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The Nation of ferrovia has fractured with the death of king Harold with three successor states and a bandit kingdom now fighting over the nation's future. King Elric, the king's brother backed by the landed nobility of the country, wages war in hopes of holding up the monarchy and by connection with the landed gentry. As he styles himself now Lord protector Baric attempts to halt the Monarchists and reformists from harming the status quo with the backing of the army his force is small but well trained and armed. The last of the main contenders is Queen Meredith the sole child of King Harold and devout reformist backed by merchants democrats and communists alike she must lead this dispraite force to victory.

You are Sir Edmund Drayton the crow formerly a yeoman you have been knighted by queen meredith for the stroke of luck and skill that was the Albrects ford paradrop. Your new found rank has led to many foreigners clamoring for influence with you both from the aquilian empire and Corelian confederation. You've agreed to take o n an aqullian military observer and turned down a Corellian spook whos been trying to push you against aquilla.

Past threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
1285 february 22nd 2nd year of meredith's Reign

You seen the slimy corelian spook alfred beltway packing last night and now your arriving at the hotel that acts as the queens palace until such time the capital Ironhaven is recaptured. The hotel is busy as the servants in a hectic manner get it ready for the feast set up to celebrate the liberation of Albrects ford. The servants usher you into the hall where the feast will take place where you are given a choice of dining partners you sit inbetween
>Mr Baker and a young woman
>Mr Morgan and a very young man wearing a fine suit
>Marshal Alric and a Tall dark skinned man
>>
>>Marshal Alric and a Tall dark skinned man
i want to know more about the marshals companion
>>
>>5837295
>Mr Morgan and a very young man wearing a fine suit
Unknown entity and we need to talk to reformers once in a while.
>>
>>5837295
>Mr Baker and a young woman
>>
>>5837295
>>Mr Morgan and a very young man wearing a fine suit
>>
You take a seat between Mr Morgan and the young man you havent had a chance to really speak to Mr Morgan before and you dont recognize the young man at all. “Ah Mr Drayton its nice to see you again” he offers you a hand to shake which you do before gesturing to the young man “this is Mr Leroy of the aqullian Air corps the aqullians were nice enough to lend him to us to help with the formation of a proper air force” Mr leroy smiles and holds out his hand for handshake which you do shake “its a pleasure to meet you Mr drayton i'm sure my fellow Aeronuats are going to be talking about your paradrop for decades to come”

>speak to them
>wait for the queen to begin her speech
>>
>>5838419
>speak to them
>"The first drop of many. The war is not yet over and we do not have full air superiority yet. You will have your work cut out. Can't drop if the sky is too contested."
>>
>>5838419
>wait for the queen to begin her speech
>>
>>5838419
>>speak to them
obviously only until Queen Meredith makes her speech
>>
>>5838419
>>wait for the queen to begin her speech
>>
Rolled 1 (1d2)

rolling for tie breaker

1 speak to them
2 for waiting
>>
“Its the first of many Mr Leroy and I hope your expertise will help the pilots of our freshly born air force with keeping the skies clear for me” The young man smirks “well your pilots have their work cut out for them the rumors say the Junta have purchased fighter craft from Marsallia that make the old Biplanes of the great war look like toys” Mr morgan nods as the aqullian speaks “Its not like we dont want to get these aircraft for ourselves but there are so many war supplies we cant make ourselves that we have to purchase new aircraft just fall somewhat low on the list of priority. Mr leroy takes a drag on his cigarette for a moment before speaking “Not that I think ferrovia lacks any advanced aircraft those gunships your force have used to great effect interest me greatly and I would be lying if I didnt say my government instructed me to get a good look at them”

>offer him a look at the gunships
>deny
>write in
>>
>>5839478
>>offer him a look at the gunships
>>
>>5839478
>offer him a look at the gunships
>>
>>5839478
>deny
>>
>>5839478
offer, but try to get us some fighters in return, stress the importance of local air superiority in our missions.
not like, full on, "give us fighters or we won't show you how to properly bolt a gun on a transport," but more like, "pretty please you know how important it is that we get fighter cover for our operations."
>>
>>5839478
>>5839568
+1
So changing my previous vote.
>>
>>5839568
Perhaps say something along the lines of I cant show you the gunships effectiveness without air superiority? Would that fit what you want?
>>
>>5839581
maybe, actually, "I can show you the gunships on the ground, but if you want to see what they can really do, then going forward, we need local air superiority, and for that we need modern fighters" or something along those lines.

I hadn't thought of "showing him" (walking around a parked plane on the tarmac and talking a lot) versus "showing him" (getting on the plane and giving him a shot at turning monarchist/junta levy troops into a fine red mist himself) but that might be a pretty good way to get him motivated
>>
sorry no post tonight lads

Ferrovian fun fact The Kingdom of Ferrovia has fought no less then 12 wars with the Kreshi republic in its various forms in the last 300 years
>>
>>5840654
that's about 1 war for every generation of fighting age men
>>
>try to convince him to "donate" some fighters

roll me a 1d100 best of three please
>>
Rolled 45 (1d100)

>>5841550
Air superiority is part of the reason why the gunships work. Otherwise they're just over kitted transport planes.
>>
Rolled 73 (1d100)

>>5841550
>>
Rolled 24 (1d100)

>>5841550
>>
Rolled 27 (1d100)

“The gunships are pretty impressive on the ground and I'm more than happy to show them to you but Im sure your government would be far more happy to have first hand accounts of what they are like in the air. Unfortunately they require air superiority to be the most effective they can be Mr Leroy” The aqullian leans back in his chair clearly thinking hard about his response “I know of some Aeronuats who wish to experience air combat for themselves perhaps them and a squadron of monoplanes could be Lent to your government. In exchange I want to fly with your gunship during a sortie” You smile at the eager pilot “that can be arranged”

>wait for the speech to start
>another topic
>>
>>5841736
>>wait for the speech to start
>>
>>5841736
>wait for the speech to start
>>
>>5841736

>Wait for the speech to start
>>
>>5841736
>>wait for the speech to start
>>
The conversation petters out after that with other guests still chattering away before from the back of the room enters Queen Meredith ina fine dress followed by several courtiers. She has her seat pulled away from the head of the table so she may stand there instead. The Hall goes silent almost all at once as she stands there surveying the room which is filled with ferrovians from all classes and foreigners from abroad.

She opens her mouth to speak but stops pausing for a moment as if to think then opening her mouth again “I do have to say this is possible the most diverse court Ferovvia has seen since Albrect the first. Nearly 300 years ago my ancestor Albrect gathered an army of militia men with Arquebuses and pikes and made his stand across the river Fer at a place we now call Albrects Ford. He we beset upon by a force of Kreshi nearly three times his number and he won despite those odds not because of himself alone but because of the men who stand besides him on the field not just nobles but simple men who stood their ground not for gold or glory but for freedom from kreshi rule. I think today is much the same. We are not fighting for money or social standing, we fight now for a modern ferrovia free from the scourge of corrupt nobility and military dictatorship.” The room begins to clap and cheer as she ends her speech you yell
>Long live Ferrovia!
>Long live the Queen!
>For the People!
>just clap
>>
>>5842982
>Long live the Queen!
>>
>>5842982
>Long live Ferrovia!
>Long live the Queen!
>>
>>5842982
>>Long live Ferrovia!
>>
>>5842982
>For the People!
>>
>>5842982
>Long live Ferrovia!
>Long live the Queen!
>>
>>5842982
>>Long live Ferrovia!
>>Long live the Queen!
Yeah
I do think it's funny how we essentially brute forced a monarchist sub-faction among the reformists by basically just doing for Meredith what we'd presumably do for Harold.
>>
>>5843602
You more or less are the leader of what amounts to the monarchists and you hold a scary amount of power both with your popularity and your highly professional fighting force
>>
>>5842982
>Long live Ferrovia!
>Long live the Queen!
>>
>>5842982
>Long live Ferrovia!
>Long live the Queen!
>>
You join the crowd standing as you clap before joining into the impromptu shouts “Long live Ferrovia and the Queen!” similar shouts ring out around you but you do distinctly hear For the people being shouted instead mostly from Mr bakers direction the various communist moderates who were inviting making their true loyalties show. The commotion so dies away as the first course is brought out. This feast isnt just for the victory at albrects ford but also for the traditional midwinter feast that is common in ferrovia to celebrate surviving the worst of the land's intense winters. As you eat fron the stew that makes up the first course you can see various people in foreign dress eyeing you watching you as if trying to get your measure.

>ask one of your dining partners a question
>ask the queen a question (this will not be private your to far away)
>eat that stew (next course)
>write in
>>
>>5844299
>write in: scan the room to find out who is watching us.
>ask one of your dining partners a question: "So Mr Morgan. How's it going with the democrats. Haven't talked to you guys in a while."
>>
>>5844341
Supporting >>5844341
>>
no post today lads have alot of things to do

Ferrovian fun fact the ferrovian navy when it was first founded was made up of various pirates groups bought out by the merchant class
>>
Your eyes scan the hall noting down who was watching you the most, you recognize the uniforms of an aqullian the dress of a marsallian merchantman and even another dark skinned foreigner probably from the republic of Querntal one of few nations in the fogged seas not controlled by aquillians.

You turn to Mr morgan and begin to speak to him “Mr Morgan, how are things amongst the democrats these days?” The man snort wiping his mouth before speaking “More infighting than a penal colony half of the democrats are in the pockets of the merchants and the other half are trying to convince me we need to kill all of the communists’
>next course
>skip to the end when you can mingle
>write in
>>
>>5845885
>>next course
>>
>>5845885
"Mr.Morgan if Mr.Baker can stop the communists to stop the majority of the extra judicial killing then you can convince the democrats not to murder all the communists. Also you might want to get a grip on the merchant thing, lobbying is all fine and good but corruption will just give the communist ammunition to shoot you down, politically and maybe literally if it gets bad enough"
>>
>>5845972
+1
>>
"Mr.Morgan if Mr.Baker can stop the communists to stop the majority of the extra judicial killing then you can convince the democrats not to murder all the communists. Also you might want to get a grip on the merchant thing, lobbying is all fine and good but corruption will just give the communist ammunition to shoot you down, politically and maybe literally if it gets bad enough" He snorts again while polishing off the last of his stew. “I'm not Mr Baker, I can't just threaten to shoot anyone who disagrees with me. Thankfully though with the consolidation of the militias into a proper army most of the democrats are now more defanged then before. Unlike yourself most of them dont have an excuse to keep a full regiments of airborne and an armored company at their beck and call.

The next course is brought out a smoked pig which is served a large slices, you do note Mr Leroy did not even touch his stew or taken a slice of pork,

>topic?
>skip to mingling
>write in
>>
>>5846892
>Why are you not eating Mr Leroy?
>>
>>5846892
>check ourselves to see if we've been poisoined
>Ask why mr leroy isn't eating
>>
>>5846904
+1
>>
>>5846904
supporting
>>
>>5846892
>>5846904
supporting
>>
Your eyes keep drifting over to the young aqullian who besides a couple slices of bread has not eaten. At first your worried some sort of aqullian plot has seen the meal to have been posioned but that doesnt make much sense for the aqullians to do.

You turn to him and ask “Mr leroy ive noticed you really havent eaten is there a problem?”. He sips from his glass before speaking. “Ah no problem but my own Mr Drayton I was wounded during an accident a few months ago that has left my gut unable to deal with meat. I was actually grounded after the accident as well as my superiors not trusting my health behind the stick.” This would explain why they sent such a young man to be their liaison they have nowhere better to place him.

>next course(last one)
>skip to mingle
Write in
>>
>>5848304
>next course(last one)
>Write in: "As a fellow flyer I can sympathize about being grounded. We can talk about it later if you want."
>>
>>5848304
>>next course(last one)
>>
>>5848304
>>5848316
Support
>>
>>5848316
+1
>>
As the last course is brought out as you think of a response, the last course is traditionally pie made from the oldest of the preserved fruits usually apple or peaches, although it looks like theres a healthy mix of pies being brought out from pumpkin to lemon meringue. You guess this is a normal spread for a more noble mid winter feast.

“As a fellow flyer although one who tends to fall from the sky more often than land.I can understand the tragedy of not getting to fly anymore if you wish Id being willing to speak to you later about it in private” The aqullian smiles and nods as he devours a slice of apple pie.”I would like that Mr drayton.

>other topic
>mingle!
>>
>>5849545
>mingle!
>>
>>5849545
>mingle
>>
>>5849545
>mingle!

Question, how are treated the men that suffer shell shock? it is recognised as a medical condition or is considered insubordination and they are court martialed?
>>
>>5849801
Not quite punished for suffering it but not helped all that much, many of the veterans who wound up not joining you during the coup at fort harold suffered from some form of it
>>
javascript:quote('5849545'); Mingle
>>
>>5849545
>>mingle!
>>
>>5850039
>javascript:quote('5849545')
What did anon mean by this?
>>
The last of the plates and trays are taken away by servants and the occupants of the feasting hall are led into a ballroom where a small band has already begun to play. The queen and her privacy council take position at one end talking amongst themselves and the occasional foreign representative.

The rest of the room seems broken up by either political affliation or national. The communists who all seem wildly uncomfortable are speaking to a uniformed man with the flag of Arbeiteria on his shoulder.

The democrats chatter amongst themselves and you can clearly see Mr leroy another uniformed man and the dark skinned man you caught staring at you during the feast. There are also various people scattered around on the sidelines of the ballroom clearly not willing to to join one of the many cliques that have formed.

>head for the queen
>speak to the communists
>speak to the democrats/ one of the foreigner advisors
>speak to one of corelians on the edge of the party
>write in
>>
>>5850681
>write in: Stand on the side and see who approaches you.
>>
>>5850681
>>speak to the democrats/ one of the foreigner advisors
>>
>>5850681
>>5850689
Supporting
>>
>>5850681
>speak to one of corelians on the edge of the party
>>
You find yourself a nice empty portion of the wall leaning against it hoping to see who will join you when something odd happens a handful of courtiers and a few men in ferrovian military uniforms join you giving a brief greeting and asking how you're doing. It takes you a moment to realize this small crowd is what amounts to monarchists in Queen Meredith's court.

Its no long before the dark skin man approaches you offering his hand to you. “Mr drayton I'm Luca Recci, a representative of the Republic of Querntal. Your actions at Albrects ford have already spread to my homeland” His handshake is firm. The republic of Querntal is located in the Fogged seas and has had a troubled history with the various great powers of the world save for Ferrovia who never had the desire or reason to build a colonial empire. They were for a short period less than 100 years ago ruled by a king installed by aquila and have had a rough diplomatic relationship with the premier colonial power in the fogged sea.

>Questions for him
>friendly conversation wait for someone else
>write in
>>
>>5851794
>>friendly conversation wait for someone else
>>
>>5851794
>Questions for him
find out what he's about.
>>
>>5852640
support
>>
No post tonight lads

Ferrovian fun fact the fogged seas are near constantly chocked with a heavy fog that makes navigation extremely difficult
>>
Rolled 68 (1d100)

“So Mr Recci what is a man from Querntal do so far from home in a war torn land like ferrovia?” He takes a sip from glass, “The same as anyone else the way ferrovia fights this conflict is going to influence how the next great war is fought and i'm frankly eager to make sure my nation is not caught lacking when that time comes.”

you mull over a response as you see a man in an aqullian army uniform begins to approach you holding out his hand “Sorry to interrupt Mr drayton but Id figure it would be best to introduce myself now instead of later I'm Colonel Alexander Lexroy of the first Imperial airborne brigade aquila empire. I do have to say its a pleasure to meet you sir and I'm glad to be observing with you in the coming months especially once the snow and ice melt.”

>ask someone a question
>wait to see if anyone else approaches
>end the night and head back to your men the next morning


>>5853114

I lied got done early with what I had to do
>>
>>5853561
>Ask Mr Recci if there's anything Querntal's forces would like field tested.
A roundabout way of asking for stuff either free or at a discount.
>Ask the Colonel if he can lend us trainers for the jump school.
Our success in the Albrects Ford must've increased the number of people wanting to join the paratroopers.
>>
>>5853561
>>5853719
+1
>Would like to add asking what they both think about the current conflict.
>>
>>5853719
+1
Man one successful paradrop and everyone is tripping over themselves wanting to copy our success while not knowing how dangerous drops really are.
>>
>>5853846
One could claim they are in the market for a garden.
>>
>>5853719
Support
>>
>Ask Mr Recci if there's anything Querntal's forces would like field tested.
>Ask the Colonel if he can lend us trainers for the jump school.
>Would like to add asking what they both think about the current conflict.

alright roll me a 2d100 best of three please
>>
Rolled 21, 2 = 23 (2d100)

>>5854192
>>
Rolled 33, 97 = 130 (2d100)

>>5854192
>>
Rolled 38, 92 = 130 (2d100)

>>5854192
>>
“So Mr recci if your people are looking to gain some knowledge how to fight a modern war perhaps your interested in sending any troops her to get some first hand experience?” He chuckles, “I'm sure some of my compatriots would love to get involved but the majority of our army is busy on the mainland fighting some bush war for damn reason.”
You turn to Colonel Lexroy “and what of aquila? Ive heard good things about your jump school I wonder if you could spare some trainers for the jump school im building” M lexroy sips from his glass “I could see if my command can spare a few trainers for you although I know ferrovia makes use of steerable chutes and not the static ones we still use so it might take a bit for them to get good with them”

>finish the night
>more questions
>write in
>>
>>5854235
>>finish the night
>>
>>5854260
+1
>>
>>5854235
>finish the night
>>
>>5854235
>>finish the night
>>
File: 1285.png (5.14 MB, 2048x2048)
5.14 MB
5.14 MB PNG
The night slowly comes to an end and you head for your hotel. The next morning you board the trian back to albrects ford where your men have built an impromptu training camp Mr lexroy in tow with you as you arrive at the bustling camp. Your men seem happy for you and you even receive a few bows from the more traditional of your officers. It seems while you where gone norton found his missing platoons somewhere up north acting like river pirates stealing junta supplies.

The next couple of months will be relatively quiet on the front due to the winter weather so in the meantime you have a chance to focus on training your men and selecting which front you wish to push in the spring.


>train for Mountain warfare
>train for maneuver warfare
>train for urban warfare

Pick your front
>western coast(flat terrain direct route to the capital)
>Central plains (relatively sparsely populated flat terrain)
>eastern hills (rough terrain will eventually lead to the Kresh mountains)


black is Junta
Blue is reformist
Green is Monarchist
Yellow is the bandit kingdom
>>
>>5855630
Okay this lull in fighting will give us time to decided on an enemy to specialize in countering them.

Monarchist are the biggest threat with them having half of the county minus the mountains under their control and will require maneuver warfare and central plains to fuck them up.

Next is junta who will require urban warfare and western front with the goal to eventually take the capital.

Kresh bandit kingdom is far away and needs mountains warfare and western hills.

I say we focus on the momarch and get maneuver and central plains as they will be easier to fight to get our bois enough experience to fight the future junta and just ignore the bandit fresh kingdom.
>>
>>5855630
>train for maneuver warfare
>central plains

Forgot to add my vote. So back to the post while we don't have an armored vehicles we can support reformist armored pushes in plains. We got flat terrain what will be great for limited collateral as we gun run everything.
>>
>>5855630
>train for Mountain warfare
>eastern hills (rough terrain will eventually lead to the Kresh mountains)
>>
>>5855693
support
We have already kinda beat up the Junta enough and they are getting pushed by Monarchists too so its best to deal a good blow against the pretenders.
>>
oh and heres your current troop numbers

180 marines under Norton

1200 parartroopers (more on the way)

900 regular infantry in the Ferrovian aerial garrison

4 armored cars duel 12.7 machineguns

4 argus Trackhound light tanks armed with 20 mm autocannons (probably outdated now)

2 Halberd amphibious landing vehicles armed with 12.7 machine guns

10 gunships designated as Crow gunships armed with 20mm canons and 12.7mm machine guns
>>
>>5855630
>train for maneuver warfare
>Central plains (relatively sparsely populated flat terrain)
Let's liberate some peasants.
>start wearing a black military overcoat.
To add to the crow look.
>>
>>5855630
>train for Mountain warfare
>eastern hills (rough terrain will eventually lead to the Kresh mountains)
Since we have the Junta acting as a buffer between us and the Monarchs down south, we don't need to worry about fighting either of them in the central plains.

We should head east towards the Kresh mountains to push the Monarchs away from our eastern border, which would let the Reformist focus their resources to strengthen the southern frontline.
>>
>>5855829
that's quite a few fewer armored assets than I imagined, like, well less than half. I thought we'd have at least a dozen armored cars.
anyway, we might want to put Norton and his Marines through Jump school and make them Paratroopers themselves because they're already elite, hardened soldiers.
>>5855630
Maneuver warfare
probably the most important thing for now, but I think we should really just focus on parachute operations rather than traditional maneuver warfare.
If mountain warfare is more suitable for the eastern hills, then go with that instead.
>eastern hills (rough terrain will eventually lead to the Kresh mountains)
It looks like the Monarchist territory really narrows down around Gresh, with it hemmed in between the big river and the Kresh Mountains. We should aim to take the land north of it.
>>
The next two months are spent training you men on the modern concept of maneuver warfare working in tandem with your armoured company and the gun trucks. The reformist logistic corp has begun to issue new uniforms making it easier for reformist forces to be differentiated from junta or monarchist ones. You yourself have even begun to wear a black overcoat leaning into your new found title.

The offer to norton and is band of marines to become parachute certified is responded by norton telling you to fuck off. The marines now wear more customized uniforms looking more like pirates than marines they spend large amounts of time during the two months disappearing across the river and returning with pilfered Junta supplies.
The F.A.G seem to pick up Maneuver warfare tactics very well and look far more like a professional fighting force then the bunch of starving peasants they were when you recruited the elder brother of your XO Major taylor.

1285 april 2nd 2nd year of meredith's Reign

The time comes and your men move out from the outskirts of Albrects ford to the whats left of the eastern city of Hankton you though albrects ford was badly damaged by fighting but Hankton looks like something out of a nightmare. The monarchists unable to dislodge the Reformist militias had at some point in the winter had just started shelling the city indiscriminately. The men are eager to take the fight to the monarchists for the first time in the war as you set up your staging point at a river crossing a few kilometers south of Hankton.

You will not be alone in your push as your northern flank will be protected by one of the newly formed infantry brigades and your south will be protected by a communist bridge as you push.


please roll me 4d100 please best of three
>>
Rolled 19, 7, 32, 25 = 83 (4d100)

>>5857037
let's get their cannons.
>>
Rolled 42, 18, 37, 20 = 117 (4d100)

>>5857037
>>
Rolled 90, 93, 54, 68 = 305 (4d100)

>>5857037
I really hope this rolls well
>>
In the early morning hours of the 3rd your men step off the staging point and begin to push east there is only some brief contact with a monarchist OP occupied by some conscripts who only trade a few shots with your men before quickly surrendering. The push makes good time taking a dozen more kilometers before coming to the first of many small villages. The locals watch you from windows cut into the side of their simple homes. Its clear the monarchists haven't gone full scorched earth with the rural areas like the junta did.

The first real problem with the push is apparently the infantry brigade to your north has fallen behind due to the great speed of your motorized force. They, similar to you, have not met much real resistance from the monarchists. The communists to your south are not so lucky; they have apparently meet a well dug in force of conscripts and have completely stalled in their advance.

You have a choice to make here: you can continue to keep pushing since your own axis of advance is clear but this runs the risk of leaving your southern flank exposed or you can turn south to assist the communists to keep the frontline intact. This runs the risk of giving the monarchists a chance to react to your push

>keep advancing
>turn south to help the communists
>write in
>>
>>5858297
>write in
Go help the monarchists and pledge your allegiance to King Elric.
>>
>turn south to help the communists
lets not be a rommel, and not overextend, gotta keep the front to the best of our abilities
>>
>>5858297
>turn south to help the communists
Time to help the communists, otherwise they may held it against us later.
>>
>>5858297
>>turn south to help the communists
let's see if we can find the rear of the monarchist forces attacking the communists and cut off their supply lines. maybe send out a few companies to reconnoiter both ours and the southern areas
>>
>>5858297
>>turn south to help the communists
>>
>>5858297
>turn south to help the communists
The only good monarchist is a dead monarchist
>>
>>5858297
>>turn south to help the communists
>>
You order a general halt to your advance having the FAG dig in while you take the airborne and turn south intending to help out the communists. The communist brigade is partially motorized and has a company of light tanks from arbeiteria but it seems the enemy has massed a significant portion of the forces in the area in the south intent on causing the advance to get strung out. Your recon flights report a troop concentration of nearly 8000 men blocking the communist brigade.

>Attempt to encircle portions of the enemy
>bombard them with mortars
>general infantry attack
>gunship attack
>Write in
>>
>>5859290
>>gunship attack
gunship attack, then settle in and request reinforcements, we have good soldiers but we are heavily outnumbered.
maybe a partial encirclement if we can take high ground near their communication lines.
>>
>>5859290
>>gunship attack
>>
>>5859290
>Write in
Turn your guns on the communists leaders and help mop them up.
>>
>>5859290
>gunship attack
So gunship to break their formation and hope the general air force breaks their morale?
>>
>>5859290
>gunship attack
>>
>>5859290
>>gunship attack
kinda want see the monarchists reactions to our gunship
>>
Rolled 73 (1d100)

>gunship attack

alright bringing the hurt from the skies roll me a 1d100 best of three
>>
Rolled 83 (1d100)

>>5860337
Brrrt!
>>
Rolled 65 (1d100)

>>5860337
watch this brrt
>>
Rolled 68 (1d100)

>>5860337
>>
The four brigades of monarchist infantry hear the distant roar of engines most likely thinking it another of your recon flights instead any who looked up would see 10 aircraft flying above their improvised fighting positions. The aircraft begin to turn, showing their sides to the infantry when flashes begin to appear from the sides of aircraft rounds begging to land around them. The rounds, while somewhat inaccurate due to the distance and jostling of the aircraft, make great effect due to shear rate of fire and poor spacing amongst the enemy.

The poorly trained conscripts begin to rout almost immediately with only a brigade of more professional infantry remaining on the field as the noble officers attempt to wrangle the routing peasants. The gunships will be out of action due to low ammunition until the next resupply next week.

>turn back to your own axis advance
>help mop up the remaining infantry
>write in
>>
>>5860430
>>turn back to your own axis advance
>>
>>5860430
>turn back to your own axis advance
>>
>>5860430
>>turn back to your own axis advance
like if we are there and the communists don't realize it, we risk friendly fire.
>>
>>5860430
>turn back to your own axis advance


>Will take week for ammo.
We should have saved for armoured stuff.
>>
>>5860430
>help mop up the remaining infantry
>>
>>5860430
>>help mop up the remaining infantry
>>
>>5860430
>turn back to your own axis advance
>>
>>5860430
>>help mop up the remaining infantry
>>
>turn back to your own axis advance

3d100 best of three please gentlemen
>>
Rolled 89, 32, 54 = 175 (3d100)

>>5861496
Here you go gentle sir.
>>
Rolled 48, 31, 100 = 179 (3d100)

>>5861496
>>
>>5861518
I hope that 100 counts for something
>>
>>5861518
The peasants start defecting to the group that got this one. Other ideas may also be good.
>>
Rolled 7, 95, 98 = 200 (3d100)

>>5861496
woop
>>
Your men are turned back to your own axis of advance just as the FAG finish digging in there are some complaints but its nothing a bumpy ride in the back of a military truck wont fix. The regular army brigade to your north has seemed to have fixed whatever problem they were having and have caught up to you. The continued advance across the plains continues to go extremely well as you pass by small villages who are busy with planting. You do note the majority of the peasants in the fields are children or women, the fighting age males probably amongst the force that tried to block the communists. The communist advance surprisingly treated a full brigade of enemy infantry like a speed bump and have actually begun to pull ahead of your advance.

Whoever is in command of the monarchists forces in the region seemingly put large portions of their forces in the stalling attempt in the south and have left large swaths of the countryside undefended. The kresh mountains can just now be barely seen in the distance the mountains have been part of frerrovia’s industrial success , success run by penal labor in various penal colonies which have now declared themselves free of ferrovia in their own little bandit kingdom. The reformist kingdom under queen Meredith is technically not at war with them. How should you treat the bandits?

>fire if fired apon
>attempt communication
>shoot on site
>>
>>5861608
>>shoot on site
>>
>>5861608
>shoot on site
>>
>>5861608
>attempt to arrest them
Else
>shoot on site
>>
>>5861608
>>5862048
+1
>>
>>5861608
>Arrest them
The Rule of Law shall prevail!
>>
>attempt to arrest them
Else
>shoot on site

Its best if you try to bring law back to the kresh mountains. They are after all rightful ferrovian territory and have been for the better part of three centuries. If the prisoners wont throw down their arms youll give them cold steel like the rest. The push is approaching its day 1 objectives already and the sun has yet to barely set. The monarchists were clearly expecting the untrained militias of the early war to be the ones attacking this position but instead they were met with the combat veteran soldiers of the communists, your own airborne and the well trained supplied new army unit.

Your men reach their stopping point and begin to dig in as the MASH unit is getting set up and with nothing to do begin to treat villagers from a nearby village. Norton informs you he will be spending the night doing some forward recon.


roll me 3d100 best of three
>>
Rolled 70, 49, 77 = 196 (3d100)

>>5862423
>>
Rolled 44, 7, 85 = 136 (3d100)

>>5862423
>Monarchists: "Those dogs of the false throne probably have all their best dealing with the junta."
>Reformists: "We did, it was just our airborne general fucked up the junta so hard we could afford redeploying him."
>>
Rolled 42, 98, 8 = 148 (3d100)

>>5862423

>>5862459
>Junta: how the fuck is airborne so effective?
>Bandits: Whom do I surrender to?
>>
>>5862468
>>Bandits: Whom do I surrender to?
If the bandits want to stop being bandits and start being reformist soldiers I am not above letting them.
(we can still tow a hard public line on the Kresh Mountain Bandits because obviously volunteers fighting for the Queen are not bandits.)
>>
>>5862548
Honestly at times the only thing separating norton and his marines from common bandits is who they steal from
>>
>>5862564
that plus I am guessing a lot of the bandits were originally sent to the work camps for crimes that wouldn't be crimes under a reformist government, but that is just a hunch. we can't condone banditry but if they join our side they aren't bandits any more, simple as.
(and these guys were probably mostly stealing from monarchists as well because there aren't any junta or reformist people to steal from out here)
and we should get them before the commies do.
>>
>>5862577
The pre war ferrovian prison system operated in a three tier system

Tier 1 regular prison or fines petty theft/fraud that sorta thing

tier 2 assault, violence, grand theft forced military enlistment work on a penal farm in the south

Tier 3 murder, organized crime involvement in illegal organizations (communists, labor unions, democratic agitators, ect) death or permanent settlement in a penal colony in the kresh mountains
>>
>>5862620
so yeah that sounds like we should be actively recruiting the bandits to join the reformists
>>
>>5863073
Yeah, but the more managable guys and not the extreme hardliners (of any cause).
>>
The night passes quickly with only the occasional commotion to the south as remnants of the monarchist forces stumble into the communists perimeter. Norton and his marines return to camp sometime after midnight having hit a small convoy somewhere in the dark. The early morning light brings the dawn of the second day of the advance.

The vehicles are started and weapons are checked. The kresh mountains now loom to the east but before you can reach their base you must make it past the largest settlement in the area. The town of Alabaster, mostly used as a terminal for ore heading west, is home to the large Neal estate and its sizable castle. Its assumed the Neal houseguard will be protecting the estate along with whatever remains of the local levy.

>try to negotiate their surrender
>attack
>write in
>>
>>5863333
>>try to negotiate their surrender
If they say no then we just have to drop a company of paratroopers in the castle courtyard, right?
But it would be easier if they just gave us the town without a fight.
>>
>>5863333
>>attack
quads say to attack
>>
>>5863333
>try to negotiate their surrender
>>
>>5863333
>try to negotiate their surrender
If fails attack
>"Monarchist forces surrender the city and castle we don't want to level the entire thing and waste the mine shaft. Levy conscripts these monarchists would rather you all die to buy them more time to run better, you turn on them and kill them now as we will spare your lives. Remember we all want our country to prosper not burn also there are no monarch forces nearby to save you so your on your own."
>>
>>5863333
>>5863359
+1
>>
>>5863333
>Negotiate while our forces get in position to attack.
>>
>try to negotiate their surrender

1d100 best of three to convince some nobles to not die
>>
>>5864559
woops my trip fell off
>>
Rolled 98 (1d100)

>>5864559
>>5864561
Classic
>>
Rolled 4 (1d100)

>>5864559
>>
Rolled 41 (1d100)

>>5864561
>>
A white flag is attached to your staff car and you slowly drive into alabaster, the towns castle being in the center of the town. The town has seen better days burnt down homes and stores pockmarked with bullet holes signs of vists from the bandits in the kresh mountains.

Your staff car pulls up to the castle's gate an aging machine gun is pointed at you as you step out but it does not fire. “I am General Drayton of Queen merediths army I would like to speak to the lord of this hold!” you cna see the locals shuffle around for awhile before eventually the gate opens and out walks a somewhat odd sight. An older woman carrying a young boy walks out of the gate toward you. “I am Elizabeth Neal Regent for Duke Eric Neal here” she gestures with a free hand to the young boy. “State your Buisness Sir Drayton”

>demand surrender
>offer them a chance to change sides
>write in


>>5864564
>>5864565
>>5864580

Yall hit fail pass and crit with each of your rolls
>>
>>5864589
>>offer them a chance to change sides
>>
>>5864589
>>offer them a chance to change sides
The levy especially, but trained soldiers might be nice as well
>>
>>5864589
>>offer them a chance to change sides
>>
>>5864589
>write in
Shoot them.
>>
roll me 1d100+10 best of three please

might not get the real update tonight feeling a bit under the weather
>>
Rolled 69 + 10 (1d100 + 10)

>>5865556
Why the +10? Is it we are the monarchist branch of the reformists?
>>
>>5865560
yes and because your knighted
>>
Rolled 59 + 10 (1d100 + 10)

>>5865556
Crit Let's go
>>
Rolled 59 + 10 (1d100 + 10)

>>5865560
>>
>>5865599
>>5865577
>>5865556
Uhm. Does a double mean something?
>>
You really take in the haggard state of both the castle, the men on its ramparts and the woman who claims to be its regent. It doesn't look good. The stone walls have taken small arms fire and a portion of the gatehouse has the look of fire damage. The men look thin, their weapons are old but reliable but they each have the sort of determined look only fanatical and loyal men would give; they are truly a prime example of a noble house's Houseguard in the flesh. The woman is also thin, clearly having faced famine here like much of the rest of ferrovia, the boy in her arms is the only one in this entire grouping who doesn't look outright starved.

These people are far from clarks Landing and the Monarchist government you doubt they had any real say in whether or not they fought for Prince Elric. “I'm here to offer you one of two options Ms Neal surrender the castle and town to me and my forces or raise the flag of queen meredith and fight for her.” The woman stares at you seemingly trying to bore a hole through you with her stare alone before sighing. “It doesn't really matter the answer I give, I will be turning the castle over to you either way. That moron Duke Bale took the last of our ammunition and food to fight some fool holding action to the south. I have nothing to eat or fight you with Mr Drayton you have my castle and town”

>Distribute supplies to the town and castle (lowers your overall supplies for the push)
>attempt to get the communists and reformists to your north to chip in with supplies (will slow down the overall push)
>Leave the town to its fate
>write in

>>5865607

It sure means something Ill let you know when you find out what
>>
>>5866352
>Distribute supplies to the town and castle (lowers your overall supplies for the push)
We can always live of the land. We are airborne after all.
>write in: Give them a sergeant of the F.A.G. to help shapen up their defences.
>>
>>5866352
>>Distribute supplies to the town and castle (lowers your overall supplies for the push)
>>
>>5866352
>Distribute supplies to the town and castle (lowers your overall supplies for the push)
I doubt one sergeant would make a difference and they don't have the morale or the bullets to matter.
>>
>>5866352
>>Distribute supplies to the town and castle (lowers your overall supplies for the push)
also I wonder if that holding action was what we blew up?
>>
>>5866634
for sure atleast a portion of it was
>>
>>5866352
>Distribute supplies to the town and castle (lowers your overall supplies for the push)
>>
>>5866352
>Distribute supplies to the town and castle (lowers your overall supplies for the push)

You Anons don't know me but I was in the first two threads and I'm back!

Future planning, we gotta deal with Norton's insubordination. Not punishing him but at least sharpening that edge so it doesn't become a problem. Train them as Guerrillas, it isn't that far away from out specialization. Give him more Amphibious Equipment, his own Gun Trucks and more men to show we support him but we gotta also reign him in somewhat. I don't have the best feeling just letting his insubordination continue without having a hand in guiding it.

We really need to find more officers this has been a problem since Thread 1. Especially a logistics officer that can deal with a lot of our minor requisitions and lessen the logistics planning on our end.

I know you guys got a pipeline for new men set up with the school but we still need a reliable and guaranteed source of equipment like ammunition and food. Especially with the democrats trying to get their own piece of the supplies.
>>
>>5867217
Also we gotta always be thinking of RnD. I hear the 2cm light tanks are getting outdated real quick and we use armored cars/gun trucks for fast attack anyway.

If we get 105mm arty, we should consider converting the light tanks into SPGs. Last I remember our mortars are 81mm but if they're not maybe we can turn the light tanks into 76mm howitzer carriers.

If we get decent AT guns we could also convert them into AT SPGs.
>>
Rolled 93 (1d100)

>>Distribute supplies to the town and castle (lowers your overall supplies for the push)

The men quickly move into the town, the MASH unit quickly setting up in a disused park. A company of the FAG set up in the castle and begin handing out what food supplies you can spare. The rest of your unit remount their vehicles and begin to push past the town. The stop at Alabaster slowed your section of the advance down somewhat but you quickly caught up to the regular army brigade to your north and you slowly began to catch up with the communist brigade to the south. The kresh mountains are getting closer and closer as your push east every small village you pass seems worse off than the last, some completely empty others nothing more than burnt piles of rubble.

roll me 3d100 best of three
>>
File: unknown.png (773 KB, 749x515)
773 KB
773 KB PNG
Rolled 70 (1d100)

>>5867248
>>
Rolled 27 (1d100)

>>5867248
>your push east every small village you pass seems worse off than the last, some completely empty others nothing more than burnt piles of rubble.
Scorched earth. Shit.
>>
Rolled 92, 66, 13 = 171 (3d100)

>>5867248
>>
>>5867267
Looks like we are going to have to hang some monarchists.
>>
Rolled 7, 34, 45 = 86 (3d100)

>>5867248
>>
>>5867730
oh man that was a bad roll
>>
Rolled 45, 42, 79 = 166 (3d100)

>>5867248
>>
The pace of the advance slows in this scorched earth bridges and the like having been burnt it seems to slow down the advance of a motorized force like yours. The normal infantry to your north finally catch up to you and the communists to the south are slowed down enough so by the end of the day the three sections are now equal as they set up camp. There is some grumbling at some supplies you're low on but you men generally aren't made since it went to those who needed it more.

The next morning you set off again hoping to reach the base of the kresh mountains today the few villages you pass have not just been destroyed but it looks like they have been scavenged for anything worth buildinging with from the timbers of homes to even the stone foundations.

Roll me a 1d100 please best of three
>>
Rolled 44 (1d100)

>>5868225
We moved too fast on the monarchists that we need another redeployment and retraining to take on the mountains next week.
>>
Rolled 40 (1d100)

>>5868225
>>
Rolled 94 (1d100)

>>5868225
>>
Its one of your advanced parties that meets first contact by complete accident driving up to what looks like another abandoned village only to find several trucks being loaded with the materials that make up the village. The men loading trucks wear various clothes some wear the blue overalls of a prisoner from a penal camp others mix in guard clothing or villain clothes ontop the overalls.

The prisoners stare at the gun truck as a full squad of the FAG pile out the once conscripts like a well oiled machine take up positions on either side of the truck the trucks 12.7 HMG is racked and aimed at the prisoners. The sergeant in charge of the squad submachine gun in one hand orders in a clear and loud voice for the men to drop their weapons or be fired upon. The convicts heavily out gunned, dropping an assortment of aged rifles, shotguns, and the occasional submachine gun.
They are quickly searched and tied up with the squad waiting for the main body to arrive handing off the prisoners to an elated Mr steel who takes the prisoners off to be question. Is there anything specific you want Mr steel to ask?

>write in

early post brought to you by insomnia
>>
>>5868610
>write in:
>What were they doing?
>What where these guys in for?
>how did they state get formed?
>structure of "armed" forces and cliques?
>political leaning?
>If right policial leaning, political crimes and/or bs laws of nobles ask them if they want to the reformist forces.
>>
>>5868750
>>5868610
Support, also add:

>Where are the people of the village?,
>what are they doing with them?
>>
>>5868750
+1
Give us info on the civies or we are skinning all of you alive.
>>
>>5855630
I'm curious QM, what do you use to make your maps?
>>
>>5868950
so funny thing I made that map in a haze of resource creation for this quest and I have zero idea what program I used and honestly its kind of a problem
>>
>>5868750
>>5868753
Seconding, if they're not just doing war crimes 24/7 try to find out of they're amenable to joining the reformists
>>
>>5868951
Lmao
>>
Mr steel makes quick work of the prisoners; they aren't ideological zealots or professional soldiers like his usual clientele so they crack quickly at the spooks' questions. They apparently are organized into gangs that range out into the foothills of the kresh mountains lead by bosses who have been put in charge by bosses placed in each camp by the self proclaimed bandit king. They were ordered to collect anything that can be used to fortify their camp be it stone, wood or metal although apparently most of the wood has been used to burn for fuel during the long winter. They have no clue what happened to this particular village but apparently the large gangs tend to take villagers as slaves to work on the more domestic parts of life in the penal colonies.

The majority of the near thirty prisoners seem to have been convicted of some sort of organized crime or some violent crime but oddly enough their stated crime isn't something you're supposed to get sentenced to the Kresh penal colonies for. Mr steel claims they arent lying so this fact just brings up more questions.

Roll me 3d100 best of three please
>>
Rolled 40, 50, 5 = 95 (3d100)

>>5869739
>>
Rolled 55, 76, 40 = 171 (3d100)

>>5869739
Hmm political prisoners or is someone stuffing penal colonies for cheap labor?
>>
Rolled 53, 4, 19 = 76 (3d100)

>>5869739
>>
>>5869739
It's becoming more and more clear the Kresh rebellion was a valid rebellion against illegal tyranny. I think we should do what we can to offer blanket pardons for those who join the Reformists.
>>
File: frontline 5.png (5.14 MB, 2048x2048)
5.14 MB
5.14 MB PNG
Its late afternoon when you seem to meet the first of any real resistance from the bandits, small barricades on the roads protected by men armed with old rifles you easily defeat, usually only a handful of shots beginning needed to convince them to surrender. The regular infantry to your north likewise seem to handle these barricades easily. The communists however seem to hit much resistance in the form of makeshift armored cars and the like from the prisoners with the gangs they are dealing with seeming to have some experience in combat. You have to wonder if perhaps the communists are fighting their former comrades who got sent to Kressh after the beville revolt.

The mountains are clear, their snow capped peaks well within striking distance of you now and likewise one of the larger penal camps aswell should be strikable from here. Likewise you could turn south and keep pushing the monarchists

>keep pushing east
>Push south
>write in
>>
>>5870554
>>keep pushing east
>>
>>5870554
>>keep pushing east
>>
>>5870554
>Push south
We don't have mountain training.
>>
>>5870554
>Push south
We speccd into monarchist training not mountain. Do not fuck up the plan.
>>
>>5870554
>write in
Push west
>>
Rolled 1 (1d2)

>>keep pushing east
>>Push south
tie breaker

please roll me 3d100 best of three please
>>
Rolled 28, 1, 43 = 72 (3d100)

>>5871582
check this 300 out
>>
Rolled 30 (1d100)

>>5871582
>>
Rolled 55, 30 = 85 (2d100)

>>5871608
Sorry fucked up
>>
Rolled 98, 78, 100 = 276 (3d100)

>>5871582
Big money
>>
>>5871618
Ok so that apparently worked
>>
The monarchists are running south already and you can't very well leave the bandits up north here to peck at your supply lines so you decide to keep heading east. The mountains are rough on not only your equipment but your men aswell ferrovia is a mostly flat nation so most if not all of your men have never seen a mountain before let alone fought on one. Despite this your men along with the regular infantry make decent headway into the mountains. The communists however, with their Arbeiteria volunteers who are far more familiar with mountainous terrain, blaze ahead of you clearing bandit camps and outposts at a breakneck speed.

Its not long before you come across the small valley the local penal colony called home; the nearly 200 buildings that make up the colony are surrounded by a high barbed wire topped fence line. The colony looks neglected, buildings sag several look fire damaged others look like they have been cannibalized for materials. The prisoners seem mismatched the more well armed they are the more well fed they seem and you can see quite a few of the more well fed ones leading around people in chains.

>offer the camp a chance to surrender
>attack
>write in
>>
>>5871640
>offer the camp a chance to surrender
Well, they live to the name of bandit kingdom with dog-eat-dog ruling, let's see if we can make them surrender to evade possible collateral damage to the captives.
>>
>>5871640
>>offer the camp a chance to surrender
>>
>>5871640
>>offer the camp a chance to surrender
>>
>>5871640
>>attack
>>
>>5871640
>>offer the camp a chance to surrender
If they keep people as hostages I swear to god we shoot all of the enslavers.
>>
>offer the camp a chance to surrender

roll me 1d100-15 best of three please
>>
Rolled 54 - 15 (1d100 - 15)

>>5872221
>>
Rolled 92 + 15 (1d100 + 15)

>>5872221
Big money
>>
Rolled 42 + 15 (1d100 + 15)

>>5872239
Did i really put in the wrong operator
Socks because a 92 is good
>>
>>5872240
I very definitely did not use the wrong operator that time, so I assume the first roll was legit and 4chan is fucking with me
>>
Rolled 90 - 15 (1d100 - 15)

>>5872221
>>
The approach of the camp instead of a staff car like in alabaster is instead made in one of the armored cars with a large white sheet tied to the front. The starved frames and vacant stares of the less well armed of the gang members greet you, many of them armed with makeshift clubs pickaxes or axe handles. The turret of the armored car turns scanning the crowd as you stand atop the vehicle waiting for whoever runs the camp to make themselves known. Its not long before a portly man holding what is unmistakably a Talon submachine gun walks up with a smile on his face that reminds you somewhat of your friend norton. “General Drayton I presume?” You nod at the man as you hop down from the armored car you stand nearly a foot taller than him which is quite odd considering you aren't that tall by ferrovian peasant standards.

“I am Markus and this is my camp. What can I do for you inside my king's lands?”

>demand his surrender
>Offer him a pardon to lay down his arms(you technically dont have the authority to do this but almost nobody in your faction has the power to stop you anymore)
>write in
>>
>>5872282
>>demand his surrender
>>
>>5872282
>write in: The ones who were jailed by the previous regime may be able to get granted a pardon. (short capture and sending a letter to the queen to let her give pardon and of course informing the other factions.)
A bit of a mix. We do not have power to pardon them, but we may be able to cut some red tape.
>write in: The ones whose crime were too large simply get put in jail. Execution for the criminals that really deserve it (trial first).
>>
>>5872296
>>5872282
Would like to add:
>Let Norton watch over them when (temporary) captured. Guy has experience with prison guys after all.
>>
>>5872282
>>demand his surrender
>>Offer him a pardon to lay down his arms(you technically dont have the authority to do this but almost nobody in your faction has the power to stop you anymore)
Offer him a job. Obviously we don't have any tolerance for bandits, but resistance freedom fighters operating under the Queen's Banner are clearly not bandits.
>>
>>5872282
>demand his surrender
>offer them to review their sentences to the penal colony, maybe to normal prison, and reduce it or free them corresponding to the crime
So it is not a blank slate but there is a benefit if they surrender.
>>
>>5872296
>>5872282
And of course the trials will be done by guys who have some actual experience with the law. We have a lot of men at least some of them ought to know something.
>>
>demand his surrender
with a mix of offering pardons for lesser sentences

Roll me a 1d100-20 best of three please
>>
Rolled 9 + 20 (1d100 + 20)

>>5872954
>>
>>5872955
-11
ouch

also maybe no post till late tonight have to travel some for the holidays
>>
Rolled 11 - 20 (1d100 - 20)

>>5872954
-20 oof.
>>
Rolled 26 + 20 (1d100 + 20)

>>5872954
it be like this lads
>>
“Simply put Mr markus i'm here to bring this part of ferrovia back under the proper rule of queen Meredith” Markus stands there stunned for a moment before breaking out into a hearty laugh which last for several minutes his various lackeys cackle along with the short portly man. “I think its you who should be surrendering drayton your in my camp after all”

They continue to laugh for a few more minutes before you gesture behind you at the armoured car. “That car has a 12.7 coax gun and a 20mm autocannon unless you want to find out what 20mm does to a person I suggest you let me leave” This shuts up the portly man who gestures for the crowd to part allowing you to board the armored car and beat a hasty retreat to your waiting men.

It seems your going to have to take the camp the hard way

>shell the camp until they surrender (disregards civilian prisoners and innocent prisoners)
>assault the cam
>>
>>5873223
>>assault the cam
Just a quick shelling before we start the assault so they get their heads down
>>
>>5873223
>assault the cam
do a creeping barrage without reaching the camp to cover our advance
>>
>>5873223
>>assault the cam
>>
>>5873223
>>shell the camp until they surrender (disregards civilian prisoners and innocent prisoners)
Luck em
>>
>>5873223
>assault the cam
At least we tried to talk
>>
>assault the cam

man I should not do updates when im sleep deprived

anyway give me 3d100 best of three please
>>
Rolled 36, 99, 19 = 154 (3d100)

>>5873667
>>
Rolled 77, 67, 78 = 222 (3d100)

>>5873667
>>
Rolled 69, 55, 100 = 224 (3d100)

>>5873667
Big money
>>
>>5872971
>>5872993
>>5873159
>>5873223
>-11
>-9
>6
>lol you're free to go

Come on. With rolls that low, some serious consequences should have transpired.
>>
>>5873961
conversations tend to be low cost low reward in terms of rolls so I wasn't going to throw something to severer at you for what is honestly the worst rolls we've ever had

also probably no post till tomorrow
>>
>>5874160
Fair enough. Merry Christmas!
>>
>>5874160
Merry Christmas
>>
You can't just shell the enemy with your mortars due to the risk of killing civvies so an assault is your best course of action. The men seem pretty eager for the attack, many of them have seen something of their own homes in the burnt down villages youve passed in recent days. The light tanks and armoured cars go first with the FAG coming in right behind them supported by the gun trucks. The enemy begins to fold pretty immediately meanwhile as the FAG pushes the enter of the camp your airborne hook around the sides of the camp and meeting in the rear of the camp catching the routing prisoners as they come.

The FAG have come far from the days of being glorified airfields guards they make quick work of clearing the camps bunkhouses despite the inabaillity of being able to use hand grenades due to the threat of civlian casualties. There are some casualties of course like in any assault one of the guntrucks accidentally mowed down a group of surrendering prisoners but the camp is subdued within two hours anyway.

>interrogate the survivors
>sending them west to reformist territory immediately
>write in
>>
>>5874778
>interrogate the survivors
>write in: Speak to Mr Marcus in private
>>
>>5874778
>>interrogate the survivors
>>
>>5874778
>>sending them west to reformist territory
We kind of need to decide if we even want to deal with the bandits at all right now. The original point of the operation was to cut the Monarchist forces in two, which we have accomplished. It might be a better idea to prepare to withdraw and get ready for our next steps against Elric.
We can look at either holding the camp to control this approach into our newly acquired territory, or destroying it, but either way our lads aren't going to be the ones living here.
>>
>>5874778
>interrogate the survivors
Now they will rot for life in a reformist prison for their foolishness.
>>
>>5875357
On the bright side, life in prison will only be a 2 to 3 year sentence for most of them
>>
>interrogate the survivors

1d100 best of three please

>>5875678

honestly that could be better then some of the smaller camps in kresh mountains which have a life expectancy of maybe a year
>>
Rolled 83 (1d100)

>>5875684
>>
Rolled 88 (1d100)

>>5875684
>one year life expectancy.
Yeah, the revolt was justified
>>
Rolled 55 (1d100)

>>5875684
>one year life expectancy.
Jesus christ even USSR Commie Gulags where 90% of people sent their ended up dead had a average life expectancy of 2 years! What the fuck were they doing?!?
>>
Mr steel goes to work on the prisoners sorting through the masses finding the gang bosses and sets to work on them. He does tell you, Markus at the start of the assault realizing your men weren't the same as the worthless conscripts of the monarchists had shot himself or at least that's what one of the gang bosses tells Mr steel.

The wide majority of the men in the camp seem to be thieves, gangsters and the occasional murderer, not the terrorists, rebels and murderers that are supposed to make up the population of these camps. This adds even more proof of someone packing the camps with anyone they can. Norton has walked the camp looking for anyone he knows from his pre marine corp days and finds several old acquaintances that can confirm that this has been the case for as far back as a decade ago. It also should be noted Norton walks out of the camp with nearly a hundred men wearing marine corps uniforms that only a short couple minutes ago you could have sworn were wearing orange.

>keep pushing south toward the main bandit camp
>attack the monarchists instead
>write in
>>
>>5875734
>attack the monarchists instead

Honestly I'm fine with either but we have gotten pretty lucky with this mountain push so far and I'd rather not push it especially since the Monarchists are the bigger threat here. We can always secure more mountains later once the Monarchists are pushed far back enough.
>>
>>5875734
>keep pushing south toward the main bandit camp
>>
>>5875734
The bandits are going to be a thorn on our side, but it's nothing we can't handle. With the Monarchists being routed south and the border of Reformists stretching thinner, my only worry is that the Loyalists will use this opportunity to launch an attack to cut us off, the same what we did to the Monarchists up north. Hopefully we'll be done here before that happens.
>>
>>5875765
And my vote:
>attack the monarchists instead
>>
>>5875734
>>keep pushing south toward the main bandit camp
>>
>>5875734
>>attack the monarchists instead
>>5875068
Is me with mobile lte.
I'm not saying the bandits don't matter and aren't important, but the bandits don't matter and aren't important. They have no outside support and they aren't a real threat to our regime. We need to beat the monarchists or else we lose. That is not the (immediate) case for the bandits.
>>
>>5875734
>Write in: We push the main bandit camp. The commies push north against monarchists and the reformist army pushes south against monarchists
We can link up with the southern push while flanking from the mountains
>>
Rolled 1 (1d2)

>attack the monarchists instead 3
>keep pushing south toward the main bandit camp 3

rolling for tie breaker
>>
The bandit forces have proven themselves weak and unable to stop your attacks so you decide to shift south again into the hills and plains against the monarchists so you dont waste your strength on the bandits. You're going to be alone in this push as the reformist brigades have turned north to clean up monarchist forces to your north and the communists have taken heavy casualties so far and need time to consolidate their force.

Your men escort the lines of prisoners west as they set up at their staging points supplies are somewhat low but you should have plenty of fuel and ammunition.

roll me 3d100 best of three please
>>
Rolled 47, 63, 92 = 202 (3d100)

>>5876350
>>
Rolled 68, 95, 55 = 218 (3d100)

>>5876350
and shit rolls in 3. 2. 1.
>>
Rolled 73, 28, 28 = 129 (3d100)

>>5876350
Go go gadget win-the-war
>>
As your men prepare to step off in the early morning hours you receive some news from the homefront a small border war has spiked off between Aquila and several corellian states which is more than likely going to drain the available war material for the kingdom. Likewise apprently the bandits have stepped up their raids on the Kreshi Republics and have drawn the ire of another expedition from them.
The men set off at a much more cautious pace no longer having the protection on your flanks of your allies. It takes until around noon before you come across the first signs of the enemy small outposts manned by conscripts which your recon teams easily sneak around getting a good look at the main enemy body. The main force seems to be the remnants of the stalling action from earlier in the week which seemingly has been reinforced by an armored platoon. Your recon teams dont recognize the tanks so its safe to assume these are new models

how would you like to attack note the gunships are still out of ammo

>Rolling barrage of mortars followed closely by infantry
>maneuver around them and encircle them
>write in
>>
>>5877383
>Wait for night, then encircle them.
Not ideal, but I wouldn't want to risk a head-on attack against tanks that are likely protected against our 20mm in long-range.
>>
>>5877421
+1
>>
>>5877383
>>5877421
+1
It would add chaos, but independent thinking and high levels of training strive in chaos.
>>
>>5877383
>write in
Line infantry. Tight formations abreast of one another.
>>
>>5877462
Honestly Ive thought about running a linear warfare quest in this world after this one either that or 1950s era mercenary one
>>
>>5877502
That would be fun, though we would probably die fairly quickly given the nature of the tactic.
>>
>>5877383
>>maneuver around them and encircle them
But also mortar the shit out of them if they realize we're here
>>
Rolled 89 (1d100)

>Wait for night, then encircle them.

alright 1d100 best of three possibly no update tonight not feeling well
>>
Rolled 57 (1d100)

>>5878036
>>
Rolled 92 (1d100)

>>5878036
>>
Rolled 65 (1d100)

>>5878051
Nice
>>
Unknown monarchist armor and nearly a regiment worth of infantry is nothing to scoff at so your recon teams are ordered back and you order a general halt till night. Night maneuvers aren't really anything youve trained for but hopefully the lack of training and poor morale of the enemy should make a night attack far easier for you.

Its honestly incredible how incompetent your average conscript seems to be as your men encircle the monarchist position, the sounds of engines and the bustle of infantry doesn't seem to alarm them at all. It takes most of the night but soon your force has encircled the position and are prepared to begin their assault on your order.


3d100 best of three please
>>
Rolled 67 (1d100)

>>5878695
Happy new year in advance (when I'm not drunk af)
>>
Rolled 37, 42, 36 = 115 (3d100)

>>5878695
Gods please
>>
Rolled 62, 35, 71 = 168 (3d100)

>>5878714
>>5878695
Ffs. Force of habit
>>
Rolled 65, 49 = 114 (2d100)

>>5878695
Rolling the missing two dice for >>5878714 (?)
>>
Below average rolls. Here's hoping the monarchs are worse in night combat.
>>
The men step off from their starting points and begin the assault; mortars soften up the outer OPs before the remnants are swept up by motorized infantry. This is about as well as the attack goes soon your men can hear the hard growl of diesel engines as the enemy armor counter attacks to stem the tide of your assault. The tanks are each painted with the various flags of small noble houses and the like they are clearly of foreign make and it isnt long until your informed by Taylor that they are medium tanks the Panopila Mk 3 from Marsallia. They are armed with 57mm cannons and coaxial machine guns.

Your men report there around 12 of these tanks in the field and they are supported by well armed infantry, some nobles houseguard most likely. Taylor informs you the 20mm cannons on your tanks and armored cars can probably pen the side armor of these tanks.

>spread your tanks out hopefully to protect most of your infantry
>focus in one area and kill them one by one
>retreat
>swarm them with infantry(FAG probably wont follow this order the airborne will)
>>
>>5879447
>focus in one area and kill them one by one
>Write in: Order a few of your machine guns to focus fire on the nearest tank. send in guys with grenade bundles to get close to the pinned tanks.
>>
>>5879447
>focus in one area and kill them one by one

>>5879462
Isn't that write in pretty much suicide? They ain't unsupported tanks QM makes it clear that they do have well armed infantry support so the moment we send some guys in with nades to blow up the tanks they gonna get absolutely shredded.
>>
>>5879734
Yes these tanks and infantry are not conscripts

Im not sure if Ive really posted about how hardcore houseguards are

These guys tend to either be trained up from regular levy focusing heavily on loyalty to their house or picked from the most experienced of the regular army alot of these guys are combat veterans of the great war and are probably on par with your own airborne in terms of skill in combat
>>
>>5879447
>>focus in one area and kill them one by one
>>
>>5879739
Yeahhh I'm gonna vote we don't do that write in then.
>>
>>5879462
Supporting
>>
>>5879462
+1
>>
>>5879447
>focus in one area and kill them one by one
One vote against the write-in. Not only are the tanks impervious to machine gun fire, the tank's hatches would need to be unlocked to do any damage to them with grenades.
>>
>>5879447
>focus in one area and kill them one by one
>>
>>5879447
>>retreat
We should leave, to be honest.
>>5879734
If we're talking interwar tanks all the way up to say, a Panzer III, then it is possible to disable them with machine guns, especially if you aim for the tracks. The engine is also pretty vulnerable if you can get behind them. It's still not a good idea to try right now, though, especially because we're in the mountains and we will be at a relative advantage against them if they try to move out of their position, but not if they are on the defensive and supported by trained soldiers.
It's important Intel that the bandits are supported by someone (monarchists?) We need to inform the command of. And we can potentially send these guys a calling card once the gunships are back online. That doesn't require us to be in contact with them.
>>
>>5880384
You turned southwest actually and are back in the hills occupied by monarchists the bandits would never work with the nobles as they are the reason they were being worked to death in the mountains
>>
>focus in one area and kill them one by one


1d100 best of three please
>>
Rolled 96 (1d100)

>>5880438
>>
Rolled 65 (1d100)

>>5880438
>>
Rolled 59 (1d100)

>>5880438
>>
>>5880439
>96.
Tanks BTFO
>>
>>5880439
Total Tank Death
>>
>>5880391
Ok i must have missed an update or i miss understood the tiebreaker
>>
You move quickly if you're not careful. This armor could maul your force badly and order the armored cars and light tanks to a confirmed location of one of the enemy tanks. The hills your fighting in give your light armor some advantage against the slower lumbering marsalian designs. Despite the difference in technology and in numbers your manage to one by one kill four of these tanks with a hail of 20mm fire and on one occasion a FAG private setting one of them alight with a homemade firebomb.

The accompanying enemy infantry put of a good show of fighting you but your own men are more than enough of a match for them. THe enemy armor soon draws back giving a fighting retreat to cover the majority of the conscripts to dig in after they failed to break your encirclement

>keep pressing the attack
>change tactics
>write in
>>
>>5880604
>>keep pressing the attack
>>
>>5880604
>>keep pressing the attack
>>
>>5880604
>>keep pressing the attack
>>
>>5880604
>keep pressing the attack
>>
Rolled 23, 39, 59 = 121 (3d100)

>>keep pressing the attack

keeping up the aggression

Roll me a 3d100 best of three please
>>
Rolled 24, 45, 75 = 144 (3d100)

>>5881273
Keep pressing while we have the momentum
>>
Rolled 55, 84, 96 = 235 (3d100)

>>5881273
Big money no whammies!
>>
Rolled 79, 72, 62 = 213 (3d100)

>>5881273
>>
>>5881273
Man, the monarchists are jobbing hard. Here's hoping we can force the conscripts to surrender rather than wiping them out.
>>
If you draw back now it will only leave an opening for those damn tanks to break out again. You once again damn your lack of real artillery or tactical bombers but nothingless your going to have to hope you can keep out flanking the enemy armor. Your regular infantry continue to do well despite their lesser kit compared to your airborne but they are damn site better than your enemy's infantry. There is the occasional section of the line that gets held up back pockets of houseguard but thet are nothing mortars and one of your armored cars can't fix.

Your airborne likewise decimate the enemy battering them badly as they continue to press forward through the hills. It is not long before the first of your platoons reach the hastily dug fortifications that make up their defensive line. The airborne who sit well away from effective rifle range while waiting for the rest of their company watch as the enemy line is in chaos; the occasional noble officer does their best to quell the fear and panic amongst their men. Its not long before their is the crack of a rifle and an officer drops dead at the hands of a peasant conscript and the line and camp behind it break out into an impromptu pitched battle between conscripts and nobles and their houseguards.

>intervene
>let them kill each other
>write in
>>
>>5881408
>intervene
>write in: take the side of the conscripts, but simply keep it at capturing the nobles and their houseguards.
This is what happens when you push normal men into a war where they don't want to be in and don't get any benefits from.
>>
>>5881408
>intervene
>>
>>5881408
>>5881411
+1
>>
>>5881408
>Intervene

As funny as it is to watch fed up troops frag their officers we aren't savages and it's best for our image/political clout if we take the high road.
>>
>>5881408
>>intervene
>>5881411
supporting.
>>5881462
yeah plus they might want to join BLU team
>>
>>5881408
>>let them kill each other
>>
>intervene
>write in: take the side of the conscripts, but simply keep it at capturing the nobles and their houseguards.

Your men at first really dont know what to do but at some point they decide the simplest way to go about this is to just walk toward the camp shouting that they are on the conscripts side. This surprisingly works as they take note of you men hesitate for a few moments and go back to shooting at the houseguards. Its honestly something straight out of communist propaganda, kind of the everyman taking up arms and taking down their oppressors alongside the army. This would be almost heartwarming if you were not technically a noble now yourself and a couple of your officers are even lesser nobles.

The camp is still embroiled in a pitched battle when the armored force makes itself known to you again as they and a large segment of housguards form a circle defensive position and begin to wave a white flag. It seems they are demanding to speak to the commanding officer and make it very clear they are not affiliated with the rest of the nobles or houseguards still fighting and dying to your men and the conscripts.

>go meet them
>treat the same as the rest
>write in
>>
>>5882185
>go meet them
Is this what it felt like to be a republican in the spanish civil war?
>>
>>5882185
>treat the same as the rest
>>
>>5882185
>>go meet them
>>
>>5882185
>treat them the same as the rest
They'll be treated as prisoners of war, just like any other soldier that surrenders. Though we should get Mr. Steel to interrogate/negotiate with these ones.
>>
>>5882185
>go meet them
We can negotiate surrender conditions for them and hopefully it will go better than with the bandits.
>>
>>5882185
>>go meet them
Say hello, steal their cars, and greet them as they still have a lot of manpower to fuck us up so better to get them to dearm. Also QM you should make a new thread. Your cutting it very close to being dropped off the front page.
>>
>>5882185
>>go meet them



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