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Sing, goddess, of thirsty Argos, and of the glory of Hippomedon Aristomachides - sing of the folly of Adrastus, of the savagery of Tydeus and of Oedipal transgression!

Sing, O Muse, of Zeus’ designs, which even now come to fulfillment…
>>
“Meanwhile, Oedipodionidês, long an exile far

From his father’s shores, had slipped, thieflike, into Aonia’s

Wastelands, already brooding about the kingship (“a bad

bargain!” and groaning at how the year drags on, its wheeling

constellations stalled. One obsessive question wracks

the man night and day: When will he see his brother, humbled,

step down from the throne, find himself master of Thebes and all

her might?
He’d gladly trade his life for that bright dawn!

One minute he moans at his exile’s slow tedium; the next,

astride winds of power, he pictures his brother already

deposed, himself enthroned. Anxious hope absorbs him,

eating up present joy with prayers for the distant future.

At length, he settles on making his fearless way to the towns

of Inachus, the fields of Danaë, to sunless Mycenae, swathed

in gloom.

(Did a Fury, acting as guide, so direct him?

Or a chance fork in the road? Or did immutable Atropos

Call him that way?)


- Book I, Statius’ Thebaid
Translation by Jane Wilson Joyce

---

LESCHES’ NOTES

Seven Against Thebes Quest is a spin-off quest related to the series of Trojan War Quests that were created first by Homer, and then hijacked by yours truly last year (to mixed results). This quest is set in Mythic Greece – a time of brazen helms and spearpoints, of demigods and Olympians, and occurs approximately twenty years prior to the events of Trojan War Quest. We will be playing as the father of the TWQ and TWQ:DS’ main characters (Nikandros and Deianira) – the legendary Hippomedon Aristomachides of Argos, near the peak of his physical ability and fame. Please note – no prior experience in the other quests or knowledge of Mythic Greece will be necessary to play this quest – this quest is meant to stand alone as a complete and self-limiting story. Unlike his children, as one of the prominent Hellenic princes of the Mythic Era, Hippomedon is already well-known in the Peloponnese as one of the prime enforcers of the Kingdom of Argos.

His actions during the upcoming events are quite important – not just to his compatriots as they struggle against the Thebans and their allies, but also for his future family. Gods, goddesses and spinners alike will be watching his actions with great interest, and unforeseen consequences are a certainty…

In a departure from my prior efforts, this quest will feature a somewhat experimental musical element – these thematic selections can be safely ignored for those who would like a “purer” experience.
>>
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VOTING REQUIREMENTS

One-post ID votes will be ignored, unless they back-link their previous posts and claim them for identification.
Players must “register” by posting within the thread within 48 hours of thread creation; only “registered” posters will have valid votes.

Players who miss initial “registration” window may choose to provide six lines of original poetry in Homeric style OR an original TWQ meme of high quality to register. Please note that players can choose to register at any time during the thread!

I reserve the right to call upon suspicious voters to verify themselves in a manner I deem fit.
----

Optional Reading:

Trojan War Quest #1: https://suptg.thisisnotatrueending.com/qstarchive/2023/5579585/
Trojan War Quest #2: https://suptg.thisisnotatrueending.com/qstarchive/2023/5610431/
Trojan War Quest #2: Nostos: https://suptg.thisisnotatrueending.com/qstarchive/2023/5742360/
Trojan War Quest #3: https://suptg.thisisnotatrueending.com/qstarchive/2023/5827930/

Trojan War Quest: Deianira’s Sidestory #1: https://suptg.thisisnotatrueending.com/qstarchive/2023/5644134/
Trojan War Quest: Deianira's Sidestory #2: https://suptg.thisisnotatrueending.com/qstarchive/2023/5687242/
Trojan War Quest: Deianira's Sidestory #2.1: https://suptg.thisisnotatrueending.com/qstarchive/2023/5725902
>>
https://www.youtube.com/watch?v=i4B5VcoaS9s

You are Hippomedon Aristomachides, nephew of King Adrastus of Argos, and like other men descended from old King Talaus - you are a giant. Where smaller men struggle in their frailty – you are strong. Where smaller men collapse in fatigue – you stride forward, an inexhaustible titan, fearing nothing. Between your size, strength and endurance, you scatter commoner soldiers upon the field of battle like a wolf might scatter a flock of chickens – and you take great pleasure in doing so. When you take the field, terror follows in your wake – when you enter the halls of the Argive Royal Palace, respect and gratitude rest invisibly upon your massive shoulders; the mantle of your uncle’s favor. Your frame is heavy with muscle, and your flowing hair and beard is thick, lustrous and black. Even at thirty summers old, you never tire of the wondering comments or the mixture of fear and awe on the faces of your lessers – the momentary panic of smaller men as you draw near never fails to amuse you.

>Hippomedon possesses the “Giant” trait! He gains +4 to his STR and to his STR cap (20->24) and +4 to his CON and his CON cap (20->24)

Currently, you stand astride your chariot in full panoplia, pulled by four of your finest horses, and beside you in the car - your trusted lieutenant and second in command, Argyros. Together, you bounce down the muddy paths leading away from your prince’s estates. A comfortable silence rests between you - you’ve known Argyros for well over ten years, and there is no need for idle chatter. He is the rare commoner Hellene with a cool head on his shoulders, with resolve, wits, and loyalty to boot – he’s saved your life on a number of occasions, and you’ve repaid the favor to him countless times. He's a man of average commoner height, with close-cropped brown beard, piercing blue eyes, and a sturdy, athletic build. Behind you marches your Inachian Honorguard, fifty Argive soldiers - veterans all – that you have hand-selected for their valor upon the battlefield, and equipped for battle at no small personal expense. They lope after your chariot in an effortless jog, despite the burden of their arms and armor – as you well know, superior conditioning is the mark of any professional fighting force.

>Hippomedon commands the Inachian Honorguard! This loyal squadron of commoner spearmen is well-seasoned in warfare and well-equipped to boot – they are Tier 3 troops, and their equipment is a cut above most commoner squadrons.

>Second In Command: Argyros is an experienced campaigner who is utterly devoted to you. He can be trusted to command the men in your stead but is a commoner in every other sense. When he is independently commanding your troops, they receive a +3 bonus in combat and another die. His bonus (but not the die) adds to yours when you directly command.
>>
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The vaulted domain of Ουρανος above is endless blue – the morning is hot and pleasant both, as you and your men make excellent progress toward Argos, and the palace of your uncle, King Adrastus. You travel with haste, for news of a marriage at the Royal Palace has only just reached your ears, and such an union can mean only one thing:

War.

But you shake the thought from your mind for now - to each side, the passing fields and rolling hills of Hellas are a verdant tumult of life. The buzz of insects and cries of birds are constant; the boughs of olive trees and cypress perfume the air richly. The gods have blessed the lands of the Argolid richly – and why shouldn’t they? The men of Argos are the most deserving of all Hellenes of such things. The city of Argos floats atop rich fields of wheat and valleys filled to the brim with fat cattle; tens of thousands of Argives and slaves work the fields by day and return to the city by night. In return and to honor the gods, the men of the Argolid have built one of the finest settlements in Hellas, nestled between the hills Larissa and Aspis – the city and her people are particularly beloved by ox-eyed Hera Αργεια, wife of Zeus herself. The Argives themselves are the best of the Hellenes - they are a pious folk who keep and honor oaths, especially marital vows, and Hera’s love for your people is returned tenfold to her – a great temple of her worship adorns Larissa, and countless smaller shrines dot the city. As for material wealth, the teeming hordes of Mycenae may claim that as the residents of the capital of Hellas, they are the richest and most cultured – but they forget that gold is the lesser currency of the realm. None can match the Argives for honor and nobility, for patriotism and loyalty – and these riches cannot be stolen by thieves or raiders.

>Hippomedon possesses the “Argive” regional alignment trait! He gains a +3 to his CHA and +3 to his WILL.

It is your duty, your honor, your privilege, and your fierce pleasure to shelter the boundless wealth of Argos from all those who covet it.

And as you well know – the covetous are many.
>>
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The thought triggers a mental reflex - you dutifully calculate your warfighting ability as you ride; you are well-rested and fresh, as is your chariot’s team of four thoroughbreds; gifts from your uncle’s stables. Your honorguard is well-fed and in high spirits – their arms and armor well-maintained. Your own panoplia have been expertly constructed to fit you and you alone – few others would be able to don your bronze, let alone move about with speed and grace. In short, you and your band of warriors are at the peak of their combat ability – you nod to yourself in approval. Your shield – a yellow-gold disc of beaten bronze, is strapped to the car of the chariot before you, as is your helm – you’ve removed it, given the heat, but you are always careful to keep your arms and armor close about, even when within the Argolid. Your spears rest comfortably in their bracing clip in the chariot; your sword is tightly bound to your belt. You breathe deeply – Helios Ηλεκτωρ shines down on you from above, and all is well.

>Hippomedon has the “Dutiful” paternal trait – beyond the narrative effects, he gains an extra STAT point per level-up.

>Hippomedon is armed with “Royal Quality” bronze spear (1d5+STR+SKILL damage), bronze sword (1d5+STR+SKILL), and bronze panoplia (+3 armor bonus, in addition to his natural CON bonus).
Catching your own bearded reflection in your shield, you take a brief moment reflect upon your life so far:

>okay, /qst/ - this quest will be a TIGHTER narrative and this means that we will be proceeding with a NARROWER chargen than the initial TWQ chargen. All versions of Hippomedon are dangerous men, and physically capable – but which version of Hippomedon would you like to play as? Please find complete builds for each version of Hippomedon at this link: https://rentry.org/2xeavbv7

>Given that this may very well be the most important vote in the quest, this vote will close in 48 hours. Please note: Hippomedon will likely gain 2-3 level-ups in this quest, and therefore he can evolve significantly from this starting point.
>>
>You are Hippomedon, the soldier, and know that you are one of the most dangerous men alive in Hellas. Very few opponents are skilled or gifted enough to face you in combat and expect to survive the encounter. Additionally, you are talented in athletics, and do well in command – you have been educated in strategy and tactics. You find your tongue perfectly serviceable in social pursuits, but you know that your tongue is not particularly skilled - you do your best talking with the tip of your spear. Pure killing ability and battlefield tactics are emphasized in this build.

>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield. However, you are most dangerous in the halls of the Royal Palace – many enemies you have disarmed and disoriented by winged words alone. Your true talents lie in the self-making of myth – when you achieve, all learn of it! Beyond this, kings and princes attend to your words carefully – and you are only too happy to educate them about what is best. Still, you must tread carefully in combat – there are men who are your superior in combat-training, and you have no talent in generalship. This build is nearly as persuasive as Odysseus, is a legitimate threat on the battlefield as a combatant, but is a mediocre general and of average intelligence.

>You are Hippomedon, the armorer, craftsman, and inquisitive mind. You have trained yourself in all manner of physical manufacture – ships, weapons, armor and more – given time and the appropriate resources, construction of all these things and more is possible. You have dabbled in tactics and strategy, in methods of applying natural charm, and in combat training as well, although you’re no athlete. As a generalist, you are typically capable, but true greatness in any domain may be out of your reach. This version of Hippomedon is a near-genius, capable in social pursuits, but is underpowered in the physical realms. A build like this would open many doors in the late quest – if you’re lucky to survive that long.

>cont
>>
>You are Hippomedon, the augur, poet and musician. Your giant size belies your interest in matters beyond typical material interest – of the divine, of prophecy, and of the subtler mortal arts of song and poetry. Additionally, you have contributed to any number of formal speeches and addresses that your uncle, King Adrastus, as delivered – you are a trained rhetor as well. This version of Hippomedon is a social tour-de-force – a rival to many kings in terms of noble presence and natural authority. Alas – you have mostly neglected the physical training that is expected of an Argive prince, and while you are vastly superior to any commoner soldier, there are many Argive nobleman who are your superior in the realm of personal combat. Taking the field yourself can be extremely dangerous, given your average reflexes and constitution, and less-than-stellar technique. This version of Hippomedon is a man out of time – a dreamer with only one foot in his current warlike age. Many such men are doomed to ignominious death, but a rare few may exceed expectations, and step into legend.

>WRITE-IN – Enterprising anons may choose to build their own version of Hippomedon or suggest a charbuild that has an alternate focus, and I will attempt to bring that vision to fruition. Custom traits may also be suggested – within reason!
>>
>>5934989
Hail Noble Lesches, who crosses the River Lethe without drinking from it, preserving the memories of Heroes beyond death!

>You are Hippomedon, the Soldier, ...

I contend that Kyriakos Grizzly can only be the descendant of our own great line, & thus are Nikandros & Hippomedon before him the progenitors of being "Full-Pilled." Rather than stones, he throws iron plates.
>>
>>5934991
Good to see you back.

>You are Hippomedon, the augur, poet and musician.
>>
>>5934977
What the Styx is this? I legit checked out the last thread today lamenting how such an amazing quest died due to sheer bad luck, miscommunication, and depression/anger. Very happy to see your return and I hope all our mental health has recovered from last time. Welcome back you and your writing were missed. All the same, some of us have not fully recovered.
>>
>You are Hippomedon, the soldier, and know that you are one of the most dangerous men alive in Hellas. Very few opponents are skilled or gifted enough to face you in combat and expect to survive the encounter. Additionally, you are talented in athletics, and do well in command – you have been educated in strategy and tactics. You find your tongue perfectly serviceable in social pursuits, but you know that your tongue is not particularly skilled - you do your best talking with the tip of your spear.


If we don't die like bastards again then we may change the BAD END.

>"Perhaps, it is as you say, Andros - that prophecies can be both true and infallible, and yet not insurmountable to a man of dedication and insight. Anaisthesia may yet learn to hunt, if you choose to train him."
>>
>>5934989
>>You are Hippomedon, the vaunter
This one makes the most sense to me. Capaneus is the only guy who should be bigger and stronger than Hippomedon anyway. Well maybe not bigger, but that guy was the purest combat build that ever existed. It fits my headcanon that despite being dour, Hippomedon has his charm. I mean, he bagged a total babe of notable descent for a wife after all.

Also welcome back, noble orator.
>>
Also since we love yapping and I remember in a certain previous thread, there was talk of the giant trait being upgradable with a choice between strength and constitution being the upgraded stat. Would those paths be called "Gigantic" and "Titanic" respectively? Cause that sounds cool. Nevermind the fact that titans and gigantes both were foes of the gods. Also fun fact, gigas is the singular of gigantes. Or maybe I have it backwards. Did anyone ask this question already? I forget.
>>
>>5935050

Don’t worry, Cap would be bigger from a height/STR/CON perspective even compared to Hippomedon the Soldier.

>bagged a total babe of notable descent

Euanippe is super attractive, yes, but I think players will find out what her family’s rep is about Argos proper
>>
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>>5935063
>Cap would be bigger from a height/STR/CON perspective even compared to Hippomedon the Soldier.
Gods above. No wonder it took what it did to get rid of him.

>but I think players will find out what her family’s rep is about Argos proper
How interesting. There's always a plot thickening amongst the nobility.
>>
>>5935056

Actually the upgrade traits are called Dynamos and Iskuros - better to keep their effects secret for now though.

>>5935069

And yes, Capaneus has at least one Giant upgrade trait :)
>>
>>5934989
>>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield. However, you are most dangerous in the halls of the Royal Palace – many enemies you have disarmed and disoriented by winged words alone. Your true talents lie in the self-making of myth – when you achieve, all learn of it! Beyond this, kings and princes attend to your words carefully – and you are only too happy to educate them about what is best. Still, you must tread carefully in combat – there are men who are your superior in combat-training, and you have no talent in generalship
>>
>>5935073
Both familiar words whose deeper meaning evades me. Some day the time of elucidation will come, I will just have to be patient. I look forward to Cappy eating an entire goat to sate his hunger. With all the decorum of one to match!
>>
>>5934983
Registering!

>>5934988
>You are Hippomedon, the armorer, craftsman, and inquisitive mind.
>>
>>5934991
>>You are Hippomedon, the augur, poet and musician. Your giant size belies your interest in matters beyond typical material interest – of the divine, of prophecy, and of the subtler mortal arts of song and poetry. Additionally, you have contributed to any number of formal speeches and addresses that your uncle, King Adrastus, as delivered – you are a trained rhetor as well. This version of Hippomedon is a social tour-de-force – a rival to many kings in terms of noble presence and natural authority. Alas – you have mostly neglected the physical training that is expected of an Argive prince, and while you are vastly superior to any commoner soldier, there are many Argive nobleman who are your superior in the realm of personal combat. Taking the field yourself can be extremely dangerous, given your average reflexes and constitution, and less-than-stellar technique.
Glad to have you back Lesches. I hope you are feeling as excited as I am!
>>
>>5934991
>You are Hippomedon, the augur, poet and musician. Your giant size belies your interest in matters beyond typical material interest – of the divine, of prophecy, and of the subtler mortal arts of song and poetry. Additionally, you have contributed to any number of formal speeches and addresses that your uncle, King Adrastus, as delivered – you are a trained rhetor as well. This version of Hippomedon is a social tour-de-force – a rival to many kings in terms of noble presence and natural authority. Alas – you have mostly neglected the physical training that is expected of an Argive prince, and while you are vastly superior to any commoner soldier, there are many Argive nobleman who are your superior in the realm of personal combat. Taking the field yourself can be extremely dangerous, given your average reflexes and constitution, and less-than-stellar technique.

LETS GO!
Lesches is back!
>>
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AH BUT NOW I REMEMBER, I bring spoils and goods from my travels. Behold, the random bullshit I found. A vase painting of a pet for best boy and a song displaced from history.

https://www.youtube.com/watch?v=lASQlF6T6_M

I knew I had to hold onto this link when I heard it months ago. Perfect for the Seven. What are the odds, right?
>>
>>5935177

Oh my god, this is incredible. Thank you for bringing to my attention.

>>5935166
>>5935105
>>5935014

Happy for these votes and for everyone’s continued attention. However, having learned my lesson from TWQ, I want to be ultra clear - voting for Hippomedon the Augur is choosing to play SATQ on Hippomedon Must Die on NG++. Survival will be very difficult but this version of Hippomedon will have late gate opportunities that other builds do not. This will be a COMBAT-ORIENTED quest, and choosing to play a social-spec character may be painful.
>>
By almighty Jove, with Soldier Hippo he'd have a +16 to throwing spears/javelin.
>>
>>5935193

I'll change to >>5935032 in that case. I personally would be interested in trying that sort of thing, but I don't want to be responsible for our tragic demise
>>
>>5935193
Hmm. Well tally so far is 1 for armourer, 2 for soldier, 2 for vaunter and 3 for augur.

Lesches, apart from the disclaimer that it will be difficult, I feel it will be very important for you to give advice, be clear as to what preconceptions and decisions led to Nikandros' death, and to just continue to be epic.

I relish the idea of playing on hard mode, but we all have to be on the same page so to speak. Are write-ins allowed? If a bad one is gaining traction, do you let it even though it is objectively terrible? I just really really want anons and QM to be happy and understand each other. My apologies for the length and coherence, but as I said before, I just want everyone to be happy and this to be the start of a long and amazing adventure
>>
>>5934991
>You are Hippomedon, the augur, poet and musician.
Registering, I guess. I've never read any of these quests, and the last time I played any quest remotely like this was Fortuna's (peace be upon him) Commentarii de Bello Sinica
>>
>>5935193
I was really happy when it found it and realized I have been saying "oikos" correctly entirely by mistake this entire time. I've been waiting to post it for ages. I had to resist just dropping it in the general hoping everyone'd see it.

>>5935197
And like the Thunderer, that's one HELL of an arm. Oh man. Makes me wonder what renowned javelinists like Agamemnon would have. Has to be close, right? Despite the gap in sheer strength. Scary as hell to think that we're gonna be dealing with people like that in this war. Come to think of it, Agamemnon should be a young man at this point right? Or a child? Something like that.

>>5935050
Dang it, I guess I should change my vote too. Even though the difference in their defensive rolls is only two points from the combat training trait, you never really know when 2 points is all that stands between you and a pointy stick heading for your face.

>>5934989
>You are Hippomedon, the soldier
Apologies for muddying the waters further.
>>
>>5935201

>Are write-ins allowed?

Yes, definitely.

>if a bad one is gaining traction, do you let it even though it is objectively terrible?

Yes. The general difficulty of this quest is unchanged:

I will not save Hippomedon by QM fiat. I will kill Hippomedon and this quest, if the mechanics demand it. This quest is not a story - it is a game. Games can be lost if they are played poorly.

I will not prevent the players from making poor decisions.

It is entirely upon the players to think critically and survive.

HOWEVER, it is also clear that i should provide unambiguous warnings during votes - some players are clearly unwilling or unable to think objectively about risks. Additionally, I will always address player questions openly; what Hippomedon knows, I will share freely. That being said, there are surprises in this quest that I won’t spoil.

So for example - it is entirely possible that the Augur does not even survive the first thread, if he makes poor choices. The late game will look very different for the augur. Similarly, it’s highly unlikely that the Soldier will be meaningfully threatened with death until the very end of the quest, but will almost certainly miss out on various mechanics and hooks I have planned.

I’m going to say it one last time:

I killed my last MC and I’ll do it again, if necessary. That being said, let’s have fun! :D
>>
>>5934991
>You are Hippomedon, the augur, poet and musician. Your giant size belies your interest in matters beyond typical material interest – of the divine, of prophecy, and of the subtler mortal arts of song and poetry. Additionally, you have contributed to any number of formal speeches and addresses that your uncle, King Adrastus, as delivered – you are a trained rhetor as well. This version of Hippomedon is a social tour-de-force – a rival to many kings in terms of noble presence and natural authority. Alas – you have mostly neglected the physical training that is expected of an Argive prince, and while you are vastly superior to any commoner soldier, there are many Argive nobleman who are your superior in the realm of personal combat. Taking the field yourself can be extremely dangerous, given your average reflexes and constitution, and less-than-stellar technique.

Talking good is good. Also, Auguries are fun. I have to ask, but wouldn’t Hippomedion have divine blood, like his son? I’m unsure on this.
>>
>>5935212
Thank you for the clarification Lesches. I would suggest writing that again once the character gen vote has been finalised, just for people who don't read the thread comments.

If you have any suggestions/advice on playing to Hippomedon's strengths, please share.
>>
>>5935214

>does he have divine blood?

Nope. He has the same distant divine ancestry that all Argives do - a heavy sprinkling of divine river god ancestry like most nobility, and a smaller contribution of “everything else”. No recent divine ancestor though.
>>
>>5935217

>If you have any suggestions/advice on playing to Hippomedon's strengths, please share.

This is a quest with heavy combat sequences planned almost from the start - picking a char build with capable combat skills would be a good plan. The augur would be gambling with his life in almost every duel.
>>
>>5935218
>river god ancestry
I AM SICKENED AND APPALLED
>>
>>5935222
Could be worse, could be Oceanic...
>>
Tally so far (friendly reminder that this first vote is longer and will close at ~5pm EST on 02/26). Anons, let me know if I am miscounting - I'm a bit rusty.

Soldier
>>5934999
>>5935032
>>5935211
>>5935200

Vaunter
>>5935081

Armorer
>>5935096

Augur
>>5935105
>>5935166
>>5935205
>>5935214
>>
>>5935304
Hey the salty lady and her kid were okay.
>>
>>5935308

Yes, it was my intention to write them as being brety kul to Nik since they were formerly mortals themselves. Just good luck that Nik did great on his social rolls for that encounter.
>>
>>5935310
The Fates do so love their games. Their painful, inscrutable, vertigo inducing games.
>>
>>5934989
>>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield. However, you are most dangerous in the halls of the Royal Palace – many enemies you have disarmed and disoriented by winged words alone. Your true talents lie in the self-making of myth – when you achieve, all learn of it! Beyond this, kings and princes attend to your words carefully – and you are only too happy to educate them about what is best. Still, you must tread carefully in combat – there are men who are your superior in combat-training, and you have no talent in generalship.
>>
>>5935305
Since nobody else wants to back Armorer, I'll back Vaunter.
>>
>>5934989
>>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield. However, you are most dangerous in the halls of the Royal Palace – many enemies you have disarmed and disoriented by winged words alone. Your true talents lie in the self-making of myth – when you achieve, all learn of it! Beyond this, kings and princes attend to your words carefully – and you are only too happy to educate them about what is best. Still, you must tread carefully in combat – there are men who are your superior in combat-training, and you have no talent in generalship.
>>
>>5934989
WOOOO IT'S BACK
>You are Hippomedon, the armorer, craftsman, and inquisitive mind. You have trained yourself in all manner of physical manufacture – ships, weapons, armor and more – given time and the appropriate resources, construction of all these things and more is possible. You have dabbled in tactics and strategy, in methods of applying natural charm, and in combat training as well, although you’re no athlete. As a generalist, you are typically capable, but true greatness in any domain may be out of your reach.

However, if it should fail (and that's allowed), swap my vote to
>You are Hippomedon, the soldier
>>
>>5935356
Don't give up yet armorbro!
>>
>>5934989
Well, hopefully my ip stays the same.
>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield.
>>
>>5935385
Honestly if we weren't going into a brief and extremely violent war deadly enough to claim the lives of men so great they would be enshrined in myth I wouldn't be so hard up for vaunter or soldier. The survivability metric is desperately needed. Which if somehow we do well enough for Nikon to get a 1-up, I will vote to CONMAX like the fattest fucking elephant the next level up we get, traits and all going into it. But that is just wishful thinking. Such distractions are beneath the stern Hippomedon. We have our own hide to worry about.

>>5935386
As long as you link back you'll be good.
>>
>>5934989
>Hippo, the soldier
>>
Dice mechanics still the same? Bo3 for combat but Bo2 for social with modifiers and additional or less dice dependent on context?
>>
>>5934989
>>You are Hippomedon, the armorer, craftsman, and inquisitive mind. You have trained yourself in all manner of physical manufacture – ships, weapons, armor and more – given time and the appropriate resources, construction of all these things and more is possible. You have dabbled in tactics and strategy, in methods of applying natural charm, and in combat training as well, although you’re no athlete. As a generalist, you are typically capable, but true greatness in any domain may be out of your reach.
>>
>>5935612

Yep, no change to core mechanics, although I have some minor additions to combat mechanics that I will likely debut. Characters with formal martial training will have a “fight offensively/neutral/defensively” option that provides mechanical bonii/malii, and I’m also preparing a mechanic for active combatants to attempt disarms rather than directly apply damage.
>>
>>5934989
Voting for
>Hippomedon, the vaunter

And if that fails my vote goes to
>Hippomedon, the soldier

Glad to see this quest, or rather QM, back.
>>
I'm happy to see you back, Lesches. I'm sorry that the Trojan War quest went so poorly, left a bitter taste in a lot of people's mouths. Here's to a better and more successful quest, with less retardation!
>>
>>5934989
>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield. However, you are most dangerous in the halls of the Royal Palace – many enemies you have disarmed and disoriented by winged words alone. Your true talents lie in the self-making of myth – when you achieve, all learn of it! Beyond this, kings and princes attend to your words carefully – and you are only too happy to educate them about what is best. Still, you must tread carefully in combat – there are men who are your superior in combat-training, and you have no talent in generalship
>>
Updated tally (friendly reminder that this vote will close in ~28 hours)

Soldier
>>5934999
>>5935032
>>5935211
>>5935200
>>5935404

Vaunter
>>5935081
>>5935351
>>5935356
>>5935374
>>5935386
>>5935678 (but will transfer to Soldier if Vaunter loses)
>>5935740

Armorer
>>5935383 (but will likely transfer to soldier given sparse Armorer votes)
>>5935652

Augur
>>5935105
>>5935166
>>5935205
>>5935214

---

I'm surprised and pleased to see so much variety in the votes and that we have a close race between Soldier and Vaunter!
>>
>>5934989
>You are Hippomedon, the soldier, and know that you are one of the most dangerous men alive in Hellas. Very few opponents are skilled or gifted enough to face you in combat and expect to survive the encounter. Additionally, you are talented in athletics, and do well in command – you have been educated in strategy and tactics. You find your tongue perfectly serviceable in social pursuits, but you know that your tongue is not particularly skilled - you do your best talking with the tip of your spear. Pure killing ability and battlefield tactics are emphasized in this build.

A hero is a killer, and a greek hero is a tragic killer. To earn the glory of the gods is at days end always about a thrust of spear or sword at the fate spun by the Moirai.
Also, you can't have character development unless you live long enough to change.

With that said, I was part of the first thread of the last quest and am realizing I have missed something big. Regardless, good to see you back.
>>
>>5934989
>You are Hippomedon, the vaunter
Sounds like fun
>>
Taking the conditional votes into account, it now appears that we have a 7-7 tie between Soldier and Vaunter.

I’d encourage the Armorer and Augur anons to reconsider their votes at this point and perhaps determine the winning option?
>>
>>5936157
You know it's gonna be spicy when the first vote is a bigass tie.
>>
>>5936157
That I would.
>>5935383
>>5934991
I'd like to swap to Soldier officially. RIP Armormedon.
>>
>>5936185

Like all QMs, I’m secretly here only for the drama and shitstorms.

>>5936210

Noted, anon, but I was already factoring your vote as Soldier. The tie is still on!

If we’re still deadlocked at 5pm EST tomorrow I’ll just roll a d2, but I would obviously prefer that the vote is decisive. The quest will begin properly once this vote concludes - I’m basically going for daily updates and with a stronger “editing” focus - I used to do 2x daily updates occasionally for Deianira’s Sidestory but that was pretty taxing and I was less efficient in those days, to boot.
>>
>>5936216
I'll be honest, I WANT vaunter to win, but my paranoia is telling me to KILL KILL KILL BEFORE THEY KILL YOU.
>>
>>5936216
I'll switch to soldier. Also establishing a trip for when I inevitably vote from work and need to verify it's me.
>>
>>5936216
I will switch from Augur to Soldier.
>>
>>5936216
I switch from Augur to Augur. Please vote Augur.
>>
>>5936398
Hey woah buddy you can't just hard R it like that, that's our word. You can say Auguh.
>>
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>>5936342
>KILL KILL KILL BEFORE THEY KILL YOU.
>>
>>5936440
Thank goodness none of us have the schizophrenia trait am I right guys?
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>>5934991
I am interested to see what not-Nikon looks like, so
>You are Hippomedon, the augur, poet and musician.
I actually prefer the armorer, but oh well.
>>
Updated Tally

Soldier
>>5934999
>>5935032
>>5935211
>>5935200
>>5935404
>>5935884
>>5936210
>>5936344
>>5936383

Vaunter
>>5935081
>>5935351
>>5935374
>>5935386
>>5935678 (but will transfer to Soldier if Vaunter loses)
>>5935740
>>5936152

Armorer
>>5935652

Augur
>>5935166
>>5935205 (sadly looks like it won't happen, anon)
>>5935214
>>5936492

---

A surprising shit back towards Soldier (9-7 to Vaunter, if I'm counting right) - I may cut the voting period short if Soldier starts running away with victory here.
>>
>>5936157
put me down for the next vote capn
pic unrelated
>>
>>5936598
>A surprising shit
Sneaky things they are.
>>
>>5934989
>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield. However, you are most dangerous in the halls of the Royal Palace – many enemies you have disarmed and disoriented by winged words alone. Your true talents lie in the self-making of myth – when you achieve, all learn of it! Beyond this, kings and princes attend to your words carefully – and you are only too happy to educate them about what is best. Still, you must tread carefully in combat – there are men who are your superior in combat-training, and you have no talent in generalship
We already did a fighting build last time
>>
>>5936598
>>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield. However, you are most dangerous in the halls of the Royal Palace – many enemies you have disarmed and disoriented by winged words alone. Your true talents lie in the self-making of myth – when you achieve, all learn of it! Beyond this, kings and princes attend to your words carefully – and you are only too happy to educate them about what is best. Still, you must tread carefully in combat – there are men who are your superior in combat-training, and you have no talent in generalship
>>
>>5936631

Actually, Nik was surprisingly bad at personal combat - while he was very strong, he had no combat training and only an average AGI. He was really specced as a genius commander, but he never really got a chance to showcase his skills before Zeus forgive me for uttering this name - he met H*ctor.

Nikon had a +1 to hit - Hippo the Soldier will have a truly horrifying +9, IIRC, and even higher bonii are within reach given his very high AGI. Even the Hippo the Vaunter would effortlessly BTFO Nikon in a duel.

That being said, Nik is much better at petteia and generalship, and could have safely stayed on the back line while his bois mulched the enemy until his combat skills improved.
>>
Well i can at least HOPE this quest is less cursed than the last one. Praying for you Lesches.
>>
>>5936649
I say Nikon will be back. And he'll teach that horse-fucker a lesson. Like a phoenix from the ashes, or a revenant in the words of times yet to come. I huff so much hopium that it could kill a wildebeest and no answer or implication will change my mind.

VaunterMedon would have a +7 to hit, right? The true pants-shitting detail comes from the to-damage. With SoldierMedon having a what, +13? May the Buried One preserve what little will remain of any mangled corpses he leaves behind.
>>
>>5936789

You have the right of it, anon - VaunterMedon would have a +7 to-hit and the same for the damage bonus, but SoldierMedon has something like a +13 for damage bonus and +9 to hit - truly horrifying. That being said, SoldierMedon is sort of a laconic duel-autist, where VaunterMedon is a pretty good fighter who is ALSO a pretty good shit-talker.

P.S. Looks like we're tied again 9-9. The Armorer/Augur anons could collectively tip the balance here, if they choose to weigh in.
>>
>>5936805
>You are Hippomedon, the soldier, and know that you are one of the most dangerous men alive in Hellas. Very few opponents are skilled or gifted enough to face you in combat and expect to survive the encounter. Additionally, you are talented in athletics, and do well in command – you have been educated in strategy and tactics. You find your tongue perfectly serviceable in social pursuits, but you know that your tongue is not particularly skilled - you do your best talking with the tip of your spear
>>
>>5935214
switching my vote from this to:

>You are Hippomedon, the vaunter – you know that you are feared in athletic contests, and that you are a significant threat on the battlefield. However, you are most dangerous in the halls of the Royal Palace – many enemies you have disarmed and disoriented by winged words alone. Your true talents lie in the self-making of myth – when you achieve, all learn of it! Beyond this, kings and princes attend to your words carefully – and you are only too happy to educate them about what is best. Still, you must tread carefully in combat – there are men who are your superior in combat-training, and you have no talent in generalship.

since prophecy bro probably doesn’t have a shot at winning this.

>>5934989

might have a different ID here.
>>
>>5936866
If you do want some prophecy and serious doomer vibes we can always hang out with Amphiaraos. Amphiaraus? However it's spelled.
>>
You are trying again. You are actually fucking trying again?!? WHY?!? After thr DISASTER that was the last one, you think this is gonna go any differently? You think the dice would favor his father any more than him?

>You are Hippomedon, the soldier, and know that you are one of the most dangerous men alive in Hellas. Very few opponents are skilled or gifted enough to face you in combat and expect to survive the encounter. Additionally, you are talented in athletics, and do well in command – you have been educated in strategy and tactics. You find your tongue perfectly serviceable in social pursuits, but you know that your tongue is not particularly skilled - you do your best talking with the tip of your spear.
I literally do NOT care. We are gonna avtually try and fucking survive this hellscape this time. Hector or not.
>>
Looks like a narrow Soldier victory 11-10. Well done, anons! Assuming I counted correctly, the “canonical” build for Hippomedon has won!

Update will be out in the next six hours - it’s mostly already written, just gotta find the time for touch-ups
>>
>>5936932
Can we do a funny and have a secret third child? One that smells like apples and has heat ray vision? Take that, canon!
>>
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You gaze upon your own face dispassionately – the feral brown eyes of a predator, finely-hewn nose, and broad face. You are clearly handsome – but endless days in the training yard has made your face angular and sharp. Despite your years of military service and your record as a superior boxer, your face is generally unmarked and unscarred – you’re unbelievably quick for a man of your size, and you’ve dodged innumerable fists, spearbutts, elbows, knees and heads all seeking to damage your good looks – a scarce few have ever connected cleanly, and not with enough force to blemish permanently.

Ah, yes - you have seen many victories in the realm of athletics, and also on the battlefield – defending the hereditary domain of Talaus from threats both within and without. You have become a beloved nephew to unyielding King Adrastus, since the death of your own father, Aristomachus, and well-known in his royal court of Argos. Of course, this is partly due to the fact that Adrastus has no sons of his own; the nephews of such a man become elevated by necessity. Better than this though, you have become renowned across the Argolid as one of Argos’ great captains, a man who can thrust out his hands and tear victory away from his opponents upon the field of battle. Above all – you are known as one of the deadlist Argives to walk the face of Gaia Ευρυστερνος. As the legend of your deadliness has spread, King Adrastus has taken note. You have often silently accompanied him during discussions with rival kings – the embodiment of Argos’ strength.

>Hippomedon’s current KLEOS stat is 8! His fame is such that most Hellenes know of him and his achievements!

Satisfied with your self-assessment and the fighting condition of your men, you turn your attentions to your plan of travel. You have only just left your prince’s estates embedded within the forested swamplands of Lerna, and it’s less than two days ride to Argos proper – you plan to make extreme haste, if possible, although the muddy trails may sometimes hinder speedy travel by chariot.
Like all members of the Argive royal court, you pay close attention to the moods and whims of King Adrastus, as well as rumors and interesting news. For example, last autumn, there was a strange tale from neighboring Boeotia - some atrocity had come to light amongst the royal family of Thebes, and King Oedipus was said to have gouged out his own eyes before resigning his throne in shame. Months later, you learned from your aunt, Astynome, that the kingdom of Thebes was arranged to pass between the Theban princes, Polynices and Eteocles, on an alternating annual basis; a bizarre arrangement apparently meant to preserve comity amongst the Oedipal sons.

>cont
>>
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Polynices is not an exiled prince, but an exiled king, no matter what the fools of Adrastus’ court are saying. The rushed marriage of Polynices to Argia, and the union between the houses of Oedipus and Adrastus can mean only one thing:

Polynices will seek the throne of Thebes with Argive spears; he has convinced your uncle to go to war against the Thebans!
Such a thing has never been done in the history of Hellas – no walled city has ever been conquered by a hostile neighbor by force of arms alone. Argos is the among the strongest of the Hellenic cities, but the sheer novelty of the situation gives you pause – any assault against the Theban walls would be a daring and dangerous enterprise. At any rate, you believe yourself to be one of the few Argives (and even fewer Hellenes) to have predicted the war between Argos and Thebes – no general call to arms has yet been made by King Adrastus, but you know your uncle’s mind – it will occur. He is not a man to change course, once his mind has been set.

You are therefore traveling to his court with all speed, to take your measure of Polynices and learn the mind of your uncle – and to advise him properly before hostilities begin.

Of course, things are never so simple in the Peloponnese.

“Lord Hippomedon – I have news!” your scout, Chabrianos, shouts breathlessly, as he navigates the trailside underbrush to your chariot. He is young, blonde, athletic for a commoner, and his face is heavily scarred along the right side – he came off badly with an encounter with a poorly-trained warhound as a boy, you are told. You patiently nod in recognition to him, as your chariot trots along – Argyros peers forward anxiously. Chabrianos gulps air for a few moments as he strides alongside you:

“Some fifty spears are wedged into the fens just four stadia up the trail! They have the look of hungry bandits, godlike Hippomedon, and equipped with ramshackle gear of foreign make.”

You sigh in irritation – you know exactly who these bandits are.

You first caught wind of them a week and a half prior – they are Dorians, probably led by one of the Heraclidae as well; the sons and grandsons of Heracles who raid down from their fiefdom in Western Thessaly. You had expected that these Dorians would range through the Argolid, gathering intelligence and leaving little sign of their passing, before returning to their hidden ships and sailing back north – ever since the High King Atreus of Mycenae defeated Hyllus, son of Heracles, some fifteen years ago, such scouting parties have been infrequently spotted around the Peloponnese. Despite the catastrophic loss, the Heraclidae have not abandoned their (outrageous) desire to rule all of the Peloponnese. As for this particular band, you presume that they are either attempting to map the swamps surrounding your corner of the Argolid, unwisely testing your reaction to their presence, or both.

>cont
>>
>>5937007

However, whether by design or by chance, they are now squarely lodged in your path, and they must be dealt with. As hostile foreigners, belonging to a people currently at war with Argos, it is expected that you expel or (preferably) exterminate these interlopers promptly. You request a formal report from Chabrianos and he quickly barks out additional details...

By numbers alone, the Dorians are an even match to your Inachian Honorguard – but numbers alone never dictate victory in war. You tally your advantages: you are present, Argyros is present, your men are rested, capable and well-equipped, and you appear to have the benefit of surprise. As for the opposing force, their advantages: the composition and equipment of their force is unclear, it is unclear who is in command, and you do not know their goals. Even with such deficits of information, confidence swells in your breast – you have little to fear, and your victory is assured. The only questions – how to manage the problem and how much Argive blood will be spilled. Argyros and Chabrianos look to you expectantly as you contemplate, but there's no delay - you immediately bark out orders to:

>Arrange for an ambush to maximum your chances of a swift and crushing victory. The thickly-forested swamps of Lerna provide much cover to those who know how to use it. You and your men will leave the trail and approach the Dorian camp from an oblique angle, catching them by surprise. By necessity, you will leave your chariot behind and join your prowling honorguard. However, if your ambush is spotted, your troops may be forced to fight in an awkward position or on unfavorable ground.

>Cast aside deceitful tactics and make straight for the enemy position along the trail; you and your forces are superior in equipment, experience, and no trickery is necessary to win the day. You and your men will simply the charge the enemy position in close ranks and gut them. You are one of the most dangerous men of Argos and it is highly unlikely that the enemy commander can match you. You can and will simply eviscerate them.

>Engage the enemy cautiously - rather than a speedy charge, form ranks and advance in the standard fashion. A shield wall of 25 men, and behind them, another 25 men ready to cast spears. This tried-and-true tactic tends to favor better trained forces - such as yours, and provides tactical flexibility.

>Send a messenger for parley with the enemy commander, giving up the advantage of surprise. This smacks of weakness in its own right, and may even prompt the enemy commander to slay your messenger and attack. However, it is also possible that you may expel this enemy without bloodshed. Alternately, opposing forces may choose to settle matters with a duel between commanders – men of honor prefer this to the needless deaths of their men. Whether the enemy commanders are prone to honorable conduct – you simply cannot be sure.

>WRITE-IN - something else?
>>
>>5937016
>>Engage the enemy cautiously - rather than a speedy charge, form ranks and advance in the standard fashion. A shield wall of 25 men, and behind them, another 25 men ready to cast spears. This tried-and-true tactic tends to favor better trained forces - such as yours, and provides tactical flexibility.
GEDDAFUCKOUTTAHERE. There's always only two options when it comes to scouting forces. They're either very elite and trusted, or very disposable. If we really do have the drop on them they're probably not very smart and will meet us in combat hoping they can win. If they actually are competent and ready to counter-counter ambush us, then taking it slow behooves us.

In any case, the only thing I'm concerned about is the enemy commander. The Heraclid dynasty produces a lot of very dangerous guys. Though just as many headstrong fools.
>>
>>5937016
>Arrange for an ambush to maximum your chances of a swift and crushing victory. The thickly-forested swamps of Lerna provide much cover to those who know how to use it. You and your men will leave the trail and approach the Dorian camp from an oblique angle, catching them by surprise. By necessity, you will leave your chariot behind and join your prowling honorguard. However, if your ambush is spotted, your troops may be forced to fight in an awkward position or on unfavorable ground.
>>
>>5934999
>Have our honorguard sneak up on them through the trees & swamp while we boldly demand their attention upon our chariot. Unless their leader proves a capable sort, we should have no problems fighting them off on our own until our men can achieve a sudden, overwhelming victory. If they are led by a skilled warrior, he will likely default to single combat to test his mettle.
>>
>>5937016
>Arrange for an ambush to maximum your chances of a swift and crushing victory. The thickly-forested swamps of Lerna provide much cover to those who know how to use it. You and your men will leave the trail and approach the Dorian camp from an oblique angle, catching them by surprise. By necessity, you will leave your chariot behind and join your prowling honorguard. However, if your ambush is spotted, your troops may be forced to fight in an awkward position or on unfavorable ground.

These foreigners, they’re outsiders, and they’re bandits. They won’t know the lay of the land, and they probably aren’t so disciplined or wary as to keep a too close eye on their surroundings. Our men are skilled, we should use the small and elite qualities of our contingent to our advantage. Quick question here Lesches, I just want to make sure: are they somewhat skilled in concealing their movements? I would also like to know if they have some passing familiarity with the terrain.
>>
>>5936866
And of course my ID switched again. Amazing. This is my previous post.
>>
>>5937075

>do the Inachian honor guard have a special terrain/stealth bonus in the swamps?

Nothing that I’ve set in stone (the IH are really just very decent Tier 3 generalists), but the ambush tactic would carry a +3 context bonus to troop tactics (in addition to Hippo and Argyros’s combined command bonus of +4 IIRC) for the reasons you mentioned, plus the element of surprise. That being said, there would be a significant combat penalty if the ambush goes bad.

Marching straight in makes this fight more of a slugfest and without the ambush gambling piece. Hippo likes his chances in a straight fight, if that didn’t come across.
>>
>>5937016
>Send a messenger for parley with the enemy commander, giving up the advantage of surprise. This smacks of weakness in its own right, and may even prompt the enemy commander to slay your messenger and attack. However, it is also possible that you may expel this enemy without bloodshed. Alternately, opposing forces may choose to settle matters with a duel between commanders – men of honor prefer this to the needless deaths of their men. Whether the enemy commanders are prone to honorable conduct – you simply cannot be sure.
We will duel the enemy commander, as all great men must.
>>
>>5937016
>Engage the enemy cautiously - rather than a speedy charge, form ranks and advance in the standard fashion. A shield wall of 25 men, and behind them, another 25 men ready to cast spears. This tried-and-true tactic tends to favor better trained forces - such as yours, and provides tactical flexibility.
The practical option. Besides, I don't want to risk losing forces on a shoddy dice roll.
>>
>>5937048
+1

>>5937016
>>
>>5937016
>Arrange for an ambush to maximum your chances of a swift and crushing victory. The thickly-forested swamps of Lerna provide much cover to those who know how to use it. You and your men will leave the trail and approach the Dorian camp from an oblique angle, catching them by surprise. By necessity, you will leave your chariot behind and join your prowling honorguard. However, if your ambush is spotted, your troops may be forced to fight in an awkward position or on unfavorable ground.

time to put our skills to good use
>>
>>5937016
>>Arrange for an ambush to maximum your chances of a swift and crushing victory. The thickly-forested swamps of Lerna provide much cover to those who know how to use it. You and your men will leave the trail and approach the Dorian camp from an oblique angle, catching them by surprise. By necessity, you will leave your chariot behind and join your prowling honorguard. However, if your ambush is spotted, your troops may be forced to fight in an awkward position or on unfavorable ground.
>>
>>5937016
>>5937048
Sounds fun, +1.
>>
>>5937016
>Engage the enemy cautiously - rather than a speedy charge, form ranks and advance in the standard fashion. A shield wall of 25 men, and behind them, another 25 men ready to cast spears. This tried-and-true tactic tends to favor better trained forces - such as yours, and provides tactical flexibility.

Victory is all but assured. It's only a matter of how much time and lives will be spent in exchange for speed and glory. With the situation not being quite so dire, I would like to think that Nik's father would value his brothers in arms more highly than a little more fame and a few more hours.
>>
Bump and 12-hour warning - this vote will close at 5pm EST.

Cautious Approach

>>5937019
>>5937255
>>5937394

Ambush!
>>5937039
>>5937075
>>5937300

Showboating+Ambush (I'm interpreting this as "Hippomedon temporarily separates from command, makes a big distraction in front while his boys sneak in from the back")
>>5937048 (one-post ID but I know it's you, anon, thanks for coming back)
>>5937259
>>5937391

Send Messenger
>>5937162

---

One-post IDs
>>5937367 (anon, give me a backlink to your registration post, if you please, or six lines of Homeric poetry or a how SATQ meme)

---

Seems like majority support for some type of ambush so far - although still up in the air whether Hippo makes a big show in the front. Mechanically, if Hippomedon makes a distraction, he will be rolling CHA against the WILL of the enemy Dorians (and commander!), and degrees of success/failure here will provide a mechanical bonus to the ensuing rolls for troop initiative and first round of combat. As a general rule, players will be always be rolling for Hippomedon specifically - when Hippomedon is in diredct command of his troops, you guys will typically be rolling for how the Inachian Honorguard performs as well.
>>
>>5937016
>>5935025

>Engage the enemy cautiously - rather than a speedy charge, form ranks and advance in the standard fashion. A shield wall of 25 men, and behind them, another 25 men ready to cast spears. This tried-and-true tactic tends to favor better trained forces - such as yours, and provides tactical flexibility.
>>
My strat boils down to:
Hippomedon- "You know I had to stunt on them, snipe"
Would love to throw a boulder too, but you don't just find a rock everyday.
>>
>>5937048
+1
>>
>>5937048
I'll change my vote (>>5937039) to support this. A giant decked in bronze screaming a challenge is hard to not get distracted by.
>>
oh boy its another episode of 'lets spec into one thing then proceed to do everything else'
why are we doing this? there is no material gain, mechanical advantage, or roleplay consideration that i can see. its unnecessary risk for unnecessary reward. hippo is already rich and famous, he has no need for more slaves, or cool war stories. his business with his liege is no secret, so there's no need to stop the enemy from escaping. i just dont understand
>>
bump/~4 hour warning for votes!
>>
>>5937590
Hippomedion IS specced for this however. He’s a very goof military tactician and a monster in combat. An ambush favours using his military skill, and ambushes are much more deadly than simply walking up to the enemy. it’s likely to cause an immediate route if the bandits aren’t organized. their eyes are going to be glued on the road after all. I personally don’t care for going out alone and shouting out a challenge, since it’s basically just theatrics, and the soldier archetype only has a “serviceable” tongue (this is something more along the lines of the vaunter in my opinion) but the leader of this band is one the myraid descendants of Herakles, and they aren’t exactly known for their ability to control their emotions.
>>
Seeing as there's been no votes for ~4 hours, I'm calling it for:

>Hippomedon creates distraction, Argyros and the lads attempt ambush.

Update shortly!
>>
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Your orders do not surprise Argyros – you’ve demonstrated this same trick successfully numerous times in the past, and most recently two years ago, against a band of Phocians who had camped in the northern Argolid. That time, you had not actually come to blows – your presence alone and the sudden appearance of your honorguard was enough to prompt immediate surrender and escort from the Argolid – but here, violence is a near-certainty. As a giant in burnished bronze, you can’t help but draw significant amounts of attention – especially when bellowing like a frenzied bear. Your current panoplia is well-maintained and effective, but otherwise unmarked. Some men encrust their panoplia with jewels and other such things, becoming instantly-recognizable, but to be frank, you currently neither have the extreme wealth nor the inclination to decorate your bronze in this fashion. The financial expenditures required have never seemed practical, in your eyes. At any rate, anonymity serves you – the Dorians may choose to simply flee if they hear your name, and letting them escape would not be looked upon favorably in court.

Argyros and the men of the Inachian Honorguard scurry off the trail when you are three stadia distant from the Dorians - dipping into the brush alongside the swamps and fens. While not expert huntsmen, wet rucks through the marshes of Lerna are guaranteed of any military enterprise in the Argolid – they scurry through the vegetation with only minimal noise, hoping to assault the camp from behind, and quickly disappear from your field of view. As for yourself, you tie your lead horse’s reins to a cypress tree by the trail when you are still out of sight of the Dorians – your first thought was to stand astride the chariot and demand their attentions, but this would unnecessarily risk the lives of your precious steeds.

As you pass a copse of yet more cypress trees, you catch first sight of the Dorian camp – Chabrianos reported their shoddy campsite with accuracy – no sentries, no fortifications, multiple paths of entry, poorly arranged tents, and refuse scattered beyond the unmarked boundaries of their campsite; all signs of poor discipline. You catch sight of some of the Dorians immediately – rugged men with poorly-maintained gear, lounging in repose, and many with a lean look about them. If you had to guess, they’ve lingered too long in the Argolid, run short of supplies, and are now committed to the lazy and low banditry of robbing travelers until they have sufficient stock to travel to their hidden ship. Furthermore, you have reason to assume that their commander is either lost or stupid – he’s wandered quite close to your estates, and you are well-known as one of the deadliest men of the Argive royal family.

>cont
>>
Rolled 8, 14, 11 = 33 (3d20)

Gathering the attention of the Dorians is a straightforward matter:

“INTERLOPERS!”, you roar at the top of your lungs, beating your shield with your spear as you stride into view. ”WHAT BUSINESS HAVE YOU IN THE ARGOLID? ONE OF THE TALAIDES* DEMANDS AN ANSWER! WHICH AMONG YOU LEADS – NAME YOURSELF!”

The Dorians immediately leap to their feet and begin to scramble ineffectively into confused ranks – by your mark, they’re much too slow. You’d never tolerate such poor responsiveness in your honorguard. You’re still about twenty paces shy of commoners' javelin range as you shout – you’re not so foolish as to tempt missile fire when it can be avoided. You hear shouting in accented Hellenika from the largest tent, although you cannot make out the words, and you quickly see an imposing figure emerge – a blonde, bearded and attractive youth of your general size and build, helmless and wearing scuffed bronze. One of the Heraclidae indeed – many men of the line of Heracles share their progenitor’s uncommon size and strength. That being said, he appears young and untested – it’s highly unlikely that he is your better in combat.

As his head darts in your direction, you can read his surprise by his stance alone, although he is quick to subsequently locate his helm, arm himself, and take position before his loosely-assembling ranks.

You hear him shouting back:

“MY BUSINESS HERE IS MY OWN, ARGIVE – BE ON YOUR WAY, LEST I STRIP THE BRONZE FROM YOUR SHOULDERS! A GRANDSON OF HERACLES, GOD OF OLYMPUS, IS ABOVE SUCH REQUESTS!”

Previously, you had been irritated – but now you are angered. This fool makes casual threats on your life practically within your estates?! It’s not difficult to conjure up a stream of invective in an attempt to keep the Heraclid’s attention...

>okay, /qst/ - give me THREE rolls of dice+1d20+3 for Hippo’s distraction attempt (+1 for CHA bonus, +2 context bonus for being a heavily-armed giant in bronze). I’ll be rolling dice+3d20 for the enemy commander’s WILL – he’s got no special traits or bonii in this regard. Each degree of success here will provide a bonus to Argyros’ initiative and ambush rolls in a +1/+3/+5 schema, and may also cause the Heraclid commander to lose his cool.
>>
Rolled 11 + 3 (1d20 + 3)

>>5937767
This is a distraction.
>>
Rolled 3 + 3 (1d20 + 3)

>>5937767
>>
>>5937777
Well, at the very least we passed.
>>
>>5937777
>>5937781
>>5937782

Will wait for the last roll, but yes - at minimum, you provide a +1 distraction bonus to Argyros and the boys.

Also I forgot to include my footnote from the last post:

*”Talaides” here means “descendent of Talaus”, although I’m not trained in the classics and might have constructed this name incorrectly. Basically, Hippomedon is claiming descent from the current Argive royal line without actually specifying who he is. Maybe a classics person can chime in if they know if I did it properly...
>>
Rolled 18 + 3 (1d20 + 3)

>>5937767
>>
>>5937791
Clutch roll here, I’m guessing that’s probably good enough for the +5 bonus?
>>
Rolled 20, 5, 18, 13, 15, 19, 10, 20, 19, 14 = 153 (10d20)

>>5937791

Well done, anon - 21 vs 14 - 3 degrees of success. You successfully piss off the Heraclid and provide a substantial +5 bonus to Argyros and the lads.

Now I'm going to do some public rolling to determine the first round of troop combat - faster and better for me to do this myself, especially since Hippomedon is not in direct command at the moment. Wish me luck, I'm a bit rusty.

First, I'm rolling initiative.

1st: Inachian Honorguard (+7 context bonus, +3 Argyros bonus, set against general -3 AGI malus for Tier 3 troops = +7 total)
2nd: Heraclid Scouts (General -3 AGI malus, but with additional -4 malus due to Tier mismatch - the Heraclids are Tier 1 = -7 total)

Then, I'm rolling eight die to determine attack/defense of the opening round of combat...

3-6 rolls: IH (Argyros provides an extra die)
7-9 rolls: HS.
10 roll: final roll to determine enemy commander behavior.
>>
>>5937802
Well, your rolls are still truly bonkers, but with a 14 point boni/mali split, it doesn't really matter in this case. Wew lad.
>>
Rolled 3, 1, 3, 2, 4, 3, 4, 1, 4, 3, 3, 2, 3 = 36 (13d4)

>>5937802

Okay, to disambiguate

Initiative: IH absolutely BTFO the Heraclid Scouts - 27 vs -2 - LMAO

Troop Combat: 26 vs 13 - IH collectively make many successful attacks against the Heraclid scouts. Given the ridiculous initiative success and Hippomedon's phenomenal distraction, I'm going to determine that all of these attacks auto-succeed.

Enemy Commander: Stands and fights.

---

Rolling to see how much damage is delivered and then I'll get started on the update - hopefully out later tonight. the Inachian Honorguard do 1d4 damage per strike. Argyros' command buff cancels the typical -3 STR malus that the IH would normally have. Typical commoner soldiers have 5 health, btw, but are effectively out of the fight if they take 3 or more damage.
>>
>>5937812

Looks like the IH are pulling their weight here - the opening strike is taking out nearly 20% of the enemy force and impairing an additional four soldiers.

This alone would probably guarantee IH victory if this was a true slugfest... but Hippomedon is also present.
>>
Fuckin' oath, I take it this Heraclidae is not a nobleman of his word, otherwise I would be tempted to conscript him for use against Thebes after we steamroll his band.
According to the Captcha, you can add Pugilism/Pankration to our skillset: HYYA
>>
>>5937829
The sons of Heracles are always causing problems. Even when they're on your side.
>>
You barely hesitate before belting out in return:

”THE GRANDSONS OF HERACLES WEREN’T ABOVE DEFEAT AT THE HANDS OF ATREUS!”

This triggers furious gesticulation on the part of the Heraclid, and before too much longer, the pair of you are hurling base insults at one another. To your surprise, the Heraclid commander is both verbally quick and has a tendency to mock your Argive accent with infuriating accuracy, proclaiming it effeminate - you get lost in the barrage yourself, as your temper rises even higher.

When the Inachian Honorguard strike, they surprise even you - they silently rise up out of inch-deep puddles and from behind thin reeds, coated in swamp muck. In Hellenic fashion, they assault the Dorian line from behind without a word, their faces curled into venomous scowls. You cover their advance by beating loudly on your shield, as you scream at the Heraclid, and you’re successful -many Dorians learn of the attack only by the spearpoints protruding from their sides and guts. Like most commoner soldiers, your honorguard has been trained to strike at the center of mass, and at weak points in the armor - better to wound gravely in a sure strike than attempt the kill and miss.

Finally, as ten or more Dorians sprawl onto the ground, gripping the dirt with their teeth, a general cry of alarm is raised - the Dorians finally react, reversing their battle line, and quickly shuffling in retreat - your honorguard trampling their wounded as they advance together. You hear Argyros shouting from rear, keeping the men aligned and in sync - ”STEP! STEP! STEP!” Argyros has clearly instructed the men to hold their spears - casting at such close range would invite the countercharge.

As for the Heraclid, he roars in rage, and for a moment, you think he’ll simply cast his spear at you with every ounce of strength that he has - but he instead whirls, turning his back to you and joining the battle line of his men. He is a deadly threat to your men - he could foul their advance, slaughtering them, and turn the tide himself!

You have only a split-second to react:

>Charge forwards as fast as you can, casting your spear at the back of the Heraclid with your full strength and skill. This practically guarantees the death of the enemy and victory, but you would lose the ability to sell him for ransom or interrogate him.

>Charge forwards and cast your spear at half-strength. While still tremendously deadly, it’s possible that the spear is turned aside by the enemy’s armor. If you connect, the man may have a slim chance at life, and therefore ransom and interrogation.

>Forgo your spearcast and charge into melee - you would all but guarantee the death of some of your honorguard, but the harsh truth is that many men would be eager to replace those lost on the battlefield. In close range, you’re absolutely certain that you could disarm the enemy commander, render him unconscious, and take him alive for ransom and questioning.
>>
>>5938077
>Charge forwards as fast as you can, casting your spear at the back of the Heraclid with your full strength and skill. This practically guarantees the death of the enemy and victory, but you would lose the ability to sell him for ransom or interrogate him.
Using my trip to link back to my persistent ID earlier in the thread. What value does this man have, fool that he is?
>>
>>5938077
>Charge forwards and cast your spear at half-strength. While still tremendously deadly, it’s possible that the spear is turned aside by the enemy’s armor. If you connect, the man may have a slim chance at life, and therefore ransom and interrogation.


I mean, Hippo is probably good enough to achieve this outcome, considering he’s one of the most dangerous warriors in Hellas. Might as well try.
>>
>>5934999

>Charge forward and cast your spear at THREE-QUARTERS strength, if he dies, he dies. If not, he should make for a good ransom. Keep our momentum going after we cast the spear to enter the fray.
>>
>>5938077
>half-strength
kek
i dont know how useful or expected his capture would be but i love seeing dice rolls
>>
So I know swords have a penalty for engaging shields, but what is the penalty for facing an armed foe with nothing but your fists? What about just a shield? I assume daggers share the sword penalty. What is the damage value for a thrown human being?
>>
>>5938106
Asking the real questions. We should take foes' shields and use them as discus.
>>
>>5938092

Kek, I appreciate the effort, anon, but for full transparency:

full casting bonus for Hippomedon + 10 STR +3 Gifted Athlete and +3 martial training = +16. Hippomedon deals 1d5+16 damage on a full spearcast - he fucking deletes anything he hits.

If you connect at half-strength (so +8 bonus), there's a minimal chance that the enemy avoids damage outright, but if Hippo connects, the enemy only has a 30% chance of survival to begin with. Throwing at 75% power basically guarantees the kill anyways.

The death of the enemy commander is not in doubt - the question here is - does Hippomedon value the life of his men over potential money/information from the enemy? Ransom and intelligence can both be lucrative.

>>5938106

Unarmed penalty against spear is a hefty -6 bonus, knife only vs spear/shield is -4 bonus, sword vs spear/shield user is -2 bonus, IIRC. Shield only against spear/shield - I'd have to think about this, I suppose I'd treat it like an improvised weapon? Hasn't come up yet.

>What is the damage value for a thrown human being?

I'd convert the body into boulder-size and then use Homer's boulder-damage table, kek. So a commoner man being hurled (presumably in cannonball configuration) would probably be a medium boulder, 1d5+(1/2)STR damage?

>>5938110

>shields as discus

Sort of unwieldy, but could be done if you catch them in the head/neck edge-on. Hippomedon is a gifted athlete and could totally kill someone with a discus, though.
>>
>>5938127
Understandable
KEK the fucking Boulder-Damage table
>>
>>5938077
>Charge forwards as fast as you can, casting your spear at the back of the Heraclid with your full strength and skill. This practically guarantees the death of the enemy and victory, but you would lose the ability to sell him for ransom or interrogate him.
I'd rather not take chances with the honorguards' lives.
>>5938127
>Unarmed penalty against spear is a hefty -6 bonus
And here Hippo is with a +6 to unarmed combat from his traits alone. If I'm not mistaken, Hippo throws harder than even Hector. Damn, Hippo is strong, I wouldn't bet against him in a fight with even Diomedes.
>>
>>5938151

>is there a power level disparity between the heroes of the Argo-Theban War vs the Trojan War?

You’re on the right track, anon - but I can’t say more
>>
The Trojan war was the last great heroic conflict in Ancient Greece, and the farther you go in the past, the stronger heroes get (I’m assuming divine blood is just more present in general amongst noble lines, and stronger to boot, which explains everyone’s absurd strength). I’m not exactly certain here, but have the argonauts started or completed their journey yet?
>>
>>5938159

I adhere as best I can to the timeline that Homer seemed to develop for his original quest - basically, the Argonauts finished their travels about fifty years before the Trojan War and about 30 years before this quest. IIRC, Heracles drops out of the Argonaut expedition to fuck around and conquer Ilion, and then several years later (less than 10 years after the Argo returns) he ascends to Olympus.

Hippomedon has met with several Argonauts, of course, but I’m not sure yet which ones might pop up in this quest.
>>
>>5938110
>"Oh, you use the two spear style, Theban? Well I use the TEN SHIELD STYLE!"

>>5938127
That settles it, we need to find fat men and bribe them to stand next to us in the opening of every battle. The boulder table must be fed.

>>5938151
I think the higher echelons of each side can compete with the heroes from either age. I think the Trojans have a ton of heroes in the mid-range compared to the Achaeans who have a more stacked high end.

Keeping in mind that Hippomedon is one of the preeminent fighters in Greece at the time. He would sit squarely in that "high end". In terms of killing power I'd wager he's like a mix between Ajax and Diomedes. In that he's similar in strength to Ajax and somewhere just below Diomedes in speed. He'd probably be considered the second killiest Achaean after Achilles. On the flip side, The Trojan side just has a fucking LOT of dudes. Most of which are comfortably mid-tier. Excepting Memnon, Aeneas, and Hector. And I guess Paris if you are only looking at his actual skillset and not attitude.

Of course, Diomedes is PEAK all-rounder, he's not actually the fastest on his side not counting Achilles. Locrian Ajax is canonically the second swiftest Achaean.

Hippomedon is a very scary man. He'd probably survive the Trojan war with ease if no gods fucked with him. Still get his ass beat by Achilles though. I wonder if Telamon is stronger than Hippomedon. I wonder what Peleus' youthful statline is like.

>>5938159
Many of the kings and heroes of older ages seem to live for quite a bit longer than usual when they aren't killed, after all. Makes you think.
>>
>>5938184

I basically agree with this assessment 99.9%
>>
>>5938077
>Charge forwards and cast your spear at half-strength. While still tremendously deadly, it’s possible that the spear is turned aside by the enemy’s armor. If you connect, the man may have a slim chance at life, and therefore ransom and interrogation.
>>
>>5938168
Iliom here meaning Thessaly, Macedonia, Asia Minor, or just Troy?

Which Olympus is the real one by the way?
>>
>>5938245
Ilion is another name for Troy and its surrounding region. The real Olympus is in Thessaly. Which is why that centaur got fucking OBLITERATED in the 'Nira sidestory.
>>
*Ilion

A few more questions to satisfy the 'tism:
Are the priests, oracles, & wizards of the lands of mixed noble & common blood, or rather a middle caste? I would presume they wouldn't be derived solely from the highest caste based on The Baron's assessment of a Gold, Silver, & Bronze Age.
What arms & armor materials are available, I'm assuming mats like copper, bronze, brass, meteoric/nickel-iron, adamant as was Perseus' sickle, etc.
>>
>>5938255
I can't speak for the history of the various castes and cliques in Greece, but I do know some bits of metallurgy. Brass is a bit too brittle for use in arms and armor, but it is shinier and prettier than bronze and copper, you may see it used in jewelry. Bronze is the go-to of the era for Greece. Bronze makers also tend to take ill from arsenic poisoning if you're curious, as it's part of one of the more popular and widespread methods of alloying bronze. Copper isn't used for things plainly as much, though seeing mirrors or jewelry or just used as a method of barter isn't out of the question.

Iron is where it gets interesting, at this specific time in history should be the beginning of when the iron age is emerging in parts of the world. It barely preceded the bronze age collapse in a couple of specific places. Notably for us, the Caucasian Mountains to the north of Hittite territory. Iron may sporadically be used in tools that do not require high hardness, it won't be on a plow but it might be used as weights, mallets or hammers, and knives for things like gutting fish and other soft work. Something to keep in mind is that bronze is harder than iron, bronze is also in fact harder than the earliest examples or proper steel to exist in the world. Though that would change pretty quickly once they figured out how exactly they were making their metal so hard.

Silver was also in for jewelry, and may be used as mirrors but I do think that becomes more popular later when silver is being mined more reliably. Mostly it exists to look pretty in the bronze age. Gold is the same way, but people REALLY like gold, so it also often gets used as gifts and currency amongst kings. To say nothing of the glittering adornments in their halls and outfits.

I can't remember but I think it was alluded to that the metal that the gods of Olympus make some of the stuff for heroes or themselves out of it basically super high carbon steel. The sort you'd only see in the modern age today. Which is effectively unbreakable to the people of the past. Tool steel especially can be used to make a sword that while not very sharp, can be smashed edge on to another blade and crack the opposing weapon while suffering negligible damage in return. It's pretty neat. But you'd have to ask Lesches about that. I may be talking out of my ass here.
>>
>>5938278
One of the starting artifacts Homer mentioned that Nikon could have gotten if a trait was chosen was the adamantium spear, which if I recall properly had a 1d12 damage and ignored the armor and shield bonuses of enemies. It would be quite nice if somehow adamantium armor could be gotten.
>>
>>5938357
I think Achilles' second set of armor is that kinda swank. And maybe Diomedes' breastplate? I know his chest piece is magical at least. Whether that means it was enchanted in some way or made by blessed hands I don't know. I think the only way we could get that kinda gear at this point is to make friends with someone who can ask Hephaestus for it, or steal/loot it from someone who already has it.

Oh man you know what would be a dope ass relic or artifact to have? A basket or something from Demeter's or Persephone's demense that eternally refills itself with fresh fruit and vegetables. Free food is beyond useful. I would say a jug or cup that refilled with fresh water forever as well, but for that we'd need to be friends with one of the potamides, potamoi or naiads. Or, in other terms, a r*ver deity.

Orrr get buddy with Dionysus and pals and get a pitcher of everflowing wine. Any gift like those that deal with unlimited food or drink is beyond indispensable. Too bad actually getting relics is hard as shit if you aren't a special little action figure for one of the deathless.
>>
>>5938077
>>Charge forwards as fast as you can, casting your spear at the back of the Heraclid with your full strength and skill. This practically guarantees the death of the enemy and victory, but you would lose the ability to sell him for ransom or interrogate him.
>>
>>5938077
>Charge forwards and cast your spear at half-strength. While still tremendously deadly, it’s possible that the spear is turned aside by the enemy’s armor. If you connect, the man may have a slim chance at life, and therefore ransom and interrogation.
>>
>>5938357
>>5938367

>is it possible for Hippomedon to obtain a magic weapon or armor?

Definitely yes.
>>
>>5938077
>Charge forwards as fast as you can, casting your spear at the back of the Heraclid with your full strength and skill. This practically guarantees the death of the enemy and victory, but you would lose the ability to sell him for ransom or interrogate him.
>>
KILL KILL KILL

>>5938085
>>5938151
>>5938382
>>5938496

Give him a chance

>>5938090
>>5938092
>>5938205
>>5938418

—-

Seems like more split-voting, the eternal TWQ-verse outcome.
>>
>>5938544
>Seems like more split-voting, the eternal TWQ-verse outcome.
Hey man, it's just that the choices provided are at times really equally compelling. Except for hiking. God knows Nikon should've gone hiking while in Lesbos.
>>
>>5938544
I'll change my vote to half-strength.
>>
I’m going to close the vote early at 1pm since my update is mostly written anyways.

Last chance to chime in, people.

Again, fair warning - Hippomedon could easily kill this guy, even tossing a softball.
>>
Rolled 2, 16, 8 + 1 = 27 (3d20 + 1)

You cannot allow the Heraclid to spoil your flawless ambush - you’ll have to intervene. Your sandals dig deeply against the earth, and you spring forward with the agility of a lion. Your bounding strides propel you within casting range in just a few moments. The enemy commander has turned his back to you and embedded himself among his lines - he is beginning to menace your troops with jabs and thrusts. His size makes him unmissable, however, and an enticing target - better to strike now before he kills a handful of your men.

You elect to cast your spear at half power - there’s a chance you may simply gravely wound the man, rather than send him immediately to the Lord of Many below. If nothing else, he knows the location of a Dorian pentekoster, and sea-worthy vessels are valuable indeed. If the Heraclid survives, there’s also the possibility of ransom, although Adrastus would likely sell the man to an intermediary, who would then sell him to his relatives in west Thessaly. A direct transaction between Argives and Heraclidae - unthinkable.

Other men may choose send their casts in a higher arc, especially they doubt their aim. You have no such concerns - countless thousands of casts are remembered by your spear arm. As you sprint, your right arm rises of its own accord, ratcheting back into position and smoothly firing your spear - it whistles low through the humid air at a pitch just outside your range of hearing, before striking the enemy’s brazen back with an awful screech!

>okay /qst/, give me THREE rolls of dice+1d20+8 to see if this cast lands!
>I’m rolling dice+3d20+1 for the Heraclid’s CON - he has a typical +3 CON bonus, is wearing royal quality panoplia (+3 armor bonus), but has turned his back to Hippomedon, triggering a gnarly -5 flanking penalty.
>>
>>5934983
Putting an anchor post in for now while I read up on this. Blaaaaarg.
>>
Rolled 11 + 8 (1d20 + 8)

>>5938628
>>
Rolled 14 + 8 (1d20 + 8)

>>5938628
>>
Rolled 17 + 8 (1d20 + 8)

>>5938628
Huh, half strength affects the skill bonus as well? That's good otherwise with just half strength it would be a bonus of +11 if the skills were unmodified.
>>5938570
Me
>>
>>5938636

Technically we need a third roll but we already beat the DC - 22 vs 17. Hippo succeeds!

Now I need a dice+1d5+8 - the Heraclid dies outright unless we get a 1 or a 2, though
>>
>>5938663

Skill bonus is retained when casting at half-strength - I’m calculating more like this - (1/2)*STRBONUS + SKILL = X. So for Hippomedon - (1/2)*10 + 3 = X.
>>
Rolled 4 + 8 (1d5 + 8)

>>5938665

May Artemis guide this strike.
>>
Rolled 2 + 6 (1d5 + 6)

>>5938668
Oh, does gifted athlete +3 to javelin throws not apply here?
>>
Rolled 11 (1d20)

>>5938671

Oops, you accidentally BTFO the enemy! Such is life in the Mythic Age of Greece…

Well, you get some very valuable bronze out of the bargain and the pride of knowing that you’re basically incapable of not sending it when you cast spears.

Rolling for the Dorians to maintain their WILL to fight - they need to roll a 7 or lower to continue fighting. Killing a commander immediately prompts a WILL check for their troops.

>>5938673

Shit I was doing my math wrong - the perils of phone posting. Oh well, Hippomedon beat the Wound DC even without the additional GA +3 skill bonus and I’ll just revise history to say that Hippomedon was throwing at ~30% power instead of 50%, to make the math work out.
>>
>>5938686
That just makes it even goofier, lmao. What, did we need to throw it at like 15% power for him to even have a chance of living?
>>
>hey man, hold this
>railgun charging sounds
Damn. Sucks to be this guy.
>>
>>5938278
Is brass more brittle than copper? Would either be used as weapons & tools by those who can't afford bronze?
I knew of the coppersmith-poisonings, hence why Hephaestus is depicted as a crippled god along with other deities dealing with metallurgy.
Would electrum be used as currency?
What made orichalchum so valuable besides rarity?
So iron is available as meteoric/nickel-iron and as basic wrought iron or cast iron?

>>5938703
KEK
>>
>>5938778
Copper maybe, but Brass is an alloy of... zinc and copper, I want to say? Yes, I believe it was zinc and copper. Since it requires some work to make and generally isn't in great supply, you'd be better off using copper or even just wood (where applicable) if you were too poor for bronze tools. I'd say that copper can do most anything blunt that a bronze tool would do; hammers, clubs, etc. and a sharp tools (knives, axes, etc) would need a lot more attention and maintenance to keep their shape and edge than a bronze one would, but certainly be better than a stone tool.
>>
>>5938778
Than copper? A little bit, depending on whether it's hard or soft brass. I don't know exactly if ancient peoples had their recipes set for that kind of detail though. The best brass wouldn't come about for a long time though, when people started using aluminum and shit. In relation to bronze it's softer and easier to work, but that makes it less ideal for arms and armor. You could use straight copper for things like knives and arrowheads but they'd be pretty bendy and not hold up very well. Copper is extremely malleable and soft. Comparatively. Copper fell out of style when bronze was discovered for this reason. But in a pinch? Sure. As for tools, totally. Copper tools were in if you weren't wealthy. They're easy to fix when they get damaged thanks to a relatively low melting point and ease of separating impurities from elemental copper.

Some of the symptoms of arsenic poisoning are metal as fuck. Fitting for the line of work.

Electrum as currency, if you mean as coinage, no. That would be several centuries away. But if you mean in general as a way of paying for things, yes, actually. The Egyptians(?) I think were using it for thousands of years before this point in time. Making jewelry from it is pretty popular, and plating stuff with it is not unheard of. So if you wanted to trade some of it for things that'd be pretty common practice. The Greeks would call it Elektron though. it would also be used for drinking implements (brass, is the same).

Orichalcum is kinda iffy? That's more of a thing of curiosity as far as I am aware. A historical debate sort of thing. Though as this is a fictionalish world we exist in, we should assume it's real. It's probably some form of mythical ore that is inherently like bronze or brass in its measure. Or it's an alloy that only the gods know how to make, or their favored mortal smiths. That one would probably be something for Lesches to chime in on. If we assume it's an ore with insanely good qualities then that would explain its worth. Imagine mining super-brass/bronze straight out of the ground and ready to work, that'd be pretty baller.

Yeah, iron is still around. It's just not very popular due to tradition of using copper, and the superiority of bronze. Meteoric iron could conceivably drop that is chemically equivalent/superior to bronze and if someone made something out of it it would probably be considered a notable thing. There are plenty of examples of it in history, even. For more terrestrial examples, due to how much harder it is to smelt iron you really would only see it pop up very rarely and typically only for the very rich as ceremonial items. I think at this particular time it's only a few centuries away from discovering the earliest recipes for wrought iron. So what you'll get at this point is more elemental iron and the "raw" stuff. The reason it isn't so widespread yet is that the specific smelters needed to get hot enough aren't quite completely figured out at the moment.
>>
Oh also, the Indian subcontinent is going to enter into it's iron age just before the collapse as well. The Indians actually figure out iron working really well. I think there was a famous iron pillar or something that pops up somewhere in the central parts of India at some point in history? They make some pretty nifty blends until they stagnate thousands of years away.
>>
Hoping to get out an update tonight - the Dorian have broken, so no further rolls needed.

Congratulations on your first flawless victory, /qst/. It was an utter blowout just as anticipated
>>
>>5938821
Truly the Heraclidae are the official jobbers of the Greek world.
>>
Thank you Metallurgy Enjoyers & Noble Lesches, Idk how this Qst got so civil but it's a massive improvement.
>>
>>5938807
>>5938803
There were a few ironworking civilizations in Africa possibly as early as 1700 BCE, but I'm not sure how that corresponds with whatever timeframe 'Mythic Greece' takes place in, and I think they were pretty localized polities that never got any iron goods across the Sahara, never reaching north of modern-day Nigeria.
>>
>>5938870
I think anons have roughly pinpointed the Trojan war to be around the 1200's BC, which would put this quest somewhere a little earlier.

I think there were smelters somewhere around Air, right? I don't think the iron they produced in Africa was better than contemporary bronze, but sub-Saharan Africa didn't have much in the way of bronzeworking. Abundant in other metals though. I think they figure out a recipe for higher carbon steel some several hundred years before the swap to CE? One thing about iron working is that it took a long time to actually get good. The Thracians and Dacians for example had big iron blades and falxes and stuff that were really soft and bendy, to the point where you could step on them and bend them out of shape, so you'd have to straighten them out after hard use on battlefields. And that was when they were fighting the Romans.

Ironworking as a whole is very old, but bronze would remain superior to iron until the collapse and the advent of steel. The oldest iron working I can remember off of the top of my head is like, 2300 BC? I can't remember where exactly, though.
>>
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As you sprint close to the skirmishers, you watch the enemy commander carefully. Despite your gentle touch, the Heraclid has been skewered - he staggers to the side, suddenly uncoordinated, and you see that the your spearpoint has emerged from his right breast. Some men meet their death gracefully, but most do not - your victim is one of these graceless men. Even over the din of battle, you hear his awful, wet barking, as he sprays black blood and bile across his armored chest, causing his dirty horse-hair crest to jerk wildly. You guess that his lung has been shredded, and probably the great life-giving vessels that dwell within his chest have been torn as well. Already, rivulets of his blood are streaming down from the ends of his panoplia, mixing into the mud. Men who suffer such wounds invariably die quickly - and you would know, having seen this many times. As he staggers, he rotates - you watch as he grips the spearpoint protruding from his chestplate, as if to pull it loose with his hands, but perhaps cannot quite manage to will to do so.
You halt your bounding charge when you are only ten strides distant - close enough to hear the man’s last words… but he instead only gasps wetly, falling to his knees and then, facedown into the mud. His armors clatters upon him, and the noise prompts wails of despair from his Dorian troops. Their will is broken, but you have not yet finished:

No enemy of Argos shall escape alive.

Before the enemy soldiers can scatter, you leap over the sprawled corpse of the Heraclid, and your spear blinks out - a Dorian’s skull is shattered, another’s liver is pierced, and a third man’s heart is savaged by your spearpoint. A fourth Dorian, horrified by your instant slaying of his companions, trips backwards, splitting his scalp against a stone, before scrambling away from you in crab-fashion. You prowl forwards and Phobos, daimon of panic, drapes himself about your shoulders as a garland – all pretense of decorum amongst the Dorians is lost as you assault them standing above the corpse of their dead commander, and your honorguard menaces from the opposite direction.

You stand at the center of the Dorian camp, launching Dorian spears at their own masters - the fastest of the enemy scream and sprint for their lives, but they cannot outrun your spearcasts. The slower Dorians, you leave to your honorguard, who promptly run them down. The skirmish lasted for under thirty seconds - the slaughter of survivors takes a leisurely five minutes. The wounded enemy is matter-of-factly executed – you have the need of speedy transit to Argos, and to take these men into slavery would significantly delay your travel. Besides – you have the Heraclid’s bronze panoplia, and this is war-prize enough for your purposes. You had kept one of the wounded Dorians alive for a few minutes for interrogation, learning that his master, true to his word, was Agemedidas, son of Oneitas, son of Heracles.

>cont
>>
You feel nothing for having killed the Heraclid – after all, you did not know him. Finally, you have your honorguard build a funeral pyre for the enemy corpses, while Argyros assists you in stripping the bronze from the enemy commander. While you care nothing for the Dorians, you simply cannot let the bodies rot in place, not so close to your estates. Better to burn them and be done with it. As you investigate the enemy commander's corpse, you’re shocked to find that Agemedidas was very young – you estimate that he was a man of perhaps eighteen, despite his full beard and build. To your disquiet, you see that the Heraclid has a striking resemblance to yourself – the same lean and angular features, same noble nose - although he is blond and you are dark-haired, and his eyes are of a different cast. Still, an unusual and unsettling thing – if not for the hair, he could pass as a son, or perhaps a brother. You put it out of your mind, as you place the body atop the funeral pyre.

Always stern, you turn to Argyros once the Heraclidean armor has been packaged together, and say:

“Argyros, you have served me faithfully and well – it is time for us to retire your tired linothorax and armor you properly. War is coming – I cannot risk your injury or death due to substandard equipment. When we reach Argos, we shall meet with one of my uncle’s bronzesmiths and provide you with a panoplia of your own.” Argyros nods seriously in understanding, grasping your larger hand in a warrior’s agreement, maintaining a grim expression and matching your gaze with his icy-blue eyes. The deal is struck!

>Argyros has an UNBREAKABLE BOND OF LOYALTY to Hippomedon and by extension, the Argive Royal Family. Betrayal is not within him, and he will always serve Hippomedon and his family dutifully.

But then the moment passes, and Argyros, comedian that he is, grins broadly, saying:

“Hippomedon, you cannot bribe me into bed.”

You can’t help but laugh, as the corpses of the Dorians begin to crackle and burn, their ashes rising into the swamp air.

---

The Inachian Honorguard is no worse off for their role in the ambush - the enemy broke before a single sustained counterattack could be made, and so only minor bumps, scrapes and bruises were suffered by your men. All victories are worth celebrating, and so the men are boisterous, chattering happily as they overturn the camp looking for valuables. The smell of roasting men fills the air, as the pyre burns, but for you, this is nothing out of the ordinary. The only thing of true value in the camp is the Heraclidean armor that you have packaged safely into a spare Dorian ox-cart - without oxen, it must be pulled along by your honorguard, but this can be done with no loss of speed. You regret that the Dorian commoner you spoke with was uneducated and could not describe the location of his hidden vessel, but nothing to be done about this now.

>cont
>>
You've lost little time, and a day of travel commences - what do you contemplate as you stand atop the chariot? This is an experimental flashback sequence, /qst/ - bear with me.

>Your wife, Euanippe, and of her building crisis.

>Your father, Aristomachus, and of his death.

>Your uncle, King Adrastus of Argos, and of his pride for you.

>Your first battle with Argyros, and the making of a true friendship.

>Your rivalry with your cousin, Capaneus, and of your last boxing match.

>WRITE-IN: Some other element of Hippomedon's life?
>>
>>5939085
>>Your wife, Euanippe, and of her building crisis.
As much as I desire BEEG, I am always concerned with familial matters, especially ones so close to home, in this case literally in our home.
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>>5939085
>Your father, Aristomachus, and of his death.
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>>5939085
>Your father, Aristomachus, and of his death.
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>>5939085
>Your father, Aristomachus, and of his death.
How tall is Hippo?

A bow might be useful considering that Hippo doesn't have to throw it and he has some skill modifiers for it.

Though what to do with the armor? Sacrifice it for Hera and try to gain godly favor? Though Hippo's impiety trait might mean he should really avoid talking to any deities.
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>>5939085
>Your father, Aristomachus, and of his death.
Damn, our lad is truly terrifying.
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>>5938879
Assuming the accuracy of Wikipedia and/or its sources, the oldest known evidence of smelted (as opposed to cold-forged) iron is a knife blade from Ukraine (2500 BCE) and bloomery furnaces in Nigeria and Cameroon that date back to roughly the same period (older than I thought).
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>>5939085
>>Your father, Aristomachus, and of his death.
Does Hippomedon worship anyone, or have any fondness for a certain deity? Does he sacrifice to anyone?
>>
>>5939107
Tons of stuff is super old when you look into it. It's really fascinating. People talk about how old beer is and refer to medieval Germany when they were actually brewing a sort of not!mead in Sumeria. Shit like that is always a trip.

Of course, then we have to make distinctions on what we all collectively agree something is. I know some people who think that iron tools don't count unless they're at least cast, while other people consider cast iron to be instead the lowest grade of steel rather than just regular iron. But for the terms of raw "They were melting that shit and beating it into shape" yeah it's old as hell kek.
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>>5939126
Yeah, it’s somewhat amusing looking back at things. The most absurd ancient human achievement I’ve heard of is how humans domesticated SILKWORMS of all things about 5 200 years ago, or about 800 years after horses. Whoever first started it must’ve just looked like some weirdo playing with some worms.
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>>5939141
Makes you wonder what some schizo is doing in his garage today that'll be in textbooks and treatises a thousand years from now as a true visionary and unparalleled genius.

>"There goes Ah'sin prodding those worms again."
>"I think he is peeling that stuff off of them. Thank the gods we are not cursed as he! Hahaha!"
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>>5939080
TOP FUCKING KEK, probably woke my neighbors laughing at that line

Personally I'm an ardent proponent of past civilizations being greatly advanced, but falling to cataclysms. Cro-Magnons are essentially MORE evolved than modern Indo-Europeans afterall, & largely our direct ancestors. What do you anons make of the Anteiklera (spelling?) Mechanism? I believe technology can advance along different avenues rather than any particular linear progression.

So essentially aa far as gear goes, you have bottom-tier primitive shit: cloth/paper/papyrus/linen, hide/fur, wood, bone/horn/antler, stone/chert/flint, obsidian/glass, etc.
low-tier peasant shit: leather, copper, pot metal, pewter?, tin?, etc.
mid-tier merc shit: lamellar, scalemail, brass, scrap bronze, cold-wrought iron, etc.
high-tier noble shit: silk, plate, high-quality ore wrought/cast iron, bronze, etc.
demigod-tier shit: meteoric/nickel-iron, adamant, titan-ium?, etc.

Can we get an asbestos padded shirt or what have you to be essentially fire-proof?

Lastly, did our lads get any decent loot for themselves from the camp? Wine, arms, armor, jewelry, etc.?
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>>5934999
>OUR ARCH-RIVAL
>>
>>5939155
There is a not insubstantial portion of people who believe that ancient humans were more advanced than we give them credit for. Not in the vein of "ancient aliens" type beyond us, but more in line with the idea that the gods are just retellings of men and women of extraordinary enlightenment lost to history. I think they did eventually come up with a plausible idea as to what the Antikythera Device did as some sort of navigational tool for ships. Which would mean that the thing holding seafaring nations back wasn't their ability to know where they were going so much as their shipbuilding not being up to task for the rigors of a truly violent ocean voyage. I know there was a mathematician in like, 3-400 BC who hypothesized the location of far off lands using nothing but equations and he was right. He came from a Greek colony near Gaul and Spain IIRC. Messalia? I don't know off the top of my head.

I think intellectually as a species we've been repeatedly bottlenecked by an inability to catalogue and spread information with any sort of permanence until relatively recently. We've ALWAYS been the smart apes, the problem is we wind up getting caught up in catastrophes and wars that wind up destroying the things and people who know things. Nowadays that isn't too much of a problem. We're guarded from physical loss with digital copies. And guarded from digital loss with physical copies. The problem know is just, people are acting dumb kek. They don't think as much as they should. Unlike we enlightened schizoids in this amazing quest!

>asbestos for fire immunity buff
Wouldn't last an hour, the wall cotton candy is too colorful and tasty to resist eating. It would be consumed before the fires ever touched us. Sad.
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>>5939165
Well said, my fellow Schizo-borean; true facts about the house-meat, it is far too soft & chewy.
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>>5939085
>>Your wife, Euanippe, and of her building crisis.
>>
>>5939099

>how tall is Hippo?

He’s 6’8” or so - Nikandros is slightly taller, actually.

>wat do with armor?

Ah, well - the implication is that Hippomedon would trade this Heraclidean bronze to the bronze smiths and get human-sized panoplia in return for Argyros. But I’ll make this an actual vote later on.

Lastly, did our lads get any decent loot for themselves from the camp? Wine, arms, armor, jewelry, etc.?

Short answer - not really. The Dorians were a military scouting mission and had little of economic value, and Hippomedon caught them before they could start robbing travelers, so they were broke and hungry. Really, the only things of value were the Heraclid (for ransom), his panoplia (which you now have) and the location of his ship (which may or may not eventually located by other Argives).

I’m going to close this vote a bit later today to give anons time to chime in, will close at 8pm EST. We’re making good time - we’re right on schedule!
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>>5939125

Oops, missed this question:

Basically, Hippomedon is something of a secular person. He knows the gods exist, of course, but he has a basic disinterest in worshiping and attempt to please them - from his own experience, he has seen exactly zero people saved from divine intervention, and he has heard countless pleas for such things through his years of military service. He reasons that the gods are mostly concerned with their own business and his best strategem to avoid their trouble whenever possible. He grudgingly performs the bare minimum of god-worship, as expected of an Argive prince, but he’s a bit similar to Ajax in his general disinterest in divine matters.

Unlike Nikandros, he has no recent divine ancestry, and so he figures that nymphs, naiads, god and goddesses are mostly problems that exist above his pay-grade: he’s here to crush mortal skulls for his uncle, and he does it very well.
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>>5939085
>Your first battle with Argyros, and the making of a true friendship.
>>
Tally so far:

Wife
>>5939089
>>5939292

Dad
>>5939090
>>5939091
>>5939099
>>5939106
>>5939125

BFF
>>5939368

—-

~8 hour warning for votes!
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>>5939333
>human-sized panoplia in return for Argyros
That's pretty neat. Though, isn't Hippo a rich enough prince to just buy bronze panoplia for Argyros?

How tall is Euanippe?
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>>5939085
>>Your wife, Euanippe, and of her building crisis.
>>
>>5938701
This is my last ID, changed again.
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>>5939654

>That's pretty neat. Though, isn't Hippo a rich enough prince to just buy bronze panoplia for Argyros?

He is, definitely - I’m also keeping in mind that most Hellenic nobility consider mercantile transactions to be unclean and merchants are generally considered low people. so hippo will be gifting a free set of bronze armor to his uncles estate, and his That's pretty neat. Though, isn't Hippo a rich enough prince to just buy bronze panoplia for Argyros?

Definitely, yes. However, good quality bronze armor is valuable (this set equals about 10 prime cattle), and most Hellenic nobility feel that mercantile transactions are unclear - in the Iliad and Odyssey, everything seems to work on a war bounty, trophy, gift system, rather than “I pay X gold for YZ item.”

so my thought here is that hippo would give this armor to his uncle, and Adrastus will coincidentally gift hippo a smaller set of armor that fits Argyros. Basically, this is a way for hippo to keep up his good relationship with his uncle, A swanky set of armor for his best lieutenant, without dirtying his hands in a mercantile process. I could be thinking about all of this incorrectly, maybe somebody who knows better can inform us.

>How tall is Euanippe?

Average height for a Hellenic noblewoman - 5’7” or so. The size disparity between Hippo and his wife borders on comedic, but love is funny that way.
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>>5939680
All I know about ancient Greek customs in that regard is that all the people living on the land give a tithe which is collected at a lord's residence/palace. Typically in the form of whatever a citizen's profession is. Cattle, food, lumber, ores, stuff like that. And that outside of that it's mostly a barter system. Centralized currency shouldn't have existed back then. The Greek obol I think shows up sometime around 900 BC? 800? And not as coins but these weird metal rods. The drachma shows up even later as a real coin. IIRC.
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>>5939691

Well, there’s clearly the “talents” unit of gold measurement/currency that is mentioned in the Iliad. IIRC, I worked it out in one of the TWQ quests that one full-size steer is worth one talent of gold, which is something like 30g of gold by weight
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>>5939710
Ah, to be a king. I guess I kind of overlooked or more likely forgot how royalty and the rich pay for things. Gold truly has always been used to settle debts. Athena has surely stolen my wits this day.
>>
The scent of charred meat and cypress lingers in your nose, even as noon passes and a warm Argive afternoon begins. The scent triggers a distant memory: the pyre of your own father…

—-
You are Hippomedon Aristomachides, and you are both sixteen and angry. No - “angry” is too simple a word for the storm raging within you - shame, guilt, rage and despair together coursing through your veins like molten lead, expelled from your breath like forge-fire.

You stare at the funeral pyre before you, an elaborate wooden scaffold eight strides tall and festooned with flowers, herbs, spices, countless flags and ribbons. You stare at the robed figure barely visible atop it. Robes of noble blue flutter gently at the top of the pyre, the golden embroidery flashing with the light of the setting sun. The wails of hundreds of women take flight into the dusky air, as they beat their chests; the sobbing of hundreds of men spreads across the twilit field like an evening fog. All Argive nobility are present - but you don't care.

How could he leave you?

It is the only thought in your mind - it has been your only thought for two days, as your family - the Royal Family - assembles for your father's funeral procession. Your father had been at the head of an Argive army, some forty stadia outside the city when he died - a military exercise, you were told.

How could you leave me, Father?

“It was not his decision, boy.”

You startle as a firm hand grasps your shoulder; turning, you see the kindly face of your uncle, mild King Adrastus. A mountain bear of a man, and yet finely-dressed in exquisite robes of purple, and draped with jewelry of all kinds - the paradox commands attention. Unyielding, they named your uncle, but this is not the same thing as to be merciless.

“He did not choose this, Hippomedon.” Adrastus continues. “No father would choose this willingly.” You nod dumbly; your tongue frozen in place.

Your uncle has always been as generous to his friends and family as he has been implacable to his enemies - the same force of will that makes him unbeatable in battle prompts him to embrace you now - you struggle at first, but your uncle is in the prime of his kingship - a powerful man in his mid-fifties, and you cannot push him away. The tears come next - flowing hotly down your face.

You weep because you were not with him when he died. You weep because he died without warning. You weep because some cold part of you does not despair - it now calculates that you become the master of your father’s estates, with all the wealth and privilege that this entails. You weep because you had argued with him before he took the field, two weeks ago, about some meaningless thing. You weep because you could have been a better son to him, honored him better, kept his counsel better. You weep because you are now alone - adrift in the Argolid without mother or father, without siblings.

>cont
>>
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Adrastus does not release his grasp, and speaks again, seeming to know your thoughts:

“Do not be afraid to weep, Hippomedon. You are not alone. I am with you. Your aunts and uncles are with you. Your cousins are with you. Weep for today, because your father’s shade has gone down to the Lord of Many as a young man - it is right and proper to weep at such injustice.” He says nothing further, but grasps you tightly - and you are grateful. You love him, just as surely as you loved your father.

Time passes, and your uncle releases you - cousins approach and offer you soothing words. Even Capaneus, that whoreson (no disrespect to your aunt Astynome), offers you genuine condolences - no smug boasting of his superiority today. You accept these words as gracefully as you can, murmuring thanks.

It is just a dream. You will soon wake, your mind offers - but you do not wake from the nightmare. It carries on.

The pyre is lit.

You shocked at the pain of it - the flames may well be consuming your own flesh. Someone is screaming, you realize, shouting wildly that “He lives, he lives! Do not let him burn!” - and you realize that the ragged words are bursting from your own throat; that your uncles Pronax and Mecisteus, and Lord Amphiarus are together restraining you from madly climbing the burning pyre. Lord Amphiarus, the seer who once deposed your uncle, was King himself for a time, and is now loyal once more to the line of Talaus – this prophet now urges you:

“No, lad, no - you must not climb! Remember him hale and hearty! Do not look upon him if you cannot bear it!”

The mania fades, as Amphiarus’ words register - your uncles Pronax and Mecisteus embrace you, forgive you. There is yet pandemonium about you, as the women wail and the men weep; as the flames climb higher. Few noticed your outburst - your voice was lost amongst the cacophony of grief. Darkness comes, but the pyre is bright indeed - it lights the field well. Heat builds, pressing on your face and chest, but your sandals are nailed to the earth. So you remain, a lost man of sixteen, as the nobility of Argos depart silently.

After hours, the pyre has crumbled and your father is vanished – the embers, along with your rage, begin to cool, and the impassionate stars wheel coldly above. You turn to leave, but are surprised to see Lord Amphiarus by your side. Strangely, he does not meet your eye, but stares into the pyre’s corpse – his mouth twists guiltily. He meets your gaze, the full weight of his presence settling about you, and you sense that he wrestles with some division of the heart. But what to say?

>Say and do nothing. Let the seer speak if he wills it.

>Persuade the seer Amphiarus to speak his mind. This will trigger a contested CHA vs WILL context. Be warned - Amphiarus has phenomenal WILL.

>Analyze the seer further - perhaps you can intuit his purpose?

>Offer condolences to Amphiarus - he became a friend to your father, these last years...
>>
>>5939818
>>Offer condolences to Amphiarus - he became a friend to your father, these last years...
Man, Nikon really is Hippomedon's son. Now I've no doubt that he heard Nikon's song despite the veil of life that separated them.
>>
>>5939818
>Persuade the seer Amphiarus to speak his mind. This will trigger a contested CHA vs WILL context. Be warned - Amphiarus has phenomenal WILL.
I must know what secrets fester within the prophet's skull!
>>
>>5939818
This hits different if you were following Nikandros' story from the beginning. I hope we can save him. I'm still emotionally traumatized from when we fucked up.
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>>5939823
Be strong, gentle-hearted brother. Hold faith. He will stride amongst the living again. For now we must ensure that Hippomedon does as he must.
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>>5939818
>Say and do nothing. Let the seer speak if he wills it.
Silence can be an utterly deafening thing.
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>>5939825
There is a twisted sense of humor in Nira being able to infiltrate a palace and get what she wants and then some, then there's Nikon who tries and gets fucking killed.
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>>5939823

Me too! I did actually weep writing the final update of TWQ - it felt like I was euthanizing a friend IRL or something.

Anyways, you guys will think I'm crazy, but I'm actually hoping to ratchet up the emotional intensity of SATQ compared to TWQ. Part of the delay between SATQ and TWQ was attempting to plan out a way that the narrative of SATQ can prompt a strong emotional reaction WITHOUT the same meta-shitstorm of player reaction as the end of TWQ created, if that makes any sense.

tl;dr - I want create drama through better writing.

>>5939840

I'm glad you noticed - at least some of this mirroring is by design. It's my intention that TWQ, TWQ:DS and SATQ all vaguely interlock together from a thematic perspective, although whether I can actually pull this off remains to be seen.
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>>5939844
>at least some of this mirroring is by design
The dice being the bastards they are make this comment all the more funny. Who knows, maybe they'll take the wheel like they did with Nira and Nikon and throw it hurtling off course.
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>>5939840
Nira and Nikon are literally two sides of the same coin. Too bad coins don't exist yet!

>>5939847
>hippomedon winds up fistfighting a humongous pan, shirtless, in the rain, with a satyr spitting straight fire through a flute in the background while the earth shakes, over an unconscious oread
>>
>>5939818
>Say and do nothing. Let the seer speak if he wills it.

Silence is heavy, I agree with anon.
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>>5934999
Profoundly written scene, Noble Lesches.

>Persuade the Seer to speak...
>>
>>5939818
>Offer condolences to Amphiarus - he became a friend to your father, these last years...
>Persuade the seer Amphiarus to speak his mind. This will trigger a contested CHA vs WILL context. Be warned - Amphiarus has phenomenal WILL.
Can we do both?
>>
>>5939818
>>Persuade the seer Amphiarus to speak his mind. This will trigger a contested CHA vs WILL context. Be warned - Amphiarus has phenomenal WILL.
>>
>>5940020

>Can we do both?

Sure, but I’d spin this as a context bonus to the persuade attempt.

Friendly reminder that Hippomedon has a +1 bonus to CHA and persuasion attempts, and in Homer’s system, you must beat your targets WILL to diplomance them.

Amphiarus, as a seer, has a borderline supernatural force of WILL. This would be a very difficult challenge for Hippomedon to beat.
>>
>>5940072
Hey Lesches, do you have a stat posts similar to what you did with Nikon and Nira with all that good stuff of Kleos, Timae, and etc.
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>>5940097

Yes, it’s on my agenda to post Hippo’s full stat sheet this coming weekend. Really, the only thing I haven’t addressed directly is Hippo’s Timae (which is 9). As a prince of a cadet line of the Argive Royal Family, he is very fucking rich, and wealthier than some of the poorer Hellenic kings. Nikandros, for reference, started out with Kleos/Timae of -5/-5.

Hippomedon can self-fund smaller war operations, found minor cities, etc. He has thousands of cattle, horses, sheep and goats, and his household contains hundreds of domestic servants and laborers. The Inachian Honorguard are his spec-ops team, but he can summon a much larger force of irregulars (havent worked this out yet, but likely hundreds of soldiers) if he so chooses.
>>
I really have to question those who voted for persuading the seer with absurd will. Hippomedon as he is currently built almost certainly doesn’t have enough charisma to beat out a Seer in will (their “primary stat” I’m assuming). It’s a contest we’d lose barring the most absurd circumstances.
>>
I think we basically have a three-way tie, so I’d encourage lurkers to hop in and vote. I’m closing this voting window at 5pm EST in the hopes of bringing Hippomedon to Argos by this weekend.
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>>5939818
>>Offer condolences to Amphiarus - he became a friend to your father, these last years...
>>
>>5940380
If it's a default option, I view it as a viable vote. But alright.

>>5939821 is me, and I'll back >>5939820
>>
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Lord Amphiarus is a distant relative of yours, a third cousin, and as such he does not resemble you. His branch of the family, descended from the legendary seer Melampus, has contended with your branch for the Argive throne for generations. In cases, successfully – Amphiarus is living proof, having briefly reigned as King when you were an infant. However, once Amphiarus surrendered the throne, and Adrastus returned to resume his kingship from exile in Sicyon, Amphiarus was married to your paternal aunt, Eriphyle, and together they have had five children. By all accounts - a happy end to Argive strife, and a happy marriage - not one purely made of political considerations. He is a lean, athletic man of about forty summers, and considerably shorter than you - despite his smaller size and religious work as a priest of Apollo, you’re told that the man is surprisingly competent with the spear and not to be underestimated. You know him mostly by reputation.

In this moment, he looks does not look the supremely-confident priest. His eyes are in deep shadow - a frown ages him beyond his years; he is unsettled.You surprise yourself - as Adrastus comforted you, now you are driven to comfort this man.

“I know he had become a friend to you, Lord Amphiarus,” you begin. “My condolences for the loss of your companion.” Your voice is hoarse from your shouting earlier, but steady. Amphiarus is startled, turning to you before speaking wonderingly:

“The bereft son offers me condolences on the day of his father’s funerary procession? Perhaps there is wisdom yet in Argos…” His eyes shine as he regards you fully, continuing. “Thank you for your winged words, Hippomedon Aristomachides - you have embarrassed a high priest of Apollo.” He does not smile, not quite – but you sense the man’s gratitude is earnest. You have helped him, perhaps unknowingly, but your words were well-taken nonetheless.

But the seer’s eyes grow shadowed once more, and he grows stern. “All sons should endeavor to be better men than their fathers – swear the strong oaths that you shall do this, prince of Argos – under penalty of Zeus.”

“I swear it,” you say, grasping his arm without hesitation. You have sworn the same oath many times in the training yards, although never spoken it aloud. Let Zeus observe your labors and be pleased with the dutiful son of Aristomachus. Amphiarus, seemingly satisfied, exits promptly, and you are left alone in the field, watching the embers of your father's pyre cool. You will hold the vigil this night, and in the morning, collect his bones into a funerary urn for preservation. You will carry your father home to his - to your - palace, and your stewardship of the estates begins. There is much to learn - for you had not been expected to take his place for many years...

>no vote for this update, lads - just some flavor. Get ready to meet (nearly) the full cast of SATQ this weekend - big party at Uncle Addy's house!
>>
>>5940909
>big party at Uncle Addy's house!
Aw yeah, get crunk with it. This wine is only getting diluted by half the normal proportions! I wonder, who makes the best wine in the ancient world? There are those priests of Dionysus on that island that make some seriously strong stuff, but would it be the "best" wine or just the strongest? In any case, I'm sure Argolid grapes are the best if nothing else.
>>
>>5940917
Perhaps the Hyperboreans with their Mead of Aristeia... or was it Poetry?

Is Sicyon meant to be Scythia/Cimmeria?
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>>5940978
Truly the Hyperboreans get all the coolest shit. I wonder if we'll ever meet one. I admit I don't know much about the peoples specifically of the era.
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>>5940978

>Is Sicyon meant to be Scythia/Cimmeria?

Great question but no, Sicyon is a neighboring Hellenic city up by Corinth - Adrastus had been king there for a few years before he returned to Argos. Hippomedon doesn’t know all the details here - Adrastus was exiled before he was born and returned when he was an infant. Aristomachus was sometimes suspicious of the Melampian branch of the nobility, but the whole episode was smoothed over pretty well by Adrastus and Amphiarus together
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>>5940909
Since the Seven are going to Thebes is Tiresias still alive?
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>>5941168

Yes, Tiresias is definitely alive through the events of the first Argo-Theban War but is definitively dead by the events of the Odyssey (since Odysseus consults with him via necromantic ritual at that point)
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Traveling the well-patrolled lands of the Argolid is typically an untroubled affair – as one draws closer to Argos, the safety and security of the region increases dramatically. By early next afternoon, you and your men are drawing close to the city itself; the swamps give way to meadows and farmland. Field slaves and Argive freemen become common sights, as they labor to feed your nation – the trails become broader before evolving into double-lane dirt paths, and your party is soon being passed by chariots, carts, merchants and minor nobility with frequency. Despite the fact that you live on the periphery of the Argive nation, returning to Argos always has the feel of coming home – the steeds of your quadriga seem to know it as well, returning to the place of their birth, stepping lightly. The men of Inachian Honorguard are in high spirits, singing tuneful ditties and mocking each other’s combat performances the day previous. It is another hot day; Zephyrus herds his fluffy white sheep through the sky.

Passing over a hill, the prosperous city of Argos is laid out before you – it is the finest settlement in Hellas, thickly walled, and nestled between the two hills, Larissa and Aspis. It is beloved by ox-eyed Hera Αργεια, wife of Zeus; a city of oaths and marriage, fidelity and trust. The city floats atop rich fields of wheat and valleys filled to the brim with fat cattle; even now, endless streams of substance flow into the city to feed and enrich its people. Crime does not exist here; even men of common birth hoard their pride and self-respect like gold and silver. As a result, Argives themselves are the best of the commoners of Hellas - they are a pious folk, and Hera’s love for your people is returned tenfold to her. The shafts of Apollo rarely trouble your people; disease is both rare and fleeting. The stone temples, palaces and even personal residences are daubed richly in reds, blues, and purples – flags of all sizes and hues ripple in the breeze. The great theatre of the city is an ivory bowl; visible even from your vantage point.

Outside the gates, the unclean merchants hawk their wares in wooden stalls to the passersby. As for material wealth, the teeming hordes of Mycenae may claim that as the residents of the capital of Hellas, they are the richest and most cultured, and subjects of High King Agamemnon besides - a superior race, they boast! But Myceneans have been known to sell their wives and sisters into slavery for wine and a night’s pleasure; such base greed offends the Argive spirit. Argives all know that material wealth comes to those who hold true to the manful virtues - these are the true currencies of a wealthy people! Although, you note that your family certainly has gold aplenty as well. Regardless, it has been your duty, your honor, your privilege, and your fierce pleasure to shelter this jewel of the Peloponnese from all those who covet it.

>cont, might be some delay before I can finish...
>>
Entering the city is a simple matter – all here know of you and your accomplishments. Argyros installs your honorguard within one of the many guardhouses dotting the city’s thick walls. During your stay here, they will contribute to the city’s defense, train their inferiors amongst the city’s guard, and stay out of trouble. Argyros and yourself make promptly to the Royal Palace; as your trusted lieutenant, he is a welcome guest of your uncle’s hospitality. The thick bronze doors of the Palace are heavy in the extreme – it takes six men of common birth to extend and retract them. In times of peace, they are typically left open, and so you simply walk inside, nodding to the Royal Guardsman at the palace gates – they cheer your passing, asking you how many enemies of Argos you have slain this week, but you only chuckle, waving their questions aside – these men are degenerate gamblers all, and you prefer not to become the subject of their wagers. You carry the Heraclidean armor on your back, safely packaged within a leather sack.

Your uncle, of course, is holding court within the megaron – the great central chamber and throneroom – of his palace. Adrastus sits in his throne, which have been carved in the style of the Mycenean throne - an enormous stone chair of expert construction. The king has aged well - as a man of close to seventy summers, he has maintained his strength and vitality, in part due to retaining his training regimen. His robes are pale blue, embroidered with gold thread, and his snow-white beard and hair is well-oiled. The throne room is illuminated by Helios’ brilliance, streaming in from above – the roofing shades having been retracted to banish the shadows. The megaron is vast, studded with powerful stone columns, and the walls are decorated with colorful friezes and mosaics depicting the founding of the city by Inachus, the quarreling twins Belos and Agenor… The more recent friezes illustrate the travels of Talaus and Oicles amongst the Argo, as well as Adrastus’ glorious return from Sicyon.

Your uncle is in the midst of a discussion between his advisors - but it must be a boring one, because he leaps off his throne at the sight of you:

"Hippomedon - as always, you arrive just in time to spare me yet another debate about the taxes paid to the High King. What do you bring with you?" As he speaks, he shoos at his advisors, who emit sighs of frustration before flitting away amongst the columns. Shifting the leather sack, you display the Heraclidean armor - Adrastus is quick to locate the matching holes in back and chest plates. Adrastus whistles softly, as he examines the damage further - "Clean punctures - the same cast?" You nod in assent, before he grins at you. "Gods above, Hippomedon - I thank Zeus every day that you were born an Argive. Now, tell me how you won the bronze." His tone is indulgent, but his eyes glitter with interest as you make your report about the raiding Dorians.

>cont
>>
“Idiot bastards,” your uncle remarks flatly. “The Heraclids gamble away their future to appease their domestic detractors. These scouting parties achieve nothing, although I can hardly refuse the gift of their bronze. A shame that they share their progenitor’s fecundity and have heirs aplenty to sacrifice every summer. I’ll scour the coasts for their vessels and double the patrols – the Dorians come in groups of four. But what brings you to the Palace, nephew?” His bushy eyebrows lower with interest.
You’re quick to explain what you have deduced about the marriage of Polynices and Argia – of the war that must now occur between Argos and Thebes. But before you begin to ask about the forces he will call upon, Adrastus holds up his mighty palm – “Hippomedon – please. Wait until the feast tonight – I will make the announcement there.” You bite your tongue, with difficulty.

“Why not visit with your wife until the feast? She arrived at the temple of Dionysus last night, as you well know.” Adrastus comments blandly – you do your best to hide your shock. You did not well know – you last saw her three nights hence in your own bedroom, and she had been absent when you rose to leave at dawn. You curse inwardly – no doubt she arose before you, took that damned stallion that she loves, and has been riding ahead of you ever since. How many times have you instructed her not to travel alone?! The same free spirit that you found so attractive before now makes you want to tear out your hair in frustration.

Adrastus clearly detects your irritation and intuits the source of it, adding wryly:

“Or perhaps, I will order you to bring your Heraclidean armor to the bronzesmiths, to have your man fitted? Sometimes, duty is a blessing, nephew. Oh, and I almost forget – your cousin Capaneus is due for a humbling. He’s been in the training yards accosting half of our guests for duels – he’s creating havoc! Consider providing him proper instruction in courtly behavior?” Your mood shifts at once, as a grin break out on your face – you have always enjoyed bloodying your over-bold rival.

>what do, /qst/? You have a free afternoon!

>Go to the Bronzesmith’s Quarter and have Argyros sized for his own bronze. With luck, they’ll have an existing set that can be modified for him.

>Visit with Euanippe, your wife, at the temple of Dionysus. What was she thinking? She gambled with her life riding by the Dorians – you could strangle her for her risk-taking!
>Find Capaneus in the training yards and teach him some manners – the brute only respects violence, and this you can provide him.

>Call upon Lord Amphiarus – you cannot shake the memory of your discussion before the funeral pyre. Odd of you to remember it after all these years, and you’ve not had a meaningful conversation with the man since that time. Perhaps he may speak more openly about his thoughts to a man fully grown.

>Something else?
>>
>>5941375
It is interesting to read the different narrative voices, especially as it seems Hippo’s narrative voice is that he’s got a bit of a stick up his ass. Also, Nira might straight up have inherited something from Mom considering how often she heard voices in her head during her quest. Where is Nira anyways during this quest?

>Call upon Lord Amphiarus – you cannot shake the memory of your discussion before the funeral pyre. Odd of you to remember it after all these years, and you’ve not had a meaningful conversation with the man since that time. Perhaps he may speak more openly about his thoughts to a man fully grown.

Give me a seer option and I'll rush straight for the bastard.

Could Argyros go to the bronze smiths himself with the heraclidean armor?
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>>5941375
>Visit with Euanippe, your wife, at the temple of Dionysus. What was she thinking? She gambled with her life riding by the Dorians – you could strangle her for her risk-taking!
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>>5941388

>Where is Nira anyways during this quest?

Not born yet!

>Could Argyros go to the bronze smiths himself with the heraclidean armor?

Sadly, no - as a commoner man who is probsbly unknown to the bronzesmiths, he would need a noble sponsor like yourself to get him fitted. Bronze armor is incredibly valuable and it’s a bit like letting some rando walk into an army base and leave with a helicopter - you are something like a walking bank account/security pass/noble patron from Argyros’ perspective
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>>5934999

>Wife at temple of Dionysus

Fair point about the armor. Our wife seems the most urgent; the Seer, Rival, & Bronze can wait. I like the description of our jolly uncle.
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>>5941375
>>Visit with Euanippe, your wife, at the temple of Dionysus. What was she thinking? She gambled with her life riding by the Dorians – you could strangle her for her risk-taking!
>>
>>5941375
Gah, so any cool things to do.

>Visit with Euanippe, your wife, at the temple of Dionysus. What was she thinking? She gambled with her life riding by the Dorians – you could strangle her for her risk-taking!

We sort of have a husbandly duty here, though, I guess.
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>>5941375
>>Visit with Euanippe, your wife, at the temple of Dionysus. What was she thinking? She gambled with her life riding by the Dorians – you could strangle her for her risk-taking!
Damn it woman! You're lucky we love you. And there's so much to do, too. Hopefully Cappy won't break some dumb princeling's spine while we're out.
>>
Bump! This vote will close at 12pm EST tomorrow
>>
Lesches, I have a question: If we fail in our quest to create a powerful enough TIME PARADOX to resurrect Nikon, do you have any plans to revisit the Trojan War?

Honestly, I really just want to play the Trojan side of it because 1. Hektor is MY BOY, 2. I'm a huge fucking Romeaboo, and 3, building off of 2: I want to one-up that faggot Aeneas.
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>>5942082
Rome being the successors of Trojans or Greece or the heroes of the Greek world is a Latin COPE. Reee.
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>>5942085

I agree that it's cope, because the Latins were far superior to the fuckin boylovers that the classic greeks actually were.
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>>5942088
Well hey I have a gift for you, let me send it to you in the mail.
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>>5941375
>Call upon Lord Amphiarus – you cannot shake the memory of your discussion before the funeral pyre. Odd of you to remember it after all these years, and you’ve not had a meaningful conversation with the man since that time. Perhaps he may speak more openly about his thoughts to a man fully grown.
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>>5942082

This will be addressed in the narrative of SATQ and will likely come up before the end of this thread (or early in the beginning of thread 2). I don’t want to say anything more just yet!
>>
Update will likely be posted by 10 PM EST tonight. Unfortunately, I have two separate projects that need to be completed before 9 AM tomorrow and that is going to slow me down
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>>5942381
He's building a wall to keep the Argives out. And he's building the ladders to get over the Theban walls. This man does it all.
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See the Seer, dodge the wife

>>5941388
>>5942164

Go find Euanippe
>>5941391
>>5941417
>>5941456
>>5941475
>>5941488

---

Apologies for somewhat slower tempo this weekend. As an apology, find some absolutely based AI art of Hippomedon for your viewing pleasure.
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>>5942545
Gat DAMN. Man doesn't need a breastplate when his muscles could chisel bronze. The horse on the shield is an awesome touch, too. The Thessalian Stallion. Even though he's an Argolid. That is definitely one of the better AI pieces I've seen.
>>
You sigh – a deep and pained exhalation.

Adrastus can’t help himself – he chuckles in true amusement. “Oh, Hippomedon – I know that sigh. Why, I spent half of my twenties chasing after married women – although, usually, they wanted to be caught. I’ll send Capaneus a battalion of my best guards – they might keep him out of trouble if they work in concert. Go to your wife! It’s best to tackle these things immediately – resentment festers faster than any wound. Oh, and leave your bronze with me! I’ll make sure that it is delivered to my armorers.”

Adrastus, having retained his strength in his golden years, takes the Heraclidean armor from you without further comment, as you stride off quickly. Not being a religious man, you’ve rarely lingered in the Temple Quarter, but you know the way to the Dionysian temple well enough. A strange place – dedicated to frivolity, drunkenness and revelry, you know it also to be home to a secretive group of priestesses. The same women who will dance naked until the sun rises will meet you later that same day, with bloodshot eyes, and demand respect.

Your wife – damn it – is one of them, of course.

She of the golden hair and emerald eyes, who you stole away from the foothills of Mount Olympus. Her beauty beggars belief – when you first met her, you had honestly assumed her to be a nymph. She is not one of the delicate flowers of the Argive court, either – you once saw her kill two Pylians who thought to abduct her before you were married – quick with a blade, she is. In fact, any number of Argives might have kidnapped her for themselves over the past few years, had you not staked your claim to her on pain of death to the kidnapper and all their male relatives. Your fame works to your advantage here – no Argive would risk the death of their extended family by crossing you.

Of course – she has had a difficult four years since your marriage. The first year, she was patient. The second year, she became irritated. By the third year, she became desperate, and by the fourth – frantic. She has tried tinctures, tonics, spells and enchantments – prayers, invocations, sacrifices of all types, and to all the gods who will listen, endless promises of devotion.

But there has been no child.

Of course, you have been at war for the majority of these four years, but even so – a childless marriage is unusual – has sparked rumors. You have put up a confident front, but secretly, you have begun to worry. You were an only child yourself – fecundity was seemingly not a gift that your father received from his own . What if you are the one who – you put the thought out of your head. You are vigorous and hale! You are the beating heart of Argos! Time and time alone will solve this problem.

>cont, I will get this update out if I die trying
>>
At the gates of the Dionysian temple, you are promptly halted by a pair of two commoner guards – ingrates, don’t they realize who you are?

“Lord – none may pass while the priestesses are in convocation,” the left-most guard burbles happily. The right-most guard coughs nervously, before adding, “Their business is almost concluded, Lord – another hour, and devotees of Dionysus Φαλλην may enter.” The left-most guard suddenly recognizes you, blurting out “Lord Hippomedon – I did not recognize you unhelmed! But I am sorry – you may not pass until the priestesses have worked their business though.”

Your irritation builds. Killing these men and storming the temple is trivial…but they are well-meaning Argives, are they not?

>what to do, /qst/?

>Attempt to persuade the gate-guards to allow you entry – your authority supersedes whichever priestess delivered these orders.

>Directly intimidate the men – they certainly know that they cannot hope to keep you out, can they?

>Swallow your pride and wait the full hour by the temple gates. This may prompt harassment from your royal family in the future but is most likely to please your wife.

>Something else?
>>
>>5942862
>pic related

>>5942868
>Swallow your pride and wait the full hour by the temple gates. This may prompt harassment from your royal family in the future but is most likely to please your wife.
Fuck what our wife thinks (I mean, not really, but it's a secondary consideration). I don't want to upset Dionysus. That guy gets CRAZY with his retaliation.

https://www.youtube.com/watch?v=ztsKDcnGVcM
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>>5942868
>Swallow your pride and wait the full hour by the temple gates. This may prompt harassment from your royal family in the future but is most likely to please your wife.

I mean, we have the time, and Hippomedon’s honor isn’t likely to take a hit here. And yeah, pissing off Dionysus for any reason is an easy way of getting turned into a dolphin. The guards might seem like trivial barriers, but we all know fille well that they are the least of the temple’s protections.
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>>5942868
>>Swallow your pride and wait the full hour by the temple gates. This may prompt harassment from your royal family in the future but is most likely to please your wife.
Whipped
>>
>>5942868
>>Swallow your pride and wait the full hour by the temple gates. This may prompt harassment from your royal family in the future but is most likely to please your wife.
The gods? Pah, they aren't watching. The priestesses who have the ears of nobles all about? A real problem that we can't just kill. How frustrating.
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>>5942868
>Swallow your pride and wait the full hour by the temple gates. This may prompt harassment from your royal family in the future but is most likely to please your wife.
If I'm recalling properly from Nira's story, Euanippe is the older of the married couple, though by how much Nira didn't know. So who knows, maybe Euanippe is a decade older than Hippo's thirty.
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>>5942960
>maybe Euanippe is a decade older than Hippo's thirty
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>>5942961
>>
>>5942961
Awww yeah
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>>5942960
>>5942961

The age difference between hippo and his wife is only a few years actually (she’s only 3 years older), but this is still very unusual in hippo’s time. Not that anyone would dare say something to him about it.

Anyways given unanimous consensus to wait it out, i’m calling the vote early. give me TWO rolls of dice+1d20. We’re rolling to see if hippo can keep his cool - this is a roll-under check, so Hippomedon needs a 13 or lower. The stakes are very low here, the rolling is mostly for flavor.
>>
Rolled 12 (1d20)

>>5943137

I am a master at rolling like shit, so this should be easy.
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>>5943155

We beat the DC but I still need another roll to see if Hippo is seething quietly or straight chillin
>>
Rolled 5 (1d20)

>>5943223
Angry
>>
Rolled 2 (1d20)

>>5943137
>>
>>5943236
>>5943238

He’s chill, don’t let the priests get you down lads.

Update tonight at 10pm. This is the true start of the quest, BTW. Everything up to now has just been setting the mood.
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>>5943247
>Hey is the big guy taking a nap standing up?
>I don't know and I am not going to poke him to find out.
>>
Out of curiosity, but do Amp and Cap get their special traits of Vanguard (stats don't fall until under 50% health) and Seer (rolls a 1d100 with 1 and 100 being an autosuccess)?
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>>5943378

Of course! Each of the Seven additionally have at least one unique trait providing a “hallmark” mechanic. Amphiarus has a “Spear-Seer” trait that lets him use a fraction of his WILL bonus in combat rolls, and Capaneus has a souped-up Giant trait plus Giant upgrade.
>>
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“So be it,” you state calmly to the gate guards, suppressing your irritation. “I will wait here.” The guardsmen trade surprised looks, before the nervous one stammers out -

“Y-yes, of course, Lord Hippomedon.” They look relieved as you pick a patch of stone wall to lean against, some distance away. You inwardly chuckle at their anxieties - while it would be trivial for you to smash these guards, force entry and abduct your wife by force - murdering the Dionysian temple guards and violating the sanctity of their grounds would only cause problems for your uncle. Not to mention, Euanippe would not look kindly upon this. Sometimes, patience is the best approach.

So you wait.

Setting a watch and keeping it well is a soldier’s duty - you learned this at age ten, under supervision of your uncles. The slow grind of Chronos is best withstood by maintaining your discipline. You close your eyes and rest your head against the stone wall behind you - you listen to the chattering crowds of Argives as they stream through the Temple Quarter, conducting their business and extolling prayers to the Olympians. You reminisce - learning the spear was difficult, but mastering your emotions was truly challenging – as a child, you were beaten countless times for misbehavior and your emotional outbursts. You held onto your petulant rage until, at last, it was a hindrance to your combat techniques; you were easily baited by those with superior self-control.

Times passes, and finally, you hear the distinct sound of crashing brass and ululating women - the crescendo of some Dionysian ritual, you are sure. Standing, entry to the temple is granted to you, and it’s a simple matter from there to be directed to your wife. You certainly draw attention from the stumbling devotees of Dionysus - you are not known as a pious man, or one to engage in frivolities, and you have a decidedly martial aura. Despite the hour of the day (only mid-afternoon), you cross paths with multiple gaggles of drunken youths - wealthy young heirs dallying in “worship” of the wine god before they take on the responsibilities of their oikoi*, and nearly as many old bums – or as they claim, high priests.

You cross by several rooms devoted to the various aspects of Dionysian worship (that is to say, feasting, fornicating, and fine wines), but the only true surprise is a courtyard filled to the brim with well-fed leopards from the East. The Theban god took a liking to these while at war in India, your wife once mentioned to you, and it is said that his divine chariot is pulled by a pair of the godlike cats. In the halls, you begin to detect a heady scent - roasting herbs and honey, wine-soaked pinecones, and more. The sound of women singing in concert draws closer, as you make your way through the halls. Funny - you've stumbled twice just now on the cobblestones - the Dionysians should hire a team of masons to level the halls properly...

*households

>cont
>>
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Rolled 11, 7 + 2 = 20 (2d20 + 2)

You emerge from the hallway into a large garden courtyard, complete with shimmering reflection pool. The air hums with insects – they are strangely in tune with one another, and the women’s high notes seems to be in harmony with the buzzing. You search the crowd of white-robed women before you, and spot your wife immediately. There’s no mistaking her – she stands amid the pool, robed in scarlet, surrounded by a loose circle of white-robed priestesses. Her hair is blonde, thick, and currently bound tightly into an elaborate net - grapevines, ivy, and bindweed interlaced into her hair. She wields a thyrus - a staff topped with a pine-cone, and waves it broadly in wide circles above her head – you see burning incense atop the wand. As soon as you appear, the women break off their harmony, which dissolves into feminine giggles.

Euanippe turns – and all is forgiven. Your anger is a distant memory, as she smiles at you. Your wife is a beam of sunlight – a nymph that chooses to bless you with her presence. A small part of your mind insists that you have come here to punish her, but you don't -

“Husband! Join me in the waters!”

Her tones are crystal – her voice is a choir. Funny, you have never noticed her voice’s perfection in the past – but how could you have missed it? Your legs are wet – you look down and are surprised to see that you are now within the pool before your wife, and she is speaking:

“- that you have come so quickly, Hippomedon! A fine omen and with luck, a productive one,” she adds with a wry tone. The women chatter amusedly as she speaks – she is clearly making a joke for their benefit. You find it strangely difficult to follow her words – she is speaking, but you find yourself watching the curve of her mouth – the rising and falling of her dress – the twinkling of sunlight in her emerald eyes.

”Are you listening to me, Hippomedon?” Euanippe inquires sweetly. You nod in response – of course, you are listening! ”We seek the blessing of Dionysus Μυστης, do we not? Again, you nod, your swollen tongue sticking to your palate. Euanippe is stepping backwards; you are surrounded by her giggling handmaidens, who reach out to touch your chest and shoulders.

Then you must catch me, Hippomedon and earn it!”, Euanippe cries suddenly, whirling and sprinting of the water. You’re so surprised to see her leap deerlike out of the water, that you stand frozen for a moment – and the women begin chanting in your ears.

“RUN, RUN, RUN, RUN, RUN!”

they are blocking your path – you firmly brush them aside, but your feet are heavy and slow – when you reach the hall again, you hear only the distant echoes of your wife’s sandals against the stone. She’s getting away!

>Okay, /qst/ - give me THREE rolls of dice+1d20+4. Your AGI bonus is +6 typically, but you’re inebriated and your wife is bretty quick herself. Good luck!
>>
Rolled 12 + 4 (1d20 + 4)

>>5943615
>>
Rolled 2 + 4 (1d20 + 4)

>>5943615
Dear, please. Do we really needs the gods to meddle in our spousal affairs? She acts as a woman half her age. Oh well, get caught.
>>
+3 to running from gifted athlete?
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>>5943621
>>5943626

Well done, lads.

>Do we really needs the gods to meddle in our spousal affairs?

No, but they need to interfere.

>>5943631

Euanippe hit you with a gnarly -5 debuff in an effort to make the race "fair", since typically Hippo would run at +9 bonus (+6 AGI plus +3 GA as you have noted). I ran out of characters in my previous post or I would have explained the modifier bonus better.

Update tomorrow! Thanks for your continued attentions!
>>
>>5943637
>hits hubby with boner juice
>shocked when he deadass sprints her down animal style
kek

>No, but they need to interfere.
I'd shake my fist at them but you never know when one is imitating a moonbeam or something and I don't give free handies.
>>
Rolled 19 + 4 (1d20 + 4)

>>5943615
>>
Rolled 3 + 2 (1d20 + 2)

>>5943615

Oops I forgot a wife roll somehow
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>>5943656

23 vs 13 - she don’t get far
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>>5943658
>23 vs 13 - she don’t get far
Hopefully Hippo doesn't just straight up tackle his wife.
>>5943615
>wifey.jpg
The left eye kind of reminds me of a fish.
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>>5943666
The set of the face reminds me of a deer, which is apropos I guess.
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>>5943666
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>>5943637
TOP KEK
GET BACK IN MA SWAMP, LASSY
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Alas, Dionysus didn't count on the greatest strength of our lineage - hurling 300lb of pure muscle about while severely cognitively impaired. You think this is impressive, O Dionysus Enorches, you should see our boy with a concussion.
>>
>>5944002

I’d put him closer to 350 lbs myself - he’s 6’8’’ and is essentially on gear (traces of divinity), so his lean muscle mass is probably very disproportionate.

Nikandros is actually heavier, if you can imagine it, given his slightly increased and stronger divine heritage. I like Statius’ idea that divine beings are disproportionately heavy (and have a limited ability to control this).

Anyways my update is about half written, should be out by 10 PM or so tonight
>>
>>5944198
Statius' ideas on divine weight?
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>>5944266

This is a reductive take, but some of the Latin poets use “mass” as a stand in for “power” and so deities are sometimes (but not always) vastly heavier than they appear.
>>
>>5944275
It's because they were obsessed with gravitas. Which is gravity. Which is caused by mass. Ergo the gods have gravity, and with it, weight. I did not just make this up I promise on my left toenail.
>>
Your fleet float off the stones, slipping and sliding in strange ways as you attempt to run. You dare a glance at your feet as you stumble and are surprised to see that they are planting themselves firmly: no matter what you feel, your feet know where to go! Your confidence rising, you give chase to your wife - long strides build your momentum until you are flying down the lavishly-decorated temple walls, flashing past lit braziers and gaudily-painted statues.

You burst through groups of startled devotees, some emitting slurred laughter as you scatter them. Ahead of you, your wife comes into view, and you quickly gain upon her - your beautiful prey. Despite her head start, your strides are significantly longer, and you are her vast superior in athleticism, although she does have a graceful bounding quality. You hear her laughing wildly as you draw near to her - she flits through the temple gates and you’re close behind!

You burst through the gates yourself like a charging bear, causing the gate-guards to shrink in terror, scrambling to the sides, but you pay them no mind - Euanippe is nearly within grasp. Your heart is suddenly burning with desire as you gaze upon her flashing legs, and she is cackling wildly - as if she is a girl of fourteen. As you approach, she spins and faces you, a broad grin splashed across her face, her knees bent and arms wide - she jukes to the left, and then again! But you don’t take the bait, and instead spread your arms wide to wrap her up as you rush her. She struggles and flails ineffectually as you lift her onto your broad shoulder - she unleashes a series of rabbit punches and elbows against your neck, side, and even the back of the head, but these don’t register. You simply tighten your grip slowly on the backs of her thighs until she begins to squeal, breathlessly whispering to you:

”I am caught, I am caught – the hunt is over, Dionysus Αυξιτης - Hippomedon, I am yours. Yours…”

You adjust your hold, flipping her forwards into your arms so that you can look upon her, but all thought escapes you as you gaze upon her bright eyes and full lips – suddenly, you are kissing her, and she is protesting weakly:

”In the name of Zeus, Hippomedon – not here in the square! Bring me back to the temple!

Some part of your dissolving mind recognizes this as wisdom – a brief jog lands the pair of you in an unoccupied room filled with lounge chairs, cushions and silks. Euanippe attempts to speak with you, but once the door to the room is barred, you lose all capacity for reason. The hunt is not yet over, and Euanippe's words soon melt into softer sounds, pleasing ones, as you take hold of your prey...

>cont
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Having enjoyed each other’s company over several hours, you find your head clearer. Lounging on silk cushions, still within the temple of Dionysus, you make your demand of Euanippe – that she will not be traveling alone on horseback through the Argolid. Euanippe interjects as you make this point:

“In Thessaly, this was my common practice, and the lands of Argos are relatively safe–“ she begins, but you cut her off with a gentle hand.

“In Thessaly, you were a minor noblewoman in the half-civilized hills. Here, in civilized Argos, you must pay attention to the practices of your peers. I thought we had done aside with these ridiculous habits years ago! Not to mention - the lands of Argos are “relatively safe” – but the Peloponnese is still full to the brim with kidnapping madmen and half-wits, Euanippe. You are the wife of Hippomedon, Captain of Argos and nephew to King Adrastus – you are a target!” Euanippe, knowing that she has no chance of averting this lecture, calmly listens as you speak. You go on to explain what you have deduced – that Argos and Thebes will war. The kidnap and murder of the family of an enemy captain is not out of the question – it’s something you might do, if you thought it would give you an edge. She surprises you with a simple response –

“You are right, husband. I apologize sincerely,” she states. “But you must know that this was not folly – I was visited in a dream three nights ago, and clear as we speak now, I was instructed to come to this temple with all speed, and conduct a ritual of specific nature…” she explains.

“But who delivered the message? A god in disguise, a nymph?”

“It was you, husband!” Euanippe giggles. “And I always follow my husband’s counsel…”

---

You re-enter the Royal Palace late – your uncle’s feast has already begun. After this past afternoon’s activities, you and Euanippe had taken the trouble to bathe, dress in fine robes, and prepare for the evening properly. The feast courtyard has been transformed – sweet-smelling braziers illuminate the long tables and benches – enough seating for the several hundred Argive nobility present. An army of waiflike attendants, chosen for their beauty, deliver well-mixed wine to the seated guests in goblets of silver and gold, and burly kitchen-men keep a constant flow of roasted beef, goat, vegetables and other delights to the guests.

Your late entry is noted by all – prompting whispered gossip, good-natured shouting from some cousins (considered boorish before the eating has finished), and quite a few looks of vile envy directed at Euanippe. Some women have never forgiven your Thessalian bride for stealing you away – not that your wishes ever figured in such ambitious dreams. These petty slights are meaningless, of course. You guide Euanippe to her seating amongst the noblewomen, and project a fierce look of warning as you do so - treat her well, or else.

>cont
>>
You take your seat at the head table, reserved for the most honored guests and pre-eminent royalty - Adrastus sits at the center, beside his wife (and niece) Amphitrea. You are most proximal to your uncles Mecisteus, and Pronax – they are currently kicking at each other shins under the table to see who will yell in pain first. As you gaze across the table, you are unsurprised to find that two foreign men face opposite Adrastus, so that the three men can speak directly to one another with ease. One of the men is dark-haired, athletic, and phenomenally handsome – he has a golden harp pin on his blue robes of Argive style. As you glimpse further, there is no doubt - it is the harp sigil of Thebes upon his breast. He speaks confidently with Adrastus – and Adrastus roars in laughter, like an old friend. Beside the Theban, your beautiful cousin, the princess Argia, looking positively radiant – her adoring and wifely gaze upon the man confirms his identity as Polynices, the exiled king of Thebes. The other man is dressed in robes of forest green – a wiry character with shifting eyes and dirty blonde hair, he slumps over the feast table, consuming huge quantities of food like a beast. Beside him, your other cousin, the princess Deipyle and daughter of Adrastus, is seated by him. She looks upon the blonde man with something that approaches ravenous lust. If you had to guess; she must have been married to this newcomer as well, although you have heard nothing of this second marriage.

You’re already irritated with the cavalier attitude of these foreign men – these men have overturned Argos with their arrivals and marriage, throwing the future of the court into doubt. What in the name of almighty Zeus is your uncle thinking? What business of Argos is the succession crises of distant Hellenic cities?

Close by to Adrastus, your cousin Capaneus is seated – he catches your eye and frustratingly gestures to you, a finger to his eye, as if you have been hiding from him – I see you, Cousin… And down the end of the table, you see Lord Amphiarus, speaking softly with several of his relatives, descendents of Melampus all.

In just a few minutes, the feast will be concluded – but who to speak with first? You suspect you’ll have time for a brief conversation before Adrastus’ announcement.

>vote post inbound, thanks for patience all.
>>
>Who to chat with, /qst/?

>Break convention and speak with your wife at the woman’s table. You wish to know more about this dream that she has had, and the ritual that she had conducted. Your head is still a bit fuzzy.

>Speak with your uncles, Mecisteus andPronax. You doubt they’ll have detailed knowledge of your uncle’s thinking, but they were likely present during the marriages of your cousins Argia and Deipyle, and you wonder if they might have other useful knowledge to share.

>Speak with your uncle, King Adrastus – this is your chance to influence the method of his announcement and learn his mind before he speaks openly!

>Speak with the Theban foreigner, Polynices – perhaps best for you to introduce yourself and learn what you can from the exile before chaos erupts. You have a keen interest to understand how he was so quick to gain your uncle’s trust.

>Speak with the blonde stranger – of all present, you know the least about this man or what his goals are.

>Speak with the seer Amphiarus – what do the Melampians think of these events? Does the seer know of Adrastus’ plans – and the outcome?

>Speak with Capaneus, your cousin - although you'd do so only to trade insults and barbs, and to challenge him to a duel or contest of athleticism before the end of the night.
>>
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>>5944417
>Speak with the seer Amphiarus – what do the Melampians think of these events? Does the seer know of Adrastus’ plans – and the outcome?
Time to seek out the counsel of the soothsayers.

>still full to the brim with kidnapping madmen and half-wits
Man, didn't like every time Nira went out to collect stuff she nearly got raped or killed or both? Though, there still is the question how Nira and Nikon got gold flecked eyes if Hippo and Euanippe doesn't, maybe that dream of hers will answer that question.

>a wiry character with shifting eyes and dirty blonde hair
ah, Tydeus the brain eater and father of Diomedes.

>I see you, Cousin
Hippo is a bit hard to miss being a musclebound 6'8 guy, but I'd assume Cap would also be hard to miss being another musclebound giant. Who knows though, we might end up never proactively interact with the guy the whole quest. Wonder if he's taller than Hippo or even Nikon.

>uncles Mecisteus, and Pronax – they are currently kicking at each other shins under the table to see who will yell in pain first.
lol what, how old are these guys?
>>
>>5944428

They're the middle brothers between Adrastus and Aristomachus. There's a reason why they don't come up much...
>>
>>5944417
>Speak with the seer Amphiarus – what do the Melampians think of these events? Does the seer know of Adrastus’ plans – and the outcome?

I mean, it seems like Hippo’s got a pretty good rapport with seer-bro, so let’s talk with him and pick his mind a bit? Doesn’t even need to be visions or shit, seers are knowledgeable dudes in general, so he probably has some insight that Hippo doesn’t have.
>>
>>5944431

Hippo and Amphiarus don't traffic in the same circles much, given the age difference and different mindsets (solder vs seer), but you're right, anon - Hippomedon offered up words of kindness to Amphiarus on the day of his father's funeral, and that certainly made a good impression on the seer.
>>
>>5944417
>>Speak with the seer Amphiarus – what do the Melampians think of these events? Does the seer know of Adrastus’ plans – and the outcome?
>>
>>5944417
>Speak with the seer Amphiarus – what do the Melampians think of these events? Does the seer know of Adrastus’ plans – and the outcome?
>>
>>5934999
Tempted to speak with the foreigners; the dullard uncles would be a waste of time, & our cousin rival can be trounced later.

>Amphiarus the Seer
>>
Of all these men, you desire the counsel of Lord Amphiarus above all – as a seer, he may have caught glimpses of the machinations of the gods, and beyond this, the man is a close friend of your uncle’s and has advised him on matters of state for decades.

There will be a narrow window where discussions are permitted (in formal dinners, speaking openly during the feasting is considered inappropriate), but King Adrastus does not stand to make his formal announcement. You take the initiative, springing out of your bench, goblet in hand, and quickly join Lord Amphiarus at his end of the table. As you approach, one of the younger Melampians sees you coming, and scurries out of the way, making space for you upon the bench. As you sit upon the lacquered oak, Lord Amphiarus nods his welcome – he is essentially unchanged since your last meaningful discussion with him, on the day of your father’s funeral pyre. He is a thin and agile man in his fifties, with piercing brown eyes, angular face and of average height - although threads of silver now are present within his brown hair and beard, and laugh-lines have begun to gather under the corners of his eyes.

You trade your greetings, but you haven’t the patience or time for further pleasantries. You cut to the heart of the matter.

“Lord Amphiarus – has my uncle been ensorcelled? Are so we so confident in the weakness of Eteocles in Thebes?” Amphiarus’ eyes meet yours - they shine in understanding before he replies.

“You may be a seer yourself, Hippomedon – the announcement will come as a surprise to many. But no – there is no sorcery upon your uncle’s head, nor are Polynices and Tydeus the type of men to trade in witchcraft and magics.” You have the sense of his honesty here – and perhaps some relief to speak openly of the matter to a peer.

“As for Theban weakness – they are strong, as well you know, and the city of Thebes is under the protection of Dionysus and his divine mother, Semelê Θυωνη.” he mutters. “It will be an uncertain thing – this war – and you must know that I have not sought to learn the outcome of it. Some things are not meant to be known, Hippomedon – not all prophecies should be uttered aloud; sometimes I feel the speaking of them is to bring them to pass.”

You lean back momentarily in consideration – if the man will not conduct prophecy, then you must learn his counsel to Adrastus. You press forwards:

“Then you must have advised my uncle to seek military support - there will be diplomats issued to the other kings – Mycenae, Sparta, Phthia? My uncle cannot be so foolish as to attempt such a war on Argive strength alone, not when the outcome is unknown.” Amphiarus grins in response.

>thought I would get started on today's update early - I hope to have the rest out by early afternoon. Be warned, Amphiarus is about to name-drop a ton of people, so don't be alarmed if you're not familiar with the political scene.
>>
No update tonight fellas, my sincere apologies. I'm getting absolutely shellacked in my professional life and need tonight to put out a couple fires. We'll be back at soon enough though.
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>>5945275
dang, rip. Hope it slows down pretty quick for ya, man.
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>>5945294

Happens from time to time - I’m lucky in that I’ve had plenty of time to map out this whole thread and so the writing part is pretty efficient when I get the time to do so.
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>>5945275
Good luck with that.

Just a question about aristeria, but when you say it is WILL + WILL BONUS directly to the relevant bonus, someone like Hippo in aristeia will have a 13+1=+14, added to their strength and have in total +24 to strength rolls?
>>
>>5945275
>>5945313
Shit happens, don't sweat it. Thanks for the update, and good luck with your work stuff!
>>
>>5945338

Ah, it’s meant to be more like this:

(13+1)/2 = +7 combat bonus to STR/AGI/CON rolls, for (13+1)/3 = ~4 turns of duration.

The idea is that characters with high WILL have proportionately higher aristeia bonuses and improved chances of triggering it, so even witches and seers can temporarily have pretty good combat bonuses and become a legitimate combat threat.

Someone like Amphiarus with a spear-seer trait becomes a killing machine - it’d be a very close match between aristeia-Amphiarus and standard Soldier Hippo
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>>5945343
If ego was WILL, Agamemnon's aristeia could rival even the gods' strength.
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>>5945343
Ah that /2 evens the field, the idea of getting a +24 seemed slightly crazy but this is homeric greece we are talking about.

>witches
Nira would have something like +9 to combat stats, which is quite something, that does remind me she came very close to going rage mode against that water tart that killed Iudas.
>>
>sorry for the long delay and the lore dump here…

“Yes, Hippomedon – sacred diplomats will be issued.” He leans forward in a mock conspirator’s whisper – “you are part of a very limited group who have deduced this, Hippomedon. Your reputation as Adrastus’ hammer is perhaps too reductive – you’ve a keener mind than I suspected…” He trails off as his eyes grow distant, lost in thought. You wait several moments before clearing your throat and gathering his attention once more. Amphiarus continues:

“Agamemnon in Mycenae could be moved to join us – Adrastus will likely send the lion and boar - Polynices and Tydeus - at minimum.” You raise your eyebrows at the unfamiliar name – Tydeus – and Amphiarus explains further, “I’m sure you haven’t missed him at the high table, he’s the blonde one – Prince Tydeus is the exiled son of King Oeneus of Caledonia, although what prompted his exile I do not know. You might remember that King Oeneus once hosted Agamemnon and Menelaus while in exile, before they resolved that nasty business with their uncle, Thyestes, and his foul spawn, Aegisthus. Your uncle has promised to place him on the Caledonian throne, once Polynices has been restored to Theban kingship. As for King Tyndareus in Sparta – he is aligned with Mycenae, as you well know, and if Mycenae goes to war, Sparta will follow – Tyndareus will not make war independent of Mycenae. As for Peleus of Phthia – the old butcher has generally refused to intervene in matters this far to his south, and he is no doubt hard at work attempting to father an heir with his captive goddess-wife.”

A question leaps out of your mouth:

“But Amphiarus, why do any of this? Why gamble on two uncertain wars in the first place?” The seer purses his lips thoughtfully – before exhaling sharply, blowing a raspberry and surprising you.

“Some damned foolishness to do with his lack of heirs – you know that he’s always cursed the lack of the son – and now two sons have fallen into his lap!” Before you can respond, he claps a hand on your shoulder and stands. “A pleasure speaking with you, Hippomedon. Don’t leave the feast early – Adrastus will call on you before the end of the night. I must tend to my wife,” he adds, winking at you.

You’re left to consider his words – his last response a dissatisfying one – surely there’s some greater reason while your uncle would go to war for two men he barely knows – but Amphiarus clearly was unwilling to share what he knows. Perhaps you will learn the truth in time.

>cont
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Adrastus stands abruptly, his enormous form unmistakable at the head table, draped in robes of embroidered silver, and the atmosphere of the feast changes immediately – the King is to address his subjects. The amiable chatter of attendees and clinking of goblets against polished oak and glass fades away. Adrastus, always with a pleasing affect and mild manner, addresses the crowd as he raises his arms to the side:

“What a pleasure it is for all to be present! To those who could attend the marriage of my beautiful daughters, Deipyle and Argia, to the princes Polynices and Tydeus – my heart leaps in joy to see you once again. To those who could not attend – please accept my earnest and sorrowful apology that you could not see my radiant daughters at the moment of their marriage! To those of you who claimed to have heard a trumpet blast from the innermost sanctum of the Temple of Athena, who were frightened by the falling shield from the highest gable – sooth your nerves! All is well in the House of Talaionides*”. You hear the chiming of womanly laughter - you see your wife laughing amongst her peers at the woman's table, perhaps mocking those who had quailed at the wedding. Back at the head table, you spy Argia whispering to Deipyle - you notice that she wears a necklace of gold, jeweled and gleaming, that you have not seen previously. The marriage must have changed her - she now has a magnetic aspect to her appearance that you've never noticed previously.

Adrastus turns to his new sons-in-law and gestures for them to stand – they face the crowd of Argive nobility, and Adrastus continues his short speech:

“Exceptional youths! A lucky night, not without Heaven’s contrivance, conveyed you here to my realm not three weeks ago; Lord Apollo guided your steps through rainstorms laced with lightning, through the Thunderer’s tempest, here to my own abode! No princes of Sparta or those hailing from Elis would make for better sons – the two of you have been long meant by Fate to care for this palace and bloodline…”** Cheers and general applause fill the feast-hall; you are even moved to press your mighty hands together once or twice given the effusive atmosphere.

Tydeus and Polynices, sensing the moment, play to the crowd by kneeling in respect to Adrastus, bowing their heads, before rising – they each wave a champion’s fist in the air. Polynices’ handsome face is split in a wide grin, his posture relaxed and confident – Tydeus stands grimly, his fist taut, shoulders rigid. Of the two men, you find the Caledonian more unsettling – you see barely the restrained violence in his stiff actions and flickering eyes. Your neck itches when he is out of your sight, even at the distance of twenty strides.

*I fucked up before, Statius uses this name vs the Talaides name I used previously

**I adapted this short speech from Jane Wilson Joyce’s Thebaid translation.

>cont
>>
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https://www.youtube.com/watch?v=vAILCOvgF7s

“Under my watchful eye, Argos has grown strong! My armies are hale, my walls sturdy, and my Captains are greatest in Hellas! Argos is strong enough to right the wrongs perpetrated on its heirs – to undo the evils that has been visited unfairly on these princes, who have committed no wrongdoing. Their oppressors will be overturned – their oppressors will be brought to justice!” The momentum of the speech is building, and the nobility hangs on every kingly word; they sense the true announcement approaching.

“Eteocles Oedipodionidês has betrayed the wishes of his sightless father and seized the throne of Thebes in a criminal act! Such familial treason offends Zeus Κοσμητης - Argos cannot stand idly by such brutish action, and she will restore Polynices to the Cadmeian crown – with pitiless bronze, if need be! King Oeneus of Caledon has betrayed his eldest son by exile for a trivial slight – Argos will not stand by while sons are betrayed by their fathers! Polynices, Tydeus – heirs of Argos, stand! Captains of Argos – Hippomedon, Amphiarus, Capaneus – stand! Cheer for Argos and the restoration of Thebes!” There are wild cheers and cries of agreement from the crowd – the attendees provide a standing ovation in approval.

It is your uncle Pronax who starts it – with a giant fist, he begins beating at his feast-table in slow rhythm;

thump

thump

thump

THUMP

And before too long, Capaneus and Mecisteus has joined him, and then yourself, and then the whole of the feast-hall is drumming together, faster and faster:

THUMP

THUMP

THUMP
THUMP
THUMP
THUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMP

And above it all, your mild uncle Adrastus seems to remember his old fearsome ways, and he is roaring above the thunder – his silver beard and hair flying about his face like a nimbus – and his spear-arm rises on its own – ready to cast an invisible spear:

“ARGOS – WE GO TO WAR! COME WITH ME AND MAKE LEGENDS - COME WITH ME AND BUILD AN ARGIVE FUTURE!”

>cont
>>
Your head is still ringing from the thunderous applause and screaming of guests - you gulp at your wine to drown the copper taste of excitement on your tongue. The crowd is feverish, still practically chanting, but you cannot waste your evening in such a foolish way. You have time for one more conversation amongst the guests before you expect Adrastus to summon you to the head table, as Amphiarus advised. You consider your next conversational partner carefully:

>Break convention and speak with your wife at the woman’s table. You wish to know more about this dream that she has had, and the ritual that she had conducted.

>Speak with your uncles, Mecisteus and Pronax. You doubt they’ll have detailed knowledge of your uncle’s thinking, but they were likely present during the marriages of your cousins Argia and Deipyle, and you wonder if they might have other useful knowledge to share.

>Speak with the Theban foreigner, Polynices – you have a keen interest to understand how he was so quick to gain your uncle’s trust, and how he expects to win back the Theban throne.

>Speak with Prince Tydeus of Caledon – of all present, you know the least about this man or what his goals are, although certainly, you have detected his capacity for violence.

>Speak with Capaneus, your cousin - although you'd do so only to trade insults and barbs, and to challenge him to a duel or contest of athleticism before the end of the night.

>Someone else present?
>>
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>>5946183
>>Speak with Capaneus, your cousin - although you'd do so only to trade insults and barbs, and to challenge him to a duel or contest of athleticism before the end of the night.
I'll bash yer 'ead, cunt!

>>5946159
>you notice that she wears a necklace of gold, jeweled and gleaming
>tfw
>>
>>5946183
>Speak with your uncles, Mecisteus and Pronax. You doubt they’ll have detailed knowledge of your uncle’s thinking, but they were likely present during the marriages of your cousins Argia and Deipyle, and you wonder if they might have other useful knowledge to share.
>>
>>5946183
>Speak with your uncles, Mecisteus and Pronax. You doubt they’ll have detailed knowledge of your uncle’s thinking, but they were likely present during the marriages of your cousins Argia and Deipyle, and you wonder if they might have other useful knowledge to share.
That scene, with that music. Beautiful. Reminds me of The Warriors.
>>
>>5946183
>Speak with anyone who seems out of place amongst the feast: men with odd or foreign features, those with tell-tale signs of travels & wandering, blind elders unknown to you, musicians with great statures, etc.
>>
>>5946183
>>Speak with your uncles, Mecisteus and Pronax. You doubt they’ll have detailed knowledge of your uncle’s thinking, but they were likely present during the marriages of your cousins Argia and Deipyle, and you wonder if they might have other useful knowledge to share.
>>
>>5946183
>>5946218
+1 support. There is something hidden here. The tragedy begins unfolding even now and I am sure the players are already gathered.
>>
>>5946223
>>5935105
This is me. My id has changed for some reason? I do not know but it frustrates me
>>
>>5946218
Fun.
I am >>5936492
>>
>>5946218
>>5946223
>>5946377

You guys can definitely go looking for divine observers, but there’s no guarantee of success that you’ll locate a god-in-hiding or even that if you find one, that the deity will break character to speak with you. Basically, I would make someone roll for the chance of these things.

Hippomedon doesn’t have recent divine ancestry, so attempting to negotiate with the divine is typically not his first thought - he’s never seen or spoken to a non-human to his knowledge. Pretty big difference from Nikandros and Deianira, who are on the second-lowest rung of the divine-mortal scale and so more routinely brush up against the divines.

Thanks for everyone’s patience for the long delay in this update - beyond the professional stuff, I wanted to get the right tone and that took some thinking.
>>
>>5946390

Oh and vote will close at 8pm EST tonight
>>
>>5946390
So Nik and Nira's divinity comes from their maternal side? Can't find much about Euanippe's family besides her father's name. Or it is like some recessive gene?
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>>5946392

No Euanippe is a super-hot hillbilly from Thessaly but she has no recent divine ancestry either. It’s actually quite easy to explain, it’s REDACTED FOR PLOT REASONS, teehee
>>
We must see beyond the veil, lads.

So Hippo is at the lowest tier, then Nik/Neira, then Achilles/Hercules? How do these castes work?

CAPTCHA: DONGW
DONG DUB
>>
>>5946426

There’s no formal ladder, it’s more a sliding scale.

Hippomedon, like all Argive nobility, are decided mortal, although they have traces of divinity that allows them to be uberChads.

Those with recent divine ancestry (grandparents) have an extremely varied and broad disparity of power - the gulf between some guy whose grandfather was a minor river god and someone like Hercules is enormous.

There used to be lots of dudes running around on Hercules’ power tier 100+ years ago, but they haven’t been cropping up nearly as recently. There are definitely still lots of demigods running around Hellas in the time of SATQ, but none of them are at the “utterly broken” power tier like Hercules. In TWQ, Achilles, Memnon and Pentesilea are anomalies - sort of the last bunch of true demigods in the Aegean. Nikon and Nira are part of a relatively common group of mortal with weaker divine ancestry - still badasses, but would be effortlessly BTFO by those on Achilles’ tier and above.
>>
>>5946394
Oh no. OH NO! AHHHHH NOOO ANYONE BUT HIM. Wait nevermind, I can think of worse. He's only bottom three now, not bottom.

>>5946432
I'd thought Pentesilea's only real standout was being really pretty and a decent warrior besides. Maybe I am getting her mixed up with a different amazon.
>>
>>5946394
Right, who cucked poor Hippo?
>>
>>5946595

No, no, you’re mostly right on the money about Penny - she’s the weakest of the Achilles/Memnon/Penny combat scale, but prettiest of the bunch. So not exactly at Achilles tier in terms of raw lethality, nor is she at Helen-tier beauty, but she’s ranks pretty highly on both scales. Being daughter of Ares comes with a significant power boost in general though.

>>5946607

Nikandros has been repeatedly informed that he’s the spitting image of his father by his mother (when she was still sane) and Argyros (who knows both men very well). Take this as you will, anon.
>>
Looks like we have 3-3-1 vote tally for search for divinities/talk to uncles/talk to Cappy

4 hour warning for the vote.

Lurkers, throw me a bone and break the tie! I have something fun planned for each of the three options…
>>
So would this be about right:
Commoners - </= 1% Divine
Warriors - </= 5% Divine
Nobles - </= 10% Divine
Royals - </= 20% Divine
Quarter-Gods - </= 25% Divine
Demi-Gods - </= 50% Divine
>>
>>5946695

More like this:

Commoners (including 99.9% of soldiers) - </= 1% Divine
Noble/Royals - 1-10% Divine. Royals are just nobles who are smart and strong enough to seize power and hold it, for the most part.

Quarter-Gods - </= 25% Divine.
Demi-Gods - </= 50% Divine.

However, source of divinity is also pretty important. If Zeus is your dad, your base power level is going to be much higher than if Ismenus is your dad (a literal who).

That being said, when I say “power”, i really mean “base stats+level cap” - individual characters may still have build variations that make them weak in some areas and strong in others. Most nobility cap out at level 6 but those of divine ancestry may cap out at higher levels.
>>
>>5946218
Sure, I’ll support this. It’s a gamble, but hey, it’s a fun idea.
>>
>>5946709
On the flip side, being the child of a literal who means you are far, FAR less likely to get caught up in some bullshit you want nothing to do with.

To all the people who want to look for gods, I spurn thee. The gods are nothing but trouble. They fuck us mortals over with wild abandon. You invite tragedy.
>>
Someone give me a dice+1d100, we're going to take a spin on the "Deities and Dinner Guests" random events table...
>>
Rolled 53 (1d100)

>>5946805
C'mon Nat 1!
>>
>>5946806

Gracias, thank you.
>>
>>5946806
>Tisiphone, HI, please do not fucking kill me.
>>
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The feast hall is still erupting with raucous cheers and applause, and a strange feeling washes over you. Your extended family, the guests present within the hall… all wearing fine raiment, eating and drinking of your uncle’s near-infinite substance – united in cheering your uncle‘s gamble. The feeling is certainty - you are watching history come to pass, here in the Argive Royal Palace.

You wonder if any daimons are present.

You are no priest, knowing the minds of the gods, but it is well-known in Hellas that deities may assume the form of common mortals, and so disguised, observe events that are of interest upon Mount Olympus. A declaration of war - the first declaration of war - between two of the great Hellenic cities must certainly be interesting enough to warrant divine observation. You are seized with desire to speak with one of these divines - to know their thoughts, as they observe your relatives baying for Theban blood.

But who to approach?

There are many guests in the hall that you do not know - some of these simply being humble travelers enjoying the right of ξενία, Zeus’ hospitality, in the Royal Palace, and there are also those of noble disposition. In one corner of the hall, you see an ebony-skinned man of Aegyptus, dressed finely in silks, and watching the chaos with amusement. In another corner, a cluster of wealthy young Phocian noblemen are hissing amongst each other, clearly at odds. You discard these foreign nobles - these guises are perhaps too obvious for one of the divinities.

You peer through the masses of Argive nobility and spot a crazed bum, cackling to himself in a far corner and waving a walking stick wildly in the air - too filthy to be a god. In another corner, a grizzled soldier, shamefully swaying and drunk. Finally, you spot your target - a boyish messenger, handsome and clean-limbed, but dressed modestly in wool robes. He is perfectly anonymous, and almost instantly forgettable – armies of messengers like him are constantly flitting between the great cities on various errands. He sits in the back of the hall, far away from Adrastus and the head table. The perfect disguise for a god, you reason, and so you approach the young man promptly.
He's alarmed by your sudden appearance, but you have the initiative – how do you proceed?

>Hippomedon is within the Royal Palace and therefore enjoys a solid bonus to all social rolls (at minimum, an extra die!)

>Attempt to persuade the boy to tell you of his past and how he arrived at the Royal Palace, with the intention of catching him in a lie - sustained chatter may cause the god to reveal himself.

>Directly intimidate the boy into spilling his secrets, and attempting to force the god to announce himself.

>Make conversation with the messenger and listen carefully for signs of his true divinity; it is said that most deities are prideful and cannot help but drop hints and clues about their true nature.

>Something else?
>>
>>5946926

>Make conversation with the messenger and listen carefully for signs of his true divinity; it is said that most deities are prideful and cannot help but drop hints and clues about their true nature.

Hermes?
>>
>>5946926
>>Make conversation with the messenger and listen carefully for signs of his true divinity; it is said that most deities are prideful and cannot help but drop hints and clues about their true nature.
What is the furthest you've gone to deliver a message? What about the fastest? Tell us young runner boy, is there any swifter in any land? Among warriors, Hippomedon, amongst messengers, this lad?
>>
>>5946952
Clever angle of approach. I'll back it.

>>5946926
>>
>>5946952
+1
>>
I'm like, 90% sure this really is just a messenger. But if he is actually really fucking good at his job it'd be nice to have an eye on a potential runner or scout for the war, should we need one.
>>
>>5946926
>>5946952
Smart. And if the boy professes humility, push him for accomplishments. If still he is humble, congratulate and remind him that we mortals must all be humble in the face of the immortal gods.
>>
>>5946952
+1
Lü Bu!
>>
>>5946607
Could be a Gilgamesh situation where Nikon has multiple daddies 2/3rds divine sort of situation. That or Euanippe isn't momma.
>>
>>5946952
Supporting
>>
>>5946607
>Cucked
>Not Hippo cheating
Why would we be a rando noble in fucking Thessaly instead of an Argive as Nikon unless dad cheated then died?
>>
>>5946952
+1

>>5935678
This is me in case my IP changed
>>
>>5946989
Changing my vote >>5947153 to this one.
>>
>>5946952

Alright, this clever write-in is the runaway winner. I have a weird schedule today but should be able to post an update by 11am and I have a good chance of a double-update today.

We’re somewhat behind my quest schedule, unfortunately, but a few double-update days should be enough to help us get on track, I think.
>>
A moment’s consideration leads you to play upon the deity’s pride – through clever questioning, you hope to force him to reveal his true identity. Of course, you start with a subtle approach:
“Young man – I am Lord Hippomedon, nephew to King Adrastus. How do you fare?”

“W-well, Lord – how can I serve, this evening?” the messenger puts on a convincing show of nervousness, shifting uncomfortably in his seat. His cheeks are bit reddened, his eyes a tad glassy – the face of a young man who has oversampled fine wine not normally accessible to him. You dwarf him – a mountain of bulk compared to the slim and slight figure seated across from you.

“Tell me your name, lad, and where you hail?”

“E-eupous, my Lord. I have traveled to your uncle’s hall from the isle of Crete, bearing a message for your uncle from King Deucalion.” You nod in appreciation – the deity has chosen an apt name for his disguise – “good foot”. Now that you observe him closely, the deity’s appearance does have the look of Crete about him – a darker complexion, brown eyes and black hair. He is short, even for a commoner, perhaps only 5’2’’, and beardless - while he is young, you suspect that he will grow no farther. This is not uncommon among the lesser races of men; you sometimes forget how vasstly superior you are to most Hellenes.

“How does King Deucalion fare, Eupous? Have you traveled so far in your work for him in the past?”

“The King of Crete is strong, Lord Hippomedon, as is fitting for a grandson of the mighty Thunderer himself. He is very proud of his young son, Idomeneus – there are none more skilled in the spear upon the isle! I have seem him spar once – he strikes faster than an asp!” Eupous relates excitedly, his tongue seemingly loosened by wine.

“And have you traveled so far in the past?”

“N-never, Lord Hippomedon. This is my first time leaving King Deucalion's realm.” he admits awkwardly. Hmm – perhaps more pressure will shake something loose from the divine…

“And amongst the messengers of Crete, I presume you must be the swiftest?”

“Ah – this is not so, Lord Hippomedon. It is my cousin, Polymolpus, who is the swiftest messenger of King Deucalion’s service, but he has taken ill – an imbalance of the humors causes him to sweat and shake, although my mother thinks he will recover. King Deucalion called upon me to serve in his stead.” The answer here is humble – perhaps too humble for a god. You are beginning to doubt your initial suspicion – perhaps the boy is just a boy? You lean back in consideration, while the Eupodus sweats nervously - he doesn't seem sure of whether he should meet your eye or instead stare deferentially at your chest. Finally, you admit defeat – no deity could resist the simple temptation of vaunting here, and his attitude is simply too self-effacing.

>no roll was necessary for this social interaction, it’s an auto-success.
>>
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Still, you have need of a good messenger.

“Eupous, I have need of your services – tomorrow morning, I will send you to retrieve my lieutenant, Argyros, from the city’s walls. My personal guard – the Inachian Honorguard are stationed there. Once you retrieve him, together, you shall go to the palace of my uncle, Mecisteus, in the west of the city, and retrieve my father’s panoplia – the panoplia of Aristomachus. Mecisteus borrowed it once, two years ago and has not returned it – I would like to reclaim it. Be back at the Royal Palace before dawn and you shall earn a silver talent.”

>Hippomedon will soon obtain his legendary armor, which is pretty fuckin’ good armor and blinged out to boot. It’s basically twice as good as the back-up set that Hippomedon was wearing during his battle against the Dorians.

Your orders are well-received – this is the type of conversation that Eupous expects from a nobleman, not your prior inquiries into his history. The promise of a silver talent is perhaps too much wealth for the task, but you've taken a liking to the boy - he has an honest way about him.

“It shall be done, Lord Hippomedon!”

You make your leave of Eupous – and your uncle catches your eye, waving you over to the head table. You’re halfway there when you are suddenly shoved nearly off your feet without warning - your head flicks around to see Capaneus’s broad face, sneering at you, as you right yourself.

“Watch where you place your dainty feet, cousin – you haven’t earned the right to walk by my side this year.” You resist the urge to break his jaw in the moment – but fighting during a formal dinner in full view of your uncle is a fast means to censure, and your cousin knows it. He swaggers on towards your uncle, beating you to the table by a few seconds, knowing that you won't escalate the altercation. Ingrate. you think - he has forgotten the last time you humbled him in a spar. Capaneus' head tends to swell over time - constant embarrassments are required to keep him in order. Still, you much prefer the company of your wife to the company of your self-aggrandizing cousin, and you certainly don't regret this past afternoon spent in Euanippe's embrace...

Once seated at the head table, you see that the royal wives have been removed to the women's table - this business is meant for men's ears alone. Adrastus, yourself, Capaneus, Amphiarus, your uncles Mecisteus and Pronax, and the foreigners, Tydeus and Polynices, are all present. Nods and greetings are passed between your group, before an expectant silence falls around you - the cloak of the daimon Harpocrates shrouds your discussion now. Adrastus is brusque -

"Now that the animals have been fed, it's time to discuss plans. If Argos is to win this conflict against the Theban usurper, she must have overwhelming military strength - perhaps an alliance of kings will itself be enough to force Eteocles to the negotiating table."

>cont
>>
Adrastus looks at each of you in turn, his eyes narrowing. Age has mellowed him, but you again see the younger man who still lurks within him – the warlord who once smashed his rivals with glee. His eyes seem more youthful, his gestures more lively. The prospect of war invigorates him once again you think. One last great war to secure an Argive future, for the king with no sons... you speculate.

“First and foremost – we must send a diplomatic party to Mycenae. Agamemnon and Menelaus together at our side will assure victory – once this is achieved, a victorious outcome is pre-determined."

Adrastus looks to godlike Polynices, continuing:

“You are the most persuasive of us, son of Oedipus, and this is truly a war to right the crime perpetrated by your brother – you must go to the High King and make the case yourself.” Polynices replies and his winged words are pleasing:

“Father-in-law, I will not disappoint you – nor the men of this council. Only the most hard-hearted could ignore this travesty, and only the foolish could ignore the precedent that it sets. Agamemnon is a man of wisdom – he will see our path as the righteous one.” Feral Tydeus surprises you by blurting out –

“And I will accompany my new brother-in-law.”

Adrastus nods – this was apparently expected by him. Some significant bond of friendship exists between the foreigner men, you suspect, although how it came about, you are uncertain. Your uncle turns to insightful Amphiarus next –

“Dear friend, my wisest advisor, you must retrieve Parthenopaeus from the halls of his mother, in Arcadia. We will have need of his silver-feet and flashing spear. Honored Capaneus, you will accompany Amphiarus. Do not allow him to come to harm – bring Parthenopaeus back in good health and swiftly.” Amphiarus simply nods in a friendly manner; Capaneus glowers. Clearly, he had been expecting to travel to Mycenae and entreat the High King – which would be a disastrous enterprise, given his ridiculous ego. Adrastus, being a wise king, snuffs out this potential threat efficiently and moves on.

To your uncles, Adrastus says –

“Dearest brothers, Mecisteus and Pronax – war is upon us. All of Argos must be marshalled, its squadrons assembled, drilled, and trained. I place you in charge of forging the Argive army into an unstoppable force. Summon all of the family – send messengers to all the estates. It is time for the Talaionides and Melampians to unite and show their strength!”

Mecisteus speaks for himself and his brother – bearded reflections of one another, they are now grim and determined. You see no signs of their previous foolishness, only the stony faces of resolute Argive.

“It will be done, eldest – by our oath, you shall have your army.” Finally, Adrastus turns to you –

>vote post next
>>
“Beloved nephew – always I have trusted your instincts. You have earned the right to choose your method of service. Where shall you go – whom will you aid?”

>Okay /qst/ - this is the SECOND-BIGGEST vote of the quest and will essentially dictate the remainder of this thread and possibly most of thread #2 of SATQ – choose VERY wisely! Who do you want Hippomedon to forge friendships with? This decision WILL have significant implications.

>Remain at Argos and assist your uncles in forging the Argive army. Your personal contributions will be in the realm of soldier’s training and oversight. The base Argive troops will have their Tier increased (to level 2), and will additionally have better equipment. In the conflict to come, you may be called upon to fulfill more of a “generalship” role. You will spend significant amounts of time with Adrastus, Mecisteus and Pronax, as well as your lieutenant, Argyros. Additionally, you will have the ability to further mold the Inachian Honorguard into a hardened troop of combat specialists.

>Join Amphiarus and Capaneus as they travel to Arcadia to gather Parthenopaeus. The wooded realm of Arcadia is a dangerous one – it is said that monsters, bandits, deserters and more plague the wooded forests there. Partenopaeus is rumored to be the son of Ares himself – a champion like he could turn the tide of the war. Finally, the path lies shrouded in mystery, but there is much opportunity for Kleos and glory here - such adventures are quickly converted into popular songs and poetry...

>Join Polynices and Tydeus as they travel to Mycenae to entreat High King Agamemnon - of the three missions, this may be most significant. You know these the men the least, and as such, this journey will provide you with ample opportunity to learn their ways. Mycenean support is perhaps the most significant boon to be obtained, and your presence will ensure that Argos’ interests will be represented fairly to Agamemnon – although you will have to trust in Polynices’ gifted tongue, since you do not excel in courtly matters yourself.
>>
>>5947337
>Join Amphiarus and Capaneus
Da bois
>>
>>5947337
>Join Polynices and Tydeus as they travel to Mycenae to entreat High King Agamemnon
>>
>>5947337
>>Remain at Argos and assist your uncles in forging the Argive army. Your personal contributions will be in the realm of soldier’s training and oversight. The base Argive troops will have their Tier increased (to level 2), and will additionally have better equipment. In the conflict to come, you may be called upon to fulfill more of a “generalship” role. You will spend significant amounts of time with Adrastus, Mecisteus and Pronax, as well as your lieutenant, Argyros. Additionally, you will have the ability to further mold the Inachian Honorguard into a hardened troop of combat specialists.
>>
>>5947337
>>Remain at Argos and assist your uncles in forging the Argive army. Your personal contributions will be in the realm of soldier’s training and oversight. The base Argive troops will have their Tier increased (to level 2), and will additionally have better equipment. In the conflict to come, you may be called upon to fulfill more of a “generalship” role. You will spend significant amounts of time with Adrastus, Mecisteus and Pronax, as well as your lieutenant, Argyros. Additionally, you will have the ability to further mold the Inachian Honorguard into a hardened troop of combat specialists.

I’m assuming this will allow Hippo to meet with his wife more often than the other options, since he’s staying in and around Argos?
>>
Tough choice here. Are there not other allies our realm could call upon & entreat to our cause? Otherwise, the wooded path to Arcadia is tempting, a bit more than training the common footmen. Entreaties at Mycenae do not call to me.
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>>5947405

Uh, how about this, I’ll also include a general option for:

>SOMETHING ELSE TO HELP THE ARGIVE WAR EFFORT

And if this option wins, we’ll have a secondary vote to determine what Hippo will do.

however, there are going to be relatively few cities/heroes in the Aegean that:

1) are strong enough and close enough to provide meaningful assistance
2) could be induced to give a fuck about the Argo-Theben conflict.

I would obviously reserve the right to veto nonsensical write-ins as well
>>
These are all hard choices. Mainly because every single one of them results in hanging out with some truly cursed fucking bloodlines! On the one hand, making every single soldier a tier up is actually kind of huge. On the other, Hippo, Cap and Amp doing the Livesy walk through the woods and slapping the shit out of everything along the way is baller as shit.

Polynices and Tydeus are both psychos. One for being cursed and the other for just plain being a crazy person. And going with them would mean dealing with Atreides. The only family more cursed than the Oedipal one.

As an aside, I thought Mecisteus and Partenopaeus were brothers to Hippomedon. Then again, Aristomachus, Adrastus and Pronax are also reputed to be children of Talaus. And that doesn't seem quite right to me, either. Maybe it's a different Hippomedon, or just a misrepresentation of who are Talaus' kids and that's what's confusing me, they put him where they shouldn't! Well at least none of them are Actor, that name is literally everywhere.

Knowing how these two non-training ventures turn out certainly makes it hard to make non-meta decisions. The curse of knowing and the gift of bias, fuck you, Apollo.
>>
as suggested by the qm in /qtg/, i am now shitposting

peepee poopoo. poopoo. dung. excrement.
>>
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>>5947435
>>
>>5947425

I haven’t flat out listed the family tree for clarity but maybe I should do so:

Talaus’s kids

1)Adrastus
2)Aristomachus
3)Mecisteus
4)Pronax
5)Eriphyle (wife of Amphiarus)
6)Astynome (Capaneus’ mother)

Hippomedon is an only child as far as he knows.

Parthanopaeus is actually not an Argive by blood, but has been hanging around the Argive Royal Court for 20+ years and is widely beloved, so Adrastus thinks of him as a nephew like Hippo/Capaneus.

There’s obviously tons of further Argive nobility that I haven’t gotten into, and some of the Epigoni are already alive as young kids, but Hippomedon wouldn’t spend a lot of time thinking about Cappy’s shithead son Sthenalus, so I haven’t bothered to write about the younger generation.
>>
>>5947435

Haha, you have fallen into my trap - now you are cursed to play my quest!!
>>
>>5947444
What a nice big, totally not dysfunctional family. Astynome must have been a Karen. And delivered those angry genes into a Kyle of a son in Cappy.

Is Diomedes a toddler right now? I want to throw sand in his baby face. For no reason, I assure you.
>>
>>5947458

>Diomedes

Ah, the most infuriating part of the TWQ-SATQ timeline. For my sanity I’m treating him as the youngest Epigoni for right now.

He’s not born yet, seeing his parents just got married two weeks ago. He would be maybe 15-16 during the Epigoni campaign, which would put Nikandros at 12-13 at the time. It’s the only way I can make the timeline work out.
>>
>>5947468
Forgot to ask when I voted, can I get reminder on how the tier system work for units again?
>>
>>5947514

It’s nothing fancy - just provides a combat bonus/malus when matched up against troops of different tiers or in combat against heroes. I’m away from my computer right now but it’s something like this

Tier 0: -8 penalty
Tier 1: -6 penalty
Tier 2: -4 penalty
Tier 3: -2 penalty
Tier 4: +0 bonus
Tier 5: +2 bonus

So if a Tier 3 squad faces off against a Tier 1 squad, the Tier 3 guys get an effective +4 bonus.

Tier 1 troops have minimal combat effectiveness, and even non-combat specced nobleman could probably solo a Tier 1 squadron, so long as they were in full panoplia.

Mechanically, Hippomedon can probably solo squadrons of Tier 4 troops and below. However the prime risk is really that Hippo gets mobbed in melee and then enemy heroes take shots at him while he’s busy, etc etc.

Tier 5 troops are exceedingly uncommon but theoretically could be dangerous even to Hippomedon, if they were working in concert or if they were tag-teaming with a noble commander
>>
>>5947337
Alright, not an easy choice, especially due to the utility of training up commoners, but;
>Dungeon Crawl the Woods of Arcadia, glean insights from Amphiarus, & break Capaneus' jaw whenever it's prudent
>>
Shouldn't there be a distinction between the commoners acting as skirmishers/simple spearman rabble & the lesser nobility acting as hoplites/charioteers?
>>
>>5947527
Honestly, rocking up with a tier 5 goon squad in the form of our Inachian Honour guard would be superbly funny.
>>
>>5947565
That's basically what Achilles does with the Myrmidons. The benefits of being filthy rich and constant drills/training for a lifetime. Some seriously hard soldiers.
>>
>>5947337
If the stupid IP changed this >>5936685 is me. I still think you are insane for doing this again but whatever nothing horrific has happened YET. So maybe the dad isnt as UTTERLY CURSED as the son is.
>Remain at Argos and assist your uncles in forging the Argive army. Your personal contributions will be in the realm of soldier’s training and oversight. The base Argive troops will have their Tier increased (to level 2), and will additionally have better equipment. In the conflict to come, you may be called upon to fulfill more of a “generalship” role. You will spend significant amounts of time with Adrastus, Mecisteus and Pronax, as well as your lieutenant, Argyros. Additionally, you will have the ability to further mold the Inachian Honorguard into a hardened troop of combat specialists.
Every time we go on jaunts out inna-wilds we have horrible shit happen to us. I want the best possible troops going into this fuckoff retarded war cuz our Uncle cannot into sons for whatever reason. I refuse to get fucking ganked by a fucking scrub again.
>>
>>5947337
>>Remain at Argos and assist your uncles in forging the Argive army. Your personal contributions will be in the realm of soldier’s training and oversight. The base Argive troops will have their Tier increased (to level 2), and will additionally have better equipment. In the conflict to come, you may be called upon to fulfill more of a “generalship” role. You will spend significant amounts of time with Adrastus, Mecisteus and Pronax, as well as your lieutenant, Argyros. Additionally, you will have the ability to further mold the Inachian Honorguard into a hardened troop of combat specialists.
>>
>>5947578
To be perfectly fair, Capaneus and Hippomedon together could flatten just about anything they meet in a fight. Even something like a tribal cyclops.
>>
>>5947337
I'll switch my vote to
>Join Amphiarus and Capaneus
since my main choice doesn't have a lot of support.
(old vote >>5947370)
>>
>>5947589
That may be true but then the dice will ass rape us to death when we try that shit. The stupid crack-birbs from Lebinthia are proof positive of that and we had fucking ACHILLES on our side that time and still almost died a bitch death. So no i vote we stay our happy asses at home and train troops. Do the Sigma grindset and actually prepare for this war. And NOT be fucking retarded, running around the wilds getting gangraped by LMAO RANDUMB ENCUNTER TABLEZ!
>>
>>5947544

There is! The tier system I described is exclusively for common troops. Nobles are more or less handled separately. I suppose later on it might be possible for 50 “typical” noblemen to band together and fight as a squad, but we pretty much never see that in the classic literature, as far as I know.
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>>5947601
>The stupid crack-birbs from Lebinthia are proof positive of that and we had fucking ACHILLES
No we didn't. He was back at Mycenae chilling.
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>>5947613
Wait...shit u right. I know we had Teukros...oh yeah the Dioscuri. Fuck im retarded. Oh well we were still back to back with a SON OF ZEUS and the rape-birbs rolled well enough to cause HIM trouble. My point still stands.
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>>5947617
Hippomedon would spank Pollux, too. Maybe not in a footrace, but in any fight. Pollux is honestly kind of mid as a warrior. As a showman and athlete he's top tier, but meh as a fighter. Ajax would have clowned those birds but he was staying back with the ships.

I get what you're saying but still.
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>>5947329
Oh also, because its fucking hilarious.
>Agamemnon is a man of wisdom – he will see our path as the righteous one.
>Agamemnon
>"Wise"
I know these are winged words but fucking STILL Top Kek.
>>
>>5947617
>>5947619

I would just add that Pollux is post-bargain with Zeus in TWQ so he’s at like 30% of his original power at that point.

Hippomedon could have mopped the floor with the Lebinthian eagles, I’m not sure if you guys have internalized what a total battle autist he is…
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>>5947627
Bruh the TWQ dice traumatized me with how fucking bad they were. I am voting at all times to AVOID dice rolls as much as is possible. I literally do not care.
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>>5947425
How does the second one go? I know for the Atreids Zeus basically spooks the Mycenaeans off this entire affair.
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>>5947337
>>Remain at Argos and assist your uncles in forging the Argive army. Your personal contributions will be in the realm of soldier’s training and oversight. The base Argive troops will have their Tier increased (to level 2), and will additionally have better equipment. In the conflict to come, you may be called upon to fulfill more of a “generalship” role. You will spend significant amounts of time with Adrastus, Mecisteus and Pronax, as well as your lieutenant, Argyros. Additionally, you will have the ability to further mold the Inachian Honorguard into a hardened troop of combat specialists.
This is the best choice. Make the average soldiers stronger, rock up with THE BOYS when it's time for war.
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>>5947627
Hippo would spank full power Pollux as well. This I know. In my bones.

>>5947630
Well Parthenopaeus joins the fight. He's all fucking for it. Dude likes to fight more than anything. Then again, this is not canon Seben. This is quest Seben, so who knows what strange fates here exist.
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>>5947337
>>Join Polynices and Tydeus as they travel to Mycenae to entreat High King Agamemnon - of the three missions, this may be most significant. You know these the men the least, and as such, this journey will provide you with ample opportunity to learn their ways. Mycenean support is perhaps the most significant boon to be obtained, and your presence will ensure that Argos’ interests will be represented fairly to Agamemnon – although you will have to trust in Polynices’ gifted tongue, since you do not excel in courtly matters yourself.
This would be the most fun
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>>5947630
The Epigoni? They win and get vengeance.
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>>5947603
So would the warrior caste of lesser nobility rank amongst Tiers 4, 5, 6, 7, & 8 up to the point where they are worthwhile as single oponents?
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>>5947337
>Remain at Argos
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>>5947337
>Remain at Argos and assist your uncles in forging the Argive army.
Seems most in line with our skills and goals.

The woodland trek doesn't mean much because we have enough Kleos and our skillset isn't suited to do anything special in Mycenae.
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>>5947337
>>Join Amphiarus and Capaneus as they travel to Arcadia to gather Parthenopaeus. The wooded realm of Arcadia is a dangerous one – it is said that monsters, bandits, deserters and more plague the wooded forests there. Partenopaeus is rumored to be the son of Ares himself – a champion like he could turn the tide of the war. Finally, the path lies shrouded in mystery, but there is much opportunity for Kleos and glory here - such adventures are quickly converted into popular songs and poetry...
>>
Vote will close at 8pm EST but probably no update today - Dionysus visited me and the boys last night and I’m feeling it this morning…
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>>5947337
>Remain at Argos and assist your uncles in forging the Argive army. Your personal contributions will be in the realm of soldier’s training and oversight. The base Argive troops will have their Tier increased (to level 2), and will additionally have better equipment. In the conflict to come, you may be called upon to fulfill more of a “generalship” role. You will spend significant amounts of time with Adrastus, Mecisteus and Pronax, as well as your lieutenant, Argyros. Additionally, you will have the ability to further mold the Inachian Honorguard into a hardened troop of combat specialists.
>>
>>5948131
Truly, a worthy cause for a delay. Rest well, QM!
>>
Tally so far and 2 hour warning for the vote

A&C
>>5947344
>>5947600
>>5947529
>>5948089

P&T
>>5947643

Argos Boot Camp
>>5947371
>>5947403
>>5947578
>>5947582
>>5947639
>>5947895
>>5948087
>>5948184

---

Let me know if I missed anyone's vote or counted wrong, but it looks like the "UNCLE ADDY WANTS YOU" posters are going to be going up around town..
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>>5948501
>guy is just eating his morning meal
>suddenly a 6'8" man grabs him by the skull and drags him toward the training field
>"You've got good bones and broad arms. Let's get a spear in your hands."
>drafted: game over
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>>5948501
I wonder if any of the folks like Aristonax or Podageus, unless they're just chilling in Thessaly right now.
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>>5948566
will be met. Don't know how I forgot that part. Actually how old is Peleus? I know that Ajax is probably in his twenties/teens right now.
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>>5948566
>>5948569

Anything’s possible - but Hippomedon has actually already met with those guys. He spent a summer up at Euanippe’s place right after they were married - sort of a honeymoon-type thing.

If you remember, Deianira unlocked a “Hippomedon Memory” once during a party in TWQ:DS…

>how old is Peleus?

Probably a very youthful 90 or so. Homer wrote Peleus as if he was 80-90 or so by appearance in TWQ, but Peleus is also the grandson of Zeus and ages at ~80% speed given his Fresh Olympian Blood (Zeus) trait, so he was probably well over 100 when Nikandros meets him. All that to say - Peleus might be 90 in years but he looks and acts like a very healthy 70 year old.
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>>5948602
Have Argyros and Hippomedon met Iudas and the big mountain man yet?
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>>5948602
>Peleus might be 90 in years but he looks and acts like a very healthy 70 year old.
Holy shit he's super old! I didn't know FOB preserves people that well.
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>>5948613
Nestor is like, 300. Or is that Sarpedon? They're old as FUCK.
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>>5948616
Now I'm curious about how long the women with FOB would end up living for, because they seem less likely to meet sudden ends like the dudes with FOB due to gender roles. Like would Nira straight up outlive her husband?
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>>5948609

My gut instinct is that Hippomedon doesn’t actually ever meet Iudas, and the burly guy (I can’t believe this but I forget his name atm) is recruited by Nikandros himself years from now.

>>5948613

The effect is pronounced as people get older and the Zeus FOB trait is slightly superior to the typical FOB, fwiw.

>>5948616

Yes, they’re phenomenally old but these guys (like Nauplius and Tiresias) are all special cases who have been blessed by the gods directly.

>>5948621

If she was a typical noblewoman, almost certainly - look at Helen, she outlives like 6 husbands (including Menelaus). However, she’s a witch - hard to say if that’s a net positive or a negative at this point…
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How best to assist your uncle, and Argos in turn?

The answer is obvious - as the foremost soldier of the nation, you must leverage your talents and improve the performance and status of the Argive troops. Some men would overlook the common trooper’s contributions on your battlefield (your cousin, Capaneus, for example), you know better than most that this would be a mistake. You’ve seen any number of fierce nobility surrounded by “lesser” men - lions who were first exhausted, then blooded, and finally, torn apart by wolves. More importantly, control of the battlefield provides mobility and maximum effectiveness to most dangerous weapons at Argos’ disposal: namely, yourself and the other men of the Argive Royal Family. Finally, you have plenty of Kleos and Timae to your name already, and your contributions to the present security of Argos are unassailable; no risky adventure is needed on your part to further prove yourself.

Your decision made, you announce your intentions to your uncle.

“Very well, nephew - do not hold back! Break them down and reforge them if you have to!” Adrastus replies cheerily. Your uncles, Mecisteus and Pronax, nod approvingly at your choice - the three of you will be quite busy over the months of summer, but your assistance means that they will be better able to focus on logistical matters of equipment and supplies. Amphiarus seems to be faintly disappointed - although, you might feel the same if you had been asked to travel with Capaneus through months on end. In all likelihood, your uncles will not actually be joining the rest of the Argive forces in war – after all, someone must rule in Argos while Adrastus is occupied elsewhere. Adrastus calmly regards each man present one final time:

“We march to Thebes in three months’ time, at the end of summer – and by summer of next year, this matter should be put to rest. Polynices will sit on the throne of Thebes and Eteocles will be dead or in exile himself. Tydeus – your restitution will be the next business of Argos.”

A silence builds, as each of you consider Adrastus’ words – Polynices grinning warmly, Tydeus’ face stony. Mecisteus and Pronax are trading glances at one another, and Adrastus stares meaningfully at Amphiarus – some conversation between them is not yet finished. There is no cheer or celebration at these final orders – the silence curdles awkwardly, going on for a bit too long, before Adrastus finally barks:

“Well, don’t hang around! Drink of my wine, be at ease – tomorrow, we begin!” The circle is broken, and each of you returns to your seating places – although you catch your flowing-haired uncle Mecisteus for a moment, letting him that you will be sending Eupous and Argyros tomorrow morning, to reclaim your father’s bronze.

“As well you should, Hippomedon – ah, what I wouldn’t give to see you marching at the head of the army, the crests of your father’s helm standing straight and tall…”
>>
Next half of the update will come later tonight at 8-10pm EST or so. Don't be alarmed, we'll be tackling these three months through a series of timeskips in order to keep the plot advancing...
>>
>>5949002
>to reclaim your father’s bronze
So is this the same set that Nikon wears?
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>>5949035

Hippomedon has a back-up set of bronze for day-to-day wear, which is what he was wearing earlier when fighting against the Dorians. Perfectly serviceable when fighting against bandits and morons. This is the same set that Nikandros has.

Hippomedon also has a blinged-out panoplia that used to be his dad’s, and he’s collecting this from his uncle. It’s much more valuable and higher-quality; really only for special situations, duels against dangerous people, etc. you’ll have to play the quest to see what happens to this set…
>>
>>5949038
>you’ll have to play the quest to see what happens to this set…
I bet the rivers steal it.
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>>5949046
Fucking rivers.
>>
Sadly tonight's update will be delayed until tomorrow - it's about 40% written but once again the daimon painful Ponos (greek god of toil) has arrived at my doorstep to fuck my shit up.

100% chance of an update tomorrow, even if I have to phone-post from work. Stay tuned folks
>>
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>>5949482
Well boys, it's time to invent a new religion to kill the old gods and their spirits of labor and hardship.
>>
You enjoy the rest of the night at your wife’s side - now that formal business has concluded, men and women are free to mingle with another. Euanippe is something of a comedian - foul-mouthed, even - but that’s partly why you love her. A crowd of nobility surrounds her, men and women alike, as she regales them with the tale of your footchase earlier this afternoon. In her telling, you are a stumbling buffoon, and herself as the fleet-footed Thessalian huntress. Your catching of her is an undeserved stroke of good fortune, and she does not hold back when describing your pleasant afternoon together, now that mocking her own hysterical cries… A dainty woman of the court, she is not; she is unpretentious, frank, and willing to fight for what she wants with fists, tongue, and whatever blunt instruments she has at hand. As for her lovemaking - well, you’ve had none better, and that is all that matters.

You find yourself laughing at her outrageous remarks more than once, along with her small audience, even though many of your relatives look at her shenanigans coldly from afar. Let them look down upon her as an unpolished woman, of the lowest form of nobility - she knows [i]how[/i] to live, without reservations or doubts. The gossip about your childless marriage will be proven wrong in time. In the distance, you see Polynices entertaining a group of your cousins and uncles, the man’s words and gestures magnetic - you are beginning to see how Adrastus was moved to act - the man’s tongue has been blessed with divine grace. On the other end of the hall, Adrastus and Amphiarus are arguing about some matter - Adrastus repeatedly making a cutting motion with his hand, and Amphiarus shaking his head, showing his palms in a placating manner.

Towards the end of the feast, as nobility begin drifting out of the dining hall and towards the guest wing of the Royal Palace, you pass Polynices, sitting alone at the head table, staring contemplatively into his goblet and with a satisfied smile on his lips. With your height, it’s easy to glimpse what he is staring at - his own handsome face, clean-shaven, reversed and shimmering darkly with torchlight, upon the surface of your uncle’s finest vintage. His mirror image ripples and twists strangely, the smile distorting in a rictus of pain, and its eyes are empty pits.

Euanippe laughs and you tear your gaze away from the sight - and by the time you fall into bed with your wife, it has been long-forgotten.

>cont
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>>5949787
>His mirror image ripples and twists strangely, the smile distorting in a rictus of pain, and its eyes are empty pits.
Classics-bros wtf is this?
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>>5950223
I feel like he must be seeing the visage of his father. This is Oedipus' kid, right?
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>>5950225
It is, I have a feeling this is an indication of the curse Oedipus put on him and his brother (that they wind up killing eachover).
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>>5950223
I had just assumed it was foreshadowing that he would die. Interestingly enough, even the bodies of the Oedipal family lead to tragedy; Polynices's funeral debacle leads to his sister getting entombed alive and the suicide of Haemon, son of Creon, the ruler of Thebes.

Sidenote, but apparently, Amp learns through seer shit that the whole expedition is doomed and doesn't want to go, but his wife gets bribed with the necklace of Harmonia (we have seen it earlier already) by Polynices, which is cursed but keeps its wearer young and beautiful. Apparently, Amp blames Tydeus for starting this venture and, as a result, tricks him into eating brains after he is mortally injured, so the guy disgusts Athena, who was planning to make him immortal to save him. In true Greek fashion, Amp asks his sons before going to kill their mom if he doesn't return, and they end up doing so after he dies and they get chased by furies.
>>
Next vote post will be out within 2 hours, thanks for everyone’s patience.
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>>5950247
All we have to do is cut off Tydeus' hands before he can go gourd gobblin' and Athena will save him. EZ PZ. How does this benefit us? I have no fucking idea. Maybe Diomedes will grow up to be gay or something, that dick. If only Amp knew Hippomedon was being guided by a foreign and strange conglomerate entity that also seeks to change the future. We could be pals. Alas, foresight doesn't let him see the WORMSWITHINWITHVOICESVOICESVOICES

>>5950257
You can call me a doctor because all I have is 30 minutes to see you before I tell you to go somewhere else to get a bottle of pills. I have subverted the joke, therefore I an now a professional writer. I am ready for my Hollywood debut.
>>
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The fallow field has been trampled flat, the vegetation smashed into Gaia’s bosom, giving way to rich, black soil. It’s a broad, rectangular expanse, rolling east away from the banks of the Inachus, perhaps five by five stadia, and with the mountains rising in the distance. A quick march from the gates of Argos, one of your uncle’s great herds of cattle had been housed here - some two thousand of creatures fattened for slaughter. These had been driven north early yesterday morning, to some of the outlying estates, by order of King Adrastus.

This morning, you drive a different sort of beast.

”AGAIN!” you roar, and the Argive troopers - some three thousand men, coughing on clouds of dust and slipping in rivermud, begin a new circuit of “Hippomedon’s Fields”… A soldier’s joke, referencing the Elysian Fields below the earth, where dead heroes are said to luxuriate for eternity. You have them running in the mornings, resting through the hottest and most unlucky part of the day (noon is an unlucky time, as all Hellenes know), and then conducting basic combat drills until sundown. Of course, you know exactly how hard to push them - hard enough that they cry, whine, vomit and plead for mercy, but only just that hard. They are commoners, after all, and must be treated delicately. Beyond the physical training, there is a more important concept to distil – your supremacy. They must believe that you have the wisdom and infallibility of Zeus of the wide brows, which is why you are currently standing alone, atop a small hill in your father’s panoplia - an unmistakable figure, in full control. Your voice thunders, and soldiers obey – this is the most essential training that you will provide.

You shake your head, your three-tiered horsehair crest waving in the breeze - “Hippomedon’s Fields” - what nonsense. You heard the name first from Argryos, as you were having him fitted for his own lieutenant’s panoplia yesterday morning.

“Some of the more foolish ones claim that you mean to kill the weakest through exhaustion and bury them in the mud - to serve as a warning that frailty is not tolerated!” Argyros had claimed, his blue eyes flashing with mirth. You had rolled your eyes at the idiocy of it - no commander pushes his soldiers to the brink of death purposefully, although on very hot days, some men can seize unexpectedly, dropping dead without warning, it is true.

>cont
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Today, though, it is not hot enough for that - and beyond this, the men are provided boiled river water and watered wine on every third circuit. Shading tents line the riverbank as well, for the men who collapse. None have yet died, through the careful ministrations of the Apollonian priests - adepts practiced in the Asclepian balancing of the bodily humors. More soldiers will arrive every day, and you will partition them by day of arrival, painting their leather gear to distinguish them, and running them until they lope tirelessly like wolves. Once this conditioning is achieved, then the largest war drills in the history of Argos will commence – the men will drive against each other with dulled training spears, learning battlefield movements and formations. War teaches men fastest - dullards are sent below to the Lord of Many - but you have the time to educate them slowly; more conservatively, more efficiently. As for your uncles, Mecisteus and Pronax, they are seizing all manner of carts, horses, chariots, and slaves in the Argolid – anything that can be used for the transport of rations and war materiel to Thebes.

King Adrastus’ announcement came only two nights ago; the meager three thousand struggling through your field represent only a small fraction of the total might of the Argive army. The bulk of your own forces are still en route – you had sent Eupous there to retrieve another two thousand soldiers from your estates yesterday. You anticipate as many as eighteen thousand may march on Thebes – and perhaps Myceneans as well, if Polynices is successful. In fact, Polynices, Tydeus, Amphiarus and Capaneus are all due to leave Argos this very afternoon – you were planning to return to the city to wish them well, although you may have time for only one such visit. With the radiance of Helios Ὑπεριων ascending to his peak, and your men soon collapsing for their noon-rest, it is time for you to return.

>who to visit, /qst/?

>Visit with Capaneus, your aggressive cousin, in the training yards. Humbling the man before his venture to Arcadia might temper his rage and keep him cautious.

>Visit with Amphiarus, the seer. What was he arguing with your uncle about two nights ago, at the feast?

>Visit with Polynices, exiled king of Thebes. You still haven’t had a chance to speak with the man one-on-one, and you must know how he plans to approach High King Agamemnon.

>Visit with Tydeus, prince of Caledon – you understand that he’s barely left his guest room of the Royal Palace, enjoying the company of his new wife, your cousin Deipyle.

>Rather than visit with one of these men, instead take the time to build the legend of your command with the assembling Argive army. You will fight against two entire squadrons – 100 to 1 – and defeat them all. Such a display will do much to build confidence among your troops.

>Visit with your wife – perhaps a pleasant mid-day nap with your wife?

>Visit with someone else?
>>
>>5950302
>>Visit with Amphiarus, the seer. What was he arguing with your uncle about two nights ago, at the feast?
I want to hit the big man. I want to hit him until he sees double. I want to hit him until his knees buckle. I want to hit him until he speaks in tongues. But damn, curiosity got hands. Sorry Cappy. We'll kick your ass later. Not really.
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>>5950302
>Visit with Capaneus, your aggressive cousin, in the training yards. Humbling the man before his ventre to Arcadia might temper his rage and keep him cautious.

This is for his own good really.
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>>5950302
>Visit with Capaneus, your aggressive cousin, in the training yards. Humbling the man before his venture to Arcadia might temper his rage and keep him cautious.
>>
>>5950302
>Visit with Amphiarus, the seer. What was he arguing with your uncle about two nights ago, at the feast?
>>
>>5950302
I suppose it wouldn't do to injure Capaneus before his journey, otherwise I would advocate for it.
>Amphiarus
>>
>>5950302
>Visit with Amphiarus, the seer.
>>
>>5950302
>Visit with Capaneus, your aggressive cousin, in the training yards. Humbling the man before his venture to Arcadia might temper his rage and keep him cautious.
>>
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>>5950341

>injure Capaneus
>mfw
>>
>>5950302
>Visit with Amphiarus, the seer. What was he arguing with your uncle about two nights ago, at the feast?
Its either this or go full sigma grindset on the troops. We can do the Sigma grindset once everyone is gone off to whatever. I wanna see what CURSED shit the seer has prophesied. How horrific our death will be and when we cheat on our wife with a nymph or something and produce Nikon and Denia.
>>
>>5950302
>Visit with Capaneus, your aggressive cousin, in the training yards. Humbling the man before his venture to Arcadia might temper his rage and keep him cautious.
On mobile, so using my trip.
>>
6 hour warning for votes

>>5950617

Thanks for your vote, anon, but give me a backlink to validate your post or a spicy meme
>>
>>5950621
Better chance of skull-fucking a sea-star, right?
>>
>>5950805
what
>>
>>5950983
Starfish do not have skulls. This usage of figurative speech includes colorful language (also known as profanity) to allude to a difficult if not impossible task in a way intended to elicit laughter.
>>
>>5950805
>>5950983
>>5950997

There’s an amusing double-meaning here for me as well, since recent genetic research has revealed that sea-stars are literally all “head” and no “body”. It’s been a long-standing mystery how they evolved their weirdo radial symmetry body plan and surprisingly, it’s been shown that they progressively lost their actual body over millions of years, and their head shape mutated into its current star-like configuration. Sort of unique in the animal kingdom, as far as I know. Literature reference below:

https://www.nature.com/articles/s41586-023-06669-2
>>
>>5951033
>the vast majority of page is in the EIGHTY SEVEN references
Fucking scientists kek.

That is kind of neat though. I'd always imagined starfish didn't have heads, not the opposite. I wonder how many other strangely shaped animals share a similar state of "bodilessness" and we've always just assumed differently. I wonder if the Greeks argued whether starfish had bodies or heads. Bodies don't have mouths, after all.

Though there were mythical man-like creatures that had faces on their bodies but notably no head, as well. I'm pretty sure. Poseidon needs to explain his weird fucking subjects.

Also took me a second to actually parse what the guy was saying. Lots of prefixes and suffixes slapped together in that article. Dang ol school kids.
>>
I forgot to tally with all that starfish discussion...

Amphy
>>5950311
>>5950333
>>5950341
>>5950616
>>5950694

Cap
>>5950322
>>5950330
>>5950696

---

One-post ID
>>5950617

---

Seems like a clear majority for Amphiarus - how fun! I'm going to start writing now - probably 80% of an update (and a vote post tonight)
>>
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It is your uncle’s business with Lord Amphiarus that must be explored – it is well-known that Adrastus treasures the counsel of his one-time kingly rival, and you feel that you have an unexplored connection with the man. As for the rest – you can imagine well enough the send-off of Polynices, draped in a lionskin, and Tydeus, in his thick boar-hide cape. There’s little to be gained by yet another bruising encounter with your cousin, Capaneus – his insufferable nature precludes the possibility that he’ll retain any “education” you provide him.

You leave oversight of the training troops to your lieutenant, Argyros, and make an unceremonious exit. Your temporary absence will be noted (gratefully) by your trainees, but you plan to return in time for afternoon drills. It’s a quick ride by chariot through the Argive gates, into the northern quarter, where the Melampian palace resides. Men salute you, as you ride through busy streets, and you’re quick to reply with a “Victory for Argos!” and upraised fist, prompting cheers and chants.

Finding Amphiarus is a simple manner – his oikos staff quickly stow your chariot and steeds in a nearby stable, guiding you from his palace gates to his rooftop observation deck. The northern side of Argos rises against the hill Aspis, and the Melampian palace rises above the majority of the city below. From the roof of his palace, Amphiarus has an excellent southerly view of the city, the vault of Ουρανος above, the rolling fields of ample grain (although this early in summer, the fields are still green), and the watery domain of Ποσειδων beyond.

His back is turned to you, as you ascend the cramped staircase – his fine, white robes flutter in the warm breeze, carrying the scent of expensive incense along with it - low braziers line his rooftop. He startles you by welcoming you without turning:

“Welcome, Hippomedon – I have been expecting you.”

You’re unsure how to answer – has he seen this moment in his prophecies? You remain silent, removing your brazen helm, hanging it on your warbelt. Amphiarus turns – a faint smile on his sharp face.

“No foresight prompted me of your arrival, if you’re wondering. Few men step as heavily as you do while in full panoplia, Hippomedon, and Capaneus has no interest in my companionship. I heard my staircase wailing as you made your climb,” he confesses, winking. You chuckle – you’re beginning to like the man. You apologize for your intrusion, and wish the man well on his journey – you uncharacteristically promise to sacrifice a set of three white bulls to Zeus for the success of his mission to Arcadia (not that Capaneus would care for such offerings), and he seems genuinely appreciative of the gesture, grasping your arm:

>continued tomorrow morning, sorry lads, ran out of time.
>>
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>>5951036
>Poseidon needs to explain his weird fucking subjects.
>his weird fucking
There's your answer, anon. He'd probably sleep with a starfish anyways.
>>5951095
>has he seen this moment in his prophecies?
I do sort of regret at times not voting for amp all the way back in the character gen, a seer character would've been fun. The MAXIMUM SEER just by name alone is interesting, though I do question how much FOB enhances supernatural traits like prophecy. If I recall correctly, Lesches said in Nira's quest that FOB could be funky with the physician trait. But then again Nira's luck was almost funky enough to kill her on multiple occasions.
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>>5951149
But what about sea urchins?! WHY KING OF THE WAVES HAVE YOU CREATED SUCH A SPIKY BOY?
>>
Rolled 3, 14, 6, 3 = 26 (4d20)

“An act of piety from a man not known for it – thank you, Hippomedon. Make sure you fold the fat yourself, as this would please Zeus best! Now come - it has been a madhouse here in Argos since the Apollonia a month ago, and the arrival of these foul princes. Augury shall reveal the best way to Parthanaopaeus.” Your curiosity immediately ignites – you’ve heard it discussed frequency, but men trained in such things are rare indeed, and you’ve never seen the thing done in person. Ironically, the art of diving the intentions of the gods through the flight of birds was said to have been developed by Tiresias – the long-lived and legendary seer of Thebes, and who is a man (at least currently!) who you expect to be advising the enemy.

Amphiarus brings you to the edge of his rooptop deck, deftly producing a curled wand from his robes, and explains further:
“In the classic method, one must face south to begin the process, and the sky is divided into four quadrants. The flight of birds are then observed in each quadrant. The elevation, angle and flight all are taken into account - generally, high flight is favorable, and low flight is not. Eagles carry the will of Zeus himself; but vultures, sparrows, osprey and other such avians are also meaningful. Together, a trained man may use their movements to divine the intentions of the Spinners – Clotho, Lachesis, and Atropos. I've heard rumors that King Anios of Delos, son of Apollo, has worked out another method - interpreting the cries of ravens, crows, owls and hens, although I do not know it.” He brandishes his wand artfully – you see that it has been carefully marked about the ridges, along with sigils. “These markings here help the seer make accurate calculations – some application of numbers is needed. Now, let us begin!”

>ignore these rolls, teehee
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>>5951770
The Spinners causing someone to have a chariot crash:
>"Oopsie, tee-hee"
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>>5951838
>"Felt cute, might destroy an entire bloodline later!"
>>
I messed up, Amphiarus is supposed to be facing north, pretend that’s what he said please!

Amphiraus spins north, and gazes up at the rounded peak of the hill Aspis – for longer than you expect. After several impatient minutes, he points with his curled wand – you see a pair of fledgling eagles crest over the east side of Aspis, flying low over the hilltop, beating their wings awkwardly, wobbling in the air. The seer makes an unusual motion with his arm - he is tracking the eagles with his curled wand, taking note of their positioning against one another as they descend over the hillside. One of the eagles is significantly larger than the other, but trails behind. They begin tracking west, and you see that they labor after a sleeker bird – a grey falcon, that effortlessly dives and weaves about the pair. You expect the falcon to flee, but surprisingly, the smaller bird joins their formation as they approach. The trio stabilizes, and they make their exit to the west, flying lower as they go – you lose them in the distance as they fly northwest, behind the ridge.

Amphiarus sighs and frowns. He mutters, consulting with the sigils on his wand as he flips it in his hand - performing calculations of a kind, you assume. You wait expectantly for his analysis.

“We will find Parthanopaeus, but not without effort – your damned cousin will be a headache, but we’ll come to no serious harm. Parthanopaeus will either lead us on a chase for his amusement, or perhaps some danger will make him evasive, I cannot say. Once retrieved – all three of us will be heading into some greater danger. Still, I hope we will have a chance to visit the grave of my father…” he trails off, in thought.

“And then you will return to Argos, of course?” you ask. Amphiarus raises an eyebrow, and then shrugs:

“It is my intention, but augury is difficult, Aristomachides. Some meanings rise to the top, clear as water, but some are murky like the wine-dark sea. The gods did not expect us to learn their plans through their servants this way, I think – not all these meanings are meant for, or easily grasped, by mortal minds.”

There is a lull – a chance to shift the conversation. You decide to take the initiative.

>What to discuss?

>Ask Amphiarus to conduct augury to answer a question? He may honor this request if you provide him something of equal worth. Be warned – he may specify his own price. Please provide a write-in for the subject of this inquiry if you vote for it. I’ll trigger a sub-vote if this one wins to clarify the request.

>Attempt to persuade Amphiarus to reveal the topic of his argument with Adrastus two nights prior. Be warned – Hippomedon is only of average persuasiveness, and Amphiarus is a man of unbreakable WILL.

>Ask Amphiarus to provide you his honest counsel about the foreigner princes – what does he think of them? This option will not require a CHA roll on Hippomedon’s part.

>Something else?
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>>5951838
>>5951854

I KEK'd at these posts, well done, anons
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>>5951877
>>Ask Amphiarus to provide you his honest counsel about the foreigner princes – what does he think of them? This option will not require a CHA roll on Hippomedon’s part.
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>>5951877
>Ask Amphiarus to provide you his honest counsel about the foreigner princes – what does he think of them? This option will not require a CHA roll on Hippomedon’s part.
Perhaps Hippo can mention the new bling that Ariga asking if it is a gift from her husband. It was notable enough to catch Hippo's eye. STEAL IT, STEAL IT FOR THE WIFE! I am tempted to ask an augury for the dream that the wife had.
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>>5951877
>Ask Amphiarus to conduct augury to answer a question? He may honor this request if you provide him something of equal worth. Be warned – he may specify his own price. Please provide a write-in for the subject of this inquiry if you vote for it. I’ll trigger a sub-vote if this one wins to clarify the request.
Might as well ask about the wife's dreams and why she was animated to flee into the morning for the temple like that. Is a Daimon fucking around with us?
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>>5951877
>>Ask Amphiarus to provide you his honest counsel about the foreigner princes – what does he think of them? This option will not require a CHA roll on Hippomedon’s part.
>>
>>5951877
>>Something else?
Could we ask for an augury about Polynices? flickering visage in the mirror?

Otherwise I will support an augury for our wife's dreams.
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>>5951877
>Council on Foreigner Princes
Secondarily,
>Reveal Argument Topic
That is, if we can vote for more than one topic.
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>>5951877
>Ask Amphiarus to provide you his honest counsel about the foreigner princes – what does he think of them? This option will not require a CHA roll on Hippomedon’s part.
>>
8 hour warning for votes.

Also I have a dinner engagement tonight, so I might not be able to update until tomorrow morning.
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“Tell me what you think of the princes, Amphiarus?” you ask. Amphiarus shrugs at your request, but replies:

“I’ve always appreciated your frankness, Hippomedon – why speak in circles? You could not be more different than Polynices - a man who believes that his tongue is most powerful than any spear, and that it can lay low the walls that Amphion built. He is an overconfident rooster, strutting about the farmyard. Your uncle has always felt his lack of a son keenly, although he loves his daughters dearly, as you well know. Some in the Argive court say he is too fond of his nephews… But now Polynices plays on your uncle’s sensibilities, and claims to be the son he never had. Who can say whether the act is real and his affection true? Let us put aside for a moment this conflict before us, since I haven’t the slightest idea of its outcome – you would be the better judge than I. Assume that the war is won, and that Polynices installed upon the throne of Thebes, and that Adrastus is successfully in creating a league of power to rival the Atreides – what then? Will Polynices upset the balance?”

“Balance?” you ask, curiously. Amphiarus continues thoughtfully -

“The Oath of Tyndareus – much of the peace of Hellas is bound up between the marriage of Menelaus and Helen. Half the Hellenic nobility attempted to win her hand from her father, Tyndareus, including my own son, Amphilochus, although I told him it was a hopeless endeavor at the time. Your boorish cousin Capaneus traveled to Sparta as well, if you might recall. At any rate, young Odysseus Laertides, barely a man, collected the kings and princes together and induced them to swear strong oaths to honor that marriage – and taking the second-place prize in the process, Penelope of Sparta. If any man breaks that covenant and removes Helen from Sparta, the oathkeepers are bound to war together, to bring her back to Menelaus.” Ah, you remember this now – you had been so bound up in the thralls of your own new marriage to Euanippe several years ago that the news of this broader alliance had been quickly forgotten.

“Polynices is a man of ambition, Hippomedon, and his tongue may be equal to Odysseus – once the city of Cadmus is his to rule, how long until he decides that the most beautiful woman in Hellas ought to be his wife? He has sworn no oath – the Thebans did not send a delegation to Sparta, and Menelaus is broadly considered to be a buffoon propped up by his brother. Polynices may decide he is more deserving of Zeus’ daughter.”

“And so he may spark another war between the nations,” you say, following Amphiarus’ logic.

>cont
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“Perhaps something even greater and more terrible than this conflict,” Amphiarus agrees. “I don’t believe he’s had the idea yet, but eventually his ego will drive him to war with Mycenae and attempt to install himself as High King. How many of the oathkeepers might be swayed to side with Polynices, while he whispers in their ears? How many Hellenes will die, Hippomedon, to satisfy one man’s ambition? The Heraclidae watch hungrily from the north – the barbarians beyond them are equally ravenous, and have always sought to take what is ours. If Hellas is riven apart by needless war, which of them will strike first? As for your uncle – Adrastus believes that Argos is strong enough to shape these conflicts to our advantage and weather the storm of invasion if necessary, but I am not so certain.”

Amphiarus’ insights strike you as generally accurate – and it’s also true that you hadn’t thought so far ahead, so focused as you are with the current preparations. Amphiarus continues, muttering blackly:

“And there are rumors from the north... There is talk that Polynices is a man bred of sin, although the nature of the crime varies wildly. And then there is the tale of Oedipus putting out his own eyes from last year… There are too many of these rumors to discount them entirely – something foul is at the heart of Thebes, Hippomedon.”

Despite the warmth of the day, you feel cold – a chill spreading over your shoulders and down your limbs. The more you learn of the Thebans, the more you begin to doubt your uncle’s wisdom – a deeply uncomfortable thing for you, famed Argive patriot.

“As for Tydeus…” Amphiarus stops to spit in disgust before continuing –“he is a man driven by an animal’s passions, and a kinslayer. He murdered his brother, Toxeus, on his father’s orders and was exiled for his reward. He admits the crime shamelessly, claiming he is but a dutiful son, and does not even pretend to be ashamed. The idiots of the court believe him to be loyal to a fault, a trait exploited by his criminal father. The truth is that he simply does not care. Be warned, Hippomedon – he is a creature bereft of civilized concerns, and a man in shape only.” You’re stunned by the totality of it – your uncle aligning himself with such ill-omened figures, gambling with the prosperity of Argos. It occurs to you that Amphiarus must have vehemently advised your uncle against this course of action, and was overruled. Amphiarus watches you with a resigned look.

“Now, you must excuse me, Hippomedon – I must propitiate the gods for safe travel. We will need every advantage to survive. Thank you for your visit – I know that you’ll have the army well in order by the time of my return.” You thank him in turn for his wisdom, and return to your chariot. You're greeted by a strange sight - a pothole has opened up spontaneously before Amphiarus' palace, and white-robed servants are busily filling it with sand.
>>
Next update will come later tonight, stay tuned errybody
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Damn lads, any in favor of just sniping the two madlads before the conflict can fully take shape? We could murk them (literally) during their voyage to Mycenae.
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>>5952974
And defy our noble uncle Adrastus?
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>>5952978
Yes
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>>5952974
>>5952978
>>5952982

The idea of straight-up trying to kill the foreign princes to avert the whole war hasn’t occurred to Hippomedon just yet, but I’ll include this in the next vote to make sure that all player interests are represented fairly.
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>>5952974
I mean as schizo as Tydeus is, he's no slouch. I don't think he could beat Hippomedon, but with Polynices backing him up there's probably a chance. To say nothing of what curses and gods desire. Also since we aren't going with them to Mycenae I don't know how you think we're gonna kill them mid-trip kek
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>>5952924
>a pothole has opened up spontaneously before Amphiarus' palace, and white-robed servants are busily filling it with sand.
What does this mean? Greek myth is beating me senseless ngl
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>>5953216
Sounds like a bad omen before a journey to me, at least.
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>>5953216
Hades stole his fucking roadflower. Get owned, nerd.
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A strange and wild thought enters your mind, as you guide your chariot around the pothole, and the laboring white-robed servants:

Would it not be better if Polynices and Tydeus died before reaching Mycenae?

Their deaths would end your uncle’s insane gambling, and also prevent the deaths of thousands of Argives and Thebans alike. You are one of the most dangerous men in the Argolid - perhaps the only one capable of successfully ambushing the two men. But to do so would be to violate Zeus’ unbreakable law of hospitality, violate your uncle’s rule, conduct a lesser form of kinslaying (for they are now married to your cousins), and finally, betray your principles as an Argive. You pass through crowds of your countrymen; honest Hellenes full of life and love for your family. Would you sacrifice your personal honor for them? You think of Euanippe - do you dare risk your life for your uncle's war, leaving her a widow and without a future?

Polynices and Tydeus are sure to be cursed by the gods if what Amphiarus says is true. Perhaps if you murder them, your violation of Zeus’ law would be overlooked by the gods of Olympus, if these men are truly so despicable. And if you do nothing, then the war with Thebes goes on as planned, and Argos could be brought to ruin if the war fails; the deaths of your entire family could easily follow in a counter-invasion. Could you risk such an outcome by letting the men live, and gambling on the war along with your uncle?

You can’t shake the idea, as you pass through the east gates of Argos. The princes will be leaving Argos this very afternoon, and tonight, will be camping in the wilderness – at best, thirty stadia distant from the city. It would be trivial for you to track the men, ambushing them in the dark; once slain, you could hide the bodies and it would be weeks or months before their absence is noted. You can seize control, right here, right now. But do you dare?

>This will be a short vote - will close at 9am tomorrow morning EST. Lurkers, chime in! This vote DEFINITELY matters.

>Abandon your oaths and attempt an ambush of Polynices and Tydeus – cut out the rot of Thebes from the Argive royal court before it dooms your country! You risk death and dismemberment from your opponents, and from the deities of Olympus besides, but you cannot stand by and let these men destroy your nation.

>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may. You will win this war honestly, with well-trained troops and your oaths to your uncle and your household kept, or you’ll die trying. The sooner you forget this bizarre idea and return to the training of your troops, the better off you shall be.
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>>5953282
OH FUCKING BOI! INTRUSIVE THOUGHTS TIME!
>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may. You will win this war honestly, with well-trained troops and your oaths to your uncle and your household kept, or you’ll die trying. The sooner you forget this bizarre idea and return to the training of your troops, the better off you shall be.
No, i will not. We try this, the dice WILL kill us. This is just as stupid as attempting to Ocean's Eleven Paris in the OG TWQ. We WILL get fucking shit on just as hard. Fun is NOT FUCKING ALLOWED HERE GODS DAMMIT!
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>>5953282
>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may. You will win this war honestly, with well-trained troops and your oaths to your uncle and your household kept, or you’ll die trying. The sooner you forget this bizarre idea and return to the training of your troops, the better off you shall be.

Breaking the rules of hospitality + kings laying at the same time is a big no no. You’re just asking to get smited by Zeus.
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>>5953282
>>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may. You will win this war honestly, with well-trained troops and your oaths to your uncle and your household kept, or you’ll die trying. The sooner you forget this bizarre idea and return to the training of your troops, the better off you shall be.
If we kill them, Thebes will invade Argos instead, spurred on by some godsent madness no doubt. Or they'll kill someone important enough to spark the war anyway.

>>5953294
Hey man, it was going great right up until people put their heads in the sand and stopped communicating at the end. Shit would have been dope.
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>>5953282

>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may. You will win this war honestly, with well-trained troops and your oaths to your uncle and your household kept, or you’ll die trying. The sooner you forget this bizarre idea and return to the training of your troops, the better off you shall be.
It's tempting, but if we destroy their cursed existences only to become cursed OURSELF... Well, that is no bargain I'll be party to.
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>>5953282
>>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may. You will win this war honestly, with well-trained troops and your oaths to your uncle and your household kept, or you’ll die trying. The sooner you forget this bizarre idea and return to the training of your troops, the better off you shall be.

Look at Amphiraus's sons or Orestes and Electra lol.
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>>5953310
>Hey man, it was going great right up until people put their heads in the sand and stopped communicating at the end. Shit would have been dope.
The reason why is because the dice made the situation rapidly explode out of control and everyone got scared and shut down. Something similarly retarded would DEFINITELY happen here as well, probably near the same point.
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>>5953364
It is a poor tradesman which blames his tools. Better to fight with your all in spite of the bad fortune than accept it. Alas the anon is a superstitious and flighty creature, even in its natural habitat. The real blunder was involving Pollux, anyway. That dunderhead.
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>>5953364
The difference is that this would be a combat mission with a fully combat-spec character, as opposed to a social/subterfuge oedipus (may his flocks die on the fields) style mission with battle autist Nikon. I understand that the scary dice touched you in the no no place that one time, but your aversion to consequential votes is trauma, not strategy. not even roleplaying.

That said I do agree with you lmao
Amphiarus is doomposting. The immediate consequence of war is regrettable, but unavoidable. Old king Adrastes wants a war, he'll get one, prince or no prince. We have seen in his eyes that he seeks one final glory before he goes. Better that we take control of the army in this war and safeguard peasant interests as much as we can, than throw away everything we have for a whisper of a dream, at which point Big A just plots for another war anyway.
Adrastus has no real love for these prodigal foreigners, and will surely pull out of the war once the circumstances no longer favor Argive interests. Should the two dunces overreach in the future as the seer predicted, we can deal with their disloyal army, breached walls, and wartorn lands with our plundered Heraclid loot and experienced troops.
All this doesn't even touch on the roleplay side. We are, by all accounts, a fairly traditional Argive noble. We rose to our current position in the traditional manner, for the traditional reasons, that is, by being very good at following orders and killing people. We didn't reach our current position like flowing-haired odysseus (may his sons forget his name) through things like diplomacy, marriage, and subterfuge.
>>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may. You will win this war honestly, with well-trained troops and your oaths to your uncle and your household kept, or you’ll die trying. The sooner you forget this bizarre idea and return to the training of your troops, the better off you shall be.
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>>5953282
Forgot to link back
>>5953407
and my previous vote
>>5937394
>>
>>5953282
>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may.
Ah, if mythic age Greece wasn't so spun up in prophecy and the will of the gods I would've voted for the crazy option.
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>>5953282
>Abandon your oaths and attempt an ambush of Polynices and Tydeus – cut out the rot of Thebes from the Argive royal court before it dooms your country! You risk death and dismemberment from your opponents, and from the deities of Olympus besides, but you cannot stand by and let these men destroy your nation.
An utterly horrendous idea, might as well scream insults at Zeus directly at the foot of mount Olympus.
>>5953407
>I understand that the scary dice touched you in the no no place that one time
Ah the heart! Utterly fitting for a tragedy to break it like a rock thrown through a glass window.
>>
Actually how old is Helen?
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>>5953282
>>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may. You will win this war honestly, with well-trained troops and your oaths to your uncle and your household kept, or you’ll die trying. The sooner you forget this bizarre idea and return to the training of your troops, the better off you shall be.
Nay I say
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>>5953549
Whoops. Wait a second, wrong option. This is the one I want
>Cast aside this poisonous notion and let Polynices and Tydeus travel as they may
>>
>>5953558

She is like 70 in the time of Trojan War Quest but looks like an insanely hot 32 year old given her “Daughter of Zeus” trait. She never bartered away her divinity like Pollux did, so she is proportionally more “powerful” - obviously she is social-specced.

Right now, she is more like 50 and looks 25 - she is hot enough to drive weak-willed men to bizarre behavior. She travels rarely and mostly stays out of sight as a result. Plus getting kidnapped by Theseus as a kid was traumatic for her, she’s a bit of a tragic figure, sadly.

Glad to see some lively debate from the players! I have the next update mostly pre-written so should be out before 12pm EST
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>>5953685
>She is like 70 in the time of Trojan War Quest
Wait a minute, how old is Paris, like close to 5 decades younger than her?
>she’s a bit of a tragic figure, sadly.
The gods are cruel. Though it does sort of feel like everyone in homeric greece is a tragic figure.
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>>5953699

Yes, he is a super hot ~25 year old and actually looks 25, as compared to Helen (who is old enough to be a grandmother, but ages at half speed).

Consider why Helen might have chosen Paris, of all people, to be “kidnapped” by. It’s obviously more complicated than the cast of TWQ had discovered so far.
>>
I forgot to put my name on, but I put forth the idea of simply ganking the psychos. Doesn't look like lads are willing to forget honor to prevent tragedy, which I respect.
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You come to your senses as you return to your hill of command, taking position once more as you survey your training forces – what madness would drive you to reject the authority of your uncle and betray your oaths? Dionysus Μαινολης must have temporarily scattered your wits for a jest, to amuse the fellow Olympians, perhaps. You do your best to put your treacherous thoughts out of your mind, resolving to never speak them aloud. For the rest of the day, you oversee the martial drills personally. From your elevated position, you see a pair of chariots emerge from the northern gates of Argos – one continues north along the trails, Polynices and Tydeus, and the other bending to the west – Amphiarus and Capaneus. You make an honest prayer for the success of their respective missions, and that night, you sacrifice the bulls you had promised to Amphiarus – a rare thing for you to be driven to pious action, but you take Ampharius’ counsel to heart – Argos will need every advantage for the conflict to come, and propitiating the petty divines is never a poor idea.

You fall into the rhythm of martial training for the next four weeks - a month passes in an eyeblink. During the days, you witness ten thousand men being battered, broken and beaten under your direction, all weakness being expelled from their commoner’s frames. They are inferior, yes, but even inferior men can pushed and prodded to improve. You spend the nights in the loving embrace of your wife, in the guest wing of your uncle’s palace. Although…she seems to have gained an impatient quality that is out of her typical character. You ask about this repeatedly, until she sharply mocks you one night, her pale blue eyes flashing in your twilit bedroom:

“I’ll tell you when you need to know, soldier – and not before!” You’re quick to forgive her, just as her anger is quick to dissipate – but her impatience remains.

Over the course of the month, spring ripens, and you’re proud to see that the men of your Inachian Honorguard are a cut above the rest - the finest squadron in the whole army. Soldiers continue to trickle into your domain in loose squadrons – the final dregs from the most outlying estates of the Argolid. An additional two fields are cleared of livestock, to make room for the newcomers, and are quickly filled with hide tents in orderly rows. Your uncles Mecisteus and Pronax have been conducting reviews of the arms and armor that these arriving levies are equipped with - and find them of generally shoddy quality.

>cont
>>
The Trade Quarter of Argos now thrums night and day with activity, belching out streams of brazen spearpoints, well-constructed linothorax and hide shields, braced with solid wood. Your uncles have surprised you - dolts during feasts, but now with a clear directive from Adrastus Iasidês, they have become exacting and dour engines of productivity. Pronax complains endlessly about the miserly attitudes of your extended family to anyone who will listen, his forehead wrinkled with anxiety -“Argos is the greatest nation on the bosom of Gaia, and its troops have been armed with STICKS! From the cursed FORESTS!!”, while Mecisteus, his nose long crooked (a gift from your own father during a childhood brawl) haunts your uncle’s bronzesmiths, cajoling them to work in shifts through the night.

You, of course, have been making preparations for the mock battles that will be conducted. As far as you know, no such military exercise has ever been conducted in the history of Hellas. This makes sense to you - as Argos’ premier military authority, you are burdened with both grand vision and the drive to bring it into reality, a unique combination of talent and acumen. You have teams of woodsmen ranging through the Argolid, producing training spears, blunted δόρυ, to be used during the mock battles. The rules will be simple - men who have been bloodied or disarmed will flop to the ground as if dead. Men caught cheating will be publicly beaten and those who report them rewarded. Capture of the enemy commanders will result in a general “rout” and the automatic defeat of that army. The first such battle will be a simple collision of two equal forces, one side commanded by yourself and Argyros; the other side by Adrastus, Mecisteus and Pronax. The victors will be rewarded with women, fine cattle and wine - the losers will go hungry for two days. Adrastus has nervously approved your training plans – despite his full-throated endorsement of the foreign princes during the feast, his confidence has fled - he worries day and night about the diplomatic missions. It may be another two months before the messengers return from Arcadia and Boeotia – a crushing weight to bear on your uncle's broad shoulders.

At any rate, you intend to have these battles weekly, interspersed with standard conditioning and training. You’ve planned out a variety of strategic situations, and plan to invert these scenarios so that each soldier has experience in both defense and assault. You expect to culminate this series of training battles with assaults on Argos’ walls - no better way to train for the inevitable conflict about the Theban battlements; why build a mock citadel and walls in the fields when the real thing is within easy reach?

As for yourself, you’re hungry to make your mark on the mock battle set to begin in two days. But where to position yourself and your men to best ensure victory?

>vote post inbound
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>If it's not clear, Hippomedon is fighting for fame and the respect of his uncles here - success means building on these, and failure means either no progress or even light maluses. This is essentially a big sparring match, so death and injury is generally less possible - Hippomedon and the other hero characters will be fighting in SPAR mode, which halves STR bonus to successful strikes, and because Hippomedon is a highly-trained combatant, he additionally has access to COMBAT TECHNIQUES, such as TRIP, DISARM, SHIELD-BASH, in addition to DEFENSIVE and OFFENSIVE COMBAT STYLES. Combat styles generally trade skill maluses (i.e. DEFENSIVE transfers +3 to-hit bonus to +3 block bonus and vice-versa) for one another, while TRIP, DISARM, and SHIELDBASH techniques have specific trade-offs that I'll describe when the time comes. Don't worry - Hippomedon won't be killing his own troops here.

>Place yourself in the classic commander’s position, in the rearguard of your army, flanked by the Inachian Honorguard. This means that you will apply your full commander's buff to troop warfare rolls and provide a measurable benefit to their coordination. This position affords relative safety and tactical flexibility, putting the greatest distance between yourself and the enemy commanders (who represent the only real threat to you). You’ll be well-positioned to brace any flank of your forces that is crumbling, as well. A solid choice, maximizing defensive strength, and you'll fight defensively to match.

>Place yourself and your honorguard at the flank of your army, in an effort to force a general route and crumble the enemy flank. Argyros would be placed in overall command of your forces from the backfield, providing a lesser (but still moderate) bonus to troop conduct. Success here would allow for encirclement of the “enemy” troops and maximize chances of a lopsided victory. However, you run the risk of being bogged down and surrounded by the enemy, especially if your honorguard is forced to retreat – twenty lesser men working together could very well topple you, causing your “death” on the field. You'll fight OFFENSIVELY in this manner.

>Separate yourself from the Inachian Honorguard entirely, and instead charge the enemy commanders unexpectedly, smashing aside resistance and attempting to "decapitate" the enemy force by overthrowing your uncles. Success would build the legend of your combat prowess and win you even further respect from Adrastus. Argyros would placed in command of your entire force, providing a moderate benefit, and he'd be surrounded by your honorguard. Of course, failure in such a risky endeavor would be ridiculed. But nothing ventured, nothing gained? You'll fight OFFENSIVELY in this strategy.

>Some other strategy? Hippomedon is capable of lesser military stratagems, but he is not a tactical genius like his future son - I reserve the right to reject any war stratagem that is "too smart" for Hippomedon to produce.
>>
>>5953835
>>Place yourself in the classic commander’s position, in the rearguard of your army, flanked by the Inachian Honorguard. This means that you will apply your full commander's buff to troop warfare rolls and provide a measurable benefit to their coordination. This position affords relative safety and tactical flexibility, putting the greatest distance between yourself and the enemy commanders (who represent the only real threat to you). You’ll be well-positioned to brace any flank of your forces that is crumbling, as well. A solid choice, maximizing defensive strength, and you'll fight defensively to match.

However, be certain to look out for the enemy's line crumbling, and when it does, hand over control to Argyros and come forth with our honorguard to push on the weakpoint, rather than just wait to reinforce our own weakspots.
>>
>>5953823
>“I’ll tell you when you need to know, soldier – and not before!” You’re quick to forgive her, just as her anger is quick to dissipate – but her impatience remains.
Oh no. So it begins. This is why you don't ask Dionysus or Apollo for shit.

>>5953835
>>Place yourself in the classic commander’s position, in the rearguard of your army, flanked by the Inachian Honorguard. This means that you will apply your full commander's buff to troop warfare rolls and provide a measurable benefit to their coordination. This position affords relative safety and tactical flexibility, putting the greatest distance between yourself and the enemy commanders (who represent the only real threat to you). You’ll be well-positioned to brace any flank of your forces that is crumbling, as well. A solid choice, maximizing defensive strength, and you'll fight defensively to match.
We should keep it simple, for the men's slow wits and lack of experience at least.
>>
Also those fellas are indeed cool looking. Bronze axes have always been weirdly cool.
>>
>>5953835
>>Place yourself in the classic commander’s position, in the rearguard of your army, flanked by the Inachian Honorguard. This means that you will apply your full commander's buff to troop warfare rolls and provide a measurable benefit to their coordination. This position affords relative safety and tactical flexibility, putting the greatest distance between yourself and the enemy commanders (who represent the only real threat to you). You’ll be well-positioned to brace any flank of your forces that is crumbling, as well. A solid choice, maximizing defensive strength, and you'll fight defensively to match.

This is the most adaptable position.

What tactics does Hippomedon think our opponents will use?
>>
>>5953853

>What tactics does Hippomedon think our opponents will use?

Good question! Adrastus generally prefers a “defensive grind” strategem. in the past, Argos has been successful in the battle due to superior numbers and gear.

Mecisteus and Pronax are wildcards, but they have been known to team up together and charge the enemy recklessly - as a duo, they’d be quite hard for commoner troops to bring down. It’s also possible that Adrastus would send them in as a team draw you out of position, keep them in reserve in case you guys manage to crumble a flank, or even split them in up in an effort to divide your attentions. Mecisteus is relatively bright and a practical joker, but whether Adrastus gives him permission to get tricky in this first battle, Hippo doesn’t know
>>
>>5953795
based anon accepting resistance with grace
may all remember and learn from the fate of PBF
>>5953824
>blunted δόρυ
hey i know how to say this one
>>5953835
>Place yourself and your honorguard at the flank of your army, in an effort to force a general route and crumble the enemy flank. Argyros would be placed in overall command of your forces from the backfield, providing a lesser (but still moderate) bonus to troop conduct. Success here would allow for encirclement of the “enemy” troops and maximize chances of a lopsided victory. However, you run the risk of being bogged down and surrounded by the enemy, especially if your honorguard is forced to retreat – twenty lesser men working together could very well topple you, causing your “death” on the field. You'll fight OFFENSIVELY in this manner.
first option seems too boring and the third seems too tryhard. this option seems to be the best use of our personal combat ability without risking too much. remember, hippo is a soldier first and a leader of men only a close second.
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>>5953846
+1 to write-in addendum
>Defensive

I also greatly enjoy the bronze age loadout illustrations, undeniable drip
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>>5953863
>tfw you will never be a bronze age warrior, swaggering onto the field of battle with your brazen breastplate gleaming only to get laid low by a tiny rock to the eye and have twenty dudes murdering each other to take your greaves
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>>5953835
>Place yourself in the classic commander’s position, in the rearguard of your army, flanked by the Inachian Honorguard. This means that you will apply your full commander's buff to troop warfare rolls and provide a measurable benefit to their coordination. This position affords relative safety and tactical flexibility, putting the greatest distance between yourself and the enemy commanders (who represent the only real threat to you). You’ll be well-positioned to brace any flank of your forces that is crumbling, as well. A solid choice, maximizing defensive strength, and you'll fight defensively to match.
>>
>>5953873
Honestly though, I thought to myself "Why don't modern armies deck their troops out like this, unprotected thighs & all?"
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>>5953835
>Place yourself in the classic commander’s position, in the rearguard of your army, flanked by the Inachian Honorguard.
>>5953823
> her pale blue eyes flashing in your twilit bedroom
Doesn’t she have green eyes?
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>>5953961

Oops, drafting error on my part, Euanippe has green eyes, correct you are anon
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>>5953965
She's a goddess in disguise, don't trust her. Grab a spear. No the other kind of spear.
>>
Given that the vote is nearly unanimous, I might close the vote window early at 8pm and try to start advancing back on schedule, or at least partially make up the deficit.

Generally speaking, I’ll be doing a shitload of rolling tonight to simulate the Argive troops, but players will be rolling for Hippomedon and if it comes up, the honor guard directly. Long-time readers might note that over the course of TWQ, TWQ:DS and now SATQ, I’ve been tackling larger and larger conflicts. This will be the first army vs army battle sequence and will educate further battlin’ sequences.

I also have to whip up some character sheets for Mecisteus and Pronax, and fine-tune Adrastus’ sheet, but that should be pretty quick as well.
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>>5953984
>I’ll be doing a shitload of rolling tonight to simulate the Argive troops,
>seven nat 20s and no rolls below a 15 later
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>>5953835
>Place yourself in the classic commander’s position, in the rearguard of your army, flanked by the Inachian Honorguard.
Keep it simple to start.
>>
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The next morning, the moment arrives. It’s a humid day for early spring, but all the better to keep dust out of the air, and your vision clear. Before you, a line of five thousand Argive soldiers stretches both north and south, and perhaps a stadia distant, your uncle’s forces, mirroring your own arrangement. You've taken your position on one of the newer training fields, the grasses trampled flat to the earth - this field has not yet developed great muddy patches that would make fighting difficult.

Your uncle gave you the honor of beginning the drill – you signal to Eupous, the messenger from Crete, and he blows wildly on a borrowed horn, face reddening with effort. You retained his services after the feast, and he had gleefully accepted – you suspect he has aspirations of battlefield glory, and you have done nothing to puncture his fantasies - you have need of a reliable messenger.

”ADVANCE!” you bellow, and your orders are promptly followed by your men, as they lurch into a quick march. Argyros marches to your left, wearing his new bronze panoplia - he steps heavily, clearly not used to the increased weight. The Inachian Honorguard pace forward with confidence and pride - they're ready to bloody some sparring partners and prove their worth. Across the field, you see that your uncle’s forces have also started to shuffle into position. You restrain the urge to bound across the meadow and smash your way through to your uncle, and instead assist Argyros by keeping the men aligned. Every minute or so, you must shout at a battalion to either speed up or slow down – they’re having difficulty maintaining a constant speed. You shake your head at their inexperience – you’ll have to double their training on troop movement until they can keep the rhythm in their sleep. Above your head, vultures wheel in a brilliant blue sky - they mistake this exercise for a true battle, and you're only too glad to disappoint them - no Argive flesh will be consumed today.

Over the heads of your advancing troops, you can see that your uncle is up to something – his first battle-line is bulging out towards your own, while his reserves troops are maintaining their pace. You’d recognize his kingly bass from any distance, although you’re still too distant to catch sight of his distinctive bronze or make out the words of his orders. You guess that he wants to decide the contest in the middle of the field as soon as possible, so that he can determine where to place Mecisteus and Pronax, and thereby draw you out into active combat. Together, they might be able to bring you down, but in your opinion, this is a misjudgment on his part – while your troops are of equal quality and of generally equal equipment, you are the superior commander.

Check out my battle map - green boxes are friendly troops, red boxes are Adrastus' troops. Blue star is Hippomedon's general position with Argyros and the honorguard.
>>
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When you are close enough to make out individual faces amongst the enemy, you order a general charge – and both battle-lines of your men leap into action! You cannot hope to track the advance of five thousand men, so you instead watch the battalions flags as best you can – your helmed head scanning the field. Adrastus’ forces plant themselves in the earth, apparently satisfied with their own positioning – they hope to withstand the charge of your men by will alone, apparently. In the distance, you see your uncle’s massive brazen frame, complete with red horse-hair crest – he stands atop a wheeled platform pulled by his own personal honorguard, to better view the field. Your uncles Mecisteus and Pronax are nowhere to be seen – unnerving.

As the Argive troopers collide, the crash of thousands of wooden spears against hide bucklers is deafening, and you begin to hear shouts of pain from the lines. You are barking orders left and right – helping your troops reposition and bring their full might to the fore. Your men listen as if you are Zeus the Thunderer, and are pushing hard against the bulge of Adrastus’ troops – and making headway! Your advancing right flank is already beginning to dislodge their opponents – you see hundreds of men scattering out of position and into the empty field. Bloodied, dirty, or disarmed, they are out of the fight by the rules of the exercise. Likewise, on the left, you see a pair of your battalions chewing into their counterparts. In fact, only one of Adrastus’ battalions has withstood your advance, battering your middle-left battalion.

Still, it’s clear that you are winning the day! You estimate that 70% of your lines are advancing and Adrastus’ first line has already been mauled, although they are certainly not yet out of the fight. If this continues, you’ll win the battle handily. But how to proceed?

>Maintain position in the commander’s backfield. Your forces are advancing – there’s no need to abandon your location, with your troops pressing ahead. You’ll also order your flailing battalion to pull back from the line, and replace them with their reserve force.

>Relinquish control of the army to Argyros, and advance to the right flank with your honorguard. Your forces are already succeeding here, but you have the ability to singlehandedly crush remaining resistance and may spark a general rout – if you’re lucky, you can collapse Adrastus’ entire right flank!

>Relinquish control of the army, and advance with your honor guard to support your flailing battalion personally. You’ll be able to reverse their loss and supplement their numbers with your honorguard, plugging the developing hole in the line as well.

>Relinquish control of the army, and hunt for your uncles Mecisteus and Pronax along the battle line – they are hiding somewhere, you know it! Better to drive them into the open now, before they can catch you by surprise.

>Something else?
>>
>>5954216
>>Relinquish control of the army, and advance with your honor guard to support your flailing battalion personally. You’ll be able to reverse their loss and supplement their numbers with your honorguard, plugging the developing hole in the line as well.
Defense first. We can move to the breach in the enemy lines later, it our men haven't seized the advantage yet themselves.
>>
>>5954216
>>Maintain position in the commander’s backfield. Your forces are advancing – there’s no need to abandon your location, with your troops pressing ahead. You’ll also order your flailing battalion to pull back from the line, and replace them with their reserve force.
I want to wait to respond personally when our uncles reveal themselves. And to force their hand, could we begin to bring our reserves out to harry their flanks? We don't need them to engage so much as position and get them antsy. Try to make Adrastus move his own men in response. It'll make it so when we break through his front line he'll have men out of position to effectively engage and we can start to pinch his lines.

Then when our other uncles move, we can engage one (or both, if they move together) and have other reserves reinforce where the other goes. It is not passivity if you are provoking, I swear.
>>
>>Relinquish control of the army, and advance with your honor guard to support your flailing battalion personally. You’ll be able to reverse their loss and supplement their numbers with your honorguard, plugging the developing hole in the line as well.

Sounds good. I’m betting Adrastus has also noticed where we haven’t been able to gain ground. On his end, there are too many portions of the line that are failing, so he really can’t use his brothers to stem the tide like we are with our own section. I’m guessing he’ll send his brothers out to the stalemate and have them break it, force an opening in the line, and then roll up our own line when they’ve done so with their reserves. Hippomedon should be in place to counter that sort of move.

Oops, wrong choice.
>>
>>5954216
>Maintain position in the commander’s backfield. Your forces are advancing – there’s no need to abandon your location, with your troops pressing ahead. You’ll also order your flailing battalion to pull back from the line, and replace them with their reserve force.
does intelligence get used in battle rolls or is it just pure command bonus from traits?
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>>5954216
>Relinquish control of the army, and hunt for your uncles Mecisteus and Pronax along the battle line – they are hiding somewhere, you know it! Better to drive them into the open now, before they can catch you by surprise.
and if that doesn't win
>Relinquish control of the army, and advance with your honor guard to support your flailing battalion personally. You’ll be able to reverse their loss and supplement their numbers with your honorguard, plugging the developing hole in the line as well.
>>
>>5954216
>Relinquish control of the army, and hunt for your uncles Mecisteus and Pronax along the battle line – they are hiding somewhere, you know it! Better to drive them into the open now, before they can catch you by surprise.
>>5954237
I agree for the most part, but i fear the brothers could also go to one of the many beleaguered battalions and do the same there. It would be somewhat harder, but surely still within the ability of two hero units. We don't want to get stuck in, reinforcing a unit that's doing ok if relatively worse.
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>>5954216
>Maintain position in the commander’s backfield. Your forces are advancing – there’s no need to abandon your location, with your troops pressing ahead. You’ll also order your flailing battalion to pull back from the line, and replace them with their reserve force.

I would rather be the last to commit his reserve.
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>>5954344

>is INT used in battle rolls?

Yes, commanders provide a flat bonus to troop conduct using a (INT+strategy), but some caveats here:

1) Argyros is providing his lieutenant’s bonus (+3) to Hippo’s standard command bonus (+3). If Hippo relinquishes command, his troops performance drops back to +3. Hippomedon is an unbeatable god in melee but he can only be in one place at a time! He (and most heroes) can effectively pin down an enemy battalion.

2) because troop quality and equipment is identical between the two sparring armies, I’m not factoring in any of the troop tier maluses for this initial set of battle rolls, although I’ll have to do this when hero and honourguard units enter combat. Also, to reflect the fact that the commoners are sparring and this is not a true battle, they have reduced health pools.
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>>5954216
>Maintain position in the commander’s backfield. Your forces are advancing – there’s no need to abandon your location, with your troops pressing ahead. You’ll also order your flailing battalion to pull back from the line, and replace them with their reserve force.
Right now we are probably doing more for our troops with a +3 to command rather than singling out one enemy battalion to trounce, also useful to stay behind and be able to react to our two uncles. If our troops continue beating them this soundly we could send the Inachians for a last minute flanking attack to break the enemy completely and be in position for the rout (which might not be simulated in this mock battle but hey).

Also, in the damage rolls there was not a single raw roll under 10. Which gods are you blessed by Lesches?
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>>5954483

>Which gods are you blessed by Lesches?

Probably Atë, daimon of obsession and guilt, among other things. I was just a shitposting anon checking on /qst/ after being off the board for years when I stumbled across Homer’s original TWQ thread. Now I am enslaved to continue his work, and worse, I am enjoying the indentured servitude. My wife is not thrilled that scrolling on 4chan has led to a multi-year obsession that requires consulting ancient Greco-Roman literature on a near-nightly basis…

There are story beats I have planned that I just can’t keep inside - they have to come out! These quests are partly an exorcism for me.
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>>5954381
What I mean is that even if the brothers do that, it’s unlikely that said portion would collapse quickly enough to force the same outcome. They’re losing on almost all fronts, so them brutalizing one group won’t change the outcome. The other outcome I could see is them trying to flank and decapitate our leadership out of desperation.
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5 hour warning for votes!
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>>5954508
This is awesome. Your wife is a font of patience, bless her heart, and yours for continuing the great work.
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>>5954672
The fact he has a wife lends credence to the "Enlightened turbo-chad Greek Classicist" meme. Very unexpected.
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Get stuck in
>>5954228
>>5954237

keep your cool, let the bois werk
>>5954234
>>5954344
>>5954388
>>5954483

Search for your uncles
>>5954350 (but will transfer to "get stuck in")
>>5954381

---

Seems like a relatively close vote, so I'll let this run to 8pm as I had previously mentioned.

Already I have some changes for the battle system that I'm considering - it really doesn't make any sense for the attacking divisions to be totally unharmed if they succeed in their collective attack rolls, and if an attack fails, there really ought to be some minor skirmishing at the line (and mutual damage to both divisions) to reflect this.

So I'm thinking about a "degrees of success" system where if a battalion successfully attacks, some small fraction of that damage is "reflected" back on the attacking division to represent the attrition of hundreds of smaller duels. I haven't totally worked it out yet, but greater success on the attacking divisions part (both in to-hit/damage rolls) should work to partially mitigate attritional damags. A failed attack should lead to attritional damage on both sides, otherwise you'd have a system where a Tier 5 squadron of 50 dudes could slowly annihilate an entire army over the course of a day, which is not quite what I want from troop match-ups. Sadly Homer did not reveal if he had a battle system developed for TWQ, so I've been sort of iterating my own system over each thread that I run.
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>>5954765
I had thought of an "attrition" penalty that takes place the longer a battle draws on. Representing fatigue and weapon loss as well as superficial injuries like bruises and nicks piling up. Men just slowly break down in battle and eventually you kind of just HAVE to stop fighting and recover for a while. Reserves are naturally spared from this attrition, which is why you keep them. It also means that force rotation should be an option for commanders who are actually skilled and men who are properly trained to do so. Making it so skilled commanders are something that NEED to be addressed by either bold or cunning action from the opposing side.
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>>5954508
I can sympathize with your wife's reaction but on the other hand, when the muses sing one should listen. You are orchestrating something great and I'm not only speaking for myself when I say that I am deeply grateful, oh Lesches of the owls :)
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>>5954768

I threw around some complicated bullshit but I think I might go with a simple solution:

Unit tiers also provide "endurance" limits, and once this is reached, units experience steady performance degradation.

So for a Tier 5 unit, they can fight for 5 battle turns in a row, and then on the 6th turn, they experience a -1/-1 combat malus, and on the 7th turn, a -2/-2 combat malus, etc etc. In practice, this means that lower tier troops need to be rotated out of battle fairly quickly (and an expert commander knows to do this). Between this, the attritional system, and the flanking mechanics (which may or may not be debuted this sequences), we'll have something that looks a bit more like a complete "TWQ Battle System" and less like "Lesches making shit up on the fly".

I'm going to get cracking on formalizing these rules and then I'll:

1) adjust previous battle outcomes slightly to account for new attritional damage system

2) figure out how Adrastus will respond to his crumbling line

3) and get started on update.

Realistically, I may not be able to finish tonight, so let's plan for an update sometime tomorrow.
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>>5954829
>tfw my idea was just a 1% compounding per round damage to engaged forces
You may be keeping it simple, but I'm just bashing rocks together kek. 1% loss in the first round of combat, 1%+1% in the second round totaling 3% losses, 2%+1% in the third round totaling 6% losses, 3%+1% totaling 10% losses in the forth round. A pretty harsh "Get the fuck out of there" which is very inelegant.

Your idea has a lot more thought put into it, and it'd probably work better in practice, too. Since mine strictly works based on keeping battles extremely brief and violent. Which doesn't evoke a drawn out war as much as it does a wanton slaughterfest. Which Ares would certainly approve of. Granted in my mind a "casualty" isn't a death, just someone who can't fight any more, so it sounds a lot more devastating for long-term war-waging than it is. For me at least.
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>>5954829
>experience a -1/-1 combat malus, and on the 7th turn, a -2/-2 combat malus, etc etc.
I guess with this system a truly gifted general like Nikon with a staggering +12 (3 argyros+5 intelligence +4 tactical genius) to command rolls with could push his soldiers to fight in pitched battles a lot longer than his enemies even with lower tier troops.
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>>5954913
>Help, help! These random farmers with sticks and scythes are kicking the shit out of my warriors!
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>>5954913
Yeah too bad we never made it there because we decided to go and do stupid shit instead of hanging out with Achilles back in Mycenae.
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>>5954216
>Maintain position in the commander’s backfield. Your forces are advancing – there’s no need to abandon your location, with your troops pressing ahead. You’ll also order your flailing battalion to pull back from the line, and replace them with their reserve force.
We have control of the battle we do not need to go and do stupid shit RN. Let THEM do the stupid shit and come to us instead.
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>>5954913

Yes, that's exactly my intention - Nikandros could have will be? been a fucking terror on the battlefield exactly because he can create bizarre situations where untrained peasants can temporarily compete against and potentially defeat superior foes.

Big tragedy that Nikon barely got to display his strongest talent...

Anyways, as I suspected, I've run out of time to actually write up the update, although I did get points 1 and 2 (listed here >>5954829) completed.

Update tomorrow, thanks all for your continued attentions!
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>>5954921
Alas, if only anons had chosen to use cowardly godlike Paris who had a literal knife to his side and who is definitely charisma specced. The saddest comment that thread was an anon saying he just wanted Nikon back.
>>5954926
>will be?
Who knows the dice are fickle. Maybe an eagle will appear and say that the Nira sidequest should be the main quest.
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>>5954932
The past is done doing, technically, for this quest. Let us instead look to the future.

Like how if one of Zeus' vaunted birds tries to say Nikon is gone for good I am going to sprout wings out of my ass and strangle that fucking thing. That is the future I see.
>>
Almost done rolling through my battling system. This is quickly turning into a total mess (the mock battle, not the calculations). Hippomedon has a lot to work on here...
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>>5955839
So even when we DONT roll the dice ourselves, they still take the time to fuck us over. LMAO
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Adrastus’ plan is failing.

You see him drawing close atop his commander’s platform, a lionhide draped over his brazen shoulder – he is gesticulating furiously, but with little effect. As the first lines clashed, he has pulled close with his reserves, clearly meaning to supplement them or perhaps replace them with fresh troops. Unfortunately, your half of the Argive army is more receptive to your booming voice than his troops are to his, and you’re simply out-fighting him on the lines. Your men make his troops bleed for the effort of every strike, and with exhaustion setting in, you’re pleased with your progress. His outer ranks are beginning to crumble, slowly... and then quickly! You hear the wails of men as they are toppled and beaten by their compatriots – a steady stream of stumbling soldiers are scrambled out of the chaos, some of them bloody. The nerve of Adrastus’ troopers fails in half of his outer line, and they tumble backwards out of the fray – huge clouds of dust erupt on the field as a thousand men turn and run! You resist the urge to order a general charge, and instead have your troops maintain position as you draw your reserves closer. Argyros is pleased that you’re maintaining discipline – if you wrap your reserves around Adrastus’ front line, the battle is effectively over - you’ll have orchestrated a lopsided victory!

It doesn’t escape you though, that one of your battalions is flailing – the one to your middle-left, alone amongst your troops, was savaged by Adrastus’ forces in the opening moments of the conflict. You estimate that they are perhaps at 70% strength. Even though you are in strong position, you’d prefer not to provide Adrastus with a gap in your armor – you belt out a series of commands, and your battered division quickly begins retreating, with their shields facing the enemy, and their companion reserve battalion begins jogging ahead to plug the hole in the line.

You hear your uncle shouting above the din, shouting “NOW NOW NOW!”, and you catch a flash of bronze at the left corner of your vision. Mecisteus and Pronax leap into sight – some trickery kept them hidden. They stand head and shoulders over your troops, their unmarked bronze shining in the morning light; with no distinguishing marks, they look like twinned creations of Hephaestus Χαλκευς. You hiss in frustration as they barrel into your retreating, wounded battalion, making enormous sweeps with their training spears – with every lateral strike, a handful of men are knocked off their feet and into the dust, barring them from further action. In a flash, twenty men are left sprawled across the earth, clutching their sides and limbs. Mecisteus or Pronax – you cannot tell which from which, in their unmarked armor, catches you watching their unhindered advance. He makes a crude gesture in your direction –

I’m coming for you, nephew!

>vote post next
>>
Some explanation on the diagram of battle. The blue arrows show that Hippomedon's reserves are still advancing in the hopes of wrapping Adrastus' lines. The smaller red arrows are showing which of the Adrastus forces are in a routing state, fleeing backwards - they'll eventually recover. The gold arrows display which battalion Hippomedon is recalling, and the other gold arrow shows the advancing reserve force. Finally, the black star is the general position of the Uncles coming atcha - the black arrow demonstrates that they're headed directly to you in a decapitation strike!

>Uh oh, the uncles are coming for YOU, /qst/, how do you handle these big bois?

>Continue in the commander's role and drown your uncles in bodies - you're winning the larger conflict, and you have spare reserves. Your uncles are giants and fearsome combatants, but they might eventually be whittled down under force of numbers. You need only time before the bulk of Adrastus' forces surrenders.

>Same as the above option, except you will also send in your honorguard - they have a much better chance of actually bringing down your uncles, but this action would leave you and Argyros dangerously exposed if your lines unexpectedly crumble.

>Relinquish overall command to Argyros, and defeat your uncles in combat personally - this is the fastest and most direct means to end this particular threat, although the combat performance of your larger army may suffer as a result.

>Something else? Armchair generals, report in!
>>
Actually how far away our the uncles from Hippo right now? Can Hippo just throw a spear at them from this distance?
>>
>>5955944
>>Continue in the commander's role and drown your uncles in bodies - you're winning the larger conflict, and you have spare reserves. Your uncles are giants and fearsome combatants, but they might eventually be whittled down under force of numbers. You need only time before the bulk of Adrastus' forces surrenders.

Enough ants can take down a lion
>>
>>5955946

>how far are uncles?

They're definitely within spear-range for a guy like Hippomedon, maybe 100 yards away? You could throw your training spear, sure, but you only have one, and you don't have a wooden sword, so you'd be fighting "unarmed" for the rest of the battle.

Also, Hippomedon has...significant problems...controlling his strength. I can't guarantee that you don't kill your uncle by accident, even throwing at 1/2-strength. These things happen in the Late Bronze Age, you know.
>>
>>5955948
>but you only have one
I don't quite see why Hippo can't just grab another spear or two from one of the surrounding soldiers.
>significant problems...controlling his strength
His poor wife. Well if we assume that the uncles have at least +2 to constitution and have a health of 10/10. Perhaps Hippo can throw at 10% strength for 1d2+7 to spear casts.
>>
>>5955956

You could definitely grab spears from your honorguard, that's an excellent point.

I think I would QM-fiat that you can only toss one spear per battle-turn though, to reflect the fact that Hippomedon would have to wait for the right moment to cast, etc.

>throwing at 10% strength

I'm also dictating for my sanity that Hippomedon only has two casting modes - 25% strength (so +3 STR and +6 gifted athlete/martial training) and 100% strength (so +10 STR and +6 GA/martial training). The training doru deals 1d2+STR+SKILL damage, so at 25% strength, Hippomedon would deal 1d2+9 damage on successful hit. This could possibly kill MOST nobleman, FYI.
>>
>>5955944
>>Continue in the commander's role and drown your uncles in bodies - you're winning the larger conflict, and you have spare reserves. Your uncles are giants and fearsome combatants, but they might eventually be whittled down under force of numbers. You need only time before the bulk of Adrastus' forces surrenders.
May you win the battle? But may you win the war?

>>5955956
>tfw the reason they're having trouble conceiving is because hippo is knocking her womb into next week on every thrust and his swimmers can't catch up
Foiled again by heroic prowess!
>>
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Oops, and I failed to post the most updated version of the battlefield, my mistake. Note the additional yellow arrow for your advancing reserves.
>>
>>5955944
>Continue in the commander's role and drown your uncles in bodies - you're winning the larger conflict, and you have spare reserves. Your uncles are giants and fearsome combatants, but they might eventually be whittled down under force of numbers. You need only time before the bulk of Adrastus' forces surrenders.
>dictating for my sanity
Fair
>>
>>5955944
>Continue in the commander's role and drown your uncles in bodies - you're winning the larger conflict, and you have spare reserves. Your uncles are giants and fearsome combatants, but they might eventually be whittled down under force of numbers. You need only time before the bulk of Adrastus' forces surrenders.
Like i said they will do something stupid and come to us.
>>
>>5955944
>Same as the above option, except you will also send in your honorguard - they have a much better chance of actually bringing down your uncles, but this action would leave you and Argyros dangerously exposed if your lines unexpectedly crumble.
>>
>>5955960
Would it be reasonable/possible to, for such situations, (IE future training battles, I'm not suggesting we do so right now) wrap the end of our training spear in cloth so that we don't do as much damage, or even replace the "head" with a pad of cloth? It'd be a less accurate and have less range, but we'd be able to properly train using our throwing spears in battle while being less likely to literally kill our uncles.

>Same as the above option, except you will also send in your honorguard - they have a much better chance of actually bringing down your uncles, but this action would leave you and Argyros dangerously exposed if your lines unexpectedly crumble.
Worst case scenario they slip by the honorguard and we mob them with the unit of men directly in front of us.
>>
>>5956076
>>5955944
forgot to link to the vote
>>
>>5955944
>>Same as the above option, except you will also send in your honorguard - they have a much better chance of actually bringing down your uncles, but this action would leave you and Argyros dangerously exposed if your lines unexpectedly crumble.
The honourguard need some blooding as well. The more they fight noblemen now, the more experience they will have for the war to come.
>>
>>5956076

Rather than modify your training spear (which is like 10 feet of hardened oak), I’ll give you guys a chance to visit the Trade Quarter and develop a “nonlethal” throwing solution after this battle. Hippomedon is not a craftsman personally, but his uncle has hundreds of slaves and servants for this kind of thing. Smaller blunted javelins is an option, putting rocks and wool inside a small hide bag would be another option (sort of like a big LBA beanbag)
>>
>>5956174
> big LBA beanbag
Alright, now I’m curious on what a Homeric pillow fight would look like. Im betting Achilles could break a person’s spine in half with a pillow.
>>
>>5956198

>demigod dodgeball

Would be fun to think about how Achilles and the other heroes would take to schoolyard games. Achilles as a New York Yankee - fastballs at 200mph
>>
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>>5956257
Finally, a worthy opponent!
>>
Yeah, seems like my prediction was correct in that they went after our flailing formation. A real damn shame the last vote went the way it did. Still, it’s hardly unsalvageable, considering that we’re winning on all other fronts.

>Relinquish overall command to Argyros, and defeat your uncles in combat personally - this is the fastest and most direct means to end this particular threat, although the combat performance of your larger army may suffer as a result.

Hippomedon is a monstrous warrior, there is not much reason to keep ourselves in a commander’s position when we’re already winning on all fronts. I trust Argyros to keep up the pressure in the mean time.
>>
>>5956174
Yeah I figured we wouldn't be doing the crafting ourselves, but developing a nonlethal throwing option will be huge in helping everyone train. Nobles can throw "spears" without risking the deaths of their relatives and the normies will be able to train their throwing arms during mock battles without risking killing their fellow soldiers. Of course they could train against targets, but that's not the same as doing it during a fight.
>>
>>5955968
I change my vote to this:
>Same as the above option, except you will also send in your honorguard - they have a much better chance of actually bringing down your uncles, but this action would leave you and Argyros dangerously exposed if your lines unexpectedly crumble.
>>
Send in the boys, but keep your honorguard
>>5955947
>>5955961
>>5955989

Fuck it, fire everything
>>5955999
>>5956076
>>5956105
>>5956494

Hike up your shorts and do it yourself
>>5956341

---

Calling it for "send in errybody, including the IH". Unfortunately, I'm once again getting shellacked in my personal life, and so no update tonight. Update tomorrow at 10pm EST or so. Ironically, I had intended to put a 4mo gap between the end of TWQ and SATQ so I could get my professional life under control but that seems to have been a wildly optimistic projection on my part. Should have become a NEET.
>>
>>5956689
>Should have become a NEET.
The depression isn't worth it. Ah who am I kidding, the depression happens either way. Should have been born a hero instead.
>>
>>5956712
>Should have been born a hero instead
Lesches the Hero. Maybe he'd inherit the luck of the heroes he wrote for.
>>
>>5956712
Modern hero units aren't as cool.
>>
>>5956805
Bullshit. Don't even make me look for the one about the guy attacking a bunch of soldiers with a mall katana.
>>
Just a general notice that despite getting absolutely walloped at work, I’m not going to drop this quest. I have an unbroken record at this point and I’m not going to stop until it’s done.
>>
>>5956851
Kek, I guess I wasn't thinking of berserk wildmen archetypes so much as the nobility/elites. Fair.

>>5957212
Thank you for the update, QM! I hope things calm down for you soon.
>>
>>5957212
Take your time.
>>
Alright, in the interest of transparency - we’ll be going on a brief hiatus until Saturday morning EST. There’s multiple outages on my department and I’m currently serving as my boss, myself and my own secretary tomorrow.

I’ll definitely get at least two updates out this weekend but next week I’m likely to be updating on a slower schedule as well.
>>
>>5957589
S'all good. Work like do sometimes be that.
>>
Test
>>
I got banned from TG for posting in a thread about primates as RPG races, by mentioning North American Pavement Apes propensity for banditry. Global Rule 3, "Racism." What the fuck has this website come to?

Good luck with your endeavors Lesches
>>
>>5958292
I remember when /tg/ was nothing but /pol/ spamming. I'm glad they're doing something to tidy up off-topic derailments.

You've changed IDs a bunch of times, though. Maybe just backlink or use a secure trip?
>>
>>5958298
If I was spamming I would understand banning me to keep discussion on subject, just had to vent about the state of this site that "racism" is even a rule.

I use the name for the pun & due to me being a tech-boomer.

As for on-topic discussions, what do you lads think of enlisting the Heraclids as mercs against Thebes? Could backfire of course, but it may be a way to choke two chickens with one boulder.
>>
>>5958341
The sons of Bitchacles can be trusted as far as a marmot could throw a wildebeest. Which is to say they can't.
>>
>>5958341

The best we could possibly do with the Heraclidae (may their oxen grow sickly and their sons effeminate) is to give them a hint that Thebes is likely weakened by Oedipus's tantrum and hope they soften the city up for us and maybe get wiped out.
>>
What earned their untrustworthy reputation anyway?
>>
>>5958369
Would that we had not killed the Heraclid at the start of the quest and thus obtained a body double to "die" when the rivers called.
>>
>>5958382
Maybe next time Hippo can throw for their leg/foot or hurl his shield like a frisbee at the legs.
>>
Update at some point over today - I've finally been able to crack open my TWQ battling spreadsheet
>>
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It's taking me longer than I thought, but I've completed the crunch and finished the turn 3 battle map, here's some proof.

The actual update might not get written until later tonight, though, sorry yall
>>
>>5958713
>mfer busted out excel for his make believe fanfic of a fanfic of a fanfic
And lo the gods wept for they knew they had met their match. kek kinda envious of your organizational drive honestly
>>
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You resist the urge to simply cast your training spear at the nearest of the advancing giants. A strange set of events that you have organized here - you fight against kin whom you love, and you cannot risk harming them. There’s simply no safe way for you to cast a spear - even a training weapon can kill when wielded by hands that always seek death. In short - you don’t trust yourself to cast against Mecisteus or Pronax - to say nothing of the fact that if they turn the missile aside, some other man will catch the ricochet and be sent below to the Lord of Many. You ought to have softer projectiles made for this purpose; you'll have need of them in the sparring battles to come - but you put this thought aside as you survey the field, and prepare your orders.

”INACHIANS - BRING DOWN MY UNCLES!”

Your command is well-received, and your honorguard darts as one, a cloud of falcons flying in concert. They’ll circle to the north, in order to approach from behind your advancing front lines, and try to catch your uncles tired and off-guard. Unlike the typical Argive trooper, they'll have a chance of bringing your uncles down, although it will require luck on their part - even fatigued lions can be quite deadly. You'll have to give your honorguard time to position appropriately...

”WHITE-YELLOW BATTALION, HOLD FAST!

Your most battered battalion, now comprised of perhaps 125 men (of 250 originally), have been pursued by Mecisteus and Pronax, and being slowly picked apart. At your word, they spin and attempt to patch together their ragged group, putting shields between their bodies and your uncles. They haven’t a prayer to stop two of the Talaides, but unfortunately, they must sacrifice their bodies and limbs to buy time for your honorguard to approach. You vaguely hear Pronax and Mecisteus shouting, wasting their breath on small-talk as they make wide sweeps with their spears, sending smaller men tumbling and diving out of the way. Their oveconfidence is a mistake - exhaustion can creep up suddenly even on the most highly conditioned fighter. You hope that they will be gasping for air before they know it, drowning in a sea of lesser men.

Taking in the scene beyond your uncles and your struggling detachment, the northern flank has done well - as you watch, one of the enemy battalions breaks and is quickly taken apart by your charging men. Hundreds of Argives are left writhing in pain in the dirt and mud - partially obscured by clouds of dust rising into the air. Your northern reserves are quickly arriving as well - this section of the battle has already been won, although Adrastus’ troops don’t seem to have realized it – they continue to fight a losing battle with resolve, even after repeated bludgeonings.
>>
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To the very south, your right - a similar set of events are taking place. Adrastus’ most southern battalion has just been taken apart, and now your victorious battalion is advancing, with fresh reserves at their back. Surprisingly, the remainder of Adrastus’ southern line has held up - they are losing, it is true, but they are making every effort to bruise and punish your soldiers for their effort. The breeze carries the curses, roars, shouts and vicious oaths of men attempting to shatter the bones of their opponent - despite the battle's purpose as a training event, the cacophony is indistinguishable from true battle.

You grin - your efforts are paying off. Half these men were soft shepherds when they arrived, and now you have them baying for blood and snapping at their brothers like crazed hounds. Βροτολοιγος Ares is no doubt pleased with your efforts to coarsen these civilized men. You’ll have to break your own word - even the losers should be rewarded with wine and fine cattle tonight.

You turn your heavy head, laden with bronze as it is, back to front and see that Adrastus is now making a desperate play - abandoning his flanks, he is pushing up against your central lines, hoping that your troopers are exhausted and cannot fend him off. Excitement rises in your breast - now here is something to catch your eye!

“He’s joining the decapitation strike now that you are unguarded, Lord Hippomedon,” bearded Argyros shouts in your ear. You see that he is smiling faintly - unworried as always. You love the man - his nerves must have been nailed into place by Hephaestus himself.

“I hope you’re right!” you retort, without missing a beat. “The men here deserve a chance to see their King flipped ass over helm!” The two of you laugh - the harsh chuckling of killers, but not without warmth. You glance at Mecisteus and Pronax’s progress - they are being swamped with men as you had hoped. To your front, you catch Adrastus stepping heavily off his commander's platform - he plans to join the fray. To the north, your forces are great position - in a few minutes more, able to loop around and encircle your uncle's army. To the south, however, there is more fighting that must be conducted - the battle is still uncertain there.

It is time to consider your next move - and you consider carefully.

>what now, /qst/?

>Keep position as commander - you are winning!

>Resign command to Argyros and charge Mecisteus and Pronax - you wish to educate them in proper combat.

>Resign command to Argyros and batter aside lesser men, and charge King Adrastus - this will prompt the fastest end to the conflict, although there is a small chance that Adrastus gets the better of you.

>Advance to the south - the battle is yet uncertain here, and by joining the fray, you can better guarantee overall victory. Let all three of your uncles exhaust themselves toppling commoners - all the easier to bring them down.

>Something else?
>>
>>5959229
>>Keep position as commander - you are winning!
Keep up what's working and we'll take the W eventually. Their lines are soon to collapse, now that they have no man (barring a lieutenant, possible) actively commanding. If Adrastus manages to reach us then we'll have Argyros reposition and take command while we beat him after he's been swamped with commoners.
>>
>>5959229
>Advance to the south - the battle is yet uncertain here, and by joining the fray, you can better guarantee overall victory. Let all three of your uncles exhaust themselves toppling commoners - all the easier to bring them down.

Best to ensure victory here as well before we go after our uncles

>>5935166
this is me if my ID changed
>>
>>5959229
>>Keep position as commander - you are winning!
Until the last second.

>>5959238
It wouldn't surprise me if their lieutenants are better commanders than they are. They are warrior kings, not warrior-philosopher-general kings.
>>
>>5959252
Eh, the bonus is commander+lieutenant iirc, so their lines are still going down faster, but I get your point.
>>
>>5959238
>>5959252
>>5959253

To clarify, Adrastus could have put Pronax in command as his lieutenant, but decided to send the lesser uncles into the field as a distraction/tie up multiple units.

So he’s sort of abandoning command in a last-ditch effort to charge you and win the battle. He’s not a great commander in the first place (he’s more oriented towards personal combat and social skills) so this is a better play than it might appear
>>
>>5959253
One thing to keep in mind is that Argyros alone gives more of a bonus than Argyros with Nira as commander. Because of the extra die, primarily. And she's INT secondary spec. I don't trust nothing kek

>>5959267
There really are only a handful of actually decent commanders amongst the great kings of the era. All of them are all about personal glories and massive swinging dicks. No room for nerds in the courts I guess. But when you can slap half an army all by yourself it really does make common soldiery seem rather pointless to rely upon, doesn't it?
>>
>>5959229
>Resign command to Argyros and batter aside lesser men, and charge King Adrastus - this will prompt the fastest end to the conflict, although there is a small chance that Adrastus gets the better of you.
>>
>>5959229
>Keep position as commander - you are winning!
So for argyros' bonus of +1 dice when independently commanding, does this mean when he commands he rolls Bo2 for a unit?

A strange question comes to my mind, but is Hippo strong enough to straight up throw his chariot at enemies?
>>
>>5959495
>is Hippo strong enough to straight up throw his chariot at enemies?
Come to think of it, a torso sized boulder probably weighs close to what, 600+ pounds? He probably could throw a chariot if he had the right grip on it. That is a fun question.
>>
>>5959229
>Advance to the south
>>
>>5959495
>>5959497

He’s definitely strong enough, although the grip issue is a relevant one. Not to mention, I presume that chariots are meant to be lighter, so it would have sort of an awkward weight distribution.

Fun fact: hippo is probably something like 375 lbs at baseline, and is probably closer to 420 lbs when fully armored. Nikandros is heavier, between his extra height and FOB - more like 420 at base, 465 when armored…
>>
Tally so far and general bump

Keep position
>>5959238
>>5959252
>>5959495

Head south
>>5959240
>>5959502

Charge the King
>>5959357

---

I'm guessing that this battle will take another 2-3 updates, we're probably about halfway. I had been planning to do multiple training battles but I've changed my mind - these sequences are pretty arduous, even when I'm doing practically 100% of the rolling behind the scenes.
>>
We HAVE TO use throwing our chariot as a secret special move for when we run out of room for a cavalry charge, absolutely genius, especially with spiked wheel-spokes.

As close as they are to us, we could easily end up facing all three foes at once if we wait. Alternatively, if we reinforce our honorguard we could easily take the uncles, while the king would likely divert towards the fray, fighting through plebs the whole way. Especially if we have our main banner waving behind us.

>Resign Command; Charge Mecisteus & Pronax
>"Taunt" King Adrastus by having our Signifer wave our flag high behind us as we engage
>>
>>5958341
>>5958369
I could back the 'bait the Heraclids into weakening our enemies' strat if we get such an opportunity.
>>
Next update will come tomorrow night - I'm taking an hour to do my battlin' calculations but unfortunately, don't have the time to write a proper update on top of it.
>>
>>5959712
>The fool has driven his chariot upon a cliff, he cannot turn about to face us, charge!
>suddenly an iron-shod wheel is sent flying like a massive discus and shatters the skulls of several people
Hidden Technique, sky striding wheel!

>>5960067
I can't wait until it's ten thousand men going at it instead of just two or three. At least the kinks are getting worked out early
>>
>>5959559
>420 at base, 465 when armored
Heavy bastard. Makes Menelaus trying to shoulder check him during the Delos run all the more ludicrous.

How heavy would Nira be?
>>
>>5960194
I'm gonna go out on a limb and say Nira is probably around 300 lbs at most, but probably closer to 250. While likely quite a bit more physically imposing than just about every woman short of the Amazons, Nira is still very much not a powerhouse like Hippomedon and Nikandros are.
>>
>>5960194
I mean Menelaus is a pretty big boy himself. Pretty girthy.
>>
>>5960126

Well, this is actually a 5k v 5k battle, so this is already pretty big. I already have a couple ideas about how to scale up, first and foremost being simply increasing battalion size from 250 to 500/750/1000 soldiers. I could really improve on the speed with some excel shortcuts also but haven’t had the time to develop and test.

>>5960194
>>5960234

Menelaus is still a big dude (probably 250 or 275?), but he partly misjudged Nikon’s sheer mass (the recent divine ancestry does change things…)

As for Nira, she’s also considerably heavier than she appears - she’s a voluptuous blonde - 6’1” and would normally be 170-180 lbs, but with FOB she’s probably closer to 215-220 lbs.

Stronger divine ancestry also leads to greater mass, so Achilles is substantially heavier than he looks. Hercules was fucking heavy, probably a little over 600
>>
>>5960339
>6’1”
Could've sworn she was taller. Like taller than Teukie. Unless Lesches is just slowly shortening Nira when we ain't looking like stealing an ankle.
>Hercules
Wasn't one of Herakles' achievements that he impregnated like fifty or so amazons in a night. Any of those offspring still running around?
>>
>>5960352

You might be right, I haven’t checked in a while - she might be 6’3”.

>are there random Heraclidae running around?

Yes, there’s tons of them scattered across Hellas, even if the “main” group of Heraclidae is hiding out in Thessaly, biding their time and waiting to invade the Peloponnese. Heraclida are definitely part of my SATQ “Homeric Happenin’s” random encounters table
>>
>>5960406
I think you should make her 6'5" to say sorry to her for lowballing her like that.
>>
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>>5960829
>mfw
>>
Unfortunately, no update again tonight. My sincere apologies to the players - I'm hoping to get something out the door for tomorrow night.
>>
>>5960892
No worries, it happens. Thanks for looping us in, QM.
>>
>>5960892
At least you communicate. Bless
>>
Alright good news lads, the chance of an update tonight is 100%. Should be able to post at 10pm EST or so
>>
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Again, you resist the urge to take personal action – not yet!

The lines are starting to distort and shift chaotically – you’re struggling to keep track of the fighting in each corner of the skirmish. You curse the poor visibility through your helm – it’s a constant irritation to you when in command. Still, you’re able to see the larger developments of the battle, mostly due to the flags being carried by each battalion, high about the clouds of dust.

To your north, your sweeping advance is smashing apart Adrastus’ line. You’re surprised to see that the dregs of his north flank have managed to band together under black-and-green and black-and-brown flags, rather than simply flee the field. These scant few of Adrastus’ troops are now managing to delay your northern sweep around to Adrastus’ backline, and as a result, a decisive tactical victory is starting to slip out of your grasp. The battle is going on for too long - your troops will soon start to lose cohesion... As frustrated as you are by the delay, you point out these enemy defenders to Argyros – he’ll help you remember to reward these men well for their persistence and dedication.

To the south – you watch your troops bungle their attack. Instead of a decisive hammerblow, your soldiers are poorly-coordinated and squander their momentum – even from this distance, you see that instead of tight formations, the lines have decayed into a muddle of thrashing men. Still, your southern line is considerably healthier and more well-manned. Again, only a bare handful of Adrastus’ troopers have managed to forestall your success, and – but wait!

A break in the lines interrupts your thought – one of the enemy battalions, under a black-and-blue flag, abruptly turns tail and retreats! They maintain discipline as they scamper away from the melee – not quite a rout, you guess that they are simply disobedient and selfishly hoping to escape further punishment. Regardless, their unexpected surrender of position exposes the final southern reserves of Adrastus’ command. You belt out a series of commands at your southern troops, exhorting them to advance, advance, advance and make use of the unexpected turn of events. The battle still drags on too long, but with the possibility of wrapping Adrastus' army from both directions, you're now confident that your men will be victorious.

Fresh howls of pain draw your attention back to your uncles, Mecisteus and Pronax – they’ve nearly finished shredded your flailing battalion of troops, under the white-yellow flag. Some thirty commoner men hoist their ox-hide shields and pray that your uncles don’t remove their heads or shatter their legs with the mighty blows from their training spears. Your simple plan to ambush them with your Inachian Honorguard is coming to fruition – you watch with interest as your elites pounce on your uncles from behind, distracted as they are with pummeling their lessers.

>ran out of time, next update tomorrow
>>
>>5961719
Come on, IH! You can do it, lads!
>>
Does Nikon have any art of him? I can't remember off of the top of my head. Wondering if he's qualified to enter the king and queen contest thing that's starting. The whole "needs art, no ai" is a pretty mean criteria kek. Technically those MSpaint scribbles from that one based anon count, surely.
>>
>>5962147
Anon, there's no "no AI" stipulation for the art.
>>
>>5962148
No shit? Wonder where I saw that then. I think the brain eating amoebas are getting stronger. Well then I guess Nikon could actually be put up for it kek. Question answered.
>>
>>5962147

No original art, as far as I know, beyond some tegaki. The ai slop was pretty good, I saved all of those.

Anyways, 100% chance of an update tonight. My professional life is going back to normal soon and I have high hopes of retuning to a daily update schedule soon.
>>
>>5962297
>The ai slop was pretty good
That one was pretty good. With him standing in front of the hills backdrop. You gonna enter Nikon into the contest?

>100% chance of an update tonight

>AND HERE COMES THE INACHIAN HONORGUARD WITH THE BRONZE CHAIR!
>>
>>5962308

Eh, to some extent I still feel like I’m filling Homer’s chair - Nikandros doesn’t really belong to me, in some way. I’ve sort of made Deianira and Hippomedon my own, but would seem like a bit of thievery if I submitted Nikandros into the contest.

Maybe it sounds strange, but I haven’t given up hope that HomerQM might pop in to say hello and I don’t want to dissuade him from doing so
>>
>>5962360
To be fair, it is just a funny little thing to say you want a character to be proven cool. But if it does make you feel gross then you don't have to. Someone else still may, anyway. You could put Nira up though, since she also has been around for at least three threads so she does fit the billing.

I still think you're Homer btw. But if he is watching, Hello Homie :)
>>
Your honorguard are easy to make out, even through the hazy, gritty breeze of the skirmish -their linothorax is buffed and polished, and their gear is of uniform manufacture – products of your estate. Beyond their gear, you’d recognize the confident posture of their unit anywhere – men of common heritage don’t often strike together with courage and discernment.

As they draw close though, you see them faltering momentarily – they hesitate for just a moment as a group, before finding their nerve and sweeping up against your uncles, Mecisteus and Pronax. Despite their hesitation, they do so without spoiling the surprise – the Argive noblemen are still occupied with menacing your shellshocked troopers, while their recent victims stagger, scramble and hobble out of danger. The first wave of the honorguard dart in – but to your irritation, they don’t together in concert to topple your uncles like you had hoped they would. They attack in pairs, instead groups of three or four – they’re overconfident. A flurry of ineffective strikes bounces off the backs, shields, helms, and limbs of your uncles, as the Inachian Honorguard surround them. As your uncles spin to face this new assault, the shattered white-yellow battalion, seeing your honorguard arrive, wavers and begins to flee. They turn in your direction and begin to run. You will not allow them this luxury!

>"Panoplia of Aristomachus" ability revealed!

>In addition to a hefty +5 armor bonus, this armor provides Hippomedon the ability to overturn the failed morale roll of a single unit under his command, once per battle.

You roar at your fleeing troops, ordering them to turn and fight once more – and fearing you more than your uncles, they quickly huddle together once more, springing together into a pitiful huddle. As a fighting force, they’re useless in this state, but they can divide the attentions of your uncles, and this is valuable enough. Your honorguard quickly surrounds your uncles, a tight circle of fifty men against two, but they make a critical error – they crowd too closely together to maneuver freely. This hinders them when your uncles counter-strike – and counter-strike they do.

Pronax, a soldier near to your own ability, lashes out with his blunted speartip before abruptly tacking left, sweeping his spear laterally - the first stabbing attack bowls over two men, and the sweep overturns over four. Mecisteus – better known as a boxer than as a warrior, simply charges a cluster of your men with his spear held before his chest in both hands – he bashes another two men to the earth.

>cont
>>
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Your honorguard, realizing their mistake, leap backwards, but once again, they’re too slow to regain the initiative. Mecisteus, his stiff horse-hair crest waving wildly, begins a series of wide circular sweeps – he makes glancing contact with ox-hide shields and padded leather, but his technique is awkward, and he cannot deliver any force behind the blows. Pronax, in contrast, has overturned another three men with a (clever) shield-bash and trip combination.

In short – they are making a mockery of your honorguard. You don’t regret the decision - Mecisteus and Pronax cannot fight at this pace indefinitely, but they’re certain to tire in the near future, and your honorguard will keep up the fight.

You turn to the center field, and you watch with pleasure as the foremost enemy battalion breaks, completely smashed by your troops. Adrastus arrives with his honorguard in tow – but he is too late to save his center line. You’re quick to order an advance, although you’ve no doubt that Adrastus will defeat them in time, even if he is without his honorguard. Your suspicious are immediately confirmed, as Adrastus charges your men and begins savaging them – despite his age, he fights like a man of your generation, agile and fearsome. You can hear him bellowing cheerfully as he topples six men at once – ”COME LADS, AND I WILL GRANT YOU AN AUDIENCE WITH YOUR KING!”

To your slight right – one of your own battalions, under double-white flags, attempts to charge their closest foe, but are quickly caught from the side by another group of Adrastus’ soldiers – and their resolve breaks, causing them to flee. The victorious soldiers chase at their heels, only to be crushed in turn by one of your reserve units, sweeping into position – they now viciously tear at each other. Your fleeing battalion will collect themselves soon enough, but for now, you survey the field…

>wat do, /qst/?

>Keep position as commander – your victory has been slow in coming, but it is still inevitable. Continue to drown your uncles in lesser Argive troops, and they will eventually collapse in exhaustion. Your northern forces are soon to shatter their counterparts, and if you are lucky, the same will happen in your southern lines.

>Resign command to Argyros and charge Mecisteus and Pronax – your honorguard is otherwise doomed to be battered, bruised and embarrassed, otherwise.

>Resign command to Argyros and charge King Adrastus - this will prompt the fastest end to the conflict, although there is a small chance that Adrastus gets the better of you in combat. He is quite close to you, now, although he seems to be enjoying himself on the line, rather than seeking your defeat as soon as possible.

>Advance to the south - the battle is trending in your favor here, but you can better guarantee overall victory with your presence. Let all three of your uncles exhaust themselves toppling commoners - all the easier to bring them down later!

>Something else?
>>
>>5962494
>Resign command to Argyros and charge King Adrastus - this will prompt the fastest end to the conflict, although there is a small chance that Adrastus gets the better of you in combat. He is quite close to you, now, although he seems to be enjoying himself on the line, rather than seeking your defeat as soon as possible.
>>
>>5962494
>>Resign command to Argyros and charge King Adrastus - this will prompt the fastest end to the conflict, although there is a small chance that Adrastus gets the better of you in combat. He is quite close to you, now, although he seems to be enjoying himself on the line, rather than seeking your defeat as soon as possible.
And there it is, an opening. We've just enough time while our uncles are distracted.
>>
>>5962494
>Resign command to Argyros and charge King Adrastus - this will prompt the fastest end to the conflict, although there is a small chance that Adrastus gets the better of you in combat. He is quite close to you, now, although he seems to be enjoying himself on the line, rather than seeking your defeat as soon as possible.
The honorgurd just need to hold our uncles long enough that we aren't fighting three noblemen at once.
>>
>>5962494
>Resign command to Argyros and charge King Adrastus - this will prompt the fastest end to the conflict, although there is a small chance that Adrastus gets the better of you in combat. He is quite close to you, now, although he seems to be enjoying himself on the line, rather than seeking your defeat as soon as possible.
>>
+1 to consensus. Our IH need XP vs Patricians who outclass them, & we need to engage in personal combat before this "battle" is over.

Those losing units that distinguished themselves should be exempt from the two days of hardship, while those winning units who fled should be made to endure it as well.
>>
Bump.

Given the unanimous consensus so far I’ll close this vote early at 12pm and we’ll have a mini- vote that extends until 8pm to dictate how Hippo approaches the duel with his uncle.
>>
FLASH VOTE!

>How will Hippomedon fight against Adrastus? Given that he is a highly trained martial combatant, he can modify his fighting style at the beginning of every combat sequence. Adrastus is a man famed for his personal WILL and RESOLVE - he is substantially better in personal defense than his (passable) physical stat line might suggest.
>this vote will close at 8pm and then we’ll get rolling

>Fight aggressively (+3 to hit/wound rolls, -3 to dodge/block rolls) in order to penetrate his defense.

>Fight with a balanced approach, trusting your overall combat ability to win the day. In this stance, Hippomedon will also spontaneously use TRIP/DISARM/SHIELDBASH techniques using his best judgment.

>Fight defensively (+3 to dodge/block, -3 to hit/wound) against your uncle, in an effort to slowly grind down his defenses over time. Hippomedon is a young man of impressive CON and Adrastus will certainly tire first.
>>
>>5962853
>>Fight with a balanced approach, trusting your overall combat ability to win the day. In this stance, Hippomedon will also spontaneously use TRIP/DISARM/SHIELDBASH techniques using his best judgment.
Versatility is key, and being able to take the openings that may show will be crucial.
>>
>>5962853
>Fight aggressively (+3 to hit/wound rolls, -3 to dodge/block rolls) in order to penetrate his defense.
So does Hippo have an initiative of +9?
>>
>>5962877

Style bonuses don’t apply to Initiative rolls, so Hippo will be rolling with a +6 bonus. Adrastus is not known for his speed or agility, so Hippo has a good advantage here
>>
>>5962908
Oh, I was more wondering if the spearmanship trait added to initiative bonii or not.
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>>5962928

I’ve been more or less treating Initiative rolls as contests of pure AGI that can be modified by context in rare circumstances (for example, ambushes, magic potions, etc). Hippo’s martial art training already has provided him a +3 bonus to all Agi contests (including initiative), so my gut instinct is not to apply another bonus for the same reason.

That being said, the AMT/ACT do also provide additional bonii to actual combat rolls - they’re watered-down versions of the “Student of Chiron” trait from the original TWQ, if people are wondering where I get the framework from
>>
>>5962853
>Fight with a balanced approach, trusting your overall combat ability to win the day. In this stance, Hippomedon will also spontaneously use TRIP/DISARM/SHIELDBASH techniques using his best judgment.
This is to sharpen our own skills, not merely to 'win'. This is a practice exercise, after all. In the war to come, our Theban opponents will not all be old.
>>
>>5962853
>>Fight with a balanced approach, trusting your overall combat ability to win the day. In this stance, Hippomedon will also spontaneously use TRIP/DISARM/SHIELDBASH techniques using his best judgment.
>>
>>5962853
>Fight Aggressively

We really need some edits of Kyriakos our Bloat Lord & Saviour (PBUH) having his blood memory of battles as Hippo & Niko kick in while he screams
>>
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Rolled 16 + 2 (1d20 + 2)

The time for personal intervention has come, you decide, watching the King lay waste to your lines. You do not shout or bellow a challenge to him from afar – such uncouth conduct on the field is unbecoming of a prince of Argos, in your estimation. Instead, you simply raise your spear high, and level it in the direction of the King – as the enemy commander, Adrastus is no doubt keeping you in view, despite busily mauling your men. After a few seconds, you see that your message is received – Adrastus momentarily halts his assault, hefting his own training δόρυ in turn, before pointing it at your chest:

Come, nephew – if you dare.

You need not announce your attentions to Argyros – at this point in your friendship, he can read your thoughts by the set of your shoulders alone. The shorter man turns to you, his brilliant blue eyes shining through the eye-holes of his brazen helm, and counsels you –

“You must beat him soundly – but resist the urge to embarrass him, Lord Hippomedon.” His words are well-meaning, but only Argyros, among common Hellenes, could speak to you so bluntly and without fear of reprisal. Even so, you do not need the advice of a commoner man here, even a beloved one.

“Argyros, I promise to seek your wisdom should I ever come to blows with your uncle – let me handle mine as I see fit.” Your counterpart leans against his spear, and chuckles –

“You better hurry – your soldiers are beating the snot, piss and blood out of each other.”

---
As you approach Adrastus, an awed silence descends upon the local scene – battalions of Argives who had been hacking at each other’s necks with oak spears, now turn to face you, their agonies forgotten, to better observe your duel against your uncle. Feverish betting is under way, as you step within speaking distance to your uncle...

He’s an imposing figure – his gleaming panoplia richly inlaid with jewels, silver, and other valuables – it’s worth ten suits of bronze alone. His two-tiered horse-hair crest is stiff and white, gleaming in the morning sun, matching the color of his snowy beard. Adrastus speaks to you warmly:
“I was right to trust you in this, nephew – the training goes well! These men will fight like lions by the end of the summer! When we march on Thebes with the Myceneans at our back, Thebes will quake and quail!”

You laugh aloud, before responding:

“I hope you are right, uncle – but if we are to win against Thebes, I must first win against you - defend yourself!” you cry, before dropping into a balanced stance. You are light on your sandaled feet, despite your size and bronze armor. Adrastus is quick to do the same – bringing his shield to the fore, with his spear nocked against it, he settles into a comfortable crouch; a boulder coming to rest against the earth.

Unyielding, they call him.

You will put the name to test!

>okay, /qst/ - give me a dice+1d20+6 for initiative!
>>
Rolled 15 + 6 (1d20 + 6)

>>5963386
Fight!
>>
Just one die, right?
>>
Rolled 35 (1d40)

>>5963416

Yep, but give me a dice+1d40 as well to see if Hippo goes SSJ in this fight.

Next update should be out once I have the aristeia roll.
>>
Rolled 24 (1d40)

>>5963417
>>
Rolled 2, 19, 16, 14, 3, 13 = 67 (6d20)

https://www.youtube.com/watch?v=-Ubyt7iWJ8Q

The specter of combat charges the breeze – you taste copper, along with dust from the earth and underneath it; the fresh, springy scent of the wheat fields, growing in accordance with Demeter Αγλαοδωρος’s will. Long seconds pass, as you evaluate your uncle, considering the differences between his abilities and your own, and he does the same – the customary pause as two warriors prepare their mind and body for conflict. Anticipation flows through your veins like wine – the old intoxication of prospective violence welling hotly up from your chest like fire.

You love it.

It is your true calling, superseding your role as patriot of Argos. Of all the god and goddesses you silently disrespect, there is only one god that you pay homage to, if not true allegiance. Manslaughtering Ares, hated upon Olympus...

At ten strides distant, you expect your uncle to hold fast, to live up to his name, but he does something unexpected – he launches off his right heel with a mighty heave, spraying earth, rapidly closing in on you! He builds momentum, now only five strides away, readying an underslung spear-thrust aimed at the center of your chest. You would be concerned – but he is too slow, and you are too practiced to be caught off-guard. You’re vaguely aware of cheering from the soldiers - a loose ring around you and your uncle – hundreds of them have ceased their own duels to watch the conflict between two godlike men.

Years of training tug at your feet, and you are side-stepping to the left without conscious thought, spoiling Adrastus’ positioning, and providing you with a chance to strike the first blow! Your arms thrum with power, and your chest pounds with excitement underneath your bronze plate – the moment to strike approaches quickly!

>I need THREE rolls of dice+2d20 to determine the success of Hippomedon’s attack! We’ll apply manual modifiers here - Hippomedon has a (horrifying) +11 to-hit bonus in melee, and his wound bonus is a downright beastly +13. I’ll be rolling for Adrastus in a 3/3 format – he has a mediocre dodge (+4 bonus) but a phenomenal block of +13 (+2 CON, +6 armor bonus, +5 special trait bonus (his WILL bonus is directly applied to his defense)

>If Hippomedon hits, but fails to wound – he may convert this failed attack (with a penalty) into a TRIP or a DISARM attempt, triggering a wound re-roll. A successful TRIP applies an AGI debuff, a successful DISARM is self-explanatory (and the enemy may burn a turn collecting their weapon). If Hippomedon fails to hit, but beats the block roll, he may convert (with a penalty) into a SHIELD-BASH, which may remove armor bonii, physically toss an enemy across the field, or apply a CON debuff.

>These TRIP, DISARM, and SHIELD-BASH techniques can be used against Hippomedon. One “conversion” attack can be used per duel sequence per character. Also, I may change these mechanics in the future.
>>
Rolled 15, 6 = 21 (2d20)

>>5963444
>32 block
Oh my. We need a 20.
>>
>>5963451

Oh, I always roll in a 3,3 format for enemies. So Adrastus has rolled a 23,27, which is slightly less intimidating.
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Rolled 5, 20 = 25 (2d20)

>>5963444
I had read somewhere that Ares was one of the few Olympians that was actually both a decent father and husband. In that he always treated his children well and tried to help them along, and that he was rarely if ever unfaithful without first being slighted by his wife.

I think it's a bit of a stretch. But it would be funny if the Greek Gods' favorite jobber was also just a marginally better person than most of them.

Also, watch this drive.
>>
Rolled 1, 20 = 21 (2d20)

>>5963444
i believe
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>>5963453
>>5963461
Apparently, even the dice want the "Unyielding" epithet put to the test.

>>5963451
Thank goodness you rolled high on the hit kek
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>>5963451
>>5963453
>>5963461

>26, 33 vs 23, 27 - solid contact!

Someone give me a dice+1d2+8 to determine stun damage applied. The training spears are blunted, so d2 damage, and I’m halving Hippo’s STR bonus for damage since he’s not actually trying to kill his uncle, just fuck him up a little. Please note that Adrastus’ “Unyielding” trait is essentially a souped-up version of Capaneus’ paternal trait - Adrastus’ wound penalties are halved, in addition to his significant WILL defense bonus.
>>
Rolled 1 + 8 (1d2 + 8)

>>5963465
WHACK
>>
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>>5963465
>hippo's damage when using half of his strength is still enough to one-shot every noble that doesn't have more than 13 CON when he has a minimum die roll
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>>5963467

Thank you anon, You absolutely rock Adrastus with a vicious combo, but don’t quite obliterate him in one-shot…

Next update will likely come out tomorrow night? I’m hoping for three updates this weekend and finally moving past this battle sequence. It’s been valuable for learning purposes but was probably too big a leap from the small-scale naval skirmishes in TWQ…

>>5963469

You’re starting to understand Hippomedon’s threat level, yes. He’s basically an Abrams tank set loose in the LBA
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>>5963470
If I'm not mistaken Hippo has left Ard at 1/10 health. Either the guy gives up or he gets a concussion like the one his future grandson doles out to Nikon. Though I wonder how long it'll take to heal without FOB.
>>
Some men believe that fancy misdirection in battle is the path to victory – that flashy displays of spear-handling are the best means to defeat a foe. You, on the other hand, know that wasted energy on a strike is an affront to the war god. Furthermore, it is always better to strike cleanly and precisely on a basic thrust, than attempt a difficult strike and fail.

Adrastus is stampeding past you – a right-handed man, his spear-side is closest to you, as you nimbly dodge to the left. You spin to your right, keeping him squarely before you, and before he has a chance to turn himself, bringing his shield around to protect his right side, you attack the weakest point of his bronze plate – the middle joining between back and chest, directly below his right shoulder.

You strike true, although not with your whole strength – the blunted oak speartip smashes your uncle’s armor aside, pulverizing the bone and flesh underneath. The force of it is enough to change your uncle’s trajectory, nearly throwing him to the ground – he only barely manages to stay on his feet as he flies away from you, sandaled feet dancing over the ridged earth.

>Hippomedon deals 9 stun damage to Adrastus!

It takes another eight strides for him to come to a halt, his back turned to you – at first, he stands tall and straight, his white horse-hair crest stiff and proud – before suddenly lurching to the side, using his spear for support. You know the look at once – you’ve broken some of his ribs. The fight is over, although, of course, you will provide your uncle with a chance to yield honorably.

Another moment passes, and Adrastus removes his helm, still with his back to you, before turning to face you slowly. His tanned face is now blanched corpse-white with pain, although he manages a rueful grin, as he leans on his spear.

“Gods on Olympus, Hippomedon –“ he begins, before hacking softly, spitting bright red-blood onto the earth. “You strike like Hercules himself – I had this bronze reinforced, you know! Ah…” He spits again, another stream of blood.

>cont
>>
“They’ll be digging oak splinters out of my side for a week – but serves me right for drawing you out like this.” Adrastus takes a moment to survey the battle – his collapsing flanks to either side, and in the distance, Mecisteus and Pronax still fighting a horde of Argive troopers – they haven’t begun to slow in exhaustion yet, but it will be coming soon. Adrastus sees what you see – his battle is lost. He turns to you again and smiles –

“You’ve won the day, nephew – I resign the battle.” Slowly, gingerly – Adrastus kneels before you – and this action sets off shouting from the troopers surrounding you. The news travels fast and the fighting in your training field immediately begins to die down.

>Hippomedon has once again proved his worth to Adrastus! He has further improved his excellent reputation with the Argive King!

Adrastus stands, lumbering to his feet once more, muttering an unthinking, spontaneous remark:

“Ah, what I wouldn’t give for five more princes like you, Hippomedon. If only you hadn’t married that barren hill-goat…”

Under your helm, you pause in stunned silence before you realize that King Adrastus has just referred to your wife – beloved Euanippe, the joy of your life - as a [i]barren hill-goat[/i]. A white-hot flame of rage alights within your breast – is that what they truly think of her in the Royal Court!? Your grip against your spear-haft tightens uncontrollably – the oak creaks and protests under the pressure. Angry words batter against the barrier of your teeth, begging to fly free…

>uh oh, Hippo is fucking mad. As there is no anger management therapy in the Late Bronze Age, this is a very serious problem.

>I need TWO rolls of dice+1d20 here – Hippomedon must roll under his WILL (13) at least once, or he’ll start a cussing match with his uncle…
>>
Rolled 20 (1d20)

>>5963897
waifu
>>
Rolled 7 (1d20)

>>5963897
>>
>>5963915
>>5963916

Hippo momentarily loses his cool but stops himself from saying something dumb…

Update tonight lads. We’ll be back to regular questing business now that this elaborate battle sequence has concluded.

Pretty good work on the players part - you guys resisted the urge to commit Hippo too early and avoided risky tactics that might have backfired. A solid W for Hippo here
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>>5963931
>"What the FU- no, it's alright, it's just the heat getting to his head."
What was Adrastus thinking right there, honestly? They do realize that Hippo actually likes his wife, and not just cause she's pretty, right?
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>>5964050

He’s just having a senior moment, anon - kings occasionally saying dumb shit and triggering their relatives seems to be a staple in Hellas
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>>5964102
>meanwhile, in troy; everybody loves priam!
If only kings had social acumen to match their actual social stats. Oh well. At least he isn't Peleus. If he went on one of his tirades Hippomedon would probably just crush his skull.
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>>5964125

Ah, but Priam is built as a social tour-de-force and has probably met with more key Hellenic figures than any living person in the twilight of the late bronze age. of course, he would be shredded like a wet paper bag in a fight.
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>>5964161
I wonder if Priam has higher raw social stats than Odysseus and Paris or if he has a TON of circumstantial and trait based boni. Pretty much every time he entreated any god for anything they gave him what he wanted. I wouldn't be surprised if he had the strongest version of a priest-king trait.
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No update tonight, it’s like 40% written but I can’t quite summon the words to come out of my brain.
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>>5964425
Hera has stolen his wits. Time to riot.
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>>5963931
nothing wrong with risky tactics. here we had the advantage so messing around with tactics is unnecessary, but that won't always be the case.
it is sad that we built nikon as a strategy autist but that events unfolded such that the closest he got to anything relevant to that skill was petteia. it could have been a philip -> alexander situation with nikon inheriting S tier mortal troops and equipment into a completely tactically unprepared Hellas.
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>>5964542
Punished Nikandros Monophthalmus will return anon, if we play our cards right.
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>>5964562
Hey man, not to harsh your vibe, but if anyone lost half of their thalmus to blunt force trauma that means there isn't any brain left to run the body. Literally their entire frontal lobe would be paste on the ceiling or wall next to them. That's a completely fatal injury. You'd need the gods themselves to intervene and in a big way to stop that from instant death-ing someone. And Asclepius isn't on speed dial, because Apollo ain't helping nobody who stands against his favorite pissbaby's family.
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>>5964652
Anon, Monophthalmus means one eyed. It was a nickname of one of Alexander’s generals.
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>>5964656
Damn, the mono part had me fucked up. I read it as
>mono
>pthalmus
and was confused as to why he put a "p" on the front. Without realizing it was
>opthalmus
he was trying to say. Shit. Damn language barrier on top of prefix fuckery.

Whoever translated it that way is an asshole kek
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You only just barely manage to clamp your jaw shut, not trusting yourself to speak aloud. You wrestle with how to respond before settling on the simplest situation: you simply pretend not to have heard your uncle. Under your helm, you grimace silently, struggling to wrestle your fury back down into your gut.

You raise your spear silently in salute, before taking a knee before Adrastus in turn - a show of respect to the man who had just insulted your wife. The gesture serves as wordless acknowledgment of his surrender, of his patronage, and yes - even of his belittling words. With your left knee in the dirt and your head bowed, your heart turns sour - shame that you have not defended Euanippe’s reputation, not corrected your uncle’s perspective. As the Argive army begins to reorganize around you, the word echoes in your mind.

Barren.

Barren.

Barren.

Barren.

[i]Could she really…[/i] a corner of your mind muses - but you crush the thought mercilessly.

The rest of the pleasant spring day is spent tallying the battle’s performance, treating the wounded and recovering dropped equipment. Your effort to reduce deaths was successful - only two Argive soldiers died. One of them was an unlucky lad who been struck accidentally in the head, tumbling to the ground and bashing his head against a boulder. The other was an older man of fifty summers; his compatriots claim he simply collapsed due the exertion and could not be roused. Generally speaking, your forces are rewarded (except those who routed), and Adrastus’ forces are not (except those northern battalions who stalled your northern sweep). In fact, Adrastus is so taken with the handful of men who had held off your northern sweep, he decides to collect them into a unit of their own making: the [i]Coroebians[/i], in memory of the hero who had saved Argos from a Apollonian plague through grit and resolve.

As for your own honorguard, they are disappointed to a man by their performance against Mecisteus and Pronax, but you steady their nerve: they will have many chances to beat them over the next weeks.

Adrastus, proud man that he is, insists that he leaves the field astride his own chariot - although you encourage him to seek the Asclepian disciples as soon as possible. The wound in his side is serious one, for a man of his age; he makes a show of casting aside your recommendation in a joking manner:

“Ah, keep your womanly anxieties to yourself, Hippomedon!” he cries, sparking laughter from the surrounding soldiers. He is the sole Argive who can speak to you this way. You are mollified when he nods seriously to you after the gaiety subsides; he will do as you suggest.

>cont
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Over the next three weeks, you conduct daily training of the Argive army, and once weekly, conduct another enormous war exercise. Twelve thousand soldiers have now assembled until your command - by far, the largest force you’ve had at your disposal. Of course, you’ll only command your own two thousand soldiers in the actual war against Thebes, but it’s an exciting time for a career soldier like yourself.

You test the army with a variety of combat scenarios through the battle drills. In one, you lead a doomed river attack against a numerically-superior force; even you are forced to eventually admit defeat, exhausted, after toppling hundreds of men by the banks of the Inachus. In another, you and Adrastus lead a night-raid against a much greater force the night BEFORE the battle is set to begin. His chest still bound tightly to set his ribs, Adrastus is delighted by your ingenuity; roaring with laughter in the dark, he seems to be growing younger as the war approaches. In the third battle sequence, you organize another stand-off in “Hippomedon’s Fields”, although this time, you work against yourself, intentionally drawing out the battle as long as possible to harden the men as much as possible.

Spring is ripening into summer - nearly two months have passed since the feast and Adrastus’ announcement of war against Thebes. You’ve very pleased with the progress of your troops - they’ve exceeded your expectations, collectively becoming professionalized on a faster time-table than expected. You wonder - perhaps the classic method of “training” - throwing men into the slaughter to find warriors amongst the survivors - has been wrongheaded all along…

>The Argive army as a whole is now comprised of Tier 2 troops! Not only do they perform better in combat, but they are more resistant to morale failure. Additionally, they become better able to withstand the attacks of enemy nobleman.

On the morning after this last sparring battle, three messengers step under the shade of your commander’s tent, nearly one after another:

A pudgy and breathless white-robed domestic servant informs you that Adrastus seeks your counsel on a non-urgent matter - he requests that you join your uncle in the Royal Palace.

A second Argive, with the look of a junior bronzesmith, delivers a plea from Mecisteus and Pronax - a “matter of some logistical importance” should be discussed in the Trade Quarter.

A third robed and bearded man, a staid junior priest of Zeus, notes primly that you have not yet sanctified yourself, nor have you been seen recently in worship services. He invites you to attend a meeting for this purpose with the chief priest of Zeus later this afternoon.

>wat do, /qst/?

>Seek Adrastus in the Royal Palacs

>Seek Mecisteus and Pronax in the Trade Quarter

>Go to the Temple of Zeus and seek the blessings of the gods

>Ignore these three messengers - you’d prefer to spend the afternoon with your wife.

>Do something else?
>>
>>5964799
>Ignore these three messengers - you’d prefer to spend the afternoon with your wife.
Yeah i fully see why Nikon and Nira are probably bastards. This was of course covered up by Hippo to save face who then gets killed at Thebes and they return to their mother's estates being rejected by the Argive court after the disasters at Thebes as a scapegoat. The real question is, who is their actual mother and what kind of deal did Hippo make (AND WITH WHO) to have them?
>>
>>5964799
>>Seek Mecisteus and Pronax in the Trade Quarter
If we can't do any of the others then tell the messenger to tell our uncle that we've a matter of logistics to sort out.
>>
>>5964799
All these little putdowns are making me think Adrastus is a bit insecure. He knows we are loyal, but maybe sometimes he wonders.
I'm guessing the chief priest of Zeus is not Amphiarus? In that case, I think we can snub Adrastus and the priest, but they would be angry if we did so just to do nothing at home, so we should:
>Seek Mecisteus and Pronax in the Trade Quarter
>>
>>5964880

Right, Amphiarus is somewhere in Arcadia with Capaneus right now, and he’s really more aligned with Apollo anyways, given his background as a descendant of Melampus and as a seer
>>
>>5964799
>Ignore these three messengers - you’d prefer to spend the afternoon with your wife.
The dream
>>
>REAL BANG-MAID HOURS
>>
>>5964799
>Seek Mecisteus and Pronax in the Trade Quarter

>>5964802
I really think Hippo was cucked, feels kind of hard to cover up the fact that your wife has 2 children without anyone ever seeing her pregnant.
>>
I’ll close this vote at 8pm or so, FYI. Seems like a relatively close race between Euanippe and M&P
>>
>>5964799
>Seek Mecisteus and Pronax in the Trade Quarter

Making sure that there are no problems related to the acquisition of equipment for out m’en seems prudent.
>>
>>5964916
>Hippo was cucked.
Nah, he would have killed the children if that were the case. What ptobably gonna happen is he's gonna go fuck a few floozys/war brides to "test" if its him or not, at the start of the quest he though about how the males of his line are getting less and less fertile over the generations, and it scared the shit oit of him. So eventually his dread curiosity is gonna get the better of him and he will "test" if it's him or not. When he tragically finds out that yes it is in fact his fault hes gonna go begging the Gods to help him. In canon Hippomedion has an actual son that goes back to Thebes to avenge him. IDK what Lesches is gonna do with him. Maybe that boy is the son the Gods give him. Nikon and Nira however, cuz they are the focus of this series of quests will have a different fate.
>>
>>5964799
>>Seek Mecisteus and Pronax in the Trade Quarter
Ah uncles, can you do nothing without us?

>>5964880
>All these little putdowns are making me think Adrastus is a bit insecure. He knows we are loyal, but maybe sometimes he wonders.
I think he is bitter at the idea that we can't have children just like he can't. Less insecure and more angry. Two great men who can't spawn heirs? What cruelty is that? His jabs and barbs are probably his way of coping.
>>
>>5964799
>Seek Mecisteus and Pronax in the Trade Quarter
>>
>>5964802
>>5964916
>>5965053

None of you are seeing the big picture: Nikandros and Deianira are adopted. Euanippe is 100% infertile, and she's gonna find a pair of random kids in the woods and pretend that they're from Hippomendon. You guys gotta remember that neither Euanippe OR Hippomedon have Godly blood, and fucking outside of marriage would be INCREDIBLY out of character for both of them.
>>
>>5965373
Ok either way ONE of these two is going to crack and go make a deal with things that probably SHOULD NOT be dealt with. Whether its Hippo or Euani, someone here has a problem and BOTH of them are getting desperate.
>>
Wife
>>5964802
>>5964888
>>5964906 (I think? lol)

Uncles
>>5964875
>>5964880
>>5964916
>>5964940
>>5965054
>>5965292

—-

Update sometime tomorrow - It’s Easter so I may not be able to update until later tomorrow evening EST. Happy Easter to those who celebrate!
>>
>>5965404
May the eggs be hidden well but your cunning eyes find them still, noble sage!
>>
Guys, I just happened across something goofy. What strange timing to see something for hunting rabbits right before Easter.

https://www.youtube.com/watch?v=JJGHu64Ni5g

Stick. Imagine what someone with inhuman strength could do with something like that.
>>
>>5965386
Who knows, maybe Euani losing her mind later is due to some type of deal she made for kids.
>>
>>5964799
>Ignore these three messengers - you’d prefer to spend the afternoon with your wife.
She is NOT barren, and we'll fuck her 'til we prove it!
>>
>>5965570
Oh, and I'm away from home, but here's my trip.
Too little too late anyway, I gather
>>
>>5965539

Kek, Hippomedon would be able to delete rabbits (and other small woodland creatures) from reality with something like this.

>>5965589
>>5965590

Sadly you missed the vote window anon, but by the power vested in me, this ID/trip is now validated for future voting
>>
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The season will advance briskly, and commanders never have as much time as they need to prepare their troops, as you well know. Matters of logistical concern must therefore of the highest priority, no matter how pleasant an afternoon with Euanippe might be.

You’ll be riding at the head of the Argive army within three months time, and while the march to Boeotia is not a phenomenally long one, traveling with twelve thousand men will never be a rapid affair. The distance between Argos and Thebes is some 70 δόλιχος about 150 km, and a charioteer could travel between cities in very leisurely fashion over the course of two months. The most direct route would bring one past Mycenae, seat of the High King Agamemnon, north through Nemea, and to the isthmus of Corinth. From there, passage along the landbridge over doorstep of luxurious Corinth itself, and then east of the Geranian mountains, to Megara. From there, north-by-northeast around the slopes of the Cithaeron mountain range, sacred to Dionysus, and then on to Thebes itself. This last part of the journey will likely be slowest - you have heard that the terrain is rugged and the trails underdeveloped here. The army’s march will likely take months, even if the pacing is good.

Mecisteus and Pronax have been charged with oversight, development, and maintenance of a supply chain that will feed and arm a city’s worth of fighting men as they struggle through the hilly terrain of the Peloponnese, over the hills and folded valleys, and into the mainland of Hellas. It’s a daunting and novel challenge, but you’ve already provided your uncles with significant assistance by overseeing the martial training of the troops; they’ve been able to devote their full attentions to the construction of the supply chain.

Finding them in the Trade Quarter is a simple matter; they’ve erected their own “command tent” in the largest square; a rippling sail, dyed red, underneath which they hold their own court. Spread hides are tattooed with maps of the local area, of the Argolid, of the Peloponnese as a whole, and then another series of hides displaying Boeotia and of the Theban territory. As you stroll into the shade of the tent, Mecisteus is berating a pair of senior bronzesmiths - something about inferior spearpoint quality - whilst Pronax is huddled with a group of men you instantly recognize as scouts, still dirty from the trails.

Pronax waves you over, seeing you arrive:

>cont
>>
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“Ah, Hippomedon - just in time,” says Pronax, greeting you brusquely, beckoning you closer with a broad hand. Like you, he has little patience for courtly formalities, and even less for flowery language. In some ways, you’ve had more in common with Pronax than your own father - he was once the standard by which all soldiers of Argos were measured, a generation ago; you now occupy this coveted role. Pronax’s weathered face has become softer and rounder with age; his physique thicker around the middle. He once had a mane of black hair like yourself, but this is now thinner and silver-white.

As you’ve gotten older yourself, you’ve discerned his limitations - despite his professed vocation, he’s lost his martial discipline, and has been an inconstant campaigner since the birth of his children. He has hardly taken the field at all, since he married his daughter Amphithea off to Adrastus some twenty years ago and cemented his position in the court. It is said that he has learned to enjoy Argive wine a tad too well, and lounges when he should be maintaining his skills. Still - as brother to the king, he commands undeniable respect, and his formidable presence compels commoners to leap in obedience.

“Scouts, report!” Pronax barks, and the trailworn trio of men flinch as one, before launching into a clearly-practiced review of the defenses surrounding the estates of a nobleman. It takes you a moment to realize that they describe lands to the southwest - a prince’s estate along the Tegean plain, just beyond the edge of the Argolid. These lands belong to Agepenor, king of Tegea, and a man who has had friendly relations with Adrastus for decades. You’re disoriented, to say the least – why would your uncles order such a scouting of a friendly king’s territory?

The scouts report a well-patrolled and strong-founded holding; a rural palace within concentric rings of defenses, including carefully-maintained hedges, two stone walls, and a system of regulated patrols that you might have implemented yourself. Some twelve hundred spearmen are in rotation of the land, although perhaps only half that are believed to be active, the rest housed in barracks close to the central palace. In the surrounding lands, the scouts believe that there are nearly five thousand head of cattle; a herd of prime beasts. As you listen, you revise your opinion - these are a prince’s estates, belonging to a son or lesser brother of Agepenor.

>cont
>>
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It occurs to you that Mecisteus and Pronax intend to steal this prince’s cattle to supplement the Argive war effort – the advantages would be significant. Even if only half the Tegean cattle are stolen, this would represent a substantial addition to the army’s reserves – cattle having the prime advantages of being capable of both movement and duplication; the herds can follow the army itself, reducing the burden on the supply chain from Argos. Of course, a raid of this size risks war along the southern front, which is something that King Adrastus likely cannot afford. Pronax says nothing to you as the scouts report, his eyes shining with curiosity, and once the scouts are dismissed, he whispers to you in a conspiratorial fashion, as the crimson tent flaps overhead.

“What do you make of it, Hippomedon? Should we risk it? And before you answer, consider this – even if Agamemnon provides Mycenean spears, he will demand tribute for the passing of the army through the isthmus of Corinth. The young High King is said to be prideful and never forgets to demand his tax. Cattle would suffice, but what Agamemnon truly wants is gold – and gold cannot be eaten by Argive soldiers.”

Pronax pauses dramatically, eyebrows climbing as he spreads his palms before you.

“Hippomedon, the Tegean palace is home to Archigeiros, youngest brother of Agepenor, and son of old king Ancaeus. He is said to have inherited a portion of his father’s earnings from his travels as a Argonaut, and is reputed to be clever besides – a wealthy man. A cattle raid would do much to help the war effort, but not so much as the stolen vaults of Archigeiros. A small force, commanded by a legendary soldier, may well escape identification; anonymity is a must! What say you?”

>vote post next
>>
>Well, what do you say to your conniving uncle, /qst/? Please note that Hippomedon would do his best to conceal his identity through any raid action, in an effort to avoid a minor war with Tegea, although Hippomedon is typically the type to yell loudly and proudly his name and descent...

>Advise your uncle that Agepenor is a man who have shared guest-rights with Adrastus, and Adrastus with him, many times. To violate the peaceful accord between Argos and Tegea would be unwise, no matter how profitable it may be; Adrastus cannot risk hostile conflict with neighbors to the southeast if he intends to make war to the distant north. Argos must provide for her army with her own substance – thieving from neighbors is a poor strategy.

>Advise your uncle that you find his proposal intriguing – a cattle raid would strike the middle ground between risk and benefit. Success here would provide a meaningful advantage to the Argive army’s supply chain and lessen the heavy burden of Agememnon’s tax – Adrastus would no doubt be pleased with success.

>Advise your uncle that a night raid against Achigeiros’ palace, while risky, is most preferable. It would be more difficult to avoid identification, but Argos needs gold, and plenty of it – gold is easier to transport, faster to be rid of, and most importantly, desired by Agamemnon. You hold no personal animosity against Archigeiros, having never met the man, but Argos must take what she needs to ensure victory.

>Throw caution to the wind, and suggest a much larger military action – a night raid against Archigeiros’ palace, theft of his entire herd, and destruction of his troops. If you act so decisively as to crush all resistance, Agepenor could possibly be frightened of further conflict, and will simply avoid further hostilities with Argos. Tegea is a weaker nation than Argos, and he may choose survival over retaliation.

>Something else I haven’t thought of?
>>
>>5966437
Would it be reasonable to ask Adrastus if he's okay with it or would that make us look like a pussy? Either way;

>Advise your uncle that Agepenor is a man who have shared guest-rights with Adrastus, and Adrastus with him, many times. To violate the peaceful accord between Argos and Tegea would be unwise, no matter how profitable it may be; Adrastus cannot risk hostile conflict with neighbors to the southeast if he intends to make war to the distant north. Argos must provide for her army with her own substance – thieving from neighbors is a poor strategy.
We've had decades of good relations. It'd be a shame to throw it all away for the sake of this war.
>>
We should have just stayed at home with the bang-maid. Surely there's some other target we can raid?
>>
>>5966437
>>Advise your uncle that Agepenor is a man who have shared guest-rights with Adrastus, and Adrastus with him, many times. To violate the peaceful accord between Argos and Tegea would be unwise, no matter how profitable it may be; Adrastus cannot risk hostile conflict with neighbors to the southeast if he intends to make war to the distant north. Argos must provide for her army with her own substance – thieving from neighbors is a poor strategy.
Do you want to get your wife and kids kidnapped while you're away? Because doing shit like that is how you get your wife and kids kidnapped while you're away.
>>
>>5966437
>Advise your uncle that a night raid against Achigeiros’ palace, while risky, is most preferable. It would be more difficult to avoid identification, but Argos needs gold, and plenty of it – gold is easier to transport, faster to be rid of, and most importantly, desired by Agamemnon. You hold no personal animosity against Archigeiros, having never met the man, but Argos must take what she needs to ensure victory.
>>
>>5966437

>Advise your uncle that Agepenor is a man who have shared guest-rights with Adrastus, and Adrastus with him, many times. To violate the peaceful accord between Argos and Tegea would be unwise, no matter how profitable it may be; Adrastus cannot risk hostile conflict with neighbors to the southeast if he intends to make war to the distant north. Argos must provide for her army with her own substance – thieving from neighbors is a poor strategy.

NO FUCKING DICE ROLLS! NONE!
>>
Rolled 17, 18, 12 = 47 (3d20)

>>5966640
That's gonna be an opposed check to avoid future opposed checks.
>>
Rolled 14, 18, 13 = 45 (3d20)

>>5966647
>Inb6 three ones.
>>
>>5966437
>Advise your uncle that you find his proposal intriguing – a cattle raid would strike the middle ground between risk and benefit. Success here would provide a meaningful advantage to the Argive army’s supply chain and lessen the heavy burden of Agememnon’s tax – Adrastus would no doubt be pleased with success.
moo
>>
>>5966437
>Advise your uncle that Agepenor is a man who have shared guest-rights with Adrastus, and Adrastus with him, many times. To violate the peaceful accord between Argos and Tegea would be unwise, no matter how profitable it may be; Adrastus cannot risk hostile conflict with neighbors to the southeast if he intends to make war to the distant north. Argos must provide for her army with her own substance – thieving from neighbors is a poor strategy.
>>
>>5966437
>>Advise your uncle that Agepenor is a man who have shared guest-rights with Adrastus, and Adrastus with him, many times. To violate the peaceful accord between Argos and Tegea would be unwise, no matter how profitable it may be; Adrastus cannot risk hostile conflict with neighbors to the southeast if he intends to make war to the distant north. Argos must provide for her army with her own substance – thieving from neighbors is a poor strategy.
We will not lost what makes Argos the greatest (it's honour) so that we can help two grifters fuck everything up
>>
The suggestion irks you – while you’ve never hosted Archigeiros in your personal estates, or vice-versa, Adrastus and Agepenor are friends and peers. Who are you to risk damaging this sort of rare friendship between kings? Your back stiffens – the unseemly intent here should be nipped in the bud.

“Pronax, I cannot support such a thing – ξενία binds Adrastus and Agepenor together, and who am I breach the accord? Argos cannot risk reprisal from the south if he intends to wage war from the north. Furthermore, no matter how pressing the need, I have no reason to assault the livelihood of Archigeiros, a man I do not know, and who has committed no offense against me.”

Pronax listens carefully as you speak, showing no signs of frustration or anger. He take a deep breath as you finish, and for a moment, the chattering of the passing crowds of the Argive trade quarter swells in volume – his lips move, and he mutters something quietly to himself, but you don’t catch the words. Pronax sets his shoulders, making a decision, and sharply whistles – the noise cuts through the passing crowd’s burbling, catches Mecisteus’ attentions from across the command tent, and he joins you and Pronax without delay. Pronax leans to whisper something in the ear of Mecisteus, and Mecisteus frowns slightly as he listens – you wait politely as the uncles confer. Unfortunately, it seems that your initial rejection of this proposal has not dissuaded your uncles of their plan - they’re going to try and bring you around to their perspective through application of winged words.

Mecisteus turns to you, his nose slightly askew and brown hair flowing (he was second-to-youngest of the uncles , and speaks in a soothing tone:

“Hippomedon, your personal honor is without reproach – and your record of oathkeeping is unbroken. I trust these words I speak do not leave this tent?” he inquires. You’re quick to nod – of course, you keep secrets to protect the Royal Family and Argos herself, when this is necessary.

“Adrastus has charged us with the development of the supply chain – by any means necessary, Hippomedon. He has not ordered us to raid the lands of Tegea, nor do any particular thing at all – and he will not ever learn of this cattle raid, if I can help it. Adrastus cannot break ξενία, this is true – but can a busy king, in the thick of war-planning, restrain the well-meaning members of his entire royal family? Sometimes, enthusiastic noblemen may overstep propriety – and such injustices may be redressed at the proper time in the future. Do you see, nephew? Adrastus trusts us to do what must be done to win this war – and we will make amends to our neighbors at that time, as is right.”

>cont
>>
Ah – now you understand. Adrastus intends to stay out of the logistical planning entirely, so he can plead ignorance later, if this ever becomes an issue. By blinding himself to the actions of Mecisteus and Pronax, he can reap the rewards of their actions, and then after the war, when Argos is enriching itself with Theban gold and livestock, any crimes can be repaid with interest. A tidy solution, but still one that you find mildly offensive, and obviously one that requires that Argos prey upon their nearby allies in violation of the common order that binds Hellenes together.

Mecisteus is not finished speaking – he has always been the more persuasive of the two uncles, with an odd affinity for poetry and music, a rarity in your family. You must give your uncle his chance to persuade you, but so far, you have not been moved…

>okay /qst/, let’s see if Mecisteus and Pronax can convince Hippomedon to change his mind. Give me two rolls of dice+1d20+1 to determine Hippomedon's WILL here.

>I’ll be rolling for Mecisteus – he has a natural +4 CHA bonus, although he has no special talent in persuasion - he's really more of a boxing poet (or poetic boxer?).
>>
Rolled 10, 4 + 4 = 18 (2d20 + 4)

>>5967017

Forgot my roll
>>
Rolled 4 + 1 (1d20 + 1)

>>5967017
Can they persuade the Hippo?
>>
Rolled 6 + 1 (1d20 + 1)

>>5967017
Let's see if we can beat a 14!
>>
Seems like Hippo will be doing some cattle wrangling.
>>
>>5967021
>>5967034

Tough, looks like Hippo is swayed 9 vs 14. In my partly nebulous degrees of success system, this wasn’t a blowout victory on Mecisteus’ part, and Hippomedon is going to keep aspirations modest here, to keep the risk level low.

Basically, they’re going to try and make off with about 1,500-2k cattle, instead of the entire herd of 5k. For a well-funded team of castle rustlers, this is totally doable, but it’s not without risks…

Update tonight at 10pm!
>>
Foolish uncles. The gods don't care if you're ignorant. They punish you anyway. This war is cursed! kek
>>
Oh and one additional thought when we’re discussing honor in the world of LBA Hellas - it’s not the same thing as “honor” in Christian chivalric times. I’m not an expert in this area, but roughly:

Knight - honor means “be a good Christian and treat others well”

Homeric LBA - honor means “if someone fucks you over, you MUST get revenge even harder”.

So when Hippomedon is said to have “honor”, Argives are not saying that he is “morally upright and ethically good”, since that concept didn’t really exist in Homeric times. They’re saying that Hippomedon is a badass who always gets even when he is wronged.
>>
>>5967018
>>5967021
>>5967034
>First important roll of the quest.
>Utter fucking failure.
As is tradition, the father IS just as fucking cursed as the son. Welp since this is a stupid idea that at least WASNT voted for by Anons, when this shit winds up killing us at least i can blame the QM this time.
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>>5967255

Actually I have something special planned for this, hope you enjoy the ride!
>>
>>5967300
>>
>>5967114
>9 vs 14
6+1=9?
>>5967236
Does this mean vengeful Nira is a very honorable gal?
>>
>>5967429

Oops, typo on my part - 7 vs 14 is the correct tally, but the rest of my post stands.
>>
I vote to break our uncles' legs or jaws, whichever would best avert this mess.
>>
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…But as you listen to your uncle speak, you reconsider your stance. ξενία does not bind you personally from robbing Archigeiros, your uncle successfully persuades you. And there is no doubt that Argive troopers will need the cattle - importantly, the stolen herds would partially offset the expenditures of the war, keeping morale high for the troops, staving off hunger, and preserving the Argive stock. Of course, many thousands of cattle will be butchered over the course of the conflict, but two thousand prime beasts could supply the army’s meat rations for nearly a quarter of the expedition, and could travel alongside the army under their own power, besides. As for the actual crime against Archigeiros - well, even if he and his father reason out your identity, he will likely forgive and forget the violation when he is plied with Cadmeian wealth from Eteocles’ vaults.

“- and with you and your honorguard among us, Hippomedon, we would have little to fear from the patrols themselves.” Mecisteus extols. “Hiding our tracks will likely be the more difficult task, but I have a solution…” You interrupt him by raising a broad hand.

“You have convinced me, uncle - I will join you.” Mecisteus nods graciously in approval - but guileless Pronax spoils the moment by grinning fiendishly. You announce your conditions before the moment passes:

“But we must be reasonable. Two thousand cattle is the limit - anymore, and it becomes unwieldy. We must preserve our anonymity if we can,” you advise them. Your stipulation hardly registers, as Pronax and Mecisteus clap each other on the shoulders in congratulations, clearly overjoyed to win your support. A vague feeling of unease sits in your gut, but the bargain has been made – you cannot unspeak your oath now.
A whirlwind of planning takes place.

The raiders must be kept to a small number, in order to maintain secrecy. Pronax and yourself, being superior warriors, will lead - you will be in overall command. Argyros and Mecisteus will stay in Argos to continue training the army, and conduct mock battles under the framework that you’ve developed – delays in training cannot be afforded; not with summer on the horizon.

In terms of additional items to consider: first - your honorguard must join you. As the premier fighting force of the Argive army, they are best prepared for a raid of this size. Each of the Inachian Honorguard are serviceable on horseback, although not expert riders. No matter – it is merely enough that they can ride. Two noblemen alone cannot herd two thousand cattle - you need reliable men to guide the beasts along, and enough of them to work in shifts. Tegea is not so far – a hard day's ride by horseback.

>cont
>>
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A night raid should provide enough time to abscond into the Argolid with the stolen cattle and integrate them into your uncle’s herds, if all goes well. At any rate, your honorguard are currently equipped finely in linothorax, ox-hide bucklers, and with spears of excellent manufacture. They are instantly recognizable as a fighting unit to any nobleman, but if you were to dress them in hides, and arm them with clubs, blows and sharpened stakes, they would better resemble untrained bandits. A difficult question – to weigh combat performance against appearances.

Second – you weigh these same benefits of anonymity against those of security for yourself and Pronax. Wearing your father’s famous bronze is out of the question – half of Argos can recognize you at once when you wear it. Wearing your unmarked panoplia would be the reasonable option, providing significant protection, and a much smaller number of men would be able to recognize you on sight. However, if you and Pronax bring your bronze, this would require that you bring your chariot – taken together, you and Pronax would be marked instantly as a noblemen of significant wealth. By forgoing bronze entirely, dressing in hides and arming yourselves with clubs, as if you are uncultured mountain-men, you could ride on horseback, and better pass as a bandits or simple raider. For a special occasion like this, you could borrow your uncle's divine horse, Arion - there is no swifter horse in the Argolid. Your uncle Pronax would have to make do with a horse of inferior ancestry - one large enough to support his bulk would likely be quite slow.

>wat do, /qst/? This is more or less a simple trade-off – do you want to fight with maximum performance and risk discovery as a prince of Argos, or would you forgo your equipment and maximize your chances of preserving your anonymity? Please note - Hippomedon and his uncles expect that the murder of shepherd witnesses and patrols amongst the Tegeans will probably be necessary. Please select an option from each category below:

>Hippomedon and Pronax wear unmarked bronze, and Hippomedon brings his chariot to maximize combat performance. This means that H&P are also bringing plenty of high-quality gear, including bows and javelins.
>Hippomedon and Pronax wear hides, riding on horseback, and wielding clubs to maximize their anonymity.

>The IH wear their typical gear and equipment to fight at maximum combat performance; they could be recognized as a trained combat unit as a result.
>The IH wear hides and substandard gear to better provide the illusion that they are raiders and bandits, instead of a trained combat unit.

>WRITE-IN - some other option that I haven’t listed? There’s at least one clever write-in option that Hippomedon hasn’t considered.
>>
>>5967670
I can't imagine there are any other options than those. What, use a cart or wagon to drag Hippo and Prolapse around hidden instead? Give the men a hodgepodge of gear to look like mercenaries?

>Hippomedon and Pronax wear unmarked bronze, and Hippomedon brings his chariot to maximize combat performance. This means that H&P are also bringing plenty of high-quality gear, including bows and javelins.
>The IH wear their typical gear and equipment to fight at maximum combat performance; they could be recognized as a trained combat unit as a result.
Fuck it, honestly. Hippomedon is as tall as a damn horse he isn't subtle.
>>
Ugh, A real shame we’re doing this at all, but whatever. Any way we could make this a false flag operation?

Does Agepor have any notable enemies nearby? Could we perhaps disguise ourselves as a Heraklid Barbarian/bandit (what would make them seem distinct?)
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>>5967687
>disguise ourselves as a Heraklid Barbarian/bandit
I'd back this
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>>5967687
>>5967697

>disguise yourselves as Heraclidae

Ding ding ding - this is what I was thinking of as the best solution. And wouldn’t you know - Adrastus has a suit of Heraclid panoplia in his palace, and Hippomedon recently killed a bunch of Dorians whose identity his men could assume…
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+1, my thoughts went to the Heraclidae as well. Beyond that, a hodge-podge of weaponry should suffice; quality shields, middling armor (leather under furs?), low-quality sidearms such as clubs/stone knives/bone darts, & quality brazen spears.
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It strikes me that we may, over the course of this clandestine mission, stumble upon a situation that warrants non-lethal action. With that in mind, we might now prepare ten unsharpened spears, one of them being equivalent in weight and form to a genuine spear, with the rest being successively shortened such that each following spear is a tenth as likely to kill its target than the previous.
With this fearsome array of nonlethal projectiles, we may select the level of lethality that we desire at our leisure, and throw at our maximum ability without fear of undue amounts of lethality. We may call it Pythagoras' Armory, and upon reaching the fullness of our life bequeath it unto our child who may encounter such situations in his own story.
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>>5967968
Intriguing & most whimsical, +1
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>>5967670
>Disguise ourselves as Heraclidae, and our men as Dorians
>Bring an assortment of lethal and less-lethal weaponry
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>>5967968

I appreciate the intent here, but really ANY thrown spear by Hippomedon (and even Pronax) is pretty deadly. I would also note that Hippomedon thinks absolutely nothing of murdering commoners and he would only use nonlethal force if he was attempting a kidnap for random or something similar. Other nobility have the same perspective, so even if Hippomedon slaughters hundreds of Tegean soldiers, Archigeiros would be mad about the “property damage”, not because he actually gives a shit about the lives of his men.

However, I’ll have Hippomedon send a runner to pick up the LBA dodgeballs for himself and Pronax (wool stuffed inside leather bag) - he had been thinking about developing something like this during the spar battle. I’ll use modified boulder-toss rules for these to provide you guys with a reasonable nonlethal ranged option.
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>>5968047
i was just fucking around lmao
the fact that chucking something at 7.8123/10ths speed was suggested completely seriously is just funny to me
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>>5968047
Good to have nonlethal projectiles regardless, in case we run into a nobleman.
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No update tonight, sadly.

Ran out of time with work and family obligations, although I have a good "mental map" of where I'm taking the new update or two. Stay tuned folks.
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>>5968427
>good "mental map" of where I'm taking the new update or two
Wisconsin? For the curds?
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>>5968436
Asia Minor? For the Kurds?
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Looks like we’re about to get pushed off the board here, new thread will be up this weekend!

Feel free to ask any questions and I will answer. Also, critique my efforts if you would like!
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>>5968971
>Feel free to ask any questions and I will answer.
If someone puts moisturizer into their drink, does it become more or less able to hydrate someone?
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>>5968971
Thanks for running! great stuff. The music choices are weirdly fitting in a very kino way, and your writing is impeccable.
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>>5968980
Nereid hands typed this question
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File: 46124315.gif (1.24 MB, 373x280)
1.24 MB
1.24 MB GIF
>>5969004
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>>5968980

This is a relatively straightforward question, actually. Assuming that the moisturizer is meant for dermal application, effect on systemic hydration (I.e. water content and perfusion of tissues) should range from negligible (in list cases) to negative (perhaps a rare few moisturizers would prompt vomiting, and concomitant dehydration), to very negative (damage to colon lining, leading to sepsis, etc etc).

TLDR - Probably most lotions would have no discernible effect on hydration, unless the person pukes after.

>>5968984

Thanks for the kind words. I’m using SATQ to try and improve my overall QMing ability, so the musical element is sort of an experiment. I’m actually hoping to start thread 2 with a scene in Thebes - I feel like the next logical QMing step is to start proving some non-MC scenes for flavor and context.
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>>5968971
How many threads do you expect Hippo's story to go on for? What has been your favorite scene to write so far?
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>>5969030
>I’m actually hoping to start thread 2 with a scene in Thebes
Neat! I'll look forward to it. Don't forget to archive if you haven't!
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>>5969031

Maybe 4-5 threads? I was planning for 3, but I’m never quite as efficient pushing the plot along as I would like. I’m hoping to resolve Hippomedon’s arc quickly though, taking only short breaks between threads.

>favorite scene to write

Tough call - this quest was once succinctly reviewed in /qtg/ as “BIG MEN WITH BIG FEELINGS” which I thought was both hilarious and true. I really enjoy it when characters lose their shit, like when that centaur from Deianira’s quest got nuked, or Aristomachides’ funeral.

The best scenes are (probably) yet to come though - I’ve been patiently laying down the groundwork for some of these since Deianira’s quest last year.
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Slight delay on the new thread - eta should be tomorrow or Tuesday.

For some reason I thought I could download a new video editing software, teach myself to use it in two days, and whip up a TV-quality ad for the quest (lol…lmao). Anyways I spent like five hours messing around this software instead of polishing my opener for SATQ. Lesson learned, stick to shitty Mspaint gifs…
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>>5972425
Lessons for next time kek



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