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The pillar of dust continues down the road, the old, rusted vehicle at its root rattling like a reentry vehicle even with its leisurely pace. Anderson sits within, hunched over as he balances himself on a lumpy section of worn leather lodged between the two seats of the truck's cab, a farmer on either side of him. To his left the driver sits calmly and contently in the sweltering heat, his tanned arm hanging out the window to his side. His face is a dark tan with an almost leather like texture, covered in red burns and thick creases marking his age like the rings of a tree trunk. To Anderson's right is another, younger man, possibly in his early twenties. A shotgun is mounted on his leg with the barrel pointed out the window, and he scans the horizon with an alert suspicion. He seems to look up to some formation of clouds in the sky, and Anderson attempts to adjust his view to follow his eyes when a sudden bump in the road sends him bouncing in his seat and the hard metallic spike of an exposed seat hinge prods firmly into his thigh. He struggles to adjust himself in the tight space, and wipes his forehead on his sleeve as his sweat stings his eyes. He sees a thermostat display on the corner of the dash, but he struggles to believe it as it reads one hundred and five. He squints at it, wondering if he has read it wrong, until he spots a small 'F' next to the number.

“Is that reading in Fahrenheit?” Anderson asks with some amazement. The driver makes some manner of strange grunting noise which you manage to interpret as the affirmative. That is good, at least Talgo is not literally boiling, although it certainly feels like it is. Anderson looks over the dash for some manner of air conditioning controls, but finds none. He attempts to distract himself instead, focusing on the small row of structures visible ahead, slowly growing closer on the horizon.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest
>>
>>2958920
It's alive.
>>
YEEEEEEEEEEAAAAAAAAAA!
>>
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aww yeah hive queen quest time
>>
>>2958920
Anderson better hope he doesn't have a real purdy mouth.
>>
Not so Daily reminder

>Raid OQ
>Board a scav vessel for their FTL.
>Send a diplomacy team to earth.
>Take Reprive (I think that is the system that our mother made her last stand and it only has mining corvetts, it would be a great test for our raiding fleet.)
>>
Remember Drones,

GAS THE SQUIDS
NUKE THE WHALES
STAB THE MONKEYS
TRUST NOTHING
THE VOID IS WATCHING

Good to have the Hive back together after so long.
>>
>>2958920
A quick note, while I have updated the resources for this day, I will be doing a more complete audit along with the general update. I only partially have done that update as of now because I wanted to make sure you all were able to be informed of the overall changes, and offer feedback. I got quite a lot of quality feedback for the espionage system, which I will be using to tweek general balancing for it in time. As such, some things in this new day pasta may be wrong, or may otherwise have calculation errors, this is just temporary and likely due to placeholder or old holdout chunks of info from the old and cumbersome system, but please point them out all the same if you find any.

You feel the notice of a Distant Mind
>Psionic research has received a small boost
>Slip drives have a 10% chance to alert you to their usage

>Current resource reserves
Nutrients: 32,037,030N
Metals: 24,923,114M
Credits: ₡3,752,206
Credits in Lyle’s account: ₡1,175,000

Active Commercial trade routes:
>Leeland – Lanway HMS Orphan, Captain John Spreckels
[FormOther brand Fusion Reactors]
Estimated per-day value: ₡2,500,000

>Construction underway

system adjustments needed
[Heavy Fleet] x15
[Ambush Fleet]x10
[Fast Assault Fleet] x5

>Formed fleets and orders
Citadel Hive Ship – [Awaiting orders]
Small Heavy Defense Fleet [Patrolling Leeland space]
25 Heavy Battle Fleet [Supporting Commonwealth Liberation]
5 Missile Ambush Fleet [Awaiting orders]
30 Light Fleets [Supporting Commonwealth Liberation]
25 Light Fleets [Awaiting orders]
10 Fast Assault Fleets [Awaiting orders]
10 Ambush Fleet
6 Carrier Battle groups

Clone upkeep/special projects and expenses
[Gemini]
3 Taidaren Hybrids (105)
4 Human flash clone upkeep – 120
18 Human hybrid clone upkeep – 540
Specializations:
>Tech
>Engineer
>Brawler
[Hive space]
100 Human Hybrids – 3,000
Lyle Rogers – 57
Jackob Eisner – 56
Dillon Reager – 30
Clone/project upkeep – 3,908N

>Income
Metals: 2,950,500
Nutrients: 7,636,000
Net:

Total upkeep
Nutrient costs: 6,675,390

(Nutrient stat + structures) * 1k * dev score + modifiers = Nutrient income total
(Metal stat + structures) * dev score + modifiers = Metal income total
>>
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>>2958942
Espionage Activity

Gemini: This planet holds an embassy, random chance to gain intelligence each day, +1 Active Operation available. This planet's population is highly irritable and aggressive to Hive influence. All failure and detection chances are increased. Increased rate of psionic resistance in the local populace. Any attempt to increase unrest will receive a bonus to success chance and increased detection rate.
[Covert Infiltration] Resources: 1 sleeper cell planted in maintenance and sanitation department. You have a very high ranking source of information within the government. A taidaren lobbyist with connections to local taidaren clans is friends with your representative.
>Beggars and Taidarens

Gemini Beta: This is a sparsely populated military world. Low population increases the abilities to conceal a hive, while its large military presence increases the failure rate of operations. This world is under military lock down, dramatically increasing failure rates of attempted actions and operations.
[Maintain Concealment]

Path: This planet is currently under military lock down, dramatically increasing failure and detection chances. The local population is anxious and afraid of the future due to recent events, increasing the population's psionic vulnerability to influence.

Huron: This planet's condition is unknown, no monitoring effort is under way.
[Maintain Concealment]

Hive space: All worlds within Hive territory are able to perform espionage without resource cost, and all actions and operations have a dramatically increased chance of success and decreased odds of detection, but discovery brings with it a much greater risk of major public backlash and public discontent when performing events not linked to counter-intelligence.

Bedrock: This colony is suffering from widespread panic, dramatically lowering detection chances of hive agents, but making the results of operations far more unpredictable, and making gathered data unreliable.
[Maintain Concealment]
>>
It's happening!!
>>
>>2958945
Hive Territory
[G-426]
Leeland (capital)
N 60+40
M 45
Development 50

Income:
4.861MN
112.5KM

Defensive structures
>Surface to Orbit Missile System: Uses long range missiles to attack enemy ships in the system (1KN)
>Anti-orbital battery grid: Directly attacks enemy ships in orbit (8KN)
Military structures
>Hangar facilities: Deploys atmospheric and orbital drones to intercept attackers, uses aerodynamic and fighter drone designs (4KN)
>Psionic Shroud: Conceals hive activity from psionic senses (1KN)
Industrial structures
>Docking Pylon: (2000) (100KN)
[Empty docks: 8000/8000]
Economic Structures
>Capillary Tower (25,000N)
>Smart Mines active: Calculates development stat twice for metal income
>Algae Farm: +25N
>Film harvester dock: +15N
Asteroid mining base: [Depleted] This hollow asteroid provides an excellent location to construct a Space City at low cost.

[The Garden]
Raligha
N 90+50
M 10
Development 25

Income:
3.5MN + 1.75MN
250M

Defensive structures
>Surface to Orbit Missile System (1KN)
>Anti-orbital battery grid (8KN)
Economic structures
>Bloodroot collectors: Pipes running from Bloodroot trees extract nutrient rich sap +20N
>Greystalk farms: Bio-engineered native super-crop offers easily maintained farmland +30N
>Greenwall pit: Genetically engineered plant efficiently recycles waste material, +50% N income
>Temple alter: A place for the Ralighan locals to worship and bring offerings to your hive, built in the likeness of your local fake queen, +500N per day, allows recruitment of Ralighan Elite Agents.

[M-323]
>Orbital docking pylon: Space for docking and construction of 4 sub capitals or 1 capital ship, (50N)
[Empty docks: 0/4]
>Mining corvette salvage operations +2,688,000M per day (+8000M per corvette)

[Farcast]
Derelict Sensor array

Glassed Hive world
N 0
M 100
D 10

Income:
0N
100KM

>Smart mine mantle excavation: Calculates development stat 3 times for metal income

Deep space waystation
>100 docking pylons (10KN)
[Empty docks 400/400]

Undergoing sovereignty transfer, local inspection pending
[New Port]
N/A

[Koenig]
N/A

[Telarum]
N/A

[Juric]
N/A

[Sentinel]
N/A

[Dagmar]
N/A

[A-295]
N/A

[Desmond]
N/A

[Tannhauser]
N/A
>>
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>>2958920
>>
>>2958932
*Land a stealth hive in Earth's ocean.

Infiltrate the wild men with Covert Infiltration to find out about that mechanical leader they got. No need to speak to the primitives when we can read their minds.

Also, in that vote about what planets to land new stealth hives on places like, we forgot to land any on even a single Valen world like Deep Song's oceans.
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>>2958920
[Excited, frantic chittering]
>>
>>2958949
Are we done teaching the Ralighans farming so we can teach them other stuff?
>>
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>>2958945
>This colony is suffering from widespread panic

Oh man it's good to be back.
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>>2958920
Holy shit what? Hey QuestD
>>
>>2958949

Vassals
Scarred Queen – Refuge

New Construction Options

Defensive structures
>Anti-orbital battery grid – A network of anti-orbital batteries scattered across the planet, each situated in a fortified bunker complex fitted with stationary gun positions and intense hive creep fortifications. Each battery is a capital ship class particle beam capable of attacking enemy vessels in orbit of the planet, each situated in relation to the others to provide overlapping fire over any location above the planet. 8,000N 48,000M
>Surface to Orbit Missile System – This massive bunker complex houses a wide range of warheads and a nigh limitless number of missiles within its protective walls, allowing you to launch missiles against approaching invaders from the safety of your hive. The facility uses the ship missile stats and comes equipped with a single Cruise missile silo that can target any detected object within the system, five Stinger missile silos capable of targeting any craft within high orbit, and ten Swarm missile silos specialized in targeting high altitude aircraft and low orbiting targets. The facility itself is a massive complex spread out over several miles, and includes guidance and launch equipment, as well as the means to construct and maintain a stock of warheads and missiles. (1500N 2500M)
>Shield dome network – An overlapping network of bunkers crisscross the landscape of a planet offering emergency shelters for any local inhabitants to survive orbital attack, as well as shield emitters placed in overlapping layers set around important infrastructure and planetary installations. Like all shields, heat quickly becomes a problem as it sustains fire, as such a mixture of ventilation towers and subterranean heat sinks, turning a small facility into a massive, sprawling network of infrastructure. If the planet suffers orbital bombardment, this planetary installation will absorb all damage first. 8,600N 50,000M
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>>2958951
Problem is that the Space Snails are paraniod enough for that not to work.
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>>2958957
Military Structures
>Military Spaceport – Extensive fortified maintenance bays and hangars are built across the surface of the planet, as well as infrastructure and manufacturing centers to support the production and maintenance of a planetary strike craft squadron. Swarmer fighters are produced at a constant rate with suitable range to intercept orbiting vessels or approaching dropships, while more advanced fighters and gunships of the most suitable design are produced and maintained for system wide defense and patrol Aerodynamic drones are also maintained in scattered hangar facilities to provide air support in the event of ground attack, and intercept enemy dropships. All craft are held in hibernation to reduce costs, allowing an entire planet's worth of strike craft to be maintained for a relative low cost. 500N 1000M
>Psionic Shroud – A single building built around the shattered remains of a Void Shard, the shroud amplifies the unnatural mental silence of the broken crystal within to mask an entire planet from potential detection, preventing outside forces from easily detecting the thoughts of a hive. (2,000N 5,000M)
>Psionic Sensor Tower – A massive spire composed of highly psionically sensitive instruments and material focused on the detection and measurement of wide range quantum states in a vacuum directed at the space around the planet. Grants a chance to predict the arrival of ships approaching the system via certain FTL methods. The effectiveness depends on the method used and the size of the incoming fleet, granting a base chance to detect incoming Blink drive ships at 75%, Space-fold and Rip drive at 50%, Warp drive at 25%, and Flicker drive at 10%. Gatecasting ships from Hypergates and Slip drive is not effected. (20KN, 30KM)
>>
>>2958945
>Huron: This planet's condition is unknown, no monitoring effort is under way.
>[Maintain Concealment]
>Bedrock
>[Maintain Concealment]

Those things aren't accurate at all. >>1925092

And Mentan, Talgo, Arnim, and Coral aren't listed yet. They probably haven't finished establishing themselves?
>>
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>>2958963
Economic Structures
>Docking Pylon – A large spire or station that contains space for docking and construction of 4 ships, or a single capital ship if placed in orbit. By default is used to produce hive vessels, but can be made to offer repair services to passing ships in return for credits or other acceptable transaction fees. 100N 300M
>Weather Spire network – A networked collection of spires spread across a planet capable of studying and altering a planet’s climate and atmosphere. Construction includes the building of all spires needed to function. While the spires can manipulate a planet's climate towards any desired effect, by default the spires will attempt to optimize a planet's fertility and habitability for hive life and its primary crop strains, increasing a planet's base N score by 5. Alternatively, the spires can work to create intense storms and thicken the local ionosphere, reducing N score by 5 and imparting a penalty to enemy craft within the atmosphere and blocking enemy communications to and from orbit, as well as disrupting sensors of orbiting ships. This option is not available for planets with naturally turbulent and disruptive climates. (8,000N 20,000M)
>Orbital solar array – A station placed in orbit of the local star equipped with a membrane of photosynthetic cells several kilometers in diameter capable of producing a steady stream of nutrient income. Due to practical constraints of logistics, a star system can support up to five solar arrays. Must be built around a main sequence star. Provides 1500N per day total (5,000N 5,000M)
>Harvester Dock – A large pier built along the shore overlooking the spore-producing ocean film that serves as an unloading area for Harvester drones, and contains pipelines to pump collected raw nutrients to the hive’s awaiting processing facilities, includes a single Harvester which is covered by the cost and upkeep of the dock. Provides 500N per day total (38N 50M)
>Orbital electroponic station – An orbital instillation built near a large source of hydrogen used to fuel a large fusion core, which in turn provides electrical power to a contained algae farm facility. Must be built in orbit of a gas giant. Provides +2000N per day and doubles as a gas mining facility, refueling the tritium stores of any ships in the system. The station itself can serve as the hub of a space city with additional investment. (3000M)
>Algae Farm – A carved out space used to utilize Leeland’s natural electrical field to cultivate food. +100N per day, 1 worker to maintain.
>>
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>>2958970
>Hydroponic platform – A floating greenhouse platform used to grow farmland through hydroponics that can only be built on or near water with open access to plentiful sunlight. Each greenhouse platform supports roughly one hectare and requires a single worker to tend the crop and maintain the platform. Multiple platforms can be connected together to create fields of floating farmland. +200N per day, 1 worker to maintain.
>Filter towers – A large underwater pylon built to extract raw nutrients from the microbial life of the surrounding ecosystem. Can only be used on planets with bountiful biospheres and deep oceans capable of supporting large amounts of microbes. Provides between 100 and 500 N per day, depending on the local environment. (500M)
>Capillary Tower – This massive organic space elevator offers a number of logistical and economic advantages, despite its drastic up front cost and fragile nature. Shuttles or space craft are no longer needed to move resources from the surface to orbital structures, freeing shuttles for more important tasks. The counterweight station serves as a center for construction, with 4 docking pylons included on the structure to repair and build ships, while gaining a bonus to capital ship construction time due to the speedy nature with which resources arrive from the surface. The Capillary Tower can also spread hive creep and extract resources at an increased rate, spreading roots deep into the crust to bring up resources directly into orbit, allowing you to consume a planet much more quickly than normal. A Hive ship can construct a Capillary Tower if given the time and resources to do so, deploying one after 3 full days, after which it becomes the counterweight station, and must remain stationary until it detaches and destroys the tower to move. A Hive ship deployed in this way does not have access to its spinal weapons, but can use other features as normal. A planet can hold a max of 4 Capillary Towers along its equator. For each one, planetary mining or over harvest activities are doubled and its Development score increases by 10, this bonus can surpass a planet's maximum development, and will not effect its biosphere. Upkeep is reduced by half on planets with an atmosphere. (50,000N 500,000M)
>>
Mother has returned, glorious!
>>
>>2958975
>It's been a year since we had the last thread
GOTT
>>
So just to note:
We should really look into cloak tech for our anti-orbital missiles. Being able to launch ordinance into orbit around the planet from one side, cloak the missiles and let them slam into the attacking fleet undetected would be a great way to bypass point defense measures and make sieging our worlds a minor hell with anything less than total global space coverage.

Another factor we should look into is asking our freindly neighbourhood AI for his grav detection tech, since thats the only thing we know of so far that can spot our cloaked ships. If we have that sensor tech we can figure out a way to cloak against it using grav/anti-grav generators on the hull plating. Even if it doesnt help conceal the larger ship varients we have it could still be a deciding factor in support and fighter craft ship fights. Any edge we get will be well worth it in the casualty savings department.
>>
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>>2958975

This is some of the new bits I was referencing, we can take our time to go through some of it and make adjustments where needed.

Current Research
Your thinkers assemble themselves to focus on a number of different research topics, allowing you to choose one as your primary topic, and two as secondary research projects. The primary research project will receive three rolls per day for progress, while secondary projects receive two. In addition to your thinkers, you may gain additional research rolls from other sources. Vassal Hives shall offer their own thinkers to you as tribute and non-hive allies specialized in research all can be used to run their own Auxiliary research projects, granting one roll per day each. Multiple Auxiliary rolls can be assigned to the same research subject, and if left alone, will choose a topic of their own interest. A vassal hive may research anything, while non-hive allies possess specializations in their fields of study, and offer special bonuses when researching subjects in their fields.

Additional rolls can be purchased from external sources through trade or political treaties with Theseus and other factions. Such external rolls can be assigned to any research project, including your Primary or Secondary projects, and all participating factions will receive the research upon its completion.
>>
>>2958951

Support for this. As long as we work very hard to keep it on the hush hush
>>
>>2958990
That's not practical on any level.
>>
>>2958990
Literally the moment G-sensors was mentioned to exist it was bought instantly anon. There has never been a moment in the quest when it was known to exist and we didn't have it. Jesus it's in the ship builder pastebin.

>If we have that sensor tech we can figure out a way to cloak against it using grav/anti-grav generators on the hull plating.

Logically, seemingly. But nothing like that has been unlocked in the gravity reflection tree yet.
>>
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>>2958994
+++Primary
>Empty

++Secondary
>Empty
>Empty

+Auxiliary
Scarred Queen
>Artillery Spore – Your vassal has examined your genetic adaptations and has found many of them far outstripping the more traditional and widespread technologies of the old Queens, however there are a small number of more specialized adaptations kept within certain Dynasties and its allies. Her thinkers have begun teaching one such technology used by her old dynasty to your own thinkers.

Elizabeth Vaughn
Specializations: Xenobiology, Quantum Mechanics, Psionics
Bonus: Zealous – Rolls twice and takes the highest result. Cannot negate critical failures.
>Scavenger Brood Mother vivisection
Very Fast
The matriarchal caste of the Scavenger species, the Brood Mother is a large entity which serves as both the biological linchpin of the Scavenger reproductive cycle and the most powerful political figure in their culture. Individual brood mothers function as high ranking commanders, quickly rising from lower Alpha ranks during times of expansion, and engaging in deadly Machiavellian infighting during periods of contraction. Because you have obtained a live specimen, your study is not limited to biological study, but also the detailed study of the subject's memories, thought patterns, and its reaction to certain neurological and chemical stimulation in addition to scouring the subject's mind for strategic information and military intelligence.

Adam Seiner
Specializations: Xenobiology, xenopsychology, Void Crafting
Bonus: Reticent – 50% chance of turning a Critical Failure into a regular failure.
>Void Projection
Medium/Dangerous
You begin to realize the methods by which Seiner's mind has been expanded. The process can be replicated, although without a human subject to receive it, any attempt at such a projection comes at great risk of unwanted attention. A Queen's mind is far too vibrant and powerful to remain hidden in the Void, but, with this understanding, you realize it is possible for a human's uniquely designed psyche to survive unseen while projected within the void. Further study of this process on your part will hopefully not only allow you to gift such powers to other humans, but also to assist Seiner and any other such individuals to master these abilities.

External
Theseus
>Joint Research Project
This joint research agreement shares all pertinent data regarding the Obsidian Queen and her forces. This project grants Theseus access to basic Hive biological technology and automatically assists in reverse engineering Obsidian Queen technology. All rolls made for relevant technology is rolled twice and uses the best result.
>>
>>2958997
Well lets hope it comes up. Its not like the tech is locked only to whats listed. See: overlapping minaturized hull shielding for layoring effect. That was a suggestion.
>>
>>2958990
No arguments from me on either proposal, although I thought we already had the cloaking detection stuff from Theseus. However, we might want to invest in researching how to add our gravity manipulation technology to our cloaking to remove that detection vector.
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>>2958995
Hello the Valen are more paraniod and cautious than the humans. Stealth landing a ship is not going to work.
>>
>>2959003
Eh, its been a while and I never involved myself in the pastebins and so forth.
>>
>>2958951
Support infiltrating wild men on earth. However, we should really recruit capture and mind rape at least one Valen first so we can attempt to understand their biology BEFORE infiltrating a major settlement.
>>
>>2959001
Here's a list of what we were researching before the change for everyone.

Gas Giant Superstructure Construction
Medium
Using a mixture of space station technology and modified, miniaturized capillary towers, it may be possible to create semi-permanent or fully permanent hives within the upper atmospheres of gas giants, where a mixture of atmospheric static, wind farming, and gas mining can provide a more constant and bountiful resource income while providing a more robust frame with which to construct infrastructure.

Swarm Drive Tuning
Slow
By configuring the gravity thrusters to respond to the foils of other ships within the same formation, performance can be increased outside of a gravity well by taking advantage of a kind of gravitational slipstream created from the foil's unique gravitational effects.

Gravity Thruster Optimization
Medium
Miniaturization to the gravity thruster itself, as well as optimizing the layout of the foils across the hull allow for smaller strike craft sized ships to make use of the thrusters both when operating in atmosphere and when performing evasive maneuvers.

Psionic Thermokinesis
slow/mildly dangerous
An even more finely tuned execution of known tachyonic physics, thermokinesis is the practice of altering the energy state of atoms, but instead of altering their velocity, it utilizes a less uniform alteration to increase or decrease atomic vibration, quickly increasing or decreasing the ambient temperature of the target. It may take some time for your thinkers to successfully accomplish this feat, however, without also igniting the laboratory.

Psionic Conduction
slow/mildly dangerous
While altering the physical nature of particles has become possible, using highly controlled tachyonic signals it may also be possible to use the projected psionic energy to subtly alter and transfer other forms of energy in a more direct process than kinetic force. Your thinkers believe it may be possible to use alternate sources of energy outside of the target and potentially use tachyonic signals in order to carry that energy to the target. The early experiments have already proven promising, however it may be some time before the thinkers are capable of producing results without causing spontaneous detonations within the laboratory.

P1
>>
>>2959013

Memory Seed
Slow
By creating a miniaturized and less overtly useful memory crystal similar in overall function to the white crystals used to record thought by your elders, and modifying it into a neural implant, you believe it may be possible to create a kind of constantly updating backup memory for clones, agents, and even drones that would potentially hold its information after death. The memory seed would theoretically be capable of retaining the full memories of the host individual up to and including the very moment of death, and be able to preserve those memories long after the brain itself has physically deteriorated, a process that typically drastically limits the time frame in which memories can be gathered.

>Psionic Spores
Slow
While normally the hive spores used to spread infrastructure are little more than genetically engineered nanomachines, replicating and performing their function alone until their built structure is complex enough to receive mental signals, your mixture of psionic research and advancements in spore related genetic programming has made the idea of a psionically sensitive spore seem not nearly as far fetched as it once did. With a mixture of distributed networking and complex cellular reconstruction methods, it could be possible to create a spore strain that would respond to mental signals.

>Advanced Psionic Imprinting
Slow
With the application of psionic imprinting you are able to influence and alter the state of matter using only focused and precise mental signals. Your thinkers believe this can be taken further, using more accurate signals and more precise manipulation methods to imprint more complex thoughts and ideas more quickly and easily, and at a greater range.

>Personal shielding
Slow
By further shrinking the emitters, your thinkers believe they may be able to eventually make them small enough to be equipped to the carapace of a drone, or to the surface of an armored suit. At this time it is mostly speculation and an eagerness to please mother beyond all reason, and you cannot be sure what the limitations may be, but the thinkers are sure they can do it.

>Data decryption
Medium (Very Fast with Theseus assistance)
While much of the data within the Smith mind was corrupted during the experimental extraction process or the trauma of the agent's death, there is still a good deal of encrypted data still intact. The data itself could be anything, from a revolutionary discovery to the agent's personal preference in music, or anything between. There is now way to know without decryption of the data, and the total randomness of the mystery has your thinkers begging to go to work.

P2/3
>>
>>2959013
now that we are deciding research are we gonna start with the psi cannon now that there is a imminent threat of crystal attack or no?
>>
>>2959021
Bit early for that, I think.
>>
>>2959012
Well the plan put forth on infiltrating the Valen was stupid. We're better off sending "merchants" working under the hive to facilitate infiltration rather than flying a hive ship into the oceans they live in.
>>
>>2958920
Welcome back. Glad to see you're still breathing.
>>
>>2959001
Available Research Options

Multidimensional Physics
Slow/Slightly dangerous
Until now you have been entirely ignorant to the workings of the Void and the self proclaimed gods that rule this mysterious space. Now you realize some semblance of the truth, although any proper understanding comes with its own inherent risks of attracting unwanted attention, such understanding, you realize now, was the backbone of the galaxy spanning civilization of the ancient Hives of the Golden Age, long before the Schism began. Regaining such lost knowledge would be a great step towards rebuilding your race as the galactic superpower it once was.

Non-euclidean Architecture
Very Slow/Dangerous
The basis of the very crystal you now posses, as well as the hostile Void Shards, the process of compressing spacetime along the axis of a fourth spacial dimension is a key component to many technological devices of the Ancients in their prime. Such technologies explain the process by which the void shards function, as well as allow for the vast complexity of the memory archive you hold, compressing vast amounts of energy and matter into a pocket space where such terms are interchangeable and largely meaningless.

Psionic Thought Construction
Very Slow
The brief understanding granted to you by your examination of the contents of the white crystal given to you by your late mother, you realize that tachyons, like nearly any other form of particle, can be used in the construction of physical objects. Such constructs are inherently unstable outside of the multidimensional space of the Void, however, but allow for the construction machines of immeasurable complexity with relatively little effort by constructing them in a space where thoughts can be projected as concrete materials.
>>2959008
I can respect that. I try to give something for everyone, I know a few people just really love minmaxing horrific doom ships, so I always try to avoid making things too abstract when trying to streamline things.
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>>2959021
Well we do have Seiner now. I say we let him finish researching his biology changes incase shit goes south when researching the canon. Once we have a firm grip on all that we can start the cannon due to his Reticent trait.
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>>2958949
>[Telarum]
>N/A

Well let's go turn their star drill platforms inside out already. For totally not reverse engineering purposes.

>Asteroid mining base: [Depleted]

RIP, Metals income that dates to back when we still had eyeless blind digger drones instead of metal trees.
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>>2959021
We aren't under threat of an attack and if we were we'd lose in our current state.
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>>2959026
Empathetic Compulsion
Slow
A step further from the disruption of the nervous system, with additional fine tuning it may be possible to exert some limited control over an individual mind without the use of direct contact.

Gas Giant Superstructure Construction
Medium
Using a mixture of space station technology and modified, miniaturized capillary towers, it may be possible to create semi-permanent or fully permanent hives within the upper atmospheres of gas giants, where a mixture of atmospheric static, wind farming, and gas mining can provide a more constant and bountiful resource income while providing a more robust frame with which to construct infrastructure.

Swarm Drive Tuning
Slow
By configuring the gravity thrusters to respond to the foils of other ships within the same formation, performance can be increased outside of a gravity well by taking advantage of a kind of gravitational slipstream created from the foil's unique gravitational effects.

Gravity Thruster Optimization
Medium
Miniaturization to the gravity thruster itself, as well as optimizing the layout of the foils across the hull allow for smaller strike craft sized ships to make use of the thrusters both when operating in atmosphere and when performing evasive maneuvers.

Psionic Thermokinesis
slow/mildly dangerous
An even more finely tuned execution of known tachyonic physics, thermokinesis is the practice of altering the energy state of atoms, but instead of altering their velocity, it utilizes a less uniform alteration to increase or decrease atomic vibration, quickly increasing or decreasing the ambient temperature of the target. It may take some time for your thinkers to successfully accomplish this feat, however, without also igniting the laboratory.
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>>2959031
Psionic Conduction
slow/mildly dangerous
While altering the physical nature of particles has become possible, using highly controlled tachyonic signals it may also be possible to use the projected psionic energy to subtly alter and transfer other forms of energy in a more direct process than kinetic force. Your thinkers believe it may be possible to use alternate sources of energy outside of the target and potentially use tachyonic signals in order to carry that energy to the target. The early experiments have already proven promising, however it may be some time before the thinkers are capable of producing results without causing spontaneous detonations within the laboratory.

Memory Seed
Slow
By creating a miniaturized and less overtly useful memory crystal similar in overall function to the white crystals used to record thought by your elders, and modifying it into a neural implant, you believe it may be possible to create a kind of constantly updating backup memory for clones, agents, and even drones that would potentially hold its information after death. The memory seed would theoretically be capable of retaining the full memories of the host individual up to and including the very moment of death, and be able to preserve those memories long after the brain itself has physically deteriorated, a process that typically drastically limits the time frame in which memories can be gathered.

>Psionic Spores
Slow
While normally the hive spores used to spread infrastructure are little more than genetically engineered nanomachines, replicating and performing their function alone until their built structure is complex enough to receive mental signals, your mixture of psionic research and advancements in spore related genetic programming has made the idea of a psionically sensitive spore seem not nearly as far fetched as it once did. With a mixture of distributed networking and complex cellular reconstruction methods, it could be possible to create a spore strain that would respond to mental signals.
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>>2959001
>>Scavenger Brood Mother vivisection
How is that still not finished? It's Very Fast and the specimen arrived at Leeland in thread 64.6, 3 days ago. >>1615665
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>>2959036
>Advanced Psionic Imprinting
Slow
With the application of psionic imprinting you are able to influence and alter the state of matter using only focused and precise mental signals. Your thinkers believe this can be taken further, using more accurate signals and more precise manipulation methods to imprint more complex thoughts and ideas more quickly and easily, and at a greater range.

>Personal shielding
Slow
By further shrinking the emitters, your thinkers believe they may be able to eventually make them small enough to be equipped to the carapace of a drone, or to the surface of an armored suit. At this time it is mostly speculation and an eagerness to please mother beyond all reason, and you cannot be sure what the limitations may be, but the thinkers are sure they can do it.

>Data decryption
Medium (Very Fast with Theseus assistance)
While much of the data within the Smith mind was corrupted during the experimental extraction process or the trauma of the agent's death, there is still a good deal of encrypted data still intact. The data itself could be anything, from a revolutionary discovery to the agent's personal preference in music, or anything between. There is now way to know without decryption of the data, and the total randomness of the mystery has your thinkers begging to go to work.

>Planetary Shielding
Slow
By adding further scale to the shield dome, it is believed that an overlapping network of shields can be expanded from a series of clustered protective areas defending a planet's critical infrastructure to a vast, near total coverage shield stretching entire continents so as to protect a planet's biosphere and widespread population in addition to its military and industrial zones.

>Psionic Cannon prototype
Very slow/Very dangerous
Detailed accounts of several experiments show the slow progress of Project Godsplitter. The cannon itself is highly volatile, and even the smallest miscalculation often results in the destruction of the ship, as well as any nearby craft. It can only be equipped to a Hive ship's spinal mount, and requires a functional Void Shard as ammunition. At least a dozen testing sizes were atomized in testing the weapon, and in the end it appears The Gardener never quite perfected it.

>>2959039
It sorta is, but I wanted everyone to be able to see what the general research fields look like overall and not just have a bunch of empty slots. I've even updated the map with the information taken from the Broodmother's mind during the process.
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>>2959028
For fucks sakes. THE CANNON IS ONE THE ONLY TWO THINGS THAT ARE KNOWN FOR TRIGGERING THEM TO ATTACK DIRECTLY THE OTHER BEING ACTUALLY ATTACKING THEM.
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>>2959045
You know you would have a much better blood pressure if you didn't act like the world insulted you every time someone didn't memorize everything you did.
Politeness might even make a difference.
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So we can only pick 3 to focus on for the Thinkers.

It's hard to choose.
>Advanced Psionic Imprinting
>Psionic Spores
>Gas Giant Superstructure Construction

We need to improve our manipulation abilities for espoinage, we need more income from gas giants, and I have genuinely no idea what psionic spores unlocks (growing drones from spores instead of a singular egg?) had to pick the mystery box option.

Should really only research the dangerous Void Crafting topics using Seiner, not general Thinkers.

Vaughn can focus on Psionic Conduction.
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>>2959053
The Psi Cannon has always been this divisive from the moment we had the choice to research it. And he still has a point.
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>>2959062
Of course he does. Hes just being a dick about it. Which is really damn pointless for everyone involved.
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>>2959054
Well if youve watched big hero 6, then I imagine that psionic spores would allow something akin to the actuators which flowed with mental command.

It could potentially make building construction and renovation extraordinarily fast, at least for things that are not overly specialized or require special materials.
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>>2959066
Some thinkers are louder then others. However Mother loves us all the same. We should redouble our efforts into finding new and glorious ways to overcome the void menace then just one weapon. Please assist dear thinker.
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>>2959054
Sounds good.
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>>2959044
Regional map updated.

Research fields are currently empty.

+++Primary
>Empty

++Secondary
>Empty
>Empty

Your workers have allerted you that the experimental construction project has nearly finished, all that is left is the final finishing touches, but the station is habitable already and prepared to begin operations. It certainly has taken a while, and you've nearly forgotten where you ordered it built.

The Hive has built its first Space City! Where shall you place it, and what design will you give it?
https://pastebin.com/juEWVM5M

Also do you want me to just dump the construction info here directly for the sake of archive readers?
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>>2959066
Is there any point in fretting over anon's tone either?

is there any point to anything?
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>>2959054
sounds good to me too
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>>2959066
How am I being a dick? Because feels you're a dick for pushing for the DO OR DIE thing when the quest just returned.
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>>2959001
>A Queen's mind is far too vibrant and powerful to remain hidden in the Void, but, with this understanding, you realize it is possible for a human's uniquely designed psyche to survive unseen while projected within the void

So since humans are psionically 'blind' they make good Void Crafters.

Does this mean Phantoms, with their ability to go unseen, would also make ideal Crafters?

I kinda want to recruit some Phantoms and Ralighans for agent purposes. We already have the option to recruit elite Ralighan soldiers who, if we upgrade with Hive cybernetics, would probably do REALLY well fighting against Scavs whenever we attempt boarding and capturing one of their ships.
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>>2959079
Dump away QD
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>>2959079
>those names for the scav stars.
Oh shit either they have a fuckton of names to give to systems as they travel or they might not be nomatic anymore.
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+++Primary
>Psionic Spores

++Secondary
>Gravity Thruster Optimization
>Swarm Drive Tuning

may be a good idea ti increase our fleet mobility
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>>2959082
Meh.

>>2959054
>>2959071

https://www.youtube.com/watch?v=ep2-W1X65KI

>>2959086
Don't the phantoms go unseen by creating a mirage of thought to cloud themselves?
That could be ramped up akin to humans, but you risk allot on the starting population being noticed. Could potentially get very scary if done right.
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>>2959079
Well that was faster than I had expected...

+++Primary
>Advanced Psionic Imprinting

++Secondary
>Psionic Spores
>Gas Giant Superstructure Construction

>Y/N?

>>2959089
VERY WELL
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>>2959097
>Y
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>>2959097
Y
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>>2959097
>Y
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>>2959079
>New Map updates
>neat.jpg
>Scav systems
>Old One's Promise
>uh-oh

Uh, what does the captured Matron's memories say regarding Scav religion?

>>2959097
Sure
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>>2959097
Y
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>>2959071
They are spores, anon. Psionically sensitive so they can receive commands, but they have no means of propelling themselves through the air.

They can only receive commands on what to grow into, as individual spores, instead of being preprogrammed in their DNA when they were created.

If you pick what they can sprout into based on their physical location, then they can become individual organs of a greater whole, at far higher granularity than currently.

So we might be able to poison someone with spores and make them sprout and grow into a small drone inside them.

>>2959097
Uhhh, what happens when the primary topic is finished in one roll instead of three? Are the unused rolls added to the secondary topics?

We have been doing Imprinting for a long time it's probably 90% done.
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>>2959106
The wiki was updated with some interesting tidbit like fucking WORLDSHIPS but makes no comment on religion.
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>>2959086
>I kinda want to recruit some Phantoms and Ralighans for agent purposes.

This

>>2959079
>The Hive has built its first Space City! Where shall you place it, and what design will you give it?
I want a Promenade as a base.

>>2959097
I'm not so sure about Psionic Spores, would prefer a faster research topic in there like Data Decryption.
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>>2959097

>Y

Central Hub module
The Central Hub of a space city features a number of standard features in addition to its specialized functions. All central hub designs include a hollow docking chamber within the center, accessed via a pair of open access docking corridors on either side of the hub module set on the city's axis of rotation. The entire city spins, granting cheap access to gravity, and providing a mild .2 Earth gravity within the docking bay for easy ship maneuvering and cargo hauling. The interior facility can accommodate all known ship designs up to cruiser size, with additional docking piers for larger ships to tether to the outer shell. The Space City comes standard with the most advanced shield tech available, and a large number of auxiliary weapon points, as well as a full wing of fighter drones and swarm drones. Additional weapons are included in small number, depending on the design. The outer torus layer of the hub is dedicated to the hub's specialization, with transport capillaries running to any wards build onto the city and a nervous system of interlinked ship grade sub-thinkers dedicated to controlling and maintain the city's functions, drones, and an egg layer to replace them.

Star Hive
1 Strategic Trade Route
+0 Pop Cap
+0 Dev
+10 Docking Pylons
A powerful and purpose built military facility dedicated to force projection and rapid repair and resupply of military ships. The hub does not spin, allowing for larger military ships to dock more easily, but the rigors of zero gravity render the city largely uninhabitable to non-hive life. The armor of the hub and all wards is made of heavy plating, cutting down on internal space for non-essential systems, removing the luxury of spacious internal compartments most non-hive species consider a necessity for comfort. The hub is covered in particle beam cannons graded for anti-orbital fire, allowing the space city to fire on any approaching hostile with devastating effect, and a planetary missile defense system has been installed in the hull allowing the city to attack enemies almost anywhere in the system. In addition, additional fighter bays and swarm drone bays are included, as well as additional and improved micro-factories to replace them more quickly, allowing the space city to continuously replenish lost strike craft even in battle so long as there are resources available. Amid all of these emplacements are additional weapon hard points, sacrificing the multi-design compatible docking facilities to make room, severely limiting the number of non-hive ships that can dock, and preventing larger non-hive ships from docking at all.
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>>2959115
>fucking WORLDSHIPS
Wait... wat?
(Frantically pulls up wiki)
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>>2959113
>So we might be able to poison someone with spores and make them sprout and grow into a small drone inside them.
That's small time. We could just straight up turn them into hive lifeforms.
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>>2959079
Orbital Anchor for the capillary tower on Leeland.
Wards:
1 Thermal Regulator
4 Refineries
1 Laboratory

Since we can convert the human space cities at Koenig and Bedrock and shit into Promenades and a Presidium, the one we build from scratch should be here and for un human-related purposes.
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>>2959113
If the spores can self modify to suit the needs of the psionic commands, then movement becomes possible. Even a simple sea sponge can reassemble itself distinct from other sponges blended in with it, why would we have problems?

Besides, you don't need air transportation, just enough biomass in one place to start building. So think of a capillary network running along the ground, shooting biomass and nutrients to a construction site instead of having to be flown in or grown from local supplies as we have to now.
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>>2959113
The unneeded rolls are just applied to the next topic to use that slot

>>2959118

Macrofactory
+1 Trade Route
+0 Pop Cap
+25 Dev
+75 Docking Pylons
Exploits all local resource sites
Allows export of Development score
A sprawling collection of manufacturing facilities, molecular assembly vats, protein sequencing vats, refining facilities, and resource extraction facilities all dedicated to the fast and efficient collection, refining, and distribution of needed resources, component organs, and starships. While there is a standard number of docking facilities that can accommodate non-hive vessels, the hub lacks any location for visitors to stay within the hub itself. The hull is plated with typical combat armor plating with reflexive armor beneath to protect against accidental collisions with mining ships, cargo vessels, and asteroids and other targets of resource extraction. The Macrofactory is dedicated to sourcing, extracting, and refining resources and moving them to where they are needed most, as well as producing finished military and industrial products at a rapid pace and facilitating their distribution across the greater Hive. The Macrofactory will automatically extract and refine all non-planetary resources in the local system that the Hive has the technology to exploit at a development score of 25. In addition, it may export its development score's effect either in whole or in part to any planet within the local system, with a 25% penalty, to any Hive-owned planet with a 50% penalty, or to any willing planet with a 75% penalty. Much of its internal docking facilities and large swaths of its outer shell are dedicated shipyards, granting the equivalent of 75 Docking Pylons capable of ship construction.
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>>2959123
and Utility Wards:
1 Slipway
3 Secondary Capillaries
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>>2959123
Can we at least debate first? I want to figure out our options.
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>>2959130
Promenade
+3 Trade Routes
+70 Pop Cap
+20 Docking Pylons
+1 Mega-corporation HQ
Exploits all local tourist attractions
A facility dedicated to catering to the delicate and highly specific needs of non-hive life forms, this hub module is designed to maximize docking space, allowing for a large number of non-hive ships to dock at once. The interior space is coated in gravity plating to grant the appropriate gravity level for visitors, and space is dedicated to real estate patches rented to non-drone hive citizens when possible, or those otherwise deemed worthy of renting the space, as well as hive-run facilities that include restaurants, hotels, trading posts, communications services, and other economic functions to provide a steady stream of credit income, as well as capitalize on any natural attractions the system may have. The hull is plated with standard armor, with additional space dedicated to merchant docking facilities and cargo handing equipment. A promenade will not extract or refine resources itself, but instead collects an amount of credits equal to the station's population multiplied by the sum of all Tourist Attractions in the system, in addition to the sum of all trade routes linked to the station: (Pop * Tourist attractions) + Trade routes. A Promenade can serve as the local headquarters for a single mega-corporation. The station technically could accommodate more than one, however such organizations tend to be territorial, and forcing them to share office space is typically unwise.
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>>2959139
Presidium
+1 Humanitarian Trade Route
+40 Pop Cap
+1 Mega-corporation HQ
X2 bonus to Exploited Tourist Attractions
Grants large credit income at irregular intervals
Grants random intelligence and espionage opportunities
A vast expanse of offices, communications arrays, psionic relays, and luxurious living facilities dedicated to tending to the care of foreign dignitaries, government officials, and influential individuals. Trade docks are sacrificed for additional protection, allowing the fitting of multiple layers of combat armor to provide good protection against all but the most dedicated of attacks, and extensive weapon hard points cover the outer hull in addition to an additional wing of fighters and swarm drones, all not as numerous or plentiful as the Star Hive, but still suitable for the protection of politically important individuals. In addition, gravity plating along the internal compartments provide finely tuned gravity to suit the needs of visitors, and channels of water, pools, and a drain system allows for the easy maneuvering of aquatic species, while an open and spacious interior far away from the floor's gravity plating allows for easy maneuvering of more avian species capable of limited or greater flight. A moderate amount of space is reserved for extremely high quality services, including hotels, restaurants, and recreation facilities all micromanaged by hive workers to painstakingly recreated specifications that suit the needs of visitors. In addition, the architecture is made to conceal a large number of moderate relays capable of covering every inch of the facility, allowing for total surveillance both physically and psionically, as well as all the other bonuses that includes. The Presidium emanates political and cultural pressure in all respects, and functions as a kind of embassy to the rest of known space. A sizable but irregular credit income is earned from high class tourists, celebrities, and political and corporate leaders, all tourist attractions in the system being exploited by the Presidium provide double the credit income, and random intelligence and espionage bonuses are gained periodically, as well as random events that may offer chances to capitalize on unique opportunities. The Presidium can function as the local headquarters of a mega-corporation.
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>>2959121
I can only imagine how the rest of civilized space will react to that
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Wait a minute.

>Eye of Sorrow – A Red Giant star of the M spectral type near the border of Commonwealth space, it's name is used by the Scavengers for navigation, but it's origin is that of the star charts of the civilization whose homeworld the Migrant Armada previously departed from. The constellation seemed to have held some level of significance to their astronomers, and the astrographic data seems to have been pilfered along with everything else.
>• Fool's Glamour: This world was likely once a gas giant, but has since had its atmosphere blown away as the star exited its main sequence and expanded to engulf the inner system. It is composed of compressed materials that have formed into diamond and other such structures, with layers of ice overtop. It would be incredibly valuable were it not so easy to synthetically reproduce carbon structures. As it is now it is worthless, but pleasant to look at.
>• Mire: A primordial world that has taken too long to bloom and missed its chance. It lacks the much critical water to hold life, and highly toxic chemicals in the atmosphere would burn away any that could form.
>• Forlorn Remembrance: Once a lush world with plenty of water, it is now a highly radioactive wasteland, toxic even to the hive’s robust nature.

Shit that's the system i wanted to colonize to research better radiation tech and maybe get a free planet too boot!
God damn scavs.
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>>2959120

By mother I wanna research that
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>>2959140
Orbital Anchor
+1 Logistics Trade Route
+1 Trade route
+5 Dev score
+4 Utility Ward slots
Gains small credit income
All station statistics, bonuses, and income are applied to connected planet
The anchor station of a Capillary Tower expanded, inhabited, and built into a full Space City, the Orbital Anchor offers a rather unique opportunity in the field of space station architecture in that it does not need to spin to enjoy affordable and reliable artificial gravity. Due to the nature of orbital tethers, only the geostationary point of the tether rests in zero gravity. Everything bellow that point is pulled by the planet, and everything above is pulled by the centripetal force of the planet's spin. Because the geostationary point is equidistant to both the ground and the anchor station, the centripetal force felt on the anchor station is typically close to or equal to the local planet's own gravity. As such, the anchor station is instead built similarly to a terrestrial city, but hung upside down from the tether. The Orbital Anchor is thus a massive structure of interconnected vertical towers concealed in a protective shell of chitinous armor plating and coated in hangar bays and docking ports for visiting ships, With the layers furthest from the planet serving as dockyards for merchant vessels. The majority of the rest of the hub is devoted to logistical systems to facilitate the passage of cargo and passengers through the Capillary Tower, allowing the station to function as the planet's space port, while at the 'top' of the station is the anchor itself, consisting of the primary orbital tether, as well as four secondary tethers serving to stabilize the station's position which run from four small Utility Wards to the geostationary station at the main tether's halfway point. All resource stat altering Wards instead effect the planet, and the planet gains a small Credit income score from credits earned through tariffs and fees for use of the tether's lifts. The planet's statistics can surpass the default maximum values using this effect. The Orbital Anchor is capable of supporting 4 additional Utility Wards in a zero-gravity environment which can be configured with a range of specialized functions.
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>>2959120
Where is that? I can't find it.
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>>2959134
Well I would build a Macrofactory that exploits all local resource sites, but we have no idea which star system is optimal to place that in.

Because none of the systems are statted up yet with what local resource sites exist.

A Macrofactory exploits all resource sites, while other hub types fill one of their 6 Ward slots with a Refinery, and a refinery exploits *one* resource site.

So the first Macrofactory only makes sense to build in the system we have with the greatest number of resource sites. Is that Leeland's star? The Garden's? M-323? We just don't know.

But we definitely know we have a capillary tower to attach a space city to.
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>>2959149
Wards
Space Cities are vast structures, and as such their hubs are only a small part of their full layout. While hubs offer a core specialization to the space city, wards offer a way to generalize a space city to best take advantage of the local environment, allowing space cities to either focus in and excel at a specific function, or to diversify into a number of services and abilities. A space city is capable of maintaining up to 6 wards, which extend from the hub's external torus to take full advantage of its spin to provide a cheap and effective gravity to its inhabitants, while other hubs allow for additional Utility Wards to be added, which are smaller and more specialized wards not available to most hubs. A ward has no inherent construction cost, but simply modifies the properties of the Space City itself by granting it additional features or statistics.

Sprawl
+20 Pop Cap
Increased Pop growth rate
A sprawl is as close to a slum as is possible in space without compromising structural integrity. While a hive drone cares nothing for comfort and desires only to fulfill its duty, non-hive life require more motivation than the satisfaction of a job well done for Queen and Hive, and a part of that natural structure is the economic strife of the underclasses and the struggle of the teeming masses. Without a Queen to determine where populations are most needed, the single-minded species function in a more simple manner akin to the physics of fluid dynamics and pressure differential as populations move from places of poorer quality and fewer resources to places of higher quality and greater resources. By providing efficient habitation units at scale, you can in effect create a low pressure area and attract a large population of moderately to low skill workers in a very small span of time. The fact that such large numbers of individuals flock so quickly to such modest living spaces is somewhat concerning, but they will soon find that the Queen cares for all her children, no matter how inefficient they may be.
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>>2959158
Resort
+10 Pop Cap
Allows exploitation of +1 Tourist Attraction on station
Gains random intelligence and chances to obtain Sleeper Agents
While more dedicated Space Cities are able to accommodate the tourism of entire systems, some must relegate such luxury services to smaller, more niche districts in order to focus the bulk of the city on more critical matters. In such cases, this relatively modest but still vast and luxurious ward offers a carefully crafted experience for tourists from all across known space of all species and cultures, exploiting whatever strange attraction the single-minded have taken a fancy to so as to better separate them from their credits. Cheaply made novelty goods spat out of hidden vats sell for prices that make you almost feel shame, shuttles take visitors on leisurely rides over breathtaking horizons, and state of the art entertainment facilities boggle their tiny minds with haptic holograms and gravity that can be adjusted as easily as the temperature, all under the friendly guide of each tour group's own personal Speaker.

Customs
Increases income from Trade Routes
Increases Detection and Failure risk of enemy Espionage activities on station
Only one Customs can be built per station
An administrative formality, to be sure, but an important one. While nothing enters or leaves the Queen's domain without her knowledge and approval, consolidating the process of inspecting and taxing goods and civilian traffic into a single massive facility of security offices, medical pods, warehouses, and carefully and deliberately assembled bureaucratic labyrinths allows the process of weeding out troublemakers and illicit goods to be streamlined and made both more efficient, and more effective. The result is a more robust and thorough layer of security, and the added benefit of increased trade profits is certainly a bonus.
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>>2959155
Even if we do not know which system is best resource wise, we can easily build auxillary teleportation arrays for raw material transport to keep it fed. Its more a concern to build it somewhere safe since it will be one of our major production hubs.
>>
To be perfectly honest, I never thought Id see the day
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>>2959145
We need special tech to colonize those planets. Hell the native lifeforms on Arcadia (Commonwealth) could work for that.
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>>2959155
We can also build a city out of the hollowed out asteroid in our home system for a lot cheaper if we want to turn it into a Star Hive to help defend our home from the inevitable attacks whenever the Void or Obsidian Queen track us down
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>>2959152
>https://1d4chan.org/wiki/Quest:Hive_Queen_Quest#Nomadic_Spacers
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>>2959161
Trade port
+1 Trade Route on station
Can use the Infest Action on station's Trade Route targets
A Space City's true obstacle to additional trade is not docking facilities for ships or even physical space for goods, but the streamlined logistical systems needed to avoid inefficient buildup of inventory. In theory, the perfect warehouse should be capable of shipping goods at an equal pace as it receives them, and thus only need room enough for a single item of each kind. Perfection is often impossible, but the Hive shall reach as close as possible. Worker drones moving in perfect lockstep pace under the guidance of thinker concerts and a predictive logistics network functioning as a single individual along psionic networks allows for goods to flow in and out of storage like blood through a body's veins, minimizing storage time, and thus maximizing the number of merchant ships that can unload their goods at any given time, and in turn increasing the number of trade routes that can be organized from the Space City. The fact that some of those merchant vessels may carry certain unknown passengers is of no real concern...

Barracks
Adds additional weapons to station and allows the deployment of Gunship class strikecraft
Increases strength against boarding actions
Increases Failure and Detection risks of enemy espionage
While every Space City holds room for security and even military staff, not all have a full ward dedicated to military functions. A Warrior Drone needs neither shelter nor ammunition to be a major threat, but knowing who the enemy is the first step in killing them, as such, the Barracks are far from being simple Warrior storage. With living space for clone and recruited agents, dedicated training holo-chambers, weapon and armor microfactories, and dedicated medical facilities to heal battle wounds, the Barracks is a combination of armory, dojo, field hospital, fortress, and military academy all rolled into one and dedicated to the security of the Space City and the system at large, offering first responders deployed to accidents, smuggling, and even acts of piracy or outright invasion by deploying both gunships and interplanetary transports laden with both Heavy Warriors and skilled Clone commando teams.
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>>2959097
Hey QuestDrone good to have you back. A big thank you for all the effort you have put into this and all that you and the people that have participated have done to make this quest what it is today. Sadly i cannot stay for long as it is very late here, so have fun and good luck for the future.

By the way didn't some people propose (a very long time ago it seems) to build a tourist attraction space city in the system with the flaming gas giant?
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>>2959170
Yup.
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>>2959168
Refinery
Allows the exploitation of +1 resource site in system
Grants the Space City a Development bonus of +10
While most civilizations are forced to separate the processes of refining metals and organics, the Hive's advanced biological mastery has rendered the processes for both largely identical. Far from the noisy furnaces and clanging steel tankers of other refineries, the Hive's industrial and agricultural sector is combined into a singular facility of acid vats and digestive chemical baths. In effect, a massive, district sized stomach with which the Space City may consume even more resources than it otherwise could.

Star Drill Platform
Allows the exploitation of Canderon from a local star
[LOCKED: RESEARCH REQUIRED]
The extraction of Canderon from the surface of a star is an expensive, dangerous, and logistically demanding process and as such requires a dedicated and advanced platform above and beyond the typical industrial equipment to do so. As such, the Star Drill platform offers an entire ward devoted to the maintenance, repair, and deployment of these advanced resource extractors across the surface of the local star. The platform itself does not perform any extraction, but instead serves as the command center of the mining operation, controlling swarms of automated prospector probes to find and track major canderon supplies across the star's surface, and remotely command the star drills to effectively extract the resources, as well as servicing a number of dedicated tanker transport drones to ferry raw canderon to onboard refineries, and a number of dedicated repair bays specialized in the maintenance of the star drills and the specialized drones used in the operation. Because of the platform's function as a logistical command center, it does not need to be located in orbit of the star, and may exploit the star's deposits from any location in the system.

Also I work nights now, so I will be up and running literally all night long.
>>
>>2959170
Yes, but I also recall a few other locations being floated around.

>>2959175
Laboratory
+5 Pop Cap
Permits Cooperative Research ventures
Improves safety of assigned research at the cost of speed
Critical Failures become regular failures except on a natural roll of 1
regular failures do not reduce research progress
Only one Laboratory may be built per station
A dedicated research facility intended for use by non-hive science personnel. Both recruited Hive Citizens and foreign researchers working under diplomatic scientific exchange programs are given all the equipment and resources needed to further the fields of scientific discovery, including ample space for experiments, the storage of test materials, assembly of experimental products, and living space for the researchers themselves, and all with the added benefits of additional layers of security made possible by the Space City's remote location in high orbit where atmosphere, temperature, and gravity can be manipulated to contain any threat, spillage, explosion, or sudden and uncharacteristic religious inclinations.

Zoological Reserve
Functions as a Tourist Attraction
+10 Nutrient Score on selected planet in system
Automatically performs Dissection research subjects when available
Only one Zoological Reserve may be built in the same System
A dedicated section of the Space City devoted to the collection, study, and preservation of interesting, rare, potentially useful, and otherwise unique life forms found all across known space. Gravity plating offers perfectly matched gravity for any and all life held within, while atmospheric systems maintain a custom atmosphere for every environment, with multiple isolated sections devoted to simulating a wide range of planetary landscapes. Biopods and laboratories are spread throughout the ward offering a constant vigil on every creature and it's behavior and biology, and as an added bonus, the single-minded will flock from all across known space to see such a rare and extensive menagerie of beasts.
>>
>>2959162
That isn't how space cities crunch works. It's pretty abstracted, and Macrofactories can't exploit other stars' resource deposits, apparently. No way around it.

>>2959165
Well yeah, but this first space city seems to be a 'freebie,' it's already finished, so we may want to put it someplace that would otherwise be expensive, since we don't benefit from any savings on this one.
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>>2959166
Damn i want one to research now, just to see if it provides any upgrades for our hive ships.
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>>2959180
Well first we have to take one, though we already know where the closest one is so that's half the work done.
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>>2959175
Could we modify our Tachyonic Drill to pull resources from a star?
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>>2959177
Tachyonic Drill
Increases income from Trade Routes
Grants local ships use of Rip Drive to a range of 20LY
Can connect directly to any other Drill within 35LY
What could only be described as the big brother to the Rip Drive, it is a drive core that has been built on a grander scale. While the entire ward is not totally devoted to the Drive itself, it does make up a moderate proportion. The rest of the ward is composed of dedicated navigation systems, intricate long range navigation sensors, and facilities to perform repairs and maintenance, as well as heat ventilators to accommodate a more rapid and intense firing rate of the drive than would otherwise be normal. The result is that the Space City is capable of projecting tears in spacetime within close proximity, allowing for departing ships to pass through to distant systems in an instant star systems up to twenty light years away, and if connecting to another Tachyonic Drill directly, both drills can cooperate to bore a tunnel in spacetime up to thirty five lightyears across.

Thermal Regulator
Greatly boosts all shields on station
Boosts rate of fire of all weapons on station
Reduces all Thermal damage on station
In space, heat kills. It is always more easy to gain it than to get rid of it, and any action taken in combat brings the crew that much closer to a painful death roasting within their own vessel like a potato cooked in a wrapper of foil. The most effective methods of venting heat are also the most cumbersome in combat, taking the form of vast radiators that make for a prime target and display the vessel like a vibrantly glowing bullseye. Other methods of venting are either unable to overcome the rate of heat buildup, or require the expenditure of resources such as dumping coolant or heat sinks, reducing the vessel's endurance in combat. While certain technologies such as cooling lasers can help to compensate for this, it remains a reality that most warships can only maintain combat conditions for hours at a time before being forced to retreat or suffer damage. Space Cities cannot retreat, yet they still suffer the heat buildup that can make any protracted siege a short event. To solve this problem, an entire ward is devoted to this singular function, operating as the city's beating heart, quite literally in fact, distributing a near never-ending stream of coolant and heat sinks processed from recycled waste products to overheated sections before taking them back to be cooled again by powerful arrays of cooling lasers, or in the event of an emergency, dumped altogether. This circulatory process allows for the city to not only maintain its shields over a longer period of time and against greater damage, but also allows it to maintain a general battle ready stance for longer. Weapons are freed to fire almost constantly, and the damage of direct thermal weapons is mitigated at a moderate, increasing both survivability and defensive damage of the city at large.
>>
>>2959179
Well bummer. I imagine its to cut down on the logistics simulation and keep the quest flowing.
Still, I am looking forward to building such a place, the dockyards will be perfect for mass production of some of our larger ship designs.
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>>2959187
Utility Wards
In order to better stabilize an orbital tether, additional secondary tethers are required to prevent noticeable sway and stress to the structure. An added benefit of these stabilizers is that the additional space can be made to serve as smaller, more focused wards devoted to a smaller, yet still highly useful duty. As such, Utility Wards are smaller, more focused wards devoted to certain functions, granting small bonuses to an Orbital Tether. An Orbital Tether possesses 4 such wards.

Armory
+1 Strategic Trade Route
A secure, isolated, and well guarded facility provides a place to securely store military materials for export or import, providing space to either pack outgoing materials or assemble incoming materials away from the prying eyes of civilians or spies, allowing for a more efficient and unobtrusive military logistics network to be maintained.

Merchant Docks
+1 Commercial Trade Route
Dedicated dockyards offer a purely utilitarian docking facility suitable only for bulk freight, with little accommodation made for actual visitors. These facilities are devoted towards the transport of a specific form of commercial product with specialized loading and unloading systems dedicated to rapidly loading, unloading, and distributing bulk commercial products intended for market.

Construction Oversight Center
+1 Logistics Trade Route
Concerts of thinkers devoted to organizing workers drones and managing material shipments, as well as devoted ports loaded with prefabricated construction materials and bio-mechanical nano-constructor packets serve to export vast amounts of local resources to rapidly develop distant construction projects

Emergency Aid Center
+1 Humanitarian Trade Route
Shelters, medical centers, and streamlined shipping facilities allow the rapid response to remote disasters and humanitarian crises by preparing and distributing care packages, and importing the most critical of individuals for medical care and shelter to those displaced from war damage, natural disasters, poverty, or temporary relocation as a part of a wider urban sprawl renovation project.

>>2959179
Well consider these current rules to be a bit of a beta at the moment, if you think something is unbalanced or largely useless let me know, also please pitch any ideas for new wards or hubs you think would be useful. The only real hard rule I tried to follow was to make it so that a space city is always useful, but can't have everything at once.
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>>2959177
That's right...

Location: Orbiting Pegasean gas giant, Desmond system
Hub: Presidium
Wards:
1 Zoological Reserve
2 Resorts (to exploit hot jupiter burning gas giant, and zoological reserve)
1 Thermal Regulator
2 Trade ports
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>>2959194
Corporate Field office
+1 Industrial Trade Route
A small, humble office for a mega-corporation is established on the station with a dedicated logistics center devoted to the management of local corporate mining permits and the distribution of extracted resources. The corporate entity involved must have an HQ within the region, but it does not need to be in the same system.

Slipway
+10 Docking Pylons
A devoted shipyard provides for construction duties for new ships, with an internal structure that allows for the rapid assembly of new vessels in an area that facilitates a wide range of construction methods at once, allowing for the construction of multiple ships at the same time within the same facility.

Secondary Capillary
+5 Dev score
This secondary tether is reinforced and lined with additional transport capillaries, allowing for additional resources and passengers to navigate between the Anchor station and the geostationary station bellow, increasing the station's overall logistical capacity.

Electrostatic Capacitor
+5 N score
Electrostatic generators mounted along the stabilizing tether farm energy from the planet's atmosphere and are fed into power capacitors within the ward which are then used to improve the overall efficiency of the power grid of both the station and the planet by removing stress from the bio-mechanical infrastructure systems during peak operational hours, improving overall performance.

Orbital Recycling Center
+5 M score
Mounted Consumption Beams gather passing space debris, collecting chunks of natural stellar metals, discarded and lost trash, and components from damaged or destroyed ships, and recycles them for base metals in a central chemical forge before shipping them planetside.

Rest Stop
+5 Pop Cap
Small, cheap, and efficiently structured living facilities offer short term residence to passing merchants, civilians, and allied military servicemen whose short term stay in the area does not require anything more extensive than a single small room with a bed and shower. Such living conditions are rarely tolerable for long, but are often better than a ship's zero-g bunk, making them a welcome sight to weary interstellar travelers.

>>2959186
Not with any real accuracy or control. It would mostly just spew flaming hot star plasma all over the station. Such things requires the far more delicate and precise star drill to do safely.
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>>2959196
I think the Promenade would be better there.
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>>2959201
"spew flaming hot star plasma all over the station"
So your saying we could rig one of these things up as a station mounted flame thrower?
I kid, probably only useful for station self destruct if we needed it, but im still amused by the idea of using a star to burn a fleet that gets too close (fried scavanger for all!).
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>>2959205
We have formerly human run stations in Koenig and other systems to retrofit into trade hubs.

We want to put our Presidium, because we definitely need at least one for all that mind-reading, someplace truly stunning looking.
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>>2959187
>Tachyonic Drill.
>When we already have the rip drive.
>Valensweatingintensifies.jpg
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>>2959208
I think the intent is that the Tachyonic Drill is a "stationary RIp Drive" that functions as a Valen gate.
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>>2959214
Exactly
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>>2959206
>So your saying we could rig one of these things up as a station mounted flame thrower?

If you want one that is always aimed exclusively at yourself.
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>>2959214
I know, and it's hilarious that we now have something that completely copies the valen's FTL gate monopoly while using a completely different FTL.
>>
WAIT I JUST REMEMBER M-323. It's the perfect place for a shipyard.
>>2959208
Those space slugs can't get a break.
>>2959207
I'm mostly fine either way.
>>2959201
What if we got the late game tech for energy/space manipulation? Would it be an option then or am just chasing a dead end here?
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>>2959201
So it looks like the current options are:

Location: Orbiting Pegasean gas giant, Desmond system
Hub: Presidium
Wards:
1 Zoological Reserve
2 Resorts (to exploit hot jupiter burning gas giant, and zoological reserve)
1 Thermal Regulator
2 Trade ports

Orbital Anchor for the capillary tower on Leeland.
Wards:
1 Thermal Regulator
4 Refineries
1 Laboratory
1 Slipway
3 Secondary Capillaries

so,
>Option 1
>Option 2
>Other
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>>2959227
>>Option 1
I want more rich powerful sleeper agents.

Let's invite the head of the Guild of Transportation here before we're willing to finalize the Tannhauser gate deal.
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>>2959226
>WAIT I JUST REMEMBER M-323. It's the perfect place for a shipyard.
Aye, and we might be able to use the remains of the skyl dison ring to make it.
>>
>>2959227
>Option 2
>>
>>2959227
I'd rather have a Customs and a Tachyonic Drill on option one for obvious reasons.
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>>2959226
Anon for all we know the metals deposit there is one singular deposit. Also we are technically already harvesting it with a fleet of corvettes.

I'm not sure if we're still gonna be allowed to just eat metal with a fleet of corvettes in the new system, actually... or if the new system will genuinely somehow provide a superior option.

We're still in beta and have no actual numbers to compare yet. How much income each currently known resource deposit will provide to Refineries or a Macrofactory.
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>>2959227
if I may:
Leeland:
Macrofactory
1 Refinery
1 Laboratory
1 Thermal Regulator
1 Secondary Capillary (+5 Dev)
1 Electrostatic Capacitor (+5 N)
1 Orbital Recycling Center (+5 N)
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>>2959234
Drop a resort and a trade port maybe?

Though I don't know if the valen will manage to survive the collective heart attack of seeing a tachyonic drill in operation after first contact was only established mere months ago (?) if that.
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>>2959234
Put Customs and Tachyonic Drill on a Promenade, and Promenades should be in Koenig because more star systems will be in the Drill's range, anon. Gotta think about optimal location.
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>>2959227
>>Option 1
>>
>>2959234
I agree with the customs being traded in.
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>>2959241
We need at least one Zoological Reserve to do dissection research for free, and it doubles as a Tourist Attraction, and we need the 2nd Resort in order to exploit the ZReserve as a tourist attraction. Can't do it without a matching Resort.

Could drop a trade port, yeah, but without a 2nd trade port, Customs is much less valuable.

Customs and Drill are best when you have lots of trade routes already, not just 1 or 2.
>>
>>2959227
>Option 1

>>2959242
We should consider redundancy as well. When we do get invaded we will more than likely be hit at our main transport hub first.

Though the cost of these things may prove too prohibative for such.

>>2959251
Fair point.
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>>2959242
The Tachyon Drill is nonnegotiable. It's massive statement to how much power we have.
>>
Remind me guys, what’s in Desmond again?
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>>2959254
I do wonder if we could fit one on our big ass capital ship, or a variant thereof.

Being able to park it somewhere for use, then move it before a retaliatory strike would make our raiding fleets a much bigger headache to catch.
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>>2959255
Flaming gas giant.
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>>2959255
Gas giant that's on fire, pretty to look at so great for a space resort.
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>>2959254
And we will make that powerful statement!

In Koenig. Where it can reach more human stars from. And make the Valen sweat more.

Desmond system is utterly lacking in habitable planets. Our enormous Drill in the heavens should be in sight of highly populated planets like Deckard's claim if we want to show off.
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>>2959227
Orbital Anchor for the capillary tower on Leeland.
Wards:
1 Thermal Regulator
4 Refineries
1 Laboratory
1 Slipway
3 Secondary Capillaries

Leeland:
Macrofactory
1 Refinery
1 Laboratory
1 Thermal Regulator
1 Secondary Capillary (+5 Dev)
1 Electrostatic Capacitor (+5 N)
1 Orbital Recycling Center (+5 N)

Location: Orbiting Pegasean gas giant, Desmond system
Hub: Presidium
Wards:
1 Zoological Reserve
2 Resorts (to exploit hot jupiter burning gas giant, and zoological reserve)
1 Thermal Regulator
2 Trade ports

>1
>2
>3
>Other

Also, as the Expanse changes hands, you will gain ownership over a number of space cities, including Bedrock, Brandenburg, Calpamos station and others. You are currently surveying your new region, and will have a better understanding of your new territory quite soon.
>>
Wait, hang on, you can't build the Utility wards on the base Macrofactory because you need an orbital anchor instead.

In that case:
Location: Leeland
Base: Macrofactory
4 Refinery
1 Laboratory
1 Thermal Regulator

+65 Dev score total.
>>
>>2959265
This.
>>
>>2959266
>3
>1

Why not both
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>>2959266
>3
>>
>>2959259
You don't understand. Mounting it on our main resort is a massive display of power.
>>2959266
>1 Thermal Regulator
Replace with the Drill. Otherwise I vote for the other options
>>
Tadeki Station and Calpamos Station can both be retrofitted into a Macrofactory and a Promenade, respectively. We should do that as soon as we finish transferring sovereignty.

Since it's cheaper to retrofit than to build from scratch.

>>2959266
>>3
>>
>>2959276
Cause we only have one big as fuck space station right now anon.
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>>2959276
You get only one right now.
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>>2959279
No no i get it, but like
>>2959265
says, its better placed elsewhere.

Im more wondering if this thing could be used to aid our raiding fleet designs. Since it would allot much shorter range and upkeep reliant designs to be used alongside or instead of the dedicated raiders.
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>>2959276
We get ONE (1) free space city, built from scratch, already completed.

The next one will cost a great deal, unless we retrofit a human space city.

>>2959279
We will make it illegal for people to arrive at Desmond EXCEPT via a Drill wormhole sent from Koenig. Everyone visiting will experience it first hand.
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>>2959289
It benefits ALL systems to have at least one per system.
>>
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OH FUCK IT'S HERE.
I MISSED IT
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>>2959266
1 or 2 it is then I don't care which.
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>>2959266
>>2959276
Then change mine to

>3

sorry about that I should focus more
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>>2959294
It doesn't much benefit a civilization with the blink drive which is just as instantaneous over a slightly longer range of 25 lightyears that only uses 50% of the ship's fuel.

Mechanically, its main benefit is increasing credits income, so it's good for heavily human-inhabited systems where we charge them money to use it.
>>
>>2959266
3 makes the most sense for the uniqueness since it gives us things that we can't get elsewhere.

Gotta put a drill somewhere too, though...
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>>2959293
I think we had a discussion before on making using the Rip drive to control travel through our system.
>>2959306
It gives us an excuse for controlling all travel through our space.
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>>2959312
>Gotta put a drill somewhere too, though...
In koenig, like >>2959265 says.
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>>2959312
Replace the thermal regulator since it's unnecessary.
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>>2959316
>It gives us an excuse for controlling all travel through our space.
No it doesn't? Don't we already have a multitude of excuses like it being a cultural thing or checking for artifacts?
>>
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>>2959266
>Option 3

Location: Orbiting Pegasean gas giant, Desmond system
Hub: Presidium
Wards:
1 Zoological Reserve
2 Resorts (to exploit hot jupiter burning gas giant, and zoological reserve)
1 Thermal Regulator
2 Trade ports

>keep as is
>Replace Thermal Regulator with Tachyonic Drill
>Replace Thermal Regulator with Customs
>Other alterations

Also you can retrofit existing space cities to suit your own needs as they change. The cities you will be getting may have faction exclusive wards or hubs that require human citizens to function, and you can replace them with more efficient Hive versions quickly and easily, including adding in Tachyonic Drills to any city in a good position for it.
>>
>>2959325
>Desmond
>potentially in range of the Scavenger fleets' expeditions

Well,
>>
>>2959266
Got to go for 3 I think. Pretty good location for trade hub in middle of the empire, and we can build the drill another time.
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>>2959325
I say it's plenty necessary, it allows the station to survive for longer in case it's attacked.
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>>2959328
>keep as is

Man i forgot how cute our drones are.
>>
>>2959328
>keep as is

We need the therm reg for the shielding. If and when the scavs catch wind of this place they are going to throw everything they have at it for the prestige alone.
>>
>>2959328
Keep
>>
>>2959328
>Tachyonic Drill
>>2959327
We can force people to take shuttles from place to place rather than ftl ships we don't control.
>>
>>2959316
Then we only need it in systems where we plan on allowing legal human traffic.

And technically, we could have a Rip Drive equipped battleship in a picket fleet at Desmond, which can then connect with the future Drill at Koenig, we don't need a dedicated Ward in Desmond, if we want travel in both directions to be via wormhole.
>>
>>2959336
It already fortified though as a part of it's design. Also the Scavs have to get through M-323 first which honest should be more heavily defended.
>>
I want a bigger armada. Let's put more ships in production.
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>>2959342
>We can force people to take shuttles from place to place rather than ftl ships we don't control.
What's the difference between those methods of travel? Why are FTL capable ships that we don't control a problem?
>>
>>2959328
>>keep as is
>>
>>2959328
>keep as is
Scavengers, yo
>>
>>2958920
Questdrone, I-I thought you were dead!
>>
>>2959351
Thinka please. We ain't even covered the upkeep of the LAST ship order we made. They're in hibernation or shit. We gotta wait until the new resource income crunch is out of beta so we know what the numbers are.

Unless you want to order some very small and specialized fleets.
>>
>>2959351
Tried that, we can't afford the upkeep.
Speaking of that can anyone go archive diving for what ships i recommended we build?
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>>2959333
If we are getting attacked there we have bigger things to worry about.
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>>2959352
Well for one they can escape on their own if we were turning on them for some reason that would make sense at the time.

Also if we limit people to sublight vehicles using wormholes we can charge them money.

I assume is the logic. More control all around.
>>
>>2959351
Lets build up our new planets so we can afford the ships first.
>>
Do we have a station or building option for long range scans and surveillance?

If we build a dedicated sensor post we might be able to spot any hidden resources in the vast void of space between systems if there are any, or spot other fleet movements. Hell we know the nomad queen had a place in our local, maybe she made more before biting the proverbial dust.
>>
This thinker is just vibrating in excitement until the meat of the shenanigans start up again. It's been far too long since the last post.
>>
>>2959373
>Do we have a station or building option for long range scans and surveillance?
Yes but only for fleets, no resource detection i think.
>>
>>2959352
I have multiple reasons. Massive display of power, gives our ships a massive boost in where they can go (fighters become god tier), better control over movement of civilian ships, etc. I want one Drill per system for all these reason and more.
>>
>>2959381
>I have multiple reasons. Massive display of power, gives our ships a massive boost in where they can go (fighters become god tier), better control over movement of civilian ships, etc. I want one Drill per system for all these reason and more.
Sounds good to me but not enough to justify replacing a ward for it right now, definitely later though when we don't have scavs right next door to the station.
>>
>>2959381
I agree we need the drill, but we don’t need it right here right now. It doesn’t even take us that long to build a new city if we have to. And we can use battleships with Skyl drives for moving fighters or other ships if we really need to.
>>
>>2959385
My inner perfectionist is screaming in frustration but I okay with this position as long as it gets built eventually.
>>
This may sound odd, and maybe this should be a discussion for another time, but in an effort of goodwill (and to gain some favors from their own intelligence service), maybe we should share some of our new intel about the scavs (including the worldship) with the Comminwealth. We want them to back off attacking the Union and scaring the hell out of them (and impressing them with our intelligence gathering abilities) is a good way to do that.
>>
>>2959394
>My inner perfectionist is screaming in frustration
I perfectly understand that feeling.
>>
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>>2959328
Also just to specify, the Drill can already work in both directions, as it can be called upon to project a tear at a certain location for incoming ships from other systems within range.

>Keep as is

Location: Orbiting Pegasean gas giant, Desmond system
Hub: Presidium
Wards:
1 Zoological Reserve
2 Resorts (to exploit hot jupiter burning gas giant, and zoological reserve)
1 Thermal Regulator
2 Trade ports


Your workers make the final touches on your new shining jewel of your growing empire, a vast structure that is truly worthy of carrying on The Builder's legacy. She would be proud to see what you have done with her construction techniques, and the ways in which you have expanded upon them, incorporating both human design elements and a few twists of your own. You expect visitors, and so the entire city is set in motion. Now that construction is complete you don't need to worry about the efficiency of zero gravity construction, and thousands of thrusters set along the outer hull flicker to life, illuminating the surface like candles lighting a dark temple dedicated to your own majesty. You allow yourself the moment of vanity, you think it is well deserved.

Slowly, the workers within drift to the walls, and then slide to the floor as the spin accelerates, until eventually you record a proper earth gravity along most of the tourist intended ward sections, and the thrusters cut off. The wards themselves open from their defensive position, the outer hull splitting open like a dark red lotus flower of truly vast proportions and revealing the vibrantly illuminated cityscape within. Docking lights pierce the darkness of space, directing any arriving traffic to the safety of its docks like a flower luring in a passing honey bee, and the lights of countless structures, hotels, restaurants, and observation decks shine like a glittering chandelier, sparking as the station spins.

Within, your workers finish the plumbing, and waterfalls and lakes begin to flow freely and fill into tranqui rivers and reflecting pools to allow any valen guests a better experience navigating your new city, and special skylanes of focused gravity plates create highways of airflows and synthetic drafts for any winged guests. Fountains, holographic displays, and semi-living kinetic statues reflect the soft lighting of your partially decorative hardlight ceilings, creating a synthetic, and highly realistic day-night cycle as worker drones, both squat and adorable, and tall, bipedal, and majestic, mill about their stations ready to provide devoted hospitality just as eagerly as any warrior would seek the throat of your enemies. Considering the human saying 'kill them with kindness' you suppose the relation is more apt than first thought.

How do you intend to allow your guests to enjoy your gift unto the universe, and what will you call it?

>Allow open and free traffic
>Run hive passenger ships directly from other Expanse worlds
>Other (write in)

>Name (write in)
>>
>>2959381
That can be accomplished with regular Rip Drives for the most part anyway. Wards on the other hand are a scarce resource.

We should build some battleships with dedicated Rip Drives instead of blink drives for that.
>>
>>2959398
Sounds like proper Thinker thinking.
>>
>>2959400
>Allow open and free traffic
>>
>>2959400
>Allow open and free traffic
>>
>>2959400
>>Allow open and free traffic
>>
>>2959400
>Allow open and free traffic
>>
>>2959388
But those are expensive ships whose cost could have went to cheaper, more combat-focused designs. It also means we could make our entire picket fleet small craft and transport them where ever we want in our territory.
>>
>>2959400
>Allow open and free traffic

Call it 'Builder's Gift', after all, we wouldn't have gotten it in the first place were it not for her, seem right to honor her.
>>
>>2959403
Agreed, we should build battleships with Rip drives asap
>>
>>2959400
>Allow open and free traffic
Better intel gainz
Didn't we promise to search every ship entering Hive space, though?
>>
>>2959417
>Builder's Gift
I like this one
>>
>>2959422
Yes, but that just means anyone wanting to not be checked has to get past the hive fleets.

Thats not a gamble they will win.
>>
>>2959400
>>Other (write in)
Would like to make traffic Koenig Drill exclusive but it doesn't exist yet...

We could require everyone to pass through Koenig now though, to check in with the hive, and announce their plan to visit the Desmond space city first.

That will get them accustomed to the limitation. Then, when we construct the Tachyonic Drill, the increased speed and convenience will be an IMPROVEMENT instead of being worse. Human psychology.
>>
>>2959422
My biggest problem is that everyone forgot that "free travel" is a really bad idea. The Enemy's homeworld is in the middle of the Expanse and free travel might have people run into it.
>>
>>2959400
>>Allow open and free traffic

>>2959417
>Builder's Gift
I like it.
>>
>>2959431
That is quite literally astronomically unlikely. You can't hit that black hole by accident, and you can't come out of a warp bubble by accident and live to tell the tale.
>>
I was gonna say that wouldn't leave open traffic allow the terrorist and the Squids that hate us appearing start to miggle into our area and cause chaos?

But then i remember we have high security and can easily spin this as a attemp from xenophobics groups.

>>2959400
>Allow open and free traffic
>>
>>2959431
>The Enemy's homeworld is in the middle of the Expanse
What? no it isn't.
>>
>>2959417
I like that name as well
>>
>>2959414
They’re not THAT expensive, especially compared with a city. They can also move to other locations as needed. It’s a great boon to our allies and allied fleets.

>>2959425
Sounds about right. The only thing we really need to worry about significantly are Ceph void cultists getting on.

Also, that one terrorist we worked with may eventually betray us, although I think he is with Hive agents in space at the moment. We may be able to interdict him assuming I’m remembering right.
>>
>>2959417
“Builders gift” is good.
>>
>>2959436
>>2959437
Oh wait the black hole! Is that in the expanse? i thought it was at the edges of it.
>>
>>2959437
There is a black hole somewhere in the Expanse, around which an impossible planet made of crystal makes an impossibly tight orbit.

The First Queen said that this region of space contained both the Skyl homeworld and "Their Anchor."

Seiner glimpsed the black hole, and felt it pulling at him.
>>
>>2959440
If you mean Kent, I think he's still on Path but I could be mistaken. It's been literally a year since the last threads
>>
>>2959431
Well, this is only free travel to this one Space City, not all of Hive Space
>>
>>2959434
Did you forget about warp jamming thing Theseus mentioned?
>>
>>2959425
Meh, that just means that Anderson will get more friends helping him in his underworld business if someone is dumb enough to try that.
>>
>>2959440
Right. Per our announced policy, we search every ship.

So we just search and board Kent's rented ship with that experimental grav flight suit in it, swarm it with tons of Speakers to speak to every passenger. Speakers can do Empathetic paralysis on Kent's brain and the brains of all his associates so they can be dumped in medical pods and parasited.
>>
>>2959453
Free Travel means smugglers and that means there wil be ships looking for smuggling routes.
>>
>>2959448
I’m not sure where the black hole is, although it’s probably in the Expanse yeah. We can’t really keep anyone from going there, though. Obviously having any patrols in the system is suicidal (to us) and having allies secure it poses extreme risk as well. Even Theseus is at risk since we know the Void was once sillicate. I’m afraid we can’t do much better than security through obscurity. It would not be difficult for someone to bypass all inhabited systems and reach the black hole anyway if they knew where they were going, even if we locked down the entire expanse.
>>
>>2959458
Oh shit, I forgot about the Canderon Iron Man suit

Lyle needs this upgrade before we send him to fight some Scavs leading a group of Ralighan-hybrid Spiral Warriors
>>
>>2959451
I “thought” Kent had left Path with the fancy armor and our guys with him, but I honestly don’t remember either. It’s been a long time.
>>
Meanwhile, also from Path, we have a dead half of a Cluster coming to our dissection medical pods.

The Cluster has been scavenging Skyl and hive ship casualties from both sides of the war for millennia. It's only fair we get to scavenge one of the Cluster's dead for once.

We just gotta hope we get to it before it decays like the human possessed samples decayed.
>>
>>2959463
I think we have a few tricks available to us in stopping ships from traveling through our space but they involve use our poorly utilized grav sensors.
>>
>>2959458
Sounds good to me. The hardest part might be doing it quietly, but the Iron Man suit alone is far too valuable for us to leave in the hands of anyone but ourselves.
>>
>>2959400

Builders Legacy
>Allow open and free traffic
>Other

If we're reserving the right to search every ship, should we dedicate some corvettes and warriors and flies for boarding parties, along with a speaker purely for the purpose of contacting the vessels we'll search?
>>
>>2959400
>Allow open and free traffic

Well, perhaps not 'free', after all you do intend to make some credits from the use of your docking facilities, but any system meant for tourism should indeed be open to traffic, though you do intend to keep a close eye on them all the same. You will need to star advertising immediately, a few high profile visitors and the city will be packed with eager spenders. You doubt such a thing will be easy with the Union's current political climate. Perhaps you could use that to your advantage, and use raw partisan sentiment to help, rather than harm your popularity? Or perhaps it would simply be more wise to extend your invitation to the elites of the Commonwealth instead.

As you mull this over, the news of your construction is distributed across the standard public information feeds across all of known space. You can offer a well structured advertisement later, for now it is good enough to simply let others know it is open for visitation. Almost instantly you begin receiving responses, curious news agencies and journalists demanding details on this new facility, and, with some surprise, request by various corporate entities. You let them sit in the standard channels of communication, you figure it will give you time to think of a proper response, and give them time to squirm.

>Advertise to the Commonwealth nobility
>Advertise to Union cultural elites
>Pander to pro-xeno Union political factions
>Other

>Builder's Gift
>Y/N?

>>2959427
You will be able to adjust that specification later.
>>
>>2959471
You never watched the Thing have you?
>>
>>2959471
Oh that would be a juicy prize. If nothing else we may be able to develop counter measures to cluster infections (even if its just organism level suicide). Which should be something to keep on a back burner incase we ever have to fight them seriously.
>>
>>2959480
>Advertise to the Commonwealth nobility
>>
>>2959480
>Advertise to the Commonwealth nobility
>>
>>2959475
Since we board every ship it won't be out of the ordinary, and all the speakers' psionic powers will make everyone completely fugue out and have no memory or perception of what's happening around them, it will be extremely quiet.
>>
>>2959481
Well previously we were able to overwhelm a minor segment of the cluster via psionic force. Provided the chunk is small enough and none gets away we might be able to salvage something from it.
>>
>>2959480
>Advertise to the Commonwealth nobility

>Y
to Builder's Gift

I wonder what'll happen if the Union public finds out we're giving slightly preferential treatment to Commonwealth citizens?
>>
>>2959482
Um, didn’t we already tell the big cluster we were going to reunite it with the remaining fragment?

I agree the rewards could be huge, but the risk is, frankly, much scarier. The cluster will have at least hive tier genetic encryption and any leak could lead to war with another of the big 3 when we’re already losing against the void
>>
>>2959480
>Advertise to the Commonwealth nobility
"GOOD NEWS EVERYONE! THE RESORT IS NOW OPEN!" Suddenly screams the speaker, startling everyone.
>>
>>2959482
We already figured out some of his most basic weaknesses though.
>>
>>2959480
>Advertise to the Commonwealth nobility
This will strengthen ties to the Commonwealth, which should make the Union a bit more eager to fix things with the Hive since they are sorta a little at war with the Commonwealth
>Builder's Gift
Y
>>
>>2959480
>Advertise to the Commonwealth nobility
>Y
>>
>>2959480
>Advertise to the Commonwealth nobility

They get first pick because at least they didn't started first contact by shooting us.

>Builder's Gift
>Y
>>
>>2959480

Honestly, all 3 imo. Speak it up as a NEUTRAL area that is open to all non-hostile groups.

>Y
Builder's Gift is a fantastic name
>>
>>2959480
>>Advertise to the Commonwealth nobility
>>Other (Advertise to Valen)
The Valen love trade and the station will give them a way to trade with the CW without violating Union sanctions
>>
>>2959487
We also have hardlight containment fields, and cryo spray, we know it freezes at least.

>>2959492
There's no contradiction. The rescued Cluster discarded its dead half, and left it behind. It didn't even go retrieve it when it wanted to go home. He abandoned it. It's salvage material, as legit as hive ships were in the war at least.
>>
>>2959480
>Advertise to the Commonwealth nobility
>Advertise to Union cultural elites
Why not both? This is a neutral and safe space.

>Builder's Gift
>Y
>>
>>2959492
>at least
Cluster is the one and only master of biology. We are still a mere learner.
>>
>>2959492
Ah thats the fragment we are returning?
Well damn. Can't go back on our word.
>>
>>2959490
Maybe they will stop planting nukes over other planets orbit. But i doubt that would happen.
>>
>>2959480

>Advertise to the Commonwealth nobility
>Pander to the pro-xeno Union political factions
Unless we don't intend to try and bridge any relations between Union and Commonwealth, although it would be fun to mess with Killingers political campaign by giving the pro-xenos an opportunity to angle 'ending the war' in the election.

>Builder's Gift
>Y
>>
>>2959480
Supporting this >>2959501 too
Hive-backed Commonwealth black market Ho!
>>
>>2959508
No it's not. Don't just believe random anon's ramblings.
>>
>>2959504
From previous examinations, it should be chock full of genetic material of numerous species some of which we have never seen before or already use. The lore dump alone makes me want to salvage it.
>>
>>2959480
>Asvertise to everyone

Why in the name of Mother would we want to keep people away from our trade hub?
>>
>>2959505
Terrorist attacks and other blackops that might happen in it mostly and also i want to introduce to the people that didn't tried to put a satelite full of nukes over our planet.

Don't forget that the Union also have squids among then and so the more cultist of then m8ght try to sabotage this.
>>
>>2959501
Union sanctions have no force in Valen space they don't need it for that.

It's the Commonwealth's laws against trading with the Valen at all that they have to worry about.

And they already do that anyway.

I get the sense the Valen were not listed because they are bound to show up to anything with the word 'trade' in it regardless of invitation...
>>
>>2959480
>Advertise to the Commonwealth nobility

>>2959500
>>2959424
>>2959433
>>2959439
>>2959443
Thanks, anons.
>>
>>2959526
I think the valen are still spooked from our speaker shouting at them with the thousand voices of the dead in the dread abyss.
>>
>>2959524
The Valen keep Cephs as servants you know.
>>
>>2959522
To have then beg once the other side smugly tells then that they got to see it first. It isn't a complete denial we just want to hold then in the line and have then beg for entrance.
>>
>>2959480
All three. Time for the Hive's Babylon 5. Also great name.
>>
>>2959530
Offering to open trade routes could help “unspook” them
>>
>>2959480
>>Advertise to both.

>Y to Builder's Gift
>>
>>2959530
>implying that will stop them from getting sheckles.
>>
>>2959524
In all fairness towards the Ceph refugees in the Union, they were already slated for euthanasia back in their home planet, so unless Ceph society drastically changes it's stance on culling "blanks", I don't see them becoming much of a threat.
>>
>>2959533
Eh put a collor on then. No squid comes into our space without a tracker.

But i believe the Ceph servants are easier to manager then a free Ceph on the Union.
>>
>>2959537
Eventually sure. But we only get to have them super spooked once. We need to exploit that as much as possible before we ultimately make them comfortable and complacent.
>>
>>2959543
It was mentioned that there were some Cephs saying that we were the demons from outer space.

Maybe the blanks are just your tipical catholic that try to use religion to cover his genetic flaw. But fact is there are some Ceph groups that still follow the void religion so i would rather keep a eye on then.
>>
Guy have you looked at the Economy and Trade pastebin. It has some important info.
>>
Well the 3 hours playing Space Barbie Dreamhouse is fun and all but we still got MorganLeaks from 2 days ago to listen to and Lyle should be dumping Decker on Mentan about now.
>>
>>2959556
Ceph are genetically inclined to be murderous fanatics.
>>
>>2959562
Another reason to keep a eye on then.
>>
>>2959556
>there were some Cephs saying that we were the demons from outer space
Technically, we *are*, but point taken.

Which reminds me, we oughtta somehow start infiltrating the Ceph refugee groups, try to find where this portal to their homeworld which they escaped through is. Sounds a lot easier than having to find it through the Valen.
>>
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My month is saved!!!
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>>2959560
Honestly this time spent discussing is good since people since we all need to get into the groove of things again
>>2959566
I think it'd be easier through a Valen though.
>>
>>2959573
Weeeelll....we do have Coil...and Lee's Ceph friend, i think Sushi was his name right?.
>>
>>2959566
previously we mentioned starting up a humanitarian (cephalotarian?) effort to provide free gene therapy to Mute Ceph to cure them or give them the chromatic flesh upgrade. Perfect chance to give them parasites as well
>>
>>2959480
>Advertise to the Commonwealth nobility

"They did what?" The shout is nearly in unison, which you find incredibly fascinating given the many light years distance between Morgan's image on Lee's desk screen, and Admiral Yogesh's stunned response to your ambassador's sudden contextless announcement. You stop your drone from chirping it again with even more glee, as it lacks the full understanding of a rhetorical question.

"Well, I mean Union visitors are welcome just the same." Lee replies. "The Hive just feels that, well, the general public opinion may be unsuitable for a brochure to a hive-made amusement park right now." Morgan holds his head with exasperation.

"Okay, we're going to have to talk about this later. There's a lot of questions we're going to have about this place." He says.

"Well in the meantime, you can let them know that Builder's Gift is open to everyone, not just the Commonwealth elites." Lee says as he reads over a small pile of papers and data pads.

"The what?"

"Builder's Gift, apparently it's named in honor of some important ancestor, I think I saw a mural to her carved on a wall somewhere." Lee replies. "As it is, the Hive is focusing their efforts in an area that otherwise lacks diplomatic and communication channels useable by non humans. It makes sense, here, we just need to buy out a few adds."

"Look, that's not the point." Morgan replies. "It's going to look a lot like you're cozying up to our enemies in the middle of a war. A war that is escalating by the day."

"Well then maybe you can send a few people to have a chat with them. It's open to everyone." Lee says with a shrug. "Now, honestly, you can just send any of those questions my way in writing, I should really be getting some sleep by now." Morgan lets out a defeated sigh.

"Alright, just... You know you're really making my job a lot harder than it used to be." Morgan says, and the screen winks out.

Cont.
>>
>>2959577
I think Sushi is now living at the Embassy with Lee. They'd be the perfect posterchild for this idea >>2959578
>>
>>2959578
And who better to start with then Sushi, Lee mute ceph friend? I mean he already plays Chaos so he just one step of making a contract with a demon.
>>
>>2959582
The ceph might be suspicious, and could possibly even return back to their home and tell them some of our secrets after we restore their skin
>>
>>2959582
Not really, I mean I guess but a lot of Sushi’s personality and humor comes from the deadpan demeanor.
>>
>>2959587
Not if they have a parasite replacing their shells like we did with Coil
>>
Oh god the blank ceph is just like the Catholic rebelling against mommy by playing chaos.

Sushi is me
>>
>>2959562
That's only 50% correct. They are genetically inclined to obsessively worship something, and to be servile spineless cowards.
>>
>>2959579
...I missed seeing the reactions.

Although I do kinda think maybe we SHOULD have advertised to the Union a bit more. Eh, we'll get around to it.
>>
>>2959579
Oh look humans do have some type of hive mind interesting.
>>
>>2959579
Honestly we could use this for tactical position when we inevitably attack the Scavenger's position.
>>
>>2959596
I mean surely doing so now seems a little bit to much. After all we just jumped in and the humans are still dealling with what happend in their black op facility. Not to mention the growing Obisidian creep on one of their most populated planets.
>>
>>2959579
Having only one Speaker in the Commonwealth was so stupid. We should have immediately cocooned spare warrior drones on the battleship into speakers and laid more and sent in one Speaker to every Admiral, with multiple spares on top since we don't know how many there are.
>>
>>2959607
Well we can do that now for sure.

Also, I agree we should have advertised to the Union more, but a lack of advertising doesn’t mean they aren’t welcome to come!
>>
Now that I think of it we could segregate the Union officials from the Commonwealth ones to limit the chances of an incident.
>>
>>2959603
Well. Position means nothing with our tech. Just have a battleship use its rip drive to open a wormhole from Godard, it's faster for all fleets involved.
>>
>>2959611
Iean think like this. Once they hear that the enemy got invited they will be beging to get inside our resort. It was all cleaver marketing.
>>
>>2959579
>It's going to look a lot like you're cozying up to our enemies in the middle of a war. A war that is escalating by the day.

"It's your war, and the hive perfectly understands warfare between the same species. It was very common in our culture as well, and frequently diplomacy was settled with warfare. May the strongest prevail!"
>>
>>2959613
Hey it's a good excuse for the Union. Until we reveal that shit.
>>
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>>2959579
Lee examines the pile of papers at his desk with a tired yawn as a worker drops off yet another stack of small data-pads and storage drives on is desk, his mind fluttering with a sudden understanding of their generalized contents. A mix of job applications to research positions, requests for interviews, complaints and grievances, and at least two failed attempts at remote assassination as some overzealous Union citizens seems to have mailed a crude attempt at a bomb, and some manner of toxic powder, both confiscated by Union authorities mid-shipping and a detailed intelligence report on the investigation delivered in their place. He stands up and stretches his arms, shaking out his arms and legs for a moment to return their normal bloodflow, and walks out into the hall. He looks into the small living room where the glow of a holoscreen can be seen emanating within. The screen is some manner of late night niche program, 'The Fish Tank channel' likely intended to offer some manner of white noise, probably for Ceph more than anyone else. Sushi sits in a blob on the sofa, his skin rippling with new textures as it matches passing images of coral reefs and seafloors. You suspect the pale skin would adapt to the colors as well if it could. Across the room is Zippo, the taidaren triplets bundled up in a ball of literal trash fished from a nearby dumpster. An occasional whistle, and the general unusual stillness indicates they too are sleeping, although it is hard to tell them apart, as various limbs, tails, and a single head pokes out of the pile of discarded food, scrap-cloth and cardboard. A stain is visible around their pile where workers have periodically shuffled the trash in a tighter pile than the wide mound they first began with.

Lee turns around and continues down the hall. He stops at a closed door when he notices a constant chittering from within. He opens it to a chamber of several dozen speakers, all facing an equal number of comm units of various types, visual holo-calls and audio only links both, and a few drones type awkwardly into text based chat windows as they all address various information requests and a constant stream of attempted communications. Some are corporate deal proposals, others applications for more research positions, many having only recently sending in their application in writing, some even sitting on Lee's desk as they speak. Others spout a string of anti-xeno profanity before hanging up, or shout out some strange conspiracy theory. Even more ask about loved ones or acquaintances within the Expanse.

Lee struggles to listen through the cacophony of polite chirping responses, and closes the door once more before moving on to his own room.
>>
>>2959628
Can't believe the triplets went to bed without their extra heart! That's like skipping dessert.
>>
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>>2959628
>Hive call center

My fucking sides
>>
>>2959628
>He opens it to a chamber of several dozen speakers, all facing an equal number of comm units of various types, visual holo-calls and audio only links both, and a few drones type awkwardly into text based chat windows as they all address various information requests and a constant stream of attempted communications.
Shitposting on holoboards when?
>>
>>2959644
Probably the only call center in the galaxy where the employees are actually happy to be there.
>>
>Hi, is your refrigerator running?
>Why yes human, it is.
>Then why don't you catch it.
>I'll just ask Mother to get it to come back
>>
>>2959649
Fund it.
>>
>>2959651
It's the dream job for speakers, other speakers have to be quiet occasionally but these ones speak 24/7
>>
Is there porn of us yet? I guarantee its there somewhere?
>>
>>2959649
Pretty sure Theseus already got that covered Anon.

Also, why the fuck are we typing when we have seamless mind-technology interfaces?
>>
>>2959653
I found a bunch of shit I want to make references to when we start shitposting on the not!imageboards
>>
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>>2959628

Deep within your hive on Leeland, you feel the minds of your other agents. There is a bittersweet feeling hanging in the air as their mind churn on their own selves with some level of discomfort. You look more closely at their minds, concerned over the feeling of unease, like a raw scrape across their minds, it attracts your concerned attention.

Elizabeth looks out over the river, a small part of the Rhine, little more than one of many small streams, you would never guess it to be a part of the longest river on the planet from the look of it here. Her vision is blurred through tears, her chin pressed into her scabbed knees, the tears peeling away several powder blue medical adhesives and stinging the scrapes beneath. She sits beneath an old oak tree, one of the oldest in the forest most likely, huddled in a small ball under its outcropped roots along the shore of the Rhine like a tiny cave of gnarled wood and soft dirt. Within the twisted roots, and set along small dugouts in the dirt are tiny shelves and implanted devices, a small flashlight wedged in the roots helping to illuminate the cleared dirt space where a toy microscope is set up on a makeshift lab made from a lunch box, some old tablecloths, and a set of beakers given to her for her last birthday. At her sides small collections of items of interest are held in dirt shelving dug by hand in the small space: a quartz rocked believed to be some kind of gemstone, a shard of flint first thought to be some remnant of an alien tribal civilization that called Arnim home long before humans ever arrived, a small jar of shed skin from some native animal, and a Confederate one-dollar coin, marked with the face of the first Hegemon, a rather funny looking fellow by her account, with a somewhat stern face, but squinting eyes, as if he were trying to smile from the nose up.

Elizabeth blinks, the tears in her eyes clearing just enough to see her mother's hiking boots just outside the small hole of roots and patted soil. She doesn't make a noise, but sits down on the side of the bank looking out on the river. They sit for what feels like several minutes as Elizabeth tries to stay silent, unsure how loud her involuntary sniffling is beyond the small cave of tree roots. Eventually she wipes her face on her forearm, clearing away a mixture of tears and mucus that trails over her knees, and she crawls out towards her mother, immediately into her embrace as she sets her on her lap. Elizabeth grabs her flannel shirt, balling a bunch of fabric in her tiny fist and burying her face into it.

Cont.
>>
>>2959659
Well we already have our space/pol/ motto, what more do we need?
>>
>>2959658
Who fucking cares if he got it covered? I want bugs trolling imageboards and don't care what excuse I have to give to get it. As for why? It's fun.
>>
>>2959661
Ever heard of Kitty History or the Xenophobia song?
>>
>>2959660
“I heard about what happened.” Her mother says, “You want to talk about it?”

“No.” Elizabeth says back, her voice muffled. Her mother combs at her hair with her fingernails, picking out small bits of dirt and dried leaves from where her head scrapped the top of the small dirt shelter.

“Well you're cousin didn't either.” She says softly. “He says he tripped and fell over. His friends seemed to find it all very funny though, so I don't think he tripped. Did you see what happened?” She asks. The tone is kind, but makes it very clear she already knows the answer.

“I hit him.” Elizabeth replies.

“Beat up by a six year old girl.” Her mother says with a grin. “Well that's not a very good look, is it? He had quite the welt on him though. I thought to myself 'that couldn't possibly have been my little lizzy, could it?'”

“It was with a stick.” Elizabeth says as she sniffs loudly, her face still pressed into the bundle of flannel. Her mother nods.

“That makes sense. And what terrible crime did he commit to deserve that?” She asks. “I know my fiery little girl would never attack unprovoked.” Elizabeth takes her face away from the flannel shirt, her face leaving a soiled spot of mucus and tears. She looks up to her mother with reddish eyes, her face crusted over along the eyes and nose. She seems to want to say something, but before she does, she turns back to her dirty overalls and reaches into a pocket. She awkwardly pulls out its contents, inverting the pocket and spilling some lint, a spare button, and a small magnifying glass in the process as she holds her hand up to present a small, colorful beetle in her hands. It is clearly dead, its carapace cracked deeply, a thick fluid still seeping from its body.

“He killed it.” Elizabeth says. “I was studying and he stepped on it on purpose!” She says with a sudden pout, as if to assert herself in the right.

“Do you think that hitting him with a stick was really the right thing to do about it?” Her mother asks calmly. Elizabeth looks to the beetle, its broken wings hang loose from beneath its cracked carapace. She seems to give it serious thought, and then drops her hands back into her lap, cupping the small insect in her closed hands.

“No.” She says finally. “Sorry.”

“Well I wasn't the one you hit with a stick.” Her mother says back. “I know you don't like him, but he's still family, and while they're visiting you should be kind to him, or at least not hit him again. Okay?”

“Okay.” She says back softly. Her mother leans down to kiss her on the forehead.

“Good, now, how about you go tell your cousin you're sorry, and I'll make the both of you some strudel and ice cream?”
cont.
>>
>>2959579
Aww, don't feel bad Union, we'll give you something cool soon.

we'll give them something cool soon, right?

>>2959660
Awww, poor Elizabeth. We're sending her to the Union Mentan school planet, right?

>>2959663
Fair enough, fun is fun.
>>
>>2959663

We could always dedicate a thinker and some speakers to undertake a 24/7 - or whatever hour/day cycle the planet they're on is - for a political campaign on the net. Maybe a Union smear-campaign against our adversaries where we troll all the pro-Killinger boards?
>>
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>>2959667
Elizabeth wakes with a start as her head slips from her palm and impacts her desk with a thud. She bounds back up, looking about the room rapidly until she sees a worker drone standing squat just beyond the table, hardly visible past the instruments and equipment, balancing a bowl of chilled nutrient slurry on its head between its claws. Elizabeth breaths deeply as she fully wakes, and quickly rearranges her desk, several items floating through the air as instruments return to their proper shelves, and she mentally lifts the bowl from the worker's grasp and places it on the table.

"I get the point." She says quietly. "I've been cooped up here, but there's so much research that needs doing. I can't be running off on some vacation just because the stress may be getting to me."

Your drone looks at her in silence, its claws pulling on the table to lift its head up above the lip of the desk, if only barely.

"Well it's not like I can just go talk to the neighbors or anything." She says, and then after a moment of pause. "A what? Well I doubt you'd want me walking around in the open like this." She adds, her finger like antennae flickering along her scalp as she stands and paces around the desk. The worker cuts off her path as she attempts to move back over to one of the research terminals as it maintains eye contact. She halts, and lets out a short grunt of frustration. "Fine, fine. I promise I'll get some proper rest, and try to get more human interaction. Okay?" She asks, her hands planted on her hips as the worker skitters away. "Good." Elizabeth responds. "But first, we have some information to pour through.

cont.
>>
>>2959685
We could have her hang out with the Ralighans
>>
>>2959685
Oh finally, the Scavenger's cybernetics and pheromone glands.
>>
>>2959685
Gurl...you need to take five. I'm gonna send you to the new vacation facility i just made. Maybe THEN you will relax a little.
>>
>>2959691
>"A what? Well I doubt you'd want me walking around in the open like this." She adds, her finger like antennae flickering along her scalp
She needs to take a break, but she's not wrong either. Her mods are visible and alarming, Her showing up to our shiney new station might scare people off.
>>
>>2959689
I actually like that idea, it'd be cool for her to explore their culture more, she'd probably enjoy it.
>>
>>2959707
What about the Garden? With the Ralighans, you know those aliens that worship us?
>>2959709
And they'd probably worship and pamper her.
>>
>>2959707
Oh yeah...the whole uncanny valley thing
>>
>>2959715
>>2959689
>>2959709

Well at least it's something that will get her out of her Hiveroom.
>>
>>2959709
As much as I like the Rhalighans, it really feels like there's too much to do with our multiple active spy networks (Kent Group and Devon Group), the deteriorating political situation, the artifacts our hive-ship will be obtaining soon, the active battle against the scavs, and returning the Cluster for it to make sense to invest time there now. I think Elizabeth would probably get some relaxation just from hanging out with the humans she studied with Mentan at before.
>>
Maybe we could learn how to implant the Ralighans with psionic abilities...
>>
>>2959685
Elizabeth calls up the thinker concerts and recalls the data to her mind. Deep within your hive, within an especially large bio-pod, your latest captive stirs from mental stimulation as the Broodmother's strange nervous system is proded by your drones.

"Biologically I think you're more qualified to talk than I am." Elizabeth says. "Still, it is rather interesting. As a command and control mechanism, it is rather typical for a superorganism, but on a more civilizational level it has some major vulnerabilities."

You tend to agree. The images and concepts form in both of your minds as the pheromone glands grow in your minds' eye and its function becomes more clear. It is a raw caste system enforcer by its nature. They do not just convey information, but raw emotional sensations, emotions members of the lower caste are unable to feel when alone or without command to do so. In a very real sense, the hierarchical pheromone command system of the Scavenger species facilitates the lower castes to literally experience the emotional state of their direct superior. If an Alpha is in pain, the grunts will feel that anguish, and will act to protect their alpha as readily and unflinchingly as they would protect themselves. It certainly does explain some of their more suicidal actions when protecting their leaders, and the Broodmother's glands are even more complex.

You now realize the full enormity of the terror and confusion you had inflicted upon the Scavengers mid-battle. They were not simply feeling the conflicting commands of their leader, but suffering from a direct schizophrenic outburst of their very own, onset by the potent chemical cocktail of pheromones and hormonal triggers of the Broodmother. They had no capacity to ignore them, because in a sense they were not even commands, they were physical constraints. A Scavenger can no more ignore a pheromone command than one could ignore the law of universal gravitation after leaping out of an aircraft.

While it may take you a bit of practice to use in the heat of battle, you suspect your new helper would be able to lend you her own expertise on the matter. With a Broodmother and an Alpha both under your command, you have the beginnings of your own little pack, and the pheromones themselves are nothing truly special, they can be synthesized as easily as any other chemical. You suspect it will not be long before the Scavengers fight every battle in full vacuum suits, but until that point, you will be able to make every battle a literal nightmare of incomprehensible emotional turmoil. The only real weakness to this you can find is that it does not seem to work on other broodmothers.

Your drones are now capable of deploying Scavenger Paramone signals during battle to cause mass hysteria and disrupt the chain of command.

cont.
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>>2959685
>Elizabeth finally agrees to a vacation
>>
>>2959725
I just realize how ironic it's about us doing so much stuff and still we think we have anything to complaing about Elizabeth staying in her room and doing research.
>>
To be fair, she is limited to one body. If one speaker went to a beach, we could experience it like we were there
>>
>>2959727
>Your drones are now capable of deploying Scavenger Paramone signals during battle to cause mass hysteria and disrupt the chain of command.
Glorious beyond all glory!
>>
>>2959734
>>2959731
Forgot to link
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>>2959725
We haven't seen them in forever... But you're right about more important stuff. ( I just like the Ralighans)

>>2959726
we could clone one up and try it out
>>
>>2959726
They were the intended recipients of it.
>>2959725
She doesn't have to be on site to do research you know.
>>
>>2959727
With just a passive upgrade and no specific adaptation needed to be specified?

Anyway as long as we don't let any survivors transmit knowledge of the tactic to the rest of the Scav fleet, they won't learn about it.

Now Vaughn is freed to unlock the secrets of Empathetic Compulsion.
>>
>>2959734
Yeah, and depending on how many drones we send on vacation, we can be spending thousands of man hours getting relaxed as fuck. Comfy Queen.
>>
>>2959740
I think he meant sending her out to the rals would take up our quest screen time
>>
>>2959734
So can she anon c'mon the parasite allowing mind to mind transmission of sensations is right there.
>>
>>2959749
No it wouldn't?
>>
>>2959755
I'm not him though
>>
You know, halloween is coming up, I bet we could make a great haunted house.
>>
>>2959755
>>2959749
Mostly yeah, I think it'd take up screen time. Unfortunately we've got to keep a relatively tight focus. At least that's my personal view, I know others may disagree. Also, we could ask Elizabeth what she'd want - whether she'd rather see the humans she reached out to or to hang with the Rhaligeans. I wouldn't mind so much if it didn't eat into the other things we need to get done.
>>
>>2959727

>Your drones are now capable of deploying Scavenger Paramone signals during battle to cause mass hysteria and disrupt the chain of command.
Wait, would we now be able to recruit smaller scavs by eliminating alphas / broodmothers and then sending out the appropriate pheromone signals to indicate our alpha and broodmother recruiting them? Can we now be the age of empire priests and just 'wolololoooo' and turn enemy packs into our own scav strike force?
>>
>>2959759
We are the haunted house.
>>
>>2959731
Well we do, because the main character logically is trivially capable of all this multi-tasking, but we remain extremely limited by purely OOC constraints.
>>
>>2959727
This is cool, we should send it to the commonwealth.
>>
>>2959762
Yet people still don't want to lay more queens or something similar to lighten our workload.
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>>2959764
Acording to the Valen we are.
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>>2959776
And the ceph.
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>>2959770
If we overuse it stops being useful. Also we could to take over their entire race since it's their form of "empathy."
>>
>>2959734
>If one speaker went to a beach, we could experience it like we were there
>>2959735

HQQ Beach Episode when?
>>
>>2959782
>Theseus and Lee using revealing swimwear
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>>2959782
we need the dude who wrote the theseus queen smut to get on this pronto
>>
>>2959759
We are literally demons so...
Yeah our haunted house would be pretty dope.
>>
>>2959782
Pretty sure Lyle had his equivalent of the beach episode when he launched that railway nuke and fought the other nutso power armour guy
The rest would like it, sure
>>
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>>2959727
"It seems this broodmother was relatively new to the job." Elizabeth says. "I can't find too many memories regarding obviously secret bits of information. I'm guessing she still had yet to prove herself."

You concur, but you know little of the Scavenger society, so what information is present is still useful to you. You strip away the outer layers of the Scavenger's mind. She is indeed new to the title of broodmother, but she is far from young. You sense many decades under the Scavenger's belt, a long history aboard the Migrant Fleet, serving as a pack Alpha for many years before being assigned to a post as the leader of a raiding fleet, one of several broodmothers assigned to pick various worlds clean. It was during this assignment that she had hopped to make a name for herself, grow her own brood, and raise pack alphas that would bring glory to the armada, earning her and her pack a rightful place in the fleet. It was not to be so, however, and now the armada forsakes her.

You shift backwards through time, reviewing the memories as you follow the stream of events back to where it all begins. You see other broodmothers, far larger. Matrons, leaders of whole fleets. A brood mother is poised to be given this title, and she is assigned leadership of a world and directed to strip it. She seemed fit to the task, and your captive elected to throw herself in with her crew, claiming a territory she felt would bring a wealth of salvage and resources so that she could claim a position in the new Matron's fleet.

You realize, with sudden confusion, that you have yet to even find the creature's name. It is usually the first thought that comes to you, a burst of self-understanding. This creature lacks it almost entirely, and you search for it more directly. This broodmother has had three names in its life, as a war pup it held little understanding of anything, but with a pavlovian training regimen of electric shocks and fresh, raw meat, it was trained to respond to the number Seven. While it had no understanding of this at the time, it later understood this was because it was the seventh pup to be born from its Pack alpha in that season, and for no other reason. It recalls blurry moments of violence and bloodlust, of searing pain and bestial rage as it mauled the enemy with its unarmed and unreinforced claws, feasting on the fallen on the battlefield knowing full well only the strongest pups would be fed from the limited stockpile of resources the fleet maintained.

cont.
>>
>>2959770
>>2959778
Expanding on >>2959763

Try to recruit as many scavs as possible from the commonwealth joint war against them using the pheromones to pacify them - if we can do this in secret then we have our very own strike force of scavs that we could use for missions we don't want linked back to us or our known allies.
>>
>>2959794
I don't think we need to worry about capturing them, we should be able to grow them soon if we can't already. Our M.O. now should be to kill every scav we see unless it's an old matron with juicy intel.
>>
I sincerely think the Scavengers were made by the Hives as soldiers in the Great War.
>>
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>>2958920
O FUCK IT'S BACK
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>>2959804
Oh hey I remember you, top namefag.
>>
>>2959801

Depends on how expensive they are to grow, I was thinking it'd be cheaper to catch them and we should get more gear for recruiting them - maybe even get some scav ships which would help distance us from any attack we send them on. Just as an option for brute force while being able to say we have nothing to do with it.
>>
>>2959801
Honestly why kill when you can hijack them easily enough? We want their scientists to learn more about their tech and their soldiers to get their style of combat.
>>
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>>2959791

When it came of age, and first grew to be a grunt, it was left nameless, never given a command directly but was expected to follow the other, more competent grunts. It was not until the memory of it sinking its searing blades into the armor of a local commander, some strange, spider-like creature covered in a shell of metal and ritualistically carved bone, that it was named Red Claw by its Alpha, who by that time had long replaced its birth alpha on some now distant battlefield. From that point Red Claw was given more direct attention, offered more responsibility, and eventually the alpha needed to split the pack to cover more ground, knowing the grunt sent would come back his equal. It felt the alpha's hesitation, knowing Red Claw to be a skilled warrior, and if allowed to rise to Alpha, a potentially deadly rival. Still, it was the only choice, the only grunt among them that would be capable of functioning to any degree without guidance, and it was only a few days before the first signs of change began.

The old Alpha was correct in his fears, and as an Alpha, Red Claw paved a bloody path through the enemy's heart, claiming many looted icons, trophies, and weapons for himself and his new pack along the way. When they reunited, the inevitability of the situation was clear to all, and Red Claw tore open his old Alphas chest with his own hands and claimed his loot for his own pack, gifting much of it to the leading Matron and gaining great favor in the process. It was this victory that ironically sealed Red Claw's fate, as it was for this reason that the Matrons elected to grant Red Claw the right of the Second Change, and as the first reports of the new destination came in, Red Claw underwent the final rites, was sealed within the isolation sphere and allowed to grow into a broodmother, and given the name of the Drinker of Pain. At the fleet's assigning, she identified the matron who chose her for the change, and went to great lengths to identify the Broodmother she had nominated to rise to Matron. By supporting the same, she had hopped to earn her own place as a permanent Broodmother in the new Matron's vacated place, or if not, as a Broodmother serving under the new Matron at the very least.

Cont.
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>>2959821
SHE KILLED ONE OF OUR BABIES!!!!
>>
>>2959821
>Seven
>Red Claw
>Drinker of Pain
gah, too many names.
>>
Hey QuestDrone, what would you say is good music to listen to while reading this quest?
>>
>>2959818
It's a tragedy we only kill crush destroyed the Scavs back in Wonder. We could've captured them alive, parasited them, and let them be 'rescued' later by their own people's scouting party that came looking for them.
>>
>>2959835
Didn't we have issues parasiting them due to their distributed nervous system?
>>
>>2959832
Sword of the Stars, Homeworld, & Battlestar Galactica soundtracks are my on default playlist whenever I tune in to this quest.
>>
>>2959838
Not exactly.
>>
>>2959838
All we need to infest are the pack Alphas and the Broodmothers, the rest will just fall in line automatically.
>>
>>2959827
Drones don't wear carved bones, dummy.
>>
>>2959843
I read spider and metal and jumped, im sowwy
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>>2959841
Alphas and Matrons are all that matter.
>>
>>2959848
And now we have the dna for Alphas and matrons we can genocide their race and start then anew
>>
>>2959853
Technically, we still need to expend resources to clone them, so it's still cheaper upfront to just subvert the leaders and just swipe the grunts for our own use.
>>
>>2959853
Well, before we do genocide them let's start our own Scav brood first. See if it works or not.
>>
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>>2959821
You can recall the assigning rather clearly. The great Matrons had poured through the recorded observations of their last prey species, and had matched the resulting astrographic data to those logged in the sacred reliquary, the Old One's promised star had been identified, and the pathfinders had found a suitable location to serve as the Matron Star to refuel and repair the Armada. The pathfinders had even discovered radio signals carrying data showing signs of an interstellar species. This was taken as a good omen, a sign that they were to be graced with a vast bountiful harvest with a fat, decadent sector filled with resources to harvest and technology to loot, far more than the typical primitives found and butchered near the previous waypoints on their endless journey. I celebration, the armada would be growing. The competition for a permanent place in the armada would be somewhat lessened as a result, but the armada would prefer to have an understaffed fleet than to allow a weak broodmother to live among them if faced with such a choice, and the standard for glory would be that much greater with such a bountiful harvest to pick from.

>Search for memories regarding information on Scavenger technology
>Search for details of cultural data (write in)
>Other

>>2959839
I have literally all of those composing of the vast majority of the "themes" for the quest's factions. Good taste.
>>
>>2959860
>Search for details of cultural data
What other races have they fought
Where they come from
>>
>>2959860
>Search for details of cultural data
What is this Old One?
>>
>>2959860
>Search for details of cultural data (write in)
Any knowledge, details, or even fragments of legend that may pertain to the long war of the ancient Hives.
>>
>>2959860
>Search for memories regarding information on Scavenger technology
>Search for details of cultural data (more about their origins and myths, maybe see if they clashed with us bugs in the past)
>>
>>2959860
>>Other
FINALLY check what that pod we sent to "Unknown yellow star" has to say, now that it's been renamed "Old One's Promise."

Geez we sent that scouting pod a long time ago.
>>
>>2959860
>Search for details of cultural data (write in)
Lets see if they have any relevance to the setting's past, or if they are an out of context problem.
>>
>>2959860
>Search for memories regarding information on Scavenger technology
See what she knows about their FTL Flicker drive.
>Search for details of cultural data (write in)
The size and composition of the Scavenger Armada attacking this sector
As well as who else have they fought in the past.

Also I got the Battlestar Galactica music from you, just FYI.
>>
>>2959860
Location of and information about all prey species contacted
>>
>>2959860

Seems like cultural data is going to win so I'll throw up a vote for;
>Search for details of cultural data - enemies fought, specifically anything we have yet to encounter.
>Other - Check up on scouting pod 'unknown yellow star', set up the smuggling of the Aegis suit and the intel packet recovered by our clone kids.
>>
>>2958920
Hey welcome back qd! Good to see you are alive, if not we'll at least. Hope your year ends good!
>>
>>2959920

+1 for this. Amazing to see you back! And hope your job issues from last thread are cleared up a bit!
>>
Also yo, anyone remember if the Hive Creep is a natural Hive Evolution? Or did we research something to figure out how to creep stuff?
>>
>>2959934
Researched.
>>
>>2959934
The creep itself is native Hive Tech (If there is really such a thing), but before it was grown from eggs and applied manually by workers.
Then we researched a technology (Something nanotech related IIRC) that allowed it to expand and grow autonomously.
>>
>>2959942
>>2959938

Thanks! No idea how you amazing people remember all of this :D
>>
>>2959945
I started rereading the first threads again a few days back in preparation for HQQ's return
>>
>>2959860
>Search for details of cultural data
>>
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>>2959860
You have so many questions to ask, fortunately, you need not ask them, and instead pluck at the broodmother's mind like the strings of an instrument of which you are a true master above all. The Drinker of Pain squirms in the fluid of the medical pod. Her unconscious mind fights your own, but it is like watching someone fight against an ocean, she may struggle as much as she may wish, but it will do nothing to keep the information away from you, and only serve to allow her to live up to her strange name. You give her the indulgence, her kind is a strange, brutal society, and giving her a moment of rebellion may make her mind more tolerable if she believes she holds some symbolic victory. It seems to work, her mental struggle lessens, and she begins unwittingly guiding you through her own mind, now under the mistaken idea that she still holds some power if only in her own mind.

You find that the easiest bit of information of all is the trail of bloody devastation the Scavengers have left in their wake. As you search for information regarding their victims, you find that her mind seems to almost parade the information past you, as if bragging at the host of bloody carnage. It is known as the Chronicle of the Feast, and it is less a detailed record and more a long, rambling list of uncorroborated boasts.

Your current captive has lived long enough to see three Harvest campaigns, three entire civilizations devoured whole. Before the humans, there were the Ignosh, large, furry creatures seemingly evolved from grassland dwelling heard animals. It was amazing to all of the armada that such a peaceful species could evolve intelligence, and many feared that the armada would grow fat and complacent if they did not give enough resistance to trim away the fat of the new generation. Fortunately, this was not the case, as the beasts were three times the size of a pack Alpha, and while they lacked in standard weapons, the few wars they had fought meant that the few weapons they had were massive, powerful, and not to be underestimated. The reason for this disparity became all too clear as the first wave of the invasion found their weapons simply shrugged off, the thick hide of the Ignosh serving as natural armor on par with the Scavenger's own tanks. The counter charge was devastating, as a hard of unarmed and unarmored civilians trampled an entire pathfinder pack beneath their feet. Things became more easy once the native weapons were recovered, built more like primitive siege weapons, even the smallest among them were more akin to canons.

cont.

>>2959871
I know, but we had so many info dumps already I wanted to ease you guys into the system info dump.
>>
>>2959945
This is the most autistic quest on this board and possibly in the history of questing. You'd need to be autistic (among other things) to not fuck up shit in this quest.
>>
>>2959934
>>2959942
We got creep from the nano tech from a skyl corpse iirc, and it became an aggressive weapon from studying the super kudzu from Raligha
>>
>>2959948
>I know, but we had so many info dumps already I wanted to ease you guys into the system info dump.
I-It's finally happening?!
>>
>>2959954
>>2959948
>the scouting pods finally report back
It's been so long...
>>
>>2958920
The Queen lives! Good to see you posting again. Is there a pastebin that lists all the entities we know? It's hard to remember some 40+ unique individuals after a year long hiatus.
>>
>>2959957
>>2959954
It's been literal years irl.
>>
>>2959960

Define entity.
>>
>>2959960

I believe there is a list on the wiki
>>
>>2959948
>I wanted to ease you guys into the system info dump.

Are you implying there is one prewritten already? The star systems pastebin had only minimal updates, just a change of names to two existing entries.

Mufrid, Cygni, and Tiberion were scouted in thread 44.7, and then uh... literally everywhere else was in 56.2.

Aquarius the location of the decrepit ailing Emperor von Reuenthal seems especially urgent to explore before he keels over.
>>
>>2959970
Not sure if it's URGENT, urgent (like so many things in this quest...), but we'd probably want to look around. Promising eternal life to this old fuck would certainly get us an ally, although the CW would likely be "quite" pissed off since they're all waiting for his decrepit ass to kick the bucket.
>>
>>2959177
>uncharacteristic religious inclinations
I get it now. It's a reference to Void bullshit.
>>
>>2959989
>>
>>2960001
So wait... who's the demon, us, or the Void?
>>
>>2959985
Remind me again *why* exactly do we need him on our "owes us" list?
Because we seem to be on the good side of most of the Commonwealth Admiralty already and I doubt his sons, who control respectably sized fleets themselves, wouldn't be too happy with him being immortal.
>>
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>>2959948
https://www.youtube.com/watch?v=pNfPPu4Mrj8

The invasion was relatively short after that, although the natives made for excellent pack animals during the period of resource extraction. The majority of their civilization had gathered around the great pillar. Its name to the natives was some silly word made from their bellowing infrasonic noise funnels held in their legs, shaking the ground beneath them with their words, but to the Scavengers it was a Waypoint marker, the sign of the Old Ones that this world and all who they had placed upon it were the rightful property of the Migrant Armada to be used to strengthen its numbers, to test it in battle, and then feed its warriors, as all before had done. The fact that the natives held it in high esteem in their local faith only made things easier, as it meant the pillar was in better condition than most. The new Matron, the only matron who was still able to suffer the gravity of a planet, entered the site and performed the ancient rituals that secured her position as a Matron, and exited with the coordinates of the Armada's new destination. Several of the stars could be seen already, and were even named by the natives, a pleasant convenience.

Before that where the UtuunVarr, an unusual hybrid species that seemed to have evolved from two separate species that had developed a symbiosis and eventually evolved to be codependent, eventually reaching the extreme of being entirely fused into a single being. Apart from having two genetic signatures, they functioned as a single entity, one a brain, the other a body. Beyond the interesting evolutionary origin, the species was otherwise unremarkable in Scavenger regards. They had built a very small stellar empire, rising from their homeworld of a planetary moon of a gas giant, and colonizing several of the other moons in turn, as well as harvesting resources from the planet's belt. They had no relativistic propulsion, and the Flicker drives made the act of isolating each colony for separate invasion painfully simple to the point of losing its glory. It was less a battle and more an act of janitorial duty. Most of the fleet alphas were displeased with the display, and would have prefered there to have been no battle at all. Once the colonies were isolated, most of the major cities surrendered. Their species seemed hardy at first, the large, brutish appearance of their main bodies would have made for excellent warriors, but their minds were those of cowardly parasites. Their leaders assisted in the initial excavations, until the water levels began to cause dust storms and the first of the famines began. After that they managed to declare some form of 'war' and the Matrons determined it would be best for the planets to be depopulated. Everyone was disappointed, but the system was rich enough in resources.

cont.
>>
>>2960018

Curiosity INTENSIFIES
>>
>>2960018
So the Old Ones must either be ancient Hive or the Void species before they abandoned reality.

So what we know is the Three Ancients were
>Hive
>Cluster
>Void

I wonder what the Void species was like before they ditched their bodies to become crystal
>>
>>2959985
"Most" is relatively speaking to the others Obviously. And a spinepal makes him no longer derelict in his duties, which was his singularly annoying flaw. He will finally be able to keep his children in line.
>>
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>>2960018
Before that, there were the Inkik, little is remembered of them directly, as Seven at the time was merely a pup, wild and drunk on natural violent urges. They were a race of squat, roughly cylindrical creatures with a sandy orange exoskeleton. Their heads were flat chunks of hard plate watching from within the hunched shell with no neck to speak of, balanced awkwardly on five legs, with four arms sprouting from between each set of legs, and the face lodged between the last set. They were a more memorable challenge, fighting to the death to earn some hollow promise of paradise through death in battle. They certainly earned it, and it was the only moment in recorded history that both sides in a Scavenger conflict seemed to have received what they wanted in the conflict. An added bonus.

The species before that are known to your captive only through the history logs. The Igoe, small flying creatures with talons and sharp teeth, they had a primitive society, but their size made them hard to hit, and their ferocity made them a danger even unarmed. The Farash, massive, hulking beasts that, for all their size, were stunningly fragile creatures living in the upper atmosphere of a gas giant like giant living blimps the size of starships. They were not fought so much as... popped. The Shvoh, small furry four armed creatures with a serpent like tail that were able to float about of their own accord and cause strange hallucinations in others. Each one found on or near the Waypoint world, and each one in turn devoured, all the way back to before recorded history, to the Time of Rooting.

The legends are sparse, unreliable, and often conflicting, usually twisted to serve as propaganda more than anything, but it speaks of a home world, one created to give their kind unfettered movement, where twisting trees would stretch for dozens of kilometers into the air and hundreds across, twisting into and among the other branches into a canopy that encompassed much of the world and left the true soil in endless darkness, known as a legend even then. It was a world like any other, fit for harvest by any passing fleet, fat and undefended, until one day the Old Ones fell from the sky. A great fleet of incomprehensible objects flying through incomprehensible science. Their immeasurable power devastated the landscape, leaving only fields of glass and twisted veins of ash where once an endless field of canopy existed.

From those ashes, the fields of alien glass, the Scavengers found the Reliquary, and the first of their ships. The broken pieces were reassembled, piece by piece, just as the archives within had said, until it rose from the ashes once more, smaller, more primitive, but new. It held within it a coordinate to a new world, a place to harvest, and feed, a place with creatures who had grown fat and complacent in their peace, waiting for something to fall from their skies without warning.
>>
>>2959964
Things that have a name that is unique to themselves, and we have interacted with, like Lee, one of the space whales that we scared the crap out of, or that Thing from the ice planet that was actually one of the Three Ancient races.
>>
>>2960018
I already didn't like the scavs, not now I despise them. They are the worst sort of parasite.
>>
>>2960029
I thought it was the other way around, they ditched their crystal bodies to become the void (and any crystal parts remaining became void shards or something)
>>
>>2960032
Oh shit, they reverse engineered a Void ship
>>
>>2960038
These aren't parasites. They're raiders and personally I like their style.
>>
>>2960032
Nuked sand kind of glass or creepy Void Shard kind of glass?
Very important question.

Also the Scavs are basically a psychologically scarred species with an abusive childhood. Got it.
>>
>>2960044
Raiders don't hang around after conquering long enough to suck the land dry.They just grab what they can, then take it back to their home.
>>
>>2960039
I think their bodies became the blank shard maybe? All we know for sure is that they were silicon based and psionic.
>>
>>2960052
>>2960044
Think of the Locust aliens from Independence Day, with less doomy huge spaceships and more focus on ground troops.
>>
>>2960052
Yeah this sounds more like the MO of the aliens from Independence Day
>>
>>2960042
No.

Void cutters do not use a flicker drive.
>>
>>2960032
So that is curious... I wonder who these old ones are. It could easily be either the hive or the void based on what we know. Likely it's not the Cluster but stranger things have happened.

>>2960038
I too despise them. They are weapons whose purpose has ended long ago. If they cannot be restored to usefulness (in service to us) they should be eliminated or driven away as any parasite. They see themselves as superior to any of their "prey." We should disabuse them of that notion thoroughly.

>>2960042
There's a chance I guess that it's one of the very, very, old void ships. If I remember correctly the Scavs were able to anticipate human movements. The human ships use canderon and canderon was an ancient void weapon component. Perhaps this ship or knowledge gained from it is allowing the scavs to track the humans...

Also, the path from the ship appears to be leading the scavs directly towards the void homeworld it would seem...
>>
>>2960052
>nomadic homeless raiders aren't a thing
Personally I see very little wrong with how they handle war since it's effective. You can try to whine about but they've proven it's worth.
>>
>>2960059
That means nothing. The hive and the Cluster both also made a beeline to this sector. Everyone headed here so it could easily be the Cluster, or a creation of the Cluster that led the Scavs on this.
>>
>>2960066
Oh yeah I'm not ruling anything out. For all we know the "old ones" aren't even any of the big 3 but could have been any servile alien species (even the ceph) that bombarded the planet. It's likely, though, that the Scavs were caught on the crossfire of the Hive-Void war and developed as they are because of it.

I still think that it's unlikely they found a hive ship (since it would have been impossible to be independent or reverse engineer). The cluster seems more neutral and unlikely to have attacked them. Plus it would have probably grown and taken over the entire scav system one cell at a time long ago (although it's still a possibility it was the cluster). That leaves the Void as a possibility.
>>
>>2960063
It's genocidal. I tend to think the Red Queen (like the White Queen and the Gardener) has grown to appreciate the values of individual life forms and would be appalled by the Scavs brutal murder. Plus she would totally be offended by how they think they are superior to other aliens (like the hive).

Their only worth is to themselves. Even their ship is based on the technology of others. They are warriors without purpose except mindless slaughter.
>>
>>2960032

https://www.youtube.com/watch?v=9dtRz3w_sj4

The first World-ship, the Hunger. It has been upgraded and expanded with every harvest, and even now marks the flagship of the species. It has grown from its humble beginnings to contain a crew of over a million, docks numerous enough to service a dozen full fleets, and the industrial capacity to devour entire ecosystems whole, pulling planetary rings into its gullet and sucking whole oceans until they are nothing but fields of salt.

It carries the weapon armaments of an entire planet's defence grid, while ancient weapons stolen wholesale from countless fallen civilizations. Its ancient core, the oldest part of the ship, is still the vessel which the Old Ones had gifted their people, testing them with the scourge of its landing and giving those who were worthy of survival the power of the stars. Within it, the Reliquary, and the chamber of the Grand Matron, leader of the Scavenger species, the largest and eldest of all Matrons. By the count of your captives, she is several centuries old, and while she would never lower herself by allowing such lowly creatures as an Alpha or lesser broodmother to see her, she is likely far too large to ever return to a world's gravity. Once the Change has begun, a Broodmother will never stop growing. Their age is only constrained by the size they are allowed to reach, and while most Matrons will grow until their bodies can no longer support their own cardiovascular system, others are more persistent, using increasingly invasive cybernetics to prevent their bodies from collapsing from their ever growing mass.

It is in this chamber, in the Reliquary, that the charts of the Old Ones remain. Indecipherable, they have led the armada on a path of war and a test of faith, granting only the next step in their endless migration, requiring the comparison of the charts with those within the Waypoint to discern the next location. The armada then leaves, building as many ships as they can without using up their resources, and filling those vessels with the elite of a new generation, and then embarking, often with just enough fuel to reach the new waypoint, knowing the Old Ones will provide. They always have, and so long as the Scavengers prove their strength, they always will. This, the Grand Matron decrees, for she is the mouthpiece of the watchers. If there is a scavenger alive who would know the darkest secrets of the scavengers' origins, it would be her.

cont.
>>
>>2960072
They're following a trail of breadcrumbs across the stars, the odds of it being purely a product of accidental collateral damage are somewhat low.

The Reliquary's archives containing ship designs for the Flicker Drive just doesn't fit any known faction yet.
>>
>>2960094

Um okay, we fuckin need this. Who is in favour of really ratcheting up our war readyness and perhaps building a Star Hive near the frontlines of this current war?
>>
>>2960096
>They're following a trail of breadcrumbs across the stars, the odds of it being purely a product of accidental collateral damage are somewhat low.
Oh for sure, this is definitely unlikely to be random. We just don't know who sent them in this direction or why yet.

>The Reliquary's archives containing ship designs for the Flicker Drive just doesn't fit any known faction yet.
This is true. Maybe a slave race or the old hive or void? Or it could just be a failed attempt at repairing the original ship and the original drive was much better than the flicker.
>>
>>2960105
It would be a lovely prize, but we're running a deficit as it is. We can't afford another City, especially one that doesn't pay for its own upkeep.

We are /the/ expert on bio-warfare though, so if we could infect it with spores or even just some nasty tailored diseases, we could take a swipe at it.
And if that fails, we have lots of lovely doomsday weapons that can always use some more testing.
>>
>>2960085
>Even their ship is based on the technology of others.
So the same as almost every other successful faction. Because when you don't have any good ideas you always steal them.
>I tend to think the Red Queen (like the White Queen and the Gardener) has grown to appreciate the values of individual life forms and would be appalled by the Scavs brutal murder
I think the Red Queen takes all approaches to war and combat to mind especially the one you don't like.
>It's genocide
Sometimes the Final Solution is the best solution. Or are you going to claiming to be against while pushing for genocide against them.
>>2960105
Why not take them over from the inside? They'll never expect that approach.
>>
>>2960094
That is a very fancy ship indeed. Although our hive would take terrible losses in any attempt to board, we may want to attempt this rather than destroying it outright. The weapons sound extremely potent (at least a strong as a full hive ship), and the Hive is absolutely unmatched in melee combat and battles of attrition.
>>
>>2960113
If all else fails, we can put some canderon on a drone and cut the ship in half with a black hole
>>
>>2960113
It might be time to finally use the spores from the first few threads.
>>
>>2960113
>>2960118
>>2960121
>>2960122

We definitely want to be moving to capture rather than flat out destroy. There's so much we still don't know about the universe, and remember fellow thinkers, knowledge is power!

Also we're at about +1million nutrients per "turn"
>>
>>2960113
Actually we can pay for the upkeep if we choose the right research options.
>>2960121
Would probably be better to infiltrate their ranks, then assault their fleet.
>>
>>2960113
>We are /the/ expert on bio-warfare though, so if we could infect it with spores or even just some nasty tailored diseases, we could take a swipe at it.
>And if that fails, we have lots of lovely doomsday weapons that can always use some more testing.

Supporting this 100%

>>2960118
>Sometimes the Final Solution is the best solution. Or are you going to claiming to be against while pushing for genocide against them.
Do you not see any difference, at all, between the descriptions of the races the Scavs killed and how the scavs are themselves? I mean, really? I'm not even advocating killing them all if we don't have to. I'm completely down with subverting them if we can.

>So the same as almost every other successful faction. Because when you don't have any good ideas you always steal them.
The humans and Theseus seemed to come up with some pretty good ideas on their own.
>>
>>2960130
>knowledge is power!
Unless it's knowledge of the Void, of course, in which case keep that shit away from us!

In seriousness, I agree that capture is better than destroy here. Given our mastery of biowarfare and CQC it's almost certainly more effective to take it out with psionic spores and stealth infantry assault (since the Scavs can't detect cloaked ships) than it would be to defeat in a straight slugging match.
>>
We could just wait until we have our new expanse systems colonized guys, then we'll have the income necessary to expand our fleet to go toe-to-toe with the scavs if not steamroll them.
>>
Wait a second. Archive? Drive the functions by teleporting? This sounds like hive tech. Specifically a jury rigged blink drive and psionic computer.
>>
>>2960140
Oh sure, I think most people here are just excited and extrapolating
>>
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>>2960094
You turn your attention to their space, using the new context you have gained to give it more meaning. It does seem to give more sense to their unusual activity within the area.

Appart from the Matron Star, dubbed as such simply because it was the location chosen to host the Armada, and the Eye of Sorrow, where the fascinating but otherwise useless diamond world resides, there is the Eye of Wrath, an M class red dwarf. The long dead Ignosh had considered it a kind of portent of ill fate, as it was not often visible from their world, but when viewed through a proper telescope would seem to periodically flicker. The Scavengers have taken the names for the most part, as they function well enough to designate them from one another, but the contents is more fascinating than a dead culture's superstitious naming convention could ever be.

Closest to the local star is the Forsaken Son, a small rocky planet on an elliptical orbit that passes slightly through the orbit of its neighbor before returning to skim the star. It shows signs of once having geological activity, with ancient rock formations covering its surface. Currently, Scavenger mining facilities cover its surface where such geological formations offer easy access to resources, indicating some quantity of metals.

Just beyond, except in the occasional moments when the orbital paths cross, is the planet of Sanctorium, A rather sizable rocky world with a thick atmosphere of perpetual storm clouds containing an unusual quantity of hydrogen sulfide indicating possible volcanic activity. Despite the high acidity of the atmosphere scans of the surface show rock formations that lack the weathering that would be expected with the acidic air and average wind speeds as high as they are, with a number of tetrahedral indentations and formations on the surface, as well as unusually well defined mesas. The atmosphere itself is equally unusual, with a constant planet wide storm rotating about the planet more similar in nature to the weather patterns of gas giants, with both the planetary poles holding a hexagonal standing wave cloud pattern holding a manner of storm eye in the centers. What appears to be a moderately sized Scavenger survey team holds position in orbit, with light shuttle traffic activity along both poles and near several clusters of rock formations on the surface.

Surrounding the planet Sanctorium is a stranger sight still, the Sentinel Brothers, an astronomic coincidence of astronomical rarity, these four small dwarf planets somehow have come to occupy the Lagrange points L2, L3, L4, and L5 of Sanctorium, each planet following the larger world in a lockstep orbit around the star. Each planet seems almost identical, too small to hold an atmosphere, but with a weak magnetic field indicating some manner of molten or partially molten core and geological activity, and each with a small ring of debris in its orbit and irregular rock formations on its surface.

Cont.
>>
>>2960143
Hive tech is almost impossible to reverse engineer and the scavs have not displayed a mastery of biotech.

I guess it may be possible that there is a trapped queen “essence” (like for our mother/psi computer?) or maybe a unique thinker variant in their ship that is guiding them to attack the void and “teaching” them some tech. In that case you would think the entity might recognize hive ships as old ones, though.
>>
>>2960146
>these four small dwarf planets somehow have come to occupy the Lagrange points L2, L3, L4, and L5 of Sanctorium, each planet following the larger world in a lockstep orbit around the star
...That is so cool
>>
>>2960146
Well that definitely sounds like an artificial system. I'm salivating already.
>>
>>2960094
>Grand Matron
Welp, looks like we've got a target for either assimilation or audience. For a given kind of 'audience', that is. The one that goes in with a massive fuckload of boarding drones.

And Scavs sound more and more like Cravers.
>>
>>2960150
>Hive tech is almost impossible to reverse engineer and the scavs have not displayed a mastery of biotech.
>what does jury rigged mean
I never said they completely reversed engineered it. I meant they rigged a blink drive into something remotely functional and created the flicker drive.
>>
>>2960146
Yeah, that sounds like an artificial system for sure. Probably created by the silicates before they became the Void...

We REALLY don't want the scavs to start reverse engineering Silicate/void tech. Given the light forces present right now we may want to engage in a strike immediately to destroy anything in orbit and then pull back to safe space.
>>
>>2960146
Just next door in astronomical terms, is the Old One's Promise. The system's name seems rather odd, but it is a very literal translation. This is the system in which the Scavengers believe their Waypoint to be, and they have placed great importance upon it. Physically, the star is largely unremarkable, a typical G class main sequence yellow star that would seem suitable to hold a habitable planet, but no otherwise remarkable aspects. What is within, however, is more noteworthy. Orbiting the star in a tight, quick path is less a planet than a ring of debris, but it has been named as if it were, given the title Sundered, the Scavengers seem to think it was once a planet. The ring is unusually high in metals for being so close to the inner system, and large, highly metallic asteroids can be seen spread throughout the ring, giving some credence to the Scavengers' theory as it is possible it is the remains of the metallic core of a small planet that was long ago torn apart by gravitational shearing.

cont.
>>
>>2960164
Oh fuck, what if the Scavs were summoned here by the Void to become a new servant race like the skyl and ceph?

With the skyl evolution we know the Void is happy to play the long con and wait
>>
>>2960171
Beyond the star's debris ring lies the crown jewel of the Scavenger's objective, their mythical Waypoint apparently lies somewhere on this world, which has been suitable dubbed Waypath as a clear measure of their faith in that expectation. The planet itself is surprisingly lush, A proverbial paradise by all visual accounts, this moderately sized terrestrial world contains a thick, oxygen rich atmosphere and a vast landscape of green photosynthesizing plant life. A magnetic field indicates it is geologically active, and liquid water oceans cover at least half the planet, with large swaths of the surface covered in various algae blooms of some sort. High levels of carbon dioxide and water vapor have resulted in the surface temperature rising above what the local star would otherwise provide, resulting in a widespread zone of prime habitation for life, and very little ice coverage along the poles. What is more interesting is both the planet's moons, and the fact that the Scavengers present show no sign of stripping the planet of all life and resources. The scavenger activity is surprisingly muted, with local traffic indicating search parties and excavation sites, not raiding parties or harvest teams. The moons on the other hand are of note by their simple nature. A planet this size rarely has very many moons, let alone three such sizable ones. The first is outstanding by its size, the other two by their place. The largest of the three, the aptly named Mother Moon, is nearly a quarter the apparent mass of the planet, large enough to cause tidal forces on the surface with ease, as well as helping stabilize the planet's axis of rotation, meaning it has fewer and more regulated seasons and less extreme weather patterns. A very rare occurrence indeed. The other two have been named the Twins, and are both small, potato shaped asteroids pockmarked with craters and dimples with strange scars covering their surfaces likely caused by gravitational stress that will likely destroy the both of them in a few more million years. Each one occupies the L4 and L5 points of the local planet, flanking the Mother Moon around Waypath's sky.

Finally, you spot the Scavenger presence, a more permanent one than you normally would expect of them. Not content for a mere fleet, the Scavengers have deployed an entire World-ship in orbit, the Observance, a Broodmother class vessel, like all such ships it likely holds a Matron within as its captain, and is thus as well defended as a planet itself, with its own swarming picket fleet and passing patrols. It has anchored itself to Waypath's L1 point, and seems to be directing the local traffic as shuttles move to and from the surface bellow.

>Attack the Eye of Wrath immediately! (write in)
>Attack Old One's Promise immediately! (write in)
>Attack both!(write in)
>Do not
>Other
>>
>>2960180
>>Attack Old One's Promise immediately! (write in)

Let's send in a recon fleet to poke them and see how they react.
>>
>>2960180
>>Attack Old One's Promise immediately! (write in)
Gimme dat World-ship.

Starting with probing of forces like
>>2960185
suggests. We'll make a call for fleet composition for full scale attack after we get information.
>>
>>2960180
>Other
Attempt to infiltrate the Old One's Promise
Attack Eye of Wrath inviting the Commonwealth to join in if they can.
>>
>>2960180
>Attack the Eye of Wrath immediately!
Probing attack. If we attack the Old One's Promise they will counterattack hard which could be annoying right now.
>>
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>>2960032
>The Shvoh, small furry four armed creatures with a serpent like tail that were able to float about of their own accord and cause strange hallucinations in others
Psionics detected
>>
>>2960176
That is... totally 100% possible. Although I figured the Void would probably go after the Valen eventually it might be going after the Scavs instead/in addition.

>>2960146
>Attack both!(write in)


>Attack the Eye of Wrath
Send 5 missile ambush fleets to the eye of wrath. This system is relatively lightly defended and our ships should make quick work of it.

>Attack Old One's Promise
This is heavily defended and contains a world ship. We will need a heavy attack force. Send:
>20 light fleets
>10 fast assault fleets
>10 ambush fleet
>6 carrier battlegroup
>>
>>2960180
>>Attack the Eye of Wrath immediately! (write in)
>5 Missile Ambush Fleet
>5 Fast Assault Fleets

Also
>send a pod and a stealth corvette to Old One's Promise
>>
Here's my idea. Why not rather than attacking the Worldship why not try to parasite some Alphas and slowly takeover?
>>
>>2960189
Supporting
>>
>>2960190
>>2960180

This. Plus we can bait most of the fleet into the Eye of Wrath with an attack of sufficient size, leaving less forces near the Waypoint. We could use this distraction to investigate it's importance to the scavs even as we attack them elsewhere.
>>
>>2960202
>>2960189
Unfortunately the Commonwealth ships are being tracked. Bringing them along could give the scavs early warning and we don't have any rip drive battleships. Plus, do we really want the CW to see an obviously artificial planetary system?
>>
>>2960201
There might not be the time for this, as the scavs tend to have a pretty swift timetable and infiltration usually takes time. They might not be able to make it deep enough before its too late.
>>
>>2960200

Support for something along these lines.

>Send a proper battlegroup into Eye of Wrath

>Send stealth units to Old One's Promise
>>
>>2960203
>>2960198
>>2960186
>>2960185
Can't we play to our biggest strengths and infiltrate?
>>
>>2960210
You lack imagination and understanding of our abilities. We only need 10% of their population under our control for a complete victory.
>>
>>2960180
Looks like:

>Attack the Eye of Wrath

>Send a small fleet to probe the Scav defences (write in)
>Send a full force fleet to attempt to take control of the system (write in)
>Call for Commonwealth assistance
>Other (write in)

There is also support for sending additional stealth ships into Old One's Promise

>Send additional pods
>Send a cloaked fleet to scout and potentially attack from concealment
>Leave it be for now
>Other
>>
>>2960221
>>Send a small fleet to probe the Scav defences

Old One's Promise
Send a cloaked fleet to scout and potentially attack from concealment
>>
>>2960221
>There is also support for sending additional stealth ships into Old One's Promise
>Send additional pods
>Other
I also liked the idea of infiltration. Get stealth units on the ground.
>>
>>2960221
For Old One's Promise we want to parasite Scavengers and have them infiltrate the Worldship itself to act as saboteurs and subverted for when actually actual attack happens.
>>
>>2960180

>Attack Eye of Wrath immediately.
>Other - Smash the Eye of Wrath hard and fast, them have the fleet follow through to the Old One's Promise as long as our forces don't roll a lot of 1's in combat.
Fleet Composition:
25x Light Fleets [awaiting orders]
10x Fast Ambush Fleets [awaiting orders]
10x Ambush Fleets
6x Carrier Battle groups [awaiting orders]

Carrier battle groups can probably hang back until the assault on the Promise.
>>
>>2960221
>>Send a full force fleet to attempt to take control of the system (write in)
>5 fast assault fleet
>10 light fleet

Old One's Promise
>Send additional pods
>Send a cloaked fleet to scout and potentially attack from concealment
No need to attack just yet, but we can scout and potentially infiltrate somewhat.
>>
>>2960221
>>Send a small fleet to probe the Scav defences (write in)
The 5 Ambush Fleets should be sufficient.

>Send a cloaked fleet to scout and potentially attack from concealment
I was thinking of landing a corvette on the worldship and slowly cutting our way in without anyone noticing.
>>
>>2960221
>Send a small fleet to probe the Scav defences

Promise
>Send a cloaked fleet to scout and potentially attack from concealment

>>2960229
I'm all for trying to infiltrate, but there's so many things between us and successfully boarding the worldship undetected I'd rather not.
>>
>>2960236
Who says I whether we're detected or not? We just got a new adaption that renders that a moot point.
>>
>>2960221

>Send a cloaked fleet with stealth based ground units to hamper the enemies operations. Perhaps aiming for abductions and implantations? The enemies will be most vulnerable when on the ground, and if we can start that infiltration while also hampering their ability to find the waystone, we give ourselves a lot more time.
>>
>>2960221
So it looks like the general plan is to:

>Send a small fleet to the Eye of Wrath to probe the defences
>Send a small cloaked fleet to Old One's Promise to attempt to land drones on Waypath

Is this correct?
>Y/N
>>
>>2960255
Y
>>
>>2960255
Y
>>
>>2960255
Y
>>
>>2960255
Everyone seems to have an agreement on Old One's Promise more or less.
Eye of wrath is less clear.
>>
>>2960249
Actually, this is a good idea. While we probe/fuck up the fleets in orbit of Eye of Wrath we can abduct and implant the ground forces. When the scav response force shows up and "rescues" the ground forces we'll have another "in" for infiltration.

>>2960255
>Y, although I'd personally rather send a much larger fleet to Wrath rather than just probe
>>
>>2960255
Also can we do did in the other battle? Blink the ships behind the star?
>>
>>2960261
yea, it looks like everyone wants to beat it, but there is some debate over the size of the stick to be used.
>>
>>2960266
Like Roosevelt I prefer big sticks.
>>
>>2960264
I'm just wondering if they'd actually 'rescue' their own, to be honest.
>>
>>2960255
You choose a small number of corvettes, cloaked ships that have the best chance of remaining undetected while ferrying their cargo into the system. You attempt to find a spot for them to arrive that is outside the view of their sensors, but there are many Scavenger vessels within the system.

Please roll 1d100, best of 3 to infiltrate the system.

and a last quick vote just to be sure on this.

>Send a full invasion fleet to take Eye of Wrath
>Send a scout fleet to probe their defences and potentially distract their forces
>Other
>>
>>2960271
We'll know once we're in their heads.
>>
Rolled 64 (1d100)

>>2960272
FOR MOTHER!
>>
>>2960272
>>Send a full invasion fleet to take Eye of Wrath
>>
Rolled 36 (1d100)

For Mother!

>Send a full invasion fleet to take Eye of Wrath
>>
Rolled 36 (1d100)

>>2960272
>>
Rolled 71 (1d100)

>>2960272
>Send a full invasion fleet to take Eye of Wrath
>>
Rolled 31 (1d100)

>>2960272
mother etc
>>
Rolled 17 (1d100)

>>2960272
>Send a scout fleet to probe their defences and potentially distract their forces
>>
Rolled 33 (1d100)

>>2960272

>Send a full invasion fleet
>>
Rolled 24 (1d100)

>>2960272
>>
>>2960272

>Send a full invasion fleet to take Eye of Wrath
>>
>>2960289
Wow I would have gotten the highest.
>>2960288
If it wasn't for this guy
>>
>>2960276
We've been in their heads, seen them suicidally defend their alphas/broodmothers, know that they have an extreme 'survival of the fittest' model, chances are if some of their own got captured they wouldn't even give a shit.
>>
>>2960278
Well, a 64 isn't *that* bad.

A full invasion force is a nice show of force. Destroy them utterly now and force the scavs to take the defensive and spread their forces thin trying to defend everything. After we wreck the scavs we don't necessarily need to hold the planet even (although those moons might provide a nice defensive advantage...)

I wonder what the scavs think of the Hive compared with the other foes they've faced...
>>
>>2960272
>Send a full invasion fleet to take Eye of Wrath

>Send all currently idle non-specialist fleets
>Select from idle fleets (write in)
>Other
>>
>>2960302
Send all currently idle non-specialist fleets
>>
>>2960302
>Send 5 fast assault fleets
5 fast assault fleets is nearly 1000 ships in total (195 ships each). That should be easily enough to quickly overwhelm the defenses the scavs have while keeping a very large reserve.
>>
>>2960302

>Send all currently idle non-specialist fleets
Anything less wouldn't feel like a full invasion fleet.
>>
>>2960302
>>Send all currently idle non-specialist fleets
>>
>>2960302
>Send all currently idle non-specialist fleets


10 Fast Assault Fleets
25 Light Fleets
10 Ambush Fleet
6 Carrier Battle groups

Your Hive ship is currently idle in orbit of Gemini, do you wish to send it as well, or keep it in orbit until the Expanse sovereignty has fully finished its transfer to ensure the Union doesn't try anything funny?

>Send it
>keep it where it is
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>>2960326
>keep it where it is
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>>2960326

>Keep it where it is
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>>2960326
>>keep it where it is
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>>2960326
>keep it where it is
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>>2960326
>keep it where it is
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>>2960326
>keep it where it is
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ITS BACK!!! AND I CAUGHT IT LIVE!! TRULY, YOU AND YOU WRITING IS A GIFT FROM THE GODS
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>>2960326
You decide to leave your Hive ship to keep an eye on the potentially treacherous Union, but most of the rest of your forces quickly depart for the Eye of Wrath, by the time your attack is over it will have earned its name, for your ships are eager to exact violence upon the enemies of their mother.

Please roll 1d100, best of 3
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Rolled 3 (1d100)

>>2960337
Alright kids, make Mother proud!
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Rolled 77 (1d100)

>>2960337
For Mother!
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>>2960339

aaaand it's time for me to go get recycled. Good luck other drones, we'll need it.
>>
Rolled 99 (1d100)

>>2960337
For Mother

If all non specialist fleets are:
6 Carrier Battle groups [Awaiting orders]
10 Fast Assault Fleets [Awaiting orders]
10 Ambush Fleet
25 Light Fleets [Awaiting orders]

In total that's:

10x Ambush fleet
>1000 Corvette
>500 Frigate
>100 Cruiser
>10 Battlecruiser

25x Light fleet
>1500 Light Fleet Frigate
>375 Light Fleet Cruiser

10X ambush fleet
>1000 Fast Assault Corvette
>500 Fast Assault Frigate
>300 Fast Assault Cruiser
>50 Fast Battlecruiser

6 Carrier strike group
>72 Escort Corvette
>24 Strike Carrier [Cruiser]
>6 Carrier [Battleships]

Against scavenger forces consisting of "moderately sized survey team with light shuttle traffic"

This is grotesque overkill. I love it.
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>>2960345
jesus
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>>2960345
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>>2960345
I love you
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>>2960345
FOR MOTHER!!!!
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>>2960345
Well it is now

Writing.
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>>2960345
I thought we added corvettes to the light fleet
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>>2960345
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>>2960345
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>>2960345
The Scavs getting dunked on again
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>>2960345
Good.
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>>2960360
Nice image size
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>>2960337
Your cloaked vessels can do nothing about their FTL radiation, they can only hope to mitigate it by selecting a destination that is out of sight, or hard to see. Your forces are suddenly gone from your mind, and in another, they are at their destination. It takes several long hours for the light of your blink maneuvers to reach the scavengers, and several more for the light of their response to reach you in return.

Sure enough, several small flotillas break off from the main force and begin patrolling the outer system, but by then your cloaked vessels have moved past them and further into the system. While you have no doubt now that they are on alert, and you can sense them scanning the space around you, space is vast, and you have a great deal of room to hide, at least for a while. All things considered, the most difficult part is yet to come, as you must now deploy your payload of drones to the surface without detection. At their current speed, focused more on avoiding detection through heat buildup, your ships should reach Waypath within the day, and with luck they can avoid any further patrols until then.

cont.
>>
Am I mistaken or is out net N income only a bit above the red line? Perhaps we should invest in economy a bit more?
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I picked the perfect time to pick up Xcom 2 a couple of days ago. Its amazing while waiting for updates
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>>2960367
We definitely are, we're just waiting for our colonies to be handed over.
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>>2960364
Your pod watches in silence as the Scavenger survey fleet examines the system's more interesting aspects, largely focused on the planet Sanctorium. It seems several shuttles have suffered damage within the storm, and others have begun mounting a rescue of sorts. The fleets in orbit adjusting their positions to serve overwatch as they bombard the region with active scans.

You feel a strange ambient sensation, like a field of growing static around you. The universe seems to grow still, and suddenly, there is light all around you. Flashes of vibrant radiation score your sensors as thousands of your warships suddenly emerge into space. With a force this size, it would be far too reckless to repeat your showboating over Gemini, and most of them are distributed along the outer system and away from any potentially damaging gravity wells, creating a suddenly formed blockade on the system as your fleets deploy their strike craft to intercept any courier shuttles.

As soon as the light of your force reaches the survey fleet, they seem to panic, shedding messengers by the dozens as they begin charging out towards the outer system. Your fleets charge inwards in turn, creating a vast wall of warships as you close them into a thinly spread, spherical cloud around the planet.

>Allow some of the mail couriers to get through to draw Scavenger attention
>Destroy them all to give you more time to study the system
>Other
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>>2960384
>Allow some of the mail couriers to get through to draw Scavenger attention
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>>2960384
>Allow some of the mail couriers to get through to draw Scavenger attention
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>>2960384
Also it kinda goes without saying, but our myriad ambush fleets should create an ambush for their retaliation
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>>2960384
>>Destroy them all to give you more time to study the system
We THRIVE on being a horror movie.
So complete and silent erasure of their fleet is best rep.
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>>2960384
>Allow some of the mail couriers to get through to draw Scavenger attention
>"Rescue" the shuttles
More Alphas to be parasitized, yes?
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>>2960384
>Destroy them all to give you more time to study the system
>>2960400
This guy got it right. There are no survivors, just another empty system.
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>>2960384
>Destroy them all to give you more time to study the system
Burn them all. They have grown too proud.
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>>2960384
>Destroy them all to give you more time to study the system
Why would we let any of the couriers through? It gives the Scavs a good idea of the size of our largest fleets, and it means any response force they send could be an actual threat. Let's eliminate everyone and have the scavs come back to an entirely empty system. Once the start work again, we repeat the cycle another time.
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>>2960384
>>Destroy them all to give you more time to study the system
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>>2960398
Their retaliation will be massive in size if we allow any of the couriers to get through. It may pose a serious threat to our primary battlefleet. We can continually ambush any scouts sent to this system but do not need to "lure" in a massive fight here.
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>>2958942
>10 Ambush Fleet

There's still no such thing. It's called the Missile Ambush Fleet. This was pointed out many threads ago. >>1330217
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>>2960384
>Destroy them all to give you more time to study the system

Wipe then out...all of then.
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>>2960409
You changed your vote, right?
In that case I think it’s currently:

>Let them escape (3 votes)
>Kill them all (5 votes)
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>>2960384
https://www.youtube.com/watch?v=3kWwwh541_o

As you close in, your ships fire their opening volley. As the attacker, you must take care to minimize damage to the planet, after all you have no idea what they are so interested in, but you don't want to obliterate whatever it may be in your attempt to get to it. This comes at a cost, however, and by the time you open up with your weapons, the first of the Scavengers' volleys are already impacting your ships. Most miss, a panicked hip shot sent out far past the effective range of their ships, but a few manage to hit their marks, and the shields of several of your corvettes flicker and die from the impacts, while a few others snap from the combined velocity of a kinetic round and the great speed of your approach.

By the time your opening volley has hit, you have launched four more after it, and they have managed several more of their own. While you do need to be careful not to hit anything of value, you have the advantage of having a smaller target to focus on. The enemy impactors are spread out, and while they seem to be trying to pick off your smaller ships first, you have a great, great many of them. Your own impactors on the other hand, are hitting hard and true. Several cruisers snap in half from the impacts, while others spiral off to the sides as their shields stutter and chunks of their layers fail. By then you are both within missile range, and a mixture of blasters and missiles erupt from both fleets. The space between your forces begins to pop and crackle with plasma and radiation as warheads and strike craft mingle and detonate in the darkness with sudden, anti-climatic pops like kernels of corn in a fire. Eventually the first of them begin hitting their marks, and while they claim ships on both sides, you have far more ships to spend, and every one lost for them hurts far more than any one of yours.

The couriers dive through your blockade, and you tear them apart. Most are simply there to offer cover, hoping at least one will get through.You divert some of your strike craft in response, sending them after the small, nimble shuttles, each one popping at the slightest touch of your weapons.

Please roll 1d100, best of 3
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Rolled 61 (1d100)

>>2960417
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Rolled 97 (1d100)

>>2960417
Destroy for mother!
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Rolled 49 (1d100)

>>2960417
For Mother!
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>>2960420
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>>2960384
>Destroy them all to give you more time to study the system
>"Rescue" the shuttles
>if you can collect them for there tech and even more information
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>>2960420
>The Old Ones test us she said
>They reward the strong she said
>Never said anything about these OP bugs

writing
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>>2960420
Sublime
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>>2960427
Never forget.
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>>2960420
you make mother and family proud drone
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>>2960420
Scav is back on the menu bois!!
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>>2960427
All of this destruction for a couch....
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>>2960434
its true but revenge!!!! if they just gave us the soffa this would never have happened
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>>2960217
The same can be said of humans.

It's only the most guarded and isolated 10%, all of which fears and suspects the other 9% of wanting to kill them.
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>>2960427
Kek.
Someone should make a edit of this with the "i am a genius" meme.
>Scav "I am a predator!"
>Scav "OH NO" with ants all over the pic.
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>>2960434
And also for rude behaviour. Honestly after we are done with the scavs i doubt any other race beside Obisidian, Cephs and the Void will try to mess with the Red Hive.
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>>2960448
just the look on there faces when we explain why this war started
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Wait, shouldn't all the Matriarchs' insane cybernetics be [Research Unlocked] topics now?
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>>2960449
>"Motherfuckers be withholdin' our couch, yo"
>The scav-armor-blinged-out Speaker said through the holoscreen.
>"So we krumped em good, for mother!"
>"And even then they STILL haven't given us couch!"
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>>2960417
You wipe the small vessels from reality, their quick but unarmored forms disintegrate into clouds of atomic dust from a volley radioactive obliteration from your fleets, and your forces continue on unhindered like a very force of nature falling down upon them with all the impending mortal inevitability of a tidal wave dashing them upon the rocky shores of the small world around which they huddle. You are unsure if they can naturally feel fear without the aid of a Broodmother, but you will teach them.

Even at this range, the Scavenger fleet is rapidly disintegrating. There are none left that are not at least wounded, if not crippled and in the process of core meltdown, while others have been annihilated outright from the initial volley. Vessels deeper within the atmosphere emerge from the chop in time to ram headfirst into a cloud of hive strike craft, instantly tearing them open and venting their hulls.

You begin to slow your main force as it charts a course for high orbit, when you realise the strange sensation has not left you. A strange tension, like static electricity. The space around the planet feels charged to you, it is hardly noticeable until suddenly you detect a spike in the magnetic fields of the Sentinel Brothers. There is a sudden pulse, an unmistakable tachyonic burst that begins slow, rapidly rising into a momentary flash, and then the tension is gone, as if the static had been discharged.
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>>2960458
>There is a sudden pulse, an unmistakable tachyonic burst that begins slow, rapidly rising into a momentary flash, and then the tension is gone, as if the static had been discharged.

Well that's interesting. I wonder if the tachyon pulse from the arrival of our massive fleet might have triggered something...
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>>2960458
Wut?
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>>2960458
Awww sheeeit, prepare for unforeseen encounters
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>>2960458
>There is a sudden pulse, an unmistakable tachyonic burst that begins slow, rapidly rising into a momentary flash, and then the tension is gone, as if the static had been discharged.

Oh shit I'm feeling it.
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>>2960474
YUH
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>>2960458
https://www.youtube.com/watch?v=iG2E55DZ1A0&

You double check your sensors, and then check them again. A number of the asteroids orbiting the Sentinel Brothers have broken away from the moons and now accelerate into your formations at interplanetary velocities well beyond the scope of any natural gravitational slingshot, and they continue to accelerate, adjusting course to intercept your fleets! The magnetic fields of the moons seem to ripple, flicker, and then become steady once more, but at a much stronger level as the string of seemingly inert debris begins to rapidly warm from their sudden propulsion, indicating they have some internal means of propulsion and are not simply being thrown by some manner of slingshot. The rest of the remaining debris rings adjust their orbits suddenly, and rapidly, displaying a level of acceleration that indicates the use of some manner of interplanetary drive system, and they begin to spread out, forming a spherical shell over the moons' surfaces. Your weapons immediately train upon the incoming asteroids, understanding them to be a threat but without knowing how severe of a threat to consider them. They are rapidly gaining heat to indicate they have some level of internal components, but you have no idea to what extent.

>Engage the rocks with your point defence systems
>Evade and attempt to fall back to the outer system until you can learn more
>Charge through to Sanctorum high orbit and defend your position
>Other
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Fuck I am in desperate need for sleep, and my body decides to start shutting down now...
Goodnight y'all
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>>2960481
>>Charge through to Sanctorum high orbit and defend your position
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>>2960481
>Evade and attempt to fall back to the outer system until you can learn more

Scavs don't use Tachyon tech!! Abort abort!
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>>2960481
>Evade and attempt to fall back to the outer system until you can learn more
>Other
Have some of our more expendable ships stay in position to see what the asteroids do once they hit them.
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>>2960481
>Charge through to Sanctorum high orbit and defend your position

Additionally
>Bring more reinforcements into the system (?)
Not sure if we need to but might better be safer to do so.
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Also we need obligatory speaker drone saying: https://m.youtube.com/watch?v=wk-6DPrcMv4
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>>2960481
>>Evade and attempt to fall back to the outer system until you can learn more


This is the important thing now. wtf is happening
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>>2960481
>Evade and attempt to fall back to the outer system until you can learn more

Sneak two pods and a cloaked corvette to the planet.

One pod just regular cloaked, containing an advanced relay.

One pod containing a quantum comm for a video feed and a moderate relay, and using *psionic cloaking* as well as regular cloaking.
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>>2960494
Seems to be a much bigger use of the tachyon trap used on the skyl coprses we found in the desert planet.

The small magnetic field detect the presence of other hivemind creature such as the Hive and the trap activayes using the asteroid system to crash/destroy the fleet.
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>>2960481
>Evade and attempt to fall back to the outer system until you can learn more

This is archaeotech, Id feel sad if we destroyed the last gift the Scavengers creators left them.

Lets wait for the stealth craft.
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>>2960495
No i think this is a "NOW BUGS ALLOWED REEEEE!!" So we might need to use our humans
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>>2960496
Wut. In thread 16.5? There was no 'tachyon trap.'

The Skyl weren't dead and could see and hear you.

>>2960499
They can't forbid you if they can't see you.
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>>2960448
like they say dont shoot the messager and they SHOOT THE MESSAGER its kind of rude i quess
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>>2960481
>Evade and attempt to fall back to the outer system until you can learn more

Your forces dive to the sides, altering their course to evade the incoming asteroids and taking their paths back out and away from the inner system. As they alter their courses, you sense another mental blip, a sudden rising wave of tachyons that ends in a deafening ping from each of the moons, and the asteroids suddenly adjust their courses to match, rapidly moving to intercept.

Please roll 1d100, best of 3 to evade and exit combat range.
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Rolled 63 (1d100)

>>2960511
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Rolled 63 (1d100)

>>2960511
For Mother!!
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Rolled 19 (1d100)

>>2960511
Dodge for mother!
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Rolled 24 (1d100)

>>2960511
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Rolled 12 (1d100)

>>2960511
FOR MOTHER
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I think it's a Silicon lifeform.
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>>2960524
This has nothing to do with the Scavengers.
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>>2960524
Except these asteroids had tachyonic signatures which Scav tech lacks.

Maybe old Void tech? There were those silicon beasts summoned during the nowhere incident
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>>2960511
Y'know we've got several adaptations now that make drones more resilient against it, so we could try the psionic jammer here.
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>>2960524
Go to bed anon, you're sounding more and more stupid.
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>>2960511
https://www.youtube.com/watch?v=Pm48eUiDfZg

The spherical formation of your fleet shift and dive, causing the formation to swirl like a vortex as they move to avoid the planet and dive back out into the outer system. As the asteroids continue to close in, your ships begin opening fire with their proximity defences, lancing out with their auxiliary weapons as best they can to drive them back and keep them at bay. Your fleet formations huddle, protecting your more valuable vessels as the smaller corvettes use their point defences to help drive away the incoming rocks-turned-missiles.

You watch as the stone breaks apart into glittering fragments of metallic chips and bits of glowing rubble. As the flowing torrent of stone comes closer, your corvettes suddenly feel a burst of incoming fire against their shields as the rocks fire small chunks of themselves like rapid fire rotary cannons, rapidly accelerating chunks of their own mass as ammunition. One of your corvettes, left unshielded from the initial assault, is hit across its port side. Sub-Thinkers quickly report hull breaches in multiple locations and secondary explosions as a number of the chunks detonate within the ship, tearing off large swaths of the outer hull in the process and cracking open the port drive wing. The corvette falters, its sudden off-kilter drive sending it suddenly diving out of formation and into the cloud of rocks, and three of them dive off after it. Their bodies shift and crack, and suddenly burst like an egg as a number of spider-like segmented stone limbs fly out from its sides and dive directly for the corvette, impacting into the hull and sending it careening further off course.

The forwardmost point of the impacting asteroid suddenly liquifies like a shifting ferrofluid, rapidly spinning into something akin to a large drill bit as it grows out and extends into the hull of your corvette. Internal sensors watch as the drill shifts again into liquid, rapidly flowing to the side to create a hollow tunnel, and then the corridor is filled with shapes, like moving stone, oblong balls of charcoal black objects covered in misshapen, mismatched tendrils that whip at the air and nonuniform limbs ending in singular, spear-like points. They pour out of the hollow tube, rapidly spreading in all directions through the ship like a poison injected into the body coursing towards its heart, and your warriors move to intercept, opening fire on the horrid abominations, and then they begin to scream.

cont.
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>>2960548
This reminds me of the Nowhere incident. When They were fighting with Theseus.
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>>2960548
Holy shit what the fuck
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>>2960511
We should try and land strike craft/shuttles and board the suckers
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>>2960552
Void fuckery.
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>>2960548
Goddamn Taalo.

Look where Scavs picked up their