +1[Parry] [Monster Harvest] = LUK+Monster LoreIron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)Wallet: 36 Copper coins
>-Reset Wires>Move 1N 3E>Dodge 4E=====VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4HP: 12/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6Brave Lindlore Darkhunter I- Favored Enemy: Midian- Imbue Element (Fire)Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)- Anchor Point / Taut / Hook & Pull / Entangle32s
>>3221616"GET OFF GET OFF, BLOODY HELLS!!">lose 1 sp>Punch its snout (flavor action)>Block north. (15 dice,) (with 11 base +4 defence potion, and +1 support from nearby squire Alswith)LinksofVit 67 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4HP 22/36 (38), SP 22/24 Mov: 3 EVA: 3 MEN 5Brave Ignyllian RotterRitter: +1 melee bonus, +1 ParleyArmor: +10 HP, 2 armor, and -1 evaHand 1: Cross spear: +2 attack, +1 reachHand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash] Purse: 4 gold, 2 spare
Rolled 2, 5, 4, 6, 5, 3, 2, 4, 6, 4, 1, 6, 2, 2 = 52 (14d6)>>3221616"Foul beast! Back to the pit with you!">Move 2E, 1S, 1E>Saw attack EFair Ignyllian Dark HunterVit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1Inventory:Stranger's Coat (HP+6, Eva+1, Armor+1)Weapon: The Harvest (+6 Attack, Ripping, Block 1)Saw Form: Reach 1, Blocking hurts AttackerScythe Form: Reach only 2, strike 3 tiles.Proficiencies: Parry, Dodge, Adroit FightingDark Hunting: Slide
Rolled 2, 4, 5, 4, 3, 6, 5, 2, 3, 3, 4, 1, 3, 3, 4, 2, 4, 2 = 60 (18d6)>>3221616The Fox understands. Pardonnez ma présomption. >>3221616>Move 5North>@KnifeThrow: hit the fleeing arbalist. 12+6 = 18d6 >Study the retreating knights. Think where they would flee. ( Int + Favoured Enemy. 6d6? )>Defense: 8 EV and 1 ARM. Little friend. Are you quick enough? The Fox - Fair Oceania Dark HunterVIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5HP: 28/28 | SP: 17/20| EVA: 8 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 5- Triple Swipe [F]: Attack 3 times40 SilverReach Weapons IFavored Enemy I - MenDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgDagger Throw
Rolled 2, 4, 5, 4, 5, 4, 2, 4 = 30 (8d6)>>3221746>knife 8s.>study here.
Rolled 6, 6, 2, 4, 3, 3, 1, 3, 2, 3, 4, 4, 3, 4, 1, 1, 4, 5, 6 = 65 (19d6)>>3221616>~Botting A4 Rungekutta>Archer's Mark dog 2W 1NW (6d6)>-Draw Arrow>Shoot Varisian Bow at dog 2W 1NW (13d6+Mark)Rungekutta - Brave (but also cute) Oceanian ArcherRank 1[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4][HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-28x Fresh Arrows (+2 prc)-8 silverSkills:-Draw Arrow (oncetap)-Mark (1 act, shoot outside of VIS)-Dodge (Double Eva, choose direction, 1 act)-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>3221616>[Boomerang] Confessor 5W at Knight On Fire (13 ATK, RNG 6)>[Boomerang] Confessor 5W at Knight On Fire (13 ATK, RNG 6)The Shape - Brave Oceania Dark HunterVIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1MOV 5Stranger's Coat (+6 HP, +1 EVA, +1 ARM)Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)- Boomerang [A]: RNG 6- Triple Swipe [F]: Attack 3 times24 SilverReach Weapons IFavored Enemy I - DemonsDodge [A]: Double EVA, choose directionAdroit Fighting[P]: DEX for dmgSlide! [A]: DEX to attack and slide 3 tiles
Rolled 3, 6, 5, 5, 4, 1, 2, 4, 5, 3, 1, 2, 5, 6, 5, 5, 5, 6, 1, 1, 1, 6, 5, 2, 4 = 93 (25d6)>>3221773>Dice
Rolled 4, 3, 2, 1, 4, 3, 4, 4, 4, 2, 5, 3 = 39 (12d6)>>3221616>Botting A3 WertrarWertrar>-Draw Arrow>Shoot Varisian Bow at dog 3W 1NW(12d6+Mark)>Dodge 1S WertrarBrave Male Occeanian ArcherVIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)- - - - - - - HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)Inventory:-x30 Fresh Arrows (+2 prc)- 6 silverSkills:-Draw Arrow (Once tap)-Mark (1 ACT, shoot outside of VIS)-Fire (1 ACT)-Dodge (Double Eva, choose direction, 1 ACT
Rolled 6, 2, 3, 1, 6, 4, 6, 6, 5 = 39 (9d6)>>3221616>~Botting A1 Joy>lauch polished rock at Knight NE (9 atk)>Dodge 3WJoyVIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5Fair Norrian Archer 1Inventory:-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])-Polished Stone (+1 Atk, Blunt)-Skirmisher's Padded Tunic (+5 Health, +1 Mov)-14 SilverSkills:-Corner Shot-Dodge-God's Arrow
Rolled 2, 4, 6, 3, 1, 1, 4, 3, 3, 5, 3, 5, 4, 4, 2, 4 = 54 (16d6)>>3221616>Stone Jut (Sharp) N4 E2 [Pot 10, success = Hp, 3 sp]>Attack dog NE (Shovel) [Pot 6, M1: Stone break]Tress Artier[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3][HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]Fair Ignyllian Wyzhatt 1<Gear>+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)=Carried= (3 Silver)-Lumis Chalk (write Rune)<+Skills+ & =Spells=>+Dodge+ Double EVAde. Choose direction, 1 Act+Spellcraft 1+ (Spell prof., is added to pool when casting spells)+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>3221837Rock Jut (sharp): 3 successes, match 0Shovel strike: 4 successes, match 0
https://www.youtube.com/watch?v=3Eem_W1iLfEWith a thunderous blow of flame and blade, Arvelle the Elegant was struck down. Arvelle: Death by rabble , surrounded by dogs and filth... who would have known that our line would get such a reward for our sacrifices in the war. . . . Milluda, you were right. Jeromis: Quick everyone ! clear the field ! The granary is good to blow ! ==Spring of Bluewhal , Gorgaine farms was not spared from the blaze and marks the final price we paid to capture these brigands who availed themselves the Black Knights of Prae. As their numbers dwindled murmers about them remained loud, the villagers as well as merchants of the road called for their heads citing a string of extortions that they were silent about till now. It was clear that this battle loosed their grip on their chains. - Countess Lisbet Hellsing. On the Study of Death and Taxes. > The Mission is Over. Gain 10Gold, plus an additional 5. ==> You have won a battle. As a result, experience shall be given to those who survived. =On Progression=Levelling up is not a fixed rate for each player but the effects are somewhat the same. The benefits to leveling up include the the ability to Roll for stat increases (All of them) , and a raise of your current class Rank by 1. In the event that your stat rolls do not increase any of your stats, you may re-roll again until it does.The Exp Cost of Leveling up is your (Highest Stat x 8)=Other uses for Exp=IN addition to leveling up , you may use exp gained to purchase other skills in your current class. Sometimes this is a more optimal option than leveling up ! =Group Rate=+26 Exp. Repel the Bandits from Gogaigne Farms.+10 Exp. Protect the Granaries and Harvest 1/3.Individual ScoresKilling Blows: 5xp (More than one can participate in the killing blow of one opponnent)Assists (To Killing Blows or damage contributed) 3+Honour Bonus+2 Per Rank Difference. -Knights Rank 3. - Squires Rank 2. 0 for weaker opponnents. Group Scores+ HonorProper Burial / Pyre for the dead: +1Exp for group /Per Dead (If performed)Sending the dead with their things: +1Exp for group. /Per Dead (If performed)
>>3221968The Gold is for the Group not individual*
Run little friend. The wolves will come.>>3221968The Quiet Death deserve their rest.The Fox will sit a vigil.Is the price for such a Silver? The Fox pays it. >26 Silvers to bring the Dead to their Gods.
Additionally:Saves and Heals: Saves- 4 Exp per ally Healed or protectedSupports- 3 Exp per ally Supported + Honor Bonus +The Commander's choice: +2The People's favor: +2The Crown of Buffoons: +1Exp
Rolled 2, 3, 4, 3, 2, 3 = 17 (6d6)>>3221968>Gain 26 xp for repelling bandits (26)>Gain 10 xp for defending 1/3 buildings (36)>Gain 20 xp for 4 killing blows (56)>Gain 9 xp for 3 kill assists (65)>Honor Bonus: Gain 8 xp for kill assists on 2 Knights [rank III to rank I, difference of 2] (73)>Honor Bonus Gain Gain 6 bonus xp for killing blows and kill assists on 3 Squires (79)>79 Final XP (before burial rights honor bonuses) >spend 56 going up to Dark Hunter Rank II. (Int 7 is highest rank).Will roll stats and pic buys in following post.Vit: 4+Str: 5+Dex: 3+Int: 3+Chr: 4+Luk: 4+
>>3222007No Vit GainNo Str Gain+1 Dex+1 IntNo Chr GainNo Luk Gain>Buy Slide with Rank up Bonus.Hetros JistinBrave Norr Dark Hunter II (23/64xp)VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | ARM: 1 | MEN: 6Inventory (24s)-Stranger's Coat (HP+6, Eva+1, Armor +1)-Sapping Wire (RNG 8- Reach 2, ATK 9d6, Taut 11d6, Anchor Point / Taut / Hook & Pull / Entangle)Skills & Proficiencies-Worn (Cloak, Helmet)-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)-Favored Enemy: Sapiophages-Dodge (Double Eva, Choose Direction, 1 Act)-Imbue Element (8SP, Lightning)-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>3222002For these Honor Bonuses, are they awarded to individuals?Have I been crowned the Buffoon?
>>3222002>The People's favor: +2I nominate whoever launched that fire attack on the foes for the people's favor.
>>3221968can we get a clear version of this without the smoke and the sprite effects to have a better idea of who died? I know that at least ONE target was behind the smoke and I'd love to know if I got the killing blow on him when I pulled taut that last time.