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>A new Skirmish Appears.
>A game will drop in a few days. Will be accepting players. Turns will post daily , but fast phases will occur on the first turns of battle and at the end.

" Come traveller, you seem weary, I know of a town you might be interested in- no need to clutch your dagger so tightly. I care not from whence you came see. You might be the son of a great soldier back at the war, or a knight to a fallen kingdom.

"Or perhaps the church sent you to sniff out the ghoul problem we've been having. Aye , these are dark times but you'll only find turnips in my home.

"Do you read ? I've many books as well, our - well - The librarian here is quite well read, and decided to share her books with us. Might you come from the scholomance then ?

" Either way, you seem like you're well traveled, and seen your fair share of dangers. If you wish to make few coin I might know someone who could use your skills. "

> Welcome to Swordborne. A high lethality Skirmish game where you Fight in a band of mercenaries during troubled times where heroes are 100 years overdue.
>>
File: SwordBorneDark_Sheet.png (2.27 MB, 1447x2046)
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" Countess Lisbet was her name. You'd do well to seek her out at the end of this road and into a flourishing town where she means to do something about the bandit problem there. Of course it would be you and not a small number of bands as well vying for the position. Seek you a proper leader then I can point you towards a certain someone in the wayhouse a bridge over I'm sure you can join the others already arguing about who should be the leader "

>Consult your CO to get started.
https://www.youtube.com/watch?v=cQRw28JhyKY
>>
The Scholar gives you a careful study...

" Or perhaps you are far greener than my eyesight lets on.. Here, anothersomething from Her Ladyship's Library "
>>
Rolled 1, 6, 4, 6, 2, 4, 6, 3, 4, 5, 3, 3, 6, 5, 4, 1, 3, 6, 2, 5 = 79 (20d6)

>>3208608
I vote for leader whomsoever is not I.
>>
Rolled 3, 6, 6, 1, 5, 3, 4, 6, 4, 3, 5, 4, 4, 1, 6, 6, 4, 2, 5, 6 = 84 (20d6)

>>3208608
I'll begin. 10d6 for the first attempt at chargen, 10d6 for the 2nd.
>>
" Oh ! Are you from the nearby scholomance ?"
" As per regulation, I would ask you fill out this Forme. Be sure to update with us every week so we don't Mistake you for a Wild Mage "
>>
Rolled 2, 2, 1, 3, 6, 3, 1, 6, 3, 3, 2, 6, 6, 1, 2, 5, 3, 4, 1, 5 = 65 (20d6)

>>3208608
>>
Rolled 4, 1, 1, 5, 4, 2, 2, 5, 3, 1 = 28 (10d6)

>>3208608
LET'S A GO!!!
>>
Rolled 5, 2, 5, 6, 6, 2, 3, 5, 6, 1 = 41 (10d6)

>>3208637

3, 3 3 3 4 3
Super average :D

oh yes another roll i guess =v=
>>
Rolled 6, 6, 5, 2, 3, 3, 5, 4, 4, 1 = 39 (10d6)

>>3208608
>Being born
>>
Rolled 2, 2, 4, 1, 5, 5, 3, 5, 2, 2, 2, 5, 5, 2, 1, 6, 5, 2, 3, 4 = 66 (20d6)

>>3208608
>>
Rolled 3, 3, 6, 4, 6, 4, 3, 1, 5, 5 = 40 (10d6)

>>3208608
>Having a 2nd chance
>>
Rolled 2, 1, 6, 1, 4, 2, 6, 3, 4, 1, 2, 1, 5, 5, 1, 4, 1, 5, 1, 4 = 59 (20d6)

>>3208608
Rolling for both sets.
>>
Ask me if you require assistance getting your footing. I've been here for a bit already.

>Taking character generation questions or gameplay questions

Fernand
VIT 5 | STR 6 | DEX 6 | INT 7 | CHR 4 | LUK 4
HP: 28/28 | SP: 18/18 | MOV: 4 | EVA: 6 | MEN: 6
Brave Oceania Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9, Taut 10d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
Rolled 6, 2, 6, 5, 1, 1, 6, 5, 5, 4, 6, 3, 5, 3, 3, 4, 6, 5, 6, 1 = 83 (20d6)

>>3208608
Rolling for two sets
>>
>>3208673
I've written the incorrect origin for myself, goes to show you some get it wrong.

>From Lindlore, Not Oceania
>>
Rolled 5, 2, 2, 2, 4, 4, 2, 5, 6, 6 = 38 (10d6)

>>3208608
Let's see how this goes.
>>
>>3208673
How do 1 and 6 determine luck?
>>
>>3208682
So I got 4Vit 2Str 4Dex 3Int 6Chr and 2Luk
Now I roll again?
>>
>>3208688
Ah, yes. Your luck is determined by the total of 1s and 6s you rolled in your 10d6 stat generation. In my case, the set I chose had 4 1s or 6s - thus 4 LUK.
>>
>>3208696
Yes, and once you have, you may choose the set of stats that you want to keep for your final character generation.
>>
Rolled 5, 1, 6, 5, 6, 4, 5, 2, 3, 2 = 39 (10d6)

>>3208705
Ah, okay
>>
Rolled 5, 6, 2, 3, 5, 1, 5, 4, 2, 1 = 34 (10d6)

>>3208608
Rolling.
>>
>>3208707
So this one is 3Vit 6Str 5Dex 4Int 3Chr and 3Luk
>>
>>3208697
>>3208674
So assuming I read this right I can choose between?
VIT: 4
STR: 6
DEX: 1
INT: 6
CHR: 5
LUK: 5
or
VIT: 5
STR: 4
DEX: 4
INT: 6
CHR: 4
LUK: 4
>>
>>3208711
That is correct, by my calculation. Then, you will apply modifiers based on your starting gender, origin, and class.
>>
Rolled 3, 2, 4, 3, 6, 1, 4, 5, 2, 1, 4, 2, 3, 4, 2, 6, 2, 6, 2, 5 = 67 (20d6)

>Rolling two sets of dice to see what I have to choose from.
>>
Rolled 2, 5, 4, 2, 1, 4, 1, 1, 3, 3 = 26 (10d6)

>>3208708
First attempt roll

Vit = (5+6)/2 > 5
Str = (2+3)/2 > 2
Dex = (5+1)/2 > 3
Int = (5+4)/2 > 5
Cha = (2+1)/2 > 2
Luk = 3

Hmmmm.... fuck it, rerolling, seeing if I can do better.
>>
Rolled 5, 2, 5, 3, 5, 5, 1, 4, 3, 3, 4, 2, 5, 3, 5, 4, 2, 5, 6, 1 = 73 (20d6)

Hark, a vagrant
>>
How many items do I take?

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 24/24 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
>>
>>3208759
For an untested squire such as yourself, you'll choose between the standard guild armaments:
(Guild Short Sword + Buckler) or (Guild Lance + Buckler)
>>
>>3208755

Vit = (2+5)/2 > 3
Str = (4+2)/2 > 3
Dex = (1+4)/2 > 2
Int = (1+1)/2 > 1
Cha = (3+3)/2 > 3
Luk = 4

okay... going to work out derived stats in a bit and figure it out from there.
>>
Rolled 1, 1, 6, 2, 2, 6, 1, 1, 1, 3, 1, 5, 2, 1, 2, 6, 1, 2, 2, 4 = 50 (20d6)

>>3208608
Haha! Here we go!
>>
>>3208759
Just double checking for you - I think you've misplaced a point. Assuming you took your 2nd set of rolls, I think you should have 5 VIT and 6 INT, based on what you've written for your picks.
>>
>>3208777
Hahah, ignore this. A little birdy told me to stop working off outdated information!
>>
>>3208762
Is this all right?

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
>>
>>3208790
Absolutely. Perfect work.
>>
If I take the first set, I think this is right.

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Use these: >>3208658 and be born!
He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3208673
Now to correct my own stats. Such foolishness, in the old days men were a bit more meatheaded.

VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 20/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9, Taut 10d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
Rolled 6, 2, 2, 3, 1, 5, 6, 2, 5, 4, 4, 2, 5, 3, 6, 2, 2, 5, 1, 6 = 72 (20d6)

I like the artwork, wow
>>
>>3208656
I shall use this one! :D

>>3208608
"Hello comrades I am the noble Linksof and i have come to aid thee!"

Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3208827
Why hello there. Did you steal that armor or find it on the side of the road? No knight born of nobility would have a name so vulgar - that makes you a proper Ritter then.
>>
For hearth and home!

>>3208634
>Second set: 4, 4, 3, 3, 3, 4
>Fair Easterner Squire, +2Vit, +Str, +Dex, +Int, +2Chc

Indrie, Rank 1(?) Squire
22 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men | 6 Blk |

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 10/8 Par
4 Silver

>>3208776
7 Luck? Impressive.

>>3208813
Do we begin with the bonuses listed by our class rank icons, or do we gain those only on rank-up?
>>
>>3208832
"Found it my friend, and pardon me for asking where did you find yours? Where you tutored? Or did you do independent study and claimed the weapons to be your own?"
>>
>>3208846
You begin with the stat bonuses indicated with '+'. Level up gains are determined solely by the roll of the dice (you do not gain the + bonuses again upon level up).
>>
>>3208846
"Yes! For hearth and home....Wherever that may be at the moment, this helmet is quite hard to see in so pardon me for asking where we are."
>>
>>3208851
That I get. I'm wondering about, say, +1 Support bonus next to Squire Ranks. Do I start with 1 Support, or do I have to rank into it?
>>
>>3208755
Stat set I'm working with.

Vit 5
Str 2
Dex 3
Int 5
Chr 2
Luk 3

----
>Take Brave (+1 Str, +1 Int)
>Take Norr (+1 Str)
>Take Dark Hunter (+1 Str, +2 Dex, +1 Int)

Final Stat line up:
Vit 5
Str 5
Dex 5
Int 7
Chr 2
Luk 3

Derived stats
20 HP
14 SP
4 Mov
4 Eva
5 Men
--------
>Take Stranger's Coat (+6 HP, +1 Eva, +1 Armor)
>Take Sapping Wire: 8 Atk(5Dex+1Rnk+2 Sla), Reach 2, 8 Range
>24 Silver

Final Sheet

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
Rolled 6, 3, 6, 5, 1, 5, 1, 3, 2, 3, 5, 2, 2, 2, 5, 4, 6, 5, 6, 5 = 77 (20d6)

>>3208608
>1st & 2nd set
>>
>>3208850
I sacrificed a noble name and cut a swathe of blood through creatures of darkness to earn these bloodsoaked garbs. My studies were in making the dead stay that way.

>>3208856
By starting as a class, you will have 1 rank in that class, thus you will begin with a +1 Support bonus. This will grant you a bonus to actions/attacks while adjacent to a teammate, and it will also benefit _them_ by granting them a +1 while adjacent to you. Squires are quite selfless that way.
>>
Rolled 6, 1, 2, 1, 5, 3, 4, 2, 4, 5 = 33 (10d6)

>>3208608
[Generating first roll...]
>>
>>3208867
*Fetches a warm mug of brew*
"Did you now? Sounds rough tell me what would you say is the best way to ensure a creature of the night stays in the ground? A friend suggested sharpening the other side of my spear and staking them with that what say you?"
>>
Rolled 1, 3, 4, 3, 5, 2, 4, 6, 6, 5 = 39 (10d6)

>>3208873
[Vit 4] [Str 2] [Dex 4] [Int 3] [Chr 4] [Luk 3]

[Generating second roll...]
>>
>>3208861
Actual final sheet
Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Unmen
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue (8sp, Lightning)
>>
>>3208879
First result: [Vit 4] [Str 2] [Dex 4] [Int 3] [Chr 4] [Luk 3]

Second result: [Vit 2] [Str 4] [Dex 4] [Int 5] [Chr 6] [Luk 3]
>>
>>3208885
second build looks best for making a far back caster type.
>>
>>3208882
"Hail hunter! May I ask who you are and where you come from? My name is Linksof, and i hail from Ignyll!"
*offers hand*
>>
>>3208867
Very nice. Regarding the rule about one attack per arm, does that prevent me from attacking with a shield and then blocking with the same shield?
>>
>>3208918
That's actually a good question - I don't believe it prevents this, as I believe that rule is primarily to limit the number of attacks any one person is outputting. I'll let you know if I hear otherwise, however.
>>
>>3208899
"I'm from Norr little man!"
>Giant moustachioed and bearded man in dark clothing grips the Ignyllian's hand in a friendly man
"We face ghouls for mother church yes? Knowing that kind, I expect unmen as well, nasty creatures, always creeping about with dark things."
>>
>>3208931
>The ritter shakes the norrian hunter back with a smile on his face if it was visible through his helm
"Oh yes! Ghouls are a threat to not only the common man but to us as well. I see that you bear a sappers wire? Not many hunters use that tool, too many lost fingers and limbs I hear from failed students on the road. What do you say of such things?"
>>
>>3208608
>>3208776
Luck, sometimes, is a suitable substitute for skill.

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (13d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore

>>3208846
I just keep my eyes open, s'all.
>>
>>3208959
"Baaaaah. Thick troll hide gloves. They do the job. Not good for much else. More likely to lose a limb to an angry pack of moblins before they chew your tripes out of your body while you scream for mercy than to cut off your own arms... Not our fault that companions sometimes walk into the wires."
>>
Rolled 6, 5, 1, 5, 5, 4, 4, 2, 1, 6, 6, 3, 1, 1, 5, 2, 1, 3, 5, 5 = 71 (20d6)

>>3208608
>>
>>3208962
"Hail duelist! Now may I ask where you come from or who you are?"
>>
>>3208962
>oocly, please tell me you're going to play this guys as a near brainless fop with that int score of 1?
>>
>>3208965
"I see, a mercenary friend of mine lost a nose and a hide from a lone moblin when he approached it when it was cowering. I shall remember to be on guard when I meet them in combat! As for the wires I shall be sure to stay out of the way."
>>
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Retainer Jeromis: I recieved word that you have some takers for the Job.

" Aye to an extent... a list but I'm unsure of the party leader "

" Then make certain - Everyone ! If I can have your attention I am Jeromis , Retainer to Countess Lisbet Hellsing and Captain of House Hellsing's Guard. Now , who among you can I speak to as your representative...

> Eyes Fernand

Is it You perhaps ?
>>
>>3208971
As my mother used to say, just because you aren't that smart, doesn't... um... mean that...
I... I don't remember the rest of the saying.
>>
>>3208982
Aye, my lineage represents an old Lindlore line. I can speak to the countess on this behalf.
>>
>>3208885
Using this set for the character.

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?)]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3208661

Array: 2-3-5-4-2 (2)

Alice
Fair Ignyllian Dark Hunter

Vit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4
HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (13 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
>>
[D1] Fernand (male, brave, oceania sapping wire)
[D2] Hetros (male, brave, norr, sapping wire)
[D3] Alice (female, fair, ignyllian, The Harvest)

[N1] He-Man (male, brave, Oceanian, Iron Great Sword)

[Q1] Owl (???, brave, lindlore, Instructors Cane+Prometheus Lantern)

[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)

[S1] Stegal (male, brave, lindlore, ???)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)

[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)

[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
>>
>>3208982
"I represent the owls. They say you're too loud during the day, and make it difficult to sleep."
>>
>>3209075
I'll put your gender down as 'owl' then.

[D1] Fernand (male, brave, oceania sapping wire)
[D2] Hetros (male, brave, norr, sapping wire)
[D3] Alice (female, fair, ignyllian, The Harvest)

[N1] He-Man (male, brave, Oceanian, Iron Great Sword)

[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)

[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)

[S1] Stegal (male, brave, lindlore, ???)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)

[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)

[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
>>
>>3209084
"You left a l off my name dear hunter, also I wield a sword and shield."
>>
>>3209084

[D1] Fernand (male, brave, oceania sapping wire)
[D2] Hetros (male, brave, norr, sapping wire)
[D3] Alice (female, fair, ignyllian, The Harvest)

[N1] He-Man (male, brave, Oceanian, Iron Great Sword)

[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)

[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)

[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)

[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)

[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
>>
Rolled 3, 1, 2, 6, 1, 1, 4, 6, 1, 3, 4, 4, 2, 5, 2, 3, 5, 2, 1, 3 = 59 (20d6)

>>3208608

Form decides function, and from this vessel I shall be...
>>
>>3209101
"Thank you kindly for correcting the mistake dear hunter."
>>
>>3208608
>>3208862
>set2
>>3208673
>Please review for mistakes
>>3209101

[Cicuta]
VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2
HP 20/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7
Fair Wylds Duelist 1

Inventory:
-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 and atk, m2=man behind, m3=armor ignore (12d6/10d6)
-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)
-House Colors: +6Hp, +4Sp
2gp

Skills:
-Adroit Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon 1 (Daggers)
Charm 1
Realm Lore 1
>>
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>>3209004

https://youtu.be/WqKcvq0XxNs?t=2828

You enter a dusty study inside a dim library, inside you pass a librarian carting unsorted books past with a look of defeat in his eyes. Then a sharp call beckoned for you, breaking the silence of the library.

" You must be the Merc- er, Adventurers that Jeromis spoke of yes ? "

You confirm as much.

" Very well as far as I can gather, you seem to have at least half a dozen reliable men under you, and the number is sure to grow. I'll pay your band well, but an army is beyond my family's coffers, as we deal in a different line of work, and unfortunately I am only a small beneficiary of it, save for this library. "

" Your work should be simple, Jeromis' Guard can't keep up with every problem that happens on the highway and when it comes to desertors wearing a dead lord's colours, I'm inclined to think twice about sending my nightwatch after them. "

" Anyways how does 10 Gold sound ? Do this for me, and perhaps I'll have more need of your work, Good hunter "
>>
Pregame Bug Fix 1.
-Nomads get a parry

Carry on.
>>
>>3208608
How do you determine VIS?
>>
>>3209110

>Choosing set 1, I'll add the weapon stats later I'm phone posting right now.

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling
-Polished Stone
-Skirmisher's Padded Tunic
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
>>3209165
Humans have a base of 5 vision. This fluctuates based on elevation and time of day.
>>
Rolled 2, 5, 5, 3, 1, 5, 4, 5, 6, 3, 6, 4, 5, 5, 4, 1, 3, 4, 5, 1 = 77 (20d6)

>>3208608
Rollan
>>
>>3209169
thx

>>3208966
Set One:
6, 5 = 11 = 6
1, 5 = 6 = 3
5, 4 = 9 = 5
4, 2 = 6 = 3
1, 6 = 7 = 3
Luck: 4

Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3208814


VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6
HP: 25/25 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I

Inventory:
Highland Sling
Polished Stone
Skirmishers Padded Tunic
8 Silver

Skills:
Called Shot
Corner Shot
Dodge
>>
Rolled 4, 3, 5, 5, 4, 5, 3, 2, 3, 3, 6, 4, 5, 3, 6, 4, 2, 2, 3, 3 = 75 (20d6)

>>3208608
>>
Rolled 5, 4, 1, 4, 3, 5, 5, 6, 1, 5, 1, 6, 2, 5, 4, 3, 5, 1, 2, 5 = 73 (20d6)

Rolls
>>
Rolled 1, 1, 5, 5, 3, 2, 4, 2, 2, 5 = 30 (10d6)

>>3208608

From the aether we are born.
>>
Rolled 3, 6, 3, 2, 6, 1, 5, 3, 6, 3 = 38 (10d6)

>>3208608

To the aether we return.
>>
>>3209247
With the second set of rolls ( 6, 4, 5, 3, 6, 4, 2, 2, 3, 3) I got this:

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x30 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
>>
Rolled 6, 5, 4, 1 = 16 (4d6)

>>3209304

From the aether we are reborn.


Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
>>3209336
+36 copper
>>
Rolled 6, 1, 1, 3, 2, 4, 3, 2, 2, 3, 6, 5, 6, 1, 6, 1, 1, 5, 4, 3 = 65 (20d6)

>>3208608
rolling for a cute toon
pls don't fuck me in the ass dice gods
>>
Rollan
>>
Rolled 4, 1, 1, 4, 4, 1, 6, 5, 4, 5 = 35 (10d6)

>>3209599

Let's try that again
>>
Rolled 5, 4, 5, 5, 2, 4, 4, 4, 1, 1 = 35 (10d6)

>>3208608
"Hmm, what has this harsh world to offer the fresh and fair of Lindlore? Show me my path."
>Rolling stats, pre-choosing Lindlore bloodline and Fair descriptor.
>>
>>3209605

I'll be a healer then

Vit 2 (3-1) | Str 4 (3+1) | Dex 3 | Int 7 (5+1+1) | Chr 4 | Luk 4
HP: 14/14 | SP: 14/14 | Mov: 3 | Eva: 4 | Men: 6 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +2 HP, + 2 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
Skills:
Parry
+1 Aeromancy
Second Wind
>>
>>3208615

Good scholar, would her Ladyship happen to have a copy of the Scholomance's Approves Primer for Elementary Casting? I seemed to have lost mine on my journey here...
>>
>>3209664
Hmm. If I'm reading things correctly I can chance Fate once more but with rounding down instead of up on the stats? Otherwise looks like I've got, these to aid in choosing my profession.
(+'s due to being Fair and of the Lindlore line.)
Vit 5 +1
Str 5
Dex 3
Int 4 +1
Chr 1 +1
Luk 2
>>
>>3209664
>>3209719

No it means you can roll two sets of stats and pick the one you prefer

The rounding is for your stat calculations that do not divide into whole numbers, you round up if the first die is higher than the second die, and down if the second die is higher than the first. Your posted stat-line is otherwise completely correct.
>>
>>3209719
Thanks! In that case there is little reason to not roll a second set of ten. Otherwise, with my first set I'm going to play a Face Taker Nomad.
>>
Rolled 4, 3, 1, 6, 1, 4, 2, 4, 3, 5 = 33 (10d6)

>>3209771
Shoot forgot the important part.
>>
>>3209146
Aye, we can clean up this rabble for you. I assume Jeromis will have the details?

You have an interesting set of servants here, to afford a contingent of hunters but no levy. I predict that next time, you may have a problem more suited to my old line of work, eh?
>>
>>3209345
the rightmost char design pls

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
Rolled 3, 6, 6, 2, 6, 4, 5, 3, 5, 3 = 43 (10d6)

>>3208608
"Let us see what sort of foolish forme begot here"
>>
File: Gogaigne_Farms Preview.png (2.56 MB, 2508x1771)
2.56 MB
2.56 MB PNG
>>3209855
The people can ill afford to pay taxes if their fields are being plundered. While some lords would find that a weak stance, those same lords can't count past the fingers on their hands. And thus we turn to the surplus of talent arriving here everyday waiting to prove themselves. Jeromis.

Jeromis: Very Well, My ladyship.
>Jeromis approaches unfurling a map against the chalk board.
" We predict that the Bandits will make their next approach in this area as we have pulled out all but a few watchmen, additionally, it is a major crossroad from here to the woods west and one of the last places struck tha- "

Lisbet: Jeromis

Jeromis: Right. As you can see you will be marching north west until you come upon these brigands. If there are no sign of them, simply hold steady in one of the homes. We mean to ambush them, capture their leader, and put a stop to this menace.

> You can deploy on the SOUTH EASTERN road or await for your prey from the house SOUTH WEST.


Ready your men.
>>
>>3209694
>psst, these are your actual stats
Vit 2 | Str 3| Dex 4 | Int 9| Chr 6 | Luk 4
HP: 14/14 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
>>
Rolled 2, 3, 5, 4, 5, 1, 2, 4, 6, 6 = 38 (10d6)

>>3208608
>>3209892
"Hmm. Good in all things, but a master in none. Let us see the other forme."
>>
Game begins in approximately 2-3 Hours.
>>
>>3209903
Very well, thank you.

Everyone, this is ultimately an ambush to capture the enemy's commander. I'd like to present a weaker force on the road to draw the enemy in, then split the enemy with a stronger wedge force from the house. I leave you to personally determine where best you fit in this schema, then tell me so I can organize the deployment correctly. Respond to this post with your chosen deployment.
>>
>>3209903

>Deploy on the South Eastern road.
"Is for the best I keep distance and rain rocks from afar, yes?"

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
>>3209918
I myself will
>Deploy in Southwest house
>>
>>3209664
>>3209719

I think I like this set just fine.
Is it possible to have different hair styles as the Nomad? A mohawk would be lovely but honestly I'm not picky. Think this is what my sheet should look like based on the others in thread.
>>Deploy in the House please

Eleanor Skelter Fair Lindlore Nomad
VIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2
HP 28+10 | SP 18 | MOV 3 | EVA 3 | MEN 4

Equipment:
-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Journeyman's Garb (+10 HP +1 STR at Max HP)
-24 Copper

Rank 1 Nomad:
-Monster Lore +1
-Resistance +1

Skills:
-Monster Harvest
-Parry
>>
>>3209918
>>3209903
>Deploy in SouthWest House

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest]
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3209904

No, those aren't my stats. The stat increases next to the class stat blocks are for when you level up, or so I've been told.

>>3209903
Please deploy me from the SW house.
>>
>>3209990
You gain the '+' numbers immediately upon character generation. The only thing relevant for level ups are the dice probabilities.
>>
Is this made by the same person who was running (the late) Iron Hearts?
>>
>>3209999
You also get the '-' VIT for Wyzhatte, if that wasn't clear.
>>3210001
Yes it is.
>>
>>3209903
"I wonder what wounds I'll have to patch up once this is over."
>Deploy at the South Eastern road.

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support Bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg: Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
>>3209903
Ooh, does this make us heroes? I want to be a hero.
>deploy in southwestern house

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (13d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Rolled 4, 6, 6, 4, 3, 5, 2, 3, 5, 4, 3, 2, 6, 6, 3, 5, 6, 2, 3, 1 = 79 (20d6)

>>3210012
I thought the style looked familiar. Let me roll up the stats
>>
Updated stats


Vit 2 (3-1) | Str 4 (3+1) | Dex 4 (3+1) | Int 9 (5+1+1+2) | Chr 6 (4+2)| Luk 4
HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
Purse: 4 silver
Skills:
Parry
+1 Aeromancy
Second Wind
>>
>>3209918
"Forgive me that it took so long to arrive, this armor does not help to abate my natural clumsiness. I presume I should deploy from within the house?"

This sheet looks good, right?
Ardene
VIT 5 | STR 6 | DEX 2 | INT 6 | CHR 6 | LUK 5
HP: 32/32 | ARM: 2 | SP: 22/22 | MOV: 2 | EVA: 3 | MEN: 6
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parrt vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
>>3210067
>>3209101

Updated:

[D1] Fernand (male, brave, lindlore sapping wire)
[D2] Hetros (male, brave, norr, sapping wire)
[D3] Alice (female, fair, ignyllian, The Harvest)

[N1] He-Man (male, brave, Oceanian, Iron Great Sword)
[N2] Thundarr (Brave Norr Iron Great Sword)
[N3] Eleanor Skelter (Fair Lindlore Facetakers)

[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)

[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)
[R2] Ardene (Fair, Oceania, Ritter, Longsword+Kite Shield)

[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)
[S3] Peony (Fair Wylde GuildLance+Buckler)
[S4] Evergreen (Brave Oceanian GuildSword+Buckler)

[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)
[U2] Cicuta (Fair Wylds Estoc+Dirk)

[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
[W2] Jose the Steady (Brave Lindlore Aeromancer)

[A1] Joy (Fair Norr Slinger)
[A2] Verdun (Brave Norr Slinger)
[A3] Wertrar (Brave Oceanian Varisian Bow)
>>
>>3209918
"I'll join the first-bitten, then."
>Southeast road

>>3210002
"Tempting prey we look, two neophytes fresh on patrol. Wounds we'll have, but with Heaven's grace, we'll hold."
>>
>>3210067
>This sheet looks good, right?
Can you link me your rolls so I can check?
>>
Alright, just to keep things moving. The player entries under the '---' are my suggested deployment zones. If you do not post by the time first turn begins, you will be deployed by default in the given area. If you do not act on the first turn, you will be withdrawn.

Southeast Road
[A1] Joy (Fair Norr Slinger)
[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)
---
[S3] Peony (Fair Wylde GuildLance+Buckler)
[S4] Evergreen (Brave Oceanian GuildSword+Buckler)
[A2] Verdun (Brave Norr Slinger)
[A3] Wertrar (Brave Oceanian Varisian Bow)
[W2] Jose the Steady (Brave Lindlore Aeromancer)
[D2] Hetros (male, brave, norr, sapping wire)
[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)
[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)

Southwest House
[D1] Fernand (male, brave, lindlore sapping wire)
[N1] He-Man (male, brave, Oceanian, Iron Great Sword)
[N3] Eleanor Skelter (Fair Lindlore Facetakers)
[W2] Jose the Steady (Brave Lindlore Aeromancer)
[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)
[R2] Ardene (Fair Oceanian Longsword & Shield)
---
[D3] Alice (female, fair, ignyllian, The Harvest)
[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
[U2] Cicuta (Fair Wylds Estoc+Dirk)
>>
>>3210099
>>3208674
>>
>>3208608
>>3209892
"We shall adopt this forme."

>Deploy to the Southeast Road

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
>>3209265

Fair Norr Ritter

Vit 8 Str 4 Dex 4 Int 5 Chr 5 Luk 3

Longsword, shield

Full stat block soon
>>
Rolled 2, 5, 5, 1, 2, 1, 3, 3, 2, 2, 3, 6, 2, 4, 6, 6, 4, 5, 3, 2 = 67 (20d6)

>>3208608
What if I'm both courageous AND cute?
>>
>>3209903
>>3210103
>Deploy on Southeast Road

"I'll go where stone needs tending."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
At this time, the house is full. All other deployments will need to be on the South East road.
>>
>>3209918
I'm fine with depolying at the southeast road.
>>
>>3210177

"Then you are neither fair nor brave. You are cute and courageous."
>>
>>3209918
>>3210181
(Linking posts)
>>
>>3210025
5,5,4,2,5,2 first set
3,6,4,4,2,4 second set

I will choose the second set.

Fair Lindlore Quemist
VIT 3+2 | STR 6 | DEX 4+1 | INT 4+2 | CHR 2+2 | LUK 4
HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile

I'll deploy where I'm most needed.
>>
File: Gogaigne_Farms_Turn01A.png (2.36 MB, 2508x1771)
2.36 MB
2.36 MB PNG
It was a misty morning - broken by the sounds of screams, in a flash a riot of people ran down the road, but not nearly enough. It was clear that the bandits were here.

" Bandits ! Bandits wearing the Daggers of Prae's colours ! Ser you must help us ! Our lands they'll be - "

Bandit:
" Oh my looks like we got a merry band of performers from the east. Think that countess is going to be smart enough to scare us with mere performers ? We know her lands to be ripe or did she not tell you that you'll be facing the Real Armies of this County. Once we're done with you, we'll go help ourselves to siring a few bastards with 'er eh ? "

Jeromis:
You ride in with the mist ? What cowards would cling to such underhanded tricks with a false banner at that ! Mercenaries, these are your men. Do with them as you will !
>>
>>3210105
Thanks. I'm going to assume Fern's check is good, so let me see..
It looks like you didn't add all of your bonuses?
It looks as if you went with your first set:

Fair: Vit+1, Chr+1
Ritter:Vit+2, Str+1, Chr+1

VIT: 4+1+2 (7)
STR: 6+1(7)
DEX: 1
INT: 6
CHR: 5+1+1(7)
LUK: 5

You would then get:
HP: 28/28 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7

Add in your equipment and your HP is 38/38 and your Eva is 2
>>
>>3210259
Act Phase.
40 Minutes.
>>
>>3210259
If you are not deployed, make your first action
>Deploy at Southeast road

And you will join the fight.
>>
>>3210259

>Move North 4
>Move North 1 East 3

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
>>3210259
"Just try and hit me ya yellow belly cowards!"
>Move 4 West.
>Move 4 West

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
>>3210259
>Move: 2 west.
>Block west
Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3210259
>Deploy

Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3210177
Using the second set of course.
Mom always told me: "Don't ever go into melee son. It sucks."

Don't deploy me for now, please. Bad timezone.

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
>>3210259
>Move 1S, 1E, 1S, 1E
>Move 2E

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3210259
>Move 4 West
>Move 3 West 1North
>Look NorthWest

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3210261
Ah, I thought the class bonuses didn't apply at first level, correcting that now. Wouldn't my evasion be 3 since 7/2 = 3.5, which rounds up to 4, and is then subtracted to 3?
>>3210259
"Stand and deliver if you are as hardy as you claim!"
>Move S,S
>Move E,E

VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 4, 5, 4, 6, 1, 4, 6, 5, 1, 6 = 42 (10d6)

>>3210259

"Performers? I guess I shall make this rock disappear. Hyup!"
>Move 3W
>Sling the bandit 6NW, 2W (10 Atk)

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
>>3210313
Hello Ardene,
It would seem I mistook you for another player that requested for sprite customizations. As a result I will change your sprite appearance. Carry on.

For more info on sprite customization visit
https://www.patreon.com/MondayDestroy
>>
>>3209121
>>3210261
"Bloodshed in the north already. We must see what has become of the rest of the village. Peony, Cicuta, with me?"

>3210259
>Move 2E N
>Move 3N

Indrie, Rank 1 Squire
22+10 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men | 6 Blk |
+1 Support
Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 10/8 Par
4 Silver
>>
Rolled 3, 4, 4, 6, 4, 4, 1, 1 = 27 (8d6)

>Move 2S, 1W, 1N
>Imbue (Fire) onto Sapping Wire (8d6, -8SP)

I will try not to tangle people up too heavily, but I'll need you all to watch your step and not get in my wires.

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 20/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9, Taut 11d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3210259
>>3210269
>>Move N1, E1, N1
>>Face East ready to parry/counter

Eleanor Skelter Fair Lindlore Nomad
VIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2
HP 28+10 | SP 18 | MOV 3 | EVA 3 | MEN 4

Equipment:
-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Journeyman's Garb (+10 HP +1 STR at Max HP)
-24 Copper

Rank 1 Nomad:
-Monster Lore +1
-Resistance +1

Skills:
-Monster Harvest
-Parry
>>
>>3210313
Oh. I forgot to note the +1 Dex for Oceana but it looks like you have that on your sheet, so that's good.
(Dex 2+Luk 5 = 7/2 is 4 -Armor is 3) I misread the Eva mod as 2*

The little dice on the class stats are your target rolls when you advance. So whenever that happens, you roll 1d6 per stat and check to see if you meet or beat those numbers. If you succeed, you gain +1 in that stat.
>>
>>3210259
Haha, only three? Is this a jest?
>move east, north, 3 east
>dodge east
A dance, then?

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Rolled 2, 2, 2, 5, 3, 2, 3, 3, 2, 4, 1, 6, 3, 3, 6, 1, 3, 5, 6, 4 = 66 (20d6)

rolling for chargen
>>
>>3210259
>Deploy to the Southeast Road

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
>>3210358
While I'm asking, I know I'll get 7 dice for strength and 5 for my longsword on attacking, but where does the proficiency bonus come from? Is it +1 to melee that comes with Ritter Ranks and then +1 from being proficient in swords?
>>
>>3210259
>Move 1E, 3N
>Overwatch Dodge (Eva 5x2)

Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3210259

> Move 1W, 4N
> Evade

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Proficiency: Called Shot
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
Gear proficiency only allows one to use weapons. Ranks in said proficiency add dice. To my knowledge you have yet to get this so in the end your melee bonus is it.
>>
>>3210259

"I am with you. Let us put an end to these brigands."


>Move 2 South, 2 East

Alice
Fair Ignyllian Dark Hunter

Vit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4
HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (13 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
>>
A wanderer approaches the road...

>Take the south-east road to adventure!

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 18 | Sp 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
>>
Phase end.
>>
Rolled 4, 3, 5, 4, 5, 2 = 23 (6d6)

>>3210259
>Move E
>Shovel Stone E [6 Atk, Match1: Stone Break]


Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3210371
2,3,3,3,3,0
3,3,4,4,5,5
choosing second set

Brave Lindlore Pyromancer Wyzhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:14/14 SP:22/22 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)

>Deploy
>>
I need to clarify for folks. When you take the Dodge action, you need to specify a direction and movement that will take place when the dodge triggers. You can't just dodge in place - so something like "Overwatch Dodge 1W" or "Dodge 3E" etc.
>>
>>3210259

>Deploy house

Fair Norr Ritter

Vit 8 Str 4 Dex 4 Int 5 Chr 5 Luk 3
Hp: 34 Mov: 3 Arm: 2

Longsword, shield
>>
>>3210377
>>3210413
Assuming this is correct
>>
File: Gogaigne_Farms_Turn01B.png (2.54 MB, 2508x1771)
2.54 MB
2.54 MB PNG
Enemy Phase.
The bandits find themselves ambushed by our band. They steel themselves and turn their attention to the newcomers

The first stone has been cast.
>>
>>3210516
>>3210516
Raises a clammy hand to wave at an esteemed fellow patron of the Arts.

“ Charlesssss! So good to see your pointy hat in dusty old Whereveria “
>>
>>3210548
"Heraldry in the north. Two daggers pointed down-left? Appropriately treacherous."
>>
File: Gogaigne_Farms_Turn02A.png (2.71 MB, 2508x1771)
2.71 MB
2.71 MB PNG
" Form Up ! We march forward ! Win this one and this land is ours and we take back our name !"

" You heard the boss ! Clear the fields , it's harvest season ! "
https://www.youtube.com/watch?v=KXuVP4yGWDg

Act Phase; 30Minutes.
>>
>>3210679
>:face north
>ready a overwatch with my spear
>ready a block
Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3210679

>Move North 2 West 2
>Move West 2


Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
>>3210293
Stegall I'm going to stick next to you, don't mindlessly rush head, you go first
>>
>>3210679
>Anchor Point 2N on wall on east edge of tile
>Prep Dodge 4S

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
Rolled 3, 5, 3, 5, 4, 2, 6, 1, 5, 5, 6 = 45 (11d6)

>>3210647
"Ugh, Rashinen... Ahem, I mean Rashi! I haven't seen you since the, uh, incident! How have you been doing, better than me I would suppose?"
>Move 4N
>Fireball at Squire 4N 2W [Mag Atk 11]

Brave Lindlore Pyromancer Wyzhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:14/14 SP:22/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>>3210679
>Concoct Glaci, -3 sp 10 dice(Int 7+1 Prof+2 POT)

>Gather fallen leaves from the tree for lantern fuel.


VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 2, 1, 3, 3, 5, 3, 1, 4, 4, 3 = 29 (10d6)

>>3210679

"I have many, many gifts friend! Have another!"

>Move 3W
>Sling the Bandit in the back of his head 5NW, 2W (10 Atk)

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
>>3210679
I'll handle the two enemies on this side of the house. The rest of you need to create a narrow front to try and negate their superior numbers. Bozen, you need to find a safe place to survive.

Hold out until the others can link up.
>>
Rolled 3, 6, 3, 1, 4, 3, 3, 5, 6, 2, 5, 1, 6 = 48 (13d6)

>>3210679
The Shape flits to the edge of town, and sings a blade through the mist.

>Move 2E 3N
>[Boomerang] Confessor 3NW 2N (RNG 6, 13 ATK)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
>>3210679

"So we're cleaning up some bandit mess?"

>move 3 W
>move 3 N

Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3
HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Longsword: +5 attack, +2 Parry, wide slash, stab
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 3 gold, 2 spare

Block, Parry
>>
Rolled 3, 3, 6, 4, 6, 1, 2, 6, 6, 3, 1, 4 = 45 (12d6)

>>3210679
>Move 2E 3N
>Lunge: move 1N, Prc bandit squire NW W. 12d6

[Cicuta]
VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2
HP 20/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7
Fair Wylds Duelist 1

Inventory:
-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 and atk, m2=man behind, m3=armor ignore (12d6/10d6)
-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)
-House Colors: +6Hp, +4Sp
2gp

Skills:
-Adroit Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon 1 (Daggers)
Charm 1
Realm Lore 1
>>
Rolled 1, 2, 3, 4, 5, 2, 6, 6, 6, 1 = 36 (10d6)

>>3210718
>THE DICE I APPARENTLY DIDN'T ROLL???
>>
Rolled 3, 1, 3, 2, 6, 4, 5, 3, 1, 2, 2, 6, 4, 4, 3, 1, 1, 1, 6, 5, 6, 2, 3, 1 = 75 (24d6)

>>3210713
"Just wonderful,you delightful back of pyromanic complexity theory in action.

And yes

. . . the incident . . .

a sad time time for the advancement of science and structural integrity of Scholomance chemistry labs. "

>Move 1E, 3N
>WaterGun the two squires NW ( 12d6, Force type damage, 3x1 AoE from impact. Use 24d6 if it its "roll per target" )

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 18 | Sp 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
>>
>>3210341
"Holding here, Indrie, if you have a plan, I'd love to hear about it!"

>>3210679
>Move 1W, 1S, Face E
>+1 Support
>Overwatch Spear E ( Reach2, 4+2Atk+Support? )


Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3210679
"Oh my, I dare say the excitement of the situation doesn't do anything for my complexion."
>Prepare Succor
>Prepare Fortifica

Fair Lindlore Quemist
VIT 3+2 | STR 6 | DEX 4+1 | INT 4+2 | CHR 2+2 | LUK 4
HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
Rolled 6, 3, 6, 2, 1, 2, 2, 4, 6, 1, 4, 5, 3 = 45 (13d6)

>>3210712
>>3210712


"Hold strong, fellow Hunter, I will aid you. Now have a taste of blood, my Harvest!"

>Move 4W
>Scythe Form attack 2N

Fair Ignyllian Dark Hunter

Vit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4
HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
>>
"Stand together. Blunt them before they force us back."

>>3210679
>Move 3E
>Parry NW with sword, 5St + 2 Parry + 4 ATK(?) + 2(?) Support from self and Peony

Indrie, Rank 1 Squire
22+10 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
4 Silver
>>
>>3210478
" Tress, dearest! Would you mind terribly blocking of some of that open channel betwist the House and the Field? Those knights seem apt to be a right *bother* "
>>
"Those in the southeast, let's form up between the houses to meet the enemy, and let our slingers and archers whittle away these bandits."
>>
>>3210679
>>3210762
>>
>>3210762
No, really don't do that. I have this handled! Oh no, you're going to get tangled in my wires...

This actually hinders me more than it helps.
>>
>>3210762
Also I meant 5W *facepalm*
>>
>>3210767
" Capital idea ! "
>>
>>3210775
>>3210779

There's no helping it. Don't worry about the action, but the others needed your help much more than I.
>>
>>3210679
>Move 3W
>Overwatch Slash E (Atk 14)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3210679
>>3210711
"I'm far to cautious to simply rush in."
>Move 2 West 2 North
>Prep Block

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
>>3210727
"Aye sir, I shall hold the front cobbles with my plate and shield, I trust the rest of you to strike at them. The Nomads should ready themselves to meet a flank from the hole in the fence by the tree."
>>3210363
"If you wouldn't mind I'd like to stand where you are so that I can block their means of entry."
>>
File: Spoiler Image (25 KB, 665x574)
25 KB
25 KB JPG
>>3210796
Sorry I'm noob
>>
>>3210679
>>3210818
"A shield wall it is then"

>Move 4 West
>Block (6str+1block+2support) North

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3210821
"We all are, in a sense "
>>
>>3210821
Don't worry about it. My weapon is a bizarre thing that can kill friends as easily as foes, I misread your initial move and thought you'd moved into the wire area. Would have made me need to reset it and set me back a turn in setup.
>>
Rolled 3, 2, 2, 2, 1, 6, 1, 5, 2, 2, 4, 2 = 32 (12d6)

>>3210679
"Well that stung somethin fierce. Seems there's a bunch of em though."
>Move 3E
>Attack with Face Takers against the SE Bandit (Str 7+ Atk 5 right?)

Eleanor Skelter Fair Lindlore Nomad
VIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2
HP 28+10(-7) | SP 18 | MOV 3 | EVA 3 | MEN 4

Equipment:
-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Journeyman's Garb (+10 HP +1 STR at Max HP)
-24 Copper

Rank 1 Nomad:
-Monster Lore +1
-Resistance +1

Skills:
-Monster Harvest
-Parry
>>
Botting [D2] Hetros

>Move 4N
>Anchor Point 3N 2NW

=====

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3210679
"This is the best I can do with the Duelist in front, but nonetheless test yourselves versus Ignyllian steel, bandits!"
>Move E
>Block E

VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 12 (1d20)

>>3210679
>Sharp Rock Jut N6 E4 [Pot 10d6] (Hp=Success)
>Sharp Rock Jut N7 E3 [Pot 10d6] (Hp=Success)
>-6 SP spent

"Take care, as the slate is sharp."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 22/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3210755
>>3210767
"Quite. Everyone west of A1 Joy, focus on stalling out the northern approach. Once they're bogged down, any of our excess support can filter through the central hut to break up the western situation. Little time for caution, now!"
>>
Phase End.
>>
Rolled 6, 1, 1, 3, 6, 5, 1, 2, 4, 5, 2, 2, 3, 1, 3, 2, 6, 1, 5, 5 = 64 (20d6)

>>3210679
>>3210848
Curse you, auto-complete!
>>
>>3210679

>Move 1S, 2E, 1S
>>
>>3210863
Let's see...
4 Success, Match 0
2 Success, Match 0
>>
Rolled 1, 3, 1, 4, 2, 1, 6, 4, 4, 3, 2, 3, 4, 3 = 41 (14d6)

>>3210679
Woe! A vicious misstep!
>slash east
>dodge west

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 13/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Since enemies keep pouring in through the wheat fields and there are no reinforcements on sight feel free to join the Discord and help us plan this skirmish's next winning move! before we all horribly die https://discord.gg/hcHGvB
>>
>>3210885

Let's try and keep the planning here.
>>
If my move gets processed, I should be able to start healing people, but I need you to be within 2 spaces of me. If you need healing, let me know and I'll do what I can.
>>
>>3210718
" Owl, sagacious friend, is that the glorious scent of distilled ice I smell?

I think I maybe viciously utilise your concoction if i slather it all over my . . . umbrella. Ice and water, mesh so well! "
>>
Rolled 6, 5, 3, 6, 3, 4, 4, 2, 2, 3, 6, 5, 2, 1, 5, 1 = 58 (16d6)

>>3210679
>once tap: draw arrow
>shoot at enemy at 7N 2E
>once tap: draw arrow
>Move 3W 1N

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x30 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
>>
>>3210955
"But of course, friend! I will toss it to you shortly!"
>>
How do weapon abilities like Wide Slash and Stab work? Do they have a cost?
>>
File: Gogaigne_Farms_Turn02B.png (2.76 MB, 2508x1771)
2.76 MB
2.76 MB PNG
The fight rages. A moment's hesitation beckons a lifetime of torment.

> Cicuda was hit by watergun for 2 damage this turn. [Lunge moves forward only to strike at the enemy, even if diagonally.]

https://www.youtube.com/watch?v=-xG1eeop3T4

Enemy Phase.
>>
>>3211051
They do not, however they are unrestricted in their violence as wide slash attacks your front arc of 3 tiles, and stab simply oppresses forward at pinpoint accuracy.
>>
>>3209121
" Well now you see here
I mean that
I'm--


My bad ! "
>>
>>3210713
" Well Charlessss, I guess its up to us to be proper heroes and help that there fancy hatted fair warrior.

I say you and I stick together, supportive-like, like a warmth hearth in a monsoon. "
>>
>>3211056
>[lunge] mov 1 and atk
>-Corrected: [lunge] mov 1 towards target and atk
>Why has facing shifted?

>>3211065
"Mmhm..."
>>
>>3211094
"Ah, yes. Comforting and reassuring, like a geyser in a blizzard. I look forward to showing these vagabonds just how *warm* I can be."
>>
>>3211114
If this is you, then the facing changed due to a stone I erected shunting you out of the tile. My apologies.
>>
File: Gogaigne_Farms_Turn03A.png (2.76 MB, 2508x1771)
2.76 MB
2.76 MB PNG
Act Phase
https://www.youtube.com/watch?v=bWDQgvZljWE

" Break your swords against them ! Let them know that the lands our forefathers bled on will not simply be taken by a mere fact of birth ! Steel has ever been the foregone solution! "
30 Minutes~

At the conclusion of this phase there will be an Hour Break.
>>
Rolled 3, 1, 5, 1, 5, 2, 2, 6, 5, 5, 2 = 37 (11d6)

>>3211148
"What a wonderful way to practice Pyromancy in a state sanctioned way!"
>Move 1N 1E
>Fireball at Squire 4N [Atk 11, SP3]
Brave Lindlore Pyromancer Wyzhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:14/14 SP:19/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
Rolled 6, 1, 6, 2, 3, 6, 6, 5, 1, 6, 2, 5, 3, 3, 1 = 56 (15d6)

>Pull wire Taut (15d6 Fire Imbue)

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
"Wire on its way. Watch your steps!"
>>
Rolled 4, 4, 4, 5, 6, 4, 6, 6, 2, 5, 1, 5, 6, 4, 1, 2, 4, 5, 2, 1, 4, 6, 3, 1, 2 = 93 (25d6)

>>3211148

"The blood! It calls to me!"

>Move 1S
>Scythe Form attack 2N, hitting 2 enemies

Fair Ignyllian Dark Hunter

Vit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4
HP 15/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
>>
>>3210818
"So... Do you have a plan? I don't think charging their shieldwall is the best idea"
>>
Thundarr, don't move West or you'll get tangled in wire. Would be best if you found a way to get out of the way of D2 throwing wires at the moment.
>>
Rolled 4, 1, 1, 5, 1, 2, 5, 4, 6, 5, 3, 6, 5, 5, 3, 3, 6, 6, 1, 1, 3, 5, 4, 4, 6 = 95 (25d6)

>>3211148
The Shape Cuts.

>[Boomerang] Confessor 1 NW 4N at Squire (RNG 6, ATK 13)
>[Boomerang] Confessor 1 NW 4N at Squire (RNG 6, ATK 13)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Rolled 1, 3, 5, 5, 4, 5, 2, 1, 5, 6, 4, 5, 1, 4, 1, 5, 2, 4, 4, 6, 3, 6, 3, 2 = 87 (24d6)

Gooooooo luck
>>
Rolled 6, 1, 1, 4, 2, 3, 3, 6, 3, 5, 1, 2, 2 = 39 (13d6)

>>3211148

"Here to help!"

>Move 2W, 1S
>Cast Second Wind (13 die, 4 complexity) on the Ritter 2W of me

Vit 2 (3-1) | Str 4 (3+1) | Dex 4 (3+1) | Int 9 (5+1+1+2) | Chr 6 (4+2)| Luk 4
HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
Roll: 9 + 1 + 3
>>
>>3211148

>Move 4 East
>Move North 1 East 1

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 21/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
Rolled 1, 4, 6, 2, 3, 6, 4, 5, 4, 6, 5, 6, 5, 1, 4, 6, 1, 2, 5, 6, 2, 5, 1, 2 = 92 (24d6)

>>3211148
"Yes! Come and face your destiny!"
>> Attack downed Squire N (Face Taker 7+5 *2 Ripping)
>> Attack Squire S (Face Taker 7+5 *2 Ripping)

Eleanor Skelter Fair Lindlore Nomad
VIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2
HP 28+10(-7) | SP 18 | MOV 3 | EVA 3 | MEN 4

Equipment:
-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Journeyman's Garb (+10 HP +1 STR at Max HP)
-24 Copper

Rank 1 Nomad:
-Monster Lore +1
-Resistance +1

Skills:
-Monster Harvest
-Parry
>>
>>3211148
Potions! Potions! I have potions here for you, my pretties!
>Move 4W
>Prepare Pyra
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 24/24 SP: 16/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Succor potion
Fortifica potion
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
Botting [D2] Hetros

>Anchor Point 2NE, 3N on wall; wires between anchor points
>Dodge S

=====

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3211148
>Move 4N (Up to the roof)
>Use stairs to get to the roof (Face NE)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3210870
>>3210884
>>3210838
"Hah! Put a bit more weight behind it next time boy! Boxen, Eleanor, Jose. Take those three fellows north of us, I've got these five bandits right where I want them."
>>
>Move 4 N
>Nancy Toss Glaci to Rashinen

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 5, 3, 5, 6, 5, 4, 6, 3, 4, 3, 3, 2, 5, 2 = 56 (14d6)

>>3211148
>slash northwest
>dodge west
I-I...
I'm going to die here.

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 1/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Rolled 3, 4, 5, 1, 6, 2, 2, 1, 5, 5 = 34 (10d6)

>>3211203
>Rolling dice I need to roll sorry about that
>>
>>3211178
"I think we should move up slightly and hunker down again. Make them come to on our terms you know. What ya think?"
>>
>>3211219
"Good, don't get into range of their axes, I'll follow you"
>>
Rolled 3, 4, 5, 6, 6, 5, 6, 5, 6, 3 = 49 (10d6)

>>3211148
>Stone Jut (Sharp) N7 E3 [Pot 10, HP=Success, 3SP]
>Move W1


Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 22/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3211148

>mov 2 N
>block N 7

Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3
HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Longsword: +5 attack, +2 Parry, wide slash, stab
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 3 gold, 2 spare

Block, Parry
>>
>>3211226
12 Success, match 4
>>
Rolled 5, 2, 5, 3, 4, 4, 3, 6, 4, 5, 5, 2, 3 = 51 (13d6)

>>3211211
"Hold courage Boxen, I have your flank handled!"
>>3211148
"Now that I'm good and settled in, let me show you how a true knight fights, squire!"
>Swing Longsword at Squire E (13d6)
>Block E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
>>3211202

"I would, if not for the fact that I cannot "take" those fellows in any way that doesn't result in my death."
>>
>>3211148
"Come on ya bloody cows, to afraid to come at some young whelps? Pathetic."
>Move 2 North
>Prep Block

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
>>3211237
"My apologies, I did not realize you were a healer. Speaking of, why did you heal Alice and not Boxen, who is on death's door?"
>>
>>3211148
>move 1 north 1 east
>Block north
Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3211234
I'll try.
It's... it's more than a little difficult.
>>
Rolled 1, 2, 1, 4, 5, 1, 4, 3, 6, 2, 2, 6, 3, 6, 4, 5 = 55 (16d6)

>-Umbrella becomes Glacia Imbued, +4
>Move 4W
>Watergun 1NW, 4N (Hits 3 Squires, 12+4Glacia = 16d6 Force per Squire in a line)
>--hope that glacia imbuement means the water is really, really cold.

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 18 | Sp 14 : 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
>>
>>3211245

"Because in my advanced age, my eyes have become less than steady, and it is sometimes difficult for me to figure out who I am looking at."
>>
>>3211244
>>3211148
>Move 2N
>Block North (6str+1Block+2support)

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3210755
"Two in the back of the south-most, Peony, and hope Hetros' wire holds."

>>3211148
>Move S, bump Peony N
>Move W 2N

Indrie, Rank 1 Squire
22+10 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
4 Silver
>>
Rolled 2, 5, 5, 1, 1, 3, 2, 6, 6, 3, 2 = 36 (11d6)

=A2 Verdun=

"Say, Verdun, friend, why don't you help our friends over there?"

>Brain squire 4N, 1E (11d)
>Dodge South: 10 Evasion

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Proficiency: Called Shot
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
Phase End
>>
>>3211148
Question: does the Squire support bonus affect allies in diagonal directions?
also does it proc at the end of the turn, at the beginning or both?
>>
>>3211148
>Move 1S 3E 1S
>-Face N
>Parry with Dirk. 12d6

[Cicuta]
VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2
HP 7/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7
Fair Wylds Duelist 1

Inventory:
-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 towards target and atk, m2=man behind, m3=armor ignore (12d6/10d6)
-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)
-House Colors: +6Hp, +4Sp
2gp

Skills:
-Adroit Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon 1 (Daggers)
Charm 1
Realm Lore 1
>>
Rolled 2, 3, 1, 3, 4, 6, 5, 1, 3, 4, 1, 3 = 36 (12d6)

>>3211148
>Move 3W 1N
>once tap: draw arrow
>shoot at enemy at 6N 3E
>once tap: draw arrow


Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x29 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
>>
Rolled 2, 3, 2, 1, 2, 5, 1, 4 = 20 (8d6)

>>3211148
>+2 Support Bonus
>Attack nearest Brigand NE (Lance: 2Reach, 4+2+2Atk)
>Overwatch Dodge to the S (5x2)

Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3211234
" That's the spirit, Lady Ardene. Excellent work with the maiming.

. . . Do you call it maiming? Or is it flaying? I can never tell. Not my area."

>>3211237
" You can twap them over their stolid heads with your branch. It may not sound much, but if you do it steadily, it'll wear a great big dent in their foreheads. It may help a notch. Not much, I grant."
>>
>>3209245
Oy mate, you aren't supposed to get called shot for free.
>>
>>3211302
"I prefer maiming, flaying is for Dark Hunters and their razor wires. Maiming is certainly more efficient in my humble opinion."
>>
Rolled 2, 5, 4, 3, 6, 3, 1, 1, 5, 3, 4, 3, 1, 2, 5, 5, 4, 4, 4, 1 = 66 (20d6)

>>3208608
Let us begin!
>>
>>3211200
Confirming this. Thanks for covering for me, overslept enormously today.
>>
I'm going to sleep, so feel free to bot me if necessary.
>>
>>3211200
>>3211355
Tip: Your EV is 6 base (4 luck + 5 dex --> 4.5 round to 5 + from coat)

>>3211211
" It may help to know that when you Dodge, you can define how far you want to dodge. Dodge West is 1 step west on your dodge trigger. Dodge West 4 is "I move 4 west once I have dodged". It could save your life! "
>>
File: Gogaigne_Farms_Turn03B.png (3.08 MB, 2508x1771)
3.08 MB
3.08 MB PNG
" A lance of Ice ! These are no mere performers ! The Countess has commissioned heretics to protect her lands ! "

" Danev's head shattered ! You didn't tell us we'd be fighting daemons ! "

" ENOUGH ! Form up you whoresons! Or the arrows you will get !"

https://www.youtube.com/watch?v=K5At-p6tROc&index=9&list=PLA17B5B91EC928B1C

Jeromis: The concoctions of the Quemist, in concert with the magelings ! To put together such a masterplay . .. the Countess has made the right choice !

Enemy Phase !

[There will be a 1 hour break. Act Phase will post after then !]
>>
Jeromis: But it's not over yet. Now that mages have taken to field, there's no doubt the enemy will break ranks just to put them to blade ... !
>>
>>3211566

"This is why wizards should not be trusted."
>>
>>3211590
" Well now you see here -- it's just -- gosh moist frolicking waterlilies, I am so dreadfully sorry. "

The wyzhatt tugs at their soggy hat and scrounges up their shoulders, trying to fade into the background against the tree.

" I'm s-sure it will come right back on with some salve? "
>>3211161
" Charlessss! I think they're on to us! Be careful over there! "
>>
>>3211604

"Save your magics wizard. I have received enough of them already."
>>
>>3211629
" Naturally, naturally, I understand... "
>>
>>3211604
"I'm standing right beside you, Rashinen! There's no need to yell into my ear."
He irritatedly drives a finger into his ear.
>>
>>3211604
>>3211692
"Would you wish for me to raise some more obstructive cover? Scant little support that I may provide otherwise."
>>
>>3211707
Would you kindly, Miss, uh, Tress?
>>
>>3211707
" Excellent idea, collegue of the rainbow. My cousin and I have this area well in hand and some people with tremendous thews are about to do great violence.

They'll be coming quite a bit closer. Talk to Erica and Listof and the three of you can make a choke point!"
>>
>>3211200

I will need to be botted for the next 3 hours. Here are my stats (my magic was not cast last phase due to misreading the map).
Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
File: Gogaigne_Farms_Turn04A.png (3.18 MB, 2508x1771)
3.18 MB
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https://www.youtube.com/watch?v=xLnaTI5ThgU&list=PLA17B5B91EC928B1C&index=29

Eleanor Skelter is Slain !
A fact of life. The sudden veracity of death. We are reminded of the shaky sacrifices that have led us to this age.

And the senseless cost.

Act Phase !
45 Minutes.
>>
>>3211707
"Tress! Requesting cover to my north, I can't hold this point with the Marksmen killing us out here!"
>>
>>3211811
>Gather more leaves to fuel my lantern with.
>Gather some soil, as well. I need materials for SCIENCE.

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 15/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
>>3211271
So I heard that intentional bumping isn't a legal move (anymore.) I'll try to link up with you again but I think you might need to fall back a bit
>>
>>3211811
>Move/Climb 1 north.
>[Block] North

Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 6 gold,
>>
Rolled 2, 4, 4, 6, 6, 2, 1, 5, 2, 3, 5, 5, 5, 5, 3 = 58 (15d6)

>Pull the wire Taut again
>-

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
Rolled 1, 1, 2, 1, 1, 2, 1, 5, 2, 4, 4, 3, 6, 5, 3, 2, 6, 5, 5, 3, 4, 1, 2, 2, 5 = 76 (25d6)

>>3211811
The Shape Slices.

>[Boomerang] Confessor 1 NE 5N at Knight (RNG 6, ATK 13)
>[Boomerang] Confessor 1 NE 5N at Knight (RNG 6, ATK 13)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Rolled 5, 5, 3, 6, 5, 2, 3, 5, 2, 5, 3, 2, 3 = 49 (13d6)

>>3211811

>Attack squire west
>Attack squire west

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 13/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
Rolled 2, 5, 5, 1, 4, 6, 1, 4, 1, 5, 1, 5, 4 = 44 (13d6)

>>3211856
>-second attack
>>
Rolled 1, 1, 1, 4, 5, 2, 3, 3, 3, 2, 3, 1, 6, 3 = 38 (14d6)

>>3211811
>lunge: move 1 east, attack northeast
>dodge west 2 tiles
This... this is much more manageable.

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 1/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Rolled 3, 4, 3, 6, 3, 4, 6, 3, 1, 6, 3, 6, 3, 3, 3, 5, 4 = 66 (17d6)

>>3211811
"Ah, you wish to have a taste of this steel, do you?"
>Fireball at squire N [Atk 11, SP3]
>Attack Squire NW [Atk 6]
Brave Lindlore Pyromancer Wyzhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:14/14 SP:16/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
Rolled 4, 5, 1, 2, 4, 5, 6, 6, 2, 6, 4, 6 = 51 (12d6)

>>3211811
>-take 1 dmg
>Attack bandit N (6str+4atk+2support)
>Parry North (6str+4parry+2support)

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
Rolled 3, 1, 6, 4, 3, 3, 6, 3, 2, 4, 2, 1, 2 = 40 (13d6)

>>3211811
>Move 4N (Dont forget to Parkour Roll!)
>Cleave/Slash the 3 tiles North (Or more precisely, at the Crossbowman)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
Rolled 6, 1, 5, 3, 3, 6, 1, 2, 5 = 32 (9d6)

>>3211811
"You... you lot really did, walk right into my trap. I hope Hel is gentle on your souls for dieing in so ignoble a manner."
>Move 1N, 3W
>Pull Taut

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3211811
"Dammit, you're all going to pay for this!"
>Move W,W
>Block E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 34/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
>>3211811


Alice lets out a sadistic laugh as she surveys her gory handiwork, the bandit's hewn remains lying at her feet. For a moment she gazes rapturously at the blood spattered on her gloves and blade, until then the cry of Eleanor's death rouses her. Realizing the threat of marksmen, she retreats to cover behind the house and guards her station.

>Move 1S, 4E
>Overwatch Scythe East

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 3, 5, 1, 5, 3, 1, 2, 1, 2, 6, 2, 5, 5, 6, 1, 1 = 49 (16d6)

Botting [A3] Wertrar

>Archer's Mark at Archer 2NW, 9N on roof (4d6)
>-Draw Arrow
>Fire Varisian Bow at Archer 2NW, 9N (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x28 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
>>
File: Tressa-forming.png (698 KB, 808x855)
698 KB
698 KB PNG
>>3211829
"The snipers on the head lie beyond my scope, but I can either route the sniper nearby, route one of the squires on your location, or provide your choice of cover. Please respond with haste."
>>
File: Cover and me.png (740 KB, 864x894)
740 KB
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>>3211908
"I'm moving here, put it on whichever circle you think'll block their line of sight better."
>>
>>3211811
It seems you might be needing some help over here soon, dear!
>Move 4W
>Move 2N
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 24/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
Rolled 5, 4, 4, 6, 5, 2, 3, 4, 6, 2, 6, 3 = 50 (12d6)

Botting [W2] Jose the Steady

>Move 1E
>Cast Second Wind on Duelist Boxen (12d6)

Jose the Steady
Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 16/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
>>3211908
Raise at A!
>>
>>3211918
>>3211908
Raise the stone at the left-hand circle in Ardene's image. It'll protect her flank in melee as well as block line of sight.
>>
Rolled 4, 6, 1, 2, 4, 5, 6, 1, 6, 2 = 37 (10d6)

>>3211918
"As you wish. I pray a heavy slate lies below."

>>3211811
>Rock Jut (Flat) N6 W15 [Pot 10, HP=Success, 3SP]
>Move S1 W2 (Face N)

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 19/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
Rolled 5, 4, 3, 3, 2, 1, 4, 5, 6, 6, 3, 6, 4, 4, 2, 4 = 62 (16d6)

>>3211811
" Charles! "

>-Take 7 Damage, Wince!
>Watergun 1E, 2NE (2 Squires, Glacias Imbued, 16d6)
>Beat That Ruffian 1NW, 1W With My Umbrella (11d6, Glacias Imbued)

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 11 : 18 | Sp 14 : 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
! Glacias Imbued Umbrella, +4
>>
>>3211949
7 Success, Match 1

"Hardly enough a rocks finger, certainly worth a trial."
>>
Rolled 1, 1, 1, 6, 1, 3, 4, 2, 6, 4, 5, 1 = 35 (12d6)

>>3211811

"Hey there, Fair One. Lend us a hand, yes?"

>Estoc Stab that Squire 1E, 1NE (12d6)
>Parry nearest hostile (12d, Dirk)

==U2 [Cicuta]==
VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2
HP 7/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7
Fair Wylds Duelist 1

Inventory:
-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 towards target and atk, m2=man behind, m3=armor ignore (12d6/10d6)
-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)
-House Colors: +6Hp, +4Sp
2gp

Skills:
-Adroit Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon 1 (Daggers)
Charm 1
Realm Lore 1
>>
Rolled 5, 1, 3, 3, 6, 3, 1 = 22 (7d6)

>>3211811
>Stab Bandit Squire NE (Lance: 2Reach, 4+2+1Atk)
>Block N (4+1+Support)


Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3211811

>OW Stab W (14)
>Block N (7)

Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3
HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Longsword: +5 attack, +2 Parry, wide slash, stab
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 3 gold, 2 spare

Block, Parry
>>
Rolled 3, 6, 2, 4, 3, 4, 1, 6, 1, 2, 6, 4, 2, 4 = 48 (14d6)

>>3211811
"Ohh! Now ya getting feisty, I like it!."
>Attack bandit N (6str+4atk+2support)
>Parry North (6str+4parry+2support)

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
Rolled 6, 5, 1, 1, 1, 2, 4, 2, 6, 3, 6 = 37 (11d6)

==A2 Verdun==

" You consider keeping it up, lad? "

"Say, Verdun, friend, why don't you help our friends over there?"

>Brain squire 2N (11d)
>Dodge South: 10 Evasion

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Proficiency: Called Shot
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
>>3211811
>Botting Indrie to fall back
>Move 3S, Face N
>Block N (5+1+2)

Indrie, Rank 1 Squire
22+10 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
4 Silver
>>
>>3211981
Wait I meant to type 8 Str not 6, my bad.
>>
>>3211860
" Alas, big friend. That. . . won't work. "
>>
>>3212004
"Ah, uh, Rashinen? I feel I may have made an error here. Would you care to lend a hand at your earliest possible convenience? Or perhaps one of our good Quemist compatriots could do so?"
>>
>>3211970
>approved. Thank
>>
>>3212021
" Hold on kid! "
>>
>>3211853
"Take care as you're missing some activity?"
>>
>>3212079
A little preoccupied strangling a man to death, yes.
>>
>>3212096
Meant you've got a >- marked but nothing afterwards.
>>
>>3212108
There's a bug with 4chan html that means if you do a greentext arrow as the first character of your post after rolling dice, it doesn't greentext. So I do have an action there, it's just normal-text formatted.
>>
File: file.png (2 KB, 161x45)
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>>3212121
(What about the second arrow? There's nothing after it except a tap indication)
>>
>>3212137
No other actions would have helped that turn.

The bot which GM uses to grab actions from the thread for processing doesn't see the posts unless you have a greentext action in them, so including the blank act helps prevent having my action lost
>>
>>3212216
(Oh that's very useful information. Thanks for the insight and sorry for the bother.)
>>
File: Gogaigne_Farms_Turn04B.png (3.19 MB, 2508x1771)
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https://www.youtube.com/watch?v=7s645U57yEw&list=PLA17B5B91EC928B1C&index=45

At the wake of the morn , 4 exchanges of swords, 4 exchanges of magic, 4 exchanges of blood, and steel , stone , and bolt. A band yet unnamed stood 4 turns long against the Knights of Prae in what could be a fated match. The bandits drop one by one while their number stood strong and stronger for each fallen brave and fair. This group will be fodder to the crows yet. "

> Slow Phases Begin. Next Phase Will Post tomorrow. Welcome to Swordborne !

Jeromis: The situation is stable but soon one side or the other will gain the advantage and soon the scales will tip. Needless to say I am concerned, if we are routed here, I fear they will go for the Countess in retaliation !
>>
>>3212227
Rock Jut was placed N5 instead of N6.
>>
>>3212235
A note has been made for reference.
>>
>>3212227
>To the cry of dismay
"Fraid so buddy. Now, surrendur and we might just tie you up and give you to the justicars... or I can keep tugging."
>>
>>3212227
>Soon one side or the other will gain the advantage
Oh yeah, that's me! I'm your advantage!

>Deploy southwest.

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
>>3212227
How many turns does the archer's mark last?
>>
>>3212227
>>Are the dead able to make next of kin or entirely new and deploy into the fray again? Or should I wait until the next mission/thread?
"Mother, I... I'm sorry I didn't listen. These.. people... needed help..."
The violence around Eleanor slips into silence as she staggers from the arrows in her back. Muscular body sinking to the dirt and grass, with the woman's last words and breath drifting out upon the wind.
>>
Rolled 6, 1, 1, 5, 3, 1, 1, 2, 1, 1, 4 = 26 (11d6)

>>3211309
'+1 ranged prof' doesn't mean 'gain one ranged proficiency'? I'll be forgiven for making that mistake. What does it mean then? +1 to attack rolls?

3212227
> Fire a polished stone at the crossbow on the windmill roof
> Evade

Verdun
VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
>>3212579
That's a lot of ones
>>
>>3212372
And what an advantage it is. Can you see about taking out this riffraff on the roof along with Wertrar?
>>
>>3212579
Ah, Verdun - you might not know Called Shot but you can pick a single Skirmishing Skill to go with your weapon. Such as that jar of oil.
>>
>>3212718
Being on the west side, I might not be able to reach there, depending on where precisely I'm deployed.
>>
>>3212035
>>3212021
>>3211855
" You three! Cicuta, Charles and... Shape. I think we, together, can handle this there knight that the Shape valiantly dinged just a moment ago. If we concentrate our power, his armour is no match."

>>3212819
" Being that most newcomers arrive by the road, I will wager you can. Stake a copper bit on it, Advantage? "
>>
>>3212826
I only play if the odds are stacked in my favor. It's a life philosophy that has served me well.
>>
>>3212580
One suspects it is because you don't have a proper tag.
>>
File: Gogaigne_Farms_Event.png (1.01 MB, 1078x1118)
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The knight errant raises her sword high , even as razor wire that press like a 100 guillotines tighten against her every fibre.

Milluda: Brace yourself sister-
Arvelle: No don't do it-
Milluda: IMMA DO IT !
> She does it.
Arvelle: AAAAAAAAAAAAAAAAAHHHHH
Milluda: AAAAAAAAAAHHHHHHH KILL !
>>
>>3213118
" Oh good merciful dragons, they're tearing each other APART out there! If only Vilord Hogan was here witness this !"
>>
>>3211271
"They've broken the wire! Indrie, take my spear and I'll take up a sword!"
>>
>>3213118
They're crazy. Dangerous crazy people.
>>
>>3213118
"These warriors are insane! Why do they rush forward so recklessly?!"
>>
>>3213146
>>3213151
>>3213157
" Something motivates them, fear or fury. The Leader that Jeromis spoke of must have them held in thrall.

Maybe the Squires can be made to surrender, but these Knights must be dealt with. Concentrate the attacks!"
>>
>>3212792
Jar of oil it is, then. Thanks!
>>
>>3211976
" Your block is actually 8, Lady Erica. 4 Str + 3 Block + 1 Ritter Prof "
>>
>>3213146
"And shore up Erica's side, I should think."
>>
>>3213118
"Fools! you could have just surrendered and we'd have tied you up, now two of your companions are almost certainly going to bleed out."
>>
File: Gogaigne_Farms_Turn05A.png (3.15 MB, 2508x1771)
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Act Phase. Phase Mark; Tonight.

https://www.youtube.com/watch?v=sTcCtRPDM9g

" The enemy presses the attack ! Find a soft spot and strike !"

Cicuda is slain ! Crimson floweth as her oppressor walketh forth.
" Hmph it seems you've put my men to sword, very well I will appreciate the True Soldiers in my own ranks who survive as well as take the best of you as my own prisoners to train on. But don't worry, if you survive that I will personally see you to the frontlines against the false Countess "
>>
Rolled 6, 5, 1, 3, 2, 2, 6, 1, 3, 6 = 35 (10d6)

>>3213301
"Great work Erica, now lets deal with these false knights!"
>Stab the knight north of me with my cross spear (10 dice)
>Block north (11 Dice)


Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
Rolled 3, 6, 1, 6, 2, 1, 4, 2, 4, 1, 2, 2, 6, 6, 1, 2 = 49 (16d6)

>>3213301
" I do not intend to flee, neither in the face of exams, the Abyss, the storm.

Or *you*.

HOLD THE LINE!

Archers! Take out those crossbowmen!"

>Ice-Gun the Knight NE, N (16d6, Ice)
>Ice-Gun the Knight NE, N (16d6, Ice)

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 11 : 18 | Sp 14 : 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
! Glacias Imbued Umbrella, +4
>>
Rolled 3, 4, 4, 2, 2, 3, 1, 5, 4, 6, 2, 6, 6, 2, 3, 1 = 54 (16d6)

>>3213331
>MORE ICE
>>
>>3213301
I can't seem to find myself.

>Deploy

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
Rolled 4, 6, 2, 2, 5, 6, 4, 3, 1, 5, 4, 6, 4, 2 = 54 (14d6)

>>3213301


A second bandit is cleaved in twain. The Harvest now drips with guts and gore. Alice's bloody onslaught abates not.

>Move 3E
>Scythe Form North

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 2, 2, 2, 3, 1, 6, 1, 3, 2, 6, 2, 6, 1, 6 = 43 (14d6)

>>3213341
Second target.
>>
>>3213340
>>3213336
There is no one there - your target ran to the east. As for sword, you can use them once.
>>
Rolled 2, 4, 4, 3, 4, 4, 2, 1 = 24 (8d6)

>>3213216
"Tak! Here!"

>>3213301
>Face West
>Squire Support = 2
>Stab Squire NW with Lance (2Reach, 4+2+2Atk)
>Drop Spear 1SW (Give to Indrie)
>Get/wield Sword from dead Squire NE

Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
Rolled 5, 5, 2, 3, 5, 3, 5, 3, 4, 6, 4, 4, 6 = 55 (13d6)

>>3213301

>Move West
>Cleave N,Ne,W (13)

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 13/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
Rolled 3, 3, 1, 4, 5, 2, 2, 6, 6, 1, 5, 3, 5, 4, 6, 6, 3, 2, 3, 2, 5, 1, 6, 2, 1 = 87 (25d6)

>>3213301
The Shape Stabs

>[Boomerang] Confessor 3N 1NE at Knight (RNG 6, ATK 13)
>[Boomerang] Confessor 3N 1NE at Knight (RNG 6, ATK 13)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
" Dammit, what are you made of? We little more juice over here! "
>>
Rolled 5, 1, 5, 3, 4, 6, 3, 4, 6, 4, 4, 3, 5 = 53 (13d6)

>>3211797
"If no one is in more pressing need, mind topping me up medicine man?"
>>3213341
Ardene watches the poor squire fall like wheat to Alice's scythe.
"Haha, keep fighting like that Alice and we'll be home before lunchtime!"
>>3213301
Shrugging off the blows the enemy squires hammer her with, she smiles underneath her helmet.
"Speaking of, my feet are good and planted. Time to turn the momentum on you knaves!"

>Wide Slash E
>Block E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 25/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 6, 3, 3, 6, 5, 4, 4, 4, 3, 4, 2, 1, 6 = 51 (13d6)

>>3213301
"Such dishonor among these ranks."
>Move 2W 2N
>Attack bandit N (8str+4atk+1support)

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
File: Eat it dicklord.png (136 KB, 497x420)
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Rolled 6, 6, 4, 6, 4, 4, 5, 1, 4, 3 = 43 (10d6)

>>3213301

>[God's Arrow] the targeted tile, set for 2 turns. (-4 SP, 10 Atk+14 Pot)
>Move 3W

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 (-4) | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Rolled 1, 5, 2, 1, 4, 6, 1, 2, 5, 2, 1, 5, 3, 1 = 39 (14d6)

>>3213301
>Anchor Point stab sapper wire into bandit squire 1W of my location, the one who just bumped into me. (2Atk+5Dex+1Rnk=8d6)
>hook and pull squire over myself, hurling them over my head and into the side of the knights to my east (rolling str+ranks, or 6d6 for this)

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 24/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3213440
1 success on the anchor point attack
0 successes on the hook and pull
>>
Rolled 5, 1, 6, 4, 5, 6, 6, 3, 6, 4, 3, 2, 4 = 55 (13d6)

>>3213301

>Move 2W 2N
>Attack bandit W (6str+4atk+3support)


Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
Rolled 4, 4, 5, 5, 5, 1, 2, 3, 1, 5, 2, 6, 2, 6, 1, 3, 6, 5, 4, 5 = 75 (20d6)

>>3213301

"Let us drive these bandits back!"

>Wideslash NW (10) (3 enemies hit?)
>Block NW (8)

Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3
HP 21/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Longsword: +5 attack, +2 Parry, wide slash, stab
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 3 gold, 2 spare

Block, Parry
>>
Rolled 4, 4, 1, 3, 1, 1, 6, 6, 2, 4 = 32 (10d6)

>>3213446

>more dice
>>
>>3213452
thanks for the dice pal
>>
:y
>>
Rolled 4, 6, 6, 5, 4, 2, 5, 3, 2, 5, 2, 1, 6, 3, 1, 3, 3, 1, 1, 1 = 64 (20d6)

>>3213301
There is a squre next to me, so I get 1 extra die on each of my attacks right?

> Toss oil STR range? North two spaces, West 4 spaces (rolled 7str+1 dice)
> Sling at the rooftop archer again (rolled 7str+4eq+1 dice)

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Oil Slick
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
>>3213478
Hit 8 match two and hit -2 match 0? Is that right?
Someone up above really wants that archer to live.
>>
>>3213491
Probably because the second attack is illegal.
>>
>>3213508
Why's that?
>>
Rolled 1, 4, 4, 2, 6, 4, 4, 1, 3, 5, 4, 4, 5 = 47 (13d6)

>>3213381
>Rolling dice for second target of wide slash
>>
Rolled 6, 4, 2, 4, 5, 4, 4, 5, 3, 4 = 41 (10d6)

>>3213301
>Concoct Pyra
>Imbue Lantern with Pyra
"Let's see what happens next."

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
>>3213534
Oil toss constitute as a sling attack. Weapons attack once per phase.
>>
Rolled 5, 5, 6, 2, 5, 2, 5, 1, 5, 1, 2, 4 = 43 (12d6)

>>3211949
"Gaps in our central line. Keep Erica unflanked, could you?"

>>3213350
>>3213449
"Thanks, Peony. With you, Erica!"
//also, adjacent Squires grant you +1 each.

>>3213301
>Throw Guild Sword at Squire 2N NW. 9+3Support (Self+Peony+Erica)
>-Pick up dropped spear
>Block NW, 6+3Support

Indrie, Rank 1 Squire
12/32 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
4 Silver
>>
Rolled 6, 5, 6, 2, 1, 1, 2, 4, 3, 3, 2, 5 = 40 (12d6)

>>3213381

"Gladly, dear child."

>>3213301

>Move 1S, 1E
>Cast Second Wind on [R2] Ardene (12x6)

Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 16-4/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
Rolled 1, 3, 6, 1, 6, 4, 5, 5, 3, 2, 4, 5, 1, 4, 6, 5, 3, 4, 5, 3 = 76 (20d6)

>>3213301
>Stone Jut (Sharp) N6 E7 [Pot 10, success = HP]
>Stone Jut (Flat) N11 E3 (Inside the house) [Pot 10, success = HP]

"I fear for the fields and housing with all of these bounders surfacing."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 19/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3213666
5 Success, Match 0 (N6 E7)
7 Success, Match 0 (N11 E3)

"Ah, heavy yet quite average rocks below."
>>
Rolled 3, 3, 5, 2, 2, 3, 5, 4, 4, 1, 3, 1, 2, 5, 4, 3, 3, 3, 2, 5 = 63 (20d6)

Cmon, daddy needs a new pair o' shoes
>>
>>3213738
1st:
VIT 3 | STR 5 | DEX 2 | INT 5 | CHR 3 | LUK 1

2nd:
VIT 2 | STR 4 | DEX 5 | INT 3 | CHR 3 | LUK 1
>>
Rolled 6, 4, 2, 1, 6, 1, 3, 3, 1, 2, 2, 5, 3, 6, 3, 5, 1, 4, 3, 6 = 67 (20d6)

>>3213301
>Punch Crossbowman NW (7 Str/Atk)
>Slash at Crossbowman, Keep facing North (13 ATK)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3213978
Make sure to note that as a Ritter, you have +1 Melee & +1 Parley dice, as well as proficiency in Block and Parry
>>
Rolled 6, 1, 3, 6, 4, 6, 5, 2, 4, 1, 1, 2, 6, 6, 3, 1, 5, 4, 4, 1, 1, 3 = 75 (22d6)

>>3213301
"A funeral pyre for thee, Sir Knight!"
>Fireball at Knight 2N 2W [Atk 11, Fire]
>Fireball at Knight 2N 2W [Atk 11, Fire]
Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:10/14 SP:13/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>>3213978
Also, your STR roll of 5, 2 makes 4 your initial STR.
>>
Rolled 2, 6, 3, 6, 6, 1, 3, 4, 2, 6, 6, 6, 5, 3, 3, 3 = 65 (16d6)

>>3213301
>Correction: since me first action didn't get processed, after this action I'm at 28 arrows
>Archer's Mark at Archer 2NW, 9N on roof (4d6)
>once tap:Draw Arrow
>Fire Varisian Bow at Archer 2NW, 9N (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x29 Fresh Arrows (+2 atk)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
>>
>>3214018
>forgot name
>>
>>3213990
>>3214019
Turns out I can't read or count, thanks for picking those up

>>3213762
Taking 1st, this time with peer-reviewed maths

>>3213301
It is Time, Gods willing, to go Ape Shitt

>deploy

Groll
VIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1
HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5
Brave Oceania Ritter
+1 Melee +1 Parley

Equipment:
- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage
- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack
- Ignyllian Mail: +10 HP -1 EVA 2 Armor
- Purse: 3 Gold

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
>>
>>3213331
Seeing as you have only a single focus. only One spell is possible per turn :v
>>
Since there seems to be a lot of this happening.
Let it be noted that this is the current ruling on attacking multiple times.

>You fething cannot.

There is a cooldown Per Arm. Per Phase.

Should one wish to attack twice in the same phase, they do so with with their Left hand Weapon AND their Right.

Should one wish to attack twice with the SAME weapon, then they cannot do it in the same phase. But Perhaps the Enemy's ?

Such is the old way.

And such is the error that will lead many to falter in the coming turns if they are not tempered.
>>
>>3214072

It should be noted.
>>
>-Reel in Wires
>Move 3N
>Anchor Point 7NE, 1E

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
I'm calling phase end at the top of the hour. 18 minutes.
>>
Official phase end.
>>
>>3214310
Agh, just a little too late to act. What bad luck.
>>
>>3208608
>Question. Can you make a power couple of duelists who use a tap action to cheer one another each turn?
>>
>>3213301
>Has this >>3212489 been answered?
>>
>>3212489
=On Death=
[I am quite sorry by the way.]

Upon Death the player may retrieve their things when they roll their next of kin, due to arrive at the conclusion of the battle where they are to receive word by raven. Alternatively, it is possible to deploy as their squire, who - bereft of belongings, and fortune must pick up their things and fight for their honor. The squire, sent by the Guild to oversee their deeds may pick up where their employer left off until they honor their contract or simply fight in their stead in the coming days. This of course, is an option left entirely to the player.

Arriving as the Next of Kin allows one to choose other classes (than the squire) at Rank 1 and of course lay claim to their late predecessor's belongings, save for one silver, as a boon to the squire who had been fielded (if they have been fielded).

other things the Next of Kin may keep:
-2 of their predecessor's base stats.
-Rights to their predecessor's possessions and purse.


Things they cannot keep:
- Their Rank
- Mutations , Curses, and other such alterations to their personage.
-
>>
Things to consider, deploying late into battle and redeploying in excess will draw out more enemy numbers and reinforcements. It is suggested that upon defeat, one waits out the battle unless it is unreasonable to do so.
>>
>>3213335
Word from command
You are now A4, and you are now deployed
>>
>>3214685
Sounds good. I can't see Skele bringing a squire. Instead figuring she joined up with the party of mercs to help and cause it seemed fun. So for next of kin; between her older sister, younger brother, or mother I'll decide.

But from there Skele had 24 copper, so regardless of fielding a Squire, her next of kin would want to give a silvers worth to the "company" for keeping the body from being desecrated.
And if I'm reading this right, when I roll stats for next of kin, they can choose to keep up to 2 of Eleanor's base stats instead?
They wouldn't likely need her equipment except for sentimental value, but theoretically could start with say a different Nomad weapon and have Skele's claws? I'm sure this will be more important once we start acquiring new gear though.
>>
Rolled 1, 5, 1, 2, 2, 3, 1, 1, 1, 6, 2, 2, 3 = 30 (13d6)

>>3213301
>>3214734
Great! Does it mean I'm already on the map somewhere? If so, then

>-Draw arrow
>Mark the archer on the roof of the eastern house (I should be able to reach him from anywhere on the road)
>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows = 13 prc + mark)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
>>3214804
That was pretty bad, huh.
>>
>>3214685
why other than the squire? Inheritors cannot be squires?
>>
>>3214804
It's a good thing you do not exist yet : )
>>
>>3214747
not "instead"
>>
>>3214846
Seems more to say that rerolling as a non-Squire is possible only after mission end.
>>
>>3214847
I have to agree on that point.
>>
File: Gogaigne_Farms_Turn05B.png (3.27 MB, 2508x1771)
3.27 MB
3.27 MB PNG
" Oil ! Reinforcements ! Milluda this raid is not in our favor we should - "

" DO NOT FALTER ! OUR TOILS ARE ONLY BEGINNING TO BEAR FRUIT ! JUST WAIT AND SEE ! "

>Enemy Phase
https://www.youtube.com/watch?v=sTcCtRPDM9g
>>
>>3214857
(Any clarification regarding the particle effects around me would be appreciated)
>>
>>3214862
k sorry :v
>>
Above, processing interpreted Wertrar's shot as hitting a crossbowman 1 z-level below the specified target. Corrections being made for Act Phase.
>>
File: Gogaigne_Farms_Turn06A.png (3.25 MB, 2508x1771)
3.25 MB
3.25 MB PNG
! Spread out ! Break Their line upon your knee ! Suffer not the sacrifices of our sisters just so we run away !

Jeromis: For one to show such ferocity for a mere barn raid - this is abnormal ! What resolve drives you so ?

Milluda: Hellsing dog, did you not realize this in your many attempts to stop us ? We are no mere bandits but mislibelled knights , Beholden to the Late Lord Ingram, shamed and cheated his fair due after the Great War ! All these lands were his and they were whored out by Predatorian snakes , Silvers for Coppers to make ends meet !

Jeromis: And you would harm the good people here to prove that point ?

Milluda: Look around you , Knight Captain, not a single farmer in sight, we had them gathered outside the field so they can see for sooth what measure of character this Countess is ~

Now ! Let's see how you answer this !
https://www.youtube.com/watch?v=GHtJ08FWmP0
>>
Rolled 2, 1, 3, 2, 5, 5, 6, 4, 4, 2 = 34 (10d6)

>>3214940
>Stone Jut (Sharp) N2 [Pot 10, Success = HP, 3 SP]
>Dodge W4 [EVA 8] (EVA 4x2)

"Long strides and tall riders still return to the earth, lest it return to you. Such is the great mother's answer."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 16/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3214945
5 Success, Match 0
>>
Rolled 5, 5, 5, 6, 6, 6, 3, 4, 4, 3, 3, 1, 2, 2, 2, 4, 6, 3, 3, 1, 2, 4, 1, 4, 2 = 87 (25d6)

>>3214940
" I c-can't staunch the flo-- "
>>
Rolled 2, 6, 3, 1, 4, 6, 1, 5 = 28 (8d6)

>>3214940
>Move 1S, 3W
>Anchor Point Stab into the Bandit Squire's Flank

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 24/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3214949
4 successes
Double 6s denatured by double 1s
>>
Rolled 3, 4, 2, 6, 2, 4, 3, 2, 5, 2, 3, 3, 5, 6, 1, 2, 2, 6, 6, 5 = 72 (20d6)

>>3214940
>Punch the crossbowman NW again! (7 str/atk)
>Slash/Cleave Crossbowman and face N (13 ATK)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
Rolled 4, 5, 2, 5, 3, 2, 1, 3, 4, 2, 4, 3, 6, 4, 2 = 50 (15d6)

>>3214940
Holy mackerel he just cut off that guy's head! Somebody do something!

>-Draw arrow
>Mark the archer on the roof of the eastern building (rng 12)
>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows + 2 marks = 15 prc if I understand this right)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
>>3214940
"Fools, you gathered the townsfolk to show them what? That you were a bigger bunch of murdering bastards than the people sent to protect them? What is that but a threat by another name."
>>
Rolled 2, 6, 5, 6, 1, 4, 1, 2, 1, 4, 6, 2, 1, 1 = 42 (14d6)

>>3214940

>Scythe Form attack N
>Dodge E

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 1, 5, 2, 3, 2, 4, 6, 3, 5, 3, 4, 5, 6, 5, 6, 2 = 62 (16d6)

>>3214940

>Archer's Mark at Archer 2NW 9N on the roof (4d6)
>once tap:Draw Arrow
>Fire Varisian Bow at Archer 2NW 9N on the roof (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x27 Fresh Arrows (+2 atk)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
>>
Rolled 1, 1, 2, 1, 3, 2, 3, 6 = 19 (8d6)

>Parry incoming attack from Ritter to my NE(5+3=8d6)
>Dodge 2E
"Oh dear. That's not what I was expecting."

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
No Lantern?
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 4, 1, 2, 1, 5, 5, 2, 3, 3, 1 = 27 (10d6)

>>3214940
>Move 1W 3N
>Attack the squire N Grif? (6str+4atk)
>-loot the corpses around me

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
Rolled 3, 1, 5, 2, 2, 3, 6, 3, 5, 2, 2, 1, 1 = 36 (13d6)

>>3214940

>Move West 1
>Cleave North, North West, West

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 6/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
Rolled 2, 5, 3, 1, 2, 4, 6, 2, 2, 5 = 32 (10d6)

>>3214940

>Sling the Ritter 3E, 2NE (10 Atk)
>Evade W

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Rolled 2, 2, 1, 2, 4, 6, 6, 6, 6, 2, 6, 6, 2 = 51 (13d6)

>>3214940

>[Boomerang] Confessor 3N at Knight (RNG 6, ATK 13)
>Dodge 2S (14 EVA)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Rolled 6, 5, 4, 3, 3, 2, 6, 5, 2, 4, 6, 3, 1 = 50 (13d6)

>>3214940
"Seems things are starting to go in our favour now."
>Attack bandit NW (8str+4atk+1support)
>Prep Block N

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
Rolled 3 (1d6)

>>3215125
Wait I was supposed to roll one more die because of Evergreen's support bonus
>>
Rolled 1, 5, 1, 2, 6, 3, 3, 1, 1, 1 = 24 (10d6)

>>3214940
>move 3N
>Block NW (6 + 1 + 3 = 10) (Does this *Counter Attack by default due to the shield skill?)

Groll
VIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1
HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5
Brave Oceania Ritter
+1 Melee +1 Parley

Equipment:
- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage
- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack
- Ignyllian Mail: +10 HP -1 EVA 2 Armor
- Purse: 3 Gold

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
>>
Rolled 3, 4, 4, 3, 4, 4, 4, 2, 4, 4, 2, 4, 1, 1, 2 = 46 (15d6)

>>3214940
This petty would-be lordling is an fool. Bringing war onto the peasants' lands will do nothing to strengthen his cause, they care nothing for noble squabbles, and the nobility will not suffer an usurper this weak. All of you have a contract and pay you are beholden to - lest you become oathbreakers, hold to it and win this battle!

Capture that knight alive if you can as well. I blame no one for killing him given the situation.

>Pull the wire Taut (15d6, imbue fire)

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3214940
Ah! You brute! How dare you!
>Throw Pyra at Ritter 1N
>Dodge 2E
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Pyra x1
Succor x1
Fortifica x1
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3215234
>what do the shards and pyras xtal do?
>was i supposed to roll for the potion throw as well?
>>
That brawl in the east is what it is - when fighting for your life being commanded doesn't do much more than motivate. I'd recommend ganging up on single targets where possible, and try to maintain a line so your backs don't get exposed.

Varisian archers should continue to focus fire on one enemy crossbowman at a time. Slingers should fire at will.

Clean up the west flank and move to engage the East ASAP. I would suggest swinging around to the enemy's rear, but our frontline needs reinforcement first.
>>
>>3215262
Should we let Squire Griff retreat to wrap things up faster?
>>
>>3215287
"They'll return another day. We need to end this once and for all. No mercy, but give quarter and accept surrender."
>>
>>3213534
"We need to slow them down before this becomes a rout. Group up with me and Peony and see if you can stun that madwoman southmost. I'll help cover you from the squires."
>>
Rolled 3, 6, 3, 5, 5, 4, 4, 6, 2, 6, 2, 4, 2 = 52 (13d6)

>>3215295
"Aye sir, I shall let the swifter chase down those that flee."
>>3214940
"You have a knight's heart squire, a shame you fell in with these renegades."
>Move E
>Attack Squire east with Longsword

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 2, 2, 3, 5, 6, 1, 2, 3, 3, 3, 3, 4, 3, 4, 1, 1, 6, 6, 1, 5 = 64 (20d6)

>next of kin roll
>>
>>3215092
"Bloody good throw, Hunter!"
//Where will you aim that Tendon Cut?
>>
Rolled 1, 4, 1, 1, 3, 6, 2, 4, 5, 3 = 30 (10d6)

>>3214940
>Stab the knight north with my spear (10 dice)
>Block north (11 dice)

"Hahaha!! A small cut won't stop me Erica let us...Erica? Where did you g- oh your dying. Stomach kill i'm afraid, I am deeply sorry i will be sure to silence it soon. Alright cousin how about sending a bo- oh your dead too through the head it seems...."
*Hmm*
"I admit you and your sisters are effective but you will not get past me the great linksof Vray have at thee!!!"


Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 33/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
Rolled 5, 3, 6, 3, 2, 5, 2, 3, 5 = 34 (9d6)

>>3214940
>Spear to Squire 2N, 7+2support
>Block N, 6+2support

Indrie, Rank 1 Squire
12/32 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Spear/Buckler
7/5 Hit | 5/6 Blk | 5/7 Par
4 Silver
>>
Rolled 6, 3, 6, 1, 6, 3, 2, 2, 1, 5, 2, 3, 2, 6, 2, 4, 4, 1, 4, 6 = 69 (20d6)

whatsallthisthen?
>>
Rolled 1, 3, 3, 2, 3, 4, 2, 3, 1, 1 = 23 (10d6)

"Kurwa! Skurwielu! Taste steel, scoundrels!"

>>3214940
>Move 2W, Face N
>Get Erica's Equipment
>+2Support
>Attack Squire NE with Guild Shortsword (4+4+2Atk)


Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

(Indrie has it!) Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)
4 Silver
>>
>>3214940

"Friends, I will make haste to the west; sadly, I am Jose the Steady, not Jose the Swift."

>Move 1N, 1E, 3S, 1E


Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
Shall we dance?

>join Fernand’s Band and deploy

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5
HP: 28/28 | SP: 20/20| EVA: 8 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
40 Silver

Reach Weapons I
Favored Enemy I - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw
>>
Bloodbathed brethren, who do we hunt?
Tell the Fox who must end.
>>
>>3215430
((You'd be DH4 I believe))
See the folks in maroon armor? Rip into them! Send them onto Valhalla and save us a spot if you go ahead of us.
>>
Rolled 5, 3, 2, 6, 6, 1, 2, 4, 6, 5, 1 = 41 (11d6)

>>3214940
"Rashinen, good god..."
>Fireball at Gutter Knight 1N 2W [Mag Atk 11]
>Move 2S 1W
Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:10/14 SP:10/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>>3215430
>>3215440
>>3215457
(Wrong. You are D5)
>>
>>3215440 #
The goredrenched Robber Knights. It is
Understood.
>>
I'm calling phase here so we can get a turn today.
>>
File: Gogaigne_Farms_Turn06B.png (3.3 MB, 2508x1771)
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Fires rage, arrows rain. Their numbers dwindle and soon it will come to an end.

https://www.youtube.com/watch?v=OmnVOUtpAZ0
>>
=On Capture and KnockOut=
It's possible to defeat someone prematurely before expiring them. To do so , one must render them unable to act or fight. In such rare cases, those who meet such a fate can be taken for [Prisoner] by the winner, and done with as seen fit.

Such cases involve:
Being trapped and unable to act until the end of battle.
Being knocked unconcious by being rendered such via stat damage or other means until the end of battle.
Ailments such as FRZ , Petrification, or Surrendered until the end of battle.

It is also possible to make one surrender via parley , but doing so requires Leverage. Empty threads are easy to see through and may simply enrage the enemy further.

=The Treatise of Prisoners=
Various fates exist for Prisoners of War. Be it benevolence or fates worse than death.
- Freedom: Freedom is granted to the prisoner, it is highly likely their loyalty to their lord will not waver, and they will report to them.
- Execution: Death is granted to the prisoner after they are made to dig their own grave. Their things belong to you. Their will be recorded and passed on to those concerned.
- Interrogation: One must pry information from their foe and what better source than your prisoners. Promise freedoms, Lavish them with rewards ! Beat them inside a barrel ! This is the most fun of all.
- Slavery: Selling them to a travelling merchant to fates unknown has been a good source of funds. Perhaps you'll find them working under another lord, perhaps you can buy them yourself. Perhaps they will be buying you.
- Indoctrination: Is your cult of character strong enough to show them a new light ? Convincing them to follow you to the ends of the earth ? Probably not, but a whip , a mashing rod, and a bag-headed man who claims to be their lover does wonders. Wait and See !
- Turning them in to the proper Authorities: . How honourable. Yawn.
>>
File: Gogaigne_Farms_Turn07A.png (3.33 MB, 2508x1771)
3.33 MB
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Dogged Knight: Milluda ! The Watch Comes ! Drop your attack and retreat ! Hounds ! Any Whoresons left are Yours !

Milluda: Dammit ! Why now !? Fall back the lot of you !

Jeromis: And let you get away ? Fernand, what say your men ?


https://www.youtube.com/watch?v=7XxaoWk5_sE&index=24&list=PL260D14FD8EFEA3C6
>>
>>3216322
>act phase has not been called. We're waiting on a CO decision.
>>
>>3216303
I quite like being paid, to be honest. I assume everyone else here does too!

>If you retreat you get paid in air. Enough to breathe.
>If you bring me that dog knight you get double provisions!

I've made my choice, steel your resolve!
>>
File: Mary_Susan.png (153 KB, 750x750)
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https://www.youtube.com/watch?v=Y4Hy3tFKeOU&index=32&list=PL260D14FD8EFEA3C6

Act Phase !
>>
>>3216373
On that note, I have plans incoming.
>>
File: sb_plan.png (1.68 MB, 1397x1232)
1.68 MB
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I would ask specific people to give this plan a shot.
>Apologies for classic shit MS Paint arrows

A2 lays oil for Char to ignite. Hetros sets a tripwire for the hounds to entangle themselves (hopefully, maybe use a higher anchor point). A3 & A4 focus fire the nearest hound.

The rest of you work on finishing off the remaining squires and knights. This is more manageable than it looks at first glance.
>>
>>3216394
Someone ought to also disable that squire threatening Hetros.
>>
Rolled 1, 3, 4, 4, 4, 2, 2, 4 = 24 (8d6)

>>3216303
>Anchor point fence 5NE of my position as [er the blue line in >>3216394
>Overwatch Dodge North

"Come now lad, your own leader is about to feed you to the dogs... why not surrendur, join up with us, we'll say you were along the entire time ehn? No reason to die for someone who's willing to make you into dog shite right?"

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 22/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3216397
"Honestly sir? The lad's got spirit. Can we keep him?"
>>
>>3216379
"Ah the spoils of war, such a delight treat."
>Take axe from Squire corpse
>Move NEEE

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
Rolled 6, 3, 6, 2, 5, 4, 4, 3, 3, 3, 2, 1, 4, 4, 3 = 53 (15d6)

>>3216303
>Pull the wires taut again (15d6)
>Prep Dodge (12) 2S

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3216419
>Correcting HP

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 12/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3216410
just incase. Don't cross the blue line in >>3216394
>>
>>3216303
>>3216379

>Move 2N
>-Retrieve [Flying Confessor] from Knight's eye.
>[Dodge] 2S (14 EVA)

The Shape has no need for its flesh. You can have it.

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
>>3216303
>>3216410
>>3214960
>>3216322 (Dead)
"Get ready, we are going to hunt that dog!"

>>3216303
>Vault over the fence
>Sheathe my sword and pick the bandit's Axe SW and anything valuable

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3213534
>>3216394
>>3215042
>>3214973
>>3215445

Please note this plan, it should greatly assist us in preventing more deaths.
>>
Rolled 2, 4, 1, 4, 1, 2, 6, 5, 1, 6, 2, 3, 3, 1, 5, 6, 6, 3, 1, 3 = 65 (20d6)

>>
>>3216379
>Loot the KO'd Ritter of their fancy toothed sword, so they can't wake up and kill me with it, and then anything valuable they might be carrying, because I just destroyed my expensive lantern. Pass the embedded Confessor to The Shape, when they pass by.
>Get bumped out of the way by people doing useful things because they didn't destroy their primary tool.

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
No Lantern?
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
>>3216303
>-Tap act take the Crossbowman's Crossbow and as many bolts I can swiftly take
>Move 1E, 1N, 1E, 1N
>Move 1E, 2N, 1E

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
Rolled 6, 3, 6, 5, 6, 6, 2, 4, 5, 2, 1, 4, 2, 3, 5, 4, 6, 1, 4, 6 = 81 (20d6)

>>3216303
>>3216373
>Draw Element from Boulder N2 W4 [POT 10] (Draw element source to use for spells you possess no {Focus} for)
>Rock Jut (Sharp, bump S?) N14 [POT 10, Success=HP]

"Bounty for the alpha? Mine efforts shall see them caged post haste!"

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 13/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3216469
Draw Element: 11 Successes, Match 4
Rock Jut (Sharp, bump S): 6 Successes, Match 0
>>
>>3216448
Set 2
2, 3 = 5 = 2
3, 1 = 4 = 2
5, 6 = 11= 5
6, 3 = 9 = 5
1, 3 = 4 = 2
Lu = 4

Fair Ignyllan Squire I
VIT 2+1+1+1(5) | STR 2+1(3) | DEX 5+1(6) | INT 5+1(6) | CHR 2+1(3) | LUK 4
HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

4 Silver

>deploy
>>
>>3216379

"Steady... steady..."

>Move 6E

Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
Rolled 2, 2, 5, 6, 2, 6, 1, 3 = 27 (8d6)

"I should think they'll fight to the death rather than retreat to a wire they know will be full of dogs. A little less warning, courtesy of Peony..."

>>3216303
>Move N E
>Throw Spear at squire 3W NW, obscure cause of death(?). 7+1Support
>-Take Buckler from dead squire

Indrie, Rank 1 Squire
12/32 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Peony's Spear/Buckler
7/5 Hit | 5/6 Blk | 5/7 Par
4 Silver
>>
>>3216394
Right you are!

But I would need someone to mark that dog first.
>>
>>3216442
"I suppose I shall go to reinforce the main line, too slow to be of any use hunting those dogs. Good luck to you all!"
>>3216303
>Move E,E
>Move S,S

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
>>3216303>>3216379

"...Alright Linksof you've done this once you can do it again."

>Move 1 south
>Block north (11 dice)


Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 27/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
Rolled 1, 6, 1, 1, 1, 4, 5, 5, 5, 4, 2, 2, 5, 6, 1, 5, 3, 3, 4, 1 = 65 (20d6)

>>3214685
>>3214747
>>3214849
>>3209664

So lots of post links. If I'd keep any of my prior stats it'd be Vit and Str; a 5,4=5 and 5,5=5 respectively. Rolling next of kin stats.
>>
>>3216303
What a fracas this has become... You there, Sir Knight! Take this!
>Nancy Toss Succor (2 pot + 6 Int + 2 = 10 HP) to Ritter 2N 1W
>Nancy Toss Fortifica (+Defense?) to Ritter 2N 1W
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Pyra xtal x1
Shard x5
Succor x1
Fortifica x1
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3216303

"Ah yes such good boys! Come and fetch!"

>Move 3E
>Overwatch N for dogs (10 Atk)

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Rolled 6, 4, 3, 1, 3, 5, 1, 6, 3, 3, 5, 1, 5, 2, 2, 2 = 52 (16d6)

>>3216394
"I'm on it, Fernand"

>>3216303
>Archer's Mark the Hound at 6NW 4N (4d6)
>once tap:Draw Arrow
>Fire Varisian Bow at Hound at 6NW 4N (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x26 Fresh Arrows (+2 atk)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
>>
Rolled 1, 6, 3, 6, 3, 2, 6, 4, 4, 2, 1, 3, 5, 4, 4, 3, 1 = 58 (17d6)

>>3216303
>>3217049
Thanks for the mark mate!

>Move 4W
>-Draw arrow
>Shoot marked hound 5NW 5N (8 dex + 2 bow + 1 prof + 2 arrows + 4 mark = 17 prc)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-29x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
Rolled 2, 1, 2, 2, 6, 6, 4, 3, 3, 1, 4, 6, 4 = 44 (13d6)

>>3216303

"Demon dogs. I know not how much longer I can fight, but fight I shall."

>Move 1 West
>Attack squire North West

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 6/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
>>3216373
Double provisions. How exciting.

>>3216303
>Dash 10 tiles Northwards
>@Knifethrow enemy within 6 ( 12d6 )
>Defense: EV 8 and 1 Armor

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5
HP: 28/28 | SP: 20/20| EVA: 8 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 5
- Triple Swipe [F]: Attack 3 times
40 Silver

Reach Weapons I
Favored Enemy I - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw
>>
Rolled 3, 5, 6, 4, 2, 1, 6, 1, 4, 4, 1, 1, 1, 5 = 44 (14d6)

>>3216303

>Move 1E, 1S, 2E, 1N
>Slide 3E, Saw attack 1E


Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 3, 3, 6, 3, 3, 6, 3, 5, 1, 4 = 37 (10d6)

>>3216303
>>3216394
I've fucked up every stone so far so I agree, let's keep the oil flowing! Looks to be... in range too. Probably. Who knows at this point.

This one's for Lirenit!

[A2] Verdun
VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Oil Slick
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
>>3217400
That is, uhh...
> Oil! On those Dogs! As according to plan!
> Evade!
>>
Rolled 3, 2, 4, 4, 1, 6, 6, 1, 6, 6, 4, 2, 3, 1, 5, 3, 3, 3, 3, 6 = 72 (20d6)

What a bounty of corpses.
>>
>>3217403
This post won't be noticed if you don't link it to the act phase post.
>>
Rolled 4, 1, 1, 2, 6, 1, 2, 1, 1, 5, 5 = 29 (11d6)

>>3216303
"Oh Rashinen... what has become of you, dear cousin? Your killer is no more, but I feel no better for it."
>Move 4W
>Fireball at Oil Slick puddle 5NW 1N
Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:10/14 SP:7/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>Forward! Rally! Deploy!

VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6
HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7
Vis: 5 | 6 Silver
Fair Oceanian Squire

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3217529
>>3217403
The processing assistant bot picks up on greentext rather than post links, actually. But linking to act phase is good form!
>>
Phase End in 5 minutes. Processing to begin soon.
>>
>>3218117
Phase end.
>>
File: Beckley_Meme01.png (153 KB, 689x1020)
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It has occured to processing that Q1 and Q2 were temporarily confused on key actions.

As a result,

Q2 - Stryxd accidentally burned their lantern and procured Fire Xtals of unknown origin.

Q1 - Who burned their lanter lost it anyway but wasn't aware of the the fire xtals they recieved in exchange.

As a result.

>Q2 retains their lantern. But their fire xtals and shards transfer to Q1.

Please reply to this post to acknlowedge this transaction.
>>
>>3218437
>agreed
>>
>>3218437
Very well then
>>
File: Gogaigne_Farms_Turn07B.png (3.82 MB, 2508x1771)
3.82 MB
3.82 MB PNG
Enemy Phase.
https://www.youtube.com/watch?v=LyidJZzoPVo&list=PL260D14FD8EFEA3C6&index=33

Things Have come to a head. No more Units may enter the field as no honor may be gained from it.
>>
File: Gogaigne_Farms_Turn08A.png (3.63 MB, 2508x1771)
3.63 MB
3.63 MB PNG
Arvelle: Go Sister ! If one is to carry our good name it must be you ! I will make sure these cowards do not follow !


Dog Knight: Now ! Take the stock and burn the rest, if we can't have it, neither should they !

Act Phase.
Arvelle and some Hounds are on a Warpath !
https://www.youtube.com/watch?v=NPBil8d8L8c

Indrie and Thundarr, are Slain !
>>
>>3218973
>Move 4W
>Move 4W, Face N
>Provide +1 Support

Fair Ignyllan Squire I
VIT 2+1+1+1(5) | STR 2+1(3) | DEX 5+1(6) | INT 5+1(6) | CHR 2+1(3) | LUK 4
HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

4 Silver
>>
Rolled 5, 2, 6, 5, 1, 2, 3, 6, 6, 4, 5, 3, 2, 4 = 54 (14d6)

>>3218973

"Stand strong! These curs are naught but wretched beasts!"

>Saw attack E
>Dodge W

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 4, 2, 4, 6, 1, 3, 1, 6 = 27 (8d6)

>>3218973
*Cough*
"...As much as I miss you, I'm not so eager to see you again, Rashi. You there, Owl or Strygid, would you kindly put your Quemist skills to work and supply a chap with that sweet ambrosia known as Succor?"
>Move 1W 3S
>Draw Element from Hedge [Leaf=Air?] [POT 8]
Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:3/14 SP:4/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
Rolled 1, 6, 3, 2, 3, 3 = 18 (6d6)

>>3218797

"Repent, child! Behold the stick, and repent, whilst I go to mend the wounds you and yours have dealt!"

>Hit enemy squire 1NE, 1E of me (reach 2, 6 die)
>Move 2S, 1E

Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
Rolled 3, 3, 3, 6, 5, 6, 6, 5, 3, 6, 5, 2, 3, 3, 1, 3, 5, 1, 2, 2 = 73 (20d6)

>>3218973
>Draw Element from nearby boulder N1 E5 [POT 10]
>Stone Jut (Sharp, bump S) N17 W5 [POT 10, Success=HP, 3SP]


"Oh, that was quite a slate to rise. Splendid. Now, as for that which has been concealed with smoke, I spy squires guarding cargo. Why, of course a thief would attempt to conceal a crime with faux sabotage. Mons Tumet!"

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3219114
Draw Element: 10 Successes, Match 4
Stone Jut (Sharp): 0 Successes, Match 0

"Hm? Is there no stone which dares to rise? Barely felt the ground tremble on that one."
>>
Rolled 2, 1, 5, 6, 6, 1, 4, 3, 2, 4, 6, 4, 5, 1, 1, 5, 4 = 60 (17d6)

>>3218973
>Imbue Wire with Lightning (Grants 7 Lightning Potency)
>Pull Taut (17d6)

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 22/26 | SP: 6/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
Kill that crossbowman in the windmill and deal with the stragglers. Leave the retreating forces.
>>
>>3219130
4 Successes on Imbuement
5 successes on Pull Taut
>>
Rolled 1, 3 = 4 (2d6)

>>3219041
>>3219121
Didn't realize I had Support.
>>
>>3219114
>>3219121
>>3219189
Draw Element: 9 Successes, Match 3
Stone Jut (Sharp): 0 Successes, Match 0

"AH! Sorry, didn't see you there."
>>
Rolled 1, 3, 2, 4, 6, 1, 5, 6, 6, 6, 6, 1 = 47 (12d6)

>>3219146
As you wish.

>Move 4Westwards, 1South
>@ Knifethrow the Crossbow Man in the back of the neck ( 12d6 )
>Boomerang Confessor at Crossbow Man ( 14d6 )
>Tap: tip over frozen squire.

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5
HP: 28/28 | SP: 17/20| EVA: 8 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 5
- Triple Swipe [F]: Attack 3 times
40 Silver

Reach Weapons I
Favored Enemy I - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw
>>
Rolled 1, 6, 5, 6, 3, 5, 3, 1, 4, 4, 1, 3, 3, 6 = 51 (14d6)

>>3219287
>knife: 9 match 2
>cut here
>>
>>3218973
>>3219079
Ah, finally! Hush now, dear. I'll fix you right up!
>Concoct Succor potion
>Nancy Toss Succor to Wyzhatt 4E [10HP]
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3219361
>>3218973
>Also, can I get an answer on whether I need to roll for Nancy Toss? I notice tge action went through regardless, but the other Quemist is rolling anyways. I'd like to be sure.
>>
>>3219367
Nancy Toss: STR Range
Dex to roll.

Potions have a seperate potency that was rolled on creation. If this wasn't done previously it must be done now.
>>
Rolled 6, 3, 4, 6, 5, 2, 6, 4, 3, 5, 2, 2, 6, 3, 3, 4, 2 = 66 (17d6)

>>3218973
Damn that smoke, I wanted to nail the dog knight!

>-Draw arrow
>Mark the crossbowman inside the mill
>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows + 4 mark = 17 prc)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-28x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3219381
I think this is 13 match 4, we should be rid of that guy now.
>>
Rolled 6, 3, 5, 5, 4, 1, 2, 5, 1, 5, 2, 4, 2, 6, 6 = 57 (15d6)

>>3219373
Thank you! I'm guessing the [Pot+Int+2] is how many dice I'm supposed to roll and NOT how the actual amount it healed?
>>
>>3219392
yes
>>
Rolled 3, 3, 5, 6, 2, 1, 2, 2, 5, 6 = 35 (10d6)

>>3218973

"A bit close but workable."
>Step back 2S
>Sling the unfriendly dog 4N, 1NE (10 atk)

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Rolled 6 (1d6)

>>3219512
I have a support bonus I'm informed so, one more die
>>
>>3218973

" You are doing great, everyone ! Support ! "

>Advance 1N, 2W, 1N
>Advance 2N
>--Recover Rashinen's Umbrella and put it on my back, for it is my Duty as their Squire (close the eyes on their decapitated head, too).
>--drop my sword and turn to Quemist Owl

>>3218439
Master Owl, I see a wicked blade wielded by your well-worn hands. Might I use it, in our coming battle? Yon dogs come closer.

I wish to stand against them. But pass the blade to me.

VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6
HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7
Vis: 5 | 6 Silver
Fair Oceanian Squire

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3218973
"Any minute now..."
>Move S-E
>Move S-E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 6, 6, 4, 1, 3, 5, 2, 4 = 31 (8d6)

>>3219525
>-Pass fancy Sawtoothed blade to [S6]Tovani
>Concoct Pyra
>Imbue Sawtoothed Blade with Pyra(8d6)

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 9/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
No Lantern?
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
Sapphire
Onyx x1
Aetherial Tincture
5 Gold
39 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 1, 5, 2, 2, 2, 6, 4, 4, 6, 2, 1 = 35 (11d6)

>>3218973
Oh god, everyone is dying. Point blank shot!
> Fire a stone at the knight, WWN
> Move SSSSW

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Oil Slick
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
Rolled 3, 6, 6, 3, 6, 5, 1, 6, 6, 5, 3, 6, 3, 3, 1, 5 = 68 (16d6)

>>3218973
>Archer's Mark the Hound at 3NW 3W (4d6)
>once tap:Draw Arrow
>Fire Varisian Bow at Hound at 3NW 3W (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x25 Fresh Arrows (+2 atk)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
>>
>>3218973
I'm going to Get you eventually, Big Bastard

>move 1W 2N
>move 3W

Groll
VIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1
HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5
Brave Oceania Ritter
+1 Melee +1 Parley

Equipment:
- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage
- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack
- Ignyllian Mail: +10 HP -1 EVA 2 Armor
- Purse: 3 Gold

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
>>
>>3218973
"Nope. Not gonna go over there now"
>Move EENN
>Loot corpses of valuables

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
Axe?
3 Silver
>>
>>3218973

>Move 2E
>Loot the other corpse

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | Silver 7

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)
LH: Guild Buckler (+1Block, +2Parry, Dmg: Blunt)

Bag:
-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3219782
>>3218973
I bloody confused E and W again! Why does this keep happening to me.
>Move WWNN
>Loot corpses of valuables

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
Axe(+7Atk, +1Parry)
3 Silver
>>
>>3219832
Oh, it happens to everyone all the time.
Sometimes it takes lives
>>
Rolled 5, 5, 4, 5, 2, 5, 6, 4, 2, 5, 5, 6, 2, 1, 4 = 61 (15d6)

>Pull the wire taut again (15d6)
>Move 1N 3E
>>
>>3218973

"Lords...of light."
>>
>>3218973
"AGGGHH GET OFF ME!!!"
>-lose 1 SP from fortifica
>Stand up
>Block north (Dice: 11 and +4 from defence?)


Linksof
Vit 67 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 30/36 (38), SP 23/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3218973
>Move 3E, 1S
>Move 1S (Face East to peer into the smoke)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3218973
>[Boomerang] Confessor 4W at Knight On Fire (13 ATK, RNG 6)
>[Dodge] 5S

The Shape commends the hard one. The armor will fail before long.

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Phase Mark.
>>
Rolled 3, 1, 6, 5, 3, 4, 5, 4, 4, 1, 6, 3, 6 = 51 (13d6)

>>3220993
>Dice
>>
File: Gogaigne_Farms_Turn08B.png (3.91 MB, 2508x1771)
3.91 MB
3.91 MB PNG
https://www.youtube.com/watch?v=q9pGPfqkp1o

Amidst the great blaze the earth rises, Lightning crackles, and ice shatters. The bandits of- Nay - the Knights of Praetor meet their match against a lowly band assembled by the stars themselves !

Enemy Phase.

Arvelle:
13 Swords Unite !
13 Banners March !
But at the end of the bloodstained path was
Fire-
And Fire Alone !
>>
>>3221510
Explain my error, please, Scholast. I stepped on the unconscious bandit 1 west. My blades should be in the crossbow soldier. Not this wall. Do the doors and window not allow it?
>>
File: Gogaigne_Farms_Turn09A.png (3.91 MB, 2508x1771)
3.91 MB
3.91 MB PNG
>>3221539
[A simple wall blocks a straight thrown knife, but a round thrown knife like the Confessors get around this.]

=Act phase=
The Fates decree it, that this maybe the final turn. Ensure the defeat of these brigand knights lest they escape north to redouble their efforts next.

https://www.youtube.com/watch?v=gfI9E6TaltY
>>
>>3221616
Let's wrap this up.
>Declare fast phase on the premise that this will be the final turn

Anyone who escapes, leave them. We need to secure the town.
>>
>>3221616
>Move 4N
>Block NE (6str+1Block+1support)

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | Silver 9

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)
LH: Guild Buckler (+1Block, +2Parry, Dmg: Blunt)

Bag:
-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
-Soft Boiled Egg x1
>>
>>3221629
>>3221616

You have until the hour ends to get your action in.
>>
Rolled 4, 2, 5, 4, 5, 1, 2, 1, 3, 6, 3, 3, 2, 1 = 42 (14d6)

>>3221616
>Pull Taut (10d6 Sapper Wire+ 4d6 Imbued Lightning)
>Dodge West

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 22/26 | SP: 6/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3221616
"Come at me fools!"
>Move NNNN
>Prep block NE (8str+1Block+2support)

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
Axe(+7Atk, +1Parry)
3 Silver
>>
>>3221616
"Lady Ardene, here to the rescue...oh dear."
>Move E,E
>Move E,E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 3, 4, 2, 6, 4, 1, 2 = 22 (7d6)

>>3221616
>Move 2N, 1W, 1N
>Support +1
>Attack Dog with Guild Shortsword (3+4+1=7Atk)
Fair Ignyllan Squire I
VIT 5 | STR 3 | DEX 6 | INT 6 | CHR 3 | LUK 4
HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

4 Silver
>>
Rolled 6, 2, 1, 4, 3, 6, 3, 1, 5, 5, 1, 5, 3, 6, 3, 3 = 57 (16d6)

>>3221616
>Oncetap:--Take up the Bloody Imbued Fire Blade held by Owl
>Stride 3W, 1N
>Strike Arvelle, The Knight (16d6, Ripping, Fire)

This battlefield is choked with corpses.

Surrender, my lady.

We will treat you with mercy.

VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6
HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7
Vis: 5 | 6 Silver
Fair Oceanian Squire

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
That Bloody Blade (+6Atk Rip, +2 Parry)
!+4 Imbued Fire
>>
Rolled 1, 2, 2, 4, 1, 1, 3, 4, 6, 3, 6, 5, 1 = 39 (13d6)

>>3221616
>Move 3N, 1E
>Slash cleave South (13 ATK)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>-Reset Wires
>Move 1N 3E
>Dodge 4E

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 12/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3221616
"GET OFF GET OFF, BLOODY HELLS!!"
>lose 1 sp
>Punch its snout (flavor action)
>Block north. (15 dice,) (with 11 base +4 defence potion, and +1 support from nearby squire Alswith)
Linksof
Vit 67 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 22/36 (38), SP 22/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
Rolled 2, 5, 4, 6, 5, 3, 2, 4, 6, 4, 1, 6, 2, 2 = 52 (14d6)

>>3221616

"Foul beast! Back to the pit with you!"

>Move 2E, 1S, 1E
>Saw attack E

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 2, 4, 5, 4, 3, 6, 5, 2, 3, 3, 4, 1, 3, 3, 4, 2, 4, 2 = 60 (18d6)

>>3221616
The Fox understands. Pardonnez ma présomption.

>>3221616
>Move 5North
>@KnifeThrow: hit the fleeing arbalist. 12+6 = 18d6
>Study the retreating knights. Think where they would flee. ( Int + Favoured Enemy. 6d6? )

>Defense: 8 EV and 1 ARM.

Little friend. Are you quick enough?

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5
HP: 28/28 | SP: 17/20| EVA: 8 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 5
- Triple Swipe [F]: Attack 3 times
40 Silver

Reach Weapons I
Favored Enemy I - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw
>>
Rolled 2, 4, 5, 4, 5, 4, 2, 4 = 30 (8d6)

>>3221746
>knife 8s.
>study here.
>>
Rolled 6, 6, 2, 4, 3, 3, 1, 3, 2, 3, 4, 4, 3, 4, 1, 1, 4, 5, 6 = 65 (19d6)

>>3221616
>~Botting A4 Rungekutta

>Archer's Mark dog 2W 1NW (6d6)
>-Draw Arrow
>Shoot Varisian Bow at dog 2W 1NW (13d6+Mark)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-28x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3221616
>[Boomerang] Confessor 5W at Knight On Fire (13 ATK, RNG 6)
>[Boomerang] Confessor 5W at Knight On Fire (13 ATK, RNG 6)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Rolled 3, 6, 5, 5, 4, 1, 2, 4, 5, 3, 1, 2, 5, 6, 5, 5, 5, 6, 1, 1, 1, 6, 5, 2, 4 = 93 (25d6)

>>3221773
>Dice
>>
Rolled 4, 3, 2, 1, 4, 3, 4, 4, 4, 2, 5, 3 = 39 (12d6)

>>3221616
>Botting A3 Wertrar
Wertrar
>-Draw Arrow
>Shoot Varisian Bow at dog 3W 1NW(12d6+Mark)
>Dodge 1S

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x30 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT
>>
Rolled 6, 2, 3, 1, 6, 4, 6, 6, 5 = 39 (9d6)

>>3221616
>~Botting A1 Joy
>lauch polished rock at Knight NE (9 atk)
>Dodge 3W

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Phase End.
>>
Rolled 2, 4, 6, 3, 1, 1, 4, 3, 3, 5, 3, 5, 4, 4, 2, 4 = 54 (16d6)

>>3221616
>Stone Jut (Sharp) N4 E2 [Pot 10, success = Hp, 3 sp]
>Attack dog NE (Shovel) [Pot 6, M1: Stone break]


Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3221837
Rock Jut (sharp): 3 successes, match 0
Shovel strike: 4 successes, match 0
>>
File: Gogaigne_Farms_Turn09B.png (3.96 MB, 2508x1771)
3.96 MB
3.96 MB PNG
https://www.youtube.com/watch?v=3Eem_W1iLfE

With a thunderous blow of flame and blade, Arvelle the Elegant was struck down.

Arvelle: Death by rabble , surrounded by dogs and filth... who would have known that our line would get such a reward for our sacrifices in the war. . . . Milluda, you were right.

Jeromis: Quick everyone ! clear the field ! The granary is good to blow !

==

Spring of Bluewhal ,
Gorgaine farms was not spared from the blaze and marks the final price we paid to capture these brigands who availed themselves the Black Knights of Prae. As their numbers dwindled murmers about them remained loud, the villagers as well as merchants of the road called for their heads citing a string of extortions that they were silent about till now.

It was clear that this battle loosed their grip on their chains.

- Countess Lisbet Hellsing. On the Study of Death and Taxes.

> The Mission is Over. Gain 10Gold, plus an additional 5.

==
> You have won a battle. As a result, experience shall be given to those who survived.

=On Progression=
Levelling up is not a fixed rate for each player but the effects are somewhat the same. The benefits to leveling up include the the ability to Roll for stat increases (All of them) , and a raise of your current class Rank by 1. In the event that your stat rolls do not increase any of your stats, you may re-roll again until it does.

The Exp Cost of Leveling up is your (Highest Stat x 8)

=Other uses for Exp=
IN addition to leveling up , you may use exp gained to purchase other skills in your current class. Sometimes this is a more optimal option than leveling up !


=Group Rate=
+26 Exp. Repel the Bandits from Gogaigne Farms.
+10 Exp. Protect the Granaries and Harvest 1/3.

Individual Scores
Killing Blows: 5xp (More than one can participate in the killing blow of one opponnent)
Assists (To Killing Blows or damage contributed) 3
+Honour Bonus
+2 Per Rank Difference.
-Knights Rank 3.
- Squires Rank 2.
0 for weaker opponnents.

Group Scores
+ Honor
Proper Burial / Pyre for the dead: +1Exp for group /Per Dead (If performed)
Sending the dead with their things: +1Exp for group. /Per Dead (If performed)
>>
>>3221968
The Gold is for the Group not individual*
>>
Run little friend. The wolves will come.

>>3221968
The Quiet Death deserve their rest.
The Fox will sit a vigil.
Is the price for such a Silver? The Fox pays it.

>26 Silvers to bring the Dead to their Gods.
>>
Additionally:
Saves and Heals:
Saves- 4 Exp per ally Healed or protected
Supports- 3 Exp per ally Supported
+ Honor Bonus +
The Commander's choice: +2
The People's favor: +2
The Crown of Buffoons: +1Exp
>>
Rolled 2, 3, 4, 3, 2, 3 = 17 (6d6)

>>3221968
>Gain 26 xp for repelling bandits (26)
>Gain 10 xp for defending 1/3 buildings (36)
>Gain 20 xp for 4 killing blows (56)
>Gain 9 xp for 3 kill assists (65)
>Honor Bonus: Gain 8 xp for kill assists on 2 Knights [rank III to rank I, difference of 2] (73)
>Honor Bonus Gain Gain 6 bonus xp for killing blows and kill assists on 3 Squires (79)
>79 Final XP (before burial rights honor bonuses)
>spend 56 going up to Dark Hunter Rank II. (Int 7 is highest rank).

Will roll stats and pic buys in following post.

Vit: 4+
Str: 5+
Dex: 3+
Int: 3+
Chr: 4+
Luk: 4+
>>
>>3222007
No Vit Gain
No Str Gain
+1 Dex
+1 Int
No Chr Gain
No Luk Gain
>Buy Slide with Rank up Bonus.

Hetros Jistin
Brave Norr Dark Hunter II (23/64xp)
VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | ARM: 1 | MEN: 6

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 9d6, Taut 11d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue Element (8SP, Lightning)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3222002

For these Honor Bonuses, are they awarded to individuals?

Have I been crowned the Buffoon?
>>
>>3222002
>The People's favor: +2
I nominate whoever launched that fire attack on the foes for the people's favor.
>>
>>3221968
can we get a clear version of this without the smoke and the sprite effects to have a better idea of who died? I know that at least ONE target was behind the smoke and I'd love to know if I got the killing blow on him when I pulled taut that last time.
</