[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


Boisterous bile, and festering filth, slithering sickness, and agonising affliction, merriment and excrement in equal measure, it is such a pleasure to see the jubilant joys of Nurgle spread to men, women, and children alike. It is what you live for, and after massacring a detachment of PDF and poisoning a storehouse's food supply, you're certain you'll soon see it. You are in the delightfully decayed ruins of the first town you've brought to kneel before the Plaguefather, and you will show the whole of this world the way, or you will die and meet Him in the Plague Garden.

The Putrid Harvest is similarly resolute in their faith, and they eagerly wait your instruction. The paths before you are manifold, and you can choose but a single one.

> Which path do you take?

> Epidermis Epidemic, you will spread plague to another village and bring them to heel as well as the rest.
> Pimply Preparation, the cult is untrained and undisciplined, you will take several weeks to drill them in combat and strategy.
> Hidden Infection, you will entrust the cult with Mortren Deldas, and personally travel to the nearest large city, where you will begin your blessed corruption anew.

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (22)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 36 Nurglings

> Followers:
> 56 Devout Nurglite Cultists
> 6 Zealous Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 9 decayed factorymade autoguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Armor:
> 12 rusted flak helmets
> 12 tattered flak vests

> Vehicles:
> 3 decaying pickup trucks
>>
>>2381267

Thread Archives in chronological order:

http://suptg.thisisnotatrueending.com/qstarchive/2366447/
http://suptg.thisisnotatrueending.com/qstarchive/2367322/
>>
>>2381267
Hmmm, could we train the cult in groups ourself, while we send out a conversion party, led by old man Mortren, to convert other villages and town? Use the same poisoning method we’ve been using for a while, and if they catch on just convert them by force while they’re still unprepared.
>>
>>2381281

You could, but how would you like to structure the groups and distribute Nurglings and equipment? Any cultists assisting Mortren wouldn't receive any training, not being present to get it.
>>
Rolled 53 (1d100)

>>2381267
> Pimply Preparation, the cult is untrained and undisciplined, you will take several weeks to drill them in combat and strategy.
This first. So after they're fully trained they can train the next group of cultists.

Then after that we can go to a city.

Costume roll again?
>>
>>2381291
Hm, send out 30 of the boys with Mortren. Keep the Zealots here, they might be a liability on a stealth mission, and they’ll be more useful trained anyways. Have him take 20 Nurglings, not like we can train them, and he may get a bonus using them to spread the disease. They can take the armour, we don’t need it for training. They take all the shotguns, since they may need to go door to door and they’re good in close quarters, and equip anyone lacking a shotgun with one of the crummy auto guns, the rest take the factory made ones. Use all the pickup trucks to transport them, if needed, though leave one behind if we’re able, just in case. Train 5 of our troops extensively with the rifles, try to make snipers out of them, the rest get basic auto gun training. Everybody gets basic marching and formation training. The basic PDF menu, more or less. The Nurglings can multiply amongst themselves, or whatever it is they do. Keep a perimeter of cultists at all times, maybe 5 or 6 at the fringes if the town.
>>
>>2381267
> Pimply Preparation, the cult is untrained and undisciplined, you will take several weeks to drill them in combat and strategy.
We should get our troops a bit stronger
>>
>>2381317
After the come back from the first raid, rotate our forces, replace 26 of the guys he’s got with him with the non zealot, trained cultists, and train up the guys who were with the first raid while he takes the trained guys out raiding. Keep up this rotation, maybe over a week? Build up our forces while training them. Ideally we get up to 200 fairly well trained cultists, and an excess of Nurglings, as well as plenty of equipment.
>>
>>2381333
Oh yeah, make sure to give out plenty of inspiring sermons, praising the glory of Papa Nurgle, to keep morale up and maybe make more zealots out of our cultists.
>>
>>2381317
>>2381333
>>2381337
Supporting this Anon's pimple prep
>>
>>2381267
Oh shit, new thread already? Nice.

By the way, what do we look like? What's our physical description and attributes?
>>
>>2381267
Besides armor and weapons, what else was at the wearhouse? Any more vehicles?
>>
>>2381317
>>2381333
>>2381337
Sounds like a plan fellow plague bearers
>>
>>2381281
>>2381317
>>2381333
>>2381337
>>2381307
>>2381325
>>2381393

Roll 1d100 to train the cult, and 1d100+20 for Mortren's efforts to sow sickness across the land.

>>2381395

I've been picturing a thoughtful always smiling somewhat tall, stocky man, who might be "strong-fat" if he wasn't riddled with flesh-eating parasites and extensive gangrene. What have you all been picturing?
>>
>>2381407

Hmm, roll 1d20+5 for Loot, best of three, I can't believe I overlooked that.
>>
Rolled 72, 5 = 77 (2d100)

>>2381414
>>
Rolled 94 (1d100)

>>2381414
Rolling for making plaques out of bacteria
>>
Rolled 91, 47 + 20 = 158 (2d100 + 20)

>>2381414
I've been picturing him kind of as this pic

>>2381395
>>
Rolled 18 + 5 (1d20 + 5)

>>2381416
>>
Rolled 65 + 20 (1d100 + 20)

>>2381414
Remember Mort, this is a sneaking mission
>>
Rolled 2 + 5 (1d20 + 5)

>>2381416
LOOT FOR THE LOOT GOD
>>
Rolled 77 (1d100)

>>2381414
TRAINING MONTAGE
>>
>>2381439
SACRED CRIT TRAINING MONTAGE !
>>
Rolled 27 (1d100)

>>2381414
Rolling for training
>>
Rolled 12 + 5 (1d20 + 5)

>>2381416
Take my digits
>>
>>2381445

MY ROTTEN KEKS SHALL FLOW LIKE NURGLES SACRED PUS
>>
Oh damn, nice set of rolls. Bit late on the crit I think, but 94, 85, and an artificial 23 to loot are pretty sweet.
>>
>>2381425
>>2381431
>>2381439

> 77
> NURGLE'S HOLY NUMBER
> SACRED CRIT

77 for training the cultists.

>>2381425
>>2381431
>>2381434

85 for Mortren's stealth plague.

>>2381433

23 for Loot! Along with the munitions, armors, and obscene amount of rations, you obtained a pair of pickup trucks and a battered trailer-truck! Essentially it's a larger, more robustly built semi-truck with a heavy trailer attached, which is able to serve as a miniature warehouse in its own right. Of course, it drains gas like nobody's business, but with all the grain to melt into bio-fuel, that's no concern. It's also the reason I haven't been keeping track of rations.

>>2381428

Since you didn't mention an action and said you were rolling to create a plague, I'm going to guess you're to spawn a new disease. What kind of plague were you wanting to synthesize?
>>
>>2381475

> *you're trying to
>>
>>2381475
I think by "plagues out of bacteria" he was talking about training the cultists into better, more lethal versions of themselves
>>
>>2381475
Think the common cold, but it causes heavy buildup of random gunky stuff in the eyes and ears, along with being EVEN MORE infectious.
>>
>>2381492
Wait shit the colds a virus....mix in some bacteria for the desired effects....
>>
>>2381482

Ah, that makes much more sense. In that case, the training roll's a 94, not a 77 crit, since you were the forth to roll. Still pretty great.

>>2381492
>>2381513

So you were trying to spawn a plague? In that case, it'd be a 77 for training and you'll be a third of the way toward spawning an amped up version of the common cold. Ex-Medic you may be, but synthesizing new diseases wholesale, especially ones that improve on one of Nurgle's greatest, takes time.
>>
>>2381475
Something that causes people to sweat a lot and can be spread through the air or by contact. Maybe have it do some damage on the liver for good measure.
>>
>>2381521
I was indeed trying to make the common cold even better, hopefully papa nurgle doesn't take offence to our attempt.
>>
>>2381534
Nay, viruses are subject to so many iterations I doubt he would mind.
That's why vaccines change with the times.
>>
>>2381525
>>2381534
>>2381541

Do you want to go for the sweating liver-plague, or the common cold 2.0? The sweating sickness would be much easier to pull-off, but the common cold would incur more favor, if you managed to make it. Keep in mind, these might be easier to cure than "natural" plagues, and there's a severe degree of unpredictability regarding the final product.
>>
>>2381566
not the other anon, but common cold 2.0.
>>
>>2381566
CC 2.0 since it was my idea and
>Curing the common cold
>Ever
>>
>>2381590
Overspecialization can be crippling when dealing with self-replication.
You'll probably end up with something too virulent (kills easier) and harder to spread or less virulent but with a bigger spread, since the vectors won't be dying so easily.

I feel diseases are better being opportunistic, a weaker one paving the way to a stronger one.
>>
Wait, I just want to be clear. What are the rolls? 85 for Mortren I know, and 23 for looting, but is the training the crit or the 94? What’s this about a new sickness?
>>
>>2381618
Training is getting the 77, and I was wondering if we could create some kind of plague from an existing thing, but I forgot to ask the QM but apparently it's ok.
>>
>>2381665
Ahhh, alright, excellent. We might be able to eliminate that bonus the PDF have, at this rate.
>>
Update in a few hours, I have to run some errands.
>>
>>2381726
Fug
>>
>>2381726
:(

A M C R Y
M

C
R
Y
>>
>>2381726
Works for me. At work for the next 3 hours anyways.
>>
>>2381726
Excite for next update
>>
>>2381475
>larger, more robustly built semi-truck with a heavy trailer attached,

Holy fuckballs am I the only one imagining a Nurgle themed War-Rig?

WITNESS OUR PESTILENCE
>>
File: IMG_0242.jpg (73 KB, 1280x720)
73 KB
73 KB JPG
>>2381972
With exploding Gasling-sticks?...and rot throwers...and gas belchers...a turret or two?....
>>
>>2381566
>>2381590

Personally I think it SHOULD be a plaque.

Tooth pain is serious fucking business.
>>
File: How hygenic.jpg (325 KB, 799x2000)
325 KB
325 KB JPG
>>2382003
See? Clearly infected with Nurgle's Plaque.

Also this was once a thing
>>
>>2382003
>a turret or two?....

Or five. Or seven.
>>
>>2382050
Nah. Attach a tanker filled with diseased sludge.

Put small bombs in the tanker along the top.

Overpressurize tanker.

When you blow the bombs to make little holes, the overpressuring sprays sludge everywhere.
>>
File: 1520721822251.png (1.28 MB, 1372x1212)
1.28 MB
1.28 MB PNG
It is the dawn, the beginning of a new day, and as the cultists gather for worship, you gaze upon them, those blessed few, and realize they are the beginnings of a new faith. If they are to see the Imperium of Man brought low, they must grow in strength and number, they must be well-versed in the arts of shedding blood, marching, and proselytizing, and if you are to lead them, you must teach them. The work of Mankind will be undone, and a deserving merciful death will be dealt to the suffering galaxy.

You take Mortren Deldas, your lieutenant, you suppose, and tell him what you have in mind. Thirty devout cultists, armed with each of the thirteen shotguns, nine factorymade, and six handmade autoguns, equipped with the tattered flak armor and four of the cult's five pickup trucks, accompanied by twenty Nurglings will follow him as he spreads the light of Nurgle to those villagers trapped in the Emperor's darkness. You task him with killing all who do not convert, because discovery at this stage would spell your doom.

Immediately, his proto-horde sets off and you set to your work, training the remaining thirty-two cultists to some measure of competency. A less difficult duty than you'd expected, because rural as they are, at least they know the difference between the ass-and-business ends of a rifle. It almost reminds you of your own homeworld and time with the Imperial Guard, and you can't help but reminisce.

> What type of planet did Waltram come from, and in which Segmentum was it located?
> What was Waltram's motivation for joining the Imperial Guard, and which threat did his regiment fight the most?
> What was Waltram's personality like before he fell into Nurgle's slimy hands, and how has his faith changed him?

Sigh, but those days are passed, and this day has only begun. While days of drilling the cult into a somewhat passable militia pass, you find yourself slipping into the role of drill sergeant you hated so much back in the day, and find your training capacity increase accordingly. The cultists throw themselves into it with an enthusiasm your old sergeant would've killed for, and make astronomical progress. You know the old man would've been proud, if he didn't notice the open, frothing heresy, that is.

> (1/2)
>>
>>2382111

By the end of the first week, they have the basics of marching and marksmanship down pat, and would've kicked their past selve's asses handily. By the end of the second week, they've reached militia standard and maybe, just maybe, won't turn to holey cheese at the first sight of PDF, Nurgle knows their infected pores are already hole enough. The five cultists you took in for a separate curriculum to train as riflemen and snipers have done incredibly well, and can now pop heads with the best of them. The best conscripts that is, but still, the best. Not to mention the Nurglings, of which, another twenty-two spawn from the accumulated waste and filth.

> Waltram Reichart gains +5 Training Skill!
> 21 Devout Nurglite Cultists and 6 Zealous Nurglite Cultists are trained into Militia!
> 5 Devout Nurglite Cultists are trained into Militia Snipers!
> 22 new Nurglings have spawned!

By day you train them to destroy, and by night, you create yourself. Inspired by dreams of Nurgle's Cauldron, you set to splicing and tinkering, forming your own makeshift lab out of a decrepit kitchen. A strain of the common cold, rendered much more infectious by an increased intensity of mucus is what you have in mind, and after an unexpected windfall, you're nearly a third of the way to bringing it into being. When it's done, it will do little to kill, but it will spread far and wide, and fast to boot. Nurgle forbid you hope, but you wish it will please your Papa once it's finished.

You've in the middle of the third week when Mortren arrives, with ten pickup trucks, half a dozen of them brand-new, and at least double his force's previous numbers in tow. You rush to meet him and after you've finished marveling at his new back tentacle mutation, Deldas tells you his tale. They've overwhelmed four villages, three by sneakily sowing sickness, and one by gunning down everyone who stood, and forcibly converting those who didn't. He explains he's brought sixty-eight to see the way, and that the Nurglings have spawned almost fifty more of themselves from the pestilent rot he's caused. In addition to the conversions, he's looted nineteen shotguns, twenty-five bolt-actions, and two contraband autoguns, and inspired all but one of his original thirty cultists to embrace zealotry. And he did all of this with only three casualties. You are floored.

> 65 Devout Nurglite Cultists gained!
> 29 Devout Nurglite Cultists have become Zealous!
> 48 new Nurglings have spawned!

The Putrid Harvest has swollen to 127 souls! Praise be to Nurgle, Praise be to Nurgle, PRAISE BE TO NURGLE!

> (2/3)
>>
>>2382111
>>2382112

> Your family has grown tremendously, what would you like to do with your new blood?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 106 Nurglings

> Followers:
> 21 Devout Nurglite Militia
> 6 Zealous Nurglite Militia
> 5 Devout Nurglite Militia Snipers
> 69 Devout Nurglite Cultists
> 29 Zealous Nurglite Cultists

> Equipment:
> 32 rusted primitive shotguns
> 9 decayed factorymade autoguns
> 8 decayed handmade autoguns
> 30 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Armor:
> 12 rusted flak helmets
> 12 tattered flak vests

> Vehicles:
> 11 decaying pickup trucks
> 1 corroded trailer truck

> (3/3)
>>
A night of celebration! Constant work and worry is for the lesser of the chaos fathers. The grandfather however, knows the worth of fun.

A delightfully disgusting orgy or filth and grime, it'll boost morale and who knows what cataclysmic cancers our mixed fluids could produce?
>>
>>2382182
Oi. You sure you're a devout of Nurgle, and not one of those pansy pink Slaneeshi blokes?
>>
>>2382182
Seconding. Let's chug some phlegm.
>>
>>2382190
We could all stand around a bucket and spit in it?
>>
>>2382182
Supporting
>>
Also, we should screen for the most chemically and spiritually abled of the lot and select a few apprentices and lab assistants to help us improve our cold recipe.
Start teaching them about the many forms of sickness, as well as introducing them to the finer points of the nurglite credo.
>>
>>2382182

I'll back this but hold on, are Nurglite women even capable of conceiving and giving birth? I mean, I think they'd have to be, given the constant flow of Nurglites out of the Eye of Terror and influx of Nurglites into the Death Guard, but how does it even happen? Is the resulting infant simply infected in the womb, and becomes a Nurglite by default? How do Nurgle's gifts influence a prepubescent child's development, and what does a Nurglite's puberty look like? Besides that, what does a rank-and-file Chaos worshiper's home life look like?
>>
>>2382205
Supporting, I also suggest looking for any psykers.
>>
>>2382182
Backing this!
>>
>>2382112
Holy shit, Mortren did some crazy work.
>>
>>2382111
>Waltram came from a agriworld, in Segementum Obscurus
>He joined the guard to after returning to his farm to find his family torn apart by dark eldar raiders, He mainly fought dark eldar.
>Before his family's deaths, he was a very jovial man, who was known for his charity and kindness. After the tragedy, he changed completely, no longer smiling or making small talk, and he would often fling himself into combat suicidally. However, under the brooding exterior, was a man deeply longing for the life he once had, and the family he once had. After the majority of his regiment was slaughtered in dark eldar ambush, he deserted, and as he wandered the plains for days, starving and dehydrated, he was struck by a vision from Nurgle, a vision of his family, rotting and decayed, and the new family he could have, similarly rotting. After Waltram came out of the daze, he found himself a half mile off from a small city, and with a newfound purpose, he set off to spread Plague and brotherly love.
>>
>>2382273
And since he has found the love of Papa Nurgle, he has regained his smile and his jovial demeanor. This is great.
>>
>>2382182
I’ll support this. Out of curiosity Black, do we know how many PDF troops there are in that fort they’ve got?
>>
>>2382303
Speaking of, surely they're more than aware that something ominous is going on now. Multiple settlements going dark, followed by a large warehouse, is sure to be raising a lot of concern.
>>
I want to see if we can use our disgusting medical knowledge to lessen the amount of pain our gauntlet gives us when used.
or at least please Papa Nurgle enough for him to lessen it.
>>
>>2382273
We already had a little backstory in the last thread about when nurgle spoke to us
>>
>>2382320
We should not pray for a lighter load, but for broader shoulders! If Nurgle gave us this pain, it is because it's good for us. In time, we will learn to conquer it, and will come out even more virulent!
>>
>>2382303
Id guess at least 50-60
>>
>>2382303
>>2382319
We should send a few scouts, maybe one of our snipers, to spy on them. Keep some distances, but try to keep ourselves up to date.
>>
>>2382273

I like this backstory, but I bet Reichart would have a bone to pick with any Slaaneshi we come across.

>>2382303

There's a whole lot of towns and villages around here, right? If they're covering a large, densely populated region with a dozen or so storehouses, I'd wager there's two, maybe three hundred PDF.

>>2382319

Not necessarily, I mean, we've killed or converted everyone we've exposed ourselves to, and I doubt there's much, if any contact between settlements outside of visiting warehouses or traveling to large cities. We might have one, maybe two more months before they figure out, and even then, it might be awhile before they bring the hammer.
>>
>>2382319
This is likely, yeah. In the short term, after we celebrate, I’m thinking we can maybe pull the same tactic we just did one more time before the PDF go into high alert. So we do that, bolster our forces and train our troops as much as possible. Then we take the fight to the PDF fort. They’ll still have the edge in terms of troop quality and equipment, but we’ll probably have closed the gap in training a bit, and the number of cultists and Nurglings we have will probably make up the rest of the difference, along with a bit of cunning. After that we should be able to expand a lot faster, since we’ll be able to attack settlements that were under the jurisdiction of the PDF fort with impunity.
>>
>>2382389
This is also possible. I think we should, as mentioned by others above, send someone to observe the fort. There’s a bit of risk involved, but we’ll be able to tell if the PDF have noticed our antics and allow us to determine what actions we should take from there. If they haven’t then we should continue converting and training a lot more, and hopefully build up our forces a lot, ideally several hundred cultists, a few hundred of whom are trained. If they have noticed, then we should recruit and train one more time, and then strike at the fort, before they can send out word of the situation here.
>>
>>2382389
Oh yeah, that’s one thing we should probably watch for. There’s probably at least a chance of there being servants of the other Chaos Gods operating on the planet. While Khorne’s a bit straightforward to pull that infiltration business, we should probably watch for a Tzeentchian or Slaaneshi cult. I doubt they’d take kindly to us destroying their carefully laid web of deceit by attempting to completely take over the planet.
>>
>>2382389
We just burned through three entire weeks in the last post, that's a lot of time for someone to figure something out. Especially considering we hit the warehouse, which is undoubtedly a hub for the area.
>>
>>2382303

At the moment, you don't know but your cultists say there's a decent-sized town's worth, and going by this planet's standards, that's anywhere from one to two-hundred.

>>2382273
>>2382283
>>2382326
>>2382389

I like it, I like it a lot, but are you sure you want this to be Waltram's backstory?
>>
>>2382475
sure.
>>
>>2382475
Why not eh?
>>
>>2382475
Yup.

Quick question Black. What would we have to do to be blessed with a few PlagueBearers or some PoxWalkers?
>>
>>2382487
>>2382498
>>2382563

Alright. Besides scouting, is there anything else you'd like to do in the next few days?
>>
>>2382575
MORE TRAINING.
>>
>>2382563

> Quick question Black. What would we have to do to be blessed with a few PlagueBearers or some PoxWalkers?

Obtaining Plaguebearers is straightforward enough, all you have to is spread a truly obscene amount of disease and decay. If you'd went for Mass Pestilence at the old storehouse, you'd have gotten 1-3 Plaguebearers and a metric shit-ton of Nurglings. Poxwalkers are much harder to get, given that you'd have to obtain the sickness, which is essentially an amped up zombie plague. Plague Zombies are much easier, and could be spawned with a bit of luck and sufficient favor and/or research.
>>
>>2382575
MORE TRAINING

try to upgrade and reinforce the Heavy Truck into a Nurglite War-Rig as our mobile fortress
>>
>>2382575
MORE TRAINING

try to upgrade and reinforce the Heavy Truck into a Nurglite War-Rig as our mobile fortress

Thanks for answering my question!
>>
>>2382610
>>2382611
Goddamn so that's what happens when you cancel a post just as it posts
>>
>>2382575
More training and converting, basically. Send Mortren our with our newly trained militiamen to convert more towns as he’s been doing, and continue to train our forces ourself.
>>
>>2382581
>>2382610
>>2382613
>>2382639

Very well. How would you like to attempt to modify the trailer truck? One or two of your cultists are guaranteed to have some degree of mechanical knowledge, though your tools are fairly limited, with no dedicated machine shop.
>>
>>2382664
Lots of armour, and add gun ports and heavy weapon mounts.
>>
>>2382666
This. And a cow pusher ram
>>
>>2382664
Armour it up as much as we can without cannibalizing parts from the other trucks, and leave so gun ports. Maybe space for a heavy weapons mount, in case we acquire one later on.
>>
>>2382666
>>2382673
>>2382675

Very well. Roll 1d100+5 to train, 1d100+20 for Mortren's putrescent proselytizing, and a 1d100, with a -20 pentalty for the lack of skill and tools, for the adjustments to the trailer truck. Best of three.
>>
>>2382664
Oh, and a catapult to launch nurglings at our foes
>>
Rolled 78 + 5 (1d100 + 5)

>>2382700
rolling for training
>>
Rolled 34 + 5 (1d100 + 5)

>>2382700
train
>>
Rolled 81 + 20 (1d100 + 20)

>>2382700
Rolling for Mortren.
>>
Rolled 86 + 5 (1d100 + 5)

>>2382700
And now for the training.
>>
Rolled 100 + 20 (1d100 + 20)

>>2382700
And finally for the truck.
>>
>>2382721
>>2382722
>>2382729

I forgot, you also need to roll 1d100, best of three, for scouting. Remember to specify.
>>
>>2382736
Well, that was supposed to be a -20 modifier, but I guess a crit success works to. Cool.
>>
Rolled 100 (1d100)

>>2382737
Alright, rolling for scouting now.
>>
>>2382736
>>2382745
What the fuck buddy?
>>
>>2382745
Woo, on a roll today I guess. Finally done work, so switching over to pc again.
>>
Rolled 28 + 20 (1d100 + 20)

>>2382700
Mortren
>>
Ahh, there we go. Hate typing stuff on my phone.
>>
>>2382700
truck
>>
Rolled 80 (1d100)

>>2382756

Fuck it
>>
>>2382737
scouting
>>
Rolled 72 + 20 (1d100 + 20)

>>2382700
Morten
>>
Alright, so artificial 101 for Mortren's recruiting, 91 for the training, crit success for the truck, and crit success for the scouting. Not to bad, all things considered. Mort's turning out to be quite the effective second in command, to be honest. When I suggested him I thought he'd just be a disposable, and rather ineffective, pawn, but he's turned out to be rather useful. Oh yeah, Black, do modifiers offset crits, or no?
>>
Rolled 82 (1d100)

>>2382737
scouting
>>
>>2382777
And then got trip 7.
Where did you start the plague?
>>
>>2382783
Plot twist
We are the plague
>>
>>2382745
Wew laddy.
>>
>>2382745
Can you buy my lottery tickets for me anon?
>>
>>2382721
>>2382722
>>2382732

91 for training.

>>2382729
>>2382752
>>2382776

101 for Mortren.

>>2382736
>>2382766

80 for the truck.

>>2382745
>>2382778

100 for scouting.

That's a 91, 101, 80, and 100, and the first I've ever seen someone crit back to back. That's patently absurd, keep rolling like that and I'll have to change the rolls system to keep any semblance of difficulty!

>>2382777

Modifiers do not offset crits, but artificial crits don't count as crits themselves. Nice trips.
>>
>>2382831
Aw, so no crit success for the truck? To bad. Oh well, 80 will hopefully do the job. Tbh, this is like my third day on 4chan, so I'm kind of surprised to.
>>
>>2382845
Welcome to the fold newfag. We love you here. Stay forever.
>>
>>2382831
>, keep rolling like that and I'll have to change the rolls system to keep any semblance of difficulty!
Nah, we'll get a crit 1 when it actually matters and everyone will die.
>>
>>2382870
several. Like last time.
and die. Like last time
>>
>Begins shaking with withdrawals
>>
>>2382986
That's just the pox working it's way into your system.
>>
>>2382182
>>2382205
>>2382273

You remember them and their ships, slender and graceful, sharp as glass and black as night. You had a wife once, children once, a family. You loved them, and they loved you right back. They were your everything, and they took them. Now there's nothing left but bleached bones in an empty plot of dirt outside a backward village in a backward farm-world in the back-end of the galaxy. They're gone now, and not one of the long years, oceans of blood, and rivers of tears you spent fighting for a False God will ever bring them back.

Eldar, you spit the word. Hedonistic bastards, disgustingly aloof, hideously clean. They smirked, when their shrunken ripped men apart, when their scourges rent the flesh from men's bones, and when their swords pierced the very souls of men in a pain that cannot be described, they smirked. Clean, proud, perfect, smirks. You wiped a smirk off of one's face once, got lucky with a las gun and blew a hole in his chest the size of your fist.

The look of shocked fear in his eyes was like none other, and while he didn't make a sound in the second he died, you hope to the Rotfather above, that he squealed, kicking and screaming when he was dragged down to suffer the same hell he forced on others. On your family. They're gone now, but so is he, and you hope whatever loved him felt the same pain you did, tenfold, magnified.

There's no bringing your family back, but now that Nurgle's blessed you with his endless love, you can make a new family. You can love them, and they, you. You look around yourself, one-hundred and twenty-seven souls, all part of your family, all children of Nurgle. You've been given the miracle of kinship, and that goes far beyond any phony strength, knowledge, or pleasure in the cosmos. It's time you celebrated that.

Your booming phlegmy voice carries above the chatter, and in response, it goes silent. "Children of Nurgle, Devotees of the Putrid Harvest! Hear me when I speak, we have been brought together for the sake of family, and as a family, we must bond!"

You gesture toward a nearby cultist, who hands you a bucket. "This pail I hold in my hands is a symbol of our heart! It is empty, watch as I fill it!" Taking a moment, you hack up a loogie and spit it into the bucket. It's a respectable loogie, but it's not a fraction of the size it would take to fill its entirety.

"My spit has done nothing to fill this bucket! But watch, as another lends his aid!" You pass the bucket to a nearby cultist, who looks at you for approval. When you nod, he spits as well, and almost sheepishly passes it back to you. "Behold, he has done what I could not! With his spit, he has brought us closer to a full bucket! As this bucket represents our love, only the love we have for each other can fill it!" You pass the vessel to another, who takes it in her hand.

> (1/4)
>>
>>2383086
>> (1/4)
DAMN SON
>>
>>2383086

"Spit into the bucket! Fill our heart, give us your love!" When she has spit and moves to return the bucket you wave it away and motion she passes it to another. "We are family! Each of you, take this bucket, give it your love, and hand it to another, that they might do the same!"

She passes it to another, who spits and hands to another, who hands it to another, and so on. Soon, each of the one-hundred and twenty-seven souls present, Nurglings included, has spit into the bucket. It's been passed around, and now it's in your hands once again. This time, it's full and the size of your grin would rival a cow's carcass.

"By our efforts combined, the bucket is filled! In this way, our hearts are filled with each other's love, when our own alone is not enough! Raise the bucket to your lips, take a draught, and partake of the love we have for one another!"

Carefully, you raise the rusted pail to your rotting, rubbery lips, and gingerly, you slide your tongue into the bloody, watery mucous and sip, taking in a drop for yourself. You pass it to another, and they do the same, and they pass it to another, who in turn, repeats the process. This continues for almost an hour, until the bucket is back in your hands, and is entirely empty.

"The bucket is now empty, but our hearts remain filled! This is the miracle of Grandfather Nurgle, this the true meaning of family! Let us rejoice, for our death is soon to come, and Nurgle is soon to hold us in His arms!"

The rest of the day passes in a blur as you dance, sing, and shout the praises to Nurgle, and for a moment in time, you become one with one another. You become a family, and that's all that truly matters.

When morning comes, you find many more throw themselves into their tasks with zeal, and are filled with mirth to know you've inspired love.

> 23 Devout Nurglite Cultists become Zealous!
> 4 Devout Nurglite Militia become Zealous!

You grab Mortren, tell him you want a repeat of the last two weeks, and desire to see the family grow tenfold. He nods and gives a smile, with missing teeth and a rotting tongue, he is the incarnation of Nurgle's happiness. "Y'know preacher-man, tha's a good sermon you gave yes'erday. One day, Imma wanna give sermons like tha', e'ery day, make Papa Nurgle proud y'know?"

You nod, returning his smile, "That I do, friend. I wish you the best of luck, Nurgle's eyes be on you." "An' on you too Wat'ram, you too." He leaves, taking each of the twenty-seven Nurglite militia, forty Nurglings, and four pickup trucks besides. You hope he does well to spread the love you've shown.

> (2/4)
>>
>>2383086
>>2383094

You yourself have your own duties to attend to. You take each of the five militia snipers, and bestow upon them a difficult task, to scout the PDF and return in one piece. They accept with great relish, take their scoped rifles and a pickup truck, and are gone without a trace in a minute's time. Observing the cult going about their day, you notice the trailer truck, and watching its indolent frame, you decide to put an end to its idle rest.

When you tell them what you have in mind, the pair of hobbyist mechanics amongst your ranks are humbled, but agree to do their task as best as they are able. The rest of the cult, you gather and begin to train as you have the past two weeks. When you get into the groove, days pass like hours, and hours like seconds, and before you know it, two more weeks have passed.

The town's ruins are booming.

The trailer truck's modifications are the best possible with the given materials and you can find no fault. A foot of scrap metal over the front, back, and sides, an easy dozen gun ports, and space for a future heavy weapons emplacement, perhaps a catapult to launch Nurglings. But what you find the best, is the large cattle ram they've bolted on to the front, and the smattering of filth encrusted, razor-sharp spikes jutting out at every angle imaginable. It is beautiful, and you tell them so.

> 2 Devout Nurglite Cultists have become Devout Nurglite Mechanics!
> 1 Trailer Truck has been converted into a makeshift Nurglite War-Rig!

The militia's training has gone exceedingly well, perhaps not as fine as last, but you're teaching near twice as many, and so you can't complain. They might not be elite, but they're certainly straight-shooting, straight marching, and hell-bent on seeing Nurgle's truth given to all peoples. The Nurglings have done well for themselves and from the muck and mud, dozens more have crawled.

> 52 Devout Nurglite Cultists are trained into Militia!
> 26 Zealous Nurglite Cultists are trained into Militia!
> 48 Nurglings have spawned!

You don't have to wait long before Mortren's forces rearrive, in the end of the second week. This time, a dozen trucks are being driven, eight of them new, and every inch of them is jam-packed with nigh on a hundred thirty cultists, only twenty-seven of which were devoted to begin with. The old man himself is giddy to see you, and you note the black tint to his previously-yellow eyes before he begins to speak. Apparently it was simple, "chil's play," he called it, and no less than one-hundred and three new believers from seven separate villages have bent their knee to Plague Lord, bringing with them thirty-six shotguns, twenty-one bolt-action rifles, and seven handmade autoguns, along with a man who knows how to make more, if somewhat slowly and poorly. The Nurglings of course, have thrived, nearly doubling in number.

> 103 Devout Nurglite Cultists gained!
> 19 Devout Nurglite Militia become Zealous!
> 55 Nurglings have spawned!

> (3/4)
>>
>>2383094
Welp. That was great. Disgusting, but great.
>>
>>2383086
>The look of shocked fear in his eyes was like none other, and while he didn't make a sound in the second he died, you hope to the Rotfather above, that he squealed, kicking and screaming when he was dragged down to suffer the same hell he forced on others. On your family. They're gone now, but so is he, and you hope whatever loved him felt the same pain you did, tenfold, magnified.
Could've been a Khorne Berserker in another life.
>>
>>2383086
>>2383094
>>2383098

While you embrace each new believer, the scouts come back, with a convert concert and rock-solid Intel. The newbie explains he was sneaking out of the base into the fields at night to take a shit because he's scared of communal bathrooms when he stumbled upon your scouts, who beat him unconscious and tortured him with sickness until he gave his soul to Nurgle, and that he's never felt better. He also tells you the following,

> There are exactly one-hundred and twenty PDF on site, each one armed with autoguns and flak armor. They have been hearing rumors of villages disappearing but haven't seen any actual refugees, so the man in charge doesn't want to bother the higher-ups. The base itself has a modest shrine to the False Emperor, twelve armored jeeps, and a single vox-caster capable of reaching the nearest large base, in the event of an emergency. Besides its inhabitants, its only defences are two razor-wire fences, a series of trenches, and a watch tower with a spotlight attached.
> 1 Devout Nurglite Veteran Militia gained, along with equipment!

This information is incredibly pertinent, and you feel you'll need to neutralize the PDF quickly if you're going to remain undetected. You're confident in the men and women serving your forces, but the vox-caster, that could be a problem...

> What do you want to do now that you know it?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 209 Nurglings

> Followers:
> 50 Devout Nurglite Militia
> 55 Zealous Nurglite Militia
> 5 Devout Nurglite Militia Snipers
> 2 Devout Nurglite Mechanics
> 147 Devout Nurglite Cultists
> 52 Zealous Nurglite Cultists

> Equipment:
> 68 rusted primitive shotguns
> 51 corroded scoped bolt-action rifles
> 15 decayed handmade autoguns
> 10 decayed factorymade autoguns
> 1 antiquated las gun

> Armor:
> 13 rusted flak helmets
> 13 tattered flak vests

> Vehicles:
> 19 decaying pickup trucks
> 1 rotting Nurglite war-rig

> (4/4)
>>
>>2383100
I fucking gagged
>>
>>2383104
Oh. Well. To be honest, those odds are WAY better then I expected. I was think we'd be fighting at least 200 trained PDF troops. We've got them WAY outnumbered then. I say we attack now, while they're still relatively unawares. The Vox-caster could be tough though. Hm....
>>
>>2383104
Is the vox a portable vox, or does it have a fixed antenna? Because if it's fixed we could throw some warp fire on it to shut it down.
>>
>>2383104
We need to dig under the fort like a blessed ringworm digs through flesh. When we boil up from underneath like holy pus, we can swarm over the PDF militia like maggots over a corpse!
>>
>>2383114
I love when other QM's write suggestions.
>>
>>2383114
We don't really have the equipment for a tunnel of sufficient length.
What about making the nurgling catapult, then we can launch nurglings over their wall, have them destroy the vox and sow chaos in the base, then we smash in on the war-rig.
>>
>>2383111
I'd assume it's a fixed vox, it's not like they're expecting any battles out in the boonies of some ass-backwards Agri-world.
>>2383114
Tunneling might be a good way to go about it, actually. Do we have the necessary equipment though? Digging with our hands would take ages.
>>
>>2383104
I've got it! We can send our newest recruit back! He's recently turned, so the bluff checks shouldn't be to bad, we can have him do away with the vox (Maybe not permanently destroy it, since the higher-ups will get suspicious if there's no updates at all, but he can probably temporarily disable it), and then we can launch a proper assault, maybe in conjunction with some sneaker tactics.
>>
>>2383120
True... Hmmm.... Perhaps we should search for another Storehouse? Could the desecration of more foodstuffs in a ceremony devoted to Nurgle potentially spawn some Flying Daemons? They could air drop in some outgoings onto the vox-caster and then we could whittle them down like the flimsy crop they are.
>>
>>2383123
We infect him with a plague that makes him explode, so he suicide bombs the vox to disable it.
>>
>>2383125
I'd be surprised if it did. Black said that desecrating the last one would have netted us 1-3 Plaguebearers at best, so I expect we'd need to do a lot more corrupting to get some Plague Drones.
>>
>>2383128
This is an Agri-world. Maybe there is a cropduster nearby. Load it with plague and pus and crap and we could spray down the PDF with nurgle essance.
>>
>>2383104
Is it possible to corrupt the very ground itself to make it more like Nurgle's realm, to give us some benefits or the ability to spawn some lesser daemons at the cost of resources or something?
>>
>>2383125
Oh yeah, while we're thinking up tactics, let's create a few explosive Nurglings. We have an excess of them now, and the explosive ones would probably be useful in a catapult, so we may as well get started on them early. How many do you guys think? 30 maybe? I almost though of trying to create winged Nurglings, but even I've got to admit the idea is far to silly to actually work.
>>
>>2383133
Ok. Game time for realzies. We have 4 groups of cultists spread out in squads of twenty to scout. They are to search for storehouses, villages, small towns, etc. We search for Crop dusters, weapon caches, vehicles, etc. When they report back, we bring them into our loving embrace. While they are gone, the mechanics improve our remaining vehicles with armor and rams along with a weapon mount on the roof.

When we find a crop duster, we fit it with as much biofuel and boom-lings as we can before having a Zealous cultist fly it directly into the vox-caster. As soon as it impacts, we attack full force with the War Rig leading the way.
>>
>>2383127
Eh, might be a bit of a waste, He could just shoot it, and if we're exceedingly lucky he could slip away and gun for another high value target, like the garrison's commander.
>>
>>2383142
I agree with most of this, though I'd be concerned about them finally realizing that something's up while we're doing this. If they report us to their main command base we're pretty screwed. Can our militiaman tell us where exactly in the building the vox-caster is located, Black?
>>
>>2383150
If it's an exposed antennae, then we can make sure to have the pilot aim for it. If it's not, we cna just have him aim for the com building.
>>
>>2383111
>>2383150

According to your new recruit, it is indeed a fixed-vox, located near the top of the watchtower.

>>2383120

This is the boonies in an Agri-World. You have an abundance of digging equipment, and nigh-endless manpower in the form of cultists and Nurglings using their hands and claws.

>>2383123

Good point, I'd say he has a -5 to bluff from the stench. He isn't anywhere near walking corpse territory yet, and there's no sign of heresy, they wouldn't be offput by the smell.

>>2383133

It's incredibly likely there's a crop-duster. Roll 1d20, DC: 4, first roll only to determine if there is one amongst the ruins.

>>2383134

The ground itself? No, you'd have to turn the planet into a Daemon world, which is far beyond your capabilities at the moment. You could, however, devote your efforts to causing extensive decay in the crop fields surrounding the ruins, which would definitely spawn an obscene amount of Nurglings, with a chance to bring a Plaguebearer into being.
>>
>>2383154
>You could, however, devote your efforts to causing extensive decay in the crop fields surrounding the ruins, which would definitely spawn an obscene amount of Nurglings, with a chance to bring a Plaguebearer into being.
Why have we not done this.
>>
Rolled 9 (1d20)

>>2383154
Rollan for the cropduster.
>>
Rolled 5 (1d20)

>>2383154
Oh uh, here we go.
>>
>>2383156
Agreed, we should do this. By the way, didn't we lace some diseases in among the crops of the second settlement we converted? Have those done anything yet?
>>
>>2383156

No-one suggested it yet, though I've been hinting at it, I guess it's too blatant a solution to see.

>>2383158

Nice, you manage to locate a single cropduster, extensively rusted, but none the worse for wear. Luckily enough, a few cultists know the basics of piloting it, and two potential pilots are zealous.
>>
>>2383163

They've begun to rot and spread rot to healthy crops, if left unchecked, eventually, it'll spread to encompass the entire region, though that might take a year or two, less if you helped it. You were going for subtlety at the time, if I remember correctly.
>>
>>2383166
Ok let's have our cultists spend a large amount of time desecrating the surrounding crop fields while our mechanics refit the plane with as much ordinance as it can carry.

We personally work on the Boomlings while our Weapon crafter cultist trains others to make weapons.
>>
>>2383176
Supporting, maybe have him teach our two mechanics in the off time they're not working on the plane, since I assume they'd grasp it fairly quickly along with....maybe 7 others? Give us 10 weapon makers in all. Maybe have the mechanics teach the other 8 fellows their trades while they're at it, get ourselves 10 cultists proficient in both gunsmithing and mechanics.
>>
>>2383176
support for this.
>>
>>2383172
So I get the gist that we're gonna crash a crop duster into the Vox thing (someone please tell me what that is and include a pic please?)? When should we do it? during the day or night? So in addition to destroying the vox, the pestilence from the booming nurglings will spread downwards?

Question for our converted ex-guard younger brother of our large family. Can he tell us the routes, procedures, maps, plans, numbers. or did we already get all that?
>>
Oh yeah, send Mortren out with the usual raiding force as well, gotta bolster our numbers.
>>
>>2383269
but not without a good-bye hug. He makes us and papa Nurgle proud.
>>
>>2383266
The vox-caster is basically just the grimdark sci-fi version of a radio. I still think sending in the converted PDF troop and having him try to destroy the voxcaster might be a good idea. Can have our troops on standby to take it out with the crop duster if he fails, and launch a full frontal assault either way.
>>
>>2383277
that might work, but it might work best if we...dare I say...clean him?

I'm sorry that was terrible of me. what if we equipped him with the least ruined gear, give him some untainted perfume and some clothes that hide his face, hands, neck and any skin?

should re run some drills with the newbie and create a plan of action once he disables the vox-caster?

>>2383166
is the watch tower with the spotlight close to the vox caster?
>>
what if we gave some nurglings scrap armor?
>>
>>2383284
According to >>2383154
It's located on top of the watch tower. So crashing the plane into it would disable the PDF's high ground, as well as shut off their communications.
>>
>>2383289
oh ok. sorry for all the questions. So the proposed plans are:

1.) Nurglekazi. Crash a crop duster loaded with exploding nurglings that will spread sickness to the rest of the place, hopefully infecting a majority of them. Then ram through the two razor-wire fences (and inadvertently make an entrance?) with the rotting Nurglite war-rig leading the assault, all the while avoiding driving over the trenches?

2.) We tunnel our way inside and attack everyone while they're surprised. (but I'm worried we wont be able to kill them fast enough before they can relay a call for help)

3.) The newbie as a double agent. He sneaks into the place and disables the Vox caster and the searchlights. the latter is optional but appreciated and would be of help. Additionally it would be fantastic if he could plant a plague bomb in the vents so it infects everyone. If hes still alive he finds the highest officer and assassin ate him or her. We know he has a -5 to bluff because of his stench, but what if we gave him perfume or deodorant?

can we roll for some Old Spice?
>>
>>2383315
I highly doubt the trenches extend over the road. They have to have a way to drive in and out of the fort correct? We load the War rig down with cultists, cram it full of nurglings(regular ones) and lead the charge. Once the Nurglekazi hits the vox-caster, we ram the gates and pour in like maggots from a dead grox.

This plan can't fail.
>>
>>2383333
with your quads? I believe you.
>>
>>2383333
Yeah, fair enough, I'll support this plan of attack. We should see how our next actions pan out first though before we commit to anything. Still feel like we can make use of our newest family member though. He just seems like too good an opportunity to pass up. I'm thinking we at least try and take a crack at the garrison commander with him right before the main assault starts. If he succeeds, it put their chain of command in disarray. If not we just carry out the plan anyways.
>>
>>2383351
>I'm thinking we at least try and take a crack at the garrison commander with him right before the main assault starts. If he succeeds, it put their chain of command in disarray. If not we just carry out the plan anyways.
Not only that, if it succeeds maybe he can barricade himself in the command and control room and make a compound wide announcement to all PDF forces.
Either surrender to Nurgle and the Nurglite forces surrounding them all, or be slaughtered in horrible ways.
>>
>>2383373
So we go all out with our infiltrator, the kamikaze and the battle wagon?

If we were worshippers of Cheese do you think he would be proud or disappointed?
>>
>>2383383
>If we were worshippers of Cheese do you think he would be proud or disappointed?

Yes
>>
I think it's official vote time lads. Let's makeour votes clear so Black can count them with relative ease.

I vote for:
>Nurgle/11'ing The Vox and ramming the gates for a fight
>>
>>2383444
what about that plus the infiltrator?
>>
>>2383444
Don't think so yet. We still have to roll for corrupting the fields, prepping the crop duster, and for Mortren's latest foray. And training people as gunsmiths.
>>
>>2383454
And for the new exploding Nurglings we have to make.
>>
Welp, think I'm gonna need to get to bed now. It's 4 am here and I've got stuff that needs to get done when I wake up. I'll see you all in the morning.
>>
I'm sort of getting a Typhus and Mortarion vibe between Waltram and Deldas. except that they like each other.
>>
Did we ever get that 3-eyed Plague Doctor outfit?
>>
File: IMG_0265.jpg (80 KB, 653x490)
80 KB
80 KB JPG
>>2383507
Nope....
>>
>>2383104
Oh shit right, ask Mortren if he got any fucking leather from all the towns he's gotten and then try to make the Plague Doctor outfit.

Again.
>>
Rolled 19 + 5 (1d100 + 5)

>>2382700
Rolling to train
>>
>>2383634
Wait, no, damn it all, I was like 8 hours of posts up on the page. Bloody mobile.
>>
Think this outpost will have heavy weapons?
>>
>>2383644
Black didn’t mention any when the militiaman was talking about the outpost, so probably not.
>>
>>2383142
>>2383176
>>2383192
>>2383266
>>2383269
>>2383284
>>2383315
>>2383333
>>2383444
>>2383454
>>2383456

If I'm getting this right, the plan is to, 1) train more cultists into militia, 2) send Mortren, a few dozen militia, and fifty or so Nurglings to proselytize by plague, 3) have the gunsmith and two mechanics train ten gunsmith/mechanics, themselves included, 4) reinforce the remaining vehicles with armor and rams, 5) and produce as many explosive Nurglings as will fit in the cropduster while leaving room for the pilot?

This'll be a doozy. Remember to specify what you're rolling for so this isn't an absolute shit-fest on my end.

Roll 1d100+5 to train cultists into militia, best of three.
Roll 1d100+20 for Mortren's proselytizing efforts, best of three.
Roll 1d100-20 to train ten gunsmith/mechanics, best of three.
Roll 1d100-20 to reinforce the remaining vehicles with armor and rams, best of three.
Roll 1d100+20 to personally manufacture explosive Nurglings, best of three.

Also...

>>2383507
>>2383519
>>2383618

Roll 1d100, DC: 15 to FINALLY manufacture a three-eyed plague doctor outfit, first roll only.
>>
Rolled 46 + 5 (1d100 + 5)

>>2383684
Alright, first for training
>>
Rolled 93 + 20 (1d100 + 20)

>>2383684
Now for Mortren's thing
>>
Rolled 60 (1d100)

>>2383684
Now for training the gunsmiths/mechanics. Don't know if you can do negative modifiers so I'll just roll a normal 1d100 for this and reinforcing the vehicles
>>
Rolled 78 (1d100)

>>2383684
Now for reinforcing the vehicles
>>
Rolled 75 + 20 (1d100 + 20)

>>2383684
And finally for manufacturing the explosive Nurglings.
>>
Rolled 15 (1d100)

>>2383684
Oh yeah, and the plague doctor outfit. Going to laugh if this is a crit or fails.
>>
Rolled 21 + 5 (1d100 + 5)

>>2383684

Rolling for training. Hey you guys, I just had a kickass idea. What if we had the gunsmith/mechanics install a makeshift fog-horn on the war-rig, so we could be blasting that full-bore while we rammed the gate?
>>
>>2383695
Cripes. Just barely made it. Nurgle doesn't really seem big on this outfit as a concept, I guess.
>>
>>2383687
Yeesh, Mortren is REALLY good at this whole recruitment thing.
>>
dice+1d100

>>2383687
Old Morty is Deacon Blackfire confirmed

Also, rolling for militia training
>>
>>2383703
Gotta put it in options
>>
Rolled 61 (1d100)

>>2383705
Oh right
rolling for militia training again
>>
Rolled 89 + 20 (1d100 + 20)

>>2383684
gunsmiths and mechanics
>>
Rolled 24 + 5 (1d100 + 5)

>>2383684
Training
>>
Rolled 81 + 20 (1d100 + 20)

>>2383684
Mortren proslytize
>>
Rolled 79 - 20 (1d100 - 20)

>>2383684
Train gunsmiths
>>
Rolled 47, 33, 83, 56, 57, 1 = 277 (6d100)

>>2383684
Rather than rolling each one separately, just combine the rolls and do a multiroll vote
Tgere are six things to roll for so everyone who hasnt rolled yet, do a 6d100
>>
Rolled 45 - 20 (1d100 - 20)

>>2383684
Reinforce vehicles
>>
Rolled 32 (1d100)

>>2383684
Explosive nurglings
>>
>>2383763
Relieved that last one isn't for anything. Only need to roll 5 dice, the plague doctor outfit was best of one.
>>
>>2383774
Shit I just realized that too, first roll only and it barely hit the piss easy dc, then my second roll is a critfail, the dice gods really didn't want us to have this suit. Lucky it didn't count.
>>
>>2383695
>almost missed the plague doctor uniform AGAIN
Top laugh
>>
Rolled 6 + 5 (1d100 + 5)

>>2383684
Rolling for training
>>
>>2383685
>>2383696
>>2383710

66 for militia training.

>>2383687
>>2383755
>>2383763

113 for Mortren's proselytizing.

>>2383689
>>2383718
>>2383758

69 for training gunsmith/mechanics.

>>2383690
>>2383763
>>2383765

58 for vehicle reinforcement.

>>2383693
>>2383763
>>2383770

95 for explosive Nurglings.

That's a 66, 113, 69, 58, and 95. Less absurd than last time, but whew, what a doozy. So far, you've been incredibly lucky with Mortren's conversion efforts, anything below a 60 and refugees will have escaped.

>>2383695

Meanwhile, you've FINALLY managed to produce the Plague Doctor outfit, from the leather scraps and glass lenses you've scavenged from the ruins. How do you want to incorporate the long-coat and mask with your flak helmet and vest?
>>
>>2383894
We should officially make Mortren our second in command, with the training and equipment that comes with the position.
>>
>>2383894
The mask can clip onto the flak helmet, and the long-coat can be worn over our armour.
>>
>>2383902
Dis
>>
>>2383902
This but maybe we could break down the helmet and use it to layer the mask itself?
>>
File: s-l640.jpg (54 KB, 629x640)
54 KB
54 KB JPG
>>2383894
>>2383902
>>2383921
Hmm
>>
>>2383902
LONG COAT IDEA HERE
>>2383921
HELMET IDEA HERE
>>
>>2383902
>>2383921
>>2383928
Hmm?
>>
>>2383934
Hmm?
>>
Hmmmmmmm?
>>
HMMMMMMM?
>>
>>2383894
69 magic number!
>>
>>2383959
We're not Slaanesh Cultists tho
>>
>>2383964
oh right

>>2383894
does the outfit offer any bonuses?
>>
>>2383967
Looking good is always a bonus
>>
>>2383967
Looking fly as FUCK
>>
>>2383897

At the moment, your cult doesn't have any hierarchy beyond a vague notion that you're in charge and everyone's family. Would you like to set up some kind of ranking system? If so, what title are you going to yourself and Mortren, and what are you going to call the rank-and-file cultists?

>>2383902

This is unanimous, so we'll go with that.

>>2383967

It doesn't confer any bonus to rolls but it does grant

> A E S T H E T I C
> E
> S
> T
> H
> E
> T
> I
> C
>>
Now this is a nifty idea.
>>
>>2383980
We shall be the father, Mort shall be the elder, "squad leaders" shall be big brothers/sisters, and the rank and file shall be brother and sister, and the newest ones shall be little brothers/sisters.
>>
>>2383980
And I really wanted that Helmet Turned Mask idea.

Oh well, this is pretty good too.
>>
>>2383980
We shall be the Good Doctor. Mortren shall be PlagueTongue. For our unholy medical skills and his blighted voice shall spread Nurgles love to all corners of the Galaxy
>>
>>2383998
This
>>
>>2383989
>>2383998
I'll support this instead, but well still need names for the rank and file.
>>
>>2384002
Rank and file could be called The Wheat or Wheatmen of our harvest.
Elites/Zealots/Commandos/Whatever are our Harvesters
Non-believers are called Chaff
>>
>>2383980
What about diplomacy or intimidation rolls?
>>
>>2383998
Expanding because unit names are my shit

Us-The Good Doctor
Mortren-PlagueTongue
Zealous Militia- Nurgles Harvesters
Devout Militia-Rot Brothers
Snipers- BlightScouts
Zealous cultists- The Good Children
Devout Cultists- The Family
>>
>>2383998
>>2384016
>>2384039

This is good stuff but I don't think we should show favoritism toward more zealous cultists, we're all Nurgle's children after all. What I was thinking,

> Waltram Reichart: The Good Doctor
> Mortren Deldas: The Plague Tongue
> Soldiers: Plague Reapers
> Militia: Plague Harvesters
> Snipers: Blight Scouts
> Mechanics: Blight Smiths
> Cultists: Wheat/Wheatmen
> Non-Cultists: Chaff/Chaffmen

And everyone refers to each other as family or brother/sister, regardless of rank, except for Waltram, who is referred to as father, with the logical being son>father>grandfather, and cultist>Waltram>Nurgle.
>>
>>2384064
Love your ideas man, also I think Mortren should be called Uncle or Unca because of his lieutenant position.
>>
>>2384064

Fug, meant logic.
>>
>>2384064
this, so much this
>>
>>2384064
Backing this.
>>
>>2384064
I think we got it
>>
>>2384064
Supporting.
>>
>>2384064
You nailed it. Supporting.
>>
File: oGTcEI8.jpg (40 KB, 1080x607)
40 KB
40 KB JPG
Desire for Updoots grows exponentially

Pity for Black grows as well (thats a shit ton of writing amigo)
>>
>>2384169
At the moment we have 110 PDF tier troops and we're training more, and we have 199 cultist tier troops, and 209 nurglings...we need more guns.....
>>
>>2384181
Weaponry and armor are our biggest problems right now.
>>
>>2384184
Hopefully those PDF will be generous, also how do you all think we should ration our equipment?
>>
>>2384184
Agreed. Hopefully taking out the PDF fort will alleviate our lack of military grade equipment somewhat.
>>
>>2383894
>>2383980
>>2384064

So you've decided on the titles? Alrighty then, update in an hour or two.

>>2384181

The average PDF is the equivalent of Veteran Militia, receiving a +10 to combat rolls, with some being the equivalent of basic or elite tier, a +5 and +15, respectively. Generally PDF assigned to isolated outposts like this and outlying storehouses are newer, and less likely to have veterans and elites in the mix. I'm doing behind-the-scenes rolls to determine the spread of plague and, (eventually,) the Imperial response to your activities.

Since you picked the Traitor Guard background, normally you'd have a +30 to close and ranged combat, but most of your training went into first aid and working as a paramedic, something you had plenty of opportunities to do fighting the Dark Eldar.
>>
>>2384253
How many training sessions/combat missions does it take to get veteran militia?
>>
>>2384253
Also could we get a look at Mortren's stats?
>>
Poor Black, having to write practically a short story's worth every other post.
>>
>>2384420
The quality of his update posts is crazy.
>>
>>2383894

The Putrid Harvest is a family, riddled with revelrous rot, bursting with blistering bile, and filled with unflinching devotion toward one another, and above all else, the Plaguefather. Like all families, if it is to thrive, even as Chaos, it must have order, it must have hierarchy, and you, as the first believer and wisest in the ways of plague, must be at the head of that hierarchy. You will be The Good Doctor, and you must have a suit worthy of your station.

Digging through piles of scrap cloth, you find several dozen strips of leather, and scrounging through piles of junk metal, you obtain three appropriately sized glass lenses and a sufficient quantity of rusted and cracked but still sturdy, high-grade steel. The work takes you the whole of an afternoon but your pour your mind, body, and soul into it, relying on the scattered visions and memories of others Nurgle has given you. When you've finished, you are pleased with the results.

A long, thick breech-coat stitched of leather scraps, haphazardly arranged and patchwork, riddled with fine holes and chewing mites, it indeed surpasses all expectation. The mask, a slightly curved, inverted triangle with softly pointed edges and irrevocably corroded material, its two most striking features are its beak, and its eyes.

Covering the mouth is a reinforced grill, which gives the impression of a respirator but does nothing to prevent the flow of microbes, above it, is the beak, a robustly thin, long and sharo point, with an ever so slight slight curve. Above it, are the three lenses, arranged in the Mark of Nurgle that your three eyes might peer beyond its decayed steel. You reverently don each part of the ensemble, carefully fitted to allow the wear of armor, and gazing into a yellowed mirror, allow yourself a grin. This, this is exactly what you had in mind.

You gather the cult as a whole and begin to preach, extolling the value of what it means to be family, and that a family must have discipline if it is to function. You then slowly introduce the titles and ranking system you've envisioned, formerly declaring yourself the Good Doctor, Father of the Putrid Harvest, and dub Mortren the Plague Tongue, Uncle to Nurgle's Sons and Daughters. The cultists take to the concept readily, and without missing a beat, begin to refer to themselves and to each other by brother, sister, or their rank in the cult. You're happy it went so well, and you feel it is high time for a reckoning with the Planetary Defense Force. But first, you must prepare.

You give out orders to each and every man and woman standing, at once an imperious, fanatical prophet and jovial father figure. Your voice inspires action and your visage, respect. The Plague Tongue, Mortren Deldas thanks you deeply for accepting him as your second-in-command, and swears to see Nurgle's will be done, taking nigh on a hundred militant faithful, as many Nurglings, and a fleet of twelve trucks, loaded with an arsenal of weapons.

> (1/3)
>>
>>2384468

When his forces leave, you turn your attentions to more pressing matters. Namely, the preparation of your vehicles, preparation of mechanically-inclined personnel, and training the cult into a half-decent fighting force. Both the mechanics and the gunsmith are eager to learn one another's trade and take to it with gusto, swearing to have taught seven more by two week's end. You ask them to see to it that the initiate's skills are tested with the modification of pickup trucks for war, and they reassure you that they'll see to it.

With that taken care of, you turn your efforts to teaching the cultist's newest children to fight, and as eager as they are, by the week's end, you doubt they're entirely ready to go head-to-head with the PDF, though some have noticeably improved. During the time you spent training, the Nurgling's endless frolicking has borne fruit, gleefully spawning a great many more from the totalled town's garbage and filth.

> 58 Devout Nurglite Cultists are trained into Militia!
> 13 Zealous Nurglite Cultists are trained into Militia!
> 139 Nurglings have spawned!

The efforts of the gunsmiths and mechanics has shown no more success, by lack of tools more than any insufficient faith, and as much as they attempt to apologize, you refuse them, claiming they have no need to regret their failure, as it was not their own shortcoming. Nonetheless, three more, counting the gunsmith have been taught the basics of mechanical engineering, and given the resources at hand, they've done a decent-enough job on the vehicular front, outfitting two trucks with rams, spikes, and armor.

> 3 Devout Nurglite Cultists have become Devout Nurglite Mechanics!
> 2 Decaying Pickup Trucks have been turned into Armored Decaying Pickup Trucks!

Every moment of free time you have, you focus on stuffing the fattest Nurglings you can find sharp objects and your combustive disease formula, until they've doubled in size and are ready to blow at the slightest impact. They're absolutely ecstatic when you tell them you plan on suicidally ramming them into an Imperial watch tower, and the infantile explosive noises they make are nothing short of adorable. You feel you might have overdone it, with twenty-nine explosive Nurglings, there's no way you're fitting them all on the cropduster, but you're going to have to find a way to use them before their two-month shelf life expires and they deflate.

> 29 Nurglings are made into Explosive Nurglings!

And on the end of the seventh day, the Plague Tongue arrives with just short of thirty new pickups and a second trailer truck. Every inch of each vehicle is filled with howling cultists and laughing Nurglings, and you shudder with deep delight to imagine the despair this force shall inflict on the PDF. Mortren gives you his tally of six villages and two towns, and explains they encountered a trailer truck stacked with fresh grain on the way that they simply couldn't pass up.

> (2/3)
>>
>>2384468
>>2384470

One-hundred and ninety-nine were willing to convert, the rest died of sickness or were slain by the cult's own hand. During the mission, they encountered a squad of five PDF in one village, who were sent there to investigate the rumors of disappearances. Like the rest, they fell victim to the plague but stayed strong in their faith, and slayed three militia and nine Nurglings before they were overwhelmed by sheer numbers. The Nurglings spawned by the dozen each day, and by the end of the week, tripling in size, numbering two-hundred and eight all in all. They found forty-three shotguns, forty-six scoped bolt-action rifles, eighteen handmade autoguns, and another antique las gun, along with fourteen pickup trucks, and the trailer truck.

He's proud to tell you how his oratory skill has improved, and he's gotten to the point he says in a few months, he won't need to get "Empy's chil'un's" sick before he brings them to convert. All but six of the surviving militia are now zealous, and eighteen of them have risen to the highest reaches of faith, become fanatical in their devotion, literally frothing at the mouth to slay the servants of the Corpse Emperor and see the Plaguefather's generous gifts lavished on all the world's children. As always, you're impressed, at this rate, you'll drown the PDF OFF in bodies.

> 199 Devout Nurglite Cultists gained!
> 3 Devout Nurglite Militia have been slain!
> 41 Devout Nurglite Militia have become Zealous!
> 18 Zealous Nurglite Militia have become Fanatical!
> 105 Nurglings have spawned!

You're not certain how much longer it'll be before you can call your cult a fledgling religion, but at this rate, it shouldn't be long.

> Are you ready to strike the PDF, or do you have any more preparations you would like to make?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 424 Nurglings
> 29 Explosive Nurglings

> Followers:
> 64 Devout Nurglite Militia
> 91 Zealous Nurglite Militia
> 18 Fanatical Nurglite Militia
> 5 Devout Nurglite Militia Snipers
> 5 Devout Nurglite Mechanics
> 343 Devout Nurglite Cultists
> 52 Zealous Nurglite Cultists

> Equipment:
> 111 rusted primitive shotguns
> 97 corroded scoped bolt-action rifles
> 33 decayed handmade autoguns
> 10 decayed factorymade autoguns
> 2 antiquated las guns

> Armor:
> 13 rusted flak helmets
> 13 tattered flak vests

> Vehicles:
> 31 decaying pickup trucks
> 2 armored decaying pickup trucks
> 1 rotting Nurglite war-rig
> 1 corroded trailer truck
> 1 decayed cropduster

> (3/3)
>>
>>2384476
>578 cultists
>253 guns
>protection for 13 of them
>36 vehicles
Holy shit, that's an army we're amassing right there.
>>
>>2384468
>>2384470
>>2384476

Ignore the OFF, I'm posting on mobile and autocorrect is being obnoxious. Also, there's supposed to be 415 Nurglings, not 424, sorry about that.
>>
>>2384476
Now we strike.
>>
>>2384476
Can we ask the converted PDF to tell us more about the Vox Caster's location and good spots to put our snipers on while preparing for the attack?
>>
>>2384499
Supporting this.
>>
>>2384499
support this.
But lets start the attack.
>>
>>2384476
The time to strike is now, but first I propose we take a day off to welcome the new cultists, and celebrate Nurgle. Lets dig a small pit, fill it with shit, piss, and spit, and have everyone play around in it, and bond.
>>
File: Graph nurgle.jpg (41 KB, 819x728)
41 KB
41 KB JPG
A graph of our population for clarity
>>
>>2384470
>> 139 Nurglings have spawned!
That's a LOT of Nurglings.
>>
Ok anons, we have another trailer truck, we could probably make another war-rig that much is true, but I propose a different idea, a dedicated artillery truck that launches nurglings using a catapult, then perhaps later we can modify it with some more things.
>>
File: 1419974143716.gif (1.03 MB, 500x500)
1.03 MB
1.03 MB GIF
>>2384554
Fucking genius, we can launch explosive nurglings and pretty much go full chemical warfare. Backing this shit up.
>>
>>2384476
Holy cow, the Plague Tongue indeed. Gonna have to watch, or he'll be usurping our leadership at this rate. Anyways, I think our numbers should be enough to take on the PDF now, even if they aren't all armed.
>>
>>2384554
Oh yes, most definitely. Once we've taken over the PDF compound we can probably cannibalize resources there to turn our 'catapult' truck into an actual artillery truck. With modified, biological weapon shells filled with diseases.
>>
>>2384565
Three rotating quad-mortars....uhhhhhggg...
>>
>>2384554
We could also pick the fastest running cultists and make them rush with the explosive nurglings and take a shot for the team, as soon as the battle starts.
>>
>>2384499
Supporting
>>2384492
By the PlagueFathers balls black. Im in fucking awe
>>
>>2384561
He wouldn't usurp us. That isn't the nurgle way. Papa nurgle doesn't like his kids fighting
>>
>>2384617
What if he falls to another chaos god because of his envy?
>>
>>2384645
Nurgle has already blessed him with mutations so he'll probably become a Chaos Spawn
>>
>>2384645

Once you go Nurgle there's no going back anon.
>>
>>2384663
That's right, he has a tentacle arm doesn't he?
>>
>>2384670
And Black Eyes
>>
Step 1: Make the mist deliciously painful virus infused nurglites we can.
Step 2: Launch them over the walls of the PDF camp
Step 3: Park our War Rigs infront of the gates and surround the camp weapons drawn
Step 4: As all this is happening Nurgle/11 Plane strikes the Vox caster

The camp is left alone. No contact. Slowly dying of disease. Their gates unable to be opened, anyone who crawls the wall is not going to be gunned down like fish in a barrel. After a sufficient wait we let the gates open and saunter in to our new flock of ready to convert soldiers.

Thoughts?
>>
>>2384710
I can support this.
>>
>>2384710
As long as the plane is reliable i see no fault
>>
>>2384710
I'd support this. Might need to watch for their superior firepower though. There's a decent chance that they've got gun ports they can fire through, and over a hundred good quality autoguns are nothing to sneeze at, even with our armoured trucks.
>>
>>2384663
Eh, most servants of Chaos develop mutations, I'd be surprised if he becomes a Chaos Spawn.
>>
>>2384808
Name a virus that makes you violently shudder or shake. That coukd be enough to save us from a gunning diwn if they cant even aim
>>
>>2384710

I'll go with this
>>
>>2384847
Meningitis makes you sleepy, sensitive to light, confused and gives you seizures
>>
>>2384847
Just ebola would be alright. Or some turbo space AIDS ebola. You have evrything a nurglite would want: fever, bleeing, vomiting, diahrrea, You are only missing the pus.
>>
>>2384847
Give em polio
>>
>>2384491

It really is exponential isn't it?

>>2384499

He says the Vox caster is in the top of the tower because that's where they get the best reception. The tower's only ten stories and he doesn't know exactly *where* it is, only that it's on the ninth or tenth floor, the rockcrete on the tower's top walls is fairly thin, all things considered, and an impact by cropduster going at maximum speed outfitted with a dozen explosive Nurglings and a few hundred gallons of biofuel would *probably* destroy it, or at least render it inoperable. The area surrounding the PDF outpost is mostly flat, it was purposely chosen for this reason, but he points out are one or two hills with a good vantage point, which will give a +5 to your sniper's performance in battle.

>>2384521

My first ever fan chart, I'm humbled anon.

>>2384554
>>2384557
>>2384565
>>2384574

You could definitely do that, but it'd take an excellent roll to complete it in only one day.

>>2384575

Also something you could do, maybe a little inefficient, but definitely something you could do.

>>2384598

I'm flattered, thank you.

>>2384561
>>2384617

The odds of him outright usurping you are nil, but if he continues to amasse oratory skill and do 90% of the recruiting, he's highly likely to take a few dozen, or hundred, followers and abandon you to start his own cult.

>>2384645

Abandon Nurgle? After you're already riddled with enough plague to kill an ox ten times over? Nooo, once Nurgle's got you in His arms, He doesn't let go.

>>2384663
>>2384670
>>2384682

Chaos Spawndom is a thing that can eventually happen to the Main Character, and is in fact likely to occur should you keep gaining mutations, but Mortren does not have a tentacle arm. He has a vestigial tentacle sprouting out of the back of his left shoulder, his left arm, aside from the rotting pimply flesh, is entirely human. He does have almost solid black eyes though.

>>2384710
>>2384720
>>2384782
>>2384808
>>2384813
>>2384852

You could definitely do that, but you'd have to watch out for any explosive ordnance they might have.

>>2384847

I'm no epidemiologist so I wouldn't know, but if you come up with one, you could try to do that.

>>2384878

Ebola's a kickass plague, but it's hamstrung by a relatively poor infection rate.
>>
>>2384905
Thats why you can spice it up with some Papa N mojo.
Also dengue (bonebreaker) fever could be cool but we dont use mosquitoes
>>
>>2384905
>an impact by cropduster going at maximum speed outfitted with a dozen explosive Nurglings and a few hundred gallons of biofuel would *probably* destroy it, or at least render it inoperable.
Sounds like a plan to me, can we turn this dude into a named character? He could be important to know more about the PDF, and even train our militia further.

Let's ready the snipers on those hills early on so they can scout the post, then provide supporting fire.

After the plane crashes, an all out charge from our forces should destroy the corpse emperor's minions. Eventually.
>>
>>2384923
His name is Bryan and he wears glasses
>>
>>2384954
Are glasses even a thing in this setting? I don't think I've ever seen anyone in the imperium wear them.
>>
>>2384968
I'd assume they are everyone just tends to wear full helmets if anything
>>
File: sketch-1520987491795.png (208 KB, 540x960)
208 KB
208 KB PNG
>>2384905
>My first ever fan art
Well look what made, some more art.
>>
>>23NurglesQUESTION

What happens if we desecrate the shrine to the emperor in the fort in Nurgles name?
>>
>>2385019
What the Fucking dick happened there
>>
Need to help a normalfag neighbor assemble a grill, may be a few hours before I can update.
>>
>>2385023
>a few hours

Is this a grill or some kind of quantum smoker powered by eldritch energy
>>
>>2385023
>2 requirements for a man card
>Installation of one's own appliances
>Everything to do with grills
Revoke that boi's man card.
>>
>>2385037
What if it's a cute Girl who needs to assemble her Grill?
>>
>>2385049
That would explain why OP needs "a few hours"
>>
>>2384978
I just assumed modern medical technology made glasses obsolete, a basic form of permanent corrective eye care would make sense considering its the 40th millennium
>>
>>2385100
Yeah, but who would pay for the peasants to get eye surgery? Seems like a needless expense.
>>
>>2385100

It's canon that DAoT humanity removed genetic impurities and hereditary illnesses and considerably improved the baseline human physicality, so I imagine they're much healthier and hardier in general.
>>
>>2385037
>>2385049
>>2385098
You better not be implying some... some THOT! Is more important than Grandfather Nurgle.
>>
>>2385128
Too late. Black has met a QT slaneeshi waifu and doesn't want the crotch rot anymore.
>>
>>2385138
The tentacles are ribbed for his pleasure. Theyre also spiked for unimaginable agony but theyre mainly ribbed.
>>
File: sketch-1520992917053.png (34 KB, 540x540)
34 KB
34 KB PNG
>>2385128
>>
>>2384905
Hrm, that's slightly concerning. Don't really want him going off on his own and starting his own cult, wildcards aren't something we need right now, especially when we're in a situation where, if word of us gets out to the planet at large, we'd be rather promptly squashed. He lacks our foresight and delicate touch, and I expect that he'd muck things up for us, good intentioned as he is. We may want to try and do some recruiting ourselves, or create some proper Chaos Daemons to secure our position as the only leader of of Nurgle's forces on the planet.
>>
Black confirmed kill

Lost to the bawdy clutches of a slaneshi whore.

R
I
P I P I R
I
R
>>
crop duster into the building, what if we had exploding nurglings riding the wings of the plan? then when they reach their destination they hop off?

>>2385338
We could swap places with him then. It high time Waltram goes out to do Nurgles works while our bff stays home to hone his skills?
>>
>>2385023
>Nine hours later....
You sure yer not hooking up an industrial incinerator OP?
>>
>>2384491
>>2384498
>>2384499
>>2384512
>>2384512

The Putrid Harvest is larger than ever before, with one-hundred and seventy-three militia, three-hundred and ninety-five cultists, and four-hundred and forty-four Nurglings, twenty-nine of them explosive, you feel you are finally ready to take the fight to the Planetary Defense Force. But first, a bonding exercise is in order. At your command, the zealous cultists dig a massive pit into the ground, and the rest of the cult defecates, urinates, and spits into it, until it has filled to half its volume. Then, at your insistence and, following the Nurgling's example, they spend hours frolicking, splashing, and playing in the pit, heedless of mortality or any fear of what is to come. Now convinced of the beauty of plague and the eternal joy of Nurgle's Garden, several devotees find themselves praising with a new zeal.

> 12 Devout Nurglite Cultists become Zealous!
> 8 Devout Nurglite Militia become Zealous!

When night comes, the whole of the cult packs into each of the vehicles, and many inside the backs of the trailers, and drives to the PDF outpost. With the sniper's advice, you reach your destination in a mere four hours and are almost stunned to see the number of PDF defending. An easy hundred, those on the night watch seem wary, clad in flak, and they hold in their hands factorymade autoguns. The fort itself isn't quite what you expected. The outpost itself is barely larger than the ruins of the town you've resided in, and consists of a handful of stocky rockcrete buildings with a single somewhat anemic tower in the center.

The perimeter is ringed with two razor wire fences and a dozen wide six foot deep trenches. In the front, they do have a gate but there's no cessation in the line of trenches, instead, the gate is large, tall, and flat, and you spend several minutes puzzling before you deduce that it's a drawbridge, designed to be lowered from within to welcome those outside. As the cultists don't feel pain, you aren't especially concerned by the razor-wire, but those trenches could make it difficult to ram, even more so considering the volume of gunfire that'll be targeting your war rig once the battle begins.

> (1/2)
>>
>>2386028

The tower is slightly concerning, not only because it has a Vox caster inside, but because it would be the perfect vantage point for any loyalist snipers. Back in the day, snipers were the only ones who could reliably put down Dark Eldar, facing them head-on was suicide, and using artillery against their lightning fast raider bands, often in populated civilian areas was an iffy proposition at best, the death of hundreds of innocents at worst. Nevermind that, if you can survive Dark Eldar alone, with Nurgle and your family at your back, surely you can stand up to a handful of PDF conscripts.

On the upside, none of them are rushing to dig more trenches and fill them with flammable bio-fuel, so they must not know you're here, aside from a vague sense of unease. Hopefully they haven't notified their higher-ups and are insignificant enough their absence won't bee noticed once they go dark. The traitot PDF, Bryan, has purposefully avoided the blessings of Nurgle and is prepared to infiltrate the outpost, should you desire. The zealot that will be piloting the cropduster wants to martyr himself as soon as possible, and you don't want to deny him his just reward in the Plague Gardens for long.

> How and when do you want to begin your siege?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 424 Nurglings
> 29 Explosive Nurglings

> Followers:
> 56 Devout Nurglite Militia
> 99 Zealous Nurglite Militia
> 18 Fanatical Nurglite Militia
> 5 Devout Nurglite Militia Snipers
> 5 Devout Nurglite Mechanics
> 331 Devout Nurglite Cultists
> 64 Zealous Nurglite Cultists

> Equipment:
> 111 rusted primitive shotguns
> 97 corroded scoped bolt-action rifles
> 33 decayed handmade autoguns
> 10 decayed factorymade autoguns
> 2 antiquated las guns

> Armor:
> 13 rusted flak helmets
> 13 tattered flak vests

> Vehicles:
> 31 decaying pickup trucks
> 2 armored decaying pickup trucks
> 1 rotting Nurglite war-rig
> 1 corroded trailer truck
> 1 decayed cropduster

> (2/2)
>>
>>2386030
I say we get Bryan to try and keep the drawbridge down as long as possible, maybe fake a seizure on it or something, while our forces gather around, hopefully staying hidden. While this is going on, our Nurgakazi will be flying into the fort, and once it crashes, the cult rushes the bridge and into the fort.
>>
>>2386030
>Have snipers set up in advantageous positions, have them prioritise command elements(show them what the different rank insignia mean)
>load up our best troops into the war-rig, equipped with the armour and whatever our best weapons are
>Have the trucks charge the trenches packed to the brim with shotgun cultists
>Tell everyone that If they can, try and take the enemy alive, but only if it doesn't put them in to much danger
>ATTACK AT NIGHT
>observe guard shifts, attack in during the shift change
>Pray to papa nurgle
>>
>>2386045
He could infiltrate and make it sure it goes down from the inside, as soon as the bridge goes down again, we rush in. Also, trying to make the bridge stay down permanently could be good.

As a PDF, I imagine he knows how the gate controls work.
>>
>>2386055
>>2386045
We can have him try the infiltration, but we could go with >>2386052
Or more specifically, the "trench rush with shotguns" if everything goes tits up?
>>
>>2386055
I just assumed they'd be fairly suspicious of him, and wouldnt let him fuck with the gate controls, at least not for long.
>>
>>2386057
This >>2386052 is compatible with the infiltration, just tell Bryan to wait until the guard shift to suddenly bring down the gate and break its controls then proceed to the ATTACK AT NIGHT part of the plan.

I don't know if trench rushing is a good idea, do they have an automated system to fill the trenches with biofuel? We'd be killing most of our troops.

>>2386060
We only need him to do it once
>>
>>2386052
>and a dozen wide six foot deep trenches
>Have the trucks charge the trenches packed to the brim with shotgun cultists
Won't they get stuck in the trenches?

>>2386030
Are there any PDF's in the trenches or are they in their minifort?

>>2386060
Did we get the guy some cologne or perfume yet? He's Got a -5 and that concerns me.

>>2386063
When night comes, the whole of the cult packs into each of the vehicles, and many inside the backs of the trailers, and drives to the PDF outpost. With the sniper's advice, you reach your destination in a mere four hours
It's still kind of night. Maybe the late morning.
>>
>>2386063
The shotgun rush is the "EVERYTHING HAS WENT WRONG" tactic, but everything else is the main strategy
>>
And I completely misread the size of the trenches...I'm gonna have a quick break...
>>
Wasn't there a plan to Chuck the left overy nurglings in to infect whoever we can with a shiver disease so some can't shoot straight?
>>
>>2386090
Yep.
>>
Do we have enough nurglings to just pile them on top of each other to make a sort of climable pile over the wall?
>>
>>2386101
probably. I still want to sort of arm Nurglings with crud pointy armor for tackling. Maybe even roll them into the enemy bowling style.
>>
hey guys. I have a totally unrelated idea. Interested?
>>
>>2386129
?
>>
>>2386030
Quick Q

What would happen if we descrated the Shrine to the emperor (false corpsegod that he is) in the Fort? Would that please papa Nurgles blessed giblets?
>>
>>2386141
So on the chance we fail and the cult is destroyed, be it from the Imperium or Exsterminatus, maybe we could create some creature that will live past the death of the world? Some kind of giant worm monster thats an upscaled version of a tapeworm that can burrow deep within the planet.

>>2386154
Probably. Better if we replaced it with a Nurgle shrine.
>>
File: IMG_0271.jpg (119 KB, 747x816)
119 KB
119 KB JPG
>>2386166
>GIANT WORM.
>>
>>2386154
I imagine we'd get a boon for it, maybe two boons overall, for both taking the fort and for desecrating the shrine.
>>
>>2386052
Honestly, do we want to take them alive? The conversion rate will likely be fairly low, and even if they become veteran militia when we convert them we'll probably get a bunch of those during this attack anyways, and plenty more can be gained through training. The more PDF survive, the fewer armaments we have to spread around to the faithful.
>>
>>2386192
YES! Something like this. Instead of a pair of eyes on each face flap it will have one. Because Nurgle's sign. Lots of teeth, lots of tentacles, and lots of toxic excrements. Maybe made from some vires that mutates tape worms causing them to rapidly grow, or infect people with eggs that eat them from the inside out, or make them from scratch without a host? A tall order and probably out of Waltram's expertise for a while but it would be cool.

>>2386201
So long as we destroy the Voxcaster, they're stuck inside and the nurgling funk infects them? It could be a waiting game.
>>
>>2386209
There's risk involved to a waiting game though. Even if the DC probably won't be that high, there's still a chance the cropduster could miss, in which we'd have to abandon the well-laid plan and bumrush the camp, which would lead to some nasty casualties, especially if we tried to take live prisoners. I'd rather we just go for the throat. Once this fort is out of the way, we should be able to recruit hundreds more servants of Nurgle, and have months to train them. Could get behind trying to take one or two commanding officers prisoner, but the rank and file troops just won't be that useful to us.
>>
>>2386209
As a military outpost they will have patrols and regular checkups, we obviously except all converts tho
>>
Think about it anons, pre trained troops that can drill the masses into something vaguely competent, not to mention that they would be a font of information when it comes to the state of this planets forces(equipment, training, general feelings, how the average citizen feels about them etc) and having enemy communication codes would help our efforts immensely if we can convert a vox-operator. (Sorry for any grammatical errors, not yet caffeinated)
>>
>>2386216
I would be happy with just ten converted troopers minimum. From there they can take our place to train and drill the cultists. Thing we should find the time to teach some cultists how to rig Nurglings to go boom?
>>
>>2386216
They're only a tier above the militia we've got right now in terms of training though. After we take this fort, we'll have months to train our forces up to a similar degree of competency. As far as information goes, the only ones which would be useful are the commanding officers, who we should probably aim to capture a couple of, actually, but some inbred son of an inbred farmer who was raised in a village three miles away from the fort isn't going to know anything that we don't.
>>
>>2386219
Maybe...think we should add a shrine of nurgle to the war-rig?
>>
>>2386219
Might be worth training a few....hm, shall we call them plague priests? Or maybe plague doctors? Not sure. Regardless, training some cultists to work with diseases like we can would probably be useful.
>>
>>2386224
Might be a bit of a squeeze, when we could fit some useful weapons where it would be. Might just be better off desecrating the shrine to the Corpse on the Throne in the fort and turning it into a Shrine to Papa Nurgle.
>>
>>2386225
until they're fully versed in the art of sickness we could call them plague nurses.
>>
>>2386235
That might work.
>>
>>2386224
We could convert the second large truck into a mobile shrine to Nurgle.
>>
So anons, perhaps we should all agree on a plan so Black doesn't have to sort through all of this..
>>
>>2386298
That would probably be good, yeah. Having a mobile Shrine is useful, and we can capture more trucks for war rigs later.
>>
Firstly, let's try and slip in our double agent, maybe having him roll in some flowers or some such to get the bluff check. Have him try to take out the garrison commander, incapacitate him if he can and kill him if he can't. Right before he makes the attempt, we send in the crop duster. Whether he succeeds or fails we want the vox caster out of the way before they can call for help. At this point, we send the war rig, pickup trucks and our armed troops to attack as soon as the crop duster is enroute, on the off-chance it misses we need to down quick. Have the snipers positioned on whatever high ground there is, have them take out any high priority targets, basically anyone doing a lot of shouting and pointing. Non-lethal wounds, such as the leg and shoulder are preferable, so we can take them out of combat and capture them later, but shoot to kill if they can't get them non-lethally.
>>
>>2386318
Oh yeah, if the crop duster misses the snipers are to kill anyone in the tower, as well as anyone who tries to climb it afterward.
>>
>>2386318
>>2386321
This looks pretty good.
>>
>>2386318
lets have our double agent try and get the bridge down, and destroy the controls as well
>>
>>2386329
Yeah, that might be the more important target, the snipers can target the garrison commander if it comes down to it, or we could try and have him slip away and go for the commander after he takes out the gate..
>>
Surround the base let no one escape
>>
File: Plague_Dreadnought2.jpg (742 KB, 1520x1345)
742 KB
742 KB JPG
Plague Dreadnoughts when.
Speaking of, does this backwater planet even have heavy weapons or equipment?
>>
>>2386359
Probably, though I'd assume only in their larger bases. Doubt they'd have any in our immediate vicinity.
>>
>>2384987

This is absolutely disgusting and I mean that in the best possible way, thank you Jestre.

>>2385019
>>2386154

Nurgle would be very pleased with you, and the corruption would have a slight chance to summon one or more daemons.

>>2385392

Several of the explosive Nurglings will be strapped to the wings of the cropduster as well as stuffed in the cockpit.

I take it there are two plans so far,

>>2386052
>>2386318

With the addendum that Bryan will attempt to infiltrate the base. Do you want him to,

> Incapacitate the Commander
> Sabatoge the Vox-caster
> Sabatoge the Gate Controls
> Stealth kill PDF before the battle
> Attempt to Spread Diseases

once he's inside? The list of options is arranged in relation to the DC's difficulty, and while you can chose any number of them, each successive option will add +20 to the DC.

At the moment, you'd have twelve explosive Nurglings leftover after the cropduster suicide bombing, what would you like to do with them?

>>2386101

You do, though the Nurgling casualty rate would be atrocious, the climbing would be slow, and it wouldn't be usable by vehicles.

>>2386107

If you wanted, you could do that.

>>2386166
>>2386192

I don't know if I have it in me to run a diseased giant worm quest, but if you somehow spawned one, I'd definitely consider it.
>>
>>2386359
Oh yeah Bryan has to tell us what he knows about bases locations and defences etc
He has to know something
>>
>>2386369
>Commander
>If possible sabotage the gate controls.
>>
>>2386362
>Slight Chance

Its like im being edged with the promise of PlagueBearers and I love/hate you for it. End this suffering Black. Let the PlagueBearer-climax happen
>>
>>2386369
Have Bryan aim to
> Sabotage the Gate Controls
With
> Incapacitate the Commander
As a tertiary objective if he succeeds with the first one and is able to slip away back into the garrison. May as well combine our plans. I'm fine with kicking the plan off at night, preferably synchronized with a shift change for further disruption. Also fine with sending the war rig in first, loaded with our best troops, and the pickup trucks soon after filled with less equipped troops , through the gate if Bryan can get it open, if he can't, then we encircle the compound and try and wait them out, provided we succeed in taking out the voxcaster. If not, maybe try and ram the gate, or create a Nurgling bridge, while the snipers buy us time.
>>
>>2386388
The only part of the other plan I disagree with is trying to take as many of them alive as we can, which is just asking for a lot of casualties. Shoot to kill, the only ones we try and take out non-lethally are commanding officers.
>>
>>2386392
Let's relagate it to commanding officers then, they are the ones we really need.
>>
>>2386395
Then I think we've hashed out a plan of attack. Oh yeah, what shall we do with our remaining explosive Nurglings? Maybe load them into into the war rig or pickup trucks and have the cultists toss them? They're a bit large to throw like a grenade, but they'd make decent deployable suicide bombers.
>>
>>2386405
actually they were supposedly light for their size so we could throw them for a fair distance.
>>
>>2386407

Think a slightly heavier bloated volleyball that's prone to explode into rusted shrapnel and poisonous gas at any forceful impact whatsoever.
>>
>>2386410
Hm, could probably use them as grenades then. Maybe not take them in the war rig, since a stray bullet hitting one could annihilate the interior, but maybe give one or two to each pickup truck.
>>
>>2386414
I could support this.
>>
after we take the fort can we try fixing the vox caster and make false reports to keep the infamy low? if the pdf here don't make their reports and what not then people will get suspecious.
>>
>>2386418
We can try, though this is a very minor base. If we can convert the base commander, then false reports will probably work. If not, then we should probably just let this area go dark. Besides, we're assuming a lot thinking the vox-caster will survive a crop duster filled with explosive Nurglings colliding with the tower it's in.
>>
Rolled 7, 39, 5, 1, 66 + 20 = 138 (5d100 + 20)

things for Brain to do from decending order
> Sabatoge the Gate Controls
> Attempt to Spread Diseases
> Sabatoge the Vox-caster
> Stealth kill PDF before the battle
> Incapacitate the Commander

should I wait to vote?
>>
>>2386505
oh shit I shouldn't have rolled in sorry guys.

>>2386410
best out of three?
>>
>>2386512
We're not rolling yet Anon.
>>
>>2386505
We have to wait and see if he even succeeds in infiltrating in the first place. It's likely, but not a certainty.
>>
>>2386518
oh thank the plague god
>>
>>2386382

He's only a grunt doesn't know much, but he says aside from the trenches, there's precious little explosive ordnance on-site, and there might be a launcher or two for delivering it.

>>2386384
>>2386388

So the plan is to sabatoge the gate controls, then incapacitate the commanding officer before the cropduster 7/11's the tower?

Roll 1d100 to infiltrate, with a -5 bonus for sickly appearance, DC: 60. Best of three.
>>
Rolled 5 - 5 (1d100 - 5)

>>2386563
Rolling
>>
Rolled 66 (1d100)

>>2386563
Rollan
>>
>>2386563
Hey Black >>2386566
Doesn't count as a critfail since it's unnatural right?
>>
Rolled 22 - 5 (1d100 - 5)

>>2386563
I don't know about incapacitate the commanding officer since it was the most difficult, but I'm ok with the sneaking.
>>
>>2386563
Yup. Start the crop duster enroute as Bryan carries out his plan though, if he fails and is caught they'll likely contact headquarters ASAP.
>>
>>2386570
I hope not

>>2386567
good save
>>
>>2386570
Nah, it's not a crit fail. Only 1s override a success, if I remember correctly.
>>
>>2386570

It doesn't count as a crit-fail but,

>>2386567

> 61 on DC: 60

Nurgle's Syphilitic Nutsack that was close!

Alright, now roll 1d100 with a -5 bonus for sickly appearance to sabatoge the gate controls, DC: 65. Best of three.
>>
Rolled 88 - 5 (1d100 - 5)

>>2386583
>>
Rolled 70 - 5 (1d100 - 5)

>>2386583
>>
Rolled 44 + 5 (1d100 + 5)

>>2386583
>>
Rolled 5 (1d100)

>>2386583
Rollan
>>
>>2386586
>>2386591
you aced it
no one roll we're close.
>>
>>2386583
>>2386586
wait. that's an unnatural 77. yay?
>>
>>2386586
Alright, sweet. That's the gate controls at least, which was all we really needed out of him. Commander is just a bonus if we get them.
>>
>>2386586

> 83 on DC: 65

Nice. Now roll 1d100 with a -5 penalty to incapacitate the commander, DC: 90. Best of three.
>>
Rolled 27 (1d100)

>>2386604
Rollan.
>>
Rolled 51 - 5 (1d100 - 5)

>>2386604
>>
>>2386602

No that's an 83. If this was a Khorne Quest, that'd be a godly crit.
>>
>>2386604
guuuuuys. this was what I was talking about. the Commander was in the top of the list as such has the highest difficulty.
I'm scared. is it not too late to pick some other target?
>>
>>2386610
It's to late, but desu it's not a problem. The plan is already in action. All we really needed Bryan to do was eliminate the gate, the commander is just a bonus target if he succeeded with the first one.
>>
Rolled 94 (1d100)

>>2386604
Fucking hell
>>
Rolled 89 (1d100)

>>2386612
The hell? That's the second time that's happened. Gonna roll again, since no one else seems interested.
>>
>>2386614
Ohhh... so damn close.
>>
>>2386614
anon oh sweet jesus. we were one point away from a success. it was right there.
I pray for nurgle to aid us!
>>
>>2386614
D: So close. At least he may escape alive, if we're only a point off.
>>
Rolled 20 - 5 (1d100 - 5)

>>2386604
>>
Rolled 35 (1d100)

>>2386614

> 89 on DC: 90

Al-fucking-most. Damn that's gotta hurt. Rolling to see if Bryan escapes, 75 or higher, he does, otherwise he dies. Rolls are getting a bit close for comfort here. Roll 1d20 to cropduster kamikaze the tower, DC: 4. First come, first serve.
>>
Rolled 42 + 1 (1d100 + 1)

>>2386635
>>
Rolled 5 (1d20)

>>2386635
>>
Rolled 9 (1d20)

>>2386635
>>
>>2386641
*buttocks clenched*
>>
Rolled 10 (1d20)

>>2386635
>>
>>2386635
Is the commander at least horribly wounded? I feel like a wound would make him more susceptible to conversion when the time comes.
>>
BRYAN. NO! My sweet child...
>>
Rolled 55 (1d100)

>>2386635

I come to save you all for Nurgle
>>
Rolled 17 (1d20)

>>2386635

Oh boy
>>
File: 1520725215223.png (121 KB, 425x339)
121 KB
121 KB PNG
>>2386641

> 5 on DC: 4

Like I said, a little close for comfort.

>>2386650

With a miss by one on an incapacitation attempt, that's fair. Roll 1d20 for severity, higher the better, only one roll.

>>2386655

He martyred himself for the cause, MetHu, he gave his life for his family, and now he's in his Papa's arms.
>>
Alright. So far, so good. Pity about Bryan, but he was disposable anyways. We'll give him and the others a nice funeral later. For now, the main facets of the plan have gone off without a hitch. Cropduster did it's thing, if only just, and the gate mechanism is down. We might have injured the commander as well, even if we didn't incapacitate him.
>>
Rolled 8 (1d20)

>>2386667
>>
Rolled 14 (1d20)

>>2386667
Please be gud
>>
>>2386669
Dammit Anon, you cucked me.
>>
>>2386669
Eh, could be worse. Might buy us a minute or two of him out of action. Tell the snipers to make him the high priority target. Shoot to incapacitate if possible, shoot to kill if not.
>>
>>2386669

A few bullet wounds to the stomach and a shallow slash to the chest. Nothing the commander won't recover from... assuming it doesn't get infected.
>>
>>2386677
Well he won't be out and about for at least a couple days, and we're attacking immenently, so we should be good.
>>
>>2386674
Commander is going to be behind walls, snipers ain't going to see him.
>>
>>2386677
>Doesn't get infected
>Nurgle boolets and knoife
>>
>>2386679
He probably will be, but he's going to HAVE to come out eventually, or we're going to come in once we've taken the fort. The crop duster taking out the vox might be enough to lure him outside, if only to see what's going on.
>>
>>2386680
oh yeah. he's infected alright.
>>
>>2386680
We will make sure to infect him with nugles light and love
>>
>>2386680
Is his stuff infected though? A bunch of rusty ass, corroded equipment would look kind of suspicious sneaking on to the base, to say the least.
>>
Praise nurgle.
>>
Nurgle will remember Bryan's sacrifice when he embraces him into his putrid and rotten embrace.

His opening of the gates will be commemorated once a year by the cult with feasts and pools of disgust.
>>
>>2386052
>>2386318
>>2386583
>>2386604
>>2386635

You go looking for Bryan and find him pulling a stringy worm from a popped pimple on his wrist. His skin is clammy and grey, his teeth are yellowed and his eyes are bloodshot, cystful signs of Nurgle's burgeoning affection and ones worthy of celebration, but the Imperium might not appreciate them as much as you. Sigh, there's nothing to do for it, he'll have to make do as he is and if he fails, so be it. You grab his shoulder, "It is time."

He looks at you and stands, joints cracking as the nascent arthritis complains. "I guess so ain't it?" When you give a somber nod, he playfully punches your shoulder and rolls his shoulders in an exaggerated shrug, "Then I guess next time I be seein' you'll be on the other side, huh?" You remain silent so as not to break his resolve with a tearful voice. '"A'righty then, I'm gonna make you proud Doc, jus' you wait an' see."

He runs away from the makeshift camp you've assembled far enough away from the base their spotlight can't see, and sprints to the PDF outpost at breakneck speed. You only hope he manages the gate, if he can't do that, hundreds more will die flinging themselves into the trenches. Taking a pair of smudged binoculars from a nearby cultist, you watch him until his figure's too blurry to make out in the dim night light, and sigh again. You pass the binoculars back to their owner, embrace them in thanks, and trudge back into camp with a purposeful march.

In little under half an hour, the forces of the Putrid Harvest are ready, and you can't help but feel a twinge of fatherly pride at the sight of them. Little under six hundred men, women, and children, only a fourth of them have even a modecium of training and only half of them are armed with anything better than their bare hands. Most of them converted only weeks ago, and equipped with nothing better than sharpened farm tools, they're still willing to throw themselves against autogun fire, heedless of their own lives, all for the glory of the Plaguefather. Inspiring, all of them, but perhaps none more so than Dannel.

A portly middle-aged man in his fifties, his folds of fat are home to thousands of writhing maggots, and as the best of two pilots in the family, he's agreed to lay down his life to spread Nurgle's gifts. Even now, you find him smearing feces and mud on the outside of the cropduster, surrounded by giggling Nurglings. You cough, then grunt to get his attention. He turns toward you with a look of serene peace in his remaining eye, the other lost to a hungry flesh-worm, and speaks. "This time ta'morrow, I'll be wit' Papa in His rotted up crop fields, frolicin' wit' them lil' Nurglin's all day long, all day, e'ery day, fore'er an' e'er. Tha's... tha's somethin' special an', I-I jus', I jus' wanna thank ya Doc, 'cause ya, ye've changed my life and I can', I jus' ain't never felt better."

> (1/3)
>>
>>2386868

"Like they was nothin' inside me an' I had nothin' ta live for, but then, ya came 'long an' showed me how to fill it, y'know? Tha's how it feels. Ya filled tha' hole, an' I can' thank ya 'nough. Tha's wha' Gran'pappy Nurgle is to me... Y'know, I can' fuckin' wait to blow the fuck up. Shit's gonna be great, cruisin' 'long one last time then, BAM, i's all over. I can' think of a better way ta die, an' I jus' gotta thank ya. Later, once we've won this war, ya tell all them lil'uns wha' ol' man Dan did, will ya?"

You nod, "S-sure will friend." "Gimme a hug youngster, an' get them tears outta yer third eye, ain't nothin' to be sad 'bout." The pair of you, along with a dozen Nurglings, hold each other for a full minute, before you both hear a staccato of autogun fire coming from the PDF outpost. "Tha's my cue! Seeya on tha other side Wa'tram, Nurgle bless!" With these last words, Dannel shoves you back, climbs into the jam-packed cropduster with a shit-eating grin, and takes off toward the tower.

> 1 Zealous Nurglite Cultist has been martyred!
> 15 Explosive Nurglings have exploded!
> 1decayed cropduster has been lost!

You stare at his passing, and moments later, you snap out of it, and rush to prepare. Within half a minute, the full force of the Putrid Harvest is charging the PDF base, with the war-rig upfront, and little over thirty pick up trucks in shortly behind. While you're racing toward the fort, you see the drawbridge is locked into the open position and you spot the cropduster. It's flying to the tower full-bore speed, and the PDF noticing it, unleash a hail of gunfire. Of the thousands of bullets, hundreds hit and the Nurglings on both wings explode seconds before it hits the tower at maximum speed. Even on a pitch-black night like this, the explosion must be visible for miles. Moments after it clears, the top of the tower is visibly shattered and a massive pus-yellow gas cloud envelops what little is left. It descends to ground-level moments before your motley warband flies through the lowered gate, and you find yourself filled with an unflinching resolve.

> (2/3)
>>
>>2386868
>>2386873

Bryan and Dannel did their jobs, now you'll do your damndest to do yours so their deaths weren't in vain.

> Where are Waltram and Mortren during the fight, and what's Waltram's strategy to get through this alive?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 424 Nurglings
> 14 Explosive Nurglings

> Followers:
> 56 Devout Nurglite Militia
> 99 Zealous Nurglite Militia
> 18 Fanatical Nurglite Militia
> 5 Devout Nurglite Militia Snipers
> 5 Devout Nurglite Mechanics
> 331 Devout Nurglite Cultists
> 63 Zealous Nurglite Cultists

> Equipment:
> 111 rusted primitive shotguns
> 97 corroded scoped bolt-action rifles
> 33 decayed handmade autoguns
> 10 decayed factorymade autoguns
> 2 antiquated las guns

> Armor:
> 13 rusted flak helmets
> 13 tattered flak vests

> Vehicles:
> 31 decaying pickup trucks
> 2 armored decaying pickup trucks
> 1 rotting Nurglite war-rig
> 1 corroded trailer truck

> (3/3)
>>
>>2386879
>Waltram is directing the harvest's fire, ordering them to focus on commanding officers and the like,
>Morten is preaching from the back of the melee horde and the nurglings, spuring everyone on
>The plan is to rush the armoury and the barracks, and then finishing off the command building, and having the bomblings being carried to the doors of said command building, then go smash/convert the Big E's shrine
>>
>>2386879
>> Where are Waltram and Mortren during the fight, and what's Waltram's strategy to get through this alive?
Have Mortren provide covering fire against the PDF forces at the walls to pin them down some, while we join in on the main assault. Ride with in one of the vehicles behind the battle bus and rally the forces inside the compound once we enter.
>>
>>2386894
>your motley warband flies through the lowered gate, and you find yourself filled with an unflinching resolve.
We're already inside Anon.
>>
>>2386892
support.
>>
>>2386896
Oh well fuck, I missed that.
>>
>>2386892
I'll support this. Hopefully the snipers are incapacitating any officers they get within their sight. Hopefully we're in the War Rig while we're giving our orders, and taking potshots with our flashlight. We'll get out once most of the enemy fire has been suppressed.
>>
>>2386900

I'm asking which vehicle you're in, and whether you're driving or riding.
>>
>>2386922
Riding in the war-rig
>>
>>2386922
Also did we show the snipers what the different rank insignia mean?
>>
>>2386922
riding in the war rig
>>
>>2386922
War-rig.

We need to start preaching again soon lads, else papa Nurgle will be unhappy.
>>
>>2386922
Ze War Rig.
>>2386936
Honestly, we'll probably be fine if they just shoot at anyone doing a lot of shouting and pointing. Insignias and the like may be a tad difficult to identify in the heat of battle.
>>2386957
We can preach to our flock upon the desecrated shrine to the Corpse on the Throne, with his servants lying dead or bound at our feet.
>>
Have Morten preach about bryan and the other guy that I forgot the name , once we finished the fight we can build a shrine to our martyrs for remembering ther memorys
>>
>>2386981
Ech, no. Mortren's cool, but we need him on a leash, or he's going to wander off and start his own cult, which would be very bad.
>>
>>2387012
It won't be that terrible. If he breaks off, we can infect the planet twice as fast.
We're nurglites. He won't literally stick a knife in our back, or usurp us or anything.
>>
>>2387012
isn't it a little too soon to assume he would do that?

>>2387038
exactly. leaving or not we will aways be a family
>>
>>2386981
Part of the cool of being the boss of a nurglite cult is the disgusting, retch-inducing speeches that you can give. As cult leader we need to make sure that our vomitive charisma increases more and more.
>>
>>2387038
To be honest, I don't really have a problem with him eventually starting his own cult. What I'm worried about is him starting his own cult right now. He lacks our, eh, subtlety, and if he went careening out into the countryside, converting villages, attacking the PDF, and alerting the planet at large to our presence, things would get, well, bad. Like, our complete and total annihilation bad. When we have planetary control, I'd welcome him going off and starting his own thing. Right now though, he'd be to much of a wildcard when keeping under the radar is imperative.
>>2387049
Black said that if we keep letting him do all of our recruiting, and delivering a lot of sermon, he's going to break off with some of our troops and start his own cult, maybe sooner rather then later. Our relations would still be very friendly of course, but we'd basically have no control over his actions.
>>
>>2387098
so we're going to switch places with him in terms of recruitment right?

>>2386922
is there a preaching skill that can be leveled up?
>>
>>2387098
I mean, we kinda already rung that bell with our attack on the PDF base. It's only a matter of time before they start hunting for us.
>>
>>2387110
For now I think we should, yeah. His skill in the field of recruitment is quite good at this point, we may as well round him out a bit in other areas, such as combat and the more traditional arts of creating and spreading disease, as well. Even if I don't want him starting a cult right now, I certainly wouldn't be opposed to him starting one in the future, when we've properly got our claws into the planet. Who knows, maybe we start up a whole confederation of Nurgle cults on different planets, one big happy family.
>>
>>2387131
True, but this is an extremely minor military fort, on a planet with what's likely billions of people. It could probably go dark for months and command wouldn't bat an eyebrow, giving us time to builds our numbers into the thousands, as well as develop a real power base we could expand outward. What I'm worried about them learning, should Mortren break off on his own to soon, is that we're Chaos. We all know how the Imperium reacts to any signs of Chaos. They'll incinerate everything for thousands of miles around us, and salt the earth to make sure we've been totally eliminated, if they don't resort to exterminatus. If they think we're Separatists or rebels or whatever, that's fine, we can handle PDF or Imperial Guard forces being sent in to break up rebellion or get rid of us, but they CAN'T learn that we're Chaos to soon, or they're going to start bringing in the Inquisition or Space Marines or what have you, and we're going to be crushed like an ant.
>>
Rolled 38 + 30 (1d100 + 30)

>>2386932
>>2386949
>>2386957
>>2386966

Riding in the war-rig it is.

>>2386936

You have, although it is night-time, in a soon to be crowded battlefield, and these are militia snipers operating with standard bolt action rifles, and like >>2386966 said, you're likely to hit officers by targeting anyone pointing and shouting.

>>2386892
>>2386894

Whew boy, here we go, days of exposition, leading to this moment.

Roll 1d100+36 to determine how well your cultist militia performs, with a +20 bonus for outnumbering them five-to-one, +10 bonus for vehicular support, +4 bonus for zealotry, and +2 bonus for combat training.

You're rolling to beat the PDF's 1d100+30, with a bonus of +10 for fortifications, +10 for superior equipment, and +10 for combat training.

Roll 1d100+5 to see how well your militia snipers perform, best of three.

Lastly, roll 1d100+10 to see how well Waltram Reichart performs, with a +10 bonus for combat training.
>>
>>2387368

Forgot to mention, snipers get a -10 penalty for shooting in dark conditions without proper equipment.

As always, remember to specify what you're rolling for.
>>
Rolled 45, 83, 7 + 36 = 171 (3d100 + 36)

>>2387368
we can do it!
>>
>>2387110

Whoops, missed this. There is a preaching skill that can be leveled up, it's called Oratory and Mortren has five levels in it. It hasn't been granting a bonus to his recruiting, as your methods revolve around infecting them to the extent they can't refuse Nurgle's love.
>>
>>2387379
well shit.
first was militia, then snipers. then mort
>>
Rolled 9, 56, 73, 72 + 10 = 220 (4d100 + 10)

>>2387368
Rollan
>>
Rolled 19, 7, 68 = 94 (3d100)

>>2387368
militia, snipers, Waltram
>>
Rolled 76 + 36 (1d100 + 36)

>>2387368
Rolling for militia
>>
Rolled 75, 9, 23 + 36 = 143 (3d100 + 36)

>>2387392
Whoops, misread that as us making four rolls. I'll roll again
>>
>>2387379
>>2387392
>>2387395
So we got 81 for the milita
78 for the snipers
and 83 for Weltram himself
>>
Rolled 49 + 5 (1d100 + 5)

>>2387368
Gogo gadget sniper rifle
>>
Rolled 82 + 10 (1d100 + 10)

>>2387368
Gogo gadget Mort!
>>
Not to bad, I think. Militia get a artificial 100+, snipers got in the 80s, and Waltram high 70s. Not bad at all.
>>
>>2387368
So are you counting the multiple d100 rolls or only the single rolls?
>>
we did pretty good.
>>
>>2387416
Was counting
>>2387379
>>2387395
>>2387401
>>2387403
Thought we were rolling 4 times when I first rolled.
>>
>>2387428
doesn't really matter if you rolled 4 die or 3. He could just take the first 3.
>>
>>2387437
Fair enough, still did fine either way, so it doesn't matter to much. We succeeded in our endeavors.
>>
>>2387379
>>2387395
>>2387401

> 112>68

The cultist horde does well for itself the first part of the battle.

>>2387379
>>2387395
>>2387403

> 78

Snipers do less well, but put up a respectable performance.

>>2387379
>>2387395
>>2387403

> 78

Waltram is not killed in battle.
>>
>>2387480
Good game
>>
>>2387480
>Waltram is not killed in battle.
Well that's good.
>>
>>2387480

Almost instantly, dozens of bullets ping against the front and sides of the war-rig but as armored as it is, the PDF's assault does little but scuff the black mold and mar the hull with superficial dents. A moment later, the zealous and fanatical militia return fire, and while they're not able to lay half as much raw suppressing power, the PDF on the ground don't have the advantage of cover and at least a dozen eat the dirt. In the seconds to follow, the fleet of trucks barrels into the base and immediately, well over three hundred cultists dive out and charge the soldiers of the False Emperor, corroded rifles, decayed shotguns, and rusted blades in hand.

No matter their zeal, the cultists aren't bulletproof and their utter lack of equipment, training, and discipline spells the doom of dozens as they are cut down by a steady stream autogun fire. But when the teeming masses reach the PDF, their hastily formed formations crumble and they scatter, only to be run down beneath pickup trucks, caught and torn apart by zealots, and swarmed by Nurglings, forced to the ground, and drowned in liquid filth.

The war-rig continues to advance, taking light damage from autogun fire and in return, dealing death each moment. From your vantage point in the armored trailer, peeking through a gun port you see three PDF crawling under the razor-wire fall dead out of nowhere, so you suppose the snipers are doing well. Occasionally, you take aim and fire your las gun, striking down as many as half a dozen PDF. Nearly a minute has passed, the initial bloodbath has sated, and the urge to smite the loyalist dogs of the Imperium is overwhelming, so you give the word, and the forces of the war-rig are unleashed. In an instant, all but a dozen militia whose wisdom outweighs their fury have entered the fray out in the open.

You see at least a hundred and fifty corpses piled high, and judging by their clothes, at least two-thirds are your family's own, but to your glee, their deaths have found manifold vengeance in the slaughter of nearly half of the PDF garrison. Very little gunfire, automatic or otherwise is heard, and looking around, you realize the garrison's remnants have begun to hide and fortify themselves in what remain of the tower, their barracks, storehouse, and... their chapel. While your attention is distracted a wounded PDF jumps from the corpse pile and charges you, bayonet affixed, screaming, "FOR THE EMPRAH!"

Three cultists fling themselves before you in an effort to protect their Father, but are gunned down, stabbed through the heart, and shoved aside in short order. The Imperial fanatic reaches you and lunges to pierce your throat, but you're no conscript and dodge with fluid ease. As he stumbles into the dirt and begins to climb back up, you blast the back of his chest open and scoff. Only a year's time ago, you regularly fought the Dark Eldar face-to-face. He'll have to be quicker than that if he wants to put an end to your life.

> (1/2)
>>
>>2387828

At this point, any semblance of cohesion in your force has collapsed and the cultists and daemons have scattered every which way in a bid to be the first to slay the servants of the Corpse God. Noticing your predicament, a handful of fanatics and zealots run to meet you and fall to your knees before you wave them up. "What do you need?" "We's gon' slay these Imperial bastards daddy!" "Praise Nurgle!" "Where's we headed Doc?" It appears a small force has attached itself to your command, without your permission or expectation. Excellent. A welcome boon, but how to best put it to use?

> Which part of the base do you strike?

> The tower's ruins
> The garrison barracks
> The garrison storehouse
> The garrison chapel

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (12)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> (2/2)
>>
>>2387828
Time for some proper biological warfare.
>>
>>2387828

> *to lay down half as much
>>
>>2387832
Do we only have time to hit one, or is this more of a sequential thing?
>>
>>2387832
>> The garrison barracks
more guns
>>
Rolled 2 (1d2)

>>2387832
I think we can cross off th tower re now as it's full of poison

I'm thinking 1for store house or 2 for chapel
>>
I'm think we maybe hit either the Chapel or the Barracks. The Chapel because we wanna desecrate is, and the Barracks because that's probably where their commander is. The tower is an easy nut to crack, and we can take our time and the storehouse, so I think these two take priority. What do you guys say?
>>
>>2387836
>>2387841

You're only able to be at one place at a time in person, and the chapel is a fortress in and of itself.
>>
>>2387850
Oh yeah, there might be some explosives in the Barracks, so we might want to try and talk them down or kill them before they can blow themselves up. It's not really like the Chapel's going anywhere.
>>
>>2387832
I'd say barracks and try to convince whoever is holed up there to surrender to papa Nurgle.
>>
>>2387832
>The garrison chapel
Convert it into a shrine to Papa Nurgle
>>
>>2387869
Alright, let's go for barracks first then. With the vox-caster down, they've got no way of callling for help. We can take our time with this.
>>
>>2387890
Probably should wait until after the battle to do the desecrations.
>>
>>2387890
It sounds the chapel will be the toughest nut to crack, and again, they can't call for help. I feel the barracks is the most immediate threat, and if the commander is in there, as I suspect, he'd be our highest priority target. Can we have the snipers and some ground troops clear the tower though? Even if the chance is one in a thousand, we don't want anyone near that vox-caster, juuuust in case it's still intact by some miracle.
>>
>>2387869
>>2387900
Try to get some plague inside the chapel to convert any if we can as well
>>
>>2387917
Yeah, that's fair. Maybe have Mortren toss some explosive Nurglites in, thin their numbers and, assumedly, sicken most of them.
>>
Do you want to go for the barracks or the chapel?
>>
>>2388017
barracks
>>
>>2388017
Barracks.
>>
>>2388017
>>
>>2388017
Chapel, turning a shrine to the corpse god to one of our own Oozing Father?

Can you say Plague bearer?
>>
>>2388017
BARRACKS

PLEASE BEFORE I NUT PUTRESCENCE ALL OVER MYSELF
>>
>>2388041
We can desecrate the chapel whenever we want though. It's not like it'll grow legs and run off.
>>
>>2388046
Our chapels would probably be able to do that
>>
>>2388050
A WALKING TEMPLE TO NURGLE?

>RottingErection.jpg
>>
>>2388020
>>2388021
>>2388045

Roll 1d100+10 for your personal performance, best of three.
Roll 1d100, +5 for zealotry, for your cultist's performance, best of three.
>>
Rolled 40, 92 + 10 = 142 (2d100 + 10)

>>2388062
>>
Rolled 46, 80 = 126 (2d100)

>>2388062
personal performance and cultists
>>
>>2388067
unholy nurgling shoit the zealot cultist are going elite troop on these corpse worshippers.
>>
Rolled 62, 7 + 5 = 74 (2d100 + 5)

>>2388062
Rollan
>>
Rolled 27 + 10 (1d100 + 10)

>>2388062
personal
>>
Eh, could be worse. 72 for us and 102 for our cultists.
>>
>>2388089
Whoops, 97 for the cultists. Forgot that was a +5, not a +10 for them.
>>
>>2388089
97 for the cultists. They only have +5
>>
wew. 72 for us and 97 for zealots.
>>
File: 507.jpg (92 KB, 600x742)
92 KB
92 KB JPG
>>2388062
We got a 72 and a 97. Not bad at all.
>>
>>2388067
>>2388070
>>2388080

You shout and the cultists listen. "To the barracks! They shall embrace the Rotfather, or we shall slay them! In Nurgle's name!" The cultists howl in echo of your praise, "IN NURGLE'S NAME!" as they charge, you barely managing to keep up. After two minutes of dodging gunfire and trying not to trip over corpses, you reach the barracks, where a cultist mob is struggling to hack down the fortified door. Panicking, they all dive to the sides as a truck driven by a fanatic rams through the front wall and explodes in a gassy display.

Immediately after, your followers charge into the fog with wild abandon and amidst the sounds of shouted worship and agonized howling, there's precious little autogun fire. Curious, you heft your las gun and, running in after them, and inhaling the sumptuous stench of scat and bile, you are amazed to see they've managed to massacre the PDF inside near to the last with nothing but corroded hatchets, hammers, and sharpened screwdrivers, lack of firearms be damned. This Nurgling gas is pretty potent stuff, but you didn't think it was potent enough to render the PDF to do so much as fire a single shot.

You're marveling at all of this when a well-polished blade pierces your back. Utterly unfazed by the lack of pain you turn, and muttering "KEEL'OL'KE'NOK!" unleash a gout of flesh-flaying black warpfire into an unusually strong-willed loyalist's face. Wincing at the incredible agony in your arm, you think it might've not been worth it, but the reverent awe on the cultist's faces is more than enough to soothe your heart, if not your hand.

The barracks has been all but cleansed of PDF, and the few living loyalists are bleeding out from bludgeon-induced brain contusions or hacking up blood from the fecal taint to the air. Besides the autoguns and ammuntion your cultists have taken to plundering, there's a high chance of additional goods, and giving the wheatmen time to equip the flak gear latched onto the corpses could prove to be a life-saver, but each moment you wait allows the loyalists in the chapel to even further entrench themselves.

> Do you want to loot or proceed straight to the chapel?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (12)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit
>>
>>2388181
> loot
See if we can save any of those infantrymen by showing them the Papa's love
>>
>>2388184
loot and attempt to convert
>>
>>2388181
chapel
Throw some explosive nurglings through the windows and gas them out.
>>
>>2388181
I say we take our time. There's only so much entrenching you can do, and they've probably set themselves up as best they can already. The more equipment we have, the better.
>>
>>2388181
Shame, guess the Commander wasn't there, unless he was the guy we melted. Oh well.
>>
he's anyone made a speech to convert some loyalist? there might be bonus points in creativity.
>>
>>2388188
This
>>
>>2388188
I can support attempting to convert the surviving Loyalists. We're in no hurry.
>>
File: 81YvckZc-BL.jpg (347 KB, 900x1392)
347 KB
347 KB JPG
>>2387828
>only to be run down beneath pickup trucks, caught and torn apart by zealots, and swarmed by Nurglings, forced to the ground, and drowned in liquid filth.
Fucking hell, this is some Crossed shit.
>>
>>2388184
>>2388188
>>2388191
>>2388200
>>2388217
>>2388237

Roll 1d100, DC: 80 to convert the dying PDF to the worship of Nurgle. Best of three.
Roll 1d20 to determine loot, with a -2 penalty from the collateral damage of the suicidal bombing.
>>
>>2388328
Does that guy have a nutsack necklace?
>>
Rolled 45 (1d100)

>>2388344
>>
Rolled 69 (1d100)

>>2388344
>>
Rolled 23 (1d100)

>>2388344
>>
Rolled 17 + 2 (1d20 + 2)

>>2388344
>>
Rolled 46 (1d100)

>>2388344

>>2388345
Eyeballs too.
>>
Rolled 7 - 2 (1d20 - 2)

>>2388344
LOOTZ
>>
Rolled 20 + 2 (1d20 + 2)

>>2388344
>>
>>2388355
MY NIGGA.
>>
>>2388355
Only first loot roll counts, why did you waste the 20
>>
>>2388346
>>2388348
>>2388349

> 69

The conversion attempt fails.

>>2388350

> 15

But there's a worthwhile stash of munitions I'll detail in the next update.

>>2388362

It's terrible I know, but it keeps things balanced.
>>
>>2388344
Oh well, no conversions. A shame, but whatever.
>>
>>2388181
>>
>>2388365
Was hoping in their weakened state it would have been an easier dc
>>
>>2388377

Ignore this, finger slipped before I could post but in my opinion, these double sevens are worth recognition.
>>
>>2388378

Their weakened state was the reason for the high DC. Most of them are drifting in and out of consciousness or hacking up their own lungs and drowning in vomit. Not an ideal audience for an Chaos Demagogue such as yourself.
>>
>>2388378
Yeah, surprisingly loyal for some backwater, minimally trained militia defense force.
>>
>>2388382
I figured preaching to them about their pain and suffering being ended if they only embraced Nurgle would be pretty good sounding in that state.
>>
Perhaps a new strategy is in order.

We start training our speech skill on villages then work our way upwards. Like our friend.
>>
>>2388392
I thought we already had some skill in that from the villages we took ourselves
>>
>>2388382
Yeah, that's fair. Kind of hard to get someone to join Chaos with their brains leaking out of their skulls.
>>2388392
We'll need to start doing most of the recruiting for now anyways, if only to keep Mortren from wandering off and starting his own cult, so this is fine. Oh yeah, Black, how soonish would Mortren try to start his own cult, if we kept letting him do all the recruiting?
>>
>>2388403
We got a couple, but Mortren's been doing the lion's share of the recruiting. Dude's recruited 6 or 7 times as many people as we have, at this point. I am surprised we don't have at least a +5 though. Guess we'd need a high roll to buff up our speechcraft while we're in the act, like with the training. I mean, all of Mortren's recruitment efforts got rolls in the nineties, or artificial hundreds, whereas our recruiting was more seventies and eighties, if I remember correctly.
>>
>>2388425
Yeah, Mortren's got a silver tongue. Somehow, with that accent.
>>
>>2388429
Eh, he's got that "Comforting Grandfather" vibe going for him, which fits Nurgle to a tee. He's like your favourite grandparent, except, you know, rotten and diseased and a servant of Chaos. And it sounds like he has quite the colourful past, even if I can't remember exactly what was it was. Adeptus Arbites? I'm pretty sure it wasn't PDF or Imperial Guard, but I'd need to check the first thread to know for sure.
>>
These worshipers of the Corpse Emperor have denied the despair within them and heedless of their own inevitable doom, have died a meaningless death in the service of the Imperial Idol. A few however, half a dozen still live, and Nurgle, the merciful god he is, has allowed you the opportunity to show them the way. Your merry and phlegmy voice fills the remains of the barracks as you try your hand proselytizing, "Dying dogs of the Imperium! The Maker of Plagues Nurgle has offered you the chance to live, join our family, and partake of our love! Deny and renounce the False Emperor upon his Gilded Throne and your lively decay shall be unending!" In response, you hear frantic gurgling as an infantryman voids his intestines, and the rest follow suit.

Not only are they too weak to endure His gifts without His blessing, but they're too weak to grasp the key to escaping death even as it's given to them! Pitiful, and you'll leave them to wallow in the misery they've wrought. But next, to plunder. At the snap of a finger, a dead man's, to be exact, the cultists begin ransacking the barracks of its valuables with as enthusiasm as they showed killing its former inhabitants. In short order, they've turned up three autopistols, seven frag grenades, eighteen relatively intact flak vests and helmets, nineteen mostly intact factory-made autoguns, and an abundance of copies of the uplifting primer, which are subsequently vandalized.

All in all, not a bad haul.

> Do you want to take anything for yourself before moving on?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (12)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit
>>
>>2388446
Take a few uplifting primers as toilet paper, and snag a frag for ourselves
>>
>>2388446
Maybe grab an autopistol. Never know when you're gonna need a sidearm, and our flashlight wasn't exactly made for tight quarters. Otherwise, of to the chapel!
>>
>>2388446
>> Do you want to take anything for yourself before moving on?
Does our flak vest require replacing? Is it still effective at it's job?
>>
>>2388452
Oh yeah, and a frag as well.
>>
>>2388446
take some primers, some frags, and head to the church.
>>
>>2388453
This. Plus a couple grenades.

Hey black, are the autoguns better or worse worse than our Flashlight?
>>
>>2388455
It says it's worn in our inventory, but I'm pretty sure all Nurgle stuff is in some degree of decay.
>>
>>2388446
Take the frags, use them as breach clears for storming the church
>>
>>2388461
Yeah, that's why I was wondering. I can't tell if it's standard Nurgle decay or it has a hole blown in it.
>>
>>2388460
Worse, I'm pretty sure. Flashlights are pretty crap compared with other factions weaponry in 40k, but they're still better then stuff like autoguns, which are barely better then some stubbers.
>>
>>2388463
Well, we did get stabbed earlier, but that was a fairly clean wound, so I doubt there's much tear.
>>
>>2388460
Worse. There is a reason the PDF get autoguns and the Guard gets las rifles.
>>
>>2388414

He's following you because he believes that since you're the first to believe, you're favored by Nurgle and are thus the best to lead. If he loses confidence in your leadership ability or decides he could do better on his own, he'll leave. The timeframe could be anything, depending on your rolls and actions.

>>2388429

You have to keep the audience in mind anon.

>>2388452

> toilet paper

How could you? All those billions of innocent little babies, ruined, stripped from their homes by your heartless, ruthless, merciless, generally not-good bad-wrong savagery. Absolutely sanitized anon.

>>2388460

Your las gun has better range, accuracy, and damage per shot, but the autopistol has a much higher rate of fire and is potentially more damaging in close quarters. Not much of a difference mind, but some in the Imperial Guard prefered them as side-arms back when you served.

>>2388455
>>2388463

The flak vest is as intact as you would expect, the loyalist's bayonet punctured your coat, beneath the vest's protection.
>>
>>2388446
Let a try a more diplomatic route for the chapel, then guns first.
>>
>>2388483
When the fighting starts, we must remember to throw some nurglings through the windows to gas them out.
>>
>>2388483
Diplomacy by pestilence
We somehow get a nurgling or a sickness within their ranks then reason with them
>>
>>2388489
Probably some frag grenades, to. The whole shebang.
>>2388481
Fair enough. Well, our actions here should cement our leadership skills in his eyes, for a while anyways. Especially when we desecrate the temple of the Corpse Emperor, and hopefully get some proper daemons out of the deal.
>>
>>2388510
But, that's not how you level up the skill.
>>
>>2388452
>>2388453
>>2388458
>>2388462

You take a minute to look over the autopistols, but abstain from taking one, instead grabbing three frag grenades and half a dozen copies of the uplifting primer. Once they've finished plundering themselves, the cult advances on the garrison chapel, autoguns and pistols in tow. The chapel itself is a short squat structure made of rockcrete, it has a steel door adorned with the Imperial aquila, and three stained glass windows which are clearly barricaded from the inside.

Looking upon the chapel you feel a sense of disgust so profound you would retch were you not a servant of Nurgle. You sense this will be a difficult fight, as those who would take shelter here must be endowed with an unshakeable faith, or were simply closest to the temple when the attack began. Gazing upon the aquila, you take a deep breath, and rearing back, puke the contents of your stomach over the front of the door. They do not deserve Nurgle's gifts of decrepit decay, but neither did you, so you will give it to them that they might know the Rotfather's peace, deserving or not. At the sight of your vomit, a throng of as many as fifty cultists and militia move to aid you, and in moments you have as many as eighty wheatmen and harvesters before the chapel, each of them armed with new autoguns and old faith.

> What is your plan to desecrate the chapel and show those within the way?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (12)
> 12 Charge Packs
> 3 Frag Grenades
> Corroded Knife
> 6 Copies of the Uplifting Primer
> De-Medic Kit
>>
>>2388983
can they hear us from within? maybe we can move them with uplifitng praises of Nurgle and promises of something better.
surely they can still hear us through the door. maybe someone shouuld find the main ventilation shaft and have a nurgling fart into it.
>>
>>2388983
Maybe instead of breaking in, we keep them sealed in and perform a ritual around the whole chapel, flooding in chaotic energy with those in the chapel as sacrifice. Is this something we could do?
>>
>>2388983
>Make a speech about how the emperor doesn't protect, and the uplifting primer being proof of the imperiums lies "Eldar are slow and clumsy" must get Walt into a right mood considering his backstory
>"Tell me child, if the emperor protects how did you end up in this situation, encircled, out gunned and outnumbered, denying those who simply wish to welcome you into their arms, worshiping a corpse on a throne that sends millions of men into battles they are doomed to lose?"
>Show them examples of papa nurgles greatness
>Have the faithful start getting their nurglite prayer on
>Pray to papa nurgle
>>
>>2388983
If >>2389051 doesn't work to convert them do >>2389030
>>
>>2389051
Agreed, we bar the doors. Sing to our flock and pray to Nurgle hoping our signs of unshakeable faith can break the brittle bones of belief built on the lies of a corpse.
>>
VVV Note these two posts VVV
>>2387828
>>2387832
> The tower's ruins
> The garrison barracks
> The garrison storehouse
> The garrison chapel

>>2388983
The barracks are cleared and we've currently surrounded the chapel. there still might be some in the tower ruins and the storehouse.

Just wanted to give everyone a heads up in case someone forgot.
>>
Reminder to listen to proper Chaos-y music when we go into battle.
https://www.youtube.com/watch?v=lxwKQZ-QySw
>>
>>2389124
Keep in mind we still have hundreds of cultists and nurglings swarming the place hunting down and brutalizing any resistance, too.
>>
File: bugs.png (71 KB, 313x205)
71 KB
71 KB PNG
You know what would be best? Spike armored nurglings can that can do some passable degree of gymnastics and juggle each other.
>>
We still have the flamer to burn through the windows, it is taxing but nugles is testing our determination so we will persevere
>>
>>2389051
I love it
Overwhelm them with our vigor and love
>>
As you stand within the chapel of your God Emperor, surrounded, by his idols, I want you to ask yourselves: What, exactly, has he ever done for you? You stand, huddled, in your false shrine, to your false god, surrounded by the family of a TRUE deity, and you still hold belief that your "God" cares for you? That he favours you, that he loves you? He has left you to die! On some minor planet of no importance, guarding a pathetic, meaningless fort, you have been left to die like the dogs that your "Emperor" truly believes you to be. Can you feel his presence with you, in your little chapel of stone? No, you cannot. For there is only my master, Nurgle, in this place now, and while I would consider you beneath his mercy, the Grandfather is an ever forgiving soul. He offers you eternal life, family, and TRUE love, should you choose to join his family as we have. I can feel his love within me, filling me, empowering me, every moment of every day. Can you say the same of your "Emperor", who has left you to die in this place where no god but my mater treads? I leave you with this ultimatum: Join us within this hour, and accept Nurgle and his family's love within your breast, and you shall be propelled to ever greater heights, surrounded by family who love you as we harvest this world and it's people in the name of our Grandfather. Refuse, however, and you shall suffer the wrath of Nurgle's devoted family, as we tear through your pathetic defenses and fill you with million different agonizing, putrescent, festering diseases as we sing our glorious hymns to our glorious Father within what was once your "Emperor's" chapel, and dance upon the corpses of your allies to foolish to accept Nurgle's love into their hearts.

That wasn't to bad, I think. I'm terrible at intros, so I didn't bother with one (Hopefully someone can type up one to go with it), but otherwise I'd say it's alright.
>>
Post?
>>
"Citizens of the doomed imperium, seeing as you sit behind locked doors praying to your apathetic cadaver king. Allow me to spill the truth from my cracked lips. Your Emperor is a lie, your space marines a farce, your very belief a wound bleeding freely with deception and misleading. Your Imperium of man props up the rotting corpse of the dead and puts words in his mouth. Words of security and love. Where was his security when we entered your fortification with nothing more than farming tools and rusted weapons and overwhelmed? Where was his love when he allowed Lord Nurgles plagues to seep into your homes and put your family into the moist earth where they still lay now as birthing pits for millions of new life forms. What kind of love is it to be told that death is the end when we know that death and pain are simple lies easily bypassed by the teachings of Grandfather Nurgle. I ask you to think of these as you sit in your chapel of crumbling faith and face the fears of your avoidable death. Think on it, knock twice when you are prepared to listen to reason. Violence is not necessary any longer, you have until sundown."


Thoughts on our monologue guys?
>>
>>2389384
seems legit.
>>
>>2389384
Seems pretty good.
>>
>>2389384
I like it
>>
>>2389384
Better then mine, certainly.
>>
>>2389004

They can indeed hear you from within the chapel.

>>2389030

You are not a psyker, and neither is anyone in the Putrid Harvest. Such exercises in sorcery are beyond you. If you followed Tzeentch, you could eventually develop some degree of psychic potential, but you are a disciple of Nurgle and are as you are.

>>2389051
>>2389092
>>2389169
>>2389273
>>2389384
>>2389391
>>2389401
>>2389420
>>2389500

Very well. Roll 1d100 to convert the loyalists within the chapel, with a +5 bonus for a written speech. DC: 80, best of three.
>>
Rolled 46 + 5 (1d100 + 5)

>>2389521
Rollan
>>
Rolled 89 (1d100)

>>2389521
TIME TO PREACH.
>>
Rolled 48 + 5 (1d100 + 5)

>>2389521
>>
>>2389537
Eyyyy, got them.
>>
Rolled 87 + 5 (1d100 + 5)

>>2389521
Lets see how hard the dice hate me.
May Granpa guide my roll
>>
>>2389537
You are so welcome in nugles putrid embrace my deseased brother
>>
>>2389537
Noice
>>
you guys did it! hurrah!
>>
We have to prove ourself to nugle to also get plaque tongue in his place
>>
>>2389537

Noice. Roll 1d20+5 to determine how many PDF convert, first roll only.
>>
Rolled 2 (1d20)

>>2389611
>>
>>2389614
DAMMIT ANON.
>>
>>2389614
ehh its enough to cause a little panic and demoralization enough for us to get in there maybe
>>
>>2389614
only seven? damn. I was hoping for at least ten. I suppose its better than nothing. Myabe we can get some Plaguebearers once we take this small fort and desecrate the corpse kings shrine, then replace it with nurgles.
>>
I'm honored to just have my speech involved
>>
>>2389384
>>2389614

Their souls are lost, imprisoned by sanitation's shackles, they must know Nurgle, and you must show them. Mucuousy speech slides from your tattered tongue as you extol the folly of hope and virtue in despair.

"Citizens of the doomed imperium, seeing as you sit behind locked doors praying to your apathetic cadaver king, allow me to spill the truth from my cracked lips. Your Emperor is a lie, your space marines a farce, your very belief a wound bleeding freely with deception and misleading. Your Imperium of Man props up the rotting corpse of the dead and puts words in his mouth. Words of security and love. Where was his security when we entered your fortification with nothing more than farming tools and rusted weapons and overwhelmed? Where was his love when he allowed Lord Nurgle's plagues to seep into your homes and put your family into the moist earth where they still lay now as birthing pits for millions of new life forms? What kind of love is it to be told that death is the end when we know that death and pain are simple lies easily bypassed by the teachings of Grandfather Nurgle? I ask you to think of these as you sit in your chapel of crumbling faith and face the fears of your avoidable death. Think on it, knock twice when you are prepared to listen to reason. Violence is not necessary any longer, you have until sundown."

As it's the middle of the night, you have much time until sundown and they have much time to make their choice. Time enough for the Plague Lord's blessings to sway their decision. Leaving two dozen autogun armed men to ensure none leave the chapel, you take the rest and ready yourselves for a feast of filth. Two structures have yet to fall, the tower's ruins, wherein its defenders struggle with Nurgle's gaseous toxins even as they fend off your followers from behind their walls and the storehouse, a less sturdy bastion, nonetheless holding faster than the tower's ruins in that its inhabitants are supplied to withstand a siege and are yet to succumb to plague.

> Which structure do you assault while the chapel's PDF make their choice?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (12)
> 12 Charge Packs
> 3 Frag Grenades
> Corroded Knife
> 6 Copies of the Uplifting Primer
> De-Medic Kit
>>
>>2389743
>> Which structure do you assault while the chapel's PDF make their choice?
Clear out the tower ruins, then all of our numbers can focus on the storehouse.
>>
>>2389743
we shall preech to the ones in the tower ruins then the storehouse.
>>
>>2389760
Supporting.
>>
No explosive ordinance beside the grenades? I'd like to bring down the tower entirely if we could.
>>
>>2389777

None that you found, if you'd rolled an eighteen or higher you would've stumbled on some heavy-grade ordnance.

>>2389751
>>2389760
>>2389772

Roll 1d100 to preach, DC: 70, best of three.
>>
Rolled 84 (1d100)

>>2389997
hallelujah
>>
Rolled 41 (1d100)

>>2389997
>>
Rolled 75 (1d100)

>>2389997
>>
>>2390000
Nice.
>>
Seeing as the commander was only injured by our assassination attempt, should we pay him a special visit I'm the infirmary?
We, the diseased but whole, asking him, the healthy but flawed, to make a better world. A world filled with love and family all blessed by our Grandpappy.
Also, I'm sure a commander would have some juicy secrets and codes.
>>
Rolled 20 (1d20)

Preemptive conversion roll since qm is gone and I gotta leave.
>>
>>2390000

Also noice.

>>2390154

Also noice so I'll take it. The roll would've received a -4 bonus due to casualties, but that's still very respectable.
>>
>>2390154
finally a crit
>>
>>2390165
Oh yeah, Black, was the conversion roll for the chapel earlier for how many of the people that were there that converted, or how many were in there period?
>>
>>2390000
>>2390154
>>2389273

The storehouse is well-provisioned and those within can wait. The tower though, those within are dying from all manner of posion even as they fight, and lest they fall victim to death apart from Nurgle's embrace, they must hear your voice before their doom claims them. You reach the tower in short order and see the gas has yet to dissipate. A mob of howling zealots struggle to force the building's armored doors and windows open before stepping back at but a word from your tongue. Entering the blackened cloud of smog, your worm-riddled lungs inhale deeply and you breathe a deep sigh in contentment.

Once you've reached the door, you call out to get the attention of those within. "Soldiers of the Emperor, hear me when I speak! You stand in a fortified tower, dedicated to the service of his will, ready to die for his sake, but I ask, what has he ever done for you? You stand, huddled, in your shattered bastion, to your false god, surrounded by the family of a TRUE deity, and you still hold belief that your "God" cares for you? That he favours you, that he loves you?"
" He has left you to die! On some minor planet of no importance, guarding a pathetic, meaningless fort! You have been left to die like the dogs that your Corpse Tyrant truly believes you to be. Can you feel his presence with you, in your defenseless fortress of stone? No, you cannot! For there is only my master, NURGLE, in this place now, and while I would consider you beneath His mercy, the Grandfather is an ever forgiving soul. He offers you eternal life, family, and TRUE love, should you choose to join His family as we have. I can feel His love within me, filling me, empowering me, every moment of every day. Can you say the same of your False Emperor, who has left you to die in this place where no god but my master treads?"
"I leave you with this ultimatum: Join us within this hour, and accept Nurgle and His family's love within your breast, and you shall be propelled to ever greater heights, surrounded by family who love you as we harvest this world and it's people in the name of our Grandfather. Refuse, however, and you shall suffer the wrath of Nurgle's devoted family, as we tear through your pathetic defenses and fill you with a million disparate devastating agonizing, putrescent, festering diseases as we sing glorious hymns to our glorious Father within what was once your "Emperor's" tower, and dance upon the corpses of your allies to foolish to accept Nurgle's love into their hearts."

You step back and wait. After a minute passes, the majority of the loud retching from within ceases, and you hear a scuffle break out. The cult moves to intervene but you hold up your open palm and stop them. Ten minutes pass, before the door flies open and sixteen weeping new converts stumble out.

> (1/2)
>>
>>2390266


In moments, your family wholeheartedly embraces the same men who tried to kill them moments ago. As they have welcomed the Plaguefather, they are no longer chaff, but one of your own, part of the Putrid Harvest, and worthy of all the love you can give!

> Would you like to loot the tower's ruins or continue on to the storehouse?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (12)
> 12 Charge Packs
> 3 Frag Grenades
> Corroded Knife
> 6 Copies of the Uplifting Primer
> De-Medic Kit

> (2/2)
>>
>>2390271
Leave half of these new converts to loot the tower and head to the storehouse. They know it better than we do.
>>
>>2390283
Supporting.
>>
>>2390283
this. there's only one last place to go to.
>>
>>2390283
support
>>
>>2390283
This.
>>
>>2390283
+1
>>
>>2390283
Piling on
>>
I wonder when uncle Typhus or grandpa Mortarion will visit our humble planet.
>>
>>2390390
Will probably need a few planets to be worthy of their attention. Someday, though....
>>
>>2390468
Wonder how far we'll get with this character.
>>
Idea. Seeing as our theme is "Harvesting" the world in the name of Nurgle and our army is very "Harvest" tthemed, would a sickle or scythe be a good idea as a melee weapon for us and our cultists? I think a three eyed, rotting plague doctor with a corroded bolt pistol and a grunt, rusted sickle in his off hand would be terrifying.

Also, what would a Admech be called if they turned to Nurgles service?
>>
>>2390580
Scythes are a fairly standard weapon of those in service to Nurgle, so I imagine a scythe would be a fine weapon to wield.
>>2390491
Hopefully we'll be taking over the Imperium with this guy, though probably not. At least we've got Mortren to take control of if Waltram gets axed.
>>
>>2390596
I'd be happy if we could just take over this system. Can't wait to see what happens when we fully corrupt the planet.
>>
>>2390596
Oh yeah, on that note, after we take the fort, we should probably select a few more named character. Two people aren't really going to cut it as the sole leaders of several hundred cultists, a number which is also going to expand exponentially, given time. Maybe one leader per hundred? Not to sure.
>>
>>2390596
Maybe Nurgle's next gift would be a power scythe or something cool like that.
>>
>>2390603
A system would be good. Hopefully we can make a Daemon World out of it, when we fully corrupt it. Imagine, millions, billions even, of different Daemons serving under us. Plaguebearers, Plague Drones, Beasts of Nurgle maybe not some Great Unclean Ones, since they'd try and usurp our leadership, but
entire legions of lesser Daemons, backed up by millions of mortal cultists. Maybe even some Plague Marines or the like.
>>
>>2390611
Would be great if Nurgle would humor our agriculture 'harvest' theme.
>>
>>2390611
I second this.
>>
>>2390611
Knowing our luck with those damnable boon rolls, we're probably going to get another 1.
>>
pitchforks, scythes, sheers, hoes. What else is there?

>>2390650
if it were any other god those 1's wood be bad. I'm glad Nurgle is such a nice guy.
>>
>>2390657
>Power Hoe
>>
>>2390657
>>2390684
>get a 1
>Nurgle materializes us a Chaos tainted tractor
>>
>>2390690
>not summoning a chaos cow of nurgle.
It acts just like a cow. But it's a nurgle cow.
It grazes and shits and grazes some more.
>>
>>2390283

You hold a convert's face your chest, embracing him as his tears flow like rivers and his body shudders beneath the barest glistening glimmer of the Grandfather's malignant magnificence. Half an hour passes before you seperate, and looking into the eyes of the new believers, you see a gratitude so profound as to be beyond description. One convert raises his autogun and bellows, tears streaming, snot gleaming, "The hour of the Maker of Plagues is here! His coming is nigh, and we are soon to die! We, so insignificant as to be dust, are less than the barest flicker of spark-light in an eternally glowing cosmos, but such is HIS LOVE, such is HIS MERCY, He has forgiven us our transgressions, He has welcomed us into His Embrace, and in it, death is nothing!"

He pulls the autogun's trigger and screams with passionate fury as the magazine unloads, and following his example, the rest raise theirs and do likewise. Soon, the air is booming with scattered thunder and shouted praise, and you feel your heart beat like a daemon-possessed drum. This, is what it means to welcome Nurgle, His name be praised. You allow their revelry for several minutes more, before waving your hands on a magnanimous gesture to silence their worship. "My children, my family, the time to give praise unto Nurgle is soon to come, but in the here and the now, we must bring those who still deny into the fold, or end their lives, that their misery shall be consigned to the peace of oblivion! Half of you newcomers, sack and plunder this tower's ruins for any and all articles of use that can be found, the rest, to me!"

Followed by a massive mob, you storm to the storehouse, las gun in hand. It seems the remainder of your cult militant has surrounded the structure and you hear Mortren's booming voice as he proselytizes to those within. Seeing You followed by half a dozen, the old man stops and his face breaks into a merry grin. "I take it'cha done took the tower?" You nod and his smile grows. "Praise Gran'pappy, we's got new family! Tha's amazin' but Doc, ya see, there's a prob'em I been havin' here. There's damn near thirty PDF in tha' warehouse there an' I know damn well'dey can hear me, but they idn't budgin' not one damn inch!"

> (1/2)
>>
>>2390693

"I's been preaching at 'em damn near two hours at the toppa my lungs, the family's been prayin', shoutin', e'en shootin', but they jus' don' give two grox-shits 'bout it! Their hearts're hardened, an' I ain't near strong 'nough to break 'em. They comman'er, he's in there, he said, we's gonna have to wait a hun'ed years 'fore he an' his thirty men break, an' they got the grain an' balls to back tha' up! You wanna try your han' at it Wat'ram, or you wanna go 'head wit' the door bustin' an' autoguns? Comman'er say he make us pay a pound'a flesh e'ery inch we took, an' I's got half a min' to think he ain't grox-shittin'!"

> Would you like to try your hand at swaying their commander's heart, or would you like to call on the assault?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv5 Training
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Plague Doctor Mask (worn)
> Flak Helmet (worn)
> Plague Doctor Coat (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (12)
> 12 Charge Packs
> 3 Frag Grenades
> Corroded Knife
> 6 Copies of the Uplifting Primer
> De-Medic Kit

> (2/2)
>>
>>2390693

> *to your chest
>>
>>2390697
Are there any windows or openings in the building other than the front entrance? Any ventilation that leads to the outside?
>>
>>2390697
Papa Nurgle's mercy knows no bounds. Try to convince the commander, if he refuses, let us forcefully bring him into our vomit-inducing embrace.
>>
"Commander, you are outnumbered and outgunned. Your Dead God has failed you, his scriptures are now written in the blood of your people. We seek only to end this without further bloodshed. We ask only that you open the door and give us the chance to show you our scriptures if reading them leaves your heart without a coating of a greasy love flavored grime then we will leave you in peace. Just crack the door and we will pass our doctrines."

And if they open the door, we send in a waddling explosive nurgling hugging a live grenade.
>>