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/qst/ - Quests


”A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”

Every child in Cantôn knows of the Knight’s Code. From peasant-born waifs playing with sticks in the mud to keen-eyed noble sons practicing with cold steel in the training yard, all have at the very least dreamed of one day becoming a knight themselves. To ride out on errantry into the Five Duchies Kingdom and beyond for God and Glory, bringing the Law of Adam to the wicked and the Blade of Cain to the beast.

The Knights of Cantôn are sworn to follow the Code, to obey the King, to refuse no call for aid honestly asked for, to seek out and destroy the Foe wherever it may lurk and rid the world of evil.

Were it so easy…

--------------------------------------------------------------------
Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20Valour
Our Knight & Companions Pastebin:
Faith & Politics Pastebin: https://pastebin.com/Cu4FPGVM
Foes, Foreigners & Monsters Pastebin: https://pastebin.com/nXwzHGGa
Black Company: Before this thread has run its course.
>>
>>3018178

One stormy winter night, many years from now. Not far from home.
https://www.youtube.com/watch?v=buOz6-bSTpQ

”And so ends the tale of the tall and noble knight, whose death came with quite a fright.” The wandering troubadour strums sadly on his lute, recounting the short and sorry story of the Ambitious Aubres Knight. ”Remind yourself, whenever you wander, that humility you should never squander.”

Murmured applause greets the end of his account, interrupted only by the sobbing of the freckled face girl at the table. ”You promised it would have a happy ending!”

”I made no such promises, little one.” The wanderer shakes his head sorrowfully, understanding of the young lasses displeasure. ”We have a great many tales in Cantôn of Knights overcoming great odds and living happily ever after. Perhaps too many, for we sometimes forget that the threats these protectors of our lands face are very real and very dangerous. For every nobleson that emerges victorious and covered in glory, twice his number have paid the ultimate price. Some among friends, some alone and in the dark. It is a lesson worth remembering.”

A wolf’s howl finishes the troubadour’s lesson, cutting through the winds outside. Worried gasps and mutters from the tavern patrons follow, the Twin Sisters rise high tonight.

”Worry not, goodfolk. No matter how fiercely the beast howls, you will always find these noble men of Cantôn willing to stand betwixt you and they.” The stranger says, taking a sip from the mug proffered by the burly innkeep. It is a not-so-subtle indication that it’s time for another story, hopefully one with an altogether brighter lesson to it…
>>
>>3018183
>hopefully one with an altogether brighter lesson to it…

>inb4 nat 100s in a row
>>
File: Romaine Portrait.jpg (596 KB, 1000x555)
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>>3018183
One sunny spring day, present time. On the fertile fields of Romaine.
https://www.youtube.com/watch?v=nYcMZo4GmLo

"Mikail, if you really want to be a knight you have to think before you speak. A knight's words carry weight." You shake your head, that boy has a long way to go.

The boy looks crestfallen, but nods shamefacedly. Jerod leans in closer though you miss most of what he mutters to your squire as you direct your steed back in formation.

”…’n if I -ever- hear you putting that foot of yours in your mouth again in fron of ‘is lordship…”

You remind yourself to go easy on the boy when you can, he’s been bred for heavy lifting not soft talk. You suppose he had only been trying to pay some crude compliment, it’s not the first time folk have made mention of your exceptional height and athletic build. As a squire yourself you towered over your peers, all dreaded a bout against you in the tiltyard. Not a few grown men of average height find themselves talking to your chin. Still, the boy’s comment was out of line and unworthy of an apprentice knight. You just hope you can teach him enough to keep the both of you out of trouble.

Any further thoughts of your clumsy squire are banished by the sight of the Foe in the field before you. A small band, prowling too late in the winter, your Father has been hunting them for days since the first sightings.

"Jerod, leave it be. We have more pressing matters at hand."

[1/2]
>>
>>3018190
dont jinx it
>>
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>>3018193

[2/2]

Weidergǟngers. The Deadmen. Or their minions at least.

Apparently folk in the other duchies believe the walking dead to be slow and clumsy, an easy foe that Romaine somehow struggles to defeat. It is far from the truth. The Deadmen are fast, sluggish yes, but more than capable of gnawing a man’s face off should he find himself unready for assault. Some seem capable of using weapons, though you’ve never understood whether it was by design or some holdover on their previous life. You cannot deny that there is a hungry intelligence in these disgusting, rotting corpses. You’ve seen it firsthand, and all the more ferociously when their fell masters are near.

”We have them now! For God and Glory!” Your father brandishes his sword, the first into the fray. You do not hesitate to follow, stirring your own Hannibal forward to the beat of scores of other cavalrymen.

”Ursen! Ursen!” It’s an old word that the men clamour as the charge begins, from before Cain and Adam ever made landfall in Cantôn. The men-at-arms are simple commonfolk, sometimes they take comfort in the superstitions of their upbringing. Ursen, the Bear Spirit, to grant them strength. The warcry gets the Deadmen’s attention alright, as if the charge of hooves would not. The Weidergǟngers swarm in response. There’s no uncanny level of coordination in their ranks that is evidence of their dread lords, but these creatures are threatening enough when left to their own devices.

Father traveled in force in preparation of this, your forces have a distinct advantage over theirs. Despite the imminent skirmish barely numbering more than a few-score either side, it is still the largest battle you have ever participated in.

You grin savagely as you ready your blade forward as a proxy short lance, ready to show Father what you’re made of.

------------------------------------------------------------------------

>“Ursen!” [Belligerent Charge: Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted; +1 Dismount Severity]

>“Cleanse the Rot!” [Audacious Charge: Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled; +2 Dismount Severity]
>>
>>3018204
>“Ursen!” [Belligerent Charge: Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted; +1 Dismount Severity]
>>
>>3018204
>>“Cleanse the Rot!” [Audacious Charge: Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled; +2 Dismount Severity]

DEUS VULT!
>>
>>3018204
>>“Ursen!” [Belligerent Charge: Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted; +1 Dismount Severity]
>>
>>3018204
>>“Ursen!” [Belligerent Charge: Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted; +1 Dismount Severity]
IT'S TIME MY KNIGGAS!
>>
>>3018190
>>3018196
The Almighty works in mysterious ways...
>>
>>3018204
>“Ursen!” [Belligerent Charge: Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted; +1 Dismount Severity]
>>
>>3018242
Another post to eliminate any doubt of samefagging.
>>
>>3018243
>>3018221
Eh, I guess I better post again to prove I'm still me.
>>
Same.
>>
I appreciate the reposts, though those that have not are by no means disqualified.
>>
>Quick overview of Battle Progress mechanics
We already have some understanding of the personal combat system. Battle Progress is somewhat similar, and is rolled using 3d100 in conjunction with personal combat.

Battle Progress starts at 5, regardless of the strength and morale of the two sides (these factor into the DC). Barring exceptional circumstances, I will generally not divulge the full breakdown of why a DC is higher or lower beyond numeric superiority and quality of troops. Later in the quest, you yourself may make a significant contribution should you call upon allies and vassals that you have made along your journey.

As rolls are made in each combat round, the result is added or subtracted to the Battle Progress score. 1 is Defeat and 10 is victory. Results lower than 1 are a disorderly rout and those higher than 10 is a decisive blow that can result in further rewards and glory.

Doomed = 10DC (9 Humanoid Foes or 2-3 Monsters)
Hard Pressed = 30DC (7 humanoid Foes or 1-2 Monster and some Foes)
Evenly Matched = 50DC (5 humanoid Foes or 1 Monster)
Overwhelming Force = 70DC (3 humanoid Foes)
Certain Victory = 90DC (1 humanoid Foe)
Critfail = -3 Battle Progress, Companion rolls AV.
0 Success = -2 Battle Progress.
1 Success = -1 Battle Progress.
2 Success = +1 Battle Progress.
3 Success = +2 Battle Progress
Crit Success = +3 Battle Progress, 1 Foe instantly slain.

Double Fail = +1 Humanoid Foe.
Double Pass = +1 Companion (temporary).

>Affecting Battle Progress
Emerging victorious adds to the Battle Progress DC in the following round. This may represent your unit breaking through the lines, holding a desperate defence as required, isolating a pocket of foes or removing some leader from the fray.

Skirmish level (dozens to scores of combatants) =+10DC
Battle level (hundreds to thousands of combatants) = +5DC
Massive Battle (thousands upon thousands of combatants) = +2DC

Upon concluding a personal combat encounter you have the option to retire from the frontline without dishonour. Usually this will give you a chance to recover one degree of wellbeing. Injured becomes wounded, wounded becomes battered etc. Battle will continue to rage as you do this, and you may return to the fray or continue to seek aid if your tending was unsuccessful (wounds being harder to redress than injuries and so on). This may not always be an option, especially in charges breaking through the Foe lines.

You must understand that it is perfectly possible to fight like a man possessed and still be unable to turn the tide of the battle raging around you. There are items and skills that amplify your ability to sway the course of the melee at large, but there will always be some hand of fate which you cannot entirely control. If defeated, fleeing from your immediate foe will bring dishonour but spare your life. There is still some shame in suffering defeat, but victory in the personal combat will
>>
>[Belligerent Charge: Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted; +1 Dismount Severity]

Sir Emile Andrei, Young Knight of Romaine: Healthy
Mikail of Andryski, Squire to Sir Andrei: Healthy
Jerod, Man-at-arms to Lord Andrei: Healthy
>Combat = +60DC [Healthy +5DC, Strong +5DC, Castle-forged Arming Sword +5DC, Chainmail +5DC, Mounted +10DC, Charging +15DC, Mikail +5DC, Jerod +10DC]
>Armour Value = 30AV [Chainmail shirt and Coif +10AV, Heater Shield +20AV]

VS

Unclean Deadman Foe, once a Merchant: Healthy
Unclean Deadman Foe, once a Mother: Healthy
Unclean Deadman Foe, once a Child: Healthy
>Combat = +35DC [Unnatural Resilience +15DC, Uncanny co-ordination +0DC, Battle Brothers x2 +20DC]
>Armour Value = 30AV [Unnatural Resilience +30AV]



Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND dismounted/disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)

Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty

(1) Personal Combat
>DC 75
>3 rolls of 1d100

(2) Hannibal Destrier Attack
>Mounted DC 33
>1 roll of 1d100

(3) Battle Progress [5]
>Overwhelming Force 70DC
>3 rolls of 1d100

Ursen!

Please declare whether you are rolling for Personal Combat, Battle Progress or Hannibal
>>
Rolled 5 (1d100)

>>3018277
PERSONAL COMBAT
>>
Rolled 65, 12, 29 = 106 (3d100)

>>3018277
Hannibal
>>
Rolled 22 (1d100)

>>3018243
>>3018246
>>3018258
yes because a short 6 letter post totally proves you don't samefag

at least put in effort to prove it, engage in discussion in the quest instead some tokenistic effort that could just as easily be said by a single person

>>3018277
Rollan for Personal Combat
>>
Rolled 39 (1d100)

>>3018277
Hannibal
l>>3018286
Forget this
>>
>>3018277
Can i do multiple rolls?
>>
Rolled 2 (1d100)

>>3018277
Battle progress
>>
>>3018286
>>3018289
Shame, your first batch wasn't bad at all. Feels bad to have a good roll still fail the Destrier bonus.


>>3018287
Good roll.

I hope people trust my discretion in deciding when samefagging is occuring, but I'm not going to start a witch hunt just because they are not actively speaking in the quest.

I love the anons that do actively discuss and participate, but it does not mean that their vote is worth more than others (besides their persuasive value).

>>3018298
Give it a moment, I'll call for further rolls but it's good to give other players a chance to participate. I think in future I'll ask for seven rolls and accept them chronologically rather than get people to declare who they're rolling for.
>>
Rolled 51 (1d100)

>>3018277
>>
I think 20 minutes is enough of grace period, we'll count >>3018331 as personal combat.

I require 2 more Battle Progress rolls.
>>
Rolled 4 (1d100)

>>3018287
Nigger fucking what?

>>3018349
Eh sure, why not. Better late than never.
>>
Rolled 47 (1d100)

>>3018277
>>3018349
Battle progress
>>
>>3018356
Very nice anon

also you know what I said
>>
>>3018376
Alright, what do you want to talk about to pass the time? Because I'm taking a wait and see approach to what will happen next.
>>
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Rolled 54, 21, 97 = 172 (3d100)

Rolling for Deadman AV.


>30AV
>>
>>3018377
whats your take on Mc so far

mostly Im just salty that while there are a lot of votes for divisive decisions there is next to no discussion on the topic by 90 percent of the voters
>>
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>+3 Battle Progress [8]
>3 Damage Inflicted!

Although there are but a few score of you, Father’s sworn knights and trusted men-at-arms, for a moment you imagine that you are on one of the fields of legend with a thousand-thousand hooves thundering in the grass towards the foe.

Such a charge has not been seen since the days of Adam and Cain, but you imagine it all the same. You feel but a taste of the glory those men must have felt, as your storm of muscled horseflesh and steel barges into the heart of the swarming Deadman host.

The first opponent, lithe and wearing a once-white dress, disappears under your hooves without so much as breaking the momentum. A second Weidergǟnger, small and quick, manages to clutch at your stirrup at the price of a mulched leg. A third leaps towards you as the charge begins to lose its impetus, the sheer weight of the crushed dead finally slowing them down. Dozens of Deadmen have perished in that initial charge, but dozens more remain.

Your skin crawls as you feel whatever remains of the first white-dressed ghoul clutch at your other stirrup and attempt to pull itself up to your saddle. You raise your sword overhead…

----------------------------------------------------------------

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>Guarded - Exchange of Blows does not inflict or sustain damage.
>Balanced - AV and Damage remain unchanged.
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.
>>
>>3018404
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.
>>
>>3018401
>whats your take on Mc so far

Just an edited cope of Gabriel because players are asshurt and want the same traits.
>>
>>3018404
>>Balanced - AV and Damage remain unchanged.
>>
>>3018404
>Balanced - AV and Damage remain unchanged.

Remember what happened last time so let's be careful.
>>
>>3018407
>cope
I meant copy.
>>
>>3018416
>still being butthurt about dice

seriously get over it caution does shit when does say fuck you
>>
>>3018401
On the current MC, there's not much to talk about due to basically restarting the game over and rewalking through character creation. I did like that unlike Gabriel's start, we actually are seeing more about this Knight's family from a first person perspective instead of being mentioned as an afterthought.
It also helps that despite what we did with Gabriel, he was a good metaphorical vehicle to retry out the combat system and with his death get some heads out of the potential mindset they had with Prince in BCQ due to how much of a combat monster became.
As for personality? I sadly wasn't there to vote on the crucial parts at the final stage of creation so I wasn't any help there. He's basic like Gabriel but like I said earlier, it seems more potential grounded in choice since we have more to bounce it off of than the horse and a dying woman.

>>3018404
>Balanced - AV and Damage remain unchanged.
Gotta play it careful.
>>
>>3018420
Nah, that was retarded regardless of whether it did shit.
>>
>>3018404
>Balanced - AV and Damage remain unchanged.

A good start
>>
>>3018404
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.
>>
>>3018287
Forgot to mention, a double pass = +1 Unsaved Damage regardless of other rolls, so that should be 4 Unsaved Damage in total.
>>
>Balanced - AV and Damage remain unchanged.
And that is +2 Battle Progress [7], blast my maths.


Sir Emile Andrei, Young Knight of Romaine: Healthy
Mikail of Andryski, Squire to Sir Andrei: Healthy
Jerod, Man-at-arms to Lord Andrei: Healthy
>Combat = +45DC [Healthy +5DC, Strong +5DC, Castle-forged Arming Sword +5DC, Chainmail +5DC, Mounted +10DC, Mikail +5DC, Jerod +10DC]
>Armour Value = 30AV [Chainmail shirt and Coif +10AV, Heater Shield +20AV]

VS

Unclean Deadman Foe, once a Merchant: Healthy
Unclean Deadman Foe, once a Mother: Wounded
Unclean Deadman Foe, once a Child: Battered
>Combat = +35DC [Unnatural Resilience +15DC, Uncanny co-ordination +0DC, Battle Brothers x2 +20DC]Deadmen get no benefits from Healthy and no penalties from injuries
>Armour Value = 30AV [Unnatural Resilience +30AV]



Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND dismounted/disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)

Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty


>Personal Combat 60DC
>Battle Progress 70DC
>Hannibal 33DC

>7 rolls of 1d100

Cleanse the Rot!

No need to declare, I will take rolls as they come in order of Combat, Battle and Hannibal.
>>
Rolled 11 (1d100)

>>3018466
>>
Rolled 7 (1d100)

>>3018466
HANNIBAL! CRUSH THEM!
>>
Rolled 91 (1d100)

>>3018466
>>
>>3018474
Thank fuck it wasn't a nat 100
>>
>>3018475
yes that would have been bad but not unrecoverable
>>
>>3018474
That almost gave me a heart attack.
>>
Rolled 12 (1d100)

>>3018466
>>
Rolled 43 (1d100)

>>3018466
>>
Two further rolls thanks, repeat rollers accepted.
>>
Rolled 94 (1d100)

>>3018500
>>
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Rolled 64 (1d100)

>>3018500
fug
>>
>>3018504
oh dear
>>
>>3018504
Oh fuck me.
>>
Rolled 100 (1d100)

>>3018466
>>
>>3018509
Thankfully you came late.
>>
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>>3018506
>>3018508
This >>3018504 is last and for Brutus.

>>3018509
Mother preserve us, that was close.
>>
Rolled 52, 2 = 54 (2d100)

Rolling for Foe AV.

>30AV
>>
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>>3018504
>>3018509
What jollies the dice have for screwing with us.
It is such, Kino...

>>3018513
Uh boss, Brutus is ded. The Dice killed him remember? You were there and everything.
>>
>>3018513
>for Brutus.
Are you hallucinating?
>>
File: glass house of pain.gif (2.96 MB, 300x264)
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>>3018516
>>3018520

Sometimes I cry at knight.
>>
>>3018524
shhhh it alright, he'll have company soon enough.
>>
>>3018524
Oh hush princess, you sound like my mother.

>>3018527
Would it be Bad Company?
>>
>>3018533
Hannibal
>>
> +1 Battle Progress [8]
> 2 Damage (1 Unsaved, 1 Doubles)
>Unclean Deadman Foe, Once a Mother is SLAIN

”Back to the Pit with you!” You snarl as your blade sinks hilt deep into the face of the ghoul in the white dress, finally ending the creature’s putrid existence. Your squire Mikail makes a grab at the diminutive thing clutching at your opposite stirrup, you find with some alarm he is trying to detach it from your leg with a handaxe. At least he hasn’t hit you yet, and the ragged Deadchild collapses under the strong lad’s blows. These fiends take some killing, and the ghoul continues to scrabble and snarl beneath a concerned Hannibal. A screeching third creature leaps upon Hannibal’s hindquarters, only to be flung back into to the dirt with a bash from Jerod’s shield.

The mass of Deadmen tremble, like a shoal of fish that detects a predator. Father’s men cheer, sensing victory as the edges of the melee begin to scurry and flee. When broken, the Deadmen revert to their bestial and cowardly nature. Nonetheless, the momentum of the charge has been fully halted and a few of Father’s men find themselves isolated and dragged from their saddles. Some emerge, saved by courage or comrade, but some do not.

------------------------------------------------------

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>Guarded - Exchange of Blows does not inflict or sustain damage.
>Balanced - AV and Damage remain unchanged.
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.
>>
>>3018539
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3018539
>>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3018539
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3018539
>Balanced - AV and Damage remain unchanged.
Don't fuck with fate m8ty. The dice are baiting us.
>>
>>3018539
>>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3018539
>Balanced - AV and Damage remain unchanged.
>>
>>3018546
You know might be right.
>>3018539
>>3018544
I'm changing to
>Balanced - AV and Damage remain unchanged.
>>
>>3018539
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3018539
>You snarl as your blade sinks hilt deep into the face of the ghoul

Don't we use an Axe?
>>
>>3018560
We use a sword actually.
>>
>>3018560
If I recall from the last thread, it was finalized to be a longsword.
>>
>>3018546
>go balanced
>roll bad

are you sure about that?
>>
>>3018539
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3018562
>>3018563
maybe I'm just misremebering
>>
>>3018564
Yes I am, and don't call me shirley.
>>
>>3018571
okay Shirley
>>
>>3018574
Why do you gotta be like that Barbra?
>>
>>3018579
because you're not my mum Paul!
>>
>Belligerent: Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted

Sir Emile Andrei, Young Knight of Romaine: Healthy
Mikail of Andryski, Squire to Sir Andrei: Healthy
Jerod, Man-at-arms to Lord Andrei: Healthy
>Combat = +45DC [Healthy +5DC, Strong +5DC, Castle-forged Arming Sword +5DC, Chainmail +5DC, Mounted +10DC, Mikail +5DC, Jerod +10DC]
>Armour Value = 30AV [Chainmail shirt and Coif +10AV, Heater Shield +20AV]

VS

Unclean Deadman Foe, once a Merchant: Healthy
Unclean Deadman Foe, once a Mother: SLAIN
Unclean Deadman Foe, once a Child: Injured
>Combat = +25DC [Unnatural Resilience +15DC, Uncanny co-ordination +0DC, Battle Brothers x1 +10DC]Deadmen get no benefits from Healthy and no penalties from injuries
>Armour Value = 30AV [Unnatural Resilience +30AV]

--------------------------------

>Personal Combat 70DC
>Battle Progress [8] 70DC
>Hannibal 33DC

>7 rolls of 1d100
>>
>>3018580
Now Jim, that's no way to talk to your Mr. Coffee!
>>
Rolled 65 (1d100)

>>3018581
I ROLL! FOR HANNIBAL!
>Inb4 nat 100
>>
Rolled 84 (1d100)

>>3018581
>>
Rolled 43 (1d100)

>>3018581
>>
Rolled 1 (1d100)

>>3018581
>>
Rolled 79 (1d100)

>>3018581
>>
>>3018590
Yup, that's a crit alright.
>>
>>3018590
My Knigga rollin with dem rolls
>>
Rolled 22 (1d100)

>>3018581
>>
Rolled 61 (1d100)

>>3018581

>>3018590
Neat
>>
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>>3018590
Battle Crit, neat. At 10+ we're looking at some loot with these corpses.
>>
>>3018602
tfw no witch doctor gf to nurse you back to health
>>
Rolled 74, 6 = 80 (2d100)

>>3018597 +1 temp companion
>>3018590 +3 Battle Progress and instakill 1 Foe


One Foe is instantly slain, rolling AV for the other. They'll need to pass both to avoid death, given the Belligerent damage bonus.

>30AV
>>
>+3 Battle Progress [11] DECISIVE VICTORY!
>+2 Damage (1 Unsaved, 1 Belligerent)
> Unclean Deadman Foe, once a Merchant is SLAIN (auto-kill)
>Unclean Deadman Foe, once a Child is SLAIN

Father’s men are well-trained and not easily shaken in combat. When Father gives the signal, fully half the men break off and sweep in formation as previously drilled. Leaving the other body to continue fighting ahorse, they clear the way of any stragglers and flanking Deadmen that might threaten the patrol. Victory in that very moment, the rest is just a mop-up action.

By now the gaps in the Deadmen ranks are large enough to drive a wagon through, they have no chance against the enveloping second charge. Jerod grapples with his assailant, only to see its head taken off by the mace of a charging man-at-arms behind the creature.

”Kale, ya bastard! What took yew so long?” The man laughs, reigning in his horse and returning Jerod’s clenched fist salute. They turn to assist their Lord’s second son, but you have it well in hand. You and Mikail are dismounted, the battle over, crouching over the pitiful remains of the runt Deadchild. Amazingly, in defiance of the laws of God and Nature, the wretched thing is still moving.

”Almighty and Mother take us…” Mikail shudders, as pale as the marble wall Father had inspected earlier. And looking just about as green.

You think now is as good as any to impart a lesson.

----------------------------------------------------

>”Some men say it is the head that is their weak point. This is not quite accurate, it is in fact the spine. Like so…” A Knight must know how to kill the Foe. [Haughty]

>”The night is dark and full of terrors, boy. But remember the strength of Man so long as we stand together, like we did today.” A Knight understand that know he is not alone. [Hearty]

>”Horror enough yes. But imagine these things closer to home, bashing at the door of your mother and sisters. Our deeds here mean that will never happen.” A Knight must remember why he fights. [Idealist]
>>
>>3018641
>”The night is dark and full of terrors, boy. But remember the strength of Man so long as we stand together, like we did today.” A Knight understand that know he is not alone. [Hearty]

I think this is a good option because it'll help him keep things in the here and now since he's simple minded like that.
>>
>>3018641
>”Horror enough yes. But imagine these things closer to home, bashing at the door of your mother and sisters. Our deeds here mean that will never happen.” A Knight must remember why he fights. [Idealist]

This will make it foreshadowing when that actually happens, many or few threads down the line
>>
>>3018641
>”The night is dark and full of terrors, boy. But remember the strength of Man so long as we stand together, like we did today.” A Knight understand that know he is not alone. [Hearty]
>>
>>3018641
>”Some men say it is the head that is their weak point. This is not quite accurate, it is in fact the spine. Like so…” A Knight must know how to kill the Foe. [Haughty]
>>
>>3018641
>”Horror enough yes. But imagine these things closer to home, bashing at the door of your mother and sisters. Our deeds here mean that will never happen.” A Knight must remember why he fights. [Idealist]
>>
>>3018641
>”Horror enough yes. But imagine these things closer to home, bashing at the door of your mother and sisters. Our deeds here mean that will never happen.” A Knight must remember why he fights. [Idealist]
>>
>>3018641
>>”Horror enough yes. But imagine these things closer to home, bashing at the door of your mother and sisters. Our deeds here mean that will never happen.” A Knight must remember why he fights. [Idealist]
>>
>>3018641
>>”Horror enough yes. But imagine these things closer to home, bashing at the door of your mother and sisters. Our deeds here mean that will never happen.” A Knight must remember why he fights. [Idealist]
>>
Got the images mixed around

>”Horror enough yes. But imagine these things closer to home, bashing at the door of your mother and sisters. Our deeds here mean that will never happen.” A Knight must remember why he fights. [Idealist]


Persuasion Check [Reasonable / Higher Social Standing]
>DC 80


0 = The boy does not appear convinced, or misses the point of your lesson entirely. If anything you have only made him miserable to be leaving home.
1 = The boy does not understand, perhaps the concept of the Greater Good is too much for his little mind.
2 = The boy gets the meaning behind your words, though he has yet to understand the full significance of the responsibility of a Knight.
3 = Mikail has learnt a valuable lesson, of what a Knight faces and why. Against the Foe he shall not shame you.


3 rolls of 1d100.

Heed my words, squire.
>>
Rolled 2 (1d100)

>>3018664
wew
>>
Rolled 74 (1d100)

>>3018664
>>
Rolled 49 (1d100)

>>3018664
>>
Rolled 87 (1d100)

>>3018664
>>
Rolled 76 (1d100)

>>3018664
>Autistic shrieking
>>
Rolled 100 (1d100)

>>3018664
Too much Idealist for my taste but I'll live with it
>>
>>3018673
fug

note to self to bad mouth Idealism
>>
>>3018665
So close
>>
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>>3018673
>That nat 100
Dice confirmed for Teases.
>>
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>3 Success
>Your squire gained STALWART as a defining trait. He shall not flee in the face of the Foe, not ever, but for the command of his liegelord.


”Horror enough yes. But imagine these things closer to home, bashing at the door of your mother and sisters. Our deeds here mean that will never happen.” Your hand lies heavy on his shoulder. The boy looks up at the tall armoured figure standing over him, you must appear to be a giant to him. ”You understand?”

”I… this was once a lil’ girl wasn’t it?” Looking back at the shattered creature, you suppose it was. You nod. Mikail’s brow is furrowed in concentration, puzzling through the full weight of that. ”I got three lil’ sisters back home myself, m’lord. I ‘ent letting the Deadmen have ‘em. No way, not ever. Don’t care what it takes sir, I’ll stop these things.”

His heart is in the right place. We’ll work on his tongue later. You think but do not say. The Deadchild finally expires and you direct Mikail to help the men with the burning of the bodies.

[1/3]
>>
>>3018673
It's like the Dice Gods are giving us occasional reminders that they're watching. Waiting for us to get comfy.
>>
>>3018683
>YOU SEE THIS 100 MORTAL?
>THIS 100 COULD HAVE BEEN ONE OF THE THREE ROLLS
>DON'T MASTURBATE TO CRUSADING HYMMS OR THIS 100 WILL SHOW UP AT THE WORST POSSIBLE MOMENT
Well when you put it like that, who am I to tempt fate?
>>
Rolled 92 (1d100)

>>3018683
Fuck the dice gods, I'm a dice atheist
>>
>>3018698
It shows
>>
Rolled 5 (1d100)

>>3018699
I pray to the dice gods every night before bed.
>>
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>>3018685
It's like they want us to play the most boring goody two shoes ever

this sucks

>>3018698
Never mock the dice
>>
>>3018681

You meet with Father as the men finish tallying the butcher’s bill and begin lighting corpses. Men in Romaine are burnt not buried, and for good reason. Some Lords burn the Deadmen and fallen soldiers all together in great pyres, but Father does not. Separate funeral rites are held for each man fallen, according to Father it is both Godly and good for morale. Father also directs the priests to conduct funeral rites for the piled Deadmen, albeit en masse.

You found that curious, knowing that even the Order Grandmasters rarely did the sae, and asked him. He only answered when he was in his cups. ”They were once ours too boy… the people of Ardenne deserve no less respect for what befell them….”

Father is speaking with his trusted sergeant-at-arms, Mikail’s father in fact. ”Two dead, two more won’t live to see sunrise… ‘bout three more what’s theirs wounds is made ‘em unfit for duty.”

Father nods somberly. "We'll see to it they are given productive work. No man who draws steel for me will find himself a beggar."

"An' the folk right love you for it, m'lord." Sergeant-at-Arms Berrick says, bowing at your approach with a grin. "How fared my boy, Master Adrien?"

" 'Sir' Adrien, Sergeant, I'm no longer a child. Like your boy, you are too liberal in your address." You hold the man's stare long enough to let him wonder if you're joking, the man was your guardian since you were swaddling cloths after all. You break into a grin, to his relief. "But by Almighty's Grace, he shares your conviction and spirit too so I'll gladly have him."

Father chuckles at poor Berricks expense, flinging a coin purse at you. "To keep you safe on the road, my son."

[2/3]
>>
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>>3018698
>>3018700

>Dice Gods confirmed

Nobody roll before they sacrifice their finest cow, goat or chickens at a MINIMUM.
>>
>>3018698
To quote Small Gods:
"We get that in here some nights, when someone's had a few. Cosmic speculation about whether the gods really exist. Next thing, there's a bolt of lightning through the door with a note wrapped round it saying, ‘Yes, we do' and a pair of sandals with smoke coming out."
>>3018705
Glad I'm not the only one who immediately thought of The Disc.
>>
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>>3018704

[3/3]

>+2 WEALTH [4/10] I was going to give you +1 Wealth after the battle anyway as a friendly starter, but the Crit battle progress deserves another

”Father!” You blink in surprise, the purse is heavy with Gold Dragons and Silver Lions. This is enough to buy a purebred Warhorse, and you are already in his debt for the steed and gear you already have.

”Aye, and if you return home safe I’ll consider it money well spent. Who knows? You may even make it back in time for the Summer Tourney.” You’ve rarely seen your Father fail to hide his worry so plainly, though you can’t guess whether it’s at the danger you might face or the danger he certainly will face when he returns home to your mother and sisters without you. ”Almighty preserve you. Adam clear your mind and Cain guide your blade.”

”I shall not shame our House, Father. I will return, covered in glory.” You bow and turn to leave, but Father halts you. He draws you in close, speaking softly.

”Just… come home safe, my son. We shall pray for you.” Father hugs you tight. ”Every night. Now go.”

….

”Almighty grant yew strength, m’lord.” Man-at-Arms Jerod raises a hand in salute as you part ways at the road, the patrol heading home and you heading north and west. ”And ifn’ that boy there ever says stupid shite again, which ‘e will mind you, just smack him one, eh?”

You glance at Mikail’s worried face and struggle not to laugh. ”Godsgrace, Jerod. We shall meet again.”

So’s yew say, m’lord. Godsgrace.”

--------------------------------------

>Stick to the main road, rest the night at the Romani town of Grenoble. You have coin to spare, and the prudence to spend it in preparation. [Haughty]

>Make speed to the Fallavon-Romaine border, you'll not keep your friend Sir Gladsdale waiting. With hard riding you may make it shortly after nightfall. [Hearty]
>>
>>3018716
>>Make speed to the Fallavon-Romaine border, you'll not keep your friend Sir Gladsdale waiting. With hard riding you may make it shortly after nightfall. [Hearty]
>>
>>3018716
>Stick to the main road, rest the night at the Romani town of Grenoble. You have coin to spare, and the prudence to spend it in preparation. [Haughty]
The last time we went off the road. It went rather poorly.
>>
>>3018719
Yeah, you're right.

>>3018716
>>3018717
Changing to
>Stick to the main road, rest the night at the Romani town of Grenoble. You have coin to spare, and the prudence to spend it in preparation. [Haughty]
>>
>>3018716
>>Stick to the main road, rest the night at the Romani town of Grenoble. You have coin to spare, and the prudence to spend it in preparation. [Haughty]

We already had one day of battle, let's rest up and prepare for the next one.
>>
>>3018716
>>Stick to the main road, rest the night at the Romani town of Grenoble. You have coin to spare, and the prudence to spend it in preparation. [Haughty]
>>
>>3018716
>>Make speed to the Fallavon-Romaine border, you'll not keep your friend Sir Gladsdale waiting. With hard riding you may make it shortly after nightfall. [Hearty]
>>
>>3018716
>>Make speed to the Fallavon-Romaine border, you'll not keep your friend Sir Gladsdale waiting. With hard riding you may make it shortly after nightfall. [Hearty]
FRIENDSHIP
>>
>>3018719
and just because it happened before does not mean it will happen again.
>>
So any Ideas what to buy with our gift from father?
>>
>>3018716
>Make speed to the Fallavon-Romaine border, you'll not keep your friend Sir Gladsdale waiting. With hard riding you may make it shortly after nightfall. [Hearty]
>>3018737
Could be useful as incidental coin for if anything comes up where we really need it.
>>
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>Close, but resting at town takes it.

You stick to the main roads, aiming to purchase some equipment at the westernmost Romaine town of Grenoble. Your friend Sir Glasdale needs a Knight that is rested and ready, not exhausted and ill-equipped for monster slaying. This land far from the reaches of Ardenne, here the people worry more over brigands and beastfolk than the Deadmen. You reach the town before the sun has begun to set.

You pass unchallenged by the gates, House Andrei is not unknown here. Mikail gawps at the sight of it’s stone walls, smoking chimneys and plethora of people going about their daily business. You yourself have never actually been in a town this size before, but you manage to keep yourself from staring at everything in slack-jawed amazement unlike your squire.

”Is this… Aubrey, m’lord?” Mikail asks in wonder. ”I had no idea there’d be so many people…”

”It’s not Aubrey, boy. That’s twice the size of this place and located by the sea in Aubres.” You shake your head at his lack of education, though you yourself have never seen the capital either. ”You see those banners there? That’s the rampant eagle of Norveski, true servant of the Duchess and as Romani as anyone else.”

You pause by a stall where a merchant unashamedly leaps to the fray, all but assaulting you with freshly smoked rabbit skewers. You manage to buy two rather than the whole basket, and you’re certain it’s at a price at least twice what he’d charge a commoner.

There is still plenty of time to purchase equipment before taking your rest, hopefully without being as easily scammed as a Montbrun noble in a Pascae harbour.
>>
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>>3018759
I haven't finished putting together a comprehensible market inventory so I'm just going to list them here and make hope you make sense of them.

Remember, you have 4 Wealth. You can spend none or all of it if you wish, but reducing your Wealth below 2 can have complications as per the attached picture.

As there are a lot of options to consider, I'm going to leave this vote open for at least an hour before calling it.


[u]Bustling Marketplace (Town/Castle)[/u]

Stables
(W1) Ill-bred Nag
>+5DC Mounted
>+10DC Charge
>50DC roll to retain control of steed during combat

(W2) Purebred Warhorse
>+10DC Mounted
>+15DC Charge
>Destrier, Courser OR Rouncey Bonus
>+2DC to Courtship

(W1) Warsaddle and Leather Barding
>-1 Dismount Penalty


Impressive Church
(W1) Lucky Charm
>50DC for +1 Combat Re-roll

(W2) Revered Artifact
>+1 Combat Re-roll

[1/2]
>>
[2/2]

Market Stalls
(W1) Ranger Gear
>+1 Pathfinder Re-Roll
>Torch Supply

(W1) Quality Tabard
>+5DC Persuasion and Courtship
>+1 Persuade/Courtship Re-roll in military environments

(W1) Impressive Finery
>+5DC Persuasion and Courtship
>+1 Persuade/Courtship Re-roll in courtly environments

(W1) Token of Affection
>1 Auto-success roll for Courtship (single use)

(W2) Banner
>One Companion is Standard-Bearer and may not grant Death's Door
>+1 Companion in Personal Combat
>+1 Battle Re-roll if successful in Personal Combat


Tavern Crowd (Default Untested loyalty)
(W1) Archer
>+1 Pathfinder and Tracking Re-rolls
>+5DC to Combat

(W1) Sellsword
>+5DC to Combat
>Death's Door 10AV

(W2) Sworn Man
>+10DC
>Death's Door 30AV
>Comes with Nag
Blacksmith and Armoury
(W3) Full-plate Harness
>+15DC, +30AV

(W2) Breastplate and Helm
>+10DC, +20AV

(W1) Chainmail shirt and coif
>+5DC, +10AV

(W1) Remove any Rust or Damage debuffs (Half Effectiveness)

(W1) Buckler
>+10AV, +5DC

(W1) Heater shield
>+20AV

(W1) Kite Shield
>+15AV, +5DC when Mounted

(W1) Round Shield
>+15AV

(W1) Castle-Forged Arming Sword
>+5DC

(W1) Castle-Forged Morningstar
>+1 Damage if 3 Success

(W1) Castle-Forged Axe
>-10AV to Foe

(W1) War Lance
>Doubles Damage on the Charge (Doubles or 3 Success means the Lance remains unbroken)
>-20AV to Foe
Property, Right to Land
Not enough Wealth for this region.
>>
>>3018764
(W2) Breastplate and Helm
10DC, +20AV

I do believe we currently only have Chainmail which we could pass onto our squire.
>>
>>3018764
>(W2) Breastplate and Helm
>+10DC, +20AV
As much as I want that War Lance, armor is survivability, which we definitely need.
>>
If you wish to trade in your items, this is done at half-value. You currently have:

>Purebred Warhorse (Hannibal)
>Chainmail and Coif
>Heater Shield
>Castle-forged Arming Sword
>Nag (Mikail)
>Steel Blade (Mikail)
>Padded Gambeson (Mikail)

Even these meagre beginnings are an absolute fortune to a peasant.
>>
>>3018764
>(W2) Breastplate and Helm
Would like to have a war lance, but I will make due.
>>
>>3018772
>>Steel Blade (Mikail)


uhh forgotten Mikail has a Hatchet
>>
>>3018772
>Padded Gambeson (Mikail)
Sell it and give him our Chainmail and Coif.
>>
>>3018775
Yeah but for mechanics purposes a hatchet, reinforced bludgeon and shortsword all have the same Wealth value and use in combat.
>>
>>3018782
fair enough
>>
>>3018782
Sell Mikhail Gambeson and give him our chain mail. Buy breastplate for ourselves.
>>
>>3018788
This.
>>
>>3018788
A gambeson is pretty low value, I'd warrant a trade at 0.5W in a village market but not a town.
>>
>>3018794
Let's sell our Chainmail+Coif and buy the Breastplate+Helm.
>>
>>3018801
We don't have to sell it to afford it
>>
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Pretty decisive votes for Breastplate and Helm so I'll call it there, and for our chainmail to go to our squire.

So what kind of WICKED CHIVALROUS helm does our Sir Emile Andrei sport? No plumes yet, I'm afraid. That'll need a Full-Plate + Quality Tabard combo.

>Helm style, pick a number
>>
>>3018764
(W3) Full-plate Harness
>+15DC, +30AV
DC is everything in your quests and i'd rather not buy it later
>>
>>3018802
Yeah, but we should keep our wealth above 2.

>>3018804
1
>>
>>3018804
1 it's got the balance between CHIVALRY and DEUS VULT
>>
>>3018804
2

>>3018806
While I'd normally agree we are just starting out and given our record so far it's worth it burning the money for that delicious +10dc
>>
>>3018804
5 for maximum deus vult
>>
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> 2/10 Wealth
>GAINED Breastplate and Helm (+10DC, +20AV)
>Mikail is now equipped with Chainmail and Coif (Death's Door 20AV)

You dislike bartering with the short-statured Armourer like a common merchant. You're amazed at his claims the he is offering of a discount in light of your good family name. The man's probably never seen an Andrei knight before and you could have bought a Wastelands Mustang for what he was originally asking! The stories of unscrupulous Pascae merchants are doubtless true, you just hadn't realised that they'd all moved to Grenoble for the spring apparently.

"You alright, m'lord?" Mikail asks as you return from the shop, the noon well underway.

"I am fine, just tired. This petty bartering exhausts me." You talk with the boy as you find lodgings, a groom tentatively taking the wary Hannibal by the reigns you offer. "By the by, lad, you're to wear my chainmail from here on."

"Really?!" Mikail beams, doubtless thinking himself armed like a true warrior now. "Er, I mean, yes. As you say, m'lord."

[1/2]
>>
>>3018804
2 because muh Dark souls and Darkest Dungeon
>>
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>>3018826

[2/2]

You take your rest at a local inn, you struggle to remember the name even as the innkeep greets you politely and shows you your room. The Dancing Duck. Drunk Duck? Something Duck. You had quite readied yourself to settle into supper in the common room when a knight resplendent in the Order Reginae colours strides through the tavern doors like a hero from the stories.

Even the man's squire is more impressively dressed than yourself, the deep blue and silver stars of the Queen make an eye-catching spectacle.
https://www.youtube.com/watch?v=MMbbbopeVfc&t=71s

The innkeep bustles about to see the royal knight seen to immediately and inquires with a friendly tone "We are honoured by yer presence, sire. An how fares our gracious and holy Queen?"

"She remains, as ever, the Queen of Truth and Love, my good man." The Knight smiles congenially as the troubadour and singing maid in the common room take up the tune of 'Heavy Lies the Crown', a Queen-loyalist song.The maid catches the golden coin he flicks their way without missing a beat. "Almighty's Grace, she has blessed us with another true son of the King and so strengthened the Royal line and the future of our fine realm."

The tavern cheers at the news of the Queen's third child, and a son to boot. Although Romaine's relationship with the King has oft been strained, the people have nothing but love for their kind and faithful Queen. A second cheer is brought about by the innkeeps declaration. "A round on the house! And Pit take the man who does not toast to their health!"

----------------------------------------------------
For a deeper understanding of Canton politics, refer to the Faith & Politics pastebin

>You raise your glass to the babe's health but do not cheer. You've always preferred the King to the Church, and you well remember your father's stories of when the two did not always see eye to eye. [Haughty]

> You raise your glass and cheer as loud as any man. Mater Reginae, a sliver of the divine, has ever been a friend of Romaine. The Church understands what your people face here. [Hearty]

> You toast to the babe's health, this is good for the realm! You've never been one to give much thought to the politics and interests at court, leaving that as a topic for cynics who are under the misapprehension that Canton is anything but united. [Idealist]
>>
>>3018833
>You toast to the babe's health, this is good for the realm! You've never been one to give much thought to the politics and interests at court, leaving that as a topic for cynics who are under the misapprehension that Canton is anything but united. [Idealist]
>>
>>3018833
>spoiler in OP
Oh shit I was right this is Chevalisse Probably[/spoiler[

>You raise your glass to the babe's health but do not cheer. You've always preferred the King to the Church, and you well remember your father's stories of when the two did not always see eye to eye. [Haughty]
>>
>>3018833
>>You raise your glass to the babe's health but do not cheer. You've always preferred the King to the Church, and you well remember your father's stories of when the two did not always see eye to eye. [Haughty]
>>
>>3018833
>> You raise your glass and cheer as loud as any man. Mater Reginae, a sliver of the divine, has ever been a friend of Romaine. The Church understands what your people face here. [Hearty]
>>
>>3018833
>You raise your glass to the babe's health but do not cheer. You've always preferred the King to the Church, and you well remember your father's stories of when the two did not always see eye to eye. [Haughty]
>>
>>3018833
>You raise your glass to the babe's health but do not cheer. You've always preferred the King to the Church, and you well remember your father's stories of when the two did not always see eye to eye. [Haughty]
>>
>>3018833
You raise your glass and cheer as loud as any man. Mater Reginae, a sliver of the divine, has ever been a friend of Romaine. The Church understands what your people face here. [Hearty]
Is this a big permanent decision or can we change our allegiance in the future
>>
>>3018833
>>> You raise your glass and cheer as loud as any man. Mater Reginae, a sliver of the divine, has ever been a friend of Romaine. The Church understands what your people face here. [Hearty]

>All these disgusting kingfags

Well, maybe we should have tried to get ourselves an archer to better track the monsters, but alright. I can get behind this decision.
>>
>>3018845
>>3018835
>>3018833

>Is this a big permanent decision or can we change our allegiance in the future
If it's a big permanent decision, then count my vote as hearty rather than idealist.
>>
>>3018845
I don't think so, the pastebin itself implies otherwise:
> Although the below lists are sometimes or even often at odds with one another, it is rare indeed to find a man of the realm that subscribes to only one line of thought in Canton politics.
>>
>>3018851
Obviously not, I would make sure to point that out were it an irreversible stance. This merely demonstrates your initial political leanings.

And as >>3018852 points out, it is even out of the ordinary to be staunchly leaning one way without exception.
>>
>>3018851
>>3018845
Its not a massive permanent decision it merely a note of our CURRENT stance on royal politics
>>
Look guys, this is the equivalent of a mildly right-leaning Republican meeting a registered Democrat in a bar.

At least back when the two parties weren't so at each others throats.

>inb4 Wall of Borders
>>
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The tavern toasts as one, Mikail cheering along with the others. You raise your mug, but do not cheer. Father and mother disagreed on many things, politics being a major issue, but both were wary of the Queen. Father because of the unrest and civil strife from the days of the War of Borders and Mother due to the Queen’s populist movement and sway over the common folk.

”Ah, the Bear of Andrei.” The knight, clearly up-to-date on his heraldry, marks you out as a fellow knight and nods at the heater shield in your squire’s care. ”Sir Damien Andrei?”

”No, his brother. Emile Andre.”

”A pleasure to make your acquaintance, Sir Andrei.” The royal knight smiles, obviously trying to hide his relief. Your elder brother is far from the Court’s favour these days, but for your family’s influence he might have been up on charges of murder for his folly. ”Forgive me, I was not aware Lord Andrei had another son.”

”He stands before you.” You are not trying to be rude, truly, but the conversation rankles you somehow. ”Still, likewise a pleasure Sir…?”

”Gilbern, Robert Gilbern.” Sir Gilbern clasps your forearm in the knight’s handshake, the man is handsome but ”Godsgrace, but you’re tall.”

”I hadn’t noticed.” You remark, but grin to take the sting away from it. ”What Royal Business brings you to Grenoble, Sir Gilbern?”

The two of you talk for some time, Sir Gilbern is on official business other than the announcement of a newborn royal prince. The details he would not disclose, however he regrets being unable to lend you assistance while on his own mission. You tell him of your errantry and he provides you with some tips, unasked for but handy.

”Staying on the Kingsroad is generally safe, Sir Andrei, but it is slow. And there is no chance that men such as we can move about swiftly or discretely unless you stick to the side tracks and off-road. Sometimes fair fortune even smiles upon you that way, I once came across an abandoned waterskin bundle containing three reams of untouched silk. What was it doing there? Pit knows, my good man.”

Why a knight would need to move about discreetly anywhere is not apparent to you, but you do not press the man.

Eventually the two of you talk of politics.

[1/2]
>>
[2/2]

”Ah, a Kingsman then? Have no fear, friend. I serve the Queen faithfully, and believe me those two are well in love.” The knight stands up, ready to retire. The hour has grown later than you first thought. ”The conflicts of the War of Borders is well behind us, Sir Andrei. Peace and prosperity for Cantôn lie ahead.

We can only hope. You think but do not say. ”Well, I will not deny that our Queen is fair and beautiful if men such as you would suffer for her.”

”Visit the capital one day, come see for yourself! Ah but the stars pale in comparison.” The man smiles upwards dreamily, clearly smitten with her Royal Highness. Even an idealist like yourself if amazed that Her Grace can command knights through the power of her fairness and beauty alone. Well, being in love with the Queen is no treachery. Only acting on it is.

----------------------------------------------------------------------------

>”Have you heard of what may plague the border village to the north? How does one slay a Monster?” [Hearty]

>”My brother Damien, it is a delicate subject I know but… have you news of him?” [Haughty]

>”I will happily call upon you when I do visit, Sir Gilbern. Perhaps I too shall be struck by our Grace’s fairness.” [Idealist]
>>
>>3018862
>”Have you heard of what may plague the border village to the north? How does one slay a Monster?” [Hearty]
This is actual useful information.
>>
>>3018862
>>”My brother Damien, it is a delicate subject I know but… have you news of him?” [Haughty]

Our brother musta dun goofed
>>
Taking a break, will be back in an hour
>>
>>3018862
>>”I will happily call upon you when I do visit, Sir Gilbern. Perhaps I too shall be struck by our Grace’s fairness.” [Idealist]

contacts
>>
>>3018862
>>”I will happily call upon you when I do visit, Sir Gilbern. Perhaps I too shall be struck by our Grace’s fairness.” [Idealist]
>>
>>3018875
>>3018878
>>3018875
>>3018878
>Thirsty tools get manipulated by the Halo Effect and disregard useful information like our brothers whereabouts or monster's weakpoints

Shameful display by fellow Kniggas
>>
>>3018881
I could go with the monster, brother seems like a delicate subject, but mostly I want to have someone to call to on the queen's guard when we get there, she is the religious head of the kingdom so I guess it would be good.
>>
>>3018606
Yet.
>>
>>3018862
>”Have you heard of what may plague the border village to the north? How does one slay a Monster?” [Hearty]
Asking a relative stranger about our brother would leave a poor taste in my mouth. And as to Her Majesty? Bretheren Before Wenches.
>>
>>3018862
>>”Have you heard of what may plague the border village to the north? How does one slay a Monster?” [Hearty]
>>
>>3018862
>>”I will happily call upon you when I do visit, Sir Gilbern. Perhaps I too shall be struck by our Grace’s fairness.” [Idealist]
>>
>>3018885
It's cool m8 you choose what you want.
>>
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>>3018606
>>3018888
>not a rough but stout hearted Hellion lass who will wrestle with you to lift your spirits
How does it feel to have objectively inferior taste in DD waifus?
>>
>>3018862
>”Have you heard of what may plague the border village to the north? How does one slay a Monster?” [Hearty]

No need to talk about our brother with a stranger, even if it's a nice fella like this one.
>>
>>3018895
As long as she tries to be a proud tsundere and keeps failing, it's cool with me.
>>
>>3018862
>”Have you heard of what may plague the border village to the north? How does one slay a Monster?” [Hearty]

Monster slaying before hoes!
>>
>>3018895
>heathen whores
>good waifus

good taste but im more of a grave robber guy myself
>>
>>3018862
>”My brother Damien, it is a delicate subject I know but… have you news of him?” [Haughty]
>>
Persuasion Check [Reasonable / Equal Social Standing]
>DC 60

0 = Sir Gilbern has little time for your questions, he is on more important business.
1 = Keep a steady hand and stout heart, and other noble but less than practical advice.
2 = Sir Gilbern offers some hard-earned experience from a previous hunt.
3 = Sir Gilbern knows not exactly what ails the village, but offers succinct knowledge on several common monsters. +5DC against [Monster Type] when revealed.


3 rolls of 1d100

Hot tips for young kniggas.
>>
Rolled 6 (1d100)

>>3018910
>>
Rolled 81 (1d100)

>>3018910
>>
Rolled 19 (1d100)

>>3018910
>>
Rolled 16 (1d100)

>>3018910
>>
>>3018912
>>3018914
Thanks for your rolls, good sirs.
>>3018913
Not you.
>>
>>3018914
>>3018915
Woops I have a cold excuse this double post in Malaise
>>
>>3018916
I tried at least.
>>
Rolled 58 (1d100)

>>3018910
>>
>>3018895
>not watching her giddy as she enthusiastically makes a potion tailored to your strengths
>not asking her to take off her mask and her shyly replying
>o...ok if it's for you anon
>>
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>2 Success

”Ah very well, one more round. I cannot in good conscience let a fellow sword brother risk his life when a few words of my counsel might have spared him some grave mistake.” The man reluctantly takes a seat, though if you’re being honest in your appraisal Sir Gilbern seem the sort to relish talking and is obviously flattered a young knight-errant has asked his advice. ”Caves. Every creature I’ve ever had to hunt, from beast to basilik, it’s almost always ended with us tracking them to a cave, ruin or some other dark and confining pit. You have a friend going with you? Good, impossible to watch your back otherwise. So many hidden side-tunnels… The unfortunate truth is, it’s unlikely you’ll be in the open and ahorse when the time comes unless it’s nightfall and the creature is ravenous and confident enough to be hunting you instead. You can’t smoke them out most of the time, they generally have more than one exit. So be prepared to venture within, cornering the creature in its lair. Just, for Pits sake, make sure someone is carrying a torch. Monsters do well in the dark, men don’t.”

”No horse, caves, remember torches. Understood sir, my thanks.” You pause, a niggling doubt causing you to question. ”What of the tales of knights ahorse driving lances through these beast's black hearts in light of day? Are those pure fabrication?”

”Aye the stories of monsters in the field by day are real, but never for a solitary hunt. Monsters in force by day is a sign of war, mark me.” Sir Gilbern seems troubled by the very thought, though the War of Names was generations ago. ”You see a monster out in daytime, you send word to a Lord you trust immediately. That means the Wild is on the march again.”

You talk for a while of possible creatures you may face, but Glasdale’s letter offers little insight and Sir Gilbern is unfamiliar with the region. The two of you part on friendly terms, if not friends.

….
….
[1/2]
>>
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>>3018929
[2/2]

Less than a day later, by the Romaine-Fallavon border.

Sir Willem Glasdale’s cottage is tidier and somewhat more well kept than the other hovels you passed in the region, but in truth you’d have missed it entirely had you not seen his Red/Yellow Chevron arms painted above the doorway. Sure enough, you find your friend saddling his horse and strapping on his armour around the back.

The man has a lithe build, and a swarthy complexion from his wardship on the Glasdale lands to the far south of Romaine. His tan has faded somewhat, but his sharp blue eyes are as warm as ever.

”Emile, you received my letter!” The man drops his saddlebag and approached with a cheery smile. ”Almighty shines upon me today, I was about to set off without you!”

”Then I have arrived just in time. Salvae Reginae would not be so unjust as to have me abandon a friend in need.” You return the smile. You’re about to dismount and embrace when a serving girl exists with a bundle of items.

”Don’t forget your dried rations, darling. And water, it’s getting hotter out there.” The girl, clearly a commoner from her dress and manner, is all too familiar for your taste. The girl smiles and makes some mockery of a curtsey. ”Oh, you must be Will’s knight friend. Nice to meet ya.”

-----------------------------------------------------------

>”Willem… Who the Pit is this?” And why hasn’t Willem taught her some discipline? [Haughty]

>”Yes, likewise. So, tell me about this Monster, Willem…” Overly familiar for a peasant girl, sure. But you have more pressing matters. [Idealist]

>”Sir Willem Glasdale, you’ve been holding out on me.” The cheeky bastard has taken on a mistress likely, sinful but you try to laugh it off. [Hearty]
>>
>>3018941
>”Yes, likewise. So, tell me about this Monster, Willem…” Overly familiar for a peasant girl, sure. But you have more pressing matters. [Idealist]
>>
>>3018941
Yes, likewise. So, tell me about this Monster, Willem…” Overly familiar for a peasant girl, sure. But you have more pressing matters. [Idealist]

Stay at your place, woman. Men are talking about serious matters.
>>
>>3018941
>>”Sir Willem Glasdale, you’ve been holding out on me.” The cheeky bastard has taken on a mistress likely, sinful but you try to laugh it off. [Hearty]

we gregarious
>>
>>3018941
>”Yes, likewise. So, tell me about this Monster, Willem…” Overly familiar for a peasant girl, sure. But you have more pressing matters. [Idealist]
>>
>>3018941

>”Sir Willem Glasdale, you’ve been holding out on me.” The cheeky bastard has taken on a mistress likely, sinful but you try to laugh it off. [Hearty]

Nice one pal! We can only dream of a buxom-peasant mistress with all the zealotry running around here.
>>
>>3018941
>”Yes, likewise. So, tell me about this Monster, Willem…” Overly familiar for a peasant girl, sure. But you have more pressing matters. [Idealist]

>>3018904
But that's what's great about it if you're a noble. Because of your station, you CAN'T marry her no matter how much you yearn to. So it's a potential source of so much pathos, especially if you have to use a political marriage to cement an alliance. So while you love her deeply, you have to swallow it all and explain that "That woman over there will be my wife and you but a concubine because this is a political thing and we must weld peace out of this moment ... We must obey the forms. Yet that princess shall have no more of me than my name. No child of mine nor touch nor softness of glance, nor instant of desire."
And you have to hope that she's willing to accept that, that your love is enough for her to accept some other bitch getting your name.
A prize to whoever can place the quote.
>>
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>>3018178
”A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”
ehi forgotten cool to see the quest keep going, i have made the old lion of the rousseau (it s not that much different to the first one but it s still good in way).

next is the bear of our new knight.

i was trying to make an update yesterday in qtg but i didn t have time
>>
>>3018941
>”Sir Willem Glasdale, you’ve been holding out on me.” The cheeky bastard has taken on a mistress likely, sinful but you try to laugh it off. [Hearty]

We are Chad Knight, but we can also make jokes.
>>
>>3018953
Nice, depending on where anons go with Emile we may be seeing Uncle Rousseau some day.
>>
>>3018956
that would be cool to see. i wonder if he would want revenge against the beastmen that slay gabriel .
>>
>>3018956
That'd be sweet.
>>
>>3018956
perhaps i could use a twitter for giving you the images, so our players can t see them until you use them.
>>
>>3018956
Perhaps we'll even discover the corpse of the poor bastard.
>>
>>3018962
*your
>>
>>3018941
>Sir Willem Glasdale, you’ve been holding out on me.” The cheeky bastard has taken on a mistress likely, sinful but you try to laugh it off. [Hearty
>>
>>3018941
>>”Willem… Who the Pit is this?” And why hasn’t Willem taught her some discipline? [Haughty]

Bedding Peasant women is fine even if degrading of our station but he should show her her place

>>3018950
Nigga is that a Crusader quest refrence?

Chiri will always be best girl but no heathen girls in this quest
>>
>>3018962
You can definitely post them here, I don't think it would be a spoiler to say that meeting him -might- happen.
>>
>>3018941
>>”Yes, likewise. So, tell me about this Monster, Willem…” Overly familiar for a peasant girl, sure. But you have more pressing matters. [Idealist]
>>
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”Yes, likewise.” You turn, ignoring the lowborn girl. ”Mikail, see Sir Glasdale’s things packed away tidily. So tell me about this Monster, Willem…”

”Yes, the attacks have been getting worse. A farmhouse was hit last, it’s just down the road not two fields from the village centre.” Your friend looks at you uneasily for some reason, though you can’t fathom why. ”The creature is getting bolder, but you know what folk are like when they’re scared. I’ve received nothing useful in helping us determine whether we’re hunting a rat or a basilisk or any manner of thing.”

”I’ve not heard of rats that tear down farmhouses, Willem.”

”You’ve not seen the rats out here then, Emilie.” Your friend replies wryly.

Soon enough the two of you are ready to be on your way, but you are subjected to one final shocking display of familiarity towards Willem from his servant.

”Come back safe, my love.” She kisses his cheek, attaching a plain white kerchief on his sword arm.

”The Pit itself could not keep me from you, my lady.” Reginae wept, seriously Willem?

Really, that’s too much. If he’s ploughing with the local help that’s one thing, the Almighty will judge him, especially if he fathers bastards. But to be so brazenly open about it? And granting him her favour like she’s some highborn damsel from the stories? And why the Pit is your friend playing along with it? You’re tempted to slam down your visor so your friend doesn’t see you roll your eyes. You at least wait until you’re aways down the road before speaking to him about you.

[1/2]
>>
>>3018969
bah, if his lands produce such fine looking lasses better the lord to enjoy it than to have it wasted on some farmhand's son
>>
>>3018971
ok
>>
>>3018981
and they are free to enjoy them, however it degrades the nobility of our station by partaking in it.
>>
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>>3018979

[2/2]

”Look, Willem. About your girl there…” You pause awkwardly, aware of his sudden stiffness. ”I’m no priest, and your soul is your business… but do you really have to be so brazen with your sin like that?”

”Sin?” Your friend looks almost as confused as your squire, though Mikail often looks like that.

”Yes sin, by God man! Bedding women outside of marriage is a sin!” You wave off his first attempt at a response. ”I know, I know save it for the priests it’s not my business. But you must know that parading around your mistress like that is… well it’s in bad taste and I mean that as a concerned friend.”

”Emile… our relationship is not outside the bounds of marriage.”

”And another thi-… excuse me?”

”We are wedded, Emile.”

”Cain on the Cross…” Mikail blinks, suddenly figuring out that he should be anywhere but in the immediate vicinity of this conversation.

You reign in your horse suddenly, in shock and momentarily distracted by your squire’s blasphemy. Glasdale is a minor knight of a minor household indeed but he is of noble blood, and he’s gone and married a peasant girl! Mixing bloods... You hear of this in Pascae at times where rich merchants marry their daughters into otherwise bankrupt nobility, and it’s a scandal over here when it happens. But this girl? That’s a common as can be, not even merchant class! A miller's daughter he said!

”But what of your family? Your name?” You demand incredulously.

”They disowned me. I live and work these lands by Lord Bierre’s leave of Right to Land, in return I offer my sword. My name remains Glasdale, and she and my children shall share it.”

”She a bloody miller’s daughter!” You exclaim. ”Why in Pit’s name would you…”

”Love, that’s why.” Sir Glasdale stares at you defiantly. ”Say what you have to Sir Andrei, I’ve heard it all already.”

----------------------------------

>”…You’ve already gone and wed the girl, so what I say matters not.” [Haughty]

>”...Forget I said anything. Let’s just go kill this frakking Monster, alright?” [Hearty]

>”Well, if you’ve heard it all already… Congratulations. She’s pretty.” In a common sort of way. [Idealist]
>>
>>3018995
>”Well, if you’ve heard it all already… Congratulations. She’s pretty.” In a common sort of way. [Idealist]
>>
>>3018995
>>”Well, if you’ve heard it all already… Congratulations. She’s pretty.” In a common sort of way. [Idealist]
>>
>>3018995
>”Well, if you’ve heard it all already… Congratulations. She’s pretty.” In a common sort of way. [Idealist]
>>
>>3018995
>>”Well, if you’ve heard it all already… Congratulations. She’s pretty.” In a common sort of way. [Idealist]


Sigh....Paragon of Chivalry our friend is not but its what god intended for him.
>>
>>3018995
I am torn between Heart and Idealist. I mean, he at leas had the decency to marry the girl, even if it wasn´t worth his station. In this case though, I would rather adopt a you do you attiude instead of just embracing the foolery our friend has commited.

>”...Forget I said anything. Let’s just go kill this frakking Monster, alright?” [Hearty]
>>
>>3018995
to be honest if he was just a cad i would of thought worse of him a weakness of the heart is better then a weakness of the loins
>>
>>3019008
I'm basically in agreeance this rankles our whole Haughtyness of our nobility and the Idealism of the Nobility Knights should have.

>>3018995
I'll change too

>”...Forget I said anything. Let’s just go kill this frakking Monster, alright?” [Hearty]

with a dose of dissaproval
>>
>>3018995
>”Well, if you’ve heard it all already… Congratulations. She’s pretty.” In a common sort of way. [Idealist]

That was a real dilemma between Hearty and Idealist.
>>
>>3018995
>>”...Forget I said anything. Let’s just go kill this frakking Monster, alright?” [Hearty]
>>
>>3018995
There should be a lot of more stigma and consequences for him and his family desu.
Marriage between a noble and a commoner in feudal societies like this was a big taboo, especially when it's a literal serf like her and not just some rich merchant's daughter.

A haughty noble like Emile would definitely not remain a friend with him, and other nobility would treat him as a laughing stock. Look at what Tywin did with Tyrion and his common wife. That's how most proud lords would've reacted.
>>
>>3019026
really depends on how much of friend he was to us desu
>>
>>3019026
Glasdale was very minor nobility, as discussed in a previous thread. He's been cast out and lives of the borderlands under a noble on the other side of Romaine, I think that's a reasonable outcome given the time. Had he stuck around and paraded his wife at home, murder would certainly have been on the table. He's certainly not welcome to any court that has even heard of him.

The option to refuse to associate with him is there of course, though I do not think Emile would do so before fulfilling his oath to lend aid.
>>
>>3019037
>He's been cast out and lives of the borderlands under a noble on the other side of Romaine, I think that's a reasonable outcome given the time. Had he stuck around and paraded his wife at home, murder would certainly have been on the table. He's certainly not welcome to any court that has even heard of him.
Then yeah with those consequences i can believe this.

>The option to refuse to associate with him is there of course, though I do not think Emile would do so before fulfilling his oath to lend aid.
That's a fair point. An idealist like Emile won't break his oath no matter what. After he fulfils his oath though...
>>
You spend several moments calming yourself before you respond. Sir Glasdale has behaved in an ignoble and unknightly way. More ignoble than those Lords with a brace of common mistresses and bastard children? You suppose the priests might have a different opinion on the virtuousness of Glasdale’s decision, but really this would all be less confronting if he was just ploughing the damned woman.

”Well, if you’ve heard it all already… Congratulations. She’s pretty.”

”I… thank you.” Clearly the man had been expecting some resistance. It’s not that you agree with him in any way, you just don’t see the point of arguing with him. The man’s been made a fool of as it is, you don’t wish to push the dagger further in. At least the girl he married was a pleasing sort for a peasant, if a little to informal towards you.

The two of you ride in awkward silence for a time, you continue to struggle with the reality that your friend from the Knights Comitas days is now wedded to a lowborn peasant girl. The village folk make haste to direct you to the discussed farmhouse when you arrive.

”We heard it, m’lord.” Speaks balding man who claims to be kin to those living on the farmhouse. ”Crashin’ n’ hollerin’… n’ screamin’ too, all through the night it went.”


”You did not think to help?” You look at the men gathered in the square, and the scared eyes peeking from the windows. Some fifty all up at least, you wonder if they could have at least scared this beast off with torch and pitchfork before it finished with those on the farmhouse. ”Fifty fine men of Romaine… have you checked for survivors?”

”We… we sent word to your sire, Sir Glasdale in the morning.” The man mutters shamefacedly. ”We… ain’t none of us had the heart to go up there and see what’s left.”

”In the morning. I see.” Sometimes the cravenness of the commonfolk impresses you, this is one of those days. Fifty men could have made a difference, or stood a chance. But they hid and their homes and listened to their kinsmen die. You suppose it may have been for the best, without a man of noble blood to lead and direct them any rescue attempt may have been akin to sending sheep to the slaughter.

[1/2]
>>
I already like Willhem more than our character, why are we such a stuck-up prude again?

If we die can we play as him?
>>
>>3019047
>why are we such a stuck-up prude again?
Because those are the traits the players picked for him. If he had humble, then it would be believable for him to not be a prude.
>>
>>3019047
a knight shold know his place in the world

besides I already posted the Idea of Shekel knight but Anon didn't like it enough over a almost litreal Copy+paste of Gabrielle
>>
>>3019026
>ditching a friend and a brother in arms

no matter how much of a fool he is, he is our friend, do not act like some sort of protitute that only give their favor for those who can give something back
>>
>>3019047
Are you really that unable to roleplay a character that has a different worldview than you ? We're currently playing a haughty knight that think himself as naturally superior to peasants, that's it. That's the character we're playing. We're not playing you or any other character with a more modern vision of the world.
>>
>>3019051
You're right as long we haven't fulfilled our oath. I however find it very hard to believe that a haughty character like Emile would remain friends with Willem after they finished their mission.
>>
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>>3019044

[2/2]

Upon approaching the site of the attack you hear the sound of a shovel turning earth. You find a lucky survivor of the carnage visited upon this farmstead. A tiny thing covered in filthy rags and bedraggled mud-brown hair, she looks every bit the timorous peasant waif. Except for her eyes. Cold and grey, her eyes are as hard as flint.

The farmhouse, or what is left it, would have been twice the size of the commoner’s hovel you spoke to a few minutes ago. It was once, judging by the number of fresh patches of dirt on either side of the adolescent gravedigger, home to a very large family.

Your eyes sweep over the staring, dirt-covered child to a particularly small patch of freshly dug earth. You feel a lump in your throat, the plot cannot be more than two feet in length.

”Reginae wept…” Sir Glasdale mutters as Mikail retches.

"You two is knights?" The hard-eyed girl asks, the question almost a challenge.

"We are." You answer, momentarily taken aback. What else could you be?

"I ent never seen a knight afore." The girl nods thoughtfully, sizing you and Hannibal up. Curiously, she does not shy away from the massive destrier’s inquisitive sniffing nostrils. "But me ma aluss said knights was wearing steel clothes and rode big horses. So I guess you is one."

"The beast did this?" You're not sure whether to be affronted or amused at the child's suspicion, so you stick to the task at hand. The child nods. "What did it look like?"

The stony expression never leaves the youngster's face as she describes...

-------------------------------------------------------

>A massive horned beastman, with the head of a bull and cloven hooves. [Minotaur]

>A direwolf of prodigious proportions, standing nearly as tall as Hannibal. [Direwolf]

>An undead abomination, a ghoul of unnerving intelligence and size. [Arghoul]

>A vile fiend skittering along the ground on many legs, cold and insectile. [Creeping Horror]

>A slithering, serpentine monster as long as a caravan with a baleful gaze. [Basilisk]

>[Other]
>>
>>3019056
>A drake
>>
That's my last post for tonight, I may be able to post from my phone from tomorrow and answer questions but we likely won't have another update until the day after.

As a matter of feedback, is the combat/battle system working and understandable or is it completely frakked?
>>
Rolled 2 (1d5)

>>3019056
let the dice decide
>>
>>3019056
>>A vile fiend skittering along the ground on many legs, cold and insectile. [Creeping Horror]
>>
>>3019056
>A massive horned beastman, with the head of a bull and cloven hooves
>>
>>3019056
>A vile fiend skittering along the ground on many legs, cold and insectile. [Creeping Horror]
>>
>>3019056
>>A direwolf of prodigious proportions, standing nearly as tall as Hannibal. [Direwolf]
I want the pelt
>>
>>3019057
A Drake (four legs / two wings) would be a young Dragon, and the only known one of those truly behemoth creatures lies in Palace of Nova Cathago.

I guess a Wyvern (two legs / two wings) is possible, but Adam's sake you guys would be opting for hard mode from the get go as far as monsters go.
>>
>>3019056
>A direwolf of prodigious proportions, standing nearly as tall as Hannibal. [Direwolf]
>>
>>3019063
>Wanting a Wolf pelt

what are we a Montbrune Thug?
>>
>A vile fiend skittering along the ground on many legs, cold and insectile. [Creeping Horror]

Time to slay some eldricht monstruosity. Make the fight terrifying please.
>>
>>3019055
yeah, but as a harty and idealist character we would never turn our backs on a friend, 2 traits against 1 I guess
>>
>>3019056
> A vile fiend skittering along the ground on many legs, cold and insectile. [Creeping Horror]
>>
>>3019069
You should link your post to Frogotten so it doesn't get discarded just in case.


>>3019070
I guess you could be right. His idealist and hearty traits can temper and limit his haughtiness.
>>
>>3019055
We are also an Idealist and hearty, outright abandoning our friend and our oath because this is just flat out wrong for this character IMO

if we want to give him a wide bearth after this unless we fall on hard times Im all for it.
>>
>>3019074
>if we want to give him a wide bearth after this unless we fall on hard times Im all for it.
That is exactly what i'm saying so i don't why you're arguing with me m8
>>
>>3019076
>i don't why
''I don't see'' is what i meant to say.
>>
>>3019076
the the argument it comes off more as a ''lets ditch him entirely'' Argument rather than what you actually are trying to say.

or maybe Im wrong and this cold is screwing with me more than I thought.
>>
>>3019056
Here is my vote : >>3019069
>>
>>3019074
Abandoning our friend ? We haven't read the same chapter. He's still our friend, we're just firmly disagreeing with the choices he made. You know, you can do that with your friends without abandoning them...
>>
>>3019082
>the the argument it comes off more as a ''lets ditch him entirely''
That isn't what i'm saying so don't worry. It is after we fulfil our oath with helping him that i''m talking about.
>>
>>3019058
>is the combat/battle system working and understandable or is it completely frakked?
Eh, it's easy to understand for me. I can definitely see why some would find it hard to understand.
>>
>>3019086
and he's disregarded the nobility and virtue of our station to marry a common millars daughter thats goes against our Haughty and Idealistic tendency and makes him little more noble than a peasant.

I'm not saying Abandon him Im saying give him a wide bearth after we are done here as his our Association with him does not play out well for us in larger society.
>>
>>3019056
>An undead abomination, a ghoul of unnerving intelligence and size. [Arghoul]
>>
Delicious brown knight waifu when
>>
>>3019056
wow all of them are imcredible beasts to slain, i kinda hope our tools are good enough for all of them .


i would prefer to fight the Arghoul since we have probably a bit more knowledge on undeads.

but i don t mind, all of them would be cool to slain and will give us a good amount of fame ... and perhaps even something cooler.

(for example choopng the head off the beast and putting it at home could be a thing to do)


going with the :
>A vile fiend skittering along the ground on many legs, cold and insectile. [Creeping Horror]


-----------


guys any ideas for slain them ? also should we hire some scouts and maybe assemble a party for kill it ? perhaps even a trap ?
>>
>>3019122
*chopping
>>
>>3019093
Nah
>>
>>3019122
>guys any ideas for slain them ? also should we hire some scouts and maybe assemble a party for kill it ? perhaps even a trap ?
We should get a torch if were going inside their lair. A group of scouts would be too expensive for us but a trap could work.
>>
>>3019058
Since it's very similar to the system you used for BCQ I have no problem. It doesn't seem too difficult even for newbies though.

>>3019093
I wouldn't mind - certainly different than the usual 'befriend everyone and their dogs too'. Hearthy might mean we like to have companions, but we can be choosy about them.

Besides, we can always tell Gladsdale to call us if dangerous beasts appear again after this hunt. Even if we don't associate with him, it would be unbecoming to abandon a fellow knight.

>>3019122
As far as the Creeping Horror is concerned, anywhere but its lair should be an acceptable ground. Alien docet.
>>
>>3019093
I get what you’re saying but our personality can lead to either option being reasonable and personally I’d rather not be a dick to a childhood friend because he married for love.
>>
>>3019191
>personally I’d rather not be a dick to a childhood friend because he married for love.
What you or i personally think doesn't matter. We are not playing as you or i, we are playing as Emile.
>>
>>3019122
I'd love to hire people to help fight the best and we'd be hard pressed to find a vengeance lacking in the region the problem is really doing it on the cheap.

>>3019191
Just because you stop talking to someone does not make you a dick, sure ots not for the most wholesome of reasons but he made his bed in the metaphorical mud and we don't take issue with that however we don't want to get dirty ourselves so we say no thanks and let him sit in it by himself

>>3019141
>Besides, we can always tell Gladsdale to call us if dangerous beasts appear again after this hunt. Even if we don't associate with him, it would be unbecoming to abandon a fellow knight.

Basically this, he still performs Knightly deeds even if society does not agree with his lifestyle so we should not shun providing aid to him only shun his lifestyle.
>>
>>3019207
You missed the part where I said both choices are perfectly viable, and at the end of the day everyone votes on personal preference regardless
>>
>>3019216
>and at the end of the day everyone votes on personal preference regardless
Speak for yourself m8. I actually vote based on the characters traits and don't shove my own feelings in it. If we had the option to play Emile however we want him, then i wouldn't be a dick towards Willem because that's what i would've done.
>>
>>3019224
Maybe you do, but our character has traits that make it just as likely for him to see past his station and remain friends with this guy, so I don’t think we have to ignore him because one of the three traits we have is against him
>>
>>3019244
>but our character has traits that make it just as likely for him to see past his station
Nah, he really doesn't. Emile is a haughty noble who sees commoners as below his station. He will accomplish the oath he gave to Willem, but it's not really believable he will remain a friend with him after that.
>>
>>3019250
He is also an idealist who believes in true love and a jolly cooperator. But I guess because he is haughty that takes priority over everything else
>>
>>3019056
>A direwolf of prodigious proportions, standing nearly as tall as Hannibal. [Direwolf]

Get that pelt
>>
>>3019265
Reminds me of a dnd campaign were one of the party kept skinning everything we killed to sell the pelts, the absolute madman was trying to sell zombie skin
>>
>>3019261
>He is also an idealist who believes in true love and a jolly cooperator.
Not really.
>Sir Glasdale has behaved in an ignoble and unknightly way. More ignoble than those Lords with a brace of common mistresses and bastard children? You suppose the priests might have a different opinion on the virtuousness of Glasdale’s decision, but really this would all be less confronting if he was just ploughing the damned woman.

Idealist and hearty might temper his haughtiness. But they will never make it gone outright.
>>
To understand who Emile really is, just look at Solaire in Dark Souls. Idealistic, Haughty and Hearty at the same time.
>>
>>3019271
And haughtiness doesn’t make his other traits disappear either, but either way who knows what could happen on this quest anyway, we might get nat100’d before this even becomes an issue
>>
>>3019275
>And haughtiness doesn’t make his other traits disappear either
Yeah, but they clearly override them when it comes to Willem's case. Emile is an idealist so he will fulfil his oath to Willem, but remaining a friend with him after that is not really believable.
>>
>>3019261
Inversely he also believes in Chivalry, Noblise oblige and the feudal system and privileges of the nobility and that comes with a clear disapproval of miscegenation
>>
>>3019282
>>3019283
I’d wait until we have more interactions with him and finish this hunt before deciding what our character would do
>>
>>3019286
>I’d wait until we have more interactions with him and finish this hunt before deciding what our character would do
You're right and i agree. If Willem ends up doing a deed that makes us forever in his debt (like saving our life for example), then it would be completely believable to remain friends even after we fulfilled our oath.
>>
I believe Emile is an honorable man so he shall always help a friend in need. However, he would not boast of his friendship with Willem with anyone for the shame of associating himself with someone who in his eyes stains the nobility.
>>
>>3018969
No. It was Dune. Paul explaining to Chani why he has to marry Princess Irulan to legitimize his claim as the new Emperor, and how it's going to work. I actually haven't read Crusader Quest.
>>3019056
>A vile fiend skittering along the ground on many legs, cold and insectile. [Creeping Horror]
>>
>>3019321
>I believe Emile is an honorable man so he shall always help a friend in need. However, he would not boast of his friendship with Willem with anyone for the shame of associating himself with someone who in his eyes stains the nobility.
This.
>>
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Hi guys. I was bored, so I decided to quickly redraw the worldmap of this quest a bit more detailed.
Forgotten QM, tell me if you like it.
>>
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The original map.
>>
>>3019356
it s nice !
>>
>>3019356
Excellent job Anon.
>>
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>mfw I come back after a long sleep only to find my fellow kniggas at eachother's throats over the concepts of chivalry, being a good/bad friend and at least one or two people wanting to be Willhem instead of trying to change our character for the better.
At least the worst is over for now.

>>3019356
It's a really nice redrawing anon. You did good.

>>3019056
>A vile fiend skittering along the ground on many legs, cold and insectile. [Creeping Horror]
This is a bug hunt man! A bug hunt!
>>
>>3019056
> a young man, his skin sparkling at the moon´s light, with the strength of a giant and the speed of a falcon

Alternatively, in a more serious mood

>>A direwolf of prodigious proportions, standing nearly as tall as Hannibal. [Direwolf]

Even if we feel like our friend has made a bad choice, we must stay true to him. I would really like if we could have a conversation with him about how did they both meet and such. Like, anything other than a silence is good for now and as his friend we must at leas try to comprehend what made him do such act.
>>
>>3019478
You cheeky fucker I got that reference
>>
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>>3019478
>>
>>3019429
I wouldn’t say anyone was at eachothers throats, this argument was pretty civil compared to the last thread
>>
>>3019527
Maybe, perhaps I'm just a big on edge when the echos of last thread reared it's ugly head in the form of people not being happy with what we have now. I'll probably chill the fuck out soon.
>>
>>3019575
I get it, I’d be lying if I said I wasn’t a little upset over last threads choices, but I’m hoping people will be a little more careful this time around.
>>
>>3019356
I thank Almighty for blessing this quest with such righteous and gifted players.
>>
>>3019056

>A direwolf of prodigious proportions, standing nearly as tall as Hannibal. [Direwolf]
I feel like this is a more knightly beast to hunt.
>>
>>3019872
>>3019356
Ah, I was under the impression that the forest in Motte-Fallavon were the Deepwoods. The map clears it up.
Hey QM, in the lore they talk about the 'Bluejays' and the Duchy image/info posted in the 1st thread talks about the 'Tomcats'. Are they suppose to be the samething, or are they different?
>>
>>3019872
this quest deserve it.
and i think that even more stuff could arrive (or at least i hope that, how many people have post stuff for the quest ?).
>>
>>3019056
>>An undead abomination, a ghoul of unnerving intelligence and size. [Arghoul]
>>
>>3019914
Yes they are the same movement, that image was a little out of date. I changed Tomcat to Bluejay at some point.

Keep in mind every Bluejay is a brigand (and an anarchist/communist to boot) but not every brigand is a Bluejay.
>>
>>3019917
We have you, Map-bro. We have Rousseau shield-bro, and maybe another shield-bro from last thread when we were hashing out our heraldry.
>>
>>3019356
Great, this should be the official one.
>>
>>3020050
Absolutely, as if my shoddy ms paint attempts could compete.
>>
>>3019976
i m actually not map-bro but the other location for Rousseau shield-bro or
gianni pinotto


just started following on twitter so i can see other stuff


but it s still nice thanks.

>>3019356
i hope he see your comments too
>>
>>3019356
Sweet map Anon
>>
It looks like a Creeping Horror is what plagues this region. Disgusting creature!

I will not be able to update until sometime tomorrow, but should probably hash out what this thing is before that as Creeping Horrors come in all shapes and sizes.

Are we thinking giant spider or centipede-like?
>>
>>3020981
Centipede-like
>>
>>3020981
Centipede-like
>>
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>>3020981
Yes Centipede is horrifying does it have a face?{/spoiler]
>>
>tfw no centipede waifu
>>
>>3020981
>Centipede-Like


It will be difficult to find weak points, since it will probably have a strong carapace. Adding to that probably a spiky tail and a poisounos bite.

So it s legs (could be armoured), the mouth/antennas/eyes or is lower body.

We could try to sneak on it or the trap.

All in all, i suggest after have find is lair 1/2 days of observation (so we can understand some things on it [how fast it is, great, long, intelligent ecc] ; and avoid the shock of see it for the first time in the fight)
>>
QM is drunk. QM loves you.
>>
>>3021213
What time is it where you live? It's real early for drinking where I am.
>>
>>3021216
Probably an Aussie.
>>
>>3021173
This strikes me as the mark of a seasoned monster hunter not a fresh Errant knight and while I'm all for raising a hunting party it doesn't strike me as an IC thing rather then meta caution warranted by prior experince.

>>3021216
He's a confirmed Ausfag shitposter
>>
>>3021228
Ah ok

Then just jump to the
lair of the creature, to adventure !
>>
>>3021228
We have hunted undead with a party before, strength in numbers is a pretty basic tactic
>>
>>3021273
and like I said Im not opposed to raising a hunting party, what Im opposed to is staking out it lair or stalking the creature itself like a seasoned hunter.

Undead this is not but thats not the topic at hand.
>>
>>3021228
>>3021284

no really i don t want to be a dick to you but can you suggest something that s is in character then ? because i don t understand what you want Emilie to do now, really.

just charge in and fight it ?


if that s true then asking the advice of Sir Gilbern was a move that didn t make sense for us, regardless of the trait. >>3018929

and also why >>3019056 we have asked questions to the villagers and well even too the remaining victims, plus essentially looking for clues in their destroyed home ?


essentially this 2 actions should be cancelled and we should just be in the forest searching the lair already, right ?
if not then like i said, i m okay even for charging in the lair but at least let s start preparing a new knight because the fight will probably be hard as hell.
(oh and also the symbol of is family so i can make a new shield too thanks)
>>3019675
>lol being careful
>>
>>3021310
It's pretty disturbing to see Emile being written Emilie since Emilie is a girl french name.
>>
>>3021310
*emile
>>
>>3021326
cool map anyway
>>
>>3021310
Not so much charge in but engage the creature in manner that shows us aware of the advice we were given without being cautious to the point of nigh excessive

A Hunting party is a good start but being prepared for a fight in close quarters and tight spacing where it has a home field advantage is more of a priority.


and of course being aware that we wont have the advantage of horseback in a cave is perhaps the most important thing to remember for the coming hunt.

Finally you are taking way WAY too much out of my comment like I get it was perhaps not the most helpful but still.
>>
>>3021392
sorry i m being overly paranoid and hostile ; still people could just decide to charge in regardless of what we say now.
sound fine seems more in character of what i was saying before.
>>
>>3021414
then again the part of the fight hard as hell is probably the thing that will happen, so preparing another knight seems normal.
>>
>>3020981
>Giant Spider
We Eight Legged Freaks now
>>
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>Creeping Horror
>A monster of the deepest woods of Fallavon, it is rare for them to stray far from their established nest. Party tracker/pathfinder skill too low to offer accurate explanation and other habits.
>Trait 1 [Armoured Carapace]: Compared to other monsters, the Creeping Horror will have a lower DC but higher AV
>Trait 2: Tracker/pathfinder skill too low for knowledge of second trait.
>Trait 3: Tracker/pathfinder skill too low for knowledge of second trait.

Listening to the peasant waif’s account, you quickly determine the nature of what you face here. A Creeping Horror, the foulest and most reclusive of Monsters. You had thought that these vile disgusting creatures lurked only deep within the woods of Motte-Fallavon, not straying out here to open country on the borderlands. Starved of prey or driven by some other disturbance, it must have found the livestock and human commoners surprisingly easy hunting. These creatures are not well known in Romaine, Glasdale and yourself discuss what you recall of such things. It is precious little, you both remember the stories of heroes struggling to pierce their armour but little else.

Unlike the quailing peasantfolk in the village, this lass’s description of the creature is detailed and unburdened with exclamations of how terrifying the whole ordeal must have been. You are somewhat impressed; the girl saw the creature’s work firsthand and still exhibits more courage than her kinsmen who only heard the beast. Though, given her loss, it’s just as possible that she’s gone mad with grief. ”....I were up inna tree, and even then it almos' got me by me leg. Had to scrabble outta the way and get higher, stupid beastie couldn't reach me after that.”

You eye the thick undergrowth warily. It would be difficult to navigate [horse] through that terrain, even worse if you have to frequently dismount and check for tracks. You could spend days to no avail in there. And the odds of enlisting an experienced woodsman from the village are... low.

"I can take you to it." The girl says, obviously thinking the same thing.

"You know where the beast is?" You ask, more sharply than intended. "How?"

"I followed it, didn't I? Followed 'im back to his lair deep inna woods." The girl says defiantly. "I ent no forestirrer but it weren't hard with the big bastard's creepy crawlies crashing all about."

"That was foolish of you!" You scold, though if she knows where the beast is hiding... You appreciate bravery, but generally it’s ill-suited on a peasant girl that wouldn’t even be a snack for a monster like this. You catch Sir Glasdale’s look and nod, you’re being too indelicate in your questioning of the poor wretch. Still, you’re curious. More softly you ask. "Why would your risk yourself like that after barely escaping with your life?”

[1/2]
>>
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>>3022565
[2/2]

>The peasant girl Tam’s assistance means you auto-pass the first pathfinder/tracking test (locating the lair)
>Any pathfinder/tracking test for navigating the lair or locating other exits remains unchanged.

"It weren't even 'ungry wen it done for Jeremy." The girl breaks her gaze from you, looking down at the disheartening little patch of turned dirt. "Dragged him out of the crib, right 'ere to the base of the tree which I was in. …It didn’t et ‘im. Just killed him dead where I could watch. Bashed his head against the tree.”

”God spare us…” Sir Glasdale inhales sharply. Mikail’s retch turns into outright heaving, he makes sick over the side of his horse.

You stare in shock at the girl’s detail of the murder of her baby brother, the evidence of her account horrifically plain and drying on the bark of the old oak before you. Father's stories never mentioned this. Commonfolk eaten by monsters of course, asking knights for aid. But babes, murdered to spite a survivor? Somehow it would have been better had the beast at least been hungry enough to feed on the young infant, though by the Almighty’s grace you can’t say why.


Brother Cain was right to seek the extinction of these creatures. You think to yourself darkly, Hannibal tugging impatiently on his reins.

"Afore we go… It's me da. I... me da's too heavy." The girl looks angry at you, as if it were somehow your fault she didn't have the strength to drag his body to the rest of the freshly dug graves. The corpse splayed in the shattered doorway to the farmhouse looks heavy indeed, the hallmarks of a life of physical labour. Even in death you can tell that the girl’s father looked like a man who had laughed often and loudly in life.

He did not deserve this. His family did not deserve this.

------------------------------------------------

>"We will give them a proper burial, later. First you and I must make sure this thing harms no one else.” No one deserves this. [Idealist]

>"See to your father later, lass. I will be your vengeance." You swear by the Brother's Light this creature will die by your hand. [Haughty]

>”Of course. Mikail will take over, you’ve done enough. Here, sit. Eat.” Despite her unwarranted hostility toward you, Hannibal seems to like her. [Hearty]

Normally the dead would be burnt, but this border village is far enough from Ardenne that it only makes you uneasy rather than prompting objection.
>>
Updates will be fairly intermittent today (largely due to this apoplectic hangover. As always, I am free to answer any questions you may have.
>>
>>3022623
>>”Of course. Mikail will take over, you’ve done enough. Here, sit. Eat.” Despite her unwarranted hostility toward you, Hannibal seems to like her. [Hearty]
>>
>>3022623
>”Of course. Mikail will take over, you’ve done enough. Here, sit. Eat.” Despite her unwarranted hostility toward you, Hannibal seems to like her. [Hearty]
>>
>>3022623
>”Of course. Mikail will take over, you’ve done enough. Here, sit. Eat.” Despite her unwarranted hostility toward you, Hannibal seems to like her. [Hearty]
>>
>>3022633
heh i'm going to feel the same tomorrow myself, i gotcha. gotta utilize the weekend.

>>3022623
>hearty option
>>
>>3022623
>>”Of course. Mikail will take over, you’ve done enough. Here, sit. Eat.” Despite her unwarranted hostility toward you, Hannibal seems to like her. [Hearty]
>>
>>3022623
>>”Of course. Mikail will take over, you’ve done enough. Here, sit. Eat.” Despite her unwarranted hostility toward you, Hannibal seems to like her. [Hearty]
>>
>>3022623
>>”Of course. Mikail will take over, you’ve done enough. Here, sit. Eat.” Despite her unwarranted hostility toward you, Hannibal seems to like her. [Hearty]
She's gone above and beyond her station in life in a single night, and suffered things that would break lesser men, and quite possibly some knights as well. She's more than earned a respite from us.
>>
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”Of course. Mikail will take over, you’ve done enough. Here, sit. Eat.”

The girl shakes her head stubbornly, ignoring your pity and continuing to drag away pathetically small amounts of dirt with her stake of wood. She at least lets Mikail have the shovel. You dismount, long heavy steps send your shadow looming over the girl at work. The hand you place on her shoulder is near as big as her head, she looks up at you with far more insolence than you would normally abide from a commoner. But it would be ill of you to hold her disrespect against her in light of what she’s been through.

”You don’t have to do this. Let my squire continue.”

"He's me da." She says, letting that stand as explanation enough. But she at least takes the proffered jerky Sir Glasdale offers, chewing in stony silence as your knight-comrade and squire lift her father over to the half-finished grave.

You were content to let your squire do the dirty work of shovelling in silence, but you suppose it would be unchivalrous to let your friend bury the man alone. You move to help but Sir Glasdale motions you away with a shake of his head, bidding that you talk to the child. He and Mikail will handle the burying of her father. You find yourself at a loss for words, struggling to find something reassuring to say to the peasant girl who barely comes up to your waist.

”What was your name, girl?”

”Tam.”

”Tam?” Quite blunt for a girl, even a commoner.

”Da tol’ me it were short for somethin’, but me whole life everyone’s jus’ called me Tam.” You have the distinct impression Tam is barely registering your presence, the girl is staring at Mikail and Glasdale with a cold intensity as they bury her father.

---------------------------------------------------
>”Tell me about your family, Tam.” You cannot imagine her hardship. [Hearty]

>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]

>”Have beasts troubled you folk before?” The borders can be dangerous. [Haughty]
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]
>>
>>3022986
>>”Tell me about your family, Tam.” You cannot imagine her hardship. [Hearty]
>>
>>3022986
>”Have beasts troubled you folk before?” The borders can be dangerous. [Haughty]
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]
Worst comes to worst she gives us the silent treatment.
>>
>>3022986
>>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]

Mixed feelings about this girl as potential companion

We know what fate awaits children in forgotten quests
>>
>>3023221
If she wishes to join us, then she already accepts the fact that she's a dead woman walking.
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]
>>
>>3023221
Please no
>>
>>3023236
That's hardly hearty or idealistic of you anon
>>
>>3023245
Calling it now, we're gonna get knocked out on our ass and she'll be the only one around to try and buy us time to get back up by trying to use one of our weapons haphazardly against whatever monster or thug we're up against.

>>3023248
Who am I to deny someone their desire for vengeance? You saw as well as I that her own family is dead, her own baby brother murdered before her very eyes. And you are going to tell her to just go back to being a simple peasant? Neigh my Knigga, it's that kind of event that turns the simple folk into either heroes or brigands, and the last thing that Canton needs is another brigand.
>>
>>3023253
>calling it now, we're gonna get knocked out on our ass and she'll be the only one around to try and buy us time to get back up by trying to use one of our weapons haphazardly against whatever monster or thug we're up against.

>ignoring the fact we have a grown knight and our squire with us

denying her vengeance is fine and all Im not against that, its the

a)letting a child come on a monster hunt our squire is close to manhood

b)letting a girl come on a monster hunt

c)acting like she is a dead girl walking which is an incredibly cynical thing to say.
>>
>>3023351
>denying her vengeance

I meant helping her seek vengeance
>>
>>3023351
The only things I have to say to your greentexting and first two points is
>Implying that our dice rolls won't fuck us over
>Not letting a child come on a monster hunt for good learnin
>Implying our squire is a real human being before becoming a knight
I won't lie, I'm an edgy little shit when the mood really strikes me hard.

As for the comment about her being a dead girl walking, yes it is cynical, because she's acting exactly like someone who's life was destroyed before her very eyes and is living in a world where you can't exactly afford a time to deeply mourn without the proper protection of stone walls and armed soldiers.
Maybe she'll actually mourn after the monster is slain, maybe she'll actually pick herself up proper instead of going on autopilot and live her life. But until we get further with the quest, we should be prepared for any crazy shit that may come up from the PTSD and Survivor's Guilt that the kid most definitely has in some fashion.
That don't mean I won't bother to make the Adam & Cain blessed attempt to be the knight in shining armor damnit.
>>
>>3022986
>>”Tell me about your family, Tam.” You cannot imagine her hardship. [Hearty]
>>
>>3023425
>Implying dice will fuck us
>Implying it morally responsible to let a child of the come on a hunt thats dangerous for fully trained and equipped Knights
>Implying our squire isn't at someone who could theroetically be a knight one day

Jesus anon you really would flourish if we played a cynic knight.
>>
>>3023530
>Jesus anon you really would flourish if we played a cynic knight.
Thank you Anon, I really do try. Now, shall we attempt to be the angel of death for little Tam? The shining light in the umbra? Because I sure as fuck am willing to do some good in this world.
>>
>>3023541
Sure though I hold reservations about bringing her along.

the battlefield is no place for women and children Prince would disagree and this can be subject to change
>>
>>3023617
Don´t worry this is hunt not a battlefield. And the fact that he has lost his whole family and is severely traumatized only adds benefits to the option o using her as live bait. Path of Thorns all the way, baby
>>
>>3023623
Path of thorns belongs to shekel knight in the beginning
>>
>>3022986
>>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]

Wait.
We are still the start of the journey of this pg and we meet a sad child, that was in a very dangerous situation.
I have the strangest daja-vu.
(Forgotten's traumatized childred™)
At least she's not mute. And has a gender.
Kid was nicer, but he also didn't witness is family slaughtered. Details, details.
>>
>>3024166
>Kid was nicer, but he also didn't witness is family slaughtered

hey we don't know that we never got much beyond he was a boy conscripted into the Imperial army.
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]

>>3023221
Makes fuck all sense to bring some random peasant child with us to a hunt where she will be a burden and get killed. She has sub-zero usefulness and we don't even need her since we can only use 2 companions in battle at most. Stupid player choices like this are what got Gabriel killed.
>>3023236
What if she wishes to join us to or not doesn't matter. She is just some random kid that has absolutely no usefulness to us. She will just burden us and eventually get killed since she can't fight unless Forgotten brings some bullshit explanation.

>>3023253
Emilie is a haughty noble and doesn't give a fuck about ''making simple folk into heroes or brigands''. He considers them just sheep for the slaughter without any noble to protect them. You're clearly using cynical thinking which means fuck all to a haughty idealist like Emile. Bringing a peasant kid like with us will be considered humiliating and insane to Emile. We're not playing Prince.

>>3023623
>Don´t worry this is hunt not a battlefield.
Semantic tactics aren't gonna work. A hunt will include a battle with a monster so it's meaningless to play word games.
>>
>>3024185
She knows where the cave is and Forgotten has already said that she will give us an auto success in that roll for that. Now, I would be content to leave her in the entrance of the cave or have Mikhail escort her to the village. Also, chill a bit.

>>3024185
>Player choices and not bad dice and not having Death´s Door mechanic are what killed Gabriel

Ah, okay, you are that anon.
>>
>>3024187
>She knows where the cave
Which she can tell and lead us to it's location without us having to bring her to the actual hunt and battle with the monster.

>I would be content to leave her in the entrance of the cave or have Mikhail escort her to the village.

I can agree with this. Bringing her inside the cave where we will actually battle the monster would be batshit insane.


>Player choices and not bad dice and not having Death´s Door mechanic are what killed Gabriel
What killed Gabriel was the player's choice to chase the beastman into his camp knowing fully well that we don't have a companion with us to use Death's Door. Scapegoating the dice without accounting the choices that led to the fatal battle is pathetic.
>>
>>3022986
>”Sometimes it helps, to talk about what happened.” Father called it battleshock. [Idealist]

Something related to Tam's eventual joining: I don't think a Haughty knight would necessarily reject such an offer. An Idealist would turn her down, probably citing the danger of the hunt or the role of women (although Romaine has female bodyguards, so maybe not?) but I could see Emile telling her 'You can come with us to have your vengeance, but don't get in our way'.

From what we've seen, he considers peasants inferior to nobles but not necessarily useless, or he wouldn't have said that fifty men could have made the difference against the abomination.
>>
>>3024195
>An Idealist would turn her down, probably citing the danger of the hunt or the role of women (although Romaine has female bodyguards, so maybe not?)
That example isn't valid because Romaine female bodyguards are adults who were trained and can actually fight. She on the other hand would be completely useless and a burden since:

1. She has absolutely zero knowledge about fighting

2. We can only have two companions to fight with us, so she is useless even if she could fight.


I don't mind taking her with us to lead us where the cave is, but taking her inside the cave and having her be in the actual battle would be absolutely dumb.
>>
>>3024201
Not make her join the fight, no. But maybe helping us smoking the creature out of its lair, other than tracking it of course.

Also, your own argument here >>3024192 is invalid because Forgotten mentioned Death's Door for the first time after Gabriel rolled a nat 100. But let's not beat that dead horse again, shall we?
>>
>>3024192
Anon, the Beastmen where noob level enemis and we didn´t know about the Death´s Door mechanic at that time. Do everyone a favour and stop being full of shit. No matter what character we would have made, it would have died. I agree we should have tried to save the peasant woman, but we are a knight, not a fucking damsel in distress. If we , either IC or OoC, had feared a three beastmand band we wouldn´t have been a knight worth shit.

I am telling all of this as the guy which suggested to accept the beastman surrender to hang it at the nearest town, which, surprise, surprise, everyone opposed, even those which had voted for rescuing the woman. We took the option of continuing the fight and give no quarter, which I accepted, because it was a good roleplaying option for the kind of character we were playing. All of this fucking nagging came afterwards the continous set of bad rolls (fumble, 8 on the dismount roll, no succeses the next round). So shut the fuck up.
>>
>>3024185
>Makes fuck all sense to bring some random peasant child with us to a hunt

I was talking more in a long term sense I'm totally against bringing her on the hunt for the record.

>tfw Forgotten say he will update sporadically but barely posts 2 updates
>>
>>3024207
>Not make her join the fight, no. But maybe helping us smoking the creature out of its lair, other than tracking it of course.
Roger said we can't smoke out them no matter what because they have plenty of exits so your point doesn't matter.

>Also, your own argument here >>3024192 (You) is invalid because Forgotten mentioned Death's Door for the first time after Gabriel rolled a nat 100.
No it doesn't. Death's Door was already a known mechanic you can read at the system's guidelines. Not my problem if the players didn't read how the battle system actually works. And even without Death's dorr, going out to an enemy camp without a companion is stupid in it self.

> But let's not beat that dead horse again, shall we?
If you didn't want ''want that dead horse'', then you wouldn't have replied to my argument in the first place. Also the horse was beaten dead because of the players stupid choices.

>Anon, the Beastmen where noob level enemis
It doesn't matter. We were a noob level knight that just barely drew first bood so your point is invalid. I arleady addressed Death's door. No, we wouldn't have. The character died because of the player's cockiness and retarded choices. We were an amateur knight that never killed monsters before, so we absolutely sould've feared a three beastmen band, especially with no companion with us.
>>
>>3024219
>sould've
Should've


>I was talking more in a long term sense I'm totally against bringing her on the hunt for the record.

Yeah, this is exactly my view too.
>>
>>3024215
>>3024221
Sorry, i forgot to link your post.
>>
>>3024219
>No it doesn't. Death's Door was already a known mechanic you can read at the system's guidelines.
By all means, link me the image or post in the previous thread where it was stated. No greentext, the exact image or post if you please.

But don't worry Montbrunfag, I won't ruin your fantasies about stupid choices anymore for today. I will stand here and wait until one of your '''''master plans''''' rolls a nat 100 and Emile dies for it.
>>
>>3024219
>he character died because of the player's cockiness and retarded choices

unequivocal bullshit that cavalcade of disaster was not the result of cockiness and so called ''retarded'' choices

stop being a salty faggot about it and move on.
>>
To clarify, the choice of whether to allow Tam to accompany inside has not yet been made. I didn't see anything unchivalrous with allowing the girl to lead you to the lair.

>>3024242
I did go over the concept in the qtg, but it was still a WIP by that point and I don't think I covered it in the first thread prior to the Crit fail.

Neither of you are wrong, chasing the beastman was the more dangerous option but it was far from suicide. I had aimed for anons to be voting on a moral choice not just which was safer. To be perfectly honest you guys absolutely dominated prior to that crit, and the rolls following the crit it were so bad that there was nothing that could have saved you. If you had rolled like that in any of the previous opening combats to it I suspect that the result would not have been much different.

>>3024215
Ja ja, posting now. We're going to slink back to a once-a-day update now.
>>
>>3024257
>I didn't see anything unchivalrous with allowing the girl to lead you to the lair.

See I think theres a a miscommunication about having the girl lead us to the lair= fighting the creature with us when they are in fact seperate ideas

also Dammit forgotten at least confirm you are mostly free when doing a session.
>>
>>3024259
A 12 hour gap isn't intermittent enough?

But you're right, I should have emphasised that was not properly running a session today.
>>
>>3024259
>>3024257
As I have said, we can always compromise and use her as live bait. She won´t be actually fighting but she will play a major par on kilin the monster. Everyone wins and if anything goes worng nothing of value was lost.
>>
>>3024268
That..... doesn't sound very chivalrous
>>
>>3024268
>>
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>>3024242
Following the beastman into his camp without companions was retarded even without knowing about death's door so your point doesn't matter.

>>3024250
I don't understand what you're saying? Are you saying that it wasn't because of the players chocies and cockiness?

>>3024257
I don't mind her leading us to the lair. Having her go inside with us and be at the battle is insane and dumb.

>>3024268
>Everyone wins
Except if she get's killed by the retarded plan of using her as bait, so not everyone will win like you say. Or are you going to sacpegoat the dice again if she get's killed, and not admit it was your retarded choice of using her as bait.
>>
>>3024274
> Are you saying that it wasn't because of the players chocies and cockiness?

Yes by Forgottens own admission while it was the more dangerous option the fact we rolled that 100 plus the rolls after that doomed us.

nothing before that set anything in stone
>>
>>3024278
The fact it didn't set anything in stone doesn't matter. It still what led us into it in the first place which amplified it. It's an objective fact that Gabriel wouldn't have died if we didn't chase the beastman into his camp like retards.
>>
orry I´m just joking. If she dies it is a farmhand and fertile woman the lord of these domains will lose, which will both reduce the food reaped from the soil and the number of soldiers we can levy against the enemy in an emergency.

Also, it would imply that the monster also wins, since it can enjoy yet another tasty snack before dying, and that is a big no-no. If we had means to infect the girl with the plague or fill her gut with poison though.... the edge...it is too strong
>>
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>>3022565
>[horse]
>>
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”Sometimes it helps, to talk about what it.” You’d never seen yourself before, not something the bards sung about much, but Father had told you about it when he was in his cups. Explaining why he’d given one of his man-at-arms a job in the gardens, despite there being not a scratch on him. Battleshock, he’d called it. You’re unsure whether the girl is suffering the same illness, but you find the idea that a child of her age and breeding could remain unshaken equally disturbing.

”Helps what?” Tam asks bluntly. ”Talking won’t help them none.”

”I know, child.” You sigh, incapable of taking insult with her tone right now. ”But they can still hear you. Listen to you. As… horrific… as this all may have been, they are with the Almighty now.”

”Guess that’s what the priests say, innit. I ent seen it.” Tam shrugs, blasé in her doubtful blasphemy. You shift uncomfortably, ill-equipped to address a child’s crisis in faith. The priests and your sisters at home had run circles around you philosophically, you’d always prefer to wield a longsword over a book.

”Should we get a priest for this?” Mikail asks, wiping his forehead as they finish up with the grave. Sir Glasdale shakes his head.
https://www.youtube.com/watch?v=fXeFq4KlRf8

”Not so much as a chapel for quite a ways. I’ll… I’ll try to do it as the Grandmaster would have…” Willem looks uncomfortable, struggling to remember the words. But his voice is steady and does not falter. It’s as good a rite as can be expected given the circumstances. ”Sanctus Vita. Sanctus Mortem. Sancte Salvae Reginae, Mother of Man, Compassion of the Almighty, Blessed Beati. Into your arms we commend these gentlefolk, wipe their tears and tend their wounds. Wrap them in your loving embrace, grant them peace in Heaven that they did not find in life…”

”..Don’t have the words, sir Knight. None that seem to fit anyhow.” The girl mutters as Willem continues with the burial rites. ”Talkin’ can wait for another day. Doing feels more proper right now.”

The girl strides off towards the treeline, only stopping to look back when she reaches the edge. ”Well? You coming or what?”

[1/2]
>>
>>3024293
Yeah the translation from rough notes to narrative review doesn't always pan out.
>>
>>3024288
>and fertile woman the lord of these domains will lose
Ah, so that's why you want her to accompany us so much. I should have guessed considering the website i'm browsing.
>>
>>3024281
>The fact it didn't set anything in stone doesn't matter

opinion discarded fuck off
>>
>>3024301
Discarding it won't make it wrong, but sure.
>>
>>3024300
Adamdammit anon, how am I supposed to convey to you that tis merely a jest?
>>
>>3024305
you're entire fucking premise is incorrect most of last fucking thread was devoted to telling your dense ass that you were wrong

go an hero yourself
>>
>>3024308
You're anonymous to me, so it doesn't really matter if you were jesting or not.

>>3024309
>you're entire fucking premise is incorrect most of last fucking thread was devoted to telling your dense ass that you were wrong
Anon, you're words aren't divine mandate that turn everything you shit out of your mouth into fact. Shitting out the words ''you're entire fucking premise is incorrect'' out of your mouth won't make my premise any less correct like it you or not.
>>
>>3024312
the fact you can't wrap your thick noggin around the fact we were only screwed by arbitary dice rolls rather then a tertiary decision that you disagreed with is proof enough of your flawed premise.
>>
>>3024319
It isn't a fact no matter how much you repeat it. We didn't get screwed by the dice. We got screwed by the retarded choices that led to the situation of us getting fucked by the dice in the first place.
>>
That's enough now. I'm all for the occasional heated debate but this has been dragging on since last thread and is achieving nothing.
>>
Yeah, stop this guys. This is a boring.
>>
>>3024322
>It isn't a fact no matter how much you repeat it.
and regardless of the fact how often you continue to moan on and on like a complete luddite that it isn't, the fact remains it is a goddamn fact.

>We didn't get screwed by the dice
except we did

>We got screwed by the retarded choices that led to the situation of us getting [bold]fucked by the dice in the first place.[/bold]

litreally countering yourself here go fuck yourself

>>3024323
>>3024328
I'm done with this I wanted to move on before the end of last thread the fact this moron keeps bringing it up is nothing short of infuriating.
>>
>>3024329
Well, just ignore him ?
>>
>>3024329
>and regardless of the fact how often you continue to moan on and on like a complete luddite that it isn't, the fact remains it is a goddamn fact.
No it isn't a fact. You could repeat it until your lungs break off, won't make it any less false. Your words don't turn false bullshit into truth.

>except we did
No, we didn't. We got screwed by the retarded which allowed the dice to fuck us.

>litreally countering yourself here go fuck yourself
I didn't counter my self in anything. What screwed us was the choices, the dice simply set it into stone.

>>3024323
I'm all for stopping debates if people don't want to debate. I'm not gonna stop replying if they want to continue the debate though.

>>3024329
>I'm done with this I wanted to move on before the end of last thread the fact this moron keeps bringing it up is nothing short of infuriating.

That's your problem if you don't like my opinions. You're the one who replied to me in the first place.
>>
>>3024295
Uhm good.


But where she is going ? Don t tell me she wants to go there already, we need at least sometime for 3/5 torches.


Also are we okay with energy ? Fighting the beast without forces sound like a good way for preparing a new knight (ok a part jokes, it s better to have one prepared on hand. This time with more experience)
>>
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>>3024295

[2/2]


The woodlands of the Fallavon-Romaine border are like nothing you’ve ever seen. You have woods in Romaine, of course. Father took you and Damien hunting in them often enough during the summer, when the threat of Deadmen packs had abated following the break of winter. But you sense something altogether different when you enter the Fallavon treeline, a stark sensation that this is not your territory and you are an outsider in this arboreal realm. An unwelcome one.
The trees are not so thick yet that you find yourself confined and unable to manuever ahorse, but you do wonder at how anyone can hunt or woodwork out here and not get lost. But for the peasant girls help Almighty knows how long you and Sir Glasdale would have spent wandering in these forbidding woods before you tracked the beast to its lair. That is if you even could, you freely admit you’re no forester.

In contrast, the cave itself is quite scenic. At first glance you see nothing amiss, enough to begin to question whether your guide is at all reliable. A discarded body in the side bush puts paid to that. Not human, thank Almighty, but stripped of meat and flensed to the bone attentively. Not a scrap was wasted. The beast is here alright…

------------------------------------------------------------------------------------------------
Pathfinder Roll
>[Autopass - Tam shows you the way]
>You arrive at the lair before day's end
>Staying to bury the corpses means it is now near sundown

(1) Remember Sir Gilbern's advice.

> "Torches." Try and smoke the creature out, face it at the mouth of the cave. It may be possible if you find and block all the other exits.[Hearty]

>"And now we wait." The creature will come to you in time, and you shall be ready. [Haughty]

>"We shall not fear the Pit." Bring Light to the Darkness, and confront the beast within its lair. [Idealist]


(2) Select 2 Companions at Battle-brothers
>Tam (+0DC, +5AV, Untested)
>Mikail of Andryski (+5DC, 15AV, Comrade)
>Sir Willem Glasdale (+15DC, 40AV, Comrade)


(3) Directing Companions
One torch between you is all that is needed for the Torch benefits of reducing Monster re-rolls and darkness penalties, but further torches will ensure that the benefit is not lost at the first disarm result. Carrying a torch means the companions does not get the AV benefit of their shield.
>1 companion carries a torch.
>2 companions carry Mikail and Willem carry torches.
>3 You all bear torches.
>No torches. Mother wept, man.

(4) Non-battlebrother companion (likely Tam)
>Wait with the horses.
>Go home.
>Give them a torch.
>>
>>3024339
1.
> "Torches." Try and smoke the creature out, face it at the mouth of the cave. It may be possible if you find and block all the other exits.[Hearty]
2.
>Mikail of Andryski (+5DC, 15AV, Comrade)
>Sir Willem Glasdale (+15DC, 40AV, Comrade)
3.
>2 companions carry torches.
4.
>Give them a torch.
>Wait with the horses.
>>
>>3024339
>"We shall not fear the Pit." Bring Light to the Darkness, and confront the beast within its lair. [Idealist]


>Mikail of Andryski (+5DC, 15AV, Comrade)>Sir Willem Glasdale (+15DC, 40AV, Comrade)


>2 companions carry Mikail and Willem carry torches.

>Wait with the horses.
>Give them a torch.
>>
>>3024339
1.
>"We shall not fear the Pit." Bring Light to the Darkness, and confront the beast within its lair. [Idealist]

2.
>Mikail of Andryski (+5DC, 15AV, Comrade)
>Sir Willem Glasdale (+15DC, 40AV, Comrade)


3.
>2 companions carry Mikail and Willem carry torches.

can we carry a torch?

4.
>Wait with the horses.

If we do not return within the day take the horses and find..... I want to say Baliff? the warden/peasant mediator of the region and alert them to the beast problem if it kills two trained Knights it should warrant attention.
>>
>>3024339
>near sundown


Wait wait wait

Did we ask to Tam when the creature attacked ? If Not ask that now ! N O W !
>>
>>3024339
(1)
>"And now we wait" The creature will come to you in time, and you shall be ready [Haughty]
Not the smartest option, I know, but the vision of a knight in armour, sitting quietly on a rock in front of a cave entrance, his sword firmly planted in the ground in front of him, both hands on the pommel at face level, is just too badass.

(2)
>Mikail of Andryski (+5DC, 15AV, Comrade)
>Sir Willem Glasdale (+15DC, 40AV, Comrade)
No dilemma on this one. The girl stays behind.

(3)
>1 companion carries a torch.
We give the torch to Mikail. Willem and we must have both our hands free for the incoming fight.

(4)
>Go home.
It's too dangerous to let the girl at proximity, she should just go home and wait for us, now that she led us to the lair.
>>
>>3024339
>”Caves. Every creature I’ve ever had to hunt, from beast to basilik, it’s almost always ended with us tracking them to a cave, ruin or some other dark and confining pit. You have a friend going with you? Good, impossible to watch your back otherwise. So many hidden side-tunnels… The unfortunate truth is, it’s unlikely you’ll be in the open and ahorse when the time comes unless it’s nightfall and the creature is ravenous and confident enough to be hunting you instead. You can’t smoke them out most of the time, they generally have more than one exit. So be prepared to venture within, cornering the creature in its lair. Just, for Pits sake, make sure someone is carrying a torch. Monsters do well in the dark, men don’t.”

Posting it here

>>3024339

I believe the best thing we can do is wait until sundown and face it in the field, where we might be able to use our horses

Suggestion:

>Nick Tam n the wrist and smear a bit of blood in the entrance of the cave. The creature should remember the scen and that will make it commit mistakes

Make a big bonfire, hide Tam somewhere and prepare to give the monster the time of its live. Can we do that?
>>
>>3024346
Forgot to add Willem as battle brother.

>Sir Willem Glasdale (+15DC, 40AV, Comrade)
>>
>>3024348
Addendum if we do not return within [insert reasonable monster slaying time here she is to flee as fast as she can to the local Baliff[/spoiler]
>>
>>3024352
The thing is, as caves have many entrances, if we don´t bait the thing, it won´t come to us. It might as well use another entrance and make us seem like fools. This way we can face it in an optimal estate.

Completing last post:

>"And now we wait." The creature will come to you in time, and you shall be ready. [Haughty]

>Mikhail and Glasdale

If we manage to do a bonfire:

>No torches

>Non-battlebrother companion

Hide in the top of a tree a bit far away from here, so the beast doesn´t kill her in a whim.
>>
>>3024349
>”We heard it, m’lord.” Speaks balding man who claims to be kin to those living on the farmhouse. ”Crashin’ n’ hollerin’… n’ screamin’ too, all through the night it went.”

The monster should be about to wake up. Maybe still asleep, if we're very lucky.
>>
>>3024339
>"And now we wait." The creature will come to you in time, and you shall be ready. [Haughty]

no fucking going into its lair where it holds all the advantages

Everybody stays put
>>
>>3024363
Actually you're right. Going inside it's lair would put us in a disadvantage.

>>3024339
>>3024346
>>3024355
I'm making a final change to this:

>"And now we wait." The creature will come to you in time, and you shall be ready. [Haughty]

>Mikail of Andryski (+5DC, 15AV, Comrade)>Sir Willem Glasdale (+15DC, 40AV, Comrade)


>2 companions carry Mikail and Willem carry torches.

>Wait with the horses.
>Give them a torch.

Not making any more changes. I'm really Sorry if i confused you Forgotten during the count.
>>
>>3024362
I know it that we should have pay more attention.
Next time we need to know even if someone can t fart anymore.


--------

But now what we do ? There is a small chance to find it still sleeping and somehow surprise it and kill the beast.
>>
>>3024371
Nah too risky. Really.
The question is when we fight it ?

>>3024367
Support
Also what is the equipment of Glasdale ?
>>
>>3024375
>Also what is the equipment of Glasdale ?
Did Forgotten tell us?
>>
>>3024377
Better check the other posts, maybe i don t have read all
>>
>>3024379
I don't think i can find anything.

He's an impoverished knight but he should still have decent equipment.
>>
>>3024371
a small chance is better than no chance but Im entirely not sure if its worth the risk.

the problem is once the sun sets it gets field advantage so regardless of if we fight it in the cave or out in the open we'll be at a disadvantage so ditto for any field options besides burning everything down within a mile.

a bonfire won't really work as it'll more than certainly just leave and kill more people and be aware that it has predators nearby.
>>
>>3024352
>>3024360

Any other anons suppor smearing the entrance in blood to lure the beast? If we don´t so something to lure it here, it might as well go through another of the many entrances. Remember that they go ravenous at night.

Also, bonfire instead of torches
>>
>>3024387
>Any other anons suppor smearing the entrance in blood to lure the beast?
I support this. We should have a bonfire AND have Tam carry a torch just in case. The monster might be smart and do something to the bonfire to get an advantage.
>>
>>3024385
>a bonfire won't really work as it'll more than certainly just leave and kill more people and be aware that it has predators nearby.
>>3024360
>if we don´t bait the thing, it won´t come to us.
Why would it leave instead of being baited as per the other anon's logic? To my understanding his logic was the bonfire was suppose to make us seem like either more of a meal or act similarly to attempting to smoke the creature out, but bigger. Or a second phase to >>3024387 blood bait.

>>3024385
>a small chance is better than no chance but Im entirely not sure if its worth the risk.
If none of us specialize or have experience in stealth or hunting in those conditions, I'd agree that it isn't worth the risk. Perhaps we could try something to make it sleep longer or more heavily than usual? Poison or a hypothetical sleeping gas?
>>
>>3024391
for creatures like it fires mean people and people mean danger
>>
>>3024392
You should remember Robert's advice though. It will become ravenous at night and will be confidant to hunt us down out of it's lair.
>>
>>3024385
honestly in the field it seems like it would have a greater fighting advantage being able to swing it's body how it pleases in the lair it seems it would have a greater ambushing advantage as it can use tunnels and the roof
>>
>>3024385
I find it really dangerous.


There are six options for resolve this =

1 Attacking it now in the cave (several levels of no)

2 wait here (screams)

3 wait near here (maybe we can stay alive. Just maybe)

4 go back to the village (alive... maybe )

5 wait on the borders of the forest (maybe)

6 attacking outside the cave waiting put the torches around us so we can see all around us avoiding the problem of the night (plus probably making the creature uneasy at least with is eyes/ now it s a fair fight )
>>
>>3024393
bonfires mean alot of people it's not foolish it dosen't go into the center of the village to hunt it goes for hovels where people are sleeping
>>
>>3024391
Bonfire would probably spook it a bit, as it is a savage creature. However, the knigh we meet the other day said that the beasts are ravenous creatures by night and it has already tasted Tam´s parents so it would make sense for the blood to have a familiar and delicious smell to it.

I don´t think neither poison or sleeping gas are doable at the moment. We don´t have neither the time or the knowledge to make those, and the beast kills more people every night
>>
>>3024396
at the outskirts*
>>
>>3024397
Basically do bonfire to protect us agaisnt darkness but also lure it with blood, as it is ravenous by night
>>
>>3024391
>Why would it leave instead of being baited as per the other anon's logic? To my understanding his logic was the bonfire was suppose to make us seem like either more of a meal

because as anon said fire=danger lots of fire= lots of danger

>Perhaps we could try something to make it sleep longer or more heavily than usual? Poison or a hypothetical sleeping gas?

we're a Knight not an Alchemist.

>>3024394
yep lose lose regardless of the field we will probably have to give up on seeking a field advantage IMO as things stand.

>>3024395
yeah not good but this beast MUST be slain either by us or others.
>>
>>3024396
That's a good point, but Forgotten said that we should trust Robert's advice, so i'm gonna have to stick to it.
>>
Now that i think about we could have another advantage against it (other than the torches all around for see better during the fight), the fact that this beast could just think at us like the peasants.
So to be clear :

-Easy to find
-Easy to kill
-Easy to eat
-No fight
-weak humans tasty meal


But this bastard will receive the surprise of some good old steel and fighting spirit of a group.


-------

The cave needs to be checked anyway. I don t want anything alive. Even if one egg could be given to someone for research the creature and understand more on it, and writing a book on it.
>>
>>3024339
>>3024352 >>3024360 >>3024400 +1

>>3024396 >>3024411
>because as anon said fire=danger lots of fire= lots of danger
Perhaps we can discuss with the others for input, or put it up to a vote for risking scaring it away with a bonfire?
How much time do we have? Alternatively, we could plant a number of lit torches around the area, or unlit torches ready to be lit just before or when the fight starts. That might mitigate appearing too threatening without sacrificing visibility and defense. Perhaps we could try giving it larger bait with some food? Would a living or dead sacrifice be more valuable than others?
>>3024397
>I don´t think neither poison or sleeping gas are doable at the moment. We don´t have neither the time or the knowledge to make those, and the beast kills more people every night
>>3024411
>we're a Knight not an Alchemist.
One of my other ideas was along the lines of feeding food poisoned with something crude like feces, urine, and stakes, assuming it wouldn't detect it in time. Potentially a full carcass if we had enough time, to disguise it better.

>>3024422
>But this bastard will receive the surprise of some good old steel and fighting spirit of a group.
How would we utilize that any more than if it wasn’t underestimating us? Setting a trap or decoys?
>>
>>3024426
No a trap requires time and attention.

We lack it. The fight could be inevitable.


>>3024422
We could have that advantage.

Because there is a small chance that this beast as already fight other knights .
>>
>>3024426
>Perhaps we can discuss with the others for input

that burns precious time that we don't have and limited discussion is not really useful right now

>or put it up to a vote for risking scaring it away with a bonfire?
I mean thats essentially what we're doing right now.

>How much time do we have?
Read.The.Post. its just before sundown we have precious little time before the beast awakens.

most of your plans involve burning time to gain a field advantage we can't afford to set up currently we just don't have time.

>One of my other ideas was along the lines of feeding food poisoned with something crude like feces, urine, and stakes, assuming it wouldn't detect it in time. Potentially a full carcass if we had enough time, to disguise it better.

again we don't have the time not to mention resources to do this and dealing with such things is hardly within the confines of our character as it stands.
>>
>>3024339
(1)
>"We shall not fear the Pit." Bring Light to the Darkness, and confront the beast within its lair. [Idealist]

(2)
>Mikail of Andryski (+5DC, 15AV, Comrade)
>Sir Willem Glasdale (+15DC, 40AV, Comrade)

(3)
>1 companion carries a torch. (Mikail)

(4)
>Give them a torch.
>>
>>3024435
>I mean thats essentially what we're doing right now.
Yeah, but the NPCs have the advantage of being written from the QM's perspective. That was an idea, but we’re too late to receive their input before combat begins.

>Read.The.Post. its just before sundown we have precious little time before the beast awakens.
I wasn't aware if nearly sundown means either the late afternoon or twilight with a few hours or minutes left before it awakens at night at which phase of the moon. Nor how quickly daylight changes in this region. I'm not familiar with nocturnal sleep cycles nor how differently monsters would handle it. I'll take your word for it.
>most of your plans involve burning time to gain a field advantage we can't afford to set up currently we just don't have time.
Those were ideas in case we had the time to do something other than wait around. However, we could bring it up in the future when we can prepare.
>>
>>3024339
>"And now we wait." The creature will come to you in time, and you shall be ready. [Haughty]
>>
For the love of god don’t go in the monsters cave unless we absolutely have to
>>
Some random thoughts on this before I vote:

> Centipede is a beast
The thing took Tam's brother to her and killed him just to taunt her. It's a beast but cunning, at least in a cruel way. We shouldn't expect it to fall for obvious tricks.

> Bonfire
Should it see a bonfire I fear the insect would just avoid it ouright, even if baited with the scent of blood.

>Blood bait
I like this idea. Smear it near the cave entrance and then on a rage put outside and the creature should come out to check it out. It would give us enough time for a surprise attack, at the very least.

> to stay or to not stay put?
Who says it will come out of this particular entrance? There might be more, and we don't know if baiting it will be succesful. We could even be get attacked from behind if unlucky or waste the night.

On the other hand, waiting is safer and should deny even more advantages if the bait works.
>>
>>3024339
1
>>"And now we wait." The creature will come to you in time, and you shall be ready. [Haughty]

This thing's mannerisms tell me that it is confident enough to hunt us out of it's cave.

2
>Mikail of Andryski (+5DC, 15AV, Comrade)
>Sir Willem Glasdale (+15DC, 40AV, Comrade)

3
>3 You all bear torches.
We can drop them if needed, but the more the merrier.

4
>Go home.
>>
>>3024492
>Who says it will come out of this particular entrance? There might be more, and we don't know if baiting it will be succesful. We could even be get attacked from behind if unlucky or waste the night.
true but >>3024395
if we put the torches around us outside the cave and using a blood bait we have a chance of winning and know where he is. Since we are in three we can face three positions for see him, especially if we stay back to back.
>>
>>3024506
As I said, baiting it with blood could work. Not 100% sure, but it's a chance I'm willing to take.

Putting torches/bonfires nearby hower wouldn't be a good idea though. I doubt the beast would peek out once it sees them because it seems to possess some cunning - it might sense it's a trap.

Instead of setting them nearby, everyone (except the girl) should hold a torch, hide until the creature comes out and then attack it once it's outside.
>>
>>3024517
no Tam doesn t need to fight, she will just die. the creature will probably recognize her as a grub so it will kill it first.
plus the creature has attacked a home of a village at night with a family inside, there were probably some fonts of light there. the beast just avoid the fire, but that hasn t stop the attacks.


no doubt it will find the situation strange but with that we can see better and avoid doing rolls for stop/counter attack the creature when he will inevitably try to divide us during the fight.

and with just the torches in the hands of our party that could very well happen.

especially if the night is dark and full of terrors.
>>
>>3024533
>he


hell this thing could have a partner.
>>
>>3024533
Hmm. What if we stack wood near the entrance of the cave, to the sides so not to be seen from the inside. Then when it emerges to fight one of our companions tips the wood over in front of the entrance and lights it on fire.

That way when we do fight the Creeping Horror can't retreat into it's lair. At least not through that entrance.
>>
>>3024533
...why do you think I wrote 'everyone (except the girl)'?

> plus the creature has attacked a home of a village at night with a family inside, there were probably some fonts of light there
Little candles and lanterns maybe, not torches.

> no doubt it will find the situation strange
You have your answer on how it will react then. Don't underestmate the bastard just because it's a beast.
>>
>>3024540
i didn t understand in the sense of the fact that she wasn t in the fight, but that she wouldn t have a torch.
sorry for the misunderstanding
>Little candles and lanterns maybe, not torches.

that still something, now it s obvious that a torch produce more but it s still fire


>You have your answer on how it will react then. Don't underestmate the bastard just because it's a beast.


but we really need to see on the night., since we are going to wait for him.

and that s an advantage for the creature, that can just go circles around us and then attack, seeing us without problems. while we will probably struggle in finding him.
>>
>>3024492
>I like this idea. Smear it near the cave entrance and then on a rage put outside and the creature should come out to check it out. It would give us enough time for a surprise attack, at the very least.
>>3024592
>and that s an advantage for the creature, that can just go circles around us and then attack, seeing us without problems. while we will probably struggle in finding him.
We could try smearing blood bait on the most tanky person with a shield to aggro the Creeping Horror on them, perhaps having said bait feigning injury or weakness. >>3024339
>One torch between you is all that is needed for the Torch benefits of reducing Monster re-rolls and darkness penalties, but further torches will ensure that the benefit is not lost at the first disarm result. Carrying a torch means the companions does not get the AV benefit of their shield.
Thus having to worry less both about the torch bearers being disarmed, and their lower AV rating. Selling into the >>3024422 the Creeping Horror supposedly underestimating us. If it works then the Creeping Horror will be more predictable, at least until it wises up. Even then it might buy some brief hesitation.

>>3024539
From what >>3024431 >>3024435 said we might not have enough time for that, unless we stack a bunch of grass and wood nearby into a crude pile to light like the bonfire plan. Or use our spare torches to fulfill a similar role.
>>3024339
>>You arrive at the lair before day's end
>>Staying to bury the corpses means it is now near sundown
>>3024453
I'm not sure what the actual time limit is from this description, but I'm guessing it's roughly 5 minutes-2 hours before the transition to night completes and the Creeping Horror is fully awake? Presumably only enough for whatever we have on hand or nearby?
>>
>>3024592
>>3024492

My guess is that even a bonfire wouldn´t deter it much. I mean, the creature has attacked more than just one night. Wouldn´t it make sense for peasants to put a bonfire near their home to ward away creatures of the dark or big enough vermin which might have killed their neighbors?

Although it is tru that the creature ha shown some cunning, it has been mostly just cruelty. Its hunger and the presence of a familiar prey should whip it into a frenzy and make it more careless.
>>
>>3024535
>pic related
That would require a crit-fail on the next roll.


I'm loving the discussion here, we have a definite consensus on companions etc. But I'm not sure where we are at with our main approach.

Could I please have anons respond to this post with their preferred approach (venture forth, wait and bait, smoke it out) along with any other extra actions. Sundown is soon but last light is still some time away, let's say an hour or two. I will try to write up an approach that is in line with the general approach anons can agree on.
>>
>>3025875
FYI, heading into the lair will provide a chance of catching the creature unprepared but on its preferred turf. Smoke out and/or wait means the creature will be ready but less likely to engage in a game of cat and mouse.
>>
>>3025875
Personally I would rather venture forth as it was part of the Knight's advise on what to do and i'm not to keen on smoke it out/wait for it, but if it came down to it wait for it sounds better.
>>
>>3025875
Venturing forth is my priority but if it doesn't have nearly enough votes baiting it out with blood of some kind be it ours someone else's or a beasts is nearly just as good.
>>
>>3025875
Can we cut some long branches into spears to use against the monster in the confined space of the cave? That way people behind can still harry it while the front line defends.

Can we also stake an entrance with some more pointy sticks facing into the cave, space far enough apart that we can slip between them but the Monster can't?
>>
>>3024339
>(1)
>>"We shall not fear the Pit." Bring Light to the Darkness, and confront the beast within its lair. [Idealist]
>(2)
>>Mikail of Andryski (+5DC, 15AV, Comrade)
>>Sir Willem Glasdale (+15DC, 40AV, Comrade)
>(3)
>>1 companion carries a torch. (Mikail)
(4)
>wait with the horses
>>
>>3024339
1)
>"We shall not fear the Pit." Bring Light to the Darkness, and confront the beast within its lair. [Idealist]

2)
>Mikail of Andryski (+5DC, 15AV, Comrade)
>Sir Willem Glasdale (+15DC, 40AV, Comrade)

Did you really give us the option to bring a child into a battle? Really? REALLY? I admit I was tempted.

(3)
>2 companions carry Mikail and Willem carry torches.

One of them can throw their torch into the monster to blind it during battle.

(4)
>Give them a torch.

So they're coming with us into the cave, cool.

I also still want to make a couple spears, or spikes to retreat behind out of an entrance.
>>
>>3025875
>Wait and bait
>>
>>3025875
>Bait with Tam´s blood
>Put up a bonfire for light
>Bandage Tam´s hand and hide her in the top of a tree near the cave, so she doesn´t gets trampled by the monster in the fight

While we are not really attending the advice the kight gave us to the fullest, it is a decent enough compromise and the bonfire should save us from the need of torches
>>
>>3025875
>wait and bait
>>
Venture forth takes it by a slim margin. Roll incoming.


>Tam's blood for bait anons
>SHAME, A KNIGHT SHALL USE NONE FOR BAIT OTHER THAN HE
>>
The ground is too rough and uneven to even consider fighting ahorse, you'd only end up laming Hannibal. Mikail and Sir Glasdale equip themselves with torches, while you stick to your sword and shield. As the largest and best equipped target, you aim to be the focus of the creature's attention. It is only chivalrous.

"Stay with the horses, girl. And hold this." You speak to Tam, passing her a spare torch. "[If we do not return within the hour, take Hannibal and ride to Lord Bierre's castle, four leagues east of your home. Any beast that can hew two armoured knights is worth his attention."

"...Right." Tam says, stroking Hannibal and procuring a chestnut from Almighty knows where as a treat. The massive brown destrier seems to have taken a liking to her, you'd expect the horses to be agitated with the scent of a monster in such proximity but they're surprisingly calm and preoccupied by free treats. At least the two trained Warhorses are calm, Mikail's nag has wide eyes and flaring nostrils.

You recall what Sir Gillbern told you about hunting this creature. It will be unlikely that you can force it to fight on your terms, or to come to you, this is its territory. You will have to face the creature in its lair, in it's environment, but to your advantage is that it will not expect quarry to act so bold. With any luck, the beast will not be sluggish and unprepared for your assault.

"Into the Pit of Black they rode..." You mutter to your friend, a quote from the Book of Brothers.

"Into the mouth of Hell." Sir Willem Glasdale grins at you, slamming down his visor and drawing his blade. You stand together at the mouth of the cave.

You crick your neck and work your shoulders. Drawing your own arming sword, you clank the hilt against the heater shield twice and take your place. "Up to the Palace Gates they strode..."

Even Mikail knows the words, his voice joining yours as the three of you stride forward. "To face the Dragon Fell."


[1/2]
>>
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>>3027912

[2/2]

x2 Companions with Torch (Fear of Fire -1 Monster Re-Roll, Reduce Darkness severity)

Companion Battle-brothers
(1) Sir Willem Glasdale (+15DC, 20AV, Comrade) Breastplate and Helm, Arming Sword, Torch
(2) Mikail of Andryski (+5DC, 10AV, Comrade) Steel Blade (hatchet), Chainmail and Coif, Torch


>Tracking Roll [DC60] Lower DC, but higher rewards for good results

Critfail = Cain on the Cross, there is more than one...
0 = The Horror is lying in wait, perfectly ready to spring it's trap. Your first clue as to its location is a trickling sliver of drool on your shoulder... [Horror + 10DC first round]
1 = The Horror's lair is twisting and confounding, it has time to attack from a preferred angle. [Horror +5DC first round]
2 = The Horror was not expecting its prey to come to it, it is unprepared when you arrive. [Horror -5DC first round]
3 = Fat and gluttonous on its victims, the Monster is likely sleepy and sluggish. [Horror -10DC first round]
Crit-pass = Vulnerable, asleep. [Horror -20DC first round]

For your first lair and time of day we shall assume that the lighting is only at Gloom levels, which is negated by the presence of torches. It can get darker still.

https://www.youtube.com/watch?v=J93fc--VsaI




>Tracking DC 60
>3 rolls of 1d100

Stay frosty...
>>
Rolled 2 (1d100)

>>3027917
>>
Rolled 6 (1d100)

>>3027917
>>
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Feel free to post spooky music or images.

https://www.youtube.com/watch?v=a8yaVSLJVLA
>>
>>3027917
>>
Rolled 40 (1d100)

>>3027917
>>
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>>3027923
> https://www.youtube.com/watch?v=Qe1iS47PSYc&list=PL0SMESnWuXfqEqMDzJTzqnF_yRB3sYhEY&index=7&t=0s
>>
>>3027923
> https://www.youtube.com/watch?v=EsZUhnEWJ2c&list=PL0SMESnWuXfqEqMDzJTzqnF_yRB3sYhEY&index=41
>>
>>3027923
> https://www.youtube.com/watch?v=6XIlNP-c4Ds

Man. I've been playing so much V:TM Bloodlines lately I am ready for this.
>>
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>>3027923
> https://www.youtube.com/watch?v=jHyR8kD2Uuw

NSFF - Not Safe For Finns.
>>
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>>3027918
>>3027919
>>3027925
>3 Success

Noice, writing.
>>
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>>3027923
https://www.youtube.com/watch?v=EjiIhf42Nsc
>>
>>3027918
so close
>>
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The tunnels within are treacherous and winding, slick mucus and trails of silky refuse make for tricky footing. But you and your comrades forge ahead, burning web-like barriers and stepping over discarded bones that may have otherwise given away your position. Despite walking for some distances deep into the lair occasional pockets of broken soil above shed some dying light on the pervasive darkness, but the gloom would indeed be pervasive without your torches.

Mikail missteps on a slippery downward tunnel, but your quick reaction props him up with your shield before he falls noisily or drops his torch. Sir Glasdale nods approvingly, and both of your companions are reassured by your steady gait and confident leadership. The walls are confining and maze-like but you do not hesitate in your hunt for a moment, it’s as if you can sense where the creature lies…

It is close.

[1/2]
>>
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>>3027946

[2/2]

Traits Revealed!
>(1) Armoured Carapace (15DC + 30AV), Prodigious Size (10DC + 20AV)
>(2) Senses other than Sight (Effects of Gloom/Darkness/Pitch Black effects amplified), +2 Re-rolls in Gloomy or worse environments.
>(3) Paralyzing Bite [Any unsaved damage causes -5DC (per point of damage) for the next round in addition to normal Wounded/Injury effects]
>(4) Sluggish and Disorientated (-10DC First Round Only). As you have the initiative, the monster cannot use any available re-rolls this round.

At last you track the Horror to its innermost nest, clutches of eggs lay encase. You make a mental note to destroy every instance of these offspring once you have killed their brood mother. She or it, you know not if these things even adhere to gender, is uncurling before you in the centre of the cavern.

Disgust and loathing are your initial reaction, the creature is as long as a caravan and with tenfold as many legs moving it. Clacking mandibles and twitching antennae alert you to the fact that this creature is aware of your presence, turning about sluggishly to face the threat you and your companions pose. The creature is only just barely awake, even in it’s vile insectile absence of a face you can determine that is alarmed and panicking at the sudden intrusion.

”For Cantôn!” Sir Glasdale yells, sword ready. Without hesitation the three of you rush to the attack before the abhorrent menace fully recovers its wits.

-----------------------------------------------------------------------------------

(1) Combat Stance
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>Guarded - Exchange of Blows does not inflict or sustain damage.
>Balanced - AV and Damage remain unchanged.
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

(2)
>"Mikail! Andrei! Glasdale! We stand together!" Remind your allies that they are not alone. [Hearty]

>"Adam Veritas! Cain Vindictas!" Some men seperate prayer from battle, you do not. Almighty guide your blows. [Idealist]

>"Come ye creature black as hell and twice as ugly! Taste my blade!" You feel disgust and loathing, not fear. [Haughty]
>>
>>3027960
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

Make the most of the surprise round.

>"Come ye creature black as hell and twice as ugly! Taste my blade!" You feel disgust and loathing, not fear. [Haughty]
>>
>>3027960
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

>"Adam Veritas! Cain Vindictas!" Some men seperate prayer from battle, you do not. Almighty guide your blows. [Idealist]
WE TILT INTO HELL ITSELF
>>
>>3027960
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
Strike while it's weak
>"Come ye creature black as hell and twice as ugly! Taste my blade!" You feel disgust and loathing, not fear. [Haughty]
>>
>>3027960
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.

>"Adam Veritas! Cain Vindictas!" Some men seperate prayer from battle, you do not. Almighty guide your blows. [Idealist]
>>
>>3027960
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>"Mikail! Andrei! Glasdale! We stand together!" Remind your allies that they are not alone. [Hearty]
>>
>>3027960
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

>>"Come ye creature black as hell and twice as ugly! Taste my blade!" You feel disgust and loathing, not fear. [Haughty]
>>
>>3027960
>>
>>3027960
>>3027970
I'll switch to
>"Come ye creature black as hell and twice as ugly! Taste my blade!" You feel disgust and loathing, not fear. [Haughty]

Just to lock something in.
>>
>>3027946
Time to slay it
>>
>>3027960
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

>"Come ye creature black as hell and twice as ugly! Taste my blade!" You feel disgust and loathing, not fear. [Haughty]
>>
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>>3027960
> http://romanticallyapocalyptic.com/tv

Pretty much all the music for this is fantastic.
>>
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>>3027987
>>3027960
> Bell looked in confusion and disgust at me, at the set of furniture made of flesh, then back at me. I figured that he couldn't see the Nekomewtrix, so I grew her a body made of flesh to match the avatar in my head.
>>
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20Valour

Thread is archived, we will have that battle roll but then I need to head to bed.
>>
>>3027960
I wonder what would've happened to Willem if he went to hunt this monster alone had we refused his request for aid?
>>
>>3027993
Wait this thread right now ?

I have just finish 3 URSEN shields
>>
>>3027960
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

>"Come ye creature black as hell and twice as ugly! Taste my blade!" You feel disgust and loathing, not fear. [Haughty]
>>
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>"Come ye creature black as hell and twice as ugly! Taste my blade!" You feel disgust and loathing, not fear. [Haughty]
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

Sir Emile Andrei, Young Knight of Romaine: Healthy
Mikail of Andryski, Squire to Sir Andrei: Healthy
Sir Willem Glasdale, Young Knight of Romaine: Healthy
>Combat = +45DC [Healthy +5DC, Strong +5DC, Castle-forged Arming Sword +5DC, Breastplate and Helm +10DC, Mikail +5DC, Sir Glasdale +15DC, Gloom -0DC (Torch)]
>Armour Value = 20AV [Breastplate and Helm +20AV, Heater Shield +20AV] /2 Audacious
>Combat Re-Rolls = 0

VS

The Creeping Horror of Grenmire: Healthy
>Combat = +15DC [Armoured Carapace +15DC, Prodigious Size +10DC, Sluggish and Disorientated -10DC]
>Armour Value = 50AV [Armoured Carapace +30AV, Prodigious Size +20AV]
>Combat Re-Rolls = 1 (2 Gloom, -1 Torch)

Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND dismounted/disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)

Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty


>Personal Combat 80DC
>3 rolls of 1d100

Kill the Beast!
>>
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>>3018953
After the old Rousseau lion

>>3028000
Let s see three andrei shields the first one for Emile (not Emilie), the others 2 to unknow andrei knights.


URSEN !


>>3024592
Yesterday was strange, I should have stayed a little calmer.
>>
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>>3028000
>>3028009
AWESOME!
Doesn't archive save them?
>>
Rolled 32 (1d100)

>>3028007
Cain take you!
>>
Rolled 34 (1d100)

>>3028007
>>
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>>3028009
Then another one
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>>3028013
And another one
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Rolled 67 (1d100)

>>3028007
>
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>>3027997
Alone in the dark, you would surely not have left your friend to such a fate?

I believe the choice I first presented was not an option to refuse but rather whether you had received a letter at all.
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>>3028010
It does although nothing spoilered regardless of spoilered format (text or files)
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>>3028010
Idk

>>3024431
Now i go back at home for using this
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>>3028007
How does it breed?
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>>3028017
>Alone in the dark, you would surely not have left your friend to such a fate?
Not of course. I'm just wondering what would've happened if he went there lone on his own. Would he have survived.
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>>3028022
the dice is both a generous and cruel mistress
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Rolled 92, 38, 67 = 197 (3d100)

>>3028011
>>3028012
>>3028016
>3 Success!

Rolling for the Creeping Horror's armour.

>>3028015
This is my favourite. That is some cash money shield right there. Of course, it is only fair that anons indicate which they prefer as the canon shield (which can differ from our official heraldry in a minor manner if the desire).
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>>3028026
I've forgottenhue do we want high or low on enemy AV?
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>>3028029
pretty sure it's under or it would be a fucking pain to convert 20 av to a 80 dc
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>>3028029
Enemy treats AV the same as you, low rolls are successes for them. The Creeping Horror is one of the most well-armoured common monsters.

>>3028022
Very unlikely. Though so far your rolls have been good enough that Emile at least would be doing at least some damage in that first round!

>>3028026
>4 Damage Inflicted! (2 Unsaved, x2 Audacious)
>The Horror is Burns a Re-Roll to avoid being Slain! (0 currently available)
>The Horror is Wounded! (-10DC, Hewn Midsection)

Last post of the night coming up. Did you know combat stances could also be Path choices?

Prodigious size alone does not dissuade the sharpened blade...
>>
>>3028033
>Spoiler

INTERESTING
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>>3028033
how close is wounded to dead QM
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>>3028040

I don't know where I put the updated one, this image is out of date but accurate with regards to damage.

Healthy
Battered
Injured
Wounded
Slain
>>
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"Come ye creature black as hell and twice as ugly! Taste my blade!" The Horror shies away from the fire on either side held by Mikail and Sir Glasdale, ignoring the true threat. You. Unperturbed by the rearing height of the monster, you charge forward and drive the sword hilt deep into it’s stomach. It notices you then, that much is certain, but you cannot be stopped.

”Again!” You cry, ripping your blade free and hacking away at the wounded midsection.

”Again!” You laugh in the things putrid face, a third slice leaving the body party hanging by a thread.

”Once more!” Your blade strikes true.

The creature screeches in agony, mandibles and legs twitching frantically as the creatures midsection literally comes apart in front of you. The thing scuttles back and rears up, you think to attack, but instead begins to gorge on its own entrails from the detached midsection. The act of self-cannibalism is so disgusting and unexpected that you and your companions halt your attack momentarily, recoiling from the awful sight.

You and your fellows gird your stomachs and ready yourself for another charge. At that moment, a rock slams into the beasts head. The Horror whirls around towards the peasant girl Tam, standing in the cavern entrance with torch in hand and a makeshift shiv in the other.

”…” Tam of Grenmire levels no threats and makes no boasts, but to your reckoning the girl stands before the rearing creature utterly without fear. You wonder whether she would have tried to kill the beast and avenge her family even without the aid of two knights.

The choice between attacking an armed threat of three from one side of the room or slaughtering the frail prey-thing standing between it an escape is an easy one for the monster. It leaps at the girl immediately.

----------------------------------------
>Creeping Horror is momentarily distracted (-5DC)
>Creeping Horror focuses its attention on Tam!

>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam

>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain

> Idiot girl. At least her death will give you ample opening to deliver the killing blow. [Audacious Benefits, Cautious Benefits, No Penalties] +1 Path of Thorns
>>
>>3028055
>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam
I'm going with this. If our attacks fails if we choose Audacious, then she's dead.
>>
>>3028055
>>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain
>>
>>3028055
>>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain
>>
>>3028055
>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain

Choppy chop chop.
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>>3028055
>>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam
we only have to pass it Armour value once and inflict one more degree of damage it doesn't matter if it's doubled or not and with a 85 dc it should be easy
>>
>>3028055
>>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain
Tempted to go path of thorns but muh chivalry
>>
>>3028065
Not yet anon not yet
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>>3028055
>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam

Won't take much to finish it.
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>>3028063
to add to this if we roll 100 like with the last knight at we have the double av on our
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>>3028055

>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam

>>3028026
Good to know. The first one i have posted, it s the more similar to the description but people can just change it.

And i just need to modify the test up.


In theory the archive should preserve the images, anyway we can just go back and see (especially because i want to do too the other shields [the ones of the knights that weren t choose] i have left in the first thread).
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>>3028074
side
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>>3028055
>>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain
Stupid girl
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>>3028055
>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain

DC should be 85 next round. Adam or Cain will do the job but I prefer Cain.
>>
>>3028076
*the text up
>>
I'm off to bed now anons, vote remains open (and also the vote for preferred shield-bro's creation). I look forward to knightly dreams.
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>>3028078
You really want her to die don't you? I don't think she is stupid. She's just really suicidal.

>>3028084
I'm voting for the shield you like the most Forgotten.
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>>3028055
>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam
>>
>>3028055
>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam

We only have to hit it once, as it has already spent its Combat reroll, so this is clearly the superior tactical option. Besides, as a knight, it is our duty to leap in the defense of the inocents.
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>>3028084
When is the next update?
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>>3028055
>>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam
>>
>>3028104
Not for another 20 hours (I should really be asleep by now, frak).
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>>3028055
>>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain
>>
>>3028113
Ok thanks.. Have a good sleep
>>
Just to avoid accusations of samefagging, this is my vote >>3028079. I posted it when I was away from home.

Best-looking shield is this one >>3028015 imo.
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>>3028055
>>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam
>>
>>3028055
>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam
>>
>>3028055
>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance]
>>
File: URSEN_URSEN.png (1.56 MB, 2000x2203)
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URSEN URSEN CRUSH THE DEAD
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>>3028184
I like this.
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>>3028184
Good Job ! Probably more fitting than mine .


(Can i suggest to make the bear head brown but the undead skull remain of a pale white ?)

>>3028113
Thanks Op.
-------
By the way there is a description somewhere for the shield of sir glasdale ?
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>>3028055
>>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain
>>
>>3028055
>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance]

Let's go for a Path of Cain build. Zealot and furious knights are best knights.
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>>3028055
>>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam
>>
>>3028055
>”You shall not touch her!”[/blue] Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam

The horror still has rerolls I want to be careful. Also we should probably be cautious around the wounded animal.
>>
>I come back from another deep sleep and we didn't die on the first round of combat and we got the McLargeHuge Centipede on the ropes

Good Job guis. I'm proud of you.

>>3028055
>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain
DAMN IT CHILD! NOT THIS SHITE AGAIN!
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>The amount of ''1 post by this ID'' IPs
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>>3028420
I had to move the router because the place I'm in is getting renovated. So you can go scratch dirt with the chickens ya bloody wanker.
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>>3028427
>I had to move the router because the place I'm in is getting renovated.
How convenient.
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>>3028434
Whatever man, it's more of a pain in my ass than it is yours.
But look on the bright side, at least I'm responding at all.
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>>3028420
>>3028411

I'm phone posting during lunch. Although I now realize that the horror burned its reroll. So that's great.
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>>3028420
I'm just lurking. Not really much point in discussion when the result depends on the dice regardless.
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>>3028438
>But look on the bright side, at least I'm responding at all.
Yeah, I will give you that. Not responding at all makes it even more suspicious.
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>>3028442
>Not really much point in discussion when the result depends on the dice regardless.
You can convince other anon to change their vote with discussion though. I changed my vote several times by being convinced by points in discussion.
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>>3028055
>>3028063 >>3028057 +1
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>>3028444
>Not responding at all makes it even more suspicious
Implying anyone should bother responding to you
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>>3028467
Well you did bother to respond to me even though I didn't reply to you, so your words and actions don't match at all.

I don't care about whether the response though is to me or not, so nice try. Just have more than one post so there won't be a revote for suspcions of samefagging.
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>>3028186
Thanks anon!
>>3028217
Thanks man, I like yours too, especially the House Rousseau one. Personally I don't like to put too many colors as I think it makes the heraldry too busy, but I will try and add brown when I have some time
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>>3028055
”You shall not touch her!” Stepping between her and the beast, you shield the girl from harm. [Cautious Combat Stance] +1 Path of Adam
>>
I honestly thought going into this lair was going to fuck our day right up. This has been a great encounter. OP, is there any sort of sacred female only warrior class maybe with the church? If so, I think we should see if Tam wants to look into that. Obviously remind her she'd be no Knight of course but it would be an honourable position regardless (if ti exists in this world)
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>>3028055
>Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain
>>
>>3029290
Canton takes a fairly dim view of the fairer sex subverting typically masculine roles. The exception of Romaine Duchesses and Lady's using female bodyguards are tolerated as it is unthinkable that they would pose a threat to the Lady's virtue that a male boyguard might.

They are not knights, and historically there has only been one knighted openly female warrior since the days of Adam and Cain. And she was a foreigner.
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>>3028217
His shield colour is Red and Yellow Chevron.

House Glasdale has a running Red Dog as a symbol. His is black, a recent addition..
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>>3028055
>”Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention.
>>
>>3028055
Path of Adam
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>>3029325
Interesting information
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>>3028055
>Not today, beast!” Foolish girl! You leap forward at the Horror recklessly to draw away its attention. [Audacious Combat Stance] +1 Path of Cain

I admit I'm voting on name here. Where are the paths?
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>>3028475
glad to hear that, give it a try an see what it becomes (hopefully something good).
>>3029380
thanks there is probably a good reason
for why he did it so.
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>>3029665
Wait. Does the Heraldry have any actual gameplay effect?>>3029665
>>
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>ITT
>999 posts by anon
>1 post by OP
>>
Heading home now. Update within the hour.
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Make that two.
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>>3029713
Tomorrow?
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>>3029688
not exactly but there is probably a good reason why our friend as change a bit the symbol of is house.
on a second note different symbols and their positions on medieval shields have different meanings, but i doubt forgotten will put something that heavy to know here. So it s probably just an aesthetic raher than something super important.
frankly i m fine with that, it s still fun to make them.
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>>3029723
Drinking on a weekday?
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>>3029726
There is an English illiterate dude who's a fan, been following for a while, this may be him. My imagination likes to paint him as a good natured eastern European bro.
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>>3029726
>>3029665
It's a black dog because he'sthe black dog of the family for marrying a base born peasant girl
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Sorry, recount. Those 1 post id's WITHOUT any other contribution or linking post have been discounted.

Adam wins And is tactically the better choice desu, as some anons pointed out, though this is a split-second decision by Sir Andrei
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