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The Nation of ferrovia has fractured with the death of king Harold with three successor states and a bandit kingdom now fighting over the nation's future. King Elric, the king's brother backed by the landed nobility of the country, wages war in hopes of holding up the monarchy and by connection with the landed gentry. As he styles himself now Lord protector Baric attempts to halt the Monarchists and reformists from harming the status quo with the backing of the army his force is small but well trained and armed. The last of the main contenders is Queen Meredith the sole child of King Harold and devout reformist backed by merchants democrats and communists alike she must lead this dispraite force to victory.

You are Edmund Drayton, formerly a major of the first airborne division, you are now Colonel of your own Ad hoc division as the most far south of the Reformist forces, you are a man of humble origins and intend to lead reformist forces to victory. You spent the months leading up to the war modernizing your forces and even innovating somewhat in the form of your airborne terrors in the form of gunships. The majority of you men are currently rolling forwards to surround an enemy battalion that's currently besieging a friendly garrison


last Thread https://suptg.thisisnotatrueending.com/qstarchive/2023/5717926/
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The heavy thump of mortars and the chatter of the guntrucks is the first sign of your men reaching the outer lines of the enemy perimeter. The callouts and general chatter of your radios tells you the assault goes well and hopefully you men can get away with minor casualties. One question comes up: do you want them to take prisoners?
>yes take prisoners
>no kill them all
>write in

Roll me 1d100 best of three for the assault continuing
>>
Rolled 70 (1d100)

>>5753866
>>yes take prisoners
they might be willing to give up to live another day
>>
Rolled 23 (1d100)

>>5753866
>yes take prisoners
>>
Rolled 31 (1d100)

>>5753866
>yes take prisoners
>>
>>5753866
>Take prisoners when possible but don't take any unnecessary risks.
>>
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>>5753859
Wooo new thread!
>>
>>5753866
>Take prisoners when possible but don't take any unnecessary risks.
>>
>>5753866
Do we know which infantry group we're saving?
>>
Question QM.
What kind of labor rights does Ferrovia Nation have? And what are the working-class conditions now? Are labor unions illegal?
>>
>>5754023
I think it depends on the area. This is just a guess from past information but it seems like in the countryside to the south the nobles treat their workers like actual Serfs.

Also there are pseudo-communist revolutions happening right now. There was almost a communist revolution about 5 years ago before we, us as the main character personally, destroyed the city trying to revolt and executed the communists.

The commies hate us.
>>
>>5753866
>>yes take prisoners
>>Take prisoners when possible but don't take any unnecessary risks.
if we get a "take no prisoners" reputation, our enemies will fight to the death instead of surrendering.
If the soldiers know that well treat them fairly, they will be much more likely to surrender instead of fight.
>>
>>5753866
>Yes take prisoners
>>
>>5754023
In cities think Victorian conditions 14hr work days no rights at all almost, In the rural farming communities its far worse with feudalism being still in place. The great war had helped somewhat as the amount of workers available dropped but its still not a great place to be born working class

>>5754094

The unit you were apart of helped torched the city, but yes the commies hate you
>>
The assault goes well with only a few hours passing as your men clear the enemy camp. They manage to take some prisoners but apparently the garrison your pushing the enemy into is holding somewhat of a grudge after being shelled for several days and killed many of the enemy who tried to surrender to them. The armored car company puts up a decent fight but between your mortars and HMGs they crumble quickly with many burning wrecks in the fields and forests surrounding the garrison.
The last of the assault is tidied up in the next couple of hours and you approach the friendly garrison where you meet the commanding officer, a lowly captain now that the original commander had been killed in action. The garrison has been damaged down to less then 400 men. You have two options with the garrison send them north to join the queens forces or try to convince them to join your division.

>convince the captain to join you
>send him north to the queen and gain some political power with her
>>
>>5754382
>>convince the captain to join you
we need to make sure the base is secured, we can worry about sending them to the queen once we regroup and reassess the situation.
Also we should take anything that isn't nailed down from this base and any of the armored cars that aren't so badly damaged we can't get them back to base.
>>
>>5754409
by "the base" i mean our base, fort Gabriel
>>
>>5754382
>>5754409
This, plus securing logistics routes.
>>
>>5754382
>>Convince the captain to join you

Major Taylor could use more work, we need garrison units anyway.
>>
>>5754382
You never answered how viable it is to just send the prisoners over to the Queen using passenger planes. If we fly them high enough, no AA can actually reach us.
>>
>>5754382
>Convince the captain to join you
>>
>>5754382
Wait they've been shelled? Does this mean the enemy unit had artillery? Were there any salvageable armored cars?
>>
>>5754449
you could do that however mind you transports use alot of fuel and you dont have an endless supply

>>5754461
The infantry battalion that was besieging seemed to have a significant amount of mortars It should be enough to give each platoon in your entire division a mortar actually
>>
>>5754484
>you could do that however mind you transports use alot of fuel and you dont have an endless supply
Seems like it'd be worth, The prisoners are gonna start using up garrison units for security and food so the longer we keep them here the more resources they waste for us.

We can focus on moving the wounded and the non-Airborne units since we could still possibly recruit the healthy airborne units.

Besides, while they're in Neverfar we can ask for more supplies.
>>
>>5754382
>convince the captain to join you
>>
>>5754502
Ill through in a vote for that during the next week vote then.
>>
>>5754502
we can also walk them places, or use trucks.
or we make them work in the fields (which have had harvest problems from the peasant levy) around our fortress
like there are a bunch of ways to get prisoners from point A to point B that are cheaper than using airplanes (and the cheapest of all is using them as menial labor)
>>
>>5754546
We're in the middle of enemy territory and the Queen was only asking for Officers last time. Like DEEP behind enemy territory.

>>5752182
>The queen agree to take some of the officers if they can be transported north along with refugees and retreating reformists but otherwise they are safer with you in fort gabriel as you are the largest force south of the slowly solidifying frontline

If it was Monarchist Levy (Pretty much all of which got conscripted unwillingly), they'd be easier to turn and use but our prisoners right now are either trained Junta Soldiers or our Airborne brethren. Using them for field work is gonna be a huge risk since again they're well trained units so the chances of escape are high. We need to limit anybody escaping as much as possible.

Especially since we spent so much time trying to keep Fort Gabriel's status a secret so we can wreck Havok in the back lines without getting focused.
>>
>>5754382
>>convince the captain to join you
>>
>>5754382
>convince the captain to join you
>>
>>5754382
>>send him north to the queen and gain some political power with her
>>
>convince the captain to join you

alright 1d100 best of three
DC80
>>
Rolled 50 (1d100)

>>5754842
>>
Rolled 74 (1d100)

>>5754842
the dice can be very convincing
>>
Rolled 30 (1d100)

>>5754842
Here goes
>>
The offer is made and the captain seems to think for a moment before shaking his head. His men are battered and tired; their only desire now is to head back to friendly lines. The devastation of the battlefield is almost awe inspiring at the shear destruction the gunships did with only a handful of machine guns and autocannons. The thought of what would the destruction be like with heavier weapons crosses your mind but you lack such weapons at this time.
The field is full of salvageable equipment, most notably several usable armored cars but its going to take time and effort to get them running. Would you like to stay and try to get the cars running or leave and avoid any potential counter attack?

>risk it and salvage the cars
>dont risk it
>>
>>5754890
>>risk it and salvage the cars
>>
Rolled 92 (1d100)

>>5754842
>>
>>5754890
>>risk it and salvage the cars
>>
>>5754890
>risk it and salvage the cars
>>
>>5754890
>risk it and salvage the cars
just the ones that we can get running without popping the hood. nothing more than a few tire changes.
if we can steal the guns off them, though, then let's do it.
>>
>>5754890
>risk it and salvage the cars
If the cars can't be fixed in the field, we can try towing them back to the Fort.
>>
>>5754890
>risk it and salvage the cars
>>
also just a thought but why not have one of the airplanes (with a radio) do some recon so that if there is a column of juntards rolling up on us, we can withdraw before they make contact?
>>
>>5754890
>>risk it and salvage the cars
>>
>>5754890
>>risk it and salvage the cars
>>
>>risk it and salvage the cars
alright I need a 1d8 for how many cars you manage to salvage only one roll for this one

I also need a 1d100 best of three to determine if you get counterattacked

probably wont post a real update till tonight
>>
Rolled 2 + 1 (1d8 + 1)

>>5755447
All good QM. Thanks for updating.
>>
Rolled 7 (1d100)

>>5755456
Fucked up the 1d100 command, sorry.
>>
Rolled 80 (1d100)

>>5755456
>>
Rolled 49 (1d100)

>>5755447
>>
>>5754890
>>risk it and salvage the cars
>>
>>5755447
Since Cpt Taylor's got logistics training now, what sort of things can we have him do? Also in which times do you allow us to have another commander do an action along with us?

Like with what was happening with Steel where we'd do an action and he'd do an action alongside.
>>
>>5755447
What do the Armored Cars have AT Guns or MGs?
>>
>>5755589
They have Dual Hmgs very high rate of fire

>>5755557

Taylor can organize your supply lines when you actually get those and a major part of his training was to gain control of his own battalion at some point as your now leading almost a division worth of troops. Ill probably start allowing you guys to have other commanders do tasks once your out of this early war raiding stage
>>
>>5755602
>Dual Hmgs very high rate of fire
Akin to 50 cals? or 14.7mm?
>>
>>5755736
standard issue ferrovian HMG is 12.7 so bootleg .50
>>
>>5755741
nice
>>
>>5755752
We can probably switch out to autocannons later but it probably isn't worth it for 3 armored cars.
>>
Despite the lack of mechanics or know-how with these armored cars it doesn't take long for you to get two of them up and running and following behind your convoy of airborne and the infantry column who you are escorting halfway to the front line. The two armored cars in question are products of Argus heavy industry armed with dual 12.7 HMGs; it shouldn't take long for some volunteers amongst the men to become crew for the vehicles. On arriving back at Fort gabriel Captain Taylor in jest asks how your going to drop two armored cars in a paradrop

Status as of 2nd of december first year of Meredith's reign (Winter has begun)

Food: 2 months worth at current level of consumption
Ammo: 1 month worth of sustained combat worth
Fuel: 2 months sustained combat use (without using gunships or transports)
Basic small arms: enough to arm 1600 men
spare crew served: none
900 airborne
80 marines 80 MIA
300 Ferrovian Air Garrison
How would you like to spend the week?

>go raiding
>track down the armored column tearing up the countryside
>transport prisoners via air to Nevefar (spends a week of fuel but drops food consumption by alot)
>Write in

Note Im very willing to accept write ins if they get the votes
>>
>>5756202
>transport prisoners via air to Nevefar (spends a week of fuel but drops food consumption by alot)
>track down the armored column tearing up the countryside
These two aren't mutually exclusive, right?
>>
>>5756215
they are not
>>
>>5756202
>track down the armored column tearing up the countryside
>transport prisoners via air to Nevefar (spends a week of fuel but drops food consumption by alot)

>Captain Taylor in jest asks how your going to drop two armored cars in a paradrop
Great idea.
We could see about using the parts of the damaged transports from the gunship R&D failures to develop a fuckhuge transport to paradrop the armored cars, he won't be laughing then.
>>
>>5756202
>>Write in
Prisoners get half rations. Volunteers get full rations. Volunteers can fulfill support roles and glory in their service to Princess Merideth. Simple as.
>go raiding
we should get more supplies, food especially.
>>
>>5756235
>We could see about using the parts of the damaged transports from the gunship R&D failures to develop a fuckhuge transport to paradrop the armored cars, he won't be laughing then.
aluminium welding is a fucking bitch
>>
>>5756202
>>5756235
Speaking of modifications, let's make some of our Spooky planes look spooky and dig up documentation on some beast of old legend for inspiration. As we saw from one of the QM's previous posts, the side turn scared the enemy infantry shitless. Paint pale, gazing eyes on the side facing the enemy, paint toothed mouths around the gatling door hatches, place red filters over the spotting lights, the works. Our regiments and pilots will know them by funny names like Shortcake and Apple Pie. If it's immoral to use them on the war's belligerents, point them toward the mountain bandits or any neighboring country that dares to invade instead. No one would care. Imagine Ferrovian textbooks decades from now detailing how an aircraft named Honey Bunches left an enemy camp in shambles during a night raid by the time Her Majesty's ground forces made contact. Glorious Ferrovia or by generosity her enemies will never be burdened by a diabetes epidemic, even when Aquila floods the market with corn syrup. Dr. Alexander Drayton would approve.

Yes, this is a shitpost. Calm your cojones.

>track down the armored column tearing up the countryside
Let's keep eyes on them for now. It can become a problem down the line if we lose sight on it. Checking up on our medical supplies and practitioners might also be a good idea. Our troops have an inherent right to receive care.
>>
>>5756202
>>transport prisoners via air to Nevefar (spends a week of fuel but drops food consumption by alot)
>train groups of Airborne into Hunter/Killer groups in preparation to destroy the armored column.
>>
>>5756202
>>transport prisoners via air to Nevefar (spends a week of fuel but drops food consumption by alot)
>>track down the armored column tearing up the countryside
>>
>>5756215
+1
>>
>>5756235
Air Dropping vehicles from planes is a fucking bitch to do. I think a more practical plan would be to develop an air-transportable (Which means they're meant to be flown and landed instead of dropped) light tank with either a 2cm Autocannon or an 8cm Howitzer.

Or just do what the Brits did and shove a bunch of jeeps into gliders.
>>
>>5756202
>Track down the armored column tearing up the countryside
>Transport prisoners via air to Nevefar (spends a week of fuel but drops food consumption by a lot)

I feel like personally it'd be better to track down the armored column's logistics line though. These guys must be burning through fuel and ammo if they're using armor.
>>
>>5756577
this is very true. the logistics guys are also a softer target that presents a much lower risk to us. paratroopers don't do well against an armored column (like we all didn't see this play out in real time 18 months ago)
>>
1d100 for finding the armored column best of thee DC of 75
>>
Rolled 52 (1d100)

>>5756678
BBBOOOOOOOOBBBBBBSSSSS
>>
Rolled 68 (1d100)

>>5756678
>>
Rolled 64 (1d100)

>>5756678
I hope
>>
>>5756686
You hope wrong, we've been rolling so Mid since the start of thread 1 rip.
>>
>>transport prisoners via air to Nevefar (spends a week of fuel but drops food consumption by alot)
>>track down the armored column tearing up the countryside

The orders are given and you begin to fly out your large collection of prisoners to nevefar where there is a makeshift POW camp. Moving an entire division worth of prisoners is expensive fuel wise but it should save one food in the long run and should free up many men for combat operations.

While flying to Nevefar the transport pilots report the coastal highways are choked with refugees it seems like the Junta is forcing anyone with reformist or communist leanings out of their homes.
Several recon flights of the biplanes are sent up but they can really only find the path of destruction the enemy has left seemingly burning granaries and anything they can't take with them. The good news is this path of destruction should make tracking them far easier.

9th of december first year of Meredith's reign

>go raiding
>track down the armored column tearing up the countryside
>write in
>>
>>5756689
>>Track down the armored column tearing up the countryside
>>Talk to Cpt Taylor about making some fake Tanks and Artillery pieces out of wood if he has any spare time.

How much extra wood, pain and paper mache we got? We might as well start making some fake equipment for when we're found.

Also what... uhh what are we planning to do once Cpt Taylor gets turned into Major Taylor and we have two of them?
>>
>>5756692
Major Taylor and Major Taylor the Younger
>>5756689
>>track down the armored column tearing up the countryside
I guess we should try and find this fucker if they're fixin' to cause a famine
>>
>>5756689
>>track down the armored column tearing up the countryside
Here's hoping they lacked the foresight to bring AA with them.
>>
>>5756689
>>track down the armored column tearing up the countryside
>>go raiding
>>
>>5756689
>Track down the armored column tearing up the countryside
>Make a trip around the base and ask the men how they're feeling
>>
>>5756689
>>track down the armored column tearing up the countryside
>>
Rolled 61 (1d100)

>track down the armored column tearing up the countryside

alright 1d100 best of three
DC of 65 maybe no real post tonight I have to stay late for work

also rolling for a world event
>>
Rolled 88 (1d100)

>>5757289
>>
Rolled 81 (1d100)

>>5757289
>>
Rolled 45 (1d100)

>>5757289
>>
Using the trail of destruction, finding the armored column isn't that hard; they are eventually found camped around a small village that's now mostly burned out shacks. They have a small complement of infantry no more than a company's worth. The main concern to your men are the dozen Argus Trackhound Light tanks armed with 20mm cannons and being capable of a max speed of 40km an hour. Taking out this armor could spell out to be quite the undertaking.
>go after them and if so gunships strike y/n
>dont go after them
>>
>>5757385
Our forces are too light
>Don't go after them but keep shadowing them
QM are there any other forces in the area we can call in or are we it?
>>
>>5757412
You are the most significant unit this far south
>>
>>5757385
>Go after them with gunships, ground forces will maintain a cordon around the village and may engage after the gunship attack begins.
Given that they're camped around the village and not in it, they must be standing out in the open and can be easily identified, we'll make short work of them.
>>
>>5757385
>go after them and if so gunships strike y/n
Yes.
Our autocannons should be enough to penetrate light armor.
>>
>>5757413
Ouch I was hoping there'd be some supporting units we can call on
>Go after them, Have the gunship take out the infantry first then have ours move on the tank.
>>
>>5757385
>Trace back and start targeting their supply lines

If we get them to run out of ammo and fuel, we can steal the tanks for ourselves.
>>
>>5757385
>go after them and if so gunships strike
with gunships, but not with infantry (at least not yet)
use the gunships to light them up
>>
>>5757463
Support
>>
>>5757463
supporting this
>>
going to combine raiding their supply line with a gunship strike

2d100 for gunship strike and raiding their supplies best of three
>>
>>5757463
This sounds better, support
>>
>>5757673
DAKA-DAKA-DAKA-DAKA
>>
Rolled 68, 63 = 131 (2d100)

>>5757688
Didn't roll for some reason. Attempt numder two.
>>
>>5757673
>>
Rolled 81, 78 = 159 (2d100)

>>5757694
wtf
>>
Rolled 1, 80 = 81 (2d100)

>>5757673
Supplies await.
>>
>>5757698
Thank christ QM said he only did nat 1s for world events.
>>
The gunships make quick sweeping strikes against the armored column having decent effect at damaging them but not really being able to keep the consistent accuracy to permanently destroy them. This normally wouldn't be much of a problem for them except the fact all of their orders for fresh parts are intercepted by the marines whose experience in not so legal acquisitions makes them quite adept at ambush tactics.
This week you also receive word that the nation of Querntal, a constitutional republic in the fogged sea, has officially recognized Queen Meredith's government in Nevefar as the correct successor to the throne. While a small nation Quertal has still taken a huge step in recognizing Queen meredith's claim and may open the way for others to follow.

9th of December 1284 1st year of meredith's reign

How would you like to spend the week

>keep striking the collum
>go raiding
>begin preparations to retreat to the frontline
>write in
>>
>>5758083
>keep striking the collum
>go raiding
keep causing more problems for the junta
>>
>>5758083
>keep striking the column
I'm guessing this means we'll keep their supply lines severed while the gunships keep the pressure on.
They must be running out of rations by now.
>>
>>5758083
>Prepare an ambush for the collumn?

Use the gunship to herd them into the ambush?
>>
>>5758094
Support
>>
>>5758083
>>begin preparations to retreat to the frontline
how tenable is our position? if things are a bit problematic then we should probably make preparations at the very least, so we can leave on short notice.
>keep striking the column
they seem to be the biggest threat in the area, giving them hard time is probably ourt bbest bet. also their assets are not easily replaced so it can have a greater effect on the outcome of the war. as far as raiding goes, steal the fuel and supplies from their logistics like we have been doing.
>>
>>5758545
also just to be clear I support our previous tactic of not directly engaging the armored column with infantry, but using the air support to make them miserable while ganking their logistics
>>
>>5758545
your well behind enemy lines and have no real access to supply lines how long you stay in fort Gabriel is dependent on how close you want to cut it on things like food and fuel

Also power is being spotty today so no post till tonight
>>
>>5758586
yeah I was just trying to see if I can get an idea of whether we need to get ready now or if we have a few weeks before we need to get moving.
>>
>>5758083
>keep striking the collum
>>
>>5758083
>>keep striking the collum
>>
looks like power is not going to be back anytime tonight sorry about that lads
>>
>>5758830
its alright dude
>>
>keep striking the column

alright 2d100 best of three to keep hitting their supplies and have the gunships keep hitting them

probably no real post till tonight
>>
Rolled 5, 53 = 58 (2d100)

>>5759540
how's the gunship doing?
>>
Rolled 81, 50 = 131 (2d100)

>>5759540
>>
Rolled 98, 98 = 196 (2d100)

>>5759540
>>
>>5759559
Wew, the one time I rolled well the entire quest.
>>
Rolled 21, 85 = 106 (2d100)

>>5759540
>>
The marines dont let a single bit of supplies through the blockade even skirmishing with the enemy infantry complement when they are sent out to forage for supplies in the surrounding countryside. The gunships likewise doe well with even the confirmed destruction of two of the tanks. The nights are growing colder and movement is becoming harder due to large amounts of snowfall. This winter looks like a hard one. How would you like to spend the week?


16th of December 1284 1st year of Meredith's Reign
Assault and destroy the armored column
>go raiding
>begin preparations to retreat to the frontline
>write in
>>
>>5759859
>Assault and destroy the armored column
>>
>>5759859
>Assault and destroy the armored column
>>
>>5759859
>Drop leaflets demanding the column's surrender
If the terms are not met...
>Assault and destroy the armored column
>>
>>5759859
>begin preparations to retreat to the frontline
>>
>>5760029
+1
>>
>>5759859
>>5760029
support

add that they will get treated with decency and get proper food if they surrender.
>>
>>5759859
>>
>Drop leaflets demanding the column's surrender
If the terms are not met...
>Assault and destroy the armored column

Alright 1d100 to convince the enemy to surrender best of three
>>
Rolled 68 (1d100)

>>5760416
>>
Rolled 59 (1d100)

>>5760416
>>
Rolled 63 (1d100)

>>5760416
>>
Throughout the week many attempts are made to force the enemy to surrender but seemingly confident in their position behind their own lines they refuse. Everything from leaflet drops to men approaching their position with white flags has been rebuffed. The most recent recon flight puts them at most with 8 operational Light tanks and a company's worth of infantry.
>Hard assault with your light tanks and truck mounted infantry
>Walking barrage with close following infantry
>write in
3d100 for battle results best of three
>>
Rolled 9, 5, 18 = 32 (3d100)

>>5760749
>Walking barrage with close following infantry
>>
Rolled 65, 84, 25 = 174 (3d100)

>>5760749
>>Walking barrage with close following infantry
>>
>>5760749
>>Walking barrage with close following infantry
>>
Rolled 66, 50, 95 = 211 (3d100)

>>5760829
>>
>>5760749
>Hard assault with your light tanks and truck mounted infantry
>>
>>5760749
>Walking barrage with close following infantry
>>
No post till tonight lads
>>
>>5761263
Aaaw.
>>
finished reading , finally up to date.
some opinions:
we are doing great in making a small mobile and highly competent force. however our tactics are not reflecting this, we need to be raiding EVERYTHING. comunication posts, enemy railroads, bombing bridges, water and sewage. food supplies, what we cant take with us we dole out to civvies and burn the rest. terror tactics here people(actual damage matters little if panicking civilians do the rest lf the job for us)

we need to uptrain our officers so that once our numbers swell with militias and volunteers we can command them.

our pamphlet campaigns are good, but we should also do radio transmissions,(decrying enemy atrocities and covering our own). we need to also coopt the socialists within the commie block so that they become a functional aspect of our faction rather than a puppet of our commie neighbors.

lastly, even though i see a lot of support for air CAS, it should be noted that historically(until the creation of smart munitions) cas is really ineffective, same for strategic bombing. what we need is like a shitload of arty and technicals so that we can shoot and scoot before our enemies realize whats up.

also we still have some time to leave some spies behind before we evac( the value of intel can not be overstated)
>>
>>5761317
>we need to also coopt the socialists within the commie block so that they become a functional aspect of our faction rather than a puppet of our commie neighbors.
this is why I was saying that we should appoint ourselves Commissars and make sure we have the flashiest sounding commie name so that once we need to we can use our guys as a secret police to disappear the actual commie leadership and as a blocking force to make sure that running headlong into a junta/monarchist machine gun nest is less scary for the commies than retreating.

since winter is starting, after the armored column gets taken out, we should probably retreat soon and blow up/burn down all the stuff we have control of right now like the radio tower and air base, and any bridges we cross, while we fight our way to the front line. Interwar airplanes are not going to be easy to use in the winter, leaving us extremely vulnerable to an enemy counterattack.
>>
>>5761317
>we need to be raiding EVERYTHING. comunication posts, enemy railroads, bombing bridges, water and sewage. food supplies, what we cant take with us we dole out to civvies and burn the rest.
That'd be fine if it wasn't for the fact this is still our country and our people, so any damage we do will come around to bite us.

As for CAS, I know it's a bit of a novelty, especially since we're using autocannons instead of bombs, but it's still effective against an enemy who doesn't have control over the air space.
>>
>>5761361
honestly it works because it is a novelty. So far they don't seem to know what to do when we roll up.
>>
>but it's still effective against an enemy who doesn't have control over the air space.

the US tested the A10's Gatling gun by lining up 10 stationary T62 tanks and after 7 low altitude, low speed , perpendicular runs managed to fire 957 rounds and only scored 17 penetrations resulting in 2 tank kills.
(lookup combat damage assessment a10 gau)

Cas is simply not that effective as its really hard to be accurate from the air prior to smart munitions. air kill statistics are notorious for being skewed as its dificult to see if you scored a direct hit because the smoke screen mostly covers the target even on a missed shot.

air support is wonderful for moral damage, but actual killcounts come from artillery, not airplanes.
>>
>>5761317
The larger our forces get the less lithe and maneuverable we become, I propose that we instead we keep close ties with other units within our area so we can call on them as needed rather than having to feed and resupply a larger force with a larger logistics train. Another idea is to make contact with partisans or at the very least people sympathetic to our cause and aiding them, sure they may not give us more fire power or munitions but they can get us intel

as for raiding, We can't do all that we have to prioritize what targets we attack. Honestly I'd go for comms posts the most but leave the infrastructure behind if possible because our forces will need that infrastructure.

As for our unit make up I think we ought to motorize make sure that we can carry everyone in trucks and leave the arty behind, having CAS is great because it can keep up with our forces, if we take arty it will slow us down and again give us more of a logistical barrier for us.

Also do not antagonize the communists, yet. if they piss off we get weaker and worse if they decide to intervene and attack directly while the country is weak. for now we are their dog in this race and they haven't pulled on our leashes much, if they want to make us stronger good but for now

the real fear is when they dispatch an air squadron to kill off our gunship
>>
The orders are given and your mortars begin to sling shells as fast as they can. The barrage of mortars slowly walked its way to the encamped armor. The infantry alongside the armored cars rise out of their fighting positions and move at a safe distance from the artillery. The assault goes well into the camp until coming across an intact tank which holds up the infantry for a short time till one of the men climbs atop it and pours gasoline over the tanks engine bay and lights it on fire. There arent many prisoners to take which is proof of your mortar teams efficiency.
>risk a counter attack and try to salvage some armor
>dont risk it
>write in
>>
>>5761593
>>risk a counter attack and try to salvage some armor
grab what we can get and maybe find some intel that might be helpful
>>
>>5761593
>risk a counter attack and try to salvage some armor
>Salvage the auto cannons from the ruined tanks.
>>
>>5761593
>risk a counter attack and try to salvage some armor
>>
>>5761593
>>dont risk it
Just blow everything and go.
We're probably going to have to make a fighting retreat to friendly lines soon because we probably can't hold the base through winter.
>>
>risk a counter attack and try to salvage some armor

alright I need a 1d8 and 1d100 best of three please
>>
Rolled 5 (1d8)

>>5762046
>>
Rolled 1 + 1 (1d8 + 1)

>>5762046
>>
Rolled 39 (1d100)

>>5762046
RAWLING
>>
Rolled 15 (1d100)

>>5762046
I'll do one of each
>>
Rolled 36 (1d100)

>>5762046
>>
>>5762046
man the next guy to roll better have some good juju or else we're about to get ripped open.
>>
>>5762074
wait lol that 15 roll i did was so low i mistook it for a 1d8 i am not good at math. we better hit the deck.
>>
Damn, our guys about to get lit up. good thing we promised not to send soldiers into meatgrinders eh?
>>
Rolled 3 (1d8)

>>5762046
Welp last roll
>>
Rolled 95 (1d100)

The mechanics you brought along for just this purpose swarm the handful of not burnt out Trackhound light tanks. They repair transmissions, engines and tracks in an effort to get them mobile as quickly as they can.
The convoy of your men all mounted on trucks, the pair of armored cars and the five repaired tanks are just starting out down the road when you spot the oddest sight. A single monoplane flies high above your unit doing several circles of the convoy before flying off south. The plane's wings are clearly black tipped, the juntas preferred identifying color.

Its a short while later when suddenly the telltale green tracers from a machine gun whip out of the woods to the right of the convoy

1d100 best of three to determine how well you men handle the ambush also rolling for a world event thats happening
>>
Rolled 34 (1d100)

>>5762590
The dice protects.
>>
>>5762590
Redemption!
>>
Rolled 99 (1d100)

>>5762622
Forgot to roll also we need to get some fighters in our air group
>>
Rolled 40 (1d100)

>>5762590
>>5762624
NICE
>>
>>5762624
Oh thank goodness
>>
The machine gun sweeps across one of the armored cars as your men do what they are trained to do in an ambush. The whole convoy turns and begins to assault into the enemy's positions. The enemy either through poor training or leadership hasn't set up their positions properly with many of their positions simplay not having good lanes of fire. Your men simply outmatch the enemy in so many ways they just can't seem to respond properly. The battle lasts maybe half an hour before the last of them are either killed or running.

As your men are loading up some of the captured equipment and getting ready to set off again, Norton with a sour expression approaches you and throws you one of the enemy's jackets. “Look at that patch boss” The jacket bears the patch of the 1st marine Division. “On your friends norton?”. He shakes his head, the sour expression not leaving his face. “No but if this is a detached section of the first it means there's probably the rest of them around somewhere.

The return trip to the fort goes well not much has happened while you were gone and the mechanics begin to work on getting the tanks operational.
23rd of December 1284 first year of meredith's Reign
>go raiding
>begin preparations to retreat to the frontline
>write in
>>
>>5763011
>begin preparations to retreat,

that was too close
>>
>>5763011
>begin preparations to retreat to the frontline

Can we get an inventory update?
I think we're nearly out of food, but I'm unsure how greatly the prisoner relocation affected the consumption.
>>
>>5763011
>go raiding
>>
>>5763021
Food: 4 months worth at current level of consumption
Ammo: 3 weeks worth of sustained combat
Fuel: 2 months sustained combat use (without using gunships or transports)
Basic small arms: enough to arm 1800 men
spare crew served: 10
870 airborne
78 marines 80 MIA
300 Ferrovian Air Garrison
>>
>>5763011
>begin preparations to retreat to the frontline
Sooner or later the Junta will come knocking on the door. Besides, we should be working together with our allies.
>>
>>5763011
>>begin preparations to retreat to the frontline
>>
>>5763011
>begin prepping our leave
Its getting too hot here
>>
>>5763011
>>begin preparations to retreat to the frontline
once winter starts in earnest we are likely to lose our air advantage and we'll be sitting ducks.
>>
>>5763011
>>begin preparations to retreat to the frontline
>>
>begin preparations to retreat to the frontline

You have two options really for your plan to escape junta territory. The first is to load all of the men and as much of the small arms as you can into the aircraft and fly out. This option is competently safe however it means you will lose all of the heavy equipment and most of your supplies and will have to get more elsewhere.

The second option is to convoy out and fight through the front line more dangerous but this allows you to keep all of your equipment and supplies.

>plan to fly out
>plan to fight your way out
>>
>>5763325
>>plan to fight your way out
we worked to hard get all of the equipment and supplies to leave it behind
>>
>>5763325
>plan to fight your way out
>>
>>5763325
>plan to fight your way out
>>
>>5763325
>>plan to fight your way out
but send a couple platoons of Paratroopers along with the planes when we fly them to friendly lines so that they don't get "misappropriated" by "friendly" forces when they arrive.
they will camp out under the wings or in the fuselages till we get there. (aka not in barracks halfway across the base from our precious toys.)
>>
>>5763325
>plan to fight your way out
Make sure we use our air for recon
+
Let our allies know were coming and let them do a diversionary attack
OP how many km to friendly territory?
>>
>plan to fight your way out
alright 1d00 for the planing best of three
>>
dice+1d100

pls dont get us killed
>>
Rolled 12 (1d100)

im a moron
>>
Rolled 28 (1d100)

>>5763758
>>
Rolled 44 (1d100)

>>5763758
welp we dead
>>
twas an honor my dudes, the dream of a constitutional monarchy will have to live on without us
>>
>>5763786
>>5763758
So we will take casualties, but maybe be able to fight out. Don't forget we have elite troops and gunship support.
>>
this is just the planing phase you havent even set off yet so dont worry to much about this roll
>>
MC: "so youre telling me, that the last 2 weeks you were supposed to spend planning on how to punch through the enemy lines with a convoy loaded down with miltary hardware, the best you idiots could come up with was just, drive fast?"

Logistic officer N1:"yes sir"

MC:"God help us"
>>
>>5763858
Norton: The basic plan is to drive fast and kill anything that moves

MC: Dear god were all going to die
>>
>>5763872
>>5763858
"Dont give me that, you jump out of perfectly good airplanes for a living."
>>
Fort gabriel becomes a a hive of activity as the orders are given to begin preparing for the push north. The basic plan is to make use of the coastal highway. The plan is to send the Aerial garrison with the transports and gunships to a airstrip not far out side of nevefar. The light thanks are going to spearhead the convoy with the armored cars and both of the Halberd landing craft bringing up the rear. The gun trucks will be interspersed among the unarmed transport trucks.

>Destroy fort gabriel as you leave
>keep the fort intact
>>
>>5764117
>>Destroy fort gabriel as you leave
Burn it down and light up any fuel we can't take with us. Dig a few ditches across the runway after our planes leave.
>>
>>5764117
>>keep the fort intact
>>
>>5764117
>keep the fort intact
>>
>>5764117
>destroy fort gabriel
>>
>>5764117
>Boobytrap the fort
>>
>destroy fort gabriel

demo charges are set and and once your aircraft are off the ground you have a platoon dig several deep ditches through the airstrip.

The convoy sets up with fort Gabriel burning behind you.

3d100 best of three please
>>
Rolled 15, 74, 74 = 163 (3d100)

>>5764487
Rolling even though i shouldn't
>>
>>5764490
Ok only one of those was really bad
>>
Rolled 84, 6, 30 = 120 (3d100)

>>5764487
>>5764492
Indeed not bad, but one my friend.
>>
>>5764497
>>5764492
And I just compensated for that bad one :)
>>
Rolled 89, 30, 96 = 215 (3d100)

>>5764487
Rolling
>>
>>5764500
Tyfys
>>
damn good rolls lads not post tonight got pulled for a double shift at work
>>
Rolled 99 (1d100)

The first couple of days traveling are spent mostly on the backroads on the way to the coastal highway. The countryside even for this frozen time of year is deadly quiet. The occasional face peeks out of a doorway as your convoy moves past. The first recon team that makes it to the highway finds it desolate with only the occasional abandoned truck or car proof of anyone's recent passing. The first sign of life you find on the highway are several refugees moving north toward reformist territory you offer them some food and water but cant risk mixing more civilians in with the convoy and continue north.

3d100 for the next leg of the journey
>>
Rolled 76, 44, 6 = 126 (3d100)

>>5765011
>>
Rolled 5, 53, 62 = 120 (3d100)

>>5765011
Uhm, is that 99 good or bad?
>>
Rolled 80, 26, 51 = 157 (3d100)

>>5765011

>>5765048
Guess we'll find out.
>>
File: Spoiler Image (102 KB, 354x504)
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>>5765011
>99
>>
Rolled 87 (1d100)

The convoy makes excellent headway down the highway passing large sections of empty terrain the handful of gas stations being looted and ransacked either by refugees or junta forces. THe disturbing sight of a dozen frozen corpses hanging off a bridge the only real sign of recent human passing. The corpses each have a sign attached with their crime most simply say traitor one or two looting.

The convoy finally comes within a day of the frontline; the occasional sound of artillery is heard from the makeshift camp the convoy has made as you prepare for the final push through the junta frontline.

3d100 for the final push
>>
Rolled 75, 63, 13 = 151 (3d100)

>>5766178
>>
Rolled 95, 38, 28 = 161 (3d100)

>>5766178
>>
Rolled 8, 24, 92 = 124 (3d100)

>>5766178
>>
The next morning ammunition is checked, cargo is securely strapped down and the men prepare themselves. The junta simply are not expecting a force as large as yours to appear behind them and barrel through their lines and it shows.
You are corporal peptov and you are having a bad day first several air raids during the night and now a large motorized force has barreled through your check point and is now tearing its way through the rest of camp. The force fires machineguns rifles and even throws hand grenades as they pass.

>stick around a little while and do some damage

>keep going straight through
>>
>>5767028
>>stick around a little while and do some damage
lets give the junta forces more headaches
>>
>>5767028
>stick around a little while and do some damage
Strike while the iron is hot.
>>
>>5767028
>keep going straight through
Let's not get ahead of ourselves. The safety of our convoy takes priority.
>>
>>5767028
>keep going straight through
>>
>>5767028

We're in the middle of a Junta camp on the front, no better time to fuck shit up.
>>
>>5767028
>>stick around a little while and do some damage

*ahem* Thought I voted. But still, we're here, they're surprised, commence the skullfucking
>>
>>5767028
>stick around and do some damage
>>
>>5767028
>>keep going straight through
Let's just get this over with
>>
>>5767028
>stick around a little while and do some damage
Every bit counts... I think.
>>
Rolled 29 (1d100)

>stick around a little while and do some damage

1d100 to see how badly you fuck up the camp as you boys do their best mad max impression
>>
Rolled 69 (1d100)

>>5767675
>>
Rolled 85 (1d100)

>>5767675
>>
Rolled 59 (1d100)

>>5767675
this is such a bad idea
>>
The men begin to drive their gun trucks around the camp firing on any armed men they can see, hand grenades and fire bombs are thrown about as fast as they can be readied. The mortar teams even get involved by pulling the safety pins from their mortars and throwing them. The surprise begins to wear off just as your men rejoin the road to head out of the camp heading for an intact bridge to cross the river.

The bewildered looks the reformist forces holding the bridge give you as your crossover is almost worth the effort to arrive here. You soon get your men situated into a makeshift camp the local forces giving you a wide berth until a man in civilian clothes wear a blue armband arrives and hands you a letterIt is a letter offering you to come join a dinner with the queen and some other influential reformists in nevefar

>attend the dinner
>decline
>>
>>5767737
> attend
we listen but shall not promise anything
>>
>>5767737
>>attend the dinner
>>
>>5767737
>>attend the dinner
>>
>>5767737
>>>attend the dinner
>>
>>5767737
>attend
But please lets clean ourselves up before we meet the Queen, bring a squad of bodyguards too
>>
>5767737 #
>attend the dinner
>>
>>5767737
>>attend the dinner

Might be more effective to just walk in as is. Saying we've just broken through the frontlines after wreaking havoc on Junta forces will raise a lot of political capital.
>>
No post today lads not feeling very well next update will probably be pretty long
>>
>>5768382
No problem man. health takes priority.
>>
>>5767737
>>attend the dinner
>>
>>5768382
At ease private
>>
The train ride north to Nevefar is short but still interesting. The train is full of men and women from all walks of life be it communists with their red and blue arm bands to Marsalian mercenaries apparently on contract here for the merchants. The city itself is a hive of activity with trucks, horses and cars zooming across the streets carrying everything from grain to artillery shells.

The sky is choked with smoke from the city's factories as the industrial might of one of the largest cities in ferrovia is turned to war. The city lacks any real palace so the queen has set up her government in the largest hotel in the city. The kings guard or rather Queens guard hold the front door but they seem to know you and allow you in very quickly. It seems you are of some interest to nearly every person inside the hotel. servants give you a wide berth and those wearing uniforms seem to look at you with some sort of awe. It seems your actions in the south for the past months has made you something of a reputation amongst the more conventional reformist forces.

You are led to the Hotels large ballroom which has apparently become the court of Queen Meredith. There are nearly a dozen guards at the front door to the courtroom and a decently long line of hopeful petitioners. Your herded to the front of the line gain quick looks of disdain from the line.

>do a traditional bow to the queen and swear your fealty to her
>greet her as an equal
>greet her as a superior officer
>>
>>5769508
>do a traditional bow to the queen and swear your fealty to her
after this.
>Greet her in a typical military matter.
I hope my write in is close enough to greet her as a superior officer, but she is our superior.
>>
>>5769508
>do a traditional bow to the queen and swear your fealty to her
For Queen and Country!
>>
>>5769524
Our chant shall be: For Queen, for Country and the rights of it's people!
(This is just a proposed chant.)
>>
>>5769508
>>greet her as a superior officer
>>
>>5769508
>>greet her as a superior officer
Snap a salute and announce yourself.
I feel like the reformists are moving away from the traditional pomp and circumstance but we are not a civilians, we are her subordinate officer.
>>
>>5769508
>do a traditional bow to the queen and swear your fealty to her
This seems far too formal for the occasion, but I'm not for rebuffing the queen.
>>
>>5769508
>greet her as a superior officer

She is our commander in chief first and foremost.
>>
>>5769508
>>greet her as a superior officer
We should meet with the various higher ups and bigwigs as well and get as much information on how the war's going as we can. Intelligence and logistics are how we're gonna win this. Well, those and firepower.
>>
>>5769508
>>do a traditional bow to the queen and swear your fealty to her
>>5769530
adding what this anon said as my write in
>>
>>5769530
>For Queen, for Country and the rights of it's people!
Also supporting this for a motto.
>>
File: reformer-flag (1).png (71 KB, 1148x771)
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I've come up with a rudimentary flag for our faction. Thanks, insomnia!
>>
>>5769508
>do a traditional bow to the queen and swear your fealty to her
>>
>>5769508 #
>greet her as a superior officer
our fealty is not to the monarchy but to the state, it just so happens that the queen is the best candidate to lead our people. A soldier doesnt swear fealty to a president, he swears to protect the state and its people.
>>
>>5769508
>do a traditional bow to the queen and swear your fealty to her
>>
>do a traditional bow to the queen and swear your fealty to her
The doors are opened and you step inside as a heral introduces you to the court like your some kind of knight from the old tales. “Colonel Edmund Drayton of the queens army first airborne division!”
The walk to the queen's throne, which is a simple wooden dining chair, is a short one as its only half way across the room. The biggest surprise though is the fact her throne is not raised up like the real one in Ironhaven and is instead flat on the floor. There next to the throne are three other chairs one occupied by a portly fellow, another by the leader of the king's guard who wears the sash of the Marshal of the army. The last chair is occupied by a short man wearing a red band on his arm denoting his status as a communists

You reach just before the throne and bow to the queen and utter out “I Edmund drayton swear fealty to Queen Meredith rightful heir to the throne of ferrovia” The queen nods for you to rise from the bow. The portly man seems disinterested and seems busy reading some sort of report. The Knight commander or you spouse Marshal Alric gives you a nod and curt smile. The communists continue to sit and stare at you giving no real response.

>ask the queen if there's anything you can do for her
>ask the names of the other two men
>write in
>>5769885
Very nice anon!
>>
>>5770352
>write in: report your forces strength and recent operations.
>ask the queen if there's anything you can do for her
>ask the names of the other two men
>>
>>5770352
>ask the queen if there's anything you can do for her
>Greet the communist and ask what his name is
>>
>>5770358
>>ask the queen if there's anything you can do for her
>>
>>5770352
>>5770358
Supporting
>>
>>5770352
Supporting >>5770358
>ask the other two men about how the war is going
>Very nice anon!
Thank you!
>>
>>5770352
>>5770358
support
>>
>>5770352
>Greet the other two men and ask for their names.
>Report your force's strength and recent operations.
>Ask the queen if there's anything you can do for her.
>>
>write in: report your forces strength and recent operations.
>ask the queen if there's anything you can do for her
>ask the names of the other two men

You quickly report the strength of your division in which the queen seems to nod and smile but seems to not really know what all the numbers mean exactly. The marshal thanks you for the update and scrawls down your status as a black leather bound book.

The marshal finishes writing just as your turn to the queen and asks if there is anything you can do for the crown at the current moment. She smiles at you “Perhaps at dinner tonight I may discuss with you somethings you may do for the crown”

The communist continues to blankly stare at you as you make small talk with the marshal and queen before the queen sits up suddenly “ Oh my apologies gentlemen I forgot to introduce you” she gestures to the portly man this is Mr Morgan the man ive selected to be my Steward and this” she gestures to the communist “This is Mr Barker who has been selected as my councilor for foreign affairs”

>head to dinner
>write in
>>
>>5771029
Write in: Introduce yourself politely then head to dinner.
>>
>>5771029
>inquire about the communist's agenda, what kind of nation does he want after the war is over
>>
>>5771045
+1
>>
>>5771045
Support
>>
>>5771045
Supporting.
>>5771077
But also supporting this. Royalist and communists is an insane combination, we need to know who to trust. Unless we like to be sent on suicide missions by some courtier who thinks we might be a future obstacle.
>>
we should ask if the foreign minister is responsible for the quick recognition of our faction as the legitimate government and give him kudos for a job well done(he might be a commie, but getting international recognition is super important for things like aid). maybe ask if he forsees any material assistance or foreign intervention by other powers.
>>
>>5771029
Supporting all of these.
>>5771045
>Introduce yourself politely then head to dinner.
>>5771077
>inquire about the communist's agenda, what kind of nation does he want after the war is over
>>5771214
>ask if the foreign minister is responsible for the quick recognition of our faction as the legitimate government and give him kudos for a job well done
>maybe ask if he foresees any material assistance or foreign intervention by other powers.

Perhaps we could float the idea of a Bismarck-style welfare state in exchange for sidelining the hardcore commies or some other concessions.
>>
>>5771225
Support
That's the point of a bismarckian welfare state
>>
Are we going go full on Social Democracy?
>>
>inquire about the communist's agenda, what kind of nation does he want after the war is over
>introduce yourself and head to dinner
You give the steward and councilor a small bow fitting for their station before speaking “Its a pleasure to meet you sirs Im Edward Drayton a yeoman of Leons crossing now a officer is the queen's army”

The court as a whole begins to head to a smaller dining room as a crowd. You start off walking directly behind the queen but slow your pace till you're right next to Mr Barker. He gives a nod as you come up beside him before you speak “Mr Barker I'm curious what a modern ferrovia looks like to you?” He gets a thoughtful expression, the first real emotion youve seen from him. “Well a parliament of the people by the people for one and two give the people of choice about this farce” He gestures at the crowd.

>sit next to the queen
>sit next to Mr baker (continue the conversation)
>Sit next to Marshal Alric
>sit next to Mr Morgan
>>
>>5771927
>>sit next to Mr baker (continue the conversation)
I think we agree about the parliament thing, and sitting next to the queen might be a faux pas
>>
>>5771927
>Sit next to Marshal Alric
Military men.
Like >>5771935 I also agree on a parliament, but of course I would have it start of with limited power and slowly grow. Giving too much power to a new system leads to some nasty moment.
>>
>>5771927
>Sit next to baker
>"I can agree with the parliament but legitimacy must be brought on from somewhere, the queen brings legitimacy no? you may not see her as the sovereign of ferrovia, but people do and if she should support your parliament the people's support should follow in kind."
>>
>>5771927
Seconding this >>5771964
We should emphasize that with the queen on our side, we can honestly say we're defending the legitimate government from from power-hungry madmen and upholding the will of the people.
>>
>>5771945
I mean if we want to get down to it,
A constitutional monarchy with a lower house and an upper house.
The queen is ceremonial Head of State and can appoint and remove the PM but otherwise has no direct role
Lower house is proportional representation
Only Lower house can introduce bills

Upper house:
This is where it gets tricky

The main communist goal is probably Land Reform
Obviously Elric and the Junta's supporters are getting their land expropriated without compensation for choosing the wrong side, but reformist and neutral supporters should have an incentive to cooperate with the plan, and giving them appointments to an upper house with a sinecure and an ability to vote on bills might be a good way to do that. Of course, appointments are made on the basis of exceptional service to the queen, so we'll pack it out with our own guys. But we basically want it to be good enough that people decide to cooperate instead of resist, and land reform is a particularly messy situation and the number one reason not to side with us.
>>
No post today maybe tonight if I have time
>>
>Sit next to baker
>"I can agree with the parliament but legitimacy must be brought on from somewhere, the queen brings legitimacy no? you may not see her as the sovereign of ferrovia, but people do and if she should support your parliament the people's support should follow in kind."
You take a seat next to your new communist speaking partner doing your best to follow the lead of those more familiar with a dinner involving royalty. "I can agree with the parliament but legitimacy must be brought on from somewhere, the queen brings legitimacy no? you may not see her as the sovereign of ferrovia, but people do and if she should support your parliament the people's support should follow in kind." Mr baker gives snort as he pulls out a large cigar and lights it and gives a few puffs before speaking “I see your point we dont want to be shunned by the other nations of the world like Arbeiteria but I doubt the more radical of my fellows would see it the same way.”

He takes a few more puffs of his cigar “Youve been trapped behind the lines so you probably dont know this but the radical units hang any Junta or monarchist officers they find and I doubt they have any real intention to stop doing so once the war stops”

>continue conversation (write in topic)
>continue to after the dinner
>write in
>>
>>5773165
>>continue conversation (write in topic)
I do think that there should be a trial for the opposition but hanging everyone that are not on our side would make us look like monsters
>>
>>5773165
>>continue conversation (write in topic)
Point out that summary execution makes the war longer, we need our enemies to be willing to surrender or else we'll have to fight to the death for every inch of Ferrovia. Perhaps suggest the appointment of political officers to keep an eye on the radical elements and reign in more problematic behavior.

Not said: we should identify the problematic units and put them in the deadliest theaters. Enemies within are far more dangerous than enemies without.
>>
>>5773165
>Continue the conversation
The acts of radicals is not the will of the people, Our enemies must be tried by our laws or the laws of your parliament otherwise the democratic values at the heart of your interpretation of socialism will ring hollow. Mark my words friend justice will come to the traitors but it will not be dealt by a lynch mob.
>>
>>continue conversation (write in topic)

roll me a 1d100 best of three to try and convince baker to attempt to talk the radicals out of their execution campaign
>>
Rolled 44 (1d100)

>>5773722
Welp fingers crossed
>>
Rolled 72 (1d100)

>>5773722
>>
Rolled 89 (1d100)

>>5773722
I doubt it will work either way.
>>
no post till tomorrow lads
>>
The first course is set out infront of you as you think for a moment. “I figure some of them probably deserve it but if we execute everyone and tangentially involved with the junta or monarchists the war won't have and end It will keep going to until we collapse”

Mr baker chews on his cigar for a moment. “Ill bring this up during the next council see if I can get them to atleast start doing trials atleast” The first course is a light salad which you dig into with as much grace as you can muster. Just as your finishing the Queen speaks up. “Colonel you said you were from a place named Leons crossing? I'm not familiar with that city where is it?”

>answer honestly about your origins
>brush the question off
>write in
>>
>>5774408
>>answer honestly about your origins
>>
>>5774408
>answer honestly about your origins
We earned our position.
>>
>>5774408
>Answer Honestly about your origins
>>
>>5774408
>answer honestly about your origins
No tilte. Just sheer grit, effort and skill.
>>
>>5774408
>>answer honestly about your origins
>>
>answer honestly about your origins
The first course is just being taken away and being replaced by a light soup with beef potatoes and carrots. “Leons Crossing is a small village in the south. I wasn't even a yeoman before I was commissioned. I was technically still a serf but the local lord was willing to allow me to go to the military academy in clarks landing” Mr baker coughs as he takes a small bite of his soup before speaking up. “How in the world am I a communist and you arent? Your literally a serf”

The other guests seem surprised by your class and childhood home save for the marshal who seems uninterested in it. The marshals pulls out a small file from his bag before speaking. “Colonel I'd like your input on something” He slides the file over to you “There is currently something of a debate in the army whether to split our air corp into its own independent airforce or to keep it as just part of the army. You control a large section of our transport fleet so I'd like your opinion.”

>independent Airforce
>keep the Army Air Corp
>write in
>>
>>5775430
>>independent Airforce
>>write in
The Airforce will be far more effective in the bigger picture of the war if they are not constrained to only a battlefield support role. It would be best if it was a separate entity capable of forming its own doctrines and allocating its own resources. I had an idea whilst stuck behind enemy lines while my men designed our "Gunships", while my men managed to destroy and raid several locations behind enemy lines, we were deeply constrained by our supply situation and thus restricted from inflicting significant industrial or logistic damage. An aircraft equipped with the ability to strike the enemy's logistics and quickly return home would not have these constraints and would prove invaluable to the war effort through the denial of supply to the enemy.
>>
>>5775430
>independent Airforce
Air power, just like the navy should be kept independent from the land forces. Of course there can still be some overlap like marines and paratroopers, but these are specialists for a specific case. The army itself is needs to focus on what's it good at and be able to use it's strengths and improve upon it. Of course the services should train together and work together, but just like a production line each should be able to do their part in the creation of the destruction of the enemy.
>>
>>5775430
>>5775445
Forget, to add that the text is somewhat of a write in, but of course you should not have to copy everything said in these write in's and keep your own creativity in what you want to write.
>>
>>5775439
supporting
>>
>>5775430
>Because communism is for intellectuals that make the struggle of the working man seem abstract. I'd rather drag myself out of serfdom than have to debate the material conditions because I for one don't have the stomach for debates.
>Independent air force
Emphasize that for this to work out it needs both services to work together and share information between each other freely. It would be stupid if the air force bombed a position that the army already neutralized or the army to step into a zone meant for carpet bombing. Gotta have liaisons between the two
>>
>>5775430
>independent Airforce
Air force, but paratroopers are a part of it rather than the army (so we have more direct influence.)
Our marines and auxiliaries should be formally brought into our unit as well.
>>5775430
>“How in the world am I a communist and you arent? Your literally a serf”
Communism is an affectation of the bourgeoisie. The working classes are concerned with practical solutions to their problems, not theory.
>>
>independent Airforce
Its takes you a moment to think before your response “The junta is building a modern airforce so to respond to that we need an independent airforce that isnt focused constantly on CAS. The ability to strike logistical and strategic targets would also be far more feasible if the air force is responsible for its own procurement instead of having to rely on whatever scraps the army hands them.”

The marshal nods, writing something down in his file before speaking. “What about yourself Colonel would the paratroopers remain part of the army or work strictly under the preview of an air marshal?”

>army paratroopers
>airforce paratroopers
>write in
>>
>>5776450
>airforce paratroopers
>Write in: "Let me guess. You already have an air marshal in min?"
>>
>>5776467
>>5776450
Fuck! Am doubting and want someting along the lines of a proto-special forces group, because our men are quite good at raiding and acting independantly. Don't know how to word it yet, but if I do I will change my mind then.
>>
>>5776450
>Army paratroopers
though they are transported by air, at the end of the day their operations are in the purview of the army. However There should be some sort of special air service that are at the airforce's disposal that acts like paratroopers, their purpose should be directing and scouting for paratroopers when they're dropping, marking targets for the airforce when possible, or attached to army formations to allow for better coordinate with air assets.
>>
>>5776472
You could in theory suggest your force could be rolled into its own special operation group you've already proven your force can operate independently effectively
>>
>>5776472
>>5776467
>>5776491
>>5776450
In that case
write in: special operations group called Queens Own Special Operations Group or QOSOG for short.
>>
>>5776496
Name of course is up for change.
>>
>>5776496
Nah the group should be called ASOG Air Special Operations Group. if the queen decides to call us her own then we switch it to Queens own special operation group
>>
>>5776450
>>airforce paratroopers
We already have our own connections, sort of, that we can leverage
>>
>>5776491
>>5776496
Supporting
>>
>>5776496
Supporting
>>
>>5776496
>>5776513
In that case it will be named ASOG.
>>
alright 4d100 to get the votes you need to approve you becoming a bunch of spooks dc of 70 best of three
>>
Rolled 4, 23, 52, 90 = 169 (4d100)

>>5777707
Fingers crossed
>>
Rolled 5, 65, 49, 65 = 184 (4d100)

>>5777707
Queen Meredith, I'm ASOG.
>>
Rolled 64, 6, 64, 6 = 140 (4d100)

>>5777707
>>
The soup course is finished as the servants bring out the main course a steak with a side of roasted potatoes as you mull over the decision “Ill be honest I think my force would work better as special operations would have the experience and the training to be quite effective in that roll” The council look around the table for the queen speaks “ all in favor of this raise your hands please” The only hand to raise is Mr baker who gives you comforting pat on the back as the vote fails.
The marshal looks up from his papers before speaking again “So airforce or army MR drayton?”

>army
> airforce
>>
>>5777928
>Army
It makes the most sense desu, they have the best logistic or should have the best logistics
>>
>>5777928
>>army
>>
>>5777928
Air Force
>>
>>5777928
>>army
>>
no post tonight lads
>>
>army
You sigh at the failure of the vote but nothingless if your going have to answer to work with either the airforce or the army the army can supply you with the resources you need. “Army” The marshal nods as he writes something down in his file before setting it aside.

The meal continues on for some time with small talk being made as the main course is finished and the servants bring out dessert which is a rich chocolate pudding.
>finish dinner
>bring up a topic (write in)
>>
>>5780304
>Bring up the topic
"What comes after this should we win? What vision do you all have for ferrovia after the war?"
>>
>>5780387
supporting this
>>
>>5780387
+1 to chads doing write ins
>>
>>5780387
Support
>>
>bring up a topic (write in)

"What comes after this should we win? What vision do you all have for ferrovia after the war?"
The question is said and the table goes silent as each of the council members gets a pensive look. Mr baker is first to speak “I would like a ferrovia where nobody is born a serf and gets choice on what they get to do if that system happens to be socialist or communist it would be a plus”

The marshal speaks next looking up from another file hes reading “One where a Kingsguard does not have to fight his way out of the royal palace”


Mr morgan take a few more moments before speaking “I hope to see our home pull itself out of poverty even the richest men her in ferrovia live like the middle class like in places such as Marsalia or Aquila so I wish to see us be a true titan of industry like we should be”

The queen is last to speak “I wish to see a place where all are equal despite class and while somewhat selfish I wish to have ferrovia where a woman should not have to mull over how exactly she plans to kill her uncle and a long time family friend”

>brink up another topic
>finish dinner
>>
>>5781465
>Bring up another topic
"If you want to see our people pulled out of poverty perhaps you can work with Mr.Baker with giving the people the means of pulling themselves out of poverty. After all serfdom is just a condition of poverty considering you rarely ever see a rich serf no? What do you think your highness?"

trying to get the queen to engage with the socialists more
>>
>>5781483
>After all serfdom is just a condition of poverty considering you rarely ever see a rich serf no?
Serfs are poor but it's a condition of being bonded to the land first and foremost.
>>
>>5781483
support
>>
>>5781550
You can't be bonded to the land if you're wealthy enough to get out of serfdom!
>>
>>5782276
Nah, You would not be a serf, but it would become a tenant farmer. After all you can pay rent, but at least you have other options instead of just being a serf.
>>
>>5782305
technically not serfdom? Good enough for me
>>
>Bring up another topic
"If you want to see our people pulled out of poverty perhaps you can work with Mr.Baker with giving the people the means of pulling themselves out of poverty. After all serfdom is just a condition of poverty considering you rarely ever see a rich serf no? What do you think your highness?"

I need a roll of 2d100 to see how the queen or Mr Morgan will take this question
>>
Rolled 73, 93 = 166 (2d100)

>>5782456
Hail mary
>>
Rolled 17 (1d100)

>>5782456
Apparently quite well seeing the numbers already on the screen.
>>
Rolled 56, 73 = 129 (2d100)

>>5782471
ah classic forgetting it's 2d100
>>
Rolled 25, 74 = 99 (2d100)

>>5782456
>I need a roll of 2d100
Best of three?
>>
>write in
You rest your chin on your hands as you speak"If you want to see our people pulled out of poverty perhaps you can work with Mr.Baker with giving the people the means of pulling themselves out of poverty. After all serfdom is just a condition of poverty considering you rarely ever see a rich serf no? What do you think your highness?"

Mr morgan takes a moment to respond “The existence of serfdom being a tragedy is one of the few things me and Mr baker see eye to eye on. The fact a man cant pick where he wishes to live or work is a affront to my sensibilities”

The queen nods as Mr morgan speaks “The old ways of the nobilities stranglehold on the people is centuries out of date and if we are to see a prosperous ferrovia in our lifetimes it must be dismantled”

>write in
>end dinner
>>
>>5782597
>end dinner
From the dinner table to the war table.
>>
>>5782597
>>end dinner
>>
>>5782597
>>end dinner
>>
File: frontlines.png (5.13 MB, 2048x2048)
5.13 MB
5.13 MB PNG
>End dinner
As the dinner comes to a close the marshal and the queen beckon you to follow them to a private study one which has a massive table dominated by a large table covered in a detailed map of ferrvoia. The marshal taps one black dot on the map surrounded by blue black and green flags “This is the city of Hankton its an important industrial hub and has become one hell of a meat grinder for the militias fighting there Id like you to head to the city and support the local forces there however its up to you what you do”

The queen walks up to the map and taps a another black dot on the map this one with only black and blue flags round it “this is the city of albrects ford while not an industrial hub it however is a city of cultural importance as its the site of the last battle of the Kreth invasion of ferrovia and the birthplace of my dynasty. Its contested by only the junta at this time”

>albrects Ford
>Hankton
>write in
>>
>>5783300
>Hankton
More industy, means better logistics = more effective forces. You can't shoot your enemy with a symbol.
>>
>>5783300
>>Hankton
>>
>>5783300
>Albrects Ford
Taking Hankton means we need to defend it from two fronts. Besides, the factories are too close to the front line to be of any use to us right now.
>>
File: Neither.png (251 KB, 382x431)
251 KB
251 KB PNG
>>5783300
>Write in
IRONHAVEN

We suggest an operation wherein we Drop along the red Xs to cut off reinforcements bisecting the black territory, the objective for our group is to destroy bridges or anything the enemy can use to reinforce Iron haven then either make a beeline for iron haven to aid in the assault or hold our position to delay enemy reinforcements. All the while a main force makes a beeline for Ironhaven.

Call it operation Wholesale Terrace, which is totally not a worse market garden.

if that isn't possible
>Albrects ford
Hankton has most likely been destroyed in the fighting best go for something that is still intact
>>
>>5783461
Supporting, and see if we can get some feelers out to the commie sympathizing junior Naval officers about staging a fortuitously timed mutiny.
>>
>>5783461
Support
>>
>>5783461
I would like to point out whatever reinforcements you would receive would be disorganized militias
what little trained military your faction has is tied up either training militias or fighting in and around hankton oh and you. you make up a stupidly large amount of the reformists professional military right now
>>
>>5783677
guessing that won't be enough to pull this off? if so
>Albrecht's ford
>>
>>5783300
Albrechet's ford. Hankton is important, but I feel that we should let the junta and the monarchists bleed each other for a bit more. We should keep an eye on the situation there with recon flights and patrols, though.
>what little trained military your faction has is tied up either training militias or fighting in and around hankton
>you make up a stupidly large amount of the reformists professional military right now
Maybe we could send a few of our troops and donate some of our spare bolt action rifles to help get the militias up and running.
>>
>>5783769
The problem is time, it takes time to train the militia men up to our standard. Gotta attack now by the looks of things
>>
>>5783878
>The problem is time, it takes time to train the militia men up to our standard. Gotta attack now by the looks of things
How about after the battle, then? Our lack of trained troops is definitely something we need to address, and the sooner the better.
>>
>>5783677
Ok Albrechts Ford it is.
>>
>Albrecht's ford

The birthplace of ferrovia as a nation is really important culturally and should lend some more credence to the queen's claim to the throne. The marshal is informed of your decision and you set off on one of the late trains back south toward your unit. Meanwhile you go through several reports the Marshal has given you.

>Report on the status of the Ferrovian navy
>Report on foreign reaction to the Ferrovian civil war
>Report on the Kresh mountain revolt
>write in
>>
>>5784340
>Report on the status of the Ferrovian navy
>Report on foreign reaction to the Ferrovian civil war
>Report on the Kresh mountain revolt
>write in: report on previous major combat encounters.
>>
>>5784352
supporting
>>
>>5784340
>>Report on the status of the Ferrovian navy
>>
>>5784340
>Write in: Report on enemy 's air capabilities
>>5784352
Supporting this as well.
>>
>>5784567
+1
>>
>>5784567
+1
I suggest we start configuring our forces for urban assault as well.
>>
>>5784748
>I suggest we start configuring our forces for urban assault as well.
Agreed. Urban combat is gonna be nasty, so building some kill houses and running CQC drills with our troops seems like a good use of time.
>>
Rolled 52, 65, 32, 52 = 201 (4d100)

>Report on the status of the Ferrovian navy
>Report on foreign reaction to the Ferrovian civil war
>Report on the Kresh mountain revolt
>write in: report on previous major combat encounters.
>airforce report

The ferovvian navy so far has been one of the biggest mysteries of the war. What few captains joined the reformists report that large sections of the navy have simply disappeared with at the current count only eight of the destroyers and a single light cruiser being accounted for amongst the three factions. The early reports from the capital report the two captains of the heavy cruisers Harold and Elric seized several passenger liners and cargo vessels and then sailed west into the fogged sea toward colonial aquila and unknown waters. The reformist navy currently boasts two of the destroyers and a single light cruiser while the Junta boasts four of the destroyers and the monarchists only have two.

The ferrovian civil war has seemed to shock all but the major powers of the world with aquila marasalia and Arbeiteria all seeming to know the conflict was coming beforehand. The various world powers have yet to side with one single faction mostly likely waiting to see which of the factions has a chance to win the war. The more local neighbors of the ferrovia namely their eastern neighbors in the Kreth republics and their northern neighbors in Arbeiteria have sealed their borders in hopes to avoid the fighting from spilling out into their lands.

The kresh mountain Revolt or as its self proclaimed king has begun calling it the Kresh kingdom seems to be content to sit back and watch ferrovia kill each other while raiding any convoys and villages they can during the chaos. The Kreth Republic have apparently condemned this new found bandit kingdom and has apparently judged it prudent to prepare a punitive expedition.

The largest scale battles so far in the war are the battles for Hankton and Albrects ford. The intelligence services reported apparently the junta and Monarchists fought a decently sized tank battle south of kings Rest the winner is unknown as both sides claim the battle was a great victory. The fact the monarchists have or atleast had a sizable tank corp is somewhat surprising.

(airforce report tomorrow aswell as a vote for actions also dont mind the rolls its probably not a problem for you)
>>
>>5785355
>The reformist navy currently boasts two of the destroyers and a single light cruiser
>the Junta boasts four of the destroyers
>the monarchists only have two
Seems like naval action's out of the question at the moment.
>large sections of the navy have simply disappeared
>two captains of the heavy cruisers Harold and Elric seized several passenger liners and cargo vessels and then sailed west into the fogged sea toward colonial aquila and unknown waters
I really, really do not like the sound of that. As soon as we can, we should send some glowies to find out where the navy all fucked off to and what their intentions are.
>The civil war has seemed to shock all but the major powers of the world
>The various world powers have yet to side with one single faction
>more local neighbors of Ferroviaa have sealed their borders
About what I figured. At the very least, none of our neighbors have given supplies or volunteers to our enemies (though if they do, we can play the nationalism card)
>the kresh mountain Revolt seems to be content to sit back and watch ferrovia kill each other while raiding any convoys and villages they can during the chaos.
>The Kreth Republic have apparently condemned this new found bandit kingdom and has apparently judged it prudent to prepare a punitive expedition.
That could be trouble down the line. Here's hoping we won't have to fight the Kreth Republic.
>>5785355
>apparently the junta and Monarchists fought a decently sized tank battle south of King's Rest
>the winner is unknown as both sides claim the battle was a great victory
>The fact the monarchists have or atleast had a sizable tank corp is somewhat surprising
We should also probably look into getting some good anti-tank weapons for when we take on the Monarchists. Some kind of panzerfaust type launcher maybe?
>>
>>5785368
Not entirely, We can in theory pull off a raid on their naval bases and if we have enough intelligence nail the destroyers while they are in port to give ourselves naval supremacy.

As for anti tank weapon any tank killers are out of the question besr we can hope for are AT rifles or something that will let us get mobility kills on tank so arty or mortars can finish it off
>>
>>5785655
well I agree with the intel part but its better if we just fine someone that is high ranking and feels unsatisfied with their command, get them to our side and steal the destroyers right under our enemies noses
>>
>>5785655
>>5785717
Agreed on the intel. We frankly need more of it before giving both the Junta and the Monarchists the Pearl Harbor treatment or convincing captains to switch sides and take their ships with them. Announcing our intentions to end serfdom may help with the latter and gain us some manpower and equipment from the Monarchists. Probably wishful thinking on my part, though.
>>
>>5784748
>urban assault
Simple. We don't. We use the commie militias as the urban assault forces, and the Paratroopers/marines as a blocking force to make sure they don't cut and run. Two birds with one stone.
It's way more effective to try and flank our enemies and disrupt their lines of communication than it is to attack their defenses head on, or try to hold more ground than we have to. That's more of what our forces were intended for, any way.
>>
>>5785863
The real risk is we get a Mers El Kebr instead of a Postal Harbor and the other guys end up all butthurt for literally the next 85 years even though it was entirely their fault for being arrogant pricks who won't listen to reason.
>>
>>5786126
Postal harbor whoops lol
>>
>>5786123
Rather not lose more forces that could be put at our disposal in the future, So we ought to be the tip of the spear since we're the most experienced and well trained force on hand. Also blocking battalions ruin the image we're putting out of a united front against the monarchist and status quo which would undermine our efforts on recruitment and gathering popular support later since no one likes the commander that kashoots folks for retreating.
>>
>>5786127
"Hi there, would you like to sign my petition join the reformists?"
>>5786126
>The real risk is we get a Mers El Kebr instead of a Postal Harbor
Like I said, we need more intelligence before we try something like that.
>>5786289
>Rather not lose more forces that could be put at our disposal in the future
Not to mention it could mean losing out on using partisans as scouts, saboteurs , or agents provocateurs.
>>
While most of the existing ferrovian air corp joined the reformists it appears the junta and monarchist have begun to build their own modern airforces with aircraft from marsalia and arbeiteria. The good news being your airforce will have far more experienced pilots their aircraft are old and in need of replacement.
The train soon arrives near the frontline and your able to get a ride from a truck driver to the camp. Your men have set up the snowy terrain making the large camp stick out.

22nd of december 1284 1st year of Merediths Reign

>head to albrects ford immediately
>Do some urban CQC training before leavening
>write in
>>
>>5786325
>While most of the existing ferrovian air corp joined the reformists '
That's good, at least.
>the junta and monarchist have begun to build their own modern airforces with aircraft from marsalia and arbeiteria
That isn't. We should look in getting some more modern aircraft and our pilots trained in them. We also could look to building some under license to help give our domestic industry experience. Just an idea, though.
>Do some urban CQC training before leaving
>>
>>5786325
>>Do some urban CQC training before leavening
this would give a major advantage for our forces plus we could catch anybody off guard
>>
>>5786325
if we can, we ought to launch an air campaign against one enemy faction. if we can kill off their pilots on the ground before they take off even better.
>Do some Urban CQC training before leaving
>>
>>5786325
>Head to Albrect's Ford immediately
>>
>>5786325
>>Do some urban CQC training before leavening
>>
>Do some urban CQC training before leavening

alright 1d100 best of three for how the training goes
>>
Rolled 46 (1d100)

>>5787916
>>
Rolled 54 (1d100)

>>5787916
>>
Rolled 37 (1d100)

>>5787916
It's not going too well.
>>
The men quickly set about building some makeshift kill houses to practice but the frozen ground and lack of real building materials means they are poorly made and hamper the training somewhat. The proper airborne and marines don't really learn anything new but the aerial garrison picks up some basics of urban combat

The first Airborne Regiment is soon loaded up onto trains and begin to move east toward Albrects ford. The army has already secured you a airstrip to base yourself out of on the outskirts of the city proper.

The city itself is in the throes of deadly street fighting where reformist militias and Junta professionals fight from house to house. everywhere from the large apartment blocks to even the city's sewer system have become a battlefield

what tactics would you like your men to use when joining the battle in the city?

>heavy use of artillery and mortars
>clear the streets with your Armour
>focus on house clearing
>write in
>>
>>5788104
>focus on house clearing
Bombing only works if we can avoid civilian casualties
>>
>>5788104
>>focus on house clearing
>>
>>5788104
>>focus on house clearing
>>
>>5788104
>House clearing
set up a foothold first
>>
>>5788104 #
>write in

snipers and deep infiltration during the night. well placed marksmen targeting officers in urban settings will absolutely destibilize our enemy. fight like paratroopers are supposed to, quick devastating attacks from unexpected angles and we leave before the enemy knows whats up. prioritize officers, then radio operators and backline logistics personel.(not medics)
>>
>>5788292
Supporting, with the addition that we should figure out where the enemy HQ and supply lines are and try to disrupt them.
>>
>>5788292
+1
>>
Supporting both >>5788292 and >>5788583 . Let's make their lives exceptionally unpleasant.
>>
>>5788628
Like my personal opinion on urban combat is that it's a fool's errand and our lads are wasted on it, so rather than fighting the enemy, we should make it so he can't fight us.
>>
>>5788114
>>5788292
Changing to the write in.
>>
alright I need a 4d100 best of three first roll is for recon finding their HQ and supply lines while the rest are for general combat
>>
Rolled 26, 4, 73, 77 = 180 (4d100)

>>5788963
I roll.
>>
Rolled 58, 72, 49, 85 = 264 (4d100)

>>5788963
4 chances to fuck up.



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