[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Our peninsula.png (90 KB, 809x851)
90 KB
90 KB PNG
(last one was civ #5 even though the title says #4)

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Oldfag
Discord where we carry out our normal communications: https://discord.gg/WxTVfw3

As you accept the offer to help Alberto Barbosa, your 150 men prepare to head off. In addition to those men, several caravans are sent off to help his forces. After days of travel being guided by Alberto, you finally reach a location along a river in the middle of the desert. It is green here, with plenty of water to drink. In addition, the soldiers meet some scaled men who call themselves drakes. They are from Heboranaz, and it appears that they use Human and Elven Auxilaries. Their army is quite large, however your supplies, especially those of weapons and armor seem to be quite helpful for arming the Auxiliaries, at least with better swords and armor. Your dwarves set up camp away from the drakes, Alberto believes it to be best, however he allows you to mingle and talk with the drakes if you so wish.

Freeroam action with the drakes of Heboranaz.
>>
>>2567678
ask why these drakes are joining Alberto in his reconquest.
>>
>>2567678
"Alberto just curious but why are the dwarves separate from the drakes and others? And We are we starting our little war?"
>>
>>2567678
Chat with the drakes, tell war stories especially the one about Maznir and everyone else goung against a Rok
>>
>>2567704
"I helped these drakes during a time of crisis, when their enemies were at the gates and nearing victory. It was then that I stepped in and helped them, in exchange they would do me a favor in the future. This is them doing me the favor."

>>2567718
"The drakes tend to be reserved, and at times Xenophobic. As a result, I was unsure whether or not they'd get along well with dwarves, so I decided to be safe. It also helps with Organization, separating my army groups. You're mainly supplies, however you'll see action don't worry.

>>2567752
The drakes seem to enjoy your war stories. The only great beast that truly flew was a dragon, at least as far as they knew. However, they are intrigued at the idea of a great bird, and tell you that it would have been no match to the power of a dragon. However, they also enjoy your stories about bashing in trolls, and take some tips from you on how to kill a troll the best.

The next day, Alberto Barbosa ushers you forward, further north along the river

DC 35 -10 Explorer -5 Plenty of supplies
>>
Rolled 45 (1d100)

>>2567766
>>
Rolled 84 (1d100)

>>2567766
>>
Rolled 4 (1d100)

>>2567766
>>
File: The city of Lakoranda.png (779 KB, 997x414)
779 KB
779 KB PNG
Advancing along the river, all seems to go well. Very few dare interfere with you, and those who do suffer a grim fate at the hands of the Drakes. Proceeding through the lands, we see ruins and some abandoned huts and farms... They were clearly either evacuated, or haven't been used in quite a while. Eventually, we pass by some towns and and hamlets, all of which contain dark skinned humans, while the humans of the drakes are quite a bit fairer, if only tanned, these humans are black. They were in chains, and have been freed by Alberto, who triumphantly declares, "My People! I have come to free you!" Those dark skinned join our army, and take up arms, the surplus we have left. However, the women and children stay in a safer location within the army. We haven't encountered much resistance, and any who stand in our way are crushed by the drakes.

After several days of marching, you finally reach a city by the river, with towering walls, and statues of beings you are uncertain of. There is plenty of housing around the city. There seems to be a massive gate in front of those towering walls, and we cannot truly peer inside. Alberto falls to his knees and kisses the ground, crying tears of joy. "Lakoranda... I've returned." He relishes the moment, however afterwards he stands up.

"Meet the city of Lakoranda friends! This is your primary target. It appears that there are trolls and dwarves here. They knew they could not challenge our army out in the open! An army of Ten-Thousand strong awaits to drive them out! The dwarven bandit clans are fierce fighters, but they do not match us in formation. As for the trolls, we have the numbers. We shall slaughter all of those who have resided in my city for so long. Rest today, tommorrow the battle begins."

The night passes by uneventfully, the drakes are ever-vigilant. What do we do now?
>A. Set up the FYT along with the drake ballistas break down the walls!
>B. Leave the FYT back for now, we shall send in the ram and the ladders!
>C. Other
>>
>>2567830
A Also if my Roc rider is free have him start scouting
>>
>>2567830
>A. Set up the FYT along with the drake ballistas break down the walls!
>>
>>2567830
>>A. Set up the FYT along with the drake ballistas break down the walls!
>>
>>2567830
>>A. Set up the FYT along with the drake ballistas break down the walls!
>>
The FYT is set up!
DC 35 -10 ample time to aim -5 trained crew.
>>
Rolled 61 (1d100)

>>2567858
>>
Rolled 82 (1d100)

>>2567858
>>
Rolled 85 (1d100)

>>2567858
>>
A resounding BOOM is heard! The drakes, elves, and humans were too haughty to listen to you, and left their ears open. Now they're complaining of their ears hurting. The cannon is fired and it crashes into the wall. It weakens it significantly, but it does not fall to the ground.
Alberto Chuckles at this news, "Good work my little friends, but it'll take a bit more to bring down those walls!."
A day passes, reloading the FYT.
Another set of rolls
DC 35 -10 ample time to aim -5 trained crew.
>>
Rolled 32 (1d100)

>>2567881
>Update
>>
Rolled 13 (1d100)

>>2567881
I thought we had a lower reload time with the mana crystals
>>
Rolled 67 (1d100)

>>2567881
>>
After another boom, the cannon almost misses, but luckily, the walls crash down to the ground! Turns out it did not need much more after a pummeling by drake ballistas day and night. Now that the walls are down, what do we do?
>A. Charge!
>B. Lay back and continue to batter down the walls
>C. Other
>>
>>2567892
A.
Clan Grayview axemen will charge against the dwarf bandits!
>>
>>2567892
>>B. Lay back and continue to batter down the walls
Lets make some more openings
>>
>>2567892
B
>>2567901
Wait Grayview We dont want to get caught in a bottle neck
>>
>>2567892
>B. Lay back and continue to batter down the walls
>>
We shall continue to batter down walls!
DC 35, same modifiers.
>>
Rolled 82 (1d100)

>>2567917
>>
Rolled 95 (1d100)

>>2567917
>>
Rolled 62 (1d100)

>>2567917
>>
Days and days of bombardment, by drake ballistas and the dwarven FYT slowly but surely brings the walls down. Two of the sections of wall have been fully collapsed, including the gate. You have taken special care to avoid the buildings, however some were inevitably hit, annoying Alberto greatly, however he forgives it, such a powerful weapon cannot be controlled so easily. What do we do now?
>A. Keep bombarding
>B. Charge!
>C. Other
>>
>>2567962
>B. Charge!
>>
>>2567962
>>B. Charge!
>>
>>2567962
B
>>
The charge begins! Drakes, humans, Elves, and dwarves alike attack the town with a great ferocity. The drakes seem to use Halberds and swords as their weapons of choice, the humans and elves use spears and swords as well. We charge along with them! The enemy retaliates as well, bringing forth trolls and dwarves alike among the city's fortifications

DC 40 -10 Excellent weapons and armor -10 T-bows -5 Experience -5 Numbers +5 Unfamiliar enemy +5 Fortifications within the city
>>
Rolled 99 (1d100)

>>2567985
>>
Rolled 66 (1d100)

>>2567985
>>
Rolled 96 (1d100)

>>2567985
Charge!
>>
The drakes smash into the enemy lines! It appears they were not fully prepared for us. The ferocity of the drakes cannot be matched by the trolls or the dwarves, with their inner fire growing with every bit of blood shed on either side. The humans and the Elves also fight valiantly, but none can match the drakes. The heaviest of their infantry look like killing machines. We see a drake archer with an odd-looking bow shooting colorful arrows into the crowd of enemies, the arrows when fired turn into fireballs. The battle continues to unfold as Alberto watches from a distance, content with what is occurring on the battlefield... He need not intervene yet.

DC 40 -10 Excellent weapons and armor -10 T-bows -5 Drake/Dwarf Strength -5 Experience -5 Numbers +5 Unfamiliar enemy -5 Elven Magic +5 Fortifications within the city +10 +10 Troll physique
>>
Rolled 93 (1d100)

>>2568041
>>
Rolled 10 (1d100)

>>2568041
Out do the drakes
>>
Rolled 5 (1d100)

>>2568041
>>
The line begins to get bogged down. Clan Grayview tries to out-do the drakes, and he simply can not keep up. However the trolls and bandit dwarves seem to have dug in well. While we are able to smash the first part of their lines, they fall back into the city. While we are able to free many people from what appear to be slave quarters and rid them of their shackles, the enemy is putting up a stubborn resistance! The bandits do not want to lose control of this city so easily.


DC 40 -10 Excellent weapons and armor -10 T-bows -5 Drake/Dwarf Strength -5 Experience -5 Numbers +5 Unfamiliar enemy -5 Elven Magic +5 Fortifications within the city +10 +10 Troll physique
>>
Rolled 90 (1d100)

>>2568064
>>
Rolled 82 (1d100)

>>256806d
>>
Rolled 23 (1d100)

>>2568064
>>
Our advance forward is unstoppable! Pressing onward and onward the drakes plow through the streets, with their spears they are able to impale the trolls easily due to there being less of a height difference. Many trolls fall, and bandits continue to try and ambush us. We've fully pushed the enemy out of the slave quarters, and the dark-skinned slaves have fled to our camp with Alberto Barbosa. We start to press into the upper-class areas! We are nearing closer and closer to the Palace. Alberto watches closely, waiting to see what happens as his people behind him seem to be taking from the supplies we have given them.


DC 45 -10 Excellent weapons and armor -10 T-bows -5 Drake/Dwarf Strength -5 Experience -5 Numbers +5 Unfamiliar enemy -5 Elven Magic +10 Fortifications within the city +10 +10 Troll physique
>>
Rolled 16 (1d100)

>>2568096
>>
Rolled 13 (1d100)

>>2568096
>>
Rolled 39 (1d100)

>>2568096
>>
File: Alberto Barbosa.png (355 KB, 395x401)
355 KB
355 KB PNG
Our massive advance is finally stopped on the fortifications in the streets of the upper class district... However, Alberto Barbosa seems to be reinforcing us, with his own people! He charges in along with his own people, with us hearing the battlecry... "LAKORANDA FOREVAH!" The freed slaves, along with Alberto have joined the battle, seeking to turn the tide... And he might just be able to do it, he takes to the air with his spells, and flies around, giving aid to us by sending discs of wind that seem to knock enemies down to the ground, and disabling them, while the freed slaves help any way they can.


DC 35 -10 Excellent weapons and armor -10 T-bows -5 Drake/Dwarf Strength -5 Experience -5 Numbers +5 Unfamiliar enemy -5 Elven Magic -10 Alberto's Aid +10 Fortifications within the city +10 +10 Troll physique
>>
Rolled 32 (1d100)

>>2568125
That smirk
>>
Rolled 55 (1d100)

>>2568125
>>
Rolled 5 (1d100)

>>2568125
>>
We continue to be bogged down, but we're pressing the enemy back at a significant cost. Alberto forces the enemy to pull back out of the upper class district, all that is left is the palace, where the enemy seems to be putting up the very hardest resistance.
DC 40 -10 Excellent weapons and armor -10 T-bows -5 Drake/Dwarf Strength -5 Experience -5 Numbers +5 Unfamiliar enemy -5 Elven Magic -10 Alberto's Aid +15 Fortifications within the city +10 +10 Troll physique
>>
Rolled 58 (1d100)

>>2568140
>>
Rolled 50 (1d100)

>>2568140
>>
Rolled 71 (1d100)

>>2568140
>>
Rolled 34 (1d100)

>>2568140
>>
We manage to make it through the gates of the palace! What follows is nothing short of a bloodbath. Alberto takes his revenge, very painfully. He slaughters the leaders of the 5 bandit clans, and enslaves the trolls within his city. The Bandit dwarves are executed as well. The drakes and our dwarves are permitted to go home. There will be no pillaging today, Only rebuilding. He yells out across the city, "Lokranda Forevah!" He calls the leader of this expeditionary force to the palace, sitting upon the throne once more he feels satisfied. For this favor, Alberto has rewarded us with one favor from him we can use at any time. However, we should no longer call him Alberto. His real name is T'Wellal. We return home, having seen distant lands. He informs us that he has also broken the curse that the troll mage has put on him, he no longer feels crushing guilt, only greatness... As for his immortality, he's chosen to keep it a little while longer. Truly amazing!

YEAR 103 after the disappearance
Stats:
Population: 7159 Dwarves, 615 Gnomes, 88 Elves, 129 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced.
Finances: 7/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Magical Matters
>>
>>2568175
F Ink and quills
>>
>>2568175
>>F. Technology
>>
Its F- Technology, what will we research?
>A. Medicine
>B. economics
>C. Construction
>D. Animal Husbandry
>E. Something to write with
>>
>>2568200
>>C. Construction
>>
>>2568200
E
>>
>>2568200
E
>>
>>2568200
E. I missed war tiem. :(
>>
After creating papyrus paper, we asked ourselves an important question. How do we write on this? We used markings with sticks in clay tablets to create our letters. After some searching, we realized that reeds could be very useful to write with. In addition, the dwarves use dyes, plant saps, and even sometimes animal blood. While we do have to dip the reed in ink often, it enables us to write down our thoughts on paper, which is much more easily stored compared to clay tablets. Although some old-fashioned folks still prefer clay tablets.

YEAR 104 after the disappearance
Stats:
Population: 7287 Dwarves, 615 Gnomes, 88 Elves, 129 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced.
Finances: 7/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Magical Matters
>>
>>2572196
D
Let’s make better weapons for our troops
>>
>>2572196
D
>>
>>2572196
D Im with Argeno on this
>>
>>2572196
>>D. Military
>>
Its D- Military, what will we do?
>A. Improve on our weapons (Specify a direction, melee, ranged)
>B. Improve on our armor
>C. Produce more weapons
>D. Produce more armor
>E. Train our common populace
>F. Expand our standing army
>G. Create new tactics
>H. Other
>>
>>2572196
D. Military
>>
>>2572212
>A. Improve on our weapons Melee
>>
>>2572212
>>A. Improve on our weapons (Specify a direction, melee, ranged)
Work on melee
>E. Train our common populace
All citizens of the republic must be ready when called upon
>>
>>2572212
>A. Improve on our weapons (melee)
Something long like a polearm or a pike. A better one if we already have those.
>>
>>2572212
>D.
>>
>>2572212
>A. Improve on our weapons (Specify a direction, melee, ranged)
Melee
>>
As our enemies grow more dangerous, and bigger, literally we must develop new weapons to fight them. As such, we create longer spears. These longer spears are able to combat the enemy far more effectively. The Dragonforge assists us with this, and gives us a massive boon. The Sarissa is invented. Far longer than your standard spear, it gives our dwarves extremely long range, enabling to have several lines poised to thrust these weapons into the enemy. Perfect for battle against the trolls.


YEAR 104 after the disappearance
Stats:
Population: 7419 Dwarves, 626 Gnomes, 89 Elves, 131 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced.
Finances: 7/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Magical Matters
>>
>>2572247
>>I. Diplomacy
Open formal trade relations with Lakoranda
>>
>>2572247
>>2572250
Backing
>>
>>2572247
J.
Improve the T-Bow by creating a cartridge that contains both the ammo and the mana crystal to reload it along with a new slide lock on the side to load it into.
>>
>>2572247
Its actually year 105
>>
>>2572247
>C.
>>
>>2572250
Supporting
>>
Alberto happily agrees to the opening of trade relations! From there we gain many exotic foods. To name a couple, there are dates and Olives. Both of which are very interesting additions to the taste palates of dwarves. This improves our economic stance as a whole. While at the current moment, Lakoranda is still rebuilding, however as time progresses more trade will occur.

YEAR 106 after the disappearance
Stats:
Population: 7552 Dwarves, 638 Gnomes, 91 Elves, 134 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Magical Matters
>>
>>2572287
>D. Increase weapons/armour stockpile
>>
>>2572287
>>J. Magical Matters
>>
>>2572287
J
>>
File: mason-roy-finallibrary-6.jpg (746 KB, 1920x1080)
746 KB
746 KB JPG
FP 1
Many other factions have scribes, and libraries. The Guild of Proficiencers wanted to make their own library with trained scribes too. This is where they would store knowledge, both magical and practical, of their own learning or any which could be copied from other places.
>>
>>2572287
J
>>
File: Here.png (120 KB, 826x856)
120 KB
120 KB PNG
Rolled 10 (1d100)

>>2572298
We build our Library in or near the Main Hold, where we will work from for the most part.
>>
Its J, magical matters. What will we do?
>>
Rolled 75 (1d100)

>>2572311
FP 2
Year one the library didn't get much work done, as the members of the Guild were still getting used to working together and also had to adjust themselves in to their new place.

In Year 2, they made another effort to work on a library inside the Main Hold. People grew old and died, but knowledge is forever.
>>
>>2572315
Improve the T-Bow by creating a cartridge that contains both the ammo and the mana crystal to reload it along with a new slide lock on the side to load it into.
>>
>>2572323
>Update
This
>>
>>2572323
>>2572287
backing
>>
File: images (3).jpg (6 KB, 194x260)
6 KB
6 KB JPG
Rolled 12 (1d100)

>>2572316
The guild celebrated the completion of their library, the first small but important achievement to their name. It would be another learning center among the Dwarven nation.

FP 3
There were many different kinds of magic in the world, and many different ways people used it.

Instead of trying to discover a new magic, the Guild wanted to figure out how to make it easier for more people to use.

They took some novice magic users and presented them with items often used to cast magic. From staffs, to bones, to small animals, to just using bare hands or words.

It turned out the easiest way to use magic was the Wand.

The guild want to develop a new "Standard Wand". Mana crystals would be cut into the same shape, and a common mold would be made in which copper would be poured to form the base of the wand. This way each wand would function the same, and it'd be easier to train. If they pulled this off, more magically sensitive students would be able to study the arts!
>>
>>2572298
>>2572316
The Library is built in the main hold, and while construction was slow initially, it ramped up as the demand for papyrus grew. Many people helped you finish the library as an important repository of knowledge in the Serene Valley. You also have received copies of some texts that have been stored in various areas, and people have begun to store papyrus texts in your library as well.

As for the Improvement for the T-bow, the cartridge Idea does work, and shortens reload time. Although we must be careful with using these, as crystal supplies start to run low if we use too much of them. Right now the Crystal grotto has approximately 60% of its crystals left. The slide lock idea doesn't work, mainly because the force used typically breaks the side lock unless its reinforced, which makes it so cumbersome to use its easier to just put the rock from the front of the barrel. The cartridge is very efficient, although precious.


YEAR 107 after the disappearance
Stats:
Population: 7688 Dwarves, 649 Gnomes, 92 Elves, 137 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2572353
Although you are able to create the standard wand, it works all nicely. However, the mana crystal doesn't enhance its casting power at all. From studying staffs that were acquired previously, it appears that mana crystals do not work, rather gems must be mounted at the top of wands.
>>
>>2572354
>>F. Technology
Construction techniques
>>
>>2572354
G look around for more mana crystals! can we use that detector thing to find them again?
>>
>>2572360
Support
>>
>>2572354
G
Get those crystals
>>
>>2572360
This
>>
We'll try and find more crystals!
DC 35 -10 Detector -5 Mining techniques
>>
Rolled 49 (1d100)

>>2572370
>>
Rolled 20 (1d100)

>>2572370
>>
Rolled 13 (1d100)

>>2572370
>>
Rolled 30 (1d100)

>>2572370
>>
You attempt to find more crystal caves... However, you find only one more cave, similar in size compared to the one you previously found. While it replenishes the crystal supply it is still quite small, especially for our growing population. It seems that the detectors are faulty, we are not sure. Perhaps its just that the land below us doesn't have many crystals. On the bright side, we have more crystals now, making the cartridges more common.

YEAR 108 after the disappearance
Stats:
Population: 7826 Dwarves, 661 Gnomes, 93 Elves, 140 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2572383
C
>>
>>2572383
>D.
>>
>>2572383
>>F. Technology
>>
>>2572385
>C
We should extend the main road to our Southwestern towns
>>
Its C- Construction. What will we do?
>A. A new wonder!
>B. Housing
>C. Roads (leading where)
>D. Build more holds (where?)
>E. Walls
>F. Other
>>
>>2572417
C This >>2572412
>>
>>2572412
Aye
>>
>>2572417
>>C. Roads (leading where)
Southern towns and our client states
>D. Build more holds (where?)
any district that doesnt have one.
>>
>>2572417
C.
>>
We construct roads leading to our southern towns! This encourages people to settle in the south simply by creating ease of access which fosters trade and travel towards the southern lands. This also links the southern lands into our nation fully and adds them to our road network. Should any threats from the south arise, we will be able to respond quickly.

YEAR 109 after the disappearance
Stats:
Population: 7967 Dwarves, 673 Gnomes, 94 Elves, 142 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2572444
>>F. Technology
>>
>>2572444
C Build/Expand a runesmith workshop
>>
File: Rider.-Messenger.jpg (73 KB, 749x562)
73 KB
73 KB JPG
>>2572444
>>E. Government and Laws
We have built roads and expanded our empire.

But communication rules the world.

Establish that all letters and messengers are government protected, and messengers get free passes at tolls and paid inn service and the right to requisition a horse to deliver messages. It is a crime to delay a messenger, or read a message not meant for you.
>>
>>2572444
>D. Military

Would still like to get the stockpiles up, maybe produce a bunch of that lamellar armour.
>>
>>2572458
changing to this
>>2572468
We built considerable stores of armor up a while ago
>>
>>2572458
>>2572444
Im going to switch to this but add some sort but we need some way to prevent people from taking advantage of it so add All messesgers must carry a seal issued by the senate or someone appointed by them and it is punishable to forge a messenger seal
>>
>>2572473
Lamellar is new from the southern campaign, we haven't produced it en masse yet. Stockpiles read: average.
>>
>>2572477
I agree
>>
The messenger system is created. All messengers have privileges that allow them to move as fast as possible throughout the Serene Valley. To prevent any fraud, seals are issued by the senate, if you don't have a seal you do not get the privileges. Messages of Papyrus and clay tablet can now be carried very quickly on goat riding messengers, greatly improving communication.

YEAR 109 after the disappearance
Stats:
Population: 8111 Dwarves, 685 Gnomes, 96 Elves, 145 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
Rolled 20 (1d100)

>>2572495
Work on figuring out how the Wave Trident was created.
>>
>>2572495
It is actually year 110
>>
>>2572495
C Build/Expand a runesmith workshop

FP Spend time looking for new herbs and expanding the holds to accommodate them
>>
Rolled 79 (1d100)

>>2572500
>>2572495
>>
Rolled 61 (1d100)

>>2572495
>F.

>>2572497
FP: Since we heretical Doaks often dabble in water magic, we'll assist in the investigation of the Wave Trident's properities.
>>
>>2572548
>AAAND it turns out the previous result meant we needed to go find and get gems for the wands to work in the first place

[Rolled 49]
Go search for gem sources.
>>
Rolled 90, 24, 94, 33 = 241 (4d100)

>>2572495
Having been born into slavery, much of the magic that elves are known for is a mystery to Clan Daylin. Now, with their newly found freedom, they hope to learn more about their natural gift. Many study and practice nature magic, the magic most elves are known for. They hope that their determination to learn will lay off.
>>
Rolled 87 (1d100)

>>2572495
FP: Clan Aezak works on improving their efficiency in metal working.
>>
Rolled 37 (1d100)

>>2572495
FP: After discovering gold deep underground, Daloder wonders if there might be something more rare further underground!
Dig DEEP
>>
I just finished reading up. Crystal seems to be a critical resource limiting our magitech output, while finding additional mines does solve that for some time it is not a permanent solution. So I`d propose to research into trying to artificially create those crystal (probably very hard) or maybe make them grow by having magic user pump mana into them/perform special rituals (more moderate difficulty I assume). Maybe we could set up crystal farms and permanently work around that resource shortage.
>>
>>2573147
This guy should be in the discord but honestly we also have fairly low production of TBOWS and FYTs that limits the severity of any crystal shortage but if we address both problems
>>
Rolled 64 (1d100)

>>2572495
I swear I checked yesterday!
FP: blocks of carved wood, lots of ink, paper. A primitive printing press is invented by the Tinjaw Clan to facilitate quickly distributing important news as collected by The Informants.
>>
>>2572497
>>2572515
Difficulty: Very Hard
You work hard at attempting to figure out how the wave trident was created. You do figure out that it requires a metal of rare quality or better and a very experienced runesmith to be able to do it. You do manage to find out something important, it turns out that the person who goes into the weapon must die, and their soul must be "caught" with a spell, you aren't sure what kind and then put into the weapon in a way you don't know how.

>>2572500
You find yet another Herb. It is called Wetran. When consumed in any way, it seems to restore energy to the wearer. Eating a few small fruits of this plant (they look like cherries but without the pit) can give an exhausted person new energy to move forward.

>>2572554
Difficulty: Sliding
You find a small vein of Onyx, while it isn't as strong as a want with say, ruby or other gems, the onyx crystals are able to power up your spells by some amount.

>>2572747
You continue to improve your efficiency in metal working. As it appears, forging runes into hammers (Which will need to be made of Terite) can improve their smithing capabilities. Adding the Level 3 spell Lesser Metal Manipulation to a hammer can significantly improve its ability to hammer down a weapon and create a much sharper edge.

>>2572768
Difficulty: Sliding
You don't find anything interesting with the exception of a couple of small caves with nothing in them.

>>2573876
Difficulty: Very Hard
You're able to create the primitive printing press, however it takes very long to carve the block, meaning that the news isn't very recent simply due to that delay. In addition, the ink tends to get extremely smudged and sometimes is simply unreadable. This process also consumes a very large amount of ink, and wastes much paper. Errors on the wood block itself makes it so that the entire block has to be discarded, wasting wood in the process as well.. Very inefficient.

>>2572696
The elves work day and night to research more and more about magic. There are some bad times and some good times, but in the end you are able to research up to nature magic level 3.
Level 1: Lesser Plant Growth, Lesser Plant Manipulation
Level 2: Killing lesser plants, lesser animal influence
Level 3: Medium Plant growth, Medium Plant Manipulation
>>
>>2572495
F
>>
>>2572495
F
>>
>>2572495
F
>>
Its F- Technology, what will we research?

>A. Medicine
>B. economics
>C. Construction
>D. Animal Husbandry
>E. Preservation methods
>>
>>2580458
C.
>>
>>2580458
C
>>
>>2580458
A
>>
The combination of a wheel and rope has create an interesting new invention. The pulley. With enough dwarves and a strong enough rope, we are able to pull heavy weights higher and higher with relative ease! Ramps are no longer required to bring heavy stones up to the top and as a result, we are capable of building higher buildings, both within our holds and outside, enabling us to create towers and larger fortifications more easily.

YEAR 111 after the disappearance
Stats:
Population: 8257 Dwarves, 697 Gnomes, 97 Elves, 148 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2580490
>>C. Construction
Add towers and higher walls for our holds and major fortifications.
>>
>>2580490
C
>>
>>2580493
Supporting
>>
We begin to construct bigger and bigger walls, as well as constructing some simple towers as strongpoints along the walls. On top of that, these towers can act as strong locations from where archers can fire and give the soldiers manning it somewhat of an increased sight range. These are added to all the towns as well as the great northern wall. This reassures people who have been tense since the last confrontation with the trolls.


YEAR 112 after the disappearance
Stats:
Population: 8405 Dwarves, 710 Gnomes, 99 Elves, 151 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2580520
B. In the name of culture, Clan Daylin asks for help in learning more about the elven gods
>>
>>2580520
C

Make more places to gather resources
>>
>>2580537
>>C. Construction
expand the mines and further build up our irrigation systems across the republic
>>
>>2580520
>D. Let's make our military into a more elite force.
>>
The mines are expanded, allowing for more resources to be mined and then delivered to our central stockpiles. In addition, Irrigation systems are standardized throughout the republic. While this is a costly endeavor, it gives our people more food and more resources to spend.

In addition, it is election time. We shall hold senatorial elections, nominate others, nominate yourself, but please remember to roll.
>>
Rolled 9 (1d100)

>>2580567
Muratir a veteran of the southern crusade and leader of clan Aezak will run.
>>
Rolled 94 (1d100)

Varus of Clan Argeno will run for position of supreme senator.
>>
Clan Argeno is the winner! Varus is given the mantle of Supreme Senator in the years to come. May he reign well!


YEAR 113 after the disappearance
Stats:
Population: 8557 Dwarves, 723 Gnomes, 100 Elves, 154 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2580600
>D. Military
https://www.youtube.com/watch?v=6c8zVVjcqUU

Military Reform- A Grand Army
Our Republic requires a Grand Army to defend it. In order to do so it must be well equipped and trained.
To do this each district will have its senator in charge of overseeing these actions in preparing an army from each district that will come together in war.
The professional forces in each district will help train the levied forces for war with the professionals making up the core of each district army.
>>
>>2580600
D
>>
>>2580606
Supporting
>>
>>2580606
Also the leader of each army that makes up the GAR will be given the title warlord during times of conflict.
>>
>>2580606
Final addition each soldier in the GAR will swear an oath to defend the republic.
>>
The Grand army is formed. It is separated into districts to ensure that we have maximum oversight. Senators overseeing the districts are given the title of warlord and command of the professional armies. Our people shall be trained by the professionals, ensuring that we have a good standard of education. The male dwarves are growing more and more prepared as each day of training passes by. Needless to say Tokrab is impressed by our work in constructing a powerful military.

YEAR 114 after the disappearance
Stats:
Population: 8711 Dwarves, 736 Gnomes, 101 Elves, 157 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2580639
>>G. Exploration
>>
This is all that we've explored and gotten a general idea of the land. The map is not finished for two reasons.
1. Lorewise the maps you've acquired haven't been full, you just have a general idea of the layout of the lands
2. I'm still working on these maps
>>
>>2580639
G

>>2580651
I don’t like thise black areas
>>
>>2580639
>A.
>>
Its G- Exploration, what will we do?
>A. Mount a proper expedition (Where?)
>B. Send out scouts (Which way?)
>C. Search for resources
>D. Other
>>
>>2580663
>>A. Mount a proper expedition (Where?)
Send an expedition to explore the unknown coasts east of the forge and Dobak
>>
>>2580663
A
>>
>>2580667
This
>>
>>2580667
Meant west
>>
We mount our expedition west! Who shall you send?
>>
>>2580683
Varus (not the supreme senator though, a son) and 5 companions.
>>
>>2580683
Sending Onuk Aezak and 4 companion warriors.
>>
>>2580689
Daloder's younger brother Azul Grayview and 10 axemen each with riding a goat.
>>
>>2580703
Changing it to 5
>>
>>2580683
Marne Daylin and three of his most trusted companions will go.
>>
As you and your group set out into the wilderness into those mountains, give me 3 1d100s.

DC 40 -5 Well Supplied -5 Goats
>>
>>2580683

Edan, who has since become his clan's most capable fire mage, relishes the chance for another adventure.

He wields the ruby-topped staff captured in the southern wars, and is accompanied by four other mages.
>>
>>2580712
>>
Rolled 51 (1d100)

>>2580712
>>
Rolled 88 (1d100)

>>2580712
come on dice
>>
Rolled 73 (1d100)

>>2580712
>>
As you advance forwards into the mountains, you start to see traces of trolls within these western lands. Abandoned Hovels that used to be inhabited by trolls, no dwarf would bear living in a house such as this. Proceeding further on, you manage to sneak past several troll patrols, luckily. As you camp by the ledge of a mountain, you see across the valley... Trolls. Lots of them. There are several passes leading out of the mountains, and the valley in which these trolls inhabit. However, not too far away you see two important trolls talking between each other, watched by guards. What will you do?
>A. Listen to the conversation
>B. Try and get a better look around this valley
>C. Other
>>
>>2580749
>A. Listen to the conversation
>>
>>2580749
A
>>
>>2580749
A
>>
>>2580749
>>A. Listen to the conversation
>>
As you listen to the conversation, the trolls start to speak, and those who know troll amongst you start to hear the following conversation, these trolls speak far differently than any troll you've met. They actually speak more eloquently than most, it is confusing to say the least but both seem to have battle scars upon them, and on top of that they seem to wear regal attire.
Troll 1: "You are the King of Ragkor, I apologize for forcing you to come all the way out here, but the other trolls cannot know this."
Troll 2: "It is alright Boglak, you are the messenger from the Underworld of Anathanas'Thok, what news do they have for us?"
Troll 1: "Anathanas is raising an army, He calls it The Unstoppable Swarm. He demands that Ragkor help him in this and that they be ready for when they are called upon."
Troll 2: "Before I say anything... Does he have the blessing of the worldshaper? I have heard rumors that he is the chosen one by the worldshaper, to unite the trolls and destroy the dwarves."
Troll 1: "What the hell do you think he's doing your majesty, King Vorbuk? Anathanas is his chosen, his champion standing to lead the armies of the trolls. Anything less is heresy. The worldshaper himself did it to him in a ceremony in the Underworld. He possesses capabilities stronger than any troll, more intelligence, his strength is unrivaled."
Troll 2: "I shall trust you on this Boglak. Anathanas shall have my aid."
Boglak extends his hand, and the King grabs it, as if it were a gesture of sealing a pact.
Troll 2:" Let the world tremble like the earth will when the greatest swarm of trolls ravages these lands."
They both grin at each other, and go their separate ways.

What do you do now?
>>
>>2580795
Let’s go home. It’s time to statt producing more fuck things
>>
>>2580795
B. See if we can get closer to the valley, we need to scout out the place for future attacks.
>>
>>2580795
Return to the valley at once this message must get through to the republic.
>>
>>2580795

Worldshaper or Worldshaker? Unless the Worldshaper secretly hates dwarves now?

"If we follow that messenger and leave him for dead, perhaps it will sow some discontent. In any event, someone needs to report back now."
>>
Going to put it to a vote
>A. Do something here (Specify)
>B. Go back home.
>C. Other
>>
>>2580826
B

"I suppose we should head back, it's too important to risk not returning with this information. Nothing we do here will prevent the offensive planned by this Anathanas."
>>
>>2580828
A. Send messenger back to deliver the news while the rest of the expedition team camps near by and does surveillance. Maybe have a sneaky dwarf go in and try to infiltrate.
>>
>>2580828
C

We create two groups one to stay and continue scouting while another must return home and get messages to the other dwarven realms about this impending invasion and inform the Worldshaper about another claiming his title.
>>
>>2580828
Send a few people to go home with this knowledge immediately. The rest will stay here to jump and these two trolls. Even if can not bring them back to the valley, we may be able to get more information from them
>>
>>2580842
>>2580843

Change to support these
>>
We send a group back to inform the dwarven realms, while we try to jump the trolls!
For information return
DC 50 -10 small group +10 unfriendly territory

For ambushing the trolls
DC 35 -15 numbers
>>
Rolled 55 (1d100)

>>2580860
>>
Rolled 16 (1d100)

>>2580860
>>
Rolled 23 (1d100)

>>2580860
>>
Rolled 66 (1d100)

>>2580860
>>
Rolled 75 (1d100)

>>2580860
>>
Rolled 69 (1d100)

>>2580860
>>
Out of the group that is sent out, only one makes it out... The group was ambushed by a group of trolls patrolling the pass, thankfully the supreme senator has been able to get his hands on the information and knows what to do with it.

As for the two trolls... The King fights to his very last breath and dies, succumbing to his wounds. As for the messenger, he is subdued, although he is near death, he is dying, his regeneration is failing him. What do we do with him?
>>
>>2580903
Question him. Especially about the worldshaper, Who are they and their motives.
>>
>>2580918
Yes, who is the 'worldshaper' they were speaking of.

Then arrange it to look like they killed eachother.
>>
>>2580918
This.
After he dies Azul will search both corpses.
>>
>>2580903
Once we've questioned him and he dies, stage the scene to make it look like he murdered the troll king
>>
"The worldshaper is the true god! He chose anathanas to be his instrument of revenge against your false God. He is stronger... If you beg for mercy, he will grant it... In slavery. The scene is then set up to make it look like the troll king was murdered by the messenger."

>>2580927
You find a bunch of jewels on the troll King, and the messenger holds a note from Anathanas himself.

What will you do now?
>A. Do something else here (specify)
>B. Return home
>C. Other
>>
>>2580941
>>B. Return home
Get out of here now so the ruse will work and chaos can take hold within their ranks.
>>
>>2580941
B. We must prepare for the troll menace and warn our allies
>>
>>2580950
support
>>
You manage to return to friendly territory.. Dodging troll ambushes, anyone who falls behind gets attacked and killed by trolls. However, there appears to be a great plot unfolding against the great dragonforge. However, life must go on. Many people in the upper ranks of the Serene valley that have heard about this are very worried. As for the Great Dragonforge, they thank us for this information, as it is extremely valuable.


YEAR 115 after the disappearance
Stats:
Population: 8868 Dwarves, 749 Gnomes, 103 Elves, 116 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2580967
F.
Imrpove our medicine
>>
>>2580967
F.

Iron
>>
>>2580967
>>F. Technology
>>
>>2580967
F
>>
Its F- Technology, what will we research?
>A. Medicine
>B. economics
>C. Construction
>D. Animal Husbandry
>E. Preservation methods
>>
>>2581005
>>D. Animal Husbandry
>>
>>2581005
>C.
>>
>>2581016
Switching to C
>>
A message from The Great Dragonforge returns, formally. It reads as follows.

Dear Dwarves of the Serene Valley Republic,

We are thankful regarding this new information. The Unstoppable Swarm does seem to be a dire threat, however the Legions of the Great Dragonforge shall be able to counter it, at least so we hope. Should it ever be required, we shall send you a message informing that we will have launched what is known as "The Last Crusade" in the name of the Worldshaper. We have identified our true enemy, he claims to be the Worldshaper. However, this is not the true worldshaper that resides in the Great Dragonforge. It is an imposter. The favorite son of the Worldshaper, Forendas had gone mad and led half of the earthen titans away to the lands of the trolls, where they became their Gods. He seeks to usurp the Worldshaper, and form a new world, dominated by him, and him alone. As for Anathanas.. It is true, he is a troll whose powers are far stronger than any other troll. However, our King is a master of battle, and has been blessed with powers by the Worldshaper as well.

As for construction, the Crane is invented! This crane is a major step up from the pulley. While it is still primitive, it is a very efficient machine that will greatly aid in construction.

YEAR 116 after the disappearance
Stats:
Population: 9027 Dwarves, 762 Gnomes, 104 Elves, 164 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 8/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2581038
>>D. Military
>>
>>2581038
D
>>
Its D- Military, what will we do?
>A. Produce Weapons (Specify which)
>B. Produce Armor (What kind)
>C. Create a new weapon
>D. Create better armor
>E. Create better tactics
>F. Military Reforms
>G. Other
>>
>>2581051
Combo of A&B focused on equipping large numbers of our people with the necessary tools to survive the onslaught of this "Swarm"
Swords axes shields spears, assortments of leather and bronze armor sets.
>>
>>2581051
A. Produce weapons more suited for the elves, so that they may be properly armed
>>
>>2581076
Support
>>
>>2581051
>C.
A clever dwarven crane builder surmised that if one increased the size of the counterweight on the back end and used a pulley to wind down the arm, the stored energy could be employed to hurl heavy projectiles (or anything -- burning pitch, metal balls, etc.) The trebuchet.

Takes awhile to reload, but not a whole day like the FYT. Maybe build a few and stick 'em behind the northern wall so they can smush things on the other side.

Takes some time to reload, but
>>
>>2581178
This.
>>
>>2581051
>2581051
>>2582020
Backing
>>
>>2581178
This
>>
>>2581178
Vote
>>
>>2581178
We need armaments for our people to stand against this storm. What will throwing A few extra rocks against a tide do?
>>
The Clever Dwarven crane builder's idea was ahead of its time... The Military was overcome with a new invention. The Ballista. Capable of throwing large bolts/arrows at the enemy at a long distance, and if used persistently can topple walls with its massive bolts. While it is not a trebuchet, as our first non-runecrafted Siege Engine, it is a step towards a trebuchet. (Ruling it metagaming as this is tech way beyond its time)


YEAR 117 after the disappearance
Stats:
Population: 9190 Dwarves, 776 Gnomes, 106 Elves, 167 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 7/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2585833
>>D. Military
>>
>>2585833
D
>>
>>2585833
D.
>>
Its D- Military, what will we do?


>A. Produce Weapons (Specify which)
>B. Produce Armor (What kind)
>C. Create a new weapon
>D. Create better armor
>E. Create better tactics
>F. Military Reforms
>G. Other
>>
>>2585848
D.
>>
>>2585848
D
>>
>>2585848
A
B
>>
>>2585833
B lamellar armor If whoever owns it lets us
>>
>>2585848
D
>>
We begin to develop armor, and start to use an amazing new kind of helmet, which protects us far better than any helmet thus far. While it does restrict vision and is quite heavy on the head it provides maximum protection for the face, head, and often times neck. This shields our soldiers' heads from harm and can potentially save many lives.

YEAR 118 after the disappearance
Stats:
Population: 9355 Dwarves, 790 Gnomes, 107 Elves, 170 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 7/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2585881
D Produce Lamellar
>>
>>2585881
E.

Kill all the trolls in the land.
>>
>>2585881
G
FIND THOSE FUCKIN CRYSTALS!
>>
>>2585881
>>G. Exploration
>>
>>2585889
Suporting
>>
>>2585890
>>2585889
>>2585881
Switching
>>
Crystal time!

DC 35 -5 Dwarven mining techniques -10 Resonance
>>
Rolled 20 (1d100)

>>2585903
>
>>
Rolled 76 (1d100)

>>2585903
>>
Rolled 91 (1d100)

>>2585903
>>
Rolled 9 (1d100)

>>2585903
>>
File: Crystal cave.png (619 KB, 695x351)
619 KB
619 KB PNG
We continue to search for more and more crystals, and this time we find sizable caves of crystals, very large amounts. This will allow us to have quite a few expendable crystals. What's interesting, is that these caves have developed small ecosystems. The most prolific creature within this significantly sized crystal cave is a stone-like crystal worm which devours the crystals and grows slightly larger with each consumed Crystal. These worms, when drained often hold lots of energy meant for recharging exhausted magicians.


YEAR 119 after the disappearance
Stats:
Population: 9523 Dwarves, 804 Gnomes, 109 Elves, 174 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 7/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2585927
C. Construct a road to Dobak
>>
>>2585927
B

Cool tattoos for warriors
>>
>>2585927
>>C. Construction
>>
>>2585927
>>2585933
Backing
>>
>>2585933
Support
>>
The road is constructed! The dwarves of Dobak are thankful that such a road was constructed to help link our holdings to ours. In recent times they have taken on a lot of immigrants from the Great Dragonforge, while they are not as big as us, they are growing stronger by the day with support from the Dragonforge and the ingenuity of the Immigrants. Most of their river valley has been settled. Dobak is flourishing indeed, however there are very few gnomes within their lands. It also has been a very long time since Dobak has seen a major attack.

YEAR 120 after the disappearance
Stats:
Population: 9695 Dwarves, 819 Gnomes, 110 Elves, 177 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 7/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
Rolled 93 (1d100)

>>2585965
F

FP Look into alchemy and what we can make with Yethril and Wetran mixtures
>>
File: stonefist.jpg (61 KB, 500x500)
61 KB
61 KB JPG
Rolled 41 (1d100)

>>2585965
Work on improving our Earth Magic and perfecting the Way of the Mountain Fist
>>
Rolled 75, 39 = 114 (2d100)

>>2585965
FP: Take care of that thing we promised with our associates.
>>
Rolled 53 (1d100)

>>2585965
FP

Develop a Gem Finding spell, that we can use with our Onyx wands, to find other gems
>>
Rolled 79 (1d100)

>>2585985
Clan Daylin supports this
>>
>>2585981
As it turns out, Combining Yethril and Wetran strengthens the effects of Wetran. It also starts to act as a powerful painkiller, reducing pain by a significant amount, although it does to remove it entirely and lasts for only a short time, it can help with surgery.

>>2585982
Difficulty: Medium
With the help of shamans from the dragonforge, the way of the mountain fist is perfected. Punching someone with a level 3 earthen manipulation spell can throw them back a significant amount and inflict a lot of pain. In addition blocks are also supported by earthen magic, by covering your arm in earth, you are far more effective with blocking enemy weapons.

>>2585989
Difficulty: medium
You are able to research and find a gem finding spell, but it only works for Onyx Gems.
>>
Rolled 13 (1d100)

>>2585965
>D. Build some ballistae and mount them on the northern wall.

FP: Intrigued by what was learned about the wave trident, we'll continue to research the soul-capture magic on our own.
>>
Rolled 90 (1d100)

>>2585965
D Military- training exercises for our able bodied men to prepare for war.

FP: After working out better ways to shape metal Clan aezak now focuses on improving the skill of their enchanters who empower their equipment with magic .
>>
>>2586069
Supporting this vote
>>
>>2586069
DC: Sliding (beat very hard)
You begin to draw many runesmiths to work for you with your Great Forge. This greatly increases the quality of your work because these runesmiths are already accomplished blacksmiths, and simply have their runic expertise added on. Needless to say you are best organization to go to when people need runesmiths.

>>2586056
Difficulty: Very Hard
You learn very little about soul-capture magic without the wave trident.

We begin to exercise wargames against other dwarves and against trolls (Large elementals and slaves are used in place of actual trolls). This increases the readiness of our population in regards to war. Although this worries people both inside our nation and outside it, causing many to imagine that we are preparing for an unneeded war, since we have no present threats.

YEAR 121 after the disappearance
Stats:
Population: 9869 Dwarves, 834 Gnomes, 112 Elves, 181 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 7/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2586107
>A
>>
>>2586107
>>B. Culture
>>
>>2586107
B.
>>
It's B- Culture, what will we do?
>A. Events
>B. Sports
>C. Traditions
>D. Theatre
>E. Other
>>
>>2586159
>>C. Traditions
Tattoos for our warriors.

Beard bands/rings with engravings and embedded jewels to represent status and accomplishments within dwarven society.
>>
>>2586166
Vote
>>
>>2586166
Support
>>
>>2586159
>B.
An annual sports festival in the warmer months. Axe throwing, goat jousting, stunt roc riding, tests of strength. Dwarves from all over come to compete in the 'Valley Games'.
>>
The tradition of creating bands and rings with embedded jewels is created. The Richest Dwarves and senators often carry large gold bands just below the chin. The Supreme Senator also wears a large gold band, however engraved is "Supreme" and is flanked by two rubies. Accomplished warriors often have bands of silver with the number of kills etched in them (usually the number of kills is updated every war). Prominent mages have Bands as well, those of Sebre usually. The best of our runesmiths are given Terite Bands to signify their position. There is also a variety of bands for the lower classes simply for style, made of Brass, Nickel, Silver and Bronze.

However, dire news abroad! A messenger came from the road to Dobak, weary and greatly wounded we are able to save him from death inside the fort by the Great wall. Dark news is reported, a large-sized Troll warparty attacked Dobak, sacked it and slaughtered half the inhabitants, and taking the rest into Slavery. The reports are that the trolls came from the West. As far as we know, Dobak is in ruins and uninhabited. What's more, we have not received a trade shipment from The Great Dragonforge since the message arrived.

What do we do?
>>
>>2586251
Gather all the men! We shall march out and save our comrades!

Call upon the southern dwarves for help!
>>
>>2586251
Send word to the districts to assemble the at the main hold and word.
We'll also start sending scouts into the northern lands to keep an eye on enemy movements.
>>
>>2586251
Oh also call upon our Troll vassals to mobilize their fighting population.
>>
The troll vassals from the south send us their fighting population begrudgingly. As for our men, they rally and we are able to rally up to 2500 Men between the ages of 18-50. Where shall we march first?
>A. To Dobak!
>B. Somewhere else
>>
>>2586277
A.
>>
>>2586277
>>A. To Dobak!
We must try to find survivors within the ruins and stop the swarm from taking hold of the region.
>>
>>2586277
A
>>
And so the march begins.
DC 40 -10 well-known lands -5 Well supplied +5 Large army
>>
Rolled 90 (1d100)

>>2586296
>>
Rolled 65 (1d100)

>>2586296
>>
Rolled 9 (1d100)

>>2586296
>>
As you move into Dobak, you see desolation... Razed villages, dead bodies decomposing, and the smell of death permeates the air. Marching forward into Dobak, you reach the city. It is burnt down and plundered, and there are many trolls situated around the city. We count approximately two thousand. Our troll allies number approximate 750. How do we proceed?
>>
>>2586321
Set up strong firing positions for our FYT, T-Bows and Ballistas.

Set up strong formations of Sarissas reinforced with bow fire.

Barrage them with missile fire till they come to use, using the troll allies as our front line.
>>
>>2586321
>>2586325
This
>>
>>2586325
Sounds good. Also get a roc or two up and scouting, see if they're trying to encircle us or otherwise draw us into a trap.
>>
And so the battle begins.

Our anti-troll formation is created, and the new Sarissas are at last tested out. The Long spears are put in a position to intercept a troll charge. Meanwhile, the FYT, T-Bows, and ballistas set up on a small hill nearby, guarded by another Sarissa formation and begin to open fire. The trolls have undoubtedly noticed us... And so the battle begins.

DC 30 -10 T-bows -5 Anti Troll formation -5 Weapons -5 Training -5 Physique -5 Numbers +10 Troll Physique +5 Boulder Throwers
>>
Rolled 96 (1d100)

>>2586340
>>
Rolled 34 (1d100)

>>2586340
>>
Rolled 65 (1d100)

>>2586340
>>
The trolls crash into our formation, seemingly not knowing any better! Many are impaled on our long Sarissas and dying with a stab through the heart. Even during the charge, they take heavy damage with T-Bows. Their boulder throwers are doing a poor job. As for our troll allies, their performance is less than spectacular, and fight weakly against the enemy The enemy also seems to be avoiding our allies. As for the Rocs... They see a group of 500 trolls, running at full sprint towards our Ranged positions, while our ranged positions are guarded by 500 of our own, those trolls seem to be approaching awfully fast. Meanwhile, our T-Bows reload.

DC 40 -5 Anti Troll formation -5 Weapons -5 Training -5 Physique -5 Numbers +10 Troll Physique +5 Boulder Throwers
>>
Rolled 22 (1d100)

>>2586351
>>
Rolled 2 (1d100)

>>2586351
>>
Rolled 52 (1d100)

>>2586351
Make sure the tbows aren't over run by these disgusting creatures.
>>
>>2586351
Doak will summon large earth elementals to reinforce the ranged position.
>>
Critical Failure.
A newly crowned troll king yells across the battlefield, most likely to our troll allies.
"My brothers! The vile dwarves have subjugated you! Will you fight for them like cowards, or will you fight for your freedom, as any troll would! Fight alongside us, and we will attack these dwarves, and ensure freedom for you! We have the numbers, and we have the will... These dwarves do not have the will."
As the allied trolls start to hear this... They stop being so friendly with us, and instead turn on us... The frontline of our forces, working alongside the Sarissas now turns on them, and starts smacking our dwarves, starting to Hack through them... It appears the tide of battle is starting to change. The enemy now outnumbers us!

The ranged position has been attacked by trolls as well! The earth elementals and the dwarves are holding them off, but just barely... The T-Bow has been reloaded, we must attack!

DC 40 -10 T-Bow -5 Anti Troll formation -5 Weapons -5 Training -5 Physique +5 Numbers +10 Troll Physique +5 Boulder Throwers
>>
Rolled 8 (1d100)

>>2586371
HOLD
>>
Rolled 20 (1d100)

>>2586371
>>
Rolled 1 (1d100)

>>2586371
>>
Critical Fail + Critical Fail
The enemy continues to press heavily on us! The ranged positions have fallen, and our army is in disarray. The allied trolls have fully turned on us and our dwarves are faltering... We haven't lost that many dwarves yet, only about 700 dwarves have been lost so far out of 2500, leaving us at 1800.. What do we do?
>A. Flee!
>B. One last desperate fight!
>C. Other
>>
>>2586393
B.
>>
>>2586393
>>B. One last desperate fight!
Try and Reorginize the lines. We need this army back into order.
>>
>>2586393
>>C. Other
Fighting withdrawal, before we are caught bewteen two forces to our front and rear. Get rear guards to delay the trolls while the bulk of our army moves to reform elsewhere.
>>
>>2586393
B/C Call in the Roc riders and the legendary Roc to help turn the battle
>>
We shall hold! Men of the Serene Valley, fight back! Rocs and the great Roc is called in, hoping to turn the tide of the battle.

DC 45 -5 Anti Troll formation -5 Weapons -5 Training -5 Physique -5 Rocs +5 Numbers +10 Troll Physique +5 Boulder Throwers
>>
>>2586411
This right here
>>
Rolled 39 (1d100)

>>2586416
>>
Rolled 7 (1d100)

>>2586416
>>
>>2586409
Support

This is our main army, if it falls the valley is at risk. Regroup at the north wall and gather reinforcements.
>>
Rolled 2 (1d100)

>>2586416
>>
Rolled 51 (1d100)

>>2586416
>>
The roc riders are called in, but they just aren't enough! The front line is collapsing and the ranged position is basically lost. Meanwhile their king goads them on
"FOR THE WORLDSHAPER! AH OOH, AH OOH! VENGEANCE FOR KING TARGOK!"
Our sarissas simply cannot keep them away as much as we'd like! Our "allied" trolls have fully turned on us. It seems like defeat is imminent!

Our dwarves are slowly starting to break away from the line and just retreat.
>A. Full retreat
>B. Hold the line, keep fighting
>C. Other
>>
File: fG4vmYc.jpg (146 KB, 1221x772)
146 KB
146 KB JPG
>>
>>2586436
A
>>
>>2586436
>>A. Full retreat
Orginize a proper retreat so they dont destroy us.
>>2586437
Delet that, Now!
>>
>>2586436
>C. Other
Fighting Withdrawal
>>
>>2586436
A
>>
A full retreat is ordered!
DC 40 -5 Rocs -5 Goats
>>
Rolled 11 (1d100)

>>2586450
>>
Rolled 20 (1d100)

>>2586450
>>
Rolled 1 (1d100)

>>2586450
>>
>>2586436
>A.
>>
File: Defeat1.png (664 KB, 712x398)
664 KB
664 KB PNG
As we retreat, we are harassed and attacked by trolls who try to keep up with us all along the way. As we finally retreat to the safety of the wall, the Trolls finally disengage, we are exhausted and have lost our ballistas the FYT, and most of our T-Bows. This military attack was a total failure. 1,100 dwarves lost their lives, and we lost our entire troll ally army. Dobak is still occupied by the trolls. Our morale is in the gutter, with our military suffering its first formal defeat, and many soldiers having lost their friends. However, there is one hope. The Kingdom of Tokrab has sent its aid. 1,000 Men have arrived in Koropolis, our Capital. Alongside our 1,400 men we can, at the very least secure our northern border with our soldiers. However, the question on everyone's mind is what do we do?
>>
>>2586475
>what do we do?
Prepare the shit out of our northern defenses
>>
>>2586475
>>2586482
This also send scouts out past the northern wall to watch for the swarms movement.
>>
>>2586475
Build another wall across the western pass in case they try to get in through the swamps, Mount ballistae on the walls and get a raven to the Dragonforge relaying what's happened.
>>
>>2586475
Fall back to the northern wall. Also execute Shaman Bork Baya for bringing the trolls with us. He is a race traitor who lost us the battle.
>>
Tell the public of the battle and it’s results.
>>
>>2586488
Hey, I was the only one who thought twice about keeping trolls around. Everyone was fine with his 'lets convert them' plan, you can't single him out now.
>>
>>2586490
We will not do this.
>>
>>2586490
There's no way we can hide something this big, but we can try our best to spin it to our advantage. Do NOT just tell them bare facts.

Brave warriors one and all fighting a vile betrayal by Trolls, taking scores of the enemy for every one of them.

Whatever we need to do to make sure more of them join up when we do some immediate, mandatory conscription.

"Would you let them come for your homes next? JOIN NOW"
>>
>>2586490
We should do this. Grim times ahead, our people need to understand the stakes and buckle down.
>>
>>2586504
Basically lie to our advantage or bend the truth but don't just let the news spread like a horrible rumor.
>>
Rolled 63 (1d100)

FP: Daloder Grayview is devastated with the major defeat in Dobak, so he decides to order thicker versions of the lacellar armor, big shields, and corinthian helmet to begin training most of the warriors in Clan Grayview as heavy infantry. Each heavy infantry will have a cool shirt to help them keep cool~~
>>
>>2586490
The efforts to root out the troll incursions in Dorbak proved in vain as the trolls were a far greater threat then we initially suspected. Instead of a collection of loose war-bands we faced off against an organized foe that had been carefully hiding their strength until they could strike. the situation was made worse when the levied trolls foolishly betrayed us.

We must however, not despair. With the full threat of the troll offensive realized we can better prepare and later break them with the aid of our allies.
>>
The Northern defenses are prepared well. Ballistas are mounted on the walls, the fort's gates are reinforced, and we have dwarves patrolling the wall, ever vigilant for any incoming troll threat.

As for at home, the news is given to the public. The Supreme Senator and the other Senators all give their own story. Many are shocked, others, fearful. Many women, now widows have been angered, and divert it towards none other than Bork Baya, who they view as the one who caused this with believing the trolls to be trustworthy. However, the public seems to unite. A new common saying has risen among the populace due to this event... "The only good troll is a dead troll."

Returning to the front, it has been a week since the defeat at Dobak. No attack has come, and Roc scouts state that smaller troll warparties are moving north... Towards the Dragonforge, however they have left a large contingent entrenched within Dobak, and have seized the ballistas. They are also trying to figure out how T-Bows work, at least that's what Aerial reconnaissance suggests.
>>
>>2588134
We should try to get a message to the dragon forge and see if they have any sort of plan they want to cordinate with us while we rebuild.

We can also try to sabotage the T-bows in dorbak using stealth.

While doing those two our main army will focus on two objectives.
1 Garrisoning the northern wall.
2 With our allies we'll take the rest of our army and march on the troll tributary state to find out if there is any more to this rebellion.
>>
>>2588166
Also ask T'Wellal if he can send any aid in this conflict
>>
>>2588134
we need to send 500 men to secure the east otherwise backing>>2588174
>>2588166
>>
>>2588166
>>2588174

Supporting
"Since my hold is near the northern wall I'll have most of my men stationed there while the rest go with the army"
>>
>>2588166
>>2588174
Supporting
>>
File: Current heavy infantry.png (407 KB, 436x578)
407 KB
407 KB PNG
>>2587477
Difficulty: Medium
Your heavy infantry starts to take shape before the war. Bigger and heavily Lamellar is created, large shields and thick corinthian helmets are created for the dwarves. They are trained often, and work out very hard because the equipment they wear is truly heavy, but it shields them from damage. The cool shirt, albeit expensive is very effective at preventing exhaustion and overheating. By the end of the decade, you have 100 Heavy infantry, well trained and prepared for battle. Their weapon of choice is the Sarissa which excels against trolls.

And so the plan is put into action.

First, the message from the Great Dragonforge. A roc is sent, and returns approximately two days later. With him is an important message:
"Dearest brothers in the south. Dire times are upon all of Dwarven Kind. What you told us was correct, we hoped it hadn't happened, but for the first time in 300 years, the trolls have been formed into the Unstoppable Swarm. The last time it occurred it inflicted massive losses upon all dwarves and devastated nations. We have seen what has occurred in the south, and it deeply saddens us about the loss of Dobak. In the south there is a significant troll force indeed... However that force is little compared to what is transpiring within the north... Endless hordes of trolls. Our titan military leaders are working there, and it appears that the trolls too, are being led by titans of their own. We are not afraid of a major troll attack from the south, our fortifications are strong, and we have prepared accordingly... In this phase of the war, we entrust you, the dwarves of Tokrab and the Serene Valley to secure our southern flank. We will hold in the north.
May the Worldshaper guide you."

As for asking aid from T'Wellal, it takes two weeks for the aid to Arrive, however it is substantial. 1,250 men have arrived, bearing the message. "T'Wellal, the great King always pays his debts. We shall help you with the troll menace as you have helped free us from the trolls." They are at our disposal, and seem to be lighter forms of infantry, however they are much more accustomed to life above ground than us, but likewise use spears to fight.

For Stealth, we'll do a DC 45 -5 small, concealable stature -5 Tinjaw Dwarves +5 High Alert
>>
Rolled 33 (1d100)

>>2588239
>>
Rolled 70 (1d100)

>>2588239
>>
Rolled 48 (1d100)

>>2588239
>>
The Stealth mission succeeds! We are able to sabotage the FYT, breaking it and a preventing the trolls from using it ever again. We also sabotage most of the T-Bows, while we were unable to destroy all of them, we made most unusable in the event of a war.

As for the forces, 750 of the Lakorandans have been deployed with the southern force, 500 to the wall leaving 1,500 to guard the wall and 2,150 to go to the southern trolls... Upon arriving to their main settlement, the Capital we meet with the troll chief, an old troll who's eyes look like those who have witnessed the horrors of war, specifically the war started by you. He claims he had no idea of this mutiny. What do we do?
>>
>>2588261
Ask him if theres been any other signs of mutiny among his trolls or trolls from beyond his lands arriving.
>>
>>2588261
"The only good troll is a dead troll."
Slaughter them after they've answered >>2588265
>>
>>2588265
He has reported no signs of mutiny, and states that they have no intention of mutiny.
>>
>>2588261
Enslave them for the mines / construction details. Keep them chained and guarded. When this troll threat is over, we can expel them from our lands without risk.
>>
>>2588270
Your men betrayed us in the north perhaps without considering what may happen to you here. If you have some trolls among you who could convince them to realize the error of their ways and betray the swarm we will show mercy.
There will also be a small war tax put in place for the remainder of this conflict.
Accept these terms and your people will be spared.
>>
>>2588290
This.
>>
The trolls agree, they'll send some of their people to see if the other trolls can realize the error of their ways to betray the Swarm. They also agree to pay the war tax, and help support you in any way they can.

When the trolls are sent out, they don't return with much, only about 50 trolls betrayed the swarm, only because of their family. However, the do provide some intelligence. The main intelligence provided is that the trolls are going to further entrench within Dobak and hopefully add it to their territory. They are willing to accept a peace deal with us if we leave them alone in Dobak.

What do we do now?
>>
>>2588303
Theyre invasion and sacking of Dobak cannot stand.
Prepare our army to move north and lay siege to dobak. 2400 men, have our scouts keep watch for any troll armies attempting to reinforce Dobak.
>>
>>2588322
Support
>>
>>2588322
Supporting
>>
>>2588322
Lets avenge our fallen brothers!
>>
We return to lay siege to Dobak. We are not assailed by trolls at all as we approach, it appears that they are scared. Roc Rider reports state that there are 1,500 trolls within the city of Dobak, and have hastily repaired whatever is left of the walls. As our men prepare to attack, we can see from a distance the last field that we waged a battle on... Still full of Carrion and dried blood. It sends shivers down many soldiers' spines, however we shall press on regardless. The siege begins. What do we do?

>A. Just wait them out
>B. Set up the FYT and ballistas, fire!
>C. Other
>>
>>2588322
Agreed, we shouldn't let them fortify. Let's bring a proper siege force... A wall of sarissas with archers/ballistae/mages behind. We can move along the lake so that we have only one flank to worry about.

Perhaps some Tinjaw agents can light fires in their camps before we get there?
>>
>>2588346
>B. Set up the FYT and ballistas, fire!
>>
>>2588346
C. Set up ballistae & fyt and use arcing fire to lay siege. A wall of sarissas in front and goat riders & assorted allies guarding our only flank.
>>
>>2588346
B
>>
>>2588346
>>B. Set up the FYT and ballistas, fire!
>>
>>2588358
if we set up by the lake there's only one flank, we can advance after thinning them out
>>
Our forces are set up, and we hope for victory this time!
DC 35 -5 Trained user -10 ample time to aim
>>
Rolled 24 (1d100)

>>2588374
>>
Rolled 93 (1d100)

>>2588374
Pew
>>
Rolled 6 (1d100)

>>2588374
>>
We fire the FYT! It doesn't miss, however it grazes the top of the walls, weakening them somewhat. The ballistas also fire, weakening the walls further. However, they haven't fallen yet. The Imperator gives the order to use Crystals to recharge the FYT. While it is somewhat costly, we can afford it, and so we fire again!

DC 35 -5 trained users -10 Ample time to aim
>>
Rolled 58 (1d100)

>>2588389
>>
Rolled 65 (1d100)

>>2588389
Boom
>>
Rolled 27 (1d100)

>>2588389
>>
The FYT fires again, and hits squarely in the walls! It breaks them down entirely, after seeing the walls crumble down, we begin to advance in formation. We see the trolls on the other side of the breach, ready and waiting for us. We proceed forward, and as we reach the breach and pass through it, the trolls move to attack us. Volleys of Rocks are thrown at us, and the trolls use large clubs to bat us aside as they try to breach the formation.

DC 40 -5 T-Bows -5 Anti Troll formation -5 training -5 weapons -5 dwarven physique -5 Numbers -5 magic +10 Troll Physique +5 Boulder Throwers +5 Fortifications +5 Low morale
>>
Rolled 17 (1d100)

>>2588389
>>
Rolled 37 (1d100)

>>2588405
>>
Rolled 27 (1d100)

>>2588405
Heavy units ahoooo
>>
The initial attack is pretty nasty, needless to say. Many of our troops were apprehensive about going into Dobak, and simply stood just outside as Boulders were thrown at us. Quite a few of the boulders hit their marks and killed many dwarves. When we finally made it to the breach the trolls start to attack us from all sides, the formation started to falter slightly, which left a hole open to kill a decent chunk of our soldiers. Regardless, we cannot let this small setback mean defeat!
DC 45 -5 Anti Troll formation -5 training -5 weapons -5 dwarven physique -5 Numbers -5 magic +10 Troll Physique +5 Boulder Throwers +5 Fortifications +5 Low morale
>>
Rolled 78 (1d100)

>>2588414
>>
Rolled 50 (1d100)

>>2588414
>>
Rolled 70 (1d100)

>>2588414
>>
As we advance further, it appears that a rage has been lit within our dwarves. Anger at their previous defeat... Anger against the trolls for killing their friends. Spurred on by the Warlord Muratir, we begin to press forward, impaling many a troll upon our sarissas. The trolls are also worried about approaching our formation, because our Sarissas seem to be just too effective against them. The boulder throwers seem to be growing more inaccurate, and as the magicians set up, they start to redirect the boulders thrown at the soldiers, throwing them to the side of our forces. The Lakorandans still sit in the back, waiting for their eager chance to storm the city, where they claim they fight excellently. We have goat riders posted to watch for any other troll attacks.

DC 40 -5 T-bows -5 Anti Troll formation -5 training -5 weapons -5 dwarven physique -5 Numbers -5 magic +10 Troll Physique +5 Boulder Throwers +5 Fortifications +5 Low morale
>>
Rolled 32 (1d100)

>>2588422
>>
Rolled 88 (1d100)

>>2588422
>>
Rolled 50 (1d100)

>>2588422
>>
File: Shieldwall.png (1.48 MB, 1181x485)
1.48 MB
1.48 MB PNG
The trolls are being further pushed back. Protected by our shields and the long range of our Sarissas, alongside earthen elementals we press the trolls away from the bottleneck at the breach. The Anti-troll formation is proving amazingly effective. However, these trolls seem bent on preventing us from breaking through, because once we get into the streets, we will we be able to use our numbers far more effectively. In other news, a Clan Greyview dwarf thinks up of a new kind of food watching the trolls getting impaled on our Sarissas... They calls it the Kebab.
DC 45 -5 Anti Troll formation -5 training -5 weapons -5 dwarven physique -5 Numbers -5 magic +10 Troll Physique +5 Boulder Throwers +5 Fortifications +5 Low morale
>>
Rolled 58 (1d100)

>>2588430
>>
Rolled 58 (1d100)

>>2588430
>>
Rolled 53 (1d100)

>>2588430
>>
Our advance is relentless... At last we are able to make it properly into the streets. As we press inwards, dwarves and Lakorandans alike pour into the city. Inside we see the savagery of the Lakorandan Soldier. Fighting with a furious tenacity, that of a wild animal. Little armor allows him to run around at high speeds, dodging troll attacks all the while stabbing them until they die. Two varying styles of battle are seen within the streets, the Lakorandans who prioritize agility and tenacity, and the Dwarves who emphasize discipline and formation. Both are equally effective against trolls, who, in the more cramped spaces of the streets lose effectiveness due to their overly large size.

DC 35 -5 T-Bows -5 Anti Troll formation -5 training -5 weapons -5 dwarven physique -10 Numbers -5 magic +10 Troll Physique +5 Boulder Throwers +5 Fortifications +5 Low morale
>>
Rolled 53 (1d100)

>>2588440
SURGE
>>
Rolled 48 (1d100)

>>2588440
>>
Rolled 53 (1d100)

>>2588440
>>
File: Lakorandan Warrior.png (536 KB, 494x493)
536 KB
536 KB PNG
The advantage greatly shifts in favor of us! The trolls are being pressed back. The Lakorandans without a doubt take more losses than us, but they inflict far more. The Trolls are able to more easily flee from our slow, inevitable formation than the ferocity of the Lakorandans. The trolls are being pressed towards the shore of the lake, they've taken heavy losses. This is their final stand!

DC 45 -5 Anti Troll formation -5 training -5 weapons -5 dwarven physique -15 Numbers -5 magic +10 Troll Physique +5 Boulder Throwers +5 Fortifications +5 Low morale +10 Final stand
>>
Rolled 95 (1d100)

>>2588456
>>
Rolled 96 (1d100)

>>2588456
>>
Rolled 34 (1d100)

>>2588456
>>
The trolls, try as they might against the dwarven formation, are ultimately slaughtered. Muratir and a member of Clan Doak gang up on the troll leader, and kill him as he tries to rally his men. The rest of the trolls are killed, fighting like Cornered animals to the very last. The Lakorandans did suffer significant casualties, 500 in total. For us, the casualties are similar, but that's mainly due to there being more of us, 550.

In total our forces number 1,350. Dobak is in our hands, and all the trolls have been defeated. What do we do?
>>
>>2588466
Secure Dobak.
Rebuild what we can of the cities fortifications.

Send out scouts towards the dragonforge to see if the route is cleared and if it is alert the forge we've managed to link up.

Also get some men to work on burning the bodies especially the ones that may have ended up in the water supplies
>>
>>2588466
Rest and secure, send scouts to find out if there's other troll war parties.
>>
>>2588476
>>2588466
>>2588482
backing
>>
>>2588466
Darach, the young mage who helped fell the troll leader is celebrated by his clan. They are happy to have a new champion after the recent passing of Edan, who lived to a ripe old age.

>>2588476
Support + gather the fallen of this battle and the last and burn/inter them in a dignified ceremony.
>>
>>2588476
This, also tend to the wounded as best we can
>>
Having secured Dobak and linked up with the Dragonforge, we reinforce our position. The Trolls send a message to us, or rather... Something yelled across the river.
"YOU WIN FOR NOW... LITTLE ONES."

The bodies are burnt.

Regarding the dragonforge, they are ecstatic at our victory, and trust in us to secure the southern flank. They will leave some soldiers in their own southern borders to protect us, but are going to transfer yet more troops to the north to fight against the Unstoppable Swarm. However, on behalf of the dwarves of Dobak, whom they were very close with, they have decided to entrust us as protectors of these lands, since the dwarves of Dobak have been all either killed, or worse.

Returning home... Our soldiers are celebrated as heroes, none more highly than the Warlord Muratir! Darach also gets a seat of Honor, but everyone is impressed at how he handled that war. Many call him a hero. The traditional feast is held, with us holding a moment of silence and respect for all who died, and after that, plenty of celebration.

YEAR 122 after the disappearance
Stats:
Population: 8397 Dwarves, 834 Gnomes, 112 Elves, 181 Troll Slaves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2588512
C Rebuild Dobak
>>
>>2588515
This
>>
>>2588515
This
>>
>>2588512
C. Build another wall in the western pass that can prevent incursion into both Dobak & the Valley, move the garrison & ballistae up to there.
>>
Dobak is rebuilt, and along with it, we gain some immigrants both from the Dragonforge and our lands. However, there are few, mainly they are concerned with another troll incursion... However there is plenty of land and space for anyone who is brave enough to come. The walls are rebuilt, and destroyed homes are also rebuilt, although they are abandoned, perhaps someone will come along and claim it for their own... However, now it is time for senatorial districts. Dobak shall not be part of a senatorial district for now, due to its recent addition, but rather shall be a part of the Northern District. There is 6 senatorial districts (Including Toklar in the east), so we shall now roll! Highest roll gets first pick.
>>
Rolled 6 (1d100)

>>2588532
>>
Rolled 83 (1d100)

>>2588532
>>
Rolled 99 (1d100)

>>2588532
Going to run for the north district
>>
Rolled 55 (1d100)

>>2588534
>>
Rolled 91 (1d100)

>>
Rolled 45 (1d100)

>>2588532
>>
>>2588550
Muratir gets a +20 to his roll, due to major public support
>>2588539
Gets a +5

The order is now
1. Grayview
2. Argeno
3. Stou
4. Muratir
5. Doak
6. Baya
>>
Central district for me
>>
>>2588557
North
>>
>>2588557
Southern again
>>
>>2588557
Muratir takes the Toklar district
>>
>>2588557
West
>>
>>2588557
The leaves me with East
>>
And so, the senatorial elections are concluded.


YEAR 123 after the disappearance
Stats:
Population: 8548 Dwarves, 864 Gnomes, 115 Elves, 188 Troll Slaves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2588599
A
>>
>>2588599
F
>>
>>2588599
>A
>>
It is agriculture, what will we do?
>A. Expand our number of farms
>B. Develop more farming technology
>C. Create farms in Dobak
>D. Other
>>
>>2588622
A
>>
>>2588622
A.
Expand more into the fertile lands of the sea dwarves.
>>
>>2588622
A
>>
>>2588622
A
>>
>>2588622
>>B. Develop more farming technology
We need better equipment to make up for our lowered numbers
>>
We begin to expand and invest in farming in both Toklar and Dobak. Dobak has been ruined by war, however with some incentives, our people gladly migrate to Dobak, most stay near the central city and start forming small militias to help protect themselves against the troll threat. Those seeking for a more peaceful life, although with less space than in Dobak, choose to settle in Toklar and start up farming as well. With more farms, our food production is increased nicely.

YEAR 124 after the disappearance
Stats:
Population: 8702 Dwarves, 879 Gnomes, 117 Elves, 192 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2588642
>A. Agriculture
>>B. Develop more farming technology
Aezak made a good point
>>
>>2588654
Agreed
>>
>>2588642
C. Begin construction of an underground tunnel system linking underground dwarven cities
>>
>>2588673
This
>>
>>2588642
>>2588654
This
>>
>>2588654
This
"Logistics is the backbone of every army. And armies win wars. A man is only as strong as his food allows him."
>>
>>2588654
Switching to this
>>
>>2588673
This
>>
As you develop better farming technology, we develop the sickle. It is far more effective at harvesting large amounts of grain in one slice, enabling a man to do more harvesting than before. Before, simple knives were used which often times did not cut too effectively. However, with the development of the sickle, farmers can harvest much faster and prepare for the next planting season earlier.


YEAR 125 after the disappearance
Stats:
Population: 8858 Dwarves, 895 Gnomes, 118 Elves, 196 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2589945
C
Start work on the first part of a grand initiative which will likely take many years to complete.
The initiative will have two parts.
1 Carving out space for underground farms within our holds.
2 Use the stone from clearing out the spaces to turn our dirt roads into stone roads.
>>
>>2589961
changing that a bit
.
The initiative will have 3 parts.
1 carving out space for underground farms.
2 begin tunneling to make the under-road that will connect all the roads.
3 use the stone from clearing out these spaces to turn our dirt roads into stone roads.
>>
>>2589945
>>2589962
Backing
>>
File: Underroads.png (603 KB, 538x571)
603 KB
603 KB PNG
And so, the "Under Roads" Initiative has been created. Muratir's plan is bold, but our engineers have stated that it is possible. With a combination of Dwarvish Labor and Earth Magic we will be able to complete this initiative, albeit over a long period of time. However dwarves were born for a task such as this.

The First stage, carving out spaces for underground mushroom farms, is expected to take 5 years. Mages and Workers shall be working to carve this area out, and then leaving reinforced natural pillars, further strengthened by earth spells.

The second stage is making the under-road itself. That shall be spaced out into two phases. The First Phase shall connect Koropolis to Dobak, the Hold of Clan Greyview, Toklar, and the large oasis just south of Koropolis. The Second phase shall connect Koropolis to the southern holds, in the former troll lands. In addition, the Dragonforge has offered to connect their lands to the Under road network, and will provide the appropriate workers to accomplish this task.

The last phase will be using all this stone to convert dirt roads into stone roads.
Stage 1 will be finished in 5 years, according to engineers. Stage 2, Phase 1 will be finished in 10 years from now , Stage 2, Phase 2 will be finished 15 years from now, and Stage 3 shall be finished 17 years from now.
This does have the negative side effect of taking from our farmers, however our agriculture is still stable.

YEAR 126 after the disappearance
Stats:
Population: 9018 Dwarves, 911 Gnomes, 120 Elves, 199 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2590001
F
>>
>>2590001
F
>>
Its F- Technology, what will we do?

>A. Medicine
>B. economics
>C. Construction
>D. Animal Husbandry
>E. Preservation methods
>F. Chariots
>G. Pottery Wheel
>>
>>2590022
>D. Animal Husbandry
>>
>>2590022
D
>>
>>2590022
a.
>>
You begin to improve on your animal husbandry. You acquire more horses from Fedran, enabling you to breed more of them than before. In addition, you start to find something deep within the mountains in your lands, bears. Their hides aren't as thick (compared to real life), but they are still very resilient creatures, and have been receptive to efforts of being tamed by us.


YEAR 127 after the disappearance
Stats:
Population: 9180 Dwarves, 928 Gnomes, 122 Elves, 203 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2590040
F Lets get chariots going for those new horses and bears
>>
>>2590040
>>F. Technology
>>
Its F- Technology again, what will we do?

>A. Medicine
>B. economics
>C. Construction
>D. Animal Husbandry
>E. Preservation methods
>F. Chariots
>G. Pottery Wheel
>>
>>2590045
F
>>
>>2590045
>>G. Pottery Wheel
Let us create may fine works of dwarven pottery.
>>
>>2590048
>>2590045
flipping to back him
>>
We create the pottery wheel! It greatly streamlines the potterymaking process due to a wheel that spins the pottery that will be formed into what we need. This speeds up the potterymaking process significantly and allows us to create more pots to hold water and other commodities. This leads to a resurgence in the popularity of pottery in the home as well, and the rise of chamber pots.

YEAR 128 after the disappearance
Stats:
Population: 9345 Dwarves, 945 Gnomes, 123 Elves, 208 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Pottery Wheel.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2590073
>D. Military
>>
>>2590073
>>B. Culture
Begin adding art to our pottery such as patterns, depictions of events, and other images to them.
>>
>>2590073
>D.
>>
Its D- Military, what will we do?

>A. Produce Weapons (Specify which)
>B. Produce Armor (What kind)
>C. Create a new weapon
>D. Create better armor
>E. Create better tactics
>F. Military Reforms
>G. Other
>>
>>2590096
>B. Produce Armor (lamellar armor)
>>
>>2590096
>>B. Produce Armor (What kind)
>>
As we produce more and more Lamellar armor, it does take a toll on our resources. However, we are well stocked in the event of another troll incursion into our lands, as Lamellar is a very effective armor against most types of attacks.

YEAR 129 after the disappearance
Stats:
Population: 9513 Dwarves, 962 Gnomes, 125 Elves, 212 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Pottery Wheel.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2590096
B
>>
>>2590118
B
>>
>>2590118
>>B. Culture
Begin adding art to our pottery such as patterns, depictions of events, and other images to them.
>>
>>2590118
B.
Festival of love
(Like Valentine's Day)
>>
Its B- Culture, what will we do?
>A. Events
>B. Sports
>C. New Traditions
>D. Theatre
>E. Other
>>
>>2590125
>>2590132
Ill back Aezak
>>
>>2590132
A.
Or
B.
>>
>>2590132
>A. Events
Festival of love
(Like Valentine's Day)

>>C. New Traditions
Begin adding art to our pottery such as patterns, depictions of events, and other images to them.
>>
We begin to add depictions of events and other artwork into our pottery. Using dyes, we are able to create images of events, or even portraits of dwarves (albeit with not that much detail). Patterns are also created, with the most attractive ones selling for quite a high price.

In addition, a festival of love where love is celebrated is created. Those without someone to celebrate the festival are often given encouragements and are helped with finding someone they love. Whereas those who are already in love usually spend the festival partying and displaying their love for one another. However, regardless of all that, there is plenty of food to feast on during this festival!

In other news, stage one of the Underroads initiative has been completed. Stage two phase one will be finished in 10 years. It is also Faction Project time.

YEAR 130 after the disappearance
Stats:
Population: 9685 Dwarves, 979 Gnomes, 127 Elves, 216 Troll Slaves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Pottery Wheel.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
Rolled 12 (1d100)

>>2590147
F

FP Clan Stou decides to take advantage of the Under Roads and opens several small stores and carts at the various rest stops that pop up over the decade in the Underground
>>
Rolled 40 (1d100)

>>2590147
F

FP
Inspired by the recent battle with Trolls, the Guild of Proficiencers set their sights on mastering the art of using their wands, to drastically boost the strength of each Dwarf through magic.

Not by making Dwarfs more muscular, but a thing with even greater potential.

The Guild works hard on unlocking the secrets of Telikinetic Wand Motions.

Imagine, felling a tree from a short distance by swinging your wand like an Axe. Pointing at a boulder, and using magic to roll it back and forth. Or mine and dig by pointing it at the ground, and each lift scoops up huge chunks of earth.

Now with Onyx wands, they get to work. To use magic to improve the lives of all!
>>
Rolled 97 (1d100)

>>2590147
>>G. Exploration
Prospect

FP: Experiment with the mystic runes to push our knowledge to the next level.
>>
Rolled 27 (1d100)

>>2590147
After hearing the plans of making an underground road and connecting that said road to Clan Grayview's hold, Daloder decides to expand his hold underground to make it into a market center. Members of Clan Grayview will set up shops to sell their goods from clothes, gold items, goats, cool shirts, stone items, books, etc and any other dwarf can set up their shop but will have to pay a small sale tax. Guards will check travellers right before they enter the market and will not allow anyone above to the main hold unless permitted by a high ranking member, if so they will be escorted around by guards.
>>
>>2590201
"Bravo, good sir!"
>>
Rolled 92 (1d100)

>>2590147
>F

FP: Resume our experimentation in creating stone/metal/terite? golemns, even if they require charging with crystals. We will seek the assistance of the runemaster sent by the Dragonforge, perhaps he has some insight.
>>
File: Djinn2.png (683 KB, 380x582)
683 KB
683 KB PNG
>>2590162
Difficulty: Technically Impossible.
Since the underroads are still under construction, you find it hard to set up those small stores and carts.

>>2590191
Difficulty: Medium
By empowering these wands with special runes and charging them with a mage or mana crystal, this significantly amplifies the powers of mages, and gives them a small reserve pool of mana to draw upon. They do not need to cast spells any more, say the incantation or perform a ritual, merely think of the spell they wish to carry out, and if the Wand has been emblazoned with the corresponding rune, the mage can carry out the action with a simple hand motion.

>>2590201
Difficulty: Very Hard
The runes are experimented with... Heavily. The level 2, almost level 3 runesmith begins to work hard and hard. Having "acquired" some knowledge from the Great Dragonforge, under the leadership of Muratir Aezak, your clan is able to reach level 3 Runesmithing! While it takes long practice and dedication, it is at last possible for you to create such powerful runesmiths. Although, it may be too powerful for you, because you don't know spells that could take full advantage of this... Power.

>>2590209
Difficulty: Medium
The market center begins construction, however, people are too busy marketing their goods in the main hold of Koropolis to come to your hold. Although your location has potential, there are simply better places to market wares for the time being.

>>2590216
Difficulty: Medium (But you went so high I made it sliding)
While you do not create Golems, you acquire something much more interesting. You already have earthen elementals, and experimentation with the Lesser Elemental Metal to create bigger and better elementals works in a suprising way... After reciting spells to call forth golems, out of the circle of LEM dust comes out something.... Surprising. A Djinn. She speaks... "Greetings, Master... How many I help you today? Do you wish for me to cast a spell, do a massage, draw a bath? My name is Rantika." Although the ritual was long and arduous, you manage to get something truly interesting out of it. The Djinn appears to be sentient, thinking being...
>>
Its F- Technology, what will we do?

>A. Medicine
>B. economics
>C. Construction
>D. Animal Husbandry
>E. Preservation methods
>F. Chariots
>G. Pottery Wheel
>>
>>2590266
>>A. Medicine
>>
>>2590266
A
>>
Rolled 57 (1d100)

>>2590264
Under deep High Hermitage a secret temple will be constructed that only the highest among the Commune shall even know exists. This shall be the Temple of the Abyss dedicated to the profane Scholar Y'Othnekar.
>>
>>2590266
B.
>>
>>2590266
A
>>
>>2590266
>B
>>
>>2590275
Difficulty: Medium
The secret temple is constructed... A brilliant temple below High Hermitage, a secretive location only which the highest amongst your commune know of... These unspeakable rituals are conducted to speak with the Profane Scholar... Every boon is paid for, your dedication, is it a blessing or curse? Madness or Sanity? You don't really know the answer...

That aside, we continue to delve deeper into the mysteries of medicine. We begin to use surgery more and more often. Sharp yet delicate knives, and a whole lot of alcohol are used to perform it. Most are as simple as chopping off a leg, however others require more delicate work, such as extracting teeth, removing arrows in times of war, and even primitive plastic surgery!

YEAR 131 after the disappearance
Stats:
Population: 9859 Dwarves, 997 Gnomes, 128 Elves, 220 Troll Slaves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Pottery Wheel, primitive surgery.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2590297
A.
>>
>>2590297
>>2590297
A
>>
>>2590297
>>A. Agriculture
>>
Its A- Agriculture, what will we do?
>A. Expand our number of farms
>B. Develop more farming technology
>C. Expand farms in Dobak
>D.Other
>>
>>2590332
B.
>>
>>2590332
B
>>
>>2590332
B
>>
>>2590332
>>B. Develop more farming technology
>>
We begin to improve our Ard! We develop the first Plough. It is an improvement over the Ard, mainly in that we can use animals to plough our land now. The main innovation is that it uses a Turnplough, which brings more fertile soil to the surface, which enables us to grow plants in less fertile areas much more efficiently. This allows us to plant crops in less fertile areas, which increases our food production very nicely.

YEAR 132 after the disappearance
Stats:
Population: 10036 Dwarves, 1014 Gnomes, 130 Elves, 225 Troll Slaves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle, the pottery wheel, primitive surgery, the turnplough.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2590366
B.
Goat racing or bare knuckle fights
>>
>>2590366
>>B. Culture
>>2590372
Supporting bare knuckling brawling.
>>
>>2590372
Support
>>
>>2590372
+axe throwing

Valley Games!
>>
Rolled 41 (1d100)

>>2585965
FP: Strengthen the spy network, ensure Tinjaw are the first to know where it already exists, and expand to include lands more recently discovered
>>
Rolled 64 (1d100)

>>2590147
FP: More expansion/improvement of spy network.
>>
>>2590406
Caprarian games in general, not just races, fisticuffs, and axe throwing.
>>
FP: Make weapons and tools that are better suited for our elven compatriots [auto-50]

t. Argeno
>>
Rolled 25 (1d100)

>>2590366
Using silver gifted to them from Clan Arego, the elf artisans begin to make fine jewelry
>>
>>2590779
Agreed, and a roc game would make a fine spectacle as well.
>>
>>2590773
>>2590775
Both difficulties: Medium
Your spy network expands ever further, the lands of Tokrab and the Serene Valley are well within your sphere of influence, with you knowing what goes on there and even having influence in Local politics. You even manage to get some informants in The Great Dragonforge! Truly you are well informed.

>>2591112
Difficulty: Hard
While you have the silver, it will take some time before you are able to master the art of making jewelry. Right now it is in its rudimentary stages, however if you keep at it, it will become something beautiful!
>>
As for the nation as a whole, we begin to develop some sports! Goat Racing is popular among the nobility, who do not want to get their hands dirty, seeing who crosses the finish line the fastest is very interesting, and many rich people place bets on who will win.

For the lower classes, bare knuckle brawling is extremely fun. Bets on who will win are also common, and while many walk out of the games badly hurt, everyone knows it is in good fun, and usually recover sooner or later (save for very serious injuries).

YEAR 133 after the disappearance
Stats:
Population: 10217 Dwarves, 1033 Gnomes, 132 Elves, 229 Troll Slaves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle, the pottery wheel, primitive surgery, the turnplough.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
Out of the Great Dragonforge, we are sent a message updating us on the state of the war.
"To the Dwarves of the Serene Valley,
The War against the Swarm has been a long one. There have been no massive battles, save for the one that started this war off. The two northern Kingdoms, which border the trolls have been well-prepared for such a war. The Rothan State and the Kingdom of Stagmun have been facing off against trolls ever since the creation of their nation, and have fought long and hard to secure their lands against trolls. With our support, we are fending the trolls off. Walls and fortifications have been long in place in preparation for a second swarm war. So far, the war has mainly been skirmishing and probing attacks upon the walls, seeing where our defenses are the weakest. For now, your aid is not required... However, we are worried Anathanas is planning something. When we call upon you, you must be ready to answer."
>>
>>2603884
E.

Anyone in a government position much have a beard
>>
>>2603884
D we need to produce a huge amount of Tbows
>>
>>2590818
The weapons are made. They're mainly larger versions of what we have, and its mainly battleaxes and warhammers, which the slender frames of the Elves are not fully accustomed to, but it works well enough for them.
>>
>>2603897
Increase production of T bows
>>
Its also time for supreme senator elections! Nominate others, nominate yourself, but most importantly don't forget to roll
>>
Rolled 17 (1d100)

>>2603904
I nominate Varus Argeno II
>>
>>2603901
>>2603897
>>2603884
Same sentiment OldFag wont hang us for it
>>
Rolled 60 (1d100)

>>2603904
Muratir Aezak a respected clan leader, warrior, and patron of innovation nominates himself.
He runs on a platform of maintaining the a strong nation against a potential resurgent troll offensive. By seeking to improve the economy and ties to other nations and use this wealth to increase our defensive capabilities.
>>
>>2603911
>>2603904
Ill back Aezak this time round
>>
Rolled 24 (1d100)

>>2603904
Burt Tinjaw, clever person, rumored to be a kobold lover.
>>
Muratir Aezak wins the election! Many respect him as the hero that saved Dobak from the clutches of the trolls. He was also the pioneer of the underroads initiative, which many people have previously praised. It is obvious that he would win this election.

As for the T-Bows, we focus on production, and by the end of the year, we have 500 T-bows, and 2 FYTs ready for battle. Our runesmiths have been working for a very long time, however these weapons will be surely effective against the trolls.

YEAR 134 after the disappearance
Stats:
Population: 10401 Dwarves, 1051 Gnomes, 134 Elves, 234 Troll Slaves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle, the pottery wheel, primitive surgery, the turnplough.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2603904
Daloder Grayview will run for supreme senator
>>
>>2603921
>>F. Technology
>>
>>2603921
F
>>
>>2603921
F. Sturdier support beams
>>
>>2603921
F.
>>
Its F- Technology, what will we do?

>A. Medicine
>B. economics
>C. Construction
>D. Animal Husbandry
>E. Preservation methods
>F. Chariots
>>
>>2603933
A/E
>>
>>2603933
>>B. economics
>>
>>2603933
D.
>>
>>2603933
C
>>
>>2603933
C.
>>
>>2603935
switching to C
>>
As we dig deeper and deeper through the underground, we gain valuable experience on how to make pillars. By using stone bricks or stone blocks and stacking them, sticking them together with mortar, we are able to create pillars. We also start using arches, which seem to hold up the weight of the stone corridors far more effectively, using less resources. The arches are also more durable, which enables us to create long-lasting tunnels within these underroads.


YEAR 135 after the disappearance
Stats:
Population: 10588 Dwarves, 1070 Gnomes, 136 Elves, 239 Troll Slaves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle, the pottery wheel, primitive surgery, the turnplough, arches and pillars.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2603963
>G. Exploration Lets look for new magic metals! our resources are dropping and we'll be able to build better T-Bows and FYTs
>>
>>2603963
>D. Military
Battle medics
>>
>>2603971
This
>>
>>2603971
Support
>>
And so we will attempt to search for new, or at least more magic metals!
Sliding DC 45/65/85/100
>>
Rolled 85 (1d100)

>>2603983
>>
Rolled 42 (1d100)

>>2603983
>>
Rolled 39 (1d100)

>>2603983
>>
Rolled 58 (1d100)

>>2603983
>>
We are able to find a few smaller deposits of Terite, however it is nothing substantial. We also fail our goal of acquiring newer metals. However, the increased supply of terite has given us more metal to make T-Bows and armor out of.

YEAR 136 after the disappearance
Stats:
Population: 10779 Dwarves, 1090 Gnomes, 138 Elves, 243 Troll Slaves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle, the pottery wheel, primitive surgery, the turnplough, arches and pillars.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Finances: 6/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>>
>>2603992
D
>>
>>2603992
D
>>
>>2603992
>>D. Military
>>
It's D- Military, what will we do?

>A. Produce Weapons (Specify which)
>B. Produce Armor (What kind)
>C. Create a new weapon
>D. Create better armor
>E. Create better tactics
>F. Military Reforms
>G. Construct a navy
>H. Other
>>
>>2604011
G
>>
>>2604011
C. Harpoon.
G. HARPOON!
>>
>>2604011
>H. Other
experiment with ships designs that are more combat oriented.
>>
>>2604011
>>2604021
This but also add the runes we use on the T-Bows to it, No reason not to try it right?
>>
>>2604016
>>2604021
Switching to this
>>
You begin to create naval oriented ships! With some help from Tokrab and their Toscani Dwarves, you are able to mount rams for effective ship to ship combat. On top of that, you create harpoons, which you can throw a reasonable distance to impale fish. For combat, it is impractical, but if it was thrown hard enough it could manage to skewer the side of a boat and "reel" it in.

YEAR 137 after the disappearance
Stats:
Population: 10973 Dwarves, 1109 Gnomes, 140 Elves, 248 Troll Slaves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Advanced construction methods (Standardized stone size, bricks and mortar), Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes, second-tier runesmithing, the caravan, aqueducts, the drum, the pipe (instrument), Papyrus Paper and writing utensils, The Sarissa, primitive crane, Ballista, Corinthian helmet, the sickle, the pottery wheel, primitive surgery, the turnplough, arches and pillars.
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system.
Navy: 10 Ships with Rams and some harpoons.
Finances: 6/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2604050
>>I. Diplomacy
Send a envoy of trade and diplomacy to the kingdoms north of the Dragonforge. We will establish proper contact with the intent of supporting commerce and common defense among one another.
>>
>>2604057
>>2604050
Backing
>>
>>2604057
Sure
>>
>>2604057
Will this be an expedition, or merely a diplomatic action?
>A. Yes
>B. No
>>
>>2604096
expedition
>>
>>2604096
A
>>
We have chosen to go on an expedition to the north! Who will you be sending?
>>
>>2604120
The Supreme senator has chosen his son as the leader of the Aezaki clansmen on this journey. With him he brings several pack animals with supplies and valuable goods as well as 8 warriors to help guard the caravan.
>>
>>2604120
I Heir to clan Stou and A half Dozen Stou Riders armed with Bows Spears and shields each bringing along a goat with a pack filled with Yethril(and yehtril preserved food), Loker, and Wetran along with normal travel provisions rope food torchs etc.
>>
>>2604126
The lads name is Goluc
>>
>>2604120
Bork Baya himself shall go on this quest!
>>
>>2604120
Varus, son of Varus, will go along with 3 other dwarves and an elf proficient in earth magic.
>>
>>2604120
Daloder Grayview with 4 dwarf guardsman, Daloder will provide goats to everyone in the expedition.
Going to take a cool shirt and gold beard band
>>
File: Northern lands.png (100 KB, 707x821)
100 KB
100 KB PNG
The group is assembled! As the group is fully stocked, they prepare to head out and head first and foremost, to the Great Dragonforge. They ask for directions from the guidemaster at the Dragonforge, who presents to you all a map of the northern lands.

"Well eh, you have two options, go along the river westward, to The Kingdom of Stagmun and further on to Twin Peaks, their capital. The Stagmuni are humble people, who truly enjoy farming and digging, a simpler kind of good dwarf. We've seen you make the Underroads, they're way ahead of you in that regard. You could also go eastward along the road, to The Nation of Rothan... They're an odd, abrasive kind of dwarf. They put great emphasis on the military. Their lands were almost entirely devastated from the last Swarm war... They've been preparing for a rematch ever since, and their high command always seem to be angry at trolls, whatever the occasion is. If you ever see an angry Rothani, they're probably thinking about trolls."
>>
>>2604194
We'll go west and explore some of the Dragonforge country side on our way to Stagmun
>>
>>2604205
Agreed
>>
>>2604194
The Rothani!
>>
>>2604194
>>2604205
>>2604206
Sure sounds relaxing
>>2604210
We can visit them on the way back Shaman
>>
>>2604194
Master Informant odan was totally here the entire time.
>>2604205
Stagmun
>>
File: Dwarven settlement.png (1.07 MB, 1166x330)
1.07 MB
1.07 MB PNG
As you go westward, you meet small towns and hamlets, and plenty of farms along the route. It is a comfy life, it appears that the mountains to the south shelter these dwarves from too many conflicts with trolls. Passing by a stone bridge past the river, you reach the wall, where you are let through with ease. The guidemaster had given you passes into the Stagmuni and Rothani Lands. As you proceed northwards, you stop by oasis camps where you restock on supplies. Passing through the badlands, you reach the greener riverlands near the twin peaks. Going past yet another bridge, you are greeted with two large mountains, standing all by themselves around farmlands and badlands. As you reach the gate, you are asked
"Why are you here?" by one of the guards. What do you do?
>>
>>2604243
Odan looks confused for a moment "I don't know about these youngsters but I was sent to keep an eye on what they were doing."
>>
>>2604243
Goluc speaks up.
"We come from the Republic of the Serene Valley on a mission of trade and diplomacy to the realms of the North"
>>
>>2604253
"yes yes, that's all well and good, but that doesn't answer the question for the others."

>>2604255
"Ah, the Serene Valley. Haven't heard much from the south since the attack on Dobak. Regardless, please come in."

Where will you go?
>A. Freeroam
>B. Straight to the Throne room
>C. Other
>>
>>2604266
A
Time to look around
>>
>>2604266
>>A. Freeroam
Explore the place a bit and learn more of these lands before going to treat with the king.
>>
>>2604266
A
>>
You are given some time to look around, do your free roam actions.
>>
Rolled 77 (1d100)

>>2604280
Find a document or something that has knowledge of the land and it’s history.
>>
Rolled 89 (1d100)

>>2604280
Find the toughest dwarf here and challenge him to a fist fight to prove the supremacy of the Way of the Mountain Fist.
>>
Rolled 64 (1d100)

>>2604280
It's never a bad idea to make some contacts.
>>
Rolled 57 (1d100)

>>2604280
Look around for Herbal traders for anything new and try to off load some of our stuff
>>
Rolled 68 (1d100)

>>2604280
Purchase books, scrolls, and information about legends, myths, or rare stories.
>>
Rolled 80 (1d100)

>>2604280
Goluc tries to find any crops and livestock that the Stagmun have that aren't present back in the valley.
>>
File: King of stagmun.png (380 KB, 352x574)
380 KB
380 KB PNG
>>2604285
>>2604312
You two seemingly work together and enter into a library and find a cool book on the history of this land. It appears that there were two states here, each founded right after the first war against the swarm. One had their capital in the eastern mountain, while the other had their capital in the western mountain. After long diplomatic negotiations, the two states finally united to form the Kingdom of Stagmun. Although it is an odd story, historians attribute this unification to the worldshaper himself encouraging both Kingdoms to unite.

>>2604286
You begin the fight with the dwarf... And after a few minutes of fighting, you manage to throw him to the ground. You unleash a few more punches into him, almost killing him in the process... You didn't know what overtook you, however the dwarf respects you so much, he chose not to call guards on you.

>>2604299
You acquire some contacts.

>>2604303
You manage to sell a bunch of your Yethril and Wetran, turns out that these were herbs not found in Stagmun, and you sell them for a very high price and make quite a bit of money.

>>2604316
Goluc finds an interesting animal. It is called a Muntag. It is far larger than any pack animal you have, and is capable of carrying very large loads, or pulling very large loads, it is not ideal for riding however, due to its large size compared to dwarves. However, you manage to acquire a pair for breeding.

After spending your time in Twin peaks, you are taken to the Throne room, where the king sits on a throne of greenish crystal, deep in thought, an elderly dwarf, although it appears his strength has not fully left him yet... He watches you enter, and asks you.
"Who, and what are you? Are you those people from the Serene Valley? Why have you come here?"
>>
>>2604336
"We come from the South to strengthen ties with our Northern comrades through trade and forms of cooperation."
>>
>>2604339
The King responds politely.
"Trade... Certainly. I'd be glad to foster some trade. As for cooperation, we do not need your help at the moment. The trolls in the north are causing a ruckus indeed, but we have been able to keep them off of us for quite some time now. We hope that this swarm war will end in our victory, if the worldshaper wills it. Is that all you've come to talk to me about?" (If you're leaving please state so)
>>
>>2604355
"What is your throne made from?"
>>
>>2604355
"Is there anything else you can tell us of these trolls to the north? We only have the names of their King and that their main fortress is the Underworld of Anathanas'Thok."
>>
>>2604355
"What can you tell us about the trolls and their lands, have there bern any attempts to exterminate the creatures before?"
>>
>>2604357
"It is made out of Kentenite. This is the largest crystal of it we've found. This sort of crystal, if mounted atop a wand or staff can amplify its power greatly. Of course, a crystal of this size would be very unwieldy in a staff, so I use it as a throne, because it looks nice."

>>2604358
"There is a lot of them. These trolls have been preparing for this war for a long time. It appears that It is four main troll nations in the north that are fighting us. The Underworld of Anathanas'Thok, the Tribes of Burtlak, the Tribes of Kol'than, and the Dominion of Harthak. Each of them have their own little society and culture, but to me they are all scum. They're a bunch of warlike beasts who attack us once more when we just want to deal with our own matters. Is that all?"
>>
>>2604364
"As for you, their lands are mountainous, and the trolls know it like the back of their hand. We do not. We've never tried to exterminate the damned trolls because we've been busy trying to fix ourselves after the last troll war, and the fact that every time we send an expedition into the mountains, very few return."
>>
>>2604371
"A troublesome situation. We've begun drawing up plans to secure the southern lands from the troll so we can march north in force to help route them from there pits. I pray it happens sooner than later. Thank you for granting us this audience."
>>
>>2604365
Leave after the last question
>>
>>2604371
"Do you know anything about the kraken or deerfolk?"
>>
>>2604336
"king I offer you a satchel of my Clans finest Herbs as a gift and offer our Roc Riders services should you have ever want or need them"
>>
>>2604385
"I don't know what any of those are"

As you leave the throne room, the guards open the door, and walking through the halls, You are given a few options. Turns out, there is an underroad leading to the State of Rothan. You can also opt to go above ground. How shall you proceed?

In addition, there is a signpost at the entrance to the diverging paths of the underroads. One says, "Rothan, the Southern Capital of the Rothani" And the going going a bit to the north says, "Roldan, the Northern Capital of the Rothani." How shall you proceed?
>A. Take the underroads to Rothan
>B. Take the underroads to Roldan
>C. Take the aboveground route to Rothan
>D. Take the aboveground rote to Roldan
>E. Go home
>F. Other
>>
>>2604388
"I shall take them with pleasure, thank you"
>>
>>2604391
>A. Take the underroads to Rothan
>>
>>2604391
>A. Take the underroads to Rothan
>>
>>2604391
A
>>
>>2604391
>>D. Take the aboveground rote to Roldan
Take the above-ground roads to Roldan and see how the war has affected the country.
>>
>>2604391
D.
>>
As you head through the underroads, they seem to be better than your underroads, well maintained and much more spacious. You even meet a few travelers along the way! There are plenty of pit stops manned by dwarves, some are private entrepreneurs, while others are actually supported by the state. What is uniform among these pit stops is that there is always water, food, and a place to sleep. You are informed that the state run pit stops are placed every 6 miles You don't know how many days it has taken you to walk, however, after some walking, you emerge out of the ground into the city of Rothan, and are almost blinded by the sunlight for a minute or so. You are met by a city full of dwarves and guards, and are lead into the center of the above ground city. What do you do?
>A. Freeroam
>B. To the throne room!
>C. Other
>>
>>2604427
>>A. Freeroam
>>
>>2604427
>A. Freeroam
>>
>>2604427
A.
>>
It is freeroam time! do your actions
>>
Rolled 51 (1d100)

>>2604437
Goluc and his party seek to learn more about how the swarm war has affected Rothan and its people.
>>
Rolled 92 (1d100)

>>2604427
Continue our Quest for more Herbs!
>>
Rolled 89 (1d100)

>>2604427
Learn about about and try to obtain weapons and armor from these harty people.
>>
>>2604437
Find out if they have a market for slaves here
>>
Rolled 51 (1d100)

>>2604448
>>
File: Dwarven queen.png (436 KB, 461x496)
436 KB
436 KB PNG
>>2604448
There is a prolific slave market in these lands, plenty of trolls that they sell at varying prices.

>>2604440
The last swarm war many years ago had destroyed the nation of Rothan entirely, and subjugated its people under the Trolls. When the armies of the Dragonforge freed them, they swore never to be bent again by the trolls. As for the current swarm war, many men have been sent off to the north to defend their homeland, however there are many more men working farm jobs who have not been conscripted yet. The lands themselves have been mostly unaffected due to the defenses way in the north keeping the trolls out.

>>2604443
You manage to find a really nifty herb. It is called Ironleaf by the dwarves. This toughens your skin up, making it more resistant to attacks with blades. It also gives you some pain tolerance, but overall it makes it much harder to cut through your skin, and if a very large dose is taken, the skin may become hard permanently, so it is important not to overdose.

>>2604445
These warrior people are no strangers to technological innovation in preparation for war. These dwarves use a peculiar weapon that you do not use. A sword. Made out of bronze, it has a sleeker design meant to parry and deflect attacks. Very effective against other sword users. A powerful weapon!

As you are done freeroaming, you all come together to enter the throne room... However you find the throne empty! Rather, you see a woman, the queen, sitting upon a slightly smaller throne to the right of the main throne. She speaks with a regal voice.
"If you've come to see the King, he's in the north, in Roldan, dealing with the war the trolls have sent upon us. However, you may speak to me. If you wish to go north, I will not stop you however."
>>
>>2604472
"We sought to meet with the King as envoys of the Serene Republic of the south to make mutually beneficial agreements between our nations. May we discuss such matter with you, your Majesty?"
>>
Rolled 41 (1d100)

>>2604437
Gah! I was eating, I wonder what legitimate crops I might purchase.
>>
>>2604487
"In the King's Absence, yes. We will not accept a military alliance with you at this time however, mainly because we have our own threats to deal with, and do not wish to deal with yours as well. Trade and all, of course we will accept it. Do you have anything else in mind?"
>>
>>2604497
"I understand your desires in regards to martial alliances. In terms of trade I was hoping we could work towards something that will benefit both our nations when it comes to fighting the Troll threat we all face."
>>
>>2604512
"We will gladly accept food in terms of trading, because as the war ramps up, we will have a lack of farmers, this has happened many times before. We will also gladly accept more weapons from your smiths, to ensure that every man is armed and ready. Is that all?"
>>
>>2604518
"Yes, thank you."
>>
That discussion being done, what do you do now?
>A. Go north to see the king
>B. Stay here, talk with the queen more (Say what you want to say)
>C. Return home
>D. Split up, half go home half go north
>E. Other
>>
>>2604543
>>D. Split up, half go home half go north
>>
>>2604543
>A. Go north to see the king
>>
>>2604543
>D. Split up, half go home half go north
Have my group go home
>>
As you head northwards, half the group splits off, with all of Grayview having left for home. As you head towards Roldan, you finally reach the gates as someone leaves, with a guard of heavily armed dwarves. The King of Rothan. As he processes out, he recognizes you by a seal the Queen previously gave you.

"Ah, you are guests here, from the Serene Valley, by all means, let me take you to the frontline, so you may see the carnage there. I revel in it. Do you have anything to say to me, dwarves of the south?"
>>
>>2604572
"I wish to fight by your side! By my fists I wish to prove myself stronger then any dwarf or troll!"
>>
>>2604572
"How fares the War Your majesty? We've heard the fighting has been at its most intense up here?"