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For House & Dominion: Building Better Worlds (7)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine!

It is late May 4041 and operations to finally complete the liberation Shallan space are well underway. Two massive enemy offensives last year, first across the Crystal Sea and then into the heart of Shallan space itself, left a trail of destruction in their wake. They also served to finally turn the tide of the war.

The Neeran Armada that threatened to reach the Shallan homeworlds was been turned back, their retreat turning into a near rout. With signs of infighting among the Empire's forces and most of their offensive power now spent, the Factions are preparing for what could be the later stages of the war.

A recent summons by the Emperor called you to the old Ber'helum capital. Though you've retained no memory of events there a short coded message to yourself instructed you to ensure long hoarded shield piercing torpedo data find it's way into the hands of the Ruling House. In time this could lead to the Dominion acquiring SP weapons of its own.

Back home the new RSS Heavy salvage ship now called the Crate has conducted several large scale salvage operations. These have recovered debris from several Super Heavy Cruisers for allied Houses. It has also catapulted the salvage branch of your company back into the public eye.

Your long time friend and navigator Linda has been assisting aboard the Crate, making sure company navigators are well trained to handle the new ship. By the time a second such vessel is completed RSS should have enough crews ready to man it.

On the hellish world of Karakum progress is slowly being made by RSS. Recovery and decontamination of salvaged surface equipment is a long and arduous process but they're getting it done. Better than that their specialized equipment is ensuring that there are few if any injuries or cases of radiation exposure. Even with the additional spending they're on course to make a profit.

In Terran space the gravity well generators you sent there have completed orbital corrections for at least seven worlds. Terran investors and businesses are turning colonization into a bit of a land rush. Hundreds of millions of Terran refugees that had been displaced from front line worlds have been directed to these new worlds, even though they remain a long way from full habitability.
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>>2785830

For House and Dominion!

The Crate is a great super salvager.
>>
Someone donated so much money that my patreon account is under investigation edition.
Thank you!
I'm still going to be job searching on the weekdays I have off work though. So if I do run at all on weekdays it will probably be for a few hours in the evenings.


>>2785830
The Terran government has been desperate enough to speed up settlement efforts that they've signed a legal agreement fully recognizing the patent on your weather control system. This despite the Alliance data on similar systems now allowing most Factions to develop their own. Apparently they think it will take too long to get competing designs into production. It's a good thing you stepped up production last year.

Other Factions especially the Rovinar are continuing to develop their own. They will respect your patents but they're not about to allow you to maintain a monopoly on such an important technology.


You're currently in Shallan space along with most of House J-D's Barons. Your presence here has two purposes, firstly to liberate occupied worlds and secondly to give your army more experience against the Neeran. As the Alliance prepares for an invasion of the Neeran Empire all Factions have been encouraged to get their ground troops as much experience as possible beforehand.

Along with Baron Jor'ron your fleet helped liberate the world of Piynus. An enemy super carrier and a number of other vessels were crippled while your fleets took minimal losses. To say that the expedition paid for itself would be a bit of an understatement.
Ground forces faced a few tough fights against enemy divisions and vehicles that had been left behind in the evacuation. As expected the troops and supporting forces handled themselves professionally despite taking losses at times.

More concerning was the use of new shield breaker round by your army's assault guns and HAGs. It was intended that these would let them use lower velocity shots from the larger repulsor mass drivers. Special coatings and a plasma charge at the base of the shell were supposed to vaporize the rather toxic material used in shield breakers, preventing atmospheric contamination. These failed to work as planned resulting in civilians in the region suffering effects similar to chemical weapon exposure. Your fleet helped evacuate some of the affected civilians to better equipped facilities while other ships rushed newer medical equipment back to Piynus.

Yours were not the only forces to have used the new shield breakers. At least a dozen fleets and their armies have reported similar problems. The Alliance is calling for a complete atmospheric ban on the use of shield breakers until a solution is found. You suspect now that people have seen them in action some commanders may be tempted to continue using them regardless of the risks. Collateral damage is nothing new in warfare.
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>>2785830
FOR HOUSE AND DOMINION
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>>2785907
Damn that's nice, and well deserved
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You're currently near the Nai homeworld. It's being used as a main Alliance staging base in the region as forces continue to liberate the rest of this galaxy. Things are going well in that regard and it's hoped that by August most Neeran strongholds will have either been cut off or laid siege to. Their main shipyard is known to be evacuating everything they can. These evacuation groups are being harassed but most Admirals are reluctant to completely cut off their main route of escape fearing it may trigger a more substantial counterattack.

While the Faction fleets have overall superiority in the region it could be possible for the enemy to gain local superiority and cause considerable damage to troop transports.

As Admiral Tama puts it; "The Alliance wants them to keep running so we can keep picking away at them, not feel like they're cornered so they turn and fight."

While issues with salvage transport are being sorted you get word of a few rumors regarding the Nai. Apparently those that escaped to the rest of Faction space earlier in the war weren't the only ones working on genetic manipulation. At least some that were unable to evacuate have done work for the Neeran during the occupation. According to rumor attempts to create Nai combat forms have resulted in a few monsters that wouldn't look out of place in horror movies.

Or so you've heard. It will be interesting to see how that turns out.

Contact has been reestablished with a small House unit sent to assist with the liberation of the Dyson Sphere. The J-D unit were assisted by one of the Marines, now an officer, that had been stranded on the Sphere. While the unit didn't have much to do during the main attack they've since been helping to root out remaining Neeran troops on the surface.

Given the success of the movie about the survivors there were more than a few volunteers for that particular unit.
The enemy fleet commander, Girisha, is now believed to have escaped to the surface during the attack rather than fleeing the Sphere. It's a safe bet the Caretakers are not happy about that but with the arrival of the Alliance fleet they've come out of hiding to help deal with remaining enemy units. The forces they'd hidden away for years are finally getting their chance to strike back.

Was there anything you wanted to look into while the fleet is in Shallan Space?
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>>2785976
That secondary base constructed by the sphere builders, the one Sonia managed to recover from the sphere archives. Is it in Shallan space?
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>>2785976

>Was there anything you wanted to look into while the fleet is in Shallan Space?

Send a message to that commander who deployed our heavies. Thanking him for his expert use of the Nexus-class and if he and his captains can send back data back to RSS to see if there are ways we can improve the design make it sturdier and less likely to have a third of the ship dissolve under concentrated fire.

Other ideas, while our troops are heading home. See about supporting any other J-D units in Shallan space or other allied house fleet presence. Even if it is just a place to fall back and provide repairs.

>>2785990
Empire Neeran Space
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>>2785976
Has the alliance managed to acquire these super scanners the enemy forces at the sphere had? Depending on how amazing it is exactly, we could use it in our project to find the crews that disappeared with their teleporter capsules.
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>>2785976
MOAR ARTIFACTS

Other than that I guess it couldn't hurt to let the wings go free for a bit and raid some of the Neeran escaping convoys? Some gold ol fashion wolfpack hunting to further boost our salvage yield.
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>>2785990
>Is it in Shallan space?
It is not. It's in the Neeran Empire.

According to the latest intel updates there is an enemy colony world that is located in roughly the same place as where the facility should be.


>>2786006
>Send a message to that commander who deployed our heavies. Thanking him for his expert use of the Nexus-class and if he and his captains can send back data back to RSS to see if there are ways we can improve the design make it sturdier

They're happy to hear you're satisfied with how they're being used. Any data that damage control teams haven't already sent back to the shipyards will be passed along.

>and less likely to have a third of the ship dissolve under concentrated fire.
Not getting hit with a beam intended to kill Alliance Capital Ships would be a good start. Anything that could be done to improve maneuvering without adding more mass or reducing effectiveness of other systems would help.
Overall nearly everyone seems to think that they're performing quite well. A few minor changes and improvements to armor have also been sent.

>>2786045
You did send out a few units to do that already. They brought in more salvage and you're rather loaded down at present.

> A Scarecrow or Specter like the Outer Heaven, along with another Quattro. The latter of which is in pristine condition. Better than pristine really, it has phased plasma cannons for its main guns which hasn't previously been seen among the Neeran versions. A lot of people are going to want to look at those weapons.
Drop this ship at the J-D shipyard in the Pandora cluster on the way back? That would give experts a chance to look at it.


>>2786033
Hunt scanners? The Alliance has recovered a few devices that may fit the description but aren't 100% sure that's what they are. R&D are currently figuring out how they work.

The teleport recovery program wouldn't need them in theory. Then again every bit might help.


>See about supporting any other J-D units in Shallan space or other allied house fleet presence. Even if it is just a place to fall back and provide repairs.
Most of the other J-D units have completed their operations. Desh Xisoth is the only one with ground troops still in combat, though other Alliance units are now in the process of relieving his forces.

Did you want to rush a few ships and HAG's to help Desh out?
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>>2786097
>Drop this ship at the J-D shipyard in the Pandora cluster on the way back? That would give experts a chance to look at it.

Yes

>Did you want to rush a few ships and HAG's to help Desh out?

I'm for it
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>>2786097
>Drop this ship at the J-D shipyard in the Pandora cluster on the way back? That would give experts a chance to look at it.
Yes
>Did you want to rush a few ships and HAG's to help Desh out?
Yes
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>>2786097
>Drop this ship at the J-D shipyard in the Pandora cluster on the way back? That would give experts a chance to look at it.

Si

>Did you want to rush a few ships and HAG's to help Desh out?

Also si
>>
You send out a few fast ships with HAG's and other ground support equipment to help out Baron Xisoth. By the time they arrive the other J-D troops more or less have the situation under control. Craft from one of the ships are sent down to help provide cover until operations are completed. It's not much but if it saves a few lives from your House it's worth it.

Within the day occupation troops have taken over duties there and Xisoth begins a staged withdrawal. He's expecting it will take another week for the last of his people to hand over control of the colony. Once that's completed he'll head for home.

"Thank you for the assistance Viscount."

It takes your fleet almost as long to make its way to the nav station leading back to the Pandora Cluster. The amount of fleet traffic is intense and delays are happening due to refueling and navigation bottlenecks. You sure hope the Alliance is taking notes for future operations.

The House J-D heavy tanker is waiting for you a safe distance out from the station and surrounding facilities. Forbearance is already there having their tanks topped off before their jump. Avun and Saputo both report that their deployment went well. There was a brief scare when a Scorcher jumped in at range but it was quick to flee once they realised how many Faction ships were in system.

Alex, Winifred and Baron Dremine have been delayed due to a larger battle that took place in their area of operation. The Alliance didn't want them leaving until they were certain the region was actually secure. Alex and Winifred's Heavies were on standby in case it became necessary to act as fire support. Fighting has since moved out of their area and they'll depart soon.

Majestic has also been having engine problems. Her old refit sublight drives are wearing out and will likely need to be replaced on its return to Loran. From what you're hearing the numerous campaigns that Majestic has been deployed on is taking its toll on the old ship. Not just on the engines. Most Senate class ships her age have been replaced, scrapped, used as decoys or fire ships.

There is a very good reason for that. Those ships produced by the Republic for the Faction wars were built using older materials sciences back when the Republic produced poor quality tritanium. You've seen the same problem in older Centurion class ships. When RSS rebuilt her they did a lot to correct that problem but they couldn't replace everything. It's possible the big carrier may now be near the end of her hull life.
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>>2786300
Can we convert Majestic into a station or shipyard?
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>>2786300
Time to sell her I'd say. Should get a Talon or Qlippoth to replace her with.
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>>2786300

>Ship Retirement for Majestic

If the Majestic isn't assigned to any Baron and is for general house use. Then maybe the house should think about focusing the Majestic to station building before retiring it to a station itself like we're planning with our old Anchorage.
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>>2786300
Are there any good replacement vessels that fit Majestic's previous role?
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>>2786348
There are a few that would match its capacity.
Before the Civil War some Houses were able to buy older production licenses for the Senate class. Built from scratch with modern materials these would be in much better shape. PL's for the latest version of the Senate currently used by the Republic and Terrans are not normally available.

House Ceres has been producing their newer Heavy Carrier design which is built off the same frame as the Crate. The difference being there are many dedicated corvette repair berths long its flanks similar to the Bonrah/Ceres Carrier. Also more guns. It has similar internal capacity to the Senate which can handle larger ships the Talos cant.

>>2786300
Completing refueling operations the fleet makes the two jumps to the Pandora Cluster and drops off the salvaged Quattro. It takes up the roughly constructed berth that had once been used to rebuild and modify a captured Neeran heavy cruiser. Calls are put out to the Alliance along with Houses Helios and Kharbos. They'll want to have a close look at its weapon systems.

Your respective fleets are to split up and return to their various home ports from here. A few of the Wing Commanders are wondering if it might be possible to arrange for a few parties or perhaps competitions while fleets and personnel from so many different parts of the House are present.

Thoughts?
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>>2786406

>inter house arms party

Sure, if other Barons are okay with their military playing with our military. In nonwargames manner and such. No reason to not let our forces get to know each other better. Especially if in the far future after the Neeran are defeated, some sort of internal conflict happens the effects might be lessened some. By bonds/ friendships formed by some mingling off and on the battlefield. Nobility may be playing games of nobility, but they'll be less likely to use force against nobles if their armies aren't willing to fight their enemies.

Or at least that is my thought.
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>>2786406
Getting drunk with our allies sounds like a grand idea to me. As long as the MPs are out in force. Some wargames might not be wrong as well. Wing commanders vs wing commanders.
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>>2786406
party sure, but don't organize a proper ball ourselfs, if someone else wants to, let them
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>>2786406
Sounds like a nice idea. If the house continues acquiring territory like it has it's going to become very fragmented, so anything that keeps a somewhat common culture between the planets would probably be a good idea.
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It doesn't take much for the other Barons to agree to the suggestions for a party. The rather minimalist station in orbit of the mining world isn't equipped to handle even one of your fleets, let alone more than five. Fortunately with the expansion of mining operations on the surface over the years cities there have expanded quite a bit.

Even with their expansion no one city can handle the sudden if temporary influx. Plans are made to send groups from the combined fleets down to each of the population centers. The idea is to let people from the different worlds hang out after all. Everyone will get a chance to spend time planet side over the next two or three days.

MP's will also be sent down in force. The local government was terrified about what the presence of a few million soldiers and fleet crews would result in. You don't blame them.

It isn't long before there is a demand for more holo projectors and displays to be sent planet side to bars and the like. As the fly boys take the opportunity to run sims and war games against each other in orbit betting pools soon start up. MP's are forced to close down a few that are swindling people. In other cases quartermasters are called in to keep tabs on things.

Do you want to visit the surface and a few of the parties or stick to the more manageable environment of parties aboard the station? Or stay out of it all together? This is more for the rank and file after all.
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>>2786515
On one hand I do not mind at all for Sonia to go down and get a bear with the rank and file and just have a good time. On the other hand I fear they may be a bit awed or muted by our presence and thus wouldn't be able to fully celebrate as much as they would like to.
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>>2786515
short visit to the parties on the planet without announcing our presence and got to the parties on the station
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>>2786515
>Do you want to visit the surface and a few of the parties or stick to the more manageable environment of parties aboard the station? Or stay out of it all together? This is more for the rank and file after all.


If there is any secret meeting of the nobles/ barons. We need to be there, if there is not there should be, get the barons together. One more hurrah for the nobility before we return to house politics.
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>>2786542
Objections to this?
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>>2786560
>Objections to this?
no
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>>2786560
Drunken shenanigans with the high nobility seems fun. Will there be shoots and games of I have never?
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>secret meeting of the nobles/ barons
Despite obvious security concerns this is arranged. While things kick off on the planet and aboard the station the Barons meet aboard Forbearance. Predictably you and Winifred each arrive with a bottle of strong drink just in case.

You're quick to congratulate everyone on making it back and propose a toast to the House's longevity. Baron Dremine however is more interested in getting straight down to business.

"While it's a good idea for us to meet occasionally, having a drinking game can't be the only reason we're here. If you don't mind I'd prefer you were out with it while we're not inebriated."

The tensions between old and new nobility that once seemed to endanger the House have largely been taken care of. At least on the part of the old guard. They have no intentions of starting trouble any time soon. Winifred and Archivald largely saw to that by playing both sides.

Since the end of the Civil War there have been few if any attempts to factionalize the House. Things have been fairly stable. You have discussed the would be reformers now known as the "young upstarts" with Winifred but not with many others.

What if any important matters facing the House did you want to discuss?
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>>2786629
Maybe the establishment of a house-wide secret police force like we have on Rioja? We won't be around forever and neither will anyone else in this room, so why not make a commitment or attempt to achieve house stability for the next few generations?
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>>2786629
Discussing the upstarts could be a good idea. While they are not necessarily wrong their conflict with the Old Guard can only be detrimental to the House at large and could grow into a schism if not dealt with properly and tactfully.

But mostly we just wanted a chance to drink everyone under the table.
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>>2786629
"House J-D has grown a lot in the last couple of decades. Marked by J-D's contribution to the many different war efforts in the last couple of decades. First in the Warlords campaign and next in the Civil War and soon again during this invasion of Empire Neeran space. I don't want to come off as declaring this war over before we even start the invasion. But since we have the time now and we have all seen how we can work together in this recent deployment. We should start looking into ways that we can work together outside of war. To the benefit of House J-D and long standing peace that'll last the next century. If not longer. I want to coordinate with everyone, in some way. To come up with something that will make J-D stand out beyond its contributions to wars and technology. I'm working with the Harmen family in terraforming, helping build better worlds with gravity well tech and weather control towers. But there is more I can do, and there is more we can all do together, to the betterment House J-D and for ourselves. So while we are all sober and I make a fool of myself with drink. Lets throw our collective heads together. How can we work together to improve J-D and make it last beyond the next century or even beyond this current Dynasty."

Or however sounds best, to get the point across that now is the time to start making plans. Plans for bettering J-D and ensuring its stability in years after the Neeran war. These plans don't need to be on the top of their to-do list. But something we can all start working on and laying the groundwork on now. While we have this war to take the majority focus of House J-D nobles. Before their focus returns to improving their own holdings during peace time.
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>>2786632
Isn't that just Intel?

>>2786629
I've no clue what that guy wanted a secret meeting for.

Unrelated to this post, but last thread you asked for things we wanted Sonia to do before heading into the Neeran empire. I want a class reunion from her high school/college days, before she became military. I'm sure it's ill advised and a nightmare and a half for security but it's still something I'd like to see. Check up on that 12 years old hacker we promised a job. I want to see Sonia meet the rioja five-oh guys, since we never got any more threads with them like your promised. Take our brother out somewhere for his geology stuff. Go planetside on one of our orbital and weather correction candidates?

And for god's sake meet up with Becka and bully her with babies and harass her with questions on when she is getting married to someone without tentacles.
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>>2786632
>Maybe the establishment of a house-wide secret police force like we have on Rioja?
They're more of a SWAT team with a planet wide mandate than what the other Barons might consider secret police. They're not usually used to disappear people that are politically inconvenient for the House.

House intelligence, in combination with each Baron's own intelligence network, normally looks for threats to the House as a whole. Are you suggesting giving House intel (or branch of it) more freedom to operate inside the territory of each Baron without their direct permission?

Or were you thinking more like an equivalent to the FBI? Where House intel would be a combination of CIA/NSA.
>>
"The House has grown a lot lately in terms of long term history. We've all seen how we can work together in this recent deployment. Some day this war is going to end. My idea is that we should start looking into ways that we can work together outside of war. To benefit the House during what I can only hope will be a long standing peace that'll last the rest of this century."

You consider your next words. "Maybe even the next century, but I'm not betting money on it. I'd like to coordinate with everyone, in some way. To come up with something that will make J-D stand out beyond its contributions to wars and technology. I'm working with the Harmen family in terraforming, helping build better worlds with gravity well tech and weather control towers. That's just me though."

And anyone with shares in HTF you mentally add.

"How can we work together to improve J-D and make it last beyond the next century or even beyond this current Dynasty?"

Baron Jor'ron takes out his wallet and hands a credit note to Dremine.
"Well I lost."

"Lost what?" asks Alex.

Dremine grins. "Jor'ron bet me that the Viscount's secret meeting would be a bait and switch. Nothing important would be discussed, just comparing vintages or the like."

This gets a laugh from a few of the others.

"What, we can't discuss important matters while I drink everyone under the table?" you exclaim.

Winifred points at you. "No using your cybernetic to burn off alcohol in your system."

"I didn't even know that was an option!"

Moving on to what you had actually asked Alex suggests the establishment of better communications networks between the House territories. Coms bandwidth between South Reach and the Centri cluster has increased tremendously since the start of the war. Ultimately that bandwidth is primarily reliant upon the high powered coms arrays the Navigators Guild uses to connect the Nav relay network. Without those communications can be greatly hampered.

"We need good coms for war time and peace time to connect the House territories. Keep the civilians in touch with one another. Maybe with the addition of your holoplexes we can tie them in. Not everyone wants to spend weeks flying to visit relatives on a different world."
You know there were already suggestions to use holodrones connected to holoboths elsewhere. It's certainly possible.

"With our own coms it would mean less chance of someone else tapping the Guild to listen in." Winifred agrees.

Dremine frowns. "Keeping the civilians policed if they use improved coms tech to foment rebellion would become more difficult."

>What say?
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>>2786824
>"With our own coms it would mean less chance of someone else tapping the Guild to listen in." Winifred agrees.
>Dremine frowns. "Keeping the civilians policed if they use improved coms tech to foment rebellion would become more difficult."

All data has to pass through controlled points right? We can setup a program to determine which world would be best to test the improved comms on. Worlds that are less likely to rebel. This would include core worlds and worlds considered hubs and checkpoints. Rioja falls into this consideration of course due to its spot in the Run.

See how viable it is and test ways to monitor and control it and the communications passing through it. Stress test the new comms to failing and how sturdy it is to jamming and resistant to hacking it is. Then once we have all the data. We start rolling it out to more worlds that are stable and not at risk of rebelling against us.
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>>2786904
Establish limited communications testing on a number of worlds to see how it and monitoring works out. Could be worth a shot.

Your suggestion of using Rioja however is not met with as much enthusiasm. The others consider Rioja to be much too high profile a location. It has high shipping traffic and a rapidly growing population.

The smaller agricultural colony of Merah, which is off the main lane, would be more ideal. Likewise Robrinaan or Diroath in the Centri cluster would be other good sites.

"Are you calling my planet underdeveloped?" asks Jor'ron.
"Yes." Dremine is quick to reply.
This earns a glare but Jor'ron doesn't say anything else.

It's certainly worth looking into how complicated it would be to construct high bandwidth coms infrastructure. The Barons agree to look into it at the very least.

While Dremine still has certain reservations about better mass communications he does see the advantages.
"I believe you're also looking in the right direction in terms of the populace. If we do more to promote unified values between the worlds of the House, help to build a national identity of sorts, that could help. Yes each world will be different, we can't help that but there must be common ground."

"Things seem well enough in that department for the moment." Avuns points out.

"Because we've been sending troops as well as colonists in the millions out to these worlds for close to two decades now. Once the colonization wave ends there is a real chance of cultural drift that might tear the House apart over time. Communications or other methods to prevent that would help I think."

>Anything to contribute on that front?
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>>2786970
>cultural drift
That was the word I was looking for. If there's something that would tear the house apart when fragmented over so many systems, it's this.

I like the idea of working to keep all the worlds connected with higher bandwidth, but what if we were to cooperate and coordinate all our propaganda efforts too? If we really wanted to encourage unity, although expensive, an offer of free transportation for an JD citizen between any JD world might work?
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>>2787043
>but what if we were to cooperate and coordinate all our propaganda efforts too?
That would have to be part of it.

>free transportation for an JD citizen between any JD world might work?
That might be pushing it. A substantial discount or government rebate could work too.

The British Empire implemented a system of free trade/preferential trade between member states at one point. Until it was dismantled in return for Lead Lease in WW2. Mind you putting such a system in place would make a mess of existing trade agreements with the Run Alliance.
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>>2786970

How about the establishment of more intra-house programs/agencies? The military side is easy, setup routine war games for multiple baron's forces to participate in and create various house units or special forces task forces that draw from multiple baronies and can help foster communication and the exchange do ideas and best practices between baronies in addition to the simple propaganda value of being able to show a populace that their neighbors have skin in the game to directly help them out.

On the civilian side, probably keep building out emergency service agencies, economic development funds/banks, education & charitable organizations. Creating a housewife law enforcement agency to help deal with the ongoing issue of slavers, pirates and other criminal operations that can touch multiple jurisdictions might not be a bad idea either.

Re-reading that, I guess I'm proposing a significant strengthening to the house's central government. Not really sure that could be done without ticking off too many established barons...

Maybe a better place to start would be updating the house's common laws? After our experience that the anti-matter starship racer I'm thinking there are probably some common seance things we could get majority support for?
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>>2786970
>"Because we've been sending troops as well as colonists in the millions out to these worlds for close to two decades now. Once the colonization wave ends there is a real chance of cultural drift that might tear the House apart over time. Communications or other methods to prevent that would help I think."

A good point. It would be nice to keep colonists going out to the worlds. But I don't think that would be realistic to do.

I'm not that great at thinking this through. But maybe have more programs to promote unity among civilians. Like we did with Rioja and having the civilians come up with designs to decorate their houses. Only this time with the civilians doing things that make them more loyal or willing to remain with J-D.
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>>2787093
The problem of big government is also somebody needs to pay for it. It also begins to run the risk of bureaucracy getting in the way. Mind you that's where someone like a Baron and/or Governor are supposed to be there to cut through problems.

>Maybe a better place to start would be updating the house's common laws?
Worth looking at.

>>2787123
>more programs to promote unity among civilians.
>Only this time with the civilians doing things that make them more loyal or willing to remain with J-D.
That could tie into the communications project. Let people see what things are like on other J-D worlds, etc.

Definitely a starting point overall. Is this good for now? Time to get your drink on with a drink off?
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>>2787138
>Time to get your drink on with a drink off?
Let's do it.

Last time Sonia got drunk she ended up with two kids. how bad could it go?
>>
>>2787138

>Definitely a starting point overall. Is this good for now? Time to get your drink on with a drink off?

If the other Barons don't have anything up they'd like to throw out there. Then yeah, lets get drinking, also tell our bodyguards that if we make any moves on anyone to stop us.
>>
Each of you break out the drinks you've brough with you. Nothing fatal if drank by the wrong species. It isn't the raucous sort of party like the lower ranks tend to go for, or that you saw back during the festival on Rioja. Instead things are far more subdued. Civilised.

That doesn't stop you from drinking to your limit.

With your group having commandeered one of Forbearance's duplicate command centers it isn't long before you're regaling the others of your intimate knowledge of this room.
"I came in down through there. Had to cut may way through an old busted communications trunk line to get inside. Then I fought the entire command crew."

"By yourself? I thought you always have bodyguards in recon armor?"
"Didn't have em yet. Or they didnt have suits."

"Sonia, this command deck has been rebuilt since then." Alex points out. "You probably cant even tell them apart to know which one we're in."
"Yes I do, there are subtle differences."
"Plus you're barley ever aboard Forbearance. You stick to your command ship most of the time."
"I remember dammit, it was this one! Then I went thataway." you point towards one of the doors. "and chopped a cable and hitched a ride on the other end up to one of the upper levels of the refit yard."

When one of the others scoff Winifred speaks up.
"That happened, I saw the suit recording."

"I think it was a cable. Maybe it was a chain?" Whatever. Some of them still don't believe you.

Saputo laughs.
"If you think that was unbelievable you obviously haven't heard about my little escapade on the wrong side of the Erid border about 35 years ago."

Baron Dremine having obviously heard this one before is quick to react with an; "Oh no."

"Why what happened?" you ask much to the others dismay and attempts to shush you.
The elder Baron takes that as all the invitation he needs.
"So no shit, there I was..."
>>
>>2785907
Wait. They investigated that? Doesn't go through until Sept 1st though?
>>
>>2787373
Dunno. There was also some big problem that happened to patreon in the past week or so that caused a bunch of problems? Supposedly it's fixed but I heard there might still be lingering issues for a few days?
The email the sent me about the investigation just said I couldn't withdraw money for 2-3 business days while they're checking things out. Could be related or not. No idea.
>>
>>2786097
> Anything that could be done to improve maneuvering without adding more mass or reducing effectiveness of other systems would help.

Reactive armor that pushes the ship out of the way while ablating, additionally creating chaff to diffuse the beam when it does so?
>>
>>2787395
Oh that was Patreon switching where they bank. But yeah, sorry it was in CAD but I hope it helps with the job situation.
>>
>>2787483
Every little bit helps. I'm grateful for whatever.


>>2787347
The next day you're not certain how much of Baron Saputo's story is a bit hazy because of the drink or because there's no way it could have happened. At least not all of it. Maybe it was just the way he told the story made it sound more fanciful? Who knows.

Despite drinking enough to be a little unsteady you still managed to leave under your own power. Bodyguards made sure you didn't cause anyone else trouble along the way.

You're fully sobered up by the time Baron Archivald and his group arrive. A few ships look like they've seen a bit of action but are otherwise okay. Within a few hours some of his people are joining those from the other armies on the surface.

Daska and L'ak Tenni are scheduled to arrive tomorrow. PCCG patrols that pass through on a regular basis are a bit nervous about having such a large J-D fleet in one place. They're probably worried your House might have the holding company renege on the lease of the system and try to occupy it.
Not that your House could take on the entire PCCG fleet, but local fleet would be hard pressed.
You make sure to contact the militia commander and let them know the House fleet is just taking the opportunity for R&R. Many are expected to leave in a few days, a week tops which seems to reassure them.

On the surface incidents between soldiers in the different units are kept to a minimum. MP's are quick to respond to fights and medics soon find themselves assigned to every bar and dive on the planet. Quite a few from the fleet have to go ground side. Not much of a vacation for them.

While they're in the area a few Barons offer to conduct joint exercises with PCCG ground units. They don't have the same sort of large standing armies many other Factions do. Most of their ground troops are battalion strength mercenary units. They're normally attached to the larger faction armies and support secondary operations.

Archivald contacts you and asks if you'd consider staying in the Pandora cluster an extra two or three days to have your army carry out practice exercises with the militia. It could give them valuable experience. It could also help to secure your House additional business contracts in the region.

[ ] Stay
[ ] Only half the ground forces stay
[ ] Depart on schedule
>>
>>2787541
>Archivalds request

>[ ] Stay

Give our units a chance to get more experience working with his and the PCCG. We should make sure also spoil him with baby pics. Since I feel like we've neglected showing him his niece and nephew. Also see if has other things he'd like to talk about once some of the other barons/ nobles have departed.
>>
>>2787541
> [ ] Stay

Sure we'll help him out, and maybe make a profit.
>>
I have to get some things done tomorrow. I'll try to resume about 6PM EST. Though if I'm able to resume earlier I'll post an update on the twitter.
>>
>>2787541
>[ ] Stay

It really makes me happy how we have managed to improve our standing with the other ranking nobles.
>>
>>2787541
Stay.

Were we not going to party on the surface?
>>
>>2787541
>[ ] Stay
>>
>>2787541
>They're probably worried your House might have the holding company renege on the lease of the system and try to occupy it.

>Not that your House could take on the entire PCCG fleet, but local fleet would be hard pressed.

Well now you are giving me ideas and making me actually considering carving out some new territory out of the PCCG. Operation Crossroad here we go. At lest after the Neeran Invasion.
>>
>>2786097
>The teleport recovery program wouldn't need them in theory. Then again every bit might help.
Another idea would be to use it to trace personnel we lost during the defence of Feron space. The military should have enough medical samples to provide the scanner with whatever it needs to track the missing crews. We might even be able to salvage Arthur Moton.

>>2787541
>[ ] Stay

Also, did anything ever come of that letter we dropped off on that pirate ship before Sonia got time warped on the sphere?
>>
>>2787541
>[x] Stay
>>
>>2787979
I would like to know more about the result of the letter as well
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>>2787979
I don't remember that letter, what was it about?
>>
Back.

>>2787979
>Also, did anything ever come of that letter we dropped off on that pirate ship before Sonia got time warped on the sphere?
To the archives!

Still not entirely sure which letter you're talking about. There were instructions to Şivan Berwari for his ships that would be on standby to rescue you, but those instructions were updated later. The only other letters during the Eye of the Storm arc were to and from Svidur, Baldr or to Sonia's family.
>>
>>2789063
This one
https://archived.moe/qst/thread/2226432/#q2248889
>>
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>>2787979
>>2789084
Thank you.

It was at least partially successful. Berwari was able to recruit part of the ship's crew, though only after an extensive debriefing by the Alliance. The ship itself was stripped down for reverse engineering. Apparently they'd done quite a good job of making various systems work together. They were compensated well enough to acquire a replacement Sledge which has since been customized with captured Neeran weaponry. Not to the extent of their old ship, but the new one is probably quite a bit tougher. They're now official members of the SRL Mercenary Guild.

Berwari thinks they'll be able to get a good raider contract for his fleet during the invasion of the Empire now.
"I think that safely counts as owing you one."
>>
Before the ongoing party on the surface ends completely you make sure to stop in at few places wearing a less conspicuous duty uniform. To those not paying much attention it would be fairly easy for the rank and file to simply think you're a lower ranked Knight. Even with these precautions the soldiers keep a respectable distance. Even if they don't recognise you, you're a Knight or from special forces not one of them. Not one of the regular ground pounders.

As Valeri points out you've always spent time to train with some of the Marines, but they're special forces. Dominion Marines are not regular infantry, they're the top ten percent.

With that in mind you continue to tour the surface. At the very least you can buy a round of drinks for everyone at each place.

Crews continue their shore leave rotations and head back up to the ships once finished. It takes awhile but when the troops from your fleet have completed their rounds you give word that the fleet will remain in the region for a few more days. First a day or two for everyone to recover. Once done you move the fleet to a designated location where PCCG forces are preparing for assault exercises.

Archivald and Winifred are also there, lauching assaults against different areas of the same planet. Several hundred mercenary battalions are assigned to assist your respective armies due to the small size of the merc ground units. It gives them a chance to work with larger professional armies. Most mercs operate near the fringes, but a few units are front line and have the most to gain from practice like this.

General Rna's armored spearhead formations are a tactic that the PCCG troops try to emulate. They've acquired older model heavy repulsor tanks from the Dominion and other Factions, but they're nowhere near as capable as your latest models.

Overall the Militia and Mercs perform well considering they're made up of much smaller units not used to working together. There is a lot of room for improvement though.

The conclusion that the militia commanders draw are that they need to establish a number of larger scale units. Even if only for training purposes, it is essential that someone develop the experience necessary to pass on experience in how to work with larger units. With their stronger emphasis on winning the fight in space and leaving surface defense to local PDF's they've clearly lagged behind.

What they also decide are needed are new model heavy tanks and heavy assault gunships for close support. With the Dominion barely able to meet demands for newer tanks for its own forces the PCCG may have to purchase production licenses from Aries.

>cont.
>>
Securing a contract to sell HAGs or production licenses for them should be relatively simple. There are competing designs, but odds are your company will be able to secure a few contracts. It's the tanks that are a bit more uncertain.

Did you want to talk to House Phobos about producing a slightly cheaper export version of their Adamant heavy tank? This would make use of alternate armor materials rather than the layer of high density armor. The result might be a bit bulkier in places but should still perform nearly as well.

The Dominion and House Aries still have production lines and licenses for the Aries heavy repulsor tank. That could head off a deal between the PCCG and the corporation. Mind you the Pandora cluster is more corporately oriented. They might prefer dealing with the Megacorp despite their history.

You could press CCD or another local corp to produce their own heavy tank design for the militia. They've been steadily expanding their industrial output since the start of the war. Breaking into the ground vehicle market wouldnt be unexpected.

Or did you have another idea?
>>
>>2789452
Getting the PCCG hooked on a inferior tank choice produced by the Dominion seems like an excellent idea. It will keep them dependent on the Dominion for resupply and keeps them weaker than they should be.
>>
>>2789496
I was thinking of it a bit like the downgraded version of the Abrams that Egypt uses.
>>
>>2789533
Russia makes export versions of all their tanks don't they?

>>2789452
Maybe outsource the contract to the CCD? The Dominion provides the hull, the CCD furnishes it with parts from their own inventory.

Would mean less economic input required by the Dominion whilst still maintaining PCCG relations.
>>
>>2789549
>Russia makes export versions of all their tanks don't they?
Not right away generally. They seem to wait 15 years or more before exporting their top of the line stuff.

Abrams was still fairly new when they made the deal with egypt iirc, they just stripped the deleted uranium armor layer out of it.

>The Dominion provides the hull, the CCD furnishes it with parts from their own inventory.
Could work. There are a number of manufacturers in the Dominion that sell alternate turrets for them now too.

[ ] Export version of Adamant
[ ] Export hull and components, some local manufacture
[ ] Dominion/House Aries offer
[ ] Support home grown design
>>
>>2789585
>[ ] Export hull and components, some local manufacture

This option gives the PCCG an opportunity to play around with a heavy tank design. So they aren't starting from scratch. Maybe in the future we can see as many variations of the heavy tank as there are baneblades. It also helps this idea likely gives us cash as well as possibly being able to claim we helped spur the PCCG's future heavy tank designs.
>>
>>2789585
>[ ] Export hull and components, some local manufacture
>>
>>2789596
>Maybe in the future we can see as many variations of the heavy tank as there are baneblades.
I did originally design the Adamant as an STC repulsor baneblade for 40k. So that would make sense.


Talks regarding the PCCG's armored vehicle programs could go on for some time. Weeks or months certainly given the need to discuss matters with various colonies and companies involved. For now your fleets head for home after topping off the fuel tanks. It's not quite a straight line for the Rioja fleet as your help is needed hauling salvage back to the homeworlds. The refit yards at Loran have another Neeran Heavy Carrier to rebuild.

You only have a day to stop by and see your parents and brother before the scheduled departure.
It's nearing the end of june by the time you return to Rioja. The populace is glad for the return of the army and the fleet, and predictably there are small scale celebrations for the next few days.

A week is spent offloading equipment supplies and vehicles to the planet. Tanks are stored and marked for the maintinence crews to look over. The lengthy trip back has given the medical teams time to conduct all of the psychologocal assessments they usually want to carry out with army personnel before they're released to go home. With that out of the way the troops are approved longer leave time.

After all of the expenses for the deployment are calculated, salvage, repair costs, etc, the Rioja fleet has made more than 2 billion S.

Fadila warns you not to go spending it all right away. There are still bonuses to the troops to consider, acquisition of new vehicles and equipment once they enter production, not to mention costs of upcoming deployments.
"We can't assume the fleets that invade Neeran space will make a profit. If resistance is severe it could be very costly to replace our losses."

She makes a good point.

How much of the fleet's profits will be given out to the troops as part of bonuses?
>>
>>2789713
I would like to take 250m from the fleet's surplus for crew bonuses, as long as that is considered on the larger side.

I think a large reward is appropriate in this circumstance as it's our first 'official' fleet since our return from the sphere, and the morale increase it could provide. Who's going to listen to dissident Terrans when fighting for the Dominion, even in a limited capacity, is paying incredibly well?
>>
>>2789713

I agree with this anon >>2789731 sounds like an appropriate starting place.
>>
>>2789741
>>2789731
-250m Troop bonuses unless there are objections later.

Given the size of the army this isn't a huge amount, but it still makes sure that the bonus is substantial enough for the rank and file to notice it.

General Rna and their staff have worked through the damage incurred by ground vehicles over the campaign. Replacing the vehicles used by leading elements of the mechnised infantry with newer models cut down on losses that might have been sustained by a considerable margin.
In the rare instances where the upgraded old model IFV's were engaged they didn't fare nearly as well. That isn't to say that the upgrade packs were useless, they definitely saved lives, but they clearly won't cut it in the future.

The next gen Dominion IFV's have been cleared for initial production within the past two weeks. It should be possible to acquire licenses within 2-3 months if nothing else goes wrong. To proceed with full replacement as quickly as possible the General is recommending setting aside 400 million S.

As the new vehicles will have mounting points for stasis shields you may want to consider reserving more money to equip some of them with the improved defenses. Stasis shields remain expensive to produce. It's not recommended you try outfitting the entire army.

How much money did you want set aside for the vehicles?
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>>2789815

Lets go with the Generals recommendation of 400 with a max of 500. Either they spend it all or they keep some of it aside as an emergency fund to replace equipment or vehicles.
>>
>>2789815
>500million
>>
>>2789815
>500 - 600 million
Should be good enough amount for them, though I do want to outfit at least the command and specialist vehicles with stasis shields to keep them safe.
>>
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>>2789855
>>2789883
>>2789883
Probably 500 million then.

>I do want to outfit at least the command and specialist vehicles with stasis shields to keep them safe.
That could certainly be done with that budget.


As previously seen the newer models of power armor once again proved their effectiveness in the various engagements on Piynus. Heavy suits were capable of overpowering most opponents and even threatened vehicles such as tanks. They were able to clear out troops that had heavily fortified themselves inside buildings. These would have been difficult to otherwise clear without causing substantial collateral damage.

Many of the Medium jump jet power armor troops have begun to equip weapons like the variable plasma rifle. Combined with their speed and already very capable arsenal, the army's special forces were a menace against nearly anything they went up against. You know very well the benefits of these suits.

This was the first major battlefield deployment of the flight jet packs that RSS produces. They've normally only been used in a limited capacity or by private security and civilian joyriders. This time snipers and scouts equipped with them were able to traverse the rooftops of skyscrapers and spot for the tanks and infantry on the ground. Drones were used too at ground level but these were normally operating within line of sight of the tanks.

Apparently Rna has been collaborating with a number of other army commanders in the House on the use of the jump jet scouts. A dangerous job but the troops below still trust their own more than drones.

The General is considering expanding one of these groups and would like your opinion on it. He's also giving thought to the use of drop pods for deployment of some of the expanded group.

[ ] Heavy Power armor teams
[ ] Medium jump jet
[ ] Flight pack scouts
[ ] Expand drone forces instead
[ ] Other suggestion?
>>
Stopping here for the night. Not sure if I'll be resuming tomorrow evening. Probably Wednesday evening though.
>>
>>2789937
If we are picking one to support, I say go with

> [ ] Medium jump jet teams

Since we're only going to be able to field limited numbers.

Ideally these would be able to move in fast and either set up traps ahead of time for tanks, use hit and run attacks to strip the infantry protection from their tank forces, act as impromptu arial support for nearby squads, spearhead assaults, recon in force behind enemy lines, etc.

Generalists that can use their mobility to compensate for the slightly lower fire power and defense than heavy armor by avoiding those situations or dictating the battleground to negate enemy advantages while still having enough firepower to be decisive in engagements.
>>
>>2789937
>[x] Medium jump jet
>[x] Heavy Power armor teams

Medium JJ QRF and a Heavy team to back them up and hold locations sounds like a dangerous combo.
>>
>>2790172

https://m.youtube.com/watch?v=3yuEHPGsJU4
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>>2789937
>[ ] Flight pack scouts
>>
>>2789937
>[ ] Medium jump jet
House already has the infrastructure and ability to mass produce these and in my opinion they beat out Heavy Power Armour due to mobility.

But I do also really want to expand the flight pack scouts. Harakoni Warhawks get? But Medium PA gets priority

Drop Pods seem REALLY dangerous and we risk losing whole squads of PA units to stray flak. I would agree to this for the Flight Pack Scouts since they are more expendable. ODST get.
>>
>>2789160
Neat.

>>2789937
>[ ] Heavy Power armor teams
These seem like we'd get the most use out of them in city fights and boarding actions, both of which are probably as lethal as infantry combat can get.

>[ ] Other suggestion?
Get Kharbos/AI hybrid designs approved for use against purely military targets? People should have had enough time to put research into them to gauge how safe they are. Did our nanite research ever go anywhere?
>>
>>2790260
I'm just saying, imagine 3 medium armor suits specialized for close combat and explosives, and 2 with heavy weapons.

Why 2 heavy weapons guy? Because imagine a 2 man heavy weapon. Now just scale it up for power armor. Muhahahahaha
>>
>>2790282
>PA heavy weapon team
Interesting idea. Maybe we could mount them with one of those star fighter scale particle beams
>>
>>2790282
>Because imagine a 2 man heavy weapon
>Now just scale it up for power armor.
I end up imagining a gun that's either so large it's pretty much impossible to wield in any situation where a tank wouldn't be more useful or some poor guy stuck with a huge generator on his back to provide power... maybe as a dedicated generator/energy supply/shield support power armor? Not sure if that's particularly useful.

>>2789937
Speaking of power armor, did the salvage crew / engineer power cell armor turn out decent?
>>
>>2789937
>[ ] Heavy Power armor teams
>[ ] Medium jump jet
I could see the former being useful for boarding(especially with neeran ships with hueg hallways) while the latter could provide nive protection while giving mobility. Although if it costs too much I'm fine with supporting only one of the two
>>
>>2790349
> in any situation where a tank wouldn't be more useful or some poor guy stuck with a huge generator on his back to provide power... maybe as a dedicated generator/energy supply/shield support power armor?

Ammo is super useful to have, for one thing, and a weapon capable of taking out tanks or small buildings or hordes of infantry or air support, w/ the mobility to shoot 'n scoot is super useful.

There's a reason tanks themselves are always fielded with infantry support, they're big slow targets and can be chipped to pieces or molotoved the fuck out of otherwise.
>>
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It's an idea for much, much later but with Uller being exiled at some point in the future, would it be possible to get him a demilitarized Neeran super in run alliance space and start a school/monastary/gym for both sides of his race to get their shit together? Having a supply of telepathic soldiers readily available would be nice, too.

>>2791133
I'm going by memory here, so until TSTG confirms these, take them with a pile of salt.

>and a weapon capable of taking out tanks or small buildings or hordes of infantry or air support
These are already available. The advantage of soldiers in power armor is they actually have a decent chance to clear a building without turning it into ruins or sustaining significant losses.

> are always fielded with infantry support, they're big slow targets
Tanks in H&D can go around 400km/h and fly. They're closer to what a Hind dreams to be than current mbts or previous light/medium/heavy tanks.
>>
>>2791156
They're still relatively big slow targets.

Can't go 400kph in a straight line in a city, and out in the open HAGs are faster and more heavily armed and fly higher etc.
>>
>>2791231
So HAGs/frigates are the gunships of H&D?
>>
>>2790260
>Get Kharbos/AI hybrid designs approved for use against purely military targets? People should have had enough time to put research into them to gauge how safe they are.
The light weight jump walkers? There are manned and drone versions of them available. The drone control system was re-engineered to make it secure. Manned versions are normally crewed by clones.

Unless you mean something different, like the Kythera nightmare engines. Those will never be safe.

>Did our nanite research ever go anywhere?
Reverse engineering kythera nanites? That has the somewhat problematic roadblock of them being built to a kythera design. They'll automatically network with each other, which is bad.
There are only a few labs in the Dominion that have clearance to research them because so many previous labs were destroyed at the end of the civil war. Nearly all of them. Those that survived destroyed their samples before they could escape.

They're still working with the Alliance to develop nanites with similar capabilities but not the inbuilt programming. That seems to be taking awhile.

>>2791231
>Can't go 400kph in a straight line in a city
This is a legit problem.

>>2791469
>Heavy Assault Gunship
Well, it is in its name.

Starfighters and shuttles are also frequently used, though they lack shields. There are dedicated atmospheric gunships which are generally much cheaper to produce than space capable shuttles.
>>
>>2791576
>Unless you mean something different, like the Kythera nightmare engines
There was a setup that acted as a charging station and control beacon for the nanites, I think.

>Those will never be safe.
The Neeran seem to lag behind the factions when it comes to phase weapon development. Or at least widespread phase weapon deployment, as most of their weapons seem to be either fusion or plasma based. Would it be possible to get Kythera units attached to some of the fleets for the invasion?
>>
>>2790312
>>2790282
It would depend on the type of heavy weapons you had planned. Anti-tank and plasma weapons are commonly carried by jump jet teams.
Starfighter grade micro phase cannons might be possible as infantry heavy weapon teams are known to deploy with them. They'd require a collapsible gun carried by one and a generator carried by the other.

The 20mm repulsor mass driver designed specifically for heavy power armor (along with it's ammunition backpack) wouldn't be ideal. They're intended as an integrated weapon for that particular suit, not for emplacements or vehicles.

>>2790349
>Speaking of power armor, did the salvage crew / engineer power cell armor turn out decent?
It works well enough. They've been further modified for work on Karakum, though crews prefer to stay within the salvage Scarabs whenever possible on the planet's surface.

>>2791615
Oh the nanite anchor.
Yes you can acquire a reproduction of the nanite cloud anchor that's cleared for use. The downside is that only conventional nanites have been approved for use with it. So they're useless the moment somebody fires a phase pistol in your general vicinity.

>Would it be possible to get Kythera units attached to some of the fleets for the invasion?
The Alliance has signed a treaty of nonaggression with them. As part of that they've agreed to respect each others rights and territory. A provision has been made to allow for the possibility of trade and immigration post war. If Alliance units are expected to work directly with the Kythera during the invasion you haven't been cleared to know about it.
>>
>>2791699
>It would depend on the type of heavy weapons you had planned.
That has me wondering. Does the factions treaty that's supposed to limit the destruction on habitable worlds apply to all worlds capable of supporting life, or only to worlds claimed by the signatories?

>The downside is that only conventional nanites have been approved for use with it.
>If Alliance units are expected to work directly with the Kythera during the invasion you haven't been cleared to know about it.
Even indirect support would be useful. Their nanites seemed to work well enough as long as Kythera have approved of their use by somebody else.

>If Alliance units are expected to work directly with the Kythera during the invasion you haven't been cleared to know about it.
We could ask.

>As part of that they've agreed to respect each others rights and territory.
When can we sue them or at least demand compensation for the shit they caused on Sonia's station? Their experiments killed quite a few civilians, destroyed at least on cruiser, killed several squads of marines, and ate a significant portion of the station itself, if I remember correctly.
>>
>>2791699
> Starfighter grade micro phase cannons might be possible

Yussssss

Hey. Can Jump Jet armor carry a second person? Because then they could deploy heavy weapons teams fast, like Dragoons, then go forth to harry the enemy under covering fire.
>>
>>2791817
We could try to put a cloned and modified horse brain into a drone body. As a mount for power armor units without most of the problems drones bring.
>>
Your recommendation is for the medium power armor, though you'd be willing to provide funding for additional heavy power armor as well.
Would this be acceptable?

>>2791156
>and start a school/monastary/gym for both sides of his race to get their shit together?
Implying he hasn't already been making plans for such.
But yeah he doesn't exactly have a shortage of job offers once he leaves the sphere.

>>2791817
>Jump Jet armor carry a second person?
Not if they still want to carry their weapons.

Resuming tomorrow night.
>>
>>2791823
>Would this be acceptable?
Sounds good, yes.

>But yeah he doesn't exactly have a shortage of job offers once he leaves the sphere.
But they're not from Sonia.
>>
>>2791823
I'd rather support the light jump packs over the heavy power armor.
>>
>>2791823
Hrm. So two trips would be needed, hey?

What about medium armor working with light jump pack scouts?
>>
Oh a completely unrelated note, and with a wish to add ever more thing to the expanding showcase of science horrors and word ending machines.

How viable would a Black Hole Energy Generator be?

Basically you build a miniature Dyson Sphere around the Black Hole with a completely mirrored inside. The sphre is constructed around the ergosphere. With that done you shoot a magnetic beam into the sphere that can bounce of the mirrors on the inside. The beam would bounce through the ergosphere, which rotates space around it really fast, and pick up momentum from it in a magnetic conversion of rotational energy. However due to being outside the event horizon the beam can still escape the pull of the black hole.

Thus the magnetic beam would move faster and faster and faster as it picks up rotational energy from the Black Hole. Growing ever more powerful. Not quite sure how harvesting of such energy would work however.

But yeah. Black Hole Battery.
>>
>>2792006
> With that done you shoot a magnetic beam

Not how magnetism works. Do you mean ionized matter?
>>
>>2792006
Also this would work better woth a neutron star, and somehow using the gravity differential to generate power by "wobbling" something in its orbit.

The other question is how much energy this would produce vs current technology and if it would be worth it.
>>
>>2792008
I mistyped because I am retarded at times. Meant to type electromagnetic waves which luckily are affected by gravity!

>>2792010
Well the rough estimates for a rotating black hole puts about 20% of it's totalt energy inside of the rotations of the ergopshere. I am not especially good at math so I do not know how long it would take for the wave itself to start picking up ludicrous amount of speed through superradiance scattering. But to my understanding so should the pay of in terms of energy be quite significant if you where able to harvest it properly.
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>>2792006
Singularity Reactors and weapons have been asked about a few times before, usually the answer is always "give it a few centuries"
>>
>>2792085
He nerfed my star exotic beam laser. :(

Like come on it could strip a planets magnetic field if a large enough CME occurred.

It would probably be prohibitive for GW generators to make one that big though.
>>
I really don't mean to be a downer here, but as someone who has written multiple papers on black holes, the stuff you guys are talking about is just not feasible. Even with this setting's technology, it would be ludicrous to attempt to harness black hole energy. If anything, you'd be much much better off trying to harvest the energy of the jets of quasars. If anyone wants more explanation feel free to inquire, but seriously black hole engines just wouldn't work. That would be the largest and most advanced project in the H&D universe.
>>
>>2792420
>That would be the largest and most advanced project in the H&D universe.

>In a world with a dyson sphere and energy to matter fabricators
>>
>>2792428

Yeah, exactly. That's how crazy it would have to be.
>>
>>2792420
How do we get Dominion superiority with Singularity torpedoes anon?
>>
>>2792583

I think weaponizing gravity is silly. The real power of gravity is in the great distance at which it can exert force. Any kind of gravity weapon that tries to focus that into a small area is working against the nature of the force you're trying to harness.
>>
>>2792128
>He nerfed my star exotic beam laser. :(
The Norune solar weapon causes directed CME's. It was never intended to focus them into fusion pumped lasers like the proposed gravwell triggered events. Or the other one that required asteroids propelled at relativistic speeds to function.
So no, I didn't nerf your beam weapon. I never used it.

>>2792428
>energy to matter fabricators
Where did I put these in?
>>
>>2792603
>Where did I put these in?
I figured that's what the things on the Dyson Sphere was that created our indestructible armour among other things.
>>
Not going to be resuming tonight it looks like. Stuff going on, not sure when I'll resume next.
>>
>>2792785
A shame that but we will patiently await the next time!
>>
>>2792785

In the mean time, question for you. What is the largest Faction made ship and largest Empire Neeran Ship that the FA has made known to the Factions/ what we have high enough security clearance to know about? I'd ask about Sphere Builders, but I don't think anything can top the Sphere itself. Unless there's some sort of Sphere Builder vessel waiting to be found or hidden inside a planet.
>>
>>2792806
>What is the largest Faction made ship and largest Empire Neeran Ship
Discounting the larger asteroid forts that have had engines strapped to them, Kavarian Dream was the largest Faction starship built in terms of maximum dimensions, but not by volume.
The Torrent Class mobile fleet base is the largest planned faction ship for the foreseeable future. These are intended to have a length of 85km. It is possible some sub-classes may turn out to be smaller or a bit larger.
Several of these are currently under construction. One is being constructed in the Run and should be completed in another year.

The oldest Isolationist Neeran city ships are rumored to have been expanded multiple times over their long lives. A very small number of these rival if not exceed the size of the Neeran Empire's command ships. Probably more than 200km in length with populations of millions living aboard.

Within the Empire intel believes there are 3 of these ancient city ships, though this has not been confirmed. The Empire's central command is a space station that may have been constructed out of these vessels.
>>
>>2792785
Good things I hope!
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>>2794319
Oh no. How accurate is this image.
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>>2794706
I'm good, I just saw it and decided to post. There'd be a lot more cursing otherwise.


General Rna will focus efforts and funding on expanding the medium jump jet teams available to the army. The army has enough resources set aside in its budget that they'll be able to take care of that themselves.

Your plan to provide additional funding for more heavy power armor would require a substantial investment to make much of a difference. Anywhere between 100 and 150 million S. You're certain the army would be able to make good use of the suits, though they are a bit on the expensive side.

1) How much do you wish to invest in additional heavy suits?
[ ] 100m
[ ] 125m
[ ] 150m
[ ] None
[ ] More?

2) There was some interest in providing more funding to the Flight pack scouts? Training them wont be a priority for the army but some will be added.
[ ] No funding
[ ] 5m
[ ] 10m
[ ] 20m
>>
>>2794739
>Heavy PA
Considering the next large scale deployment for these will most likely be in Neeran territory - what are the FA's plans for the planets we'll occupy? Are we planning to add some of them to House or Dominion?
>>
>>2794739
[ ] None
I am not so hot on heavy PA. Mobility is far more important and if we need the firepower we got both tanks and air superiority.

Now the Light Flight Scouts do have a soft spot in my heart and I will literally throw all the money I can at them. High mobility for the regular army is delicious.

[ ] 20m
>>
>>2794739
>[ ] 125m
>[ ] 20m
>>
>>2794739
> Heavy [ ] 150m

> Flight suits [ ] 50m

GottaGoFast
>>
>>2794753
>harkoni_warhawk
I haven't kept up with 40k in years but have the warhawks finally managed a to conduct a successful campaign in canon?
>>
>>2794761
I have no idea mate. I don't really keep up with lore at all. But the concept remains cool and I have a hard on every time it is brought up.
>>
>>2794749
Anyway, heavy power armor is probably useful when boarding supers.

>>2794739
>1)
>[x] 150m
>2)
>[x] 10m

>>2794783
Ah, okay.
>>
>>2794800
>heavy power armor is probably useful when boarding supers.
They can be yes, but these are for the Army. They're more worried about cities.

>>2794749
>Considering the next large scale deployment for these will most likely be in Neeran territory - what are the FA's plans for the planets we'll occupy? Are we planning to add some of them to House or Dominion?
That is still a matter of some debate. The Alliance would prefer to support the formation of new governments friendly to the Factions. Those that can be convinced to rebel against the Empire to form their own nations would be preferable. Of course this runs the risk of the entire Empire undergoing balkanization.

The current plan is to establish various protectorates as part of a wider occupation zone. These will temporarily act as a regions administration while attempts are made to develop new governments with the local populations. Representatives from each of the Factions are expected to assist each administrative zone. Hopefully this will keep any 1 Faction from having too much say.

There are concerns that it will get a bit messy. Factions (and Houses) that have lost worlds are already demanding rights to taking planets within the Empire's territory. That's looking increasingly likely to happen. There are some planets the Neeran themselves control and are the majority species. As such they're the most likely targets for appropriation.
>>
>>2794811
I say this is a great opportunity to get new Houses to join the Dominion. Especially if the new nations that they plan to make starts to balkanize. Cause then we can star to gobble up those into the Neeran Space part of the Dominion. And there are just soooo many relays through out Neeran space that we just got to have. The great age of Dominion expansion is here mates!
>>
>>2794811
>Factions (and Houses) that have lost worlds are already demanding rights to taking planets within the Empire's territory.
Doesn't one of the outer Dominion relays kinda border Neeran territory, although the distances between them is huge? It would make sense to nab some territory there.

>They're more worried about cities.
Given how the Neeran acted during their attack on Shallan space and considering that they're not a signatory of the factions treaty, don't our troops have to worry less about damage that usual?
>>
>>2794844
>don't our troops have to worry less about damage that usual?
If you decide that you'd like your forces to actively violate the Factions treaty during the invasion you can do so. You may still be charged with war crimes when it's all over. Mind you the Alliance observers aboard your ships could be confined to quarters to keep them from causing trouble.

Ultimately there will be ground targets that the army wants to secure that you can't afford to just bombard into slag. The Neeran might run the Empire but that doesn't mean tanks will fit through the corridors of every building.

Also if you destroy the infrastructure it's less likely you'll find something you'd like to strip the planet of and haul back to your space.
>>
>>2794858
>If you decide that you'd like your forces to actively violate the Factions treaty during the invasion you can do so.
So, the treaty doesn't only apply to planets of signatory parties and civilizations who hadn't had the chance to join yet?
>>
>>2794844
Depends on how navigable the Crystal sea will be from now on. Since that seems to be the only other way to no "North". I wonder how viable it would be to set up trading post with built in Gravity Generators inside of the now located routes through it.

Like... Massive Port Maw stations or the like that could handle the influx of ships. Then again it still unclear how valuable the routes through the Crystal sea even is at this point.
>>
>>2794860
The Dominion was one of the primary contributors to the creation of the treaty because you can't salvage stuff that's been nuked into oblivion. The Dominion wants replacement planets for the few dozen they've lost. The Terrans and Kavarians do as well. The Shallans have already laid claim to the region of Neeran space closest to their territory to act as compensation for their own losses.

All of these people are going to be reluctant to glass planets they want their people to live on later.

With the exception of the Shallan military the Factions have maintained use of the Factions treaty with regards to habitable worlds throughout the conflict. No use of nuclear sale weaponry within a habitable planetary atmosphere. If the other side doesn't want to follow those same restrictions that is inconvenient. It's up to you if you want your fleet to follow suit in order to counter them. The main Alliance fleets will not.
>>
>>2794882
Ah, okay. Thanks for clearing that up.

>Is google forcing these shitty disappearing captchas on anybody else today?
>>
Leon and Eleanor seem to be increasingly energetic. Walking farther and farther on their own and getting into trouble opening cupboards to empty them of toys or other objects. They're also a bit more talkative, though they're not exactly stringing whole sentences together. Both have been quick to figure things out when it comes to puzzles and matching shapes to each other.

Even with your several month absence due to the deployment both were still able to recognise you. They also seem happy to see you again.

Troy and his unit have seen enough ground combat against the Neeran over the years that he remained on Rioja. With the twins around there was certainly never a shortage of things to do. Not that he didn't pay attention to other duties. He tells you that messages sent to them while you were away certainly helped.

With assurances from your advisers that things can wait you take a few days vacation. It gives you a chance to spend more time with the kids, giving Troy a bit of a break at first. After some time out at the manor house the two of you visit the cities to see what is new and how the latest construction projects are progressing. While not exactly a PR tour it gives you a chance to see and be seen by the populace.

When you get back to the capital you're informed that two of Troy's relatives have arrived on planet. Both of them are employed by HTF and have competing ideas for a terraforming project in Rioja's southern hemisphere.

Rian Ermacora is a more distant relative and the first to arrive. Troy's cousin Stephen Harmen was delayed due to meetings with a manufacturer it would seem.

Rian wishes to terraform a valley system to become habitable to help showcase what HTF and the weather control system can do with even difficult areas. Their calculations show that it should be possible to establish a city with enough agriculture to support it permanently with only a minimal input once terraformed. With a bit of work it might even be possible to remove the weather control system entirely at a later date.

It's very close to the pole, to the point where's it's actually farther south than most of the big mining operations. Air quality in the surrounding southern wastes has improved since atmospheric containment systems were used to cap the mines, but it's still easily the worst anywhere on the planet.

>What say?
>>
>>2795067
What's the redundancy and safety margin look like for the project?
>>
>>2795067
>What say?
I think Sonia's land is in the northern hemisphere, so they're probably here for money. How much do they want, and what is the competing idea Stephen has to offer. Aside from that, I'm not outright against it.
>>
>>2795081
Thanks to changes in mining practices there is now a spare atmospheric containment system available that would be sufficient to act as a backup if the weather control failed. At present it should be safe enough. Nobody would be endangered until or unless it was decided to establish a city there as they plan.

>>2795083
Money and support from you and the Governor. Those containment fields you purchased and have been shuffling around the planet as needed are sort of your property, even if they're on permanent loan to the governor.

Stephen Harmen has had an idea for something with a bit more immediate military value. He wants to use the weather control and containment systems to seal off that same area and use it as a testing ground.

Because of problems with the shield breaker rounds many people are scrambling to develop cleaner versions of the weapons. Terraforming companies also want to improve atmospheric processors to make them capable of more quickly removing the toxins. This valley is ideally suited because it traps wind making it less likely any airborne toxins would escape. Weather control and the containment field would further reduce this. In a worst case scenario of containment failure it would only contaminate parts of the Southern Wastes.

"Atmospheric testing of shield breakers is certain to draw out the environmentalists once they get word." Fadila warns.

"Only if they find out." counters Vanderwal.
>>
>>2795158
>He wants to use the weather control and containment systems to seal off that same area and use it as a testing ground.
Could we outsource that to the death world Sonia's company is cleaning up?
>>
>>2795176
>Could we outsource that to the death world Sonia's company is cleaning up?
No, because your House didn't buy out the planet, otherwise you could do what you want.
>>
>>2795182
I was thinking more about the line of offering them a deal to make their money sink earn a bit for their House but fair enough.
>>
>>2795067
>>2795158

I am all for extreme terrain terraforming to create liveable land for more people.

Also this anon >>2795201 has a good idea. Contact the house who owns that death world. Ask them if they wouldn't mind being paid by us to use their world to find better ways to get rid of toxins and radio active materials from shield breaker rounds. I'm sure their military would be glad to use those without violating any treaty. And with it already being a death world and probably no Terrans, they don't have to worry about pesky environmentalist. Whose going to protest to weapons testing on a world so radioactive and toxic you run the risk of instant cancer without an environmental suit if you step outside.
>>
>>2795176
>>2795201
>>2795255
Fadila will pass along the offer through the House.

Stephen Harmen would prefer the site on Rioja because it would be under House control and thus could be classified. The natural geography is also preferable due to the surrounding mountains.

>>2795067
>>2795158
Interest in supporting either of these endeavours on Rioja?

[ ] Terraformed valley
[ ] Weapon testing range
>>
>>2795280
>[x] Weapon testing range

You know what else would be cool? A repulsor bike racing circuit on Rioja.
>>
You've received the following message flagged as urgent.

>REQUEST FOR ASSISTANCE-STRICTLY CONFIDENTIAL

I am Dr. Noli-me Calcare, the cousin of renowned Nai scientist, Uro-borus. He was the first Nai to undergo cybernetic augmentation. Since 3979 he was later working on a secret Shallan research station. As a result of the Neeran invasion their team was cut off and captured. With the recent liberation of the Nai homeworlds my cousin has been freed but has been subjected to implanting of additional Neeran cybernetics.

In the years since he has been on the station, he has accumulated back pay and interest from the Shallan government amounting to almost 15,000,000 S. This is held in a trust until it can be made certain he is not under Neeran influence.

We hope obtain access to funding for medical specialists familiar with Neeran biotech to free my cousin. Unfortunately these specialists are sorely needed for the war effort and are only rarely available. I am told by the Alliance this will cost 3,000,000 S. In order to help my cousin and access the his trust fund to pay for his future medical requirements we need your assistance.

The Shallan government are limited the creation of new banking accounts on behalf of Nai that have recently been liberated. This is a temporary measure but it prevents us from raising money for my cousin ourselves. Consequently, my colleagues and I are willing to set aside 3,000,000 S of my cousins trust fund for you plus an 20 per cent bonus if you create a new account in his name for our charity.
>>
>>2795280

>[ ] Terraformed valley

>>2795412

>Nigerian prince scam, in this quest board? The answers might just surprise you!

Yeah no.
>>
>>2795412
Trace the message, go see them in person.

Either they're legit and it's worth the opportunity, or we can take over their network.

Because *how the fuck did they get our information* since we have entire security teams and such and just fought an AI war.
>>
>>2795280
[ ] Terraformed valley
>>
>>2795443
It would seem the message was using old Nai diplomatic codes. They're a match for legitimate if very outdated codes from before their government fell. It seems someone got hold of an old database.

>Trace the message, go see them in person.
It's traced back first to the Nai homeworld, then to an outlying colony, then finally to a Shallan colony world that was liberated a few months ago.

There is an RTS unit a few days away that are escorting salvage teams. Did you want them to pay the sender a visit?
>>
>>2795484
> There is an RTS unit a few days away that are escorting salvage teams. Did you want them to pay the sender a visit?

Yes. In full spooky recon armor. We should get those old diplomatic codes and see what other info they have.

Of course we should play it totally straight that we're there to help them rescue their Nai buddy and that better than money, we brought WARSHIPS!
>>
>>2795487
>>2795484
Then we can return the codes and the people to the Shallan government if they are just scammers. Rebuild some goodwill by keeping the whole thing quiet.
>>
>>2795484

>There is an RTS unit a few days away that are escorting salvage teams. Did you want them to pay the sender a visit?

Yes, either we scare the shit out of some shitty person hidding in a basement/ bombshelter or we find a legitimate person.
>>
>>2786406
Hang on to the Majestic, park it in orbit somewhere, when Sonia finally dies use it to give her the ultimate viking funeral.
>>
>>2795556
Hang on to the Majestic, park it somewhere, cut out all the doors and fill it with water and sharks to make a giant space-aquarium.

Grow the sharks using part of Sonia's brain to make them slightly sapient.

Teach them how to operate and eventually fly and maintain the ship.

Send them to a waterworld to start a species of space sharks.

???? Pirates ????

Profit.
>>
The RTS team sent to investigate tracks down, then chases down, a shallan that seems to be responsible for the message. The ground team were sufficiently intimidating that they admitted to it being a scam. The scammer has been haned over to the Shallan government along with the diplomatic codes.

What RTS has not yet handed over are a number of bank accounts that had recently seen "donations."

Did you want to have the money returned, confiscated for yourself or RTS, or donated to an actual charity?
>>
>>2795611
> Returned with a 10% handling fee.
>>
>>2795616
Support.
>>
Resuming for a few hours tomorrow before I have to head to work.
>>
>>2795616
If this is enough to cover operating cost for this operation sure
>>
>>2795611
>>2795661
The main benefit was improved relations with the Shallans.

It's important to work together with them on what we can, since we've had some indirect clashes lately.
>>
>>2795611
>>2795616
Finders fee of 10% does sound nice. I mean... Can't be THAT much money anyways. How did Baron Dreminth put it before? "100 million? Pocket change".
>>
Got called into work. Won't be able to post until later in the evening.
>>
>>2796103
Productivity for pay, wooo you filthy little wage slut yeah make that dough, you knead it.
>>
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I have been thinking about ways to get knights and nobles established on Rioja and invested in the planet in the long run.

The idea would be to establish smaller towns in the agricultural regions on Sonia's land in the northern hemisphere. These should be small enough to have only minimal impact on the farming area while staying large enough to provide most of the things needed in day to day life locally, work the surrounding lands effectively, and even support some smaller industry.

These cities could then be awarded to knights and others for exceptional service, providing them with a steady stream of income, a community to lead and take care of, while still being small enough that an inexperienced knight would not cause huge problems and should get feedback quickly enough to improve.

Unsurprisingly, the numbers required by various parts of the town in Sonia's time will most likely be different as for example the area required for railways can easily be decreased by moving the tracks underground. Advances in farming technology will most likely also have improved yields considerably but I like the idea of smaller communities lead by knights to tie them closer to Rioja.

The first question would probably be how much the land required for one of these would be worth.
>>
>>2796523
I almost forgot, the town in the image was planned to have around 20 000 inhabitants and that was considered big enough to have the planners include a mid sized airport, for some reason.
>>
>>2796523
Shadowsword for Agriculture right here
>>
Speaking of which we should start to seriously invest in a media adviser. I would seriously like to start up proper propaganda in Rioja culture, and generally enrich the Riojan culture at large. Something we should probably coordinate with the other Barons if we are to homogenize House culture across our worlds.

I want proper movies to start to be made, by a company that does not make B-Movies like our usual one does. I want songs and books for our citizens. Things that put a positive note to the Dominion and the Meritocracy we try to show it as. I want movies that depicts Terran and Dominion soldiers fighting side by side, yet are hindered again by the more corrupted Terran leadership. I want the people to start embrace a spirit of Nationalism and Fascism Light. Where the people becomes proud to serve our House and the Dominion at large. Where they embrace empowering themselves to be better and stronger. Where they can see that by working for the good of the society, House and Dominion, they also improve themselves to be the best they can be.

Maybe others do not want to take it that far but I still would like the following.
*Media Adviser
*News Network
*Book Publisher
*Movie Producing company
*Dedicated data gathering organization on social media and the like.
*Social media manipulation organization

With those we should have plenty of opportunity to dictate the flow of peoples opinions.
>>
>>2796523
>>2796799
Backing both of these - but I’m not sure if social media is a thing in the Dominion
>>
>>2796799
I don't think fuelling any kind of resentment against the Terrans is a good idea, even if it is only focused on their government. They are an important trading partner, we have multiple large projects underway in their territory, and they did help us a lot by providing all those lance hulls during the civil war. They were willing to provide our side with a lot more support than the republic, kavarians or rovinar. It's mostly their former citizens who are causing us problems, not the Terran state. In my opinion, the last thing we need right now is causing additional tension among the population, especially if it is easily avoided.
>>
>>2796523
>the area required for railways can easily be decreased by moving the tracks underground.
Or elevated.

>The first question would probably be how much the land required for one of these would be worth.
The value of land given to a Knight is generally between 1 and 15 million S. Generally enough to buy a Starship if they become desperate.

The proposed city and supporting area would be roughly 5200m on a side. That's not out of the question for would could be given to a Knight.

>>2796537
>Airport
My home town has a small regional airport and it's not really much bigger than 20k. In the Dominion that's far less of an issue as shuttle pads would be far smaller. Or even an aerocar depot. They could be located around a city or placed on the roof tops.

Overall seems like a good idea.
>>
>>2796799
>*Dedicated data gathering organization on social media and the like.
Already done by intel. You did implement a program to give away communicators with useful programs to help new citizens. Most people buy their own later but there are tens of millions of people that still use them.
The Governor started a program to recycle and/or donate old coms to new citizens keeping them in circulation.

>*Media Adviser
>*Social media manipulation organization
Your PR department does do a bit of this.

There are news networks on Rioja run by the House or House sponsored companies. Those that operate on planet do also tend to follow a set of broadcast standards.

What you really need are better movie production companies, and better material for the existing book publishers to produce.
>>
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>>2796860
>I’m not sure if social media is a thing in the Dominion
There are social media platforms in some Houses of the Dominion. In others they're banned. The general use networks tend to be a bit limited in capability due to security concerns.
There are dedicated social media networks used by Nobles, often boasting higher transfer speeds but requiring paid registration. These are similar in speed and encryption to those used by the military.
>>
>>2795616
>>2795625

>>2795661
>If this is enough to cover operating cost for this operation sure
RTS needed supplies anyways so they sent a Marauder. One of the ship's boarding teams was sent down to see to the issue. Operations costs wouldn't be much, though the troops wouldn't turn down a small bonus.

Even after expenses and bonuses you pick up 2.5 million.
>>
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>>2796523
Found this while trying to reverse image search your city picture.

There are places along the edges of your land that would be ideal for this. You could then award the territory without worrying about them being surrounded by your property. Unless you wanted that of course.

There are also Knights who already have land on Rioja that could benefit from such programs. Would you want to support helping recently promoted Knights work to set up a few cities in the agricultural areas like this? Or would you rather look for volunteers among the more established Knights with land on Rioja?

(I'm working on adding this to a survey.)
>>
>>2797669

>There are also Knights who already have land on Rioja that could benefit from such programs. Would you want to support helping recently promoted Knights work to set up a few cities in the agricultural areas like this? Or would you rather look for volunteers among the more established Knights with land on Rioja?

Add to the survey. But I think both options are good ideas. Though probably leave the city option to knight lieutenants or knight commanders in my opinion.
>>
>>2797689
>Though probably leave the city option to knight lieutenants or knight commanders in my opinion.
So established Knights then. This program is to help build such cities after all.


Moving on, and before I forget about this again. Planetary Occupation Platform!
>one of Iratar's Kavarian rivals put the planetary occupation platform into production. The one that was a Pico class medium rigged to operate in a planet's atmosphere.

These ships are tricked out with all kinds of stuff helpful to an occupation force, not just repulsors powerful enough to let it operate inside an atmosphere. In addition to that its starfighter and shuttle capacity are similar to that of a Medium Carrier.
They cost 200 million, though additional upgrades will tend to increase that. Fortunately most of those upgrades are things your House produces itself.

Is there still interest in purchasing one?
>>
Resuming tomorrow and running until about 4:30 PM
>>
>>2797802
>>2797689

I think we should only give it to Knights whose political views align with ours, and that we should make sister cities where they will have a designed trade of goods and have an experienced Knight manage one and a new Knight manage the other. That way the younger Knight works with the older one as nominal equals and they can benefit from younger ideas and enthusiasm as well as older wisdom and perspective.

>>2797802
> Would you like to buy ultimate close air support

Uh, hell yeah.

> https://m.youtube.com/watch?v=f7II_qIRk4I
>>
>>2797802
>Is there still interest in purchasing one?

Yes. Fuck it, let's buy two, if there's going to be land grabs going on we should be able to argue that we contributed the most.
>>
>>2797802
>Is there still interest in purchasing one?
Yeah, from what other anons said sounds like a good idea
>>
>>2797241
>Or elevated.
One advantage of keeping the train station and part of the tracks underground would be that it could be easily designed for use as an emergency shelter.

>>2797669
>Would you want to support helping recently promoted Knights work to set up a few cities in the agricultural areas like this?
We could assign new knights stewardship over one of these cities for a set amount of time. It would give them a chance to learn and make money off the profits the city generates, while still giving us an easy way to take the city back if they're not doing well for any reason that they're unwilling to fix.

>>2797802
>Is there still interest in purchasing one?
Definitely.
>>
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Now having had a few months to look at toxins released by shield breakers, medical professionals and engineers have developed better treatment methods. An update to the more commonly available medical systems is now available. It's going to cost 60 million to upgrade Rioja's entire fleet, and another 40 million for civilian facilities and ground bases.

1) Upgrade them all, or just the fleet for now?


2) Use tax money to do it, profits from the deployment, or Sonia's money?
2a) Taxes
2b) Deployment profits
2c) Sonia's $
>>
>>2798328
>1)
all
>2)
2c) Sonia's $
>>
>>2798328
>1) all
>2) Deployment profits for the fleet upgrades, taxes for the cicilian facilities
>>
Your fears about the status of the Majestic have been confirmed. Despite numerous refits the old ship has reached the end of its hull's service life. She's still capable of a few dozen jumps but is unsafe for combat deployment. A number of people have aleady suggested converting it into a shipyard, selling or scrapping it.

Knights and officers that have served aboard over the years have started a "save the Majestic" fund, though that might be a bit premature.

In the homeworlds the Count and Barons are more concerned about finding a replacement. The two Talos carriers owned by the House are good ships but can't provide repairs to as many or varied craft as Majestic could. Because of this some are reluctant to do away with her. Others argue that Majestic must go to ensure there are sufficient resources to acquire and support a replacement carrier.

Five of the Barons have already made their positions known on this matter.

>Sell/Retire: We can only support so many Heavies. Make way for a replacement.
Archivald
Dremine

>Shipyard/Station: We would be hard pressed to find a sturdier station for a new world.
Jor'ron
Saputo

>Scrap: We cant afford to let it fall into a rivals hands. The materials could benefit our shipyards.
Alex

Which group would you support?
>>
>>2798407
>Shipyard/Station
>>
>>2798407
>shipyard/station
Is a fleet support or carrier variant of ceres' smallest mass production asteroid fort available?
>>
>>2798440
>Is a fleet support or carrier variant of ceres' smallest mass production asteroid fort available?
All the asteroid forts do have some carrying capacity but are not meant for it. They're meant more to be durable slow moving gun platforms. Even stripped of its damaged engines Majestic could probably outrun one of them.
>>
>>2798460
Oh, okay. I hadn't expected them to be that limited.
>>
>>2798407

>Shipyard/Station
>>
You back using it for a shipyard or station. Who knows, if given enough time it might be possible to rebuild its structure. For now its power systems and well protected internal bay make it ideal for a station. The next world added to the House, or perhaps one near Drake's territory would certainly benefit from having it. They wouldn't even need to add materials processing for orbital industry since Majestic already has it.

Avun agrees it could be useful in that regard, though Nel'odym sides with the "sell" group. Most of the others abstain except for Winifred who backs the plan to keep it. Unsurprisingly Count Jerik agrees to back the largest group.

Jor'ron volunteers to take on the responsibility of looking after the ship, maintaining it until it's time to relocate it. For now the Loran yards will strip it of nonessential equipment like long range sensor arrays and most weapons. The two drive banks that have been removed will have their mounting points left empty. They're not needed for the short jump to Diroath.

With the need for a replacement carrier, and with little to no money being made since Majestic won't be sold, the Count has requested donations from the Barons for a new ship. Jor'ron is exempt as he's already investing money in maintaining Majestic. Aside form how large of a donation will be needed, there is also the question of what to replace it with.

The Qlippoth that was salvaged during your deployment was already planned to be added to the House fleet as part of expansion efforts. Another could be acquired if given enough time.

What did you have in mind?

[ ] Senate Class, Dominion license built version
[ ] Talos
[ ] Qlippoth Fast Heavy Carrier
[ ] Suvorov Fast Heavy Carrier
[ ] Ceres Heavy Carrier aka "Cage"
[ ] Other?
>>
>>2798653
>[ ] Ceres Heavy Carrier aka "Cage"
>>
>>2798653
>[ ] Other?
Is somebody selling modified Cygnis as minimum budget heavy carriers?

Anyway,
>[ ] Senate Class, Dominion license built version
>[ ] Ceres Heavy Carrier aka "Cage"
I'm fine with either of these but I think we should replace Majestic with a proper carrier, not one of these combat oriented versions that seem popular at the moment. Aside from that, my decision depends mostly on the price.

>>2789713
>Fadila warns you not to go spending it all right away. There are still bonuses to the troops to consider, acquisition of new vehicles and equipment once they enter production, not to mention costs of upcoming deployments.
>"We can't assume the fleets that invade Neeran space will make a profit. If resistance is severe it could be very costly to replace our losses."
I've just had an idea. A while ago somebody suggested marketing the Nexus class to the Norune government. What if we use the savings for the invasion to buy one, have it paraded around Norune space, and if things really go south for our fleets, we sell it to recover our investment. If we're lucky with the invasion and the Norune like the ship, we'd have made a pretty good deal.
>>
>>2798653

As >>2798711 suggested, getting a dedicated carrier sounds like a better option. Sure having a heavy csrrier with some staying power would be great. But we need a carrier to fill the same role as the Majestic if not surpass it. *cough*Alex's Heavy Mobile Shipyard *cough*
>>
Oh right, there was also the Talos Expanded type. They're bigger and quite a bit more expensive but would share parts commonality with the regular Talos carriers you have. They were intended for use as construction ships and because of that has a larger central bay.

>>2798711
>Is somebody selling modified Cygnis as minimum budget heavy carriers?
No. The Cygnis isn't really cheap to begin with. Its engines are also not good enough for a Carrier. It would need extensive modification of its drives and design of a new carrier bay. Not impossible but pricey.

>>2798731
>Alex's Heavy Mobile Shipyard
Is meant for constructing new heavy cruisers and carriers. It is certainly one way to get the new ship of your choice, but it's not a carrier.
>>
>>2798337
>>2798328
This
>>
>>2798653
We could always sell it later.
>>
>>2798653
>>2798765
Talos Expanded. Parts commonality will save money over time, and the expanded cargo area means it can be easily repurposed later.
>>
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>>2798765
>They're bigger and quite a bit more expensive but would share parts commonality with the regular Talos carriers you have.
>quite a bit more expensive
The baseline Talos already costs 8 billion, "quite a bit more" than that and we're at a point where we might actually try to get project Hephaestus running again. Which we should totally do eventually, anyway.
>>
>>2798803
Forgot it was that much.

"Can you really put a price on quality?"-House Talos Rep
>>
Sorry for the lack of posts atm, trying to cook and do calculations on how much the ships should cost.
>>
>>2798803
>>2798800
Hm.

Never mind then.
>>
>>2798892
Completely unrelated - is Kyriakos Grizzly peak Dro'all?
https://www.youtube.com/watch?v=IzwM3baO83s

>>2798921
Maybe they've become cheaper. The 8 billion figure was given at the height of the civil war for what was probably the first production series. I wouldn't be surprised if the ruling house has looked into ways to make the ship cheaper without sacrificing performance.
>>
>>2798932
> https://m.youtube.com/watch?v=56EAwtsLy8s
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>>2798966
>tfw you've invited Daska over to your planet for video games and she's stuck in the car door again
>>
>>2798984
Daska is still young by Dro'all noble standards. As a result she is quite slim.

>>2798932
>Kyriakos Grizzly peak Dro'all?
Old Dro'all warrior that refused to retire tier.

>Maybe they've become cheaper.
While prices in some areas have come down, advances in tech have kept the overall price of a new one roughly the same. If anyone was willing to sell one you could probably buy older Talos class ships for closer to 7 billion. Or if you bought the early test build from Alex's yard.

I think I have this worked out. Arranged from highest internal capacity to lowest.

Senate Class, Dominion license built version (6 Billion)
Talos Expanded Type (12 Billion)
Ceres Heavy Carrier aka "Cage" (5.9 - 6.2 Billion)
Talos Heavy Carrier (7-8 Billion)
Qlippoth Fast Heavy Carrier (3.6 Billion*)
Suvorov Fast Heavy Carrier (4.2 Billion)
>>
>>2799047
>[ ] Senate Class, Dominion license built version
I support the Senate. We need a high capacity Carrier. Not a ship of the line. We extremely rarely ever bring our carriers close enough to do combat in any case.
>>
>>2799047
>Senate Class, Dominion license built version (6 Billion)

The Talos may be the new hotness, top of the line carrier. But we need something to fill the role the Majestic previously filled. Also if there are any upgrades we can throw on it to improve it as well.
>>
>>2799047
>Senate Class, Dominion license built version (6 Billion)
Seems like the sensible choice. I'd love to go with one of the "cheap" options but we need that hangar space for larger craft.
>>
>>2799047
> Senate Class, Dominion license built version (6 Billion)

We don't do much with carriers anyways.
>>
And since I'm leaving for work soon, survey.

surveymonkey com/r/ GBWPCCZ

Links are up on the wiki and twitter.
>>
>>2799104
> Designed as a mobile repair dock to support cruiser fleets, these ships were almost unheard of before the faction wars. Their utility and strategic importance can not be understated making them a heavily defended asset. Interior docking space allows room for more than 40 Centurion class ships to be refitted simultaneously. While not designed specifically to carry starfighters they can be easily modified with fighter launch bays separate from the interior docks.

Given our propensity for behind-the-lines operations, it's actually probably the best choice if we're sticking to the budget.

I would have preferred the Talos Expanded class still, actually, despite it being twice as much.

> Talos Expanded Type (name to be changed)

>A scaled up version of the Talos envisioned as a construction ship or an even more capable competitor of the ACC.

It was supported by Bonrah, and is a replacement for the Senate class. Pretty much superior in every way.

You know what? >>2799047 Switching my vote back to the Talos Expanded.

When have we NOT had a profitable engagement?
>>
>>2799109
Just put my stuff in the survey, can I count the Talos Expanded vote as a Talos vote if it is close?

It's only 1 to 2 Billion more (what a range!) but it's significantly an improvement on the Senate as a dedicated carrier instead of being repurposed into one.

Also, the Senate is way too entangled with Terrans.
>>
>>2799137
Just vote for the top 2 you'd like. Response editing is on.
>>
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>>2797355
What is the status of these platforms in JD? Or is it a world by world decision by the relevant Baron?
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>>2799149
Thanks! Will do!
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>>2800631
Is the BC limited to smaller ships, or can it repair cruisers and battleships too? Going by that image, it might have a larger spinal repair berth?
>>
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>>2800785
J-D's social media platforms are seen as a bit limited being intended more for use within the House. It was also intended to be compartmentalized since bandwidth between the Centri Cluster and the Relays has always been an issue. It's less of one now and most networks within the House have greater connection between them than ever before.

On Rioja, and other J-D worlds in DRH1, there is of course demand for access to the networks back in Terran space from among the refugees. This exists, though they face tougher bandwidth restrictions than the House's networks. Enough delay is there that presumably House intel could keep an eye on things.
As most Terran worlds are more distant this is easily explained away.

That's social media though. Many big companies will pay for greater bandwidth between their various branches. There have been cases of dissidents trying to use company networks to get around restrictions to organize protests.

Basically people wanting to look online for stuff can do what they want. There isn't a "Great firewall of J-D" but there is something of a "Lag wall" for going outside the House which can be just as annoying.
>>
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>>2801808 (You)
>>2801547
Corvettes only. The interior of the ship is used for cargo handling to supply parts to the repair berths. Bonrahs BCB has a flat deck on the top and bottom where larger ships like Battlecruisers could be docked, but that was mostly so they could be jumped back to friendly bases for repairs.

Ceres did make a few slightly wider hulled ones that have Frigate berths on the top and bottom.
>>
Looks like I'll be running today until or unless I'm interrupted.

You pay out money from the deployment profits for additional heavy power armor, flight pack scouts and to upgrade the fleet's medical systems. It also helps finance the purchase of a Planetary Occupation Platform. Maybe you didn't need to go all in on the power armor and flight packs, but you'd rather the funding go through now so that there is enough time and equipment to conduct proper training.

The occupation platform, although being a fully FTL capable medium cruiser, would fall under the jurisdiction of the Army. That might cause problems later during fleet engagements and attempts to get to a planet.
Did you have a plan in mind to prevent any hiccups in the chain of command when it comes to its use?
>>
>>2801950
Just make it so it falls under the same jurisdiction as Assault Crafts already are under?
>>
>>2801950
>Did you have a plan in mind to prevent any hiccups in the chain of command when it comes to its use?
Aren't the fighter carriers already under a separate chain of command? These guys have to handle both space and ground battles, so it would make sense to place the occupation platform under their command.
>>
>>2801956
>>2801973
Probably the easiest way.
>>
Rian Ermacora and Stephen Harmen both have good plans but you can only support 1 of them on Rioja. As much as you'd like a weapon testing range to develop cleaner shield breaker weapons, you don't want it on your planet. If he finds another good place to set it up you'll certainly back him.
Frostback is very mountainous and is still undergoing long term terraforming. Perhaps it would be a good place? It will take a few months for Stephen to hunt down an appropriate site.

Rian will need approximately 15 million S in addition to the loaned surplus equipment on Rioja to get started. Did you want to just give him the basics to start off with, or a bit extra to get rolling?
>>
>>2802010

>Rian will need approximately 15 million S in addition to the loaned surplus equipment on Rioja to get started. Did you want to just give him the basics to start off with, or a bit extra to get rolling?

Basics
>>
>>2802010
Basics, it's just a small side project after all so far.
>>
>>2802010
Basics to start.
>>
>>2802010
>basics
>>
Basics it is. The remaining HTF teams on the planet will make sure that the needed equipment is relocated. That should make things a bit more bearable starting out.

You've discussed the new small cities initiative with the Governor. Cities will be established in the planned agricultural areas with the intention of allowing knights temporary stewardship of them and the surrounding area. There were long term plans to build farming communities at semi-regular intervals throughout the northern plains, but the new plan has better brought those into focus.

Priority will be given to those along the edges of your land where some of it might be awarded to Knights in the future. Some others will be built in land owned by the House for similar purposes.

As this project benefits the planet's development over the long term you and the Governor have agreed to use tax money on it. It's not like you haven't put enough of your own money into this place.
>>
Looks like the Talos E is in the lead with the Senate and Cage tied for second.

The Expanded Type is probably the toughest Heavy Carrier available to the Factions. It's also one of the few ships that can conduct extensive field repairs to medium cruisers without impacting its mobility.

Any time you salvaged a Medium in the field or one of them took heavy damage it was almost always necessary to return to base. Maybe repair scarabs and the like have improved that but extensive repairs in the field always need time. A lot of it.

The price tag is going to be a sticking point with the Count and the Barons you're sure. 12 Billion S is a lot of money. It could be worth it in the long run.

If anyone wants to change their vote now is the time to do it. Reminder that response editing is on.
>>
>>2795349
>A repulsor bike racing circuit on Rioja.

This seems like the sort of thing to talk to Troy about. He's aware of a number of unofficial races held on planet, both among the more well off civilians, and those of the military. It wouldn't take much to kick off more interest in the sport he's certain.

"There are no official repulsor bike races?"
"Not with proper multi-planet leagues like there are in the Centri cluster. They're just informal events held between enthusiasts. Merah has the closest thing to an actual league because some of the farmers use light repulsor vehicles to check the state of their agriculture. They hold a race somewhere on the planet every month."

You have to wonder why there aren't any big sponsored teams.

"Because the sponsors all went to the starfighter and yacht races. They're higher profile and get more coverage with the smaller populations that live in this Relay."

Did you want to work to help establish some dirt racing leagues for repulsor bikes on planet? It wouldn't take much to invite a few people from Merah over to start off a friendly rivalry.
>>
>>2802236
Sure, give them a suitable place to build a circuit.
>>
>>2802236
>Did you want to work to help establish some dirt racing leagues for repulsor bikes on planet? It wouldn't take much to invite a few people from Merah over to start off a friendly rivalry.


Sure, it couldn't hurt so long as everyone's following somewhat safe regulations so they don't blow up if they crash.
>>
>>2802236
>Did you want to work to help establish some dirt racing leagues for repulsor bikes on planet?
yes
>>
>>2802272
>>2802275
>>2802276
A couple million should be all that's required for all of the organisation. Maybe a few hundred thousand more to purchase vehicles so that some seed teams can be created. Once there are vehicles available it should be a little easier to find low end sponsors willing to continue support.

Troy of course would like a second league with 2 man bikes intended as recruitment for the military. It would also give his people something to do in peace time.

1A) Civilian league only 2.2m
1B) Civilian & military leagues 4.6m
1C) Above plus junior leagues 5.6m

2) Will you or RSS sponsor a team?
2A) RSS
2B) Sponsor a race team separate from your other companies
2C) Shadow sponsorship via a less fortunate company
2D) Supporting the league is enough
>>
>>2802320
>1B) Civilian & military leagues 4.6m
>2A) RSS
>>
>>2802320
>1C) Above plus junior leagues 5.6m
>2D) Supporting the league is enough
>>
>>2802320
>1C) Above plus junior leagues 5.6m
>2C) Shadow sponsorship via a less fortunate company
Let's get a smaller company some PR.
>>
>>2802320
1B) Civilian & military leagues 4.6m
2A) RSS
>>
>>2802320

>1B) Civilian & military leagues 4.6m
2A) RSS
>>
>>2802320

> 1B) Civilian & military leagues 4.6m

> 2C) Shadow sponsorship via a less fortunate company
>>
>>2802320
>1B) Civilian & military leagues
>2A+C') RSS & offer partial sponsorship reimbursement to other Riojan companies which are eligible for our business loan/grant programs. (sliding scale based on need, minimum 10% reimbursement to maximum of 35%)
>>
Civilian & military leagues will both get funding to start up. Troy begins making calls to his contacts and makes plans to visit a few sites for potential tracks. A few are expected to be in the southern wastes, far from where they'll receive noise complaints. At least one will be nearer to the capital while another will probably be along the coast near Rioja city.

Meanwhile you talk to the local RSS branch about sponsorship for a repulsor bike team. They're glad it's not something more expensive you've decided to support. Repulsor bikes are relatively cheap. Getting it all organized, that's the expensive part.

Within a week news is starting to spread about the league and a few days after that local sponsors begin to line up. Most are more interested in the civilian league of course. There is less of a rush for the larger two man vehicles. Despite this Troy helps to kick off the first broadcast race piloting a vehicle sponsored by the Army.
The one man bikes start an hour later by which time viewership has skyrocketed compared to most other things on that day.

The supposed dirt track you'd been expecting fir the first public race actually cuts across then down the main river the passes near the capital. It's a good thing they're under restrictions to keep things subsonic.

Troy ends in 3rd place for the military league having mainly been focused on checking the course for issues and making a good show of it. Both races have proven enough of a draw that they should be able to stand on their own. Mind you the organizers were careful to hold it at a time when there wouldn't be much competition from the yacht or starfighter races.

The few people that could be convinced to attend from Merah did quite well, all of them placing in the top 10. They're not sure if they'd come back for subsequent races though, preferring things on their own planet.

There are noise complaints as expected. Troy informs you he and the event managers did that on purpose for the first race as it would help draw attention. Any future races near population centers would have noise dampeners in place.
>>
>>2802130
So what you're saying is we could go behind enemy lines, capture Mediums, then sell them right away with the condition that they get staffed and operate with us for the rest of the operation?
>>
>>2802441
>They're not sure if they'd come back for subsequent races though, preferring things on their own planet.
We could make it an annual event between the two planets. That would allow people to compete on their own planet and qualify for the yearly Smugglers Run Grand Prix. One race on each participating planet, and one in an exotic location like the surface of Forbearance's hull or whatever interesting stuff people can come up with.
>>
>>2802447
I suppose that's possible, but initial refit of Neeran ships after capture generally takes awhile. A lot of their systems are ripped out to ensure they can't be turned against your side later. Also the larger decks used by Neeran are frequently subdivided into 2 decks for Faction crews. Even if its only a thin layer in between them.
>>
>>2802469
>Also the larger decks used by Neeran are frequently subdivided into 2 decks for Faction crews.
There must be at least one Dominion noble who chose to install chandeliers instead.
>>
>>2802469
So . . . Could Light Neeran crew them quicker?
>>
>>2802484
Potentially. It would have to be a mixed crew. But that still would solve the issues of necessary refits for computer control systems. The fleet also wouldn't be able to rebuild Neeran engines if any were destroyed on ships like Mediums, having to substitute them with faction replacements.

If you knew what kind of ships you might encounter and thus salvage you could carry suitable replacement parts to quickly swap them out but those are bulky.

If it was a Faction built ship that was crippled or you salvaged you could get it back into the fight much more quickly. I'm not saying you couldn't with newly captured Neeran ships but they could take anywhere from 2-3 times longer for the initial refit.
>>
>>2802515
>But that still wouldn't solve
>>
Among the salvage from the operation to liberate Piynus were numerous Neeran transport craft, HLV's and ground vehicles. Even one super heavy tank was recovered in near operational condition. Engineers are working to repair it for use in training operations.

Most enemy HLV's being built specifically for enemy vehicles won't be of much use without considerable modification. The same cant be said for many of the smaller cargo and personnel transfer craft. These are roughly the size of corvettes, though a bit longer, and are rated for atmospheric entry and planetary landings. Given the numbers captured as a result of taking that Super carrier it would be a bit wasteful to leave them laying around.

What are your plans for them?

[ ] Target ships
[ ] Trojan Horse
[ ] Scrap
[ ] Refit for the Fleet / Army
[ ] Refit for civilian use, sell
[ ] Refit for civilian use, donate
>>
>>2802575

>[ ] Scrap
The ones to damaged to repair.

>[ ] Refit for the Fleet / Army
>[ ] Refit for civilian use, sell
The rest that we can use lets put them into service and make some money off of them at the same time.
>>
>>2802575
>[ ] Refit for civilian use, donate
I'm sure we'll find somebody who will be able to make good use of them. Other run alliance houses, the new j-d territories, house medel or the shallans. Maybe even start-ups on rioja.
>>
>>2802575
> [ ] Refit for the Fleet / Army

The super heavy tank.

> Refit for civilian use, sell

Gotta pay for stuff.
>>
>>2802575
>[ ] Refit for civilian use, sell
>>
>>2802586
>Scrap The ones to damaged to repair.
Those are either being cannibalized for parts or are already being scrapped.

>>2802595
>The super heavy tank.
Engineers are working to repair it for use in training operations.
They'll make sure to include one of the HLV's for it though.

Looks like the majority will be refit for civilian use. A few will be retained for boarding training or to assist the army. Maybe a couple will be donated.

A suit of Neeran power armor was recovered.
More when I get back because I have to head out for an hour!
>>
>>2802682
It's a shame we couldn't convince some of the Neeran to operate the ships for us.

Or maybe even get some Neerans to defect. They are really ambitious no?
>>
>>2802682

>Neeran power armor

Investigate for weaknesses that we might be able to exploit in future encounters
>>
>>2802724
House Nasidum managed it. They convinced some to help their R&D efforts which eventually resulted in the Illustrious Class. Which I still have to redesign because my quick silhouette for the wiki looks terrible.

>>2802796
It's fairly minimal. Neeran are pretty strong and tough on their own. It may be a second class suit because they certainly have the tech and resources to make better.

The captured suit is primarily a powered exoskeleton with some jump repulsors and more powerful weapons. It was clearly not designed for the same levels of user protection Faction suits are.
Most of its armor is fairly thin and retracts into the exoskeleton housing making it easier to suit up. These sections are rated more for soaking off small arms fire than 20mm repulsor weapons or newer plasma guns. Where they have bothered to put heavier protection in place, such as around the head and upper chest, any of your weapons would have a difficult time getting through.

"They're only protecting places that would be an instant kill for a Neeran warrior." is Rob's assessment.

More interestingly some of the detachable weapon mounts on the arms are backed up with powerful repulsors. Ecord thinks that in combination with the jump systems they might be strong enough that someone could leap between buildings without the use of smart grapples.
>>
After the initial assessment on the suit Rob and a few others get back to you with a report on weapons to counter the Neeran power armor if it should see wider adoption. Essentially it's a request for smarter fusing systems for some of the 20mm rounds. Ones that can be set to detonate inside the body of a Neeran after penetrating the lighter armor sections. Hopefully it will then cause enough collateral damage to reach the otherwise protected vitals.

Intel reports encounters with similar suits, though they remain few. From debriefings these sorts of suits are intended more for Neeran soldiers that are recovering from wounds or are otherwise not at their best.

The Empire only rarely fields full suits of what you would consider power armor. Apparently many dislike them as it can make it difficult to make use of some of their abilities. Remains of a few suits were recovered from the super carrier but they were all badly damaged. Probably to prevent their capture.

Roll 3d100 to see if any could be assembled from the remains.
>>
Rolled 16, 90, 69 = 175 (3d100)

>>2803065

salvaging power armor
>>
Rolled 65, 40, 60 = 165 (3d100)

>>2803065
>>
Rolled 60 (1d100)

>>2803065
Is there some kind of Armor facility we can set up on Rioja? It's just great, really great stuff and probably one of the reasons Sonia has been so successful.
>>
Rolled 71, 10 = 81 (2d100)

>>2803065
Oops, the other two.
>>
Enough parts have been scraped together from collected remains to assemble 2 complete suits. They're certainly a bit rough around the edges but they should work.

Unsurprisingly the outer armor layers are just as durable as your own suits, though it doesn't exceed them. They have small built in jump jets that can be equipped with external fuel tanks for limited use in space. The suits also have some ability to bleed off heat into surrounding objects like the armor that one commando used on the Vieona. It isn't as efficient at it as this system is more of an add-on with the power armor.

Like the captured exoskeleton there are mounting points for various plasma weapons and other gear. Even additional armor upgrades. What this suit adds are powerful melee weapons in the fists. Intel is calling them shock knuckles or blast knuckles for their ability to impart a considerable kinetic impact.

One of the suits has a partially functional ability to emit a short range energy pulse. This is similar to an anti-kythera weapon intended to take out surrounding nanite clouds. It's unknown if this could be fully repaired.
>>
Intel and special forces are already working on combat simulations for use in training exercises.

What did you want done with the two suits? Hand off or loan the least damaged one to House Helios for future R&D to counter the Kythera? Hang onto them? Loan to the Alliance?
Or hell put them on display in the capital.
>>
>>2803264
Put the Kythera one towards Helios for Kythera R&D. The other one loan to the Alliance, only if we cannot get someone Jann to wear it and use for training our special forces against Neeran in power armor.
>>
>>2803264
>>2803278
Agree on loaning the Pulse version to Helios but I'd like to send both as well.
>>
>>2803278
>only if we cannot get someone Jann to wear it and use for training our special forces against Neeran in power armor.
It takes a few days to get it patched up enough that Jan will wear it. His initial inspection shows a number of potentially dangerous problems that could be harmful to the wearer. Fortunately he's able to help speed repairs.

When it's ready he helps perform tests against numerous targets using the suit's built in equipment and other equipped gear. Offense, defense, mobility. After completing an assessment Jan's opinion is that the suit is a jack of all trades, master of none. Its jump jets improve mobility but not enough to make it truly dangerous in terms of speed like Faction jump jet suits. Its melee weapons are powerful but can be slow enough that troops quick and alert enough could dodge. Lastly the armor isn't a game changer either, though the ability to dump heat into nearby objects would certainly lend itself to battlefield longevity.

"I don't think the special forces will find this much different from fighting some of the better enemy commandos."

Despite this he does put together a training program using paired holo training rooms. No reason to risk injury if it can be helped. It goes some of the better power armor equipped soldiers something a bit different to fight. Soon a full holographic profile is available to sim against. The suit shouldn't be needed for future training though it might still be handy.

Send the second suit off the the Alliance, Helios, or keep it?

[ ] Alliance
[ ] Helios
[ ] Keep it for training
>>
I have to be up early tomorrow so I'm stopping here. Will try to resume for a bit tomorrow night.
>>
>>2803365
[ ] Keep it for training
>>
>>2803365
>[x] Helios
>[x] Keep it for training

Helios was mentioned as being pretty busy with proejcts, so why not keep it until they think they can do something with it?
>>
>>2803365
>[ ] Helios
>[ ] Keep it for training
>>
>>2803365
[ ] Helios
[ ] Keep it for training
>>
>>2803365
> See if we can use it to improve the power cell armor

I mean, that's our jack of all trades armor too, no?
>>
>>2803365
[ ] Helios
>>
>>2803388
Supporting
>>
>>2803365
>[ ] Alliance
Getting some decent armor for Dave and Sam would be great.
>>
>>2803065
>Apparently many dislike them as it can make it difficult to make use of some of their abilities.
Is this something to do with the construction of the armor, the materials it uses, the design? Is it worth studying to build a psy-jammer?
>>
>>2804083
>>2803365

I also like the idea of developing tech to counter Neeran psycho powers. Is the alliance working on this and if so what's the progress here?
>>
>>2804303
I'm pretty sure it's been suggested before, but maybe with our new knowledge of Sphere-tech we can actually develop something? Pure speculative, but I imagine it's related to the Energy-being nature of the precursors, so maybe if we had something to jam the connection between artifacts and nervous system, that would be the founding point...?
>>
And I'm back much later than planned.

>>2803388
>Helios was mentioned as being pretty busy with proejcts, so why not keep it until they think they can do something with it?

Presumably the others with split votes are for doing that since it would be counter productive to cut the suit in half.

>>2804083
>Is this something to do with the construction of the armor, the materials it uses, the design?
It's because the suit is physically in the way and going all out would damage it.

>Is it worth studying to build a psy-jammer?
>>2804303
>Is the alliance working on this and if so what's the progress here?

Your attempts to look into this show that anything related is classified outside your clearance. Sam and Dave were able to construct a device that jammed Svidur's abilities while he was held captive. Presumably it exists, though from what you saw it would be limited in range.
>>
>>2790259
>Drop Pods seem REALLY dangerous and we risk losing whole squads of PA units to stray flak. I would agree to this for the Flight Pack Scouts since they are more expendable. ODST get.
More like Mobile Infantry get, but there aren't exactly a lot of pictures of them using drop pods and jet packs.

Drop pods are available in different sizes for marines, power armor and heavy power armor. There are also cheap resupply pods which you acquired for the sphere mission. Your special forces and personal guard have picked up all of the remaining resupply pods. So far the Army hasn't really made use of them.

One of it not the biggest threat facing drop pod troops is not ground fire, or point defense but shields. Even if a ship gets in below the planetary shields to deploy drop pods there remains a risk of secondary or city shields going up. These are already dangerous enough for transports but unshielded drop pods wouldn't stand a chance. Even those reinforced with stasis fields.

The Terrans have been gracious enough to take orders for their SP drop pods. These will be delivered to Alliance holding facilities and handed over to fleets on their way to the front. As with Alliance munitions SP pods that are not expended during a deployment are to be returned. Fortunately the Alliance has badgered the Terrans into a deposit system. If you do have to return the pods you'll at least get your money back.

Non-SP versions of the Terran produced pods are available. These are intended more for training than field use, but they are fully functional. With your already considerable investment into the Flight Pack Scouts would you consider purchasing drop pods for use by some of them?

[ ] None at this time
[ ] Enough for several small squads (5m)
[ ] Enough for a good sized unit (12m)
[ ] A substantial quantity (40m)
>>
>>2805214

How accurate are the targeting systems for these drop pods? Perhaps we can throw some funds into improving the targeting system?

But when we can call in HAGs and orbital fire to crack those shielded positions. I'm fine with skimping here this one time.
>>
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I think this pic is from a Star Trek Fanfic site?

>>2805233
>How accurate are the targeting systems for these drop pods?
As accurate as a torpedo launched from orbit can be. The occupant can manually override the drop location if necessary should their LZ turn out to be too heavily defended. Not a lot of time to do that but it can be done.

They can also activate a built in stasis field if the deceleration rockets and repulsors fail. That should be enough to survive a landing at full speed, but only 1 impact at that speed. It it were to hit a shield for whatever reason it's unlikely the pod would survive subsequent landfall. Though considering your guys have flight packs they could just bail out.

They're frequently equipped with decoys to help draw off point defense and AA fire, not that there would be much time to acquire them. You could manufacture those yourself since you already make SP Torpedo decoys.
>>
>>2805214
> [ ] Enough for a good sized unit (12m)

Enough to see if it's worth buying more, and if enough people are willing to use them.
>>
>>2805391
Supporting
>>
>>2805391
>Enough to see if it's worth buying more
The several small squads option would probably be enough to test that.
>>
>>2805214
> [ ] Enough for a good sized unit (12m)

Enough to see if it's worth buying more, and if enough people are willing to use them.
>>
So probably 12 million knocked off the deployment profits. That leaves you at 778 million before your share of the new Heavy Carrier purchase is figured.


Rufaro comes to you with an idea after talking to a few people in the artillery. The repulsor based assault guns and heavy artillery are large enough that they could probably be used to launch resupply canisters. They could be handy for quickly dropping supplies or ammo to forward units that have been cut off or otherwise need immediate support. It would also mean that shuttles wouldn't be needed for such drops if there are any shortages of them.

Mind you there is a risk that these supply caches could fall into enemy hands.

[ ] Modify some for use by the artillery
[ ] Air dropped is fine
>>
>>2805459

[X] Modify some for use by the artillery

Why not? I trust Rufaro.
>>
Won't be able to run tomorrow and not sure about Wednesday.
>>
>>2805459
>[ ] Modify some for use by the artillery
Catapult from Battlezone? Hell yeah.
>>
>>2805459
>[ ] Modify some for use by the artillery
>>
Did we ever managed to get that one colony world that was slowly falling into a star had its' course corrected yet?
>>
>>2806192
Yes. It was among the 3 first worlds to have adjustments done on, and the first with people living on the planet. It's the one that belongs to House Nirium.
>>
https://archived.moe/qst/thread/1247288/#q1248781
>General Iduri it seems was not among those to have escaped the surface. It seems he stayed behind to take care of the shield generator. Commodore Harrison is extremely upset by this, apparently convinced that the General will commit suicide.
Is general Iduri okay?
>>
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I would like to have one of the knights organize two sets of standard off-the-rack army infantry gear for Sonia and Troy. To get a rough idea how well it fits, how training in it feels like, and if the stuff is actually decent. Just in case for last minute upgrades. Make sure we get everything, not just armor and clothing.

Maybe get one for Rufaro too, she started out as regular infantry, I think. She should be able to give accurate feedback how much stuff has improved since her time in the army. And what awful equipment has managed to avoid replacement so far.
>>
>>2808540
>Is general Iduri okay?
The General personally ensured that the shield generator exploded as a result of an overload, rather than simply burning out. A burn out might have been repaired while outright replacement would further strain Nasidum's logistics as Helios forces elsewhere had been taking similar steps. Or at least were trying to.
As later reported by the General's aids he was also concerned that he might reveal Helios secrets under interrogation if captured. Troop deployments, strengths and possibly even technology. If he wasn't killed in the explosion he did a good job of covering it up.

>>2809231
Fortunately you already have experience with the kit used by Rioja's army.

>Basic=MARINE ARMOR
From its inception your army has made use of Marine grade body armor which is was fully vacuum rated. Handy for any number of situations, including but not limited to overpressure from explosions and nearby hypervelocity artillery fire. It's served the Marines well despite it having grown increasingly obsolescent over the course of the war. Because of this special forces and boarding teams have mostly stopped using it.

The infantry and PDF veterans that transferred to the Rioja Army from other planets most certainly appreciated even this upgrade. Infantry armor used by the rest of the House armies were woefully out of date at the start of the war. A few units were still using old equipment at the end of the Dominion's civil war.

>New Standard=HARD PLATE ARMOR
Marine armor is now being phased out in favour of hard plate armor for the army. The entirely of your special forces are now equipped with it. Enough is being sent to the army to outfit an additional +150k troops with it a year.

You and your personal guard got a great deal of experience using it during your deployment on the Dyson Sphere. Mind you those were early versions. Minor corrections were made for easier handling and production, though your suits were already more than adequate.

>And what awful equipment has managed to avoid replacement so far.
She'll look into this.

Or did you want to make this a public thing? Go down, see the troops and how they're handling things?
>>
>>2809320

I want Rufario to look into it. But also make an appearance that we are going to get some input from our troops on old stuff that needs replacement or updating. We play the public face and since I'm sure by now a few in the Rioja army are aware Rufario is part of our guard. They'll know that giving her the info is more likely to get results. While our dedicated team of letter readers take in the flood of suggestions of equipment that need replacement/ upgrade.
>>
>>2809327

Ella Rufaro* is no longer one of our bodyguards.
>>
>>2809333

They're not in the active part of our active body guards, she's more of the back up body guards, the personal guard. And she does have a higher priority and means to access to us then most.
>>
>>2809333
She's a high ranking member of Sonia's personal guard if not the actual Captain of the Guard. She no longer acts as a close bodyguard.
>>
>>2809320
>Or did you want to make this a public thing?
No, not really. These visits tend to be well choreographed shows most of the time. I'm interested in seeing how good the standard issue equipment is. Are the entrenching tools durable, the MREs edible, the boots decent etc. All the stuff that tends to be skimmed over or often ends up on the list of things that can be aquired at low quality to save a couple of bucks per soldier.
>>
>>2809320
>Go down, see the troops and how they're handling things?
Dont these things usually dont produce much while putting unecessary strain for people there(with higher ups visiting and all)
Other than that one time we were suggested some ideas in a shuttle from a soldier I dunno if it's still relevant.
>>
"Troy I've had an idea for an unusual place for a date."

"Good unusual or "this isn't really a date" unusual?"

"Hmm. Probably the latter?"

Rufaro looks into the overall state of equipment provided to the troops. Visiting units and keeping an eye out for the little things. You also intended to make a visit. Searching through records you find one of the recently deployed units with the least in the way of new equipment.

"Let's take a look and see how they're doing and if their gear is up to par."
"Shouldn't we call ahead?" Troy wonders.
"Nope. Surprise inspection time!"

The flight out to a local garrison near the west cities goes without incident and the LST manages to touch down without setting the entire base scrambling to meet you. Fortunately or not only a few people are present, most of the troops still being on leave.

Talking to the officer in charge you inspect the barracks, armories and APC's in the motor pool. Everywhere you're looking at the equipment, supplies, anything that the troops have to depend on.

Some of the older equipment you see was clearly transferred from the Marines when they upgraded. Body armor, phase rifles and so on.
"Real hand me down shit you've got here." you say to one of the soldiers. "How good are the phase rifles really?"

"Not bad against their backup. We usually clear out the small fry and leave the big guys to the burners or scopes. Otherwise we'll hit them with the entire platoon. It doesn't matter if you're just giving him a sun burn if you've got a fuck ton of guys doing the same. Uh, Sir."

"Are these things still worth having around you think?"
"Well... you still need some phase rifles in a squad. Otherwise we'd have a lot more trouble pacifying civilians."

Good point. Stun pulse grenades are handy to be sure but do have their limits. Same with pulse pistols which lack the range and accuracy of a rifle. The troops could benefit from access to stun pulse grenades though. There are barely any in the armory.

The rations in the basic kits aren't that great either but as Troy points out they've never been good. Supplies packed by Marines are a bit different, needing to be used in space. Those brought on the dyson expedition were intended to pack as much nutrients in as small a space as possible. They also needed more prep time as a result.

Overall though, even the things that seem a bit worn look like they could last another few years of use if necessary.

Too tired to type more tonight. See you another day.
>>
>>2809574
Thanks for running tstg
>>
>>2809320
Well, unless he used that as a chance to take a time out from the usual Dominion shenanigans we should send a wreath for him and his army to the House Helios memorial.
>>
Quick post.

A lot of stuff used by the army very much falls within the confines of "if it's not broke don't fix it." Rations for instance have only seen minor adjustments for ages. Mostly in finding ways to make them taste even worse according to some people.

Marine armor is tough enough to survive heavy use though it does need maintenance. A few suits you saw during the surprise inspection show signs of wear atypical of the sort marines would encounter. These are ground troops you remind yourself, of course it wouldn't be the same. You'll have to ask Rufaro to look into it.

A few days later Rufaro gets back to you. Apparently the army calculated a slightly different set of maintenance standards compared to the Marines. Less exacting and cheaper on upkeep, it still stays within the safety margins considering the infantry operates in less severe environments.

With few exceptions most equipment is being kept in good shape. Yes even the entrenching tools. Or most of them. Apparently a few people have been using the detachable shovel heads as makeshift trauma plates.

"I thought Marine armor didn't use a trauma plate?" you ask Rufaro.
"It doesn't but they need to carry it anyways so why not make use of it right?"

Most of the things they're doing seem to be for good reasons. Did you want to request any changes to army maintenance standards?
>>
>>2812427
>Did you want to request any changes to army maintenance standards?
Research the fabled pizza rations
>>
>>2812427
Ask Dad which equipment was shit back when he served with the infantry and check if these things have been changed since then?
>>
>>2812499
Supporting
>>
>>2812499
>Ask Dad which equipment was shit back when he served with the infantry and check if these things have been changed since then?

"The body armor was terrible and was so old it couldn't be sealed. The guns were crap and we generally only had a choice of the vacuum rated cased ammo rifles or older phase rifles. You know, the old Kavarian ones where the entire stock was the power cell?"

There are probably a few of those in circulation.

"And the combat rations were terrible."
That should go without saying.

"Did you ever see anyone use entrenching tools as a trauma plate?" you ask.
"No, we were too busy actually using ours. Actually wait, there was an officer who couldn't get the armor he wanted so he requisitioned several of them and gave a few people the extra handles when theirs broke. We called him the shovel knight. Not to his face of course."
>>
>>2812427
>Rations for instance have only seen minor adjustments for ages. Mostly in finding ways to make them taste even worse according to some people.
>>2812614
>"And the combat rations were terrible."
I can understand they're kept as basic as possible so they can be eaten by a wide variety of species but maybe we can develop race specific seasoning packages for them?

>There are probably a few of those in circulation.
Let's sell them off or donate them.

>We called him the shovel knight
Now I have the theme stuck in my head.
>>
>>2812614
Spice packets sound like a good plan.

Also yeah, let's get those guns replaced and standardized.
>>
>>2812808
>>2812860
I fully support improving rations if at all possible. An army marches on it's stomach after all. Developing a number of different spice packs would most certainly be good for moral among the tropps.
>>
>>2812925
Also we can maybe sell them to other armies.
>>
>>2812614
Maybe this is something we can look into? They call it something in the development circles, like 'Dynamic Management' or 'Ergonomics design'. In any case, it's like integrating the entrenching tool into a portion of the armor, that way the soldiers have less gear to carry around.

Reynard Culinary Services time?
>>
>>2813220
Specially grown fruits for Krath.
>>
>>2813299
I wonder if it would be possible to combine metal foil with a tiny stasis generator to revolutionize food packaging for easily perishable goods.
>>
>>2812860
Most of the phase rifles are already fairly standardized or have seen upgrades to make them even more effective against the Kythera. The old Kavarian rifles still in use are perfectly serviceable, they're just a bit... different? Well to be fair they are inferior in a lot of respects.

They don't mount attachments as easily and the stock isn't adjustible. Beam confinement tends to be a bit lower so the range isn't as good as most Dominion weapons. On the plus side the beam can be widened further to act as a sort of phase beam shotgun. With the entire stock being a detachable power cell the weapon is able to fire several hundred shots before it's necessary to switch out. Mind you carrying more than one additional stock tends to be a bit inconvenient when compared to multiple power cells that can be carried on a belt or a bandolier.

Positives and negatives.
These days it's not unusual for some soldiers to actually go looking for these weapons because they consider them useful in close quarters situations.

>>2813220
>integrating the entrenching tool into a portion of the armor, that way the soldiers have less gear to carry around.
I was already thinking something similar, like that front chest plate on ODST armor that has built in compartments. Probably filling in empty space between an outer layer that acts as stand off armor.

The current hard plate armor is already in mass production so it would be difficult to make large scale changes to it now. It could certainly be added to any subsequent upgrades though.
>>
Opinions remain split over the case of a replacement Senate class heavy carrier or a newer Talos Expanded type. The Barons are initially willing to hand over up to 500 million each to assist in financing a new Carrier. Even with the Count covering for Jor'ron that should ensure there is more than enough cash available for the cheaper of the two. Things become more complicated if springing for the Talos variant due to its cost. Everyone would need to be willing to part with 750 million each to finance it. A good portion of that would probably be loans.

This would seem to make the Senate class a shoe in, but some of its detractors have pointed out a number of modifications that should be made to the design if adopted. The main bay, while slightly larger than its competitors, lacks access large enough for most medium cruiser designs to be docked inside.
If modified with a larger bay access and newer sublight engines that might be enough to appease the dissenters, but would increase the production cost.

Another option being looked at is a single run production license for the Talos E. The House has a high enough tech level that it could probably build the ship itself, thus reducing the overall cost. Especially if the military conducted training operations with the other Heavy Carriers and mining ships to provide the necessary materials. Mind you that might annoy Tritanium producers and refinery owners within the House.
>>
>>2813989
>>2814036
Confirming these were me.


[ ] Senate, Basic upgrades
[ ] Senate, Dominion Upgrade (Bay doors, engines)
[ ] Talos E, J-D build
[ ] Talos E, Purchased
>>
>>2814360

I am guessing those options are in order of least to most expensive. I am more for a dedicated carrier platform so getting the Senate with Dominion Upgrades seems like the better choice to me at least.

I'm not against building the Talos-E if that ends up being the way we go. Besides, the tritanium miners have a contract already helping the alliance build that monster in the run.

First choice
>[ ] Senate, Dominion Upgrade (Bay doors, engines)

Second choice
>[ ] Talos E, J-D build
>>
[X] Talos E, Purchased
>>
>>2814424
>I am guessing those options are in order of least to most expensive.
Yes.

>Besides, the tritanium miners have a contract already helping the alliance build that monster in the run.
In the Run yes, not in the homeworlds where it would be built.
>>
>>2814360
>[ ] Talos E, J-D build
>>
>>2814424
Supporting
>>
>>2814360

>[X] Talos E, J-D build

In the survey I voted Senate, but this new option seems better.
>>
>>2813989
> These days it's not unusual for some soldiers to actually go looking for these weapons because they consider them useful in close quarters situations.

Could we double down on that then, and make a version designed to focus on that aspect? Or make a module that can be swapped onto the newer rifles so that they can replicate the increased spread?

Some sort of diffracting lense that could be clipped onto the muzzle?

> [ ] Talos E, J-D build
>>
>>2814036
Soooo, I know the Neeran War is going on.

But I was wondering if there was any conflicts that we could do a "shake down" run with the Talos E, J-D Build against enemies using Faction designed ships.

I mean "shake down" in the literal sense, where we grab and repair ships on the spot to use in the campaign and sell off in turn to help finance the cost of the Talos?
>>
>>2814036
>[ ] Senate, Dominion Upgrade (Bay doors, engines)
>>
With my trip on this time.
Looks like Talos E, J-D build.

Negotiations are begun with House Talos for the needed license. They generally try to avoid selling licenses for their Heavy Carriers fearing a drop in quality might result from competitors trying to build them more cheaply. That in turn might tarnish the reputation of their class. In your favour is the fact that Talos E production is almost nonexistent despite attempts to market it.

While purchasing a single run license and building it yourselves may be cheaper it carries with it some political distractions. Just who will build it, where and what systems can gain the most from the resultant contracts. South Reach is out of the equation from the start. It would take too long to switch over the RSS shipyard when others in the homeworlds are available now, or with minimal delay. Alex's mobile yard remains in consideration despite the fact that it would deprive other shipyards of employment.

Alex's yard has finished construction of two test ships for the Seven. They're a bit rough around the edges but have proven that the mobile yard can work as advertised. Both ships have been sold to Houses in the DS2 colony zone to help bolster their fleets. Upgrades and modifications are being conducted on the prototype yard and the second one in production.

>>2814862
>where we grab and repair ships on the spot to use in the campaign and sell off in turn to help finance the cost of the Talos?
Unfortunately your House is not slated for any more combat deployments to Shallan space. You could still take the ship out there but it's likely to annoy other fleets who have legitimate salvage claims. Or if you helped recover ships for them you wouldn't make quite as much money at it.

There is an alternative that could work. Take the ship to one of the Faction Wars Era salvage sites in South Reach that RSS plans to tackle. You wouldn't personally make as much money off whatever site they visit but it would give the crew experience in repair operations and make money for the House.

[ ] Rely on conventional training/funding
[ ] Front line salvage support
[ ] Offer/sell RSS Salvage site
>>
I'll be on later tomorrow, see you then.
>>
>>2817546

>Additional funding ventures for Talos E

The Crate is our star Heavy for RSS in the region. Would us sending in this new carrier take away spotlight from the Crate? Maybe it might be a good idea to send a Baron or Knight with the Talos E and a support fleet with one of our allied houses. Get some political points with our allies and get some experience for a knight commander or another chance at salvage for a baron.

>[ ] Rely on conventional training/funding
>[ ] Front line salvage support
>>
>>2817570
>Would us sending in this new carrier take away spotlight from the Crate?
Not really since it's not a civilian ship. Financially it would be temporary competition. There are several sites in South Reach RSS intends to salvage with the Crate. You'd be losing one of them to the House, though you could always stipulate you get a cut of the profits for selling the location and providing navigators.

>[Send it to support] one of our allied houses
That could be done. Major combat operations in Shallan space are expected to wrap up sooner rather than later. It may be hard to find an allied House to send it with by the time the ship is completed.
>>
>>2817546

[X] Offer/sell RSS Salvage site

Since this carrier is likely going to bear the brunt of house repairs in the field, getting some experience with this seems like a good idea.
>>
>>2817546
Is there still combat ongoing in or near Norune space? We could offer valuable salvage support as they have no indigenous heavy class designs and maybe even advertise the Talos E at the same time.
>>
>>2817546
[ ] Rely on conventional training/funding
>>
>>2818908
>Is there still combat ongoing in or near Norune space?
There was an attempt by enemy forces to launch a local offensive while most alliance fleets were occupied with Crystal Sea and the Shallan front. Half of the enemy forces there departed not long after the completion of those campaigns. It's now believed that 20-25% of the enemy units in Norune space mutinied and returned home. A similar sized group were detached to pursue them.

With a lack of reinforcements the enemy presence in Norune territory has quickly dwindled. Raiding is still ongoing with a small number of carrier groups playing hide and seek using their cloaking fields to evade Faction pursuers. It's expected these will withdraw before the end of the year if no attempt is made to reinforce them.

Intel update: Newer versions of Neeran corvettes have been encountered equipped with a compact FTL system. These are cheaper to produce that the older FTL mods and have a negligible impact on sublight performance. These are now being produced by carrier groups still operating in Faction space. It's allowing them to conduct raids without placing their remaining super carriers in danger.

With the Factions now producing enough SP weapons, smaller groups of assault corvette wings can tackle Super carriers on their own. The Neeran are clearly trying to adjust their tactics to counter. Some versions of their newer compact heavy cruisers have been equipped with fast tracking turrets designed specifically to kill assault corvettes.

>maybe even advertise the Talos E at the same time.
There was still interest in trying to market the Nexus class Heavy Cruiser as well. It's been modified to use Talos type sublight drives. You could talk to House Talos about sending a diplomatic mission there. It might even be able to get your House a discount on the production license. With the current state of the war the time to make such a trip would be now, rather than waiting a year for J-D's ship to be built.

You could lease a Talos E for the diplomatic mission and get J-D crews experience with the ship. They may even learn a thing or two that your House could incorporate into your home built one.

Is there any interest in this sort of mission?
>>
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>>2820535
Quickly threw the Talos engines on the Nexus. Doesn't look great but I can tweak it later.
>>
>>2820535
>Is there any interest in this sort of mission?

We may as well since we're getting it. Good relations with House Talos is desirable after all and this is a good path towards is. Our ship crew getting XP out of it is also nice. Let's do et.

>>2820638
I've always wondered. That pic of the Nexus is from the side right? And not from the top. Cause if it's from the top then the front would really bother me.
>>
>>2820638
With the Talos engines seeing such widespread adoption, would they sell a PL for them? They seem to be used on a lot of Dominion ships.

>>2820535
Sounds like it'd be good experience for both.
>>
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>>2820669
> That pic of the Nexus is from the side right?
Yes.
Top and side with the previous engine block.
>>
>>2820698
I'm just noticing that a few of the twin LD plasma turrets are in the wrong place for the top down view.
>>
>>2820679
>would they sell a PL for them?
Yes. That's one of the things they don't hesitate to sell. RSS bought production rights as part of the design change.

>>2820669
>We may as well since we're getting it.
>>2820679
>Sounds like it'd be good experience for both.
Is Sonia just helping with planning this or actually going out to Norune space herself? She did have some bad experiences with them earlier in her career, what with the bounty hunters and all.
>>
>>2820744
I'm fine with just the planning unless there's a lack of commanders willing to do it?
>>
>>2820744
I like Sonias repressed racism towards Norune. And really, if you can't send other people to speak with the creepy and untrustworthy aliens for you then why even bother rising in rank in the Dominion at all! This is what we got minions for!
>>
>>2820762
>unless there's a lack of commanders willing to do it?
There is not. There are plenty of people in the House looking for avenues of advancement, especially political.

While House Talos is certainly interested in the prospect of a joint mission they remain concerned about the safety of one of their moderately rare carriers. They'll agree to lease one to your House for a year for 400 million, with a security deposit of 1 billion. The billion would be returned once the ship is given back to them, provided it wasn't damaged in the course of its deployment. Repair costs would be deducted from the deposit.

This is your plan so you'd be paying for it. (And making a good deal of money off anything they might salvage.) Fortunately you can claim that 400 million on your taxes.

Approve?
>>
Oh shit, I forgot about something.

You have that Talos Heavy Carrier data you stole in the Civil War. There was talk about exchanging it for a reduced cost PL. You could use that to pay down the license cost for the House to get the Talos E, or perhaps trade it for the carrier lease.
>>
>>2820992

I'm for it.
>>
>>2820992
[ ] Pay down PL cost
[ ] Trade for Lease
[ ] Hold for later
>>
>>2821025

>[ ] Pay down PL cost
>>
>>2821025
>[ ] Pay down PL cost
>>
>>2821025

>[X] Pay down PL cost

The Count will approve
>>
Oof, Sonia had to pay 1.2 billion in taxes for 4040.

Between Karakum and salvage sites hit by the Crate Reynard Salvage Systems managed to bring in 2.6 billion S in profits. That's before RLS, RTS and Station construction.

From the more than 12 billion you started with you're down to nearly half that. Did you want to make similar basic investments as with previous years?

Requested (From company, Governor, etc)
-1.5 Billion, RSS/RLS growth
-250m Rioja Industry
-175m Rioja Urban Development
-250m Rioja Agriculture
-250m Terran investments on terraformed worlds
-250m J-D New territories investments
>>
>>2821235
>From the more than 12 billion you started with you're down to nearly half that. Did you want to make similar basic investments as with previous years?

Yes
>>
>>2821235

Sure, but probably kick in...150mil?...towards the Run joint development projects fund.
>>
>>2821354
Provided there are no objections?

I've got to be up super early tomorrow. I'll try to resume some time between 12 and 1PM EST.
>>
>>2821235
I'm impressed we spent that much even.

Absolutely reinvest.
>>
>>2821354
Supporting
>>
>>2821235
>From the wiki
>Before these :Remaining = 6,438.494m
>After: 3,763.494
Sounds good.

>>2821379
I'd be okay with that. Maybe use 113.494 million to start an import/export company that specializes in the aliens who live in the no ftl zones. That would leave us at 3.5 billion.

How much does Fadila think we should hold back as a buffer in case things go wrong with the invasion? 2 billion?
>>
>>2820744
This deployment could be a good chance for our future occupation troops to gain experience fighting raiders. See if we can get permission from the norune to send two or three wings of the alliance patrol craft and stalkers our house is using along.
>>
>>2821982
>start an import/export company that specializes in the aliens who live in the no ftl zones.
Trade with them is already fairly well established. House Nirium controls the main trade point and what is expected to be the main connection point of a future teleporter network. The equipment sent into Gelsan space years ago has been set up and they're now able to send people or goods between the Nirium trade station and their nearest colony. Connection points to 5 more colonies are expected to go online in a few more years.

Teleport shock is still a serious problem for anyone using it, though the Gelsan are largely unaffected.

The Run Alliance does have some trade agreements in place as a result of the treaty with the Gelsan. Not a lot of room for growth from that point though.
There are only a few ways to reasonably get a new company involved. 1) Use your position to ensure the company gets House J-D transport contracts with the Gelsan.
2) Build and use transport ships for the slowboat market. There are many systems that won't be connected to the new teleporter network for many decades. Until they are sublight slowboats will be needed.
3) Look into alternative network connections. Perhaps the new Ruling House would be interested in establishing a secondary connection point? Or someone more interested in black market dealings with the Gelsan?
>>
>>2822250
I didn't think there was enough support to purchase any Stalkers aside from the couple acquired for testing?

The BC's/Sector Patrol Craft could certainly be sent. You could probably convince a few of the Alliance training bases to assign the expedition some crews for the SPC's. They're the ones who will be using them later in Neeran space.

Unless of course you're thinking ahead to having J-D crewed patrol ships holding captured territory in Neeran space?
>>
>>2822250
>>2822305
You do have plenty of Squire class ships that are being converted and haven't yet been handed over to the Alliance if that's what you were thinking.
>>
>>2822289
>1)
Probably not worth the internal problems it will cause.
>2)
Maybe? Without FTL drives they should at least be pretty cheap to build.
>3)
I'd rather not step on Nirium's toes at the moment.
>>
Board is moving really fast today. We've gone from 6 or 7th from the bottom to 3 in less than an hour.
>>
>>2822305
>Future J-D crewed patrol ships
That was the idea, the sooner we get the crews some experience, the better.

>Stalker
I thought we were going to get a couple flights but if people are not interested we can just send the usual ships.

>Squire
To be honest I wasn't sure if we still had any.
>>
>>2822349
>I thought we were going to get a couple flights
It didn't look like there was much support for it at the time.

>Squire
>To be honest I wasn't sure if we still had any.
Conversion work is considered a secondary priority to construction or refit of more front line warships. Because of that it's taking time to work through them all and thus there are always a few available.

At any rate the SPC's should be adequate escort for the two heavy warships on their deployment. Squires and the few Stalkers that were acquired for testing can also be sent along as well if you'd like more field trials.

House Talos has signed an agreement for the return of their heavy carrier data. Combined with the planned trade mission this has knocked quite a bit off the cost of the single use production license of the Talos E. It's enough that the House might actually be able to build the ship within the available replacement budget. This is good, you and the Barons won't have to hand over any more money to the House to fund the new Carrier.

RSS is a bit nervous about sending their next Heavy Cruiser off to Norune space without it having been paid for ahead of time. You don't make a ton of money off their production. If anything happens to the ship the Surakeh Yards may need a bailout for you.

Any changes?
>>
>>2822417
Would it be possible to get the nexus insured? It's not a strictly military deployment, so there might actually be a chance for that to work.
>>
>>2822432
>Would it be possible to get the nexus insured? It's not a strictly military deployment, so there might actually be a chance for that to work.
Sure, as long as you're not advertising that the escort may go looking for trouble. Otherwise it will cost a lot more.
>>
Count Jerik is now seeing to the political circus of future Knight Commanders who want to lead the mission. You wish him well and with that taken care of you look to the situation on Rioja. It seems Fadila has had her hands full lately.

"I just spent the last hour talking to a noble that was certain they had a very helpful suggestion for how to ensure shield breakers wouldn't contaminate an atmosphere."
"What was it?"
"They suggested we use antimatter."

That... wouldn't be an improvement. For a number of reasons.
"Did they know antimatter creates a ton of gamma rays when it annihilates matter?" you ask.
"No, but it was useless trying to explain that to them."

Oh boy. It's a good thing antimatter handling laws were more clearly defined not too long ago. Hopefully their creative drive can be channeled toward a more useful project.

The day continues to throw the unexpected at you with the arrival of the Ruling House ambassador. The Emperor and the Seven have begun the first round of clone troop allocation to the Dominion's Barons. It's anticipated that you will receive just over 1 million clone troops before the invasion of Neeran space is launched. Those assigned to you will be based on memory scans from your army.

This won't all be at once. Each round will consist of 350,000 troops to allow time to build up support options for them. Being an important ally the Emperor wishes to know if you will require any assistance or war materiel to help outfit them? The Ruling House can't provide all of the equipment that will be needed by the troops. Not to everyone.

Do you think you'll require; Troop transports, landing craft, APC's, small arms, or prefab garrison buildings? All of these are available but Houses less fortunate than your own may also require them. It is suggested you ask for only what you need.
>>
>>2822465
We could hire Mezan's unit as a dedicated escort for the Nexus. That way we could get the cheaper rate with the insurance, give the regular escorts the freedom to act however they want, and pad Mezan's resume.
>>
>>2822535
Do we need any of these? I think we don't produce prefab garrison buildings but our House is pretty well off. We couls trade in other military equipment of the same value to make sure we don't abuse the system.
>>
>>2822535
I don't feel a overly pressing need for equipment support. We are updating our army as it is right now and should have a large stockpile of things to be used. The only problem we had was with our mechanized transports I do believe but we fixed that. Thank them for the offer but a smaller or less organized House could use the assistance.

Begun the clone wars have.
>>
>>2822546
Unfortunately Mezan is already making plans for a deployment to DS2 to build up some history working for the Dominion and Terrans there.

>>2822552
>Do we need any of these?
Your current budget for armored vehicle replacement and upgrade is enough for your current army at present. To equip the clone troops you'll either need to invest in more ships, vehicles and weapons, or re-purpose some. The older IFV's that are to be replaced are already expected to go to surplus. You could use them for the clone troops since they're essentially free vehicles.

The Ruling House has expanded production of an updated House Transport which are now being offered for sale to any House that is interested in them. At least one is being given to each House as a gift in the spirit of the original ships. These are ideally suited to troop transport and have some starfighter carrying capability. They're not as capable as the Medium Carriers being built by the Terrans or Kavarians, but they're a good intermediate.
>>
>>2822582
Would 500 million be enough for decent equipment? They might "only" be clones but they're still j-d troops nonetheless.
>>
Outfitting Rioja's army of approximately 1.6 million with new ground vehicles cost 500 million. Getting the latest vehicles for all the clone troops would cost 328 million.

168 million would buy you 12 assault transports, an equal number of Stalkers, or 28-32 Kharbos Frigates. Any of those would make for a substantial landing force.

It would only accommodate half the troops though. You'd need additional transport craft waiting with the fleet like your main army does. Those could be acquired more cheaply later, closer to the invasion if you'd like.
>>
>>2822639
Does that already the one free upgraded house transport?
>>
>>2822639
we bought the planetary occupation platform earlier, does that effect our troop transport needs?
>>
>>2822656
Gifted to the House, not you in particular unfortunately. The transport gifted to J-D will probably be used to help field troops from Dremine or Loran.

>>2822658
It does a bit, but really only helps the main army. You were running a bit short on larger troop transports.

Also I should note that the old House Transport you own and operate as a part time refugee ship is already going to be needed again for troop duties. You had to use it during the invasion of Magdalena.

The newer House Transports cost 90 to 100 million depending on engine upgrades.
>>
>>2822669
Get two house transports in addition to what you listed, 50 million for armor & infantry weapons, and call it a day?
>>
Sorry, looking up ship designs and doing calculations.
>>
I'll probably have to throw this into a survey of some kind, though I have no idea how I'd lay that out.
The "=cost" is how much it would cost if the entire clone army were to use that particular ship choice.

Available transport types
>HLV Transport
Atlas HLV Transport [+12xHLV] (103m) x4= 412m
Dominion HLV Transport [+12xHLV] (88m) x4= 350m
Y-Type HLV Transport [+3xHLV] (20m) x17= 340m

>FTL Assault Ships
Kharbos Frigate (5m) x65= 325m
Assault Transport (12m) x24= 288m
Factions Frigate Assault (6m) x48= 288m

>FTL Transports
House Transport II (90-100m) x4= 360 to 400m
CCD Mixed Hauler (14m) x26= 364m
Converted Civilian Liner (10m*) x30 = 300m
Atlas Troop mod (65m) x4= 260m
Y-Type Transport (11m) x23= 253m
Factions Frigate Transport (3m) x48= 144m
Troop Barge (3m) x42= 126m


HLV Transports (or HLV Carriers), as their name implies, carry HLV's which can be deployed to take part in planetary assaults. The House Transport II is equipped to carry LSTs and HAGs rather than HLV's. It could probably tow Frigate sized ships if necessary but is not intended to do so.

FTL Assault ships are military transport starships rated to conduct troop landings and directly support the ground forces. Assault Transports carry their own small but capable starfighter airwing.

FTL Transports. Many of these troop transports are not rated for combat or for planetary landings. Civilian model Factions Frigates are probably among the cheapest options available that can still conduct landings.

*Civilians passenger liners cost 10 million to construct and are more than adequate in moving large numbers of troops. If acquired by other means a 1-2 million S conversion is all that is necessary to turn them into troop ships. So 30 to 60 million if you were to impound or borrow some Liners.
>>
>>2822787
We're the last thread on the board, thanks for running TSTG.

I'd go with 1 house transport II and the rest assault transports, although I probably can't give a good reason why.
>>
>>2822796
Well that gives fairly versatile options with their starfighter capacity and all.

Oh, troop barges. I dont think I've mentioned them specifically before. They're based on the flatboat transports. Take an old standard corvette and lengthen it with a troop transport section. That's it.
>>
>>2822787
My fingers itch with the urge to buy everything.

I'd say we should get 1 Dominion HLV Transports, 1 House Transport 2 along with regular Assault Transports for the rest. All of those plays to the Rioja army strength which is air superiority and rapid attack. Also I have this feeling we're going to need a lot of the heavy firesupport that more HAGs and HLVs can give us if we are going to face more of the enemies Super Heavy Tanks

So that would be 88 + 100 + 192 = 380 Millions worth of ships for the army.
>>
>>2822842
>So that would be 88 + 100 + 192 = 380
With that setup, you'd only need half as many assault transports, so 88+144+100= 332 million




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